Appendix E: Online Resources
The Internet is an excellent source for information about Quake engine editing. The sites listed here provide a variety of useful editing resources.
Disclaimer: Most of these sites are established, heavily trafficked web pages with a history of stability. But, because these sites are not maintained by id Software, we make no claims that they will be there when you go looking for them or that they will still have the information of the type you are seeking.
QeRadiant.Com
Qeradiant.com is the official site for the id editing tool that was the predecessor of Q3Radiant.
http://www.qeradiant.com/
Quake3World.com
http://www.quake3world.com/
Looking for a heavily trafficked message board where questions often get answered by the id designers? Look no further than the community section of Mplayer's Quake3World.com.
These tutorials are located at several sites that have been around for a while, and may continue to be around.
Astrocreep's Map Diary
http://www.organicfusion.com/astrocrp/
Astrocreep has made a presence helping others on Quake3World's editing forum. In addition to letting you see his own design progress, his site is worth the visit just for the quick links to valuable editing resource sites.
Claudec's Lair of Shaders
http://www.claudec.com/lair_of_shaders/tutorials.shtml
Numerous tutorials on editing subjects.
QeRadiant.Com
http://www.qeradiant.com/
Qeradiant.com is the official site for the predecessor of Q3Radiant. You'll find useful information and links here to other editing sites.
Q3Workshop
http://qw3.stomped.com/
Some more good Quake 3 Arena specific design tutorials.
RiceBug.Com
http://ricebug.qeradiant.com/
Some good tutorials on Q3Radiant and QeRadiant (the Quake 2 editor). Don't ignore the the Quake 2 editing tutorials because many of the editor features are the same.
Rungy's Metropolis
http://quake3mods.net/rungy/
http://www.quake3mods.net/rungy/lorimar/contents.html
Rungy has a bit of everything. Highly recommended!
RUST - Game Design.net
http://www.gamedesign.net/
RUST has been a prime source for Quake engine editing for some time.
GenSurf
http://tarot.telefragged.com/gensurf/index.shtml
GenSurf is a "natural" terrain creation tool that converts a grayscale bitmap into a web of triangular brushes or curve patches. Used with care, it can make some very interesting irregular surfaces.
Milkshape 3D
http://www.swissquake.ch/chumbalum-soft/home.html
This is a shareware editor for 3D models. Support for Quake III Arena's native md3 format is forthcoming.
Quake 3 Arena Shader Editor
http://www.larian.com/rat/q3ase.html
This is a tool for editing shaders. It allows you to construct the shader in realtime, seeing what works you build it.
Gamedesign.net Prefabs
http://prefabs.gamedesign.net/game.php3?game_id=13&num=0
This Rust's source for prefabricated map plug-ins. These here are in the form of .map files instead of Quake III Arena's native .pfb format.
Rungy's Metropolis
http://quake3mods.net/rungy/
Rungy has a bit of everything. Highly recommended!
Quake Prefab Park 2
http://www.planetquake.com/qpp/qpp2/
These are prefabs designed for use with Quake and Quake 2, which means the ones with movement or action gimmicks most likely will not work. And of course, you'll need to retexture anything you find here if it's not a Quake III Arena prefab.
The following sites include shader documents, downloadable textures, tutorials or links to tutorials on making your own.
Alex d.g.
http://www.alexdg.com/tips.php3
This guy's web page is a great source for Adobe PhotoShop tutorials, including one on working with channels.
Freetextures.com
http://www.freetextures.com/
This site isn't as active as it once was (it keeps promising to return), but it has a lot of high quality texture source material in it. Use is free, but they do require written acknowledgement in your projects.
Graphitallica
http://graphtallica.ingava.com/
The folks at Graphitallica are creating paks of textures for use by game mod makers.
Mean Arena
http://www.planetquake.com/meanarena/Q3_textures.html
This site had a large (100+)-texture pak in the works, but not released yet.
Quake III Arena Shader Manual
http://www.planetquake.com/polycount/resources/quake3/tutorials.shtml
http://www.quake3world.com/files/Q3Ashader_manual.doc
This is the official id documentation of Quake III Arena shaders. The second source is a download.
Rungy's Metropolis
http://quake3mods.net/rungy/
Rungy has a bit of everything. Highly recommended!
Texture Forest
http://www.planetunreal.com/forest/main1.html
It is possible to learn some tricks from artists who work for that "other" game engine.
Polycount
http://www.planetquake.com/polycount/resources/quake3/index.shtml
This link takes you to the resource page for Quake III Arena modeling.
Rungy's Metropolis
http://quake3mods.net/rungy/
Rungy has a bit of everything. Highly recommended!
Milkshape 3D Modeling Tutorial
http://www.quake3mods.net/rungy/lorimar/contents.html
This is a tutorial on making map object models with Milkshape 3D
None found.
Developer's FAQ (Quake3mods)
http://www.q3seek.com/edit.php3
This site answers a lot of questions about map making, model making, texturing and skinning. Mod makers appear to have submitted much of the information.
Official Quake III Arena FAQ (Quake3world.com)
http://www.quake3world.com/info/faq.html
This is the official FAQ, created and maintained by id Software. Most of the information pertains to general problems players encounter with Quake III Arena, and doesn't have a lot to do with map making.
RUST - Game Design.net
http://www.gamedesign.net/quake3/faq/
This development-oriented site has a Quake III Arena FAQ though at the moment it's not particularly helpful.
Z-Axis
http://q3a.stomped.com/
This is a more general Quake III Arena site devoted to map reviews, mod development.