


/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3388---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

No changes in Database


/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3387---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 34742 on 2006/07/04 21:39:11 by craig@craigyboy

	!B another crash

Change 34741 on 2006/07/04 21:21:56 by craig@craigyboy

	!B crash in vehicle system loading vehicles with new multithread code

Change 34740 on 2006/07/04 21:02:50 by craig@craigyboy

	!B not resetting read cursor during very large flushes of game/network comm queues




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3386---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 34739 on 2006/07/04 20:39:58 by craig@craigyboy

	!B better to spam than crash

Change 34738 on 2006/07/04 20:32:08 by craig@craigyboy

	!B AI/Physics + item system spawning causes crash

Change 34737 on 2006/07/04 20:13:45 by mikko@mikko2

	!F - Assimilated Camper to use the new behavior stucture too.
	!R - made the AI.GetNearestHidespot to use the FindHidePoint instead of trying to find the spot itself.
	!R - defend management for the group tactic.
	!R - Cover and Sneaker seek now falls back to search much better.
	!RO - some small tweaks anc claen up to Cover and Sneaker seek & attack. behaviors.
	!F - AISystem::GetHideSpotsInRange for collecting specified amount of hidespots within specified range.
	!RB - Rewamped AI.GetNearestHideSpot to use GetHideSpotsInRange (propably was not working before at all).
	!R - Updated group tactics to use GetHideSpotsInRange.




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3385---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 34736 on 2006/07/04 19:56:38 by matthew@matthew

	!F Altered Common project file, added IAIRecorder

Change 34735 on 2006/07/04 19:54:55 by matthew@matthew

	!F AI Recordings can now be saved and loaded, repackaged AI Debugger

Change 34730 on 2006/07/04 19:18:14 by mathieu@CrysisFix

	!B Will now use the direction supplied to the impulse damage behavior in local space

Change 34728 on 2006/07/04 19:11:23 by kirill@Kirill_FP

	!F F9 togglees AIDebug on/off




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3384---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 34724 on 2006/07/04 18:56:34 by scott@Scott-main

	!B DynArray.reserve() checks capacity rather than size. Added for_array macro.

Change 34721 on 2006/07/04 18:53:54 by luciano@luciano

	!R cower animation
	!B tweaking hostage

Change 34718 on 2006/07/04 18:49:12 by scott@Scott-main

	!F Particle dialog: Enable/Disable all now only re-enables sub-effects that were originally enabled.

Change 34717 on 2006/07/04 18:49:09 by sascha@PC107

	!F Some more door improvements

Change 34715 on 2006/07/04 18:46:38 by anton@anton_sporkwace

	!F added a new collision group for foliage ropes

Change 34714 on 2006/07/04 18:45:35 by nick@Nick

	!B - fix shadow fs pass depth test

Change 34706 on 2006/07/04 18:34:57 by timur@Timur_Code

	!B Fixes script reloading #AIReload()
	   By popular demend Editor exits without releasing anything

Change 34672 on 2006/07/04 18:00:08 by kirill@Kirill_FP

	!F making AI reload by calling script function on OnOutOfAmmo signal

Change 34671 on 2006/07/04 17:59:41 by tomas@Tomas_Code2

	!B fixes preview of dialog sounds

Change 34668 on 2006/07/04 17:58:49 by kirill@Kirill_FP

	!F diasbling auto-reload for AI, exposing Reload to scripts

Change 34666 on 2006/07/04 17:56:57 by mathieu@CrysisFix

	!F Prevent vehicle actions to receive new actions once the vehicle got destroyed

Change 34662 on 2006/07/04 17:55:09 by Build@Build_Game02_new

	!R project file lists updated

Change 34661 on 2006/07/04 17:53:54 by alexl@alexl

	!B Reset pause flag when Resetting movie system. Fixes non-playing sequences in game after they had been played in Editor's TrackView




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3383---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 34656 on 2006/07/04 17:50:29 by anton@anton_sporkwace

	!F made it possible to destroy small bushes with objects/vehicles

Change 34650 on 2006/07/04 17:46:46 by michaelg@michaelg_Code

	!R variuous optimizations on PPU/SPU (restrict and so on)

Change 34648 on 2006/07/04 17:42:45 by saschad@saschad2

	!B fixed a 64bit build problem

Change 34646 on 2006/07/04 17:33:55 by michaelr@PC081

	!F mroe attachments for warrior

Change 34644 on 2006/07/04 17:29:30 by tiago@Tiago_Code

	!B- frozen stuff

Change 34623 on 2006/07/04 16:59:56 by michaelg@michaelg_Code

	!R replaced bitfield struct by uint64_t for input DMA mapping

Change 34617 on 2006/07/04 16:57:40 by tiago@Tiago_Code

	!R- custom reflection map for frrozen shnitzel

Change 34614 on 2006/07/04 16:51:34 by craig@craigyboy

	!I multithreaded crynetwork

Change 34613 on 2006/07/04 16:49:17 by mathieu@CrysisFix

	!F Added strafing to the vtol player controls

Change 34607 on 2006/07/04 16:39:51 by alexey@Alexey

	!F fixed bug with loading footplant information

Change 34604 on 2006/07/04 16:36:59 by alexl@alexl

	!B less spam

Change 34602 on 2006/07/04 16:34:41 by michaelg@michaelg_Code

	!RB memory manager not linked in job files, replaced by  fancy cool inlined static function pointers, bugfix to dma transfers of 12 bytes

Change 34601 on 2006/07/04 16:33:21 by kirill@Kirill_FP

	!F ai_readability_reload; aiDebugToggle

Change 34596 on 2006/07/04 16:23:10 by johnn@PC117

	!F Grenade tracker WIP checkin for Julien

Change 34594 on 2006/07/04 16:21:59 by mathieu@CrysisFix

	!F Optimizations in the vehicle system to only update the wheels, treads and steering wheels when the vehicle is visible

Change 34588 on 2006/07/04 16:11:23 by ivo@ivo

	!F - debug mode for relative translation

Change 34584 on 2006/07/04 16:06:55 by luciano@luciano

	!R hostage readability and civilian tweak




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3382---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 34579 on 2006/07/04 15:57:20 by michaelr@PC081

	!F better hovering for warrior

Change 34578 on 2006/07/04 15:54:19 by alexey@Alexey

	!F fixed problem with loading footplant information.

Change 34572 on 2006/07/04 15:27:08 by sascha@PC107

	!F Added SO support to door entity




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3381---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 34561 on 2006/07/04 14:51:32 by alexl@alexl

	!B Con Spam Removal

Change 34560 on 2006/07/04 14:35:23 by ivo@ivo

	!R - check for chunk or load-time initialisations / display for memory usage in anim-system / removed motion-mixer interface

Change 34559 on 2006/07/04 14:33:47 by filippo@Filippo

	!F "fall start" event fro AI readability

Change 34558 on 2006/07/04 14:29:42 by alexey@Alexey

	!F Added uoptup to different directory

Change 34556 on 2006/07/04 14:21:18 by andrey@Andrey_Code

	!F Implemented resource definition parser for DXBC binary shader

Change 34555 on 2006/07/04 14:15:19 by craig@craigyboy

	!B fix is for stances not getting set in the animation graph
	   but the fix is really making sure no scripts get executed before all script binds are initialized




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3380---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 34550 on 2006/07/04 13:55:08 by Build@Build_Game02_new

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3379---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 34539 on 2006/07/04 12:51:25 by saschad@saschad2

	!B fixed recursive locks

Change 34538 on 2006/07/04 12:49:51 by marcio@MarcioCrysis

	!B -fixed socom's slider back animation

Change 34537 on 2006/07/04 12:49:33 by marcio@MarcioCrysis

	!F -exposed nanosuit strength to lua

Change 34535 on 2006/07/04 12:43:33 by tiago@Tiago_Code

	!W!F- wip-ghost-biatch effect

Change 34534 on 2006/07/04 12:39:42 by luciano@luciano

	!R civilian readability

Change 34533 on 2006/07/04 12:34:34 by ivo@ivo

	!F - L180

Change 34520 on 2006/07/04 12:21:25 by saschad@saschad2

	!B added missing constructors

Change 34516 on 2006/07/04 12:13:34 by saschad@saschad2

	!R GCC compile fixes

Change 34514 on 2006/07/04 12:13:18 by saschad@saschad2

	!R added NULL pointer checks when accessing the movie system (dedicated server)

Change 34513 on 2006/07/04 12:12:21 by saschad@saschad2

	!R CryCond::TimedWait resolution changed back to milliseconds (by popular request)
	!B CryCond default constructor added

Change 34510 on 2006/07/04 12:05:59 by mathieu@CrysisWork

	!F Some tweaks on the VTOL

Change 34504 on 2006/07/04 11:59:15 by tomas@Tomas_Code2

	!B moved "maximun playback" warning into s_DebugSound due to Timurs request

Change 34501 on 2006/07/04 11:55:55 by timur@Timur_Code

	!B AutoTest fixes

Change 34499 on 2006/07/04 11:54:04 by nick@Nick

	!B - fix pcf filtering for nvidia

Change 34497 on 2006/07/04 11:48:55 by johnn@PC117

	!F Cam shake is now per-weapon, got rid of some old CVARs

Change 34491 on 2006/07/04 11:35:34 by mathieu@CrysisWork

	!F Marcio's update for the machine gun weapons of both vtol and helicopter

Change 34488 on 2006/07/04 11:32:32 by saschad@saschad2

	!R removed obsolete GCC #ifdef

Change 34486 on 2006/07/04 11:31:49 by saschad@saschad2

	!R fixed data alignment macros to support parenthesised initializers

Change 34485 on 2006/07/04 11:30:35 by alexl@alexl

	!RBF Using quats for [better] rotation. RotateEntity now allows local/world axis rotation [world stays default]
	     Added Radian convenience ports. Dropped deprecated 'Trigger' and 'Done' ports from      Movement:[Rotate|Move]EntityTo nodes
	!R   Adapted ActionGraph 'aliendoor' to new MoveEntityTo node
	!F   Updated substitutions file accordingly

Change 34484 on 2006/07/04 11:30:33 by danny@danny

	!OB Speed up/bug-fix auto-forbidden code (still not fully working on real levels)

Change 34483 on 2006/07/04 11:30:13 by alexl@alexl

	!F MissionObjective Dialog.
	!F Added Mission var type
	!RF Refactored part of Generic dialog to handle n-level trees

Change 34482 on 2006/07/04 11:27:08 by nick@Nick

	!F - hardware shadowmap support and regular_filter for shadows

Change 34479 on 2006/07/04 11:22:02 by tetsuji@PC119

	!R tank improved aiming

Change 34477 on 2006/07/04 11:19:50 by filippo@Filippo

	!F Hunter uses LMG animations
	!R little refactoring with the human blending, so its possible to have custom blending.

Change 34466 on 2006/07/04 11:01:50 by carsten@carsten

	!R flash resource sharing (movie defintions, texture, fonts), console vars for enabling/disabling flash rendering/edge aa

Change 34464 on 2006/07/04 10:58:00 by mathieu@CrysisWork

	!F Added the new sounds for the helicopter rockets and tweaked the weapon params
	!F Removed motion blur for the asian_helicopter pilot and driver

Change 34456 on 2006/07/04 10:50:09 by saschad@saschad2

	!B CMessageMapper unreliable ID mapping fixed (portablility issue)

Change 34451 on 2006/07/04 10:40:52 by mikko@mikko2

	!F - mark locations where units get damage to be avoided for some time when selecting advance points.
	!F - spread Sneakers evenly left and right.
	!F - notify unit when the target is too close to the advance point.
	!F - sneakers try to avoid crossin the enemy line of sight when advancing.
	!F - different advancing speed for Camper, Cover and Sneaker (depends on aggessiveness too).
	!F - set the forward and view direction of beacon.
	!F - IF_TARGET_IN_RANGE and IF_TARGET_OUT_OF_RANGE branch conditions to check if the attention target is within attackRange.
	!R - When advancing the Cm/Cv/Sn do not get out of cover if the assumed target is outside the attackRange (that is they cannot shoot at it).
	!F - neo-Cover2, with similar behavior stucture as the neo-Sneaker.
	!O - shared and cleaned up similar behaviors between Cover2 and Sneaker (interested, threatened, etc).

Change 34448 on 2006/07/04 10:35:35 by sergiys@PC019

	!F: Menu Item: Align object to surface

Change 34444 on 2006/07/04 10:17:54 by sergiys@PC019

	!F: Force sync for get latest

Change 34432 on 2006/07/04 09:55:45 by Build@Build_Game02_new

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3378---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

No changes in Database


/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3377---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 34408 on 2006/07/03 21:36:51 by timur@Timur_Code

	!B Removes No facial expression spam

Change 34406 on 2006/07/03 21:13:44 by michaelg@michaelg_Code

	!R jobparser and static var gen update for packet DMA stuff (ps3 job man)

Change 34405 on 2006/07/03 21:10:08 by timur@Timur_Code

	!B TimeDemo fixes




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3376---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 34402 on 2006/07/03 20:28:10 by timur@Timur_Code

	!B Fixes CryGame.pdb filename




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3375---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 34401 on 2006/07/03 19:37:39 by luciano@luciano

	!B misc Hostage debug, hostage cower, reacting to explosions




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3374---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 34400 on 2006/07/03 19:32:32 by timur@Timur_Code

	!R fp changed to CryGame 
	   fp_log to Game.log
	   + changes for auto timedemo

Change 34398 on 2006/07/03 19:14:30 by anton@anton_sporkwace

	!B render offset-related fix

Change 34396 on 2006/07/03 18:55:07 by Build@Build_Game02_new

	!R project file lists updated

Change 34394 on 2006/07/03 18:49:38 by mathieu@CrysisWork

	!F Added the Asian50Cal and AvengerCannon weapon scripts to //depot/...

Change 34391 on 2006/07/03 18:45:57 by sascha@PC107

	!F Further door improvements

Change 34389 on 2006/07/03 18:41:12 by alexey@Alexey

	!O Speedup loading

Change 34388 on 2006/07/03 18:40:00 by MartinM@Martin_Dev64

	!B fixed 1st version of e_panorama shot feature

Change 34387 on 2006/07/03 18:39:24 by luciano@luciano

	!B hostage misc tweaking (hiding)
	!B hide goal correctly checks presence of other puppets near obstacles

Change 34386 on 2006/07/03 18:35:08 by craig@craigyboy

	!F g_forceMPMovement (force the multiplayer movement code to be used)

Change 34368 on 2006/07/03 18:08:40 by mikko@mikko2

	!R - display validation only for a selected object.
	!R - draw validation without depth write.
	!R - draw the direction arrow after validation.

Change 34367 on 2006/07/03 18:06:19 by marcio@MarcioCrysis

	!B -removed the small shacking when a client entered a vtol..

Change 34363 on 2006/07/03 18:02:19 by alexey@Alexey

	!F Added support for single file conversion




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3373---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 34353 on 2006/07/03 17:51:44 by timur@Timur_Code

	!B TimeDemo improvements

Change 34352 on 2006/07/03 17:45:45 by saschad@saschad2

	!F added missing null-font implementation 

Change 34339 on 2006/07/03 17:27:32 by mathieu@CrysisWork

	!B Fixed the usage of rotationBoundsActionMult parameter on the Ghost View vehicle code

Change 34334 on 2006/07/03 17:21:49 by saschad@saschad2

	!R Linux dedicated server compile fix

Change 34333 on 2006/07/03 17:21:29 by saschad@saschad2

	!R API refinement
	!B fixed CryCond::TimedWait for WIN32
	!F implemented CryCond::TimedWait for Linux
	!R TimedWait parameter chanded from milliseconds to microseconds

Change 34332 on 2006/07/03 17:21:13 by sergiys@PC019

	!F: Increase height of animation list control

Change 34331 on 2006/07/03 17:21:10 by saschad@saschad2

	!R Initialization refined for dedicated server

Change 34330 on 2006/07/03 17:19:25 by saschad@saschad2

	!R use plain BaseInput instance for dedicated server

Change 34329 on 2006/07/03 17:19:15 by saschad@saschad2

	!F NullFont implementation for the dedicated server

Change 34328 on 2006/07/03 17:19:01 by saschad@saschad2

	!R GCC warning fixes

Change 34327 on 2006/07/03 17:18:54 by saschad@saschad2

	!R fixed unportable format string

Change 34326 on 2006/07/03 17:18:44 by saschad@saschad2

	!R log incoming and outgoing message IDs (if logging is enabled)

Change 34325 on 2006/07/03 17:18:34 by saschad@saschad2

	!R added support for logging Cg compiler output

Change 34324 on 2006/07/03 17:18:24 by saschad@saschad2

	!R Cg runtime compatibility fix

Change 34322 on 2006/07/03 17:17:10 by saschad@saschad2

	!R GCC compile fixes for Null Renderer
	!R Activated the CNULLRendererAuxGeom code

Change 34321 on 2006/07/03 17:15:30 by mathieu@CrysisWork

	!F Added a new weapon class for the machine gun on the Asian_helicopter (Asian50Cal)

Change 34320 on 2006/07/03 17:11:54 by ivo@ivo

	!F - improved warning message for illegal skin attachments / fixed 180-degree turns

Change 34318 on 2006/07/03 17:09:33 by michaelg@michaelg_Code

	!R preparation for job packets

Change 34315 on 2006/07/03 17:08:33 by michaelg@michaelg_Code

	!R set up settings for prt correctly, removed linkage to libtiff

Change 34314 on 2006/07/03 17:03:28 by mathieu@CrysisWork

	!F Allow the vtol to keep hovering when the player switch from the pilot and gunner seats
	!F Added a new vehicle weapon for the VTOL machine gun (AvengerCannon)
	!B Fixed the movement controls with the vehicle camera

Change 34311 on 2006/07/03 17:00:05 by marcio@MarcioCrysis

	!B -fixed the tank accelerating when a client exited it..

Change 34304 on 2006/07/03 16:44:03 by jan@PC122

	!B QS/QL bug fix : actors didn't attach (during saving) holstered weapons after loading

Change 34297 on 2006/07/03 16:34:26 by kirill@Kirill_FP

	!F readability defined in .xml (sound)

Change 34294 on 2006/07/03 16:33:09 by mikko@mikko2

	!B - null pointer access when failed to load a sound.

Change 34292 on 2006/07/03 16:26:47 by alexey@Alexey

	!B remove wrong file




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3372---------------------------------------------------------------------------------------------
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Change 34287 on 2006/07/03 16:18:21 by alexl@alexl

	!F Added more descriptive name of empty mission-objective
	!B Fix bug wrt new mission objective system, removing asserts

Change 34285 on 2006/07/03 16:17:15 by dejan@PC057

	!F action types in smart object rules

Change 34270 on 2006/07/03 16:04:54 by alexey@Alexey

	!A Added new animation file

Change 34263 on 2006/07/03 16:02:44 by dejan@PC057

	!R (danny) re-enabled code for modifying path ending point




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3371---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 34259 on 2006/07/03 15:57:48 by timur@Timur_Code

	!B fixes unpack(arg) not supported for lua 5.1

Change 34254 on 2006/07/03 15:55:41 by mikko@mikko2

	!F - friendly reminder when canceling AI flowgraphnode because of high alertness.

Change 34252 on 2006/07/03 15:52:07 by MartinM@Martin_Dev64

	!B fixed cvar not working in editor

Change 34251 on 2006/07/03 15:45:45 by saschad@saschad2

	!R refined identifier shortening macros to avoid linker error

Change 34249 on 2006/07/03 15:43:56 by michaels@michael_smith

	!B Custom filename parameter being reset bug.

Change 34236 on 2006/07/03 15:16:39 by mikko@mikko2

	!F - guard defend uses the ambient combat too.
	!F - guard evade works together with the new ambient combat stuff.
	!R - changed some grou ptactic related constants.
	!R - removed unnecessary behavior files.

Change 34230 on 2006/07/03 15:06:31 by luciano@luciano

	!R hostage reintegrated to new squad behavior (follow, hide & follow during combat) 1st pass

Change 34229 on 2006/07/03 15:02:33 by tetsuji@PC119

	!F tank - added a prediction for the moving target.




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3370---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 34226 on 2006/07/03 14:59:49 by alexey@Alexey

	!F fixed problem with footplats vectors

Change 34224 on 2006/07/03 14:54:29 by sergiys@PC019

	!F: Selection in caracter animation list

Change 34221 on 2006/07/03 14:38:32 by anton@anton_sporkwace

	!O fall-and-play tweaks

Change 34220 on 2006/07/03 14:31:23 by tiago@Tiago_Code

	!B- fix for post process stuff...

Change 34218 on 2006/07/03 14:28:29 by michaels@michael_smith

	!F Add index to attachment bone selection combo box in CE.

Change 34216 on 2006/07/03 14:22:08 by jan@PC122

	!B catching (lua) access on not existing mission objectives

Change 34214 on 2006/07/03 14:19:15 by alexey@Alexey

	!F moved precomputing functions for animtions to RC

Change 34212 on 2006/07/03 14:15:48 by tiago@Tiago_Code

	!B- revert mistake checkin...

Change 34210 on 2006/07/03 14:14:11 by tiago@Tiago_Code

	!B- meh

Change 34209 on 2006/07/03 14:13:30 by alexey@Alexey

	!F moved precomputing for animations to RC




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3369---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 34202 on 2006/07/03 13:43:47 by MartinM@Martin_Dev64

	!R imporved teststats generation

Change 34201 on 2006/07/03 13:43:22 by MartinM@Martin_Dev64

	!F added automated level loading with delaying following console commands, fixed typo

Change 34199 on 2006/07/03 13:40:46 by MartinM@Martin_Dev64

	!B reverted change - fix wouldn't help

Change 34197 on 2006/07/03 13:07:37 by sergiys@PC019

	!B: Change selected to clicked for animation list




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3368---------------------------------------------------------------------------------------------
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Change 34195 on 2006/07/03 12:48:23 by ivo@ivo

	!B - fix

Change 34187 on 2006/07/03 12:34:14 by mikko@mikko2

	!F - display AIpath direction.
	!F - Button to reverse the path direction.

Change 34185 on 2006/07/03 12:28:12 by carsten@carsten

	!R hires screen shot option support for clouds

Change 34184 on 2006/07/03 12:25:02 by marcio@MarcioCrysis

	!F -factory now does a proximity check on the parking slot, before allowing to build there...
	-any players inside the parking slot at build time will be murdered...

Change 34179 on 2006/07/03 12:17:09 by michaelg@michaelg_Code

	!R moved memory requests directly into interrupt thread (saves ping pong between threads)

Change 34176 on 2006/07/03 12:13:50 by alexl@alexl

	!B potential 0-ptr d'tor

Change 34175 on 2006/07/03 12:13:45 by alexl@alexl

	!B Prevent using 0 operand for div

Change 34172 on 2006/07/03 12:08:25 by jan@PC122

	!B fixed multiplayer text chat overlapping (processed repeating enter as normal key)

Change 34171 on 2006/07/03 12:02:51 by michaels@michael_smith

	!B Checked in Photoshop CS2 persistence fixes again (it seems rc.exe must be compatible with dll - some calling convention issue I have not fully identified).




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3367---------------------------------------------------------------------------------------------
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Change 34167 on 2006/07/03 11:59:31 by nick@Nick

	!B - fix shadow pcf filtering rt flag

Change 34163 on 2006/07/03 11:48:54 by ivo@ivo

	!R - refactorring

Change 34161 on 2006/07/03 11:35:31 by sergiys@PC019

	!F: Folders for Animation list in Character Editor

Change 34158 on 2006/07/03 11:32:29 by tiago@Tiago_Code

	!B- frrrozen schnitzel fixes:
	
	- instancting/batching
	- complete technique replacement, ram pass added correctly now
	- sprites working again
	- bitmask sharing activation back 2 life, to be able to optimize for grass/leafs case (and not only)

Change 34155 on 2006/07/03 11:23:19 by luciano@luciano

	!B squadmate entering vehicles/avoiding explosions misc bug fix

Change 34154 on 2006/07/03 11:22:48 by luciano@luciano

	!B civilian misc bug fix when hiding/cowering

Change 34153 on 2006/07/03 11:21:43 by michaelg@michaelg_Code

	!B bugfiix to static variable transfers

Change 34152 on 2006/07/03 11:19:25 by jan@PC122

	!R playing nanosuit-sounds as 3D sounds at player position

Change 34147 on 2006/07/03 11:00:05 by jan@PC122

	!R new mission objective file parser [design request]




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3366---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 34137 on 2006/07/03 10:40:33 by alexey@Alexey

	!O Moved precalculation functions to RC

Change 34136 on 2006/07/03 10:39:29 by MartinM@Martin_Dev64

	!B minor improcements and bugfixed to polybump application and rc

Change 34133 on 2006/07/03 10:30:12 by saschad@saschad2

	!R Threading API refined




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3365---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 34086 on 2006/07/03 08:55:23 by Build@Build_Game02_new

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3364---------------------------------------------------------------------------------------------
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No changes in Database


/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3363---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 34084 on 2006/07/02 22:01:46 by michaelr@PC081

	!B debugdraw




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3362---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 34074 on 2006/07/02 16:57:41 by mikko@mikko2

	!F - path segment validation helper for AIPath objects (assumes volume navigation for now).




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3361---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 34072 on 2006/07/02 13:19:14 by MartinM@Martin_Dev64

	!B fixed crash reported by Ben




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3360---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 34071 on 2006/07/02 08:55:22 by Build@Build_Game02_new

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3359---------------------------------------------------------------------------------------------
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No changes in Database


/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3358---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 34069 on 2006/07/01 08:55:22 by Build@Build_Game02_new

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3357---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

No changes in Database


/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3356---------------------------------------------------------------------------------------------
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Change 34062 on 2006/06/30 19:01:23 by nick@Nick

	!F - support for nvidia hw shadow maps




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3355---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 34061 on 2006/06/30 18:28:06 by kirill@Kirill_FP

	!B making sude killed AI does not get reenabled




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3354---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 34058 on 2006/06/30 17:53:36 by dejan@PC057

	!B fixed most of the problems with property editor combo box




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3353---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 34051 on 2006/06/30 16:51:11 by mathieu@CrysisWork

	!B Update the filename for the Asian_AAA cga

Change 34048 on 2006/06/30 16:45:08 by mikko@mikko2

	!R - when editing shapeobject points, the selection persists.
	!F - allow to edit shape points using axis gizmo.
	!F - alow to delete the currently selected shape point with Del.
	!F - option to turn on/off the transform gizmo in shape panel.
	!R - AI paths not drawn filled when selected or highlighted.

Change 34046 on 2006/06/30 16:44:06 by sascha@PC107

	!F Some little changes

Change 34044 on 2006/06/30 16:39:21 by anton@anton_sporkwace

	!B potential mem corruption fix

Change 34041 on 2006/06/30 16:34:17 by kirill@Kirill_FP

	!B fixing m_bUpdatedOnce - handle IsDisabled properly

Change 34031 on 2006/06/30 16:20:25 by luciano@luciano

	!B misc squadmate using Weapon mounted gun fix

Change 34021 on 2006/06/30 16:07:35 by tetsuji@PC119

	!F heli - add a new signal hander. so that designers can set hovering height of the helicopter by AISignal FG.

Change 34019 on 2006/06/30 16:02:53 by filippo@Filippo

	!F some tornado wip




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3352---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 34016 on 2006/06/30 15:55:24 by marcio@MarcioCrysis

	!F -powerstruggle gamerules skeleton...
	-removed recursivity in spawn spoint selection...

Change 34013 on 2006/06/30 15:37:26 by michaelg@michaelg_Code

	!R performance boost, restrict addings, dma bugfix on pointer alloc

Change 34006 on 2006/06/30 15:33:16 by danny@danny

	!B Absolutely definitely prevent auto-forbidden code executing when I don't want it to...

Change 33999 on 2006/06/30 15:26:05 by johnn@PC117

	!O Some optimizations
	!F More debug info when mfx_Debug = 1

Change 33993 on 2006/06/30 15:14:27 by anton@anton_sporkwace

	!B fixed cloth collisions with objects with 24+ parts

Change 33992 on 2006/06/30 15:09:14 by johnn@PC117

	!F SOCOM melee firemode
	!F Tweaking melee impulse strength
	!B Double application of death impulse




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3351---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 33983 on 2006/06/30 14:51:45 by luciano@luciano

	!B squadmates entering vehicle for mounted gun only chosing the wrong seat
	!R reduced target priority for infantry against vehicle

Change 33970 on 2006/06/30 14:36:41 by anton@anton_sporkwace

	!O improved poststep event consistency in multithreading + lowered ragdoll damping

Change 33955 on 2006/06/30 14:03:59 by jan@PC122

	!B typo




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3350---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 33953 on 2006/06/30 13:47:27 by luciano@luciano

	!B squadmates left back after combat

Change 33949 on 2006/06/30 13:30:49 by jan@PC122

	!F added type-independent write template function to ICryPak
	!F animation graph file serialization WIP - starts in IAnimationGraph::SerializeAsFile(const char* filename, bool reading); Serializes all members of the AG and it's children to a file using CryPak

Change 33948 on 2006/06/30 13:27:20 by michaelr@PC081

	!B accidental submit

Change 33947 on 2006/06/30 13:22:37 by michaelr@PC081

	!R added collapsing event

Change 33946 on 2006/06/30 13:22:27 by timur@Timur_Code

	!b Fix console variable name reporting

Change 33945 on 2006/06/30 13:15:10 by nick@Nick

	!F - irregular noise for directional shadow mapping in light space




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3349---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 33939 on 2006/06/30 12:59:33 by filippo@Filippo

	!B gravity streams created with the new tool works now

Change 33926 on 2006/06/30 12:40:35 by andrey@Andrey_Code

	!B Fixed DXBC, fixed HDR

Change 33924 on 2006/06/30 12:27:26 by tetsuji@PC119

	!F added some new hover actions for the heli

Change 33913 on 2006/06/30 11:59:55 by michaelr@PC081

	!B fix usage of postprocess quat before postprocess

Change 33892 on 2006/06/30 11:48:14 by tetsuji@PC119

	!F added a new firecommand for the weapon of the warrior




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3348---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 33887 on 2006/06/30 11:31:19 by mikko@mikko2

	!R - decreased the naked alien speed a bit.
	!R - small adjustments for AI.GetAttackPointInEnemyFOV.
	!R - small refactoring of the alien velocity calculation for better end of the path behavior.
	!R - force alien lookat orientation at end of the path (less tediously slow turns when stopping)
	!R - take account disabled and non-alerted cases in attack turn group tactic.
	!F - alien ranged combat works together with the new ambient combat.
	!F - some small alien ranged combat tweaks.

Change 33882 on 2006/06/30 11:23:35 by marcio@MarcioCrysis

	!B -enable players to enter vehicle after the owner.

Change 33881 on 2006/06/30 11:23:11 by danny@danny

	!B make code compile with non MS compiler
	!B Fix crash with auto-forbidden code

Change 33880 on 2006/06/30 11:13:33 by marcio@MarcioCrysis

	!B -hability to set a vehicle's ownership...
	-factory now sets the vehicle ownership to whoever ordered the vehicle...
	-fixed vehicle jittering...
	-experimental simple interpolation of vehicle part rotations...
	-weapon sound name updates...
	-fixed current item serialization...

Change 33872 on 2006/06/30 11:03:51 by kirill@Kirill_FP

	!B disabling AISound event for vehicels (cousing some problems, needs investigation)

Change 33854 on 2006/06/30 10:40:11 by michaelr@PC081

	!B fix part hierarchy

Change 33849 on 2006/06/30 10:27:42 by timur@Timur_Code

	!B TimeDemo more console vars control,
	   CallStack reporting fixes

Change 33848 on 2006/06/30 10:24:10 by craig@craigyboy

	!B exact-pos fixes

Change 33839 on 2006/06/30 09:55:26 by Build@Build_Game02_new

	!R project file lists updated

Change 33837 on 2006/06/30 09:41:27 by luciano@luciano

	!B incorrect sight orientation for special formation points
	!B Civilian cower misc bug fix

Change 33835 on 2006/06/30 09:38:00 by ivo@ivo

	!R - removed parent offset




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3347---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

No changes in Database


/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3346---------------------------------------------------------------------------------------------
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Change 33811 on 2006/06/29 19:35:21 by saschad@saschad2

	!F Added support for thread information

Change 33810 on 2006/06/29 19:29:53 by tomas@Tomas_Code2

	!R added option for RandomPosition to RandomSoundVolume
	- checked in some sound file for testing

Change 33807 on 2006/06/29 19:15:12 by luciano@luciano

	!F Civilian cowering (anchor)




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3345---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 33803 on 2006/06/29 18:46:15 by michaelr@PC081

	!R switched default ai behavior to tank

Change 33802 on 2006/06/29 18:44:18 by tomas@Tomas_Code2

	!F RandomSoundVolume script
	- spawns sounds within a attached area
	- changed some sound object icons

Change 33801 on 2006/06/29 18:44:00 by nick@Nick

	!B - fixed discontinuity artifacts with deffered shadow pass; clean shadow pass code

Change 33800 on 2006/06/29 18:42:30 by andrey@Andrey_Code

	!B D3D10 fix

Change 33799 on 2006/06/29 18:42:06 by luciano@luciano

	!R formation fixed offset points orient like owner view dir instead of movement dir

Change 33797 on 2006/06/29 18:35:57 by nick@Nick

	!R - rearanged lightspace and projection matrices for shadows

Change 33781 on 2006/06/29 18:16:16 by johnn@PC117

	!F Adjusted SOCOM model/anims (no offset and no animation speed ups)




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3344---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 33771 on 2006/06/29 17:55:08 by Build@Build_Game02_new

	!R project file lists updated

Change 33764 on 2006/06/29 17:36:06 by alexl@alexl

	!B Fix 64bit possible mem corruption sizeof(size_t) != sizeof(int)

Change 33763 on 2006/06/29 17:31:56 by saschad@saschad2

	!R Cg compat fixes back in




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3343---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 33755 on 2006/06/29 17:15:21 by ivo@ivo

	!R - refactoring

Change 33754 on 2006/06/29 17:09:30 by andrey@Andrey_Code

	!B Fixed random memory corruption on shaders reloading

Change 33749 on 2006/06/29 16:59:32 by michaelr@PC081

	!B corrected some helpers
	!B fix wrong initialTM after reset

Change 33728 on 2006/06/29 16:31:54 by saschad@saschad2

	!F reverted my last change

Change 33720 on 2006/06/29 16:29:27 by michaelr@PC081

	!BF support for taking over warrior

Change 33703 on 2006/06/29 16:21:45 by danny@danny

	!F Automatic forbidden areas
	!O Reduce structure sizes used in load/save

Change 33702 on 2006/06/29 16:20:08 by johnn@PC117

	!B Fixes animation issue when switching grenades
	!B C4 explosive graphical fixes
	!F C4 does enough damage to destroy AAA with 1
	!F Maximum of 3 C4 charges, fixes picking up C4 charges

Change 33701 on 2006/06/29 16:20:00 by luciano@luciano

	!B fixed crash when passing a wrong parameter in FindObjectOfType

Change 33699 on 2006/06/29 16:16:23 by luciano@luciano

	!B fixed Update()




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3342---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 33693 on 2006/06/29 15:55:07 by Build@Build_Game02_new

	!R project file lists updated

Change 33692 on 2006/06/29 15:49:31 by mathieu@CrysisWork

	!F Improves player controls of the VTOL according to designers feedback
	!F Add pitch controls from the ghost vehicle view
	!B Fixes motion blur while piloting the VTOL

Change 33687 on 2006/06/29 15:39:41 by jan@PC122

	!F (net)playerIntput Serialization

Change 33686 on 2006/06/29 15:39:27 by jan@PC122

	!R rewrote explosion/hit/killParams serialization [not continuous - using static compression only]
	!R some tweaks for demoRecorder

Change 33685 on 2006/06/29 15:39:23 by jan@PC122

	!F new serialization policy "A_JumpyValue" for rarely changing, fluctuant values you can't really predict
	!R optimized various existing float policies
	!R adopted new policies to improve compression

Change 33676 on 2006/06/29 15:21:48 by MartinM@Martin_Dev64

	!B fixed crash when RAM compiling fleet

Change 33674 on 2006/06/29 15:18:44 by MartinM@Martin_Dev64

	!B fixed crash when lightmap compiling fleet

Change 33669 on 2006/06/29 15:16:10 by michaelr@PC081

	!B fix recursion




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3341---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 33658 on 2006/06/29 14:48:16 by anton@anton_sporkwace

	!O part coord reading improvement

Change 33650 on 2006/06/29 14:31:08 by andrey@Andrey_Code

	!F NULL renderer implemented

Change 33647 on 2006/06/29 14:25:58 by michaelr@PC081

	!B reverted for mp test




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3340---------------------------------------------------------------------------------------------
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No changes in Database


/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3339---------------------------------------------------------------------------------------------
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Change 33640 on 2006/06/29 13:16:01 by ivo@ivo

	!B - fixed CGA instancing

Change 33639 on 2006/06/29 13:10:26 by luciano@luciano

	!R Hostage civilian sets free when goes back to the player




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3338---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 33633 on 2006/06/29 12:37:24 by kirill@Kirill_FP

	!F make UseCover track incover state properly




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3338---------------------------------------------------------------------------------------------
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Change 33628 on 2006/06/29 12:29:52 by alexl@alexl

	!B Fix FG outputs (fixes CRYSIS-1898)

Change 33615 on 2006/06/29 12:19:18 by michaelr@PC081

	!B fix resetting remotely used seats (update slot assert)

Change 33612 on 2006/06/29 12:11:55 by alexl@alexl

	!OF Idle checks to turn off some computation when no interesting Movement requests come into the MovementController for some time. g_enableIdleChecks to enable/disable (default enabled)
	!B GameObject::ShouldUpdateSlot inRangeCheck corrected
	!F Added g_goForceFastUpdate cvar so all IsProbDistant calls return true and all IsPropVis checks return false
	!R Added separate profiling section to AnimatedCharacter inner comp

Change 33611 on 2006/06/29 12:03:14 by michaelr@PC081

	!R added warning

Change 33605 on 2006/06/29 11:55:34 by dejan@PC057

	!B player can receive smart object signals now

Change 33603 on 2006/06/29 11:47:00 by anton@anton_sporkwace

	!B potential problem fix

Change 33592 on 2006/06/29 11:24:07 by mikko@mikko2

	!R - allow to choose to find nearest path based on start point or nearest point on path.
	!R - more parameters for AI.GetNearestPathOfTypeInRange.
	!O - remove pointer to AI system in AIGroup.
	!F - CAttackTurnScheduler group tactic for aliens.
	!R - consolevar ai_drawgrouptactic to draw group tactic of certain group (-1 for all and -2 disables).
	!R - temporary solution to avoid getting stuck in followpath goalop.
	!R - changed the Execute3D speed control curve from quadratic to linear.
	!B - zero-g 3rd person movement fix with help from Filippo.
	!F - AI.GetGroupAlertness returns the max alertness level of the group.
	!F - Alien guard swarm ambient combat.
	!R - refactored the alien melee combat.
	!B - fixed copy/paste bug in cm_peek_from_cover.
	!OR - cleaned up the guarddefault.lua.

Change 33589 on 2006/06/29 11:20:33 by tiago@Tiago_Code

	!F- wip ghost vision/chick shader
	!F - chroma shift filter - added chroma shift motion blur version - added flowgraph node also 
	!B - fix for shader gen flags resetting

Change 33580 on 2006/06/29 11:01:24 by MartinM@Martin_Dev64

	!B made RC compiling - missing files




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3337---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 33577 on 2006/06/29 10:54:30 by MartinM@Martin_Dev64

	!B made PolybumpPreviewer compiling without DX8 SDK installed

Change 33571 on 2006/06/29 10:33:12 by michaelr@PC081

	!B some fixes for remote seat usage and switching

Change 33564 on 2006/06/29 10:13:29 by alexl@alexl

	!B Typo

Change 33561 on 2006/06/29 10:09:14 by alexl@alexl

	!F Experimental ModifyToken node. 
	!F Policy to create non-existing tokens on the fly. not enabled by default.
	!B Some AnyType->Trigger opts, 
	!B Mission:GameToken SetValue only in eFE_Activate case




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3336---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 33559 on 2006/06/29 09:44:34 by tetsuji@PC119

	!B fxied straight path finding for the heli/vtol/scout

Change 33544 on 2006/06/29 08:55:21 by Build@Build_Game02_new

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3335---------------------------------------------------------------------------------------------
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No changes in Database


/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3334---------------------------------------------------------------------------------------------
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Change 33468 on 2006/06/28 19:18:40 by kirill@Kirill_FP

	!F tick counter tweak

Change 33458 on 2006/06/28 19:13:18 by vladimir@Vlad

	!B Fixed loading of maintance after storage in pure game




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3333---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 33426 on 2006/06/28 18:45:44 by dejan@PC057

	!B synchronization between exact positioning and AI

Change 33422 on 2006/06/28 18:44:09 by filippo@Filippo

	!F tornado wip: spin entities around

Change 33420 on 2006/06/28 18:40:18 by dejan@PC057

	!B fixed CRYSIS-2694

Change 33407 on 2006/06/28 18:33:56 by michaelr@PC081

	!B script error on non-AI-enabled vehicles

Change 33400 on 2006/06/28 18:27:00 by mathieu@CrysisWork

	!B Added the CA_PARTIAL_BODY_UPDATE flag when starting animations on the vehicles

Change 33399 on 2006/06/28 18:26:59 by vladimir@Vlad

	!F e_panorama_screenshot first version

Change 33387 on 2006/06/28 18:23:33 by kirill@Kirill_FP

	!F making signals with ID 10 to be queued for for disabled ai (same as 0 id)

Change 33386 on 2006/06/28 18:23:25 by luciano@luciano

	!F Civilian surrenders

Change 33371 on 2006/06/28 18:03:09 by timur@Timur_Code

	!B Console and exec improvements




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3332---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 33352 on 2006/06/28 17:51:36 by johnn@PC117

	!F Remove position and animation speed adjustments

Change 33348 on 2006/06/28 17:48:10 by matthew@matthew

	!WIP AIDebugger GUI changes

Change 33344 on 2006/06/28 17:45:36 by ivo@ivo

	!R - cleanup

Change 33334 on 2006/06/28 17:31:11 by johnn@PC117

	!B Prevent mid-air decals

Change 33323 on 2006/06/28 17:06:23 by johnn@PC117

	!F Breakable objects can be made pickable

Change 33321 on 2006/06/28 17:02:52 by johnn@PC117

	!F Decals conform to terrain contours




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3331---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 33320 on 2006/06/28 16:57:54 by ivo@ivo

	!F - cleanups

Change 33288 on 2006/06/28 16:40:57 by ivo@ivo

	!B - added missing files to RC

Change 33282 on 2006/06/28 16:20:31 by michaelr@PC081

	!FB added enter area on top

Change 33281 on 2006/06/28 16:10:34 by timur@Timur_Code

	!B Fixes crash

Change 33275 on 2006/06/28 16:04:00 by timur@Timur_Code

	!B Spec chanegs, level statsreporting improvements




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3330---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 33260 on 2006/06/28 15:14:42 by johnn@PC117

	!F Melee functionality for SMG
	!F Can't melee in prone position
	!F Removed some anim speed multipliers for SMG

Change 33258 on 2006/06/28 15:13:29 by MartinM@Martin_Dev64

	!B made PolyBumpApplication more forgiving when loading bad input data

Change 33245 on 2006/06/28 14:43:54 by nick@Nick

	!B - fix shadows multisampling for min spec




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3329---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 33227 on 2006/06/28 14:34:48 by carsten@carsten

	!B potential null pointer access

Change 33226 on 2006/06/28 14:29:47 by alexl@alexl

	!B Don't trigger 'Done' output when it's not appropriate (OnReset)

Change 33224 on 2006/06/28 14:28:13 by carsten@carsten

	!R read processor brand string for 64-bit AMD & Intel CPUs as well (preciser output in log)
	!B forced CPU detection code runs solely on the CPU to inspect (fixed occasional bogus system speed report on newer Athlon CPUs)

Change 33218 on 2006/06/28 14:22:26 by MartinM@Martin_Dev64

	!B fixed bin32/64 version reported wrong

Change 33212 on 2006/06/28 14:10:34 by michaelr@PC081

	!RBF some safety checks, some cleanup in debug draw, some stuff exposed needed for warrior

Change 33211 on 2006/06/28 14:09:24 by michaelr@PC081

	!F warrior legs wip

Change 33206 on 2006/06/28 13:15:37 by dejan@PC057

	!F new virtual SO state - AttTarget

Change 33203 on 2006/06/28 13:08:31 by dejan@PC057

	!B "filtered by classes" message sometimes wasn't updated

Change 33201 on 2006/06/28 13:03:04 by johnn@PC117

	!F "prime" parameter for particle trails.




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3328---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 33197 on 2006/06/28 12:56:49 by ivo@ivo

	!F - fixed hashmap problem

Change 33196 on 2006/06/28 12:55:45 by saschad@saschad2

	!R Cg compatibility fixes

Change 33193 on 2006/06/28 12:46:33 by ivo@ivo

	!F - crash fix

Change 33191 on 2006/06/28 12:37:25 by tetsuji@PC119

	!B fixed Straight path finding for flying AIs.

Change 33189 on 2006/06/28 12:34:33 by nick@Nick

	!F - clean sampling for shadows

Change 33187 on 2006/06/28 12:33:46 by johnn@PC117

	!F Improved grenade selection (prevents selecting grenades you have no ammo for)
	!B Reselect old grenade type after throwing an object
	!F Increased flashbang effect duration (to increase likelihood that Badowsky will be punched off the roof of foundry)

Change 33186 on 2006/06/28 12:33:03 by marcok@MarcoK_FP

	!B fix vegetation collision capsule position

Change 33180 on 2006/06/28 12:22:07 by michaelg@michaelg_Code

	!B new debug libraries including allocator loading fix

Change 33177 on 2006/06/28 12:18:04 by michaelg@michaelg_Code

	!B update for PRT lib with allocator directory stuff




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3327---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 33158 on 2006/06/28 11:15:43 by ivo@ivo

	!F - cleanups and memory optimisations

Change 33157 on 2006/06/28 11:14:49 by marcok@MarcoK_FP

	!F EA feature request

Change 33152 on 2006/06/28 10:52:01 by sergiys@PC019

	!F: Check intersection: segment with clouds.

Change 33151 on 2006/06/28 10:50:34 by filippo@Filippo

	!F some scout beam parameters are exposed in the editor for tweaking




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3326---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 33146 on 2006/06/28 10:18:07 by Build@Build_Game02_new

	!B -reverting last changes as they coused RC problems

Change 33136 on 2006/06/28 08:55:20 by Build@Build_Game02_new

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3325---------------------------------------------------------------------------------------------
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No changes in Database


/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3324---------------------------------------------------------------------------------------------
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Change 33119 on 2006/06/27 19:40:21 by tetsuji@PC119

	!R Boat : tweaked paramaters for the Boat vs Boat combat

Change 33116 on 2006/06/27 19:36:37 by anton@anton_sporkwace

	!O support vtx remapping for cloth

Change 33112 on 2006/06/27 19:01:03 by andrey@Andrey_Code

	!B array optimisation




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3323---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 33110 on 2006/06/27 18:59:45 by johnn@PC117

	!B Fixed explosions doing incorrect damage

Change 33108 on 2006/06/27 18:55:37 by andrey@Andrey_Code

	!F Final fixes to DXBC parser

Change 33107 on 2006/06/27 18:35:23 by MartinM@Martin_Dev64

	!F Automated LevelStats export of all levels

Change 33101 on 2006/06/27 18:12:21 by marcio@MarcioCrysis

	!B -radar now works on clients too...
	-tweaked sniper reload times to match the animation...
	-some balance tweaks for the hurricane...
	-dead players can't pickup items now(could happen if player died close to a pickup spot)...
	-offhand doesn't come out when picking up items anymore...
	-reduced weapon abandoned timer...

Change 33094 on 2006/06/27 18:00:09 by ivo@ivo

	!F - memory optimized SJoint / moved CRC32 and all strings from SJoint into CModelJoint / removed matrix/quaternion conversions in SkeletonPhysics / optimized pointer dereferencing




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3322---------------------------------------------------------------------------------------------
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Change 33090 on 2006/06/27 17:59:36 by vladimir@Vlad

	!B Fixed invisible smokegrenade

Change 33081 on 2006/06/27 17:44:36 by johnn@PC117

	!R Slight change to previous checkin

Change 33076 on 2006/06/27 17:29:34 by johnn@PC117

	!B Hopefully fixes weapon modify menu being turned off at the wrong time in MP

Change 33073 on 2006/06/27 17:24:39 by michaels@michael_smith

	!B Fix image setting persistence under Photoshop CS2.

Change 33065 on 2006/06/27 17:14:17 by michaelg@michaelg_Code

	!R some optimizations on PPU job invocation side, added more ps3 documentation

Change 33064 on 2006/06/27 17:10:12 by alexl@alexl

	!B Reset output was not triggered




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3321---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 33050 on 2006/06/27 16:34:05 by kirill@Kirill_FP

	!F generating AI sound event for vehicle when it's on

Change 33048 on 2006/06/27 16:31:44 by marcok@MarcoK_FP

	!B compile fix

Change 33047 on 2006/06/27 16:30:04 by anton@anton_sporkwace

	!F added force limit for ropes

Change 33046 on 2006/06/27 16:28:59 by johnn@PC117

	!B Fixes zooming back in when reloading while zoomed




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3320---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 33036 on 2006/06/27 15:55:09 by Build@Build_Game02_new

	!R project file lists updated

Change 33035 on 2006/06/27 15:48:06 by anton@anton_sporkwace

	!O visibility optimizations for object collisions with foliage

Change 33034 on 2006/06/27 15:47:02 by marcio@MarcioCrysis

	!B -calling onlevelnotfound while changing context...

Change 33032 on 2006/06/27 15:44:25 by vladimir@Vlad

	!B Fixed Register_by_position flag for particle emitters




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3319---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 33025 on 2006/06/27 15:27:02 by luciano@luciano

	!F Civilian character 1st pass

Change 33024 on 2006/06/27 15:24:35 by ivo@ivo

	!B - fixed compile problem

Change 33019 on 2006/06/27 15:17:36 by tiago@Tiago_Code

	!B - meh..

Change 33018 on 2006/06/27 15:17:09 by tiago@Tiago_Code

	!B- g buffer fix for cloth

Change 33015 on 2006/06/27 14:55:20 by tomas@Tomas_Code2

	!B Fixes crash in Soundproxy when (un)hiding entities
	- wrong sound name called the sound to stop and be removed, so broke an iteration through the list

Change 33014 on 2006/06/27 14:50:03 by michaelg@michaelg_Code

	!R moved declaration of thread local data to platform.h rather than in CryThread to enable usage without crytek thread class

Change 33011 on 2006/06/27 14:34:09 by ivo@ivo

	!F - cleanups / removed damage table

Change 33009 on 2006/06/27 14:28:56 by vladimir@Vlad

	!R Improved alignment between voxel and heighmap triangulation

Change 33001 on 2006/06/27 14:01:30 by marcio@MarcioCrysis

	!F -tweaks to dropping items..
	-experimental ammo synch (re-enabled)...
	-fixed mp chat keeping keys pressed...
	-effect update for sean...
	-some potential crash fixes...




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3318---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 32999 on 2006/06/27 13:53:04 by tetsuji@PC119

	!B AI Boat removed a debugging code which causes a problem.




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3317---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 32992 on 2006/06/27 12:43:28 by tiago@Tiago_Code

	!B- fixed shader compilation output message (was always assuming 2.0) - added extra usefull info output

Change 32986 on 2006/06/27 12:30:56 by michaelg@michaelg_Code

	!B bugfix to dma output overlapping transfers

Change 32980 on 2006/06/27 12:08:40 by matthew@matthew

	!FB Localised drawing with helper, reset to start on init, bounded item panning, fixed extreme zoom infinite loop, spurious start time bug

Change 32977 on 2006/06/27 12:00:06 by timur@Timur_Code

	!B Some debugging fixes




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3316---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 32974 on 2006/06/27 11:54:20 by michaelr@PC081

	!B validation

Change 32972 on 2006/06/27 11:51:57 by anton@anton_sporkwace

	!R added explicit character offset argument in char update function

Change 32971 on 2006/06/27 11:47:51 by dejan@PC057

	!B validation

Change 32969 on 2006/06/27 11:44:21 by johnn@PC117

	!B Fix radial blurring stuck after death

Change 32967 on 2006/06/27 11:43:45 by tiago@Tiago_Code

	!O!B- shader optimizations - fix for ps2.0 compiling

Change 32965 on 2006/06/27 11:42:19 by ivo@ivo

	!F - added CA_PARTIAL_BODY_ANIMATION flag

Change 32964 on 2006/06/27 11:39:21 by johnn@PC117

	!B Correct default zoom mode for no attachment
	!B Correct muzzle flash for SCAR
	!B Fix animation problem with Shotgun

Change 32961 on 2006/06/27 11:32:29 by timur@Timur_Code

	!F IEntitySystem:GetEntity(name) renamed to FindEntityByName
	   Callstack logging added to some time critical functions

Change 32957 on 2006/06/27 11:24:27 by michaelg@michaelg_Code

	!B bugfix for gatherchildnodes in quadtree

Change 32954 on 2006/06/27 11:18:13 by sergiys@PC019

	!F: Only Terrain functionality for Move Tool

Change 32947 on 2006/06/27 11:09:47 by saschad@saschad2

	!R GCC warning fixes

Change 32946 on 2006/06/27 11:08:38 by saschad@saschad2

	!B CPlayerMovementController initialization fix




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3315---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 32940 on 2006/06/27 10:42:40 by jan@PC122

	!B makes sure LanQueryListener is deleted when selecting a server from the menu

Change 32938 on 2006/06/27 10:36:05 by MartinM@Martin_Dev64

	!B (Danny) fix flight navigation 64 bit

Change 32937 on 2006/06/27 10:32:08 by sergiys@PC019

	!F: Resources for Move Tool dialog (Only terrain added)




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3314---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 32916 on 2006/06/27 09:36:30 by tetsuji@PC119

	!B convert subtypes correctly...

Change 32909 on 2006/06/27 08:58:16 by saschad@saschad2

	!F Implemented directory tree caching for the Linux port (ported from PS3 code), now using an fopen()/fclose() wrapper.
	!R Filename and path handling refactored for PS3 and Linux.

Change 32906 on 2006/06/27 08:55:22 by Build@Build_Game02_new

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3313---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

No changes in Database


/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3312---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 32901 on 2006/06/26 23:53:17 by craig@craigyboy

	!B part of previous commit (const. velocity from input)

Change 32900 on 2006/06/26 23:52:55 by craig@craigyboy

	!F tweak the no-slide and exaggerate-motion radii for multiplayer

Change 32899 on 2006/06/26 23:52:22 by craig@craigyboy

	!B allow up to 8x animation scaling (we need to for the moment)

Change 32898 on 2006/06/26 23:52:01 by craig@craigyboy

	!B marking interpolator physics updates as being from physics (because they are)

Change 32897 on 2006/06/26 23:51:19 by craig@craigyboy

	!B solidifying player input code to provide a constant remote connection velocity




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3311---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 32895 on 2006/06/26 21:51:13 by johnn@PC117

	!F Important comments added

Change 32894 on 2006/06/26 21:49:28 by marcio@MarcioCrysis

	!F -....

Change 32893 on 2006/06/26 21:47:40 by marcio@MarcioCrysis

	!F -...

Change 32892 on 2006/06/26 21:45:00 by marcio@MarcioCrysis

	!F -void*

Change 32891 on 2006/06/26 21:43:50 by marcio@MarcioCrysis

	!F -void

Change 32887 on 2006/06/26 21:18:57 by marcio@MarcioCrysis

	!B -fixed a probable crash bug..




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3310---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 32885 on 2006/06/26 21:03:45 by marcio@MarcioCrysis

	!B -fixed a disconnect when pickup up items...
	-fixed picking up items not working properly on clients...

Change 32884 on 2006/06/26 20:56:33 by craig@craigyboy

	!B fix for player model running ahead of player

Change 32883 on 2006/06/26 20:56:02 by craig@craigyboy

	!B fix for crash on disconnect




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3309---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 32880 on 2006/06/26 19:35:54 by jan@PC122

	!R changed sigleplayer default equipment as requested by Design

Change 32879 on 2006/06/26 19:35:13 by ivo@ivo

	!B - fixed bug in multilayer animation and  aim-ik / LMG for Hunter

Change 32876 on 2006/06/26 19:07:43 by jan@PC122

	!R team deathmatch scoreboard




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3308---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 32875 on 2006/06/26 19:02:22 by marcio@MarcioCrysis

	!B -hud coloring of player names...
	-CanPickUp returns false directly, for now...
	-experimental synchronization of weapon ammo...
	-weapon pickup are now static by default, so that they don't get thrown away by explosions...
	-new pickup mechanics, as discussed before in FP_DESIGN..

Change 32872 on 2006/06/26 18:57:44 by craig@craigyboy

	!B renderoffset not correctly passed to physics (temp fix while anton looks at it some more)

Change 32866 on 2006/06/26 18:21:26 by MartinM@Martin_Dev64

	!T minor printout improvement

Change 32865 on 2006/06/26 18:20:28 by johnn@PC117

	!B Fix trying to grab weapons
	!F Reactor is rigid body by default

Change 32861 on 2006/06/26 18:10:09 by johnn@PC117

	!F Better detection of what can be picked up
	!F Reactor can be picked up

Change 32860 on 2006/06/26 18:08:38 by kirill@Kirill_FP

	!F tracking max times

Change 32859 on 2006/06/26 18:08:12 by kirill@Kirill_FP

	!F exposing TicksToSeconds

Change 32855 on 2006/06/26 18:03:41 by alexl@alexl

	!B Fix User/Object AI Entity reset-on-load for AIAction Graphs




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3307---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 32850 on 2006/06/26 17:59:06 by craig@craigyboy

	!B should fix infinite loop

Change 32848 on 2006/06/26 17:56:07 by nick@Nick

	!B - fix shadow map filtering

Change 32847 on 2006/06/26 17:55:39 by dejan@PC057

	!B crash if a dead puppet receive an AI signal to execute some AI action

Change 32837 on 2006/06/26 17:43:13 by vladimir@Vlad

	!R Terrain and voxel rendering unification

Change 32834 on 2006/06/26 17:37:06 by MartinM@Martin_Dev64

	!O allow more texture shading to load fatser and occupy less texture memory

Change 32833 on 2006/06/26 17:36:22 by MartinM@Martin_Dev64

	!F Loading optimization tests

Change 32832 on 2006/06/26 17:36:03 by MartinM@Martin_Dev64

	!R moved configs into config folder - profiles will go to windows folder one day

Change 32831 on 2006/06/26 17:35:51 by MartinM@Martin_Dev64

	!R more useful r_displayinfo

Change 32830 on 2006/06/26 17:24:07 by jan@PC122

	!B little fix for team score

Change 32825 on 2006/06/26 17:04:52 by jan@PC122

	!R added team-score to scoreboard

Change 32818 on 2006/06/26 16:55:17 by Build@Build_Game02_new

	!R project file lists updated

Change 32808 on 2006/06/26 16:49:19 by timur@Timur_Code

	!R Refactored exec command,
	   Editor not create empty directories when not needed
	   Shape and vegetation tools small fixes

Change 32801 on 2006/06/26 16:44:18 by michaelg@michaelg_Code

	!R optimized outgoing overlapping SPU DMA transfers




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3306---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 32797 on 2006/06/26 16:33:41 by mikko@mikko2

	!B - compile error.

Change 32796 on 2006/06/26 16:32:13 by dejan@PC057

	!F hunter - approach closer to target when it's too far
	!F hunter - continue idle job when there are no enemies anymore

Change 32795 on 2006/06/26 16:31:54 by jan@PC122

	!R improvisional team-deathmatch scoreboard

Change 32792 on 2006/06/26 16:27:53 by mikko@mikko2

	!B add missing files

Change 32784 on 2006/06/26 16:19:34 by nick@Nick

	!B - clean some stuff in ice shader

Change 32767 on 2006/06/26 15:59:32 by mikko@mikko2

	!R - moving files from //data to //depot

Change 32757 on 2006/06/26 15:48:58 by mikko@mikko2

	!R - Changed the name of the AIGroupTacticalEvaluation to AIGroupTactic.

Change 32756 on 2006/06/26 15:45:23 by anton@anton_sporkwace

	!R restored spherical skinning support for foliage

Change 32755 on 2006/06/26 15:43:03 by tiago@Tiago_Code

	!B missing textures

Change 32753 on 2006/06/26 15:41:25 by saschad@saschad2

	!R GCC warning fix

Change 32752 on 2006/06/26 15:41:20 by saschad@saschad2

	!R GCC compile fix

Change 32747 on 2006/06/26 15:33:34 by tetsuji@PC119

	!R more accurate aiming for the heli/vtol

Change 32746 on 2006/06/26 15:33:27 by kirill@Kirill_FP

	!B adding to right database

Change 32743 on 2006/06/26 15:30:31 by dejan@PC057

	!F automatic smart object state - InVehicle

Change 32742 on 2006/06/26 15:29:39 by craig@craigyboy

	!B statically spawned entities not removed from client on client connect

Change 32738 on 2006/06/26 15:26:51 by johnn@PC117

	!B Should fix some objects not able to be picked up

Change 32735 on 2006/06/26 15:13:48 by tetsuji@PC119

	!R tank : changed a way to get passengers information for a new specification.




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3305---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 32712 on 2006/06/26 14:38:26 by anton@anton_sporkwace

	!F made constraint entities breakable

Change 32711 on 2006/06/26 14:32:09 by nick@Nick

	!B - fix runtime flags for ice shading

Change 32708 on 2006/06/26 14:27:55 by filippo@Filippo

	!B broken human AI grabbing

Change 32701 on 2006/06/26 14:13:17 by alexl@alexl

	!BRF Old LUA-EndLevel-FlowNode deleted. Use new EndLevel C++ Node. Substitutions will auto-convert, small allocation optimization in Node

Change 32695 on 2006/06/26 13:45:04 by vladimir@Vlad

	!B Fixed random sorting of terrain layers




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3304---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 32694 on 2006/06/26 13:32:41 by tomas@Tomas_Code2

	!B quick fix for compile error, caused by something unknown

Change 32684 on 2006/06/26 13:00:08 by timur@Timur_Code

	!R console can accept = between name and value

Change 32682 on 2006/06/26 12:57:36 by saschad@saschad2

	!R pthreads_win32.h back again

Change 32680 on 2006/06/26 12:55:41 by luciano@luciano

	!R trooper attack melee debug/tweak
	!R OnCloseContact AI signal anti-spam

Change 32677 on 2006/06/26 12:55:06 by saschad@saschad2

	!R pthreads_win32.h removed temporarily to fix file type problems, will be back soon

Change 32676 on 2006/06/26 12:55:02 by matthew@matthew

	!R Renamed AI Signal View to AI Debugger, replacing the previous class

Change 32673 on 2006/06/26 12:53:54 by ivo@ivo

	!F - Aim-IK with extrapolation / Uphill-Downhill with sprint

Change 32667 on 2006/06/26 12:49:59 by saschad@saschad2

	!R p4 file type set to 'text'

Change 32666 on 2006/06/26 12:47:45 by mikko@mikko2

	!O - group cover calculation: timesliced the hidepoint visibility calculations
	!O - group cover calculation: use async raycasts
	!R - group cover calculation: the visibility is now mapped to the new set of hidepoints when new hidespots are collected.

Change 32665 on 2006/06/26 12:45:51 by sascha@PC107

	!F Added missing levels to menu

Change 32663 on 2006/06/26 12:44:23 by saschad@saschad2

	!R file encoding fixed

Change 32660 on 2006/06/26 12:37:38 by saschad@saschad2

	!F CryThread integrated into CryEngine2

Change 32657 on 2006/06/26 12:33:57 by craig@craigyboy

	!F a real first pass on character animation for multiplayer

Change 32655 on 2006/06/26 12:31:05 by alexl@alexl

	!B 0-ptr fix when char could not be loaded

Change 32644 on 2006/06/26 12:13:59 by timur@Timur_Code

	!B Finally, a fix for the correct crash callstack reporting on x32 and x64

Change 32642 on 2006/06/26 12:09:39 by michaelg@michaelg_Code

	!RB altered way loading of SHAllocator.dll and added a better warning message




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3303---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 32628 on 2006/06/26 11:56:27 by vladimir@Vlad

	!R AddRenderElements func params clean up




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3302---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 32605 on 2006/06/26 10:34:59 by vladimir@Vlad

	!R "Failed loading configuration *.cfg" message type changed from error to warning

Change 32604 on 2006/06/26 10:33:17 by dejan@PC057

	!F new node - AICheckStates




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3301---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 32597 on 2006/06/26 08:55:21 by Build@Build_Game02_new

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3300---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

No changes in Database


/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3299---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 32590 on 2006/06/25 21:00:15 by tiago@Tiago_Code

	!R- optimized anisotropic shading




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3298---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 32583 on 2006/06/25 08:55:23 by Build@Build_Game02_new

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3297---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

No changes in Database


/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3296---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 32582 on 2006/06/24 08:55:23 by Build@Build_Game02_new

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3295---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

No changes in Database


/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3294---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 32577 on 2006/06/23 19:57:51 by anton@anton_sporkwace

	!O tweak for breakable constraints

Change 32572 on 2006/06/23 19:09:31 by kirill@Kirill_FP

	!F updated TickCounter

Change 32569 on 2006/06/23 19:03:24 by andrey@Andrey_Code

	!B Small fixes in DXBC HASH




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3293---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 32568 on 2006/06/23 18:55:07 by Build@Build_Game02_new

	!R project file lists updated

Change 32559 on 2006/06/23 18:28:18 by dejan@PC057

	!F combat class Hunter added - set target priorities
	!F Hunter selects targets depending on damage they made
	!T Hunter combat (wip)




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3292---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 32544 on 2006/06/23 17:55:29 by andrey@Andrey_Code

	!F Implemented HASH calculation for DXBC shader, registers remapping

Change 32543 on 2006/06/23 17:55:09 by Build@Build_Game02_new

	!R project file lists updated

Change 32542 on 2006/06/23 17:54:02 by filippo@Filippo

	!F scout/hunter transportation (first pass)
	!R actors grabbing refactoring (not finished yet)
	!R a little more refactoring around actors

Change 32524 on 2006/06/23 17:35:36 by MartinM@Martin_Dev64

	!R fixed compiler warning

Change 32523 on 2006/06/23 17:34:53 by MartinM@Martin_Dev64

	!B fixed crash if file was read-only

Change 32519 on 2006/06/23 17:29:15 by mathieu@CrysisWork

	!F Update the vtol missile sounds

Change 32518 on 2006/06/23 17:28:40 by MartinM@Martin_Dev64

	!R moved profiles from bin32 to folder named profiles

Change 32515 on 2006/06/23 17:26:36 by vladimir@Vlad

	!B Fixed potential crash in terrain texture loading
	Skip loading of indir lighting if cvar is disabled

Change 32511 on 2006/06/23 17:18:48 by saschad@saschad2

	!R GCC build: use -g for release builds

Change 32510 on 2006/06/23 17:17:56 by saschad@saschad2

	!B added missing .c_str()

Change 32509 on 2006/06/23 17:17:34 by saschad@saschad2

	!R sscanf() conversion code ported for GCC build

Change 32508 on 2006/06/23 17:16:33 by saschad@saschad2

	!R GCC compile and warning fixes

Change 32507 on 2006/06/23 17:16:05 by saschad@saschad2

	!R added missing local variable

Change 32502 on 2006/06/23 17:09:51 by johnn@PC117

	!F Restore picking up/throwing small objects

Change 32501 on 2006/06/23 17:08:19 by mikko@mikko2

	!F - group based attack point calculation.
	!R - better exposure of hte group attack state in scriptbind.
	!RF - neo-Sneaker.
	!F - soft hide anchor.
	!F - usecover: random usecover interval.
	!F - usecover: allow to fallback to lastop result if attention target does not exists.
	!R - usecover: crouch at the center of the cover if no low cover.
	!R - GetHidePositionsInRange can return the softcover flag too.

Change 32500 on 2006/06/23 17:06:19 by tiago@Tiago_Code

	!B- fix for post effects used controls (by Martin)

Change 32499 on 2006/06/23 17:04:00 by johnn@PC117

	!B Craig's fix for weapons not resetting properly




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3291---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 32497 on 2006/06/23 16:59:39 by carsten@carsten

	!B have to add GeneralVS for RT_HDR_MODE as otherwise global volumetric fog won't work on particles

Change 32493 on 2006/06/23 16:58:17 by ivo@ivo

	!F - removed obsolete files

Change 32491 on 2006/06/23 16:56:41 by ivo@ivo

	!F - debug function cleanup

Change 32472 on 2006/06/23 16:28:55 by luciano@luciano

	!R using m_CurrentHideObject instead of old stuff for "last_hideobject" identifier

Change 32471 on 2006/06/23 16:22:31 by michaelr@PC081

	!B update patrolboat xml according to asset




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3290---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 32459 on 2006/06/23 16:04:21 by marcio@MarcioCrysis

	!B -player's get now correct position on the server right after spawning...

Change 32458 on 2006/06/23 16:03:55 by marcio@MarcioCrysis

	!B -better spawn point selection

Change 32457 on 2006/06/23 16:03:04 by carsten@carsten

	!F bump up shader cache version number to force recompilation of shaders using volumetric fog calculations

Change 32448 on 2006/06/23 15:36:49 by vladimir@Vlad

	!F Support for 16 surface types for voxels (instead of 8)

Change 32440 on 2006/06/23 15:22:06 by tiago@Tiago_Code

	!B- vegy fix for low-spec

Change 32417 on 2006/06/23 15:00:56 by marcio@MarcioCrysis

	!B -fixed alien weapon visible after hiding the alien...

Change 32415 on 2006/06/23 14:59:36 by michaelg@michaelg_Code

	!B fixed dma transfer input sizes of > 16 KB, fixed job parser with multiple same job names

Change 32412 on 2006/06/23 14:53:38 by marcio@MarcioCrysis

	!W -vehicle factory progress...

Change 32411 on 2006/06/23 14:48:19 by tomas@Tomas_Code2

	!B Fixing some AI Readability sounds to wav playback

Change 32410 on 2006/06/23 14:42:38 by anton@anton_sporkwace

	!B bug with capsules used in players

Change 32409 on 2006/06/23 14:41:51 by alexey@Alexey

	!F fixed allocation problem with string

Change 32408 on 2006/06/23 14:40:09 by saschad@saschad2

	!F CryThread include files added to CryCommon




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3289---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 32404 on 2006/06/23 14:33:44 by marcio@MarcioCrysis

	!B -text messages can now be sent to entityids.

Change 32403 on 2006/06/23 14:33:20 by marcio@MarcioCrysis

	!B -multiplayer chats logs onto the console..

Change 32402 on 2006/06/23 14:33:04 by marcio@MarcioCrysis

	!F multiplayer hud tweaks..
	-new experimental crosshair..

Change 32401 on 2006/06/23 14:32:35 by marcio@MarcioCrysis

	!B -sound fixes...

Change 32393 on 2006/06/23 14:18:00 by michaelr@PC081

	!F legs wip

Change 32392 on 2006/06/23 14:17:00 by carsten@carsten

	!R renamed time of day variable

Change 32388 on 2006/06/23 14:11:41 by alexl@alexl

	!F Reset Flowport for SimpleEntity
	!BF Enable/DisableUsable,Hide/Unhide Output FlowEvents fixed,

Change 32386 on 2006/06/23 14:00:41 by nick@Nick

	!F - support of hires screenshots by shadows

Change 32385 on 2006/06/23 14:00:00 by carsten@carsten

	!F allow tweaking global fog via density offset




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3288---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 32382 on 2006/06/23 13:53:55 by carsten@carsten

	!B syntax error

Change 32380 on 2006/06/23 13:08:37 by tomas@Tomas_Code2

	!B fixes AI pain/death sounds not playing

Change 32376 on 2006/06/23 13:02:41 by tiago@Tiago_Code

	!R- added reflection shadow bias for frozen snitzel

Change 32370 on 2006/06/23 12:48:02 by tiago@Tiago_Code

	!B - just in case...

Change 32358 on 2006/06/23 12:21:23 by saschad@saschad2

	!R Added pthreads_win32 library to Code/SDKs

Change 32354 on 2006/06/23 12:13:36 by ivo@ivo

	!F - reverted file-sharing

Change 32352 on 2006/06/23 12:05:47 by sergiys@PC019

	!F: Perforce plug-in 64 bit version

Change 32350 on 2006/06/23 12:00:10 by tiago@Tiago_Code

	!F- cloth procedural animation research for ghost chick

Change 32348 on 2006/06/23 11:56:34 by michaelg@michaelg_Code

	!B fixed refinmwent specification for dma transfers (to transfer memory arrays)

Change 32343 on 2006/06/23 11:49:29 by ivo@ivo

	!F -  quaternion cleanup / moved all the motion-conversion code into AnimationSet2.cpp

Change 32324 on 2006/06/23 11:08:24 by nick@Nick

	!F - disable color writes for depth buffers speed up

Change 32323 on 2006/06/23 11:07:01 by alexey@Alexey

	!F added AddNameChar function

Change 32317 on 2006/06/23 10:55:09 by Build@Build_Game02_new

	!R project file lists updated

Change 32316 on 2006/06/23 10:54:37 by carsten@carsten

	!B incorrect rounding
	
	(among other things it caused placement decals (type = simple quad) to ignore material opacity as render object opacity overwrote it (<255))

Change 32313 on 2006/06/23 10:49:04 by matthew@matthew

	!F Simple middle-button panning of items list, moved files into the AI section of the project

Change 32309 on 2006/06/23 10:37:10 by tomas@Tomas_Code2

	!F finalizing Languages restructuring
	- remove languages waevbank to save space
	- enable languages sound name conversion

Change 32298 on 2006/06/23 10:18:14 by dejan@PC057

	!B exact positioning was activated when EndAccuracy equals zero
	!F tracing path will cancel action type animations

Change 32293 on 2006/06/23 10:15:04 by mikko@mikko2

	!F - Grab AIradius from the editor data for the soft covers too.

Change 32290 on 2006/06/23 10:08:38 by tetsuji@PC119

	!R for the helicopter - clean up for flexibility of the code.

Change 32287 on 2006/06/23 10:02:32 by alexl@alexl

	!F Reactivated AssignUser/AssignObject context menu for AIActions




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3287---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 32286 on 2006/06/23 09:37:38 by michaelr@PC081

	!F warrior wip

Change 32280 on 2006/06/23 08:55:22 by Build@Build_Game02_new

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3286---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

No changes in Database


/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3285---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 32271 on 2006/06/22 19:39:02 by anton@anton_sporkwace

	!O vehicle tweak updated

Change 32270 on 2006/06/22 19:29:58 by anton@anton_sporkwace

	!O vehicle tweak

Change 32268 on 2006/06/22 19:20:24 by tomas@Tomas_Code2

	!F just disable languages conversion for tonights build

Change 32266 on 2006/06/22 19:07:18 by tomas@Tomas_Code2

	!B fixes neglectable spam in console




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3284---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 32263 on 2006/06/22 18:55:07 by Build@Build_Game02_new

	!R project file lists updated

Change 32261 on 2006/06/22 18:52:54 by ivo@ivo

	!F - quaternion optimisations

Change 32258 on 2006/06/22 18:36:14 by luciano@luciano

	!R squadmate throwing grenades

Change 32257 on 2006/06/22 18:29:13 by kirill@Kirill_FP

	!B fixing car alertness

Change 32256 on 2006/06/22 18:27:39 by kirill@Kirill_FP

	!B CustomOnSeenSignal - no visibility check needed

Change 32254 on 2006/06/22 18:23:21 by vladimir@Vlad

	!R Improved (less aliasing) slope and elevation test in terrain layer painter

Change 32253 on 2006/06/22 18:21:18 by anton@anton_sporkwace

	!O contact processing tweak

Change 32252 on 2006/06/22 18:20:24 by anton@anton_sporkwace

	!B vehicle part id fix

Change 32250 on 2006/06/22 18:17:22 by andrey@Andrey_Code

	!F Finished shader code patching




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3283---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 32231 on 2006/06/22 17:57:37 by alexl@alexl

	!F PlayerStaging flownode WIP [Game:PlayerStaging]
	!F Change in PlayerRotation view-limit base-matrix-construction [with filippo]

Change 32225 on 2006/06/22 17:50:38 by sergiys@PC019

	!F: Support Merging in CVegetationPanel

Change 32223 on 2006/06/22 17:39:10 by marcio@MarcioCrysis

	!F -it's now possible to manually set an entity's proxy...~
	-it's now possible to give lua entities a game object, and have it known on the network system..
	-some mp vehicle factory stuff...

Change 32219 on 2006/06/22 17:31:12 by dejan@PC057

	!F hunter knows how to use different weapons
	!B (filippo) fixed shoot direction
	!F hunter stops FG actions when gets alerted

Change 32218 on 2006/06/22 17:27:46 by danny@danny

	!F Flowgraph allows setting end distance in AIGoto

Change 32215 on 2006/06/22 17:25:18 by johnn@PC117

	!R Projectile explosions
	!B Fixes strange SCAR grenade behavior

Change 32192 on 2006/06/22 16:55:08 by Build@Build_Game02_new

	!R project file lists updated

Change 32190 on 2006/06/22 16:51:12 by tetsuji@PC119

	!B log spam and script error

Change 32187 on 2006/06/22 16:48:37 by andrey@Andrey_Code

	!F DXBC parser, DX10 port




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3282---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 32180 on 2006/06/22 16:35:10 by tomas@Tomas_Code2

	!F Music system WIP
	- fixes a compile bug

Change 32179 on 2006/06/22 16:34:37 by sergiys@PC019

	!F: Merge vegetation with different cgf-s

Change 32178 on 2006/06/22 16:33:59 by luciano@luciano

	!B Squadmate combat misc debug

Change 32169 on 2006/06/22 16:28:05 by jan@PC122

	!R float quantizer clamping test disabled to prevent console spamming

Change 32165 on 2006/06/22 16:24:28 by carsten@carsten

	!B missing file for #32154

Change 32163 on 2006/06/22 16:22:25 by mathieu@CrysisWork

	!F Added four passenger seats on the US_vtol

Change 32161 on 2006/06/22 16:21:35 by anton@anton_sporkwace

	!F exposed maxVelGround in players to scripts

Change 32160 on 2006/06/22 16:21:08 by sergiys@PC019

	!F: Merge Vegetation !B: Icon click crash

Change 32155 on 2006/06/22 16:20:09 by anton@anton_sporkwace

	!B multithreading fixes

Change 32154 on 2006/06/22 16:17:28 by carsten@carsten

	!F height & density modifiers for global volumetric fog
	!R removed unnecessary scripts/bindings related to time of day

Change 32153 on 2006/06/22 16:16:20 by kirill@Kirill_FP

	!F sniper - checking direction of target-anchor; AIANCHOR_RANDOM_IN_RANGE_FACING_AT

Change 32148 on 2006/06/22 16:01:06 by nick@Nick

	!F - runtime flags for hw shadow mapping

Change 32146 on 2006/06/22 16:00:20 by MartinM@Martin_Dev64

	!B fixed 64bit version not exporting terrain correctly, fixed typo, fixed behaviour for terrain texture tile refining, started file access recording feature

Change 32142 on 2006/06/22 15:49:18 by tomas@Tomas_Code2

	!F adds a file to x64 libs of FMOD

Change 32141 on 2006/06/22 15:48:42 by tomas@Tomas_Code2

	!F optional culling obstruction on a sound event

Change 32140 on 2006/06/22 15:48:08 by tomas@Tomas_Code2

	!F WIP Dialog
	- enables Reverb
	- uses new stops itself sound event callback
	- fades in/out of sounds by Visareas
	- queries loopmode from event now
	- enables languages conversation for (now) legacy sound events

Change 32139 on 2006/06/22 15:45:33 by nick@Nick

	!F - hardware shadow maps support

Change 32138 on 2006/06/22 15:44:41 by tomas@Tomas_Code2

	!F adds Dialog playback structures
	- adds Sound:Dialog FG node
	- adds Dialog script entity

Change 32135 on 2006/06/22 15:40:59 by kirill@Kirill_FP

	!B usign IsHidden flag in entity when doing IsProbablyVisible/Distant checks

Change 32130 on 2006/06/22 15:24:41 by nick@Nick

	!B - fix omni-lights shadow casters culling

Change 32129 on 2006/06/22 15:23:32 by michaelg@michaelg_Code

	!R changed makefile job generation chain, changed how spu job generation is toggled

Change 32128 on 2006/06/22 15:20:06 by michaelr@PC081

	!B followup

Change 32125 on 2006/06/22 15:14:29 by michaelr@PC081

	!F new warrior wb

Change 32124 on 2006/06/22 15:14:01 by johnn@PC117

	!B Fixes zoom-out when hit

Change 32123 on 2006/06/22 15:05:24 by luciano@luciano

	!R part of previous checkin

Change 32122 on 2006/06/22 15:04:04 by luciano@luciano

	!B misc squadmate combat debug & tweaking (squadmate not always reaching the desired position, squadmate sometime not switching to combat etc)
	!F added "last_hideobject" as special AIObject name for goalpipes
	!R onfriendInway called also when player is in way and refined check




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3281---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 32116 on 2006/06/22 14:47:15 by jan@PC122

	!R added "linked" physicalization profile to actor
	!R not serializing (for network) actor's physical entity when linked to a vehicle

Change 32103 on 2006/06/22 14:26:59 by ivo@ivo

	!F - replaced all matrices in the attachment-system to avoid expensive Mat/Quat conversions




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3280---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 32092 on 2006/06/22 13:50:12 by timur@Timur_Code

	!B Boids fixes

Change 32088 on 2006/06/22 13:06:18 by dejan@PC057

	!F hunter (wip)

Change 32087 on 2006/06/22 13:06:06 by dejan@PC057

	!F current item class name added as smart object state




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3279---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 32081 on 2006/06/22 12:55:08 by Build@Build_Game02_new

	!R project file lists updated

Change 32077 on 2006/06/22 12:49:49 by MartinM@Martin_Dev64

	!B fixed crash when decal becomes rendered

Change 32076 on 2006/06/22 12:48:11 by alexey@Alexey

	!F fixed bug with animation layer.

Change 32060 on 2006/06/22 12:20:02 by johnn@PC117

	!F SMG 3rd person model
	!B Grenade explosions show up in MP
	!F Utilize new animations for DSG1
	!F New 2 hand mode - able to use grenades but not pick up objects
	!B Fixed some duplicate or wrong sounds

Change 32054 on 2006/06/22 12:05:53 by craig@craigyboy

	!B fix for turbo-flickering idles (i've no idea how these broke...)




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3278---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 32046 on 2006/06/22 11:49:50 by marcio@MarcioCrysis

	!B -some name changes...

Change 32044 on 2006/06/22 11:47:28 by marcio@MarcioCrysis

	!B -alexey's fix for the problem with the weapon layers..

Change 32041 on 2006/06/22 11:42:08 by craig@craigyboy

	!B small exact pos fixes

Change 32038 on 2006/06/22 11:41:06 by kirill@Kirill_FP

	!F sinper wip

Change 32037 on 2006/06/22 11:40:35 by kirill@Kirill_FP

	!F direction check for OmPlayerSeen readability signal

Change 32024 on 2006/06/22 11:22:37 by sergiys@PC019

	!B: Fixed selection and multi selection in Vegetation tab in DataBase window.

Change 32023 on 2006/06/22 11:21:02 by michaels@michael_smith

	!F Eyelid morphs driven by eye bone movement.




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3277---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 32015 on 2006/06/22 10:59:57 by tetsuji@PC119

	!R tweaked a impulse value when the scout colide the player.

Change 32000 on 2006/06/22 10:32:05 by alexl@alexl

	!B zero delete calls of ground fx

Change 31995 on 2006/06/22 10:22:24 by marcio@MarcioCrysis

	!B -fixed the disconnections when shooting..
	-reduced the number of entity ids sent around network..




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3276---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 31988 on 2006/06/22 09:57:52 by michaelr@PC081

	!F Hunter got SingularityCannon
	- switched Firemode to Charge

Change 31986 on 2006/06/22 09:52:54 by michaelg@michaelg_Code

	!R lots of optimizations, bugfixes relateds to optimizations and DMA

Change 31982 on 2006/06/22 09:49:19 by tetsuji@PC119

	!R Clean up the AI of vehicle weapons.

Change 31977 on 2006/06/22 09:03:19 by saschad@saschad2

	!R GCC compile fix

Change 31975 on 2006/06/22 08:55:20 by Build@Build_Game02_new

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3275---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

No changes in Database


/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3274---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 31968 on 2006/06/21 19:55:06 by Build@Build_Game02_new

	!R project file lists updated

Change 31967 on 2006/06/21 19:53:34 by carsten@carsten

	!B revived frame capture

Change 31966 on 2006/06/21 19:27:57 by carsten@carsten

	!B fix in scaleform render implementation to allow arbitrary viewports (aspect ratio correction of caller for 4:3, 16:9) and RTT




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3273---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 31960 on 2006/06/21 18:55:55 by anton@anton_sporkwace

	!B breakable fixes

Change 31953 on 2006/06/21 18:14:35 by michaels@michael_smith

	! Completed integration of CGF code into RC.

Change 31952 on 2006/06/21 18:09:59 by michaels@michael_smith

	! Merged in changes to CGF code from RC.




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3272---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 31934 on 2006/06/21 17:41:58 by michaels@michael_smith

	! Split CGF node merging code into separate file to allow file to be merged into engine.

Change 31925 on 2006/06/21 17:24:05 by MartinM@Martin_Dev64

	!B fixed loading detail terrain layers on 64bit version, made debug compiling

Change 31924 on 2006/06/21 17:21:08 by alexl@alexl

	!B AIAction Group changing shows only AIAction Groups now

Change 31923 on 2006/06/21 17:20:48 by alexl@alexl

	!F Random node additionally outputs rounded value now

Change 31910 on 2006/06/21 17:04:17 by alexl@alexl

	!B Fix dynamic entity assignment/init and SoundSys callback (e.g. ActionGraphs)




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3271---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 31909 on 2006/06/21 17:03:33 by michaels@michael_smith

	!M Merged in changes to CGF code from engine.

Change 31908 on 2006/06/21 17:02:26 by craig@craigyboy

	!B remove debug

Change 31907 on 2006/06/21 17:01:57 by marcio@MarcioCrysis

	!B -possible fix for fists crash...

Change 31886 on 2006/06/21 16:24:01 by anton@anton_sporkwace

	!B some fixes in breakable obejcts

Change 31884 on 2006/06/21 16:20:55 by craig@craigyboy

	!F wip (deactivated) upperbody graphs

Change 31882 on 2006/06/21 16:15:59 by ivo@ivo

	!F - removed parent-pointer from SJoint (memory optimisation)




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3270---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 31875 on 2006/06/21 15:47:11 by tiago@Tiago_Code

	!B- fix for frrozen layer + instancing + omni-light source - fixed rae activating shadow mask correctly

Change 31861 on 2006/06/21 15:28:05 by marcio@MarcioCrysis

	!B -fixed godmode respawning..

Change 31853 on 2006/06/21 15:19:52 by sascha@PC107

	!F Added option to InteractiveEntity to change material on use.




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3269---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 31846 on 2006/06/21 14:59:11 by marcio@MarcioCrysis

	!B -fixed bullet tracers in mp...
	-fixed doubleshooting on the server...
	-removed console spamming on the float quantizer...

Change 31836 on 2006/06/21 14:25:25 by vladimir@Vlad

	!R Array3d class templatazied

Change 31829 on 2006/06/21 14:14:06 by michaelr@PC081

	!F exhaust update

Change 31828 on 2006/06/21 14:13:22 by alexey@Alexey

	!F fixed problem with DynArray from main project




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3268---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 31824 on 2006/06/21 14:07:18 by saschad@saschad2

	!R Linux specific network error constants added

Change 31823 on 2006/06/21 14:06:30 by saschad@saschad2

	!R GCC compile fix

Change 31821 on 2006/06/21 14:05:37 by saschad@saschad2

	!B fixed a memory corruption problem

Change 31819 on 2006/06/21 14:00:19 by marcio@MarcioCrysis

	!B -small weapon damage tweaks...

Change 31817 on 2006/06/21 13:55:13 by dejan@PC057

	!F getting more feedback when triggering smart object events

Change 31811 on 2006/06/21 12:55:26 by Build@Build_Game02_new

	!R project file lists updated

Change 31810 on 2006/06/21 12:51:22 by michaelr@PC081

	!FB send MaxRatioExceeded to components once

Change 31808 on 2006/06/21 12:34:00 by michaelr@PC081

	!R exposed fire rate (juliens request), removed some debug draw

Change 31800 on 2006/06/21 12:06:28 by alexey@Alexey

	!O speedup for the lowercase convertion. Removed some Helper classes and moved functions to nested classes




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3267---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 31792 on 2006/06/21 11:47:39 by nick@Nick

	!F - support native depth surface for shadow maps

Change 31791 on 2006/06/21 11:46:52 by saschad@saschad2

	!F CryMP: added initial version of the CryMP code generator tool

Change 31788 on 2006/06/21 11:40:24 by johnn@PC117

	!B Fixes wrong position of weapon in zoom mode

Change 31787 on 2006/06/21 11:39:40 by saschad@saschad2

	!R GCC compile fix

Change 31786 on 2006/06/21 11:38:07 by tiago@Tiago_Code

	!R- added user controls for post-process

Change 31780 on 2006/06/21 11:25:15 by marcio@MarcioCrysis

	!B -fixes world query returning entity if not rayhit happened..
	-fixed ai reloading weapon causing a disconnect message to log on the console..
	-F -vehicle factory progress..
	-some net serialization fixes..

Change 31779 on 2006/06/21 11:25:05 by marcio@MarcioCrysis

	!F -updated indoor/outdoor asset names..




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3266---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 31766 on 2006/06/21 10:56:43 by michaels@michael_smith

	!B Fix crash when closing FE.

Change 31765 on 2006/06/21 10:55:21 by Build@Build_Game02_new

	!R project file lists updated

Change 31760 on 2006/06/21 10:49:33 by tetsuji@PC119

	!B made the heli/vtol shoot missiles

Change 31759 on 2006/06/21 10:49:24 by tetsuji@PC119

	!F a tank improvement. moving and firing

Change 31758 on 2006/06/21 10:49:18 by tetsuji@PC119

	!B fixed problems when the vehicle is destroied. - remove it from the target list - make passengers get off correctly.
	!R clean up the code for aiming of the tank.

Change 31757 on 2006/06/21 10:49:12 by jan@PC122

	!B getting rid of some warning
	!R little serialization tweak

Change 31754 on 2006/06/21 10:27:20 by alexey@Alexey

	!F fix = operator and init function in DynArray. Converted all std::vectors from CSkinnigInfo to DynArray

Change 31745 on 2006/06/21 09:47:45 by saschad@saschad2

	!F networking code ported for Linux




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3265---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 31727 on 2006/06/20 20:14:27 by anton@anton_sporkwace

	!B multithreding fix

Change 31726 on 2006/06/20 20:03:59 by jan@PC122

	!B addresses precission bug in FloatQuantizer
	!B fixes all or at least most division-by-zero crashes in multiplayer




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3264---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 31720 on 2006/06/20 19:45:11 by andrey@Andrey_Code

	!B Several fixes in DXBC parser

Change 31716 on 2006/06/20 19:23:54 by carsten@carsten

	!F render flash to material texture

Change 31714 on 2006/06/20 19:10:29 by vladimir@Vlad

	!B Big decals on terrain missed triangles fix

Change 31711 on 2006/06/20 19:04:36 by anton@anton_sporkwace

	!O use particles (instead of CEntities) for breakable glass shards




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3263---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 31705 on 2006/06/20 18:36:43 by craig@craigyboy

	!B looping animations at the end of exact positioning should only contribute the first loop of their animation to exact positioning completion

Change 31703 on 2006/06/20 18:28:20 by andrey@Andrey_Code

	!F Finished DXBC parser

Change 31701 on 2006/06/20 18:23:50 by vladimir@Vlad

	!B Fixed 0 sprite distance ratio

Change 31699 on 2006/06/20 18:19:29 by danny@danny

	!B Restore FP precision after it gets clobbered during init

Change 31698 on 2006/06/20 18:18:52 by ivo@ivo

	!F - fixed bug in multilayer blending / improved UpHill/Downhill code / fixed spherical-skinning problem / improved functionality in CharEdit

Change 31694 on 2006/06/20 18:09:46 by anton@anton_sporkwace

	!O vehicle tweaks

Change 31691 on 2006/06/20 18:00:44 by luciano@luciano

	!R misc squadmate combat tweaking




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3262---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 31689 on 2006/06/20 17:55:08 by Build@Build_Game02_new

	!R project file lists updated

Change 31688 on 2006/06/20 17:50:43 by craig@craigyboy

	!F new sliding animation system

Change 31686 on 2006/06/20 17:37:55 by tiago@Tiago_Code

	!R- added dof node

Change 31677 on 2006/06/20 17:19:34 by luciano@luciano

	!F squadmate idle readibility when player doesn't move (1st pass)

Change 31675 on 2006/06/20 17:14:21 by andrey@Andrey_Code

	!B Fixed bug with shaders constant creations

Change 31674 on 2006/06/20 17:12:35 by johnn@PC117

	!F Per-blendgroup enable/disable
	!B Fixes stuck blurring while zoomed




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3261---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 31668 on 2006/06/20 16:58:13 by tiago@Tiago_Code

	!R/!F- outer sphere fix- some cleanups - erradicated tarray from post process stuff - wip screen dirt/cleaning

Change 31665 on 2006/06/20 16:55:51 by vladimir@Vlad

	!B Fixed crash in CRenderMesh::CopyTo

Change 31664 on 2006/06/20 16:54:57 by alexey@Alexey

	!O ConsiderLayer array converted to bitset

Change 31662 on 2006/06/20 16:36:20 by andrey@Andrey_Code

	!B Fixed some DXBC stuff

Change 31651 on 2006/06/20 16:19:24 by anton@anton_sporkwace

	!R(B?) got rid of a rendermesh's CopyTo call

Change 31650 on 2006/06/20 16:18:53 by dejan@PC057

	!F/B aborting AI actions

Change 31645 on 2006/06/20 16:08:45 by marcio@MarcioCrysis

	!B -fixed view snapping on the editor..




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3260---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 31642 on 2006/06/20 15:58:06 by marcio@MarcioCrysis

	!B -fixed hurricane sound..
	-fixed console spamming when ai shoots..

Change 31636 on 2006/06/20 15:38:26 by julien@PC042

	!FB More Tank HUD working features. Fixed WeaponAccessories not disappearing after player is killed.

Change 31635 on 2006/06/20 15:36:33 by kirill@Kirill_FP

	!F sniper

Change 31632 on 2006/06/20 15:26:23 by alexey@Alexey

	!O another place with optmisation with lowercase

Change 31628 on 2006/06/20 15:11:45 by craig@craigyboy

	!B crash in multiplayer

Change 31626 on 2006/06/20 15:07:34 by craig@craigyboy

	!B properly send change notification on inputs when exact positioning completes

Change 31625 on 2006/06/20 15:07:18 by alexey@Alexey

	!O fixed memory allocation problem for LowerCase.

Change 31624 on 2006/06/20 15:06:56 by MartinM@Martin_Dev

	!R DJS updates

Change 31622 on 2006/06/20 15:06:31 by MartinM@Martin_Dev

	!R removed not needed debug images, made DJS compiling

Change 31619 on 2006/06/20 15:04:45 by marcio@MarcioCrysis

	!F -implemented multiplayer test feedback:
	-fixed run speed on most weapons...
	-fixed modification screen staying up after death...
	-fixed "half-death" bug...
	-hurricane now spins up and down correctly on remtoe clients...
	-fixed the fisting crash...
	-increased spawn point safe distance(spawn point won't be selected if some other player nearby)...
	-fixed spawn rotation...
	-hud centered named, under the crosshair...
	-removed a bunch of server logging...
	-added some security checks for weapon actions...




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3259---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 31615 on 2006/06/20 14:46:12 by alexl@alexl

	!BO ScreenFX only for client actor, not every actor. Some memory reorg

Change 31608 on 2006/06/20 14:22:43 by craig@craigyboy

	!O don't use network interpolators in single player mode

Change 31607 on 2006/06/20 14:21:38 by dejan@PC057

	!B passing smart objects and playing exact pos. animations

Change 31603 on 2006/06/20 14:12:47 by kirill@Kirill_FP

	!F sniper WIP

Change 31602 on 2006/06/20 14:11:16 by michaelr@PC081

	!B fix proxies for attached turrets + wrong orientation in some cases




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3258---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 31598 on 2006/06/20 13:58:47 by michaelr@PC081

	!F some wip on US_smallboat particles (Sean)

Change 31597 on 2006/06/20 13:55:23 by alexey@Alexey

	!R Refactoring some functions. Physics moved to Skeleton. !O Created array for access jointidx. Moved all variables from Skeleton in private section and made some Set\Get functions. Add GetHasLegs function.




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3257---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 31589 on 2006/06/20 12:43:54 by tomas@Tomas_Code2

	!F Upgrading FMOD to API 4.4.9 and Designer 1.4.9
	- got some fixes and optimizations

Change 31580 on 2006/06/20 12:34:04 by andrey@Andrey_Code

	!B Fixed wireframe mode

Change 31570 on 2006/06/20 12:23:56 by MartinM@Martin_Dev

	!O avoided memory allocation per frame, added comments to cvar,

Change 31569 on 2006/06/20 12:23:17 by alexl@alexl

	!BO 64bit fixes and some small opts, cleaner interface

Change 31565 on 2006/06/20 12:13:25 by vladimir@Vlad

	!O Objects rendering code cleanup/speedup

Change 31561 on 2006/06/20 12:03:59 by danny@danny

	!F dynamic hiding behind explosive/pressurised objects

Change 31559 on 2006/06/20 11:58:53 by saschad@saschad2

	!R Makefile system: added support for a gprof build
	!R CCC renamed to CC (for standard compliance)

Change 31558 on 2006/06/20 11:58:48 by tiago@Tiago_Code

	!B - tmp wireframe fix

Change 31557 on 2006/06/20 11:55:29 by Build@Build_Game02_new

	!R project file lists updated

Change 31555 on 2006/06/20 11:54:48 by luciano@luciano

	!R OnSeenByEnemy sent only if target sees the sender

Change 31548 on 2006/06/20 11:42:17 by anton@anton_sporkwace

	!B debug-profile issue with breakable glass (+ a recently introduced crash)

Change 31547 on 2006/06/20 11:41:58 by andrey@Andrey_Code

	!F DXBC parser for DX10, fix for render targets for flash player




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3256---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 31536 on 2006/06/20 11:06:45 by luciano@luciano

	!B undefined symbol error fix

Change 31528 on 2006/06/20 10:43:45 by vladimir@Vlad

	!B Fixed potential crash in fog volumes + visareas

Change 31527 on 2006/06/20 10:42:53 by michaelg@michaelg_Code

	!R optimizations to SPU code size, bugfix in depending job calls

Change 31494 on 2006/06/20 10:10:25 by marcio@MarcioCrysis

	Rename //depot/Main/Game/Entities/Factory.ent To //data/Game02/Game/Entities/Factory.ent

Change 31492 on 2006/06/20 10:08:11 by danny@danny

	!B Fix alpha problems with debug drawing

Change 31488 on 2006/06/20 09:57:02 by danny@danny

	!B fix compiler warning

Change 31471 on 2006/06/20 09:36:52 by saschad@saschad2

	!R Makefile system: changed make variable HOME to PROJECT_HOME

Change 31464 on 2006/06/20 09:01:09 by MartinM@Martin_Dev

	!O avoided memory allocations per frame




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3255---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 31437 on 2006/06/19 19:36:10 by saschad@saschad2

	!R fixed non-portable template code

Change 31436 on 2006/06/19 19:35:51 by saschad@saschad2

	!R GCC compile fixes

Change 31435 on 2006/06/19 19:35:45 by saschad@saschad2

	!R GCC warning fixes

Change 31434 on 2006/06/19 19:35:40 by saschad@saschad2

	!F fixed non-portable default params in template specialization

Change 31433 on 2006/06/19 19:35:36 by saschad@saschad2

	!R removed duplicate strncpy()

Change 31432 on 2006/06/19 19:35:31 by saschad@saschad2

	!R linux port

Change 31431 on 2006/06/19 19:31:19 by vladimir@Vlad

	!F e_hires_screenshoot feature 3dengine part finished




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3254---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 31427 on 2006/06/19 18:54:06 by danny@danny

	!F ability to change nav cost at runtime (with flowgraph)
	!B AI debug draw workaround for game code not updating player position

Change 31422 on 2006/06/19 18:36:50 by luciano@luciano

	!B fixed memory leak from prev checkin

Change 31417 on 2006/06/19 18:20:57 by ivo@ivo

	!B - removed debug output

Change 31406 on 2006/06/19 18:09:13 by MartinM@Martin_Dev

	!B fixed crash on exit (accepted by Ivo) - removed unneccasary Release()




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3253---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 31402 on 2006/06/19 17:58:15 by craig@craigyboy

	!O (load time) don't try to do anim graph template processing on states that are not included in game

Change 31401 on 2006/06/19 17:58:08 by luciano@luciano

	!F fire control when player fires restored
	!F squadmates switch to attack when player 
	is actually firing at someone
	!F squadmate doubles his ammo count when using scar
	!R player awareness (player staring, sticking to AI) now sends a smart object event
	!B team god mode not fully working 
	!B misc AI script bind bug fix

Change 31400 on 2006/06/19 17:57:50 by craig@craigyboy

	!O skip some code that does nothing but copies an array to an equivalent array (corner case that's easily avoided)

Change 31399 on 2006/06/19 17:52:54 by dejan@PC057

	!B canceling animation FG node shouldn't affect AIGoto node

Change 31392 on 2006/06/19 17:41:49 by ivo@ivo

	!B - removed debug output

Change 31390 on 2006/06/19 17:40:43 by scott@Scott-main

	!O Sped up GetFrameStartTime() by caching value in 3DEngineBase. Sped up CTimeValue.GetSeconds by using float multiply instead of divide.

Change 31388 on 2006/06/19 17:35:40 by saschad@saschad2

	!R GCC compile fix

Change 31387 on 2006/06/19 17:35:31 by saschad@saschad2

	!R Linux port

Change 31383 on 2006/06/19 17:29:58 by michaelg@michaelg_Code

	!FR huge optimizations for SPU and PPU (job manager)

Change 31380 on 2006/06/19 17:18:33 by michaels@michael_smith

	!T Look IK can now be given a target offset in FE.

Change 31379 on 2006/06/19 17:17:16 by anton@anton_sporkwace

	!B sound crash on editor exit

Change 31378 on 2006/06/19 17:15:02 by saschad@saschad2

	!R GCC warning fixes

Change 31377 on 2006/06/19 17:14:51 by saschad@saschad2

	!R Makefile updates for Linux dedicated server

Change 31376 on 2006/06/19 17:14:46 by saschad@saschad2

	!R ported CCryName for Linux/PS3

Change 31375 on 2006/06/19 17:14:30 by saschad@saschad2

	!R GCC port: added explicit structure padding

Change 31372 on 2006/06/19 17:09:48 by vladimir@Vlad

	!F hires screenshot progress

Change 31371 on 2006/06/19 17:08:04 by mathieu@CrysisWork

	!R Very small cleanup in the DetachPart damage behavior 




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3252---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 31360 on 2006/06/19 16:52:27 by sascha@PC107

	!R Moved shark to AI folder
	!F Added WaterKillEvent class to make usage more pleasant for designers

Change 31358 on 2006/06/19 16:49:05 by tiago@Tiago_Code

	!R- new default settings for frrozen layer

Change 31355 on 2006/06/19 16:46:16 by marcok@MarcoK_FP

	!B fixed a bug which caused mouse input to display random chars in the console

Change 31348 on 2006/06/19 16:39:42 by dejan@PC057

	!B typo

Change 31347 on 2006/06/19 16:37:13 by michaelr@PC081

	!F new asset for the alien turret
	!B some fixes and cleanup

Change 31342 on 2006/06/19 16:30:26 by ivo@ivo

	!F -  uphill/downhill

Change 31338 on 2006/06/19 16:14:43 by michaels@michael_smith

	!T Facial editor Look IK can affect eyes only.




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3251---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 31322 on 2006/06/19 15:24:04 by tetsuji@PC119

	!B fixed the problem that vehicle gunners didn't shoot.

Change 31317 on 2006/06/19 15:09:12 by craig@craigyboy

	!B more ep tweaks

Change 31314 on 2006/06/19 15:01:48 by anton@anton_sporkwace

	!O removed reliance on persistent indexed meshes from breakable objects

Change 31313 on 2006/06/19 15:00:05 by michaels@michael_smith

	!T Facial editor can now use Look IK on eyes only.




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3250---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 31311 on 2006/06/19 14:57:58 by danny@danny

	!B workaround for errors during triangulation
	!B fix point-line distance function(!)

Change 31305 on 2006/06/19 14:34:14 by johnn@PC117

	!F Fix first person weapon offsets

Change 31304 on 2006/06/19 14:33:19 by mathieu@CrysisWork

	!F Improved the handling of the tweaks group in the vehicle movement base code

Change 31303 on 2006/06/19 14:33:13 by mathieu@CrysisWork

	!R Added different type of vehicle object update status
	!F Improved the code of the automatic doors (used on the helicopter and vtol)

Change 31297 on 2006/06/19 14:26:32 by mathieu@CrysisWork

	!F Increased the firing rate on the vtol missile launched

Change 31289 on 2006/06/19 14:21:37 by dejan@PC057

	!B signals sent during Scout initialization weren't marked as "to be processed before the other signals"

Change 31286 on 2006/06/19 14:12:02 by johnn@PC117

	!F Higher rate of fire and increased mag size for SMG
	!F Attachments on picked up weapons are made available for use by all weapons
	!F Top attachments for shotgun
	!B Fixed bug with searching for available attachments




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3249---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 31284 on 2006/06/19 13:55:23 by Build@Build_Game02_new

	!R project file lists updated

Change 31280 on 2006/06/19 13:38:56 by tetsuji@PC119

	!fixed a bug in 31244. for the situation when scout is dead.




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3248---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 31276 on 2006/06/19 12:56:19 by kirill@Kirill_FP

	!F make mounted weapon user sight/attack ranges bigger, (to shoot more)

Change 31274 on 2006/06/19 12:51:04 by dejan@PC057

	!F new FG node AIAnimEx - plays exact positioned animation

Change 31272 on 2006/06/19 12:50:59 by dejan@PC057

	!B exact positioning animations

Change 31270 on 2006/06/19 12:43:50 by sergiys@PC019

	!B: ErrorReports: DoubleClick on row select problem object.

Change 31269 on 2006/06/19 12:41:50 by jan@PC122

	!B fixes vehicle-serialization crash when ltv tank is shot on fire (by changing policy rather than finding a real bug)
	!R adjusted some serialization values

Change 31258 on 2006/06/19 12:27:27 by tiago@Tiago_Code

	!R- no depth writes param for alien sphere

Change 31250 on 2006/06/19 12:23:06 by sergiys@PC019

	!B: ErrorReport: Copy to Clipboard.

Change 31245 on 2006/06/19 12:20:20 by mathieu@CrysisWork

	!F Made the helicopter missile just a little faster

Change 31244 on 2006/06/19 12:20:04 by tetsuji@PC119

	!F Alien Scout. added impulse to the player when he collides the player.

Change 31243 on 2006/06/19 12:13:58 by mathieu@CrysisWork

	!F Improvements with the helicopter missile

Change 31235 on 2006/06/19 11:43:55 by michaelr@PC081

	!B helper fixie

Change 31233 on 2006/06/19 11:43:22 by michaels@michael_smith

	!T Gradient fill sliders in CE give visual feedback to indicate when disabled.

Change 31228 on 2006/06/19 11:38:56 by johnn@PC117

	!B Fix bug preventing grenades from being used

Change 31225 on 2006/06/19 11:25:42 by vladimir@Vlad

	!O Vegetations rendering optimization

Change 31224 on 2006/06/19 11:23:59 by marcio@MarcioCrysis

	!B -hability to set a different collider to ignore on weapon projectiles..

Change 31220 on 2006/06/19 10:54:02 by scott@Scott-main

	!B Phys areas sometimes didn't affect particles. Phys area status query no longer returns 0 when query box intersects area, but center is outside.

Change 31211 on 2006/06/19 09:55:31 by tetsuji@PC119

	!B temporaly removed shooting missiles. because of weapon's problem.

Change 31207 on 2006/06/19 09:37:11 by craig@craigyboy

	!B rest of above submit

Change 31206 on 2006/06/19 09:36:58 by craig@craigyboy

	!B small tweak to reduce overly long position optimization times

Change 31192 on 2006/06/16 13:48:33 by mikko@mikko2

	!B - ObstacleData* is bad thing to keep around (solves random hide object spot jumps).
	!F - IF_COVER_COMPROMISED and IF_COVER_NOT_COMPROMISED to check if current hidespot is valid within a golapipe.
	!F - UseCover goalop: different hide/unhide options based on current hidespot.
	!F - UseCover goalop: OnCoverCompromised signal is sent when the current cover is not good anymore (that is, cannot hide there).
	!R - Min cover height 0.6 (used to be 1.0 which eliminated a lot of covers).
	!R - Move point based hidepoints to dafe distance away from the wall infront.




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3247---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 31188 on 2006/06/15 20:55:09 by Build@Build_Game02_new

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3246---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 31186 on 2006/06/15 20:05:27 by marcok@MarcoK_FP

	!F round-based MP WIP
	!F time-limited rounds
	!F frag-limited rounds




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3245---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 31184 on 2006/06/15 19:57:30 by craig@craigyboy

	!B exact pos fixes




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3244---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 31163 on 2006/06/15 18:21:38 by alexl@alexl

	!BF BugFix CRYSIS-2627 (if missionID is empty, mimic old behaviour Entity==Objective)




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3243---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 31152 on 2006/06/15 17:54:08 by MartinM@Martin_Dev

	!T nicer \LoadConfig behaviour in error case

Change 31145 on 2006/06/15 17:27:51 by johnn@PC117

	!F All weapons can be modified (WIP)
	!F Nightvision view mode for binoculars (right click)
	!F SOCOM Silencer
	!F Sniper scope

Change 31137 on 2006/06/15 17:17:47 by vladimir@Vlad

	!O Vegetations rendering optimizations

Change 31128 on 2006/06/15 17:02:29 by MartinM@Martin_Dev

	!O removed unneccassary calls to registry when loading textures




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3242---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 31123 on 2006/06/15 16:55:07 by mathieu@CrysisWork

	!B Tweaked the helicopter missile in hope that it won't collide as easily to the helicopter which launch it

Change 31117 on 2006/06/15 16:41:08 by alexl@alexl

	!F MutliPlayer options optional

Change 31115 on 2006/06/15 16:40:20 by sergiys@PC019

	!F: Resize Terrain

Change 31106 on 2006/06/15 16:17:08 by MartinM@Martin_Dev

	!R fixed texture profiling features

Change 31102 on 2006/06/15 16:13:01 by MartinM@Martin_Dev

	!B made DJS compiling, added missing file from tama, added test app

Change 31096 on 2006/06/15 16:09:53 by alexey@Alexey

	!O increase search speed for joints

Change 31095 on 2006/06/15 16:08:27 by michaelg@michaelg_Code

	!R more SPU/PPU optimizations




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3241---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 31043 on 2006/06/15 15:48:20 by tiago@Tiago_Code

	!B- ... undo temporary fixes ...

Change 31026 on 2006/06/15 15:37:18 by marcio@MarcioCrysis

	!F -safe scar grenade explosion, part2

Change 31019 on 2006/06/15 15:29:44 by julien@PC042

	!F More dynamic WeaponAccessories code. Ready for use, John!

Change 31018 on 2006/06/15 15:27:31 by jan@PC122

	!R smaller fixes (trying to fix zoommode-serialization, some comments ...)

Change 31006 on 2006/06/15 15:08:27 by scott@Scott-main

	!B More even distribution of random particles along spline area.

Change 31004 on 2006/06/15 15:04:13 by anton@anton_sporkwace

	!R commented out explosion_shipdoor.cgf explosion shape loading




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3240---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 31000 on 2006/06/15 14:51:42 by andrey@Andrey_Code

	!B Fixed CryName stuff

Change 30999 on 2006/06/15 14:46:50 by mikko@mikko2

	!B - The value of COVER_HIDE and COVER_UNHIDE were mixed up.
	!RFB - moved the cover spot calculations to CAIHideObject (and fixed some bugs on the way)
	!F - timesliced the cover spot calculation (could later use async physics checks).

Change 30994 on 2006/06/15 14:28:33 by tiago@Tiago_Code

	!B - another temporary fix




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3239---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 30987 on 2006/06/15 13:12:42 by tetsuji@PC119

	!B missing file for the last update

Change 30986 on 2006/06/15 13:09:29 by alexey@Alexey

	!B another fix with lettercase

Change 30985 on 2006/06/15 13:07:26 by tetsuji@PC119

	!F for the vol the first implementation

Change 30984 on 2006/06/15 13:06:53 by tetsuji@PC119

	!F Heli WIP (for vs VTOL)

Change 30983 on 2006/06/15 13:05:38 by scott@Scott-main

	!F Added Target particle meta-force type, attracts all child emitter particles to emitter's PositionOffset.
	!R Rearranged some particle target code.
	!R All particle arrays, including fixed_list, switched from std::vector to more optimal DynArray.
	!B Attached particle emitters automatically update when physics entities are created/destroyed.
	!R Moved attached geom determination into ParticleEmitter.SetEmitGeom.




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3238---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 30979 on 2006/06/15 12:45:24 by vladimir@Vlad

	!B Rollback RAM shader checked in by mistake

Change 30977 on 2006/06/15 12:42:44 by alexl@alexl

	!RF FlowGraph & MP initial support

Change 30974 on 2006/06/15 12:29:04 by dejan@PC057

	!B entity event Kill will really kill any actor

Change 30973 on 2006/06/15 12:24:25 by tiago@Tiago_Code

	!B- temporary fix, while investigating who fucked up sometin

Change 30967 on 2006/06/15 12:14:54 by marcio@MarcioCrysis

	!F -prototype vehicle factory...
	-safe scar grenade explosions...
	-law tweaks...

Change 30966 on 2006/06/15 12:06:42 by vladimir@Vlad

	!B Fixed crash in COctreeNode::Render

Change 30965 on 2006/06/15 12:03:42 by mathieu@CrysisWork

	!B Restored the back doors on the asian_helicopter

Change 30964 on 2006/06/15 11:56:56 by mathieu@CrysisWork

	!B Fixed the rotor and landing gears animations on the Asian_helicopter

Change 30963 on 2006/06/15 11:55:10 by Build@Build_Game02_new

	!R project file lists updated

Change 30958 on 2006/06/15 11:46:12 by alexey@Alexey

	!B fix bug with lettercase

Change 30947 on 2006/06/15 11:21:27 by alexl@alexl

	!B Less allocs

Change 30945 on 2006/06/15 11:13:55 by julien@PC042

	!B Ooops

Change 30943 on 2006/06/15 11:12:14 by julien@PC042

	!FB Dynamic weapon accessories. Some fixes in the Tank HUD

Change 30942 on 2006/06/15 11:12:08 by jan@PC122

	!R demo recorder/playback WIP

Change 30941 on 2006/06/15 11:08:15 by craig@craigyboy

	!F extensive error reporting on every animation graph save

Change 30934 on 2006/06/15 10:58:28 by alexey@Alexey

	!B bug fix for win64 and additions

Change 30932 on 2006/06/15 10:52:01 by mathieu@CrysisWork

	!F Add a way to have different tweaked values in the movement params for either AI or player

Change 30930 on 2006/06/15 10:50:38 by vladimir@Vlad

	!B Fixed visual bugs in case when two rooms are connected by more than one portal

Change 30928 on 2006/06/15 10:45:30 by michaels@michael_smith

	!F Facial Editor now has look ik option in preview.

Change 30926 on 2006/06/15 10:38:13 by mikko@mikko2

	!R - more graceful constructor for ColorB (sets default alpha to 255 instead of 1).
	!F - use cover goalop for normal hidespots (wip)

Change 30925 on 2006/06/15 10:31:53 by mathieu@CrysisWork

	!F Added a destroyed model to the Asian_helicopter

Change 30923 on 2006/06/15 10:17:37 by tomas@Tomas_Code2

	!B removed FMOD workout
	- event has a valid distance parameter in INFOONLY mode

Change 30911 on 2006/06/15 09:44:23 by tomas@Tomas_Code2

	!F Upgrade to FMOD API 4.4.9 and Designer 1.4.9
	- Bin32
	- Bin64
	- upgrade of tools

Change 30907 on 2006/06/15 09:36:25 by MartinM@Martin_Dev

	!F added command to refine terrain texture tiles - enables better terrain quality

Change 30905 on 2006/06/15 09:33:33 by alexey@Alexey

	!B Fixed compilation problem on Win64 platform

Change 30902 on 2006/06/15 09:15:37 by marcok@MarcoK_FP

	:)

Change 30901 on 2006/06/15 08:55:22 by Build@Build_Game02_new

	!R project file lists updated

Change 30898 on 2006/06/14 21:55:07 by Build@Build_Game02_new

	!R project file lists updated

Change 30895 on 2006/06/14 20:23:10 by alexey@Alexey

	!A add new files

Change 30894 on 2006/06/14 20:15:02 by alexey@Alexey

	!O another optimization for searching animation tracks

Change 30893 on 2006/06/14 20:05:35 by craig@craigyboy

	!F re-enable priority manager

Change 30891 on 2006/06/14 19:55:07 by Build@Build_Game02_new

	!R project file lists updated

Change 30889 on 2006/06/14 19:34:50 by ivo@ivo

	!B - fixed compiling problem

Change 30888 on 2006/06/14 19:33:23 by danny@danny

	!B Disabling trace during the "dry updates" if it's finished

Change 30887 on 2006/06/14 19:31:01 by kirill@Kirill_FP

	!F sniper WIP

Change 30885 on 2006/06/14 19:27:13 by ivo@ivo

	!F - uphill/downhill parsing and asset modification

Change 30884 on 2006/06/14 19:23:18 by marcio@MarcioCrysis

	!B -fixed potential crash..

Change 30883 on 2006/06/14 19:22:57 by marcio@MarcioCrysis

	!B -better way to choose spawn points...

Change 30882 on 2006/06/14 19:09:12 by craig@craigyboy

	!F debug to help catch div 0 bug

Change 30880 on 2006/06/14 19:04:49 by danny@danny

	!B Temporary workaround for incorrectly disabled COPTrace

Change 30879 on 2006/06/14 18:56:49 by alexey@Alexey

	!O optimisation for searching animation tracks

Change 30878 on 2006/06/14 18:48:15 by andrey@Andrey_Code

	!B Fixed compiling problem

Change 30871 on 2006/06/14 18:42:46 by anton@anton_sporkwace

	!OB made area deletion less instant

Change 30870 on 2006/06/14 18:40:34 by danny@danny

	!B Fix missing #include line for CCryName

Change 30869 on 2006/06/14 18:35:17 by ivo@ivo

	!F - added barycentric blending to LMGs

Change 30863 on 2006/06/14 18:27:01 by vladimir@Vlad

	!R HW CBuffer on the fly resolution change

Change 30861 on 2006/06/14 18:22:23 by tiago@Tiago_Code

	!R!F - wip screen dirt

Change 30854 on 2006/06/14 18:15:17 by andrey@Andrey_Code

	!F Removed Name class

Change 30847 on 2006/06/14 18:02:32 by sascha@PC107

	!F Shark adjusts to water level and other shark improvements




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3237---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 30840 on 2006/06/14 17:55:07 by Build@Build_Game02_new

	!R project file lists updated

Change 30835 on 2006/06/14 17:49:12 by michaelg@michaelg_Code

	!R optimized branch prediction, removed unused code

Change 30829 on 2006/06/14 17:31:05 by craig@craigyboy

	!B more exact pos fixes (thx dejan for some of them)

Change 30823 on 2006/06/14 17:18:39 by scott@Scott-main

	!F Extended and improved DynArray, to better substitute for vector, TArray etc. Added smarter resizing algorithm, faster access.

Change 30822 on 2006/06/14 17:18:14 by marcio@MarcioCrysis

	!B -fixed ai unloading all passengers when the driver would get out (even if they were players)
	-fixed hurricane and gauss rifle sound paths..

Change 30809 on 2006/06/14 17:02:39 by michaels@michael_smith

	!F Null animation now procedurally generated (used so that look-ik can work in the bind pose).

Change 30806 on 2006/06/14 17:01:07 by marcio@MarcioCrysis

	!B -fixed vehicle entering in mp...




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3236---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 30796 on 2006/06/14 16:43:05 by vladimir@Vlad

	!O Lights culling by portals fix

Change 30793 on 2006/06/14 16:39:56 by timur@Timur_Code

	!B Fixes for CryName for renderer

Change 30789 on 2006/06/14 16:29:32 by luciano@luciano

	!B misc bug fixing with player mimicking and stealth

Change 30779 on 2006/06/14 16:11:20 by marcio@MarcioCrysis

	!B -some memory optimizations..

Change 30778 on 2006/06/14 16:11:00 by marcio@MarcioCrysis

	!B -removed some old prototype network code..
	!T -tweaked scar grenade damage and radius for multiplayer..




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3235---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 30776 on 2006/06/14 15:59:59 by ivo@ivo

	!F - implemented class Console as a singleton

Change 30767 on 2006/06/14 15:46:33 by danny@danny

	!F Decrease human path adjustment radius to 1
	!F Additional pathfinding debug
	!F Only hide behind objects > 1m above terrain
	!F 64bit

Change 30761 on 2006/06/14 15:38:17 by ivo@ivo

	!F - implemented Charactermanager as a singleton-objects

Change 30757 on 2006/06/14 15:34:29 by vladimir@Vlad

	!R Renamed CStatObjInst into CVegetation

Change 30756 on 2006/06/14 15:34:12 by mathieu@CrysisWork

	!B Removed a redundant call of IsActionUsable() inside of OnUsed of the vehicle

Change 30751 on 2006/06/14 15:09:22 by timur@Timur_Code

	!F Find only for CryName

Change 30750 on 2006/06/14 15:08:49 by craig@craigyboy

	!B better matching of AI & exact positioning magic numbers




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3234---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 30749 on 2006/06/14 14:59:50 by marcio@MarcioCrysis

	!F -team death match spawns are now globaly random...
	-reduced fall damage a bit...
	!B -fixed slow projectile spawn locations in mp... grenades/rockets should work much better on clients now..
	-some memory optimizations...

Change 30748 on 2006/06/14 14:59:17 by vladimir@Vlad

	!O Shadow casters search optimization

Change 30747 on 2006/06/14 14:58:58 by vladimir@Vlad

	!O Added possiblility to flush hardware in the begining of EndEff

Change 30744 on 2006/06/14 14:53:59 by ivo@ivo

	!F - implemented CAnimationManager as a singleton class

Change 30741 on 2006/06/14 14:51:16 by kirill@Kirill_FP

	!F don't register flashbang genade with AI - to make it possible to blind AI

Change 30738 on 2006/06/14 14:50:11 by kirill@Kirill_FP

	!B don't send OnDamage AI signals when getting OnHit with zero damage (flash-bang, etc)

Change 30737 on 2006/06/14 14:48:34 by kirill@Kirill_FP

	!F flashbang/ai wip

Change 30736 on 2006/06/14 14:48:27 by jan@PC122

	!B fixing AC_Vec3Norm

Change 30735 on 2006/06/14 14:47:23 by kirill@Kirill_FP

	!F don't reser auxSignal when resetting state (avoid skiping readability)

Change 30734 on 2006/06/14 14:46:11 by kirill@Kirill_FP

	!F flashBangScale timing out

Change 30733 on 2006/06/14 14:45:31 by kirill@Kirill_FP

	!F don't cancel readability when hiding

Change 30728 on 2006/06/14 14:35:06 by tiago@Tiago_Code

	!R- back shadow bias param added to regular vegetation like Mr. Tom wanted




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3233---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 30706 on 2006/06/14 13:47:59 by craig@craigyboy

	!O removes massive slowdown running exact positioning




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3232---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 30701 on 2006/06/14 12:42:43 by Build@Denis_Work

	!F -Will now exlude files from copying which are listed in the exclude.txt on the trash server
	   -Extended check if the working folder is the P: or S: drive

Change 30692 on 2006/06/14 12:08:12 by tiago@Tiago_Code

	!R!F- reorganized post-process stuff - added generic screen particle system (wip) - dry/wet screen dirt effect (wip)




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3231---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 30681 on 2006/06/14 11:54:08 by sergiys@PC019

	!F: Gravity Volume support Game mode

Change 30678 on 2006/06/14 11:49:55 by ivo@ivo

	!B - fixed compiler error

Change 30676 on 2006/06/14 11:44:16 by ivo@ivo

	!F - added "m_" to CryCharAnimationParams

Change 30672 on 2006/06/14 11:32:59 by vladimir@Vlad

	!R Added profiling of CommitParams

Change 30665 on 2006/06/14 11:25:29 by anton@anton_sporkwace

	!O massive optimization

Change 30654 on 2006/06/14 11:03:49 by craig@craigyboy

	!B fixes a case where exact positioning can fail prematurely

Change 30652 on 2006/06/14 11:00:27 by luciano@luciano

	!B undefined variables fix

Change 30650 on 2006/06/14 10:55:26 by Build@Build_Game02_new

	!R project file lists updated

Change 30645 on 2006/06/14 10:49:35 by tetsuji@PC119

	!F Changed maneuverTrh paramater to make the boat movement more natural

Change 30643 on 2006/06/14 10:48:48 by sergiys@PC019

	!B: Reload gravity volume

Change 30638 on 2006/06/14 10:30:46 by timur@Timur_Code

	!B less allocations

Change 30635 on 2006/06/14 10:18:02 by luciano@luciano

	!R moved squad goalpipes in a separate file

Change 30633 on 2006/06/14 10:13:05 by vladimir@Vlad

	!B CBuffer seams between triangles fix

Change 30627 on 2006/06/14 10:06:00 by mathieu@CrysisWork

	!B Removed a useless check inside of CVehicleSeat::Enter




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3230---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 30618 on 2006/06/14 09:20:50 by dejan@PC057

	!B added missing cloning and serialization to some FG nodes

Change 30608 on 2006/06/13 21:36:20 by craig@craigyboy

	!O experimental lag tweak

Change 30606 on 2006/06/13 20:49:02 by craig@craigyboy

	!F 50% of new triggering system

Change 30598 on 2006/06/13 18:57:29 by vladimir@Vlad

	!R Occlusion culling refactoring

Change 30597 on 2006/06/13 18:49:50 by luciano@luciano

	!R squadmate "cover blown" readability (+stealth mode implementation)
	!B squadmate stance mimicking bug fixing (player changing stance when squadmate are idle)

Change 30574 on 2006/06/13 18:23:57 by sascha@PC107

	!F Added melee attack for Shark

Change 30571 on 2006/06/13 18:21:32 by dejan@PC057

	!B compile errors

Change 30564 on 2006/06/13 18:02:25 by craig@craigyboy

	!O avoid reallocation/large structures for transition queue in animation graph
	!F allow serialization of CMiniQueue
	!R seperate exact positioning and animation graph state code a little better
	!B corrects resetting exact positioning code after one query before completing the same query at a different position
	!O some changes to lower the number of animation graph path finds required to exact position an entity (needs more work!)
	!F mixin state editing for animation graph
	!F mixin states for animation graph
	!O eliminate redundant runtime null nodes in animation graph at load time
	!F mixin state combination at load time (for upper body graphs)
	!F some WIP on upperbody playback (not yet complete)
	
	... mainly a (so far as i know) safe progress commit before making some bigger changes to exact positioning to clean up vehicles

Change 30563 on 2006/06/13 18:01:51 by Build@Denis_Work

	!R -Change for support the data move to p4

Change 30556 on 2006/06/13 17:50:03 by timur@Timur_Code

	!B Fixes to SaveLevelStats

Change 30548 on 2006/06/13 17:45:21 by michaelg@michaelg_Code

	!FR moved memory manager from bss into data section to save image size

Change 30535 on 2006/06/13 17:35:32 by luciano@luciano

	!B fixed debugdraw

Change 30532 on 2006/06/13 17:33:37 by Build@Denis_Work

	!B -removed remaining installshield stuff(Fix for nightly build)

Change 30531 on 2006/06/13 17:33:11 by johnn@PC117

	!F Smokegrenades are concealment from the AI

Change 30525 on 2006/06/13 17:27:21 by tetsuji@PC119

	!F Boat WIP

Change 30522 on 2006/06/13 17:16:27 by luciano@luciano

	!R squadmate combat tweaking - wrong orientation when having no target and forming/moving

Change 30520 on 2006/06/13 17:11:48 by tetsuji@PC119

	!B boat - quick solution for a illigal request of entity search(by Danny)

Change 30513 on 2006/06/13 17:01:19 by michaelr@PC081

	!B missing file

Change 30512 on 2006/06/13 17:01:03 by jan@PC122

	!B forcing update of physicalBox on loading (fixes player getting damage when loading inside vehicle)




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3229---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 30498 on 2006/06/13 16:43:32 by andrey@Andrey_Code

	!B Fixed texture states

Change 30497 on 2006/06/13 16:43:08 by michaelr@PC081

	!B serialization
	!B wrong flags

Change 30495 on 2006/06/13 16:34:25 by sergiys@PC019

	!B: Fixed crash while rename sequence object.

Change 30493 on 2006/06/13 16:32:17 by michaelr@PC081

	!B fixes boat drowning

Change 30485 on 2006/06/13 16:16:21 by mathieu@CrysisWork

	!R Added an id type for the states in the VehicleAnimation

Change 30484 on 2006/06/13 16:14:32 by MartinM@Martin_Dev

	!R added assertions

Change 30483 on 2006/06/13 16:13:37 by timur@Timur_Code

	!B Fixes to SaveLevelStats




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3228---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 30478 on 2006/06/13 15:55:09 by sergiys@PC019

	!B: Perforce plug-in: GetLastVersion for pack files

Change 30471 on 2006/06/13 15:46:55 by michaels@michael_smith

	!B Properly initialize m_FixedCamInViewport. Stops bug in facial editor where preview camera cannot be moved.

Change 30467 on 2006/06/13 15:38:47 by vladimir@Vlad

	!R Occlusion planes refactoring

Change 30463 on 2006/06/13 15:31:56 by mathieu@CrysisWork

	!F Added four passenger seats on the Asian_AAA

Change 30448 on 2006/06/13 15:14:46 by sergiys@PC019

	!B: Shortcuts

Change 30443 on 2006/06/13 15:04:06 by ivo@ivo

	!F - uphill/downhill implementation (first pass)

Change 30441 on 2006/06/13 14:43:58 by tiago@Tiago_Code

	!B- meh..




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3227---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 30437 on 2006/06/13 14:41:20 by vladimir@Vlad

	!B Island corrupted cry file loading quick fix

Change 30432 on 2006/06/13 14:34:19 by kirill@Kirill_FP

	!F flashbang lifetime reduced

Change 30431 on 2006/06/13 14:34:07 by luciano@luciano

	!R squadmate specific readability (player too far, player staring, nice shot et al)

Change 30430 on 2006/06/13 14:33:49 by kirill@Kirill_FP

	!F flashbang_hit readability

Change 30428 on 2006/06/13 14:33:20 by kirill@Kirill_FP

	!F autodisable flag added

Change 30427 on 2006/06/13 14:29:59 by tiago@Tiago_Code

	!b- fixed rain drops ratio - some tweaking

Change 30426 on 2006/06/13 14:29:19 by andrey@Andrey_Code

	!B Temporary Fix for memeory corruption

Change 30420 on 2006/06/13 14:22:32 by kirill@Kirill_FP

	!F serializing m_Parameters of AIObject; 
	!F flash-bang blinding
	!B SetSpecies updates map

Change 30419 on 2006/06/13 14:22:05 by andrey@Andrey_Code

	!B Fixed compiling problem with samplers

Change 30412 on 2006/06/13 14:02:46 by MartinM@Martin_Dev

	!O optimized away some memory allocations

Change 30411 on 2006/06/13 13:52:25 by andrey@Andrey_Code

	!B Fixed compiling issue

Change 30410 on 2006/06/13 13:41:23 by andrey@Andrey_Code

	!B Fixed compiling problem

Change 30399 on 2006/06/13 13:01:08 by andrey@Andrey_Code

	!F D3D10 port




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3226---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 30392 on 2006/06/13 12:37:47 by mathieu@CrysisWork

	!B Isolated some code in the Enter procedure of the VehicleSeat to only get executed for the player
	!F Will now fill the AnimGraph inputs even when v_transitionAnimations is set to zero

Change 30390 on 2006/06/13 12:33:42 by mathieu@CrysisWork

	!F Allow v_transitionAnimations = 0 to force the AIEnterVehicle flow node to use the Fast option by default

Change 30387 on 2006/06/13 12:24:25 by johnn@PC117

	!F Footsteps tied to weapon bob in first person mode
	!F First person gear-rustling sound
	!B Fix bug with copying MFX parameters
	!B Small optimizations and adjustments

Change 30384 on 2006/06/13 12:21:59 by alexl@alexl

	!BF Profile adjustments

Change 30376 on 2006/06/13 12:15:48 by tiago@Tiago_Code

	!B- memory corruption fix...

Change 30374 on 2006/06/13 12:07:41 by alexl@alexl

	!F WIP New AI:ChangeParameter node to dynamically change misc. AI params (groupid, species, rank)
	!O Replaced some full-clones with dummy clone (return this)

Change 30373 on 2006/06/13 12:07:28 by tetsuji@PC119

	!F Heli reinforcement ( safe point detection, hovering action and unload )

Change 30363 on 2006/06/13 12:00:09 by michaelg@michaelg_Code

	!R force only one existance of the job manager to be able to mix debug job manager with release jobs and vice versa




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3225---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 30359 on 2006/06/13 11:59:06 by anton@anton_sporkwace

	!F breakable foliage for frozen vegetation (will need some skinning support)

Change 30353 on 2006/06/13 11:53:46 by michaelr@PC081

	!F initial stuff for destroyable weapons/items

Change 30350 on 2006/06/13 11:47:33 by timur@Timur_Code

	!R ScriptSystem now have it own bucket allocator, should help memory locality.
	!B  fixes for 65bt compilation
	!B fixes script system compilation bug in debug

Change 30349 on 2006/06/13 11:45:10 by sergiys@PC019

	!F: Goto position functionality

Change 30343 on 2006/06/13 11:33:06 by scott@Scott-main

	!B Phys objects properly cache GeomQuery extent.

Change 30340 on 2006/06/13 11:30:04 by MartinM@Martin_Dev

	!B made compiling with STLport

Change 30339 on 2006/06/13 11:26:46 by jan@PC122

	!B fixing lost attachment points of hidden characters after serialization
	!B fixing missing attachment check in item after loading

Change 30336 on 2006/06/13 11:13:48 by luciano@luciano

	!R quick fix for trooper using MOAR - part 2

Change 30333 on 2006/06/13 11:05:47 by vladimir@Vlad

	!B Fixed 'Reset rotation' missing re-triangulation for voxel objects

Change 30331 on 2006/06/13 11:02:48 by luciano@luciano

	!R quick fix for trooper using MOAR




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3224---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 30321 on 2006/06/13 10:27:13 by alexl@alexl

	!BF AIAction Graphs now more clear wrt. adding entities (target entity is reset on load/import)
	!F  Editor Error report when target entity of a flownode has not been found




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3223---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 30309 on 2006/06/13 09:39:54 by scott@Scott-main

	!B Particle attachment uses PhysicsProxy rather than PhysicalEntity, to fix invalid pointers.

Change 30300 on 2006/06/13 09:13:15 by tetsuji@PC119

	!B avoid the approach distance = 0 for the new specification.

Change 30298 on 2006/06/13 09:05:43 by sascha@PC107

	!B removed log spam

Change 30296 on 2006/06/13 08:55:21 by Build@Build_Game02_new

	!R project file lists updated

Change 30295 on 2006/06/13 08:41:48 by saschad@saschad2

	!R fixed some memory consistency problems reported by Valgrind2




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3222---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

No changes in Database


/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3221---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 30290 on 2006/06/12 20:20:24 by saschad@saschad2

	!R tweaking linux mouse input




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3220---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 30287 on 2006/06/12 19:42:21 by dejan@PC057

	!B script errors caused by disappeared symbol definition

Change 30286 on 2006/06/12 19:28:23 by mikko@mikko2

	!RF - mega-lazer-shark movement for sacha.

Change 30284 on 2006/06/12 19:16:48 by saschad@saschad2

	!R linux build: switched to dynamic linking

Change 30283 on 2006/06/12 19:15:55 by saschad@saschad2

	!R cleanup

Change 30281 on 2006/06/12 19:11:03 by vladimir@Vlad

	!O e_cbuffer_hw debugging




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3219---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 30276 on 2006/06/12 18:48:20 by kirill@Kirill_FP

	!F AutoDisable flag added into per-instace properties

Change 30273 on 2006/06/12 18:39:52 by nick@Nick

	!F - added contrast parameter for ice

Change 30271 on 2006/06/12 18:30:50 by michaelg@michaelg_Code

	!F small code adjustments

Change 30269 on 2006/06/12 18:25:41 by johnn@PC117

	!B Fix first/third person sounds for SCAR with silencer attached




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3218---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 30260 on 2006/06/12 18:18:58 by michaels@michaels

	!B Added files to correct depot.

Change 30252 on 2006/06/12 18:00:06 by sergiys@PC019

	!F: Button and menu item for goto position added

Change 30249 on 2006/06/12 17:52:52 by craig@craigyboy

	:)

Change 30243 on 2006/06/12 17:42:54 by sergiys@PC019

	!F: Add GoTo Dialog to resources

Change 30242 on 2006/06/12 17:40:23 by danny@danny

	!B Allow vehicles to reverse. Don't make vehicles pathfind around humans

Change 30241 on 2006/06/12 17:36:05 by marcio@MarcioCrysis

	!F -\i_reload - reloads weapon scripts and resets all weapons... *finally*
	-Item sounds are now bound to view mode (fp/tp)
	-B -removed first person sounds from reloads (which are now played through animation events)
	-H (hax) -fixed a disconnection...

Change 30240 on 2006/06/12 17:33:51 by michaels@michaels

	!F Added preview options window to facial editor.

Change 30233 on 2006/06/12 17:16:01 by tiago@Tiago_Code

	!B- minor fix




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3217---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 30220 on 2006/06/12 16:52:47 by sascha@PC107

	!F Basic shark class for use with kill events

Change 30218 on 2006/06/12 16:52:16 by luciano@luciano

	!R squadmate readability

Change 30217 on 2006/06/12 16:51:37 by luciano@luciano

	!B float variables declared as int

Change 30209 on 2006/06/12 16:23:30 by sergiys@PC019

	!B: )

Change 30207 on 2006/06/12 16:17:56 by vladimir@Vlad

	!O Hardware coverage buffer generation debugging

Change 30204 on 2006/06/12 16:14:12 by mathieu@CrysisWork

	!F Added run sound with rpm scale param update to the helicopter and vtol

Change 30203 on 2006/06/12 16:13:18 by tiago@Tiago_Code

	!R- new default values for frrozen stuff..

Change 30201 on 2006/06/12 16:08:58 by sergiys@PC019

	!F: Gravity Volume object: Support Entity behavior with script & Enable property for Flow graph.

Change 30200 on 2006/06/12 16:03:23 by michaelr@PC081

	!B allow 0 angle limits

Change 30199 on 2006/06/12 16:00:33 by tiago@Tiago_Code

	!B- wireframe fix - commented out anoying assertion




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3216---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 30198 on 2006/06/12 15:55:09 by Build@Build_Game02_new

	!R project file lists updated

Change 30193 on 2006/06/12 15:49:49 by saschad@saschad2

	!F initial support for Linux keyboard and mouse

Change 30192 on 2006/06/12 15:49:39 by saschad@saschad2

	!F Linux port

Change 30191 on 2006/06/12 15:49:29 by saschad@saschad2

	!R Makefile build fix

Change 30190 on 2006/06/12 15:49:20 by saschad@saschad2

	!R GCC link fix

Change 30189 on 2006/06/12 15:49:10 by saschad@saschad2

	!R GCC warning fix

Change 30182 on 2006/06/12 15:39:15 by michaelr@PC081

	!R turrets shouldn't attack their siblings

Change 30181 on 2006/06/12 15:35:41 by saschad@saschad2

	!R GCC compile fix

Change 30178 on 2006/06/12 15:33:15 by jan@PC122

	!R new server browser functionality

Change 30174 on 2006/06/12 15:25:09 by jan@PC122

	!R update for the lan game browser

Change 30173 on 2006/06/12 15:24:24 by michaelr@PC081

	!F inserted sockets for the warrior turrets

Change 30169 on 2006/06/12 15:16:47 by ivo@ivo

	!F - fixed LMGs and CALs




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3215---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 30159 on 2006/06/12 14:45:14 by michaelr@PC081

	!F -added Vehicle:Attachment node 
	-added thruster effect 
	!B fixed helper rotation for parts that are not aligned to forward dir..

Change 30156 on 2006/06/12 14:32:04 by alexl@alexl

	!F PlayerProfiles, SaveGames, default profile now activated

Change 30151 on 2006/06/12 14:26:15 by tiago@Tiago_Code

	!B- some fixes

Change 30149 on 2006/06/12 14:24:49 by nick@Nick

	!B - fixed few issues  woth ice shader and point light sources




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3214---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 30140 on 2006/06/12 13:58:18 by nick@Nick

	!B - fixed quad rendering

Change 30139 on 2006/06/12 13:52:56 by timur@Timur_Code

	!B win64 compile fix

Change 30133 on 2006/06/12 12:56:40 by scott@Scott-main

	!B Fixed polygon count display for profile_smooth>0.

Change 30132 on 2006/06/12 12:55:10 by Build@Build_Game02_new

	!R project file lists updated

Change 30131 on 2006/06/12 12:53:07 by ivo@ivo

	!F - removed yellow debug-line

Change 30130 on 2006/06/12 12:50:33 by michaelg@michaelg_Code

	!FB fixed makefile dependency input, added compiled dmalist verification, moved dma related stuff into its own file

Change 30129 on 2006/06/12 12:47:30 by timur@Timur_Code

	!B fix win64 compilation

Change 30128 on 2006/06/12 12:47:22 by dejan@PC057

	!B making exact positioning animation request even when the actor is almost there

Change 30124 on 2006/06/12 12:23:11 by dejan@PC057

	!B second jump

Change 30122 on 2006/06/12 12:14:20 by mathieu@CrysisWork

	!F Changed the project file for CryAction

Change 30121 on 2006/06/12 12:13:26 by mathieu@CrysisWork

	!R Removed VehicleUsableActions interface from the vehicle system, and rather just use the new VehicleAction interface instead

Change 30120 on 2006/06/12 12:11:51 by mikko@mikko2

	!R - moved the parameters how the path is used to the goalop (reverse, pathfind)
	!F - added new parameters: startNearest and loop count
	!F - AI.SetPathToFollow to set the path to follow from scripts
	!F - AI.GetNearestPathOfTypeInRange to find closest path
	!F - added navigation type to the designer paths
	!F - added anchor type to the designer paths (used by the AI.GetNearestPathOfTypeInRange)
	!F - added timeout to paths (similar to devalu for aiobjects) so that path stays occupied for some time
	!RB - write designer paths to bai file.
	!R - handle shape closed flag for designer paths (appends the first point at the end of the path if there is gap)
	!R - added enum/drop down list for the area type, no more guessing!
	!R - small tweaks to handle the end of the path for aliens.

Change 30116 on 2006/06/12 11:56:39 by timur@Timur_Code

	!B fixes win64 compilation problem in script system

Change 30110 on 2006/06/12 11:49:41 by dejan@PC057

	!R reformating

Change 30109 on 2006/06/12 11:47:39 by scott@Scott-main

	!R Simpler ComputeExtent semantics, client now stores result in GeoQuery, not function.

Change 30108 on 2006/06/12 11:47:32 by scott@Scott-main

	!F New FX_VelocityBeamShader particle shader, based on GravityBeamShader, but effect direction follows particle velocity.
	!F Added particle EncodeVelocity param, special flag to support above shader.

Change 30087 on 2006/06/12 10:58:09 by jan@PC122

	!R moving script from data to depot ...

Change 30082 on 2006/06/12 10:55:28 by Build@Build_Game02_new

	!R project file lists updated

Change 30078 on 2006/06/12 10:47:16 by michaels@michaels

	!B Checked in release DLL.

Change 30077 on 2006/06/12 10:36:51 by timur@Timur_Code

	!LUA "for a,b in table" changed to "for a,b in pairs(table)"

Change 30076 on 2006/06/12 10:36:30 by timur@Timur_Code

	!B Lua 5.1.1-rc4 added

Change 30075 on 2006/06/12 10:36:09 by timur@Timur_Code

	delete Lua 5.1 (work5)
	Rename //depot/Main/Code/CryEngine/CryScriptSystem/Lua/src/lib/lbitlib.c To //depot/Main/Code/CryEngine/CryScriptSystem/LuaLib/lbitlib.c

Change 30074 on 2006/06/12 10:33:20 by andrey@Andrey_Code

	!F D3D10 port

Change 30070 on 2006/06/12 09:51:02 by tetsuji@PC119

	!F Scout vs vehicles(tank/boat/heli)

Change 30069 on 2006/06/12 09:50:06 by tetsuji@PC119

	!F Heli WIP (Enclosing/avoid conflictions)

Change 30066 on 2006/06/12 09:38:39 by luciano@luciano

	!R part of previous checkin

Change 30065 on 2006/06/12 09:37:46 by luciano@luciano

	!R squadmate hiding close if possible, and when receiving too damage
	!B misc bug fixing




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3213---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 30047 on 2006/06/11 16:47:02 by craig@craigyboy

	!I bug fix from mt branch




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3212---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 30045 on 2006/06/11 15:18:49 by tiago@Tiago_Code

	!R- optimized skin rendering




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3211---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 30040 on 2006/06/09 19:07:51 by danny@danny

	!F Differentiate between path end and accuracy distances
	!R Remove ApproachProto3D

Change 30033 on 2006/06/09 19:04:47 by MartinM@Martin_Dev

	!B fixed RAM compiling (zip file processing was broken)




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3210---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 29993 on 2006/06/09 18:44:00 by scott@Scott-main

	!F Implemented RandomPos on SphereGeom.

Change 29990 on 2006/06/09 18:41:47 by kirill@Kirill_FP

	!F UseCover goal op

Change 29989 on 2006/06/09 18:41:42 by kirill@Kirill_FP

	!B fixing delayed body pos

Change 29976 on 2006/06/09 18:18:09 by luciano@luciano

	!f squadmates changing to most damaging target




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3209---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 29953 on 2006/06/09 17:43:43 by luciano@luciano

	!Ops removed log

Change 29951 on 2006/06/09 17:42:30 by luciano@luciano

	!Ops removed log

Change 29950 on 2006/06/09 17:36:10 by luciano@luciano

	!B squadmate combat misc debug and tweaking
	!R lookat reset when reseting/selecting goalpipe

Change 29947 on 2006/06/09 17:32:36 by jan@PC122

	!R improved server-connect in lan browser

Change 29944 on 2006/06/09 17:27:08 by dejan@PC057

	!F high priority flag for actions in smart object rules

Change 29939 on 2006/06/09 17:21:52 by vladimir@Vlad

	!R Coverage buffer generation using harware research

Change 29928 on 2006/06/09 17:11:28 by tiago@Tiago_Code

	!R!B- minor optimization to vegetation shader - fix for frozen layer with motion blur - custom texture replacement

Change 29927 on 2006/06/09 17:11:27 by jan@PC122

	!R small update for LanBrowser
	!A added lua menu for lan server list
	!R added button to switch menus
	!R displaying current running servers in multiplayer menu

Change 29926 on 2006/06/09 17:11:09 by michaelr@PC081

	!R files added




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3208---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 29913 on 2006/06/09 16:36:04 by johnn@PC117

	!F MFX particle effect scaling CVARs are no longer considered cheats (for testing)




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3207---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 29910 on 2006/06/09 16:23:34 by sergiys@PC019

	!B: Time of day init colors bug

Change 29909 on 2006/06/09 16:21:58 by marcio@MarcioCrysis

	!B -vehicle serialization fixed...
	-freeing up vehicle seat if client disconnected...
	-craig's fix for the case when a client disconnects while it's authority over an object was beeing changed...




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3206---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 29886 on 2006/06/09 15:58:56 by michaelg@michaelg_Code

	!FR implementation of compield DMA list written (not verified)

Change 29884 on 2006/06/09 15:58:24 by anton@anton_sporkwace

	!B fixed a rare validation slip-through bug

Change 29879 on 2006/06/09 15:51:45 by julien@PC042

	:((((

Change 29878 on 2006/06/09 15:50:54 by sergiys@PC019

	!B: Perforce plug-in. Deleted files in different perforce paths

Change 29877 on 2006/06/09 15:49:51 by julien@PC042

	:(

Change 29874 on 2006/06/09 15:49:08 by julien@PC042

	:(

Change 29871 on 2006/06/09 15:48:33 by luciano@luciano

	!R removed misleading comment

Change 29866 on 2006/06/09 15:47:25 by michaelr@PC081

	!B fix

Change 29865 on 2006/06/09 15:47:18 by luciano@luciano

	!R restoring EvalPeek = -1 in case of no obstacle

Change 29852 on 2006/06/09 15:36:38 by luciano@luciano

	!R squadmate repositioning when losing target

Change 29849 on 2006/06/09 15:34:22 by michaelr@PC081

	!B fixed some issues
	- view helper broken in case it was generated (fixes passenger views on boats)
	- missing StopUsing on seat change causing asserts/views ceasing to work
	- removed spawnEntity from mounted guns, where still used

Change 29847 on 2006/06/09 15:32:18 by michaels@michaels

	!T Alterations to mip map alpha bias calculations.

Change 29843 on 2006/06/09 15:27:50 by johnn@PC117

	!F SOCOM balancing - becomes less accurate faster

Change 29836 on 2006/06/09 15:19:48 by MartinM@Martin_Dev

	!B fixed alpha blending of clouds (by Tiago)

Change 29833 on 2006/06/09 15:19:05 by scott@Scott-main

	!F Particle param categories now set using ATTR_INFO metadata, not hard-coded.
	!F Added ATTR_INFO text attributes.

Change 29829 on 2006/06/09 15:18:02 by scott@Scott-main

	!B Fixed crash in particle editor preview when no terrain.

Change 29813 on 2006/06/09 15:00:11 by julien@PC042

	:)




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3205---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 29806 on 2006/06/09 14:54:11 by sergiys@PC019

	!F: Integrate Description for Perforce plug-in and Editor Source Control part.

Change 29799 on 2006/06/09 14:48:12 by dejan@PC057

	!T strafing allowed near end of exact positioning path

Change 29795 on 2006/06/09 14:45:38 by tomas@Tomas_Code2

	!B fixes crash in reverb database
	- changeing a value and pressing preview button crashed
	- fixed by not calling update

Change 29765 on 2006/06/09 14:13:51 by luciano@luciano

	!B added to previous checkin




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3204---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 29758 on 2006/06/09 13:54:51 by tomas@Tomas_Code2

	!B missed file

Change 29750 on 2006/06/09 13:13:05 by craig@craigyboy

	!B fixing mistaken checkin from marco

Change 29745 on 2006/06/09 12:58:14 by tomas@Tomas_Code2

	!B last fix created a new bug, so revert and rethink

Change 29744 on 2006/06/09 12:53:44 by tomas@Tomas_Code2

	!B fixes sound event which have no distance parameter
	- first check if there is parameter then get values by properties
	- adds max reverb send

Change 29740 on 2006/06/09 12:46:30 by johnn@PC117

	!F Optical cloak (g_opticalCloak 1, then use temperature cloak button)

Change 29739 on 2006/06/09 12:46:18 by marcok@MarcoK_FP

	!B serious bugfix

Change 29738 on 2006/06/09 12:41:42 by marcio@MarcioCrysis

	!B fixed typo.

Change 29732 on 2006/06/09 12:25:51 by marcok@MarcoK_FP

	!F sv_restart command ... WIP

Change 29723 on 2006/06/09 12:15:52 by marcio@MarcioCrysis

	!F -nanosuit works in MP now..
	-reduced the health regen rate to half..




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3203---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 29711 on 2006/06/09 11:54:20 by craig@craigyboy

	!F map command can be (optionally for now) blocking

Change 29706 on 2006/06/09 11:47:52 by Build@Denis_Work

	!R ---SWITCH TO PERFORCE ONLY---
	-Removed all code which was needed for Alienbrain
	-Added local Debug mode
	-Refactored all functions which were earlier used to create the perforce_changes.txt so now tehy can be also used to create the asset_changes.txt
	-Refactored the getting from perforce so it now can separatly sync to different projects and kind of data(code/assets)
	-Refactored the specification of project specific globals, is now much cleaner and better to change
	-Changed init() so the main part of the buildname will be created at the beginning of the script
	-Added ManageAlreadyExistingDirs() so cases where not finished builds are lying around on the storage server can be handled much better.
	-Added feature which will rebuild the code after an error occured while compilation to make sure that it's a real code problem
	-Changed makepakfiles() because some folder were moved from the code to the asset side
	-Added assets retrieve times in endlog()
	-Deleted all unused functions
	-Changed the compilation of alienbrain plugin to perforce plugin
	-Removed the creation of binxml's and binmtl's
	-Refactored the final copy code, much cleaner and logical now

Change 29702 on 2006/06/09 11:40:51 by anton@anton_sporkwace

	!F constraints & ropes interaction with breakable objects - serialization and fixes

Change 29701 on 2006/06/09 11:40:08 by anton@anton_sporkwace

	!B crash on load in test system

Change 29699 on 2006/06/09 11:29:49 by anton@anton_sporkwace

	!R changed gravity strem area source

Change 29696 on 2006/06/09 11:22:47 by ivo@ivo

	!F - new time-warping / fatal-error for wrong LMGs

Change 29693 on 2006/06/09 11:16:17 by kirill@Kirill_FP

	!B fixing lua error




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3202---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 29688 on 2006/06/09 10:56:10 by sascha@PC107

	!F Tweaked exocet flightpath a little bit

Change 29686 on 2006/06/09 10:54:49 by mathieu@CrysisWork

	!F Added four passenger seats in the back of the Asian_helicopter

Change 29678 on 2006/06/09 10:34:48 by MartinM@Martin_Dev

	!O big memory optimization when exporting surface texture

Change 29676 on 2006/06/09 10:34:22 by timur@Timur_Code

	!B ...

Change 29674 on 2006/06/09 10:29:39 by mathieu@CrysisWork

	!B Fixes a bug where AI tried to use a NULL hud pointer

Change 29667 on 2006/06/09 10:10:31 by timur@Timur_Code

	!F Test system

Change 29666 on 2006/06/09 10:10:04 by timur@Timur_Code

	!R Removed MFC new define override

Change 29665 on 2006/06/09 10:09:56 by craig@craigyboy

	!B fixing a bad assert

Change 29664 on 2006/06/09 10:09:33 by craig@craigyboy

	!B small fix so that received packet size shows up (instead of receiving buffer size)

Change 29661 on 2006/06/09 09:52:05 by danny@danny

	!B quat slerp uses lerp in case of difficulty

Change 29660 on 2006/06/09 09:51:18 by carsten@carsten

	!B Scaleform: private, unofficial v1.0.21a fixing a fp exception bug

Change 29659 on 2006/06/09 09:49:56 by alexl@alexl

	!B Somebody forgot a 0-ptr check (Libs/UI/Objectives.xml seems deleted)

Change 29658 on 2006/06/09 09:39:14 by alexl@alexl

	!B data_type->mapped_type gcc/stl-port/vs2005

Change 29656 on 2006/06/09 09:29:40 by carsten@carsten

	!B Syntax error which VC was nice enough to reinterpret

Change 29641 on 2006/06/09 08:55:22 by Build@Build_Game02_new

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3200---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 29638 on 2006/06/08 21:13:22 by mathieu@CrysisWork

	!F Added a OnAction() in CVehicleMovementBase

Change 29637 on 2006/06/08 21:08:28 by timur@SERVER3

	Game04 First

Change 29636 on 2006/06/08 20:56:02 by danny@danny

	!B Insulate view system from dodgy data - make quaternion slerp safer

Change 29635 on 2006/06/08 20:54:06 by hanno@PC131

	initial check-in
	Felix, geh endlich nach hause!

Change 29633 on 2006/06/08 20:21:22 by christian@PC080

	fleet

Change 29632 on 2006/06/08 20:15:55 by christian@PC080

	new sounds

Change 29631 on 2006/06/08 19:53:29 by Dima@PC047

	1st person hand fix proportion for rig

Change 29630 on 2006/06/08 19:41:32 by julien@PC042

	!FB New QuickMenu, new WeaponAccessories, Tank/VTOL first step HUD

Change 29629 on 2006/06/08 19:32:13 by nick@Nick

	!F - added control to the air bubble effect for ice

Change 29628 on 2006/06/08 19:29:50 by marius@PC033

	base, reactor, building

Change 29626 on 2006/06/08 19:17:47 by luciano@luciano

	!R tweaking squadmate combat

Change 29625 on 2006/06/08 19:00:11 by martinb@PC6115

	Tweaked SO, and added Bumped-Into Actiongraph

Change 29623 on 2006/06/08 18:36:36 by nick@Nick

	!F - particles' shadow receiving

Change 29621 on 2006/06/08 18:35:36 by alexl@alexl

	!B Temp disable non-used code to fix build

Change 29620 on 2006/06/08 18:35:04 by alex@PC6052

	old files

Change 29619 on 2006/06/08 18:34:30 by alex@PC6052

	old files

Change 29618 on 2006/06/08 18:33:56 by scott@Scott-main

	!R Refactored IPhysicalEntity random pos functions to use GetStatus. Refactored GeomQuery extent computation interface.

Change 29617 on 2006/06/08 18:33:27 by friedrich@PC089

	checked troopers

Change 29616 on 2006/06/08 18:33:00 by friedrich@PC089

	added streams

Change 29615 on 2006/06/08 18:32:40 by alex@PC6052

	old file

Change 29614 on 2006/06/08 18:32:19 by alex@PC6052

	c

Change 29613 on 2006/06/08 18:30:58 by alex@PC6052

	updated end level sequence

Change 29612 on 2006/06/08 18:30:56 by ivo@ivo

	!F - fixed debug output

Change 29611 on 2006/06/08 18:30:46 by alex@PC6052

	updated end level sequence

Change 29610 on 2006/06/08 18:30:10 by alex@PC6052

	updated end level sequence

Change 29609 on 2006/06/08 18:28:35 by alex@PC6052

	updated end level sequence

Change 29608 on 2006/06/08 18:26:13 by russ@PC6129

	daily checkin

Change 29607 on 2006/06/08 18:25:17 by antoine@PC095

	update

Change 29606 on 2006/06/08 18:24:13 by karl@PC084

	added helpers/added one handed animations

Change 29605 on 2006/06/08 18:22:10 by florian@PC055

	added lines in armada

Change 29602 on 2006/06/08 18:16:42 by matthew@matthew

	!F LUA and CVAR Tweaks can now interpret integers as booleans

Change 29601 on 2006/06/08 18:13:43 by frank@PC098

	fixing material

Change 29600 on 2006/06/08 18:10:27 by tiago@Tiago_Code

	!R- custom texture slot - frozen layer update

Change 29599 on 2006/06/08 18:09:26 by hussein@PC6003

	Art phase on AB 1 (banana trees changed, big trees changed, terrain and ai fixes)

Change 29597 on 2006/06/08 18:04:08 by alex@PC6052

	updated mission end sequence

Change 29596 on 2006/06/08 18:03:25 by stevenb@PC099

	removing AAA and VTOL enter/exits

Change 29595 on 2006/06/08 18:01:20 by timo@PC046

	laundrybag whitebox

Change 29594 on 2006/06/08 17:59:33 by vlas@PC6044

	changing left part of the main island

Change 29593 on 2006/06/08 17:58:34 by stevenb@PC099

	removing non-needed female stuff

Change 29592 on 2006/06/08 17:56:34 by hanno@PC131

	initial check in. gruss an Felix

Change 29591 on 2006/06/08 17:52:42 by hanno@PC131

	new texture assigned

Change 29590 on 2006/06/08 17:49:56 by gavian@PC022

	test checkin

Change 29589 on 2006/06/08 17:48:27 by hanno@PC131

	initial check-in

Change 29588 on 2006/06/08 17:45:33 by christopher@PC088

	added p4 integration

Change 29587 on 2006/06/08 17:45:01 by marcio@MarcioCrysis

	!B -ChrisE: added a weapon bone on the left hand..

Change 29586 on 2006/06/08 17:43:38 by vladimir@Vlad

	!R CBuffer optimizations

Change 29585 on 2006/06/08 17:42:55 by alexl@alexl

	!F ActionMap now allows action overrides
	!F Profiles&ActionMaps updates
	!F Some retrieval iterators for action maps

Change 29584 on 2006/06/08 17:40:09 by andrew@PC029

	added $Include = objects\characters\human\GlobalHuman.cal

Change 29583 on 2006/06/08 17:33:40 by martinb@PC6115

	WIP

Change 29582 on 2006/06/08 17:32:17 by alexl@alexl

	!F Group selection prior to FG creation and when changing folder in FG window
	!BF some fixes

Change 29580 on 2006/06/08 17:30:20 by timo@PC046

	changed big beams to zigzag beams

Change 29579 on 2006/06/08 17:27:50 by tony@PC096

	rkhu

Change 29578 on 2006/06/08 17:25:50 by tom@PC076

	add variation

Change 29577 on 2006/06/08 17:23:43 by ivo@ivo

	!F - new strafe-code implemented in game / include function for CAL-files / Look-IK fix for characters with out eye-attachments

Change 29575 on 2006/06/08 17:20:19 by timo@PC046

	button for opening scanner

Change 29574 on 2006/06/08 17:20:00 by timo@PC046

	made button seperate object

Change 29573 on 2006/06/08 17:19:50 by michaelg@michaelg_Code

	!F first part of dma list precompilation

Change 29572 on 2006/06/08 17:19:27 by tony@PC096

	test image file

Change 29571 on 2006/06/08 17:19:02 by vlas@PC6044

	deliting

Change 29570 on 2006/06/08 17:18:27 by vlas@PC6044

	before deliting

Change 29568 on 2006/06/08 17:16:02 by andrew@PC029

	more tweaking

Change 29567 on 2006/06/08 17:14:36 by tom@PC076

	variation for huss

Change 29566 on 2006/06/08 17:13:43 by saschad@saschad2

	!R PS3 removed CEB support from the Makefile system

Change 29565 on 2006/06/08 17:12:54 by Tonym@PC063

	Updated AI Buffer details and made all Sundays in September workdays

Change 29564 on 2006/06/08 17:12:43 by michaelg@michaelg_Code

	!R removed CELL_ARCH_DEH

Change 29563 on 2006/06/08 17:06:36 by andrew@PC029

	optimised for nivaldo

Change 29562 on 2006/06/08 17:06:36 by florian@PC055

	cleaned and added some

Change 29561 on 2006/06/08 17:05:43 by carsten@carsten

	!F enable/disable flash rendering via console (sys_flash)

Change 29560 on 2006/06/08 17:04:44 by zoltan@PC111

	simple proxy for the heavy objects to walk on

Change 29559 on 2006/06/08 17:04:03 by craig@craigyboy

	!F further wip on mixin states for anim graph

Change 29558 on 2006/06/08 17:02:12 by josephz@PC112

	added harvey keitel back

Change 29557 on 2006/06/08 17:01:39 by hanno@PC131

	initial check-in

Change 29556 on 2006/06/08 17:00:59 by florian@PC055

	deleted




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3199---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 29555 on 2006/06/08 16:59:04 by florian@PC055

	deleted

Change 29554 on 2006/06/08 16:58:03 by zoltan@PC111

	modified materials, fixed paths

Change 29553 on 2006/06/08 16:57:50 by zoltan@PC111

	less bump

Change 29552 on 2006/06/08 16:57:08 by zoltan@PC111

	was missing from databes

Change 29551 on 2006/06/08 16:56:47 by timo@PC046

	added button

Change 29550 on 2006/06/08 16:56:37 by saschad@saschad2

	!B fixed undefined evaluation order code

Change 29549 on 2006/06/08 16:56:17 by florian@PC055

	added hurricane and law

Change 29548 on 2006/06/08 16:54:23 by andrew@PC029

	Rename/Move: //data/Game02_Production/Art/Animation/Human/Male/stealth/stealth_run_rifle_forward_fast_01.bip To: //data/Game02_Production/Art/Animation/Human/Male/stealth/stealth_run_rifle_forward_slow_01.bip

Change 29547 on 2006/06/08 16:54:12 by tetsuji@PC119

	!F Heli WIP - the heli vs the scout and the tank.

Change 29546 on 2006/06/08 16:53:53 by andrew@PC029

	removed

Change 29545 on 2006/06/08 16:52:40 by andrew@PC029

	renamed stealth_run_rifle_forward fast to slow. this version fitted slow better. we make a new fast version

Change 29544 on 2006/06/08 16:52:08 by marcoc_code@PC018

	!R better usage of tweak menu

Change 29543 on 2006/06/08 16:52:01 by andrew@PC029

	Rename/Move: //data/Game02/Game/Animations/human/male/stealth/stealth_run_rifle_forward_fast_01.caf To: //data/Game02/Game/Animations/human/male/stealth/stealth_run_rifle_forward_slow_01.caf

Change 29542 on 2006/06/08 16:51:44 by timo@PC046

	added plywood panels to lods

Change 29540 on 2006/06/08 16:49:44 by andrew@PC029

	removed

Change 29539 on 2006/06/08 16:47:39 by timo@PC046

	added button

Change 29538 on 2006/06/08 16:46:05 by danny@danny

	!F path adjustment for steering around humans

Change 29537 on 2006/06/08 16:45:11 by jesper@PC087

	Lower Primordium room

Change 29536 on 2006/06/08 16:44:14 by jesper@PC087

	Final room (description)

Change 29535 on 2006/06/08 16:43:54 by jesper@PC087

	Upper Primordium Room, Final room and boss battle scene

Change 29534 on 2006/06/08 16:42:21 by jesper@PC087

	Operations corridor - connects lower primordium room with final room

Change 29533 on 2006/06/08 16:37:24 by sergiys@PC019

	!Sandbox: Simple text for test

Change 29532 on 2006/06/08 16:36:44 by saschad@saschad2

	!R fixed fp-precision (e.g. fabs -> fabsf for f32)

Change 29531 on 2006/06/08 16:36:33 by saschad@saschad2

	!R GCC compile fix: added missing local temporaries

Change 29530 on 2006/06/08 16:35:03 by saschad@saschad2

	!R GCC compile fixes

Change 29529 on 2006/06/08 16:34:52 by saschad@saschad2

	!R PS3 specific #ifdef cleanup

Change 29528 on 2006/06/08 16:34:31 by saschad@saschad2

	!R GCC format string conversion fixes

Change 29527 on 2006/06/08 16:33:10 by saschad@saschad2

	!R GCC compile fix: added missing 'const'

Change 29525 on 2006/06/08 16:32:29 by saschad@saschad2

	!R added GCC extended ASM for x86 builds

Change 29524 on 2006/06/08 16:31:56 by saschad@saschad2

	!R Added a PS3 specific Win32 API wrapper (previously a heavily #ifdef'ed version of the Linux specific wrapper was used)

Change 29523 on 2006/06/08 16:31:49 by saschad@saschad2

	!R PS3 Makefile system cleanup

Change 29522 on 2006/06/08 16:31:44 by saschad@saschad2

	!R PS3: fixed a GCC specific declaration order problem

Change 29521 on 2006/06/08 16:31:03 by christian@PC080

	surround test

Change 29520 on 2006/06/08 16:30:52 by saschad@saschad2

	!R GCC warning fixes

Change 29519 on 2006/06/08 16:30:35 by christian@PC080

	new test files

Change 29517 on 2006/06/08 16:29:50 by christian@PC080

	surround test

Change 29515 on 2006/06/08 16:28:50 by christian@PC080

	test

Change 29514 on 2006/06/08 16:27:48 by nivaldo@PC070

	first pass

Change 29513 on 2006/06/08 16:27:21 by matthew@matthew

	!R Restructuring of Tweak system tables, some tidying

Change 29511 on 2006/06/08 16:27:04 by saschad@saschad2

	!R added GCC 'noreturn' attributes

Change 29510 on 2006/06/08 16:26:53 by zoltan@PC111

	removed whitebox

Change 29509 on 2006/06/08 16:26:05 by florian@PC055

	new asset

Change 29508 on 2006/06/08 16:25:39 by christian@PC080

	fleet

Change 29507 on 2006/06/08 16:24:59 by florian@PC055

	deleted

Change 29506 on 2006/06/08 16:24:35 by marcoc_code@PC018

	!R changing lua values from true/false to 1/0

Change 29505 on 2006/06/08 16:24:11 by andrew@PC029

	added some stealth comments

Change 29504 on 2006/06/08 16:24:01 by nivaldo@PC070

	first pass

Change 29503 on 2006/06/08 16:23:22 by florian@PC055

	deleted

Change 29502 on 2006/06/08 16:23:10 by zoltan@PC111

	Added LOD levels
	LOD objects located in LOD_done layer

Change 29500 on 2006/06/08 16:21:51 by christian@PC080

	new sounds

Change 29499 on 2006/06/08 16:21:50 by zoltan@PC111

	LOD assets

Change 29497 on 2006/06/08 16:20:58 by christopher@PC088

	added a toggle for 'in place mode' to cryRigging

Change 29496 on 2006/06/08 16:20:54 by saschad@saschad2

	!B fixed bogus thread routine cast

Change 29495 on 2006/06/08 16:20:37 by florian@PC055

	deleted

Change 29494 on 2006/06/08 16:20:25 by martinb@PC6115

	WIP

Change 29493 on 2006/06/08 16:19:14 by florian@PC055

	deleted

Change 29492 on 2006/06/08 16:17:31 by zoltan@PC111

	initial version




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3198---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 29491 on 2006/06/08 16:16:24 by florian@PC055

	new assets

Change 29490 on 2006/06/08 16:15:11 by florian@PC055

	deleted

Change 29489 on 2006/06/08 16:13:25 by seane@PC135

	WIP checkin of nuke and others

Change 29488 on 2006/06/08 16:11:52 by timo@PC046

	shuttle object for catapults

Change 29487 on 2006/06/08 16:06:04 by saschad@saschad2

	!B added missing reinterpret_cast

Change 29486 on 2006/06/08 16:02:02 by marcoc_code@PC018

	!R more reasonable default value to avoid goons always stop capture by default

Change 29485 on 2006/06/08 15:57:24 by marcoc_code@PC018

	!F automated test WIP

Change 29484 on 2006/06/08 15:55:26 by Build@Build_Game02_new

	!R project file lists updated

Change 29482 on 2006/06/08 15:53:23 by andrew@PC029

	removed some _02 anims

Change 29481 on 2006/06/08 15:52:50 by chrisauty@PC653

	Checkin for new build

Change 29480 on 2006/06/08 15:49:13 by saschad@saschad2

	!R GCC warning fixes

Change 29479 on 2006/06/08 15:45:12 by saschad@saschad2

	!R fixed static linking

Change 29478 on 2006/06/08 15:44:35 by saschad@saschad2

	!B added missing .c_str()

Change 29477 on 2006/06/08 15:38:24 by marius@PC033

	base, reactor building, spawns and weapons for mp test

Change 29476 on 2006/06/08 15:33:59 by florian@PC055

	added sounds select animation

Change 29475 on 2006/06/08 15:33:37 by timo@PC046

	adjusted poles diffuse color darker

Change 29473 on 2006/06/08 15:30:36 by efgeni@PC082

	resave

Change 29472 on 2006/06/08 15:28:02 by dejan@PC057

	!B exact positioning with short and zero length paths

Change 29471 on 2006/06/08 15:26:57 by efgeni@PC082

	reexport

Change 29470 on 2006/06/08 15:25:54 by tetsuji@PC119

	!B script Errors

Change 29469 on 2006/06/08 15:25:53 by andrew@PC029

	typos

Change 29465 on 2006/06/08 15:15:25 by andrew@PC029

	temp document for tracking current lmg status of nw and rifle sets

Change 29464 on 2006/06/08 15:11:19 by efgeni@PC082

	final version of dump_maschine

Change 29463 on 2006/06/08 15:06:09 by efgeni@PC082

	final version of tower_nocables

Change 29462 on 2006/06/08 15:04:27 by frank@PC098

	fix for grid system

Change 29461 on 2006/06/08 15:04:08 by frank@PC098

	old version

Change 29460 on 2006/06/08 15:02:55 by frank@PC098

	fix for grid

Change 29458 on 2006/06/08 14:56:51 by craig@craigyboy

	!F further wip for anim graph mixin functionality

Change 29457 on 2006/06/08 14:55:28 by emil@PC054

	Proposals for Visions and Special View Modes

Change 29456 on 2006/06/08 14:55:25 by Build@Build_Game02

	!R project file lists updated

Change 29455 on 2006/06/08 14:52:59 by marcio@MarcioCrysis

	!B -added missing files..

Change 29454 on 2006/06/08 14:49:00 by marcio@MarcioCrysis

	!B deleted files added  to //data by mistake

Change 29453 on 2006/06/08 14:46:56 by andrew@PC029

	changed names of walk_back_nw

Change 29452 on 2006/06/08 14:46:43 by andrew@PC029

	Rename/Move: //data/Game02/Game/Animations/human/male/combat/combat_walk_nw_back_fast_01.caf To: //data/Game02/Game/Animations/human/male/combat/combat_walk_nw_back_slow_01.caf

Change 29451 on 2006/06/08 14:43:24 by jan@PC122

	!R catching a possible NULL pointer access

Change 29450 on 2006/06/08 14:42:55 by jan@PC122

	!B fixing animated character serialization (params)

Change 29448 on 2006/06/08 14:36:53 by marcio@MarcioCrysis

	!B minor fixes.

Change 29447 on 2006/06/08 14:35:46 by frank@PC098

	fix the glass

Change 29443 on 2006/06/08 14:31:22 by marton@PC110

	for art pass

Change 29442 on 2006/06/08 14:22:05 by danny@danny

	!B clam input actions

Change 29441 on 2006/06/08 14:19:18 by sascha@PC107

	Kill events

Change 29440 on 2006/06/08 14:15:56 by sascha@PC107

	Added InVehicleOnly option to AreaTrigger

Change 29439 on 2006/06/08 14:11:55 by andrew@PC029

	small update to remove back_walk_nw

Change 29438 on 2006/06/08 14:10:33 by stevenb@PC099

	adding in action for waveVTOL

Change 29437 on 2006/06/08 14:10:14 by friedrich@PC089

	tweaked values for tentacle repair

Change 29436 on 2006/06/08 14:02:33 by andrew@PC029

	cal files - updated combat_walk_nw_back_slow name and changed to fast

Change 29435 on 2006/06/08 14:02:05 by andrew@PC029

	Rename/Move: //data/Game02/Game/Animations/human/male/combat/combat_walk_nw_back_slow_01.caf To: //data/Game02/Game/Animations/human/male/combat/combat_walk_nw_back_fast_01.caf




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3197---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 29434 on 2006/06/08 13:55:22 by Build@Build_Game02

	!R project file lists updated

Change 29433 on 2006/06/08 13:48:15 by craig@craigyboy

	!B should work better

Change 29432 on 2006/06/08 13:46:46 by craig@craigyboy

	!F first steps towards mp animation

Change 29431 on 2006/06/08 13:19:54 by christian@PC080

	flashbang close version

Change 29430 on 2006/06/08 13:18:28 by christian@PC080

	new sound

Change 29429 on 2006/06/08 13:17:47 by michaelr@PC081

	!B some issues with the FireWeapon node
	!R tweaks for ExocetMissile

Change 29428 on 2006/06/08 13:05:15 by marcio@MarcioCrysis

	!B -fixed text chat getting input during normal gameplay..
	!F -hud multiplayer obituary..

Change 29427 on 2006/06/08 13:03:16 by sergiys@PC019

	!F: Add SourceControl Description source files, update project

Change 29426 on 2006/06/08 13:01:54 by andrew@PC029

	fdfd




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3196---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 29425 on 2006/06/08 12:58:30 by sergiys@PC019

	test

Change 29424 on 2006/06/08 12:58:23 by efgeni@PC082

	final version of  control room

Change 29421 on 2006/06/08 12:57:04 by efgeni@PC082

	final version of control room

Change 29420 on 2006/06/08 12:55:22 by Build@Build_Game02

	!R project file lists updated

Change 29419 on 2006/06/08 12:52:20 by florian@PC055

	added scar_grenade_reloads

Change 29418 on 2006/06/08 12:30:50 by timur@Timur_Code

	!B removed junk

Change 29417 on 2006/06/08 12:28:35 by florian@PC055

	added sounds for select & reload grenade

Change 29416 on 2006/06/08 12:25:43 by christian@PC080

	new sounds

Change 29414 on 2006/06/08 12:12:53 by timur@Timur_Code

	!B con_showonload
	   fixes to sys_float_exceptions
	   fixed memory sizer for entity grid

Change 29410 on 2006/06/08 12:06:15 by vladimir@Vlad

	!B Fixed missed indoors

Change 29407 on 2006/06/08 12:00:23 by frank@PC098

	fix the grid snap

Change 29406 on 2006/06/08 12:00:04 by frank@PC098

	fix for grid settings




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3195---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 29404 on 2006/06/08 11:58:39 by johnn@PC117

	!F DSG1 supports offhand (grenade throwing etc.) with new anims

Change 29403 on 2006/06/08 11:58:38 by frank@PC098

	fix for grid setting

Change 29399 on 2006/06/08 11:55:22 by Build@Build_Game02

	!R project file lists updated

Change 29398 on 2006/06/08 11:50:42 by tom@PC076

	add second proxy for bending

Change 29397 on 2006/06/08 11:49:43 by seane@PC135

	added first pass ice fog effect

Change 29396 on 2006/06/08 11:49:22 by johnn@PC117

	!B Multiplayer fixes
	- zooming out when other players revive
	- doing some screen FX on wrong clients

Change 29395 on 2006/06/08 11:47:58 by marcoc_code@PC018

	!F improved player/Jelena IKs

Change 29394 on 2006/06/08 11:47:01 by frank@PC098

	test mesh

Change 29393 on 2006/06/08 11:46:44 by frank@PC098

	test material

Change 29392 on 2006/06/08 11:46:08 by martinb@PC6115

	Changed Cover characters to Cover2s

Change 29391 on 2006/06/08 11:42:21 by michaels@michaels

	!B Fixed bug with mip alpha control, and removed generated output messagebox.

Change 29390 on 2006/06/08 11:41:08 by matthew@matthew

	!B Included errno.h header - seems to be required on build system, may not be required locally

Change 29389 on 2006/06/08 11:38:42 by martinb@PC6115

	Decreased delay on LookAt

Change 29388 on 2006/06/08 11:34:30 by sergiys@PC019

	!B: About Box Dialog

Change 29387 on 2006/06/08 11:32:02 by karl@PC084

	renamed idle_01 to idle_right_01/idle_right_01 to idel_right_akimbo_01

Change 29386 on 2006/06/08 11:31:09 by karl@PC084

	Rename/Move: //data/Game02/Game/Objects/Weapons/US/sniper_dsg1/animations/idle_01.caf To: //data/Game02/Game/Objects/Weapons/US/sniper_dsg1/animations/idle_right_01.caf

Change 29385 on 2006/06/08 11:30:31 by karl@PC084

	renamed

Change 29384 on 2006/06/08 11:29:39 by danny@danny

	!B Better squadmates - choosing urgency and don't regen path when it is finished

Change 29383 on 2006/06/08 11:29:04 by karl@PC084

	renamed file

Change 29382 on 2006/06/08 11:27:57 by tetsuji@PC119

	!B for an accurate detection for physics objects which should be avoided for the tank.

Change 29381 on 2006/06/08 11:27:33 by sergiys@PC019

	!F: Source control description dialog in resources

Change 29380 on 2006/06/08 11:27:17 by vladimir@Vlad

	!R 3dengine code/interface cleanup

Change 29379 on 2006/06/08 11:21:27 by vlas@PC6044

	makring unused lines for island

Change 29378 on 2006/06/08 11:21:14 by nivaldo@PC070

	fixed sliding feet

Change 29377 on 2006/06/08 11:21:03 by Dima@PC047

	assign surface type

Change 29376 on 2006/06/08 11:20:16 by danny@danny

	!B check gravity param is used

Change 29375 on 2006/06/08 11:15:56 by mathieu@CrysisWork

	!R Added the new VehicleAction structure which soon will completely replace the VehicleUsableAction structure
	!F Added vehicle actions for automatic door and landing gears
	!F Minor changes in the code that implement the creation of movement actions when moving the mouse around the limits on the ghostpit camera
	!B Fixes the vehicle cameras not updated properly

Change 29374 on 2006/06/08 11:15:50 by mathieu@CrysisWork

	!B Ivo's fix to allow animations to be played backward properly

Change 29373 on 2006/06/08 11:11:31 by dejan@PC057

	!B playing different animations at same time with multiple AIAnim nodes

Change 29372 on 2006/06/08 11:10:37 by dejan@PC057

	!F (craig) watching animation graph input value changes
	!B (craig) animation state - ai group

Change 29370 on 2006/06/08 11:07:08 by seane@PC135

	updated sidewinder effects

Change 29369 on 2006/06/08 11:06:45 by danny@danny

	!F Increase Asian patrol boat path lookahead

Change 29368 on 2006/06/08 11:06:22 by marcoc_code@PC018

	!F Grabbing Jelena hand's requires now pressing the follow button when at close distance, tweakable

Change 29366 on 2006/06/08 11:04:19 by timo@PC046

	concrete watchtower for concrete_wall_base set

Change 29365 on 2006/06/08 11:03:00 by sergiys@PC019

	test

Change 29363 on 2006/06/08 11:02:13 by ben@PC626

	tweaks

Change 29362 on 2006/06/08 11:00:38 by ben@PC626

	tweaked squad guy




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3194---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 29358 on 2006/06/08 10:58:57 by sascha@PC107

	Updated kill events in Island

Change 29357 on 2006/06/08 10:58:37 by saschad@saschad2

	!B fixed float to string conversion in CTweakMetadataLUA::GetValue()

Change 29352 on 2006/06/08 10:55:21 by Build@Build_Game02

	!R project file lists updated

Change 29351 on 2006/06/08 10:54:27 by saschad@saschad2

	!R PS3 refined handling of StdAfx/RenderPCH when generating file lists

Change 29350 on 2006/06/08 10:54:22 by alexl@alexl

	!B Fix typo in for UI

Change 29349 on 2006/06/08 10:53:43 by sergiys@PC019

	test

Change 29348 on 2006/06/08 10:53:40 by christopher@PC088

	changed checkbox name to be less ambiguous

Change 29346 on 2006/06/08 10:52:34 by christopher@PC088

	integrated morph diagnostics for hanno (was a stand alone script before)

Change 29345 on 2006/06/08 10:50:16 by filippo@Filippo

	!R/B some improvement for the radar entities position

Change 29344 on 2006/06/08 10:48:58 by christian@PC080

	fleet

Change 29343 on 2006/06/08 10:46:47 by luciano@luciano

	!B fixed human look IK

Change 29341 on 2006/06/08 10:46:00 by ben@PC626

	tweaked squad test guy

Change 29339 on 2006/06/08 10:45:35 by nivaldo@PC070

	first pass

Change 29337 on 2006/06/08 10:44:58 by nivaldo@PC070

	first pass

Change 29336 on 2006/06/08 10:44:40 by nivaldo@PC070

	first pass

Change 29335 on 2006/06/08 10:44:13 by nivaldo@PC070

	first pass

Change 29334 on 2006/06/08 10:39:53 by timo@PC046

	various things

Change 29332 on 2006/06/08 10:36:22 by tom@PC076

	old version not used anymore

Change 29331 on 2006/06/08 10:33:26 by timo@PC046

	normal size door

Change 29329 on 2006/06/08 10:32:25 by tom@PC076

	resave

Change 29328 on 2006/06/08 10:32:25 by timo@PC046

	made hole 1m wider

Change 29326 on 2006/06/08 10:31:57 by tom@PC076

	fix replace me bug

Change 29325 on 2006/06/08 10:31:42 by tom@PC076

	fix replace me bug in material

Change 29324 on 2006/06/08 10:30:08 by timo@PC046

	changed doorway size

Change 29323 on 2006/06/08 10:29:39 by timo@PC046

	added door mtl

Change 29322 on 2006/06/08 10:27:30 by luciano@luciano

	!F squadmate crouches when using silencer (stealth mode)

Change 29321 on 2006/06/08 10:27:06 by sergiys@PC019

	!F: Add Perforce plugin files and p4 API

Change 29320 on 2006/06/08 10:25:25 by andrew@PC029

	removed backturns and re-exported run forward to loop

Change 29319 on 2006/06/08 10:22:57 by sergiys@PC019

	test

Change 29318 on 2006/06/08 10:18:52 by stevenb@PC099

	adding female worksheet and female capture needs

Change 29317 on 2006/06/08 10:12:33 by mikko@mikko2

	!R - alien readibility tweaks.

Change 29316 on 2006/06/08 10:11:54 by mikko@mikko2

	!F - attached light to the Arch Alien.
	!F - guard swarm attack (wip)
	!F - arch alien combat scheduling (wip)

Change 29315 on 2006/06/08 10:09:24 by florian@PC055

	deleted entry for mat_default_mat_default

Change 29314 on 2006/06/08 10:04:55 by danny@danny

	!F Limit AI heli tilt angle




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3193---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 29313 on 2006/06/08 09:55:24 by Build@Build_Game02

	!R project file lists updated

Change 29312 on 2006/06/08 09:53:01 by nivaldo@PC070

	first pass

Change 29311 on 2006/06/08 09:50:44 by nivaldo@PC070

	no change

Change 29310 on 2006/06/08 09:49:14 by bernd@PC105

	marked unused/edited/new lines in Capture, Maintenance, Operations

Change 29308 on 2006/06/08 09:42:30 by ben@PC626

	for kolly

Change 29305 on 2006/06/08 09:37:36 by martinb@PC6115

	WIP

Change 29304 on 2006/06/08 09:37:26 by nivaldo@PC070

	first pass

Change 29303 on 2006/06/08 09:36:06 by timo@PC046

	8m piece with a doorway

Change 29302 on 2006/06/08 09:33:58 by tom@PC076

	new textures for ice crack elements

Change 29301 on 2006/06/08 09:32:14 by tom@PC076

	tune shading




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3192---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 29299 on 2006/06/08 09:19:37 by marcok@MarcoK_FP

	added Hunter in Jungle task

Change 29296 on 2006/06/08 08:55:22 by Build@Build_Game02

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3191---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 29295 on 2006/06/08 00:40:26 by marcok@MarcoK_FP

	updating schedule for review

Change 29294 on 2006/06/07 22:55:13 by Build@Build_Game02

	!R project file lists updated

Change 29293 on 2006/06/07 21:55:12 by Build@Build_Game02

	!R project file lists updated

Change 29292 on 2006/06/07 21:47:46 by nickh@nickh

	!F G04 Weapon Accuracy, Crosshair size, Movement Accuracy, Incap player delay after breaking free. Tweaks for delays.

Change 29291 on 2006/06/07 21:35:23 by christian@PC080

	changed paths of sound events

Change 29290 on 2006/06/07 21:34:10 by christian@PC080

	working in fleet

Change 29289 on 2006/06/07 20:58:56 by ben@PC626

	AB1 terrain

Change 29288 on 2006/06/07 20:55:14 by Build@Build_Game02

	!R project file lists updated

Change 29287 on 2006/06/07 20:32:21 by tiago@Tiago_Code

	!F- updated rain drops effect

Change 29286 on 2006/06/07 20:15:01 by luciano@luciano

	!B weapon attachment mount/unmount working in reverse




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3190---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 29285 on 2006/06/07 19:55:14 by Build@Build_Game02

	!R project file lists updated

Change 29284 on 2006/06/07 19:34:15 by marius@PC033

	modified base, added reactor building

Change 29283 on 2006/06/07 19:25:10 by sergiys@PC019

	test

Change 29282 on 2006/06/07 19:25:03 by sergiys@PC019

	test

Change 29281 on 2006/06/07 19:19:54 by luciano@luciano

	!R tweaking hidespot evaluation with enemies around

Change 29280 on 2006/06/07 19:14:09 by johnn@PC117

	!F Flashbangs do no damage

Change 29279 on 2006/06/07 19:07:39 by luciano@luciano

	!F AIGroup readability and squadmate readability (w.i.p)
	!R squadmate combat tweaking (follow more prioritary than hide)
	!B formation sight's wrong orientation when using sightUpdate




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3189---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 29277 on 2006/06/07 18:55:14 by Build@Build_Game02

	!R project file lists updated

Change 29275 on 2006/06/07 18:46:14 by marcio@MarcioCrysis

	!B -items now support animation callback sounds...
	-dm scoreboard beautification...
	-mp chat improvements..
	-remove some annoying logs..

Change 29274 on 2006/06/07 18:35:12 by alexl@alexl

	!BF FG Context menu's classes now really sorted

Change 29273 on 2006/06/07 18:35:10 by danny@danny

	!B Improvements for squadmates

Change 29272 on 2006/06/07 18:33:55 by sergiys@PC019

	test

Change 29271 on 2006/06/07 18:33:02 by sergiys@PC019

	test

Change 29270 on 2006/06/07 18:32:49 by sergiys@PC019

	test

Change 29268 on 2006/06/07 18:29:35 by friedrich@PC089

	repair tentacle stuff for operations

Change 29267 on 2006/06/07 18:23:20 by sergiys@PC019

	test

Change 29266 on 2006/06/07 18:22:54 by sergiys@PC019

	test

Change 29265 on 2006/06/07 18:21:06 by hussein@PC6003

	Working on AB_1 (ai and vegetation)

Change 29264 on 2006/06/07 18:17:23 by kirill@Kirill_FP

	AI Updated

Change 29263 on 2006/06/07 18:15:17 by alex@PC6052

	adding Barnes's sequence landing at the Mine entrance

Change 29262 on 2006/06/07 18:13:58 by karl@PC084

	adding dual handed animations /adding attachment helpers to hierachy/adding one handed animations

Change 29261 on 2006/06/07 18:12:23 by sergiys@PC019

	test

Change 29260 on 2006/06/07 18:11:57 by sergiys@PC019

	etst

Change 29259 on 2006/06/07 18:10:11 by vladimir@Vlad

	!B Enabled activated outdoor good occluders in case if camera is in indoor

Change 29258 on 2006/06/07 18:06:00 by mathieu@CrysisWork

	!B Fix to prevent the AI unload function to be called as an infinit loop when someone exit a vehicle

Change 29257 on 2006/06/07 18:05:39 by timo@PC046

	exported from globe.max

Change 29256 on 2006/06/07 18:05:30 by timo@PC046

	added globe

Change 29254 on 2006/06/07 18:02:24 by josephz@PC112

	Added squad only lines
	added npc generic lines
	added columns for squad mates




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3188---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 29250 on 2006/06/07 17:55:15 by Build@Build_Game02

	!R project file lists updated

Change 29248 on 2006/06/07 17:49:06 by andrew@PC029

	<enter description here

Change 29247 on 2006/06/07 17:46:46 by mathieu@CrysisWork

	!B Changed the vtol movement code to call the helicopter update function rather than just the movementbase update

Change 29246 on 2006/06/07 17:46:32 by johnn@PC117

	!B Uses correct 3rd person model

Change 29245 on 2006/06/07 17:46:17 by filippo@Filippo

	!F new cvar: cl_crouchToggle (could be useful for testing)

Change 29244 on 2006/06/07 17:46:15 by johnn@PC117

	!B Dead bodies do not make footstep sounds.

Change 29242 on 2006/06/07 17:42:35 by timo@PC046

	has a big hole

Change 29241 on 2006/06/07 17:41:52 by sergiys@PC019

	test

Change 29240 on 2006/06/07 17:41:51 by timo@PC046

	concrete rubble

Change 29239 on 2006/06/07 17:40:53 by timo@PC046

	changed rubble texture name

Change 29238 on 2006/06/07 17:39:49 by andrew@PC029

	Rename //data/Game02_Production/Art/Animation/Human/Male/stealth/stealth_run_nw_forward_slow_01.bip To //data/Game02_Production/Art/Animation/Human/Male/stealth/stealth_run_nw_forward_fast_01.bip

Change 29237 on 2006/06/07 17:38:44 by timo@PC046

	added rubble materials

Change 29234 on 2006/06/07 17:35:14 by sergiys@PC019

	test

Change 29233 on 2006/06/07 17:35:07 by sergiys@PC019

	test

Change 29231 on 2006/06/07 17:33:29 by sergiys@PC019

	test

Change 29230 on 2006/06/07 17:32:58 by sergiys@PC019

	test

Change 29229 on 2006/06/07 17:32:14 by sergiys@PC019

	test

Change 29228 on 2006/06/07 17:31:38 by martinb@PC6115

	Changed Us_test guy.

Change 29227 on 2006/06/07 17:30:57 by gregor@PC077

	reexported

Change 29226 on 2006/06/07 17:28:19 by ben@PC626

	changed cover to cover2 guys

Change 29225 on 2006/06/07 17:25:53 by martinb@PC6115

	Made Test_Asian a Cover2 guy.

Change 29224 on 2006/06/07 17:25:36 by florian@PC055

	cleaned project

Change 29223 on 2006/06/07 17:24:41 by andrew@PC029

	<enter description here

Change 29222 on 2006/06/07 17:22:39 by florian@PC055

	deleted

Change 29221 on 2006/06/07 17:20:52 by gregor@PC077

	fixed pivot again

Change 29220 on 2006/06/07 17:20:23 by gregor@PC077

	fixed pivot

Change 29219 on 2006/06/07 17:19:09 by sergiys@PC019

	ttt

Change 29217 on 2006/06/07 17:17:49 by gregor@PC077

	added helper attachment bottom

Change 29216 on 2006/06/07 17:17:12 by andrew@PC029

	unifying

Change 29215 on 2006/06/07 17:16:49 by florian@PC055

	deleted

Change 29214 on 2006/06/07 17:15:13 by sergiys@PC019

	test

Change 29213 on 2006/06/07 17:14:38 by florian@PC055

	deleted

Change 29212 on 2006/06/07 17:14:25 by sergiys@PC019

	test

Change 29211 on 2006/06/07 17:12:39 by florian@PC055

	deleted

Change 29210 on 2006/06/07 17:12:34 by sergiys@PC019

	test

Change 29209 on 2006/06/07 17:11:25 by sergiys@PC019

	test

Change 29208 on 2006/06/07 17:10:31 by florian@PC055

	deleted

Change 29207 on 2006/06/07 17:09:13 by sergiys@PC019

	test

Change 29206 on 2006/06/07 17:06:46 by sergiys@PC019

	test

Change 29205 on 2006/06/07 17:06:19 by sergiys@PC019

	test

Change 29204 on 2006/06/07 17:04:59 by stevenb@PC099

	de-womanifying the realxed walks

Change 29203 on 2006/06/07 17:02:42 by florian@PC055

	deleted

Change 29202 on 2006/06/07 17:00:48 by marcoc_code@PC018

	!R removed distance check from the girl, done by the gm




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3187---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 29201 on 2006/06/07 16:58:15 by florian@PC055

	deleted

Change 29200 on 2006/06/07 16:55:46 by gregor@PC077

	fixed rotation

Change 29199 on 2006/06/07 16:55:16 by Build@Build_Game02

	!R project file lists updated

Change 29198 on 2006/06/07 16:53:36 by gregor@PC077

	fixed rotation bug

Change 29197 on 2006/06/07 16:45:57 by marton@PC110

	for art pass

Change 29196 on 2006/06/07 16:44:43 by sergiys@PC019

	test

Change 29195 on 2006/06/07 16:44:40 by sergiys@PC019

	test

Change 29194 on 2006/06/07 16:44:11 by johnn@PC117

	!B Fix flashlight facing wrong direction in 3rd person

Change 29193 on 2006/06/07 16:40:08 by josephz@PC112

	armada tv room cnm deleted

Change 29191 on 2006/06/07 16:37:48 by michaels@michaels

	!T Minor optimisations for COLLADA loader.

Change 29190 on 2006/06/07 16:37:38 by bernd@PC105

	Edit Capture lines

Change 29189 on 2006/06/07 16:34:46 by florian@PC055

	deleted

Change 29188 on 2006/06/07 16:34:26 by josephz@PC112

	buillding

Change 29185 on 2006/06/07 16:33:03 by stevenb@PC099

	adding flow graph for morrison sitting

Change 29184 on 2006/06/07 16:32:59 by florian@PC055

	deleted

Change 29183 on 2006/06/07 16:31:35 by florian@PC055

	deleted

Change 29182 on 2006/06/07 16:30:03 by josephz@PC112

	erased another cnm line

Change 29181 on 2006/06/07 16:27:28 by marton@PC110

	not needed anymore

Change 29180 on 2006/06/07 16:27:06 by marton@PC110

	fixed some bugs

Change 29179 on 2006/06/07 16:25:15 by frank@PC098

	new

Change 29178 on 2006/06/07 16:22:42 by mikko@mikko2

	!R - warning when selecting or inserting non-existing goalpipe.
	!B - changed the alien movement to use absolute speed range.

Change 29177 on 2006/06/07 16:22:06 by sergiys@PC019

	suki

Change 29176 on 2006/06/07 16:20:28 by michaelr@PC081

	!R tweak

Change 29175 on 2006/06/07 16:19:37 by stevenb@PC099

	making fixes for Martin B

Change 29174 on 2006/06/07 16:18:01 by frank@PC098

	change vertex colour

Change 29173 on 2006/06/07 16:17:11 by frank@PC098

	change vertex

Change 29172 on 2006/06/07 16:16:38 by frank@PC098

	new_test

Change 29171 on 2006/06/07 16:16:26 by frank@PC098

	new_test

Change 29170 on 2006/06/07 16:12:16 by sergiys@PC019

	suki

Change 29169 on 2006/06/07 16:10:06 by andrey@Andrey_Code

	!F D3D10 porting

Change 29168 on 2006/06/07 16:09:40 by julien@PC042

	!F Inversed Ping/Frags columns (Marcio's request)

Change 29167 on 2006/06/07 16:07:31 by sergiys@PC019

	suk

Change 29166 on 2006/06/07 16:05:26 by michaelg@michaelg_Code

	!R enable compilation for call CONVERT_SPU_TO_PPU_PTR for non SPU jobs

Change 29165 on 2006/06/07 16:02:57 by anton@anton_sporkwace

	!F made breakable objects work correctly with attached ropes and constraints

Change 29164 on 2006/06/07 16:02:01 by michaelg@michaelg_Code

	!R fixed pointer allocation/deletion on SPU job, implemented spu ptr to ppu ptr conversion

Change 29163 on 2006/06/07 16:01:43 by andrew@PC029

	<enter description here

Change 29162 on 2006/06/07 16:01:13 by andrew@PC029

	<enter description here




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3186---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 29161 on 2006/06/07 15:55:15 by Build@Build_Game02

	!R project file lists updated

Change 29160 on 2006/06/07 15:51:39 by marcok@MarcoK_FP

	updated a few things ... not done yet ... checking in so Tony can finish his stuff

Change 29159 on 2006/06/07 15:50:40 by gregor@PC077

	fixed rotation

Change 29157 on 2006/06/07 15:45:35 by tomas@Tomas_Code2

	!B fixes reverb preset preview sound

Change 29156 on 2006/06/07 15:44:02 by alexl@alexl

	!F ActionMap bind info retrieval

Change 29155 on 2006/06/07 15:41:00 by michaelr@PC081

	!B seat actions didn't receive stopusing when passenger was ragdolled by OnPassengerDeath
	!B never forward movement requests on empty seats

Change 29154 on 2006/06/07 15:40:11 by vlas@PC6044

	chaning dialogs for capture mission - new lines marked with red, rows marked with dark-gray-blue to remove

Change 29153 on 2006/06/07 15:39:43 by andrew@PC029

	<enter description here

Change 29152 on 2006/06/07 15:35:58 by michaels@michaels

	!B Merge in xml content bugfix from CrySystem.

Change 29151 on 2006/06/07 15:32:46 by marton@PC110

	fixed smoothing groups

Change 29150 on 2006/06/07 15:30:37 by andrew@PC029

	<enter description here

Change 29149 on 2006/06/07 15:30:22 by andrew@PC029

	<enter description here

Change 29148 on 2006/06/07 15:30:17 by marton@PC110

	for art pass

Change 29146 on 2006/06/07 15:26:43 by marcos@PC118

	fgfgdfg

Change 29145 on 2006/06/07 15:25:24 by marcos@PC118

	test

Change 29143 on 2006/06/07 15:21:35 by nick@Nick

	!F - shadows on particles

Change 29141 on 2006/06/07 15:21:19 by marcos@PC118

	test to show p4

Change 29139 on 2006/06/07 15:20:26 by sergiys@PC019

	qqqq

Change 29137 on 2006/06/07 15:16:42 by florian@PC055

	adding golf sound

Change 29136 on 2006/06/07 15:15:34 by frank@PC098

	changed the material surface

Change 29135 on 2006/06/07 15:13:53 by andrew@PC029

	toss

Change 29134 on 2006/06/07 15:09:57 by stevenb@PC099

	adding nivaldo's vault overs

Change 29133 on 2006/06/07 15:09:44 by sten@PC6030

	schedule update with Tony, changed bar styles and gridlines settings

Change 29132 on 2006/06/07 15:07:54 by stevenb@PC099

	adding Nivaldo's combat vault over

Change 29131 on 2006/06/07 15:05:51 by christopher@PC088

	fixed changes from earlier (didnt submit right from karls machine)

Change 29130 on 2006/06/07 15:02:33 by christopher@PC088

	last submit didnt work




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3185---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 29129 on 2006/06/07 14:55:52 by timur@Timur_Code

	!B XML allow OnRawData to be called repetedly

Change 29128 on 2006/06/07 14:55:20 by Build@Build_Game02

	!R project file lists updated

Change 29127 on 2006/06/07 14:55:02 by michaels@michaels

	! Removed unnecessary XML files.

Change 29126 on 2006/06/07 14:53:35 by michaels@michaels

	! Integrate in XML files from CrySystem (even though most hadn't changed) so that future integrations will be done from a common base.

Change 29125 on 2006/06/07 14:50:39 by michaels@michaels

	! Removed obsolete file.

Change 29123 on 2006/06/07 14:44:41 by andrew@PC029

	unified

Change 29122 on 2006/06/07 14:43:07 by florian@PC055

	new assets

Change 29121 on 2006/06/07 14:42:48 by florian@PC055

	new assets

Change 29120 on 2006/06/07 14:42:33 by florian@PC055

	new assets

Change 29119 on 2006/06/07 14:42:20 by tom@PC076

	wip

Change 29118 on 2006/06/07 14:42:18 by florian@PC055

	new assets

Change 29117 on 2006/06/07 14:42:02 by florian@PC055

	new assets

Change 29116 on 2006/06/07 14:41:59 by tom@PC076

	flat version

Change 29115 on 2006/06/07 14:41:43 by florian@PC055

	new assets

Change 29114 on 2006/06/07 14:41:05 by florian@PC055

	new assets

Change 29113 on 2006/06/07 14:40:46 by michaels@michaels

	!F Upgrade to new xml from CrySystem.

Change 29112 on 2006/06/07 14:38:59 by hussein@denis_test

	!test

Change 29111 on 2006/06/07 14:38:43 by tom@PC076

	flat version for crater mission

Change 29109 on 2006/06/07 14:37:04 by hussein@denis_test

	!test

Change 29107 on 2006/06/07 14:19:59 by scott@Scott-main

	!B Fixed ref-counting on objects attached to particles.

Change 29106 on 2006/06/07 14:17:45 by marton@PC110

	for art pass

Change 29105 on 2006/06/07 14:16:16 by marton@PC110

	for art pass

Change 29104 on 2006/06/07 14:11:15 by vlas@PC6044

	changing pack ice area

Change 29103 on 2006/06/07 14:04:19 by emil@PC054

	adding missing art tasks

Change 29102 on 2006/06/07 13:55:14 by Build@Build_Game02

	!R project file lists updated

Change 29099 on 2006/06/07 13:36:39 by florian@PC055

	added sound reload anim

Change 29098 on 2006/06/07 13:34:13 by michaelr@PC081

	!F warrior legs moveable

Change 29096 on 2006/06/07 13:17:03 by sergiys@PC019

	test

Change 29095 on 2006/06/07 13:11:55 by vladimir@Vlad

	!R Sky shadow research

Change 29094 on 2006/06/07 12:59:37 by marcoc_code@PC018

	!F adding WIP version of automated test suite

Change 29093 on 2006/06/07 12:59:37 by sten@PC6030

	moved/renamed camera since it got split into Sphere and Ice

Change 29090 on 2006/06/07 12:57:00 by chrisauty@PC653

	ATC deck architecture complete

Change 29089 on 2006/06/07 12:55:22 by hussein@PC6003

	Small fix

Change 29088 on 2006/06/07 12:55:13 by Build@Build_Game02

	!R project file lists updated

Change 29087 on 2006/06/07 12:50:13 by marton@PC110

	for art pass

Change 29086 on 2006/06/07 12:40:56 by andrew@PC029

	unifying

Change 29085 on 2006/06/07 12:39:40 by sergiys@PC019

	cccc

Change 29084 on 2006/06/07 12:34:54 by nick@Nick

	!B - WS tangent space fix for illum

Change 29083 on 2006/06/07 12:33:13 by Tonym@PC063

	General Updates

Change 29082 on 2006/06/07 12:32:09 by timo@PC046

	for cardboard boxes

Change 29081 on 2006/06/07 12:31:50 by dejan@PC057

	!F playing exact positioned animations with smart object rules

Change 29080 on 2006/06/07 12:30:05 by alexl@alexl

	!R fg_abortOnLoadError CVar can have 3 states now (0,1,2) (0:msg, 1->msg box,no abort, 2->msg+abort) [default=1]
	!BF exp. fix for activations from final activations not forcing an update of the FG

Change 29078 on 2006/06/07 12:26:24 by timo@PC046

	textured

Change 29077 on 2006/06/07 12:26:10 by sergiys@PC019

	test

Change 29076 on 2006/06/07 12:24:29 by alexl@alexl

	!F PlayerProfiles and Save Games Implementation (not activated)

Change 29075 on 2006/06/07 12:20:59 by nick@Nick

	!F - added default air bubble texture for ice

Change 29074 on 2006/06/07 12:20:03 by nick@Nick

	!F - added air bubble effect for ice

Change 29073 on 2006/06/07 12:16:51 by hussein@PC6003

	Checked in for the after lunch build 

Change 29072 on 2006/06/07 12:15:39 by karl@PC084

	re-exported because of changed hierachy /added one handed animations

Change 29071 on 2006/06/07 12:13:40 by christopher@PC088

	fixed the loader issues, reasserts the tools dir and replaces the loader

Change 29070 on 2006/06/07 12:11:28 by nivaldo@PC070

	no IK

Change 29069 on 2006/06/07 11:55:15 by Build@Build_Game02

	!R project file lists updated

Change 29068 on 2006/06/07 11:50:00 by danny@danny

	!F More responsive heli pitch control

Change 29067 on 2006/06/07 11:49:04 by filippo@Filippo

	!F trooper swimming

Change 29066 on 2006/06/07 11:47:44 by nivaldo@PC070

	checked

Change 29065 on 2006/06/07 11:46:30 by sergiys@PC019

	test

Change 29064 on 2006/06/07 11:42:31 by marcio@MarcioCrysis

	!B -fixed the typo preventing compilation...

Change 29063 on 2006/06/07 11:41:05 by christopher@PC088

	fixed bug karl found. existFile fn being called before declared (schoolboy error!)

Change 29062 on 2006/06/07 11:32:49 by hussein@PC6003

	Changed the Ai lib (with the new asian.xml) and fixed small bugs (like the detail texture)

Change 29061 on 2006/06/07 11:21:31 by marcoc_code@PC018

	!B fixed typo

Change 29060 on 2006/06/07 11:12:57 by scott@Scott-main

	!B Missed files from last check-in.

Change 29059 on 2006/06/07 11:11:50 by alex@PC6052

	maintaining

Change 29058 on 2006/06/07 11:07:18 by scott@Scott-main

	Refactored and enhanced particle attachment.
	!F AttachType_Physics now attaches particles directly to physical entities, rather than intermediately thru render objects.
	!F Added random point generation functions to CPhysicalEntity, CPhysArea, including splines, CCylinderGeom.
	!R Refactored RandomPos and Extent functions to be easier and more efficient, using GeomQuery struct for data caching.
	!R Moved random-gen functions from global Cry_Geo.h to new GeomQuery.h.

Change 29055 on 2006/06/07 11:01:30 by andrey@Andrey_Code

	!F D3D10 port




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3184---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 29054 on 2006/06/07 10:59:30 by karl@PC084

	added anims

Change 29053 on 2006/06/07 10:58:41 by andrew@PC029

	<enter description here

Change 29052 on 2006/06/07 10:55:14 by Build@Build_Game02

	!R project file lists updated

Change 29051 on 2006/06/07 10:54:06 by Build@Denis_Work

	!R -Added important note about the user "system"

Change 29050 on 2006/06/07 10:52:56 by andrew@PC029

	<enter description here

Change 29049 on 2006/06/07 10:50:27 by andrew@PC029

	<enter description here=

Change 29048 on 2006/06/07 10:49:54 by andrew@PC029

	removed

Change 29047 on 2006/06/07 10:48:28 by andrew@PC029

	<enter description here

Change 29045 on 2006/06/07 10:43:31 by sergiys@PC019

	plugin test

Change 29044 on 2006/06/07 10:43:15 by vlas@PC6044

	removing

Change 29043 on 2006/06/07 10:42:55 by vlas@PC6044

	changed before deleting

Change 29042 on 2006/06/07 10:42:35 by martinb@PC6115

	Added Alien Ropes

Change 29041 on 2006/06/07 10:41:14 by antoine@PC095

	for andrew

Change 29040 on 2006/06/07 10:31:10 by seane@PC135

	New textures for smoke grenade

Change 29039 on 2006/06/07 10:31:01 by marcoc_code@PC018

	!F added a check if the carrier died and didn't send the message

Change 29038 on 2006/06/07 10:30:49 by frank@PC098

	hope its changed

Change 29037 on 2006/06/07 10:29:15 by seane@PC135

	Updates to Nuke explosion and several new weapons

Change 29036 on 2006/06/07 10:25:46 by dejan@PC057

	!B playing animations with multiple AIAnim nodes

Change 29035 on 2006/06/07 10:25:27 by tom@PC076

	LOD version

Change 29034 on 2006/06/07 10:24:50 by ben@PC626

	added banana farm props

Change 29033 on 2006/06/07 10:24:37 by tom@PC076

	add proxys, remove physiks from render geom.

Change 29032 on 2006/06/07 10:24:32 by craig@craigyboy

	!F wip

Change 29031 on 2006/06/07 10:21:40 by ben@PC626

	added bananas

Change 29030 on 2006/06/07 10:21:35 by tom@PC076

	assigned surfacetype

Change 29029 on 2006/06/07 10:20:34 by christopher@PC088

	weighted up and tested in CE

Change 29028 on 2006/06/07 10:18:09 by tom@PC076

	assigned surfacetype

Change 29027 on 2006/06/07 10:15:42 by christian@PC080

	new sound

Change 29026 on 2006/06/07 10:13:25 by tom@PC076

	assigned surfacetype

Change 29025 on 2006/06/07 10:13:08 by andrew@PC029

	updated for ivo

Change 29024 on 2006/06/07 10:02:19 by michaelr@PC081

	!B shooter doesn't need to be an actor (fixes vehicles not affected by their fire damage)




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3183---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 29023 on 2006/06/07 09:58:56 by christopher@PC088

	checked with SCAR animation, test export

Change 29022 on 2006/06/07 09:55:32 by andrew@PC029

	checked in modification for ivo

Change 29021 on 2006/06/07 09:55:13 by Build@Build_Game02

	!R project file lists updated

Change 29019 on 2006/06/07 09:52:26 by andrew@PC029

	enter description here

Change 29018 on 2006/06/07 09:52:10 by jan@PC122

	!B fixing vehicle-physics serialization
	!R fixing typo
	!R!B finishing animated character serialization
	!R!B adding vehicle part serialization

Change 29017 on 2006/06/07 09:29:04 by tom@PC076

	assigned surfacetype

Change 29016 on 2006/06/07 09:26:25 by andrew@PC029

	updated

Change 29015 on 2006/06/07 09:25:08 by friedrich@PC089

	generated 3d volumes

Change 29014 on 2006/06/07 09:24:50 by tom@PC076

	assigned surfacetype

Change 29013 on 2006/06/07 09:19:58 by tom@PC076

	assigned surfacetype

Change 29012 on 2006/06/07 09:16:23 by tom@PC076

	assign surfacetypes

Change 29011 on 2006/06/07 09:10:45 by martinb@PC6115

	WIP

Change 29010 on 2006/06/07 09:06:39 by ben@PC626

	swamp AI setup, new objects added (WIP)




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3182---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 29008 on 2006/06/07 00:38:27 by christopher@PC088

	p4 fix rar (finds max path, installs new loader)

Change 29007 on 2006/06/07 00:01:00 by christopher@PC088

	now leaves all the pathfinding to the loader

Change 29006 on 2006/06/07 00:00:28 by christopher@PC088

	made AB updating optional, added interface for p4, need to update the exporter rollback for max8




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3181---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 29005 on 2006/06/06 23:06:17 by christopher@PC088

	fixed issues with p4 folder restructuring, added failsafe /tools folder on p: in case of future problems, cryTools will divert to that.




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3180---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 29004 on 2006/06/06 21:46:14 by timur@Timur_Code

	!B Fix excesive undo store for shape editing




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3179---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 29003 on 2006/06/06 20:57:14 by christopher@PC088

	Initial weight up, loaded the SCAR ANM file for checking

Change 29002 on 2006/06/06 20:50:14 by felix@PC062

	pipes from fog lake room 2nd pass.
	modified generic E spec&normal map to give more bump & contrast




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3178---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 29001 on 2006/06/06 19:50:05 by timur@Timur_Code

	!WIP test

Change 29000 on 2006/06/06 19:48:25 by anton@anton_sporkwace

	!F support both obstruct and nocollide physicalization for vegetation

Change 28999 on 2006/06/06 19:41:36 by timur@Timur_Code

	!WIP test

Change 28998 on 2006/06/06 19:37:08 by ben@PC626

	added cardboxes and banana tank

Change 28997 on 2006/06/06 19:36:18 by christian@PC080

	ambiences organized

Change 28996 on 2006/06/06 19:19:57 by marcoc_code@PC018

	!F detach the girl from the player during incapacitation

Change 28995 on 2006/06/06 19:19:54 by timur@Timur_Code

	!B Fix excesive undo store for shape editing

Change 28994 on 2006/06/06 19:19:21 by timur@Timur_Code

	!WIP test

Change 28993 on 2006/06/06 19:18:09 by kolly@PC6134

	polishing




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3177---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28992 on 2006/06/06 18:59:48 by michaelr@PC081

	!B passing of corrupted params on re-physicalization

Change 28990 on 2006/06/06 18:56:09 by carsten@carsten

	!B Time of day: interpolated float vars weren't clamped to min/max

Change 28988 on 2006/06/06 18:55:43 by marius@PC033

	modified base

Change 28987 on 2006/06/06 18:42:24 by martinb@PC6115

	Maintenance

Change 28986 on 2006/06/06 18:41:06 by emil@PC054

	moving old files

Change 28985 on 2006/06/06 18:39:38 by michaelr@PC081

	!R functionality for new Warrior legs

Change 28984 on 2006/06/06 18:38:19 by harry@DEMOPC64

	exchanged bush with new tree from tom

Change 28982 on 2006/06/06 18:37:33 by luciano@luciano

	!R tweaked Test_guy archetype

Change 28981 on 2006/06/06 18:37:09 by karl@PC084

	single_handed animations

Change 28979 on 2006/06/06 18:36:28 by karl@PC084

	DSG1 animations

Change 28978 on 2006/06/06 18:36:12 by emil@PC054

	moving old mpp files

Change 28976 on 2006/06/06 18:35:01 by kirill@Kirill_FP

	!B fixing script error

Change 28974 on 2006/06/06 18:34:42 by emil@PC054

	Rename //data/Game02_Production/Production/Art - Asset Production/Magnus_Concept Art.mpp To //data/Game02_Production/Production/Art - Asset Production/_old/Magnus_Concept Art.mpp

Change 28973 on 2006/06/06 18:32:40 by emil@PC054

	not needed any longer

Change 28972 on 2006/06/06 18:30:22 by florian@PC055

	new gauss reload

Change 28971 on 2006/06/06 18:29:55 by florian@PC055

	added sounds to reload anim

Change 28970 on 2006/06/06 18:29:36 by timur@Timur_Code

	!WIP test

Change 28969 on 2006/06/06 18:28:14 by stevenb@PC099

	fixing issues with the morrison promote scene




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3176---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28968 on 2006/06/06 18:21:59 by timur@Timur_Code

	!WIP test

Change 28967 on 2006/06/06 18:17:29 by michaelr@PC081

	!R added vehicle inputs to Alien graph

Change 28966 on 2006/06/06 18:15:43 by florian@PC055

	check in

Change 28965 on 2006/06/06 18:15:19 by florian@PC055

	check in

Change 28964 on 2006/06/06 18:09:37 by sascha@PC107

	Worked on Kill Events for Island

Change 28962 on 2006/06/06 18:06:49 by christian@PC080

	new sound

Change 28959 on 2006/06/06 18:04:13 by timur@Timur_Code

	!F Increase max points for shape to 100000

Change 28958 on 2006/06/06 18:03:46 by harry@DEMOPC64

	added new time of day settings

Change 28957 on 2006/06/06 18:03:43 by friedrich@PC089

	Connected rooms

Change 28956 on 2006/06/06 17:58:48 by martinb@PC6115

	Changed range on Landing helper, and increased reflexes on Range guy.

Change 28955 on 2006/06/06 17:57:03 by marcio@MarcioCrysis

	!F -weapon attachements working in multiplayer..

Change 28954 on 2006/06/06 17:56:44 by marton@PC110

	building for art pass

Change 28953 on 2006/06/06 17:55:36 by harry@DEMOPC64

	tweaked together with magnus and michael

Change 28952 on 2006/06/06 17:54:13 by martinb@PC6115

	Added special Officer for Tank mission

Change 28950 on 2006/06/06 17:51:43 by tom@PC076

	banana shrub object

Change 28949 on 2006/06/06 17:50:36 by timo@PC046

	for exterior

Change 28948 on 2006/06/06 17:49:55 by Build@Denis_Work

	!T -test

Change 28947 on 2006/06/06 17:48:42 by timo@PC046

	adjusted "wet look"

Change 28946 on 2006/06/06 17:40:00 by florian@PC055

	added sounds reload anim

Change 28945 on 2006/06/06 17:36:12 by Build@Denis_Work

	!T -test for fp_build (finally working?)

Change 28944 on 2006/06/06 17:35:54 by luciano@luciano

	!R updated with new player-awareness signals

Change 28942 on 2006/06/06 17:29:03 by marcio@MarcioCrysis

	!B -vlads crash fix..

Change 28941 on 2006/06/06 17:28:08 by bernd@PC105

	added placeholder to Operations: Alien Origin

Change 28940 on 2006/06/06 17:27:53 by zoltan@PC111

	removed obsolete/unused files

Change 28939 on 2006/06/06 17:27:23 by johnn@PC117

	!F Extend lifetime of smokegrenade for full effect
	!B Fix smoke grenade model disappearing
	!B Fix calculation of scaled effects (smoke grenade blur effect)
	!R Reduced redundant code

Change 28937 on 2006/06/06 17:25:23 by zoltan@PC111

	removed obsolete/unused files

Change 28936 on 2006/06/06 17:24:26 by tom@PC076

	missing part

Change 28935 on 2006/06/06 17:24:06 by tom@PC076

	add last part

Change 28934 on 2006/06/06 17:23:17 by Build@Denis_Work

	!T -test

Change 28933 on 2006/06/06 17:19:50 by Build@Denis_Work

	!t test

Change 28932 on 2006/06/06 17:19:47 by florian@PC055

	added reloads scar & gauss

Change 28931 on 2006/06/06 17:18:22 by vladimir@Vlad

	!B Coverage buffer crash fix

Change 28930 on 2006/06/06 17:17:29 by luciano@luciano

	!F player awareness (player looking at/sticking to an AI)

Change 28929 on 2006/06/06 17:16:55 by Build@Denis_Work

	!T test

Change 28928 on 2006/06/06 17:16:34 by emil@PC054

	adjusting pivots on right legs

Change 28927 on 2006/06/06 17:11:38 by filippo@Filippo

	!B reverted some recent changes

Change 28925 on 2006/06/06 17:08:45 by martinb@PC6115

	Armada WIP

Change 28924 on 2006/06/06 17:08:43 by danny@danny

	!F change colour for ai_debugdrawvegetationcollisiondist from black to cyan

Change 28922 on 2006/06/06 17:02:41 by tom@PC076

	temp version for harry

Change 28921 on 2006/06/06 17:02:33 by Build@Denis_Work

	!T -test for fp_build

Change 28920 on 2006/06/06 17:01:25 by josephz@PC112

	character list updated

Change 28919 on 2006/06/06 17:00:36 by vlas@PC6044

	removing

Change 28918 on 2006/06/06 17:00:16 by vlas@PC6044

	cleaning for CG + adding new ice pack objects




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3175---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28913 on 2006/06/06 16:50:38 by florian@PC055

	new file

Change 28912 on 2006/06/06 16:50:17 by martinb@PC6115

	Armada WIP

Change 28911 on 2006/06/06 16:47:46 by Build@Denis_Work

	!T -test for fp_build

Change 28910 on 2006/06/06 16:46:26 by christian@PC080

	new sounds

Change 28909 on 2006/06/06 16:45:18 by craig@craigyboy

	!F wip anim graph merging (not enabled yet)

Change 28908 on 2006/06/06 16:41:45 by filippo@Filippo

	!B should fix #2583 (crash bug)

Change 28907 on 2006/06/06 16:32:11 by vladimir@Vlad

	!O Memory optimizations and code clean up

Change 28906 on 2006/06/06 16:28:04 by Tonym@PC063

	General Updates

Change 28905 on 2006/06/06 16:26:27 by chrisauty@PC653

	re-export

Change 28904 on 2006/06/06 16:26:20 by florian@PC055

	added sounds reload animation

Change 28901 on 2006/06/06 16:23:41 by florian@PC055

	updated asset_list

Change 28900 on 2006/06/06 16:12:34 by tiago@Tiago_Code

	!R- depth enhancement research

Change 28899 on 2006/06/06 16:12:12 by tetsuji@PC119

	!F For the firing acurracy of the tank. If he has 1.0, he should not miss the target.

Change 28897 on 2006/06/06 16:09:14 by timo@PC046

	whitebox version

Change 28896 on 2006/06/06 16:05:53 by chrisauty@PC653

	Reworked numerous vis areas, portals and lights
	Added new voxel route
	Rebuilt several areas
	Exported




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3174---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28895 on 2006/06/06 15:57:48 by kirill@Kirill_FP

	!F clean up flow-graph inputs

Change 28894 on 2006/06/06 15:55:46 by zoltan@PC111

	full proxy for the whole pipe system

Change 28893 on 2006/06/06 15:55:25 by Build@Build_Game02

	!R project file lists updated

Change 28892 on 2006/06/06 15:49:27 by josephz@PC112

	general kim line

Change 28891 on 2006/06/06 15:44:12 by timo@PC046

	put supports on left corners on other side

Change 28890 on 2006/06/06 15:43:25 by timo@PC046

	banana washing tank




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3173---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28889 on 2006/06/06 15:20:54 by marcio@MarcioCrysis

	!B -fixed vehicle action serialization not happening when it should..
	!F -vehicle lights and horns are now serialized..

Change 28888 on 2006/06/06 15:19:56 by florian@PC055

	rebuilt

Change 28887 on 2006/06/06 15:18:47 by florian@PC055

	new file in P4

Change 28886 on 2006/06/06 15:17:29 by kirill@Kirill_FP

	!F added AIHideObject; UseCover goalop WIP

Change 28885 on 2006/06/06 15:15:30 by kirill@Kirill_FP

	!F clean-up characters

Change 28884 on 2006/06/06 15:15:27 by antoine@PC095

	modifie the master translation

Change 28883 on 2006/06/06 15:09:33 by chrisauty@PC653

	Fixed export bug

Change 28882 on 2006/06/06 15:08:47 by chrisauty@PC653

	Added layers for Vlas to work on + export

Change 28881 on 2006/06/06 15:04:15 by josephz@PC112

	integrating greenberg changes

Change 28880 on 2006/06/06 15:02:52 by alex@PC6052

	maintaining mission

Change 28879 on 2006/06/06 15:02:34 by alex@PC6052

	maintaining mission

Change 28878 on 2006/06/06 14:56:13 by harry@DEMOPC64

	made fence around town hall lower

Change 28877 on 2006/06/06 14:55:39 by tiago@Tiago_Code

	!R- dof console var fix

Change 28876 on 2006/06/06 14:55:27 by Build@Build_Game02

	!R project file lists updated

Change 28873 on 2006/06/06 14:54:24 by chrisauty@PC653

	Added layers for Vlas to work on

Change 28872 on 2006/06/06 14:54:13 by timur@SERVER3

	Game02 production

Change 28871 on 2006/06/06 14:53:34 by timur@SERVER3

	Game02_production

Change 28870 on 2006/06/06 14:52:25 by tom@PC076

	remove physik proxys cause tank cant drive through this object

Change 28869 on 2006/06/06 14:52:21 by marius@PC033

	base

Change 28867 on 2006/06/06 14:52:18 by emil@ATI-CROSS1

	deleting test files

Change 28865 on 2006/06/06 14:51:07 by marton@PC110

	added 1.2 version to max file

Change 28864 on 2006/06/06 14:50:02 by emil@ATI-CROSS1

	RESOLVE TEST

Change 28863 on 2006/06/06 14:49:44 by anton@anton_sporkwace

	!O added a check for 0 mass in wheels

Change 28862 on 2006/06/06 14:49:38 by marton@PC110

	1.2 meter high version

Change 28861 on 2006/06/06 14:48:48 by martinb@PC6115

	Added low wirefences (to barriers > fences > chainlink_low)

Change 28858 on 2006/06/06 14:38:07 by tom@PC076

	assign texture

Change 28857 on 2006/06/06 14:33:01 by martinb@PC6115

	Tweaked

Change 28856 on 2006/06/06 14:32:27 by Tonym@PC063

	Added Updated Animation Schedule

Change 28855 on 2006/06/06 14:31:30 by ivo@ivo

	!F - new blend-space for strafes

Change 28854 on 2006/06/06 14:29:26 by emil@ATI-CROSS1

	rollback

Change 28853 on 2006/06/06 14:29:15 by Tonym@PC063

	test

Change 28851 on 2006/06/06 14:27:55 by gregor@PC077

	new weapon (alien_mount)

Change 28850 on 2006/06/06 14:27:01 by gregor@PC077

	new textures

Change 28848 on 2006/06/06 14:25:08 by gregor@PC077

	new mtl and a new weapon object

Change 28847 on 2006/06/06 14:24:02 by friedrich@PC089

	Work during downtime

Change 28846 on 2006/06/06 14:23:02 by tetsuji@PC119

	!F Heli WIP, for an initial action when the heli find a target.

Change 28845 on 2006/06/06 14:21:23 by marius@PC033

	base

Change 28843 on 2006/06/06 14:19:46 by emil@ATI-CROSS1

	submit changelist test

Change 28842 on 2006/06/06 14:19:13 by chrisauty@PC653

	Architecture and vis pass, reassigned cbuffer settings

Change 28841 on 2006/06/06 14:18:47 by emil@ATI-CROSS1

	show keep checked out

Change 28839 on 2006/06/06 14:16:44 by timur@SERVER3

	Game02_Production import from alienbrain

Change 28838 on 2006/06/06 14:15:34 by timur@SERVER3

	Game02 Production

Change 28837 on 2006/06/06 14:14:41 by emil@ATI-CROSS1

	animation test file

Change 28836 on 2006/06/06 14:14:08 by timur@SERVER3

	game02_production audio

Change 28835 on 2006/06/06 14:12:39 by vladimir@Vlad

	!O Coverage buffer depth tree implemented

Change 28834 on 2006/06/06 14:12:19 by timur@SERVER3

	Game02 Production

Change 28833 on 2006/06/06 14:10:17 by harry@DEMOPC64

	seperated level in 4 actionbubbles layers

Change 28832 on 2006/06/06 14:09:16 by timur@SERVER3

	Game02 Production

Change 28831 on 2006/06/06 14:07:00 by timo@PC046

	put support on other side

Change 28829 on 2006/06/06 14:04:17 by ben@PC626

	safety

Change 28828 on 2006/06/06 14:02:46 by harry@DEMOPC64

	seperated into 4 actionbubbles




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3172---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28827 on 2006/06/06 13:55:01 by harry@DEMOPC64

	from sean

Change 28826 on 2006/06/06 13:53:29 by timur@SERVER3

	Game02 Production

Change 28825 on 2006/06/06 13:47:57 by timur@SERVER3

	Game02 Production

Change 28824 on 2006/06/06 13:45:45 by timur@SERVER3

	game02_production first import

Change 28822 on 2006/06/06 13:44:08 by harry@DEMOPC64

	layout pass

Change 28821 on 2006/06/06 13:43:56 by timur@SERVER3

	Game02 Production

Change 28819 on 2006/06/06 13:41:11 by craig@craigyboy

	!B guys disappear when many are entering a vehicle

Change 28817 on 2006/06/06 13:40:48 by timur@SERVER3

	Game02 Production

Change 28816 on 2006/06/06 13:40:11 by timur@SERVER3

	Game02 Production

Change 28815 on 2006/06/06 13:39:58 by timur@SERVER3

	Game02 Production

Change 28814 on 2006/06/06 13:39:39 by timur@SERVER3

	Game02 Production

Change 28813 on 2006/06/06 13:39:23 by timur@SERVER3

	Game02 Production

Change 28811 on 2006/06/06 13:39:01 by timur@SERVER3

	Game02 Production

Change 28809 on 2006/06/06 13:38:45 by timur@SERVER3

	Game02 Production

Change 28807 on 2006/06/06 13:38:29 by timur@SERVER3

	Game02 Production

Change 28806 on 2006/06/06 13:38:02 by timur@SERVER3

	Game02 Production

Change 28804 on 2006/06/06 13:37:44 by timur@SERVER3

	Game02 Production

Change 28803 on 2006/06/06 13:37:20 by timur@SERVER3

	Game02 Production

Change 28801 on 2006/06/06 13:34:34 by timur@SERVER3

	Game02 Production

Change 28800 on 2006/06/06 13:30:47 by filippo@Filippo

	!R/B some zeroG refactoring that should help with bug #2438
	!R/F some work in progress

Change 28796 on 2006/06/06 13:12:46 by timur@SERVER3

	Game02 Production

Change 28795 on 2006/06/06 13:08:46 by timur@SERVER3

	Game02 Production

Change 28794 on 2006/06/06 13:04:47 by timur@SERVER3

	Game02 Production

Change 28793 on 2006/06/06 13:02:48 by gregor@PC077

	it was a wb object not necessary

Change 28792 on 2006/06/06 13:02:30 by gregor@PC077

	it was a wb object not necessary

Change 28791 on 2006/06/06 13:02:08 by gregor@PC077

	it was a wb object not necessary

Change 28789 on 2006/06/06 13:00:01 by timur@SERVER3

	Game02 Production

Change 28788 on 2006/06/06 12:59:57 by tom@PC076

	test second ID for bending

Change 28786 on 2006/06/06 12:59:05 by timur@SERVER3

	Game02 Production

Change 28785 on 2006/06/06 12:56:51 by timur@SERVER3

	Game02 Production

Change 28784 on 2006/06/06 12:56:12 by timur@SERVER3

	Game02 Production

Change 28783 on 2006/06/06 12:55:49 by timur@SERVER3

	Game02 Production

Change 28782 on 2006/06/06 12:55:22 by timur@SERVER3

	Game02 Production

Change 28781 on 2006/06/06 12:54:45 by timur@SERVER3

	Game02 Production

Change 28780 on 2006/06/06 12:54:28 by timur@SERVER3

	Game02 Production

Change 28778 on 2006/06/06 12:54:14 by timur@SERVER3

	Game02 Production

Change 28776 on 2006/06/06 12:53:56 by timur@SERVER3

	Game02 Production

Change 28774 on 2006/06/06 12:53:42 by timur@Timur_Code

	!B Fixes finding os sc_share tool in Tools folder

Change 28772 on 2006/06/06 12:53:18 by timur@SERVER3

	Game02 Production

Change 28771 on 2006/06/06 12:53:04 by timur@SERVER3

	Game02 Production

Change 28769 on 2006/06/06 12:52:45 by timur@SERVER3

	Game02 Production

Change 28768 on 2006/06/06 12:52:28 by timur@SERVER3

	game02_production first import

Change 28766 on 2006/06/06 12:51:53 by timur@SERVER3

	Game02 Production

Change 28765 on 2006/06/06 12:51:18 by matthew@matthew

	!F Fixed float LUA Tweak display

Change 28764 on 2006/06/06 12:51:11 by timur@SERVER3

	Game02_production

Change 28763 on 2006/06/06 12:45:17 by tetsuji@PC119

	!B to avoid singular directions of the movedir and lookdir

Change 28762 on 2006/06/06 12:41:27 by martinb@PC6115

	Added FOV changes to Snipers and Assault class

Change 28760 on 2006/06/06 12:39:20 by marcok@MarcoK_FP

	!F added i_debug ... dumps press/release input events to console

Change 28759 on 2006/06/06 12:38:54 by marius@PC033

	base

Change 28758 on 2006/06/06 12:38:08 by marius@PC033

	bases

Change 28757 on 2006/06/06 12:35:09 by timo@PC046

	large stone bridge for ben

Change 28756 on 2006/06/06 12:33:38 by timo@PC046

	t corner

Change 28755 on 2006/06/06 12:25:07 by Build@Denis_Work

	!T

Change 28754 on 2006/06/06 12:23:21 by tom@PC076

	delete cause wrong folder

Change 28753 on 2006/06/06 12:21:52 by Build@Denis_Work

	!test

Change 28752 on 2006/06/06 12:21:42 by tom@PC076

	first version of impact area elements

Change 28751 on 2006/06/06 12:17:04 by tom@PC076

	delete cause want to change folder name

Change 28750 on 2006/06/06 12:17:03 by tiago@Tiago_Code

	!F- update for rain drops

Change 28748 on 2006/06/06 12:10:53 by timur@SERVER3

	game02 production

Change 28746 on 2006/06/06 12:08:57 by timur@Timur_Code

	!R We dont need Script04 in //depot/Main/Game/Script04 anymore

Change 28745 on 2006/06/06 12:07:08 by florian@PC055

	new language_operations

Change 28743 on 2006/06/06 12:04:45 by timur@Timur_Code

	Rename //data/Game02/Bin32/Tools/maxscript/... To //data/Game02/Tools/maxscript/...

Change 28741 on 2006/06/06 12:03:52 by timur@Timur_Code

	Rename //depot/Main/Bin32/rc/fmoddesigner/... To //data/Game02/Tools/FmodDesigner/...

Change 28740 on 2006/06/06 12:03:24 by florian@PC055

	updated languages_project

Change 28739 on 2006/06/06 12:02:13 by timur@Timur_Code

	Rename //depot/Main/Bin32/Tools/... To //data/Game02/Tools/...

Change 28737 on 2006/06/06 11:59:00 by florian@PC055

	new assets

Change 28736 on 2006/06/06 11:58:55 by danny@danny

	!B sanity checks on parameters from scripts

Change 28735 on 2006/06/06 11:58:46 by tom@PC076

	first version of impact area elements

Change 28734 on 2006/06/06 11:56:10 by martinb@PC6115

	Permanently Checked-out

Change 28732 on 2006/06/06 11:55:27 by florian@PC055

	new working assets...

Change 28731 on 2006/06/06 11:55:27 by Build@Build_Game02

	!R project file lists updated

Change 28727 on 2006/06/06 11:54:54 by Dima@PC047

	lowpoly 1st person hand for rig

Change 28726 on 2006/06/06 11:54:51 by florian@PC055

	new working assets...

Change 28725 on 2006/06/06 11:54:48 by harry@DEMOPC64

	updated with this path textures/terrain/detail/cliff_overgrown_with_dry_lianas_and_ferns.tif

Change 28724 on 2006/06/06 11:54:02 by timur@SERVER3

	game02_production first import

Change 28723 on 2006/06/06 11:51:42 by Dima@PC047

	work file for calculation texture maps

Change 28722 on 2006/06/06 11:50:32 by efgeni@PC082

	work file for interio of the control room

Change 28720 on 2006/06/06 11:48:36 by josephz@PC112

	deleting

Change 28719 on 2006/06/06 11:48:34 by timur@SERVER3

	game02_production first import

Change 28718 on 2006/06/06 11:48:18 by josephz@PC112

	test

Change 28717 on 2006/06/06 11:48:07 by matthew@matthew

	!F More Tweak save robustification

Change 28716 on 2006/06/06 11:47:51 by Dima@PC047

	work file

Change 28715 on 2006/06/06 11:47:07 by harry@DEMOPC64

	checked in to wrong directory

Change 28714 on 2006/06/06 11:47:06 by josephz@PC112

	test\

Change 28713 on 2006/06/06 11:46:46 by harry@DEMOPC64

	checked in to wrong directory

Change 28712 on 2006/06/06 11:46:16 by josephz@PC112

	rebuilding weapons wavebanks soccom rolloff problem

Change 28711 on 2006/06/06 11:46:15 by Dima@PC047

	work file

Change 28709 on 2006/06/06 11:46:03 by harry@DEMOPC64

	new asset for village mission

Change 28708 on 2006/06/06 11:41:08 by harry@DEMOPC64

	new asset for village mission

Change 28707 on 2006/06/06 11:40:53 by seane@PC135

	changed some smoke effects

Change 28706 on 2006/06/06 11:40:43 by harry@DEMOPC64

	new asset for village mission

Change 28705 on 2006/06/06 11:39:16 by harry@DEMOPC64

	new asset for village mission

Change 28702 on 2006/06/06 11:37:05 by timur@SERVER3

	game02_production first import

Change 28701 on 2006/06/06 11:36:43 by michaels@michaels

	!B Copied d3dx dll into rc directory.

Change 28699 on 2006/06/06 11:34:44 by Dima@PC047

	alling for a rig

Change 28698 on 2006/06/06 11:34:25 by martinb@PC6115

	Some changes




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3171---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28696 on 2006/06/06 11:33:39 by Build@Denis_Work

	!B -Missing file

Change 28694 on 2006/06/06 11:33:03 by martinb@PC6115

	Added some GameTokens

Change 28693 on 2006/06/06 11:32:39 by martinb@PC6115

	Extras (for people)

Change 28692 on 2006/06/06 11:31:37 by timur@SERVER3

	game02_production first import from alienbrain

Change 28691 on 2006/06/06 11:31:34 by harry@DEMOPC64

	new asset for village mission

Change 28690 on 2006/06/06 11:31:15 by harry@DEMOPC64

	new texture for village mission

Change 28689 on 2006/06/06 11:27:30 by timur@SERVER3

	game02_production first import

Change 28687 on 2006/06/06 11:26:45 by johnn@PC117

	!B Switching grenade types too fast

Change 28686 on 2006/06/06 11:26:36 by timo@PC046

	endpiece for graveyard walls

Change 28685 on 2006/06/06 11:26:28 by timur@SERVER3

	game02_production first import

Change 28683 on 2006/06/06 11:25:47 by timur@SERVER3

	game02_production first import

Change 28682 on 2006/06/06 11:24:47 by hussein@PC6003

	uuuu

Change 28681 on 2006/06/06 11:24:44 by timo@PC046

	made 50cm deeper

Change 28678 on 2006/06/06 11:23:29 by timo@PC046

	made endpiece

Change 28676 on 2006/06/06 11:23:06 by timur@SERVER3

	game02_production first import

Change 28675 on 2006/06/06 11:22:07 by timur@SERVER3

	game02_production first import

Change 28674 on 2006/06/06 11:20:39 by timur@SERVER3

	game02_production first import

Change 28673 on 2006/06/06 11:20:37 by chrisauty@PC653

	tttt

Change 28671 on 2006/06/06 11:19:54 by timur@SERVER3

	game02_production first import

Change 28670 on 2006/06/06 11:19:21 by Dima@PC047

	work file

Change 28669 on 2006/06/06 11:19:19 by timur@SERVER3

	game02_production

Change 28668 on 2006/06/06 11:19:16 by chrisauty@PC653

	ffff

Change 28665 on 2006/06/06 11:09:58 by chrisauty@PC653

	updating fleet, fleetMA and capture versions after ab to p4 change

Change 28664 on 2006/06/06 11:07:05 by martinb@PC6115

	update from Weekend/Monday

Change 28661 on 2006/06/06 11:05:06 by danny@danny

	!B Improve heli yaw params

Change 28660 on 2006/06/06 11:04:23 by timur@Timur_Code

	delete //depot/Main/Game/Textures/...

Change 28659 on 2006/06/06 11:02:39 by kolly@PC6134

	edit gameplay

Change 28658 on 2006/06/06 11:01:23 by felix@PC062

	initial perforce checkin

Change 28657 on 2006/06/06 11:00:58 by emil@ATI-CROSS1

	show sten the submission 

Change 28656 on 2006/06/06 11:00:32 by timur@Timur_Code

	integrate //depot/Main/Game/Textures to //data/Game02/Game/Textures

Change 28654 on 2006/06/06 10:59:08 by felix@PC062

	initial perforce checkin

Change 28653 on 2006/06/06 10:55:23 by Build@Build_Game02

	!R project file lists updated

Change 28652 on 2006/06/06 10:53:44 by timur@SERVER3

	gamo02_production first import

Change 28651 on 2006/06/06 10:53:32 by emil@ATI-CROSS1

	test

Change 28650 on 2006/06/06 10:52:52 by timur@Timur_Code

	delete //depot/Main/Game/Fonts/...

Change 28649 on 2006/06/06 10:51:10 by timur@Timur_Code

	integrate Libs to //data/Game02/Game/Fonts/...

Change 28647 on 2006/06/06 10:50:00 by dejan@PC057

	!F clear goalop will clear exact positioning request
	!F exact positioning animations with smart objects (wip)

Change 28645 on 2006/06/06 10:49:30 by sten@PC6030

	whatever

Change 28643 on 2006/06/06 10:48:48 by timur@Timur_Code

	Rename //depot/Main/Game/Fonts/... To //data/Game02/Game/Fonts/...

Change 28642 on 2006/06/06 10:47:30 by timur@Timur_Code

	!R delete //depot/main/game/entities

Change 28640 on 2006/06/06 10:46:48 by timur@Timur_Code

	!R move //depot/main/game/entities to //data/game02/game/entities

Change 28639 on 2006/06/06 10:46:39 by michaelr@PC081

	!B always allow to exec StopFire

Change 28638 on 2006/06/06 10:45:38 by Build@Denis_Work

	!T

Change 28637 on 2006/06/06 10:45:08 by chrisauty@PC653

	test update

Change 28634 on 2006/06/06 10:44:52 by timur@SERVER3

	game02_production first import

Change 28631 on 2006/06/06 10:37:43 by timur@Timur_Code

	!R remove //depot/Main/Editor

Change 28630 on 2006/06/06 10:37:09 by emil@ATI-CROSS1

	SADSD

Change 28629 on 2006/06/06 10:37:01 by timur@Timur_Code

	!! delete //depot/Main/Editor

Change 28628 on 2006/06/06 10:36:02 by emil@ATI-CROSS1

	DELETE TEST

Change 28627 on 2006/06/06 10:35:56 by sten@PC6030

	test

Change 28626 on 2006/06/06 10:35:54 by timur@Timur_Code

	!R Move //depot/Main/Editor into //data/Game02/Editor

Change 28625 on 2006/06/06 10:34:29 by emil@ATI-CROSS1

	DELETE

Change 28624 on 2006/06/06 10:33:12 by emil@ATI-CROSS1

	SDFGDFG

Change 28623 on 2006/06/06 10:28:38 by sten@PC6030

	test check in

Change 28622 on 2006/06/06 10:28:33 by chrisauty@PC653

	test

Change 28621 on 2006/06/06 10:27:53 by emil@ATI-CROSS1

	TEST FOR REOPEN fILES

Change 28620 on 2006/06/06 10:27:10 by harry@DEMOPC64

	added MG pillbox

Change 28618 on 2006/06/06 10:22:53 by luciano@luciano

	!F squadmates revolting against player on teamkill
	!R acqtarget goal op can be passed special AI object names

Change 28617 on 2006/06/06 10:22:30 by emil@ATI-CROSS1

	FLSDKJFLDSJF

Change 28616 on 2006/06/06 10:22:16 by tetsuji@PC119

	!B fix the broken goal pipe name

Change 28614 on 2006/06/06 10:19:33 by emil@ATI-CROSS1

	MADE REAL CHANGE

Change 28613 on 2006/06/06 10:18:21 by chrisauty@PC653

	test

Change 28612 on 2006/06/06 10:17:32 by emil@ATI-CROSS1

	TEST

Change 28610 on 2006/06/06 10:16:42 by timur@SERVER3

	game02_production first import

Change 28609 on 2006/06/06 10:16:31 by emil@ATI-CROSS1

	/

Change 28607 on 2006/06/06 10:16:02 by timur@SERVER3

	game02_production first import

Change 28606 on 2006/06/06 10:14:54 by timur@SERVER3

	gamo2_production

Change 28605 on 2006/06/06 10:14:08 by timur@SERVER3

	game02_production first import

Change 28603 on 2006/06/06 10:12:35 by michaels@michaels

	!B Created branch of IXml.h in CryXML so that it would build.

Change 28602 on 2006/06/06 10:02:10 by michaels@michaels

	! test

Change 28601 on 2006/06/06 10:01:10 by michaels@michaels

	! Test

Change 28600 on 2006/06/06 09:55:27 by Build@Build_Game02

	!R project file lists updated

Change 28599 on 2006/06/06 08:55:22 by Build@Build_Game02

	!R project file lists updated

Change 28598 on 2006/06/05 22:35:19 by nickh@nickh

	!F G04 Goon chase girl speed tweakable, Goon drag girl speed tweakable, Goon incap speed tweakable, Players speed when holding girls hand now tweakable, players firing accuracy when holding girls hand now tweakable.

Change 28597 on 2006/06/05 21:55:20 by Build@Build_Game02

	!R project file lists updated

Change 28596 on 2006/06/05 20:41:00 by marcoc_code@PC018

	!R replaced true/false with 1/0

Change 28595 on 2006/06/05 20:22:22 by marcoc_code@PC018

	!F player draggin Jelena when shooting

Change 28594 on 2006/06/05 20:10:20 by nickh@nickh

	!R G04 Goon speeds when going for girl, dragging girl, and going for incapacitate now tweakable.

Change 28593 on 2006/06/05 20:05:01 by marcoc_code@PC018

	!F Normal speed for goons when they are running away with the girl

Change 28592 on 2006/06/05 19:55:26 by Build@Build_Game02

	!R project file lists updated

Change 28591 on 2006/06/05 19:54:13 by craig@craigyboy

	!F mt serialization wip

Change 28590 on 2006/06/05 19:39:39 by matthew@matthew

	!R Changed back GetLuaVarRecursive failure handling

Change 28589 on 2006/06/05 19:30:46 by matthew@matthew

	!F Robust Tweak saving, various tidying

Change 28588 on 2006/06/05 19:10:19 by michaels@michaels

	!F Greater mip-map control.

Change 28585 on 2006/06/05 18:16:35 by andrey@Andrey_Code

	!B Removed asserts

Change 28584 on 2006/06/05 18:16:19 by andrey@Andrey_Code

	!B Fixed clear-color problem




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3170---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28583 on 2006/06/05 18:04:52 by craig@craigyboy

	!F when an exact time remaining value is available from the anim system, use that
	!B properly verify inputs to exact positioning
	!B make sure starting conditions are right when beginning exact positioning (prevents a no-trigger 5% repro bug)

Change 28582 on 2006/06/05 18:03:53 by dejan@PC057

	!B crash after loading another level

Change 28580 on 2006/06/05 18:03:19 by craig@craigyboy

	!F verification of inputs in playermovementcontroller for exact positioning

Change 28579 on 2006/06/05 18:02:47 by craig@craigyboy

	!F robustness fixes for exact positioning

Change 28578 on 2006/06/05 18:01:44 by timur@Timur_Code

	!B Fixes shapes snapping to grid bug

Change 28577 on 2006/06/05 17:49:25 by anton@anton_sporkwace

	!O rope entity (script) improvements

Change 28576 on 2006/06/05 17:46:41 by tetsuji@PC119

	!F heli WIP supported alert behaviors

Change 28574 on 2006/06/05 17:29:50 by tiago_code@Tiago_Code

	!R/!F- refactored post process code a bit - (WIP) added rain drops effect

Change 28573 on 2006/06/05 17:03:43 by marcio@MarcioCrysis

	!B -prevented tagpoints from beeing used in mp..
	-fixed crash in vehicles..
	-removed view blending when respawning..
	-fixed the damage alerts beeing played even if it wasn't the local client getting damage..
	-some changes to how the scoreboard is generated..
	-fixed the team model not working correctly in TDM..




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3169---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28572 on 2006/06/05 16:11:08 by michaels@michaels

	!T Refactor slider/edit controls.




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3168---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28571 on 2006/06/05 15:40:49 by timur@SERVER3

	Game02 import from alienbrain

Change 28570 on 2006/06/05 15:21:37 by andrey@Andrey_Code

	!F D3D10 Porting

Change 28568 on 2006/06/05 15:02:12 by mikko@mikko2

	!R - updated the AI parameters.




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3167---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28567 on 2006/06/05 14:55:15 by tetsuji@PC119

	!B fixed bugs(a Behavior doesn't change) in last submit

Change 28566 on 2006/06/05 14:53:13 by vladimir@Vlad

	!O Coverage buffer refactoring/speedup

Change 28565 on 2006/06/05 14:26:06 by craig@craigyboy

	!O don't consider exact positioning until close enough that we might be able to start
	!R cleaned up state entry/exit for exact positioning (range checks instead of many == & !='s)
	!R added validation asserts for garbage data coming from AI




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3166---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28562 on 2006/06/05 12:42:36 by Build@Denis_Work

	!T

Change 28561 on 2006/06/05 12:33:56 by Build@Denis_Work

	!T

Change 28559 on 2006/06/05 12:27:48 by tetsuji@PC119

	! Heli AI WIP




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3165---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28557 on 2006/06/05 11:13:32 by vladimir@Vlad

	!R e_cbuffer_mode renamed back into e_cbuffer

Change 28556 on 2006/06/05 09:55:29 by Build@Build_Game02

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3164---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28554 on 2006/06/04 18:07:54 by luciano@luciano

	!B debugging and tweaking squadmate combat

Change 28553 on 2006/06/04 14:29:15 by luciano@luciano

	!R squadmate group combat tweaking




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3163---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28552 on 2006/06/03 08:55:22 by Build@Build_Game02

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3162---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

No changes in Perforce


/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3161---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28551 on 2006/06/02 21:28:57 by timur@Timur_Code

	!B SaveLevelStats fixes/improvements




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3160---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28550 on 2006/06/02 20:09:54 by tiago_code@Tiago_Code

	!R - more frrrozen layer wips- added base pass replacement optimization for material layers - twaked shader to look more like mk wanted




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3159---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28549 on 2006/06/02 19:50:52 by nickh@nickh

	!B G04 true/false 1/0 inconsistencies breaking behaviour

Change 28548 on 2006/06/02 19:40:43 by mikko@mikko2

	!F - ArchAlien combat flyby attack (wip)
	!F - ScriptEvent for entity hide/unhide.
	!R - Alien idle sounds are stopped when they are hidden (or disabled).

Change 28547 on 2006/06/02 19:24:47 by dejan@PC057

	!F playing exact positioning animations with goal operation

Change 28546 on 2006/06/02 19:08:04 by danny@danny

	!F Indecision

Change 28545 on 2006/06/02 19:04:56 by danny@danny

	!F AI debug drawing of physics proxy near terrain to help designers place forbidden regions

Change 28544 on 2006/06/02 19:00:23 by luciano@luciano

	!B NAN speed selected if passed a non integer value in goal op "run"




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3158---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28543 on 2006/06/02 18:55:12 by matthew@matthew

	!B Fixed status messages

Change 28542 on 2006/06/02 18:40:45 by jan@PC122

	!R weapon zoommode QS/QL serialization
	!B possible AI NULL pointer access catched
	!R additional entity serialization stuff
	!B vehicle serialization - dust particle effect stopped

Change 28541 on 2006/06/02 18:31:04 by michaelg@michaelg_Code

	!RB fixed DMA transfers of 8 bytes on a 4 byte boundary

Change 28540 on 2006/06/02 18:29:47 by vladimir@Vlad

	!O Coverage buffer speedup

Change 28539 on 2006/06/02 18:28:32 by anton@anton_sporkwace

	!F breakable objects serialization

Change 28538 on 2006/06/02 18:13:54 by dejan@PC057

	!F playing animations at exact position on smart objects (wip)




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3157---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28537 on 2006/06/02 17:53:30 by marcoc_code@PC018

	!R all AIs using correct and uniform order of processing signals - added a comment

Change 28536 on 2006/06/02 17:49:54 by marcoc_code@PC018

	!R all AIs using correct and uniform order of processing signals.

Change 28535 on 2006/06/02 17:48:39 by craig@craigyboy

	!F added some debugging and a forced disconnect for crash cause from todays test; hopefully we can catch the reason this is going wrong next time

Change 28533 on 2006/06/02 17:29:08 by danny@danny

	!B Fix straight path skipping the current position
	!F Proper implementation of CPuppet::TryToUsePathTargetPoint (not tested so not enabled yet)

Change 28532 on 2006/06/02 17:28:57 by dejan@PC057

	!B goal pipe inserted once again if it wasn't first time

Change 28530 on 2006/06/02 17:14:57 by dejan@PC057

	!B initial smart object state of the door was invalid

Change 28529 on 2006/06/02 17:01:54 by nickh@nickh

	!R G04 minor updates




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3156---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28528 on 2006/06/02 16:59:13 by michaelr@PC081

	!B some fixes

Change 28527 on 2006/06/02 16:52:14 by craig@craigyboy

	!F wip mt serialization

Change 28526 on 2006/06/02 16:44:58 by alexl@alexl

	!B d'tor protected to disallow stack alloc

Change 28525 on 2006/06/02 16:41:18 by luciano@luciano

	!B loading non existent behavior

Change 28524 on 2006/06/02 16:27:08 by Build@Denis_Work

	!T test

Change 28522 on 2006/06/02 16:13:59 by filippo@Filippo

	!R/F aliens can be attached to vehicles like humans
	!F ladder wip
	!B again the scout tentacles




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3155---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28521 on 2006/06/02 15:56:34 by alexl@alexl

	!F Unique port added to AddItem node (default has not changed)

Change 28520 on 2006/06/02 15:52:58 by marcio@MarcioCrysis

	!B -removed duplicate code in vtol movement..
	-made some projectile server spawn..
	-improved tank/vtol/heli movement network serialization..
	-fixed crash in physics due to serializing savegame stuff over network..
	-removed foliage serializing over network..




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3154---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28518 on 2006/06/02 15:03:43 by michaelr@PC081

	!B probably forgotten file (fix compilation)
	!F added cleaned version of FireWeapon node

Change 28517 on 2006/06/02 14:57:45 by dejan@PC057

	!B temp. fix for jumping in random directions

Change 28515 on 2006/06/02 14:27:41 by michaelr@PC081

	!F singularity stuff (Sean)

Change 28514 on 2006/06/02 14:18:58 by timur@Timur_Code

	!B Fixes attached entity recieving position update from physics in wrong coordinate space.




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3153---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28513 on 2006/06/02 13:52:40 by Build@Denis_Work

	!Ttest

Change 28512 on 2006/06/02 13:23:38 by michaelr@PC081

	!B change for the current warrior whitebox

Change 28511 on 2006/06/02 13:12:56 by matthew@matthew

	!B Fixing some debugging messages, hopefully fixing OnAbortCapture cycle

Change 28510 on 2006/06/02 13:12:27 by michaelr@PC081

	!B a workaround for the warrior
	!F added Exocet+ExocetMissile

Change 28509 on 2006/06/02 13:12:17 by matthew@matthew

	!B HACK! Using reflection to get around flowgraph problem. Displaying nGoonsLive in cl_gmstats

Change 28508 on 2006/06/02 13:12:03 by matthew@matthew

	!F Made tweakmenu clearer

Change 28506 on 2006/06/02 13:09:31 by marcoc_code@PC018

	!H hardcoded check for Jelena. Awaiting new info before switching to all AIs

Change 28505 on 2006/06/02 13:08:47 by vladimir@Vlad

	!B Fixed potential crash of voxels physicalization




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3152---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28503 on 2006/06/02 12:58:01 by luciano@luciano

	!B recursive loop and log spam when player exits vehicle

Change 28501 on 2006/06/02 12:43:38 by Build@Denis_Work

	!T test

Change 28500 on 2006/06/02 12:42:16 by Build@Denis_Work

	!test

Change 28498 on 2006/06/02 12:37:34 by Build@Denis_Work

	!T - for testing

Change 28497 on 2006/06/02 12:35:41 by michaelg@michaelg_Code

	!B memory manager reference must not be reflected in the static var mapping for SPU

Change 28496 on 2006/06/02 12:25:09 by dejan@PC057

	!B fixed CRYSIS-2434

Change 28495 on 2006/06/02 12:22:25 by craig@craigyboy

	!B some more fixes for mt net

Change 28494 on 2006/06/02 11:59:24 by craig@craigyboy

	!I bringing mt work up to current

Change 28493 on 2006/06/02 11:52:25 by michaelr@PC081

	!B fixie

Change 28492 on 2006/06/02 11:45:45 by filippo@Filippo

	!B ladder movement works again

Change 28491 on 2006/06/02 11:42:52 by michaelg@michaelg_Code

	!R minor update on elf symbol patcher (just need to check in )

Change 28490 on 2006/06/02 11:32:20 by michaelr@PC081

	!F added SingularityCannon (placeholder)

Change 28488 on 2006/06/02 11:17:23 by johnn@PC117

	!F Blurring effect when you're near an active smoke grenade
	!B Blended PP effects no longer use char pointers

Change 28487 on 2006/06/02 10:49:14 by michaelr@PC081

	!F added species/health check to turrets

Change 28485 on 2006/06/02 10:43:42 by craig@craigyboy

	!I cleanup

Change 28484 on 2006/06/02 10:21:41 by michaelg@michaelg_Code

	!R delete wrongly added file

Change 28483 on 2006/06/02 10:18:36 by marcio@MarcioCrysis

	!B -fixed typo in asset name.




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3151---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28482 on 2006/06/02 10:00:54 by kirill@Kirill_FP

	!B quick fix to get build running

Change 28481 on 2006/06/02 09:49:13 by michaelg@michaelg_Code

	!F disable autoreminder and autosave for editor during surface tex generation

Change 28480 on 2006/06/02 09:46:51 by michaelg@michaelg_Code

	!F elfio progress for ps3

Change 28479 on 2006/06/02 09:42:56 by mikko@mikko2

	!B - missing file.

Change 28478 on 2006/06/02 08:55:22 by Build@Build_Game02

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3150---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

No changes in Perforce


/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3149---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28477 on 2006/06/01 22:18:40 by nickh@nickh

	!FRB G04 Incap/Capture/tweaks/Goons/player




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3148---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28476 on 2006/06/01 21:55:08 by Build@Build_Game02

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3147---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28475 on 2006/06/01 20:48:10 by dejan@PC057

	!F aborting AI actions
	!F AI:ActionAbort node

Change 28474 on 2006/06/01 20:45:25 by craig@craigyboy

	!F more robust disconnects

Change 28473 on 2006/06/01 20:15:08 by craig@craigyboy

	!B (rest of previous commit)

Change 28472 on 2006/06/01 20:14:44 by craig@craigyboy

	!O lag (don't enforce order on bullet shots, and similar)
	!F scheduler debugger for crynet
	!O disable debug protocol




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3146---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28471 on 2006/06/01 19:32:05 by anton@anton_sporkwace

	!F breakable objects serialization wip

Change 28469 on 2006/06/01 19:17:06 by kirill@Kirill_FP

	!F AISugnal pSender is IEntity* always




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3145---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28468 on 2006/06/01 18:49:30 by michaelr@PC081

	!F stuff for gunturret

Change 28466 on 2006/06/01 18:27:13 by tetsuji@PC119

	!F Scout vs Boat

Change 28465 on 2006/06/01 18:17:45 by johnn@PC117

	!F Flashbang
	!F Smoke grenade
	!F Selecting grenade type (press 5)




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3144---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28464 on 2006/06/01 17:53:54 by danny@danny

	!B fix typo in flowgraph AI speed help

Change 28463 on 2006/06/01 17:48:39 by marcio@MarcioCrysis

	!B -fixed helicopter crash in mp.

Change 28462 on 2006/06/01 17:37:59 by timur@Timur_Code

	!B Fixes solid pivot to center

Change 28461 on 2006/06/01 17:37:19 by marcoc_code@PC018

	!R+!B displaying messages, removed goon clearing girls goalpipe when aborting capture

Change 28460 on 2006/06/01 17:11:42 by tomas@Tomas_Code2

	!F Win64 libs for FMOD 4.4.7
	- updated new FMOD DLLs and libs
	- changed ogg include settings

Change 28459 on 2006/06/01 17:10:50 by nickh@nickh

	!F G04 GoonX updates - abort capture signal, plus speed override

Change 28457 on 2006/06/01 16:50:23 by timur@Timur_Code

	!B Editor fixes

Change 28456 on 2006/06/01 16:49:47 by alexl@alexl

	!B Fix Import/Load visual update issues
	!F [Better=NowThereAre] Error messages when Import/Load/Save failed
	!F Load/Import uses native filedialog

Change 28455 on 2006/06/01 16:46:14 by tomas@Tomas_Code2

	!R Sound code
	- underwater reverb WIP
	- reverb disable by default for now
	- min hardware voice default 0 to force software
	- event to wav-file conversion (WIP and disabled for now)
	- renamed some soundsystem ptrs to match the GetISoundSystem call

Change 28454 on 2006/06/01 16:38:26 by jan@PC122

	!B just another QS/QL fix

Change 28453 on 2006/06/01 16:35:03 by Build@Denis_Work

	!R -added rebuild option

Change 28452 on 2006/06/01 16:33:59 by Build@Denis_Work

	!R -changed the server shaders path after a change in the shader directory structure
	   -will compile 64 bit binaries from now on
	   -new argument: "rebuild" will trigger the script to rebuild the code if the argument was givne
	   -changed the buildstorage path after storage's server share mapping was changed

Change 28451 on 2006/06/01 16:32:27 by marcio@MarcioCrysis

	!B -the real serialization crash

Change 28450 on 2006/06/01 16:31:07 by danny@danny

	!R sort out some speed setting things

Change 28449 on 2006/06/01 16:27:12 by marcio@MarcioCrysis

	!B -serialization crash.

Change 28448 on 2006/06/01 16:25:27 by tomas@Tomas_Code2

	!F Upgrade FMOD API to 4.4.7 and Designer to 1.4.7

Change 28447 on 2006/06/01 16:09:16 by luciano@luciano

	!F squadmates looking around when following in idle




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3142---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28445 on 2006/06/01 15:55:08 by Build@Build_Game02

	!R project file lists updated

Change 28444 on 2006/06/01 15:53:50 by marcio@MarcioCrysis

	!F -rockets working in mp..

Change 28442 on 2006/06/01 15:41:29 by MartinM@Martin_Dev

	!B fixed compiling PolybumpApplication and Previewer

Change 28441 on 2006/06/01 15:40:37 by MartinM@Martin_Dev

	!B fixed rounding issue when painting heightmap

Change 28440 on 2006/06/01 15:36:48 by MartinM@Martin_Dev

	!B fixed automated levelstats output




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3141---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28439 on 2006/06/01 14:53:51 by danny@danny

	!B Workaround arbitrary "pseudospeed" cut-off in game code for slow speeds
	!B Set the "pseudospeed" to 0 in the movement request when the speed is zero.

Change 28438 on 2006/06/01 14:48:01 by dejan@PC057

	!B temp. solution to avoid SO jumps in random directions

Change 28437 on 2006/06/01 14:40:18 by jan@PC122

	!B fixes for the AI serialization (resetting Skip-pointer on loading, making sure only before existing objects are serialized)

Change 28436 on 2006/06/01 14:32:05 by craig@craigyboy

	!F little bit of disabled test code

Change 28435 on 2006/06/01 14:25:12 by filippo@Filippo

	!R refactored a bit the physical impulse on death for actors

Change 28434 on 2006/06/01 14:22:04 by ivo@ivo

	!F - fixed character movement in game-mode

Change 28433 on 2006/06/01 14:19:54 by michaelr@PC081

	!B fix HomingMissile

Change 28432 on 2006/06/01 14:08:33 by alexl@alexl

	!F PlayerProfiles WIP

Change 28431 on 2006/06/01 14:06:33 by timur@Timur_Code

	!B Stops unselection of vegetation objects when changing painting modes




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3140---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28428 on 2006/06/01 13:52:02 by vladimir@Vlad

	!O Voxels physicalization speedup

Change 28427 on 2006/06/01 13:46:05 by MartinM@Martin_Dev

	!B fixed backup log file for launcher app

Change 28426 on 2006/06/01 13:46:00 by timur@Timur_Code

	!B Fixes Shapes snapping to grid

Change 28425 on 2006/06/01 13:15:28 by nickh@nickh

	!F G04 GoForIncap behaviour, GoForGirl improvements, Goalpipes for Girl/Incap, Goon Character updates, Incap game state/ goon behaviour logic WIP

Change 28424 on 2006/06/01 13:06:01 by craig@craigyboy

	!B small assertation fix for previous checkin




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3139---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28423 on 2006/06/01 12:59:17 by michaelg@michaelg_Code

	!RFB added symbol patcher project, applied refactored ELFIO project

Change 28422 on 2006/06/01 12:53:03 by filippo@Filippo

	!B fixed some problems with scout tentacles and boosted a bit the (hidden) actors performance

Change 28421 on 2006/06/01 12:46:40 by michaelr@PC081

	!B safety fix

Change 28420 on 2006/06/01 12:44:27 by vladimir@Vlad

	!O Terrain voxels triangulation speedup

Change 28419 on 2006/06/01 12:44:09 by danny@danny

	!B Fix path start
	!F More informative warning on bad TryToUsePathTargetPoint data from game code

Change 28418 on 2006/06/01 12:42:04 by craig@craigyboy

	!B leaving a state flushes all (including the current) no physical cylinder flags; need to leave the current one active, or we have weird popping on the cylinder, leading to some big... issues

Change 28417 on 2006/06/01 12:39:25 by anton@anton_sporkwace

	!O disabled bounciness for articulated entities

Change 28416 on 2006/06/01 12:35:38 by marcoc_code@PC018

	!F added gamespeed script variable to scale moving speed depending on game factors

Change 28415 on 2006/06/01 12:33:12 by johnn@PC117

	!F Radial blur on explosions, g_radialBlur 0 to disable.

Change 28414 on 2006/06/01 12:32:19 by michaelg@michaelg_Code

	!R refactore elfio stuff

Change 28413 on 2006/06/01 12:29:33 by michaelg@michaelg_Code

	!R refactore elfio stuff

Change 28412 on 2006/06/01 12:26:20 by matthew@matthew

	!B Adaptable goons more robust in Approach, girl fetched in GMCapture (lost before?)

Change 28411 on 2006/06/01 12:16:39 by michaelg@michaelg_Code

	!R spu elf patcher progress

Change 28409 on 2006/06/01 12:07:45 by marcoc_code@PC018

	!B changing speed actually did cause speed changes, not visible immediately but apparently depending on pathfinding distance. Not clear whats going on in this area, reverting to default values




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3138---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28406 on 2006/06/01 11:13:55 by timur@Timur_Code

	!B 64bit debug compilation fixes

Change 28405 on 2006/06/01 11:13:01 by timur@Timur_Code

	!B aux helper 64-bit rendering

Change 28404 on 2006/06/01 11:02:58 by michaelr@PC081

	!B AI anchor fix for serialization (don't create duplicates / delete them only on entity deletion)
	!F new effects for Heli missile from Sean




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3137---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28403 on 2006/06/01 10:38:34 by vladimir@Vlad

	!B Fixed seams between voxobjects in "Operations"

Change 28401 on 2006/06/01 10:22:19 by matthew@matthew

	!FB More robust Adaptable hide pipes, girl always fetched for devaluation code, some tidying




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3136---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28400 on 2006/06/01 09:56:04 by kirill@Kirill_FP

	!F making AIObject of vehicle always update

Change 28399 on 2006/06/01 09:41:10 by vladimir@Vlad

	!B "Operations" load fix

Change 28397 on 2006/06/01 09:28:58 by vladimir@Vlad

	!B "Operations" load crash fix

Change 28396 on 2006/06/01 09:25:37 by Build@Denis_Work

	!B -Code folder won't be copied over to the build on a code build anymore

Change 28395 on 2006/06/01 09:19:42 by Build@Denis_Work

	!B -set back debug mode to off
	!R -hack, so the game02 data isn't fetched anymore(this is now done by a standalone script)
	   -Applied change of the shaders dirs to script (".../Shaders/d3d9")

Change 28394 on 2006/06/01 08:55:23 by Build@Build_Game02

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3135---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

No changes in Perforce


/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3134---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28393 on 2006/05/31 23:34:19 by nickh@nickh

	!F G04 updates to capture




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3133---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28392 on 2006/05/31 19:48:55 by scott@Scott-main

	!B Bounding box computation error.




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3132---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28390 on 2006/05/31 18:56:23 by michaelr@PC081

	!F turret wip

Change 28389 on 2006/05/31 18:38:50 by vladimir@Vlad

	!R Voxels refactoring

Change 28388 on 2006/05/31 18:38:28 by sergiys@PC019

	!F: Add GravityVolume functionality

Change 28387 on 2006/05/31 18:34:25 by nickh@nickh

	!F G04 AI.GetAnchor can now find nearest to requesting entity, but in direction of refpoint, within a min,max range. Added CAISystem:FindNearestObjectInDir

Change 28386 on 2006/05/31 18:30:15 by nickh@nickh

	!F G04 GoForGirl Updates/Sanity checking, Status msg updates, Girl/Goon Behind player tests, IncapInProgress test, Lots of game status info, Capture whilst incap, Girl allows capture during incap, NumGoonsEngagingPlayer, RequestCoveringFire, HoldFire(More of a guideline than a command)

Change 28385 on 2006/05/31 18:15:58 by michaelr@PC081

	!B follow-up for helicoptermissile




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3131---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28384 on 2006/05/31 17:47:22 by michaelr@PC081

	!R added HelicopterMissile ammo type (a copy of the tank125 it shot before, Sean needs something to play with)

Change 28383 on 2006/05/31 17:46:02 by luciano@luciano

	!B another compiling error

Change 28382 on 2006/05/31 17:43:56 by luciano@luciano

	!B compiling error

Change 28381 on 2006/05/31 17:28:36 by mathieu@CrysisWork

	!R cleanup in the vehicle seat action code to allow seat actions to be used remotely
	!F Added a feature to optionally rotates a vehicle by moving the mouse to the view/camera bounds
	!F Added a way to have vehicle transition animations to play sounds

Change 28380 on 2006/05/31 17:11:49 by danny@danny

	!F Tweaks for AI vtol params
	!F little bit of debugging info for CAIObject ctor/dtor

Change 28379 on 2006/05/31 17:08:49 by luciano@luciano

	!B fixed squadmates not entering/exiting vehicle

Change 28378 on 2006/05/31 17:06:32 by jan@PC122

	!B fixing the weapon-drop bug after reloading by setting physic flag in CItem::Drop()
	!R getting rid of a talky asserts

Change 28377 on 2006/05/31 16:56:21 by michaelr@PC081

	!F exposed some stuff for the HUDs

Change 28376 on 2006/05/31 16:52:57 by marcio@MarcioCrysis

	!F -vehicles are now respawnable...
	!B -finnaly fixed the truck's gun position on clients..
	-fixed more vehicle damage in mp..
	-fixed respawning code, to actually take the entities' original position instead of the current position

Change 28375 on 2006/05/31 16:48:53 by danny@danny

	!B VTOL uses heli types for now

Change 28374 on 2006/05/31 16:47:24 by michaelg@michaelg_Code

	!R ps3 jobman progress

Change 28373 on 2006/05/31 16:28:52 by vladimir@Vlad

	!B Fixed voxels on levels with 1 meter unit terrain

Change 28372 on 2006/05/31 16:13:47 by nick@Nick

	!B - fixed shadowmask artifacts if there is no shadow receivers

Change 28370 on 2006/05/31 15:25:05 by mikko@mikko2

	!F - ArchAlien fight (wip)

Change 28367 on 2006/05/31 14:58:29 by mathieu@CrysisWork

	!F added a lua file for the us_vtol vehicle

Change 28366 on 2006/05/31 14:57:19 by matthew@matthew

	!B Added check on self.girl and allowed status messages to clear

Change 28365 on 2006/05/31 14:18:35 by alexl@alexl

	!B Re-Fix Undo in FlowGraph Editor

Change 28364 on 2006/05/31 14:09:28 by jan@PC122

	!R level - reload uses now "normal" quickloading (no system resetting anymore)
	!B fixes a bug in AI serialization (enable/disable of puppet)

Change 28363 on 2006/05/31 14:08:29 by danny@danny

	!B Fix heli direction glitch

Change 28362 on 2006/05/31 13:59:52 by dejan@PC057

	!B canceling enter vehicle requests

Change 28361 on 2006/05/31 13:59:03 by craig@craigyboy

	!R upping max player count slightly

Change 28360 on 2006/05/31 13:13:45 by dejan@PC057

	!B smart objects not reseted/updated on game restarts in the editor

Change 28359 on 2006/05/31 13:07:50 by danny@danny

	!B Fix heli rotor blade tilt calculation
	!F VTOL player control

Change 28357 on 2006/05/31 13:06:26 by craig@craigyboy

	!F add debugging showing that user data blending is currently broken

Change 28356 on 2006/05/31 12:57:41 by Build@Denis_Work

	!B -forgot to reset the DEBUG mode

Change 28355 on 2006/05/31 12:55:22 by Build@Denis_Work

	!R -changed build server dir because of remapping of s: drive

Change 28354 on 2006/05/31 12:54:26 by Build@Denis_Work

	!R -changed the Shader dir do "d3d9"
	   -Xcopy function has now a debug part
	   -Changed the build server dir

Change 28353 on 2006/05/31 12:48:26 by anton@anton_sporkwace

	!O increased the default entities-in-box cell  cap




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3130---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28352 on 2006/05/31 12:28:32 by tetsuji@PC119

	!F Change the default HP for the scout

Change 28351 on 2006/05/31 12:26:49 by tiago_code@Tiago_Code

	!B- make sure edgeAA doens't get disabled

Change 28349 on 2006/05/31 12:06:57 by craig@craigyboy

	!F somewhat improved error reports on template errors

Change 28348 on 2006/05/31 11:56:58 by ivo@ivo

	!F - cleaned up joint-structure / fixed compiler-warning

Change 28347 on 2006/05/31 11:52:16 by timur@Timur_Code

	!B Statiscs source added to system

Change 28346 on 2006/05/31 11:36:57 by michaelr@PC081

	!R exposed NextShotTime

Change 28345 on 2006/05/31 11:35:05 by vladimir@Vlad

	!B Fixed 'good occluder' for entities

Change 28343 on 2006/05/31 11:22:15 by michaelr@PC081

	!B potential asserts in ItemResource

Change 28341 on 2006/05/31 11:12:09 by carsten@carsten

	!R small optimization in CHeightMap::GetZApr() (div -> mul by inverse)

Change 28340 on 2006/05/31 11:11:23 by craig@craigyboy

	!B no newlines on reports

Change 28339 on 2006/05/31 11:09:19 by craig@craigyboy

	!B properly set pseudo speed based upon current input

Change 28338 on 2006/05/31 11:09:00 by craig@craigyboy

	!F helper function to get the current packet sending rate

Change 28337 on 2006/05/31 11:06:21 by danny@danny

	!B Partial fix for vtol/heli not attempting to hover at the right height initially

Change 28336 on 2006/05/31 10:58:53 by filippo@Filippo

	!B spinning characters in editor mode

Change 28335 on 2006/05/31 10:55:08 by Build@Build_Game02

	!R project file lists updated

Change 28334 on 2006/05/31 10:48:57 by alexl@alexl

	!B Fix bug of not-loaded edges in ActionGraphs

Change 28333 on 2006/05/31 10:42:53 by tiago_code@Tiago_Code

	!B - forgot to update sometin..

Change 28331 on 2006/05/31 10:34:42 by tiago_code@Tiago_Code

	!R/!F- radial blurring support - killed some fecking old stuff - added flashbang fx

Change 28330 on 2006/05/31 10:33:30 by matthew@matthew

	!B Fixed status messages, fixed lastShot, fixed Reserve decrement bug

Change 28329 on 2006/05/31 10:23:18 by danny@danny

	!B Temporary workaround for crash-on-save bug

Change 28328 on 2006/05/31 10:18:58 by dejan@PC057

	!F/R/B exact positioning with smart objects

Change 28327 on 2006/05/31 10:15:49 by timur@Timur_Code

	!F Editor specs support

Change 28325 on 2006/05/31 09:31:31 by ivo@ivo

	!F - blend-space simplification and cleanup

Change 28323 on 2006/05/31 08:55:22 by Build@Build_Game02

	!R project file lists updated

Change 28322 on 2006/05/31 02:25:51 by timur@Timur_Home

	!F Statistics collection/reporting

Change 28321 on 2006/05/31 02:25:03 by timur@Timur_Home

	!R Improves Compilation speed




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3129---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

No changes in Perforce


/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3128---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28320 on 2006/05/30 20:55:08 by Build@Build_Game02

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3127---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28318 on 2006/05/30 19:28:45 by nick@Nick

	!B - fixed console variable declaration

Change 28317 on 2006/05/30 19:17:37 by andrey@Andrey_Code

	!F D3D10 Port: fixed shaders activations, fixed dynamic VB/IB

Change 28316 on 2006/05/30 19:15:49 by alexl@alexl

	!B Typo bug fix (pre-saved actionmaps/filters discarded)

Change 28315 on 2006/05/30 19:06:50 by michaelr@PC081

	!F GunTurret wip
	- added weapon helper and entity pos/rot as fallbacks to GetFiringPos/GetFiringDir (instead of zero)
	- added GetHelperTM to StatObj (only HelperPos was exposed)

Change 28314 on 2006/05/30 19:03:36 by matthew@matthew

	!F Debugging aids




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3126---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28313 on 2006/05/30 18:52:47 by nick@Nick

	!B - fix potential crash in FS shadow pass

Change 28312 on 2006/05/30 18:49:16 by tetsuji@PC119

	!F AI for the helicopter

Change 28310 on 2006/05/30 18:44:43 by tomas@Tomas_Code2

	!F Upgrade FMOD API to 4.4.3 and Designer 1.4.3

Change 28309 on 2006/05/30 18:14:37 by MartinM@Martin_Dev

	!R moved low/med/highspec .cfg to bin32

Change 28307 on 2006/05/30 18:07:50 by nick@Nick

	!B - fix scattering for ice shading

Change 28306 on 2006/05/30 18:04:37 by andrey@Andrey_Code

	!F D3D10 Port: state managers, shader constants management, shaders management, textures manager, texture state manager




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3125---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28305 on 2006/05/30 17:51:22 by luciano@luciano

	!R removed log

Change 28304 on 2006/05/30 17:45:17 by luciano@luciano

	!B cop stick not calculating correctly distance when in not continuous
	!B misc bug fixing in trooper melee

Change 28303 on 2006/05/30 17:29:02 by MartinM@Martin_Dev

	!B fixed missing '='  cause some settings not being set

Change 28302 on 2006/05/30 17:23:39 by MartinM@Martin_Dev

	!B reverted change - cvar was actually used

Change 28301 on 2006/05/30 17:04:15 by matthew@matthew

	!B Removed assorted spam

Change 28300 on 2006/05/30 17:00:27 by vladimir@Vlad

	!B Terrain voxel refactoring - making it more compatible with heightmap

Change 28299 on 2006/05/30 16:58:49 by michaelr@PC081

	!R properties table from VehiclePool not overwritten anymore by implementation scripts (they're merged now)
	!BF added loading of damping and dampingFreefall again

Change 28298 on 2006/05/30 16:52:38 by michaelg@michaelg_Code

	!RFB ps3 job man update

Change 28297 on 2006/05/30 16:42:58 by luciano@luciano

	!R tweaking squadmate combat

Change 28296 on 2006/05/30 16:41:28 by MartinM@Martin_Dev

	!F finished automated memory stats generation from any level (now computer is needed)

Change 28295 on 2006/05/30 16:19:24 by luciano@luciano

	!R trooper attack melee and trooper defend - chosing behavior from editor properties
	!B fixed stick goal not stopping at the given distance when not continuous

Change 28294 on 2006/05/30 16:12:36 by anton@anton_sporkwace

	!F breakable obj serialization wip ctd

Change 28293 on 2006/05/30 16:10:36 by jan@PC122

	!B fix for the multiplayer debug server output (new "begin: message:" keyword)

Change 28292 on 2006/05/30 16:07:49 by matthew@matthew

	!F Allowed 1 Adaptable flanker with 3 Adaptable goons, more validation code, MinAttackModeDuraction tweak




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3124---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28290 on 2006/05/30 15:53:18 by alexl@alexl

	!B Sorting and renaming fixes

Change 28289 on 2006/05/30 15:46:14 by craig@craigyboy

	!B should prevent infinite loop on client disconnect

Change 28288 on 2006/05/30 15:46:06 by mathieu@CrysisWork

	!F Fixes the VTOL

Change 28287 on 2006/05/30 15:45:59 by craig@craigyboy

	!F rmi latency view

Change 28286 on 2006/05/30 15:43:53 by craig@craigyboy

	!B avoids superfluous pause/unpauses at game startup

Change 28283 on 2006/05/30 14:48:32 by MartinM@Martin_Dev

	!B fixed crash on exit (done by Vladimir)

Change 28282 on 2006/05/30 14:28:50 by anton@anton_sporkwace

	!F breakable objects serialization wip

Change 28281 on 2006/05/30 14:11:23 by ivo@ivo

	!B - fixed the "character-flying" bug

Change 28280 on 2006/05/30 13:17:21 by marcoc_code@PC018

	!R moved joypad image closer to screen center

Change 28279 on 2006/05/30 13:17:09 by matthew@matthew

	!F Makes goons at extreme left and right - from player's perspective - flankers.

Change 28278 on 2006/05/30 13:01:57 by danny@danny

	!B End of path




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3123---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28277 on 2006/05/30 12:51:46 by marcio@MarcioCrysis

	!B -vehicle netserialization bug fixes

Change 28276 on 2006/05/30 12:42:37 by marcoc_code@PC018

	!R changed tga to dds

Change 28275 on 2006/05/30 12:17:14 by marcoc_code@PC018

	!F don't update goon manager when the tweak menu is active

Change 28274 on 2006/05/30 12:10:46 by tiago_code@Tiago_Code

	!B- instancing support on burning layer - disabled burning layer processing for now

Change 28273 on 2006/05/30 12:04:29 by vladimir@Vlad

	!B Fixed shadows on terrain from terrain at far distance

Change 28272 on 2006/05/30 12:03:42 by craig@craigyboy

	!O remove a (potential) one frame lag between updating an object and sending a packet

Change 28271 on 2006/05/30 12:03:08 by craig@craigyboy

	!B should fix a crash bug on client disconnect

Change 28270 on 2006/05/30 11:55:08 by Build@Build_Game02

	!R project file lists updated

Change 28269 on 2006/05/30 11:46:09 by jan@PC122

	!B fixing actor quickloading
	!R!B giving order to entity-proxy serialization
	!B catching possible NULL access in WorldQuery
	!R post-serialize cleanup

Change 28268 on 2006/05/30 11:44:37 by alexl@alexl

	!RF ActionMaps serialization load/save from/to XML

Change 28267 on 2006/05/30 11:34:41 by craig@craigyboy

	!O removing antiquated code (and saving some kilobytes per connection)




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3122---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28266 on 2006/05/30 11:13:29 by craig@craigyboy

	!B missing files

Change 28265 on 2006/05/30 11:03:08 by nick@Nick

	!F - enabled full screen shadow pass by default

Change 28264 on 2006/05/30 11:02:39 by Build@Denis_Work

	!B -Correction of typo on an output

Change 28263 on 2006/05/30 11:00:40 by Build@Denis_Work

	!F -Added two arguments: If "/Cleanup" is given the script will delete the build folder. With "/BuildDir" you can specify your building directory(e.g. "/BuildDir:D:\MyLocalBuild"). If /BuilDir is not given the script will use its working folder as the build directory(Small security check if the local build dir has a "S:\" in it)
	!R -Added some init output
	!F -CheckAllDirLinks() will execute CheckLinkToDir() which will check whether importand directories are valid(at the moment the localbuild directory and the server build directory)
	!R -Added the /D argument to xcopy, so only changed files will be overwritten

Change 28261 on 2006/05/30 10:53:02 by craig@craigyboy

	!F humble beginnings of an object-based latency analysis tool

Change 28260 on 2006/05/30 10:48:20 by vladimir@Vlad

	!F Variance shadow maps for full screen shadow pass

Change 28259 on 2006/05/30 10:47:31 by Build@Denis_Work

	!R -The folder UI won't be separately packed into the gamedata.pak. You can find everything now in Gamedata.pak/libs/ui
	   -Extended the error output on a buildfolder deleting error

Change 28258 on 2006/05/30 10:35:34 by kirill@Kirill_FP

	!F UpdateAlways flag added to script table; used by AIProxy

Change 28257 on 2006/05/30 10:25:01 by MartinM@Martin_Dev

	!F added documentation for RAM and DJS (by Tamas)

Change 28256 on 2006/05/30 10:17:59 by timur@Timur_Code

	!B New Very Fast XML Node implementation.
	   64Bit version nearly final fixes




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3121---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28255 on 2006/05/30 09:38:41 by kirill@Kirill_FP

	!F disable AIs if far/not visible

Change 28254 on 2006/05/30 08:55:23 by Build@Build_Game02

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3120---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

No changes in Perforce


/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3119---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28253 on 2006/05/29 20:53:50 by matthew@matthew

	!FB Added GoonFlanker behaviour, added PROD activity check code, checks for pathing issues




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3118---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28252 on 2006/05/29 19:31:26 by ivo@ivo

	!F - removed "GetAbsJMatrix" from the animation-interface




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3117---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28249 on 2006/05/29 18:48:30 by marcio@MarcioCrysis

	!B -prevent basic teleport/flymode cheats from beeing used in mp..
	-fixed client shotguns creating damage on the server..
	-reduced damage a bit..
	-weapon reloads now work in mp..
	-fixed vehicle damage in mp..
	-removed sprint sounds from remote clients..
	-fixed vehicle damage burn and explosion not setting a shooter id..

Change 28248 on 2006/05/29 18:42:38 by MartinM@Martin_Dev

	!R fixed typo and fixed potential bug if image with 3DC DDS

Change 28247 on 2006/05/29 18:36:45 by vladimir@Vlad

	!R Terrain vox data storage refactoring

Change 28245 on 2006/05/29 17:54:53 by michaels@michaels

	!F When auto-reloading changed assets, viewports are forcibly updated once, even if app is in background.




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3116---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28244 on 2006/05/29 17:45:45 by nick@Nick

	!B - fix shadows on transparent objects

Change 28243 on 2006/05/29 17:32:12 by MartinM@Martin_Dev

	!F added low/med/high spec to game menu screen - loades *spec.cfg file - shows in r_displayinfo

Change 28242 on 2006/05/29 17:26:25 by sascha@PC107

	!R Removed deprecated files

Change 28241 on 2006/05/29 17:22:58 by marcoc_code@PC018

	!F avoiding possible conflicts due to unreliable signals destructors

Change 28240 on 2006/05/29 17:16:01 by michaelr@PC081

	!B increased explosion damage on jeep+truck (players weren't always killed)

Change 28239 on 2006/05/29 17:08:35 by michaelr@PC081

	!F updated helicopter exhaust (Sean)

Change 28238 on 2006/05/29 16:53:42 by marcoc_code@PC018

	!F gm distance to 8 and girl coming back regardless if the player hits the button 3 times

Change 28237 on 2006/05/29 16:43:50 by tiago_code@Tiago_Code

	!B- meh (make sure no back-lighting by default on frrrozenlayer)

Change 28236 on 2006/05/29 16:41:40 by tiago_code@Tiago_Code

	!R- updated frozen layer (frozen edges + renamed some stuff like Mr. Tom wants)

Change 28235 on 2006/05/29 16:27:21 by vladimir@Vlad

	!R Vox data stored now in dynamic array (not hardcoded size)

Change 28234 on 2006/05/29 16:18:16 by ivo@ivo

	!F - optimized LMG blend-code

Change 28232 on 2006/05/29 15:58:45 by marcoc_code@PC018

	!F added Jelena movement rate tweakeable from tweak menu

Change 28231 on 2006/05/29 15:35:29 by dejan@PC057

	!R CreateGoalPipe was implemented in a terrible way

Change 28230 on 2006/05/29 15:35:21 by dejan@PC057

	!R removed obsolete AIAnim method

Change 28229 on 2006/05/29 15:35:13 by dejan@PC057

	!R executing AI actions

Change 28227 on 2006/05/29 15:20:58 by vladimir@Vlad

	!B Fixed differentce in tex resolution between terrain voxels and terrain

Change 28226 on 2006/05/29 15:19:27 by danny@danny

	!F AI heli

Change 28225 on 2006/05/29 15:13:53 by marcoc_code@PC018

	!F changed goon incapacitate attack distance and removed goon teleporing behind the player in phase 1

Change 28223 on 2006/05/29 14:55:23 by marcoc_code@PC018

	!F further increased girl' speed (doesnt seem to change anything) and changed goon distance for incapacitation

Change 28222 on 2006/05/29 14:43:28 by marcoc_code@PC018

	!F Hud messages, overriding Jelena's cylider size, follow command issued every 4th times to avoid spamming

Change 28221 on 2006/05/29 14:39:25 by johnn@PC117

	!F Golfclub for Morrison

Change 28220 on 2006/05/29 13:55:27 by Build@Build_Game02

	!R project file lists updated

Change 28219 on 2006/05/29 13:17:27 by danny@danny

	!R heli function

Change 28218 on 2006/05/29 13:11:04 by julien@PC042

	!B Updated textures path

Change 28217 on 2006/05/29 13:06:36 by matthew@matthew

	!F Wipe blackboarding info on reset




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3115---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28216 on 2006/05/29 13:04:50 by danny@danny

	!F Heli tweaks

Change 28215 on 2006/05/29 12:59:44 by vladimir@Vlad

	!R e_time_profiling fix

Change 28213 on 2006/05/29 12:45:39 by michaels@michaels

	!B Added Objects and Levels directories to the list of directories monitored for changes.

Change 28212 on 2006/05/29 12:25:10 by danny@danny

	!F Heli movement (player)

Change 28211 on 2006/05/29 12:13:34 by anton@anton_sporkwace

	!B 64bit fix + !R changed breakable obj event flags

Change 28210 on 2006/05/29 12:03:33 by matthew@matthew

	!F Added first draft Flanker attack mode to GoonAdaptive, random attack mode assignment, self value checks.

Change 28207 on 2006/05/29 11:40:47 by tamas@Tamas_code

	!RB linux version of DJS_Client using the same dlls (physically) as the windows version. Now the system is coherent.

Change 28206 on 2006/05/29 11:32:14 by julien@PC042

	!B Moved VehicleDamageBehaviorTire.h/.cpp from root to "Vehicle Files\Damage Files"

Change 28205 on 2006/05/29 11:23:07 by luciano@luciano

	!R squadmate combat tweaking
	!B fixed lua error when group combat action fails

Change 28203 on 2006/05/29 11:04:10 by craig@craigyboy

	!R disconnection state cleanup
	!B lagging connection can begin to send a packet per frame
	!O disconnections flush pending messages to be sent (they won't be important anyway) - speeds disconnection time considerably

Change 28202 on 2006/05/29 11:02:28 by craig@craigyboy

	!B possible disconnect just after connection fix

Change 28201 on 2006/05/29 11:01:24 by craig@craigyboy

	!B fixes crash on editor exit

Change 28200 on 2006/05/29 11:01:13 by craig@craigyboy

	!O turn off debug support in memory manager

Change 28199 on 2006/05/29 11:00:23 by vladimir@Vlad

	!R VisAreas code cleanup

Change 28198 on 2006/05/29 10:01:47 by tamas@Tamas_code

	!B fixed some compiler warning.

Change 28195 on 2006/05/27 22:28:50 by matthew@matthew

	!B Fix Adaptive Reserves to be harmless, rather than BROKEN

Change 28194 on 2006/05/27 22:20:37 by matthew@matthew

	!F Improved GoonAdaptiveCover and got Capture working

Change 28193 on 2006/05/26 20:48:10 by matthew@matthew

	!F Improved Cover attack mode of GoonAdaptive including use of Peeking

Change 28192 on 2006/05/26 18:29:35 by nickh@nickh

	!F G04 added last operation target to the ai debug draw info.

Change 28191 on 2006/05/26 17:12:09 by matthew@matthew

	!F Added self value checks, slight changes to EvaluateAttack for GoonAdaptive

Change 28190 on 2006/05/26 16:55:14 by tamas@Tamas_code

	!R fixed inconsistent UI names: CastOcclusionmap / RecvieOcclusionmap / OcclusionmapQuality / CastLightmap / RecvieLightmap / LightmapQuality.

Change 28189 on 2006/05/26 16:55:07 by MartinM@Martin_Dev

	!F added cvar settings for low and high spec   \exec lowspec.txt   \exec highspec.txt

Change 28186 on 2006/05/26 16:51:11 by MartinM@Martin_Dev

	!R renamed e_light_maps to e_ram_maps, removed another unused cvar

Change 28185 on 2006/05/26 16:07:08 by MartinM@Martin_Dev

	!R renamed r_shadowgen to r_shadowtexformat

Change 28184 on 2006/05/26 15:50:36 by MartinM@Martin_Dev

	!F made screenshot test system also working in non editor mode

Change 28183 on 2006/05/26 14:16:52 by matthew@matthew

	!F Improved GoonAdaptable behaviour

Change 28181 on 2006/05/26 09:11:03 by sascha@PC107

	!R Some small changed




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3114---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28180 on 2006/05/25 18:31:54 by matthew@matthew

	!R When goon group tables or entries are missing they are centrally replaced and logged




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3113---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28179 on 2006/05/25 17:52:25 by matthew@matthew

	!F GameRules calls added
	!R Refactored goon group membership
	!F Added EvaluateAttack for GoonAdaptive




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3112---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28178 on 2006/05/25 15:40:12 by nickh@nickh

	!F G04 wrappers for goon groups and goon data

Change 28176 on 2006/05/25 15:08:03 by tamas@Tamas_code

	!R DJS_Client updating the DLL info at every transaction, not caching anymore.




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3111---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28175 on 2006/05/25 14:58:52 by tamas@Tamas_code

	!R bumped the RAM dll version

Change 28174 on 2006/05/25 14:58:21 by tamas@Tamas_code

	!B fixed dds header.
	!R increased the qualtiy.




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3110---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28172 on 2006/05/25 13:09:23 by nickh@nickh

	!F G04 2 Goon manager callbacks added:
	1. AI.GoonManager.OnGameRulesUpdate  is called at the start of every Entity (not AI) update cycle.
	2. AI.GoonManager.OnGameRulesReset(iEnterGameMode) called when EDITOR enters or leaves game mode. 1=enter, 0=leave.




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3109---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28171 on 2006/05/25 12:58:25 by tamas@Tamas_code

	!R direct lights now culled in the right place




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3108---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28170 on 2006/05/25 08:55:23 by Build@Build_Game02

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3107---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

No changes in Perforce


/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3106---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28169 on 2006/05/24 21:20:55 by timur@Timur_Win64

	!B Fixes for Win 64bit support




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3105---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28167 on 2006/05/24 20:00:55 by tomas@Tomas_Code2

	!B quick fix on potential hearable sound
	- removes click when not hearable and started anyway




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3104---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28166 on 2006/05/24 18:56:23 by ivo@ivo

	!B - fixed crash-bug

Change 28165 on 2006/05/24 18:56:12 by nick@Nick

	!F - disabled FS pass by default for a while

Change 28164 on 2006/05/24 18:48:27 by nickh@nickh

	!F Display messages.

Change 28163 on 2006/05/24 18:47:37 by nickh@nickh

	!F added cl_gmstatus

Change 28162 on 2006/05/24 18:45:50 by timur@Timur_Win64

	!B Fixes some possible div by zero

Change 28161 on 2006/05/24 18:44:02 by nickh@nickh

	!F G04 status messages

Change 28160 on 2006/05/24 18:27:36 by MartinM@Martin_Dev

	!R removed unncessary .bat file

Change 28159 on 2006/05/24 18:25:30 by nick@Nick

	!F - enabling FS shadow pass for sun by default

Change 28157 on 2006/05/24 18:17:32 by ivo@ivo

	!B - removed debug-output

Change 28156 on 2006/05/24 18:03:18 by kirill@Kirill_FP

	!F Filippo - replacing some asserts with log warnings

Change 28155 on 2006/05/24 17:57:27 by nick@Nick

	!F - added fading to the FS shadow pass

Change 28154 on 2006/05/24 17:53:26 by ivo@ivo

	!B - fixed merging error

Change 28153 on 2006/05/24 17:47:08 by dejan@PC057

	!F Vehicle:Enter works with the player now

Change 28151 on 2006/05/24 17:44:46 by dejan@PC057

	!F Vehicle:Enter will fail if he's already inside

Change 28150 on 2006/05/24 17:44:31 by dejan@PC057

	!F seats enumeration list

Change 28147 on 2006/05/24 17:32:15 by tamas@Tamas_code

	!F FindSurroundingVisAreas for sound system

Change 28146 on 2006/05/24 17:30:41 by ivo@ivo

	!F - new blend-space evaluation for LMGs

Change 28145 on 2006/05/24 17:22:59 by nick@Nick

	!B - fix shadows

Change 28144 on 2006/05/24 17:21:53 by mathieu@CrysisWork

	!F Exposes GetAnimationSpeedLayer in ISkeleton interface

Change 28143 on 2006/05/24 17:19:54 by luciano@luciano

	!B fixed bug in scheduling squadmate mounting weapon attachments

Change 28142 on 2006/05/24 17:19:52 by vladimir@Vlad

	!R 3dengine logging refactoring

Change 28141 on 2006/05/24 17:18:59 by vladimir@Vlad

	!B Fixed portal rendering in pure game

Change 28139 on 2006/05/24 17:04:12 by mathieu@CrysisWork

	!F Added new functionality to the VehicleAnimation class to get the animation time

Change 28137 on 2006/05/24 16:57:37 by mathieu@CrysisWork

	!F Added the door animation triggered in the helicopter and vtol movements

Change 28136 on 2006/05/24 16:50:05 by tetsuji@PC119

	!F Boat WIP

Change 28135 on 2006/05/24 16:40:22 by mathieu@CrysisWork

	!F Added more vehicle related serialization for QuickLoad/QuickSave

Change 28134 on 2006/05/24 16:37:03 by luciano@luciano

	!R squadmates 
	- weapon attachment 2nd pass - using animation (placeholder now) and added switching ammo type
	- scheduling weapon attachments for later if player modifies weapon during combat
	- using a cloak ice material for nanosuit as placeholder
	- misc bug fixing and tweaking in group combat behavior




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3103---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28133 on 2006/05/24 16:03:50 by jan@PC122

	!B fixes animation loading [Ivo]

Change 28131 on 2006/05/24 15:53:15 by dejan@PC057

	!F improved AIUnload node and !R renamed as Vehicle:Unload
	!F AIGoto will fail if there's no AI driver inside
	!F Vehicle:Enter node (WIP)

Change 28130 on 2006/05/24 15:50:34 by dejan@PC057

	!B "waitsignal" goalop sometimes wasn't working
	!B "approach" goalop will finish for sure if there's an animation at the end of the path

Change 28129 on 2006/05/24 15:43:56 by michaelg@michaelg_Code

	!R changed invocation of pre-job-compilation step

Change 28128 on 2006/05/24 15:40:48 by tamas@Tamas_code

	!F command line parameters for the commander
	!R included to bin32, now can run a full distributed session (exporting,submitting to server) with one command from command line.

Change 28127 on 2006/05/24 15:39:03 by vladimir@Vlad

	!B Tagpoints loading fixed

Change 28126 on 2006/05/24 15:31:09 by mathieu@CrysisWork

	!F Added a cheat mode to make all vehicles invincible

Change 28125 on 2006/05/24 15:29:29 by michaels@michaels

	!F Scale V coordinates by -1 (collada seems to be bottom-up).

Change 28123 on 2006/05/24 15:24:08 by michaelg@michaelg_Code

	!RFB latest ps3 job man stuff

Change 28122 on 2006/05/24 15:20:45 by carsten@carsten

	!R removed decal size limitation

Change 28119 on 2006/05/24 15:18:03 by tamas@Tamas_code

	!F with supersampling enabled the integrated renderer produce exactly the same result as the distributed one.

Change 28118 on 2006/05/24 15:02:26 by mathieu@CrysisWork

	!B Moved the sit helper of the US_tank driver to be a child of the turret




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3102---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28117 on 2006/05/24 14:59:43 by alexl@alexl

	!F FlowGraphs and Prefabs
	!B Fix Exit crash (AIManager called FlowGraphManager, which was already deleted)
	!B Cloning of SelectionGroups now correctly clone FlowGraphs (cloned Entities within Graphs are remapped)
	!B FindView in Editor checks if MainWindow is still open
	!RB Entity unregisters its graph in 'Done'
	!RB HyperGraph gets optional CObjectArchive during Serializtion (in order to remap EntityIDs)

Change 28116 on 2006/05/24 14:49:06 by mikko@mikko2

	!B - attention target of a pipeuser was set before the pipeuser was registered with AIsystem causing trying to access null group.

Change 28115 on 2006/05/24 14:47:18 by michaels@michaels

	!F Added bone parameter to anim event data structure.

Change 28114 on 2006/05/24 14:42:36 by vladimir@Vlad

	!B Fixed tag points save/load




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3101---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28112 on 2006/05/24 13:55:09 by Build@Build_Game02

	!R project file lists updated

Change 28111 on 2006/05/24 13:25:48 by matthew@matthew

	!B Fixed goon removal bug




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3100---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28110 on 2006/05/24 12:55:21 by nickh@nickh

	!RB Goon selection for capture/incapacitate uses table of live goons again.

Change 28109 on 2006/05/24 12:54:26 by sascha@PC107

	!F Added advanced door entity. Not registered, justs basics.

Change 28107 on 2006/05/24 12:42:29 by mikko@mikko2

	!R - Moved several classes to own header files (CUniImg, CUnitAction, etc).
	!R - Separated group realated stuff from CLeader to CAIGroup.
	!R - Group tactical evaluation (wip).

Change 28106 on 2006/05/24 12:41:37 by anton@anton_sporkwace

	!B small check

Change 28105 on 2006/05/24 12:38:27 by vladimir@Vlad

	!R Logging refactoring, in 3dengine used just 3 funtions for log: Message, Warning, Error

Change 28104 on 2006/05/24 12:32:33 by tiago_code@Tiago_Code

	!B- a couple of more fixes to frrrozen (2 sided lighting, procedural bump fixed)

Change 28103 on 2006/05/24 12:23:51 by johnn@PC117

	!F SwitchAccessory scriptbind

Change 28102 on 2006/05/24 12:12:53 by marcoc_code@PC018

	!R latest hide/follow changes

Change 28101 on 2006/05/24 11:55:59 by tiago_code@Tiago_Code

	!B- removed debug stuff

Change 28100 on 2006/05/24 11:39:13 by michaelg@michaelg_Code

	!R 64 bit version of sh allocator

Change 28099 on 2006/05/24 11:31:41 by tiago_code@Tiago_Code

	!B - instancing and flickering fix for frozen layer (wip) - removed reflection clamping on metal

Change 28098 on 2006/05/24 11:29:02 by jan@PC122

	!R some missing savegame serializations ...

Change 28094 on 2006/05/24 10:43:06 by michaelr@PC081

	!B fix invalid veed defaults file




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3099---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28093 on 2006/05/24 10:29:36 by jan@PC122

	!R network debug server dumping encoder/decoder adresses ...

Change 28092 on 2006/05/24 10:09:49 by tamas@Tamas_code

	!R compiling warning removed

Change 28091 on 2006/05/24 10:05:21 by MartinM@Martin_Dev

	!R added error checking to screenshot functions, enabled tga support on file extension, fixed not compiling build

Change 28090 on 2006/05/24 09:39:49 by sascha@PC107

	!F Deleted old, unneccessary files

Change 28089 on 2006/05/24 08:55:22 by Build@Build_Game02

	!R project file lists updated

Change 28088 on 2006/05/23 20:49:39 by nickh@nickh

	!R Removed log message.

Change 28087 on 2006/05/23 19:55:08 by Build@Build_Game02

	!R project file lists updated

Change 28086 on 2006/05/23 19:50:34 by MartinM@Martin_Dev

	!F automated screenshot generation at defined points - 1st version

Change 28085 on 2006/05/23 19:15:30 by tamas@Tamas_code

	!R added the 3DSampler compiler to the RAM compiler.

Change 28084 on 2006/05/23 19:14:13 by nickh@nickh

	!R Modified parameters for capture/incapcitate.

Change 28083 on 2006/05/23 19:11:23 by michaels@michaels

	!T Bone combo box now closes more appropriately (CE).

Change 28082 on 2006/05/23 19:01:04 by vladimir@Vlad

	!O Don't pre-load animations if sys_preload == 0




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3098---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28080 on 2006/05/23 18:35:43 by tamas@Tamas_code

	!B black sprites fixed

Change 28079 on 2006/05/23 18:34:51 by tomas@Tomas_Code2

	!F Update to FMOD API 4.4.0 and Designer 1.4.0
	- new software reverb
	- MP3 encoding
	- fixes callback of invalid event handle
	- fixes roll-off bug

Change 28078 on 2006/05/23 18:33:47 by marcio@MarcioCrysis

	!B -the missing project

Change 28077 on 2006/05/23 18:31:28 by marcio@MarcioCrysis

	!B -missing file ;o

Change 28076 on 2006/05/23 18:30:39 by andrey@Andrey_Code

	!B Fixed multiple water-volumes updatings

Change 28075 on 2006/05/23 18:24:42 by tamas@Tamas_code

	!R added precaching for RAM_GEOMTERM

Change 28074 on 2006/05/23 18:21:15 by marcoc_code@PC018

	!R put back a missing function

Change 28073 on 2006/05/23 18:18:58 by marcio@MarcioCrysis

	!B -fixed shotgun in multiplayer. only one bullet was comming out on the clients.
	-added some utilities for respawning and removing entities into gamerules...
	-items are now respawnable...
	-fixed reactor script error...
	-improved a bit the ragdoll behaviour in multiplayer...
	-fixed picking up weapon on the offhand...
	-fixed non-droppable weapons beeing dropped
	-third person feedback on melee attacks in MP (need assets)

Change 28072 on 2006/05/23 18:13:14 by carsten@carsten

	!R General water volumes now implemented via CWaterVolumeRenderNode

Change 28070 on 2006/05/23 18:04:52 by jan@PC122

	!F Weapon savegame serialization

Change 28069 on 2006/05/23 18:00:21 by michaels@michaels

	!T Bone combo box scrollbar now appears (CE).




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3097---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28068 on 2006/05/23 17:55:50 by tetsuji@PC119

	!B avoid calling GetEntitiesAround() with wrong paramaters.

Change 28067 on 2006/05/23 17:52:23 by sascha@PC107

	!F Added rotation parameter for interactive entity fx

Change 28065 on 2006/05/23 17:47:27 by tamas@Tamas_code

	!F Added radius controll for indirect lights.
	!B fixed RAM shader parameters

Change 28064 on 2006/05/23 17:47:07 by michaels@michaels

	!F Specify bones along with animation event data.

Change 28062 on 2006/05/23 17:38:29 by andrey@Andrey_Code

	!F Implemented more strict RT flags filtering for shaders to reduce number of shader combinations

Change 28061 on 2006/05/23 17:36:47 by filippo@Filippo

	!F AI swimming

Change 28059 on 2006/05/23 17:33:34 by tiago_code@Tiago_Code

	!R- minimize shader permutations - fixed reflections in metal

Change 28058 on 2006/05/23 17:06:56 by michaels@michaels

	!B Checked in ORIGINAL max 8 morpher plugin so that CryTools will copy it into artists' installations, removing the dodgy versions that it previously, and erroneously, installed.

Change 28057 on 2006/05/23 17:06:39 by scott@Scott-main

	!F Added bAnimCycle particle param for tex animation (default false).

Change 28056 on 2006/05/23 17:00:35 by scott@Scott-main

	!R If profile_smooth var = -1 (default), profile smoothing and framerate display both work as before, with history averaging.




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3096---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28052 on 2006/05/23 16:12:13 by nick@Nick

	!B - fix maxinunm fading distance for ice

Change 28051 on 2006/05/23 16:09:02 by nick@Nick

	!B - fixed fading distance for ice shading

Change 28050 on 2006/05/23 16:06:01 by scott@Scott-main

	!F Added DrawType AlignToWater.
	!R pe_status_area query now optionally takes a bounding box, returns whether area uniform within box.
	!R Removed newer PhysicalWorld.CheckAreas overload. Now use area iteration, and new pe_status_area query. 
	!R Incorporated water volume plane into PhysEnviron manager; removed separate water query and data.
	!B Emitters with PulsePeriod are no longer renewed if inactive (allowed to die).
	!R Updated sort bias computation for new rendering.




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3095---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28049 on 2006/05/23 15:57:39 by marcio@MarcioCrysis

	!F craig - disconnect message from game layer disconnects report a message to the server

Change 28048 on 2006/05/23 15:56:36 by dejan@PC057

	!F OnUsed smart object event
	!F exiting vehicles (WIP)

Change 28047 on 2006/05/23 15:53:08 by craig@craigyboy

	!B prevent some possible crashes
	!F enable distributed logger for todays test

Change 28046 on 2006/05/23 15:52:25 by matthew@matthew

	!F GoonAdaptable character WIP

Change 28045 on 2006/05/23 15:50:25 by kirill@Kirill_FP

	!F DynamixTracker added

Change 28044 on 2006/05/23 15:46:20 by mathieu@CrysisWork

	!F Exposes GetSitHelper() in the IVehicleSeat interface

Change 28043 on 2006/05/23 15:46:11 by matthew@matthew

	!F More Reserve code

Change 28042 on 2006/05/23 15:31:06 by tiago_code@Tiago_Code

	!B- dynamic branching fix with new frozen stuff

Change 28040 on 2006/05/23 15:13:57 by danny@danny

	!F Squadmate/formation speed control

Change 28039 on 2006/05/23 15:12:27 by michaels@michaels

	!F Perform coordinate system change when loading Collada files.

Change 28037 on 2006/05/23 15:07:28 by tiago_code@Tiago_Code

	!B - ble

Change 28036 on 2006/05/23 15:04:00 by tiago_code@Tiago_Code

	!R- frozen layer wip (added temporary frost mask textures)




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3094---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28035 on 2006/05/23 14:59:25 by tiago_code@Tiago_Code

	!R - frozen layer work in progress

Change 28034 on 2006/05/23 14:52:58 by craig@craigyboy

	!? changing max players on a server to 6 for todays test

Change 28033 on 2006/05/23 14:52:43 by michaelg@michaelg_Code

	!R proper toolchain binaries

Change 28031 on 2006/05/23 14:42:49 by vladimir@Vlad

	!R Light accesability with per light coverage buffer

Change 28030 on 2006/05/23 14:39:37 by andrey@Andrey_Code

	!B Fixed shader parsing bug

Change 28029 on 2006/05/23 14:37:28 by michaelg@michaelg_Code

	!FR adapted to 32 bit, optimization of struct arrangement

Change 28028 on 2006/05/23 14:08:07 by craig@craigyboy

	!F qnan protection in CAnimatedCharacter

Change 28027 on 2006/05/23 14:04:40 by andrey@Andrey_Code

	!FO Optimised shader parameters, implemented HW-independed shaders precaching




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3093---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28026 on 2006/05/23 13:33:24 by alexl@alexl

	!F BeamEntity node can keep rotation while beaming
	!F Allow setting of nested properties via SetProperty node
	!R Removed some console-spam




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3092---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28025 on 2006/05/23 12:47:29 by marcoc_code@PC018

	!F removed some spam messages plus workaround for a nasty reloading script issue (it happens only after reloading all scripts in the editor)

Change 28024 on 2006/05/23 12:46:30 by vladimir@Vlad

	!R Light accesability with per light coverage buffer

Change 28023 on 2006/05/23 12:44:36 by jan@PC122

	!R halfsquare compression optimizations (compressing hit bit, increasing range in recursion)

Change 28022 on 2006/05/23 12:44:09 by craig@craigyboy

	!F some extra debug to try and catch a bad disconnect bug that we have currently

Change 28020 on 2006/05/23 12:31:02 by michaelr@PC081

	!F some warrior wip, basic height adaption for legs

Change 28019 on 2006/05/23 12:18:32 by dejan@PC057

	!B entering vehicles

Change 28017 on 2006/05/23 12:11:19 by michaels@michaels

	!F Texcoords for collada loader, and fixes to material names and node transforms.

Change 28016 on 2006/05/23 12:09:28 by anton@anton_sporkwace

	!O check for nan




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3091---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28015 on 2006/05/23 11:12:20 by sergiys@PC019

	!F: GravityVolume editor Object is added

Change 28014 on 2006/05/23 11:05:18 by craig@craigyboy

	!R small socket error cleanup

Change 28012 on 2006/05/23 11:00:32 by marcoc_code@PC018

	!F made game over msg fade away, removed some log,move the goon behind during incapacitation phase 1




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3090---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28011 on 2006/05/23 10:56:33 by michaelr@PC081

	!B exhaust position on moveable parts not updated

Change 28010 on 2006/05/23 10:42:05 by michaelg@michaelg_Code

	!B fixed light vector transformation

Change 28009 on 2006/05/23 10:39:17 by marcoc_code@PC018

	!F removed key to invoke incapacitation attacks

Change 28008 on 2006/05/23 10:34:57 by dmitry@Dmitry_Code

	IF Disabling AI  and Customizeable Suit and Weapon Interface for Microsoft Test Build

Change 28007 on 2006/05/23 10:29:44 by tamas@Tamas_code

	!F DJS_Server now automaticly detect client's which have internal error, and don't use them anymore.

Change 28006 on 2006/05/23 10:29:37 by tamas@Tamas_code

	!B fixed policies for hadling of different problems on client.

Change 28005 on 2006/05/23 10:27:53 by tamas@Tamas_code

	!B Fixed the bug with big network reads.

Change 28004 on 2006/05/23 10:05:33 by saschad@saschad2

	!R PS3 added support for machine specific dependency files




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3089---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28003 on 2006/05/23 09:56:23 by saschad@saschad2

	!R PS3 minor build-script update

Change 28002 on 2006/05/23 09:50:17 by marcoc_code@PC018

	!R moved incapacitation settings in the goon manager submenu

Change 27999 on 2006/05/23 09:29:26 by kirill@Kirill_FP

	!B keeping hide obstacle position

Change 27998 on 2006/05/23 09:26:13 by sascha@PC107

	!F Added turn on/off animation property to switch

Change 27996 on 2006/05/23 08:55:23 by Build@Build_Game02

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3088---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

No changes in Perforce


/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3087---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27995 on 2006/05/22 23:21:50 by nickh@nickh

	!F G04 WIP + various bugfixes
	Refactored Goon Manager
	Incapacitation now linked up to Goon manager
	State machine for GoonManager logic
	Incapacitation and Capture tweaks added
	Destructor OnDeath mechanism for Goon behaviours and Girl behaviours
	Many bug fixes throughout the lua code




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3086---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27994 on 2006/05/22 20:28:49 by luciano@luciano

	!F squadmates using nanosuit cloak




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3085---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27993 on 2006/05/22 20:09:42 by tetsuji@PC119

	!B added destructor which has removed last check in

Change 27992 on 2006/05/22 20:03:06 by craig@craigyboy

	!B rollback sergiy's change (missing files, people need to work)

Change 27990 on 2006/05/22 19:49:15 by tetsuji@PC119

	!B AI_GOTO can't starts AI

Change 27989 on 2006/05/22 19:30:26 by craig@craigyboy

	!F periodic 'garbage collection' of large cached objects in CryNetwork
	!B writing integers should work reliably again

Change 27988 on 2006/05/22 19:21:34 by michaelr@PC081

	!R some Veed properties updated, some seat stuff exposed

Change 27987 on 2006/05/22 19:09:32 by sergiys@PC019

	!F: Gravity Volume Object is added.

Change 27986 on 2006/05/22 19:01:42 by nick@Nick

	!B - fixed biasing for FS shadow pass

Change 27985 on 2006/05/22 18:53:02 by luciano@luciano

	!F squadmates using nanosuit - 1st pass (armor, strength, speed) - no readability

Change 27984 on 2006/05/22 18:50:28 by nick@Nick

	!B - cleand fadedist for shadows

Change 27982 on 2006/05/22 18:26:33 by marcio@MarcioCrysis

	!B -fixed damage calculation in MP...
	-fixed respawn orientation.. was always Y+ instead of the spawnpoint orientation...
	-fixed hands model not correctly set on clients upon spawning for the first time...
	-when picking up a weapon's ammo, the pickup sound is now played...
	-fixed explosive object...
	-rough implementation of the power struggle reactor entity, and the hability to pick it up...

Change 27980 on 2006/05/22 18:22:57 by kirill@Kirill_FP

	!F calls counter added

Change 27979 on 2006/05/22 18:08:23 by sascha@PC107

	!B Added editor icon to Explosion entity

Change 27977 on 2006/05/22 18:07:22 by tamas@Tamas_code

	!F 3DSampler data load

Change 27976 on 2006/05/22 18:07:18 by tamas@Tamas_code

	!B when a client droped not redistibuted it's jobs imediatly.

Change 27975 on 2006/05/22 18:07:12 by tamas@Tamas_code

	!R modified the hardcoded parameters

Change 27973 on 2006/05/22 17:59:16 by dejan@PC057

	!R commented out not executed code

Change 27972 on 2006/05/22 17:54:52 by ivo@ivo

	!F - manual foot-events

Change 27970 on 2006/05/22 17:35:44 by kirill@Kirill_FP

	!B making sure multiple instances work

Change 27969 on 2006/05/22 17:29:36 by andrey@Andrey_Code

	!F Increased shader cache version

Change 27968 on 2006/05/22 17:29:03 by andrey@Andrey_Code

	!F Implemented shaders merging from different folders

Change 27966 on 2006/05/22 17:24:36 by filippo@Filippo

	!F fixed some issues with swimming + some wip

Change 27965 on 2006/05/22 17:16:35 by tamas@Tamas_code

	!FR reenabled & extened the RAMColdDatas caching
	!R  enabled the RAM by default

Change 27964 on 2006/05/22 17:11:33 by nick@Nick

	!B - fix potential crash when Shadow Map Frustums = null

Change 27963 on 2006/05/22 17:08:19 by michaelg@michaelg_Code

	!F add binary utilities for win ps3, adapted spu job man to 32 bit ptrs

Change 27962 on 2006/05/22 17:06:04 by MartinM@Martin_Dev

	!R load and save of system.cfg now support not only ="x" but also =x

Change 27961 on 2006/05/22 17:05:11 by MartinM@Martin_Dev

	!F added "PrecacheCameraScreenshots" test - not yet fully working

Change 27960 on 2006/05/22 17:04:43 by MartinM@Martin_Dev

	!R removed some unneccessary return charcters

Change 27959 on 2006/05/22 17:03:45 by MartinM@Martin_Dev

	!B fixed log_IncludeTime feature

Change 27957 on 2006/05/22 16:51:30 by MartinM@Martin_Dev

	!R nicer comment

Change 27956 on 2006/05/22 16:50:07 by MartinM@Martin_Dev

	!B fixed fov of 180degree, should be 90 - affects precaching

Change 27955 on 2006/05/22 16:36:19 by tamas@Tamas_code

	!F Displacement map min/max z calculator - just the core function are ready. (Serialization are temporaly)

Change 27954 on 2006/05/22 16:35:15 by mathieu@CrysisWork

	!B Fixes a little bug with the stop using for the vehicle steering code

Change 27953 on 2006/05/22 16:33:29 by dejan@PC057

	!R temporary approved the old AIEnterVehicle node until all vehicle nodes are finished

Change 27952 on 2006/05/22 16:30:16 by tamas@Tamas_code

	!R ShaderPrecacheJobServer will use the directory structure which Timur wanted.

Change 27951 on 2006/05/22 16:26:03 by tamas@Tamas_code

	!B e_debug_lights working with the refactored renderer.

Change 27950 on 2006/05/22 16:25:22 by anton@anton_sporkwace

	!R made GetWaterLevel a wrapper for physics' CheckAreas

Change 27949 on 2006/05/22 16:16:13 by vladimir@Vlad

	!R Light source entity flags cleanup

Change 27948 on 2006/05/22 16:06:43 by nick@Nick

	!F - optimized full-screen shadow pass

Change 27947 on 2006/05/22 15:57:30 by anton@anton_sporkwace

	!F enabled collision events logging for broken parts

Change 27946 on 2006/05/22 15:48:03 by michaelr@PC081

	!B some fixies for buggies i came across while looking for something else

Change 27943 on 2006/05/22 15:30:00 by jan@PC122

	!R un-un-rolling IntegerValuePredictor to good/latest version (memento ages are causing crashes, not prediction)
	!R!B don't save the levelstart in multiplayer !!!! (and don't allow to reload)

Change 27942 on 2006/05/22 15:19:21 by dejan@PC057

	!F AI nodes will be not executed if the owner is not in idle (except for AI:Execute node)
	!F executing higher priority actions with AI:Execute node
	!R AI:AlertnessFilter moved to legacy nodes

Change 27940 on 2006/05/22 15:18:13 by matthew@matthew

	!F GoonStrictReserve behaviour

Change 27939 on 2006/05/22 15:17:47 by dejan@PC057

	!B (Tetsuji) script error caused by undefined lua symbol

Change 27937 on 2006/05/22 15:16:11 by dejan@PC057

	!B (Filippo) head snapping to some strange direction after disabling look IK

Change 27936 on 2006/05/22 15:15:11 by dejan@PC057

	!B multiple class SO user looking at smart objects

Change 27934 on 2006/05/22 15:10:03 by johnn@PC117

	!F Third person models for shotgun and DSG1
	!B Fixed shotgun spread

Change 27933 on 2006/05/22 15:03:23 by tamas@Tamas_code

	!R make the RAM reflection map stronger at close to the light

Change 27932 on 2006/05/22 15:02:47 by tamas@Tamas_code

	!R remove unused variables (compiler warning)

Change 27931 on 2006/05/22 15:01:07 by michaelr@PC081

	!R delete old parachute

Change 27930 on 2006/05/22 14:55:34 by Build@Build_Game02

	!R project file lists updated

Change 27928 on 2006/05/22 14:51:22 by andrey@Andrey_Code

	!F Implemented Bump heightmaps support as attached alpha textures to DDS 3DC file

Change 27927 on 2006/05/22 14:39:43 by michaelr@PC081

	!B prevent snapping on vehicle weapons and potentially other parts (default epsilon not accurate enough)




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3084---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27925 on 2006/05/22 14:05:32 by andrey@Andrey_Code

	!B Returned back DirectLMask

Change 27924 on 2006/05/22 14:03:55 by vladimir@Vlad

	!R CBuffer cvars cleanup +

Change 27923 on 2006/05/22 13:55:08 by Build@Build_Game02

	!R project file lists updated

Change 27922 on 2006/05/22 13:32:58 by vladimir@Vlad

	!R CBuffer cvars cleanup

Change 27921 on 2006/05/22 13:01:48 by johnn@PC117

	!F SMG




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3083---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27920 on 2006/05/22 12:49:09 by sascha@PC107

	!F Menu change

Change 27918 on 2006/05/22 12:35:40 by mikko@mikko2

	!B - oopsie... forgot files.

Change 27917 on 2006/05/22 12:27:22 by anton@anton_sporkwace

	!O river tool physicalization tweak

Change 27916 on 2006/05/22 12:20:48 by mikko@mikko2

	!F - AIGroup (wip)
	!F - "AI Movements are based on Player Movements" (wip)

Change 27915 on 2006/05/22 12:19:11 by tamas@Tamas_code

	!B Vegetation and terrain direct light mask fixed.

Change 27913 on 2006/05/22 12:04:44 by michaelg@michaelg_Code

	!F added detection of /*, // and */ for job function header




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3082---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27912 on 2006/05/22 11:53:24 by filippo@Filippo

	!R some actor code refactoring: using quaternions for rotations and better player linking to vehicles/objects.

Change 27911 on 2006/05/22 11:50:31 by marcio@MarcioCrysis

	!B -removed the camera blending when respawning (which could have been perceived as lag)

Change 27910 on 2006/05/22 11:36:58 by vladimir@Vlad

	!R some cbuffer cvars removed

Change 27909 on 2006/05/22 11:30:14 by andrey@Andrey_Code

	!O Refactored shader constants managing

Change 27908 on 2006/05/22 11:09:03 by marcoc_code@PC018

	!F Integrating incapacitation into goon manager




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3081---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27906 on 2006/05/22 08:55:22 by Build@Build_Game02

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3080---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

No changes in Perforce


/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3079---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27905 on 2006/05/21 17:52:20 by tiago_code@Tiago_Code

	!B - fix for diffuses/specular colors

Change 27904 on 2006/05/21 17:07:49 by michaelr@PC081

	!F US jeep + Asian truck use former (faster) setup again o/
	!R removed redundant OnSpawn/OnReset from VehicleBase




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3078---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27902 on 2006/05/21 14:26:46 by michaelr@PC081

	!F inertia for tank cannons + warrior




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3077---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27901 on 2006/05/21 13:30:18 by marcio@MarcioCrysis

	!B -fixed character hands when switching in TDM..




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3076---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27900 on 2006/05/21 08:55:23 by Build@Build_Game02

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3075---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

No changes in Perforce


/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3074---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27899 on 2006/05/20 18:57:01 by tiago_code@Tiago_Code

	!R - more shaders cleanup - added shadeLib




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3073---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27897 on 2006/05/20 08:55:24 by Build@Build_Game02

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3072---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

No changes in Perforce


/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3071---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27896 on 2006/05/19 20:19:56 by michaelr@PC081

	!R some debug output




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3070---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27895 on 2006/05/19 19:46:57 by mathieu@CrysisWork

	!F Improvements on the VTOL movements

Change 27894 on 2006/05/19 19:34:11 by michaelr@PC081

	!B passenger action forwarded to movement as non-driver

Change 27893 on 2006/05/19 19:19:14 by luciano@luciano

	!R missed in previous check in

Change 27892 on 2006/05/19 19:18:44 by luciano@luciano

	!R formation points stay always outside forbidden areas and inside boundaries
	!B fixed anticlockwise area polygons setting
	!B temporary hack for AdjustSpeed in stick
	!R Added AI_REQUEST_PARTIAL_PATH flag for stick, approach, pathfind and trace goals

Change 27889 on 2006/05/19 18:47:42 by craig@craigyboy

	!B rolling back to revision 19 (somehow mementos are getting trashed with later versions... i can't see how yet)

Change 27888 on 2006/05/19 18:43:56 by craig@craigyboy

	!B small number error causing disconnect

Change 27887 on 2006/05/19 18:43:32 by craig@craigyboy

	!F better memory debugging

Change 27886 on 2006/05/19 18:36:40 by dejan@PC057

	!B entering vehicles

Change 27885 on 2006/05/19 18:30:13 by vladimir@Vlad

	!B Instancing fixed

Change 27884 on 2006/05/19 18:05:00 by tomas@Tomas_Code2

	!B mixed up range limitation on sound volumes

Change 27883 on 2006/05/19 18:02:41 by vladimir@Vlad

	!R cbuffer lights culling debugging

Change 27882 on 2006/05/19 17:58:18 by alexl@alexl

	!B Fix for: AreaTrigger does not correctly reset (e.g. once Disabled via FG, it is never enabled again when jumping into GameMode again)

Change 27881 on 2006/05/19 17:57:26 by alexl@alexl

	!B Flush activation queue when we exceed maximum number of update loops during initialize
	   Fixes false activations in this case ("AreaTrigger does not work" reminder)
	!B Fix potential problem with regular updated flownodes and quicksave/quickload
	   when a flownode requested a regular update during read-serialization
	!F Add ID Mapping debug possibility
	!F Preparation for fg_abortOnLoadError change

Change 27880 on 2006/05/19 17:51:43 by jan@PC122

	!R removing event message - accessing nanosuit directly instead
	!R getting rid of E3 design hack

Change 27879 on 2006/05/19 17:48:59 by michaelr@PC081

	!F some Warrior wip
	!R added isFatal param to MovementNotification, to allow notifications from destroyed components without disabling movement. Default is true to not break existing stuff
	!B resetting parts to inital TM now

Change 27877 on 2006/05/19 17:45:06 by sascha@PC107

	!R removed some levels by request. Again...

Change 27876 on 2006/05/19 17:36:08 by tiago_code@Tiago_Code

	!R- structurized shader project a bit - removed unused stuff

Change 27875 on 2006/05/19 17:19:29 by tamas@Tamas_code

	!RB RAM working again, optimalizations

Change 27874 on 2006/05/19 17:06:34 by jan@PC122

	!R disabled temperature cloak when nanosuit selects default mode

Change 27873 on 2006/05/19 17:01:20 by andrey@Andrey_Code

	!O Optimised mfGetEngineData function a litle bit

Change 27872 on 2006/05/19 16:58:22 by jan@PC122

	!R refactored Nanosuit for better use with non-Player characters

Change 27871 on 2006/05/19 16:55:27 by Build@Build_Game02

	!R project file lists updated

Change 27869 on 2006/05/19 16:48:26 by luciano@luciano

	!B P4 crap




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3069---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27868 on 2006/05/19 16:43:27 by matthew@matthew

	!F Best part of Reserve system - GoonManager changes required are independant

Change 27867 on 2006/05/19 16:40:40 by kirill@Kirill_FP

	!F Ambient fire tweaking; more tickProfilers

Change 27866 on 2006/05/19 16:36:26 by ivo@ivo

	!F - LMG blending

Change 27865 on 2006/05/19 16:27:30 by tomas@Tomas_Code2

	!FR DrawSounds and SoundInfo refactored
	- soundinfo now shows correctly FMOD memory and CPU use
	- drawsounds now show sound cones if set
	- Joes special in front of the face draw sounds culling

Change 27864 on 2006/05/19 16:25:29 by marcio@MarcioCrysis

	!B -fixed AIs with no weapons..
	-changed the way teams get set on the clients in TDM..




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3068---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27858 on 2006/05/19 15:51:28 by julien@PC042

	!B Fixed 16/9 display of weapon accessories Flash file, WeaponsAccessories circles are now clickable, Autosnap tweak

Change 27856 on 2006/05/19 15:13:36 by michaels@michaels

	!T DB View root folders are now sorted.




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3067---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27855 on 2006/05/19 14:53:58 by carsten@carsten

	!R removed seemingly obsolete VOLUME render list

Change 27854 on 2006/05/19 14:29:39 by andrey@Andrey_Code

	!B Fixed multilight passes, disabled RAE for now

Change 27853 on 2006/05/19 14:23:31 by michaels@michaels

	!F Vertex colour/alpha support in RC Collada loader.

Change 27852 on 2006/05/19 14:18:30 by carsten@carsten

	!F night sky gradient
	!R optimized evalutaio of phase function for both sky and global volumetric fog

Change 27851 on 2006/05/19 14:05:01 by alexl@alexl

	!B Fix crash bug due to volume int -> float conversion and wrong port access

Change 27850 on 2006/05/19 14:03:11 by craig@craigyboy

	!B actually fixed

Change 27849 on 2006/05/19 14:02:08 by craig@craigyboy

	!B fixes a small accidental commit (build spam)

Change 27848 on 2006/05/19 14:01:27 by craig@craigyboy

	!F/B... warning when receiving network ids which are valid but for which no entity yet exists (can happen pre-spawning with inter-entity references; hard to track down without this!)

Change 27847 on 2006/05/19 14:00:47 by michaelg@michaelg_Code

	!B bugfix with too large objects getting added to quadtree




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3066---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27846 on 2006/05/19 13:20:50 by andrey@Andrey_Code

	!B Fixed crash on D3D logging

Change 27845 on 2006/05/19 13:03:01 by kirill@Kirill_FP

	!B enable squad-mates/player hostility -- fixing http://server5:8080/browse/CRYSIS-2314




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3065---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27844 on 2006/05/19 12:57:29 by dmitry@Dmitry_Code

	!Br Branched E3Demo2 for stripping (Microsoft, ATI, NVidia test bed)

Change 27843 on 2006/05/19 12:45:25 by michaelg@michaelg_Code

	!R improved spec for sh trees

Change 27841 on 2006/05/19 12:22:41 by andrey@Andrey_Code

	!B Fixed ShaderItem::IsTransparent

Change 27840 on 2006/05/19 12:12:36 by kirill@Kirill_FP

	!F tick counter is used for ray traces

Change 27839 on 2006/05/19 12:08:00 by sascha@PC107

	!F New switch entity for use in both FG and Prefabs
	!F Added all levels to main menu (Design request)

Change 27838 on 2006/05/19 11:27:32 by michaelg@michaelg_Code

	!RF restructured SRendParams

Change 27837 on 2006/05/19 11:27:17 by tiago_code@Tiago_Code

	!B- rolled-back postfxnodes in gamedll, added it in cryaction

Change 27834 on 2006/05/19 10:55:29 by Build@Build_Game02

	!R project file lists updated

Change 27833 on 2006/05/19 10:54:44 by MartinM@Martin_Dev

	!O optimized surfaceID computations (painting, loading with old terrain id)

Change 27832 on 2006/05/19 10:54:37 by MartinM@Martin_Dev

	!R fixed some typos in variable names

Change 27831 on 2006/05/19 10:49:09 by craig@craigyboy

	!B fixed circular include dependency stopping things compiling
	!O zero-length mementos use zero memory

Change 27830 on 2006/05/19 10:48:56 by timur@Timur_Code

	!F Facial balance in FaceEd




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3064---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

No changes in Perforce


/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3063---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27827 on 2006/05/18 21:58:10 by tiago_code@Tiago_Code

	!R- wip: minor clean up to post process code - post process flow graph stuff - added separate sharpening and blurring technique - added hue transformation support




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3062---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27826 on 2006/05/18 20:55:07 by Build@Build_Game02

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3061---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27825 on 2006/05/18 19:58:44 by craig@craigyboy

	!I ai speed control changes (craig+danny integration :))

Change 27824 on 2006/05/18 19:55:07 by Build@Build_Game02

	!R project file lists updated

Change 27823 on 2006/05/18 19:49:36 by craig@craigyboy

	!B should avoid some compile errors for a moment

Change 27822 on 2006/05/18 19:30:34 by johnn@PC117

	!F Improved collision detection/effects
	!F Culling of sounds based on mass of objects involved
	!B Removed debug output, set default direction for tree break effect

Change 27821 on 2006/05/18 19:27:16 by kirill@Kirill_FP

	!f TickCounter

Change 27819 on 2006/05/18 19:19:02 by ivo@ivo

	!B - fixed Vladimirs' entity rotation bug in ModelViewport / AimIK smoothing

Change 27818 on 2006/05/18 19:18:14 by timur@Timur_Code

	!B Some fixes to time demo recorder

Change 27817 on 2006/05/18 19:15:10 by danny@danny2

	!F AI uses urgency/pseudo-speed and absolute speeds. Disable animation speedup.

Change 27816 on 2006/05/18 19:05:26 by marcio@MarcioCrysis

	!B -first pass of team deathmatch...

Change 27815 on 2006/05/18 19:03:20 by michaels@michaels

	!F Support physicalization and SH settings of materials via naming conventions (COLLADA).




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3060---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27814 on 2006/05/18 18:59:15 by andrey@Andrey_Code

	!B Added Volume render list to sorting process

Change 27813 on 2006/05/18 18:56:12 by dejan@PC057

	!F Vehicle:Enter node

Change 27812 on 2006/05/18 18:53:01 by craig@craigyboy

	!F new memory manager for mementos (still needs tweaking after we get a chance to try it in under heavy loads)

Change 27811 on 2006/05/18 18:50:22 by andrey@Andrey_Code

	!B Solved merging issue after refactoring

Change 27810 on 2006/05/18 18:48:30 by andrey@Andrey_Code

	!B Fixed compiling issue

Change 27809 on 2006/05/18 18:45:25 by andrey@Andrey_Code

	!B Fixed compiling issue

Change 27808 on 2006/05/18 18:42:29 by andrey@Andrey_Code

	!R Some refactoring of Renderer and 3dengine: render lists handling

Change 27807 on 2006/05/18 18:37:51 by johnn@PC117

	!B Fixes mounted weapon not usable

Change 27806 on 2006/05/18 18:37:41 by mikko@mikko2

	!R - Allow third person camera again.

Change 27803 on 2006/05/18 18:29:04 by mikko@mikko2

	!F - strafe a bit to side when there is a friend in the line of fire to find better firing position.
	!R - allow only 2 peeks in a row.

Change 27801 on 2006/05/18 18:27:01 by alexl@alexl

	!B Fix for MissionObjectives being cleared after HUD has faded in...

Change 27799 on 2006/05/18 18:23:55 by tamas@Tamas_code

	!B e_debug_lights 2 will show the correct number of shadow casters

Change 27797 on 2006/05/18 18:19:25 by jan@PC122

	!F player input serialization

Change 27796 on 2006/05/18 18:18:49 by jan@PC122

	!R AnimationGraph Serialization
	!B fixing actor-currentItem pickups after loading
	!R EntitySystem Serialization (entity event timers) -> fixes some after-loading bugs [ popping entities, some animation problems .. ]
	!B fixing HUD disappearing after loading
	!R removing old hacks
	!B fixing some possible NULL-pointer accesses

Change 27795 on 2006/05/18 18:04:44 by scott@Scott-main

	!R Reverted fixed_time_step to previous behavior, negative value adds sleep, positive doesn't.

Change 27794 on 2006/05/18 18:03:42 by andrey@Andrey_Code

	!B Fixed transparency

Change 27793 on 2006/05/18 18:02:22 by tamas@Tamas_code

	!F 3D Sampler (interface,impelmentation,compiler)

Change 27792 on 2006/05/18 18:02:19 by tamas@Tamas_code

	!F JobQuelleManager - clear way to handle all jobs at server side.
	!B fixed octree name in RAMJobServer.
	!B fixed wrong get memory info call.
	!F DJS_Client windows service version can detect the locked windows case too.
	!R Client emulation code work as _DEBUG
	!B Fixed server screen info (less jobs than threads case)

Change 27791 on 2006/05/18 18:02:14 by tamas@Tamas_code

	!B GEOM_TERM realtime flag declarated

Change 27790 on 2006/05/18 18:01:39 by tamas@Tamas_code

	!R updated the "/ExportLM" command line function

Change 27789 on 2006/05/18 18:01:35 by tamas@Tamas_code

	!F UpdateFileSegment - pack file's able to update a file continously.

Change 27788 on 2006/05/18 18:01:29 by tamas@Tamas_code

	Lightmap compiler
	!B VC2005 bugfix
	!F Octree serialization for distributed rendering
	!F Distributed map serializetion for distributed rendering
	!F Serializatin of FalseLights
	!F Segmented save

Change 27786 on 2006/05/18 18:01:12 by tamas@Tamas_code

	!F RAE integration

Change 27785 on 2006/05/18 18:00:54 by marcoc_code@PC018

	!F joypad graphic bottom screen fading out during incapacitation attacks




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3059---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27784 on 2006/05/18 17:27:58 by mikko@mikko2

	!B - remove lookat from action_shoot_at so that it works again.
	!R - disabled check for m_bAccurateDirectionFire as it was making the AIShootAt breaking too (and there is a whole bunch of other direction checks there too).
	!R - OnFriendInWay is only send when firing is started or every 2 seconds.

Change 27783 on 2006/05/18 17:17:35 by mathieu@CrysisWork

	!R Started to integrate the helicopter and vtol movement code
	!F Tweaks to the helicopter pitch adjustment while going forward/back
	!F Added strafing to the helicopter movement




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3058---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27780 on 2006/05/18 16:59:19 by tomas@Tomas_Code2

	!B small fix for distance multiplier

Change 27779 on 2006/05/18 16:45:18 by michaelg@michaelg_Code

	!FRB added voxel support, changed terrain lighting dialog organization, added preservation of terrain data when only exporting surface tex

Change 27778 on 2006/05/18 16:37:39 by marcok@MarcoK_FP

	!F spline phys area now somewhat following tornado effect

Change 27776 on 2006/05/18 16:25:42 by ivo@ivo

	!F - fixed 'fadeout-bug' in Look-IK / general code-cleanup

Change 27775 on 2006/05/18 16:20:29 by mikko@mikko2

	!F - American01 sound pack (wip).

Change 27774 on 2006/05/18 16:20:00 by mikko@mikko2

	!R - Indicate reason when calling AI system reset (allows to catch enter/exit game case).
	!F - AI signal viewer timeline dialog and recorded trajectory viewer for spatial and temporal behavior debugging. (to be removed when the AI debug recorder is done properly)

Change 27773 on 2006/05/18 16:12:51 by dejan@PC057

	!B missing some signal notifications to waitsignal goalop

Change 27772 on 2006/05/18 16:12:10 by anton@anton_sporkwace

	!O changed the way foliage ropes are moved to  broken pieces




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3057---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27770 on 2006/05/18 15:51:26 by danny@danny

	!F Optional no path if path destination is clearly unreacheable

Change 27768 on 2006/05/18 15:36:47 by anton@anton_sporkwace

	!R set_velocity change

Change 27767 on 2006/05/18 14:59:44 by MartinM@Martin_Dev

	!B fixed color coded logging to console

Change 27764 on 2006/05/18 14:38:13 by michaelr@PC081

	!F added EnableEngine/DisableEngine ports
	!F EnableMovement port used by all vehicle types

Change 27763 on 2006/05/18 14:34:06 by danny@danny

	!B assert in CreateVertexBuffer on un-fixed code returning non-array pointer




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3056---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27762 on 2006/05/18 14:31:51 by vladimir@Vlad

	!R rollback my 3 changes

Change 27761 on 2006/05/18 14:23:52 by michaels@michaels

	!F Support for Collada 1.4.

Change 27760 on 2006/05/18 14:09:35 by danny@danny

	!F optional partial-path generation

Change 27758 on 2006/05/18 14:01:31 by vladimir@Vlad

	!B Compiling bug fixed

Change 27757 on 2006/05/18 13:51:17 by vladimir@Vlad

	!R SRendParams cleanup

Change 27756 on 2006/05/18 13:30:32 by vladimir@Vlad

	!R Optimized out color and bcomplexbending members of srendparams




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3055---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27755 on 2006/05/18 12:52:41 by michaelr@PC081

	!F Enable/DisableMovement events/ports on vehicles, useful for Trackview sequences with running engine, to not loose the particles/sounds/anims involved (supported only by Hovercraft for now, others to follow)

Change 27754 on 2006/05/18 12:52:21 by vladimir@Vlad

	!R Removed scale,angles and pos from srendparams

Change 27753 on 2006/05/18 12:49:24 by tomas@Tomas_Code2

	!F adds DistanceMultiplier for physic sounds
	- adds SetDistanceMultiplier to ISound
	- distance updating of sound event is now scaled

Change 27751 on 2006/05/18 12:39:21 by anton@anton_sporkwace

	!B pre-broken objects fix

Change 27750 on 2006/05/18 12:37:55 by michaelr@PC081

	!B another fix for state existance queries (Craig)

Change 27749 on 2006/05/18 12:24:37 by marcoc_code@PC018

	!F avoiding attack commands getting through the girl beahviours

Change 27748 on 2006/05/18 12:20:56 by craig@craigyboy

	!F stream allocator for memento mem man

Change 27747 on 2006/05/18 12:20:22 by craig@craigyboy

	!R clearing out unused variables




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3054---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27746 on 2006/05/18 12:13:16 by michaelr@PC081

	!B fix for state existance query (craig)

Change 27745 on 2006/05/18 12:00:42 by mathieu@CrysisWork

	!F Will now allow AI to call the Enter function on vehicle seats in order for them to reestablish again the SetActorTarget in case AI needs to set it in order to move in direction of the vehicle during the enter vehicle sequence
	!B Fixes a bug with actor ragdolling while dying on a vehicle

Change 27744 on 2006/05/18 11:52:48 by marcoc_code@PC018

	!F + !R first incapacitation phase its just displayed with messages, 2nd phase the player can't move, added a progress bar showing the break free time

Change 27742 on 2006/05/18 10:58:12 by saschad@saschad2

	!R VS format strings ported for GCC

Change 27741 on 2006/05/18 10:57:36 by saschad@saschad2

	!R GCC warning fixes

Change 27740 on 2006/05/18 10:57:21 by saschad@saschad2

	!R GCC compile fix (added missing temporaries)

Change 27739 on 2006/05/18 10:56:33 by saschad@saschad2

	!R GCC compile fix (bad #include statements)

Change 27738 on 2006/05/18 10:56:19 by saschad@saschad2

	!R GCC compile fix

Change 27737 on 2006/05/18 10:56:09 by saschad@saschad2

	!R removed "#praga once" from C++ file

Change 27731 on 2006/05/18 10:45:20 by saschad@saschad2

	!B fixed IsEqual() implementation in ScriptUtils.h

Change 27730 on 2006/05/18 10:42:31 by tomas@Tomas_Code2

	!R type conversion int to float for sound volume
	- was 0 to 255 int
	- now 0.0f to 1.0f float
	- affects varius places and libraries
	- I hope I got them all




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3053---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27729 on 2006/05/18 09:35:08 by matthew@matthew

	!F Moved location of TweaksSave file to Profiles

Change 27728 on 2006/05/18 09:02:03 by tetsuji@PC119

	!F added a scripbind function to know the water level

Change 27727 on 2006/05/18 08:55:21 by Build@Build_Game02

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3052---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

No changes in Perforce


/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3051---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27726 on 2006/05/17 20:55:09 by Build@Build_Game02

	!R project file lists updated

Change 27725 on 2006/05/17 20:27:46 by scott@Scott-main

	!R Replaced confusing RealPhysics and RigidBody toggles with PhysicsType enum. If = SimpleCollision, enables terrain collision, using Bounciness. 
	!F Bounciness can now be 0 for SimpleCollision particles, causes immediate stop on collision. If Bounciness < 0, particle is destroyed on collision.
	!B Updated particle terrain collision to work better with addition forces (e.g. wind), and to handle low Bounciness more smoothly.
	!B SpawnDelay can now be set to -1 in editor, enabling spawn-on-collision for child effects.
	!B Fixed broken velocity inheritance, and emitter-relative options, to work properly with 2nd-gen particles.




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3050---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27724 on 2006/05/17 19:54:22 by craig@craigyboy

	!F memento memory manager

Change 27723 on 2006/05/17 19:38:27 by timur@Timur_Code

	!B fixes missing return in script bind function

Change 27721 on 2006/05/17 19:09:43 by timur@Timur_Code

	!B Fixes missing return in script bind function

Change 27720 on 2006/05/17 19:04:29 by kirill@Kirill_FP

	!F AICheckInBox

Change 27719 on 2006/05/17 18:55:06 by Build@Build_Game02

	!R project file lists updated

Change 27718 on 2006/05/17 18:52:07 by mathieu@CrysisWork

	!B Fixed anim graph state query (Craig's fix)

Change 27717 on 2006/05/17 18:41:03 by tiago_code@Tiago_Code

	!B- a fix for a fix ! (glow particles)

Change 27714 on 2006/05/17 18:32:02 by michaels@michaels

	!F Upgrade for 3DS Max 8.

Change 27712 on 2006/05/17 17:50:03 by marcoc_code@PC018

	!F added tweakeable amount of steps to break free

Change 27711 on 2006/05/17 17:28:09 by tetsuji@PC119

	!F Boat combat

Change 27710 on 2006/05/17 17:20:55 by vladimir@Vlad

	!B cbuffer for lights optimizations

Change 27709 on 2006/05/17 17:17:29 by MartinM@Martin_Dev

	!F added new render list for optional displacement mapping, added support to load alpha channel of 3dc files (attached by RC)

Change 27708 on 2006/05/17 17:09:28 by tomas@Tomas_Code2

	!F adds a FlowSoundMoodNode to FG

Change 27707 on 2006/05/17 17:09:12 by tomas@Tomas_Code2

	!F revert E3 optimization
	- enables sound data unloading
	- enables sound obstruction

Change 27706 on 2006/05/17 17:04:17 by marcoc_code@PC018

	!B resetting attack phase

Change 27705 on 2006/05/17 17:00:23 by michaelr@PC081

	!R added rudimentary AI stuff for hovercraft movement




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3049---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27704 on 2006/05/17 16:52:05 by tiago_code@Tiago_Code

	!B- make sure no glow stuff if nothing rendered




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3048---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27701 on 2006/05/17 15:12:29 by marcoc_code@PC018

	!F + !R Incapacitation attacks 2nd pass




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3047---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27700 on 2006/05/17 14:51:56 by andrey@Andrey_Code

	!OBF Optimised rendering pipeline, removed sorting for shaders, removed old vol. fog, fixed colors tweakables, disabled shadow bluring if there was no shadow, added support for reflected materials.

Change 27699 on 2006/05/17 14:44:05 by michaelr@PC081

	!B fixie

Change 27698 on 2006/05/17 14:32:42 by michaelr@PC081

	!F warrior wip
	!F some more params for hovercraft movement
	!R made movement event param a struct
	!R removed some not-used-anymore flow event tables




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3046---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27697 on 2006/05/17 13:01:17 by michaels@michaels

	!T Slight fix to db view sorting.




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3045---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27696 on 2006/05/17 12:52:42 by marcok@MarcoK_FP

	!F tornado now uses matFX for the ground effects

Change 27695 on 2006/05/17 12:49:05 by mathieu@CrysisWork

	!B Fixes inconsistency with one vehiclebase lua function parameter

Change 27694 on 2006/05/17 12:42:51 by mathieu@CrysisWork

	!B Many fixes to allow AI to skip the enter animations before entering a vehicle

Change 27693 on 2006/05/17 12:42:07 by tiago_code@Tiago_Code

	!R- added glow support to outer sphere

Change 27692 on 2006/05/17 12:35:32 by anton@anton_sporkwace

	!O don't execute registercontacts path for timestep=0




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3044---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27690 on 2006/05/17 11:53:30 by timur@Timur_Code

	!B Disables strong/weak phonems

Change 27689 on 2006/05/17 11:43:47 by kirill@Kirill_FP

	!F weapon position updated/stored in movement controller

Change 27688 on 2006/05/17 11:36:35 by kirill@Kirill_FP

	!B craig fixing assert

Change 27687 on 2006/05/17 11:19:48 by marcoc_code@PC018

	!F break free seconds added to tweaks, moved tweaks menu settings into a "configuration" submenu




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3043---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27686 on 2006/05/17 10:58:01 by craig@craigyboy

	!F state existance queries

Change 27685 on 2006/05/17 10:39:36 by vladimir@Vlad

	!B Fixed good occluders for indoors

Change 27683 on 2006/05/17 10:20:51 by danny@danny

	!B Vehicle improvements




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3042---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27682 on 2006/05/17 09:25:39 by tomas@Tomas_Code2

	!B fixes relative sound position

Change 27681 on 2006/05/17 08:55:23 by Build@Build_Game02

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3041---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

No changes in Perforce


/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3040---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27680 on 2006/05/16 20:55:08 by Build@Build_Game02

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3039---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27679 on 2006/05/16 19:27:21 by marcok@MarcoK_FP

	!F Tweak system integrated from Game04

Change 27678 on 2006/05/16 19:05:41 by matthew@matthew

	!F Lua containers - just Set for now

Change 27677 on 2006/05/16 19:03:44 by sascha@PC107

	!F Fan entity: added load/save stuff, added default on/off state




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3038---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27676 on 2006/05/16 18:57:33 by luciano@luciano

	!R AI using Mounted weapon by FlowGraph using AIUseObject Node (rather than AISignal)
	!R Constructor and Destructor signals never receiving the sender parameter

Change 27674 on 2006/05/16 18:46:01 by nick@Nick

	!F - self shadowing for point light sources

Change 27673 on 2006/05/16 18:20:43 by scott@Scott-main

	!B Compile fix

Change 27672 on 2006/05/16 18:14:51 by MartinM@Martin_Dev

	!B fixed bad parsing - name was recognized by leading characters only

Change 27671 on 2006/05/16 18:12:58 by marcoc_code@PC018

	!F first version of incapacitation using mouse movement controls to break free.

Change 27670 on 2006/05/16 17:52:05 by vladimir@Vlad

	!B Fixed usage of GSM LODs for sprites what not supposed to be used

Change 27669 on 2006/05/16 17:48:55 by scott@Scott-main

	!R Finally removed deprecated SpawnPeriod param.

Change 27668 on 2006/05/16 17:48:26 by scott@Scott-main

	!O Cull particles < "e_particle_min_draw_size" pixels. Gradually reduce alpha of particles < 4x that size. Cull all particles with 8-bit alpha = 0. Refactored some functions to pass needed information.
	!B Tail particles with 0 velocity rendered as normal particles.
	!R Vis particles debug stat includes only non-culled particles.
	!R Removed obsolete "e_stat_avg_period".

Change 27667 on 2006/05/16 17:29:28 by marcoc_code@PC018

	!F killing player after incapacitation phase 3. Making sure god mode is removed.

Change 27665 on 2006/05/16 17:10:47 by marcok@MarcoK_FP

	!F Tweak integration into Game02 in Main04




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3037---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27664 on 2006/05/16 16:49:52 by marcoc_code@PC018

	!F 
	- First pass on incapacitation attacks.
	- Jelena ignores hides commands when going back to the player.

Change 27662 on 2006/05/16 16:43:59 by tiago_code@Tiago_Code

	!R- added more complex hands motion blur masking (cl_motionblur 2) - enabled night vision placeholder

Change 27661 on 2006/05/16 16:43:07 by luciano@luciano

	!B lua error when korean is hit while using MG

Change 27660 on 2006/05/16 16:40:30 by sascha@PC107

	!F Fan updated and according ent file added

Change 27659 on 2006/05/16 16:36:32 by luciano@luciano

	!B squadmates not leaving MG when forced to used MG in UseMountedIdle

Change 27657 on 2006/05/16 16:10:12 by luciano@luciano

	!F human use MG by sending a signal from flow graph
	!F Squadmates using MG
	!B fixed Humans stuck to MG when they're supposed to leave it




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3036---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27656 on 2006/05/16 15:56:50 by tiago_code@Tiago_Code

	!R- minor change

Change 27655 on 2006/05/16 15:55:06 by Build@Build_Game02

	!R project file lists updated

Change 27653 on 2006/05/16 15:40:12 by jan@PC122

	!B fixing quickload actor serialization (player physicalization, actor currentItem re-attachment, player/actor anim graph reset)
	!R removing E3 double reload hack

Change 27652 on 2006/05/16 15:31:16 by tiago_code@Tiago_Code

	!R- disable material layer option




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3035---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27647 on 2006/05/16 14:48:00 by sergiys@PC019

	!B: Move Tool canceled edit tool

Change 27645 on 2006/05/16 14:44:28 by craig@craigyboy

	!F (wip) dead input report for anim graph (not useful yet as it needs to perform appx 397 billion anim graph queries, and this takes some time)

Change 27644 on 2006/05/16 14:43:43 by craig@craigyboy

	!F pseudo speed input

Change 27643 on 2006/05/16 14:40:29 by alexl@alexl

	!F Added Effects flownodes from Crysis GameDLL so Tiago can start adapting them

Change 27641 on 2006/05/16 14:23:29 by timur@Timur_Code

	!F Long texts are possible in FaceEd lipsync dialog




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3034---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27640 on 2006/05/16 13:48:03 by dejan@PC057

	!R loading/saving smart object rules

Change 27639 on 2006/05/16 13:47:28 by dejan@PC057

	!B false warning removed

Change 27638 on 2006/05/16 13:42:32 by MartinM@Martin_Dev

	!B fixed shader parameter weren't tweakable (done by Andrey)




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3033---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27635 on 2006/05/16 12:30:29 by alexl@alexl

	!B Fix bind action "rotation" code (though, not used currently)




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3032---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27633 on 2006/05/16 11:01:29 by craig@craigyboy

	!I quick branch to sort out ai speed control issues in anim graph

Change 27632 on 2006/05/16 10:52:20 by ivo@ivo

	!F -  removed warnings / removed "path-deviation"-hack in CryAction

Change 27631 on 2006/05/16 10:24:38 by craig@craigyboy

	!F local space coordinates usable for LM

Change 27630 on 2006/05/16 10:17:30 by scott@Scott-main

	!B Fixed profile_smooth as used by 3DEngine; removed GetSmoothingTime(), evaluate smoothing period independently.




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3031---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27629 on 2006/05/16 09:41:48 by carsten@carsten

	!B syntax error in using global shader flag

Change 27628 on 2006/05/16 08:55:22 by Build@Build_Game02

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3030---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

No changes in Perforce


/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3029---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27626 on 2006/05/15 19:16:48 by scott@Scott-main

	!B Particles ignoring their own wind fixed: handles 1-frame delay in phys entity deletion.

Change 27625 on 2006/05/15 19:14:05 by carsten@carsten

	!R explicit/implicit FP16 filtered lookup for sky only were necessary/possible

Change 27624 on 2006/05/15 19:08:53 by nickh@nickh

	!I Reverse integration of tweaks - ScriptUtils (within Main04)




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3028---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27623 on 2006/05/15 18:09:18 by nickh@nickh

	!I Reverse integration of tweaks (within Main04)




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3027---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27621 on 2006/05/15 17:46:45 by marcio@MarcioCrysis

	!B -reenabled ai reload until AI team finishes the reload feature.

Change 27620 on 2006/05/15 17:46:09 by MartinM@Martin_Dev

	!F added r_EyeAdaptationBase togive more control over eye adaption (better for production)

Change 27619 on 2006/05/15 17:07:39 by matthew@matthew

	!FB Revised Lua Debugger - generally fixed, pakalias now works, interface changes to lua_debugger and lua_debugger_show




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3026---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27618 on 2006/05/15 16:52:12 by scott@Scott-main

	!F New "profile_smooth" console var sets smoothing time for profiling; default is .35 s, equivalent to current behavior. Main FPS display uses same value, instead of deprecated e_stat_avg_period.

Change 27617 on 2006/05/15 16:43:18 by luciano@luciano

	!R tweaking squadmate hide/unhide

Change 27616 on 2006/05/15 16:40:58 by marcio@MarcioCrysis

	!F AIs don't reload automagically now..

Change 27615 on 2006/05/15 16:12:06 by alexl@alexl

	!B Fix severe bug which made FG Editor almost unusable, as no entity nodes could be added (slipped in during AnimGraph updates)
	!F Added search for IDs




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3025---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27613 on 2006/05/15 15:57:23 by andrey@Andrey_Code

	!F Refactired shader parameters handling (removed components)

Change 27612 on 2006/05/15 15:23:52 by luciano@luciano

	!B squadmate post-E3 initial fixing (combat hide/unhide)




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3024---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27611 on 2006/05/15 14:58:16 by jan@PC122

	!R (WIP) demo recorder and playback reactivation / debugging 
	!B made demo-files compile again
	!B fixed NULL-pointer access in GameContext
	!F added flag for demo mode in ISystem
	!B serializing physicalization profiles in actor, item and vehicle
	!B using netplayer input for movement serialization
	!R bypassed not working entity-ID mapping
	
	!R removing E3 serialization hacks
	!F adding timeOfDay serialization

Change 27610 on 2006/05/15 14:52:42 by craig@craigyboy

	!I bringing mt branch up to date

Change 27609 on 2006/05/15 14:51:39 by mathieu@Mathieu

	!F Adds two more script functions in the vehicle system to allow the AI system to handle cases where AI gets killed during the entering sequence




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3023---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27607 on 2006/05/15 12:43:52 by craig@craigyboy

	!F orphan node report for anim graph

Change 27606 on 2006/05/15 12:42:36 by michaelg@michaelg_Code

	!F added crysizer stuff to indirect lighting

Change 27605 on 2006/05/15 12:09:30 by luciano@luciano

	!R group hide and cover tactic
	!R restored OnPlayerAiming signal, sent when entity property awarenessofPlayerAiming >0

Change 27604 on 2006/05/15 12:01:48 by michaelr@PC081

	!B fix for restoring deformed StatObjs on vehicle reset
	!B fixie for DebugGun (pierceability setting wasn't used for shooting)
	!R debugdraw exit pos/dir




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3022---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27602 on 2006/05/15 11:30:16 by dejan@PC057

	!R restored using mounted weapons on vehicles




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3021---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27600 on 2006/05/15 10:57:36 by michaelg@michaelg_Code

	!FB fixed/tweaked object sample adding as usual samples




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3020---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27598 on 2006/05/15 08:55:22 by Build@Build_Game02

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3019---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

No changes in Perforce


/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3018---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27597 on 2006/05/14 08:55:22 by Build@Build_Game02

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3017---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

No changes in Perforce


/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3016---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27596 on 2006/05/13 08:55:22 by Build@Build_Game02

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3015---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

No changes in Perforce


/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3014---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27595 on 2006/05/12 17:00:34 by vladimir@Vlad

	!R Variance SM bilinear filtering for ATI




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3013---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27594 on 2006/05/12 16:24:39 by michaelg@michaelg_Code

	!RB optimized interpolation of samples, added a new cached version for proc. veg, fixed bug for calcterrainocclusion




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3012---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27593 on 2006/05/12 13:05:19 by vladimir@Vlad

	!R Variance shadow mapping research, terrain receiving fixed




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3011---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27592 on 2006/05/12 12:12:51 by michaels@michaels

	! Test CGF_to_RC branch.

Change 27591 on 2006/05/12 12:11:08 by michaels@michaels

	! Submit change to test CGF_to_RC branch.

Change 27590 on 2006/05/12 12:00:12 by michaels@michaels

	! Synchronize CGF* files between engine and RC.




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3010---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27589 on 2006/05/12 11:28:48 by nickh@nickh

	!F G04 AI Reliable signals. Sent no matter what's in the pipe, and potentially even if sleaping/dead




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3009---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27588 on 2006/05/12 10:50:43 by michaels@michaels

	!B Incorporated changes from change 27277, which caused build to break.




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3008---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27587 on 2006/05/12 09:54:09 by marcoc_code@PC018

	!R

Change 27586 on 2006/05/12 09:41:36 by marcoc_code@PC018

	!R

Change 27585 on 2006/05/12 08:55:22 by Build@Build_Game02

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3007---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

No changes in Perforce


/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3006---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27584 on 2006/05/11 21:27:59 by nickh@nickh

	!RB G04 Refactored some Goon behaviour code to avoid using signals since these are unreliable, and important state wasn't always passing between goons and the girl.
	!B fixed Jelena escapingTime bug - should now ignore enemies for 10 sec after escaping capture.




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3005---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27583 on 2006/05/11 20:35:36 by nickh@nickh

	!F G04 minor change to Player/Companion animated character params




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3004---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27582 on 2006/05/11 19:12:12 by danny@danny

	!F Warning on silly data in TryToUsePathTargetPoint

Change 27581 on 2006/05/11 19:12:08 by danny@danny

	!B Vehicle path tracing - use absolute speed, use path regeneration etc




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3003---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27580 on 2006/05/11 18:49:29 by vladimir@Vlad

	!R Variance shadow maps research




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3002---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27579 on 2006/05/11 15:32:31 by danny@danny

	!B Fix reference to temporary




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3001---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27578 on 2006/05/11 14:21:29 by danny@danny

	!B Fix warning

Change 27577 on 2006/05/11 14:21:16 by danny@danny

	!B Fix possible 0-pointer dereference

Change 27576 on 2006/05/11 14:04:08 by vladimir@Vlad

	!R Shadow map blur support (varuance shadow mapping research)




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3000---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27575 on 2006/05/11 11:25:55 by nickh@nickh

	!F Default fire mode for player is single shot

Change 27574 on 2006/05/11 11:20:53 by nickh@nickh

	!F G04 Animation/Physics movement hacked for Companion1 and 3rd person player.




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2999---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27573 on 2006/05/11 10:30:19 by marcoc_code@PC018

	!R removing again usage of locoman for Jelena




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2998---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27572 on 2006/05/11 08:55:22 by Build@Build_Game02

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2997---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

No changes in Perforce


/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2996---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27566 on 2006/05/10 18:06:12 by marcoc_code@PC018

	!F making sure the abort girl signal is send, even if the goon is dead?




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2995---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27565 on 2006/05/10 17:40:29 by michaelg@michaelg_Code

	!RF addd multithreading for indirect lighting calculation, optimized a lot too (12 h->35 min for camera_e3)




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2994---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27564 on 2006/05/10 16:26:37 by Build@Denis_Work

	!A -Script for sync to assets from AB before a certain time

Change 27563 on 2006/05/10 16:22:26 by Build@Denis_Work

	!F -added debug mode
	!R -updated the script with the builds storage server changes
	!F -scritp will now recognize which parts of the proces failed

Change 27562 on 2006/05/10 16:20:27 by Build@Denis_Work

	!R -updated the script with the server changes

Change 27561 on 2006/05/10 16:20:02 by Build@Denis_Work

	!A -Readme about builds for the S: drive

Change 27560 on 2006/05/10 16:19:37 by Build@Denis_Work

	-Added a Debug option to the backup build script. If the variable DEBUG is true then all important steps where file are manipulated wont be executed
	-Extend the check for already existing temporary copy and final storage directory and wrapped it up in a function
	-Adapted the Game04 build script so it can now build to the new main04 branch
	-Added the necessary files for diff build

Change 27559 on 2006/05/10 16:14:57 by timur@Timur_Code

	!B Fixes to entity partition grid
	   Fixes Docking panes behaviours
	   Material editor UI improvements

Change 27558 on 2006/05/10 16:06:38 by Build@Denis_Work

	!R -Changed the way of error notification if the alienbrain plugin cant be compiled. Now the build wont be cancelled but a notification mail will be send.
	    -The final storage directory was changed to the new server "storage" and all other variables which had something to do with the Storage Server
	!F -Added Function "BackupBigChangesFiles" which will backup a given file if it's bigger then the given size+




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2993---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27557 on 2006/05/10 15:52:56 by nickh@nickh

	!I G04 Integration WIP - near final




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2992---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27556 on 2006/05/10 14:49:40 by danny@danny

	!F Improved dynamic object hidepoint generation

Change 27555 on 2006/05/10 14:21:48 by michaels@michaels

	!T Set default for all library dialogs to be full sorting in tree view.




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2991---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27554 on 2006/05/10 13:03:59 by michaels@michaels

	!F Sorting for archetypes in DB view.




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2990---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27553 on 2006/05/10 11:57:54 by nickh@nickh

	!I G04 Integration WIP

Change 27552 on 2006/05/10 11:45:11 by michaels@michaels

	!F Added preview enable/disable button to animation graph toolbar.




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2989---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27551 on 2006/05/10 09:29:00 by marcoc_code@PC018

	!R removed forcing girl to follow

Change 27550 on 2006/05/10 08:55:23 by Build@Build_Game02

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2988---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

No changes in Perforce


/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2987---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27549 on 2006/05/09 21:58:47 by nickh@nickh

	!I G04 Integration WIP

Change 27548 on 2006/05/09 21:00:36 by nickh@nickh

	!I Stage 2 of G04 Integration from G02/Engine changelist 27430




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2986---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27547 on 2006/05/09 19:04:45 by michaels@michaels

	!F Toolbar for animation graph main view.

Change 27546 on 2006/05/09 18:54:55 by vladimir@Vlad

	!O Shadow casters hull calculation optimization

Change 27544 on 2006/05/09 18:44:06 by danny@danny

	!F Crowd control improvements
	!B workaround for going down stairs (onGround only gets set to false if in the air > 0.5 seconds)

Change 27543 on 2006/05/09 18:12:22 by vladimir@Vlad

	!R 3DEngine interface cleanup

Change 27541 on 2006/05/09 17:21:12 by nickh@nickh

	!I Stage 1 of G04 Integration from G02/Engine changelist 27430

Change 27540 on 2006/05/09 17:13:04 by marcoc_code@PC018

	!R + !F made Jelena running to the player after being released from capture, ignoring other signals and threats for 10 secs

Change 27538 on 2006/05/09 16:44:01 by nickh@nickh

	!F G04 Auto registering Lua vars for tweaks and compile+continue hacks. Damping all aspects of camera on mode change (incl fov, hOffset,vOffset)

Change 27537 on 2006/05/09 16:20:17 by vladimir@Vlad

	!R Code cleanup, old vog volumes support removed

Change 27536 on 2006/05/09 16:09:48 by marcoc_code@PC018

	!R

Change 27535 on 2006/05/09 16:04:29 by marcoc_code@PC018

	!B moved removal of black texture in the right place

Change 27534 on 2006/05/09 15:17:05 by anton@anton_sporkwace

	!B fall&play improvement (disabled 'foot anchoring')

Change 27533 on 2006/05/09 12:18:24 by vladimir@Vlad

	!R Memory profiling improved




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2985---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27530 on 2006/05/09 11:02:34 by nickh@nickh

	!F G04 additional tweak options for controller and camera !B G04 stuck buttons on certain mode transitions.




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2984---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27528 on 2006/05/09 10:50:57 by marcoc_code@PC018

	!R removed a call to setviewport

Change 27527 on 2006/05/09 10:37:32 by marcoc_code@PC018

	!F adding check for editor/system command line parsing passing the whole command line as a token




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2983---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27526 on 2006/05/09 08:55:22 by Build@Build_Game02

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2982---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

No changes in Perforce


/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2981---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27525 on 2006/05/08 19:33:55 by michaels@michaels

	!F Animation graph state icon snapshot times can now be editted.

Change 27524 on 2006/05/08 19:05:53 by anton@anton_sporkwace

	!O improved vegetation activation culling




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2980---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27523 on 2006/05/08 17:45:30 by danny@danny

	!F Improve local steering around humans - use speed control, and disable steering when not in triangular nav

Change 27521 on 2006/05/08 17:22:11 by saschad@saschad

	!B fixed Win32 build (snprintf -> _snprintf)

Change 27520 on 2006/05/08 16:55:50 by saschad@saschad2

	!R PS3 GCC compile fix

Change 27519 on 2006/05/08 16:55:45 by saschad@saschad2

	!R refcounting cleanup

Change 27518 on 2006/05/08 16:55:41 by saschad@saschad2

	!R PS3: various fixes and updates

Change 27517 on 2006/05/08 16:55:37 by saschad@saschad2

	!R PS3 added typeinfo for Plane_tpl

Change 27516 on 2006/05/08 16:55:32 by saschad@saschad2

	!R PS3 added support for using A16B16G16R16F as the ZTarget texture format
	!R PS3 fixed fog pass for PS3/OpenGL

Change 27515 on 2006/05/08 16:55:29 by saschad@saschad2

	!R PS3 improved support for the Cg compile server

Change 27514 on 2006/05/08 16:55:25 by saschad@saschad2

	!R PS3: minor OpenGL #ifdef fixes

Change 27513 on 2006/05/08 16:55:22 by saschad@saschad2

	!R added typeinfo for SWaterVolumeChunk

Change 27512 on 2006/05/08 16:55:14 by saschad@saschad2

	!R PS3: added assert(0) in unimplemented Value() method

Change 27511 on 2006/05/08 16:55:10 by saschad@saschad2

	!R include "ParticleParamsTypeInfo.cpp" only once when linking statically

Change 27510 on 2006/05/08 16:55:07 by saschad@saschad2

	!B fixed duplicate definition of SBrushChunk (needed for typeinfo)

Change 27509 on 2006/05/08 16:55:00 by saschad@saschad2

	!B disabled duplicate code when linking statically

Change 27508 on 2006/05/08 16:54:44 by saschad@saschad2

	!R PS3 uncluttering console log for PS3

Change 27507 on 2006/05/08 16:54:41 by saschad@saschad2

	!R PS3: removed animation related assert(0) for PS3

Change 27506 on 2006/05/08 16:54:37 by saschad@saschad2

	!R PS3 no frame profiler for PS3 (not needed yet and causes trouble with GDB debugging)

Change 27505 on 2006/05/08 16:54:32 by saschad@saschad2

	!B PS3 fixed filename conversion in fxopen()

Change 27504 on 2006/05/08 16:54:29 by saschad@saschad2

	!B fixed overlapping memcpy()

Change 27503 on 2006/05/08 16:54:25 by saschad@saschad2

	!B added missing .c_str() in formatted string argument

Change 27502 on 2006/05/08 16:54:20 by saschad@saschad2

	!R PS3: quad rendering fix for PS3/OpenGL

Change 27501 on 2006/05/08 16:54:16 by saschad@saschad2

	!R PS3 port to SDK version 0.8.2

Change 27500 on 2006/05/08 16:53:58 by saschad@saschad2

	!R PS3 D3DX error codes added

Change 27499 on 2006/05/08 16:53:53 by saschad@saschad2

	!B PS3 fixed an overflow problem in D3DXFloat32To16Array

Change 27498 on 2006/05/08 16:53:47 by saschad@saschad2

	!B added a missing NULL pointer check

Change 27497 on 2006/05/08 16:53:41 by saschad@saschad2

	!R PS3: the mkfilelist.py tool will now report an error when ambigous path names are found

Change 27496 on 2006/05/08 16:53:37 by saschad@saschad2

	!R PS3: added a wrapper for memcpy(): runtime check for overlaps

Change 27495 on 2006/05/08 16:53:33 by saschad@saschad2

	!R PS3 Nan checks for PS3/OpenGL

Change 27494 on 2006/05/08 16:53:27 by saschad@saschad2

	!R Cg compatibility fix

Change 27493 on 2006/05/08 16:53:18 by saschad@saschad2

	!R sync file with the corresponding file in CryPhysics

Change 27492 on 2006/05/08 16:53:05 by saschad@saschad2

	!R added missing temorary (old code kept for reference)

Change 27491 on 2006/05/08 16:52:45 by saschad@saschad2

	!R removed an obsolete GCC workaround/hack

Change 27490 on 2006/05/08 16:52:36 by saschad@saschad2

	!R minor comment fix

Change 27489 on 2006/05/08 16:52:32 by saschad@saschad2

	!R added stack overflow protection in debug message output

Change 27488 on 2006/05/08 16:52:26 by saschad@saschad2

	!R PS3: workaround for a GCC4 compiler bug(?)

Change 27487 on 2006/05/08 16:52:11 by saschad@saschad2

	!R fixed unportable va_* macro calls

Change 27486 on 2006/05/08 16:52:01 by saschad@saschad2

	!R GCC warning fixes

Change 27485 on 2006/05/08 16:51:51 by saschad@saschad2

	!R PS3: use debug RSX library for debug build

Change 27484 on 2006/05/08 16:51:41 by saschad@saschad2

	!R format string portability fixes

Change 27483 on 2006/05/08 16:51:29 by saschad@saschad2

	!R Autotypeinfo updated

Change 27482 on 2006/05/08 16:50:50 by saschad@saschad2

	!R PS3 Cell SDK updated to version 0.8.3-007

Change 27475 on 2006/05/08 16:28:45 by marcoc_code@PC018

	!R refactoring

Change 27474 on 2006/05/08 16:21:50 by saschad@saschad2

	!R PS3 build system updates

Change 27473 on 2006/05/08 16:20:29 by saschad@saschad2

	!B fixed broken format string

Change 27472 on 2006/05/08 16:05:44 by michaels@michaels

	!T Decreased minimum size of voxel tool.

Change 27471 on 2006/05/08 16:05:31 by michaels@michaels

	!F Material handling for collada models.

Change 27470 on 2006/05/08 16:05:14 by michaels@michaels

	!F Animation graph UI improvements.




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2979---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27467 on 2006/05/08 15:10:38 by dejan@PC057

	!B missing one pixel row in startup screen




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2978---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27463 on 2006/05/08 13:01:09 by saschad@saschad2

	!R PS3 SDK cleanup




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2977---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27462 on 2006/05/08 12:43:35 by marcoc_code@PC018

	!F resetting stuff (should work when going in and out of game mode?)

Change 27461 on 2006/05/08 12:43:12 by saschad@saschad2

	!R PS3 removed the old 0.5.0 SDK

Change 27460 on 2006/05/08 12:32:02 by marcoc_code@PC018

	!F Jelena captureable check, holding hand and distance from goons tweakable by tweaks menu

Change 27458 on 2006/05/08 12:17:46 by marcoc_code@PC018

	!F Goons dragging the girl




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2976---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27457 on 2006/05/08 11:58:33 by matthew@matthew

	!F Added CryCheck CRC-32 tool for G4 build acceleration

Change 27455 on 2006/05/08 11:31:00 by dejan@PC057

	!F AI:PerceptionScale node can scale audio perception

Change 27453 on 2006/05/08 11:30:24 by dejan@PC057

	!B (craig) exact positioning for aliens

Change 27449 on 2006/05/08 11:27:29 by danny@danny

	!F Reenable AI log/asserts after E3




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2975---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27432 on 2006/05/08 08:55:25 by Build@Build_Game02

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2974---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27431 on 2006/05/08 02:22:49 by dmitry@PC067

	E3 Demo2 branch




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2973---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27430 on 2006/05/08 00:51:11 by carsten@carsten

	!R decal submission to rendered split up to allow merging and prevent buffer overflow

Change 27429 on 2006/05/08 00:49:56 by andrey@Andrey_Code

	!F April 2006 DX9 SDK update

Change 27427 on 2006/05/08 00:45:28 by andrey@Andrey_Code

	!F Some optimisations in CheckOverflow

Change 27426 on 2006/05/08 00:37:06 by andrey@Andrey_Code

	!B CheckOverflow fix

Change 27425 on 2006/05/08 00:32:34 by andrey@Andrey_Code

	!B Fixed crash after buffer overflow in Client polygons (Decals)

Change 27424 on 2006/05/08 00:17:49 by anton@anton_sporkwace

	!BO breakable trees fix and slice orientation improvement

Change 27423 on 2006/05/07 23:36:10 by mikko@mikko2

	!B - aliens more aggressive

Change 27422 on 2006/05/07 22:45:43 by timur@Timur_Code

	!B Fixed Lightning sound on carrier




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2972---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27421 on 2006/05/07 21:24:21 by anton@anton_sporkwace

	!B another breakable things fix

Change 27420 on 2006/05/07 21:23:50 by vladimir@Vlad

	!B Re-re-disabled complex decals on vegetation

Change 27418 on 2006/05/07 20:46:26 by anton@anton_sporkwace

	!B multithreading fix

Change 27417 on 2006/05/07 20:40:28 by anton@anton_sporkwace

	!B breakable tree fix

Change 27416 on 2006/05/07 20:37:58 by marcok@MarcoK_FP

	!B fix melee impulses
	!B fix the timing on rifle melees

Change 27414 on 2006/05/07 18:48:34 by marcio@MarcioCrysis

	!B -fixed player cycling weapons in mounted gun.

Change 27413 on 2006/05/07 18:40:14 by craig@craigyboy

	!B spam removal

Change 27411 on 2006/05/07 17:47:23 by MartinM@Martin_Dev

	!B fixed shader cache verion probelem - to avoid recompilation of shaders - change is needed for shader build machine (done by Andrey)

Change 27409 on 2006/05/07 17:31:33 by craig@craigyboy

	!I e3 demo branch




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2971---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27408 on 2006/05/07 17:20:33 by marcio@MarcioCrysis

	!B -improved picking of rocks..

Change 27407 on 2006/05/07 17:15:52 by anton@anton_sporkwace

	!F added key binds for sys_physics_CPU

Change 27406 on 2006/05/07 17:13:44 by tiago_code@Tiago_Code

	!B- another dof fix -_-

Change 27405 on 2006/05/07 17:08:19 by mikko@mikko2

	!F - AI logic sleeps too when hit by TAC bullet.

Change 27404 on 2006/05/07 17:05:32 by timur@Timur_Code

	!B Removes lock in MT version of DestroyPhysicalEntity makes it all running way faster in MT

Change 27403 on 2006/05/07 17:04:27 by timur@Timur_Code

	!B (craig) turn off fly mode for jumping (breaks MT physics)

Change 27402 on 2006/05/07 17:01:12 by vladimir@Vlad

	!B Re-removed dynamic decals on vegetations

Change 27401 on 2006/05/07 17:00:40 by marcok@MarcoK_FP

	!F more impulse

Change 27400 on 2006/05/07 16:58:02 by marcok@MarcoK_FP

	!B vehicle seat exit orientation fix from Craig

Change 27398 on 2006/05/07 16:35:20 by marcok@MarcoK_FP

	!B remove restart button from menu

Change 27397 on 2006/05/07 16:34:02 by mathieu@TestWork

	!B Forces the player to retain the same rotation as the vehicle when he exits one

Change 27396 on 2006/05/07 16:33:13 by scott@Scott-main

	!B MaxVertexCount returned for tail particles was too low.

Change 27395 on 2006/05/07 16:30:36 by vladimir@Vlad

	!B Temporary disabled big decals on vegetation

Change 27393 on 2006/05/07 16:25:25 by anton@anton_sporkwace

	!B crash fix (hopefully)

Change 27392 on 2006/05/07 15:52:04 by dmitry@Dmitry_Code

	!B Disable warning "Start event failed" in SoundSystem

Change 27391 on 2006/05/07 15:38:00 by marcio@MarcioCrysis

	!B -disabled third person view change...
	-fixed mounted gun shooting...
	-huf fix

Change 27390 on 2006/05/07 15:33:51 by marcok@MarcoK_FP

	!B grenades not working always

Change 27389 on 2006/05/07 15:25:14 by carsten@carsten

	!B Scaleform: Second pass Edge AA case blended with incorrect weight

Change 27388 on 2006/05/07 15:24:11 by dejan@PC057

	!B hide method prefer_sides should hide from attention target instead od last op. result

Change 27387 on 2006/05/07 15:24:07 by dejan@PC057

	!B tweaked goal pipe

Change 27386 on 2006/05/07 15:24:02 by dejan@PC057

	!R disabled usage of mounted weapons on vehicles for E3 demo




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2970---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27381 on 2006/05/07 14:56:50 by anton@anton_sporkwace

	!O visibility-based rope activation + size activation threhold tweak + cvar e_cull_veg_axtivation

Change 27380 on 2006/05/07 14:49:26 by MartinM@Martin_Dev

	!T added more stuff to strip_for_e3.bat

Change 27379 on 2006/05/07 14:26:12 by anton@anton_sporkwace

	!O don't activate vegetation ropes with big objects

Change 27378 on 2006/05/07 14:14:03 by kirill@Kirill_FP

	!B me - fixing ai assert on loading camera




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2969---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27376 on 2006/05/07 13:52:42 by MartinM@Martin_Dev

	!T added level to delete for strip down bat file

Change 27375 on 2006/05/07 13:52:21 by andrey@Andrey_Code

	!B Fixed constant shaders compiling

Change 27374 on 2006/05/07 13:47:48 by MartinM@Martin_Dev

	!F added .bat to strip mastercd (put in bin32) - it will prompt for pressing a key - before doing anything

Change 27373 on 2006/05/07 13:39:10 by tiago_code@Tiago_Code

	!B- meh (wrong file)

Change 27372 on 2006/05/07 13:36:58 by timur@Timur_Code

	!B Fixed by Michaelg sandbox logo

Change 27371 on 2006/05/07 13:28:08 by tiago_code@Tiago_Code

	!B- fix for dof

Change 27370 on 2006/05/07 13:13:13 by tiago_code@Tiago_Code

	!B- fix for camera motion blur

Change 27368 on 2006/05/07 12:29:49 by anton@anton_sporkwace

	!B fix for pre-broken objs with 0 parts

Change 27367 on 2006/05/07 12:18:04 by MartinM@Martin_Dev

	!B updated vegetetation.cfg to enfore recompile for this shader with external shader compiler (fixes blur areas on bending vegetation)




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2968---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27366 on 2006/05/07 08:55:23 by Build@Build_Game02

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2967---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27365 on 2006/05/07 00:47:03 by michaelr@PC081

	!B
	- also display helpers from asset with v_debugdraw 3
	- truck's speedometer was indicating walking speed

Change 27364 on 2006/05/07 00:08:17 by marcok@MarcoK_FP

	!B vegetation cylinder working in pure game

Change 27363 on 2006/05/07 00:07:50 by marcok@MarcoK_FP

	!B material to material sounds are working again

Change 27362 on 2006/05/06 23:49:46 by michaelr@PC081

	!B fix handbrake released after destruction (caused jittering for a few secs)

Change 27361 on 2006/05/06 23:25:59 by mikko@mikko2

	!B - 'animation' goalop was not handling the default interval correctly (fixes peeking for Cover2).
	!F - display if stats target cannot receive signals.




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2966---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27360 on 2006/05/06 22:58:46 by dejan@PC057

	!F (craig) animation graph debug tool

Change 27359 on 2006/05/06 22:46:57 by vladimir@Vlad

	!B Fixed shadow casters culling by distance

Change 27358 on 2006/05/06 22:11:41 by mikko@mikko2

	!B - scramble goalpipe does not switch stance up and down all the time.




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2965---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27357 on 2006/05/06 21:53:43 by MartinM@Martin_Dev

	!B fixed shader not compiling under some conditions (next shadercache will includes these changes already)

Change 27356 on 2006/05/06 21:43:59 by anton@anton_sporkwace

	!B multithreading fixes

Change 27355 on 2006/05/06 21:42:15 by michaelr@PC081

	!B fix actor death on vehicle destruction

Change 27354 on 2006/05/06 21:35:11 by carsten@carsten

	!R prevent redundant HUD state changes to speed up rendering

Change 27353 on 2006/05/06 21:28:51 by marcio@MarcioCrysis

	!B -fists now stay on your arms.

Change 27352 on 2006/05/06 21:27:53 by MartinM@Martin_Dev

	Martin:  !O  utilize R16 depthtexture for shadows (by default off, can be activated by cvar)

Change 27350 on 2006/05/06 21:20:41 by jan@PC122

	!B fixes crash in WorldQuery after reload (fists queries - getting new actor after serialize)

Change 27349 on 2006/05/06 20:53:29 by craig@craigyboy

	!B fix helper arrows...
	!B fix mathieus "fix" that got checked in from jan's machine (causes guys to not translate once linked to a vehicle)

Change 27348 on 2006/05/06 20:52:36 by anton@anton_sporkwace

	!B fix for hierarchical ropes

Change 27347 on 2006/05/06 20:48:11 by kirill@Kirill_FP

	!F disabling AIAssert for E3

Change 27346 on 2006/05/06 20:47:39 by kirill@Kirill_FP

	!B fixing infinit loop when aiobject gets off map

Change 27345 on 2006/05/06 20:28:01 by andrey@Andrey_Code

	!B Disabled constant clouds updating in crossfire mode

Change 27344 on 2006/05/06 20:27:04 by andrey@Andrey_Code

	!B Fixed clouds for crossfire




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2965---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27343 on 2006/05/06 20:13:12 by michaelr@PC081

	!B restore Seat.. some debug stuff slipped in with Jan's submit

Change 27342 on 2006/05/06 20:09:22 by craig@craigyboy

	!B vehicle entering improvements

Change 27341 on 2006/05/06 20:03:36 by jan@PC122

	!B fixes wrong animation graph states after reloading
	!B fixes possible crashes in itemsystem after realoading
	!B fixes possible crash in vehicle seat after reloading
	!B fixes possible NULL pointer acces in WorldQuery after reloading
	!R cleaning up item, actor and vehicle system after resetting entities

Change 27340 on 2006/05/06 20:03:28 by jan@PC122

	!R re-added check for flash hud (speed-up)

Change 27338 on 2006/05/06 19:47:47 by alexl@alexl

	!R Added IAnimationGraphState param to IAnimationGraphStateListener::DestroyedState 
	!B Fixes bug in VehicleSeat d'tor when state was destroyed

Change 27337 on 2006/05/06 19:33:35 by marcok@MarcoK_FP

	!B added impulse on melee kills

Change 27335 on 2006/05/06 19:16:41 by michaelr@PC081

	!B fix vehicle stuff, part 1

Change 27334 on 2006/05/06 18:47:25 by andrey@Andrey_Code

	!F Improved clouds memory usage by using single texture as screen imposter

Change 27333 on 2006/05/06 18:34:48 by timur@Timur_Code

	!F New CryEngine2 editor startup logo

Change 27332 on 2006/05/06 18:04:30 by marcio@MarcioCrysis

	!B -increased radar range..
	-fixed mounted weapons used by ai..

Change 27331 on 2006/05/06 18:01:00 by andrey@Andrey_Code

	!F Some more optimizations with shader parameters




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2965---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27330 on 2006/05/06 17:39:58 by timur@Timur_Code

	!O Sound obstruction calculation off by default, makes playing sounds abit faster

Change 27329 on 2006/05/06 17:34:22 by andrey@Andrey_Code

	!F Made optimisations with shader parameters

Change 27328 on 2006/05/06 17:23:23 by vladimir@Vlad

	!B Fixed incorrect culling of shadow casters

Change 27327 on 2006/05/06 17:21:46 by timur@Timur_Code

	!B Never unload sound data, can fix crash when unloading sounds and reduce loading sounds peaks but uses more memory generally




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2964---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27323 on 2006/05/06 16:36:29 by timur@Timur_Code

	!B Emitters now reference-count geometry they're attached to.




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2963---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27322 on 2006/05/06 15:49:09 by dejan@PC057

	!B using mounted weapons




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2962---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27320 on 2006/05/06 13:56:45 by craig@craigyboy

	!B vehicle reloading causes crash in anim graph
	!B states in views in animgrapheditor not sorted (makes it hard to compare versions)

Change 27319 on 2006/05/06 13:44:34 by marcok@MarcoK_FP

	!B tweak SCAR Grenade damage




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2961---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27317 on 2006/05/06 12:33:11 by mikko@mikko2

	!R - default AI log verbosity set to off (for E3 demo).

Change 27316 on 2006/05/06 12:23:16 by craig@craigyboy

	!F bring anim graph back to life when exact positioning and character is distant and invisible




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2960---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27313 on 2006/05/06 08:55:25 by Build@Build_Game02

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2959---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

No changes in Perforce


/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2958---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27312 on 2006/05/05 22:51:03 by jan@PC122

	!B fixing crash in Weapon::PickUP during reload/reset




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2957---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27311 on 2006/05/05 22:46:05 by marcio@MarcioCrysis

	!B -craig's fix for the mounted weapons.

Change 27309 on 2006/05/05 22:32:18 by alexl@alexl

	!B Another hack because the level is named camera_e3 instead of camera...




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2956---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27308 on 2006/05/05 21:59:55 by johnn@PC117

	!B Tree break sound plays again

Change 27307 on 2006/05/05 21:47:52 by danny@danny

	!B Path following improvements (tweaked for e3)

Change 27306 on 2006/05/05 21:42:10 by julien@PC042

	!F SuitIcons Flash file

Change 27305 on 2006/05/05 21:26:06 by carsten@carsten

	!B fix shaders compiling slow (switch to internal shader compiler) - done by MartinM

Change 27304 on 2006/05/05 21:22:12 by craig@craigyboy

	!B should use world, not local coordinates for animation movement

Change 27303 on 2006/05/05 21:04:33 by nick@Nick

	!B - fix warning in debug mode




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2955---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27302 on 2006/05/05 20:46:16 by nick@Nick

	!F - enabling shadow blur pass for sprites shadows

Change 27301 on 2006/05/05 20:44:43 by vladimir@Vlad

	!B Not visible FPS weapon quickfix

Change 27300 on 2006/05/05 20:41:00 by johnn@PC117

	!F Tweaks for binoculars

Change 27299 on 2006/05/05 20:40:15 by mikko@mikko2

	!B - AI.GetAttackPosAtDistance was not using approx radius correctly (resulted attack positions inside covers).
	!R - extra prone hiding for now (looked funny and was not always working).

Change 27297 on 2006/05/05 20:37:00 by kirill@Kirill_FP

	!F if withing 2m from target - make very loose angle check

Change 27296 on 2006/05/05 20:16:00 by carsten@carsten

	!B Scaleform: fix for tint alpha




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2954---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27295 on 2006/05/05 19:59:48 by carsten@carsten

	!B compile error in debug due to name change of member

Change 27294 on 2006/05/05 19:44:53 by julien@PC042

	!F Updated Flash files from Scaleform

Change 27293 on 2006/05/05 19:39:52 by matthew@matthew

	!WIP CryCheck CRC-32 tool

Change 27292 on 2006/05/05 19:39:49 by anton@anton_sporkwace

	!R changed m_arrBoneIDs name

Change 27290 on 2006/05/05 19:32:27 by anton@anton_sporkwace

	!O tweaked hole sizes for wood_thin and wood_medium

Change 27289 on 2006/05/05 19:31:23 by luciano@luciano

	!R removed debug logs

Change 27288 on 2006/05/05 19:29:12 by filippo@Filippo

	!B another fix..

Change 27287 on 2006/05/05 19:27:56 by luciano@luciano

	!B fixed AI not shooting mounted gun
	!R AI blind shooting with MG when not seeing target

Change 27286 on 2006/05/05 19:19:41 by filippo@Filippo

	!B fixed compile error

Change 27285 on 2006/05/05 19:17:54 by anton@anton_sporkwace

	!B changed bone index mapping for foliage from global to local

Change 27284 on 2006/05/05 19:16:51 by tiago_code@Tiago_Code

	!B- fixed skin + sh issue (unormalized light vector was used)

Change 27281 on 2006/05/05 19:01:25 by jan@PC122

	!R got rid of some status messages for Bernd

Change 27280 on 2006/05/05 19:00:44 by jan@PC122

	!B fixes the deleted brushes bug in fleet after restart

Change 27279 on 2006/05/05 19:00:34 by filippo@Filippo

	!B missing file in the previous checkin




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2953---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27278 on 2006/05/05 18:53:51 by filippo@Filippo

	!F some code Alex need to link the player to the vtol at the end of fleet

Change 27277 on 2006/05/05 18:47:08 by ivo@ivo

	!F - renamed the bone-id array, to make everything more clear whats going on

Change 27276 on 2006/05/05 18:29:27 by vladimir@Vlad

	!O Coverage buffer optimization

Change 27274 on 2006/05/05 18:24:20 by mathieu@TestWork

	!B Fixes one xml file error in the asian_truck

Change 27271 on 2006/05/05 18:01:22 by tomas@Tomas_Code2

	!F out commment warning for missing distance parameter for E3




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2952---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27269 on 2006/05/05 17:59:23 by marcio@MarcioCrysis

	!B -tweaked mounted weapon...

Change 27267 on 2006/05/05 17:46:43 by julien@PC042

	!B Forgot to check in this file (UIDraw bug)

Change 27265 on 2006/05/05 17:44:26 by marcio@MarcioCrysis

	!B -animation tweaks to offhand.

Change 27263 on 2006/05/05 17:35:01 by marcio@MarcioCrysis

	!B -*maybe* fixed the crash in item system when restarting multiple times..
	-removed beam particle attractor..
	-slightly increased the recoil on the scar and fy71..

Change 27261 on 2006/05/05 17:25:42 by andrey@Andrey_Code

	!O Made optimizations for shader constants handling

Change 27260 on 2006/05/05 17:18:31 by tetsuji@PC119

	!B Remove a blocker of the entering process of vehicles.

Change 27259 on 2006/05/05 17:05:51 by tiago_code@Tiago_Code

	!b- water reflection projection fix




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2951---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27258 on 2006/05/05 16:54:35 by dmitry@Dmitry_Code

	!B Fixed deformable objects; enable morph based deformation; added e_deformable_objects cvar

Change 27256 on 2006/05/05 16:44:46 by anton@anton_sporkwace

	!BO qhull stability improvements

Change 27255 on 2006/05/05 16:37:55 by johnn@PC117

	!F Sleep/Tag bullets switch to Single firemode.
	!F New sounds for firing tac bullets
	!B Fix for CRYSIS-2241 - Can't open quick menu when out of ammo

Change 27254 on 2006/05/05 16:37:33 by johnn@PC117

	!F No particle effects when bullets hit the player

Change 27253 on 2006/05/05 16:35:55 by mathieu@TestWork

	!B Improves the first person driving of the vehicles

Change 27252 on 2006/05/05 16:32:39 by MartinM@Martin_Dev

	!T slightly better computation in sprite lighting to have softer 3d/sprite transition

Change 27251 on 2006/05/05 16:29:31 by marcio@MarcioCrysis

	!B -explosion effect scaling...

Change 27250 on 2006/05/05 16:19:58 by julien@PC042

	!FB PDA objectives working even when launched at first frame, removed white from binoculars, fixed some misc bug on QuickMenu, fixed HUD appearing in menu when it is quickly popuped during starting fadeout, PDA fadeouts after 5 seconds, fixed TMU bug in UIDraw causing text sometimes unreadable

Change 27249 on 2006/05/05 16:17:02 by kirill@Kirill_FP

	!F make sound perception not to scale down with FG node

Change 27247 on 2006/05/05 16:10:59 by tomas@Tomas_Code2

	!F CVAR for unloading sound data
	- s_EnableUnloadingData created
	- s_EnablePrecaching set default to 1 for E3

Change 27246 on 2006/05/05 16:05:19 by kirill@Kirill_FP

	!F (needs revisiting after E3) making AI shoot from eyePos when only root updated (offscreen)

Change 27242 on 2006/05/05 15:55:09 by Build@Build_Game02

	!R project file lists updated

Change 27241 on 2006/05/05 15:53:50 by michaelr@PC081

	!B correctly flag proxies for faster vehicle/world collisions




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2950---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27240 on 2006/05/05 15:40:21 by tomas@Tomas_Code2

	!F quick priority system
	- CVar s_prioritythreshold created (def. 30)
	- rejects playback of sounds with low priority than threshold
	- disabled MoodManager for E3, not used anyway, just takes time

Change 27239 on 2006/05/05 15:40:19 by marcio@MarcioCrysis

	!B -rocks now create damage!

Change 27237 on 2006/05/05 15:39:18 by johnn@PC117

	!F Breaking trees with your bare fists!

Change 27234 on 2006/05/05 15:19:30 by mikko@mikko2

	!R - disable softcover when the target awareness is at peak.
	!R - Camper uses peek too.
	!B - fixed some typos in goalpipes.
	!R - investigate is now a bit more schnell.

Change 27233 on 2006/05/05 15:15:55 by luciano@luciano

	!B guy endlessly looping UseMountedIdle-UseMounted behaviors
	!B Mounted gun misc tweaking

Change 27232 on 2006/05/05 14:57:30 by ivo@ivo

	!F - debug code to investigate Antons skinning problem (only active if renderer is in debug-mode)

Change 27231 on 2006/05/05 14:50:30 by anton@anton_sporkwace

	!B fall&play fix for the new animations

Change 27227 on 2006/05/05 14:03:34 by andrey@Andrey_Code

	!F Some optimizations with characters

Change 27226 on 2006/05/05 14:03:24 by andrey@Andrey_Code

	!B Fixed flickering problem on trees with instancing

Change 27224 on 2006/05/05 14:00:13 by vladimir@Vlad

	!O Shadow casters search optimization




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2949---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27223 on 2006/05/05 12:59:55 by tomas@Tomas_Code2

	!B small attenuation fix to compensate FMOD bug even more

Change 27222 on 2006/05/05 12:42:48 by jan@PC122

	!R god mode fades - display time can be set by integer "HUD_godfadetime" (in seconds, -1 being endless, 0 disabled)




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2948---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27220 on 2006/05/05 12:19:57 by craig@craigyboy

	!B more of fix for crash in anim graph state

Change 27219 on 2006/05/05 12:19:33 by craig@craigyboy

	!B crash in animgraphstate (caused by aianim node ;))

Change 27218 on 2006/05/05 12:06:10 by michaelr@PC081

	!B fix multiple explosion impulses applied in rare cases

Change 27217 on 2006/05/05 12:04:52 by marcio@MarcioCrysis

	!B -fixed mounted weapons.
	-added depth of field to scar and fy71 zooms...

Change 27214 on 2006/05/05 11:46:32 by kirill@Kirill_FP

	!F desiredSpeedMod changes

Change 27213 on 2006/05/05 11:41:19 by scott@Scott-main

	!B Particle sorting fix. Set bias to sqr( sqrt(water offset) + particle bias).




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2947---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27212 on 2006/05/05 10:56:52 by jan@PC122

	!R disabling some on-screen text messages (design request)

Change 27211 on 2006/05/05 10:12:38 by dmitry@Dmitry_Code

	!B Fix to the prev. fix of flickering vegetation when shooting

Change 27210 on 2006/05/05 10:09:58 by tomas@Tomas_Code2

	!B fixes sounds suddently stop in camera
	- hardcode camera/fleet/storage groups to stay in memory

Change 27209 on 2006/05/05 08:55:23 by Build@Build_Game02

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2946---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27207 on 2006/05/04 22:16:55 by marcok@MarcoK_FP

	!B fix first person position in vehicles

Change 27205 on 2006/05/04 21:47:50 by dejan@PC057

	!B crash while removing animation graph listener on deleted actors - crashes the ending of fleet

Change 27204 on 2006/05/04 21:13:03 by vladimir@Vlad

	!B Re-fixed hal pixel offset for sprites
	!B Added crash safety to qhull test for shadows

Change 27203 on 2006/05/04 21:09:40 by marcok@MarcoK_FP

	!B remove scoped floating point exception check

Change 27202 on 2006/05/04 21:09:05 by danny@danny

	!B AI vegetation radius - slightly hacky E3 solution




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2945---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27200 on 2006/05/04 21:08:20 by jan@PC122

	!B fixes OnShoot (Marcio ;-) )

Change 27199 on 2006/05/04 21:07:13 by michaelg@michaelg_Code

	!B postfix to xy rastertable extension

Change 27196 on 2006/05/04 20:55:32 by carsten@carsten

	!R Small scaleform 1.0.21 MSVC 8.0 update. Fixes link issue with GFxTranslator::TranslateW()

Change 27195 on 2006/05/04 20:52:07 by michaelg@michaelg_Code

	!RB improved performance hugely, fixed intersecting issues

Change 27194 on 2006/05/04 20:48:25 by marcio@MarcioCrysis

	!F -enemies that shoot close by will now be added to the radar.

Change 27192 on 2006/05/04 19:57:27 by craig@craigyboy

	!B nan fix
	!R nan checks for important values (in debug mode)

Change 27191 on 2006/05/04 19:30:36 by marcio@MarcioCrysis

	!B -fixed mounted weapon initial position on big levels...

Change 27190 on 2006/05/04 19:26:39 by MartinM@Martin_Dev

	!R removed assert (does not indicate problem - according to Anton)

Change 27189 on 2006/05/04 19:24:00 by dejan@PC057

	!B null pointer check related to passing thru SO with exact positioning

Change 27188 on 2006/05/04 19:06:04 by ivo@ivo

	!B - Fixed Look-IK snapping on Morrison in Fleet. This was a general problem. Craig refactored the IK-handling code in PlayCGANode.cpp. I added smoothing to the incomming look-at-targets in the animation system.

Change 27187 on 2006/05/04 19:04:03 by tiago_code@Tiago_Code

	!B- minor fix

Change 27183 on 2006/05/04 18:35:09 by andrey@Andrey_Code

	!B Fixed physicalized trees flickering




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2944---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27182 on 2006/05/04 18:25:06 by marcio@MarcioCrysis

	!B -fixes mounted weapon..

Change 27181 on 2006/05/04 18:08:53 by michaelr@PC081

	!FB jeep explosion increased slightly, plus related fix

Change 27179 on 2006/05/04 18:03:07 by marcok@MarcoK_FP

	!B fix vehicle transitions

Change 27178 on 2006/05/04 18:00:26 by mikko@mikko2

	!FR - improve the checks for hidespots to ignore points inside forbidden areas and other cover objects.
	!R - removed raycasting from AI hidespot selection, use approx radius instead.
	!B - When not wanting to move, do not pass desired speed to game (especially negative one!).
	!R - AI sees memory target through softcover.
	!R - expose IsPointInForbiddenRegion in IAISystem.
	!F - debug draw proto to debug some hidespot related stuff.
	!R - GetHidePositionsInRange returns approx radii too.
	!F - Returns approximate positions for weapon and eye when in just root update.

Change 27177 on 2006/05/04 18:00:16 by jan@PC122

	!B resets glittering effect after restarting from within the sphere
	!R readability refinements

Change 27175 on 2006/05/04 17:45:03 by kirill@Kirill_FP

	!F grenade reaction tweaking

Change 27174 on 2006/05/04 17:44:00 by kirill@Kirill_FP

	!B fixing script error

Change 27173 on 2006/05/04 17:43:47 by julien@PC042

	!FB Scope now indicates distance, Weapons Accessories are working

Change 27172 on 2006/05/04 17:43:17 by kirill@Kirill_FP

	!F not register ai grenades - only player's

Change 27171 on 2006/05/04 17:42:22 by dmitry@Dmitry_Code

	!B Bump the shader version

Change 27170 on 2006/05/04 17:29:33 by johnn@PC117

	!F Sleep bullet in camera, tag bullet in every other map

Change 27169 on 2006/05/04 17:28:00 by michaelr@PC081

	!B prevent damage particles spawning after destruction and finally make Sean happy :>

Change 27168 on 2006/05/04 17:22:23 by marcoc_code@PC018

	!F displays an optional black background for the tweak menu

Change 27167 on 2006/05/04 17:21:24 by jan@PC122

	!B possible pointer access crash in physics

Change 27166 on 2006/05/04 17:21:20 by jan@PC122

	!R increasing game restart waiting time

Change 27165 on 2006/05/04 17:21:04 by johnn@PC117

	!F Tweak hand grenade explosion delay

Change 27162 on 2006/05/04 17:12:45 by tomas@Tomas_Code2

	!B fixes software reverb outside

Change 27161 on 2006/05/04 17:12:39 by tomas@Tomas_Code2

	!F removed music playing on back speaker as software voice by Joes request

Change 27160 on 2006/05/04 17:12:33 by tomas@Tomas_Code2

	!B optimizes CVar to use more HW voices than before

Change 27159 on 2006/05/04 17:11:24 by tiago_code@Tiago_Code

	!R- tweaked scope one more time (like gregor/jack wanted)

Change 27157 on 2006/05/04 16:59:38 by mathieu@Mathieu

	!F Improved the player hands grabbing the trolley's handle

Change 27156 on 2006/05/04 16:55:46 by andrey@Andrey_Code

	!B Fixed illum

Change 27154 on 2006/05/04 16:54:06 by marcio@MarcioCrysis

	!B -fixed fists one-hand animation..
	-added collision reporting to the thrown rocks..
	-fixed throwing of rocks from the wrong position (clipping in the camera)..
	-added ironsights to the FY71...




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2943---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27152 on 2006/05/04 16:25:40 by johnn@PC117

	!F Footstep tweaking

Change 27151 on 2006/05/04 16:25:34 by johnn@PC117

	!F Activate sleep bullets firemode activated by sleep bullets magazine attachment

Change 27150 on 2006/05/04 16:25:28 by johnn@PC117

	!B Some HUD/weapon modify menu fixes

Change 27149 on 2006/05/04 16:25:21 by johnn@PC117

	!B Fixes binocular functionality

Change 27147 on 2006/05/04 16:21:06 by kirill@Kirill_FP

	!F generate AI sound event on collision (rocks)

Change 27146 on 2006/05/04 16:18:24 by ivo@ivo

	!F - documented the part in the renderer that is handling the HW-Skinning. Needed to help Anton with his vegatation-skinning problem

Change 27145 on 2006/05/04 16:11:20 by luciano@luciano

	!B filippo's fix for MG guy not shooting

Change 27144 on 2006/05/04 16:11:03 by luciano@luciano

	!R integration of entering vehicle with exact positioning

Change 27141 on 2006/05/04 16:05:50 by dejan@PC057

	!B bad aiming at very close ranges
	!B hunter was aiming right in front of him

Change 27140 on 2006/05/04 15:58:25 by andrey@Andrey_Code

	!B Fixed instancing with modificators, fixed a lot of bug with SH vegetation shader lighting

Change 27138 on 2006/05/04 15:30:53 by julien@PC042

	!B SCARSleepAmmo was not sent anymore




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2942---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27137 on 2006/05/04 15:06:10 by carsten@carsten

	!R another missing for #27116

Change 27136 on 2006/05/04 15:01:15 by michaelr@PC081

	!B follow-up, for better compilation

Change 27135 on 2006/05/04 14:56:45 by michaelr@PC081

	!B slipped in last checkin

Change 27133 on 2006/05/04 14:51:49 by marcio@MarcioCrysis

	!B -fixed the impulse applied to a guy when he is killed while running...

Change 27131 on 2006/05/04 14:48:01 by ivo@ivo

	!B - fixed the facial animation problem on Morisons head (with help from Timur)

Change 27130 on 2006/05/04 14:47:32 by michaelr@PC081

	!B fix seat scriptbind for save/load

Change 27127 on 2006/05/04 14:44:55 by marcio@MarcioCrysis

	!B -improved hud radar visibility checks..
	-improved mounted weapon animation control..
	-fixed mounted shiten having a 30bullet magazine.. it's not 200.
	-vegetation objects can now be repicked after thrown...

Change 27126 on 2006/05/04 14:44:01 by jan@PC122

	!B quick loading fixes

Change 27125 on 2006/05/04 14:43:57 by timur@Timur_Code

	!b Fixes first frame visual bug on tree when tree breaks with motion blur on.

Change 27124 on 2006/05/04 14:43:56 by vladimir@Vlad

	!B Fixed half pixel offset for sprites

Change 27123 on 2006/05/04 14:29:19 by carsten@carsten

	!B fixed cloud flickering of world space imposters due to near plane clipping

Change 27122 on 2006/05/04 14:24:54 by carsten@carsten

	!R little clean up in loading rivers

Change 27121 on 2006/05/04 14:23:38 by filippo@Filippo

	!B debug spam

Change 27120 on 2006/05/04 14:22:56 by carsten@carsten

	!R missing file for #27116

Change 27119 on 2006/05/04 14:17:05 by mathieu@Mathieu

	!F Implements seat borrowing, used in case an ai wants to enter the gunner seat of some vehicle using a passenger seat to enter the vehicle before
	!B Make AI try to use the right rear seat of ltv when attempting to enter as the gunner
	!B With the vehicle weapons, properly stop shooting when the player exit the vehicle seat while shooting
	!B Remove some unwanted animation blending when the player enters vehicles

Change 27117 on 2006/05/04 14:11:13 by julien@PC042

	!FB New Flash files, objectives are now working

Change 27116 on 2006/05/04 14:11:08 by carsten@carsten

	!R Update to Scaleform SDK 1.0.20
	!R Small change in the GFxTranslator implementation
	!F Support for edge anti aliasing

Change 27115 on 2006/05/04 14:09:56 by michaelg@michaelg_Code

	!R improved application fo terrain sky brightening




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2941---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27113 on 2006/05/04 13:52:08 by michaelg@michaelg_Code

	!B fixed grass shader and proc generation with sky acc map

Change 27112 on 2006/05/04 13:47:31 by vladimir@Vlad

	!B Fixed/removed usage of shadows during z-pass

Change 27110 on 2006/05/04 13:13:21 by nick@Nick

	!B - fix static variables in shadow pass

Change 27109 on 2006/05/04 13:06:48 by filippo@Filippo

	!B many fixies to the hunter high pose

Change 27108 on 2006/05/04 13:05:01 by michaelg@michaelg_Code

	!RB added point light support to SH trees, tweak for IL on SH, minor tweaks to IL generation

Change 27107 on 2006/05/04 13:03:21 by tetsuji@PC119

	!B temporary solution for the problem that mounted weapon is not used.




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2940---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27103 on 2006/05/04 12:21:41 by scott@Scott-main

	!B Particle bounding box computation now correct for attached objects.
	!B Particle-generated force fixes: correctly handle pulsing, Size param, and Continuous emitter fade in/out. Do not apply forces to emitter where they were generated.
	!B Emitter relative age for param variation clamped to 1.
	!R Made PhysEnvironment a contained class of CParticleEmitter, for better access.




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2939---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27100 on 2006/05/04 11:00:07 by danny@danny

	!B pointer validity check on removal of dummy object




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2938---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27099 on 2006/05/04 10:59:51 by danny@danny

	!B Forbidden area check in hide point evaluation

Change 27098 on 2006/05/04 10:59:45 by danny@danny

	!B Temporary workaround to help vegetation radius

Change 27096 on 2006/05/04 10:39:56 by sascha@PC107

	!F Menu button change

Change 27094 on 2006/05/04 10:32:42 by tiago_code@Tiago_Code

	!R- wind based bending

Change 27093 on 2006/05/04 10:29:47 by tiago_code@Tiago_Code

	!R- added SH support to human skin (hanno request)




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2937---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27091 on 2006/05/04 08:55:22 by Build@Build_Game02

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2936---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27088 on 2006/05/04 00:44:37 by MartinM@Martin_Dev

	!B fix SH vegetation lighting sprite issues with instancing, fixed another procedural vegetation lighting issue




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2935---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27086 on 2006/05/03 23:45:23 by craig@craigyboy

	!B exact positioning is target orientation dependent

Change 27084 on 2006/05/03 23:16:14 by alexl@alexl

	!F Added hud.hidenormal Token to hide all hud elements except post-renders




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2934---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27083 on 2006/05/03 22:49:12 by johnn@PC117

	!F Fist tweaking

Change 27082 on 2006/05/03 22:48:36 by johnn@PC117

	!F Bullet impact sounds against the player moved to the front of his face

Change 27081 on 2006/05/03 22:47:51 by johnn@PC117

	!F Particle effect custom scaling (for Sean)

Change 27080 on 2006/05/03 22:45:20 by marcio@MarcioCrysis

	!B -debug leftover

Change 27079 on 2006/05/03 22:44:15 by marcio@MarcioCrysis

	!B -weapon tweaks...
	-nanosuit energy is now drained when sprinting...
	-nanosuit strength now reduced recoil...
	-firing now drains nanosuit energy...

Change 27078 on 2006/05/03 22:37:27 by alexl@alexl

	!BF GameTokens now quick-serialize correctly (makes VTOL not start while player is still in after Restart ;-)




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2933---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27074 on 2006/05/03 21:48:53 by andrey@Andrey_Code

	!B Fixed clouds constant updatings

Change 27073 on 2006/05/03 21:47:24 by MartinM@Martin_Dev

	!T made hardcoded tonemapper variable a tweakable cvar

Change 27071 on 2006/05/03 21:43:51 by michaelr@PC081

	!B fixed a bug causing wheeled vehicles occasionally getting "stuck" (by resetting clutch in case the engine wasn't able to rev it high enough) 
	!RBF 
	- some view tweaks
	- exposed some status values

Change 27070 on 2006/05/03 21:42:19 by nickh@nickh

	!F G04 Firemodes plus !B Entity timer was tunring off player weapon fire after 5 sec of hold. !B Loading weapon xml from wrong path

Change 27069 on 2006/05/03 21:38:09 by mathieu@Mathieu

	!B Reset the passenger pointer on the vehicle seat when the actor failed the exact positioning

Change 27066 on 2006/05/03 20:46:05 by kirill@Kirill_FP

	!B fixing Animation goalOp reset




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2932---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27065 on 2006/05/03 20:30:42 by ivo@ivo

	!B - fixed weapon attachment screen. This problem was caused by another fix I checked in today.

Change 27064 on 2006/05/03 20:29:00 by mikko@mikko2

	!F - allow to define normalSpeed (AI 0.4) and maxSpeed (AI 1.0) per stance to allow better speed control.
	!F - IF_EXPOSED_TO_TARGET branch check (swept sphere test).
	!B - Restored IF_SEES_TARGET.
	!R - changed AIOP_LOOP to AIOPBRANCH (as it should be)
	!F - Cover2 combat tweaks:
	  - peeks
	  - stance selection cleanups
	  - fire control cleanups
	!BR - human movement improvements
	  - use forward direction in the movement controller instead of GetCurrentBodyDirection
	  - disable backwards movement slowdown for AIs
	  - disable speed clamping for AIs
	  - Craig's change to clamp small body_radiant values to zero in UpdateHumanBlending
	  - Craig's fix for disabled flying characters
	  - use same origin for all aim and lookat calculations in AI system and game.
	!R - enabled analog speed control within 70%-150%
	!F - crouch walk strafes for humans.
	!RB - fix fire target check when shooting nonliving target.
	!B - fix for aim vs. weapon direction check (check before selecting miss point).

Change 27062 on 2006/05/03 20:24:17 by nick@Nick

	!B - particles refraction fix

Change 27061 on 2006/05/03 20:19:53 by sascha@PC107

	!F Added new objective for Camera to Objectives.xml

Change 27060 on 2006/05/03 20:19:49 by sascha@PC107

	!F Menu button look changed

Change 27057 on 2006/05/03 20:13:40 by luciano@luciano

	!R AI shooting at the player if they see him while avoiding explosions

Change 27056 on 2006/05/03 20:10:11 by julien@PC042

	!F Martin's request

Change 27055 on 2006/05/03 20:08:32 by anton@anton_sporkwace

	!B added security check




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2931---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27049 on 2006/05/03 19:54:55 by filippo@Filippo

	!B little fix

Change 27048 on 2006/05/03 19:50:10 by kirill@Kirill_FP

	!B renaming "animation" goalpipe not to collide with "animation" goalOp

Change 27047 on 2006/05/03 19:46:05 by filippo@Filippo

	!F hunter WIP

Change 27046 on 2006/05/03 19:40:45 by anton@anton_sporkwace

	!B some fall&play fixes

Change 27045 on 2006/05/03 19:39:04 by johnn@PC117

	!O Many optimizations to material effects system

Change 27044 on 2006/05/03 19:21:48 by andrey@Andrey_Code

	!B Fixed shadows without Z-pass, Fixed simultaneous reflections




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2930---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27043 on 2006/05/03 18:54:20 by jan@PC122

	!R quick reload tweaks and fixes

Change 27042 on 2006/05/03 18:46:32 by michaelg@michaelg_Code

	!R raster table res depend now on geom instance size->acceleration, saved 64 mb and preallocated occlusiion map to not run late into alloc probs

Change 27040 on 2006/05/03 18:20:30 by danny@danny

	!B Fix bad pointer use in CPipeUser -> pure virtual fn call

Change 27039 on 2006/05/03 18:16:53 by kirill@Kirill_FP

	!F animation goalop signal/action flag; tweaking grenade throwing

Change 27037 on 2006/05/03 18:14:21 by alexl@alexl

	!B Don't show HUD postfx when HUD is called to be hidden




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2929---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27036 on 2006/05/03 17:59:27 by craig@craigyboy

	!B robustness fixes for vehicle entry

Change 27035 on 2006/05/03 17:57:43 by ivo@ivo

	!B - fixed the the "player-sitting in vehicle" bug (at least I hope so)

Change 27034 on 2006/05/03 17:57:41 by craig@craigyboy

	!B fix a 'stuck bug' in exact positioning (possible to reach a state where one should never reach if the right combination of coordinates exist at the right time)

Change 27033 on 2006/05/03 17:55:34 by timur@Timur_Code

	!B Default depth of field focus distance changed to 900 as by MichaelK request

Change 27032 on 2006/05/03 17:54:13 by timur@Timur_Code

	!B Fixes Weapon Entity Attachment sliding out of AI hands when you push/kick him

Change 27031 on 2006/05/03 17:52:33 by alexl@alexl

	!F Hide 'normal' HUD elements except external post renders via GameTokens. hud.hidenormal

Change 27030 on 2006/05/03 17:51:27 by tomas@Tomas_Code2

	!B Fixes weapon shoots wont play anymore

Change 27029 on 2006/05/03 17:51:19 by tomas@Tomas_Code2

	!B Fixes ambient volumes dont play or dont fade in
	- setflag call within lua script corrected

Change 27028 on 2006/05/03 17:49:57 by andrey@Andrey_Code

	!B Fixed level precaching

Change 27024 on 2006/05/03 17:39:04 by craig@craigyboy

	!B small fix to first person only animations (apparently 'isThirdPerson' doesn't always work for ai...)

Change 27023 on 2006/05/03 17:35:51 by vladimir@Vlad

	!R Added assert for number of output indices

Change 27022 on 2006/05/03 17:32:09 by michaelg@michaelg_Code

	!R removed il multiplier from sh leaves

Change 27019 on 2006/05/03 17:25:21 by michaelg@michaelg_Code

	!B changed cfi files->cache ver added

Change 27018 on 2006/05/03 17:24:51 by johnn@PC117

	!B Prevent crash
	!R Some cleanup

Change 27017 on 2006/05/03 17:24:37 by julien@PC042

	!B Root was not existing, preventing setAlpha to work (and setAlpha(0) was removed in HUD_Ammo)

Change 27016 on 2006/05/03 17:24:02 by michaelg@michaelg_Code

	!FRB added indir lighting for sh trees, vis progression corrected for large trees, removed non dir ligth code -> fixing compiler error on sh

Change 27014 on 2006/05/03 17:06:34 by dejan@PC057

	!F passing thru navigation smart objects using animations and exact positioning (thanks Danny)




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2928---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27012 on 2006/05/03 16:59:39 by mathieu@Mathieu

	!B Removed some code to help compiling the vehicle seat

Change 27011 on 2006/05/03 16:55:49 by vladimir@Vlad

	!B Fixed possible buffer overrun in shadow casting qhull calculation

Change 27010 on 2006/05/03 16:49:21 by mathieu@Mathieu

	!B Fixes the player entering/exiting vehicles

Change 27008 on 2006/05/03 16:36:49 by tamas@Tamas_code

	!B fixed #ifdef insteand of #if - compiling error in debug mode

Change 27006 on 2006/05/03 16:23:21 by vladimir@Vlad

	!B Fixed crash in voxels precahe

Change 27004 on 2006/05/03 16:22:19 by craig@craigyboy

	!B rotation issues in exact positioning (if animation contains a rotation) - really improves vehicle enters
	!B vehicle seat sticking caused a snap
	!F improved cryaction debug tools

Change 27002 on 2006/05/03 16:04:14 by andrey@Andrey_Code

	!B Fixed lighting on transparent objects




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2927---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27000 on 2006/05/03 15:58:28 by michaels@michaels

	!B Recompiled CryPhysics.dll (RC version).

Change 26999 on 2006/05/03 15:55:07 by Build@Build_Game02

	!R project file lists updated

Change 26997 on 2006/05/03 15:41:30 by nick@Nick

	!B - fix shadow flickering (with huge ws coords)

Change 26996 on 2006/05/03 15:32:58 by timur@Timur_Code

	!B Fixes spamming warning message when anim graph try to set facial expression,
	   Fixes unable to modify vegetation parameters problem in vegetation database dialog

Change 26995 on 2006/05/03 15:32:48 by filippo@Filippo

	!B fixed some issues with the case of attachment names
	!B AIs are ragdolled when the hunter throws them
	!F some tweaking to the hunter high pose

Change 26994 on 2006/05/03 15:29:16 by ivo@ivo

	!F - enabled SSE2 / added a new warning to LoaderCHR.cpp

Change 26992 on 2006/05/03 15:20:06 by johnn@PC117

	!F Replace mat_metal_thick_nodecal with mat_metal_sheet_nodecal

Change 26991 on 2006/05/03 15:13:25 by michaelr@PC081

	!F freeze shake tweaks according to new requests

Change 26989 on 2006/05/03 15:03:33 by mathieu@Mathieu

	!F 1st person camera tweak for the us_ltv driver




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2926---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26988 on 2006/05/03 14:57:44 by michaelg@michaelg_Code

	!RB fixed vis progression for indir lighting, reduced sky vis additional sh vis, removed entity shadowing

Change 26987 on 2006/05/03 14:51:18 by johnn@PC117

	!F New materials

Change 26986 on 2006/05/03 14:36:07 by scott@Scott-main

	!B Deactivate emitters on release in preview window, so they don't pile up indefinitely.

Change 26983 on 2006/05/03 14:10:17 by anton@anton_sporkwace

	!B fix in breakable windows

Change 26982 on 2006/05/03 14:04:59 by vladimir@Vlad

	!B Shadows flickering quickfixed (float precision problem)

Change 26981 on 2006/05/03 14:04:54 by craig@craigyboy

	!F exact pos tweaks, debug helper code




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2925---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26975 on 2006/05/03 13:17:11 by scott@Scott-main

	!F Added Motion Blur Scale particle param, for sprites & geom.

Change 26974 on 2006/05/03 13:03:21 by nickh@nickh

	!F G04 tuning




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2924---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26973 on 2006/05/03 12:49:33 by mikko@mikko2

	!F - animaction goalop. Sets the animation action input to specified state and waits.
	!F - eval peek WIP (needed for the animaction).

Change 26971 on 2006/05/03 12:35:18 by kirill@Kirill_FP

	!F AI genades wip

Change 26970 on 2006/05/03 12:35:06 by nick@Nick

	!B - fix selfshadowing on sprites

Change 26969 on 2006/05/03 12:31:50 by alexl@alexl

	!R Revert to working version as it wasn't the cause of the problem

Change 26968 on 2006/05/03 12:31:03 by andrey@Andrey_Code

	!F Implemented real-time reflections for river

Change 26964 on 2006/05/03 12:27:30 by michaelg@michaelg_Code

	!B fixed loading order of terrain/indir lighting for game mode -> now objects are actually getting the data

Change 26963 on 2006/05/03 12:24:10 by marcio@MarcioCrysis

	!F -most weapons are now unique.. when a copy already exists in the inventory upon pickup, only the ammo will be copied.. (for sten)

Change 26962 on 2006/05/03 12:22:40 by scott@Scott-main

	!F Particle-generated wind. New ForceType parameter approximates a gravity or wind source from particle emission params.

Change 26961 on 2006/05/03 12:22:33 by scott@Scott-main

	!B PhysArea didn't set rscale when scale changed.
	!F PhysArea now supports local-xform-relative flow & grav dirs, when bUniform=2.

Change 26960 on 2006/05/03 12:10:46 by matthew@matthew

	!F Reintegrated GOD status and death count

Change 26959 on 2006/05/03 12:06:24 by nickh@nickh

	!F G04 tweaks updated.

Change 26958 on 2006/05/03 12:03:05 by marcoc_code@PC018

	!F reduced number of same HUD msgs drawn simultaneously and moved them up closer to the screen border




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2923---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26956 on 2006/05/03 11:54:55 by marcok@MarcoK_FP

	!B disable screen blood FX (Avni request)

Change 26955 on 2006/05/03 11:49:23 by jan@PC122

	!R removed mission objective text on screen (not PDA) and some status messages (design request)

Change 26954 on 2006/05/03 11:33:06 by timur@Timur_Code

	!B Fixes flickering on characters when ocean reflections enabled, also fixes flickering on face at the end of all morph targets

Change 26951 on 2006/05/03 11:11:10 by dejan@PC057

	!F processing exact positioning notifications
	!F craig - additional parameter for exact positioning

Change 26950 on 2006/05/03 11:10:57 by dejan@PC057

	!B exact positioning - computing error correction

Change 26949 on 2006/05/03 11:10:47 by dejan@PC057

	!B exact positioning - applying error correction

Change 26948 on 2006/05/03 11:10:08 by dejan@PC057

	!R using always the entrance helper as starting point for the animation

Change 26945 on 2006/05/03 11:05:28 by alexl@alexl

	!B QuickFix for white screen.

Change 26942 on 2006/05/03 11:02:17 by nickh@nickh

	!F G04 target distance indicator - for designers




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2922---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26941 on 2006/05/03 10:50:29 by marcok@MarcoK_FP

	!B correctly hide the head

Change 26940 on 2006/05/03 10:09:58 by luciano@luciano

	!R Removed MountedGuy behaviour

Change 26939 on 2006/05/03 10:09:50 by luciano@luciano

	!B fixed AI using not reachable mounted weapons




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2921---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26936 on 2006/05/03 08:55:22 by Build@Build_Game02

	!R project file lists updated

Change 26935 on 2006/05/03 02:47:42 by craig@craigyboy

	!B turning off physics proxy turning off when exact positioning is turned on and preparing (too buggy for the moment)

Change 26934 on 2006/05/03 02:09:04 by marcok@MarcoK_FP

	!B fix player looking at his feet at level startup

Change 26933 on 2006/05/03 01:32:23 by craig@craigyboy

	!B fix for broken initial cylinder




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2920---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26932 on 2006/05/03 00:57:23 by craig@craigyboy

	!F skip in first person flag for anim graph states

Change 26931 on 2006/05/03 00:29:27 by timur@Timur_Code

	!B Fix vegetation for Harry (even better fixes vegetation on roads)

Change 26930 on 2006/05/03 00:08:11 by craig@craigyboy

	!B should disable network access

Change 26929 on 2006/05/03 00:03:36 by michaelr@PC081

	!B less spam




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2919---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26928 on 2006/05/02 23:32:38 by timur@Timur_Code

	!B Fixes missing shadows on all entities in pure game mode (vtol on camera, etc...)

Change 26927 on 2006/05/02 23:29:12 by mathieu@Mathieu

	!B Disabling physics on exact positioning (Craig's fix)

Change 26926 on 2006/05/02 23:07:02 by tomas@Tomas_Code2

	!R prevent FMOD callback crash
	- using soundID instead of platformSoundPtr as userdata




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2918---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26924 on 2006/05/02 22:55:03 by marcio@MarcioCrysis

	!B -fixed some stuff in the fists...
	-ai throwing grenades wip...
	-fixed ai shooting...
	-firing velocity is now applied based on movement angle in relation to fire direction...
	-fixed crash in puppet.cpp

Change 26923 on 2006/05/02 22:34:20 by michaelr@PC081

	!BR CGA physicalization fix (destroyed vehicles)
	- physics handling removed from SetStatObjOnJoint

Change 26922 on 2006/05/02 22:29:26 by alexl@alexl

	!B Fix bug when modulating textures in UIDraw
	!F Added possibility to fade to a texture instead of color

Change 26921 on 2006/05/02 22:25:34 by nickh@nickh

	!F G04 updates

Change 26920 on 2006/05/02 22:23:17 by tiago_code@Tiago_Code

	!R- gregor tweaks for scope

Change 26919 on 2006/05/02 22:19:57 by anton@anton_sporkwace

	!B breakable trees fixes




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2917---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26915 on 2006/05/02 21:21:32 by vladimir@Vlad

	!B Fixed voxels in reflection

Change 26912 on 2006/05/02 21:01:32 by johnn@PC117

	!F Remove autoaim from incendiary ammo

Change 26911 on 2006/05/02 21:01:21 by johnn@PC117

	!F Water footsteps




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2916---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26910 on 2006/05/02 20:57:04 by tetsuji@PC119

	!B avoid innter state mismatch of the passenger id.

Change 26909 on 2006/05/02 20:55:30 by julien@PC042

	!B SetFireMode reworks.

Change 26908 on 2006/05/02 20:45:02 by kirill@Kirill_FP

	!F supporting new grenades on AI side




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2915---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26903 on 2006/05/02 19:20:29 by tiago_code@Tiago_Code

	!B - fixed scope

Change 26902 on 2006/05/02 19:13:09 by johnn@PC117

	!F Support for sleep bullet activation fire mode display
	!F Support for HUD radar display of sleep bullet targets
	!B Bugfixes regarding special firemode names




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2914---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26901 on 2006/05/02 19:11:48 by alexl@alexl

	!B Fix for gametokens not notifying listeners

Change 26900 on 2006/05/02 19:07:30 by michaelg@michaelg_Code

	!B bugfix to indir lighting and height check, terraon occl calc speedup (huge)

Change 26899 on 2006/05/02 19:02:39 by julien@PC042

	!F Some Flash fixes

Change 26897 on 2006/05/02 18:58:56 by anton@anton_sporkwace

	!B another water volumes raytracing fix

Change 26894 on 2006/05/02 18:41:57 by danny@danny

	!B Initialise pointer to 0

Change 26893 on 2006/05/02 18:26:03 by nickh@nickh

	!F G04 Various gameplay tweaks

Change 26892 on 2006/05/02 18:24:38 by anton@anton_sporkwace

	!OB improved epsilon-check in inertia tensor computation

Change 26891 on 2006/05/02 18:19:57 by marcio@MarcioCrysis

	!F -hax to fix the weighting on the beam arms..
	-added some animations to the fists xml..
	-fixed hunter beam..

Change 26890 on 2006/05/02 18:10:23 by tiago_code@Tiago_Code

	!R- blood tweakings

Change 26889 on 2006/05/02 18:05:57 by alexl@alexl

	!F Reset CharacterInstances to default pose when using quick-load serialization

Change 26888 on 2006/05/02 18:00:43 by timur@Timur_Code

	!B Fixes bug in facial phoneme strenghs and blendings

Change 26887 on 2006/05/02 17:59:12 by ivo@ivo

	!F - we use the attachment position of the eye for precise Look-IK

Change 26886 on 2006/05/02 17:56:48 by anton@anton_sporkwace

	!B water areas raytracing




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2913---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26885 on 2006/05/02 17:46:25 by vladimir@Vlad

	!F Added clouds shadow movement control into envir settings

Change 26884 on 2006/05/02 17:37:50 by filippo@Filippo

	!F Hunter high pose
	!F some weapon bobbing tweaks

Change 26883 on 2006/05/02 17:36:59 by craig@craigyboy

	!B typo in last checkin (due to final spam removal)

Change 26881 on 2006/05/02 17:35:48 by mathieu@Mathieu

	!B Disables the ltv fuel can from catching fire after the ltv itself exploded

Change 26879 on 2006/05/02 17:22:13 by craig@craigyboy

	!F vehicle transition animations, cleanup to exact positioning code

Change 26878 on 2006/05/02 17:08:34 by marcio@MarcioCrysis

	!F -wip on ai throwing grenades for kirill..

Change 26877 on 2006/05/02 17:08:09 by nick@Nick

	!B - fix shadows flickering (for alpha blended vegetation)

Change 26876 on 2006/05/02 17:07:13 by anton@anton_sporkwace

	!B don't filter away all no_collide collisions

Change 26871 on 2006/05/02 16:46:29 by johnn@PC117

	!B FY71 melee works again
	!B SCAR scope works again

Change 26870 on 2006/05/02 16:42:11 by alexl@alexl

	!B Avoiding assertion on read-serialization. No State factory [re]building in case we're in Update_InitialState during read




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2912---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26869 on 2006/05/02 16:41:41 by jan@PC122

	!B possible Null pointer access

Change 26865 on 2006/05/02 16:30:08 by dejan@PC057

	!B incorrectly deleted looseAttTarget objects

Change 26864 on 2006/05/02 15:49:00 by marcoc_code@PC018

	!F trying a slightly different cover goalpipe.

Change 26863 on 2006/05/02 15:28:23 by dejan@PC057

	!B view direction of aliens doing exact positioning

Change 26862 on 2006/05/02 15:28:20 by dejan@PC057

	!B Danny - Initialise path output variables even if no more path

Change 26861 on 2006/05/02 15:26:45 by marcio@MarcioCrysis

	!B -fixed crash on the heavy beam...
	-added the gametokens..

Change 26860 on 2006/05/02 15:25:07 by carsten@carsten

	!R little cleanup inside fog volume rendernode

Change 26859 on 2006/05/02 15:24:26 by carsten@carsten

	!F river physicalization
	!R river serialization

Change 26858 on 2006/05/02 15:24:19 by carsten@carsten

	!B Martin - fixed out of range layer id

Change 26857 on 2006/05/02 15:23:40 by danny@danny

	!B Fix some path following things (A side of speed control, following through hair-pins)
	!F ai_drawtrajectory 3 ->speed control info output

Change 26856 on 2006/05/02 15:23:35 by danny@danny

	!O Speed up getting of path obstacles

Change 26854 on 2006/05/02 15:21:28 by timur@Timur_Code

	!b Fix for vegetation selection for Harry

Change 26851 on 2006/05/02 15:12:16 by matthew@matthew

	!F Disable AI updates in the tweak menu




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2911---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26849 on 2006/05/02 14:46:33 by scott@Scott-main

	!B Externally-generated particles (such as physics pieces) render again.

Change 26848 on 2006/05/02 14:04:59 by michaelg@michaelg_Code

	!BFR terrain occlusion now controlable in realtime (+ slider for terrain occl)

Change 26847 on 2006/05/02 14:00:02 by filippo@Filippo

	!B fixed Kill and Disable AI events




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2910---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26844 on 2006/05/02 12:57:07 by tomas@Tomas_Code2

	!B music system fixes
	- fixes fadepoint not loaded correctly
	- fixes fadetime not passes correctly
	- fixes individual speaker volume tweakable

Change 26843 on 2006/05/02 12:56:44 by alexl@alexl

	!B Fix pure game load crash CRYSIS-2099 - mark II

Change 26842 on 2006/05/02 12:44:27 by ivo@ivo

	!F - adjusted trajectory for "Enter A Vehicle" animations / optimized motion loading

Change 26839 on 2006/05/02 12:37:25 by scott@Scott-main

	!B GetStatus(area) sometimes ignored wind areas (iMedium0 param issue).
	!F WindArea.Ellipsoidal default = 1

Change 26838 on 2006/05/02 12:31:28 by mathieu@Mathieu

	!F Added all the correct seat positions on the US_ltv and setup the gunner so that he rotates with the turret

Change 26837 on 2006/05/02 12:25:17 by marcio@MarcioCrysis

	!B -fixed offhand crash loading pure game mode..

Change 26836 on 2006/05/02 12:18:08 by jan@PC122

	!R changing Demo-message text's prefix and position (design request)

Change 26835 on 2006/05/02 12:18:03 by jan@PC122

	!F respawning entity-bound emitters after quickload

Change 26834 on 2006/05/02 12:11:42 by tiago_code@Tiago_Code

	!B- fix assertion on time of day

Change 26833 on 2006/05/02 12:09:05 by marcio@MarcioCrysis

	!F -tracer cvars for sean's tweakings..
	
	!B -fixed the weird fisting while shooting..
	-picking with offhand is now only for players..

Change 26829 on 2006/05/02 11:50:57 by alexl@alexl

	!F Glittering PostFX node

Change 26828 on 2006/05/02 11:48:31 by kirill@Kirill_FP

	!F tranquilized - getting shooter position




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2909---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26827 on 2006/05/02 11:42:43 by kirill@Kirill_FP

	!F fireSecondary added

Change 26826 on 2006/05/02 11:24:20 by sergiys@PC019

	!B: Fixed bug with deleting, importind and saving sequences

Change 26825 on 2006/05/02 11:17:09 by mathieu@Mathieu

	!B Restores the correct seat order on the Asian_truck and will now seat all back passengers to the correct position




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2908---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26823 on 2006/05/02 10:42:55 by michaelr@PC081

	!B fix player unholstering weapon when switching seats

Change 26822 on 2006/05/02 10:11:59 by tiago_code@Tiago_Code

	!B - fix for frozen layer + instancing with characters




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2907---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26819 on 2006/05/02 08:55:23 by Build@Build_Game02

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2906---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

No changes in Perforce


/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2905---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26818 on 2006/05/01 23:50:38 by timur@Timur_Code

	!B UI for Wet/dirt/burned layer for brushes/vegetation/entities
	!B Fix for Thin/Thick models not rendered with morph adjustments




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2904---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26817 on 2006/05/01 22:57:09 by marcio@MarcioCrysis

	!B -radar improvements...

Change 26816 on 2006/05/01 22:52:50 by tiago_code@Tiago_Code

	!R- removed glittering masking

Change 26815 on 2006/05/01 22:52:15 by julien@PC042

	!B Scope is now working in 16/9

Change 26814 on 2006/05/01 22:31:23 by tiago_code@Tiago_Code

	!R- added default dof override settings

Change 26813 on 2006/05/01 22:24:46 by michaelg@michaelg_Code

	!R removed small entities from calculation, optimized some parameters to have a faster calc

Change 26812 on 2006/05/01 22:24:44 by anton@anton_sporkwace

	!OB disabled impulses for legs + some breakable windows issues

Change 26811 on 2006/05/01 22:24:42 by michaelg@michaelg_Code

	!B reenabled, optimized and bugfixed indir lighting glossy reflections

Change 26810 on 2006/05/01 22:24:40 by anton@anton_sporkwace

	!F raytracing for big water areas

Change 26809 on 2006/05/01 22:24:11 by vladimir@Vlad

	!B Fixed incorrect surface type on voxel terrain

Change 26808 on 2006/05/01 22:20:37 by MartinM@Martin_Dev

	!B fixed strange behaviour with time of day

Change 26806 on 2006/05/01 22:14:43 by johnn@PC117

	!F Sleep duration set to 15seconds

Change 26805 on 2006/05/01 22:03:47 by marcok@MarcoK_FP

	!R tweaked breakable values

Change 26802 on 2006/05/01 22:01:12 by tiago_code@Tiago_Code

	!R- added sun shafts into time of day settings




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2903---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26800 on 2006/05/01 21:53:19 by kirill@Kirill_FP

	!F ai investigatin the sleeping guy (TRANQUILIZED)

Change 26793 on 2006/05/01 21:23:13 by tomas@Tomas_Code2

	!B fixes AmbientVolume script disabled by FG

Change 26792 on 2006/05/01 21:19:06 by mikko@mikko2

	!B - fixed US characters combat sounds.

Change 26791 on 2006/05/01 21:17:25 by michaelr@PC081

	!B damage mult of 0.01 for the Fleet VTOL hurricane




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2902---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26787 on 2006/05/01 20:57:44 by anton@anton_sporkwace

	!O qhull precision tweak

Change 26786 on 2006/05/01 20:55:06 by Build@Build_Game02

	!R project file lists updated

Change 26785 on 2006/05/01 20:53:18 by tiago_code@Tiago_Code

	!R!B!O- added default material with material layers - simplified material layers code - optimized fillrate slightly

Change 26783 on 2006/05/01 20:41:38 by sergiys@PC019

	Deleted AlienBrainPlugin dll

Change 26782 on 2006/05/01 20:38:56 by sergiys@PC019

	!F: Recompiled with mew interfaces.

Change 26781 on 2006/05/01 20:15:15 by marcok@MarcoK_FP

	!F - new tree materials

Change 26780 on 2006/05/01 20:06:53 by johnn@PC117

	!B Compile fix

Change 26779 on 2006/05/01 20:05:31 by nickh@nickh

	!F G04 Aim mode Crosshair VLock. Gamepad framerate compensation. Crosshair target identification. Tweaks updated.

Change 26778 on 2006/05/01 20:04:00 by timur@Timur_Code

	!B Improves vegetation selection in the editor

Change 26777 on 2006/05/01 20:02:47 by mikko@mikko2

	!B - enable audio dampening too when turning on camo [CRYSIS-2081]

Change 26776 on 2006/05/01 20:02:02 by johnn@PC117

	!B Remove taccontroller forever

Change 26775 on 2006/05/01 19:58:06 by johnn@PC117

	!B Fix previous checkin

Change 26774 on 2006/05/01 19:55:43 by andrey@Andrey_Code

	!B Fixed shadows for instanced Illum shader

Change 26772 on 2006/05/01 19:48:51 by johnn@PC117

	!F Adjust view bob

Change 26771 on 2006/05/01 19:48:01 by johnn@PC117

	!R Refactored sleep bullets into being a SCAR fire mode
	!F Grenades do more damage

Change 26770 on 2006/05/01 19:02:01 by andrey@Andrey_Code

	!B Fixed Z-Pass for Illum instancing

Change 26769 on 2006/05/01 18:53:29 by ivo@ivo

	!F - fixed LOD-problem with shape-deformation for Hanno / fixed aim-IK bug / new LMG-blending for strafes (not activated yet)

Change 26768 on 2006/05/01 18:52:35 by marcio@MarcioCrysis

	!F -added the hability to pickup flagged vegetation objects..
	-grenade explosion time is not 4secs from from 7secs..
	-added third person magazine model to scar normal ammo..
	-some changes to frozen stuff..
	-finalized beam pickup scene..

Change 26766 on 2006/05/01 18:49:45 by jan@PC122

	!B fixes entity-bound particle emitters spawning when using quickload/mapReload




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2901---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26765 on 2006/05/01 18:47:40 by andrey@Andrey_Code

	!B Fixed instancing on Illum shader

Change 26764 on 2006/05/01 18:45:22 by michaelr@PC081

	!F a port for the weapon flownode to align it to target direction

Change 26763 on 2006/05/01 18:29:24 by anton@anton_sporkwace

	!F x-posed some fall&play params

Change 26762 on 2006/05/01 18:29:18 by filippo@Filippo

	!B make sure all animations are stopped when a trackview sequence ends (so designers are not forced to take care of this manually)

Change 26761 on 2006/05/01 18:28:51 by sascha@PC107

	!F Hurricane weight lowered

Change 26759 on 2006/05/01 18:23:49 by nick@Nick

	!B - fix shader compilation errors

Change 26758 on 2006/05/01 18:20:38 by tetsuji@PC119

	!B avoid a potatial bug of the last fix

Change 26756 on 2006/05/01 18:12:26 by dejan@PC057

	!B oops, should be with the previous check in

Change 26755 on 2006/05/01 18:11:26 by dejan@PC057

	!B script error on entity event Kill

Change 26753 on 2006/05/01 18:04:33 by dejan@PC057

	!F smart object integration with exact positioning
	!B smart object helpers attached to human dead bodies

Change 26752 on 2006/05/01 17:58:15 by timur@Timur_Code

	!B To fix frozen model on basic entities




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2900---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26750 on 2006/05/01 17:47:41 by dejan@PC057

	!F one step closer to exact positioning on aliens

Change 26749 on 2006/05/01 17:45:57 by tetsuji@PC119

	!B fixed a transition problem

Change 26748 on 2006/05/01 17:43:24 by dejan@PC057

	!B shattered actors weren't killed in AI

Change 26747 on 2006/05/01 17:41:48 by dejan@PC057

	!F making exact positioning requests and handling animation query events (WIP)

Change 26743 on 2006/05/01 17:28:43 by marcok@MarcoK_FP

	!R improved blood effect timings
	!F screen blood not just when a guy gets killed

Change 26740 on 2006/05/01 17:18:41 by michaelg@michaelg_Code

	!R speed up to indir. GI calculations

Change 26739 on 2006/05/01 17:17:40 by vladimir@Vlad

	!B Fixed occlusion culling from sphere
	Added more log info in case of file version errors

Change 26738 on 2006/05/01 17:12:02 by johnn@PC117

	!O Further optimizations
	!F Tree-falling impact sound
	!F Different footstep speeds




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2899---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26736 on 2006/05/01 16:58:20 by danny@danny

	!B Fix bad pointer free and bad normalisation (leading to assert) with foliage

Change 26734 on 2006/05/01 16:35:14 by andrey@Andrey_Code

	!B Fixed crash in (deleting Render Element in recursive frame rendering)

Change 26733 on 2006/05/01 16:26:25 by nick@Nick

	!F - sprites shadows adjustments

Change 26732 on 2006/05/01 16:17:00 by michaelr@PC081

	!F added Hurricane with own ammotype for mounting at vehicles (VTOL etc.)

Change 26731 on 2006/05/01 16:07:19 by kirill@Kirill_FP

	!B fixing ai-vehicle script error

Change 26730 on 2006/05/01 16:05:46 by MartinM@Martin_Dev

	!B fixed water reflections with 3dc texture

Change 26729 on 2006/05/01 16:02:14 by filippo@Filippo

	!F improvements to the hunter detachable faceplates (basically avoiding floating faceplates)




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2898---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26728 on 2006/05/01 15:59:22 by mathieu@Mathieu

	!B Improves changing seat for the player

Change 26726 on 2006/05/01 15:27:59 by kirill@Kirill_FP

	!F check for weapon dir when AI is shooting

Change 26725 on 2006/05/01 15:27:09 by kirill@Kirill_FP

	!F tweaking flinch probability

Change 26724 on 2006/05/01 15:23:10 by dejan@PC057

	!B filippo - max. speed of actors might be zero

Change 26723 on 2006/05/01 14:57:23 by anton@anton_sporkwace

	!B foliage shoot-activation

Change 26721 on 2006/05/01 14:54:31 by marcok@MarcoK_FP

	!B dead guys shouldn't blink




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2897---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26720 on 2006/05/01 14:05:58 by michaelg@michaelg_Code

	!BRF fixed lots of indir lighting bugs, adjustable clamp value for terrain occl., fixed sprite rendering veg,. improved indir. lighting sprites

Change 26719 on 2006/05/01 14:05:49 by jan@PC122

	!F added Binoculars sound playback (select and zoom)

Change 26718 on 2006/05/01 14:05:43 by jan@PC122

	!F added game engine restarting (and loading of the previous level) by "/restartgame"

Change 26715 on 2006/05/01 13:45:16 by MartinM@Martin_Dev

	!F Adjustable alphatest for mipmaps into resource compiler

Change 26713 on 2006/05/01 13:34:31 by luciano@luciano

	!B using mounted weapon since the beginning doesn't set alertness to 2

Change 26712 on 2006/05/01 13:26:15 by scott@Scott-main

	!F Support for locational wind in 3DEngine: Added AABB param to 3DEngine.GetWind().
	!F Integrated location-specific GetWind into Vegetation, and Wind shader params.
	!F New cvars e_wind and e_wind_areas.
	!R Added additional PhysicalWorld.CheckAreas() overload, that takes an AABB, and can return a list of variable areas, or sum area wind.
	!B Correction to area query parameter.

Change 26711 on 2006/05/01 13:24:03 by scott@Scott-main

	!R WindArea directionality is now radial if Dir vector = 0.

Change 26710 on 2006/05/01 13:16:42 by marcok@MarcoK_FP

	!B fix human animation after hunter fix from Filippo

Change 26708 on 2006/05/01 13:10:14 by filippo@Filippo

	!F delayed pain sounds

Change 26707 on 2006/05/01 13:06:13 by marcio@MarcioCrysis

	!F -law, hurricane, and shotgun are now considered two-hand weapons. no more three-arm mutations..
	-arm damage multiplier is now the same as legs..

Change 26706 on 2006/05/01 13:05:58 by anton@anton_sporkwace

	!O tweaked hole size for bullet-breakable trees

Change 26703 on 2006/05/01 13:00:02 by nickh@nickh

	!B G04 3rd person Weapon rotation fix




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2896---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26702 on 2006/05/01 12:56:49 by kirill@Kirill_FP

	!B script error when player enters vehicle

Change 26701 on 2006/05/01 12:54:39 by kirill@Kirill_FP

	!F variation on burst length whenAI shooting

Change 26700 on 2006/05/01 12:48:02 by luciano@luciano

	!B error message when throwing grenade

Change 26699 on 2006/05/01 12:33:46 by tiago_code@Tiago_Code

	!B- fix for inversed culling vegy

Change 26696 on 2006/05/01 12:16:24 by mikko@mikko2

	!B - AI.EvalPeek was missing but called from the scripts.
	!R - small lookat target goalpipe change.

Change 26694 on 2006/05/01 12:12:48 by andrey@Andrey_Code

	!B Fixed shaders parameters sorting critical problem

Change 26692 on 2006/05/01 12:01:21 by anton@anton_sporkwace

	!B removed one-frame character pop on ragdollizing




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2895---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26689 on 2006/05/01 11:30:46 by dejan@PC057

	!F new FG node AI:AlertnessFilter

Change 26688 on 2006/05/01 11:12:38 by marcio@MarcioCrysis

	!F -updated melee sounds..

Change 26687 on 2006/05/01 11:06:11 by michaelr@PC081

	!B fix truck




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2894---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26685 on 2006/05/01 10:16:49 by jan@PC122

	!B fixed frost texturing not fading when camo disabled by nanosuit




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2893---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26684 on 2006/05/01 08:55:22 by Build@Build_Game02

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2892---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

No changes in Perforce


/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2891---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26683 on 2006/04/30 22:22:22 by MartinM@Martin_Dev

	!B Carsten - fixed propagation of negative values due to limits of depth precision




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2890---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26682 on 2006/04/30 21:46:23 by MartinM@Martin_Dev

	!B fixed sprite rendering (alphatest wasn't working when generating)

Change 26681 on 2006/04/30 21:30:47 by andrey@Andrey_Code

	!B Fixed potential crash in Vegetation shader parameters

Change 26680 on 2006/04/30 21:27:55 by carsten@carsten

	!B CRYSIS-1822, broken water reflection, texture marix wasn't set

Change 26679 on 2006/04/30 21:20:53 by tomas@Tomas_Code2

	!B fixes network audition connecntion

Change 26678 on 2006/04/30 21:20:09 by kirill@Kirill_FP

	!F change to AI grenades perception - singnaling, no visibility perception anymore

Change 26675 on 2006/04/30 21:05:46 by julien@PC042

	!F New Scope in Flash replacing lua one




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2889---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26674 on 2006/04/30 20:51:16 by marcio@MarcioCrysis

	!B -more typos.

Change 26673 on 2006/04/30 20:50:56 by marcio@MarcioCrysis

	!B -fixed some typos.

Change 26671 on 2006/04/30 20:46:40 by marcio@MarcioCrysis

	!F -heavy beam wip..
	-B -fixed ragdolls when killed using mounted weapon..
	-increased probability of whizzes to play from 65% to 85%
	-support for left hand weapons in thirdperson..
	-tweaked ragdoll impulses again..

Change 26670 on 2006/04/30 20:43:42 by michaelr@PC081

	!B comment fix

Change 26668 on 2006/04/30 20:38:48 by michaelr@PC081

	!F added beep sounds to damage lights
	!B fixed angular impulse being in global space..

Change 26667 on 2006/04/30 20:36:17 by anton@anton_sporkwace

	!O made mat_obstruct not-breaking other mats

Change 26666 on 2006/04/30 20:25:42 by danny@danny

	!B Fix path adjustment obstacle OBB calculation

Change 26665 on 2006/04/30 20:24:58 by anton@anton_sporkwace

	!O ropes tweak

Change 26664 on 2006/04/30 20:24:53 by anton@anton_sporkwace

	!B fix in deleting pending rays on exit

Change 26660 on 2006/04/30 20:09:59 by mikko@mikko2

	!B - fixes AI seeing through walls.
	!R - adjusted how the Cover2 becomes alerted.
	!B - fixed the human death & pain sound names.

Change 26659 on 2006/04/30 20:08:08 by andrey@Andrey_Code

	!B Fixed instancing, removed support for occlusion maps

Change 26656 on 2006/04/30 19:53:28 by MartinM@Martin_Dev

	!R removed duplicated level config file (Vlad asked for it)

Change 26655 on 2006/04/30 19:45:46 by mathieu@Mathieu

	!B Fixes sit passenger positions on the Asian_truck




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2888---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26652 on 2006/04/30 19:30:58 by kirill@Kirill_FP

	!B dejan - made LookAt use 2d check

Change 26650 on 2006/04/30 19:25:22 by tetsuji@PC119

	!B temprary solution about a inner state mismach when the vehicle gunner reacts a granade

Change 26649 on 2006/04/30 19:21:12 by luciano@luciano

	!B fixed AI leaving mounted weapon when receiving OnNearMiss

Change 26648 on 2006/04/30 19:20:36 by luciano@luciano

	!R Ais try to avoid also player when vehicle explodes

Change 26647 on 2006/04/30 19:19:57 by michaelg@michaelg_Code

	!B removed debug output, fixed crash when calculated without any objects in the level

Change 26646 on 2006/04/30 19:17:50 by ivo@ivo

	!F - enabled Fat/Thin morph colors in CharEdit / added warning in LoaderCHR.cpp

Change 26642 on 2006/04/30 19:07:12 by scott@Scott-main

	!F Added per-particle gravity+wind determination. Efficient handling of uniform areas per emitter, non-uniform areas per particle. Added pe_status_area query for phys areas.

Change 26641 on 2006/04/30 19:07:02 by scott@Scott-main

	!R Added AABB.ContainsBox()

Change 26640 on 2006/04/30 18:54:50 by sergiys@PC019

	!F: Save parameters in material editor in Max while sync with Crytek Editor.

Change 26638 on 2006/04/30 18:32:16 by anton@anton_sporkwace

	!B deadbody entity fixes

Change 26637 on 2006/04/30 18:31:08 by filippo@Filippo

	!B fixed Hunter flickering at the beginning of fleet

Change 26635 on 2006/04/30 18:30:07 by jan@PC122

	!R removes unnecessary interface query

Change 26634 on 2006/04/30 18:29:57 by jan@PC122

	!B fixes broken objects after quick reload




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2887---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26632 on 2006/04/30 17:51:56 by anton@anton_sporkwace

	!B issue with particles in areas

Change 26631 on 2006/04/30 17:51:52 by vladimir@Vlad

	!F Pickable objects support in 3dengine

Change 26626 on 2006/04/30 17:34:23 by alexl@alexl

	!F Added Color FlowGraph properties
	!F Added templ. specialization to show Colors in GraphView not as floats but like PropertyItem
	!F Added WaterDroplets, BloodSplats and Glow as Crysis:PostFX nodes
	!F Fixes to ScreenFader which used to be used the other way round
	!F Substitution rules for CrysisFX:ScreenFrost -> Crysis:PostFXScreenFrost
	!F Substitution rules for port color_FadeColor




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2886---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26625 on 2006/04/30 17:10:41 by tomas@Tomas_Code2

	!B workaround for FMOD distance bug
	- just changing distance ratio to barley attanuate

Change 26624 on 2006/04/30 16:51:54 by michaelr@PC081

	!F damage lights also working for wheels
	!B another SO signal for AI

Change 26623 on 2006/04/30 16:51:08 by vladimir@Vlad

	!B Fixed terrain occlusion culling bug

Change 26621 on 2006/04/30 16:46:30 by dejan@PC057

	!B precision problem while measuring time spent to process AI signals

Change 26620 on 2006/04/30 16:21:05 by dejan@PC057

	!B (Craig) exact positioning

Change 26619 on 2006/04/30 16:17:58 by danny@danny

	!B Fix comparison for path end distance
	!B Craig fix




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2885---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26616 on 2006/04/30 15:41:51 by MartinM@Martin_Dev

	!B fixed clamped ambient color in a shader component - better lighting consitency

Change 26615 on 2006/04/30 15:38:59 by filippo@Filippo

	!F new Hunter weak spots




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2884---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26613 on 2006/04/30 15:23:02 by andrey@Andrey_Code

	!B Disabled CrossFire mode by default, enabled instancing

Change 26612 on 2006/04/30 15:22:04 by michaelg@michaelg_Code

	!B super sampling offset wrong, adjusted values to be more strong for vegetation, added clamp slider, adjusted contorls to sky control in terrrain light.dialog

Change 26610 on 2006/04/30 15:16:25 by michaelr@PC081

	!B fix character culling (Ivos fix)

Change 26609 on 2006/04/30 14:51:25 by johnn@PC117

	!F Delayed effects back
	!F Prevent more effects when mfx_Enable = 0
	!O Some optimizing on lookups
	!R Some code cleanup

Change 26608 on 2006/04/30 14:43:09 by julien@PC042

	!F DemoMessages.xml (Check-in request from Martin Badowsky, he has not Perforce)

Change 26604 on 2006/04/30 14:34:39 by anton@anton_sporkwace

	!B issue with capsule-line distance




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2883---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26603 on 2006/04/30 14:14:03 by luciano@luciano

	!R AI leaving vehicle mounted gun when vehicle is burning - 
	!B Guys not reacting to explosion a second time

Change 26602 on 2006/04/30 13:55:19 by Build@Build_Game02

	!R project file lists updated

Change 26601 on 2006/04/30 13:43:07 by craig@craigyboy

	!B drunken movement fixes




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2882---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26599 on 2006/04/30 13:02:57 by jan@PC122

	!F added binocular serialization to fix hud/binoculars after loading
	!R removed Julien's changes to scope.cpp and added binocular activation to Binocular.cpp

Change 26597 on 2006/04/30 12:54:18 by tomas@Tomas_Code2

	!F upgraded FMOD 4.3.8 with a new version
	- fixed error (50) bug
	- fixes some sound dont play

Change 26596 on 2006/04/30 12:52:49 by michaelr@PC081

	!F damage lights 
	!B AI notification to disable vehicle weapons after destruction.. 
	!F debuggun displays entity mass 
	!B fixed damageRatio bug in VehicleComponent, corrected vehicle settings

Change 26594 on 2006/04/30 12:25:26 by andrey@Andrey_Code

	!B Fixed vegetation skinning (with complex bending)

Change 26592 on 2006/04/30 11:55:41 by Build@Build_Game02

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2881---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26589 on 2006/04/29 20:15:48 by mikko@mikko2

	!R - sanity check for targets without physics (like acquiring an anchor as target).
	!B - fixed parameters and att target check for AI.GetGrenadeDangerPos.
	!B - fixed OnExplosion danger and greande dodging (was beucause of the above line).
	!O - removed few log events so that the signal handler does not take for ever (readibility and mounted weapon logs).

Change 26588 on 2006/04/29 19:51:57 by marcok@MarcoK_FP

	!F Entity which shakes the client view in its radius

Change 26587 on 2006/04/29 19:28:22 by tomas@Tomas_Code2

	!B fixes console spamming on strange FMOD error (50)
	- fixes also a potential problem in set 3D event position

Change 26585 on 2006/04/29 17:53:54 by MartinM@Martin_Dev

	!B fixed ResourceCompilerImage L8 support

Change 26584 on 2006/04/29 17:44:06 by tomas@Tomas_Code2

	!B disables console spamming for FMOD's reverb property bug

Change 26583 on 2006/04/29 17:43:25 by tomas@Tomas_Code2

	!B fixed driver selection to using first index
	- add some more helpful output

Change 26582 on 2006/04/29 17:32:37 by mathieu@Mathieu

	!R Removed ability to hardcode vehicle seat index, instead the array index is actually the seatId
	!R Some cleanup on the vehicle seat anim graph support code
	!F Improvements to the vehicle 1st view

Change 26581 on 2006/04/29 17:25:18 by craig@craigyboy

	!F aim pose transitions

Change 26578 on 2006/04/29 17:09:59 by mikko@mikko2

	!F - flinch animation signal (need the AG fix later to work).
	!F - weaponPunch animation signal (will get used later).
	!R - clamp desired speed to -1..2.
	!R - adjusted GetAttackPosAtDistance to prefer near points.
	!B - fixed typo in check_dead goalpipe.

Change 26577 on 2006/04/29 17:09:44 by craig@craigyboy

	!F debug tools for agraph

Change 26574 on 2006/04/29 16:30:30 by kirill@Kirill_FP

	!B fixing breaking tree AI-notification

Change 26573 on 2006/04/29 15:43:55 by ivo@ivo

	!F -  body-direction fix for Craig (for the SprintToDive jumps)

Change 26572 on 2006/04/29 15:23:49 by michaelr@PC081

	!B fix corrupted bounding box after vehicle explosion 
	!F jeep windows/roof don't trigger explosion anymore
	!O save some unnecessary updates + collision flags

Change 26571 on 2006/04/29 15:21:18 by kirill@Kirill_FP

	!B fixing vehicle species warning

Change 26570 on 2006/04/29 14:31:22 by craig@craigyboy

	!B small tweak to exact positioning to start a little later when possible (reduces error correction necessary)

Change 26569 on 2006/04/29 00:57:51 by craig@craigyboy

	!B fixes a really bad bug in the previous checkin

Change 26568 on 2006/04/29 00:51:27 by craig@craigyboy

	!B exact positioning tweaks (still not done...)

Change 26567 on 2006/04/29 00:10:44 by danny@danny

	!B Little fix/tweak

Change 26566 on 2006/04/29 00:03:44 by timur@Timur_Code

	!F Procedural Facial Animation,
	   Batch processing for facial sequences.
	   small editor fixes

Change 26565 on 2006/04/28 23:46:41 by mikko@mikko2

	!R - changed korean readibility sounds to new sound events.




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2880---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26564 on 2006/04/28 23:19:11 by danny@danny

	!F Initial support for damage region path modification

Change 26563 on 2006/04/28 22:00:57 by scott@Scott-main

	!B Fix for buoyancy bug in wind check-in, causing objects to float: Set buoyancy iMedium = 1, density & resistance = 0. Add threshold for rigig-entity buoyancy computations (Anton).




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2879---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26562 on 2006/04/28 21:51:50 by julien@PC042

	!F Binoculars Flash file, Dark background behind others Flash files, Fire mode indicator, FadeIn when levels starts

Change 26561 on 2006/04/28 21:25:52 by nick@Nick

	!B - chenge shaders for pcf filtering

Change 26559 on 2006/04/28 21:17:55 by nick@Nick

	!B - fix pcf for omni-light sources

Change 26558 on 2006/04/28 21:10:31 by tomas@Tomas_Code2

	!B fixes crash when soundsystem.dll is not availible

Change 26557 on 2006/04/28 21:09:15 by jan@PC122

	!B fixes multiple possible NULL pointer accesses
	!R refining item serialization

Change 26556 on 2006/04/28 21:07:56 by kirill@Kirill_FP

	!F tweaking grenade AIsound event radius

Change 26555 on 2006/04/28 21:07:30 by kirill@Kirill_FP

	!B mat_obstaruct always creates SoftCover

Change 26553 on 2006/04/28 20:41:22 by nick@Nick

	!B - fix omni-light pcf filtering

Change 26552 on 2006/04/28 20:34:38 by kirill@Kirill_FP

	!F make ai see grenades in bushes;
	!F make grenade generate AI sound on collision




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2878---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26551 on 2006/04/28 20:22:21 by vladimir@Vlad

	!B Fixed shadows from spitfire

Change 26550 on 2006/04/28 20:22:17 by anton@anton_sporkwace

	!B rare problem with breakable glass

Change 26549 on 2006/04/28 20:21:59 by alexl@alexl

	!B Missing NullPtr init in ctor

Change 26547 on 2006/04/28 20:15:07 by MartinM@ATI-CROSSFIRE3

	!B Fixed dynamic textures behaviour for ATI Crossfire (workaround for driver bug)

Change 26546 on 2006/04/28 19:46:29 by johnn@PC117

	!F Use sound proxy for footsteps

Change 26545 on 2006/04/28 19:46:23 by johnn@PC117

	!F Random animations

Change 26544 on 2006/04/28 19:34:53 by tiago_code@Tiago_Code

	!B- opacity working again in veg

Change 26543 on 2006/04/28 19:20:09 by danny@danny

	!F Improve link radius when obstacles are near forbidden edge

Change 26542 on 2006/04/28 19:16:03 by julien@PC042

	!F Switched TagBullet to SleepBullet (So that John can test his code)




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2877---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26540 on 2006/04/28 18:23:21 by vladimir@Vlad

	!B Decal objects fixed in indoor

Change 26539 on 2006/04/28 17:54:16 by sergiys@PC019

	!F: Menu: Sound/Open Sound Browser for sound preview.

Change 26538 on 2006/04/28 17:46:20 by tiago_code@Tiago_Code

	!B- decal texture fix (was making gloss 2x brighter)

Change 26537 on 2006/04/28 17:42:27 by marcio@MarcioCrysis

	!B -fixed asset names...

Change 26536 on 2006/04/28 17:41:37 by luciano@luciano

	!R tweaking trooper behaviour

Change 26535 on 2006/04/28 17:40:45 by luciano@luciano

	!B AI_NOTDUPLICATE goalpipe filter fixed

Change 26534 on 2006/04/28 17:40:17 by alexl@alexl

	!B AttachChild/DetachThis now acts on Activate not on SetEntity event
	!F Ability [Dis|En]able physics [after|on] [at|de]taching

Change 26533 on 2006/04/28 17:40:09 by alexl@alexl

	!B inf loop fix in d'tor




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2876---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26531 on 2006/04/28 17:35:30 by luciano@luciano

	!B crash fix when looking at a dead AI

Change 26530 on 2006/04/28 17:32:20 by vladimir@Vlad

	!B Fixed double exporting of voxels

Change 26529 on 2006/04/28 17:27:20 by kirill@Kirill_FP

	!B fixing warning/error

Change 26526 on 2006/04/28 17:10:08 by anton@anton_sporkwace

	!B breakabale objects fixes

Change 26525 on 2006/04/28 17:02:12 by kirill@Kirill_FP

	!F notify AISystem on broken trees

Change 26524 on 2006/04/28 16:55:12 by Build@Build_Game02

	!R project file lists updated

Change 26523 on 2006/04/28 16:47:41 by marcok@MarcoK_FP

	!F add additional geometry in front of the player in order to improve 1st person vegetation bending experience

Change 26522 on 2006/04/28 16:46:40 by tiago_code@Tiago_Code

	!B- layers instancing fix

Change 26521 on 2006/04/28 16:44:21 by tiago_code@Tiago_Code

	!B- fix for veg stuff + sprites

Change 26520 on 2006/04/28 16:40:20 by craig@craigyboy

	!F manually updated animation template

Change 26519 on 2006/04/28 16:26:33 by timur@Timur_Code

	!F Batch process for Textless phoneme recognition

Change 26518 on 2006/04/28 16:21:19 by michaels@michaels

	!B Bone attachments no longer clear flags to 0 when setting type (trashes PHYSICALIZE flag).

Change 26517 on 2006/04/28 16:13:23 by mikko@mikko2

	!F - hidespot selection takes the dynamic path finder obstacles into account.
	!R - tweaks for Cover2 response readibilities.

Change 26516 on 2006/04/28 16:06:10 by michaelr@PC081

	!F
	- an AI signal when their vehicle is going to explode 
	- truck tweaks according to designers
	- parameters for the dials

Change 26515 on 2006/04/28 16:05:05 by kirill@Kirill_FP

	!BF dalyed body state fixes

Change 26514 on 2006/04/28 16:04:29 by ivo@ivo

	!B - fixed frame delay for face-attachments (was not visible at high-framerates)

Change 26513 on 2006/04/28 16:03:21 by sergiys@PC019

	!B: Esc for solid object editing while focus under dialog panels.




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2875---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26508 on 2006/04/28 15:54:12 by jan@PC122

	!R nanosuit tokens refinement
	!B removed Serilize() Release-asserts for E3

Change 26507 on 2006/04/28 15:50:38 by vladimir@Vlad

	!B Fixed voxels alignment with terrain

Change 26505 on 2006/04/28 15:19:03 by johnn@PC117

	!F Sleep bullets (WIP)

Change 26504 on 2006/04/28 15:15:32 by danny@danny

	!B Fix distance to path end calculation

Change 26503 on 2006/04/28 15:12:22 by craig@craigyboy

	!B look/aim-ik fixes

Change 26502 on 2006/04/28 14:59:54 by tiago_code@Tiago_Code

	!B Fixed shadows disapearing (hull calculation)

Change 26499 on 2006/04/28 14:57:55 by michaelr@PC081

	!F glass tweak

Change 26498 on 2006/04/28 14:57:38 by scott@Scott-main

	!F Physics area entities now support wind values, as well as "falloffInner" param.
	!F Integrated global "level" wind with physics wind.
	!F Added WindArea entity script, for basic box/ellipsoidal areas.
	!F Changed physics non-Uniform waterFlow to use z, like gravity, supporting flow sinks.
	!B Physarea falloff computation returns 0 for points outside falloff ellipsoid (instead of 1).
	!B Entity scale properly handled in PhysicalProxy.PhysicalizeArea. AREA_BOX center properly set. PhysicalProxy.GetLocalBounds properly returns unscaled bounds.

Change 26497 on 2006/04/28 14:54:17 by sascha@PC107

	!F Added Maciej's new bg to menu

Change 26496 on 2006/04/28 14:52:01 by tomas@Tomas_Code2

	!F Upgrade to FMOD 4.3.8 and Designer 1.3.8
	- added new CVar s_OutputConfig to en/disable OpenAL
	- added OpenAL DLL to Bin32
	- fixed a problem in AudioDevice for querying HW features

Change 26495 on 2006/04/28 14:42:00 by alexl@alexl

	!R Nodes renaming to CrysisFX:PostFXGlobal, CrysisFX:PostFXScreenFrost.
	!F ScreenFader now has outputs [FadedOut,FadedIn] as well

Change 26494 on 2006/04/28 14:38:23 by ivo@ivo

	!F - Update counter for Craig / Closest quat per channel for Anton / Linear skinning enabled /cool reweighting disabled




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2874---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26493 on 2006/04/28 14:27:44 by craig@craigyboy

	!B exact positioning improvements

Change 26492 on 2006/04/28 13:52:07 by anton@anton_sporkwace

	!B breakable trees fixes

Change 26491 on 2006/04/28 13:37:42 by jan@PC122

	!B item serialization - select removed

Change 26490 on 2006/04/28 13:03:35 by tiago_code@Tiago_Code

	!B- geometry instancing fix for material layers - fixed ambient lighting if no light source present with material layers (makes sprites also look more correct)




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2873---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26489 on 2006/04/28 12:56:33 by danny@danny

	!O Don't get path adjustment objects if they're not in triangular nav

Change 26488 on 2006/04/28 12:46:06 by MartinM@Martin_Dev

	!B fixed accessing wrong memory when loading dds with cubemap (reported by Danny)

Change 26487 on 2006/04/28 12:40:58 by michaelg@michaelg_Code

	!R adjusted default values to be as it was basically beforwe improvment of IL

Change 26486 on 2006/04/28 12:35:59 by danny@danny

	!B Restore editor/auto link colourisation

Change 26484 on 2006/04/28 12:34:08 by michaelg@michaelg_Code

	!F enabled terrain occl map gen, quality slider for indir. light generation, fixed bugs (sample removal) in il generation, optimzied sample count and adjusted some values

Change 26483 on 2006/04/28 12:33:38 by michaelg@michaelg_Code

	!BR fixed SHShader and blobbing of shading, fixed black(0 length related) areas in shading, vegetation shader fades indirect lighting now into sprites, fading toward sprites is now half as slow(later), fixed bug with object samples down the procedural path

Change 26482 on 2006/04/28 12:19:10 by jan@PC122

	!R restart timer (45 seconds) for "energy_critical" sound on designer request
	!B catch possible null-pointer access in fists
	!R!B fixing nanosuit health regen mode
	!B pausing and restarting entity event timers when loading (to get updates afterwards)

Change 26481 on 2006/04/28 12:11:24 by johnn@PC117

	!F HUD shows firemode

Change 26480 on 2006/04/28 12:10:29 by alexl@alexl

	!B ScreenFrost fading only when TempCamo is either fading in/out, not just every frame.
	!B Turn ScreenFrostFX off when TempCamo is off

Change 26477 on 2006/04/28 12:06:41 by tiago_code@Tiago_Code

	!B- more world space lighting fixes

Change 26476 on 2006/04/28 12:06:10 by michaelr@PC081

	!O -removing pulsePeriod from jeep/truck explosion particles
	- removing colltype_ray from hull_proxy

Change 26474 on 2006/04/28 12:01:49 by carsten@carsten

	!F engine serialization of water volumes

Change 26473 on 2006/04/28 12:00:37 by anton@anton_sporkwace

	!O normalize dir in ServerExplosion

Change 26471 on 2006/04/28 11:56:05 by vladimir@Vlad

	!F Roads physicalization

Change 26470 on 2006/04/28 11:32:59 by craig@craigyboy

	!B kirills tweak to hurried triggering




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2872---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26469 on 2006/04/28 11:27:19 by nick@Nick

	!B - fix ice shading

Change 26467 on 2006/04/28 11:25:22 by tiago_code@Tiago_Code

	!R- changed shading in frozen layer like artists want

Change 26466 on 2006/04/28 11:08:48 by craig@craigyboy

	!R bias path finder for anim graph away from signalled states when possible (more robust against bunny jump bugs)

Change 26462 on 2006/04/28 10:28:28 by ivo@ivo

	!F - AimIK fix for Craig

Change 26461 on 2006/04/28 10:04:56 by carsten@carsten

	!R supplement to changelist #26415




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2871---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26460 on 2006/04/28 08:55:29 by Build@Build_Game02

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2870---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26459 on 2006/04/27 23:47:13 by timur@Timur_Code

	!F Procedural face




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2869---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26458 on 2006/04/27 23:29:25 by nickh@nickh

	!F G04 Targetting and cameras - latest design changes.

Change 26457 on 2006/04/27 22:55:08 by Build@Build_Game02

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2868---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26456 on 2006/04/27 21:59:02 by kirill@Kirill_FP

	!FB proper fire direction used by weapon

Change 26455 on 2006/04/27 21:49:24 by craig@craigyboy

	!B forgot to check this in

Change 26454 on 2006/04/27 21:40:38 by tetsuji@PC119

	!B prevent mutiple signals

Change 26453 on 2006/04/27 21:36:52 by danny@danny

	!B Build fix. Oops

Change 26452 on 2006/04/27 21:16:56 by craig@craigyboy

	!F facial animation/anim graph integration wip

Change 26451 on 2006/04/27 21:15:34 by danny@danny

	!R Allow caching of path adjustment info

Change 26450 on 2006/04/27 20:55:11 by Build@Build_Game02

	!R project file lists updated

Change 26449 on 2006/04/27 20:25:21 by vladimir@Vlad

	!B LOD / sprites distance in zoom fixed

Change 26448 on 2006/04/27 20:25:12 by MartinM@Martin_Dev

	!B fixed loosing painted layersid/detail layers (level requires load and save in editor, if save was already done - go to terrain texture dialog and save level again)




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2867---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26445 on 2006/04/27 19:58:19 by alexl@alexl

	!F New Entity:BeamEntity FlowNode to beam entities more easily

Change 26444 on 2006/04/27 19:58:02 by jan@PC122

	!R tidying up partman::Serialize()
	!R not deleting particles anymore, since emitters are released

Change 26441 on 2006/04/27 19:45:23 by craig@craigyboy

	!B nans in actor system

Change 26440 on 2006/04/27 19:42:28 by anton@anton_sporkwace

	!O ignore backface collisions for ropes

Change 26439 on 2006/04/27 19:34:05 by vladimir@Vlad

	!F Clouds fading near borders of loop box

Change 26438 on 2006/04/27 19:23:38 by marcio@MarcioCrysis

	!B -fixed fists...
	-new material for sean..
	-tweaked breakables and explosions once again...
	-fixed melee attacks not updating..
	-wip (little) on 2hand picking of the heavy beam..
	-fixed tracer scaling params not used..
	-added the useable hud feedback to one-hand-picking..
	-added support for camera animations in first person animations..

Change 26437 on 2006/04/27 19:20:17 by timur@Timur_Code

	!B Special Facial fixes

Change 26436 on 2006/04/27 19:12:03 by ivo@ivo

	!F - fixed leg ground attachment / fixed fp-exception

Change 26434 on 2006/04/27 19:02:18 by alexl@alexl

	!B Some fixies to the FlowFadeNode 
	!F New Interpolation FlowNodes (int, float, vec3) currently marked WIP




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2866---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26432 on 2006/04/27 18:36:36 by andrey@Andrey_Code

	!B Fixed sprites generations failures behaviour

Change 26431 on 2006/04/27 18:34:06 by andrey@Andrey_Code

	!F Implemented clouds fading

Change 26430 on 2006/04/27 18:12:53 by carsten@carsten

	!B line rendering in Scaleform was "deactivated"

Change 26429 on 2006/04/27 18:12:34 by sergiys@PC019

	!B: Create sequence object while sequence is imported.

Change 26426 on 2006/04/27 17:55:27 by johnn@PC117

	!B Fixed occasional crash on restart and avoids memory leak

Change 26425 on 2006/04/27 17:55:14 by Build@Build_Game02

	!R project file lists updated

Change 26424 on 2006/04/27 17:55:07 by johnn@PC117

	!F New US vehicle machinegun
	!F Adjusted sounds for vehicle shiten

Change 26421 on 2006/04/27 17:51:21 by tiago_code@Tiago_Code

	!B- wet layer fix

Change 26419 on 2006/04/27 17:46:27 by tiago_code@Tiago_Code

	!B- fix for indir lighting

Change 26418 on 2006/04/27 17:42:45 by anton@anton_sporkwace

	!B subset flags for breakable glass

Change 26417 on 2006/04/27 17:42:40 by anton@anton_sporkwace

	!O breakable trees improvements

Change 26416 on 2006/04/27 17:39:53 by craig@craigyboy

	!F start/end query notifications for exact positioning

Change 26415 on 2006/04/27 17:39:45 by carsten@carsten

	!F per level adjustable moon position

Change 26413 on 2006/04/27 17:38:07 by scott@Scott-main

	!B Fixed 2nd-gen emitter gravity+wind behavior. Refactored emitters with separate location info into ParticleLocEmitter.
	!O Removed some cached data from CParticle struct.

Change 26409 on 2006/04/27 17:21:24 by sascha@PC107

	!F Renamed menu buttons yet again

Change 26407 on 2006/04/27 17:11:57 by vladimir@Vlad

	!F Enabled physics for proc objects

Change 26406 on 2006/04/27 17:04:48 by MartinM@Martin_Dev

	!B fixed environment color turning red - deactivated indirect lighting for metal - will be fixed by MichaelG later




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2865---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26405 on 2006/04/27 17:00:27 by kirill@Kirill_FP

	!FB  delayed bodyPos; some Craig's fixes

Change 26404 on 2006/04/27 16:58:38 by michaelr@PC081

	!FB fixes and tweaks

Change 26403 on 2006/04/27 16:57:58 by mathieu@Mathieu

	!B Fixes actors going to ragdoll

Change 26402 on 2006/04/27 16:57:12 by sergiys@PC019

	!B: Aligning object to surface normal

Change 26398 on 2006/04/27 16:48:27 by kirill@Kirill_FP

	!F ben's materials tweaking

Change 26397 on 2006/04/27 16:45:40 by danny@danny

	!F dynamic object hiding - waypoint

Change 26396 on 2006/04/27 16:44:01 by alexl@alexl

	!F Added new CrysisFX flownodes for controlling PostFX and ScreenFade (maybe CryAction later)
	!F Added ability to register custom HUDObjects at HUD to be called after normal HUD stuff
	!B Removed duplicate code in G2FlowBaseNode.h

Change 26395 on 2006/04/27 16:38:57 by jan@PC122

	!R!B quick reload improvements (particle system clearance, vehicle system ...)
	!R changed HUD status message "maximum_defense" to "maximum_armor"
	!R allows quick reload also during game (player alive)

Change 26394 on 2006/04/27 16:23:05 by mikko@mikko2

	!F - first pass on readibility sounds for Camper and Cover2 (needs to change archetype to enable).
	!F - readibility handler spits warnings when it cannot find stuff.
	!F - AI radar.
	!B - fix raycast flags for attack pos selection.
	!B - fix dead body check (typo).

Change 26389 on 2006/04/27 16:04:20 by tiago_code@Tiago_Code

	!R- updates frozen shader like MK wanted

Change 26388 on 2006/04/27 16:01:10 by mathieu@Mathieu

	!B Fix swapping seats on vehicle
	!F Ragdollize any dead ai vehicle passenger after a vehicle is destroyed
	!F In case an ai get shooted during an enter/exit vehicle transition, we keep him alive just until the transition is over
	!B Prevents actors from ragdolizing while being linked/attached to a vehicle
	!F Removed the vehicle damage debug output unless v_debugdraw is enabled




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2864---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26386 on 2006/04/27 15:50:40 by craig@craigyboy

	!B small fix for the above (removing debug code)

Change 26385 on 2006/04/27 15:50:01 by craig@craigyboy

	!F hurrying works better

Change 26382 on 2006/04/27 15:33:00 by tomas@Tomas_Code2

	!F disabling wav to snd extension conversion

Change 26381 on 2006/04/27 15:30:31 by filippo@Filippo

	!F human AI sets "weaponAlerted" AG action when alertness is red
	!F little hunter tweaking
	!B fixed potential crash with actor stances

Change 26379 on 2006/04/27 15:29:02 by sergiys@PC019

	!B: Pre-Death for Character

Change 26377 on 2006/04/27 15:12:05 by MartinM@Martin_Dev

	!B fixed flickering sprites (cloud_shadow with ocean)

Change 26375 on 2006/04/27 14:58:40 by tetsuji@PC119

	!B prevent multiple signals

Change 26374 on 2006/04/27 14:43:06 by andrey@Andrey_Code

	!B Fixed crash

Change 26373 on 2006/04/27 14:32:36 by andrey@Andrey_Code

	!B Fixed many issues with shadows bluring and dyn branching




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2863---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26372 on 2006/04/27 12:58:05 by craig@craigyboy

	!B tweaks to try to minimize idle oscillation (might need some more yet)

Change 26371 on 2006/04/27 12:39:17 by julien@PC042

	!F New PDA, Ammo always visible

Change 26369 on 2006/04/27 12:16:43 by ivo@ivo

	!F - Aim-IK blending for episodical anims with different spine comfigurations

Change 26367 on 2006/04/27 11:58:01 by craig@craigyboy

	!B some fixes to exact positioning and hurryability

Change 26366 on 2006/04/27 11:57:47 by michaelg@michaelg_Code

	!RB applied vegetation brightness now to ambient too for veg., fixed/adjusted indirect lighting for vegetation

Change 26363 on 2006/04/27 11:51:19 by johnn@PC117

	!F Halved amount of saturation when in combat
	!F Reads AI variables from LUA files

Change 26362 on 2006/04/27 11:45:03 by tamas@Tamas_code

	!RF Usable state of the DJS
	
	!F Distributed ShaderPrecaching
	!F RPC_WAITSIGNAL for DJS
	!R/!B Make Linux "wine" compatible
	!F create a service based windows client
	!R added thread safe logging for the RAMJobServer
	!F inlcude the dds converter to RAMJobServer
	!F Client running in the background, predict and manage the thead numbers based on the CPU numbers, the memory usage & the JobServer's expectations
	!R refactored, started to document the code.

Change 26361 on 2006/04/27 11:44:06 by kirill@Kirill_FP

	IF SetAlertness added to CMovementRequest to be able to use relaxedAim

Change 26360 on 2006/04/27 11:36:58 by danny@danny

	!B Vehicles don't avoid themselves

Change 26359 on 2006/04/27 11:33:24 by jan@PC122

	!R improved item serialization -> fixes extensions floating in air after loading




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2862---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26356 on 2006/04/27 10:52:49 by kirill@Kirill_FP

	!R modify hurry-transition triggeering

Change 26355 on 2006/04/27 10:30:58 by dejan@PC057

	!B craig's fix for an infinite loop

Change 26354 on 2006/04/27 10:06:48 by tomas@Tomas_Code2

	!F replacing FMOD source Code step2
	- checking in new raw source code 4.3.8

Change 26353 on 2006/04/27 10:01:50 by tomas@Tomas_Code2

	!F replacing FMOD code step1

Change 26352 on 2006/04/27 08:55:25 by Build@Build_Game02

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2861---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

No changes in Perforce


/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2860---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26351 on 2006/04/26 22:55:09 by Build@Build_Game02

	!R project file lists updated

Change 26350 on 2006/04/26 22:48:48 by timur@Timur_Code

	!F Annosoft Lipsync SDK
	   Procedural face control

Change 26349 on 2006/04/26 22:05:37 by vladimir@Vlad

	!B Shadows on roads fix




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2859---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26348 on 2006/04/26 21:46:28 by craig@craigyboy

	!B exact positioning positioning and orientation and speed fixes (should get to the right point, not take a step afterwards, and be in the correct orientation)

Change 26346 on 2006/04/26 21:30:44 by kirill@Kirill_FP

	!F supporting Craig's magik for hurry transitions; getting REAL weapon fire position for AI

Change 26345 on 2006/04/26 21:16:21 by michaelr@PC081

	!B fix for AI/vehicle collision damage

Change 26344 on 2006/04/26 21:13:54 by MartinM@Martin_Dev

	!T tweaked hardcoded moon position for Harry camera level (will be user adjustable after E3)

Change 26343 on 2006/04/26 21:13:26 by kirill@Kirill_FP

	!F more perception scaling

Change 26342 on 2006/04/26 21:07:48 by kirill@Kirill_FP

	!F perception sacling; bHurryNow flag

Change 26341 on 2006/04/26 21:03:35 by nick@Nick

	!B - temp fix for methagen shading

Change 26340 on 2006/04/26 20:55:10 by Build@Build_Game02

	!R project file lists updated

Change 26339 on 2006/04/26 20:35:36 by dejan@PC057

	!F AI:PerceptionScale node
	!F HunterShootTarget debug node

Change 26338 on 2006/04/26 20:32:45 by carsten@carsten

	!R under water fog for water volumes & ocean




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2858---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26337 on 2006/04/26 20:27:30 by marcio@MarcioCrysis

	!T -tweaked human hit reactions..
	-tweaked human death impulses..
	-tweaked breakable trees, again..
	!F -removed tracer scaling..
	-fists are now given to player by default..
	-tweaks to the fists...
	-wip on 2hand grabbing..
	!B -fixed mounted weapon animations..

Change 26336 on 2006/04/26 20:20:43 by michaelr@PC081

	!B fix for wheel particles not resetting correctly

Change 26333 on 2006/04/26 20:09:52 by craig@craigyboy

	!B missing file from last checkin

Change 26332 on 2006/04/26 20:09:41 by craig@craigyboy

	!F hurried flag for anim graph

Change 26331 on 2006/04/26 20:01:46 by anton@anton_sporkwace

	!B fix in hierarchical ropes

Change 26330 on 2006/04/26 19:55:43 by jan@PC122

	!R player movement speed reduced (Design)

Change 26329 on 2006/04/26 19:54:58 by MartinM@Martin_Dev

	!T set shadow blurriness back to 1 - less blurry for less artefacts

Change 26326 on 2006/04/26 19:27:57 by tiago_code@Tiago_Code

	!B- disable clouds depth writting for now(need diferent solution for sunrays to interact with this)




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2857---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26324 on 2006/04/26 18:57:04 by MartinM@Martin_Dev

	!B fixed white sparkling pixels with sprites

Change 26323 on 2006/04/26 18:56:57 by danny@danny

	!F Initial code for the path adjustment to the game-requested target point

Change 26322 on 2006/04/26 18:05:40 by michaelr@PC081

	!F collision damage tweak for actor<->vehicle collisions at slower speeds

Change 26321 on 2006/04/26 17:55:29 by andrey@Andrey_Code

	!B Seems like another fix for shadows on sprites

Change 26320 on 2006/04/26 17:55:27 by tomas@Tomas_Code2

	!B fixes vehicle crash
	- optimized precaching interface
	- enables stay-in-memory for vehicles to prevent FMOD crash bug
	- changes reverb property to prevent log spamming

Change 26318 on 2006/04/26 17:43:56 by tiago_code@Tiago_Code

	!B- forgot file

Change 26317 on 2006/04/26 17:36:26 by tiago_code@Tiago_Code

	!B - material layers serialization

Change 26316 on 2006/04/26 17:33:30 by craig@craigyboy

	!F fall and play working




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2856---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26314 on 2006/04/26 17:12:53 by luciano@luciano

	!B trooper not always shooting
	!F trooper jump fixes

Change 26313 on 2006/04/26 17:12:45 by luciano@luciano

	!R readability tweakings

Change 26311 on 2006/04/26 17:00:29 by ivo@ivo

	!F - auto-balancing for the spine when using AimIK / fixed a little bug related to FVE

Change 26309 on 2006/04/26 16:56:39 by michaelr@PC081

	!F more forgiving jeep control for the narrow roads of camera..

Change 26308 on 2006/04/26 16:43:20 by danny@danny

	!R Refactor CNavPath to make it simpler
	!F Make default trace distance > 0 to reduce the amount of exact positioning
	!F Stop path adjustment affecting non-triangular nav

Change 26307 on 2006/04/26 16:41:24 by timur@Timur_Code

	!F Bone Attachments for facial editor
	!B Fixes attributes/bones attachent not working on skin attachments
	!B Fixes multiple vegetation selection bug in editor

Change 26306 on 2006/04/26 16:39:08 by filippo@Filippo

	!B Craig's fix for weirdly flipping actors

Change 26305 on 2006/04/26 16:31:28 by kirill@Kirill_FP

	!F making Event_Enable do all it needs right away (not sending signals)

Change 26304 on 2006/04/26 16:23:39 by jan@PC122

	!B missing change for hud serialization




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2855---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26302 on 2006/04/26 16:13:11 by tiago_code@Tiago_Code

	!R- sun position bfhack for sphere...

Change 26301 on 2006/04/26 16:10:17 by jan@PC122

	!B fixes quicksave bug

Change 26300 on 2006/04/26 16:06:43 by andrey@Andrey_Code

	!B Increased shadow bluriness from 1 to 2

Change 26296 on 2006/04/26 15:41:33 by johnn@PC117

	!F Fist weapon

Change 26294 on 2006/04/26 15:30:09 by michaelr@PC081

	!B script errors related to actor damage

Change 26293 on 2006/04/26 15:26:26 by dejan@PC057

	!B script error in Kill event

Change 26292 on 2006/04/26 15:17:36 by vladimir@Vlad

	!B Fixed 3d terrain materials physics

Change 26291 on 2006/04/26 15:17:33 by jan@PC122

	!F GetArg() returns NULL instead of an illegal memory address when used outside range

Change 26290 on 2006/04/26 15:17:27 by jan@PC122

	!B fixed occasional nil-access on flashhud in singeplayer.lua 
	!F removed Storage from main menu
	!F changed lua menu button for map reloading
	!F added a lua menu button to reload the map using a savegame (optional to real map reloading)
	!F saving game at levelstart (for quick reloading)
	!F quick map reloading using levelstart savegame (much faster, but can produce little errors [particles, decals, Extensions ..])
	!B debugged reloading after player death (resetting entities, keeping HUD, switching to game ...)

Change 26289 on 2006/04/26 15:10:07 by MartinM@Martin_Dev

	!B fixed sprite brightness issue with SH shading

Change 26288 on 2006/04/26 15:05:49 by vladimir@Vlad

	!R Don't load occlusion maps if e_light_maps is 0

Change 26287 on 2006/04/26 14:57:05 by michaelg@michaelg_Code

	!B temp bugfix to weapon being white, adjustment in terrain occl map gen

Change 26286 on 2006/04/26 14:56:39 by craig@craigyboy

	!F fall and play progress
	!B look ik improvements

Change 26285 on 2006/04/26 14:55:53 by dejan@PC057

	!B included "Resource.h" to compile

Change 26284 on 2006/04/26 14:36:28 by craig@craigyboy

	!B accidently deleted parameter definition

Change 26283 on 2006/04/26 14:28:36 by MartinM@Martin_Dev

	!B fixed WS shading for TerrainLayer

Change 26282 on 2006/04/26 14:22:20 by nick@Nick

	!B - fix shadowing on sprites

Change 26281 on 2006/04/26 14:11:48 by mathieu@Mathieu

	!B Fixes the xml loading error on the US_ltv

Change 26280 on 2006/04/26 14:05:56 by michaelr@PC081

	!B grunts killable by vehicle collision damage again
	!B fixed script error when receiving fire damage
	!F jeep blows up some seconds after FuelCan started burning




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2854---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26277 on 2006/04/26 13:41:33 by filippo@Filippo

	!F game support for AI reload and throw grenade animations
	!F scout ground effect temporary disabled for E3

Change 26276 on 2006/04/26 13:21:28 by andrey@Andrey_Code

	!B Fixed compiling problem

Change 26275 on 2006/04/26 13:20:24 by andrey@Andrey_Code

	!b Fixed compiling problem

Change 26274 on 2006/04/26 13:18:39 by vladimir@Vlad

	!B Fixed black terrain

Change 26273 on 2006/04/26 13:00:50 by marcio@MarcioCrysis

	!F -reduced scar grenade radius..
	-added hability for item animations to play animations on the offhand too..
	-added offhand idle animation when holding an object..
	-B fixed big trees breaking with bullets and the small trees breaking with 1hit..




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2853---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26271 on 2006/04/26 12:32:01 by mathieu@Mathieu

	!B Properly reset vehicle related anim graph inputs

Change 26269 on 2006/04/26 12:22:29 by andrey@Andrey_Code

	!B Enabled back veg. attenuation

Change 26267 on 2006/04/26 12:13:43 by andrey@Andrey_Code

	!B Fixed compiling issues

Change 26266 on 2006/04/26 12:13:25 by andrey@Andrey_Code

	!B Fixed specular with WS lighting by renormalizing bump normal after converting to WS

Change 26265 on 2006/04/26 12:08:40 by sergiys@PC019

	!F:Road width in points

Change 26262 on 2006/04/26 11:55:12 by Build@Build_Game02

	!R project file lists updated

Change 26261 on 2006/04/26 11:55:10 by andrey@Andrey_Code

	!B Fixed matrices setting for pixel shaders

Change 26256 on 2006/04/26 11:50:37 by craig@craigyboy

	!F wip target point verification/retargeting for danny to start with

Change 26255 on 2006/04/26 11:50:02 by nick@Nick

	!B - fix for sprites' shadows fading

Change 26253 on 2006/04/26 11:41:27 by nickh@nickh

	!R G04 Disabled Network ENABLE_SESSION_IDS debugging switch for perfomance reasons.

Change 26252 on 2006/04/26 11:37:18 by alexl@PC120

	!R "Normal" iterators instead of for_each

Change 26251 on 2006/04/26 11:30:08 by nick@Nick

	!F - add vegetation sprites' shadows

Change 26250 on 2006/04/26 11:17:09 by MartinM@Martin_Dev

	!R removed unused code

Change 26247 on 2006/04/26 11:08:06 by MartinM@Martin_Dev

	!B make sprites correctly affected by shadows




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2852---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26246 on 2006/04/26 11:05:14 by MartinM@Martin_Dev

	!F added another debug color to r_hdrdebug 1 (negative colors)

Change 26245 on 2006/04/26 11:02:30 by alexl@PC120

	!B simple 0-ptr fix in AnimatedCharacter

Change 26244 on 2006/04/26 11:01:24 by alexl@PC120

	!F New Crysis:HitInfo flownode
	!F Possibility to register HitListeners in GameRules
	!F New all ammo global UIEnum and an "empty" enum for all weapon/item enums
	!RB Some bugfixes in Tornado/Projectile which overrode some of IGameObjectExtension's members

Change 26241 on 2006/04/26 10:54:55 by mathieu@Mathieu

	!F Added the new steering wheel code which uses an animation instead of IK
	!F Added support to play animation on the vehicle from the player animation graph xml file

Change 26240 on 2006/04/26 10:53:16 by anton@anton_sporkwace

	!O some security checks (breakable2d+cloth)

Change 26239 on 2006/04/26 10:53:10 by anton@anton_sporkwace

	!OB breakable tree improvements (and fixes)

Change 26238 on 2006/04/26 10:47:56 by mikko@mikko2

	!R - strafing check now done in CPuppet, only pass a boolean via the AI state.
	!R - clamp the AI speed to -1..1.5 before passing to game to allow sprinting.
	!R - separate start and end of the path strafing distances.
	!R - handle advancing to preferred sitance in to AI.GetAttackPosAtDistance
	!R - HM_NEAREST_PREFER_SIDES anisotropic version of HM_NEAREST
	!B - use rwi_ignore_back_faces flag only in CheckVisibilityComplex, was breaking hidespot calculations.
	!F - display debug info (above the puppet) when the agent is allowed to strafe and also show the stance.
	!F - display the actual hide position too when drawing the last hidespot.
	!R - use 2D FOV check when in 2D navigation.
	!R - use estimated hidespot when calculating outdoor hidespots (uses fApproxRadius of the hideable object).
	!R - change 2.5s delay for aiming to 0.1s
	!O - removed unused Camper behaviors.
	!R - Cover2 attack tweaks: attack distance, cover usage, advancing.
	!R - handle "alone in the dark" case for OnGroupMemberDiedNearest.

Change 26237 on 2006/04/26 10:44:08 by luciano@luciano

	!R friends don't become enemies anymore when player do team kills

Change 26236 on 2006/04/26 10:43:53 by luciano@luciano

	!B guys selecting wrong seat when using mounted weapon on a vehicle

Change 26235 on 2006/04/26 10:43:47 by luciano@luciano

	!R humans  react to damage when using mounted weapon and no enemy visible

Change 26233 on 2006/04/26 10:41:34 by marcio@MarcioCrysis

	!B -improved the behaviour of one-hand-grabbing. it won't try to grab when aiming at something usable...
	-fixed mounted weapons keeping the first person arms...
	-added one-hand animations for the FY71...
	-removed the zoom mode on the FY71...
	-some minor little tweaks...
	-added one-hand animations for the SOCOM...
	-AI's now never run out of magazines... (will always reload)
	-player velocity is now added to the projectiles initial velocity...

Change 26232 on 2006/04/26 10:35:52 by andrey@Andrey_Code

	!F Replaced attenuation texture lookup by math function

Change 26231 on 2006/04/26 10:35:23 by nick@Nick

	!B - fix for CRYSIS-1628 (shadow mask appearing artifacs on screen)

Change 26227 on 2006/04/26 10:24:36 by vladimir@Vlad

	!B Fixed point lights and shadows on voxels

Change 26226 on 2006/04/26 10:10:30 by tiago_code@Tiago_Code

	!R- diferent default settings for sphere

Change 26225 on 2006/04/26 10:07:04 by tiago_code@Tiago_Code

	!F- sphere stuff (fixed issues, added shading)




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2851---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26223 on 2006/04/26 08:55:24 by Build@Build_Game02

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2850---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

No changes in Perforce


/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2849---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26222 on 2006/04/25 20:02:47 by michaelr@PC081

	!F gearshift tweak for Joe
	!B safety fix when damaged part version not found
	!B truck hull invulnerable to bullet hits again
	!F driving particles for jeep front wheels

Change 26221 on 2006/04/25 19:53:16 by kirill@Kirill_FP

	!F temporary, for E3: 
	disabling squad-mates turning hostile against player on player-squad kill

Change 26220 on 2006/04/25 19:12:46 by filippo@Filippo

	!F Hunter wip (destroyable face plates second pass)
	!B fixed a problem with aliens & gravity




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2848---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26217 on 2006/04/25 18:33:36 by dejan@PC057

	!F playing animation with exact positioning at the end of the path (WIP)

Change 26216 on 2006/04/25 18:32:12 by dejan@PC057

	!B finishing the execution of AI:LookAt node




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2847---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26205 on 2006/04/25 16:28:05 by vladimir@Vlad

	!B Fixed no proc vegetation after layer painting

Change 26203 on 2006/04/25 16:11:49 by tetsuji@PC119

	!B Getting off from the vehicles.

Change 26202 on 2006/04/25 16:01:06 by craig@craigyboy

	!B look-ik reporting fixes

Change 26201 on 2006/04/25 15:57:58 by michaelg@michaelg_Code

	!B fixed bug with grass shading, removed sky acc for terrain for now

Change 26198 on 2006/04/25 15:49:11 by danny@danny

	!O Path adjustment uses path AABB
	!F reduce edgeTol for not using obstacles in triangulation

Change 26197 on 2006/04/25 15:45:46 by mikko@mikko2

	!B - reset lookat in pipeuser reset.

Change 26195 on 2006/04/25 15:36:52 by andrey@Andrey_Code

	!F Some experimental shadow technique for Vlad (disabled by default)

Change 26194 on 2006/04/25 15:33:00 by michaelr@PC081

	!FB
	- rpm sound tweak for truck
	- fixie for blowtire sound triggering wrong
	- added params for road bump sounds

Change 26192 on 2006/04/25 14:52:40 by marcio@MarcioCrysis

	!B -fixed rocket pierceability




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2846---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26190 on 2006/04/25 13:45:26 by ivo@ivo

	!F - AimPoses attached to animation

Change 26189 on 2006/04/25 13:15:48 by kirill@Kirill_FP

	!B  adding allertness value alien behaviors

Change 26188 on 2006/04/25 13:12:04 by craig@craigyboy

	!F see rolled back states differently in animgraph debugger
	!B random number logic no longer can change a query just after its been made
	!B new random numbers cannot be generated multiple times per frame
	!B random numbers along paths from different start points to the same end point can cause different transitions to be selected, errantly causing a rollback
	!B random swaps in query results can happen even when no new query has been performed, errantly causing rollbacks
	!B transitions no longer accumulate in the transition queue (allows rerouting mid-transition, also reduces memory usage)
	!B rolled back states get the right current state id
	!B reaching a state with force-follows when transitioning to another state no longer causes the force follows to be followed
	!B animation token is correctly incremented after a rollback




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2845---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26187 on 2006/04/25 12:56:27 by johnn@PC117

	!B Fixes crash when compiling CryAction in debug mode (disables delayed effects for now)

Change 26186 on 2006/04/25 12:56:16 by nick@Nick

	!F - gsm shadow fading

Change 26184 on 2006/04/25 12:55:26 by jan@PC122

	!R just switching mouse-invert key to "home" ("Pos1" on german layout)

Change 26181 on 2006/04/25 12:47:28 by tomas@Tomas_Code2

	!B optimized event counting on SoundInfo and fixes category updating

Change 26180 on 2006/04/25 12:47:20 by tomas@Tomas_Code2

	!F SoundMood progress WIP
	- Interface for SoundMoods on ISoundSystem removed
	- new SoundMoodVolume lua script created for prove of concept
	- new soundinfo 9 draws sound moods
	- new IsInCategory() query in ISound
	- optimized set/getObstruction on a sound and adding filter from soundmood
	- fixed priority blending on moods
	- fixed propertiy blending on priotized moods

Change 26178 on 2006/04/25 12:45:50 by michaelg@michaelg_Code

	!F instancing fixed

Change 26177 on 2006/04/25 12:44:26 by marcio@MarcioCrysis

	!B -change the weapons so the bullets come out from the crosshair...

Change 26174 on 2006/04/25 12:23:19 by michaelr@PC081

	!B fix "engine" sound on trolley ...

Change 26172 on 2006/04/25 11:56:35 by michaelr@PC081

	!B fix for AI vehicle hide anchor positions (initialization happened too early)
	!O another mat_glass_vehicle tweak

Change 26171 on 2006/04/25 11:55:01 by mathieu@Mathieu

	!F Prevent player/ai from entering vehicle seat group when an hostile player/ai is already seated in the seat group (sort of like locking doors)

Change 26170 on 2006/04/25 11:51:24 by anton@anton_sporkwace

	!F g_procedural_breaking follow-up

Change 26169 on 2006/04/25 11:45:27 by kirill@Kirill_FP

	!F making all the PHYS_GEOM_TYPE_OBSTRUCT object be soft-cover (geom_colltype14); no Hidable flug is checked - E3 fix

Change 26168 on 2006/04/25 11:44:50 by michaelg@michaelg_Code

	!B fixed specular att for veg




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2844---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26163 on 2006/04/25 11:21:16 by michaelg@michaelg_Code

	!F indirect lighting progress: sample refinement, brushes now IL deselectable, occlusion map reactivated in shader

Change 26162 on 2006/04/25 11:06:14 by danny@danny

	!B Oops over-enthusiastic last-checkin

Change 26161 on 2006/04/25 11:04:38 by danny@danny

	!B Disable excessive logging

Change 26160 on 2006/04/25 10:58:46 by tiago_code@Tiago_Code

	!B - new fxc compiler fix with to much registers - disable INSTANCING for now has not everything is working properly yet

Change 26159 on 2006/04/25 10:57:10 by michaelr@PC081

	!B fix for mat_glass_vehicle to restore breaking behavior

Change 26158 on 2006/04/25 10:55:23 by marcio@MarcioCrysis

	!B -fixed potential crash...

Change 26157 on 2006/04/25 10:32:22 by vladimir@Vlad

	!R Adjusted shadow map resolution selection +

Change 26156 on 2006/04/25 10:27:52 by vladimir@Vlad

	!R Adjusted shadow map resolution selection

Change 26155 on 2006/04/25 10:27:31 by danny@danny

	!F Improved path adjustment

Change 26153 on 2006/04/25 10:20:39 by michaelg@michaelg_Code

	!F fixed bugs for vegetation related to world space adaption

Change 26152 on 2006/04/25 10:08:10 by sascha@PC107

	!F Menu button changed




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2843---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26151 on 2006/04/25 08:55:27 by Build@Build_Game02

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2842---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26150 on 2006/04/24 22:21:15 by craig@craigyboy

	!F random signal selection




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2841---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26149 on 2006/04/24 21:54:16 by timur@Timur_Code

	!F FacialEd progress,
	   Strong/Weak phonemes support

Change 26148 on 2006/04/24 21:05:50 by craig@craigyboy

	!B removing all idle-turn animations

Change 26147 on 2006/04/24 20:53:47 by craig@craigyboy

	!F anim graph debug aid - which inputs were considered

Change 26146 on 2006/04/24 19:49:00 by marcio@MarcioCrysis

	-F -send of signals to AI when the player does a near miss..

Change 26145 on 2006/04/24 18:48:59 by michaelg@michaelg_Code

	!RBF world space adaption of vegetation and sh vegetation shaders

Change 26144 on 2006/04/24 18:48:47 by andrey@Andrey_Code

	!B Fixed compiling crash in Cloth shader

Change 26142 on 2006/04/24 18:28:55 by anton@anton_sporkwace

	!B an issue with mass recomputation

Change 26141 on 2006/04/24 18:28:49 by anton@anton_sporkwace

	!F added g_procedural_breaking cvar + update in foliage detachment

Change 26140 on 2006/04/24 18:22:27 by andrey@Andrey_Code

	!B Fixed depth target updating during sprites rendering

Change 26139 on 2006/04/24 18:19:35 by marcio@MarcioCrysis

	-i_soundeffects cvar, to enable/disable weapon sounds...
	-itemsystem was creating an unecessary memory allocation every frame...
	-bullet whizes now move!
	-some tweaks to mounted weapons...
	-reduced the shoot impulse applied to characters...
	-breakable trees should take more than 1 hit to break now...
	-fixed mounted weapon sounds playing the fp version...
	-added smoke effects to all weapons...
	-fixed hud spawning particle effect from attachment helpers...
	-improved visual tracking.. it only works with binoculars now, also...

Change 26137 on 2006/04/24 18:17:56 by johnn@PC117

	!F Vegetation-specific sounds

Change 26136 on 2006/04/24 18:17:47 by johnn@PC117

	!F Sound parameters for body falls
	!B Possible crash fix

Change 26135 on 2006/04/24 18:03:10 by craig@craigyboy

	!F manual update flag for anim graph animations
	!B exact positioning code starts inappropriately sometimes, causing stuck bugs

Change 26133 on 2006/04/24 17:56:41 by vladimir@Vlad

	!B Fixed size fading for vegetation sprites

Change 26132 on 2006/04/24 17:55:09 by julien@PC042

	!F Scanning without the flashing text

Change 26129 on 2006/04/24 17:50:32 by jan@PC122

	!F added time frame rendering to ScreenPlotter on req. of Michael R.

Change 26128 on 2006/04/24 17:27:38 by scott@Scott-main

	!B Moved nTailSteps computation into a function, fixes assert in renderer.
	!B Fixes to emitters to better handle wind areas.
	!B 2nd-gen emitters no longer wastefully query physics environment.

Change 26127 on 2006/04/24 17:20:45 by danny@danny

	!F tweakable exact positioning

Change 26126 on 2006/04/24 17:20:37 by danny@danny

	!F Debug drawing for path adjustment
	!F use physics for path adjustment (wip still)

Change 26125 on 2006/04/24 17:11:53 by michaelr@PC081

	!F more engine sound params for Joe
	!B exhaust direction fix

Change 26123 on 2006/04/24 16:59:39 by carsten@carsten

	!B Fixed global volumetric fog on alpha transparent objects (HDR fog color got clamped by color interpolator)

Change 26122 on 2006/04/24 16:55:56 by dejan@PC057

	!B small optimization to load fleet 6 minutes faster in debug (only 5.5 seconds faster in profile)

Change 26121 on 2006/04/24 16:24:15 by anton@anton_sporkwace

	!B trace pending rays before forced deletion of entities

Change 26120 on 2006/04/24 16:24:10 by anton@anton_sporkwace

	!B memory corruption w/ breakable trees

Change 26119 on 2006/04/24 16:22:37 by andrey@Andrey_Code

	!B Improved sprites rendering (z-pass in separate list)

Change 26117 on 2006/04/24 16:19:55 by ivo@ivo

	!F - fixed animation culling problem / fixed path evaluation for the vehicle-animations / fixed crash in CryAction




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2840---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26110 on 2006/04/24 14:58:19 by marcoc_code@PC018

	!F leftover from previous checkin

Change 26108 on 2006/04/24 14:30:05 by timur@Timur_Code

	!B Fixes some particle preview issues

Change 26107 on 2006/04/24 14:29:07 by craig@craigyboy

	!B




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2839---------------------------------------------------------------------------------------------
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Change 26105 on 2006/04/24 14:11:23 by luciano@luciano

	!B compile error fixed

Change 26104 on 2006/04/24 13:51:43 by jan@PC122

	!R moving map reload from system to hud (into GameDLL)

Change 26103 on 2006/04/24 13:02:12 by vladimir@Vlad

	!B Fixed precision problems in Illum shader

Change 26102 on 2006/04/24 13:00:10 by ivo@ivo

	!F - feature for the game to select precise moving speed

Change 26101 on 2006/04/24 12:55:44 by johnn@PC117

	!F Delay attribute for material effects

Change 26098 on 2006/04/24 12:38:51 by anton@anton_sporkwace

	!B ground plane for scaled vegetation

Change 26097 on 2006/04/24 11:51:30 by craig@craigyboy

	!B aim ik clamping improvements

Change 26096 on 2006/04/24 11:39:02 by tiago_code@Tiago_Code

	!R - removed unused stuff, optimized motionblur amount usage...




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2838---------------------------------------------------------------------------------------------
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Change 26095 on 2006/04/24 11:27:46 by jan@PC122

	!F resume button after player death actually does something again - map is reloaded

Change 26094 on 2006/04/24 11:27:17 by jan@PC122

	!B map reload crash debugging

Change 26093 on 2006/04/24 11:19:28 by scott@Scott-main

	!F Added InheritVelocity param, scales emitter velocity inherited by particles.

Change 26090 on 2006/04/24 10:31:17 by andrey@Andrey_Code

	!B Fixed instancing

Change 26089 on 2006/04/24 10:30:55 by andrey@Andrey_Code

	!B Fixed hardware bug with dynamic branching

Change 26088 on 2006/04/24 10:12:37 by michaelg@michaelg_Code

	!F dynamic branching fix

Change 26087 on 2006/04/24 08:55:26 by Build@Build_Game02

	!R project file lists updated

Change 26086 on 2006/04/24 08:41:30 by tiago_code@Tiago_Code

	!B - black screen stuff (new fxc compiler generates incorrect sampler register - andrey/tiago)



On this point the changes were backupped. Please speak with the build engineer if you need them.
