# Microsoft Developer Studio Project File - Name="ServerApp" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=ServerApp - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "ServerApp.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "ServerApp.mak" CFG="ServerApp - Win32 Release"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "ServerApp - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "ServerApp - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE "ServerApp - Win32 Demo Release" (based on "Win32 (x86) Application")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=xicl6.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "ServerApp - Win32 Release"

# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 5
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "..\shared" /I "$(LT2_DIR)\sdk\inc" /I "$(LT2_DIR)\sdk\inc\compat" /I "$(LT2_DIR)\lithshared\incs" /I "$(LT2_DIR)\lithshared\stl" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "STDLITH_ALLOC_OVERRIDE" /D "NO_PRAGMA_LIBS" /Yu"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
# ADD RSC /l 0x409 /d "NDEBUG" /d "_REG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=xilink6.exe
# ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
# ADD LINK32 server.lib butemgr.lib cryptmgr.lib StdLith.lib winmm.lib /nologo /subsystem:windows /machine:I386 /out:"Release/AVP2Serv.exe" /libpath:"$(LT2_DIR)\lithshared\libs\Release" /libpath:"$(LT2_DIR)\engine\winbuild\server\release"
# Begin Custom Build
TargetPath=.\Release\AVP2Serv.exe
TargetName=AVP2Serv
InputPath=.\Release\AVP2Serv.exe
SOURCE="$(InputPath)"

"$(AVP2_DIR)\$(TargetName).exe" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	copy $(TargetPath) $(AVP2_DIR)

# End Custom Build

!ELSEIF  "$(CFG)" == "ServerApp - Win32 Debug"

# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 5
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /ZI /Od /I "..\shared" /I "$(LT2_DIR)\sdk\inc" /I "$(LT2_DIR)\sdk\inc\compat" /I "$(LT2_DIR)\lithshared\incs" /I "$(LT2_DIR)\lithshared\stl" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "STDLITH_ALLOC_OVERRIDE" /D "NO_PRAGMA_LIBS" /Yu"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
# ADD RSC /l 0x409 /d "_DEBUG" /d "_REG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=xilink6.exe
# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 server.lib butemgr.lib cryptmgr.lib StdLith.lib winmm.lib /nologo /subsystem:windows /debug /machine:I386 /out:"Debug/AVP2Serv.exe" /pdbtype:sept /libpath:"$(LT2_DIR)\lithshared\libs\debug" /libpath:"$(LT2_DIR)\engine\winbuild\server\debug"
# SUBTRACT LINK32 /verbose
# Begin Custom Build
TargetPath=.\Debug\AVP2Serv.exe
TargetName=AVP2Serv
InputPath=.\Debug\AVP2Serv.exe
SOURCE="$(InputPath)"

"$(AVP2_DIR)\$(TargetName).exe" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	copy $(TargetPath) $(AVP2_DIR)

# End Custom Build

!ELSEIF  "$(CFG)" == "ServerApp - Win32 Demo Release"

# PROP BASE Use_MFC 5
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "ServerApp___Win32_Demo_Release"
# PROP BASE Intermediate_Dir "ServerApp___Win32_Demo_Release"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 5
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Demo_Release"
# PROP Intermediate_Dir "Demo_Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GR /GX /O2 /I "..\shared" /I "$(LT2_DIR)\sdk\inc" /I "$(LT2_DIR)\sdk\inc\compat" /I "$(LT2_DIR)\lithshared\incs" /I "$(LT2_DIR)\lithshared\stl" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "STDLITH_ALLOC_OVERRIDE" /D "NO_PRAGMA_LIBS" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "..\shared" /I "$(LT2_DIR)\sdk\inc" /I "$(LT2_DIR)\sdk\inc\compat" /I "$(LT2_DIR)\lithshared\incs" /I "$(LT2_DIR)\lithshared\stl" /D "_DEMO" /D "_FINAL" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "STDLITH_ALLOC_OVERRIDE" /D "NO_PRAGMA_LIBS" /Yu"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_REG"
# ADD RSC /l 0x409 /d "NDEBUG" /d "_REG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=xilink6.exe
# ADD BASE LINK32 server.lib butemgr.lib cryptmgr.lib StdLith.lib winmm.lib /nologo /subsystem:windows /machine:I386 /out:"Release/AVP2Serv.exe" /libpath:"$(LT2_DIR)\lithshared\libs\Release" /libpath:"$(LT2_DIR)\engine\winbuild\server\release"
# ADD LINK32 server.lib butemgr.lib cryptmgr.lib StdLith.lib winmm.lib /nologo /subsystem:windows /machine:I386 /out:"Release/AVP2Serv.exe" /libpath:"$(LT2_DIR)\lithshared\libs\Release" /libpath:"$(LT2_DIR)\engine\winbuild\server\release"
# Begin Custom Build
TargetPath=.\Release\AVP2Serv.exe
TargetName=AVP2Serv
InputPath=.\Release\AVP2Serv.exe
SOURCE="$(InputPath)"

"$(AVP2_DIR)\$(TargetName).exe" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	copy $(TargetPath) $(AVP2_DIR)

# End Custom Build

!ENDIF 

# Begin Target

# Name "ServerApp - Win32 Release"
# Name "ServerApp - Win32 Debug"
# Name "ServerApp - Win32 Demo Release"
# Begin Group "Source Files"

# PROP Default_Filter "cpp;c"
# Begin Source File

SOURCE=..\Shared\GameType.cpp
# End Source File
# Begin Source File

SOURCE=..\Shared\MultiplayerMgrDefs.cpp
# End Source File
# Begin Source File

SOURCE=.\SelectConfigDlg.cpp
# End Source File
# Begin Source File

SOURCE=.\ServerApp.cpp
# End Source File
# Begin Source File

SOURCE=.\ServerDlg.cpp
# End Source File
# Begin Source File

SOURCE=..\Shared\ServerOptions.cpp
# End Source File
# Begin Source File

SOURCE=.\Splash.cpp
# End Source File
# Begin Source File

SOURCE=.\StdAfx.cpp
# ADD CPP /Yc"stdafx.h"
# End Source File
# Begin Source File

SOURCE=..\Shared\WinUtil.cpp
# End Source File
# End Group
# Begin Group "Header Files"

# PROP Default_Filter "hpp;h"
# Begin Source File

SOURCE=.\Resource.h
# End Source File
# Begin Source File

SOURCE=.\SelectConfigDlg.h
# End Source File
# Begin Source File

SOURCE=.\ServerApp.h
# End Source File
# Begin Source File

SOURCE=.\ServerDlg.h
# End Source File
# Begin Source File

SOURCE=..\Shared\ServerOptions.h
# End Source File
# Begin Source File

SOURCE=.\Splash.h
# End Source File
# Begin Source File

SOURCE=.\StdAfx.h
# End Source File
# Begin Source File

SOURCE=..\Shared\WinUtil.h
# End Source File
# End Group
# Begin Group "Resource Files"

# PROP Default_Filter "rc;rc2;ico"
# Begin Source File

SOURCE=.\res\alien1.ico
# End Source File
# Begin Source File

SOURCE=.\res\corporat.ico
# End Source File
# Begin Source File

SOURCE=.\res\ico00001.ico
# End Source File
# Begin Source File

SOURCE=.\res\ico00002.ico
# End Source File
# Begin Source File

SOURCE=.\res\ico00003.ico
# End Source File
# Begin Source File

SOURCE=.\res\ico00004.ico
# End Source File
# Begin Source File

SOURCE=.\Res\icon1.ico
# End Source File
# Begin Source File

SOURCE=.\res\marine1.ico
# End Source File
# Begin Source File

SOURCE=.\res\predator.ico
# End Source File
# Begin Source File

SOURCE=.\res\selected.ico
# End Source File
# Begin Source File

SOURCE=.\res\ServerApp.ico
# End Source File
# Begin Source File

SOURCE=.\ServerApp.rc
# End Source File
# Begin Source File

SOURCE=.\res\ServerApp.rc2
# End Source File
# End Group
# Begin Source File

SOURCE=.\res\splash.bmp
# End Source File
# End Target
# End Project
