/*************************************************************************
Crytek Source File.
Copyright (C), Crytek Studios, 2001-2006.
-------------------------------------------------------------------------
$Id$
$DateTime$
Description:	Mouse for Windows/DirectX
-------------------------------------------------------------------------
History:
- Dec 05,2005:	Major rewrite by Marco Koegler

*************************************************************************/

#ifndef __MOUSE_H__
#define __MOUSE_H__
#pragma once

#ifdef USE_DXINPUT

#include "DXInputDevice.h"

struct	ITimer;
struct	ILog;
struct	ICVar;
class		CDXInput;

class CMouse : public CDXInputDevice
{
public:
	CMouse(CDXInput& input);

	// IInputDevice overrides
	virtual bool Init();
	virtual void Update();
	virtual bool SetExclusiveMode(bool value);
	virtual bool IsOfDeviceType( EInputDeviceType type ) const { return type == eIDT_Mouse; }
	// ~IInputDevice

private:
	void PostEvent(SInputSymbol* pSymbol);
	void PostOnlyIfChanged(SInputSymbol* pSymbol, EInputState newState);

	//smooth movement & mouse accel
	void CapDeltas(float cap);
	void SmoothDeltas(float accel,float decel=0.0f);
	
	Vec2						m_deltas;
	Vec2						m_oldDeltas;
	Vec2						m_deltasInertia;
	float						m_mouseWheel;

	const static int MAX_MOUSE_SYMBOLS = eKI_MouseLast-KI_MOUSE_BASE;
	static SInputSymbol*	Symbol[MAX_MOUSE_SYMBOLS];
};

#endif //USE_DXINPUT

#endif // __MOUSE_H__
