/*************************************************************************
Crytek Source File.
Copyright (C), Crytek Studios, 2001-2006.
-------------------------------------------------------------------------
$Id$
$DateTime$
Description: Implements a damage behavior which create an explosion

-------------------------------------------------------------------------
History:
- 03:28:2006: Created by Mathieu Pinard

*************************************************************************/
#ifndef __VEHICLEDAMAGEBEHAVIOREXPLOSION_H__
#define __VEHICLEDAMAGEBEHAVIOREXPLOSION_H__

class CVehicle;

class CVehicleDamageBehaviorExplosion
	: public IVehicleDamageBehavior
{
	IMPLEMENT_VEHICLEOBJECT
public:

	CVehicleDamageBehaviorExplosion() {}
	virtual ~CVehicleDamageBehaviorExplosion() {}

	virtual bool Init(IVehicle* pVehicle, const SmartScriptTable &table);
	virtual void Reset() {}
	virtual void Release() { delete this; }

	virtual void OnDamageEvent(EVehicleDamageBehaviorEvent event, const SVehicleDamageBehaviorEventParams& behaviorParams);

	virtual void Serialize(TSerialize ser, unsigned aspects) {}
	virtual void Update(const float deltaTime) {}

protected:

	IVehicle* m_pVehicle;

	float m_damage;
	float m_radius;
	float m_pressure;
	string m_helperName;
};

#endif
