#ifndef __CET_ENTITYSYSTEM_H__
#define __CET_ENTITYSYSTEM_H__

#pragma once

enum EFakeSpawn
{
	eFS_Players = 0x1,
	eFS_GameRules = 0x2,
	eFS_Others = 0x4,
	eFS_All = eFS_Players | eFS_GameRules | eFS_Others,
	eFS_Opt_Rebind = 0x40000
};

void AddEntitySystemReset( IContextEstablisher * pEst, EContextViewState state, bool skipPlayers, bool skipGamerules );
void AddRandomSystemReset( IContextEstablisher * pEst, EContextViewState state );
void AddLoadLevelEntities( IContextEstablisher * pEst, EContextViewState state );
void AddFakeSpawn( IContextEstablisher * pEst, EContextViewState state, unsigned what );
void AddEntitySystemEvent( IContextEstablisher * pEst, EContextViewState state, const SEntityEvent& evt );
void AddRegisterSoundListener( IContextEstablisher * pEst, EContextViewState state );
void AddAnimationGraphReset( IContextEstablisher * pEst, EContextViewState state );

#endif
