// stdafx.h : include file for standard system include files,
//  or project specific include files that are used frequently, but
//      are changed infrequently
//

#if !defined(AFX_STDAFX_H__448E473C_48A4_4BA1_8498_3F9DAA9FE6A4__INCLUDED_)
#define AFX_STDAFX_H__448E473C_48A4_4BA1_8498_3F9DAA9FE6A4__INCLUDED_
#pragma once

#include <CryModuleDefs.h>
#define eCryModule eCryM_Input

#define CRYINPUT_EXPORTS

#include <platform.h>

#include <vector>
#include <list>

#if defined(_DEBUG) && !defined(PS3) && !defined(LINUX)
#include <crtdbg.h>
#endif

#include <ITimer.h>
#include <IInput.h>
#include <CryName.h>
#include <StlUtils.h>
#include "CryInput.h"

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_STDAFX_H__448E473C_48A4_4BA1_8498_3F9DAA9FE6A4__INCLUDED_)
