// chatty.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "chatty.h"

#include "MainFrm.h"
#include "ChildFrm.h"
#include "chattyDoc.h"
#include "chattyView.h"
#include "ConnectDlg.h"
#include "ChannelListDlg.h"
#include "SendRawDlg.h"
#include "GetUserInfoDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CChattyApp

BEGIN_MESSAGE_MAP(CChattyApp, CWinApp)
	//{{AFX_MSG_MAP(CChattyApp)
	ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
	ON_COMMAND(ID_FILE_CONNECT, OnFileConnect)
	ON_COMMAND(ID_FILE_DISCONNECT, OnFileDisconnect)
	ON_COMMAND(ID_FILE_LISTCHANNELS, OnFileListchannels)
	ON_COMMAND(ID_FILE_SENDRAW, OnFileSendraw)
	ON_COMMAND(ID_FILE_GETUSERINFO, OnFileGetuserinfo)
	ON_COMMAND(ID_FILE_SILENCE, OnFileSilence)
	ON_COMMAND(ID_FILE_UNSILENCE, OnFileUnsilence)
	//}}AFX_MSG_MAP
	// Standard file based document commands
	ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew)
	ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CChattyApp construction

CChattyApp::CChattyApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
	m_chat = NULL;
	m_connected = false;
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CChattyApp object

CChattyApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CChattyApp initialization

BOOL CChattyApp::InitInstance()
{
	if (!AfxSocketInit())
	{
		AfxMessageBox(IDP_SOCKETS_INIT_FAILED);
		return FALSE;
	}

	AfxEnableControlContainer();

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.
/*
#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif
*/
	// Change the registry key under which our settings are stored.
	// TODO: You should modify this string to be something appropriate
	// such as the name of your company or organization.
	SetRegistryKey(_T("GameSpy"));

	LoadStdProfileSettings(0);  // Load standard INI file options (including MRU)

	// Register the application's document templates.  Document templates
	//  serve as the connection between documents, frame windows and views.

	CMultiDocTemplate* pDocTemplate;
	pDocTemplate = new CMultiDocTemplate(
		IDR_CHATTYTYPE,
		RUNTIME_CLASS(CChattyDoc),
		RUNTIME_CLASS(CChildFrame), // custom MDI child frame
		RUNTIME_CLASS(CChattyView));
	AddDocTemplate(pDocTemplate);

	// create main MDI Frame window
	CMainFrame* pMainFrame = new CMainFrame;
	if (!pMainFrame->LoadFrame(IDR_MAINFRAME))
		return FALSE;
	m_pMainWnd = pMainFrame;

	// Parse command line for standard shell commands, DDE, file open
	// Removed for VS .NET
	/*
	CCommandLineInfo cmdInfo;
	cmdInfo.m_nShellCommand = CCommandLineInfo.FileNothing;
	ParseCommandLine(cmdInfo);
	
	// Dispatch commands specified on the command line
	if (!ProcessShellCommand(cmdInfo))
		return FALSE;
	*/
	// The main window has been initialized, so show and update it.
	pMainFrame->ShowWindow(m_nCmdShow);
	pMainFrame->UpdateWindow();

	return TRUE;
}


/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
		// No message handlers
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
		// No message handlers
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

// App command to run the dialog
void CChattyApp::OnAppAbout()
{
	CAboutDlg aboutDlg;
	aboutDlg.DoModal();
}

/////////////////////////////////////////////////////////////////////////////
// CChattyApp message handlers

/*********************
** GLOBAL CALLBACKS **
*********************/
void Raw(CHAT chat, const char * raw, void * param)
{
}

void Disconnected(CHAT chat, const char * reason, void * param)
{
	OutputDebugString("Disconnected called\n");
	char buffer[256];

	sprintf(buffer, "You have been disconnected: %s", reason);
	theApp.m_pActiveWnd->MessageBox(buffer);

	//chatDisconnect(theApp.m_chat);
	theApp.m_chat = NULL;
}

void PrivateMessage(CHAT chat, const char * user, const char * message, int type, void * param)
{
	OutputDebugString("PrivateMessage called\n");
#ifdef FEEDBACK
	CString str = user;
	str.MakeLower();

	// Ignore of this is from a server.
	///////////////////////////////////
	if(strstr(str, ".org") || strstr(str, ".net") || strstr(str, ".com"))
		return;

	char buffer[256];

	sprintf(buffer, "%s: %s", user, message);
	if(type == CHAT_ACTION)
		strcat(buffer, "<action>");
	else if(type == CHAT_NOTICE)
		strcat(buffer, "<notice>");
	theApp.m_pActiveWnd->MessageBox(buffer);
#endif
}

void Invited(CHAT chat, const char * channel, const char * user, void * param)
{
	OutputDebugString("Invited called\n");
#ifdef FEEDBACK
	char buffer[256];

	sprintf(buffer, "%s has invited you to join %s", user, channel);
	theApp.m_pActiveWnd->MessageBox(buffer);
#endif
}

void NickErrorCallback(CHAT chat, int type, const char * nick, int numSuggestedNicks, const char ** suggestedNicks, void * param)
{
	OutputDebugString("NickErrorCallback called\n");

	// Try a new nick.
	//////////////////
	chatRetryWithNick(chat, "testnick");
}

void ConnectCallback(CHAT chat, CHATBool success, int failureReason, void * param)
{
	OutputDebugString("ConnectCallback called\n");
	if(success)
	{
		theApp.m_pMainWnd->MessageBox("Connected!");
		theApp.m_connected = true;
	}
	else
	{
		theApp.m_pMainWnd->MessageBox("Connect Failed!");
		theApp.m_connected = false;
	}
}

void CChattyApp::OnFileConnect() 
{
	if(m_chat == NULL)
	{
		CConnectDlg dlg;
		dlg.m_nick = "Pants";
		dlg.m_address = "peerchat." GSI_DOMAIN_NAME;
		//dlg.m_address = "baltimore.md.us.undernet.org";
		//dlg.m_address = "saltlake.ut.us.undernet.org";
		dlg.m_port = 6667;

		if(dlg.DoModal() == IDOK)
		{
			chatGlobalCallbacks callbacks;
			memset(&callbacks, 0, sizeof(chatGlobalCallbacks));
			callbacks.raw = Raw;
			callbacks.disconnected = Disconnected;
			callbacks.privateMessage = PrivateMessage;
			callbacks.invited = Invited;

			m_chat = chatConnect(dlg.m_address, dlg.m_port, dlg.m_nick, "pants", "pants", &callbacks, NickErrorCallback, ConnectCallback, this, CHATTrue);

			// Check for a NULL chat object.
			// PANTS|05.15.2000
			////////////////////////////////
			if(!m_chat)
				MessageBox(NULL, "chatConnect() failed", NULL, MB_OK);
		}
	}
}

void CChattyApp::OnFileDisconnect() 
{
	if(m_chat != NULL)
	{
		chatDisconnect(m_chat);

		m_chat = NULL;
	}
}

int CChattyApp::ExitInstance() 
{
	if(m_chat != NULL)
	{
		chatDisconnect(m_chat);

		m_chat = NULL;
	}
	
	return CWinApp::ExitInstance();
}

void CChattyApp::OnFileListchannels() 
{
	if(theApp.m_chat != NULL)
	{
		CChannelListDlg dlg;
		dlg.DoModal();
	}
}

void CChattyApp::OnFileSendraw() 
{
	if(theApp.m_chat != NULL)
	{
		CSendRawDlg dlg;
		if(dlg.DoModal() == IDOK)
		{
			chatSendRaw(theApp.m_chat, dlg.m_raw);
		}
	}
}

void CChattyApp::OnFileGetuserinfo() 
{
	if(theApp.m_chat != NULL)
	{
		CGetUserInfoDlg dlg;
		dlg.DoModal();
	}
}

void CChattyApp::OnFileSilence() 
{
	if(theApp.m_chat != NULL)
		chatSetQuietMode(theApp.m_chat, CHATTrue);
}

void CChattyApp::OnFileUnsilence() 
{
	if(theApp.m_chat != NULL)
		chatSetQuietMode(theApp.m_chat, CHATFalse);
}
