// DynamicArray2D.h: Interface of the class CDynamicArray.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_DYNAMICARRAY_H__3B36BCC2_AB88_11D1_8F4C_D0B67CC10B05__INCLUDED_)
#define AFX_DYNAMICARRAY_H__3B36BCC2_AB88_11D1_8F4C_D0B67CC10B05__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

class CDynamicArray2D  
{
public:
	// constructor
	CDynamicArray2D(unsigned int iDimension1, unsigned int iDimension2);
	// destructor
	virtual ~CDynamicArray2D();
	//
	void ScaleImage(CDynamicArray2D *pDestination);
	//
	void GetMemoryUsage( ICrySizer *pSizer );

	
	float **					m_Array;					//

private:

	unsigned int			m_Dimension1;			//
	unsigned int			m_Dimension2;			//
};

#endif // !defined(AFX_DYNAMICARRAY_H__3B36BCC2_AB88_11D1_8F4C_D0B67CC10B05__INCLUDED_)
