Build Log
  

Build started: Project: GameServer, Configuration: Release|Win32

Command Lines
  
Creating temporary file "d:\Base1\depot\SDK\WorkInProgress\Client_Server\Code\GameFoundation\GameServer\Release\RSP00005C37203556.rsp" with contents
[
/O2 /Oi /GL /I "..\..\CryEngine\CryCommon" /I "..\..\SDKs\DreiNetwork\DreiNetwork" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "ACE_AS_STATIC_LIBS" /D "_MBCS" /FD /EHsc /MD /Gy /Yu"stdafx.h" /Fp"Release\GameServer.pch" /Fo"Release\\" /Fd"Release\vc90.pdb" /W3 /c /Zi /TP ..\Common\Packet\ServerPacket.cpp

.\Player.cpp

.\Monster.cpp

.\SendHelper.cpp

.\NetworkServer.cpp

.\NetworkClient.cpp

.\main.cpp

.\CryEngineApp.cpp

.\LevelLoader.cpp
]
Creating command line "cl.exe @d:\Base1\depot\SDK\WorkInProgress\Client_Server\Code\GameFoundation\GameServer\Release\RSP00005C37203556.rsp /nologo /errorReport:prompt"
Creating temporary file "d:\Base1\depot\SDK\WorkInProgress\Client_Server\Code\GameFoundation\GameServer\Release\RSP00005D37203556.rsp" with contents
[
/O2 /Oi /GL /I "..\..\CryEngine\CryCommon" /I "..\..\SDKs\DreiNetwork\DreiNetwork" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "ACE_AS_STATIC_LIBS" /D "_MBCS" /FD /EHsc /MD /Gy /Yc"stdafx.h" /Fp"Release\GameServer.pch" /Fo"Release\\" /Fd"Release\vc90.pdb" /W3 /c /Zi /TP .\stdafx.cpp
]
Creating command line "cl.exe @d:\Base1\depot\SDK\WorkInProgress\Client_Server\Code\GameFoundation\GameServer\Release\RSP00005D37203556.rsp /nologo /errorReport:prompt"
Output Window
  
Compiling...
stdafx.cpp
d:\Base1\depot\SDK\WorkInProgress\Client_Server\Code\SDKs\DreiNetwork\DreiNetwork\ace/OS_NS_string.inl(222) : error C2039: 'dont_use_strdup' : is not a member of '`global namespace''
Results
  
Build log was saved at "file://d:\Base1\depot\SDK\WorkInProgress\Client_Server\Code\GameFoundation\GameServer\Release\BuildLog.htm"
GameServer - 1 error(s), 0 warning(s)