// Microsoft Visual C++ generated resource script.
//
#include "resource.h"

#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "afxres.h"

/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS

/////////////////////////////////////////////////////////////////////////////
// English (U.S.) resources

#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32

#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//

1 TEXTINCLUDE
BEGIN
    "resource.h\0"
END

2 TEXTINCLUDE
BEGIN
    "#include ""afxres.h""\r\n"
    "\0"
END

3 TEXTINCLUDE
BEGIN
    "\r\n"
    "\0"
END

#endif    // APSTUDIO_INVOKED

#endif    // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////////


/////////////////////////////////////////////////////////////////////////////
// French (France) resources

#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_FRA)
#ifdef _WIN32
LANGUAGE LANG_FRENCH, SUBLANG_FRENCH
#pragma code_page(1252)
#endif //_WIN32

/////////////////////////////////////////////////////////////////////////////
//
// Bitmap
//

IDB_LOGO                BITMAP                  "res\\Logo.bmp"

/////////////////////////////////////////////////////////////////////////////
//
// Icon
//

// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDR_MAINFRAME           ICON                    "res\\FarCryConfigurator.ico"

/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//

IDD_VIDEO DIALOGEX 0, 0, 235, 165
STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_CAPTION |
    WS_SYSMENU
CAPTION "Options vidéo"
FONT 8, "MS Shell Dlg", 400, 0, 0x1
BEGIN
    GROUPBOX        "",IDC_STATIC,0,0,143,64
    RTEXT           "Pilote \nde rendu :",IDC_STATIC,10,8,43,17
    COMBOBOX        IDC_RENDERER,56,10,76,50,CBS_DROPDOWNLIST |
                    CBS_OWNERDRAWFIXED | CBS_HASSTRINGS | WS_VSCROLL |
                    WS_TABSTOP
    RTEXT           "Résolution \nd'écran :",IDC_STATIC,3,25,50,16
    COMBOBOX        IDC_RESOLUTION,56,27,76,50,CBS_DROPDOWNLIST |
                    CBS_OWNERDRAWFIXED | CBS_HASSTRINGS | WS_VSCROLL |
                    WS_TABSTOP
    RTEXT           "Anticrénelage :",IDC_STATIC,3,46,50,8
    COMBOBOX        IDC_ANTIALIASING,56,44,76,50,CBS_DROPDOWNLIST |
                    CBS_OWNERDRAWFIXED | CBS_HASSTRINGS | WS_VSCROLL |
                    WS_TABSTOP
    GROUPBOX        "",IDC_STATIC,150,0,85,64
    CONTROL         "Plein écran :",IDC_FULLSCREEN,"Button",BS_AUTOCHECKBOX |
                    BS_LEFTTEXT | WS_TABSTOP,176,10,51,10
    CONTROL         "Synchro verticale :",IDC_VSYNC,"Button",BS_AUTOCHECKBOX |
                    BS_LEFTTEXT | WS_TABSTOP,156,28,71,10
END

IDD_VIDEOADV DIALOGEX 0, 0, 235, 165
STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_CAPTION |
    WS_SYSMENU
CAPTION "Options vidéo (avancées)"
FONT 8, "MS Shell Dlg", 400, 0, 0x1
BEGIN
    GROUPBOX        "",IDC_STATIC,0,0,172,164
    RTEXT           "Qualité des textures :",IDC_STATIC,2,11,85,8
    COMBOBOX        IDC_TEXTUREQUALITY,90,9,76,50,CBS_DROPDOWNLIST |
                    CBS_OWNERDRAWFIXED | CBS_HASSTRINGS | WS_VSCROLL |
                    WS_TABSTOP
    RTEXT           "Qualité du filtre \ndes textures :",IDC_STATIC,1,23,86,
                    17
    COMBOBOX        IDC_TEXTUREFILTERQUALITY,90,26,76,50,CBS_DROPDOWNLIST |
                    CBS_OWNERDRAWFIXED | CBS_HASSTRINGS | WS_VSCROLL |
                    WS_TABSTOP
    RTEXT           "Niveau de filtrage \nanisotropique :",IDC_STATIC,1,41,
                    86,17
    COMBOBOX        IDC_ANISOTROPICFILTERINGLEVEL,90,43,76,50,
                    CBS_DROPDOWNLIST | CBS_OWNERDRAWFIXED | CBS_HASSTRINGS |
                    WS_VSCROLL | WS_TABSTOP
    RTEXT           "Nombre de particules :",IDC_STATIC,2,63,85,8
    COMBOBOX        IDC_PARTICLECOUNT,90,60,76,50,CBS_DROPDOWNLIST |
                    CBS_OWNERDRAWFIXED | CBS_HASSTRINGS | WS_VSCROLL |
                    WS_TABSTOP
    RTEXT           "Qualité des effets \nspéciaux :",IDC_STATIC,4,75,83,16
    COMBOBOX        IDC_SPECIALEFFECTSQUALITY,90,77,76,50,CBS_DROPDOWNLIST |
                    CBS_OWNERDRAWFIXED | CBS_HASSTRINGS | WS_VSCROLL |
                    WS_TABSTOP
    RTEXT           "Qualité \nde l'environnement :",IDC_STATIC,2,92,85,16
    COMBOBOX        IDC_ENVIRONMENTQUALITY,90,94,76,50,CBS_DROPDOWNLIST |
                    CBS_OWNERDRAWFIXED | CBS_HASSTRINGS | WS_VSCROLL |
                    WS_TABSTOP
    RTEXT           "Qualité des ombres :",IDC_STATIC,2,113,85,8
    COMBOBOX        IDC_SHADOWQUALITY,90,111,76,50,CBS_DROPDOWNLIST |
                    CBS_OWNERDRAWFIXED | CBS_HASSTRINGS | WS_VSCROLL |
                    WS_TABSTOP
    RTEXT           "Qualité de l'eau :",IDC_STATIC,2,130,85,8
    COMBOBOX        IDC_WATERQUALITY,90,128,76,50,CBS_DROPDOWNLIST |
                    CBS_OWNERDRAWFIXED | CBS_HASSTRINGS | WS_VSCROLL |
                    WS_TABSTOP
    RTEXT           "Qualité des éclairages :",IDC_STATIC,2,147,85,8
    COMBOBOX        IDC_LIGHTINGQUALITY,90,145,76,50,CBS_DROPDOWNLIST |
                    CBS_OWNERDRAWFIXED | CBS_HASSTRINGS | WS_VSCROLL |
                    WS_TABSTOP
    PUSHBUTTON      "&Détection auto",IDC_AUTODETECT,174,9,59,14
    PUSHBUTTON      "&Très élevé",IDC_VERYHIGH,174,29,59,14
    PUSHBUTTON      "&Élevé",IDC_HIGH,174,48,59,14
    PUSHBUTTON      "&Standard",IDC_MEDIUM,174,67,59,14
    PUSHBUTTON      "&Bas",IDC_LOW,174,87,59,14
    PUSHBUTTON      "&Personnalisation",IDC_CUSTOMIZE,174,119,59,14
END

IDD_SOUND DIALOGEX 0, 0, 235, 165
STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_CAPTION |
    WS_SYSMENU
CAPTION "Options audio"
FONT 8, "MS Shell Dlg", 400, 0, 0x1
BEGIN
    GROUPBOX        "",IDC_STATIC,0,0,235,28
    RTEXT           "Config. des haut-parleurs :",IDC_STATIC,6,11,97,9
    COMBOBOX        IDC_SPEAKERSETUP,106,10,76,50,CBS_DROPDOWNLIST |
                    CBS_OWNERDRAWFIXED | CBS_HASSTRINGS | WS_VSCROLL |
                    WS_TABSTOP
    GROUPBOX        "",IDC_STATIC,0,30,90,61
    CONTROL         "Effet Doppler :",IDC_DOPPLEREFFECT,"Button",
                    BS_AUTOCHECKBOX | BS_LEFTTEXT | WS_TABSTOP,23,40,60,12
    CONTROL         "Mixage matériel :",IDC_HWMIXING,"Button",
                    BS_AUTOCHECKBOX | BS_LEFTTEXT | WS_TABSTOP,16,52,67,12
    CONTROL         "Activer EAX 2.0 :",IDC_ENABLEEAX,"Button",
                    BS_AUTOCHECKBOX | BS_LEFTTEXT | WS_TABSTOP,16,64,67,12
    CONTROL         "Mode compatible :",IDC_COMPATIBILITYMODE,"Button",
                    BS_AUTOCHECKBOX | BS_LEFTTEXT | WS_TABSTOP,13,76,70,10
    GROUPBOX        "",IDC_STATIC,96,30,139,61
    CONTROL         "Activer la musique :",IDC_ENABLEMUSIC,"Button",
                    BS_AUTOCHECKBOX | BS_LEFTTEXT | WS_TABSTOP,100,39,75,12
    RTEXT           "Qualité \nde la musique :",IDC_STATIC,100,52,64,17
    COMBOBOX        IDC_MUSICQUALITY,166,53,63,50,CBS_DROPDOWNLIST |
                    CBS_OWNERDRAWFIXED | CBS_HASSTRINGS | WS_VSCROLL |
                    WS_TABSTOP
    PUSHBUTTON      "&Détection auto",IDC_AD_MUSICQUALITY,166,72,54,14
END

IDD_GAME DIALOGEX 0, 0, 235, 165
STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_CAPTION |
    WS_SYSMENU
CAPTION "Options de jeu"
FONT 8, "MS Shell Dlg", 400, 0, 0x1
BEGIN
    GROUPBOX        "",IDC_STATIC,0,0,235,95
    LTEXT           "Langue :",IDC_STATIC,53,12,29,8
    COMBOBOX        IDC_LANGUAGE,85,10,76,50,CBS_DROPDOWNLIST |
                    CBS_OWNERDRAWFIXED | CBS_HASSTRINGS | WS_VSCROLL |
                    WS_TABSTOP
    LTEXT           "Inertie armes :",IDC_STATIC,34,30,48,8
    CONTROL         "",IDC_LAZYWEAPON,"msctls_trackbar32",TBS_AUTOTICKS |
                    WS_TABSTOP,85,26,76,18
    LTEXT           "Corps visibles (sec.) :",IDC_STATIC,13,49,70,8
    EDITTEXT        IDC_DEATHTIME,85,48,76,12,ES_AUTOHSCROLL
    LTEXT           "Configuration machine :",IDC_STATIC,6,67,76,8
    COMBOBOX        IDC_SYSSPEC,85,64,76,50,CBS_DROPDOWNLIST |
                    CBS_OWNERDRAWFIXED | CBS_HASSTRINGS | WS_VSCROLL |
                    WS_TABSTOP
    PUSHBUTTON      "&Détection auto",IDC_AD_SYSSPEC,171,64,54,14
    CONTROL         "Activer le sang :",IDC_GORE,"Button",BS_AUTOCHECKBOX |
                    BS_LEFTTEXT | NOT WS_VISIBLE | WS_TABSTOP,29,81,65,10
END

IDD_VIDEOADVCUSTOMEDITPAGE DIALOGEX 0, 0, 290, 212
STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_CAPTION |
    WS_SYSMENU
FONT 8, "MS Shell Dlg", 400, 0, 0x1
BEGIN
    CONTROL         "",IDC_CVARLIST,"SysListView32",LVS_REPORT |
                    LVS_SINGLESEL | LVS_OWNERDRAWFIXED | LVS_ALIGNLEFT |
                    LVS_NOSORTHEADER | WS_BORDER | WS_TABSTOP,10,10,270,159
    EDITTEXT        IDC_CVARDESC,10,172,270,28,ES_MULTILINE | ES_AUTOVSCROLL |
                    ES_READONLY | ES_WANTRETURN | WS_VSCROLL
END


/////////////////////////////////////////////////////////////////////////////
//
// DESIGNINFO
//

#ifdef APSTUDIO_INVOKED
GUIDELINES DESIGNINFO
BEGIN
    IDD_VIDEOADV, DIALOG
    BEGIN
        BOTTOMMARGIN, 164
    END

    IDD_VIDEOADVCUSTOMEDITPAGE, DIALOG
    BEGIN
        BOTTOMMARGIN, 210
    END
END
#endif    // APSTUDIO_INVOKED


/////////////////////////////////////////////////////////////////////////////
//
// Version
//

VS_VERSION_INFO VERSIONINFO
 FILEVERSION 1,1,1,1326
 PRODUCTVERSION 1,1,1,1326
 FILEFLAGSMASK 0x17L
#ifdef _DEBUG
 FILEFLAGS 0x1L
#else
 FILEFLAGS 0x0L
#endif
 FILEOS 0x4L
 FILETYPE 0x0L
 FILESUBTYPE 0x0L
BEGIN
    BLOCK "StringFileInfo"
    BEGIN
        BLOCK "040904b0"
        BEGIN
            VALUE "Comments", "Far Cry Configuration Tool Resource Dll (French)"
            VALUE "CompanyName", "Crytek"
            VALUE "FileDescription", "Far Cry Configuration Tool Resource Dll (French)"
            VALUE "FileVersion", "1, 1, 1, 1326"
            VALUE "InternalName", "FarCryConfigEng.dll"
            VALUE "LegalCopyright", "Copyright (C) 2004 Crytek. All rights reserved."
            VALUE "OriginalFilename", "FarCryConfigFre.dll"
            VALUE "ProductName", "Far Cry Configuration Tool"
            VALUE "ProductVersion", "1, 1, 1, 1326"
        END
    END
    BLOCK "VarFileInfo"
    BEGIN
        VALUE "Translation", 0x409, 1200
    END
END


/////////////////////////////////////////////////////////////////////////////
//
// String Table
//

STRINGTABLE
BEGIN
    IDS_APP_TITLE           "Utilitaire de configuration de Far Cry"
    IDS_PLAY                "OK"
    IDS_PERFORM_AUTODETECT  "La détection automatique effectuera les réglages pour des performances optimales !"
    IDS_QUIT                "Annuler"
    IDS_DIRECT3D9           "Direct3D9"
    IDS_OPENGL              "OuvrirGL"
    IDS_LOW                 "Bas"
    IDS_MEDIUM              "Standard"
    IDS_HIGH                "Élevé"
    IDS_VERYHIGH            "Très élevé"
END

STRINGTABLE
BEGIN
    IDS_NONE                "Sans"
    IDS_BILINEAR            "Bilinéaire"
    IDS_TRILINEAR           "Trilinéaire"
    IDS_MONO                "Mono"
    IDS_STEREO              "Stéréo"
    IDS_HEADPHONES          "Casque"
    IDS_QUADROPHONIC        "Quadriphonie"
    IDS_SURROUND            "Surround"
    IDS_DOLBY51             "5.1"
    IDS_ULTRAHIGH           "Ultra haute"
    IDS_ENGLISH             "Anglais"
    IDS_GERMAN              "Allemand"
    IDS_FRENCH              "Français"
    IDS_ITALIAN             "Italien"
    IDS_SPANISH             "Espagnol"
    IDS_JAPANESE            "Japonais"
    IDS_POLISH            	"Poli"
END

STRINGTABLE
BEGIN
    IDS_CUSTOM              "Personnaliser"
    IDS_VIDEOADVCUSTOMEDIT  "Options vidéo (avancées) - Personnalisation"
    IDS_CVARKEY             "Paramètre"
    IDS_CVARVALUE           "Valeur"
    IDS_TEXTUREQUALITY      "Qualité des textures"
    IDS_TEXTUREFILTERQUALITY "Qualité du filtre des textures"
    IDS_ANISOTROPICFILTERINGLEVEL "Niveau de filtrage anisotropique"
    IDS_PARTICLECOUNT       "Nombre de particules"
    IDS_SPECIALEFFETCSQUALITY "Qualité des effets spéciaux"
    IDS_ENVIRONMENTQUALITY  "Qualité de l'environnement"
    IDS_SHADOWQUALITY       "Qualité des ombres"
    IDS_WATERQUALITY        "Qualité de l'eau"
    IDS_LIGHTINGQUALITY     "Qualité des éclairages"
    IDS_INCORRECT_VALUE     "La valeur que vous avez entrée est incorrecte !"
    IDS_DEFAULT             "Default"
    IDS_FAST                "Fast"
END

STRINGTABLE
BEGIN
    IDS_R_TEXRESOLUTION     "Texture resolution. Type: Integer. Range: [0, 2]. 0 - keep original resolution, 1 - halve original resolution, 2 - quarter of original resolution."
    IDS_R_TEXSKYRESOLUTION  "Resolution of sky dome textures. Type: Integer. Range: [0, 2]. 0 - keep original resolution, 1 - halve original resolution, 2 - quarter of original resolution."
    IDS_R_TEXBUMPRESOLUTION "Resolution of bump maps. Type: Integer. Range: [0, 2]. 0 - keep original resolution, 1 - halve original resolution, 2 - quarter of original resolution."
    IDS_E_DETAIL_TEXTURE_QUALITY
                            "Quality of detail texturing. Type: Integer. Range: [0, 1]. 0 - use one single texture for entire level, 1 - use multiple textures per level."
    IDS_R_DETAILTEXTURES    "Toggles detail texture overlays. Type: Integer. Range: [0, 1]. 0 - off, 1 - on."
    IDS_R_DETAILNUMLAYERS   "The number of detail layers per surface. Type: Integer. Range: [0, 2]."
    IDS_R_DETAILDISTANCE    "Distance used for per-pixel detail layer blending. Type: Double. Range: [0.0, 16.0]."
    IDS_D3D9_TEXTUREFILTER  "Texture filtering type for Direct3D renderer. Type: String. BILINEAR - bilinear filtering, TRILINEAR - trilinear filtering."
END

STRINGTABLE
BEGIN
    IDS_GL_TEXTUREFILTER    "Texture filtering type for OpenGL renderer. Type: String. GL_LINEAR_MIPMAP_NEAREST - bilinear filtering, GL_LINEAR_MIPMAP_LINEAR - trilinear filtering."
    IDS_R_TEXTURE_ANISOTROPIC_LEVEL
                            "Level of anisotropic filtering. Type: Integer. Range: [1, 16]."
    IDS_E_PARTICLES_MAX_COUNT
                            "The maximum number of particles. Type: Integer. Range: [0, oo)."
    IDS_E_PARTICLES_LOD     "Adjusts level of detail for particles. Type: Double. Range: [0.5, 1.0]."
    IDS_R_MOTIONBLUR        "Toggles the motion blur effect. Type: Integer. Range: [0, 1]. 0 - off, 1 - on."
    IDS_R_GLARE             "Toggles the glare effect. Type: Integer. Range: [0, oo). 0 - off, > 0 - on."
    IDS_R_GLAREQUALITY      "Glare effect quality. Type: Integer. Range: [0, 2]. 0 - low quality, 1 - medium quality, 2 - high quality."
    IDS_R_FLARES            "Toggles sunlight lens flare effect. Type: Integer. Range: [0, 1]. 0 - off, 1 - on."
    IDS_R_CHECKSUNVIS       "Algorithm used for sun visibility checking and drawing. Type: Integer. Range: [0, 3]. 0 - off, 1 - simple visibility check by reading pixel from z buffer, 2 - slower but impressive method of blurring sun texture outwards, using the original visibility mask from the z buffer, 3 - checking of average visibility of the sun  without blurring, using z buffer mask and bilinear filter to draw this as a single pixel."
    IDS_R_CORONAS           "Toggles coronas around light sources. Type: Integer. Range: [0, 1]. 0 - off, 1 - on."
    IDS_R_CORONAFADE        "Time based fading factor of the coronas. Type: Double. Range: [0.0, 1.0]."
    IDS_R_HEATHAZE          "Toggles heat haze effect. Type: Integer. Range: [0, 1]. 0 - off, 1 - on."
    IDS_R_SCOPELENS_FX      "Toggles scope lens effect. Type: Integer. Range: [0, 1]. 0 - off, 1 - on."
    IDS_R_PROCFLARES        "Toggles procedural flares. Type: Integer. Range: [0, 1]. 0 - off, 1 - on."
    IDS_R_CRYVISIONTYPE     "Quality of CryVision effect. Type: Integer. Range: [0, 2]. 0 - high quality, 1 - medium quality, 2 - low quality."
    IDS_R_DISABLESFX        "Toggles special effects. Type: Integer. Range: [0, 1]. 0 - off, 1 - on."
END

STRINGTABLE
BEGIN
    IDS_R_BEAMS             "Toggles procedural beams effect. Type: Integer. Range: [0, 1]. 0 - off, 1 - on."
    IDS_ES_ENABLECLOTH      "Toggles whether cloth will be physicalized. Type: Integer. Range: [0, 1]. 0 - off, 1 - on."
    IDS_R_VOLUMETRICFOG     "Toggles volumetric fog. Type: Integer. Range: [0, 1]. 0 - off, 1 - on."
    IDS_R_ENVCMRESOLUTION   "Resolution for target environment cubemap. Type: Integer. Range: [0, 2]. 0 - 64 pixel, 1 - 128 pixel, 2 - 256 pixel."
    IDS_R_ENVCMUPDATEINTERVAL
                            "Interval between environmental cube map texture updates. Type: Double. Range: [0.001, 1.0]."
    IDS_R_ENVTEXRESOLUTION  "Resolution for target environment 2D texture. Type: Integer. Range: [0, 3]. 0 - 64 pixel, 1 - 128 pixel, 2 - 256 pixel, 3 - 512 pixel."
    IDS_R_ENVTEXUPDATEINTERVAL
                            "Interval between enviornmental 2D texture updates. Type: Double. Range: [0.001, 1.0]."
    IDS_E_DECALS            "Toggles decals. Type: Integer. Range: [0, 1]. 0 - off, 1 - on."
    IDS_E_DECALS_LIFE_TIME_SCALE
                            "Scales lifetime of decals. Type: Double. Range: [0.5, oo)."
    IDS_CA_ENABLEDECALS     "Toggles decals on characters. Type: Integer. Range: [0, 1]. 0 - off, 1 - on."
    IDS_E_OVERLAY_GEOMETRY  "Toggles overlay geometry. Type: Integer. Range: [0, 1]. 0 - off, 1 - on."
    IDS_E_OBJ_LOD_RATIO     "Level of detail value for vegetation, brushes and entities. Type: Double. Range: [5, oo)."
    IDS_E_VEGETATION_SPRITES_DISTANCE_RATIO
                            "Allows changing the distance when vegetation objects turn into sprites. Type: Double. Range: [0.9, oo)."
    IDS_E_CGF_LOAD_LODS     "Load level of detail models for CGFs. Type: Integer. Range: [0, 1]. 0 - off, 1 - on."
    IDS_E_VEGETATION_MIN_SIZE
                            "Minimum size of vegetation objects to be considered for rendering. Range: [0.0, oo)."
    IDS_E_FLOCKS            "Toggles flocks. Type: Integer. Range: [0, 1]. 0 - off, 1 - on."
END

STRINGTABLE
BEGIN
    IDS_E_ENTITYSUPPRESSIONLEVEL
                            "Defines the level at which entities are spawned. Entities marked with lower level will not be spawned. Integer. Range: [0, oo). 0 means no level."
    IDS_SYS_SKIPONLOWSPEC   "Avoids loading of expendable entites. Type: Integer. Range: [0, 1]. 0 - off, 1 - on."
    IDS_E_STENCIL_SHADOWS   "Toggles stencil shadows. Type: Integer. Range: [0, 1]. 0 - off, 1 - on."
    IDS_E_SHADOW_MAPS       "Toggles shadow maps. Type: Integer. Range: [0, 1]. 0 - off, 1 - on."
    IDS_E_ACTIVE_SHADOW_MAPS_RECEVING
                            "Allows objects to receive shadows from all active shadow maps. Type: Integer. Range: [0, 2]. 0 - off, 1 - on, 2 - higher quality."
    IDS_R_SHADOWBLUR        "Enables blurring of shadow maps. Type: Integer. Range: [0, 3]. 0 - off, 1 - 3 blur method."
    IDS_R_SELFSHADOW        "Enables per-pixel shadow depth comparisons. Type: Integer. Range: [0, 1]. 0 - off, 1 - on."
    IDS_E_SHADOW_MAPS_VIEW_DIST_RATIO
                            "View distance ratio for shadow maps. Type: Double. Range: [10.0, oo)."
    IDS_R_WATERREFRACTIONS  "Toggles water refractions. Type: Integer. Range: [0, 1]. 0 - off, 1 - on."
    IDS_R_WATERREFLECTIONS  "Toggles water reflections. Type: Integer. Range: [0, 1]. 0 - off, 1 - on."
    IDS_R_WATERUPDATEFACTOR "Factor for updating the water's reflection map. Type: Double. Range: [0.001, 1.0]."
    IDS_R_QUALITY_REFLECTION
                            "Enables reflection of virtually anything on the water surface. Integer. Range: [0, 1]. 0 - off, 1 - on."
    IDS_E_BEACH             "Toggles wave animation at the coast line. Type: Integer. Range: [0, 1]. 0 - off, 1 - on."
    IDS_E_USE_GLOBAL_FOG_IN_FOG_VOLUMES
                            "Simulates underwater volume fog using global fog. Type: Integer. Range: [0, 1]. 0 - off, 1 - on."
    IDS_R_QUALITY_BUMPMAPPING
                            "Quality level of bump mapping. Type: Integer. Range: [0, 3]. 0 - no bump mapping. 1 - low quality, 2 - high quality, 3 - very high quality."
    IDS_E_LIGHT_MAPS_QUALITY
                            "Quality level for light maps. Type: Integer. Range: [0, 2]. 0 - low quality, 1 - medium quality, 2 - high quality."
END

STRINGTABLE
BEGIN
    IDS_CA_AMBIENT_LIGHT_INTENSITY
                            "Controls the intensity of the additional directional light. Type: Double. Range: [0.0, 1.0]."
    IDS_CA_AMBIENT_LIGHT_RANGE
                            "Controls the presence of an additional directional light. Type: Double. Range: [0.0, oo)."
    IDS_E_MAX_ENTITY_LIGHTS "Sets the maximum number of lights affecting an object. Type: Integer. Range: [0, oo)."
    IDS_E_STENCIL_SHADOWS_ONLY_FROM_STRONGEST_LIGHT
                            "Cast no more than one stencil shadow from an object. Type: Integer. Range: [0, 1]. 0 - off, 1 - on."
    IDS_P_LIGHTRANGE        "Range: of playey's flashlight. Type: Double. Range: [0.0, oo)."
    IDS_R_ENVLIGHTCMSIZE    "Size of the cube map for computing fake-radiosity, in pixel (should be power of two!). Type: Integer. Range: [4, 64]."
    IDS_R_ENVLCMUPDATEINTERVAL
                            "Sets the interval between cube map updates to compute fake-radiosity. Type: Double. Range: [0.001, 1.0]."
    IDS_R_VEGETATION_PERPIXELLIGHT
                            "Toggles per pixel lighting on vegetation. Type: Integer. Range: [0, 1]. 0 - off, 1 - on."
    IDS_CL_PROJECTILE_LIGHT "Toggles dynamic lights for projectiles. Type: Integer. Range: [0, 1]. 0 - off, 1 - on."
    IDS_CL_WEAPON_LIGHT     "Toggles dynamic lights for weapons. Type: Integer. Range: [0, 2]. 0 - off, 1 - diffuse only, 2 - both diffuse and specular."
END

#endif    // French (France) resources
/////////////////////////////////////////////////////////////////////////////



#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//


/////////////////////////////////////////////////////////////////////////////
#endif    // not APSTUDIO_INVOKED

