// Microsoft Visual C++ generated resource script.
//
#include "resource.h"

#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "afxres.h"

/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS

/////////////////////////////////////////////////////////////////////////////
// Russian resources

#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_RUS)
#ifdef _WIN32
LANGUAGE LANG_RUSSIAN, SUBLANG_DEFAULT
#pragma code_page(1251)
#endif //_WIN32

#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//

1 TEXTINCLUDE 
BEGIN
    "resource.h\0"
END

2 TEXTINCLUDE 
BEGIN
    "#include ""afxres.h""\r\n"
    "\0"
END

3 TEXTINCLUDE 
BEGIN
    "\r\n"
    "\0"
END

#endif    // APSTUDIO_INVOKED

#endif    // Russian resources
/////////////////////////////////////////////////////////////////////////////


/////////////////////////////////////////////////////////////////////////////
// German (Germany) resources

#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_DEU)
#ifdef _WIN32
LANGUAGE LANG_GERMAN, SUBLANG_GERMAN
#pragma code_page(1252)
#endif //_WIN32

/////////////////////////////////////////////////////////////////////////////
//
// Version
//

VS_VERSION_INFO VERSIONINFO
 FILEVERSION 1,0,0,1
 PRODUCTVERSION 1,0,0,1
 FILEFLAGSMASK 0x17L
#ifdef _DEBUG
 FILEFLAGS 0x1L
#else
 FILEFLAGS 0x0L
#endif
 FILEOS 0x4L
 FILETYPE 0x2L
 FILESUBTYPE 0x0L
BEGIN
    BLOCK "StringFileInfo"
    BEGIN
        BLOCK "000904b0"
        BEGIN
            VALUE "CompanyName", "Crytek GmbH"
            VALUE "FileVersion", "1, 0, 0, 1"
            VALUE "LegalCopyright", "(C) 2007 Crytek GmbH"
            VALUE "ProductName", "CryEngine2"
            VALUE "ProductVersion", "1, 0, 0, 1"
        END
    END
    BLOCK "VarFileInfo"
    BEGIN
        VALUE "Translation", 0x9, 1200
    END
END


/////////////////////////////////////////////////////////////////////////////
//
// Cursor
//

IDC_CURSOR1             CURSOR                  "..\\Launcher\\Cursor_White.cur"

/////////////////////////////////////////////////////////////////////////////
//
// Icon
//

// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDI_ICON1               ICON                    "..\\Launcher\\Wars.ico"

/////////////////////////////////////////////////////////////////////////////
//
// Bitmap
//

IDB_HEALTH              BITMAP                  "G15\\health.bmp"
IDB_ENERGY              BITMAP                  "G15\\energy.bmp"
IDB_GRENADE_SMOKE       BITMAP                  "G15\\Grenades\\smoke.bmp"
IDB_GRENADE_EXPLOSIVE   BITMAP                  "G15\\Grenades\\explosive.bmp"
IDB_GRENADE_FLASHBANG   BITMAP                  "G15\\Grenades\\flashbang.bmp"
IDB_GRENADE_NANO        BITMAP                  "G15\\Grenades\\nano.bmp"
IDB_GRENADE_SELECT      BITMAP                  "G15\\Grenades\\select.bmp"
IDB_ITEM_LAW            BITMAP                  "G15\\Items\\law.bmp"
IDB_ITEM_FY71           BITMAP                  "G15\\Items\\fy71.bmp"
IDB_ITEM_DSG1           BITMAP                  "G15\\Items\\dsg1.bmp"
IDB_ITEM_GAUSS          BITMAP                  "G15\\Items\\gauss.bmp"
IDB_ITEM_HURRICANE      BITMAP                  "G15\\Items\\hurricane.bmp"
IDB_ITEM_SCAR           BITMAP                  "G15\\Items\\scar.bmp"
IDB_ITEM_SHOTGUN        BITMAP                  "G15\\Items\\shotgun.bmp"
IDB_ITEM_TACGUN         BITMAP                  "G15\\Items\\tacgun.bmp"
IDB_ITEM_SMG            BITMAP                  "G15\\Items\\smg.bmp"
IDB_ITEM_SOCOM          BITMAP                  "G15\\Items\\socom.bmp"
IDB_SUIT_STRENGTH       BITMAP                  "G15\\Suit\\strength20x20.bmp"
IDB_SUIT_ARMOR          BITMAP                  "G15\\Suit\\armor20x20.bmp"
IDB_SUIT_CLOAK          BITMAP                  "G15\\Suit\\cloak20x20.bmp"
IDB_SUIT_SPEED          BITMAP                  "G15\\Suit\\speed20x20.bmp"
IDB_OBJECTIVE           BITMAP                  "G15\\objective.bmp"
IDB_ITEM_DUALSOCOM      BITMAP                  "G15\\Items\\Double_Socom.bmp"
IDB_ITEM_FISTS          BITMAP                  "G15\\Items\\fists.bmp"
IDB_ITEM_MOAC           BITMAP                  "G15\\Items\\moac.bmp"
IDB_ITEM_MOAR           BITMAP                  "G15\\Items\\moar.bmp"
IDB_ITEM_RADARKIT       BITMAP                  "G15\\Items\\Icon_radar.bmp"
IDB_ITEM_C4BLOCK        BITMAP                  "G15\\Items\\Icon_c4.bmp"
IDB_ITEM_LOCKPICKKIT    BITMAP                  "G15\\Items\\Icon_lockpick.bmp"
IDB_ITEM_REPAIRTOOL     BITMAP                  "G15\\Items\\Icon_repair.bmp"
IDB_ITEM_CLAY_MORE      BITMAP                  "G15\\Items\\Icon_claymore.bmp"
IDB_ITEM_MINE           BITMAP                  "G15\\Items\\mine.BMP"
IDB_VEHICLE_LTVUS       BITMAP                  "G15\\Vehicles\\light4wd.bmp"
IDB_VEHICLE_TANK        BITMAP                  "G15\\Vehicles\\ustank.bmp"
IDB_VEHICLE_TRUCK       BITMAP                  "G15\\Vehicles\\nktruck.bmp"
IDB_VEHICLE_APC         BITMAP                  "G15\\Vehicles\\nkapc.bmp"
IDB_VEHICLE_BOAT        BITMAP                  "G15\\Vehicles\\usboat.bmp"
IDB_VEHICLE_HELICOPTER  BITMAP                  "G15\\Vehicles\\nkhelicopter.bmp"
IDB_ITEM_AY69           BITMAP                  "G15\\Items\\ay69.bmp"
IDB_ITEM_DOUBLEAY69     BITMAP                  "G15\\Items\\doubleay69.bmp"
IDB_ITEM_FGL40          BITMAP                  "G15\\Items\\fgl40.bmp"
IDB_VEHICLE_ASV         BITMAP                  "G15\\Vehicles\\asv.bmp"
IDB_VEHICLE_NKTACTANK   BITMAP                  "G15\\Vehicles\\nktactank.bmp"
#endif    // German (Germany) resources
/////////////////////////////////////////////////////////////////////////////


/////////////////////////////////////////////////////////////////////////////
// Neutral (Sys. Default) resources

#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_NEUSD)
#ifdef _WIN32
LANGUAGE LANG_NEUTRAL, SUBLANG_SYS_DEFAULT
#pragma code_page(1252)
#endif //_WIN32

/////////////////////////////////////////////////////////////////////////////
//
// Bitmap
//

IDB_CRYSIS              BITMAP                  "G15\\crysis.bmp"
#endif    // Neutral (Sys. Default) resources
/////////////////////////////////////////////////////////////////////////////



#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//


/////////////////////////////////////////////////////////////////////////////
#endif    // not APSTUDIO_INVOKED

