////////////////////////////////////////////////////////////////////////////
//
//  Crytek Engine Source File.
//  Copyright (C), Crytek Studios, 2001-2005.
// -------------------------------------------------------------------------
//  File name:   FacialEditorDialog.h
//  Version:     v1.00
//  Created:     5/10/2005 by Timur.
//  Compilers:   Visual Studio.NET 2003
//  Description: 
// -------------------------------------------------------------------------
//  History:
//
////////////////////////////////////////////////////////////////////////////

#ifndef __FacialEditorDialog_h__
#define __FacialEditorDialog_h__
#pragma once

#include "ToolbarDialog.h"
//#include "FacialEditorView.h"
#include "FacialPreviewDialog.h"
#include "FacialPreviewOptionsDialog.h"
#include "FacialSlidersDialog.h"
#include "FacialExpressionsDialog.h"
#include "FacialSequenceDialog.h"
#include "FacialEdContext.h"
#include "FacialJoystickDialog.h"
#include "FacialVideoFrameDialog.h"
#include "ReportDialog.h"
#include "IFacialEditor.h"
#include "VectorMap.h"
#include "StlUtils.h"

class CFacialEditorView : public CView
{
public:
	// Creates view window.
	BOOL Create( DWORD dwStyle,const RECT &rect,CWnd *pParentWnd,UINT nID );
	virtual void OnDraw( CDC *pDC );
	virtual void PostNcDestroy() {};
};

//////////////////////////////////////////////////////////////////////////
//
// Main Dialog for Facial Editor.
//
//////////////////////////////////////////////////////////////////////////
class CFacialEditorDialog : public CXTPFrameWnd, public IFacialEdListener, public IFacialEditor
{
	DECLARE_DYNCREATE(CFacialEditorDialog)
public:
	static void RegisterViewClass();

	CFacialEditorDialog();
	~CFacialEditorDialog();

	BOOL Create( DWORD dwStyle,const RECT& rect,CWnd* pParentWnd );

	// IFacialEditor
	virtual int GetNumMorphTargets() const;
	virtual const char* GetMorphTargetName(int index) const;
	virtual void PreviewEffector(int index, float value);
	virtual void ClearAllPreviewEffectors();
	virtual void SetForcedNeckRotation(const Quat& rotation);
	virtual void SetForcedEyeRotation(const Quat& rotation, EyeType eye);
	virtual int GetJoystickCount() const;
	virtual const char* GetJoystickName(int joystickIndex) const;
	virtual void SetJoystickPosition(int joystickIndex, float x, float y);
	virtual void GetJoystickPosition(int joystickIndex, float& x, float& y) const;
	virtual void LoadJoystickFile(const char* filename);
	virtual void LoadCharacter(const char* filename);
	virtual void LoadSequence(const char* filename);
	virtual void SetVideoFrameResolution(int width, int height, int bpp);
	virtual int GetVideoFramePitch();
	virtual void* GetVideoFrameBits();
	virtual void ShowVideoFramePane();	

	// IEditorNotifyListener
	//virtual void OnEditorNotifyEvent( EEditorNotifyEvent event );

protected:
	DECLARE_MESSAGE_MAP()

	virtual void OnOK() {};
	virtual void OnCancel() {};

	virtual BOOL PreTranslateMessage(MSG* pMsg);
	virtual BOOL OnInitDialog();
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	virtual void PostNcDestroy();
	afx_msg void OnBeginComponentsDrag(NMHDR* pNMHDR, LRESULT* pResult);
	afx_msg void OnMouseMove(UINT nFlags, CPoint point);
	afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
	afx_msg void OnSize(UINT nType, int cx, int cy);
	afx_msg void OnSetFocus(CWnd* pOldWnd);
	afx_msg void OnDestroy();
	afx_msg void OnClose();
	afx_msg void OnPaint();
	afx_msg BOOL OnEraseBkgnd(CDC* pDC);

	afx_msg void OnProjectNew();
	afx_msg void OnProjectOpen();
	afx_msg void OnProjectSave();
	afx_msg void OnProjectSaveAs();

	afx_msg void OnLibraryNew();
	afx_msg void OnLibraryOpen();
	afx_msg void OnLibrarySave();
	afx_msg void OnLibrarySaveAs();
	afx_msg void OnLibraryExport();
	afx_msg void OnLibraryImport();
	afx_msg void OnLibraryBatchUpdateLibraries();

	afx_msg void OnSequenceNew();
	afx_msg void OnSequenceOpen();
	afx_msg void OnSequenceSave();
	afx_msg void OnSequenceSaveAs();
	afx_msg void OnSequenceLoadSound();
	afx_msg void OnSequenceLoadSkeletonAnimation();
	afx_msg void OnSequenceLipSync();
	afx_msg void OnSequenceExportSelectedExpressions();
	afx_msg void OnSequenceImportExpressions();
	afx_msg void OnSequenceBatchUpdateSequences();
	afx_msg void OnSequenceLoadVideoExtractedSequence();
	afx_msg void OnSequenceLoadVideoIgnoreSequence();
	afx_msg void OnSeqenceLoadGroupFile();
	afx_msg void OnSequenceLoadC3DFile();

	afx_msg void OnJoysticksNew();
	afx_msg void OnJoysticksOpen();
	afx_msg void OnJoysticksSave();
	afx_msg void OnJoysticksSaveAs();
	afx_msg void OnCreateExpressionFromCurrentPositions();

	afx_msg void OnLoadCharacter();

	afx_msg LRESULT OnDockingPaneNotify(WPARAM wParam, LPARAM lParam);

	afx_msg BOOL OnToggleBar( UINT nID );
	afx_msg void OnUpdateControlBar(CCmdUI* pCmdUI);
	afx_msg void OnBatchProcess_PhonemeExtraction();
	afx_msg void OnBatchProcess_ApplyExpression();

	afx_msg void OnMorphCheck();
	afx_msg BOOL OnMouseWheel(UINT nFlags, short zDelta, CPoint pt);

	virtual BOOL OnCmdMsg(UINT nID, int nCode, void* pExtra,AFX_CMDHANDLERINFO* pHandlerInfo);

	CXTPDockingPaneManager* GetDockingPaneManager() { return &m_paneManager; }

protected:
	void OnStartStop();
	void OnNextKey();
	void OnPrevKey();
	void OnNextFrame();
	void OnPrevFrame();
	void OnKeyAll();
	void OnSelectAll();

	class PhonemeExtractionSoundEntry
	{
	public:
		const char* soundEvent;
		const char* english;
		const wchar_t* localizedString;
	};
	typedef VectorMap<string, PhonemeExtractionSoundEntry, stl::less_stricmp<const char*> > PhonemeExtractionSoundDatabase;
	void CreatePhonemeExtractionSoundDatabase(PhonemeExtractionSoundDatabase& db);
	CString MakeSafeText(const string& text);

	virtual void OnFacialEdEvent( EFacialEdEvent event,IFacialEffector *pEffector,int nChannelCount,IFacialAnimChannel **ppChannels );

	void SetContext( CFacialEdContext *pContext );
	bool SaveCurrentProject( bool bSaveAs = false );
	bool SaveCurrentLibrary( bool bSaveAs = false );
	bool SaveCurrentSequence( bool bSaveAs = false );
	bool SaveCurrentJoysticks( bool bSaveAs = false );
	void MakeNewProject();
	bool CloseCurrentSequence();
	bool CloseCurrentLibrary();
	bool CloseCurrentJoysticks();

	void UpdateVideoSequencePlayback(float time);
	void MergeVideoExtractedSequence(const char* filename, float startTime, bool loadSequence=true);
	void LoadGroupFile(const char* filename);
	void LoadC3DFile(const char* filename);

	void DisplayCurrentVideoFrame();

	_smart_ptr<IFacialEffectorsLibrary> CreateLibraryOfSelectedEffectors();
	void UpdateSkeletonAnimText();


private:
	CFacialPreviewDialog m_panePreview;
	CFacialPreviewOptionsDialog m_panePreviewOptions;
	CTabCtrl m_slidersTab;
	CFacialExpressionsDialog m_paneExpressions;
	CFacialSlidersDialog m_paneSliders;
	CFacialSequenceDialog m_paneSequence;
	CFacialJoystickDialog m_paneJoysticks;
	CFacialVideoFrameDialog m_paneVideoFrame;

	CFacialEditorView m_view;
	CXTPDockingPaneManager m_paneManager;
	CImageList *m_pDragImage;

	CString m_lastCharacter;
	CString m_lastSequence;
	CString m_lastLibrary;

	CFacialEdContext *m_pContext;
	CReportDialog m_morphCheckReportDialog;
	CReport m_morphCheckReport;
};

#endif // __FacialEditorDialog_h__
