// CryCommon.cpp 
//		This contains compiled code that is used by other projects in the solution.
//		Because we don't want static DLL dependencies, the CryCommon project is not compiled into a library.
//		Instead, this .cpp file is included in every project which needs it.
//		But we also include it in the CryCommon project (disabled in the build), 
//		so that CryCommon can have the same editable settings as other projects.

// Set this to 1 to get an output of some pre-defined compiler symbols.
#if 0

#ifdef _WIN32
#pragma message("_WIN32")
#endif
#ifdef _WIN64
#pragma message("_WIN64")
#endif
#ifdef _XBOX
#pragma message("_XBOX")
#endif
#ifdef _XBOX_VER
	#if _XBOX_VER == 200
		#pragma message("_XBOX_VER == 200")
	#else
		#pragma message("_XBOX_VER")
	#endif
#endif

#ifdef _M_IX86
#pragma message("_M_IX86")
#endif
#ifdef _M_PPC
#pragma message("_M_PPC")
#endif

#ifdef _DEBUG
#pragma message("_DEBUG")
#endif

#ifdef _DLL
#pragma message("_DLL")
#endif
#ifdef _USRDLL
#pragma message("_USRDLL")
#endif
#ifdef _MT
#pragma message("_MT")
#endif

#endif

#if defined(PS3)
	#include <CryModuleDefs.h>
	#if !defined eCryModule
		#define eCryModule eCryM_Launcher
	#endif
#endif

#include "AutoTypeInfo.cpp"
#include "TypeInfo.cpp"
#include "MTPseudoRandom.cpp"
#include "CryStructPack.cpp"
#if !defined __CRYCG__
	#if defined(PS3) || defined(LINUX)
		#include "WinBase.cpp"
	#endif
#endif

