


/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3388---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

No changes in Database


/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3387---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

No changes in Database


/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3386---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

No changes in Database


/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3385---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 34734 on 2006/07/04 19:45:50 by timur@Timur_Code

	!B AutoDemoTest script improvement

Change 34732 on 2006/07/04 19:35:05 by chrisauty@PC653

	Export and AI recalculation

Change 34731 on 2006/07/04 19:25:44 by christian@PC080

	new sounds

Change 34729 on 2006/07/04 19:12:28 by christian@PC080

	sounds implemented

Change 34727 on 2006/07/04 19:04:03 by russ@PC6129

	daily checkin




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3384---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 34725 on 2006/07/04 18:59:11 by vlas@PC6044

	adding objectives - working on ipening cut-scene

Change 34723 on 2006/07/04 18:55:35 by florian@PC055

	cleaned project

Change 34716 on 2006/07/04 18:47:02 by hussein@PC6003

	Artpath AB_2

Change 34711 on 2006/07/04 18:45:21 by antoine@PC095

	update motion

Change 34710 on 2006/07/04 18:45:06 by antoine@PC095

	remap for 75 cm height

Change 34708 on 2006/07/04 18:41:48 by florian@PC055

	added parameter rpm_scale and ammo to us_vtol

Change 34707 on 2006/07/04 18:37:26 by vlas@PC6044

	fixed

Change 34706 on 2006/07/04 18:34:57 by timur@Timur_Code

	!B Fixes script reloading #AIReload()
	   By popular demend Editor exits without releasing anything

Change 34705 on 2006/07/04 18:28:59 by hussein@PC6003

	Added mission harbor

Change 34704 on 2006/07/04 18:27:51 by zoltan@PC111

	corrected material file, added correct wheel back (old was modified)

Change 34703 on 2006/07/04 18:27:19 by zoltan@PC111

	texture for wheels of both mobile generators

Change 34702 on 2006/07/04 18:27:19 by stevenb@PC099

	Rename //data/Game02_Production/Art/Animation/Human/Male/KievSubmissions/relaxed_sleepingWithHatOnFace_hat_01_end.bip To //data/Game02_Production/Art/Animation/Human/Male/KievSubmissions/relaxed_sleepingWithHatOnFaceEnd_hat_01.bip

Change 34690 on 2006/07/04 18:21:07 by andrew@PC029

	!B re-export

Change 34689 on 2006/07/04 18:20:43 by friedrich@PC089

	added mikkos shapes, added troopers to action tube etc.

Change 34688 on 2006/07/04 18:16:26 by florian@PC055

	fixing

Change 34687 on 2006/07/04 18:15:31 by vlas@PC6044

	capture and island objective added

Change 34685 on 2006/07/04 18:13:02 by stevenb@PC099

	!B deleting bad file

Change 34676 on 2006/07/04 18:07:35 by Dima@PC047

	recast turret1 and base

Change 34675 on 2006/07/04 18:07:32 by harry@DEMOPC64

	added jump smart object anchors

Change 34674 on 2006/07/04 18:06:46 by christian@PC080

	new sounds

Change 34670 on 2006/07/04 17:59:30 by andrew@PC029

	Rename/Move: //data/Game02/Game/Animations/human/male/combat/combat_walk_mg_forward_slow_01.bip To: //data/Game02/Game/Animations/human/male/combat/combat_walk_mg_forward_slow_01.caf

Change 34669 on 2006/07/04 17:59:22 by florian@PC055

	deleted

Change 34667 on 2006/07/04 17:57:40 by florian@PC055

	changed filenames and folder structure

Change 34665 on 2006/07/04 17:55:58 by andrew@PC029

	!B added mg forward fast and slow

Change 34664 on 2006/07/04 17:55:42 by andrew@PC029

	!B removed

Change 34663 on 2006/07/04 17:55:21 by florian@PC055

	new asset

Change 34660 on 2006/07/04 17:53:26 by timo@PC046

	textured

Change 34659 on 2006/07/04 17:52:28 by andrew@PC029

	!N added




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3383---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 34653 on 2006/07/04 17:48:04 by timo@PC046

	for radar1

Change 34652 on 2006/07/04 17:47:37 by timo@PC046

	final

Change 34651 on 2006/07/04 17:47:04 by timo@PC046

	!Sandbox: textured

Change 34647 on 2006/07/04 17:38:12 by martinb@PC6115

	Added 'Asian' Computers (Chinese were deleted)

Change 34645 on 2006/07/04 17:30:12 by zoltan@PC111

	turned it from Chinese to North Korean

Change 34642 on 2006/07/04 17:26:10 by timo@PC046

	!Sandbox: added detail textures

Change 34641 on 2006/07/04 17:19:35 by marton@PC110

	LODs were added

Change 34640 on 2006/07/04 17:19:24 by marton@PC110

	finished LODs

Change 34639 on 2006/07/04 17:10:52 by chrisauty@PC653

	Rename //data/Game02/Game/Levels/!Code/VehicleZoo/... To //data/Game02/Game/Levels/!Code/_VehicleZoo/...

Change 34638 on 2006/07/04 17:10:41 by chrisauty@PC653

	Rename //data/Game02/Game/Levels/!Code/LM_playerzoo/... To //data/Game02/Game/Levels/!Code/_LM_playerzoo/...

Change 34635 on 2006/07/04 17:06:34 by chrisauty@PC653

	Rename //data/Game02/Game/Levels/ps_border/... To //data/Game02/Game/Levels/_ps_border/...

Change 34634 on 2006/07/04 17:06:19 by chrisauty@PC653

	Rename //data/Game02/Game/Levels/mp_faceoff/... To //data/Game02/Game/Levels/_mp_faceoff/...

Change 34633 on 2006/07/04 17:06:13 by chrisauty@PC653

	Rename //data/Game02/Game/Levels/mp_training/... To //data/Game02/Game/Levels/_mp_training/...

Change 34632 on 2006/07/04 17:06:08 by chrisauty@PC653

	Rename //data/Game02/Game/Levels/sm_crusher/... To //data/Game02/Game/Levels/_sm_crusher/...

Change 34629 on 2006/07/04 17:05:00 by ben@PC626

	for sean

Change 34627 on 2006/07/04 17:02:16 by chrisauty@PC653

	Rename //data/Game02/Game/Levels/ps_golf/... To //data/Game02/Game/Levels/_ps_golf/...

Change 34626 on 2006/07/04 17:00:49 by timo@PC046

	portable air conditioner, used with large pipe outside research dome

Change 34624 on 2006/07/04 17:00:20 by nivaldo@PC070

	!B fixed

Change 34622 on 2006/07/04 16:59:43 by chrisauty@PC653

	Rename //data/Game02/Game/Levels/mp_vehicletest01/... To //data/Game02/Game/Levels/_mp_vehicletest01/...

Change 34621 on 2006/07/04 16:59:29 by timo@PC046

	big changes to roof, added exterior supports, added exterior air pipe

Change 34619 on 2006/07/04 16:58:42 by timo@PC046

	added corridor support ring

Change 34617 on 2006/07/04 16:57:40 by tiago@Tiago_Code

	!R- custom reflection map for frrozen shnitzel

Change 34616 on 2006/07/04 16:57:04 by zoltan@PC111

	changed all the text and national insignia to Nort Korean

Change 34615 on 2006/07/04 16:56:02 by seane@PC135

	!Sandbox: a nice redish glow for morning light conditions

Change 34611 on 2006/07/04 16:45:09 by timo@PC046

	!Sandbox: dimmed reflections

Change 34610 on 2006/07/04 16:44:28 by friedrich@PC089

	added not pickable frozen bodies

Change 34609 on 2006/07/04 16:44:24 by timo@PC046

	!Sandbox: dimmed reflections

Change 34608 on 2006/07/04 16:42:14 by timo@PC046

	!Sandbox: changed alphatest to alphablend and checked decal box

Change 34606 on 2006/07/04 16:37:21 by nivaldo@PC070

	!B re-exported

Change 34603 on 2006/07/04 16:35:41 by alexey@Alexey

	!F revert caf files

Change 34599 on 2006/07/04 16:30:32 by florian@PC055

	changed directory

Change 34598 on 2006/07/04 16:26:09 by florian@PC055

	new asset

Change 34597 on 2006/07/04 16:24:54 by florian@PC055

	new asset

Change 34595 on 2006/07/04 16:22:40 by florian@PC055

	new asset

Change 34592 on 2006/07/04 16:20:18 by florian@PC055

	new asset

Change 34591 on 2006/07/04 16:19:42 by alexey@Alexey

	!F revert caf files

Change 34589 on 2006/07/04 16:12:02 by florian@PC055

	new asset

Change 34587 on 2006/07/04 16:10:47 by florian@PC055

	new asset

Change 34586 on 2006/07/04 16:10:16 by nivaldo@PC070

	!B first pass

Change 34585 on 2006/07/04 16:08:56 by kolly@PC6134

	!Sandbox: jo

Change 34584 on 2006/07/04 16:06:55 by luciano@luciano

	!R hostage readability and civilian tweak

Change 34583 on 2006/07/04 16:06:54 by florian@PC055

	new assets

Change 34582 on 2006/07/04 16:05:26 by florian@PC055

	new assets

Change 34581 on 2006/07/04 16:03:02 by florian@PC055

	changed sample rate (resample 44,1Khz)




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3382---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 34576 on 2006/07/04 15:38:53 by mathieu@CrysisFix

	!B Updated the VehicleZoo test level

Change 34570 on 2006/07/04 15:24:28 by florian@PC055

	new dialog lines for village

Change 34568 on 2006/07/04 15:02:41 by chrisauty@PC653

	Safety checkin




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3381---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 34557 on 2006/07/04 14:22:58 by andrew@PC029

	!B removed

Change 34554 on 2006/07/04 14:12:33 by nivaldo@PC070

	!B centered

Change 34552 on 2006/07/04 14:06:09 by nivaldo@PC070

	!B fixed 




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3380---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

No changes in Database


/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3379---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 34542 on 2006/07/04 12:55:51 by seane@PC135

	!Sandbox: more cloud material

Change 34541 on 2006/07/04 12:55:50 by seane@PC135

	!Sandbox: more cloud material

Change 34536 on 2006/07/04 12:47:52 by andrew@PC029

	!B small re-organisation

Change 34534 on 2006/07/04 12:39:42 by luciano@luciano

	!R civilian readability

Change 34529 on 2006/07/04 12:27:42 by chrisauty@PC653

	Safety checkin for new build

Change 34524 on 2006/07/04 12:21:39 by seane@PC135

	!Sandbox: more cloud stuff

Change 34523 on 2006/07/04 12:21:39 by seane@PC135

	!Sandbox: more cloud stuff

Change 34521 on 2006/07/04 12:21:31 by karl@PC084

	!B changed anims

Change 34519 on 2006/07/04 12:20:36 by karl@PC084

	!B sped up

Change 34518 on 2006/07/04 12:16:43 by alexey@Alexey

	!F revert to old files

Change 34517 on 2006/07/04 12:15:14 by tom@PC076

	new version for crater hills; more big trees in here

Change 34511 on 2006/07/04 12:06:25 by andrew@PC029

	!B added kick door animation for dejan. it is located in the misc view

Change 34509 on 2006/07/04 12:04:51 by tom@PC076

	!Sandbox: tune backlight

Change 34508 on 2006/07/04 12:04:50 by felix@PC062

	!ASO made rings thicker to match the concept

Change 34507 on 2006/07/04 12:04:47 by tom@PC076

	!Sandbox: tune backlight

Change 34506 on 2006/07/04 12:04:42 by tom@PC076

	!Sandbox: tune backlight

Change 34505 on 2006/07/04 12:03:00 by nivaldo@PC070

	!B first pass

Change 34502 on 2006/07/04 11:56:57 by tom@PC076

	!Sandbox: tune leaf backlight

Change 34501 on 2006/07/04 11:55:55 by timur@Timur_Code

	!B AutoTest fixes

Change 34500 on 2006/07/04 11:55:37 by tom@PC076

	!Sandbox: tune trunk ID

Change 34496 on 2006/07/04 11:45:57 by hussein@PC6003

	Check in for Kolly

Change 34494 on 2006/07/04 11:40:06 by emil@PC054

	template file for female journalist 

Change 34493 on 2006/07/04 11:38:01 by tom@PC076

	bigger versions for distroid jungle

Change 34492 on 2006/07/04 11:37:41 by tom@PC076

	add bigger versions

Change 34485 on 2006/07/04 11:30:35 by alexl@alexl

	!RBF Using quats for [better] rotation. RotateEntity now allows local/world axis rotation [world stays default]
	     Added Radian convenience ports. Dropped deprecated 'Trigger' and 'Done' ports from      Movement:[Rotate|Move]EntityTo nodes
	!R   Adapted ActionGraph 'aliendoor' to new MoveEntityTo node
	!F   Updated substitutions file accordingly

Change 34480 on 2006/07/04 11:25:57 by christian@PC080

	rebuilt

Change 34477 on 2006/07/04 11:19:50 by filippo@Filippo

	!F Hunter uses LMG animations
	!R little refactoring with the human blending, so its possible to have custom blending.

Change 34475 on 2006/07/04 11:17:11 by chrisauty@PC653

	Bug fixes and slight rework of island rooms

Change 34472 on 2006/07/04 11:07:01 by christian@PC080

	will be renamed

Change 34471 on 2006/07/04 11:06:57 by seane@PC135

	!Sandbox: fixed some colour issues

Change 34470 on 2006/07/04 11:06:19 by seane@PC135

	!Sandbox: distant cloud material

Change 34469 on 2006/07/04 11:06:19 by seane@PC135

	!Sandbox: distant cloud material

Change 34468 on 2006/07/04 11:06:03 by seane@PC135

	!Sandbox: cloud textures for distant clouds

Change 34467 on 2006/07/04 11:06:00 by seane@PC135

	!Sandbox: cloud textures for distant clouds

Change 34465 on 2006/07/04 10:58:53 by christian@PC080

	new sounds

Change 34462 on 2006/07/04 10:56:02 by andrew@PC029

	!B added combat_kickDoorOpen_rifle_01.caf

Change 34461 on 2006/07/04 10:55:11 by marton@PC110

	finished

Change 34460 on 2006/07/04 10:54:48 by marton@PC110

	LODs were added

Change 34459 on 2006/07/04 10:54:06 by felix@PC062

	!B removed faces that blocked the way

Change 34458 on 2006/07/04 10:53:23 by marton@PC110

	finished LODs

Change 34455 on 2006/07/04 10:46:33 by marton@PC110

	for screenshots

Change 34454 on 2006/07/04 10:43:26 by harry@DEMOPC64

	!N for screenshots

Change 34452 on 2006/07/04 10:41:17 by mathias@PC051

	!N

Change 34450 on 2006/07/04 10:38:58 by nivaldo@PC070

	!B fixed, re-exported

Change 34449 on 2006/07/04 10:35:38 by marton@PC110

	for screenshots

Change 34443 on 2006/07/04 10:17:25 by nivaldo@PC070

	!B fixed, re-exported

Change 34442 on 2006/07/04 10:11:54 by stevenb@PC099

	!N adding some missing Kiev anims

Change 34441 on 2006/07/04 10:10:33 by christian@PC080

	samplerate changed

Change 34440 on 2006/07/04 10:09:56 by timo@PC046

	!Sandbox: test, nothing changed

Change 34438 on 2006/07/04 10:05:20 by nivaldo@PC070

	!B fixed

Change 34437 on 2006/07/04 10:02:24 by seane@PC135

	!Sandbox: first pass cloud imposter

Change 34436 on 2006/07/04 10:02:21 by seane@PC135

	!Sandbox: first pass cloud imposter

Change 34434 on 2006/07/04 10:00:33 by timo@PC046

	!Sandbox: changed alphatest to alphablend, checked some decal flags on decals, removed some normalize bumps

Change 34426 on 2006/07/04 09:52:42 by christian@PC080

	sampling rate changed

Change 34425 on 2006/07/04 09:50:46 by christian@PC080

	sampling rate changed




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3378---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 34419 on 2006/07/04 09:09:09 by mathias@PC051

	!N

Change 34418 on 2006/07/04 09:05:32 by mathias@PC051

	!B

Change 34417 on 2006/07/04 09:04:46 by mathias@PC051

	!N

Change 34414 on 2006/07/04 08:57:48 by nivaldo@PC070

	!B re-exported

Change 34413 on 2006/07/04 08:42:45 by emil@PC054

	sized it down from 2079x2079 to 1024x1024




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3377---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 34411 on 2006/07/03 21:50:05 by harry@DEMOPC64

	!Sandbox: !N dry grass decal

Change 34410 on 2006/07/03 21:50:04 by harry@DEMOPC64

	!Sandbox: !N dry grass decal

Change 34409 on 2006/07/03 21:48:44 by marius@PC033

	changed terrain, added bases

Change 34407 on 2006/07/03 21:22:45 by christian@PC080

	rescue

Change 34405 on 2006/07/03 21:10:08 by timur@Timur_Code

	!B TimeDemo fixes




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3376---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

No changes in Database


/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3375---------------------------------------------------------------------------------------------
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No changes in Database


/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3374---------------------------------------------------------------------------------------------
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Change 34400 on 2006/07/03 19:32:32 by timur@Timur_Code

	!R fp changed to CryGame 
	   fp_log to Game.log
	   + changes for auto timedemo

Change 34399 on 2006/07/03 19:25:23 by russ@PC6129

	daily checkin

Change 34397 on 2006/07/03 19:09:22 by harry@DEMOPC64

	!Sandbox: set higher anisotropic factor

Change 34392 on 2006/07/03 18:48:11 by seane@PC135

	WIP checkin

Change 34390 on 2006/07/03 18:42:30 by mathieu@CrysisWork

	!B Removed two scripts out of the data depot

Change 34389 on 2006/07/03 18:41:12 by alexey@Alexey

	!O Speedup loading

Change 34385 on 2006/07/03 18:34:26 by christian@PC080

	rebuilt

Change 34384 on 2006/07/03 18:30:09 by hussein@PC6003

	Fixed many bugs, Triangulated mission, Fixed sound dialogs and worked on art path ab_2

Change 34381 on 2006/07/03 18:27:05 by stevenb@PC099

	!N adding in Prone weapon alerted states

Change 34380 on 2006/07/03 18:26:57 by vlas@PC6044

	fixing relocation and training

Change 34379 on 2006/07/03 18:24:41 by friedrich@PC089

	replaced solids with WB objects

Change 34378 on 2006/07/03 18:24:17 by friedrich@PC089

	added shapes to storage

Change 34377 on 2006/07/03 18:24:05 by alex@PC6052

	art pass

Change 34374 on 2006/07/03 18:22:49 by alex@PC6052

	new decals for airfield

Change 34373 on 2006/07/03 18:21:38 by karl@PC084

	fixed zoomed modes

Change 34372 on 2006/07/03 18:21:16 by karl@PC084

	fixed position

Change 34371 on 2006/07/03 18:16:57 by zoltan@PC111

	added LOD

Change 34370 on 2006/07/03 18:16:35 by zoltan@PC111

	LOD versions

Change 34369 on 2006/07/03 18:16:16 by andrew@PC029

	!B saved key for every frame for bip and re-exported using better pivot placement etc for caf

Change 34366 on 2006/07/03 18:05:57 by florian@PC055

	deleting

Change 34365 on 2006/07/03 18:05:19 by andrew@PC029

	!B removed tick

Change 34364 on 2006/07/03 18:03:00 by orhan@PC007

	new objects for the gamplay,terrain,vegetaion




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3373---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 34362 on 2006/07/03 17:59:55 by tom@PC076

	assign new textures

Change 34361 on 2006/07/03 17:59:40 by antoine@PC095

	update motion

Change 34360 on 2006/07/03 17:59:07 by tom@PC076

	!B fix tiling and ID on lower side

Change 34359 on 2006/07/03 17:58:25 by andrew@PC029

	!B updated slightly

Change 34358 on 2006/07/03 17:57:50 by tom@PC076

	!N top ice textures

Change 34357 on 2006/07/03 17:57:31 by tom@PC076

	!N group version of ice splinters

Change 34353 on 2006/07/03 17:51:44 by timur@Timur_Code

	!B TimeDemo improvements

Change 34348 on 2006/07/03 17:42:11 by florian@PC055

	shorten assets (saving 10MB)

Change 34347 on 2006/07/03 17:37:22 by timo@PC046

	was "chinese serverrack" before

Change 34346 on 2006/07/03 17:36:46 by timo@PC046

	renamed

Change 34345 on 2006/07/03 17:35:26 by florian@PC055

	cut assets sharp

Change 34344 on 2006/07/03 17:31:08 by timo@PC046

	renamed

Change 34343 on 2006/07/03 17:30:59 by seane@PC135

	!Sandbox: water for sinks/static objects

Change 34342 on 2006/07/03 17:30:34 by timo@PC046

	former "chinese artifact_scanner"

Change 34341 on 2006/07/03 17:28:21 by timo@PC046

	renamed

Change 34340 on 2006/07/03 17:28:03 by timo@PC046

	renamed

Change 34338 on 2006/07/03 17:26:22 by timo@PC046

	!Sandbox: fixed nodraw and collision

Change 34337 on 2006/07/03 17:25:29 by timo@PC046

	former "chinese_maincomputer"

Change 34336 on 2006/07/03 17:25:12 by timo@PC046

	former "chinese_sampleanalyzer"

Change 34335 on 2006/07/03 17:24:27 by timo@PC046

	former "chinese_maincomputer"

Change 34321 on 2006/07/03 17:15:30 by mathieu@CrysisWork

	!F Added a new weapon class for the machine gun on the Asian_helicopter (Asian50Cal)

Change 34320 on 2006/07/03 17:11:54 by ivo@ivo

	!F - improved warning message for illegal skin attachments / fixed 180-degree turns

Change 34317 on 2006/07/03 17:09:12 by tom@PC076

	tune shading

Change 34316 on 2006/07/03 17:08:54 by Dima@PC047

	add sharpness, fix preset

Change 34314 on 2006/07/03 17:03:28 by mathieu@CrysisWork

	!F Allow the vtol to keep hovering when the player switch from the pilot and gunner seats
	!F Added a new vehicle weapon for the VTOL machine gun (AvengerCannon)
	!B Fixed the movement controls with the vehicle camera

Change 34309 on 2006/07/03 16:56:17 by christian@PC080

	rebuilt

Change 34308 on 2006/07/03 16:54:28 by karl@PC084

	!B changed

Change 34307 on 2006/07/03 16:54:09 by karl@PC084

	!B changed

Change 34306 on 2006/07/03 16:53:31 by felix@PC062

	!N nexus room whitebox

Change 34305 on 2006/07/03 16:45:55 by frank@PC098

	new updated version

Change 34303 on 2006/07/03 16:38:22 by alexey@Alexey

	!A Added new file with descriptions of animations

Change 34301 on 2006/07/03 16:36:38 by tomas@Tomas_Code2

	!B fixed relative paths in FMOD project file

Change 34298 on 2006/07/03 16:34:29 by christian@PC080

	rescue

Change 34297 on 2006/07/03 16:34:26 by kirill@Kirill_FP

	!F readability defined in .xml (sound)

Change 34296 on 2006/07/03 16:34:18 by nivaldo@PC070

	!B fixed problems

Change 34290 on 2006/07/03 16:22:42 by christopher@PC088

	!Sandbox: test helmet until replace

Change 34289 on 2006/07/03 16:22:40 by christopher@PC088

	!Sandbox: test helmet until replace

Change 34288 on 2006/07/03 16:22:40 by christopher@PC088

	!Sandbox: test helmet until replace




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3372---------------------------------------------------------------------------------------------
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Change 34285 on 2006/07/03 16:17:15 by dejan@PC057

	!F action types in smart object rules

Change 34283 on 2006/07/03 16:16:56 by florian@PC055

	added dryfire sounds (vtol & helicopter)

Change 34280 on 2006/07/03 16:16:43 by nivaldo@PC070

	!B fixed problems

Change 34278 on 2006/07/03 16:15:03 by florian@PC055

	new asset

Change 34277 on 2006/07/03 16:14:51 by florian@PC055

	new asset

Change 34276 on 2006/07/03 16:12:24 by andrew@PC029

	!B ajusted pivot (moved up 10 units)

Change 34275 on 2006/07/03 16:11:30 by florian@PC055

	fixed sound @ reload animation

Change 34273 on 2006/07/03 16:05:27 by zoltan@PC111

	new version

Change 34272 on 2006/07/03 16:04:59 by zoltan@PC111

	added window, tweaked old buggy shader settings

Change 34271 on 2006/07/03 16:04:56 by efgeni@PC082

	asian pilot

Change 34269 on 2006/07/03 16:04:48 by efgeni@PC082

	asian sailor

Change 34268 on 2006/07/03 16:04:32 by zoltan@PC111

	added windows

Change 34267 on 2006/07/03 16:04:09 by zoltan@PC111

	added windows, fixed material bugs, re-arranging objects

Change 34266 on 2006/07/03 16:03:30 by zoltan@PC111

	initial version

Change 34265 on 2006/07/03 16:03:17 by zoltan@PC111

	all doors opened in one object

Change 34264 on 2006/07/03 16:03:01 by zoltan@PC111

	not used anymore

Change 34262 on 2006/07/03 16:02:28 by friedrich@PC089

	worked on idles, added trooper tunnel

Change 34261 on 2006/07/03 16:01:54 by martinb@PC6115

	WIP - last scene seems to be missing, though

Change 34260 on 2006/07/03 16:01:48 by felix@PC062

	!N archalien room whitebox




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3371---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 34258 on 2006/07/03 15:56:36 by efgeni@PC082

	us sailor

Change 34257 on 2006/07/03 15:56:24 by efgeni@PC082

	dont need

Change 34256 on 2006/07/03 15:56:05 by efgeni@PC082

	d

Change 34255 on 2006/07/03 15:55:48 by efgeni@PC082

	us navy pilot

Change 34249 on 2006/07/03 15:43:56 by michaels@michael_smith

	!B Custom filename parameter being reset bug.

Change 34244 on 2006/07/03 15:40:03 by russ@PC6129

	checkin to get a new build

Change 34241 on 2006/07/03 15:38:20 by stevenb@PC099

	!N Adding action "Cower"

Change 34238 on 2006/07/03 15:27:28 by tomas@Tomas_Code2

	!B fixing relative path in FMOD project files

Change 34235 on 2006/07/03 15:15:16 by tom@PC076

	!N frozen version

Change 34234 on 2006/07/03 15:14:35 by tom@PC076

	!N frozen version

Change 34231 on 2006/07/03 15:10:32 by nivaldo@PC070

	!B fixed wrong feet starting

Change 34228 on 2006/07/03 15:01:24 by harry@DEMOPC64

	added the two screenshot scenes

Change 34227 on 2006/07/03 15:00:14 by nivaldo@PC070

	!B hammer animation fixed




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3370---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 34225 on 2006/07/03 14:56:08 by hussein@PC6003

	Fixed small issues and triangulated with build 3364

Change 34223 on 2006/07/03 14:51:01 by harry@DEMOPC64

	!Sandbox: !N frozen version

Change 34222 on 2006/07/03 14:51:01 by harry@DEMOPC64

	!Sandbox: !N frozen version

Change 34219 on 2006/07/03 14:29:04 by hussein@PC6003

	Small checkin - fixing a bug harbor

Change 34217 on 2006/07/03 14:26:30 by florian@PC055

	changed sniperrifle/scar_sniper distance

Change 34215 on 2006/07/03 14:20:21 by florian@PC055

	added missile_explosion

Change 34211 on 2006/07/03 14:15:13 by florian@PC055

	new assets

Change 34208 on 2006/07/03 14:06:41 by florian@PC055

	added asian_heli missile fire

Change 34206 on 2006/07/03 14:03:35 by florian@PC055

	new assets




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3369---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 34204 on 2006/07/03 13:59:25 by Dima@PC047

	fix diffuse color

Change 34203 on 2006/07/03 13:49:26 by christian@PC080

	balanced sounds

Change 34202 on 2006/07/03 13:43:47 by MartinM@Martin_Dev64

	!R imporved teststats generation

Change 34201 on 2006/07/03 13:43:22 by MartinM@Martin_Dev64

	!F added automated level loading with delaying following console commands, fixed typo

Change 34198 on 2006/07/03 13:37:18 by MartinM@Martin_Dev64

	!B fixed polybump app issues with bad model




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3368---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 34193 on 2006/07/03 12:47:02 by seane@PC135

	putting in for freddy fred fred

Change 34192 on 2006/07/03 12:39:52 by nivaldo@PC070

	!B re-exported

Change 34190 on 2006/07/03 12:37:45 by florian@PC055

	fixed sound for select animations

Change 34188 on 2006/07/03 12:35:12 by florian@PC055

	fixed select sounds for animation

Change 34186 on 2006/07/03 12:31:06 by nivaldo@PC070

	!B first pass

Change 34183 on 2006/07/03 12:23:19 by tom@PC076

	!N brush for crater level, beach-forest transition

Change 34182 on 2006/07/03 12:19:54 by marton@PC110

	fixed UV maps

Change 34181 on 2006/07/03 12:19:42 by marton@PC110

	LODs were added

Change 34180 on 2006/07/03 12:17:23 by marton@PC110

	new object for 2nd pass model

Change 34174 on 2006/07/03 12:13:24 by harry@DEMOPC64

	!Sandbox: frozen version

Change 34170 on 2006/07/03 12:02:22 by felix@PC062

	!N single projector unit for the library

Change 34169 on 2006/07/03 12:01:50 by kolly@PC6134

	canges




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3367---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 34162 on 2006/07/03 11:48:25 by nivaldo@PC070

	!B first pass

Change 34160 on 2006/07/03 11:34:57 by karl@PC084

	!B new socom file with left and rigth model in one file

Change 34159 on 2006/07/03 11:33:03 by karl@PC084

	!B added missing anims, changed zoomed_in position, removed zoomed_in_animation

Change 34157 on 2006/07/03 11:29:34 by seane@PC135

	!Sandbox: added better tiling for some fires

Change 34156 on 2006/07/03 11:24:39 by nivaldo@PC070

	!B fixed

Change 34151 on 2006/07/03 11:18:57 by nivaldo@PC070

	!B re-exported

Change 34150 on 2006/07/03 11:16:30 by nivaldo@PC070

	!B fixed

Change 34149 on 2006/07/03 11:10:40 by martinb@PC6115

	Removed SOCOMs from Snipers as temp fix.

Change 34148 on 2006/07/03 11:05:17 by marton@PC110

	fixed bugs




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3366---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 34146 on 2006/07/03 10:59:04 by marton@PC110

	LODs added

Change 34145 on 2006/07/03 10:58:30 by felix@PC062

	!N library architecture, initial checkin, WB

Change 34144 on 2006/07/03 10:54:57 by nivaldo@PC070

	!B re-exported

Change 34143 on 2006/07/03 10:54:29 by martinb@PC6115

	Added Armada objectives.

Change 34142 on 2006/07/03 10:53:13 by marton@PC110

	fixed LOD object

Change 34141 on 2006/07/03 10:52:55 by marton@PC110

	new LOD objects

Change 34140 on 2006/07/03 10:49:33 by nivaldo@PC070

	!B re-exported

Change 34139 on 2006/07/03 10:46:32 by efgeni@PC082

	cap for sailor character

Change 34138 on 2006/07/03 10:42:00 by nivaldo@PC070

	!B re-exported

Change 34135 on 2006/07/03 10:34:00 by seane@PC135

	WIP checkins




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3365---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 34132 on 2006/07/03 09:58:11 by marius@PC033

	new

Change 34128 on 2006/07/03 09:44:14 by ben@PC626

	tweaks

Change 34127 on 2006/07/03 09:40:21 by tom@PC076

	!Sandbox: assign surface types and missing textures

Change 34113 on 2006/07/03 09:34:19 by marius@PC033

	layers

Change 34111 on 2006/07/03 09:32:52 by chrisauty@PC653

	Export and checkin

Change 34106 on 2006/07/03 09:28:44 by harry@DEMOPC64

	art pass

Change 34101 on 2006/07/03 09:25:51 by nivaldo@PC070

	!B fixed

Change 34093 on 2006/07/03 09:18:03 by marius@PC033

	Rename/Move: //data/Game02/Game/Levels/ps_jungle2/rescue.cry To: //data/Game02/Game/Levels/ps_jungle2/ps_jungle2.cry

Change 34092 on 2006/07/03 09:17:55 by harry@DEMOPC64

	!Sandbox: !F less contrast

Change 34090 on 2006/07/03 09:12:59 by harry@DEMOPC64

	!N for ice level

Change 34089 on 2006/07/03 09:12:49 by ben@PC626

	exported

Change 34087 on 2006/07/03 09:10:21 by harry@DEMOPC64

	!Sandbox: turned vertex colors on




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3364---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

No changes in Database


/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3363---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

No changes in Database


/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3362---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 34073 on 2006/07/02 16:21:08 by ben@PC626

	for sten




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3361---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

No changes in Database


/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3360---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

No changes in Database


/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3359---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

No changes in Database


/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3358---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

No changes in Database


/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3357---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 34068 on 2006/06/30 21:18:02 by Dima@PC047

	make correct presets for memory

Change 34067 on 2006/06/30 21:13:16 by Dima@PC047

	Nano Suit  Texture complete

Change 34066 on 2006/06/30 21:07:58 by Dima@PC047

	Nano Suit LOD1 and LOD2 (testing Ok)

Change 34065 on 2006/06/30 20:35:53 by christopher@PC088

	!F Initial support for attaching a biped to imported FBX data directly from MotionBuilder :o




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3356---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 34063 on 2006/06/30 19:33:15 by vlas@PC6044

	before sunday




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3355---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

No changes in Database


/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3354---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 34059 on 2006/06/30 17:56:47 by hussein@PC6003

	Ai Triangulation with build 3352 (Dannys fix)

Change 34057 on 2006/06/30 17:19:23 by kirill@Kirill_FP

	!F readability moved to .xml wip

Change 34056 on 2006/06/30 17:04:55 by vlas@PC6044

	working on AB1




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3353---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 34055 on 2006/06/30 16:56:46 by christian@PC080

	new sounds

Change 34054 on 2006/06/30 16:52:44 by frank@PC098

	changend the wooden material

Change 34053 on 2006/06/30 16:51:58 by frank@PC098

	changend the wooden material

Change 34052 on 2006/06/30 16:51:46 by orhan@PC007

	t

Change 34049 on 2006/06/30 16:45:34 by antoine@PC095

	place holder

Change 34047 on 2006/06/30 16:44:10 by friedrich@PC089

	wip

Change 34045 on 2006/06/30 16:40:59 by marius@PC033

	new jungle map

Change 34042 on 2006/06/30 16:34:54 by nivaldo@PC070

	!B re-exported

Change 34039 on 2006/06/30 16:32:22 by russ@PC6129

	deleted

Change 34038 on 2006/06/30 16:32:00 by MartinM@Martin_Dev64

	!B removed files ivo placed accidentially in wrong folder

Change 34037 on 2006/06/30 16:30:10 by hussein@PC6003

	Mountains repainting (checking in because getting latest build)

Change 34036 on 2006/06/30 16:29:59 by efgeni@PC082

	change preset reduce resolution to "0"

Change 34035 on 2006/06/30 16:28:39 by russ@PC6129

	checking in to get a new build

Change 34034 on 2006/06/30 16:28:01 by nivaldo@PC070

	!B fixed

Change 34032 on 2006/06/30 16:21:39 by andrew@PC029

	!B removed old special animations from cxp1

Change 34030 on 2006/06/30 16:19:58 by sascha@PC107

	!B Little change on the objective xml

Change 34029 on 2006/06/30 16:17:07 by christian@PC080

	changed level

Change 34027 on 2006/06/30 16:14:27 by florian@PC055

	added melee impacts

Change 34026 on 2006/06/30 16:12:33 by andrew@PC029

	!B re_export

Change 34025 on 2006/06/30 16:11:10 by gregor@PC077

	deleted to save memory

Change 34024 on 2006/06/30 16:10:48 by gregor@PC077

	deleted tp save memory

Change 34023 on 2006/06/30 16:10:45 by florian@PC055

	changed sound area

Change 34022 on 2006/06/30 16:09:12 by friedrich@PC089

	WIP

Change 34020 on 2006/06/30 16:03:07 by sascha@PC107

	!F New objectives file. Better structure makes designers happy.




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3352---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 34018 on 2006/06/30 15:58:57 by frank@PC098

	new final version

Change 34017 on 2006/06/30 15:58:17 by frank@PC098

	new for the final version

Change 34015 on 2006/06/30 15:50:50 by nivaldo@PC070

	!B fixed

Change 34014 on 2006/06/30 15:42:32 by nivaldo@PC070

	!B fixed

Change 34012 on 2006/06/30 15:36:13 by frank@PC098

	final version upgrade

Change 34011 on 2006/06/30 15:35:58 by efgeni@PC082

	us navy pilot

Change 34010 on 2006/06/30 15:35:58 by frank@PC098

	final unique version

Change 34007 on 2006/06/30 15:34:40 by efgeni@PC082

	us navy pilot

Change 34005 on 2006/06/30 15:33:10 by florian@PC055

	added sounds to melee animation

Change 34002 on 2006/06/30 15:29:21 by florian@PC055

	added melee sounds to animation

Change 34001 on 2006/06/30 15:27:50 by frank@PC098

	!Sandbox: 2432

Change 34000 on 2006/06/30 15:26:37 by antoine@PC095

	!B rename some ussmallboat caf file

Change 33996 on 2006/06/30 15:19:49 by stevenb@PC099

	!B Removing bad named files from build

Change 33995 on 2006/06/30 15:19:18 by frank@PC098

	upgraded version to final

Change 33994 on 2006/06/30 15:14:51 by nivaldo@PC070

	!B fixed

Change 33991 on 2006/06/30 15:08:36 by antoine@PC095

	no change

Change 33988 on 2006/06/30 15:04:16 by antoine@PC095

	update and remap motion

Change 33987 on 2006/06/30 15:02:23 by antoine@PC095

	!N Added new asset and rename usSmallboat




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3351---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 33986 on 2006/06/30 15:00:07 by ben@PC626

	safety - AI setup AB3 and mission tweaks

Change 33985 on 2006/06/30 14:59:24 by ben@PC626

	removed SOCOM from Hawker - temprary hack

Change 33982 on 2006/06/30 14:47:16 by frank@PC098

	final version with texture

Change 33981 on 2006/06/30 14:45:38 by andrew@PC029

	!B changed names of files not within naming convention

Change 33980 on 2006/06/30 14:45:09 by andrew@PC029

	!B renamed some relaxed idle files to correct naming convention

Change 33979 on 2006/06/30 14:44:48 by andrew@PC029

	!B re-exported

Change 33977 on 2006/06/30 14:43:49 by friedrich@PC089

	fixed dialogues

Change 33976 on 2006/06/30 14:41:29 by timo@PC046

	changed size reduction to -1

Change 33975 on 2006/06/30 14:39:58 by andrew@PC029

	!B old. removed

Change 33974 on 2006/06/30 14:39:05 by russ@PC6129

	again, to avoid corrupted files, i submit this to the gods

Change 33973 on 2006/06/30 14:38:53 by andrew@PC029

	!B old

Change 33972 on 2006/06/30 14:38:45 by andrew@PC029

	Rename/Move: //data/Game02/Game/Animations/human/male/KievSubmissions/relaxed_repairOnSlider_nw_01_end.caf To: //data/Game02/Game/Animations/human/male/KievSubmissions/relaxed_repairOnSliderEnd_nw_01.caf

Change 33969 on 2006/06/30 14:35:41 by russ@PC6129

	check in to try and make sure nothing gets corrupted AGAIN

Change 33962 on 2006/06/30 14:33:19 by frank@PC098

	!Sandbox: fdfg

Change 33957 on 2006/06/30 14:19:59 by stevenb@PC099

	!N Officer Talking loop

Change 33956 on 2006/06/30 14:16:05 by florian@PC055

	new melee events




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3350---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 33954 on 2006/06/30 13:48:18 by frank@PC098

	new for the final version

Change 33952 on 2006/06/30 13:46:37 by sten@PC6030

	added p_profile_entities

Change 33951 on 2006/06/30 13:45:56 by frank@PC098

	upgrade to final version

Change 33950 on 2006/06/30 13:45:38 by frank@PC098

	final version

Change 33943 on 2006/06/30 13:04:24 by florian@PC055

	new assets

Change 33942 on 2006/06/30 13:03:22 by florian@PC055

	changed melee

Change 33941 on 2006/06/30 13:01:27 by florian@PC055

	new assets




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3349---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 33936 on 2006/06/30 12:56:32 by orhan@PC007

	!B Restoring Cave

Change 33935 on 2006/06/30 12:56:28 by hussein@PC6003

	Debugging the end of harbor, fixed many small issues

Change 33931 on 2006/06/30 12:54:51 by gregor@PC077

	objects are not final but will be used in screen so i seted up the shaders and created extra models for screens

Change 33929 on 2006/06/30 12:43:53 by orhan@PC007

	t

Change 33928 on 2006/06/30 12:42:05 by florian@PC055

	changed sounds to 3D + volume curve

Change 33927 on 2006/06/30 12:40:43 by nivaldo@PC070

	!B fixed

Change 33925 on 2006/06/30 12:31:58 by marton@PC110

	finished textures

Change 33923 on 2006/06/30 12:22:34 by sascha@PC107

	!F Added mission objective to Harbor

Change 33922 on 2006/06/30 12:21:55 by gregor@PC077

	third person version for screens

Change 33921 on 2006/06/30 12:21:29 by gregor@PC077

	third person version created for screens

Change 33920 on 2006/06/30 12:19:02 by seane@PC135

	!Sandbox: electricity for guass rail hits

Change 33919 on 2006/06/30 12:17:14 by nivaldo@PC070

	!B nothing

Change 33918 on 2006/06/30 12:07:59 by nivaldo@PC070

	!B second pass

Change 33908 on 2006/06/30 11:56:31 by zoltan@PC111

	brush for screenshots

Change 33907 on 2006/06/30 11:56:30 by christian@PC080

	modified

Change 33904 on 2006/06/30 11:56:27 by alex@PC6052

	updated the crashed plane with latest models

Change 33902 on 2006/06/30 11:56:22 by marton@PC110

	for screenshots

Change 33898 on 2006/06/30 11:55:33 by marton@PC110

	for screenshots

Change 33897 on 2006/06/30 11:55:28 by christian@PC080

	new sounds

Change 33893 on 2006/06/30 11:48:41 by chrisauty@PC653

	Reactor mission objective should work correctly (as intended)
	Also trimmed some fat from the mission

Change 33891 on 2006/06/30 11:37:45 by seane@PC135

	WIP checkin




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3348---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 33890 on 2006/06/30 11:32:11 by karl@PC084

	added idle

Change 33889 on 2006/06/30 11:31:55 by karl@PC084

	!B added idle anim

Change 33888 on 2006/06/30 11:31:45 by karl@PC084

	!B missing idle 

Change 33886 on 2006/06/30 11:31:12 by timo@PC046

	adjusted wall uvs and center structure

Change 33885 on 2006/06/30 11:30:53 by stevenb@PC099

	!N adding listening asset

Change 33884 on 2006/06/30 11:29:56 by vlas@PC6044

	finishing stealth pass for road block area

Change 33883 on 2006/06/30 11:26:30 by friedrich@PC089

	unchecked the resting flag from the frozen body parts

Change 33879 on 2006/06/30 11:13:14 by ben@PC626

	new

Change 33878 on 2006/06/30 11:13:10 by christian@PC080

	replaced by environment_island_sfx

Change 33876 on 2006/06/30 11:10:52 by christian@PC080

	new sounds

Change 33875 on 2006/06/30 11:09:52 by christian@PC080

	new sounds island, harbor

Change 33874 on 2006/06/30 11:06:23 by seane@PC135

	!Sandbox: brighter chunks

Change 33871 on 2006/06/30 11:03:10 by christian@PC080

	new sounds island, harbor

Change 33868 on 2006/06/30 10:58:13 by nivaldo@PC070

	!B fixed combat runStart rifle right 01

Change 33867 on 2006/06/30 10:58:07 by christian@PC080

	new sound

Change 33866 on 2006/06/30 10:57:25 by frank@PC098

	very old wb texture

Change 33863 on 2006/06/30 10:49:18 by timo@PC046

	bent more

Change 33862 on 2006/06/30 10:47:25 by seane@PC135

	fixed a typo

Change 33859 on 2006/06/30 10:44:52 by andrew@PC029

	!B removed plaeholder far cry anims and commented out old aim pose full body anims

Change 33858 on 2006/06/30 10:44:27 by andrew@PC029

	!B re-exported. looked like they were not exported with spine as root (upperbody only)

Change 33857 on 2006/06/30 10:44:02 by andrew@PC029

	!B removed. old far cry placeholders

Change 33856 on 2006/06/30 10:41:50 by timo@PC046

	corrected size

Change 33855 on 2006/06/30 10:40:29 by stevenb@PC099

	!B removing full body rifle aim

Change 33853 on 2006/06/30 10:36:22 by MartinM@Martin_Dev64

	!B fixed behaviour is user changes cvars

Change 33852 on 2006/06/30 10:33:51 by nivaldo@PC070

	!B re-exported

Change 33851 on 2006/06/30 10:32:27 by stevenb@PC099

	!B removing old FC talk anims

Change 33846 on 2006/06/30 10:20:52 by marton@PC110

	separated to more parts

Change 33845 on 2006/06/30 10:20:33 by marton@PC110

	separated to more parts

Change 33844 on 2006/06/30 10:20:02 by nivaldo@PC070

	!B second pass

Change 33842 on 2006/06/30 10:02:01 by seane@PC135

	added hits for rockets and grenades on naked aliens, splat!

Change 33841 on 2006/06/30 09:59:29 by timo@PC046

	sadf

Change 33838 on 2006/06/30 09:43:19 by timo@PC046

	tweak

Change 33836 on 2006/06/30 09:40:46 by timo@PC046

	tweaks

Change 33834 on 2006/06/30 09:37:09 by orhan@PC007

	t

Change 33832 on 2006/06/30 09:36:19 by timo@PC046

	firehose hose bits

Change 33831 on 2006/06/30 09:35:57 by timo@PC046

	firehose on floor




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3347---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 33822 on 2006/06/30 09:02:24 by nivaldo@PC070

	!B re-exported

Change 33820 on 2006/06/30 09:00:05 by nivaldo@PC070

	!B names fixed

Change 33819 on 2006/06/29 21:14:21 by christian@PC080

	new sounds

Change 33818 on 2006/06/29 21:04:47 by christian@PC080

	modified

Change 33815 on 2006/06/29 20:30:52 by martinb@PC6115

	Added School Props for Village

Change 33814 on 2006/06/29 20:21:43 by ben@PC626

	new




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3346---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 33810 on 2006/06/29 19:29:53 by tomas@Tomas_Code2

	!R added option for RandomPosition to RandomSoundVolume
	- checked in some sound file for testing

Change 33808 on 2006/06/29 19:21:04 by russ@PC6129

	daily checkin

Change 33806 on 2006/06/29 19:05:01 by vlas@PC6044

	redesigning road block area




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3345---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 33802 on 2006/06/29 18:44:18 by tomas@Tomas_Code2

	!F RandomSoundVolume script
	- spawns sounds within a attached area
	- changed some sound object icons

Change 33796 on 2006/06/29 18:31:44 by seane@PC135

	!Sandbox: hologram material

Change 33795 on 2006/06/29 18:31:37 by seane@PC135

	!Sandbox: hologram material

Change 33794 on 2006/06/29 18:31:15 by seane@PC135

	some wip checkins

Change 33792 on 2006/06/29 18:29:58 by alex@PC6052

	bug fixes

Change 33791 on 2006/06/29 18:29:34 by alex@PC6052

	bug fixes

Change 33788 on 2006/06/29 18:23:41 by friedrich@PC089

	added dialogue

Change 33786 on 2006/06/29 18:20:06 by antoine@PC095

	add melee_01

Change 33782 on 2006/06/29 18:18:32 by antoine@PC095

	update motion

Change 33780 on 2006/06/29 18:15:49 by karl@PC084

	!B big change

Change 33779 on 2006/06/29 18:14:32 by hussein@PC6003

	Changed the end of harbor (part I)

Change 33778 on 2006/06/29 18:12:44 by karl@PC084

	!B re-sized version

Change 33777 on 2006/06/29 18:12:12 by karl@PC084

	!B re-sized version

Change 33776 on 2006/06/29 18:11:44 by karl@PC084

	!B re-sized version

Change 33775 on 2006/06/29 18:07:07 by orhan@PC007

	test




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3344---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 33774 on 2006/06/29 17:58:28 by andrew@PC029

	!B removed some unecessary files.

Change 33769 on 2006/06/29 17:44:44 by orhan@PC007

	test

Change 33768 on 2006/06/29 17:40:53 by florian@PC055

	new asset

Change 33766 on 2006/06/29 17:40:34 by florian@PC055

	changed asset

Change 33761 on 2006/06/29 17:28:16 by christopher@PC088

	!F added new hash support, ditched all support for max7




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3343---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 33760 on 2006/06/29 17:22:54 by stevenb@PC099

	!N Added temporary crouckPickUp Animation for  Ben

Change 33759 on 2006/06/29 17:19:43 by andrew@PC029

	Rename/Move: //data/Game02/Game/Objects/Characters/Human/Asian/Rifleman_light/_screenshot/rifleman_light_standard_cover_01.cdf To: //data/Game02/Game/Objects/Characters/Human/Asian/Rifleman_light/screenshot/rifleman_light_standard_cover_01.cdf
	Rename/Move: //data/Game02/Game/Objects/Characters/Human/Asian/Rifleman_light/_screenshot/rifleman_light_standard_cover_02.cdf To: //data/Game02/Game/Objects/Characters/Human/Asian/Rifleman_light/screenshot/rifleman_light_standard_cover_02.cdf
	Rename/Move: //data/Game02/Game/Objects/Characters/Human/Asian/Rifleman_light/_screenshot/rifleman_light_standard_cover_03.cdf To: //data/Game02/Game/Objects/Characters/Human/Asian/Rifleman_light/screenshot/rifleman_light_standard_cover_03.cdf
	Rename/Move: //data/Game02/Game/Objects/Characters/Human/Asian/Rifleman_light/_screenshot/rifleman_light_standard_cover_04.cdf To: //data/Game02/Game/Objects/Characters/Human/Asian/Rifleman_light/screenshot/rifleman_light_standard_cover_04.cdf
	Rename/Move: //data/Game02/Game/Objects/Characters/Human/Asian/Rifleman_light/_screenshot/rifleman_light_standard_cover_05.cdf To: //data/Game02/Game/Objects/Characters/Human/Asian/Rifleman_light/screenshot/rifleman_light_standard_cover_05.cdf
	Rename/Move: //data/Game02/Game/Objects/Characters/Human/Asian/Rifleman_light/_screenshot/rifleman_light_standard_cover_06.cdf To: //data/Game02/Game/Objects/Characters/Human/Asian/Rifleman_light/screenshot/rifleman_light_standard_cover_06.cdf
	Rename/Move: //data/Game02/Game/Objects/Characters/Human/Asian/Rifleman_light/_screenshot/rifleman_light_standard_cover_07.cdf To: //data/Game02/Game/Objects/Characters/Human/Asian/Rifleman_light/screenshot/rifleman_light_standard_cover_07.cdf
	Rename/Move: //data/Game02/Game/Objects/Characters/Human/Asian/Rifleman_light/_screenshot/rifleman_light_standard_cover_08.cdf To: //data/Game02/Game/Objects/Characters/Human/Asian/Rifleman_light/screenshot/rifleman_light_standard_cover_08.cdf
	Rename/Move: //data/Game02/Game/Objects/Characters/Human/Asian/Rifleman_light/_screenshot/rifleman_light_standard_cover_09.cdf To: //data/Game02/Game/Objects/Characters/Human/Asian/Rifleman_light/screenshot/rifleman_light_standard_cover_09.cdf
	Rename/Move: //data/Game02/Game/Objects/Characters/Human/Asian/Rifleman_light/_screenshot/rifleman_light_standard_cover_10.cdf To: //data/Game02/Game/Objects/Characters/Human/Asian/Rifleman_light/screenshot/rifleman_light_standard_cover_10.cdf
	Rename/Move: //data/Game02/Game/Objects/Characters/Human/Asian/Rifleman_light/_screenshot/rifleman_light_standard_cover_11.cdf To: //data/Game02/Game/Objects/Characters/Human/Asian/Rifleman_light/screenshot/rifleman_light_standard_cover_11.cdf
	Rename/Move: //data/Game02/Game/Objects/Characters/Human/Asian/Rifleman_light/_screenshot/rifleman_light_standard_cover_12.cdf To: //data/Game02/Game/Objects/Characters/Human/Asian/Rifleman_light/screenshot/rifleman_light_standard_cover_12.cdf
	Rename/Move: //data/Game02/Game/Objects/Characters/Human/Asian/Rifleman_light/_screenshot/rifleman_light_standard_cover_13.cdf To: //data/Game02/Game/Objects/Characters/Human/Asian/Rifleman_light/screenshot/rifleman_light_standard_cover_13.cdf
	Rename/Move: //data/Game02/Game/Objects/Characters/Human/Asian/Rifleman_light/_screenshot/rifleman_light_standard_cover_14.cdf To: //data/Game02/Game/Objects/Characters/Human/Asian/Rifleman_light/screenshot/rifleman_light_standard_cover_14.cdf
	Rename/Move: //data/Game02/Game/Objects/Characters/Human/Asian/Rifleman_light/_screenshot/rifleman_light_standard_cover_15.cdf To: //data/Game02/Game/Objects/Characters/Human/Asian/Rifleman_light/screenshot/rifleman_light_standard_cover_15.cdf
	Rename/Move: //data/Game02/Game/Objects/Characters/Human/Asian/Rifleman_light/_screenshot/rifleman_light_standard_cover_16.cdf To: //data/Game02/Game/Objects/Characters/Human/Asian/Rifleman_light/screenshot/rifleman_light_standard_cover_16.cdf
	Rename/Move: //data/Game02/Game/Objects/Characters/Human/Asian/Rifleman_light/_screenshot/rifleman_light_standard_cover_17.cdf To: //data/Game02/Game/Objects/Characters/Human/Asian/Rifleman_light/screenshot/rifleman_light_standard_cover_17.cdf

Change 33758 on 2006/06/29 17:19:34 by tom@PC076

	tune backlighting

Change 33757 on 2006/06/29 17:19:30 by andrew@PC029

	Rename/Move: //data/Game02/Game/Objects/Characters/Human/Asian/Rifleman_heavy/_screenshot/rifleman_heavy_standard_01.cdf To: //data/Game02/Game/Objects/Characters/Human/Asian/Rifleman_heavy/screenshot/rifleman_heavy_standard_01.cdf
	Rename/Move: //data/Game02/Game/Objects/Characters/Human/Asian/Rifleman_heavy/_screenshot/rifleman_heavy_standard_02.cdf To: //data/Game02/Game/Objects/Characters/Human/Asian/Rifleman_heavy/screenshot/rifleman_heavy_standard_02.cdf
	Rename/Move: //data/Game02/Game/Objects/Characters/Human/Asian/Rifleman_heavy/_screenshot/rifleman_heavy_standard_03.cdf To: //data/Game02/Game/Objects/Characters/Human/Asian/Rifleman_heavy/screenshot/rifleman_heavy_standard_03.cdf
	Rename/Move: //data/Game02/Game/Objects/Characters/Human/Asian/Rifleman_heavy/_screenshot/rifleman_heavy_standard_04.cdf To: //data/Game02/Game/Objects/Characters/Human/Asian/Rifleman_heavy/screenshot/rifleman_heavy_standard_04.cdf

Change 33756 on 2006/06/29 17:19:15 by andrew@PC029

	Rename/Move: //data/Game02/Game/Objects/Characters/Human/Asian/Officer/_screenshot/commander_a.cdf To: //data/Game02/Game/Objects/Characters/Human/Asian/Officer/screenshot/commander_a.cdf
	Rename/Move: //data/Game02/Game/Objects/Characters/Human/Asian/Officer/_screenshot/commander_b.cdf To: //data/Game02/Game/Objects/Characters/Human/Asian/Officer/screenshot/commander_b.cdf

Change 33753 on 2006/06/29 17:06:50 by frank@PC098

	fixed the replace me error

Change 33752 on 2006/06/29 17:03:44 by tom@PC076

	tune mip maps

Change 33748 on 2006/06/29 16:58:03 by timo@PC046

	upper portion bent

Change 33747 on 2006/06/29 16:54:01 by frank@PC098

	changed the glass material shader, some small fixen and tweak the vertex colours

Change 33746 on 2006/06/29 16:50:40 by nivaldo@PC070

	nothing

Change 33744 on 2006/06/29 16:49:44 by christian@PC080

	shapes optimizing

Change 33742 on 2006/06/29 16:47:59 by seane@PC135

	not much changed

Change 33739 on 2006/06/29 16:45:11 by nivaldo@PC070

	!N first pass

Change 33737 on 2006/06/29 16:42:32 by frank@PC098

	changed the glass amterial

Change 33736 on 2006/06/29 16:41:25 by tom@PC076

	spec map for brics

Change 33735 on 2006/06/29 16:39:04 by gregor@PC077

	fixed material settings for shiten on tank

Change 33733 on 2006/06/29 16:33:02 by timo@PC046

	kuanti_slicedbow detail objects

Change 33729 on 2006/06/29 16:32:01 by tom@PC076

	splited objects for good ocluder

Change 33727 on 2006/06/29 16:31:30 by timo@PC046

	detailed

Change 33726 on 2006/06/29 16:30:50 by timo@PC046

	!Sandbox: darkened floor, added frozenedge, added red hull

Change 33725 on 2006/06/29 16:30:49 by timo@PC046

	!Sandbox: darkened floor, added frozenedge, added red hull

Change 33724 on 2006/06/29 16:30:47 by timo@PC046

	!Sandbox: darkened floor, added frozenedge, added red hull

Change 33723 on 2006/06/29 16:30:45 by timo@PC046

	!Sandbox: darkened floor, added frozenedge, added red hull

Change 33722 on 2006/06/29 16:29:58 by tom@PC076

	add version for russ

Change 33721 on 2006/06/29 16:29:44 by tom@PC076

	tune frozen shader

Change 33719 on 2006/06/29 16:29:16 by tom@PC076

	fit railing high

Change 33718 on 2006/06/29 16:28:59 by tom@PC076

	add more details and tweak insde

Change 33717 on 2006/06/29 16:28:02 by tom@PC076

	!Sandbox: tune color and shading

Change 33716 on 2006/06/29 16:28:01 by tom@PC076

	!Sandbox: tune color and shading

Change 33714 on 2006/06/29 16:26:27 by tom@PC076

	!N version for school with les tiling and more bright downside

Change 33713 on 2006/06/29 16:25:22 by tom@PC076

	add more intresting contrast

Change 33711 on 2006/06/29 16:23:51 by tom@PC076

	!N textures for school in village

Change 33702 on 2006/06/29 16:20:08 by johnn@PC117

	!B Fixes animation issue when switching grenades
	!B C4 explosive graphical fixes
	!F C4 does enough damage to destroy AAA with 1
	!F Maximum of 3 C4 charges, fixes picking up C4 charges

Change 33700 on 2006/06/29 16:17:13 by kolly@PC6134

	!Sandbox: 123

Change 33698 on 2006/06/29 16:16:10 by stevenb@PC099

	!B adding signal jumpHigh for Dejan

Change 33697 on 2006/06/29 16:15:20 by nivaldo@PC070

	nothing

Change 33696 on 2006/06/29 16:06:19 by luciano@luciano

	!B fixed wrong transition directions

Change 33695 on 2006/06/29 16:06:02 by vlas@PC6044

	new token for island/village mission




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3342---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 33694 on 2006/06/29 15:55:16 by luciano@luciano

	!R tweaked Test_Guy

Change 33690 on 2006/06/29 15:48:13 by andrew@PC029

	!B removed. no longer needed as combat_nw files are instanced for these

Change 33688 on 2006/06/29 15:39:57 by andrew@PC029

	!B replaced relaxed run and walk strafes with combat versions

Change 33683 on 2006/06/29 15:30:30 by martinb@PC6115

	Made tank_commsofficer a Civilian Character.

Change 33679 on 2006/06/29 15:27:47 by nivaldo@PC070

	!B re-exported

Change 33678 on 2006/06/29 15:27:36 by vlas@PC6044

	navigation in pck ice area fixed

Change 33671 on 2006/06/29 15:17:10 by alex@PC6052

	bug fixes

Change 33670 on 2006/06/29 15:16:34 by alex@PC6052

	bug fixes

Change 33668 on 2006/06/29 15:14:33 by nivaldo@PC070

	!B minor changes on the feet

Change 33667 on 2006/06/29 15:12:34 by andrew@PC029

	!B added anim that was in bip format but never exported to caf format. replaced instanced fast with slow

Change 33666 on 2006/06/29 15:10:40 by andrew@PC029

	!B exported incorrectly

Change 33664 on 2006/06/29 15:07:13 by andrew@PC029

	!B exported incorrectly. fixed

Change 33663 on 2006/06/29 15:04:49 by marton@PC110

	for art pass

Change 33662 on 2006/06/29 15:04:34 by marton@PC110

	!N for art pass

Change 33660 on 2006/06/29 15:00:51 by tom@PC076

	!N school interior




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3341---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 33659 on 2006/06/29 14:52:43 by martinb@PC6115

	Armada WIP/fixes

Change 33656 on 2006/06/29 14:44:28 by friedrich@PC089

	made frozen bodies reset

Change 33655 on 2006/06/29 14:41:31 by marius@PC033

	changed texture

Change 33654 on 2006/06/29 14:38:57 by nivaldo@PC070

	!N first pass

Change 33652 on 2006/06/29 14:32:39 by nivaldo@PC070

	!N first pass

Change 33648 on 2006/06/29 14:26:50 by andrew@PC029

	!N !B added bip and replaced caf




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3340---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 33646 on 2006/06/29 14:11:08 by frank@PC098

	add the small vehicle factory

Change 33645 on 2006/06/29 14:10:52 by frank@PC098

	add the small vehicle factory

Change 33644 on 2006/06/29 14:08:54 by frank@PC098

	add the small vehicle factory

Change 33643 on 2006/06/29 14:04:57 by florian@PC055

	changed law volume

Change 33642 on 2006/06/29 14:02:52 by florian@PC055

	fixed ambience and changed reverb shapes

Change 33641 on 2006/06/29 13:56:21 by vlas@PC6044

	bug with waypoints fixed




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3339---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 33639 on 2006/06/29 13:10:26 by luciano@luciano

	!R Hostage civilian sets free when goes back to the player




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3338---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 33638 on 2006/06/29 12:53:27 by marcos@PC118

	tank tracks as roads

Change 33637 on 2006/06/29 12:52:36 by friedrich@PC089

	added door prefab

Change 33636 on 2006/06/29 12:50:41 by nivaldo@PC070

	!B loop fixed re-exported

Change 33631 on 2006/06/29 12:34:07 by frank@PC098

	new specular made for the motorpool

Change 33630 on 2006/06/29 12:33:49 by frank@PC098

	new specular

Change 33629 on 2006/06/29 12:31:50 by frank@PC098

	changed the specular




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3338---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 33626 on 2006/06/29 12:28:59 by frank@PC098

	new, final version

Change 33625 on 2006/06/29 12:28:43 by frank@PC098

	new, fianl version

Change 33624 on 2006/06/29 12:28:34 by seane@PC135

	!Sandbox: metal decal

Change 33623 on 2006/06/29 12:28:33 by seane@PC135

	!Sandbox: metal decal

Change 33622 on 2006/06/29 12:28:33 by seane@PC135

	!Sandbox: metal decal

Change 33621 on 2006/06/29 12:28:30 by frank@PC098

	new, final version

Change 33620 on 2006/06/29 12:23:26 by andrew@PC029

	Changed value of reloads turn speed multiplier from 3 to 0

Change 33619 on 2006/06/29 12:22:59 by florian@PC055

	changed curve style

Change 33618 on 2006/06/29 12:21:46 by florian@PC055

	changed curve style

Change 33617 on 2006/06/29 12:21:20 by nivaldo@PC070

	!B loop fixed

Change 33616 on 2006/06/29 12:19:58 by efgeni@PC082

	1 wip

Change 33613 on 2006/06/29 12:12:16 by florian@PC055

	changed curve style

Change 33609 on 2006/06/29 12:00:07 by florian@PC055

	some adds and changes

Change 33604 on 2006/06/29 11:48:41 by florian@PC055

	some changes

Change 33601 on 2006/06/29 11:45:26 by nivaldo@PC070

	!N first pass

Change 33600 on 2006/06/29 11:42:21 by chrisauty@PC653

	Export with all layers on

Change 33599 on 2006/06/29 11:28:28 by frank@PC098

	ground unit new setzup

Change 33598 on 2006/06/29 11:28:06 by frank@PC098

	dds file (not needed)

Change 33597 on 2006/06/29 11:27:33 by frank@PC098

	sperated into parts for screens and animation setup

Change 33596 on 2006/06/29 11:26:37 by frank@PC098

	new, seperated version, prepare for screens and animationen

Change 33595 on 2006/06/29 11:25:58 by nivaldo@PC070

	!N added
	combat_walkUphill_pistol_forward_fast_01
	combat_walkUphill_pistol_forward_slow_01
	stealth_walkUphill_pistol_forward_fast_01
	stealth_walkUphill_pistol_forward_slow_01

Change 33594 on 2006/06/29 11:24:38 by nivaldo@PC070

	!N re-exported

Change 33591 on 2006/06/29 11:21:31 by chrisauty@PC653

	Periodic checkin

Change 33588 on 2006/06/29 11:14:36 by tom@PC076

	change rail hight to 1,05 m

Change 33587 on 2006/06/29 11:14:08 by emil@PC054

	test for Kiev

Change 33586 on 2006/06/29 11:13:34 by nivaldo@PC070

	!N first pass

Change 33582 on 2006/06/29 11:11:44 by luciano@luciano

	!R Scientist archetypes tweaked

Change 33581 on 2006/06/29 11:08:27 by seane@PC135

	wip checkin




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3337---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 33579 on 2006/06/29 10:57:38 by chrisauty@PC653

	Periodic checkin

Change 33576 on 2006/06/29 10:52:44 by andrew@PC029

	!N added for screenshot stuff

Change 33573 on 2006/06/29 10:36:38 by nivaldo@PC070

	!B replaced

Change 33572 on 2006/06/29 10:35:05 by stevenb@PC099

	!N adding higher vault

Change 33569 on 2006/06/29 10:25:43 by christopher@PC088

	!Sandbox: hanno tweaked

Change 33568 on 2006/06/29 10:25:42 by christopher@PC088

	!Sandbox: hanno tweaked

Change 33565 on 2006/06/29 10:14:06 by seane@PC135

	wip checkin

Change 33563 on 2006/06/29 10:13:20 by friedrich@PC089

	made all scavengers spieces 2

Change 33560 on 2006/06/29 10:05:23 by nivaldo@PC070

	!N first pass




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3336---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 33557 on 2006/06/29 09:37:46 by andrew@PC029

	!B replaced with placeholder which works with ivos system and is somewhat responsive

Change 33542 on 2006/06/29 08:48:24 by nivaldo@PC070

	!N first pass




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3335---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 33540 on 2006/06/29 00:19:40 by christopher@PC088

	initial java sparrow model/rig/animation

Change 33539 on 2006/06/28 23:23:53 by christopher@PC088

	!Sandbox: added opacity for wings

Change 33538 on 2006/06/28 23:19:59 by christopher@PC088

	!Sandbox: tweaking finch texture (cloth)

Change 33537 on 2006/06/28 23:19:58 by christopher@PC088

	!Sandbox: tweaking finch texture (cloth)

Change 33536 on 2006/06/28 22:49:38 by christopher@PC088

	!Sandbox: finch mat

Change 33535 on 2006/06/28 22:49:38 by christopher@PC088

	!Sandbox: finch mat

Change 33534 on 2006/06/28 22:02:20 by sten@PC6030

	tweaked tank battle area

Change 33533 on 2006/06/28 21:54:57 by efgeni@PC082

	add details in the diffuse texture

Change 33532 on 2006/06/28 21:45:45 by martinb@PC6115

	Added archetype for BenB

Change 33531 on 2006/06/28 21:45:26 by martinb@PC6115

	Tweaked all Material Surface Types

Change 33530 on 2006/06/28 21:44:40 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33529 on 2006/06/28 21:43:43 by efgeni@PC082

	dont need anymore

Change 33528 on 2006/06/28 21:43:26 by efgeni@PC082

	j

Change 33527 on 2006/06/28 21:43:02 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33526 on 2006/06/28 21:42:40 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33525 on 2006/06/28 21:41:41 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33524 on 2006/06/28 21:39:55 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33523 on 2006/06/28 21:37:31 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33522 on 2006/06/28 21:37:28 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33521 on 2006/06/28 21:37:12 by efgeni@PC082

	jumpsuitsailor texture

Change 33520 on 2006/06/28 21:35:58 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33519 on 2006/06/28 21:32:38 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33518 on 2006/06/28 21:31:56 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33517 on 2006/06/28 21:29:33 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33516 on 2006/06/28 21:23:04 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33515 on 2006/06/28 21:22:38 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33514 on 2006/06/28 21:19:16 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33513 on 2006/06/28 21:18:59 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33512 on 2006/06/28 21:18:19 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33511 on 2006/06/28 21:18:17 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33510 on 2006/06/28 21:18:13 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33509 on 2006/06/28 21:18:11 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33508 on 2006/06/28 21:18:08 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33507 on 2006/06/28 21:18:06 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33506 on 2006/06/28 21:17:24 by ben@PC626

	new

Change 33505 on 2006/06/28 21:15:07 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33504 on 2006/06/28 21:15:04 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33503 on 2006/06/28 21:15:02 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33502 on 2006/06/28 21:15:00 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33501 on 2006/06/28 21:14:57 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33500 on 2006/06/28 21:14:55 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33499 on 2006/06/28 21:10:57 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33498 on 2006/06/28 21:10:50 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33497 on 2006/06/28 21:10:47 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33496 on 2006/06/28 21:07:04 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33495 on 2006/06/28 21:06:33 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33494 on 2006/06/28 21:06:13 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33493 on 2006/06/28 21:05:41 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33492 on 2006/06/28 21:05:39 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33491 on 2006/06/28 21:05:37 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33490 on 2006/06/28 21:05:34 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33489 on 2006/06/28 21:04:10 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33488 on 2006/06/28 20:57:27 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33487 on 2006/06/28 20:57:25 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33486 on 2006/06/28 20:57:22 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33485 on 2006/06/28 20:57:19 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33484 on 2006/06/28 20:47:44 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33483 on 2006/06/28 20:47:41 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33481 on 2006/06/28 20:05:34 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33480 on 2006/06/28 20:05:32 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33479 on 2006/06/28 20:05:29 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33478 on 2006/06/28 20:05:27 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33477 on 2006/06/28 20:05:25 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3334---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 33476 on 2006/06/28 19:57:58 by russ@PC6129

	checked in

Change 33475 on 2006/06/28 19:31:16 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33474 on 2006/06/28 19:29:21 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33473 on 2006/06/28 19:29:19 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33472 on 2006/06/28 19:25:39 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33471 on 2006/06/28 19:25:36 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33470 on 2006/06/28 19:18:59 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33469 on 2006/06/28 19:18:57 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33467 on 2006/06/28 19:17:14 by stevenb@PC099

	! Adding nw rotate lmg and high vault anim

Change 33466 on 2006/06/28 19:16:49 by stevenb@PC099

	!B adding anim for higher vault at 1.2 meters

Change 33465 on 2006/06/28 19:16:45 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33464 on 2006/06/28 19:16:43 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33463 on 2006/06/28 19:16:40 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33462 on 2006/06/28 19:16:37 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33461 on 2006/06/28 19:15:08 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33460 on 2006/06/28 19:14:38 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33459 on 2006/06/28 19:14:16 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33457 on 2006/06/28 19:12:45 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33456 on 2006/06/28 19:08:02 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33455 on 2006/06/28 19:06:04 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33454 on 2006/06/28 19:06:02 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33453 on 2006/06/28 19:03:48 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33452 on 2006/06/28 19:03:27 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33451 on 2006/06/28 19:03:09 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33450 on 2006/06/28 19:03:07 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33449 on 2006/06/28 19:01:55 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33448 on 2006/06/28 19:00:36 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33447 on 2006/06/28 19:00:14 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33446 on 2006/06/28 19:00:11 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33445 on 2006/06/28 19:00:09 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3333---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 33444 on 2006/06/28 18:57:46 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33442 on 2006/06/28 18:56:12 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33441 on 2006/06/28 18:55:48 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33440 on 2006/06/28 18:55:31 by chrisauty@PC653

	Periodic checkin

Change 33439 on 2006/06/28 18:55:25 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33437 on 2006/06/28 18:54:36 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33436 on 2006/06/28 18:54:34 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33435 on 2006/06/28 18:54:31 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33434 on 2006/06/28 18:54:29 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33433 on 2006/06/28 18:54:26 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33432 on 2006/06/28 18:54:24 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33431 on 2006/06/28 18:54:21 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33430 on 2006/06/28 18:54:19 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33429 on 2006/06/28 18:54:14 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33427 on 2006/06/28 18:52:05 by christian@PC080

	new sounds

Change 33425 on 2006/06/28 18:45:21 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33424 on 2006/06/28 18:45:18 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33423 on 2006/06/28 18:45:16 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33419 on 2006/06/28 18:39:50 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33418 on 2006/06/28 18:39:48 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33417 on 2006/06/28 18:39:45 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33416 on 2006/06/28 18:39:43 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33415 on 2006/06/28 18:39:40 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33414 on 2006/06/28 18:39:38 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33413 on 2006/06/28 18:39:35 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33412 on 2006/06/28 18:39:33 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33411 on 2006/06/28 18:39:30 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33410 on 2006/06/28 18:39:28 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33408 on 2006/06/28 18:35:09 by alex@PC6052

	added

Change 33406 on 2006/06/28 18:33:28 by alex@PC6052

	art pass

Change 33405 on 2006/06/28 18:30:04 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33404 on 2006/06/28 18:30:01 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33403 on 2006/06/28 18:29:58 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33402 on 2006/06/28 18:29:56 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33401 on 2006/06/28 18:28:54 by christian@PC080

	new sounds island

Change 33398 on 2006/06/28 18:26:01 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33397 on 2006/06/28 18:25:59 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33395 on 2006/06/28 18:25:12 by hanno@PC131

	seams fixed

Change 33394 on 2006/06/28 18:24:41 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33393 on 2006/06/28 18:24:38 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33392 on 2006/06/28 18:24:35 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33391 on 2006/06/28 18:24:33 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33390 on 2006/06/28 18:24:30 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33389 on 2006/06/28 18:24:27 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33386 on 2006/06/28 18:23:25 by luciano@luciano

	!F Civilian surrenders

Change 33385 on 2006/06/28 18:22:01 by marton@PC110

	for art pass

Change 33384 on 2006/06/28 18:13:38 by friedrich@PC089

	WIP streams

Change 33383 on 2006/06/28 18:11:45 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33382 on 2006/06/28 18:11:42 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33381 on 2006/06/28 18:11:40 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33379 on 2006/06/28 18:10:10 by hanno@PC131

	initial check-in

Change 33378 on 2006/06/28 18:09:35 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33377 on 2006/06/28 18:06:06 by vlas@PC6044

	sound pass

Change 33376 on 2006/06/28 18:06:00 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33373 on 2006/06/28 18:03:57 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33372 on 2006/06/28 18:03:40 by hussein@PC6003

	Fixed small issues

Change 33370 on 2006/06/28 18:03:07 by antoine@PC095

	first pass

Change 33368 on 2006/06/28 18:02:41 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33367 on 2006/06/28 18:02:14 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33366 on 2006/06/28 18:02:11 by orhan@PC007

	voxel,lights,shadows,objects

Change 33365 on 2006/06/28 18:02:11 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33363 on 2006/06/28 18:02:09 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33362 on 2006/06/28 18:02:06 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33361 on 2006/06/28 18:02:02 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33360 on 2006/06/28 18:01:56 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33359 on 2006/06/28 18:00:13 by karl@PC084

	changed the mighty tag!




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3332---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 33358 on 2006/06/28 17:58:58 by karl@PC084

	minor name change

Change 33357 on 2006/06/28 17:58:39 by stevenb@PC099

	!N adding new vault in higher position

Change 33356 on 2006/06/28 17:55:31 by antoine@PC095

	add frozen screenshot poses

Change 33355 on 2006/06/28 17:53:56 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33354 on 2006/06/28 17:53:52 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33353 on 2006/06/28 17:52:09 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33351 on 2006/06/28 17:51:25 by seane@PC135

	WIP checkin

Change 33350 on 2006/06/28 17:51:10 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33349 on 2006/06/28 17:48:38 by christian@PC080

	new sounds

Change 33347 on 2006/06/28 17:47:36 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33346 on 2006/06/28 17:47:25 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33345 on 2006/06/28 17:47:15 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33343 on 2006/06/28 17:44:20 by karl@PC084

	added layers/zoom-modes

Change 33341 on 2006/06/28 17:44:03 by karl@PC084

	added layers/zoom-modes

Change 33340 on 2006/06/28 17:43:47 by karl@PC084

	!B added layers/zoom-modes

Change 33339 on 2006/06/28 17:43:21 by karl@PC084

	re-exported chr and animations. changed position fixed zoom-modes

Change 33338 on 2006/06/28 17:34:46 by zoltan@PC111

	not used anymore

Change 33336 on 2006/06/28 17:34:12 by zoltan@PC111

	not used anymore

Change 33335 on 2006/06/28 17:31:38 by efgeni@PC082

	change smoothing groups

Change 33332 on 2006/06/28 17:29:06 by harry@DEMOPC64

	added screenshot position to ice level

Change 33329 on 2006/06/28 17:26:21 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Type

Change 33328 on 2006/06/28 17:26:18 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Type

Change 33327 on 2006/06/28 17:26:10 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Type

Change 33325 on 2006/06/28 17:19:31 by andrew@PC029

	!B re-arrangement complete

Change 33324 on 2006/06/28 17:17:13 by hanno@PC131

	all gaps closed; some weird seams need to be fixed




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3331---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 33319 on 2006/06/28 16:53:46 by friedrich@PC089

	WIP

Change 33318 on 2006/06/28 16:53:27 by christopher@PC088

	"Add New Attachment Points", adds "weaponPos_hurricane", "weaponPos_rifle02", "weaponPos_rifle01", "weaponPos_pistol_R_hip", "weaponPos_pistol_R_leg", "weaponPos_grenade_R_hip", "weaponPos_law", "weaponPos_grenade_L_hip", "weaponPos_pistol_L_hip", "weaponPos_pistol_L_leg" automatically to characters.

Change 33317 on 2006/06/28 16:51:18 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33316 on 2006/06/28 16:50:48 by friedrich@PC089

	not sure if i even changed something :S

Change 33315 on 2006/06/28 16:48:40 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33314 on 2006/06/28 16:48:37 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33313 on 2006/06/28 16:48:34 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33312 on 2006/06/28 16:48:31 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33311 on 2006/06/28 16:48:28 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33310 on 2006/06/28 16:48:23 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33309 on 2006/06/28 16:48:17 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33308 on 2006/06/28 16:48:12 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33307 on 2006/06/28 16:48:09 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33306 on 2006/06/28 16:47:46 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33305 on 2006/06/28 16:47:44 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33304 on 2006/06/28 16:47:41 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33303 on 2006/06/28 16:47:37 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33302 on 2006/06/28 16:47:33 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33301 on 2006/06/28 16:47:30 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33300 on 2006/06/28 16:46:53 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33299 on 2006/06/28 16:46:50 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33298 on 2006/06/28 16:46:48 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33297 on 2006/06/28 16:46:43 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33296 on 2006/06/28 16:46:41 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33295 on 2006/06/28 16:46:31 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33294 on 2006/06/28 16:46:26 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33293 on 2006/06/28 16:46:23 by martinb@PC6115

	!Sandbox: Tweaked Material Surface Types

Change 33291 on 2006/06/28 16:44:00 by nivaldo@PC070

	!B re-exported

Change 33290 on 2006/06/28 16:42:19 by martinb@PC6115

	Added light grenadier to Flanker/Camp

Change 33287 on 2006/06/28 16:39:40 by andrew@PC029

	!B reorganisation

Change 33284 on 2006/06/28 16:28:23 by sten@PC6030

	new material for sphere, to make rocks and cliff surface texture fit each other

Change 33283 on 2006/06/28 16:22:39 by christian@PC080

	seagull 3d

Change 33280 on 2006/06/28 16:09:17 by timo@PC046

	alien floor texture 2

Change 33279 on 2006/06/28 16:09:13 by andrew@PC029

	!B added old screenshot poses

Change 33278 on 2006/06/28 16:08:27 by timo@PC046

	alien floor texture 1

Change 33277 on 2006/06/28 16:06:14 by andrew@PC029

	!N added

Change 33276 on 2006/06/28 16:06:02 by andrew@PC029

	!B fixed

Change 33275 on 2006/06/28 16:04:00 by timur@Timur_Code

	!B Spec chanegs, level statsreporting improvements

Change 33274 on 2006/06/28 16:03:49 by seane@PC135

	!Sandbox: alien fluff




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3330---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 33272 on 2006/06/28 15:56:28 by andrew@PC029

	!N added

Change 33271 on 2006/06/28 15:56:11 by nivaldo@PC070

	!B re-exported

Change 33270 on 2006/06/28 15:50:15 by harry@DEMOPC64

	!Sandbox: !N tweaked version for ice level

Change 33268 on 2006/06/28 15:38:33 by harry@DEMOPC64

	!Sandbox: !F assigned frozen shader

Change 33267 on 2006/06/28 15:38:29 by harry@DEMOPC64

	!Sandbox: !F assigned frozen shader

Change 33264 on 2006/06/28 15:22:15 by martinb@PC6115

	Fixed Heavy Guys, added Leader models.

Change 33263 on 2006/06/28 15:20:11 by nivaldo@PC070

	!N re-exported

Change 33262 on 2006/06/28 15:17:44 by christian@PC080

	rooster crow

Change 33257 on 2006/06/28 15:10:53 by tom@PC076

	fix proxys

Change 33256 on 2006/06/28 15:10:43 by friedrich@PC089

	changed scavenger species from 3 to 2

Change 33255 on 2006/06/28 15:09:45 by andrew@PC029

	!B re-arrangement 3

Change 33254 on 2006/06/28 15:09:25 by andrew@PC029

	!B no longer needed

Change 33252 on 2006/06/28 15:00:17 by marton@PC110

	for screenshots

Change 33251 on 2006/06/28 14:57:45 by gregor@PC077

	fixed material of mounted shiten / tripod / handles on tamk

Change 33249 on 2006/06/28 14:55:45 by nivaldo@PC070

	!B re-exported

Change 33247 on 2006/06/28 14:46:52 by martinb@PC6115

	!Sandbox: Tweaked Surface Types

Change 33246 on 2006/06/28 14:46:06 by andrew@PC029

	!B re-arrangement 2

Change 33244 on 2006/06/28 14:43:13 by marton@PC110

	fixed material issue on MG




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3329---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 33243 on 2006/06/28 14:41:59 by martinb@PC6115

	!Sandbox: Tweaked Surface Types

Change 33242 on 2006/06/28 14:41:49 by martinb@PC6115

	!Sandbox: Tweaked Surface Types

Change 33241 on 2006/06/28 14:41:45 by martinb@PC6115

	!Sandbox: Tweaked Surface Types

Change 33240 on 2006/06/28 14:41:41 by martinb@PC6115

	!Sandbox: Tweaked Surface Types

Change 33239 on 2006/06/28 14:41:37 by martinb@PC6115

	!Sandbox: Tweaked Surface Types

Change 33238 on 2006/06/28 14:41:33 by martinb@PC6115

	!Sandbox: Tweaked Surface Types

Change 33237 on 2006/06/28 14:41:28 by martinb@PC6115

	!Sandbox: Tweaked Surface Types

Change 33236 on 2006/06/28 14:41:24 by martinb@PC6115

	!Sandbox: Tweaked Surface Types

Change 33235 on 2006/06/28 14:41:21 by martinb@PC6115

	!Sandbox: Tweaked Surface Types

Change 33234 on 2006/06/28 14:41:17 by martinb@PC6115

	!Sandbox: Tweaked Surface Types

Change 33233 on 2006/06/28 14:41:14 by martinb@PC6115

	!Sandbox: Tweaked Surface Types

Change 33232 on 2006/06/28 14:41:10 by martinb@PC6115

	!Sandbox: Tweaked Surface Types

Change 33231 on 2006/06/28 14:40:55 by martinb@PC6115

	!Sandbox: Tweaked Surface Types

Change 33230 on 2006/06/28 14:40:38 by martinb@PC6115

	!Sandbox: Tweaked Surface Types

Change 33229 on 2006/06/28 14:38:12 by harry@DEMOPC64

	!Sandbox: glass

Change 33228 on 2006/06/28 14:37:30 by andrew@PC029

	re-arranged a bit

Change 33225 on 2006/06/28 14:28:23 by marton@PC110

	for the texture update

Change 33222 on 2006/06/28 14:24:32 by christian@PC080

	rebuilt

Change 33215 on 2006/06/28 14:19:10 by seane@PC135

	!Sandbox: open door

Change 33214 on 2006/06/28 14:17:35 by andrew@PC029

	!B no longer needed

Change 33210 on 2006/06/28 14:04:48 by seane@PC135

	!Sandbox: adding different door colour for open

Change 33209 on 2006/06/28 14:02:43 by marius@PC033

	details

Change 33208 on 2006/06/28 13:58:27 by harry@DEMOPC64

	!Sandbox: made frozen layer less strong

Change 33207 on 2006/06/28 13:41:49 by harry@DEMOPC64

	!Sandbox: added frozen layers

Change 33204 on 2006/06/28 13:10:32 by harry@DEMOPC64

	!Sandbox: added a grate texuture so we can see under the bridge while walking on it




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3328---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 33198 on 2006/06/28 12:57:19 by luciano@luciano

	!F smartobject usage for civilian surrender

Change 33195 on 2006/06/28 12:53:46 by christian@PC080

	island

Change 33194 on 2006/06/28 12:48:03 by andrew@PC029

	!B removed old comments

Change 33192 on 2006/06/28 12:42:04 by christian@PC080

	island

Change 33183 on 2006/06/28 12:29:58 by mathias@PC051

	!B

Change 33181 on 2006/06/28 12:23:28 by andrew@PC029

	!B removed //-------replace later
	combat_walk_nw_back_01					=	combat\combat_walk_nw_back_slow_01.caf
	combat_walk_nw_forward_01				=	combat\combat_walk_nw_forward_fast_01.caf

Change 33176 on 2006/06/28 12:15:13 by mathias@PC051

	!N




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3327---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 33173 on 2006/06/28 11:54:31 by nivaldo@PC070

	!N re-exported

Change 33171 on 2006/06/28 11:49:48 by andrew@PC029

	!B removed

Change 33170 on 2006/06/28 11:48:57 by andrew@PC029

	Rename/Move: //data/Game02/Game/Animations/human/male/combat/combat_walkdownhill_nw_forward_fast_01a.caf To: //data/Game02/Game/Animations/human/male/combat/combat_walkDownhill_nw_forward_fast_01.caf

Change 33169 on 2006/06/28 11:48:43 by andrew@PC029

	!N add

Change 33167 on 2006/06/28 11:48:22 by andrew@PC029

	Rename/Move: //data/Game02/Game/Animations/human/male/combat/combat_walkdownhill_nw_forward_fast_01.caf To: //data/Game02/Game/Animations/human/male/combat/combat_walkdownhill_nw_forward_fast_01a.caf

Change 33166 on 2006/06/28 11:47:34 by nivaldo@PC070

	!N first pass

Change 33165 on 2006/06/28 11:38:30 by ben@PC626

	new

Change 33164 on 2006/06/28 11:38:06 by chrisauty@PC653

	Periodic checkin

Change 33163 on 2006/06/28 11:32:30 by frank@PC098

	fixed the proxy error

Change 33162 on 2006/06/28 11:29:40 by hanno@PC131

	lowpoly added

Change 33161 on 2006/06/28 11:28:41 by tom@PC076

	^new version for crater

Change 33160 on 2006/06/28 11:20:43 by stevenb@PC099

	!N Adding new JumpSuit Sailor cal file

Change 33155 on 2006/06/28 11:08:22 by timo@PC046

	bridge command console

Change 33154 on 2006/06/28 11:07:15 by timo@PC046

	revised

Change 33153 on 2006/06/28 10:54:08 by ben@PC626

	added ShootAt case

Change 33148 on 2006/06/28 10:23:32 by alex@PC6052

	old files

Change 33147 on 2006/06/28 10:23:21 by alex@PC6052

	old




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3326---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 33145 on 2006/06/28 10:09:42 by harry@DEMOPC64

	fix

Change 33143 on 2006/06/28 09:54:21 by nivaldo@PC070

	!N first pass

Change 33142 on 2006/06/28 09:53:49 by harry@DEMOPC64

	!Sandbox: !N subsurface scattering version

Change 33141 on 2006/06/28 09:49:14 by orhan@PC007

	t

Change 33140 on 2006/06/28 09:24:50 by MartinM@Martin_Dev64

	!B nice printout when creating LevelStats of multiple levels

Change 33139 on 2006/06/28 09:19:23 by christian@PC080

	implemented sounds in env project

Change 33138 on 2006/06/28 09:15:25 by nivaldo@PC070

	!B re-exported

Change 33134 on 2006/06/28 08:41:25 by nivaldo@PC070

	!B corrected in-place mode




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3325---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 33133 on 2006/06/27 22:42:31 by harry@DEMOPC64

	evening settings

Change 33132 on 2006/06/27 22:39:28 by harry@DEMOPC64

	!Sandbox: !N ocean shader  for armada mission

Change 33131 on 2006/06/27 22:31:44 by sten@PC6030

	changed camp flowgraphs, changed start valley used for VTOL flight, added NPC tanks at river section

Change 33130 on 2006/06/27 22:13:29 by harry@DEMOPC64

	ice level artpass

Change 33128 on 2006/06/27 20:13:28 by martinb@PC6115

	WIP

Change 33127 on 2006/06/27 20:03:27 by ben@PC626

	safety checkin - AB3 AI placement WIP

Change 33124 on 2006/06/27 20:02:41 by ben@PC626

	tweaked journalist (squad as placeholder)




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3324---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 33120 on 2006/06/27 19:51:57 by kolly@PC6134

	art

Change 33118 on 2006/06/27 19:37:25 by russ@PC6129

	daily checkin

Change 33117 on 2006/06/27 19:36:58 by martinb@PC6115

	Added rifleman_heavy_standard models to Heavy guys.

Change 33114 on 2006/06/27 19:09:39 by alex@PC6052

	art pass

Change 33113 on 2006/06/27 19:07:04 by efgeni@PC082

	wip

Change 33111 on 2006/06/27 19:00:58 by marius@PC033

	changed bases, textures, terrain




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3323---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 33109 on 2006/06/27 18:56:59 by martinb@PC6115

	Added particle effects to Props prefabs.

Change 33107 on 2006/06/27 18:35:23 by MartinM@Martin_Dev64

	!F Automated LevelStats export of all levels

Change 33106 on 2006/06/27 18:30:32 by vlas@PC6044

	making it frozen

Change 33104 on 2006/06/27 18:23:43 by felix@PC062

	!ASO textured shaft beams, duplicated rib6 ID and increased specularity for better visual seperation of elements

Change 33103 on 2006/06/27 18:22:15 by felix@PC062

	!ASO textured shaft beams

Change 33102 on 2006/06/27 18:16:11 by hanno@PC131

	nipples removed

Change 33099 on 2006/06/27 18:09:06 by seane@PC135

	wip checkins of various goodies

Change 33098 on 2006/06/27 18:07:37 by chrisauty@PC653

	periodic checkin

Change 33097 on 2006/06/27 18:06:52 by seane@PC135

	wip checkin

Change 33096 on 2006/06/27 18:06:36 by seane@PC135

	wip checkin

Change 33095 on 2006/06/27 18:01:27 by timo@PC046

	possible fix?




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3322---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 33093 on 2006/06/27 18:00:00 by harry@DEMOPC64

	!Sandbox: !B adjusted to new frozen light settings

Change 33092 on 2006/06/27 17:59:56 by hussein@PC6003

	Splitted on Fg in AB1 into two parts, fixed small issues, fixed a performance issuse with the jets, worked in the ai fgs

Change 33091 on 2006/06/27 17:59:37 by harry@DEMOPC64

	!Sandbox: !N for ice level a better looking river effect

Change 33089 on 2006/06/27 17:52:57 by seane@PC135

	!Sandbox: fixed pinkness

Change 33088 on 2006/06/27 17:52:02 by friedrich@PC089

	added level connections

Change 33087 on 2006/06/27 17:51:40 by friedrich@PC089

	added level connections

Change 33085 on 2006/06/27 17:48:47 by timo@PC046

	revised

Change 33082 on 2006/06/27 17:47:14 by Dima@PC047

	overpatching texture 1st person hand

Change 33080 on 2006/06/27 17:37:36 by seane@PC135

	added red signal light

Change 33077 on 2006/06/27 17:30:42 by seane@PC135

	!Sandbox: blue scanner stuff

Change 33075 on 2006/06/27 17:28:16 by hanno@PC131

	feets added

Change 33074 on 2006/06/27 17:26:44 by seane@PC135

	!Sandbox: green scanning effect

Change 33070 on 2006/06/27 17:18:56 by Dima@PC047

	make transient object for test

Change 33069 on 2006/06/27 17:17:57 by karl@PC084

	!B added anims for zoom-modes and melee

Change 33068 on 2006/06/27 17:17:33 by karl@PC084

	!B added different zoom mode anims and melee

Change 33067 on 2006/06/27 17:17:03 by karl@PC084

	!B re-exported animations and chr-file with added helpers

Change 33066 on 2006/06/27 17:16:06 by karl@PC084

	!N new anims for melee and different zoom-modes




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3321---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 33060 on 2006/06/27 16:58:03 by vlas@PC6044

	preparing sound shapes for sound pass

Change 33057 on 2006/06/27 16:57:10 by nivaldo@PC070

	!B re-exported

Change 33056 on 2006/06/27 16:49:16 by timo@PC046

	rotated 45

Change 33055 on 2006/06/27 16:47:14 by harry@DEMOPC64

	!Sandbox: added bubbles

Change 33054 on 2006/06/27 16:47:13 by harry@DEMOPC64

	!Sandbox: added bubbles

Change 33053 on 2006/06/27 16:47:12 by harry@DEMOPC64

	!Sandbox: added bubbles

Change 33045 on 2006/06/27 16:27:26 by timo@PC046

	temp texture

Change 33044 on 2006/06/27 16:27:03 by timo@PC046

	for military_trackball

Change 33043 on 2006/06/27 16:26:21 by timo@PC046

	for military_trackball

Change 33042 on 2006/06/27 16:26:15 by christopher@PC088

	initial weighted sailor rig with phys setup

Change 33041 on 2006/06/27 16:25:58 by timo@PC046

	rugged trackball

Change 33040 on 2006/06/27 16:25:16 by timo@PC046

	added trackball

Change 33039 on 2006/06/27 16:25:04 by timo@PC046

	added placeholder texture

Change 33038 on 2006/06/27 16:10:52 by seane@PC135

	WIP checkins

Change 33037 on 2006/06/27 16:05:01 by luciano@luciano

	!R Scientist archetipes tweaked and using Civilian AICharacter




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3320---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

No changes in Database


/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3319---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 33028 on 2006/06/27 15:31:31 by emil@PC054

	!N template file for the large_wide_wire_bridge; special request from multiplayer

Change 33027 on 2006/06/27 15:29:04 by harry@DEMOPC64

	!Sandbox: !N sub-surface scattering version

Change 33026 on 2006/06/27 15:28:00 by seane@PC135

	fixed some bugs and various thinggies

Change 33023 on 2006/06/27 15:24:14 by frank@PC098

	new version (normal map)

Change 33017 on 2006/06/27 15:10:43 by hanno@PC131

	started the face

Change 33016 on 2006/06/27 15:03:02 by ivo@ivo

	!F - something went wrong

Change 33013 on 2006/06/27 14:46:33 by andrew@PC029

	!B added uphill and downhill for nw

Change 33011 on 2006/06/27 14:34:09 by ivo@ivo

	!F - cleanups / removed damage table

Change 33008 on 2006/06/27 14:27:10 by seane@PC135

	some fixes

Change 33006 on 2006/06/27 14:23:17 by gregor@PC077

	assigned right material

Change 33005 on 2006/06/27 14:22:58 by nivaldo@PC070

	!B spine bent to the front

Change 33004 on 2006/06/27 14:22:14 by gregor@PC077

	assigned the right material

Change 33003 on 2006/06/27 14:21:56 by friedrich@PC089

	worked on sewers (ai point fixes, a few new objects, new stream etc.)

Change 33002 on 2006/06/27 14:11:50 by andrew@PC029

	!N added




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3318---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 32998 on 2006/06/27 13:45:09 by christian@PC080

	ambient volumes tweeked




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3317---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 32996 on 2006/06/27 12:54:35 by chrisauty@PC653

	Periodic checkin

Change 32994 on 2006/06/27 12:45:48 by tom@PC076

	fix LOD pivot

Change 32990 on 2006/06/27 12:36:58 by nivaldo@PC070

	reexported

Change 32989 on 2006/06/27 12:34:28 by hanno@PC131

	initial check-in

Change 32988 on 2006/06/27 12:31:33 by tom@PC076

	add slope versions

Change 32987 on 2006/06/27 12:31:19 by felix@PC062

	!N second variant for across bridge, needs new textures for floor section

Change 32985 on 2006/06/27 12:20:28 by marius@PC033

	details

Change 32983 on 2006/06/27 12:14:59 by gregor@PC077

	changed ironsight

Change 32981 on 2006/06/27 12:13:07 by felix@PC062

	!ASO textured

Change 32979 on 2006/06/27 12:08:27 by gregor@PC077

	changed ironsight

Change 32978 on 2006/06/27 12:01:02 by felix@PC062

	!N new bridge variant for sewers




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3316---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 32968 on 2006/06/27 11:44:12 by seane@PC135

	added CJs sprinker stuff

Change 32963 on 2006/06/27 11:39:02 by seane@PC135

	added more water stuff

Change 32962 on 2006/06/27 11:36:15 by marius@PC033

	fixed SMGs

Change 32959 on 2006/06/27 11:27:13 by seane@PC135

	added waters for sinks, hot and cold

Change 32958 on 2006/06/27 11:26:32 by seane@PC135

	!Sandbox: steam for hot water

Change 32956 on 2006/06/27 11:23:16 by nivaldo@PC070

	!N first pass

Change 32949 on 2006/06/27 11:10:27 by gregor@PC077

	checked proxy

Change 32948 on 2006/06/27 11:10:04 by gregor@PC077

	checked proxy

Change 32945 on 2006/06/27 11:00:33 by seane@PC135

	!Sandbox: water for sinks etc




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3315---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 32943 on 2006/06/27 10:53:09 by andrew@PC029

	!b slight update

Change 32941 on 2006/06/27 10:45:14 by andrew@PC029

	!N added

Change 32939 on 2006/06/27 10:42:22 by marius@PC033

	details

Change 32936 on 2006/06/27 10:26:32 by seane@PC135

	WIP checkin

Change 32935 on 2006/06/27 10:26:05 by christian@PC080

	volumes changed

Change 32934 on 2006/06/27 10:24:45 by felix@PC062

	!B mirrored over to align the piece correctly

Change 32932 on 2006/06/27 10:04:27 by timo@PC046

	re-exported shower

Change 32931 on 2006/06/27 10:04:17 by timo@PC046

	moved seat pivot

Change 32930 on 2006/06/27 10:02:47 by timo@PC046

	moved pivot pos

Change 32927 on 2006/06/27 10:00:56 by timo@PC046

	fix




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3314---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 32924 on 2006/06/27 09:57:23 by timo@PC046

	for alien level

Change 32923 on 2006/06/27 09:54:00 by marius@PC033

	details

Change 32922 on 2006/06/27 09:53:46 by timo@PC046

	bowpiece lod2

Change 32921 on 2006/06/27 09:50:58 by timo@PC046

	bow of kuanti for alien level

Change 32920 on 2006/06/27 09:45:19 by hanno@PC131

	eye_overlay reactivated

Change 32919 on 2006/06/27 09:42:20 by gregor@PC077

	fixed proxy

Change 32918 on 2006/06/27 09:40:03 by marius@PC033

	textures, details

Change 32915 on 2006/06/27 09:31:59 by timo@PC046

	bathroom elements for interaction

Change 32914 on 2006/06/27 09:31:06 by timo@PC046

	seperated into elements

Change 32913 on 2006/06/27 09:24:20 by martinb@PC6115

	WIP

Change 32910 on 2006/06/27 08:58:32 by harry@DEMOPC64

	art pass on ice level

Change 32907 on 2006/06/27 08:57:44 by marius@PC033

	terrain, vegetation

Change 32905 on 2006/06/27 08:45:14 by nivaldo@PC070

	reexported




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3313---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

No changes in Database


/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3312---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 32896 on 2006/06/26 22:10:46 by martinb@PC6115

	Hidepoints added for major larger props.




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3311---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 32890 on 2006/06/26 21:27:54 by sten@PC6030

	added helicopter and tweaked AAA placement at first AB

Change 32889 on 2006/06/26 21:21:29 by marius@PC033

	terrain. vegetation

Change 32888 on 2006/06/26 21:20:41 by christopher@PC088

	!N initial turtle rig/weighting

Change 32886 on 2006/06/26 21:16:28 by christian@PC080

	levels balanced




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3310---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 32881 on 2006/06/26 20:12:21 by marius@PC033

	train station




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3309---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 32879 on 2006/06/26 19:35:13 by ivo@ivo

	!B - fixed bug in multilayer animation and  aim-ik / LMG for Hunter

Change 32878 on 2006/06/26 19:26:05 by harry@DEMOPC64

	!Sandbox: !B removed vertex colors to avoid road gets black at the end

Change 32877 on 2006/06/26 19:12:34 by russ@PC6129

	daily check in




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3308---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 32874 on 2006/06/26 19:01:29 by gregor@PC077

	changed parameters on metal shader and added colors in diffuse

Change 32873 on 2006/06/26 18:58:44 by kolly@PC6134

	art

Change 32871 on 2006/06/26 18:52:13 by harry@DEMOPC64

	!Sandbox: made brighter

Change 32870 on 2006/06/26 18:47:59 by hussein@PC6003

	Working on harbor (fixed some ai forbidden areas, fixed sound issue and added prototype crane)

Change 32869 on 2006/06/26 18:42:48 by alex@PC6052

	update

Change 32868 on 2006/06/26 18:32:19 by friedrich@PC089

	some fixes regarding objects on top of sewers; added particles lyr

Change 32863 on 2006/06/26 18:15:55 by felix@PC062

	new version

Change 32862 on 2006/06/26 18:14:13 by felix@PC062

	version without additional cables

Change 32856 on 2006/06/26 18:04:07 by vlas@PC6044

	veg pass for new cove

Change 32853 on 2006/06/26 18:03:04 by vlas@PC6044

	fixed




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3307---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 32845 on 2006/06/26 17:55:18 by friedrich@PC089

	felix's changes (lights, new objects etc.)

Change 32840 on 2006/06/26 17:49:26 by gregor@PC077

	changed shader parameters

Change 32838 on 2006/06/26 17:44:59 by gregor@PC077

	changed shader parameters

Change 32836 on 2006/06/26 17:38:30 by felix@PC062

	decorative shaft cables

Change 32832 on 2006/06/26 17:36:03 by MartinM@Martin_Dev64

	!R moved configs into config folder - profiles will go to windows folder one day

Change 32829 on 2006/06/26 17:20:13 by felix@PC062

	xform trouble

Change 32828 on 2006/06/26 17:18:32 by felix@PC062

	fixed xform

Change 32827 on 2006/06/26 17:15:39 by harry@DEMOPC64

	!Sandbox: made brighter

Change 32824 on 2006/06/26 17:04:39 by felix@PC062

	textures for ice window

Change 32823 on 2006/06/26 17:03:08 by christopher@PC088

	!B fixed the keybinding exposure for UV tools

Change 32822 on 2006/06/26 17:00:47 by stevenb@PC099

	loco file

Change 32820 on 2006/06/26 16:57:28 by christopher@PC088

	!F user editable rot center

Change 32819 on 2006/06/26 16:57:16 by harry@DEMOPC64

	!Sandbox: for ice level

Change 32817 on 2006/06/26 16:54:06 by frank@PC098

	4 meters version pivot fix

Change 32816 on 2006/06/26 16:53:41 by alex@PC6052

	update

Change 32814 on 2006/06/26 16:52:10 by frank@PC098

	new version (4 meters version) requested by marius for deathmach map

Change 32812 on 2006/06/26 16:51:39 by nivaldo@PC070

	reexported

Change 32811 on 2006/06/26 16:50:17 by christopher@PC088

	!F Added TCPIP support to grab updates from a server on the interweb. (3rd party support)

Change 32810 on 2006/06/26 16:49:35 by christopher@PC088

	!F added keybinding support for new UV tools

Change 32809 on 2006/06/26 16:49:22 by harry@DEMOPC64

	for ice level

Change 32807 on 2006/06/26 16:49:17 by chrisauty@PC653

	Added new lighttype for submarine

Change 32806 on 2006/06/26 16:45:58 by stevenb@PC099

	adding crouch stuff

Change 32805 on 2006/06/26 16:45:53 by felix@PC062

	breakable window for cable docks

Change 32803 on 2006/06/26 16:45:01 by felix@PC062

	textures for gravity stream rings

Change 32802 on 2006/06/26 16:44:27 by felix@PC062

	latest kiev delivery

Change 32800 on 2006/06/26 16:44:04 by felix@PC062

	2nd pass gravity stream rings

Change 32799 on 2006/06/26 16:43:44 by felix@PC062

	2nd pass cable docks and connecting cables




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3306---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 32796 on 2006/06/26 16:32:13 by dejan@PC057

	!F hunter - approach closer to target when it's too far
	!F hunter - continue idle job when there are no enemies anymore

Change 32794 on 2006/06/26 16:29:23 by harry@DEMOPC64

	!Sandbox: fitted to new lighting

Change 32793 on 2006/06/26 16:28:39 by christopher@PC088

	icons for uv tools

Change 32791 on 2006/06/26 16:27:30 by antoine@PC095

	update export for code

Change 32790 on 2006/06/26 16:25:21 by antoine@PC095

	add helper position

Change 32789 on 2006/06/26 16:24:33 by gregor@PC077

	changed nodraw(matid)/illum to nodraw/nodraw

Change 32786 on 2006/06/26 16:22:17 by nivaldo@PC070

	first pass

Change 32785 on 2006/06/26 16:20:08 by gregor@PC077

	checked the mtl why there is no texture

Change 32783 on 2006/06/26 16:17:51 by friedrich@PC089

	checkin for sean

Change 32781 on 2006/06/26 16:14:39 by andrew@PC029

	added some prone pistol walks

Change 32780 on 2006/06/26 16:12:19 by andrew@PC029

	removed

Change 32779 on 2006/06/26 16:11:51 by gregor@PC077

	checked in wrong file

Change 32778 on 2006/06/26 16:11:41 by christopher@PC088

	!F added UV manipulation tools Efgeni has been begging for for 6 months now.

Change 32777 on 2006/06/26 16:10:05 by gregor@PC077

	we dont check in dds

Change 32775 on 2006/06/26 16:07:30 by gregor@PC077

	new textures

Change 32774 on 2006/06/26 16:07:18 by sten@PC6030

	updated sphere tank battle section

Change 32770 on 2006/06/26 16:02:28 by andrew@PC029

	added pistol aims

Change 32768 on 2006/06/26 15:59:45 by marius@PC033

	train station

Change 32766 on 2006/06/26 15:58:34 by marius@PC033

	train station

Change 32765 on 2006/06/26 15:57:16 by mikko@mikko2

	!R - moving things from //data to //depot

Change 32764 on 2006/06/26 15:56:08 by timo@PC046

	added surface type

Change 32763 on 2006/06/26 15:54:21 by timo@PC046

	added surface type

Change 32762 on 2006/06/26 15:53:00 by stevenb@PC099

	adding pistol LMGs

Change 32761 on 2006/06/26 15:52:53 by andrew@PC029

	added

Change 32760 on 2006/06/26 15:52:33 by timo@PC046

	added surface type

Change 32759 on 2006/06/26 15:51:59 by harry@DEMOPC64

	!Sandbox: made brighter

Change 32758 on 2006/06/26 15:50:44 by timo@PC046

	changed surface types

Change 32757 on 2006/06/26 15:48:58 by mikko@mikko2

	!R - Changed the name of the AIGroupTacticalEvaluation to AIGroupTactic.

Change 32755 on 2006/06/26 15:43:03 by tiago@Tiago_Code

	!B missing textures

Change 32754 on 2006/06/26 15:42:25 by chrisauty@PC653

	Updated submarine arch.

Change 32749 on 2006/06/26 15:37:50 by timo@PC046

	added surface type

Change 32748 on 2006/06/26 15:34:54 by timo@PC046

	added surface type

Change 32744 on 2006/06/26 15:30:45 by marius@PC033

	started adding train station, replaced all invisible walls

Change 32741 on 2006/06/26 15:29:39 by zoltan@PC111

	re-exported (parts were missing before)

Change 32740 on 2006/06/26 15:29:30 by tom@PC076

	remove wooden back part

Change 32739 on 2006/06/26 15:27:49 by andrew@PC029

	added

Change 32737 on 2006/06/26 15:24:09 by zoltan@PC111

	modified ladder area, and removed antenne

Change 32736 on 2006/06/26 15:21:02 by timo@PC046

	recheckin to fix a material bug

Change 32733 on 2006/06/26 15:04:24 by timo@PC046

	added surface type

Change 32730 on 2006/06/26 15:02:12 by timo@PC046

	added surface type

Change 32729 on 2006/06/26 15:00:24 by timo@PC046

	added surface types




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3305---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 32728 on 2006/06/26 14:58:15 by nivaldo@PC070

	first pass

Change 32726 on 2006/06/26 14:56:17 by timo@PC046

	added surface types

Change 32725 on 2006/06/26 14:53:43 by frank@PC098

	new structure requested by marius

Change 32724 on 2006/06/26 14:52:49 by frank@PC098

	add new structures

Change 32723 on 2006/06/26 14:50:21 by timo@PC046

	added surface types

Change 32722 on 2006/06/26 14:45:35 by timo@PC046

	added surface types

Change 32721 on 2006/06/26 14:45:14 by friedrich@PC089

	added level finish token

Change 32719 on 2006/06/26 14:41:07 by nivaldo@PC070

	first pass

Change 32718 on 2006/06/26 14:40:53 by timo@PC046

	added surface types

Change 32717 on 2006/06/26 14:40:09 by timo@PC046

	added surface types

Change 32716 on 2006/06/26 14:39:36 by tom@PC076

	slope version for kolly

Change 32715 on 2006/06/26 14:39:17 by harry@DEMOPC64

	fixes

Change 32709 on 2006/06/26 14:30:34 by tom@PC076

	butterfly

Change 32707 on 2006/06/26 14:24:01 by tom@PC076

	update

Change 32705 on 2006/06/26 14:18:40 by gregor@PC077

	assigned material to mesh

Change 32704 on 2006/06/26 14:16:48 by seane@PC135

	!Sandbox: some electrical stuff

Change 32703 on 2006/06/26 14:15:18 by tom@PC076

	fit proxys for AI, mapping and more details need to be done

Change 32702 on 2006/06/26 14:15:04 by florian@PC055

	changed volume for bullet_impacts

Change 32701 on 2006/06/26 14:13:17 by alexl@alexl

	!BRF Old LUA-EndLevel-FlowNode deleted. Use new EndLevel C++ Node. Substitutions will auto-convert, small allocation optimization in Node

Change 32696 on 2006/06/26 13:46:13 by florian@PC055

	added sounds to reload/select animations




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3304---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 32692 on 2006/06/26 13:07:10 by florian@PC055

	fixed wrong pitch

Change 32690 on 2006/06/26 13:02:28 by tom@PC076

	change rove for AI

Change 32688 on 2006/06/26 13:01:09 by alex@PC6052

	update

Change 32685 on 2006/06/26 13:00:38 by florian@PC055

	changed volume curve for bullet_impacts

Change 32673 on 2006/06/26 12:53:54 by ivo@ivo

	!F - Aim-IK with extrapolation / Uphill-Downhill with sprint

Change 32672 on 2006/06/26 12:53:44 by harry@DEMOPC64

	used for screenshot gamespot

Change 32664 on 2006/06/26 12:45:45 by florian@PC055

	added selects and pickups

Change 32662 on 2006/06/26 12:38:50 by seane@PC135

	!Sandbox: updated for dangerousness

Change 32661 on 2006/06/26 12:38:01 by frank@PC098

	z-fighting error fixed

Change 32659 on 2006/06/26 12:37:37 by frank@PC098

	z-fighting error fixed

Change 32656 on 2006/06/26 12:33:38 by timo@PC046

	sub door

Change 32654 on 2006/06/26 12:30:28 by timo@PC046

	revised

Change 32652 on 2006/06/26 12:28:47 by zoltan@PC111

	minor modifications ot cockpit

Change 32651 on 2006/06/26 12:27:11 by antoine@PC095

	first pass

Change 32650 on 2006/06/26 12:26:17 by seane@PC135

	!Sandbox: electrical runoff

Change 32649 on 2006/06/26 12:20:11 by timo@PC046

	revised

Change 32648 on 2006/06/26 12:19:57 by timo@PC046

	done

Change 32646 on 2006/06/26 12:16:31 by sascha@PC107

	!F Updated pickup action

Change 32645 on 2006/06/26 12:15:24 by seane@PC135

	!Sandbox: first pass electricity effect

Change 32643 on 2006/06/26 12:12:06 by zoltan@PC111

	added cockpit

Change 32641 on 2006/06/26 12:08:02 by friedrich@PC089

	bug fixes

Change 32640 on 2006/06/26 12:07:26 by zoltan@PC111

	initial version for VTOL cockpit

Change 32639 on 2006/06/26 12:06:28 by gregor@PC077

	new weaponmodell

Change 32638 on 2006/06/26 12:06:05 by timo@PC046

	woodpanels

Change 32637 on 2006/06/26 12:04:43 by zoltan@PC111

	initial version of VTOL Cockpit

Change 32636 on 2006/06/26 12:04:40 by harry@DEMOPC64

	!Sandbox: low spec version of INSIDE sphere effect

Change 32635 on 2006/06/26 12:04:26 by frank@PC098

	removed the z-fighting in some areas and fixed zhe texture on the backside

Change 32634 on 2006/06/26 12:02:45 by zoltan@PC111

	deleted as it was intermediate only

Change 32633 on 2006/06/26 12:02:24 by zoltan@PC111

	added cockpit

Change 32632 on 2006/06/26 12:02:09 by andrew@PC029

	added placeholders

Change 32631 on 2006/06/26 12:01:49 by seane@PC135

	!Sandbox: Rename




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3303---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 32630 on 2006/06/26 11:58:18 by antoine@PC095

	add ustank anime set

Change 32627 on 2006/06/26 11:52:49 by tom@PC076

	spec and ddn map

Change 32625 on 2006/06/26 11:45:10 by nivaldo@PC070

	first pass

Change 32624 on 2006/06/26 11:44:39 by timo@PC046

	wood panels with metal trims

Change 32622 on 2006/06/26 11:42:24 by timo@PC046

	shiny metal trim

Change 32621 on 2006/06/26 11:41:59 by zoltan@PC111

	tuned the wheel shader parameters a little

Change 32620 on 2006/06/26 11:39:25 by timo@PC046

	wooden cabinets with metal trims

Change 32619 on 2006/06/26 11:37:51 by ben@PC626

	for Money, level end check

Change 32618 on 2006/06/26 11:14:53 by antoine@PC095

	add hunter_idleAir_01

Change 32617 on 2006/06/26 11:14:24 by antoine@PC095

	first pass

Change 32616 on 2006/06/26 11:12:39 by tom@PC076

	tune frozen shader

Change 32614 on 2006/06/26 11:11:53 by florian@PC055

	changed curve-style

Change 32613 on 2006/06/26 11:05:47 by antoine@PC095

	no change

Change 32612 on 2006/06/26 11:02:43 by florian@PC055

	added asian_tank_fire_fp

Change 32611 on 2006/06/26 10:57:40 by friedrich@PC089

	added particles layer

Change 32610 on 2006/06/26 10:55:04 by harry@DEMOPC64

	final tweaks for the frozen screenshot

Change 32609 on 2006/06/26 10:54:26 by efgeni@PC082

	jumpsuitsailor materials

Change 32608 on 2006/06/26 10:54:03 by harry@DEMOPC64

	adjusted with magnus

Change 32607 on 2006/06/26 10:53:36 by efgeni@PC082

	ready for rig




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3302---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

No changes in Database


/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3301---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 32602 on 2006/06/26 09:47:55 by florian@PC055

	changed socom, shotgun, scar 3rd person sounds

Change 32601 on 2006/06/26 09:45:42 by florian@PC055

	changed asset

Change 32600 on 2006/06/26 09:38:57 by florian@PC055

	changed asset

Change 32599 on 2006/06/26 09:38:24 by florian@PC055

	changed sound

Change 32598 on 2006/06/26 09:20:03 by efgeni@PC082

	ready for polybumb




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3300---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

No changes in Database


/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3299---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 32589 on 2006/06/25 19:57:09 by chrisauty@PC653

	!B Fixed a lot of issues with spawning and weapon placements. Added new time of day settings and some brush fixes

Change 32588 on 2006/06/25 18:22:03 by tom@PC076

	tune frozen shader

Change 32585 on 2006/06/25 16:45:14 by tom@PC076

	add spec map

Change 32584 on 2006/06/25 16:44:59 by tom@PC076

	tune shading for village level




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3298---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

No changes in Database


/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3297---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

No changes in Database


/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3296---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

No changes in Database


/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3295---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 32581 on 2006/06/23 20:38:21 by ben@PC626

	AB3 envrionment & AB3 AI setup WIP

Change 32580 on 2006/06/23 20:32:28 by sten@PC6030

	deleting old unnecessary files

Change 32579 on 2006/06/23 20:27:38 by sten@PC6030

	first checkin after resizing sphere from 8x8k to 4x4k

Change 32578 on 2006/06/23 20:26:04 by sten@PC6030

	added sphere version before the resize from 8x8k to 4x4k




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3294---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 32576 on 2006/06/23 19:41:41 by tom@PC076

	new model

Change 32575 on 2006/06/23 19:29:22 by christian@PC080

	harbor

Change 32574 on 2006/06/23 19:15:06 by tom@PC076

	add spec texture

Change 32573 on 2006/06/23 19:14:52 by tom@PC076

	spec texture for road

Change 32571 on 2006/06/23 19:07:10 by marius@PC033

	new concrete structures, changed fences and curbs




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3293---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 32567 on 2006/06/23 18:49:33 by florian@PC055

	new asset

Change 32566 on 2006/06/23 18:49:06 by florian@PC055

	new asset

Change 32565 on 2006/06/23 18:48:39 by florian@PC055

	new asset

Change 32564 on 2006/06/23 18:47:48 by florian@PC055

	new asset

Change 32563 on 2006/06/23 18:47:26 by christopher@PC088

	installer copies the crytiff tiff, jpg, and zlib DLLs into pshop root dir, then copies the plugin into the plugin dir, then writes the bin32 location to the registry

Change 32562 on 2006/06/23 18:44:27 by florian@PC055

	added selects...

Change 32558 on 2006/06/23 18:24:56 by kolly@PC6134

	art

Change 32557 on 2006/06/23 18:23:33 by christian@PC080

	new

Change 32556 on 2006/06/23 18:19:25 by Dima@PC047

	resetXForm

Change 32554 on 2006/06/23 18:18:04 by antoine@PC095

	first pass

Change 32552 on 2006/06/23 18:13:01 by friedrich@PC089

	few fixes

Change 32551 on 2006/06/23 18:08:05 by hussein@PC6003

	Worked on AB_1 (added Helicopter fight, more patrols and new truck convoys)

Change 32550 on 2006/06/23 18:03:41 by orhan@PC007

	visarea,voxel,objects

Change 32549 on 2006/06/23 18:00:50 by karl@PC084

	new/wip

Change 32548 on 2006/06/23 18:00:16 by karl@PC084

	new/wip




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3292---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 32547 on 2006/06/23 18:00:01 by karl@PC084

	new/wip

Change 32546 on 2006/06/23 17:59:12 by Dima@PC047

	ResetXform

Change 32545 on 2006/06/23 17:58:25 by Dima@PC047

	resetXForm

Change 32540 on 2006/06/23 17:51:51 by stevenb@PC099

	initial lmg file for pistols

Change 32539 on 2006/06/23 17:49:28 by johnn@PC117

	!B Fix outdated asset name

Change 32535 on 2006/06/23 17:44:01 by Dima@PC047

	resetXForm

Change 32530 on 2006/06/23 17:40:56 by christian@PC080

	waterfall harbor

Change 32529 on 2006/06/23 17:40:04 by Dima@PC047

	resetXForm

Change 32528 on 2006/06/23 17:39:33 by martinb@PC6115

	WIP

Change 32527 on 2006/06/23 17:39:06 by martinb@PC6115

	Added bathroom prefabs for Ben and vehicle props for Huss.

Change 32522 on 2006/06/23 17:31:26 by Dima@PC047

	reset xForm

Change 32517 on 2006/06/23 17:28:09 by tom@PC076

	move pivot

Change 32516 on 2006/06/23 17:27:30 by christian@PC080

	waterfall changed

Change 32514 on 2006/06/23 17:21:57 by tom@PC076

	version for crater level

Change 32512 on 2006/06/23 17:19:23 by Dima@PC047

	check the names of foot

Change 32506 on 2006/06/23 17:13:46 by Dima@PC047

	check the names of feet

Change 32503 on 2006/06/23 17:10:22 by andrew@PC029

	removed "strafe forward" animation

Change 32501 on 2006/06/23 17:08:19 by mikko@mikko2

	!F - group based attack point calculation.
	!R - better exposure of hte group attack state in scriptbind.
	!RF - neo-Sneaker.
	!F - soft hide anchor.
	!F - usecover: random usecover interval.
	!F - usecover: allow to fallback to lastop result if attention target does not exists.
	!R - usecover: crouch at the center of the cover if no low cover.
	!R - GetHidePositionsInRange can return the softcover flag too.




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3291---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 32498 on 2006/06/23 16:59:49 by marton@PC110

	moddified mounted weapon/material file

Change 32496 on 2006/06/23 16:59:10 by marton@PC110

	modified for 2nd pass

Change 32495 on 2006/06/23 16:58:54 by zoltan@PC111

	!Sandbox: Rename

Change 32494 on 2006/06/23 16:58:54 by zoltan@PC111

	!Sandbox: Rename

Change 32491 on 2006/06/23 16:56:41 by ivo@ivo

	!F - debug function cleanup

Change 32490 on 2006/06/23 16:56:14 by harry@DEMOPC64

	version with screenshot

Change 32489 on 2006/06/23 16:53:59 by russ@PC6129

	checking in latest

Change 32488 on 2006/06/23 16:53:20 by russ@PC6129

	added to database

Change 32487 on 2006/06/23 16:52:03 by christian@PC080

	weapons levled

Change 32485 on 2006/06/23 16:48:29 by nivaldo@PC070

	reexported

Change 32483 on 2006/06/23 16:44:40 by timo@PC046

	curved pieces for wall-ceiling corners in submarine

Change 32482 on 2006/06/23 16:44:10 by nivaldo@PC070

	first pass

Change 32481 on 2006/06/23 16:43:42 by andrew@PC029

	removed duplicate file

Change 32480 on 2006/06/23 16:42:03 by andrew@PC029

	removed

Change 32479 on 2006/06/23 16:41:44 by stevenb@PC099

	kiev submissions, corrections to operationSurgery animation, addition of officerListening, updating player loco file, updating test level, updating asset list

Change 32478 on 2006/06/23 16:40:12 by timo@PC046

	changed texturing a bit

Change 32475 on 2006/06/23 16:36:31 by tom@PC076

	tune frozen shader

Change 32474 on 2006/06/23 16:36:14 by tom@PC076

	tune frozen shader

Change 32473 on 2006/06/23 16:29:05 by Dima@PC047

	remake position for player

Change 32469 on 2006/06/23 16:13:21 by stevenb@PC099

	fixing listening name




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3290---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 32468 on 2006/06/23 16:11:34 by mathias@PC051

	edited

Change 32466 on 2006/06/23 16:10:49 by nivaldo@PC070

	reexported

Change 32465 on 2006/06/23 16:10:43 by mathias@PC051

	edited

Change 32464 on 2006/06/23 16:05:35 by harry@DEMOPC64

	set fog to 3 density and atmossphere

Change 32463 on 2006/06/23 16:05:03 by sten@PC6030

	fixed wrong sound pathnames 

Change 32462 on 2006/06/23 16:04:46 by friedrich@PC089

	checkin for bernd

Change 32456 on 2006/06/23 15:58:14 by florian@PC055

	switched to mono

Change 32455 on 2006/06/23 15:52:56 by harry@DEMOPC64

	added new frozen combat scene with magnus

Change 32454 on 2006/06/23 15:50:34 by nivaldo@PC070

	reexported

Change 32453 on 2006/06/23 15:49:07 by andrew@PC029

	removed hill versions of lmg

Change 32452 on 2006/06/23 15:47:05 by harry@DEMOPC64

	tweaked with magnus

Change 32451 on 2006/06/23 15:41:09 by florian@PC055

	changed curve style added grenade distant

Change 32450 on 2006/06/23 15:39:56 by nivaldo@PC070

	first pass

Change 32447 on 2006/06/23 15:36:20 by nivaldo@PC070

	added 
	stealth_rotate_rifle_left_01
	stealth_rotate_rifle_right_01

Change 32445 on 2006/06/23 15:32:31 by andrew@PC029

	rollback niv's changes

Change 32442 on 2006/06/23 15:29:27 by hanno@PC131

	static model test

Change 32441 on 2006/06/23 15:28:38 by hanno@PC131

	Shaders tweaked with tiagos moving cloth; wet dress bug

Change 32439 on 2006/06/23 15:21:35 by florian@PC055

	changed socom sound

Change 32438 on 2006/06/23 15:21:20 by andrew@PC029

	updated for ivo. added uphill downhill lmg groups

Change 32435 on 2006/06/23 15:17:49 by andrew@PC029

	removed hill versions

Change 32434 on 2006/06/23 15:17:43 by christian@PC080

	new sounds

Change 32432 on 2006/06/23 15:16:50 by timo@PC046

	for submarine doorways mainly

Change 32431 on 2006/06/23 15:16:23 by timo@PC046

	adasd

Change 32430 on 2006/06/23 15:16:12 by chrisauty@PC653

	Periodic checkin

Change 32429 on 2006/06/23 15:16:08 by timo@PC046

	sub doorway, rectangular

Change 32427 on 2006/06/23 15:14:55 by timo@PC046

	rectangular sub door

Change 32416 on 2006/06/23 14:59:49 by andrew@PC029

	removed

Change 32414 on 2006/06/23 14:59:18 by marius@PC033

	changed textures & vegetation

Change 32413 on 2006/06/23 14:58:43 by andrew@PC029

	added changes for ivo inclusion of uphill/downhill




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3289---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 32407 on 2006/06/23 14:37:44 by seane@PC135

	removed lightening sound for time being

Change 32406 on 2006/06/23 14:36:04 by nivaldo@PC070

	root position corrected

Change 32400 on 2006/06/23 14:31:51 by josephz@PC112

	music for alex airfield

Change 32399 on 2006/06/23 14:30:10 by marcio@MarcioCrysis

	new experimental crosshair..

Change 32398 on 2006/06/23 14:29:59 by florian@PC055

	adjust curves

Change 32397 on 2006/06/23 14:28:48 by karl@PC084

	new/wip

Change 32396 on 2006/06/23 14:26:34 by seane@PC135

	changed sound directory

Change 32395 on 2006/06/23 14:23:59 by stevenb@PC099

	added alien carrying object

Change 32391 on 2006/06/23 14:14:22 by ivo@ivo

	!F - obsolete

Change 32390 on 2006/06/23 14:13:07 by ivo@ivo

	!F - created test folder

Change 32389 on 2006/06/23 14:12:51 by marton@PC110

	correct LOD models

Change 32387 on 2006/06/23 14:03:01 by christian@PC080

	harbor

Change 32383 on 2006/06/23 13:56:39 by harry@DEMOPC64

	added fy71 weapon



On this point the changes were backupped. Please speak with the build engineer if you need them.
