#include "terrain_sector.h"

STRUCT_INFO_BEGIN(STerrainNodeChunk)
	STRUCT_VAR_INFO(nChunkVersion, TYPE_INFO(int))
	STRUCT_VAR_INFO(boxHeightmap, TYPE_INFO(AABB))
	STRUCT_VAR_INFO(bHasHoles, TYPE_INFO(bool))
	STRUCT_VAR_INFO(fOffset, TYPE_INFO(float))
	STRUCT_VAR_INFO(fRange, TYPE_INFO(float))
	STRUCT_VAR_INFO(nSize, TYPE_INFO(int))
	STRUCT_VAR_INFO(nSurfaceTypesNum, TYPE_INFO(int))
STRUCT_INFO_END(STerrainNodeChunk)

