// Microsoft Visual C++ generated resource script.
//
#include "resource.h"

#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "afxres.h"

/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS

/////////////////////////////////////////////////////////////////////////////
// English (U.S.) resources

#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32

#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//

1 TEXTINCLUDE
BEGIN
    "resource.h\0"
END

2 TEXTINCLUDE
BEGIN
    "#include ""afxres.h""\r\n"
    "\0"
END

3 TEXTINCLUDE
BEGIN
    "\r\n"
    "\0"
END

#endif    // APSTUDIO_INVOKED

#endif    // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////////


/////////////////////////////////////////////////////////////////////////////
// Italian (Italy) resources

#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ITA)
#ifdef _WIN32
LANGUAGE LANG_ITALIAN, SUBLANG_ITALIAN
#pragma code_page(1252)
#endif //_WIN32

/////////////////////////////////////////////////////////////////////////////
//
// Bitmap
//

IDB_LOGO                BITMAP                  "res\\Logo.bmp"

/////////////////////////////////////////////////////////////////////////////
//
// Icon
//

// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDR_MAINFRAME           ICON                    "res\\FarCryConfigurator.ico"

/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//

IDD_VIDEO DIALOGEX 0, 0, 235, 165
STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_CAPTION |
    WS_SYSMENU
CAPTION "Opzioni video"
FONT 8, "MS Shell Dlg", 400, 0, 0x1
BEGIN
    GROUPBOX        "",IDC_STATIC,0,0,143,64
    RTEXT           "Renderer:",IDC_STATIC,12,12,42,8
    COMBOBOX        IDC_RENDERER,56,10,76,50,CBS_DROPDOWNLIST |
                    CBS_OWNERDRAWFIXED | CBS_HASSTRINGS | WS_VSCROLL |
                    WS_TABSTOP
    RTEXT           "Risoluzione \ndello schermo:",IDC_STATIC,6,25,48,16
    COMBOBOX        IDC_RESOLUTION,56,27,76,50,CBS_DROPDOWNLIST |
                    CBS_OWNERDRAWFIXED | CBS_HASSTRINGS | WS_VSCROLL |
                    WS_TABSTOP
    RTEXT           "Anti alias:",IDC_STATIC,22,46,32,8
    COMBOBOX        IDC_ANTIALIASING,56,44,76,50,CBS_DROPDOWNLIST |
                    CBS_OWNERDRAWFIXED | CBS_HASSTRINGS | WS_VSCROLL |
                    WS_TABSTOP
    GROUPBOX        "",IDC_STATIC,150,0,85,64
    CONTROL         "Schermo intero:",IDC_FULLSCREEN,"Button",
                    BS_AUTOCHECKBOX | BS_LEFTTEXT | WS_TABSTOP,164,11,66,10
    CONTROL         "                Attiva la \nsincronia verticale:",
                    IDC_VSYNC,"Button",BS_AUTOCHECKBOX | BS_LEFTTEXT |
                    BS_MULTILINE | WS_TABSTOP,155,26,75,16
END

IDD_VIDEOADV DIALOGEX 0, 0, 235, 165
STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_CAPTION |
    WS_SYSMENU
CAPTION "Opzioni video (avanzate)"
FONT 8, "MS Shell Dlg", 400, 0, 0x1
BEGIN
    GROUPBOX        "",IDC_STATIC,0,0,168,164
    RTEXT           "Qualità delle texture:",IDC_STATIC,5,11,80,8
    COMBOBOX        IDC_TEXTUREQUALITY,88,9,76,50,CBS_DROPDOWNLIST |
                    CBS_OWNERDRAWFIXED | CBS_HASSTRINGS | WS_VSCROLL |
                    WS_TABSTOP
    RTEXT           "Qualità del filtro delle texture:",IDC_STATIC,5,28,80,8
    COMBOBOX        IDC_TEXTUREFILTERQUALITY,88,26,76,50,CBS_DROPDOWNLIST |
                    CBS_OWNERDRAWFIXED | CBS_HASSTRINGS | WS_VSCROLL |
                    WS_TABSTOP
    RTEXT           "Livello filtro anisotropico:",IDC_STATIC,5,45,80,8
    COMBOBOX        IDC_ANISOTROPICFILTERINGLEVEL,88,43,76,50,
                    CBS_DROPDOWNLIST | CBS_OWNERDRAWFIXED | CBS_HASSTRINGS |
                    WS_VSCROLL | WS_TABSTOP
    RTEXT           "Numero di particelle:",IDC_STATIC,5,63,80,8
    COMBOBOX        IDC_PARTICLECOUNT,88,60,76,50,CBS_DROPDOWNLIST |
                    CBS_OWNERDRAWFIXED | CBS_HASSTRINGS | WS_VSCROLL |
                    WS_TABSTOP
    RTEXT           "Numero di particelle:",IDC_STATIC,5,79,80,8
    COMBOBOX        IDC_SPECIALEFFECTSQUALITY,88,77,76,50,CBS_DROPDOWNLIST |
                    CBS_OWNERDRAWFIXED | CBS_HASSTRINGS | WS_VSCROLL |
                    WS_TABSTOP
    RTEXT           "Qualità dell'ambiente:",IDC_STATIC,5,96,80,8
    COMBOBOX        IDC_ENVIRONMENTQUALITY,88,94,76,50,CBS_DROPDOWNLIST |
                    CBS_OWNERDRAWFIXED | CBS_HASSTRINGS | WS_VSCROLL |
                    WS_TABSTOP
    RTEXT           "Qualità delle ombre:",IDC_STATIC,5,113,80,8
    COMBOBOX        IDC_SHADOWQUALITY,88,111,76,50,CBS_DROPDOWNLIST |
                    CBS_OWNERDRAWFIXED | CBS_HASSTRINGS | WS_VSCROLL |
                    WS_TABSTOP
    RTEXT           "Qualità dell'acqua:",IDC_STATIC,5,130,80,8
    COMBOBOX        IDC_WATERQUALITY,88,128,76,50,CBS_DROPDOWNLIST |
                    CBS_OWNERDRAWFIXED | CBS_HASSTRINGS | WS_VSCROLL |
                    WS_TABSTOP
    RTEXT           "Qualità dell'illuminazione:",IDC_STATIC,5,147,80,8
    COMBOBOX        IDC_LIGHTINGQUALITY,88,145,76,50,CBS_DROPDOWNLIST |
                    CBS_OWNERDRAWFIXED | CBS_HASSTRINGS | WS_VSCROLL |
                    WS_TABSTOP
    PUSHBUTTON      "&Rilevamento automatico",IDC_AUTODETECT,170,6,64,20,
                    BS_MULTILINE
    PUSHBUTTON      "M&olto Alta",IDC_VERYHIGH,170,31,64,14
    PUSHBUTTON      "&Alta",IDC_HIGH,170,50,64,14
    PUSHBUTTON      "&Media",IDC_MEDIUM,170,69,64,14
    PUSHBUTTON      "&Bassa",IDC_LOW,170,89,64,14
    PUSHBUTTON      "&Personalizzazione",IDC_CUSTOMIZE,170,119,64,14
END

IDD_SOUND DIALOGEX 0, 0, 235, 165
STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_CAPTION |
    WS_SYSMENU
CAPTION "Opzioni audio"
FONT 8, "MS Shell Dlg", 400, 0, 0x1
BEGIN
    GROUPBOX        "",IDC_STATIC,0,0,235,28
    RTEXT           "Regolazione delle casse:",IDC_STATIC,6,11,97,9
    COMBOBOX        IDC_SPEAKERSETUP,106,10,76,50,CBS_DROPDOWNLIST |
                    CBS_OWNERDRAWFIXED | CBS_HASSTRINGS | WS_VSCROLL |
                    WS_TABSTOP
    GROUPBOX        "",IDC_STATIC,0,30,89,68
    CONTROL         "Effetto doppler:",IDC_DOPPLEREFFECT,"Button",
                    BS_AUTOCHECKBOX | BS_LEFTTEXT | WS_TABSTOP,19,40,64,12
    CONTROL         "Mixaggio hardware:",IDC_HWMIXING,"Button",
                    BS_AUTOCHECKBOX | BS_LEFTTEXT | WS_TABSTOP,7,52,76,12
    CONTROL         "Attiva EAX 2.0:",IDC_ENABLEEAX,"Button",BS_AUTOCHECKBOX |
                    BS_LEFTTEXT | WS_TABSTOP,21,64,62,12
    CONTROL         "Modalità compatibile:",IDC_COMPATIBILITYMODE,"Button",
                    BS_AUTOCHECKBOX | BS_LEFTTEXT | WS_TABSTOP,4,76,79,10
    GROUPBOX        "",IDC_STATIC,95,30,140,68
    CONTROL         "Attiva la musica:",IDC_ENABLEMUSIC,"Button",
                    BS_AUTOCHECKBOX | BS_LEFTTEXT | WS_TABSTOP,100,39,66,12
    RTEXT           "Qualità \ndella musica:",IDC_STATIC,110,51,44,16
    COMBOBOX        IDC_MUSICQUALITY,157,53,70,50,CBS_DROPDOWNLIST |
                    CBS_OWNERDRAWFIXED | CBS_HASSTRINGS | WS_VSCROLL |
                    WS_TABSTOP
    PUSHBUTTON      "&Rilevamento automatico",IDC_AD_MUSICQUALITY,158,72,51,
                    20,BS_MULTILINE
END

IDD_GAME DIALOGEX 0, 0, 235, 165
STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_CAPTION |
    WS_SYSMENU
CAPTION "Opzioni gioco"
FONT 8, "MS Shell Dlg", 400, 0, 0x1
BEGIN
    GROUPBOX        "",IDC_STATIC,0,0,235,97
    LTEXT           "Lingua:",IDC_STATIC,59,12,24,8
    COMBOBOX        IDC_LANGUAGE,85,10,76,50,CBS_DROPDOWNLIST |
                    CBS_OWNERDRAWFIXED | CBS_HASSTRINGS | WS_VSCROLL |
                    WS_TABSTOP
    LTEXT           "Arma inattiva:",IDC_STATIC,37,30,46,8
    CONTROL         "",IDC_LAZYWEAPON,"msctls_trackbar32",TBS_AUTOTICKS |
                    WS_TABSTOP,85,26,76,18
    LTEXT           "Persist. Corpi (sec.):",IDC_STATIC,16,49,68,8
    EDITTEXT        IDC_DEATHTIME,85,48,76,12,ES_AUTOHSCROLL
    LTEXT           "Specifiche computer:",IDC_STATIC,16,66,68,8
    COMBOBOX        IDC_SYSSPEC,85,64,76,50,CBS_DROPDOWNLIST |
                    CBS_OWNERDRAWFIXED | CBS_HASSTRINGS | WS_VSCROLL |
                    WS_TABSTOP
    PUSHBUTTON      "&Rilevamento automatico",IDC_AD_SYSSPEC,173,61,50,20,
                    BS_MULTILINE
    CONTROL         "Sangue visibile:",IDC_GORE,"Button",BS_AUTOCHECKBOX |
                    BS_LEFTTEXT | NOT WS_VISIBLE | WS_TABSTOP,32,81,62,10
END

IDD_VIDEOADVCUSTOMEDITPAGE DIALOGEX 0, 0, 290, 212
STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_CAPTION |
    WS_SYSMENU
FONT 8, "MS Shell Dlg", 400, 0, 0x1
BEGIN
    CONTROL         "",IDC_CVARLIST,"SysListView32",LVS_REPORT |
                    LVS_SINGLESEL | LVS_OWNERDRAWFIXED | LVS_ALIGNLEFT |
                    LVS_NOSORTHEADER | WS_BORDER | WS_TABSTOP,10,10,270,159
    EDITTEXT        IDC_CVARDESC,10,172,270,28,ES_MULTILINE | ES_AUTOVSCROLL |
                    ES_READONLY | ES_WANTRETURN | WS_VSCROLL
END


/////////////////////////////////////////////////////////////////////////////
//
// DESIGNINFO
//

#ifdef APSTUDIO_INVOKED
GUIDELINES DESIGNINFO
BEGIN
    IDD_VIDEOADV, DIALOG
    BEGIN
        BOTTOMMARGIN, 164
    END
END
#endif    // APSTUDIO_INVOKED


/////////////////////////////////////////////////////////////////////////////
//
// Version
//

VS_VERSION_INFO VERSIONINFO
 FILEVERSION 1,1,1,1326
 PRODUCTVERSION 1,1,1,1326
 FILEFLAGSMASK 0x17L
#ifdef _DEBUG
 FILEFLAGS 0x1L
#else
 FILEFLAGS 0x0L
#endif
 FILEOS 0x4L
 FILETYPE 0x0L
 FILESUBTYPE 0x0L
BEGIN
    BLOCK "StringFileInfo"
    BEGIN
        BLOCK "040904b0"
        BEGIN
            VALUE "Comments", "Far Cry Configuration Tool Resource Dll (Italian)"
            VALUE "CompanyName", "Crytek"
            VALUE "FileDescription", "Far Cry Configuration Tool Resource Dll (Italian)"
            VALUE "FileVersion", "1, 1, 1, 1326"
            VALUE "InternalName", "FarCryConfigEng.dll"
            VALUE "LegalCopyright", "Copyright (C) 2004 Crytek. All rights reserved."
            VALUE "OriginalFilename", "FarCryConfigIta.dll"
            VALUE "ProductName", "Far Cry Configuration Tool"
            VALUE "ProductVersion", "1, 1, 1, 1326"
        END
    END
    BLOCK "VarFileInfo"
    BEGIN
        VALUE "Translation", 0x409, 1200
    END
END


/////////////////////////////////////////////////////////////////////////////
//
// String Table
//

STRINGTABLE
BEGIN
    IDS_APP_TITLE           "Programma di configurazione di Far Cry"
    IDS_PLAY                "OK"
    IDS_PERFORM_AUTODETECT  "Il rilevamento automatico regolerà le impostazioni per prestazioni ottimali!"
    IDS_QUIT                "Annulla"
    IDS_DIRECT3D9           "Direct3D9"
    IDS_OPENGL              "OpenGL"
    IDS_LOW                 "Bassa"
    IDS_MEDIUM              "Media"
    IDS_HIGH                "Alta"
    IDS_VERYHIGH            "Molto Alta"
END

STRINGTABLE
BEGIN
    IDS_NONE                "Zero"
    IDS_BILINEAR            "Bilinear"
    IDS_TRILINEAR           "Trilinear"
    IDS_MONO                "Mono"
    IDS_STEREO              "Stereo"
    IDS_HEADPHONES          "Cuffie"
    IDS_QUADROPHONIC        "Quadrifoniche"
    IDS_SURROUND            "Surround"
    IDS_DOLBY51             "5.1"
    IDS_ULTRAHIGH           "Altissima"
    IDS_ENGLISH             "Inglese"
    IDS_GERMAN              "Tedesco"
    IDS_FRENCH              "Francese"
    IDS_ITALIAN             "Italiano"
    IDS_SPANISH             "Spagnolo"
    IDS_JAPANESE            "Giapponese"
    IDS_POLISH            	"Smalto"
END

STRINGTABLE
BEGIN
    IDS_CUSTOM              "Personalizzata"
    IDS_VIDEOADVCUSTOMEDIT  "Opzioni video (avanzate) - Personalizzazione"
    IDS_CVARKEY             "Parametro"
    IDS_CVARVALUE           "Valore"
    IDS_TEXTUREQUALITY      "Qualità delle texture"
    IDS_TEXTUREFILTERQUALITY "Qualità del filtro delle texture"
    IDS_ANISOTROPICFILTERINGLEVEL "Livello filtro anisotropico"
    IDS_PARTICLECOUNT       "Numero di particelle"
    IDS_SPECIALEFFETCSQUALITY "Qualità degli effetti speciali"
    IDS_ENVIRONMENTQUALITY  "Qualità dell'ambiente"
    IDS_SHADOWQUALITY       "Qualità delle ombre"
    IDS_WATERQUALITY        "Qualità dell'acqua"
    IDS_LIGHTINGQUALITY     "Qualità dell'illuminazione"
    IDS_INCORRECT_VALUE     "Il valore inserito è errato!"
    IDS_DEFAULT             "Default"
    IDS_FAST                "Fast"
END

STRINGTABLE
BEGIN
    IDS_R_TEXRESOLUTION     "Texture resolution. Type: Integer. Range: [0, 2]. 0 - keep original resolution, 1 - halve original resolution, 2 - quarter of original resolution."
    IDS_R_TEXSKYRESOLUTION  "Resolution of sky dome textures. Type: Integer. Range: [0, 2]. 0 - keep original resolution, 1 - halve original resolution, 2 - quarter of original resolution."
    IDS_R_TEXBUMPRESOLUTION "Resolution of bump maps. Type: Integer. Range: [0, 2]. 0 - keep original resolution, 1 - halve original resolution, 2 - quarter of original resolution."
    IDS_E_DETAIL_TEXTURE_QUALITY
                            "Quality of detail texturing. Type: Integer. Range: [0, 1]. 0 - use one single texture for entire level, 1 - use multiple textures per level."
    IDS_R_DETAILTEXTURES    "Toggles detail texture overlays. Type: Integer. Range: [0, 1]. 0 - off, 1 - on."
    IDS_R_DETAILNUMLAYERS   "The number of detail layers per surface. Type: Integer. Range: [0, 2]."
    IDS_R_DETAILDISTANCE    "Distance used for per-pixel detail layer blending. Type: Double. Range: [0.0, 16.0]."
    IDS_D3D9_TEXTUREFILTER  "Texture filtering type for Direct3D renderer. Type: String. BILINEAR - bilinear filtering, TRILINEAR - trilinear filtering."
END

STRINGTABLE
BEGIN
    IDS_GL_TEXTUREFILTER    "Texture filtering type for OpenGL renderer. Type: String. GL_LINEAR_MIPMAP_NEAREST - bilinear filtering, GL_LINEAR_MIPMAP_LINEAR - trilinear filtering."
    IDS_R_TEXTURE_ANISOTROPIC_LEVEL
                            "Level of anisotropic filtering. Type: Integer. Range: [1, 16]."
    IDS_E_PARTICLES_MAX_COUNT
                            "The maximum number of particles. Type: Integer. Range: [0, oo)."
    IDS_E_PARTICLES_LOD     "Adjusts level of detail for particles. Type: Double. Range: [0.5, 1.0]."
    IDS_R_MOTIONBLUR        "Toggles the motion blur effect. Type: Integer. Range: [0, 1]. 0 - off, 1 - on."
    IDS_R_GLARE             "Toggles the glare effect. Type: Integer. Range: [0, oo). 0 - off, > 0 - on."
    IDS_R_GLAREQUALITY      "Glare effect quality. Type: Integer. Range: [0, 2]. 0 - low quality, 1 - medium quality, 2 - high quality."
    IDS_R_FLARES            "Toggles sunlight lens flare effect. Type: Integer. Range: [0, 1]. 0 - off, 1 - on."
    IDS_R_CHECKSUNVIS       "Algorithm used for sun visibility checking and drawing. Type: Integer. Range: [0, 3]. 0 - off, 1 - simple visibility check by reading pixel from z buffer, 2 - slower but impressive method of blurring sun texture outwards, using the original visibility mask from the z buffer, 3 - checking of average visibility of the sun  without blurring, using z buffer mask and bilinear filter to draw this as a single pixel."
    IDS_R_CORONAS           "Toggles coronas around light sources. Type: Integer. Range: [0, 1]. 0 - off, 1 - on."
    IDS_R_CORONAFADE        "Time based fading factor of the coronas. Type: Double. Range: [0.0, 1.0]."
    IDS_R_HEATHAZE          "Toggles heat haze effect. Type: Integer. Range: [0, 1]. 0 - off, 1 - on."
    IDS_R_SCOPELENS_FX      "Toggles scope lens effect. Type: Integer. Range: [0, 1]. 0 - off, 1 - on."
    IDS_R_PROCFLARES        "Toggles procedural flares. Type: Integer. Range: [0, 1]. 0 - off, 1 - on."
    IDS_R_CRYVISIONTYPE     "Quality of CryVision effect. Type: Integer. Range: [0, 2]. 0 - high quality, 1 - medium quality, 2 - low quality."
    IDS_R_DISABLESFX        "Toggles special effects. Type: Integer. Range: [0, 1]. 0 - off, 1 - on."
END

STRINGTABLE
BEGIN
    IDS_R_BEAMS             "Toggles procedural beams effect. Type: Integer. Range: [0, 1]. 0 - off, 1 - on."
    IDS_ES_ENABLECLOTH      "Toggles whether cloth will be physicalized. Type: Integer. Range: [0, 1]. 0 - off, 1 - on."
    IDS_R_VOLUMETRICFOG     "Toggles volumetric fog. Type: Integer. Range: [0, 1]. 0 - off, 1 - on."
    IDS_R_ENVCMRESOLUTION   "Resolution for target environment cubemap. Type: Integer. Range: [0, 2]. 0 - 64 pixel, 1 - 128 pixel, 2 - 256 pixel."
    IDS_R_ENVCMUPDATEINTERVAL
                            "Interval between environmental cube map texture updates. Type: Double. Range: [0.001, 1.0]."
    IDS_R_ENVTEXRESOLUTION  "Resolution for target environment 2D texture. Type: Integer. Range: [0, 3]. 0 - 64 pixel, 1 - 128 pixel, 2 - 256 pixel, 3 - 512 pixel."
    IDS_R_ENVTEXUPDATEINTERVAL
                            "Interval between enviornmental 2D texture updates. Type: Double. Range: [0.001, 1.0]."
    IDS_E_DECALS            "Toggles decals. Type: Integer. Range: [0, 1]. 0 - off, 1 - on."
    IDS_E_DECALS_LIFE_TIME_SCALE
                            "Scales lifetime of decals. Type: Double. Range: [0.5, oo)."
    IDS_CA_ENABLEDECALS     "Toggles decals on characters. Type: Integer. Range: [0, 1]. 0 - off, 1 - on."
    IDS_E_OVERLAY_GEOMETRY  "Toggles overlay geometry. Type: Integer. Range: [0, 1]. 0 - off, 1 - on."
    IDS_E_OBJ_LOD_RATIO     "Level of detail value for vegetation, brushes and entities. Type: Double. Range: [5, oo)."
    IDS_E_VEGETATION_SPRITES_DISTANCE_RATIO
                            "Allows changing the distance when vegetation objects turn into sprites. Type: Double. Range: [0.9, oo)."
    IDS_E_CGF_LOAD_LODS     "Load level of detail models for CGFs. Type: Integer. Range: [0, 1]. 0 - off, 1 - on."
    IDS_E_VEGETATION_MIN_SIZE
                            "Minimum size of vegetation objects to be considered for rendering. Range: [0.0, oo)."
    IDS_E_FLOCKS            "Toggles flocks. Type: Integer. Range: [0, 1]. 0 - off, 1 - on."
END


STRINGTABLE
BEGIN
    IDS_E_ENTITYSUPPRESSIONLEVEL
                            "Defines the level at which entities are spawned. Entities marked with lower level will not be spawned. Integer. Range: [0, oo). 0 means no level."
    IDS_SYS_SKIPONLOWSPEC   "Avoids loading of expendable entites. Type: Integer. Range: [0, 1]. 0 - off, 1 - on."
    IDS_E_STENCIL_SHADOWS   "Toggles stencil shadows. Type: Integer. Range: [0, 1]. 0 - off, 1 - on."
    IDS_E_SHADOW_MAPS       "Toggles shadow maps. Type: Integer. Range: [0, 1]. 0 - off, 1 - on."
    IDS_E_ACTIVE_SHADOW_MAPS_RECEVING
                            "Allows objects to receive shadows from all active shadow maps. Type: Integer. Range: [0, 2]. 0 - off, 1 - on, 2 - higher quality."
    IDS_R_SHADOWBLUR        "Enables blurring of shadow maps. Type: Integer. Range: [0, 3]. 0 - off, 1 - 3 blur method."
    IDS_R_SELFSHADOW        "Enables per-pixel shadow depth comparisons. Type: Integer. Range: [0, 1]. 0 - off, 1 - on."
    IDS_E_SHADOW_MAPS_VIEW_DIST_RATIO
                            "View distance ratio for shadow maps. Type: Double. Range: [10.0, oo)."
    IDS_R_WATERREFRACTIONS  "Toggles water refractions. Type: Integer. Range: [0, 1]. 0 - off, 1 - on."
    IDS_R_WATERREFLECTIONS  "Toggles water reflections. Type: Integer. Range: [0, 1]. 0 - off, 1 - on."
    IDS_R_WATERUPDATEFACTOR "Factor for updating the water's reflection map. Type: Double. Range: [0.001, 1.0]."
    IDS_R_QUALITY_REFLECTION
                            "Enables reflection of virtually anything on the water surface. Integer. Range: [0, 1]. 0 - off, 1 - on."
    IDS_E_BEACH             "Toggles wave animation at the coast line. Type: Integer. Range: [0, 1]. 0 - off, 1 - on."
    IDS_E_USE_GLOBAL_FOG_IN_FOG_VOLUMES
                            "Simulates underwater volume fog using global fog. Type: Integer. Range: [0, 1]. 0 - off, 1 - on."
    IDS_R_QUALITY_BUMPMAPPING
                            "Quality level of bump mapping. Type: Integer. Range: [0, 3]. 0 - no bump mapping. 1 - low quality, 2 - high quality, 3 - very high quality."
    IDS_E_LIGHT_MAPS_QUALITY
                            "Quality level for light maps. Type: Integer. Range: [0, 2]. 0 - low quality, 1 - medium quality, 2 - high quality."
END

STRINGTABLE
BEGIN
    IDS_CA_AMBIENT_LIGHT_INTENSITY
                            "Controls the intensity of the additional directional light. Type: Double. Range: [0.0, 1.0]."
    IDS_CA_AMBIENT_LIGHT_RANGE
                            "Controls the presence of an additional directional light. Type: Double. Range: [0.0, oo)."
    IDS_E_MAX_ENTITY_LIGHTS "Sets the maximum number of lights affecting an object. Type: Integer. Range: [0, oo)."
    IDS_E_STENCIL_SHADOWS_ONLY_FROM_STRONGEST_LIGHT
                            "Cast no more than one stencil shadow from an object. Type: Integer. Range: [0, 1]. 0 - off, 1 - on."
    IDS_P_LIGHTRANGE        "Range: of playey's flashlight. Type: Double. Range: [0.0, oo)."
    IDS_R_ENVLIGHTCMSIZE    "Size of the cube map for computing fake-radiosity, in pixel (should be power of two!). Type: Integer. Range: [4, 64]."
    IDS_R_ENVLCMUPDATEINTERVAL
                            "Sets the interval between cube map updates to compute fake-radiosity. Type: Double. Range: [0.001, 1.0]."
    IDS_R_VEGETATION_PERPIXELLIGHT
                            "Toggles per pixel lighting on vegetation. Type: Integer. Range: [0, 1]. 0 - off, 1 - on."
    IDS_CL_PROJECTILE_LIGHT
                            "Toggles dynamic lights for projectiles. Type: Integer. Range: [0, 1]. 0 - off, 1 - on."
    IDS_CL_WEAPON_LIGHT
                            "Toggles dynamic lights for weapons. Type: Integer. Range: [0, 2]. 0 - off, 1 - diffuse only, 2 - both diffuse and specular."
END

#endif    // Italian (Italy) resources
/////////////////////////////////////////////////////////////////////////////



#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//


/////////////////////////////////////////////////////////////////////////////
#endif    // not APSTUDIO_INVOKED

