# A Perforce Client Specification.
#
#  Client:      The client name.
#  Update:      The date this specification was last modified.
#  Access:      The date this client was last used in any way.
#  Owner:       The user who created this client.
#  Host:        If set, restricts access to the named host.
#  Description: A short description of the client (optional).
#  Root:        The base directory of the client workspace.
#  AltRoots:    Up to two alternate client workspace roots.
#  Options:     Client options:
#                      [no]allwrite [no]clobber [no]compress
#                      [un]locked [no]modtime [no]rmdir
#  SubmitOptions:
#                      submitunchanged/submitunchanged+reopen
#                      revertunchanged/revertunchanged+reopen
#                      leaveunchanged/leaveunchanged+reopen
#  LineEnd:     Text file line endings on client: local/unix/mac/win/share.
#  View:        Lines to map depot files into the client workspace.
#
# Use 'p4 help client' to see more about client views and options.

Client:	{CLIENT}

Update:	2008/08/06 12:50:24

Access:	2008/08/07 08:30:09

Owner:	Build

Description:
	Created by Build.

Root:	{ROOT}

Options:	noallwrite clobber nocompress unlocked modtime normdir

SubmitOptions:	submitunchanged

LineEnd:	local

View:
	//depot/Main/... //{CLIENT}/...
	//depot/WorkInProgress/BuildNotify/... //{CLIENT}/WorkInProgress/BuildNotify/...
	//data/Game02/Game/... //{CLIENT}/Game/...
	//depot/Main/Game/Shaders/... //{CLIENT}/Game/Shaders/...
	//depot/Main/Game/Scripts/... //{CLIENT}/Game/Scripts/...
	//data/Game02/Game/Sounds/!xbox360/... //{CLIENT}/Game/Sounds/...
	//data/Game02/Game/Music/!xbox360/... //{CLIENT}/Game/Music/...
	+//data/Game02/Game/Music/....xml //{CLIENT}/Game/Music/....xml
	-//data/.../_... //{CLIENT}/Game/.../_...
	-//data/.../!ps3... //{CLIENT}/Game/.../!ps3...
	-//data/Game02/Game/....max //{CLIENT}/Game/....max
	-//data/Game02/Game/....MAX //{CLIENT}/Game/....MAX
	-//data/Game02/Game/Music/....wav //{CLIENT}/Game/Music/....wav
	-//data/Game02/Game/Music/....WAV //{CLIENT}/Game/Music/....WAV
	-//data/Game02/Game/Sounds/....wav //{CLIENT}/Game/Sounds/....wav
	-//data/Game02/Game/Sounds/....WAV //{CLIENT}/Game/Sounds/....WAV
	-//data/Game02/Game/Languages/....wav //{CLIENT}/Game/Languages/....wav
	-//data/Game02/Game/Languages/....WAV //{CLIENT}/Game/Languages/....WAV
	-//data/....raw //{CLIENT}/....raw
	-//data/....RAW //{CLIENT}/....RAW
	-//data/....bak //{CLIENT}/....bak
	-//data/....BAK //{CLIENT}/....BAK
	-//data/....psd //{CLIENT}/....psd
	-//data/....PSD //{CLIENT}/....PSD
	-//data/....ztl //{CLIENT}/....ztl
	-//data/....ZTL //{CLIENT}/....ZTL
	-//data/....scn //{CLIENT}/....scn
	-//data/....SCN //{CLIENT}/....SCN
	-//data/....fla //{CLIENT}/....fla
	-//data/....FLA //{CLIENT}/....FLA
	-//data/....mp3 //{CLIENT}/....mp3
	-//data/....MP3 //{CLIENT}/....MP3
	-//data/....lyr //{CLIENT}/....lyr
	-//data/....LYR //{CLIENT}/....LYR