


/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 188---------------------------------------------------------------------------------------------
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No changes in Database


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--------Changes in Build 187---------------------------------------------------------------------------------------------
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No changes in Database


/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 186---------------------------------------------------------------------------------------------
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No changes in Database


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--------Changes in Build 185---------------------------------------------------------------------------------------------
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No changes in Database


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--------Changes in Build 184---------------------------------------------------------------------------------------------
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Change 34551 on 2006/07/04 14:04:50 by marcoc_code@PC018

	!R now flipped view dir as well.

Change 34547 on 2006/07/04 12:58:51 by nickh@nickh

	!RB G04 Debug Draw stuff

Change 34545 on 2006/07/04 12:57:26 by nickh@nickh

	!RB G04 Debug draw stuff

Change 34525 on 2006/07/04 12:22:05 by marcoc_code@PC018

	!R flipping coords (needs to be verified with a full build)

Change 34447 on 2006/07/04 10:34:07 by nickh@nickh

	!I G04 Integration bugfixes

Change 34286 on 2006/07/03 16:17:51 by marcoc_code@PC018

	!R changed Jel formation to be similar to like it was before

Change 33877 on 2006/06/30 11:11:20 by marcoc_code@PC018

	!R changed distance threshold update

Change 33870 on 2006/06/30 11:02:07 by marcoc_code@PC018

	!R changed again formation code

Change 33813 on 2006/06/29 20:16:47 by marcoc_code@PC018

	!R rolled back

Change 33804 on 2006/06/29 18:52:26 by marcoc_code@PC018

	!IR formation points moving like before integration

Change 33635 on 2006/06/29 12:45:06 by marcoc_code@PC018

	!I integration fix - signal names were changed

Change 33322 on 2006/06/28 17:02:53 by nickh@nickh

	!I G04 integration fixes

Change 32970 on 2006/06/27 11:47:05 by nickh@nickh

	!F Game04 sandbox image




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 183---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 32846 on 2006/06/26 17:55:21 by nickh@nickh

	!I G04 from G02  Game + fixes

Change 32843 on 2006/06/26 17:53:03 by nickh@nickh

	!I G04 Code depot data

Change 32841 on 2006/06/26 17:52:05 by nickh@nickh

	!I G04 from G02 Engine+Tools

Change 32520 on 2006/06/23 17:30:37 by matthew@matthew

	!F Shared incrementer functionality with CVar Tweaks

Change 32207 on 2006/06/22 17:13:28 by nickh@nickh

	!I G04 Scripts (not Scripts04)

Change 32205 on 2006/06/22 17:08:37 by nickh@nickh

	!I G04 Game/Textures

Change 32202 on 2006/06/22 17:06:39 by nickh@nickh

	!I G04 Main04 from Main - Code/Game02

Change 32132 on 2006/06/22 15:32:19 by marcoc_code@PC018

	!F goons using weapon range for approach instead of fixed number

Change 32119 on 2006/06/22 15:01:46 by marcoc_code@PC018

	!FR added GM weapon range (not used yet), some refactoring of duplicated code, removed light spam

Change 32061 on 2006/06/22 12:24:54 by nickh@nickh

	!F G04 Player tracking. !RB 3rd person mode when repeatedly entering game mode from the editor.

Change 32049 on 2006/06/22 11:53:37 by matthew@matthew

	!F Damage falloff (simple implementation)

Change 31990 on 2006/06/22 10:08:16 by marcoc_code@PC018

	!B Character / camera flipping when colliding now fixed.

Change 31693 on 2006/06/20 18:08:34 by matthew@matthew

	!B Close LuaDebugger window when entering OnlyErrors mode

Change 31659 on 2006/06/20 16:32:51 by matthew@matthew

	!B Update LuaDebugger checkboxes on invokation

Change 31654 on 2006/06/20 16:21:14 by matthew@matthew

	!F LuaDebugger - can now choose debug modes from menu, with visual feedback, also detects/repairs reg corruption and allows manual reset of view panes

Change 31445 on 2006/06/19 20:05:24 by matthew@matthew

	!F Tweakable autorepeat for Tweaks, automatic load of Tweaks on level load

Change 31330 on 2006/06/19 15:58:59 by matthew@matthew

	!F Unification of LUA/CVAR Tweak saves, simplification of code, better feedback

Change 31279 on 2006/06/19 13:04:29 by marcoc_code@PC018

	!R moved tests in a different file

Change 30873 on 2006/06/14 18:43:14 by matthew@matthew

	!B Lua debugger is shown on errors again

Change 30693 on 2006/06/14 12:11:13 by marcoc_code@PC018

	!W WIP automated test: start automatically on editor startup, takes screenshots, quits avoiding FMOD and editor crashes

Change 30546 on 2006/06/13 17:41:47 by matthew@matthew

	!Dummy checkin

Change 30538 on 2006/06/13 17:37:52 by matthew@matthew

	!F Retasked the old "-test" Editor argument to immediately start game mode for the Automated test suite

Change 30536 on 2006/06/13 17:37:00 by marcoc_code@PC018

	!WF WIP automated test and view system camera changes

Change 30469 on 2006/06/13 15:42:11 by matthew@matthew

	!F Lua Debugger now owns its console variable and refers to it directly. Can be switched off from the Debugger window.

Change 30440 on 2006/06/13 14:43:20 by marco@PC018

	!W WIP switching between p4 users




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 182---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 30077 on 2006/06/12 10:36:51 by timur@Timur_Code

	!LUA "for a,b in table" changed to "for a,b in pairs(table)"

Change 30076 on 2006/06/12 10:36:30 by timur@Timur_Code

	!B Lua 5.1.1-rc4 added

Change 30075 on 2006/06/12 10:36:09 by timur@Timur_Code

	delete Lua 5.1 (work5)
	Rename //depot/Main/Code/CryEngine/CryScriptSystem/Lua/src/lib/lbitlib.c To //depot/Main/Code/CryEngine/CryScriptSystem/LuaLib/lbitlib.c

Change 30074 on 2006/06/12 10:33:20 by andrey@Andrey_Code

	!F D3D10 port

Change 30073 on 2006/06/12 10:31:15 by greg@PC086

	Importing temp file

Change 30072 on 2006/06/12 10:00:44 by matthew@matthew

	!F Tweak WIP

Change 30070 on 2006/06/12 09:51:02 by tetsuji@PC119

	!F Scout vs vehicles(tank/boat/heli)

Change 30069 on 2006/06/12 09:50:06 by tetsuji@PC119

	!F Heli WIP (Enclosing/avoid conflictions)

Change 30068 on 2006/06/12 09:42:57 by andrew@PC029

	added

Change 30066 on 2006/06/12 09:38:39 by luciano@luciano

	!R part of previous checkin

Change 30065 on 2006/06/12 09:37:46 by luciano@luciano

	!R squadmate hiding close if possible, and when receiving too damage
	!B misc bug fixing

Change 30064 on 2006/06/12 09:34:35 by tom@PC076

	spec for ice top

Change 30063 on 2006/06/12 09:34:31 by felix@PC062

	2nd WIP submission from Kiev

Change 30062 on 2006/06/12 09:34:25 by seane@PC135

	destaurated fireball for alien magic

Change 30061 on 2006/06/12 09:33:40 by marton@PC110

	not needed anymore, the decals will be in the mine_truck.cgf

Change 30060 on 2006/06/12 09:32:09 by felix@PC062

	stripped down max workfile to only the pieces that are actually used in the level. this file was sent to kiev.

Change 30059 on 2006/06/12 09:31:32 by tom@PC076

	texture for bubbles in ice

Change 30058 on 2006/06/12 09:31:00 by chrisauty@PC653

	Updated geometry

Change 30057 on 2006/06/12 09:17:10 by russ@PC6129

	check in just in case, because i'm moving my PC

Change 30056 on 2006/06/11 20:41:13 by craig@craigyboy

	!I general branch cleanup

Change 30055 on 2006/06/11 20:30:01 by craig@craigyboy

	!I latest -> mt branch

Change 30054 on 2006/06/11 20:08:31 by craig@craigyboy

	!R improvements to dead object detection
	!R ensuring that game sees a more consistent state of the world

Change 30053 on 2006/06/11 19:29:05 by craig@craigyboy

	!I getting a little more in sync with main

Change 30052 on 2006/06/11 19:15:34 by joey@PC090

	updating

Change 30051 on 2006/06/11 18:47:07 by joey@PC090

	updating

Change 30050 on 2006/06/11 16:49:38 by craig@craigyboy

	!F early access to physical entity properties

Change 30049 on 2006/06/11 16:48:50 by craig@craigyboy

	!F game synchronized decoding of specially selected packets

Change 30048 on 2006/06/11 16:48:07 by craig@craigyboy

	!F make it possible to serialize a typed physical entity, without having one instantiated yet

Change 30047 on 2006/06/11 16:47:02 by craig@craigyboy

	!I bug fix from mt branch

Change 30046 on 2006/06/11 16:45:33 by craig@craigyboy

	!B don't send animated character properties over the net

Change 30045 on 2006/06/11 15:18:49 by tiago@Tiago_Code

	!R- optimized skin rendering

Change 30044 on 2006/06/09 23:50:35 by christopher@PC088

	adding hand material to correct folder (was in us/nanosuit)

Change 30040 on 2006/06/09 19:07:51 by danny@danny

	!F Differentiate between path end and accuracy distances
	!R Remove ApproachProto3D

Change 30037 on 2006/06/09 19:05:37 by timur@SERVER3

	Game04 Production

Change 30036 on 2006/06/09 19:05:21 by timur@SERVER3

	Game04 Production

Change 30035 on 2006/06/09 19:05:05 by timur@SERVER3

	Game04 Production

Change 30034 on 2006/06/09 19:04:58 by timur@SERVER3

	Game04 Production

Change 30033 on 2006/06/09 19:04:47 by MartinM@Martin_Dev

	!B fixed RAM compiling (zip file processing was broken)

Change 30032 on 2006/06/09 19:04:28 by timur@SERVER3

	Game04 Production

Change 30030 on 2006/06/09 19:04:05 by timur@SERVER3

	Game04 Production

Change 30029 on 2006/06/09 19:03:52 by timur@SERVER3

	Game04 Production

Change 30028 on 2006/06/09 19:03:41 by timur@SERVER3

	Game04 Production

Change 30027 on 2006/06/09 19:03:28 by timur@SERVER3

	Game04 Production

Change 30026 on 2006/06/09 19:03:17 by timur@SERVER3

	Game04 Production

Change 30025 on 2006/06/09 19:03:06 by timur@SERVER3

	Game04 Production

Change 30024 on 2006/06/09 19:02:55 by timur@SERVER3

	Game04 Production

Change 30023 on 2006/06/09 19:02:44 by timur@SERVER3

	Game04 Production

Change 30022 on 2006/06/09 19:02:31 by timur@SERVER3

	Game04 Production

Change 30020 on 2006/06/09 19:02:04 by timur@SERVER3

	Game04 Production

Change 30019 on 2006/06/09 19:01:51 by timur@SERVER3

	Game04 Production

Change 30018 on 2006/06/09 19:01:40 by timur@SERVER3

	Game04 Production

Change 30017 on 2006/06/09 19:01:25 by timur@SERVER3

	Game04 Production

Change 30016 on 2006/06/09 19:01:03 by timur@SERVER3

	Game04 Production

Change 30015 on 2006/06/09 19:00:15 by timur@SERVER3

	Game04 Production

Change 30014 on 2006/06/09 18:59:39 by timur@SERVER3

	Game04 Production

Change 30013 on 2006/06/09 18:59:21 by timur@SERVER3

	Game04 Production

Change 30012 on 2006/06/09 18:58:02 by timur@SERVER3

	Game04 Production

Change 30011 on 2006/06/09 18:57:20 by timur@SERVER3

	Game04 Production

Change 30009 on 2006/06/09 18:55:48 by timur@SERVER3

	Game04 Production

Change 30008 on 2006/06/09 18:55:30 by timur@SERVER3

	Game04 Production

Change 30007 on 2006/06/09 18:54:31 by timur@SERVER3

	Game04 Production

Change 30005 on 2006/06/09 18:54:10 by timur@SERVER3

	Game04 Production

Change 30004 on 2006/06/09 18:53:55 by timur@SERVER3

	Game04 Production

Change 30003 on 2006/06/09 18:50:18 by timur@SERVER3

	Game04 Production

Change 30000 on 2006/06/09 18:48:30 by timur@SERVER3

	Game04 Production

Change 29999 on 2006/06/09 18:48:05 by timur@SERVER3

	Game04 Production

Change 29998 on 2006/06/09 18:47:25 by timur@SERVER3

	Game04 Production

Change 29996 on 2006/06/09 18:46:20 by timur@SERVER3

	Game04 production

Change 29995 on 2006/06/09 18:46:10 by timur@SERVER3

	Game04 Production

Change 29993 on 2006/06/09 18:44:00 by scott@Scott-main

	!F Implemented RandomPos on SphereGeom.

Change 29991 on 2006/06/09 18:43:27 by timur@SERVER3

	Game04 Production

Change 29990 on 2006/06/09 18:41:47 by kirill@Kirill_FP

	!F UseCover goal op

Change 29989 on 2006/06/09 18:41:42 by kirill@Kirill_FP

	!B fixing delayed body pos

Change 29987 on 2006/06/09 18:41:15 by timur@SERVER3

	Game04 Production

Change 29985 on 2006/06/09 18:38:43 by timur@SERVER3

	Game04 Production

Change 29984 on 2006/06/09 18:38:22 by timur@SERVER3

	Game04 Production

Change 29983 on 2006/06/09 18:35:00 by timur@SERVER3

	Game04 Production

Change 29981 on 2006/06/09 18:33:48 by timur@SERVER3

	Game04 Production

Change 29980 on 2006/06/09 18:33:32 by timur@SERVER3

	Game04 Production

Change 29978 on 2006/06/09 18:18:59 by timur@SERVER3

	Game04 Production

Change 29977 on 2006/06/09 18:18:30 by timur@SERVER3

	Game04 Production

Change 29976 on 2006/06/09 18:18:09 by luciano@luciano

	!f squadmates changing to most damaging target

Change 29975 on 2006/06/09 18:15:38 by russ@PC6129

	daily check in

Change 29974 on 2006/06/09 18:13:03 by karl@PC084

	Rename/Move: //data/Game02/Game/Objects/Weapons/US/Gauss/animations/cock_01.caf To: //data/Game02/Game/Objects/Weapons/US/Gauss/animations/cock_right_01.caf

Change 29972 on 2006/06/09 18:07:23 by karl@PC084

	re-exported

Change 29971 on 2006/06/09 18:06:02 by karl@PC084

	added akimbo anims

Change 29970 on 2006/06/09 18:05:37 by karl@PC084

	new anim

Change 29968 on 2006/06/09 18:03:42 by timur@SERVER3

	Game04 Production

Change 29967 on 2006/06/09 18:02:19 by timurm@PC109

	1

Change 29963 on 2006/06/09 17:57:07 by timur@SERVER3

	Game04 Production

Change 29962 on 2006/06/09 17:57:05 by hussein@PC6003

	Art phase AB_1 (terrain, banana farm,)

Change 29959 on 2006/06/09 17:56:50 by timur@SERVER3

	Game04 Production

Change 29957 on 2006/06/09 17:56:05 by josephz@PC112

	adjusted some rolloffs - still need to make them more severe and add distance versions to many weapons

Change 29955 on 2006/06/09 17:54:57 by friedrich@PC089

	added room before hangar tube

Change 29954 on 2006/06/09 17:52:15 by andrew@PC029

	cleaned up

Change 29953 on 2006/06/09 17:43:43 by luciano@luciano

	!Ops removed log

Change 29951 on 2006/06/09 17:42:30 by luciano@luciano

	!Ops removed log

Change 29950 on 2006/06/09 17:36:10 by luciano@luciano

	!B squadmate combat misc debug and tweaking
	!R lookat reset when reseting/selecting goalpipe

Change 29948 on 2006/06/09 17:35:40 by morten@PC056

	!F Importing saltflat work done during P4 migration. - Add new cover objects and tweaked materials

Change 29947 on 2006/06/09 17:32:36 by jan@PC122

	!R improved server-connect in lan browser

Change 29946 on 2006/06/09 17:30:37 by vlas@PC6044

	sten's changes part 1

Change 29945 on 2006/06/09 17:28:58 by alex@PC6052

	bug fix.

Change 29944 on 2006/06/09 17:27:08 by dejan@PC057

	!F high priority flag for actions in smart object rules

Change 29940 on 2006/06/09 17:22:39 by andrew@PC029

	d

Change 29939 on 2006/06/09 17:21:52 by vladimir@Vlad

	!R Coverage buffer generation using harware research

Change 29938 on 2006/06/09 17:21:39 by marius@PC033

	base, terrain

Change 29936 on 2006/06/09 17:20:44 by karl@PC084

	fixed typo

Change 29935 on 2006/06/09 17:18:37 by karl@PC084

	re-exported/added anims

Change 29934 on 2006/06/09 17:18:25 by andrew@PC029

	replaced

Change 29933 on 2006/06/09 17:13:56 by karl@PC084

	added anims

Change 29932 on 2006/06/09 17:13:18 by nivaldo@PC070

	updated

Change 29931 on 2006/06/09 17:12:41 by karl@PC084

	new anim/renamed

Change 29930 on 2006/06/09 17:12:10 by karl@PC084

	new anim

Change 29929 on 2006/06/09 17:12:06 by pekka@PC127

	texture for tower

Change 29928 on 2006/06/09 17:11:28 by tiago@Tiago_Code

	!R!B- minor optimization to vegetation shader - fix for frozen layer with motion blur - custom texture replacement

Change 29927 on 2006/06/09 17:11:27 by jan@PC122

	!R small update for LanBrowser
	!A added lua menu for lan server list
	!R added button to switch menus
	!R displaying current running servers in multiplayer menu

Change 29926 on 2006/06/09 17:11:09 by michaelr@PC081

	!R files added

Change 29925 on 2006/06/09 17:10:18 by nivaldo@PC070

	added  combat_walkStrafe_nw_right_fast_01

Change 29924 on 2006/06/09 17:08:20 by kolly@PC6134

	changings

Change 29923 on 2006/06/09 17:06:58 by nivaldo@PC070

	first pass

Change 29922 on 2006/06/09 17:06:40 by martinl@PC028

	minor edits

Change 29921 on 2006/06/09 17:05:52 by nivaldo@PC070

	first pass

Change 29920 on 2006/06/09 16:59:11 by pekka@PC127

	detail map for flower bed

Change 29919 on 2006/06/09 16:51:07 by alex@PC6052

	bug fixing

Change 29918 on 2006/06/09 16:49:35 by pekka@PC127

	assets for new soda can model

Change 29917 on 2006/06/09 16:49:28 by Dima@PC047

	add camo

Change 29916 on 2006/06/09 16:41:13 by seane@PC135

	added fog in caves

Change 29915 on 2006/06/09 16:40:15 by sergiys@PC019

	Delete test files

Change 29913 on 2006/06/09 16:36:04 by johnn@PC117

	!F MFX particle effect scaling CVARs are no longer considered cheats (for testing)

Change 29912 on 2006/06/09 16:28:05 by hanno@PC131

	cal added

Change 29910 on 2006/06/09 16:23:34 by sergiys@PC019

	!B: Time of day init colors bug

Change 29909 on 2006/06/09 16:21:58 by marcio@MarcioCrysis

	!B -vehicle serialization fixed...
	-freeing up vehicle seat if client disconnected...
	-craig's fix for the case when a client disconnects while it's authority over an object was beeing changed...

Change 29908 on 2006/06/09 16:21:47 by timurm@PC109

	1

Change 29906 on 2006/06/09 16:18:46 by seane@PC135

	particle layer for crusher

Change 29905 on 2006/06/09 16:14:58 by josephz@PC112

	3rd person smg sounds

Change 29903 on 2006/06/09 16:14:33 by josephz@PC112

	3rd person smg sounds

Change 29902 on 2006/06/09 16:14:02 by eric@PC068

	Weekly update

Change 29901 on 2006/06/09 16:13:16 by christopher@PC088

	new nanosuit arms, initial weights/rig

Change 29900 on 2006/06/09 16:13:06 by hanno@PC131

	example variations for testing purpose

Change 29898 on 2006/06/09 16:12:21 by hanno@PC131

	mertial updated to new texture names

Change 29897 on 2006/06/09 16:12:16 by florian@PC055

	adding reload sounds to p4

Change 29896 on 2006/06/09 16:11:36 by hanno@PC131

	normalmap resized

Change 29895 on 2006/06/09 16:09:50 by hanno@PC131

	WIP!!!

Change 29894 on 2006/06/09 16:08:37 by hanno@PC131

	normal map resized

Change 29892 on 2006/06/09 16:08:20 by hanno@PC131

	normal map resized

Change 29891 on 2006/06/09 16:05:35 by morten@PC056

	!T actually added some content

Change 29890 on 2006/06/09 16:03:30 by morten@PC056

	Rename/Move: //data/MortensTestFile.txt To: //data/Test/MortonsStuff/MortensTestFile.txt
	Rename/Move: //data/hejsameddejsa.txt To: //data/Test/MortonsStuff/hejsameddejsa.txt

Change 29889 on 2006/06/09 16:01:53 by hanno@PC131

	colors tweaked

Change 29888 on 2006/06/09 16:00:22 by morten@PC056

	!T Testing perforce on mortens pc

Change 29887 on 2006/06/09 16:00:08 by timurm@PC109

	1

Change 29886 on 2006/06/09 15:58:56 by michaelg@michaelg_Code

	!FR implementation of compield DMA list written (not verified)

Change 29884 on 2006/06/09 15:58:24 by anton@anton_sporkwace

	!B fixed a rare validation slip-through bug

Change 29883 on 2006/06/09 15:56:53 by timurm@PC109

	test

Change 29882 on 2006/06/09 15:56:12 by andrew@PC029

	world cup is lame-o

Change 29881 on 2006/06/09 15:54:27 by timo@PC046

	moved backwall next to small tower forward

Change 29880 on 2006/06/09 15:52:05 by timur@SERVER3

	Game04 Production

Change 29879 on 2006/06/09 15:51:45 by julien@PC042

	:((((

Change 29878 on 2006/06/09 15:50:54 by sergiys@PC019

	!B: Perforce plug-in. Deleted files in different perforce paths

Change 29877 on 2006/06/09 15:49:51 by julien@PC042

	:(

Change 29876 on 2006/06/09 15:49:41 by tom@PC076

	new frozen version

Change 29874 on 2006/06/09 15:49:08 by julien@PC042

	:(

Change 29873 on 2006/06/09 15:48:55 by joey@PC090

	Updating Size to 2048* and adding variation

Change 29872 on 2006/06/09 15:48:37 by sergiys@PC019

	!Sandbox: test

Change 29871 on 2006/06/09 15:48:33 by luciano@luciano

	!R removed misleading comment

Change 29870 on 2006/06/09 15:48:27 by timur@SERVER3

	Game04 Production

Change 29869 on 2006/06/09 15:48:26 by stevenb@PC099

	added strafe walking issue fixes and turned on stealth rifle alerted runs

Change 29868 on 2006/06/09 15:48:05 by sergiys@PC019

	!Sandbox: Rename

Change 29867 on 2006/06/09 15:48:02 by sergiys@PC019

	!Sandbox: Rename

Change 29866 on 2006/06/09 15:47:25 by michaelr@PC081

	!B fix

Change 29865 on 2006/06/09 15:47:18 by luciano@luciano

	!R restoring EvalPeek = -1 in case of no obstacle

Change 29860 on 2006/06/09 15:45:39 by sergiys@PC019

	!Sandbox: test

Change 29858 on 2006/06/09 15:43:36 by marius@PC033

	bases and terrain

Change 29857 on 2006/06/09 15:40:26 by joey@PC090

	updating

Change 29856 on 2006/06/09 15:40:24 by nickh@nickh

	!T testing recovering a deleted file

Change 29854 on 2006/06/09 15:38:54 by nickh@nickh

	!T test delete a file

Change 29853 on 2006/06/09 15:38:50 by christopher@PC088

	added animation tools for Animation (bip motion menu, figure mode, hide biped, in place mode (x,y)

Change 29852 on 2006/06/09 15:36:38 by luciano@luciano

	!R squadmate repositioning when losing target

Change 29851 on 2006/06/09 15:34:45 by frank@PC098

	proxy fix

Change 29849 on 2006/06/09 15:34:22 by michaelr@PC081

	!B fixed some issues
	- view helper broken in case it was generated (fixes passenger views on boats)
	- missing StopUsing on seat change causing asserts/views ceasing to work
	- removed spawnEntity from mounted guns, where still used

Change 29847 on 2006/06/09 15:32:18 by michaels@michaels

	!T Alterations to mip map alpha bias calculations.

Change 29845 on 2006/06/09 15:31:01 by tom@PC076

	new frozen version

Change 29844 on 2006/06/09 15:30:52 by tom@PC076

	new frozen version

Change 29843 on 2006/06/09 15:27:50 by johnn@PC117

	!F SOCOM balancing - becomes less accurate faster

Change 29838 on 2006/06/09 15:20:24 by timo@PC046

	added bananas

Change 29837 on 2006/06/09 15:20:10 by timo@PC046

	pile of bananas

Change 29836 on 2006/06/09 15:19:48 by MartinM@Martin_Dev

	!B fixed alpha blending of clouds (by Tiago)

Change 29835 on 2006/06/09 15:19:14 by sergiys@PC019

	!Sandbox: Rename

Change 29834 on 2006/06/09 15:19:13 by sergiys@PC019

	!Sandbox: Rename

Change 29833 on 2006/06/09 15:19:05 by scott@Scott-main

	!F Particle param categories now set using ATTR_INFO metadata, not hard-coded.
	!F Added ATTR_INFO text attributes.

Change 29832 on 2006/06/09 15:19:04 by sergiys@PC019

	!Sandbox: test

Change 29830 on 2006/06/09 15:18:07 by sergiys@PC019

	!Sandbox: test

Change 29829 on 2006/06/09 15:18:02 by scott@Scott-main

	!B Fixed crash in particle editor preview when no terrain.

Change 29828 on 2006/06/09 15:17:50 by eric@PC068

	Move: //data/Game04/Game/Objects/props/electrical_boxes/_REF/test perforce.doc To: //data/Game04/Game/Objects/props/electrical_boxes/test perforce.doc

Change 29827 on 2006/06/09 15:16:43 by eric@PC068

	Rename: //data/Game04/Game/Objects/props/electrical_boxes/_REF/Testing perforce.doc To: //data/Game04/Game/Objects/props/electrical_boxes/_REF/test perforce.doc

Change 29826 on 2006/06/09 15:14:48 by eric@PC068

	testing5

Change 29825 on 2006/06/09 15:11:49 by tom@PC076

	frozen leaf texture for new frozen shader

Change 29824 on 2006/06/09 15:11:07 by sergiys@PC019

	!Sandbox: test

Change 29823 on 2006/06/09 15:10:27 by eric@PC068

	testing4

Change 29821 on 2006/06/09 15:07:59 by craig@craigyboy

	!I mt upd

Change 29820 on 2006/06/09 15:07:48 by timur@SERVER3

	Game04 Production

Change 29817 on 2006/06/09 15:04:32 by florian@PC055

	changed curves vtol

Change 29816 on 2006/06/09 15:03:56 by josephz@PC112

	test music added

Change 29815 on 2006/06/09 15:02:16 by timur@SERVER3

	Game04 Production

Change 29814 on 2006/06/09 15:00:12 by tom@PC076

	frozen leaf texture for new frozen shader

Change 29813 on 2006/06/09 15:00:11 by julien@PC042

	:)

Change 29810 on 2006/06/09 14:58:56 by timur@SERVER3

	Game04 Production

Change 29809 on 2006/06/09 14:57:11 by timur@SERVER3

	Game04 Production

Change 29808 on 2006/06/09 14:55:06 by timur@SERVER3

	Game04 Production

Change 29807 on 2006/06/09 14:54:59 by christian@PC080

	fleet

Change 29806 on 2006/06/09 14:54:11 by sergiys@PC019

	!F: Integrate Description for Perforce plug-in and Editor Source Control part.

Change 29804 on 2006/06/09 14:52:36 by andrew@PC029

	replaced - still needs work

Change 29803 on 2006/06/09 14:52:06 by eric@PC068

	testing3

Change 29801 on 2006/06/09 14:50:41 by timur@SERVER3

	Game04 Production

Change 29800 on 2006/06/09 14:49:36 by eric@PC068

	testing 2

Change 29799 on 2006/06/09 14:48:12 by dejan@PC057

	!T strafing allowed near end of exact positioning path

Change 29798 on 2006/06/09 14:48:04 by timur@SERVER3

	Game04 Production

Change 29797 on 2006/06/09 14:48:02 by eric@PC068

	test

Change 29795 on 2006/06/09 14:45:38 by tomas@Tomas_Code2

	!B fixes crash in reverb database
	- changeing a value and pressing preview button crashed
	- fixed by not calling update

Change 29794 on 2006/06/09 14:45:21 by timur@SERVER3

	Game04 Production

Change 29793 on 2006/06/09 14:45:09 by hanno@PC131

	teeth added mat added

Change 29792 on 2006/06/09 14:44:20 by hanno@PC131

	thin and fat variations fit

Change 29791 on 2006/06/09 14:43:53 by hanno@PC131

	thin and fat variations fit

Change 29789 on 2006/06/09 14:43:18 by bernd@PC105

	edit operations: library scene, confrontation scene

Change 29787 on 2006/06/09 14:41:43 by hanno@PC131

	morphs tweaked

Change 29785 on 2006/06/09 14:39:02 by hanno@PC131

	buggy stuff removed

Change 29784 on 2006/06/09 14:38:26 by sergiys@PC019

	!Sandbox: Test delete

Change 29782 on 2006/06/09 14:37:44 by karl@PC084

	added anims

Change 29781 on 2006/06/09 14:37:26 by sergiys@PC019

	!Sandbox: Rename

Change 29780 on 2006/06/09 14:37:25 by sergiys@PC019

	!Sandbox: Rename

Change 29779 on 2006/06/09 14:37:19 by karl@PC084

	new anims

Change 29778 on 2006/06/09 14:34:32 by eric@PC068

	testing perforce

Change 29777 on 2006/06/09 14:33:14 by sergiys@PC019

	!Sandbox: Automatic.

Change 29776 on 2006/06/09 14:33:11 by sergiys@PC019

	!Sandbox: Automatic.

Change 29775 on 2006/06/09 14:31:44 by friedrich@PC089

	added ammo

Change 29774 on 2006/06/09 14:31:10 by karl@PC084

	added anim

Change 29773 on 2006/06/09 14:28:52 by sergiys@PC019

	!Sandbox: test add

Change 29772 on 2006/06/09 14:26:14 by florian@PC055

	rebuilt...

Change 29771 on 2006/06/09 14:25:13 by timur@SERVER3

	Game04_Production first import

Change 29769 on 2006/06/09 14:20:28 by karl@PC084

	new attachment anims

Change 29768 on 2006/06/09 14:17:48 by karl@PC084

	added attachment helpers/re-exported chr and animations

Change 29767 on 2006/06/09 14:17:24 by timur@SERVER3

	Game04 Production

Change 29766 on 2006/06/09 14:15:16 by florian@PC055

	changed vtol events

Change 29765 on 2006/06/09 14:13:51 by luciano@luciano

	!B added to previous checkin

Change 29761 on 2006/06/09 14:02:11 by timur@SERVER3

	Game04 Production

Change 29759 on 2006/06/09 13:55:58 by bernd@PC105

	added confrontation primordium and davis in operations

Change 29758 on 2006/06/09 13:54:51 by tomas@Tomas_Code2

	!B missed file

Change 29757 on 2006/06/09 13:54:20 by craig@craigyboy

	!I latest changes -> mt branch

Change 29755 on 2006/06/09 13:44:06 by craig@craigyboy

	!B wrong file name

Change 29754 on 2006/06/09 13:43:11 by craig@craigyboy

	!F upper body idles

Change 29753 on 2006/06/09 13:36:44 by timur@SERVER3

	Game04 Production

Change 29752 on 2006/06/09 13:17:01 by g4meeting@PC094

	Rename/Move: //data/Nick/a.doc To: //data/Test/T2/Nick/a.doc
	Rename/Move: //data/Nick/IsPerforceFun.doc To: //data/Test/T2/Nick/IsPerforceFun.doc
	Rename/Move: //data/Nick/MoreStuff/hi.txt To: //data/Test/T2/Nick/MoreStuff/hi.txt

Change 29751 on 2006/06/09 13:15:27 by g4meeting@PC094

	more tests

Change 29750 on 2006/06/09 13:13:05 by craig@craigyboy

	!B fixing mistaken checkin from marco

Change 29749 on 2006/06/09 13:12:35 by g4meeting@PC094

	Rename/Move: //data/Nick/Perforce is fun.doc To: //data/Nick/IsPerforceFun.doc

Change 29748 on 2006/06/09 13:11:16 by g4meeting@PC094

	rollback part 2

Change 29747 on 2006/06/09 13:07:30 by g4meeting@PC094

	roll back test part 1

Change 29746 on 2006/06/09 13:04:19 by g4meeting@PC094

	undelete a rather non-essential file

Change 29745 on 2006/06/09 12:58:14 by tomas@Tomas_Code2

	!B last fix created a new bug, so revert and rethink

Change 29744 on 2006/06/09 12:53:44 by tomas@Tomas_Code2

	!B fixes sound event which have no distance parameter
	- first check if there is parameter then get values by properties
	- adds max reverb send

Change 29743 on 2006/06/09 12:51:56 by tom@PC076

	frozen version for new shader

Change 29741 on 2006/06/09 12:47:18 by tom@PC076

	frozen version for new frozen layer

Change 29740 on 2006/06/09 12:46:30 by johnn@PC117

	!F Optical cloak (g_opticalCloak 1, then use temperature cloak button)

Change 29739 on 2006/06/09 12:46:18 by marcok@MarcoK_FP

	!B serious bugfix

Change 29738 on 2006/06/09 12:41:42 by marcio@MarcioCrysis

	!B fixed typo.

Change 29737 on 2006/06/09 12:41:32 by nivaldo@PC070

	updated

Change 29736 on 2006/06/09 12:38:12 by nivaldo@PC070

	updated

Change 29735 on 2006/06/09 12:34:17 by tom@PC076

	update for new frozen layer

Change 29734 on 2006/06/09 12:34:09 by seane@PC135

	adding particle layer

Change 29733 on 2006/06/09 12:33:27 by marton@PC110

	for art pass

Change 29732 on 2006/06/09 12:25:51 by marcok@MarcoK_FP

	!F sv_restart command ... WIP

Change 29731 on 2006/06/09 12:25:47 by matthew@matthew

	!F Added feedback on LUA saves

Change 29727 on 2006/06/09 12:19:32 by andrew@PC029

	for ivo test

Change 29726 on 2006/06/09 12:19:20 by andrew@PC029

	cleaned up feet for ivo test

Change 29725 on 2006/06/09 12:18:53 by martinb@PC6115

	Changed Attackranges on Shotgun (25) and SMG (50)

Change 29724 on 2006/06/09 12:16:20 by g4meeting@PC094

	Add doc a, deleted perforce is fun due to popular opinion

Change 29723 on 2006/06/09 12:15:52 by marcio@MarcioCrysis

	!F -nanosuit works in MP now..
	-reduced the health regen rate to half..

Change 29722 on 2006/06/09 12:15:11 by g4meeting@PC094

	.

Change 29721 on 2006/06/09 12:14:50 by seane@PC135

	added layer for particles

Change 29720 on 2006/06/09 12:13:40 by nivaldo@PC070

	added combat_walkStrafe_nw_left_fast_01

Change 29719 on 2006/06/09 12:13:36 by g4meeting@PC094

	Rolled back to versaion 1

Change 29718 on 2006/06/09 12:09:40 by seane@PC135

	removed lingering rocket flare, adjusted several muzzle flashes for MP

Change 29717 on 2006/06/09 12:00:59 by tom@PC076

	fix mipmaps

Change 29716 on 2006/06/09 11:58:35 by g4meeting@PC094

	minor update

Change 29715 on 2006/06/09 11:57:56 by martinb@PC6115

	Added for SeanE

Change 29714 on 2006/06/09 11:57:14 by martinb@PC6115

	Armada WIP

Change 29713 on 2006/06/09 11:55:39 by g4meeting@PC094

	Lots of misc crap

Change 29712 on 2006/06/09 11:55:04 by friedrich@PC089

	added arachalien controls

Change 29711 on 2006/06/09 11:54:20 by craig@craigyboy

	!F map command can be (optionally for now) blocking

Change 29709 on 2006/06/09 11:52:30 by craig@craigyboy

	!I bringing mt to latest

Change 29708 on 2006/06/09 11:49:54 by frank@PC098

	test

Change 29707 on 2006/06/09 11:48:33 by nivaldo@PC070

	first pass

Change 29706 on 2006/06/09 11:47:52 by Build@Denis_Work

	!R ---SWITCH TO PERFORCE ONLY---
	-Removed all code which was needed for Alienbrain
	-Added local Debug mode
	-Refactored all functions which were earlier used to create the perforce_changes.txt so now tehy can be also used to create the asset_changes.txt
	-Refactored the getting from perforce so it now can separatly sync to different projects and kind of data(code/assets)
	-Refactored the specification of project specific globals, is now much cleaner and better to change
	-Changed init() so the main part of the buildname will be created at the beginning of the script
	-Added ManageAlreadyExistingDirs() so cases where not finished builds are lying around on the storage server can be handled much better.
	-Added feature which will rebuild the code after an error occured while compilation to make sure that it's a real code problem
	-Changed makepakfiles() because some folder were moved from the code to the asset side
	-Added assets retrieve times in endlog()
	-Deleted all unused functions
	-Changed the compilation of alienbrain plugin to perforce plugin
	-Removed the creation of binxml's and binmtl's
	-Refactored the final copy code, much cleaner and logical now

Change 29705 on 2006/06/09 11:46:35 by Build@Denis_Work

	!R ---SWITCH TO PERFORCE ONLY---
	-Removed all code which was needed for Alienbrain
	-Added local Debug mode
	-Refactored all functions which were earlier used to create the perforce_changes.txt so now tehy can be also used to create the asset_changes.txt
	-Refactored the getting from perforce so it now can separatly sync to different projects and kind of data(code/assets)
	-Refactored the specification of project specific globals, is now much cleaner and better to change
	-Changed init() so the main part of the buildname will be created at the beginning of the script
	-Added ManageAlreadyExistingDirs() so cases where not finished builds are lying around on the storage server can be handled much better.
	-Added feature which will rebuild the code after an error occured while compilation to make sure that it's a real code problem
	-Changed makepakfiles() because some folder were moved from the code to the asset side
	-Added assets retrieve times in endlog()
	-Deleted all unused functions
	-Changed the compilation of alienbrain plugin to perforce plugin
	-Removed the creation of binxml's and binmtl's
	-Refactored the final copy code, much cleaner and logical now

Change 29704 on 2006/06/09 11:46:12 by nivaldo@PC070

	first pass

Change 29703 on 2006/06/09 11:43:51 by jesper@PC087

	Added final changes.

Change 29702 on 2006/06/09 11:40:51 by anton@anton_sporkwace

	!F constraints & ropes interaction with breakable objects - serialization and fixes

Change 29701 on 2006/06/09 11:40:08 by anton@anton_sporkwace

	!B crash on load in test system

Change 29700 on 2006/06/09 11:36:47 by chrisauty@PC653

	check in for CS

Change 29699 on 2006/06/09 11:29:49 by anton@anton_sporkwace

	!R changed gravity strem area source

Change 29698 on 2006/06/09 11:28:12 by andrew@PC029

	changes for ivo

Change 29697 on 2006/06/09 11:27:58 by andrew@PC029

	changes for ivo

Change 29696 on 2006/06/09 11:22:47 by ivo@ivo

	!F - new time-warping / fatal-error for wrong LMGs

Change 29694 on 2006/06/09 11:21:42 by sten@PC6030

	added test map for artists

Change 29693 on 2006/06/09 11:16:17 by kirill@Kirill_FP

	!B fixing lua error

Change 29692 on 2006/06/09 11:12:24 by stevenb@PC099

	changed the group value of the swing idle

Change 29691 on 2006/06/09 11:10:51 by timur@SERVER3

	Game04 Production first import from ab

Change 29690 on 2006/06/09 11:01:45 by sergiys@PC019

	!Sandbox: simple test

Change 29689 on 2006/06/09 10:58:24 by seane@PC135

	fixed smoke trails for missiles

Change 29688 on 2006/06/09 10:56:10 by sascha@PC107

	!F Tweaked exocet flightpath a little bit

Change 29687 on 2006/06/09 10:55:28 by christian@PC080

	new sounds

Change 29686 on 2006/06/09 10:54:49 by mathieu@CrysisWork

	!F Added four passenger seats in the back of the Asian_helicopter

Change 29685 on 2006/06/09 10:54:42 by seane@PC135

	a small update

Change 29683 on 2006/06/09 10:50:20 by sergiys@PC019

	!Sandbox: Automatic.

Change 29682 on 2006/06/09 10:42:35 by jack@PC025

	added primordium library lines

Change 29681 on 2006/06/09 10:41:38 by sergiys@PC019

	!Sandbox: test del

Change 29680 on 2006/06/09 10:40:26 by sergiys@PC019

	!Sandbox: add

Change 29679 on 2006/06/09 10:36:25 by seane@PC135

	added particle layer

Change 29678 on 2006/06/09 10:34:48 by MartinM@Martin_Dev

	!O big memory optimization when exporting surface texture

Change 29677 on 2006/06/09 10:34:47 by sergiys@PC019

	!Sandbox: Test delete

Change 29676 on 2006/06/09 10:34:22 by timur@Timur_Code

	!B ...

Change 29674 on 2006/06/09 10:29:39 by mathieu@CrysisWork

	!B Fixes a bug where AI tried to use a NULL hud pointer

Change 29673 on 2006/06/09 10:27:40 by andrew@PC029

	replaced

Change 29672 on 2006/06/09 10:27:19 by andrew@PC029

	replaced

Change 29671 on 2006/06/09 10:26:18 by harald@PC079

	R & D Updated with Dmitry

Change 29669 on 2006/06/09 10:22:38 by sergiys@PC019

	!Sandbox: Test while add

Change 29667 on 2006/06/09 10:10:31 by timur@Timur_Code

	!F Test system

Change 29666 on 2006/06/09 10:10:04 by timur@Timur_Code

	!R Removed MFC new define override

Change 29665 on 2006/06/09 10:09:56 by craig@craigyboy

	!B fixing a bad assert

Change 29664 on 2006/06/09 10:09:33 by craig@craigyboy

	!B small fix so that received packet size shows up (instead of receiving buffer size)

Change 29663 on 2006/06/09 10:08:36 by bernd@PC105

	updated island dialogue

Change 29662 on 2006/06/09 09:57:01 by jan@PC122

	!B restored Objectives.xml (Julien)

Change 29661 on 2006/06/09 09:52:05 by danny@danny

	!B quat slerp uses lerp in case of difficulty

Change 29660 on 2006/06/09 09:51:18 by carsten@carsten

	!B Scaleform: private, unofficial v1.0.21a fixing a fp exception bug

Change 29659 on 2006/06/09 09:49:56 by alexl@alexl

	!B Somebody forgot a 0-ptr check (Libs/UI/Objectives.xml seems deleted)

Change 29658 on 2006/06/09 09:39:14 by alexl@alexl

	!B data_type->mapped_type gcc/stl-port/vs2005

Change 29657 on 2006/06/09 09:36:53 by timur@SERVER3

	Game04 Production first import

Change 29656 on 2006/06/09 09:29:40 by carsten@carsten

	!B Syntax error which VC was nice enough to reinterpret

Change 29655 on 2006/06/09 09:27:10 by andrew@PC029

	h

Change 29653 on 2006/06/09 09:26:18 by marton@PC110

	for art pass

Change 29651 on 2006/06/09 09:22:30 by nivaldo@PC070

	first pass

Change 29650 on 2006/06/09 09:22:16 by nivaldo@PC070

	first pass

Change 29648 on 2006/06/09 09:16:08 by andrew@PC029

	removed awkward arm pose and straightened back a little

Change 29647 on 2006/06/09 09:16:02 by andrew@PC029

	removed awkward arm pose and straightened back a little

Change 29646 on 2006/06/09 09:15:40 by nivaldo@PC070

	first pass

Change 29645 on 2006/06/09 09:15:29 by nivaldo@PC070

	first pass

Change 29644 on 2006/06/09 09:13:10 by andrew@PC029

	removed awkward arm pose and straightened back a little

Change 29643 on 2006/06/09 09:13:01 by andrew@PC029

	removed awkward arm pose and straightened back a little

Change 29642 on 2006/06/09 09:01:40 by timur@SERVER3

	game04 production

Change 29641 on 2006/06/09 08:55:22 by Build@Build_Game02_new

	!R project file lists updated

Change 29639 on 2006/06/09 08:51:27 by timur@SERVER3

	Game04 Production first import

Change 29638 on 2006/06/08 21:13:22 by mathieu@CrysisWork

	!F Added a OnAction() in CVehicleMovementBase

Change 29637 on 2006/06/08 21:08:28 by timur@SERVER3

	Game04 First

Change 29636 on 2006/06/08 20:56:02 by danny@danny

	!B Insulate view system from dodgy data - make quaternion slerp safer

Change 29635 on 2006/06/08 20:54:06 by hanno@PC131

	initial check-in
	Felix, geh endlich nach hause!

Change 29633 on 2006/06/08 20:21:22 by christian@PC080

	fleet

Change 29632 on 2006/06/08 20:15:55 by christian@PC080

	new sounds

Change 29631 on 2006/06/08 19:53:29 by Dima@PC047

	1st person hand fix proportion for rig

Change 29630 on 2006/06/08 19:41:32 by julien@PC042

	!FB New QuickMenu, new WeaponAccessories, Tank/VTOL first step HUD

Change 29629 on 2006/06/08 19:32:13 by nick@Nick

	!F - added control to the air bubble effect for ice

Change 29628 on 2006/06/08 19:29:50 by marius@PC033

	base, reactor, building

Change 29626 on 2006/06/08 19:17:47 by luciano@luciano

	!R tweaking squadmate combat

Change 29625 on 2006/06/08 19:00:11 by martinb@PC6115

	Tweaked SO, and added Bumped-Into Actiongraph

Change 29623 on 2006/06/08 18:36:36 by nick@Nick

	!F - particles' shadow receiving

Change 29621 on 2006/06/08 18:35:36 by alexl@alexl

	!B Temp disable non-used code to fix build

Change 29620 on 2006/06/08 18:35:04 by alex@PC6052

	old files

Change 29619 on 2006/06/08 18:34:30 by alex@PC6052

	old files

Change 29618 on 2006/06/08 18:33:56 by scott@Scott-main

	!R Refactored IPhysicalEntity random pos functions to use GetStatus. Refactored GeomQuery extent computation interface.

Change 29617 on 2006/06/08 18:33:27 by friedrich@PC089

	checked troopers

Change 29616 on 2006/06/08 18:33:00 by friedrich@PC089

	added streams

Change 29615 on 2006/06/08 18:32:40 by alex@PC6052

	old file

Change 29614 on 2006/06/08 18:32:19 by alex@PC6052

	c

Change 29613 on 2006/06/08 18:30:58 by alex@PC6052

	updated end level sequence

Change 29612 on 2006/06/08 18:30:56 by ivo@ivo

	!F - fixed debug output

Change 29611 on 2006/06/08 18:30:46 by alex@PC6052

	updated end level sequence

Change 29610 on 2006/06/08 18:30:10 by alex@PC6052

	updated end level sequence

Change 29609 on 2006/06/08 18:28:35 by alex@PC6052

	updated end level sequence

Change 29608 on 2006/06/08 18:26:13 by russ@PC6129

	daily checkin

Change 29607 on 2006/06/08 18:25:17 by antoine@PC095

	update

Change 29606 on 2006/06/08 18:24:13 by karl@PC084

	added helpers/added one handed animations

Change 29605 on 2006/06/08 18:22:10 by florian@PC055

	added lines in armada

Change 29602 on 2006/06/08 18:16:42 by matthew@matthew

	!F LUA and CVAR Tweaks can now interpret integers as booleans

Change 29601 on 2006/06/08 18:13:43 by frank@PC098

	fixing material

Change 29600 on 2006/06/08 18:10:27 by tiago@Tiago_Code

	!R- custom texture slot - frozen layer update

Change 29599 on 2006/06/08 18:09:26 by hussein@PC6003

	Art phase on AB 1 (banana trees changed, big trees changed, terrain and ai fixes)

Change 29597 on 2006/06/08 18:04:08 by alex@PC6052

	updated mission end sequence

Change 29596 on 2006/06/08 18:03:25 by stevenb@PC099

	removing AAA and VTOL enter/exits

Change 29595 on 2006/06/08 18:01:20 by timo@PC046

	laundrybag whitebox

Change 29594 on 2006/06/08 17:59:33 by vlas@PC6044

	changing left part of the main island

Change 29593 on 2006/06/08 17:58:34 by stevenb@PC099

	removing non-needed female stuff

Change 29592 on 2006/06/08 17:56:34 by hanno@PC131

	initial check in. gruss an Felix

Change 29591 on 2006/06/08 17:52:42 by hanno@PC131

	new texture assigned

Change 29590 on 2006/06/08 17:49:56 by gavian@PC022

	test checkin

Change 29589 on 2006/06/08 17:48:27 by hanno@PC131

	initial check-in

Change 29588 on 2006/06/08 17:45:33 by christopher@PC088

	added p4 integration

Change 29587 on 2006/06/08 17:45:01 by marcio@MarcioCrysis

	!B -ChrisE: added a weapon bone on the left hand..

Change 29586 on 2006/06/08 17:43:38 by vladimir@Vlad

	!R CBuffer optimizations

Change 29585 on 2006/06/08 17:42:55 by alexl@alexl

	!F ActionMap now allows action overrides
	!F Profiles&ActionMaps updates
	!F Some retrieval iterators for action maps

Change 29584 on 2006/06/08 17:40:09 by andrew@PC029

	added $Include = objects\characters\human\GlobalHuman.cal

Change 29583 on 2006/06/08 17:33:40 by martinb@PC6115

	WIP

Change 29582 on 2006/06/08 17:32:17 by alexl@alexl

	!F Group selection prior to FG creation and when changing folder in FG window
	!BF some fixes

Change 29580 on 2006/06/08 17:30:20 by timo@PC046

	changed big beams to zigzag beams

Change 29579 on 2006/06/08 17:27:50 by tony@PC096

	rkhu

Change 29578 on 2006/06/08 17:25:50 by tom@PC076

	add variation

Change 29577 on 2006/06/08 17:23:43 by ivo@ivo

	!F - new strafe-code implemented in game / include function for CAL-files / Look-IK fix for characters with out eye-attachments

Change 29575 on 2006/06/08 17:20:19 by timo@PC046

	button for opening scanner

Change 29574 on 2006/06/08 17:20:00 by timo@PC046

	made button seperate object

Change 29573 on 2006/06/08 17:19:50 by michaelg@michaelg_Code

	!F first part of dma list precompilation

Change 29572 on 2006/06/08 17:19:27 by tony@PC096

	test image file

Change 29571 on 2006/06/08 17:19:02 by vlas@PC6044

	deliting

Change 29570 on 2006/06/08 17:18:27 by vlas@PC6044

	before deliting

Change 29568 on 2006/06/08 17:16:02 by andrew@PC029

	more tweaking

Change 29567 on 2006/06/08 17:14:36 by tom@PC076

	variation for huss

Change 29566 on 2006/06/08 17:13:43 by saschad@saschad2

	!R PS3 removed CEB support from the Makefile system

Change 29565 on 2006/06/08 17:12:54 by Tonym@PC063

	Updated AI Buffer details and made all Sundays in September workdays

Change 29564 on 2006/06/08 17:12:43 by michaelg@michaelg_Code

	!R removed CELL_ARCH_DEH

Change 29563 on 2006/06/08 17:06:36 by andrew@PC029

	optimised for nivaldo

Change 29562 on 2006/06/08 17:06:36 by florian@PC055

	cleaned and added some

Change 29561 on 2006/06/08 17:05:43 by carsten@carsten

	!F enable/disable flash rendering via console (sys_flash)

Change 29560 on 2006/06/08 17:04:44 by zoltan@PC111

	simple proxy for the heavy objects to walk on

Change 29559 on 2006/06/08 17:04:03 by craig@craigyboy

	!F further wip on mixin states for anim graph

Change 29558 on 2006/06/08 17:02:12 by josephz@PC112

	added harvey keitel back

Change 29557 on 2006/06/08 17:01:39 by hanno@PC131

	initial check-in

Change 29556 on 2006/06/08 17:00:59 by florian@PC055

	deleted

Change 29555 on 2006/06/08 16:59:04 by florian@PC055

	deleted

Change 29554 on 2006/06/08 16:58:03 by zoltan@PC111

	modified materials, fixed paths

Change 29553 on 2006/06/08 16:57:50 by zoltan@PC111

	less bump

Change 29552 on 2006/06/08 16:57:08 by zoltan@PC111

	was missing from databes

Change 29551 on 2006/06/08 16:56:47 by timo@PC046

	added button

Change 29550 on 2006/06/08 16:56:37 by saschad@saschad2

	!B fixed undefined evaluation order code

Change 29549 on 2006/06/08 16:56:17 by florian@PC055

	added hurricane and law

Change 29548 on 2006/06/08 16:54:23 by andrew@PC029

	Rename/Move: //data/Game02_Production/Art/Animation/Human/Male/stealth/stealth_run_rifle_forward_fast_01.bip To: //data/Game02_Production/Art/Animation/Human/Male/stealth/stealth_run_rifle_forward_slow_01.bip

Change 29547 on 2006/06/08 16:54:12 by tetsuji@PC119

	!F Heli WIP - the heli vs the scout and the tank.

Change 29546 on 2006/06/08 16:53:53 by andrew@PC029

	removed

Change 29545 on 2006/06/08 16:52:40 by andrew@PC029

	renamed stealth_run_rifle_forward fast to slow. this version fitted slow better. we make a new fast version

Change 29544 on 2006/06/08 16:52:08 by marcoc_code@PC018

	!R better usage of tweak menu

Change 29543 on 2006/06/08 16:52:01 by andrew@PC029

	Rename/Move: //data/Game02/Game/Animations/human/male/stealth/stealth_run_rifle_forward_fast_01.caf To: //data/Game02/Game/Animations/human/male/stealth/stealth_run_rifle_forward_slow_01.caf

Change 29542 on 2006/06/08 16:51:44 by timo@PC046

	added plywood panels to lods

Change 29540 on 2006/06/08 16:49:44 by andrew@PC029

	removed

Change 29539 on 2006/06/08 16:47:39 by timo@PC046

	added button

Change 29538 on 2006/06/08 16:46:05 by danny@danny

	!F path adjustment for steering around humans

Change 29537 on 2006/06/08 16:45:11 by jesper@PC087

	Lower Primordium room

Change 29536 on 2006/06/08 16:44:14 by jesper@PC087

	Final room (description)

Change 29535 on 2006/06/08 16:43:54 by jesper@PC087

	Upper Primordium Room, Final room and boss battle scene

Change 29534 on 2006/06/08 16:42:21 by jesper@PC087

	Operations corridor - connects lower primordium room with final room

Change 29533 on 2006/06/08 16:37:24 by sergiys@PC019

	!Sandbox: Simple text for test

Change 29532 on 2006/06/08 16:36:44 by saschad@saschad2

	!R fixed fp-precision (e.g. fabs -> fabsf for f32)

Change 29531 on 2006/06/08 16:36:33 by saschad@saschad2

	!R GCC compile fix: added missing local temporaries

Change 29530 on 2006/06/08 16:35:03 by saschad@saschad2

	!R GCC compile fixes

Change 29529 on 2006/06/08 16:34:52 by saschad@saschad2

	!R PS3 specific #ifdef cleanup

Change 29528 on 2006/06/08 16:34:31 by saschad@saschad2

	!R GCC format string conversion fixes

Change 29527 on 2006/06/08 16:33:10 by saschad@saschad2

	!R GCC compile fix: added missing 'const'

Change 29525 on 2006/06/08 16:32:29 by saschad@saschad2

	!R added GCC extended ASM for x86 builds

Change 29524 on 2006/06/08 16:31:56 by saschad@saschad2

	!R Added a PS3 specific Win32 API wrapper (previously a heavily #ifdef'ed version of the Linux specific wrapper was used)

Change 29523 on 2006/06/08 16:31:49 by saschad@saschad2

	!R PS3 Makefile system cleanup

Change 29522 on 2006/06/08 16:31:44 by saschad@saschad2

	!R PS3: fixed a GCC specific declaration order problem

Change 29521 on 2006/06/08 16:31:03 by christian@PC080

	surround test

Change 29520 on 2006/06/08 16:30:52 by saschad@saschad2

	!R GCC warning fixes

Change 29519 on 2006/06/08 16:30:35 by christian@PC080

	new test files

Change 29517 on 2006/06/08 16:29:50 by christian@PC080

	surround test

Change 29515 on 2006/06/08 16:28:50 by christian@PC080

	test

Change 29514 on 2006/06/08 16:27:48 by nivaldo@PC070

	first pass

Change 29513 on 2006/06/08 16:27:21 by matthew@matthew

	!R Restructuring of Tweak system tables, some tidying

Change 29511 on 2006/06/08 16:27:04 by saschad@saschad2

	!R added GCC 'noreturn' attributes

Change 29510 on 2006/06/08 16:26:53 by zoltan@PC111

	removed whitebox

Change 29509 on 2006/06/08 16:26:05 by florian@PC055

	new asset

Change 29508 on 2006/06/08 16:25:39 by christian@PC080

	fleet

Change 29507 on 2006/06/08 16:24:59 by florian@PC055

	deleted

Change 29506 on 2006/06/08 16:24:35 by marcoc_code@PC018

	!R changing lua values from true/false to 1/0

Change 29505 on 2006/06/08 16:24:11 by andrew@PC029

	added some stealth comments

Change 29504 on 2006/06/08 16:24:01 by nivaldo@PC070

	first pass

Change 29503 on 2006/06/08 16:23:22 by florian@PC055

	deleted

Change 29502 on 2006/06/08 16:23:10 by zoltan@PC111

	Added LOD levels
	LOD objects located in LOD_done layer

Change 29500 on 2006/06/08 16:21:51 by christian@PC080

	new sounds

Change 29499 on 2006/06/08 16:21:50 by zoltan@PC111

	LOD assets

Change 29497 on 2006/06/08 16:20:58 by christopher@PC088

	added a toggle for 'in place mode' to cryRigging

Change 29496 on 2006/06/08 16:20:54 by saschad@saschad2

	!B fixed bogus thread routine cast

Change 29495 on 2006/06/08 16:20:37 by florian@PC055

	deleted

Change 29494 on 2006/06/08 16:20:25 by martinb@PC6115

	WIP

Change 29493 on 2006/06/08 16:19:14 by florian@PC055

	deleted

Change 29492 on 2006/06/08 16:17:31 by zoltan@PC111

	initial version

Change 29491 on 2006/06/08 16:16:24 by florian@PC055

	new assets

Change 29490 on 2006/06/08 16:15:11 by florian@PC055

	deleted

Change 29489 on 2006/06/08 16:13:25 by seane@PC135

	WIP checkin of nuke and others

Change 29488 on 2006/06/08 16:11:52 by timo@PC046

	shuttle object for catapults

Change 29487 on 2006/06/08 16:06:04 by saschad@saschad2

	!B added missing reinterpret_cast

Change 29486 on 2006/06/08 16:02:02 by marcoc_code@PC018

	!R more reasonable default value to avoid goons always stop capture by default

Change 29485 on 2006/06/08 15:57:24 by marcoc_code@PC018

	!F automated test WIP

Change 29484 on 2006/06/08 15:55:26 by Build@Build_Game02_new

	!R project file lists updated

Change 29482 on 2006/06/08 15:53:23 by andrew@PC029

	removed some _02 anims

Change 29481 on 2006/06/08 15:52:50 by chrisauty@PC653

	Checkin for new build

Change 29480 on 2006/06/08 15:49:13 by saschad@saschad2

	!R GCC warning fixes

Change 29479 on 2006/06/08 15:45:12 by saschad@saschad2

	!R fixed static linking

Change 29478 on 2006/06/08 15:44:35 by saschad@saschad2

	!B added missing .c_str()

Change 29477 on 2006/06/08 15:38:24 by marius@PC033

	base, reactor building, spawns and weapons for mp test

Change 29476 on 2006/06/08 15:33:59 by florian@PC055

	added sounds select animation

Change 29475 on 2006/06/08 15:33:37 by timo@PC046

	adjusted poles diffuse color darker

Change 29473 on 2006/06/08 15:30:36 by efgeni@PC082

	resave

Change 29472 on 2006/06/08 15:28:02 by dejan@PC057

	!B exact positioning with short and zero length paths

Change 29471 on 2006/06/08 15:26:57 by efgeni@PC082

	reexport

Change 29470 on 2006/06/08 15:25:54 by tetsuji@PC119

	!B script Errors

Change 29469 on 2006/06/08 15:25:53 by andrew@PC029

	typos

Change 29465 on 2006/06/08 15:15:25 by andrew@PC029

	temp document for tracking current lmg status of nw and rifle sets

Change 29464 on 2006/06/08 15:11:19 by efgeni@PC082

	final version of dump_maschine

Change 29463 on 2006/06/08 15:06:09 by efgeni@PC082

	final version of tower_nocables

Change 29462 on 2006/06/08 15:04:27 by frank@PC098

	fix for grid system

Change 29461 on 2006/06/08 15:04:08 by frank@PC098

	old version

Change 29460 on 2006/06/08 15:02:55 by frank@PC098

	fix for grid

Change 29458 on 2006/06/08 14:56:51 by craig@craigyboy

	!F further wip for anim graph mixin functionality

Change 29457 on 2006/06/08 14:55:28 by emil@PC054

	Proposals for Visions and Special View Modes

Change 29456 on 2006/06/08 14:55:25 by Build@Build_Game02

	!R project file lists updated

Change 29455 on 2006/06/08 14:52:59 by marcio@MarcioCrysis

	!B -added missing files..

Change 29453 on 2006/06/08 14:46:56 by andrew@PC029

	changed names of walk_back_nw

Change 29452 on 2006/06/08 14:46:43 by andrew@PC029

	Rename/Move: //data/Game02/Game/Animations/human/male/combat/combat_walk_nw_back_fast_01.caf To: //data/Game02/Game/Animations/human/male/combat/combat_walk_nw_back_slow_01.caf

Change 29451 on 2006/06/08 14:43:24 by jan@PC122

	!R catching a possible NULL pointer access

Change 29450 on 2006/06/08 14:42:55 by jan@PC122

	!B fixing animated character serialization (params)

Change 29448 on 2006/06/08 14:36:53 by marcio@MarcioCrysis

	!B minor fixes.

Change 29447 on 2006/06/08 14:35:46 by frank@PC098

	fix the glass

Change 29443 on 2006/06/08 14:31:22 by marton@PC110

	for art pass

Change 29442 on 2006/06/08 14:22:05 by danny@danny

	!B clam input actions

Change 29441 on 2006/06/08 14:19:18 by sascha@PC107

	Kill events

Change 29440 on 2006/06/08 14:15:56 by sascha@PC107

	Added InVehicleOnly option to AreaTrigger

Change 29439 on 2006/06/08 14:11:55 by andrew@PC029

	small update to remove back_walk_nw

Change 29438 on 2006/06/08 14:10:33 by stevenb@PC099

	adding in action for waveVTOL

Change 29437 on 2006/06/08 14:10:14 by friedrich@PC089

	tweaked values for tentacle repair

Change 29436 on 2006/06/08 14:02:33 by andrew@PC029

	cal files - updated combat_walk_nw_back_slow name and changed to fast

Change 29435 on 2006/06/08 14:02:05 by andrew@PC029

	Rename/Move: //data/Game02/Game/Animations/human/male/combat/combat_walk_nw_back_slow_01.caf To: //data/Game02/Game/Animations/human/male/combat/combat_walk_nw_back_fast_01.caf

Change 29434 on 2006/06/08 13:55:22 by Build@Build_Game02

	!R project file lists updated

Change 29433 on 2006/06/08 13:48:15 by craig@craigyboy

	!B should work better

Change 29432 on 2006/06/08 13:46:46 by craig@craigyboy

	!F first steps towards mp animation

Change 29431 on 2006/06/08 13:19:54 by christian@PC080

	flashbang close version

Change 29430 on 2006/06/08 13:18:28 by christian@PC080

	new sound

Change 29429 on 2006/06/08 13:17:47 by michaelr@PC081

	!B some issues with the FireWeapon node
	!R tweaks for ExocetMissile

Change 29428 on 2006/06/08 13:05:15 by marcio@MarcioCrysis

	!B -fixed text chat getting input during normal gameplay..
	!F -hud multiplayer obituary..

Change 29427 on 2006/06/08 13:03:16 by sergiys@PC019

	!F: Add SourceControl Description source files, update project

Change 29426 on 2006/06/08 13:01:54 by andrew@PC029

	fdfd

Change 29425 on 2006/06/08 12:58:30 by sergiys@PC019

	test

Change 29424 on 2006/06/08 12:58:23 by efgeni@PC082

	final version of  control room

Change 29421 on 2006/06/08 12:57:04 by efgeni@PC082

	final version of control room

Change 29420 on 2006/06/08 12:55:22 by Build@Build_Game02

	!R project file lists updated

Change 29419 on 2006/06/08 12:52:20 by florian@PC055

	added scar_grenade_reloads

Change 29418 on 2006/06/08 12:30:50 by timur@Timur_Code

	!B removed junk

Change 29417 on 2006/06/08 12:28:35 by florian@PC055

	added sounds for select & reload grenade

Change 29416 on 2006/06/08 12:25:43 by christian@PC080

	new sounds

Change 29414 on 2006/06/08 12:12:53 by timur@Timur_Code

	!B con_showonload
	   fixes to sys_float_exceptions
	   fixed memory sizer for entity grid

Change 29410 on 2006/06/08 12:06:15 by vladimir@Vlad

	!B Fixed missed indoors

Change 29407 on 2006/06/08 12:00:23 by frank@PC098

	fix the grid snap

Change 29406 on 2006/06/08 12:00:04 by frank@PC098

	fix for grid settings

Change 29404 on 2006/06/08 11:58:39 by johnn@PC117

	!F DSG1 supports offhand (grenade throwing etc.) with new anims

Change 29403 on 2006/06/08 11:58:38 by frank@PC098

	fix for grid setting

Change 29399 on 2006/06/08 11:55:22 by Build@Build_Game02

	!R project file lists updated

Change 29398 on 2006/06/08 11:50:42 by tom@PC076

	add second proxy for bending

Change 29397 on 2006/06/08 11:49:43 by seane@PC135

	added first pass ice fog effect

Change 29396 on 2006/06/08 11:49:22 by johnn@PC117

	!B Multiplayer fixes
	- zooming out when other players revive
	- doing some screen FX on wrong clients

Change 29395 on 2006/06/08 11:47:58 by marcoc_code@PC018

	!F improved player/Jelena IKs

Change 29394 on 2006/06/08 11:47:01 by frank@PC098

	test mesh

Change 29393 on 2006/06/08 11:46:44 by frank@PC098

	test material

Change 29392 on 2006/06/08 11:46:08 by martinb@PC6115

	Changed Cover characters to Cover2s

Change 29391 on 2006/06/08 11:42:21 by michaels@michaels

	!B Fixed bug with mip alpha control, and removed generated output messagebox.




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 181---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 29390 on 2006/06/08 11:41:08 by matthew@matthew

	!B Included errno.h header - seems to be required on build system, may not be required locally

Change 29389 on 2006/06/08 11:38:42 by martinb@PC6115

	Decreased delay on LookAt

Change 29388 on 2006/06/08 11:34:30 by sergiys@PC019

	!B: About Box Dialog

Change 29387 on 2006/06/08 11:32:02 by karl@PC084

	renamed idle_01 to idle_right_01/idle_right_01 to idel_right_akimbo_01

Change 29386 on 2006/06/08 11:31:09 by karl@PC084

	Rename/Move: //data/Game02/Game/Objects/Weapons/US/sniper_dsg1/animations/idle_01.caf To: //data/Game02/Game/Objects/Weapons/US/sniper_dsg1/animations/idle_right_01.caf

Change 29385 on 2006/06/08 11:30:31 by karl@PC084

	renamed

Change 29384 on 2006/06/08 11:29:39 by danny@danny

	!B Better squadmates - choosing urgency and don't regen path when it is finished

Change 29383 on 2006/06/08 11:29:04 by karl@PC084

	renamed file

Change 29382 on 2006/06/08 11:27:57 by tetsuji@PC119

	!B for an accurate detection for physics objects which should be avoided for the tank.

Change 29381 on 2006/06/08 11:27:33 by sergiys@PC019

	!F: Source control description dialog in resources

Change 29380 on 2006/06/08 11:27:17 by vladimir@Vlad

	!R 3dengine code/interface cleanup

Change 29379 on 2006/06/08 11:21:27 by vlas@PC6044

	makring unused lines for island

Change 29378 on 2006/06/08 11:21:14 by nivaldo@PC070

	fixed sliding feet

Change 29377 on 2006/06/08 11:21:03 by Dima@PC047

	assign surface type

Change 29376 on 2006/06/08 11:20:16 by danny@danny

	!B check gravity param is used

Change 29375 on 2006/06/08 11:15:56 by mathieu@CrysisWork

	!R Added the new VehicleAction structure which soon will completely replace the VehicleUsableAction structure
	!F Added vehicle actions for automatic door and landing gears
	!F Minor changes in the code that implement the creation of movement actions when moving the mouse around the limits on the ghostpit camera
	!B Fixes the vehicle cameras not updated properly

Change 29374 on 2006/06/08 11:15:50 by mathieu@CrysisWork

	!B Ivo's fix to allow animations to be played backward properly

Change 29373 on 2006/06/08 11:11:31 by dejan@PC057

	!B playing different animations at same time with multiple AIAnim nodes

Change 29372 on 2006/06/08 11:10:37 by dejan@PC057

	!F (craig) watching animation graph input value changes
	!B (craig) animation state - ai group

Change 29370 on 2006/06/08 11:07:08 by seane@PC135

	updated sidewinder effects

Change 29369 on 2006/06/08 11:06:45 by danny@danny

	!F Increase Asian patrol boat path lookahead

Change 29368 on 2006/06/08 11:06:22 by marcoc_code@PC018

	!F Grabbing Jelena hand's requires now pressing the follow button when at close distance, tweakable

Change 29366 on 2006/06/08 11:04:19 by timo@PC046

	concrete watchtower for concrete_wall_base set

Change 29365 on 2006/06/08 11:03:00 by sergiys@PC019

	test

Change 29363 on 2006/06/08 11:02:13 by ben@PC626

	tweaks

Change 29362 on 2006/06/08 11:00:38 by ben@PC626

	tweaked squad guy

Change 29358 on 2006/06/08 10:58:57 by sascha@PC107

	Updated kill events in Island

Change 29357 on 2006/06/08 10:58:37 by saschad@saschad2

	!B fixed float to string conversion in CTweakMetadataLUA::GetValue()

Change 29352 on 2006/06/08 10:55:21 by Build@Build_Game02

	!R project file lists updated

Change 29351 on 2006/06/08 10:54:27 by saschad@saschad2

	!R PS3 refined handling of StdAfx/RenderPCH when generating file lists

Change 29350 on 2006/06/08 10:54:22 by alexl@alexl

	!B Fix typo in for UI

Change 29349 on 2006/06/08 10:53:43 by sergiys@PC019

	test

Change 29348 on 2006/06/08 10:53:40 by christopher@PC088

	changed checkbox name to be less ambiguous

Change 29346 on 2006/06/08 10:52:34 by christopher@PC088

	integrated morph diagnostics for hanno (was a stand alone script before)

Change 29345 on 2006/06/08 10:50:16 by filippo@Filippo

	!R/B some improvement for the radar entities position

Change 29344 on 2006/06/08 10:48:58 by christian@PC080

	fleet

Change 29343 on 2006/06/08 10:46:47 by luciano@luciano

	!B fixed human look IK

Change 29341 on 2006/06/08 10:46:00 by ben@PC626

	tweaked squad test guy

Change 29339 on 2006/06/08 10:45:35 by nivaldo@PC070

	first pass

Change 29337 on 2006/06/08 10:44:58 by nivaldo@PC070

	first pass

Change 29336 on 2006/06/08 10:44:40 by nivaldo@PC070

	first pass

Change 29335 on 2006/06/08 10:44:13 by nivaldo@PC070

	first pass

Change 29334 on 2006/06/08 10:39:53 by timo@PC046

	various things

Change 29332 on 2006/06/08 10:36:22 by tom@PC076

	old version not used anymore

Change 29331 on 2006/06/08 10:33:26 by timo@PC046

	normal size door

Change 29329 on 2006/06/08 10:32:25 by tom@PC076

	resave

Change 29328 on 2006/06/08 10:32:25 by timo@PC046

	made hole 1m wider

Change 29326 on 2006/06/08 10:31:57 by tom@PC076

	fix replace me bug

Change 29325 on 2006/06/08 10:31:42 by tom@PC076

	fix replace me bug in material

Change 29324 on 2006/06/08 10:30:08 by timo@PC046

	changed doorway size

Change 29323 on 2006/06/08 10:29:39 by timo@PC046

	added door mtl

Change 29322 on 2006/06/08 10:27:30 by luciano@luciano

	!F squadmate crouches when using silencer (stealth mode)

Change 29321 on 2006/06/08 10:27:06 by sergiys@PC019

	!F: Add Perforce plugin files and p4 API

Change 29320 on 2006/06/08 10:25:25 by andrew@PC029

	removed backturns and re-exported run forward to loop

Change 29319 on 2006/06/08 10:22:57 by sergiys@PC019

	test

Change 29318 on 2006/06/08 10:18:52 by stevenb@PC099

	adding female worksheet and female capture needs

Change 29317 on 2006/06/08 10:12:33 by mikko@mikko2

	!R - alien readibility tweaks.

Change 29316 on 2006/06/08 10:11:54 by mikko@mikko2

	!F - attached light to the Arch Alien.
	!F - guard swarm attack (wip)
	!F - arch alien combat scheduling (wip)

Change 29315 on 2006/06/08 10:09:24 by florian@PC055

	deleted entry for mat_default_mat_default

Change 29314 on 2006/06/08 10:04:55 by danny@danny

	!F Limit AI heli tilt angle

Change 29313 on 2006/06/08 09:55:24 by Build@Build_Game02

	!R project file lists updated

Change 29312 on 2006/06/08 09:53:01 by nivaldo@PC070

	first pass

Change 29311 on 2006/06/08 09:50:44 by nivaldo@PC070

	no change

Change 29310 on 2006/06/08 09:49:14 by bernd@PC105

	marked unused/edited/new lines in Capture, Maintenance, Operations

Change 29308 on 2006/06/08 09:42:30 by ben@PC626

	for kolly

Change 29305 on 2006/06/08 09:37:36 by martinb@PC6115

	WIP

Change 29304 on 2006/06/08 09:37:26 by nivaldo@PC070

	first pass

Change 29303 on 2006/06/08 09:36:06 by timo@PC046

	8m piece with a doorway

Change 29302 on 2006/06/08 09:33:58 by tom@PC076

	new textures for ice crack elements

Change 29301 on 2006/06/08 09:32:14 by tom@PC076

	tune shading

Change 29299 on 2006/06/08 09:19:37 by marcok@MarcoK_FP

	added Hunter in Jungle task

Change 29296 on 2006/06/08 08:55:22 by Build@Build_Game02

	!R project file lists updated

Change 29295 on 2006/06/08 00:40:26 by marcok@MarcoK_FP

	updating schedule for review

Change 29294 on 2006/06/07 22:55:13 by Build@Build_Game02

	!R project file lists updated

Change 29293 on 2006/06/07 21:55:12 by Build@Build_Game02

	!R project file lists updated

Change 29292 on 2006/06/07 21:47:46 by nickh@nickh

	!F G04 Weapon Accuracy, Crosshair size, Movement Accuracy, Incap player delay after breaking free. Tweaks for delays.

Change 29291 on 2006/06/07 21:35:23 by christian@PC080

	changed paths of sound events

Change 29290 on 2006/06/07 21:34:10 by christian@PC080

	working in fleet

Change 29289 on 2006/06/07 20:58:56 by ben@PC626

	AB1 terrain

Change 29288 on 2006/06/07 20:55:14 by Build@Build_Game02

	!R project file lists updated

Change 29287 on 2006/06/07 20:32:21 by tiago@Tiago_Code

	!F- updated rain drops effect

Change 29286 on 2006/06/07 20:15:01 by luciano@luciano

	!B weapon attachment mount/unmount working in reverse

Change 29285 on 2006/06/07 19:55:14 by Build@Build_Game02

	!R project file lists updated

Change 29284 on 2006/06/07 19:34:15 by marius@PC033

	modified base, added reactor building

Change 29283 on 2006/06/07 19:25:10 by sergiys@PC019

	test

Change 29282 on 2006/06/07 19:25:03 by sergiys@PC019

	test

Change 29281 on 2006/06/07 19:19:54 by luciano@luciano

	!R tweaking hidespot evaluation with enemies around

Change 29280 on 2006/06/07 19:14:09 by johnn@PC117

	!F Flashbangs do no damage

Change 29279 on 2006/06/07 19:07:39 by luciano@luciano

	!F AIGroup readability and squadmate readability (w.i.p)
	!R squadmate combat tweaking (follow more prioritary than hide)
	!B formation sight's wrong orientation when using sightUpdate

Change 29277 on 2006/06/07 18:55:14 by Build@Build_Game02

	!R project file lists updated

Change 29275 on 2006/06/07 18:46:14 by marcio@MarcioCrysis

	!B -items now support animation callback sounds...
	-dm scoreboard beautification...
	-mp chat improvements..
	-remove some annoying logs..

Change 29274 on 2006/06/07 18:35:12 by alexl@alexl

	!BF FG Context menu's classes now really sorted

Change 29273 on 2006/06/07 18:35:10 by danny@danny

	!B Improvements for squadmates

Change 29272 on 2006/06/07 18:33:55 by sergiys@PC019

	test

Change 29271 on 2006/06/07 18:33:02 by sergiys@PC019

	test

Change 29270 on 2006/06/07 18:32:49 by sergiys@PC019

	test

Change 29268 on 2006/06/07 18:29:35 by friedrich@PC089

	repair tentacle stuff for operations

Change 29267 on 2006/06/07 18:23:20 by sergiys@PC019

	test

Change 29266 on 2006/06/07 18:22:54 by sergiys@PC019

	test

Change 29265 on 2006/06/07 18:21:06 by hussein@PC6003

	Working on AB_1 (ai and vegetation)

Change 29264 on 2006/06/07 18:17:23 by kirill@Kirill_FP

	AI Updated

Change 29263 on 2006/06/07 18:15:17 by alex@PC6052

	adding Barnes's sequence landing at the Mine entrance

Change 29262 on 2006/06/07 18:13:58 by karl@PC084

	adding dual handed animations /adding attachment helpers to hierachy/adding one handed animations

Change 29261 on 2006/06/07 18:12:23 by sergiys@PC019

	test

Change 29260 on 2006/06/07 18:11:57 by sergiys@PC019

	etst

Change 29259 on 2006/06/07 18:10:11 by vladimir@Vlad

	!B Enabled activated outdoor good occluders in case if camera is in indoor

Change 29258 on 2006/06/07 18:06:00 by mathieu@CrysisWork

	!B Fix to prevent the AI unload function to be called as an infinit loop when someone exit a vehicle

Change 29257 on 2006/06/07 18:05:39 by timo@PC046

	exported from globe.max

Change 29256 on 2006/06/07 18:05:30 by timo@PC046

	added globe

Change 29254 on 2006/06/07 18:02:24 by josephz@PC112

	Added squad only lines
	added npc generic lines
	added columns for squad mates

Change 29250 on 2006/06/07 17:55:15 by Build@Build_Game02

	!R project file lists updated

Change 29248 on 2006/06/07 17:49:06 by andrew@PC029

	<enter description here

Change 29247 on 2006/06/07 17:46:46 by mathieu@CrysisWork

	!B Changed the vtol movement code to call the helicopter update function rather than just the movementbase update

Change 29246 on 2006/06/07 17:46:32 by johnn@PC117

	!B Uses correct 3rd person model

Change 29245 on 2006/06/07 17:46:17 by filippo@Filippo

	!F new cvar: cl_crouchToggle (could be useful for testing)

Change 29244 on 2006/06/07 17:46:15 by johnn@PC117

	!B Dead bodies do not make footstep sounds.

Change 29242 on 2006/06/07 17:42:35 by timo@PC046

	has a big hole

Change 29241 on 2006/06/07 17:41:52 by sergiys@PC019

	test

Change 29240 on 2006/06/07 17:41:51 by timo@PC046

	concrete rubble

Change 29239 on 2006/06/07 17:40:53 by timo@PC046

	changed rubble texture name

Change 29238 on 2006/06/07 17:39:49 by andrew@PC029

	Rename //data/Game02_Production/Art/Animation/Human/Male/stealth/stealth_run_nw_forward_slow_01.bip To //data/Game02_Production/Art/Animation/Human/Male/stealth/stealth_run_nw_forward_fast_01.bip

Change 29237 on 2006/06/07 17:38:44 by timo@PC046

	added rubble materials

Change 29234 on 2006/06/07 17:35:14 by sergiys@PC019

	test

Change 29233 on 2006/06/07 17:35:07 by sergiys@PC019

	test

Change 29231 on 2006/06/07 17:33:29 by sergiys@PC019

	test

Change 29230 on 2006/06/07 17:32:58 by sergiys@PC019

	test

Change 29229 on 2006/06/07 17:32:14 by sergiys@PC019

	test

Change 29228 on 2006/06/07 17:31:38 by martinb@PC6115

	Changed Us_test guy.

Change 29227 on 2006/06/07 17:30:57 by gregor@PC077

	reexported

Change 29226 on 2006/06/07 17:28:19 by ben@PC626

	changed cover to cover2 guys

Change 29225 on 2006/06/07 17:25:53 by martinb@PC6115

	Made Test_Asian a Cover2 guy.

Change 29224 on 2006/06/07 17:25:36 by florian@PC055

	cleaned project

Change 29223 on 2006/06/07 17:24:41 by andrew@PC029

	<enter description here

Change 29222 on 2006/06/07 17:22:39 by florian@PC055

	deleted

Change 29221 on 2006/06/07 17:20:52 by gregor@PC077

	fixed pivot again

Change 29220 on 2006/06/07 17:20:23 by gregor@PC077

	fixed pivot

Change 29219 on 2006/06/07 17:19:09 by sergiys@PC019

	ttt

Change 29217 on 2006/06/07 17:17:49 by gregor@PC077

	added helper attachment bottom

Change 29216 on 2006/06/07 17:17:12 by andrew@PC029

	unifying

Change 29215 on 2006/06/07 17:16:49 by florian@PC055

	deleted

Change 29214 on 2006/06/07 17:15:13 by sergiys@PC019

	test

Change 29213 on 2006/06/07 17:14:38 by florian@PC055

	deleted

Change 29212 on 2006/06/07 17:14:25 by sergiys@PC019

	test

Change 29211 on 2006/06/07 17:12:39 by florian@PC055

	deleted

Change 29210 on 2006/06/07 17:12:34 by sergiys@PC019

	test

Change 29209 on 2006/06/07 17:11:25 by sergiys@PC019

	test

Change 29208 on 2006/06/07 17:10:31 by florian@PC055

	deleted

Change 29207 on 2006/06/07 17:09:13 by sergiys@PC019

	test

Change 29206 on 2006/06/07 17:06:46 by sergiys@PC019

	test

Change 29205 on 2006/06/07 17:06:19 by sergiys@PC019

	test

Change 29204 on 2006/06/07 17:04:59 by stevenb@PC099

	de-womanifying the realxed walks

Change 29203 on 2006/06/07 17:02:42 by florian@PC055

	deleted

Change 29202 on 2006/06/07 17:00:48 by marcoc_code@PC018

	!R removed distance check from the girl, done by the gm

Change 29201 on 2006/06/07 16:58:15 by florian@PC055

	deleted

Change 29200 on 2006/06/07 16:55:46 by gregor@PC077

	fixed rotation

Change 29199 on 2006/06/07 16:55:16 by Build@Build_Game02

	!R project file lists updated

Change 29198 on 2006/06/07 16:53:36 by gregor@PC077

	fixed rotation bug

Change 29197 on 2006/06/07 16:45:57 by marton@PC110

	for art pass

Change 29196 on 2006/06/07 16:44:43 by sergiys@PC019

	test

Change 29195 on 2006/06/07 16:44:40 by sergiys@PC019

	test

Change 29194 on 2006/06/07 16:44:11 by johnn@PC117

	!B Fix flashlight facing wrong direction in 3rd person

Change 29193 on 2006/06/07 16:40:08 by josephz@PC112

	armada tv room cnm deleted

Change 29191 on 2006/06/07 16:37:48 by michaels@michaels

	!T Minor optimisations for COLLADA loader.

Change 29190 on 2006/06/07 16:37:38 by bernd@PC105

	Edit Capture lines

Change 29189 on 2006/06/07 16:34:46 by florian@PC055

	deleted

Change 29188 on 2006/06/07 16:34:26 by josephz@PC112

	buillding

Change 29185 on 2006/06/07 16:33:03 by stevenb@PC099

	adding flow graph for morrison sitting

Change 29184 on 2006/06/07 16:32:59 by florian@PC055

	deleted

Change 29183 on 2006/06/07 16:31:35 by florian@PC055

	deleted

Change 29182 on 2006/06/07 16:30:03 by josephz@PC112

	erased another cnm line

Change 29181 on 2006/06/07 16:27:28 by marton@PC110

	not needed anymore

Change 29180 on 2006/06/07 16:27:06 by marton@PC110

	fixed some bugs

Change 29179 on 2006/06/07 16:25:15 by frank@PC098

	new

Change 29178 on 2006/06/07 16:22:42 by mikko@mikko2

	!R - warning when selecting or inserting non-existing goalpipe.
	!B - changed the alien movement to use absolute speed range.

Change 29177 on 2006/06/07 16:22:06 by sergiys@PC019

	suki

Change 29176 on 2006/06/07 16:20:28 by michaelr@PC081

	!R tweak

Change 29175 on 2006/06/07 16:19:37 by stevenb@PC099

	making fixes for Martin B

Change 29174 on 2006/06/07 16:18:01 by frank@PC098

	change vertex colour

Change 29173 on 2006/06/07 16:17:11 by frank@PC098

	change vertex

Change 29172 on 2006/06/07 16:16:38 by frank@PC098

	new_test

Change 29171 on 2006/06/07 16:16:26 by frank@PC098

	new_test

Change 29170 on 2006/06/07 16:12:16 by sergiys@PC019

	suki

Change 29169 on 2006/06/07 16:10:06 by andrey@Andrey_Code

	!F D3D10 porting

Change 29168 on 2006/06/07 16:09:40 by julien@PC042

	!F Inversed Ping/Frags columns (Marcio's request)

Change 29167 on 2006/06/07 16:07:31 by sergiys@PC019

	suk

Change 29166 on 2006/06/07 16:05:26 by michaelg@michaelg_Code

	!R enable compilation for call CONVERT_SPU_TO_PPU_PTR for non SPU jobs

Change 29165 on 2006/06/07 16:02:57 by anton@anton_sporkwace

	!F made breakable objects work correctly with attached ropes and constraints

Change 29164 on 2006/06/07 16:02:01 by michaelg@michaelg_Code

	!R fixed pointer allocation/deletion on SPU job, implemented spu ptr to ppu ptr conversion

Change 29163 on 2006/06/07 16:01:43 by andrew@PC029

	<enter description here

Change 29162 on 2006/06/07 16:01:13 by andrew@PC029

	<enter description here

Change 29161 on 2006/06/07 15:55:15 by Build@Build_Game02

	!R project file lists updated

Change 29160 on 2006/06/07 15:51:39 by marcok@MarcoK_FP

	updated a few things ... not done yet ... checking in so Tony can finish his stuff

Change 29159 on 2006/06/07 15:50:40 by gregor@PC077

	fixed rotation

Change 29157 on 2006/06/07 15:45:35 by tomas@Tomas_Code2

	!B fixes reverb preset preview sound

Change 29156 on 2006/06/07 15:44:02 by alexl@alexl

	!F ActionMap bind info retrieval

Change 29155 on 2006/06/07 15:41:00 by michaelr@PC081

	!B seat actions didn't receive stopusing when passenger was ragdolled by OnPassengerDeath
	!B never forward movement requests on empty seats

Change 29154 on 2006/06/07 15:40:11 by vlas@PC6044

	chaning dialogs for capture mission - new lines marked with red, rows marked with dark-gray-blue to remove

Change 29153 on 2006/06/07 15:39:43 by andrew@PC029

	<enter description here

Change 29152 on 2006/06/07 15:35:58 by michaels@michaels

	!B Merge in xml content bugfix from CrySystem.

Change 29151 on 2006/06/07 15:32:46 by marton@PC110

	fixed smoothing groups

Change 29150 on 2006/06/07 15:30:37 by andrew@PC029

	<enter description here

Change 29149 on 2006/06/07 15:30:22 by andrew@PC029

	<enter description here

Change 29148 on 2006/06/07 15:30:17 by marton@PC110

	for art pass

Change 29146 on 2006/06/07 15:26:43 by marcos@PC118

	fgfgdfg

Change 29145 on 2006/06/07 15:25:24 by marcos@PC118

	test

Change 29143 on 2006/06/07 15:21:35 by nick@Nick

	!F - shadows on particles

Change 29141 on 2006/06/07 15:21:19 by marcos@PC118

	test to show p4

Change 29139 on 2006/06/07 15:20:26 by sergiys@PC019

	qqqq

Change 29137 on 2006/06/07 15:16:42 by florian@PC055

	adding golf sound

Change 29136 on 2006/06/07 15:15:34 by frank@PC098

	changed the material surface

Change 29135 on 2006/06/07 15:13:53 by andrew@PC029

	toss

Change 29134 on 2006/06/07 15:09:57 by stevenb@PC099

	adding nivaldo's vault overs

Change 29133 on 2006/06/07 15:09:44 by sten@PC6030

	schedule update with Tony, changed bar styles and gridlines settings

Change 29132 on 2006/06/07 15:07:54 by stevenb@PC099

	adding Nivaldo's combat vault over

Change 29131 on 2006/06/07 15:05:51 by christopher@PC088

	fixed changes from earlier (didnt submit right from karls machine)

Change 29130 on 2006/06/07 15:02:33 by christopher@PC088

	last submit didnt work

Change 29129 on 2006/06/07 14:55:52 by timur@Timur_Code

	!B XML allow OnRawData to be called repetedly

Change 29128 on 2006/06/07 14:55:20 by Build@Build_Game02

	!R project file lists updated

Change 29127 on 2006/06/07 14:55:02 by michaels@michaels

	! Removed unnecessary XML files.

Change 29126 on 2006/06/07 14:53:35 by michaels@michaels

	! Integrate in XML files from CrySystem (even though most hadn't changed) so that future integrations will be done from a common base.

Change 29125 on 2006/06/07 14:50:39 by michaels@michaels

	! Removed obsolete file.

Change 29123 on 2006/06/07 14:44:41 by andrew@PC029

	unified

Change 29122 on 2006/06/07 14:43:07 by florian@PC055

	new assets

Change 29121 on 2006/06/07 14:42:48 by florian@PC055

	new assets

Change 29120 on 2006/06/07 14:42:33 by florian@PC055

	new assets

Change 29119 on 2006/06/07 14:42:20 by tom@PC076

	wip

Change 29118 on 2006/06/07 14:42:18 by florian@PC055

	new assets

Change 29117 on 2006/06/07 14:42:02 by florian@PC055

	new assets

Change 29116 on 2006/06/07 14:41:59 by tom@PC076

	flat version

Change 29115 on 2006/06/07 14:41:43 by florian@PC055

	new assets

Change 29114 on 2006/06/07 14:41:05 by florian@PC055

	new assets

Change 29113 on 2006/06/07 14:40:46 by michaels@michaels

	!F Upgrade to new xml from CrySystem.

Change 29112 on 2006/06/07 14:38:59 by hussein@denis_test

	!test

Change 29111 on 2006/06/07 14:38:43 by tom@PC076

	flat version for crater mission

Change 29109 on 2006/06/07 14:37:04 by hussein@denis_test

	!test

Change 29107 on 2006/06/07 14:19:59 by scott@Scott-main

	!B Fixed ref-counting on objects attached to particles.

Change 29106 on 2006/06/07 14:17:45 by marton@PC110

	for art pass

Change 29105 on 2006/06/07 14:16:16 by marton@PC110

	for art pass

Change 29104 on 2006/06/07 14:11:15 by vlas@PC6044

	changing pack ice area

Change 29103 on 2006/06/07 14:04:19 by emil@PC054

	adding missing art tasks

Change 29102 on 2006/06/07 13:55:14 by Build@Build_Game02

	!R project file lists updated

Change 29099 on 2006/06/07 13:36:39 by florian@PC055

	added sound reload anim

Change 29098 on 2006/06/07 13:34:13 by michaelr@PC081

	!F warrior legs moveable

Change 29096 on 2006/06/07 13:17:03 by sergiys@PC019

	test

Change 29095 on 2006/06/07 13:11:55 by vladimir@Vlad

	!R Sky shadow research

Change 29094 on 2006/06/07 12:59:37 by marcoc_code@PC018

	!F adding WIP version of automated test suite

Change 29093 on 2006/06/07 12:59:37 by sten@PC6030

	moved/renamed camera since it got split into Sphere and Ice

Change 29090 on 2006/06/07 12:57:00 by chrisauty@PC653

	ATC deck architecture complete

Change 29089 on 2006/06/07 12:55:22 by hussein@PC6003

	Small fix

Change 29088 on 2006/06/07 12:55:13 by Build@Build_Game02

	!R project file lists updated

Change 29087 on 2006/06/07 12:50:13 by marton@PC110

	for art pass

Change 29086 on 2006/06/07 12:40:56 by andrew@PC029

	unifying

Change 29085 on 2006/06/07 12:39:40 by sergiys@PC019

	cccc

Change 29084 on 2006/06/07 12:34:54 by nick@Nick

	!B - WS tangent space fix for illum

Change 29083 on 2006/06/07 12:33:13 by Tonym@PC063

	General Updates

Change 29082 on 2006/06/07 12:32:09 by timo@PC046

	for cardboard boxes

Change 29081 on 2006/06/07 12:31:50 by dejan@PC057

	!F playing exact positioned animations with smart object rules

Change 29080 on 2006/06/07 12:30:05 by alexl@alexl

	!R fg_abortOnLoadError CVar can have 3 states now (0,1,2) (0:msg, 1->msg box,no abort, 2->msg+abort) [default=1]
	!BF exp. fix for activations from final activations not forcing an update of the FG

Change 29078 on 2006/06/07 12:26:24 by timo@PC046

	textured

Change 29077 on 2006/06/07 12:26:10 by sergiys@PC019

	test

Change 29076 on 2006/06/07 12:24:29 by alexl@alexl

	!F PlayerProfiles and Save Games Implementation (not activated)

Change 29075 on 2006/06/07 12:20:59 by nick@Nick

	!F - added default air bubble texture for ice

Change 29074 on 2006/06/07 12:20:03 by nick@Nick

	!F - added air bubble effect for ice

Change 29073 on 2006/06/07 12:16:51 by hussein@PC6003

	Checked in for the after lunch build 

Change 29072 on 2006/06/07 12:15:39 by karl@PC084

	re-exported because of changed hierachy /added one handed animations

Change 29071 on 2006/06/07 12:13:40 by christopher@PC088

	fixed the loader issues, reasserts the tools dir and replaces the loader

Change 29070 on 2006/06/07 12:11:28 by nivaldo@PC070

	no IK

Change 29069 on 2006/06/07 11:55:15 by Build@Build_Game02

	!R project file lists updated

Change 29068 on 2006/06/07 11:50:00 by danny@danny

	!F More responsive heli pitch control

Change 29067 on 2006/06/07 11:49:04 by filippo@Filippo

	!F trooper swimming

Change 29066 on 2006/06/07 11:47:44 by nivaldo@PC070

	checked

Change 29065 on 2006/06/07 11:46:30 by sergiys@PC019

	test

Change 29064 on 2006/06/07 11:42:31 by marcio@MarcioCrysis

	!B -fixed the typo preventing compilation...

Change 29063 on 2006/06/07 11:41:05 by christopher@PC088

	fixed bug karl found. existFile fn being called before declared (schoolboy error!)

Change 29062 on 2006/06/07 11:32:49 by hussein@PC6003

	Changed the Ai lib (with the new asian.xml) and fixed small bugs (like the detail texture)

Change 29061 on 2006/06/07 11:21:31 by marcoc_code@PC018

	!B fixed typo

Change 29060 on 2006/06/07 11:12:57 by scott@Scott-main

	!B Missed files from last check-in.

Change 29059 on 2006/06/07 11:11:50 by alex@PC6052

	maintaining

Change 29058 on 2006/06/07 11:07:18 by scott@Scott-main

	Refactored and enhanced particle attachment.
	!F AttachType_Physics now attaches particles directly to physical entities, rather than intermediately thru render objects.
	!F Added random point generation functions to CPhysicalEntity, CPhysArea, including splines, CCylinderGeom.
	!R Refactored RandomPos and Extent functions to be easier and more efficient, using GeomQuery struct for data caching.
	!R Moved random-gen functions from global Cry_Geo.h to new GeomQuery.h.

Change 29055 on 2006/06/07 11:01:30 by andrey@Andrey_Code

	!F D3D10 port

Change 29054 on 2006/06/07 10:59:30 by karl@PC084

	added anims

Change 29053 on 2006/06/07 10:58:41 by andrew@PC029

	<enter description here

Change 29052 on 2006/06/07 10:55:14 by Build@Build_Game02

	!R project file lists updated

Change 29051 on 2006/06/07 10:54:06 by Build@Denis_Work

	!R -Added important note about the user "system"

Change 29050 on 2006/06/07 10:52:56 by andrew@PC029

	<enter description here

Change 29049 on 2006/06/07 10:50:27 by andrew@PC029

	<enter description here=

Change 29048 on 2006/06/07 10:49:54 by andrew@PC029

	removed

Change 29047 on 2006/06/07 10:48:28 by andrew@PC029

	<enter description here

Change 29045 on 2006/06/07 10:43:31 by sergiys@PC019

	plugin test

Change 29044 on 2006/06/07 10:43:15 by vlas@PC6044

	removing

Change 29043 on 2006/06/07 10:42:55 by vlas@PC6044

	changed before deleting

Change 29042 on 2006/06/07 10:42:35 by martinb@PC6115

	Added Alien Ropes

Change 29041 on 2006/06/07 10:41:14 by antoine@PC095

	for andrew

Change 29040 on 2006/06/07 10:31:10 by seane@PC135

	New textures for smoke grenade

Change 29039 on 2006/06/07 10:31:01 by marcoc_code@PC018

	!F added a check if the carrier died and didn't send the message

Change 29038 on 2006/06/07 10:30:49 by frank@PC098

	hope its changed

Change 29037 on 2006/06/07 10:29:15 by seane@PC135

	Updates to Nuke explosion and several new weapons

Change 29036 on 2006/06/07 10:25:46 by dejan@PC057

	!B playing animations with multiple AIAnim nodes

Change 29035 on 2006/06/07 10:25:27 by tom@PC076

	LOD version

Change 29034 on 2006/06/07 10:24:50 by ben@PC626

	added banana farm props

Change 29033 on 2006/06/07 10:24:37 by tom@PC076

	add proxys, remove physiks from render geom.

Change 29032 on 2006/06/07 10:24:32 by craig@craigyboy

	!F wip

Change 29031 on 2006/06/07 10:21:40 by ben@PC626

	added bananas

Change 29030 on 2006/06/07 10:21:35 by tom@PC076

	assigned surfacetype

Change 29029 on 2006/06/07 10:20:34 by christopher@PC088

	weighted up and tested in CE

Change 29028 on 2006/06/07 10:18:09 by tom@PC076

	assigned surfacetype

Change 29027 on 2006/06/07 10:15:42 by christian@PC080

	new sound

Change 29026 on 2006/06/07 10:13:25 by tom@PC076

	assigned surfacetype

Change 29025 on 2006/06/07 10:13:08 by andrew@PC029

	updated for ivo

Change 29024 on 2006/06/07 10:02:19 by michaelr@PC081

	!B shooter doesn't need to be an actor (fixes vehicles not affected by their fire damage)

Change 29023 on 2006/06/07 09:58:56 by christopher@PC088

	checked with SCAR animation, test export

Change 29022 on 2006/06/07 09:55:32 by andrew@PC029

	checked in modification for ivo

Change 29021 on 2006/06/07 09:55:13 by Build@Build_Game02

	!R project file lists updated

Change 29019 on 2006/06/07 09:52:26 by andrew@PC029

	enter description here

Change 29018 on 2006/06/07 09:52:10 by jan@PC122

	!B fixing vehicle-physics serialization
	!R fixing typo
	!R!B finishing animated character serialization
	!R!B adding vehicle part serialization

Change 29017 on 2006/06/07 09:29:04 by tom@PC076

	assigned surfacetype

Change 29016 on 2006/06/07 09:26:25 by andrew@PC029

	updated

Change 29015 on 2006/06/07 09:25:08 by friedrich@PC089

	generated 3d volumes

Change 29014 on 2006/06/07 09:24:50 by tom@PC076

	assigned surfacetype

Change 29013 on 2006/06/07 09:19:58 by tom@PC076

	assigned surfacetype

Change 29012 on 2006/06/07 09:16:23 by tom@PC076

	assign surfacetypes

Change 29011 on 2006/06/07 09:10:45 by martinb@PC6115

	WIP

Change 29010 on 2006/06/07 09:06:39 by ben@PC626

	swamp AI setup, new objects added (WIP)

Change 29008 on 2006/06/07 00:38:27 by christopher@PC088

	p4 fix rar (finds max path, installs new loader)

Change 29007 on 2006/06/07 00:01:00 by christopher@PC088

	now leaves all the pathfinding to the loader

Change 29006 on 2006/06/07 00:00:28 by christopher@PC088

	made AB updating optional, added interface for p4, need to update the exporter rollback for max8

Change 29005 on 2006/06/06 23:06:17 by christopher@PC088

	fixed issues with p4 folder restructuring, added failsafe /tools folder on p: in case of future problems, cryTools will divert to that.

Change 29004 on 2006/06/06 21:46:14 by timur@Timur_Code

	!B Fix excesive undo store for shape editing

Change 29003 on 2006/06/06 20:57:14 by christopher@PC088

	Initial weight up, loaded the SCAR ANM file for checking

Change 29002 on 2006/06/06 20:50:14 by felix@PC062

	pipes from fog lake room 2nd pass.
	modified generic E spec&normal map to give more bump & contrast

Change 29001 on 2006/06/06 19:50:05 by timur@Timur_Code

	!WIP test

Change 29000 on 2006/06/06 19:48:25 by anton@anton_sporkwace

	!F support both obstruct and nocollide physicalization for vegetation

Change 28999 on 2006/06/06 19:41:36 by timur@Timur_Code

	!WIP test

Change 28998 on 2006/06/06 19:37:08 by ben@PC626

	added cardboxes and banana tank

Change 28997 on 2006/06/06 19:36:18 by christian@PC080

	ambiences organized

Change 28996 on 2006/06/06 19:19:57 by marcoc_code@PC018

	!F detach the girl from the player during incapacitation

Change 28995 on 2006/06/06 19:19:54 by timur@Timur_Code

	!B Fix excesive undo store for shape editing

Change 28994 on 2006/06/06 19:19:21 by timur@Timur_Code

	!WIP test

Change 28993 on 2006/06/06 19:18:09 by kolly@PC6134

	polishing

Change 28992 on 2006/06/06 18:59:48 by michaelr@PC081

	!B passing of corrupted params on re-physicalization

Change 28990 on 2006/06/06 18:56:09 by carsten@carsten

	!B Time of day: interpolated float vars weren't clamped to min/max

Change 28988 on 2006/06/06 18:55:43 by marius@PC033

	modified base

Change 28987 on 2006/06/06 18:42:24 by martinb@PC6115

	Maintenance

Change 28986 on 2006/06/06 18:41:06 by emil@PC054

	moving old files

Change 28985 on 2006/06/06 18:39:38 by michaelr@PC081

	!R functionality for new Warrior legs

Change 28984 on 2006/06/06 18:38:19 by harry@DEMOPC64

	exchanged bush with new tree from tom

Change 28982 on 2006/06/06 18:37:33 by luciano@luciano

	!R tweaked Test_guy archetype

Change 28981 on 2006/06/06 18:37:09 by karl@PC084

	single_handed animations

Change 28979 on 2006/06/06 18:36:28 by karl@PC084

	DSG1 animations

Change 28978 on 2006/06/06 18:36:12 by emil@PC054

	moving old mpp files

Change 28976 on 2006/06/06 18:35:01 by kirill@Kirill_FP

	!B fixing script error

Change 28974 on 2006/06/06 18:34:42 by emil@PC054

	Rename //data/Game02_Production/Production/Art - Asset Production/Magnus_Concept Art.mpp To //data/Game02_Production/Production/Art - Asset Production/_old/Magnus_Concept Art.mpp

Change 28973 on 2006/06/06 18:32:40 by emil@PC054

	not needed any longer

Change 28972 on 2006/06/06 18:30:22 by florian@PC055

	new gauss reload

Change 28971 on 2006/06/06 18:29:55 by florian@PC055

	added sounds to reload anim

Change 28970 on 2006/06/06 18:29:36 by timur@Timur_Code

	!WIP test

Change 28969 on 2006/06/06 18:28:14 by stevenb@PC099

	fixing issues with the morrison promote scene

Change 28968 on 2006/06/06 18:21:59 by timur@Timur_Code

	!WIP test

Change 28967 on 2006/06/06 18:17:29 by michaelr@PC081

	!R added vehicle inputs to Alien graph

Change 28966 on 2006/06/06 18:15:43 by florian@PC055

	check in

Change 28965 on 2006/06/06 18:15:19 by florian@PC055

	check in

Change 28964 on 2006/06/06 18:09:37 by sascha@PC107

	Worked on Kill Events for Island

Change 28962 on 2006/06/06 18:06:49 by christian@PC080

	new sound

Change 28959 on 2006/06/06 18:04:13 by timur@Timur_Code

	!F Increase max points for shape to 100000

Change 28958 on 2006/06/06 18:03:46 by harry@DEMOPC64

	added new time of day settings

Change 28957 on 2006/06/06 18:03:43 by friedrich@PC089

	Connected rooms

Change 28956 on 2006/06/06 17:58:48 by martinb@PC6115

	Changed range on Landing helper, and increased reflexes on Range guy.

Change 28955 on 2006/06/06 17:57:03 by marcio@MarcioCrysis

	!F -weapon attachements working in multiplayer..

Change 28954 on 2006/06/06 17:56:44 by marton@PC110

	building for art pass

Change 28953 on 2006/06/06 17:55:36 by harry@DEMOPC64

	tweaked together with magnus and michael

Change 28952 on 2006/06/06 17:54:13 by martinb@PC6115

	Added special Officer for Tank mission

Change 28950 on 2006/06/06 17:51:43 by tom@PC076

	banana shrub object

Change 28949 on 2006/06/06 17:50:36 by timo@PC046

	for exterior

Change 28948 on 2006/06/06 17:49:55 by Build@Denis_Work

	!T -test

Change 28947 on 2006/06/06 17:48:42 by timo@PC046

	adjusted "wet look"

Change 28946 on 2006/06/06 17:40:00 by florian@PC055

	added sounds reload anim

Change 28945 on 2006/06/06 17:36:12 by Build@Denis_Work

	!T -test for fp_build (finally working?)

Change 28944 on 2006/06/06 17:35:54 by luciano@luciano

	!R updated with new player-awareness signals

Change 28942 on 2006/06/06 17:29:03 by marcio@MarcioCrysis

	!B -vlads crash fix..

Change 28941 on 2006/06/06 17:28:08 by bernd@PC105

	added placeholder to Operations: Alien Origin

Change 28940 on 2006/06/06 17:27:53 by zoltan@PC111

	removed obsolete/unused files

Change 28939 on 2006/06/06 17:27:23 by johnn@PC117

	!F Extend lifetime of smokegrenade for full effect
	!B Fix smoke grenade model disappearing
	!B Fix calculation of scaled effects (smoke grenade blur effect)
	!R Reduced redundant code

Change 28937 on 2006/06/06 17:25:23 by zoltan@PC111

	removed obsolete/unused files

Change 28936 on 2006/06/06 17:24:26 by tom@PC076

	missing part

Change 28935 on 2006/06/06 17:24:06 by tom@PC076

	add last part

Change 28934 on 2006/06/06 17:23:17 by Build@Denis_Work

	!T -test

Change 28933 on 2006/06/06 17:19:50 by Build@Denis_Work

	!t test

Change 28932 on 2006/06/06 17:19:47 by florian@PC055

	added reloads scar & gauss

Change 28931 on 2006/06/06 17:18:22 by vladimir@Vlad

	!B Coverage buffer crash fix

Change 28930 on 2006/06/06 17:17:29 by luciano@luciano

	!F player awareness (player looking at/sticking to an AI)

Change 28929 on 2006/06/06 17:16:55 by Build@Denis_Work

	!T test

Change 28928 on 2006/06/06 17:16:34 by emil@PC054

	adjusting pivots on right legs

Change 28927 on 2006/06/06 17:11:38 by filippo@Filippo

	!B reverted some recent changes

Change 28925 on 2006/06/06 17:08:45 by martinb@PC6115

	Armada WIP

Change 28924 on 2006/06/06 17:08:43 by danny@danny

	!F change colour for ai_debugdrawvegetationcollisiondist from black to cyan

Change 28922 on 2006/06/06 17:02:41 by tom@PC076

	temp version for harry

Change 28921 on 2006/06/06 17:02:33 by Build@Denis_Work

	!T -test for fp_build

Change 28920 on 2006/06/06 17:01:25 by josephz@PC112

	character list updated

Change 28919 on 2006/06/06 17:00:36 by vlas@PC6044

	removing

Change 28918 on 2006/06/06 17:00:16 by vlas@PC6044

	cleaning for CG + adding new ice pack objects

Change 28913 on 2006/06/06 16:50:38 by florian@PC055

	new file

Change 28912 on 2006/06/06 16:50:17 by martinb@PC6115

	Armada WIP

Change 28911 on 2006/06/06 16:47:46 by Build@Denis_Work

	!T -test for fp_build

Change 28910 on 2006/06/06 16:46:26 by christian@PC080

	new sounds

Change 28909 on 2006/06/06 16:45:18 by craig@craigyboy

	!F wip anim graph merging (not enabled yet)

Change 28908 on 2006/06/06 16:41:45 by filippo@Filippo

	!B should fix #2583 (crash bug)

Change 28907 on 2006/06/06 16:32:11 by vladimir@Vlad

	!O Memory optimizations and code clean up

Change 28906 on 2006/06/06 16:28:04 by Tonym@PC063

	General Updates

Change 28905 on 2006/06/06 16:26:27 by chrisauty@PC653

	re-export

Change 28904 on 2006/06/06 16:26:20 by florian@PC055

	added sounds reload animation

Change 28901 on 2006/06/06 16:23:41 by florian@PC055

	updated asset_list

Change 28900 on 2006/06/06 16:12:34 by tiago@Tiago_Code

	!R- depth enhancement research

Change 28899 on 2006/06/06 16:12:12 by tetsuji@PC119

	!F For the firing acurracy of the tank. If he has 1.0, he should not miss the target.

Change 28897 on 2006/06/06 16:09:14 by timo@PC046

	whitebox version

Change 28896 on 2006/06/06 16:05:53 by chrisauty@PC653

	Reworked numerous vis areas, portals and lights
	Added new voxel route
	Rebuilt several areas
	Exported

Change 28895 on 2006/06/06 15:57:48 by kirill@Kirill_FP

	!F clean up flow-graph inputs

Change 28894 on 2006/06/06 15:55:46 by zoltan@PC111

	full proxy for the whole pipe system

Change 28893 on 2006/06/06 15:55:25 by Build@Build_Game02

	!R project file lists updated

Change 28892 on 2006/06/06 15:49:27 by josephz@PC112

	general kim line

Change 28891 on 2006/06/06 15:44:12 by timo@PC046

	put supports on left corners on other side

Change 28890 on 2006/06/06 15:43:25 by timo@PC046

	banana washing tank

Change 28889 on 2006/06/06 15:20:54 by marcio@MarcioCrysis

	!B -fixed vehicle action serialization not happening when it should..
	!F -vehicle lights and horns are now serialized..

Change 28888 on 2006/06/06 15:19:56 by florian@PC055

	rebuilt

Change 28887 on 2006/06/06 15:18:47 by florian@PC055

	new file in P4

Change 28886 on 2006/06/06 15:17:29 by kirill@Kirill_FP

	!F added AIHideObject; UseCover goalop WIP

Change 28885 on 2006/06/06 15:15:30 by kirill@Kirill_FP

	!F clean-up characters

Change 28884 on 2006/06/06 15:15:27 by antoine@PC095

	modifie the master translation

Change 28883 on 2006/06/06 15:09:33 by chrisauty@PC653

	Fixed export bug

Change 28882 on 2006/06/06 15:08:47 by chrisauty@PC653

	Added layers for Vlas to work on + export

Change 28881 on 2006/06/06 15:04:15 by josephz@PC112

	integrating greenberg changes

Change 28880 on 2006/06/06 15:02:52 by alex@PC6052

	maintaining mission

Change 28879 on 2006/06/06 15:02:34 by alex@PC6052

	maintaining mission

Change 28878 on 2006/06/06 14:56:13 by harry@DEMOPC64

	made fence around town hall lower

Change 28877 on 2006/06/06 14:55:39 by tiago@Tiago_Code

	!R- dof console var fix

Change 28876 on 2006/06/06 14:55:27 by Build@Build_Game02

	!R project file lists updated

Change 28873 on 2006/06/06 14:54:24 by chrisauty@PC653

	Added layers for Vlas to work on

Change 28872 on 2006/06/06 14:54:13 by timur@SERVER3

	Game02 production

Change 28871 on 2006/06/06 14:53:34 by timur@SERVER3

	Game02_production

Change 28870 on 2006/06/06 14:52:25 by tom@PC076

	remove physik proxys cause tank cant drive through this object

Change 28869 on 2006/06/06 14:52:21 by marius@PC033

	base

Change 28867 on 2006/06/06 14:52:18 by emil@ATI-CROSS1

	deleting test files

Change 28865 on 2006/06/06 14:51:07 by marton@PC110

	added 1.2 version to max file

Change 28864 on 2006/06/06 14:50:02 by emil@ATI-CROSS1

	RESOLVE TEST

Change 28863 on 2006/06/06 14:49:44 by anton@anton_sporkwace

	!O added a check for 0 mass in wheels

Change 28862 on 2006/06/06 14:49:38 by marton@PC110

	1.2 meter high version

Change 28861 on 2006/06/06 14:48:48 by martinb@PC6115

	Added low wirefences (to barriers > fences > chainlink_low)

Change 28858 on 2006/06/06 14:38:07 by tom@PC076

	assign texture

Change 28857 on 2006/06/06 14:33:01 by martinb@PC6115

	Tweaked

Change 28856 on 2006/06/06 14:32:27 by Tonym@PC063

	Added Updated Animation Schedule

Change 28855 on 2006/06/06 14:31:30 by ivo@ivo

	!F - new blend-space for strafes

Change 28854 on 2006/06/06 14:29:26 by emil@ATI-CROSS1

	rollback

Change 28853 on 2006/06/06 14:29:15 by Tonym@PC063

	test

Change 28851 on 2006/06/06 14:27:55 by gregor@PC077

	new weapon (alien_mount)

Change 28850 on 2006/06/06 14:27:01 by gregor@PC077

	new textures

Change 28848 on 2006/06/06 14:25:08 by gregor@PC077

	new mtl and a new weapon object

Change 28847 on 2006/06/06 14:24:02 by friedrich@PC089

	Work during downtime

Change 28846 on 2006/06/06 14:23:02 by tetsuji@PC119

	!F Heli WIP, for an initial action when the heli find a target.

Change 28845 on 2006/06/06 14:21:23 by marius@PC033

	base

Change 28843 on 2006/06/06 14:19:46 by emil@ATI-CROSS1

	submit changelist test

Change 28842 on 2006/06/06 14:19:13 by chrisauty@PC653

	Architecture and vis pass, reassigned cbuffer settings

Change 28841 on 2006/06/06 14:18:47 by emil@ATI-CROSS1

	show keep checked out

Change 28839 on 2006/06/06 14:16:44 by timur@SERVER3

	Game02_Production import from alienbrain

Change 28838 on 2006/06/06 14:15:34 by timur@SERVER3

	Game02 Production

Change 28837 on 2006/06/06 14:14:41 by emil@ATI-CROSS1

	animation test file

Change 28836 on 2006/06/06 14:14:08 by timur@SERVER3

	game02_production audio

Change 28835 on 2006/06/06 14:12:39 by vladimir@Vlad

	!O Coverage buffer depth tree implemented

Change 28834 on 2006/06/06 14:12:19 by timur@SERVER3

	Game02 Production

Change 28833 on 2006/06/06 14:10:17 by harry@DEMOPC64

	seperated level in 4 actionbubbles layers

Change 28832 on 2006/06/06 14:09:16 by timur@SERVER3

	Game02 Production

Change 28831 on 2006/06/06 14:07:00 by timo@PC046

	put support on other side

Change 28829 on 2006/06/06 14:04:17 by ben@PC626

	safety

Change 28828 on 2006/06/06 14:02:46 by harry@DEMOPC64

	seperated into 4 actionbubbles

Change 28827 on 2006/06/06 13:55:01 by harry@DEMOPC64

	from sean

Change 28826 on 2006/06/06 13:53:29 by timur@SERVER3

	Game02 Production

Change 28825 on 2006/06/06 13:47:57 by timur@SERVER3

	Game02 Production

Change 28824 on 2006/06/06 13:45:45 by timur@SERVER3

	game02_production first import

Change 28822 on 2006/06/06 13:44:08 by harry@DEMOPC64

	layout pass

Change 28821 on 2006/06/06 13:43:56 by timur@SERVER3

	Game02 Production

Change 28819 on 2006/06/06 13:41:11 by craig@craigyboy

	!B guys disappear when many are entering a vehicle

Change 28817 on 2006/06/06 13:40:48 by timur@SERVER3

	Game02 Production

Change 28816 on 2006/06/06 13:40:11 by timur@SERVER3

	Game02 Production

Change 28815 on 2006/06/06 13:39:58 by timur@SERVER3

	Game02 Production

Change 28814 on 2006/06/06 13:39:39 by timur@SERVER3

	Game02 Production

Change 28813 on 2006/06/06 13:39:23 by timur@SERVER3

	Game02 Production

Change 28811 on 2006/06/06 13:39:01 by timur@SERVER3

	Game02 Production

Change 28809 on 2006/06/06 13:38:45 by timur@SERVER3

	Game02 Production

Change 28807 on 2006/06/06 13:38:29 by timur@SERVER3

	Game02 Production

Change 28806 on 2006/06/06 13:38:02 by timur@SERVER3

	Game02 Production

Change 28804 on 2006/06/06 13:37:44 by timur@SERVER3

	Game02 Production

Change 28803 on 2006/06/06 13:37:20 by timur@SERVER3

	Game02 Production

Change 28801 on 2006/06/06 13:34:34 by timur@SERVER3

	Game02 Production

Change 28800 on 2006/06/06 13:30:47 by filippo@Filippo

	!R/B some zeroG refactoring that should help with bug #2438
	!R/F some work in progress

Change 28796 on 2006/06/06 13:12:46 by timur@SERVER3

	Game02 Production

Change 28795 on 2006/06/06 13:08:46 by timur@SERVER3

	Game02 Production

Change 28794 on 2006/06/06 13:04:47 by timur@SERVER3

	Game02 Production

Change 28793 on 2006/06/06 13:02:48 by gregor@PC077

	it was a wb object not necessary

Change 28792 on 2006/06/06 13:02:30 by gregor@PC077

	it was a wb object not necessary

Change 28791 on 2006/06/06 13:02:08 by gregor@PC077

	it was a wb object not necessary

Change 28789 on 2006/06/06 13:00:01 by timur@SERVER3

	Game02 Production

Change 28788 on 2006/06/06 12:59:57 by tom@PC076

	test second ID for bending

Change 28786 on 2006/06/06 12:59:05 by timur@SERVER3

	Game02 Production

Change 28785 on 2006/06/06 12:56:51 by timur@SERVER3

	Game02 Production

Change 28784 on 2006/06/06 12:56:12 by timur@SERVER3

	Game02 Production

Change 28783 on 2006/06/06 12:55:49 by timur@SERVER3

	Game02 Production

Change 28782 on 2006/06/06 12:55:22 by timur@SERVER3

	Game02 Production

Change 28781 on 2006/06/06 12:54:45 by timur@SERVER3

	Game02 Production

Change 28780 on 2006/06/06 12:54:28 by timur@SERVER3

	Game02 Production

Change 28778 on 2006/06/06 12:54:14 by timur@SERVER3

	Game02 Production

Change 28776 on 2006/06/06 12:53:56 by timur@SERVER3

	Game02 Production

Change 28774 on 2006/06/06 12:53:42 by timur@Timur_Code

	!B Fixes finding os sc_share tool in Tools folder

Change 28772 on 2006/06/06 12:53:18 by timur@SERVER3

	Game02 Production

Change 28771 on 2006/06/06 12:53:04 by timur@SERVER3

	Game02 Production

Change 28769 on 2006/06/06 12:52:45 by timur@SERVER3

	Game02 Production

Change 28768 on 2006/06/06 12:52:28 by timur@SERVER3

	game02_production first import

Change 28766 on 2006/06/06 12:51:53 by timur@SERVER3

	Game02 Production

Change 28765 on 2006/06/06 12:51:18 by matthew@matthew

	!F Fixed float LUA Tweak display

Change 28764 on 2006/06/06 12:51:11 by timur@SERVER3

	Game02_production

Change 28763 on 2006/06/06 12:45:17 by tetsuji@PC119

	!B to avoid singular directions of the movedir and lookdir

Change 28762 on 2006/06/06 12:41:27 by martinb@PC6115

	Added FOV changes to Snipers and Assault class

Change 28760 on 2006/06/06 12:39:20 by marcok@MarcoK_FP

	!F added i_debug ... dumps press/release input events to console

Change 28759 on 2006/06/06 12:38:54 by marius@PC033

	base

Change 28758 on 2006/06/06 12:38:08 by marius@PC033

	bases

Change 28757 on 2006/06/06 12:35:09 by timo@PC046

	large stone bridge for ben

Change 28756 on 2006/06/06 12:33:38 by timo@PC046

	t corner

Change 28755 on 2006/06/06 12:25:07 by Build@Denis_Work

	!T

Change 28754 on 2006/06/06 12:23:21 by tom@PC076

	delete cause wrong folder

Change 28753 on 2006/06/06 12:21:52 by Build@Denis_Work

	!test

Change 28752 on 2006/06/06 12:21:42 by tom@PC076

	first version of impact area elements

Change 28751 on 2006/06/06 12:17:04 by tom@PC076

	delete cause want to change folder name

Change 28750 on 2006/06/06 12:17:03 by tiago@Tiago_Code

	!F- update for rain drops

Change 28748 on 2006/06/06 12:10:53 by timur@SERVER3

	game02 production

Change 28746 on 2006/06/06 12:08:57 by timur@Timur_Code

	!R We dont need Script04 in //depot/Main/Game/Script04 anymore

Change 28745 on 2006/06/06 12:07:08 by florian@PC055

	new language_operations

Change 28743 on 2006/06/06 12:04:45 by timur@Timur_Code

	Rename //data/Game02/Bin32/Tools/maxscript/... To //data/Game02/Tools/maxscript/...

Change 28741 on 2006/06/06 12:03:52 by timur@Timur_Code

	Rename //depot/Main/Bin32/rc/fmoddesigner/... To //data/Game02/Tools/FmodDesigner/...

Change 28740 on 2006/06/06 12:03:24 by florian@PC055

	updated languages_project

Change 28739 on 2006/06/06 12:02:13 by timur@Timur_Code

	Rename //depot/Main/Bin32/Tools/... To //data/Game02/Tools/...

Change 28737 on 2006/06/06 11:59:00 by florian@PC055

	new assets

Change 28736 on 2006/06/06 11:58:55 by danny@danny

	!B sanity checks on parameters from scripts

Change 28735 on 2006/06/06 11:58:46 by tom@PC076

	first version of impact area elements

Change 28734 on 2006/06/06 11:56:10 by martinb@PC6115

	Permanently Checked-out

Change 28732 on 2006/06/06 11:55:27 by florian@PC055

	new working assets...

Change 28731 on 2006/06/06 11:55:27 by Build@Build_Game02

	!R project file lists updated

Change 28727 on 2006/06/06 11:54:54 by Dima@PC047

	lowpoly 1st person hand for rig

Change 28726 on 2006/06/06 11:54:51 by florian@PC055

	new working assets...

Change 28725 on 2006/06/06 11:54:48 by harry@DEMOPC64

	updated with this path textures/terrain/detail/cliff_overgrown_with_dry_lianas_and_ferns.tif

Change 28724 on 2006/06/06 11:54:02 by timur@SERVER3

	game02_production first import

Change 28723 on 2006/06/06 11:51:42 by Dima@PC047

	work file for calculation texture maps

Change 28722 on 2006/06/06 11:50:32 by efgeni@PC082

	work file for interio of the control room

Change 28720 on 2006/06/06 11:48:36 by josephz@PC112

	deleting

Change 28719 on 2006/06/06 11:48:34 by timur@SERVER3

	game02_production first import

Change 28718 on 2006/06/06 11:48:18 by josephz@PC112

	test

Change 28717 on 2006/06/06 11:48:07 by matthew@matthew

	!F More Tweak save robustification

Change 28716 on 2006/06/06 11:47:51 by Dima@PC047

	work file

Change 28715 on 2006/06/06 11:47:07 by harry@DEMOPC64

	checked in to wrong directory

Change 28714 on 2006/06/06 11:47:06 by josephz@PC112

	test\

Change 28713 on 2006/06/06 11:46:46 by harry@DEMOPC64

	checked in to wrong directory

Change 28712 on 2006/06/06 11:46:16 by josephz@PC112

	rebuilding weapons wavebanks soccom rolloff problem

Change 28711 on 2006/06/06 11:46:15 by Dima@PC047

	work file

Change 28709 on 2006/06/06 11:46:03 by harry@DEMOPC64

	new asset for village mission

Change 28708 on 2006/06/06 11:41:08 by harry@DEMOPC64

	new asset for village mission

Change 28707 on 2006/06/06 11:40:53 by seane@PC135

	changed some smoke effects

Change 28706 on 2006/06/06 11:40:43 by harry@DEMOPC64

	new asset for village mission

Change 28705 on 2006/06/06 11:39:16 by harry@DEMOPC64

	new asset for village mission

Change 28702 on 2006/06/06 11:37:05 by timur@SERVER3

	game02_production first import

Change 28701 on 2006/06/06 11:36:43 by michaels@michaels

	!B Copied d3dx dll into rc directory.

Change 28699 on 2006/06/06 11:34:44 by Dima@PC047

	alling for a rig

Change 28698 on 2006/06/06 11:34:25 by martinb@PC6115

	Some changes

Change 28696 on 2006/06/06 11:33:39 by Build@Denis_Work

	!B -Missing file

Change 28694 on 2006/06/06 11:33:03 by martinb@PC6115

	Added some GameTokens

Change 28693 on 2006/06/06 11:32:39 by martinb@PC6115

	Extras (for people)

Change 28692 on 2006/06/06 11:31:37 by timur@SERVER3

	game02_production first import from alienbrain

Change 28691 on 2006/06/06 11:31:34 by harry@DEMOPC64

	new asset for village mission

Change 28690 on 2006/06/06 11:31:15 by harry@DEMOPC64

	new texture for village mission

Change 28689 on 2006/06/06 11:27:30 by timur@SERVER3

	game02_production first import

Change 28687 on 2006/06/06 11:26:45 by johnn@PC117

	!B Switching grenade types too fast

Change 28686 on 2006/06/06 11:26:36 by timo@PC046

	endpiece for graveyard walls

Change 28685 on 2006/06/06 11:26:28 by timur@SERVER3

	game02_production first import

Change 28683 on 2006/06/06 11:25:47 by timur@SERVER3

	game02_production first import

Change 28682 on 2006/06/06 11:24:47 by hussein@PC6003

	uuuu

Change 28681 on 2006/06/06 11:24:44 by timo@PC046

	made 50cm deeper

Change 28678 on 2006/06/06 11:23:29 by timo@PC046

	made endpiece

Change 28676 on 2006/06/06 11:23:06 by timur@SERVER3

	game02_production first import

Change 28675 on 2006/06/06 11:22:07 by timur@SERVER3

	game02_production first import

Change 28674 on 2006/06/06 11:20:39 by timur@SERVER3

	game02_production first import

Change 28673 on 2006/06/06 11:20:37 by chrisauty@PC653

	tttt

Change 28671 on 2006/06/06 11:19:54 by timur@SERVER3

	game02_production first import

Change 28670 on 2006/06/06 11:19:21 by Dima@PC047

	work file

Change 28669 on 2006/06/06 11:19:19 by timur@SERVER3

	game02_production

Change 28668 on 2006/06/06 11:19:16 by chrisauty@PC653

	ffff

Change 28665 on 2006/06/06 11:09:58 by chrisauty@PC653

	updating fleet, fleetMA and capture versions after ab to p4 change

Change 28664 on 2006/06/06 11:07:05 by martinb@PC6115

	update from Weekend/Monday

Change 28661 on 2006/06/06 11:05:06 by danny@danny

	!B Improve heli yaw params

Change 28660 on 2006/06/06 11:04:23 by timur@Timur_Code

	delete //depot/Main/Game/Textures/...

Change 28659 on 2006/06/06 11:02:39 by kolly@PC6134

	edit gameplay

Change 28658 on 2006/06/06 11:01:23 by felix@PC062

	initial perforce checkin

Change 28657 on 2006/06/06 11:00:58 by emil@ATI-CROSS1

	show sten the submission 

Change 28656 on 2006/06/06 11:00:32 by timur@Timur_Code

	integrate //depot/Main/Game/Textures to //data/Game02/Game/Textures

Change 28654 on 2006/06/06 10:59:08 by felix@PC062

	initial perforce checkin

Change 28653 on 2006/06/06 10:55:23 by Build@Build_Game02

	!R project file lists updated

Change 28652 on 2006/06/06 10:53:44 by timur@SERVER3

	gamo02_production first import

Change 28651 on 2006/06/06 10:53:32 by emil@ATI-CROSS1

	test

Change 28650 on 2006/06/06 10:52:52 by timur@Timur_Code

	delete //depot/Main/Game/Fonts/...

Change 28649 on 2006/06/06 10:51:10 by timur@Timur_Code

	integrate Libs to //data/Game02/Game/Fonts/...

Change 28647 on 2006/06/06 10:50:00 by dejan@PC057

	!F clear goalop will clear exact positioning request
	!F exact positioning animations with smart objects (wip)

Change 28645 on 2006/06/06 10:49:30 by sten@PC6030

	whatever

Change 28643 on 2006/06/06 10:48:48 by timur@Timur_Code

	Rename //depot/Main/Game/Fonts/... To //data/Game02/Game/Fonts/...

Change 28642 on 2006/06/06 10:47:30 by timur@Timur_Code

	!R delete //depot/main/game/entities

Change 28640 on 2006/06/06 10:46:48 by timur@Timur_Code

	!R move //depot/main/game/entities to //data/game02/game/entities

Change 28639 on 2006/06/06 10:46:39 by michaelr@PC081

	!B always allow to exec StopFire

Change 28638 on 2006/06/06 10:45:38 by Build@Denis_Work

	!T

Change 28637 on 2006/06/06 10:45:08 by chrisauty@PC653

	test update

Change 28634 on 2006/06/06 10:44:52 by timur@SERVER3

	game02_production first import

Change 28631 on 2006/06/06 10:37:43 by timur@Timur_Code

	!R remove //depot/Main/Editor

Change 28630 on 2006/06/06 10:37:09 by emil@ATI-CROSS1

	SADSD

Change 28629 on 2006/06/06 10:37:01 by timur@Timur_Code

	!! delete //depot/Main/Editor

Change 28628 on 2006/06/06 10:36:02 by emil@ATI-CROSS1

	DELETE TEST

Change 28627 on 2006/06/06 10:35:56 by sten@PC6030

	test

Change 28626 on 2006/06/06 10:35:54 by timur@Timur_Code

	!R Move //depot/Main/Editor into //data/Game02/Editor

Change 28625 on 2006/06/06 10:34:29 by emil@ATI-CROSS1

	DELETE

Change 28624 on 2006/06/06 10:33:12 by emil@ATI-CROSS1

	SDFGDFG

Change 28623 on 2006/06/06 10:28:38 by sten@PC6030

	test check in

Change 28622 on 2006/06/06 10:28:33 by chrisauty@PC653

	test

Change 28621 on 2006/06/06 10:27:53 by emil@ATI-CROSS1

	TEST FOR REOPEN fILES

Change 28620 on 2006/06/06 10:27:10 by harry@DEMOPC64

	added MG pillbox

Change 28618 on 2006/06/06 10:22:53 by luciano@luciano

	!F squadmates revolting against player on teamkill
	!R acqtarget goal op can be passed special AI object names

Change 28617 on 2006/06/06 10:22:30 by emil@ATI-CROSS1

	FLSDKJFLDSJF

Change 28616 on 2006/06/06 10:22:16 by tetsuji@PC119

	!B fix the broken goal pipe name

Change 28614 on 2006/06/06 10:19:33 by emil@ATI-CROSS1

	MADE REAL CHANGE

Change 28613 on 2006/06/06 10:18:21 by chrisauty@PC653

	test

Change 28612 on 2006/06/06 10:17:32 by emil@ATI-CROSS1

	TEST

Change 28610 on 2006/06/06 10:16:42 by timur@SERVER3

	game02_production first import

Change 28609 on 2006/06/06 10:16:31 by emil@ATI-CROSS1

	/

Change 28607 on 2006/06/06 10:16:02 by timur@SERVER3

	game02_production first import

Change 28606 on 2006/06/06 10:14:54 by timur@SERVER3

	gamo2_production

Change 28605 on 2006/06/06 10:14:08 by timur@SERVER3

	game02_production first import

Change 28603 on 2006/06/06 10:12:35 by michaels@michaels

	!B Created branch of IXml.h in CryXML so that it would build.

Change 28602 on 2006/06/06 10:02:10 by michaels@michaels

	! test

Change 28601 on 2006/06/06 10:01:10 by michaels@michaels

	! Test

Change 28600 on 2006/06/06 09:55:27 by Build@Build_Game02

	!R project file lists updated

Change 28599 on 2006/06/06 08:55:22 by Build@Build_Game02

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 179---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28598 on 2006/06/05 22:35:19 by nickh@nickh

	!F G04 Goon chase girl speed tweakable, Goon drag girl speed tweakable, Goon incap speed tweakable, Players speed when holding girls hand now tweakable, players firing accuracy when holding girls hand now tweakable.

Change 28597 on 2006/06/05 21:55:20 by Build@Build_Game02

	!R project file lists updated

Change 28596 on 2006/06/05 20:41:00 by marcoc_code@PC018

	!R replaced true/false with 1/0

Change 28595 on 2006/06/05 20:22:22 by marcoc_code@PC018

	!F player draggin Jelena when shooting

Change 28594 on 2006/06/05 20:10:20 by nickh@nickh

	!R G04 Goon speeds when going for girl, dragging girl, and going for incapacitate now tweakable.

Change 28593 on 2006/06/05 20:05:01 by marcoc_code@PC018

	!F Normal speed for goons when they are running away with the girl

Change 28592 on 2006/06/05 19:55:26 by Build@Build_Game02

	!R project file lists updated

Change 28591 on 2006/06/05 19:54:13 by craig@craigyboy

	!F mt serialization wip

Change 28590 on 2006/06/05 19:39:39 by matthew@matthew

	!R Changed back GetLuaVarRecursive failure handling

Change 28589 on 2006/06/05 19:30:46 by matthew@matthew

	!F Robust Tweak saving, various tidying

Change 28588 on 2006/06/05 19:10:19 by michaels@michaels

	!F Greater mip-map control.

Change 28585 on 2006/06/05 18:16:35 by andrey@Andrey_Code

	!B Removed asserts

Change 28584 on 2006/06/05 18:16:19 by andrey@Andrey_Code

	!B Fixed clear-color problem

Change 28583 on 2006/06/05 18:04:52 by craig@craigyboy

	!F when an exact time remaining value is available from the anim system, use that
	!B properly verify inputs to exact positioning
	!B make sure starting conditions are right when beginning exact positioning (prevents a no-trigger 5% repro bug)

Change 28582 on 2006/06/05 18:03:53 by dejan@PC057

	!B crash after loading another level

Change 28580 on 2006/06/05 18:03:19 by craig@craigyboy

	!F verification of inputs in playermovementcontroller for exact positioning

Change 28579 on 2006/06/05 18:02:47 by craig@craigyboy

	!F robustness fixes for exact positioning

Change 28578 on 2006/06/05 18:01:44 by timur@Timur_Code

	!B Fixes shapes snapping to grid bug

Change 28577 on 2006/06/05 17:49:25 by anton@anton_sporkwace

	!O rope entity (script) improvements

Change 28576 on 2006/06/05 17:46:41 by tetsuji@PC119

	!F heli WIP supported alert behaviors

Change 28574 on 2006/06/05 17:29:50 by tiago_code@Tiago_Code

	!R/!F- refactored post process code a bit - (WIP) added rain drops effect

Change 28573 on 2006/06/05 17:03:43 by marcio@MarcioCrysis

	!B -prevented tagpoints from beeing used in mp..
	-fixed crash in vehicles..
	-removed view blending when respawning..
	-fixed the damage alerts beeing played even if it wasn't the local client getting damage..
	-some changes to how the scoreboard is generated..
	-fixed the team model not working correctly in TDM..

Change 28572 on 2006/06/05 16:11:08 by michaels@michaels

	!T Refactor slider/edit controls.

Change 28571 on 2006/06/05 15:40:49 by timur@SERVER3

	Game02 import from alienbrain

Change 28570 on 2006/06/05 15:21:37 by andrey@Andrey_Code

	!F D3D10 Porting

Change 28568 on 2006/06/05 15:02:12 by mikko@mikko2

	!R - updated the AI parameters.

Change 28567 on 2006/06/05 14:55:15 by tetsuji@PC119

	!B fixed bugs(a Behavior doesn't change) in last submit

Change 28566 on 2006/06/05 14:53:13 by vladimir@Vlad

	!O Coverage buffer refactoring/speedup

Change 28565 on 2006/06/05 14:26:06 by craig@craigyboy

	!O don't consider exact positioning until close enough that we might be able to start
	!R cleaned up state entry/exit for exact positioning (range checks instead of many == & !='s)
	!R added validation asserts for garbage data coming from AI

Change 28562 on 2006/06/05 12:42:36 by Build@Denis_Work

	!T

Change 28561 on 2006/06/05 12:33:56 by Build@Denis_Work

	!T

Change 28559 on 2006/06/05 12:27:48 by tetsuji@PC119

	! Heli AI WIP

Change 28557 on 2006/06/05 11:13:32 by vladimir@Vlad

	!R e_cbuffer_mode renamed back into e_cbuffer

Change 28556 on 2006/06/05 09:55:29 by Build@Build_Game02

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 178---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28554 on 2006/06/04 18:07:54 by luciano@luciano

	!B debugging and tweaking squadmate combat

Change 28553 on 2006/06/04 14:29:15 by luciano@luciano

	!R squadmate group combat tweaking




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 177---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28552 on 2006/06/03 08:55:22 by Build@Build_Game02

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 176---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28551 on 2006/06/02 21:28:57 by timur@Timur_Code

	!B SaveLevelStats fixes/improvements

Change 28550 on 2006/06/02 20:09:54 by tiago_code@Tiago_Code

	!R - more frrrozen layer wips- added base pass replacement optimization for material layers - twaked shader to look more like mk wanted

Change 28549 on 2006/06/02 19:50:52 by nickh@nickh

	!B G04 true/false 1/0 inconsistencies breaking behaviour

Change 28548 on 2006/06/02 19:40:43 by mikko@mikko2

	!F - ArchAlien combat flyby attack (wip)
	!F - ScriptEvent for entity hide/unhide.
	!R - Alien idle sounds are stopped when they are hidden (or disabled).

Change 28547 on 2006/06/02 19:24:47 by dejan@PC057

	!F playing exact positioning animations with goal operation

Change 28546 on 2006/06/02 19:08:04 by danny@danny

	!F Indecision

Change 28545 on 2006/06/02 19:04:56 by danny@danny

	!F AI debug drawing of physics proxy near terrain to help designers place forbidden regions

Change 28544 on 2006/06/02 19:00:23 by luciano@luciano

	!B NAN speed selected if passed a non integer value in goal op "run"

Change 28543 on 2006/06/02 18:55:12 by matthew@matthew

	!B Fixed status messages

Change 28542 on 2006/06/02 18:40:45 by jan@PC122

	!R weapon zoommode QS/QL serialization
	!B possible AI NULL pointer access catched
	!R additional entity serialization stuff
	!B vehicle serialization - dust particle effect stopped

Change 28541 on 2006/06/02 18:31:04 by michaelg@michaelg_Code

	!RB fixed DMA transfers of 8 bytes on a 4 byte boundary

Change 28540 on 2006/06/02 18:29:47 by vladimir@Vlad

	!O Coverage buffer speedup

Change 28539 on 2006/06/02 18:28:32 by anton@anton_sporkwace

	!F breakable objects serialization

Change 28538 on 2006/06/02 18:13:54 by dejan@PC057

	!F playing animations at exact position on smart objects (wip)

Change 28537 on 2006/06/02 17:53:30 by marcoc_code@PC018

	!R all AIs using correct and uniform order of processing signals - added a comment

Change 28536 on 2006/06/02 17:49:54 by marcoc_code@PC018

	!R all AIs using correct and uniform order of processing signals.

Change 28535 on 2006/06/02 17:48:39 by craig@craigyboy

	!F added some debugging and a forced disconnect for crash cause from todays test; hopefully we can catch the reason this is going wrong next time

Change 28533 on 2006/06/02 17:29:08 by danny@danny

	!B Fix straight path skipping the current position
	!F Proper implementation of CPuppet::TryToUsePathTargetPoint (not tested so not enabled yet)

Change 28532 on 2006/06/02 17:28:57 by dejan@PC057

	!B goal pipe inserted once again if it wasn't first time

Change 28530 on 2006/06/02 17:14:57 by dejan@PC057

	!B initial smart object state of the door was invalid

Change 28529 on 2006/06/02 17:01:54 by nickh@nickh

	!R G04 minor updates

Change 28528 on 2006/06/02 16:59:13 by michaelr@PC081

	!B some fixes

Change 28527 on 2006/06/02 16:52:14 by craig@craigyboy

	!F wip mt serialization

Change 28526 on 2006/06/02 16:44:58 by alexl@alexl

	!B d'tor protected to disallow stack alloc

Change 28525 on 2006/06/02 16:41:18 by luciano@luciano

	!B loading non existent behavior

Change 28524 on 2006/06/02 16:27:08 by Build@Denis_Work

	!T test

Change 28522 on 2006/06/02 16:13:59 by filippo@Filippo

	!R/F aliens can be attached to vehicles like humans
	!F ladder wip
	!B again the scout tentacles

Change 28521 on 2006/06/02 15:56:34 by alexl@alexl

	!F Unique port added to AddItem node (default has not changed)

Change 28520 on 2006/06/02 15:52:58 by marcio@MarcioCrysis

	!B -removed duplicate code in vtol movement..
	-made some projectile server spawn..
	-improved tank/vtol/heli movement network serialization..
	-fixed crash in physics due to serializing savegame stuff over network..
	-removed foliage serializing over network..

Change 28518 on 2006/06/02 15:03:43 by michaelr@PC081

	!B probably forgotten file (fix compilation)
	!F added cleaned version of FireWeapon node

Change 28517 on 2006/06/02 14:57:45 by dejan@PC057

	!B temp. fix for jumping in random directions

Change 28515 on 2006/06/02 14:27:41 by michaelr@PC081

	!F singularity stuff (Sean)

Change 28514 on 2006/06/02 14:18:58 by timur@Timur_Code

	!B Fixes attached entity recieving position update from physics in wrong coordinate space.

Change 28513 on 2006/06/02 13:52:40 by Build@Denis_Work

	!Ttest

Change 28512 on 2006/06/02 13:23:38 by michaelr@PC081

	!B change for the current warrior whitebox




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 175---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28511 on 2006/06/02 13:12:56 by matthew@matthew

	!B Fixing some debugging messages, hopefully fixing OnAbortCapture cycle

Change 28510 on 2006/06/02 13:12:27 by michaelr@PC081

	!B a workaround for the warrior
	!F added Exocet+ExocetMissile

Change 28509 on 2006/06/02 13:12:17 by matthew@matthew

	!B HACK! Using reflection to get around flowgraph problem. Displaying nGoonsLive in cl_gmstats

Change 28508 on 2006/06/02 13:12:03 by matthew@matthew

	!F Made tweakmenu clearer

Change 28506 on 2006/06/02 13:09:31 by marcoc_code@PC018

	!H hardcoded check for Jelena. Awaiting new info before switching to all AIs

Change 28505 on 2006/06/02 13:08:47 by vladimir@Vlad

	!B Fixed potential crash of voxels physicalization

Change 28503 on 2006/06/02 12:58:01 by luciano@luciano

	!B recursive loop and log spam when player exits vehicle

Change 28501 on 2006/06/02 12:43:38 by Build@Denis_Work

	!T test

Change 28500 on 2006/06/02 12:42:16 by Build@Denis_Work

	!test

Change 28498 on 2006/06/02 12:37:34 by Build@Denis_Work

	!T - for testing

Change 28497 on 2006/06/02 12:35:41 by michaelg@michaelg_Code

	!B memory manager reference must not be reflected in the static var mapping for SPU

Change 28496 on 2006/06/02 12:25:09 by dejan@PC057

	!B fixed CRYSIS-2434

Change 28495 on 2006/06/02 12:22:25 by craig@craigyboy

	!B some more fixes for mt net

Change 28494 on 2006/06/02 11:59:24 by craig@craigyboy

	!I bringing mt work up to current

Change 28493 on 2006/06/02 11:52:25 by michaelr@PC081

	!B fixie

Change 28492 on 2006/06/02 11:45:45 by filippo@Filippo

	!B ladder movement works again

Change 28491 on 2006/06/02 11:42:52 by michaelg@michaelg_Code

	!R minor update on elf symbol patcher (just need to check in )

Change 28490 on 2006/06/02 11:32:20 by michaelr@PC081

	!F added SingularityCannon (placeholder)

Change 28488 on 2006/06/02 11:17:23 by johnn@PC117

	!F Blurring effect when you're near an active smoke grenade
	!B Blended PP effects no longer use char pointers

Change 28487 on 2006/06/02 10:49:14 by michaelr@PC081

	!F added species/health check to turrets

Change 28485 on 2006/06/02 10:43:42 by craig@craigyboy

	!I cleanup

Change 28484 on 2006/06/02 10:21:41 by michaelg@michaelg_Code

	!R delete wrongly added file

Change 28483 on 2006/06/02 10:18:36 by marcio@MarcioCrysis

	!B -fixed typo in asset name.

Change 28482 on 2006/06/02 10:00:54 by kirill@Kirill_FP

	!B quick fix to get build running

Change 28481 on 2006/06/02 09:49:13 by michaelg@michaelg_Code

	!F disable autoreminder and autosave for editor during surface tex generation

Change 28480 on 2006/06/02 09:46:51 by michaelg@michaelg_Code

	!F elfio progress for ps3

Change 28479 on 2006/06/02 09:42:56 by mikko@mikko2

	!B - missing file.




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 174---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28478 on 2006/06/02 08:55:22 by Build@Build_Game02

	!R project file lists updated

Change 28477 on 2006/06/01 22:18:40 by nickh@nickh

	!FRB G04 Incap/Capture/tweaks/Goons/player

Change 28476 on 2006/06/01 21:55:08 by Build@Build_Game02

	!R project file lists updated

Change 28475 on 2006/06/01 20:48:10 by dejan@PC057

	!F aborting AI actions
	!F AI:ActionAbort node

Change 28474 on 2006/06/01 20:45:25 by craig@craigyboy

	!F more robust disconnects

Change 28473 on 2006/06/01 20:15:08 by craig@craigyboy

	!B (rest of previous commit)

Change 28472 on 2006/06/01 20:14:44 by craig@craigyboy

	!O lag (don't enforce order on bullet shots, and similar)
	!F scheduler debugger for crynet
	!O disable debug protocol

Change 28471 on 2006/06/01 19:32:05 by anton@anton_sporkwace

	!F breakable objects serialization wip

Change 28469 on 2006/06/01 19:17:06 by kirill@Kirill_FP

	!F AISugnal pSender is IEntity* always

Change 28468 on 2006/06/01 18:49:30 by michaelr@PC081

	!F stuff for gunturret

Change 28466 on 2006/06/01 18:27:13 by tetsuji@PC119

	!F Scout vs Boat

Change 28465 on 2006/06/01 18:17:45 by johnn@PC117

	!F Flashbang
	!F Smoke grenade
	!F Selecting grenade type (press 5)

Change 28464 on 2006/06/01 17:53:54 by danny@danny

	!B fix typo in flowgraph AI speed help

Change 28463 on 2006/06/01 17:48:39 by marcio@MarcioCrysis

	!B -fixed helicopter crash in mp.

Change 28462 on 2006/06/01 17:37:59 by timur@Timur_Code

	!B Fixes solid pivot to center

Change 28461 on 2006/06/01 17:37:19 by marcoc_code@PC018

	!R+!B displaying messages, removed goon clearing girls goalpipe when aborting capture

Change 28460 on 2006/06/01 17:11:42 by tomas@Tomas_Code2

	!F Win64 libs for FMOD 4.4.7
	- updated new FMOD DLLs and libs
	- changed ogg include settings

Change 28459 on 2006/06/01 17:10:50 by nickh@nickh

	!F G04 GoonX updates - abort capture signal, plus speed override

Change 28457 on 2006/06/01 16:50:23 by timur@Timur_Code

	!B Editor fixes

Change 28456 on 2006/06/01 16:49:47 by alexl@alexl

	!B Fix Import/Load visual update issues
	!F [Better=NowThereAre] Error messages when Import/Load/Save failed
	!F Load/Import uses native filedialog

Change 28455 on 2006/06/01 16:46:14 by tomas@Tomas_Code2

	!R Sound code
	- underwater reverb WIP
	- reverb disable by default for now
	- min hardware voice default 0 to force software
	- event to wav-file conversion (WIP and disabled for now)
	- renamed some soundsystem ptrs to match the GetISoundSystem call

Change 28454 on 2006/06/01 16:38:26 by jan@PC122

	!B just another QS/QL fix

Change 28453 on 2006/06/01 16:35:03 by Build@Denis_Work

	!R -added rebuild option

Change 28452 on 2006/06/01 16:33:59 by Build@Denis_Work

	!R -changed the server shaders path after a change in the shader directory structure
	   -will compile 64 bit binaries from now on
	   -new argument: "rebuild" will trigger the script to rebuild the code if the argument was givne
	   -changed the buildstorage path after storage's server share mapping was changed

Change 28451 on 2006/06/01 16:32:27 by marcio@MarcioCrysis

	!B -the real serialization crash

Change 28450 on 2006/06/01 16:31:07 by danny@danny

	!R sort out some speed setting things

Change 28449 on 2006/06/01 16:27:12 by marcio@MarcioCrysis

	!B -serialization crash.

Change 28448 on 2006/06/01 16:25:27 by tomas@Tomas_Code2

	!F Upgrade FMOD API to 4.4.7 and Designer to 1.4.7

Change 28447 on 2006/06/01 16:09:16 by luciano@luciano

	!F squadmates looking around when following in idle

Change 28445 on 2006/06/01 15:55:08 by Build@Build_Game02

	!R project file lists updated

Change 28444 on 2006/06/01 15:53:50 by marcio@MarcioCrysis

	!F -rockets working in mp..

Change 28442 on 2006/06/01 15:41:29 by MartinM@Martin_Dev

	!B fixed compiling PolybumpApplication and Previewer

Change 28441 on 2006/06/01 15:40:37 by MartinM@Martin_Dev

	!B fixed rounding issue when painting heightmap

Change 28440 on 2006/06/01 15:36:48 by MartinM@Martin_Dev

	!B fixed automated levelstats output

Change 28439 on 2006/06/01 14:53:51 by danny@danny

	!B Workaround arbitrary "pseudospeed" cut-off in game code for slow speeds
	!B Set the "pseudospeed" to 0 in the movement request when the speed is zero.

Change 28438 on 2006/06/01 14:48:01 by dejan@PC057

	!B temp. solution to avoid SO jumps in random directions

Change 28437 on 2006/06/01 14:40:18 by jan@PC122

	!B fixes for the AI serialization (resetting Skip-pointer on loading, making sure only before existing objects are serialized)

Change 28436 on 2006/06/01 14:32:05 by craig@craigyboy

	!F little bit of disabled test code

Change 28435 on 2006/06/01 14:25:12 by filippo@Filippo

	!R refactored a bit the physical impulse on death for actors

Change 28434 on 2006/06/01 14:22:04 by ivo@ivo

	!F - fixed character movement in game-mode

Change 28433 on 2006/06/01 14:19:54 by michaelr@PC081

	!B fix HomingMissile

Change 28432 on 2006/06/01 14:08:33 by alexl@alexl

	!F PlayerProfiles WIP

Change 28431 on 2006/06/01 14:06:33 by timur@Timur_Code

	!B Stops unselection of vegetation objects when changing painting modes

Change 28428 on 2006/06/01 13:52:02 by vladimir@Vlad

	!O Voxels physicalization speedup

Change 28427 on 2006/06/01 13:46:05 by MartinM@Martin_Dev

	!B fixed backup log file for launcher app

Change 28426 on 2006/06/01 13:46:00 by timur@Timur_Code

	!B Fixes Shapes snapping to grid

Change 28425 on 2006/06/01 13:15:28 by nickh@nickh

	!F G04 GoForIncap behaviour, GoForGirl improvements, Goalpipes for Girl/Incap, Goon Character updates, Incap game state/ goon behaviour logic WIP

Change 28424 on 2006/06/01 13:06:01 by craig@craigyboy

	!B small assertation fix for previous checkin




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 173---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28423 on 2006/06/01 12:59:17 by michaelg@michaelg_Code

	!RFB added symbol patcher project, applied refactored ELFIO project

Change 28422 on 2006/06/01 12:53:03 by filippo@Filippo

	!B fixed some problems with scout tentacles and boosted a bit the (hidden) actors performance

Change 28421 on 2006/06/01 12:46:40 by michaelr@PC081

	!B safety fix

Change 28420 on 2006/06/01 12:44:27 by vladimir@Vlad

	!O Terrain voxels triangulation speedup

Change 28419 on 2006/06/01 12:44:09 by danny@danny

	!B Fix path start
	!F More informative warning on bad TryToUsePathTargetPoint data from game code

Change 28418 on 2006/06/01 12:42:04 by craig@craigyboy

	!B leaving a state flushes all (including the current) no physical cylinder flags; need to leave the current one active, or we have weird popping on the cylinder, leading to some big... issues

Change 28417 on 2006/06/01 12:39:25 by anton@anton_sporkwace

	!O disabled bounciness for articulated entities

Change 28416 on 2006/06/01 12:35:38 by marcoc_code@PC018

	!F added gamespeed script variable to scale moving speed depending on game factors

Change 28415 on 2006/06/01 12:33:12 by johnn@PC117

	!F Radial blur on explosions, g_radialBlur 0 to disable.

Change 28414 on 2006/06/01 12:32:19 by michaelg@michaelg_Code

	!R refactore elfio stuff

Change 28413 on 2006/06/01 12:29:33 by michaelg@michaelg_Code

	!R refactore elfio stuff

Change 28412 on 2006/06/01 12:26:20 by matthew@matthew

	!B Adaptable goons more robust in Approach, girl fetched in GMCapture (lost before?)

Change 28411 on 2006/06/01 12:16:39 by michaelg@michaelg_Code

	!R spu elf patcher progress

Change 28409 on 2006/06/01 12:07:45 by marcoc_code@PC018

	!B changing speed actually did cause speed changes, not visible immediately but apparently depending on pathfinding distance. Not clear whats going on in this area, reverting to default values

Change 28406 on 2006/06/01 11:13:55 by timur@Timur_Code

	!B 64bit debug compilation fixes

Change 28405 on 2006/06/01 11:13:01 by timur@Timur_Code

	!B aux helper 64-bit rendering

Change 28404 on 2006/06/01 11:02:58 by michaelr@PC081

	!B AI anchor fix for serialization (don't create duplicates / delete them only on entity deletion)
	!F new effects for Heli missile from Sean

Change 28403 on 2006/06/01 10:38:34 by vladimir@Vlad

	!B Fixed seams between voxobjects in "Operations"




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 172---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28401 on 2006/06/01 10:22:19 by matthew@matthew

	!FB More robust Adaptable hide pipes, girl always fetched for devaluation code, some tidying

Change 28400 on 2006/06/01 09:56:04 by kirill@Kirill_FP

	!F making AIObject of vehicle always update

Change 28399 on 2006/06/01 09:41:10 by vladimir@Vlad

	!B "Operations" load fix

Change 28397 on 2006/06/01 09:28:58 by vladimir@Vlad

	!B "Operations" load crash fix

Change 28396 on 2006/06/01 09:25:37 by Build@Denis_Work

	!B -Code folder won't be copied over to the build on a code build anymore

Change 28395 on 2006/06/01 09:19:42 by Build@Denis_Work

	!B -set back debug mode to off
	!R -hack, so the game02 data isn't fetched anymore(this is now done by a standalone script)
	   -Applied change of the shaders dirs to script (".../Shaders/d3d9")

Change 28394 on 2006/06/01 08:55:23 by Build@Build_Game02

	!R project file lists updated

Change 28393 on 2006/05/31 23:34:19 by nickh@nickh

	!F G04 updates to capture

Change 28392 on 2006/05/31 19:48:55 by scott@Scott-main

	!B Bounding box computation error.

Change 28390 on 2006/05/31 18:56:23 by michaelr@PC081

	!F turret wip

Change 28389 on 2006/05/31 18:38:50 by vladimir@Vlad

	!R Voxels refactoring

Change 28388 on 2006/05/31 18:38:28 by sergiys@PC019

	!F: Add GravityVolume functionality

Change 28387 on 2006/05/31 18:34:25 by nickh@nickh

	!F G04 AI.GetAnchor can now find nearest to requesting entity, but in direction of refpoint, within a min,max range. Added CAISystem:FindNearestObjectInDir

Change 28386 on 2006/05/31 18:30:15 by nickh@nickh

	!F G04 GoForGirl Updates/Sanity checking, Status msg updates, Girl/Goon Behind player tests, IncapInProgress test, Lots of game status info, Capture whilst incap, Girl allows capture during incap, NumGoonsEngagingPlayer, RequestCoveringFire, HoldFire(More of a guideline than a command)

Change 28385 on 2006/05/31 18:15:58 by michaelr@PC081

	!B follow-up for helicoptermissile

Change 28384 on 2006/05/31 17:47:22 by michaelr@PC081

	!R added HelicopterMissile ammo type (a copy of the tank125 it shot before, Sean needs something to play with)

Change 28383 on 2006/05/31 17:46:02 by luciano@luciano

	!B another compiling error

Change 28382 on 2006/05/31 17:43:56 by luciano@luciano

	!B compiling error

Change 28381 on 2006/05/31 17:28:36 by mathieu@CrysisWork

	!R cleanup in the vehicle seat action code to allow seat actions to be used remotely
	!F Added a feature to optionally rotates a vehicle by moving the mouse to the view/camera bounds
	!F Added a way to have vehicle transition animations to play sounds

Change 28380 on 2006/05/31 17:11:49 by danny@danny

	!F Tweaks for AI vtol params
	!F little bit of debugging info for CAIObject ctor/dtor

Change 28379 on 2006/05/31 17:08:49 by luciano@luciano

	!B fixed squadmates not entering/exiting vehicle

Change 28378 on 2006/05/31 17:06:32 by jan@PC122

	!B fixing the weapon-drop bug after reloading by setting physic flag in CItem::Drop()
	!R getting rid of a talky asserts

Change 28377 on 2006/05/31 16:56:21 by michaelr@PC081

	!F exposed some stuff for the HUDs

Change 28376 on 2006/05/31 16:52:57 by marcio@MarcioCrysis

	!F -vehicles are now respawnable...
	!B -finnaly fixed the truck's gun position on clients..
	-fixed more vehicle damage in mp..
	-fixed respawning code, to actually take the entities' original position instead of the current position

Change 28375 on 2006/05/31 16:48:53 by danny@danny

	!B VTOL uses heli types for now

Change 28374 on 2006/05/31 16:47:24 by michaelg@michaelg_Code

	!R ps3 jobman progress

Change 28373 on 2006/05/31 16:28:52 by vladimir@Vlad

	!B Fixed voxels on levels with 1 meter unit terrain

Change 28372 on 2006/05/31 16:13:47 by nick@Nick

	!B - fixed shadowmask artifacts if there is no shadow receivers

Change 28370 on 2006/05/31 15:25:05 by mikko@mikko2

	!F - ArchAlien fight (wip)

Change 28367 on 2006/05/31 14:58:29 by mathieu@CrysisWork

	!F added a lua file for the us_vtol vehicle

Change 28366 on 2006/05/31 14:57:19 by matthew@matthew

	!B Added check on self.girl and allowed status messages to clear

Change 28365 on 2006/05/31 14:18:35 by alexl@alexl

	!B Re-Fix Undo in FlowGraph Editor

Change 28364 on 2006/05/31 14:09:28 by jan@PC122

	!R level - reload uses now "normal" quickloading (no system resetting anymore)
	!B fixes a bug in AI serialization (enable/disable of puppet)

Change 28363 on 2006/05/31 14:08:29 by danny@danny

	!B Fix heli direction glitch

Change 28362 on 2006/05/31 13:59:52 by dejan@PC057

	!B canceling enter vehicle requests

Change 28361 on 2006/05/31 13:59:03 by craig@craigyboy

	!R upping max player count slightly

Change 28360 on 2006/05/31 13:13:45 by dejan@PC057

	!B smart objects not reseted/updated on game restarts in the editor

Change 28359 on 2006/05/31 13:07:50 by danny@danny

	!B Fix heli rotor blade tilt calculation
	!F VTOL player control

Change 28357 on 2006/05/31 13:06:26 by craig@craigyboy

	!F add debugging showing that user data blending is currently broken

Change 28356 on 2006/05/31 12:57:41 by Build@Denis_Work

	!B -forgot to reset the DEBUG mode

Change 28355 on 2006/05/31 12:55:22 by Build@Denis_Work

	!R -changed build server dir because of remapping of s: drive

Change 28354 on 2006/05/31 12:54:26 by Build@Denis_Work

	!R -changed the Shader dir do "d3d9"
	   -Xcopy function has now a debug part
	   -Changed the build server dir

Change 28353 on 2006/05/31 12:48:26 by anton@anton_sporkwace

	!O increased the default entities-in-box cell  cap

Change 28352 on 2006/05/31 12:28:32 by tetsuji@PC119

	!F Change the default HP for the scout

Change 28351 on 2006/05/31 12:26:49 by tiago_code@Tiago_Code

	!B- make sure edgeAA doens't get disabled

Change 28349 on 2006/05/31 12:06:57 by craig@craigyboy

	!F somewhat improved error reports on template errors

Change 28348 on 2006/05/31 11:56:58 by ivo@ivo

	!F - cleaned up joint-structure / fixed compiler-warning

Change 28347 on 2006/05/31 11:52:16 by timur@Timur_Code

	!B Statiscs source added to system

Change 28346 on 2006/05/31 11:36:57 by michaelr@PC081

	!R exposed NextShotTime

Change 28345 on 2006/05/31 11:35:05 by vladimir@Vlad

	!B Fixed 'good occluder' for entities

Change 28343 on 2006/05/31 11:22:15 by michaelr@PC081

	!B potential asserts in ItemResource

Change 28341 on 2006/05/31 11:12:09 by carsten@carsten

	!R small optimization in CHeightMap::GetZApr() (div -> mul by inverse)

Change 28340 on 2006/05/31 11:11:23 by craig@craigyboy

	!B no newlines on reports

Change 28339 on 2006/05/31 11:09:19 by craig@craigyboy

	!B properly set pseudo speed based upon current input

Change 28338 on 2006/05/31 11:09:00 by craig@craigyboy

	!F helper function to get the current packet sending rate

Change 28337 on 2006/05/31 11:06:21 by danny@danny

	!B Partial fix for vtol/heli not attempting to hover at the right height initially

Change 28336 on 2006/05/31 10:58:53 by filippo@Filippo

	!B spinning characters in editor mode

Change 28335 on 2006/05/31 10:55:08 by Build@Build_Game02

	!R project file lists updated

Change 28334 on 2006/05/31 10:48:57 by alexl@alexl

	!B Fix bug of not-loaded edges in ActionGraphs

Change 28333 on 2006/05/31 10:42:53 by tiago_code@Tiago_Code

	!B - forgot to update sometin..

Change 28331 on 2006/05/31 10:34:42 by tiago_code@Tiago_Code

	!R/!F- radial blurring support - killed some fecking old stuff - added flashbang fx

Change 28330 on 2006/05/31 10:33:30 by matthew@matthew

	!B Fixed status messages, fixed lastShot, fixed Reserve decrement bug

Change 28329 on 2006/05/31 10:23:18 by danny@danny

	!B Temporary workaround for crash-on-save bug

Change 28328 on 2006/05/31 10:18:58 by dejan@PC057

	!F/R/B exact positioning with smart objects

Change 28327 on 2006/05/31 10:15:49 by timur@Timur_Code

	!F Editor specs support

Change 28325 on 2006/05/31 09:31:31 by ivo@ivo

	!F - blend-space simplification and cleanup

Change 28323 on 2006/05/31 08:55:22 by Build@Build_Game02

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 171---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28322 on 2006/05/31 02:25:51 by timur@Timur_Home

	!F Statistics collection/reporting

Change 28321 on 2006/05/31 02:25:03 by timur@Timur_Home

	!R Improves Compilation speed

Change 28320 on 2006/05/30 20:55:08 by Build@Build_Game02

	!R project file lists updated

Change 28318 on 2006/05/30 19:28:45 by nick@Nick

	!B - fixed console variable declaration

Change 28317 on 2006/05/30 19:17:37 by andrey@Andrey_Code

	!F D3D10 Port: fixed shaders activations, fixed dynamic VB/IB

Change 28316 on 2006/05/30 19:15:49 by alexl@alexl

	!B Typo bug fix (pre-saved actionmaps/filters discarded)

Change 28315 on 2006/05/30 19:06:50 by michaelr@PC081

	!F GunTurret wip
	- added weapon helper and entity pos/rot as fallbacks to GetFiringPos/GetFiringDir (instead of zero)
	- added GetHelperTM to StatObj (only HelperPos was exposed)

Change 28314 on 2006/05/30 19:03:36 by matthew@matthew

	!F Debugging aids

Change 28313 on 2006/05/30 18:52:47 by nick@Nick

	!B - fix potential crash in FS shadow pass

Change 28312 on 2006/05/30 18:49:16 by tetsuji@PC119

	!F AI for the helicopter

Change 28310 on 2006/05/30 18:44:43 by tomas@Tomas_Code2

	!F Upgrade FMOD API to 4.4.3 and Designer 1.4.3

Change 28309 on 2006/05/30 18:14:37 by MartinM@Martin_Dev

	!R moved low/med/highspec .cfg to bin32

Change 28307 on 2006/05/30 18:07:50 by nick@Nick

	!B - fix scattering for ice shading

Change 28306 on 2006/05/30 18:04:37 by andrey@Andrey_Code

	!F D3D10 Port: state managers, shader constants management, shaders management, textures manager, texture state manager

Change 28305 on 2006/05/30 17:51:22 by luciano@luciano

	!R removed log

Change 28304 on 2006/05/30 17:45:17 by luciano@luciano

	!B cop stick not calculating correctly distance when in not continuous
	!B misc bug fixing in trooper melee

Change 28303 on 2006/05/30 17:29:02 by MartinM@Martin_Dev

	!B fixed missing '='  cause some settings not being set

Change 28302 on 2006/05/30 17:23:39 by MartinM@Martin_Dev

	!B reverted change - cvar was actually used

Change 28301 on 2006/05/30 17:04:15 by matthew@matthew

	!B Removed assorted spam

Change 28300 on 2006/05/30 17:00:27 by vladimir@Vlad

	!B Terrain voxel refactoring - making it more compatible with heightmap

Change 28299 on 2006/05/30 16:58:49 by michaelr@PC081

	!R properties table from VehiclePool not overwritten anymore by implementation scripts (they're merged now)
	!BF added loading of damping and dampingFreefall again

Change 28298 on 2006/05/30 16:52:38 by michaelg@michaelg_Code

	!RFB ps3 job man update




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 170---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28297 on 2006/05/30 16:42:58 by luciano@luciano

	!R tweaking squadmate combat

Change 28296 on 2006/05/30 16:41:28 by MartinM@Martin_Dev

	!F finished automated memory stats generation from any level (now computer is needed)

Change 28295 on 2006/05/30 16:19:24 by luciano@luciano

	!R trooper attack melee and trooper defend - chosing behavior from editor properties
	!B fixed stick goal not stopping at the given distance when not continuous

Change 28294 on 2006/05/30 16:12:36 by anton@anton_sporkwace

	!F breakable obj serialization wip ctd

Change 28293 on 2006/05/30 16:10:36 by jan@PC122

	!B fix for the multiplayer debug server output (new "begin: message:" keyword)

Change 28292 on 2006/05/30 16:07:49 by matthew@matthew

	!F Allowed 1 Adaptable flanker with 3 Adaptable goons, more validation code, MinAttackModeDuraction tweak

Change 28290 on 2006/05/30 15:53:18 by alexl@alexl

	!B Sorting and renaming fixes

Change 28289 on 2006/05/30 15:46:14 by craig@craigyboy

	!B should prevent infinite loop on client disconnect

Change 28288 on 2006/05/30 15:46:06 by mathieu@CrysisWork

	!F Fixes the VTOL

Change 28287 on 2006/05/30 15:45:59 by craig@craigyboy

	!F rmi latency view

Change 28286 on 2006/05/30 15:43:53 by craig@craigyboy

	!B avoids superfluous pause/unpauses at game startup

Change 28283 on 2006/05/30 14:48:32 by MartinM@Martin_Dev

	!B fixed crash on exit (done by Vladimir)

Change 28282 on 2006/05/30 14:28:50 by anton@anton_sporkwace

	!F breakable objects serialization wip

Change 28281 on 2006/05/30 14:11:23 by ivo@ivo

	!B - fixed the "character-flying" bug




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 169---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28280 on 2006/05/30 13:17:21 by marcoc_code@PC018

	!R moved joypad image closer to screen center

Change 28279 on 2006/05/30 13:17:09 by matthew@matthew

	!F Makes goons at extreme left and right - from player's perspective - flankers.

Change 28278 on 2006/05/30 13:01:57 by danny@danny

	!B End of path

Change 28277 on 2006/05/30 12:51:46 by marcio@MarcioCrysis

	!B -vehicle netserialization bug fixes

Change 28276 on 2006/05/30 12:42:37 by marcoc_code@PC018

	!R changed tga to dds

Change 28275 on 2006/05/30 12:17:14 by marcoc_code@PC018

	!F don't update goon manager when the tweak menu is active

Change 28274 on 2006/05/30 12:10:46 by tiago_code@Tiago_Code

	!B- instancing support on burning layer - disabled burning layer processing for now

Change 28273 on 2006/05/30 12:04:29 by vladimir@Vlad

	!B Fixed shadows on terrain from terrain at far distance

Change 28272 on 2006/05/30 12:03:42 by craig@craigyboy

	!O remove a (potential) one frame lag between updating an object and sending a packet

Change 28271 on 2006/05/30 12:03:08 by craig@craigyboy

	!B should fix a crash bug on client disconnect

Change 28270 on 2006/05/30 11:55:08 by Build@Build_Game02

	!R project file lists updated

Change 28269 on 2006/05/30 11:46:09 by jan@PC122

	!B fixing actor quickloading
	!R!B giving order to entity-proxy serialization
	!B catching possible NULL access in WorldQuery
	!R post-serialize cleanup

Change 28268 on 2006/05/30 11:44:37 by alexl@alexl

	!RF ActionMaps serialization load/save from/to XML

Change 28267 on 2006/05/30 11:34:41 by craig@craigyboy

	!O removing antiquated code (and saving some kilobytes per connection)

Change 28266 on 2006/05/30 11:13:29 by craig@craigyboy

	!B missing files

Change 28265 on 2006/05/30 11:03:08 by nick@Nick

	!F - enabled full screen shadow pass by default

Change 28264 on 2006/05/30 11:02:39 by Build@Denis_Work

	!B -Correction of typo on an output

Change 28263 on 2006/05/30 11:00:40 by Build@Denis_Work

	!F -Added two arguments: If "/Cleanup" is given the script will delete the build folder. With "/BuildDir" you can specify your building directory(e.g. "/BuildDir:D:\MyLocalBuild"). If /BuilDir is not given the script will use its working folder as the build directory(Small security check if the local build dir has a "S:\" in it)
	!R -Added some init output
	!F -CheckAllDirLinks() will execute CheckLinkToDir() which will check whether importand directories are valid(at the moment the localbuild directory and the server build directory)
	!R -Added the /D argument to xcopy, so only changed files will be overwritten

Change 28261 on 2006/05/30 10:53:02 by craig@craigyboy

	!F humble beginnings of an object-based latency analysis tool

Change 28260 on 2006/05/30 10:48:20 by vladimir@Vlad

	!F Variance shadow maps for full screen shadow pass

Change 28259 on 2006/05/30 10:47:31 by Build@Denis_Work

	!R -The folder UI won't be separately packed into the gamedata.pak. You can find everything now in Gamedata.pak/libs/ui
	   -Extended the error output on a buildfolder deleting error

Change 28258 on 2006/05/30 10:35:34 by kirill@Kirill_FP

	!F UpdateAlways flag added to script table; used by AIProxy

Change 28257 on 2006/05/30 10:25:01 by MartinM@Martin_Dev

	!F added documentation for RAM and DJS (by Tamas)

Change 28256 on 2006/05/30 10:17:59 by timur@Timur_Code

	!B New Very Fast XML Node implementation.
	   64Bit version nearly final fixes

Change 28255 on 2006/05/30 09:38:41 by kirill@Kirill_FP

	!F disable AIs if far/not visible

Change 28254 on 2006/05/30 08:55:23 by Build@Build_Game02

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 168---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28253 on 2006/05/29 20:53:50 by matthew@matthew

	!FB Added GoonFlanker behaviour, added PROD activity check code, checks for pathing issues

Change 28252 on 2006/05/29 19:31:26 by ivo@ivo

	!F - removed "GetAbsJMatrix" from the animation-interface

Change 28249 on 2006/05/29 18:48:30 by marcio@MarcioCrysis

	!B -prevent basic teleport/flymode cheats from beeing used in mp..
	-fixed client shotguns creating damage on the server..
	-reduced damage a bit..
	-weapon reloads now work in mp..
	-fixed vehicle damage in mp..
	-removed sprint sounds from remote clients..
	-fixed vehicle damage burn and explosion not setting a shooter id..

Change 28248 on 2006/05/29 18:42:38 by MartinM@Martin_Dev

	!R fixed typo and fixed potential bug if image with 3DC DDS

Change 28247 on 2006/05/29 18:36:45 by vladimir@Vlad

	!R Terrain vox data storage refactoring

Change 28245 on 2006/05/29 17:54:53 by michaels@michaels

	!F When auto-reloading changed assets, viewports are forcibly updated once, even if app is in background.

Change 28244 on 2006/05/29 17:45:45 by nick@Nick

	!B - fix shadows on transparent objects

Change 28243 on 2006/05/29 17:32:12 by MartinM@Martin_Dev

	!F added low/med/high spec to game menu screen - loades *spec.cfg file - shows in r_displayinfo

Change 28242 on 2006/05/29 17:26:25 by sascha@PC107

	!R Removed deprecated files

Change 28241 on 2006/05/29 17:22:58 by marcoc_code@PC018

	!F avoiding possible conflicts due to unreliable signals destructors

Change 28240 on 2006/05/29 17:16:01 by michaelr@PC081

	!B increased explosion damage on jeep+truck (players weren't always killed)

Change 28239 on 2006/05/29 17:08:35 by michaelr@PC081

	!F updated helicopter exhaust (Sean)

Change 28238 on 2006/05/29 16:53:42 by marcoc_code@PC018

	!F gm distance to 8 and girl coming back regardless if the player hits the button 3 times




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 167---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28237 on 2006/05/29 16:43:50 by tiago_code@Tiago_Code

	!B- meh (make sure no back-lighting by default on frrrozenlayer)

Change 28236 on 2006/05/29 16:41:40 by tiago_code@Tiago_Code

	!R- updated frozen layer (frozen edges + renamed some stuff like Mr. Tom wants)

Change 28235 on 2006/05/29 16:27:21 by vladimir@Vlad

	!R Vox data stored now in dynamic array (not hardcoded size)

Change 28234 on 2006/05/29 16:18:16 by ivo@ivo

	!F - optimized LMG blend-code

Change 28232 on 2006/05/29 15:58:45 by marcoc_code@PC018

	!F added Jelena movement rate tweakeable from tweak menu

Change 28231 on 2006/05/29 15:35:29 by dejan@PC057

	!R CreateGoalPipe was implemented in a terrible way

Change 28230 on 2006/05/29 15:35:21 by dejan@PC057

	!R removed obsolete AIAnim method

Change 28229 on 2006/05/29 15:35:13 by dejan@PC057

	!R executing AI actions

Change 28227 on 2006/05/29 15:20:58 by vladimir@Vlad

	!B Fixed differentce in tex resolution between terrain voxels and terrain

Change 28226 on 2006/05/29 15:19:27 by danny@danny

	!F AI heli

Change 28225 on 2006/05/29 15:13:53 by marcoc_code@PC018

	!F changed goon incapacitate attack distance and removed goon teleporing behind the player in phase 1

Change 28223 on 2006/05/29 14:55:23 by marcoc_code@PC018

	!F further increased girl' speed (doesnt seem to change anything) and changed goon distance for incapacitation

Change 28222 on 2006/05/29 14:43:28 by marcoc_code@PC018

	!F Hud messages, overriding Jelena's cylider size, follow command issued every 4th times to avoid spamming

Change 28221 on 2006/05/29 14:39:25 by johnn@PC117

	!F Golfclub for Morrison

Change 28220 on 2006/05/29 13:55:27 by Build@Build_Game02

	!R project file lists updated

Change 28219 on 2006/05/29 13:17:27 by danny@danny

	!R heli function

Change 28218 on 2006/05/29 13:11:04 by julien@PC042

	!B Updated textures path

Change 28217 on 2006/05/29 13:06:36 by matthew@matthew

	!F Wipe blackboarding info on reset

Change 28216 on 2006/05/29 13:04:50 by danny@danny

	!F Heli tweaks

Change 28215 on 2006/05/29 12:59:44 by vladimir@Vlad

	!R e_time_profiling fix

Change 28213 on 2006/05/29 12:45:39 by michaels@michaels

	!B Added Objects and Levels directories to the list of directories monitored for changes.

Change 28212 on 2006/05/29 12:25:10 by danny@danny

	!F Heli movement (player)

Change 28211 on 2006/05/29 12:13:34 by anton@anton_sporkwace

	!B 64bit fix + !R changed breakable obj event flags

Change 28210 on 2006/05/29 12:03:33 by matthew@matthew

	!F Added first draft Flanker attack mode to GoonAdaptive, random attack mode assignment, self value checks.

Change 28207 on 2006/05/29 11:40:47 by tamas@Tamas_code

	!RB linux version of DJS_Client using the same dlls (physically) as the windows version. Now the system is coherent.

Change 28206 on 2006/05/29 11:32:14 by julien@PC042

	!B Moved VehicleDamageBehaviorTire.h/.cpp from root to "Vehicle Files\Damage Files"

Change 28205 on 2006/05/29 11:23:07 by luciano@luciano

	!R squadmate combat tweaking
	!B fixed lua error when group combat action fails

Change 28203 on 2006/05/29 11:04:10 by craig@craigyboy

	!R disconnection state cleanup
	!B lagging connection can begin to send a packet per frame
	!O disconnections flush pending messages to be sent (they won't be important anyway) - speeds disconnection time considerably

Change 28202 on 2006/05/29 11:02:28 by craig@craigyboy

	!B possible disconnect just after connection fix

Change 28201 on 2006/05/29 11:01:24 by craig@craigyboy

	!B fixes crash on editor exit

Change 28200 on 2006/05/29 11:01:13 by craig@craigyboy

	!O turn off debug support in memory manager

Change 28199 on 2006/05/29 11:00:23 by vladimir@Vlad

	!R VisAreas code cleanup

Change 28198 on 2006/05/29 10:01:47 by tamas@Tamas_code

	!B fixed some compiler warning.




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 166---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

No changes in Perforce


/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 165---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28195 on 2006/05/27 22:28:50 by matthew@matthew

	!B Fix Adaptive Reserves to be harmless, rather than BROKEN

Change 28194 on 2006/05/27 22:20:37 by matthew@matthew

	!F Improved GoonAdaptiveCover and got Capture working




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 164---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28193 on 2006/05/26 20:48:10 by matthew@matthew

	!F Improved Cover attack mode of GoonAdaptive including use of Peeking

Change 28192 on 2006/05/26 18:29:35 by nickh@nickh

	!F G04 added last operation target to the ai debug draw info.

Change 28191 on 2006/05/26 17:12:09 by matthew@matthew

	!F Added self value checks, slight changes to EvaluateAttack for GoonAdaptive

Change 28190 on 2006/05/26 16:55:14 by tamas@Tamas_code

	!R fixed inconsistent UI names: CastOcclusionmap / RecvieOcclusionmap / OcclusionmapQuality / CastLightmap / RecvieLightmap / LightmapQuality.

Change 28189 on 2006/05/26 16:55:07 by MartinM@Martin_Dev

	!F added cvar settings for low and high spec   \exec lowspec.txt   \exec highspec.txt

Change 28186 on 2006/05/26 16:51:11 by MartinM@Martin_Dev

	!R renamed e_light_maps to e_ram_maps, removed another unused cvar

Change 28185 on 2006/05/26 16:07:08 by MartinM@Martin_Dev

	!R renamed r_shadowgen to r_shadowtexformat

Change 28184 on 2006/05/26 15:50:36 by MartinM@Martin_Dev

	!F made screenshot test system also working in non editor mode

Change 28183 on 2006/05/26 14:16:52 by matthew@matthew

	!F Improved GoonAdaptable behaviour

Change 28181 on 2006/05/26 09:11:03 by sascha@PC107

	!R Some small changed




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 163---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28180 on 2006/05/25 18:31:54 by matthew@matthew

	!R When goon group tables or entries are missing they are centrally replaced and logged

Change 28179 on 2006/05/25 17:52:25 by matthew@matthew

	!F GameRules calls added
	!R Refactored goon group membership
	!F Added EvaluateAttack for GoonAdaptive

Change 28178 on 2006/05/25 15:40:12 by nickh@nickh

	!F G04 wrappers for goon groups and goon data

Change 28176 on 2006/05/25 15:08:03 by tamas@Tamas_code

	!R DJS_Client updating the DLL info at every transaction, not caching anymore.

Change 28175 on 2006/05/25 14:58:52 by tamas@Tamas_code

	!R bumped the RAM dll version

Change 28174 on 2006/05/25 14:58:21 by tamas@Tamas_code

	!B fixed dds header.
	!R increased the qualtiy.

Change 28172 on 2006/05/25 13:09:23 by nickh@nickh

	!F G04 2 Goon manager callbacks added:
	1. AI.GoonManager.OnGameRulesUpdate  is called at the start of every Entity (not AI) update cycle.
	2. AI.GoonManager.OnGameRulesReset(iEnterGameMode) called when EDITOR enters or leaves game mode. 1=enter, 0=leave.

Change 28171 on 2006/05/25 12:58:25 by tamas@Tamas_code

	!R direct lights now culled in the right place

Change 28170 on 2006/05/25 08:55:23 by Build@Build_Game02

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 162---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28169 on 2006/05/24 21:20:55 by timur@Timur_Win64

	!B Fixes for Win 64bit support

Change 28167 on 2006/05/24 20:00:55 by tomas@Tomas_Code2

	!B quick fix on potential hearable sound
	- removes click when not hearable and started anyway

Change 28166 on 2006/05/24 18:56:23 by ivo@ivo

	!B - fixed crash-bug

Change 28165 on 2006/05/24 18:56:12 by nick@Nick

	!F - disabled FS pass by default for a while

Change 28164 on 2006/05/24 18:48:27 by nickh@nickh

	!F Display messages.

Change 28163 on 2006/05/24 18:47:37 by nickh@nickh

	!F added cl_gmstatus

Change 28162 on 2006/05/24 18:45:50 by timur@Timur_Win64

	!B Fixes some possible div by zero

Change 28161 on 2006/05/24 18:44:02 by nickh@nickh

	!F G04 status messages

Change 28160 on 2006/05/24 18:27:36 by MartinM@Martin_Dev

	!R removed unncessary .bat file

Change 28159 on 2006/05/24 18:25:30 by nick@Nick

	!F - enabling FS shadow pass for sun by default

Change 28157 on 2006/05/24 18:17:32 by ivo@ivo

	!B - removed debug-output

Change 28156 on 2006/05/24 18:03:18 by kirill@Kirill_FP

	!F Filippo - replacing some asserts with log warnings

Change 28155 on 2006/05/24 17:57:27 by nick@Nick

	!F - added fading to the FS shadow pass

Change 28154 on 2006/05/24 17:53:26 by ivo@ivo

	!B - fixed merging error

Change 28153 on 2006/05/24 17:47:08 by dejan@PC057

	!F Vehicle:Enter works with the player now

Change 28151 on 2006/05/24 17:44:46 by dejan@PC057

	!F Vehicle:Enter will fail if he's already inside

Change 28150 on 2006/05/24 17:44:31 by dejan@PC057

	!F seats enumeration list

Change 28147 on 2006/05/24 17:32:15 by tamas@Tamas_code

	!F FindSurroundingVisAreas for sound system

Change 28146 on 2006/05/24 17:30:41 by ivo@ivo

	!F - new blend-space evaluation for LMGs

Change 28145 on 2006/05/24 17:22:59 by nick@Nick

	!B - fix shadows

Change 28144 on 2006/05/24 17:21:53 by mathieu@CrysisWork

	!F Exposes GetAnimationSpeedLayer in ISkeleton interface

Change 28143 on 2006/05/24 17:19:54 by luciano@luciano

	!B fixed bug in scheduling squadmate mounting weapon attachments

Change 28142 on 2006/05/24 17:19:52 by vladimir@Vlad

	!R 3dengine logging refactoring

Change 28141 on 2006/05/24 17:18:59 by vladimir@Vlad

	!B Fixed portal rendering in pure game

Change 28139 on 2006/05/24 17:04:12 by mathieu@CrysisWork

	!F Added new functionality to the VehicleAnimation class to get the animation time

Change 28137 on 2006/05/24 16:57:37 by mathieu@CrysisWork

	!F Added the door animation triggered in the helicopter and vtol movements

Change 28136 on 2006/05/24 16:50:05 by tetsuji@PC119

	!F Boat WIP

Change 28135 on 2006/05/24 16:40:22 by mathieu@CrysisWork

	!F Added more vehicle related serialization for QuickLoad/QuickSave

Change 28134 on 2006/05/24 16:37:03 by luciano@luciano

	!R squadmates 
	- weapon attachment 2nd pass - using animation (placeholder now) and added switching ammo type
	- scheduling weapon attachments for later if player modifies weapon during combat
	- using a cloak ice material for nanosuit as placeholder
	- misc bug fixing and tweaking in group combat behavior

Change 28133 on 2006/05/24 16:03:50 by jan@PC122

	!B fixes animation loading [Ivo]

Change 28131 on 2006/05/24 15:53:15 by dejan@PC057

	!F improved AIUnload node and !R renamed as Vehicle:Unload
	!F AIGoto will fail if there's no AI driver inside
	!F Vehicle:Enter node (WIP)

Change 28130 on 2006/05/24 15:50:34 by dejan@PC057

	!B "waitsignal" goalop sometimes wasn't working
	!B "approach" goalop will finish for sure if there's an animation at the end of the path

Change 28129 on 2006/05/24 15:43:56 by michaelg@michaelg_Code

	!R changed invocation of pre-job-compilation step

Change 28128 on 2006/05/24 15:40:48 by tamas@Tamas_code

	!F command line parameters for the commander
	!R included to bin32, now can run a full distributed session (exporting,submitting to server) with one command from command line.

Change 28127 on 2006/05/24 15:39:03 by vladimir@Vlad

	!B Tagpoints loading fixed

Change 28126 on 2006/05/24 15:31:09 by mathieu@CrysisWork

	!F Added a cheat mode to make all vehicles invincible

Change 28125 on 2006/05/24 15:29:29 by michaels@michaels

	!F Scale V coordinates by -1 (collada seems to be bottom-up).

Change 28123 on 2006/05/24 15:24:08 by michaelg@michaelg_Code

	!RFB latest ps3 job man stuff

Change 28122 on 2006/05/24 15:20:45 by carsten@carsten

	!R removed decal size limitation

Change 28119 on 2006/05/24 15:18:03 by tamas@Tamas_code

	!F with supersampling enabled the integrated renderer produce exactly the same result as the distributed one.

Change 28118 on 2006/05/24 15:02:26 by mathieu@CrysisWork

	!B Moved the sit helper of the US_tank driver to be a child of the turret

Change 28117 on 2006/05/24 14:59:43 by alexl@alexl

	!F FlowGraphs and Prefabs
	!B Fix Exit crash (AIManager called FlowGraphManager, which was already deleted)
	!B Cloning of SelectionGroups now correctly clone FlowGraphs (cloned Entities within Graphs are remapped)
	!B FindView in Editor checks if MainWindow is still open
	!RB Entity unregisters its graph in 'Done'
	!RB HyperGraph gets optional CObjectArchive during Serializtion (in order to remap EntityIDs)

Change 28116 on 2006/05/24 14:49:06 by mikko@mikko2

	!B - attention target of a pipeuser was set before the pipeuser was registered with AIsystem causing trying to access null group.

Change 28115 on 2006/05/24 14:47:18 by michaels@michaels

	!F Added bone parameter to anim event data structure.

Change 28114 on 2006/05/24 14:42:36 by vladimir@Vlad

	!B Fixed tag points save/load

Change 28112 on 2006/05/24 13:55:09 by Build@Build_Game02

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 161---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28111 on 2006/05/24 13:25:48 by matthew@matthew

	!B Fixed goon removal bug

Change 28110 on 2006/05/24 12:55:21 by nickh@nickh

	!RB Goon selection for capture/incapacitate uses table of live goons again.

Change 28109 on 2006/05/24 12:54:26 by sascha@PC107

	!F Added advanced door entity. Not registered, justs basics.

Change 28107 on 2006/05/24 12:42:29 by mikko@mikko2

	!R - Moved several classes to own header files (CUniImg, CUnitAction, etc).
	!R - Separated group realated stuff from CLeader to CAIGroup.
	!R - Group tactical evaluation (wip).

Change 28106 on 2006/05/24 12:41:37 by anton@anton_sporkwace

	!B small check

Change 28105 on 2006/05/24 12:38:27 by vladimir@Vlad

	!R Logging refactoring, in 3dengine used just 3 funtions for log: Message, Warning, Error

Change 28104 on 2006/05/24 12:32:33 by tiago_code@Tiago_Code

	!B- a couple of more fixes to frrrozen (2 sided lighting, procedural bump fixed)

Change 28103 on 2006/05/24 12:23:51 by johnn@PC117

	!F SwitchAccessory scriptbind

Change 28102 on 2006/05/24 12:12:53 by marcoc_code@PC018

	!R latest hide/follow changes

Change 28101 on 2006/05/24 11:55:59 by tiago_code@Tiago_Code

	!B- removed debug stuff

Change 28100 on 2006/05/24 11:39:13 by michaelg@michaelg_Code

	!R 64 bit version of sh allocator

Change 28099 on 2006/05/24 11:31:41 by tiago_code@Tiago_Code

	!B - instancing and flickering fix for frozen layer (wip) - removed reflection clamping on metal

Change 28098 on 2006/05/24 11:29:02 by jan@PC122

	!R some missing savegame serializations ...

Change 28094 on 2006/05/24 10:43:06 by michaelr@PC081

	!B fix invalid veed defaults file

Change 28093 on 2006/05/24 10:29:36 by jan@PC122

	!R network debug server dumping encoder/decoder adresses ...

Change 28092 on 2006/05/24 10:09:49 by tamas@Tamas_code

	!R compiling warning removed

Change 28091 on 2006/05/24 10:05:21 by MartinM@Martin_Dev

	!R added error checking to screenshot functions, enabled tga support on file extension, fixed not compiling build

Change 28090 on 2006/05/24 09:39:49 by sascha@PC107

	!F Deleted old, unneccessary files

Change 28089 on 2006/05/24 08:55:22 by Build@Build_Game02

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 160---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28088 on 2006/05/23 20:49:39 by nickh@nickh

	!R Removed log message.

Change 28087 on 2006/05/23 19:55:08 by Build@Build_Game02

	!R project file lists updated

Change 28086 on 2006/05/23 19:50:34 by MartinM@Martin_Dev

	!F automated screenshot generation at defined points - 1st version

Change 28085 on 2006/05/23 19:15:30 by tamas@Tamas_code

	!R added the 3DSampler compiler to the RAM compiler.

Change 28084 on 2006/05/23 19:14:13 by nickh@nickh

	!R Modified parameters for capture/incapcitate.

Change 28083 on 2006/05/23 19:11:23 by michaels@michaels

	!T Bone combo box now closes more appropriately (CE).

Change 28082 on 2006/05/23 19:01:04 by vladimir@Vlad

	!O Don't pre-load animations if sys_preload == 0

Change 28080 on 2006/05/23 18:35:43 by tamas@Tamas_code

	!B black sprites fixed

Change 28079 on 2006/05/23 18:34:51 by tomas@Tomas_Code2

	!F Update to FMOD API 4.4.0 and Designer 1.4.0
	- new software reverb
	- MP3 encoding
	- fixes callback of invalid event handle
	- fixes roll-off bug

Change 28078 on 2006/05/23 18:33:47 by marcio@MarcioCrysis

	!B -the missing project

Change 28077 on 2006/05/23 18:31:28 by marcio@MarcioCrysis

	!B -missing file ;o

Change 28076 on 2006/05/23 18:30:39 by andrey@Andrey_Code

	!B Fixed multiple water-volumes updatings

Change 28075 on 2006/05/23 18:24:42 by tamas@Tamas_code

	!R added precaching for RAM_GEOMTERM

Change 28074 on 2006/05/23 18:21:15 by marcoc_code@PC018

	!R put back a missing function

Change 28073 on 2006/05/23 18:18:58 by marcio@MarcioCrysis

	!B -fixed shotgun in multiplayer. only one bullet was comming out on the clients.
	-added some utilities for respawning and removing entities into gamerules...
	-items are now respawnable...
	-fixed reactor script error...
	-improved a bit the ragdoll behaviour in multiplayer...
	-fixed picking up weapon on the offhand...
	-fixed non-droppable weapons beeing dropped
	-third person feedback on melee attacks in MP (need assets)

Change 28072 on 2006/05/23 18:13:14 by carsten@carsten

	!R General water volumes now implemented via CWaterVolumeRenderNode

Change 28070 on 2006/05/23 18:04:52 by jan@PC122

	!F Weapon savegame serialization

Change 28069 on 2006/05/23 18:00:21 by michaels@michaels

	!T Bone combo box scrollbar now appears (CE).

Change 28068 on 2006/05/23 17:55:50 by tetsuji@PC119

	!B avoid calling GetEntitiesAround() with wrong paramaters.

Change 28067 on 2006/05/23 17:52:23 by sascha@PC107

	!F Added rotation parameter for interactive entity fx

Change 28065 on 2006/05/23 17:47:27 by tamas@Tamas_code

	!F Added radius controll for indirect lights.
	!B fixed RAM shader parameters

Change 28064 on 2006/05/23 17:47:07 by michaels@michaels

	!F Specify bones along with animation event data.




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 159---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 28062 on 2006/05/23 17:38:29 by andrey@Andrey_Code

	!F Implemented more strict RT flags filtering for shaders to reduce number of shader combinations

Change 28061 on 2006/05/23 17:36:47 by filippo@Filippo

	!F AI swimming

Change 28059 on 2006/05/23 17:33:34 by tiago_code@Tiago_Code

	!R- minimize shader permutations - fixed reflections in metal

Change 28058 on 2006/05/23 17:06:56 by michaels@michaels

	!B Checked in ORIGINAL max 8 morpher plugin so that CryTools will copy it into artists' installations, removing the dodgy versions that it previously, and erroneously, installed.

Change 28057 on 2006/05/23 17:06:39 by scott@Scott-main

	!F Added bAnimCycle particle param for tex animation (default false).

Change 28056 on 2006/05/23 17:00:35 by scott@Scott-main

	!R If profile_smooth var = -1 (default), profile smoothing and framerate display both work as before, with history averaging.

Change 28052 on 2006/05/23 16:12:13 by nick@Nick

	!B - fix maxinunm fading distance for ice

Change 28051 on 2006/05/23 16:09:02 by nick@Nick

	!B - fixed fading distance for ice shading

Change 28050 on 2006/05/23 16:06:01 by scott@Scott-main

	!F Added DrawType AlignToWater.
	!R pe_status_area query now optionally takes a bounding box, returns whether area uniform within box.
	!R Removed newer PhysicalWorld.CheckAreas overload. Now use area iteration, and new pe_status_area query. 
	!R Incorporated water volume plane into PhysEnviron manager; removed separate water query and data.
	!B Emitters with PulsePeriod are no longer renewed if inactive (allowed to die).
	!R Updated sort bias computation for new rendering.

Change 28049 on 2006/05/23 15:57:39 by marcio@MarcioCrysis

	!F craig - disconnect message from game layer disconnects report a message to the server

Change 28048 on 2006/05/23 15:56:36 by dejan@PC057

	!F OnUsed smart object event
	!F exiting vehicles (WIP)

Change 28047 on 2006/05/23 15:53:08 by craig@craigyboy

	!B prevent some possible crashes
	!F enable distributed logger for todays test

Change 28046 on 2006/05/23 15:52:25 by matthew@matthew

	!F GoonAdaptable character WIP

Change 28045 on 2006/05/23 15:50:25 by kirill@Kirill_FP

	!F DynamixTracker added

Change 28044 on 2006/05/23 15:46:20 by mathieu@CrysisWork

	!F Exposes GetSitHelper() in the IVehicleSeat interface

Change 28043 on 2006/05/23 15:46:11 by matthew@matthew

	!F More Reserve code

Change 28042 on 2006/05/23 15:31:06 by tiago_code@Tiago_Code

	!B- dynamic branching fix with new frozen stuff

Change 28040 on 2006/05/23 15:13:57 by danny@danny

	!F Squadmate/formation speed control

Change 28039 on 2006/05/23 15:12:27 by michaels@michaels

	!F Perform coordinate system change when loading Collada files.

Change 28037 on 2006/05/23 15:07:28 by tiago_code@Tiago_Code

	!B - ble

Change 28036 on 2006/05/23 15:04:00 by tiago_code@Tiago_Code

	!R- frozen layer wip (added temporary frost mask textures)

Change 28035 on 2006/05/23 14:59:25 by tiago_code@Tiago_Code

	!R - frozen layer work in progress

Change 28034 on 2006/05/23 14:52:58 by craig@craigyboy

	!? changing max players on a server to 6 for todays test

Change 28033 on 2006/05/23 14:52:43 by michaelg@michaelg_Code

	!R proper toolchain binaries

Change 28031 on 2006/05/23 14:42:49 by vladimir@Vlad

	!R Light accesability with per light coverage buffer

Change 28030 on 2006/05/23 14:39:37 by andrey@Andrey_Code

	!B Fixed shader parsing bug

Change 28029 on 2006/05/23 14:37:28 by michaelg@michaelg_Code

	!FR adapted to 32 bit, optimization of struct arrangement

Change 28028 on 2006/05/23 14:08:07 by craig@craigyboy

	!F qnan protection in CAnimatedCharacter

Change 28027 on 2006/05/23 14:04:40 by andrey@Andrey_Code

	!FO Optimised shader parameters, implemented HW-independed shaders precaching

Change 28026 on 2006/05/23 13:33:24 by alexl@alexl

	!F BeamEntity node can keep rotation while beaming
	!F Allow setting of nested properties via SetProperty node
	!R Removed some console-spam

Change 28025 on 2006/05/23 12:47:29 by marcoc_code@PC018

	!F removed some spam messages plus workaround for a nasty reloading script issue (it happens only after reloading all scripts in the editor)

Change 28024 on 2006/05/23 12:46:30 by vladimir@Vlad

	!R Light accesability with per light coverage buffer

Change 28023 on 2006/05/23 12:44:36 by jan@PC122

	!R halfsquare compression optimizations (compressing hit bit, increasing range in recursion)

Change 28022 on 2006/05/23 12:44:09 by craig@craigyboy

	!F some extra debug to try and catch a bad disconnect bug that we have currently

Change 28020 on 2006/05/23 12:31:02 by michaelr@PC081

	!F some warrior wip, basic height adaption for legs

Change 28019 on 2006/05/23 12:18:32 by dejan@PC057

	!B entering vehicles

Change 28017 on 2006/05/23 12:11:19 by michaels@michaels

	!F Texcoords for collada loader, and fixes to material names and node transforms.

Change 28016 on 2006/05/23 12:09:28 by anton@anton_sporkwace

	!O check for nan

Change 28015 on 2006/05/23 11:12:20 by sergiys@PC019

	!F: GravityVolume editor Object is added

Change 28014 on 2006/05/23 11:05:18 by craig@craigyboy

	!R small socket error cleanup

Change 28012 on 2006/05/23 11:00:32 by marcoc_code@PC018

	!F made game over msg fade away, removed some log,move the goon behind during incapacitation phase 1

Change 28011 on 2006/05/23 10:56:33 by michaelr@PC081

	!B exhaust position on moveable parts not updated

Change 28010 on 2006/05/23 10:42:05 by michaelg@michaelg_Code

	!B fixed light vector transformation

Change 28009 on 2006/05/23 10:39:17 by marcoc_code@PC018

	!F removed key to invoke incapacitation attacks

Change 28008 on 2006/05/23 10:34:57 by dmitry@Dmitry_Code

	IF Disabling AI  and Customizeable Suit and Weapon Interface for Microsoft Test Build

Change 28007 on 2006/05/23 10:29:44 by tamas@Tamas_code

	!F DJS_Server now automaticly detect client's which have internal error, and don't use them anymore.

Change 28006 on 2006/05/23 10:29:37 by tamas@Tamas_code

	!B fixed policies for hadling of different problems on client.

Change 28005 on 2006/05/23 10:27:53 by tamas@Tamas_code

	!B Fixed the bug with big network reads.

Change 28004 on 2006/05/23 10:05:33 by saschad@saschad2

	!R PS3 added support for machine specific dependency files

Change 28003 on 2006/05/23 09:56:23 by saschad@saschad2

	!R PS3 minor build-script update

Change 28002 on 2006/05/23 09:50:17 by marcoc_code@PC018

	!R moved incapacitation settings in the goon manager submenu

Change 27999 on 2006/05/23 09:29:26 by kirill@Kirill_FP

	!B keeping hide obstacle position

Change 27998 on 2006/05/23 09:26:13 by sascha@PC107

	!F Added turn on/off animation property to switch

Change 27996 on 2006/05/23 08:55:23 by Build@Build_Game02

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 158---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27995 on 2006/05/22 23:21:50 by nickh@nickh

	!F G04 WIP + various bugfixes
	Refactored Goon Manager
	Incapacitation now linked up to Goon manager
	State machine for GoonManager logic
	Incapacitation and Capture tweaks added
	Destructor OnDeath mechanism for Goon behaviours and Girl behaviours
	Many bug fixes throughout the lua code

Change 27994 on 2006/05/22 20:28:49 by luciano@luciano

	!F squadmates using nanosuit cloak

Change 27993 on 2006/05/22 20:09:42 by tetsuji@PC119

	!B added destructor which has removed last check in

Change 27992 on 2006/05/22 20:03:06 by craig@craigyboy

	!B rollback sergiy's change (missing files, people need to work)

Change 27990 on 2006/05/22 19:49:15 by tetsuji@PC119

	!B AI_GOTO can't starts AI

Change 27989 on 2006/05/22 19:30:26 by craig@craigyboy

	!F periodic 'garbage collection' of large cached objects in CryNetwork
	!B writing integers should work reliably again

Change 27988 on 2006/05/22 19:21:34 by michaelr@PC081

	!R some Veed properties updated, some seat stuff exposed

Change 27987 on 2006/05/22 19:09:32 by sergiys@PC019

	!F: Gravity Volume Object is added.

Change 27986 on 2006/05/22 19:01:42 by nick@Nick

	!B - fixed biasing for FS shadow pass

Change 27985 on 2006/05/22 18:53:02 by luciano@luciano

	!F squadmates using nanosuit - 1st pass (armor, strength, speed) - no readability

Change 27984 on 2006/05/22 18:50:28 by nick@Nick

	!B - cleand fadedist for shadows

Change 27982 on 2006/05/22 18:26:33 by marcio@MarcioCrysis

	!B -fixed damage calculation in MP...
	-fixed respawn orientation.. was always Y+ instead of the spawnpoint orientation...
	-fixed hands model not correctly set on clients upon spawning for the first time...
	-when picking up a weapon's ammo, the pickup sound is now played...
	-fixed explosive object...
	-rough implementation of the power struggle reactor entity, and the hability to pick it up...

Change 27980 on 2006/05/22 18:22:57 by kirill@Kirill_FP

	!F calls counter added

Change 27979 on 2006/05/22 18:08:23 by sascha@PC107

	!B Added editor icon to Explosion entity

Change 27977 on 2006/05/22 18:07:22 by tamas@Tamas_code

	!F 3DSampler data load

Change 27976 on 2006/05/22 18:07:18 by tamas@Tamas_code

	!B when a client droped not redistibuted it's jobs imediatly.

Change 27975 on 2006/05/22 18:07:12 by tamas@Tamas_code

	!R modified the hardcoded parameters

Change 27973 on 2006/05/22 17:59:16 by dejan@PC057

	!R commented out not executed code

Change 27972 on 2006/05/22 17:54:52 by ivo@ivo

	!F - manual foot-events

Change 27970 on 2006/05/22 17:35:44 by kirill@Kirill_FP

	!B making sure multiple instances work

Change 27969 on 2006/05/22 17:29:36 by andrey@Andrey_Code

	!F Increased shader cache version

Change 27968 on 2006/05/22 17:29:03 by andrey@Andrey_Code

	!F Implemented shaders merging from different folders

Change 27966 on 2006/05/22 17:24:36 by filippo@Filippo

	!F fixed some issues with swimming + some wip

Change 27965 on 2006/05/22 17:16:35 by tamas@Tamas_code

	!FR reenabled & extened the RAMColdDatas caching
	!R  enabled the RAM by default




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 157---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27964 on 2006/05/22 17:11:33 by nick@Nick

	!B - fix potential crash when Shadow Map Frustums = null

Change 27963 on 2006/05/22 17:08:19 by michaelg@michaelg_Code

	!F add binary utilities for win ps3, adapted spu job man to 32 bit ptrs

Change 27962 on 2006/05/22 17:06:04 by MartinM@Martin_Dev

	!R load and save of system.cfg now support not only ="x" but also =x

Change 27961 on 2006/05/22 17:05:11 by MartinM@Martin_Dev

	!F added "PrecacheCameraScreenshots" test - not yet fully working

Change 27960 on 2006/05/22 17:04:43 by MartinM@Martin_Dev

	!R removed some unneccessary return charcters

Change 27959 on 2006/05/22 17:03:45 by MartinM@Martin_Dev

	!B fixed log_IncludeTime feature

Change 27957 on 2006/05/22 16:51:30 by MartinM@Martin_Dev

	!R nicer comment

Change 27956 on 2006/05/22 16:50:07 by MartinM@Martin_Dev

	!B fixed fov of 180degree, should be 90 - affects precaching

Change 27955 on 2006/05/22 16:36:19 by tamas@Tamas_code

	!F Displacement map min/max z calculator - just the core function are ready. (Serialization are temporaly)

Change 27954 on 2006/05/22 16:35:15 by mathieu@CrysisWork

	!B Fixes a little bug with the stop using for the vehicle steering code

Change 27953 on 2006/05/22 16:33:29 by dejan@PC057

	!R temporary approved the old AIEnterVehicle node until all vehicle nodes are finished

Change 27952 on 2006/05/22 16:30:16 by tamas@Tamas_code

	!R ShaderPrecacheJobServer will use the directory structure which Timur wanted.

Change 27951 on 2006/05/22 16:26:03 by tamas@Tamas_code

	!B e_debug_lights working with the refactored renderer.

Change 27950 on 2006/05/22 16:25:22 by anton@anton_sporkwace

	!R made GetWaterLevel a wrapper for physics' CheckAreas

Change 27949 on 2006/05/22 16:16:13 by vladimir@Vlad

	!R Light source entity flags cleanup

Change 27948 on 2006/05/22 16:06:43 by nick@Nick

	!F - optimized full-screen shadow pass

Change 27947 on 2006/05/22 15:57:30 by anton@anton_sporkwace

	!F enabled collision events logging for broken parts

Change 27946 on 2006/05/22 15:48:03 by michaelr@PC081

	!B some fixies for buggies i came across while looking for something else

Change 27943 on 2006/05/22 15:30:00 by jan@PC122

	!R un-un-rolling IntegerValuePredictor to good/latest version (memento ages are causing crashes, not prediction)
	!R!B don't save the levelstart in multiplayer !!!! (and don't allow to reload)

Change 27942 on 2006/05/22 15:19:21 by dejan@PC057

	!F AI nodes will be not executed if the owner is not in idle (except for AI:Execute node)
	!F executing higher priority actions with AI:Execute node
	!R AI:AlertnessFilter moved to legacy nodes

Change 27940 on 2006/05/22 15:18:13 by matthew@matthew

	!F GoonStrictReserve behaviour

Change 27939 on 2006/05/22 15:17:47 by dejan@PC057

	!B (Tetsuji) script error caused by undefined lua symbol

Change 27937 on 2006/05/22 15:16:11 by dejan@PC057

	!B (Filippo) head snapping to some strange direction after disabling look IK

Change 27936 on 2006/05/22 15:15:11 by dejan@PC057

	!B multiple class SO user looking at smart objects

Change 27934 on 2006/05/22 15:10:03 by johnn@PC117

	!F Third person models for shotgun and DSG1
	!B Fixed shotgun spread

Change 27933 on 2006/05/22 15:03:23 by tamas@Tamas_code

	!R make the RAM reflection map stronger at close to the light

Change 27932 on 2006/05/22 15:02:47 by tamas@Tamas_code

	!R remove unused variables (compiler warning)

Change 27931 on 2006/05/22 15:01:07 by michaelr@PC081

	!R delete old parachute

Change 27930 on 2006/05/22 14:55:34 by Build@Build_Game02

	!R project file lists updated

Change 27928 on 2006/05/22 14:51:22 by andrey@Andrey_Code

	!F Implemented Bump heightmaps support as attached alpha textures to DDS 3DC file

Change 27927 on 2006/05/22 14:39:43 by michaelr@PC081

	!B prevent snapping on vehicle weapons and potentially other parts (default epsilon not accurate enough)

Change 27925 on 2006/05/22 14:05:32 by andrey@Andrey_Code

	!B Returned back DirectLMask

Change 27924 on 2006/05/22 14:03:55 by vladimir@Vlad

	!R CBuffer cvars cleanup +

Change 27923 on 2006/05/22 13:55:08 by Build@Build_Game02

	!R project file lists updated

Change 27922 on 2006/05/22 13:32:58 by vladimir@Vlad

	!R CBuffer cvars cleanup

Change 27921 on 2006/05/22 13:01:48 by johnn@PC117

	!F SMG

Change 27920 on 2006/05/22 12:49:09 by sascha@PC107

	!F Menu change

Change 27918 on 2006/05/22 12:35:40 by mikko@mikko2

	!B - oopsie... forgot files.

Change 27917 on 2006/05/22 12:27:22 by anton@anton_sporkwace

	!O river tool physicalization tweak

Change 27916 on 2006/05/22 12:20:48 by mikko@mikko2

	!F - AIGroup (wip)
	!F - "AI Movements are based on Player Movements" (wip)

Change 27915 on 2006/05/22 12:19:11 by tamas@Tamas_code

	!B Vegetation and terrain direct light mask fixed.

Change 27913 on 2006/05/22 12:04:44 by michaelg@michaelg_Code

	!F added detection of /*, // and */ for job function header

Change 27912 on 2006/05/22 11:53:24 by filippo@Filippo

	!R some actor code refactoring: using quaternions for rotations and better player linking to vehicles/objects.

Change 27911 on 2006/05/22 11:50:31 by marcio@MarcioCrysis

	!B -removed the camera blending when respawning (which could have been perceived as lag)

Change 27910 on 2006/05/22 11:36:58 by vladimir@Vlad

	!R some cbuffer cvars removed

Change 27909 on 2006/05/22 11:30:14 by andrey@Andrey_Code

	!O Refactored shader constants managing

Change 27908 on 2006/05/22 11:09:03 by marcoc_code@PC018

	!F Integrating incapacitation into goon manager

Change 27906 on 2006/05/22 08:55:22 by Build@Build_Game02

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 156---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27905 on 2006/05/21 17:52:20 by tiago_code@Tiago_Code

	!B - fix for diffuses/specular colors

Change 27904 on 2006/05/21 17:07:49 by michaelr@PC081

	!F US jeep + Asian truck use former (faster) setup again o/
	!R removed redundant OnSpawn/OnReset from VehicleBase

Change 27902 on 2006/05/21 14:26:46 by michaelr@PC081

	!F inertia for tank cannons + warrior

Change 27901 on 2006/05/21 13:30:18 by marcio@MarcioCrysis

	!B -fixed character hands when switching in TDM..

Change 27900 on 2006/05/21 08:55:23 by Build@Build_Game02

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 155---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27899 on 2006/05/20 18:57:01 by tiago_code@Tiago_Code

	!R - more shaders cleanup - added shadeLib

Change 27897 on 2006/05/20 08:55:24 by Build@Build_Game02

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 154---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27896 on 2006/05/19 20:19:56 by michaelr@PC081

	!R some debug output

Change 27895 on 2006/05/19 19:46:57 by mathieu@CrysisWork

	!F Improvements on the VTOL movements

Change 27894 on 2006/05/19 19:34:11 by michaelr@PC081

	!B passenger action forwarded to movement as non-driver

Change 27893 on 2006/05/19 19:19:14 by luciano@luciano

	!R missed in previous check in

Change 27892 on 2006/05/19 19:18:44 by luciano@luciano

	!R formation points stay always outside forbidden areas and inside boundaries
	!B fixed anticlockwise area polygons setting
	!B temporary hack for AdjustSpeed in stick
	!R Added AI_REQUEST_PARTIAL_PATH flag for stick, approach, pathfind and trace goals

Change 27889 on 2006/05/19 18:47:42 by craig@craigyboy

	!B rolling back to revision 19 (somehow mementos are getting trashed with later versions... i can't see how yet)

Change 27888 on 2006/05/19 18:43:56 by craig@craigyboy

	!B small number error causing disconnect

Change 27887 on 2006/05/19 18:43:32 by craig@craigyboy

	!F better memory debugging

Change 27886 on 2006/05/19 18:36:40 by dejan@PC057

	!B entering vehicles

Change 27885 on 2006/05/19 18:30:13 by vladimir@Vlad

	!B Instancing fixed

Change 27884 on 2006/05/19 18:05:00 by tomas@Tomas_Code2

	!B mixed up range limitation on sound volumes

Change 27883 on 2006/05/19 18:02:41 by vladimir@Vlad

	!R cbuffer lights culling debugging

Change 27882 on 2006/05/19 17:58:18 by alexl@alexl

	!B Fix for: AreaTrigger does not correctly reset (e.g. once Disabled via FG, it is never enabled again when jumping into GameMode again)

Change 27881 on 2006/05/19 17:57:26 by alexl@alexl

	!B Flush activation queue when we exceed maximum number of update loops during initialize
	   Fixes false activations in this case ("AreaTrigger does not work" reminder)
	!B Fix potential problem with regular updated flownodes and quicksave/quickload
	   when a flownode requested a regular update during read-serialization
	!F Add ID Mapping debug possibility
	!F Preparation for fg_abortOnLoadError change

Change 27880 on 2006/05/19 17:51:43 by jan@PC122

	!R removing event message - accessing nanosuit directly instead
	!R getting rid of E3 design hack

Change 27879 on 2006/05/19 17:48:59 by michaelr@PC081

	!F some Warrior wip
	!R added isFatal param to MovementNotification, to allow notifications from destroyed components without disabling movement. Default is true to not break existing stuff
	!B resetting parts to inital TM now

Change 27877 on 2006/05/19 17:45:06 by sascha@PC107

	!R removed some levels by request. Again...

Change 27876 on 2006/05/19 17:36:08 by tiago_code@Tiago_Code

	!R- structurized shader project a bit - removed unused stuff

Change 27875 on 2006/05/19 17:19:29 by tamas@Tamas_code

	!RB RAM working again, optimalizations

Change 27874 on 2006/05/19 17:06:34 by jan@PC122

	!R disabled temperature cloak when nanosuit selects default mode

Change 27873 on 2006/05/19 17:01:20 by andrey@Andrey_Code

	!O Optimised mfGetEngineData function a litle bit

Change 27872 on 2006/05/19 16:58:22 by jan@PC122

	!R refactored Nanosuit for better use with non-Player characters

Change 27871 on 2006/05/19 16:55:27 by Build@Build_Game02

	!R project file lists updated

Change 27869 on 2006/05/19 16:48:26 by luciano@luciano

	!B P4 crap

Change 27868 on 2006/05/19 16:43:27 by matthew@matthew

	!F Best part of Reserve system - GoonManager changes required are independant

Change 27867 on 2006/05/19 16:40:40 by kirill@Kirill_FP

	!F Ambient fire tweaking; more tickProfilers

Change 27866 on 2006/05/19 16:36:26 by ivo@ivo

	!F - LMG blending

Change 27865 on 2006/05/19 16:27:30 by tomas@Tomas_Code2

	!FR DrawSounds and SoundInfo refactored
	- soundinfo now shows correctly FMOD memory and CPU use
	- drawsounds now show sound cones if set
	- Joes special in front of the face draw sounds culling

Change 27864 on 2006/05/19 16:25:29 by marcio@MarcioCrysis

	!B -fixed AIs with no weapons..
	-changed the way teams get set on the clients in TDM..

Change 27858 on 2006/05/19 15:51:28 by julien@PC042

	!B Fixed 16/9 display of weapon accessories Flash file, WeaponsAccessories circles are now clickable, Autosnap tweak

Change 27856 on 2006/05/19 15:13:36 by michaels@michaels

	!T DB View root folders are now sorted.

Change 27855 on 2006/05/19 14:53:58 by carsten@carsten

	!R removed seemingly obsolete VOLUME render list

Change 27854 on 2006/05/19 14:29:39 by andrey@Andrey_Code

	!B Fixed multilight passes, disabled RAE for now

Change 27853 on 2006/05/19 14:23:31 by michaels@michaels

	!F Vertex colour/alpha support in RC Collada loader.

Change 27852 on 2006/05/19 14:18:30 by carsten@carsten

	!F night sky gradient
	!R optimized evalutaio of phase function for both sky and global volumetric fog

Change 27851 on 2006/05/19 14:05:01 by alexl@alexl

	!B Fix crash bug due to volume int -> float conversion and wrong port access

Change 27850 on 2006/05/19 14:03:11 by craig@craigyboy

	!B actually fixed

Change 27849 on 2006/05/19 14:02:08 by craig@craigyboy

	!B fixes a small accidental commit (build spam)

Change 27848 on 2006/05/19 14:01:27 by craig@craigyboy

	!F/B... warning when receiving network ids which are valid but for which no entity yet exists (can happen pre-spawning with inter-entity references; hard to track down without this!)

Change 27847 on 2006/05/19 14:00:47 by michaelg@michaelg_Code

	!B bugfix with too large objects getting added to quadtree

Change 27846 on 2006/05/19 13:20:50 by andrey@Andrey_Code

	!B Fixed crash on D3D logging

Change 27845 on 2006/05/19 13:03:01 by kirill@Kirill_FP

	!B enable squad-mates/player hostility -- fixing http://server5:8080/browse/CRYSIS-2314

Change 27844 on 2006/05/19 12:57:29 by dmitry@Dmitry_Code

	!Br Branched E3Demo2 for stripping (Microsoft, ATI, NVidia test bed)

Change 27843 on 2006/05/19 12:45:25 by michaelg@michaelg_Code

	!R improved spec for sh trees

Change 27841 on 2006/05/19 12:22:41 by andrey@Andrey_Code

	!B Fixed ShaderItem::IsTransparent

Change 27840 on 2006/05/19 12:12:36 by kirill@Kirill_FP

	!F tick counter is used for ray traces

Change 27839 on 2006/05/19 12:08:00 by sascha@PC107

	!F New switch entity for use in both FG and Prefabs
	!F Added all levels to main menu (Design request)

Change 27838 on 2006/05/19 11:27:32 by michaelg@michaelg_Code

	!RF restructured SRendParams

Change 27837 on 2006/05/19 11:27:17 by tiago_code@Tiago_Code

	!B- rolled-back postfxnodes in gamedll, added it in cryaction

Change 27834 on 2006/05/19 10:55:29 by Build@Build_Game02

	!R project file lists updated

Change 27833 on 2006/05/19 10:54:44 by MartinM@Martin_Dev

	!O optimized surfaceID computations (painting, loading with old terrain id)

Change 27832 on 2006/05/19 10:54:37 by MartinM@Martin_Dev

	!R fixed some typos in variable names

Change 27831 on 2006/05/19 10:49:09 by craig@craigyboy

	!B fixed circular include dependency stopping things compiling
	!O zero-length mementos use zero memory

Change 27830 on 2006/05/19 10:48:56 by timur@Timur_Code

	!F Facial balance in FaceEd




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 153---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27827 on 2006/05/18 21:58:10 by tiago_code@Tiago_Code

	!R- wip: minor clean up to post process code - post process flow graph stuff - added separate sharpening and blurring technique - added hue transformation support

Change 27826 on 2006/05/18 20:55:07 by Build@Build_Game02

	!R project file lists updated

Change 27825 on 2006/05/18 19:58:44 by craig@craigyboy

	!I ai speed control changes (craig+danny integration :))

Change 27824 on 2006/05/18 19:55:07 by Build@Build_Game02

	!R project file lists updated

Change 27823 on 2006/05/18 19:49:36 by craig@craigyboy

	!B should avoid some compile errors for a moment

Change 27822 on 2006/05/18 19:30:34 by johnn@PC117

	!F Improved collision detection/effects
	!F Culling of sounds based on mass of objects involved
	!B Removed debug output, set default direction for tree break effect

Change 27821 on 2006/05/18 19:27:16 by kirill@Kirill_FP

	!f TickCounter

Change 27819 on 2006/05/18 19:19:02 by ivo@ivo

	!B - fixed Vladimirs' entity rotation bug in ModelViewport / AimIK smoothing

Change 27818 on 2006/05/18 19:18:14 by timur@Timur_Code

	!B Some fixes to time demo recorder

Change 27817 on 2006/05/18 19:15:10 by danny@danny2

	!F AI uses urgency/pseudo-speed and absolute speeds. Disable animation speedup.

Change 27816 on 2006/05/18 19:05:26 by marcio@MarcioCrysis

	!B -first pass of team deathmatch...

Change 27815 on 2006/05/18 19:03:20 by michaels@michaels

	!F Support physicalization and SH settings of materials via naming conventions (COLLADA).

Change 27814 on 2006/05/18 18:59:15 by andrey@Andrey_Code

	!B Added Volume render list to sorting process

Change 27813 on 2006/05/18 18:56:12 by dejan@PC057

	!F Vehicle:Enter node

Change 27812 on 2006/05/18 18:53:01 by craig@craigyboy

	!F new memory manager for mementos (still needs tweaking after we get a chance to try it in under heavy loads)

Change 27811 on 2006/05/18 18:50:22 by andrey@Andrey_Code

	!B Solved merging issue after refactoring

Change 27810 on 2006/05/18 18:48:30 by andrey@Andrey_Code

	!B Fixed compiling issue

Change 27809 on 2006/05/18 18:45:25 by andrey@Andrey_Code

	!B Fixed compiling issue

Change 27808 on 2006/05/18 18:42:29 by andrey@Andrey_Code

	!R Some refactoring of Renderer and 3dengine: render lists handling

Change 27807 on 2006/05/18 18:37:51 by johnn@PC117

	!B Fixes mounted weapon not usable

Change 27806 on 2006/05/18 18:37:41 by mikko@mikko2

	!R - Allow third person camera again.

Change 27803 on 2006/05/18 18:29:04 by mikko@mikko2

	!F - strafe a bit to side when there is a friend in the line of fire to find better firing position.
	!R - allow only 2 peeks in a row.

Change 27801 on 2006/05/18 18:27:01 by alexl@alexl

	!B Fix for MissionObjectives being cleared after HUD has faded in...

Change 27799 on 2006/05/18 18:23:55 by tamas@Tamas_code

	!B e_debug_lights 2 will show the correct number of shadow casters

Change 27797 on 2006/05/18 18:19:25 by jan@PC122

	!F player input serialization

Change 27796 on 2006/05/18 18:18:49 by jan@PC122

	!R AnimationGraph Serialization
	!B fixing actor-currentItem pickups after loading
	!R EntitySystem Serialization (entity event timers) -> fixes some after-loading bugs [ popping entities, some animation problems .. ]
	!B fixing HUD disappearing after loading
	!R removing old hacks
	!B fixing some possible NULL-pointer accesses

Change 27795 on 2006/05/18 18:04:44 by scott@Scott-main

	!R Reverted fixed_time_step to previous behavior, negative value adds sleep, positive doesn't.

Change 27794 on 2006/05/18 18:03:42 by andrey@Andrey_Code

	!B Fixed transparency

Change 27793 on 2006/05/18 18:02:22 by tamas@Tamas_code

	!F 3D Sampler (interface,impelmentation,compiler)

Change 27792 on 2006/05/18 18:02:19 by tamas@Tamas_code

	!F JobQuelleManager - clear way to handle all jobs at server side.
	!B fixed octree name in RAMJobServer.
	!B fixed wrong get memory info call.
	!F DJS_Client windows service version can detect the locked windows case too.
	!R Client emulation code work as _DEBUG
	!B Fixed server screen info (less jobs than threads case)

Change 27791 on 2006/05/18 18:02:14 by tamas@Tamas_code

	!B GEOM_TERM realtime flag declarated

Change 27790 on 2006/05/18 18:01:39 by tamas@Tamas_code

	!R updated the "/ExportLM" command line function

Change 27789 on 2006/05/18 18:01:35 by tamas@Tamas_code

	!F UpdateFileSegment - pack file's able to update a file continously.

Change 27788 on 2006/05/18 18:01:29 by tamas@Tamas_code

	Lightmap compiler
	!B VC2005 bugfix
	!F Octree serialization for distributed rendering
	!F Distributed map serializetion for distributed rendering
	!F Serializatin of FalseLights
	!F Segmented save

Change 27786 on 2006/05/18 18:01:12 by tamas@Tamas_code

	!F RAE integration

Change 27785 on 2006/05/18 18:00:54 by marcoc_code@PC018

	!F joypad graphic bottom screen fading out during incapacitation attacks

Change 27784 on 2006/05/18 17:27:58 by mikko@mikko2

	!B - remove lookat from action_shoot_at so that it works again.
	!R - disabled check for m_bAccurateDirectionFire as it was making the AIShootAt breaking too (and there is a whole bunch of other direction checks there too).
	!R - OnFriendInWay is only send when firing is started or every 2 seconds.

Change 27783 on 2006/05/18 17:17:35 by mathieu@CrysisWork

	!R Started to integrate the helicopter and vtol movement code
	!F Tweaks to the helicopter pitch adjustment while going forward/back
	!F Added strafing to the helicopter movement

Change 27780 on 2006/05/18 16:59:19 by tomas@Tomas_Code2

	!B small fix for distance multiplier

Change 27779 on 2006/05/18 16:45:18 by michaelg@michaelg_Code

	!FRB added voxel support, changed terrain lighting dialog organization, added preservation of terrain data when only exporting surface tex

Change 27778 on 2006/05/18 16:37:39 by marcok@MarcoK_FP

	!F spline phys area now somewhat following tornado effect

Change 27776 on 2006/05/18 16:25:42 by ivo@ivo

	!F - fixed 'fadeout-bug' in Look-IK / general code-cleanup

Change 27775 on 2006/05/18 16:20:29 by mikko@mikko2

	!F - American01 sound pack (wip).

Change 27774 on 2006/05/18 16:20:00 by mikko@mikko2

	!R - Indicate reason when calling AI system reset (allows to catch enter/exit game case).
	!F - AI signal viewer timeline dialog and recorded trajectory viewer for spatial and temporal behavior debugging. (to be removed when the AI debug recorder is done properly)

Change 27773 on 2006/05/18 16:12:51 by dejan@PC057

	!B missing some signal notifications to waitsignal goalop

Change 27772 on 2006/05/18 16:12:10 by anton@anton_sporkwace

	!O changed the way foliage ropes are moved to  broken pieces

Change 27770 on 2006/05/18 15:51:26 by danny@danny

	!F Optional no path if path destination is clearly unreacheable

Change 27768 on 2006/05/18 15:36:47 by anton@anton_sporkwace

	!R set_velocity change

Change 27767 on 2006/05/18 14:59:44 by MartinM@Martin_Dev

	!B fixed color coded logging to console

Change 27764 on 2006/05/18 14:38:13 by michaelr@PC081

	!F added EnableEngine/DisableEngine ports
	!F EnableMovement port used by all vehicle types

Change 27763 on 2006/05/18 14:34:06 by danny@danny

	!B assert in CreateVertexBuffer on un-fixed code returning non-array pointer

Change 27762 on 2006/05/18 14:31:51 by vladimir@Vlad

	!R rollback my 3 changes

Change 27761 on 2006/05/18 14:23:52 by michaels@michaels

	!F Support for Collada 1.4.

Change 27760 on 2006/05/18 14:09:35 by danny@danny

	!F optional partial-path generation

Change 27758 on 2006/05/18 14:01:31 by vladimir@Vlad

	!B Compiling bug fixed

Change 27757 on 2006/05/18 13:51:17 by vladimir@Vlad

	!R SRendParams cleanup

Change 27756 on 2006/05/18 13:30:32 by vladimir@Vlad

	!R Optimized out color and bcomplexbending members of srendparams

Change 27755 on 2006/05/18 12:52:41 by michaelr@PC081

	!F Enable/DisableMovement events/ports on vehicles, useful for Trackview sequences with running engine, to not loose the particles/sounds/anims involved (supported only by Hovercraft for now, others to follow)

Change 27754 on 2006/05/18 12:52:21 by vladimir@Vlad

	!R Removed scale,angles and pos from srendparams

Change 27753 on 2006/05/18 12:49:24 by tomas@Tomas_Code2

	!F adds DistanceMultiplier for physic sounds
	- adds SetDistanceMultiplier to ISound
	- distance updating of sound event is now scaled

Change 27751 on 2006/05/18 12:39:21 by anton@anton_sporkwace

	!B pre-broken objects fix

Change 27750 on 2006/05/18 12:37:55 by michaelr@PC081

	!B another fix for state existance queries (Craig)

Change 27749 on 2006/05/18 12:24:37 by marcoc_code@PC018

	!F avoiding attack commands getting through the girl beahviours

Change 27748 on 2006/05/18 12:20:56 by craig@craigyboy

	!F stream allocator for memento mem man

Change 27747 on 2006/05/18 12:20:22 by craig@craigyboy

	!R clearing out unused variables

Change 27746 on 2006/05/18 12:13:16 by michaelr@PC081

	!B fix for state existance query (craig)

Change 27745 on 2006/05/18 12:00:42 by mathieu@CrysisWork

	!F Will now allow AI to call the Enter function on vehicle seats in order for them to reestablish again the SetActorTarget in case AI needs to set it in order to move in direction of the vehicle during the enter vehicle sequence
	!B Fixes a bug with actor ragdolling while dying on a vehicle

Change 27744 on 2006/05/18 11:52:48 by marcoc_code@PC018

	!F + !R first incapacitation phase its just displayed with messages, 2nd phase the player can't move, added a progress bar showing the break free time

Change 27742 on 2006/05/18 10:58:12 by saschad@saschad2

	!R VS format strings ported for GCC

Change 27741 on 2006/05/18 10:57:36 by saschad@saschad2

	!R GCC warning fixes

Change 27740 on 2006/05/18 10:57:21 by saschad@saschad2

	!R GCC compile fix (added missing temporaries)

Change 27739 on 2006/05/18 10:56:33 by saschad@saschad2

	!R GCC compile fix (bad #include statements)

Change 27738 on 2006/05/18 10:56:19 by saschad@saschad2

	!R GCC compile fix

Change 27737 on 2006/05/18 10:56:09 by saschad@saschad2

	!R removed "#praga once" from C++ file

Change 27731 on 2006/05/18 10:45:20 by saschad@saschad2

	!B fixed IsEqual() implementation in ScriptUtils.h

Change 27730 on 2006/05/18 10:42:31 by tomas@Tomas_Code2

	!R type conversion int to float for sound volume
	- was 0 to 255 int
	- now 0.0f to 1.0f float
	- affects varius places and libraries
	- I hope I got them all

Change 27729 on 2006/05/18 09:35:08 by matthew@matthew

	!F Moved location of TweaksSave file to Profiles

Change 27728 on 2006/05/18 09:02:03 by tetsuji@PC119

	!F added a scripbind function to know the water level

Change 27727 on 2006/05/18 08:55:21 by Build@Build_Game02

	!R project file lists updated




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Change 27726 on 2006/05/17 20:55:09 by Build@Build_Game02

	!R project file lists updated

Change 27725 on 2006/05/17 20:27:46 by scott@Scott-main

	!R Replaced confusing RealPhysics and RigidBody toggles with PhysicsType enum. If = SimpleCollision, enables terrain collision, using Bounciness. 
	!F Bounciness can now be 0 for SimpleCollision particles, causes immediate stop on collision. If Bounciness < 0, particle is destroyed on collision.
	!B Updated particle terrain collision to work better with addition forces (e.g. wind), and to handle low Bounciness more smoothly.
	!B SpawnDelay can now be set to -1 in editor, enabling spawn-on-collision for child effects.
	!B Fixed broken velocity inheritance, and emitter-relative options, to work properly with 2nd-gen particles.

Change 27724 on 2006/05/17 19:54:22 by craig@craigyboy

	!F memento memory manager

Change 27723 on 2006/05/17 19:38:27 by timur@Timur_Code

	!B fixes missing return in script bind function

Change 27721 on 2006/05/17 19:09:43 by timur@Timur_Code

	!B Fixes missing return in script bind function

Change 27720 on 2006/05/17 19:04:29 by kirill@Kirill_FP

	!F AICheckInBox

Change 27719 on 2006/05/17 18:55:06 by Build@Build_Game02

	!R project file lists updated

Change 27718 on 2006/05/17 18:52:07 by mathieu@CrysisWork

	!B Fixed anim graph state query (Craig's fix)

Change 27717 on 2006/05/17 18:41:03 by tiago_code@Tiago_Code

	!B- a fix for a fix ! (glow particles)

Change 27714 on 2006/05/17 18:32:02 by michaels@michaels

	!F Upgrade for 3DS Max 8.

Change 27712 on 2006/05/17 17:50:03 by marcoc_code@PC018

	!F added tweakeable amount of steps to break free

Change 27711 on 2006/05/17 17:28:09 by tetsuji@PC119

	!F Boat combat

Change 27710 on 2006/05/17 17:20:55 by vladimir@Vlad

	!B cbuffer for lights optimizations

Change 27709 on 2006/05/17 17:17:29 by MartinM@Martin_Dev

	!F added new render list for optional displacement mapping, added support to load alpha channel of 3dc files (attached by RC)

Change 27708 on 2006/05/17 17:09:28 by tomas@Tomas_Code2

	!F adds a FlowSoundMoodNode to FG

Change 27707 on 2006/05/17 17:09:12 by tomas@Tomas_Code2

	!F revert E3 optimization
	- enables sound data unloading
	- enables sound obstruction

Change 27706 on 2006/05/17 17:04:17 by marcoc_code@PC018

	!B resetting attack phase

Change 27705 on 2006/05/17 17:00:23 by michaelr@PC081

	!R added rudimentary AI stuff for hovercraft movement

Change 27704 on 2006/05/17 16:52:05 by tiago_code@Tiago_Code

	!B- make sure no glow stuff if nothing rendered




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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Change 27701 on 2006/05/17 15:12:29 by marcoc_code@PC018

	!F + !R Incapacitation attacks 2nd pass

Change 27700 on 2006/05/17 14:51:56 by andrey@Andrey_Code

	!OBF Optimised rendering pipeline, removed sorting for shaders, removed old vol. fog, fixed colors tweakables, disabled shadow bluring if there was no shadow, added support for reflected materials.

Change 27699 on 2006/05/17 14:44:05 by michaelr@PC081

	!B fixie

Change 27698 on 2006/05/17 14:32:42 by michaelr@PC081

	!F warrior wip
	!F some more params for hovercraft movement
	!R made movement event param a struct
	!R removed some not-used-anymore flow event tables

Change 27697 on 2006/05/17 13:01:17 by michaels@michaels

	!T Slight fix to db view sorting.

Change 27696 on 2006/05/17 12:52:42 by marcok@MarcoK_FP

	!F tornado now uses matFX for the ground effects

Change 27695 on 2006/05/17 12:49:05 by mathieu@CrysisWork

	!B Fixes inconsistency with one vehiclebase lua function parameter

Change 27694 on 2006/05/17 12:42:51 by mathieu@CrysisWork

	!B Many fixes to allow AI to skip the enter animations before entering a vehicle

Change 27693 on 2006/05/17 12:42:07 by tiago_code@Tiago_Code

	!R- added glow support to outer sphere

Change 27692 on 2006/05/17 12:35:32 by anton@anton_sporkwace

	!O don't execute registercontacts path for timestep=0

Change 27690 on 2006/05/17 11:53:30 by timur@Timur_Code

	!B Disables strong/weak phonems

Change 27689 on 2006/05/17 11:43:47 by kirill@Kirill_FP

	!F weapon position updated/stored in movement controller

Change 27688 on 2006/05/17 11:36:35 by kirill@Kirill_FP

	!B craig fixing assert

Change 27687 on 2006/05/17 11:19:48 by marcoc_code@PC018

	!F break free seconds added to tweaks, moved tweaks menu settings into a "configuration" submenu

Change 27686 on 2006/05/17 10:58:01 by craig@craigyboy

	!F state existance queries

Change 27685 on 2006/05/17 10:39:36 by vladimir@Vlad

	!B Fixed good occluders for indoors

Change 27683 on 2006/05/17 10:20:51 by danny@danny

	!B Vehicle improvements

Change 27682 on 2006/05/17 09:25:39 by tomas@Tomas_Code2

	!B fixes relative sound position

Change 27681 on 2006/05/17 08:55:23 by Build@Build_Game02

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 150---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27680 on 2006/05/16 20:55:08 by Build@Build_Game02

	!R project file lists updated

Change 27679 on 2006/05/16 19:27:21 by marcok@MarcoK_FP

	!F Tweak system integrated from Game04

Change 27678 on 2006/05/16 19:05:41 by matthew@matthew

	!F Lua containers - just Set for now

Change 27677 on 2006/05/16 19:03:44 by sascha@PC107

	!F Fan entity: added load/save stuff, added default on/off state

Change 27676 on 2006/05/16 18:57:33 by luciano@luciano

	!R AI using Mounted weapon by FlowGraph using AIUseObject Node (rather than AISignal)
	!R Constructor and Destructor signals never receiving the sender parameter

Change 27674 on 2006/05/16 18:46:01 by nick@Nick

	!F - self shadowing for point light sources

Change 27673 on 2006/05/16 18:20:43 by scott@Scott-main

	!B Compile fix

Change 27672 on 2006/05/16 18:14:51 by MartinM@Martin_Dev

	!B fixed bad parsing - name was recognized by leading characters only

Change 27671 on 2006/05/16 18:12:58 by marcoc_code@PC018

	!F first version of incapacitation using mouse movement controls to break free.

Change 27670 on 2006/05/16 17:52:05 by vladimir@Vlad

	!B Fixed usage of GSM LODs for sprites what not supposed to be used

Change 27669 on 2006/05/16 17:48:55 by scott@Scott-main

	!R Finally removed deprecated SpawnPeriod param.

Change 27668 on 2006/05/16 17:48:26 by scott@Scott-main

	!O Cull particles < "e_particle_min_draw_size" pixels. Gradually reduce alpha of particles < 4x that size. Cull all particles with 8-bit alpha = 0. Refactored some functions to pass needed information.
	!B Tail particles with 0 velocity rendered as normal particles.
	!R Vis particles debug stat includes only non-culled particles.
	!R Removed obsolete "e_stat_avg_period".

Change 27667 on 2006/05/16 17:29:28 by marcoc_code@PC018

	!F killing player after incapacitation phase 3. Making sure god mode is removed.

Change 27665 on 2006/05/16 17:10:47 by marcok@MarcoK_FP

	!F Tweak integration into Game02 in Main04

Change 27664 on 2006/05/16 16:49:52 by marcoc_code@PC018

	!F 
	- First pass on incapacitation attacks.
	- Jelena ignores hides commands when going back to the player.

Change 27662 on 2006/05/16 16:43:59 by tiago_code@Tiago_Code

	!R- added more complex hands motion blur masking (cl_motionblur 2) - enabled night vision placeholder

Change 27661 on 2006/05/16 16:43:07 by luciano@luciano

	!B lua error when korean is hit while using MG

Change 27660 on 2006/05/16 16:40:30 by sascha@PC107

	!F Fan updated and according ent file added

Change 27659 on 2006/05/16 16:36:32 by luciano@luciano

	!B squadmates not leaving MG when forced to used MG in UseMountedIdle

Change 27657 on 2006/05/16 16:10:12 by luciano@luciano

	!F human use MG by sending a signal from flow graph
	!F Squadmates using MG
	!B fixed Humans stuck to MG when they're supposed to leave it

Change 27656 on 2006/05/16 15:56:50 by tiago_code@Tiago_Code

	!R- minor change

Change 27655 on 2006/05/16 15:55:06 by Build@Build_Game02

	!R project file lists updated

Change 27653 on 2006/05/16 15:40:12 by jan@PC122

	!B fixing quickload actor serialization (player physicalization, actor currentItem re-attachment, player/actor anim graph reset)
	!R removing E3 double reload hack

Change 27652 on 2006/05/16 15:31:16 by tiago_code@Tiago_Code

	!R- disable material layer option

Change 27647 on 2006/05/16 14:48:00 by sergiys@PC019

	!B: Move Tool canceled edit tool

Change 27645 on 2006/05/16 14:44:28 by craig@craigyboy

	!F (wip) dead input report for anim graph (not useful yet as it needs to perform appx 397 billion anim graph queries, and this takes some time)

Change 27644 on 2006/05/16 14:43:43 by craig@craigyboy

	!F pseudo speed input

Change 27643 on 2006/05/16 14:40:29 by alexl@alexl

	!F Added Effects flownodes from Crysis GameDLL so Tiago can start adapting them

Change 27641 on 2006/05/16 14:23:29 by timur@Timur_Code

	!F Long texts are possible in FaceEd lipsync dialog

Change 27640 on 2006/05/16 13:48:03 by dejan@PC057

	!R loading/saving smart object rules

Change 27639 on 2006/05/16 13:47:28 by dejan@PC057

	!B false warning removed

Change 27638 on 2006/05/16 13:42:32 by MartinM@Martin_Dev

	!B fixed shader parameter weren't tweakable (done by Andrey)

Change 27635 on 2006/05/16 12:30:29 by alexl@alexl

	!B Fix bind action "rotation" code (though, not used currently)

Change 27633 on 2006/05/16 11:01:29 by craig@craigyboy

	!I quick branch to sort out ai speed control issues in anim graph

Change 27632 on 2006/05/16 10:52:20 by ivo@ivo

	!F -  removed warnings / removed "path-deviation"-hack in CryAction

Change 27631 on 2006/05/16 10:24:38 by craig@craigyboy

	!F local space coordinates usable for LM

Change 27630 on 2006/05/16 10:17:30 by scott@Scott-main

	!B Fixed profile_smooth as used by 3DEngine; removed GetSmoothingTime(), evaluate smoothing period independently.

Change 27629 on 2006/05/16 09:41:48 by carsten@carsten

	!B syntax error in using global shader flag

Change 27628 on 2006/05/16 08:55:22 by Build@Build_Game02

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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Change 27626 on 2006/05/15 19:16:48 by scott@Scott-main

	!B Particles ignoring their own wind fixed: handles 1-frame delay in phys entity deletion.

Change 27625 on 2006/05/15 19:14:05 by carsten@carsten

	!R explicit/implicit FP16 filtered lookup for sky only were necessary/possible

Change 27624 on 2006/05/15 19:08:53 by nickh@nickh

	!I Reverse integration of tweaks - ScriptUtils (within Main04)

Change 27623 on 2006/05/15 18:09:18 by nickh@nickh

	!I Reverse integration of tweaks (within Main04)

Change 27621 on 2006/05/15 17:46:45 by marcio@MarcioCrysis

	!B -reenabled ai reload until AI team finishes the reload feature.

Change 27620 on 2006/05/15 17:46:09 by MartinM@Martin_Dev

	!F added r_EyeAdaptationBase togive more control over eye adaption (better for production)

Change 27619 on 2006/05/15 17:07:39 by matthew@matthew

	!FB Revised Lua Debugger - generally fixed, pakalias now works, interface changes to lua_debugger and lua_debugger_show

Change 27618 on 2006/05/15 16:52:12 by scott@Scott-main

	!F New "profile_smooth" console var sets smoothing time for profiling; default is .35 s, equivalent to current behavior. Main FPS display uses same value, instead of deprecated e_stat_avg_period.

Change 27617 on 2006/05/15 16:43:18 by luciano@luciano

	!R tweaking squadmate hide/unhide

Change 27616 on 2006/05/15 16:40:58 by marcio@MarcioCrysis

	!F AIs don't reload automagically now..

Change 27615 on 2006/05/15 16:12:06 by alexl@alexl

	!B Fix severe bug which made FG Editor almost unusable, as no entity nodes could be added (slipped in during AnimGraph updates)
	!F Added search for IDs

Change 27613 on 2006/05/15 15:57:23 by andrey@Andrey_Code

	!F Refactired shader parameters handling (removed components)

Change 27612 on 2006/05/15 15:23:52 by luciano@luciano

	!B squadmate post-E3 initial fixing (combat hide/unhide)

Change 27611 on 2006/05/15 14:58:16 by jan@PC122

	!R (WIP) demo recorder and playback reactivation / debugging 
	!B made demo-files compile again
	!B fixed NULL-pointer access in GameContext
	!F added flag for demo mode in ISystem
	!B serializing physicalization profiles in actor, item and vehicle
	!B using netplayer input for movement serialization
	!R bypassed not working entity-ID mapping
	
	!R removing E3 serialization hacks
	!F adding timeOfDay serialization

Change 27610 on 2006/05/15 14:52:42 by craig@craigyboy

	!I bringing mt branch up to date

Change 27609 on 2006/05/15 14:51:39 by mathieu@Mathieu

	!F Adds two more script functions in the vehicle system to allow the AI system to handle cases where AI gets killed during the entering sequence

Change 27607 on 2006/05/15 12:43:52 by craig@craigyboy

	!F orphan node report for anim graph

Change 27606 on 2006/05/15 12:42:36 by michaelg@michaelg_Code

	!F added crysizer stuff to indirect lighting

Change 27605 on 2006/05/15 12:09:30 by luciano@luciano

	!R group hide and cover tactic
	!R restored OnPlayerAiming signal, sent when entity property awarenessofPlayerAiming >0

Change 27604 on 2006/05/15 12:01:48 by michaelr@PC081

	!B fix for restoring deformed StatObjs on vehicle reset
	!B fixie for DebugGun (pierceability setting wasn't used for shooting)
	!R debugdraw exit pos/dir

Change 27602 on 2006/05/15 11:30:16 by dejan@PC057

	!R restored using mounted weapons on vehicles

Change 27600 on 2006/05/15 10:57:36 by michaelg@michaelg_Code

	!FB fixed/tweaked object sample adding as usual samples

Change 27598 on 2006/05/15 08:55:22 by Build@Build_Game02

	!R project file lists updated




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Change 27597 on 2006/05/14 08:55:22 by Build@Build_Game02

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 147---------------------------------------------------------------------------------------------
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Change 27596 on 2006/05/13 08:55:22 by Build@Build_Game02

	!R project file lists updated




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--------Changes in Build 146---------------------------------------------------------------------------------------------
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Change 27595 on 2006/05/12 17:00:34 by vladimir@Vlad

	!R Variance SM bilinear filtering for ATI

Change 27594 on 2006/05/12 16:24:39 by michaelg@michaelg_Code

	!RB optimized interpolation of samples, added a new cached version for proc. veg, fixed bug for calcterrainocclusion

Change 27593 on 2006/05/12 13:05:19 by vladimir@Vlad

	!R Variance shadow mapping research, terrain receiving fixed

Change 27592 on 2006/05/12 12:12:51 by michaels@michaels

	! Test CGF_to_RC branch.

Change 27591 on 2006/05/12 12:11:08 by michaels@michaels

	! Submit change to test CGF_to_RC branch.

Change 27590 on 2006/05/12 12:00:12 by michaels@michaels

	! Synchronize CGF* files between engine and RC.

Change 27589 on 2006/05/12 11:28:48 by nickh@nickh

	!F G04 AI Reliable signals. Sent no matter what's in the pipe, and potentially even if sleaping/dead

Change 27588 on 2006/05/12 10:50:43 by michaels@michaels

	!B Incorporated changes from change 27277, which caused build to break.

Change 27587 on 2006/05/12 09:54:09 by marcoc_code@PC018

	!R

Change 27586 on 2006/05/12 09:41:36 by marcoc_code@PC018

	!R

Change 27585 on 2006/05/12 08:55:22 by Build@Build_Game02

	!R project file lists updated




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Change 27584 on 2006/05/11 21:27:59 by nickh@nickh

	!RB G04 Refactored some Goon behaviour code to avoid using signals since these are unreliable, and important state wasn't always passing between goons and the girl.
	!B fixed Jelena escapingTime bug - should now ignore enemies for 10 sec after escaping capture.

Change 27583 on 2006/05/11 20:35:36 by nickh@nickh

	!F G04 minor change to Player/Companion animated character params

Change 27582 on 2006/05/11 19:12:12 by danny@danny

	!F Warning on silly data in TryToUsePathTargetPoint

Change 27581 on 2006/05/11 19:12:08 by danny@danny

	!B Vehicle path tracing - use absolute speed, use path regeneration etc

Change 27580 on 2006/05/11 18:49:29 by vladimir@Vlad

	!R Variance shadow maps research

Change 27579 on 2006/05/11 15:32:31 by danny@danny

	!B Fix reference to temporary

Change 27578 on 2006/05/11 14:21:29 by danny@danny

	!B Fix warning

Change 27577 on 2006/05/11 14:21:16 by danny@danny

	!B Fix possible 0-pointer dereference

Change 27576 on 2006/05/11 14:04:08 by vladimir@Vlad

	!R Shadow map blur support (varuance shadow mapping research)




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Change 27575 on 2006/05/11 11:25:55 by nickh@nickh

	!F Default fire mode for player is single shot

Change 27574 on 2006/05/11 11:20:53 by nickh@nickh

	!F G04 Animation/Physics movement hacked for Companion1 and 3rd person player.

Change 27573 on 2006/05/11 10:30:19 by marcoc_code@PC018

	!R removing again usage of locoman for Jelena

Change 27572 on 2006/05/11 08:55:22 by Build@Build_Game02

	!R project file lists updated




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--------Changes in Build 142---------------------------------------------------------------------------------------------
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Change 27566 on 2006/05/10 18:06:12 by marcoc_code@PC018

	!F making sure the abort girl signal is send, even if the goon is dead?

Change 27565 on 2006/05/10 17:40:29 by michaelg@michaelg_Code

	!RF addd multithreading for indirect lighting calculation, optimized a lot too (12 h->35 min for camera_e3)

Change 27564 on 2006/05/10 16:26:37 by Build@Denis_Work

	!A -Script for sync to assets from AB before a certain time

Change 27563 on 2006/05/10 16:22:26 by Build@Denis_Work

	!F -added debug mode
	!R -updated the script with the builds storage server changes
	!F -scritp will now recognize which parts of the proces failed

Change 27562 on 2006/05/10 16:20:27 by Build@Denis_Work

	!R -updated the script with the server changes

Change 27561 on 2006/05/10 16:20:02 by Build@Denis_Work

	!A -Readme about builds for the S: drive

Change 27560 on 2006/05/10 16:19:37 by Build@Denis_Work

	-Added a Debug option to the backup build script. If the variable DEBUG is true then all important steps where file are manipulated wont be executed
	-Extend the check for already existing temporary copy and final storage directory and wrapped it up in a function
	-Adapted the Game04 build script so it can now build to the new main04 branch
	-Added the necessary files for diff build

Change 27559 on 2006/05/10 16:14:57 by timur@Timur_Code

	!B Fixes to entity partition grid
	   Fixes Docking panes behaviours
	   Material editor UI improvements

Change 27558 on 2006/05/10 16:06:38 by Build@Denis_Work

	!R -Changed the way of error notification if the alienbrain plugin cant be compiled. Now the build wont be cancelled but a notification mail will be send.
	    -The final storage directory was changed to the new server "storage" and all other variables which had something to do with the Storage Server
	!F -Added Function "BackupBigChangesFiles" which will backup a given file if it's bigger then the given size+




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Change 27557 on 2006/05/10 15:52:56 by nickh@nickh

	!I G04 Integration WIP - near final

Change 27556 on 2006/05/10 14:49:40 by danny@danny

	!F Improved dynamic object hidepoint generation

Change 27555 on 2006/05/10 14:21:48 by michaels@michaels

	!T Set default for all library dialogs to be full sorting in tree view.

Change 27554 on 2006/05/10 13:03:59 by michaels@michaels

	!F Sorting for archetypes in DB view.

Change 27553 on 2006/05/10 11:57:54 by nickh@nickh

	!I G04 Integration WIP

Change 27552 on 2006/05/10 11:45:11 by michaels@michaels

	!F Added preview enable/disable button to animation graph toolbar.

Change 27551 on 2006/05/10 09:29:00 by marcoc_code@PC018

	!R removed forcing girl to follow

Change 27550 on 2006/05/10 08:55:23 by Build@Build_Game02

	!R project file lists updated

Change 27549 on 2006/05/09 21:58:47 by nickh@nickh

	!I G04 Integration WIP

Change 27548 on 2006/05/09 21:00:36 by nickh@nickh

	!I Stage 2 of G04 Integration from G02/Engine changelist 27430

Change 27547 on 2006/05/09 19:04:45 by michaels@michaels

	!F Toolbar for animation graph main view.

Change 27546 on 2006/05/09 18:54:55 by vladimir@Vlad

	!O Shadow casters hull calculation optimization

Change 27544 on 2006/05/09 18:44:06 by danny@danny

	!F Crowd control improvements
	!B workaround for going down stairs (onGround only gets set to false if in the air > 0.5 seconds)

Change 27543 on 2006/05/09 18:12:22 by vladimir@Vlad

	!R 3DEngine interface cleanup

Change 27541 on 2006/05/09 17:21:12 by nickh@nickh

	!I Stage 1 of G04 Integration from G02/Engine changelist 27430

Change 27540 on 2006/05/09 17:13:04 by marcoc_code@PC018

	!R + !F made Jelena running to the player after being released from capture, ignoring other signals and threats for 10 secs

Change 27538 on 2006/05/09 16:44:01 by nickh@nickh

	!F G04 Auto registering Lua vars for tweaks and compile+continue hacks. Damping all aspects of camera on mode change (incl fov, hOffset,vOffset)

Change 27537 on 2006/05/09 16:20:17 by vladimir@Vlad

	!R Code cleanup, old vog volumes support removed

Change 27536 on 2006/05/09 16:09:48 by marcoc_code@PC018

	!R

Change 27535 on 2006/05/09 16:04:29 by marcoc_code@PC018

	!B moved removal of black texture in the right place

Change 27534 on 2006/05/09 15:17:05 by anton@anton_sporkwace

	!B fall&play improvement (disabled 'foot anchoring')

Change 27533 on 2006/05/09 12:18:24 by vladimir@Vlad

	!R Memory profiling improved

Change 27530 on 2006/05/09 11:02:34 by nickh@nickh

	!F G04 additional tweak options for controller and camera !B G04 stuck buttons on certain mode transitions.

Change 27528 on 2006/05/09 10:50:57 by marcoc_code@PC018

	!R removed a call to setviewport

Change 27527 on 2006/05/09 10:37:32 by marcoc_code@PC018

	!F adding check for editor/system command line parsing passing the whole command line as a token

Change 27526 on 2006/05/09 08:55:22 by Build@Build_Game02

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 137---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27525 on 2006/05/08 19:33:55 by michaels@michaels

	!F Animation graph state icon snapshot times can now be editted.

Change 27524 on 2006/05/08 19:05:53 by anton@anton_sporkwace

	!O improved vegetation activation culling

Change 27523 on 2006/05/08 17:45:30 by danny@danny

	!F Improve local steering around humans - use speed control, and disable steering when not in triangular nav




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 136---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27521 on 2006/05/08 17:22:11 by saschad@saschad

	!B fixed Win32 build (snprintf -> _snprintf)

Change 27520 on 2006/05/08 16:55:50 by saschad@saschad2

	!R PS3 GCC compile fix

Change 27519 on 2006/05/08 16:55:45 by saschad@saschad2

	!R refcounting cleanup

Change 27518 on 2006/05/08 16:55:41 by saschad@saschad2

	!R PS3: various fixes and updates

Change 27517 on 2006/05/08 16:55:37 by saschad@saschad2

	!R PS3 added typeinfo for Plane_tpl

Change 27516 on 2006/05/08 16:55:32 by saschad@saschad2

	!R PS3 added support for using A16B16G16R16F as the ZTarget texture format
	!R PS3 fixed fog pass for PS3/OpenGL

Change 27515 on 2006/05/08 16:55:29 by saschad@saschad2

	!R PS3 improved support for the Cg compile server

Change 27514 on 2006/05/08 16:55:25 by saschad@saschad2

	!R PS3: minor OpenGL #ifdef fixes

Change 27513 on 2006/05/08 16:55:22 by saschad@saschad2

	!R added typeinfo for SWaterVolumeChunk

Change 27512 on 2006/05/08 16:55:14 by saschad@saschad2

	!R PS3: added assert(0) in unimplemented Value() method

Change 27511 on 2006/05/08 16:55:10 by saschad@saschad2

	!R include "ParticleParamsTypeInfo.cpp" only once when linking statically

Change 27510 on 2006/05/08 16:55:07 by saschad@saschad2

	!B fixed duplicate definition of SBrushChunk (needed for typeinfo)

Change 27509 on 2006/05/08 16:55:00 by saschad@saschad2

	!B disabled duplicate code when linking statically

Change 27508 on 2006/05/08 16:54:44 by saschad@saschad2

	!R PS3 uncluttering console log for PS3

Change 27507 on 2006/05/08 16:54:41 by saschad@saschad2

	!R PS3: removed animation related assert(0) for PS3

Change 27506 on 2006/05/08 16:54:37 by saschad@saschad2

	!R PS3 no frame profiler for PS3 (not needed yet and causes trouble with GDB debugging)

Change 27505 on 2006/05/08 16:54:32 by saschad@saschad2

	!B PS3 fixed filename conversion in fxopen()

Change 27504 on 2006/05/08 16:54:29 by saschad@saschad2

	!B fixed overlapping memcpy()

Change 27503 on 2006/05/08 16:54:25 by saschad@saschad2

	!B added missing .c_str() in formatted string argument

Change 27502 on 2006/05/08 16:54:20 by saschad@saschad2

	!R PS3: quad rendering fix for PS3/OpenGL

Change 27501 on 2006/05/08 16:54:16 by saschad@saschad2

	!R PS3 port to SDK version 0.8.2

Change 27500 on 2006/05/08 16:53:58 by saschad@saschad2

	!R PS3 D3DX error codes added

Change 27499 on 2006/05/08 16:53:53 by saschad@saschad2

	!B PS3 fixed an overflow problem in D3DXFloat32To16Array

Change 27498 on 2006/05/08 16:53:47 by saschad@saschad2

	!B added a missing NULL pointer check

Change 27497 on 2006/05/08 16:53:41 by saschad@saschad2

	!R PS3: the mkfilelist.py tool will now report an error when ambigous path names are found

Change 27496 on 2006/05/08 16:53:37 by saschad@saschad2

	!R PS3: added a wrapper for memcpy(): runtime check for overlaps

Change 27495 on 2006/05/08 16:53:33 by saschad@saschad2

	!R PS3 Nan checks for PS3/OpenGL

Change 27494 on 2006/05/08 16:53:27 by saschad@saschad2

	!R Cg compatibility fix

Change 27493 on 2006/05/08 16:53:18 by saschad@saschad2

	!R sync file with the corresponding file in CryPhysics

Change 27492 on 2006/05/08 16:53:05 by saschad@saschad2

	!R added missing temorary (old code kept for reference)

Change 27491 on 2006/05/08 16:52:45 by saschad@saschad2

	!R removed an obsolete GCC workaround/hack

Change 27490 on 2006/05/08 16:52:36 by saschad@saschad2

	!R minor comment fix

Change 27489 on 2006/05/08 16:52:32 by saschad@saschad2

	!R added stack overflow protection in debug message output

Change 27488 on 2006/05/08 16:52:26 by saschad@saschad2

	!R PS3: workaround for a GCC4 compiler bug(?)

Change 27487 on 2006/05/08 16:52:11 by saschad@saschad2

	!R fixed unportable va_* macro calls

Change 27486 on 2006/05/08 16:52:01 by saschad@saschad2

	!R GCC warning fixes

Change 27485 on 2006/05/08 16:51:51 by saschad@saschad2

	!R PS3: use debug RSX library for debug build

Change 27484 on 2006/05/08 16:51:41 by saschad@saschad2

	!R format string portability fixes

Change 27483 on 2006/05/08 16:51:29 by saschad@saschad2

	!R Autotypeinfo updated

Change 27482 on 2006/05/08 16:50:50 by saschad@saschad2

	!R PS3 Cell SDK updated to version 0.8.3-007

Change 27475 on 2006/05/08 16:28:45 by marcoc_code@PC018

	!R refactoring

Change 27474 on 2006/05/08 16:21:50 by saschad@saschad2

	!R PS3 build system updates

Change 27473 on 2006/05/08 16:20:29 by saschad@saschad2

	!B fixed broken format string

Change 27472 on 2006/05/08 16:05:44 by michaels@michaels

	!T Decreased minimum size of voxel tool.

Change 27471 on 2006/05/08 16:05:31 by michaels@michaels

	!F Material handling for collada models.

Change 27470 on 2006/05/08 16:05:14 by michaels@michaels

	!F Animation graph UI improvements.

Change 27467 on 2006/05/08 15:10:38 by dejan@PC057

	!B missing one pixel row in startup screen

Change 27463 on 2006/05/08 13:01:09 by saschad@saschad2

	!R PS3 SDK cleanup

Change 27462 on 2006/05/08 12:43:35 by marcoc_code@PC018

	!F resetting stuff (should work when going in and out of game mode?)

Change 27461 on 2006/05/08 12:43:12 by saschad@saschad2

	!R PS3 removed the old 0.5.0 SDK

Change 27460 on 2006/05/08 12:32:02 by marcoc_code@PC018

	!F Jelena captureable check, holding hand and distance from goons tweakable by tweaks menu

Change 27458 on 2006/05/08 12:17:46 by marcoc_code@PC018

	!F Goons dragging the girl

Change 27457 on 2006/05/08 11:58:33 by matthew@matthew

	!F Added CryCheck CRC-32 tool for G4 build acceleration

Change 27455 on 2006/05/08 11:31:00 by dejan@PC057

	!F AI:PerceptionScale node can scale audio perception

Change 27453 on 2006/05/08 11:30:24 by dejan@PC057

	!B (craig) exact positioning for aliens

Change 27449 on 2006/05/08 11:27:29 by danny@danny

	!F Reenable AI log/asserts after E3

Change 27432 on 2006/05/08 08:55:25 by Build@Build_Game02

	!R project file lists updated

Change 27431 on 2006/05/08 02:22:49 by dmitry@PC067

	E3 Demo2 branch

Change 27430 on 2006/05/08 00:51:11 by carsten@carsten

	!R decal submission to rendered split up to allow merging and prevent buffer overflow

Change 27429 on 2006/05/08 00:49:56 by andrey@Andrey_Code

	!F April 2006 DX9 SDK update

Change 27427 on 2006/05/08 00:45:28 by andrey@Andrey_Code

	!F Some optimisations in CheckOverflow

Change 27426 on 2006/05/08 00:37:06 by andrey@Andrey_Code

	!B CheckOverflow fix

Change 27425 on 2006/05/08 00:32:34 by andrey@Andrey_Code

	!B Fixed crash after buffer overflow in Client polygons (Decals)

Change 27424 on 2006/05/08 00:17:49 by anton@anton_sporkwace

	!BO breakable trees fix and slice orientation improvement

Change 27423 on 2006/05/07 23:36:10 by mikko@mikko2

	!B - aliens more aggressive

Change 27422 on 2006/05/07 22:45:43 by timur@Timur_Code

	!B Fixed Lightning sound on carrier

Change 27421 on 2006/05/07 21:24:21 by anton@anton_sporkwace

	!B another breakable things fix

Change 27420 on 2006/05/07 21:23:50 by vladimir@Vlad

	!B Re-re-disabled complex decals on vegetation

Change 27418 on 2006/05/07 20:46:26 by anton@anton_sporkwace

	!B multithreading fix

Change 27417 on 2006/05/07 20:40:28 by anton@anton_sporkwace

	!B breakable tree fix

Change 27416 on 2006/05/07 20:37:58 by marcok@MarcoK_FP

	!B fix melee impulses
	!B fix the timing on rifle melees

Change 27414 on 2006/05/07 18:48:34 by marcio@MarcioCrysis

	!B -fixed player cycling weapons in mounted gun.

Change 27413 on 2006/05/07 18:40:14 by craig@craigyboy

	!B spam removal

Change 27411 on 2006/05/07 17:47:23 by MartinM@Martin_Dev

	!B fixed shader cache verion probelem - to avoid recompilation of shaders - change is needed for shader build machine (done by Andrey)

Change 27409 on 2006/05/07 17:31:33 by craig@craigyboy

	!I e3 demo branch

Change 27408 on 2006/05/07 17:20:33 by marcio@MarcioCrysis

	!B -improved picking of rocks..

Change 27407 on 2006/05/07 17:15:52 by anton@anton_sporkwace

	!F added key binds for sys_physics_CPU

Change 27406 on 2006/05/07 17:13:44 by tiago_code@Tiago_Code

	!B- another dof fix -_-

Change 27405 on 2006/05/07 17:08:19 by mikko@mikko2

	!F - AI logic sleeps too when hit by TAC bullet.

Change 27404 on 2006/05/07 17:05:32 by timur@Timur_Code

	!B Removes lock in MT version of DestroyPhysicalEntity makes it all running way faster in MT

Change 27403 on 2006/05/07 17:04:27 by timur@Timur_Code

	!B (craig) turn off fly mode for jumping (breaks MT physics)

Change 27402 on 2006/05/07 17:01:12 by vladimir@Vlad

	!B Re-removed dynamic decals on vegetations

Change 27401 on 2006/05/07 17:00:40 by marcok@MarcoK_FP

	!F more impulse

Change 27400 on 2006/05/07 16:58:02 by marcok@MarcoK_FP

	!B vehicle seat exit orientation fix from Craig

Change 27398 on 2006/05/07 16:35:20 by marcok@MarcoK_FP

	!B remove restart button from menu

Change 27397 on 2006/05/07 16:34:02 by mathieu@TestWork

	!B Forces the player to retain the same rotation as the vehicle when he exits one

Change 27396 on 2006/05/07 16:33:13 by scott@Scott-main

	!B MaxVertexCount returned for tail particles was too low.

Change 27395 on 2006/05/07 16:30:36 by vladimir@Vlad

	!B Temporary disabled big decals on vegetation

Change 27393 on 2006/05/07 16:25:25 by anton@anton_sporkwace

	!B crash fix (hopefully)

Change 27392 on 2006/05/07 15:52:04 by dmitry@Dmitry_Code

	!B Disable warning "Start event failed" in SoundSystem

Change 27391 on 2006/05/07 15:38:00 by marcio@MarcioCrysis

	!B -disabled third person view change...
	-fixed mounted gun shooting...
	-huf fix

Change 27390 on 2006/05/07 15:33:51 by marcok@MarcoK_FP

	!B grenades not working always

Change 27389 on 2006/05/07 15:25:14 by carsten@carsten

	!B Scaleform: Second pass Edge AA case blended with incorrect weight

Change 27388 on 2006/05/07 15:24:11 by dejan@PC057

	!B hide method prefer_sides should hide from attention target instead od last op. result

Change 27387 on 2006/05/07 15:24:07 by dejan@PC057

	!B tweaked goal pipe

Change 27386 on 2006/05/07 15:24:02 by dejan@PC057

	!R disabled usage of mounted weapons on vehicles for E3 demo

Change 27381 on 2006/05/07 14:56:50 by anton@anton_sporkwace

	!O visibility-based rope activation + size activation threhold tweak + cvar e_cull_veg_axtivation

Change 27380 on 2006/05/07 14:49:26 by MartinM@Martin_Dev

	!T added more stuff to strip_for_e3.bat

Change 27379 on 2006/05/07 14:26:12 by anton@anton_sporkwace

	!O don't activate vegetation ropes with big objects

Change 27378 on 2006/05/07 14:14:03 by kirill@Kirill_FP

	!B me - fixing ai assert on loading camera

Change 27376 on 2006/05/07 13:52:42 by MartinM@Martin_Dev

	!T added level to delete for strip down bat file

Change 27375 on 2006/05/07 13:52:21 by andrey@Andrey_Code

	!B Fixed constant shaders compiling

Change 27374 on 2006/05/07 13:47:48 by MartinM@Martin_Dev

	!F added .bat to strip mastercd (put in bin32) - it will prompt for pressing a key - before doing anything

Change 27373 on 2006/05/07 13:39:10 by tiago_code@Tiago_Code

	!B- meh (wrong file)

Change 27372 on 2006/05/07 13:36:58 by timur@Timur_Code

	!B Fixed by Michaelg sandbox logo

Change 27371 on 2006/05/07 13:28:08 by tiago_code@Tiago_Code

	!B- fix for dof

Change 27370 on 2006/05/07 13:13:13 by tiago_code@Tiago_Code

	!B- fix for camera motion blur

Change 27368 on 2006/05/07 12:29:49 by anton@anton_sporkwace

	!B fix for pre-broken objs with 0 parts

Change 27367 on 2006/05/07 12:18:04 by MartinM@Martin_Dev

	!B updated vegetetation.cfg to enfore recompile for this shader with external shader compiler (fixes blur areas on bending vegetation)

Change 27366 on 2006/05/07 08:55:23 by Build@Build_Game02

	!R project file lists updated

Change 27365 on 2006/05/07 00:47:03 by michaelr@PC081

	!B
	- also display helpers from asset with v_debugdraw 3
	- truck's speedometer was indicating walking speed

Change 27364 on 2006/05/07 00:08:17 by marcok@MarcoK_FP

	!B vegetation cylinder working in pure game

Change 27363 on 2006/05/07 00:07:50 by marcok@MarcoK_FP

	!B material to material sounds are working again

Change 27362 on 2006/05/06 23:49:46 by michaelr@PC081

	!B fix handbrake released after destruction (caused jittering for a few secs)

Change 27361 on 2006/05/06 23:25:59 by mikko@mikko2

	!B - 'animation' goalop was not handling the default interval correctly (fixes peeking for Cover2).
	!F - display if stats target cannot receive signals.

Change 27360 on 2006/05/06 22:58:46 by dejan@PC057

	!F (craig) animation graph debug tool

Change 27359 on 2006/05/06 22:46:57 by vladimir@Vlad

	!B Fixed shadow casters culling by distance

Change 27358 on 2006/05/06 22:11:41 by mikko@mikko2

	!B - scramble goalpipe does not switch stance up and down all the time.

Change 27357 on 2006/05/06 21:53:43 by MartinM@Martin_Dev

	!B fixed shader not compiling under some conditions (next shadercache will includes these changes already)

Change 27356 on 2006/05/06 21:43:59 by anton@anton_sporkwace

	!B multithreading fixes

Change 27355 on 2006/05/06 21:42:15 by michaelr@PC081

	!B fix actor death on vehicle destruction

Change 27354 on 2006/05/06 21:35:11 by carsten@carsten

	!R prevent redundant HUD state changes to speed up rendering

Change 27353 on 2006/05/06 21:28:51 by marcio@MarcioCrysis

	!B -fists now stay on your arms.

Change 27352 on 2006/05/06 21:27:53 by MartinM@Martin_Dev

	Martin:  !O  utilize R16 depthtexture for shadows (by default off, can be activated by cvar)

Change 27350 on 2006/05/06 21:20:41 by jan@PC122

	!B fixes crash in WorldQuery after reload (fists queries - getting new actor after serialize)

Change 27349 on 2006/05/06 20:53:29 by craig@craigyboy

	!B fix helper arrows...
	!B fix mathieus "fix" that got checked in from jan's machine (causes guys to not translate once linked to a vehicle)

Change 27348 on 2006/05/06 20:52:36 by anton@anton_sporkwace

	!B fix for hierarchical ropes

Change 27347 on 2006/05/06 20:48:11 by kirill@Kirill_FP

	!F disabling AIAssert for E3

Change 27346 on 2006/05/06 20:47:39 by kirill@Kirill_FP

	!B fixing infinit loop when aiobject gets off map

Change 27345 on 2006/05/06 20:28:01 by andrey@Andrey_Code

	!B Disabled constant clouds updating in crossfire mode

Change 27344 on 2006/05/06 20:27:04 by andrey@Andrey_Code

	!B Fixed clouds for crossfire

Change 27343 on 2006/05/06 20:13:12 by michaelr@PC081

	!B restore Seat.. some debug stuff slipped in with Jan's submit

Change 27342 on 2006/05/06 20:09:22 by craig@craigyboy

	!B vehicle entering improvements

Change 27341 on 2006/05/06 20:03:36 by jan@PC122

	!B fixes wrong animation graph states after reloading
	!B fixes possible crashes in itemsystem after realoading
	!B fixes possible crash in vehicle seat after reloading
	!B fixes possible NULL pointer acces in WorldQuery after reloading
	!R cleaning up item, actor and vehicle system after resetting entities

Change 27340 on 2006/05/06 20:03:28 by jan@PC122

	!R re-added check for flash hud (speed-up)

Change 27338 on 2006/05/06 19:47:47 by alexl@alexl

	!R Added IAnimationGraphState param to IAnimationGraphStateListener::DestroyedState 
	!B Fixes bug in VehicleSeat d'tor when state was destroyed

Change 27337 on 2006/05/06 19:33:35 by marcok@MarcoK_FP

	!B added impulse on melee kills

Change 27335 on 2006/05/06 19:16:41 by michaelr@PC081

	!B fix vehicle stuff, part 1

Change 27334 on 2006/05/06 18:47:25 by andrey@Andrey_Code

	!F Improved clouds memory usage by using single texture as screen imposter

Change 27333 on 2006/05/06 18:34:48 by timur@Timur_Code

	!F New CryEngine2 editor startup logo

Change 27332 on 2006/05/06 18:04:30 by marcio@MarcioCrysis

	!B -increased radar range..
	-fixed mounted weapons used by ai..

Change 27331 on 2006/05/06 18:01:00 by andrey@Andrey_Code

	!F Some more optimizations with shader parameters

Change 27330 on 2006/05/06 17:39:58 by timur@Timur_Code

	!O Sound obstruction calculation off by default, makes playing sounds abit faster

Change 27329 on 2006/05/06 17:34:22 by andrey@Andrey_Code

	!F Made optimisations with shader parameters

Change 27328 on 2006/05/06 17:23:23 by vladimir@Vlad

	!B Fixed incorrect culling of shadow casters

Change 27327 on 2006/05/06 17:21:46 by timur@Timur_Code

	!B Never unload sound data, can fix crash when unloading sounds and reduce loading sounds peaks but uses more memory generally

Change 27323 on 2006/05/06 16:36:29 by timur@Timur_Code

	!B Emitters now reference-count geometry they're attached to.

Change 27322 on 2006/05/06 15:49:09 by dejan@PC057

	!B using mounted weapons

Change 27320 on 2006/05/06 13:56:45 by craig@craigyboy

	!B vehicle reloading causes crash in anim graph
	!B states in views in animgrapheditor not sorted (makes it hard to compare versions)

Change 27319 on 2006/05/06 13:44:34 by marcok@MarcoK_FP

	!B tweak SCAR Grenade damage

Change 27317 on 2006/05/06 12:33:11 by mikko@mikko2

	!R - default AI log verbosity set to off (for E3 demo).

Change 27316 on 2006/05/06 12:23:16 by craig@craigyboy

	!F bring anim graph back to life when exact positioning and character is distant and invisible

Change 27313 on 2006/05/06 08:55:25 by Build@Build_Game02

	!R project file lists updated

Change 27312 on 2006/05/05 22:51:03 by jan@PC122

	!B fixing crash in Weapon::PickUP during reload/reset

Change 27311 on 2006/05/05 22:46:05 by marcio@MarcioCrysis

	!B -craig's fix for the mounted weapons.

Change 27309 on 2006/05/05 22:32:18 by alexl@alexl

	!B Another hack because the level is named camera_e3 instead of camera...

Change 27308 on 2006/05/05 21:59:55 by johnn@PC117

	!B Tree break sound plays again

Change 27307 on 2006/05/05 21:47:52 by danny@danny

	!B Path following improvements (tweaked for e3)

Change 27306 on 2006/05/05 21:42:10 by julien@PC042

	!F SuitIcons Flash file

Change 27305 on 2006/05/05 21:26:06 by carsten@carsten

	!B fix shaders compiling slow (switch to internal shader compiler) - done by MartinM

Change 27304 on 2006/05/05 21:22:12 by craig@craigyboy

	!B should use world, not local coordinates for animation movement

Change 27303 on 2006/05/05 21:04:33 by nick@Nick

	!B - fix warning in debug mode

Change 27302 on 2006/05/05 20:46:16 by nick@Nick

	!F - enabling shadow blur pass for sprites shadows

Change 27301 on 2006/05/05 20:44:43 by vladimir@Vlad

	!B Not visible FPS weapon quickfix

Change 27300 on 2006/05/05 20:41:00 by johnn@PC117

	!F Tweaks for binoculars

Change 27299 on 2006/05/05 20:40:15 by mikko@mikko2

	!B - AI.GetAttackPosAtDistance was not using approx radius correctly (resulted attack positions inside covers).
	!R - extra prone hiding for now (looked funny and was not always working).

Change 27297 on 2006/05/05 20:37:00 by kirill@Kirill_FP

	!F if withing 2m from target - make very loose angle check

Change 27296 on 2006/05/05 20:16:00 by carsten@carsten

	!B Scaleform: fix for tint alpha

Change 27295 on 2006/05/05 19:59:48 by carsten@carsten

	!B compile error in debug due to name change of member

Change 27294 on 2006/05/05 19:44:53 by julien@PC042

	!F Updated Flash files from Scaleform

Change 27293 on 2006/05/05 19:39:52 by matthew@matthew

	!WIP CryCheck CRC-32 tool

Change 27292 on 2006/05/05 19:39:49 by anton@anton_sporkwace

	!R changed m_arrBoneIDs name

Change 27290 on 2006/05/05 19:32:27 by anton@anton_sporkwace

	!O tweaked hole sizes for wood_thin and wood_medium

Change 27289 on 2006/05/05 19:31:23 by luciano@luciano

	!R removed debug logs

Change 27288 on 2006/05/05 19:29:12 by filippo@Filippo

	!B another fix..

Change 27287 on 2006/05/05 19:27:56 by luciano@luciano

	!B fixed AI not shooting mounted gun
	!R AI blind shooting with MG when not seeing target

Change 27286 on 2006/05/05 19:19:41 by filippo@Filippo

	!B fixed compile error

Change 27285 on 2006/05/05 19:17:54 by anton@anton_sporkwace

	!B changed bone index mapping for foliage from global to local

Change 27284 on 2006/05/05 19:16:51 by tiago_code@Tiago_Code

	!B- fixed skin + sh issue (unormalized light vector was used)

Change 27281 on 2006/05/05 19:01:25 by jan@PC122

	!R got rid of some status messages for Bernd

Change 27280 on 2006/05/05 19:00:44 by jan@PC122

	!B fixes the deleted brushes bug in fleet after restart

Change 27279 on 2006/05/05 19:00:34 by filippo@Filippo

	!B missing file in the previous checkin

Change 27278 on 2006/05/05 18:53:51 by filippo@Filippo

	!F some code Alex need to link the player to the vtol at the end of fleet

Change 27277 on 2006/05/05 18:47:08 by ivo@ivo

	!F - renamed the bone-id array, to make everything more clear whats going on

Change 27276 on 2006/05/05 18:29:27 by vladimir@Vlad

	!O Coverage buffer optimization

Change 27274 on 2006/05/05 18:24:20 by mathieu@TestWork

	!B Fixes one xml file error in the asian_truck

Change 27271 on 2006/05/05 18:01:22 by tomas@Tomas_Code2

	!F out commment warning for missing distance parameter for E3

Change 27269 on 2006/05/05 17:59:23 by marcio@MarcioCrysis

	!B -tweaked mounted weapon...

Change 27267 on 2006/05/05 17:46:43 by julien@PC042

	!B Forgot to check in this file (UIDraw bug)

Change 27265 on 2006/05/05 17:44:26 by marcio@MarcioCrysis

	!B -animation tweaks to offhand.

Change 27263 on 2006/05/05 17:35:01 by marcio@MarcioCrysis

	!B -*maybe* fixed the crash in item system when restarting multiple times..
	-removed beam particle attractor..
	-slightly increased the recoil on the scar and fy71..

Change 27261 on 2006/05/05 17:25:42 by andrey@Andrey_Code

	!O Made optimizations for shader constants handling

Change 27260 on 2006/05/05 17:18:31 by tetsuji@PC119

	!B Remove a blocker of the entering process of vehicles.

Change 27259 on 2006/05/05 17:05:51 by tiago_code@Tiago_Code

	!b- water reflection projection fix

Change 27258 on 2006/05/05 16:54:35 by dmitry@Dmitry_Code

	!B Fixed deformable objects; enable morph based deformation; added e_deformable_objects cvar

Change 27256 on 2006/05/05 16:44:46 by anton@anton_sporkwace

	!BO qhull stability improvements

Change 27255 on 2006/05/05 16:37:55 by johnn@PC117

	!F Sleep/Tag bullets switch to Single firemode.
	!F New sounds for firing tac bullets
	!B Fix for CRYSIS-2241 - Can't open quick menu when out of ammo

Change 27254 on 2006/05/05 16:37:33 by johnn@PC117

	!F No particle effects when bullets hit the player

Change 27253 on 2006/05/05 16:35:55 by mathieu@TestWork

	!B Improves the first person driving of the vehicles

Change 27252 on 2006/05/05 16:32:39 by MartinM@Martin_Dev

	!T slightly better computation in sprite lighting to have softer 3d/sprite transition

Change 27251 on 2006/05/05 16:29:31 by marcio@MarcioCrysis

	!B -explosion effect scaling...

Change 27250 on 2006/05/05 16:19:58 by julien@PC042

	!FB PDA objectives working even when launched at first frame, removed white from binoculars, fixed some misc bug on QuickMenu, fixed HUD appearing in menu when it is quickly popuped during starting fadeout, PDA fadeouts after 5 seconds, fixed TMU bug in UIDraw causing text sometimes unreadable

Change 27249 on 2006/05/05 16:17:02 by kirill@Kirill_FP

	!F make sound perception not to scale down with FG node

Change 27247 on 2006/05/05 16:10:59 by tomas@Tomas_Code2

	!F CVAR for unloading sound data
	- s_EnableUnloadingData created
	- s_EnablePrecaching set default to 1 for E3

Change 27246 on 2006/05/05 16:05:19 by kirill@Kirill_FP

	!F (needs revisiting after E3) making AI shoot from eyePos when only root updated (offscreen)

Change 27242 on 2006/05/05 15:55:09 by Build@Build_Game02

	!R project file lists updated

Change 27241 on 2006/05/05 15:53:50 by michaelr@PC081

	!B correctly flag proxies for faster vehicle/world collisions

Change 27240 on 2006/05/05 15:40:21 by tomas@Tomas_Code2

	!F quick priority system
	- CVar s_prioritythreshold created (def. 30)
	- rejects playback of sounds with low priority than threshold
	- disabled MoodManager for E3, not used anyway, just takes time

Change 27239 on 2006/05/05 15:40:19 by marcio@MarcioCrysis

	!B -rocks now create damage!

Change 27237 on 2006/05/05 15:39:18 by johnn@PC117

	!F Breaking trees with your bare fists!

Change 27234 on 2006/05/05 15:19:30 by mikko@mikko2

	!R - disable softcover when the target awareness is at peak.
	!R - Camper uses peek too.
	!B - fixed some typos in goalpipes.
	!R - investigate is now a bit more schnell.

Change 27233 on 2006/05/05 15:15:55 by luciano@luciano

	!B guy endlessly looping UseMountedIdle-UseMounted behaviors
	!B Mounted gun misc tweaking

Change 27232 on 2006/05/05 14:57:30 by ivo@ivo

	!F - debug code to investigate Antons skinning problem (only active if renderer is in debug-mode)

Change 27231 on 2006/05/05 14:50:30 by anton@anton_sporkwace

	!B fall&play fix for the new animations

Change 27227 on 2006/05/05 14:03:34 by andrey@Andrey_Code

	!F Some optimizations with characters

Change 27226 on 2006/05/05 14:03:24 by andrey@Andrey_Code

	!B Fixed flickering problem on trees with instancing

Change 27224 on 2006/05/05 14:00:13 by vladimir@Vlad

	!O Shadow casters search optimization

Change 27223 on 2006/05/05 12:59:55 by tomas@Tomas_Code2

	!B small attenuation fix to compensate FMOD bug even more

Change 27222 on 2006/05/05 12:42:48 by jan@PC122

	!R god mode fades - display time can be set by integer "HUD_godfadetime" (in seconds, -1 being endless, 0 disabled)

Change 27220 on 2006/05/05 12:19:57 by craig@craigyboy

	!B more of fix for crash in anim graph state

Change 27219 on 2006/05/05 12:19:33 by craig@craigyboy

	!B crash in animgraphstate (caused by aianim node ;))

Change 27218 on 2006/05/05 12:06:10 by michaelr@PC081

	!B fix multiple explosion impulses applied in rare cases

Change 27217 on 2006/05/05 12:04:52 by marcio@MarcioCrysis

	!B -fixed mounted weapons.
	-added depth of field to scar and fy71 zooms...

Change 27214 on 2006/05/05 11:46:32 by kirill@Kirill_FP

	!F desiredSpeedMod changes

Change 27213 on 2006/05/05 11:41:19 by scott@Scott-main

	!B Particle sorting fix. Set bias to sqr( sqrt(water offset) + particle bias).

Change 27212 on 2006/05/05 10:56:52 by jan@PC122

	!R disabling some on-screen text messages (design request)

Change 27211 on 2006/05/05 10:12:38 by dmitry@Dmitry_Code

	!B Fix to the prev. fix of flickering vegetation when shooting

Change 27210 on 2006/05/05 10:09:58 by tomas@Tomas_Code2

	!B fixes sounds suddently stop in camera
	- hardcode camera/fleet/storage groups to stay in memory

Change 27209 on 2006/05/05 08:55:23 by Build@Build_Game02

	!R project file lists updated

Change 27207 on 2006/05/04 22:16:55 by marcok@MarcoK_FP

	!B fix first person position in vehicles

Change 27205 on 2006/05/04 21:47:50 by dejan@PC057

	!B crash while removing animation graph listener on deleted actors - crashes the ending of fleet

Change 27204 on 2006/05/04 21:13:03 by vladimir@Vlad

	!B Re-fixed hal pixel offset for sprites
	!B Added crash safety to qhull test for shadows

Change 27203 on 2006/05/04 21:09:40 by marcok@MarcoK_FP

	!B remove scoped floating point exception check

Change 27202 on 2006/05/04 21:09:05 by danny@danny

	!B AI vegetation radius - slightly hacky E3 solution

Change 27200 on 2006/05/04 21:08:20 by jan@PC122

	!B fixes OnShoot (Marcio ;-) )

Change 27199 on 2006/05/04 21:07:13 by michaelg@michaelg_Code

	!B postfix to xy rastertable extension

Change 27196 on 2006/05/04 20:55:32 by carsten@carsten

	!R Small scaleform 1.0.21 MSVC 8.0 update. Fixes link issue with GFxTranslator::TranslateW()

Change 27195 on 2006/05/04 20:52:07 by michaelg@michaelg_Code

	!RB improved performance hugely, fixed intersecting issues

Change 27194 on 2006/05/04 20:48:25 by marcio@MarcioCrysis

	!F -enemies that shoot close by will now be added to the radar.

Change 27192 on 2006/05/04 19:57:27 by craig@craigyboy

	!B nan fix
	!R nan checks for important values (in debug mode)

Change 27191 on 2006/05/04 19:30:36 by marcio@MarcioCrysis

	!B -fixed mounted weapon initial position on big levels...

Change 27190 on 2006/05/04 19:26:39 by MartinM@Martin_Dev

	!R removed assert (does not indicate problem - according to Anton)

Change 27189 on 2006/05/04 19:24:00 by dejan@PC057

	!B null pointer check related to passing thru SO with exact positioning

Change 27188 on 2006/05/04 19:06:04 by ivo@ivo

	!B - Fixed Look-IK snapping on Morrison in Fleet. This was a general problem. Craig refactored the IK-handling code in PlayCGANode.cpp. I added smoothing to the incomming look-at-targets in the animation system.

Change 27187 on 2006/05/04 19:04:03 by tiago_code@Tiago_Code

	!B- minor fix

Change 27183 on 2006/05/04 18:35:09 by andrey@Andrey_Code

	!B Fixed physicalized trees flickering

Change 27182 on 2006/05/04 18:25:06 by marcio@MarcioCrysis

	!B -fixes mounted weapon..

Change 27181 on 2006/05/04 18:08:53 by michaelr@PC081

	!FB jeep explosion increased slightly, plus related fix

Change 27179 on 2006/05/04 18:03:07 by marcok@MarcoK_FP

	!B fix vehicle transitions

Change 27178 on 2006/05/04 18:00:26 by mikko@mikko2

	!FR - improve the checks for hidespots to ignore points inside forbidden areas and other cover objects.
	!R - removed raycasting from AI hidespot selection, use approx radius instead.
	!B - When not wanting to move, do not pass desired speed to game (especially negative one!).
	!R - AI sees memory target through softcover.
	!R - expose IsPointInForbiddenRegion in IAISystem.
	!F - debug draw proto to debug some hidespot related stuff.
	!R - GetHidePositionsInRange returns approx radii too.
	!F - Returns approximate positions for weapon and eye when in just root update.

Change 27177 on 2006/05/04 18:00:16 by jan@PC122

	!B resets glittering effect after restarting from within the sphere
	!R readability refinements

Change 27175 on 2006/05/04 17:45:03 by kirill@Kirill_FP

	!F grenade reaction tweaking

Change 27174 on 2006/05/04 17:44:00 by kirill@Kirill_FP

	!B fixing script error

Change 27173 on 2006/05/04 17:43:47 by julien@PC042

	!FB Scope now indicates distance, Weapons Accessories are working

Change 27172 on 2006/05/04 17:43:17 by kirill@Kirill_FP

	!F not register ai grenades - only player's

Change 27171 on 2006/05/04 17:42:22 by dmitry@Dmitry_Code

	!B Bump the shader version

Change 27170 on 2006/05/04 17:29:33 by johnn@PC117

	!F Sleep bullet in camera, tag bullet in every other map

Change 27169 on 2006/05/04 17:28:00 by michaelr@PC081

	!B prevent damage particles spawning after destruction and finally make Sean happy :>

Change 27168 on 2006/05/04 17:22:23 by marcoc_code@PC018

	!F displays an optional black background for the tweak menu

Change 27167 on 2006/05/04 17:21:24 by jan@PC122

	!B possible pointer access crash in physics

Change 27166 on 2006/05/04 17:21:20 by jan@PC122

	!R increasing game restart waiting time

Change 27165 on 2006/05/04 17:21:04 by johnn@PC117

	!F Tweak hand grenade explosion delay

Change 27162 on 2006/05/04 17:12:45 by tomas@Tomas_Code2

	!B fixes software reverb outside

Change 27161 on 2006/05/04 17:12:39 by tomas@Tomas_Code2

	!F removed music playing on back speaker as software voice by Joes request

Change 27160 on 2006/05/04 17:12:33 by tomas@Tomas_Code2

	!B optimizes CVar to use more HW voices than before

Change 27159 on 2006/05/04 17:11:24 by tiago_code@Tiago_Code

	!R- tweaked scope one more time (like gregor/jack wanted)

Change 27157 on 2006/05/04 16:59:38 by mathieu@Mathieu

	!F Improved the player hands grabbing the trolley's handle

Change 27156 on 2006/05/04 16:55:46 by andrey@Andrey_Code

	!B Fixed illum

Change 27154 on 2006/05/04 16:54:06 by marcio@MarcioCrysis

	!B -fixed fists one-hand animation..
	-added collision reporting to the thrown rocks..
	-fixed throwing of rocks from the wrong position (clipping in the camera)..
	-added ironsights to the FY71...




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 135---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27152 on 2006/05/04 16:25:40 by johnn@PC117

	!F Footstep tweaking

Change 27151 on 2006/05/04 16:25:34 by johnn@PC117

	!F Activate sleep bullets firemode activated by sleep bullets magazine attachment

Change 27150 on 2006/05/04 16:25:28 by johnn@PC117

	!B Some HUD/weapon modify menu fixes

Change 27149 on 2006/05/04 16:25:21 by johnn@PC117

	!B Fixes binocular functionality

Change 27147 on 2006/05/04 16:21:06 by kirill@Kirill_FP

	!F generate AI sound event on collision (rocks)

Change 27146 on 2006/05/04 16:18:24 by ivo@ivo

	!F - documented the part in the renderer that is handling the HW-Skinning. Needed to help Anton with his vegatation-skinning problem

Change 27145 on 2006/05/04 16:11:20 by luciano@luciano

	!B filippo's fix for MG guy not shooting

Change 27144 on 2006/05/04 16:11:03 by luciano@luciano

	!R integration of entering vehicle with exact positioning

Change 27141 on 2006/05/04 16:05:50 by dejan@PC057

	!B bad aiming at very close ranges
	!B hunter was aiming right in front of him

Change 27140 on 2006/05/04 15:58:25 by andrey@Andrey_Code

	!B Fixed instancing with modificators, fixed a lot of bug with SH vegetation shader lighting

Change 27138 on 2006/05/04 15:30:53 by julien@PC042

	!B SCARSleepAmmo was not sent anymore

Change 27137 on 2006/05/04 15:06:10 by carsten@carsten

	!R another missing for #27116

Change 27136 on 2006/05/04 15:01:15 by michaelr@PC081

	!B follow-up, for better compilation

Change 27135 on 2006/05/04 14:56:45 by michaelr@PC081

	!B slipped in last checkin

Change 27133 on 2006/05/04 14:51:49 by marcio@MarcioCrysis

	!B -fixed the impulse applied to a guy when he is killed while running...

Change 27131 on 2006/05/04 14:48:01 by ivo@ivo

	!B - fixed the facial animation problem on Morisons head (with help from Timur)

Change 27130 on 2006/05/04 14:47:32 by michaelr@PC081

	!B fix seat scriptbind for save/load

Change 27127 on 2006/05/04 14:44:55 by marcio@MarcioCrysis

	!B -improved hud radar visibility checks..
	-improved mounted weapon animation control..
	-fixed mounted shiten having a 30bullet magazine.. it's not 200.
	-vegetation objects can now be repicked after thrown...

Change 27126 on 2006/05/04 14:44:01 by jan@PC122

	!B quick loading fixes




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 134---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 27125 on 2006/05/04 14:43:57 by timur@Timur_Code

	!b Fixes first frame visual bug on tree when tree breaks with motion blur on.

Change 27124 on 2006/05/04 14:43:56 by vladimir@Vlad

	!B Fixed half pixel offset for sprites

Change 27123 on 2006/05/04 14:29:19 by carsten@carsten

	!B fixed cloud flickering of world space imposters due to near plane clipping

Change 27122 on 2006/05/04 14:24:54 by carsten@carsten

	!R little clean up in loading rivers

Change 27121 on 2006/05/04 14:23:38 by filippo@Filippo

	!B debug spam

Change 27120 on 2006/05/04 14:22:56 by carsten@carsten

	!R missing file for #27116

Change 27119 on 2006/05/04 14:17:05 by mathieu@Mathieu

	!F Implements seat borrowing, used in case an ai wants to enter the gunner seat of some vehicle using a passenger seat to enter the vehicle before
	!B Make AI try to use the right rear seat of ltv when attempting to enter as the gunner
	!B With the vehicle weapons, properly stop shooting when the player exit the vehicle seat while shooting
	!B Remove some unwanted animation blending when the player enters vehicles

Change 27117 on 2006/05/04 14:11:13 by julien@PC042

	!FB New Flash files, objectives are now working

Change 27116 on 2006/05/04 14:11:08 by carsten@carsten

	!R Update to Scaleform SDK 1.0.20
	!R Small change in the GFxTranslator implementation
	!F Support for edge anti aliasing

Change 27115 on 2006/05/04 14:09:56 by michaelg@michaelg_Code

	!R improved application fo terrain sky brightening

Change 27113 on 2006/05/04 13:52:08 by michaelg@michaelg_Code

	!B fixed grass shader and proc generation with sky acc map

Change 27112 on 2006/05/04 13:47:31 by vladimir@Vlad

	!B Fixed/removed usage of shadows during z-pass

Change 27110 on 2006/05/04 13:13:21 by nick@Nick

	!B - fix static variables in shadow pass

Change 27109 on 2006/05/04 13:06:48 by filippo@Filippo

	!B many fixies to the hunter high pose

Change 27108 on 2006/05/04 13:05:01 by michaelg@michaelg_Code

	!RB added point light support to SH trees, tweak for IL on SH, minor tweaks to IL generation

Change 27107 on 2006/05/04 13:03:21 by tetsuji@PC119

	!B temporary solution for the problem that mounted weapon is not used.

Change 27103 on 2006/05/04 12:21:41 by scott@Scott-main

	!B Particle bounding box computation now correct for attached objects.
	!B Particle-generated force fixes: correctly handle pulsing, Size param, and Continuous emitter fade in/out. Do not apply forces to emitter where they were generated.
	!B Emitter relative age for param variation clamped to 1.
	!R Made PhysEnvironment a contained class of CParticleEmitter, for better access.

Change 27100 on 2006/05/04 11:00:07 by danny@danny

	!B pointer validity check on removal of dummy object

Change 27099 on 2006/05/04 10:59:51 by danny@danny

	!B Forbidden area check in hide point evaluation

Change 27098 on 2006/05/04 10:59:45 by danny@danny

	!B Temporary workaround to help vegetation radius

Change 27096 on 2006/05/04 10:39:56 by sascha@PC107

	!F Menu button change

Change 27094 on 2006/05/04 10:32:42 by tiago_code@Tiago_Code

	!R- wind based bending

Change 27093 on 2006/05/04 10:29:47 by tiago_code@Tiago_Code

	!R- added SH support to human skin (hanno request)

Change 27091 on 2006/05/04 08:55:22 by Build@Build_Game02

	!R project file lists updated

Change 27088 on 2006/05/04 00:44:37 by MartinM@Martin_Dev

	!B fix SH vegetation lighting sprite issues with instancing, fixed another procedural vegetation lighting issue

Change 27086 on 2006/05/03 23:45:23 by craig@craigyboy

	!B exact positioning is target orientation dependent

Change 27084 on 2006/05/03 23:16:14 by alexl@alexl

	!F Added hud.hidenormal Token to hide all hud elements except post-renders

Change 27083 on 2006/05/03 22:49:12 by johnn@PC117

	!F Fist tweaking

Change 27082 on 2006/05/03 22:48:36 by johnn@PC117

	!F Bullet impact sounds against the player moved to the front of his face

Change 27081 on 2006/05/03 22:47:51 by johnn@PC117

	!F Particle effect custom scaling (for Sean)

Change 27080 on 2006/05/03 22:45:20 by marcio@MarcioCrysis

	!B -debug leftover

Change 27079 on 2006/05/03 22:44:15 by marcio@MarcioCrysis

	!B -weapon tweaks...
	-nanosuit energy is now drained when sprinting...
	-nanosuit strength now reduced recoil...
	-firing now drains nanosuit energy...

Change 27078 on 2006/05/03 22:37:27 by alexl@alexl

	!BF GameTokens now quick-serialize correctly (makes VTOL not start while player is still in after Restart ;-)

Change 27074 on 2006/05/03 21:48:53 by andrey@Andrey_Code

	!B Fixed clouds constant updatings

Change 27073 on 2006/05/03 21:47:24 by MartinM@Martin_Dev

	!T made hardcoded tonemapper variable a tweakable cvar

Change 27071 on 2006/05/03 21:43:51 by michaelr@PC081

	!B fixed a bug causing wheeled vehicles occasionally getting "stuck" (by resetting clutch in case the engine wasn't able to rev it high enough) 
	!RBF 
	- some view tweaks
	- exposed some status values

Change 27070 on 2006/05/03 21:42:19 by nickh@nickh

	!F G04 Firemodes plus !B Entity timer was tunring off player weapon fire after 5 sec of hold. !B Loading weapon xml from wrong path

Change 27069 on 2006/05/03 21:38:09 by mathieu@Mathieu

	!B Reset the passenger pointer on the vehicle seat when the actor failed the exact positioning

Change 27066 on 2006/05/03 20:46:05 by kirill@Kirill_FP

	!B fixing Animation goalOp reset

Change 27065 on 2006/05/03 20:30:42 by ivo@ivo

	!B - fixed weapon attachment screen. This problem was caused by another fix I checked in today.

Change 27064 on 2006/05/03 20:29:00 by mikko@mikko2

	!F - allow to define normalSpeed (AI 0.4) and maxSpeed (AI 1.0) per stance to allow better speed control.
	!F - IF_EXPOSED_TO_TARGET branch check (swept sphere test).
	!B - Restored IF_SEES_TARGET.
	!R - changed AIOP_LOOP to AIOPBRANCH (as it should be)
	!F - Cover2 combat tweaks:
	  - peeks
	  - stance selection cleanups
	  - fire control cleanups
	!BR - human movement improvements
	  - use forward direction in the movement controller instead of GetCurrentBodyDirection
	  - disable backwards movement slowdown for AIs
	  - disable speed clamping for AIs
	  - Craig's change to clamp small body_radiant values to zero in UpdateHumanBlending
	  - Craig's fix for disabled flying characters
	  - use same origin for all aim and lookat calculations in AI system and game.
	!R - enabled analog speed control within 70%-150%
	!F - crouch walk strafes for humans.
	!RB - fix fire target check when shooting nonliving target.
	!B - fix for aim vs. weapon direction check (check before selecting miss point).

Change 27062 on 2006/05/03 20:24:17 by nick@Nick

	!B - particles refraction fix

Change 27061 on 2006/05/03 20:19:53 by sascha@PC107

	!F Added new objective for Camera to Objectives.xml

Change 27060 on 2006/05/03 20:19:49 by sascha@PC107

	!F Menu button look changed

Change 27057 on 2006/05/03 20:13:40 by luciano@luciano

	!R AI shooting at the player if they see him while avoiding explosions

Change 27056 on 2006/05/03 20:10:11 by julien@PC042

	!F Martin's request

Change 27055 on 2006/05/03 20:08:32 by anton@anton_sporkwace

	!B added security check

Change 27049 on 2006/05/03 19:54:55 by filippo@Filippo

	!B little fix

Change 27048 on 2006/05/03 19:50:10 by kirill@Kirill_FP

	!B renaming "animation" goalpipe not to collide with "animation" goalOp

Change 27047 on 2006/05/03 19:46:05 by filippo@Filippo

	!F hunter WIP

Change 27046 on 2006/05/03 19:40:45 by anton@anton_sporkwace

	!B some fall&play fixes

Change 27045 on 2006/05/03 19:39:04 by johnn@PC117

	!O Many optimizations to material effects system

Change 27044 on 2006/05/03 19:21:48 by andrey@Andrey_Code

	!B Fixed shadows without Z-pass, Fixed simultaneous reflections

Change 27043 on 2006/05/03 18:54:20 by jan@PC122

	!R quick reload tweaks and fixes

Change 27042 on 2006/05/03 18:46:32 by michaelg@michaelg_Code

	!R raster table res depend now on geom instance size->acceleration, saved 64 mb and preallocated occlusiion map to not run late into alloc probs

Change 27040 on 2006/05/03 18:20:30 by danny@danny

	!B Fix bad pointer use in CPipeUser -> pure virtual fn call

Change 27039 on 2006/05/03 18:16:53 by kirill@Kirill_FP

	!F animation goalop signal/action flag; tweaking grenade throwing

Change 27037 on 2006/05/03 18:14:21 by alexl@alexl

	!B Don't show HUD postfx when HUD is called to be hidden

Change 27036 on 2006/05/03 17:59:27 by craig@craigyboy

	!B robustness fixes for vehicle entry

Change 27035 on 2006/05/03 17:57:43 by ivo@ivo

	!B - fixed the the "player-sitting in vehicle" bug (at least I hope so)

Change 27034 on 2006/05/03 17:57:41 by craig@craigyboy

	!B fix a 'stuck bug' in exact positioning (possible to reach a state where one should never reach if the right combination of coordinates exist at the right time)

Change 27033 on 2006/05/03 17:55:34 by timur@Timur_Code

	!B Default depth of field focus distance changed to 900 as by MichaelK request

Change 27032 on 2006/05/03 17:54:13 by timur@Timur_Code

	!B Fixes Weapon Entity Attachment sliding out of AI hands when you push/kick him

Change 27031 on 2006/05/03 17:52:33 by alexl@alexl

	!F Hide 'normal' HUD elements except external post renders via GameTokens. hud.hidenormal

Change 27030 on 2006/05/03 17:51:27 by tomas@Tomas_Code2

	!B Fixes weapon shoots wont play anymore

Change 27029 on 2006/05/03 17:51:19 by tomas@Tomas_Code2

	!B Fixes ambient volumes dont play or dont fade in
	- setflag call within lua script corrected

Change 27028 on 2006/05/03 17:49:57 by andrey@Andrey_Code

	!B Fixed level precaching

Change 27024 on 2006/05/03 17:39:04 by craig@craigyboy

	!B small fix to first person only animations (apparently 'isThirdPerson' doesn't always work for ai...)

Change 27023 on 2006/05/03 17:35:51 by vladimir@Vlad

	!R Added assert for number of output indices

Change 27022 on 2006/05/03 17:32:09 by michaelg@michaelg_Code

	!R removed il multiplier from sh leaves

Change 27019 on 2006/05/03 17:25:21 by michaelg@michaelg_Code

	!B changed cfi files->cache ver added

Change 27018 on 2006/05/03 17:24:51 by johnn@PC117

	!B Prevent crash
	!R Some cleanup

Change 27017 on 2006/05/03 17:24:37 by julien@PC042

	!B Root was not existing, preventing setAlpha to work (and setAlpha(0) was removed in HUD_Ammo)

Change 27016 on 2006/05/03 17:24:02 by michaelg@michaelg_Code

	!FRB added indir lighting for sh trees, vis progression corrected for large trees, removed non dir ligth code -> fixing compiler error on sh

Change 27014 on 2006/05/03 17:06:34 by dejan@PC057

	!F passing thru navigation smart objects using animations and exact positioning (thanks Danny)

Change 27012 on 2006/05/03 16:59:39 by mathieu@Mathieu

	!B Removed some code to help compiling the vehicle seat

Change 27011 on 2006/05/03 16:55:49 by vladimir@Vlad

	!B Fixed possible buffer overrun in shadow casting qhull calculation

Change 27010 on 2006/05/03 16:49:21 by mathieu@Mathieu

	!B Fixes the player entering/exiting vehicles

Change 27008 on 2006/05/03 16:36:49 by tamas@Tamas_code

	!B fixed #ifdef insteand of #if - compiling error in debug mode

Change 27006 on 2006/05/03 16:23:21 by vladimir@Vlad

	!B Fixed crash in voxels precahe

Change 27004 on 2006/05/03 16:22:19 by craig@craigyboy

	!B rotation issues in exact positioning (if animation contains a rotation) - really improves vehicle enters
	!B vehicle seat sticking caused a snap
	!F improved cryaction debug tools

Change 27002 on 2006/05/03 16:04:14 by andrey@Andrey_Code

	!B Fixed lighting on transparent objects

Change 27000 on 2006/05/03 15:58:28 by michaels@michaels

	!B Recompiled CryPhysics.dll (RC version).

Change 26999 on 2006/05/03 15:55:07 by Build@Build_Game02

	!R project file lists updated

Change 26997 on 2006/05/03 15:41:30 by nick@Nick

	!B - fix shadow flickering (with huge ws coords)

Change 26996 on 2006/05/03 15:32:58 by timur@Timur_Code

	!B Fixes spamming warning message when anim graph try to set facial expression,
	   Fixes unable to modify vegetation parameters problem in vegetation database dialog

Change 26995 on 2006/05/03 15:32:48 by filippo@Filippo

	!B fixed some issues with the case of attachment names
	!B AIs are ragdolled when the hunter throws them
	!F some tweaking to the hunter high pose

Change 26994 on 2006/05/03 15:29:16 by ivo@ivo

	!F - enabled SSE2 / added a new warning to LoaderCHR.cpp

Change 26992 on 2006/05/03 15:20:06 by johnn@PC117

	!F Replace mat_metal_thick_nodecal with mat_metal_sheet_nodecal

Change 26991 on 2006/05/03 15:13:25 by michaelr@PC081

	!F freeze shake tweaks according to new requests

Change 26989 on 2006/05/03 15:03:33 by mathieu@Mathieu

	!F 1st person camera tweak for the us_ltv driver

Change 26988 on 2006/05/03 14:57:44 by michaelg@michaelg_Code

	!RB fixed vis progression for indir lighting, reduced sky vis additional sh vis, removed entity shadowing

Change 26987 on 2006/05/03 14:51:18 by johnn@PC117

	!F New materials

Change 26986 on 2006/05/03 14:36:07 by scott@Scott-main

	!B Deactivate emitters on release in preview window, so they don't pile up indefinitely.

Change 26983 on 2006/05/03 14:10:17 by anton@anton_sporkwace

	!B fix in breakable windows

Change 26982 on 2006/05/03 14:04:59 by vladimir@Vlad

	!B Shadows flickering quickfixed (float precision problem)

Change 26981 on 2006/05/03 14:04:54 by craig@craigyboy

	!F exact pos tweaks, debug helper code

Change 26975 on 2006/05/03 13:17:11 by scott@Scott-main

	!F Added Motion Blur Scale particle param, for sprites & geom.




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 133---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26974 on 2006/05/03 13:03:21 by nickh@nickh

	!F G04 tuning

Change 26973 on 2006/05/03 12:49:33 by mikko@mikko2

	!F - animaction goalop. Sets the animation action input to specified state and waits.
	!F - eval peek WIP (needed for the animaction).

Change 26971 on 2006/05/03 12:35:18 by kirill@Kirill_FP

	!F AI genades wip

Change 26970 on 2006/05/03 12:35:06 by nick@Nick

	!B - fix selfshadowing on sprites

Change 26969 on 2006/05/03 12:31:50 by alexl@alexl

	!R Revert to working version as it wasn't the cause of the problem

Change 26968 on 2006/05/03 12:31:03 by andrey@Andrey_Code

	!F Implemented real-time reflections for river

Change 26964 on 2006/05/03 12:27:30 by michaelg@michaelg_Code

	!B fixed loading order of terrain/indir lighting for game mode -> now objects are actually getting the data

Change 26963 on 2006/05/03 12:24:10 by marcio@MarcioCrysis

	!F -most weapons are now unique.. when a copy already exists in the inventory upon pickup, only the ammo will be copied.. (for sten)

Change 26962 on 2006/05/03 12:22:40 by scott@Scott-main

	!F Particle-generated wind. New ForceType parameter approximates a gravity or wind source from particle emission params.

Change 26961 on 2006/05/03 12:22:33 by scott@Scott-main

	!B PhysArea didn't set rscale when scale changed.
	!F PhysArea now supports local-xform-relative flow & grav dirs, when bUniform=2.

Change 26960 on 2006/05/03 12:10:46 by matthew@matthew

	!F Reintegrated GOD status and death count

Change 26959 on 2006/05/03 12:06:24 by nickh@nickh

	!F G04 tweaks updated.

Change 26958 on 2006/05/03 12:03:05 by marcoc_code@PC018

	!F reduced number of same HUD msgs drawn simultaneously and moved them up closer to the screen border

Change 26956 on 2006/05/03 11:54:55 by marcok@MarcoK_FP

	!B disable screen blood FX (Avni request)

Change 26955 on 2006/05/03 11:49:23 by jan@PC122

	!R removed mission objective text on screen (not PDA) and some status messages (design request)

Change 26954 on 2006/05/03 11:33:06 by timur@Timur_Code

	!B Fixes flickering on characters when ocean reflections enabled, also fixes flickering on face at the end of all morph targets

Change 26951 on 2006/05/03 11:11:10 by dejan@PC057

	!F processing exact positioning notifications
	!F craig - additional parameter for exact positioning

Change 26950 on 2006/05/03 11:10:57 by dejan@PC057

	!B exact positioning - computing error correction

Change 26949 on 2006/05/03 11:10:47 by dejan@PC057

	!B exact positioning - applying error correction

Change 26948 on 2006/05/03 11:10:08 by dejan@PC057

	!R using always the entrance helper as starting point for the animation

Change 26945 on 2006/05/03 11:05:28 by alexl@alexl

	!B QuickFix for white screen.

Change 26942 on 2006/05/03 11:02:17 by nickh@nickh

	!F G04 target distance indicator - for designers

Change 26941 on 2006/05/03 10:50:29 by marcok@MarcoK_FP

	!B correctly hide the head

Change 26940 on 2006/05/03 10:09:58 by luciano@luciano

	!R Removed MountedGuy behaviour

Change 26939 on 2006/05/03 10:09:50 by luciano@luciano

	!B fixed AI using not reachable mounted weapons




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 132---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26936 on 2006/05/03 08:55:22 by Build@Build_Game02

	!R project file lists updated

Change 26935 on 2006/05/03 02:47:42 by craig@craigyboy

	!B turning off physics proxy turning off when exact positioning is turned on and preparing (too buggy for the moment)

Change 26934 on 2006/05/03 02:09:04 by marcok@MarcoK_FP

	!B fix player looking at his feet at level startup

Change 26933 on 2006/05/03 01:32:23 by craig@craigyboy

	!B fix for broken initial cylinder

Change 26932 on 2006/05/03 00:57:23 by craig@craigyboy

	!F skip in first person flag for anim graph states

Change 26931 on 2006/05/03 00:29:27 by timur@Timur_Code

	!B Fix vegetation for Harry (even better fixes vegetation on roads)

Change 26930 on 2006/05/03 00:08:11 by craig@craigyboy

	!B should disable network access

Change 26929 on 2006/05/03 00:03:36 by michaelr@PC081

	!B less spam

Change 26928 on 2006/05/02 23:32:38 by timur@Timur_Code

	!B Fixes missing shadows on all entities in pure game mode (vtol on camera, etc...)

Change 26927 on 2006/05/02 23:29:12 by mathieu@Mathieu

	!B Disabling physics on exact positioning (Craig's fix)

Change 26926 on 2006/05/02 23:07:02 by tomas@Tomas_Code2

	!R prevent FMOD callback crash
	- using soundID instead of platformSoundPtr as userdata

Change 26924 on 2006/05/02 22:55:03 by marcio@MarcioCrysis

	!B -fixed some stuff in the fists...
	-ai throwing grenades wip...
	-fixed ai shooting...
	-firing velocity is now applied based on movement angle in relation to fire direction...
	-fixed crash in puppet.cpp

Change 26923 on 2006/05/02 22:34:20 by michaelr@PC081

	!BR CGA physicalization fix (destroyed vehicles)
	- physics handling removed from SetStatObjOnJoint

Change 26922 on 2006/05/02 22:29:26 by alexl@alexl

	!B Fix bug when modulating textures in UIDraw
	!F Added possibility to fade to a texture instead of color

Change 26921 on 2006/05/02 22:25:34 by nickh@nickh

	!F G04 updates

Change 26920 on 2006/05/02 22:23:17 by tiago_code@Tiago_Code

	!R- gregor tweaks for scope

Change 26919 on 2006/05/02 22:19:57 by anton@anton_sporkwace

	!B breakable trees fixes

Change 26915 on 2006/05/02 21:21:32 by vladimir@Vlad

	!B Fixed voxels in reflection

Change 26912 on 2006/05/02 21:01:32 by johnn@PC117

	!F Remove autoaim from incendiary ammo

Change 26911 on 2006/05/02 21:01:21 by johnn@PC117

	!F Water footsteps

Change 26910 on 2006/05/02 20:57:04 by tetsuji@PC119

	!B avoid innter state mismatch of the passenger id.

Change 26909 on 2006/05/02 20:55:30 by julien@PC042

	!B SetFireMode reworks.

Change 26908 on 2006/05/02 20:45:02 by kirill@Kirill_FP

	!F supporting new grenades on AI side

Change 26903 on 2006/05/02 19:20:29 by tiago_code@Tiago_Code

	!B - fixed scope

Change 26902 on 2006/05/02 19:13:09 by johnn@PC117

	!F Support for sleep bullet activation fire mode display
	!F Support for HUD radar display of sleep bullet targets
	!B Bugfixes regarding special firemode names

Change 26901 on 2006/05/02 19:11:48 by alexl@alexl

	!B Fix for gametokens not notifying listeners

Change 26900 on 2006/05/02 19:07:30 by michaelg@michaelg_Code

	!B bugfix to indir lighting and height check, terraon occl calc speedup (huge)

Change 26899 on 2006/05/02 19:02:39 by julien@PC042

	!F Some Flash fixes

Change 26897 on 2006/05/02 18:58:56 by anton@anton_sporkwace

	!B another water volumes raytracing fix

Change 26894 on 2006/05/02 18:41:57 by danny@danny

	!B Initialise pointer to 0

Change 26893 on 2006/05/02 18:26:03 by nickh@nickh

	!F G04 Various gameplay tweaks

Change 26892 on 2006/05/02 18:24:38 by anton@anton_sporkwace

	!OB improved epsilon-check in inertia tensor computation

Change 26891 on 2006/05/02 18:19:57 by marcio@MarcioCrysis

	!F -hax to fix the weighting on the beam arms..
	-added some animations to the fists xml..
	-fixed hunter beam..

Change 26890 on 2006/05/02 18:10:23 by tiago_code@Tiago_Code

	!R- blood tweakings

Change 26889 on 2006/05/02 18:05:57 by alexl@alexl

	!F Reset CharacterInstances to default pose when using quick-load serialization

Change 26888 on 2006/05/02 18:00:43 by timur@Timur_Code

	!B Fixes bug in facial phoneme strenghs and blendings

Change 26887 on 2006/05/02 17:59:12 by ivo@ivo

	!F - we use the attachment position of the eye for precise Look-IK

Change 26886 on 2006/05/02 17:56:48 by anton@anton_sporkwace

	!B water areas raytracing

Change 26885 on 2006/05/02 17:46:25 by vladimir@Vlad

	!F Added clouds shadow movement control into envir settings

Change 26884 on 2006/05/02 17:37:50 by filippo@Filippo

	!F Hunter high pose
	!F some weapon bobbing tweaks

Change 26883 on 2006/05/02 17:36:59 by craig@craigyboy

	!B typo in last checkin (due to final spam removal)

Change 26881 on 2006/05/02 17:35:48 by mathieu@Mathieu

	!B Disables the ltv fuel can from catching fire after the ltv itself exploded

Change 26879 on 2006/05/02 17:22:13 by craig@craigyboy

	!F vehicle transition animations, cleanup to exact positioning code

Change 26878 on 2006/05/02 17:08:34 by marcio@MarcioCrysis

	!F -wip on ai throwing grenades for kirill..

Change 26877 on 2006/05/02 17:08:09 by nick@Nick

	!B - fix shadows flickering (for alpha blended vegetation)

Change 26876 on 2006/05/02 17:07:13 by anton@anton_sporkwace

	!B don't filter away all no_collide collisions

Change 26871 on 2006/05/02 16:46:29 by johnn@PC117

	!B FY71 melee works again
	!B SCAR scope works again

Change 26870 on 2006/05/02 16:42:11 by alexl@alexl

	!B Avoiding assertion on read-serialization. No State factory [re]building in case we're in Update_InitialState during read

Change 26869 on 2006/05/02 16:41:41 by jan@PC122

	!B possible Null pointer access

Change 26865 on 2006/05/02 16:30:08 by dejan@PC057

	!B incorrectly deleted looseAttTarget objects

Change 26864 on 2006/05/02 15:49:00 by marcoc_code@PC018

	!F trying a slightly different cover goalpipe.

Change 26863 on 2006/05/02 15:28:23 by dejan@PC057

	!B view direction of aliens doing exact positioning

Change 26862 on 2006/05/02 15:28:20 by dejan@PC057

	!B Danny - Initialise path output variables even if no more path

Change 26861 on 2006/05/02 15:26:45 by marcio@MarcioCrysis

	!B -fixed crash on the heavy beam...
	-added the gametokens..

Change 26860 on 2006/05/02 15:25:07 by carsten@carsten

	!R little cleanup inside fog volume rendernode

Change 26859 on 2006/05/02 15:24:26 by carsten@carsten

	!F river physicalization
	!R river serialization

Change 26858 on 2006/05/02 15:24:19 by carsten@carsten

	!B Martin - fixed out of range layer id

Change 26857 on 2006/05/02 15:23:40 by danny@danny

	!B Fix some path following things (A side of speed control, following through hair-pins)
	!F ai_drawtrajectory 3 ->speed control info output

Change 26856 on 2006/05/02 15:23:35 by danny@danny

	!O Speed up getting of path obstacles

Change 26854 on 2006/05/02 15:21:28 by timur@Timur_Code

	!b Fix for vegetation selection for Harry

Change 26851 on 2006/05/02 15:12:16 by matthew@matthew

	!F Disable AI updates in the tweak menu

Change 26849 on 2006/05/02 14:46:33 by scott@Scott-main

	!B Externally-generated particles (such as physics pieces) render again.

Change 26848 on 2006/05/02 14:04:59 by michaelg@michaelg_Code

	!BFR terrain occlusion now controlable in realtime (+ slider for terrain occl)

Change 26847 on 2006/05/02 14:00:02 by filippo@Filippo

	!B fixed Kill and Disable AI events

Change 26844 on 2006/05/02 12:57:07 by tomas@Tomas_Code2

	!B music system fixes
	- fixes fadepoint not loaded correctly
	- fixes fadetime not passes correctly
	- fixes individual speaker volume tweakable

Change 26843 on 2006/05/02 12:56:44 by alexl@alexl

	!B Fix pure game load crash CRYSIS-2099 - mark II

Change 26842 on 2006/05/02 12:44:27 by ivo@ivo

	!F - adjusted trajectory for "Enter A Vehicle" animations / optimized motion loading

Change 26839 on 2006/05/02 12:37:25 by scott@Scott-main

	!B GetStatus(area) sometimes ignored wind areas (iMedium0 param issue).
	!F WindArea.Ellipsoidal default = 1

Change 26838 on 2006/05/02 12:31:28 by mathieu@Mathieu

	!F Added all the correct seat positions on the US_ltv and setup the gunner so that he rotates with the turret

Change 26837 on 2006/05/02 12:25:17 by marcio@MarcioCrysis

	!B -fixed offhand crash loading pure game mode..

Change 26836 on 2006/05/02 12:18:08 by jan@PC122

	!R changing Demo-message text's prefix and position (design request)

Change 26835 on 2006/05/02 12:18:03 by jan@PC122

	!F respawning entity-bound emitters after quickload

Change 26834 on 2006/05/02 12:11:42 by tiago_code@Tiago_Code

	!B- fix assertion on time of day

Change 26833 on 2006/05/02 12:09:05 by marcio@MarcioCrysis

	!F -tracer cvars for sean's tweakings..
	
	!B -fixed the weird fisting while shooting..
	-picking with offhand is now only for players..

Change 26829 on 2006/05/02 11:50:57 by alexl@alexl

	!F Glittering PostFX node

Change 26828 on 2006/05/02 11:48:31 by kirill@Kirill_FP

	!F tranquilized - getting shooter position

Change 26827 on 2006/05/02 11:42:43 by kirill@Kirill_FP

	!F fireSecondary added

Change 26826 on 2006/05/02 11:24:20 by sergiys@PC019

	!B: Fixed bug with deleting, importind and saving sequences

Change 26825 on 2006/05/02 11:17:09 by mathieu@Mathieu

	!B Restores the correct seat order on the Asian_truck and will now seat all back passengers to the correct position

Change 26823 on 2006/05/02 10:42:55 by michaelr@PC081

	!B fix player unholstering weapon when switching seats




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 131---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 26822 on 2006/05/02 10:11:59 by tiago_code@Tiago_Code

	!B - fix for frozen layer + instancing with characters

Change 26819 on 2006/05/02 08:55:23 by Build@Build_Game02

	!R project file lists updated

Change 26818 on 2006/05/01 23:50:38 by timur@Timur_Code

	!B UI for Wet/dirt/burned layer for brushes/vegetation/entities
	!B Fix for Thin/Thick models not rendered with morph adjustments

Change 26817 on 2006/05/01 22:57:09 by marcio@MarcioCrysis

	!B -radar improvements...

Change 26816 on 2006/05/01 22:52:50 by tiago_code@Tiago_Code

	!R- removed glittering masking

Change 26815 on 2006/05/01 22:52:15 by julien@PC042

	!B Scope is now working in 16/9

Change 26814 on 2006/05/01 22:31:23 by tiago_code@Tiago_Code

	!R- added default dof override settings

Change 26813 on 2006/05/01 22:24:46 by michaelg@michaelg_Code

	!R removed small entities from calculation, optimized some parameters to have a faster calc

Change 26812 on 2006/05/01 22:24:44 by anton@anton_sporkwace

	!OB disabled impulses for legs + some breakable windows issues

Change 26811 on 2006/05/01 22:24:42 by michaelg@michaelg_Code

	!B reenabled, optimized and bugfixed indir lighting glossy reflections

Change 26810 on 2006/05/01 22:24:40 by anton@anton_sporkwace

	!F raytracing for big water areas

Change 26809 on 2006/05/01 22:24:11 by vladimir@Vlad

	!B Fixed incorrect surface type on voxel terrain

Change 26808 on 2006/05/01 22:20:37 by MartinM@Martin_Dev

	!B fixed strange behaviour with time of day

Change 26806 on 2006/05/01 22:14:43 by johnn@PC117

	!F Sleep duration set to 15seconds

Change 26805 on 2006/05/01 22:03:47 by marcok@MarcoK_FP

	!R tweaked breakable values

Change 26802 on 2006/05/01 22:01:12 by tiago_code@Tiago_Code

	!R- added sun shafts into time of day settings

Change 26800 on 2006/05/01 21:53:19 by kirill@Kirill_FP

	!F ai investigatin the sleeping guy (TRANQUILIZED)

Change 26793 on 2006/05/01 21:23:13 by tomas@Tomas_Code2

	!B fixes AmbientVolume script disabled by FG

Change 26792 on 2006/05/01 21:19:06 by mikko@mikko2

	!B - fixed US characters combat sounds.

Change 26791 on 2006/05/01 21:17:25 by michaelr@PC081

	!B damage mult of 0.01 for the Fleet VTOL hurricane

Change 26787 on 2006/05/01 20:57:44 by anton@anton_sporkwace

	!O qhull precision tweak

Change 26786 on 2006/05/01 20:55:06 by Build@Build_Game02

	!R project file lists updated

Change 26785 on 2006/05/01 20:53:18 by tiago_code@Tiago_Code

	!R!B!O- added default material with material layers - simplified material layers code - optimized fillrate slightly

Change 26783 on 2006/05/01 20:41:38 by sergiys@PC019

	Deleted AlienBrainPlugin dll

Change 26782 on 2006/05/01 20:38:56 by sergiys@PC019

	!F: Recompiled with mew interfaces.

Change 26781 on 2006/05/01 20:15:15 by marcok@MarcoK_FP

	!F - new tree materials

Change 26780 on 2006/05/01 20:06:53 by johnn@PC117

	!B Compile fix

Change 26779 on 2006/05/01 20:05:31 by nickh@nickh

	!F G04 Aim mode Crosshair VLock. Gamepad framerate compensation. Crosshair target identification. Tweaks updated.

Change 26778 on 2006/05/01 20:04:00 by timur@Timur_Code

	!B Improves vegetation selection in the editor

Change 26777 on 2006/05/01 20:02:47 by mikko@mikko2

	!B - enable audio dampening too when turning on camo [CRYSIS-2081]

Change 26776 on 2006/05/01 20:02:02 by johnn@PC117

	!B Remove taccontroller forever

Change 26775 on 2006/05/01 19:58:06 by johnn@PC117

	!B Fix previous checkin

Change 26774 on 2006/05/01 19:55:43 by andrey@Andrey_Code

	!B Fixed shadows for instanced Illum shader

Change 26772 on 2006/05/01 19:48:51 by johnn@PC117

	!F Adjust view bob

Change 26771 on 2006/05/01 19:48:01 by johnn@PC117

	!R Refactored sleep bullets into being a SCAR fire mode
	!F Grenades do more damage

Change 26770 on 2006/05/01 19:02:01 by andrey@Andrey_Code

	!B Fixed Z-Pass for Illum instancing

Change 26769 on 2006/05/01 18:53:29 by ivo@ivo

	!F - fixed LOD-problem with shape-deformation for Hanno / fixed aim-IK bug / new LMG-blending for strafes (not activated yet)

Change 26768 on 2006/05/01 18:52:35 by marcio@MarcioCrysis

	!F -added the hability to pickup flagged vegetation objects..
	-grenade explosion time is not 4secs from from 7secs..
	-added third person magazine model to scar normal ammo..
	-some changes to frozen stuff..
	-finalized beam pickup scene..

Change 26766 on 2006/05/01 18:49:45 by jan@PC122

	!B fixes entity-bound particle emitters spawning when using quickload/mapReload

Change 26765 on 2006/05/01 18:47:40 by andrey@Andrey_Code

	!B Fixed instancing on Illum shader

Change 26764 on 2006/05/01 18:45:22 by michaelr@PC081

	!F a port for the weapon flownode to align it to target direction

Change 26763 on 2006/05/01 18:29:24 by anton@anton_sporkwace

	!F x-posed some fall&play params

Change 26762 on 2006/05/01 18:29:18 by filippo@Filippo

	!B make sure all animations are stopped when a trackview sequence ends (so designers are not forced to take care of this manually)

Change 26761 on 2006/05/01 18:28:51 by sascha@PC107

	!F Hurricane weight lowered

Change 26759 on 2006/05/01 18:23:49 by nick@Nick

	!B - fix shader compilation errors

Change 26758 on 2006/05/01 18:20:38 by tetsuji@PC119

	!B avoid a potatial bug of the last fix

Change 26756 on 2006/05/01 18:12:26 by dejan@PC057

	!B oops, should be with the previous check in

Change 26755 on 2006/05/01 18:11:26 by dejan@PC057

	!B script error on entity event Kill

Change 26753 on 2006/05/01 18:04:33 by dejan@PC057

	!F smart object integration with exact positioning
	!B smart object helpers attached to human dead bodies

Change 26752 on 2006/05/01 17:58:15 by timur@Timur_Code

	!B To fix frozen model on basic entities

Change 26750 on 2006/05/01 17:47:41 by dejan@PC057

	!F one step closer to exact positioning on aliens

Change 26749 on 2006/05/01 17:45:57 by tetsuji@PC119

	!B fixed a transition problem

Change 26748 on 2006/05/01 17:43:24 by dejan@PC057

	!B shattered actors weren't killed in AI

Change 26747 on 2006/05/01 17:41:48 by dejan@PC057

	!F making exact positioning requests and handling animation query events (WIP)

Change 26743 on 2006/05/01 17:28:43 by marcok@MarcoK_FP

	!R improved blood effect timings
	!F screen blood not just when a guy gets killed

Change 26740 on 2006/05/01 17:18:41 by michaelg@michaelg_Code

	!R speed up to indir. GI calculations

Change 26739 on 2006/05/01 17:17:40 by vladimir@Vlad

	!B Fixed occlusion culling from sphere
	Added more log info in case of file version errors

Change 26738 on 2006/05/01 17:12:02 by johnn@PC117

	!O Further optimizations
	!F Tree-falling impact sound
	!F Different footstep speeds

Change 26736 on 2006/05/01 16:58:20 by danny@danny

	!B Fix bad pointer free and bad normalisation (leading to assert) with foliage

Change 26734 on 2006/05/01 16:35:14 by andrey@Andrey_Code

	!B Fixed crash in (deleting Render Element in recursive frame rendering)

Change 26733 on 2006/05/01 16:26:25 by nick@Nick

	!F - sprites shadows adjustments

Change 26732 on 2006/05/01 16:17:00 by michaelr@PC081

	!F added Hurricane with own ammotype for mounting at vehicles (VTOL etc.)

Change 26731 on 2006/05/01 16:07:19 by kirill@Kirill_FP

	!B fixing ai-vehicle script error

Change 26730 on 2006/05/01 16:05:46 by MartinM@Martin_Dev

	!B fixed water reflections with 3dc texture

Change 26729 on 2006/05/01 16:02:14 by filippo@Filippo

	!F improvements to the hunter detachable faceplates (basically avoiding floating faceplates)

Change 26728 on 2006/05/01 15:59:22 by mathieu@Mathieu

	!B Improves changing seat for the player

Change 26726 on 2006/05/01 15:27:59 by kirill@Kirill_FP

	!F check for weapon dir when AI is shooting

Change 26725 on 2006/05/01 15:27:09 by kirill@Kirill_FP

	!F tweaking flinch probability

Change 26724 on 2006/05/01 15:23:10 by dejan@PC057

	!B filippo - max. speed of actors might be zero

Change 26723 on 2006/05/01 14:57:23 by anton@anton_sporkwace

	!B foliage shoot-activation

Change 26721 on 2006/05/01 14:54:31 by marcok@MarcoK_FP

	!B dead guys shouldn't blink

Change 26720 on 2006/05/01 14:05:58 by michaelg@michaelg_Code

	!BRF fixed lots of indir lighting bugs, adjustable clamp value for terrain occl., fixed sprite rendering veg,. improved indir. lighting sprites

Change 26719 on 2006/05/01 14:05:49 by jan@PC122

	!F added Binoculars sound playback (select and zoom)

Change 26718 on 2006/05/01 14:05:43 by jan@PC122

	!F added game engine restarting (and loading of the previous level) by "/restartgame"

Change 26715 on 2006/05/01 13:45:16 by MartinM@Martin_Dev

	!F Adjustable alphatest for mipmaps into resource compiler

Change 26713 on 2006/05/01 13:34:31 by luciano@luciano

	!B using mounted weapon since the beginning doesn't set alertness to 2

Change 26712 on 2006/05/01 13:26:15 by scott@Scott-main

	!F Support for locational wind in 3DEngine: Added AABB param to 3DEngine.GetWind().
	!F Integrated location-specific GetWind into Vegetation, and Wind shader params.
	!F New cvars e_wind and e_wind_areas.
	!R Added additional PhysicalWorld.CheckAreas() overload, that takes an AABB, and can return a list of variable areas, or sum area wind.
	!B Correction to area query parameter.

Change 26711 on 2006/05/01 13:24:03 by scott@Scott-main

	!R WindArea directionality is now radial if Dir vector = 0.

Change 26710 on 2006/05/01 13:16:42 by marcok@MarcoK_FP

	!B fix human animation after hunter fix from Filippo

Change 26708 on 2006/05/01 13:10:14 by filippo@Filippo

	!F delayed pain sounds

Change 26707 on 2006/05/01 13:06:13 by marcio@MarcioCrysis

	!F -law, hurricane, and shotgun are now considered two-hand weapons. no more three-arm mutations..
	-arm damage multiplier is now the same as legs..

Change 26706 on 2006/05/01 13:05:58 by anton@anton_sporkwace

	!O tweaked hole size for bullet-breakable trees

Change 26703 on 2006/05/01 13:00:02 by nickh@nickh

	!B G04 3rd person Weapon rotation fix

Change 26702 on 2006/05/01 12:56:49 by kirill@Kirill_FP

	!B script error when player enters vehicle

Change 26701 on 2006/05/01 12:54:39 by kirill@Kirill_FP

	!F variation on burst length whenAI shooting

Change 26700 on 2006/05/01 12:48:02 by luciano@luciano

	!B error message when throwing grenade

Change 26699 on 2006/05/01 12:33:46 by tiago_code@Tiago_Code

	!B- fix for inversed culling vegy

Change 26696 on 2006/05/01 12:16:24 by mikko@mikko2

	!B - AI.EvalPeek was missing but called from the scripts.
	!R - small lookat target goalpipe change.

Change 26694 on 2006/05/01 12:12:48 by andrey@Andrey_Code

	!B Fixed shaders parameters sorting critical problem

Change 26692 on 2006/05/01 12:01:21 by anton@anton_sporkwace

	!B removed one-frame character pop on ragdollizing

Change 26689 on 2006/05/01 11:30:46 by dejan@PC057

	!F new FG node AI:AlertnessFilter

Change 26688 on 2006/05/01 11:12:38 by marcio@MarcioCrysis

	!F -updated melee sounds..

Change 26687 on 2006/05/01 11:06:11 by michaelr@PC081

	!B fix truck

Change 26685 on 2006/05/01 10:16:49 by jan@PC122

	!B fixed frost texturing not fading when camo disabled by nanosuit

Change 26684 on 2006/05/01 08:55:22 by Build@Build_Game02

	!R project file lists updated

Change 26683 on 2006/04/30 22:22:22 by MartinM@Martin_Dev

	!B Carsten - fixed propagation of negative values due to limits of depth precision

Change 26682 on 2006/04/30 21:46:23 by MartinM@Martin_Dev

	!B fixed sprite rendering (alphatest wasn't working when generating)

Change 26681 on 2006/04/30 21:30:47 by andrey@Andrey_Code

	!B Fixed potential crash in Vegetation shader parameters

Change 26680 on 2006/04/30 21:27:55 by carsten@carsten

	!B CRYSIS-1822, broken water reflection, texture marix wasn't set

Change 26679 on 2006/04/30 21:20:53 by tomas@Tomas_Code2

	!B fixes network audition connecntion

Change 26678 on 2006/04/30 21:20:09 by kirill@Kirill_FP

	!F change to AI grenades perception - singnaling, no visibility perception anymore

Change 26675 on 2006/04/30 21:05:46 by julien@PC042

	!F New Scope in Flash replacing lua one

Change 26674 on 2006/04/30 20:51:16 by marcio@MarcioCrysis

	!B -more typos.

Change 26673 on 2006/04/30 20:50:56 by marcio@MarcioCrysis

	!B -fixed some typos.

Change 26671 on 2006/04/30 20:46:40 by marcio@MarcioCrysis

	!F -heavy beam wip..
	-B -fixed ragdolls when killed using mounted weapon..
	-increased probability of whizzes to play from 65% to 85%
	-support for left hand weapons in thirdperson..
	-tweaked ragdoll impulses again..

Change 26670 on 2006/04/30 20:43:42 by michaelr@PC081

	!B comment fix

Change 26668 on 2006/04/30 20:38:48 by michaelr@PC081

	!F added beep sounds to damage lights
	!B fixed angular impulse being in global space..

Change 26667 on 2006/04/30 20:36:17 by anton@anton_sporkwace

	!O made mat_obstruct not-breaking other mats

Change 26666 on 2006/04/30 20:25:42 by danny@danny

	!B Fix path adjustment obstacle OBB calculation

Change 26665 on 2006/04/30 20:24:58 by anton@anton_sporkwace

	!O ropes tweak

Change 26664 on 2006/04/30 20:24:53 by anton@anton_sporkwace

	!B fix in deleting pending rays on exit

Change 26660 on 2006/04/30 20:09:59 by mikko@mikko2

	!B - fixes AI seeing through walls.
	!R - adjusted how the Cover2 becomes alerted.
	!B - fixed the human death & pain sound names.

Change 26659 on 2006/04/30 20:08:08 by andrey@Andrey_Code

	!B Fixed instancing, removed support for occlusion maps

Change 26656 on 2006/04/30 19:53:28 by MartinM@Martin_Dev

	!R removed duplicated level config file (Vlad asked for it)

Change 26655 on 2006/04/30 19:45:46 by mathieu@Mathieu

	!B Fixes sit passenger positions on the Asian_truck

Change 26652 on 2006/04/30 19:30:58 by kirill@Kirill_FP

	!B dejan - made LookAt use 2d check

Change 26650 on 2006/04/30 19:25:22 by tetsuji@PC119

	!B temprary solution about a inner state mismach when the vehicle gunner reacts a granade

Change 26649 on 2006/04/30 19:21:12 by luciano@luciano

	!B fixed AI leaving mounted weapon when receiving OnNearMiss

Change 26648 on 2006/04/30 19:20:36 by luciano@luciano

	!R Ais try to avoid also player when vehicle explodes

Change 26647 on 2006/04/30 19:19:57 by michaelg@michaelg_Code

	!B removed debug output, fixed crash when calculated without any objects in the level

Change 26646 on 2006/04/30 19:17:50 by ivo@ivo

	!F - enabled Fat/Thin morph colors in CharEdit / added warning in LoaderCHR.cpp

Change 26642 on 2006/04/30 19:07:12 by scott@Scott-main

	!F Added per-particle gravity+wind determination. Efficient handling of uniform areas per emitter, non-uniform areas per particle. Added pe_status_area query for phys areas.

Change 26641 on 2006/04/30 19:07:02 by scott@Scott-main

	!R Added AABB.ContainsBox()

Change 26640 on 2006/04/30 18:54:50 by sergiys@PC019

	!F: Save parameters in material editor in Max while sync with Crytek Editor.

Change 26638 on 2006/04/30 18:32:16 by anton@anton_sporkwace

	!B deadbody entity fixes

Change 26637 on 2006/04/30 18:31:08 by filippo@Filippo

	!B fixed Hunter flickering at the beginning of fleet

Change 26635 on 2006/04/30 18:30:07 by jan@PC122

	!R removes unnecessary interface query

Change 26634 on 2006/04/30 18:29:57 by jan@PC122

	!B fixes broken objects after quick reload

Change 26632 on 2006/04/30 17:51:56 by anton@anton_sporkwace

	!B issue with particles in areas

Change 26631 on 2006/04/30 17:51:52 by vladimir@Vlad

	!F Pickable objects support in 3dengine

Change 26626 on 2006/04/30 17:34:23 by alexl@alexl

	!F Added Color FlowGraph properties
	!F Added templ. specialization to show Colors in GraphView not as floats but like PropertyItem
	!F Added WaterDroplets, BloodSplats and Glow as Crysis:PostFX nodes
	!F Fixes to ScreenFader which used to be used the other way round
	!F Substitution rules for CrysisFX:ScreenFrost -> Crysis:PostFXScreenFrost
	!F Substitution rules for port color_FadeColor

Change 26625 on 2006/04/30 17:10:41 by tomas@Tomas_Code2

	!B workaround for FMOD distance bug
	- just changing distance ratio to barley attanuate

Change 26624 on 2006/04/30 16:51:54 by michaelr@PC081

	!F damage lights also working for wheels
	!B another SO signal for AI

Change 26623 on 2006/04/30 16:51:08 by vladimir@Vlad

	!B Fixed terrain occlusion culling bug

Change 26621 on 2006/04/30 16:46:30 by dejan@PC057

	!B precision problem while measuring time spent to process AI signals

Change 26620 on 2006/04/30 16:21:05 by dejan@PC057

	!B (Craig) exact positioning

Change 26619 on 2006/04/30 16:17:58 by danny@danny

	!B Fix comparison for path end distance
	!B Craig fix

Change 26616 on 2006/04/30 15:41:51 by MartinM@Martin_Dev

	!B fixed clamped ambient color in a shader component - better lighting consitency

Change 26615 on 2006/04/30 15:38:59 by filippo@Filippo

	!F new Hunter weak spots

Change 26613 on 2006/04/30 15:23:02 by andrey@Andrey_Code

	!B Disabled CrossFire mode by default, enabled instancing

Change 26612 on 2006/04/30 15:22:04 by michaelg@michaelg_Code

	!B super sampling offset wrong, adjusted values to be more strong for vegetation, added clamp slider, adjusted contorls to sky control in terrrain light.dialog

Change 26610 on 2006/04/30 15:16:25 by michaelr@PC081

	!B fix character culling (Ivos fix)

Change 26609 on 2006/04/30 14:51:25 by johnn@PC117

	!F Delayed effects back
	!F Prevent more effects when mfx_Enable = 0
	!O Some optimizing on lookups
	!R Some code cleanup

Change 26608 on 2006/04/30 14:43:09 by julien@PC042

	!F DemoMessages.xml (Check-in request from Martin Badowsky, he has not Perforce)

Change 26604 on 2006/04/30 14:34:39 by anton@anton_sporkwace

	!B issue with capsule-line distance

Change 26603 on 2006/04/30 14:14:03 by luciano@luciano

	!R AI leaving vehicle mounted gun when vehicle is burning - 
	!B Guys not reacting to explosion a second time

Change 26602 on 2006/04/30 13:55:19 by Build@Build_Game02

	!R project file lists updated

Change 26601 on 2006/04/30 13:43:07 by craig@craigyboy

	!B drunken movement fixes

Change 26599 on 2006/04/30 13:02:57 by jan@PC122

	!F added binocular serialization to fix hud/binoculars after loading
	!R removed Julien's changes to scope.cpp and added binocular activation to Binocular.cpp

Change 26597 on 2006/04/30 12:54:18 by tomas@Tomas_Code2

	!F upgraded FMOD 4.3.8 with a new version
	- fixed error (50) bug
	- fixes some sound dont play

Change 26596 on 2006/04/30 12:52:49 by michaelr@PC081

	!F damage lights 
	!B AI notification to disable vehicle weapons after destruction.. 
	!F debuggun displays entity mass 
	!B fixed damageRatio bug in VehicleComponent, corrected vehicle settings

Change 26594 on 2006/04/30 12:25:26 by andrey@Andrey_Code

	!B Fixed vegetation skinning (with complex bending)

Change 26592 on 2006/04/30 11:55:41 by Build@Build_Game02

	!R project file lists updated

Change 26589 on 2006/04/29 20:15:48 by mikko@mikko2

	!R - sanity check for targets without physics (like acquiring an anchor as target).
	!B - fixed parameters and att target check for AI.GetGrenadeDangerPos.
	!B - fixed OnExplosion danger and greande dodging (was beucause of the above line).
	!O - removed few log events so that the signal handler does not take for ever (readibility and mounted weapon logs).

Change 26588 on 2006/04/29 19:51:57 by marcok@MarcoK_FP

	!F Entity which shakes the client view in its radius

Change 26587 on 2006/04/29 19:28:22 by tomas@Tomas_Code2

	!B fixes console spamming on strange FMOD error (50)
	- fixes also a potential problem in set 3D event position

Change 26585 on 2006/04/29 17:53:54 by MartinM@Martin_Dev

	!B fixed ResourceCompilerImage L8 support

Change 26584 on 2006/04/29 17:44:06 by tomas@Tomas_Code2

	!B disables console spamming for FMOD's reverb property bug

Change 26583 on 2006/04/29 17:43:25 by tomas@Tomas_Code2

	!B fixed driver selection to using first index
	- add some more helpful output

Change 26582 on 2006/04/29 17:32:37 by mathieu@Mathieu

	!R Removed ability to hardcode vehicle seat index, instead the array index is actually the seatId
	!R Some cleanup on the vehicle seat anim graph support code
	!F Improvements to the vehicle 1st view

Change 26581 on 2006/04/29 17:25:18 by craig@craigyboy

	!F aim pose transitions

Change 26578 on 2006/04/29 17:09:59 by mikko@mikko2

	!F - flinch animation signal (need the AG fix later to work).
	!F - weaponPunch animation signal (will get used later).
	!R - clamp desired speed to -1..2.
	!R - adjusted GetAttackPosAtDistance to prefer near points.
	!B - fixed typo in check_dead goalpipe.

Change 26577 on 2006/04/29 17:09:44 by craig@craigyboy

	!F debug tools for agraph

Change 26574 on 2006/04/29 16:30:30 by kirill@Kirill_FP

	!B fixing breaking tree AI-notification

Change 26573 on 2006/04/29 15:43:55 by ivo@ivo

	!F -  body-direction fix for Craig (for the SprintToDive jumps)

Change 26572 on 2006/04/29 15:23:49 by michaelr@PC081

	!B fix corrupted bounding box after vehicle explosion 
	!F jeep windows/roof don't trigger explosion anymore
	!O save some unnecessary updates + collision flags

Change 26571 on 2006/04/29 15:21:18 by kirill@Kirill_FP

	!B fixing vehicle species warning

Change 26570 on 2006/04/29 14:31:22 by craig@craigyboy

	!B small tweak to exact positioning to start a little later when possible (reduces error correction necessary)

Change 26569 on 2006/04/29 00:57:51 by craig@craigyboy

	!B fixes a really bad bug in the previous checkin

Change 26568 on 2006/04/29 00:51:27 by craig@craigyboy

	!B exact positioning tweaks (still not done...)

Change 26567 on 2006/04/29 00:10:44 by danny@danny

	!B Little fix/tweak

Change 26566 on 2006/04/29 00:03:44 by timur@Timur_Code

	!F Procedural Facial Animation,
	   Batch processing for facial sequences.
	   small editor fixes

Change 26565 on 2006/04/28 23:46:41 by mikko@mikko2

	!R - changed korean readibility sounds to new sound events.

Change 26564 on 2006/04/28 23:19:11 by danny@danny

	!F Initial support for damage region path modification

Change 26563 on 2006/04/28 22:00:57 by scott@Scott-main

	!B Fix for buoyancy bug in wind check-in, causing objects to float: Set buoyancy iMedium = 1, density & resistance = 0. Add threshold for rigig-entity buoyancy computations (Anton).

Change 26562 on 2006/04/28 21:51:50 by julien@PC042

	!F Binoculars Flash file, Dark background behind others Flash files, Fire mode indicator, FadeIn when levels starts

Change 26561 on 2006/04/28 21:25:52 by nick@Nick

	!B - chenge shaders for pcf filtering

Change 26559 on 2006/04/28 21:17:55 by nick@Nick

	!B - fix pcf for omni-light sources

Change 26558 on 2006/04/28 21:10:31 by tomas@Tomas_Code2

	!B fixes crash when soundsystem.dll is not availible

Change 26557 on 2006/04/28 21:09:15 by jan@PC122

	!B fixes multiple possible NULL pointer accesses
	!R refining item serialization

Change 26556 on 2006/04/28 21:07:56 by kirill@Kirill_FP

	!F tweaking grenade AIsound event radius

Change 26555 on 2006/04/28 21:07:30 by kirill@Kirill_FP

	!B mat_obstaruct always creates SoftCover

Change 26553 on 2006/04/28 20:41:22 by nick@Nick

	!B - fix omni-light pcf filtering

Change 26552 on 2006/04/28 20:34:38 by kirill@Kirill_FP

	!F make ai see grenades in bushes;
	!F make grenade generate AI sound on collision

Change 26551 on 2006/04/28 20:22:21 by vladimir@Vlad

	!B Fixed shadows from spitfire

Change 26550 on 2006/04/28 20:22:17 by anton@anton_sporkwace

	!B rare problem with breakable glass

Change 26549 on 2006/04/28 20:21:59 by alexl@alexl

	!B Missing NullPtr init in ctor

Change 26547 on 2006/04/28 20:15:07 by MartinM@ATI-CROSSFIRE3

	!B Fixed dynamic textures behaviour for ATI Crossfire (workaround for driver bug)

Change 26546 on 2006/04/28 19:46:29 by johnn@PC117

	!F Use sound proxy for footsteps

Change 26545 on 2006/04/28 19:46:23 by johnn@PC117

	!F Random animations

Change 26544 on 2006/04/28 19:34:53 by tiago_code@Tiago_Code

	!B- opacity working again in veg

Change 26543 on 2006/04/28 19:20:09 by danny@danny

	!F Improve link radius when obstacles are near forbidden edge

Change 26542 on 2006/04/28 19:16:03 by julien@PC042

	!F Switched TagBullet to SleepBullet (So that John can test his code)

Change 26540 on 2006/04/28 18:23:21 by vladimir@Vlad

	!B Decal objects fixed in indoor

Change 26539 on 2006/04/28 17:54:16 by sergiys@PC019

	!F: Menu: Sound/Open Sound Browser for sound preview.

Change 26538 on 2006/04/28 17:46:20 by tiago_code@Tiago_Code

	!B- decal texture fix (was making gloss 2x brighter)

Change 26537 on 2006/04/28 17:42:27 by marcio@MarcioCrysis

	!B -fixed asset names...

Change 26536 on 2006/04/28 17:41:37 by luciano@luciano

	!R tweaking trooper behaviour

Change 26535 on 2006/04/28 17:40:45 by luciano@luciano

	!B AI_NOTDUPLICATE goalpipe filter fixed

Change 26534 on 2006/04/28 17:40:17 by alexl@alexl

	!B AttachChild/DetachThis now acts on Activate not on SetEntity event
	!F Ability [Dis|En]able physics [after|on] [at|de]taching

Change 26533 on 2006/04/28 17:40:09 by alexl@alexl

	!B inf loop fix in d'tor

Change 26531 on 2006/04/28 17:35:30 by luciano@luciano

	!B crash fix when looking at a dead AI

Change 26530 on 2006/04/28 17:32:20 by vladimir@Vlad

	!B Fixed double exporting of voxels

Change 26529 on 2006/04/28 17:27:20 by kirill@Kirill_FP

	!B fixing warning/error

Change 26526 on 2006/04/28 17:10:08 by anton@anton_sporkwace

	!B breakabale objects fixes

Change 26525 on 2006/04/28 17:02:12 by kirill@Kirill_FP

	!F notify AISystem on broken trees

Change 26524 on 2006/04/28 16:55:12 by Build@Build_Game02

	!R project file lists updated

Change 26523 on 2006/04/28 16:47:41 by marcok@MarcoK_FP

	!F add additional geometry in front of the player in order to improve 1st person vegetation bending experience

Change 26522 on 2006/04/28 16:46:40 by tiago_code@Tiago_Code

	!B- layers instancing fix

Change 26521 on 2006/04/28 16:44:21 by tiago_code@Tiago_Code

	!B- fix for veg stuff + sprites

Change 26520 on 2006/04/28 16:40:20 by craig@craigyboy

	!F manually updated animation template

Change 26519 on 2006/04/28 16:26:33 by timur@Timur_Code

	!F Batch process for Textless phoneme recognition

Change 26518 on 2006/04/28 16:21:19 by michaels@michaels

	!B Bone attachments no longer clear flags to 0 when setting type (trashes PHYSICALIZE flag).

Change 26517 on 2006/04/28 16:13:23 by mikko@mikko2

	!F - hidespot selection takes the dynamic path finder obstacles into account.
	!R - tweaks for Cover2 response readibilities.

Change 26516 on 2006/04/28 16:06:10 by michaelr@PC081

	!F
	- an AI signal when their vehicle is going to explode 
	- truck tweaks according to designers
	- parameters for the dials

Change 26515 on 2006/04/28 16:05:05 by kirill@Kirill_FP

	!BF dalyed body state fixes

Change 26514 on 2006/04/28 16:04:29 by ivo@ivo

	!B - fixed frame delay for face-attachments (was not visible at high-framerates)

Change 26513 on 2006/04/28 16:03:21 by sergiys@PC019

	!B: Esc for solid object editing while focus under dialog panels.

Change 26508 on 2006/04/28 15:54:12 by jan@PC122

	!R nanosuit tokens refinement
	!B removed Serilize() Release-asserts for E3

Change 26507 on 2006/04/28 15:50:38 by vladimir@Vlad

	!B Fixed voxels alignment with terrain

Change 26505 on 2006/04/28 15:19:03 by johnn@PC117

	!F Sleep bullets (WIP)

Change 26504 on 2006/04/28 15:15:32 by danny@danny

	!B Fix distance to path end calculation

Change 26503 on 2006/04/28 15:12:22 by craig@craigyboy

	!B look/aim-ik fixes

Change 26502 on 2006/04/28 14:59:54 by tiago_code@Tiago_Code

	!B Fixed shadows disapearing (hull calculation)

Change 26499 on 2006/04/28 14:57:55 by michaelr@PC081

	!F glass tweak

Change 26498 on 2006/04/28 14:57:38 by scott@Scott-main

	!F Physics area entities now support wind values, as well as "falloffInner" param.
	!F Integrated global "level" wind with physics wind.
	!F Added WindArea entity script, for basic box/ellipsoidal areas.
	!F Changed physics non-Uniform waterFlow to use z, like gravity, supporting flow sinks.
	!B Physarea falloff computation returns 0 for points outside falloff ellipsoid (instead of 1).
	!B Entity scale properly handled in PhysicalProxy.PhysicalizeArea. AREA_BOX center properly set. PhysicalProxy.GetLocalBounds properly returns unscaled bounds.

Change 26497 on 2006/04/28 14:54:17 by sascha@PC107

	!F Added Maciej's new bg to menu

Change 26496 on 2006/04/28 14:52:01 by tomas@Tomas_Code2

	!F Upgrade to FMOD 4.3.8 and Designer 1.3.8
	- added new CVar s_OutputConfig to en/disable OpenAL
	- added OpenAL DLL to Bin32
	- fixed a problem in AudioDevice for querying HW features

Change 26495 on 2006/04/28 14:42:00 by alexl@alexl

	!R Nodes renaming to CrysisFX:PostFXGlobal, CrysisFX:PostFXScreenFrost.
	!F ScreenFader now has outputs [FadedOut,FadedIn] as well

Change 26494 on 2006/04/28 14:38:23 by ivo@ivo

	!F - Update counter for Craig / Closest quat per channel for Anton / Linear skinning enabled /cool reweighting disabled

Change 26493 on 2006/04/28 14:27:44 by craig@craigyboy

	!B exact positioning improvements

Change 26492 on 2006/04/28 13:52:07 by anton@anton_sporkwace

	!B breakable trees fixes

Change 26491 on 2006/04/28 13:37:42 by jan@PC122

	!B item serialization - select removed

Change 26490 on 2006/04/28 13:03:35 by tiago_code@Tiago_Code

	!B- geometry instancing fix for material layers - fixed ambient lighting if no light source present with material layers (makes sprites also look more correct)

Change 26489 on 2006/04/28 12:56:33 by danny@danny

	!O Don't get path adjustment objects if they're not in triangular nav

Change 26488 on 2006/04/28 12:46:06 by MartinM@Martin_Dev

	!B fixed accessing wrong memory when loading dds with cubemap (reported by Danny)

Change 26487 on 2006/04/28 12:40:58 by michaelg@michaelg_Code

	!R adjusted default values to be as it was basically beforwe improvment of IL

Change 26486 on 2006/04/28 12:35:59 by danny@danny

	!B Restore editor/auto link colourisation

Change 26484 on 2006/04/28 12:34:08 by michaelg@michaelg_Code

	!F enabled terrain occl map gen, quality slider for indir. light generation, fixed bugs (sample removal) in il generation, optimzied sample count and adjusted some values

Change 26483 on 2006/04/28 12:33:38 by michaelg@michaelg_Code

	!BR fixed SHShader and blobbing of shading, fixed black(0 length related) areas in shading, vegetation shader fades indirect lighting now into sprites, fading toward sprites is now half as slow(later), fixed bug with object samples down the procedural path

Change 26482 on 2006/04/28 12:19:10 by jan@PC122

	!R restart timer (45 seconds) for "energy_critical" sound on designer request
	!B catch possible null-pointer access in fists
	!R!B fixing nanosuit health regen mode
	!B pausing and restarting entity event timers when loading (to get updates afterwards)

Change 26481 on 2006/04/28 12:11:24 by johnn@PC117

	!F HUD shows firemode

Change 26480 on 2006/04/28 12:10:29 by alexl@alexl

	!B ScreenFrost fading only when TempCamo is either fading in/out, not just every frame.
	!B Turn ScreenFrostFX off when TempCamo is off

Change 26477 on 2006/04/28 12:06:41 by tiago_code@Tiago_Code

	!B- more world space lighting fixes

Change 26476 on 2006/04/28 12:06:10 by michaelr@PC081

	!O -removing pulsePeriod from jeep/truck explosion particles
	- removing colltype_ray from hull_proxy

Change 26474 on 2006/04/28 12:01:49 by carsten@carsten

	!F engine serialization of water volumes

Change 26473 on 2006/04/28 12:00:37 by anton@anton_sporkwace

	!O normalize dir in ServerExplosion

Change 26471 on 2006/04/28 11:56:05 by vladimir@Vlad

	!F Roads physicalization

Change 26470 on 2006/04/28 11:32:59 by craig@craigyboy

	!B kirills tweak to hurried triggering

Change 26469 on 2006/04/28 11:27:19 by nick@Nick

	!B - fix ice shading

Change 26467 on 2006/04/28 11:25:22 by tiago_code@Tiago_Code

	!R- changed shading in frozen layer like artists want

Change 26466 on 2006/04/28 11:08:48 by craig@craigyboy

	!R bias path finder for anim graph away from signalled states when possible (more robust against bunny jump bugs)

Change 26462 on 2006/04/28 10:28:28 by ivo@ivo

	!F - AimIK fix for Craig

Change 26461 on 2006/04/28 10:04:56 by carsten@carsten

	!R supplement to changelist #26415

Change 26460 on 2006/04/28 08:55:29 by Build@Build_Game02

	!R project file lists updated

Change 26459 on 2006/04/27 23:47:13 by timur@Timur_Code

	!F Procedural face

Change 26458 on 2006/04/27 23:29:25 by nickh@nickh

	!F G04 Targetting and cameras - latest design changes.

Change 26457 on 2006/04/27 22:55:08 by Build@Build_Game02

	!R project file lists updated

Change 26456 on 2006/04/27 21:59:02 by kirill@Kirill_FP

	!FB proper fire direction used by weapon

Change 26455 on 2006/04/27 21:49:24 by craig@craigyboy

	!B forgot to check this in

Change 26454 on 2006/04/27 21:40:38 by tetsuji@PC119

	!B prevent mutiple signals

Change 26453 on 2006/04/27 21:36:52 by danny@danny

	!B Build fix. Oops

Change 26452 on 2006/04/27 21:16:56 by craig@craigyboy

	!F facial animation/anim graph integration wip

Change 26451 on 2006/04/27 21:15:34 by danny@danny

	!R Allow caching of path adjustment info

Change 26450 on 2006/04/27 20:55:11 by Build@Build_Game02

	!R project file lists updated

Change 26449 on 2006/04/27 20:25:21 by vladimir@Vlad

	!B LOD / sprites distance in zoom fixed

Change 26448 on 2006/04/27 20:25:12 by MartinM@Martin_Dev

	!B fixed loosing painted layersid/detail layers (level requires load and save in editor, if save was already done - go to terrain texture dialog and save level again)

Change 26445 on 2006/04/27 19:58:19 by alexl@alexl

	!F New Entity:BeamEntity FlowNode to beam entities more easily

Change 26444 on 2006/04/27 19:58:02 by jan@PC122

	!R tidying up partman::Serialize()
	!R not deleting particles anymore, since emitters are released

Change 26441 on 2006/04/27 19:45:23 by craig@craigyboy

	!B nans in actor system

Change 26440 on 2006/04/27 19:42:28 by anton@anton_sporkwace

	!O ignore backface collisions for ropes

Change 26439 on 2006/04/27 19:34:05 by vladimir@Vlad

	!F Clouds fading near borders of loop box

Change 26438 on 2006/04/27 19:23:38 by marcio@MarcioCrysis

	!B -fixed fists...
	-new material for sean..
	-tweaked breakables and explosions once again...
	-fixed melee attacks not updating..
	-wip (little) on 2hand picking of the heavy beam..
	-fixed tracer scaling params not used..
	-added the useable hud feedback to one-hand-picking..
	-added support for camera animations in first person animations..

Change 26437 on 2006/04/27 19:20:17 by timur@Timur_Code

	!B Special Facial fixes

Change 26436 on 2006/04/27 19:12:03 by ivo@ivo

	!F - fixed leg ground attachment / fixed fp-exception

Change 26434 on 2006/04/27 19:02:18 by alexl@alexl

	!B Some fixies to the FlowFadeNode 
	!F New Interpolation FlowNodes (int, float, vec3) currently marked WIP

Change 26432 on 2006/04/27 18:36:36 by andrey@Andrey_Code

	!B Fixed sprites generations failures behaviour

Change 26431 on 2006/04/27 18:34:06 by andrey@Andrey_Code

	!F Implemented clouds fading

Change 26430 on 2006/04/27 18:12:53 by carsten@carsten

	!B line rendering in Scaleform was "deactivated"

Change 26429 on 2006/04/27 18:12:34 by sergiys@PC019

	!B: Create sequence object while sequence is imported.

Change 26426 on 2006/04/27 17:55:27 by johnn@PC117

	!B Fixed occasional crash on restart and avoids memory leak

Change 26425 on 2006/04/27 17:55:14 by Build@Build_Game02

	!R project file lists updated

Change 26424 on 2006/04/27 17:55:07 by johnn@PC117

	!F New US vehicle machinegun
	!F Adjusted sounds for vehicle shiten

Change 26421 on 2006/04/27 17:51:21 by tiago_code@Tiago_Code

	!B- wet layer fix

Change 26419 on 2006/04/27 17:46:27 by tiago_code@Tiago_Code

	!B- fix for indir lighting

Change 26418 on 2006/04/27 17:42:45 by anton@anton_sporkwace

	!B subset flags for breakable glass

Change 26417 on 2006/04/27 17:42:40 by anton@anton_sporkwace

	!O breakable trees improvements

Change 26416 on 2006/04/27 17:39:53 by craig@craigyboy

	!F start/end query notifications for exact positioning

Change 26415 on 2006/04/27 17:39:45 by carsten@carsten

	!F per level adjustable moon position

Change 26413 on 2006/04/27 17:38:07 by scott@Scott-main

	!B Fixed 2nd-gen emitter gravity+wind behavior. Refactored emitters with separate location info into ParticleLocEmitter.
	!O Removed some cached data from CParticle struct.

Change 26409 on 2006/04/27 17:21:24 by sascha@PC107

	!F Renamed menu buttons yet again

Change 26407 on 2006/04/27 17:11:57 by vladimir@Vlad

	!F Enabled physics for proc objects

Change 26406 on 2006/04/27 17:04:48 by MartinM@Martin_Dev

	!B fixed environment color turning red - deactivated indirect lighting for metal - will be fixed by MichaelG later

Change 26405 on 2006/04/27 17:00:27 by kirill@Kirill_FP

	!FB  delayed bodyPos; some Craig's fixes

Change 26404 on 2006/04/27 16:58:38 by michaelr@PC081

	!FB fixes and tweaks

Change 26403 on 2006/04/27 16:57:58 by mathieu@Mathieu

	!B Fixes actors going to ragdoll

Change 26402 on 2006/04/27 16:57:12 by sergiys@PC019

	!B: Aligning object to surface normal

Change 26398 on 2006/04/27 16:48:27 by kirill@Kirill_FP

	!F ben's materials tweaking

Change 26397 on 2006/04/27 16:45:40 by danny@danny

	!F dynamic object hiding - waypoint

Change 26396 on 2006/04/27 16:44:01 by alexl@alexl

	!F Added new CrysisFX flownodes for controlling PostFX and ScreenFade (maybe CryAction later)
	!F Added ability to register custom HUDObjects at HUD to be called after normal HUD stuff
	!B Removed duplicate code in G2FlowBaseNode.h

Change 26395 on 2006/04/27 16:38:57 by jan@PC122

	!R!B quick reload improvements (particle system clearance, vehicle system ...)
	!R changed HUD status message "maximum_defense" to "maximum_armor"
	!R allows quick reload also during game (player alive)

Change 26394 on 2006/04/27 16:23:05 by mikko@mikko2

	!F - first pass on readibility sounds for Camper and Cover2 (needs to change archetype to enable).
	!F - readibility handler spits warnings when it cannot find stuff.
	!F - AI radar.
	!B - fix raycast flags for attack pos selection.
	!B - fix dead body check (typo).

Change 26389 on 2006/04/27 16:04:20 by tiago_code@Tiago_Code

	!R- updates frozen shader like MK wanted

Change 26388 on 2006/04/27 16:01:10 by mathieu@Mathieu

	!B Fix swapping seats on vehicle
	!F Ragdollize any dead ai vehicle passenger after a vehicle is destroyed
	!F In case an ai get shooted during an enter/exit vehicle transition, we keep him alive just until the transition is over
	!B Prevents actors from ragdolizing while being linked/attached to a vehicle
	!F Removed the vehicle damage debug output unless v_debugdraw is enabled

Change 26386 on 2006/04/27 15:50:40 by craig@craigyboy

	!B small fix for the above (removing debug code)

Change 26385 on 2006/04/27 15:50:01 by craig@craigyboy

	!F hurrying works better

Change 26382 on 2006/04/27 15:33:00 by tomas@Tomas_Code2

	!F disabling wav to snd extension conversion

Change 26381 on 2006/04/27 15:30:31 by filippo@Filippo

	!F human AI sets "weaponAlerted" AG action when alertness is red
	!F little hunter tweaking
	!B fixed potential crash with actor stances

Change 26379 on 2006/04/27 15:29:02 by sergiys@PC019

	!B: Pre-Death for Character

Change 26377 on 2006/04/27 15:12:05 by MartinM@Martin_Dev

	!B fixed flickering sprites (cloud_shadow with ocean)

Change 26375 on 2006/04/27 14:58:40 by tetsuji@PC119

	!B prevent multiple signals

Change 26374 on 2006/04/27 14:43:06 by andrey@Andrey_Code

	!B Fixed crash

Change 26373 on 2006/04/27 14:32:36 by andrey@Andrey_Code

	!B Fixed many issues with shadows bluring and dyn branching

Change 26372 on 2006/04/27 12:58:05 by craig@craigyboy

	!B tweaks to try to minimize idle oscillation (might need some more yet)

Change 26371 on 2006/04/27 12:39:17 by julien@PC042

	!F New PDA, Ammo always visible

Change 26369 on 2006/04/27 12:16:43 by ivo@ivo

	!F - Aim-IK blending for episodical anims with different spine comfigurations

Change 26367 on 2006/04/27 11:58:01 by craig@craigyboy

	!B some fixes to exact positioning and hurryability

Change 26366 on 2006/04/27 11:57:47 by michaelg@michaelg_Code

	!RB applied vegetation brightness now to ambient too for veg., fixed/adjusted indirect lighting for vegetation

Change 26363 on 2006/04/27 11:51:19 by johnn@PC117

	!F Halved amount of saturation when in combat
	!F Reads AI variables from LUA files

Change 26362 on 2006/04/27 11:45:03 by tamas@Tamas_code

	!RF Usable state of the DJS
	
	!F Distributed ShaderPrecaching
	!F RPC_WAITSIGNAL for DJS
	!R/!B Make Linux "wine" compatible
	!F create a service based windows client
	!R added thread safe logging for the RAMJobServer
	!F inlcude the dds converter to RAMJobServer
	!F Client running in the background, predict and manage the thead numbers based on the CPU numbers, the memory usage & the JobServer's expectations
	!R refactored, started to document the code.

Change 26361 on 2006/04/27 11:44:06 by kirill@Kirill_FP

	IF SetAlertness added to CMovementRequest to be able to use relaxedAim

Change 26360 on 2006/04/27 11:36:58 by danny@danny

	!B Vehicles don't avoid themselves

Change 26359 on 2006/04/27 11:33:24 by jan@PC122

	!R improved item serialization -> fixes extensions floating in air after loading

Change 26356 on 2006/04/27 10:52:49 by kirill@Kirill_FP

	!R modify hurry-transition triggeering

Change 26355 on 2006/04/27 10:30:58 by dejan@PC057

	!B craig's fix for an infinite loop

Change 26354 on 2006/04/27 10:06:48 by tomas@Tomas_Code2

	!F replacing FMOD source Code step2
	- checking in new raw source code 4.3.8

Change 26353 on 2006/04/27 10:01:50 by tomas@Tomas_Code2

	!F replacing FMOD code step1

Change 26352 on 2006/04/27 08:55:25 by Build@Build_Game02

	!R project file lists updated

Change 26351 on 2006/04/26 22:55:09 by Build@Build_Game02

	!R project file lists updated

Change 26350 on 2006/04/26 22:48:48 by timur@Timur_Code

	!F Annosoft Lipsync SDK
	   Procedural face control

Change 26349 on 2006/04/26 22:05:37 by vladimir@Vlad

	!B Shadows on roads fix

Change 26348 on 2006/04/26 21:46:28 by craig@craigyboy

	!B exact positioning positioning and orientation and speed fixes (should get to the right point, not take a step afterwards, and be in the correct orientation)

Change 26346 on 2006/04/26 21:30:44 by kirill@Kirill_FP

	!F supporting Craig's magik for hurry transitions; getting REAL weapon fire position for AI

Change 26345 on 2006/04/26 21:16:21 by michaelr@PC081

	!B fix for AI/vehicle collision damage

Change 26344 on 2006/04/26 21:13:54 by MartinM@Martin_Dev

	!T tweaked hardcoded moon position for Harry camera level (will be user adjustable after E3)

Change 26343 on 2006/04/26 21:13:26 by kirill@Kirill_FP

	!F more perception scaling

Change 26342 on 2006/04/26 21:07:48 by kirill@Kirill_FP

	!F perception sacling; bHurryNow flag

Change 26341 on 2006/04/26 21:03:35 by nick@Nick

	!B - temp fix for methagen shading

Change 26340 on 2006/04/26 20:55:10 by Build@Build_Game02

	!R project file lists updated

Change 26339 on 2006/04/26 20:35:36 by dejan@PC057

	!F AI:PerceptionScale node
	!F HunterShootTarget debug node

Change 26338 on 2006/04/26 20:32:45 by carsten@carsten

	!R under water fog for water volumes & ocean

Change 26337 on 2006/04/26 20:27:30 by marcio@MarcioCrysis

	!T -tweaked human hit reactions..
	-tweaked human death impulses..
	-tweaked breakable trees, again..
	!F -removed tracer scaling..
	-fists are now given to player by default..
	-tweaks to the fists...
	-wip on 2hand grabbing..
	!B -fixed mounted weapon animations..

Change 26336 on 2006/04/26 20:20:43 by michaelr@PC081

	!B fix for wheel particles not resetting correctly

Change 26333 on 2006/04/26 20:09:52 by craig@craigyboy

	!B missing file from last checkin

Change 26332 on 2006/04/26 20:09:41 by craig@craigyboy

	!F hurried flag for anim graph

Change 26331 on 2006/04/26 20:01:46 by anton@anton_sporkwace

	!B fix in hierarchical ropes

Change 26330 on 2006/04/26 19:55:43 by jan@PC122

	!R player movement speed reduced (Design)

Change 26329 on 2006/04/26 19:54:58 by MartinM@Martin_Dev

	!T set shadow blurriness back to 1 - less blurry for less artefacts

Change 26326 on 2006/04/26 19:27:57 by tiago_code@Tiago_Code

	!B- disable clouds depth writting for now(need diferent solution for sunrays to interact with this)

Change 26324 on 2006/04/26 18:57:04 by MartinM@Martin_Dev

	!B fixed white sparkling pixels with sprites

Change 26323 on 2006/04/26 18:56:57 by danny@danny

	!F Initial code for the path adjustment to the game-requested target point

Change 26322 on 2006/04/26 18:05:40 by michaelr@PC081

	!F collision damage tweak for actor<->vehicle collisions at slower speeds

Change 26321 on 2006/04/26 17:55:29 by andrey@Andrey_Code

	!B Seems like another fix for shadows on sprites

Change 26320 on 2006/04/26 17:55:27 by tomas@Tomas_Code2

	!B fixes vehicle crash
	- optimized precaching interface
	- enables stay-in-memory for vehicles to prevent FMOD crash bug
	- changes reverb property to prevent log spamming

Change 26318 on 2006/04/26 17:43:56 by tiago_code@Tiago_Code

	!B- forgot file

Change 26317 on 2006/04/26 17:36:26 by tiago_code@Tiago_Code

	!B - material layers serialization

Change 26316 on 2006/04/26 17:33:30 by craig@craigyboy

	!F fall and play working

Change 26314 on 2006/04/26 17:12:53 by luciano@luciano

	!B trooper not always shooting
	!F trooper jump fixes

Change 26313 on 2006/04/26 17:12:45 by luciano@luciano

	!R readability tweakings

Change 26311 on 2006/04/26 17:00:29 by ivo@ivo

	!F - auto-balancing for the spine when using AimIK / fixed a little bug related to FVE

Change 26309 on 2006/04/26 16:56:39 by michaelr@PC081

	!F more forgiving jeep control for the narrow roads of camera..

Change 26308 on 2006/04/26 16:43:20 by danny@danny

	!R Refactor CNavPath to make it simpler
	!F Make default trace distance > 0 to reduce the amount of exact positioning
	!F Stop path adjustment affecting non-triangular nav

Change 26307 on 2006/04/26 16:41:24 by timur@Timur_Code

	!F Bone Attachments for facial editor
	!B Fixes attributes/bones attachent not working on skin attachments
	!B Fixes multiple vegetation selection bug in editor

Change 26306 on 2006/04/26 16:39:08 by filippo@Filippo

	!B Craig's fix for weirdly flipping actors

Change 26305 on 2006/04/26 16:31:28 by kirill@Kirill_FP

	!F making Event_Enable do all it needs right away (not sending signals)

Change 26304 on 2006/04/26 16:23:39 by jan@PC122

	!B missing change for hud serialization

Change 26302 on 2006/04/26 16:13:11 by tiago_code@Tiago_Code

	!R- sun position bfhack for sphere...

Change 26301 on 2006/04/26 16:10:17 by jan@PC122

	!B fixes quicksave bug

Change 26300 on 2006/04/26 16:06:43 by andrey@Andrey_Code

	!B Increased shadow bluriness from 1 to 2

Change 26296 on 2006/04/26 15:41:33 by johnn@PC117

	!F Fist weapon

Change 26294 on 2006/04/26 15:30:09 by michaelr@PC081

	!B script errors related to actor damage

Change 26293 on 2006/04/26 15:26:26 by dejan@PC057

	!B script error in Kill event

Change 26292 on 2006/04/26 15:17:36 by vladimir@Vlad

	!B Fixed 3d terrain materials physics

Change 26291 on 2006/04/26 15:17:33 by jan@PC122

	!F GetArg() returns NULL instead of an illegal memory address when used outside range

Change 26290 on 2006/04/26 15:17:27 by jan@PC122

	!B fixed occasional nil-access on flashhud in singeplayer.lua 
	!F removed Storage from main menu
	!F changed lua menu button for map reloading
	!F added a lua menu button to reload the map using a savegame (optional to real map reloading)
	!F saving game at levelstart (for quick reloading)
	!F quick map reloading using levelstart savegame (much faster, but can produce little errors [particles, decals, Extensions ..])
	!B debugged reloading after player death (resetting entities, keeping HUD, switching to game ...)

Change 26289 on 2006/04/26 15:10:07 by MartinM@Martin_Dev

	!B fixed sprite brightness issue with SH shading

Change 26288 on 2006/04/26 15:05:49 by vladimir@Vlad

	!R Don't load occlusion maps if e_light_maps is 0

Change 26287 on 2006/04/26 14:57:05 by michaelg@michaelg_Code

	!B temp bugfix to weapon being white, adjustment in terrain occl map gen

Change 26286 on 2006/04/26 14:56:39 by craig@craigyboy

	!F fall and play progress
	!B look ik improvements

Change 26285 on 2006/04/26 14:55:53 by dejan@PC057

	!B included "Resource.h" to compile

Change 26284 on 2006/04/26 14:36:28 by craig@craigyboy

	!B accidently deleted parameter definition

Change 26283 on 2006/04/26 14:28:36 by MartinM@Martin_Dev

	!B fixed WS shading for TerrainLayer

Change 26282 on 2006/04/26 14:22:20 by nick@Nick

	!B - fix shadowing on sprites

Change 26281 on 2006/04/26 14:11:48 by mathieu@Mathieu

	!B Fixes the xml loading error on the US_ltv

Change 26280 on 2006/04/26 14:05:56 by michaelr@PC081

	!B grunts killable by vehicle collision damage again
	!B fixed script error when receiving fire damage
	!F jeep blows up some seconds after FuelCan started burning

Change 26277 on 2006/04/26 13:41:33 by filippo@Filippo

	!F game support for AI reload and throw grenade animations
	!F scout ground effect temporary disabled for E3

Change 26276 on 2006/04/26 13:21:28 by andrey@Andrey_Code

	!B Fixed compiling problem

Change 26275 on 2006/04/26 13:20:24 by andrey@Andrey_Code

	!b Fixed compiling problem

Change 26274 on 2006/04/26 13:18:39 by vladimir@Vlad

	!B Fixed black terrain

Change 26273 on 2006/04/26 13:00:50 by marcio@MarcioCrysis

	!F -reduced scar grenade radius..
	-added hability for item animations to play animations on the offhand too..
	-added offhand idle animation when holding an object..
	-B fixed big trees breaking with bullets and the small trees breaking with 1hit..

Change 26271 on 2006/04/26 12:32:01 by mathieu@Mathieu

	!B Properly reset vehicle related anim graph inputs

Change 26269 on 2006/04/26 12:22:29 by andrey@Andrey_Code

	!B Enabled back veg. attenuation

Change 26267 on 2006/04/26 12:13:43 by andrey@Andrey_Code

	!B Fixed compiling issues

Change 26266 on 2006/04/26 12:13:25 by andrey@Andrey_Code

	!B Fixed specular with WS lighting by renormalizing bump normal after converting to WS

Change 26265 on 2006/04/26 12:08:40 by sergiys@PC019

	!F:Road width in points

Change 26262 on 2006/04/26 11:55:12 by Build@Build_Game02

	!R project file lists updated

Change 26261 on 2006/04/26 11:55:10 by andrey@Andrey_Code

	!B Fixed matrices setting for pixel shaders

Change 26256 on 2006/04/26 11:50:37 by craig@craigyboy

	!F wip target point verification/retargeting for danny to start with

Change 26255 on 2006/04/26 11:50:02 by nick@Nick

	!B - fix for sprites' shadows fading

Change 26253 on 2006/04/26 11:41:27 by nickh@nickh

	!R G04 Disabled Network ENABLE_SESSION_IDS debugging switch for perfomance reasons.

Change 26252 on 2006/04/26 11:37:18 by alexl@PC120

	!R "Normal" iterators instead of for_each

Change 26251 on 2006/04/26 11:30:08 by nick@Nick

	!F - add vegetation sprites' shadows

Change 26250 on 2006/04/26 11:17:09 by MartinM@Martin_Dev

	!R removed unused code

Change 26247 on 2006/04/26 11:08:06 by MartinM@Martin_Dev

	!B make sprites correctly affected by shadows

Change 26246 on 2006/04/26 11:05:14 by MartinM@Martin_Dev

	!F added another debug color to r_hdrdebug 1 (negative colors)

Change 26245 on 2006/04/26 11:02:30 by alexl@PC120

	!B simple 0-ptr fix in AnimatedCharacter

Change 26244 on 2006/04/26 11:01:24 by alexl@PC120

	!F New Crysis:HitInfo flownode
	!F Possibility to register HitListeners in GameRules
	!F New all ammo global UIEnum and an "empty" enum for all weapon/item enums
	!RB Some bugfixes in Tornado/Projectile which overrode some of IGameObjectExtension's members

Change 26241 on 2006/04/26 10:54:55 by mathieu@Mathieu

	!F Added the new steering wheel code which uses an animation instead of IK
	!F Added support to play animation on the vehicle from the player animation graph xml file

Change 26240 on 2006/04/26 10:53:16 by anton@anton_sporkwace

	!O some security checks (breakable2d+cloth)

Change 26239 on 2006/04/26 10:53:10 by anton@anton_sporkwace

	!OB breakable tree improvements (and fixes)

Change 26238 on 2006/04/26 10:47:56 by mikko@mikko2

	!R - strafing check now done in CPuppet, only pass a boolean via the AI state.
	!R - clamp the AI speed to -1..1.5 before passing to game to allow sprinting.
	!R - separate start and end of the path strafing distances.
	!R - handle advancing to preferred sitance in to AI.GetAttackPosAtDistance
	!R - HM_NEAREST_PREFER_SIDES anisotropic version of HM_NEAREST
	!B - use rwi_ignore_back_faces flag only in CheckVisibilityComplex, was breaking hidespot calculations.
	!F - display debug info (above the puppet) when the agent is allowed to strafe and also show the stance.
	!F - display the actual hide position too when drawing the last hidespot.
	!R - use 2D FOV check when in 2D navigation.
	!R - use estimated hidespot when calculating outdoor hidespots (uses fApproxRadius of the hideable object).
	!R - change 2.5s delay for aiming to 0.1s
	!O - removed unused Camper behaviors.
	!R - Cover2 attack tweaks: attack distance, cover usage, advancing.
	!R - handle "alone in the dark" case for OnGroupMemberDiedNearest.

Change 26237 on 2006/04/26 10:44:08 by luciano@luciano

	!R friends don't become enemies anymore when player do team kills

Change 26236 on 2006/04/26 10:43:53 by luciano@luciano

	!B guys selecting wrong seat when using mounted weapon on a vehicle

Change 26235 on 2006/04/26 10:43:47 by luciano@luciano

	!R humans  react to damage when using mounted weapon and no enemy visible

Change 26233 on 2006/04/26 10:41:34 by marcio@MarcioCrysis

	!B -improved the behaviour of one-hand-grabbing. it won't try to grab when aiming at something usable...
	-fixed mounted weapons keeping the first person arms...
	-added one-hand animations for the FY71...
	-removed the zoom mode on the FY71...
	-some minor little tweaks...
	-added one-hand animations for the SOCOM...
	-AI's now never run out of magazines... (will always reload)
	-player velocity is now added to the projectiles initial velocity...

Change 26232 on 2006/04/26 10:35:52 by andrey@Andrey_Code

	!F Replaced attenuation texture lookup by math function

Change 26231 on 2006/04/26 10:35:23 by nick@Nick

	!B - fix for CRYSIS-1628 (shadow mask appearing artifacs on screen)

Change 26227 on 2006/04/26 10:24:36 by vladimir@Vlad

	!B Fixed point lights and shadows on voxels

Change 26226 on 2006/04/26 10:10:30 by tiago_code@Tiago_Code

	!R- diferent default settings for sphere

Change 26225 on 2006/04/26 10:07:04 by tiago_code@Tiago_Code

	!F- sphere stuff (fixed issues, added shading)

Change 26223 on 2006/04/26 08:55:24 by Build@Build_Game02

	!R project file lists updated

Change 26222 on 2006/04/25 20:02:47 by michaelr@PC081

	!F gearshift tweak for Joe
	!B safety fix when damaged part version not found
	!B truck hull invulnerable to bullet hits again
	!F driving particles for jeep front wheels

Change 26221 on 2006/04/25 19:53:16 by kirill@Kirill_FP

	!F temporary, for E3: 
	disabling squad-mates turning hostile against player on player-squad kill

Change 26220 on 2006/04/25 19:12:46 by filippo@Filippo

	!F Hunter wip (destroyable face plates second pass)
	!B fixed a problem with aliens & gravity

Change 26217 on 2006/04/25 18:33:36 by dejan@PC057

	!F playing animation with exact positioning at the end of the path (WIP)

Change 26216 on 2006/04/25 18:32:12 by dejan@PC057

	!B finishing the execution of AI:LookAt node

Change 26205 on 2006/04/25 16:28:05 by vladimir@Vlad

	!B Fixed no proc vegetation after layer painting

Change 26203 on 2006/04/25 16:11:49 by tetsuji@PC119

	!B Getting off from the vehicles.

Change 26202 on 2006/04/25 16:01:06 by craig@craigyboy

	!B look-ik reporting fixes

Change 26201 on 2006/04/25 15:57:58 by michaelg@michaelg_Code

	!B fixed bug with grass shading, removed sky acc for terrain for now

Change 26198 on 2006/04/25 15:49:11 by danny@danny

	!O Path adjustment uses path AABB
	!F reduce edgeTol for not using obstacles in triangulation

Change 26197 on 2006/04/25 15:45:46 by mikko@mikko2

	!B - reset lookat in pipeuser reset.

Change 26195 on 2006/04/25 15:36:52 by andrey@Andrey_Code

	!F Some experimental shadow technique for Vlad (disabled by default)

Change 26194 on 2006/04/25 15:33:00 by michaelr@PC081

	!FB
	- rpm sound tweak for truck
	- fixie for blowtire sound triggering wrong
	- added params for road bump sounds

Change 26192 on 2006/04/25 14:52:40 by marcio@MarcioCrysis

	!B -fixed rocket pierceability

Change 26190 on 2006/04/25 13:45:26 by ivo@ivo

	!F - AimPoses attached to animation

Change 26189 on 2006/04/25 13:15:48 by kirill@Kirill_FP

	!B  adding allertness value alien behaviors

Change 26188 on 2006/04/25 13:12:04 by craig@craigyboy

	!F see rolled back states differently in animgraph debugger
	!B random number logic no longer can change a query just after its been made
	!B new random numbers cannot be generated multiple times per frame
	!B random numbers along paths from different start points to the same end point can cause different transitions to be selected, errantly causing a rollback
	!B random swaps in query results can happen even when no new query has been performed, errantly causing rollbacks
	!B transitions no longer accumulate in the transition queue (allows rerouting mid-transition, also reduces memory usage)
	!B rolled back states get the right current state id
	!B reaching a state with force-follows when transitioning to another state no longer causes the force follows to be followed
	!B animation token is correctly incremented after a rollback

Change 26187 on 2006/04/25 12:56:27 by johnn@PC117

	!B Fixes crash when compiling CryAction in debug mode (disables delayed effects for now)

Change 26186 on 2006/04/25 12:56:16 by nick@Nick

	!F - gsm shadow fading

Change 26184 on 2006/04/25 12:55:26 by jan@PC122

	!R just switching mouse-invert key to "home" ("Pos1" on german layout)

Change 26181 on 2006/04/25 12:47:28 by tomas@Tomas_Code2

	!B optimized event counting on SoundInfo and fixes category updating

Change 26180 on 2006/04/25 12:47:20 by tomas@Tomas_Code2

	!F SoundMood progress WIP
	- Interface for SoundMoods on ISoundSystem removed
	- new SoundMoodVolume lua script created for prove of concept
	- new soundinfo 9 draws sound moods
	- new IsInCategory() query in ISound
	- optimized set/getObstruction on a sound and adding filter from soundmood
	- fixed priority blending on moods
	- fixed propertiy blending on priotized moods

Change 26178 on 2006/04/25 12:45:50 by michaelg@michaelg_Code

	!F instancing fixed

Change 26177 on 2006/04/25 12:44:26 by marcio@MarcioCrysis

	!B -change the weapons so the bullets come out from the crosshair...

Change 26174 on 2006/04/25 12:23:19 by michaelr@PC081

	!B fix "engine" sound on trolley ...

Change 26172 on 2006/04/25 11:56:35 by michaelr@PC081

	!B fix for AI vehicle hide anchor positions (initialization happened too early)
	!O another mat_glass_vehicle tweak

Change 26171 on 2006/04/25 11:55:01 by mathieu@Mathieu

	!F Prevent player/ai from entering vehicle seat group when an hostile player/ai is already seated in the seat group (sort of like locking doors)

Change 26170 on 2006/04/25 11:51:24 by anton@anton_sporkwace

	!F g_procedural_breaking follow-up

Change 26169 on 2006/04/25 11:45:27 by kirill@Kirill_FP

	!F making all the PHYS_GEOM_TYPE_OBSTRUCT object be soft-cover (geom_colltype14); no Hidable flug is checked - E3 fix

Change 26168 on 2006/04/25 11:44:50 by michaelg@michaelg_Code

	!B fixed specular att for veg

Change 26163 on 2006/04/25 11:21:16 by michaelg@michaelg_Code

	!F indirect lighting progress: sample refinement, brushes now IL deselectable, occlusion map reactivated in shader

Change 26162 on 2006/04/25 11:06:14 by danny@danny

	!B Oops over-enthusiastic last-checkin

Change 26161 on 2006/04/25 11:04:38 by danny@danny

	!B Disable excessive logging

Change 26160 on 2006/04/25 10:58:46 by tiago_code@Tiago_Code

	!B - new fxc compiler fix with to much registers - disable INSTANCING for now has not everything is working properly yet

Change 26159 on 2006/04/25 10:57:10 by michaelr@PC081

	!B fix for mat_glass_vehicle to restore breaking behavior

Change 26158 on 2006/04/25 10:55:23 by marcio@MarcioCrysis

	!B -fixed potential crash...

Change 26157 on 2006/04/25 10:32:22 by vladimir@Vlad

	!R Adjusted shadow map resolution selection +

Change 26156 on 2006/04/25 10:27:52 by vladimir@Vlad

	!R Adjusted shadow map resolution selection

Change 26155 on 2006/04/25 10:27:31 by danny@danny

	!F Improved path adjustment

Change 26153 on 2006/04/25 10:20:39 by michaelg@michaelg_Code

	!F fixed bugs for vegetation related to world space adaption

Change 26152 on 2006/04/25 10:08:10 by sascha@PC107

	!F Menu button changed

Change 26151 on 2006/04/25 08:55:27 by Build@Build_Game02

	!R project file lists updated

Change 26150 on 2006/04/24 22:21:15 by craig@craigyboy

	!F random signal selection

Change 26149 on 2006/04/24 21:54:16 by timur@Timur_Code

	!F FacialEd progress,
	   Strong/Weak phonemes support

Change 26148 on 2006/04/24 21:05:50 by craig@craigyboy

	!B removing all idle-turn animations

Change 26147 on 2006/04/24 20:53:47 by craig@craigyboy

	!F anim graph debug aid - which inputs were considered

Change 26146 on 2006/04/24 19:49:00 by marcio@MarcioCrysis

	-F -send of signals to AI when the player does a near miss..

Change 26145 on 2006/04/24 18:48:59 by michaelg@michaelg_Code

	!RBF world space adaption of vegetation and sh vegetation shaders

Change 26144 on 2006/04/24 18:48:47 by andrey@Andrey_Code

	!B Fixed compiling crash in Cloth shader

Change 26142 on 2006/04/24 18:28:55 by anton@anton_sporkwace

	!B an issue with mass recomputation

Change 26141 on 2006/04/24 18:28:49 by anton@anton_sporkwace

	!F added g_procedural_breaking cvar + update in foliage detachment

Change 26140 on 2006/04/24 18:22:27 by andrey@Andrey_Code

	!B Fixed depth target updating during sprites rendering

Change 26139 on 2006/04/24 18:19:35 by marcio@MarcioCrysis

	-i_soundeffects cvar, to enable/disable weapon sounds...
	-itemsystem was creating an unecessary memory allocation every frame...
	-bullet whizes now move!
	-some tweaks to mounted weapons...
	-reduced the shoot impulse applied to characters...
	-breakable trees should take more than 1 hit to break now...
	-fixed mounted weapon sounds playing the fp version...
	-added smoke effects to all weapons...
	-fixed hud spawning particle effect from attachment helpers...
	-improved visual tracking.. it only works with binoculars now, also...

Change 26137 on 2006/04/24 18:17:56 by johnn@PC117

	!F Vegetation-specific sounds

Change 26136 on 2006/04/24 18:17:47 by johnn@PC117

	!F Sound parameters for body falls
	!B Possible crash fix

Change 26135 on 2006/04/24 18:03:10 by craig@craigyboy

	!F manual update flag for anim graph animations
	!B exact positioning code starts inappropriately sometimes, causing stuck bugs

Change 26133 on 2006/04/24 17:56:41 by vladimir@Vlad

	!B Fixed size fading for vegetation sprites

Change 26132 on 2006/04/24 17:55:09 by julien@PC042

	!F Scanning without the flashing text

Change 26129 on 2006/04/24 17:50:32 by jan@PC122

	!F added time frame rendering to ScreenPlotter on req. of Michael R.

Change 26128 on 2006/04/24 17:27:38 by scott@Scott-main

	!B Moved nTailSteps computation into a function, fixes assert in renderer.
	!B Fixes to emitters to better handle wind areas.
	!B 2nd-gen emitters no longer wastefully query physics environment.

Change 26127 on 2006/04/24 17:20:45 by danny@danny

	!F tweakable exact positioning

Change 26126 on 2006/04/24 17:20:37 by danny@danny

	!F Debug drawing for path adjustment
	!F use physics for path adjustment (wip still)

Change 26125 on 2006/04/24 17:11:53 by michaelr@PC081

	!F more engine sound params for Joe
	!B exhaust direction fix

Change 26123 on 2006/04/24 16:59:39 by carsten@carsten

	!B Fixed global volumetric fog on alpha transparent objects (HDR fog color got clamped by color interpolator)

Change 26122 on 2006/04/24 16:55:56 by dejan@PC057

	!B small optimization to load fleet 6 minutes faster in debug (only 5.5 seconds faster in profile)

Change 26121 on 2006/04/24 16:24:15 by anton@anton_sporkwace

	!B trace pending rays before forced deletion of entities

Change 26120 on 2006/04/24 16:24:10 by anton@anton_sporkwace

	!B memory corruption w/ breakable trees

Change 26119 on 2006/04/24 16:22:37 by andrey@Andrey_Code

	!B Improved sprites rendering (z-pass in separate list)

Change 26117 on 2006/04/24 16:19:55 by ivo@ivo

	!F - fixed animation culling problem / fixed path evaluation for the vehicle-animations / fixed crash in CryAction

Change 26110 on 2006/04/24 14:58:19 by marcoc_code@PC018

	!F leftover from previous checkin

Change 26108 on 2006/04/24 14:30:05 by timur@Timur_Code

	!B Fixes some particle preview issues

Change 26107 on 2006/04/24 14:29:07 by craig@craigyboy

	!B

Change 26105 on 2006/04/24 14:11:23 by luciano@luciano

	!B compile error fixed

Change 26104 on 2006/04/24 13:51:43 by jan@PC122

	!R moving map reload from system to hud (into GameDLL)

Change 26103 on 2006/04/24 13:02:12 by vladimir@Vlad

	!B Fixed precision problems in Illum shader

Change 26102 on 2006/04/24 13:00:10 by ivo@ivo

	!F - feature for the game to select precise moving speed

Change 26101 on 2006/04/24 12:55:44 by johnn@PC117

	!F Delay attribute for material effects

Change 26098 on 2006/04/24 12:38:51 by anton@anton_sporkwace

	!B ground plane for scaled vegetation

Change 26097 on 2006/04/24 11:51:30 by craig@craigyboy

	!B aim ik clamping improvements

Change 26096 on 2006/04/24 11:39:02 by tiago_code@Tiago_Code

	!R - removed unused stuff, optimized motionblur amount usage...

Change 26095 on 2006/04/24 11:27:46 by jan@PC122

	!F resume button after player death actually does something again - map is reloaded

Change 26094 on 2006/04/24 11:27:17 by jan@PC122

	!B map reload crash debugging

Change 26093 on 2006/04/24 11:19:28 by scott@Scott-main

	!F Added InheritVelocity param, scales emitter velocity inherited by particles.

Change 26090 on 2006/04/24 10:31:17 by andrey@Andrey_Code

	!B Fixed instancing

Change 26089 on 2006/04/24 10:30:55 by andrey@Andrey_Code

	!B Fixed hardware bug with dynamic branching

Change 26088 on 2006/04/24 10:12:37 by michaelg@michaelg_Code

	!F dynamic branching fix

Change 26087 on 2006/04/24 08:55:26 by Build@Build_Game02

	!R project file lists updated

Change 26086 on 2006/04/24 08:41:30 by tiago_code@Tiago_Code

	!B - black screen stuff (new fxc compiler generates incorrect sampler register - andrey/tiago)

Change 26085 on 2006/04/23 20:02:27 by craig@craigyboy

	!B better fix for per-frame allocations in anim graph (also prevents a linear search through somewhat fragmented memory)

Change 26084 on 2006/04/23 20:01:38 by craig@craigyboy

	!B fixes broken build (timur)

Change 26082 on 2006/04/23 19:14:32 by kirill@Kirill_FP

	!B make sure m_pLooseAttentionTarget is reset when object removed

Change 26081 on 2006/04/23 19:13:53 by kirill@Kirill_FP

	!F added ai_recorder con. var

Change 26080 on 2006/04/23 19:10:36 by MartinM@Martin_Dev

	!B fix sound problem with FMod (reported by ChrisA, fixed by TomasN)

Change 26079 on 2006/04/23 19:06:20 by timur@Timur_Code

	!O Removed several heavy per frame allocations

Change 26076 on 2006/04/23 18:55:08 by Build@Build_Game02

	!R project file lists updated

Change 26075 on 2006/04/23 18:54:03 by michaelr@PC081

	!F bump sounds
	!B horn for jeep and truck

Change 26074 on 2006/04/23 18:48:37 by craig@craigyboy

	!B uninitialized variable elimination (fixes player movement)

Change 26073 on 2006/04/23 18:36:25 by tiago_code@Tiago_Code

	!B- removed specular texture interpolator from illum (required for indirect lighting to work under some conditions) (emil is informed)

Change 26072 on 2006/04/23 18:17:19 by anton@anton_sporkwace

	!B added MTL_FLAG_HIDEONBREAK to flags serialization mask

Change 26071 on 2006/04/23 18:11:21 by vladimir@Vlad

	!B Vegetation sprites fixes
	!B Fixed no shadows from proc vegetation
	Added r_VegetationSpritesTexRes cvar

Change 26070 on 2006/04/23 18:05:49 by mathieu@Mathieu

	!F Major improvements to the helicopter movement
	!B Will now fail the vehicle initialization if the movement failed to init
	!F Add material effects feature on VehicleAnimation
	!B Fixed the GetMaterial() function on CGA characters
	!B Removed ICharInstanceSink from the game code

Change 26069 on 2006/04/23 18:01:34 by scott@Scott-main

	!O No longer create RenderObjects for empty emitters!
	!B Fixed particle sorting issues: Sub-emitters now share bounding volume, so they sort exactly by DrawLast, or effect order. CREParticle.DistToCam() reduces inside-volume distance, so distance is mostly to volume border, but sorting is also correct within volumes; it also no longer adds sort offset to result, as that is already done in caller.
	!B Restored needed assert.
	!R Removed unneeded PartProcParams field.

Change 26065 on 2006/04/23 17:36:21 by andrey@Andrey_Code

	!F Optimised dynamic branching updating light info texture on GPU

Change 26064 on 2006/04/23 17:31:03 by jan@PC122

	!F can load a key configuration file in console (or from exec-batch)

Change 26063 on 2006/04/23 17:30:49 by jan@PC122

	!F added mouse-invert hot key "m"
	!B fixed scoreboard showing in singleplayer
	!A added key bindings config for E3 demo (without any debugging keys)

Change 26062 on 2006/04/23 17:22:57 by johnn@PC117

	!F!R ScreenEffects system, refactored away old intensity system.
	!F Screen effects when in combat
	!F Changed location of footstep sounds
	!F Player falling sounds

Change 26061 on 2006/04/23 17:19:19 by MartinM@Martin_Dev

	!F fixed F12 getscreenshot so we get jpg by default

Change 26058 on 2006/04/23 16:55:09 by Build@Build_Game02

	!R project file lists updated

Change 26057 on 2006/04/23 16:41:25 by scott@Scott-main

	!B Fix to static bounds computation; now account for both min and max drag.
	!B Another fix to air resistance conversion, now account for parent velocity in 2nd-gen fx.

Change 26056 on 2006/04/23 16:30:34 by anton@anton_sporkwace

	!R update for ps3

Change 26055 on 2006/04/23 16:30:27 by anton@anton_sporkwace

	!F fall&play update

Change 26053 on 2006/04/23 16:24:07 by anton@anton_sporkwace

	!O made bullet-activated branches not check any collisions with the environment

Change 26051 on 2006/04/23 16:22:23 by julien@PC042

	!B RadarCompassStealth missed checkin

Change 26046 on 2006/04/23 16:18:22 by anton@anton_sporkwace

	!O a tweak in bullet-breakable trees

Change 26042 on 2006/04/23 16:08:24 by tiago_code@Tiago_Code

	!B - minor change

Change 26038 on 2006/04/23 16:06:19 by sascha@PC107

	!F Camera added to main menu
	!B Ent file for AnimObject was missing
	!B Explosion entity not exploding

Change 26035 on 2006/04/23 16:04:10 by julien@PC042

	!F New HUD Flash files, CryAction::UIDraw replaces GameDll::HUDDraw

Change 26033 on 2006/04/23 16:00:26 by tiago_code@Tiago_Code

	!B- forgot file

Change 26032 on 2006/04/23 15:59:38 by tiago_code@Tiago_Code

	!R- WS support for glass/eye/human eye shader 
	!R- (tamas)disable RAE atm

Change 26031 on 2006/04/23 15:45:15 by filippo@Filippo

	!B/R fixed physical cylinder deactivation/activation from AG

Change 26024 on 2006/04/23 14:39:31 by michaels@michaels

	!F CE Animation event list view subitems can now be editted in place, and events are now registered with global event list.

Change 26021 on 2006/04/23 14:12:21 by michaelr@PC081

	!F recoil support for mounted vehicle weapons
	!B fix part update lag (caused muzzleflash lag, and potentially others)
	!B fix GetHelperLocalTM
	!B fix firstperson view rotation in certain situations 
	!R made relativeToParentPart param non-optional, to avoid wrong usage
	!B some engine sound tweaks for Joe
	!B some fixies inside vehicle xmls (helper positions,..)
	!R moved some validation/logging functions into own header file

Change 26020 on 2006/04/23 13:47:58 by vladimir@Vlad

	!B Fixed crash on proc vegetation turning off

Change 26019 on 2006/04/23 13:47:55 by alexl@alexl

	!B Delay loading of FG proxies after all entities have been loaded. Fixes quite a lot of problems with all levels wrt FGs
	!B Fix GUID warning output when Entity[GU]Id was not found

Change 26017 on 2006/04/23 13:40:08 by filippo@Filippo

	!B marcio's fix for missing weapon hits
	!F Hunter WIP, first pass for the detachable face plates

Change 26016 on 2006/04/23 13:34:22 by ivo@ivo

	!F - removed debug output / added support for complex LMGs / optimized animation parsing

Change 26015 on 2006/04/23 13:32:40 by andrey@Andrey_Code

	!F Dynamic branching for Cloth shader, several tweaks

Change 26013 on 2006/04/23 13:07:57 by kirill@Kirill_FP

	!R removed logging

Change 26012 on 2006/04/23 13:05:18 by craig@craigyboy

	!I latest -> mt wip

Change 26011 on 2006/04/23 12:58:56 by andrey@Andrey_Code

	!F Implemented Dyn branching for all the shaders except vegetation

Change 26009 on 2006/04/23 12:04:36 by mikko@mikko2

	!R - disabled the Job check in CAIHandler::CallBehaviorOrDefault, otherwise base beahvrio was not called correctly.
	!F - AI.GetNearestHidespot returns nearest hidepoint.
	!R - changed the CheckVisibilityComplex to ignore backfaces and shoot ray backwards in order to not to allow player hide inside a soft cover.
	!R - small fidge factor for CheckObjectsVisibility test so the a point excatly on ground is reported visible.
	!RF - changed AddDangerousNavigationBlockers to GetDangerSpots accessible on IAISystem now too.
	!R - moved my debugdraw test to DebugDrawPrototypes.
	!F - AI_Utils.lue for common/reusable AI functions.
	!R - CheckDead tweaks.
	!R - Camper attack tweaks
	!R- Cover2 attack tweaks.

Change 26006 on 2006/04/23 12:01:48 by tamas@Tamas_code

	!B fixed linking with Light in flowgraph..

Change 26005 on 2006/04/23 11:55:09 by Build@Build_Game02

	!R project file lists updated

Change 26003 on 2006/04/23 11:29:59 by andrey@Andrey_Code

	!B Dynamic branching for Terrain and Metal shader, fixed some versions mismatch problem in shaders

Change 26002 on 2006/04/23 11:23:52 by timur@Timur_Code

	!b missing files

Change 26001 on 2006/04/23 11:22:38 by tiago_code@Tiago_Code

	!B - WSL fixes - normalization was buggy - indirect lighting update support on metal and cloth - indirect lighting compilation fix on illum - glass tweaks for zoltan - cloth and skin support decalling for hanno testing

Change 26000 on 2006/04/23 10:53:53 by timur@Timur_Code

	!B XML Reader/Writer implementation in CrySystem, 
	   cleaned ISystem interface for xmls,
	   Old XMLDOM code completly removed

Change 25999 on 2006/04/22 08:55:24 by Build@Build_Game02

	!R project file lists updated

Change 25998 on 2006/04/21 20:55:08 by Build@Build_Game02

	!R project file lists updated

Change 25997 on 2006/04/21 19:59:42 by andrey@Andrey_Code

	!B LightInfo updating for recursions support

Change 25996 on 2006/04/21 19:57:26 by marcio@MarcioCrysis

	!b -missing files

Change 25995 on 2006/04/21 19:48:35 by scott@Scott-main

	!B Fixed 2nd-gen emitter early retirement bug from last check-in.
	!B Fixed Horizontal particle bounding box computation again.

Change 25994 on 2006/04/21 19:43:36 by marcio@MarcioCrysis

	!F -1st pass of picking/throwing objects with the left hand...
	-added bPickable property to BasicEntity, the chosen one to hold pickable objects...
	-VehicleWeapon item class...
	-muzzle smoke effect...
	-remove the asset hacks in the weapon xmls...
	-fixed a crash with WorldQuery saving IEntity pointers...

Change 25993 on 2006/04/21 19:37:09 by andrey@Andrey_Code

	!B Fixed dynamic branching LightInfo textures lookup table

Change 25991 on 2006/04/21 19:26:09 by marcoc_code@PC018

	!B typo fix

Change 25989 on 2006/04/21 18:55:40 by matthew@matthew

	!F Added Tweak to control number of goons waiting

Change 25988 on 2006/04/21 18:38:47 by vladimir@Vlad

	!B Levels reloading 3dengine crash fixed

Change 25987 on 2006/04/21 18:36:36 by timur@Timur_Code

	!B XML Serialize is branched into CrySystem

Change 25986 on 2006/04/21 18:30:36 by marcoc_code@PC018

	!R no IK updates when girl in capture state

Change 25985 on 2006/04/21 18:12:44 by marcoc_code@PC018

	!R remove the hand holding when the girl gets captured

Change 25982 on 2006/04/21 17:55:04 by craig@craigyboy

	!B removing somewhat obvious and stupid typo (thanks dejan) :)

Change 25981 on 2006/04/21 17:41:40 by craig@craigyboy

	!B fixes "jumping for joy" into cover bug (needs corresponding anim graph fix)

Change 25979 on 2006/04/21 17:27:33 by andrey@Andrey_Code

	!B Fixed several problems with dynamic branching

Change 25978 on 2006/04/21 17:26:49 by matthew@matthew

	!F Allow one G4_RESERVE_POINT

Change 25977 on 2006/04/21 17:24:38 by kirill@Kirill_FP

	!B remove logging - bug CRYSIS-1712

Change 25976 on 2006/04/21 17:10:32 by andrey@Andrey_Code

	!F Finalized Dynamic branching, made new FX compiler working, Implemented HW flags as global shader parameters

Change 25975 on 2006/04/21 17:08:25 by kirill@Kirill_FP

	!F IF_CAN_SHOOT_TARGET brunch check

Change 25974 on 2006/04/21 16:53:01 by michaelg@michaelg_Code

	!F PS3 Jobman progress

Change 25973 on 2006/04/21 16:48:06 by MartinM@Martin_Dev

	!F deactivated HDR screenshot when using F12 (requested by sten)

Change 25971 on 2006/04/21 16:41:36 by timur@Timur_Code

	!B FacialEd fixes

Change 25970 on 2006/04/21 16:37:20 by alexl@PC120

	!B 0-ptr check (fixes CRYSIS-1687)

Change 25967 on 2006/04/21 16:31:07 by craig@craigyboy

	!B debug spheres left in

Change 25965 on 2006/04/21 16:18:30 by craig@craigyboy

	!B more anim graph bug fixes

Change 25962 on 2006/04/21 15:54:40 by scott@Scott-main

	!B Fixed recent Air Resistance conversion, avoid div-0, and now tune based on average param values instead of max.
	!B Static bounding box computation now heeds FocusAngle.

Change 25961 on 2006/04/21 15:16:01 by danny@danny

	!F Hiding behind dynamic objects

Change 25960 on 2006/04/21 15:15:56 by danny@danny

	!B Remove spurious warning on nav generation (waypoints on top of each other)

Change 25959 on 2006/04/21 15:09:03 by andrey@Andrey_Code

	!B Fixed potential crash

Change 25957 on 2006/04/21 14:39:02 by timur@Timur_Code

	!B Basic entity now does not need UpdateAlways flag to play animations on characters, fixes fleet door

Change 25954 on 2006/04/21 13:40:36 by vladimir@Vlad

	!R Improved terrain lmap resolution selection
	!R Replaced "ignore terrain" flag for lights with "indoor only" flag

Change 25953 on 2006/04/21 13:28:46 by ivo@ivo

	!R - obsolete

Change 25952 on 2006/04/21 13:26:37 by ivo@ivo

	!F -  Animation Event Interface / interface for animators to specify default model in CharEdit

Change 25951 on 2006/04/21 13:25:17 by ivo@ivo

	!F - option to allow animator to specify a default loading model for CharEdit

Change 25950 on 2006/04/21 12:45:56 by filippo@Filippo

	!B actors rotation

Change 25949 on 2006/04/21 12:38:04 by marcoc_code@PC018

	!R removed references to global girl script object

Change 25948 on 2006/04/21 12:35:43 by timur@Timur_Code

	!B Fixes bug with missing track views in fleet

Change 25945 on 2006/04/21 12:04:20 by MartinM@Martin_Dev

	!T improved quality when generating surface texture (if result was blocky before)

Change 25942 on 2006/04/21 10:57:46 by tiago_code@Tiago_Code

	!B - normal diffuse vec needs to be in world space also

Change 25940 on 2006/04/21 10:44:01 by scott@Scott-main

	!B 2nd-gen emitters are now culled when dead, instead of adding onto parent indefinitely.

Change 25937 on 2006/04/21 10:21:41 by kirill@Kirill_FP

	!F AI aiming impovements

Change 25935 on 2006/04/21 10:03:12 by craig@craigyboy

	!B broken maths

Change 25934 on 2006/04/21 10:01:25 by dmitry@Dmitry_Code

	!B Disable geometry instancing




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 130---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 25933 on 2006/04/21 09:49:45 by matthew@matthew

	!F Cleaning up and minor changes to GoonCoverAttack

Change 25930 on 2006/04/21 08:55:25 by Build@Build_Game02

	!R project file lists updated

Change 25929 on 2006/04/20 22:35:23 by nickh@nickh

	!F G04. Updates to Movement mode code, Plus Prevent possibility of stuck movement on mode changes.

Change 25928 on 2006/04/20 22:25:21 by timur@Timur_Code

	!B Fixes track-view export from editor.
	!B Fixes rendering of sequence object icons.
	!F AnimObject entity split from BasicEntity
	!B Bitmap tooltip fixes.
	!B MateralLayers UI for objects

Change 25927 on 2006/04/20 22:23:17 by timur@Timur_Code

	!B Fixes duplicate property blocks in facial attachment control

Change 25926 on 2006/04/20 20:34:10 by dejan@PC057

	!B (craig) exact positioning broken....

Change 25925 on 2006/04/20 20:21:18 by mikko@mikko2

	!R - AI.GetAttackPosAtDistance allow to restrict area where to find the cover points + few bug fixes there too.
	!RF - revamped Camper

Change 25924 on 2006/04/20 20:06:43 by andrey@Andrey_Code

	!F Dynamic branching support for Illum shader

Change 25923 on 2006/04/20 19:47:33 by andrey@Andrey_Code

	!B Fixed sprites Z-pass

Change 25922 on 2006/04/20 19:20:00 by nick@Nick

	!B - fix omni-lights shadows

Change 25921 on 2006/04/20 19:12:11 by matthew@matthew

	!F Soft limiting of GoonFlanker firing

Change 25919 on 2006/04/20 19:11:35 by matthew@matthew

	!F Hidespots Tweak, less spam

Change 25917 on 2006/04/20 19:09:01 by marcoc_code@PC018

	!F added function to get player's body direction in order to orient the dragged girl indipendently from camera movements.

Change 25913 on 2006/04/20 18:10:54 by marcio@MarcioCrysis

	!B -new hitbox multipliers...

Change 25911 on 2006/04/20 17:58:03 by vladimir@Vlad

	!B Localized terrain texture resolution fixes

Change 25910 on 2006/04/20 17:45:57 by sergiys@PC019

	!B: Undo/Redo voxel painting after deleting voxel objects

Change 25908 on 2006/04/20 17:34:33 by matthew@matthew

	!F Fixed GoonManager ticks

Change 25905 on 2006/04/20 17:18:55 by filippo@Filippo

	!F hunter wip
	!B some random fixies
	!F gravity boots are activated with the N key

Change 25904 on 2006/04/20 16:56:34 by craig@craigyboy

	!F fire/aim direction seperated for AI
	!B small fixes for exact positioning bugs
	!B disabling distributed logger
	!B removing extraneous fields from SMovementState

Change 25902 on 2006/04/20 16:55:08 by Build@Build_Game02

	!R project file lists updated

Change 25901 on 2006/04/20 16:54:58 by ivo@ivo

	!F - fixed morph-time for morph-targets / improved dialog for anim-events

Change 25899 on 2006/04/20 16:52:36 by kirill@Kirill_FP

	!F making AI have FY71 by default

Change 25897 on 2006/04/20 16:35:07 by sergiys@PC019

	!B: Undo a voxel object after split

Change 25896 on 2006/04/20 16:17:49 by vladimir@Vlad

	!B Fixed terrain texture loading crash in case of small level
	!O Size of terrain texture tile is set back to 256x256

Change 25892 on 2006/04/20 15:51:06 by ivo@ivo

	!F - fixed compiling error

Change 25891 on 2006/04/20 15:46:55 by ivo@ivo

	!B -  fixed compiling error

Change 25890 on 2006/04/20 15:45:31 by ivo@ivo

	!B -  fixed a wrong initialisation in the constructor

Change 25889 on 2006/04/20 15:43:16 by ivo@ivo

	!B - fix

Change 25887 on 2006/04/20 15:24:56 by ivo@ivo

	!R - include-file cleanup

Change 25884 on 2006/04/20 15:00:14 by marcoc_code@PC018

	!R Jelena using entity direction instead of head. Needs to check if this is what we really want

Change 25883 on 2006/04/20 14:57:12 by scott@Scott-main

	!B Fixed div zeros in tex aspect ratio, and in particle stats.
	!B Fix to Air Resistance conversion.




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 129---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 25882 on 2006/04/20 14:18:22 by MartinM@Martin_Dev

	!B fixed crash possiblity with very small terrain surface textures

Change 25880 on 2006/04/20 13:44:20 by nick@Nick

	!B - fix for sprites shadows flickering

Change 25879 on 2006/04/20 13:32:42 by ivo@ivo

	!F - weapon bone is pointing in Y-direction

Change 25878 on 2006/04/20 13:27:55 by nickh@nickh

	!F G04 various updates: Incl input and cameras

Change 25877 on 2006/04/20 13:04:44 by andrey@Andrey_Code

	!F Merged from branch World-Space bump-mapping

Change 25876 on 2006/04/20 13:01:28 by MartinM@Martin_Dev

	!B set texture name - useful for profiling

Change 25875 on 2006/04/20 12:43:36 by michaels@michaels

	!F Collada geometry loading for RC.

Change 25874 on 2006/04/20 12:21:50 by vladimir@Vlad

	!O Terrain texture tile size is set to 512x512 pixels

Change 25873 on 2006/04/20 12:13:19 by mathieu@Mathieu

	!R Removed more unused vehicle lua code

Change 25872 on 2006/04/20 12:12:12 by marcoc_code@PC018

	!R changed Jelena info msgs

Change 25871 on 2006/04/20 12:10:37 by scott@Scott-main

	!F Physicalised particles can now generate collision events, with new Max Collision Events param.
	!B Fixed several issues with physicalised particles: Now obey Air Resistance. No longer set to collide with each other. Non-rigid-body particles now roll instead of snapping to default orientation. (Note: customised gravity still does not work for rigid body particles).
	!R Changed all air resistance to velocity-linear, removed Air Resistance Linear option, removed arbitrary 100x scale, converted old effects to preserve approx travel distance. V^2 AR was impossible to compute analytically, and inconsistent with our physics.

Change 25870 on 2006/04/20 11:56:02 by mathieu@Mathieu

	!R Removed a lot of unused code in the vehicleseat lua file

Change 25869 on 2006/04/20 11:54:59 by andrey@Andrey_Code

	!B Disabled instancing, since it has some visual problems

Change 25868 on 2006/04/20 11:54:58 by ivo@ivo

	!F - anim events cleanup

Change 25867 on 2006/04/20 11:50:04 by kirill@Kirill_FP

	!F AimDir added (add to TargetDir)

Change 25866 on 2006/04/20 11:32:29 by carsten@carsten

	!F added decal projection type 3 (decal on terrain + static geom)

Change 25865 on 2006/04/20 11:29:49 by vladimir@Vlad

	!F Localized terrain texture resolution support in pure game

Change 25863 on 2006/04/20 11:12:11 by mathieu@Mathieu

	!F Added a console variable to disable transition animations on vehicles

Change 25862 on 2006/04/20 10:53:45 by timur@Timur_Code

	!B Makes Flow Graph nodes to use EntityGuid to find targeted entities

Change 25861 on 2006/04/20 10:44:05 by MartinM@Martin_Dev

	!B fixed pumping in bright HDR scenes (at least one reason)

Change 25860 on 2006/04/20 10:35:37 by craig@craigyboy

	!B small fixes to exact positioning

Change 25859 on 2006/04/20 10:25:22 by luciano@luciano

	!R tweaking max yaw

Change 25858 on 2006/04/20 08:55:25 by Build@Build_Game02

	!R project file lists updated

Change 25857 on 2006/04/20 08:37:28 by carsten@carsten

	!R changed filtering of default scaleform primitives to be consitent with how textures are created

Change 25856 on 2006/04/19 22:59:47 by craig@craigyboy

	!B robustness work on exact positioning

Change 25855 on 2006/04/19 22:08:47 by michaels@michaels

	! Collada WIP.

Change 25854 on 2006/04/19 21:25:54 by MartinM@Martin_Dev

	!R nicer printout and stats

Change 25853 on 2006/04/19 21:05:27 by danny@danny

	!F Allow over-riding the obstacle radius in navigation

Change 25852 on 2006/04/19 19:55:08 by Build@Build_Game02

	!R project file lists updated

Change 25851 on 2006/04/19 19:43:03 by michaels@michaels

	!T Animation events now refer to asset paths rather than animation names.

Change 25850 on 2006/04/19 19:43:01 by kirill@Kirill_FP

	!F aimig offset removed

Change 25849 on 2006/04/19 19:02:50 by carsten@carsten

	!B Scaleform: fixed texture filtering and artifacts in text rendering -- no mip mapping

Change 25848 on 2006/04/19 18:47:05 by michaels@michaels

	!T Removed AnimationEventDatabase (events are handled by global animation event handling).

Change 25847 on 2006/04/19 18:28:56 by marcoc_code@PC018

	!R removed some unused code

Change 25846 on 2006/04/19 18:22:49 by craig@craigyboy

	!B orientation fix for exact positioning

Change 25845 on 2006/04/19 18:14:12 by mikko@mikko2

	!F - AI.GetGrenadeDangerPos to calculate the position to avoid for the incoming grenades.
	!B - fix for earlier Craig's buildbreaker fix.
	!F - avoid grenades in pathfing (wip, needs separate multiplier)
	!RF - backoff:
	  - uses movement direction now
	  - negative distance means dist from target (reversed from previous assumption)
	  - assumes backing off always from point, if far away enough, exit immediately
	!B - random hidepoint selection works more reliably now
	!F - Cover2 avoids grenades
	!F - Cover2 responds to dead bodies
	!R - several smaller Cover2 combat tweaks

Change 25844 on 2006/04/19 18:12:54 by tomas@Tomas_Code2

	!B Fixes MusicSystem
	- Themes were not saved
	- Pattern index was wrong

Change 25843 on 2006/04/19 18:11:29 by dejan@PC057

	!B danny's hacky fix

Change 25842 on 2006/04/19 18:10:24 by filippo@Filippo

	!F some fixies and wip on the hunter

Change 25841 on 2006/04/19 18:07:10 by michaels@michaels

	! Collada WIP.

Change 25840 on 2006/04/19 18:03:40 by ivo@ivo

	!F - animation events (first pass)

Change 25839 on 2006/04/19 17:28:21 by craig@craigyboy

	!F exact positioning wip - ready for ai integration, though not bug free

Change 25838 on 2006/04/19 17:21:28 by kirill@Kirill_FP

	!F fire command, ambient fire

Change 25837 on 2006/04/19 17:17:59 by alexl@PC120

	!F Lost on last check-in

Change 25836 on 2006/04/19 17:17:26 by alexl@PC120

	!F Introduce IGetCustomItems interface in IVariable
	!R Get rid of dynamic casts and refactor [flow] variables using a hasA instead of isI design.
	!F Added flowgraph load errors to ErrorReport
	!F Added possiblity to show NodeIDs in FG view for debugging purpose and on error report
	!B Fixed selection bug on Copy/Paste (new node was shown selected, but not actually edited)

Change 25835 on 2006/04/19 17:10:38 by danny@danny

	!F altitude check for path adjustment

Change 25834 on 2006/04/19 17:09:56 by tiago_code@Tiago_Code

	!R- WS clean up (forgot..)

Change 25833 on 2006/04/19 17:01:31 by nick@Nick

	!F - convert ice shader to world space bump mapping

Change 25832 on 2006/04/19 16:28:42 by nick@Nick

	!F - convert methagen to world space bump mapping

Change 25831 on 2006/04/19 16:26:10 by danny@danny

	!BF Fix/improve path adjustment around dynamic obstacles

Change 25830 on 2006/04/19 16:17:29 by andrey@Andrey_Code

	!F Changed shaders version

Change 25829 on 2006/04/19 16:16:38 by andrey@Andrey_Code

	!F Improved overdraw measurement

Change 25828 on 2006/04/19 16:15:03 by johnn@PC117

	!B Added some checks to prevent an occasional crash

Change 25825 on 2006/04/19 15:59:09 by danny@danny

	!B compile fix

Change 25824 on 2006/04/19 15:51:56 by kirill@Kirill_FP

	!F aiming WIP

Change 25823 on 2006/04/19 15:47:26 by marcoc_code@PC018

	!F girl staying behind the player

Change 25822 on 2006/04/19 15:36:01 by filippo@Filippo

	!B AI damages

Change 25821 on 2006/04/19 15:26:24 by tiago_code@Tiago_Code

	!R- color matrix with cmyk transformation support

Change 25820 on 2006/04/19 15:15:27 by andrey@Andrey_Code

	!B Fixed compiling issue

Change 25819 on 2006/04/19 15:13:48 by andrey@Andrey_Code

	!B Enabled instancing by default

Change 25818 on 2006/04/19 15:08:36 by marcoc_code@PC018

	!F physics disabled when dragging girl

Change 25817 on 2006/04/19 15:05:39 by marcoc_code@PC018

	!R girl always capturable

Change 25816 on 2006/04/19 14:55:47 by kirill@Kirill_FP

	!F tweaking damage scale for enemies

Change 25814 on 2006/04/19 13:55:07 by Build@Build_Game02

	!R project file lists updated

Change 25813 on 2006/04/19 13:44:34 by tiago_code@Tiago_Code

	!B - minor fix

Change 25812 on 2006/04/19 13:39:51 by andrey@Andrey_Code

	!B Fixed sprites generating under changeable lighting conditions, fixed potential crash in dynamic textures

Change 25811 on 2006/04/19 13:24:32 by kirill@Kirill_FP

	!F making sure exactPositioning flag is set when sticking with 0 dist

Change 25810 on 2006/04/19 12:53:57 by michaels@michaels

	!T Animation event editing now recognises locomotion groups.

Change 25808 on 2006/04/19 12:33:59 by craig@craigyboy

	!F animation fitting support (needs some work from AI before it will work)

Change 25807 on 2006/04/19 12:33:17 by jan@PC122

	!R command can include "\" or not
	!B don't execute empty lines

Change 25806 on 2006/04/19 12:30:05 by dejan@PC057

	!B higher priority ai actions

Change 25805 on 2006/04/19 12:25:09 by michaels@michaels

	!T Sound browser now defaults to existing sound.

Change 25802 on 2006/04/19 12:11:50 by nickh@nickh

	!F G04 updates to various control modes. Girl Location.

Change 25801 on 2006/04/19 12:09:08 by andrey@Andrey_Code

	!F Implemented sprites generating just before drawing (moved from 3dengine)

Change 25800 on 2006/04/19 12:02:12 by jan@PC122

	!A!F "exec" command followed by file name executes a ASCII batch file of console commands

Change 25795 on 2006/04/19 11:24:43 by timur@Timur_Code

	!F River object initial implementation

Change 25794 on 2006/04/19 10:54:06 by matthew@matthew

	!F Set font size in Tweak menu

Change 25793 on 2006/04/19 10:32:57 by luciano@luciano

	!F using mounted weapons in idle

Change 25792 on 2006/04/19 10:15:36 by marcoc_code@PC018

	!R changed capturable check

Change 25791 on 2006/04/19 10:10:44 by sascha@PC107

	!F little fixes on the interactive entity




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 128---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 25790 on 2006/04/19 10:04:56 by michaels@michaels

	! Added missing files.

Change 25788 on 2006/04/19 09:51:40 by vladimir@Vlad

	!R Vegetation sprites code clean up

Change 25787 on 2006/04/19 08:55:26 by Build@Build_Game02

	!R project file lists updated

Change 25785 on 2006/04/18 20:54:59 by matthew@matthew

	!F Added number of goons that can fire as a Tweak

Change 25784 on 2006/04/18 20:37:23 by michaels@michaels

	!F Sound browsing in CE.




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 127---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 25781 on 2006/04/18 19:19:00 by marcok@MarcoK_FP

	!R some grenade tweaks

Change 25780 on 2006/04/18 19:17:38 by matthew@matthew

	!F Limited shooting Goons

Change 25779 on 2006/04/18 19:05:12 by luciano@luciano

	!B troopers not defending point when player is close

Change 25778 on 2006/04/18 19:00:25 by MartinM@Martin_Dev

	!R nicer debug printout with r_HDRDebug, added help text to cvar

Change 25777 on 2006/04/18 18:58:10 by michaelr@PC081

	!FR some tweaks
	- allow a bit of handbrake sliding 
	- more consistent gear ratios/engine power/.. on US_ltv
	- added some more debug drawing and some cvars for tweaking

Change 25776 on 2006/04/18 18:55:13 by dejan@PC057

	!B higher priority ai actions

Change 25775 on 2006/04/18 18:24:04 by luciano@luciano

	!R trooper defending position
	!F new cover/hide tactic for group AI human (w.i.p. - had to check in for previous feature)

Change 25774 on 2006/04/18 18:15:00 by filippo@Filippo

	!B Hunter rotates again

Change 25773 on 2006/04/18 17:32:37 by filippo@Filippo

	!F added some new materials for the hunter
	!B fixed some issues with actor timers

Change 25772 on 2006/04/18 17:24:32 by tiago_code@Tiago_Code

	!R- added detail pass to skin (hanno request for testing camouflage)

Change 25771 on 2006/04/18 17:21:09 by nickh@nickh

	!F G04 Snap turn

Change 25770 on 2006/04/18 17:18:10 by andrey@Andrey_Code

	!B Fixed random shadows on maintenance level

Change 25767 on 2006/04/18 16:40:22 by MartinM@Martin_Dev

	!B bumped version no as nicks shadow changes require this

Change 25766 on 2006/04/18 15:45:56 by johnn@PC117

	!F FY71 weapon. Needs sound assets.

Change 25765 on 2006/04/18 15:38:55 by craig@craigyboy

	!B rifle not showing up as an item
	!F good stopping for AI (first step to final 'play animation at point' system)

Change 25763 on 2006/04/18 15:33:46 by vladimir@Vlad

	!B Fixed wrong memory access in water volumes physicalization

Change 25762 on 2006/04/18 15:33:09 by vladimir@Vlad

	!R e_max_entity_lights is set to 8 by default

Change 25761 on 2006/04/18 15:20:58 by tetsuji@PC119

	!F replaced AI object search with entity search.

Change 25760 on 2006/04/18 15:18:39 by johnn@PC117

	!F Moving through vegetation sounds (other half submitted in alienbrain).

Change 25759 on 2006/04/18 15:04:02 by ivo@ivo

	!R - removed nested includes from header-files

Change 25758 on 2006/04/18 14:53:22 by nick@Nick

	!B - fix sprite brightness

Change 25757 on 2006/04/18 14:52:17 by nick@Nick

	!F - fixing fullscreen shadowpass

Change 25756 on 2006/04/18 13:08:29 by mikko@mikko2

	!B - coverting to wrong interface.

Change 25755 on 2006/04/18 12:43:13 by MartinM@Martin_Dev

	!T nicer log print

Change 25754 on 2006/04/18 12:20:25 by marcoc_code@PC018

	!R swapped hands again

Change 25753 on 2006/04/18 12:18:55 by marcoc_code@PC018

	!R swapped hands again

Change 25752 on 2006/04/18 12:16:29 by michaels@michaels

	!B Made material editor button in preview mode work with static objects.

Change 25751 on 2006/04/18 11:57:46 by ivo@ivo

	!F - manual update slider bar

Change 25750 on 2006/04/18 11:55:11 by Build@Build_Game02

	!R project file lists updated

Change 25749 on 2006/04/18 11:52:30 by saschad@saschad2

	!R GCC warning fixes

Change 25748 on 2006/04/18 11:52:22 by saschad@saschad2

	!B PS3 don't compile snprintf/vsnprintf wrapper functions for PS3 (avoid endless recursion)

Change 25747 on 2006/04/18 11:52:14 by saschad@saschad2

	!R PS3 fixed mfCommitParams() for PS3/OpenGL

Change 25746 on 2006/04/18 11:51:55 by saschad@saschad2

	!R PS3 GCC compile fixes

Change 25745 on 2006/04/18 11:50:42 by saschad@saschad2

	!R changed CTexture::Fill(ColorF&) to CTexture::Fill(const ColorF&)

Change 25744 on 2006/04/18 11:48:24 by saschad@saschad2

	!R PS3 Replaced _strnicoll with _strnicmp

Change 25742 on 2006/04/18 11:44:23 by tetsuji@PC119

	!B extra data of the signal were deleted twice

Change 25741 on 2006/04/18 11:23:38 by carsten@carsten

	!R fix potential endian-ess issue within Scaleform's localization layer

Change 25740 on 2006/04/18 11:10:41 by danny@danny

	!B Temporary workaround to stop assert

Change 25739 on 2006/04/18 11:06:13 by ivo@ivo

	!F - fixed a merging error

Change 25738 on 2006/04/18 10:46:13 by ivo@ivo

	!F - controller clean-up

Change 25737 on 2006/04/18 10:39:42 by nick@Nick

	!B - fix shader compilation

Change 25735 on 2006/04/18 08:55:26 by Build@Build_Game02

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 126---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 25734 on 2006/04/17 19:59:56 by dejan@PC057

	!F higher priority AI actions

Change 25733 on 2006/04/17 19:37:14 by kirill@Kirill_FP

	!BF dead body reaction restored; humans tweakin

Change 25732 on 2006/04/17 19:32:26 by kirill@Kirill_FP

	!F new formations

Change 25731 on 2006/04/17 17:55:07 by Build@Build_Game02

	!R project file lists updated

Change 25729 on 2006/04/17 16:28:52 by marcio@MarcioCrysis

	!B -fixed problem with disappearing dropped weapons...
	
	!F -first pass of one-hand grenade mechanics... press G to throw a 'nade...

Change 25727 on 2006/04/17 15:55:09 by Build@Build_Game02

	!R project file lists updated

Change 25726 on 2006/04/17 15:48:12 by michaelr@PC081

	!B effect triggered always

Change 25725 on 2006/04/17 15:22:40 by MartinM@Martin_Dev

	!F added additional channel feature to texture assets (needed for displacement mapping)
	!R removed unused method UpdateLoadingScreenPlus()

Change 25724 on 2006/04/17 14:57:57 by MartinM@Martin_Dev

	!F added GlobalTaskScheduler to projects (not used yet)
	!B made r_showdyntexture sorted differently to avoid flickering
	!T adjusted UpdateLoadingScreen to get comments working with log_verbosity
	!O reduced texture memory needed for HDR star maps

Change 25723 on 2006/04/17 14:57:39 by MartinM@Martin_Dev

	!O optimized memory usage of star textures

Change 25722 on 2006/04/17 13:51:07 by MartinM@Martin_Dev

	!T improved sorting (more stable) of dynamic rendertargets when using r_showdyntextures

Change 25721 on 2006/04/17 12:50:27 by luciano@luciano

	!B mounted weapon usage tweaking - AI compensates recoil moving the weapon upwards

Change 25720 on 2006/04/17 12:39:25 by timur@Timur_Code

	!B

Change 25719 on 2006/04/17 12:39:04 by tomas@Tomas_Code2

	!B fixes lua compile error on setting an entity flag

Change 25718 on 2006/04/17 12:38:16 by timur@Timur_Code

	!B fix compile bug

Change 25717 on 2006/04/17 12:32:22 by michaelr@PC081

	!R common debug draw for cars/tanks
	- added v_draw_slip

Change 25716 on 2006/04/17 12:15:32 by timur@Timur_Code

	!B Fixes displying of the height for shapes/areas

Change 25715 on 2006/04/17 11:48:29 by michaelr@PC081

	!B make sure that state listeners are removed at reset, fixes annoying crashes

Change 25714 on 2006/04/17 11:46:48 by craig@craigyboy

	!B commenting out not-compiling code

Change 25713 on 2006/04/17 08:55:26 by Build@Build_Game02

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 125---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 25712 on 2006/04/16 08:55:25 by Build@Build_Game02

	!R project file lists updated

Change 25711 on 2006/04/15 08:55:24 by Build@Build_Game02

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 124---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 25710 on 2006/04/14 21:58:19 by mikko@mikko2

	!R - moved reference point to Pipeuser
	!F - (craig) AllowStrafing flag for the movement controller.
	!F - target distance checks for the branch goalop.
	!F - OnTargetApproaching and OnTargetFleeing signals to detect if the attention target is approaching or fleeing (needs to be parametarized).
	!R - cover2 combat tweaks: crouch & full auto on close quarter approach enemy when it flees.
	!F - strafing WIP

Change 25709 on 2006/04/14 18:40:48 by danny@danny

	!F Improvements to path adjustment

Change 25706 on 2006/04/14 13:18:47 by danny@danny

	!F Only calculate water costs inside water nav modifiers
	!F WIP on path adjustment for all physics objects

Change 25705 on 2006/04/14 13:18:12 by dejan@PC057

	!F improved AIFormationJoin node

Change 25704 on 2006/04/14 13:18:04 by dejan@PC057

	!B locating formation point by ownerId

Change 25702 on 2006/04/14 08:55:25 by Build@Build_Game02

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 123---------------------------------------------------------------------------------------------
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Change 25701 on 2006/04/13 22:47:50 by mikko@mikko2

	!B - Handle correctly the case when idle behavior has base behavior.
	!R - do not enable entities when sending group command.
	!F - EvalHidespot does ray checks to determine the current hide situation (low/hide/exposed)
	!F - GetAttackPosAtDistance to get select hidespot which is visible to the target.
	!F - avoid dead bodies during pathfinding.
	!F - lookat lastopresult for hide goalop
	!F - allow to request the gorund/floor position of puppet.
	!F - Cover2 character

Change 25700 on 2006/04/13 22:22:43 by timur@Timur_Code

	!F River object initial implementation
	   Texture preview tooltip for property ctrl
	   Particle preview control

Change 25699 on 2006/04/13 21:33:45 by nick@Nick

	!R - clean shadow maskgen pass

Change 25697 on 2006/04/13 20:28:47 by dejan@PC057

	!F orientation of smart objects towards the attention target

Change 25695 on 2006/04/13 20:03:52 by kirill@Kirill_FP

	!B fixing EventKill

Change 25694 on 2006/04/13 19:34:11 by matthew@matthew

	!B fixing craig's crappy code

Change 25693 on 2006/04/13 19:31:55 by matthew@matthew

	!B fixing a loophole that ought not exist (removes an annoying warning message)

Change 25691 on 2006/04/13 19:31:34 by matthew@matthew

	!B cleaning up craig's horrid error messages

Change 25690 on 2006/04/13 19:30:50 by michaels@michaels

	! Collada WIP.

Change 25689 on 2006/04/13 19:07:36 by danny@danny

	!B Crash fix for pStatObj == 0 in CActionGame::OnCollisionLogged_Breakable

Change 25688 on 2006/04/13 18:54:12 by filippo@Filippo

	!F some WIP on human aiming

Change 25687 on 2006/04/13 18:52:30 by luciano@luciano

	!R reaction to grenades when idle

Change 25686 on 2006/04/13 18:52:17 by luciano@luciano

	!R readability in first hostile contact

Change 25685 on 2006/04/13 18:26:00 by tiago_code@Tiago_Code

	!B - instancing fix

Change 25683 on 2006/04/13 18:13:38 by michaelr@PC081

	!B substitution for Hide/Unhide ports on Asian_truck

Change 25682 on 2006/04/13 17:47:44 by MartinM@Martin_Dev

	!F activated tiagos color matrix computation to hdr postprocess (needed by game team)

Change 25680 on 2006/04/13 17:47:08 by andrey@Andrey_Code

	!B Fixed Z-Pass for voxels (if helpers are enabled)

Change 25679 on 2006/04/13 17:46:15 by michaels@michaels

	! Collada WIP.

Change 25678 on 2006/04/13 17:43:22 by nickh@nickh

	!F Turning/sidestepping based on stance mode.

Change 25677 on 2006/04/13 17:30:20 by luciano@luciano

	!B typo - check_hide goalpipe didn't make  AI select the right hide goalpipe after

Change 25676 on 2006/04/13 17:29:01 by luciano@luciano

	!F added AIGOALPIPE_* identifiers; AIGOALPIPE_NOTDUPLICATE prevents a subpipe to be inserted more than once at the same time

Change 25675 on 2006/04/13 17:26:51 by tetsuji@PC119

	!F added some needed paramters to the movementstate

Change 25674 on 2006/04/13 17:14:21 by matthew@matthew

	!B Triggered OnReload and OnReloadDone events for Single and Shotgun weapons

Change 25673 on 2006/04/13 17:05:54 by andrey@Andrey_Code

	!F Improved textures logging

Change 25669 on 2006/04/13 16:19:11 by mathieu@Mathieu

	!F Added more info filled by CVehicleSeat::GetMovementState




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 122---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 25668 on 2006/04/13 16:04:54 by mathieu@Mathieu

	!B Fixes a bug with vehicle seat action not updated for the AI

Change 25667 on 2006/04/13 15:58:48 by andrey@Andrey_Code

	!B Fixed several bugs in dyn. textures manager

Change 25666 on 2006/04/13 15:55:08 by Build@Build_Game02

	!R project file lists updated

Change 25664 on 2006/04/13 15:17:00 by johnn@PC117

	!B Sometimes effects would stop playing in heavy-action situations.
	!F Some debug output when mfx_debug 1

Change 25663 on 2006/04/13 15:09:28 by scott@Scott-main

	!B Emitter scale properly applied to Position Offset and Turbulence Size. 
	!B Turbulence Speed longer nonsensically affects Size, and is now in degrees (old effects properly converted).
	!B Custom surface type passed to rigid body physics particles.
	!B More consistent computation of mass for rigid body and particle physicalised particles.

Change 25662 on 2006/04/13 15:07:15 by michaelr@PC081

	!F particle tweaks

Change 25661 on 2006/04/13 15:07:05 by nickh@nickh

	!F Mouse can't shoot in non-combat stance either now. Plus debug sphere removed.

Change 25660 on 2006/04/13 14:53:28 by mathieu@Mathieu

	!B Fixes the CVehicleSeat::GetMovementState function

Change 25659 on 2006/04/13 14:37:53 by andrey@Andrey_Code

	!B Fixed memory pool size for texture atlasses

Change 25658 on 2006/04/13 14:24:22 by craig@craigyboy

	!F motion fetching for anim graph

Change 25657 on 2006/04/13 14:14:12 by andrey@Andrey_Code

	!B Fixed bug with vegetation sprites

Change 25656 on 2006/04/13 14:11:30 by tiago_code@Tiago_Code

	!B - ops..

Change 25655 on 2006/04/13 13:57:27 by tiago_code@Tiago_Code

	!F- global post process parameters

Change 25654 on 2006/04/13 13:30:19 by andrey@Andrey_Code

	!B Fixed crush

Change 25653 on 2006/04/13 12:54:48 by andrey@Andrey_Code

	!B DynTexture2

Change 25652 on 2006/04/13 12:54:33 by andrey@Andrey_Code

	!F Implemented chunks merging, Implemented texture atlasses for sprites, Implemented texture pool for shadows

Change 25651 on 2006/04/13 12:54:08 by ivo@ivo

	!F - manual animation update

Change 25650 on 2006/04/13 12:52:17 by marcoc_code@PC018

	!R 
	- Jelena goes back to hiding when needed
	- When holding girl's hand and she goes into hiding, she hides behind the player and the player is still dragging her. When away from the player and combat starts she hides away.
	If she was hold by the player and combat starts, she hides behind the player, when the player goes into aiming mode she stays away.

Change 25649 on 2006/04/13 12:31:39 by nickh@nickh

	!F G04 Tweakable pitch offset for 3rd person camera

Change 25648 on 2006/04/13 12:25:07 by timur@Timur_Code

	!B fixes crash with saving xml to file

Change 25647 on 2006/04/13 12:24:06 by timur@Timur_Code

	!B fixes crash with saving xml to file

Change 25645 on 2006/04/13 11:55:43 by tiago_code@Tiago_Code

	!R- (tamas) disabled RAE for now - pump shader cache version

Change 25644 on 2006/04/13 11:30:56 by tiago_code@Tiago_Code

	!B - crash fix

Change 25640 on 2006/04/13 10:44:15 by michaels@michaels

	! Collada WIP.

Change 25639 on 2006/04/13 10:44:02 by michaels@michaels

	! Collada WIP.

Change 25638 on 2006/04/13 10:37:58 by timur@Timur_Code

	!B Fixes detection of number of physical CPU cores

Change 25637 on 2006/04/13 10:20:29 by sergiys@PC019

	!B: Changed some interface in Editor.

Change 25636 on 2006/04/13 08:55:24 by Build@Build_Game02

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 121---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 25635 on 2006/04/12 22:24:37 by nickh@nickh

	!F G04 Firing only possible from combat stance. Hud crosshair only shown when in combat stance. Debug draws removed.

Change 25634 on 2006/04/12 22:03:50 by nickh@nickh

	!F G04 Where's the Girl cam WIP
	!B Minor bugfix to enter/leave combat mode mouse binding
	!B Minor bugfix (null ptr) to scriptbind actor funcs

Change 25633 on 2006/04/12 21:29:43 by michaelr@PC081

	!O a tweak

Change 25632 on 2006/04/12 21:28:51 by michaelr@PC081

	!F Enable/Disable flow events (just hides for now)
	!R some cleanup

Change 25631 on 2006/04/12 21:18:02 by marcoc_code@PC018

	!F fixed mouse2 not overriding joypad

Change 25630 on 2006/04/12 21:12:38 by matthew@matthew

	!FB Added templated LuaVarRecursives
	Fixed check bug

Change 25629 on 2006/04/12 21:12:28 by matthew@matthew

	!F Better save support in Tweaks

Change 25626 on 2006/04/12 21:00:03 by timur@Timur_Code

	!R Removed deleted files stil referenced by projects

Change 25625 on 2006/04/12 20:59:02 by ivo@ivo

	!F - Helmet flickering fixed

Change 25624 on 2006/04/12 20:54:21 by michaelr@PC081

	!F recoil impulse for the tanks

Change 25623 on 2006/04/12 20:50:40 by timur@Timur_Code

	!R Unifing XML parser, removing editor copy

Change 25622 on 2006/04/12 20:27:51 by michaelr@PC081

	!B don't remove subparts from the damaged cga (fixes wheels on destroyed models)
	!R added some matrix validations (in debug conf)

Change 25621 on 2006/04/12 20:06:37 by michaelr@PC081

	!FB damage update for jeep
	!B fix for detach part direction
	!B fix for BlowWheel behavior

Change 25620 on 2006/04/12 19:19:03 by timur@Timur_Code

	!B missing files

Change 25619 on 2006/04/12 19:18:55 by scott@Scott-main

	!B Particle shader supporting backlighting, somehow not checked in before.
	!R Removed static float8 function, made better-named global functions to convert floats to uint8.
	!B Signed float conversion to uint8 now scales so that 0 => exactly 127.

Change 25618 on 2006/04/12 19:15:13 by craig@craigyboy

	!B turn off a scoped float exception

Change 25617 on 2006/04/12 18:57:58 by vladimir@Vlad

	!R Don't edit hiden voxel objects

Change 25616 on 2006/04/12 18:50:26 by marcoc_code@PC018

	!F !R 
	
	- changed hold/follow logic as per design doc
	- dragging girl and automatically grab hand when close enough
	- attach / detach in aiming mode and other stuff as per design doc
	- removed HUD status, added additional messages
	- added keyboard binding for aiming
	- gameply mode status accessible from scripts

Change 25615 on 2006/04/12 18:43:30 by tomas@Tomas_Code2

	!R big sound code refactor
	- prepare platform sound logic for non-blocking loading
	- added states to platformsound (loading/playing/paused)
	- CVars for obstruction to support volume based fallback
	- refactored consts and passing structures as references
	- prevents platform sound gets deleted when creation of a sound fails
	- fixed bug in ISoundBuffer which compared ResourceFile as well
	- removed old "new" group system that is obsolete for FMOD Designer now
	- disabled INFOONLY non-loading data because of FMOD bug

Change 25614 on 2006/04/12 18:43:21 by tomas@Tomas_Code2

	!F FMOD 4.3.6 DLL update

Change 25613 on 2006/04/12 18:42:34 by johnn@PC117

	!F Hit reaction screen effects

Change 25612 on 2006/04/12 18:36:56 by mathieu@Mathieu

	!F Changed the usability check on vehicles to test with a line segment aimed at the eye dir rather than a sphere test

Change 25611 on 2006/04/12 18:29:00 by ivo@ivo

	!F - Retain Pelvis Position / new arm IK

Change 25610 on 2006/04/12 18:25:13 by craig@craigyboy

	!B firing control busted
	!F wip on animation triggering (starting to work!)

Change 25609 on 2006/04/12 18:24:05 by timur@Timur_Code

	!F FacialEd progress

Change 25608 on 2006/04/12 18:06:16 by vladimir@Vlad

	!B Localized terrain texture resolution fix

Change 25607 on 2006/04/12 17:43:08 by mathieu@Mathieu

	!B Fixed the GetMovementState from the vehicle movement controller to only returns the interesting informations

Change 25606 on 2006/04/12 17:42:52 by filippo@Filippo

	!B some fix for AI

Change 25603 on 2006/04/12 17:13:37 by tiago_code@Tiago_Code

	!B- submeshes + motion blur fix - spherical skinning fix with motion blur

Change 25602 on 2006/04/12 16:55:10 by Build@Build_Game02

	!R project file lists updated

Change 25601 on 2006/04/12 16:54:13 by luciano@luciano

	!B alien & troopers not firing

Change 25600 on 2006/04/12 16:42:08 by mathieu@Mathieu

	!R Removed unused code in the VehicleBase lua file

Change 25599 on 2006/04/12 16:39:14 by tiago_code@Tiago_Code

	!B - fix for sprite gen - fix for flickering/black trees

Change 25597 on 2006/04/12 16:15:23 by carsten@carsten

	!R Scaleform 1.0.19 integration, support for dynamic/localized text (1st draft), text rendering optimizations

Change 25596 on 2006/04/12 16:13:25 by anton@anton_sporkwace

	!R update to the last change

Change 25594 on 2006/04/12 16:06:25 by dejan@PC057

	!B crash in fleet (the player is not a CPuppet)
	!B compile warning

Change 25593 on 2006/04/12 16:01:37 by MartinM@Martin_Dev

	!B fixed CRYSIS-248 (white marks on underwater texture)

Change 25592 on 2006/04/12 15:45:08 by anton@anton_sporkwace

	!F minor addition to phys constraint script binding

Change 25591 on 2006/04/12 15:38:19 by tetsuji@PC119

	!F Tank WIP to avoid conflicting with objects and 2nd gunners.

Change 25590 on 2006/04/12 15:36:27 by michaels@michaels

	!B Face attachments revert to skin attachments when hitting apply.

Change 25587 on 2006/04/12 15:07:53 by marcio@MarcioCrysis

	!B -fixed scar third person model...
	-change maxleaks in pressurized object to be maxleaks active at the same time, rather than total..

Change 25585 on 2006/04/12 14:40:22 by anton@anton_sporkwace

	!F made branch-less canopies report mat_leaves hits




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 120---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 25584 on 2006/04/12 14:06:56 by johnn@PC117

	!F Angular impulse when firing in zero-g

Change 25582 on 2006/04/12 12:55:08 by Build@Build_Game02

	!R project file lists updated

Change 25581 on 2006/04/12 12:43:45 by anton@anton_sporkwace

	!F fall-and-play wip

Change 25580 on 2006/04/12 12:34:49 by luciano@luciano

	!B adding missing file

Change 25579 on 2006/04/12 12:29:39 by mathieu@Mathieu

	!B Compile fix on the vehicle seat

Change 25576 on 2006/04/12 12:23:40 by mathieu@Mathieu

	!F Will now use some random values to choose if a vehicle part should detach or not during an explosion

Change 25575 on 2006/04/12 12:17:04 by mathieu@Mathieu

	!B Makes sure the damage groups won't get triggered on a destroyed vehicle event

Change 25574 on 2006/04/12 12:15:49 by matthew@matthew

	!F G4 HUD created

Change 25573 on 2006/04/12 12:08:31 by tiago_code@Tiago_Code

	!R - merging fix

Change 25572 on 2006/04/12 12:08:04 by alexl@PC120

	!R Reflect LUA GameRules changes before entirely moving to C++

Change 25571 on 2006/04/12 11:46:35 by tiago_code@Tiago_Code

	!R - forgot file

Change 25570 on 2006/04/12 11:46:17 by danny@danny

	!R Refactor waypoint updates

Change 25569 on 2006/04/12 11:44:45 by vladimir@Vlad

	!B Fixed infinitive loop in ObjectsTree destructor

Change 25568 on 2006/04/12 11:43:38 by nickh@nickh

	!I G04 Integration - in progress

Change 25567 on 2006/04/12 11:36:00 by luciano@luciano

	!B Leader not entering vehicle and not using HumanBase default signals

Change 25566 on 2006/04/12 11:20:28 by tomas@Tomas_Code2

	!F increases regularly timed update of the soundsystem to one sec.

Change 25565 on 2006/04/12 11:20:08 by mathieu@Mathieu

	!B Fixes problems with the player exiting or switching seat while he's already in a vehicle seat transition

Change 25562 on 2006/04/12 11:09:34 by tiago_code@Tiago_Code

	!R - material layers refactoring

Change 25561 on 2006/04/12 11:01:45 by michaelr@PC081

	!B script error with AI gunner entering

Change 25560 on 2006/04/12 10:34:34 by ivo@ivo

	!F - GetAnimationStartPos()

Change 25559 on 2006/04/12 10:24:55 by kirill@Kirill_FP

	!B fixing

Change 25558 on 2006/04/12 10:22:20 by mathieu@Mathieu

	!B Fixes vehicles processing player actions while being in a enter/exit transition

Change 25557 on 2006/04/12 10:10:15 by michaelr@PC081

	!F added BlowTire behavior
	!RB added IVehicleWheel interface, removed usage of impl classes from GameDll
	!F added OnVehicleImmobilized to BaseAI

Change 25556 on 2006/04/12 10:03:30 by kirill@Kirill_FP

	!F fixing bad check-in

Change 25555 on 2006/04/12 09:41:00 by sergiys@PC019

	!F: Sequences objects

Change 25554 on 2006/04/12 08:55:26 by Build@Build_Game02

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 119---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 25553 on 2006/04/11 21:55:07 by Build@Build_Game02

	!R project file lists updated

Change 25552 on 2006/04/11 20:59:51 by vladimir@Vlad

	!R r_TextureLodDistanceRatio feature debugging

Change 25551 on 2006/04/11 20:54:03 by craig@craigyboy

	!O stop doing a full anim graph query every frame when nothing has changed

Change 25550 on 2006/04/11 20:27:48 by ivo@ivo

	!F - Enter vehicle fixes / IsCharacterVisible / GetAnimationPath()

Change 25549 on 2006/04/11 20:20:08 by craig@craigyboy

	!F base animation triggering system

Change 25548 on 2006/04/11 19:52:37 by nick@Nick

	!B - temporal fix for shadows for sprites

Change 25547 on 2006/04/11 19:46:18 by scott@Scott-main

	!F Implemented particle DiffuseBacklighting param. Controls directionality of lighting on particles.

Change 25546 on 2006/04/11 18:51:47 by MartinM@Martin_Dev

	!B prevent crash when using move tool - Vlad will do better fix later

Change 25545 on 2006/04/11 18:46:50 by michaels@michaels

	!B Fix node parent exporting bug.

Change 25544 on 2006/04/11 17:57:10 by johnn@PC117

	!B Fixes camera shake breaking after loading a second level

Change 25543 on 2006/04/11 17:42:56 by mathieu@Mathieu

	!R Adds an interface to expose the vehicle component structure
	!R Pass the vehicle component to the damage behavior where it's appropriate

Change 25542 on 2006/04/11 17:30:38 by MartinM@Martin_Dev

	!B fixed crash reason

Change 25541 on 2006/04/11 17:26:05 by MartinM@Martin_Dev

	!F Sergey asked me to create this

Change 25538 on 2006/04/11 17:22:06 by tomas@Tomas_Code2

	!B fixes sound proxy doesnt drag its sounds along

Change 25537 on 2006/04/11 17:11:38 by craig@craigyboy

	!R turning off stream debugging by default for a while

Change 25536 on 2006/04/11 16:56:16 by mathieu@Mathieu

	!B Fixes vehicle exit transition not being play properly in some situations

Change 25535 on 2006/04/11 16:45:24 by mathieu@Mathieu

	!F Restored player camera view during vehicle enter/exit transitions

Change 25531 on 2006/04/11 16:09:00 by MartinM@Martin_Dev

	!R fixed typo, added some comments

Change 25530 on 2006/04/11 15:56:39 by marcio@MarcioCrysis

	!B -fixed some problems with the selection of items...
	-fixed a bug in the pressurized object...

Change 25529 on 2006/04/11 15:35:44 by mathieu@Mathieu

	!B Some fixes to the vehicle seat code related to entering/exiting

Change 25527 on 2006/04/11 15:11:39 by nickh@nickh

	!I G04 Main from G02 Main

Change 25523 on 2006/04/11 14:14:07 by MartinM@Martin_Dev

	!R improved r_showdyntextures, made more usable

Change 25522 on 2006/04/11 12:32:01 by marcio@MarcioCrysis

	!F -cycling through weapon groups...

Change 25521 on 2006/04/11 12:24:10 by tetsuji@PC119

	!F enable to escape from rockets(of LAW/Tank/Heli) for the scout

Change 25519 on 2006/04/11 11:44:39 by tamas@Tamas_code

	!R make the RAM renderer thread safe.

Change 25518 on 2006/04/11 11:32:10 by timur@Timur_Code

	!F Fixes Wrong versions of Profile/Debug projects

Change 25517 on 2006/04/11 11:29:12 by tamas@Tamas_code

	!R refactor the server & client class

Change 25516 on 2006/04/11 11:08:42 by tamas@Tamas_code

	!R refactor light entities

Change 25515 on 2006/04/11 11:07:50 by tamas@Tamas_code

	!F Distributed Job Service
	 - server, client, commander template.
	
	job services:
	 - RAM job service
	 - Exec job service (ready to run sandbox and make possible to distribute the shader precaching)

Change 25510 on 2006/04/11 08:55:25 by Build@Build_Game02

	!R project file lists updated

Change 25509 on 2006/04/10 19:33:55 by craig@craigyboy

	!B small crash fix

Change 25508 on 2006/04/10 19:03:42 by michaels@michaels

	! Collada WIP.

Change 25507 on 2006/04/10 18:46:28 by michaelr@PC081

	!B safety check

Change 25505 on 2006/04/10 17:58:01 by michaelr@PC081

	!F added impulse to recoil params

Change 25503 on 2006/04/10 17:24:06 by filippo@Filippo

	!B small issue with a timer

Change 25502 on 2006/04/10 17:22:08 by nickh@nickh

	!I G04 Delete extra copy of game folder

Change 25500 on 2006/04/10 16:58:04 by carsten@carsten

	test

Change 25499 on 2006/04/10 16:55:32 by Build@Build_Game02

	!R project file lists updated

Change 25498 on 2006/04/10 16:53:08 by mikko@mikko2

	!B - naive fix to make the build compile again.

Change 25497 on 2006/04/10 16:40:38 by carsten@carsten

	!B debug confing was selected for "XRenderD3D9" in profile build

Change 25496 on 2006/04/10 16:37:57 by nickh@nickh

	!I Game04 now lives within //depot/Main04 complete with its own copy of the engine.

Change 25495 on 2006/04/10 16:32:50 by johnn@PC117

	!F Mass/speed parameters for sounds
	!F Footstep tweaks
	!F Better handling of static objects
	!O Ignoring backface collisions
	!B Fixed parameter passing

Change 25494 on 2006/04/10 15:52:39 by nickh@nickh

	!F G4 WIP

Change 25493 on 2006/04/10 15:50:03 by mathieu@Mathieu

	!F Helicopter movement changes, will give impulses at the direction of the engine

Change 25492 on 2006/04/10 15:45:32 by marcoc_code@PC018

	!R deleting files

Change 25490 on 2006/04/10 15:02:15 by kirill@Kirill_FP

	!F  canAim flag

Change 25489 on 2006/04/10 15:02:00 by kirill@Kirill_FP

	! debugger; canAim flag  pre p4 break

Change 25488 on 2006/04/10 12:55:41 by Build@Build_Game02

	!R project file lists updated

Change 25487 on 2006/04/10 12:53:09 by saschad@saschad2

	!R PS3 removed an obsolete comment

Change 25485 on 2006/04/10 12:51:13 by mathieu@Mathieu

	!B Fixes a bug when some vehicle seat helper aren't defined properly

Change 25482 on 2006/04/10 11:28:43 by michaelr@PC081

	!F 1st frankfurter submit - gun & gunner for new us_tank

Change 25480 on 2006/04/05 16:55:07 by Build@Build_Game02

	!R project file lists updated

Change 25479 on 2006/04/05 16:22:31 by craig@craigyboy

	!F locomotion manager wip

Change 25478 on 2006/04/05 16:05:43 by luciano@luciano

	!R tweaking non-squadmate grenade reaction

Change 25477 on 2006/04/05 16:01:22 by filippo@Filippo

	!F harmless checkin

Change 25476 on 2006/04/05 15:51:50 by michaelr@PC081

	!R slight jeep damage update

Change 25475 on 2006/04/05 15:48:02 by johnn@PC117

	!F Flashlight attachment

Change 25474 on 2006/04/05 15:40:00 by michaelr@PC081

	!B safety check

Change 25470 on 2006/04/05 14:55:12 by Build@Build_Game02

	!R project file lists updated

Change 25469 on 2006/04/05 14:52:10 by marcio@MarcioCrysis

	!B -tweaked explosive radius...
	-improved the pressurized object.. it now simulates a non-pressurized container too..

Change 25468 on 2006/04/05 14:49:46 by michaelr@PC081

	!R debug draw

Change 25467 on 2006/04/05 14:45:06 by michaelr@PC081

	!F added a flag for blocking wheels (independent of handbrake)
	!B added tolerance to components bbox with usePartsBounds

Change 25466 on 2006/04/05 14:29:42 by ivo@ivo

	!F - GetRootPath

Change 25465 on 2006/04/05 14:18:17 by Build@Denis_Work

	!F -DEBUG feature implemented

Change 25464 on 2006/04/05 13:19:49 by tiago_code@Tiago_Code

	!B - lightbeams workaround for >x1600 ATI cards bug

Change 25463 on 2006/04/05 13:13:49 by michaelg@michaelg_Code

	!B fixed assertion

Change 25462 on 2006/04/05 12:58:24 by MartinM@Martin_Dev

	!R fixed typo Allways->Always

Change 25461 on 2006/04/05 12:56:39 by michaels@michaels

	! Collada WIP.

Change 25460 on 2006/04/05 12:41:21 by jan@PC122

	!A Vista Launcher subdirectory (launcher with Vista and XP registry (and GameExplorer) setup)

Change 25459 on 2006/04/05 12:36:39 by nick@Nick

	!F - shadows filter estimation

Change 25458 on 2006/04/05 12:33:24 by craig@craigyboy

	!F creating folder for vista launcher

Change 25457 on 2006/04/05 12:28:38 by craig@craigyboy

	!F small logic tweak to locoman

Change 25456 on 2006/04/05 12:28:24 by filippo@Filippo

	!B fixed an issue with IK

Change 25455 on 2006/04/05 12:27:59 by andrey@Andrey_Code

	!B Fixed solution

Change 25454 on 2006/04/05 12:27:36 by andrey@Andrey_Code

	!B Finalized texture fallback system, fixed crash on constants array

Change 25453 on 2006/04/05 12:12:52 by MartinM@Martin_Dev

	!B added error check to prevent problems if file was not exported correctly

Change 25452 on 2006/04/05 12:08:45 by MartinM@Martin_Dev

	!B fixed crash bug (by Vladimir)

Change 25451 on 2006/04/05 11:58:58 by michaels@michaels

	! Removed missing files from projects.

Change 25450 on 2006/04/05 11:55:11 by Build@Build_Game02

	!R project file lists updated

Change 25449 on 2006/04/05 11:47:10 by michaels@michaels

	! Collada loading WIP.

Change 25448 on 2006/04/05 11:45:12 by nick@Nick

	!F - fix for shadows beyond sun frustums

Change 25447 on 2006/04/05 11:40:32 by craig@craigyboy

	!B small repair to project file

Change 25446 on 2006/04/05 11:35:14 by mathieu@Mathieu

	!R Adding the vehicle helper class
	!B Progresses on vehicle passenger animations

Change 25445 on 2006/04/05 11:33:26 by ivo@ivo

	!F -  added new AimPose parameters / fixed yet another AimIK blending bug

Change 25444 on 2006/04/05 10:59:03 by craig@craigyboy

	!B small fix for mt

Change 25442 on 2006/04/05 10:29:38 by MartinM@Martin_Dev

	!B fixed not exporting terrain texture file

Change 25440 on 2006/04/05 08:55:32 by Build@Build_Game02

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 118---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 25439 on 2006/04/04 23:33:28 by dejan@PC057

	!B "lookat" goalop now is higher priority than aim/shoot direction
	!F chained smart object rules (WIP)

Change 25438 on 2006/04/04 23:33:17 by dejan@PC057

	!B campers should stand up before hiding

Change 25437 on 2006/04/04 21:13:47 by craig@craigyboy

	!F (drum drum drum) can get all the way into the game in multithread crynetwork

Change 25436 on 2006/04/04 20:48:38 by nick@Nick

	!F - fix assertion

Change 25435 on 2006/04/04 20:23:21 by craig@craigyboy

	!I more latest

Change 25434 on 2006/04/04 19:40:50 by nickh@nickh

	!F G4 Player now shoots from hand position

Change 25433 on 2006/04/04 19:05:26 by anton@anton_sporkwace

	!R allow duplicated skipents in rwi

Change 25432 on 2006/04/04 18:45:12 by craig@craigyboy

	!I bringing mt wip thread up to speed (doesn't compile)

Change 25431 on 2006/04/04 18:36:02 by anton@anton_sporkwace

	!B qhull ctd.

Change 25430 on 2006/04/04 18:33:53 by marcio@MarcioCrysis

	!B -fixed some wrong parameters in some xmls...
	-god mode now persists through death...
	-greathly reduced the strength of teh dead throwing weapons...

Change 25429 on 2006/04/04 18:26:59 by anton@anton_sporkwace

	!O (literally *not* an optimization) - removed the recent qhull optimization

Change 25428 on 2006/04/04 18:24:22 by kirill@Kirill_FP

	!F updated soundpack

Change 25427 on 2006/04/04 18:21:48 by jan@PC122

	!R removed HUD event messages from CryAction

Change 25426 on 2006/04/04 18:00:21 by andrey@Andrey_Code

	!B Fixed another crash in PostProcess effects

Change 25424 on 2006/04/04 17:35:39 by andrey@Andrey_Code

	!B Fixed RC fall back texture builder

Change 25423 on 2006/04/04 17:25:20 by andrey@Andrey_Code

	!B Fixed crash

Change 25422 on 2006/04/04 17:23:56 by craig@craigyboy

	!F added isAiming flag so that AI know's when it's safe to aim

Change 25421 on 2006/04/04 17:18:55 by ivo@ivo

	-F - more AimIK fixes

Change 25420 on 2006/04/04 16:56:26 by mathieu@Mathieu

	!B Another fix for player/ai entering vehicle with animations

Change 25419 on 2006/04/04 16:52:48 by mathieu@Mathieu

	!B craig: fixes transition which send QueryComplete too early

Change 25418 on 2006/04/04 16:45:17 by andrey@Andrey_Code

	!B Made support for custom mips number of fallback textures, prepared RE's merging, unified render batches properties

Change 25416 on 2006/04/04 16:34:58 by mikko@mikko2

	!R - unhide will move a bit longer so that the guy actually gets out of the cover.
	!R - use beacon the position at CoverSeek instead of ranpoint point around beacon.

Change 25415 on 2006/04/04 16:30:18 by julien@PC042

	!B Fixed bad accessory ID sent from empty/flashlight

Change 25414 on 2006/04/04 16:25:48 by scott@Scott-main

	!O Major particle rendering speedup. Now just one RenderElement per emitter, points to emitter, and constructs final vertices in place. Removed many intermediate functions and data structures. 
	!O Note: there is currently no per-particle sorting; particles are always rendered young-to-old within an emitter. Within emitters this currently looks better, elminating Z-flickering. However, particles do not sort between emitters. DrawLast should be used to tweak draw order, as before.

Change 25413 on 2006/04/04 16:25:29 by ivo@ivo

	!F -  Craig fixed non-stop aimpose changing

Change 25412 on 2006/04/04 16:20:00 by julien@PC042

	!B Forgot to turn on Flashlight visibility for SCAR

Change 25411 on 2006/04/04 15:57:49 by marcio@MarcioCrysis

	!B -removing bullet tracers when entering/leaving gamemode...
	
	!F -support for item categories and priorities...

Change 25410 on 2006/04/04 15:52:06 by julien@PC042

	!F New slot: Flashlight/Empty in WeaponSelector

Change 25409 on 2006/04/04 15:44:11 by ivo@ivo

	!F - removed debug text

Change 25408 on 2006/04/04 15:39:12 by luciano@luciano

	!B hunter footsteps distracting himself and same species' AIs

Change 25407 on 2006/04/04 15:32:07 by Build@Denis_Work

	!I -Integrate from main

Change 25406 on 2006/04/04 15:30:18 by jan@PC122

	!A!F added IWorldQuery interface to retrieve proximity and view-intersection data for a game object
	!R radar uses the new interface to add "seen entities"

Change 25405 on 2006/04/04 15:29:14 by craig@craigyboy

	!F alt+drag in animation graph causes a forceFollowChance=1 link to be created

Change 25403 on 2006/04/04 15:07:54 by tetsuji@PC119

	!B a temporary solution for the problem that controlls by AI and player conflict.

Change 25402 on 2006/04/04 15:07:53 by michaelr@PC081

	!R tweakie

Change 25401 on 2006/04/04 15:05:55 by Build@Denis_Work

	!R -Refactored Init
	   -"Started buil..." mail will be send

Change 25400 on 2006/04/04 15:03:40 by ivo@ivo

	!F - fixed AimIK-blending

Change 25398 on 2006/04/04 14:59:52 by luciano@luciano

	!R fix collidable hidespot detection

Change 25397 on 2006/04/04 14:58:05 by mathieu@Mathieu

	!B Another compile fix

Change 25396 on 2006/04/04 14:55:41 by mathieu@Mathieu

	!B Compile fix

Change 25395 on 2006/04/04 14:49:39 by mathieu@Mathieu

	!R cleaned the vehicle seat handling of animations

Change 25394 on 2006/04/04 14:46:19 by carsten@carsten

	!R new tone mapping operator

Change 25392 on 2006/04/04 13:58:22 by nickh@nickh

	!I G04 pull over fix for rotated weapon assets

Change 25391 on 2006/04/04 13:09:01 by danny@danny

	!B AIAssert->assert

Change 25390 on 2006/04/04 13:04:50 by matthew@matthew

	!F Saving LUA Tweak values + small adjustments

Change 25389 on 2006/04/04 13:02:07 by vladimir@Vlad

	!R Dynamic Lod for textures clean up

Change 25388 on 2006/04/04 12:57:37 by mathieu@Mathieu

	!B craig - only complete queries when a state is selectable

Change 25387 on 2006/04/04 12:55:32 by Build@Build_Game02

	!R project file lists updated

Change 25386 on 2006/04/04 12:49:05 by tiago_code@Tiago_Code

	!B - duh ?

Change 25385 on 2006/04/04 12:46:58 by matthew@matthew

	!F C++ and LUA script utils

Change 25383 on 2006/04/04 12:31:35 by vladimir@Vlad

	!B Compiling bug fixed

Change 25382 on 2006/04/04 12:29:58 by michaelr@PC081

	!F 1st version of new US tank

Change 25381 on 2006/04/04 12:28:35 by vladimir@Vlad

	!R r_TextureLodDistanceRatio help added

Change 25380 on 2006/04/04 12:19:38 by nickh@nickh

	!R G4 Updates to solutions
	Use the G4 launcher with a G4 icon and name the exe Game04

Change 25379 on 2006/04/04 12:14:21 by andrey@Andrey_Code

	!B Fixed fallback texture system once again

Change 25376 on 2006/04/04 11:55:47 by marcio@MarcioCrysis

	!B -fixed redundant spawning freezing and spawning vapor at load time.

Change 25375 on 2006/04/04 11:47:35 by michaelr@PC081

	!F 1st round of tweaks for us jeep, plus support for slip-dependent friction

Change 25374 on 2006/04/04 11:45:09 by craig@craigyboy

	!B players view is sticking to spawned direction

Change 25371 on 2006/04/04 11:29:18 by scott@Scott-depot

	!F Texture debugging tool.
	!R Removed unused e_particles_max_count.

Change 25370 on 2006/04/04 11:26:26 by marcio@MarcioCrysis

	!B -reduced glass breaking energy.

Change 25369 on 2006/04/04 11:24:26 by luciano@luciano

	!R vehicle mounted weapons usable as smart objects (when vehicle is idle)
	!B AI goalpipe/behavior re-integration with entering/exiting vehicle (lua error fixed, there are still problems with exit)

Change 25368 on 2006/04/04 11:10:01 by ivo@ivo

	!F - removed debug-text

Change 25367 on 2006/04/04 11:06:02 by vladimir@Vlad

	!R Code clean up

Change 25364 on 2006/04/04 11:00:33 by vladimir@Vlad

	!F Dynamic texture LOD feature (can be activated by r_TextureLodDistanceRatio 0.5, allows to use much more texture memory per frame - for example 600 MB)

Change 25363 on 2006/04/04 10:56:12 by ivo@ivo

	!F - AimIK fixed (it was a fucking FP-precision error)

Change 25361 on 2006/04/04 10:45:01 by MartinM@Martin_Dev

	!R CVar cleanup

Change 25360 on 2006/04/04 09:22:43 by tiago_code@Tiago_Code

	!R - forgot old comments...

Change 25359 on 2006/04/04 09:18:17 by tiago_code@Tiago_Code

	!F- world space lighting support on metal shader - optimized (optimized cook-torrance , anisotropic yet todo) - merged reflection pass

Change 25358 on 2006/04/04 08:55:26 by Build@Build_Game02

	!R project file lists updated

Change 25357 on 2006/04/04 08:45:45 by michaelg@michaelg_Code

	!FRB spu jobman progress




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 117---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 25355 on 2006/04/03 23:51:30 by tiago_code@Tiago_Code

	!B - bump shader version

Change 25354 on 2006/04/03 23:35:17 by tiago_code@Tiago_Code

	!R/!B - cleaned up vegetation position output a bit/temporary fix for motion blured vegetation - removed old shaders - disabled some passes that where not required on some shaders..




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 116---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 25353 on 2006/04/03 21:08:58 by craig@craigyboy

	!B animation graph update got optimized out for vehicles

Change 25352 on 2006/04/03 21:08:31 by craig@craigyboy

	!F green boxes




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 115---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 25351 on 2006/04/03 20:12:48 by marcoc_code@PC018

	!F added bone names to verify skeleton

Change 25350 on 2006/04/03 20:05:52 by nickh@nickh

	!I G04 Updates to weapon aiming + math fix

Change 25349 on 2006/04/03 19:45:53 by mikko@mikko2

	!B - Do not enable/disable AI on dead entities.

Change 25348 on 2006/04/03 19:45:36 by craig@craigyboy

	!B removing accidently checked in code

Change 25346 on 2006/04/03 19:43:38 by anton@anton_sporkwace

	!B set mat_leaves material for branch ropes

Change 25345 on 2006/04/03 19:43:05 by craig@craigyboy

	!B sound system starts treating ai/the player as volume sounds

Change 25344 on 2006/04/03 19:33:42 by anton@anton_sporkwace

	!F report distinctive foreign name for phys particles

Change 25343 on 2006/04/03 19:27:05 by marcoc_code@PC018

	!F partial checkin - girls players IKs

Change 25342 on 2006/04/03 19:25:06 by marcoc_code@PC018

	!F partial checkin - girls players IKs

Change 25341 on 2006/04/03 19:24:07 by marcoc_code@PC018

	!F partial checkin - girls players IKs (SkeletonIK fix missing)

Change 25340 on 2006/04/03 19:21:45 by marcio@MarcioCrysis

	!B -material tweak for harry.

Change 25338 on 2006/04/03 19:04:26 by craig@craigyboy

	!B temp. disable the sound system moving entities around randomly so that people can get back to work

Change 25337 on 2006/04/03 19:04:06 by craig@craigyboy

	!B sorts out at least some weirdness in animation graph

Change 25336 on 2006/04/03 18:55:15 by mathieu@Mathieu

	!B Fixes again player/ai not entering/exiting vehicles

Change 25335 on 2006/04/03 18:50:20 by timur@Timur_Code

	!B terrain export block not export vegetation

Change 25334 on 2006/04/03 18:31:49 by nickh@nickh

	!I G04 updates

Change 25333 on 2006/04/03 18:16:27 by tetsuji@PC119

	!B for gunners of other vehicles

Change 25331 on 2006/04/03 17:47:39 by ivo@ivo

	!F -  assert fix

Change 25330 on 2006/04/03 17:38:27 by marcio@MarcioCrysis

	!B -gaussrifle clip size is now 5.

Change 25329 on 2006/04/03 17:38:00 by marcio@MarcioCrysis

	!B -canopy tweak for sean.

Change 25328 on 2006/04/03 17:35:40 by mikko@mikko2

	!B - erase devalued targets from map before removing the dummy. Fixes the crash caused by using grenades.

Change 25327 on 2006/04/03 17:35:06 by MartinM@Martin_Dev

	!R removed unused CVar

Change 25326 on 2006/04/03 17:25:00 by jan@PC122

	!B don't show scoreboard in editor
	!R smaller updates and comments

Change 25325 on 2006/04/03 17:13:30 by mathieu@Mathieu

	!B Fixes problems with actors not being able to fully enter some vehicles in some cases

Change 25324 on 2006/04/03 16:49:55 by luciano@luciano

	!B Cloak Restored (only on signal CLOAK)

Change 25323 on 2006/04/03 16:31:18 by craig@craigyboy

	!B better fix for enter/leave game mode

Change 25322 on 2006/04/03 16:31:07 by andrey@Andrey_Code

	!B Fixed grass alpha-blending

Change 25320 on 2006/04/03 16:15:28 by michaelr@PC081

	!B fix for new treads

Change 25319 on 2006/04/03 16:10:20 by craig@craigyboy

	!B crash on enter/leave game mode

Change 25318 on 2006/04/03 16:09:32 by nickh@nickh

	!I G04 from G02. Updated Game DLL

Change 25317 on 2006/04/03 16:02:11 by vladimir@Vlad

	!B enabled exporting of hiden objects

Change 25316 on 2006/04/03 15:56:30 by nickh@nickh

	!I G04 Integrate from G02 changelist 25209 build 2700

Change 25315 on 2006/04/03 15:56:17 by nickh@nickh

	!I G04 Integrate from G02 changelist 25209 build 2700 - auto resolves

Change 25314 on 2006/04/03 15:55:11 by Build@Build_Game02

	!R project file lists updated

Change 25313 on 2006/04/03 15:40:02 by craig@craigyboy

	!I cleanup

Change 25312 on 2006/04/03 15:34:40 by craig@craigyboy

	!I cleanup

Change 25311 on 2006/04/03 15:33:23 by craig@craigyboy

	!B spam removal

Change 25310 on 2006/04/03 15:28:53 by anton@anton_sporkwace

	!B fix continued

Change 25309 on 2006/04/03 15:28:47 by craig@craigyboy

	!O first round of game-side update optimization

Change 25308 on 2006/04/03 15:11:10 by filippo@Filippo

	!B fixed a script error with the Scout

Change 25307 on 2006/04/03 15:02:11 by vladimir@Vlad

	!B Fixed crash becasue of ClearRenderResources

Change 25306 on 2006/04/03 14:58:46 by jan@PC122

	!r getting rid of debug-include

Change 25305 on 2006/04/03 14:49:51 by marcio@MarcioCrysis

	!B -fixed script error...
	-fixed tp weapon orientation while the asset is not fixed...
	-tweaked explosion params for grenade and c4...
	
	!F -precaching of projectile geometries...

Change 25304 on 2006/04/03 14:41:52 by andrey@Andrey_Code

	!B Fixed texture fallback in RC

Change 25301 on 2006/04/03 14:26:21 by mikko@mikko2

	!F - Shortcut navigation for stick goalop.
	!RF - added aux int value for goalop params stucture.
	!F - advance radius for track patterns
	!R - immediate stance selection for aliens (reduces bad vert movement)
	!R - adjusted the lookat treshold (when the entity rotations kicks in), and made the treshold not to apply when the alien is moving.
	!R - various tweaks to alien melee movement

Change 25300 on 2006/04/03 14:19:40 by tiago_code@Tiago_Code

	!R - added new requested parameters

Change 25299 on 2006/04/03 14:04:45 by MartinM@Martin_Dev

	!B fixed memory leak and crash problems when using CMemFile in correct way
	!F locally higher/lower terrain resolution (commented out)

Change 25298 on 2006/04/03 14:01:14 by MartinM@Martin_Dev

	!B fixed crash in unlikely case the DumpMemStats is used if there is no map

Change 25297 on 2006/04/03 14:00:29 by MartinM@Martin_Dev

	!T tweaks to memory profiling tool, commented out

Change 25296 on 2006/04/03 13:56:43 by anton@anton_sporkwace

	!B fix to the previous checkin

Change 25294 on 2006/04/03 12:57:21 by danny@danny

	!B Fix road loading in full game

Change 25293 on 2006/04/03 12:41:15 by andrey@Andrey_Code

	!B Finalized portals (material with custom camera)

Change 25292 on 2006/04/03 12:34:20 by anton@anton_sporkwace

	!R follow up

Change 25291 on 2006/04/03 12:33:16 by anton@anton_sporkwace

	!O made a special version of qhull for small number of input vertices

Change 25290 on 2006/04/03 12:20:47 by michaels@michaels

	!B Update RC to compile and bind to source control.

Change 25289 on 2006/04/03 12:19:56 by michaels@michaels

	!B Update RC to compile and bind to source control.

Change 25288 on 2006/04/03 12:15:02 by kirill@Kirill_FP

	!F DEMO character/behavior - for video recording

Change 25287 on 2006/04/03 12:11:46 by scott@Scott-main

	!B Bool conversion warning fixed.

Change 25285 on 2006/04/03 11:59:58 by filippo@Filippo

	!B temp fix for human actors

Change 25284 on 2006/04/03 11:55:19 by scott@Scott-depot

	!B Fixed 2ndGen emitter position interpolation again. Fixed particle life computation for particles with 2ndGen children.
	!O Emitters have inverse location matrix pre-computed for space-loop particles.

Change 25283 on 2006/04/03 11:41:23 by timur@Timur_Code

	!b Fixes crash in material destructor

Change 25280 on 2006/04/03 11:27:11 by danny@danny

	!B renderer crash fix

Change 25277 on 2006/04/03 11:23:30 by filippo@Filippo

	!F WIP

Change 25276 on 2006/04/03 11:20:12 by andrey@Andrey_Code

	!b Fixed streaming

Change 25275 on 2006/04/03 11:14:31 by andrey@Andrey_Code

	!B Improved texture streaming a lot, implemented camera for portals, implemented texture fallback for streaming (fast loading).

Change 25274 on 2006/04/03 11:12:51 by Build@Denis_Work

	!R -Removed the debug output

Change 25273 on 2006/04/03 11:11:44 by ivo@ivo

	!F - Human Blending

Change 25272 on 2006/04/03 08:55:23 by Build@Build_Game02

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 114---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 25271 on 2006/04/02 17:45:53 by kirill@Kirill_FP

	!F cover seek tweaking

Change 25270 on 2006/04/02 17:45:18 by kirill@Kirill_FP

	!F when in combat - ignore threatening sounds

Change 25269 on 2006/04/02 15:05:59 by kirill@Kirill_FP

	!F short_cover_fire goalpipe added

Change 25268 on 2006/04/02 15:04:58 by kirill@Kirill_FP

	!F NoOneHidingHere instead of AllGroupMembersFar;
	LastHidePos and LastHideObjectPos both used now

Change 25267 on 2006/04/02 14:54:00 by scott@Scott-main

	!B Averaged framerate uses real, not clamped, framerate times.

Change 25266 on 2006/04/02 14:53:11 by scott@Scott-main

	!F e_bboxes options. Negative value will draw only specified entity type. Particles show real dynamic bounds as well, via GetBBoxVirtual call.

Change 25265 on 2006/04/02 08:55:24 by Build@Build_Game02

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 113---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 25264 on 2006/04/01 08:55:25 by Build@Build_Game02

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 112---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 25263 on 2006/03/31 21:02:26 by nick@Nick

	!F - global map for distant ice shading

Change 25262 on 2006/03/31 21:00:54 by tetsuji@PC119

	!F WIP the 2nd gunner of the tank

Change 25261 on 2006/03/31 20:55:08 by Build@Build_Game02

	!R project file lists updated

Change 25260 on 2006/03/31 20:09:28 by craig@craigyboy

	!F search for cal file names that are referenced in the animation graph but don't actually exist

Change 25259 on 2006/03/31 20:08:30 by anton@anton_sporkwace

	!F fixed m_id being 16 bit

Change 25258 on 2006/03/31 19:49:58 by michaelr@PC081

	!B AG crash fix from craig
	!B fix static matrix

Change 25257 on 2006/03/31 19:33:48 by dejan@PC057

	!B default user class set to Actor

Change 25256 on 2006/03/31 19:25:42 by timur@Timur_Code

	!F New CameraProxy support.
	   Turned off C++ exception handling and RTTI on projects

Change 25255 on 2006/03/31 19:25:15 by craig@craigyboy

	!B removing dead, worthless, disabled since it was checked-in code
	!O removing some profiling statements in order to find bigger problems

Change 25254 on 2006/03/31 18:42:16 by scott@Scott-depot

	!B Fixed bugs in bounding-box computation with 2nd-gen particles, caused emitters to disappear.
	!B Fixed emitter culling issue, dead emitters were not culled if not rendered.

Change 25252 on 2006/03/31 18:10:37 by nick@Nick

	!F fix crash during shadow debug

Change 25251 on 2006/03/31 18:09:34 by dejan@PC057

	!B false navigation warnings - navigation smart objects were looking for enclosing nodes before navigation graph data was loaded

Change 25250 on 2006/03/31 18:08:12 by craig@craigyboy

	!I bringing branch up to date

Change 25249 on 2006/03/31 18:07:24 by craig@craigyboy

	!B fix memleak in crynetwork

Change 25248 on 2006/03/31 18:06:53 by danny@danny

	!B Fix CAIProxy::GetWorldBoundingRect

Change 25247 on 2006/03/31 18:04:15 by filippo@Filippo

	!B Ivo's typo (LM debugging always on)

Change 25246 on 2006/03/31 17:51:16 by kirill@Kirill_FP

	!F stop aiming if target is out of cone

Change 25245 on 2006/03/31 17:50:25 by kirill@Kirill_FP

	!F // check if weapon is not pointing too differently from where we want to shoot

Change 25244 on 2006/03/31 17:42:37 by MartinM@Martin_Dev

	!B fixed assetfallback

Change 25243 on 2006/03/31 17:38:48 by vladimir@Vlad

	!R Texture LOD depending on distance research, disabled by default

Change 25242 on 2006/03/31 17:36:58 by marcio@MarcioCrysis

	!B -fixed ghost silencer after going into mod menu...

Change 25241 on 2006/03/31 17:35:11 by andrey@Andrey_Code

	!B Fixed a litle bit TextureFallback class

Change 25240 on 2006/03/31 17:15:18 by craig@craigyboy

	!I bringing branch up to speed

Change 25239 on 2006/03/31 17:14:17 by alexl@PC120

	!B Preselected Listitems not really preselected

Change 25238 on 2006/03/31 17:09:05 by craig@craigyboy

	!B removing extraneous calls to ResetState)=

Change 25237 on 2006/03/31 17:08:21 by filippo@Filippo

	!B fixed model flickering when actors use mounted weapons
	!B releasing HSCRIPTFUNCTION in actors code

Change 25236 on 2006/03/31 17:08:17 by craig@craigyboy

	!R deleting old unused files

Change 25235 on 2006/03/31 17:07:31 by craig@craigyboy

	!F don't write out invisible links

Change 25233 on 2006/03/31 16:55:59 by marcio@MarcioCrysis

	!B -some tweaks to the blood splats..

Change 25232 on 2006/03/31 16:44:39 by danny@danny

	!R Correct flowgraph impulse name

Change 25231 on 2006/03/31 16:44:30 by filippo@Filippo

	!B crash fix

Change 25230 on 2006/03/31 16:44:16 by danny@danny

	!R Better navigation warning message

Change 25228 on 2006/03/31 16:27:18 by mathieu@Mathieu

	!B Compile fix

Change 25227 on 2006/03/31 16:24:11 by ivo@ivo

	!F - fix in ItemView

Change 25226 on 2006/03/31 16:23:19 by mathieu@Mathieu

	!B Fixes the vehicle script bind

Change 25225 on 2006/03/31 16:22:14 by michaelr@PC081

	!F lua file for us jeep AI support

Change 25224 on 2006/03/31 16:18:16 by michaels@michaels

	!B Fixed crash bug when closing file using Skin modifier.

Change 25223 on 2006/03/31 16:08:32 by johnn@PC117

	!B Fixes firing after pressing NANO suit menu key

Change 25222 on 2006/03/31 16:07:15 by filippo@Filippo

	!F some AimIK things

Change 25221 on 2006/03/31 16:07:04 by dejan@PC057

	!F templates in smart objects editor

Change 25220 on 2006/03/31 16:00:33 by johnn@PC117

	!F Moved to Alienbrain

Change 25219 on 2006/03/31 15:54:11 by michaelr@PC081

	!F seats added

Change 25218 on 2006/03/31 15:52:57 by nickh@nickh

	!R G4 Updates to re-enable holstering weapon.
	!B G4 Fix to mouse pitch control.

Change 25217 on 2006/03/31 15:47:25 by ivo@ivo

	!F - ag_agHumanBlending

Change 25216 on 2006/03/31 15:45:14 by ivo@ivo

	!F -  aim-ik debugging

Change 25215 on 2006/03/31 15:42:00 by mathieu@Mathieu

	!R Moved vehicle passenger AnimationGraph handling code from the player class to the vehicle seat class

Change 25214 on 2006/03/31 15:23:30 by michaelr@PC081

	!FB us_ltv wip

Change 25213 on 2006/03/31 15:20:45 by michaelr@PC081

	!B some damage related fixes
	- unphysicalized damaged wheel sets m_physId correctly, fixing incorrect restoring 
	- parent updated event issued to m_jointParts every time a joint was processed 
	- made sure m_pCharInstanceDestroyed is released & loaded on state change

Change 25212 on 2006/03/31 14:39:33 by MartinM@Martin_Dev

	!F added DumpMemoryCoverage feature - to investigate memory fragmentation problems (implementation will be adjusted to use _heapwalk)

Change 25211 on 2006/03/31 14:34:26 by anton@anton_sporkwace

	!B a small contact reporting fix

Change 25210 on 2006/03/31 14:30:42 by MartinM@Martin_Dev

	!R added out of memory check, removed unnessary allocation

Change 25209 on 2006/03/31 13:27:54 by michaelr@PC081

	!B use old us tank again..

Change 25208 on 2006/03/31 13:05:37 by tiago_code@Tiago_Code

	!B - scope lens fogging fixed

Change 25207 on 2006/03/31 13:03:44 by mikko@mikko2

	!B - some guard behaviors were still using the old InEnemyFOV.
	!FR - improved the guard ambient combat for alien wituout equipment (melee only).

Change 25206 on 2006/03/31 13:00:54 by filippo@Filippo

	!F better aimIK

Change 25205 on 2006/03/31 12:53:11 by timur@Timur_Code

	!b

Change 25203 on 2006/03/31 12:52:39 by tiago_code@Tiago_Code

	!R - structurized particle setup (which fixes also some stuff not working)

Change 25202 on 2006/03/31 12:52:04 by timur@Timur_Code

	!B CameraTarget

Change 25201 on 2006/03/31 12:50:52 by timur@Timur_Code

	!B Camera Target

Change 25200 on 2006/03/31 12:22:25 by andrey@Andrey_Code

	!B Implemented camera in shader resources, improves streaming scheduler (limited submitted texture data by console variable)

Change 25199 on 2006/03/31 12:20:30 by mathieu@Mathieu

	!B Removed references to a vtol damaged model which doesn't exist

Change 25198 on 2006/03/31 12:16:33 by michaelr@PC081

	!R filename update

Change 25196 on 2006/03/31 11:35:15 by marcio@MarcioCrysis

	!B -fixed weapon's ghost objects in view.

Change 25195 on 2006/03/31 11:30:58 by mikko@mikko2

	!F - GuardMeleeDefend, defender variation of the melee alien.
	!RF - use hidepoints for attack points + various adjustments for the attack point selection
	!R - small navigation tweaks for the charge goalop.
	!R - guard melee tweaks.
	!F - AI.IsAgentInTargetFOV script bind function for testing if an agent is seen by the enemy.

Change 25194 on 2006/03/31 11:26:05 by mikko@mikko2

	!R - changed the alien to use capsule collision volume.

Change 25193 on 2006/03/31 11:25:43 by mikko@mikko2

	!F - allow capsule bouding volume for characters. physicsParams.Living.use_capsule

Change 25192 on 2006/03/31 11:23:41 by michaels@michaels

	!W Merge from WIP branch.

Change 25191 on 2006/03/31 11:13:56 by alexl@PC120

	!F Added new FlowNodeDynamicEnum variable which can be lookup an enum according to some other port variable
	!F Added Item/Weapon/Ammo enums and added different categories (all, givable, selectable)
	!F Added Item/Weapon/Ammo selection in some nodes and type to select from (all items, selectable, givable)
	   Affected: WeaponListener, EntityFireWeapon, ChangeAmmo, AddItem, RemoveItem, SelectItem
	!F Added possibility to query item system for all ItemParams

Change 25190 on 2006/03/31 11:07:44 by dejan@PC057

	!B calling behavior constructor on vehicles (second try)

Change 25189 on 2006/03/31 11:03:05 by timur@Timur_Code

	!B IRenderMesh sharing for characters, save Tons Tons of memory

Change 25188 on 2006/03/31 10:59:25 by alexl@PC120

	!B Fix potential bug with GameToken flownode caching

Change 25186 on 2006/03/31 10:57:40 by julien@PC042

	!B Compile fix for Microsoft STL

Change 25185 on 2006/03/31 10:55:27 by michaels@michaels

	!T Update exporter project files.

Change 25184 on 2006/03/31 10:49:32 by michaels@michaels

	!F Batch exporting (plus other small fixes).

Change 25183 on 2006/03/31 10:32:47 by tiago_code@Tiago_Code

	!R- bumped shader cache version

Change 25182 on 2006/03/31 10:29:15 by matthew@matthew

	!F Lua text dump code

Change 25181 on 2006/03/31 10:18:37 by carsten@carsten

	!R enabling of cloud shadows

Change 25180 on 2006/03/31 08:55:26 by Build@Build_Game02

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 111---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 25179 on 2006/03/30 21:03:52 by dejan@PC057

	!F camper AIs equiped with RPG will fight against the tanks

Change 25178 on 2006/03/30 21:03:21 by dejan@PC057

	!B checking visibility for vehicles

Change 25177 on 2006/03/30 20:42:58 by dejan@PC057

	!F custom replacement of OnPlayerSeen AI signal per combat class

Change 25176 on 2006/03/30 20:42:33 by craig@craigyboy

	!F +4 profiling, -1 bug

Change 25175 on 2006/03/30 20:42:04 by dejan@PC057

	!B better handling of combat class multipliers

Change 25174 on 2006/03/30 20:38:52 by dejan@PC057

	!B calling initial behavior constructor on vehicles

Change 25171 on 2006/03/30 20:33:17 by dejan@PC057

	!F ai_debugdraw-ing "aimFlag"

Change 25170 on 2006/03/30 20:31:25 by dejan@PC057

	!F OnUpdateItems signal sent when items are given to actors

Change 25169 on 2006/03/30 20:09:59 by marcio@MarcioCrysis

	!B -fixed the law rocket flying with wrong orientation.

Change 25168 on 2006/03/30 20:07:10 by ivo@ivo

	!F - removed debug stuff

Change 25167 on 2006/03/30 19:55:09 by Build@Build_Game02

	!R project file lists updated

Change 25166 on 2006/03/30 19:53:33 by ivo@ivo

	!F - ca_EnableCoolReweighting

Change 25165 on 2006/03/30 19:37:03 by michaelr@PC081

	!B some damage entries on us_ltv (wip)

Change 25164 on 2006/03/30 19:34:05 by kirill@Kirill_FP

	!B human combat tweaking

Change 25163 on 2006/03/30 19:30:39 by craig@craigyboy

	!I main->optimize integrate

Change 25162 on 2006/03/30 19:25:42 by marcio@MarcioCrysis

	!B -fixed backfaces counted as hits.

Change 25161 on 2006/03/30 19:24:27 by johnn@PC117

	!F Some missing footstep sounds
	!F Passing parameters to sound events

Change 25159 on 2006/03/30 19:15:54 by MartinM@Martin_Dev

	!B craig - fix for corrupting the logger collection during distributed logger flushing

Change 25158 on 2006/03/30 19:15:35 by marcio@MarcioCrysis

	!B -fixed bullet collisions not beeing ignore for collision damage calcs.
	-fixed stop using mounted weapons...
	-set single_contact back on bullets...

Change 25157 on 2006/03/30 19:09:26 by michaelr@PC081

	!B vehicle editor objects don't want serialization

Change 25156 on 2006/03/30 19:02:52 by michaelr@PC081

	!F dials+steeringwheel for new jeep
	!B fix gunner positions/rotations on new vehicles
	!R removed living entity physicalization from BasicEntity (Timurs request)

Change 25155 on 2006/03/30 19:00:26 by ivo@ivo

	!F -  added bleding between leaning and strafing

Change 25154 on 2006/03/30 18:51:25 by filippo@Filippo

	!R mounted weapons view limit fixed!

Change 25153 on 2006/03/30 18:46:47 by luciano@luciano

	!B fixed mounted weapon not firing and user moving like crazy

Change 25152 on 2006/03/30 18:23:51 by anton@anton_sporkwace

	!B constraints fix

Change 25151 on 2006/03/30 18:21:40 by carsten@carsten

	!R passing character decal to renderer

Change 25150 on 2006/03/30 18:19:03 by mathieu@Mathieu

	!B craig - a somewhat more predictable and robust ranking algorithm

Change 25149 on 2006/03/30 18:17:44 by jan@PC122

	!R hud radar cleanup & serialization

Change 25148 on 2006/03/30 18:16:38 by michaels@michaels

	!W Fixed inconsistency in bone link exporting.

Change 25145 on 2006/03/30 17:54:52 by luciano@luciano

	!B fixed AI crouching while using mounted gun

Change 25144 on 2006/03/30 17:40:57 by anton@anton_sporkwace

	!F added flow to water volumes

Change 25143 on 2006/03/30 17:37:17 by timur@Timur_Code

	!B Entity Optimization

Change 25142 on 2006/03/30 17:32:05 by marcio@MarcioCrysis

	!B -removed single_contact from bullet projectiles.

Change 25141 on 2006/03/30 17:31:32 by michaelr@PC081

	!F new rocket smoke trails

Change 25140 on 2006/03/30 17:28:31 by michaelr@PC081

	!F thrusters for VTOL, credits to Sean

Change 25139 on 2006/03/30 17:25:58 by marcio@MarcioCrysis

	!B -fixed the harmless animation missing error..

Change 25138 on 2006/03/30 17:19:08 by dmitry@Dmitry_Code

	!B Disable low LOD geometry warning for compound objects

Change 25137 on 2006/03/30 17:01:03 by vladimir@Vlad

	!B Maintance crash fix

Change 25136 on 2006/03/30 16:55:11 by Build@Build_Game02

	!R project file lists updated

Change 25135 on 2006/03/30 16:54:44 by andrey@Andrey_Code

	!B Fixed DX10 compiling and base mip

Change 25134 on 2006/03/30 16:52:05 by marcio@MarcioCrysis

	!B -changed all bullet projectiles mass, for more realistic impulses...
	-players now don't get damage modifiers on body parts...
	-dead bodies will now start bleeding after death...
	-flesh hits now create blood splats on walls...

Change 25133 on 2006/03/30 16:43:28 by vladimir@Vlad

	!R SkyVisibility added into terrain lightmap

Change 25132 on 2006/03/30 16:40:47 by craig@craigyboy

	!O disable anim graph updates when there's not much point in updating dudes

Change 25130 on 2006/03/30 16:15:09 by craig@craigyboy

	!B deal correctly with mirrored quaternions

Change 25128 on 2006/03/30 16:01:36 by sergiys@PC019

	!F: Hide Road object (hide decals)

Change 25127 on 2006/03/30 15:58:47 by ivo@ivo

	!F - rifleman

Change 25125 on 2006/03/30 15:56:53 by craig@craigyboy

	!O don't bother with a bunch of complicated blending and movement logic if we've been standing in one place, not rotating or moving for some time

Change 25124 on 2006/03/30 15:56:17 by craig@craigyboy

	!O removed some logging

Change 25122 on 2006/03/30 15:55:37 by michaelr@PC081

	!F replaced asian tank model
	!B script error in VehiclePool in case of invalid xml/script combination

Change 25121 on 2006/03/30 15:47:42 by vladimir@Vlad

	!R Full screen pass shadows from mountains research

Change 25120 on 2006/03/30 15:43:02 by MartinM@Martin_Dev

	!R added log printout to debug cvar

Change 25119 on 2006/03/30 15:38:02 by vladimir@Vlad

	!Terrain code cleanup

Change 25118 on 2006/03/30 15:37:24 by MartinM@Martin_Dev

	!R dyn textures now have more descriptive names

Change 25117 on 2006/03/30 15:33:53 by MartinM@Martin_Dev

	!R removed commented out code

Change 25116 on 2006/03/30 15:33:00 by MartinM@Martin_Dev

	!R removed unused CVar

Change 25115 on 2006/03/30 15:28:16 by filippo@Filippo

	!F human AI movement progress

Change 25114 on 2006/03/30 15:17:28 by mathieu@Mathieu

	!B Fixes a bug with vehicle seat serialization

Change 25113 on 2006/03/30 15:07:50 by vladimir@Vlad

	!F Support for shadows from mountains on roads

Change 25112 on 2006/03/30 15:04:23 by michaels@michaels

	!F Stats for pool allocator.

Change 25109 on 2006/03/30 14:49:00 by craig@craigyboy

	!O disable animation driven movement when entities are not visible and far away

Change 25108 on 2006/03/30 14:48:33 by craig@craigyboy

	!I latest scripts

Change 25107 on 2006/03/30 14:46:35 by andrey@Andrey_Code

	!B Fixed texture support for bump height naps conversions

Change 25106 on 2006/03/30 14:41:41 by andrey@Andrey_Code

	!B Implemented dynamic resizable buffer for decals

Change 25105 on 2006/03/30 14:38:48 by tetsuji@PC119

	!F Tank WIP !B make the tank recalcurate the path every 4 sec.

Change 25104 on 2006/03/30 14:35:53 by MartinM@Martin_Dev

	!F made cvar to allow legacy feature

Change 25101 on 2006/03/30 14:23:43 by michaelr@PC081

	!F some work on the US jeep

Change 25100 on 2006/03/30 14:14:57 by filippo@Filippo

	!F more human polising

Change 25099 on 2006/03/30 14:13:43 by craig@craigyboy

	!O don't broadcast hud events to every entity in a level

Change 25098 on 2006/03/30 14:09:46 by marcok@MarcoK_FP

	!B removed loading of MusicTheme.cgf

Change 25097 on 2006/03/30 13:54:25 by filippo@Filippo

	!F some AI human movement polishing

Change 25096 on 2006/03/30 13:50:30 by craig@craigyboy

	!O remove some useless old animation graph events

Change 25095 on 2006/03/30 13:33:10 by tiago_code@Tiago_Code

	!B - re-inverted vertex RG (got magically inverted)

Change 25094 on 2006/03/30 13:20:18 by michaelr@PC081

	!R enabled ambience sounds again

Change 25093 on 2006/03/30 13:08:14 by danny@danny

	!B Fix vehicle avoidance when no obstacles around

Change 25092 on 2006/03/30 13:06:09 by dejan@PC057

	!F dropdown lists for stance inputs on AI FG nodes

Change 25090 on 2006/03/30 13:00:01 by michaels@michaels

	!W Exporter WIP.

Change 25089 on 2006/03/30 12:58:10 by craig@craigyboy

	!I integrate

Change 25088 on 2006/03/30 12:55:10 by Build@Build_Game02

	!R project file lists updated

Change 25087 on 2006/03/30 12:28:59 by tomas@Tomas_Code2

	!B fixes wrong position on particles

Change 25086 on 2006/03/30 12:26:58 by michaelg@michaelg_Code

	!B fixed shader bugs

Change 25085 on 2006/03/30 12:26:35 by jan@PC122

	!F objects have to be looked-at before they can appear in the radar

Change 25084 on 2006/03/30 12:15:07 by saschad@saschad2

	!R PS3: added a link-time malloc wrapper for PS3

Change 25083 on 2006/03/30 12:01:28 by danny@danny

	!B Fix boat using unset control variables at start/end of path

Change 25082 on 2006/03/30 11:59:51 by danny@danny

	!B Avoid paths going to triangular node centre unnecessarily

Change 25081 on 2006/03/30 11:16:22 by ivo@ivo

	!F - walk back fix

Change 25080 on 2006/03/30 10:32:09 by craig@craigyboy

	!F picosteps towards locomotion manager

Change 25079 on 2006/03/30 10:30:09 by craig@craigyboy

	!F don't show up not visible far away characters in the debug

Change 25078 on 2006/03/30 10:28:43 by craig@craigyboy

	!F wip mt that i won't get back to until we get to frankfurt

Change 25076 on 2006/03/30 09:55:35 by Build@Build_Game02

	!R project file lists updated

Change 25075 on 2006/03/30 01:40:50 by tiago_code@Tiago_Code

	!R - sphere shader stuff

Change 25074 on 2006/03/29 21:10:14 by scott@Scott-depot

	!O Updated particle bounding box scheme. No longer forces particle updating when emitter moved. Merges static bounding boxes from old/new locations, updates if emitter is rendered.
	!B Fixed static BB computation bugs involving entity SizeScale, Stretch, and Space Loop.

Change 25073 on 2006/03/29 20:28:22 by craig@craigyboy

	!O distance/visibility check wip

Change 25072 on 2006/03/29 19:47:00 by mathieu@Mathieu

	!B Fixes a bug with destroyed vehicles not properly restoring all their part after a reset

Change 25071 on 2006/03/29 19:44:37 by ivo@ivo

	!F - walk back fix

Change 25070 on 2006/03/29 19:31:03 by anton@anton_sporkwace

	!F added buoyancy params

Change 25068 on 2006/03/29 19:04:08 by MartinM@Martin_Dev

	!F removed BUMP to DDN feature, and apply BUMP to DDN feature (for more efficient texture usage) - talk to MichaelE if you need more info

Change 25067 on 2006/03/29 18:35:55 by michaelg@michaelg_Code

	!RF bending for sh is now attenuated toward sprite switch, bending for sh tree improved, render quality moved into bending info from camera pos

Change 25066 on 2006/03/29 18:28:41 by ivo@ivo

	!F - nw anims

Change 25065 on 2006/03/29 18:06:42 by mathieu@Mathieu

	!B Prevents the Burn vehicle damage behavior to keep burning after reset in some circumstances
	!B Properly clear all remaining delayed damges that might be left after a reset
	!B The asian truck will now get rid of the engine smoke after it explode

Change 25064 on 2006/03/29 17:55:19 by filippo@Filippo

	!B fixed ragdolls and some issues with actors + vehicles

Change 25063 on 2006/03/29 17:53:16 by luciano@luciano

	!R mounted weapons as smart objects

Change 25062 on 2006/03/29 17:52:51 by luciano@luciano

	!R removed logs

Change 25060 on 2006/03/29 17:39:10 by saschad@saschad2

	!R g_YLine renamed to g_YLine2 to avoid a name conflict with g_YLine in CryAnimation (relevant when linking statically)

Change 25058 on 2006/03/29 17:15:35 by anton@anton_sporkwace

	!F added constraint entity

Change 25057 on 2006/03/29 17:11:37 by ivo@ivo

	!F - fixed new locomotion groups

Change 25055 on 2006/03/29 16:51:58 by michaelg@michaelg_Code

	!RF terrain indir. light. progress, improvement for SH trees and indir lighting

Change 25054 on 2006/03/29 16:44:09 by saschad@saschad2

	!R clarify, comment added

Change 25053 on 2006/03/29 16:42:24 by danny@danny

	!B Prevent irrelevant warning

Change 25052 on 2006/03/29 16:33:35 by saschad@saschad

	!B Fixed Win32 linking problem caused by previous change

Change 25051 on 2006/03/29 16:33:31 by kirill@Kirill_FP

	!B filippo's fix to force make humans look forward when running

Change 25050 on 2006/03/29 16:31:11 by vladimir@Vlad

	!O Occlusion culling debugging

Change 25049 on 2006/03/29 16:28:48 by michaelg@michaelg_Code

	!B found another place where renderqulity was in a dangerous fetch

Change 25048 on 2006/03/29 16:23:26 by craig@craigyboy

	!F wip inrange/visibility determination

Change 25047 on 2006/03/29 16:22:45 by kirill@Kirill_FP

	!B fixing FindHidePoint - to handle bitflags properly

Change 25045 on 2006/03/29 16:00:03 by jan@PC122

	!R scoreboard update

Change 25044 on 2006/03/29 15:54:38 by saschad@saschad2

	!R PS3 GCC warning fix

Change 25043 on 2006/03/29 15:54:01 by saschad@saschad2

	!R PS3 GCC compile fix

Change 25042 on 2006/03/29 15:53:26 by saschad@saschad2

	!B Added missing .c_str() in format string argument
	!R PS3: disabled the PingPong timeout for PS3

Change 25041 on 2006/03/29 15:53:18 by filippo@Filippo

	!B naked alien, scout and trooper rotation fixed

Change 25039 on 2006/03/29 15:48:52 by craig@craigyboy

	!I more files missed :S

Change 25038 on 2006/03/29 15:46:22 by saschad@saschad2

	!R PS3 increased inactivity timeout for CEBs

Change 25036 on 2006/03/29 15:45:21 by saschad@saschad2

	!R PS3 #undef strdup for PS3

Change 25035 on 2006/03/29 15:44:40 by saschad@saschad2

	!B added missing return statement

Change 25032 on 2006/03/29 15:42:35 by saschad@saschad2

	!B PS3 fixed handling of 'long long' in the Trio scanf implementation

Change 25031 on 2006/03/29 15:38:51 by michaelr@PC081

	!B file added

Change 25030 on 2006/03/29 15:35:17 by michaelg@michaelg_Code

	!R take visibility progression into account for sprite average

Change 25029 on 2006/03/29 15:22:46 by michaelr@PC081

	!R tweaks for new asian tank according to old one, revived some properties

Change 25027 on 2006/03/29 14:55:14 by Build@Build_Game02

	!R project file lists updated

Change 25026 on 2006/03/29 14:51:01 by michaelg@michaelg_Code

	!B fixed crash if no object is present

Change 25023 on 2006/03/29 14:06:28 by danny@danny

	!B Fix nav problems in levels with large numbers of nav modifiers

Change 25021 on 2006/03/29 13:55:08 by Build@Build_Game02

	!R project file lists updated

Change 25020 on 2006/03/29 13:14:07 by filippo@Filippo

	!I human animations merge fest into Main (first pass, some things are still broken)

Change 25019 on 2006/03/29 13:00:18 by Build@Denis_Work

	!F -Shared files from Alienbrain will be get,too

Change 25018 on 2006/03/29 12:59:34 by Build@Denis_Work

	!R -Now the shaders.pak from the build with which the shaders were compiled will be copied to the server shader direcotry
	!R -Rewrote the script so the compiled shaders won't be copied only into a nightly build but also in a normal build on a rebuild.
	!F -A mail will be sent to fp_build after the compilation has ended

Change 25016 on 2006/03/29 12:52:01 by Build@Denis_Work

	!R -Removed all files which won't be needed anymore
	   -Rewrote the mail.js so it's able to work alone 
	   -fixed the "split" feature
	   -Error mails know will be send

Change 25015 on 2006/03/29 12:37:08 by mathieu@Mathieu

	!B Will now properly reset the vehicle animation when needed

Change 25014 on 2006/03/29 12:29:57 by alexl@PC120

	!R Removed CryAction.SetToken console command
	!F Changed GameToken.SetToken command to accept more data types
	!F Added GameToken.DumpAllTokens command to dump all tokens/values

Change 25013 on 2006/03/29 12:27:08 by kirill@Kirill_FP

	!B fix for CheckFriendsInLineOfFire - distance condition

Change 25012 on 2006/03/29 12:24:40 by johnn@PC117

	!F Extraction of resources used from an effect

Change 25011 on 2006/03/29 12:23:27 by mathieu@Mathieu

	!R Moves the VehicleAnimation files in the right folder inside of the CryAction project file

Change 25010 on 2006/03/29 12:21:40 by alexl@PC120

	!R CameraSource back in entity folder
	!F ViewSystem now able to link to normal entity without attached game object

Change 25009 on 2006/03/29 12:18:20 by julien@PC042

	!F Better scoreboard Flash file (new column names and better order/size)

Change 25008 on 2006/03/29 12:17:03 by dmitry@Dmitry_Code

	!B Fixed watermark

Change 25007 on 2006/03/29 12:16:44 by mathieu@Mathieu

	!F Added new vehicle damage behavior for burning, any entities within a certain radius will take some damages at an interval

Change 25006 on 2006/03/29 12:15:29 by michaelg@michaelg_Code

	!F removed speculardistance property and replaced by sprite switch (render quality), fixed sprite bug with sh shader, refactored application of indir lighting to sprites, lots of instruction removed from veget. shaders

Change 25004 on 2006/03/29 11:46:34 by michaels@michaels

	!F Add access to material editor to preview mode.

Change 25003 on 2006/03/29 11:31:46 by jan@PC122

	!B fixes Editor-gravity stream problems (not connected correctly due to renaming-update)

Change 25000 on 2006/03/29 11:23:23 by michaelr@PC081

	!B hiding flag for subparts not used

Change 24999 on 2006/03/29 11:11:50 by craig@craigyboy

	!I try again

Change 24997 on 2006/03/29 10:49:50 by dmitry@Dmitry_Code

	!F Converted CryWaterMark project into VS 2005

Change 24996 on 2006/03/29 10:46:53 by matthew@matthew

	!F Converted all Tweaks to using CryString

Change 24995 on 2006/03/29 10:46:27 by matthew@matthew

	!B Prevented the use of strdup

Change 24993 on 2006/03/29 10:39:26 by craig@craigyboy

	!I start some optimization

Change 24992 on 2006/03/29 10:39:19 by luciano@luciano

	!B mounted weapon misc bug fixing and tweaking (target check in FOV and range, one AI using a weapon at a time, AI leaving weapon when target out of range)

Change 24990 on 2006/03/29 10:37:18 by luciano@luciano

	!R removed unused character CoverGUard

Change 24988 on 2006/03/29 10:11:38 by marcok@MarcoK_FP

	!F added icon, so the entity can be selected more easily

Change 24986 on 2006/03/29 09:58:52 by tomas@Tomas_Code2

	!B fixed particle sounds
	- fixed distance not update on looped sound
	- adds new FLAG_SOUND_EVENT to easier detect sound events

Change 24984 on 2006/03/29 09:45:02 by kirill@Kirill_FP

	!B using FIREMODE_FORCE




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 110---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 24981 on 2006/03/28 19:56:51 by filippo@Filippo

	!F human animation wip, ready to be merged

Change 24980 on 2006/03/28 19:47:41 by michaelr@PC081

	!B fix for rpm_scale

Change 24979 on 2006/03/28 19:41:44 by michaelr@PC081

	!RB smaller engine sound changes for Jamie 
	- rpm_scale is interpolated linearly
	- added maxSpeed attribute to tanks 
	- speedRatio set according to minimum

Change 24978 on 2006/03/28 19:21:07 by scott@Scott-depot

	!B Additional file to last check-in.

Change 24977 on 2006/03/28 19:16:36 by scott@Scott-depot

	!B Visibility fix for non-centered geom particles.

Change 24975 on 2006/03/28 19:12:33 by timur@Timur_Code

	!B sys_preload added
	   PropertyCtrlEx can start with 2 rollups from begining

Change 24974 on 2006/03/28 18:37:09 by vladimir@Vlad

	!B Occlusion areas deleting crash fix

Change 24973 on 2006/03/28 18:35:53 by marcio@MarcioCrysis

	!B -fixed problem with ai's not releasing mounted weapons...
	-fixed mount weapon rotation...
	-fixed death by vehicles in mp (it causes a disconnection atm, cause of some problem with mementos(?))
	
	!F -cvar to disable precaching of items...
	-vehicle weapons in mp...

Change 24971 on 2006/03/28 18:12:43 by vladimir@Vlad

	!O GetWaterLevel() usage by particle system optimized

Change 24970 on 2006/03/28 18:07:37 by johnn@PC117

	!F New effects from Sean

Change 24969 on 2006/03/28 18:04:52 by timur@Timur_Code

	!B MusicSystem interface get rid of STL containers
	   FacialAnimation support for rotating attachment work in progress

Change 24968 on 2006/03/28 18:04:15 by alexl@PC120

	!F Issue a warning when somewant wants to choose a character animation on an entity which has an AnimGraph attached

Change 24967 on 2006/03/28 18:04:08 by timur@Timur_Code

	!R Project Changes, Release version is now functional and most optimized

Change 24966 on 2006/03/28 18:03:09 by timur@Timur_Code

	!B Fixes Crash in XmlNode destructor

Change 24965 on 2006/03/28 17:48:24 by vladimir@Vlad

	!B 1ps weapon flickering fixed

Change 24964 on 2006/03/28 17:46:23 by michaelr@PC081

	!F some basic setup for the new asian tank

Change 24963 on 2006/03/28 17:39:43 by jan@PC122

	!R faster adoption to 0 movement

Change 24962 on 2006/03/28 17:34:18 by tetsuji@PC119

	!F a temporary solution for movement controller of the 2nd gunner.

Change 24960 on 2006/03/28 17:22:08 by mathieu@Mathieu

	!F Improved the vehicle explosion impulses

Change 24958 on 2006/03/28 17:13:06 by tiago_code@Tiago_Code

	!F- cloth support for world space lighting

Change 24957 on 2006/03/28 17:11:28 by craig@craigyboy

	!B (temp work around... i think) START_AFTER doesn't mix with VSYNC|PHASE_SYNC

Change 24956 on 2006/03/28 17:10:43 by jan@PC122

	!R got rid of duplicated IsMultiplayer()

Change 24955 on 2006/03/28 17:10:09 by jan@PC122

	!R getting rid of compression debug log

Change 24954 on 2006/03/28 17:09:25 by tomas@Tomas_Code2

	!F refactor Play()
	- split Play in Play() and StartPlayback
	- introduce new SELFMOVING flag for Marcio
	- update all active sound in a central place
	- fixed a bug in soundinfo 3

Change 24953 on 2006/03/28 17:08:39 by jan@PC122

	!R integer predictor finetuning
	!F compression improved alot: the ArithPrimitive SquarePulseProbability...Improved methods have been refined and upgraded with recursive range growth. This allows a much higher hit-ratio and better performance in unreliable environments.
	!F added quantized float vector policy and replaces AC_FloatAsInt by Q_FloatAsInt

Change 24952 on 2006/03/28 17:07:35 by mathieu@Mathieu

	!B Fixes a bug where the player input where cleared when AI or non client players where entering vehicles

Change 24951 on 2006/03/28 16:57:05 by Build@Build_Game02

	!R project file lists updated

Change 24950 on 2006/03/28 16:57:04 by johnn@PC117

	!B Firing during quick-menu
	!B Smoothed out some animation transitions

Change 24936 on 2006/03/28 16:42:22 by marcoc_code@PC018

	!F cvar to disable tons of warning

Change 24932 on 2006/03/28 16:33:38 by Build@Denis_Work

	hopefully final test

Change 24931 on 2006/03/28 16:30:06 by carsten@carsten

	<Denis> test

Change 24930 on 2006/03/28 16:29:54 by matthew@matthew

	!F Changed LUA Tweaks to parse using CryString

Change 24929 on 2006/03/28 16:26:19 by Build@Denis_Work

	!T test

Change 24928 on 2006/03/28 16:24:57 by tetsuji@PC119

	!B for a firing problem of the helicopter

Change 24925 on 2006/03/28 16:06:12 by michaelr@PC081

	!B some missing min/max values

Change 24924 on 2006/03/28 15:58:12 by tetsuji@PC119

	!F tank WIP

Change 24923 on 2006/03/28 15:58:10 by vladimir@Vlad

	!O Lights culling improved

Change 24922 on 2006/03/28 15:58:04 by luciano@luciano

	!F squadmates adding same weapon accesories that player adds

Change 24921 on 2006/03/28 15:57:39 by luciano@luciano

	!R tweaking trooper explosion
	!F AI avoiding trooper explosion
	!F squadmate's new attack tactic: they stick to the player while fighting
	!B removed group id test
	!F backoff AI goal now can use last op

Change 24920 on 2006/03/28 15:53:47 by carsten@carsten

	!B Decal texgen/shading issue on round surfaces

Change 24918 on 2006/03/28 15:51:13 by carsten@carsten

	!B fixed blocky cloud shadows on NVIDIA hw

Change 24917 on 2006/03/28 15:50:30 by tetsuji@PC119

	!F Tank WIP mainly second gunner.

Change 24915 on 2006/03/28 15:32:15 by Build@Denis_Work

	!T

Change 24914 on 2006/03/28 15:29:17 by Build@Denis_Work

	!T -Test

Change 24913 on 2006/03/28 15:25:47 by Build@Denis_Work

	!T -Test wheter the notify script works

Change 24912 on 2006/03/28 15:20:48 by mathieu@Mathieu

	!F Implemented a vehicle explosion damage behavior which will hit all entities within a radius
	!F Added the new explosion behavior to the asian truck

Change 24911 on 2006/03/28 15:01:38 by tiago_code@Tiago_Code

	!F - outer sphere fx - 1st pass (unfinished/unoptimized)

Change 24909 on 2006/03/28 14:54:15 by michaelr@PC081

	!R disable vehicle ambience for now on sound dep. request
	!B v_debugdraw helper positions not always correct

Change 24907 on 2006/03/28 14:50:29 by michaelr@PC081

	!B driver out event not sent

Change 24906 on 2006/03/28 14:38:16 by michaelr@PC081

	!B play fire_fp on tank cannon
	!B not draw helper arrow when selected

Change 24905 on 2006/03/28 14:36:48 by tomas@Tomas_Code2

	!F disable default precaching again (was for VS2)

Change 24903 on 2006/03/28 13:55:08 by Build@Build_Game02

	!R project file lists updated

Change 24902 on 2006/03/28 12:57:54 by kirill@Kirill_FP

	!F hiding - try closer to enemy if nothing is found

Change 24901 on 2006/03/28 12:49:48 by alexl@PC120

	!F FlowFilters in CryAction to selectively inspect AIAction/Entity graphs

Change 24900 on 2006/03/28 12:45:54 by Build@Denis_Work

	!test

Change 24899 on 2006/03/28 12:32:12 by mikko@mikko2

	!R - made guard scavenger flee use anchors instead of hidespots.

Change 24897 on 2006/03/28 12:19:12 by mathieu@Mathieu

	!F Added the VehicleAnimation class
	!F Implemented retractable landing gears for the helicopter and cleaned up the rotor animation code

Change 24896 on 2006/03/28 12:09:20 by vladimir@Vlad

	!O Disabled lighting in wireframe mode

Change 24895 on 2006/03/28 12:09:02 by Build@Denis_Work

	!T -Test wheter the notify script works

Change 24894 on 2006/03/28 12:06:18 by carsten@carsten

	!B Fixed crash when resetting placement decal material

Change 24893 on 2006/03/28 12:04:23 by Build@Denis_Work

	!T -Test wheter the notify script works

Change 24892 on 2006/03/28 12:03:10 by Build@Denis_Work

	!T -Test wheter the notify script works

Change 24890 on 2006/03/28 11:36:50 by kirill@Kirill_FP

	!T checking for friends on way, not behind

Change 24889 on 2006/03/28 11:35:32 by kirill@Kirill_FP

	!B CPuppet::CheckFriendsInLineOfFire - skipping disabled objects

Change 24888 on 2006/03/28 11:35:29 by michaelr@PC081

	!F bulletimpacts update from Sean

Change 24887 on 2006/03/28 11:02:10 by jan@PC122

	!R getting rid of some LUA logs ...

Change 24886 on 2006/03/28 11:00:53 by Build@Denis_Work

	!T -Test wheter the notify script works

Change 24885 on 2006/03/28 10:57:31 by Build@Denis_Work

	!T -Test wheter the notify script works

Change 24884 on 2006/03/28 10:56:35 by johnn@PC117

	!F DSG1 Sniper Rifle

Change 24883 on 2006/03/28 10:54:39 by Build@Denis_Work

	!T -Test wheter the notify script works

Change 24882 on 2006/03/28 10:54:11 by kirill@Kirill_FP

	!B fixing AllGroupMembersFar check

Change 24881 on 2006/03/28 10:50:30 by Build@Denis_Work

	!T -Test wheter the notify script works

Change 24878 on 2006/03/28 10:16:58 by mathieu@Mathieu

	!B Fixes a crash which happened when the vehicle weapon entity somehow got lost

Change 24877 on 2006/03/28 10:15:02 by matthew@matthew

	!FB Improved Tweak navigation, avoided strdup bug

Change 24875 on 2006/03/28 08:55:26 by Build@Build_Game02

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 109---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 24873 on 2006/03/27 22:08:53 by scott@Scott-depot

	!B Reverted previous RenderStackLevel change. Odd -1 required to avoid error check.

Change 24872 on 2006/03/27 21:00:13 by craig@craigyboy

	!F tool for finding very long transitions in the animation graph
	!F island report takes into account only those states included in game

Change 24871 on 2006/03/27 20:55:08 by Build@Build_Game02

	!R project file lists updated

Change 24870 on 2006/03/27 20:50:25 by nick@Nick

	!F - fix terrain layers artifacts for shore

Change 24868 on 2006/03/27 19:20:02 by mikko@mikko2

	!R - better version of the scavenger flee.

Change 24867 on 2006/03/27 19:12:00 by jan@PC122

	!F added multiplayer score-board access from LUA

Change 24866 on 2006/03/27 19:07:50 by michaelr@PC081

	!B small fix

Change 24865 on 2006/03/27 19:03:45 by jan@PC122

	!F added scoreBoard in multiplayer games (instead of PDA / on "TAB"; neads new assets)

Change 24863 on 2006/03/27 18:57:16 by mikko@mikko2

	!F - scavenger aliens flee troopers.

Change 24862 on 2006/03/27 18:49:40 by scott@Scott-depot

	!B Fix to BindEmitterToCamera option: only bound to camera during RenderStackLevel 0, fixing some odd rendering and space loop bugs.
	!B Fixes to particle stats: only enabled emitters counted.

Change 24859 on 2006/03/27 18:23:55 by tetsuji@PC119

	!B non masked group signal caused bugs.

Change 24858 on 2006/03/27 18:21:59 by ivo@ivo

	!F - strafing

Change 24856 on 2006/03/27 18:18:32 by andrey@Andrey_Code

	!B Fixed fog on terrain

Change 24854 on 2006/03/27 18:00:37 by marcio@MarcioCrysis

	!B -more tweaks to melee attack (works in mp too).
	-dropped weapons are now removed after 1min (mp)

Change 24853 on 2006/03/27 17:59:16 by michaelg@michaelg_Code

	!RB fixed / imrpoved wind bending for SH trees

Change 24852 on 2006/03/27 17:57:32 by tomas@Tomas_Code2

	!B removes work around for unique group names in languages

Change 24851 on 2006/03/27 17:51:53 by mikko@mikko2

	!R - added the guard threaten back
	!R - misc combat fixes
	!R - kleine tweaks for the AI readibility sounds
	!F - aliens now use hidespots for attack spots too, makes it more like they are intentionally using the environment.
	!F - fire command handler for the fast light MOAR.
	!R - refined the function to get hidespots from graph when called outside the AI system.
	!F - Guard MOAR shooting test behavior.

Change 24849 on 2006/03/27 17:47:40 by julien@PC042

	!F Multiplayer Flash file and keys used to display it.

Change 24848 on 2006/03/27 17:44:51 by johnn@PC117

	!F Material Effects for non-impact explosives

Change 24847 on 2006/03/27 17:37:32 by johnn@PC117

	!F Adjustments to some impact effects

Change 24846 on 2006/03/27 17:29:14 by dejan@PC057

	!B removed the lag before modifying smart object states after finishing an action

Change 24845 on 2006/03/27 17:04:04 by vladimir@Vlad

	!B Decals crash in Fleet fixed

Change 24844 on 2006/03/27 16:44:24 by andrey@Andrey_Code

	!B Fixed potential crash and WaterVolume shader

Change 24843 on 2006/03/27 16:27:35 by vladimir@Vlad

	Removed assert in shadow casters detection

Change 24842 on 2006/03/27 16:19:53 by filippo@Filippo

	!B AnimatedCharacter rotation fix

Change 24841 on 2006/03/27 16:17:33 by tomas@Tomas_Code2

	!F adds SetFadeTime for a sound in ms

Change 24840 on 2006/03/27 16:17:08 by tomas@Tomas_Code2

	!R refactor
	- fixed virtual functions
	- replaced if() with assert()
	- fixed stacking up sound in proxy on BufferLoad error 
	- refactored sound proxy code, addAttachedSound()
	- optimized static sounds not destroy FMOD event
	- removed static playingchannel variable, query FMOD instead
	- refactored culling and distance calculation

Change 24838 on 2006/03/27 16:11:31 by ivo@ivo

	!F - removed motion parsing

Change 24836 on 2006/03/27 15:54:19 by tomas@Tomas_Code2

	!B fadeValue wasnt sent to script onfadeproceed
	- not verified fix
	- potential bug if ambient volumes also attached to same area

Change 24835 on 2006/03/27 15:46:39 by ivo@ivo

	!F - blending fixes

Change 24834 on 2006/03/27 15:29:29 by marcio@MarcioCrysis

	!F -added some vulnerability setting for the destroyable object.
	-tweaks to the meele attack on the scar.

Change 24833 on 2006/03/27 15:18:30 by craig@craigyboy

	!F add a guard to vehicletransition to simplify the anim graphs involving them

Change 24832 on 2006/03/27 15:15:09 by filippo@Filippo

	!B fixed an issue with AI view direction

Change 24831 on 2006/03/27 15:08:58 by michaelr@PC081

	!F some #clients annoucing

Change 24830 on 2006/03/27 15:04:17 by anton@anton_sporkwace

	!R made particles report water hits

Change 24829 on 2006/03/27 15:03:58 by michaelr@PC081

	!F added Asian_tank_new (wip)

Change 24828 on 2006/03/27 14:35:35 by michaelr@PC081

	!F updated MatFX from Sean

Change 24827 on 2006/03/27 14:09:38 by anton@anton_sporkwace

	!O rope collision improvement

Change 24826 on 2006/03/27 14:07:03 by ivo@ivo

	!F - speed control

Change 24825 on 2006/03/27 14:06:14 by anton@anton_sporkwace

	!B scaling issue for breakable vegetation (foliage detachment)

Change 24824 on 2006/03/27 13:49:57 by vladimir@Vlad

	!F Voxel objects split feature is finished.

Change 24823 on 2006/03/27 13:49:36 by michaelr@PC081

	!B potential crash in tread update
	!R max number of wheels increased to 18

Change 24821 on 2006/03/27 12:46:57 by mathieu@Mathieu

	!R Cleanup of the vehicle detacheable part damage code

Change 24820 on 2006/03/27 12:44:03 by michaelg@michaelg_Code

	!R removed useless instancing params

Change 24818 on 2006/03/27 12:42:36 by sergiys@PC019

	!B: New version of project (bug with win 64)

Change 24817 on 2006/03/27 12:40:12 by saschad@saschad2

	!R PS3 SDK 0.8.x related: disable the size_t specialization of CSerializeWrapper::Value for the new DevKits

Change 24814 on 2006/03/27 12:30:53 by michaelg@michaelg_Code

	!R refactored to world space

Change 24813 on 2006/03/27 12:26:49 by luciano@luciano

	!B fixed continuous fire

Change 24812 on 2006/03/27 12:22:25 by craig@craigyboy

	!F memory profiling for crynetwork

Change 24810 on 2006/03/27 12:17:58 by andrey@Andrey_Code

	!B Fixed bump resolution issue, fixed mirrors, implemented DX10 dll loading, Fixed Auto2D textures,

Change 24809 on 2006/03/27 12:05:38 by filippo@Filippo

	!F AG template for vehicle entering/exiting animations

Change 24806 on 2006/03/27 11:49:02 by mathieu@Mathieu

	!B Fixed handling of the vehicle movement controller for AI

Change 24805 on 2006/03/27 11:38:31 by danny@danny

	!F adjusting nav path for obstacles

Change 24804 on 2006/03/27 11:32:18 by marcoc_code@PC018

	!A Craig's code with a folder browser

Change 24803 on 2006/03/27 11:32:09 by ivo@ivo

	!F - strafing implemented in CharEdit

Change 24799 on 2006/03/27 11:06:36 by scott@Scott-depot

	!B Further fix for P4 restoration.

Change 24798 on 2006/03/27 11:05:30 by michaelg@michaelg_Code

	!R restoring fridays version again...

Change 24797 on 2006/03/27 11:01:36 by michaels@michaels

	!B Fixed xml serialization crash bug.

Change 24792 on 2006/03/27 10:55:08 by nickh@nickh

	!! repairing files checked in on 24 March 2006
	nickh
	!F pad sensitivity tuning
	!B uninitialised var in hud

Change 24790 on 2006/03/27 10:49:14 by michaelg@michaelg_Code

	!R restore fridays version

Change 24788 on 2006/03/27 08:55:25 by Build@Build_Game02

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 108---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 24787 on 2006/03/26 21:27:56 by nick@Nick

	!F - fix shadows viewport

Change 24786 on 2006/03/26 08:55:24 by Build@Build_Game02

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 107---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 24784 on 2006/03/25 17:33:01 by craig@craigyboy

	!F small tool to scan a working directory and open any writeable files that are in perforce for editing

Change 24782 on 2006/03/25 16:31:20 by craig@craigyboy

	!! repairing files checked in on 24 March 2006
	
	michaelg
	!B fixed skinning for SH
	!B fixed bug in a cfi file
	
	michaelr
	!F tanks use non-wheeled engine sound control now
	!F US_ltv basics (thrown together, with some spare parts from asian jeep)
	
	ivo
	!F - select desired locomotion speed
	
	craig
	!F small thing to make it very clear that you're dealing with a level that has no spawn point in pure game mode
	!B don't use sv_gamerules to determine game type
	!F added IsMultiplayer() to IGameFramework
	!O disable ordering on some RMI calls that probably don't need that
	!O minimally decrease the latency incurred by resending unordered reliable messages in the case of a loaded endpoint
	!F slight bump to the max player count for the stress test later
	!F expose the receiving channel to RMI calls
	!F distributed log collector, and integration
	
	tomas
	!B disables sound event resource warnings in object validation
	
	vladimir
	!B Fixed level reloading in the editor
	!O Heightmap/voxels memory optimization
	!B Fleet visareas loading fix
	!B Storage VS2 visareas loading fix
	!O Optimized GetWaterLevel for particle emitters
	
	sergiy
	!B: AlienBrain plugin win64
	
	scott
	!B Dummy check-in to force shader recompilation due to changed Particles.cfi
	!F Replaced old animated texture system with tiled texture system. Added AnimFramerate param.
	!B Particle shape now matches texture shape, for non-square textures or tiles.
	!B Fixed a div-zero bug.
	!B Additional file for last check-in.
	!R Better handling of GetWaterLevel calls.
	
	jan
	!F adds hud-mode-selection
	!R removed some obsolete asserts of mine
	!B fixes the one-hud-per-player bug in multiplayer sessions (only the localActor instantiates a HUD extension)
	
	denis
	!R -Now the shaders.pak from the build with which the shaders were compiled will be copied to the server shader direcotry
	!R -Rewrote the script so the compiled shaders won't be copied only into a nightly build but also in a normal build on a rebuild.
	!F -A mail will be sent to fp_build after the compilation has ended
	!F -Shared files from Alienbrain will be get,too
	
	saschad
	!R PS3 fixed CEB build
	!R PS3 related assertion fix
	!B fixed parsing code in CShaderMan::mfParseLightStyle
	!R PS3: removed the dependency on "shaders.bin" (fixed pipeline)
	!R PS3 minor init-code fix
	
	saschag
	!F Last little change to interactive entity
	!R PS3 GCC compile fix
	!R PS3 fixed CryStructPack.h for PS3 (again)
	!R PS3: replaced the broken sscanf() implementation from the Cell SDK with the open source implementation from the Trio library
	!R GCC warning fixes
	
	dejan
	!B "use" on Civilian entity
	
	marcio
	!B -disabled some logs.
	!B -fixed some script errors.
	!B -added connection messages.
	!B -workaround for third person aiming pos and dir in mp..
	!F -reimplemented simple version of bullet whizzes..
	!B -fixed bullet whiz sounds.
	
	kirill
	!B proper fix for the pure vitual function call crash

Change 24781 on 2006/03/25 14:22:48 by ivo@ivo

	!F - checked in missing files

Change 24779 on 2006/03/24 23:24:29 by craig@craigyboy

	!O disable ordering on some RMI calls that probably don't need that




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 106---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 24778 on 2006/03/23 21:02:17 by tomas@Tomas_Code2

	!R replaced long type in WaveHeader

Change 24777 on 2006/03/23 20:55:07 by Build@Build_Game02

	!R project file lists updated

Change 24776 on 2006/03/23 20:15:31 by craig@craigyboy

	!F mt wip

Change 24775 on 2006/03/23 19:20:47 by sascha@PC107

	!F Added spawning for interactive entity

Change 24774 on 2006/03/23 19:16:38 by marcio@MarcioCrysis

	!F -weapon melee attack support (still requires asset and tweaking)
	-new alien weapon: fast light moar, smaller version of the MOAR for the naked aliens.
	!B -fixed weapons shooting twice.
	-fixed some problems with explosions.
	-T -tweeks for moar, and rocket.

Change 24773 on 2006/03/23 18:57:15 by craig@craigyboy

	!F SCOPED_ENABLE_FLOAT_EXCEPTIONS

Change 24772 on 2006/03/23 18:47:51 by michaelr@PC081

	!B inserted (placeholder) particles also on US_vtol

Change 24771 on 2006/03/23 18:43:19 by vladimir@Vlad

	!F Roads alpha fading, (vertex colors in shader params must be enabled)

Change 24770 on 2006/03/23 18:36:26 by kirill@Kirill_FP

	!B temporaty fix - do not generate anonimose SoundEvent (problem with removing dummys)

Change 24769 on 2006/03/23 18:26:29 by filippo@Filippo

	!B a fix

Change 24768 on 2006/03/23 18:19:19 by matthew@matthew

	!F Better logging in Goon Manager

Change 24766 on 2006/03/23 18:08:58 by filippo@Filippo

	!F WIP

Change 24764 on 2006/03/23 18:00:17 by michaelg@michaelg_Code

	!R changed typeinfo for SDirEntry from long to int

Change 24763 on 2006/03/23 18:00:02 by craig@craigyboy

	!B avoid wheel number changes breaking serialization profiles

Change 24762 on 2006/03/23 17:59:04 by craig@craigyboy

	!B cleanup warning message

Change 24761 on 2006/03/23 17:58:48 by craig@craigyboy

	!B avoid a crash if a vehicle doesn't exist (haven't found the root of this problem yet though)

Change 24760 on 2006/03/23 17:58:20 by craig@craigyboy

	!R make it a hard crash trying to write invalid data into a network stream (these bugs need to be tracked down quickly)

Change 24759 on 2006/03/23 17:58:18 by alexl@PC120

	!B Proper listener unregistration (fixes CRYSIS-152)

Change 24758 on 2006/03/23 17:55:45 by filippo@Filippo

	!F Human animation wip

Change 24757 on 2006/03/23 17:52:19 by scott@Scott-depot

	!F Extended new particle lighting model to particles with Stretch, Tail, and AlignToDir. Changed particle vertex format, now encode 2x2 screen orientation matrix, rather than size+angle.

Change 24756 on 2006/03/23 17:52:12 by scott@Scott-depot

	!F Horizontal particles now lie in emitter plane, not world plane. Horizontal & FaceDir particles maintain 3D rotation.

Change 24755 on 2006/03/23 17:42:19 by vladimir@Vlad

	!B Fixed tangent space on roads

Change 24754 on 2006/03/23 17:34:47 by sascha@PC107

	!F Added start stop sound to InteractiveEntity

Change 24753 on 2006/03/23 17:33:52 by tomas@Tomas_Code2

	!F Enabled volume based sound obstruction

Change 24752 on 2006/03/23 17:31:25 by anton@anton_sporkwace

	!B an issue with queued raytracing

Change 24751 on 2006/03/23 17:14:48 by michaelg@michaelg_Code

	!F reduces memory usage heavily

Change 24750 on 2006/03/23 17:13:06 by tomas@Tomas_Code2

	!B removed unneccecary 2nd call to update FMOD

Change 24749 on 2006/03/23 17:09:39 by michaelg@michaelg_Code

	!RFB spu jobman progress

Change 24745 on 2006/03/23 17:07:34 by tomas@Tomas_Code2

	!B (never ending) bug approaching area-shape with height from below

Change 24744 on 2006/03/23 16:56:50 by tetsuji@PC119

	!F For the new specification of goal pipe params

Change 24741 on 2006/03/23 16:35:21 by mathieu@Mathieu

	!F Allows the AI vehicle passenger to control turrets/machine gun




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 105---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 24739 on 2006/03/23 16:07:14 by matthew@matthew

	!B Sorry...

Change 24738 on 2006/03/23 16:05:25 by matthew@matthew

	!F Added LUA Tweaks, enabled reloading, not fully working

Change 24737 on 2006/03/23 16:04:40 by vladimir@Vlad

	!B DisplayInfo fixed

Change 24736 on 2006/03/23 16:04:39 by michaelr@PC081

	!F added fire-and-forget to HomingMissile
	!F VTOL got SideWinders with autoaim \o/
	!R cleaned up autoaim code, added params

Change 24735 on 2006/03/23 15:59:13 by nickh@nickh

	!F G4 View and input updates

Change 24734 on 2006/03/23 15:37:40 by vladimir@Vlad

	!B Rescue loading quick fix

Change 24732 on 2006/03/23 15:24:38 by marcoc_code@PC018

	!F removed some possible hide calls

Change 24730 on 2006/03/23 15:14:03 by michaels@michaels

	!W Exporter WIP.

Change 24729 on 2006/03/23 14:54:17 by sergiys@PC019

	!B: removed MFC support for win64

Change 24728 on 2006/03/23 14:46:02 by mikko@mikko2

	!B - fixed scout & helicopter 'blind' fire modes to 'forced'.

Change 24727 on 2006/03/23 14:41:06 by luciano@luciano

	!B missing behavior file

Change 24726 on 2006/03/23 14:34:52 by anton@anton_sporkwace

	!O updated the default grunt model

Change 24725 on 2006/03/23 14:34:08 by sascha@PC107

	!F Added Disable FG port to AmbientVolume entity

Change 24724 on 2006/03/23 14:30:46 by sascha@PC107

	!F Interactive Entity class for easier creation of interactive props. Basics only .

Change 24723 on 2006/03/23 13:55:08 by Build@Build_Game02

	!R project file lists updated

Change 24722 on 2006/03/23 12:57:38 by craig@craigyboy

	!F some interpolator debugging (es_interpolate_debug)

Change 24721 on 2006/03/23 12:57:07 by craig@craigyboy

	!B adding a simple reliability mechanism for aspect updates (if a packet is dropped, try to resend that aspect, don't wait for it to change again)

Change 24720 on 2006/03/23 12:48:32 by matthew@matthew

	!F Change to Flankers to encourage them to keep moving

Change 24717 on 2006/03/23 12:45:55 by marcoc_code@PC018

	!R commoner should not override global player cleader settings

Change 24716 on 2006/03/23 12:41:12 by andrey@Andrey_Code

	!F Implemented world-space bump-mapping for terrain shader

Change 24715 on 2006/03/23 12:35:57 by dejan@PC057

	!B signal OnStartReload reverted to OnReload
	!R signal OnStartEnd renamed to OnReloadDone

Change 24713 on 2006/03/23 12:31:40 by michaels@michaels

	!Exporter WIP.

Change 24712 on 2006/03/23 12:29:04 by dejan@PC057

	!B AIAnim node - Cancel port on looping animations should activate Succeed output port

Change 24711 on 2006/03/23 12:18:29 by mikko@mikko2

	!F - new fire command handling for the AI.
	!R - changed the firecmd goal op to use the new fire handling.
	!F - AIobject iterator.
	!R - cleaned up the CPuppet class.
	!R - updated weapon xml files for the new fire hanling.

Change 24710 on 2006/03/23 12:15:47 by tiago_code@Tiago_Code

	!F- human skin using world space lighting

Change 24709 on 2006/03/23 11:55:23 by Build@Build_Game02

	!R project file lists updated

Change 24708 on 2006/03/23 11:49:26 by danny@danny

	!B Fix build (due to evil #define max)

Change 24707 on 2006/03/23 11:49:13 by michaelg@michaelg_Code

	!R first memory optimization, fixed bug for prefabs

Change 24703 on 2006/03/23 11:43:28 by michaels@michaels

	!Exporter WIP.

Change 24702 on 2006/03/23 11:33:12 by alexl@PC120

	!B Preselected item in listbox was not always correct

Change 24701 on 2006/03/23 11:14:26 by michaelr@PC081

	!B missing const 
	!B safety check in vehicle weapons

Change 24700 on 2006/03/23 11:11:56 by alexl@PC120

	!B Non-orthonormal fix when getting BoneInfo

Change 24698 on 2006/03/23 11:06:24 by michaels@michaels

	!W Exporter WIP.

Change 24697 on 2006/03/23 10:01:01 by saschad@saschad2

	!R PS3 Makefile system updated to support building for the new devkits (Cell SDK 0.8.x)

Change 24696 on 2006/03/23 10:00:42 by saschad@saschad2

	!R PS3: GCC warning fixes for Cell SDK 0.8.x

Change 24695 on 2006/03/23 10:00:36 by saschad@saschad2

	!R PS3: GCC compile fix for Cell SDK 0.8.x

Change 24694 on 2006/03/23 10:00:26 by saschad@saschad2

	!R PS3 specific updates for Cell SDK 0.8.x

Change 24693 on 2006/03/23 10:00:17 by saschad@saschad2

	!R PS3 input code ported to Cell SDK 0.8.x

Change 24692 on 2006/03/23 09:59:50 by saschad@saschad2

	!R PS3: Cg client ported to Cell SDK 0.8.x

Change 24691 on 2006/03/23 09:59:42 by saschad@saschad2

	!R PS3: minor Cg server fix

Change 24690 on 2006/03/23 09:59:31 by saschad@saschad2

	!R PS3: GCC compile fixes for Cell SDK 0.8.x
	!R PS3: Removed CNFS support when building with SDK 0.8.x

Change 24689 on 2006/03/23 09:57:16 by saschad@saschad2

	!R PS3: Added the Cell SDK version 0.8.1-005

Change 24679 on 2006/03/22 19:20:31 by marcio@MarcioCrysis

	!F -vehicle damage in multiplayer!

Change 24678 on 2006/03/22 19:07:09 by vladimir@Vlad

	!F 3D Materials support for heightmap (same as for voxels)

Change 24677 on 2006/03/22 19:05:59 by dejan@PC057

	!F "waitsignal" goal operation

Change 24674 on 2006/03/22 18:22:39 by michaels@michaels

	!W Exporter WIP - added rudimentary maxscriptability.

Change 24673 on 2006/03/22 18:18:58 by johnn@PC117

	!F AttachAccessory script bind

Change 24672 on 2006/03/22 18:18:09 by mathieu@Mathieu

	!R Removed one unused variable from the helicopter movement

Change 24671 on 2006/03/22 18:14:54 by craig@craigyboy

	!B never take the global lock for a potentially infinite amount of time

Change 24670 on 2006/03/22 18:14:25 by craig@craigyboy

	!F binding objects for multithreaded crynet

Change 24669 on 2006/03/22 17:58:37 by andrey@Andrey_Code

	!F Implemented world-space bump-mapping in Illum shader

Change 24668 on 2006/03/22 17:52:14 by alexl@PC120

	!F Allow Bone selection
	!F Allow Animation Selection for Characters [PlayAnimation, SyncTwoAnimations, ..]

Change 24667 on 2006/03/22 17:50:54 by alexl@PC120

	!F Allow AG State, AG Input [Signal/Action] Selection

Change 24666 on 2006/03/22 17:42:33 by andrey@Andrey_Code

	!F World-space bump-mapping in Illum shader

Change 24665 on 2006/03/22 17:42:01 by alexl@PC120

	!F Better description and use seq_ prefix to select sequence via Dialog

Change 24664 on 2006/03/22 17:40:26 by alexl@PC120

	!F Add GenericSelectItemDialog which can be used as generic item selector (list, tree) (WIP)
	!F Added DT_SEQUENCE Variable type and SelectSequenceDialog (derived from GeneralSelectItemDialog)
	!F Added special variable type DT_USERITEMCB which will call back a function to determine which items to select from
	   (used in conjunction with SelectSequence Dialog) and allows for customized item selection based on changing conditions
	!R Refactored FlowGraphSystem to use special IVariable based Variables to allow for node-context selections (Animations,...)
	!R Refactored FlowGraphManager to use special FlowGraphVariables
	!F Added selection mechanism for Character Animations, Character Joints, AG Animations, AG Inputs
	!F Added some more editor helper function for AnimationGraph system to get available AG States
	   and input values of a graph
	!F Show Human port name in context menu instead of tech-name
	!B Fixed bug when cloning graphs, entities were not correctly assigned in some cases
	!B Fixed bug when setting input values which didn't reset/correctly assign entity entries
	!B When pasting via context menu use menu point location for new node

Change 24663 on 2006/03/22 17:21:04 by ivo@ivo

	!B - fixed speed evaluation 

Change 24662 on 2006/03/22 17:18:25 by michaelr@PC081

	!B forgotten file

Change 24661 on 2006/03/22 17:16:27 by johnn@PC117

	!B Fixed reversed behavior of the grenade launcher showing up in the weapon mod screen

Change 24660 on 2006/03/22 17:15:47 by michaelr@PC081

	!F in case hull_proxy is available, other parts are flagged as non-floating -> fixes framerate drop with truck in water

Change 24659 on 2006/03/22 17:12:01 by michaelr@PC081

	!B removed CVehicleSeat from IVehicle (is IVehicleSeat now), fixed usage in gamedll
	!B fixed player model visible in pure Ghostpit view

Change 24658 on 2006/03/22 17:06:21 by ivo@ivo

	!F - blending refinement

Change 24657 on 2006/03/22 16:30:35 by tomas@Tomas_Code2

	!F Event and Group Counting

Change 24656 on 2006/03/22 16:28:41 by marcoc_code@PC018

	!F Jelena closer to the player

Change 24655 on 2006/03/22 16:22:26 by filippo@Filippo

	!R WIP: hardcoded 0,0,1 plane in AnimatedCharacters is finally no more (and please keep it that way)

Change 24653 on 2006/03/22 16:19:21 by alexl@PC120

	!F Allow stripped port names, but no longer warn about them [upcoming changes will trigger a lot of them]

Change 24652 on 2006/03/22 16:17:16 by alexl@PC120

	!F A bit more verbose when an error in the substitutions file occurs

Change 24651 on 2006/03/22 16:14:56 by mathieu@Mathieu

	!F Inverted the pitch control on the helicopter, and allow it to be inverted again with a console variable

Change 24650 on 2006/03/22 15:57:23 by marcoc_code@PC018

	!F changed Jelena hold follow logic

Change 24649 on 2006/03/22 15:57:14 by mathieu@Mathieu

	!R Refactoring of the helicopter movement
	!F Improved both player and ai controls of the helicopter

Change 24646 on 2006/03/22 15:46:18 by jan@PC122

	!R network inspector became a little bit more readable

Change 24645 on 2006/03/22 15:45:46 by jan@PC122

	!R got rid of float-arithmetic after quantization in network compression

Change 24643 on 2006/03/22 15:43:06 by tomas@Tomas_Code2

	!B Fixes soundbrowser sound sometimes not play

Change 24642 on 2006/03/22 15:37:04 by craig@craigyboy

	!I mt integrate

Change 24641 on 2006/03/22 15:36:48 by marcio@MarcioCrysis

	!F enabled session ids for the mp test.

Change 24640 on 2006/03/22 15:31:55 by marcio@MarcioCrysis

	!B -mp progress.

Change 24639 on 2006/03/22 15:10:11 by mathieu@Mathieu

	!B Fixes a crash that happens when swapping seats in the us_vtol

Change 24637 on 2006/03/22 14:50:41 by craig@craigyboy

	!B should fix physicalization profile changing

Change 24636 on 2006/03/22 14:50:12 by craig@craigyboy

	!F add some (commented out) visualization for state-blocking messages

Change 24635 on 2006/03/22 14:49:03 by craig@craigyboy

	!B fixes a (currently unused) quantization method
	!R moved some common code to a common place

Change 24634 on 2006/03/22 14:48:04 by craig@craigyboy

	!F debug support: hash memento streams and send inline in the data stream (detects memento mismatches)

Change 24633 on 2006/03/22 14:47:19 by craig@craigyboy

	!F enable compression by default

Change 24632 on 2006/03/22 14:46:44 by craig@craigyboy

	!B removing floating point calculations from prediction code

Change 24631 on 2006/03/22 14:28:20 by vladimir@Vlad

	!O Coverage buffer optimizations, visareas support

Change 24630 on 2006/03/22 14:26:08 by mathieu@Mathieu

	!F Cleaned the way player enter the asian_4wd vehicle, now needs to press use on the doors

Change 24629 on 2006/03/22 13:04:52 by saschad@saschad2

	!R GCC warning fixes

Change 24628 on 2006/03/22 13:04:19 by saschad@saschad2

	!B typo fix

Change 24627 on 2006/03/22 12:40:20 by filippo@Filippo

	!B wip (rotation fixed)

Change 24626 on 2006/03/22 12:39:37 by michaelr@PC081

	!F added useOption attribute to parts, allows use of alternative versions, e.g. for truck cargo area
	- added "Hardtop" modification to truck

Change 24625 on 2006/03/22 12:34:51 by nickh@nickh

	!F G04 updates to tweaks file

Change 24624 on 2006/03/22 12:33:42 by dmitry@Dmitry_Code

	!F More check for visarea data size

Change 24623 on 2006/03/22 12:32:46 by marcoc_code@PC018

	!F Awful check to force companion character to use physics instead of locomotion manager, in order to get her move at player' speed. temporary until either locomotion manager will implement a human mean to tweak speed or a full set of loco-man compatible animations with higher speed will be produced

Change 24622 on 2006/03/22 12:31:53 by dmitry@Dmitry_Code

	!B Removed debug code

Change 24621 on 2006/03/22 12:26:44 by Build@Denis_Work

	!B -added the defenition of the Alienbrain plugin solution file
	   -The cleanup of builds will not delete full builds anymore
	   -Restored the old deleteandcheck function so if file doesn't exist no error will be trown
	   -Added the copying of the shadercacheversion.txt from the shader server dir to the build
	   -Changed the error file to Buildscript_ERROR.log

Change 24620 on 2006/03/22 12:25:07 by Build@Denis_Work

	!B -added the defenition of the Alienbrain plugin solution file for Game04
	   -changed the Gam04 solution file to "CryEngine04.sln"
	   -build won't errorexit if the metadata.csv wasn't deleted
	   -Script will now pass the build configuration to incredibuild correctly
	   -Restored the old deleteandcheck function so if file doesn't exist no error will be trown
	   -Added the copying of the shadercacheversion.txt from the shader server dir to the build
	   -Changed the error file to Buildscript_ERROR.log

Change 24618 on 2006/03/22 12:12:02 by Build@Denis_Work

	!B -forgot to change the name of the main log

Change 24617 on 2006/03/22 12:05:36 by michaelg@michaelg_Code

	!RB added indir lighting support for vegetation sprite generation

Change 24616 on 2006/03/22 12:03:50 by Build@Denis_Work

	!R -Made the test compilation work with VS2005
	   -Renamed and relocated the Error and the log file

Change 24615 on 2006/03/22 12:02:02 by Build@Denis_Work

	!B -Uncommented the execution of the jscript and commented out the debug message box with the execution information of the jscript

Change 24611 on 2006/03/22 11:37:38 by dejan@PC057

	!B showing in the log the signals sent instead of executing actions by smart objects

Change 24610 on 2006/03/22 11:34:14 by filippo@Filippo

	!B AIs follow the right direction

Change 24607 on 2006/03/22 11:14:44 by vladimir@Vlad

	!B VisAreas exporting bug fixed

Change 24606 on 2006/03/22 11:09:00 by dmitry@Dmitry_Code

	!Br Branched Main for bump mapping in world space work

Change 24605 on 2006/03/22 10:58:35 by filippo@Filippo

	!F human animation wip

Change 24604 on 2006/03/22 10:48:46 by nickh@nickh

	!R G4 updates to mouse control

Change 24603 on 2006/03/22 10:42:06 by mathieu@Mathieu

	!B Removed the faulty 1st person view on the asian_helicopter

Change 24602 on 2006/03/22 10:38:05 by andrey@Andrey_Code

	!F DX10 project (compiled but not debugged yet)

Change 24600 on 2006/03/22 08:55:27 by Build@Build_Game02

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 104---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 24599 on 2006/03/21 19:54:24 by ivo@ivo

	!F - fixed timer problem

Change 24598 on 2006/03/21 19:48:43 by anton@anton_sporkwace

	!F made thin trees breakable by nearby (ie not direct) explosions

Change 24597 on 2006/03/21 19:46:30 by ivo@ivo

	!F - fixed timer issue

Change 24596 on 2006/03/21 19:26:04 by mathieu@Mathieu

	!F Adjusted the asian_helicopter rotation speed

Change 24595 on 2006/03/21 19:10:41 by danny@danny

	!R rename "momentum" to angImpulse in physics/game code
	!B Fix a couple of normalising-zero-Vec3 crashes

Change 24594 on 2006/03/21 19:02:12 by mathieu@Mathieu

	!F Adjusted the movement parameters on the asian_helicopter

Change 24591 on 2006/03/21 18:55:08 by Build@Build_Game02

	!R project file lists updated

Change 24590 on 2006/03/21 18:48:02 by luciano@luciano

	!B squadmates not resuming previous behaviour after running from grenades

Change 24589 on 2006/03/21 18:43:59 by ivo@ivo

	!B - fixed jittering on player control

Change 24588 on 2006/03/21 18:30:44 by kirill@Kirill_FP

	!F enabling squad/player hostility back (post VS2)

Change 24587 on 2006/03/21 18:27:00 by johnn@PC117

	!B AI is once again aware of footsteps
	!B Fixed footstep sounds while driving a vehicle
	!F Safer placement of footstep sounds

Change 24585 on 2006/03/21 17:58:53 by michaelg@michaelg_Code

	!B bugfixes to jobman

Change 24584 on 2006/03/21 17:55:09 by Build@Build_Game02

	!R project file lists updated

Change 24583 on 2006/03/21 17:50:01 by mathieu@Mathieu

	Vehicle progresses:
	!R Rewrote the vtol movement
	!F Added weapons on the us_vtol and added a secondary gunner seat
	!F Added the VehicleViewFirstPerson (work in progress)
	!R Added the VehicleSeatGroup (work in progress)
	!R Removed dependency of the seat c++ class toward vehicleseat.lua
	!F Added output nodes on FlowVehiclePassenger
	!R Removed more local storage of entity pointers in the vehicle system
	!F Improved the helicopter movement to make the vehicle move smoother
	!F Added console variable to invert pitch input on vehicle movements (only the vtol support it so far)

Change 24582 on 2006/03/21 17:46:54 by mathieu@Mathieu

	!B Fixed script error that collisions weren't passing a hit type with their OnHit

Change 24580 on 2006/03/21 17:06:03 by michaelr@PC081

	!B fix some issues with adding to extendable elements in veed

Change 24578 on 2006/03/21 16:49:39 by tetsuji@PC119

	!F linked each behevior of the heli.

Change 24577 on 2006/03/21 16:46:00 by michaels@michaels

	!W Exporter WIP.

Change 24575 on 2006/03/21 16:41:47 by tomas@Tomas_Code2

	!B fixes Approaching shape-area from the side - bug
	- adds some inactive code for DLL loading errors

Change 24574 on 2006/03/21 16:39:38 by tomas@Tomas_Code

	!R Upgrade FMOD source code to 4.3.3

Change 24573 on 2006/03/21 16:25:43 by tomas@Tomas_Code

	!R replaces FMOD.dlls with home made release/+PDB/win32

Change 24572 on 2006/03/21 16:24:11 by tetsuji@PC119

	!F fixed the console storm( Craig asked me )

Change 24571 on 2006/03/21 16:23:17 by ivo@ivo

	!F - assert fix

Change 24567 on 2006/03/21 16:06:28 by marcio@MarcioCrysis

	!B -added missing files.

Change 24566 on 2006/03/21 15:55:18 by michaelg@michaelg_Code

	!B sizeof parameter data now aligned to 16 bytes

Change 24565 on 2006/03/21 15:45:50 by marcio@MarcioCrysis

	!F -multiplayer progress:
	-vehicles and vehicle parts now are serialized in mp.
	-hittype and hitmaterial type support.
	-deathmatch now uses the new c++ spawning/killing system.
	-bullet hits/explosion are now generated in c++ as well as its network comunications, but still processed in lua.

Change 24564 on 2006/03/21 15:44:52 by filippo@Filippo

	!B animationRefactoring branch compiles now

Change 24563 on 2006/03/21 15:28:24 by danny@danny

	!R AI Heli tidy up/tweaks

Change 24562 on 2006/03/21 15:23:57 by michaelr@PC081

	!B more integration

Change 24561 on 2006/03/21 15:22:43 by craig@craigyboy

	!B small network fixes

Change 24559 on 2006/03/21 15:09:05 by michaels@michaels

	!W Exporter now runs without STLport.

Change 24558 on 2006/03/21 15:07:36 by michaelr@PC081

	!B integrate to Game04

Change 24557 on 2006/03/21 15:01:10 by johnn@PC117

	!B Fixes some shotgun reload animation problems

Change 24556 on 2006/03/21 14:58:05 by filippo@Filippo

	!I updating AnimationRefactoring branch

Change 24554 on 2006/03/21 14:47:50 by jan@PC122

	!B made demoRecorder compile again

Change 24553 on 2006/03/21 14:27:30 by ivo@ivo

	!F - animation changes

Change 24551 on 2006/03/21 14:20:07 by dmitry@Dmitry_Code

	!B If no visarea data no octree node created

Change 24550 on 2006/03/21 14:19:57 by jan@PC122

	!R player stops sprint-breathing when he jumped/is inAir

Change 24549 on 2006/03/21 14:19:44 by jan@PC122

	!B possible NULL-pointer

Change 24547 on 2006/03/21 13:10:56 by michaels@michaels

	!W Exporter WIP.

Change 24546 on 2006/03/21 13:06:23 by michaelr@PC081

	!B fix some attributes in .xml

Change 24545 on 2006/03/21 13:02:23 by michaelr@PC081

	!F gentle support for multiple sets of vehicle environmental particles
	!F support for using GroundEffects, for e.g. Heli and VTOL
	!F new engine sound logic 1st pass, vehicle type independent
	!O some optimizations in Update methods
	!F speed-dependent toggling of EnginePowered update slot, necessary for some particles/sounds and maybe useful for other stuff
	!F on entity reset event, Editor sets nParam[0] to 1 when entering game/simulation mode 
	!B fix for collision damage threshold not taken into account
	!B awake action only issued on enter game
	!B fix a memory leak in VehiclePartAnimated
	!B UseAlways renamed to AllowAlways, not used in extendable arrays and non-tables any longer

Change 24544 on 2006/03/21 12:54:38 by luciano@luciano

	!B cover not changing behavior after leader died in Attack_Hide

Change 24543 on 2006/03/21 12:53:59 by luciano@luciano

	!R cleaned up code for AIGoto

Change 24542 on 2006/03/21 12:43:05 by saschad@saschad2

	!R fix for the pervious protablility fix

Change 24541 on 2006/03/21 12:34:45 by scott@Scott-depot

	!B Bounding box computations properly use particle diagonal size.
	!R Merged CSprite class into CParticle.
	!R Removed unused ParticleDrawType_Line option.
	!R Removed unused PartProcessParams member.

Change 24540 on 2006/03/21 12:31:58 by saschad@saschad2

	!R template code portability fix

Change 24539 on 2006/03/21 12:23:43 by saschad@saschad2

	!R added missing temporary

Change 24538 on 2006/03/21 12:23:11 by saschad@saschad2

	!R missing constructor added (GCC warning fix)

Change 24537 on 2006/03/21 12:23:05 by saschad@saschad2

	!R removed a dead condition (due to limited datatype range)

Change 24529 on 2006/03/21 11:52:57 by tomas@Tomas_Code2

	!F Upgrade to FMOD 4.3.3 main build w32

Change 24528 on 2006/03/21 11:52:00 by tiago_code@Tiago_Code

	!R- optimized a bit frozen layer shader - base bump more visible also (MK request) - changed defaults values (Tom request)

Change 24526 on 2006/03/21 11:39:49 by michaelr@PC081

	!B wrong file version

Change 24525 on 2006/03/21 11:38:46 by ivo@ivo

	!F sdsd

Change 24523 on 2006/03/21 11:37:53 by michaelr@PC081

	!F added some (placeholder) MaterialEffects

Change 24522 on 2006/03/21 11:27:15 by marcoc_code@PC018

	! Jelena goes back to rand after being dropped by a goon

Change 24521 on 2006/03/21 11:25:17 by michaelg@michaelg_Code

	!B bugfix to ps3 jobman compilation

Change 24518 on 2006/03/21 11:08:15 by michaelg@michaelg_Code

	!FRB added terrain shadows/indir lighting for sprites, improved calls to GetWaterLevel for entity system and indir lighting instances, optimized shaders for indir lighting

Change 24516 on 2006/03/21 11:06:47 by michaelg@michaelg_Code

	!B fixed rc with different stls

Change 24515 on 2006/03/21 11:06:38 by michaelg@michaelg_Code

	!F ps3 job man progress

Change 24513 on 2006/03/21 10:57:26 by jan@PC122

	!R!B multiplayer debug server fixes package
	!B added thread.h to debugServer and made it compiling again ...
	!F formatting error mails now into diff - columns
	!R PC128 is standard server

Change 24512 on 2006/03/21 10:55:06 by jan@PC122

	!R Nanosuit energy withdraw slightly decreased

Change 24511 on 2006/03/21 10:53:45 by jan@PC122

	!B MP stream debugging

Change 24510 on 2006/03/21 10:51:38 by saschad@saschad

	!B added missing 'const'

Change 24509 on 2006/03/21 10:48:14 by saschad@saschad

	!B fixed missing 'const'

Change 24507 on 2006/03/21 10:37:32 by danny@danny

	!B Trace finishes properly (put 3D code into 2D and vice versa by mistake)

Change 24506 on 2006/03/21 10:31:15 by filippo@Filippo

	!R little refactoring in the AG TentacleParams node

Change 24505 on 2006/03/21 10:28:55 by filippo@Filippo

	!F less confusing view rotation when the hunter grabs the player

Change 24504 on 2006/03/21 10:21:39 by saschad@saschad2

	!R PS3 HDR rendering fixes

Change 24503 on 2006/03/21 10:21:33 by saschad@saschad2

	!R PS3 shader constant arrays enabled

Change 24502 on 2006/03/21 10:21:26 by saschad@saschad2

	!R Cg warning fix

Change 24501 on 2006/03/21 10:21:19 by saschad@saschad2

	!R OPENGL shader constant declarations updated
	!R GCC format string fixes

Change 24500 on 2006/03/21 10:21:11 by saschad@saschad2

	!R PS3 added emulation support for DX pretransfrormed verts

Change 24499 on 2006/03/21 10:21:05 by saschad@saschad2

	!R Cg compatibility fix

Change 24498 on 2006/03/21 10:20:51 by saschad@saschad2

	!R PS3 updated OPENGL mapping for shader constants

Change 24497 on 2006/03/21 10:20:44 by saschad@saschad2

	!R OPENGL code for setting shader constants updated

Change 24496 on 2006/03/21 10:20:35 by saschad@saschad2

	!R PS3 Cg compile server now supports automatic remapping of DX9 input semantics to DX8 compatible semantics.

Change 24495 on 2006/03/21 10:20:26 by saschad@saschad2

	!R debug output: render customtexture only if it exists

Change 24494 on 2006/03/21 10:20:18 by saschad@saschad2

	!R PS3 added support for mapped semantics
	!R PS3 enhanced StretchRect() implementation
	!R PS3 reimplemented ColorFill() to avoid copying textures from GPU to system
	!R PS3 added a workaround if the surface specified in SetDepthStencilSurface is too large (not supported by PSGL)
	!R PS3 added more parameter types to CGParam2D3ConstDesc()
	!R PS3 fixed SetPixelShaderConstantF() to support 1-element arrays
	!R PS3 various minor fixes

Change 24493 on 2006/03/21 10:19:31 by saschad@saschad2

	!R Fixed labels for r_showdyntextures
	!R Added support for glob-style patterns in r_showdyntextures

Change 24492 on 2006/03/21 10:18:54 by saschad@saschad2

	!R GCC compile fix

Change 24491 on 2006/03/21 10:16:30 by tetsuji@PC119

	!F Scout WIP

Change 24490 on 2006/03/21 10:13:44 by tetsuji@PC119

	!F Helicopter AI WIP

Change 24489 on 2006/03/21 10:13:38 by tetsuji@PC119

	!F Tank WIP

Change 24488 on 2006/03/21 10:13:23 by tetsuji@PC119

	!R added some 3d->2d related functions

Change 24487 on 2006/03/21 10:13:03 by tetsuji@PC119

	!R added a script bound function to check the flight nav

Change 24486 on 2006/03/21 10:09:53 by saschad@saschad2

	!R minor fix: skip motion blur if scene target does not exist

Change 24485 on 2006/03/21 10:09:32 by saschad@saschad2

	!R PS3 added keyboard input modifier support

Change 24484 on 2006/03/21 10:09:25 by saschad@saschad2

	!B added missing NULL-pointer tests

Change 24483 on 2006/03/21 10:09:19 by saschad@saschad2

	!R eliminated use of alloca() of unknown size (potential stack overflow problem)

Change 24482 on 2006/03/21 10:09:03 by saschad@saschad2

	!R PS3: added defines for SEVERITY and FACILITY (required for some error codes)

Change 24481 on 2006/03/21 10:08:50 by saschad@saschad2

	!R added format string attributes for GCC

Change 24480 on 2006/03/21 10:08:43 by saschad@saschad2

	!R template code portability fix (required for GCC)

Change 24479 on 2006/03/21 10:08:18 by saschad@saschad2

	!R added missing cast in format argument

Change 24478 on 2006/03/21 10:08:11 by saschad@saschad2

	!R added missing 'const' in IXmlNode::addChild and ::removeChild

Change 24477 on 2006/03/21 10:08:02 by saschad@saschad2

	!R added missing temporary
	!R template code portability fixes

Change 24476 on 2006/03/21 10:02:04 by michaels@michaels

	!T Move material selection off animation rollup in CE.

Change 24475 on 2006/03/21 10:01:35 by michaels@michaels

	!B Fix grid snap bugs.

Change 24474 on 2006/03/21 10:01:20 by michaels@michaels

	!B Fix material selector dialog in CE - broken by changes to material browser.

Change 24473 on 2006/03/21 09:50:27 by danny@danny

	!B Fix bad merge -> non MSVC compile error

Change 24472 on 2006/03/21 09:20:41 by saschad@saschad2

	!B fixed broken InflateRect() implementation

Change 24471 on 2006/03/21 09:20:22 by saschad@saschad2

	!R added missing check for flash player initialization

Change 24470 on 2006/03/21 09:19:59 by saschad@saschad2

	!R GCC compile fix, include character case fixed

Change 24469 on 2006/03/21 09:18:51 by saschad@saschad2

	!B added missing .c_str() in formatted string argument

Change 24468 on 2006/03/21 09:17:54 by saschad@saschad2

	!R GCC warning fix

Change 24464 on 2006/03/21 08:55:28 by Build@Build_Game02

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 103---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 24462 on 2006/03/21 00:45:40 by danny@danny2

	!B Fix crash in CPuppet::CanFire()

Change 24461 on 2006/03/21 00:19:32 by danny@danny2

	!F Reduce stalls caused by calls to physics

Change 24460 on 2006/03/21 00:19:26 by danny@danny2

	!F Free navigation in 2D areas (for Hunter)
	!R Tidy up/fix various AI headers

Change 24459 on 2006/03/21 00:08:59 by danny@danny

	!F Convert precision sensitive code to double

Change 24458 on 2006/03/20 21:43:22 by tomas@Tomas_Code

	!F part 1 of FMOD source code upgrade 4.3.3

Change 24456 on 2006/03/20 20:55:42 by dejan@PC057

	!R AIAnim node
	!F extended AILookAtPoint node to AILookAt - added direction and duration
	!B Clone() problem on AISignalBase derived nodes

Change 24455 on 2006/03/20 20:55:08 by Build@Build_Game02

	!R project file lists updated

Change 24454 on 2006/03/20 20:53:46 by dejan@PC057

	!R reenabled relaxed stance

Change 24453 on 2006/03/20 20:51:11 by tomas@Tomas_Code

	!R Upgraded FMOD source code to VS2005

Change 24452 on 2006/03/20 20:43:15 by craig@craigyboy

	!B compile error

Change 24451 on 2006/03/20 20:37:07 by dejan@PC057

	!F craig's aiGroup stuff in animation graph and notifications

Change 24450 on 2006/03/20 20:27:50 by tomas@Tomas_Code2

	!U WIP upgrade my branch

Change 24449 on 2006/03/20 20:23:16 by tomas@Tomas_Code2

	!R WIP another tiny log output improvment

Change 24448 on 2006/03/20 20:17:01 by kirill@Kirill_FP

	!F registering/setting combat classes

Change 24447 on 2006/03/20 20:16:41 by kirill@Kirill_FP

	!B make AI not get alerted on falling damage

Change 24446 on 2006/03/20 19:59:56 by danny@danny3

	!Helicopter fixes

Change 24445 on 2006/03/20 19:55:11 by Build@Build_Game02

	!R project file lists updated

Change 24444 on 2006/03/20 19:43:12 by alexl@PC120

	!F ViewSystem and Trackview integration first pass
	!F Added general GameObject factory registration
	!F GameObject 'CameraSource' for CameraSource entity
	!R Removed CameraSource entity from Entities. Will be registered by CryAction now.

Change 24443 on 2006/03/20 19:42:20 by kirill@Kirill_FP

	!B AI.SoundEvent for explosions

Change 24441 on 2006/03/20 19:40:20 by kirill@Kirill_FP

	!F AIRecorder;
	AIDebugger in editor;
	CombatClasses - property, registration from script

Change 24440 on 2006/03/20 19:35:31 by tomas@Tomas_Code2

	!W refactored log output

Change 24438 on 2006/03/20 19:26:10 by alexl@PC120

	!B ClearInputActivations not in ForwardingActivated but in Activated. Fixes problem when a regularly updated, target entity node with forwarding enabled, got its activations cleared in the pre-activation update round.

Change 24437 on 2006/03/20 19:25:45 by alexl@PC120

	!B Show correct track name in drop down

Change 24436 on 2006/03/20 19:22:48 by scott@Scott-depot

	!B Disabling sub-effects works better for editing: they remain, but particles not updated or rendered.
	!B Particle emissions interpolated between frames now use correct emitter age.
	!B Count per unit takes account of object scale.
	!F e_particles_debug&2 bit now freezes particles.

Change 24435 on 2006/03/20 18:56:38 by MartinM@Martin_Dev

	!R more correct code - might support non squre levels one day

Change 24433 on 2006/03/20 18:53:38 by MartinM@Martin_Dev

	!R commented out code for easier debugging

Change 24432 on 2006/03/20 18:50:37 by scott@Scott-depot

	!F Added e_stat_avg_period, defines exponential averaging period for display_info stats.

Change 24431 on 2006/03/20 18:50:16 by MartinM@Martin_Dev

	!R nicer debug printout

Change 24430 on 2006/03/20 18:49:56 by MartinM@Martin_Dev

	!F added more texture names - for nicer debug printouts

Change 24429 on 2006/03/20 18:48:47 by scott@Scott-depot

	!B Number controls again have precision of at least .01

Change 24428 on 2006/03/20 18:44:54 by MartinM@Martin_Dev

	!R nice debug printout

Change 24427 on 2006/03/20 18:44:48 by craig@craigyboy

	!B first connection packet can now cope with packet loss

Change 24425 on 2006/03/20 18:44:15 by craig@craigyboy

	!F internet simulator reinstated

Change 24424 on 2006/03/20 18:42:53 by vladimir@Vlad

	!B Fixed occlusion volumes self occlusion

Change 24423 on 2006/03/20 18:42:26 by luciano@luciano

	!R Previous check in add-on

Change 24422 on 2006/03/20 18:42:20 by kirill@Kirill_FP

	!BR removed GetAISystem()->SoundEvent -- doing it from script now

Change 24421 on 2006/03/20 18:41:47 by MartinM@Martin_Dev

	!R nicer log printout

Change 24420 on 2006/03/20 18:37:14 by ivo@ivo

	!F - motion loader cleanup (CAF,ANM,LMG)

Change 24419 on 2006/03/20 18:36:38 by luciano@luciano

	!R tweaking squadmate combat and human group combat - added Attack_Hide tactic for fighting against aliens
	!F AI don't consider obstacles with enemies nearby when hiding
	!R tweaking trooper's strength (lower - weapon and health)
	!B Team God mode restored (no need to set the flag Squadmate in entities)
	!R grenades in group behavior

Change 24417 on 2006/03/20 18:31:42 by ivo@ivo

	!I more animation refactoring

Change 24414 on 2006/03/20 18:28:39 by michaelr@PC081

	!F extended CGroundEffect
	- optional surface lookup in MaterialEffects (in main table)
	- optional scale with height ratio
	- exposed based scale

Change 24413 on 2006/03/20 18:24:48 by MartinM@Martin_Dev

	!R reduced log printout - very safe

Change 24412 on 2006/03/20 18:24:11 by MartinM@Martin_Dev

	!F store log backup to directory with build no, dat and time

Change 24411 on 2006/03/20 18:22:19 by kirill@Kirill_FP

	!B making vehicle use swpecies of driver (not passangers)

Change 24410 on 2006/03/20 18:22:18 by michaelr@PC081

	!R moved IReadWriteXML to CrySystem
	!B fix recursion bug with extendable arrays in ReadXMLSink 
	!B fix bad include in editor
	!F added UseAlways to ReadWriteXML to always-allow user-defined properties

Change 24409 on 2006/03/20 18:22:06 by anton@anton_sporkwace

	!O deformable foliage tweak

Change 24408 on 2006/03/20 18:21:34 by kirill@Kirill_FP

	!F enabling AI log by default again - after VS2 ship

Change 24407 on 2006/03/20 18:21:23 by anton@anton_sporkwace

	!O increased the limit for conflicting contacts check

Change 24406 on 2006/03/20 18:21:22 by sergiys@Sergiy

	!F: Split Voxel objects

Change 24405 on 2006/03/20 18:21:16 by sergiys@Sergiy

	Clouds

Change 24404 on 2006/03/20 18:15:04 by dmitry@Dmitry_Code

	!Br VS2 Redux branch

Change 24400 on 2006/03/20 17:54:15 by tomas@Tomas_Code2

	!F added some inactive code for DLL loading error WIP

Change 24399 on 2006/03/20 17:54:10 by michaels@michaels

	!W Exporter WIP.

Change 24398 on 2006/03/20 17:51:52 by tomas@Tomas_Code2

	!R added CVar softwarechannel, refactored loggin output WIP

Change 24396 on 2006/03/20 16:59:02 by michaels@michaels

	!W Exporter WIP.

Change 24395 on 2006/03/20 16:52:28 by marcok@MarcoK_FP

	!F alien melee sounds

Change 24394 on 2006/03/20 15:54:49 by matthew@matthew

	!F Removed radar from HUD

Change 24393 on 2006/03/20 13:11:37 by marcok@MarcoK_FP

	!B don't pause the game during the fade (fleet VTOL end sequence)

Change 24385 on 2006/03/20 10:24:47 by matthew@matthew

	!F Fleshed out CTweakTraverser, improved menu traversal




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 102---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

No changes in Perforce


/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 101---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

No changes in Perforce


/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 100---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 24377 on 2006/03/17 20:20:24 by filippo@Filippo

	!B the neverending (heavyBeam) story

Change 24376 on 2006/03/17 19:58:32 by marcok@MarcoK_FP

	!B entity view direction on radar is indicated by the arrow-tip

Change 24375 on 2006/03/17 19:56:18 by marcio@MarcioCrysis

	!B C4 is now monkey-proof

Change 24374 on 2006/03/17 19:19:22 by michaelr@PC081

	!B added entry for incendiary bullet -> hunter materials, gives us decals o/

Change 24367 on 2006/03/17 17:54:53 by jan@PC122

	!B fix for item pick-up : it could happen that the player could pick-up even small items in Strength Mode ONLY

Change 24366 on 2006/03/17 17:20:09 by marcio@MarcioCrysis

	!B -fixed problem with deleting of entities.

Change 24365 on 2006/03/17 16:54:31 by tomas@Tomas_Code2

	!update FMOD to new 4.3.3

Change 24363 on 2006/03/17 16:43:45 by michaels@michaels

	!W Exporter WIP.

Change 24361 on 2006/03/17 16:10:04 by craig@craigyboy

	!B mt wip - doesn't crash at startup anymore (still doesn't start...)

Change 24354 on 2006/03/17 15:19:28 by craig@craigyboy

	!F mt wip

Change 24353 on 2006/03/17 15:13:06 by jan@PC122

	!B "i" hotkey (cloaking) doesn't bypass storage anymore

Change 24352 on 2006/03/17 14:55:57 by tomas@Tomas_Code2

	! Update Sound branch

Change 24349 on 2006/03/17 14:52:44 by marcoc_code@PC018

	!I integration from g2

Change 24348 on 2006/03/17 14:47:33 by nickh@nickh

	!R G4 disable debug output




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 99---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 24344 on 2006/03/17 14:19:31 by jan@PC122

	!R makes the Nanosuit energy deplete a little faster - just to make the effect more obvious

Change 24343 on 2006/03/17 14:19:25 by jan@PC122

	!F added buttons for nanosuit presets (8-0 for mode, "o" for default [replaced silencer])

Change 24342 on 2006/03/17 14:12:42 by nickh@nickh

	!F G04 Weapon targetting for 3rd person

Change 24341 on 2006/03/17 14:11:31 by matthew@matthew

	!F Only capture if at least 2 goons

Change 24340 on 2006/03/17 13:16:03 by marcok@MarcoK_FP

	!B fireman 1 tweak
	!B hunter grab not playing non-existant animation




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 98---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 24339 on 2006/03/17 13:13:24 by marcio@MarcioCrysis

	!B -fixed the beam not checking collision on first hit and enabled decal projection on visible geom.

Change 24338 on 2006/03/17 13:09:26 by matthew@matthew

	!F Don't capture if recently shot at

Change 24335 on 2006/03/17 12:07:02 by julien@PC042

	!FB Nanosuit modes displayed in HUD, fixed cursor stayed on the screen after the player has chosen Weapon in the QuickMenu and he has been frozen by Hunter.

Change 24329 on 2006/03/17 10:49:16 by michaels@michaels

	!W Exporter WIP.

Change 24328 on 2006/03/17 10:43:48 by marcio@MarcioCrysis

	!B -no more frost decals on entities.

Change 24327 on 2006/03/17 10:42:31 by marcio@MarcioCrysis

	!B -removed decals from missiles.




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 97---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 24326 on 2006/03/17 10:02:48 by jan@PC122

	!R player doesn't need to have enough energy to pick up items... (can always pick up in strength mode)

Change 24325 on 2006/03/17 09:59:46 by alexl@PC120

	!B Moved hud switch to a differnet place, will be called only once now

Change 24324 on 2006/03/17 09:59:35 by alexl@PC120

	!B Store entityid instead of ptr for locking and autoaim

Change 24323 on 2006/03/17 09:41:42 by tomas@Tomas_Code2

	! Update Sound branch

Change 24320 on 2006/03/16 21:46:13 by craig@craigyboy

	!F serializers first pass complete for multithreaded network engine

Change 24319 on 2006/03/16 20:43:19 by filippo@Filippo

	!B temporary fix for the heavyBeam scene

Change 24317 on 2006/03/16 20:38:48 by johnn@PC117

	!B More prevention of multiple decal materials on one entity

Change 24314 on 2006/03/16 20:10:05 by nickh@nickh

	!F G4 set default cam mode

Change 24313 on 2006/03/16 20:07:49 by nickh@nickh

	!F Added camera tweaks to tweak menu

Change 24309 on 2006/03/16 18:37:24 by nickh@nickh

	!F G4 Input changes

Change 24308 on 2006/03/16 18:30:32 by filippo@Filippo

	!B fixed #1197

Change 24307 on 2006/03/16 18:12:34 by craig@craigyboy

	!F wip

Change 24306 on 2006/03/16 18:09:28 by johnn@PC117

	!B Autoaim won't target hidden entities

Change 24305 on 2006/03/16 17:55:26 by tomas@Tomas_Code2

	!B fixes a problem with distance calculation on shape without height

Change 24304 on 2006/03/16 17:49:57 by sascha@PC107

	!F Requested menu change for VS2

Change 24303 on 2006/03/16 17:48:44 by marcok@MarcoK_FP

	!F blur amount scale is now non-linear

Change 24302 on 2006/03/16 17:39:33 by matthew@matthew

	!F Collecting average group positions and Flanker using them

Change 24301 on 2006/03/16 17:16:21 by marcio@MarcioCrysis

	!F -tweaks to tracers

Change 24299 on 2006/03/16 17:12:18 by marcoc_code@PC018

	!F changed AIs' speed

Change 24298 on 2006/03/16 17:12:04 by nickh@nickh

	!F G4 WIP

Change 24295 on 2006/03/16 17:09:01 by marcoc_code@PC018

	!F changed player' speed

Change 24293 on 2006/03/16 17:01:59 by timur@Timur_Code

	!B Fixes decals precaching

Change 24291 on 2006/03/16 16:46:03 by tomas@Tomas_Code2

	! Update branch

Change 24289 on 2006/03/16 16:27:18 by craig@craigyboy

	!I bringing branch up to date

Change 24287 on 2006/03/16 16:12:23 by craig@craigyboy

	!B (thanks filippo) - fix for clipping on heavy beam sequence

Change 24286 on 2006/03/16 16:00:05 by andrey@Andrey_Code

	!B Fixed compiling issue

Change 24285 on 2006/03/16 15:48:46 by andrey@Andrey_Code

	!B Fixed compiling bug

Change 24284 on 2006/03/16 15:40:41 by marcok@MarcoK_FP

	!B don't need to specify path name

Change 24283 on 2006/03/16 15:35:32 by andrey@Andrey_Code

	!B Fixed morphing

Change 24282 on 2006/03/16 15:09:22 by marcok@MarcoK_FP

	!F vista launcher, with Games Explorer integration

Change 24280 on 2006/03/16 15:07:35 by michaels@michaels

	!W Exporter WIP.

Change 24279 on 2006/03/16 14:08:01 by craig@craigyboy

	!B support code for fix for players feet moving backwards

Change 24278 on 2006/03/16 13:33:34 by filippo@Filippo

	!F restored input movement smoothing

Change 24277 on 2006/03/16 13:21:23 by marcoc_code@PC018

	!B Luciano's fix for formation points memory leak

Change 24272 on 2006/03/16 11:56:36 by julien@PC042

	!B Autosnap second pass. Works better!

Change 24271 on 2006/03/16 11:54:03 by johnn@PC117

	!F New effects for incendiary bullets hitting alien flesh
	!B Prevents more decals bugs

Change 24269 on 2006/03/16 11:49:50 by michaels@michaels

	!W Exporter WIP.

Change 24268 on 2006/03/16 11:46:50 by marcoc_code@PC018

	!F removal of AIs prone stance

Change 24267 on 2006/03/16 11:37:19 by tomas@Tomas_Code2

	!R added FadeTime in Scriptbind, script, additional non-blocking code

Change 24265 on 2006/03/16 11:24:20 by michaels@michaels

	!W Exporter WIP.

Change 24261 on 2006/03/16 10:57:35 by andrey@Andrey_Code

	!B Fixed cloud imposters constant updating

Change 24260 on 2006/03/16 10:31:02 by marcoc_code@PC018

	!F Jelena spawned higher from ze ground

Change 24258 on 2006/03/16 10:24:50 by vladimir@Vlad

	!O Removed useless calculations for terrain if it is disabled in level
	!O Terrain oclusion culling optimization

Change 24257 on 2006/03/16 10:19:09 by craig@craigyboy

	!B spam

Change 24255 on 2006/03/16 10:15:28 by tomas@Tomas_Code

	!R upgrade to FMOD 4.3.3 API

Change 24254 on 2006/03/16 10:15:20 by craig@craigyboy

	!B entity 'blah' is not bound to network

Change 24251 on 2006/03/16 10:11:48 by timur@Timur_Code

	!B Removes annoying log

Change 24244 on 2006/03/16 10:05:24 by tomas@Tomas_Code2

	!R fade in and some rework

Change 24240 on 2006/03/16 09:53:42 by tomas@Tomas_Code2

	!R code update to FMOD 4.3.3 API




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 96---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 24238 on 2006/03/15 21:17:38 by julien@PC042

	!F Autosnap first pass.

Change 24237 on 2006/03/15 21:10:03 by michaelr@PC081

	!B interface following

Change 24236 on 2006/03/15 21:07:44 by michaelr@PC081

	!F player view remains on last animation controlled matrix

Change 24235 on 2006/03/15 20:29:59 by timur@Timur_Code

	!B fixes clipboard problem in editor

Change 24234 on 2006/03/15 20:21:23 by MartinM@Martin_Dev

	!F fixed shading issues - bumped shader cache version no

Change 24233 on 2006/03/15 20:21:01 by craig@craigyboy

	!B reduces players speed during beam throw (doesn't 100% fix it though :()

Change 24232 on 2006/03/15 20:11:30 by filippo@Filippo

	!F first person door push restored

Change 24229 on 2006/03/15 18:52:05 by johnn@PC117

	!B Graphical errors from decals of different materials on one entity

Change 24228 on 2006/03/15 18:52:00 by johnn@PC117

	!B Prevent firing during reload animation

Change 24227 on 2006/03/15 18:51:55 by johnn@PC117

	!B Binoculars not zooming in some circumstances

Change 24226 on 2006/03/15 18:50:41 by jan@PC122

	!R radar - triangles don't overlap radar border anymore
	!B additional NULL pointer catches if the soundsystem isn't working
	!R massive Nanosuit simplyfication

Change 24222 on 2006/03/15 18:33:17 by michaelr@PC081

	!RB adjusted shaking (sens stays high, x-axis is also used, zoommode and massfactor are not taken into account)

Change 24219 on 2006/03/15 18:07:26 by filippo@Filippo

	!B heavy beam BBox

Change 24218 on 2006/03/15 18:07:02 by filippo@Filippo

	!B hunter fixed (thanks Ivo)

Change 24217 on 2006/03/15 18:00:59 by tiago_code@Tiago_Code

	!F - implemented bilinear filtering for crappy ATI cards - fixed texel offsetting on water

Change 24216 on 2006/03/15 17:28:32 by craig@craigyboy

	!B fixes div by zero

Change 24214 on 2006/03/15 17:14:14 by marcio@MarcioCrysis

	!B -fixed material name.

Change 24213 on 2006/03/15 16:58:53 by mathieu@Mathieu

	!F Changed the camera position on the trolley

Change 24212 on 2006/03/15 16:56:00 by tomas@Tomas_Code

	branch to WIP/Tomas

Change 24210 on 2006/03/15 16:43:50 by craig@craigyboy

	!B "Hunter has no character attached" false warning

Change 24209 on 2006/03/15 16:35:40 by timur@Timur_Code

	!b reverting saving system.cfg by default, as causing many problems for people

Change 24208 on 2006/03/15 16:20:42 by michaels@michaels

	!F Exporter WIP.

Change 24207 on 2006/03/15 16:15:02 by marcoc_code@PC018

	!F printing a message on screen when Jelena has been captured

Change 24206 on 2006/03/15 16:03:19 by marcio@MarcioCrysis

	!B -frost decal (by sean)




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 95---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 24204 on 2006/03/15 15:35:30 by michaels@michaels

	!F Exporter WIP.

Change 24203 on 2006/03/15 15:34:22 by tiago_code@Tiago_Code

	!R/!O- clamp max refraction texture size - alpha test lightbeams

Change 24201 on 2006/03/15 15:20:57 by michaels@michaels

	!F Exporter WIP.

Change 24200 on 2006/03/15 13:10:03 by marcok@MarcoK_FP

	!B fix xinput controller support

Change 24199 on 2006/03/15 12:48:43 by tomas@Tomas_Code2

	!R work on profiling the soundsystem and FMOD

Change 24198 on 2006/03/15 12:45:24 by anton@anton_sporkwace

	!R made sure character is updated immediately b4 ragdollizing

Change 24197 on 2006/03/15 12:45:05 by anton@anton_sporkwace

	!B a small constraints fix

Change 24196 on 2006/03/15 12:39:05 by marcok@MarcoK_FP

	!B fix crash when a sound asset is missing

Change 24195 on 2006/03/15 12:28:08 by filippo@Filippo

	!B hunter throw/lifting up problem less likely to happen

Change 24193 on 2006/03/15 12:05:17 by marcio@MarcioCrysis

	!B -fixed minigun not aborting firing effects while reloading.

Change 24188 on 2006/03/15 11:20:44 by michaels@michaels

	!F Exporter WIP.

Change 24187 on 2006/03/15 11:15:14 by vladimir@Vlad

	!B Fixed false updates of terrain render meshes

Change 24186 on 2006/03/15 11:00:15 by vladimir@Vlad

	!B Fixed watervolumes slowdown

Change 24185 on 2006/03/15 10:45:46 by filippo@Filippo

	!B Hunter walks again, again

Change 24183 on 2006/03/15 10:32:15 by johnn@PC117

	!B Correctly unlocks when too far away

Change 24182 on 2006/03/15 10:31:58 by julien@PC042

	!B Autoaim EntityID was not sent in some cases.

Change 24181 on 2006/03/15 10:18:43 by vladimir@Vlad

	!R Reduced amount of text printed into console about voxels compiling
	!B Fixed tangent space on roads
	!B DisplayInfo flickering fixed
	!B Occlusion volumes for indoor fixed
	!O Coverage buffer early z test

Change 24174 on 2006/03/15 09:37:57 by kirill@Kirill_FP

	!F  disabling humans turning agains player if player kills human -- for VS2 submission

Change 24172 on 2006/03/14 23:52:37 by mikko@mikko2

	!B - <craig> fix TransRot2000 for the aliens.
	!BR - Calculate physics damping automatically based on the animBlend, and remove the damping from UI.
	!B - use view direction instead of forward direction to make the aliens align in front of player again.
	!R - decrease the target estimation time to handle the animation transitions a bit more smoothly.
	!R - adjust melee attack distance for better animation visibility.

Change 24171 on 2006/03/14 21:22:33 by johnn@PC117

	!F Hurricane bullet effects

Change 24170 on 2006/03/14 20:58:47 by alexl@PC120

	!B Fix exit-bug in some weird constellations (two sounds triggered, none called back)
	   Could be related to CRYSIS-737

Change 24169 on 2006/03/14 20:57:18 by mathieu@Mathieu

	!F Improved the hands and player positions on the trolley

Change 24168 on 2006/03/14 20:57:08 by marcio@MarcioCrysis

	!B-removed log.

Change 24166 on 2006/03/14 20:48:21 by julien@PC042

	!F Target autoaim polishing, (hide crosshair while aiming), beginning of the autosnap feature

Change 24165 on 2006/03/14 20:44:13 by johnn@PC117

	!B Autoaim aims correctly now.

Change 24164 on 2006/03/14 20:34:29 by jan@PC122

	!F Nanosuit energy is depleting in GodMode too and refilled on (not affective) death ...
	!F!B crosshair is also rendered when player holds no item/weapon
	!R Hunter radar point size decreased by 1/3

Change 24163 on 2006/03/14 19:04:16 by matthew@matthew

	!BF A header file and the example Tweak file

Change 24162 on 2006/03/14 18:54:34 by matthew@matthew

	!F The Tweak system

Change 24161 on 2006/03/14 18:51:45 by timur@Timur_Code

	!B Fix crash in material effects system

Change 24158 on 2006/03/14 18:13:45 by timur@Timur_Code

	!B Display animation track in preferences no really turns off animation tracks

Change 24157 on 2006/03/14 17:56:05 by marcoc_code@PC018

	!B fix for a crash in the FP weapon system Tony is getting?

Change 24156 on 2006/03/14 17:54:28 by johnn@PC117

	!F More autoaim HUD fixes

Change 24155 on 2006/03/14 17:34:30 by johnn@PC117

	!F Autoaim only locks on to Aliens and Troopers
	!B Correct messages sent to HUD

Change 24154 on 2006/03/14 17:07:31 by johnn@PC117

	!B Decals on characters disappear over time - fix by Ivo

Change 24152 on 2006/03/14 16:42:01 by timur@Timur_Code

	!B Precache decal materials

Change 24151 on 2006/03/14 16:18:49 by jan@PC122

	!R added point size scaling to radar
	!R delete tag-markers of deleted entities

Change 24150 on 2006/03/14 16:16:58 by marcoc_code@PC018

	!F removed armour

Change 24149 on 2006/03/14 16:16:33 by MartinM@Martin_Dev

	!R changed log text - more clear

Change 24148 on 2006/03/14 16:14:18 by johnn@PC117

	!F Forgot this file

Change 24147 on 2006/03/14 16:13:42 by johnn@PC117

	!F Default effects for when no material is present

Change 24146 on 2006/03/14 16:12:51 by mikko@mikko2

	!B - tests to check if the alien gets stuck while doing a melee attack (CRYSIS-1162).

Change 24143 on 2006/03/14 15:59:12 by marcoc_code@PC018

	!R removed excessive logging

Change 24142 on 2006/03/14 15:54:10 by craig@craigyboy

	!B heavy beam fixed

Change 24141 on 2006/03/14 15:48:12 by marcoc_code@PC018

	!F dropped the girl at 0.5 meters to avoid going through the floor

Change 24140 on 2006/03/14 15:41:57 by nickh@nickh

	!F Goon runs whilst carrying girl

Change 24139 on 2006/03/14 15:34:17 by MartinM@Martin_Dev

	!R made error message more readable - so animators can fix assets

Change 24138 on 2006/03/14 15:32:53 by alexl@PC120

	!B Fix for ScriptError wrt. DamageActor FlowNode and GameRules

Change 24136 on 2006/03/14 15:21:21 by filippo@Filippo

	!B maybe fixed the hunter missing collision
	!B player animation not being played after the hunter freezes him

Change 24134 on 2006/03/14 15:18:05 by johnn@PC117

	!F Move light ACMO to MFX for effects
	!F New incendiary bullet sounds, effect moved to MFX
	!B Wrong sound

Change 24133 on 2006/03/14 15:17:54 by johnn@PC117

	!F New autoaim targetting HUD things

Change 24129 on 2006/03/14 14:48:01 by marcio@MarcioCrysis

	!B -improved c4 and detonator.

Change 24128 on 2006/03/14 14:33:31 by jan@PC122

	!F added sprinting sound playback
	!B fixed player not dying from flownode FlowDamageActor
	!F radar point size is now related to elevation / height
	!R balanced NanoSuit for new modes

Change 24126 on 2006/03/14 14:22:37 by matthew@matthew

	!F Removal of prone stance

Change 24125 on 2006/03/14 14:03:59 by craig@craigyboy

	!F mt wip

Change 24124 on 2006/03/14 13:12:37 by filippo@Filippo

	!B Hunter walks again

Change 24123 on 2006/03/14 13:10:40 by kirill@Kirill_FP

	//disabling ai logging for the VS2 delivery, should be switched back on afterwards

Change 24119 on 2006/03/14 13:01:38 by johnn@PC117

	!F Adjustments to lock on feature

Change 24118 on 2006/03/14 13:01:29 by johnn@PC117

	!F mfx_Enable CVAR to enable/disable MFX

Change 24116 on 2006/03/14 12:42:31 by mikko@mikko2

	!B - fixes melee damage for the alien melee (CRYSIS-1163).

Change 24110 on 2006/03/14 11:57:56 by timur@Timur_Code

	!b Fixed script error in SoundSpot event

Change 24109 on 2006/03/14 11:57:39 by timur@Timur_Code

	!B Editor icons

Change 24108 on 2006/03/14 11:48:13 by craig@craigyboy

	!B null ptr check

Change 24105 on 2006/03/14 11:30:37 by craig@craigyboy

	!B player movement not 100% physically controlled

Change 24104 on 2006/03/14 11:12:04 by matthew@matthew

	!WIP Tweaks

Change 24103 on 2006/03/14 11:04:22 by johnn@PC117

	!F New FX from Sean

Change 24099 on 2006/03/14 10:20:29 by craig@craigyboy

	!B stop flipping on fireman 1

Change 24098 on 2006/03/14 10:13:05 by julien@PC042

	!F Added target autoaim lock flash animation for incendiary ammo.

Change 24095 on 2006/03/13 20:18:42 by marcio@MarcioCrysis

	!B -fixed jittering animation on the C4.

Change 24094 on 2006/03/13 20:13:43 by MartinM@Martin_Dev

	!R reduced log verbosity of some log printouts

Change 24093 on 2006/03/13 20:01:48 by MartinM@Martin_Dev

	!R reduced log verbosity of some log printout

Change 24092 on 2006/03/13 19:53:05 by ivo@ivo

	!B craig - got the case of an anim graph input wrong converting code

Change 24091 on 2006/03/13 19:50:05 by MartinM@Martin_Dev

	!R changed log verbsoity of some log printout

Change 24089 on 2006/03/13 19:45:06 by MartinM@Martin_Dev

	!R reduced log verbosity of some log messages

Change 24088 on 2006/03/13 19:40:38 by MartinM@Martin_Dev

	!R changed verbosity of some log printouts

Change 24087 on 2006/03/13 19:36:23 by craig@craigyboy

	!B additional turn direction for animation controlled motion inverted

Change 24086 on 2006/03/13 19:17:53 by vladimir@Vlad

	!B Fixed phys materials on voxels

Change 24085 on 2006/03/13 19:02:47 by mikko@mikko2

	!B - added epsilon tests because floating point zero was sometimes considered greater than zero zero. Fixes the issues where game code was spitting garbage at physics.
	!B - Melee charge goal op was assuming that GetAssociation actually returns the entity pointer. Sometime it returns AIobject pointer instead.
	!B - Testing againts nil (mispelled variable name) in guard ambient combat.

Change 24083 on 2006/03/13 18:56:50 by jan@PC122

	!R text chat is disabled when SinglePlayer gamerules are active

Change 24078 on 2006/03/13 17:20:44 by vladimir@Vlad

	!B Fixed support of previous file format for visareas

Change 24077 on 2006/03/13 17:10:59 by dejan@PC057

	!F playing looping animations with AIAnim FG node

Change 24076 on 2006/03/13 17:10:49 by dejan@PC057

	!F filippo's IdleAction AG template
	!F filippo's hack to set initial value of "Action" AG input

Change 24073 on 2006/03/13 16:48:50 by mathieu@Mathieu

	!B Allow the player movement controller to be updated when he is sitting in a vehicle

Change 24072 on 2006/03/13 15:53:00 by tiago_code@Tiago_Code

	!B - fixed human skin with shadows from more than 1 light source

Change 24071 on 2006/03/13 15:43:17 by michaelr@PC081

	!B fix client viewshake during vtol firing

Change 24070 on 2006/03/13 15:42:33 by sergiys@Sergiy

	!B: MoveTool: Moving big volumes

Change 24067 on 2006/03/13 15:34:26 by vladimir@Vlad

	!B Fixed another shadows in outdoor bug

Change 24066 on 2006/03/13 15:23:53 by vladimir@Vlad

	!B Fixed no shadows from small vegetations

Change 24065 on 2006/03/13 15:21:07 by vladimir@Vlad

	!R Removed not critical warning about objects unregistering

Change 24064 on 2006/03/13 15:20:08 by marcoc_code@PC018

	!F improved girl behaviour plus hud msges

Change 24062 on 2006/03/13 14:49:20 by johnn@PC117

	!B Lock on persisting after weapon deselected

Change 24061 on 2006/03/13 14:21:22 by tomas@Tomas_Code2

	!R disable output on FMOD update()

Change 24060 on 2006/03/13 14:10:13 by MartinM@Martin_Dev

	!R removed unsued code

Change 24059 on 2006/03/13 14:00:22 by craig@craigyboy

	!B stop port does not work for non-anim-graph-controlled-entities

Change 24058 on 2006/03/13 13:06:55 by vladimir@Vlad

	!R Indoor objects management optimization, enabled sw occlusion culling for indoors, indoors exported file format changed

Change 24057 on 2006/03/13 12:49:04 by MartinM@Martin_Dev

	!R reduced some logging - accepted by Craig

Change 24056 on 2006/03/13 12:48:42 by marcio@MarcioCrysis

	!B -disabled network debug file..

Change 24055 on 2006/03/13 12:32:08 by filippo@Filippo

	!F AG input "Action" is not forced in code anymore

Change 24054 on 2006/03/13 12:30:07 by michaels@michaels

	!B Exporter build fixes.

Change 24053 on 2006/03/13 12:14:34 by nickh@nickh

	!B G4 game rules

Change 24051 on 2006/03/13 11:56:22 by michaels@michaels

	!M Merging changes from main branch.

Change 24049 on 2006/03/13 11:50:02 by filippo@Filippo

	!B fixed several issues with player controls (keys staying pressed and such)

Change 24048 on 2006/03/13 11:28:43 by MartinM@Martin_Dev

	!B fixed crash when low memory - now caller can react

Change 24046 on 2006/03/13 11:09:25 by nickh@nickh

	!R Added test for start of level




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 92---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 24042 on 2006/03/12 19:53:19 by mathieu@Mathieu

	!B Fixed 1st person hands on the trolley vehicle (with a lot of help from Filippo)

Change 24041 on 2006/03/12 19:23:23 by mikko@mikko2

	!R - alien melee animation tweak
	!R - alien melee attack check tweak (global count instead of group count)

Change 24040 on 2006/03/12 19:06:29 by timur@Timur_Code

	!F Sound Precaching re-enabled for VS2 redux

Change 24039 on 2006/03/12 18:45:46 by jan@PC122

	!F nano energy reduction when strength power-up is used

Change 24038 on 2006/03/12 18:43:29 by johnn@PC117

	!F Added new target-lock sound.

Change 24037 on 2006/03/12 18:36:11 by filippo@Filippo

	!B little issue with view blending

Change 24035 on 2006/03/12 18:30:43 by craig@craigyboy

	!B LookAt node "LookAtPlayer" option causes entities to look at the players crotch

Change 24034 on 2006/03/12 18:25:05 by filippo@Filippo

	!R improved view blending between different view types. And now its handled inside the view system.

Change 24033 on 2006/03/12 18:07:04 by tomas@Tomas_Code

	!B fixes random crash in soundassetmanager (fleet)

Change 24031 on 2006/03/12 17:58:52 by marcio@MarcioCrysis

	!B -some old parameters removed..

Change 24030 on 2006/03/12 17:40:14 by ivo@ivo

	!F -  fixed attachment lag

Change 24029 on 2006/03/12 17:39:18 by scott@Scott-depot

	!B Subeffects with SpawnDelay sometimes did not play.
	!O Dynamic light mask set to 0 for non-lit particles.
	!O Turned off force update every frame of emitters with counts below a threshold. (Poor idea trying to avoid static BB computation.)
	!R Particle count stat now shows only particles updated in frame, not total.

Change 24027 on 2006/03/12 17:07:49 by filippo@Filippo

	!B little fix

Change 24026 on 2006/03/12 16:59:56 by filippo@Filippo

	!F heavy beam WIP

Change 24023 on 2006/03/12 16:44:58 by jan@PC122

	!R optimized NanoSuit timings and energy usage

Change 24021 on 2006/03/12 16:07:51 by marcio@MarcioCrysis

	!F -removed some logs...
	-improved hurricane and frag grenade animations...
	-tracers are now cached in the firemode/removed tracer caching on demand..
	-weapons that are not static in the level, are now removed after leaving game mode...

Change 24020 on 2006/03/12 15:22:57 by jan@PC122

	!R reactivated old (xml file based) mission objective text system since we won't get dynamic Flash text any time soon

Change 24019 on 2006/03/12 15:22:52 by jan@PC122

	!B minor bug fixing

Change 24018 on 2006/03/12 15:22:47 by jan@PC122

	!R switched from "t" to "return/enter" to start text chat

Change 24017 on 2006/03/12 15:22:41 by jan@PC122

	!B fixed cloak button in nanosuit menu
	!F added new sound effects to quick buttons

Change 24016 on 2006/03/12 14:42:38 by craig@craigyboy

	!B two playanimation nodes can fight over pausing/unpausing the anim graph

Change 24015 on 2006/03/12 14:33:06 by anton@anton_sporkwace

	!R a potential problem with character deletion

Change 24011 on 2006/03/12 13:01:58 by craig@craigyboy

	!B crash fix

Change 24010 on 2006/03/12 12:29:38 by craig@craigyboy

	!F g_walkMultiplier

Change 24007 on 2006/03/11 19:50:19 by craig@craigyboy

	!F keyboard bindings for zoom in flowgraph/animgraph (i don't have a scroll wheel!)

Change 24006 on 2006/03/11 19:50:07 by craig@craigyboy

	!B ensure player constrains desired speed to XY plane, to enable smooth crouching

Change 24005 on 2006/03/11 19:49:36 by craig@craigyboy

	!F ability for PlayAnimation node to take control of movement if desired

Change 24004 on 2006/03/11 19:49:12 by craig@craigyboy

	!F ability to constrain animation graph desired speed to the XY plane for the case of humans moving on the ground (fixes small crouching glitch)

Change 24003 on 2006/03/11 19:48:33 by craig@craigyboy

	!B small state exit condition fix/cleanup to deal with bugs in animation system

Change 24002 on 2006/03/11 18:56:38 by marcok@MarcoK_FP

	!B removed non-uniform scaling of tracers ... caused Validation Error spam in the console

Change 24001 on 2006/03/11 18:55:45 by marcok@MarcoK_FP

	!B fix problem with muzzleflash lights not disappearing

Change 24000 on 2006/03/11 18:19:49 by craig@craigyboy

	!F addition debug for a.graph
	!B crouch/prone not activated
	!B running on the spot

Change 23997 on 2006/03/11 16:39:43 by craig@craigyboy

	!F debug tools for look ik

Change 23996 on 2006/03/11 15:41:48 by anton@anton_sporkwace

	!B recent ragdolls issue

Change 23993 on 2006/03/11 14:41:13 by craig@craigyboy

	!B oops

Change 23991 on 2006/03/10 20:36:10 by craig@craigyboy

	!B removed debug spam

Change 23990 on 2006/03/10 20:35:13 by craig@craigyboy

	!F blend physics tentacle parameters with animation blending
	!B somewhat improves alien somersaults
	!F animation graph single step state mode

Change 23989 on 2006/03/10 20:13:44 by marcio@MarcioCrysis

	!B -fixed AI not holind the weapon sometimes in the editor.

Change 23987 on 2006/03/10 19:53:29 by marcio@MarcioCrysis

	!B -informing ai of an explosion.

Change 23986 on 2006/03/10 19:48:20 by jan@PC122

	!B fixes HUD in fleet

Change 23983 on 2006/03/10 19:27:45 by johnn@PC117

	!F Particle/sound/decals for shooting the hunter

Change 23981 on 2006/03/10 19:16:25 by filippo@Filippo

	!F WIP on first person animations

Change 23979 on 2006/03/10 18:47:23 by ivo@ivo

	!F - removed dubug gfx / function to retrieve blendval from speed

Change 23978 on 2006/03/10 18:37:53 by nick@Nick

	!F - omni-light source shadows fixed

Change 23977 on 2006/03/10 18:12:14 by tetsuji@PC119

	!B a temporary solution for a stack overflow of the path finder

Change 23976 on 2006/03/10 18:09:46 by sergiys@Sergiy

	!B: MoveTool: Fixed Crash with vegetation

Change 23975 on 2006/03/10 18:05:15 by andrey@Andrey_Code

	!B Fixed light beams vanishing

Change 23970 on 2006/03/10 17:36:10 by johnn@PC117

	!F Completely removed lock-on sound

Change 23969 on 2006/03/10 17:34:47 by mikko@mikko2

	!B - sanity checks for pushing target.
	!R - added more inertia to the naked alien.

Change 23964 on 2006/03/10 17:25:08 by johnn@PC117

	!F Slightly less annoying lock-on sound until we have a proper asset

Change 23962 on 2006/03/10 16:58:31 by dejan@PC057

	!B change in the base interface made a function not virtual anymore - fixed position of Hunter reported from game to AI

Change 23960 on 2006/03/10 16:20:12 by mikko@mikko2

	!RB - do not use grab in melee for now, seems to mess up VS2 stuff.

Change 23959 on 2006/03/10 16:15:17 by filippo@Filippo

	!O some actor code optimization (its not the zeroG thing yet, Timur)
	!F some WIP for first person animations

Change 23957 on 2006/03/10 16:05:15 by jan@PC122

	!F new last minute Nanosuit/Interaction sounds

Change 23956 on 2006/03/10 15:46:11 by johnn@PC117

	!F Max auto-aim distance (aa_maxDist for now)

Change 23955 on 2006/03/10 15:43:04 by johnn@PC117

	!F Enable/disable through editor
	!F Editor icon

Change 23952 on 2006/03/10 15:38:28 by sergiys@Sergiy

	!F: Voxel Object resources (split button)

Change 23951 on 2006/03/10 15:30:11 by filippo@Filippo

	!B little fix

Change 23950 on 2006/03/10 15:28:36 by michaelr@PC081

	!F added first truck entries to MaterialEffects
	!B work around a bug in IParticleEmitter->Activate() [scott will take care of it]

Change 23949 on 2006/03/10 15:24:32 by vladimir@Vlad

	!R Coverage buffer: Default LOD for occluders changed

Change 23948 on 2006/03/10 15:21:37 by julien@PC042

	!B Fixed bad gotoAndStop() frames for weapon attachments initialization.

Change 23947 on 2006/03/10 15:14:27 by ivo@ivo

	!F - LMG verification at load-time

Change 23946 on 2006/03/10 15:04:00 by marcio@MarcioCrysis

	!B -fix for weapon sound.

Change 23945 on 2006/03/10 14:57:00 by MartinM@Martin_Dev

	!B fixed crash when using CMemFile (reason: Editor is now using CryMemoryManager) - still there is another place that might crash and a possible memory leak we need to check soon.

Change 23944 on 2006/03/10 14:54:39 by mathieu@Mathieu

	!B Fixes collision thresold not being read by the vehicle init function

Change 23942 on 2006/03/10 14:54:24 by johnn@PC117

	!F Autoaim lock-on graphics WIP

Change 23940 on 2006/03/10 14:50:14 by mathieu@Mathieu

	!B Fixes the player rotation after exiting a vehicle

Change 23939 on 2006/03/10 14:49:36 by tomas@Tomas_Code

	!B fixes doppler effect controlled by CVar

Change 23938 on 2006/03/10 14:44:05 by alexl@PC120

	!F [HotFix] FlowGraph port name resolving is case insensitive now, allows loading of messed up graphs

Change 23937 on 2006/03/10 14:39:18 by michaelr@PC081

	!B fixes

Change 23936 on 2006/03/10 14:06:31 by michaelr@PC081

	!F added vehicles.xml to FXLibs (will contain all vehicles surface fx)

Change 23934 on 2006/03/10 13:55:26 by michaelr@PC081

	!F intitial stuff for surface lookup by vehicle movement particles

Change 23933 on 2006/03/10 13:55:08 by Build@Build_Game02

	!R project file lists updated

Change 23932 on 2006/03/10 13:38:06 by vladimir@Vlad

	!B Occlusion culling fix

Change 23931 on 2006/03/10 13:27:08 by dejan@PC057

	!R reverted first letter capitalization on port names

Change 23930 on 2006/03/10 13:26:25 by dejan@PC057

	!R reduced spam in log file

Change 23929 on 2006/03/10 13:07:26 by mikko@mikko2

	!B - possible fix for CRYSIS-1112.
	!R - test behaviors for animation fixing.

Change 23928 on 2006/03/10 13:01:12 by alexl@PC120

	!B Replaced accidentally header includes from CryAction

Change 23927 on 2006/03/10 12:57:44 by ivo@ivo

	!F -  fixed attachment synch problem

Change 23925 on 2006/03/10 12:54:25 by michaelg@michaelg_Code

	!F job man progress

Change 23924 on 2006/03/10 12:51:21 by craig@craigyboy

	!B safety check to avoid crash

Change 23923 on 2006/03/10 12:39:46 by andrey@Andrey_Code

	!B Fixed geo-morphing

Change 23922 on 2006/03/10 12:37:35 by craig@craigyboy

	!B playaniamtion doesn't output done
	!B playanimation doesn't prevent animgraph changing animations
	!B playanimation can't stop an animation




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 91---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 23921 on 2006/03/10 12:29:01 by marcio@MarcioCrysis

	!B -added sound environment setting...
	-added "out of ammo tracer", a red tracer exclusive for the 3 last bullets...

Change 23920 on 2006/03/10 12:15:18 by danny@danny

	!B Revert floating point model for AI - fast breaks triangulation

Change 23919 on 2006/03/10 12:13:00 by sergiys@Sergiy

	!B: MoveTool: SubImageStretched crash

Change 23918 on 2006/03/10 12:10:05 by vladimir@Vlad

	!O Coverage buffer: Low LOD version of occluders used

Change 23917 on 2006/03/10 12:01:22 by danny@danny

	!F Debug draw uses camera
	!F Initial stuff for free 2D region navigation

Change 23916 on 2006/03/10 11:59:41 by michaelr@PC081

	!R some old fx removed (now in MatFX)

Change 23915 on 2006/03/10 11:57:49 by michaelr@PC081

	!F updated MatFX with Sean's additions

Change 23914 on 2006/03/10 11:56:37 by ivo@ivo

	!F - hotfix to for crash in animation

Change 23913 on 2006/03/10 11:51:46 by dejan@PC057

	!B Done and Succeed ports of AIAnim were broken

Change 23912 on 2006/03/10 11:51:00 by mikko@mikko2

	!F - AIGroupID node allows to change the AI group id of an entity.

Change 23910 on 2006/03/10 11:15:14 by jan@PC122

	!R some smaller fixes
	!B possible NULL-pointer access

Change 23909 on 2006/03/10 11:14:31 by mathieu@Mathieu

	!R Removed local storage of the vehicle entity pointer from inside all the vehicle related classes

Change 23908 on 2006/03/10 11:13:48 by mathieu@Mathieu

	!B Fixed a problem with two parts on the asian aaa wrongly defined

Change 23907 on 2006/03/10 11:12:21 by vladimir@Vlad

	!B Fixed voxels support for coverage buffer and hw occlusion culling

Change 23906 on 2006/03/10 11:11:21 by michaels@michaels

	!F Allow multiple solids to be in sub-object simultaneously.

Change 23905 on 2006/03/10 10:52:20 by dejan@PC057

	!R AIAnim node
	!R animation graph listeners can remove themselves while handling a notification

Change 23904 on 2006/03/10 10:52:14 by dejan@PC057

	!F smart objects for hiding
	!F querying smart object events
	!F representing smart objects as obstacles
	!F debug-drawing smart object helpers

Change 23903 on 2006/03/10 10:50:11 by johnn@PC117

	!B Fixes crash

Change 23902 on 2006/03/10 10:46:59 by craig@craigyboy

	!B reverting whole program optimization

Change 23901 on 2006/03/10 10:46:50 by sergiys@Sergiy

	!B: MooveTool: LayerID

Change 23900 on 2006/03/10 10:08:30 by mikko@mikko2

	!B - Revert mass test.

Change 23899 on 2006/03/10 10:08:00 by carsten@carsten

	!R removed deprecated decal rendering code, cleaned up signature of corresponding functions

Change 23898 on 2006/03/10 10:03:15 by dejan@PC057

	!F added SmartObjectClass property on RigidBody entities

Change 23897 on 2006/03/10 09:30:37 by carsten@carsten

	!R fog color contribution to dynamic sky / night sky gradient

Change 23896 on 2006/03/10 08:55:27 by Build@Build_Game02

	!R project file lists updated

Change 23894 on 2006/03/09 22:07:13 by craig@craigyboy

	!F reduces spam

Change 23893 on 2006/03/09 22:06:56 by craig@craigyboy

	!F using new entity query system

Change 23892 on 2006/03/09 21:43:53 by craig@craigyboy

	!B turning off whole program optimization so that i can actually work

Change 23891 on 2006/03/09 21:33:14 by ivo@ivo

	!F -  MinMax Spped Evaluation is Locomotion Group

Change 23888 on 2006/03/09 20:48:16 by sergiys@Sergiy

	!B: MoveTool. Texture Copping

Change 23887 on 2006/03/09 20:23:17 by timur@Timur_Code

	!R Global projects optimizations options

Change 23886 on 2006/03/09 20:07:25 by craig@craig_code

	!F voice comms wip

Change 23885 on 2006/03/09 20:04:20 by craig@craig_code

	!F better blend control for strafing

Change 23884 on 2006/03/09 20:03:49 by craig@craig_code

	!F wip

Change 23883 on 2006/03/09 19:56:47 by craig@craig_code

	!F vec4 interpolation using filippos routine

Change 23882 on 2006/03/09 19:34:08 by anton@anton_sporkwace

	!R made facemap chunks use string node names

Change 23881 on 2006/03/09 19:33:22 by mikko@mikko2

	!F - Allow to set AG input from AI.
	!B - Few (more) AI.GroupCount & AI.GetGroupMember fixes.
	!R - alien melee animation tweaking (move AG handling into goalop for better resposiveness, ugly).

Change 23880 on 2006/03/09 19:13:50 by marcio@MarcioCrysis

	!B -weapon arms are now kept by, and only by the player.
	-some tweaks on the grenades.

Change 23879 on 2006/03/09 18:35:39 by michaelr@PC081

	!F pierceability adjustable on debuggun
	!R new effect for freeze shake

Change 23878 on 2006/03/09 18:28:05 by luciano@luciano

	!B checking angle between lookdir and target dir instead of using forward dir - during fire (bug CRYSIS-1033 2nd fix)

Change 23877 on 2006/03/09 18:15:47 by ivo@ivo

	!F -  moved PatchSkeleton() into ModelAnimationSet / fixed reloding of animations

Change 23874 on 2006/03/09 17:55:11 by Build@Build_Game02

	!R project file lists updated

Change 23872 on 2006/03/09 17:44:35 by michaelg@michaelg_Code

	!F PS3 job man progress

Change 23870 on 2006/03/09 17:42:23 by MartinM@Martin_Dev

	!B makde CryTIFPlugin compiling with new VS

Change 23869 on 2006/03/09 17:40:05 by mathieu@Mathieu

	!R Removed some obsolete functions from the vehicle code

Change 23868 on 2006/03/09 17:38:19 by mathieu@Mathieu

	!R Removed some obsolete functions from the vehicle code

Change 23867 on 2006/03/09 17:15:26 by anton@anton_sporkwace

	!F enabled animation-palying on ragdolls + "full anim" tentacle tweak

Change 23865 on 2006/03/09 16:25:35 by johnn@PC117

	!R Refactored Material Effects system
	!F Bullet impact particle, sound, decals all controlled by material effects
	!F Footsteps moved to material effects

Change 23864 on 2006/03/09 16:19:26 by mikko@mikko2

	!B - forgot the project file.

Change 23863 on 2006/03/09 16:19:05 by mikko@mikko2

	!B - <craig> fix for property edit infinite loop.
	!F - <craig> force start immediately ag feature.

Change 23862 on 2006/03/09 16:13:39 by anton@anton_sporkwace

	!O made 'sticking' to slopes threshold when going down framerate-indep

Change 23861 on 2006/03/09 16:13:12 by andrey@Andrey_Code

	!B Reduced number of shader combinations

Change 23860 on 2006/03/09 16:12:54 by jan@PC122

	!B fixed script-side inventory delete/init after level loading

Change 23859 on 2006/03/09 16:09:53 by dmitry@Dmitry_Code

	!B <Carsten> merging of decal rendering object didn't take color into account

Change 23858 on 2006/03/09 15:23:14 by filippo@Filippo

	!B fixed zeroG movement (that was a sneaky one)

Change 23855 on 2006/03/09 14:56:11 by craig@craig_code

	!B small bug fix

Change 23854 on 2006/03/09 14:42:23 by craig@craig_code

	!B small fix to error checking locoman groups

Change 23853 on 2006/03/09 14:42:19 by tetsuji@PC119

	!F fixed bug to reset AI_GOTO

Change 23852 on 2006/03/09 14:26:03 by craig@craig_code

	!B don't crash on missing animations (OR... adding error checking to Ivo's code.)

Change 23851 on 2006/03/09 14:08:46 by michaelg@michaelg_Code

	!F suppoprt now 64 bit version

Change 23850 on 2006/03/09 13:24:12 by luciano@luciano

	!B trooper not attacking player when close (bug CRYSIS-1013)

Change 23849 on 2006/03/09 13:21:00 by michaelr@PC081

	!B fix crash in case of invalid slot

Change 23848 on 2006/03/09 13:02:15 by marcio@MarcioCrysis

	!B -fixed ammo reject orientation

Change 23847 on 2006/03/09 13:01:46 by marcio@MarcioCrysis

	!B -fixed some wrong animation timings.

Change 23846 on 2006/03/09 13:01:42 by marcio@MarcioCrysis

	!B -player can now crouch, and jump while zoomed.

Change 23845 on 2006/03/09 12:57:59 by craig@craig_code

	!B accidently enabled spyware again

Change 23844 on 2006/03/09 12:54:23 by danny@danny

	!B Fix 2D path following when there are big z value changes
	!B Modify NavPath::Empty so it counts the path node pointers too

Change 23843 on 2006/03/09 12:49:58 by michaelr@PC081

	!R a cvar for toggling silent start of run/ambient sounds (for debugging)
	!B small fix

Change 23842 on 2006/03/09 12:46:02 by julien@PC042

	!F Ammo counter is now shown when QuickMenu opens. Removed old nanosuit panel useless code.

Change 23840 on 2006/03/09 12:12:20 by johnn@PC117

	!B Fix crash caused by no sound system being present.

Change 23839 on 2006/03/09 12:05:52 by michaelr@PC081

	!F tweak for the freeze shake

Change 23838 on 2006/03/09 12:05:27 by danny@danny

	!B Fix/detect bad pointer dereference

Change 23837 on 2006/03/09 12:01:22 by michaelg@michaelg_Code

	!B removed definitions for SPU

Change 23836 on 2006/03/09 11:44:51 by nickh@nickh

	!I G4 Flow nodes updated to work with flow node system changes
	!O Clearer comments

Change 23835 on 2006/03/09 11:38:19 by filippo@Filippo

	!B fixed some issues with player inertia and zeroG rotation

Change 23834 on 2006/03/09 11:36:31 by craig@craig_code

	!F blend space wip

Change 23832 on 2006/03/09 11:27:31 by johnn@PC117

	!B Only autozoom on full-auto firemode.

Change 23827 on 2006/03/09 11:05:23 by vladimir@Vlad

	!R HW occlusion culling research

Change 23826 on 2006/03/09 11:04:50 by danny@danny

	!F AIFollowPath improvemens

Change 23825 on 2006/03/09 10:56:28 by vladimir@Vlad

	!B Coverage buffer small fix

Change 23824 on 2006/03/09 10:52:21 by michaelg@michaelg_Code

	!B fixed small vegeation penetration

Change 23823 on 2006/03/09 10:51:29 by michaelr@PC081

	!B fix some issues with new ambient sounds
	!R some convenient functions for sound accessing

Change 23822 on 2006/03/09 10:44:28 by dejan@PC057

	!F added 2 new ports on ActionImpulse node - Momentum and Point(OfApplication)




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 90---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 23821 on 2006/03/09 10:39:02 by Build@Denis_Work

	!R -Changed the solution to build for Game04 to "Cryengine04.sln"
	   -Aliebnbrain plugin compilation is back in again with fixed configuration
	!B -Forgot to replace a echo with a sentmail after debuging on the low space notification

Change 23820 on 2006/03/09 10:36:08 by marcoc_code@PC018

	!R removed group check

Change 23819 on 2006/03/09 10:10:27 by tiago_code@Tiago_Code

	!B - motion blur + skinning fix

Change 23817 on 2006/03/09 08:55:25 by Build@Build_Game02

	!R project file lists updated

Change 23816 on 2006/03/08 22:37:50 by tiago_code@Tiago_Code

	!B - fix for annoying crash - someone forgot a file

Change 23815 on 2006/03/08 22:15:02 by matthew@matthew

	!WIP HUD Tweaks

Change 23814 on 2006/03/08 20:55:07 by Build@Build_Game02

	!R project file lists updated

Change 23813 on 2006/03/08 20:16:24 by alexl@PC120

	!F Fill in Global Enums database by reading offline XML file and via code

Change 23812 on 2006/03/08 19:09:56 by scott@Scott-main

	!B 2nd-gen particles attached to geometry: now take account of geometry size, and incorporate BB offset needed for physics.

Change 23811 on 2006/03/08 19:02:26 by ivo@ivo

	!F - strings cleanup

Change 23809 on 2006/03/08 18:37:30 by scott@Scott-main

	!B Fix for a crash I found.

Change 23808 on 2006/03/08 18:26:59 by michaelr@PC081

	!R added \freeze cmd and a cvar for the effect

Change 23806 on 2006/03/08 18:02:31 by michaelr@PC081

	!R tweaked some shake values, made effect a property (temporary)
	!B moved debug drawing to cvar

Change 23805 on 2006/03/08 17:37:38 by alexl@PC120

	!F Inventory:HasItem additionally returns ItemId

Change 23804 on 2006/03/08 17:21:24 by mikko@mikko2

	!B - the group count was not returned correctly.

Change 23803 on 2006/03/08 17:20:32 by vladimir@Vlad

	!B r_showlines fix

Change 23802 on 2006/03/08 17:07:21 by timur@Timur_Code

	!b Fix keyboard shortcuts not being disabled in game mode

Change 23801 on 2006/03/08 16:46:15 by ivo@ivo

	!F - motion-loader cleanup

Change 23800 on 2006/03/08 16:39:06 by Build@Denis_Work

	!A -Script for cleanup if build has to be destributed. Right now it only deletes all .pdb files

Change 23799 on 2006/03/08 16:13:00 by mathieu@Mathieu

	!F Adjusted the asian helicopter max damage level
	!F Adjusted player sit direction in the asian helicopter

Change 23798 on 2006/03/08 16:11:53 by michaelr@PC081

	!B quick fix to make patrolboat work

Change 23797 on 2006/03/08 15:52:23 by luciano@luciano

	!B lua error in melee attack

Change 23796 on 2006/03/08 15:51:23 by mathieu@Mathieu

	!R Moved the IVehicleSeatAction class to derive IVehicleObject

Change 23795 on 2006/03/08 15:50:31 by alexl@PC120

	!RF Refactored CVariableEnum to use the GlobalEnum db
	!R  Moved handling of global enums from CPropertyItem to CVariable
	!R  Made nested CUIEnumsDatabase::SEnum a standalone struct to allow f'wd declaration
	!R  Refactored IFlowSystem Input port config to have a UIConfig string which will be nulled out in pure game build
	    Editor's flowgraph manager will parse UIConfig and create appropriate vars (enum, global enum)
	!F  Component Report Control now sorted by default
	!F  HyperGraphNode now shows full group:classname instead of only classname

Change 23794 on 2006/03/08 15:41:45 by marcio@MarcioCrysis

	!B -fixed two crash bugs in weapons.
	-fixed multiplayer client not beeing able to move.
	-fixed multipler client lose camera to 0,0,0 when killed.
	-added a \name command to rename the client in mp.
	-some wip in c++ gamerules.

Change 23792 on 2006/03/08 15:37:53 by marcok@MarcoK_FP

	!B fix player walking backward bug when leaving a vehicle (CRYSIS-367)

Change 23789 on 2006/03/08 15:31:15 by michaelg@michaelg_Code

	!BR removed non bump case, added support for vertex colours

Change 23788 on 2006/03/08 15:31:15 by carsten@carsten

	!B <MichaelG> Fixes and updated 64-bit PRT libs

Change 23787 on 2006/03/08 15:18:17 by mathieu@Mathieu

	!F Add some random to the size of the trail particle for the parts which detach on vehicle explosion

Change 23786 on 2006/03/08 15:09:08 by mathieu@Mathieu

	!B Fixes a bug with using cga files as Simple Entity 

Change 23785 on 2006/03/08 15:05:45 by michaelr@PC081

	!F unfreeze shake works in stages now (draft)
	!B removed redundant isFrozen var from CActor

Change 23784 on 2006/03/08 15:04:43 by timur@Timur_Code

	!B Preactivate Shaders from .cry file in editor

Change 23781 on 2006/03/08 14:59:08 by michaelg@michaelg_Code

	!R removed PRT from rc config, rolled back martins check in

Change 23780 on 2006/03/08 14:58:54 by jan@PC122

	!R!B minor bug fixes

Change 23778 on 2006/03/08 14:57:59 by michaelr@PC081

	!F new tank125 ammo explosion

Change 23776 on 2006/03/08 14:43:29 by michaelr@PC081

	!B fix truck seat switch in back

Change 23775 on 2006/03/08 14:10:04 by carsten@carsten

	!B orthogonal projection matrices for aux geom rendering discarded too early

Change 23772 on 2006/03/08 13:33:59 by michaelr@PC081

	!B fix for AttachSurfaceEffect, now checks if slot and effect are equal, instead of checking all slots for an arbitrary emitter

Change 23771 on 2006/03/08 13:06:47 by dejan@PC057

	!T made freezing beam check, damage and freeze the object being hit on each frame instead of four times per second

Change 23770 on 2006/03/08 13:04:05 by filippo@Filippo

	!B several null pointer checks for CActor::m_pAnimatedCharacter

Change 23769 on 2006/03/08 12:54:39 by sascha@PC107

	!F New fan entity

Change 23768 on 2006/03/08 12:51:28 by marcio@MarcioCrysis

	!F -added ammo reject effects to vehicle weapons

Change 23767 on 2006/03/08 12:51:27 by ivo@ivo

	!F - fixed CGA-loader (truck-problem) \ controller interface cleanup

Change 23766 on 2006/03/08 12:44:42 by nickh@nickh

	!I G04 Integration - fix to the GameDLL project files

Change 23765 on 2006/03/08 12:39:55 by scott@Scott-main

	!B Fixed stupid bug causing geom particle rendering errors.

Change 23763 on 2006/03/08 12:28:32 by vladimir@Vlad

	!R Occlusion culling debugging

Change 23762 on 2006/03/08 12:22:24 by nickh@nickh

	!I G04 from G02 - WIP - CPlayerInputG4 now controls movement

Change 23761 on 2006/03/08 12:17:20 by marcio@MarcioCrysis

	!B -disabled animation debug

Change 23758 on 2006/03/08 12:13:15 by marcoc_code@PC018

	!R sys save cvars set to 1 by default

Change 23756 on 2006/03/08 12:11:31 by vladimir@Vlad

	!R removed usage of deleted e_macro_texture

Change 23755 on 2006/03/08 11:45:34 by craig@craig_code

	!B temp-disabling spyware due to stalls

Change 23754 on 2006/03/08 11:45:27 by craig@craig_code

	!F query for state completed in agraph

Change 23752 on 2006/03/08 11:38:26 by scott@Scott-main

	!F Faster & more accurate particle normal rounding.

Change 23751 on 2006/03/08 11:34:24 by luciano@luciano

	!R Team God mode working automatically without need to set the AI's squadmate flag in editor

Change 23750 on 2006/03/08 11:21:28 by timur@Timur_Code

	!F LipSyncing from Annosoft

Change 23749 on 2006/03/08 11:15:23 by sascha@PC107

	!F Changed storage level to load

Change 23748 on 2006/03/08 10:59:05 by matthew@matthew

	!WIP HUD Tweaks

Change 23746 on 2006/03/08 08:55:24 by Build@Build_Game02

	!R project file lists updated

Change 23745 on 2006/03/07 20:58:10 by craig@craig_code

	!F wip multithread

Change 23744 on 2006/03/07 20:07:21 by ivo@ivo

	!F - obsolete

Change 23743 on 2006/03/07 20:06:51 by ivo@ivo

	!F - removed more files

Change 23742 on 2006/03/07 19:55:08 by Build@Build_Game02

	!R project file lists updated

Change 23741 on 2006/03/07 19:50:50 by craig@craig_code

	!I multithread network wip compiles under 2k5 again

Change 23740 on 2006/03/07 19:42:50 by tomas@Tomas_Code

	!F add x64 libs of ogg-vorbis (release/debug)

Change 23739 on 2006/03/07 19:39:36 by marcoc_code@PC018

	!I fix

Change 23738 on 2006/03/07 19:38:22 by marcoc_code@PC018

	!I fix

Change 23737 on 2006/03/07 19:28:17 by nickh@nickh

	!I G04 Updating game.dll

Change 23736 on 2006/03/07 19:20:05 by ivo@ivo

	!F -  obsolete files

Change 23735 on 2006/03/07 19:19:20 by nickh@nickh

	!I G04 from G02 ongoing

Change 23734 on 2006/03/07 19:08:51 by nickh@nickh

	!I G04 from G02 Fixed integration bug in BasicActor

Change 23733 on 2006/03/07 19:06:22 by filippo@Filippo

	!B fix

Change 23732 on 2006/03/07 19:02:46 by marcok@MarcoK_FP

	!B fix bug with shift+F7 and shift+F8 in editor mode

Change 23731 on 2006/03/07 19:02:46 by filippo@Filippo

	!R/F a bit of refactoring for the scout health/shield

Change 23728 on 2006/03/07 18:58:47 by ivo@ivo

	!F - obsolete files

Change 23727 on 2006/03/07 18:57:48 by ivo@ivo

	!F - removed old anim-system (dll is 325 Kbytes shorter)

Change 23726 on 2006/03/07 18:53:15 by sergiys@Sergiy

	!B: Compilable for VS.net 2005

Change 23725 on 2006/03/07 18:33:01 by craig@craig_code

	!I multithread wip

Change 23724 on 2006/03/07 18:30:35 by mathieu@Mathieu

	!F Add the trail particle effect to vehicle parts which detach during the vehicle explosion

Change 23723 on 2006/03/07 18:28:59 by tiago_code@Tiago_Code

	!R/!B- optimized veg phys/skinning stuff - fixed skinned vegetation with motion blur

Change 23722 on 2006/03/07 18:26:48 by scott@Scott-main

	!F Billboard particle sprites now have rounded normals for dynamic lighting.
	!B Particle sprite tangent space now properly computed, bump maps have proper orientation.

Change 23721 on 2006/03/07 18:26:18 by michaelg@michaelg_Code

	!B bugfix to rot matrix

Change 23718 on 2006/03/07 18:25:15 by craig@craig_code

	!I multithread wip

Change 23717 on 2006/03/07 18:24:10 by craig@craig_code

	!I multithread wip

Change 23714 on 2006/03/07 18:05:12 by mathieu@Mathieu

	!F Improved the fuel tank explosion on the asian truck

Change 23713 on 2006/03/07 18:01:57 by craig@craig_code

	!I integrate latest with MP wip

Change 23712 on 2006/03/07 17:55:59 by craig@craig_code

	!I updating multithread wip

Change 23711 on 2006/03/07 17:55:11 by Build@Build_Game02

	!R project file lists updated

Change 23710 on 2006/03/07 17:53:45 by luciano@luciano

	!B player's formation not correctly initialized

Change 23709 on 2006/03/07 17:52:44 by jan@PC122

	!B fixes possible crash

Change 23708 on 2006/03/07 17:49:59 by danny@danny

	!R tidyup

Change 23707 on 2006/03/07 17:45:50 by jan@PC122

	!R optimized text-repeat and moved text field a bit

Change 23706 on 2006/03/07 17:29:21 by michaels@michaels

	!B Fix missing progress bar.

Change 23704 on 2006/03/07 17:23:06 by michaelr@PC081

	!B quick fix for patrolboat

Change 23703 on 2006/03/07 17:08:47 by sergiys@Sergiy

	!B: Matrix stack overflow in Display Context

Change 23702 on 2006/03/07 17:08:45 by vladimir@Vlad

	Partial support for nonuniform terrain texture resolution

Change 23700 on 2006/03/07 16:48:51 by vladimir@Vlad

	!R Disabled print of coverage buffer infor in r_DisplayInfo if not used

Change 23699 on 2006/03/07 16:41:30 by luciano@luciano

	!R removed debug log

Change 23698 on 2006/03/07 16:39:00 by ivo@ivo

	!F - fixed weapons

Change 23697 on 2006/03/07 16:21:50 by MartinM@Martin_Dev

	!F SRF compiler exporting TIF - more usable for production and better when using displacement mapping (minmax is in TIF)

Change 23696 on 2006/03/07 16:20:57 by mikko@mikko2

	!R - alien melee tweaking

Change 23695 on 2006/03/07 16:19:59 by michaels@michaels

	!F Added solids to hide by category panel.

Change 23694 on 2006/03/07 16:15:20 by nickh@nickh

	!I G04 WIP Integrate from G02

Change 23693 on 2006/03/07 16:11:27 by danny@danny

	!F FollowPathSpeedStance

Change 23692 on 2006/03/07 16:00:33 by jan@PC122

	!A!F Multiplayer text chat :-) -> start with "t" 
	   currently all messages are broadcasted to all clients ...

Change 23691 on 2006/03/07 16:00:26 by mikko@mikko2

	!R - min range of evade anchor search is now half the targetRange.

Change 23689 on 2006/03/07 15:58:31 by craig@craig_code

	!F working stream analyser

Change 23687 on 2006/03/07 15:52:12 by alexl@PC120

	!B Re-add SetValue(const char*) compiler picks SetValue(bool) otherwise...

Change 23685 on 2006/03/07 15:43:44 by mathieu@Mathieu

	!F Updated player/ai sit direction in the asian truck and asian 4wd

Change 23684 on 2006/03/07 15:40:49 by luciano@luciano

	!B fixed typo

Change 23683 on 2006/03/07 15:38:51 by danny@danny

	!B Fix waypoint RemoveAllInArea

Change 23682 on 2006/03/07 15:17:05 by danny@danny

	!B Fix crash in "secondary" goal ops when object is removed

Change 23681 on 2006/03/07 15:16:15 by tiago_code@Tiago_Code

	!R- added vegetation motion blur support (only used in case vegetation shader used for particle systems, like branches)

Change 23680 on 2006/03/07 15:09:56 by johnn@PC117

	!F Sounds and recoil on tank's mounted weapon

Change 23679 on 2006/03/07 15:07:13 by michaelg@michaelg_Code

	!BR optimized matrix inversion and fixed world space bug for sh shader

Change 23678 on 2006/03/07 14:56:09 by MartinM@Martin_Dev

	!B adjusted terrain height processing from floor to round - to get stable terrain height picker (requested by Sten)

Change 23677 on 2006/03/07 14:55:10 by Build@Build_Game02

	!R project file lists updated

Change 23676 on 2006/03/07 14:49:01 by michaelr@PC081

	!R little refinement

Change 23675 on 2006/03/07 14:48:15 by ivo@ivo

	!F - CryAnimation Interface Cleanup (part 2)

Change 23674 on 2006/03/07 14:37:44 by michaelr@PC081

	!B boat pushable fix

Change 23673 on 2006/03/07 14:26:06 by craig@craig_code

	!B corrects a small multithread issue

Change 23672 on 2006/03/07 14:22:44 by michaels@michaels

	!F Solid brushes added to selection mask list.

Change 23671 on 2006/03/07 13:57:59 by michaelr@PC081

	!F tacho and revometer working

Change 23670 on 2006/03/07 13:55:07 by Build@Build_Game02

	!R project file lists updated

Change 23669 on 2006/03/07 13:36:01 by michaelr@PC081

	!F dials wip

Change 23668 on 2006/03/07 13:10:20 by vladimir@Vlad

	!R Removed experimental lightman code

Change 23667 on 2006/03/07 12:49:41 by craig@craig_code

	!F multiplayer debugger wip

Change 23666 on 2006/03/07 12:42:49 by kirill@Kirill_FP

	!F NoOneCloser added

Change 23665 on 2006/03/07 12:41:01 by ivo@ivo

	!F - CryAnimation Interface Cleanup (part 1)

Change 23664 on 2006/03/07 12:39:12 by vladimir@Vlad

	!R Terrain memory optimization. Dropped terrain singlepass/macro texturing

Change 23663 on 2006/03/07 12:37:12 by nickh@nickh

	!IR G04 Integration WIP - major refactoring

Change 23662 on 2006/03/07 12:32:52 by filippo@Filippo

	!F improved scout movement

Change 23660 on 2006/03/07 12:20:46 by michaels@michaels

	!T Improve error message for skipped morphs.

Change 23657 on 2006/03/07 12:06:18 by marcok@MarcoK_FP

	!B fix crash on exit

Change 23656 on 2006/03/07 12:03:08 by filippo@Filippo

	!B fixed wrong scout rotation

Change 23655 on 2006/03/07 11:53:17 by vladimir@Vlad

	!F e_cbuffer is activated by default so 'Good occluders' can be used now

Change 23653 on 2006/03/07 11:45:35 by michaelr@PC081

	!B fix steering rotation

Change 23651 on 2006/03/07 11:40:53 by Build@Denis_Work

	!R -Refactored the "cleanup of builds on storage drive" part of the script. Now it can handle the diffbuilds(not yet in use for Game02)
	   -Changed the "deleteandcheck" function, it will now catch errors and return a boolean value 
	   -The "Resource Compiler Image" function was changed to "RunResourceCompiler" and is now supporting the convertion of multiple file formats. At the moment we are converting tif->dds,xml->binxml,mtl->binmtl

Change 23650 on 2006/03/07 11:36:39 by Build@Denis_Work

	!I -Integration from the latest main buildscript
	!R -Made changes in "manageStorageSpace" function for Game04/diffbuild needs

Change 23649 on 2006/03/07 11:27:39 by johnn@PC117

	!B Weapons fire again

Change 23648 on 2006/03/07 11:22:37 by michaelr@PC081

	!B tank cannon sound was renamed

Change 23647 on 2006/03/07 11:16:49 by sascha@PC107

	!F Added ent file for radio entity

Change 23646 on 2006/03/07 11:16:08 by michaelg@michaelg_Code

	!R updated chache ver

Change 23645 on 2006/03/07 11:14:34 by sascha@PC107

	!F Radio WIP

Change 23644 on 2006/03/07 11:04:56 by michaelg@michaelg_Code

	!RB mountain shadows now applied to sh trees

Change 23643 on 2006/03/07 10:49:01 by tiago_code@Tiago_Code

	!B - fixed vegetation skinning

Change 23642 on 2006/03/07 10:44:41 by filippo@Filippo

	!F scout ground effect
	!F some wip




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 89---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 23641 on 2006/03/07 10:38:39 by mathieu@Mathieu

	!B WIP on the steering wheel

Change 23640 on 2006/03/07 10:37:42 by tiago_code@Tiago_Code

	!R - added postprocess extra validations/preprocessing capability

Change 23639 on 2006/03/07 10:32:25 by michaelg@michaelg_Code

	!B compiler fix

Change 23637 on 2006/03/07 10:19:53 by michaelg@michaelg_Code

	!F reactivated edge aa

Change 23636 on 2006/03/07 10:05:47 by vladimir@Vlad

	!B Voxel memory optimizations

Change 23635 on 2006/03/07 09:49:21 by michaelg@michaelg_Code

	!R cleaned up PRT lib

Change 23634 on 2006/03/07 08:55:29 by Build@Build_Game02

	!R project file lists updated

Change 23632 on 2006/03/06 20:10:40 by luciano@luciano

	!B fixed incoherency with squadmate stop following and CLeader

Change 23631 on 2006/03/06 19:39:22 by nick@Nick

	!O - optimize atlas gsm shadows

Change 23630 on 2006/03/06 19:25:59 by craig@craig_code

	!F add a nice debug view for requested movements
	!B fixes trooper movement

Change 23629 on 2006/03/06 19:23:54 by craig@craig_code

	!R remove some (now) unused code

Change 23628 on 2006/03/06 19:23:33 by craig@craig_code

	!B make static variables static

Change 23627 on 2006/03/06 19:23:13 by craig@craig_code

	!B stop spamming stance changes to animated character

Change 23626 on 2006/03/06 19:22:48 by craig@craig_code

	!B anim graph: fix a weird corner case where if a input is not used to select a state, it can never be considered to match anything (and hence result in hanging queries)

Change 23625 on 2006/03/06 19:19:54 by luciano@luciano

	!R squadmates can stop following the player, using AIFollow flowgraph node

Change 23624 on 2006/03/06 19:15:17 by ivo@ivo

	!F -  fixed bugs in weapon system / optimized future path evaluation

Change 23623 on 2006/03/06 18:55:08 by Build@Build_Game02

	!R project file lists updated

Change 23622 on 2006/03/06 18:49:00 by michaelr@PC081

	!R added #LogLinkedVehicle(actorName) for debugging purpose

Change 23621 on 2006/03/06 18:45:04 by michaelr@PC081

	!R - some cleanup and fixies in engine sounds
	- reactivated ambience
	!B fix vtol debug output

Change 23620 on 2006/03/06 18:39:34 by craig@craig_code

	!F anim graph query visualization

Change 23619 on 2006/03/06 18:36:43 by danny@danny

	!B Correctly storing path info for partial path regeneration

Change 23618 on 2006/03/06 18:16:34 by luciano@luciano

	!R squadmates use AIFollow flowgraph node to join player in formation

Change 23617 on 2006/03/06 17:53:31 by mathieu@Mathieu

	!B Fixed bug with the US_Trolley not appearing

Change 23616 on 2006/03/06 17:52:26 by tomas@Tomas_Code

	!F Update FMOD source code to 4.3.2 (still VS7 solution)

Change 23615 on 2006/03/06 17:32:24 by tomas@Tomas_Code

	!H (dirty) workaround for unique group names coming in from languages

Change 23614 on 2006/03/06 17:28:28 by alexl@PC120

	!F Some safety checks and log removal

Change 23613 on 2006/03/06 17:26:55 by marcio@MarcioCrysis

	!B -ItemAnimation flow graph node.
	-C4 improvements.
	-interface changes for IGameRules to have the chat functions.
	-integration of the new animation system with the item system.

Change 23611 on 2006/03/06 17:20:42 by nickh@nickh

	!I G04 WIP Integrate from G02

Change 23610 on 2006/03/06 17:17:00 by alexl@PC120

	!B Re-fix drag and drop

Change 23609 on 2006/03/06 17:11:37 by julien@PC042

	!B Fixed cl_invertMouse

Change 23607 on 2006/03/06 17:08:58 by MartinM@Martin_Dev

	!R converted CryTIFPlugin to VS2006

Change 23606 on 2006/03/06 16:57:25 by danny@danny

	!F Improved vehicle steering

Change 23605 on 2006/03/06 16:46:59 by scott@Scott-main

	!B Restored CVariableEnum behavior to way it was in December: Get/SetValue(CString) not overridden, returns actual storage value. Added IVariable.Get/SetDisplayValue, overridden by CVariableEnum to return enum display values.
	!R Removed unneeded SetValue(char*) overload.

Change 23604 on 2006/03/06 16:42:47 by michaelr@PC081

	!F applies shattered vehicle window material on first break, if available
	!B workaround for CGAs in ActionGame, material is received from the StatObj in case it's default (fixes replaceme)

Change 23603 on 2006/03/06 16:42:16 by marcoc_code@PC018

	!F removed a g2 file

Change 23601 on 2006/03/06 16:29:56 by mathieu@Mathieu

	!F Improved how the player can choose which seat to use/enter on the asian truck

Change 23599 on 2006/03/06 16:11:47 by marcoc_code@PC018

	!I WIP

Change 23598 on 2006/03/06 16:07:02 by marcoc_code@PC018

	!I WIP

Change 23597 on 2006/03/06 16:03:44 by michaelg@michaelg_Code

	!B fix for PRT lib stuff and resource compiler

Change 23595 on 2006/03/06 15:55:08 by Build@Build_Game02

	!R project file lists updated

Change 23594 on 2006/03/06 15:54:02 by marcoc_code@PC018

	Override

Change 23593 on 2006/03/06 15:53:11 by nickh@nickh

	!I G04 WIP Integrate from G02

Change 23591 on 2006/03/06 15:43:51 by ivo@ivo

	!F - new feature for weapon-system/ path prediction

Change 23590 on 2006/03/06 15:43:07 by ivo@ivo

	!F - optimized locomotion-group integration

Change 23589 on 2006/03/06 15:29:14 by craig@craig_code

	!B jumping fix

Change 23588 on 2006/03/06 15:22:37 by alexl@PC120

	!B Possible fix for node drag and drop crash

Change 23587 on 2006/03/06 15:17:47 by michaels@michaels

	!B Updated RC to build after broken by engine changes.

Change 23586 on 2006/03/06 15:08:54 by nickh@nickh

	!I G04 integrate from G02

Change 23585 on 2006/03/06 15:08:53 by danny@danny

	!B Fix crash in TraceDirection

Change 23584 on 2006/03/06 15:04:32 by marcoc_code@PC018

	!I WIP

Change 23583 on 2006/03/06 14:57:27 by craig@craig_code

	!B initial spawn orientation now correct

Change 23582 on 2006/03/06 14:55:09 by Build@Build_Game02

	!R project file lists updated

Change 23581 on 2006/03/06 14:49:18 by tomas@Tomas_Code

	!F activate debug information in FMOD DLLs

Change 23580 on 2006/03/06 14:44:47 by michaelg@michaelg_Code

	!BR made prt lib mixeable with different stls, fixed bugs due to vs2005

Change 23578 on 2006/03/06 14:41:45 by johnn@PC117

	!F Tweaking to hurricane recoil
	!F Zoom out when reloading
	!F Autozoom now a weapon parameter
	!F Autoaim targetting system

Change 23577 on 2006/03/06 14:41:23 by johnn@PC117

	!F Entirely new material effects system. WIP.

Change 23576 on 2006/03/06 14:23:51 by carsten@carsten

	!R Win32/Win64 cleanup

Change 23574 on 2006/03/06 14:00:19 by mikko@mikko2

	!B - fixes not se well thought assert.

Change 23573 on 2006/03/06 13:58:59 by MartinM@Martin_Dev

	!R adjusted code for easier PS3 builds

Change 23572 on 2006/03/06 13:56:40 by craig@craig_code

	!B debug text removal

Change 23571 on 2006/03/06 13:50:17 by craig@craig_code

	!F analysis server wip

Change 23570 on 2006/03/06 13:16:46 by marcoc_code@PC018

	!I Integration first pass.

Change 23568 on 2006/03/06 13:11:19 by nickh@nickh

	!I G04 WIP Integrate from G02 - Actor

Change 23567 on 2006/03/06 13:03:34 by craig@craig_code

	!F wip - network analysis server - clients send streams to a second server for debugging
	!R remove distance from path knowledge from anim graph
	!F physics/animation movement blending specified by animation graph states
	!R move low level movement code to CAnimatedCharacter
	!R move input processing for player to IPlayerInput hierarchy
	!R player input moves through CPlayerMovementController
	!R move movement processing for player to CPlayerMovement
	!R move rotation processing for player to CPlayerRotation
	!R move view processing for player to CPlayerView
	!B ag_reload bugfixes
	!R merge safemode, aiplayermovementcontroller, playermovementcontroller
	!R removed spectator class (not working, sick of fixing, not used)

Change 23566 on 2006/03/06 12:57:16 by timur@Timur_Code

	!B Fixes 3D object being displayed when there`s no texture icon for entity.

Change 23565 on 2006/03/06 12:54:11 by timur@Timur_Code

	!B Fixes 3D object being displayed when there`s no texture icon for entity.

Change 23564 on 2006/03/06 12:35:00 by nickh@nickh

	! G04 from G02 - safe integrations

Change 23561 on 2006/03/06 12:26:02 by matthew@matthew

	!F Changes before integration for WIP HUD Tweaks

Change 23560 on 2006/03/06 12:16:44 by andrey@Andrey_Code

	!B Fixed terrain detail layers single-pass

Change 23559 on 2006/03/06 12:16:00 by michaelr@PC081

	!F added mat_glass_vehicle, to support custom breaking behaviour

Change 23558 on 2006/03/06 12:15:59 by andrey@Andrey_Code

	!B Fixed morph buddy rendering artefacts

Change 23556 on 2006/03/06 12:10:08 by marcoc_code@PC018

	!F name change

Change 23555 on 2006/03/06 11:55:46 by scott@Scott-main

	!B PastToParticleItem arguments now consistent with API.

Change 23554 on 2006/03/06 11:54:43 by timur@Timur_Code

	!B Fixes TrackView update when not docking

Change 23553 on 2006/03/06 11:46:14 by scott@Scott-main

	!B Fixed bugs in particle copying/pasting. Old effects are now properly deleted, not moved to top level. 
	!F Pasted effect children are no longer renamed unique (they're allowed to share names).

Change 23552 on 2006/03/06 11:41:50 by mathieu@Mathieu

	!F Moved the asian truck to use the UsableActionEnter to enter passenger on its seats
	!F Started to clean the vehicle passenger serialization
	!B Fixed some asian truck particles effect positions

Change 23551 on 2006/03/06 11:33:36 by sascha@PC107

	!B radio WIP

Change 23550 on 2006/03/06 11:29:08 by timur@Timur_Code

	!B fix to RC crash

Change 23549 on 2006/03/06 11:21:14 by sascha@PC107

	!B More load/save for radio entity

Change 23547 on 2006/03/06 11:19:36 by sascha@PC107

	!B Load/Save additions

Change 23546 on 2006/03/06 10:55:29 by craig@craig_code

	!F optional checking for qnan's for positions in the entity system

Change 23542 on 2006/03/06 10:37:48 by danny@danny

	!B Fix vehicle AI entering

Change 23540 on 2006/03/06 08:55:27 by Build@Build_Game02

	!R project file lists updated

Change 23539 on 2006/03/05 13:53:39 by vladimir@Vlad

	!B Removed few useless asserts

Change 23538 on 2006/03/05 08:55:28 by Build@Build_Game02

	!R project file lists updated

Change 23537 on 2006/03/04 08:55:26 by Build@Build_Game02

	!R project file lists updated

Change 23536 on 2006/03/03 23:04:00 by danny@danny

	!B Fix build

Change 23535 on 2006/03/03 21:57:09 by mikko@mikko2

	!R - changed the GetGroupCount and GetGroupMember methods and scrip binds.
	!B - GetGroupMember was not using the type mask.
	!F - added ability to get max group count of one game run.
	!R - tweaked the guard melee attack
	!FR - new version of guard reinforcement behavior
	!FR - new version of guard evade behavior (more evading now!)
	!R - removed some extra logging

Change 23534 on 2006/03/03 19:30:44 by vladimir@Vlad

	!B Compile error fixed

Change 23533 on 2006/03/03 18:41:05 by vladimir@Vlad

	!R Heightmap tree memory optimization

Change 23532 on 2006/03/03 18:23:25 by vladimir@Vlad

	!R Terrain code cleanup

Change 23531 on 2006/03/03 18:01:17 by anton@anton_sporkwace

	!O made non-planar water volumes use triangulation from 3d-engine

Change 23530 on 2006/03/03 17:33:20 by craig@craig_code

	!B division by zero fix

Change 23527 on 2006/03/03 16:07:18 by mikko@mikko2

	!B - DrawWireCone was broken.

Change 23526 on 2006/03/03 16:06:07 by mikko@mikko2

	!B - fixes bug in AI percetion, secondary fov test and view direction.

Change 23525 on 2006/03/03 15:55:08 by Build@Build_Game02

	!R project file lists updated

Change 23524 on 2006/03/03 15:43:35 by andrey@Andrey_Code

	!B Restored shaders activation

Change 23523 on 2006/03/03 15:21:38 by tiago_code@Tiago_Code

	!B - alpha tested stuff working correctly with MB

Change 23520 on 2006/03/03 14:33:20 by andrey@Andrey_Code

	!B Fixed shader cache activation problem

Change 23518 on 2006/03/03 14:22:33 by alexl@PC120

	!R Moved MaterialEffects CVars to a common place and singleton access (CryAction as owner)
	!R No need to init CVars in FlowSystemCVars (done by Register())

Change 23517 on 2006/03/03 14:12:21 by marcoc_code@PC018

	!F console var added to enable/disable first person view, server synch , disabled by default

Change 23516 on 2006/03/03 13:24:49 by tiago_code@Tiago_Code

	!B- skinned attachtments working again with MB

Change 23515 on 2006/03/03 12:52:49 by kirill@Kirill_FP

	!F EnteringVehicle added

Change 23514 on 2006/03/03 12:50:52 by craig@craig_code

	!B small fix for 0g

Change 23513 on 2006/03/03 12:44:02 by mikko@mikko2

	!B - When sending signal from SO rule the object entity id is passed via the .id field of the signal extra data.

Change 23512 on 2006/03/03 12:39:27 by anton@anton_sporkwace

	!R added forced normal for pseudo-planar phys areas

Change 23511 on 2006/03/03 12:30:14 by vladimir@Vlad

	!R Terrain layers blending refactored: layer id is used directly instead of array of  weights

Change 23510 on 2006/03/03 12:06:40 by filippo@Filippo

	!F adjustable scout camera shake
	!F some naked alien wip

Change 23509 on 2006/03/03 11:55:51 by nickh@nickh

	!B WIP ANIMATION_REFACTORING

Change 23507 on 2006/03/03 11:44:41 by kirill@Kirill_FP

	!B fixing ObstaclAllocator crash

Change 23505 on 2006/03/03 10:07:11 by danny@danny

	!B Fix empty nav path warning

Change 23504 on 2006/03/03 10:05:49 by kirill@Kirill_FP

	!F local steering - use phys positions

Change 23503 on 2006/03/03 10:02:25 by michaelr@PC081

	!B a little fix for Harry

Change 23501 on 2006/03/03 08:55:28 by Build@Build_Game02

	!R project file lists updated

Change 23500 on 2006/03/02 23:03:44 by danny@danny

	!B Better dist-to-end-of-path calculation

Change 23499 on 2006/03/02 22:36:55 by michaelr@PC081

	!F added status output for the boat movement

Change 23498 on 2006/03/02 22:30:05 by michaelr@PC081

	!B fix vehicle engine status not showing up when used with debuggun

Change 23497 on 2006/03/02 22:15:40 by danny@danny

	!B Fix flow graph. All of it.

Change 23496 on 2006/03/02 21:55:07 by Build@Build_Game02

	!R project file lists updated

Change 23495 on 2006/03/02 21:48:34 by michaelr@PC081

	!R veed defaults update

Change 23494 on 2006/03/02 21:11:17 by michaelr@PC081

	!B proper fix for muzzleflash directions (finally)

Change 23493 on 2006/03/02 21:08:22 by kirill@Kirill_FP

	!R removed un-needed logging

Change 23492 on 2006/03/02 21:07:42 by kirill@Kirill_FP

	!R minor cleanup

Change 23491 on 2006/03/02 21:06:40 by kirill@Kirill_FP

	!F grenade throwing tweaking

Change 23490 on 2006/03/02 21:05:55 by kirill@Kirill_FP

	!F prisoner character added

Change 23489 on 2006/03/02 21:00:44 by tiago_code@Tiago_Code

	!F - vegetation tab frozen layer support

Change 23487 on 2006/03/02 20:57:09 by kirill@Kirill_FP

	!F warning message

Change 23486 on 2006/03/02 20:50:39 by tiago_code@Tiago_Code

	!B- another motion blur fix \o/ (cga attachtments fix)

Change 23485 on 2006/03/02 20:49:36 by alexl@PC120

	!R CVars for the AnimationGraph Subsystem moved to a common place

Change 23483 on 2006/03/02 20:20:39 by craig@craig_code

	!B alien fix

Change 23482 on 2006/03/02 20:14:54 by craig@craig_code

	!B fly mode

Change 23481 on 2006/03/02 19:55:08 by Build@Build_Game02

	!R project file lists updated

Change 23479 on 2006/03/02 19:12:50 by craig@craig_code

	!B debug helper

Change 23478 on 2006/03/02 19:10:37 by craig@craig_code

	!B fix for troopers

Change 23476 on 2006/03/02 18:47:56 by marcoc_code@PC018

	!F Patch 1.4 scripts updates + animation keyframe 0 fix

Change 23474 on 2006/03/02 18:31:19 by carsten@carsten

	!R re-enabled /FIXED:no linker option for editor

Change 23473 on 2006/03/02 18:27:25 by tiago_code@Tiago_Code

	!B - fix for motion blur (works now in pure game mode)

Change 23472 on 2006/03/02 18:26:24 by michaelr@PC081

	!B helper fix

Change 23471 on 2006/03/02 18:23:14 by luciano@luciano

	!R tweaking squadmate combat - keeping distance from enemies
	!F added AI pathfind blocker type PFB_BEACON

Change 23470 on 2006/03/02 18:20:26 by carsten@carsten

	!R enabled large address awareness, fixed target machine spec for Win32

Change 23469 on 2006/03/02 18:11:28 by sascha@PC107

	!R Radio entity updated

Change 23468 on 2006/03/02 18:03:57 by craig@craig_code

	!F greedy nick

Change 23466 on 2006/03/02 18:02:51 by craig@craig_code

	!B missing file (sorry nick :()

Change 23465 on 2006/03/02 18:02:26 by alexl@PC120

	!B More XT 9.81 fixes (wrt. FlowGraph groups)

Change 23464 on 2006/03/02 18:02:14 by alexl@PC120

	!R CVars for FlowSystem

Change 23463 on 2006/03/02 18:01:11 by nickh@nickh

	!I WIP ANIMATION_REFACTORING - more fixes

Change 23462 on 2006/03/02 18:00:03 by michaelr@PC081

	!FB rotated some muzzle helpers for Seans new fx
	!R longer lifetime for tank muzzle

Change 23458 on 2006/03/02 17:55:35 by craig@craig_code

	!B small compile fix

Change 23457 on 2006/03/02 17:49:28 by mathieu@Mathieu

	!B Fixed compile error in GameDLL

Change 23456 on 2006/03/02 17:45:15 by nickh@nickh

	!I WIP ANIMATION_REFACTORING - CryEngine

Change 23455 on 2006/03/02 17:45:04 by michaels@michaels

	!F Added max script interface dll for custom-built morpher.dlm.

Change 23454 on 2006/03/02 17:38:54 by nickh@nickh

	!I WIP  ANIMATION_REFACTORING - SDKs

Change 23453 on 2006/03/02 17:33:17 by carsten@carsten

	typo in comment

Change 23452 on 2006/03/02 17:24:45 by carsten@carsten

	!R 64-bit processor detection, CPUID cleanup for 32/64-bit

Change 23451 on 2006/03/02 17:24:18 by scott@Scott-main

	!B Fixed editing problem in Inforbar location vector. No longer refreshes items every frame, stealing focus. Refreshes only when changed.

Change 23449 on 2006/03/02 17:18:01 by craig@craig_code

	!I removing all animation refactoring branch sdks (not merging right... :S)

Change 23448 on 2006/03/02 17:13:48 by anton@anton_sporkwace

	!O disabled water flow for water volumes

Change 23447 on 2006/03/02 17:03:40 by craig@craig_code

	!F wip

Change 23446 on 2006/03/02 17:00:49 by mathieu@Mathieu

	!B Fixed naming convention in the vehicle code

Change 23445 on 2006/03/02 16:57:45 by danny@danny

	!F Improved vehicle maneuvering

Change 23444 on 2006/03/02 16:56:20 by anton@anton_sporkwace

	!B a bug in breakable objs

Change 23443 on 2006/03/02 16:55:11 by Build@Build_Game02

	!R project file lists updated

Change 23442 on 2006/03/02 16:40:51 by mathieu@Mathieu

	!F Improved truck explosions

Change 23440 on 2006/03/02 16:11:46 by nickh@nickh

	!F WIP_ANIMATION - Integration fixes

Change 23439 on 2006/03/02 15:59:21 by craig@craig_code

	!F processrotation done

Change 23438 on 2006/03/02 15:56:09 by tiago_code@Tiago_Code

	!B - fix for CRYSIS-834

Change 23436 on 2006/03/02 15:43:14 by carsten@carsten

	!B fixed detection of AMD64 (was confusing EM64T with AMD64 as only 64-bit address extension flag was checked)

Change 23435 on 2006/03/02 15:32:15 by michaelr@PC081

	!F added mat_glass_fine with smaller cell_size and blast_radius

Change 23434 on 2006/03/02 15:32:02 by michaelr@PC081

	!B added IVehicleSeat interface

Change 23433 on 2006/03/02 15:29:48 by craig@craig_code

	!F wip

Change 23431 on 2006/03/02 15:14:17 by anton@anton_sporkwace

	!B safety check

Change 23430 on 2006/03/02 15:13:09 by mathieu@Mathieu

	!F More work on vehicle damages
	!F Finished rotations using the VehiclePartAnimatedJoint class
	!F Moved the Asian_aaa and Asian_truck turret/mounted gun to use the VehiclePartAnimatedJoint class
	!F Added vehicle seat action for turning on/off head lights

Change 23429 on 2006/03/02 14:44:40 by michaels@michaels

	!T Buttons to clear materials in CE.

Change 23428 on 2006/03/02 14:31:10 by craig@craig_code

	!F wip

Change 23427 on 2006/03/02 13:50:36 by craig@craig_code

	!I start of fold-back from main to animation refactoring, in preperation for merging animation stuff with main (this checkin won't compile... i'm sure of that)

Change 23425 on 2006/03/02 12:44:24 by michaels@michaels

	!F CE material selection.

Change 23424 on 2006/03/02 12:44:05 by tiago_code@Tiago_Code

	!B - fix for shader cache version verification

Change 23421 on 2006/03/02 12:28:45 by marcoc_code@PC018

	!B another fix for patch 1.4

Change 23420 on 2006/03/02 12:28:08 by vladimir@Vlad

	!B Restored vegetation brightness read from terrain lightmap (used mostly if indir lighting is off)

Change 23419 on 2006/03/02 12:22:55 by michaels@michaels

	!B Fixed problem loading 0 byte xml files.

Change 23418 on 2006/03/02 11:48:06 by michaels@michaels

	!B Fixed crash when loading empty xml files.

Change 23415 on 2006/03/02 11:32:51 by ivo@ivo

	!F - fixes for Marcio to start porting weapons to new AnimSystem

Change 23414 on 2006/03/02 11:05:05 by dejan@PC057

	!F using smart objects to unhide
	!F checking smart object corners

Change 23413 on 2006/03/02 10:31:36 by danny@danny

	!F get rid of mem allocs in AI debug draw

Change 23412 on 2006/03/02 10:17:04 by danny@danny

	!B Prevent smart object code emptying path

Change 23411 on 2006/03/02 10:15:27 by michaelr@PC081

	!B temp. disabled player model in cockpit view, until animgraph can be fixed

Change 23409 on 2006/03/02 10:06:11 by danny@danny

	!B Prevent crash when path is empty

Change 23408 on 2006/03/02 08:55:29 by Build@Build_Game02

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 88---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 23407 on 2006/03/01 22:10:42 by alexl@PC120

	!F Remove some bug hunting log messages

Change 23406 on 2006/03/01 22:08:04 by alexl@PC120

	!B Some safety code when an error occurs

Change 23405 on 2006/03/01 22:07:37 by alexl@PC120

	!F Migration now PortName case insensitive
	!F FlowLayout saved again with XT 9.81
	!F GraphTreeControl now working with XT 9.81  
	!F GraphTreeControl finally sorted ;-)
	!O GraphTreeControl is not reloaded on every object during load (speeds up loading with a lot of graphs)

Change 23404 on 2006/03/01 20:55:08 by Build@Build_Game02

	!R project file lists updated

Change 23402 on 2006/03/01 20:20:45 by scott@Scott-main

	!B Numeric controls have soft limits by default.

Change 23400 on 2006/03/01 20:02:11 by nickh@nickh

	!F WIP_ANIMATION

Change 23399 on 2006/03/01 19:50:18 by timur@Timur_Code

	!B fix per frame memory alloc

Change 23398 on 2006/03/01 19:47:34 by timur@Timur_Code

	!F Use common memory manager for Sandbox

Change 23397 on 2006/03/01 19:35:12 by ivo@ivo

	!F - XML-loader for locomotion groups

Change 23396 on 2006/03/01 19:23:56 by marcok@MarcoK_FP

	!F new GroundEffects system

Change 23395 on 2006/03/01 19:11:35 by vladimir@Vlad

	!R Changed default values for water volume tesselation parameters. Renamed tesselation attributed in order to reset it values on all water volumes to no tesselation.

Change 23394 on 2006/03/01 19:04:55 by michaelr@PC081

	!B hiding more consistent

Change 23393 on 2006/03/01 18:58:00 by vladimir@Vlad

	!F GoodOccluder flag for entities

Change 23391 on 2006/03/01 18:46:30 by michaelr@PC081

	!B proper player hiding in GhostPit view
	!R changed view order to Cockpit->GhostPit->TP by designer request

Change 23390 on 2006/03/01 18:34:43 by timur@Timur_Win64

	!B Fixes Cpu detection corruption on Win64

Change 23389 on 2006/03/01 18:33:40 by filippo@Filippo

	!B temp fix for aliens throwing the player in zerog

Change 23388 on 2006/03/01 18:29:33 by luciano@luciano

	!B fix crash CRYSYS-733

Change 23386 on 2006/03/01 18:19:41 by jan@PC122

	!R refinements to the LAN Browser

Change 23385 on 2006/03/01 18:10:23 by tiago_code@Tiago_Code

	!R- bump shader cache version................................

Change 23384 on 2006/03/01 17:58:04 by tiago_code@Tiago_Code

	!R- pump shader version....................................

Change 23383 on 2006/03/01 17:52:52 by vladimir@Vlad

	!O Water volumes tellesation user controll improved

Change 23382 on 2006/03/01 17:43:04 by dejan@PC057

	!B distance and visibility checks in hide goal operation using method HM_BEHIND_VEHICLES

Change 23381 on 2006/03/01 17:40:30 by dejan@PC057

	!B leader controled hiding - selecting hidespots

Change 23380 on 2006/03/01 17:39:31 by tiago_code@Tiago_Code

	!R - optimized motion blur pixel shader (about half instructions now)

Change 23379 on 2006/03/01 17:08:53 by danny@danny

	!F Better slowdown at end of path - especially vehicles

Change 23378 on 2006/03/01 17:02:29 by michaels@michaels

	!F CE material selection WIP.

Change 23376 on 2006/03/01 16:54:27 by filippo@Filippo

	!F little animation graph feature

Change 23375 on 2006/03/01 16:44:56 by anton@anton_sporkwace

	!O rope limits tweak

Change 23374 on 2006/03/01 16:19:09 by tiago_code@Tiago_Code

	!B - fix (motion blur passes where not properly shared)

Change 23373 on 2006/03/01 15:59:15 by michaels@michaels

	!F CE material selection WIP.

Change 23372 on 2006/03/01 15:56:19 by mikko@mikko2

	!F - new goal op 'charge' wip (will make the 'move' obsolete soon), used for close contact melee stuff.
	!R - tweaked the alien movement params a bit.
	!R - tweaks for the overal alien melee behavior and using the charge.

Change 23371 on 2006/03/01 15:44:24 by michaelr@PC081

	!F another particle effect for Sean

Change 23370 on 2006/03/01 15:42:43 by timur@Timur_Code

	!F Xtreme Toolkit 9.81

Change 23369 on 2006/03/01 15:38:47 by timur@Timur_Code

	!F Xtreme Toolkit 9.81

Change 23368 on 2006/03/01 15:28:29 by vladimir@Vlad

	!B Fixed duplicated good occluders bug

Change 23367 on 2006/03/01 15:23:10 by timur@Timur_Code

	!F XtremeToolkit 9.81

Change 23366 on 2006/03/01 15:21:01 by timur@Timur_Code

	!F Xtreme Toolkit 9.81

Change 23365 on 2006/03/01 15:11:44 by timur@Timur_Code

	!B Deleting XT 9.51

Change 23363 on 2006/03/01 14:24:47 by michaels@michaels

	!F CE material selection WIP.

Change 23362 on 2006/03/01 14:22:33 by MartinM@Martin_Dev

	!R dropped loading support for some old levels - was needed at CXP times

Change 23361 on 2006/03/01 13:04:41 by anton@anton_sporkwace

	!B non-planar area fixes

Change 23360 on 2006/03/01 13:02:32 by vladimir@Vlad

	!B Fixed bug in terrain data exporting

Change 23359 on 2006/03/01 12:59:18 by jan@PC122

	!R interface access for LAN browser

Change 23358 on 2006/03/01 12:58:30 by danny@danny

	!B Fix crash crysis-735 (doesn't fix underlying problem though)
	!B Better vehicle navigation when going through human nav modifiers

Change 23357 on 2006/03/01 12:54:22 by michaelr@PC081

	!B fix helpers init for ai anchors

Change 23356 on 2006/03/01 12:47:10 by marcio@MarcioCrysis

	!B -fixed some mounted weapon problems..
	-removed bullet geometry (old tracers)

Change 23355 on 2006/03/01 12:44:24 by carsten@carsten

	!B global HDR multiplier wasn't applied to sky light computations
	!R mie/rayleigh scattering input scaled (for more convenient editing in time of day dialog)

Change 23353 on 2006/03/01 12:38:49 by michaels@michaels

	!F CE material selection WIP.

Change 23351 on 2006/03/01 12:19:40 by kirill@Kirill_FP

	!F human grenade usage - only when target is lost

Change 23350 on 2006/03/01 12:19:10 by jan@PC122

	!F new Lan browser access for interface

Change 23349 on 2006/03/01 12:16:08 by kirill@Kirill_FP

	!B making sure hidespots no closer than 4 meters selected

Change 23348 on 2006/03/01 12:15:11 by kirill@Kirill_FP

	!F refine target evaluation check

Change 23347 on 2006/03/01 12:07:05 by michaelr@PC081

	!B intializations

Change 23346 on 2006/03/01 11:59:49 by marcoc_code@PC018

	!B fix for weird spectator bug:
	
	1)       server joins team red
	2)       client spectates
	3)       client switch 3rd person
	4)       client switch 1st person
	5)       client switch fly mode
	6)       client switch 3rd person
	7)       server switches to 3rd person

Change 23345 on 2006/03/01 11:59:34 by timur@Timur_Code

	!F XtremeToolkit 9.51

Change 23344 on 2006/03/01 11:54:09 by timur@Timur_Code

	!F XtremeToolkit 9.81

Change 23343 on 2006/03/01 11:49:43 by timur@Timur_Code

	!F XtremeToolkit 9.81

Change 23342 on 2006/03/01 11:19:47 by MartinM@Martin_Dev

	!F added texturefallbackfile loading support for renderer - need to be utilized by Andrey

Change 23340 on 2006/03/01 11:04:51 by michaelr@PC081

	!B crash fix with parachute

Change 23339 on 2006/03/01 10:55:28 by Build@Build_Game02

	!R project file lists updated

Change 23338 on 2006/03/01 10:27:13 by marcok@MarcoK_FP

	!F Tornado progress

Change 23337 on 2006/03/01 10:26:57 by marcok@MarcoK_FP

	!F more transparent handling of tracer cache references




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 87---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 23336 on 2006/02/28 21:19:30 by marcok@MarcoK_FP

	!B maybe fix soundsystem crash

Change 23335 on 2006/02/28 19:26:07 by kirill@Kirill_FP

	!F mounted weapon usage WIP

Change 23334 on 2006/02/28 19:18:48 by kirill@Kirill_FP

	!F grenade usage

Change 23333 on 2006/02/28 19:14:21 by timur@Timur_Code

	!B Fix editor crash when starting in debug

Change 23332 on 2006/02/28 19:01:33 by michaelr@PC081

	!B another fix

Change 23331 on 2006/02/28 18:55:55 by vladimir@Vlad

	!B Removed LightVisManager

Change 23330 on 2006/02/28 18:43:30 by michaelr@PC081

	!B fix for mounted weapon fixes to fix vehicle weapons
	!F updated some muzzles for the new fx
	!B fixed some helper positions on truck

Change 23329 on 2006/02/28 17:49:09 by michaelr@PC081

	!F material update for Sean

Change 23326 on 2006/02/28 17:37:31 by marcio@MarcioCrysis

	!P -mp wip..
	-weapon precaching is now after loading the level..

Change 23325 on 2006/02/28 17:36:37 by vladimir@Vlad

	!B Floating point model is restored to "Fast" in 3dengine

Change 23323 on 2006/02/28 17:32:07 by marcok@MarcoK_FP

	!R removed dead code

Change 23322 on 2006/02/28 17:28:33 by tiago_code@Tiago_Code

	!B- previous frame matrixes not being updated properly for CGA's

Change 23321 on 2006/02/28 17:23:18 by marcok@MarcoK_FP

	!B fix GameDll compiling in Debug

Change 23320 on 2006/02/28 17:22:43 by luciano@luciano

	!R tweaking troopers reacting to grenades

Change 23319 on 2006/02/28 17:20:36 by danny@danny

	!F Backoff uses path finder

Change 23318 on 2006/02/28 17:17:18 by luciano@luciano

	!B stl erase optimization

Change 23316 on 2006/02/28 16:39:00 by johnn@PC117

	!F Object icons checkin for Joe.

Change 23315 on 2006/02/28 16:30:11 by marcio@MarcioCrysis

	!B -script function for kirill

Change 23314 on 2006/02/28 16:30:08 by michaels@michaels

	!B RC compiles with STLport and VS2005.

Change 23312 on 2006/02/28 16:28:35 by marcio@MarcioCrysis

	!B -fixed crash in lan server query...

Change 23311 on 2006/02/28 16:21:17 by scott@Scott-main

	!F Particles now respond to both level wind and phys area wind.
	!F Emitter param randomising now done per pulse rather than per emitter. 
	!F EmitterLife variation will be based on PulsePeriod if Lifetime=0.
	!F If ParticleLife=0, particle will last while emitter does.
	!F Incorporated range-limit meta-attributes (for CodeGen) in particle params.
	!R All Particle vars protected, added manipulation functions.
	!B Particle stretch now accurately computed per particle.

Change 23308 on 2006/02/28 16:11:37 by jan@PC122

	!R more nanosuit functionality refactoring in hud
	!R performance optimization in LanQueryListener

Change 23306 on 2006/02/28 15:31:26 by michaelg@michaelg_Code

	!R fixed preprocessor undefs before redefining it again, this fixed some warnings

Change 23305 on 2006/02/28 15:23:44 by michaelr@PC081

	!B safety checks

Change 23303 on 2006/02/28 15:22:04 by michaelr@PC081

	!F seat3->seat1 switch on truck
	!R using gun turret now

Change 23302 on 2006/02/28 15:13:02 by vladimir@Vlad

	!B Objects tree serialization fix

Change 23301 on 2006/02/28 15:09:30 by michaelg@michaelg_Code

	!B updated sh allocator dll

Change 23300 on 2006/02/28 15:01:52 by jan@PC122

	!R Setup for new nanosuit-hud functionality - assets not yet updated...

Change 23299 on 2006/02/28 14:22:09 by michaelr@PC081

	!F added nextSeatId for seat switching
	!B potential crash in GameObject

Change 23298 on 2006/02/28 14:15:14 by MartinM@Martin_Dev

	!F missinf for for last checkin (texturefallback)

Change 23297 on 2006/02/28 14:13:42 by MartinM@Martin_Dev

	!F added texturefallback file generation to the resource compiler - can be generated but is not not used yet

Change 23296 on 2006/02/28 13:55:24 by Build@Build_Game02

	!R project file lists updated

Change 23295 on 2006/02/28 13:13:47 by vladimir@Vlad

	!B Objects tree optimization: restored few days old code

Change 23294 on 2006/02/28 13:06:47 by tiago_code@Tiago_Code

	!R- minor cleanup

Change 23293 on 2006/02/28 12:46:08 by sascha@PC107

	!F Added OnHit Flow-Graph port.

Change 23292 on 2006/02/28 12:30:21 by michaelr@PC081

	!F exhaust enabled on truck, small movement/sound tweak

Change 23290 on 2006/02/28 12:07:17 by luciano@luciano

	!B removing all stl erase() return value assignemts

Change 23289 on 2006/02/28 12:01:48 by anton@anton_sporkwace

	!B restored area gravity

Change 23287 on 2006/02/28 11:23:24 by tiago_code@Tiago_Code

	!B - pump up shader version... meh...

Change 23286 on 2006/02/28 11:21:19 by luciano@luciano

	!B stl erase() fix not working in debug

Change 23285 on 2006/02/28 10:59:21 by tiago_code@Tiago_Code

	!R - small cleanup

Change 23284 on 2006/02/28 10:25:44 by saschad@saschad2

	!R PS3 renderer fixes for PS3/OPENGL

Change 23283 on 2006/02/28 10:20:39 by timur@Timur_Code

	!R Support for STLPort

Change 23282 on 2006/02/28 10:19:24 by timur@Timur_Code

	!F STLPort 5.01

Change 23281 on 2006/02/28 10:13:07 by dejan@PC057

	!B safer reset on nav. smart objects (Danny's find)

Change 23280 on 2006/02/28 10:10:41 by timur@Timur_Code

	!R Remove STLPort 4.5

Change 23279 on 2006/02/28 10:10:04 by timur@Timur_Code

	!R Remove StlPort 4.5

Change 23276 on 2006/02/28 09:50:10 by michaelr@PC081

	!RB cleaned up some structs, added interfaces for safe container access

Change 23275 on 2006/02/28 09:49:52 by sergiys@Sergiy

	!B: SoundBrowser: Fixed resources and sort elements in tree-view

Change 23274 on 2006/02/28 09:24:07 by saschad@saschad2

	!R PS3 compile/link fix: definition of SOcTreeNodeChunk moved to I3DEngine.h

Change 23273 on 2006/02/28 00:32:44 by tiago_code@Tiago_Code

	!F - per object motion blur (1st version)

Change 23272 on 2006/02/27 20:55:08 by Build@Build_Game02

	!R project file lists updated

Change 23271 on 2006/02/27 20:36:50 by anton@anton_sporkwace

	!F support for non-planar water volumes

Change 23270 on 2006/02/27 19:54:00 by michaels@michaels

	!T Memory optimizations for binary xml loading.

Change 23269 on 2006/02/27 19:52:28 by marcok@MarcoK_FP

	!B Fixed Tornado returning to wandering behavior
	!F added flownode for wandering

Change 23268 on 2006/02/27 19:23:35 by luciano@luciano

	!B crash bug in group behaviors

Change 23267 on 2006/02/27 19:16:44 by saschad@saschad2

	!R PS3 GCC/binutils bug workaround: added identifier replacement macros (shorten very long symbols resulting form typelists)

Change 23266 on 2006/02/27 19:16:32 by saschad@saschad2

	!R PS3 graphics initialization fix

Change 23265 on 2006/02/27 19:15:59 by saschad@saschad2

	!R portability fix: eliminated use of strncmp_s()

Change 23264 on 2006/02/27 19:15:38 by saschad@saschad2

	!B added missing c_str() in format argument list

Change 23263 on 2006/02/27 19:15:13 by saschad@saschad2

	!R GCC warning fix

Change 23262 on 2006/02/27 19:14:50 by saschad@saschad2

	!R PS3 GCC compile fix

Change 23261 on 2006/02/27 19:13:33 by saschad@saschad2

	!R GCC compile fix: eliminated incomplete enum declaration

Change 23260 on 2006/02/27 19:13:25 by saschad@saschad2

	!R project file lists updated

Change 23259 on 2006/02/27 19:13:10 by saschad@saschad2

	!R AutoTypeInfo updated

Change 23251 on 2006/02/27 19:01:59 by saschad@saschad2

	!R PS3 added support for relative filenames in the fopen() wrapper.

Change 23250 on 2006/02/27 18:58:32 by alexl@PC120

	!F Added Icon and changed helper model to 'T'

Change 23249 on 2006/02/27 18:57:18 by alexl@PC120

	!B GameToken database bug when cloning an item has been fixed (used to rename/kick original) Thanks to Alex Werner!
	!B Some more 0-ptr precautions in gt flownode

Change 23248 on 2006/02/27 18:41:27 by michaelr@PC081

	!B rpm not set to idle when switching down to neutral with pedal off

Change 23245 on 2006/02/27 17:56:20 by jan@PC122

	!F added save&load function for nanosuit configuration
	!R improved nanosuit presets
	!F enemies have radar points scaled according to their volume

Change 23244 on 2006/02/27 17:37:11 by jan@PC122

	!R lan browser is now activated by "net_lanbrowser" flag (0 / 1)

Change 23243 on 2006/02/27 16:57:55 by mathieu@Mathieu

	!B Compile fix

Change 23242 on 2006/02/27 16:42:27 by michaelg@michaelg_Code

	!B fixed bug indirect lighting bump case

Change 23239 on 2006/02/27 16:24:19 by michaels@michaels

	!T Memory optimizations for binary xml parsing.

Change 23238 on 2006/02/27 16:20:39 by Build@Denis_Work

	!R -VS2005 comp.

Change 23237 on 2006/02/27 16:19:24 by mathieu@Mathieu

	!B Modified the detach part vehicle damage behavior to handle Reset (enter/exit game mode) in a more stable way

Change 23234 on 2006/02/27 16:14:34 by carsten@carsten

	!R volumetrix fog system for indoor/outdoor
	!B fog volume tracing results were LDR only, caused problems in HDR
	!R switching HDR/LDR forces immediate sky light update

Change 23233 on 2006/02/27 16:12:09 by anton@anton_sporkwace

	!O improved foliage detachment

Change 23232 on 2006/02/27 15:59:02 by danny@danny

	!F better vehicle path following

Change 23231 on 2006/02/27 15:55:11 by Build@Build_Game02

	!R project file lists updated

Change 23228 on 2006/02/27 15:25:47 by danny@danny

	!B compilation fix

Change 23227 on 2006/02/27 15:16:26 by michaelg@michaelg_Code

	!B proer preprocessor settings for illum, indirect lighting working again for bump mapping

Change 23226 on 2006/02/27 15:14:52 by danny@danny

	!B Forgot to add files

Change 23225 on 2006/02/27 15:10:27 by dejan@PC057

	!B crash on executing undefined ai actions

Change 23224 on 2006/02/27 15:06:21 by anton@anton_sporkwace

	!B a fix in tri-cyl unprojection

Change 23222 on 2006/02/27 14:53:08 by michaels@michaels

	!M Update to VS2005.

Change 23221 on 2006/02/27 14:50:18 by marcio@MarcioCrysis

	!F -i_lighteffects and i_particleeffects - disable/enable item particle and light effects...

Change 23220 on 2006/02/27 14:41:45 by nickh@nickh

	!R WIP ANIMATION_REFACTORING Engine Interface exit-error rplaced with a log error.

Change 23219 on 2006/02/27 14:34:42 by danny@danny

	!F Reduce stl passing across AI interfaces

Change 23218 on 2006/02/27 14:32:56 by michaelg@michaelg_Code

	!F added RAE.cfi to shaders project

Change 23217 on 2006/02/27 14:23:29 by michaelg@michaelg_Code

	!F added DXTCompression for OpenGL to RenderProject

Change 23216 on 2006/02/27 14:19:06 by ivo@ivo

	!B - fixed the Spherical-Skinning big

Change 23215 on 2006/02/27 13:00:27 by michaelr@PC081

	!R engine sounds adapted to new sounds scheme (wip)
	!B removed a std::vector cross-dll pass

Change 23214 on 2006/02/27 12:48:53 by alexl@PC120

	!RF FlowGraph categories both CryAction and Editor
	!R  Revamp of ComponentsTreeCtrl->ReportCtrl
	!R  No more usage flags

Change 23213 on 2006/02/27 12:43:48 by alexl@PC120

	!B Delete GameToEditor i/f only once

Change 23212 on 2006/02/27 12:31:05 by Build@Denis_Work

	!R -VS2005 compatibility

Change 23209 on 2006/02/27 12:18:52 by matthew@matthew

	!F Final changes to HUD code

Change 23208 on 2006/02/27 12:11:34 by Build@Denis_Work

	!F -Gui gives now the possiblity to choose with which Visual Studio version the code should be compiled.

Change 23206 on 2006/02/27 12:04:21 by michaelg@michaelg_Code

	!R removed unnecessary ps3 configurations

Change 23205 on 2006/02/27 12:00:11 by michaelg@michaelg_Code

	!R conversion to VS2005 - config man fix, platform.h moved to be first included header file, updated prt-libs

Change 23204 on 2006/02/27 11:29:47 by michaelg@michaelg_Code

	!R VS8 fix

Change 23203 on 2006/02/27 11:18:31 by timur@Timur_Code

	!F VS 2005 CRT/MFC dlls

Change 23202 on 2006/02/27 11:18:28 by michaelg@michaelg_Code

	!R VS8 conversion

Change 23200 on 2006/02/27 11:18:10 by michaelg@michaelg_Code

	!R removed wrong PS3 configurations

Change 23199 on 2006/02/27 11:16:43 by MartinM@Martin_Dev

	!B fixed CryXML,ResourceCompilerXML compiling with VS2005

Change 23198 on 2006/02/27 11:01:26 by tamas@Tamas_code

	!B VC2005 bugfix

Change 23197 on 2006/02/27 11:00:50 by timur@Timur_Code

	!B 64bit stuff

Change 23196 on 2006/02/27 11:00:28 by timur@Timur_Code

	!B Turns off debug stl iterators to support release/debug stls

Change 23195 on 2006/02/27 10:58:46 by michaelr@PC081

	!B potential nullpointer

Change 23194 on 2006/02/27 10:52:27 by michaelg@michaelg_Code

	!R VS 2005 conversion

Change 23192 on 2006/02/27 10:41:50 by michaels@michaels

	!B Fixed physicalization of CGFs.

Change 23191 on 2006/02/27 10:40:21 by michaels@michaels

	!F Upgrade exporter to VS2005 and fixed saving of named ranges.

Change 23190 on 2006/02/27 10:19:44 by matthew@matthew

	!R Created a common method, HUD Flash init now more concise

Change 23189 on 2006/02/27 10:11:17 by scott@Scott-main

	!F CodeGen update etc

Change 23188 on 2006/02/27 09:14:07 by tetsuji@PC119

	!R for attack rates of the scout

Change 23187 on 2006/02/27 09:09:13 by saschad@saschad

	!R AutoTypeInfo updated

Change 23186 on 2006/02/27 09:05:30 by saschad@saschad

	!R PS3 OPENGL compile fix

Change 23185 on 2006/02/27 09:04:43 by saschad@saschad

	!R PS3 added PS3 specific definition for CHAR

Change 23183 on 2006/02/27 08:55:20 by Build@Build_Game02

	!R project file lists updated

Change 23182 on 2006/02/27 00:20:53 by craig@craig_code

	!B sorts out some rotation issues

Change 23181 on 2006/02/25 16:40:08 by ivo@ivo

	!F - fixed STL problem on VS2005 / fixed attachment update delay

Change 23180 on 2006/02/24 21:09:41 by anton@anton_sporkwace

	!B a bug with water hits

Change 23178 on 2006/02/24 20:14:27 by danny@danny

	!B Fix game movement code inducing yaw on characters going up/down slopes

Change 23176 on 2006/02/24 19:52:56 by danny@danny

	!B Fix path-following crash
	!F Better vehicle speed control (wip - but need to checkin for fix above, so may not be great)

Change 23175 on 2006/02/24 19:11:46 by MartinM@Martin_Dev

	!B made RC compiling with VS2005

Change 23173 on 2006/02/24 18:58:06 by matthew@matthew

	!B Manually removed harmless typo file HUDFirstTimeEncouters.h - no other changes

Change 23172 on 2006/02/24 18:44:29 by vladimir@Vlad

	!B interface version check removed

Change 23171 on 2006/02/24 18:30:25 by luciano@luciano

	!B crash with trooper group behavior

Change 23170 on 2006/02/24 18:30:18 by luciano@luciano

	!R removed coordinated fire and debug logs

Change 23166 on 2006/02/24 17:55:11 by Build@Build_Game02

	!R project file lists updated

Change 23165 on 2006/02/24 17:52:01 by michaelr@PC081

	!F updated trail names on Tank125 and TankAA for Sean

Change 23164 on 2006/02/24 17:43:33 by vladimir@Vlad

	!O Scene tree optimizations

Change 23163 on 2006/02/24 17:37:09 by craig@craig_code

	!F refactoring about finished

Change 23162 on 2006/02/24 17:25:58 by timur@Timur_Code

	!B Fix DX9/10 compilation problem

Change 23160 on 2006/02/24 17:23:37 by jan@PC122

	!B repairs GameObject - Player serialization
	!F basic inventory serialization added

Change 23159 on 2006/02/24 17:23:02 by timur@Timur_Code

	!B Renderer compilation fix, DX9/10 stuff

Change 23157 on 2006/02/24 17:18:59 by craig@craig_code

	!F more stuff

Change 23156 on 2006/02/24 17:17:12 by saschad@saschad

	!R project file lists updated

Change 23155 on 2006/02/24 17:16:14 by scott@Scott-main

	!B Cleanup of numeric precision bugs. Enforces precision on all sliders and arrows, does not enforce on text-entered values.

Change 23154 on 2006/02/24 17:13:48 by danny@danny

	!B Fix waypoint loading with degenerate nodes

Change 23153 on 2006/02/24 17:12:58 by michaelg@michaelg_Code

	!F added stlport check for generating indirect lighting to prevent crashes

Change 23152 on 2006/02/24 17:10:54 by nick@Nick

	!B - fix frustums update for gsm shadows

Change 23148 on 2006/02/24 16:46:08 by marcok@MarcoK_FP

	!F fix memory leak in ScriptSystem

Change 23147 on 2006/02/24 16:42:05 by matthew@matthew

	!R HUD WIP newer versions

Change 23146 on 2006/02/24 16:41:03 by timur@Timur_Code

	!F CryEngine.sln for VS 2005

Change 23145 on 2006/02/24 16:33:14 by craig@craig_code

	!F stuff

Change 23144 on 2006/02/24 16:31:36 by timur@Timur_Code

	!F VS 2005 compilation fixes

Change 23141 on 2006/02/24 15:51:13 by timur@Timur_Code

	!F VS 2005 Projects merged into Main

Change 23140 on 2006/02/24 15:27:52 by timur@Timur_Code

	!F VS 2005 code fixes checked in Main brunch

Change 23139 on 2006/02/24 14:55:12 by timur@Timur_Code

	!F New DbgHelp dll

Change 23138 on 2006/02/24 14:55:04 by timur@Timur_Code

	!WIP

Change 23132 on 2006/02/24 13:01:58 by craig@craig_code

	!f wip

Change 23131 on 2006/02/24 12:58:33 by dmitry@PC067

	!Br VS2003/Main branch created

Change 23128 on 2006/02/24 12:41:18 by timur@Timur_Code

	!WIP

Change 23127 on 2006/02/24 12:37:28 by craig@craig_code

	!F wip

Change 23126 on 2006/02/24 12:36:12 by michaelr@PC081

	!B fix tank movement init

Change 23124 on 2006/02/24 12:26:14 by ivo@ivo

	!F - a brand NEW blending-system (rewritten from scratch)

Change 23122 on 2006/02/24 12:13:54 by nickh@nickh

	!F WIP_ANIMATION

Change 23121 on 2006/02/24 12:09:51 by filippo@Filippo

	!F checked in some wip

Change 23119 on 2006/02/24 12:01:55 by mikko@mikko2

	!OR - removed obsolete goal op (curlpath).
	!R - some tweaks to the move goal op.
	!R - clean up some guard test behaviors.
	!R - some tweaks for the alien melee.

Change 23118 on 2006/02/24 12:01:01 by jan@PC122

	!B minor fixes
	!R temporary alien serialization compression

Change 23117 on 2006/02/24 12:01:00 by luciano@luciano

	!B squadmates group combat tweaking (w.i.p.)

Change 23116 on 2006/02/24 12:00:40 by luciano@luciano

	!R OnFriendlyDamage and OnDamage

Change 23115 on 2006/02/24 11:59:01 by jan@PC122

	!F added AC_Vec3Norm policy to make advantage of normalized vectors

Change 23114 on 2006/02/24 11:55:33 by craig@craig_code

	!B first person view working again

Change 23113 on 2006/02/24 11:52:38 by michaels@michaels

	!B Fixed crash in rc.

Change 23112 on 2006/02/24 11:40:55 by tetsuji@PC119

	!R tweaked firing paramters of the Scout

Change 23111 on 2006/02/24 11:38:18 by tetsuji@PC119

	!R clean up for the behavior of the scout

Change 23110 on 2006/02/24 11:38:02 by marcok@MarcoK_FP

	!F add FlowTornado.cpp

Change 23109 on 2006/02/24 11:26:50 by Build@Denis_Work

	!F -Working DIFF BUILD destribution system

Change 23108 on 2006/02/24 11:24:51 by nick@Nick

	!F - enabled camera based shadows frustum culling

Change 23106 on 2006/02/24 11:09:49 by saschad@saschad2

	!R GCC compile fix: fixed bad ident-concatenation in macro definition

Change 23105 on 2006/02/24 11:09:43 by saschad@saschad2

	!R GCC compile fix: include case fixed

Change 23104 on 2006/02/24 11:07:42 by Build@Denis_Work

	!F -Now the bin xml's and mtl's will be created by the RC

Change 23103 on 2006/02/24 11:04:23 by saschad@saschad2

	!R GCC compile fix: fixed a bad reference assignment

Change 23102 on 2006/02/24 11:04:02 by saschad@saschad2

	!R GCC compile fixes in template code

Change 23101 on 2006/02/24 11:02:46 by marcok@MarcoK_FP

	!F tornado progress

Change 23100 on 2006/02/24 10:58:29 by marcio@MarcioCrysis

	!B -some mp wip

Change 23099 on 2006/02/24 10:54:23 by saschad@saschad2

	!R project file lists updated

Change 23097 on 2006/02/24 10:48:47 by matthew@matthew

	!R Moved some of IGameObjectExtension interface and scaling get functions into CHUDCommon

Change 23096 on 2006/02/24 10:41:13 by timur@Timur_Code

	!WIP Merge main to 2005 WIP

Change 23095 on 2006/02/24 10:38:22 by Build@Denis_Work

	!R -Relocated the finding of todays nightly build to the beginning of the script

Change 23092 on 2006/02/24 10:11:24 by vladimir@Vlad

	!O Shadow custers search optimization

Change 23086 on 2006/02/23 23:34:01 by michaelr@PC081

	!B ghostpit removed from truck

Change 23085 on 2006/02/23 23:29:24 by tiago_code@Tiago_Code

	!B - minor fix - reduced screen motion blur default quality (a bit faster, not much diference)

Change 23084 on 2006/02/23 23:25:10 by michaelr@PC081

	!B fixie

Change 23083 on 2006/02/23 23:12:18 by tiago_code@Tiago_Code

	!B- detail pass fixed

Change 23082 on 2006/02/23 22:23:10 by craig@craig_code

	!F wip

Change 23080 on 2006/02/23 22:03:16 by michaelr@PC081

	!B boat and wheeled movement threadsafety flag

Change 23079 on 2006/02/23 21:48:01 by nickh@nickh

	!F WIP_ANIMATION

Change 23078 on 2006/02/23 21:45:56 by julien@PC042

	!BF Fixed VTOL physics not ThreadSafe, increased maximum power values in editor

Change 23077 on 2006/02/23 21:38:17 by michaelr@PC081

	!F support for changing hull proxy material when vehicle's driving, improves collision behaviour

Change 23075 on 2006/02/23 21:35:06 by nickh@nickh

	!F WIP_ANIMATION

Change 23074 on 2006/02/23 21:09:47 by timur@Timur_Code

	!WIP

Change 23073 on 2006/02/23 21:02:20 by craig@craig_code

	!F somewhat working multiplayer controls

Change 23072 on 2006/02/23 20:55:25 by matthew@matthew

	!B Added list, wrong STL, sorry guys!

Change 23070 on 2006/02/23 20:28:29 by tamas@Tamas_code

	!R unreferenced variable...

Change 23068 on 2006/02/23 20:15:10 by tomas@Tomas_Code

	!R ReverbManager refactored
	- added base class for EAX and DSP reverbmanager
	- cleanup redundant code
	- prepared some multi reverb instances code

Change 23067 on 2006/02/23 20:08:47 by jan@PC122

	!R new color for mission objective in radar (mainly green with slight yellow blinking)

Change 23066 on 2006/02/23 19:53:55 by sergiys@Sergiy

	!B: Dublicated vegetation while move tool

Change 23065 on 2006/02/23 19:53:44 by matthew@matthew

	!R Moved ISystemEventListener, cursor handling and scaling/repositioning functionality into CHUDCommon

Change 23064 on 2006/02/23 19:35:53 by tomas@Tomas_Code

	!B memory debugging in FMOD
	- some commented code I used for tracing FMOD bugs

Change 23063 on 2006/02/23 19:35:37 by anton@anton_sporkwace

	!R moved some joint info from model to skeleton instance

Change 23061 on 2006/02/23 19:13:23 by michaels@michaels

	!F Material selection for attachments in CE WIP (Checked in in preparation for upgrade to VS2005).

Change 23059 on 2006/02/23 19:06:03 by MartinM@Martin_Dev

	!F created TextureFallackSystem - not used yet

Change 23057 on 2006/02/23 19:01:58 by jan@PC122

	!F mission objectives are rendered in unlimited distance (when active) and blinking (color still temporary)

Change 23054 on 2006/02/23 18:58:37 by michaels@michaels

	!F Material selection for attachments in CE WIP.

Change 23052 on 2006/02/23 18:45:18 by vladimir@Vlad

	!O Coverage buffer optimization

Change 23051 on 2006/02/23 18:41:05 by dejan@PC057

	!F use functionality on AI entities

Change 23050 on 2006/02/23 18:39:26 by anton@anton_sporkwace

	!B an issue with poststepping

Change 23048 on 2006/02/23 18:34:42 by scott@Scott-main

	!B Emitter now rotated to focus axis without roll, rather than in great-circle rotation. More consistent results with focus axis adjustment.

Change 23047 on 2006/02/23 18:24:58 by matthew@matthew

	!R Moved some functionality from CHUD to CHUDCommon

Change 23046 on 2006/02/23 18:08:26 by michaelr@PC081

	!F added mat_metal_pierceable and _pierceable_nofric

Change 23045 on 2006/02/23 17:48:14 by craig@craig_code

	!F wip

Change 23044 on 2006/02/23 17:45:28 by andrey@Andrey_Code

	!B Fixed cloud shadows, D3D10

Change 23043 on 2006/02/23 17:26:01 by michaelg@michaelg_Code

	!FB fixed some world space stuff for indirect lighting, added some new playground for tom

Change 23042 on 2006/02/23 17:14:50 by vladimir@Vlad

	!F Added 3dengine support for voxel objects splitting

Change 23041 on 2006/02/23 16:53:29 by luciano@luciano

	!F player character and behaviour to process signals
	!B squadmate not taking the player's stance after joining formation
	!B squadmates not going to combat when player is seen
	!R OnEnemySeen and OnThreateningSoundHeardByEnemy signals are now sent from engine

Change 23040 on 2006/02/23 16:50:43 by marcok@MarcoK_FP

	!F GetGameObject from an entity id

Change 23037 on 2006/02/23 16:36:10 by nick@Nick

	!F - optimized shadow rendering for point lightsources

Change 23035 on 2006/02/23 16:29:25 by marcio@MarcioCrysis

	!B -scout now shooting with moac.

Change 23034 on 2006/02/23 16:16:17 by matthew@matthew

	!R Split HUD into original file and CHUDCommon base class, to be shared with G04

Change 23033 on 2006/02/23 15:58:54 by marcoc_code@PC018

	!F changed default goon model

Change 23032 on 2006/02/23 15:53:33 by michaelr@PC081

	!F added a fast homing missile version for Harry

Change 23031 on 2006/02/23 15:40:41 by anton@anton_sporkwace

	!F added material flag to hide after breaking

Change 23030 on 2006/02/23 15:18:45 by michaels@michaels

	!M Merge changes from main branch.

Change 23028 on 2006/02/23 15:00:48 by tiago_code@Tiago_Code

	!B - minor fix

Change 23027 on 2006/02/23 14:58:37 by tiago_code@Tiago_Code

	!B - ops...

Change 23026 on 2006/02/23 14:58:12 by marcoc_code@PC018

	!B when spectacting a client on the host server, going to 3rd person, then 1st, then fly mode, then joining a team, graphical issues appeared - same problem on the client - now fixed ,patch 1.4

Change 23025 on 2006/02/23 14:57:35 by tiago_code@Tiago_Code

	!R- added debug mode for dof

Change 23023 on 2006/02/23 14:34:21 by matthew@matthew

	!R Player now accesses HUD via GameExtensions

Change 23022 on 2006/02/23 14:34:14 by michaelr@PC081

	!F truck tweaks
	!F DebugGun secondary fire will toggle movement info now if it hits a vehicle
	!R some related cleanup in movement files
	!F added minBrakingFriction to wheeledvehicle

Change 23019 on 2006/02/23 13:05:40 by vladimir@Vlad

	!R Outdoor objects tree refactoring

Change 23018 on 2006/02/23 12:51:26 by timur@Timur_Win64

	WIP 64 bit

Change 23017 on 2006/02/23 12:45:08 by filippo@Filippo

	!B small fix regarding item dropping

Change 23016 on 2006/02/23 12:33:21 by marcio@MarcioCrysis

	!F -registering mounted weapons with ai.

Change 23015 on 2006/02/23 12:16:38 by danny@danny

	!F Improvements/fixes to getting path length etc

Change 23014 on 2006/02/23 12:12:26 by scott@Scott-main

	!B FocusAngle/FocusAzimuth correctly operate relative to emitter.

Change 23013 on 2006/02/23 11:54:52 by michaels@michaels

	!F Synchronization for pool allocator.

Change 23011 on 2006/02/23 11:54:01 by marcio@MarcioCrysis

	!F -updated all weapon sounds...

Change 23010 on 2006/02/23 11:52:08 by craig@craig_code

	!F wip

Change 23009 on 2006/02/23 11:45:04 by matthew@matthew

	!R Fetch HUD thru a static method, not public variable. Needed later.

Change 23008 on 2006/02/23 11:22:35 by saschad@saschad2

	!R project file lists updated

Change 23007 on 2006/02/23 11:21:22 by MartinM@Martin_Dev

	!B made compiling for PS3

Change 23006 on 2006/02/23 11:18:56 by filippo@Filippo

	!B fixed an animation bug

Change 23005 on 2006/02/23 10:59:56 by marcio@MarcioCrysis

	-B signal sent to ai when weapon shoots.

Change 23003 on 2006/02/23 10:51:40 by michaelr@PC081

	!F missile tweaks

Change 23002 on 2006/02/23 10:43:03 by scott@Scott-main

	!O Local-file types now saved in a list for generation at end, avoids 2 passes thru code model.

Change 23001 on 2006/02/23 10:42:52 by mathieu@Mathieu

	!F Add support for Game02 specific flow nodes

Change 22998 on 2006/02/23 09:55:51 by michaelg@michaelg_Code

	!R force changes in cfi files

Change 22997 on 2006/02/23 09:44:14 by marcok@MarcoK_FP

	!B fix compilation error




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 86---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 22995 on 2006/02/22 23:50:12 by matthew@matthew

	!F HUD WIP

Change 22994 on 2006/02/22 23:06:32 by matthew@matthew

	!F HUD refactoring WIP

Change 22993 on 2006/02/22 22:36:19 by scott@Scott-main

	!B Local-file type infos are now handled last, to avoid auto-generating dependent types in the local file.

Change 22992 on 2006/02/22 21:08:55 by marcok@MarcoK_FP

	!F Tornado WIP
	!F Basic Tornado wandering algorithm

Change 22991 on 2006/02/22 21:02:21 by kirill@Kirill_FP

	!F bad fix to SetSpeed - has to be changed

Change 22990 on 2006/02/22 21:02:12 by kirill@Kirill_FP

	!B act_follow - make sure it works if driver is already inside

Change 22988 on 2006/02/22 20:59:59 by nickh@nickh

	!F WIP_ANIMATION

Change 22987 on 2006/02/22 20:32:47 by johnn@PC117

	!B Fixes a bug that MARCIO (not me) created that broke the build. Not me.

Change 22985 on 2006/02/22 20:18:56 by nickh@nickh

	!F WIP_ANIMATION

Change 22984 on 2006/02/22 20:02:09 by michaelr@PC081

	!R some debug output by cvar

Change 22982 on 2006/02/22 19:57:13 by dejan@PC057

	!B removing potential bugs with AI nodes

Change 22981 on 2006/02/22 19:56:52 by johnn@PC117

	!F Shotgun

Change 22979 on 2006/02/22 19:56:24 by craig@craig_code

	!F wip

Change 22978 on 2006/02/22 19:55:45 by johnn@PC117

	!F Faster zoom out time

Change 22977 on 2006/02/22 19:55:38 by johnn@PC117

	!F Improved hurricane recoil.

Change 22976 on 2006/02/22 19:19:54 by matthew@matthew

	!R Mainly HUDObjects, creating convenience function in _another_ base class for fetching token system + misc tidying

Change 22975 on 2006/02/22 19:17:50 by marcio@MarcioCrysis

	!F -added cvar to control nanosuit strength...
	-added shells ejection effects to all weapons...

Change 22974 on 2006/02/22 18:59:39 by vladimir@Vlad

	!B Fixed dissapearing of objects after terrain reload or terrain re-generation

Change 22973 on 2006/02/22 18:58:50 by ivo@ivo

	!F - removed debug code

Change 22972 on 2006/02/22 18:56:22 by filippo@Filippo

	!B fixed some issues with the scout death

Change 22971 on 2006/02/22 18:47:37 by michaels@michaels

	!F Binary XML RC Module and engine integration.

Change 22968 on 2006/02/22 18:27:54 by andrey@Andrey_Code

	!B Fixed PS3 compiling, started implementing DX10 rendering (interfaces, declarations, buffers...)

Change 22967 on 2006/02/22 18:20:18 by danny@danny

	!O Speed up triangulation wrt water volumes

Change 22966 on 2006/02/22 18:15:36 by scott@Scott-main

	!F Added FocusAngle and FocusAzimuth params, to vary focus dir over emitter life.

Change 22965 on 2006/02/22 17:56:44 by anton@anton_sporkwace

	!F x-posed stiffness and damping in pe_params_wheel

Change 22964 on 2006/02/22 17:56:20 by filippo@Filippo

	!F scout wip

Change 22962 on 2006/02/22 17:53:37 by michaelg@michaelg_Code

	!B corrected backlighting term when no opacity map is present, fixed case with 0 light sources for sh shader (just to avoid compiler errors)

Change 22961 on 2006/02/22 17:45:24 by carsten@carsten

	!B crash in SetFPMode as default texture wasn't applied

Change 22960 on 2006/02/22 17:40:47 by mathieu@Mathieu

	!B Arranged the destroyed particle effect on the asian truck

Change 22959 on 2006/02/22 17:32:58 by matthew@matthew

	!R Minor change, creating convenience function in base class for fetching token system + comments

Change 22958 on 2006/02/22 17:15:17 by ivo@ivo

	!F - new CharEdit dialog / better LCM integration

Change 22957 on 2006/02/22 17:15:15 by filippo@Filippo

	!F scout wip

Change 22955 on 2006/02/22 17:13:07 by anton@anton_sporkwace

	!F added callback to physareas

Change 22954 on 2006/02/22 17:02:18 by jan@PC122

	!B minor fixes
	!R removed hack from gameobject serialization
	!F increased network compression (actor health)

Change 22953 on 2006/02/22 16:51:17 by mathieu@Mathieu

	!F Improved the steering wheel on the asian truck
	!B Fixed a little thing related to vehicle component damages

Change 22952 on 2006/02/22 16:46:33 by marcoc_code@PC018

	!F made joypad toggles marked as cheat to avoid issues in multiplayer

Change 22950 on 2006/02/22 16:28:52 by marcio@MarcioCrysis

	!B -fixed aliens not shooting, again..
	-fixed bullet pierceability..
	-shiten.xml

Change 22949 on 2006/02/22 16:24:34 by vladimir@Vlad

	!R Heightmap tree code cleanup

Change 22946 on 2006/02/22 16:00:41 by vladimir@Vlad

	!B Fixed light sources in outdoor

Change 22945 on 2006/02/22 16:00:13 by mikko@mikko2

	!F - melee uses only one animation.
	!B - move goalop has now lookat lastop implemented.
	!R - migrating away from AIGroupCommand node.

Change 22944 on 2006/02/22 15:46:35 by danny@danny

	!F Reduce navigation memory usage

Change 22943 on 2006/02/22 15:43:22 by scott@Scott-main

	!O Perform particle effect stat gathering only when requested by debug option. Too slow when EVERY effect is force-loaded.

Change 22941 on 2006/02/22 15:35:03 by michaels@michaels

	!B Added missing file WIP.

Change 22939 on 2006/02/22 14:56:40 by michaels@michaels

	!M Merge changes from main.

Change 22938 on 2006/02/22 14:35:58 by michaels@michaels

	!T Binary XML loading sequence change.

Change 22936 on 2006/02/22 14:22:15 by marcio@MarcioCrysis

	!B -fixed aliens not having a movement controller.
	-changed Scout weapon to be like the trooper's.

Change 22935 on 2006/02/22 14:11:08 by michaelg@michaelg_Code

	!B fixed dynamic light sources plus sunlight for sh trees

Change 22934 on 2006/02/22 13:36:42 by craig@craig_code

	!F more wip

Change 22933 on 2006/02/22 13:23:44 by filippo@Filippo

	!F small tweak

Change 22932 on 2006/02/22 13:20:00 by filippo@Filippo

	!F new scout movement + camera shake, first pass

Change 22931 on 2006/02/22 13:08:17 by vladimir@Vlad

	!B Fixed crash during Mine loading

Change 22930 on 2006/02/22 13:01:30 by marcoc_code@PC018

	!F Jelena ref point changes, should stay closer to the player now




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 85---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 22929 on 2006/02/22 03:48:17 by michaels@michaels

	!F Binary XML engine integration WIP.

Change 22928 on 2006/02/22 03:31:11 by mathieu@Mathieu

	!F Add a default suffix for damaged geometry inside the Animated vehicle part

Change 22927 on 2006/02/22 03:13:37 by mathieu@Mathieu

	!F Improvements to VehicleComponent and vehicle parts to support vehicle damages

Change 22926 on 2006/02/22 03:06:02 by vladimir@Vlad

	!R Scene tree fixes and improvements

Change 22925 on 2006/02/22 03:02:41 by tomas@Tomas_Code

	!F added txt file with ftp account and zip passwords to source save

Change 22923 on 2006/02/22 02:50:14 by jan@PC122

	!B possible NULL pointer fix

Change 22922 on 2006/02/22 02:05:36 by filippo@Filippo

	!B fixed some script errors when sounds are disabled

Change 22921 on 2006/02/22 02:02:15 by tomas@Tomas_Code

	!R shorten log output length

Change 22920 on 2006/02/22 01:57:16 by nick@Nick

	!O - shadow processing optimizations

Change 22919 on 2006/02/22 01:44:33 by saschad@saschad2

	!R GCC warning fixes

Change 22918 on 2006/02/22 01:44:27 by saschad@saschad2

	!R GCC fix: include case fixed

Change 22917 on 2006/02/22 01:44:21 by saschad@saschad2

	!R GCC compile fix

Change 22914 on 2006/02/22 01:41:40 by scott@Scott-main

	!O Control repaint optimisation, less flickering.

Change 22913 on 2006/02/22 01:26:09 by scott@Scott-main

	!F Added numeric attribute support to TypeInfo variables. Currently only manually specifiable -- no CodeGen support.
	!F Numeric controls: Can now apply hard limits separately to begin and end range. Increment/decrement arrows round value to step quantum.
	!F Numeric control precision for particle params is based on range, provides >= 1000 steps.
	!F Added useful hard/soft range limits to particle params, via TypeInfo var attributes.

Change 22912 on 2006/02/22 01:25:05 by julien@PC042

	!B Corners shadows were not moving anymore because of a deprecated ActionScript

Change 22911 on 2006/02/22 01:22:35 by scott@Scott-main

	!F Renamed ParticleEffect entity SpawnPeriod to RestartPeriod, to clarify and avoid improper usage. All uses of SpawnPeriod now generate warnings, designer must set PulsePeriod, or make effect continuous. Removed SpawnPeriod completely from SetAttachmentEffect.

Change 22910 on 2006/02/22 01:21:50 by michaelg@michaelg_Code

	!B fixed case where no indirect lighting is used

Change 22909 on 2006/02/22 01:07:27 by michaelg@michaelg_Code

	!B changed specification of indirect lighting som that engine can recreate it

Change 22907 on 2006/02/22 00:40:24 by tetsuji@PC119

	!B fixed some bugs of the melee attack for the Scout

Change 22906 on 2006/02/22 00:33:50 by Build@Build_Game02

	!R project file lists updated

Change 22905 on 2006/02/22 00:33:45 by Build@Build_Game02

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 84---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 22903 on 2006/02/21 15:57:39 by craig@craig_code

	!R removing badly named class

Change 22899 on 2006/02/21 15:51:36 by craig@craig_code

	!R small cleanup of old (dead/unuseful) code

Change 22897 on 2006/02/21 15:22:00 by craig@craig_code

	!F rotation code cleanup

Change 22896 on 2006/02/21 14:31:10 by craig@craig_code

	!F player rotation class

Change 22895 on 2006/02/21 14:11:43 by craig@craig_code

	!F wip

Change 22894 on 2006/02/21 14:01:37 by nickh@nickh

	!F PlayerView

Change 22892 on 2006/02/21 13:41:46 by nickh@nickh

	!F WIP_Animation

Change 22891 on 2006/02/21 11:56:31 by johnn@PC117

	!F Some recoil for the Hurricane.

Change 22890 on 2006/02/21 11:17:21 by michaelr@PC081

	!R wheel dust emitters oriented upwards now for Sean

Change 22889 on 2006/02/21 11:16:19 by craig@craig_code

	!F wip

Change 22888 on 2006/02/21 11:04:49 by scott@Scott-main

	!B Fixed particle lighting bug. Particle Render objects are now segregated based on AmbientLight value.

Change 22887 on 2006/02/21 10:34:01 by michaelr@PC081

	!B some logs removed (noo they weren't mine..)

Change 22885 on 2006/02/21 10:13:36 by kirill@Kirill_FP

	!F alertME node

Change 22884 on 2006/02/21 09:58:27 by marcoc_code@PC018

	!I integration fixes

Change 22883 on 2006/02/21 09:58:09 by marcoc_code@PC018

	!I integration part1

Change 22882 on 2006/02/21 09:57:13 by anton@anton_sporkwace

	!R a change in hitpoint-based breakability

Change 22881 on 2006/02/21 09:51:28 by vladimir@Vlad

	!B Proc vegetation fix

Change 22880 on 2006/02/21 09:43:01 by filippo@Filippo

	!B some typos

Change 22879 on 2006/02/21 09:39:58 by michaelr@PC081

	!F display bboxes for wheels in editor

Change 22878 on 2006/02/21 09:35:47 by luciano@luciano

	!R disabled stealth follow mode for squadmates

Change 22877 on 2006/02/21 09:32:33 by andrey@Andrey_Code

	!B Fixed PS3 renderer compiling

Change 22876 on 2006/02/21 09:32:20 by mikko@mikko2

	!B - missing file
	!R - disabled 'listen' readibility animation signal to prevent the AG getting stuck in that particular case.

Change 22875 on 2006/02/21 09:29:25 by anton@anton_sporkwace

	!F added hitpoint-based destruction

Change 22874 on 2006/02/21 09:25:18 by michaelr@PC081

	!B logs removed

Change 22873 on 2006/02/21 09:24:06 by tomas@Tomas_Code

	!R removes string return from ISound
	- also FMOD event is polled for 2D/3D flag now

Change 22872 on 2006/02/21 09:22:26 by michaelg@michaelg_Code

	!F implemented pool allocator usage for indirect lighting, fixed a bug with initialization of indir lighting data

Change 22871 on 2006/02/21 08:39:52 by marcio@MarcioCrysis

	!F -added shell case ejection effect support.
	
	!B -fixed mounted weapons not animating...
	-fixed script error...

Change 22870 on 2006/02/21 08:39:31 by dejan@PC057

	!B removing action owner entities with a node in the action

Change 22869 on 2006/02/21 08:10:50 by tetsuji@PC119

	!B For the driver of the helicopter.

Change 22868 on 2006/02/21 08:10:40 by tetsuji@PC119

	!R added MOAR attack behavior for the alien scouts

Change 22865 on 2006/02/21 07:51:00 by johnn@PC117

	!B Fixed crashes caused by owners being lost.

Change 22864 on 2006/02/21 07:42:31 by michaelr@PC081

	!F added wheelgroup entries for the tanks' particles
	!B temp fix for not normalized vector




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 83---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 22863 on 2006/02/21 07:26:46 by marcoc_code@PC018

	!I integrated an editor bug fix

Change 22862 on 2006/02/21 07:25:45 by michaels@michaels

	!F RC XML Module.

Change 22858 on 2006/02/21 06:54:03 by danny@danny

	!F Vehicles navigate through artificially triangulated regions

Change 22857 on 2006/02/21 06:46:06 by luciano@luciano

	!B wrong formation sight orientation
	!R tweaking squadmates following player
	!B squadmates not always changing stance correctly
	!R squadmates reacting to trooper self destruct

Change 22856 on 2006/02/21 06:45:26 by matthew@matthew

	!I Integration of AI scripts as of changelist 22398, to GoonFlanker

Change 22855 on 2006/02/21 06:45:10 by kirill@Kirill_FP

	!F formationJoin added

Change 22853 on 2006/02/21 06:43:05 by kirill@Kirill_FP

	!F follow - set leader

Change 22852 on 2006/02/21 06:40:27 by filippo@Filippo

	!R/F view shake refactored a bit, added translational shake

Change 22851 on 2006/02/21 06:38:44 by vladimir@Vlad

	!B Fixed crash in terrain code

Change 22850 on 2006/02/21 06:27:42 by michaelr@PC081

	!B fix for adding/removing wheelgroups

Change 22844 on 2006/02/21 04:53:58 by michaelr@PC081

	!B some logs removed

Change 22843 on 2006/02/21 04:31:03 by michaelr@PC081

	!F dust support for wheeled vehicles back, params exposed in Editor. Mat lookup pending

Change 22842 on 2006/02/21 04:05:16 by vladimir@Vlad

	!R Reorganized the way world data is stored in memory, changed format of level files  exported for crysis.exe

Change 22841 on 2006/02/21 03:58:10 by saschad@saschad2

	!R project file lists updated

Change 22840 on 2006/02/21 03:56:48 by saschad@saschad2

	!B PS3 GCC compile fixes for FarCry Patch_1.33

Change 22839 on 2006/02/21 03:55:13 by saschad@saschad2

	!R project file lists updated

Change 22836 on 2006/02/21 03:48:53 by michaelg@michaelg_Code

	!R moved indir lighting for entities into pointer to improve cache performance, removed some debug code forgotten in the quadtree

Change 22835 on 2006/02/21 03:40:42 by MartinM@Martin_Dev

	!B fixed PolybumpApplication - made compiling with engine changes, refactored a bit, made STL string more standard conform

Change 22833 on 2006/02/21 03:04:12 by dejan@PC057

	!F simplified smart object state pattern property editor

Change 22832 on 2006/02/21 02:55:06 by tamas@Tamas_code

	!F in selection mode working with prefabs

Change 22831 on 2006/02/21 02:55:02 by tamas@Tamas_code

	!F serializing L8 textures for RAE
	!B occluder list mask can underflow.
	!B #inf in the rasterizer bay.coords
	!B fixed crash when occludergrid not created
	!R remove all std & string class from the original ISerializeLightmap interface.

Change 22830 on 2006/02/21 02:54:12 by michaels@michaels

	!F RC XML module WIP.

Change 22829 on 2006/02/21 02:49:55 by Build@Build_Game02

	!R project file lists updated

Change 22827 on 2006/02/21 02:26:38 by marcio@MarcioCrysis

	!B -fixed mounted weapons changing position after beeing used..

Change 22826 on 2006/02/21 01:55:38 by michaelg@michaelg_Code

	!B moved texcorrds arround to get arround sh bug for base only having diffuse tex

Change 22823 on 2006/02/21 01:36:30 by saschad@saschad2

	!R PS3 GenFileList tool now uses a more robust P4 interface

Change 22821 on 2006/02/21 01:33:41 by tiago_code@Tiago_Code

	!B- fire particles working again

Change 22820 on 2006/02/21 01:32:11 by marcio@MarcioCrysis

	!B -fixed some issue with reseting pickable items..

Change 22811 on 2006/02/21 00:51:25 by Build@Build_Game02

	!R project file lists updated

Change 22810 on 2006/02/21 00:43:09 by marcok@MarcoK_FP

	!B fix compilation error (forgot to fully save project on last checkin)

Change 22809 on 2006/02/21 00:40:43 by michaelg@michaelg_Code

	!R add checkin to last one

Change 22808 on 2006/02/21 00:39:40 by michaelg@michaelg_Code

	!RB removed 4 useless config settings for PS3, fixed bug in indirect lighting, reenabled edge aa




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 82---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 22806 on 2006/02/20 14:48:10 by craig@craig_code

	!F wip - some bugs sorted out

Change 22805 on 2006/02/20 14:45:05 by nickh@nickh

	!F WIP_Animation - rotation + camera re-connected

Change 22803 on 2006/02/20 13:35:45 by craig@craig_code

	!F wip

Change 22802 on 2006/02/20 13:15:28 by nickh@nickh

	!R WIP_Animation - added third person back in

Change 22799 on 2006/02/20 12:56:18 by nickh@nickh

	!F WIP_Animation

Change 22797 on 2006/02/20 12:40:17 by marcok@MarcoK_FP

	!F i_givedebugitems and i_giveallitems factored for easier use by design
	!F unlimited ammo

Change 22796 on 2006/02/20 12:39:51 by marcok@MarcoK_FP

	!B make project link for me

Change 22794 on 2006/02/20 11:46:56 by michaelr@PC081

	!F wheeled driving particles, wip

Change 22793 on 2006/02/20 11:10:04 by mathieu@Mathieu

	!B Renamed the assets of the Asian_truck

Change 22791 on 2006/02/20 10:12:08 by jan@PC122

	!B same error as before ... (crashed on NULL pointer, bec. player can have no items ..)

Change 22790 on 2006/02/20 10:03:17 by jan@PC122

	!B player can have no item at all ... (crashed on NULL pointer access)

Change 22789 on 2006/02/20 09:56:10 by mathieu@Mathieu

	!B Removed not needed test code which was inside the vehicle AnimatedJoint file

Change 22787 on 2006/02/20 09:39:01 by mikko@mikko2

	!F - guard melee attack
	!F - guard ambient combat wip
	!R - removed GuardHide
	!R - removed aggresion level
	!RF - tweaked the trackpattern, new align modes
	!R - small tweaks to the attack point generation
	!F - smoothing roll for the alien, resolves the hard jittering that happens sometimes.
	!F - anticipating the end of the path to move from prone->vert

Change 22786 on 2006/02/20 09:38:27 by andrey@Andrey_Code

	!B Fixed compiling issue

Change 22783 on 2006/02/20 09:36:19 by jan@PC122

	!R increased mass of hurricane by 20%
	!B!R optimized item pick-up and carrying limitations

Change 22782 on 2006/02/20 09:35:42 by michaels@michaels

	!F RC XML Module WIP.

Change 22781 on 2006/02/20 09:32:22 by tomas@Tomas_Code

	!F enable OGG music

Change 22780 on 2006/02/20 09:32:19 by marcoc_code@PC018

	!B Fix for 1st person spectator when switching to another time while spectating in 1st person mode - Patch 1.4

Change 22779 on 2006/02/20 09:31:47 by marcok@MarcoK_FP

	!F added include and lib paths to fix renderer compilation problem

Change 22778 on 2006/02/20 09:28:39 by johnn@PC117

	!B Zooming system now plays nice with scopes.

Change 22776 on 2006/02/20 09:02:22 by andrey@Andrey_Code

	!B Fixed compiling issues

Change 22775 on 2006/02/20 09:00:51 by craig@craig_code

	!B fixes movement code to deal with leaning players

Change 22773 on 2006/02/20 08:54:30 by timur@Timur_Code

	!B Editor/Game mode switch Optimizations

Change 22771 on 2006/02/20 08:33:58 by mathieu@Mathieu

	!F Set the asian doors as detachable on vehicle destruction
	!F Will now automatically create vehicle damage behaviors when an AnimatedJoint is linked to a vehicle component
	!F Added code which can fade in/out vehicle parts (still needs some work)
	!F Added some code in the vehicle parts to handle material changes (still needs some work)

Change 22770 on 2006/02/20 08:32:57 by andrey@Andrey_Code

	!F Implemented from scratch new D3D initialisation system which supports both D3D9 and D3D10 API's

Change 22769 on 2006/02/20 08:31:42 by tomas@Tomas_Code

	!B fixes OGG support for music system
	- needed a window init on the vorbis file
	- removed old libs and include
	- update some calls to new version

Change 22767 on 2006/02/20 08:26:11 by craig@craig_code

	!F wip - stances

Change 22766 on 2006/02/20 08:22:03 by michaelg@michaelg_Code

	!R made compilable for PS3, addedc DXT compression for OPENGL

Change 22765 on 2006/02/20 08:20:48 by tomas@Tomas_Code

	!R refactor Get/SetParam
	- optional disable output warning (for physisc)
	- added get/SetParam(nIndex... which is faster than by name
	- Get/SetParam(sName.. now return index no. instead of boolean

Change 22764 on 2006/02/20 08:02:58 by MartinM@Martin_Dev

	!B improved sprite dilation algorithm for quality, better behaviour for releaseing sprites

Change 22762 on 2006/02/20 07:42:02 by carsten@carsten

	!B VS 2005 x86/x64 -- materials not preloaded correctly

Change 22761 on 2006/02/20 07:29:59 by sascha@PC107

	!R Throwing out deprecated LUA nodes

Change 22759 on 2006/02/20 07:18:57 by matthew@matthew

	!I Integration of AI scripts as of changelist 22398, changes impacting GoonCover

Change 22758 on 2006/02/20 07:14:45 by tiago_code@Tiago_Code

	!R- harry request: added texture modifiers support for water volumes

Change 22757 on 2006/02/20 07:04:08 by johnn@PC117

	!F Changed intensity zooming to only happen when firing, cleaned up all features that were removed.

Change 22753 on 2006/02/20 06:42:30 by ivo@ivo

	!F -  cleanup of motion-loader / LMG test code / fixed bug in Trajectory evaluation

Change 22752 on 2006/02/20 06:38:50 by marcio@MarcioCrysis

	!B -mounted weapons are working again (to some extent)...

Change 22750 on 2006/02/20 06:36:26 by nickh@nickh

	!F WIP_Animation - Player view changes (in progress)

Change 22749 on 2006/02/20 06:15:05 by jan@PC122

	!R some refinements on the temporary "server browser"
	!B fixed console command parsing bug

Change 22748 on 2006/02/20 06:12:13 by timur@Timur_Code

	!B Trigers/FogVolume selectable by edge

Change 22747 on 2006/02/20 06:10:55 by scott@Scott-main

	!B Fixed a couple problems from last check-in.
	!B Changed fSpeed param to be at init-only.

Change 22745 on 2006/02/20 05:37:05 by scott@Scott-main

	!F New particle lighting scheme and control. New DiffuseLighting & EmissiveLighting params scale particle color for dynamic/constant color.
	!F GravityScale now a variable param.

Change 22744 on 2006/02/20 05:31:05 by carsten@carsten

	!M Merge/update main into "VS 2005 port" branch

Change 22743 on 2006/02/20 05:19:40 by tamas@Tamas_code

	!B rolling back global ambient modification
	!F added RAE to Cloth shader

Change 22741 on 2006/02/20 04:25:38 by marcoc_code@PC018

	!F IMAGINA support

Change 22740 on 2006/02/20 04:05:46 by craig@craig_code

	!F animation graph input watching for external code (query complete/incomplete notification)

Change 22739 on 2006/02/20 04:04:06 by timur@Timur_Code

	!F XTToolkit Dll for 64bit

Change 22736 on 2006/02/20 03:50:00 by michaelr@PC081

	!F add a sound during unfreeze shake

Change 22735 on 2006/02/20 03:37:37 by julien@PC042

	!FB Replaced Switch by Show/Hide functions in all Flash files, Fixed corners in 16/9 aspect ratio (replaced Top/Bottom by Left/Right corners), Fixed QuickMenu sliders not working properly at 50% (bad Flash authoring)

Change 22734 on 2006/02/20 03:35:35 by carsten@carsten

	!F added fxc for x64 shader compilation (it's 32-bit as there's no 64-bit version)

Change 22733 on 2006/02/20 03:33:49 by MartinM@Martin_Dev

	!B fixed shader compilation

Change 22732 on 2006/02/20 03:33:09 by craig@craig_code

	!B oops

Change 22731 on 2006/02/20 03:29:46 by craig@craig_code

	!F wip

Change 22729 on 2006/02/20 03:22:25 by marcoc_code@PC018

	!F IMAGINA + Patch 1.4 joypad

Change 22728 on 2006/02/20 03:13:04 by tomas@Tomas_Code

	!R refactor boolean returns in CSound::Get/SetParam

Change 22727 on 2006/02/20 03:00:54 by mathieu@Mathieu

	!B Fixes the Asian Truck filenames

Change 22726 on 2006/02/20 02:58:59 by michaels@michaels

	!F Merge changes from main.

Change 22724 on 2006/02/20 02:53:55 by tomas@Tomas_Code

	!R added full group:event name to log output for parameter errors
	- changed output type for getting a parameter from eWarning to eMessage

Change 22723 on 2006/02/20 02:41:08 by Build@Denis_Work

	!F -Buildscript can now handle with free space problem by itself. A check will be made on the build drive and a mail sent if there's not much free space left and build will be cancelled if not enough space left. Also a function was created which will delete old builds if not enough space is left on the final storage drive.

Change 22721 on 2006/02/20 02:35:13 by alexl@PC120

	!F Enable Automatic FlowGraph Migration by default

Change 22719 on 2006/02/20 02:27:54 by kirill@Kirill_FP

	!B no draw fire line when 0 accuracy (to make sure always miss)

Change 22715 on 2006/02/20 01:53:36 by kirill@Kirill_FP

	!F AI_EnterVehicle flow-graph node added

Change 22713 on 2006/02/20 00:30:54 by carsten@carsten

	!F d3dx9_29.dll for resource compiler

Change 22701 on 2006/02/19 05:31:09 by julien@PC042

	!F Martin Badowsky's request (He has not Perforce)

Change 22694 on 2006/02/17 10:11:06 by timur@Timur_Code

	!B Fix small issue with display bboxes

Change 22693 on 2006/02/17 10:08:32 by nick@Nick

	!F - added new absoption calculation model for the ice and avarage distant color parameter

Change 22692 on 2006/02/17 10:00:32 by timur@Timur_Code

	!B Turn Off Icons optionally

Change 22690 on 2006/02/17 09:52:31 by anton@anton_sporkwace

	!O improvements in water manager

Change 22688 on 2006/02/17 09:47:01 by michaels@michaels

	!F Add colour picker to terrain painter.

Change 22687 on 2006/02/17 09:36:09 by filippo@Filippo

	!F some player view smoothing

Change 22686 on 2006/02/17 09:29:54 by danny@danny

	!B Dynamic triangulation doesn't bake in dynamic objects

Change 22685 on 2006/02/17 09:27:12 by craig@craig_code

	!F bug fixes for foot sliding code

Change 22683 on 2006/02/17 08:28:43 by MartinM@Martin_Dev

	!B updated polybump sources and fixed issues not compiling with existing code - compiled RC to reflect changes

Change 22682 on 2006/02/17 08:28:05 by MartinM@Martin_Dev

	!F added POlybumpApplication to Perforce - shared sources between polybumpapp and polybump max

Change 22681 on 2006/02/17 08:25:41 by MartinM@Martin_Dev

	!B forgot to check in for sprite dilation

Change 22680 on 2006/02/17 08:01:11 by michaelr@PC081

	!R increased suit strength affecting unfreeze time

Change 22678 on 2006/02/17 07:54:22 by danny@danny

	!B Fix vehicle AI movement

Change 22676 on 2006/02/17 07:51:48 by tomas@Tomas_Code

	!B prevents 2 crashes with deactivated audiodevice and incoming precache calls

Change 22675 on 2006/02/17 07:50:06 by luciano@luciano

	!B coordinated fire1 state not ending

Change 22673 on 2006/02/17 07:46:07 by MartinM@Martin_Dev

	!F added PolybumpApplication to tools

Change 22672 on 2006/02/17 07:44:29 by alexl@PC120

	!F Added PaneLayoutVersion in order to cope with changing pane layouts. Will be bumped up on every substantial change

Change 22671 on 2006/02/17 07:42:26 by tamas@Tamas_code

	!R added progress bar for occluder selection.
	!R added progress bar for octree generation (experimental).
	!R speedup skipping unused visareas in selection mode.

Change 22670 on 2006/02/17 07:36:46 by tomas@Tomas_Code

	!R refactor the oggvorbis files include and lib files - step1
	- create new folders (thats for win32)

Change 22669 on 2006/02/17 07:36:25 by MartinM@Martin_Dev

	!B fixed sprites in HDR, made dilation on GPU

Change 22667 on 2006/02/17 07:25:21 by anton@anton_sporkwace

	!B potential dangling pointer on deletion

Change 22666 on 2006/02/17 07:24:55 by anton@anton_sporkwace

	!R added facemap chunk saving

Change 22664 on 2006/02/17 07:01:44 by michaelr@PC081

	!B fix

Change 22662 on 2006/02/17 06:52:16 by michaelr@PC081

	!B fix boat muzzleflash position

Change 22661 on 2006/02/17 06:43:44 by michaelr@PC081

	!B fix some issues with mounted weapons

Change 22660 on 2006/02/17 06:41:48 by MartinM@Martin_Dev

	!F made SRGB working - deactivated yet

Change 22657 on 2006/02/17 06:30:10 by sergiys@Sergiy

	!B: Crash editor while exit (unregist listener)

Change 22656 on 2006/02/17 06:27:49 by craig@craig_code

	!F foot sliding

Change 22655 on 2006/02/17 06:26:28 by tamas@Tamas_code

	!R speedup the parametrizer.
	!B parametrizer doesn't take account the bluring.
	!F Occluder grid implemented (speedup the occluder selection a lot in dense scenes).

Change 22654 on 2006/02/17 06:20:41 by michaels@michaels

	!T Remove XML testing code.

Change 22653 on 2006/02/17 06:17:13 by timur@Timur_Code

	!R platform.h cleaned a bit.

Change 22652 on 2006/02/17 06:15:54 by ivo@ivo

	!F - optimized ZPass rendering

Change 22641 on 2006/02/17 05:28:46 by tomas@Tomas_Code

	!B redo a PS3 that was overwritten

Change 22640 on 2006/02/17 05:18:08 by ivo@ivo

	!F - Shader optimisation / fixed bug causing wrong animation length

Change 22639 on 2006/02/17 05:12:47 by marcio@MarcioCrysis

	!B -fixed script error.

Change 22636 on 2006/02/17 04:48:15 by michaelr@PC081

	!B fixed inconsistency in vehicles' IgnoreDamageTypes
	!B fixed shiten rotation on Asian_tank

Change 22635 on 2006/02/17 04:47:31 by tiago_code@Tiago_Code

	!R- changed frozen layer default values (requested by artists)

Change 22634 on 2006/02/17 04:38:04 by filippo@Filippo

	!F better zeroG thrusters sprint

Change 22633 on 2006/02/17 04:30:00 by carsten@carsten

	!M Merge/update main into "VS 2005 port" branch -- removal of irrelevant clutter

Change 22632 on 2006/02/17 03:57:53 by michaelr@PC081

	!F added truck shiten, gunner seat

Change 22630 on 2006/02/17 03:54:10 by saschad@saschad2

	!R restored frame counter for PS3

Change 22629 on 2006/02/17 03:44:42 by marcio@MarcioCrysis

	!B -fixed some crash bugs...
	-updated MOAC - the scout's weapon..

Change 22628 on 2006/02/17 03:31:03 by filippo@Filippo

	!B fixed some physicalization issues in editor

Change 22627 on 2006/02/17 03:28:07 by saschad@saschad2

	!R GCC compile fixes

Change 22626 on 2006/02/17 03:28:01 by saschad@saschad2

	!R project file lists updated

Change 22625 on 2006/02/17 03:18:12 by alexl@PC120

	!F Added new substitutions for all AI entities due to OnDeath/Die -> Dead port renaming
	!F Added new substitution for MissionObjective
	!B Fixed substitution for Chinese_AAA -> Asian_aaa (note the case ;-)

Change 22623 on 2006/02/17 03:15:24 by kirill@Kirill_FP

	!F VS2 readability

Change 22622 on 2006/02/17 03:08:47 by danny@danny

	!B Prevent incorrect graph validation warnings

Change 22621 on 2006/02/17 02:59:20 by ivo@ivo

	!F - customized animation post-process (this is a replacement for the SetPlusMatrix)

Change 22619 on 2006/02/17 02:44:29 by michaelg@michaelg_Code

	!B inserted Carstens changes for loading bon ephysics on 64 bit pointer systems

Change 22618 on 2006/02/17 02:39:02 by saschad@saschad2

	!R GCC compile fixes

Change 22617 on 2006/02/17 02:38:56 by saschad@saschad2

	!R GCC warning fixes

Change 22616 on 2006/02/17 02:36:02 by dejan@PC057

	!F improved smart object states property editor
	!F canceling filter mode in smart objects editor

Change 22615 on 2006/02/17 02:30:48 by danny@danny

	!B Added assert and non-zero test

Change 22612 on 2006/02/17 02:20:16 by anton@anton_sporkwace

	!R a change in thin breakable trees

Change 22609 on 2006/02/17 02:06:44 by carsten@carsten

	!B VS 2005 x64 -- fixed non-portable sound parameter structure (unsave, platform & structure-packing specific casts)

Change 22608 on 2006/02/17 02:05:37 by filippo@Filippo

	!F added cl_sensitivityZeroG

Change 22607 on 2006/02/17 02:04:07 by michaels@michaels

	!B Allow loading of xml files with corrupt '\0' at the end.

Change 22606 on 2006/02/17 02:00:51 by andrey@Andrey_Code

	!F Created D3D10 project, fixed streaming

Change 22603 on 2006/02/17 01:30:54 by carsten@carsten

	!B VS 2005 x64 -- Fmod event net fix

Change 22602 on 2006/02/17 01:20:09 by michaelg@michaelg_Code

	!R fixed indirect lighting load issues between levels

Change 22601 on 2006/02/17 01:20:03 by michaelg@michaelg_Code

	!B bugfix to include StdAfx.h which creates problems on PS3 (StdAfx.h toggles precompiled header inclusion)

Change 22600 on 2006/02/17 01:15:43 by michaels@michaels

	!B Text XML writing no longer adds '\0' to end of file.

Change 22599 on 2006/02/17 01:10:24 by filippo@Filippo

	!R ragdollizing actors using the physicalization manager

Change 22597 on 2006/02/17 01:01:16 by tamas@Tamas_code

	!B bumped the shadercache version - a *.cfi modified before..

Change 22596 on 2006/02/17 00:04:21 by tamas@Tamas_code

	!R smaller octree: speedup, smaller memory footprint
	!R per object and per triangle pre-search the octree cell which can be used as root (big speedup)
	!B static parameters saved with the level (first rendering was much slower)
	!R heuristic added to prevent light leaking in the corners at RAE compilation.

Change 22595 on 2006/02/16 23:55:25 by Build@Build_Game02

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 81---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 22594 on 2006/02/16 20:11:29 by michaelr@PC081

	!F colltype3 for heavier vehicles, to e.g. ignore broken vegetation

Change 22593 on 2006/02/16 20:03:45 by craig@craig_code

	!F wip

Change 22592 on 2006/02/16 19:55:07 by Build@Build_Game02

	!R project file lists updated

Change 22591 on 2006/02/16 19:21:55 by mathieu@Mathieu

	!F Initial support for deformable morph based object in the vehicle system

Change 22590 on 2006/02/16 18:57:30 by danny@danny

	!F Better handling of large static objects in dynamic triangular navigation

Change 22589 on 2006/02/16 18:55:08 by Build@Build_Game02

	!R project file lists updated

Change 22588 on 2006/02/16 18:49:05 by johnn@PC117

	!F Lighting reference weapon. Press 6 to activate.

Change 22585 on 2006/02/16 18:20:47 by mathieu@Mathieu

	!F Add a function in ISkeleton to get the phys id of a CGA joint

Change 22584 on 2006/02/16 18:19:39 by ivo@ivo

	!F - wireframe synch fix

Change 22583 on 2006/02/16 18:00:08 by alexl@PC120

	!F Node category flags for all nodes (approved, debug, wip, etc.) in CryAction
	   All nodes have been roughly categorized (ALL AINodes -> Approved ;-)
	   Editor will soon use this categories
	!F Some description fixes
	!F Some policy change hints added for nodes which will soon undergo changes

Change 22582 on 2006/02/16 17:52:34 by anton@anton_sporkwace

	!O improvements for objects-car wheels collisions

Change 22581 on 2006/02/16 17:47:13 by ivo@ivo

	!F - motion-blur and spherical skinning

Change 22580 on 2006/02/16 17:41:48 by vladimir@Vlad

	!R CBuffer occluders octree

Change 22577 on 2006/02/16 17:01:17 by anton@anton_sporkwace

	!R restored support needed for deformable objects

Change 22576 on 2006/02/16 16:55:10 by Build@Build_Game02

	!R project file lists updated

Change 22575 on 2006/02/16 16:52:39 by sergiys@Sergiy

	!F: Toggle hide helpers button for Viewport

Change 22574 on 2006/02/16 16:47:55 by anton@anton_sporkwace

	!R restored the facemap saving code

Change 22573 on 2006/02/16 16:19:14 by luciano@luciano

	!R tweaking choosing group tactics

Change 22572 on 2006/02/16 16:17:25 by jan@PC122

	!B fixed some Player serialization bugs on load/save
	!R improved HUD serialization
	!F capping tentacle anim degree values to 360

Change 22571 on 2006/02/16 16:11:52 by marcio@MarcioCrysis

	!P -wip on MP.

Change 22570 on 2006/02/16 16:05:04 by timur@Timur_Code

	!F UIEnumsDatabase

Change 22569 on 2006/02/16 15:58:37 by johnn@PC117

	!F Having a bad day

Change 22568 on 2006/02/16 15:57:33 by timur@Timur_Code

	!B UIEnumsDatabase

Change 22567 on 2006/02/16 15:55:37 by luciano@luciano

	!R tweaking row tactic

Change 22566 on 2006/02/16 15:55:22 by johnn@PC117

	!F I forgot these

Change 22565 on 2006/02/16 15:49:12 by luciano@luciano

	!R removed debug logs

Change 22564 on 2006/02/16 15:40:59 by michaelg@michaelg_Code

	!R removed shader compiling issues ps3

Change 22563 on 2006/02/16 15:38:14 by luciano@luciano

	!R trooper coordinated fire 1 with beams
	!F trooper coordinated fire 2 (cascade), temporarily disabled

Change 22562 on 2006/02/16 15:27:36 by MartinM@Martin_Dev

	!T extended range for HDRfactor

Change 22561 on 2006/02/16 15:17:35 by ivo@ivo

	!F - motion blur test

Change 22560 on 2006/02/16 15:17:04 by johnn@PC117

	!F "Intensity" system that zooms in and out during combat. Tweak with "int_" console variables.

Change 22559 on 2006/02/16 15:12:44 by marcok@MarcoK_FP

	!B fix bug of vehicle moving backward when forward is pressed while entering a vehicle

Change 22558 on 2006/02/16 15:11:46 by sergiys@Sergiy

	!F: Hide helpers button in resources

Change 22556 on 2006/02/16 15:03:14 by michaels@michaels

	!F Binary XML serialization.

Change 22555 on 2006/02/16 14:55:41 by carsten@carsten

	!B VS 2005 -- Fmod 64-bit linking

Change 22554 on 2006/02/16 14:50:06 by carsten@carsten

	!R VS 2005 x64 -- FMod 64-bit update

Change 22553 on 2006/02/16 14:25:43 by tamas@Tamas_code

	!R speedup RAE rendering
	!B fixed hard-soft edge calculation in lightmap compiler
	!R better memory estimation for octree creation
	!R smaller octree for rendering the RAE only case

Change 22552 on 2006/02/16 14:25:32 by tamas@Tamas_code

	!R RAE progress: better approximation
	!R useing RAE map for original ambient too (skycolor now useing that)

Change 22551 on 2006/02/16 14:25:25 by tamas@Tamas_code

	!R RAE progress: portal hadling with "AFFECT_ONLY_THIS_AREA" lights.

Change 22550 on 2006/02/16 14:24:41 by johnn@PC117

	!B Fix sound parameters not being passed.

Change 22549 on 2006/02/16 13:21:34 by michaelr@PC081

	!R ghostpit view default also for heli

Change 22546 on 2006/02/16 12:55:35 by filippo@Filippo

	!F trooper 'ghostbusters beam', first pass

Change 22545 on 2006/02/16 12:55:30 by danny@danny

	!F Improve some of the waypoint navigation updating

Change 22543 on 2006/02/16 12:43:35 by michaels@michaels

	!M Integrate main branch changes.

Change 22542 on 2006/02/16 12:41:45 by kirill@Kirill_FP

	!B making humans see ai-vehicles

Change 22541 on 2006/02/16 12:34:52 by michaelr@PC081

	!F added ghostpit view param for hiding current vehicle (inserted it as default on VTOL)
	!R adjusted player fp/tp switching accordingly
	!B fixed fp view being selected when player entered vehicle in tp

Change 22540 on 2006/02/16 12:15:44 by nickh@nickh

	!F WIP minor api change

Change 22538 on 2006/02/16 12:12:25 by craig@craig_code

	!F wip

Change 22537 on 2006/02/16 12:03:57 by alexl@PC120

	!F Enable substitutions for old Chinese_XXX -> Asian_XXX vehicles in FlowGraphs because the old entity classes no longer exist

Change 22536 on 2006/02/16 11:46:54 by vladimir@Vlad

	!O Coverage buffer optimization

Change 22535 on 2006/02/16 11:36:37 by MartinM@Martin_Dev

	!B bumped shader version to invalidate shader cache - broken character rendering

Change 22532 on 2006/02/16 11:25:40 by michaels@michaels

	!F Binary XML WIP.

Change 22531 on 2006/02/16 11:08:23 by vladimir@Vlad

	!R Coverage buffer optimizations

Change 22530 on 2006/02/16 11:07:49 by michaelr@PC081

	!B fixed view rotation

Change 22529 on 2006/02/16 10:54:46 by michaels@michaels

	!B Clean up slider controls re SetRangeFloat.

Change 22528 on 2006/02/16 10:49:29 by andrey@Andrey_Code

	!F New D3D10 Vista project

Change 22526 on 2006/02/16 10:12:17 by saschad@saschad2

	!B fixed water refractions for OPENGL rendering

Change 22525 on 2006/02/16 10:02:01 by saschad@saschad2

	!B PS3 fixed setting composite matrix for PS3

Change 22520 on 2006/02/16 09:07:19 by tamas@Tamas_code

	!B fixed position samling

Change 22519 on 2006/02/16 08:55:27 by Build@Build_Game02

	!R project file lists updated

Change 22518 on 2006/02/16 08:08:30 by saschad@saschad2

	!B PS3 fixed a shader caching bug




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 80---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 22517 on 2006/02/15 22:29:41 by nickh@nickh

	!F Added Goon/GoonManager support for FG Entity Enable event

Change 22516 on 2006/02/15 21:41:04 by saschad@saschad2

	!B PS3: fixed shader upload code for PS3

Change 22515 on 2006/02/15 21:08:56 by saschad@saschad2

	!R PS3 added a flag cgSrvEnable for enabling/disabling remote shader compilation

Change 22514 on 2006/02/15 21:08:04 by saschad@saschad2

	!B PS3 fixed CD3D9Renderer::DrawImage(...) for OPENGL rendering

Change 22513 on 2006/02/15 21:05:30 by saschad@saschad2

	!B PS3 fixed IDirect3DDevice9::SetViewport()
	!R PS3 memory optimization when compiling shaders

Change 22512 on 2006/02/15 20:54:40 by michaelg@michaelg_Code

	!F improved ps3 console logging

Change 22511 on 2006/02/15 20:49:02 by timur@Timur_Code

	!B Object Icons

Change 22510 on 2006/02/15 19:56:12 by ivo@ivo

	!F - quat-skinning in shaders

Change 22509 on 2006/02/15 19:38:04 by saschad@saschad2

	!R PS3 Cg server log tweak

Change 22508 on 2006/02/15 19:33:37 by mathieu@Mathieu

	!B Fixes the AI player movement controller to improve AI vehicle movements

Change 22507 on 2006/02/15 19:32:16 by anton@anton_sporkwace

	!B fixed a phantom awakening issue

Change 22506 on 2006/02/15 19:30:06 by saschad@saschad2

	!R PS3: Cg server error log tweaks

Change 22504 on 2006/02/15 19:17:38 by alexl@PC120

	!F Possibility to override input values or assign new input values while migrating

Change 22503 on 2006/02/15 19:14:48 by carsten@carsten

	!R VS 2005 x86/x64 -- updated ATI 3dc compression lib

Change 22502 on 2006/02/15 19:14:40 by carsten@carsten

	!R VS 2005 Win64 -- init cvar "fg_abortOnLoadError" before first use of flow system so it can be turned off for debugging purposes

Change 22501 on 2006/02/15 19:14:32 by carsten@carsten

	!B VS 2005 Win64 -- loading of bone physics

Change 22500 on 2006/02/15 19:14:13 by andrey@Andrey_Code

	!B Fixed crash in streaming

Change 22498 on 2006/02/15 19:06:34 by johnn@PC117

	!B Fixed no sounds on high-velocity impacts.

Change 22497 on 2006/02/15 19:00:29 by luciano@luciano

	!R tweaking search and collective fire trooper group behavior

Change 22496 on 2006/02/15 18:53:51 by mathieu@Mathieu

	!B Fixed vehicle sounds which sometime didn't stop when getting out of the game mode while driving a vehicle

Change 22494 on 2006/02/15 18:48:23 by michaelr@PC081

	!FB view rotation in VTOL

Change 22493 on 2006/02/15 18:39:24 by filippo@Filippo

	!F missing file from the previous checkin

Change 22492 on 2006/02/15 18:37:58 by andrey@Andrey_Code

	!B Fixed textures streaming

Change 22491 on 2006/02/15 18:37:54 by filippo@Filippo

	!R better nanosuit activation

Change 22489 on 2006/02/15 18:36:14 by kirill@Kirill_FP

	!B grenades throwing

Change 22488 on 2006/02/15 18:34:41 by kirill@Kirill_FP

	!B create SoundProxy when playing readability sounds

Change 22486 on 2006/02/15 18:33:47 by michaels@michaels

	!F Support binary xml in the other xml implementation WIP.

Change 22484 on 2006/02/15 18:25:41 by danny@danny

	!B load/save portability

Change 22483 on 2006/02/15 18:24:08 by anton@anton_sporkwace

	!R support the new GetSkinningData format

Change 22480 on 2006/02/15 18:12:25 by nick@Nick

	!F - added new ramp based scattering model to the ice shading

Change 22478 on 2006/02/15 18:00:49 by tiago_code@Tiago_Code

	!R- removed multiple lights support on water_vs2

Change 22477 on 2006/02/15 17:55:07 by Build@Build_Game02

	!R project file lists updated

Change 22476 on 2006/02/15 17:20:11 by jan@PC122

	!B don't ping when running - currently crashes the connection stream

Change 22475 on 2006/02/15 17:12:37 by dejan@PC057

	!B AIFormation node will activate output ports

Change 22474 on 2006/02/15 17:08:39 by michaelg@michaelg_Code

	!B bugfix for PS3 loading SMatInfo from chunk (crappy pointer in struct)

Change 22473 on 2006/02/15 17:02:35 by mathieu@Mathieu

	!R Fixed the new names inside the asian vehicle lua files

Change 22472 on 2006/02/15 17:02:01 by mathieu@Mathieu

	!R Fixed the new Asian vehicle name inside the xml files

Change 22471 on 2006/02/15 16:55:08 by Build@Build_Game02

	!R project file lists updated

Change 22470 on 2006/02/15 16:50:03 by tomas@Tomas_Code

	!F deactivate AudioDevice on-the-fly
	- adds functionality to de/activate the AudioDevice on the fly to give sound designers the right to exchange sound assets at run time.
	- renamed some functions in the AudioDevice
	- prevents some crashes after creating a new eventsystem
	- added scriptbind calls

Change 22469 on 2006/02/15 16:49:55 by tomas@Tomas_Code

	!R Facial Sound refactored
	- Sound is not 3D/head relative and goes to reverb if player (in the level) is in an reverb area (request of Harald)
	- sound is not restarted every time
	- setting sample position is done before the sound starts to prevent errors
	- small fix not to cull head relative sounds

Change 22468 on 2006/02/15 16:49:35 by mathieu@Mathieu

	!F Fixed the Asian 4wd filename

Change 22465 on 2006/02/15 16:44:13 by mathieu@Mathieu

	!R Renamed all the vehicle script/xml which started with "Chinese_" to be starting with "Asian_" instead
	!R Added replacement empty scripts for the old Chinese vehicles

Change 22464 on 2006/02/15 16:40:39 by marcio@MarcioCrysis

	!F -mp wip.

Change 22461 on 2006/02/15 16:11:55 by anton@anton_sporkwace

	!O a small tweak

Change 22460 on 2006/02/15 16:11:47 by anton@anton_sporkwace

	!B some water volume fixes

Change 22459 on 2006/02/15 15:59:43 by filippo@Filippo

	!B some fix

Change 22458 on 2006/02/15 15:55:11 by Build@Build_Game02

	!R project file lists updated

Change 22457 on 2006/02/15 15:48:33 by dejan@PC057

	!B smart objects editor small fixes and improvements

Change 22456 on 2006/02/15 15:47:58 by michaelg@michaelg_Code

	!R exchanged assert in load surface bny log errors

Change 22455 on 2006/02/15 15:47:55 by dejan@PC057

	!B deleting smart object rules

Change 22452 on 2006/02/15 15:36:21 by alexl@PC120

	!F MissionObjectives Revamp C++, LUA First Pass
	!F HUD ScriptBind added

Change 22451 on 2006/02/15 15:30:33 by danny@danny

	!B Better 4wd path tracing
	!F Vehicle steering update every frame

Change 22450 on 2006/02/15 15:28:50 by luciano@luciano

	!B removed lua runtime error

Change 22449 on 2006/02/15 15:27:22 by michaelr@PC081

	!F scale option also works for parts and components

Change 22448 on 2006/02/15 15:19:58 by luciano@luciano

	!R removed log comments

Change 22446 on 2006/02/15 15:02:01 by michaelr@PC081

	!R updated truck xml for scaled model

Change 22445 on 2006/02/15 14:50:29 by nickh@nickh

	!F Changes to GoForGirl behaviour

Change 22444 on 2006/02/15 14:47:11 by kirill@Kirill_FP

	!R FireProperties removed

Change 22443 on 2006/02/15 14:45:30 by scott@Scott-main

	!F Property editing: expandable property button now colored to indicate whether children have non-default values.

Change 22442 on 2006/02/15 14:37:31 by mathieu@Mathieu

	!R Added separate functions on the vehicle movement to separately process AI and player actions from the ProcessMovement function
	!R Restored complete AI controls in the helicopter code

Change 22441 on 2006/02/15 14:31:36 by jan@PC122

	!B minor debugging

Change 22439 on 2006/02/15 14:13:20 by jan@PC122

	!B minor debugging

Change 22438 on 2006/02/15 13:35:23 by luciano@luciano

	!R tweaking trooper collective fire 1

Change 22437 on 2006/02/15 13:26:33 by filippo@Filippo

	!B compile fix

Change 22436 on 2006/02/15 13:04:13 by michaelr@PC081

	!F added a helper scale option to Veed, to account for the ongoing rescaling process

Change 22435 on 2006/02/15 12:56:36 by vladimir@Vlad

	!R Coverage buffer research

Change 22434 on 2006/02/15 12:56:09 by ivo@ivo

	!F - code preparations for motion-blur of characters

Change 22433 on 2006/02/15 12:54:53 by tomas@Tomas_Code

	!R soundinfo now displays info on DummySound

Change 22432 on 2006/02/15 12:38:26 by danny@danny

	!F Better AI vehicle manouvering

Change 22430 on 2006/02/15 12:32:57 by luciano@luciano

	!F trooper collective fire (freeze) 1st pass
	!R misc tweaking in trooper group behaviors combat and search
	!B wrong function call for selecting weapon, here and there

Change 22429 on 2006/02/15 12:28:49 by filippo@Filippo

	!F player angular impulse redux

Change 22428 on 2006/02/15 12:28:06 by julien@PC042

	!F Flash HUD source files

Change 22427 on 2006/02/15 11:48:26 by jan@PC122

	!B little fix

Change 22426 on 2006/02/15 11:30:59 by sergiys@Sergiy

	!F: Adding pure sequence object to editor project

Change 22425 on 2006/02/15 11:20:52 by danny@danny

	!B Fix typo that broke vehicle navigation (actually the water depth calculation)

Change 22424 on 2006/02/15 10:21:22 by dejan@PC057

	!O small optimization in processing of smart object events

Change 22423 on 2006/02/15 10:07:17 by jan@PC122

	!F LanQueryListener keeps track of running servers and can ping them / connect to them
	!R improved performance with NetInspector
	!F Added temporary (debugging) server - browser : just hit "CTRL" + "T" keys and select "1-9"

Change 22421 on 2006/02/15 08:47:46 by michaelg@michaelg_Code

	!R removed error log file creation for ps3

Change 22420 on 2006/02/15 08:23:52 by michaelg@michaelg_Code

	!B PS3: force update global constants

Change 22419 on 2006/02/15 08:05:41 by michaelg@michaelg_Code

	!R PS3: put global constant update into successfull handle section

Change 22417 on 2006/02/15 07:44:53 by saschad@saschad2

	!R PS3 minor fixes

Change 22416 on 2006/02/15 07:40:19 by saschad@saschad2

	!R PS3 Minor fix for release build

Change 22415 on 2006/02/15 07:37:36 by saschad@saschad2

	!R PS3 Minor fix for release build




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 79---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 22414 on 2006/02/15 00:12:45 by danny@danny

	!R refactor navigation node structures - memory improvements etc
	!O Improve triangular node finding
	!F more dynamic triangular nav progress

Change 22413 on 2006/02/14 22:17:59 by craig@craig_code

	!F the rest of the anim refactoring staritng point

Change 22412 on 2006/02/14 21:54:23 by craig@craig_code

	!F wip animation refactoring

Change 22411 on 2006/02/14 20:53:14 by craig@craig_code

	!I animation refactoring wip

Change 22410 on 2006/02/14 19:32:14 by scott@Scott-main

	!B Fixed spline control update on particle effect selection.

Change 22409 on 2006/02/14 19:12:39 by scott@Scott-main

	!B Particle texture tile parameters now work with stretched and tail particles. Fixed particle orientation & texturing inconsistencies.
	!BR Particle tail construction refactored, and now more accurate: saves positions every Update, along with age at each position, interpolates between last 2 positions for proper length.
	!B Reverted a recent change that broke randomiseation for lifetime & emit angle.

Change 22408 on 2006/02/14 19:04:51 by michaels@michaels

	!F Binary XML WIP - move headers into CryCommon.

Change 22407 on 2006/02/14 18:58:01 by michaelr@PC081

	!F tweak for the mouse shaking

Change 22406 on 2006/02/14 18:40:11 by tomas@Tomas_Code

	!F Upgrade FMOD API to 4.3.0 and Designer to 1.3.0

Change 22405 on 2006/02/14 18:39:24 by michaelr@PC081

	!F added soclasses_SmartObjectClass property

Change 22403 on 2006/02/14 18:28:07 by michaels@michaels

	!F Binary XML WIP.

Change 22402 on 2006/02/14 18:19:06 by marcoc_code@PC018

	!F default gain settings mouse-like

Change 22401 on 2006/02/14 18:08:21 by kirill@Kirill_FP

	!F greande reaction

Change 22400 on 2006/02/14 18:07:49 by kirill@Kirill_FP

	!F ai grenade usage

Change 22399 on 2006/02/14 18:07:13 by kirill@Kirill_FP

	!F adding ai weapon properties

Change 22398 on 2006/02/14 18:06:26 by kirill@Kirill_FP

	!F restoring grenades

Change 22397 on 2006/02/14 18:06:11 by kirill@Kirill_FP

	!F AIWeaponDescriptor added
	devalue changed - affects perception now

Change 22396 on 2006/02/14 18:06:04 by kirill@Kirill_FP

	!F SelectLastItem exposed

Change 22395 on 2006/02/14 18:02:24 by MartinM@Martin_Dev

	!B added debug log to find bug when not saving detail layers

Change 22393 on 2006/02/14 17:57:39 by michaels@michaels

	!F Binary XML - IXMLDataSource.

Change 22391 on 2006/02/14 17:50:06 by michaelr@PC081

	!B fix

Change 22390 on 2006/02/14 17:42:10 by michaelg@michaelg_Code

	!R removed global constant check for ps3 global constants

Change 22389 on 2006/02/14 17:32:35 by michaelr@PC081

	!F parachute item 1st draft




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 78---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 22386 on 2006/02/14 17:08:27 by kirill@Kirill_FP

	!F EvaluateTarget exposed to scripts

Change 22385 on 2006/02/14 17:00:36 by marcoc_code@PC018

	!F first pass joypad integration into patch 1.4

Change 22384 on 2006/02/14 16:55:11 by filippo@Filippo

	!F player angular impulse (for alien melee attacks)

Change 22383 on 2006/02/14 16:50:46 by tomas@Tomas_Code

	!F sound obstruction
	- added s_EnableObstruction (def: 0 for now)
	- added s_DrawObstruction
	- every sound proxy will skip its physical entity be default
	- weapons code needs to pass weapon and owner
	- player entity registers at game enter/leave at the sound system and will be skipped for RWI as well

Change 22382 on 2006/02/14 16:46:47 by michaelg@michaelg_Code

	!B fix to insdertShartedTime for ps3 on a handle which is 0, necessary for PS3

Change 22381 on 2006/02/14 16:45:27 by michaels@michaels

	!F Binary XML - IXMLDataSink.

Change 22379 on 2006/02/14 16:42:47 by tamas@Tamas_code

	!F New, better distribution function for RAE preprocessor.

Change 22378 on 2006/02/14 16:42:33 by tamas@Tamas_code

	!F RAE shader (orignial & a fast approximation function inlcuded), usable but, portal management not included.

Change 22377 on 2006/02/14 16:42:27 by tamas@Tamas_code

	!F Create backup files for lightmap pack file
	!B fixed ray distance in rae computation.

Change 22376 on 2006/02/14 16:23:19 by marcio@MarcioCrysis

	!B -gauss rifle scope's second zoom is now 10x

Change 22375 on 2006/02/14 16:23:18 by michaels@michaels

	!F Binary XML WIP - one-pass writing.

Change 22374 on 2006/02/14 15:57:09 by vladimir@Vlad

	!R r_MergeRenderChunksForDepth research - optimize drawcalls for shadowgen and zpass

Change 22373 on 2006/02/14 15:29:18 by scott@Scott-main

	!B Added ISplineInterpolator.Update(). All editing changes now update spline.

Change 22372 on 2006/02/14 15:18:53 by tomas@Tomas_Code

	!R Add new solution for FMOD Event Player

Change 22370 on 2006/02/14 15:10:51 by tomas@Tomas_Code

	!R update .dsp files for FMOD source code directory

Change 22369 on 2006/02/14 15:05:39 by michaels@michaels

	!F Binary xml WIP - support endianness swapping.

Change 22366 on 2006/02/14 14:58:31 by tiago_code@Tiago_Code

	!B - forgot to checkin file...

Change 22365 on 2006/02/14 14:31:44 by vladimir@Vlad

	!R Improved FPS metering

Change 22364 on 2006/02/14 14:30:37 by mikko@mikko2

	!F - Added debug draw method for goal ops.

Change 22362 on 2006/02/14 13:35:11 by anton@anton_sporkwace

	!B a fix for sleeping objects initially in contact

Change 22361 on 2006/02/14 13:05:50 by nick@Nick

	!R - enable shadow pcf by default

Change 22360 on 2006/02/14 12:43:30 by tiago_code@Tiago_Code

	!B - incorrect flags fixed, minor optimization on material layers

Change 22359 on 2006/02/14 12:34:49 by nick@Nick

	!R - optimizing omni-dir shadows PCF filtering and refactoring

Change 22358 on 2006/02/14 12:26:27 by michaels@michaels

	!F Binary XML.

Change 22357 on 2006/02/14 12:25:59 by marcoc_code@PC018

	!R rolled back changes

Change 22356 on 2006/02/14 12:13:41 by dejan@PC057

	!F smart objects hiding (wip)
	!B "stick" was canceling "lookat"

Change 22355 on 2006/02/14 12:13:03 by michaelg@michaelg_Code

	!F fixed vertex shader output for opengl

Change 22354 on 2006/02/14 12:11:53 by dejan@PC057

	!B smart object class of specified object in SO event was ignored
	!B helpers in events were ignored

Change 22353 on 2006/02/14 12:10:13 by saschad@saschad2

	!B PS3 fixed endian swapping for text color

Change 22352 on 2006/02/14 12:08:29 by carsten@carsten

	!B removed test project (Setup)

Change 22351 on 2006/02/14 12:03:32 by carsten@carsten

	!B VS 2005 x64 -- AI serialization code wasn't platform independent

Change 22350 on 2006/02/14 11:36:11 by marcio@MarcioCrysis

	!B -fixes aliens not shooting.

Change 22348 on 2006/02/14 11:17:28 by mathieu@Mathieu

	!F Removed the "_fp" which get added to sound names for vehicles

Change 22347 on 2006/02/14 11:06:49 by michaelg@michaelg_Code

	!B fixed compilation errors

Change 22346 on 2006/02/14 10:51:00 by michaelg@michaelg_Code

	!R outdefined debug output for stretch rect

Change 22345 on 2006/02/14 10:27:17 by tomas@Tomas_Code

	!R replace VS project for FMOD source code

Change 22344 on 2006/02/14 10:20:29 by saschad@saschad2

	!R PS3 Fixed device vidmode listing for PS3
	!B PS3 Fixed handling of unreferenced parameters in D3DXGetShaderInputSemantics()

Change 22342 on 2006/02/14 10:08:54 by tomas@Tomas_Code

	!R check in raw source code FMOD 4.3.0

Change 22341 on 2006/02/14 10:02:58 by tomas@Tomas_Code

	!R cleanup fmod source code part2

Change 22340 on 2006/02/14 09:58:09 by tomas@Tomas_Code

	!R Cleaning FMOD source code directory

Change 22338 on 2006/02/14 09:42:48 by michaelg@michaelg_Code

	!R outcommented function for gl function logging

Change 22337 on 2006/02/14 09:41:07 by michaelg@michaelg_Code

	!B for playstation the viewmatrix has to be set each time it is invoked




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 77---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 22336 on 2006/02/13 18:49:27 by filippo@Filippo

	!F trooper uses LookIK

Change 22334 on 2006/02/13 17:57:42 by michaels@michaels

	!B Extract filename from tags rather than passed in filename - (on behalf of MartinM).

Change 22333 on 2006/02/13 17:07:52 by vladimir@Vlad

	!B Fixed memory corruption in extraction of binary data from XML

Change 22332 on 2006/02/13 16:55:07 by Build@Build_Game02

	!R project file lists updated

Change 22331 on 2006/02/13 16:39:50 by michaelg@michaelg_Code

	!R removed strip again

Change 22330 on 2006/02/13 16:17:54 by michaelg@michaelg_Code

	!F enable render info logging for ps3

Change 22329 on 2006/02/13 16:15:02 by ivo@ivo

	!F - Big Fucking Arrow

Change 22328 on 2006/02/13 16:10:09 by nickh@nickh

	!F G4 Goon now runs with the girl.




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 76---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 22327 on 2006/02/13 15:59:18 by alexl@PC120

	!R GameTokenSystemNew -> GameTokenSystem

Change 22326 on 2006/02/13 15:58:52 by michaelr@PC081

	!R old files removed, updated veed defaults

Change 22325 on 2006/02/13 15:43:55 by nickh@nickh

	!I G4 Integration fixes

Change 22323 on 2006/02/13 15:23:17 by marcoc_code@PC018

	!I integration fix

Change 22322 on 2006/02/13 15:12:57 by michaelg@michaelg_Code

	!F strip improved for debug ps3

Change 22321 on 2006/02/13 15:03:59 by michaels@michaels

	!B Fix sliders in CE - can set values < 1.

Change 22320 on 2006/02/13 15:03:16 by filippo@Filippo

	!F little trooper jump tweak

Change 22319 on 2006/02/13 14:45:54 by nickh@nickh

	!I Integration fix

Change 22318 on 2006/02/13 14:41:09 by marcoc_code@PC018

	!B integration fixes - not finished yet

Change 22314 on 2006/02/13 13:48:56 by luciano@luciano

	!R trooper group behavior without coordinator - 1st pass

Change 22313 on 2006/02/13 13:20:20 by filippo@Filippo

	!F customizable alien tentacles radius

Change 22312 on 2006/02/13 12:59:22 by mikko@mikko2

	!B missing termanation of AGTemplate tag.

Change 22310 on 2006/02/13 12:38:56 by MartinM@Martin_Dev

	!B <Carsten> previous change for PS3 caused compilation bug on PC, 
	   this should make it work on both platforms. 
	   TODO: fix parser to allow RT flags on entire function not only their bodies?

Change 22309 on 2006/02/13 12:29:01 by MartinM@Martin_Dev

	!B fixed characters not rendered

Change 22308 on 2006/02/13 12:26:13 by tiago_code@Tiago_Code

	!R - frost uv tilling support

Change 22307 on 2006/02/13 12:21:31 by jan@PC122

	!B tentacle animation templates completed

Change 22306 on 2006/02/13 12:18:40 by saschad@saschad2

	!B PS3 fixed endian swapping

Change 22305 on 2006/02/13 12:15:16 by craig@craig_code

	!B adding parameters for physics into templates

Change 22304 on 2006/02/13 12:12:31 by alexl@PC120

	!F Added Random delay node to simplify designer's life 
	!B Fixed descriptions and port names

Change 22303 on 2006/02/13 12:12:21 by craig@craig_code

	!B making sure there's sensible defaults for physics nodes

Change 22302 on 2006/02/13 12:03:51 by michaels@michaels

	!F Binary XML WIP.

Change 22301 on 2006/02/13 11:50:03 by craig@craig_code

	!B parts of a game object that must be there need to be activated, not acquired

Change 22300 on 2006/02/13 11:47:53 by michaelr@PC081

	!B fix gun rotation for jeep, boat, hovercraft

Change 22299 on 2006/02/13 11:35:55 by matthew@matthew

	!B Integration fix

Change 22298 on 2006/02/13 11:19:09 by marcoc_code@PC018

	!I Game02->Game04 integration

Change 22297 on 2006/02/13 10:59:03 by michaelr@PC081

	!F reinserted vs2 hit effect for vtol->hunter

Change 22296 on 2006/02/13 10:47:13 by michaelg@michaelg_Code

	!R PS3 will now always set the global vector constants for each shader

Change 22294 on 2006/02/13 09:54:00 by michaelg@michaelg_Code

	!R ps3 all structure input params are removed if not used

Change 22292 on 2006/02/13 09:29:57 by michaelg@michaelg_Code

	!R PS3 reverted constant behaviour to what is was before

Change 22291 on 2006/02/13 09:25:19 by michaelg@michaelg_Code

	!R ps3 test

Change 22290 on 2006/02/13 08:55:26 by Build@Build_Game02

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 75---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 22289 on 2006/02/12 15:12:52 by michaelg@michaelg_Code

	!R moved shapedeform into %_RT_SHAPEDEFORM

Change 22288 on 2006/02/12 14:47:22 by michaelg@michaelg_Code

	!R removed merging parameters for opengl

Change 22287 on 2006/02/12 12:54:06 by saschad@saschad2

	!R PS3 Makefile character case fixes

Change 22286 on 2006/02/12 12:53:59 by saschad@saschad2

	!R include file character case fixed

Change 22285 on 2006/02/12 12:53:26 by saschad@saschad2

	!R PS3 disabled an irrelevant assertion (for PS3 only)

Change 22282 on 2006/02/12 12:45:36 by saschad@saschad2

	!R include file character case fixed

Change 22281 on 2006/02/12 12:45:27 by saschad@saschad2

	!R include file character case fixed

Change 22280 on 2006/02/12 12:45:18 by saschad@saschad2

	!R include file character case fixed

Change 22279 on 2006/02/12 12:45:10 by saschad@saschad2

	!R include file character case fixed

Change 22278 on 2006/02/12 12:45:00 by saschad@saschad2

	!R include file character case fixed

Change 22277 on 2006/02/12 12:44:51 by saschad@saschad2

	!R include file character case fixed

Change 22276 on 2006/02/12 12:44:39 by saschad@saschad2

	!R include file character case fixed

Change 22275 on 2006/02/12 12:44:30 by saschad@saschad2

	!R include file character case fixed

Change 22274 on 2006/02/12 12:44:20 by saschad@saschad2

	!R include file character case fixed

Change 22273 on 2006/02/12 12:44:11 by saschad@saschad2

	!R include file character case fixed

Change 22272 on 2006/02/12 12:43:59 by saschad@saschad2

	!R include file character case fixed

Change 22271 on 2006/02/12 12:43:48 by saschad@saschad2

	!R include file character case fixed

Change 22270 on 2006/02/12 12:43:38 by saschad@saschad2

	!R include file character case fixed

Change 22269 on 2006/02/12 12:43:28 by saschad@saschad2

	!R include file character case fixed

Change 22268 on 2006/02/12 10:36:16 by michaelg@michaelg_Code

	!R only arrays are removed from the cg script

Change 22267 on 2006/02/12 10:20:27 by saschad@saschad2

	!R PS3 Cg server preprocessor tweaks

Change 22252 on 2006/02/12 10:06:34 by saschad@saschad2

	!R include file case fixed

Change 22251 on 2006/02/12 09:01:34 by michaelg@michaelg_Code

	!R for PS3 do not output error file

Change 22250 on 2006/02/12 08:55:25 by Build@Build_Game02

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 74---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 22249 on 2006/02/11 16:57:07 by saschad@saschad2

	!R PS3 Cg server now preprocesses Cg programs and removes unused shader constants

Change 22248 on 2006/02/11 16:49:17 by michaelg@michaelg_Code

	!R PS3 fixed stack size

Change 22247 on 2006/02/11 16:45:12 by michaelg@michaelg_Code

	!R refined ps3 input output, added not referenced check for shaders

Change 22246 on 2006/02/11 15:16:17 by saschad@saschad2

	!R PS3: enable file map code

Change 22245 on 2006/02/11 12:12:03 by saschad@saschad2

	!R moved initialization of CD3D9Renderer::m_RP.m_VFormatsMerge[][] into a separate method
	!R CD3D9Renderer initialization order changed to avoid access to uninitialized m_RP.m_VFormatsMerge[][]

Change 22244 on 2006/02/11 12:03:24 by saschad@saschad2

	!F PS3 Cg server: added support for extra args

Change 22243 on 2006/02/11 11:52:14 by michaelg@michaelg_Code

	!R more specific error message when failing to initialize ps3 input

Change 22242 on 2006/02/11 08:55:25 by Build@Build_Game02

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 73---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 22241 on 2006/02/10 21:55:07 by Build@Build_Game02

	!R project file lists updated

Change 22240 on 2006/02/10 20:29:45 by craig@craig_code

	!B removing stale code

Change 22239 on 2006/02/10 20:29:17 by craig@craig_code

	!B repairing broken vcproj

Change 22238 on 2006/02/10 20:14:20 by jan@PC122

	!B craig test... to see if this fixes the build

Change 22237 on 2006/02/10 20:12:13 by jan@PC122

	!B hud clean-up

Change 22236 on 2006/02/10 19:53:54 by michaels@michaels

	!F Binary XML WIP.

Change 22235 on 2006/02/10 19:26:31 by anton@anton_sporkwace

	!F made ragdolls inherit live body vel (once again)

Change 22234 on 2006/02/10 19:17:17 by michaelr@PC081

	!F player view gets limited with frozenAmount
	!B restore old behaviour for non-players

Change 22233 on 2006/02/10 19:12:10 by anton@anton_sporkwace

	!F added width helper visualization

Change 22232 on 2006/02/10 19:06:59 by andrey@Andrey_Code

	!F Improved particles fillrate, implemented instructions based fillrate measuring

Change 22231 on 2006/02/10 18:55:37 by dejan@PC057

	!F actors near a fire will be not freezable

Change 22230 on 2006/02/10 18:52:24 by jan@PC122

	!R hud clean-up

Change 22229 on 2006/02/10 18:51:51 by anton@anton_sporkwace

	!R removed some check

Change 22228 on 2006/02/10 18:51:36 by jan@PC122

	!R hud clean-up

Change 22227 on 2006/02/10 18:47:57 by anton@anton_sporkwace

	!B an issue with setting mat mapping on empty  objects

Change 22226 on 2006/02/10 18:47:01 by vladimir@Vlad

	!R Brushes merging shadow maps support

Change 22225 on 2006/02/10 18:44:46 by alexl@PC120

	!B Some visual fixes

Change 22223 on 2006/02/10 18:31:41 by jan@PC122

	!B typo in included header

Change 22222 on 2006/02/10 18:30:32 by jan@PC122

	!A!B typo in header name

Change 22221 on 2006/02/10 18:29:11 by julien@PC042

	!B Fixed strange bool warning on some strange configs ...

Change 22220 on 2006/02/10 18:28:58 by carsten@carsten

	!B VS 2005 Win64

Change 22219 on 2006/02/10 18:25:12 by julien@PC042

	!B Cast of bool to EntityID

Change 22218 on 2006/02/10 18:16:23 by scott@Scott-main

	!B Removed spline.update() call after every modification.
	!B Removed #ifdef PS3 on comp_deriv range fix.

Change 22217 on 2006/02/10 18:11:09 by MartinM@Martin_Dev

	!F added value for longitude of lighting - cleaned up terrain lighting dialog

Change 22216 on 2006/02/10 18:10:19 by jan@PC122

	!F added the parameters "dampinAnim" and "jointLimit" to be set-able and get-able for tentacle-animation (rope params)

Change 22215 on 2006/02/10 18:04:12 by julien@PC042

	!FB Added optional GrenadeLauncher, When alpha=0 the WeaponSelector is not drawn anymore, removed switch() functions and replaced by show/hide ones

Change 22212 on 2006/02/10 17:57:54 by jan@PC122

	!A hud-side basics for new mission objective system 
	!R some HUD cleaning (firstTimeEncounters ..)

Change 22211 on 2006/02/10 17:55:08 by Build@Build_Game02

	!R project file lists updated

Change 22209 on 2006/02/10 17:50:35 by michaelr@PC081

	!F nanosuit strength affects unfreeze shaking

Change 22208 on 2006/02/10 17:25:20 by anton@anton_sporkwace

	!F added character attachment physicalization

Change 22207 on 2006/02/10 17:08:04 by dejan@PC057

	!F depending on smart object states some nav. smart objects might be considered as non-passable
	!B added cost for passing nav. smart objects to prevent "enjoying too much jumps"

Change 22206 on 2006/02/10 17:01:56 by carsten@carsten

	!B VS 2005 Win64

Change 22205 on 2006/02/10 16:48:52 by michaelg@michaelg_Code

	!RF morph functionality even more disabled for ps3, fixed stream identification in mfVertexFormat

Change 22204 on 2006/02/10 16:48:31 by marcio@MarcioCrysis

	!B -missing files.

Change 22203 on 2006/02/10 16:47:44 by scott@Scott-main

	!R CodeGen: Private vars no longer have info generated.
	!B CodeGen: Better continuation on error generating certain infos.

Change 22202 on 2006/02/10 16:46:46 by tiago_code@Tiago_Code

	!R- human eye shader changes

Change 22201 on 2006/02/10 16:43:49 by scott@Scott-main

	!R Updated AutoTypeInfo.cpp also.

Change 22200 on 2006/02/10 16:36:49 by scott@Scott-main

	Updated AutoTypeInfo.h

Change 22199 on 2006/02/10 16:32:55 by marcio@MarcioCrysis

	!B -wip on MP.
	-added ammo pickup entity.
	-grenadelauncher pickup.
	-hurricane is now too heavy to pickup unless the suit is on max strength.

Change 22198 on 2006/02/10 16:15:27 by marcoc_code@PC018

	!F HUD messages regarding Jelena' status

Change 22197 on 2006/02/10 16:12:05 by carsten@carsten

	!B VS 2005 Win64 <Vlad>

Change 22196 on 2006/02/10 16:06:49 by nickh@nickh

	!F G4 Added auto registration of G4_CAPTURE anchors with the goon manager / capture system

Change 22195 on 2006/02/10 15:57:32 by alexl@PC120

	!F Added FlowGraph Migration helper - to make migrations (node i/f changes) easier (disabled by default)
	   Can be enabled in new preferences tab. Subsequent loadings will use the Game/Libs/FlowNodes/Substitutions.xml
	   file to remap nodes to new nodes, reconnect ports and remap values
	!F Added validator description for flowgraph

Change 22194 on 2006/02/10 15:56:55 by vladimir@Vlad

	!B Fixed assert in voxels

Change 22193 on 2006/02/10 15:55:09 by Build@Build_Game02

	!R project file lists updated

Change 22192 on 2006/02/10 15:51:35 by tomas@Tomas_Code

	!T twaked eye adaption - verified by Harry - fine for VS2 (done by MartinM)

Change 22190 on 2006/02/10 14:37:32 by vladimir@Vlad

	!B Compile error fixed

Change 22189 on 2006/02/10 14:36:30 by craig@craig_code

	!B small fix for AG signalling

Change 22188 on 2006/02/10 14:28:21 by michaelr@PC081

	!F player uses mouse shaking for unfreezing now (1st draft)
	!F parachute itemization wip

Change 22187 on 2006/02/10 12:51:24 by craig@craig_code

	!F system to register/unregister entities associated with listeners with the sound system

Change 22186 on 2006/02/10 12:39:43 by MartinM@Martin_Dev

	!R commeted asserts - Vladimir will check later

Change 22185 on 2006/02/10 12:19:30 by anton@anton_sporkwace

	!B an issue with deformable objs

Change 22184 on 2006/02/10 12:11:04 by filippo@Filippo

	!F again about actors grabbing

Change 22183 on 2006/02/10 12:02:40 by filippo@Filippo

	!F new CActor function for grabbing
	!F some wip on the trooper jump

Change 22182 on 2006/02/10 11:52:35 by craig@craig_code

	!F ability to detect when an animation fifo entry has been used in the blend... and eject it if it hasn't
	!F ability to blend "user" constants together
	!F animation graph can wait until a queued animation is actually active before really committing to some state (and can roll back to an earlier state if queries change before an animation is begun blending in)
	!F animation graph states are called when an animation begins and ends playing now

Change 22180 on 2006/02/10 11:47:12 by kirill@Kirill_FP

	!F AIIgnore node added

Change 22179 on 2006/02/10 11:46:18 by kirill@Kirill_FP

	!F AIPARAM_SPECIESHOSILITY exposed to scripts

Change 22178 on 2006/02/10 11:45:06 by kirill@Kirill_FP

	!R moving vehicle desabling from output event to the handler

Change 22177 on 2006/02/10 11:44:22 by anton@anton_sporkwace

	!R removed pointers from phys_geom serialization

Change 22176 on 2006/02/10 11:42:02 by kirill@Kirill_FP

	!R cleanup, do nothing on output events

Change 22175 on 2006/02/10 11:39:43 by saschad@saschad2

	!F PS3: implemented a file access speedup using a pre-loaded file-list

Change 22173 on 2006/02/10 11:21:37 by carsten@carsten

	!B VS 2005 Win64/PS3 -- struct unpacking

Change 22172 on 2006/02/10 11:07:37 by vladimir@Vlad

	!R Brushes merging - lightmaps support

Change 22171 on 2006/02/10 11:03:29 by dejan@PC057

	!F tracking ai actions and smart object events

Change 22170 on 2006/02/10 10:49:18 by timur@Timur_Code

	!WIP

Change 22169 on 2006/02/10 10:47:56 by kirill@Kirill_FP

	!B fixing the redirection for output events for spawners

Change 22168 on 2006/02/10 10:46:17 by tetsuji@PC119

	!F Adjusted a volume paramater for a grab object.

Change 22167 on 2006/02/10 10:37:26 by carsten@carsten

	!B VS 2005 Win64 -- fpu precision on X64 cannot be adjusted (=>SSE2)

Change 22166 on 2006/02/10 10:34:38 by timur@Timur_Code

	!B fixes some bugs with cloning alot of objects

Change 22164 on 2006/02/10 10:14:59 by carsten@carsten

	!B VS 2005 Win64 port - buggy detection of DX version

Change 22163 on 2006/02/10 09:54:57 by michaelg@michaelg_Code

	!R PS3 deactivated morph buddy stuff for now

Change 22162 on 2006/02/10 09:44:46 by dejan@PC057

	!B editor crashes on start up on first mouse click

Change 22161 on 2006/02/10 09:37:12 by michaelg@michaelg_Code

	!R fixed constant array define ps3

Change 22159 on 2006/02/10 09:30:49 by michaelg@michaelg_Code

	!R removed morph buddy for ps3 for now

Change 22158 on 2006/02/10 08:55:26 by Build@Build_Game02

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 72---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 22157 on 2006/02/09 21:29:09 by kirill@Kirill_FP

	!B directly calling BasicAIEvent.Event_Dead(entity); coz spawner's redirection does not work for output events

Change 22156 on 2006/02/09 19:59:52 by marcok@MarcoK_FP

	!F true 16:9 support in Flash HUD

Change 22155 on 2006/02/09 19:49:14 by nickh@nickh

	!F Goon picks closest registered capture point.

Change 22154 on 2006/02/09 18:57:22 by danny@danny

	!F flight areas memory improvement (should have been in last checkin)

Change 22153 on 2006/02/09 18:56:44 by danny@danny

	!F WIP for dynamic triangular navigation
	!F Reduce node container memory usage
	!F Make default flight nav generation low res

Change 22152 on 2006/02/09 18:49:10 by filippo@Filippo

	!F player rotation in zeroG tweaked
	!R refactored some code that deal with actors health
	!B god mode in hud is visualized correctly
	!B avoiding some asserts

Change 22151 on 2006/02/09 18:37:38 by carsten@carsten

	!R VS 2005 Win64 port

Change 22150 on 2006/02/09 18:34:46 by carsten@carsten

	!R VS 2005 Win64 port

Change 22147 on 2006/02/09 17:40:18 by nick@Nick

	!F - add support alpha test and opacity map for ice shading

Change 22146 on 2006/02/09 17:00:27 by jan@PC122

	!F physicalization profile is serialized before game object is read (to load a gameobject in the correct state)

Change 22145 on 2006/02/09 16:59:06 by andrey@Andrey_Code

	!B Fixed flares

Change 22143 on 2006/02/09 15:41:39 by michaelg@michaelg_Code

	!F logical console for ps3 log output

Change 22142 on 2006/02/09 15:23:02 by timur@Timur_Code

	!F /LARGEADDRESSAWARE for All projects to support Windows /3GB switch

Change 22141 on 2006/02/09 15:17:45 by michaelr@PC081

	!F tweak for HomingMissile, targetpos can be updated by flownode now

Change 22140 on 2006/02/09 15:11:47 by marcoc_code@PC018

	!F increased number of per-entity objects - PATCH 1.4

Change 22139 on 2006/02/09 14:47:23 by andrey@Andrey_Code

	!B Changed maximum number of texture units from 8 to 16

Change 22138 on 2006/02/09 14:36:13 by michaelg@michaelg_Code

	!F made compilable for ps3

Change 22137 on 2006/02/09 14:31:04 by jan@PC122

	!R increased maximum gravity stream entities count (used to be 10, now 50)

Change 22136 on 2006/02/09 14:19:32 by andrey@Andrey_Code

	!B Fixed crysystem linking

Change 22135 on 2006/02/09 13:13:45 by marcoc_code@PC018

	!B typo fix

Change 22134 on 2006/02/09 12:59:23 by marcoc_code@PC018

	!F added health to goons

Change 22132 on 2006/02/09 12:49:44 by michaels@michaels

	!T Smoothing tool hardness can be altered using */ keys.

Change 22131 on 2006/02/09 12:48:04 by michaelg@michaelg_Code

	!RF added compile flag which enables skinning/shapedeform/instancing streams for ps3, enabled all 8 texcoords to be usable

Change 22130 on 2006/02/09 12:42:49 by kirill@Kirill_FP

	!F making squadmates shoot player if player kills one of them

Change 22129 on 2006/02/09 12:35:22 by kirill@Kirill_FP

	!B fixing HM_NEAREST_BACKWARDS

Change 22127 on 2006/02/09 12:07:59 by michaels@michaels

	!T When holding shift to select terrain smoothing tool, size can be altered using +/-, just as for normal tool use.

Change 22126 on 2006/02/09 11:59:48 by andrey@Andrey_Code

	!F Added new list after post-processing, optimised matrix transposing

Change 22125 on 2006/02/09 11:35:26 by carsten@carsten

	!R VS 2005 Win64 port

Change 22124 on 2006/02/09 11:15:18 by scott@Scott-main

	!B Emission interpolation for moving emitters (e.g. 2nd gen) now works correctly even on first frame.
	!B Fixed another bug with PulsePeriod resetting.

Change 22123 on 2006/02/09 10:55:04 by jan@PC122

	!B craig - fixes cleanup of physics delegation capture, and erroneous bind attempts of non-networked items

Change 22122 on 2006/02/09 10:37:01 by alexl@PC120

	!F NextLevel Node working (Mission:EndLevelNew node, will eventually be smoothly renamed to Mission:EndLevel when lua stuff is removed)

Change 22120 on 2006/02/09 09:16:34 by michaelg@michaelg_Code

	!F jobparser: set default to in and output

Change 22119 on 2006/02/09 08:55:25 by Build@Build_Game02

	!R project file lists updated

Change 22118 on 2006/02/09 08:48:59 by saschad@saschad2

	!B Fixed a bad assertion




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 71---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 22117 on 2006/02/08 21:41:38 by timur@Timur_Code

	!WIP 64bit

Change 22116 on 2006/02/08 21:11:50 by timur@Timur_Code

	!WIP 64bit

Change 22115 on 2006/02/08 20:14:29 by nick@Nick

	!B - fix debug mode for ice

Change 22114 on 2006/02/08 20:05:22 by nick@Nick

	!B - fix speculars, specular maps and attenuation funcs for ice shading

Change 22113 on 2006/02/08 19:45:22 by anton@anton_sporkwace

	!R a change in morph-based deformable objects

Change 22112 on 2006/02/08 19:41:49 by michaels@michaels

	!B Don't load .pak* files as .pak files (fixed).

Change 22111 on 2006/02/08 19:13:58 by sascha@PC107

	!F Update of the objectives

Change 22110 on 2006/02/08 18:54:52 by tamas@Tamas_code

	!F Octree aabox-ray intersection speedup - make more conservative
	!F Mailboxing in intersection (speedup)
	!R smaller RAE cone angle
	!B Fixed octree creation criteria

Change 22109 on 2006/02/08 18:39:04 by luciano@luciano

	!R rolled back

Change 22108 on 2006/02/08 18:24:36 by carsten@carsten

	!B various fixes for VS 2005

Change 22107 on 2006/02/08 18:20:10 by craig@craig_code

	!B fixes physicalization management

Change 22106 on 2006/02/08 18:19:49 by luciano@luciano

	!F trooper jumping low obstacles (fences etc)

Change 22105 on 2006/02/08 18:18:28 by michaelg@michaelg_Code

	!RB fixed array paremeter specification for global parameters under PS3

Change 22104 on 2006/02/08 18:18:23 by michaelg@michaelg_Code

	!RF PS3 job man progress

Change 22103 on 2006/02/08 17:58:58 by michaels@michaels

	!B Don't load .pak* files as .pak files.

Change 22102 on 2006/02/08 17:58:56 by Build@Denis_Work

	!B -Fixed bug where the mail notification mails had not all files attached
	!R -Folger "Game\UI" will now goes into gamedata.pak
	!B -Changed the mail sending port to 24 to prevent the spamfilter
	!F -Hiding the build folder on final storage drive untill its finished and unhide it again
	!B -The gamedata.pak will be updatet on a code build again
	!R -Renamed the formatMonth() function into FormatDate(). Using it now to generate good BuildID's(GameXX(XXX)_01_1 will now be GameXX(XXX)_01_01)
	!B -Include Option in the packfolder function now works

Change 22100 on 2006/02/08 17:50:08 by vladimir@Vlad

	!B Decals merging crash fix

Change 22097 on 2006/02/08 17:28:48 by vladimir@Vlad

	!R Brushes merging research, min tris/chunk test

Change 22096 on 2006/02/08 17:08:13 by timur@Timur_Code

	!WIP

Change 22094 on 2006/02/08 16:55:51 by MartinM@Martin_Dev

	!R finished CryLog refactoring

Change 22093 on 2006/02/08 16:54:18 by jan@PC122

	!F added new hud "simply (long) text" messages

Change 22092 on 2006/02/08 16:45:59 by scott@Scott-main

	!B EmitterLifeTime variation now based on emitter lifetime at particle emission time, not current.
	!B On load, out of range spline key times now clamped to [0..1] rather than ignore. (Error in color gradient editor.)
	!BO Ambient color taken from RenderNode current frame, rather than computed for each particle as emitted.




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 70---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 22091 on 2006/02/08 16:35:04 by alexl@PC120

	!F Loading error description

Change 22090 on 2006/02/08 16:34:02 by alexl@PC120

	!B Fix memory leak when accessing GetInputsVarBlock

Change 22089 on 2006/02/08 16:33:09 by tiago_code@Tiago_Code

	!R - minor optimization to metal

Change 22087 on 2006/02/08 16:17:07 by vladimir@Vlad

	!R RenderMesh merging support

Change 22086 on 2006/02/08 16:10:31 by anton@anton_sporkwace

	!F added optional joint limits for ropes

Change 22085 on 2006/02/08 15:52:01 by mathieu@Mathieu

	!F Added support for delayed vehicle destruction

Change 22084 on 2006/02/08 15:48:55 by carsten@carsten

	!B VS 2005 -- remove dependency to MSVCR80.dll in debug

Change 22082 on 2006/02/08 15:24:02 by luciano@luciano

	!R trooper jump - trooper can stay on tanks

Change 22081 on 2006/02/08 15:18:03 by Build@Denis_Work

	!B -P4 Label now works
	!F -Added Diff build option for game04(temp)

Change 22080 on 2006/02/08 15:17:49 by johnn@PC117

	!R 100% less debug messages

Change 22079 on 2006/02/08 15:17:20 by Build@Denis_Work

	!B -P4 Label now works
	!F -Added Diff build option for game04(temp)

Change 22077 on 2006/02/08 15:16:22 by Build@Denis_Work

	!F -Added the rebuild option. If activated the script will delete the hole build folder and get a new clean build and compile the shaders with it. If the compilation is done the script will copy the shaders to the nightly build with which they were created.
	!F -A "ShaderCacheBuildNumber.txt" will be available on in the server shader directory and will contain the buildnumber with which the shaders were compiled
	!F -Waning mails will be sent if script could not did a full cleanup and also a function "ErrorExit" was added
	!B -Now shader cache will be deleted after a build was copied over to the local hard drive
	!R -Log optimisations
	!R -Drive won't be remapped only recognized and tested

Change 22076 on 2006/02/08 15:14:34 by timur@Timur_Code

	!WIP

Change 22074 on 2006/02/08 15:08:55 by johnn@PC117

	!F Implemented randomly selected decals




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 69---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 22070 on 2006/02/08 13:55:07 by Build@Build_Game02

	!R project file lists updated

Change 22069 on 2006/02/08 13:18:33 by filippo@Filippo

	!B view direction is kept after the player exits from a vehicle

Change 22068 on 2006/02/08 13:11:18 by michaelg@michaelg_Code

	!RFB PS3 job manager

Change 22067 on 2006/02/08 13:07:56 by vladimir@Vlad

	!R Brushes merging

Change 22066 on 2006/02/08 13:03:18 by vladimir@Vlad

	New files added for brush merging




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 68---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 22065 on 2006/02/08 12:34:26 by vladimir@Vlad

	!R Brushes merging research




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 67---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 22064 on 2006/02/08 12:29:04 by saschad@saschad2

	!R PS3 profile added

Change 22063 on 2006/02/08 12:12:57 by scott@Scott-main

	!F Initial API for external particle forces.

Change 22062 on 2006/02/08 12:10:17 by andrey@Andrey_Code

	!B Fixed Illum shader EnvCM

Change 22061 on 2006/02/08 12:08:52 by matthew@matthew

	!F Added ai tick count and start time to AI logging

Change 22060 on 2006/02/08 12:06:29 by jan@PC122

	!F Improved PDAMessage flow graph node as preparation to clean up HUD nodes

Change 22059 on 2006/02/08 11:59:27 by michaelg@michaelg_Code

	!F PS3 SDK redirected to 3rdParty

Change 22058 on 2006/02/08 11:55:34 by michaelg@michaelg_Code

	!R removed PS3 folder from depot (old obsolete stuff from our first steps in the ps3 world)

Change 22057 on 2006/02/08 11:53:48 by danny@danny

	!B remove some compiler warnings

Change 22056 on 2006/02/08 11:48:55 by michaelg@michaelg_Code

	R removed remaining PS3 files

Change 22054 on 2006/02/08 11:44:32 by michaelg@michaelg_Code

	!R removed ps3 sdk from sdks

Change 22053 on 2006/02/08 11:29:43 by marcoc_code@PC018

	!F integration fixes plus console scrolling properly at half screen

Change 22052 on 2006/02/08 10:49:50 by tamas@Tamas_code

	!B brushes with disabled, but calculated occlusionmap don't cast realtime shadows

Change 22051 on 2006/02/08 10:49:42 by tamas@Tamas_code

	!B add shadow again to grass (use the ReciveShadowMap to detect special alpha blended objects)

Change 22050 on 2006/02/08 10:49:34 by tamas@Tamas_code

	!F Realtime Ambient Estimation progress

Change 22049 on 2006/02/08 10:49:22 by tamas@Tamas_code

	!F IntersectionCacheCluster - improve the intersection cache consitency
	!R Improved (faster) ray-tri, ray-octree intersection
	!R Progress bar start show information from the first update
	!R Improved (faster) lightmap/occlusionmap filler.
	!R Optimized needed texture space.
	!R Removed the unused setup parameters from the LC ui.
	!R configurable channel number for the packer
	!R General speedup

Change 22048 on 2006/02/08 10:40:30 by tomas@Tomas_Code

	!R removed FMODEX from Main (part2)

Change 22047 on 2006/02/08 10:37:48 by tomas@Tomas_Code

	!R removed FMODED from main branch

Change 22046 on 2006/02/08 10:28:47 by tomas@Tomas_Code

	!Branch move FMODEX out of Main

Change 22043 on 2006/02/08 10:03:19 by matthew@matthew

	!B Better fix for sound precache bug

Change 22042 on 2006/02/08 08:55:24 by Build@Build_Game02

	!R project file lists updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 66---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 22041 on 2006/02/07 21:55:05 by Build@Build_Game02

	!R project file lists updated

Change 22040 on 2006/02/07 21:37:03 by craig@craig_code

	!F integrate physics profiles with multithreaded crynetwork

Change 22039 on 2006/02/07 21:29:03 by timur@Timur_Code

	WIP

Change 22038 on 2006/02/07 21:23:20 by timur@Timur_Code

	!WIP

Change 22037 on 2006/02/07 21:19:36 by timur@Timur_Code

	!F FarCry sources deleted from Main codeline

Change 22036 on 2006/02/07 21:16:21 by craig@craig_code

	!B compile fix

Change 22035 on 2006/02/07 21:15:06 by craig@craig_code

	!I bring branch up to speed

Change 22034 on 2006/02/07 20:55:07 by craig@craig_code

	!B spam removal

Change 22033 on 2006/02/07 20:53:39 by craig@craig_code

	!F network physicalization management mark 2

Change 22032 on 2006/02/07 20:43:23 by timur@Timur_Code

	!F XT Library dlls

Change 22031 on 2006/02/07 20:43:00 by timur@Timur_Code

	!F VisualStudio 2005 Compilation Fixes

Change 22030 on 2006/02/07 20:32:36 by nick@Nick

	!F - added layer blending for ice waves and some fixes

Change 22028 on 2006/02/07 19:44:08 by scott@Scott-main

	!B Fixed asserts; spline is always updated() on any change.

Change 22027 on 2006/02/07 19:04:21 by dejan@PC057

	!O reloading AI actions
	!B saving a hyper graph should clear m_bModified flag

Change 22026 on 2006/02/07 19:02:48 by alexl@PC120

	!F Added a function profiler for BroadcastEvent (prior to refactoring)

Change 22024 on 2006/02/07 18:30:00 by andrey@Andrey_Code

	!B Removed decal shader

Change 22023 on 2006/02/07 18:07:34 by andrey@Andrey_Code

	!B Fixed shaders and shader graph a litle bit

Change 22022 on 2006/02/07 18:03:01 by michaelg@michaelg_Code

	!R PS3 adjustments to float precision

Change 22021 on 2006/02/07 18:00:19 by filippo@Filippo

	!R some more cleanup

Change 22020 on 2006/02/07 17:55:59 by andrey@Andrey_Code

	!B Reverted to local_space bump

Change 22019 on 2006/02/07 17:46:02 by scott@Scott-main

	!B PulsePeriod in emitter or entity didn't work for non-continuous particles.

Change 22018 on 2006/02/07 17:43:35 by vladimir@Vlad

	e_detail_materials_view_dist_xy is set to 2048 by default because of Harry request

Change 22017 on 2006/02/07 17:35:39 by carsten@carsten

	!B VS 2005 compilation error

Change 22015 on 2006/02/07 17:27:11 by kirill@Kirill_FP

	!F added deck sound pack - for the soldiers on the deck of the carrier fighting the hunter

Change 22014 on 2006/02/07 17:25:18 by tomas@Tomas_Code

	!F Update FMOD API to 4.2.10 and Designer to 1.2.10
	- too bad, it still not fixes the on-exit crash

Change 22013 on 2006/02/07 17:09:16 by carsten@carsten

	!B VS 2005 compilation error

Change 22012 on 2006/02/07 17:03:41 by carsten@carsten

	!B VS 2005 compiler error
	!R improved global fog (based on sky settings) -- still commented out

Change 22011 on 2006/02/07 16:48:32 by danny@danny

	!B Tweak to logging

Change 22010 on 2006/02/07 16:39:10 by anton@anton_sporkwace

	!O tweaked impulses added to 2d-breakable objects

Change 22009 on 2006/02/07 16:33:33 by vladimir@Vlad

	!R Brushes merging research

Change 22006 on 2006/02/07 16:25:38 by timur@Timur_Code

	!B Missing file

Change 22005 on 2006/02/07 16:25:29 by tomas@Tomas_Code

	!F reactivated sounds normalize its volume to event volume

Change 22004 on 2006/02/07 16:25:21 by tomas@Tomas_Code

	!F adds CVAR s_enableprecaching (default:0)
	- toggles wavebanks stay in memory statically or be can be cleaned up

Change 22003 on 2006/02/07 16:23:12 by saschad@saschad2

	!R PS3 GCC compile fix: removed bogus typename keyword

Change 22002 on 2006/02/07 16:22:32 by saschad@saschad2

	!R PS3 GCC warning fix: missing const qualifiers added

Change 22000 on 2006/02/07 16:21:41 by saschad@saschad2

	!R PS3 fixed an argument conversion for PS3

Change 21999 on 2006/02/07 16:20:58 by saschad@saschad2

	!R PS3 GCC compile fix: fixed a bogus include statement

Change 21998 on 2006/02/07 16:20:23 by saschad@saschad2

	!R PS3 GCC warning fix: fixed a string literal being passed as void* (either use const void* or a static buffer!)

Change 21997 on 2006/02/07 16:19:32 by michaelg@michaelg_Code

	!F reenabled passing of parameter ps/vs constant arrays

Change 21995 on 2006/02/07 16:14:33 by timur@Timur_Code

	!F Texture Icons for editor objects

Change 21992 on 2006/02/07 15:59:59 by nick@Nick

	!B - fix normalized depth ranges for Vec3Project and Vec3Unproject funcs

Change 21991 on 2006/02/07 15:48:12 by carsten@carsten

	!R volumetric lightning optimizations

Change 21990 on 2006/02/07 15:47:54 by carsten@carsten

	!F cloud shadow in shadow mask of sun light

Change 21989 on 2006/02/07 15:46:53 by michaelr@PC081

	!R log removed

Change 21988 on 2006/02/07 15:22:14 by filippo@Filippo

	!B fixed player controls broken after thirdperson view

Change 21987 on 2006/02/07 15:12:26 by MartinM@Martin_Dev

	!B fixed compiling in debug

Change 21986 on 2006/02/07 15:11:34 by tomas@Tomas_Code

	!B fix "near" area calculation on area shapes
	- approaching from side or top now calculate correct point on hull

Change 21983 on 2006/02/07 15:08:12 by saschad@saschad2

	!R PS3 minor alignment optimization

Change 21982 on 2006/02/07 14:58:07 by saschad@saschad2

	!R PS3 Cg server enhancements

Change 21980 on 2006/02/07 14:49:45 by saschad@saschad2

	!R PS3 code cleanup

Change 21979 on 2006/02/07 14:46:15 by andrey@Andrey_Code

	!B Resets sun-light

Change 21977 on 2006/02/07 14:40:18 by saschad@saschad2

	!B PS3 Fixed viewport handling in IDirect3DDevice9::SetRenderTarget()
	!R PS3 StretchRect() updated (almost complete by now)
	!R PS3 Various fixes and cleanups

Change 21976 on 2006/02/07 14:31:50 by danny@danny

	!B compile fix

Change 21975 on 2006/02/07 14:24:54 by michaelr@PC081

	!R hack removal

Change 21974 on 2006/02/07 14:13:10 by MartinM@Martin_Dev

	!R renamed CryLogComment to CryComment for consistency

Change 21973 on 2006/02/07 14:08:43 by michaelg@michaelg_Code

	!F implemented settings for skin matrices even before first frame




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 65---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 21972 on 2006/02/07 13:47:34 by matthew@matthew

	!B Quickfix so AIs can use weapons again

Change 21971 on 2006/02/07 13:44:01 by filippo@Filippo

	!F more responsive player controls
	!R code cleanup

Change 21970 on 2006/02/07 13:16:54 by marcoc_code@PC018

	!B Patch 1.4 spectator fix

Change 21969 on 2006/02/07 12:55:22 by MartinM@Martin_Dev

	!R finished cleanup (removing \00x for log messages)

Change 21967 on 2006/02/07 12:38:57 by jan@PC122

	!F implemented rudimentary Nanosuit & HUD serialization (for save/load) - not finished!

Change 21966 on 2006/02/07 12:35:46 by MartinM@Martin_Dev

	!B fixed not compiling code

Change 21965 on 2006/02/07 12:26:29 by MartinM@Martin_Dev

	!R cleanup

Change 21964 on 2006/02/07 12:23:05 by scott@Scott-main

	!O Removed extra range clamps in spline evaluation. Coefficients are now tweaked to keep value in range. 
	!R Simplified and made more consistent evaluation of vector/color spline params. Each component has coefficients computed and adjusted separately.
	!R Moved range-check asserts into spline class.

Change 21963 on 2006/02/07 12:22:23 by andrey@Andrey_Code

	!B Fixed pixelization on ATI

Change 21962 on 2006/02/07 12:14:04 by MartinM@Martin_Dev

	!R cleanup

Change 21960 on 2006/02/07 12:09:20 by dejan@PC057

	!F editing values in report view

Change 21959 on 2006/02/07 12:05:35 by MartinM@Martin_Dev

	!R cleanup

Change 21958 on 2006/02/07 11:53:04 by alexl@PC120

	!B Make non-stl-port people happy. Thanks to Danny for the hint.

Change 21957 on 2006/02/07 11:43:38 by michaelg@michaelg_Code

	!R added empty implementation of D3DRS_SRGBWRITEENABLE

Change 21956 on 2006/02/07 11:43:01 by MartinM@Martin_Dev

	!R cleanup

Change 21955 on 2006/02/07 11:36:16 by marcio@MarcioCrysis

	!F -registering of grenades with ai.

Change 21954 on 2006/02/07 11:30:43 by anton@anton_sporkwace

	!B fixed ent_ignore_noncolliding flag

Change 21953 on 2006/02/07 11:30:30 by filippo@Filippo

	!R refactored some code that deals with actors physicalization and how actors are resetted.

Change 21952 on 2006/02/07 11:23:33 by michaelg@michaelg_Code

	!RB bugfixed windows-ps3 specific code (%llx relevant stuff) and altered winbase.cpp to remove assertion for non implemented calls

Change 21951 on 2006/02/07 11:20:03 by kirill@Kirill_FP

	!F AIOBJECT_GRENADE type added - to allow grenades registraation from c-code

Change 21950 on 2006/02/07 11:17:38 by marcoc_code@PC018

	!I g2->g4 integration

Change 21949 on 2006/02/07 11:17:36 by danny@danny

	!F Disable current code for breakable objects/surfaces affecting navigation (not really working satisfactorily)
	!B Fix leakage of goal ops

Change 21948 on 2006/02/07 11:11:32 by alexl@PC120

	!F Better XML file merging support (edges and nodes now sorted in XML file)

Change 21947 on 2006/02/07 11:11:11 by alexl@PC120

	!F Better sorting of components tree, less verbose context node creation menu (group stripped)

Change 21945 on 2006/02/07 11:10:55 by alexl@PC120

	!B Better description

Change 21942 on 2006/02/07 11:02:50 by vladimir@Vlad

	!B Brushes merging fix

Change 21940 on 2006/02/07 11:00:22 by vladimir@Vlad

	!R Terrain bboxes calculation fix

Change 21939 on 2006/02/07 10:35:39 by kirill@Kirill_FP

	!R removed Die and OnDeath events, only Dead is there

Change 21938 on 2006/02/07 10:34:44 by kirill@Kirill_FP

	!B fixing crash in CAIProxy::GetPhysics when no animation character exists

Change 21937 on 2006/02/07 10:33:02 by mathieu@Mathieu

	!F Added speed values on the vehicle GetMovementState() function for tanks and wheeled vehicles

Change 21936 on 2006/02/07 10:31:21 by jan@PC122

	!F player deaths are counted in GOD mode and dumped on screen
	!B little HUD - status message bug (temperature CLOAK disabled)

Change 21935 on 2006/02/07 10:31:01 by mathieu@Mathieu

	!B Added some params on one vehicle function

Change 21933 on 2006/02/07 10:29:55 by mathieu@Mathieu

	!F Added variable to make certain vehicle components only damageable by the player

Change 21931 on 2006/02/07 10:09:49 by MartinM@Martin_Dev

	!R cleanup

Change 21930 on 2006/02/07 10:09:37 by MartinM@Martin_Dev

	!R cleanup

Change 21929 on 2006/02/07 09:54:38 by MartinM@Martin_Dev

	!R cleanup

Change 21928 on 2006/02/07 09:54:23 by MartinM@Martin_Dev

	!R cleanup

Change 21927 on 2006/02/07 09:18:49 by tomas@Tomas_Code

	!R refactor sound code to avoid mallocs
	- FMOD error handling optimized
	- group-event-name parsing optimized
	- soundbuffer finding optimized

Change 21926 on 2006/02/07 08:55:25 by Build@Build_Game02

	!R project file lists updated

Change 21925 on 2006/02/07 08:24:22 by carsten@carsten

	!R quicker member access




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 64---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 21924 on 2006/02/06 19:25:37 by MartinM@Martin_Dev

	!R cleanup

Change 21923 on 2006/02/06 19:11:54 by vladimir@Vlad

	!R Removed old non needed code causing false assert

Change 21922 on 2006/02/06 18:59:21 by MartinM@Martin_Dev

	!R minor cleanup of CryLog

Change 21921 on 2006/02/06 18:54:37 by vladimir@Vlad

	!R Removed debug prints for decals merging

Change 21920 on 2006/02/06 18:50:14 by alexl@alexl

	!F Dynamic update of destination is now configurable

Change 21919 on 2006/02/06 18:47:14 by andrey@Andrey_Code

	!B Fixed compiling issues

Change 21918 on 2006/02/06 18:46:24 by michaelg@michaelg_Code

	!R fixed PS3 warnings

Change 21917 on 2006/02/06 18:39:21 by andrey@Andrey_Code

	!F SRGB runtime flag for HDR postprocessing

Change 21916 on 2006/02/06 18:37:39 by michaels@michaels

	!F Binary XML WIP.

Change 21915 on 2006/02/06 18:17:07 by carsten@carsten

	!R cleaning up duplicated code

Change 21914 on 2006/02/06 18:08:32 by michaelg@michaelg_Code

	!R PS3 compilation

Change 21913 on 2006/02/06 18:03:41 by michaelg@michaelg_Code

	!R fixed PS3 compilation, SCALEFORM

Change 21912 on 2006/02/06 17:52:23 by anton@anton_sporkwace

	!R a safety check

Change 21911 on 2006/02/06 17:50:36 by alexl@alexl

	!B Removing debug log message

Change 21910 on 2006/02/06 17:49:56 by anton@anton_sporkwace

	!F support for breakable trees with multiple foliages

Change 21909 on 2006/02/06 17:42:44 by michaelg@michaelg_Code

	!R make ps3 compile without warnings...

Change 21908 on 2006/02/06 17:26:27 by timur@Timur_Code

	!B Fix material not selected

Change 21907 on 2006/02/06 17:26:18 by michaelg@michaelg_Code

	!FRB huge changes mainly in renderer for PS3

Change 21906 on 2006/02/06 17:19:32 by jan@PC122

	!R performance optimization for HUD - Nanosuit access

Change 21905 on 2006/02/06 17:07:47 by luciano@luciano

	!B wrong search start point selection in TrooperSearch

Change 21904 on 2006/02/06 17:01:06 by andrey@Andrey_Code

	!B Fixed detail pass compilations

Change 21903 on 2006/02/06 16:57:14 by jan@PC122

	!A list of status messages
	!R new, generalized HUD-status message system (easier to maintain)

Change 21902 on 2006/02/06 16:51:24 by vladimir@Vlad

	!R Brushes merging research

Change 21901 on 2006/02/06 16:45:22 by michaelg@michaelg_Code

	!F removed indirect lighting for too small objects

Change 21900 on 2006/02/06 16:44:18 by dejan@PC057

	!F visual improvements in smart objects editor
	!F smart object event property editor

Change 21898 on 2006/02/06 16:39:49 by andrey@Andrey_Code

	!B Fixed shader compiling issues

Change 21897 on 2006/02/06 16:39:15 by dejan@PC057

	!B typo in a message

Change 21896 on 2006/02/06 16:31:56 by dejan@PC057

	!F profiler added in AI.SmartObjectEvent script function

Change 21895 on 2006/02/06 16:30:46 by mikko@mikko2

	!F - smoothing for the "end of the path" flag.

Change 21894 on 2006/02/06 16:28:10 by mathieu@Mathieu

	!F Added vehicle base class and used it with vehicle parts
	!B Fixed some case where vehicle component damages were not catched
	!B Fixed problem where passenger were not receiving damages when the vehicle explode
	!F More work on vehicle detachable CGA parts
	!F Removed OnAction from the vehicle part interface
	!F Added firing sound to the vehicle mounted gun
	!B Fixes bug where vehicle passenger still shoot after the vehicle get destroyed

Change 21893 on 2006/02/06 16:10:34 by matthew@matthew

	!B Comment correction

Change 21892 on 2006/02/06 16:02:16 by luciano@luciano

	!B crash when exiting game mode in editor

Change 21891 on 2006/02/06 16:01:22 by luciano@luciano

	!R trooper pursuing AI shooting at him

Change 21890 on 2006/02/06 16:01:18 by luciano@luciano

	!R tweaked visual perception at very close distance

Change 21889 on 2006/02/06 15:51:44 by michaels@michaels

	!F Fixed-size pool allocator.

Change 21888 on 2006/02/06 15:49:23 by andrey@Andrey_Code

	!F Implemented world-space bump-mapping for Illum and Terrain shaders; implemented %_RT_SRGB runtime flag

Change 21887 on 2006/02/06 15:39:57 by scott@Scott-main

	!B Bad check-in.

Change 21884 on 2006/02/06 15:37:26 by michaels@michaels

	!Integrate changes from trunk.

Change 21883 on 2006/02/06 15:31:06 by vladimir@Vlad

	!B Compiling error fix

Change 21882 on 2006/02/06 15:27:20 by alexl@alexl

	!F Link flow-simulation when FG Live-Update mode (requested by timur, silently enabled) for debugging purpose
	   Link double-click or context menu
	!F Flowgraph search function added (Ctrl+F and separate panel)

Change 21881 on 2006/02/06 15:24:57 by vladimir@Vlad

	!B Restored e_time_profile feature

Change 21880 on 2006/02/06 15:24:52 by scott@Scott-main

	!B Fixed some inconsistencies with SpawnDelay, PulsePeriod, and sounds. Emitter lifetime is now evolved every frame, in Update(), while actual particles are still evolved on demand in UpdateSprites().
	!R Re-arranged and renamed some functions to make emitter evolution clearer.

Change 21878 on 2006/02/06 15:20:04 by timur@Timur_Home

	!B Missing property ctrl files

Change 21877 on 2006/02/06 14:50:24 by timur@Timur_Home

	!B test icons

Change 21876 on 2006/02/06 14:49:24 by timur@Timur_Home

	!F Extended Property Control

Change 21875 on 2006/02/06 14:43:42 by craig@craig_code

	!B further safety check

Change 21874 on 2006/02/06 14:43:24 by craig@craig_code

	!B safety check for articulated entity serialization

Change 21872 on 2006/02/06 14:41:33 by craig@craig_code

	!F better logging for network

Change 21869 on 2006/02/06 14:28:05 by kirill@Kirill_FP

	!B human combat fixes (not reacting on friend died in backoff/lowhide)

Change 21868 on 2006/02/06 13:21:00 by timur@Timur_Code

	!B After V2 fixes

Change 21867 on 2006/02/06 13:08:33 by vladimir@Vlad

	!R Brushes merging research

Change 21866 on 2006/02/06 12:31:01 by michaelr@PC081

	!F added collision damage threshold attributes to vehicle xmls

Change 21865 on 2006/02/06 11:57:00 by michaelr@PC081

	!R vs2 hack removal

Change 21864 on 2006/02/06 11:36:07 by filippo@Filippo

	!F noclip mode (press F3 twice)
	!B some grabbing related fixies

Change 21863 on 2006/02/06 11:32:11 by anton@anton_sporkwace

	!B a fix for prolonged objects

Change 21862 on 2006/02/06 11:22:22 by alexl@alexl

	!B log fix

Change 21861 on 2006/02/06 11:13:12 by alexl@alexl

	!B log fix

Change 21860 on 2006/02/06 11:10:05 by kirill@Kirill_FP

	!F AIVehicles contribute to global alertness (AIAlertess flow-graph node)

Change 21858 on 2006/02/06 11:00:10 by craig@craig_quick

	!F alternative colouring in hyperview for states not included in game

Change 21857 on 2006/02/06 10:57:00 by michaelr@PC081

	!B merge fix

Change 21856 on 2006/02/06 10:51:12 by mathieu@Mathieu

	!B Fixes for doing for doing multiple calls to a RMI function

Change 21855 on 2006/02/06 10:50:08 by michaelr@PC081

	!B fixed some properties

Change 21854 on 2006/02/06 10:49:19 by MartinM@Martin_Dev

	!R removed unused variables

Change 21853 on 2006/02/06 10:48:40 by MartinM@Martin_Dev

	!R avoided memory allocation

Change 21852 on 2006/02/06 10:48:13 by MartinM@Martin_Dev

	!R removed unnecessary debug output

Change 21851 on 2006/02/06 10:47:40 by MartinM@Martin_Dev

	!R avoided memory allocations/deallocations

Change 21850 on 2006/02/06 10:47:22 by MartinM@Martin_Dev

	!R removed unneccesray debug printout

Change 21849 on 2006/02/06 10:46:12 by michaelr@PC081

	!F vehicle modifications viewable in editor, added "Modification" property

Change 21847 on 2006/02/06 10:39:50 by danny@danny

	!F Debug drawing of hidespots

Change 21846 on 2006/02/06 10:31:32 by michaels@michaels

	!B Selection works properly with display helpers off.

Change 21845 on 2006/02/06 10:27:34 by Build@Build_Game02

	!R project file lists updated

Change 21841 on 2006/02/06 09:52:15 by Build@Denis_Work

	!T -test

Change 21840 on 2006/02/03 17:01:13 by saschad@saschad2

	!R PS3 fixed loading sampler parameters from the cache

Change 21839 on 2006/02/03 15:27:11 by michaelg@michaelg_Code

	!B PS3 job man fix

Change 21838 on 2006/02/03 14:23:45 by michaelg@michaelg_Code

	!RF PS3 jobman update

Change 21837 on 2006/02/03 10:20:10 by michaelg@michaelg_Code

	!PS3 RF fixed streaming




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 63---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 21836 on 2006/02/02 18:46:46 by marcok@MarcoK_FP

	!R 16:9 progress

Change 21835 on 2006/02/02 18:39:49 by nickh@nickh

	!B !I G4 Integration from G2 plus fix to SkeletonEff

Change 21834 on 2006/02/02 16:20:21 by michaelg@michaelg_Code

	!R PS3 fixed stream mask

Change 21833 on 2006/02/02 16:11:31 by saschad@saschad2

	!R PS3 code cleanup

Change 21832 on 2006/02/02 16:08:52 by saschad@saschad2

	!R PS3 shader parameter handling fixes

Change 21831 on 2006/02/02 15:56:30 by marcoc_code@PC018

	!F Jelena always hiding

Change 21830 on 2006/02/02 13:57:20 by marcok@MarcoK_FP

	Create branch for V2

Change 21829 on 2006/02/02 13:24:47 by marcok@MarcoK_FP

	!F 16:9 HUD progress

Change 21827 on 2006/02/02 13:05:24 by marcoc_code@PC018

	!F Improved girl behaviour




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 62---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 21826 on 2006/02/02 12:27:36 by Build@Denis_Work

	!F -Creating now a empty zdiff.pak on a "normal build"




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 61---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 21825 on 2006/02/02 12:08:18 by saschad@saschad2

	!R PS3 Fix in SetVertexAttrib

Change 21824 on 2006/02/02 11:49:34 by saschad@saschad2

	!R PS3 vertex stream selection fix




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 60---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 21822 on 2006/02/01 21:28:36 by michaelr@PC081

	!B fix for disappearing door guy [craig+filippo]

Change 21821 on 2006/02/01 21:21:07 by jan@PC122

	!B balanced new nanosuit health regeneration
	!B removed "PDA update" message of normal Demo messages ...

Change 21820 on 2006/02/01 21:20:07 by sascha@PC107

	!F More Fleet fadeout changes

Change 21819 on 2006/02/01 20:55:38 by sascha@PC107

	!F Review Fixes for Fleet

Change 21818 on 2006/02/01 20:47:29 by julien@PC042

	!B Fixed some ergonomic bugs (multiple quick clicks), Fixed "Overload suit" text that stays on the screen

Change 21817 on 2006/02/01 20:33:32 by Build@Denis_Work

	!B - final




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 59---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

No changes in Perforce


/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 58---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 21816 on 2006/02/01 20:17:16 by dejan@PC057

	!B CAIActionManager accesses deleted entities




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 57---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

No changes in Perforce


/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 56---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 21815 on 2006/02/01 19:22:20 by tomas@Tomas_Code

	!B fixed scoped weapons not firing

Change 21814 on 2006/02/01 18:58:37 by timur@Timur_Code

	!B No negative scale on breaking stuff, fix big physics stalls

Change 21811 on 2006/02/01 18:13:35 by michaels@michaels

	!R Split off max-specific parts of exporter WIP - Added children to bones.




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 55---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 21810 on 2006/02/01 17:52:47 by michaelg@michaelg_Code

	!RF PS3 jobman progress

Change 21809 on 2006/02/01 17:38:29 by Build@Denis_Work

	!F -A lot of changes for making a diff build possible only problem left is that the changed levels files do not appear in the zip

Change 21807 on 2006/02/01 17:06:28 by dejan@PC057

	!B group signals ignored in GuardDumb behavior

Change 21806 on 2006/02/01 16:37:19 by marcok@MarcoK_FP

	!R deleted texture

Change 21805 on 2006/02/01 16:34:08 by nick@Nick

	!B - fix ice shading for HDR mode

Change 21804 on 2006/02/01 16:29:19 by marcok@MarcoK_FP

	!F new sniperscope

Change 21803 on 2006/02/01 16:28:50 by jan@PC122

	!F higher camo damage

Change 21802 on 2006/02/01 16:27:27 by jan@PC122

	!F energy critical message

Change 21801 on 2006/02/01 16:25:27 by marcok@MarcoK_FP

	!B fix for motion blur

Change 21800 on 2006/02/01 16:21:11 by dejan@PC057

	!B prevented AI actions to succeed and to be canceled at same time

Change 21799 on 2006/02/01 16:20:39 by filippo@Filippo

	!B no sound fade out on death

Change 21798 on 2006/02/01 16:19:12 by sergiys@Sergiy

	!F: hiding Decals by type

Change 21797 on 2006/02/01 16:07:22 by jan@PC122

	!F new HUD quick buttons




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 54---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 21796 on 2006/02/01 16:00:16 by sergiys@Sergiy

	!F: Decal selection filter

Change 21795 on 2006/02/01 16:00:09 by sergiys@Sergiy

	!F: Resources for Decal hiding

Change 21794 on 2006/02/01 15:58:38 by matthew@matthew

	!B Added two more files for GoonFlanker

Change 21792 on 2006/02/01 15:45:56 by matthew@matthew

	!F Goon flanking behaviour

Change 21791 on 2006/02/01 15:39:28 by julien@PC042

	!BF QuickMenu for storage (4 buttons on the right for Suit tweaking), Removed a useless PDA message

Change 21789 on 2006/02/01 15:37:02 by marcio@MarcioCrysis

	!B -crosshair now blinks red when you give damage with weapon.
	-fixed frozen player keeping his last movement.
	-beam now doesn't apply decals to entities.

Change 21788 on 2006/02/01 15:32:47 by carsten@carsten

	!B crash in decals -- render proxy didn't free attached render nodes properly

Change 21786 on 2006/02/01 15:25:13 by tiago_code@Tiago_Code

	!R- added support for perturbation of fire_vs shader

Change 21783 on 2006/02/01 15:20:52 by timur@Timur_Code

	!B Decals removed when entity breaks into the pieces

Change 21782 on 2006/02/01 15:19:40 by mikko@mikko2

	!R - Aliens are more brave now, take more cover as the health decreases.




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 53---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 21778 on 2006/02/01 14:32:12 by julien@PC042

	!B Lot of fixes with the QuickMenu/Weapon Selector HUD




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 51---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 21777 on 2006/02/01 14:19:35 by sascha@PC107

	!F DemoMessages Update

Change 21776 on 2006/02/01 14:12:24 by michaelr@PC081

	!B rocket trail visible

Change 21775 on 2006/02/01 14:10:51 by jan@PC122

	!F new Nanosuit health regeneration

Change 21774 on 2006/02/01 13:32:48 by filippo@Filippo

	!F some player death tweaking

Change 21773 on 2006/02/01 12:47:51 by michaels@michaels

	!R Split off max-specific parts of exporter WIP - Broken.

Change 21772 on 2006/02/01 12:42:01 by michaelr@PC081

	!B correct hit effect for vtol hurricane -> hunter

Change 21768 on 2006/02/01 12:29:58 by michaelr@PC081

	!B removed debug labels

Change 21766 on 2006/02/01 12:25:24 by mikko@mikko2

	!R - decreased damage when in temp cloak

Change 21765 on 2006/02/01 11:51:17 by craig@craig_quick

	!F flow graph node to trigger whenever an animation time comes up

Change 21764 on 2006/02/01 11:40:46 by marcoc_code@PC018

	!F improved girls behaviour during capturing

Change 21763 on 2006/02/01 11:37:04 by scott@Scott-depot

	!B Fixed erroneous conversion of EmitAngle on read, when it was set to 0, and thus not saved.

Change 21762 on 2006/02/01 11:33:38 by marcok@MarcoK_FP

	!F new icon (removed old exosuit helmet)

Change 21759 on 2006/02/01 10:55:17 by michaels@michaels

	!R Split off max-specific parts of exporter WIP.

Change 21758 on 2006/02/01 10:24:47 by michaels@michaels

	!R Split off max-specific parts of exporter WIP - Created joint parameters interface.

Change 21757 on 2006/02/01 10:14:10 by MartinM@Martin_Dev

	!O supressed software skinning of hunter (decal generation) if shot multiple times a frame (avoid stalls)

Change 21756 on 2006/02/01 03:26:23 by mikko@mikko2

	!B - Sanity initialisations for AI.Signal script input parameters.
	!B - Fix "Macedonian release" of script timer in guard dumb behavior.
	!B - prevent accessing nil script variable in GuardPursue.




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 51---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 21755 on 2006/02/01 02:55:45 by marcio@MarcioCrysis

	!B -fixed picking up items...

Change 21754 on 2006/02/01 02:31:43 by marcok@MarcoK_FP

	!B fixed problem with motionblur freaking out

Change 21753 on 2006/02/01 02:16:11 by timur@Timur_Code

	!B Prevent crash situation in AI Signal

Change 21752 on 2006/02/01 02:13:01 by marcio@MarcioCrysis

	!B -fixed script error.
	-fixed binoculars.

Change 21750 on 2006/02/01 01:36:26 by marcok@MarcoK_FP

	!B temporarily removed 16:9 support

Change 21749 on 2006/02/01 01:35:53 by craig@craig_quick

	!B "covers up" a bug in sound system

Change 21748 on 2006/02/01 01:25:43 by julien@PC042

	!B Improved visual quality of the QuickMenu, Fixed TagBullet first item after NormalAmmo in the  WeaponSelector

Change 21747 on 2006/02/01 01:13:22 by timur@Timur_Code

	!F Flash entity

Change 21746 on 2006/02/01 01:01:16 by jan@PC122

	!F Nanosuit energy can by adjusted in the new hud

Change 21745 on 2006/02/01 00:46:13 by marcio@MarcioCrysis

	!B -fixed fp hands not animating.

Change 21744 on 2006/02/01 00:44:26 by nick@Nick

	!B - improved bias estimation for cubemap shadows and fix some bugs

Change 21743 on 2006/02/01 00:18:34 by andrey@Andrey_Code

	!B Fixed crash in DIP because of bad texture

Change 21742 on 2006/01/31 23:55:36 by jan@PC122

	!F first version of new Nanosuit presets

Change 21741 on 2006/01/31 23:22:12 by michaelr@PC081

	!F new particle effect for vtol hitting hunter

Change 21740 on 2006/01/31 23:21:59 by sascha@PC107

	!F Update of the DemoMessages

Change 21739 on 2006/01/31 23:19:54 by julien@PC042

	!F Totally new NanoSuit/QuickMenu first check-in, removed useless SWF files

Change 21736 on 2006/01/31 23:02:49 by jan@PC122

	!B hud nanosuit access fix

Change 21735 on 2006/01/31 23:02:11 by tiago_code@Tiago_Code

	!R- multi -layers precaching

Change 21734 on 2006/01/31 22:53:45 by jan@PC122

	!B NanoSuit energy reset

Change 21733 on 2006/01/31 22:51:35 by mathieu@Mathieu

	!B Fixed the trolley jittering

Change 21732 on 2006/01/31 22:50:05 by jan@PC122

	!F NanoSuit changes for HUD

Change 21731 on 2006/01/31 21:55:01 by nick@Nick

	!B - fix ice shading for ati cards

Change 21728 on 2006/01/31 21:30:39 by vladimir@Vlad

	!B Precaching crash fix

Change 21727 on 2006/01/31 21:23:39 by jan@PC122

	!F Nanosuit health regeneration slider value computation
	!R Demo-mode activation text re-added

Change 21726 on 2006/01/31 21:14:53 by mikko@mikko2

	!B - sanity checks for the rotation interpolation in CAlien.
	!O - optimised GetRandomPointInEnemyFOV.
	!F - warnings in AISIGNAL handler when script call takes too long (Dejan).
	!R - Small Guard behavior cleanups.
	!OR - Removed unnecessary logs in guard default behavior.
	!F - Special guard melee sound.

Change 21725 on 2006/01/31 21:10:34 by timur@Timur_Code

	!B A bit better facial blending defaults

Change 21724 on 2006/01/31 21:05:24 by michaelr@PC081

	!B FireWeapon node will update target position now

Change 21723 on 2006/01/31 20:41:16 by sergiys@Sergiy

	!B: Crash while Source Control failed.

Change 21722 on 2006/01/31 20:41:10 by sergiys@Sergiy

	!B: Selection mode Areas & Shapes

Change 21721 on 2006/01/31 20:41:05 by sergiys@Sergiy

	!B: Support new version of AlienBrain

Change 21720 on 2006/01/31 20:40:59 by sergiys@Sergiy

	!B: Collapse vertex deformation params in Material Editor

Change 21719 on 2006/01/31 20:40:54 by sergiys@Sergiy

	!B: Fixed scroll in CInPlaceComboBox

Change 21717 on 2006/01/31 20:22:53 by marcio@MarcioCrysis

	!B -fixed firing at aliens :D

Change 21716 on 2006/01/31 20:14:40 by anton@anton_sporkwace

	!B extended the defquat hack to work for troopers as well

Change 21715 on 2006/01/31 20:03:10 by michaelr@PC081

	!B fixed moving treads after exit/destruction

Change 21714 on 2006/01/31 19:58:16 by sergiys@Sergiy

	!F New version of Alienbrain plugin SDK

Change 21713 on 2006/01/31 19:55:55 by sergiys@Sergiy

	!R Remove old version of AlienBrain SDK

Change 21712 on 2006/01/31 19:54:12 by craig@craig_quick

	!F animation resynchronizer

Change 21711 on 2006/01/31 19:52:46 by carsten@carsten

	!F ocean water renders to z-pass / depth texture, allows soft particles / fog / lightning to work correctly

Change 21710 on 2006/01/31 19:52:39 by carsten@carsten

	!B fog volume boxes produced nan when looked at from an axis-aligned point of view

Change 21708 on 2006/01/31 19:48:47 by alexl@alexl

	!B Null ptr check in ActivatePortal (very seldom, though)
	!B Null ptr check in Flowgraph removal if window is there (less seldom ;-)

Change 21707 on 2006/01/31 19:46:31 by marcio@MarcioCrysis

	!F -updated material file for sean.

Change 21706 on 2006/01/31 19:31:25 by michaelr@PC081

	!F added ports for spawning and removing weapon to FireWeapon node, needed by CJ

Change 21705 on 2006/01/31 19:24:47 by marcio@MarcioCrysis

	!B -fixed potential crashes in scriptbind_* accessing an already deleted entity.
	-fixed muzzleflash light in gaussrifle staying on for too long.
	-changed alien weapon to be the same as the trooper.
	-fixed vehicles not shooting.

Change 21704 on 2006/01/31 19:23:31 by filippo@Filippo

	!B typo in door.lua
	!B visible head in first person

Change 21702 on 2006/01/31 18:58:48 by marcok@MarcoK_FP

	!F 16:9 progress

Change 21700 on 2006/01/31 18:39:47 by MartinM@Martin_Dev

	!F enabled vertical FOV adjustment in game when using 16:9 or 4:3

Change 21699 on 2006/01/31 18:16:34 by anton@anton_sporkwace

	!B support simclass changing from immediate poststep

Change 21698 on 2006/01/31 18:15:55 by andrey@Andrey_Code

	!B Fixed water ocean updating (only once per frame)

Change 21697 on 2006/01/31 18:15:48 by andrey@Andrey_Code

	!B Fixed water crash

Change 21695 on 2006/01/31 18:14:31 by timur@Timur_Code

	!B Fix crash in RenderProxy when updating characters with deleted slot.
	   Voice sounds now play facial animation in exclusive mode 
	   Facial anim debugging cvars added




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 50---------------------------------------------------------------------------------------------
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Change 21690 on 2006/01/31 17:38:21 by michaels@michaels

	!R Split off max-specific parts of exporter WIP - Created IPhysicsNode interface.

Change 21688 on 2006/01/31 17:31:10 by dejan@PC057

	!B dead AI-s will not use smart objects anymore

Change 21687 on 2006/01/31 17:31:02 by dejan@PC057

	!B suspended nodes shouldn't update ref_point
	!B must reset lookat in some action nodes when canceled
	!B activation on some ports may cancel the action

Change 21686 on 2006/01/31 17:22:09 by michaelr@PC081

	!B hunter damage sparks not found anymore (cause of changed materials names)
	- commented out some logs

Change 21685 on 2006/01/31 17:12:40 by kirill@Kirill_FP

	!R removed Deck character/behavior (not needed since movement control is working now)

Change 21683 on 2006/01/31 16:55:53 by tomas@Tomas_Code

	!B small fix for menu music stops in game

Change 21682 on 2006/01/31 16:52:49 by saschad@saschad2

	!R PS3: fixed uniform array shader parameters




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 49---------------------------------------------------------------------------------------------
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Change 21679 on 2006/01/31 16:43:15 by craig@craig_quick

	!B workaround - try and avoid bogus values coming from animation system during the fireman running sequence

Change 21677 on 2006/01/31 16:20:48 by michaels@michaels

	!R Split off max-specific parts of exporter WIP.

Change 21675 on 2006/01/31 15:44:52 by timur@Timur_Code

	!b Fix bad Logging and Precaching of level

Change 21673 on 2006/01/31 15:29:25 by marcoc_code@PC018

	!B another integration fix...

Change 21672 on 2006/01/31 15:28:22 by danny@danny

	!F Demo message update

Change 21671 on 2006/01/31 15:21:51 by timur@Timur_Code

	!B Fix crash in CPlayAnimation node destructor on level exit

Change 21670 on 2006/01/31 15:20:39 by marcio@MarcioCrysis

	!B -weapon timing fixes.
	-change the hunter footstep effect for sean.
	-reduced weapon bobbing and innertia while zoomed. kind of fixes the weapon clipping when zoomed.
	-fixed muzzleflash light staying active after deselecting the weapon while shooting.
	-firing is now disabled while playing "select" animations, to avoid fire animations looking like ass.

Change 21666 on 2006/01/31 13:24:41 by vladimir@Vlad

	!O Disabled base pass for voxels in some cases (helps in stoage), r_ZPassOnly debug mode added

Change 21665 on 2006/01/31 13:02:13 by saschad@saschad2

	!R PS3 shader constant table fixes

Change 21664 on 2006/01/31 12:59:57 by michaels@michaels

	!R Split off max-specific parts of exporter WIP - Grew controller interface.

Change 21663 on 2006/01/31 12:58:44 by luciano@luciano

	!R trooper checks for room size before chosing distance to player

Change 21662 on 2006/01/31 12:53:38 by michaelr@PC081

	!B hud targetlock uses aabb center now

Change 21661 on 2006/01/31 12:40:37 by marcoc_code@PC018

	!B Integration fixes

Change 21660 on 2006/01/31 12:32:14 by michaelr@PC081

	!F VTOL hurricane won't damage Hunter

Change 21659 on 2006/01/31 12:31:34 by carsten@carsten

	!F updated lightning on clouds

Change 21657 on 2006/01/31 12:29:18 by marcok@MarcoK_FP

	!b fix for nanosuit

Change 21655 on 2006/01/31 12:25:10 by timur@Timur_Code

	!B Fixes Facial Lip Sync getting out of sync with sound.
	   - disables time smoothing

Change 21654 on 2006/01/31 12:24:15 by timur@Timur_Code

	!B made lightning not dependent on fog

Change 21652 on 2006/01/31 12:18:39 by julien@PC042

	!F First 16/9 pass (I hope this does not break 4/3 but do not expect miracle in 16/9)

Change 21650 on 2006/01/31 12:07:43 by craig@craig_quick

	!F fg node to turn off the ability of an AI to aim

Change 21647 on 2006/01/31 11:46:04 by marcio@MarcioCrysis

	!B -fixed projectile.cpp crash.
	-improved the beaviour of the player getting frozen.

Change 21646 on 2006/01/31 11:38:12 by filippo@Filippo

	!B make sure first person hands animation play always

Change 21645 on 2006/01/31 11:36:21 by michaelr@PC081

	!R removed log

Change 21643 on 2006/01/31 11:35:01 by marcoc_code@PC018

	!R removed excessive logging

Change 21641 on 2006/01/31 11:21:54 by michaels@michaels

	!R Split off max-specific parts of exporter WIP - Created controller interface.

Change 21640 on 2006/01/31 11:12:54 by carsten@carsten

	!F new improved lightning

Change 21639 on 2006/01/31 11:11:19 by craig@craig_quick

	!B hunter ragdoll borked

Change 21637 on 2006/01/31 11:06:15 by filippo@Filippo

	!F little new hunter functionality for AI
	!F nanosuit energy recharge speeed tweaked
	!B normalizing a quaternion during grabbing

Change 21636 on 2006/01/31 10:34:00 by saschad@saschad2

	!R PS3 shader parameter handling fixes

Change 21635 on 2006/01/31 10:25:12 by luciano@luciano

	!R trooper fire rate and movement speed tweaking (lightMOAC and LightACMO)
	!R trooper melee tweaking 
	!R correct reading melee distance parameter from lua




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 48---------------------------------------------------------------------------------------------
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Change 21633 on 2006/01/30 23:14:37 by mikko@mikko2

	!B - temp fix from Filippo to allow the carried object and the carrier to intersect.
	!R - groupCommand does not make the aliens red, only orange.

Change 21632 on 2006/01/30 22:28:16 by MartinM@Martin_Dev

	!B minor shader change to fix eye adption problem with negative numbers reliabale (ATI HDR)

Change 21630 on 2006/01/30 21:51:42 by craig@craig_quick

	!B better hunter look ik

Change 21629 on 2006/01/30 21:12:50 by michaelr@PC081

	!B Tracers will properly follow FiringDir when FiringLocator is set

Change 21628 on 2006/01/30 21:02:36 by craig@craig_quick

	!B fixes hunter going through deck, hopefully looks ok too, will check in an improved version later

Change 21627 on 2006/01/30 20:42:16 by jan@PC122

	!F new mission objectives for VS2

Change 21626 on 2006/01/30 20:12:55 by tomas@Tomas_Code2

	!B fixes non-event sound play correct with STARTPAUSED flag after streaming is done

Change 21624 on 2006/01/30 19:50:59 by michaels@michaels

	!R Split off max-specific parts of exporter WIP.

Change 21623 on 2006/01/30 19:50:00 by kirill@Kirill_FP

	!B craigs -AIM_TIME bigger - to never switch from aim-ik to look-ik

Change 21622 on 2006/01/30 19:41:38 by marcok@MarcoK_FP

	!F init action binds from XML
	!F improved xinput support
	!B fixed latency with xinput (now have a connection thread)

Change 21621 on 2006/01/30 19:37:43 by marcio@MarcioCrysis

	!B -fixed for double death from freezegun.

Change 21619 on 2006/01/30 18:42:22 by timur@Timur_Code

	!B PrecacheCamera entity and precache level support

Change 21618 on 2006/01/30 18:25:15 by craig@craig_quick

	!F stop animation flow graph node

Change 21617 on 2006/01/30 18:17:25 by filippo@Filippo

	!possible to play random animations with first person hands (without weapons)




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--------Changes in Build 47---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 21614 on 2006/01/30 17:53:11 by michaelr@PC081

	!F Morrison stuff
	- BasicEntities can be physic. as living, and ragdollized

Change 21612 on 2006/01/30 17:50:06 by michaels@michaels

	!R Split off max-specific parts of exporter WIP - BROKEN.

Change 21610 on 2006/01/30 17:39:18 by jan@PC122

	!R status messages are rendered as normal HUD-events
	!A!F new mission objectives list for HUD
	!R changes position of status messages
	!F draw mission objectives as text message

Change 21609 on 2006/01/30 17:27:22 by marcio@MarcioCrysis

	!F -hurricane tweaks.

Change 21604 on 2006/01/30 17:19:50 by michaels@michaels

	!R Split off max-specific parts of exporter WIP - Grew material interface.

Change 21603 on 2006/01/30 16:59:30 by tomas@Tomas_Code

	!B fixes precache lua bug (make variable local)

Change 21602 on 2006/01/30 16:58:44 by tomas@Tomas_Code2

	!B calls precache on items once on init instead every 5 secs.

Change 21600 on 2006/01/30 16:55:40 by timur@Timur_Code

	!B greatly improves facial phonemes blending

Change 21599 on 2006/01/30 16:53:33 by timur@Timur_Code

	!B fix shader cache merging in editor

Change 21597 on 2006/01/30 16:38:46 by mathieu@Mathieu

	!F Added proper item holstering animation for actors entering vehicles
	!B Little inventory item fix

Change 21596 on 2006/01/30 16:38:37 by johnn@PC117

	!F Random impact effects.

Change 21595 on 2006/01/30 16:38:32 by johnn@PC117

	!B Fixed scripting error

Change 21593 on 2006/01/30 16:28:04 by marcoc_code@PC018

	!F Patch 1.4 1st players spectator fixes +  spam control changes

Change 21592 on 2006/01/30 16:14:54 by craig@craig_quick

	!F animation graph can be reset

Change 21591 on 2006/01/30 16:12:42 by tomas@Tomas_Code

	!B fixes Face-It WaveGraph output
	- numerical computation fixed

Change 21590 on 2006/01/30 16:06:17 by scott@Scott-main

	!B Fixed bug in last check-in. interp_keys() semantics now as they were before.

Change 21588 on 2006/01/30 16:02:59 by michaels@michaels

	!R Split off max-specific parts of exporter WIP - Create scene properties interface.

Change 21585 on 2006/01/30 15:40:50 by alexl@alexl

	!F GameObjectEvent can now be sent to a specific entity's game object only or broadcast to all, if no target entity is set

Change 21584 on 2006/01/30 15:33:55 by marcok@MarcoK_FP

	!B fix floating alien weapon

Change 21583 on 2006/01/30 15:25:22 by andrey@Andrey_Code

	!B Fixed textures instancing because of different states

Change 21581 on 2006/01/30 15:10:33 by dejan@PC057

	!B lookat made blocking to prevent executing too many active goals

Change 21580 on 2006/01/30 15:03:15 by marcio@MarcioCrysis

	!B -add script bind to play an item animation.
	-lifetime on the tracers.
	-updated damage on the incendiary ammo.

Change 21579 on 2006/01/30 14:58:52 by mathieu@Mathieu

	!B Removed one useless line in the vehicle view code

Change 21578 on 2006/01/30 14:56:54 by mathieu@Mathieu

	!B Fixes the US_trolley 1st person camera

Change 21576 on 2006/01/30 14:54:26 by filippo@Filippo

	!F anim graph sound node supports different sound types (2d, 3d, etc.)

Change 21575 on 2006/01/30 14:50:46 by carsten@carsten

	!B Fixed additive blending (Scaleform)

Change 21573 on 2006/01/30 14:32:54 by alexl@alexl

	!F Added new Flownode to broadcast a game object event
	!B Fixed description in a hud node

Change 21572 on 2006/01/30 14:32:46 by scott@Scott-main

	!O Spline evaluation optimisations. Precompute coefficients for cubic polynomial. Separated TSpline upate() function for spline precalculation. TSpline.fast_interpolate() avoids virtual calls and assumes already updated().
	!O Sped up ChaosKey random generator, using uint32 with rotate rather than uint64.

Change 21569 on 2006/01/30 13:06:56 by kirill@Kirill_FP

	!B craig's fix for look_target when lookDir is nul

Change 21566 on 2006/01/30 12:30:58 by scott@Scott-depot

	!B More consistent spline editing. Curves with no keys are now deleted on loading & editing, and the variable no longer indicates it has a curve.
	!B Fixed color gradient editing bug that allowed key times out of range. Curves saved with bad key times fixed on load.

Change 21565 on 2006/01/30 12:25:34 by sergiys@Sergiy

	!B: select sound file

Change 21564 on 2006/01/30 12:25:30 by sergiys@Sergiy

	!B: Smooth params for Modify Terrain tool

Change 21563 on 2006/01/30 12:25:23 by sergiys@Sergiy

	!B: Select objects by Material

Change 21562 on 2006/01/30 12:22:46 by mathieu@Mathieu

	!F Prevent the player to use the trolley unless he's close to the handle
	!F Prevent the trolley from being damaged

Change 21561 on 2006/01/30 12:16:44 by alexl@alexl

	!F Added flow node to handle CVars

Change 21558 on 2006/01/30 11:41:47 by filippo@Filippo

	!B small hunter tweak

Change 21557 on 2006/01/30 11:33:57 by tomas@Tomas_Code

	!F removed FMOD source code again, to start clean again

Change 21555 on 2006/01/30 11:03:44 by marcio@MarcioCrysis

	!B -hurricane bullet change. new effect.

Change 21554 on 2006/01/30 11:03:39 by marcio@MarcioCrysis

	!B -fixed pistol tracer.
	-fixed scar grenade having a tracer.

Change 21553 on 2006/01/30 11:00:40 by tomas@Tomas_Code

	!B avoids most of sound stalls
	- HUD interfaces sounds preachached
	- vehicle sounds precaches (those which are in the level)
	- foosteps/bullethits/collision hack-precached in common.lua

Change 21552 on 2006/01/30 11:00:21 by luciano@luciano

	!B trooper not resetting scared readability sound (timer) when exiting game mode - possible crash fix

Change 21549 on 2006/01/30 10:46:34 by craig@craig_quick

	!F animation graph inputs can be set from flow graph
	!F animation graph inputs can be locked (made unchangeable from game code) by flowgraph
	!F animation graph outputs can be monitored in flow graph
	!B locomanized actor code no longer generates massive physics movement from small frametimes
	!F animation graph events can be monitored by external classes
	!R animation graph outputs can be added to templatized states
	!B repeat count erroneously set by animaton system on single playing states... sometimes

Change 21545 on 2006/01/29 21:05:26 by vladimir@Vlad

	!R DrawCall number added to r_displayinfo

Change 21544 on 2006/01/29 19:47:37 by dejan@PC057

	!T less pain reactions on hunter

Change 21543 on 2006/01/29 19:44:27 by tiago_code@Tiago_Code

	!R- optimized light beams a bit

Change 21542 on 2006/01/29 19:32:55 by mikko@mikko2

	!F - Allow AIGoto flowgraph node to approach to a moving target.

Change 21541 on 2006/01/29 19:29:40 by sascha@PC107

	!F Demo mode updates

Change 21538 on 2006/01/29 18:18:03 by craig@craig_quick

	!F AnimGraphSetInput node

Change 21535 on 2006/01/29 18:05:04 by filippo@Filippo

	!F grabbing things wip and some fix

Change 21531 on 2006/01/29 17:42:43 by sascha@PC107

	!F Updated DemoMessages for MartinB

Change 21530 on 2006/01/29 17:36:47 by ivo@ivo

	!F - fixed bug3946 (hunter-mouth intersecting with ground)

Change 21529 on 2006/01/29 17:36:01 by MartinM@Martin_Dev

	!T adjustest default log_verbosity  -  misscomunication caused confusions

Change 21528 on 2006/01/29 17:35:54 by michaelr@PC081

	!R disabled "demo mode activated" message, halfed demo messages offset

Change 21527 on 2006/01/29 17:28:48 by mikko@mikko2

	!F - "All" flowgraph node which requires all inputs to be triggered before the output is triggered.
	!F - "RandomSelect" flowgraph node which triggers random amount of random connected outputs.

Change 21526 on 2006/01/29 17:21:26 by marcio@MarcioCrysis

	!B -weapons now freeze animations and behaviour.
	-gauss bullet collision effect.
	-scar grenade effect.

Change 21525 on 2006/01/29 17:01:54 by michaelr@PC081

	!B fix hunter explosion effect position, added explosion + some properties for tweaking

Change 21524 on 2006/01/29 16:36:07 by marcok@MarcoK_FP

	!B fix DoF blur on scopes

Change 21523 on 2006/01/29 16:31:37 by MartinM@Martin_Dev

	!R deactivated some debug logging for animationgraph (Craig is fine with that)

Change 21522 on 2006/01/29 16:30:04 by luciano@luciano

	!R removed weapon chargeup time variable from AI Proxy
	!R decreased delay between trooper detects player and shoots

Change 21521 on 2006/01/29 15:54:28 by kirill@Kirill_FP

	!F ACTION_IDLE added - to switch back to first behavior

Change 21519 on 2006/01/29 15:23:04 by jan@PC122

	!B Radar displayed dead entities ...

Change 21518 on 2006/01/29 15:15:45 by timur@Timur_Code

	!B Fixes some characters not updating thier bounds when needed

Change 21517 on 2006/01/29 14:17:23 by andrey@Andrey_Code

	!B Fixed particles reflections

Change 21515 on 2006/01/29 13:17:53 by tomas@Tomas_Code

	!F check in FMOD-EX to SDK folder (1.2.9)

Change 21514 on 2006/01/27 20:06:25 by timur@Timur_Code

	!B Lightning affecting clouds

Change 21513 on 2006/01/27 20:02:15 by dejan@PC057

	!B smart objects should ignore hidden entities

Change 21512 on 2006/01/27 19:44:13 by vladimir@Vlad

	!B Compiling error fix

Change 21511 on 2006/01/27 19:34:22 by vladimir@Vlad

	!B Disabled creation of decals on decasls
	!O Disabled old ocean calculations in case when new FFT ocean used

Change 21509 on 2006/01/27 19:15:48 by andrey@Andrey_Code

	!B Fixed flickering of dynamic meshes

Change 21508 on 2006/01/27 19:07:16 by marcio@MarcioCrysis

	!B -added gaussbullet impact effect.

Change 21503 on 2006/01/27 18:41:58 by marcok@MarcoK_FP

	!F velocity-based motion blur enabled by default

Change 21502 on 2006/01/27 18:31:14 by nick@Nick

	!B - fix methagen shader for "storage" light conditions

Change 21501 on 2006/01/27 18:22:57 by julien@PC042

	!F Changed font/color/position of the InfoMessages (same as in the Flash HUD)

Change 21500 on 2006/01/27 18:18:42 by marcio@MarcioCrysis

	!B -fixed lightmoac firing with trigger not pressed.
	-fixed 3d sound flags for lightacmo trail.
	-tracers now support particle effects too.
	-rail particle effect on the gauss rifle tracer.

Change 21499 on 2006/01/27 18:08:46 by andrey@Andrey_Code

	!B Improved a lot decals processing and rendering, made dynamic render meshes working properly

Change 21498 on 2006/01/27 18:07:45 by filippo@Filippo

	!B hunter lookIK fixage

Change 21496 on 2006/01/27 17:58:54 by carsten@carsten

	!B some fixed for lightning on clouds and sky

Change 21495 on 2006/01/27 17:57:39 by michaelr@PC081

	!B fix gear sounds looping

Change 21494 on 2006/01/27 17:19:09 by jan@PC122

	!B fixed text overlapping of god-mode (with hud boudaries) and demo messages
	!F improved tag/marker dots in radar
	!F radar dots size devided by 2 (designer request)

Change 21493 on 2006/01/27 17:18:14 by timur@Timur_Code

	!B Path fix

Change 21492 on 2006/01/27 17:17:57 by timur@Timur_Code

	!F Flow node to disable physics

Change 21490 on 2006/01/27 17:08:46 by danny@danny

	!F Make volume path beautification avoid the extra cost shapes

Change 21488 on 2006/01/27 16:40:06 by julien@PC042

	!B Fixed mission objectives (scaleform missing features), nanosuit and weapons selector are now independant

Change 21486 on 2006/01/27 16:36:44 by michaels@michaels

	!R Split off max-specific parts of exporter WIP - add vertex animation frame.

Change 21483 on 2006/01/27 16:17:34 by anton@anton_sporkwace

	!O suspensionless wheels improvements

Change 21482 on 2006/01/27 16:15:13 by MartinM@Martin_Dev

	!B refined used material count for r_debug_draw 8 - no longer counts not rendered materials

Change 21479 on 2006/01/27 16:09:31 by timur@Timur_Code

	!b Special console vars for fleet

Change 21477 on 2006/01/27 16:05:13 by johnn@PC117

	!B Weapons with no zoom mode can still activate the nanosuit UI.

Change 21476 on 2006/01/27 16:02:48 by mikko@mikko2

	!B - another try on the Scout path radius/size, does not break navigation now.

Change 21475 on 2006/01/27 15:56:09 by danny@danny

	!F Flow graph to follow path

Change 21474 on 2006/01/27 15:55:46 by dejan@PC057

	!O reduced some more memory allocations

Change 21473 on 2006/01/27 15:45:03 by vladimir@Vlad

	!R added r_WaterReflections_ForceParticles for milestone

Change 21471 on 2006/01/27 15:40:05 by michaelg@michaelg_Code

	!RF PS3 jobman: update on static class var generator

Change 21470 on 2006/01/27 15:36:12 by carsten@carsten

	!B incorrect bounding box computation of of decal render node (was way too big) -> caused lighting issues

Change 21469 on 2006/01/27 15:30:40 by marcio@MarcioCrysis

	!B -fixed zoom blur.
	-aliens now can be frozen and shattered (only works on trooper)
	-dof now fades in/out
	-removed light from moar.

Change 21468 on 2006/01/27 15:23:10 by timur@Timur_Code

	!B Fixes memory allocations
	   Lightning fixes.
	   Sorting fixes.
	   Per level config file. 
	   Facial morphing is smooth when no morph targets for some time

Change 21467 on 2006/01/27 15:05:52 by filippo@Filippo

	!B fixed the hunter freezing during the trackview

Change 21466 on 2006/01/27 15:02:35 by mikko@mikko2

	!B - Another try to change the character and cope with the initialisation.
	!B - Increased the scout path radius so that it does not get stuck in storage.
	!B - Increase the possibility that the guards melee.

Change 21463 on 2006/01/27 14:51:27 by dejan@PC057

	!O reduced memory allocations

Change 21462 on 2006/01/27 14:49:16 by carsten@carsten

	!RF lightning effect on sky and clouds

Change 21458 on 2006/01/27 13:53:54 by craig@craig_code

	!I further cleanup

Change 21457 on 2006/01/27 13:45:41 by craig@craig_code

	!I branch cleanup

Change 21456 on 2006/01/27 13:31:35 by anton@anton_sporkwace

	!O further vehicle tweaks for the trolley

Change 21455 on 2006/01/27 13:17:06 by vladimir@Vlad

	!R Clipped decals vertex buffer optimization

Change 21454 on 2006/01/27 12:59:29 by johnn@PC117

	!B Tag Bullet ammo works better

Change 21453 on 2006/01/27 12:57:31 by johnn@PC117

	!B Fixed no NANO suit menu for weapons that aren't the SCAR

Change 21452 on 2006/01/27 12:54:24 by craig@craig_code

	!B directional clamping for aim ik was a bit screwed up

Change 21450 on 2006/01/27 12:38:42 by mathieu@Mathieu

	!F Changed the trolley 1st person view

Change 21449 on 2006/01/27 12:38:10 by filippo@Filippo

	!B another fix for the spawning direction
	!B make sure player cant change weapons when a first/thirp person animation is playing

Change 21448 on 2006/01/27 12:36:34 by michaelg@michaelg_Code

	!F static class variable mapping for spu jobs

Change 21445 on 2006/01/27 12:05:52 by carsten@carsten

	!B zero sized particles produced NANs leading  to crashes in mfSortByDist

Change 21443 on 2006/01/27 11:54:25 by marcio@MarcioCrysis

	!B -aliens don't freeze anymore.
	-changed moar hit effect.

Change 21442 on 2006/01/27 10:45:18 by vladimir@Vlad

	!B Decals crash quick fix

Change 21440 on 2006/01/27 10:11:50 by nickh@nickh

	!R G4 Pitch control for combat camera

Change 21439 on 2006/01/27 10:08:52 by dejan@PC057

	!F OnAlert output event for AI entities

Change 21438 on 2006/01/27 09:30:54 by saschad@saschad2

	!R PS3: fixed frame profiler output colors for PS3




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 45---------------------------------------------------------------------------------------------
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Change 21437 on 2006/01/27 09:03:53 by nickh@nickh

	!R G4 Camera + movement tweaks

Change 21436 on 2006/01/27 01:40:49 by anton@anton_sporkwace

	!O tweaks for suspensionless wheels

Change 21433 on 2006/01/27 01:20:40 by nick@Nick

	!F - added LOD for methagen

Change 21432 on 2006/01/27 01:15:22 by dmitry@Dmitry_Code

	!B Fix crash in SortByLight

Change 21431 on 2006/01/27 00:52:45 by marcio@MarcioCrysis

	!F -material update for sean.

Change 21430 on 2006/01/27 00:48:10 by mathieu@Mathieu

	!B Lowered the mass of the trolley vehicle

Change 21429 on 2006/01/27 00:44:22 by scott@Scott-main

	!B Fixed particle materials, broken prior checkin.

Change 21428 on 2006/01/27 00:44:03 by MartinM@Martin_Dev

	!B fixed mfsortbylight crash (by timur)

Change 21424 on 2006/01/27 00:00:27 by marcio@MarcioCrysis

	!B -removed alien weapon lights.

Change 21423 on 2006/01/26 23:54:56 by scott@Scott-depot

	!B Fix for recent change to calling of PartManager.Update. Only once per frame!

Change 21422 on 2006/01/26 23:52:30 by marcio@MarcioCrysis

	!B -fixed modification dof.
	-fixed gauss rifle..

Change 21421 on 2006/01/26 23:43:15 by danny@danny

	!B Tweaks to help navigation through gravity streams

Change 21420 on 2006/01/26 23:42:50 by MartinM@Martin_Dev

	!B fix for mfSortByLight crash - fixed by Andrey

Change 21419 on 2006/01/26 23:22:15 by timur@Timur_Code

	!B SetSkinningdata crash fix,
	   fix exporting of cgf objects from editor

Change 21417 on 2006/01/26 23:17:06 by vladimir@Vlad

	!B Decals flickering quick fix - no decals in reqursion

Change 21416 on 2006/01/26 23:15:42 by mikko@mikko2

	!B bad initialisation of group member count.

Change 21415 on 2006/01/26 23:15:08 by marcio@MarcioCrysis

	!B -fixed binoculars.
	-depth of field activation for scar modification.
	-hack for the zooming poses..

Change 21414 on 2006/01/26 23:06:38 by tiago_code@Tiago_Code

	!B- fix for coronas blending (http://server5:8080/browse/FPP-3875)

Change 21413 on 2006/01/26 22:54:41 by scott@Scott-main

	!B Invalid particle materials now display ReplaceMe texture instead of crashing with incorrect shader.

Change 21412 on 2006/01/26 22:53:52 by nick@Nick

	!B - fixing aliasing artifact for methagen ramp

Change 21411 on 2006/01/26 22:49:14 by kirill@Kirill_FP

	!B fixing sript error (entity instead fo self)

Change 21408 on 2006/01/26 22:06:24 by nick@Nick

	!F - small fix for cubemap shadow filtering

Change 21407 on 2006/01/26 22:04:43 by julien@PC042

	!B Removed pink color as TagBullet in Radar, replaced by blinking white and blue one

Change 21405 on 2006/01/26 21:54:40 by marcio@MarcioCrysis

	!B -fixed dead ais dropping weapon.
	-jack's tweaks for the weapons.

Change 21404 on 2006/01/26 21:52:53 by MartinM@Martin_Dev

	!B fixed crash issue - temporanry further investigation needed

Change 21402 on 2006/01/26 21:37:47 by johnn@PC117

	!F Tag bullets are single-fire now.

Change 21401 on 2006/01/26 21:27:25 by vladimir@Vlad

	!B Decals clipping fix

Change 21400 on 2006/01/26 21:15:47 by mathieu@Mathieu

	!B Prevent potential crashes with in the anim graph (Craig's fix)

Change 21399 on 2006/01/26 21:15:41 by mathieu@Mathieu

	!F Add an option to the VehicleMoveActionMult node to prevent vehicles from going back

Change 21396 on 2006/01/26 21:11:18 by tomas@Tomas_Code

	!B make all entitys precache its sounds /wavebanks
	- precache in BasicActor
	- flag the sound buffer so it wont kicked out from Assetmanaager

Change 21395 on 2006/01/26 21:02:39 by andrey@Andrey_Code

	!B Fixed some hardware issues, and device reset

Change 21394 on 2006/01/26 20:51:30 by marcok@MarcoK_FP

	!B removed logging spam
	!F tweaked velocity motion blur for sprinting a bit

Change 21393 on 2006/01/26 20:50:29 by anton@anton_sporkwace

	!O an optimization to raycast wheels

Change 21392 on 2006/01/26 20:22:22 by filippo@Filippo

	!B fixed spawning direction

Change 21391 on 2006/01/26 20:18:11 by anton@anton_sporkwace

	!B a problem with the raycast wheels

Change 21390 on 2006/01/26 20:11:12 by carsten@carsten

	!B small fix for tracing of volumes




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 44---------------------------------------------------------------------------------------------
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Change 21388 on 2006/01/26 19:57:07 by luciano@luciano

	!B trooper going prone when moving during attack
	!B trooper ignoring player when doing AIGoto

Change 21387 on 2006/01/26 19:56:53 by luciano@luciano

	!R synching explosion sound

Change 21386 on 2006/01/26 19:56:23 by vladimir@Vlad

	!R Decals geometry clipping - fillrate optimization

Change 21385 on 2006/01/26 19:07:57 by MartinM@Martin_Dev

	!B fixed CryLog behaviour - it was not possible to supress log printout (if you need all logs set log_verbosity to 3) - Ask Timur if you need more details

Change 21384 on 2006/01/26 18:50:10 by matthew@matthew

	!B Fix reset bug

Change 21383 on 2006/01/26 18:42:47 by julien@PC042

	!F Tag bullet interface, Fixed "return of the Warrior" in the PDA

Change 21382 on 2006/01/26 18:42:26 by filippo@Filippo

	!F alien tentacles material can be customized
	!F some tweaking to camera shake when player get shot

Change 21379 on 2006/01/26 18:33:22 by marcok@MarcoK_FP

	!F velocity based motion blur progress

Change 21378 on 2006/01/26 18:32:47 by timur@Timur_Code

	!B Fixes look ik problem on hunter when he dies

Change 21376 on 2006/01/26 18:30:00 by tiago_code@Tiago_Code

	!B- d3ddebug warning fix

Change 21375 on 2006/01/26 18:29:37 by michaels@michaels

	!R Split off max-specific parts of exporter WIP - began vertex anim.

Change 21372 on 2006/01/26 18:16:02 by danny@danny

	!B Reduce movement transition time to 0.5 seconds to reduce path stopping overshoot

Change 21371 on 2006/01/26 18:14:16 by mathieu@Mathieu

	!B Fix to get the right vehicle ambiance sounds

Change 21370 on 2006/01/26 17:59:36 by tomas@Tomas_Code

	!B Enables menu music using the music system
	- added SetMenuMusic in Scriptbind_Sound
	- addes music to main menu and ingame at "esc" main screen

Change 21366 on 2006/01/26 17:53:11 by marcio@MarcioCrysis

	!B -fixed hurricane spin_up playing twice.
	-fixed hurricane spin_down not playing at all.
	-hurricane now uses incendiary ammo.
	-fixed script error.
	-updated tracers.
	-fixed weapons lying around wrong and hunter shooting.
	-fixed frozen humans not physicalized (physicalization was beeing overriden after frozen)

Change 21365 on 2006/01/26 17:52:19 by michaelg@michaelg_Code

	!RFB PS3 jobmanager

Change 21364 on 2006/01/26 17:48:55 by filippo@Filippo

	!F heavy beam mess finally done




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 43---------------------------------------------------------------------------------------------
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Change 21361 on 2006/01/26 17:44:01 by michaelr@PC081

	!F activated hit impulses for naked alien

Change 21360 on 2006/01/26 17:38:09 by johnn@PC117

	!F New particle effects

Change 21359 on 2006/01/26 17:37:13 by johnn@PC117

	!F Attachment-specific zoom modes.
	!F SCAR incendiary ammo effect
	!F Tag bullets
	!B Modify button while in zoomed mode.

Change 21358 on 2006/01/26 17:32:41 by saschad@saschad2

	!R PS3 fixed NULL parameter handling for StretchRect




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 42---------------------------------------------------------------------------------------------
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Change 21357 on 2006/01/26 17:26:16 by timur@Timur_Code

	!B Hidden entity now dont recieve physical events from track view

Change 21356 on 2006/01/26 17:26:12 by michaels@michaels

	!R Split off max-specific parts of exporter WIP.

Change 21355 on 2006/01/26 17:19:45 by MartinM@Martin_Dev

	!B  undo change to log - more correct approach is needed

Change 21354 on 2006/01/26 17:11:25 by carsten@carsten

	!B locking of VB failed on some machines... added guards

Change 21353 on 2006/01/26 17:06:47 by mathieu@Mathieu

	!F Add a vehicle movement action filter node, along with the needed changes in the vehicle system
	!F Disabled component damages on the US_trolley
	!B Fixed the VehiclePassenger flow node

Change 21352 on 2006/01/26 17:05:39 by timur@Timur_Code

	!B Fixes

Change 21351 on 2006/01/26 16:58:29 by MartinM@Martin_Dev

	!B fixed log_verbosity behaviour - now it works as intended

Change 21350 on 2006/01/26 16:58:18 by carsten@carsten

	!F pre-creation of decals during PostLoadLevel()

Change 21349 on 2006/01/26 16:58:04 by carsten@carsten

	!B prevent editor crashes when deleting fog volumes that were still marked as traceable

Change 21347 on 2006/01/26 16:54:01 by michaels@michaels

	!R Split off max-specific parts of exporter WIP.

Change 21344 on 2006/01/26 16:31:00 by michaels@michaels

	!R Split off max-specific parts of exporter WIP.

Change 21343 on 2006/01/26 16:29:19 by andrey@Andrey_Code

	!B Fixed duplicating of 3D noise texture

Change 21341 on 2006/01/26 16:20:02 by tiago_code@Tiago_Code

	!R- disable edge aa for now (for vs2 only)

Change 21339 on 2006/01/26 16:02:03 by alexl@alexl

	!F New nohit port for raycast nodes (if nothing has been hit)
	!F Case-insensitive smart prefixing of HUD event

Change 21338 on 2006/01/26 15:46:32 by mikko@mikko2

	!R 3D volume path beautification uses only staticentities to not steer around the stuff the entity is carrying (Danny fix).
	!R Added a little comment logging to better debug SO actions.
	!F Dumb behavior for guard to allow actiongraphs to take over the whole stuff.

Change 21337 on 2006/01/26 15:45:10 by tiago_code@Tiago_Code

	!R- make sure noise texture only loaded once

Change 21336 on 2006/01/26 15:33:30 by andrey@Andrey_Code

	!B Fixed shadows weirdness on fleet level (particles and water)

Change 21335 on 2006/01/26 15:21:50 by craig@craig_code

	!B small aimik fix




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 41---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 21332 on 2006/01/26 14:57:26 by MartinM@Martin_Dev

	!B fixed r_shadowblur 3 (was always blurring - antileak was broken)

Change 21330 on 2006/01/26 14:38:36 by anton@anton_sporkwace

	!F more checks for invalid vel input

Change 21329 on 2006/01/26 14:37:50 by vladimir@Vlad

	!B Decals potential crash fix
	!B Shadows flickering quick fix - no particles in reflection

Change 21327 on 2006/01/26 13:48:25 by craig@craig_code

	!F more mp mt wip

Change 21326 on 2006/01/26 13:47:37 by marcio@MarcioCrysis

	!B -fixed muzzleflashes on lower framerates.

Change 21324 on 2006/01/26 13:31:22 by michaelr@PC081

	!F added collision damage threshold for tanks
	!O inner tank wheels use raycasting, cheers@anton

Change 21323 on 2006/01/26 13:27:54 by tiago_code@Tiago_Code

	!B - forgot to checkin

Change 21320 on 2006/01/26 12:52:51 by carsten@carsten

	!F fog volume support for clouds
	!B inconsistent fogging in HDR mode when swtiching between world and screen space imposters

Change 21318 on 2006/01/26 12:43:59 by tomas@Tomas_Code

	!R upgrade FMOD API to 4.2.8 and Designer to 1.2.8
	- fixes crash on exit
	- fixes 2nd event spawn crash
	- enables streamed wavebanks
	- allows 3D-head relative first weapon go through reverb

Change 21317 on 2006/01/26 12:38:43 by sascha@PC107

	!F Menu entry update

Change 21316 on 2006/01/26 12:38:29 by marcoc_code@PC018

	!R pak files loading changes

Change 21314 on 2006/01/26 12:31:05 by dmitry@PC130

	!B resetting animation graph while changing state is really bad

Change 21313 on 2006/01/26 12:30:52 by dmitry@PC130

	!B additional debug checks for anim graph




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 40---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 21310 on 2006/01/26 11:57:02 by nickh@nickh

	!F G4 Input changes

Change 21309 on 2006/01/26 11:40:16 by marcio@MarcioCrysis

	!B -fixed crash in TracerManager.
	-fixed tp select sounds playing in fp.
	-fixed law zoom.
	-fixed pickups.
	-fixed weapon arms lying around in editor.

Change 21307 on 2006/01/26 11:07:50 by michaels@michaels

	!R Split off max-specific parts of exporter WIP.

Change 21306 on 2006/01/26 10:49:02 by timur@Timur_Code

	!B To make thread afinity mask it platform specific

Change 21305 on 2006/01/26 10:45:51 by timur@Timur_Code

	!B May fix profiling on dual core machines.

Change 21304 on 2006/01/26 10:22:06 by carsten@carsten

	!B assert failed to compile under "Profile Win32" AND having 3DEngine configured to build in "Debug Win32"

Change 21303 on 2006/01/26 10:10:58 by vladimir@Vlad

	!B Merged decals fix

Change 21302 on 2006/01/26 10:10:43 by saschad@saschad2

	!R PS3: fixed loading of DDS/RGB8 textures for PS3

Change 21301 on 2006/01/26 10:06:52 by MartinM@Martin_Dev

	!F extended e_debugdraw by some printout and added comment

Change 21300 on 2006/01/26 09:48:28 by matthew@matthew

	!B GoonManager now acquires girl if need be

Change 21299 on 2006/01/26 09:47:44 by saschad@saschad2

	!R PS3: fixed loading of DXT compressed textures for PS3

Change 21297 on 2006/01/26 08:29:41 by saschad@saschad2

	!R PS3 vertex data error fixed (slow path warning)

Change 21296 on 2006/01/26 08:00:15 by saschad@saschad2

	!R PS3 fixed setup for non-mipmap textures

Change 21295 on 2006/01/26 01:14:56 by timur@Timur_Code

	!B Tracer length tweaks

Change 21294 on 2006/01/26 01:14:40 by timur@Timur_Code

	!B Fixed overglow of fire charge

Change 21293 on 2006/01/26 01:14:24 by timur@Timur_Code

	!B New Trooper fire particles

Change 21292 on 2006/01/26 01:14:06 by timur@Timur_Code

	!B tracers abit faster

Change 21291 on 2006/01/26 00:25:32 by timur@Timur_Code

	!B Tracers

Change 21290 on 2006/01/25 21:43:52 by mikko@mikko2

	!R Changed guard behaviors to behave better with animation.
	!F Added SetDistanceToPathEnd to the movemen request and AI state, allows the game handle some stuff at the end of the path.
	!F ai_drawtrajectory 2 colors the path based on stance instead of movement purpose.
	!RF adjusted the stance filtering for aliens, can be adjusted using scrip var.
	!R anticipate prone->vert at the end of the path.

Change 21289 on 2006/01/25 20:41:12 by marcio@MarcioCrysis

	!B -fixed muzzleflashes pointing up.
	-added trail sound to moac projectile.
	-fixed trooper firing.
	-fixed freezing of vehicles.
	-fixed dropping two weapon in a row would make the second to not physicalize.
	-updated muzzleflash particle effect names.
	-bullet tracers are now dynamically scalled.
	-actor weapon is now hidden when the actor itself is hidden.

Change 21287 on 2006/01/25 20:16:11 by nickh@nickh

	!F Third person camera

Change 21286 on 2006/01/25 20:10:39 by timur@Timur_Code

	!B Bigger hunter decals

Change 21284 on 2006/01/25 19:28:13 by dejan@PC057

	!B fixed CancelSubpipe

Change 21283 on 2006/01/25 19:28:07 by dejan@PC057

	!B danny: bad AIAssert

Change 21282 on 2006/01/25 19:28:01 by dejan@PC057

	!F hunter's hit reactions

Change 21281 on 2006/01/25 19:24:21 by carsten@carsten

	!BF filtering of placement with bogus material names

Change 21279 on 2006/01/25 19:19:29 by anton@anton_sporkwace

	!F bad velocity check in action_set_velocity

Change 21278 on 2006/01/25 19:17:58 by johnn@PC117

	!B Modification screen icons no longer snap into place if an attachment spot is empty.

Change 21277 on 2006/01/25 19:02:04 by tiago_code@Tiago_Code

	!R- added support for movement direction in gravity beams

Change 21276 on 2006/01/25 18:55:42 by ivo@ivo

	!F - AimIK blending

Change 21272 on 2006/01/25 18:33:01 by vladimir@Vlad

	!B Decals merging fix

Change 21271 on 2006/01/25 18:30:07 by julien@PC042

	!B Fixed bad version of TargetLock SWF file

Change 21269 on 2006/01/25 18:25:04 by julien@PC042

	!BF Waypoints are on the radar, added objectives for all missions, TargetLock Animation, Removed damages while in temperature mode, Fixed bad starting state for Weapon Selector

Change 21268 on 2006/01/25 18:10:56 by michaels@michaels

	!R Split off max-specific parts of exporter WIP.

Change 21267 on 2006/01/25 18:04:09 by tiago_code@Tiago_Code

	!R- added glowing decals support for skinned characters

Change 21266 on 2006/01/25 18:01:37 by danny@danny

	!B fix bad assert

Change 21265 on 2006/01/25 18:01:18 by danny@danny

	!B Make trooper collision cylinder same as human

Change 21264 on 2006/01/25 17:46:19 by andrey@Andrey_Code

	!B Fixed alpha-test on sprites

Change 21260 on 2006/01/25 17:11:10 by alexl@alexl

	!F Added node to control an entity's AnimGraph (currently only Pause/UnPause) [Animations:AnimGraphControl]

Change 21259 on 2006/01/25 17:10:54 by andrey@Andrey_Code

	!F Generally supported sRGB textures lookup, implemented clouds reflecting

Change 21257 on 2006/01/25 17:09:29 by vladimir@Vlad

	!R ERF_REGISTER_BY_POSITION for particle emmiters

Change 21256 on 2006/01/25 17:08:54 by marcok@MarcoK_FP

	!B fix bloodsplat sound to occur only when blood splats on the hud

Change 21255 on 2006/01/25 17:07:31 by danny@danny

	!F Allow toggling output of AI warnings/errors

Change 21252 on 2006/01/25 16:58:07 by tiago_code@Tiago_Code

	!R- first person hands masked out from motion blur (cheap version)

Change 21250 on 2006/01/25 16:42:31 by anton@anton_sporkwace

	!F added an option to ray-trace wheels

Change 21248 on 2006/01/25 16:36:08 by tomas@Tomas_Code

	!B/R
	- fixes bug sound does not stop when entity is hidden (disabled in FG)
	- refactored PlaySound Interface use SkipEnt IDs instead of pointers

Change 21247 on 2006/01/25 16:29:52 by vladimir@Vlad

	!B Decals creation crash quickfix

Change 21246 on 2006/01/25 16:27:13 by marcok@MarcoK_FP

	!F camo damage progress for Julien

Change 21244 on 2006/01/25 16:24:51 by marcio@MarcioCrysis

	!B -increased the hunter charging time.

Change 21243 on 2006/01/25 16:24:38 by marcio@MarcioCrysis

	!F -fixed vehicle shooting only once.
	-fixed muzzleflashes.

Change 21241 on 2006/01/25 16:05:01 by tetsuji@PC119

	!B inactivate AI of the tank correctly when the tank is destroyed.

Change 21240 on 2006/01/25 16:04:21 by timur@Timur_Code

	!B No Static decals for solids

Change 21239 on 2006/01/25 16:04:04 by timur@Timur_Code

	!B Not Static decals flag for brushes

Change 21238 on 2006/01/25 16:00:22 by marcok@MarcoK_FP

	!F temperature camo does not frost the center of the screen anymore

Change 21236 on 2006/01/25 15:59:32 by timur@Timur_Code

	!F LookAt Flow node

Change 21235 on 2006/01/25 15:52:25 by vladimir@Vlad

	Good texture for lighting debugging from Martin

Change 21234 on 2006/01/25 15:49:36 by vladimir@Vlad

	!R DecalNodes merging
	!R NO_DECALS flag on brushes support

Change 21233 on 2006/01/25 15:25:16 by dejan@PC057

	!B typo in warning message

Change 21232 on 2006/01/25 15:24:12 by filippo@Filippo

	!B again the hunter

Change 21231 on 2006/01/25 15:21:55 by filippo@Filippo

	!B several fixies for the hunter

Change 21230 on 2006/01/25 15:17:34 by saschad@saschad2

	!R PS3: Gc server output tweaks

Change 21229 on 2006/01/25 15:02:32 by tiago_code@Tiago_Code

	!F/!R- screen frost changes (center frost amount)

Change 21228 on 2006/01/25 14:58:12 by dejan@PC057

	!F sending AI signals instead of executing AI actions with smart object rules
	!B smart object rules now will keep action name even if the action file is not there yet




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 39---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 21227 on 2006/01/25 14:44:18 by filippo@Filippo

	!B some better view blending when using vehicles

Change 21224 on 2006/01/25 14:34:04 by matthew@matthew

	!F Changes to turning by Craig

Change 21223 on 2006/01/25 14:31:17 by nickh@nickh

	!F Camera changes

Change 21222 on 2006/01/25 14:25:50 by danny@danny

	!B compile fix

Change 21220 on 2006/01/25 14:12:15 by timur@Timur_Code

	!B Should fix crash in partition grid for large maps

Change 21218 on 2006/01/25 14:06:34 by danny@danny

	!F Reduce AI slowdown distance
	!B Fix typo (trajecory->trajectory)

Change 21217 on 2006/01/25 14:00:19 by michaelr@PC081

	!O saves some update time in tank movement

Change 21216 on 2006/01/25 13:22:18 by timur@Timur_Code

	!B Fixes long decal strips flickering

Change 21215 on 2006/01/25 13:22:00 by timur@Timur_Code

	!B Fix Hide/Unhide events

Change 21214 on 2006/01/25 13:05:12 by craig@craig_code

	!B guys start running on frame 1 (and they shouldn't) so they don't now

Change 21213 on 2006/01/25 12:54:20 by mathieu@Mathieu

	!B Fixed the player view after stopping to use the trolley

Change 21212 on 2006/01/25 12:50:33 by anton@anton_sporkwace

	!R added profiler clause

Change 21211 on 2006/01/25 12:50:17 by anton@anton_sporkwace

	!O squashy foliage tweaks

Change 21209 on 2006/01/25 12:44:00 by MartinM@Martin_Dev

	!B enable full reflections on cvar request (by default deactivated)

Change 21206 on 2006/01/25 12:42:41 by michaels@michaels

	!R Split off max-specific parts of exporter WIP.

Change 21205 on 2006/01/25 12:23:40 by saschad@saschad2

	!R PS3: Cg server output tweaks

Change 21204 on 2006/01/25 12:07:07 by mathieu@Mathieu

	!F Improved the US_trolley
	!F Added player animations needed by the trolley
	!B Little vehicle fixes related to the US_trolley

Change 21203 on 2006/01/25 12:02:38 by tiago_code@Tiago_Code

	!R- added motion blur exposure time control/removed parameter names case sensitive check

Change 21202 on 2006/01/25 11:59:32 by michaelg@michaelg_Code

	!RFB JobParser and PS3 JobManager

Change 21201 on 2006/01/25 11:59:07 by danny@danny

	!B Fix some problems with volume/3d surface navigation (esp generation/writing to file)

Change 21199 on 2006/01/25 11:53:06 by saschad@saschad2

	!R PS3: Cg server debug features added

Change 21198 on 2006/01/25 11:52:13 by vladimir@Vlad

	!B Fixed back faced objects culling

Change 21197 on 2006/01/25 11:50:06 by MartinM@Martin_Dev

	!B fixed 1 character typo

Change 21192 on 2006/01/25 11:33:38 by craig@craig_code

	!B fixes ragdolls

Change 21191 on 2006/01/25 11:24:18 by timur@Timur_Code

	!B SetSkinningData fix

Change 21190 on 2006/01/25 11:18:14 by saschad@saschad2

	!R PS3 render fixes

Change 21188 on 2006/01/25 11:14:18 by timur@Timur_Code

	!B Should fix SetSkinningdata even better

Change 21187 on 2006/01/25 11:12:48 by michaelg@michaelg_Code

	!R implemented strncasecmp and strcasecmp for ps3

Change 21186 on 2006/01/25 11:09:44 by timur@Timur_Code

	!B Should fix th crash in SetSkinningData

Change 21185 on 2006/01/25 10:50:51 by kirill@Kirill_FP

	!B script error fixed

Change 21184 on 2006/01/25 10:16:08 by craig@craig_code

	!F further multithread wip

Change 21183 on 2006/01/25 10:07:45 by matthew@matthew

	!F (Re)removed ammo from HUD

Change 21182 on 2006/01/25 00:41:41 by timur@Timur_Code

	!B Animation/Trackview fixes.

Change 21181 on 2006/01/25 00:33:51 by marcok@MarcoK_FP

	!B OnKill event does not create bloodsplats anymore

Change 21180 on 2006/01/24 22:28:14 by kirill@Kirill_FP

	!F skipping character's physical sceletone (not only cylinder) when doing visibility/hide checks

Change 21179 on 2006/01/24 22:21:10 by kirill@Kirill_FP

	!F camper tweaking - lowHode spot, not switching to attack if pot compromized

Change 21177 on 2006/01/24 21:50:41 by mathieu@Mathieu

	!B Properly delete weapons when vehicles are released

Change 21173 on 2006/01/24 20:37:08 by craig@craig_code

	!F mt mp wip

Change 21172 on 2006/01/24 20:31:06 by craig@craig_code

	!B fixes for trooper firing

Change 21171 on 2006/01/24 20:26:04 by filippo@Filippo

	!F progress related to the heavy beam sequence
	!F hunter throws ragdollized grunts

Change 21170 on 2006/01/24 20:24:23 by nick@Nick

	!B - temporal fix for shadow map biasing with multisampling

Change 21169 on 2006/01/24 20:16:00 by MartinM@Martin_Dev

	!B adjusted ranges of a shader constant - to avoid problems with negative numbers (can cause eye adption go crazy)

Change 21168 on 2006/01/24 20:15:22 by luciano@luciano

	!R emoved unused readability signals

Change 21167 on 2006/01/24 20:15:19 by luciano@luciano

	!R trooper reacting when hit from the distance in idle

Change 21166 on 2006/01/24 20:15:11 by luciano@luciano

	!R added continuous AI fire mode
	!B trooper firing backwards

Change 21165 on 2006/01/24 20:09:05 by timur@Timur_Code

	!B Backup the backup (by popular request)

Change 21163 on 2006/01/24 19:45:55 by marcio@MarcioCrysis

	!B -removed debug comments.

Change 21162 on 2006/01/24 19:15:54 by alexl@PC120

	!B Make the HUD appear again

Change 21161 on 2006/01/24 19:10:09 by mikko@mikko2

	!R Updated the AIGroupAlertness, AIGroupBeacon and AIGroupCommand nodes.
	!F Created AIGroupCount node.
	!F Made AI disabled if the entity has HiddenInGame property set.
	!R Removed duplicate Event_Disable.
	!R Some changes to guard behaviors.

Change 21160 on 2006/01/24 18:58:34 by michaelr@PC081

	!B fix vehicles not going to sleep after explosion when driver was in
	!B fix chinese_4wd explosion effect

Change 21159 on 2006/01/24 18:42:57 by alexl@PC120

	!B Velocity fix

Change 21158 on 2006/01/24 18:42:01 by tomas@Tomas_Code

	!B Vehicle Sound fixes

Change 21157 on 2006/01/24 18:41:15 by alexl@alexl

	!B Fix when copy/paste nodes from one graph to another. Screwed up group/description of destination graph. Thanks to Ben for reproducable bug report.

Change 21156 on 2006/01/24 18:40:30 by ivo@ivo

	!F - fixed entity update for no visible characters / path following with slowdown in curves

Change 21154 on 2006/01/24 18:34:07 by tiago_code@Tiago_Code

	!R/!B- fixed additive opacity support

Change 21152 on 2006/01/24 18:16:52 by MartinM@Martin_Dev

	!B fixed crash in indirectlighting computation - caused by big object (fixed by MichaelG)

Change 21151 on 2006/01/24 18:11:07 by carsten@carsten

	!R slight improvement of CryQueryPerformanceCounter

Change 21150 on 2006/01/24 18:09:43 by dejan@PC057

	!B prevented hunter to play other animations while screaming

Change 21149 on 2006/01/24 18:01:32 by anton@anton_sporkwace

	!BO collision improvements and deletion fixes

Change 21148 on 2006/01/24 17:50:56 by carsten@carsten

	!B due to DualCore-Support changes frame profiler doesn't scale results properly

Change 21146 on 2006/01/24 17:41:21 by timur@Timur_Code

	!B Decal material fix

Change 21145 on 2006/01/24 17:25:53 by timur@Timur_Code

	!B Fixes physics disabling on entity hiding

Change 21143 on 2006/01/24 17:23:30 by dmitry@Dmitry_Code

	!B Temporally disabling addparticle warning

Change 21142 on 2006/01/24 17:19:52 by craig@craig_code

	!F don't call setanimationspeed from animgraph (fixes a trackview bug)

Change 21141 on 2006/01/24 17:07:56 by marcio@MarcioCrysis

	!F -hunter now does damage. about 70% of total player life in 1 shot.
	-tracers are now more frequent.
	-decals and particle effect on freeze beam impact.
	
	!B -fixed problems with weapon zooming and updating.
	-fixed problem in network physics synch of articulated entities.
	-fixed visual glitch when switching weapons.

Change 21139 on 2006/01/24 17:02:30 by tiago_code@Tiago_Code

	!R- decals support glow now \o_

Change 21137 on 2006/01/24 16:52:38 by alexl@PC120

	!BF Added HUD::SendEvent node to send custom event to HUD with optional param
	!F Added param to SGameObjectEvent (void*). Event specific data can be transported
	!F Converted some HUD code to use new optional param and template code for TargetLock
	!B Fix from Jan wrt Instruction message

Change 21136 on 2006/01/24 16:47:46 by nickh@nickh

	!I G4 Integration fix.

Change 21135 on 2006/01/24 16:45:32 by craig@craig_code

	!F better control of vtime warping in the animation graph

Change 21133 on 2006/01/24 16:41:44 by michaelr@PC081

	!B removed a rather strange line of code (causing a script error)

Change 21128 on 2006/01/24 16:25:42 by saschad@saschad2

	!R PS3: Fixed internal format for RGBA8 textures (required for render to texture)
	!R PS3: IDirect3DDevice9: Added a temporary depth renderbuffer
	!R PS3: Allocate mipmap texture on creation
	!R PS3: Fix texture parameters for render to texture
	!R PS3: Misc fixes

Change 21127 on 2006/01/24 16:20:38 by saschad@saschad2

	!R PS3: FX_GetDepthSurface: Only exact size matches for PS3




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 37---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 21126 on 2006/01/24 16:07:18 by marcok@MarcoK_FP

	!F flickering light styles

Change 21125 on 2006/01/24 15:53:33 by ivo@ivo

	!F -  adjustable playback speed for animations

Change 21124 on 2006/01/24 15:42:35 by andrey@Andrey_Code

	!F Implemented sRGB texture lookup and sRGB write (converting from texture gamma space to linear space and back)

Change 21123 on 2006/01/24 15:29:48 by nick@Nick

	!F - irregular shadow PCF for point light sources

Change 21121 on 2006/01/24 15:13:51 by timur@Timur_Code

	!B Fixes Animation Graph kicking back when character is Dead

Change 21120 on 2006/01/24 15:13:32 by timur@Timur_Code

	!B optimizes animation GetValue3 call

Change 21119 on 2006/01/24 15:13:00 by timur@Timur_Code

	!B removes exec material logging

Change 21118 on 2006/01/24 14:59:03 by michaelr@PC081

	!B fixie

Change 21117 on 2006/01/24 14:56:28 by michaelr@PC081

	!B fix AddItem node causing duplicate items in inventory

Change 21116 on 2006/01/24 14:52:19 by jan@PC122

	!F Entity-System global start game event  ... (implemented by Craig)

Change 21115 on 2006/01/24 14:51:43 by jan@PC122

	!F !A Added flowgraph-triggered (e.g. proximity trigger) HUD "demo" messages .. using a xml file "DemoMessages.xml" in lib/UML
	
	!F !A Added per-level lists of first time encounters (xml files in lib/UI : levelname.xml) that activate demoMessages




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 36---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 21113 on 2006/01/24 14:34:41 by andrey@Andrey_Code

	!F Implemented 16x9 and 16x10 aspect ratios

Change 21111 on 2006/01/24 14:31:34 by craig@craig_code

	!B crash fix

Change 21110 on 2006/01/24 14:31:18 by craig@craig_code

	!B aimik being used for look direction too long
	!B tweaks to human motion

Change 21107 on 2006/01/24 13:43:57 by ivo@ivo

	!F - Aim IK Status

Change 21106 on 2006/01/24 13:32:27 by tiago_code@Tiago_Code

	!F/!R - refactored/optimized fire particles. improved look a bit

Change 21105 on 2006/01/24 13:20:16 by craig@craig_code

	!F wip mt mp (compiles again)

Change 21102 on 2006/01/24 13:02:51 by filippo@Filippo

	!F hunter progress

Change 21101 on 2006/01/24 12:49:41 by craig@craig_code

	!B small tweaks for animation graph templates

Change 21100 on 2006/01/24 12:32:17 by marcoc_code@PC018

	!I Integrating g4 from g2

Change 21099 on 2006/01/24 12:26:09 by filippo@Filippo

	!B fixed some more problems with aliens eyes direction
	!F some wip with actors grabbing

Change 21098 on 2006/01/24 12:21:18 by michaelr@PC081

	!R updated type

Change 21097 on 2006/01/24 12:11:15 by timur@Timur_Code

	!B New hunter materials

Change 21095 on 2006/01/24 12:00:43 by mathieu@Mathieu

	!B Updated the vehicle damage flow node

Change 21094 on 2006/01/24 11:57:30 by timur@Timur_Code

	!B Fixes entity update when hidden

Change 21093 on 2006/01/24 11:53:58 by mathieu@Mathieu

	!B Fixed vehicle collision damages to prevent vehicle from breaking over repeated small impacts

Change 21092 on 2006/01/24 11:50:59 by MartinM@Martin_Dev

	!F created cvar to specify saving of cvars (needed for vista milestone)

Change 21091 on 2006/01/24 11:47:28 by dejan@PC057

	!B hunter shooting at his target only when it's a real alive target

Change 21090 on 2006/01/24 11:47:22 by dejan@PC057

	!B restoring "ignoreall" on canceled goal pipes

Change 21089 on 2006/01/24 11:45:42 by matthew@matthew

	!F Added regexp file exclusion to diff build function, removed prefix paths

Change 21088 on 2006/01/24 11:43:39 by andrey@Andrey_Code

	!B Fixed compiling issue

Change 21083 on 2006/01/24 11:25:02 by michaelr@PC081

	!R renamed hunter materials to mat_alien_hunter_*, for decal support
	!R removed debuggun from default weapons in pure game

Change 21080 on 2006/01/24 10:53:45 by luciano@luciano

	!R checking obstacles with aim offset

Change 21079 on 2006/01/24 10:53:38 by luciano@luciano

	!R temperature camouflage factor  set to maximum, player is invisible
	!R trooper reacting to close contact when idle

Change 21078 on 2006/01/24 10:53:33 by luciano@luciano

	!R using new model for coordinator and observers

Change 21077 on 2006/01/24 10:53:27 by luciano@luciano

	!B serialization not working for pathmarker - crash in level when quickloading
	!R added serialization for COPFollow goal op

Change 21076 on 2006/01/24 10:46:05 by nickh@nickh

	!F G4 Camera and control updates

Change 21075 on 2006/01/24 10:41:34 by craig@craig_code

	!B the hunter is not human

Change 21072 on 2006/01/24 10:24:20 by andrey@Andrey_Code

	!B Implemented RenderMeshes merging

Change 21071 on 2006/01/24 10:17:41 by carsten@carsten

	!R fog volume contribution for particle emitters
	!B fog volume contribution not correctly applied in all cases

Change 21070 on 2006/01/24 10:14:28 by craig@craig_code

	!B more MP MT WIP

Change 21069 on 2006/01/23 22:49:17 by timur@Timur_Code

	!F new surface type for hunter

Change 21068 on 2006/01/23 22:48:49 by timur@Timur_Code

	!B optimizes animation skining
	   material decals supported on characters.

Change 21067 on 2006/01/23 22:48:10 by timur@Timur_Code

	!B Hunter glow discharging is slower

Change 21066 on 2006/01/23 20:53:39 by kirill@Kirill_FP

	!B craig fixing log warning

Change 21065 on 2006/01/23 20:03:41 by alexl@PC120

	!B Removing as listener in d'tor

Change 21064 on 2006/01/23 19:58:29 by marcio@MarcioCrysis

	!B -little weapon optimization.

Change 21063 on 2006/01/23 19:43:43 by alexl@PC120

	!F ItemSystem listener and FlowNode to track an actor's currently selected item

Change 21062 on 2006/01/23 19:43:15 by alexl@PC120

	!F Allow setting of various parameters (Destination, EasyDistance, ..) while interpolating
	!B Setting correct velocity for physics

Change 21061 on 2006/01/23 19:38:16 by mathieu@Mathieu

	!B Fixes cases where a GameObject extension isn't present on one entity, but still get wrongly returned (credits goes to Craig on this fix)

Change 21056 on 2006/01/23 19:03:43 by ivo@ivo

	!F - smoothed AimIK




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 35---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 21055 on 2006/01/23 18:59:32 by julien@PC042

	!BF PDA now flash the "i" instead of popping up, HUD is now fully additive (including C++ parts), Binoculars TargetLock feature on the way

Change 21054 on 2006/01/23 18:45:55 by tomas@Tomas_Code

	!F "Line" sound for weapon beam (Hunter)

Change 21053 on 2006/01/23 18:43:30 by anton@anton_sporkwace

	!B a fix for queued raytracing

Change 21052 on 2006/01/23 18:43:24 by anton@anton_sporkwace

	!O allow fully physicalized ropes when set so (in aliens only)

Change 21051 on 2006/01/23 18:39:45 by michaelr@PC081

	!B fix for vehicle running sounds not playing

Change 21048 on 2006/01/23 18:15:40 by craig@craig_code

	!B better human motion

Change 21047 on 2006/01/23 18:11:05 by johnn@PC117

	!B MOAR should be using bone direction now.

Change 21043 on 2006/01/23 17:55:19 by mathieu@Mathieu

	!B Fixed a compile error

Change 21042 on 2006/01/23 17:30:49 by nickh@nickh

	!R G4 Removed some debug logging




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 34---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 21041 on 2006/01/23 17:16:37 by michaelg@michaelg_Code

	!R update ps3 opengl stuff

Change 21039 on 2006/01/23 17:11:39 by mathieu@Mathieu

	!F Added action to push vehicles
	!F Added the trolley vehicle
	!F Added damage types filter on vehicle components

Change 21033 on 2006/01/23 16:49:56 by dejan@PC057

	!B "killing" actors after freezing

Change 21032 on 2006/01/23 16:49:39 by dejan@PC057

	!B updating view direction
	!B kirill: prevented sticking to attention targets of type memory

Change 21031 on 2006/01/23 16:49:35 by tomas@Tomas_Code

	!B fixes finished one-shots sounds are cleared again correctly

Change 21030 on 2006/01/23 16:25:36 by marcoc_code@PC018

	!R jelena sound pack

Change 21029 on 2006/01/23 16:24:34 by ivo@ivo

	!F - AnimTest

Change 21028 on 2006/01/23 16:20:37 by saschad@saschad2

	!R PS3: texture ID handling fixes

Change 21026 on 2006/01/23 16:10:31 by matthew@matthew

	!F Removed HUD elements unused by G4

Change 21025 on 2006/01/23 16:05:16 by michaelr@PC081

	!B fix for crosshair on vehicle weapons

Change 21022 on 2006/01/23 15:46:08 by sascha@PC107

	!F Updated main menu

Change 21021 on 2006/01/23 15:15:56 by matthew@matthew

	!F AliasSeach lua tool

Change 21019 on 2006/01/23 15:07:06 by michaelg@michaelg_Code

	!R PS3 uses a non scalar format for the luminance hdr stuff

Change 21017 on 2006/01/23 13:53:42 by michaelr@PC081

	!B vehicle weapon fixes (sounds, muzzle, us_tank yaw speed)




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 33---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 21016 on 2006/01/23 12:46:47 by tomas@Tomas_Code

	! Bug Fixes and sound obstruction wip
	- fix sound volume bug on sound events when scale groups are changed
	- fixes console spamming by sounds are called with load failure
	- fixed distance based bulling bug on sounds that was needed
	- fixes sound to get stopped because a sound event does not play on FMOD channel
	- adds skipped entities for sound obstruction
	- removes asserts in reverbmanager
	- small changes in sound debuggerlogger
	- traces/verifies memory allocs by FMOD (disabled)
	- traces/verifies file access by FMOF (enabled) see SoundLog.log

Change 21015 on 2006/01/23 12:42:53 by saschad@saschad2

	!R PS3: added support for case insensitive shader parameter name matching

Change 21012 on 2006/01/23 12:31:12 by saschad@saschad2

	!R PS3: Cg compile server client fixes

Change 21011 on 2006/01/23 12:07:41 by michaelg@michaelg_Code

	!PS3 related opengl stuff

Change 21010 on 2006/01/23 11:53:53 by anton@anton_sporkwace

	!O increased dampingFreefall; made it possible to sleep in 0g

Change 21009 on 2006/01/23 11:32:38 by scott@Scott-depot

	!O Sped up evaluation of particle params. No longer performs calculations that aren't needed for null variations.
	!B More fixes and checks to curve serialisation.
	!B Tooltips for curve values no longer confusingly omit 0 values.
	!B Fixed bug in color gradient editor, no longer creates points outside time range.

Change 21007 on 2006/01/23 11:28:09 by michaels@michaels

	!R Split off max-specific parts of exporter WIP.

Change 21006 on 2006/01/23 11:24:14 by vladimir@Vlad

	!B CBufer research

Change 21003 on 2006/01/23 10:59:41 by andrey@Andrey_Code

	!B Fixed sharing of light material during shader resource clonning

Change 21002 on 2006/01/23 10:50:04 by danny@danny

	!B Revert changed log settings

Change 21001 on 2006/01/23 10:49:58 by danny@danny

	!B Fix code AI log usage

Change 21000 on 2006/01/23 10:49:53 by danny@danny

	!B Fix script logging usage

Change 20998 on 2006/01/22 20:59:52 by nick@Nick

	!F - implement irregular PCF for cubemaps

Change 20997 on 2006/01/22 19:49:42 by craig@craig_code

	!F wip multithread (not compiling... but close)

Change 20996 on 2006/01/22 18:46:38 by filippo@Filippo

	!F player can freely look around when the hunter grabs him

Change 20995 on 2006/01/22 18:34:42 by marcok@MarcoK_FP

	!B turn off all sound effects and fade in when the game starts up

Change 20994 on 2006/01/22 18:19:44 by scott@Scott-depot

	!F Particle attractor stretch compensation, WIP.

Change 20993 on 2006/01/22 18:12:47 by danny@danny

	!B Fix path beautification and gravity modifier usage

Change 20992 on 2006/01/22 18:11:47 by timur@Timur_Code

	!B Protorype glow charge fro the hunter

Change 20991 on 2006/01/22 18:04:12 by craig@craig_code

	!F getting timer logic nailed down a little more

Change 20990 on 2006/01/22 17:59:43 by scott@Scott-depot

	!F Added sub-texture support for particles, emitters can now share textures or randomly select tiles. TexRect param specifies uv rectangle coords. TexVariantNum param specifies number of contiguous tiles to choose between.

Change 20988 on 2006/01/22 17:54:34 by MartinM@Martin_Dev

	!R removed not used string allocation

Change 20987 on 2006/01/22 17:38:03 by craig@craig_code

	!B comment fix

Change 20986 on 2006/01/22 17:12:28 by marcio@MarcioCrysis

	!B -fixed frozen weapon shooting in the hunter scene.
	-fixed sometimes hunter light not beeing removed.

Change 20985 on 2006/01/22 16:57:19 by MartinM@Martin_Dev

	!R removed misplaced file (exe in texture dir)

Change 20984 on 2006/01/22 16:02:17 by craig@craig_code

	!F seperating level load from the network call back (aids parallelism)

Change 20983 on 2006/01/22 15:55:37 by marcok@MarcoK_FP

	!F screen freezes when temperature cloak is used

Change 20982 on 2006/01/22 15:42:19 by craig@craig_code

	!F multithread wip (still doesn't run...)

Change 20981 on 2006/01/22 14:44:35 by carsten@carsten

	!B Profiler results screwed up on dual-core AMD CPUs (Win32/Win64)

Change 20980 on 2006/01/22 13:13:58 by filippo@Filippo

	!F improved the naked alien looking
	!B temp fixe for a grabbing problem with naked aliens

Change 20979 on 2006/01/22 12:50:40 by MartinM@Martin_Dev

	!B Wrong application of fog volumes on opaque objects <Fixed by Carsten>

Change 20978 on 2006/01/22 12:43:12 by mikko@mikko2

	!F Added sounds to the temp camo.
	!R Somce tweaks for the alien grabbing.

Change 20977 on 2006/01/22 12:39:59 by andrey@Andrey_Code

	!F Improved performance of SRenderShaderResources::Clone() function

Change 20974 on 2006/01/20 19:17:46 by nick@Nick

	!F - fixes for shadow cubemap sampling

Change 20969 on 2006/01/20 18:25:06 by tiago_code@Tiago_Code

	!R- fix for light beams + shadows RT issue

Change 20966 on 2006/01/20 18:08:53 by johnn@PC117

	!F Improvements to the reload sequence.

Change 20965 on 2006/01/20 18:08:46 by johnn@PC117

	!F All weapons should auto-reload now when they are out of ammunition.

Change 20964 on 2006/01/20 18:08:28 by johnn@PC117

	!B Marcio's fix for timer actions within timer actions causing access violations.

Change 20959 on 2006/01/20 17:01:56 by andrey@Andrey_Code

	!F Implemented refraction, SunGlow and transparency factor for oceanwater shader

Change 20957 on 2006/01/20 16:59:08 by carsten@carsten

	!R delegate CreateDecal via CreateMatDecal

Change 20956 on 2006/01/20 16:58:51 by danny@danny

	!B Prevent "CNavPath::GetPosAlongPath no cur/prev points" warning

Change 20954 on 2006/01/20 16:54:54 by michaels@michaels

	!R Split off max-specific parts of exporter WIP.

Change 20948 on 2006/01/20 16:01:15 by nickh@nickh

	!B Fixed minor bug, wrong value was being sent for right trigger events.
	!F Added thresholded press/release events for the left and right triggers. Triggers can now be bound to weapon firing etc.

Change 20946 on 2006/01/20 15:27:20 by julien@PC042

	!B Fixed bad ActionScript

Change 20945 on 2006/01/20 15:25:02 by marcok@MarcoK_FP

	!F - blood splat sound effect

Change 20944 on 2006/01/20 15:09:52 by danny@danny

	!F Smoother 3d paths near gravity streams

Change 20943 on 2006/01/20 14:57:19 by dejan@PC057

	!B setting smart object states on frozen actors

Change 20942 on 2006/01/20 14:16:30 by saschad@saschad2

	!R PS3: fixed string allocation for Gc parameter names in D3DXGetShaderConstantTable()

Change 20940 on 2006/01/20 13:26:47 by craig@craig_code

	!F more multithread wip

Change 20939 on 2006/01/20 13:26:31 by craig@craig_code

	!F multithread wip (won't run)

Change 20938 on 2006/01/20 13:22:30 by marcok@MarcoK_FP

	!F bloodspats are now scaled based on distance
	!F screen frost effect

Change 20937 on 2006/01/20 13:08:28 by dejan@PC057

	!B ai object movements reported to smart objects

Change 20936 on 2006/01/20 13:08:17 by dejan@PC057

	!R changed scope of some member variables

Change 20933 on 2006/01/20 12:37:31 by luciano@luciano

	!R coordinated fire disabled
	!B trooper piling too many subpipes in trooperForm

Change 20932 on 2006/01/20 12:37:20 by luciano@luciano

	!B hunter spawning sound events when dead

Change 20931 on 2006/01/20 12:37:01 by luciano@luciano

	!R AimOffset when firing

Change 20930 on 2006/01/20 12:34:03 by jan@PC122

	!B Removes a serialization bug (actor id).

Change 20929 on 2006/01/20 12:31:53 by jan@PC122

	!B fixes wrong client-player-MovementController in multiplayer

Change 20928 on 2006/01/20 12:23:02 by julien@PC042

	!F Localized damages, PDA triggered animations, new cursor, global transparency HUD, no more synchronized problem with weapon selector

Change 20926 on 2006/01/20 12:07:41 by matthew@matthew

	!F HUD restored

Change 20925 on 2006/01/20 12:06:41 by tetsuji@PC119

	!B fixed the problem that the player can't control the helicopter.

Change 20924 on 2006/01/20 11:58:15 by jan@PC122

	!B Jan's tweak against falling damage - animation at level start (Julien will know when this gets obsolete)
	
	!A !F Added first-encouter-animations to the HUD

Change 20923 on 2006/01/20 11:40:14 by timur@Timur_Code

	!F FaceIt improvements
	   VertexDrag spline contrl

Change 20922 on 2006/01/20 11:39:35 by timur@Timur_Code

	!F FaceIt improvements
	   VertexDrag spline contrl

Change 20921 on 2006/01/20 11:18:47 by tiago_code@Tiago_Code

	!F - screen frost. fixed blood splats + dof. added blood splats size control

Change 20920 on 2006/01/20 11:13:07 by danny@danny

	!B Fix/workaround for 3d volume nav generation problem
	!F debug code for ray test
	!B Forgot to save before checking in...
	!F warning if nav modifier has 0 search distance

Change 20919 on 2006/01/20 11:07:46 by tiago_code@Tiago_Code

	!B!R- glass and human skin fix for multiple light sources. fixed cloak shader compilation errors. fixed alpha blending in skin. added skin support for alpha test (requested by artists)

Change 20918 on 2006/01/20 10:54:58 by craig@craig_code

	!F walk multiplier for player

Change 20917 on 2006/01/20 10:48:34 by dejan@PC057

	!B sending XFORM events

Change 20916 on 2006/01/20 10:45:47 by marcoc_code@PC018

	!R removing unnecessary file

Change 20915 on 2006/01/20 10:41:48 by mikko@mikko2

	!F - added port to AIGroupCommand to make the group alerted or not.
	!B - AI.GetAnchor not devalues the anhhor when using AIANCHOR_NEAREST_TO_REFPOINT.
	!B - Speed control for stick goalop now work as it should, no speed control for non-continuous sticks.
	!B - Craig's fix for animation graph events not begin serialized.
	!R - Tweaking gurad attack behaviors, especially how character handling is done.

Change 20912 on 2006/01/20 10:24:19 by marcoc_code@PC018

	!F 1st person Spectator mode, patch 1.4




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 32---------------------------------------------------------------------------------------------
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Change 20911 on 2006/01/20 09:59:03 by carsten@carsten

	!B compilation error with MS STL

Change 20909 on 2006/01/20 09:41:10 by michaelg@michaelg_Code

	!R PS3 renderer implementation progress

Change 20908 on 2006/01/20 09:39:00 by carsten@carsten

	!F fog volumes support for alpha transparent objects

Change 20907 on 2006/01/20 09:23:40 by saschad@saschad2

	!R PS3: added support for disabling some logging and debug output through the launcher.cfg configuration file.
	!R PS3: added a README.launchercfg file documenting the launcher.cfg file.

Change 20903 on 2006/01/19 21:06:50 by marcok@MarcoK_FP

	!F - blood splats when killing humans
	!B - increased blood splat radius for aliens
	!B - tweaked color a bit more

Change 20902 on 2006/01/19 21:04:34 by timur@Timur_Code

	!B Facial Animation improvements

Change 20901 on 2006/01/19 21:03:46 by mathieu@Mathieu

	!B Fixes AI going to ragdoll 

Change 20900 on 2006/01/19 20:15:43 by anton@anton_sporkwace

	!B stiffnessAnim 0 and bTargetPose 2 issue

Change 20899 on 2006/01/19 20:03:27 by anton@anton_sporkwace

	!BO further rope improvements

Change 20898 on 2006/01/19 19:49:01 by marcio@MarcioCrysis

	!F -naked alien now shoots like the trooper. less damage though.

Change 20895 on 2006/01/19 19:28:00 by marcio@MarcioCrysis

	!F -new firemode: charge - charges ammo and shoots, much like ut's rocket launcher.

Change 20894 on 2006/01/19 19:11:47 by tomas@Tomas_Code2

	!B fixes static sound spots dont play in pure game mode

Change 20893 on 2006/01/19 19:11:45 by filippo@Filippo

	!F some other little tweaking

Change 20890 on 2006/01/19 18:44:38 by filippo@Filippo

	!F some hunter polishing

Change 20888 on 2006/01/19 18:15:31 by Build@Denis_Work

	!B -final bugfixing

Change 20887 on 2006/01/19 18:14:40 by michaelg@michaelg_Code

	!R jobman progress

Change 20886 on 2006/01/19 18:09:27 by danny@danny

	!F Tagging of AI nav modifiers as suitable for vehicles
	!B Fix help msg in r_TexResolution etc
	!F Experiment (disabled) for speeding up volume node finding

Change 20885 on 2006/01/19 18:05:22 by saschad@saschad2

	!R PS3 SetRenderTarget() fixes
	!R Code cleanup (unified duplicate code)
	!R Texture format mapping fixes
	!R Fixed texture allocation for textures as render targets




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 31---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 20884 on 2006/01/19 18:03:39 by tetsuji@PC119

	!R a movement of the helicopter




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 30---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

No changes in Perforce


/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 29---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

No changes in Perforce


/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 28---------------------------------------------------------------------------------------------
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No changes in Perforce


/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 27---------------------------------------------------------------------------------------------
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Change 20882 on 2006/01/19 17:52:56 by kirill@Kirill_FP

	!F persistence - making AI handle multiple targets better

Change 20881 on 2006/01/19 17:50:56 by kirill@Kirill_FP

	!F persistence - making AI handle multiple targets better

Change 20879 on 2006/01/19 17:16:06 by dejan@PC057

	!F improved AI:AttTarget node - needed to fix the bugs "hunter firing at some strange targets" and "hunter firing backwards"

Change 20878 on 2006/01/19 17:08:43 by danny@danny

	!B Compile fix

Change 20877 on 2006/01/19 16:59:53 by johnn@PC117

	!F Zooms out when you start reloading, and zooms back in when you finish reloading.
	!F SCAR now only has 1 zoom level as requested by Bernd.
	!F Grenade launcher firing particle effect.

Change 20873 on 2006/01/19 16:42:58 by tiago_code@Tiago_Code

	!R- new parameters for metagen stuff

Change 20870 on 2006/01/19 16:15:37 by craig@craig_code

	!I latest with mt net

Change 20868 on 2006/01/19 16:05:24 by craig@craig_code

	!F wip

Change 20866 on 2006/01/19 15:45:38 by Build@Denis_Work

	!B -Backup of new and old metadata files is now working
	!B -The zdiff.pak is now under the "Game" folder in the Diffbuild.zip
	!F -Check if the changedfiles.txt is empty

Change 20865 on 2006/01/19 15:12:21 by filippo@Filippo

	!R little hunter grabbing code refactoring

Change 20864 on 2006/01/19 15:01:59 by saschad@saschad2

	!R PS3: cgserver logging support

Change 20863 on 2006/01/19 15:00:34 by matthew@matthew

	!F New library functions

Change 20860 on 2006/01/19 14:47:12 by michaels@michaels

	!R Split off max-specific parts of exporter WIP.

Change 20859 on 2006/01/19 14:37:02 by timur@Timur_Code

	!B Yet another version for facial phonemes cross fading.

Change 20858 on 2006/01/19 14:36:35 by timur@Timur_Code

	!B Optimize all profile projects for speed.
	   Disables request to the sound system from old material surface system
	   TrackView blending improvements.

Change 20857 on 2006/01/19 14:11:33 by michaelr@PC081

	!FB rocket effect/sound for rockets, larger radius for SideWinder fire sound

Change 20856 on 2006/01/19 13:33:14 by filippo@Filippo

	!B hunter firedir

Change 20854 on 2006/01/19 13:12:20 by dmitry@Dmitry_Code

	!B Fix to possible compile error in DecalManager

Change 20853 on 2006/01/19 13:11:43 by dejan@PC057

	!B now it compiles

Change 20852 on 2006/01/19 13:07:56 by filippo@Filippo

	!F smoothing hunter fire dir

Change 20851 on 2006/01/19 13:05:42 by dejan@PC057

	!F hunter's freezing beam is moving while he's trying to hit the target

Change 20850 on 2006/01/19 13:03:13 by marcok@MarcoK_FP

	!B fix activating the menu messing up the player movement

Change 20848 on 2006/01/19 12:57:12 by michaels@michaels

	!R Split off max-specific parts of exporter WIP.

Change 20847 on 2006/01/19 12:53:23 by scott@Scott-depot

	!B Adjusted color spline asset fix, set erroneous values to black, as they were before.

Change 20846 on 2006/01/19 12:47:07 by marcok@MarcoK_FP

	!B fix console activation messing up player movements
	!B fix editor repositioning mouse cursor when you are in game mode and alt-tab away from the editor

Change 20844 on 2006/01/19 12:38:19 by Build@Denis_Work

	!R -Comparemetadata function does not read in "old" newmetadata file

Change 20843 on 2006/01/19 11:57:38 by tomas@Tomas_Code2

	!B removes default doppler effect on default_3d_flags for VS2

Change 20842 on 2006/01/19 11:55:25 by tomas@Tomas_Code

	!B small reset bug on load in ambientsound

Change 20841 on 2006/01/19 11:52:34 by filippo@Filippo

	!B fixed scout and naked alien slow falling

Change 20838 on 2006/01/19 11:45:29 by dejan@PC057

	!B marcio's fix to make freezing beam visible

Change 20836 on 2006/01/19 11:33:41 by filippo@Filippo

	!F Hunter minor tweaks

Change 20835 on 2006/01/19 11:18:04 by kirill@Kirill_FP

	!B fixin bug with order of formation points

Change 20832 on 2006/01/19 10:54:29 by tiago_code@Tiago_Code

	!B- disabled shadows on light beams for now (investigating render targets issue)

Change 20831 on 2006/01/19 10:43:18 by scott@Scott-depot

	!B Fixed particle emission rates to be more accurate when Count ~= 1

Change 20828 on 2006/01/19 10:06:41 by tamas@Tamas_code

	!B Fixed ligth flickering on alpha blended objects. (FP-3624) - The current implementation will disable shadows on alpha blended objects.

Change 20822 on 2006/01/18 22:07:45 by dejan@PC057

	!B improved using of smart object doors

Change 20819 on 2006/01/18 20:29:35 by marcio@MarcioCrysis

	!B -changed shake. it's now radial.
	-trooper tracers.
	-tracer caching.

Change 20816 on 2006/01/18 19:46:37 by luciano@luciano

	!R small optimization

Change 20815 on 2006/01/18 19:46:29 by luciano@luciano

	!R tweaked trooper dodge

Change 20814 on 2006/01/18 19:46:26 by luciano@luciano

	!R tweaking sound explosion

Change 20813 on 2006/01/18 19:46:22 by luciano@luciano

	!R better coherency in tests when navigating in 2D or 3D - using current node instead of entity AI's navigation properties
	!B trooper losing and acquiring player repeatedly and getting stuck
	!R trooper using only rapid firemode

Change 20812 on 2006/01/18 19:45:01 by kirill@Kirill_FP

	!RF removing Handle_Hide/Event_Hide from AISpawners

Change 20810 on 2006/01/18 18:38:50 by filippo@Filippo

	!F some hunter polishing

Change 20809 on 2006/01/18 18:38:01 by marcio@MarcioCrysis

	!B -fixed bug in projectile.

Change 20806 on 2006/01/18 18:02:42 by michaelr@PC081

	!B fix for AGSound not playing / added "delay" param
	!R updated AGAttachmentEffect to support Trooper thrusters
	!F added ag_logeffects and ag_logsounds for the above
	!FB fix for DebugGun / added surface type

Change 20805 on 2006/01/18 18:01:09 by mikko@mikko2

	!R Made the AIFormation flowgraph node to only consider agents in same group.
	!R Guard attack tweaks.
	!RF OpStick is less eager to update the path if the target is still moving roughly to the same direction.

Change 20804 on 2006/01/18 18:00:18 by mikko@mikko2

	!F Craig hack for anim speed playback.

Change 20803 on 2006/01/18 18:00:00 by mikko@mikko2

	!B Anton fix for stiffnessDecayAnim.
	!F Enabled the rope stiffness decay for animations with tentacles.

Change 20796 on 2006/01/18 17:14:20 by johnn@PC117

	!B Floating grenade shell

Change 20795 on 2006/01/18 17:00:29 by scott@Scott-depot

	!B Fixed crashes & black lines, caused by tail-particles with only 2 verts.

Change 20793 on 2006/01/18 16:54:01 by johnn@PC117

	!F Grenade launcher animation improvements

Change 20791 on 2006/01/18 16:38:34 by Build@Denis_Work

	!R -1fst version of diff implementation into the buildscript

Change 20790 on 2006/01/18 16:36:56 by dmitry@Dmitry_Code

	!F Prevent spawning overlapped decals

Change 20789 on 2006/01/18 15:57:11 by danny@danny

	!B Fix trooper navigation problem and excessive warnings about 3D surface not not being found

Change 20787 on 2006/01/18 15:39:14 by michaels@michaels

	!T Update RC and exporter so that results are determinstic (and hence testable).

Change 20785 on 2006/01/18 15:19:50 by michaelg@michaelg_Code

	!RB corrected string passing code for m_pGameFlashAnimationWeaponSelector, PS3: implemented scissor support for gl

Change 20784 on 2006/01/18 15:19:49 by mathieu@Mathieu

	!R Moved more vehicle seat code to C++
	!B Fixed a few vehicle bugs related to AI and player entering vehicles

Change 20783 on 2006/01/18 14:56:59 by nick@Nick

	!F - jellyfish look for methagen

Change 20777 on 2006/01/18 14:06:49 by anton@anton_sporkwace

	!B tentacle improvements for offset ents; destroying ropes with main dead phys ent; ragdolling invisible roped chars

Change 20774 on 2006/01/18 13:12:17 by danny@danny

	!B Navigation prefers waypoint to 3d surface navigation

Change 20773 on 2006/01/18 13:12:14 by filippo@Filippo

	!F godmode keeps the nanosuit energy to full charge

Change 20771 on 2006/01/18 13:01:43 by andrey@Andrey_Code

	!B Optimised ocean rendering

Change 20768 on 2006/01/18 12:51:23 by mathieu@Mathieu

	!B Should make the US_tank turret rotates as usual
	!F Tweaked tank max damage level
	!F Tweaked the tank cannon damages to make it equal to the LAW

Change 20767 on 2006/01/18 12:29:13 by andrey@Andrey_Code

	!B Improved a lot performance in ocean rendering

Change 20766 on 2006/01/18 12:10:08 by tetsuji@PC119

	!R an adjustment of the tank for the distance between the player and the tank.

Change 20762 on 2006/01/18 11:46:29 by danny@danny

	!B Fix compile error

Change 20761 on 2006/01/18 11:32:25 by matthew@matthew

	!F Small changes to command line interface pakking and to library function

Change 20760 on 2006/01/18 11:23:01 by danny@danny

	!B Fix compile problem

Change 20758 on 2006/01/18 11:01:51 by carsten@carsten

	!B placement decals weren't hideable

Change 20757 on 2006/01/18 10:59:27 by michaelg@michaelg_Code

	!B PS3 files update

Change 20755 on 2006/01/18 10:50:06 by michaelg@michaelg_Code

	!R update game dll files

Change 20754 on 2006/01/18 10:40:30 by michaelg@michaelg_Code

	!F implemented scissor

Change 20750 on 2006/01/18 09:19:08 by tamas@Tamas_code

	!B compile fix

Change 20747 on 2006/01/18 09:03:58 by michaelg@michaelg_Code

	!B made positional request crash safe and check if indirect lighting was not created

Change 20746 on 2006/01/18 08:58:53 by saschad@saschad2

	!R PS3: implementation of IDirect3DDevice9::SetRenderTarget() and GetRenderTarget().

Change 20744 on 2006/01/18 04:41:33 by marcok@MarcoK_FP

	!B scope to blurry up close

Change 20743 on 2006/01/18 03:30:36 by craig@craig_code

	!B more ivo debug spam removal

Change 20742 on 2006/01/18 02:13:55 by marcok@MarcoK_FP

	!F effect system
	!F scope effects
	!F blood splashes for aliens
	!B tweaked alien blood to match particle effect better
	!B small bugfix for restoring the HUD if disabled with F8

Change 20741 on 2006/01/18 01:42:44 by johnn@PC117

	!B Third person grenade launcher model fix

Change 20740 on 2006/01/18 01:11:14 by danny@danny

	!F Allow switching on a "hack" to help the AI path-following code use no-transition anim graphs (useNoTransitionHack - by default off)
	!F debug path drawing uses physics pos, not eye pos

Change 20738 on 2006/01/18 00:17:26 by timur@Timur_Code

	!B Better lip sync cross fade parameter

Change 20737 on 2006/01/18 00:13:36 by timur@Timur_Code

	!F Better facial animtion blending

Change 20736 on 2006/01/17 23:59:55 by craig@craig_code

	!B remove debug spam

Change 20735 on 2006/01/17 23:34:52 by timur@Timur_Code

	!B colldist is 0.3 back

Change 20734 on 2006/01/17 23:33:39 by dejan@PC057

	!B prevented playing non-compatible animations at same time
	!B hunter shoots at only one target (again)

Change 20733 on 2006/01/17 23:30:21 by danny@danny

	!B Fix going through doors

Change 20731 on 2006/01/17 23:06:21 by marcok@MarcoK_FP

	!B remove debug output

Change 20730 on 2006/01/17 23:01:54 by julien@PC042

	!B Nanosui sound events only when needed, crosshair animation removed, ammo counter has now an angle like the rest of the HUD

Change 20727 on 2006/01/17 22:23:27 by johnn@PC117

	!F Forgot this

Change 20726 on 2006/01/17 22:14:38 by tiago_code@Tiago_Code

	!B- fix for alien blood fade out

Change 20725 on 2006/01/17 22:13:18 by johnn@PC117

	!F Grenade Launcher
	!F Attachment-specific fire-modes

Change 20724 on 2006/01/17 22:13:16 by timur@Timur_Code

	!B Runtime change of the Glow  fixed

Change 20723 on 2006/01/17 22:02:41 by anton@anton_sporkwace

	!O tentacle safety (anti-stretch) imprevements

Change 20721 on 2006/01/17 21:43:05 by alexl@PC120

	!F Added entity ID to raycast node. Added new camera relative ray cast node, similar to debug gun. May be accompanied by some screen-space bbox test node.

Change 20720 on 2006/01/17 21:42:54 by marcok@MarcoK_FP

	!B dof mask now additive instead of multiplicative

Change 20718 on 2006/01/17 21:31:17 by filippo@Filippo

	!B Hunter legs hack/tweak/fix

Change 20717 on 2006/01/17 21:21:10 by timur@Timur_Code

	!F
	* MaterialCloning
	* surface type fixed 
	* Alien fighting

Change 20716 on 2006/01/17 20:53:23 by marcio@MarcioCrysis

	!B -fixed zoom still up upon player death.
	-fixed shattering.

Change 20715 on 2006/01/17 20:53:18 by marcio@MarcioCrysis

	!B -simple bullet tracers.

Change 20714 on 2006/01/17 20:52:22 by marcio@MarcioCrysis

	!B -fixed hunter beam.

Change 20712 on 2006/01/17 20:24:42 by filippo@Filippo

	!B Ivo's temporary fix for lookIK in trackview

Change 20711 on 2006/01/17 19:44:01 by nick@Nick

	!B - parameters tweaking for shadows irregular filtering

Change 20709 on 2006/01/17 19:16:55 by dejan@PC057

	!B hunter's grabbing/throwing
	!F hunter aiming (WIP)

Change 20708 on 2006/01/17 19:16:12 by dejan@PC057

	!B filippo's change: hunter's eye position

Change 20707 on 2006/01/17 19:15:33 by MartinM@Martin_Dev

	!B fixed clouds not correctly fogged - HDR/LDR brightness was different

Change 20704 on 2006/01/17 19:02:32 by kirill@Kirill_FP

	!BR enabling/disabling event for ai, removed hide event

Change 20703 on 2006/01/17 18:53:41 by timur@Timur_Code

	!R MaterialEffects moved to AlienBrain

Change 20699 on 2006/01/17 18:37:57 by luciano@luciano

	!R readability and fire mode not working - P4 missed checkin?

Change 20698 on 2006/01/17 18:37:50 by luciano@luciano

	!B miss fire not working properly
	!B trooper missing player at close distance

Change 20697 on 2006/01/17 18:35:33 by anton@anton_sporkwace

	!B hide/unhide issue

Change 20695 on 2006/01/17 18:18:18 by michaelg@michaelg_Code

	!B checked damage flash anaimtion ptr for validity

Change 20694 on 2006/01/17 18:01:16 by tamas@Tamas_code

	!B Crash in the lightmap compiler.
	!F Ambient occlusion added & fixed AO leaking

Change 20693 on 2006/01/17 18:00:31 by danny@danny

	!F Improve path beautification transition to smart objects

Change 20692 on 2006/01/17 17:57:36 by michaelg@michaelg_Code

	!B bugfix for textures with the new 16 bit float format

Change 20690 on 2006/01/17 17:47:56 by dejan@PC057

	!B setting speed while passing thru smart object doors

Change 20689 on 2006/01/17 17:40:44 by saschad@saschad2

	!R PS3: fixed bad redefinition of __forceinline

Change 20688 on 2006/01/17 17:25:20 by michaelg@michaelg_Code

	!B fixed temporary variable passing

Change 20687 on 2006/01/17 17:24:58 by filippo@Filippo

	!F Hunter progress

Change 20683 on 2006/01/17 17:08:52 by saschad@saschad2

	!R GCC compile fix: added missing temporaries

Change 20682 on 2006/01/17 17:08:45 by saschad@saschad2

	!R GCC warning fixes

Change 20680 on 2006/01/17 17:05:25 by michaelg@michaelg_Code

	!BR bugfixes and implementations for various ps3 texture formats and conversions

Change 20678 on 2006/01/17 16:58:24 by ivo@ivo

	!F - TrackView fix

Change 20677 on 2006/01/17 16:57:27 by saschad@saschad2

	!R PS3: added explicit build deps for StdAfx/RenderPCH
	!R PS3: dep generation support for Linux builds

Change 20676 on 2006/01/17 16:55:01 by saschad@saschad2

	!R skip HUD elements if the associated flash player can not be created

Change 20675 on 2006/01/17 16:54:49 by saschad@saschad2

	!R PS3: initial implementation of SetRenderTarget()

Change 20674 on 2006/01/17 16:52:45 by matthew@matthew

	!F changes

Change 20672 on 2006/01/17 16:49:21 by matthew@matthew

	!F Changes to G4 build script

Change 20670 on 2006/01/17 16:42:29 by matthew@matthew

	!F Diff build scripts




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 26---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 20668 on 2006/01/17 16:29:32 by andrey@Andrey_Code

	!B Implemented shaders resources clonning

Change 20666 on 2006/01/17 16:16:19 by saschad@saschad2

	!R log a warning if a flash player instance can not be created

Change 20664 on 2006/01/17 16:11:18 by ivo@ivo

	!F - TrackView fix

Change 20663 on 2006/01/17 16:09:48 by matthew@matthew

	!F Echo to test diff build system

Change 20662 on 2006/01/17 15:55:56 by craig@craig_code

	!I branching to quickly try out something

Change 20660 on 2006/01/17 15:06:09 by filippo@Filippo

	!F little Hunter polish and using always IK on it by default

Change 20659 on 2006/01/17 15:04:50 by craig@craig_code

	!B remove more dude spam

Change 20657 on 2006/01/17 14:28:14 by tiago_code@Tiago_Code

	!R- removed debug code

Change 20656 on 2006/01/17 14:24:00 by filippo@Filippo

	!F some hunter improvements
	!F hunter glow go off once it dies

Change 20655 on 2006/01/17 14:09:22 by michaelg@michaelg_Code

	!B fixed andreys code :)

Change 20654 on 2006/01/17 13:03:14 by andrey@Andrey_Code

	!B Implemented per-pixel fresnel for WaterOcean

Change 20653 on 2006/01/17 13:03:06 by andrey@Andrey_Code

	!B Implemented portal culling for deep ocean

Change 20652 on 2006/01/17 13:01:21 by scott@Scott-depot

	!B Spline evaluation and serialisation bugs: Force clamp RangeLimitSpline values between 0 and 1, to account for float imprecision. More bullet-proof spline serialisation to account for previous errors. More consistent handling of sub-structs and parentheses.

Change 20650 on 2006/01/17 12:54:28 by ivo@ivo

	!F - simple fixes

Change 20649 on 2006/01/17 12:46:21 by tomas@Tomas_Code

	!B prevents some unwanted lua outputs

Change 20648 on 2006/01/17 12:45:21 by tomas@Tomas_Code2

	!B fixes console spamming on FMOD max-spawn-number restriction

Change 20647 on 2006/01/17 12:40:55 by craig@craig_code

	!B fixes animation again

Change 20646 on 2006/01/17 12:21:05 by andrey@Andrey_Code

	!F implemented Device::ColorFill for PS3

Change 20645 on 2006/01/17 12:20:37 by andrey@Andrey_Code

	!B Fixed fog on transparent objects

Change 20644 on 2006/01/17 12:10:55 by craig@craig_code

	!F playback speed now working in templates

Change 20639 on 2006/01/17 10:35:46 by kirill@Kirill_FP

	!B crash in TestShoot

Change 20638 on 2006/01/17 10:33:21 by dejan@PC057

	!F hunter sticks to single target while shooting
	!B prevented hunter's shooting without having valid target

Change 20637 on 2006/01/17 10:33:14 by dejan@PC057

	!B prevents crash if sounds are disabled

Change 20635 on 2006/01/17 10:24:03 by danny@danny

	!B Ends of paths

Change 20634 on 2006/01/17 10:23:34 by michaelg@michaelg_Code

	!R file changes ps3 test project

Change 20632 on 2006/01/17 10:10:56 by michaels@michaels

	!F Add testing for animation exports.

Change 20629 on 2006/01/17 09:22:25 by michaelg@michaelg_Code

	!B PS3 added some required dependencies

Change 20628 on 2006/01/17 09:01:35 by saschad@saschad2

	!R PS3: fopen() wrapper improved
	!R PS3: implemented CreateFile(), GetFileTime(), GetFileSize(), and CloseHandle() for PS3.

Change 20626 on 2006/01/17 08:43:26 by saschad@saschad2

	!R PS3: functionality added (untested)

Change 20624 on 2006/01/17 00:11:03 by timur@Timur_Code

	!B Make script logging to use AI.LogEvent mostly
	   default ai log verbosity is 0
	   initialize fixing for applying hit impulse on aliens

Change 20621 on 2006/01/16 22:25:22 by mikko@mikko2

	!BR Misc formation fixes.
	!R Guard escort wip.

Change 20620 on 2006/01/16 22:09:16 by craig@craig_code

	!F some blending in idle->movement states

Change 20618 on 2006/01/16 22:01:00 by MartinM@Martin_Dev

	!B fixed HDR on ATI1800 - eye adaption had issues with ocean

Change 20617 on 2006/01/16 21:59:10 by scott@Scott-depot

	!B Fixed particle bounding box computation bugs: Speed particle-life variation no longer supported. Turbulence bounds were incorrect.

Change 20613 on 2006/01/16 21:36:34 by alexl@PC120

	!BF StartNode no longer sends a bogus Output[==true] event when switching from Game back to Editor mode. AI/Physics [simulation] button behaviour stays the same. Also no change during pure game mode.

Change 20610 on 2006/01/16 20:43:54 by julien@PC042

	!F Some Flash visual improvements & corrections, added a flowgraph node to add PDA objectives message




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 25---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 20609 on 2006/01/16 20:34:14 by nickh@nickh

	!R G4 Code changes for Build testing

Change 20608 on 2006/01/16 20:27:51 by timur@Timur_Code

	!B TrackView animations interpolation

Change 20605 on 2006/01/16 19:03:15 by scott@Scott-depot

	!F ParticleAttractors now use smoother forces to attract particles. Removed useless ParticleTarget.bTracking option.
	!F ParticleTarget.bPriority flag added, allowing engine targets to override editor ones.
	!R General table/TypeInfo conversion in ParticleTarget class.

Change 20603 on 2006/01/16 18:14:51 by tamas@Tamas_code

	!B Lights aren't working anymore if deactivated & activated again

Change 20600 on 2006/01/16 18:06:36 by nick@Nick

	!F - added support of RGB occluder mask for methagen

Change 20598 on 2006/01/16 17:59:40 by andrey@Andrey_Code

	!B Fixed light source query

Change 20597 on 2006/01/16 17:39:41 by vladimir@Vlad

	!B Coverage buffer, early z-test fix

Change 20596 on 2006/01/16 17:25:42 by tetsuji@PC119

	!F Temporary solution of the Visibility for the tank combat which includes various type of the tanks.

Change 20595 on 2006/01/16 17:17:08 by filippo@Filippo

	!F gravity boots off by default

Change 20594 on 2006/01/16 17:11:23 by alexl@PC120

	!B Re-use old CAGLink in RegisterEdge instead of always creating a new one.

Change 20593 on 2006/01/16 17:11:10 by michaelg@michaelg_Code

	!RB changes to ps3 compilation and assertion, sound loading and graphics conversions

Change 20592 on 2006/01/16 17:09:05 by tetsuji@PC119

	!B For the mixed tank combat - US and Chinese

Change 20591 on 2006/01/16 16:30:20 by marcio@MarcioCrysis

	!B -changed freezing sound, for when the player gets frozen.
	-fixed weapon not dropping after actor death.

Change 20590 on 2006/01/16 16:19:43 by jan@PC122

	!B Pauses the game system during loading (when !inGame) and thus prevents the playback of several sounds in that time.




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 24---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 20589 on 2006/01/16 16:04:51 by tiago_code@Tiago_Code

	!R- new parameter added to frozen layer

Change 20588 on 2006/01/16 15:50:51 by marcio@MarcioCrysis

	!B -fixed weapon not shooting sometimes.

Change 20587 on 2006/01/16 15:44:31 by andrey@Andrey_Code

	!B Fixed sprites (2 pass), Expanded Shader graph interface for editor

Change 20586 on 2006/01/16 15:38:05 by luciano@luciano

	!F strafe goal (backoff + direction parameter)

Change 20585 on 2006/01/16 15:33:15 by filippo@Filippo

	!F better hunter look around when shooting

Change 20584 on 2006/01/16 15:33:00 by anton@anton_sporkwace

	!O alien tentacles improvements (mainly 4 0g)

Change 20583 on 2006/01/16 15:31:15 by nickh@nickh

	!R G4 Foot sliding temporarily *hacked* back in for 3rd person responsiveness

Change 20582 on 2006/01/16 15:11:31 by alexl@PC120

	!F DamageActor now uses Actor.Server:OnHit instead of C++ SetHealth. Functionality may go into Actor.cpp at some point
	   Hence, the full LUA process when an actor is damaged is applied (AI notification on kill, ragdoll, ...)

Change 20580 on 2006/01/16 15:03:01 by luciano@luciano

	!R removed deprecated function

Change 20579 on 2006/01/16 14:54:19 by mikko@mikko2

	!F Craig - allow priority 0 in AG inputs.
	!F Draw link costs in editor.
	!F Change cursor to small white arrow when over a hypergraph/animgraph link. Makes the fishing of the small circles easier.

Change 20578 on 2006/01/16 14:54:03 by tetsuji@PC119

	!B Copy parameters of the Chinese_tank to US_tank so that US_tank works.

Change 20576 on 2006/01/16 14:27:52 by craig@craig_code

	!B reduces allocs in lua further

Change 20574 on 2006/01/16 14:20:05 by kirill@Kirill_FP

	!F lowHideSpot rollback

Change 20573 on 2006/01/16 14:13:50 by craig@craig_code

	!B eliminates a malloc in script

Change 20572 on 2006/01/16 13:55:24 by Build@Build_Game02

	!R project file lists updated

Change 20571 on 2006/01/16 13:33:46 by tiago_code@Tiago_Code

	!F- gravity beam shader

Change 20570 on 2006/01/16 13:32:55 by craig@craig_code

	!F allow configuring of pathfinding weights in animation graph

Change 20569 on 2006/01/16 13:27:49 by michaelg@michaelg_Code

	!B removed surface conversion for ps3

Change 20567 on 2006/01/16 13:09:59 by dejan@PC057

	!B danny's change to allow finding paths to frozen corpses

Change 20566 on 2006/01/16 13:01:23 by kirill@Kirill_FP

	!B lowHideSpot check change
	// no need to lover self - just check if the hide is as high as you are; if not - it is a lowHideSpot

Change 20563 on 2006/01/16 12:40:39 by saschad@saschad2

	!R PS3: stub return value fixed for CreateFile()

Change 20561 on 2006/01/16 12:21:24 by filippo@Filippo

	!F Hunter uses lookIK

Change 20560 on 2006/01/16 12:21:08 by saschad@saschad2

	!R minor code cleanup (GCC bug workaround?)

Change 20559 on 2006/01/16 12:10:54 by dejan@PC057

	!B included "Resource.h" to compile

Change 20558 on 2006/01/16 12:08:04 by michaelr@PC081

	!F added WeaponClass input to WeaponListener node

Change 20556 on 2006/01/16 11:02:38 by saschad@saschad2

	!R PS3: stack corruption fixed

Change 20555 on 2006/01/16 11:00:00 by michaelg@michaelg_Code

	!R fixed pad stuff

Change 20554 on 2006/01/16 10:58:40 by tomas@Tomas_Code

	!B Fixes ambient volume bug in pure game mode
	- Entity wasnt correctly assigned and initialized to Area

Change 20550 on 2006/01/16 01:21:36 by dmitry@PC130

	!B Fixes issues with track view animations

Change 20549 on 2006/01/16 01:13:55 by sascha@PC107

	!B fix  script error

Change 20548 on 2006/01/16 01:11:54 by marcio@MarcioCrysis

	!B -prevent player from shattering when frozen.
	-fixed player beeing frozen and weapon moved to infinity.
	-player now unfreezes after 3.5seconds.
	-wip on scar grenade launcher!

Change 20547 on 2006/01/16 00:23:11 by craig@craig_code

	!F wip multithreading crynetwork (may not compile)

Change 20546 on 2006/01/16 00:05:10 by craig@craig_code

	!B disabling "dude where's my animation" spam

Change 20545 on 2006/01/15 23:48:36 by dmitry@PC130

	!B remove area log

Change 20544 on 2006/01/15 23:45:56 by dmitry@PC130

	!B Track view and Facial fixes

Change 20543 on 2006/01/15 23:45:22 by dmitry@PC130

	!B Remove fade logging

Change 20541 on 2006/01/15 22:51:30 by sascha@PC107

	!B trooper not firing

Change 20540 on 2006/01/15 22:24:18 by sascha@PC107

	!R tweaking tropers speed

Change 20538 on 2006/01/15 21:11:49 by craig@craig_code

	!BF latest human work (fixes look-ik, adds necessary support for starts, enables force stop by default)

Change 20536 on 2006/01/15 20:32:54 by dmitry@PC130

	!B Variation in particle scale for lightning

Change 20535 on 2006/01/15 20:22:37 by dejan@PC057

	!T enabled AI sound perception in AI/Physics mode

Change 20534 on 2006/01/15 20:20:52 by dejan@PC057

	!B disabled use of mouth tentacles to prevent crash

Change 20533 on 2006/01/15 20:10:51 by dmitry@PC130

	!B may fix sky issue

Change 20531 on 2006/01/15 19:13:42 by luciano@luciano

	!T added a debug log for holstering weapon

Change 20530 on 2006/01/15 19:12:47 by julien@PC042

	!F Demo mode ('p' key, actually just a notification on the screen), Ammo counter is now visible only when nanosuit is, Damages restored, some graphic improvements in Flash files

Change 20529 on 2006/01/15 19:04:05 by ivo@ivo

	!F - removed debug output

Change 20527 on 2006/01/15 18:24:14 by mathieu@Mathieu

	!B Fixed a bug which happened in the Tank level after a few Resets

Change 20526 on 2006/01/15 18:15:28 by ivo@ivo

	!F  - full body LookIK for Hunter using CCD

Change 20525 on 2006/01/15 18:15:00 by johnn@PC117

	!F Bullet impact effects

Change 20524 on 2006/01/15 18:10:24 by luciano@luciano

	!R tweaking trooper dodge and speed

Change 20523 on 2006/01/15 18:06:17 by dmitry@PC130

	!B Should fix HDR problem probably

Change 20522 on 2006/01/15 18:00:50 by mikko@mikko2

	!B Fixes crash loading the Storage level.

Change 20521 on 2006/01/15 18:00:31 by michaelr@PC081

	!B unnecessary updates in AGSound

Change 20519 on 2006/01/15 17:30:23 by dmitry@PC130

	!B fixes problems with saving phonemes

Change 20518 on 2006/01/15 17:21:25 by michaelr@PC081

	!B CActor::SetHealth respects god mode now

Change 20515 on 2006/01/15 15:49:02 by tomas@Tomas_Code

	!R recheckin x.2.7 version because FMOD fixed an important bug
	- version conflict fixed by FMOD

Change 20514 on 2006/01/15 15:40:25 by dejan@PC057

	!B optional parameters in SmartObjectEvent (found by Mikko)

Change 20513 on 2006/01/15 15:23:00 by tomas@Tomas_Code

	!B another fix for volume sounds
	- reverb (un)registering and update fixed in script when jumping in level
	- ambient get lost while flying in a large area randomly fixed

Change 20512 on 2006/01/15 15:01:20 by MartinM@Martin_Dev

	!R fixed compiler warning

Change 20511 on 2006/01/15 14:15:48 by craig@craig_code

	!F set look-ik parameter in anim graph

Change 20510 on 2006/01/15 13:55:44 by michaelr@PC081

	!B quick vehicle exiting fix

Change 20508 on 2006/01/15 13:25:40 by timur@Timur_Code

	!B Fixes track view animations

Change 20507 on 2006/01/15 13:20:50 by timur@Timur_Code

	!B logging for phoneme extractor

Change 20506 on 2006/01/15 13:14:35 by danny@danny

	!F wip for directional navigation (not used yet)

Change 20505 on 2006/01/15 13:12:08 by craig@craig_code

	!B speeds human movement

Change 20503 on 2006/01/15 13:02:08 by kirill@Kirill_FP

	!B craig's change - trying to make humans rotate faster

Change 20501 on 2006/01/15 12:51:25 by dejan@PC057

	!B track view sequences not played

Change 20500 on 2006/01/15 12:35:55 by kirill@Kirill_FP

	!F camper peek and lowHide tweaking

Change 20499 on 2006/01/15 12:05:34 by mathieu@Mathieu

	!F Tweaked the 4wd vehicle max damages

Change 20477 on 2006/01/13 21:45:18 by timur@Timur_Code

	!B Skybox affected by sky highlight

Change 20476 on 2006/01/13 21:06:16 by mikko@mikko2

	!B Revert test.

Change 20475 on 2006/01/13 21:01:12 by mikko@mikko2

	!R Guard combat tweaks.
	!F New console variable to draw the trajecory of the stats target ai_drawtrajecory.
	!R Naked alien animation and readibility tweaks.

Change 20473 on 2006/01/13 20:50:27 by dejan@PC057

	!B hunter's aim direction

Change 20472 on 2006/01/13 20:21:51 by julien@PC042

	!F Rotation of the crosshair brackets when something is "usable"

Change 20470 on 2006/01/13 19:07:44 by michaelr@PC081

	!B disabled old frozen call (should fix replaceme problem on us tanks)

Change 20469 on 2006/01/13 18:55:40 by nick@Nick

	!F - Methagen - add glow support for external shell

Change 20467 on 2006/01/13 18:46:00 by andrey@Andrey_Code

	!B Fixed ripples generation for WaterOcean shader

Change 20466 on 2006/01/13 18:42:47 by marcio@MarcioCrysis

	!B -fixes naked alien shooting.

Change 20465 on 2006/01/13 18:31:15 by michaelr@PC081

	!F added Angles port to EntityFireWeapon, for optional weapon rotation

Change 20464 on 2006/01/13 18:28:57 by luciano@luciano

	!R refined beacon update

Change 20463 on 2006/01/13 18:26:24 by luciano@luciano

	!R tweaked dodge speed

Change 20462 on 2006/01/13 18:13:44 by luciano@luciano

	!R troooper dodge tweaking
	!R trooper sound readability (threaten, first contact, reboot)

Change 20461 on 2006/01/13 18:08:32 by filippo@Filippo

	!F gyroscope tweak

Change 20459 on 2006/01/13 18:03:56 by andrey@Andrey_Code

	!B Fixed lighting in Metal Shader

Change 20458 on 2006/01/13 17:56:06 by michaels@michaels

	!T Add automated testing.




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 23---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 20456 on 2006/01/13 17:49:28 by filippo@Filippo

	!F gyroscope improvements
	!B small hunter throw tweak

Change 20455 on 2006/01/13 17:45:38 by michaelr@PC081

	!B logging fix

Change 20453 on 2006/01/13 17:42:05 by michaelg@michaelg_Code

	PS3 Jobman progress

Change 20452 on 2006/01/13 17:37:37 by vladimir@Vlad

	!B Fixed material picker tool for voxel objects

Change 20451 on 2006/01/13 17:26:14 by marcio@MarcioCrysis

	!B -updated trooper bone.

Change 20450 on 2006/01/13 16:59:00 by marcio@MarcioCrysis

	!B -trooper effect.

Change 20449 on 2006/01/13 16:58:44 by Build@Denis_Work

	!F -Rebuild of Shaders if Argument "/rebuild" was given

Change 20447 on 2006/01/13 16:47:08 by michaelr@PC081

	!B script err

Change 20446 on 2006/01/13 16:46:53 by alexl@PC120

	!F Added Weapon:ChangeAmmo node to give/take ammo of a specific type for a specific weapon

Change 20445 on 2006/01/13 16:32:38 by michaelr@PC081

	!B possible script err in logging

Change 20444 on 2006/01/13 16:30:55 by anton@anton_sporkwace

	!O fast ragdolls fix ctd.

Change 20443 on 2006/01/13 16:29:26 by andrey@Andrey_Code

	!F new WaterOcean Shader

Change 20442 on 2006/01/13 16:28:38 by andrey@Andrey_Code

	!B Finalized parameters for DeepOcean shader

Change 20441 on 2006/01/13 16:24:17 by Build@Denis_Work

	!F -Now the automated testing will send out logs if an level exited with an error
	   -The script has the possibility to terminate a started task if it is running to long

Change 20440 on 2006/01/13 16:09:25 by michaelg@michaelg_Code

	!R added StartSampling to non FrameProfilerMode

Change 20439 on 2006/01/13 16:07:59 by saschad@saschad2

	!R PS3: fixed build w/o frame profiler

Change 20438 on 2006/01/13 16:00:38 by timur@Timur_Code

	!F Advanced selection with [Space]

Change 20436 on 2006/01/13 15:54:31 by michaelr@PC081

	!F added cvars g_useMatDecals and g_logDecals, added matdecal entries to metal materials

Change 20435 on 2006/01/13 15:50:14 by carsten@carsten

	!B bogus default values for sky lightning

Change 20434 on 2006/01/13 15:39:47 by saschad@saschad2

	!R PS3: Frame profiler dieabled for PS3

Change 20433 on 2006/01/13 15:06:07 by michaelg@michaelg_Code

	!R reenabled network for ps3

Change 20432 on 2006/01/13 15:04:28 by danny@danny

	!B Fix use of uninitialised position resulting in navigation warnings

Change 20431 on 2006/01/13 14:55:24 by filippo@Filippo

	!B fixed hunter rotation in pure game

Change 20428 on 2006/01/13 14:47:58 by tomas@Tomas_Code

	!B Another fix for a crazy ambient volume bug
	- moving inside the volume now triggers sound to play
	- soundmanager adds area to cache if near *and* inside now
	- tailentities do not call enterarea on area anymore

Change 20426 on 2006/01/13 14:27:40 by timur@Timur_Code

	!B Lightning fix

Change 20425 on 2006/01/13 14:26:50 by jan@PC122

	!B fixes SOME quickload crashes...

Change 20424 on 2006/01/13 14:25:49 by nickh@nickh

	!I G4 Integrate from G2

Change 20423 on 2006/01/13 14:16:02 by tamas@Tamas_code

	!R added 1 texel unit for light's radius to avoid shadow before the last pixel.

Change 20421 on 2006/01/13 14:09:34 by anton@anton_sporkwace

	!O fast ragdoll stability improvements

Change 20420 on 2006/01/13 14:05:43 by michaelg@michaelg_Code

	!B removed network updates for ps3

Change 20419 on 2006/01/13 14:05:16 by nickh@nickh

	!R G4 movement code updates

Change 20417 on 2006/01/13 13:52:28 by craig@craig_code

	!B fixes 3rd person movement

Change 20416 on 2006/01/13 13:06:08 by craig@craig_code

	!B timurs fix for crash in trackview

Change 20414 on 2006/01/13 12:52:12 by saschad@saschad2

	!R PS3: link fix

Change 20413 on 2006/01/13 12:47:15 by luciano@luciano

	!R tweaking trooper dodge
	!F Added IF_PATH_LONGER_RELATIVE branch goalop option

Change 20412 on 2006/01/13 12:44:46 by saschad@saschad2

	!R PS3: dependency fix

Change 20411 on 2006/01/13 12:34:31 by saschad@saschad2

	!R PS3: HACK around an unresolved CNFS file timestamp problem

Change 20410 on 2006/01/13 12:25:26 by michaelg@michaelg_Code

	!BR disabled network for ps3

Change 20409 on 2006/01/13 12:07:20 by marcio@MarcioCrysis

	!B -tweaked fixed collision damaged.

Change 20408 on 2006/01/13 12:01:32 by marcio@MarcioCrysis

	!B -tweaked fixed collision damaged.

Change 20407 on 2006/01/13 12:00:26 by carsten@carsten

	!B default fog color not in normalized color range

Change 20406 on 2006/01/13 11:56:33 by tomas@Tomas_Code

	!F Upgrade FMOD API to 4.2.7 and Designer to 1.2.7

Change 20404 on 2006/01/13 11:54:22 by saschad@saschad2

	!R PS3: fixed direcory listings for CNFS volumes

Change 20403 on 2006/01/13 11:51:52 by dejan@PC057

	!B hunters freezing weapon was holstered

Change 20402 on 2006/01/13 11:21:43 by sascha@PC107

	!F More Trooper self destruction tweaks

Change 20401 on 2006/01/13 11:12:47 by saschad@saschad2

	!R PS3: added support for logging the shader name when compiling on the Cg server

Change 20400 on 2006/01/13 11:11:42 by saschad@saschad2

	!R PS3: link fix

Change 20399 on 2006/01/13 11:11:17 by saschad@saschad2

	!R PS3: Cg server client: compiler error handling fixed

Change 20398 on 2006/01/13 11:10:24 by saschad@saschad2

	!R PS3: Cg server: keep going in case of a compiler error

Change 20397 on 2006/01/13 11:09:55 by filippo@Filippo

	!B removed some debug boxes

Change 20396 on 2006/01/13 11:03:02 by filippo@Filippo

	!B fixed some hunter grab/throw issues

Change 20395 on 2006/01/13 10:56:27 by danny@danny

	!F Allow immediate stopping on path following (for debug)

Change 20394 on 2006/01/13 10:55:57 by sascha@PC107

	!F Tweaked Troopers health and selfdestruction

Change 20392 on 2006/01/13 10:39:50 by tomas@Tomas_Code

	!B fix in displaying the correct volume of a sound

Change 20387 on 2006/01/13 10:15:58 by michaelg@michaelg_Code

	!PS3 compilation update

Change 20386 on 2006/01/13 10:12:40 by saschad@saschad2

	!R PS3: cleanup

Change 20385 on 2006/01/13 10:12:21 by saschad@saschad2

	!R PS3: game thread stack size configurable through "launcher.cfg"

Change 20384 on 2006/01/13 10:11:32 by saschad@saschad2

	!R PS3: network encryption disabled for PS3

Change 20383 on 2006/01/13 10:09:02 by michaelg@michaelg_Code

	!PS3 stuff

Change 20382 on 2006/01/13 09:55:27 by Build@Build_Game02

	!R project file lists updated

Change 20381 on 2006/01/13 09:49:44 by anton@anton_sporkwace

	!B a bug in constraint removal

Change 20380 on 2006/01/13 09:32:51 by alexl@PC120

	!B Should now also work in Game mode. OnInit->OnReset

Change 20379 on 2006/01/13 04:32:39 by tiago_code@Tiago_Code

	!R - water support for multiple light sources (requested for vs2)

Change 20378 on 2006/01/12 23:18:28 by timur@Timur_Code

	!F Lightning entity

Change 20377 on 2006/01/12 22:57:34 by luciano@luciano

	!B look closer interested refining

Change 20376 on 2006/01/12 22:26:48 by craig@craig_code

	!B AddItem node fix

Change 20375 on 2006/01/12 22:16:22 by julien@PC042

	!F New font for Ammo, WeaponSelector working, new PDA animation, Nanosuit sounds

Change 20374 on 2006/01/12 22:01:30 by michaelr@PC081

	!F extended EntityFireWeapon node

Change 20373 on 2006/01/12 21:55:07 by Build@Build_Game02

	!R project file lists updated

Change 20372 on 2006/01/12 21:18:36 by craig@craig_code

	!B fixes a stack of animation graph editor bugs

Change 20371 on 2006/01/12 21:18:22 by craig@craig_code

	!F movement to idle animation template

Change 20370 on 2006/01/12 21:01:55 by johnn@PC117

	!B Weapon swapping too fast

Change 20369 on 2006/01/12 20:58:22 by anton@anton_sporkwace

	!B a constraints fix

Change 20368 on 2006/01/12 20:57:43 by mikko@mikko2

	!R Guard Melee progress.
	!R Guard attack tweaks.
	!F "move" goal operation, move without pathfinding (wip).
	!R Alien movement tweaks.

Change 20367 on 2006/01/12 20:39:06 by marcio@MarcioCrysis

	!B -missing files.

Change 20366 on 2006/01/12 20:29:31 by marcio@MarcioCrysis

	!B -hunter freezing weapon.

Change 20365 on 2006/01/12 20:19:58 by filippo@Filippo

	!F hunter throw wip

Change 20364 on 2006/01/12 20:18:48 by danny@danny

	!F Clearer warning message if no flight navigation

Change 20363 on 2006/01/12 20:07:59 by scott@Scott-main

	!B Effect that has not been updated no longer returns huge LocalBoundingBox.
	!B Effect attached to character not created until its location is set

Change 20362 on 2006/01/12 20:02:44 by luciano@luciano

	!R removed debug drawline

Change 20361 on 2006/01/12 19:55:06 by Build@Build_Game02

	!R project file lists updated

Change 20360 on 2006/01/12 19:52:27 by nick@Nick

	!B - ice shader compilation fix

Change 20359 on 2006/01/12 19:40:43 by anton@anton_sporkwace

	!B grab constraint fix

Change 20358 on 2006/01/12 19:35:30 by nick@Nick

	!B - temporary fix for shadow noise from biasing

Change 20357 on 2006/01/12 19:33:38 by johnn@PC117

	!B Player spawns facing the correct direction.

Change 20356 on 2006/01/12 19:27:46 by michaelg@michaelg_Code

	!R ps3 progress

Change 20355 on 2006/01/12 19:25:28 by filippo@Filippo

	!F wip

Change 20354 on 2006/01/12 19:24:29 by saschad@saschad2

	!R PS3: Game thread stack size increased to 64M

Change 20353 on 2006/01/12 19:11:50 by luciano@luciano

	!R trooper: simplifying initial fire mode selection

Change 20351 on 2006/01/12 19:01:23 by saschad@saschad2

	!B Fixed an invalid assertion

Change 20350 on 2006/01/12 19:00:58 by saschad@saschad2

	!R PS3: Cell SDK bug workaround refinement

Change 20347 on 2006/01/12 18:36:12 by luciano@luciano

	!R trooper dodging bullets once in a while

Change 20346 on 2006/01/12 18:32:38 by anton@anton_sporkwace

	!B more entity-entity collision disabler fixes

Change 20345 on 2006/01/12 18:31:24 by vladimir@Vlad

	!B Fixed crash in voxel mesh simplification

Change 20344 on 2006/01/12 18:30:26 by michaelg@michaelg_Code

	!R change list integration from ps3 branch

Change 20343 on 2006/01/12 18:30:20 by tamas@Tamas_code

	!R at second pass don't need to write Z

Change 20342 on 2006/01/12 18:23:18 by tomas@Tomas_Code

	!B fixes crash on exit game mode and moac fireloop problem

Change 20341 on 2006/01/12 18:20:40 by nickh@nickh

	!R G4 Binding changes required to sync with CPlayer changes

Change 20340 on 2006/01/12 18:11:06 by saschad@saschad2

	!R PS3: use "ld -r" incremental linking

Change 20339 on 2006/01/12 18:10:31 by saschad@saschad2

	!R PS3: GCC link fix

Change 20338 on 2006/01/12 18:10:07 by saschad@saschad2

	!R PS3: WIP Hack: duplicate file AIMovementCommon.cpp manually removed from file list

Change 20337 on 2006/01/12 18:09:46 by michaelg@michaelg_Code

	!R first step toward terrain in direct lighting

Change 20336 on 2006/01/12 18:08:58 by saschad@saschad2

	!R PS3: zlib/example.c removed from project

Change 20335 on 2006/01/12 18:03:00 by michaelg@michaelg_Code

	!R ps3 update

Change 20334 on 2006/01/12 18:02:08 by mikko@mikko2

	!RF New sounds for the suitoverload and 1sec delay for the windup.

Change 20333 on 2006/01/12 18:00:00 by matthew@matthew

	!F Additional script for BuildMonkey for diff builds

Change 20332 on 2006/01/12 17:49:02 by anton@anton_sporkwace

	!B issues with entity-entity collising disabler

Change 20331 on 2006/01/12 17:46:18 by andrey@Andrey_Code

	!B Implemented WaterOcean shader (Deep water)

Change 20330 on 2006/01/12 17:42:31 by michaelg@michaelg_Code

	!R changed Test case

Change 20329 on 2006/01/12 17:26:49 by craig@craig_code

	!B human movement improvements

Change 20328 on 2006/01/12 17:25:58 by michaelr@PC081

	!R updated hunter death sound name

Change 20326 on 2006/01/12 17:11:09 by kirill@Kirill_FP

	!F increased backoff point search dist

Change 20325 on 2006/01/12 16:56:37 by michaelr@PC081

	!F/B metal material for Gauss and Incendiary Bullet

Change 20324 on 2006/01/12 16:48:43 by tamas@Tamas_code

	!B projected decals need borders

Change 20323 on 2006/01/12 16:43:20 by johnn@PC117

	!F Flash weapon modification system

Change 20322 on 2006/01/12 16:38:50 by dejan@PC057

	!B fixed shooting

Change 20321 on 2006/01/12 16:37:18 by michaelg@michaelg_Code

	!R enabled garbage collection on function sections

Change 20319 on 2006/01/12 16:34:22 by jan@PC122

	!F just a comment

Change 20318 on 2006/01/12 16:31:40 by luciano@luciano

	!B should have been part of previous checkin

Change 20317 on 2006/01/12 16:29:31 by kirill@Kirill_FP

	!B using 2d projected angles in GetBehindObjectInRange

Change 20316 on 2006/01/12 16:26:37 by danny@danny

	!B Fix waypoint hide-point selection

Change 20315 on 2006/01/12 16:22:53 by jan@PC122

	!B temporary NULL-pointer access handling

Change 20312 on 2006/01/12 16:20:10 by craig@craig_code

	!B disabling usable message

Change 20309 on 2006/01/12 16:11:13 by mathieu@Mathieu

	!B Removed debug drawings from around the truck steering wheel

Change 20308 on 2006/01/12 16:02:29 by luciano@luciano

	!F trooper using two fire modes
	!B trooper goes prone when moving

Change 20307 on 2006/01/12 16:00:44 by carsten@carsten

	!F added rendering of lightning to sky

Change 20306 on 2006/01/12 16:00:10 by filippo@Filippo

	!F hunter grab wip

Change 20303 on 2006/01/12 15:27:08 by tetsuji@PC119

	!B to reset vehicle's firing appropriately.

Change 20302 on 2006/01/12 15:20:44 by tomas@Tomas_Code

	!B Platform sound retrieves max volume from sound event so event mixing have an effect

Change 20300 on 2006/01/12 15:03:38 by marcio@MarcioCrysis

	!B -minor fix on trooper sounds...

Change 20299 on 2006/01/12 14:38:43 by alexl@PC120

	!B Fixing potential bug in CVariableEnum when Set/Get is called with no enum's added before. Should fix bug http://server5:8080/browse/FPP-3408

Change 20298 on 2006/01/12 14:35:03 by nickh@nickh

	!F G4 updated spawners for Goon and Companion

Change 20295 on 2006/01/12 13:26:02 by nickh@nickh

	!I G4 OnAction API change due to inheritance

Change 20294 on 2006/01/12 13:00:57 by ivo@ivo

	!F - Fixed Trackview / CCD-IK with direction constraint

Change 20293 on 2006/01/12 13:00:30 by jan@PC122

	!B Crashed on loading due to null-pointer access (m_pSoundAssetManager)

Change 20292 on 2006/01/12 12:55:07 by Build@Build_Game02

	!R project file lists updated

Change 20291 on 2006/01/12 12:50:29 by marcio@MarcioCrysis

	!B -fixed trooper weapon not shooting in automatic mode...
	-improvements on the freezer gun...
	-disabled some updates on weapons when not needed...

Change 20290 on 2006/01/12 12:31:21 by michaelg@michaelg_Code

	!R workarround for fopen using cnfs

Change 20289 on 2006/01/12 12:24:12 by jan@PC122

	!R Movement speed clamping warning commented out to avoid console spamming.

Change 20288 on 2006/01/12 12:21:37 by saschad@saschad2

	!R PS3: implemented a workaround for the CNFS/fopen(..., "w+") bug in the Cell SDK runtime libraries

Change 20287 on 2006/01/12 12:20:16 by tiago_code@Tiago_Code

	!B- silly error..

Change 20286 on 2006/01/12 12:18:48 by saschad@saschad2

	!R PS3: minor cgserver fix

Change 20285 on 2006/01/12 12:10:24 by vladimir@Vlad

	!R Fixed voxel geometry compilation before AI initialization in the editor

Change 20284 on 2006/01/12 12:04:58 by tiago_code@Tiago_Code

	!B- meh

Change 20283 on 2006/01/12 12:03:54 by nick@Nick

	!R - some improvments for shadows multisampling

Change 20282 on 2006/01/12 12:02:45 by tomas@Tomas_Code

	!B CVar EnableSound refactored
	- prevents sound takes huge cpu when sound is disabled
	- unloads all assets now
	- prevents new sound from being created or played

Change 20281 on 2006/01/12 12:01:50 by nick@Nick

	!B - fix ramp aliasing for methagen

Change 20280 on 2006/01/12 11:53:25 by tomas@Tomas_Code

	!R code changes to prevent/find event listener callback bug

Change 20279 on 2006/01/12 11:52:11 by scott@Scott-main

	!F Color-gradient editing now has same slope control feature: right-click on color point to toggle slope continuity.

Change 20278 on 2006/01/12 11:49:07 by mathieu@Mathieu

	!F Tweaked damage values of two vehicle weapons

Change 20277 on 2006/01/12 11:33:35 by mathieu@Mathieu

	!F Tweaked the damage max level on the vehicles

Change 20276 on 2006/01/12 11:32:13 by scott@Scott-main

	!F Added some tangent control to SplineCtrl editor. Right-clicking on a point toggles continuous slopes. Spline key flags now serialised with particles. Updated param conversion to use slope flag for better curves.
	!F Added RangeLimitSpline class variant that implements continuous slope flag, and clamps slopes so that values never exceed point limits.
	!B Now easier to move spline points to edge of grid.

Change 20275 on 2006/01/12 11:31:54 by tiago_code@Tiago_Code

	!B - fix for per-pixel shininess + spec anisotropy in metal shader

Change 20274 on 2006/01/12 11:30:57 by michaels@michaels

	!M Integrate from trunk.

Change 20272 on 2006/01/12 11:29:49 by timur@Timur_Code

	!B compile fix

Change 20270 on 2006/01/12 11:20:56 by tamas@Tamas_code

	!F optimize the needed texture space for occlusion map.

Change 20268 on 2006/01/12 11:12:13 by tiago_code@Tiago_Code

	!R - made AddVarBlockAt expanding by default

Change 20267 on 2006/01/12 11:02:19 by julien@PC042

	!F Added WeaponSelector Flash file

Change 20266 on 2006/01/12 10:59:44 by michaelr@PC081

	!R made cl_comment 0 by default [craigs request]

Change 20265 on 2006/01/12 10:59:40 by mathieu@Mathieu

	Removed the Chinese_jeep and UAV vehicles

Change 20264 on 2006/01/12 10:55:27 by Build@Build_Game02

	!R project file lists updated

Change 20261 on 2006/01/12 10:44:40 by dejan@PC057

	!B included "Resource.h" to compile

Change 20260 on 2006/01/12 10:42:48 by tetsuji@PC119

	!R tank battle improvement

Change 20258 on 2006/01/12 10:33:44 by michaelg@michaelg_Code

	!B bugfix to python script

Change 20255 on 2006/01/12 09:54:42 by saschad@saschad2

	!R PS3WIP integrate

Change 20254 on 2006/01/12 09:49:20 by michaelg@michaelg_Code

	!RB fixes for ps3, endianess

Change 20253 on 2006/01/12 09:21:44 by saschad@saschad2

	PS3WIP branch created

Change 20251 on 2006/01/12 08:45:59 by saschad@saschad2

	!R GCC compile fix: added missing temporary

Change 20250 on 2006/01/12 08:45:20 by saschad@saschad2

	!R GCC warning fix

Change 20249 on 2006/01/12 08:30:45 by saschad@saschad2

	!R PS3: GCC compile fix

Change 20248 on 2006/01/11 22:45:06 by danny@danny

	!B Fix mistake

Change 20247 on 2006/01/11 21:55:07 by Build@Build_Game02

	!R project file lists updated

Change 20246 on 2006/01/11 20:37:05 by michaelr@PC081

	!F AGSound

Change 20245 on 2006/01/11 20:32:35 by dejan@PC057

	!R door made multiple smart object states friendly
	!B removed extra distance check

Change 20244 on 2006/01/11 20:32:13 by dejan@PC057

	!F triggering smart object events on specific object

Change 20243 on 2006/01/11 20:32:06 by dejan@PC057

	!T removed exact positioning while passing nav. smart objects

Change 20239 on 2006/01/11 20:18:32 by kirill@Kirill_FP

	!F human combat - deck hunter related - 
	- LowHide 
	- BackOff
	- ...

Change 20238 on 2006/01/11 19:59:38 by craig@craig_code

	!B verbosity decrease

Change 20237 on 2006/01/11 19:41:51 by timur@Timur_Code

	!F FaceIt Progress

Change 20236 on 2006/01/11 18:55:08 by Build@Build_Game02

	!R project file lists updated

Change 20235 on 2006/01/11 18:45:32 by mathieu@Mathieu

	!B Fixed the animated joint vehicle part

Change 20234 on 2006/01/11 18:31:21 by alexl@PC120

	!RB Revamp. no longer uses old sound proxy but former entity id to stop previously playing sounds. Fixes problems when assigned entity is deleted.

Change 20233 on 2006/01/11 18:21:39 by nickh@nickh

	!B Integration bug - deleting uninitialised pointer on exit

Change 20232 on 2006/01/11 18:07:50 by mathieu@Mathieu

	!F Improvement on the vehicle steering wheel

Change 20231 on 2006/01/11 18:04:57 by jan@PC122

	!F Added optional warnings when values are clamped in quantization process. (flag in config.h)

Change 20230 on 2006/01/11 18:03:34 by jan@PC122

	!R Increased maximum for velocities

Change 20229 on 2006/01/11 17:56:10 by tamas@Tamas_code

	!B Fixed the Render Setting panel - voxel, imposters,clouds,light beams,alpha blend are off by default on a clear system

Change 20228 on 2006/01/11 17:54:43 by andrey@Andrey_Code

	!B Supported HDR for water

Change 20226 on 2006/01/11 17:45:40 by tomas@Tomas_Code

	!F Enables sound be heard when Editor looses focus and NetworkAudition is  active

Change 20224 on 2006/01/11 17:41:54 by tamas@Tamas_code

	!B when the sun shadow disabled & other light(s) have shadows the sun goes to black.

Change 20223 on 2006/01/11 17:39:16 by nickh@nickh

	!I G04 Integrate from G02

Change 20222 on 2006/01/11 17:30:03 by mathieu@Mathieu

	!F Add feature on the Chinese_truck to tie the driver hands to the steering wheel
	!F Will now show the player body when using vehicles in first person

Change 20219 on 2006/01/11 17:20:43 by danny@danny

	!R quick load/save tweak/fix

Change 20218 on 2006/01/11 17:11:36 by saschad@saschad2

	!R PS3: added a new PS3 launcher specific configuration file "launcher.cfg"
	!R PS3: added support for file access through CNFS (configured through "launcher.cfg")
	!R PS3: CgServer address and level autoload now configurable through "launcher.cfg"

Change 20216 on 2006/01/11 17:03:18 by saschad@saschad2

	!R PS3: Cg compile fix

Change 20215 on 2006/01/11 17:01:58 by julien@PC042

	!F Weapon selector Flash HUD

Change 20213 on 2006/01/11 16:36:39 by andrey@Andrey_Code

	!B Fixed crash

Change 20212 on 2006/01/11 16:35:28 by michaels@michaels

	!B RC image ui - pressing ok now saves config.

Change 20211 on 2006/01/11 16:32:02 by jan@PC122

	!R Added compression to the serialization various vehicle-parts
	!R Improved compression of player network serialization

Change 20210 on 2006/01/11 16:31:49 by jan@PC122

	!R Minor changes of the network - connection info dumper

Change 20207 on 2006/01/11 15:51:51 by mikko@mikko2

	!F Craig - display last 10 animation states
	!B Craig - null pointer check at anim category
	!R Craig - move miniqueu to CryCommon
	!F Guard melee and readibility progress.
	!R Small Guard attack fixes.

Change 20206 on 2006/01/11 15:47:38 by danny@danny

	!R Remove unused variables

Change 20205 on 2006/01/11 15:45:35 by anton@anton_sporkwace

	!B box-cylinder/capsule collision fix

Change 20204 on 2006/01/11 15:33:30 by tamas@Tamas_code

	!F Lights at the 10% of they VisDistance are fading, this remove the flickering of the lights with small visdistance.
	!F FalseLight progress.

Change 20203 on 2006/01/11 15:01:07 by marcio@MarcioCrysis

	!B -light moac polishing!

Change 20201 on 2006/01/11 14:25:32 by danny@danny

	!B Fix vehicle manoeuvering

Change 20200 on 2006/01/11 13:13:57 by tiago_code@Tiago_Code

	!R- 2sided lighting support for frozenlayer

Change 20199 on 2006/01/11 13:05:22 by tamas@Tamas_code

	!RB The projected decails start working with illumshader

Change 20198 on 2006/01/11 12:58:19 by anton@anton_sporkwace

	!B some buoyancy and timestepping issues

Change 20195 on 2006/01/11 11:49:43 by tomas@Tomas_Code

	!B fix for ambient volume sounds
	- fix restrat or fail to restart on approach
	- fix sound wont start when approaching from a special direction
	- fix sound wont start when player spawns in the "near" zone

Change 20194 on 2006/01/11 11:48:11 by tomas@Tomas_Code

	!B small soundflag "0" fix for melee attacks

Change 20193 on 2006/01/11 11:35:01 by tiago_code@Tiago_Code

	!B- water zpass fix

Change 20192 on 2006/01/11 11:31:44 by tiago_code@Tiago_Code

	!B- minor improvement to grass backlighting

Change 20191 on 2006/01/11 11:30:52 by saschad@saschad2

	!R PS3: build script output cleanup

Change 20190 on 2006/01/11 11:16:33 by saschad@saschad2

	!R include file case fixed

Change 20188 on 2006/01/11 11:09:00 by michaelr@PC081

	!F added entries for metal impacts on hunter materials to Particles.xml

Change 20187 on 2006/01/11 11:00:50 by MartinM@Martin_Dev

	!T improved HDR noise texture - higher quality

Change 20186 on 2006/01/11 10:56:57 by Build@Build_Game02

	!R project file lists updated

Change 20185 on 2006/01/11 10:54:24 by michaels@michaels

	!B Missing sub-material IDs are now removed at export time.

Change 20184 on 2006/01/11 10:35:22 by danny@danny

	!B Fix memory leak in CAISystem::SoundEvent

Change 20183 on 2006/01/11 10:29:30 by alexl@PC120

	!B fading in pure game mode

Change 20182 on 2006/01/11 10:26:48 by tomas@Tomas_Code

	!B tiny additional fix for Marcios weapon sound fix yesterday

Change 20179 on 2006/01/11 09:29:53 by tiago_code@Tiago_Code

	!B- added bias to water bottom plane

Change 20177 on 2006/01/11 07:54:22 by saschad@saschad2

	!R PS3/Linux: added platform #define for _strnicmp

Change 20175 on 2006/01/11 07:54:05 by saschad@saschad2

	!B PS3/OpenGL: fixed loading shader programs from the shader cache

Change 20174 on 2006/01/11 07:54:01 by saschad@saschad2

	!R fixed level autoloading

Change 20173 on 2006/01/11 07:53:50 by saschad@saschad2

	!R GCC warning fixes
	!R GCC compile fix: added missing temporaries

Change 20172 on 2006/01/11 07:53:45 by saschad@saschad2

	!R PS3: fill alpha channel for XRGB textures
	!R code cleanup (removed dead code)

Change 20171 on 2006/01/11 07:53:39 by saschad@saschad2

	!B fixed trailing slashes in _findnext64

Change 20170 on 2006/01/11 07:53:35 by saschad@saschad2

	!R GCC warning fixes

Change 20169 on 2006/01/11 07:53:23 by saschad@saschad2

	!R PS3: fixed a bad assertion for 64bit arch

Change 20168 on 2006/01/11 02:16:33 by tiago_code@Tiago_Code

	!B- fix for anoying red-line in horizon

Change 20167 on 2006/01/11 01:02:27 by tiago_code@Tiago_Code

	!B - water bump gen fix

Change 20166 on 2006/01/11 00:39:33 by tiago_code@Tiago_Code

	!R - improved frozen layer

Change 20161 on 2006/01/10 18:55:09 by nick@Nick

	!F - optimization for irregular PCF and enabling PCF for first shadow LOD

Change 20159 on 2006/01/10 18:48:56 by marcio@MarcioCrysis

	!B -fixed sound problem with third person weapons(fixed alien loud shots)
	-bullets now have a material type (mat_metal)

Change 20158 on 2006/01/10 18:46:43 by scott@Scott-main

	!F Now there's a ParticleEffect.Restart event too. Same effect as Disable+Enable.

Change 20157 on 2006/01/10 18:32:04 by carsten@carsten

	!F added December 05 D3DX Dlls

Change 20155 on 2006/01/10 17:34:24 by sascha@PC107

	!F Tweaked Troopers hitpoints

Change 20153 on 2006/01/10 17:31:14 by saschad@saschad2

	!R GenFilelist tool updated: sort StdAfx.* to the head of the file lists.

Change 20152 on 2006/01/10 17:27:28 by saschad@saschad2

	!R project file lists updated

Change 20151 on 2006/01/10 17:24:56 by vladimir@Vlad

	!R Coverage buffer reserach, DPVS, real-time cells size change

Change 20150 on 2006/01/10 17:23:50 by michaelr@PC081

	!B potential script error

Change 20149 on 2006/01/10 17:13:55 by danny@danny

	!B Improve vehicle path following

Change 20148 on 2006/01/10 17:05:21 by dejan@PC057

	!F sending AI signal OnActionDone

Change 20147 on 2006/01/10 17:02:33 by mathieu@Mathieu

	!B Fixed the steering wheel rotation

Change 20146 on 2006/01/10 16:57:34 by tetsuji@PC119

	!B for a script error

Change 20145 on 2006/01/10 16:54:35 by tomas@Tomas_Code

	!R refactor some sound scripts
	- fixing a bug in ambient volume starting sounds
	- fixing some sound flag asserts caused by "0" soundflags passed

Change 20144 on 2006/01/10 16:50:04 by timur@Timur_Code

	!F Voice flag for sounds, character will play facial sequence syncronized with voice sound.

Change 20143 on 2006/01/10 16:49:37 by michaelg@michaelg_Code

	!R started with terrain indirect lighting

Change 20141 on 2006/01/10 16:40:36 by filippo@Filippo

	!B fixed some issues with aliens rotation

Change 20140 on 2006/01/10 16:32:09 by andrey@Andrey_Code

	!B Fixed compiling issue

Change 20139 on 2006/01/10 16:26:17 by michaelr@PC081

	!R cleanup

Change 20138 on 2006/01/10 16:25:10 by scott@Scott-main

	!F Event_Enable no longer first disables emitter.
	!F New Event_Spawn; similar to old Pulse. Creates a new emitter unattached to entity.

Change 20136 on 2006/01/10 16:23:00 by michaels@michaels

	!T Change auto-reloading behaviour when saving tiffs.

Change 20135 on 2006/01/10 16:22:18 by tamas@Tamas_code

	!B shadows used the last materialstate from the prev. pass, except if the current pass is TRANSP
	!B not all case correctly cleared the occlusionmap/lightmap infos for rendering elements.

Change 20134 on 2006/01/10 16:10:25 by scott@Scott-main

	!F e_particles=0 disables ALL particle updating and rendering. Emitters resume at new age on e_particles=1
	!R Cleaned up particle active/inactive functionality:
	  IParticleEmitter.Activate(b) starts/stops emitter evolution, and stops any looped sound.
	  Added IParticleEmitter.Restart.
	  Added CParticleEmitter.PostUpdate for per-frame housekeeping.
	!B Fixed Visible Particle stats (only report for main render pass)

Change 20128 on 2006/01/10 15:41:53 by tetsuji@PC119

	!R for the new tank actions.

Change 20127 on 2006/01/10 15:31:09 by marcio@MarcioCrysis

	!B -code for debbuging weapon disappearing.

Change 20126 on 2006/01/10 15:16:14 by carsten@carsten

	!R Update to Scaleform v1.0.12

Change 20124 on 2006/01/10 14:55:34 by Build@Build_Game02

	!R project file lists updated

Change 20123 on 2006/01/10 14:28:16 by michaels@michaels

	!B Fix texture auto-reloading feature.

Change 20122 on 2006/01/10 13:16:50 by dejan@PC057

	!F node AI:DebugAISpeed added

Change 20121 on 2006/01/10 12:28:06 by tiago_code@Tiago_Code

	!BR - fixed projective light sources with grass. added grass support for opacity map

Change 20120 on 2006/01/10 12:26:57 by mathieu@Mathieu

	!B Temp fix for the helicopter blades speed

Change 20119 on 2006/01/10 12:14:39 by scott@Scott-main

	Number controls no longer have hard range limit by default.

Change 20118 on 2006/01/10 12:12:10 by kirill@Kirill_FP

	!B AIBlackBoard reset fixed

Change 20117 on 2006/01/10 11:42:00 by michaelg@michaelg_Code

	!RF made compilable under ps3

Change 20116 on 2006/01/10 11:37:31 by kirill@Kirill_FP

	!B craigs fix - taking care of cry_atan(0,0)

Change 20112 on 2006/01/10 10:44:13 by timur@Timur_Home

	!F FaceIt progress

Change 20111 on 2006/01/10 08:58:23 by michaelg@michaelg_Code

	!RF job man progress, removed some warnings

Change 20110 on 2006/01/10 08:55:25 by Build@Build_Game02

	!R project file lists updated

Change 20107 on 2006/01/10 08:40:31 by saschad@saschad2

	!R build script optimizations

Change 20105 on 2006/01/09 23:11:20 by tiago_code@Tiago_Code

	!B - fix for black vegetation (alpha blending + projective texturing on >1 pass was not working properly)

Change 20104 on 2006/01/09 19:54:55 by timur@Timur_Code

	!B Faceit progress

Change 20103 on 2006/01/09 19:14:42 by anton@anton_sporkwace

	!B an issue with queued raytracing

Change 20102 on 2006/01/09 18:55:07 by Build@Build_Game02

	!R project file lists updated

Change 20101 on 2006/01/09 18:34:07 by filippo@Filippo

	!F some IK related work

Change 20099 on 2006/01/09 18:10:37 by michaelr@PC081

	!R i_debuggun_ cvars dumped now

Change 20098 on 2006/01/09 18:09:18 by tomas@Tomas_Code

	!R refactor some sound outputs
	- changes sTailName type to const char
	- blend in green Reverb preset names
	- adds tail names to output
	- prevents stopped looped sounds to be listed in soundinfo

Change 20097 on 2006/01/09 17:57:28 by luciano@luciano

	!R strafe refined

Change 20096 on 2006/01/09 17:52:30 by michaelr@PC081

	!B ag_debug disables completely

Change 20095 on 2006/01/09 17:49:55 by michaelr@PC081

	!B missing file

Change 20094 on 2006/01/09 17:48:59 by carsten@carsten

	!R Scaleform v1.0.11 update, better support of various blending modes (additive, multiply)

Change 20093 on 2006/01/09 17:48:45 by ivo@ivo

	!F - CGA heli works

Change 20092 on 2006/01/09 17:46:47 by michaelr@PC081

	!R old files deleted

Change 20091 on 2006/01/09 17:45:50 by michaelr@PC081

	!F DebugGun back (press '7' to use)

Change 20089 on 2006/01/09 17:30:25 by jan@PC122

	!A added CScreenPlotter to Network project view (if someone else wants to use it)

Change 20088 on 2006/01/09 17:25:11 by tiago_code@Tiago_Code

	!B - ops...

Change 20087 on 2006/01/09 17:23:30 by jan@PC122

	!A Added CScreenPlotter as a generic graph plotter
	!R Changed the geometry computations of CNetworkInspector and added a CScreenPlotter to it (more or less as an example plotter)
	!F CNetworkInspector in CTPEndpoint renders connection info onScreen when activated

Change 20086 on 2006/01/09 17:23:22 by jan@PC122

	!B minor debugging

Change 20085 on 2006/01/09 17:16:08 by michaelg@michaelg_Code

	!F job parser does now also search for the entry function in n included cpp file

Change 20083 on 2006/01/09 17:05:38 by anton@anton_sporkwace

	!B skipents for queued raytracing

Change 20082 on 2006/01/09 16:34:59 by tomas@Tomas_Code

	!R Work on Sound-Obstruction
	- added a CVAR s_EnableObstruction
	- added skip Entities
	- renamed FLAG_SOUND_OCCLUSION into FLAG_SOUND_CULLING
	- added FLAG_SOUND_OBSTRUCTION
	- added a FLAG_SOUND_DEFAULT_3D bitmask used for most sounds and replaced it in some areas
	- exposed GetEntity() in ISoundProxy
	- removed some old NickV code in ScripbtBind_Sound

Change 20081 on 2006/01/09 16:28:30 by ivo@ivo

	!F - crash fix in physics

Change 20080 on 2006/01/09 16:18:09 by anton@anton_sporkwace

	!F turned on water interactions for living entities

Change 20079 on 2006/01/09 16:05:27 by ivo@ivo

	!F - cga new anim activation

Change 20078 on 2006/01/09 15:42:14 by mathieu@Mathieu

	!F Added input values on the VehicleDamage flow node

Change 20076 on 2006/01/09 15:08:10 by tamas@Tamas_code

	!R small refactoring in lightmap compiler.

Change 20073 on 2006/01/09 14:53:15 by tiago_code@Tiago_Code

	!B - bending compilation fixed. fixed black vegetation.

Change 20072 on 2006/01/09 14:49:22 by tamas@Tamas_code

	!F optimized list for static light - brush interaction (reduce the overdraws)  - progress

Change 20071 on 2006/01/09 14:12:44 by michaelg@michaelg_Code

	!R out GetCVar into a static variable for performance reason

Change 20070 on 2006/01/09 14:12:24 by alexl@PC120

	!B Removed superfluous format string arg in error log

Change 20069 on 2006/01/09 14:08:12 by alexl@PC120

	!F New GameToken node [without trigger, output on token change]
	!F New Token event when token is about to be deleted

Change 20068 on 2006/01/09 13:18:35 by tiago_code@Tiago_Code

	!B - fix for sh veg backlighting (takes into account diffuse texture now)

Change 20067 on 2006/01/09 13:08:29 by danny@danny

	!F Adjust gravity/navigation parameter

Change 20066 on 2006/01/09 11:59:36 by timur@Timur_Code

	!F all phonemes

Change 20065 on 2006/01/09 11:59:13 by tiago_code@Tiago_Code

	!B - RTs working with multi-layers

Change 20064 on 2006/01/09 11:51:12 by filippo@Filippo

	!F trooper strafe

Change 20063 on 2006/01/09 11:48:52 by kirill@Kirill_FP

	!B little fix to cover/sneaker attack

Change 20062 on 2006/01/09 11:44:16 by mathieu@Mathieu

	!F Add missing code which restore the holstered items of the passenger once he exit a vehicle

Change 20060 on 2006/01/09 11:30:17 by luciano@luciano

	!B crash fixed when remaining path is empty

Change 20059 on 2006/01/09 11:22:24 by vladimir@Vlad

	R Coverage buffer reserach, DPVS

Change 20058 on 2006/01/09 11:20:23 by mathieu@Mathieu

	!F Added max rotation parameter on vehicle ghostpit view, so that player can't turn their head 360 degrees

Change 20057 on 2006/01/09 11:15:24 by craig@craig_code

	!F teaching ai not to wobble (antiwobble compensation - AWC)

Change 20056 on 2006/01/09 11:06:36 by craig@craig_code

	!I branching to start multithreading crynetwork

Change 20055 on 2006/01/09 10:55:38 by Build@Build_Game02

	!R project file lists updated

Change 20054 on 2006/01/09 10:38:44 by Build@Denis_Work

	!R -Fixed problem where couldn't copy from and to the shared shader cache

Change 20053 on 2006/01/09 10:36:10 by michaelg@michaelg_Code

	!FR job man progress from home

Change 20052 on 2006/01/09 10:19:15 by filippo@Filippo

	!B little compile fix

Change 20051 on 2006/01/09 00:47:09 by timur@Timur_Home

	!F FaceIt progress

Change 20050 on 2006/01/05 20:41:53 by vladimir@Vlad

	!R Coverage buffer reserach, fleet debugging, early z range test

Change 20049 on 2006/01/05 19:15:39 by vladimir@Vlad

	!R Coverage buffer reserach, fleet debugging

Change 20048 on 2006/01/05 16:27:18 by saschad@saschad2

	!R PS3, Linux: Fixed some slash orientation issues in CryPak

Change 20047 on 2006/01/05 16:26:02 by saschad@saschad2

	!R PS3: Fixed some of the finer points of the _findfirst64 implementation.

Change 20046 on 2006/01/05 16:25:05 by saschad@saschad2

	!R fixed a message string typo

Change 20045 on 2006/01/05 15:34:55 by vladimir@Vlad

	!R Coverage buffer reserach (object to light vis check)

Change 20044 on 2006/01/05 12:40:17 by saschad@saschad2

	!R PS3: fixed string::npos for 64bit machines

Change 20043 on 2006/01/05 12:40:11 by saschad@saschad2

	!R PS3: Cell SDK GCC bug workaround: made some #includes depend on the associated #include-guard.

Change 20042 on 2006/01/05 12:40:02 by saschad@saschad2

	!R #include order changed (Cell SDK GCC bug workaround)

Change 20041 on 2006/01/05 12:39:53 by saschad@saschad2

	!R Removed unneeded #include Statements (PS3 GCC bug workaround)

Change 20036 on 2006/01/04 17:59:13 by saschad@saschad2

	!R PS3: cleanup

Change 20028 on 2006/01/04 15:56:29 by saschad@saschad

	!R PS3: testing code: load level "airfield" on startup

Change 20027 on 2006/01/04 14:20:55 by saschad@saschad2

	!R PS3: Texture format mapping fixes (probably still incomplete)
	!R PS3: Added a temporary workaround for textures with zero X-channel

Change 20026 on 2006/01/04 14:20:50 by saschad@saschad2

	!R PS3: fixed case sensitive file I/O handling and path-separator type for running on a Linux host.
	!R PS3: fopen() wrapper: SDK workaround disabled
	!R Implemented CCryPak::GetModificationTime for PS3.

Change 20025 on 2006/01/04 14:20:44 by saschad@saschad2

	!R PS3: fixed the debug info position for PS3 and added a frame counter to the info (PS3 only)

Change 20021 on 2006/01/02 10:46:06 by saschad@saschad2

	!R project file lists updated

Change 20020 on 2006/01/02 10:45:55 by saschad@saschad2

	!R Filelist generator updates: file lists now sorted, support running under Linux

Change 20013 on 2005/12/30 17:51:11 by saschad@saschad2

	!R PS3 GCC bug workaround: changed #include "x" to #include <x> to make the PS3 GCC happy.

Change 20009 on 2005/12/30 16:51:56 by saschad@saschad2

	!R PS3 Cell SDK update to version 0.5.0-012

Change 19992 on 2005/12/29 17:20:00 by saschad@saschad2

	!R PS3: Added support for building under Linux

Change 19991 on 2005/12/29 17:16:17 by saschad@saschad2

	!R PS3: cgserver now runs on linux

Change 19990 on 2005/12/29 17:16:00 by saschad@saschad2

	!R added (conditionally compiled) debug code to help tracing memory management bugs

Change 19989 on 2005/12/29 11:05:51 by tetsuji@PC119

	!F Repaired the aiming of the tank

Change 19988 on 2005/12/24 18:11:00 by vladimir@Vlad

	!R Lighting code cleanup

Change 19987 on 2005/12/22 20:42:38 by timur@Timur_Code

	!F FaceIt progress

Change 19986 on 2005/12/22 19:15:17 by luciano@luciano

	!R readability stuff

Change 19985 on 2005/12/22 18:39:24 by julien@PC042

	!F Holding Tab now keeps the PDA open, releasing it hide the PDA

Change 19984 on 2005/12/22 18:15:54 by tomas@Tomas_Code

	!B Fixes string crash between Item and Soundsystem calling precache

Change 19982 on 2005/12/22 18:01:36 by luciano@luciano

	!R trooper self destruction sounds refining

Change 19981 on 2005/12/22 17:53:48 by timur@Timur_Code

	!B Temporary restore old string memory alloc scheme until string related errors are fixed

Change 19980 on 2005/12/22 17:39:20 by timur@Timur_Code

	!B to make sure no crash when no sound

Change 19979 on 2005/12/22 17:36:49 by tiago_code@Tiago_Code

	!B- backlighting term fixed

Change 19978 on 2005/12/22 17:35:17 by MartinM@Martin_Dev

	!B fixed not compiling code (JohnN need to investigate further)

Change 19977 on 2005/12/22 17:32:13 by nick@Nick

	!B - fix ice shader compilation for nearest lod

Change 19976 on 2005/12/22 17:26:13 by craig@craig_quick

	!F neural net controlled locomotion

Change 19974 on 2005/12/22 17:15:31 by dejan@PC057

	!F hunter's shooting can fail

Change 19973 on 2005/12/22 16:44:41 by luciano@luciano

	!R melee readability

Change 19972 on 2005/12/22 16:24:14 by sascha@PC107

	!F VS2 Hack for Planes making more damage

Change 19971 on 2005/12/22 16:22:48 by alexl@PC120

	!B Fixing bug while cloning nodes which have entities attached. entities were screwed up.

Change 19970 on 2005/12/22 16:14:55 by timur@Timur_Code

	!F Debug memory manager functionality
	  FaceIt progress
	  fixes
	and stuff

Change 19967 on 2005/12/22 16:06:35 by johnn@PC117

	!F Reimplemented weapon modification system in C++.

Change 19966 on 2005/12/22 16:00:51 by marcok@MarcoK_FP

	!B swallow alt-tab again

Change 19965 on 2005/12/22 15:58:58 by tiago_code@Tiago_Code

	!F - editor support for material layers + some fixes

Change 19964 on 2005/12/22 15:45:26 by dmitry@Dmitry_Code

	!F  Restored shaders activation but commented out the warnings Timur didn't like

Change 19963 on 2005/12/22 15:40:45 by michaelr@PC081

	!F added DebugGun files (wip)

Change 19960 on 2005/12/22 15:10:38 by anton@anton_sporkwace

	!F added entity-entity collision disabler using constraint flags

Change 19959 on 2005/12/22 15:03:24 by mikko@mikko2

	!R Guard defend tweaks.

Change 19957 on 2005/12/22 14:49:48 by tomas@Tomas_Code

	!B fixes endless Stop() calls

Change 19956 on 2005/12/22 14:48:22 by anton@anton_sporkwace

	!B multithreading fix

Change 19955 on 2005/12/22 14:46:58 by johnn@PC117

	!F Added some debug messages that were requested, removed some debug messages that were spamming the console.

Change 19954 on 2005/12/22 14:40:01 by julien@PC042

	!B Fixed incorrect texture name (laster instead of laser)

Change 19953 on 2005/12/22 14:33:58 by luciano@luciano

	!R removed trooper cloak/uncloak (in a easier to restore way)
	!R added search & self destruct readability (laser scan)

Change 19952 on 2005/12/22 14:33:35 by luciano@luciano

	!B actor idle sound stopping and never restarting once gone far

Change 19951 on 2005/12/22 14:31:55 by julien@PC042

	!F New asset for the laser Crosshair, different colors for the radar (Green-friend, Red-hostile, Blue-vehicle, Black-none of these)

Change 19950 on 2005/12/22 14:29:55 by alexl@PC120

	!B Make game flowgraph temporarily aware of being an AI action. Solves 'pending activations' spam, as pending act. are O.K. for ai graphs.

Change 19947 on 2005/12/22 14:16:17 by craig@craig_code

	!D removing old, non-working code

Change 19946 on 2005/12/22 14:15:23 by MartinM@Martin_Dev

	!B fixed crash bug - disabled fmod callback - done by Tomas

Change 19944 on 2005/12/22 13:13:52 by filippo@Filippo

	!B some hunter movement issues

Change 19943 on 2005/12/22 10:18:03 by tomas@Tomas_Code

	!B fix for random string ref count bug in reverbmanager

Change 19942 on 2005/12/22 10:17:55 by tomas@Tomas_Code

	!B Try to fix FMOD callback crash

Change 19939 on 2005/12/22 09:57:48 by saschad@saschad

	!R GCC warning fix: added missing temporary

Change 19938 on 2005/12/22 09:57:44 by saschad@saschad

	!R fixed bogus extern "C" variable declaration/definiton w/ initializer.

Change 19937 on 2005/12/22 09:57:41 by saschad@saschad

	!R GCC warning fix (added missing const)

Change 19936 on 2005/12/22 09:57:35 by saschad@saschad

	!R GCC warning fixes
	!R EasterEgg code now Win32 only

Change 19935 on 2005/12/22 09:57:28 by saschad@saschad

	!R GCC compile fix: removed #include <stdlib.h>

Change 19934 on 2005/12/22 09:57:24 by saschad@saschad

	!B added missing .c_str() in formatted output args
	!R GCC warning fixes

Change 19926 on 2005/12/22 08:55:25 by Build@Build_Game02

	!R project file lists updated

Change 19925 on 2005/12/22 08:41:44 by tamas@Tamas_code

	!R extend the e_debug_lights comment

Change 19924 on 2005/12/22 00:12:35 by julien@PC042

	!B Replaced CHUDDraw->PreRender causing graphic glitches by IRenderer->SetColorOp

Change 19923 on 2005/12/21 23:22:19 by MartinM@Martin_Dev

	!T adjusted threshold (Matrix->Quaternion->Angles was not within limits) - affects only DEBUG

Change 19922 on 2005/12/21 23:08:54 by dmitry@Dmitry_Code

	!B Fixed particles sorting (crash on Fleet)

Change 19921 on 2005/12/21 22:10:32 by craig@craig_quick

	!B fix mistaken checkin

Change 19920 on 2005/12/21 21:59:43 by craig@craig_quick

	!B broken animations in game

Change 19919 on 2005/12/21 21:56:53 by julien@PC042

	!F Added GOD mode notification (top left on the screen), added Crosshair Usable reticle

Change 19918 on 2005/12/21 21:23:26 by tamas@Tamas_code

	!F added blinking yellow color for e_debug_lights when it detected an object affected more light than the maximum enabled.

Change 19917 on 2005/12/21 21:16:00 by craig@craig_code

	!B fix accidental checkin

Change 19916 on 2005/12/21 21:05:20 by MartinM@Martin_Dev

	!O optimized potential performace issue

Change 19915 on 2005/12/21 21:00:41 by anton@anton_sporkwace

	!B some multithreading fixes

Change 19914 on 2005/12/21 20:53:21 by vladimir@Vlad

	!R Voxel objects compiling moved to loading time instead of compiling every frame
	!B Added few checks for presence of sound system

Change 19913 on 2005/12/21 20:52:46 by marcok@MarcoK_FP

	!B fixed forwarding entities not clearing input activations in the flowgraph
	!B fixed calling of soundevent for Trooper death
	!R removed duplicate function in BasicAIEvent
	!R coding convention cleanup

Change 19911 on 2005/12/21 20:41:33 by dejan@PC057

	!T adjusted hunter's hold positions

Change 19910 on 2005/12/21 20:16:58 by marcio@MarcioCrysis

	!B -fixed static sounds, and enabled flag by default.
	-improved freezer gun animations and sounds.
	-improved c4 placement animations.

Change 19909 on 2005/12/21 19:55:08 by Build@Build_Game02

	!R project file lists updated

Change 19908 on 2005/12/21 19:42:27 by filippo@Filippo

	!F hunter work

Change 19907 on 2005/12/21 19:25:27 by nick@Nick

	!B - new .ext for methagen shader

Change 19906 on 2005/12/21 19:24:33 by nick@Nick

	!F - added debug functionality to methagen shader 
	!F - added depth adjustment parameter for ramp texture

Change 19905 on 2005/12/21 19:20:32 by dejan@PC057

	!F added script command AI.SmartObjectEvent

Change 19904 on 2005/12/21 19:20:25 by dejan@PC057

	!F added FG node AI:SmartObjectEvent

Change 19903 on 2005/12/21 19:20:17 by dejan@PC057

	!F smart object events

Change 19902 on 2005/12/21 19:19:22 by dejan@PC057

	!F AI:AIGrabObject fails if can't grab the object

Change 19901 on 2005/12/21 19:14:47 by julien@PC042

	!F HUD changes: Projections are more transparent, NanoSuit beahvior has changed, removed Radar fadeout, crosshair has changed, corners have moved nearer to borders, "m" is now the key for NanoSuit

Change 19899 on 2005/12/21 19:00:51 by dmitry@Dmitry_Code

	!B Fixed shader parsing error in Vegeteation shader

Change 19898 on 2005/12/21 18:59:46 by tomas@Tomas_Code

	!B fixes negative fade values on reverbvolume

Change 19897 on 2005/12/21 18:58:59 by craig@craig_code

	!I new low level motion control code (disabled for the moment)
	!F replaceme animation graph state definable
	!F speed multiplier added to animation states

Change 19896 on 2005/12/21 18:49:21 by michaelr@PC081

	!B AIAnchors on vehicles not deleted

Change 19895 on 2005/12/21 18:49:01 by danny@danny

	!F Move info in navigation warnings

Change 19894 on 2005/12/21 18:39:21 by michaelr@PC081

	!B typo

Change 19893 on 2005/12/21 18:33:21 by michaelr@PC081

	!B human AIs get proper falling damage (was affected by AIHD_Scale)

Change 19892 on 2005/12/21 18:28:05 by johnn@PC117

	!B Only materials and special objects that exist are indexed.

Change 19891 on 2005/12/21 18:27:38 by mathieu@Mathieu

	!B Improved AI tank turret aiming

Change 19890 on 2005/12/21 18:18:42 by matthew@matthew

	!F changeList perl script, prototype only, see comments for usage

Change 19886 on 2005/12/21 17:37:42 by marcio@MarcioCrysis

	!B -fixed script error.

Change 19885 on 2005/12/21 17:23:01 by tomas@Tomas_Code

	!B fixes error outputs on events
	- invalid Handle sounds get stopped
	- parameter errors are more detailed
	- increased virtual channel count from FMOD to 200

Change 19884 on 2005/12/21 17:21:40 by tomas@Tomas_Code

	!B fixes ambient dont play when player jumps into area
	- work on the SoundAreaManager
	- ambientvolume.lua now triggers OnEnter as well
	- soundproxy move all its sounds onEnter to the entity who triggered it (player)

Change 19883 on 2005/12/21 16:59:28 by craig@craig_quick

	!B CContextViewStateManager::InOrPastState says i'm in a state before the remote connection has acknowledged that i'm in a state - causing state change orderings to be random

Change 19882 on 2005/12/21 16:36:15 by tamas@Tamas_code

	!B increased the maximum number of light / surface from 8 to 16, now with e_max_entity_light 16 the FPP_3313 bug can be completly eliminate.

Change 19880 on 2005/12/21 16:17:19 by michaelg@michaelg_Code

	!BR fixed backlighting for SHVegetation shader, optimizations for shader params and instructions

Change 19879 on 2005/12/21 16:14:03 by michaelr@PC081

	!B reenabled player ProcessRotation/ProcessAnimation, caused tilted model e.g. after hunter-throw

Change 19878 on 2005/12/21 15:46:05 by anton@anton_sporkwace

	!O rope tweak

Change 19877 on 2005/12/21 15:37:10 by ivo@ivo

	!F - changed strafing names

Change 19876 on 2005/12/21 15:35:56 by tomas@Tomas_Code

	!B fixes crash on activated DummySound

Change 19875 on 2005/12/21 15:17:41 by tiago_code@Tiago_Code

	!B- compilation fix

Change 19874 on 2005/12/21 15:14:49 by andrey@Andrey_Code

	!B Removed shaders activating because Timur doesn't like warnings

Change 19873 on 2005/12/21 15:11:18 by anton@anton_sporkwace

	!R adopted phys debug keys to the new input sys

Change 19872 on 2005/12/21 14:54:27 by tamas@Tamas_code

	!B partial fix for Decal object disappears (FP_3313)

Change 19871 on 2005/12/21 14:35:17 by vladimir@Vlad

	!R Code clean up after c-buffer research

Change 19870 on 2005/12/21 14:20:14 by marcio@MarcioCrysis

	!B -fixed crosshair not showing.

Change 19869 on 2005/12/21 14:20:10 by michaels@michaels

	!T Fixed slight problems with Character Editor save menu commands.

Change 19867 on 2005/12/21 13:55:07 by Build@Build_Game02

	!R project file lists updated

Change 19866 on 2005/12/21 13:27:28 by craig@craig_quick

	!B compile fix

Change 19865 on 2005/12/21 13:10:01 by luciano@luciano

	!R trooper never cloaks

Change 19863 on 2005/12/21 12:59:25 by jan@PC122

	!A The new network inspector

Change 19862 on 2005/12/21 12:58:05 by mathieu@Mathieu

	!B Fixed firing on vehicles which have multiple alternating weapons, like the chinese helicopter

Change 19861 on 2005/12/21 12:55:54 by jan@PC122

	!A Created CNetworkInspector to dump network messages on screen
	!F Added /net_enableinspector flag to enable/disable above inspector

Change 19860 on 2005/12/21 12:50:11 by scott@Scott-main

	!F New IgnoreAttractor emitter flag.

Change 19859 on 2005/12/21 12:47:30 by carsten@carsten

	!B sky dome looked corrupted after a render device got lost

Change 19856 on 2005/12/21 12:39:13 by marcio@MarcioCrysis

	!B -fixed some problems with no-geometry weapons.

Change 19855 on 2005/12/21 12:32:22 by craig@craig_quick

	!B work around for null pointer deref in renderer

Change 19853 on 2005/12/21 12:20:28 by ivo@ivo

	!F -  strafing in player control / cleanup of interfaces

Change 19852 on 2005/12/21 11:54:51 by carsten@carsten

	GRendererXRender now shows up under System in the profile

Change 19850 on 2005/12/21 11:47:30 by michaelg@michaelg_Code

	!F minor tweak and bugfix for metal shader and indirect lighting

Change 19849 on 2005/12/21 11:42:45 by tiago_code@Tiago_Code

	!B- sun-rays work with HDR now \o_

Change 19848 on 2005/12/21 11:39:46 by michaelr@PC081

	!B make sure PropertyItem updates enum list on variable change

Change 19847 on 2005/12/21 11:34:34 by andrey@Andrey_Code

	!B Fixed light flags for shaders

Change 19846 on 2005/12/21 11:34:16 by filippo@Filippo

	!B trooper cloak material

Change 19845 on 2005/12/21 11:33:40 by mathieu@Mathieu

	!B Fixed tank firing
	!B Fixed AI shooting with vehicles
	!F Adjusted component damages on the tanks

Change 19844 on 2005/12/21 11:28:43 by timur@Timur_Code

	!B Returns world matrix for slot for decals

Change 19843 on 2005/12/21 11:24:57 by marcio@MarcioCrysis

	!B -fixed flowgraph script error.

Change 19842 on 2005/12/21 11:19:37 by luciano@luciano

	!R warmup self destruct sound

Change 19841 on 2005/12/21 11:16:43 by luciano@luciano

	!B aiassert bug fix

Change 19840 on 2005/12/21 11:16:36 by luciano@luciano

	!F cloak readability

Change 19839 on 2005/12/21 11:15:10 by luciano@luciano

	!R trooper turn radius tweaking and self-destruct warmup sound

Change 19838 on 2005/12/21 11:13:42 by luciano@luciano

	!R squadmate using rpg with smart objects

Change 19837 on 2005/12/21 11:12:02 by marcio@MarcioCrysis

	!F -fixed alien shooting.

Change 19836 on 2005/12/21 11:07:32 by michaelr@PC081

	!F added optional restrictive attribute to enums in ReadXml, updated some default values

Change 19833 on 2005/12/21 10:59:24 by mikko@mikko2

	!R guard tweaks.
	!F AI reaction speed.

Change 19832 on 2005/12/21 10:56:37 by andrey@Andrey_Code

	!B Fixed unhashed names warning, reduced number of shadow combinations

Change 19831 on 2005/12/21 10:46:50 by michaelg@michaelg_Code

	!RF minor tweak for indirect lighting

Change 19830 on 2005/12/21 10:43:56 by michaels@michaels

	!T Separate named ranges editing from the RANGE_ENTITY structure.

Change 19829 on 2005/12/21 10:39:06 by kirill@Kirill_FP

	!F activeGoals list size warning output

Change 19827 on 2005/12/21 10:23:16 by kirill@Kirill_FP

	!B fixing array size check

Change 19826 on 2005/12/21 10:05:50 by saschad@saschad

	!B PS3: GCC compile fix: nothrow-new operator definiton fixed

Change 19823 on 2005/12/21 08:55:26 by Build@Build_Game02

	!R project file lists updated

Change 19822 on 2005/12/20 23:35:30 by julien@PC042

	!B Bad merging fix

Change 19821 on 2005/12/20 23:14:22 by julien@PC042

	!F NanoSuit is now activated with "n" key ("m" is already used), fixed a bug with GotoAndStop, removed old useless swf file

Change 19820 on 2005/12/20 22:58:29 by marcok@MarcoK_FP

	!F fade background music after level finished loading

Change 19819 on 2005/12/20 21:37:43 by craig@craig_quick

	!B guard against memory corruption

Change 19818 on 2005/12/20 21:28:17 by michaelr@PC081

	!RB - fixies
	- added some more profileMovement output to wheeled movement
	- added material events for wheeled movement (wip, deactivated)

Change 19817 on 2005/12/20 21:23:20 by mikko@mikko2

	!B out of bounds write in debug code.

Change 19816 on 2005/12/20 21:21:04 by michaelr@PC081

	!R added a typeId to vehicle parts

Change 19812 on 2005/12/20 20:42:35 by craig@craig_quick

	!B possible fix to game object crash

Change 19811 on 2005/12/20 20:24:33 by marcio@MarcioCrysis

	!B -fixed fonts blending.
	-made hud additive.

Change 19810 on 2005/12/20 20:22:23 by marcok@MarcoK_FP

	!B fixed input related vehicle steering bug

Change 19809 on 2005/12/20 20:19:50 by anton@anton_sporkwace

	!F added water volumes physicalization

Change 19808 on 2005/12/20 20:11:12 by timur@Timur_Code

	!B Use Precompiled header for Gamedll

Change 19807 on 2005/12/20 20:11:09 by scott@Scott-main

	!B Fixed enum property display (stupid virtual function override error)

Change 19806 on 2005/12/20 19:55:50 by timur@Timur_Code

	!F Using proximity grid for fast query of radar

Change 19805 on 2005/12/20 19:32:28 by craig@craig_quick

	!O profiling and optimization for flash hud

Change 19804 on 2005/12/20 19:23:00 by marcio@MarcioCrysis

	!B -hud now drawing to screen...

Change 19803 on 2005/12/20 19:22:26 by luciano@luciano

	!R formation points dont go into forbidden areas/boundaries

Change 19802 on 2005/12/20 19:15:53 by andrey@Andrey_Code

	!B Fixed objects overflow, static branching for vegetations

Change 19801 on 2005/12/20 19:03:24 by matthew@matthew

	!R Merged changes

Change 19800 on 2005/12/20 18:57:49 by tetsuji@PC119

	!B fixed tank's movement when it reaches a destination.

Change 19799 on 2005/12/20 18:57:11 by MartinM@Martin_Dev

	!T made r_hdrrendering 1 by default, was 7

Change 19798 on 2005/12/20 18:56:43 by filippo@Filippo

	!F added g_hunterIK cvar, to test the hunter ik

Change 19797 on 2005/12/20 18:56:06 by vladimir@Vlad

	!B Improved detail layers seams on indoor voxels

Change 19795 on 2005/12/20 18:45:16 by nick@Nick

	!F - shadow multisampling for cubemap

Change 19794 on 2005/12/20 18:30:41 by filippo@Filippo

	!F alien melee attack sounds

Change 19793 on 2005/12/20 18:21:35 by michaelg@michaelg_Code

	!F PS3 Job Manager progress

Change 19792 on 2005/12/20 18:20:18 by alexl@PC120

	!B Portals fixes

Change 19791 on 2005/12/20 18:20:02 by tomas@Tomas_Code

	!B tests for potentially audible sounds when process looped sounds

Change 19790 on 2005/12/20 18:11:00 by andrey@Andrey_Code

	!B Fixed instancing shadows

Change 19789 on 2005/12/20 18:02:52 by alexl@PC120

	!F When loading a flowgraph failed, abort by default [in pure game mode, only ;-] Can be disabled via console variable 'fg_abortOnLoadError=0'

Change 19788 on 2005/12/20 18:01:47 by marcio@MarcioCrysis

	!B -fixed some projectile issues.

Change 19786 on 2005/12/20 17:59:22 by vladimir@Vlad

	!R C-Buffer research (lights/vis manager alpha)

Change 19784 on 2005/12/20 17:55:00 by alexl@PC120

	!R removed old composite test node.

Change 19783 on 2005/12/20 17:51:43 by filippo@Filippo

	!B fixed some door nastyness

Change 19782 on 2005/12/20 17:49:07 by michaelr@PC081

	!B fix self-moving turret

Change 19781 on 2005/12/20 17:23:37 by filippo@Filippo

	!B fixed a bug with actors still firing after death

Change 19780 on 2005/12/20 17:11:27 by tiago_code@Tiago_Code

	!B - minor fix

Change 19779 on 2005/12/20 17:10:20 by julien@PC042

	!B Upgraded to OnAction instead of OnInputEvent, OnResize handled, separated into several flash files

Change 19778 on 2005/12/20 17:00:09 by michaels@michaels

	!B Undid change to RANGE_ENTITY structure that caused crash.

Change 19777 on 2005/12/20 16:56:47 by nick@Nick

	!B - shadow pass fix for cubemaps

Change 19775 on 2005/12/20 16:50:48 by saschad@saschad

	!R added missing new(std::nothrow) operators

Change 19774 on 2005/12/20 16:49:33 by marcio@MarcioCrysis

	!B -fixed precaching every frame.
	-fixed radar updating.
	-fixed item attachments in third person.
	-some effect helpers functions
	-beam fire mode wip.

Change 19773 on 2005/12/20 16:47:50 by tamas@Tamas_code

	!B remove trymerge flags - fix z fighting,
	!R maximize 1 projector light per lightpass (make visible other ones, but it will cost a whole overdraw ) - FPP-3332

Change 19772 on 2005/12/20 16:22:53 by anton@anton_sporkwace

	!R removed reference to old ik effectors

Change 19769 on 2005/12/20 16:00:56 by andrey@Andrey_Code

	!B Fixed instancing with Occlusion maps

Change 19768 on 2005/12/20 15:58:42 by dejan@PC057

	!B navigation inside smart objects

Change 19767 on 2005/12/20 15:51:10 by michaelr@PC081

	!B fix for RemoveAllItems node

Change 19766 on 2005/12/20 15:47:51 by craig@craig_quick

	!B not sending flags over the network

Change 19764 on 2005/12/20 15:26:44 by michaels@michaels

	!B Fixed bugs with named ranges.

Change 19763 on 2005/12/20 15:24:28 by michaelr@PC081

	!R moved scripted SelectItem node to FlowInventoryNodes

Change 19762 on 2005/12/20 15:17:13 by ivo@ivo

	!F - analytical arm ik

Change 19761 on 2005/12/20 14:40:43 by michaelg@michaelg_Code

	!F mini tweak to indir lighting

Change 19760 on 2005/12/20 14:37:37 by craig@craig_quick

	!B better bug fix

Change 19759 on 2005/12/20 14:36:44 by craig@craig_quick

	!B crash in CGameObject::SendEvent

Change 19758 on 2005/12/20 14:35:49 by mikko@mikko2

	!R Alien speed tweaks.
	!R Alien look-ik tweaks.
	!R Alien combat spot selection tweaks.
	!R Some improvements to the TraceExecute3D
	!F Alien local steering.
	!B Removed forced aimlook from puppet update.

Change 19757 on 2005/12/20 14:24:29 by saschad@saschad2

	!R PS3: added support for building PS3 binaries under linux

Change 19756 on 2005/12/20 14:24:23 by saschad@saschad2

	!R GCC/Linux compile fix: removed extra whitespace in #include

Change 19755 on 2005/12/20 14:24:18 by saschad@saschad2

	!R GCC/Linux compile fix: replaced \ with / in #include

Change 19751 on 2005/12/20 14:08:18 by michaelg@michaelg_Code

	!RF Indirect Lighting update: fixed grouping, added  ray casting for groups, improved terrain darkening

Change 19750 on 2005/12/20 13:30:09 by tomas@Tomas_Code

	!B fixes problem with stopping static sounds
	- fixed refcount problem in Stop()
	- added orange color code for idle static sounds

Change 19749 on 2005/12/20 12:59:48 by timur@Timur_Code

	!B Removed redundant function

Change 19748 on 2005/12/20 12:58:10 by timur@Timur_Code

	!B Fixed terrain Z-fighting

Change 19747 on 2005/12/20 12:54:13 by kirill@Kirill_FP

	!B cleaning stuff on resetting pathfindrequest

Change 19746 on 2005/12/20 12:48:51 by danny@danny

	!B Fix storing of original path params
	!F Extra path tracing info with ai_debugpathfinding console variable

Change 19745 on 2005/12/20 12:38:44 by scott@Scott-main

	!F MinPixelSize particle param.

Change 19744 on 2005/12/20 12:38:29 by scott@Scott-main

	!F ParticleAttractor entity, provides a particle target for a single emitter (linked parent).

Change 19743 on 2005/12/20 12:38:20 by scott@Scott-main

	!F Particle targeting: ParticleEmitter.SetTarget with several options. Removed previous TravelDistance method.

Change 19742 on 2005/12/20 12:30:28 by timur@Timur_Code

	!F Added SunShadows flag into envir settings

Change 19741 on 2005/12/20 12:29:41 by andrey@Andrey_Code

	!B Fixed compiling issue

Change 19739 on 2005/12/20 12:06:23 by filippo@Filippo

	!B NULL check

Change 19738 on 2005/12/20 12:03:24 by andrey@Andrey_Code

	!B Fixed 3D textures rescaling

Change 19737 on 2005/12/20 12:02:23 by tetsuji@PC119

	!F For the aiming -SOBJECTSTATE:vShootTargetPos

Change 19736 on 2005/12/20 12:00:14 by anton@anton_sporkwace

	!F added primitive approximation command recognition to the character loader

Change 19733 on 2005/12/20 11:39:11 by filippo@Filippo

	!B wrong sounds for coordinator/observer aliens

Change 19732 on 2005/12/20 11:37:28 by michaelr@PC081

	!B updated AISpawners, they caused script errors

Change 19731 on 2005/12/20 11:33:31 by luciano@luciano

	!R misc tweak and debug

Change 19730 on 2005/12/20 11:21:19 by Build@Build_Game02

	!R project file lists updated

Change 19729 on 2005/12/20 11:13:17 by saschad@saschad

	!R added missing temporary (GCC warning fix)

Change 19728 on 2005/12/20 11:13:10 by saschad@saschad

	!R added missing #include statement

Change 19727 on 2005/12/20 11:13:05 by saschad@saschad

	!R PS3: D3DXGetShaderConstantTable() implementation fix

Change 19724 on 2005/12/20 11:05:20 by tetsuji@PC119

	!B fixed a script error

Change 19723 on 2005/12/20 11:00:28 by dmitry@Dmitry_Code

	!R Set Dynamic texture memory pool to 80M by default

Change 19722 on 2005/12/20 11:00:28 by alexl@PC120

	!B Remove timers only in pure game mode. Solves the invalid timer id flooding in editor.

Change 19720 on 2005/12/20 10:59:03 by michaelr@PC081

	!B typo in sound name

Change 19719 on 2005/12/20 10:45:57 by tetsuji@PC119

	!R Polished a movement of the alien behaviours.

Change 19717 on 2005/12/20 10:43:55 by danny@danny

	!F Tweak to path curvature calculation

Change 19716 on 2005/12/20 10:39:06 by andrey@Andrey_Code

	!B Fixed compiling problems

Change 19715 on 2005/12/20 10:23:24 by danny@danny

	!B Improvements to tank/jeep path following

Change 19714 on 2005/12/20 10:19:33 by tomas@Tomas_Code

	!B fixes list2-crash-on-exit in soundsystem
	- caused by memory allocation across DLLS
	- fix: soundsystem guarantees max. allocated list entries

Change 19711 on 2005/12/20 09:47:11 by saschad@saschad

	!R added project list file for automated file list updates

Change 19710 on 2005/12/20 09:44:21 by saschad@saschad

	!R P4 update fix

Change 19709 on 2005/12/20 09:43:49 by saschad@saschad

	!R project file lists updated

Change 19708 on 2005/12/20 09:39:53 by julien@PC042

	!F Added HUD PDA, updated code to guidelines

Change 19707 on 2005/12/19 23:46:46 by craig@PC120

	!F new networks trained on new architecture

Change 19706 on 2005/12/19 23:02:51 by marcok@MarcoK_FP

	!B hopefully avoid crash in MovieSystem

Change 19705 on 2005/12/19 22:03:38 by marcok@MarcoK_FP

	!B fix menu music in editor

Change 19704 on 2005/12/19 21:37:19 by marcok@MarcoK_FP

	!F play some music in the menu

Change 19703 on 2005/12/19 21:26:30 by MartinM@Martin_Dev

	!B fixed  log printout in error case

Change 19702 on 2005/12/19 20:48:59 by marcok@MarcoK_FP

	!B fixed crash on quit

Change 19701 on 2005/12/19 20:30:35 by marcok@MarcoK_FP

	!B fixed activating menu with escape

Change 19700 on 2005/12/19 20:12:26 by kirill@Kirill_FP

	!B fixed AttackGetInRange

Change 19699 on 2005/12/19 20:02:21 by timur@Timur_Code

	!B FaceIt progress

Change 19698 on 2005/12/19 19:57:06 by kirill@Kirill_FP

	!F att target friquent switching prevention

Change 19695 on 2005/12/19 19:45:59 by craig@craig_code

	!F better network architecture

Change 19693 on 2005/12/19 19:30:03 by MartinM@Martin_Dev

	!B fixed issues with GBuffer

Change 19692 on 2005/12/19 19:29:37 by marcio@MarcioCrysis

	!B -fixed aliens shooting.
	-fixed sound stalls.

Change 19691 on 2005/12/19 19:28:13 by tomas@Tomas_Code

	!B fixes game wont find reverbpresets

Change 19690 on 2005/12/19 19:09:14 by michaelr@PC081

	!F added RemoveAllItems to IInventory

Change 19689 on 2005/12/19 19:08:11 by michaelr@PC081

	!R replaced RemoveAllItems scripted node with c++ version

Change 19688 on 2005/12/19 18:47:36 by filippo@Filippo

	!B aliens: correct viewDir and fireDir behaviour.

Change 19687 on 2005/12/19 18:36:46 by mikko@mikko2

	!R Transition time tweaking.

Change 19686 on 2005/12/19 18:29:10 by alexl@PC120

	!F Made 'verbose pending-updates check' default for non-AIActions incl. entity name causing this warning

Change 19685 on 2005/12/19 18:25:48 by ivo@ivo

	!F fixed tower anim problem / CGA work with new system

Change 19684 on 2005/12/19 18:16:12 by michaelr@PC081

	!R adapted Inventory FlowNodes to new system (1st half)

Change 19682 on 2005/12/19 18:14:10 by marcok@MarcoK_FP

	!B fixed loading of music libraries

Change 19680 on 2005/12/19 17:55:53 by tomas@Tomas_Code

	!B Various mixed bug fixes
	- fixes active reverb preset not sowing up on soundinfo 3
	- fixes spamming of failed parameter settings on invalid sound events
	- fixes reverb rpeset table name in reverbvolume.lua
	- some work and new code for upcoming obstruction effect

Change 19679 on 2005/12/19 17:52:47 by tomas@Tomas_Code

	!B returns a "nil" instead "0" at unsuccessful PlaySound

Change 19678 on 2005/12/19 17:43:46 by MartinM@Martin_Dev

	!R fixed wrong comment

Change 19677 on 2005/12/19 17:35:59 by nick@Nick

	!B - fixed shadow maps irregular pcf

Change 19676 on 2005/12/19 17:30:16 by michaels@michaels

	!Exporting Skin modifier now works the same way as exporting Physique modifier.

Change 19675 on 2005/12/19 17:13:47 by filippo@Filippo

	!B some trooper movement issues

Change 19674 on 2005/12/19 17:00:30 by marcok@MarcoK_FP

	!R small safety bit of code in HUD destructor

Change 19672 on 2005/12/19 16:48:43 by michaelr@PC081

	!F added action for SideWinder fire sound

Change 19671 on 2005/12/19 16:45:00 by marcok@MarcoK_FP

	!B fix problem with sound being faded in

Change 19670 on 2005/12/19 16:23:42 by michaelg@michaelg_Code

	PS3 job man progress / adaption to new makefile system

Change 19669 on 2005/12/19 16:06:49 by kirill@Kirill_FP

	!F removing some debug

Change 19668 on 2005/12/19 15:47:58 by andrey@Andrey_Code

	!F Increased version number

Change 19667 on 2005/12/19 15:47:13 by andrey@Andrey_Code

	!B Fixed skinning for vegetation shader

Change 19666 on 2005/12/19 15:31:30 by mathieu@Mathieu

	!B Will properly remove the breaks when switching to the driver seat inside a vehicle

Change 19665 on 2005/12/19 15:23:35 by kirill@Kirill_FP

	!BF FireDirection tweaks/fixes
	g_aimdebug console var added

Change 19664 on 2005/12/19 15:23:28 by kirill@Kirill_FP

	!BF aiming tweaking/fixes

Change 19663 on 2005/12/19 15:20:45 by andrey@Andrey_Code

	!B Filtered some flags for shadow passes, fixed terrain layers

Change 19662 on 2005/12/19 15:16:18 by saschad@saschad

	!R some tweaks

Change 19661 on 2005/12/19 14:50:45 by saschad@saschad

	!R PS3: added missing file lists

Change 19660 on 2005/12/19 14:50:15 by Build@Denis_Work

	!B -Changed to "rebuild" of solution

Change 19657 on 2005/12/19 14:41:14 by kirill@Kirill_FP

	!F Human AI tweaking

Change 19656 on 2005/12/19 14:35:04 by michaelr@PC081

	!R disabled hunter decals until they can be fixed in AnimSystem

Change 19655 on 2005/12/19 14:22:33 by Build@Denis_Work

	!R -Feedback for User after he created a new testing task

Change 19654 on 2005/12/19 14:15:56 by Build@Denis_Work

	!R -updated to the new argument for starting precaching shaders

Change 19653 on 2005/12/19 14:10:46 by michaelr@PC081

	!B potential fix

Change 19652 on 2005/12/19 13:34:49 by craig@craig_code

	!I bringing branch up to date

Change 19651 on 2005/12/19 13:19:08 by dejan@PC057

	!F group id property for AI anchors
	!F SMART_OBJECT anchor type
	!B virtual states SameGroup and SameSpecies

Change 19650 on 2005/12/19 13:01:22 by timur@Timur_Code

	!b PrecacheShaderList

Change 19649 on 2005/12/19 12:57:33 by saschad@saschad

	!R PS3: Makefile cleanups (commented stale VPATH and FILES variables)
	!R PS3: Added PROJECT, FILES_ADD and VPATH_ADD variables as needed
	!R PS3: Re-added -lvdec to PS3Launcher.

Change 19648 on 2005/12/19 12:51:37 by saschad@saschad

	!R minor update for GenFilelist tool

Change 19647 on 2005/12/19 12:48:33 by saschad@saschad

	!R warning fix: added missing temporary

Change 19646 on 2005/12/19 12:47:56 by saschad@saschad

	!R warning fix

Change 19645 on 2005/12/19 12:42:23 by marcok@MarcoK_FP

	!F enabled joypad support
	!B fixed a small bug in the joypad support for PS3

Change 19643 on 2005/12/19 12:28:43 by saschad@saschad

	!R PS3: added support for building using the generated file lists
	!R PS3: added a RANLIB call for libraries (speed up the final linker step)

Change 19642 on 2005/12/19 12:25:51 by saschad@saschad

	!R project file lists updated

Change 19641 on 2005/12/19 12:25:24 by saschad@saschad

	!R Added a tool for automatic file list generation (currently used only by the PS3 build)

Change 19639 on 2005/12/19 12:22:22 by michaelr@PC081

	!F Binoculars trigger OnShoot
	!B filled SMovementState.pos in CPlayer

Change 19637 on 2005/12/19 12:12:14 by julien@PC042

	!F Crosshair now uses opacity and visibility weapon parameters

Change 19636 on 2005/12/19 12:03:43 by danny@danny

	!F Better pathfinding (cost based on start/end position, not just node position)

Change 19635 on 2005/12/19 11:50:01 by andrey@Andrey_Code

	!F Implemented new command for shaders precaching "PrecacheShaderList"

Change 19634 on 2005/12/19 11:46:45 by jan@PC122

	!B debugged muliplayer crashes when vehicles are used
	!F added AC_FloatAsInt policy to serialize are float as a range integer
	!F added compression to the serialization of several entities

Change 19631 on 2005/12/19 11:04:02 by kirill@Kirill_FP

	!F hunter producing theratening sounds every second - to be more noticable to enemies

Change 19630 on 2005/12/19 11:01:18 by saschad@saschad

	!R PS3: another makewrapper call fix

Change 19629 on 2005/12/19 10:42:15 by saschad@saschad

	!R PS3: added StdAfx.cpp to project file list.

Change 19628 on 2005/12/19 10:40:55 by saschad@saschad

	!R GCC compile fix

Change 19627 on 2005/12/19 10:40:01 by saschad@saschad

	!R PS3: DebugPS3 make command invocation fixed
	!R PS3: Fixed makewrapper invocation

Change 19625 on 2005/12/19 10:01:44 by tiago_code@Tiago_Code

	!B - fixes for broken stuff

Change 19624 on 2005/12/19 00:19:43 by danny@danny

	!F Don't do 2D steering when near forbidden edges
	!F Default warning overlay time = 5 seconds

Change 19623 on 2005/12/18 22:49:33 by craig@craig_code

	!F better tuned networks

Change 19622 on 2005/12/18 22:44:07 by andrey@Andrey_Code

	!B Fixed compiling problems

Change 19621 on 2005/12/18 22:43:17 by tiago_code@Tiago_Code

	!B - compilation error fix

Change 19620 on 2005/12/18 21:36:07 by craig@craig_code

	!F better tuned states

Change 19619 on 2005/12/18 20:57:53 by craig@craig_code

	!F initial neural nets

Change 19618 on 2005/12/18 20:57:46 by tiago_code@Tiago_Code

	!B - silly shader parser error fix...

Change 19617 on 2005/12/18 20:57:31 by craig@craig_code

	!F ability to save/restore neural nets

Change 19616 on 2005/12/18 20:53:43 by julien@PC042

	!F Medical mode check button, player movements by mouse are now disabled when the mouse is used for the HUD

Change 19615 on 2005/12/18 19:29:50 by craig@craig_code

	!R removing unnecessary control parameters

Change 19614 on 2005/12/18 19:29:33 by craig@craig_code

	!R refining training rules

Change 19613 on 2005/12/18 19:14:08 by marcok@MarcoK_FP

	!F PS3 joypad support (untested and therefore disabled :) )
	!B Called IdToSymbol twice in XInputDevice ... fixed

Change 19612 on 2005/12/18 19:10:13 by michaelr@PC081

	!B more added

Change 19611 on 2005/12/18 18:52:45 by michaelr@PC081

	!B more missing files (craig, you should call him back in just for the sake of punishment)

Change 19610 on 2005/12/18 18:46:25 by michaelr@PC081

	!B missing files from marcio

Change 19609 on 2005/12/18 18:38:38 by marcio@MarcioCrysis

	!B -binoculars are back.
	-some wip in c4.

Change 19608 on 2005/12/18 18:36:06 by michaelr@PC081

	!B set shooterId to actor

Change 19606 on 2005/12/18 18:16:19 by michaelr@PC081

	!F missile tweaks

Change 19605 on 2005/12/18 18:05:02 by tiago_code@Tiago_Code

	!F- camera motion blur progress. optimized, minor clean ups, added controlers

Change 19604 on 2005/12/18 18:04:51 by MartinM@Martin_Dev

	!B made command line processing executed even if there is no game dll loaded.

Change 19603 on 2005/12/18 17:59:12 by craig@craig_code

	!F slightly improved inputs

Change 19602 on 2005/12/18 17:51:25 by mathieu@Mathieu

	!F Fixes player position while being in a vehicle
	!F Add the InVehicle animation graph template

Change 19601 on 2005/12/18 17:50:04 by craig@craig_code

	!F start of auto-tuning locomotion system

Change 19600 on 2005/12/18 17:17:18 by andrey@Andrey_Code

	!B Fixed some compiling issues

Change 19599 on 2005/12/18 17:16:40 by marcok@MarcoK_FP

	!B another PS3 compile fix

Change 19597 on 2005/12/18 17:10:54 by michaelr@PC081

	!B fix for weaponlistener node (ammo input)

Change 19596 on 2005/12/18 16:47:20 by andrey@Andrey_Code

	!F Implemented support for bools and ints in shaders, optimised several shaders

Change 19595 on 2005/12/18 16:45:23 by danny@danny

	!F Human AI slows down going down slopes

Change 19594 on 2005/12/18 16:02:52 by michaelr@PC081

	!F explosion support for hunter damage

Change 19593 on 2005/12/18 16:01:23 by marcok@MarcoK_FP

	!B compile fix for PS3

Change 19592 on 2005/12/18 15:59:56 by MartinM@Martin_Dev

	!B fixed HLSL compiling error

Change 19591 on 2005/12/18 15:59:11 by marcok@MarcoK_FP

	!F new and improved input system with initial PS3 and Xenon support
	!F SystemEventDispatcher to listen to application focus changes
	!F ActionIds added (uses CCryName)
	!F XInput support working
	!R removed old Joystick support, please bind 
	!R CInput renamed to CDXInput
	!R factored most functionality from CDXInput into CBaseInput => much faster to create new input platforms now
	!F added CInputDevice base class to make device support easier
	!F CPS3Input added for Playstation 3
	!F CPS3Keyboard added for Playstation 3
	!F CXenonInput added for XBox360
	!R removed XKEYs now have TKeyNames instead
	!B fixed bug with != operator in CCryName
	!F added a few convenience functions to CCryName
	!F added SInputSymbol structure to cache state of input symbols and allow more generic handling of input events in the input devices
	!F added generic TKeyId/TKeyName/SInputSymbol mapping
	!R thinned out IInput interface
	!R moved IInputDevice interface to CryInput
	!R input devices are not publically accesible anymore
	!R adjusted all modules to support these changes
	!R removed XGamepad (we now have XInput for that)

Change 19589 on 2005/12/18 14:40:04 by MartinM@Martin_Dev

	!T improved terrain layer blending - yet deactivated by console var

Change 19587 on 2005/12/18 13:01:14 by marcok@MarcoK_FP

	!F removed some old (unused libraries from SDK fodler)
	!F added XInput header and lib for programmers

Change 19586 on 2005/12/18 11:46:04 by michaelr@PC081

	!R removed log/old stuff

Change 19585 on 2005/12/17 22:44:12 by craig@craig_code

	!I experiment in motion control

Change 19584 on 2005/12/16 20:19:18 by andrey@Andrey_Code

	!B Fixed shader

Change 19583 on 2005/12/16 20:18:10 by julien@PC042

	! F Missing file added to CryAction\Interfaces

Change 19582 on 2005/12/16 20:13:21 by julien@PC042

	!F Flash HUD missing file

Change 19581 on 2005/12/16 19:20:37 by nick@Nick

	!R - removed previous separated Zpass

Change 19580 on 2005/12/16 19:19:12 by anton@anton_sporkwace

	!O added entity name to p_log_lattice_tension output

Change 19579 on 2005/12/16 19:15:51 by michaelr@PC081

	!F turned on placeholder (bloodslash) decals on hunter
	!B added a workaround to character decal creation

Change 19578 on 2005/12/16 19:15:41 by julien@PC042

	!F Flash HUD added by default, LUA HUD hidden

Change 19576 on 2005/12/16 19:09:15 by michaelr@PC081

	!F added (rudimentary) WeaponListener node

Change 19575 on 2005/12/16 18:46:46 by scott@Scott-main

	!F If a sub-emitter's PulsePeriod < 0, it restarts in sync with its parent.

Change 19574 on 2005/12/16 18:44:22 by dejan@PC057

	!F virtual smart object states - SameGroup and SameSpecies

Change 19573 on 2005/12/16 18:27:19 by timur@Timur_Code

	!B missing file

Change 19572 on 2005/12/16 18:26:43 by timur@Timur_Code

	!F FaceIt progress

Change 19570 on 2005/12/16 18:21:31 by jan@PC122

	!B craig - fix broken physicalization manager

Change 19569 on 2005/12/16 18:19:51 by andrey@Andrey_Code

	!B Fixed shaders reloading crash

Change 19568 on 2005/12/16 17:55:38 by mathieu@Mathieu

	!B Will now activate the output ports on the AIUnload flow node

Change 19567 on 2005/12/16 17:32:00 by alexl@PC120

	!F Added timed debug message flow node

Change 19566 on 2005/12/16 17:31:38 by anton@anton_sporkwace

	!B fix in attachment editor dialog

Change 19565 on 2005/12/16 17:27:21 by sergiys@Sergiy

	!F: MoveTool: Only Vegetation

Change 19564 on 2005/12/16 17:24:34 by tomas@Tomas_Code

	!B fixed OnDone FG Output in mission hint

Change 19562 on 2005/12/16 17:21:58 by marcio@MarcioCrysis

	!B -fixed 1,1,1 bug on editor.

Change 19561 on 2005/12/16 17:18:17 by filippo@Filippo

	!B animation graph firing input gets set again

Change 19560 on 2005/12/16 16:55:03 by danny@danny

	!F Better version checking on navigation

Change 19559 on 2005/12/16 16:45:46 by tomas@Tomas_Code

	!B fixes some sound bugs in the door

Change 19558 on 2005/12/16 16:44:31 by sergiys@Sergiy

	!B: MoveTool: Vegetation

Change 19557 on 2005/12/16 16:25:08 by anton@anton_sporkwace

	!B check for 0 pworld

Change 19556 on 2005/12/16 16:23:01 by mathieu@Mathieu

	!F Some small improvements for AI vehicle movement controls

Change 19555 on 2005/12/16 16:20:26 by saschad@saschad

	!R PS3 makefile fixes

Change 19554 on 2005/12/16 16:18:34 by michaelg@michaelg_Code

	!FR PS3 JobMan progress

Change 19553 on 2005/12/16 16:18:17 by saschad@saschad

	!R makedepend option order fixed

Change 19552 on 2005/12/16 16:16:56 by anton@anton_sporkwace

	!F added a flag to disabling pre-broken objs breaking on collisions

Change 19549 on 2005/12/16 15:42:56 by danny@danny

	!O No AI update if nav data isn't available (multiplayer)

Change 19548 on 2005/12/16 15:35:54 by carsten@carsten

	!F border color mode for decals

Change 19547 on 2005/12/16 15:35:42 by scott@Scott-main

	!F Added SpawnParams.TravelDistance, to explicitly control how far particles travel. Particle emission and age evolution are adjusted to reach travel distance.

Change 19542 on 2005/12/16 15:27:58 by danny@danny

	!B Better AIAssert message

Change 19541 on 2005/12/16 15:26:59 by scott@Scott-main

	!B Fixed erroneous warnings for old particle params.

Change 19532 on 2005/12/16 15:08:33 by danny@danny

	!B Fix unwanted navigation warning before loading level

Change 19530 on 2005/12/16 14:59:11 by andrey@Andrey_Code

	!b Fixed hair shader

Change 19527 on 2005/12/16 14:32:36 by filippo@Filippo

	!B hunter tentacles on explosions

Change 19526 on 2005/12/16 14:26:45 by andrey@Andrey_Code

	!B Implemented new render list for terrain layers, fixed all shaders (sampling of normal map)

Change 19525 on 2005/12/16 14:25:21 by tamas@Tamas_code

	!R add new "Alpha Blend" checkbox for display settings

Change 19524 on 2005/12/16 13:02:49 by anton@anton_sporkwace

	!O support constraints with non-rigidbody entities

Change 19523 on 2005/12/16 13:00:52 by luciano@luciano

	!B attack_row stopping being selected
	!B formation (over)scaling when using scale factor
	!R trooper readability threaten temporarily removed
	!R added trooper reboot readability
	!R added reboot in group behaviors (w.i.p)
	!R Signal "OnEndPathOffset" now sent from approach & stick goals (not pathfind)
	!R trooper stance tweaking

Change 19522 on 2005/12/16 13:00:48 by dejan@PC057

	!B kirill's fix for vehicle position not being updated

Change 19521 on 2005/12/16 12:49:07 by jan@PC122

	!F Added new (simple) quaternion serialization policy based on float-vector compression
	!F Added AC_Orientation to initialize the new quaternion policy
	!O Added quaternion-rotation compression to rigidEntity
	!B Debugged maxRange error in predictor

Change 19519 on 2005/12/16 12:43:41 by mikko@mikko2

	!R change all asserts in AI to AIAssert.
	!B Use stealth stance instead of crouch.
	!B Made the Alien to use stealth stance.
	!R Small alien movement tweaks.
	!F Alien readibility animations.
	!R Alien readibility sounds.

Change 19518 on 2005/12/16 12:40:40 by nick@Nick

	!B - fixed common shadow shaders

Change 19516 on 2005/12/16 12:29:55 by danny@danny

	!B forgot to save file before checkin...

Change 19515 on 2005/12/16 12:29:09 by danny@danny

	!B Slightly improved puppet avoidance, path regeneration
	!B Fix pathfinding memory leak (small and rare)

Change 19514 on 2005/12/16 12:26:18 by nick@Nick

	!R - ice uses common shadow path now

Change 19513 on 2005/12/16 12:22:56 by michaelr@PC081

	!B fixed script error on melee attack

Change 19512 on 2005/12/16 12:19:31 by sergiys@Sergiy

	!B: Quad heightmap updated

Change 19511 on 2005/12/16 11:59:01 by filippo@Filippo

	!F smoothing aliens view direction

Change 19510 on 2005/12/16 11:50:09 by nick@Nick

	!B - fix compilation for ice shader

Change 19509 on 2005/12/16 11:43:48 by Build@Denis_Work

	!B Fix for index out of range

Change 19508 on 2005/12/16 11:19:54 by nick@Nick

	!B - fixed compilation of methagen shader

Change 19507 on 2005/12/16 11:17:44 by sergiys@Sergiy

	!Move Tool

Change 19506 on 2005/12/16 10:55:39 by alexl@PC120

	!B Fixing merge bug

Change 19504 on 2005/12/16 10:43:10 by michaels@michaels

	!B Fixed bug with degenerate face selection on morpher modifiers.

Change 19501 on 2005/12/16 10:12:26 by michaelr@PC081

	!B added missing files from craigs disk

Change 19500 on 2005/12/16 10:03:18 by michaelr@PC081

	!F made wounded plasma effect default

Change 19499 on 2005/12/16 02:40:49 by timur@Timur_Home

	!F memory status indicator

Change 19498 on 2005/12/15 23:45:07 by andrey@Andrey_Code

	!B Shared common passes for terrain and vegetation shaders

Change 19497 on 2005/12/15 21:54:41 by scott@Scott-main

	!F Replaced Focus param with explicit EmitAngle param. RandomVar determines min angle, can be varied over emitter lifetime.

Change 19496 on 2005/12/15 20:23:44 by craig@craig_code

	!F physicalization manager is now feature complete (may need some MP debugging though)
	!R cleaning up binary save games... have a better idea here than where this was heading

Change 19495 on 2005/12/15 19:55:11 by anton@anton_sporkwace

	!O set pef_never_affect_triggers by default

Change 19494 on 2005/12/15 19:22:10 by michaelr@PC081

	!F player-view tracking for HomingMissile

Change 19492 on 2005/12/15 19:09:16 by andrey@Andrey_Code

	!B Fixed shadow pass and beam shader

Change 19491 on 2005/12/15 18:56:18 by anton@anton_sporkwace

	!O a tweak

Change 19490 on 2005/12/15 18:53:59 by alexl@PC120

	!F De/Activating portals on door close/open

Change 19489 on 2005/12/15 18:47:07 by tomas@Tomas_Code

	!R refactoring Missionhint
	- use direct PlaySound() now
	- uses flowgraph events now (hopefully bugfree)

Change 19488 on 2005/12/15 18:44:06 by kirill@Kirill_FP

	!R commented out debug stuff

Change 19487 on 2005/12/15 18:40:02 by andrey@Andrey_Code

	!F Separated technique common passes

Change 19486 on 2005/12/15 18:31:38 by nick@Nick

	!F - ice - minor fix for detail layer fading

Change 19485 on 2005/12/15 18:30:27 by dejan@PC057

	!B another fix for navigational smart objects

Change 19484 on 2005/12/15 18:29:34 by dejan@PC057

	!B script error

Change 19483 on 2005/12/15 18:22:45 by craig@craig_code

	!B mikko test

Change 19482 on 2005/12/15 18:00:58 by andrey@Andrey_Code

	!B Fixed some shaders for shared pos function

Change 19481 on 2005/12/15 17:50:33 by filippo@Filippo

	!R/F alien/human sounds

Change 19480 on 2005/12/15 17:50:29 by tiago_code@Tiago_Code

	!b - shader compilation fix

Change 19479 on 2005/12/15 17:45:18 by nick@Nick

	!R - add shadow common to the proj file

Change 19478 on 2005/12/15 17:43:22 by andrey@Andrey_Code

	!B Fixed FX_EnergyField shader

Change 19476 on 2005/12/15 17:40:24 by nick@Nick

	!R - add common structure and shadow coords generation funcs

Change 19475 on 2005/12/15 17:40:13 by michaelg@michaelg_Code

	PS3 JobMan progress

Change 19474 on 2005/12/15 17:37:47 by luciano@luciano

	!R tweaked sound dampening and temperature cloak from close range

Change 19473 on 2005/12/15 17:32:43 by luciano@luciano

	!R trooper readability

Change 19471 on 2005/12/15 17:18:49 by kirill@Kirill_FP

	!F human damage scale tweak

Change 19470 on 2005/12/15 17:15:28 by kirill@Kirill_FP

	!B craig - fixing angular clamping on look/aim directions

Change 19469 on 2005/12/15 17:05:28 by alexl@PC120

	!F Bone rotation added to Animation:BoneInfo

Change 19468 on 2005/12/15 17:02:47 by mathieu@Mathieu

	!R Moved the vehicle seat initialization to completely happen inside the Vehice::Init() function

Change 19467 on 2005/12/15 16:55:53 by andrey@Andrey_Code

	!B Fixed star filter in HDR

Change 19466 on 2005/12/15 16:54:50 by vladimir@Vlad

	!B compiling error fixed

Change 19465 on 2005/12/15 16:49:31 by vladimir@Vlad

	!R C-Buffer research, (PLAS every frame)

Change 19464 on 2005/12/15 16:47:03 by tamas@Tamas_code

	!B light flickering...

Change 19463 on 2005/12/15 16:45:16 by MartinM@Martin_Dev

	!F fixed GBuffer settings and value propagation

Change 19461 on 2005/12/15 16:22:14 by marcoc_code@PC018

	!R document update

Change 19460 on 2005/12/15 16:16:48 by mathieu@Mathieu

	!F Implemented the VehicleSeatAction for rotating the turret
	!F Implemented the VehicleTurret flow node
	!B Fixed some little vehicle bugs

Change 19459 on 2005/12/15 16:11:12 by tiago_code@Tiago_Code

	!B - fix for uvs broken stuff

Change 19458 on 2005/12/15 16:10:42 by saschad@saschad

	!R PS3: removed -Wswitch and -Wswitch-enum warning oprions

Change 19456 on 2005/12/15 15:57:40 by danny@danny

	!B Prevent AI player movement getting updated when in vehicles

Change 19455 on 2005/12/15 15:56:38 by andrey@Andrey_Code

	!B Fixed metal shader bump

Change 19454 on 2005/12/15 15:56:34 by matthew@matthew

	!F Started PhotoBump background document

Change 19452 on 2005/12/15 15:27:34 by luciano@luciano

	!R refinement readability (threaten) in troopers

Change 19451 on 2005/12/15 15:22:55 by michaelr@PC081

	!F put vulnerability effects in Properties (at least for now)

Change 19450 on 2005/12/15 15:18:33 by marcio@MarcioCrysis

	!B -attachments back on.

Change 19449 on 2005/12/15 15:13:21 by tiago_code@Tiago_Code

	!b - removed test code

Change 19448 on 2005/12/15 15:01:29 by tamas@Tamas_code

	!B remove original flag check.

Change 19446 on 2005/12/15 14:58:14 by tomas@Tomas_Code

	!B Fixes sound attenuation not working on looping sound events

Change 19445 on 2005/12/15 14:22:07 by filippo@Filippo

	!F thrusters sound updated

Change 19444 on 2005/12/15 14:14:17 by anton@anton_sporkwace

	!B small fix for water ray hits

Change 19443 on 2005/12/15 14:13:30 by michaelr@PC081

	!R fire particles used for hunter damage for testing/further work

Change 19442 on 2005/12/15 13:57:45 by carsten@carsten

	!B fixed integration of sky light over hemisphere (normalization needed)

Change 19441 on 2005/12/15 13:15:37 by michaelg@michaelg_Code

	!R adapted to gcc

Change 19440 on 2005/12/15 13:02:44 by anton@anton_sporkwace

	!B fixes in queued raytracing

Change 19439 on 2005/12/15 12:45:11 by andrey@Andrey_Code

	!B Fixed glass shaders

Change 19438 on 2005/12/15 12:34:25 by filippo@Filippo

	!F hunter skeleton physicalization temporary disabled

Change 19437 on 2005/12/15 12:33:32 by scott@Scott-main

	!B Fixed bug with large SpawnDelays disabling effect.

Change 19436 on 2005/12/15 12:31:38 by andrey@Andrey_Code

	!F Structurised shader position calculations

Change 19433 on 2005/12/15 12:15:17 by jan@PC122

	!R Improved the prediction with very old mementos - alot!

Change 19432 on 2005/12/15 12:15:05 by MartinM@Martin_Dev

	!T added HDR tweaks - commented out

Change 19429 on 2005/12/15 12:02:49 by luciano@luciano

	!R leapfrog happening when row doesnt fit

Change 19428 on 2005/12/15 12:02:45 by luciano@luciano

	!R trooper readability

Change 19427 on 2005/12/15 12:02:05 by luciano@luciano

	!F attack_usespots tactics
	!R refinement to single trooper behavior

Change 19425 on 2005/12/15 11:59:40 by saschad@saschad

	!R PS3: fixed loading of phys_geometry structure

Change 19424 on 2005/12/15 11:57:50 by saschad@saschad

	!R PS3: GL wrapper fixes and updates:
	- PS3_SetupWindow(): init code updated, HDTV modes now recognized and set up correctly
	- Dead code removed
	- Fixed handling of D3DFMT_3DC textures (not supported on PS3)
	- Added inital support for separate alpha (still incomplete)
	- Vertex attribute COLOR1 now mapped correctly.
	- Implemented D3DXGetShaderConstantTable()
	- Various fixes/updates.

Change 19423 on 2005/12/15 11:57:45 by saschad@saschad

	!R PS3: compile fix

Change 19422 on 2005/12/15 11:57:40 by saschad@saschad

	!R PS3 compile/link fix

Change 19421 on 2005/12/15 11:57:36 by saschad@saschad

	!R PS3: Added structure size conversion code for CryBoneDescData

Change 19420 on 2005/12/15 11:57:29 by saschad@saschad

	!R PS3: Cg tool updated to version 0.5.0-009.

Change 19419 on 2005/12/15 11:57:08 by saschad@saschad

	!R PS3: remove unneeded dll.

Change 19418 on 2005/12/15 11:57:03 by saschad@saschad

	!R PS3: ZSH bug workaround

Change 19417 on 2005/12/15 11:56:37 by saschad@saschad

	!R GCC compile fix

Change 19416 on 2005/12/15 11:56:27 by saschad@saschad

	!R PS3: CryStructPack adapted to new TypeInfo API

Change 19415 on 2005/12/15 11:56:22 by saschad@saschad

	!R PS3: path conversion for PS3

Change 19414 on 2005/12/15 11:56:15 by saschad@saschad

	!R PS3: fopen debug output made less verbose

Change 19412 on 2005/12/15 11:46:59 by alexl@PC120

	!F Circumvent IDatabase feature/bug when Database names/groups contains dots ('.')

Change 19404 on 2005/12/15 11:27:04 by Build@Denis_Work

	!B Finally figured out why VS could not compile the ps3 code. Now the script will copy the "makewrapper.conf" to the into the "binPs3" folder.

Change 19403 on 2005/12/15 11:24:59 by Build@Denis_Work

	!B Small compilation error fix

Change 19402 on 2005/12/15 11:23:13 by tamas@Tamas_code

	!B light flickering fix.
	!B fixed fallback if more than 1 object have unavailabe shader
	!R enable 32 light/object
	!R more conservative light pass creation

Change 19401 on 2005/12/15 11:22:10 by saschad@saschad2

	!R PS3: Initial support for building under Linux (still incomplete)

Change 19399 on 2005/12/15 11:20:25 by marcio@MarcioCrysis

	!B -scar scope and reflex
	-wip on the c4

Change 19398 on 2005/12/15 11:09:12 by tiago_code@Tiago_Code

	!B - fix for glow sorting

Change 19397 on 2005/12/15 10:56:21 by jan@PC122

	!F Added compression to rigidentity serialization (all but rotation)
	!R Decreased predictor-memento to <64bit

Change 19396 on 2005/12/15 10:52:15 by nick@Nick

	!R - added methagen shader to the proj file

Change 19395 on 2005/12/15 10:49:22 by craig@craig_code

	!B only display STANCE_NULL warning in game mode

Change 19393 on 2005/12/15 10:16:01 by michaels@michaels

	!M Merged in changes from trunk.

Change 19392 on 2005/12/15 00:37:03 by craig@craig_code

	!F voice wip

Change 19391 on 2005/12/14 23:11:57 by craig@craig_code

	!R moving some non-network related stuff out of gamecontext and into actiongame where it belongs better

Change 19390 on 2005/12/14 22:00:55 by craig@craig_code

	!B should improve ai aiming responsiveness

Change 19389 on 2005/12/14 21:20:31 by dejan@PC057

	!B making aim decisions
	!B normalizing forward and view direction sent from game

Change 19388 on 2005/12/14 21:13:33 by dejan@PC057

	!F debug draw lines from smart object helpers

Change 19387 on 2005/12/14 21:13:13 by dejan@PC057

	!B passing thru navigational smart objects with 'stick' goal operations

Change 19386 on 2005/12/14 20:55:18 by timur@Timur_Code

	!F FaceIt progress

Change 19385 on 2005/12/14 20:06:58 by kirill@Kirill_FP

	!B not usig old ThrowGrenade

Change 19384 on 2005/12/14 20:06:15 by kirill@Kirill_FP

	!B check not to use 0,0,0 fire dir

Change 19383 on 2005/12/14 19:47:17 by michaelr@PC081

	!F hunter damage wip
	!R added hit normal to Server.OnHit calls in SinglePlayer gameRules, inserted nil arguments when hitType == explosion to stay consistent in argument count

Change 19382 on 2005/12/14 19:38:17 by alexl@PC120

	!F Added GameToken browse dialog for PropertyItems

Change 19381 on 2005/12/14 19:37:16 by MartinM@Martin_Dev

	!B reduced blurriness default value - less blurry but better quality for far distance

Change 19380 on 2005/12/14 19:19:10 by filippo@Filippo

	!B Craig's fix to AG signalled inputs

Change 19379 on 2005/12/14 18:37:58 by danny@danny

	!B Craig fix for bad physics/animation syncing

Change 19378 on 2005/12/14 18:33:04 by tamas@Tamas_code

	!B fixed light flickering.

Change 19377 on 2005/12/14 18:13:58 by marcio@MarcioCrysis

	!B -added item selection functions to scripts.

Change 19376 on 2005/12/14 18:13:11 by vladimir@Vlad

	!B Fixed affected by sun flag for visareas
	!R Voxel objects LOD activated by default
	!B Fixed "rebuld" button for voxel objects

Change 19375 on 2005/12/14 18:12:42 by michaelg@michaelg_Code

	!F job man progress

Change 19373 on 2005/12/14 18:04:10 by scott@Scott-main

	!F Improved PulsePeriod behavior; can now restart continuous emitters with finite lifetimes. When restarting, old particles are killed and re-used as needed, without growing particle array.
	!F Replaced Gravity param with GravityScale and Acceleration. Particles now normally use GravityScale, to follow world gravity.
	!F Simplified BindToCamera, SpaceLimit, and SpaceLoop, now use hard emitter-local boundaries. Works better for rain.
	!B Fixed emitter position interpolation for new emitters, and continuous 2nd-gen emitters.
	!B Fixed handling of spawn-on-collision 2nd-gen emitters. No longer bounce if told not to.
	!B Fixed random number generation for emitter params.
	!B Fixed particle speed variation.
	!B Fixed air resistance integration precision bugs for very low drag values.
	!B Take account of geom size in terrain collision.
	!B Fixed crash bug in particle count computation and allocation.

Change 19372 on 2005/12/14 17:45:20 by craig@craig_code

	!B better z behaviour for humans

Change 19371 on 2005/12/14 17:38:57 by carsten@carsten

	!R added temporary support for additively blended flash elements (compile via SUPPORT_ADDITIVE_BLENDING preprocessor symbol in GRendererXRender.h)

Change 19370 on 2005/12/14 17:29:19 by Build@Denis_Work

	!A Tool for getting the latest build from S: for QA

Change 19369 on 2005/12/14 17:28:52 by anton@anton_sporkwace

	!O physicalize hunter's skeleton as a rigid body

Change 19368 on 2005/12/14 17:24:05 by craig@craig_code

	!B disable voice for now

Change 19367 on 2005/12/14 17:20:33 by mikko@mikko2

	!RF Refactored the readibility sound playing.
	!R Guards use sound events now.
	!R Guard readibility sound tweaking.
	!R Removed the intercept goal operation (was obsolete).
	!R Removed the old methagen goalpipes.

Change 19366 on 2005/12/14 17:19:13 by filippo@Filippo

	!F more intuitive tantacle parameters for the AG

Change 19365 on 2005/12/14 17:12:53 by MartinM@Martin_Dev

	!T improved look of blur cloak

Change 19364 on 2005/12/14 17:12:34 by MartinM@Martin_Dev

	!F added Script binding for GBuffer support, fixed compiler warning

Change 19363 on 2005/12/14 17:01:41 by MartinM@Martin_Dev

	!R fixed compiler warning

Change 19362 on 2005/12/14 16:44:18 by tiago_code@Tiago_Code

	!B - fix for glow to work with transparent models

Change 19361 on 2005/12/14 16:36:58 by jan@PC122

	!B zero-pointer access

Change 19360 on 2005/12/14 16:34:17 by anton@anton_sporkwace

	!O tweaks

Change 19359 on 2005/12/14 16:30:13 by vladimir@Vlad

	!B Fixed old warning about usage of not ready shadow texture

Change 19358 on 2005/12/14 16:21:35 by alexl@PC120

	!B Comment Node bug fixes (no more faulty static/C casts), revamp
	!F Added possibility to better debug pending update errors
	!F Pending updates for AI action no longer reported as errors (we trust them ;-)
	!F Enabling/Disabling FlowGraph entity groups is now recursive
	!F Added possibility to en/disable links in editor
	!F Updated CryAction's flowgraph imp. to respect en/disabled links 
	!F Added some more color settings to the flowgraph preferences
	!F WIP Added FlowGraph filters for the inspector

Change 19357 on 2005/12/14 16:20:39 by danny@danny

	!F Better waypoint connections

Change 19356 on 2005/12/14 16:18:23 by tamas@Tamas_code

	!R geometry merging optimized.

Change 19355 on 2005/12/14 16:18:11 by Build@Denis_Work

	!B Fix for ErrorExit on compiling error

Change 19354 on 2005/12/14 16:17:41 by tamas@Tamas_code

	!F 4bit texture resampling.

Change 19353 on 2005/12/14 16:17:24 by tamas@Tamas_code

	!R small refactoring, optimalisation

Change 19352 on 2005/12/14 16:14:53 by anton@anton_sporkwace

	!F added partid to pe_status_joint

Change 19351 on 2005/12/14 16:06:42 by jan@PC122

	!F Added mementoAge to serialization policies
	!R Reimplemented predictor regarding lacking memento updates
	!O Improved prediction behaviour when mementos are not updated
	!O Improved velocity compression (compression is maximized for no movement)
	!F Added AC_SimpleFloat - which is the serialization policy for timeFlying and similar stuff
	!R obsolete code from ArithSerPolicy and Network.cpp has been deleted
	!B various things debugged during merge

Change 19350 on 2005/12/14 15:53:53 by mikko@mikko2

	!B Accessing private member. Fix from Craig.

Change 19349 on 2005/12/14 15:44:28 by danny@danny

	!B Fix memory leak when using entity iterator

Change 19348 on 2005/12/14 15:43:00 by alexl@PC120

	!B vsnprintf -> _vsnprintf to make non-stl-port users even happier

Change 19346 on 2005/12/14 15:22:26 by craig@craig_code

	!O removing link factories for animation graph (unused feature - saves lots of ram)
	!O caching entity-id's, entity-pointers, game-object pointers where it makes sense (saves 1ms in virtual function calls for fleet)
	!R added profiling to some parts of code that need it
	!F differentiation between network state blocking and non-blocking messages
	!R merged IGameObject.h and IGameObjectExtension.h
	!F split aim and look directions completely, reporting aim direction from the hand to the end of the gun
	!F wip voice communications (got voice packets sent and received... not yet playing and no group stuff yet)
	!F allow rendered characters to be at a different position to physical characters
	!F added a pre-physics (start-of-frame) update loop to the main update
	!F allowed flagging characters to have their animations updated either before physics (new) or after physics (old)
	!O sped up detection of empty message queues in crynetwork
	!B prevent queued messages from flooding out entity updates
	!F added a timeout to queued messages (this message must be sent before this much time has elapsed)
	!B fixed various potential memory leaks in crynetwork
	!R upped our desired packet rate from 20 to 50hz
	!R upped our max bandwidth from 20kbs to 200kbs
	!R refined default speex parameters
	!B corrected foot sliding by playing all animations at animation desired location
	!B made physics follow more closely animation desired movement
	!B removed one frame lag between animation update and physics update for transrot characters
	!R made movement controller report aim target to actor (not aim direction - this was buggy)
	!F first pass look-ik/turn anticipation
	!T sped up aim/look interpolation speed
	!F added profiling to all actors main update loops (and most of players sub-updates)
	!R made all game object extensions use consistent syntax for accessing their entity/entityid/gameobject
	!O starting to make items able to sleep (scheduler part now sleeps if it can)
	!O removed some unnecessary parts of the player update loop for AI
	!B disable time warping on walks to correct unnatural motion

Change 19345 on 2005/12/14 15:18:07 by MartinM@Martin_Dev

	!T fixed full screen shadow mask jittering (not used)

Change 19342 on 2005/12/14 15:09:33 by marcio@MarcioCrysis

	!B -more missing.

Change 19340 on 2005/12/14 15:07:00 by michaelr@PC081

	!B fix some mats

Change 19339 on 2005/12/14 15:05:57 by michaelr@PC081

	!F added mat_alien_head
	!B exposed partid as INT16 in gameRules

Change 19338 on 2005/12/14 15:02:24 by MartinM@Martin_Dev

	!B fixed fullscreen GSM with jittering - also optimized (not used)

Change 19337 on 2005/12/14 15:02:24 by marcio@MarcioCrysis

	!B -missing files.

Change 19336 on 2005/12/14 15:01:46 by MartinM@Martin_Dev

	!B fixed GBuffer with fog and decals

Change 19335 on 2005/12/14 15:01:21 by MartinM@Martin_Dev

	!F fixed compiler warning

Change 19334 on 2005/12/14 15:00:56 by MartinM@Martin_Dev

	!R removed unused code

Change 19333 on 2005/12/14 14:54:08 by marcio@MarcioCrysis

	-F lots of stuff:
	-LAW is back.
	-C4 is back.
	-Progress on MP.
	-Lots of bugfixes in item system.
	-Craig's changes to the encoding analisys tool.

Change 19332 on 2005/12/14 14:52:10 by vladimir@Vlad

	!B Fixed wireframe in HDR

Change 19331 on 2005/12/14 14:51:50 by alexl@PC120

	!B vsprintf -> vsnprintf

Change 19330 on 2005/12/14 14:51:39 by vladimir@Vlad

	!R C-Buffer research, (fleet, no lights)
	!B Fixed wireframe in HDR

Change 19329 on 2005/12/14 14:48:10 by scott@Scott-main

	!F Now show particle effect name in Material column of Select Objects.

Change 19327 on 2005/12/14 14:44:44 by MartinM@Martin_Dev

	!R minor refactoring

Change 19326 on 2005/12/14 14:44:16 by MartinM@Martin_Dev

	!B fixed geometry instancing for object with g-buffer value

Change 19325 on 2005/12/14 14:43:00 by scott@Scott-main

	!B Null pointer check.

Change 19324 on 2005/12/14 14:42:53 by MartinM@Martin_Dev

	!T animated noise in HDR

Change 19323 on 2005/12/14 14:41:46 by luciano@luciano

	!F troopers using shootspots smartobjects

Change 19322 on 2005/12/14 14:36:27 by kirill@Kirill_FP

	!B fix from craig - making sure (state.maxSpeed < state.minSpeed)

Change 19321 on 2005/12/14 14:36:19 by anton@anton_sporkwace

	!O some improvements in water interactions

Change 19320 on 2005/12/14 14:35:58 by anton@anton_sporkwace

	!B some fixed in entity linking (physics-based)

Change 19319 on 2005/12/14 14:35:21 by kirill@Kirill_FP

	!B fixing testShoot (friendly fire)

Change 19318 on 2005/12/14 14:34:14 by andrey@Andrey_Code

	!B removed Dot3LM

Change 19317 on 2005/12/14 14:33:09 by kirill@Kirill_FP

	!F sniper sigle spot attack

Change 19316 on 2005/12/14 14:31:50 by kirill@Kirill_FP

	!B lua error fixed

Change 19315 on 2005/12/14 14:31:19 by kirill@Kirill_FP

	!B killerPos fix

Change 19313 on 2005/12/14 14:21:59 by kirill@Kirill_FP

	!BF restoring readability animations (integrating with ani.graph)

Change 19312 on 2005/12/14 14:18:45 by tamas@Tamas_code

	!R "Do everything with one click" button

Change 19311 on 2005/12/14 14:18:34 by tamas@Tamas_code

	!B fix compiler warning

Change 19310 on 2005/12/14 14:17:15 by kirill@Kirill_FP

	!F added AIHD_Scale global -so that designers can tweak it from console

Change 19309 on 2005/12/14 14:15:32 by filippo@Filippo

	!R a little aliens rotation refactoring
	!F naked alien stances
	!F improved jumping with gravity boots
	!B editor sets player direction correctly

Change 19308 on 2005/12/14 14:15:25 by anton@anton_sporkwace

	!F added typed serialization

Change 19307 on 2005/12/14 14:11:19 by Build@Denis_Work

	!F -Now Script will give a Automated Testing task if the Argument "/ATest" was given

Change 19306 on 2005/12/14 14:11:11 by Build@Denis_Work

	!F -Added the possiblity to enable a automated test after build is finished in the GUI
	!F -Implemented Check so backup build machine cant use automated testing tool (not suported yet)

Change 19305 on 2005/12/14 14:11:01 by Build@Denis_Work

	!I -Integrated the latest changes of main build script
	!R -Changed the storage drive to F:

Change 19304 on 2005/12/14 14:10:53 by Build@Denis_Work

	!F Added function for removing the read only flag of the levels folder
	!R Refactored the writing of the report and the log file. Now there're two logging functions("Report"&"Log)
	!F Added the checking of levels ingame
	!B Fixed the sending mail operation

Change 19303 on 2005/12/14 14:10:26 by Build@Denis_Work

	!B Bugfix for script automated script update

Change 19302 on 2005/12/14 14:10:10 by tomas@Tomas_Code

	!R removes Start_Paused usage in ScriptBind_Sound

Change 19301 on 2005/12/14 14:10:01 by tomas@Tomas_Code

	!F early stage of Obstruction using rayworldintersect
	- for now disabled
	- setup basic code framework
	- uses new VisArea function to find adjencent VisAreas recursively
	- also fixes looped sounds get destroyed after stop() is called
	- also fixes Start_Paused usage on sound events, e.g. in PlaySoundNode

Change 19300 on 2005/12/14 14:09:55 by Build@Denis_Work

	!F If Starting now the executable with arguments(Client and its tests) it will close after writing the taskfile
	!F If starting the executable with argument "/ATest" it will write a taskfile for the first in file specified Client with the CheckEditor and CheckGame test

Change 19299 on 2005/12/14 14:09:40 by tomas@Tomas_Code

	!B Fixes blending of music pattern

Change 19298 on 2005/12/14 14:09:27 by tomas@Tomas_Code

	!B fixes warning output on wrong .fev file name

Change 19297 on 2005/12/14 14:09:17 by alexl@PC120

	!B Fixed description

Change 19296 on 2005/12/14 14:09:12 by tomas@Tomas_Code

	!R changes preloading on sound data (again)

Change 19295 on 2005/12/14 14:03:50 by michaels@michaels

	!F Persistence for named ranges.

Change 19294 on 2005/12/14 14:03:35 by michaels@michaels

	!F Improved UI for RC normal map gen.

Change 19292 on 2005/12/14 12:51:52 by tiago_code@Tiago_Code

	!B - opacity value taken into account now in metal/cloth

Change 19291 on 2005/12/14 12:48:12 by tiago_code@Tiago_Code

	!B - fixes for multi-layers (refraction support and default parameters settting). Crash fix for parameters setting.

Change 19289 on 2005/12/14 12:43:52 by dejan@PC057

	!F hunter initially ignores everything until his told to stop that

Change 19287 on 2005/12/14 12:43:31 by dejan@PC057

	!B dynamically assigned entities to AI nodes during initialization

Change 19285 on 2005/12/14 12:34:29 by danny@danny

	!B (partially) fix vehicle AI control
	!F Tidy up error logging
	!F Adjust slow-down distance at end of path

Change 19284 on 2005/12/14 12:29:13 by mathieu@Mathieu

	!F Added the first three vehicle flow nodes (VehicleSeat, VehiclePassenger and VehicleDamage)
	!F Implemented a vehicle event listener system
	!F Further changes on vehicle weapons and removed some obsolete vehicle weapon code

Change 19283 on 2005/12/14 12:26:50 by alexl@PC120

	!B Prevent crash in CreateNode if nodeClass not found. A few safe asserts

Change 19282 on 2005/12/14 12:26:06 by alexl@PC120

	!F Hide/Unhide flowgraph port working

Change 19281 on 2005/12/14 12:25:34 by filippo@Filippo

	!B fixed a view direction problem with the Hunter
	!F some changes to the Hunter damage processing

Change 19280 on 2005/12/14 12:25:00 by alexl@PC120

	!F Output warning if script commands (GameToken.S/GetToken) fail

Change 19279 on 2005/12/14 12:20:18 by michaelr@PC081

	!F added alien materials

Change 19278 on 2005/12/14 11:58:17 by andrey@Andrey_Code

	!B Fixed crash in shader optimising, implemented static branching for G-Buffer

Change 19275 on 2005/12/14 11:36:26 by michaels@michaels

	!F Persistence for named ranges.

Change 19272 on 2005/12/14 10:49:31 by marcok@MarcoK_FP

	!B removed Controller X missing messages

Change 19270 on 2005/12/14 10:37:19 by michaels@michaels

	!B Added missing file.

Change 19268 on 2005/12/14 10:26:14 by michaels@michaels

	!F WIP RC.

Change 19267 on 2005/12/14 10:07:25 by michaels@michaels

	!M Merged trunk into WIP.

Change 19265 on 2005/12/14 09:54:54 by michaels@michaels

	!F Improved RC preview interface.

Change 19264 on 2005/12/14 09:32:26 by michaelg@michaelg_Code

	!F jobman progress

Change 19262 on 2005/12/14 00:13:53 by marcok@MarcoK_FP

	!B removed debug line from AimIK

Change 19261 on 2005/12/13 19:27:06 by marcok@MarcoK_FP

	!B potential fix for scout problem

Change 19259 on 2005/12/13 19:04:57 by dmitry@Dmitry_Code

	!B Commented out game warning "Action not found on item"

Change 19252 on 2005/12/13 18:13:58 by michaelg@michaelg_Code

	!F jobman progress

Change 19250 on 2005/12/13 18:08:47 by nick@Nick

	!B - fix ice shading beyond datail layer range

Change 19248 on 2005/12/13 17:48:00 by nick@Nick

	!F - scattering occluders for methagen shader

Change 19247 on 2005/12/13 17:47:38 by nick@Nick

	!F - scattering occluders for methagen shader

Change 19244 on 2005/12/13 17:33:10 by andrey@Andrey_Code

	!B Removed shadow combinations for light shader flags (reducad number of light combinations from 23 to 10)

Change 19243 on 2005/12/13 17:31:48 by anton@anton_sporkwace

	!O some tweaks for the hunter

Change 19242 on 2005/12/13 17:28:31 by michaelg@michaelg_Code

	!R job man progress

Change 19234 on 2005/12/13 16:15:06 by kirill@Kirill_FP

	!B fixing crash in vehicle FireCommand
	http://server5:8080/browse/FPP-3337

Change 19233 on 2005/12/13 15:56:52 by carsten@carsten

	!R improved decal z fighting

Change 19232 on 2005/12/13 15:55:39 by anton@anton_sporkwace

	!O some tweaks for x-treme cases

Change 19231 on 2005/12/13 14:34:38 by MartinM@Martin_Dev

	!B automated test editor/game was not able to run because of detection code - simple fix




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 22---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 19228 on 2005/12/13 13:08:31 by ivo@ivo

	!F -  fixed asserts when loading Crater

Change 19225 on 2005/12/13 12:40:49 by MartinM@Martin_Dev

	!F added jittering to full screen shadow pass - not used

Change 19224 on 2005/12/13 12:30:44 by michaelr@PC081

	!B projectile explosions working again

Change 19222 on 2005/12/13 11:55:15 by alexl@PC120

	!B Even more bug-free ;-)

Change 19221 on 2005/12/13 11:52:19 by kirill@Kirill_FP

	!BF fire direction, miss point selection

Change 19219 on 2005/12/13 11:33:05 by MartinM@Martin_Dev

	!T returned back terrain layer blending - problem can be solved by leveldesigner - this way it blends softer

Change 19217 on 2005/12/13 11:18:53 by MartinM@Martin_Dev

	!B fixed warning - caused compiler error

Change 19212 on 2005/12/13 10:44:36 by johnn@PC117

	!B -fixed some console spamming.

Change 19211 on 2005/12/13 10:44:05 by andrey@Andrey_Code

	!B Fixed video memory leaks

Change 19210 on 2005/12/13 10:21:22 by marcio@MarcioCrysis

	!F -fixed sound ranges.

Change 19207 on 2005/12/12 19:08:58 by michaelr@PC081

	!B compile fix

Change 19206 on 2005/12/12 18:55:45 by filippo@Filippo

	!R some actor rotation code refactoring
	!B fixed some issues with player sounds

Change 19205 on 2005/12/12 18:50:32 by michaelg@michaelg_Code

	!R job man progress

Change 19204 on 2005/12/12 18:28:52 by vladimir@Vlad

	!B Fixed view dist ratio for lights

Change 19203 on 2005/12/12 18:19:39 by matthew@matthew

	!F GameFlowView discussion notes. Very rough, diagrams in particular would work wonders.

Change 19202 on 2005/12/12 18:19:38 by johnn@PC117

	!B -marcio: fixed weapon slowdown entering game mode.

Change 19199 on 2005/12/12 17:13:57 by vladimir@Vlad

	!R Extended FindVisArea func for occlusion maps optimization
	!R C-Buffer ScanLine fix

Change 19198 on 2005/12/12 17:10:20 by vladimir@Vlad

	!R Improved debug info for shadow maps
	!R Removed useless variable from CDlight
	!B Improved seams between terrain layers

Change 19193 on 2005/12/12 16:47:05 by andrey@Andrey_Code

	!F implemented showing of dynamic textures

Change 19192 on 2005/12/12 16:08:12 by michaelg@michaelg_Code

	!F new binaries for PS3 build

Change 19191 on 2005/12/12 16:07:54 by michaelg@michaelg_Code

	!R removed gcc warnings

Change 19189 on 2005/12/12 15:45:13 by dmitry@Dmitry_Code

	!B Null pointer check for  pShaderResource added

Change 19184 on 2005/12/12 13:23:38 by tamas@Tamas_code

	!B light flickering fixed.

Change 19181 on 2005/12/12 13:04:23 by dejan@PC057

	!F AISmartObjectHelper node updates outputed position if entity moves

Change 19180 on 2005/12/12 12:54:01 by andrey@Andrey_Code

	!B Fixed writetime for shaders

Change 19176 on 2005/12/12 12:44:18 by andrey@Andrey_Code

	!B Increased cache version number

Change 19175 on 2005/12/12 12:41:38 by anton@anton_sporkwace

	!O skip steps for "static" (mass 0) artic. ents

Change 19173 on 2005/12/12 12:25:31 by marcio@MarcioCrysis

	!F add new material types.

Change 19170 on 2005/12/12 11:49:57 by michaelg@michaelg_Code

	!R ps3 memory manager fixes

Change 19169 on 2005/12/12 11:29:58 by timur@Timur_Code

	!F Add special tranform flags for entity xform.
	   Fix to improve memory alloc issues during saving.

Change 19168 on 2005/12/12 11:27:36 by vladimir@Vlad

	!R C-Buffer, nodraw mats skipped

Change 19167 on 2005/12/12 11:12:48 by craig@craig_code

	!B crash fix

Change 19166 on 2005/12/12 11:00:16 by andrey@Andrey_Code

	!B Fixed compiling issue

Change 19165 on 2005/12/12 11:00:11 by andrey@Andrey_Code

	!B Fixed CName comparing operators

Change 19161 on 2005/12/12 10:48:05 by andrey@Andrey_Code

	!B Fixed compiling problem

Change 19160 on 2005/12/12 10:44:58 by danny@danny

	!B Fix 3D hidespot-generation crash

Change 19159 on 2005/12/12 10:32:13 by andrey@Andrey_Code

	!B Fixed CName destructor, added some new dependency flags

Change 19158 on 2005/12/11 23:14:08 by craig@craig_code

	!O removing useless allocations from the game loop

Change 19156 on 2005/12/11 19:05:37 by mathieu@Mathieu

	!B Fixes the US_fighter, now it can be controlled again

Change 19155 on 2005/12/11 18:31:31 by filippo@Filippo

	!B humans can be grabbed by the hunter properly
	!R cleaned up & polished a bit the hunter firing code

Change 19154 on 2005/12/11 15:58:02 by alexl@PC120

	!B Removing of an entity's flowgraph now safer (now also removed in flowgraph view) (a bit of a kludge)

Change 19153 on 2005/12/11 15:57:32 by alexl@PC120

	!R colors, columns, extra paranoid safety check

Change 19150 on 2005/12/11 14:35:36 by filippo@Filippo

	!R refactoring some actor rotation code (not yet active though)
	!F some hunter work
	!F naked alien pain sounds
	!B fixed some scout death issues
	!B fixed #3294

Change 19149 on 2005/12/11 14:16:45 by dejan@PC057

	!F grab with every tentacle
	!T hunter grabbing
	!T shooting notification sent to ai

Change 19146 on 2005/12/11 14:06:27 by dejan@PC057

	!B eye position used for lookAt and aiming instead of entity position for aliens

Change 19143 on 2005/12/09 19:50:48 by nickh@nickh

	!B G4 Repaired registration of Game DLL flow nodes.

Change 19142 on 2005/12/09 19:48:02 by craig@craig_code

	!B added ivo's new flag to some places

Change 19141 on 2005/12/09 19:41:50 by matthew@matthew

	!F Added some in Conclusion, improved formatting

Change 19139 on 2005/12/09 19:12:08 by craig@craig_code

	!B small fix to the above

Change 19138 on 2005/12/09 19:07:45 by craig@craig_code

	!B passing flags in animation graph clobbers all flags for a state

Change 19134 on 2005/12/09 18:21:32 by dejan@PC057

	!B helper property was ignored in smart object rules

Change 19133 on 2005/12/09 17:42:23 by timur@Timur_Code

	!B Fix to several critical editor crashes and problems

Change 19132 on 2005/12/09 17:19:28 by dejan@PC057

	!B restored STAND body stance for humans

Change 19131 on 2005/12/09 17:19:23 by dejan@PC057

	!B prevent posible crash

Change 19130 on 2005/12/09 17:19:16 by dejan@PC057

	!B restoring speed and stance on resume of AIGotoSpeedStance node

Change 19123 on 2005/12/09 16:15:41 by michaelg@michaelg_Code

	!R jobman progress

Change 19122 on 2005/12/09 16:08:38 by michaelg@michaelg_Code

	!R removed gcc warnings from code

Change 19121 on 2005/12/09 16:03:54 by ivo@ivo

	!B - disabled more debugoptions

Change 19120 on 2005/12/09 15:59:23 by andrey@Andrey_Code

	!B Fixed sprites in HDR mode

Change 19119 on 2005/12/09 15:54:34 by ivo@ivo

	!B - disabled debugfunctions

Change 19118 on 2005/12/09 15:45:52 by andrey@Andrey_Code

	!B Fixed memory leaks, reduced number of light flags for shadow pass

Change 19117 on 2005/12/09 15:19:39 by michaelg@michaelg_Code

	!R removed gcc warnings from code

Change 19115 on 2005/12/09 15:03:57 by michaelg@michaelg_Code

	!R removed gcc warnings from code

Change 19113 on 2005/12/09 14:48:29 by ivo@ivo

	!B - Wiggling Bug Fixed

Change 19112 on 2005/12/09 14:41:27 by michaelg@michaelg_Code

	!R made code compile without any gcc warnings

Change 19111 on 2005/12/09 14:06:06 by danny@danny

	!F clamping for speed modifier

Change 19110 on 2005/12/09 13:36:55 by michaelg@michaelg_Code

	!R removed gcc warnings

Change 19107 on 2005/12/09 12:57:06 by michaelg@michaelg_Code

	!R updated Inspectors path

Change 19106 on 2005/12/09 12:53:53 by michaelg@michaelg_Code

	!R removed gcc warnings

Change 19105 on 2005/12/09 12:48:33 by michaelg@michaelg_Code

	!R removed gcc warnings

Change 19104 on 2005/12/09 12:22:17 by matthew@matthew

	!F More options, firmer conclusions

Change 19103 on 2005/12/09 12:03:06 by MartinM@Martin_Dev

	!B fixed alphablending for shaders

Change 19099 on 2005/12/09 11:40:29 by MartinM@Martin_Dev

	!B added debug code to fins crash on designer computer

Change 19098 on 2005/12/09 11:21:02 by andrey@Andrey_Code

	!B Fixed ambient pass in vertex shaders

Change 19097 on 2005/12/09 11:07:40 by timur@Timur_Code

	!B Fixes crash in Proximity Trigger system

Change 19095 on 2005/12/09 11:04:10 by michaelg@michaelg_Code

	!R removed gcc warnings

Change 19092 on 2005/12/09 10:46:20 by kirill@Kirill_FP

	!B fixing miss-point selection when target is another AI

Change 19086 on 2005/12/09 10:08:57 by craig@craig_code

	!B better crash fix

Change 19085 on 2005/12/09 10:06:56 by craig@craig_code

	!B crash fix

Change 19084 on 2005/12/09 10:00:06 by michaelg@michaelg_Code

	!R removed gcc warnings

Change 19083 on 2005/12/09 09:03:28 by alexl@PC120

	!F Temp. disabled pausing

Change 19082 on 2005/12/08 23:51:26 by saschad@saschad

	!R assert() added

Change 19081 on 2005/12/08 23:50:34 by saschad@saschad

	!R PS3: added -fsigned-char to compiler options

Change 19080 on 2005/12/08 23:50:29 by saschad@saschad

	!R added missing .c_str()

Change 19079 on 2005/12/08 23:50:24 by saschad@saschad

	!R trivial warning fixes

Change 19078 on 2005/12/08 23:50:19 by saschad@saschad

	!R GCC compile fix (maybe gentypeinfo should be fixed...)

Change 19077 on 2005/12/08 23:50:13 by saschad@saschad

	!R added missing 'const'

Change 19076 on 2005/12/08 23:50:09 by saschad@saschad

	!R GCC compile fix

Change 19075 on 2005/12/08 23:50:04 by saschad@saschad

	!R fixed bogus 'using' on a typedef

Change 19074 on 2005/12/08 23:49:57 by saschad@saschad

	!R added missing temporaries

Change 19073 on 2005/12/08 23:49:50 by saschad@saschad

	!R PS3: added function attribute for printf() style function + GCC compile fix

Change 19072 on 2005/12/08 23:49:43 by saschad@saschad

	!R broken format strings fixed

Change 19071 on 2005/12/08 23:49:38 by saschad@saschad

	!R ASSERT() -> assert()

Change 19064 on 2005/12/08 23:28:25 by tiago_code@Tiago_Code

	!F - wet material layer - 1st draft

Change 19063 on 2005/12/08 22:48:32 by craig@craig_code

	!B spam removal

Change 19062 on 2005/12/08 22:47:31 by craig@craig_code

	!B range merger doesn't quite merge/split ranges properly in some cases

Change 19060 on 2005/12/08 21:20:25 by craig@craig_code

	!B fix for picking some random (bad) animation on the first frame of the game

Change 19059 on 2005/12/08 21:20:06 by craig@craig_code

	!F colourisation for animation graph debugging

Change 19058 on 2005/12/08 20:40:46 by alexl@PC120

	!B Saving states with a template now saves the right template name

Change 19057 on 2005/12/08 20:34:49 by alexl@PC120

	!B Fixing bug that CVariable Enums did not notify listeners

Change 19056 on 2005/12/08 19:46:18 by nick@Nick

	!B - support of linear depth for ice shading; and some minor fixes

Change 19055 on 2005/12/08 19:44:14 by timur@Timur_Code

	!B TrackView bug fixes

Change 19054 on 2005/12/08 19:43:32 by timur@Timur_Code

	!F PartitionGrid
	   Proximity Trigger System

Change 19050 on 2005/12/08 19:24:05 by filippo@Filippo

	!F hunter wip

Change 19049 on 2005/12/08 18:36:17 by mikko@mikko2

	!F AI.IsGoalPipe to see if goalpipe exists already.
	!R Moved UpdateBeacon to public interface.
	!B AI.SetBeacon did not update the beacon if it did not exists already.
	!R changed the TrackPattern interface to use const char* instead of string (used inter module).
	!R Refined guard Hide behavior.
	!B black board was not cleared properly.

Change 19048 on 2005/12/08 18:27:36 by michaelr@PC081

	!F added SideWinder

Change 19047 on 2005/12/08 18:07:56 by danny@danny

	!B Fix little issue with water

Change 19046 on 2005/12/08 18:03:06 by michaelg@michaelg_Code

	!R moved some files into platform folder where they belong to

Change 19044 on 2005/12/08 17:57:54 by dejan@PC057

	!B order of processing signals sent by AISignal FG nodes
	!B throwing objects with AIDropObject FG node

Change 19043 on 2005/12/08 17:57:41 by dejan@PC057

	!R more merge-friendly SmartObjects.xml file format

Change 19042 on 2005/12/08 17:57:36 by dejan@PC057

	!B orientation multiplier in smart object rules

Change 19040 on 2005/12/08 17:54:26 by jan@PC122

	!R Improved compression by decreasing predicted range without loosing precision
	!R Decreased memento (predictor) size

Change 19038 on 2005/12/08 17:51:10 by saschad@saschad

	!R PS3: build env updated (errorfile)

Change 19037 on 2005/12/08 17:49:56 by michaelg@michaelg_Code

	!R moved WinBase.cpp, added memory manager for jobs to ps3 job manager

Change 19035 on 2005/12/08 17:43:38 by michaelg@michaelg_Code

	!R removed warnings

Change 19034 on 2005/12/08 17:36:19 by alexl@PC120

	!F Colorcoded debug and a bit of refactoring

Change 19033 on 2005/12/08 17:26:06 by kirill@Kirill_FP

	!F sinper/sneaker tweaks

Change 19032 on 2005/12/08 17:25:36 by MartinM@Martin_Dev

	!B fixed offset for full screen shadows - now they are pixel perfect

Change 19031 on 2005/12/08 17:10:16 by kirill@Kirill_FP

	!F exposed SetPFBlocker to script

Change 19030 on 2005/12/08 17:09:41 by mathieu@Mathieu

	!R Removed a duplicated GetParam() call in CVehicle

Change 19028 on 2005/12/08 17:09:09 by alexl@PC120

	!B Fixed description typo

Change 19027 on 2005/12/08 17:07:43 by michaelr@PC081

	!F files added

Change 19026 on 2005/12/08 17:06:03 by michaelr@PC081

	!F ported Marcios HomingMissile to new weapon system \o/
	!R added SetDestination() to IWeapon and CProjectile

Change 19025 on 2005/12/08 17:00:28 by danny@danny

	!F No flight nav modifiers->bypass flight nav generation

Change 19024 on 2005/12/08 16:58:35 by tamas@Tamas_code

	!B added the point light path.

Change 19023 on 2005/12/08 16:56:36 by saschad@saschad

	!R renamed ASSERT -> assert

Change 19022 on 2005/12/08 16:56:31 by saschad@saschad

	!R autotypeinfo updated

Change 19021 on 2005/12/08 16:56:25 by saschad@saschad

	!R added missing .c_str()

Change 19020 on 2005/12/08 16:56:21 by saschad@saschad

	!R added missing temporaries + trivial warning fixes

Change 19019 on 2005/12/08 16:56:15 by saschad@saschad

	!R GCC compile fix

Change 19018 on 2005/12/08 16:56:06 by saschad@saschad

	!R trivial warning fixes

Change 19017 on 2005/12/08 16:55:14 by saschad@saschad

	!R minor code cleanup

Change 19014 on 2005/12/08 16:51:53 by alexl@PC120

	!F Added Animations:BoneInfo node

Change 19011 on 2005/12/08 16:30:56 by johnn@PC117

	!B Weapons placed in the editor can be picked up. 
	!B Weapon models placed in the editor show up correctly.

Change 19010 on 2005/12/08 16:22:02 by MartinM@Martin_Dev

	!T added var to tweak the BlurCloak amount

Change 19009 on 2005/12/08 16:20:29 by tomas@Tomas_Code

	!F first pass network sound
	- creates a buffer as a stream that calls InetworkSoundListener to get sound data for the sound.

Change 19002 on 2005/12/08 15:55:07 by MartinM@Martin_Dev

	!T activated r_shadowblur3 by default - anti leaking - a bit slower but much better quality in most cases

Change 19001 on 2005/12/08 15:49:14 by luciano@luciano

	!F trooper group collective fire (1st pass, no fx)
	!F trooper reacting to energy pulse
	!F CLeader managing shoot spots as asmart objects (1st generic pass - no actions)
	!B lua error fixed in trooper single attack 
	behavior

Change 19000 on 2005/12/08 15:43:00 by mikko@mikko2

	!B typo.

Change 18999 on 2005/12/08 15:40:12 by michaelg@michaelg_Code

	!R removed warning

Change 18998 on 2005/12/08 15:36:38 by michaelg@michaelg_Code

	!R removed all warnings

Change 18997 on 2005/12/08 15:31:57 by michaelg@michaelg_Code

	!R removed inclusion of quadtree

Change 18996 on 2005/12/08 15:16:27 by mathieu@Mathieu

	!F Added serialization the the vehicle steering wheel

Change 18994 on 2005/12/08 15:09:14 by MartinM@Martin_Dev

	!R better quality for full screen shadow pass

Change 18993 on 2005/12/08 15:00:43 by matthew@matthew

	!F Build Acceleration discussion summary

Change 18992 on 2005/12/08 14:59:59 by michaelg@michaelg_Code

	!R removed warnings gcc

Change 18991 on 2005/12/08 14:56:42 by MartinM@Martin_Dev

	!O optimized full screen shadows (not used)

Change 18990 on 2005/12/08 14:55:28 by MartinM@Martin_Dev

	!T adjusted to Harrys request

Change 18989 on 2005/12/08 14:55:09 by danny@danny

	!F nav blocker tweak + rename SetPFBlocker to SetPFBlockerRadius

Change 18988 on 2005/12/08 14:43:56 by tamas@Tamas_code

	!R new manipulator objects with correct size

Change 18987 on 2005/12/08 14:34:16 by mathieu@Mathieu

	!R Moved the weapon code out of the vehicle seat to have it inside its own VehicleSeatAction
	!B Fixed several bugs related to vehicle weapons which appeared since the weapon system moved to c++

Change 18985 on 2005/12/08 13:52:32 by saschad@saschad

	!R added GCC specific function attributes for printf()-style functions

Change 18984 on 2005/12/08 13:52:26 by saschad@saschad

	!R added missing .c_str() in log message calls

Change 18983 on 2005/12/08 13:52:16 by saschad@saschad

	!B fixed an invalid call to CryWarning()

Change 18982 on 2005/12/08 13:52:03 by saschad@saschad

	!R trivial warning fixes

Change 18981 on 2005/12/08 13:51:15 by saschad@saschad

	!R fixed an assert() typo

Change 18980 on 2005/12/08 12:47:03 by kirill@Kirill_FP

	!F navBlocker tweak

Change 18979 on 2005/12/08 12:44:11 by alexl@PC120

	!B fixed bug when sound nodes gets destroyed after sound proxy

Change 18978 on 2005/12/08 12:44:07 by saschad@saschad

	!R Cell SDK update

Change 18977 on 2005/12/08 12:43:06 by alexl@PC120

	!B Fixed bug that newly executed actions have an empty name
	!B Fixed bug when assigning object as 2nd graph entity

Change 18973 on 2005/12/08 12:35:28 by saschad@saschad

	!R PS3: debugging output added

Change 18972 on 2005/12/08 12:35:20 by saschad@saschad

	!R PS3: makewrapper update

Change 18966 on 2005/12/08 12:21:58 by johnn@PC117

	!F Added an alias file, which allows a material to use the interactions of another material without copying the row/column.

Change 18965 on 2005/12/08 12:19:57 by kirill@Kirill_FP

	!F tweaking backoff - stuck condition

Change 18964 on 2005/12/08 12:18:29 by kirill@Kirill_FP

	!F sniper

Change 18963 on 2005/12/08 11:54:58 by tomas@Tomas_Code

	!F GetTailName in soundProxy

Change 18962 on 2005/12/08 11:26:07 by craig@craig_code

	!B more stuff needed to make voice controller compile

Change 18960 on 2005/12/08 11:19:52 by danny@danny

	!F Adjust test message

Change 18959 on 2005/12/08 11:14:11 by danny@danny

	!F Change/improvement to nav blockers

Change 18958 on 2005/12/08 11:10:04 by craig@craig_code

	!B erm... compile fix

Change 18957 on 2005/12/08 11:07:01 by scott@Scott-main

	!B Property editing fixes: value/var conversion for colors and SOHelpers works as before.

Change 18956 on 2005/12/08 10:57:48 by craig@craig_code

	!F some stuff for tomas to test his code

Change 18955 on 2005/12/08 10:53:44 by michaels@michaels

	!Created WIP branch.

Change 18954 on 2005/12/08 10:49:51 by tiago_code@Tiago_Code

	!R - fixed fog support and skinning on energy field shader

Change 18953 on 2005/12/08 10:41:53 by andrey@Andrey_Code

	!F Optimised shader apply function

Change 18952 on 2005/12/08 10:37:44 by dejan@PC057

	!B smart objects editor crashes the editor

Change 18951 on 2005/12/08 10:32:02 by michaelg@michaelg_Code

	!R treatment for const references

Change 18950 on 2005/12/08 10:26:47 by tomas@Tomas_Code

	!R rename EAXPreset folder / file and lua script to ReverbPreset

Change 18949 on 2005/12/08 09:55:00 by tomas@Tomas_Code

	!R memory dump dependencies for wavebank files
	- now include wavebank files .fsb into file dependencies on 
	#System.DumpMemStats();

Change 18948 on 2005/12/08 09:48:30 by kirill@Kirill_FP

	!F sniper

Change 18947 on 2005/12/08 09:48:16 by kirill@Kirill_FP

	!B SetPFBlocker fix

Change 18946 on 2005/12/08 09:48:12 by saschad@saschad

	!R PS3: use a different shell (BASH 2.04-release) for building

Change 18945 on 2005/12/08 09:45:33 by tomas@Tomas_Code

	!F network sound code with new soundbuffer type

Change 18944 on 2005/12/08 09:41:17 by kirill@Kirill_FP

	!F SetPFBlocker exposed to scripts

Change 18943 on 2005/12/08 09:40:35 by kirill@Kirill_FP

	!BF Devalue - resetting attention target always

Change 18942 on 2005/12/08 09:03:46 by michaels@michaels

	!M Delete WIP branch.

Change 18941 on 2005/12/07 20:28:25 by nick@Nick

	!B - fix specular light and gloss map for methagen shader

Change 18940 on 2005/12/07 20:02:50 by craig@craig_code

	!F flow graph node to enable/disable portals

Change 18937 on 2005/12/07 19:34:02 by andrey@Andrey_Code

	!B Fixed 3DC loading in shader

Change 18936 on 2005/12/07 19:30:23 by andrey@Andrey_Code

	!B Fixed 3DC shaders rendering problem

Change 18935 on 2005/12/07 19:28:56 by craig@craig_code

	!B fix for ai's looking at the ground (too much)

Change 18934 on 2005/12/07 19:24:07 by mikko@mikko2

	!RB The AI character constructor is called now after the entity is registered with AI.
	!F Alien guard hide behavior.
	!R Alien guard progress.

Change 18933 on 2005/12/07 19:13:18 by filippo@Filippo

	!F hunter wip

Change 18932 on 2005/12/07 19:09:53 by michaels@michaels

	!F Animation events can be persisted and loaded by the engine.

Change 18931 on 2005/12/07 19:09:28 by jan@PC122

	!F Added Axis-Minimalization to World_Pos Compression

Change 18930 on 2005/12/07 19:08:21 by marcio@MarcioCrysis

	!F new entity to simulate "Fire Extinguisher"

Change 18929 on 2005/12/07 19:08:18 by michaelr@PC081

	!F node for vtol rocket wip

Change 18927 on 2005/12/07 19:06:00 by saschad@saschad

	!R trivial warning fixes

Change 18926 on 2005/12/07 19:05:55 by saschad@saschad

	!R Added missing .c_str() for %s parameters + some trivial warning fixes

Change 18925 on 2005/12/07 19:05:48 by saschad@saschad

	!R added missing tempoaries (GCC warning fix)

Change 18924 on 2005/12/07 19:05:43 by saschad@saschad

	!R fixed a broken GameWarning() call

Change 18923 on 2005/12/07 19:05:35 by saschad@saschad

	!R disabled (commented-out) dead code in Orthogonalization_GramSchmidt()

Change 18922 on 2005/12/07 19:03:29 by MartinM@Martin_Dev

	!F added more testing functionality - for automated tests

Change 18917 on 2005/12/07 18:42:28 by michaels@michaels

	!M Merged in changes from trunk.

Change 18916 on 2005/12/07 18:38:03 by alexl@PC120

	!B GameTokenItem now really makes a difference between true and false 
	!F Added a more graceful conversion from bool<->string allowing for strings "true" and "false" to make them go hand-in-hand with gametokens

Change 18915 on 2005/12/07 18:36:38 by scott@Scott-main

	!B Another fix for usage of NumberCtrl. Defaults to 0..100 range, so must set it to -10000 to +10000 for "unlimited".

Change 18914 on 2005/12/07 18:35:14 by michaelr@PC081

	!R added Release() to IWeaponFiringLocator

Change 18913 on 2005/12/07 18:20:12 by andrey@Andrey_Code

	!B Removed unnecessary global flags

Change 18912 on 2005/12/07 18:17:48 by michaels@michaels

	!F Animation events are loaded in game.

Change 18911 on 2005/12/07 18:16:54 by michaelg@michaelg_Code

	!R warning fixes for ps3

Change 18910 on 2005/12/07 18:13:40 by kirill@Kirill_FP

	!F fix from Craig - look ik

Change 18909 on 2005/12/07 18:04:33 by scott@Scott-main

	!B Fixed numeric editing range bugs.

Change 18908 on 2005/12/07 17:34:41 by julien@PC042

	!B Removed LUA HUD crosshair while in Flash HUD

Change 18907 on 2005/12/07 17:30:19 by michaelg@michaelg_Code

	!R removed all warning for ps3

Change 18906 on 2005/12/07 17:24:18 by mikko@mikko2

	!F Two new flow nodes: AIGroupBeacon, AIGroupID
	!F Guard reinforcement level mechanics
	!F Guard aggression level mechanics
	!B AIBlackBoard not cleaned up.

Change 18905 on 2005/12/07 17:00:54 by danny@danny

	!F radial decay for blockers

Change 18904 on 2005/12/07 16:57:28 by michaels@michaels

	!F Anim event database can now be specified in CAL file.

Change 18903 on 2005/12/07 16:50:37 by michaelg@michaelg_Code

	!R removed warning form gcc as much as i could

Change 18902 on 2005/12/07 16:45:14 by tamas@Tamas_code

	!B lightmap compiler crash which an old level with saved bMakeLightmap flag.

Change 18901 on 2005/12/07 16:33:25 by alexl@PC120

	!B Fixing copy c'tor respecting hard/soft limits of CVariables

Change 18900 on 2005/12/07 16:27:29 by vladimir@Vlad

	!R C-Buffer research, DPVS added

Change 18899 on 2005/12/07 15:54:43 by timur@Timur_Code

	!F Start collecting shader list

Change 18898 on 2005/12/07 15:41:08 by MartinM@Martin_Dev

	!F added command to set GBuffer value

Change 18895 on 2005/12/07 15:36:25 by andrey@Andrey_Code

	!b Remove global flags from common shaders

Change 18894 on 2005/12/07 15:13:54 by michaelr@PC081

	!B null check

Change 18893 on 2005/12/07 15:12:06 by craig@craig_code

	!F aim ik back in

Change 18892 on 2005/12/07 15:10:51 by saschad@saschad

	!R PS3: GCC compile fix

Change 18891 on 2005/12/07 15:01:04 by tomas@Tomas_Code

	!R refactor soundproxy sound management
	- instead of map vector is used
	- stopallsounds() cannot crash anymore with pSound->Stop() changing attached sounds management

Change 18890 on 2005/12/07 14:59:52 by saschad@saschad

	!R GCC compile fix

Change 18888 on 2005/12/07 14:56:08 by mikko@mikko2

	!B excat positionin override.

Change 18887 on 2005/12/07 14:49:36 by kirill@Kirill_FP

	!F clenade up GetStateFromActiveGoals - moving brunch processing away

Change 18886 on 2005/12/07 14:43:52 by MartinM@Martin_Dev

	!F added renderer support for GBuffer (framebuffer alpha stores id) - I tested a lot wasn't able to verify all cases

Change 18885 on 2005/12/07 14:41:52 by michaelg@michaelg_Code

	!R ps3 build update

Change 18884 on 2005/12/07 14:40:26 by saschad@saschad

	!R GCC compile fix

Change 18882 on 2005/12/07 14:39:42 by saschad@saschad

	!R GCC compile fix

Change 18881 on 2005/12/07 14:38:59 by saschad@saschad

	!R PS3: fixes

Change 18880 on 2005/12/07 14:37:45 by saschad@saschad

	!R PS3: relaxed an alingment check for PS3

Change 18879 on 2005/12/07 14:27:52 by danny@danny

	!R remove dead code

Change 18878 on 2005/12/07 14:27:16 by saschad@saschad

	!R PS3: build script updates

Change 18877 on 2005/12/07 13:58:47 by michaelg@michaelg_Code

	!R added failure line for linker script

Change 18876 on 2005/12/07 13:28:33 by filippo@Filippo

	!F some hunter sounds + some wip
	!R hunter script cleaned up a little

Change 18875 on 2005/12/07 13:10:19 by kirill@Kirill_FP

	!F sniper added; sneakers/covers tweaking

Change 18874 on 2005/12/07 13:08:10 by kirill@Kirill_FP

	!F HAS_FIRED jump condition added

Change 18873 on 2005/12/07 13:07:28 by kirill@Kirill_FP

	!BF distance check for missPoint selection - to handle better cases when target is too close and AI has to miss

Change 18872 on 2005/12/07 13:06:36 by marcio@MarcioCrysis

	!B -fixed aliens not shooting.

Change 18869 on 2005/12/07 13:04:48 by kirill@Kirill_FP

	!F overriding 
	pStates->bGameInPositionReached
	seems to be not reported correctly bu the game currently

Change 18868 on 2005/12/07 12:54:53 by tamas@Tamas_code

	!B fixed occlusionmap rendering with the new shader precacheing

Change 18867 on 2005/12/07 12:53:17 by tomas@Tomas_Code

	!B removes many asserts on (0,0,0) direction vector

Change 18866 on 2005/12/07 12:52:15 by tomas@Tomas_Code

	!B fixes sound event spots loop

Change 18865 on 2005/12/07 12:40:44 by danny@danny

	!F Support for arbitrary navigation blockers

Change 18864 on 2005/12/07 12:37:11 by saschad@saschad

	!R PS3: makewrapper tool updated

Change 18863 on 2005/12/07 12:29:52 by craig@craig_code

	!B dodgy profiling code removed

Change 18862 on 2005/12/07 12:22:47 by johnn@PC117

	!F Hunter's freeze gun effect now shoots at the hunter's target.
	!F GetBoneLocal script command for converting a direction into a bone's local coordinate system.

Change 18860 on 2005/12/07 12:19:45 by marcio@MarcioCrysis

	!B -fixed bug with ai weapons in editor.

Change 18859 on 2005/12/07 12:19:02 by michaelg@michaelg_Code

	!R jobman progress

Change 18858 on 2005/12/07 12:18:51 by michaels@michaels

	!F Implemented Dirty Flag.

Change 18857 on 2005/12/07 12:15:34 by timur@Timur_Code

	!B Fixes potential memory trashing in renderer text rendering

Change 18856 on 2005/12/07 12:11:27 by andrey@Andrey_Code

	!B Fixed shaders compiling

Change 18855 on 2005/12/07 12:09:15 by nick@Nick

	!F - added ambiet scattering for methagen shader

Change 18854 on 2005/12/07 12:07:46 by tetsuji@PC119

	!F add a new behavior to the alien scout.

Change 18853 on 2005/12/07 11:56:39 by andrey@Andrey_Code

	!B Fixed crash

Change 18852 on 2005/12/07 11:52:56 by andrey@Andrey_Code

	!B Fixed crash bug

Change 18851 on 2005/12/07 11:47:35 by andrey@Andrey_Code

	!B Reduced time of shaders precaching

Change 18850 on 2005/12/07 11:35:49 by tiago_code@Tiago_Code

	!B - re-activated sun+clouds

Change 18849 on 2005/12/07 11:20:35 by alexl@PC120

	!B Safety check when FlowSystem had been destroyed but PerformActivation is called

Change 18848 on 2005/12/07 11:10:30 by scott@Scott-main

	!B Better old particle compatibility: insert extra point for better nonlinear size-speed conversion. Set random rotation for all old InitAngles/RotationRate values with random var.

Change 18847 on 2005/12/07 10:49:16 by nickh@nickh

	!B G4 Init weapon system script binds

Change 18846 on 2005/12/07 10:47:47 by michaelr@PC081

	!B resetting vulnerability fx
	!R commented out some logs

Change 18845 on 2005/12/07 10:45:34 by tomas@Tomas_Code

	!R refactor ReverbManager
	- removes Reverb calls from ISoundSystem
	- makes IReverbManager common
	- fixes crash in Reverb-preview on corrupt string
	- solves initialization of EAX reverb properties
	- checks in .snd file of the reverb preview sound
	- lets ReverbManager handle need of update internally

Change 18844 on 2005/12/07 10:24:23 by michaels@michaels

	!M Merged in changes from trunk.

Change 18843 on 2005/12/07 09:58:18 by michaelg@michaelg_Code

	!R makefile update

Change 18842 on 2005/12/07 09:41:20 by luciano@luciano

	!F cloak fx integration with AI

Change 18841 on 2005/12/07 09:37:48 by tiago_code@Tiago_Code

	!B - disabled sun+clouds for now

Change 18840 on 2005/12/07 09:31:46 by saschad@saschad

	!R PS3: SPU Makefile updated to use the new build scheme

Change 18839 on 2005/12/07 08:57:08 by michaelg@michaelg_Code

	!B fixed grouping bug

Change 18837 on 2005/12/06 23:04:46 by scott@Scott-main

	!B Fixed: Many duplicated Entity properties.
	!B Fixed: Numeric properties had a hard 0-100 range limit.

Change 18834 on 2005/12/06 21:39:45 by danny@danny

	!B Fix local steering around humans

Change 18833 on 2005/12/06 21:27:37 by nick@Nick

	!F - add proper rim contribution to methagen shadder

Change 18832 on 2005/12/06 21:07:10 by scott@Scott-main

	!B Fixed bugs in color property editing. Cleaned up code a little.

Change 18831 on 2005/12/06 20:52:19 by marcio@MarcioCrysis

	!B -fixed Quiet script error.
	-fixed select sounds sometimes not playing due to weapon beeing far away.

Change 18830 on 2005/12/06 20:35:11 by marcio@MarcioCrysis

	!F -added property to specify ai's weapons etc.
	-wip on new multiplayer code.
	-some tweaks on the weapons.
	-fixed some bugs here and there caused by the new weapon system integration.

Change 18829 on 2005/12/06 20:02:20 by anton@anton_sporkwace

	!F added dangly character attachments

Change 18828 on 2005/12/06 19:28:26 by alexl@PC120

	!F Added CameraShake entity (can be used in Trackview/Flowgraph)

Change 18827 on 2005/12/06 19:25:42 by alexl@PC120

	!F Enable/Disable all fg in a group of the tree view

Change 18826 on 2005/12/06 19:14:26 by scott@Scott-main

	!B Boolean property update fixed.

Change 18825 on 2005/12/06 18:52:46 by filippo@Filippo

	!B scout uses new animation system
	!B fixed hunter model "explosion" the first time it shoots

Change 18824 on 2005/12/06 18:45:43 by MartinM@Martin_Dev

	!F added System.ApplicationTest(const char *) to enable external test application to control the application behaviour, also started to add more memory debug functionality

Change 18822 on 2005/12/06 18:33:23 by danny@danny

	!B Fix incorrect devalue check, disable broken human steering

Change 18821 on 2005/12/06 18:22:24 by michaelr@PC081

	!F removing vulnerability effects on death now

Change 18820 on 2005/12/06 18:19:30 by michaels@michaels

	!F Hooked up interface to loading.

Change 18819 on 2005/12/06 18:11:45 by michaelg@michaelg_Code

	!R job man progress

Change 18818 on 2005/12/06 18:10:32 by scott@Scott-main

	!B More PS3 compile fixes, including template-dependent name idiocy.

Change 18817 on 2005/12/06 18:08:21 by dejan@PC057

	!B script error when troopers use smart objects

Change 18816 on 2005/12/06 17:59:51 by michaelr@PC081

	!B removed comment

Change 18815 on 2005/12/06 17:41:00 by vladimir@Vlad

	!R C-Buffer research (good2)

Change 18814 on 2005/12/06 17:39:53 by scott@Scott-main

	!B Compile fixes for PS3.
	!O Added fast int_round() and pos_round(), renamed to avoid std:: conflict.

Change 18813 on 2005/12/06 17:36:20 by timur@Timur_Code

	!F UI properties change for character attachements

Change 18812 on 2005/12/06 17:30:15 by michaelr@PC081

	!F hunter vulnerability

Change 18810 on 2005/12/06 17:23:45 by tiago_code@Tiago_Code

	!B - tilling fixed in zpass/glowpass

Change 18803 on 2005/12/06 17:13:28 by michaels@michaels

	!F Implemented loading from xml store.

Change 18802 on 2005/12/06 17:12:01 by michaelg@michaelg_Code

	forgot file

Change 18801 on 2005/12/06 17:08:17 by andrey@Andrey_Code

	!B Reduced number of combinations

Change 18800 on 2005/12/06 17:06:08 by anton@anton_sporkwace

	!F tmp checkin for dangly attachments

Change 18799 on 2005/12/06 16:58:41 by mathieu@Mathieu

	!R Updated the vehicle movements to use the new IMovementController interface

Change 18798 on 2005/12/06 16:46:34 by michaelg@michaelg_Code

	!RF update for indirect lighting

Change 18797 on 2005/12/06 16:45:55 by tomas@Tomas_Code

	!R removed unneeded code to remove some lvl4 warnings

Change 18796 on 2005/12/06 16:45:41 by tomas@Tomas_Code

	!F makes music system also plays .snd instead of .wav

Change 18794 on 2005/12/06 16:45:19 by michaelg@michaelg_Code

	!RF updated PS3 job man to new make system, moved struct packing for non 4 byte pointer architectures to crycommon, added 2 cpp files to crycommon (which were already there)

Change 18792 on 2005/12/06 16:30:31 by michaels@michaels

	!B Fix bug FPP-3216 (vertex colours sometimes appearing black)

Change 18791 on 2005/12/06 16:29:48 by filippo@Filippo

	!F hunter grabbing first pass done
	!R refactored some IK code for further hunter work

Change 18790 on 2005/12/06 16:25:27 by tamas@Tamas_code

	!B more poprendertarget than pushrendertarget in shadowblur + no path for ShadowMode 2

Change 18789 on 2005/12/06 16:19:48 by michaels@michaels

	!F Hooked up saving to editor.

Change 18788 on 2005/12/06 16:16:40 by scott@Scott-main

	!F Updated CodeGen for new TypeInfo macros.

Change 18787 on 2005/12/06 16:16:33 by scott@Scott-main

	!F Added spline and color gradient editing to ParticleDialog.
	!F Particle variant params now display summary and allow main value editing when collapsed, expand to allow editing all subvars.
	!F Adapted TypeInfo-defined variables to IVariable interface with custom classes.
	!R Reverted CVariable etc to previous simpler code, removed special support for std::string.
	!R Integrated enum support more thoroughly.
	!R Refactored to more simply and consistently use data-to-string var conversions.
	!F Added Update callbacks to spline and color gradient controls. Allow color gradient time endpoints to move.
	!F PropertyCtrl now shows both Expand and Datatype icons. Escape now exits param edit mode.
	!B Fixed a precision bug in NumberCtrl in int mode.

Change 18786 on 2005/12/06 16:16:25 by scott@Scott-main

	!F Extended and unified particle parameter variation. Most numeric parameters now have a random factor, and particle & emitter lifetime curves. Base value of every param = its max value, variants multiply it. All absolute time values (such as fade in) replaced with life-relative ones. Size randomness now applies to max size, not initial size.
	!R Updated some spline classes to work with particles.
	!F Particle randomisation uses a ChaosKey, for reproducible results, easily integrated with other variation modifications.
	!F Replaced InitAngles & Rotation variation param with bools that randomise the values bidirectionally.
	!R Removed obsolete particle conversion code for SpawnPeriod and child process.
	!F Added ParticleLibrary version to enable conversion from older XML.
	!R Moved ParticleParams_info.h out of global AutoTypeInfo.cpp, and into just the modules that need it.
	!F Added standard round() functions to Math.

Change 18785 on 2005/12/06 16:16:00 by scott@Scott-main

	!R Refactored TypeInfo interface, and declaration macros to be more consistent. TypeInfo: Moved ToString/FromString declarations into TYPE_INFO_BASIC macro, reducing clutter and allowing easier extension to other types. Added STR_PARENS ToString option.

Change 18784 on 2005/12/06 16:03:14 by anton@anton_sporkwace

	!O added safety check

Change 18783 on 2005/12/06 15:41:15 by craig@craig_code

	!B possible fix for exact positioning

Change 18782 on 2005/12/06 15:34:30 by craig@craig_code

	!F output value specification from animation graph (for aim ik)

Change 18781 on 2005/12/06 15:10:39 by michaels@michaels

	!F Added save method to editor class.

Change 18780 on 2005/12/06 15:01:38 by tiago_code@Tiago_Code

	!B - fix cloud texture texel aligment

Change 18779 on 2005/12/06 14:56:01 by michaels@michaels

	!F Implemented saving functionality in store.

Change 18778 on 2005/12/06 14:43:50 by tomas@Tomas_Code

	!B small fix fpr crash after loading a 2nd level

Change 18777 on 2005/12/06 14:31:42 by andrey@Andrey_Code

	!B Fixed shadows

Change 18776 on 2005/12/06 14:08:18 by MartinM@Martin_Dev

	!T tweaked shadow bias in combined mode (not used) - less artefacts

Change 18775 on 2005/12/06 13:15:23 by nickh@nickh

	!I G4 Integration

Change 18774 on 2005/12/06 13:13:09 by tiago_code@Tiago_Code

	!R - sun-rays interact with clouds now \o/

Change 18773 on 2005/12/06 13:02:44 by danny@danny

	!B Fix timing issue in path tracing

Change 18772 on 2005/12/06 12:54:33 by vladimir@Vlad

	!R C-Buffer research (good)

Change 18771 on 2005/12/06 12:54:30 by michaels@michaels

	!F Added interfaces for anim event stores.

Change 18770 on 2005/12/06 12:51:49 by craig@craig_code

	!F seperating out aim/look directions better (pass 1 of 2728029)

Change 18769 on 2005/12/06 12:50:40 by michaelr@PC081

	!F some wip for Hunter pain

Change 18768 on 2005/12/06 12:49:02 by vladimir@Vlad

	!R Disabled specular for sprites

Change 18767 on 2005/12/06 12:48:25 by alexl@PC120

	!F Flowgraph Inspectors WIP (use fg_Inspector 1 convar)

Change 18765 on 2005/12/06 12:32:34 by MartinM@Martin_Dev

	!B fixed crash with r_shadowblur 3 and wireframe

Change 18764 on 2005/12/06 12:31:17 by tiago_code@Tiago_Code

	!B - fix for incorrect reseting to default light shafts value

Change 18763 on 2005/12/06 12:31:06 by dejan@PC057

	!F smart object rules for objects outside orientation limit

Change 18761 on 2005/12/06 12:24:48 by craig@craig_code

	!F human control - seperate out instantanious delta angles and smoothed delta angles as we need both
	!B human control - nicer (not so jumpy) turn animations

Change 18759 on 2005/12/06 12:08:19 by andrey@Andrey_Code

	!b Fixed bug in combinations mapping for precaching

Change 18758 on 2005/12/06 12:03:33 by timur@Timur_Code

	!B Fixes some auto testing issues

Change 18757 on 2005/12/06 11:47:46 by nickh@nickh

	!I G4 Integrate from G2

Change 18756 on 2005/12/06 11:45:08 by tomas@Tomas_Code

	!R Update FMOD API to 4.2.4 and Designer to 1.2.4

Change 18755 on 2005/12/06 11:39:27 by tomas@Tomas_Code

	!F Network sound checkin 2

Change 18754 on 2005/12/06 11:37:07 by tomas@Tomas_Code

	!F add fmod designer files to resource compiler directory

Change 18753 on 2005/12/06 11:33:18 by MartinM@Martin_Dev

	!B fixed sprites causing sprite corruption (done by Vlad)

Change 18751 on 2005/12/06 11:18:48 by tomas@Tomas_Code

	!R Update on network sound: Microphone
	- now polls the microphone record and passes new data to the microphone stream

Change 18750 on 2005/12/06 10:55:24 by tamas@Tamas_code

	!R speedup & code refactoring

Change 18749 on 2005/12/06 10:38:36 by tamas@Tamas_code

	!B wrong light.lua in the build

Change 18748 on 2005/12/06 09:35:56 by michaels@michaels

	!T Merged in changes from main codeline.

Change 18747 on 2005/12/06 02:21:37 by craig@craig_code

	!R small hack to make idle -> movement turns work for the moment

Change 18746 on 2005/12/06 02:21:06 by craig@craig_code

	!F idle -> movement template completed (with support for different start turn angles)

Change 18745 on 2005/12/06 02:20:41 by craig@craig_code

	!F implementation of state guards for the animation graph core

Change 18744 on 2005/12/05 23:59:40 by craig@craig_code

	!F make ai look at direction match head direction

Change 18743 on 2005/12/05 23:45:49 by andrey@Andrey_Code

	!B Added some RT combinations

Change 18742 on 2005/12/05 23:45:17 by craig@craig_code

	!F prioritization for animation graph inputs
	!F force leave state can be executed by animation nodes now
	!F animation state can be forcefully requeried now
	!F substantial improvements to idle turns
	!F initialization framework for animation nodes

Change 18741 on 2005/12/05 21:54:44 by mathieu@Mathieu

	!B Fixed the AI control of vehicles for moving in a direction

Change 18740 on 2005/12/05 21:44:59 by tiago_code@Tiago_Code

	!B - anoying crash fix

Change 18738 on 2005/12/05 20:43:48 by MartinM@Martin_Dev

	!F added execute command line arguments e.g. +g_gametype ASSAULT +map "testy" +#System.DumpMemStats()

Change 18737 on 2005/12/05 20:35:44 by mathieu@Mathieu

	!B Fixed vehicle handling of movement requests

Change 18735 on 2005/12/05 19:42:47 by tomas@Tomas_Code

	!B fixed wrong return value on function

Change 18734 on 2005/12/05 19:42:42 by tomas@Tomas_Code

	!B prevent recursive sector seeking on one sector level. (MartinMs checkin)

Change 18733 on 2005/12/05 19:42:36 by tomas@Tomas_Code

	!B prevent invalid soundsystem ptr

Change 18728 on 2005/12/05 19:39:14 by nick@Nick

	!B - methagen fix scattering is also dependent on translucence normal

Change 18727 on 2005/12/05 19:25:25 by mikko@mikko2

	!F thermal vision and heatScale for AI.
	!F sound dampening for all AI.
	!F suit overload or all aliens.
	!R alien movement controller tweaks.

Change 18726 on 2005/12/05 19:12:13 by nickh@nickh

	!B Bug fixes to SetCharacter, plus AI Handler now passes positions to the sound system in the correct coordinate space, and SetProperty flow node now has an archetype property flag.

Change 18725 on 2005/12/05 19:08:55 by filippo@Filippo

	!F wip

Change 18724 on 2005/12/05 18:59:04 by nickh@nickh

	!I G4 Integrate from G2 part 2

Change 18723 on 2005/12/05 18:53:57 by saschad@saschad

	!R PS3: CryAction/ViewSystem added to Makefile system

Change 18722 on 2005/12/05 18:53:47 by saschad@saschad

	!R PS3: temporary PS3 compile fix

Change 18721 on 2005/12/05 18:53:42 by saschad@saschad

	!R GCC compile fix

Change 18720 on 2005/12/05 18:53:38 by saschad@saschad

	!R PS3: GCC compile fix

Change 18719 on 2005/12/05 18:53:32 by saschad@saschad

	!R PS3: GCC preprocessor bug workaround

Change 18718 on 2005/12/05 18:53:24 by saschad@saschad

	!R PS3: Cell SDK integration

Change 18714 on 2005/12/05 18:24:45 by nickh@nickh

	!I G4 Integrate from G2 - Part 1

Change 18713 on 2005/12/05 18:06:08 by kirill@Kirill_FP

	!F backoff goal -- self position used when negative distance

Change 18712 on 2005/12/05 18:03:23 by MartinM@Martin_Dev

	!R removed unneccessary line

Change 18710 on 2005/12/05 18:00:53 by alexl@PC120

	!B Made stopping sequences work right

Change 18709 on 2005/12/05 17:54:28 by sascha@PC107

	!F Added OnHit Flow-Graph port for destoyable objects

Change 18708 on 2005/12/05 17:45:54 by alexl@PC120

	!B Fix blocker working towr ;-)

Change 18706 on 2005/12/05 17:27:00 by craig@craig_code

	!B no default constructor on movement controller status structure

Change 18705 on 2005/12/05 17:21:10 by johnn@PC117

	!F Entities that can be Spawners have a flowgraph input to make them hidden.

Change 18704 on 2005/12/05 17:19:09 by craig@craig_code

	!B crash fix

Change 18703 on 2005/12/05 17:06:02 by luciano@luciano

	!R changed anchor type for trooper defense tactic (problems in fleet)

Change 18702 on 2005/12/05 16:58:46 by tiago_code@Tiago_Code

	!B - fixed hair spec

Change 18701 on 2005/12/05 16:46:53 by tiago_code@Tiago_Code

	!R - renamed fire bump texture

Change 18700 on 2005/12/05 16:40:56 by mathieu@Mathieu

	!F Changed the vehicle AI to use the look value rather than the aim one to rotate the turret

Change 18699 on 2005/12/05 16:36:22 by julien@PC042

	!F Restored Flash HUD

Change 18698 on 2005/12/05 16:28:08 by dejan@PC057

	!B included "Resource.h" to compile

Change 18697 on 2005/12/05 16:25:42 by nickh@nickh

	!F SetSpeciesThreatMultiplier changed, and SetPlayerSpeciesThreatMultiplier added.

Change 18696 on 2005/12/05 16:24:17 by kirill@Kirill_FP

	!B Craigs fixing movements

Change 18694 on 2005/12/05 16:03:29 by dejan@PC057

	!B cleared pointer to deleted AI actions

Change 18693 on 2005/12/05 15:41:18 by danny@danny

	!F Better path following at path end

Change 18692 on 2005/12/05 15:32:06 by nickh@nickh

	!I G4 Integrate Game code frmo MPP1 to main G4 branch

Change 18690 on 2005/12/05 15:27:39 by nickh@nickh

	!I G4 Integrate scripts from MPP1 to main G4 branch

Change 18689 on 2005/12/05 15:20:21 by andrey@Andrey_Code

	!F Added precache options to vegetations

Change 18688 on 2005/12/05 15:13:32 by mikko@mikko2

	!B Fixed filename in Ivo's harcoded hack to make the alien character to load.

Change 18686 on 2005/12/05 15:06:54 by andrey@Andrey_Code

	!B Fixed compiling issue

Change 18685 on 2005/12/05 14:55:53 by tiago_code@Tiago_Code

	!r- re-added old skin to shader project

Change 18684 on 2005/12/05 14:48:40 by Build@Denis_Work

	!B -Filter for Alienbrain assets now will work also on uppercase extensions
	   -Fixed "missing Assets in Build" problem

Change 18683 on 2005/12/05 14:45:58 by filippo@Filippo

	!F hunter footsteps

Change 18682 on 2005/12/05 14:20:20 by michaelr@PC081

	!B possible script err

Change 18681 on 2005/12/05 14:08:31 by michaels@michaels

	!F Made personal branch of Code.

Change 18680 on 2005/12/05 13:07:25 by ivo@ivo

	!F - some fixes in player control

Change 18679 on 2005/12/05 13:03:50 by nick@Nick

	!F - add additional parameters for methagen shader

Change 18678 on 2005/12/05 12:59:49 by kirill@Kirill_FP

	!B Craig's fix for aiming

Change 18677 on 2005/12/05 12:59:00 by filippo@Filippo

	!F Hunter grab wip

Change 18676 on 2005/12/05 12:41:12 by sergiys@Sergiy

	Move tool resources

Change 18675 on 2005/12/05 12:31:53 by luciano@luciano

	!R trooper single search behavior refined

Change 18674 on 2005/12/05 12:14:37 by danny@danny

	!B Craig fix for crouch/stand oscillation

Change 18673 on 2005/12/05 12:01:05 by filippo@Filippo

	!F footstep sounds tweaking

Change 18672 on 2005/12/05 11:59:26 by anton@anton_sporkwace

	!O a tweak in the squashy foliage rest code

Change 18671 on 2005/12/05 11:57:42 by andrey@Andrey_Code

	!B Reduced number of shader combinations

Change 18670 on 2005/12/05 11:55:43 by mikko@mikko2

	!B fire direction was not set at all.

Change 18669 on 2005/12/05 11:55:42 by mathieu@Mathieu

	!F Implements a movement controller for AI on vehicles

Change 18665 on 2005/12/05 11:23:00 by sergiys@Sergiy

	Move Tool resources

Change 18662 on 2005/12/05 11:19:02 by tiago_code@Tiago_Code

	!R - changed light shafts default values

Change 18661 on 2005/12/05 11:15:50 by jan@PC122

	!D compatibility for non-stlport users

Change 18660 on 2005/12/05 11:13:26 by jan@PC122

	!D missing submit

Change 18659 on 2005/12/05 11:07:38 by tamas@Tamas_code

	B compile bug for Tomas

Change 18658 on 2005/12/05 10:59:39 by tomas@Tomas_Code

	!B fixes a strange compile bug

Change 18657 on 2005/12/05 10:54:48 by vladimir@Vlad

	!R c-buffer clean up

Change 18656 on 2005/12/05 10:45:12 by andrey@Andrey_Code

	!B Fixed characters skinning

Change 18655 on 2005/12/05 10:42:26 by MartinM@Martin_Dev

	!B fixed full screen shadow mask generation - not use currently

Change 18653 on 2005/12/05 10:34:07 by andrey@Andrey_Code

	!B Fixed shadows

Change 18652 on 2005/12/05 10:30:14 by tomas@Tomas_Code

	!R about 500 "const"

Change 18651 on 2005/12/05 10:24:46 by sergiys@Sergiy

	Add move tool panel resource

Change 18650 on 2005/12/05 09:59:57 by marcok@MarcoK_FP

	!R created a base input implementation from which platform specific implementations can derive from
	!R the IInput interface does not distinguish between mouse and keyboard events anymore

Change 18649 on 2005/12/04 23:34:54 by andrey@Andrey_Code

	!B Removed RT_SCREENSPACE_SHADOW flag

Change 18648 on 2005/12/04 20:28:14 by craig@craig_code

	!B anim graph fixes

Change 18647 on 2005/12/04 20:09:46 by dejan@PC057

	!F a second SmartObjectClass property (for customizing archetypes)

Change 18646 on 2005/12/04 20:08:20 by dejan@PC057

	!F behavior support for smart object reinforcements
	!F playing animations using "Signal" animation graph input

Change 18645 on 2005/12/04 19:47:36 by marcok@MarcoK_FP

	!R removed IKeyboard and IMouse ... we now have a common IInputDevice
	!R DummyDevices for mouse and keyboard are now a single NullDevice
	!R moved key-name generation to the actual devices
	!F added container_pointer_deleter to StlUtils

Change 18644 on 2005/12/04 19:36:04 by michaelr@PC081

	!F hunter vulnerability stuff wip
	!R propagated partid a bit further in SP gamerules

Change 18643 on 2005/12/04 19:20:02 by craig@craig_code

	!B broken compile fix

Change 18642 on 2005/12/04 18:56:05 by craig@craig_code

	!F more voice wip

Change 18641 on 2005/12/04 18:47:10 by michaelr@PC081

	!B fix partid propagation for bullet hit

Change 18640 on 2005/12/04 18:42:22 by craig@craig_code

	!B reverting (probably mistaken) checkin from Ivo

Change 18639 on 2005/12/04 18:41:06 by filippo@Filippo

	!R scout and naked alien use separate movement code now
	!F some grabbing wip

Change 18638 on 2005/12/04 18:27:12 by jan@PC122

	!D debugged memento-read in predictor
	!F re-added FloatWithUsualNumber compression
	!R improved overall float compression

Change 18637 on 2005/12/04 17:55:24 by andrey@Andrey_Code

	!B Added several dependency options to shaders

Change 18636 on 2005/12/04 17:34:23 by MartinM@Martin_Dev

	!R minor cleanup change

Change 18635 on 2005/12/04 17:20:12 by danny@danny

	!F Move some path regen and sticking options into lua

Change 18634 on 2005/12/04 17:15:06 by ivo@ivo

	!F - AimIK / Transition assets in Player Control

Change 18633 on 2005/12/04 17:02:45 by luciano@luciano

	!R tweaking single trooper combat
	!R threatened transition for grouped troopers
	!R OnBulletRain sending extra data (shooter id, point of impact)

Change 18632 on 2005/12/04 17:00:17 by luciano@luciano

	!B removed species threat multiplier reset for hostage

Change 18631 on 2005/12/04 16:36:06 by luciano@luciano

	!B craig's quickfix for transitions in trooper anim

Change 18629 on 2005/12/04 16:13:02 by craig@craig_code

	!F wip voice stuff

Change 18628 on 2005/12/04 15:54:59 by luciano@luciano

	!R tweaked damage

Change 18627 on 2005/12/04 15:46:47 by filippo@Filippo

	!B Hunter fixies

Change 18626 on 2005/12/04 15:25:27 by andrey@Andrey_Code

	!B Fixed occlusion maps flags for shadows

Change 18625 on 2005/12/04 15:00:24 by filippo@Filippo

	!F Hunter damage
	!F using the "speed" parameter for footstep sound events

Change 18624 on 2005/12/04 14:50:32 by alexl@PC120

	!F Removed possibility to assign user/object entity to ActionGraphs' nodes,
	   which does not work anyway.
	   Can only be done by connecting AI:ActionStart node (prevents editing errors)

Change 18623 on 2005/12/04 14:42:11 by marcok@MarcoK_FP

	!B fixed a few bugs with acquiring mouse input (when debugging, task-switching, etc...)
	!R more dead code removal and trimming down the interfaces
	!R removed tracking of virtual screen coordinates (done in UISystem)

Change 18622 on 2005/12/04 14:24:01 by andrey@Andrey_Code

	!B Changed a lot of files to prevent generating of many shader combinations

Change 18621 on 2005/12/04 14:14:17 by craig@craig_code

	!B idle turn improvements

Change 18620 on 2005/12/04 14:11:26 by craig@craig_code

	!B signalling fixes for animation graph

Change 18619 on 2005/12/04 12:27:17 by craig@craig_code

	!F first pass actor safe mode

Change 18617 on 2005/12/04 11:27:33 by filippo@Filippo

	!F Hunter uses strafes and backward walk

Change 18616 on 2005/12/02 21:06:01 by nick@Nick

	!F - add irragular filtering for all gsm modes and few compilation fixes

Change 18615 on 2005/12/02 20:55:35 by julien@PC042

	!F New HUD additional files.

Change 18613 on 2005/12/02 20:52:08 by julien@PC042

	!F New HUD (Health/Ammo/Radar/Crosshair). 'hud 2' in the console to show it.

Change 18612 on 2005/12/02 20:13:08 by mikko@mikko2

	!R Adjusted the alien movement to be a lot more responsive.
	!B bGameInPositionReached was not returned from game code.
	!R AI.GetRandomPointInEnemyFOV improvements, uses anchors too.
	!R Rearranged the AIboject Devalue stuff, added query to devalued objects, added methods to public iface.
	!F Added AddDebugLine to the AISystem good for AI realted debugging from outside the AIsystem, to be removed.
	!F Guard defend and assault behaviors use attack direction anchors if available.

Change 18611 on 2005/12/02 19:34:57 by timur@Timur_Code

	!b FaceIt progress

Change 18610 on 2005/12/02 19:26:37 by anton@anton_sporkwace

	!O vegetation tweak

Change 18609 on 2005/12/02 19:15:37 by marcok@MarcoK_FP

	!R move function from header to cpp and add a comment

Change 18608 on 2005/12/02 19:05:33 by danny@danny

	!B Fix bad merge

Change 18607 on 2005/12/02 19:01:06 by filippo@Filippo

	!B little fix for human AIs

Change 18606 on 2005/12/02 18:50:18 by marcok@MarcoK_FP

	!B removed one frame lag in player movement
	!R moved HOLD events to the devices which cause them
	!R removed non-dinput code (it was not used anymore)
	!R minor name change (member var sys_script_debugger changed to m_sys_script_debugger)

Change 18605 on 2005/12/02 18:47:48 by vladimir@Vlad

	!R Software coverage buffer research

Change 18604 on 2005/12/02 18:37:53 by jan@PC122

	!F Added velocity-vector compression

Change 18603 on 2005/12/02 18:17:28 by craig@craig_code

	!F additional apis, hystereses, callbacks for anim graph

Change 18602 on 2005/12/02 18:12:40 by michaelr@PC081

	!B fix for player not moving after exiting vehicle

Change 18600 on 2005/12/02 17:31:32 by danny@danny

	!B Apply entity rotation to orientations obtained from skeleton

Change 18599 on 2005/12/02 17:19:57 by andrey@Andrey_Code

	!F added dependencies for precaching

Change 18598 on 2005/12/02 17:19:03 by marcok@MarcoK_FP

	!B compile fix

Change 18597 on 2005/12/02 17:18:51 by marcok@MarcoK_FP

	!R Renamed a few files
	!B disabled treat warnings as errors

Change 18594 on 2005/12/02 17:14:29 by michaelg@michaelg_Code

	!R removed even more unnecessary files from PS3 SDK

Change 18591 on 2005/12/02 17:12:30 by michaelg@michaelg_Code

	!R job man update

Change 18590 on 2005/12/02 17:10:02 by luciano@luciano

	!B fixed crash (Entities w/out physics proxy)

Change 18589 on 2005/12/02 16:58:20 by marcok@MarcoK_FP

	!B changed warning level back to 3

Change 18588 on 2005/12/02 16:45:38 by marcok@MarcoK_FP

	!B fixed bug with mouse sometimes getting "stuck" when leaving game mode in the editor
	!R removed input system changes from Thomas Djafari
	!R removed dead CJoystick class
	!R removed the buffered virtual key support (not used)
	!R removed PlayerControl
	!R moved DirectInput initialization back to CInput
	!R removed old PS2 code

Change 18587 on 2005/12/02 16:40:43 by luciano@luciano

	!B fixed crash

Change 18586 on 2005/12/02 16:29:20 by marcio@MarcioCrysis

	!F -added hud tokens for weapons!

Change 18585 on 2005/12/02 16:27:41 by danny@danny

	!F Remove hacky move/look dir thing.
	!B temporarily disable direction speed control since agent fwd dir is wrong

Change 18584 on 2005/12/02 16:23:02 by mathieu@Mathieu

	!B Fixed the enter position on the chinese_4wd vehicle

Change 18583 on 2005/12/02 15:29:20 by tomas@Tomas_Code

	!B sound name field set to type sound to open sound browser

Change 18582 on 2005/12/02 15:29:17 by andrey@Andrey_Code

	!B Fixed terrain shader

Change 18580 on 2005/12/02 15:23:10 by michaelr@PC081

	!B commented testing flowevents

Change 18579 on 2005/12/02 15:21:18 by michaelr@PC081

	!F added GrabVTOL/ReleaseVTOL special VS2 Hunter events

Change 18578 on 2005/12/02 15:08:40 by michaels@michaels

	!F Allow degenerate faces to be selected.

Change 18576 on 2005/12/02 14:56:33 by andrey@Andrey_Code

	!B Fixed precaching phase

Change 18575 on 2005/12/02 14:46:45 by marcio@MarcioCrysis

	!F -aded alien weapons!

Change 18573 on 2005/12/02 14:43:52 by michaelg@michaelg_Code

	!F removed unnecessary files for building

Change 18572 on 2005/12/02 14:17:26 by marcok@MarcoK_FP

	!B compile fixes with warning level 4

Change 18571 on 2005/12/02 13:01:09 by tamas@Tamas_code

	!R - remove all "lightmap" from the user interfaces
	!F - implement visualy parametrizable LightObjects
	!B - fix slowdown in occlusionmap renderer

Change 18570 on 2005/12/02 12:58:29 by tamas@Tamas_code

	!B objects need to cast realtime shadows when they have occlusionmap for a light, but the light doesn't cast occlusionmap.

Change 18569 on 2005/12/02 12:57:56 by tamas@Tamas_code

	!R shadow pass now can be precached.

Change 18568 on 2005/12/02 12:52:43 by marcok@MarcoK_FP

	!B disabled warning 4512 - assignment operator could not be generated ... needed because of a problem in STLPort

Change 18567 on 2005/12/02 12:46:45 by craig@craig_code

	!R change to support steves asset renaming shortly

Change 18566 on 2005/12/02 12:42:54 by danny@danny

	!F Tweaks to movement

Change 18565 on 2005/12/02 12:42:07 by vladimir@Vlad

	!R HW occlusion culling research

Change 18563 on 2005/12/02 12:40:26 by mikko@mikko2

	!B (Craig) Disabled warning 4530 (C++ exception handler used, but unwind semantics are not enabled) to make CryAction to compile.

Change 18562 on 2005/12/02 12:34:43 by sergiys@Sergiy

	!B: Fixed sprite Row in cloud generation

Change 18561 on 2005/12/02 12:34:42 by vladimir@Vlad

	!B Fixed support for objects scaling in cubemap shadowgen

Change 18560 on 2005/12/02 12:23:00 by marcio@MarcioCrysis

	!B -fixed crash on vehicle shooting!

Change 18559 on 2005/12/02 12:15:22 by andrey@Andrey_Code

	!B Fixed precaching of shared shaders

Change 18557 on 2005/12/02 12:02:17 by tiago_code@Tiago_Code

	!R- updated shaders project

Change 18556 on 2005/12/02 11:59:45 by michaelg@michaelg_Code

	!F PS3 current cell sdk so that everyone can build ps3

Change 18555 on 2005/12/02 11:53:16 by craig@craig_code

	!B missing files

Change 18553 on 2005/12/02 11:50:48 by michaelg@michaelg_Code

	!F ps3 jobman update

Change 18552 on 2005/12/02 11:45:14 by alexl@PC120

	!B Should work now [no restart in map command]

Change 18551 on 2005/12/02 11:43:05 by craig@craig_code

	!R view/camera system refactoring
	!R clean up cryaction factory registration
	!F string extractor for binary save game format
	!R introduced IMovementController for better AI control of entities
	!R refactored AI control of human actors based on this

Change 18550 on 2005/12/02 11:26:59 by michaelr@PC081

	!O tweak

Change 18548 on 2005/12/02 11:09:35 by marcio@MarcioCrysis

	!B -fixed crash with Scout alien.

Change 18547 on 2005/12/02 11:04:16 by nick@Nick

	!B - fix shadowpass compilation

Change 18544 on 2005/12/02 10:50:01 by tiago_code@Tiago_Code

	!R - old/outdates shaders removal

Change 18541 on 2005/12/02 10:27:33 by saschad@saschad

	!R GSS compile fix: method template specializations changed to simple method overloading

Change 18539 on 2005/12/02 10:02:02 by luciano@luciano

	!B OnBulletRain callbacks expecting signal extra data

Change 18538 on 2005/12/02 10:01:57 by luciano@luciano

	!B wrong transitions from/to trooper search benavior

Change 18537 on 2005/12/02 10:00:40 by luciano@luciano

	!R removed not used parameter mass in fireproperties

Change 18534 on 2005/12/02 01:05:47 by andrey@Andrey_Code

	!F Improved precaching

Change 18532 on 2005/12/01 23:01:11 by saschad@saschad

	!R AutoTypeInfo.h updated

Change 18531 on 2005/12/01 23:01:03 by saschad@saschad

	!R PS3: GCC compile fix

Change 18530 on 2005/12/01 23:00:51 by saschad@saschad

	!R GCC compile fix: implicit ref-arg temoraries resolved

Change 18529 on 2005/12/01 22:38:52 by saschad@saschad

	!R PS3: cell sdk bug workaround: added --include StdAfx.h to INCLUDE_FLAGS

Change 18528 on 2005/12/01 22:38:43 by saschad@saschad

	!R GCC compile fixes

Change 18527 on 2005/12/01 22:38:27 by saschad@saschad

	!R PS3: GCC compile fix

Change 18526 on 2005/12/01 22:38:06 by saschad@saschad

	!R PS3: GCC compile fix

Change 18525 on 2005/12/01 22:37:52 by saschad@saschad

	!R PS3: V0 compatibility structure renamed for PS3 and moved to aabbtree.h (where typeinfo can find it).

Change 18518 on 2005/12/01 21:21:28 by MartinM@Martin_Dev

	!F added detail texture pass to editor checkboxes - useful for profiling

Change 18517 on 2005/12/01 20:25:58 by ivo@ivo

	!F - panel for AimIK

Change 18516 on 2005/12/01 20:17:56 by michaelr@PC081

	!F size/count support for AGAttachmentEffect

Change 18515 on 2005/12/01 20:00:39 by michaelr@PC081

	!B updated the (deprecated) Chinese_jeep.. caused crashes

Change 18514 on 2005/12/01 19:48:38 by alexl@PC120

	!F Some template helpers to work with GameTokens.

Change 18513 on 2005/12/01 19:40:46 by dejan@PC057

	!B crash while loading a level

Change 18512 on 2005/12/01 18:51:17 by danny@danny

	!F Allow going "through" hidepoints when finding potential hide spots

Change 18511 on 2005/12/01 18:16:24 by danny@danny

	!F simplified OPTrace gets updated every from

Change 18510 on 2005/12/01 18:16:05 by alexl@PC120

	!A Added HUD GameTokens library (all values: float 0.0f)

Change 18508 on 2005/12/01 18:14:45 by anton@anton_sporkwace

	!B followup

Change 18507 on 2005/12/01 18:10:36 by tomas@Tomas_Code

	!R Update network code (2nd try)

Change 18504 on 2005/12/01 18:06:49 by anton@anton_sporkwace

	!R ps3 port

Change 18503 on 2005/12/01 17:54:15 by dejan@PC057

	!B accessing deleted entities
	!B crash on loading levels

Change 18502 on 2005/12/01 17:37:01 by tomas@Tomas_Code

	!B Check in fix

Change 18501 on 2005/12/01 17:24:37 by ivo@ivo

	!F -  AimIK / cga fixes

Change 18500 on 2005/12/01 17:23:51 by andrey@Andrey_Code

	!B Fixed some precaching bugs

Change 18498 on 2005/12/01 17:14:09 by mathieu@Mathieu

	!R Modified vehicle xml definitions for some parts to make them easier to be edited in the vehicle editor
	!R Changed all the vehicles to conform to the new vehicle xml defintion
	!B Made the vehicles handle in a nicer way cases where some of their parts fail to initialize

Change 18497 on 2005/12/01 17:12:32 by tomas@Tomas_Code

	!R Update on network Sound

Change 18496 on 2005/12/01 17:12:13 by marcio@MarcioCrysis

	!B -small fix

Change 18493 on 2005/12/01 17:01:35 by marcio@MarcioCrysis

	!B -fixed compile error.

Change 18492 on 2005/12/01 16:58:34 by luciano@luciano

	!B IspAthWorth Not selecting AI point correctly when 3D surface/human waypoints are superimposed - troopers going in wrong points when flanking

Change 18491 on 2005/12/01 16:56:59 by luciano@luciano

	!R tweaking coordinator speed

Change 18490 on 2005/12/01 16:53:37 by alexl@PC120

	!B should now compile with both VS-stl and STLport

Change 18489 on 2005/12/01 16:43:53 by Build@Denis_Work

	!F Excluding "wav"-files from final build

Change 18488 on 2005/12/01 16:42:15 by filippo@Filippo

	!F simple HUD update for the player, using the token sys
	!F some grabbing wip
	!B fixed some issues with alien internal events

Change 18485 on 2005/12/01 16:17:58 by marcio@MarcioCrysis

	!F -new c++ item system!

Change 18484 on 2005/12/01 15:45:22 by MartinM@Martin_Dev

	!R added BlurCloak shader to shader project

Change 18483 on 2005/12/01 15:43:35 by anton@anton_sporkwace

	!O a tweak in phys foliage branches

Change 18482 on 2005/12/01 15:40:47 by danny@danny

	!B Fix scout path following

Change 18481 on 2005/12/01 15:35:39 by andrey@Andrey_Code

	!B Fixed shaders optimising

Change 18479 on 2005/12/01 15:17:56 by michaelr@PC081

	!F added bUsableWithTemplate to AGCategory

Change 18478 on 2005/12/01 15:01:57 by alexl@PC120

	!F revamp of DamageActor node, now having a separate Trigger port to exert damage.
	   Also added an optional Position port (which has no function at the moment)

Change 18476 on 2005/12/01 14:58:56 by anton@anton_sporkwace

	!B potential issue with breakable glass shards getting too much impulse during x-plosions

Change 18475 on 2005/12/01 14:53:58 by anton@anton_sporkwace

	!B ps3 compiler issue

Change 18474 on 2005/12/01 14:43:46 by tomas@Tomas_Code

	!B small xenon build fix

Change 18473 on 2005/12/01 14:38:55 by tomas@Tomas_Code

	!F replaces .wav with .snd and Network Sound
	- adds a DebugLogger
	- renames incoming .wav playback to .snd
	- adds some more files for upcoming network sound

Change 18472 on 2005/12/01 14:33:43 by tomas@Tomas_Code

	!B fixes a warning

Change 18471 on 2005/12/01 14:33:30 by saschad@saschad

	!R PS3: temporary fix/hack: 3DC textures ignored for PS3

Change 18469 on 2005/12/01 14:33:21 by saschad@saschad

	!R obsolete debug code removed

Change 18468 on 2005/12/01 14:33:14 by saschad@saschad

	!R fixed a compiler warning

Change 18467 on 2005/12/01 14:17:13 by luciano@luciano

	!B fixed stance name with "vert"

Change 18465 on 2005/12/01 14:07:44 by nickh@nickh

	!F G4 MPP1 Updates - FG AI timeouts and fixes, FG Reliable signals, FG SetProperty instance/archetype flag, updates for per instance settings

Change 18464 on 2005/12/01 13:56:16 by alexl@PC120

	!R Rename IGameTokenSystemNew::CreateToken to IGameTokenSystemNew::SetOrCreateToken (which it basically does)
	!F Added some code to game in order to use gametokens
	!F Added some more debug code to GameTokenSystem

Change 18463 on 2005/12/01 13:53:14 by alexl@PC120

	!B In HashMaps VS-stl uses less comparism but std/stlport uses equality comparism.
	   [template-based fix by Craig.]

Change 18461 on 2005/12/01 12:57:08 by tiago_code@Tiago_Code

	!R - flares colors not clamped anymore (correct in hdr now)

Change 18459 on 2005/12/01 12:51:38 by vladimir@Vlad

	!B Fixed texture mapping bug on rotated voxel objects

Change 18458 on 2005/12/01 12:46:11 by jan@PC122

	!R Improved network compression of World_Pos

Change 18457 on 2005/12/01 12:32:31 by michaelr@PC081

	!F added AGAttachmentEffect (wip)

Change 18456 on 2005/12/01 12:28:59 by sascha@PC107

	!F Fixed MissionHint/AmbientVolume

Change 18455 on 2005/12/01 12:23:14 by mikko@mikko2

	!R deleted obsolete files.

Change 18454 on 2005/12/01 12:22:20 by michaelr@PC081

	!F added mat_alien_vulnerable

Change 18453 on 2005/12/01 12:18:13 by kirill@Kirill_FP

	!F runGrenade added

Change 18448 on 2005/12/01 12:05:52 by MartinM@Martin_Dev

	!F added GramSchmitt Orthogonalization to the math lib

Change 18447 on 2005/12/01 11:45:10 by luciano@luciano

	!B crash when drawing refpoints

Change 18446 on 2005/12/01 11:43:35 by tiago_code@Tiago_Code

	!R - minor clean ups

Change 18444 on 2005/12/01 11:35:42 by marcio@MarcioCrysis

	!F wip

Change 18443 on 2005/12/01 11:25:08 by andrey@Andrey_Code

	!F Implemented shader mask dependency system to reduce number of shader combinations (speedup precaching)

Change 18442 on 2005/12/01 11:13:40 by johnn@PC117

	!F Added mfx_debug to enable/disable messages about missing interactions.
	!F Sliding effects supported but disabled pending some tweaking.

Change 18440 on 2005/12/01 00:03:33 by nickh@nickh

	!F G4 MPP1 Updates to goon

Change 18439 on 2005/11/30 23:42:44 by matthew@matthew

	!F Make sounds more audible for RoadWatcher and Truckie, remove unnecessary curse

Change 18438 on 2005/11/30 23:37:47 by tiago_code@Tiago_Code

	!F - blood splats progress (alien blood)

Change 18436 on 2005/11/30 22:35:49 by matthew@matthew

	!F Encouraged GoonCoverStrictBriefAttack behaviour to empty its clip asap

Change 18435 on 2005/11/30 21:51:20 by marcoc_code@PC018

	!F revert back to no game folder support for lua debugger since we still have data in the game folder.

Change 18434 on 2005/11/30 21:02:10 by nick@Nick

	!B - fix some issues of methagen rendering with HDR

Change 18433 on 2005/11/30 20:49:29 by alexl@alexl

	!F cvar fg_SystemEnable to en/disable FG system completely (turned on by default;-)

Change 18432 on 2005/11/30 20:15:38 by vladimir@Vlad

	!B Voxel editing crash fixed

Change 18430 on 2005/11/30 20:04:55 by tomas@Tomas_Code

	!R added Priority to SoundMood Editor window and internal code
	- implementation of soundmood blending

Change 18429 on 2005/11/30 19:35:01 by jan@PC122

	!D ThreeSquarePulseProbability works now and improves compression

Change 18428 on 2005/11/30 19:17:07 by filippo@Filippo

	!F hunter grabbing wip

Change 18425 on 2005/11/30 19:00:32 by mikko@mikko2

	!R removed debug message.

Change 18424 on 2005/11/30 18:52:50 by mikko@mikko2

	!RF completelly refactored the naked alien behaviors.
	!F the player temperature camoflage and thruster sound silencer prototypes.
	!F camoScale to be set using scripts.
	!F AIGroupCommand and AIGroupAlertness flowgraph nodes.
	!B fixed a bug in the AI shoot checking (bailed out too easily)
	!R camoScale is applied the last in the perception handling (may need to be changed back).
	!R System.GetPhysicalEntitiesInBox and GetPhysicalEntitiesInBoxByClass returns only unique entities.

Change 18423 on 2005/11/30 18:43:04 by michaels@michaels

	!F Animation events can be editted in CE - TODO persistence.

Change 18422 on 2005/11/30 18:39:41 by anton@anton_sporkwace

	!O a multithreading tweak

Change 18421 on 2005/11/30 18:36:13 by dejan@PC057

	!F port added for canceling the execution of AI actions

Change 18420 on 2005/11/30 18:36:07 by dejan@PC057

	!F ai nodes reporting succeed/fail - added output ports
	!F some ai nodes can be canceled - added "cancel" input port
	!F ai nodes used in entity flow graphs can be resumed after executing some action
	!F entityId and sink ports are now "connection sensitive"
	!R sink renamed to sync

Change 18419 on 2005/11/30 18:31:50 by timur@Timur_Code

	!B missing bitmaps

Change 18417 on 2005/11/30 18:11:47 by matthew@matthew

	!F Spam removed

Change 18416 on 2005/11/30 18:11:43 by matthew@matthew

	!F Commoner uses SET_TO_CARIDLESENSITIVE before entering vehicle

Change 18415 on 2005/11/30 18:06:39 by nickh@nickh

	!F Add G4_CAPTURE_POINT anchor

Change 18411 on 2005/11/30 17:54:32 by Build@Denis_Work

	!B -recipient of mails is now storred in a array
	   -IsScriptRunning flag will be set to false after sending mails

Change 18410 on 2005/11/30 17:48:53 by tiago_code@Tiago_Code

	!F - blood splats progress

Change 18409 on 2005/11/30 17:36:56 by timur@Timur_Code

	!B Fixes group excessive registration bug
	   Fixes Prefab update problem

Change 18408 on 2005/11/30 17:34:13 by Build@Denis_Work

	!R -Added "Denis" to default recipient of mails.
	   -Now the Platform on which the code has to be build can be set by a variable
	   -Now you can choose which files and to which recipients you want sent a mail on a errorExit
	!F -Integrated the building of the AlienbrainPlugin.dll into the build proces

Change 18406 on 2005/11/30 17:29:28 by Build@Denis_Work

	!R The mail connection timeout is now 60 sec.
	!B Closing the logfile before sending it in a mail

Change 18405 on 2005/11/30 17:25:16 by kirill@Kirill_FP

	!B fixing   FPP-3134
	taking care of anchors and mounted weapons

Change 18404 on 2005/11/30 17:22:30 by kirill@Kirill_FP

	!F fixed grenade reaction for mounted weapon guy

Change 18403 on 2005/11/30 17:17:59 by nickh@nickh

	!F G4 MPP1 - SetSpeciesThreatMultiplier can no longer set the players species multiplier. Use SetPlayerSpeciesThreatMultiplier for this.

Change 18402 on 2005/11/30 17:16:10 by anton@anton_sporkwace

	!FOB water interactions (not activated yet) + tweaked spongy foliage + fixed grenades pierceability

Change 18401 on 2005/11/30 17:12:50 by danny@danny

	!B Fix nothing moves (mea culpa)

Change 18400 on 2005/11/30 17:07:05 by marcoc_code@PC018

	!F removed suspect legacy initialization code

Change 18399 on 2005/11/30 17:04:16 by danny@danny

	!O Cache walkability results

Change 18398 on 2005/11/30 16:54:21 by nickh@nickh

	!F G4 MPP1 Added SendReliableSignal event to goon entity, work around for unreliable AISignal sending from flowgraph.

Change 18397 on 2005/11/30 16:41:38 by vladimir@Vlad

	!R hw occlusion culling research

Change 18396 on 2005/11/30 16:37:20 by marcio@MarcioCrysis

	!I integrating main into wip branch

Change 18395 on 2005/11/30 16:33:45 by andrey@Andrey_Code

	!B Made optimise logging, fixed crash

Change 18392 on 2005/11/30 16:25:08 by marcio@MarcioCrysis

	!F added wip files

Change 18391 on 2005/11/30 16:21:23 by marcio@MarcioCrysis

	!F deleted teh rebel file.

Change 18390 on 2005/11/30 16:20:36 by marcio@MarcioCrysis

	!B wip

Change 18389 on 2005/11/30 15:51:52 by nickh@nickh

	!F G4 MPP1 Added GoonDumb stuff, and fixed bug in AIHandler SetCharacter

Change 18388 on 2005/11/30 15:44:16 by dejan@PC057

	!B FPP-3140 - crash in SteerAroundVehicles

Change 18387 on 2005/11/30 15:39:17 by michaels@michaels

	!B Checked in exporter build with latest code.

Change 18386 on 2005/11/30 15:29:02 by tiago_code@Tiago_Code

	!B - deleted old stuff

Change 18385 on 2005/11/30 14:10:54 by timur@Timur_Code

	!B FaceIt Progress

Change 18384 on 2005/11/30 13:44:54 by luciano@luciano

	!R temporary workaround for trooper not firing

Change 18383 on 2005/11/30 13:41:07 by luciano@luciano

	!B const compliant functions in CLeader/CleaderAction/CFormation
	!R troopers rebooting after coordinator dies
	!R Trooper coordinated fire (w.i.p)

Change 18382 on 2005/11/30 13:13:24 by johnn@PC117

	!F Aliens can now use the Spawn functionality. Does not reset properly after exiting game mode if the spawn is not killed (will be fixed soon).

Change 18381 on 2005/11/30 13:09:22 by andrey@Andrey_Code

	!B Fixed shaders compiling

Change 18380 on 2005/11/30 12:59:45 by andrey@Andrey_Code

	!F Finished full list of shaders precaching

Change 18378 on 2005/11/30 12:25:19 by mathieu@Mathieu

	!F Implemented the passengerShielded attribute on vehicle seats

Change 18377 on 2005/11/30 12:15:21 by MartinM@Martin_Dev

	!B fixed Clouds not affected by HDRDynamic

Change 18375 on 2005/11/30 11:45:04 by marcok@MarcoK_FP

	!B Entity Hide feature now working for this entity in the editor

Change 18373 on 2005/11/30 11:31:13 by alexl@PC120

	!B Fixed UpDownCounter and Counter node to properly reset
	!B Fixed an issue with pure virtual function calls from CSound cb during d'tor of sound nodes

Change 18371 on 2005/11/30 11:11:34 by jan@PC122

	!D network compression debugging

Change 18370 on 2005/11/30 10:48:38 by tamas@Tamas_code

	!B - fix one of the Octree heuristics.
	   - fixed parametrizer with max tri number

Change 18369 on 2005/11/30 10:33:20 by saschad@saschad

	!F initial implementation of the StructPack API for packing/unpackung structures on machines where sizeof(pointer) is not 32 bits.

Change 18368 on 2005/11/30 10:33:03 by saschad@saschad

	!R added a platform specific preprocessor constant SIZEOF_PTR.

Change 18366 on 2005/11/30 10:32:54 by saschad@saschad

	!R finished missing identifier renames in #ifdef _DEBUG

Change 18365 on 2005/11/30 10:32:41 by saschad@saschad

	!R PS3: GCC/make build fix

Change 18364 on 2005/11/30 10:21:35 by tamas@Tamas_code

	!R even more worst case memory size optimalization in LM compiler

Change 18363 on 2005/11/30 10:14:36 by sascha@PC107

	!F fixed ScriptCommand node not working

Change 18358 on 2005/11/30 03:44:35 by nickh@nickh

	!F G4 MPP1 Goon Dumb character, to get around behaviour/signal issues

Change 18357 on 2005/11/29 19:32:34 by filippo@Filippo

	!F new grabbing wip

Change 18356 on 2005/11/29 19:15:50 by kirill@Kirill_FP

	!B fixing CheckDead

Change 18355 on 2005/11/29 19:09:58 by michaelr@PC081

	!T tweaks for tank ammo 
	- decreased explo radius
	- slightly increased AA firerate
	- removed smoke trial

Change 18353 on 2005/11/29 18:36:52 by vladimir@Vlad

	!R HW occlusion culling research

Change 18352 on 2005/11/29 18:19:54 by marcoc_code@PC018

	!F added devalue girl target once the girl is selected by one of the goons.

Change 18351 on 2005/11/29 18:08:04 by anton@anton_sporkwace

	!B restored impulse-adding functionality

Change 18350 on 2005/11/29 17:57:07 by MartinM@Martin_Dev

	!R renamed member variable and commented a bit

Change 18349 on 2005/11/29 17:55:19 by MartinM@Martin_Dev

	!F added some more logging

Change 18348 on 2005/11/29 17:22:59 by tomas@Tomas_Code

	!R change some Head/World-Relative FMOD modes

Change 18347 on 2005/11/29 17:04:23 by michaelg@michaelg_Code

	!BRF job man ps3 progress, fixed indirect lighting visibility information for some cases and terrain shadowing

Change 18346 on 2005/11/29 16:47:10 by anton@anton_sporkwace

	!O made static objects' foliages not collide with terrain

Change 18345 on 2005/11/29 16:39:58 by mathieu@Mathieu

	!F Improved vehicle collision damages

Change 18344 on 2005/11/29 16:38:37 by tomas@Tomas_Code

	!B trying to fix FG event Inputs/Outputs
	- removing volume control on ambientvolume

Change 18343 on 2005/11/29 16:36:09 by matthew@matthew

	!F TruckDriver now stops _specifically_ "trck_drvr_gn_cvs_1" when he hides in a vehicle. Obviously, this should be generalised.

Change 18342 on 2005/11/29 16:30:15 by mathieu@Mathieu

	!B Fixed a little merging mistake on the Chinese truck, and also sorted out one wrong variable name in the seat code

Change 18341 on 2005/11/29 16:22:55 by tomas@Tomas_Code

	!F added TailName to ReverbProperties

Change 18340 on 2005/11/29 16:09:42 by matthew@matthew

	!B Sounds should be placed in world coord system, not local. Affected entities in vehicles.

Change 18339 on 2005/11/29 16:04:47 by marcoc_code@PC018

	!F revert code back. there are hardcoded checks all around the code so the functionaility needed cannot be incapsulated into the function. needs another solution or a refactoring from the AI team.

Change 18338 on 2005/11/29 16:04:33 by mathieu@Mathieu

	!F Implemention of a vehicle seat action for handling steering wheels
	!R Improvements on the vehicle seat actions
	!F Added steering wheel in the chinese truck on the driver seat

Change 18337 on 2005/11/29 16:02:34 by alexl@PC120

	!F New TimeOfDay node

Change 18336 on 2005/11/29 15:58:01 by michaelr@PC081

	!F added ai_anchors to ground vehicles

Change 18335 on 2005/11/29 15:56:39 by matthew@matthew

	!F RoadWatcherGoon now gives "hands_up" sound on visual contact

Change 18334 on 2005/11/29 15:50:38 by anton@anton_sporkwace

	!O tweaks in breaking on collisions for vegetation

Change 18333 on 2005/11/29 15:32:57 by michaelr@PC081

	!FB copying vehicle helpers in editor

Change 18332 on 2005/11/29 15:10:21 by marcoc_code@PC018

	!F improved and cleaned up check for AI hostility

Change 18331 on 2005/11/29 14:44:43 by johnn@PC117

	!B Fixed splash sounds playing too much.

Change 18330 on 2005/11/29 14:29:49 by tomas@Tomas_Code

	!R AIHandler now uses SoundProxy to playback sound

Change 18329 on 2005/11/29 14:28:59 by tomas@Tomas_Code

	!F SetStaticSound to SoundProxy sound
	- adds function to mark a sound of a sound proxy as "static", reusable
	- new SetStaticSound() to IEntityProxy/SoundProxy
	- refactored internal clean up procedure of sounds in soundsystem
	- optimized update of timer in soundbuffer on load

Change 18328 on 2005/11/29 14:25:18 by andrey@Andrey_Code

	!F Implemented texture sampler states properly working from shader, implemented local per-shader precache options

Change 18327 on 2005/11/29 13:23:30 by MartinM@Martin_Dev

	!B fixedminor  missbehaviour when selecting objects in editor

Change 18326 on 2005/11/29 13:06:49 by kirill@Kirill_FP

	!FB added sneaker to f4

Change 18325 on 2005/11/29 12:51:45 by matthew@matthew

	!F GoonCoverStrictBriefAttack ameliorated to interpret all sounds as gunfire

Change 18324 on 2005/11/29 12:39:08 by michaelr@PC081

	!F spawn AIAnchors if vehicle helper is prefixed with "ai_"

Change 18323 on 2005/11/29 12:31:55 by saschad@saschad

	!R added the Cg compiler server

Change 18322 on 2005/11/29 12:29:06 by saschad@saschad

	!R fixed some compiler warnings.

Change 18321 on 2005/11/29 12:29:01 by saschad@saschad

	!R PS3: shader corruption bug fixed; added some missing return statements; resource indices and array parameter handling fixed in CGParam2D39ConstDesc() and D3DXGetSHParamHandle(); added some error handling/reporting code.

Change 18320 on 2005/11/29 12:28:55 by saschad@saschad

	!R PS3 fix: skip unused shader parameters when building the vertex format

Change 18319 on 2005/11/29 12:28:45 by saschad@saschad

	!R PS3: speex library integrated into the Makefile system

Change 18318 on 2005/11/29 12:28:37 by saschad@saschad

	!R PS3: GCC compile fix

Change 18317 on 2005/11/29 12:28:33 by saschad@saschad

	!R portability fix: use memset() instead of FillMemory().

Change 18316 on 2005/11/29 12:28:23 by saschad@saschad

	!R new variables CFLAGS_*, which are subsets of the associated CXXFLAGS_* variables.

Change 18312 on 2005/11/29 12:04:01 by sergiys@Sergiy

	New version AlienBrain plugin

Change 18308 on 2005/11/29 11:09:04 by dejan@PC057

	!F debug drawing AI actions

Change 18307 on 2005/11/29 10:38:20 by tamas@Tamas_code

	!R RayMap progess..

Change 18306 on 2005/11/29 10:38:06 by tamas@Tamas_code

	!R Lightmap Compiler memory footprint reductions:
	   - more precisly packed octree - reduce memory footprint
	   - removed 2 case of surface packer - faster & smaller memory footprint - don't wast to
	     much precision
	   - Parallel & sequental rendering mode - parallel activated, smaller memory footprint
	   - Add new MaximumTrianglePerPass parameter to limit the maximum rendered triangle in one pass (multipass rendering for visAreas implemented)
	!F Objects with opacity don't cast shadow.

Change 18305 on 2005/11/29 10:37:30 by tamas@Tamas_code

	!B fixed serailization of lightmaps / occlusionmaps for voxel objects

Change 18304 on 2005/11/29 10:35:41 by dejan@PC057

	!B vehicle avoidance

Change 18301 on 2005/11/29 10:27:15 by nick@Nick

	!F - irregular filtering for linear depth shadows

Change 18297 on 2005/11/29 10:20:18 by tomas@Tomas_Code

	!R refactor sound code that AIHandle does not hold a reference to the sound

Change 18295 on 2005/11/29 10:01:12 by kirill@Kirill_FP

	!F tweaking lockal steering for humans

Change 18294 on 2005/11/29 09:09:39 by carsten@carsten

	!R Update to Scaleform SDK v1.0.10, added delegate to GfxMovieView::IsAvailable( ... )

Change 18293 on 2005/11/29 04:21:56 by nickh@nickh

	!F added another FG_TO command

Change 18292 on 2005/11/28 23:37:11 by tiago_code@Tiago_Code

	!R - light beams improvements/optimizations

Change 18291 on 2005/11/28 22:53:42 by danny@danny

	!F saving/loading link cost modifiers

Change 18290 on 2005/11/28 22:03:25 by danny@danny

	!F Allow designers to create nav modifiers that increase the navigation costs through a region

Change 18289 on 2005/11/28 21:26:51 by craig@craig_code

	!F using physicalization manager to handle ragdolling

Change 18288 on 2005/11/28 20:26:54 by craig@craig_code

	!B misc merge fixes

Change 18287 on 2005/11/28 19:47:58 by michaelg@michaelg_Code

	!R SPU memory is reset by 0xFEFEFEFE in debug mode

Change 18285 on 2005/11/28 19:21:44 by michaelr@PC081

	!F updated exhaust helpers on boat and jeep
	!F added inside-/outsideWater exhaust support
	!R added a typeId enum to IVehiclePart

Change 18284 on 2005/11/28 19:15:01 by craig@craig_code

	!F start of voice compression framework

Change 18283 on 2005/11/28 19:07:02 by kirill@Kirill_FP

	!F SideSelector - check left/right to choose proper flanking side

Change 18282 on 2005/11/28 18:55:55 by filippo@Filippo

	!F LM tweakage

Change 18281 on 2005/11/28 18:49:54 by andrey@Andrey_Code

	!F Implementes support for border clamping and border color

Change 18280 on 2005/11/28 18:35:16 by andrey@Andrey_Code

	!B Fixed shaders activating per-level

Change 18279 on 2005/11/28 18:33:43 by johnn@PC117

	!F Added spawnable feature to enemies. Added "Spawned" output event which can be attached to the spawned entity's first action. Only works with humans currently.

Change 18278 on 2005/11/28 18:32:26 by matthew@matthew

	!F TruckDriver will now hide in a vehicle in his group when recieves OnBulletRain. Should be more general.

Change 18276 on 2005/11/28 18:15:07 by ivo@ivo

	!F - fixes in LookIK / AimIK first pass

Change 18275 on 2005/11/28 17:52:44 by mathieu@Mathieu

	!F Arranged the names inside the Chinese_4wd lua file

Change 18274 on 2005/11/28 17:50:32 by mathieu@Mathieu

	!R Added a lua file for the Chinese_4wd vehicle

Change 18271 on 2005/11/28 17:40:33 by filippo@Filippo

	!B correct LM models rotation.

Change 18270 on 2005/11/28 17:39:14 by michaelr@PC081

	!B cloning with active VehiclePrototype

Change 18269 on 2005/11/28 17:31:59 by marcoc_code@PC018

	!F Jelena spots enemies in hiding mode too.

Change 18268 on 2005/11/28 17:27:32 by andrey@Andrey_Code

	!B Fixed alpha-blending for shadow maps

Change 18266 on 2005/11/28 17:12:39 by michaelr@PC081

	!F added insideWater/outsideWater flags to exhaust tables

Change 18264 on 2005/11/28 16:52:18 by nickh@nickh

	!F G4 MPP1: Queue OnAction messages sent from Flow graph. Plus fix to draw_on/_Off

Change 18263 on 2005/11/28 16:32:39 by anton@anton_sporkwace

	!B several fixes in breakable objects (2d+prebroken)

Change 18262 on 2005/11/28 16:05:56 by andrey@Andrey_Code

	!F Continues on static branching, implemented alpha-blending for shadows

Change 18261 on 2005/11/28 16:04:46 by kirill@Kirill_FP

	!F human steering

Change 18260 on 2005/11/28 16:03:12 by michaelg@michaelg_Code

	!R ps3 job man code refactored to compile without warnings, makefile adjustments for warnings, changed constants for indirect skylighting

Change 18259 on 2005/11/28 16:02:44 by michaelr@PC081

	!R added IPhysicalEntity* pCollider to pe_status_wheel

Change 18258 on 2005/11/28 15:59:21 by matthew@matthew

	!F CarIdleSensitive behaviour file and corrected name to this elsewhere

Change 18257 on 2005/11/28 15:51:35 by matthew@matthew

	!F TruckDriver yells OnBulletRain. Currently includes various debug lines as final sound is not yet audible.

Change 18256 on 2005/11/28 15:51:33 by michaelr@PC081

	!B wrong version

Change 18255 on 2005/11/28 15:48:12 by dejan@PC057

	!F name, description and folder added to smart object rules
	!F new views in smart objects editor UI

Change 18254 on 2005/11/28 15:47:53 by matthew@matthew

	!F SensitiveCarIdle behaviour passes threatening events on to its occupants

Change 18253 on 2005/11/28 15:44:25 by michaelr@PC081

	!F added minSpeed*/maxSpeed* scale parameters to exhaust particles

Change 18252 on 2005/11/28 15:16:09 by Build@Denis_Work

	!R Refactured the error notification

Change 18251 on 2005/11/28 15:14:58 by michaelg@michaelg_Code

	!F added code packed into rar-libraries for makedepend and ELFio to have it under source control

Change 18250 on 2005/11/28 15:14:26 by Build@Denis_Work

	!F Support for changing the milestone Workspace with the GUI for the backup build machine

Change 18249 on 2005/11/28 15:10:33 by michaelg@michaelg_Code

	!F source control bindings

Change 18248 on 2005/11/28 15:09:31 by michaelg@michaelg_Code

	!FR ps3 devstudio converter for gcc warnings/errors to put under source control

Change 18247 on 2005/11/28 15:05:47 by michaelg@michaelg_Code

	!RF ps3 memory manager parser

Change 18246 on 2005/11/28 15:02:55 by michaelg@michaelg_Code

	!F ps3 spu memory manager parser

Change 18245 on 2005/11/28 14:59:44 by michaelg@michaelg_Code

	!F job parser for PS3 spu jobs

Change 18244 on 2005/11/28 14:29:56 by craig@craig_code

	!B cleanup

Change 18243 on 2005/11/28 14:18:04 by kirill@Kirill_FP

	!F human combat

Change 18242 on 2005/11/28 14:17:46 by kirill@Kirill_FP

	!F Filippos fix - to roate when not moving

Change 18241 on 2005/11/28 14:10:07 by sergiys@Sergiy

	!F: Hotkeys for Solid brush

Change 18240 on 2005/11/28 13:59:05 by craig@craig_code

	!B repaired build

Change 18239 on 2005/11/28 13:19:32 by marcoc_code@PC018

	!F added flowgraph event SetGirlToFollowMode

Change 18238 on 2005/11/28 13:17:28 by jan@PC122

	!I move new 32-bit probability based compression into main

Change 18237 on 2005/11/28 13:04:20 by jan@PC122

	!I bring branch up to date

Change 18236 on 2005/11/28 13:03:23 by saschad@saschad

	!R compile fixes for GCC: use an explicit temporary when passing a computed value as a reference argument.

Change 18235 on 2005/11/28 13:01:44 by filippo@Filippo

	!B fixed AI popping when changing stance.

Change 18234 on 2005/11/28 12:57:41 by Build@Denis_Work

	!I Integrate changes from main build script
	!R Changed the milestone build workspace name to "build_Backup_ProjectXX_Milestone"

Change 18232 on 2005/11/28 12:55:32 by michaelg@michaelg_Code

	!RF ps3 job manager progress

Change 18230 on 2005/11/28 12:52:54 by jan@PC122

	!O merge version without debug output

Change 18229 on 2005/11/28 12:51:50 by mathieu@Mathieu

	!B Will now reset the damage multiplier on wheeled vehicle movement

Change 18228 on 2005/11/28 12:50:14 by Build@Denis_Work

	!B Now script exits with an error code of 0 if no Perforce changes were found

Change 18227 on 2005/11/28 12:48:40 by Build@Denis_Work

	!B Fixed path to a log file

Change 18222 on 2005/11/28 12:43:28 by nickh@nickh

	!F G4 MPP1 actions: draw_on, draw_off, input_on, input_off, plus: CPlayerG4::EditorToGameMode

Change 18221 on 2005/11/28 12:39:30 by sascha@PC107

	!F Change menu buttons from Nodule to Mine

Change 18220 on 2005/11/28 12:38:41 by mathieu@Mathieu

	!F Improved wheeled vehicle movement damage

Change 18219 on 2005/11/28 12:38:28 by mathieu@Mathieu

	!F Improved vehicle collision damage

Change 18215 on 2005/11/28 12:28:09 by alexl@PC120

	!F Added Logic:Blocker node
	!F Added Stop trigger to PlaySequenceNode
	!B Removed some _HELP macros from port NAMES

Change 18212 on 2005/11/28 11:56:06 by tiago_code@Tiago_Code

	!F - supa motion blur, blood splats tests

Change 18211 on 2005/11/28 11:54:04 by jan@PC122

	!D merge version without debug output

Change 18210 on 2005/11/28 11:48:08 by vladimir@Vlad

	!R Disabled flickering of selected objects since flag ERF_SELECTED is undefined in editor

Change 18208 on 2005/11/28 11:42:50 by saschad@saschad

	!R PS3: minor fix to make it compile with NVIDIA's Cg compiler

Change 18207 on 2005/11/28 11:24:26 by vladimir@Vlad

	!R Terrain lightmap is converted into 4 channels texture

Change 18206 on 2005/11/28 11:07:45 by andrey@Andrey_Code

	!F Implemented modification time checking for shared files

Change 18205 on 2005/11/28 11:00:27 by mathieu@Mathieu

	!F Added 2d ambient sounds for driving wheeled vehicles
	!F Move the engine sound of the chinese truct to be at the correct position
	!R Removed the vehicle movement pointer in the vehicle seat and removed related obsolete code

Change 18204 on 2005/11/28 10:50:37 by jan@PC122

	!O Optimized network compression

Change 18203 on 2005/11/28 10:33:28 by alexl@PC120

	!B More serialization checks

Change 18201 on 2005/11/28 10:30:46 by andrey@Andrey_Code

	!B fixed illum indir lighting

Change 18200 on 2005/11/28 10:22:15 by danny@danny

	!O waypoint nav experiments (not enabled)

Change 18199 on 2005/11/28 03:08:01 by nickh@nickh

	!F Updates for MPP1

Change 18198 on 2005/11/27 22:41:51 by andrey@Andrey_Code

	!F implemented env variables for shaders precaching

Change 18197 on 2005/11/27 18:52:29 by matthew@matthew

	!F Removal of Hide behaviour - unnecessary for TruckDriver

Change 18196 on 2005/11/27 16:49:24 by andrey@Andrey_Code

	!F Implemented support for static and dynamic branching in shaders

Change 18195 on 2005/11/27 14:31:09 by vladimir@Vlad

	!O Terrain lighting stalls reduction

Change 18194 on 2005/11/27 13:28:07 by vladimir@Vlad

	!B Vegetation sprites fix

Change 18193 on 2005/11/27 12:57:38 by vladimir@Vlad

	!R Vegetation sprites: Restored 3d sprites, Fixed white outlines

Change 18192 on 2005/11/27 10:23:23 by nickh@nickh

	!F MPP1 updates

Change 18191 on 2005/11/26 19:35:50 by craig@craig_code

	!F adding the log function to the frame profile

Change 18190 on 2005/11/26 17:32:29 by andrey@Andrey_Code

	!F Improved shaders optimising using CRC32 check, implamented shaders sharing between different .FX files

Change 18188 on 2005/11/26 15:59:21 by craig@craig_code

	!B extra safety checks

Change 18187 on 2005/11/26 14:00:42 by danny@danny

	!B Fix build - bad include guard in header

Change 18186 on 2005/11/25 19:54:56 by craig@craig_code

	!B rollback of hiding entity title - breaks at least triggering entity events from flow graph in editor, unsure of anything else (rolls back to 17989)

Change 18185 on 2005/11/25 19:40:23 by timur@Timur_Code

	!B Faceit progress

Change 18183 on 2005/11/25 18:48:34 by vladimir@Vlad

	!B Fixed memory leak in physics

Change 18182 on 2005/11/25 18:33:39 by matthew@matthew

	!I Integrating FlowGraph fix hopefully to solve crashes

Change 18181 on 2005/11/25 18:32:25 by filippo@Filippo

	!R removed lots of obsolete code and refactored some other.
	!F nanoSuit energy depletes when getting damage

Change 18180 on 2005/11/25 18:28:45 by danny@danny

	!F Prevent warning caused by smart objects querying navigation before it's loaded

Change 18179 on 2005/11/25 18:27:25 by michaelr@PC081

	!R commented out some logs

Change 18177 on 2005/11/25 17:54:18 by vladimir@Vlad

	!B Fixed small mem leak in voxels

Change 18176 on 2005/11/25 17:47:57 by matthew@matthew

	!F Added FG_TO_STRICTBRIEFATTACK signal

Change 18175 on 2005/11/25 17:43:41 by tomas@Tomas_Code

	!B removed log output when entering leaving reverb area

Change 18174 on 2005/11/25 17:41:08 by luciano@luciano

	!F defense point in row tactic (w.i.p.)
	!B misc debug and tweaking (trooper speed)

Change 18173 on 2005/11/25 17:18:13 by craig@craig_code

	!R ensuring necessary headers are included globally to assist in a cleanup to the code base next week

Change 18172 on 2005/11/25 17:13:44 by nickh@nickh

	!B G4 Fixed bug in action map node

Change 18171 on 2005/11/25 17:11:31 by vladimir@Vlad

	!B Fixed 2 crashes in voxels

Change 18170 on 2005/11/25 17:11:09 by carsten@carsten

	!F fake AA lines for Flash playback, activate by uncommenting #define SUPPORT_FAKE_AA_LINES in GRendererXRender.h

Change 18168 on 2005/11/25 16:57:08 by tomas@Tomas_Code

	!R removed some .ent file so they do not show up in the editor anymore, prevent them to be used.

Change 18167 on 2005/11/25 16:56:13 by matthew@matthew

	!B RefPoint crash fix
	Will clash on integration as same change has been made on main branch

Change 18165 on 2005/11/25 16:52:13 by tomas@Tomas_Code

	!R send OnSoundDone event to lua to create FG-OnDone event
	- refactor sound lua scripts
	- new lua script for sound event sopts
	- first pass in FG Input/Outputs for sound scripts

Change 18164 on 2005/11/25 16:41:47 by matthew@matthew

	!F Removed HUD spam from Commoner

Change 18163 on 2005/11/25 16:37:37 by kirill@Kirill_FP

	!B do not remove all the dummy objects on Reset - need to preserve RefPoints

Change 18161 on 2005/11/25 16:33:46 by vladimir@Vlad

	!Fixed crash on decal objects spawn

Change 18159 on 2005/11/25 16:30:19 by alexl@PC120

	!R Refactoring of old PlaySoundNode (marking deprecated ports)
	!F New PlaySoundEvent node (for using sound events, less params)

Change 18158 on 2005/11/25 16:17:58 by michaels@michaels

	!B Custom export filename sometimes doesn't appear.

Change 18156 on 2005/11/25 16:07:31 by dejan@PC057

	!F Open Smart Objects Editor command

Change 18155 on 2005/11/25 16:03:46 by danny@danny

	!B Fix beginning/end of paths sometimes going through geometry
	!B Fix/workaround for character landing (with Filippo)

Change 18153 on 2005/11/25 15:35:48 by tomas@Tomas_Code

	!R exploit GetMaxDistance to ISound
	- rename GetMaxRadius to GetMaxDistance

Change 18152 on 2005/11/25 15:29:32 by tomas@Tomas_Code

	!R Remove fade value from Sound/Script/Interfaces
	- new VisArea blending does not need this anymore

Change 18151 on 2005/11/25 15:21:16 by danny@danny

	!B Fix use of deleted dummy object m_pRefPoint after reset
	!O dummy list is now a set

Change 18150 on 2005/11/25 15:14:30 by andrey@Andrey_Code

	!B Fixed multiple pass ab, and modificators

Change 18149 on 2005/11/25 14:56:16 by Build@Denis_Work

	!I Integration of the latest buildscript changes into the backup machine build script

Change 18148 on 2005/11/25 14:56:07 by Build@Denis_Work

	!F Buildmonkey GUI can now edit the game04 Milestone Workspace
	!F Xenon Compiling Script will now log runtime errors into a sepperate log

Change 18147 on 2005/11/25 14:53:55 by michaelg@michaelg_Code

	!B fixed specular distance

Change 18146 on 2005/11/25 14:29:03 by mathieu@Mathieu

	!F Tweaked the AAA cannon

Change 18144 on 2005/11/25 14:02:55 by filippo@Filippo

	!B little LM fix

Change 18142 on 2005/11/25 13:56:50 by nickh@nickh

	!F updated

Change 18141 on 2005/11/25 13:54:19 by nickh@nickh

	!I G4 MPP1 Integrated AI assesment multiplier change

Change 18139 on 2005/11/25 12:57:33 by marcoc_code@PC018

	!B fixed res compiler

Change 18138 on 2005/11/25 12:46:02 by michaelg@michaelg_Code

	!R rolled back version verified and fixed RT_AMBIENT + point lights

Change 18137 on 2005/11/25 12:39:52 by kirill@Kirill_FP

	!F assesment multyplier - remove top capping

Change 18135 on 2005/11/25 12:28:36 by michaelr@PC081

	!F added tweak for chinese tanks

Change 18134 on 2005/11/25 12:17:40 by filippo@Filippo

	!F trooper jump
	!R little actors code cleanup

Change 18133 on 2005/11/25 12:12:01 by michaelr@PC081

	!B initialization

Change 18132 on 2005/11/25 12:06:30 by michaelr@PC081

	!F tweak for US_tank (bit more responsive)
	- added some debug output to tank movement
	- moved actor pointer from helicopter to base
	- added pullTilt attribute for tweaking

Change 18131 on 2005/11/25 12:04:15 by marcoc_code@PC018

	!F sound folder change

Change 18130 on 2005/11/25 11:56:35 by michaelr@PC081

	!R exposed tilt angle of pulling force in pe_params_car

Change 18129 on 2005/11/25 11:52:47 by nick@Nick

	!B - fix warnings

Change 18124 on 2005/11/25 11:05:15 by marcoc_code@PC018

	!F changed sound folder

Change 18122 on 2005/11/25 10:16:11 by michaelg@michaelg_Code

	!R adapted to rollback

Change 18120 on 2005/11/25 10:05:18 by michaelg@michaelg_Code

	!R rollback

Change 18118 on 2005/11/25 01:43:26 by nickh@nickh

	!F G4 GoonCover GoForGirl updated

Change 18117 on 2005/11/25 00:34:17 by nickh@nickh

	!F G4 SlaveShoot behaviour updated.

Change 18116 on 2005/11/24 22:48:55 by saschad@saschad

	!R build script tuned for better output

Change 18115 on 2005/11/24 22:47:36 by saschad@saschad

	!R local variable declarations moved to avoid goto jumps crossing the initialization

Change 18114 on 2005/11/24 22:47:21 by saschad@saschad

	!R PS3: added -j3 make option for 'Profile PS3'

Change 18111 on 2005/11/24 22:42:27 by craig@craig_code

	!B finishing touch

Change 18110 on 2005/11/24 22:33:10 by craig@craig_code

	!F movie system <-> view system talking to each other...

Change 18109 on 2005/11/24 21:29:50 by saschad@saschad

	!R PS3: build script tuned for better command output

Change 18108 on 2005/11/24 21:29:45 by saschad@saschad

	!R PS3: Makefile system: enabled some warnings that may be worth looking at

Change 18107 on 2005/11/24 21:29:25 by saschad@saschad

	!R missing return statements added

Change 18106 on 2005/11/24 21:29:20 by saschad@saschad

	!R added missing signed->unsigned casts in initializations

Change 18105 on 2005/11/24 21:29:14 by saschad@saschad

	!R GCC: fixed some compiler warnings, fixed an alignment bug for PS3/PowerPC

Change 18104 on 2005/11/24 21:29:06 by saschad@saschad

	!R missing casts added (required for machines where sizeof(int) != sizeof(pointer), e.g. PS3)

Change 18103 on 2005/11/24 21:20:12 by nickh@nickh

	!F G4 Goal Pipe data mining - Much improved legibility

Change 18102 on 2005/11/24 20:59:28 by nickh@nickh

	!F G4 - Data mining Goal Pipes. Spread sheet containing all goal pipes, and operations used in them. Can filter the view to Goal pipe creation, or expand to see the goals pushed on the pipe.

Change 18101 on 2005/11/24 20:21:10 by nick@Nick

	!B - fix for proper scattering pass sorting

Change 18100 on 2005/11/24 20:20:03 by nick@Nick

	!B - removing %_RT_SHADOW_MIXED_MAP_RGBA rtflag for compilation fix

Change 18093 on 2005/11/24 19:44:30 by timur@Timur_Code

	!B FaceIt progress

Change 18092 on 2005/11/24 19:41:20 by scott@Scott-depot

	!F Particle emission location from moving emitters is now properly interpolated. Smooths out many effects.

Change 18091 on 2005/11/24 19:30:49 by anton@anton_sporkwace

	!B an issue with breaking box-shaped objects

Change 18090 on 2005/11/24 19:19:27 by alexl@PC120

	!B Rewrite of entity node name handling. Last change (SetName of node) magically broke QS/QL in FlowSystem.

Change 18089 on 2005/11/24 19:03:43 by filippo@Filippo

	!B fixed some broken trooper animation and few other things

Change 18088 on 2005/11/24 18:28:04 by filippo@Filippo

	!F cl_nanoSuitInfo 1 by default

Change 18087 on 2005/11/24 18:13:09 by filippo@Filippo

	!F cl_nanoSuitInfo

Change 18086 on 2005/11/24 18:11:37 by michaelg@michaelg_Code

	!R adapted to new makefile build version

Change 18085 on 2005/11/24 18:08:25 by michaels@michaels

	!T Decrease vertex merge threshold to allow gauss_fp model to export.

Change 18084 on 2005/11/24 18:07:00 by nickh@nickh

	!F G4 Behaviour GoonCoverSlaveShoot

Change 18082 on 2005/11/24 17:51:58 by tamas@Tamas_code

	!B fix 2nd memory leaking in lm parametrizer.
	!R autogenerate texture coordinates for objects which not have shader.
	!R per chunk based occlusion culling for lights (in lm compiler)

Change 18081 on 2005/11/24 17:48:54 by michaelg@michaelg_Code

	!BRF sh vegetation shader supports now fully RT_AMBIENT behaviour and point lights

Change 18080 on 2005/11/24 17:33:56 by Build@Denis_Work

	!F Now buidscript is compatible with using Game02 and Game04 Milestone Builds

Change 18079 on 2005/11/24 17:25:42 by marcok@MarcoK_FP

	!R moved a few more files to alienbrain

Change 18078 on 2005/11/24 17:21:11 by craig@craig_code

	!F expand ivo's hardcoded stuff for the alien

Change 18077 on 2005/11/24 17:20:52 by craig@craig_code

	!B fixing

Change 18075 on 2005/11/24 17:11:23 by scott@Scott-depot

	!B ParticleEmitters now only call (potentially expensive) GetWaterLevel when they move, not every frame :)

Change 18072 on 2005/11/24 16:56:18 by craig@craig_code

	!F better animation graph debugging

Change 18071 on 2005/11/24 16:40:11 by mathieu@Mathieu

	!D Added more documentation in the Vehicle System interfaces

Change 18070 on 2005/11/24 16:31:55 by marcok@MarcoK_FP

	!R moved these files to alienbrain

Change 18069 on 2005/11/24 16:20:13 by vladimir@Vlad

	!B Fixed per vegetation brightness usage for indir lighting case

Change 18068 on 2005/11/24 16:13:29 by MartinM@Martin_Dev

	!B fixed hangup if e_sleep is set to negative value

Change 18067 on 2005/11/24 16:10:23 by mathieu@Mathieu

	!F Moved the Chinese_jeep with the old to-be-deleted vehicles, and made the Chinese_4wd usable

Change 18066 on 2005/11/24 16:09:23 by filippo@Filippo

	!B be sure to set all AG inputs in aliens code




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 9---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 18065 on 2005/11/24 15:54:26 by danny@danny

	!I AI movement tweaks

Change 18064 on 2005/11/24 15:49:27 by mathieu@Mathieu

	!R Added Chinese_4wd since it will be the new name to replace Chinese_jeep

Change 18063 on 2005/11/24 15:44:17 by vladimir@Vlad

	!O Shadows optimizations

Change 18062 on 2005/11/24 15:43:52 by vladimir@Vlad

	!B Fixed uninitialized variable in comment.lua

Change 18061 on 2005/11/24 15:41:54 by dejan@PC057

	!F systematic smart object states: Idle, Alerted, Combat

Change 18060 on 2005/11/24 15:36:29 by nickh@nickh

	!I Create G4 Milestone MPP1 branch

Change 18056 on 2005/11/24 15:27:46 by MartinM@Martin_Dev

	!B fixed fix (wrong dll)

Change 18055 on 2005/11/24 15:19:12 by nickh@nickh

	!F G4 Goon behaviour - submitted for branching

Change 18054 on 2005/11/24 15:09:58 by tiago_code@Tiago_Code

	!F - blood splats 1st draf/velocity based motion blur test

Change 18053 on 2005/11/24 14:59:01 by MartinM@Martin_Dev

	!B fixed build process - missing dll

Change 18051 on 2005/11/24 14:52:50 by alexl@PC120

	!F Better (non-misleading) visual, automatic name update for entity nodes, bugfixes

Change 18049 on 2005/11/24 14:44:43 by michaels@michaels

	!T Improve character editor animation control play/pause button icons.

Change 18048 on 2005/11/24 14:43:17 by scott@Scott-main

	!R Added missing files to CryCommon.vcproj.

Change 18047 on 2005/11/24 14:42:26 by scott@Scott-main

	!B Another fix for object casting crash.

Change 18046 on 2005/11/24 14:41:08 by marcok@MarcoK_FP

	!B try to fix version error

Change 18045 on 2005/11/24 14:40:16 by marcok@MarcoK_FP

	!B try to fix version error

Change 18043 on 2005/11/24 14:29:35 by marcoc_code@PC018

	!F removed nano suit not needed for game04.

Change 18042 on 2005/11/24 14:28:43 by marcoc_code@PC018

	!F merged few files to remove nano suit

Change 18041 on 2005/11/24 14:24:20 by MartinM@Martin_Dev

	!B fixed bug reported by felix: crytiff plugin crashes when saving a texture thats 4096x1024 pixels large.

Change 18040 on 2005/11/24 14:16:44 by craig@craig_code

	!B turning broken

Change 18038 on 2005/11/24 13:51:25 by filippo@Filippo

	!F nanosuit is now used only by Game02 players

Change 18037 on 2005/11/24 13:12:23 by marcoc_code@PC018

	!F Added sound support when Jelena gets captured

Change 18036 on 2005/11/24 13:10:00 by danny@danny

	!I Improve path following/speed control for characters

Change 18035 on 2005/11/24 13:03:00 by vladimir@Vlad

	!B Fixed compiling bug

Change 18034 on 2005/11/24 12:59:16 by tomas@Tomas_Code

	!B fixes sound creation on empty soundname

Change 18031 on 2005/11/24 12:56:40 by matthew@matthew

	!F Added response to interesting sound

Change 18030 on 2005/11/24 12:54:39 by marcoc_code@PC018

	!I game02->game04

Change 18029 on 2005/11/24 12:54:16 by filippo@Filippo

	!B fix

Change 18027 on 2005/11/24 12:50:46 by sergiys@Sergiy

	!F: Caching sounds list in Sound Browser Dialog

Change 18026 on 2005/11/24 12:50:39 by vladimir@Vlad

	!B Fixed corrupted sprite texture

Change 18025 on 2005/11/24 12:30:10 by nick@Nick

	!B - removing %_RT_SHADOW_MIXED_MAP_RGBA rtflag for compilation fix

Change 18024 on 2005/11/24 12:25:12 by carsten@carsten

	!B terrain needs to be loaded before vis areas else loading some levels will crash... decals had to be adjusted accordingly

Change 18023 on 2005/11/24 12:14:36 by michaels@michaels

	!B Exporter Pathutils don't handle UNC paths properly, causing crashes.

Change 18022 on 2005/11/24 12:00:24 by saschad@saschad

	!R PS3: compile fix

Change 18021 on 2005/11/24 11:57:23 by saschad@saschad

	!R PS3: compile fix: CD3D9Renderer::m_pDirectBee compliled only for WIN32

Change 18020 on 2005/11/24 11:57:17 by saschad@saschad

	!R PS3: GCC compile fixes

Change 18017 on 2005/11/24 11:38:11 by nick@Nick

	!B - small fix for multilayer blending for methagen

Change 18016 on 2005/11/24 11:34:27 by MartinM@Martin_Dev

	!F added HDRDynamic to fog volumes

Change 18015 on 2005/11/24 11:32:43 by michaelr@PC081

	!B disabled friction change on tread damage

Change 18013 on 2005/11/24 11:09:42 by vladimir@Vlad

	!R Removed _RT_SHADOW_MIXED_MAP_RGBA shader runtime flag

Change 18012 on 2005/11/24 11:08:12 by tiago_code@Tiago_Code

	!r - opacity support for glass

Change 18011 on 2005/11/24 11:07:19 by tamas@Tamas_code

	!B fixed memory leaking in lightmap parametrizer.

Change 18010 on 2005/11/24 10:55:44 by nickh@nickh

	!F G4 Flow nodes, aliens re-enabled, auto capture distance changed

Change 18009 on 2005/11/24 10:50:37 by filippo@Filippo

	!B fixed link error due bad merging

Change 18007 on 2005/11/24 10:35:27 by andrey@Andrey_Code

	!B Implemented Decals in separate list

Change 18006 on 2005/11/24 10:18:20 by craig@craig_code

	!F more alien templates for anim graph

Change 18004 on 2005/11/24 09:53:26 by saschad@saschad

	!R PS3: enabled parallel building for 'Profile PS3'

Change 18003 on 2005/11/24 09:37:42 by saschad@saschad

	!R PS3: added -j3 (parallel building) to all projects for profile 'Debug PS3'

Change 18002 on 2005/11/24 09:22:02 by saschad@saschad

	!R Makefile system refactored to make parallel compilation possible

Change 18001 on 2005/11/24 09:08:42 by carsten@carsten

	!F added "Update projection" button to easily regenerate the decal projection for newly placed pieces of static geometry

Change 18000 on 2005/11/23 22:21:37 by nickh@nickh

	!F G4 AIDebugger gun. Repeated shots to same target half the time_scale - shoot ground to reset to 1

Change 17999 on 2005/11/23 21:46:46 by craig@craig_code

	!B small ag fixes

Change 17998 on 2005/11/23 21:02:56 by tamas@Tamas_code

	!F RayMap tracers
	!R small logging for parametrizer

Change 17997 on 2005/11/23 20:55:42 by mathieu@Mathieu

	!F Added gear shifting sound on wheeled vehicles

Change 17996 on 2005/11/23 20:18:44 by MartinM@Martin_Dev

	!F added more render debug functionality

Change 17995 on 2005/11/23 20:18:25 by MartinM@Martin_Dev

	!F added spec level to material (useful for HDR)

Change 17994 on 2005/11/23 20:16:12 by craig@craig_code

	!F simple alien templates

Change 17991 on 2005/11/23 19:47:21 by mathieu@Mathieu

	!F Added code to smooth engine sound for wheeled base vehicles

Change 17990 on 2005/11/23 19:18:46 by filippo@Filippo

	!F NanoSuit implemetation rough first pass

Change 17989 on 2005/11/23 19:18:04 by alexl@PC120

	!F Don't show Entity port for nodes which actually ARE entities
	   You should not be able to assign it to another entity...

Change 17988 on 2005/11/23 19:15:07 by alexl@PC120

	!B small ui visual fix

Change 17987 on 2005/11/23 19:03:34 by tamas@Tamas_code

	!B fixed no ambient pass if no lightpass.

Change 17986 on 2005/11/23 18:56:04 by andrey@Andrey_Code

	!B Supported multiple-pass alpha-blending

Change 17985 on 2005/11/23 18:48:37 by MartinM@Martin_Dev

	!T extended GUI range of HDRFactor

Change 17984 on 2005/11/23 18:47:15 by MartinM@Martin_Dev

	!T made axis show up even in hide helper mode (in game it's hidden)

Change 17982 on 2005/11/23 18:45:06 by jan@PC122

	!B invalid network package headers

Change 17981 on 2005/11/23 18:33:16 by tamas@Tamas_code

	!B MichaelG's fix.

Change 17980 on 2005/11/23 18:32:33 by vladimir@Vlad

	!R Disabled direct access to sun/sky color/dir in from outside of 3dengine, only time of say must be used

Change 17979 on 2005/11/23 18:31:17 by MartinM@Martin_Dev

	!B removed EnvLighting entity (no longer needed, can cause problems with TimeOfDay)

Change 17977 on 2005/11/23 18:28:32 by michaels@michaels

	!T Customise character editor animation slider.

Change 17976 on 2005/11/23 18:23:35 by craig@craig_code

	!F animgraph - exposed lock_interpolation to animation graph parameters
	!F animgraph - signalled input support for special ai behaviours (rough 1st pass)
	!R animgraph - changed input gathering scheme to support setting inputs at different parts of the update loop, and hopefully optimize performance that way

Change 17971 on 2005/11/23 17:37:49 by mathieu@Mathieu

	!D Added more documentation in the vehicle system interfaces

Change 17970 on 2005/11/23 17:29:08 by marcok@MarcoK_FP

	!F feature requests for comment entity made by sten

Change 17969 on 2005/11/23 17:17:19 by tomas@Tomas_Code

	!R remove some level 4 warning

Change 17968 on 2005/11/23 17:12:57 by danny@danny

	!I Move path prediction/speed control etc into AI since it knows about the path - makes player responsive

Change 17967 on 2005/11/23 17:07:50 by tamas@Tamas_code

	!B SPECULAR_OCCLUSION flag removed.

Change 17965 on 2005/11/23 17:01:50 by michaelr@PC081

	!B fixed hovercraft problems with low framerate

Change 17963 on 2005/11/23 16:48:28 by ivo@ivo

	!F - decals enabled

Change 17962 on 2005/11/23 16:39:09 by andrey@Andrey_Code

	!B Implemented optional textures mip biasing

Change 17961 on 2005/11/23 16:32:16 by matthew@matthew

	!F Added CoverGoonStrictBriefAttack
	That is, the road watcher goon behaviour for PrePro 1

Change 17960 on 2005/11/23 16:29:56 by vladimir@Vlad

	!B Fixed tangent space for roads

Change 17958 on 2005/11/23 16:21:05 by tomas@Tomas_Code

	!R prevent firewall complains about open port
	- new CVar EnableNetworkAudition en/disables opening of port
	- refactored Audiodevice Init and Soundsystem creation process

Change 17957 on 2005/11/23 16:20:43 by tomas@Tomas_Code

	!R Refactor removal of far oneshot sounds
	- inactive one-shot sounds get checked for time expired
	- sound events are not restricted to 2D/3D soundbuffers

Change 17956 on 2005/11/23 16:19:54 by tomas@Tomas_Code

	!R refactor sound buffer loading for events

Change 17955 on 2005/11/23 16:18:56 by tomas@Tomas_Code

	!R Enabling a warning if an entity at position (0,0,0) plays a sound through its sound proxy

Change 17954 on 2005/11/23 16:18:11 by tamas@Tamas_code

	!F create an independent occlusion pass + seperate the occlusion pass shadows for dynamic objects - no dual shadowing
	!F realtime cubemap shadows use the max distance of the recivers /  face to optimize the used faces
	!R occlusion map light-brush selection now working linear time.

Change 17953 on 2005/11/23 16:17:18 by tamas@Tamas_code

	!F RayMap 1st-pass for general 3D transporter system.

Change 17952 on 2005/11/23 16:17:03 by tamas@Tamas_code

	!B fixed 1st pass tri renderer.
	!B continouse rendering fix: generate wrong id for LMs.

Change 17948 on 2005/11/23 15:53:32 by scott@Scott-main

	!B Fixed bad CodeGen-created ENUM_INFO.

Change 17947 on 2005/11/23 15:52:53 by mathieu@Mathieu

	!R Removed obsolete SVehiclePart structure from the vehicle system

Change 17946 on 2005/11/23 15:45:29 by michaelg@michaelg_Code

	!R can use now stdin as input stream

Change 17945 on 2005/11/23 15:37:08 by andrey@Andrey_Code

	!B Fixed sprites corruption

Change 17944 on 2005/11/23 15:28:00 by carsten@carsten

	!B decal cloning reset material

Change 17942 on 2005/11/23 15:26:36 by MartinM@Martin_Dev

	!B fixed flickering lights in HDR with water(recursive rendering)

Change 17941 on 2005/11/23 15:25:15 by mathieu@Mathieu

	!R Removed stateLevel from the vehicle parts
	!R Removed the scale parameter from the parts

Change 17940 on 2005/11/23 15:08:28 by saschad@saschad

	!R AutoTypeInfo updated

Change 17937 on 2005/11/23 14:30:55 by michaelg@michaelg_Code

	!F updated indirect lighting, made partially warning level 4 compatible

Change 17935 on 2005/11/23 13:45:01 by craig@craig_code

	!R removing old code and moving it to a special _Archive folder

Change 17934 on 2005/11/23 13:39:54 by craig@craig_code

	!R removing old code




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 8---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 17933 on 2005/11/23 13:10:05 by nickh@nickh

	!I G4 Integrate from G2

Change 17932 on 2005/11/23 13:02:21 by saschad@saschad

	!R AutoTypeInfo updated

Change 17931 on 2005/11/23 12:41:55 by vladimir@Vlad

	!B Fixed shadow bias at far distance

Change 17930 on 2005/11/23 12:38:54 by marcok@MarcoK_FP

	!R refactored partition code to use AABB
	!O optimizeed partition code (dynamicEntities are not kept in a list anymore)

Change 17929 on 2005/11/23 12:37:24 by michaelg@michaelg_Code

	!RB bugfix to back lighting in SH per pixel shader,  corrected lots of RT_AMBIENT dependencies for indirect lighting

Change 17928 on 2005/11/23 12:21:57 by vladimir@Vlad

	!R Shadow pass shader code cleanup

Change 17926 on 2005/11/23 11:51:21 by sergiys@Sergiy

	!F: Resizing of Sound Browser Dialog

Change 17925 on 2005/11/23 11:47:43 by vladimir@Vlad

	!B Shadow maps fix

Change 17924 on 2005/11/23 11:43:34 by alexl@PC120

	!B Fixes compile error

Change 17923 on 2005/11/23 11:35:41 by nickh@nickh

	!F Goon behaviour updates

Change 17922 on 2005/11/23 11:32:22 by nickh@nickh

	!F G4 Updates to behaviour analysis tool

Change 17919 on 2005/11/23 11:14:57 by michaelr@PC081

	!R cleaned Views tables for better editing

Change 17918 on 2005/11/23 10:57:18 by alexl@PC120

	!F Added full support for GameTokens in both Editor/Game mode
	!B Fixed some ref-counting issues and non-removal in DB view

Change 17917 on 2005/11/23 10:55:53 by kirill@Kirill_FP

	!BF inFrontOf option for object search; updateBeacon - check for owner

Change 17916 on 2005/11/23 10:51:34 by craig@craig_code

	!I update compression branch

Change 17915 on 2005/11/23 10:42:20 by ivo@ivo

	!F - simplified interface for ccd-ik

Change 17913 on 2005/11/23 10:35:52 by thomas@PC039

	Initial Directory Structure

Change 17912 on 2005/11/23 10:24:59 by andrey@Andrey_Code

	!B Reduced number of light combinations

Change 17911 on 2005/11/23 10:00:54 by kirill@Kirill_FP

	!F in front of target flag

Change 17910 on 2005/11/23 09:50:20 by carsten@carsten

	!F decal placement, 1st draft

Change 17909 on 2005/11/23 09:33:36 by kirill@Kirill_FP

	!F near misses improvement

Change 17908 on 2005/11/22 19:20:03 by saschad@saschad

	!R PS3: added a comment field for the Cg compile server (currently unused)




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 7---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 17907 on 2005/11/22 19:12:06 by nickh@nickh

	!F G4 GameDLL flow nodes: OnAction and SetInputActionMap

Change 17906 on 2005/11/22 19:11:56 by nickh@nickh

	!F G4 support for creating flow nodes within the game DLL

Change 17905 on 2005/11/22 19:10:19 by timur@Timur_Code

	!B prevent submissions of shaderlists for now

Change 17903 on 2005/11/22 19:01:22 by ivo@ivo

	!F - ccd ik

Change 17902 on 2005/11/22 19:00:50 by saschad@saschad

	!R PS3: reenabled code that has been #ifdef'ed out for PS3

Change 17901 on 2005/11/22 18:59:44 by saschad@saschad

	!R applied an obvious fix to SpritePS() in the FarTreeSprites shader

Change 17900 on 2005/11/22 18:59:36 by saschad@saschad

	!B PS3: fixed array handling in RecurseParams()

Change 17899 on 2005/11/22 18:58:22 by saschad@saschad

	!R PS3: fixed a typo

Change 17898 on 2005/11/22 18:57:18 by saschad@saschad

	!R PS3: added an error callback for PSGL/Cg

Change 17897 on 2005/11/22 18:52:29 by mikko@mikko2

	!R Guard combat progress.
	!F Group alertness AI flowgraph node.
	!F Group command AI flowgraph node.

Change 17896 on 2005/11/22 18:45:30 by kirill@Kirill_FP

	!F commRange for dead guy 50m - Ben's requiest, to make others react on friends death always

Change 17895 on 2005/11/22 18:44:01 by kirill@Kirill_FP

	!F checkDead for camper

Change 17892 on 2005/11/22 18:29:58 by mathieu@Mathieu

	!B Fixed the wheel component bounds on the Chinese_jeep

Change 17891 on 2005/11/22 18:16:28 by jan@PC122

	!R AC_Vec3 inherits now 3 AC_Floats including all serialization data

Change 17890 on 2005/11/22 18:01:30 by michaelr@PC081

	!F veed defaults updated
	!B some initializations

Change 17889 on 2005/11/22 17:56:55 by Build@Denis_Work

	!R Changed the Precached Shader Location to D:\ShaderCache

Change 17888 on 2005/11/22 17:53:03 by marcio@MarcioCrysis

	!I integration of integrated main...

Change 17887 on 2005/11/22 17:48:29 by scott@Scott-depot

	!R Cry3DEngine compiles warning-free (level 3)

Change 17886 on 2005/11/22 17:27:57 by scott@Scott-depot

	!R Only independent (non-entity-controlled) particle emitters serialised. Refactored emitter creation interfaces.

Change 17885 on 2005/11/22 17:20:31 by vladimir@Vlad

	!B Shadow mapping debugging

Change 17884 on 2005/11/22 17:00:36 by mathieu@Mathieu

	!B Fixes global vehicle components bounding box test

Change 17883 on 2005/11/22 16:58:39 by mathieu@Mathieu

	!F Improvements to vehicle wheel damage

Change 17882 on 2005/11/22 16:52:20 by vladimir@Vlad

	!R Linear depth for projector shadow map

Change 17881 on 2005/11/22 16:46:41 by MartinM@Martin_Dev

	!T set correct defautl underwater texture (was moved by artists)

Change 17879 on 2005/11/22 16:42:13 by michaels@michaels

	!F Add animation slider to Character Editor.

Change 17877 on 2005/11/22 16:37:04 by andrey@Andrey_Code

	!B Disabled shaders optimising to speedup loading

Change 17876 on 2005/11/22 16:36:02 by michaelr@PC081

	!RB added some checks for missing data, replaced some asserts with logs

Change 17875 on 2005/11/22 16:17:35 by timur@Timur_Code

	!B And fixes compilation bug

Change 17874 on 2005/11/22 16:03:27 by timur@Timur_Code

	!B missing files

Change 17873 on 2005/11/22 15:27:49 by timur@Timur_Code

	!B Fixes Entity:Material node

Change 17872 on 2005/11/22 15:01:58 by timur@Timur_Code

	!B Fixes to TimeOfDay, to BasicEntity
	!F FaceIt progress

Change 17871 on 2005/11/22 15:01:15 by timur@Timur_Code

	!B New location for shader list

Change 17870 on 2005/11/22 14:36:42 by vladimir@Vlad

	!R SM bios adjustment

Change 17868 on 2005/11/22 14:26:02 by marcio@MarcioCrysis

	!I -integrating main

Change 17866 on 2005/11/22 13:37:58 by luciano@luciano

	!B troopers not searching for player when coordinator is killed idle
	!R refaxtoring of OnLeaderDead in trooper behaviors

Change 17865 on 2005/11/22 12:58:00 by danny@danny

	!B Check waypoints used in nav start/end have at least one link
	!B Don't over-ride editor-set impassability in auto waypoints
	!B Use desiredSpeedMod in character control
	!B Slow down at end of path
	!B Better interesection test when predicting the pathfind start position

Change 17864 on 2005/11/22 12:37:14 by dmitry@Dmitry_Code

	!R Removed obsolete file

Change 17863 on 2005/11/22 12:37:04 by dmitry@Dmitry_Code

	!M Merge M12 with Main

Change 17862 on 2005/11/22 12:31:52 by nick@Nick

	!B - fix highlights for methagen shading

Change 17860 on 2005/11/22 11:53:58 by scott@Scott-depot

	!B Fixed memory crash on exit in debug mode by moving static struct to class (was destructed after a DLL unloaded).

Change 17859 on 2005/11/22 11:53:17 by saschad@saschad

	!R replaced abort() -> assert(!"message")

Change 17858 on 2005/11/22 11:41:04 by saschad@saschad

	!R updated RecurseParams(), register count for basic Cg types now determined correctly

Change 17857 on 2005/11/22 11:38:53 by saschad@saschad

	!R added a temporary workaround for the broken cgGetProgramString function in the PSGL runtime libs (PS3)

Change 17856 on 2005/11/22 11:28:28 by jan@PC122

	net float compression update

Change 17854 on 2005/11/22 11:15:06 by mathieu@Mathieu

	!F Added a maximum damage ratio property on vehicle components

Change 17853 on 2005/11/22 11:10:50 by andrey@Andrey_Code

	!B Implemented single pass per 1 light

Change 17851 on 2005/11/22 09:43:38 by luciano@luciano

	!R troopers follows more the player in attack front (berserk)
	!B troopers not switching to attack front when killing the coordinator in pure game - refactoring of kill/OnDeath for aliens and CLeader
	!B crash when killing an AI in formation

Change 17848 on 2005/11/21 20:31:44 by nick@Nick

	!B - fixed speculars, blending model for methagen shading

Change 17847 on 2005/11/21 19:43:17 by scott@Scott-depot

	!B Fixed for incorrect/obsolete ParticleEmitter.SetParams function.

Change 17846 on 2005/11/21 19:32:59 by scott@Scott-depot

	!B Kill particle rotation when resting on terrain.

Change 17845 on 2005/11/21 19:16:30 by scott@Scott-depot

	!B ParticleEffects now load resources when they are loaded (from FindParticleEffect), rather than when first activated.
	!F Added Warning messages whenever ParticleEffect loaded during runtime.
	!R Removed unused IParticleEmitter.SetParams function.
	!R Merged some changes from M12.

Change 17844 on 2005/11/21 19:01:44 by sascha@PC107

	!F Added SO class to Explosion entity

Change 17843 on 2005/11/21 18:58:07 by anton@anton_sporkwace

	!F added validation to pe_action_set_velocity

Change 17842 on 2005/11/21 18:51:48 by filippo@Filippo

	!B missing file in the previous fix

Change 17841 on 2005/11/21 18:46:54 by filippo@Filippo

	!B Hunter footsteps works again & spinning on death fix

Change 17840 on 2005/11/21 18:01:48 by saschad@saschad

	!R cg compile client now passes the correct profile args

Change 17839 on 2005/11/21 18:01:07 by saschad@saschad

	!B fixed a parameter index bug in D3DXGetShaderInputSemantics()

Change 17838 on 2005/11/21 18:00:21 by Build@Denis_Work

	!A tool for getting the Alienbrain build

Change 17837 on 2005/11/21 17:59:48 by saschad@saschad

	!R minor PS3 related updates (see diff)

Change 17836 on 2005/11/21 17:55:48 by scott@Scott-depot

	!B Breakable object bug fixes: error in LoadParticleEffect. EnumInfo.FromString now case-insensitive.

Change 17835 on 2005/11/21 17:49:39 by craig@craig_code

	!F upgraded encoding thing integrated around the codebase

Change 17834 on 2005/11/21 17:47:45 by craig@craig_code

	!F upgraded encoding debugger to support multiple streams

Change 17833 on 2005/11/21 17:39:51 by Build@Denis_Work

	!A Added Shader Precaching Script
	!A Added Automated Testing Scripts
	!A PS3 & Xenon Compiling Scripts
	!R the Game\General directory won't be copied manually anymore into the build
	!A Added updated Buildmonkey Gui

Change 17831 on 2005/11/21 17:24:59 by marcok@MarcoK_FP

	!B fixed orientation of anchor

Change 17829 on 2005/11/21 16:46:09 by carsten@carsten

	!R optical lut for sky light computations moved to Libs/Sky

Change 17828 on 2005/11/21 16:44:07 by kirill@Kirill_FP

	!FB human combat - campers, cavers polish

Change 17827 on 2005/11/21 16:43:22 by Build@Denis_Work

	-F Added "ContinueOnCompilationError" feature
	-F Now we can build from a MileStone Branch
	-F Precached Shaders will be copied into the build
	-R Genral code cleanup and bugfixing
	-R ErrorExit if copying went wrong
	-R Packing Time will be shown at the end of the log
	-R Wrote a function for deleting and checking(if deleting was succesful) of files
	-R Deactivated Perforce_changes for Milestone builds
	-F Copying of Script04 and flownodes04 over the game02 files for game04 build
	-F Game02 levels will be not included in a game04 build

Change 17825 on 2005/11/21 16:40:08 by kirill@Kirill_FP

	!F quick fix from Filippo - AI movement/animation issue

Change 17824 on 2005/11/21 16:38:59 by kirill@Kirill_FP

	!F quick fix from Filippo - make crouch run speed faster, so that AI can run in combat




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 6---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 17822 on 2005/11/21 15:53:46 by anton@anton_sporkwace

	!F added validation to pe_action_set_velocity

Change 17820 on 2005/11/21 15:41:11 by scott@Scott-depot

	!B Added TypeInfo.cpp file to project.

Change 17819 on 2005/11/21 15:31:21 by vladimir@Vlad

	!R Shadow mapping debugging

Change 17817 on 2005/11/21 15:15:14 by ivo@ivo

	!F - new IK interfaces

Change 17813 on 2005/11/21 14:41:08 by michaelg@michaelg_Code

	!B fixed edge antialiasing

Change 17812 on 2005/11/21 14:31:52 by craig@craig_code

	!B don't exit the current level if a failed level load was prevented before destroying state

Change 17810 on 2005/11/21 13:03:47 by michaelr@PC081

	!F some property tweaks

Change 17809 on 2005/11/21 12:50:29 by marcio@MarcioCrysis

	!B -fixed small script error in pure game.

Change 17808 on 2005/11/21 12:38:33 by mathieu@Mathieu

	!D Added some documentation to the IVehicle and IVehicleMovement interface

Change 17807 on 2005/11/21 12:35:38 by tiago_code@Tiago_Code

	!b - meh...

Change 17806 on 2005/11/21 12:30:11 by tiago_code@Tiago_Code

	!B - light beams fixed

Change 17805 on 2005/11/21 12:29:20 by dmitry@Dmitry_Code

	!B Added missing file

Change 17804 on 2005/11/21 12:26:51 by michaelg@michaelg_Code

	!RF added per pixel SH to SHVegetation shader

Change 17803 on 2005/11/21 12:18:42 by tiago_code@Tiago_Code

	!B - glow fix

Change 17801 on 2005/11/21 12:11:32 by dmitry@Dmitry_Code

	!B Integrated fix for dyn textures management (less chances to get thrashing in shadow maps now)

Change 17800 on 2005/11/21 11:56:34 by nickh@nickh

	!I G4 Integrate from G2. Plus Aliens ifdef'd out of G4GameFactory

Change 17799 on 2005/11/21 11:55:03 by anton@anton_sporkwace

	!O optimization in spline areas

Change 17798 on 2005/11/21 11:40:41 by tamas@Tamas_code

	!B shadow leaking between visareas.

Change 17797 on 2005/11/21 11:40:07 by michaelr@PC081

	!R bit of cleanup

Change 17795 on 2005/11/21 10:59:01 by vladimir@Vlad

	!R Shadow code cleanup

Change 17793 on 2005/11/21 10:50:17 by vladimir@Vlad

	!F GSM for point lights

Change 17792 on 2005/11/21 10:48:03 by michaelr@PC081

	!R obsolete files

Change 17791 on 2005/11/21 10:46:53 by saschad@saschad

	!R added a default network config if network.cfg is missing

Change 17790 on 2005/11/21 10:46:46 by saschad@saschad

	!R re-enabled runtime shader compilation for PS3

Change 17788 on 2005/11/20 21:06:46 by tomas@Tomas_Code

	!B Try to prevent FMOD-EX crash in DLL

Change 17787 on 2005/11/20 20:03:11 by craig@craig_code

	!B small fix

Change 17786 on 2005/11/20 19:59:44 by craig@craig_code

	!F cloaking node

Change 17785 on 2005/11/20 18:42:18 by craig@craig_code

	!B missing file

Change 17783 on 2005/11/20 18:29:43 by craig@craig_code

	!B fixes serialization causing lua stack overflow
	!F adding lua stack debug helpers

Change 17782 on 2005/11/20 17:24:37 by craig@craig_code

	!F speex compiling in crynetwork module

Change 17781 on 2005/11/20 17:06:01 by craig@craig_code

	!F integrating speex 1.0.5

Change 17780 on 2005/11/20 16:36:50 by dmitry@Dmitry_Code

	!B Disabled saving particles in CRenderProxy::Serialize

Change 17779 on 2005/11/20 15:52:48 by marcio@MarcioCrysis

	!B -fixed a "possible" crash!

Change 17778 on 2005/11/20 15:32:11 by anton@anton_sporkwace

	!F added raytracing (via raytraceentity) for spline areas

Change 17777 on 2005/11/20 15:28:12 by craig@craig_code

	!B minor tweak to previous checkin

Change 17776 on 2005/11/20 15:22:05 by craig@craig_code

	!B should fix intermittent crash in quickload in the playsound node

Change 17775 on 2005/11/20 15:12:52 by timur@Timur_Code

	!B Fixes Ivo`s not working get duration code

Change 17774 on 2005/11/20 15:01:44 by dmitry@Dmitry_Code

	!B Integrated improvement of shader optimising (speed increased)

Change 17773 on 2005/11/20 14:53:48 by dejan@PC057

	!B auto-selection of flow graphs in tree view
	!R flow graph dialog flattened

Change 17772 on 2005/11/20 14:53:25 by dejan@PC057

	!F smart objects dialog layout preservation
	!R smart objects dialog flattened

Change 17769 on 2005/11/20 14:38:04 by marcio@MarcioCrysis

	!B -more trooper firing tweaks

Change 17768 on 2005/11/20 14:37:46 by marcio@MarcioCrysis

	!B -trooper firing fixed..

Change 17766 on 2005/11/20 13:40:23 by marcio@MarcioCrysis

	!B -naked alien shooting again (redux)

Change 17765 on 2005/11/20 13:38:02 by marcio@MarcioCrysis

	!B -naked alien shooting again.

Change 17764 on 2005/11/20 13:36:02 by craig@craig_code

	!B animation graph debugging reinstated

Change 17763 on 2005/11/20 13:35:01 by craig@craig_code

	!B no animation played for one frame after trackview releases an object

Change 17761 on 2005/11/20 11:56:42 by danny@danny

	!B Extra debug info available during serialisation (integrate from m12 branch)

Change 17760 on 2005/11/18 19:12:54 by sergiys@Sergiy

	!F: Additional stuff for Sound Browser Dialog

Change 17759 on 2005/11/18 19:10:32 by marcio@MarcioCrysis

	!B -motion tracker now only detects visible entities.
	-trooper now shoots from the weapon position.

Change 17756 on 2005/11/18 19:04:49 by andrey@Andrey_Code

	!B Fixed instancing

Change 17755 on 2005/11/18 19:00:38 by vladimir@Vlad

	!B Fixed bug in dyn textures management - less chances to get thrashing in shadow maps now

Change 17754 on 2005/11/18 18:53:26 by anton@anton_sporkwace

	!O set max time step cap to 0.05 instead of 0.02

Change 17753 on 2005/11/18 18:48:14 by mikko@mikko2

	!FR Flowgraph version of ambush.

Change 17752 on 2005/11/18 18:36:14 by timur@Timur_Code

	!F TrackView fix for Hunter animation.

Change 17751 on 2005/11/18 18:34:42 by anton@anton_sporkwace

	!B removed hash planes saving/loading

Change 17750 on 2005/11/18 18:25:55 by nick@Nick

	!B - fix for proper affection of light scattering by light color

Change 17749 on 2005/11/18 17:59:20 by scott@Scott-depot

	!B Fixed crash in CryString.erase with default 2nd arg.

Change 17748 on 2005/11/18 17:59:00 by scott@Scott-depot

	!F Temp stall fix: load all particle libs when running game.
	!B Load particle resources whenever effect created, not when first used.
	!F Long-term: Warn for any particle effects loaded during gameplay.

Change 17747 on 2005/11/18 17:58:45 by craig@craig_code

	!B IScriptTable::EndIteration() leaks elements onto the lua stack

Change 17746 on 2005/11/18 17:56:21 by alexl@PC120

	!B Fixing wrong NewLevel folder

Change 17745 on 2005/11/18 17:44:22 by anton@anton_sporkwace

	!B disabled hashplanes saving/loading

Change 17742 on 2005/11/18 16:56:56 by filippo@Filippo

	!B jumping characters when change stance

Change 17741 on 2005/11/18 16:52:39 by saschad@saschad

	!R implemented propper network initialization for PS3

Change 17740 on 2005/11/18 16:51:53 by saschad@saschad

	!R PS3 now using the Cg compile-server

Change 17739 on 2005/11/18 16:51:48 by saschad@saschad

	!R fixes in Cg compile-server client code

Change 17738 on 2005/11/18 16:49:30 by mikko@mikko2

	!I Integrated some Guard progress made in M12 branch.
	!F Suit overload prototype.
	!R Small Guard tweaks.
	!B Added clear in goalpipes where they should be.

Change 17737 on 2005/11/18 16:46:28 by anton@anton_sporkwace

	!O check for broken stream on loading

Change 17736 on 2005/11/18 16:42:20 by dmitry@Dmitry_Code

	!B Changed shader version to force recompiling

Change 17735 on 2005/11/18 16:38:21 by michaels@michaels

	!T Improved reporting and handling of degenerate faces.

Change 17733 on 2005/11/18 16:25:59 by danny@danny

	!B debug info for AI load/save

Change 17732 on 2005/11/18 16:25:53 by danny@danny

	!B Fix minor graph serialisation bug (when node is of type unset)

Change 17731 on 2005/11/18 16:25:36 by vladimir@Vlad

	!R Code cleanup

Change 17727 on 2005/11/18 15:24:46 by scott@Scott-depot

	!B Particle serialisation, entity spawn params now saved.

Change 17725 on 2005/11/18 15:03:07 by andrey@Andrey_Code

	!B Changed shader version to force recompiling

Change 17724 on 2005/11/18 15:01:53 by andrey@Andrey_Code

	!B Improved shader optimising (speed increased)

Change 17723 on 2005/11/18 15:01:42 by mathieu@Mathieu

	!R Temporary disable flat tires damage on vehicles

Change 17722 on 2005/11/18 14:57:57 by dejan@PC057

	!I entity creation bug (temp. fix) - order of events

Change 17721 on 2005/11/18 14:53:33 by michaelg@michaelg_Code

	!R new binary, old one produced assertion

Change 17720 on 2005/11/18 14:50:24 by michaelr@PC081

	!B duplicate att

Change 17719 on 2005/11/18 14:46:32 by michaelr@PC081

	!B typo in AAA

Change 17714 on 2005/11/18 14:19:38 by craig@craig_code

	!B lua stack overflows

Change 17713 on 2005/11/18 14:17:03 by dmitry@Dmitry_Code

	!B Integrated fix for bad previous check-in.

Change 17712 on 2005/11/18 14:14:10 by michaelg@michaelg_Code

	!F added backlighting directional multiplier

Change 17711 on 2005/11/18 14:12:18 by scott@Scott-depot

	!B Fixed bad previous check-in.

Change 17710 on 2005/11/18 14:11:02 by dmitry@Dmitry_Code

	!B Integrated fix for particle static bounding box computation (now heeds entity scale)

Change 17709 on 2005/11/18 14:05:11 by scott@Scott-depot

	!B Particle static bounding box computation now heeds entity scale (fixes vis bugs).

Change 17708 on 2005/11/18 13:57:52 by ivo@ivo

	!F - TrackViewExclusive

Change 17707 on 2005/11/18 13:53:56 by filippo@Filippo

	!B trooper firing animation

Change 17704 on 2005/11/18 13:45:48 by dejan@PC057

	!I hunter from m12 branch

Change 17703 on 2005/11/18 13:31:25 by dmitry@Dmitry_Code

	!B Integrated Timer.GetFrameRate(), and framerate display, now returns real, not game framerate

Change 17701 on 2005/11/18 13:28:29 by dmitry@Dmitry_Code

	!B Integrated particle motion accuracy fixes and improved and fixed static bounding box computation

Change 17700 on 2005/11/18 12:58:21 by andrey@Andrey_Code

	!F D3DX update

Change 17699 on 2005/11/18 12:57:50 by marcio@MarcioCrysis

	!B -re-enabling decals on humans...

Change 17697 on 2005/11/18 12:46:29 by dejan@PC057

	!B entity creation bug - order of events (temp. fix)
	!B crash - debug-drawing deleted smart objects

Change 17696 on 2005/11/18 12:46:24 by dejan@PC057

	!B hunter able to fire in 3D

Change 17694 on 2005/11/18 12:36:22 by mathieu@Mathieu

	!B Properly remove all vehicle child objects when the vehicle is removed

Change 17693 on 2005/11/18 12:30:07 by marcio@MarcioCrysis

	!B -fixed hud loading.
	-removing some console spam.
	-removing knife from initial equipment.

Change 17692 on 2005/11/18 12:29:34 by carsten@carsten

	!I merged from main line

Change 17691 on 2005/11/18 12:29:04 by andrey@Andrey_Code

	!B Updated D3D9 SDK files

Change 17689 on 2005/11/18 12:25:06 by michaelg@michaelg_Code

	!R optimized sh shader (constants, instructions)

Change 17687 on 2005/11/18 12:19:46 by carsten@carsten

	!B mesh validation didn't work for index buffers containing >64K indices, now checking for both absolute and relative indexing

Change 17686 on 2005/11/18 12:14:28 by filippo@Filippo

	!B fixed #2861 (characters popping up when changing stance)

Change 17685 on 2005/11/18 12:06:55 by MartinM@Martin_Dev

	!F added HDRDynamic to dynamic lightsource - to tweak HDR

Change 17684 on 2005/11/18 12:04:33 by MartinM@Martin_Dev

	!T added better comment

Change 17683 on 2005/11/18 12:01:46 by alexl@PC120

	!B Don't play sounds (which were playing while saving) on reload. SoundSystem will eventually take care of proper serialization of playing sounds

Change 17682 on 2005/11/18 11:57:00 by michaelr@PC081

	!B fixes some issue with editing vehicle components (bbox not updated correctly in some cases)

Change 17680 on 2005/11/18 11:42:41 by dmitry@Dmitry_Code

	!B Fix to using of m_useDecals

Change 17679 on 2005/11/18 11:35:39 by nick@Nick

	!B - fix for affection of scattering color by light color

Change 17678 on 2005/11/18 11:21:52 by dmitry@Dmitry_Code

	!R Disable decals for all characters by default.  EnableDecals function added (Ivo).

Change 17677 on 2005/11/18 11:14:31 by danny@danny

	!B volume path checking only considers static objects

Change 17676 on 2005/11/18 11:05:02 by michaelg@michaelg_Code

	!BR bugfixed update toggle (too early, world matrix was not up to date), imrpoved blending to objects far off ground, merged reflection colour for too large objects with terrain colour and vice versa)

Change 17675 on 2005/11/18 10:59:32 by marcoc_code@PC018

	!F wav filenames path changes

Change 17674 on 2005/11/18 10:58:43 by andrey@Andrey_Code

	!B Fixed PeekMessage

Change 17669 on 2005/11/18 09:53:47 by saschad@saschad

	!R implemented CrySpinLock and CryInterlockedAdd for GCC/PowerPC (PS3)

Change 17668 on 2005/11/18 09:53:39 by saschad@saschad

	!R cleanup exit from game thread, code cleanup

Change 17667 on 2005/11/18 09:53:26 by saschad@saschad

	!R implemented PS3 specific fopen()/fclose() wrappers (currently req for a SDK bug workaround)

Change 17666 on 2005/11/18 09:53:15 by saschad@saschad

	!R minor compile fix for GCC

Change 17665 on 2005/11/18 09:53:11 by saschad@saschad

	!R minor fix for PS3 build

Change 17664 on 2005/11/18 09:53:03 by saschad@saschad

	!R added CryAction/PartitionTree to the PS3 Makefile

Change 17657 on 2005/11/18 00:59:41 by danny@danny

	!B quick load/save fixes

Change 17656 on 2005/11/18 00:59:34 by danny@danny

	!B fix/workaround some minor AI load/save things

Change 17655 on 2005/11/18 00:41:51 by craig@craig_code

	!B trackview not resetting originally transrot status of an entity (at all) - this will hopefully fix that

Change 17654 on 2005/11/17 22:19:33 by nickh@nickh

	!F G4 Goalpipes

Change 17651 on 2005/11/17 21:34:13 by mikko@mikko2

	!R Adjusted the ambush behavior to use cloaking.
	!F made the naked aliens to use FastLightMOAC.

Change 17650 on 2005/11/17 21:27:58 by mathieu@Mathieu

	!B Fixed a very small problem on the chinese AAA

Change 17649 on 2005/11/17 21:23:19 by mathieu@Mathieu

	!F Moved the UAV under the Old Vehicles folder inside the Editor 

Change 17648 on 2005/11/17 21:09:27 by michaelr@PC081

	!B quick fix

Change 17647 on 2005/11/17 21:04:02 by kirill@Kirill_FP

	!B fix crash on qs/ql  -- make sure actoveGoals vector is of right size

Change 17646 on 2005/11/17 20:40:18 by thomas@PC039

	!B various changes, fixed crash in editor, improved speed, etc; a #DEFINE disables the system temporarily until we fix the duplicate IDs problem

Change 17644 on 2005/11/17 20:10:51 by craig@craig_code

	!B entity id not linked correctly after load game serialization in flow graph nodes

Change 17641 on 2005/11/17 19:44:33 by nick@Nick

	!B - fixing light colors & fog for methagen shader

Change 17640 on 2005/11/17 19:30:15 by MartinM@Martin_Dev

	!B fixed sky not updating immediatly after level loading (fleet)

Change 17639 on 2005/11/17 19:26:54 by MartinM@Martin_Dev

	!B fixed Sky not immediatly updateing after level loading (fleet had bright sky for some seconds)

Change 17638 on 2005/11/17 19:14:12 by filippo@Filippo

	!B another fix for load/save

Change 17637 on 2005/11/17 19:11:32 by scott@Scott-depot

	!B Timer.GetFrameRate(), and framerate display, now returns real, not game framerate. Changes max_frame_time default from .1 to .25 s.

Change 17635 on 2005/11/17 19:02:12 by filippo@Filippo

	!B possible fix for bug #2981

Change 17634 on 2005/11/17 19:02:02 by mikko@mikko2

	!I Integration from main branch:
	 - new anchor aqcuire method (left/right from refpoint).
	 - tweaks for the guard defend and ambsuh behaviors
	!R Adjusted the defend behavior so that the aliens stays close to a defent point even if the player leaves the scene.

Change 17633 on 2005/11/17 18:51:29 by andrey@Andrey_Code

	!B Automatic precaching of HDR

Change 17632 on 2005/11/17 18:51:27 by jan@PC122

	network compression update & bandwidth analyser

Change 17631 on 2005/11/17 18:28:31 by dmitry@Dmitry_Code

	!B Integrated change to shader version (Carsten)

Change 17630 on 2005/11/17 18:25:26 by kirill@Kirill_FP

	!F human combat improvements

Change 17629 on 2005/11/17 18:23:48 by dmitry@Dmitry_Code

	!R Integrated removing indirect ligghting there, too little effect for too many instructions

Change 17628 on 2005/11/17 18:10:14 by mathieu@Mathieu

	!R Updated the vehicle definition file to reflect the change from the explode to destroy damage behavior

Change 17627 on 2005/11/17 18:06:58 by michaelg@R&DFloor

	!R removed indirect ligghting there, too little effect for too many instructions

Change 17626 on 2005/11/17 18:03:52 by dmitry@Dmitry_Code

	!B Changed shader version (Carsten)

Change 17625 on 2005/11/17 18:03:37 by dmitry@Dmitry_Code

	!R Geometry instancing disabled by default

Change 17622 on 2005/11/17 17:59:55 by mathieu@Mathieu

	!R Changed vehicles usage of the previous explode damage behavior to the new destroy one

Change 17619 on 2005/11/17 17:45:47 by michaels@michaels

	!B Replaced debug version of DLL.

Change 17617 on 2005/11/17 17:44:00 by mathieu@Mathieu

	!R Renamed a vehicle damage behavior from explode to destroy since we will eventually have a real damage behavior which create an explosion

Change 17616 on 2005/11/17 17:30:08 by alexl@PC120

	!B Cloning of objects with Flowgraphs attached fixed (CryAction FG was not cloned before) (Fixes bug FPP-2960)

Change 17611 on 2005/11/17 17:01:43 by marcio@MarcioCrysis

	!B -fixed pose not updating on BasicEntity

Change 17610 on 2005/11/17 16:58:12 by luciano@luciano

	!F trooper ambush and reacting to bulletrain/damage when idle
	!R Leader.h commented
	!R small refactoring of CLeader
	!B bug fixing in indoor with troopers

Change 17608 on 2005/11/17 16:44:52 by marcoc_code@PC018

	!B typo

Change 17607 on 2005/11/17 16:43:40 by michaelr@PC081

	!B fix for vehicle saving

Change 17606 on 2005/11/17 16:43:32 by vladimir@Vlad

	!B Fixed crahs in character preview

Change 17605 on 2005/11/17 16:37:33 by vladimir@Vlad

	!B Entity cast shadow is set to false by default

Change 17604 on 2005/11/17 16:37:23 by marcio@MarcioCrysis

	!F -fast light moac for the trooper...

Change 17603 on 2005/11/17 16:35:53 by sergiys@Sergiy

	Changed rosources for Sound Browser dialog

Change 17602 on 2005/11/17 16:27:44 by mathieu@Mathieu

	!B Fixes the vehicle reset function to properly reset the movement

Change 17601 on 2005/11/17 16:24:10 by danny@danny

	!B Fix one crash bug in partition.cpp

Change 17600 on 2005/11/17 16:14:43 by sergiys@Sergiy

	!B: Syntax error Sound Bowser

Change 17599 on 2005/11/17 16:03:11 by tomas@Tomas_Code

	!B Forgot 2 files, again :(

Change 17598 on 2005/11/17 15:53:57 by mathieu@Mathieu

	!B Fixes vehicle damage behavior serialization

Change 17597 on 2005/11/17 15:46:18 by marcio@MarcioCrysis

	!F -added a frozen property to basic entities, so they can start frozen!

Change 17596 on 2005/11/17 15:44:30 by tomas@Tomas_Code

	!F VolumeSounds
	- derives AreaManager now from SoundAreaManager
	- adds getStart/getEnd to a2DSegment
	- adds m_EntityID to Area.h/cpp
	- add PointNearDistSq() to Area/AreaProxy
	- add SetSoundEffectRadius() to ScriptBind_Entity/SoundProxy
	
	- add new zone around an area: Near
	- OnEnterNear/OnLeaveNear/OnMoveNear
	- add new scripts for ReverbVolume and AmbientVolume

Change 17595 on 2005/11/17 15:42:21 by mathieu@Mathieu

	!F Improved the explosion impulse on the Chinese truck

Change 17594 on 2005/11/17 15:38:43 by tomas@Tomas_Code

	!F Preview sound in Sound Browser

Change 17593 on 2005/11/17 15:35:33 by vladimir@Vlad

	!O Voxel lighting improvement

Change 17592 on 2005/11/17 15:16:22 by johnn@PC117

	!B Reflex sight works now.

Change 17591 on 2005/11/17 15:08:57 by tiago_code@Tiago_Code

	!R - ultra-old-stuff removal

Change 17590 on 2005/11/17 14:49:34 by marcio@MarcioCrysis

	!F -hunter firing effect!

Change 17589 on 2005/11/17 14:43:28 by sergiys@Sergiy

	!F: Save params in voxel painter panel

Change 17587 on 2005/11/17 14:07:29 by craig@craig_code

	!I merging M12 changes back to main to avoid confusion

Change 17586 on 2005/11/17 13:22:46 by craig@craig_code

	!B terrain restoration code causes brushes disappearing bug - disabling it for the moment as we don't need it for any of the shipping levels

Change 17585 on 2005/11/17 13:10:01 by dmitry@Dmitry_Code

	!RB Integrated fix for sh vegetation shader

Change 17584 on 2005/11/17 13:07:40 by michaelr@PC081

	!B fixes helper rotation incorrect in some cases
	!F floats are rounded to 3 digits when saving vehicle
	!R helpers always display labels in editor

Change 17583 on 2005/11/17 12:50:54 by carsten@carsten

	!B addtional fixes for X1800 skinning problems (broke skinning of valid meshes)

Change 17582 on 2005/11/17 12:50:15 by carsten@carsten

	!R commented out unnecessary asserts

Change 17579 on 2005/11/17 12:46:29 by craig@craig_code

	!B qs/ql fix - keeps editor/game switch working also

Change 17577 on 2005/11/17 12:40:36 by thomas@PC039

	!B changed a couple things and enabled the main function

Change 17575 on 2005/11/17 12:37:00 by filippo@Filippo

	!I integrate latest hunter changes in main branch

Change 17574 on 2005/11/17 12:35:01 by mathieu@Mathieu

	!B Fixes definition of the component damages on the Chinese_helicopter

Change 17573 on 2005/11/17 12:31:34 by filippo@Filippo

	!B X1800 skinning fix broke skinning <Carsten>

Change 17572 on 2005/11/17 12:28:35 by anton@anton_sporkwace

	!B tri-capsule intersection fix

Change 17569 on 2005/11/17 11:52:15 by filippo@Filippo

	!F latest hunter progress in M12
	!B Craig's temporary fix for crash after exit gamemode

Change 17568 on 2005/11/17 11:51:41 by michaelg@michaelg_Code

	!RB bugfix for sh vegetation shader and even more added functionality

Change 17565 on 2005/11/17 11:27:06 by vladimir@Vlad

	!B Fixed mapping on voxels

Change 17564 on 2005/11/17 11:26:52 by thomas@PC039

	!B re-enable viewnote console binding

Change 17563 on 2005/11/17 11:19:59 by sergiys@Sergiy

	!B: Add entity RoadArea

Change 17562 on 2005/11/17 10:53:40 by carsten@carsten

	!B set (invalid) bone ID to zero if its weight is zero (additional fix for X1800 system freeze because of skinning bad data)

Change 17561 on 2005/11/17 10:50:10 by mathieu@Mathieu

	!F Added VehicleSeatAction to the Vehicle System
	!F Added the horn sound to the Chinese_truck

Change 17560 on 2005/11/17 10:41:36 by thomas@PC039

	!F Box structure; 2 optimizations possible

Change 17559 on 2005/11/17 10:14:39 by tomas@Tomas_Code

	!C commented on log losing lines on blue-screen crash bug

Change 17558 on 2005/11/16 21:08:21 by tetsuji@PC119

	!B To Avoid a confiliction of friends

Change 17557 on 2005/11/16 20:25:44 by MartinM@Martin_Dev

	!B fixed HDR turing black - after pixel shader floating point (either NAN or very big values)

Change 17556 on 2005/11/16 20:22:40 by craig@craig_code

	!B fixes menu for milestone

Change 17555 on 2005/11/16 20:09:12 by MartinM@Martin_Dev

	!B improved isNan/bigFloat checks to fix more issues

Change 17554 on 2005/11/16 19:57:11 by alexl@PC120

	!F Added serialization for all flow nodes
	!B Fixed compilation bug in ScriptBind_Action.cpp (const vs. non const iter)
	!F/!B Timer serialization now calls RefreshCurrTime on load, so all CTimeValues are in correct absolute time (used to be in the future)
	!B BugFix in Variant to respect IsLocked flag on Re-load (also fixes Bug FPP-2920)
	!F Bool value containers can be serialized now (magic allocator fix by Craig) in ISerialize

Change 17553 on 2005/11/16 19:52:30 by sascha@PC107

	!F Added/Changed menu buttons. MP levels setting gamerules to Deathmatch first

Change 17551 on 2005/11/16 19:14:30 by dmitry@Dmitry_Code

	!R Integrated added and adjusted sh shader

Change 17550 on 2005/11/16 19:14:01 by marcio@MarcioCrysis

	!F -added c4 weapon. (only for showing asset)
	-removed shadow casting from weapon lights.

Change 17548 on 2005/11/16 19:11:52 by dmitry@Dmitry_Code

	!RB Integrated fix/improvement for edge detection for terrain and vegetation

Change 17547 on 2005/11/16 19:05:16 by dmitry@Dmitry_Code

	!R added comment

Change 17546 on 2005/11/16 19:03:39 by dmitry@Dmitry_Code

	!O Integrated removing 1-frame lag between character rope physics and animation

Change 17544 on 2005/11/16 19:02:28 by matthew@matthew

	!F Commoner basic character and behaviours

Change 17541 on 2005/11/16 18:49:17 by filippo@Filippo

	!B hunter shooting in the viewdirection

Change 17540 on 2005/11/16 18:37:02 by saschad@saschad

	!R interface version check relaxed for PS3

Change 17539 on 2005/11/16 18:36:54 by saschad@saschad

	!R relaxed an fp assertion so it won't fail on PS3

Change 17538 on 2005/11/16 18:34:37 by michaelr@PC081

	!B compiler error

Change 17537 on 2005/11/16 18:34:22 by michaels@michaels

	!T Geometry Resource Compiler now refuses to compile meshes with degenerate faces.

Change 17536 on 2005/11/16 18:32:20 by michaelr@PC081

	!R added attributes

Change 17535 on 2005/11/16 18:26:42 by saschad@saschad

	!F PS3 port: implemented critical sections and atomic counters for power PC (PPU)

Change 17534 on 2005/11/16 18:26:24 by saschad@saschad

	!R added the HUD sources to the PS3 Makefile

Change 17533 on 2005/11/16 18:26:13 by saschad@saschad

	!R RunGame() now running in a separate thread for fixing a stack overflow issue

Change 17532 on 2005/11/16 18:26:05 by saschad@saschad

	!R add PS3 specific PP flag constant USE_SYSTEM_THREADS

Change 17529 on 2005/11/16 18:23:14 by michaelr@PC081

	!B fixed thirdperson for vehicles (framerate-dependency, interp-speed not used)
	!R added some missing attributes

Change 17524 on 2005/11/16 18:09:36 by jan@PC122

	Network Compression

Change 17523 on 2005/11/16 17:55:25 by saschad@saschad

	!R added the Cg compile server client code

Change 17522 on 2005/11/16 17:44:12 by scott@Scott-depot

	!B Particle motion accuracy fixes: Particles with both vel-squared air resistance and gravity are now framerate independent, if not exactly vel-squared. Terrain bouncing much more accurate, no longer gains energy. Utilise Vec3.SetRandomDirection for uniform emission direction.
	!B Improved and fixed static bounding box computation again, now updated for new drag computation.

Change 17521 on 2005/11/16 17:25:16 by mikko@mikko2

	!B Careless assert test.

Change 17519 on 2005/11/16 17:19:26 by tiago_code@Tiago_Code

	|R - sun rays now use SDynTexture stuff

Change 17517 on 2005/11/16 17:12:47 by filippo@Filippo

	!F more hunter wip




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 5---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 17516 on 2005/11/16 17:10:52 by scott@Scott-depot

	!B Heed e_particles cvar better. SpawnPeriod handling now fixed in certain cases.

Change 17515 on 2005/11/16 17:10:29 by andrey@Andrey_Code

	!B Implemeted PeekMessage in shaders precaching

Change 17514 on 2005/11/16 16:47:20 by anton@anton_sporkwace

	!R added comment

Change 17513 on 2005/11/16 16:41:34 by marcoc_code@PC018

	!F added check for Jelena enemise spot disabled and added comments

Change 17512 on 2005/11/16 16:38:51 by MartinM@Martin_Dev

	!B improve illeeagal float check in HDR - solved the goes black problem

Change 17511 on 2005/11/16 16:38:33 by mikko@mikko2

	!B The anchor name not being passed to the goalpipe.
	!R Small tweaks to the ambush behavior.

Change 17506 on 2005/11/16 16:19:16 by nickh@nickh

	!B Portibility scope error: for(int t ; ; ) { .. } t=x;

Change 17505 on 2005/11/16 16:11:15 by carsten@carsten

	!B invalid boneIDs caused system freeze on X1800 (merged from mainline, #17500)

Change 17504 on 2005/11/16 16:04:41 by mathieu@Mathieu

	!F Removed one param on the vehicle lights to improve overall game performance

Change 17503 on 2005/11/16 15:44:39 by julien@PC042

	!B Good path for the swf file

Change 17502 on 2005/11/16 15:44:24 by michaelr@PC081

	!B potential crash

Change 17501 on 2005/11/16 15:43:20 by julien@PC042

	!F flash hud

Change 17500 on 2005/11/16 15:31:27 by carsten@carsten

	!B invalid boneIDs caused system freeze on X1800

Change 17499 on 2005/11/16 15:31:03 by anton@anton_sporkwace

	!O removed 1-frame lag between character rope physics and animation

Change 17498 on 2005/11/16 15:22:33 by michaelg@michaelg_Code

	!R added and adjusted sh shader even more

Change 17496 on 2005/11/16 14:56:20 by marcoc_code@PC018

	!I g2-g4 integration
	+ WIP 
	!F node to enable/disable girl follow/wait
	!F Jelena screaming when player shot 
	!F Jelena spotting enemies
	!F Jelena sound pack

Change 17495 on 2005/11/16 14:51:55 by vladimir@Vlad

	!R Terrain voxel fixes

Change 17494 on 2005/11/16 14:45:50 by michaelg@michaelg_Code

	!RB fixed/improved edge detection for terrain and vegetation

Change 17493 on 2005/11/16 14:30:05 by tiago_code@Tiago_Code

	!B - psx3 compilation fix

Change 17492 on 2005/11/16 13:56:18 by MartinM@Martin_Dev

	!B file should have been in last submit list (GSM4->1)

Change 17491 on 2005/11/16 13:55:24 by MartinM@Martin_Dev

	!O GSM into one texture - base for upcoming shadow improvents

Change 17489 on 2005/11/16 13:12:17 by michaelr@PC081

	!R removed obsolete stuff (in preparation of AI data xmlisation and removal of remaining stuff)

Change 17488 on 2005/11/16 13:03:48 by dmitry@Dmitry_Code

	!B Integrated the forgotten file

Change 17487 on 2005/11/16 13:01:14 by tomas@Tomas_Code

	!B Forgot a file

Change 17486 on 2005/11/16 12:49:55 by dmitry@Dmitry_Code

	!B Integrated changed shaders version

Change 17485 on 2005/11/16 12:49:40 by michaelg@michaelg_Code

	!R changed shadow switch distance

Change 17484 on 2005/11/16 12:48:25 by dmitry@Dmitry_Code

	!B Integrated fix for GPU hang, fixed objects disappearing

Change 17483 on 2005/11/16 12:45:46 by andrey@Andrey_Code

	!B Changed shaders version

Change 17482 on 2005/11/16 12:45:11 by andrey@Andrey_Code

	!B Fixed GPU hang, fixed objects disappearing

Change 17481 on 2005/11/16 12:43:23 by dmitry@Dmitry_Code

	!R Integrated refactored sh vegetation shader

Change 17480 on 2005/11/16 12:40:26 by dmitry@Dmitry_Code

	!R Integrated changes sound loading performance

Change 17479 on 2005/11/16 12:32:55 by michaelg@michaelg_Code

	!R refactored sh vegetation shader

Change 17478 on 2005/11/16 12:29:11 by tomas@Tomas_Code

	!R changes sound loading performance
	- for sound events as a default not the whole group gets loaded
	- if a sound is called by script precache the whole group will be loaded, so especially for weapons all sounds are in and stay in memory

Change 17477 on 2005/11/16 12:25:49 by mikko@mikko2

	!R Tweaked the random point in fov function.
	!F Ambush behavior can use both anchors and hide points during the ambush hide perioid.
	!R When hiding in ambush, look at the ambush point.
	!F Added ability to get nearest anchor in left or right fo the reference point.
	!R Increased the defend spot radius.

Change 17475 on 2005/11/16 11:52:17 by mathieu@Mathieu

	!F Improves the debug display for vehicle component damage

Change 17473 on 2005/11/16 11:44:03 by danny@danny

	!I Relevant code uses puppet's physical position instead of eye position (e.g. path finding/following)

Change 17472 on 2005/11/16 11:39:30 by julien@PC042

	!F adding hud flash file

Change 17471 on 2005/11/16 11:31:11 by michaels@michaels

	!B RC PC build was broken by header changes - fixed.

Change 17470 on 2005/11/16 11:27:42 by alexl@PC120

	!F Serialization for flowgraphs

Change 17469 on 2005/11/16 11:24:09 by julien@PC042

	!F flash hud

Change 17467 on 2005/11/16 11:04:50 by mathieu@Mathieu

	!B Fixes the vehicle part bounding box function

Change 17466 on 2005/11/16 11:04:24 by mathieu@Mathieu

	!R Little cleanup with the part damage code

Change 17463 on 2005/11/16 10:45:08 by craig@craig_code

	!B physical interpolators should not be enabled outside of multiplayer




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 4---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 17462 on 2005/11/15 21:41:23 by craig@craig_code

	!B small fix for editor after save game changes

Change 17461 on 2005/11/15 21:28:00 by craig@craig_code

	!B some more save game fixes

Change 17460 on 2005/11/15 20:57:37 by craig@craig_code

	!B incorrect positioning for player spawns after loading a save game

Change 17459 on 2005/11/15 20:35:28 by dejan@PC057

	!T adjusted ai object and hold position to current model

Change 17458 on 2005/11/15 20:16:05 by michaelr@PC081

	!B typo in HUDRadar:UpdateObjectives() [M12]

Change 17457 on 2005/11/15 20:15:53 by timur@Timur_Code

	!F FaceIt Progress

Change 17456 on 2005/11/15 20:15:26 by dejan@PC057

	!B script error

Change 17455 on 2005/11/15 20:15:18 by dejan@PC057

	!F added events Enable, Disable and Kill to all AI agents

Change 17453 on 2005/11/15 20:05:38 by kirill@Kirill_FP

	!F human combat - covers searching

Change 17452 on 2005/11/15 20:05:07 by kirill@Kirill_FP

	!F TestShoot - tracing cylinders to make sure AI don't shoot each other;

Change 17451 on 2005/11/15 20:03:28 by michaelr@PC081

	!B typo in HUDRadar:UpdateObjectives()

Change 17450 on 2005/11/15 20:03:24 by kirill@Kirill_FP

	!F IF_SEES_TARGET - added distance parametr

Change 17449 on 2005/11/15 20:02:23 by kirill@Kirill_FP

	!B quick fix from craig - clamping min speed

Change 17448 on 2005/11/15 19:42:48 by dejan@PC057

	!F added events Enable, Disable and Kill to all AI agents

Change 17447 on 2005/11/15 19:16:14 by jan@PC122

	!R removing dead code

Change 17445 on 2005/11/15 19:12:36 by jan@PC122

	network - float compression update

Change 17444 on 2005/11/15 19:07:41 by dmitry@Dmitry_Code

	!B Integrated fix for particle effect loading to be case-insensitive

Change 17443 on 2005/11/15 19:03:04 by scott@Scott-depot

	!B Fixed particle effect loading to be case-insensitive. Also made warning more informative.

Change 17442 on 2005/11/15 18:45:57 by filippo@Filippo

	!F hunter wip
	!F some tweaking to human stances

Change 17441 on 2005/11/15 18:35:46 by filippo@Filippo

	!F hunter wip

Change 17440 on 2005/11/15 18:19:29 by dmitry@Dmitry_Code

	!R Integrated update and fix for sh vegetation shader

Change 17439 on 2005/11/15 18:10:22 by michaelr@PC081

	!B removed obsolete declaration

Change 17438 on 2005/11/15 18:06:54 by michaelr@PC081

	!RF Veed now works with common entities (select any vehicle in the map and click "Open selected" in the Vehicle Editor window); removed separate Prototype button
	!R some cleanup

Change 17437 on 2005/11/15 18:05:58 by anton@anton_sporkwace

	!B a fix for reloading pre-broken objects

Change 17436 on 2005/11/15 18:03:17 by andrey@Andrey_Code

	!B Fixed Noise

Change 17435 on 2005/11/15 17:55:18 by michaelg@michaelg_Code

	!RB updated and fixed sh vegetation shader

Change 17433 on 2005/11/15 17:34:52 by anton@anton_sporkwace

	!B safety check for abnormally fast bodies

Change 17432 on 2005/11/15 17:33:37 by andrey@Andrey_Code

	!B Fixed light beams

Change 17431 on 2005/11/15 17:32:59 by dmitry@Dmitry_Code

	!B Integrated crash fix due obejects overflow

Change 17430 on 2005/11/15 17:31:08 by saschad@saschad

	!R added -lnet and -lio to the PS3 common libs

Change 17429 on 2005/11/15 17:27:07 by anton@anton_sporkwace

	!B a fix for realoding pre-broken objects in editor/game modes




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 17425 on 2005/11/15 17:12:21 by tiago_code@Tiago_Code

	!B - compilation fix in case particles affected by projective light source

Change 17423 on 2005/11/15 17:08:39 by dejan@PC057

	!B script error

Change 17421 on 2005/11/15 17:05:30 by vladimir@Vlad

	Integrated last changes from MAIN

Change 17420 on 2005/11/15 16:32:44 by tamas@Tamas_code

	!R UI cleanup progress
	!B fixed bug with object which not have ShaderResources

Change 17419 on 2005/11/15 16:16:38 by andrey@Andrey_Code

	!B Fixed crash due obejects overflow, increased number of objects to 16384

Change 17418 on 2005/11/15 16:03:59 by vladimir@Vlad

	!O Reduced cubemap shadow map size twice

Change 17417 on 2005/11/15 15:52:42 by vladimir@Vlad

	!B Terrain voxel fixes

Change 17416 on 2005/11/15 15:43:52 by anton@anton_sporkwace

	!B tri-capsule intersexion fix

Change 17415 on 2005/11/15 15:41:17 by carsten@carsten

	!B use default time when loading tod settings doesn't provide a custom time value

Change 17414 on 2005/11/15 15:34:16 by danny@danny

	!I make it easier to find leaky navigation

Change 17413 on 2005/11/15 15:28:28 by nick@Nick

	!F - add default texture with 2d random directions

Change 17412 on 2005/11/15 15:26:04 by nick@Nick

	!F - irregular PCF filtering

Change 17411 on 2005/11/15 15:25:30 by marcio@MarcioCrysis

	!B -integrated ability to load maps from subfolders!

Change 17409 on 2005/11/15 15:18:57 by marcio@MarcioCrysis

	!B -made it possible to load levels from subfolders!

Change 17408 on 2005/11/15 14:46:16 by filippo@Filippo

	!F human stances tweaks




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 2---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 17407 on 2005/11/15 14:31:54 by marcok@MarcoK_FP

	!A max file for anchor.cgf

Change 17406 on 2005/11/15 14:22:04 by mathieu@Mathieu

	!B Fixes the Chinese AAA helper positions

Change 17405 on 2005/11/15 14:13:28 by vladimir@Vlad

	!B Terrain voxels texturing fix

Change 17404 on 2005/11/15 13:36:52 by tiago_code@Tiago_Code

	!F - supa cool sun shafts

Change 17403 on 2005/11/15 13:22:39 by danny@danny

	!B Mainly debugging code to report problem to Anton...

Change 17402 on 2005/11/15 12:57:13 by alexl@PC120

	!B Implemented missing Clone methods for some FlowNodes (cool that it worked before ;-)
	!B Added some pre-serialization fixes
	!F some serialization work for flowgraphs (wip)

Change 17401 on 2005/11/15 12:51:06 by mathieu@Mathieu

	!B Restores the event "Destroy" on vehicles

Change 17400 on 2005/11/15 11:44:57 by filippo@Filippo

	!F some tweaking for AI movement

Change 17399 on 2005/11/15 11:18:17 by nickh@nickh

	!I G4 Integrate from G2

Change 17398 on 2005/11/15 11:11:36 by vladimir@Vlad

	!B Shadows from veget are not visible is veget disabled

Change 17397 on 2005/11/15 11:10:16 by tamas@Tamas_code

	!R activate the 2 pass rendering again.

Change 17396 on 2005/11/15 11:06:41 by craig@craig_code

	!B const_ fix for an iterator on non-stlport builds

Change 17395 on 2005/11/15 10:32:26 by vladimir@Vlad

	!B Fixed not visible indoor objects under ground

Change 17394 on 2005/11/15 10:32:01 by tetsuji@PC119

	!R for less accuracy and more frequency for shooting

Change 17393 on 2005/11/15 10:26:29 by dmitry@Dmitry_Code

	!Br M12 branch

Change 17389 on 2005/11/15 09:19:23 by michaelg@michaelg_Code

	!R gcc does expect for the auto_ptr assignment operator a reference and not a temporary

Change 17388 on 2005/11/15 00:15:06 by danny@danny

	!O Make intersection position param optional

Change 17387 on 2005/11/14 22:06:39 by craig@craig_code

	!F test framework for query system

Change 17386 on 2005/11/14 20:29:31 by craig@craig_code

	!B animation graphs can be disabled
	!F animation graph serialization reenabled

Change 17385 on 2005/11/14 20:28:53 by craig@craig_code

	!F physicalization profiles - ready for integration tomorrow

Change 17384 on 2005/11/14 19:20:20 by timur@Timur_Code

	!F FaceIt progress

Change 17383 on 2005/11/14 19:12:35 by marcok@MarcoK_FP

	!R improved anchor for Ben

Change 17382 on 2005/11/14 19:08:53 by danny@danny

	!I break up test for finding floor position to handle Hunter better
	!O Experiments (disabled) for doing nav/collision tests differently

Change 17381 on 2005/11/14 18:52:14 by jan@PC122

	Network - 32 Bit compression update

Change 17379 on 2005/11/14 18:49:39 by vladimir@Vlad

	!O Terrain LM calculation speedup

Change 17376 on 2005/11/14 18:35:18 by michaelr@PC081

	!B load/save fixes for EnvColor and EnvLighting

Change 17375 on 2005/11/14 18:34:27 by marcio@MarcioCrysis

	!B -some debug logging added for mp.

Change 17374 on 2005/11/14 18:25:08 by mathieu@Mathieu

	!F Added more component damages on the US_smallboat for its two engine in the back

Change 17373 on 2005/11/14 18:25:04 by filippo@Filippo

	!B fixed leaning in ZeroG

Change 17372 on 2005/11/14 18:05:28 by mikko@mikko2

	!R Changed the ACMO speed so that the tracers are more visible.
	!RF Refactored the guard attack behaviors:
	  - use kung-fu, defend, and rush based on enviroment
	  - use run-to-friend systematically
	  - much misc tweaks
	!R adjusted the guard speed (maybe too fast, gets stuck quite a lot).
	!R increased the fire indication in debug draw.

Change 17371 on 2005/11/14 17:51:00 by mathieu@Mathieu

	!B Several fixes for vehicle damage serialization

Change 17370 on 2005/11/14 17:43:14 by nickh@nickh

	!B Added null ptr check. Not all entities have scripts.

Change 17369 on 2005/11/14 17:24:20 by tamas@Tamas_code

	!B old octree code not clear the m_pOctree pointer in constructor
	!B multiple times add together the triangle numbers of meshes covered more than 1 light
	!R UI changed to be more designer friendly (based on feedbacks from designers)

Change 17368 on 2005/11/14 17:21:17 by andrey@Andrey_Code

	!B Fixed shaders optimising during precaching

Change 17367 on 2005/11/14 17:05:45 by vladimir@Vlad

	!B FPP-2897 Fixed crash on QL

Change 17366 on 2005/11/14 16:56:14 by michaelr@PC081

	!B fix for Fog entity

Change 17365 on 2005/11/14 16:54:28 by michaelg@michaelg_Code

	!F added check for geometry instancing if it is rotated and non uniform scaled instance(then it is not instanced)

Change 17364 on 2005/11/14 16:25:22 by andrey@Andrey_Code

	!B Fixed shadows flickering

Change 17363 on 2005/11/14 16:16:11 by johnn@PC117

	!B Fixed weapon not firing after quick load.

Change 17362 on 2005/11/14 16:14:41 by michaelr@PC081

	!BF load/save updates

Change 17361 on 2005/11/14 16:12:56 by michaelg@michaelg_Code

	!B bugfix for andrey K: fixed stream states for vegetation resulting in too many active attributes for r_GeomInstancing 1

Change 17360 on 2005/11/14 15:57:52 by scott@Scott-depot

	!F Particles: Added bAirResistLinear option.

Change 17358 on 2005/11/14 15:47:01 by vladimir@Vlad

	!R Shadow cubemap size optimization

Change 17357 on 2005/11/14 15:34:42 by michaels@michaels

	!B Exporter GUI was selecting wrong root node for Hunter.

Change 17356 on 2005/11/14 15:29:43 by mathieu@Mathieu

	!B Cleanup potential problem with vehicle seat serialization
	!B Fixes a bug which happened while trying to shoot with a vehicle that doesn't have weapon

Change 17354 on 2005/11/14 14:32:14 by MartinM@Martin_Dev

	!T less noise in HDR - especially in non HDR tweaked levels

Change 17353 on 2005/11/14 14:25:08 by michaelr@PC081

	!BF load/save maintenance

Change 17352 on 2005/11/14 14:23:25 by michaelg@michaelg_Code

	!R removed WIn32APIWrapper fiels and dir, PS3 jobman progress

Change 17351 on 2005/11/14 14:22:44 by kirill@Kirill_FP

	!F human combat

Change 17350 on 2005/11/14 14:21:59 by kirill@Kirill_FP

	!F when loosing attention target - no check for m_bCanReceiveSignals; do reevaluate always

Change 17348 on 2005/11/14 13:58:48 by craig@craig_code

	!B fixes crash in quickloading harbor - flow graph state not being serialized

Change 17347 on 2005/11/14 13:47:41 by scott@Scott-depot

	!F Can now attach particle emitters to geometry in editor (by dragging). Added ParticleEmitter attachment properties.
	!F Can now drag particle effects from library to world. Effects init with Y axis up :)
	!B Fixed GameObject creation order by ensuring parents created before children within sort order.

Change 17345 on 2005/11/14 13:01:09 by johnn@PC117

	!B AreaTriggers are now reset properly when exiting game mode in the editor.

Change 17344 on 2005/11/14 12:56:23 by carsten@carsten

	!T range for hdr multiplier changed

Change 17342 on 2005/11/14 12:46:59 by michaelr@PC081

	!BF load/save maintenance

Change 17341 on 2005/11/14 12:43:56 by marcio@MarcioCrysis

	!B -mp fixes!

Change 17340 on 2005/11/14 12:31:56 by marcoc_code@PC018

	!F comments update: playercfg.lua

Change 17339 on 2005/11/14 12:31:12 by anton@anton_sporkwace

	!B fix for the previous checkin

Change 17338 on 2005/11/14 12:29:51 by marcoc_code@PC018

	!F removed possible hack exploit. player.cfg was the only .lua file that was not inside the original FC scripts.pak

Change 17337 on 2005/11/14 12:25:25 by andrey@Andrey_Code

	!B Implemented shader optimising after precache phase, fixed alpha-test for clouds

Change 17336 on 2005/11/14 12:13:31 by anton@anton_sporkwace

	!O added more checks for high impulses

Change 17335 on 2005/11/14 12:11:30 by mathieu@Mathieu

	!B Fixes the code which changes the geometry after vehicle explode

Change 17334 on 2005/11/14 12:10:15 by craig@craig_code

	!B item never tells game object it's activated

Change 17332 on 2005/11/14 11:35:07 by craig@craig_code

	!B fixes console spam

Change 17331 on 2005/11/14 11:34:40 by alexl@PC120

	!B Newly created DB libs are saved in the right place now.

Change 17330 on 2005/11/14 11:04:10 by luciano@luciano

	!F troper melee attack

Change 17329 on 2005/11/14 10:55:49 by vladimir@Vlad

	!R Removed not used params in functions

Change 17328 on 2005/11/14 10:54:55 by dejan@PC057

	!B doors were broken cos of some change in navigation system

Change 17327 on 2005/11/14 10:45:59 by carsten@carsten

	!B global HDR multiplier should only be in effect when HDR rendering is enabled

Change 17325 on 2005/11/14 10:37:38 by michaelg@michaelg_Code

	!R changes from weekend for jobman ps3

Change 17324 on 2005/11/14 10:37:37 by jan@PC122

	Network Compression - SquareProbability

Change 17323 on 2005/11/14 09:56:13 by tetsuji@PC119

	!R improvement for the tank combat

Change 17322 on 2005/11/13 18:50:38 by craig@craig_code

	!F updates can be disabled if entities are not visible

Change 17321 on 2005/11/13 18:43:05 by filippo@Filippo

	!F fixed turning on the spot for humans
	!F forgot to checkin some trooper tweaking

Change 17320 on 2005/11/13 18:35:40 by michaelr@PC081

	!B nullpointer

Change 17319 on 2005/11/13 17:51:13 by scott@Scott-depot

	!B Possible null-pointer bug.

Change 17318 on 2005/11/13 17:50:41 by scott@Scott-depot

	!B Deactivated emitters had their residual particles updating at incorrect speeds.

Change 17317 on 2005/11/13 16:35:57 by vladimir@Vlad

	!B Fixed no terrain shadows update with time of day

Change 17316 on 2005/11/13 16:02:08 by dejan@PC057

	!B scrollbar was missing

Change 17315 on 2005/11/13 16:01:40 by dejan@PC057

	!B editor crashes on editing AI:SmartObjectHelper node

Change 17313 on 2005/11/13 15:36:46 by mikko@mikko2

	!R Tweaks to the guard defender behavior.

Change 17312 on 2005/11/13 15:28:21 by craig@craig_code

	!B gravity streams expected case-sensitive names for their points
	!F added better validation code for gravity streams

Change 17311 on 2005/11/13 15:27:16 by anton@anton_sporkwace

	!R use CryLog for phys validations

Change 17310 on 2005/11/13 15:24:44 by anton@anton_sporkwace

	!O set alwaysupdate for ragdolls (since they manage updates on the entity level anyway)

Change 17309 on 2005/11/13 15:20:09 by filippo@Filippo

	!B left some debug code

Change 17308 on 2005/11/13 15:17:19 by filippo@Filippo

	!F changed hunter default model

Change 17307 on 2005/11/13 15:15:28 by filippo@Filippo

	!B hunter works with the new model

Change 17306 on 2005/11/13 15:14:26 by mathieu@Mathieu

	!B Fixes a potential pointer bug in vehicle seat

Change 17305 on 2005/11/13 14:54:46 by alexl@PC120

	!B Fixing IsUsable (dropping in code from EntityUtils.lua)

Change 17304 on 2005/11/13 14:39:24 by craig@craig_code

	!B changes to god to prevent annoying stl debug assertation

Change 17303 on 2005/11/13 14:33:41 by anton@anton_sporkwace

	!O a tweak for x-treme tentacle animations

Change 17302 on 2005/11/13 13:39:40 by marcok@MarcoK_FP

	!R improved screenshot mode functionality

Change 17301 on 2005/11/13 12:12:57 by craig@craig_code

	!F wip physicalization management

Change 17299 on 2005/11/13 11:50:53 by craig@craig_code

	!B starting to sort out time sync issues

Change 17298 on 2005/11/13 11:49:45 by alexl@PC120

	!F Added possibility to add listeners to the movie system, to get notified on (currently) start/end of a sequence.
	!O PlaySequenceNode no longer polls if a seq is playing but is notified instead

Change 17297 on 2005/11/13 10:13:01 by tetsuji@PC119

	!B aiming of the tank

Change 17296 on 2005/11/12 18:33:59 by scott@Scott-depot

	!F Added "sizevar" and "rotaxes" text options to breakable StatObj pieces.
	!R Replaced SpawnParams in ParticleParams with simple eType & eForm fields for child attachment; other fields not needed.
	!R Renamed eType & eForm vars to be more descriptive.
	!R Script AttachEffect now uses TypeInfo to convert enum values.

Change 17295 on 2005/11/12 00:15:24 by vladimir@Vlad

	!B Terrain LM fix

Change 17294 on 2005/11/11 22:52:00 by vladimir@Vlad

	!B Fixed wrong detail layers on voxel objects in pure game

Change 17293 on 2005/11/11 20:06:02 by mikko@mikko2

	!F Guard Defender behavior.
	!R Check for navigation type in CAISystem::UpdateBeacon and project the beacon position only in 2D case.
	!R Increased the speed of the alien.

Change 17292 on 2005/11/11 19:33:36 by MartinM@Martin_Dev

	!B fixed RG channel swap when previewing 3dc

Change 17291 on 2005/11/11 19:10:48 by andrey@Andrey_Code

	!b Fixed 3DC texture channels swapping

Change 17290 on 2005/11/11 19:10:14 by nick@Nick

	!F - implemented fading distance for ice for outdoors and some shading improvements

Change 17289 on 2005/11/11 18:46:57 by kirill@Kirill_FP

	!F m_bCanReceiveSignals change
	human behaviours - cover reactions

Change 17288 on 2005/11/11 18:25:43 by mathieu@Mathieu

	!F Allow vehicle to use destroyed geometry which get swapped after it gets destroyed
	!R Removed VehiclePartEntity since all its functionality got merged into the VehiclePart class

Change 17287 on 2005/11/11 18:17:39 by dejan@PC057

	!R moved the file FlowNodeAIAction.h to right folder

Change 17285 on 2005/11/11 17:59:17 by anton@anton_sporkwace

	!O increased font size for p_profile_entities

Change 17284 on 2005/11/11 17:54:59 by vladimir@Vlad

	!B no terrain visible fix

Change 17283 on 2005/11/11 17:47:10 by sergiys@Sergiy

	!F: Sound Browser Dialog

Change 17282 on 2005/11/11 17:43:48 by johnn@PC117

	!B Fixed incorrect loading of XML files with weird formatting
	!F Added several mfx_ CVARs for adjusting physics effects.

Change 17281 on 2005/11/11 17:43:24 by andrey@Andrey_Code

	!B Fixed shader cache optimising, fixed shader combinations insertion

Change 17280 on 2005/11/11 17:29:35 by anton@anton_sporkwace

	!B a fix to the previous checkin

Change 17279 on 2005/11/11 17:19:45 by anton@anton_sporkwace

	!F added collideentitywithprimitive func

Change 17278 on 2005/11/11 16:55:07 by michaelg@michaelg_Code

	!R PS3 job man change for memory man start address

Change 17277 on 2005/11/11 16:52:57 by vladimir@Vlad

	!B Cimpiler error fixed

Change 17276 on 2005/11/11 16:52:44 by michaels@michaels

	!F Animation sub-ranges can now be exported as individual .CAF files.

Change 17275 on 2005/11/11 16:50:43 by filippo@Filippo

	!F gravity boots footsteps use sound events

Change 17274 on 2005/11/11 16:49:44 by michaels@michaels

	!F Animation sub-ranges can now be exported as individual .CAF files.

Change 17273 on 2005/11/11 16:49:17 by anton@anton_sporkwace

	!B fixed incomplete archetype property name change

Change 17272 on 2005/11/11 16:37:59 by timur@Timur_Code

	!B Timeofday range fix

Change 17271 on 2005/11/11 16:36:44 by michaelg@michaelg_Code

	!B bugfix sh dhader, removed libc and libstdc++ for explicite linking (ps3 job man)

Change 17270 on 2005/11/11 16:32:19 by michaelr@PC081

	!P first bunch of entity scripts load/save update

Change 17268 on 2005/11/11 16:26:58 by vladimir@Vlad

	!B fixed no terrain visible problem

Change 17267 on 2005/11/11 16:24:37 by dejan@PC057

	!B interrupting navigational smart objects (again)

Change 17266 on 2005/11/11 16:20:58 by timur@Timur_Code

	!B TimeOfDay fixes

Change 17265 on 2005/11/11 16:18:14 by MartinM@Martin_Dev

	!B fixed missing terrain, works now, vlad will finish env stuff

Change 17264 on 2005/11/11 16:15:29 by julien@PC042

	!F post updates for game objects

Change 17263 on 2005/11/11 15:59:37 by luciano@luciano

	!B not switching to attack front from idle

Change 17262 on 2005/11/11 15:50:51 by filippo@Filippo

	!F melee animation and lookIK for the trooper

Change 17261 on 2005/11/11 15:38:18 by vladimir@Vlad

	!B Fixed ocean fog color for day time

Change 17260 on 2005/11/11 15:13:19 by carsten@carsten

	!R changed label

Change 17259 on 2005/11/11 15:12:56 by carsten@carsten

	!F added support dynamic corona size and effect of volumetric fog on sky

Change 17258 on 2005/11/11 15:05:34 by craig@craig_code

	!F serialize absolute value of the timer in save games

Change 17257 on 2005/11/11 15:01:43 by marcio@MarcioCrysis

	!B -possible fix for mp crash...

Change 17256 on 2005/11/11 14:48:28 by saschad@saschad

	!R removed runtime shared compilation call for PS3 (not supported)

Change 17255 on 2005/11/11 14:11:52 by craig@craig_code

	!F prelim support for multiple save game formats

Change 17254 on 2005/11/11 14:07:57 by danny@danny

	Add file to perforce

Change 17253 on 2005/11/11 13:20:48 by danny@danny

	!R Put AI collision fns into a source file
	!I Gather up identical waypoint position warnings

Change 17251 on 2005/11/11 12:50:36 by luciano@luciano

	!R formation wider in attack_front

Change 17250 on 2005/11/11 12:49:41 by andrey@Andrey_Code

	!B Fixed time measuring in GPU sync queries

Change 17249 on 2005/11/11 12:48:43 by scott@Scott-depot

	!R Integrated SpawnParams and entity attachment features into LoadParticleEmitter.

Change 17248 on 2005/11/11 12:43:19 by dejan@PC057

	!F DestroyableObject can be a smart object

Change 17247 on 2005/11/11 12:32:09 by vladimir@Vlad

	!R Removed some parameters from envir settings - it is moved to time of the day dialog

Change 17246 on 2005/11/11 11:44:14 by filippo@Filippo

	!F coordinator and observer self destruct for now
	!R cleaned up some alien scripts

Change 17245 on 2005/11/11 11:35:37 by marcio@MarcioCrysis

	!B -removed obsolete file!

Change 17244 on 2005/11/11 11:26:09 by anton@anton_sporkwace

	!O added profiler to PrimitiveWorldIntersection

Change 17242 on 2005/11/11 10:05:01 by tomas@Tomas_Code

	!R fixes the div-zero bug in GetRation in a better way

Change 17241 on 2005/11/11 09:51:36 by danny@danny

	!I check/not check the start position in CheckWalkability

Change 17240 on 2005/11/11 09:04:03 by alexl@PC120

	!F Added possibility to highlight incoming or outgoing edges of a node in the flowgraph editor
	!B Made deprecation warnings more verbose




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 70---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 17238 on 2005/11/10 23:08:58 by timur@Timur_Code

	!B Fixes getting UTC timestamp from zip files created with PKWARE pkzip
	!B Fix time of day in game

Change 17237 on 2005/11/10 22:55:16 by danny@danny

	!B Tanks use roads. 
	!B Fix Road GetEnclosing
	!O Trivial optimisation in nav updates

Change 17235 on 2005/11/10 21:19:02 by dejan@PC057

	!T adjusted hold and ai object positions

Change 17234 on 2005/11/10 20:29:12 by saschad@saschad

	!R added support for A8 and L8 3D textures, code cleanup

Change 17233 on 2005/11/10 20:29:02 by saschad@saschad

	!R added a compiletime log filename prefix (/app_home/ for PS3)

Change 17232 on 2005/11/10 20:27:46 by danny@danny

	!R tidy up switch

Change 17229 on 2005/11/10 19:45:30 by saschad@saschad

	!R reverted a now obsolete PS3 compile fix

Change 17228 on 2005/11/10 19:32:58 by anton@anton_sporkwace

	!B fixed a problem with lying particles never going to sleep

Change 17227 on 2005/11/10 19:16:39 by scott@Scott-depot

	!B Fixed coord spaces of StatObj & CharInstance RandomPos functions. They return world coords, and are passed entity xform if they need it.
	!O Sped up CGA RandomPoint by using Abs joint coords.

Change 17226 on 2005/11/10 19:12:03 by kirill@Kirill_FP

	!F human combat/reactions

Change 17225 on 2005/11/10 19:08:43 by andrey@Andrey_Code

	!B Fixed HDR detection, shader graph fixing

Change 17224 on 2005/11/10 19:04:11 by sergiys@Sergiy

	Styles for tree cntrl for Sound Browser Dialog

Change 17223 on 2005/11/10 18:52:43 by mikko@mikko2

	!B Fixed a Scout infiniteloop... again.
	!B Fixed typo in GroupSearch

Change 17222 on 2005/11/10 18:40:35 by danny@danny

	!B Nav fix - default args are evil
	!I Disable auto-re-linking waypoints when links are changed

Change 17221 on 2005/11/10 18:35:43 by MartinM@Martin_Dev

	!T fixed printout that potentially can cause problems

Change 17219 on 2005/11/10 18:31:35 by luciano@luciano

	!R restored trooper melee attack

Change 17218 on 2005/11/10 18:21:55 by saschad@saschad

	!B fixed broken typedefs for DWORD and LPDWORD

Change 17216 on 2005/11/10 18:14:44 by sergiys@Sergiy

	Sound Browser: Added resources & New files to project

Change 17215 on 2005/11/10 18:08:14 by danny@danny

	!B Remove exception enabling

Change 17214 on 2005/11/10 17:38:51 by luciano@luciano

	!B trooper group search misc debug/tweaking

Change 17212 on 2005/11/10 17:24:33 by scott@Scott-depot

	!B Fixed QuatTS*QuatTS.

Change 17211 on 2005/11/10 17:23:00 by saschad@saschad

	!R back to rev #16 (reverted change 16164), change 16698 (rev #18) reapplied (in plain english: log files are no longer kept open between log messages).

Change 17209 on 2005/11/10 17:14:59 by tiago_code@Tiago_Code

	!B - ati fix v2

Change 17208 on 2005/11/10 17:05:34 by vladimir@Vlad

	!B Vegetation brightness improvements

Change 17207 on 2005/11/10 17:02:17 by michaelg@michaelg_Code

	!R refactored backlighting for sh vegetation, uses shadow mapping on view dep backlighting, spec for trunc

Change 17206 on 2005/11/10 16:55:14 by MartinM@Martin_Dev

	!T added HDR info to r_displayinfo 1 for better bug hunting

Change 17205 on 2005/11/10 16:41:24 by vladimir@Vlad

	!R Activated update of vegetation sprites on lighting conditions change

Change 17204 on 2005/11/10 16:35:42 by tomas@Tomas_Code

	!B fixes crash div with o in GetRatiobyDistance

Change 17203 on 2005/11/10 16:09:38 by dejan@PC057

	!B interrupting navigational smart objects

Change 17202 on 2005/11/10 15:57:51 by andrey@Andrey_Code

	!B Improved shader graph (extensions)

Change 17201 on 2005/11/10 15:55:06 by danny@danny

	!B Fix nav waypoint generation. Improve passability check

Change 17200 on 2005/11/10 15:53:20 by MartinM@Martin_Dev

	!B fixed HDRRendering - was detected wrong and had side effect like level too bright evne on ATI

Change 17199 on 2005/11/10 15:52:22 by vladimir@Vlad

	!R Vegetations brightness depends from terrain lightmap

Change 17197 on 2005/11/10 15:50:35 by MartinM@Martin_Dev

	!B fixed functionality behaviour in editor related to terrain layers

Change 17196 on 2005/11/10 15:43:16 by marcoc_code@PC018

	!R Configurable GameFolder

Change 17195 on 2005/11/10 15:43:06 by marcoc_code@PC018

	!R Configurable GameFolder

Change 17194 on 2005/11/10 15:42:52 by marcoc_code@PC018

	!R Configurable GameFolder

Change 17193 on 2005/11/10 15:42:42 by marcoc_code@PC018

	!R Configurable GameFolder

Change 17192 on 2005/11/10 15:42:31 by marcoc_code@PC018

	!R Configurable GameFolder

Change 17191 on 2005/11/10 15:42:21 by marcoc_code@PC018

	!R Configurable GameFolder

Change 17190 on 2005/11/10 15:42:00 by marcoc_code@PC018

	!R Configurable GameFolder

Change 17189 on 2005/11/10 15:41:42 by marcoc_code@PC018

	!R Configurable GameFolder

Change 17188 on 2005/11/10 15:37:28 by marcoc_code@PC018

	!R Configurable GameFolder

Change 17187 on 2005/11/10 15:37:12 by marcoc_code@PC018

	!R Configurable GameFolder

Change 17186 on 2005/11/10 15:36:46 by marcoc_code@PC018

	!R Configurable GameFolder

Change 17185 on 2005/11/10 15:36:24 by marcoc_code@PC018

	!R Configurable GameFolder

Change 17184 on 2005/11/10 15:35:38 by marcoc_code@PC018

	!R Configurable GameFolder

Change 17183 on 2005/11/10 15:34:33 by marcoc_code@PC018

	!R Configurable GameFolder

Change 17182 on 2005/11/10 15:34:08 by marcoc_code@PC018

	!R Configurable GameFolder

Change 17181 on 2005/11/10 15:33:50 by marcoc_code@PC018

	!R Configurable GameFolder

Change 17180 on 2005/11/10 15:33:33 by marcoc_code@PC018

	!R Configurable GameFolder

Change 17179 on 2005/11/10 15:32:33 by marcoc_code@PC018

	!R Configurable GameFolder

Change 17178 on 2005/11/10 15:32:17 by marcoc_code@PC018

	!R Configurable GameFolder

Change 17177 on 2005/11/10 15:31:01 by marcoc_code@PC018

	!R Configurable GameFolder

Change 17176 on 2005/11/10 15:29:33 by marcoc_code@PC018

	!R Configurable GameFolder

Change 17175 on 2005/11/10 15:29:26 by tiago_code@Tiago_Code

	!R - fix for ATI anoying precision issues with fire

Change 17174 on 2005/11/10 15:28:51 by marcoc_code@PC018

	!R Configurable GameFolder

Change 17173 on 2005/11/10 15:26:34 by marcoc_code@PC018

	!R Configurable GameFolder

Change 17172 on 2005/11/10 15:26:04 by marcoc_code@PC018

	!R Configurable GameFolder

Change 17171 on 2005/11/10 15:20:46 by kirill@Kirill_FP

	!B craig - broke the build

Change 17170 on 2005/11/10 15:18:51 by anton@anton_sporkwace

	!B a bug with p_profile_entities

Change 17169 on 2005/11/10 15:16:23 by marcoc_code@PC018

	!R Configurable GameFolder

Change 17168 on 2005/11/10 14:59:05 by craig@craig_code

	!F extremely verbose animation state transition logging, enable with ag_logtransitions 1

Change 17167 on 2005/11/10 14:56:24 by ivo@ivo

	!F - track view is using new anim-system 

Change 17166 on 2005/11/10 14:53:33 by filippo@Filippo

	!F gravity boots on by default

Change 17165 on 2005/11/10 14:37:55 by marcio@MarcioCrysis

	!B -tracers should now not be sticking on aliens' heads!

Change 17164 on 2005/11/10 13:31:00 by scott@Scott-depot

	!B Finally fixed entity SpawnPeriod to work as desired: Set repeat period for emitter without alterning effect, no more log warning.

Change 17163 on 2005/11/10 13:03:15 by marcio@MarcioCrysis

	!B -fixed script error!
	-reduce amount of particle spawned from shattering!
	-increased bullet energy, so that it now always breaks ice!

Change 17162 on 2005/11/10 12:52:52 by sergiys@Sergiy

	!F: Crash while export Solid Object.

Change 17160 on 2005/11/10 12:42:34 by michaelg@michaelg_Code

	!B ensured coordinate range of objects for indirect lighting preprocess

Change 17159 on 2005/11/10 12:36:20 by sascha@PC107

	!F Added new MS levels to menu

Change 17158 on 2005/11/10 12:35:20 by luciano@luciano

	!R tweaked damage

Change 17157 on 2005/11/10 12:35:14 by dejan@PC057

	!B temp. disabled buggy code

Change 17156 on 2005/11/10 12:30:16 by filippo@Filippo

	!F anim graph get resetted whenever the owner actor get resetted

Change 17155 on 2005/11/10 12:12:27 by filippo@Filippo

	!B hunter graph

Change 17154 on 2005/11/10 12:10:12 by vladimir@Vlad

	!R Terrain light map fix

Change 17153 on 2005/11/10 12:10:11 by michaelg@michaelg_Code

	!F added shadow for backlighting




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 69---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 17152 on 2005/11/10 12:02:51 by michaels@michaels

	!B Multiple exported chrs now have correct extension.

Change 17151 on 2005/11/10 12:00:02 by danny@danny

	!O Reduce stalls from AI navigation updates (human waypoint)

Change 17150 on 2005/11/10 11:58:05 by michaels@michaels

	!B Exporting multiple chrs produced cgfs
	!T Removed saving/loading options from gui

Change 17149 on 2005/11/10 11:53:27 by vladimir@Vlad

	!B Vegetation sprites fix

Change 17148 on 2005/11/10 11:52:34 by michaelg@michaelg_Code

	!R needed to remove platform.h from inclusion to make it compile with new PS3 compiler :(

Change 17147 on 2005/11/10 11:47:32 by jan@PC122

	sync to head

Change 17146 on 2005/11/10 11:43:28 by vladimir@Vlad

	!B Vegetation sprites fixes

Change 17145 on 2005/11/10 11:37:08 by nickh@nickh

	!I G4 Integration fix

Change 17144 on 2005/11/10 11:31:46 by anton@anton_sporkwace

	!O reorganized a line for gcc

Change 17143 on 2005/11/10 11:28:24 by michaelg@michaelg_Code

	!B restored render quality setting

Change 17142 on 2005/11/10 11:20:29 by ivo@ivo

	!B - final crash fix

Change 17141 on 2005/11/10 11:11:01 by michaelr@PC081

	!F added resource identifier

Change 17140 on 2005/11/10 11:10:08 by michaelg@michaelg_Code

	!F removed viewpos.w usage

Change 17139 on 2005/11/10 11:08:58 by dejan@PC057

	!B craig - prevent writing to a vector at index -1 (good find dejan) (ivo - present yourself for a spanking)

Change 17138 on 2005/11/10 10:59:31 by michaelg@michaelg_Code

	!F changed treatment of object far off ground

Change 17137 on 2005/11/10 10:56:12 by nickh@nickh

	!I Fix

Change 17136 on 2005/11/10 10:32:13 by nickh@nickh

	!I G4 Integration from G2

Change 17135 on 2005/11/10 10:27:11 by nickh@nickh

	!F Re-enabled relaxed anims.

Change 17134 on 2005/11/10 10:17:02 by andrey@Andrey_Code

	!B Improved shader graph functionality

Change 17133 on 2005/11/10 10:08:02 by MartinM@Martin_Dev

	!R added comment




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 68---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 17132 on 2005/11/10 03:26:33 by tiago_code@Tiago_Code

	!B - fix for anoying log crash

Change 17131 on 2005/11/09 23:35:44 by saschad@saschad

	!R PS3 logging code adjusted for SDK 0.5.0

Change 17130 on 2005/11/09 23:35:19 by saschad@saschad

	!R CCryPak::AdjustFileName abspath check now working for both PC and PS3

Change 17129 on 2005/11/09 23:35:08 by saschad@saschad

	!R reverted a broken (and now unneeded) PS3 compile hack

Change 17128 on 2005/11/09 23:35:00 by saschad@saschad

	!R _findfirst, ... implelemted for PS3
	!B fixed an (obvious) refcounting bug for PS3

Change 17124 on 2005/11/09 21:40:25 by timur@Timur_Code

	!F Time Of Day finished

Change 17123 on 2005/11/09 20:35:25 by ivo@ivo

	!F - eyebone problem fixed

Change 17122 on 2005/11/09 20:27:00 by mikko@mikko2

	!B Made the aliens to drop anything they carry when starting to fight.

Change 17121 on 2005/11/09 20:15:55 by scott@Scott-depot

	!B Fixed Character bounding box RandomPos

Change 17120 on 2005/11/09 20:15:04 by tiago_code@Tiago_Code

	!B- precision fix for ATI

Change 17119 on 2005/11/09 20:09:24 by craig@craig_code

	!F animation graph save games...

Change 17118 on 2005/11/09 20:08:54 by craig@craig_code

	!F MappedValue() serialization function, for those times where you really don't want to save an internal id

Change 17117 on 2005/11/09 19:14:59 by alexl@PC120

	!B Fixed reversed True/False trigger on CheckGameToken

Change 17116 on 2005/11/09 19:06:34 by vladimir@Vlad

	!B Vegetation sprites fix

Change 17115 on 2005/11/09 19:02:27 by filippo@Filippo

	!F some polishing to the trooper
	!B small things

Change 17114 on 2005/11/09 18:41:48 by scott@Scott-depot

	!B Fixed character particle emission. CGA models now processed correctly. CHR models fall through to physics proxies, which now have the correct global transform.

Change 17113 on 2005/11/09 18:38:01 by dejan@PC057

	!B mikko's fixes on ambush behavior

Change 17112 on 2005/11/09 18:29:41 by vladimir@Vlad

	!F Vegetation sprites real-time generation early beta

Change 17110 on 2005/11/09 18:05:40 by luciano@luciano

	!R troopers switch to attack row after leap frog

Change 17109 on 2005/11/09 18:03:41 by michaelg@michaelg_Code

	!F job man progress, update indir lighting on by default, memory optimizations

Change 17108 on 2005/11/09 17:36:28 by marcio@MarcioCrysis

	!B -fixed crash in soundsystem when a pc doesn't have soundcard.

Change 17107 on 2005/11/09 17:36:14 by luciano@luciano

	!R trooper and coordinator reacting to grenades
	!B grenades not taken into account for CLeader enemy stats

Change 17106 on 2005/11/09 17:32:28 by alexl@PC120

	!F Bug Fix and new ports (Start,Stop,DoneTrigger). Done and Trigger ports deprecated now.

Change 17105 on 2005/11/09 17:25:16 by nickh@nickh

	!F G4 updated CVars

Change 17104 on 2005/11/09 17:17:50 by craig@craig_code

	!R housekeeping on the entities folder for save games

Change 17103 on 2005/11/09 17:12:22 by tiago_code@Tiago_Code

	!F- fire particles, 1st draft

Change 17102 on 2005/11/09 16:50:13 by alexl@PC120

	!F Bug Fix and new ports (Start,Stop,DoneTrigger). Done and Trigger ports deprecated     now.

Change 17101 on 2005/11/09 16:48:19 by marcio@MarcioCrysis

	!B -fix for script error

Change 17100 on 2005/11/09 16:43:03 by marcio@MarcioCrysis

	!B -fixed spawning of multiple vapor effects!

Change 17099 on 2005/11/09 16:42:44 by marcio@MarcioCrysis

	!F -hability to spawn generic parts when shattering..

Change 17098 on 2005/11/09 16:42:16 by marcio@MarcioCrysis

	!F -added frozen model property!

Change 17097 on 2005/11/09 16:41:49 by marcio@MarcioCrysis

	!B -fixed density calculation...

Change 17096 on 2005/11/09 16:38:14 by michaelr@PC081

	!B accounts for useBoundsFromParts (no bbox drawing so far)

Change 17095 on 2005/11/09 16:37:25 by danny@danny

	!O some navigation query speedups

Change 17094 on 2005/11/09 16:35:01 by johnn@PC117

	!F Sound events are assumed to be from the physics project.

Change 17093 on 2005/11/09 16:26:10 by kirill@Kirill_FP

	!B fix from Filippo - not to use stealth (crouch instead) - player does not move in stealth

Change 17092 on 2005/11/09 16:24:54 by andrey@Andrey_Code

	!B Continued working on shader graph, fixed refractions

Change 17091 on 2005/11/09 16:13:29 by anton@anton_sporkwace

	!B fixed the bullets hitting character cylinders issue

Change 17089 on 2005/11/09 16:06:23 by luciano@luciano

	!R removed unused behaviors

Change 17087 on 2005/11/09 15:54:12 by tomas@Tomas_Code

	!B serialization bug <Carsten>

Change 17086 on 2005/11/09 15:48:22 by marcoc_code@PC018

	!B fix problems caused by latest integration.

Change 17085 on 2005/11/09 15:46:11 by tamas@Tamas_code

	!R code refactoring
	!B restore the channel parameters, when a mesh can't pack into a surface
	!B voxel lm & occlusion map loading fix.
	!B fix the rendering when the first channel of an object is > 4

Change 17083 on 2005/11/09 15:37:20 by michaelr@PC081

	!B fixed feature that just got optimized away

Change 17082 on 2005/11/09 15:25:33 by michaelr@PC081

	!R removed #include

Change 17081 on 2005/11/09 15:23:59 by mathieu@Mathieu

	!B Removed obsolete include file

Change 17080 on 2005/11/09 15:23:32 by mathieu@Mathieu

	!R Removed obsolete include file

Change 17079 on 2005/11/09 15:21:54 by mathieu@Mathieu

	!B Fixes compile error

Change 17078 on 2005/11/09 15:20:20 by mathieu@Mathieu

	!R Removed script support for vehicle parts since that code was obsolete

Change 17077 on 2005/11/09 15:19:58 by danny@danny

	!I Use living entity velocity if available

Change 17075 on 2005/11/09 14:52:00 by danny@danny

	!I Improve the path-following handling of getting stuck

Change 17074 on 2005/11/09 14:48:35 by filippo@Filippo

	!F coordinator tweaking

Change 17073 on 2005/11/09 14:48:24 by craig@craig_code

	!R moving old farcry load save code to the crysis model

Change 17072 on 2005/11/09 14:36:51 by danny@danny

	!B Fix compilation problem

Change 17071 on 2005/11/09 14:26:42 by michaelg@michaelg_Code

	!R adapted to new cell_sdk release 0_5_0

Change 17070 on 2005/11/09 14:18:04 by mathieu@Mathieu

	!B Fixed an assert inside the vehicle system

Change 17069 on 2005/11/09 14:04:14 by tomas@Tomas_Code

	!R MoodManager code update

Change 17068 on 2005/11/09 13:30:26 by timur@Timur_Code

	!B TimeOf Day , fixes crash on saving

Change 17067 on 2005/11/09 13:20:10 by danny@danny

	!I remove dead code + tweak

Change 17066 on 2005/11/09 13:01:45 by michaels@michaels

	!F Multiple chrs can be exported from one file.




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 67---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 17065 on 2005/11/09 12:57:07 by carsten@carsten

	!R time of day: use of controls

Change 17064 on 2005/11/09 12:53:52 by anton@anton_sporkwace

	!B removed dependency on indexedmesh in cloth

Change 17063 on 2005/11/09 12:52:43 by filippo@Filippo

	!F Hunter fire anim

Change 17060 on 2005/11/09 12:40:51 by jan@PC122

	nothin

Change 17059 on 2005/11/09 12:38:10 by michaels@michaels

	!T Custom export destination is now initialised rather than left blank by default.

Change 17058 on 2005/11/09 12:22:11 by jan@PC122

	32Bit network write/read in ArithStream

Change 17057 on 2005/11/09 12:21:54 by filippo@Filippo

	!B a possible fix

Change 17056 on 2005/11/09 12:17:53 by marcio@MarcioCrysis

	!B -bullet whizzes now use sound event system!

Change 17055 on 2005/11/09 12:17:00 by michaels@michaels

	!F Multiple characters can be exported from max simultaneously.

Change 17054 on 2005/11/09 12:03:45 by saschad@saschad

	!R Makefile fixes for Cell SDK 0.5.0

Change 17053 on 2005/11/09 12:03:29 by saschad@saschad

	!R Removed sourface API calls (API removed from Cell SDK 0.5.0).

Change 17052 on 2005/11/09 12:03:11 by saschad@saschad

	!R include order fixer (req for GCC build)

Change 17051 on 2005/11/09 12:03:01 by saschad@saschad

	!R PS3 support in CCryPack::AdjustFileName

Change 17050 on 2005/11/09 12:02:53 by saschad@saschad

	!R Removed brio.elf initialization (no longer needed for SDK 0.5.0)

Change 17047 on 2005/11/09 11:53:17 by luciano@luciano

	!B misc bug fixing and tweaking
	!R trooper firepower increased

Change 17042 on 2005/11/09 11:36:51 by johnn@PC117

	!R Removed debug message

Change 17041 on 2005/11/09 11:25:38 by alexl@PC120

	!R !B  Flowgraph serialization revisited to make them work in game mode.
	       Now real port names are saved instead of crappy stripped down versions.
	       Current flowgraphs are automagically converted on re-save.
	       Old flowgraphs should still work ;-)
	       See separate mail on FP_CODE/G4_CODE.
	!F     Added demultiplexer flow node.

Change 17040 on 2005/11/09 11:18:26 by tomas@Tomas_Code

	!B removes crackling noise on far sounds

Change 17039 on 2005/11/09 11:10:58 by danny@danny

	!B Fix crash due to broken regions




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 66---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 17038 on 2005/11/09 10:59:01 by nickh@nickh

	!I G4 Integrate from G2

Change 17037 on 2005/11/09 10:45:56 by andrey@Andrey_Code

	!B Fixed shadows for light beams

Change 17035 on 2005/11/09 10:39:17 by kirill@Kirill_FP

	!F randomize a bit position of shooter

Change 17034 on 2005/11/09 10:36:45 by tomas@Tomas_Code

	!B removed skipping of far sounds to prevent a bug, until better solution

Change 17033 on 2005/11/09 10:21:33 by jan@PC122

	!I bringing compression branch up to date

Change 17032 on 2005/11/09 10:17:15 by kirill@Kirill_FP

	!F fix for crash http://server5:8080/browse/FPP-2744;
	added check for attentionTarget

Change 17030 on 2005/11/09 10:09:12 by michaelr@PC081

	!R removed obsolete stuff

Change 17029 on 2005/11/09 10:05:41 by tamas@Tamas_code

	!B fix compiler warning.

Change 17028 on 2005/11/09 09:54:50 by danny@danny

	!B Remove debug code - checked in by mistake

Change 17027 on 2005/11/09 09:40:17 by michaels@michaels

	!B Fixed possible crash when saving empty string parameters.




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 65---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 17026 on 2005/11/09 03:26:37 by timur@Timur_Home

	!F Time of Day

Change 17025 on 2005/11/08 23:36:52 by scott@Scott-depot

	!F Implemented RandomPos for RenderMesh (and StatObj).

Change 17024 on 2005/11/08 23:36:45 by scott@Scott-depot

	!R Merged and moved various mesh triangle RandomPos & GeomExtent functions into Triangle_tpl.

Change 17023 on 2005/11/08 22:51:17 by craig@craig_code

	!B locomanize event not getting propogated enough (need to use ag_reload once...)

Change 17022 on 2005/11/08 22:23:30 by craig@craig_code

	!B comment out some unused, potentially crashing, code

Change 17021 on 2005/11/08 22:23:04 by craig@craig_code

	!B fixes some nastiness in animation graph

Change 17018 on 2005/11/08 21:36:00 by tiago_code@Tiago_Code

	!F - burning effect

Change 17017 on 2005/11/08 20:40:23 by timur@Timur_Code

	!F ShaderList.txt instead of combinations
	!F Facial spline adjustments,
	!F TimeOfDay progress

Change 17016 on 2005/11/08 20:35:16 by dejan@PC057

	!B alertness state was always initialized to zero even when the initial behavior has alertness flag

Change 17015 on 2005/11/08 19:56:44 by anton@anton_sporkwace

	!F restore pre-broken objects when leaving game mode

Change 17014 on 2005/11/08 19:23:22 by dejan@PC057

	!F anchors can be used with AI:AIUseObject node and broadcast Use event

Change 17013 on 2005/11/08 19:09:12 by scott@Scott-depot

	!F Attached particles now emit in surface normal dir. Enhanced RandomPos() functions to return normal too.
	!B SpawnGeom.fSizeScale no longer affects geometry attachment.
	!R Moved Geom enum defs to Cry_Geo.h, removed incomplete enum defs to fix PS3 build.
	!R Combined SpawnParams & EmitGeometry structs.

Change 17012 on 2005/11/08 18:58:42 by kirill@Kirill_FP

	!F human AI - BaseIdle; delay for Heads_Up on enemy_damage

Change 17010 on 2005/11/08 18:30:31 by michaelr@PC081

	!R cleanup

Change 17007 on 2005/11/08 18:15:05 by danny@danny

	!B Remove ai dir smoothing in player.coo
	!B inertia = 0 for character

Change 17006 on 2005/11/08 18:09:22 by mathieu@Mathieu

	!F Changes the vehicle component system in the way vehicle part bounds are used

Change 17005 on 2005/11/08 18:09:15 by mikko@mikko2

	!B Fixed infinite loop in Scout behavior.
	!B Fixed Scout shooting direction.
	!F Added audioScale, to allow to scale the AI sound sensitivity.
	!R Prepared trackpattern to allow different frame of reference.
	!F Added up directio to AI objects.
	!F Prepared new Guard group behavior.
	!F Added script function to query the enclosing space around certain point.
	!B Fixed stick goalop, where continuously sticking agents would get stuck.
	!R Made the Guard behaviors to use the ModifySmartObjectStates instead of SetSmartObjectState.
	!R Guard behavior tweaks.

Change 17004 on 2005/11/08 18:06:09 by michaelg@michaelg_Code

	!RF PS3 job man progress

Change 17003 on 2005/11/08 18:03:26 by scott@Scott-depot

	!R Removed obsolete file.

Change 17002 on 2005/11/08 18:01:01 by luciano@luciano

	!R tweaked automatic stance changing depending on distance to go

Change 17001 on 2005/11/08 17:55:39 by mathieu@Mathieu

	!F Add optional drawing to for displaying vehicle components and their damages

Change 17000 on 2005/11/08 17:54:10 by dejan@PC057

	!B dereferencing a NULL pointer

Change 16999 on 2005/11/08 17:52:32 by mathieu@Mathieu

	!B Fixed a name inside the vehicle definition file

Change 16998 on 2005/11/08 17:42:26 by danny@danny

	!B Improve AI path-following when big turn needed, and increase look-ahead pathfinder time

Change 16997 on 2005/11/08 17:24:23 by mathieu@Mathieu

	!F Add possibility to damage tires on the Chinese_truck

Change 16996 on 2005/11/08 17:23:46 by mathieu@Mathieu

	!F Implements new feature on the vehicle component damage to use part bounds

Change 16995 on 2005/11/08 17:18:53 by nickh@nickh

	!F AICharacter spreadsheet. For analysis of character state transitions.

Change 16994 on 2005/11/08 17:14:45 by michaelr@PC081

	!B zero-bounds component displaying vehicle bbox now

Change 16993 on 2005/11/08 17:14:40 by andrey@Andrey_Code

	!B Fixed potential crash in streaming system, implemented closing of shader combinations

Change 16992 on 2005/11/08 17:10:02 by carsten@carsten

	!F time of day env lighting

Change 16991 on 2005/11/08 17:05:36 by filippo@Filippo

	!F Hunter animations (using LM)
	!R some refactoring regarding actors and LM
	!B little issue with freezing humans
	!F other random things

Change 16990 on 2005/11/08 16:58:07 by marcio@MarcioCrysis

	!B -fixed shattering by explosion!
	-fixed particle effect on freezer weapon!

Change 16989 on 2005/11/08 16:56:11 by johnn@PC117

	!F MaterialEffects fully supports XML-specified sound and particle effects for impacts and rolling.

Change 16988 on 2005/11/08 16:39:05 by anton@anton_sporkwace

	!B a fix with timeImpulseRecover

Change 16987 on 2005/11/08 16:22:08 by tiago_code@Tiago_Code

	!B - fixed attenuation on light shafts

Change 16986 on 2005/11/08 16:20:29 by michaelr@PC081

	!B fix for parts panel

Change 16985 on 2005/11/08 16:19:49 by marcio@MarcioCrysis

	!P -freezing and shaterring progress!

Change 16984 on 2005/11/08 16:19:35 by danny@danny

	!F Improvements to auto/manual waypoint connections

Change 16982 on 2005/11/08 15:56:43 by michaelr@PC081

	!RF made lists for Veed parts/helpers/components available on other panels also
	!B fixes cloning of vehicle prototypes

Change 16980 on 2005/11/08 15:52:03 by tamas@Tamas_code

	!F perdefinied lightmap quality settings to help designers.
	!F continouse rendering of lightmaps & occlusion maps.
	
	!R speedup the 3d surface packing code.
	!R new faster and more compact channel optimizer.
	!R ballancing the octree walking vs tri-ray intersection.
	
	!B voxel lm & occlusion map rendering & serialization bugfixes
	!B fixed an big memory leak in the old octree code.

Change 16979 on 2005/11/08 15:48:49 by ivo@ivo

	!F - fixed compiling problem in CryQuat on PS3 

Change 16978 on 2005/11/08 15:48:27 by luciano@luciano

	!B infinite loop fix

Change 16976 on 2005/11/08 15:42:02 by michaels@michaels

	!F Export filename can be specified in max exporter.

Change 16975 on 2005/11/08 15:33:18 by carsten@carsten

	!R update to Scaleform 1.0.9. (OutputDebugMessage console spaming removed from debug libs)

Change 16974 on 2005/11/08 15:27:25 by craig@craig_code

	!F better automatic speed matching for anim graph
	!F split selection and blending speeds in anim graph

Change 16972 on 2005/11/08 14:59:55 by anton@anton_sporkwace

	!O fixed a singularity at the end of spline areas

Change 16971 on 2005/11/08 14:34:09 by ivo@ivo

	!F - renamed QuatPos and QuatPosS

Change 16970 on 2005/11/08 13:24:30 by craig@craig_code

	!F match movement speed to animation speed facility for anim graph editor
	!B small bug fix

Change 16969 on 2005/11/08 12:50:15 by ivo@ivo

	!F - hunter in Locoman / current move speed

Change 16968 on 2005/11/08 12:40:37 by MartinM@Martin_Dev

	!R niced printout in editor

Change 16967 on 2005/11/08 12:40:33 by luciano@luciano

	!B row formation not moving

Change 16966 on 2005/11/08 12:34:09 by MartinM@Martin_Dev

	!R fixed warning printout

Change 16965 on 2005/11/08 12:33:23 by kirill@Kirill_FP

	!F fixing crash on quick/load - goalpipe name

Change 16964 on 2005/11/08 12:32:55 by anton@anton_sporkwace

	!F made customizable timeImpulseRecover for living ents

Change 16963 on 2005/11/08 12:29:58 by timur@Timur_Code

	!F combinations.txt renamed to shaderlist.txt and deleted after game engine execution.
	!B time of day fix

Change 16962 on 2005/11/08 12:25:08 by craig@craig_code

	!B temp rollback on game object sleeping

Change 16958 on 2005/11/08 12:01:35 by luciano@luciano

	!R troopers don't change row formation when going back to row after flank

Change 16957 on 2005/11/08 11:59:47 by scott@Scott-depot

	!B Fixed null-pointer bug.

Change 16956 on 2005/11/08 11:57:03 by scott@Scott-depot

	!B BreakIntoPieces now checks for Main & Remain piece names case-insensitively.
	!F AttachEffect can take slot=-1, and will look for geom object to attach to.

Change 16955 on 2005/11/08 11:55:24 by michaelr@PC081

	!B fix for truck cargo

Change 16954 on 2005/11/08 11:47:44 by craig@craig_code

	!F speed report for animation graph

Change 16953 on 2005/11/08 11:40:24 by filippo@Filippo

	!F LM fixies & tweakage

Change 16952 on 2005/11/08 11:18:56 by vladimir@Vlad

	!R Terrain LM quality optimization

Change 16951 on 2005/11/08 11:14:55 by kirill@Kirill_FP

	!F fix from Filippo - bodyUnseen

Change 16950 on 2005/11/08 10:39:29 by michaelg@michaelg_Code

	!RF improved indir lighting for large entities, fixed missing indir lighting for entity children, added check for quaternion convertion for rotated geometry instancing

Change 16949 on 2005/11/08 10:38:13 by luciano@luciano

	!R tweaking coordinator movement

Change 16948 on 2005/11/08 10:37:39 by luciano@luciano

	!F attack chain (line) tactic
	!F checking navigation type from Lua
	!B crash bug in CAttackRequest_Row::Update
	!F formation points of follow-type dont go in unreachable areas

Change 16947 on 2005/11/08 10:37:22 by luciano@luciano

	!B Calling AIEVENT_TARGETDEAD missing

Change 16946 on 2005/11/08 10:36:28 by tomas@Tomas_Code

	!R convert all soundnames to lower-case

Change 16945 on 2005/11/08 10:06:19 by tomas@Tomas_Code

	!B Fixes typos in open file dialog shortcuts

Change 16944 on 2005/11/08 10:01:08 by kirill@Kirill_FP

	!F human combat fixes




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 64---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 16943 on 2005/11/08 01:39:00 by timur@Timur_Home

	!F TimeOfDay UI

Change 16942 on 2005/11/07 22:15:42 by saschad@saschad

	!R Added a compile-time option to make CLog close and reopen log files for every message. Enabled only for PS3 builds.

Change 16941 on 2005/11/07 21:20:07 by craig@craig_code

	!B removing some unsafe things from the animation graph state data

Change 16940 on 2005/11/07 21:15:13 by craig@craig_code

	!R ability for game objects to sleep based on visibility (progress commit)

Change 16939 on 2005/11/07 20:43:57 by scott@Scott-depot

	!F Added support for "generic" stat obj pieces in BreakIntoPieces.
	!R Refactored and optimised geometry random point generation. 
	!R Moved RandomPos and GeomExtent into IGeometry, IStatObj, ICharacterInstance interfaces, for better efficiency and polymorphism.
	!R Added Vec3 RandomPos and GeomExtent functions to Cry_Math. Inline due to our linkage scheme, sorry.
	!R Changed EGeomForm enum again.
	!R AttachEffect functions now return IParticleEmitter.
	!B Fixed orientation and BB issues in effect/animation attachment.

Change 16938 on 2005/11/07 20:22:57 by sascha@PC107

	!F Another menu change

Change 16937 on 2005/11/07 20:22:00 by tetsuji@PC119

	!R Add a new tank movement.

Change 16936 on 2005/11/07 20:21:48 by sascha@PC107

	!F Removed old levels from menu

Change 16935 on 2005/11/07 20:19:06 by timur@Timur_Code

	!B Missing files

Change 16934 on 2005/11/07 20:18:22 by tetsuji@PC119

	!B Adjust turret rotation during moving.

Change 16933 on 2005/11/07 20:16:22 by saschad@saschad

	!R AutoTypeInfo updated

Change 16931 on 2005/11/07 19:55:43 by ivo@ivo

	!F - speed in meter per second

Change 16930 on 2005/11/07 19:54:09 by timur@Timur_Code

	!F Per Level Shader Cache
	Fixes to editor
	Facial Editor progress
	Prefabs saving fixed

Change 16929 on 2005/11/07 19:51:46 by dejan@PC057

	!F hunter behaviors - progress

Change 16928 on 2005/11/07 19:51:30 by dejan@PC057

	!F distance replaced with range in smart object rules

Change 16927 on 2005/11/07 19:45:08 by ivo@ivo

	!F - removed unused members in QuatPos / added animation-speed in kmh

Change 16924 on 2005/11/07 19:26:45 by michaelr@PC081

	!R updated DefaultVehicle

Change 16923 on 2005/11/07 19:24:33 by nick@Nick

	!B - improved ice shading

Change 16922 on 2005/11/07 19:01:59 by filippo@Filippo

	!B fixed some "animation snapping"

Change 16921 on 2005/11/07 18:42:41 by craig@craig_code

	!F added a hash of all animation graph config that is dumped to the log... to help diagnose version mismatches between graph and templates, or for diagnosing out of date data

Change 16920 on 2005/11/07 18:39:42 by vladimir@Vlad

	!R Terrain lightmap priority improvement

Change 16917 on 2005/11/07 18:13:39 by mathieu@Mathieu

	!B Fixes another bug in vehicle movement base

Change 16916 on 2005/11/07 18:12:10 by mathieu@Mathieu

	!B Fixes a bug with the vehicle movement base reset function

Change 16914 on 2005/11/07 18:09:19 by scott@Scott-depot

	!B Fixed compile bug

Change 16913 on 2005/11/07 18:08:56 by carsten@carsten

	!R Update to Scaleform 1.0.8 (gets rid of opengl32 and glu32 dependencies)

Change 16909 on 2005/11/07 17:56:29 by michaelg@michaelg_Code

	!F job manager progress

Change 16908 on 2005/11/07 17:53:40 by andrey@Andrey_Code

	!B Fixed crash in texture streaming

Change 16907 on 2005/11/07 17:36:52 by filippo@Filippo

	!B thirdperson player LM broken

Change 16905 on 2005/11/07 17:32:46 by luciano@luciano

	!B GetBestPosition debugdraw now working with all kinds of navigation

Change 16904 on 2005/11/07 17:25:40 by vladimir@Vlad

	!B Fixed Solids exporting

Change 16903 on 2005/11/07 17:20:54 by andrey@Andrey_Code

	!B Enabled geometry instancing by default

Change 16902 on 2005/11/07 17:17:00 by andrey@Andrey_Code

	!B Fixed instancing for rotated case

Change 16901 on 2005/11/07 16:59:43 by dejan@PC057

	!B wrong port indexing in AI:AIAlertness node

Change 16900 on 2005/11/07 16:51:04 by scott@Scott-depot

	!F Material hit effects can now spawn effects attached to entities, if the effect's EmitGeometry is set to do so.

Change 16899 on 2005/11/07 16:23:59 by sergiys@Sergiy

	!B: Pivot to center in solid brush

Change 16898 on 2005/11/07 16:20:43 by tiago_code@Tiago_Code

	!R- enable transparent stuff freezing

Change 16897 on 2005/11/07 16:13:21 by tiago_code@Tiago_Code

	!F - freezing stuff (optimizations, localized freezing support, yadayada)

Change 16896 on 2005/11/07 16:10:40 by andrey@Andrey_Code

	!B Fixed texture size statistics

Change 16895 on 2005/11/07 16:01:18 by michaelr@PC081

	!F component bboxes available for editing

Change 16894 on 2005/11/07 15:52:43 by marcoc_code@PC018

	!R removing custom folders, not needed once using main game04 folder.

Change 16893 on 2005/11/07 15:25:21 by vladimir@Vlad

	!R Terrain lightmaps quality improvements

Change 16892 on 2005/11/07 15:24:39 by marcoc_code@PC018

	!I Integrated to create Game04 branch, separates Game from Game04, removing interleaved folders.

Change 16890 on 2005/11/07 15:13:50 by filippo@Filippo

	!B AIs random disappearing

Change 16889 on 2005/11/07 15:05:28 by filippo@Filippo

	!B LM

Change 16888 on 2005/11/07 14:51:16 by danny@danny

	!B Fix assert in volume path beautification

Change 16887 on 2005/11/07 14:26:22 by saschad@saschad

	!R Work around incomplete enums if compiled with GCC (GCC won't compile incomplete enum declarations).

Change 16886 on 2005/11/07 13:03:59 by anton@anton_sporkwace

	!O added low impulse threshold for heavy objects

Change 16885 on 2005/11/07 12:56:43 by mathieu@Mathieu

	!B Fixes problem while holding the fire button on vehicles which have multiple weapons that alternate

Change 16884 on 2005/11/07 12:55:30 by tomas@Tomas_Code

	!R Update FMOD API 4.2 and Designer 1.2 with network audition

Change 16882 on 2005/11/07 12:42:48 by sergiys@Sergiy

	!F: Export solid brushes to .OBJ file

Change 16881 on 2005/11/07 12:41:47 by filippo@Filippo

	!F trooper  fix

Change 16879 on 2005/11/07 12:39:03 by alexl@PC120

	!F Added feature to statically enable/disable flowgraphs.
	   This is a persistent state, all current flowgraphs in
	   production are enabled by default ;-)
	!B some bugfixes in FG UI updates when selection changes
	!B some bugfixes when removing flowgraphs from entities,
	   but there are still open issues

Change 16878 on 2005/11/07 12:14:00 by vladimir@Vlad

	!O Terrain shadow receiving optimization

Change 16877 on 2005/11/07 11:57:56 by filippo@Filippo

	!F - fix to allow transitions imediately




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 63---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 16876 on 2005/11/07 11:34:29 by marcoc_code@PC018

	!I G2->G4 Integration

Change 16875 on 2005/11/07 11:33:40 by andrey@Andrey_Code

	!B Removed expirimental stuff

Change 16874 on 2005/11/07 11:32:15 by andrey@Andrey_Code

	!B Fixed morphing, implemented shader preactivating

Change 16873 on 2005/11/07 11:31:40 by mathieu@Mathieu

	!F Implements serialization in the tank tread part and cleaned up the code a little

Change 16872 on 2005/11/07 11:25:05 by danny@danny

	!I Troopers prefer 3D surface to volume nav, and won't transition from surface to volume (though can go the other way)

Change 16871 on 2005/11/07 11:10:30 by scott@Scott-depot

	!B Reversed call order of Client.OnHit and Server.OnHit, so DestroyableObject impulses are transferred properly.

Change 16870 on 2005/11/07 09:52:14 by danny@danny

	!B Workaround to get hunter navigating properly

Change 16869 on 2005/11/06 21:21:16 by ivo@ivo

	!F - little fix in the timewarping system

Change 16868 on 2005/11/06 19:21:23 by anton@anton_sporkwace

	!B some safety checks in compactcontactsblock

Change 16867 on 2005/11/06 19:04:05 by ivo@ivo

	!F - fixed a transition problem with the trooper

Change 16866 on 2005/11/06 18:57:58 by anton@anton_sporkwace

	!B a small issue with character physicalization (could only have affected very large  characters)

Change 16865 on 2005/11/06 18:48:30 by filippo@Filippo

	!F updated Trooper anim graph

Change 16864 on 2005/11/06 18:48:16 by craig@craig_code

	!B movement states now flagged as ensureInStack (eliminates many different movements blended at same time causing what looks like sliding)

Change 16863 on 2005/11/06 18:47:47 by craig@craig_code

	!B better (final?) implementation of ensureInStack attribute

Change 16859 on 2005/11/06 17:54:46 by carsten@carsten

	!B deformable objects support broke material decal texgen

Change 16858 on 2005/11/06 17:49:32 by danny@danny2

	!B Workaround/fix for problems triangulating levels with lots of objects

Change 16856 on 2005/11/06 17:09:51 by tomas@Tomas_Code

	!R Disabled precaching von error sounds

Change 16855 on 2005/11/06 17:06:54 by scott@Scott-depot

	!F AttachEffect now supported on Character meshes as well as StatObjs. Refactored EmitGeom classes, created new GeomObj.cpp.

Change 16854 on 2005/11/06 17:00:50 by dejan@PC057

	!R AI:AIShootAt node implementation

Change 16853 on 2005/11/06 17:00:42 by michaelg@michaelg_Code

	!F error message if object has no gemotry for export

Change 16851 on 2005/11/06 16:55:07 by michaelr@PC081

	!F removal of ext. array elements

Change 16850 on 2005/11/06 16:44:55 by anton@anton_sporkwace

	!O made rope physics initially disabled in characters

Change 16849 on 2005/11/06 16:43:26 by mathieu@Mathieu

	!F Implement serialization on the Sink vehicle damage behavior

Change 16848 on 2005/11/06 16:30:02 by craig@craig_code

	!B check that only one animation is playing before playing another one

Change 16847 on 2005/11/06 16:22:19 by carsten@carsten

	!B compute initial sky light

Change 16846 on 2005/11/06 16:19:31 by anton@anton_sporkwace

	!O tweaked the fraction of the breaking impulse the newly formed parts get

Change 16845 on 2005/11/06 16:06:42 by kirill@Kirill_FP

	!B skip relaxed for the moment

Change 16844 on 2005/11/06 15:52:13 by kirill@Kirill_FP

	!B craig - fixes and workarounds

Change 16843 on 2005/11/06 15:51:53 by nick@Nick

	!B - chenges according separated shadin IDs and small shading fix

Change 16842 on 2005/11/06 15:43:11 by michaelr@PC081

	!B dropdown for component item
	!R moved functionality of class item to PropertyCtrlExt to be of more generic use
	!B class items also working for new children of extendable arrays

Change 16841 on 2005/11/06 15:41:31 by tomas@Tomas_Code

	!F Adds WaveGraph Window to the Facial Editor

Change 16839 on 2005/11/06 15:08:56 by filippo@Filippo

	!B thrusters volume tuned down by 50%

Change 16838 on 2005/11/06 14:52:34 by tetsuji@PC119

	!B Ajusted for turret rotation.

Change 16837 on 2005/11/06 14:30:52 by craig@craig_code

	!F added user-defined token to animation playback for robust detection that an animation graph state has reached the top of the animation playback stack
	!B corrected stupid copy-paste error with turning animations
	!B made AI more responsive by correctly checking that the appropriate animation is at the top of the playback stack before choosing a new state (saves errantly queuing >10 animations and waiting for them to finish)

Change 16836 on 2005/11/06 13:44:55 by mathieu@Mathieu

	!B Fixes the Chinese_AAA to make its turret behave according to the damage it get

Change 16835 on 2005/11/06 13:16:32 by mathieu@Mathieu

	!B Fixes the vehicle damage particle effects so that they spawn in the right direction

Change 16834 on 2005/11/06 12:59:46 by carsten@carsten

	!C fixed signature style

Change 16833 on 2005/11/06 12:57:26 by carsten@carsten

	!C added comment for proposed Invoke(...)'s signature in GCC builds

Change 16832 on 2005/11/06 12:46:09 by filippo@Filippo

	!F LM and such

Change 16831 on 2005/11/06 12:44:32 by carsten@carsten

	!F IFlashPlayer interface now exposes action script functionality

Change 16830 on 2005/11/06 12:14:32 by craig@craig_code

	!F special animation support

Change 16828 on 2005/11/06 12:05:55 by sergiys@Sergiy

	Added export objects files

Change 16827 on 2005/11/06 11:54:02 by tamas@Tamas_code

	!B light leaking bugfix

Change 16825 on 2005/11/06 11:31:58 by michaelg@michaelg_Code

	!FBfixed terrain slope distance affection of visibility (was reversed) for indir lighting, PS3 jobman fixes/progress

Change 16824 on 2005/11/06 11:15:42 by sergiys@Sergiy

	Added menu item for export selected object

Change 16823 on 2005/11/06 10:53:49 by craig@craig_code

	!B selection criteria for turns not quite right

Change 16822 on 2005/11/06 10:28:27 by craig@craig_code

	!B dead guys must ragdoll

Change 16821 on 2005/11/05 15:05:10 by dejan@PC057

	!B flow graphs accessing deleted flow system

Change 16820 on 2005/11/04 21:01:34 by timur@Timur_Code

	!F Faceit progress

Change 16819 on 2005/11/04 19:36:33 by craig@craig_code

	!B misc little anim graph things
	!F ag_bender defaults to one

Change 16818 on 2005/11/04 18:59:33 by andrey@Andrey_Code

	!B separate tex id for shadows

Change 16817 on 2005/11/04 18:57:26 by marcio@MarcioCrysis

	!F -freezing general entities (missing shattering)

Change 16814 on 2005/11/04 18:34:12 by andrey@Andrey_Code

	!B Implemented shadow separate tex ID's

Change 16813 on 2005/11/04 18:30:53 by filippo@Filippo

	!T LM tweakage

Change 16812 on 2005/11/04 17:52:27 by filippo@Filippo

	!F default playerLoco.xml updated

Change 16811 on 2005/11/04 17:45:34 by mathieu@Mathieu

	!F Improved component damages for rotating parts (ie: turret, cannon)

Change 16810 on 2005/11/04 17:38:19 by michaelr@PC081

	!F added class selection for DamageBehavior items
	!R v_debugdraw 3 now toggles displaying of helper+part names

Change 16809 on 2005/11/04 17:25:01 by anton@anton_sporkwace

	!B another small fix in breakable objs

Change 16808 on 2005/11/04 17:05:54 by tomas@Tomas_Code

	!R adds a timer to MainFrm so connection of FMOD Designer tool is not missed
	- adds GetIAudioDevice() to ISound/Dummy/SoundSystem
	- renames GetAudioDevice() to GetIAudioDevice() in some places

Change 16807 on 2005/11/04 16:42:15 by tiago_code@Tiago_Code

	!R - bending wind strenght more constant/some minor optimizations

Change 16806 on 2005/11/04 16:41:19 by alexl@PC120

	!B ag_bender=1 now searches bender path first, if failed, searches default path
	   fix made on craig's request.

Change 16804 on 2005/11/04 16:30:41 by mathieu@Mathieu

	!R Fixed some vehicle damage behavior tables

Change 16803 on 2005/11/04 16:23:40 by mathieu@Mathieu

	!F Initial HUD display for vehicle component damages
	!F Improve engine damage on wheeled based vehicle

Change 16802 on 2005/11/04 15:52:38 by michaelg@michaelg_Code

	!R enabled more than 2^15 objects possible for indirect lighting, progres for ps3 job manager

Change 16801 on 2005/11/04 15:41:46 by michaelr@PC081

	!F Component editing basics

Change 16800 on 2005/11/04 15:26:09 by anton@anton_sporkwace

	!B some fixes in breakable objects

Change 16799 on 2005/11/04 15:19:06 by alexl@PC120

	!R Removed old GameToken system and adapted various places to the new one.
	   Open Issue: when to load the GameToken database
	!F Added new GameToken Flownodes to set,get,check tokens
	!F Added new Variable type DT_GAMETOKEN. Can be used in PropertyEditor,
	   selection of game tokens is done via DataBase view.
	!B Fixed some bugs in various places

Change 16798 on 2005/11/04 15:04:57 by mathieu@Mathieu

	!R Fixed names of one of the vehicle damage behavior params table

Change 16797 on 2005/11/04 14:21:56 by dmitry@Dmitry_Code

	!B additional fix to the light of type 1 and 2 (flickering)

Change 16796 on 2005/11/04 13:32:35 by craig@craig_code

	!B fixes some broken validation logic in animation graph

Change 16795 on 2005/11/04 13:14:30 by vladimir@Vlad

	!F Outdor voxel will be able to take terrain texture and lightmap as base texture

Change 16794 on 2005/11/04 13:06:05 by dejan@PC057

	!B clone was AI:LookAtPoint instead of AI:ShootAt

Change 16793 on 2005/11/04 13:06:00 by dejan@PC057

	!B Vec3:ClampVec3 pointers were compared instead of float values

Change 16791 on 2005/11/04 13:00:42 by timur@Timur_Code

	!B Possible fixes flow graph default entity triggering

Change 16790 on 2005/11/04 12:30:43 by filippo@Filippo

	!B it should fix LM sliding

Change 16789 on 2005/11/04 12:04:48 by sascha@PC107

	!F Disabled defaulting of graphic settings by request. No final solution.

Change 16788 on 2005/11/04 11:53:42 by danny@danny

	!B Craig's AG asserts etc

Change 16787 on 2005/11/04 11:48:58 by danny@danny

	!B CGraph::GetBestPosition deals with zscale

Change 16785 on 2005/11/04 11:08:00 by michaelr@PC081

	!R removed some obsolete stuff from scripts

Change 16784 on 2005/11/04 10:48:36 by dejan@PC057

	!F setting smart object state of agents died

Change 16783 on 2005/11/04 10:46:15 by marcio@MarcioCrysis

	!F -multiplayer up and running again!
	-better-looking freezing (using new shader)

Change 16782 on 2005/11/04 10:39:42 by carsten@carsten

	!F update to Scaleform 1.0.7
	!R moved GImageInfoXRender into its own file

Change 16781 on 2005/11/04 10:33:43 by dejan@PC057

	!F hunter moving on 3D surface navigation type
	!T hunter properties

Change 16780 on 2005/11/04 10:32:57 by dejan@PC057

	!R measuring time needed for actions to be loaded

Change 16779 on 2005/11/04 10:32:42 by dejan@PC057

	!B editing class/helper properties

Change 16778 on 2005/11/04 10:32:30 by dejan@PC057

	!B script error

Change 16771 on 2005/11/04 10:03:00 by MartinM@Martin_Dev

	!R removed unneccessary printout




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 59---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 16770 on 2005/11/04 09:24:38 by nickh@nickh

	!I G4 Integrate From G2

Change 16769 on 2005/11/04 09:22:32 by nickh@nickh

	!I G4 Integrate From G2

Change 16768 on 2005/11/04 08:57:31 by carsten@carsten

	!F preliminary texture pre-loading support
	!B fixed some compiler warnings regarding bool/int

Change 16767 on 2005/11/04 08:47:28 by nickh@nickh

	!F Flow Nodes: PortCounter, AIGotoSpeedStance, Extended equal, less, and, or, xor with true and false trigger nodes.




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 58---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 16766 on 2005/11/03 23:37:36 by tiago_code@Tiago_Code

	!R - bending improvement/minor optimizations

Change 16765 on 2005/11/03 21:55:55 by craig@craig_code

	!B ai controlled player now follows exactly what ai is telling it to do without over interpolating

Change 16764 on 2005/11/03 20:34:25 by timur@Timur_Code

	!B FaceIt progress

Change 16763 on 2005/11/03 20:04:46 by kirill@Kirill_FP

	!F Human AI fixes - long rande gameplay tweaking

Change 16762 on 2005/11/03 18:59:46 by sergiys@Sergiy

	!B: Pivot to Vertices when object rotated

Change 16761 on 2005/11/03 18:50:02 by michaelr@PC081

	!R removed redundant parse call

Change 16760 on 2005/11/03 18:39:24 by scott@Scott-depot

	!B Fixed particle bugs: Bounciness (terrain collision) now works properly, SpaceLoop loops after update, emitter scale bugs fixed.
	!B Added wind influence to static BB computation.

Change 16759 on 2005/11/03 18:37:27 by andrey@Andrey_Code

	!B Fixed light styles compiling problem

Change 16757 on 2005/11/03 18:09:07 by mathieu@Mathieu

	!F Tweaked the maximum damage for the US smallboat

Change 16756 on 2005/11/03 17:55:50 by filippo@Filippo

	!B fixed some issues with LM

Change 16755 on 2005/11/03 17:54:16 by mathieu@Mathieu

	!F Implement vehicle damage behavior for sinking
	!F Added basic component damages on the US smallboat

Change 16754 on 2005/11/03 17:47:03 by tamas@Tamas_code

	!B progress on light leaking (standard checks for small distances & small angles)
	!B fixed the 1 pixel mapping problem.
	!B black lines removed from edges.
	!B fixed vis area sorting.

Change 16753 on 2005/11/03 17:45:07 by carsten@carsten

	!F support for arbitrary sun paths over zenith

Change 16752 on 2005/11/03 17:30:47 by vladimir@Vlad

	!B ShadowPass - 0.5 fix

Change 16750 on 2005/11/03 17:12:59 by nick@Nick

	!R - some shadowpass optimizations

Change 16749 on 2005/11/03 17:07:44 by andrey@Andrey_Code

	!B Fixed compilation problem

Change 16748 on 2005/11/03 17:02:31 by andrey@Andrey_Code

	!B Fixed terrain env mapping

Change 16747 on 2005/11/03 16:56:27 by tetsuji@PC119

	!B Removed debug codes.

Change 16746 on 2005/11/03 16:54:56 by alexl@PC120

	!F Added possibility to list all graphs which an entity is used in.

Change 16742 on 2005/11/03 16:30:47 by mathieu@Mathieu

	!R Removed obsolete vehicle lua code

Change 16741 on 2005/11/03 16:24:41 by vladimir@Vlad

	!R GSM caching research

Change 16740 on 2005/11/03 16:18:43 by tiago_code@Tiago_Code

	!B - vegetation bending works again \o/

Change 16739 on 2005/11/03 15:42:38 by michaelr@PC081

	!B fix for prototype saving

Change 16738 on 2005/11/03 15:30:51 by andrey@Andrey_Code

	!B Fixed memory leaks in shaders subsystem

Change 16737 on 2005/11/03 15:26:36 by anton@anton_sporkwace

	!B another linked ents fix

Change 16736 on 2005/11/03 15:22:18 by anton@anton_sporkwace

	!B a fix for linked entities

Change 16735 on 2005/11/03 15:15:46 by michaelr@PC081

	!R more lua cleanup

Change 16734 on 2005/11/03 14:48:25 by michaelg@michaelg_Code

	!F it is now possible to have PRT_*_lib been compiled with a different STL than the editor, special feature for Danny C.

Change 16733 on 2005/11/03 14:48:18 by craig@craig_code

	!B fixed debug in comment

Change 16732 on 2005/11/03 14:43:23 by tomas@Tomas_Code

	!R renamed VisArea member variable

Change 16731 on 2005/11/03 14:42:58 by tomas@Tomas_Code

	!F added SoundMood Interface
	- Scriptbind_Sound
	- ISound.h
	- DummySound
	- SoundSystem

Change 16730 on 2005/11/03 14:39:24 by tiago_code@Tiago_Code

	!B - fix for color popups in light flares/sunrays

Change 16729 on 2005/11/03 14:20:00 by michaelr@PC081

	!F replaced mass geometries on Jeep and Truck with editable ones

Change 16728 on 2005/11/03 14:07:08 by craig@craig_code

	!B fixes buggy debug code
	!F add profiling for animation graph load times

Change 16727 on 2005/11/03 13:56:43 by michaelr@PC081

	!R added some profiler calls

Change 16726 on 2005/11/03 12:59:58 by sascha@PC107

	!F Fixed MissionObjective entity

Change 16725 on 2005/11/03 12:50:40 by saschad@saschad

	!R Removed bogus 'inline' declarations to make GCC happy. (Required fix for 'PS3 Profile' build.)




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 57---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 16724 on 2005/11/03 12:46:30 by julien@PC042

	!B Just to make it compile with new Aerodynamic.h/cpp

Change 16722 on 2005/11/03 12:42:18 by julien@PC042

	!F Misc changes

Change 16721 on 2005/11/03 12:41:32 by julien@PC042

	!F VTOL now supports def_vehicle.xml min/max/desc for designers

Change 16720 on 2005/11/03 12:37:57 by timur@Timur_Code

	!B FlowGraph graph entity fix,
	!F game tokens script interface

Change 16719 on 2005/11/03 12:29:49 by andrey@Andrey_Code

	!B Fixed compilation problem

Change 16718 on 2005/11/03 12:22:35 by mathieu@Mathieu

	fixed some dates in the comment (2nd times)

Change 16717 on 2005/11/03 12:19:17 by mathieu@Mathieu

	fixed some dates in some comments

Change 16716 on 2005/11/03 12:18:04 by ivo@ivo

	!B - fixed mixer warning

Change 16715 on 2005/11/03 12:17:21 by andrey@Andrey_Code

	!B Optimised shader precaching, fixed terrain env map using 2d env maps

Change 16714 on 2005/11/03 12:12:45 by sergiys@Sergiy

	!F: Grid with rotation from the object rotation

Change 16713 on 2005/11/03 12:11:16 by michaelr@PC081

	!R minor veed defaults update
	!R make sure wheels are added after other parts

Change 16712 on 2005/11/03 12:04:04 by mathieu@Mathieu

	!F Implements a damage behavior for detachable parts
	!R Modified vehicle component damage to be easier to setup
	!R Minor cleanup in the vehicle system code

Change 16711 on 2005/11/03 12:03:32 by michaelg@michaelg_Code

	!F returns with error code when linkage has failed too

Change 16709 on 2005/11/03 12:01:37 by filippo@Filippo

	!F game support for LM backward animations
	!T some more tweaks on the jetpack

Change 16708 on 2005/11/03 11:49:06 by scott@Scott-depot

	!B Fixed bug where multiple AUTO_STRUCT_INFO's in nested structs skipped.
	!B Fixed erroneous "type not found" warnings.

Change 16707 on 2005/11/03 11:38:59 by michaelr@PC081

	!F added ViewNote

Change 16706 on 2005/11/03 11:31:59 by MartinM@Martin_Dev

	!R removed unneccessary log printout

Change 16705 on 2005/11/03 11:16:51 by mathieu@Mathieu

	!F Will write to the log an error message when parsing an xml file has failed

Change 16704 on 2005/11/03 11:14:56 by saschad@saschad

	!R Minor type fix (make it compile for PS3)

Change 16703 on 2005/11/03 11:12:13 by sergiys@Sergiy

	!F: Support aligning pivot to center of solid brush object

Change 16702 on 2005/11/03 11:09:14 by scott@Scott-depot

	!F Added static BB debugging. When e_bboxes true, displays dynamic BB as secondary box, tinted red if exceeding static BB bounds.
	!B Fixed priming to occur only on immortal systems.
	!O More improvements to static BB computation.

Change 16701 on 2005/11/03 10:55:06 by michaelg@michaelg_Code

	!R reordered inclusion and changed stdlib stuff for ps3 compil.

Change 16700 on 2005/11/03 10:51:55 by andrey@Andrey_Code

	!B Implemented bump channek for terrain layer

Change 16699 on 2005/11/03 10:36:14 by timur@Timur_Code

	!B Revert of build monkey file

Change 16698 on 2005/11/03 10:34:19 by MartinM@Martin_Dev

	!F added log_includetime 2 to measure relative time during loading

Change 16697 on 2005/11/03 10:32:19 by filippo@Filippo

	!B fixed some issue with AI eyes position

Change 16696 on 2005/11/03 10:19:33 by tomas@Tomas_Code

	!F query for normalized sample value

Change 16695 on 2005/11/03 09:45:04 by michaelg@michaelg_Code

	!R compile fixes for ps3 profile mode

Change 16694 on 2005/11/02 19:54:39 by timur@Timur_Code

	!B FlowGraph fix

Change 16693 on 2005/11/02 19:53:42 by timur@Timur_Code

	!F FaceIt progress

Change 16692 on 2005/11/02 19:07:50 by nick@Nick

	!F - support for ice shading for full range of gsm, made some refactoring

Change 16691 on 2005/11/02 19:06:59 by sergiys@Sergiy

	!F: Allow for a Grid for aligning pivot in solid

Change 16690 on 2005/11/02 18:50:22 by sergiys@Sergiy

	!F: Align Pivot to center of selected vertices in solid object

Change 16689 on 2005/11/02 18:47:10 by danny@danny2

	!I Improve CGraph::GetBestPosition

Change 16688 on 2005/11/02 18:47:05 by sascha@PC107

	!R Set graphic quality default to Pretty(HDR)

Change 16686 on 2005/11/02 18:46:41 by tomas@Tomas_Code

	!F simple Wav-Reader for Facial Editor
	- simple wav reader class
	- sample code in FacialEditorDialog.cpp for debugging
	- added files

Change 16685 on 2005/11/02 18:27:08 by jan@PC122

	!R start of crynetwork conversion to use 32-bit probabilities for compression

Change 16683 on 2005/11/02 18:21:16 by scott@Scott-depot

	!B Fixed bug which caused a huge loop iteration count when particle TailLength was very small.

Change 16681 on 2005/11/02 17:59:11 by vladimir@Vlad

	GSM caching research

Change 16680 on 2005/11/02 17:58:56 by tetsuji@PC119

	!B Properties of the tank was not loaded correctly.

Change 16679 on 2005/11/02 17:47:20 by michaelg@michaelg_Code

	!R needed to rename GameTokenSystem into GameTokenSystemNew (class named like it anyway), because under FlowSystem exists such a file already

Change 16678 on 2005/11/02 17:46:09 by dejan@PC057

	!B fixed returning bad node from GetEnclosing

Change 16677 on 2005/11/02 17:38:06 by ivo@ivo

	!B -  fixed mixer warning  

Change 16676 on 2005/11/02 17:37:44 by michaelg@michaelg_Code

	!R some little stuff for ps3 compilation

Change 16674 on 2005/11/02 17:35:31 by michaelr@PC081

	!R tiny resource update

Change 16673 on 2005/11/02 17:33:38 by michaelg@michaelg_Code

	!R removed PS3 project dependency

Change 16672 on 2005/11/02 16:53:08 by carsten@carsten

	!R Re-enabled shadow support for material decals (due to changes in renderer to allow reuse of already generated shadow mask of underlying geometry)

Change 16671 on 2005/11/02 16:42:21 by scott@Scott-depot

	!B Updated AutoTypeInfo.h

Change 16670 on 2005/11/02 16:41:22 by michaelg@michaelg_Code

	!F another useful makefile change

Change 16669 on 2005/11/02 16:23:03 by filippo@Filippo

	!F tweaking jet pack speeds

Change 16668 on 2005/11/02 16:18:34 by michaelr@PC081

	!B prototypes use vehicle name from file now for correct spawning

Change 16667 on 2005/11/02 16:11:01 by danny@danny

	!I Add 0.3sec path prediction to human AI pathfinding

Change 16666 on 2005/11/02 16:08:22 by michaelg@michaelg_Code

	!BF vaious makefile changes, code changes to make it compileable for ps3, job manager progress

Change 16665 on 2005/11/02 16:04:48 by sergiys@Sergiy

	Nothig (fixed syntax)

Change 16664 on 2005/11/02 15:51:57 by sergiys@Sergiy

	Add Pivot to Vertices button for Solid

Change 16663 on 2005/11/02 15:50:06 by vladimir@Vlad

	!B Terrain lmaps fix

Change 16662 on 2005/11/02 15:26:58 by michaelr@PC081

	!B wrong return value
	!F added mat_metal_rough with high friction

Change 16661 on 2005/11/02 15:10:15 by tomas@Tomas_Code

	!B Fixes a bug on a PC without soundcard

Change 16659 on 2005/11/02 14:52:56 by vladimir@Vlad

	!R Terrain light maps bug fixing and quality improvements

Change 16658 on 2005/11/02 14:51:47 by craig@craig_code

	!R documentation updates

Change 16657 on 2005/11/02 14:46:31 by tamas@Tamas_code

	!R more channel packer heuristic to speed up the surface packer.

Change 16656 on 2005/11/02 14:46:22 by tamas@Tamas_code

	!R - heuristic to skip the "not enought" good triangles from shadow calculation - better shadows
	   - make lighter octree leaf - walking in the octree more faster the tri-ray intersection - speedup

Change 16655 on 2005/11/02 14:45:12 by dejan@PC057

	!B passing smart object doors with increased speed

Change 16654 on 2005/11/02 14:44:54 by ivo@ivo

	!F - updated cal to new assets / fixed flipping move-direction vector

Change 16652 on 2005/11/02 14:44:22 by danny@danny

	!B Add nav mask check to CGraph::GetBestPosition

Change 16651 on 2005/11/02 14:35:06 by craig@craig_code

	!B hopefully works around a stall

Change 16650 on 2005/11/02 14:22:55 by MartinM@Martin_Dev

	!F added commented out code to gather stats - will be removed later

Change 16647 on 2005/11/02 13:07:31 by tomas@Tomas_Code

	!B Fixes scriptbind interface crash
	- fixes access on soundsystem when DLL was removed




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 56---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 16641 on 2005/11/02 12:06:08 by nickh@nickh

	!I G4 Integrate from G2

Change 16640 on 2005/11/02 11:19:34 by craig@craig_code

	!B fixes animation graph editor

Change 16637 on 2005/11/02 11:00:02 by denis@Denis_Work

	!F New user, checkin for saving work

Change 16635 on 2005/11/02 10:36:20 by dmitry@Dmitry_Code

	!Br M12 pre-build branch

Change 16634 on 2005/11/02 10:07:26 by filippo@Filippo

	!B wrong falling damage in ZeroG

Change 16633 on 2005/11/02 01:28:49 by timur@Timur_Home

	!F Flow Graph Fixes/Improvements

Change 16632 on 2005/11/01 19:53:24 by craig@craig_code

	!B clearing out debug accidently left in

Change 16631 on 2005/11/01 19:52:46 by craig@craig_code

	!B potential stall fix

Change 16630 on 2005/11/01 19:24:31 by tamas@Tamas_code

	!R new visibility policy

Change 16629 on 2005/11/01 19:05:44 by craig@craig_code

	!B bender graph moving much better

Change 16628 on 2005/11/01 18:54:41 by tamas@Tamas_code

	!F realtime shadow + occlusionmap progress

Change 16626 on 2005/11/01 17:51:47 by tamas@Tamas_code

	!B more channel optimizer bugfixes.
	!B potential bugfix for sun occlusion maps.

Change 16625 on 2005/11/01 17:11:42 by danny@danny

	!B Update autotypeinfo

Change 16624 on 2005/11/01 15:45:06 by ivo@ivo

	!F - added clear array function for motion-mixer

Change 16623 on 2005/11/01 15:25:52 by tetsuji@PC119

	!R improved the action of the tank

Change 16621 on 2005/11/01 15:14:41 by tamas@Tamas_code

	!R go back to f32 in rasterizer, good enought now
	!R Brushes now preload the occlusionmaps too
	!B channel allocation & copy bugfixes

Change 16620 on 2005/11/01 14:58:51 by craig@craig_code

	!I really cleaning out old branch

Change 16619 on 2005/11/01 14:58:05 by craig@craig_code

	!I clearing out old branch

Change 16618 on 2005/11/01 14:20:18 by craig@craig_code

	!I setting up a branch for Jan Mller to start work on.

Change 16617 on 2005/11/01 14:14:14 by danny@danny

	!F Increase CTimeValue resolution to 10us

Change 16616 on 2005/11/01 13:12:47 by craig@craig_code

	!F basic locomotion sets basically working (debug time...)

Change 16615 on 2005/11/01 12:21:50 by danny@danny

	!B Disable the disabling of "unreachable" triangular nodes

Change 16613 on 2005/11/01 03:35:37 by timur@Timur_Home

	!B Flow Graph improvements

Change 16612 on 2005/10/31 21:31:34 by timur@Timur_Code

	!B FlowGrapg fixes

Change 16611 on 2005/10/31 21:30:01 by tamas@Tamas_code

	!B Fixed span overlapping in channel optimized version.

Change 16610 on 2005/10/31 18:47:22 by anton@anton_sporkwace

	!F more features in wind areas

Change 16609 on 2005/10/31 18:32:04 by vladimir@Vlad

	!O Fixed stalls in terrain light map generation.

Change 16608 on 2005/10/31 18:21:48 by danny@danny

	!B CTriangularNavRegion::GetEnclosing tweaks the path destination so that it doesn't lie inside obstacles
	!B Fix Distance::Point_Point2D

Change 16607 on 2005/10/31 17:49:40 by tetsuji@PC119

	!B adjusted aiming for accuracy.

Change 16606 on 2005/10/31 17:49:14 by ivo@ivo

	!F - new flags to lock interpolation, simplification of code

Change 16605 on 2005/10/31 17:07:00 by MartinM@Martin_Dev

	!T made indirect lighting default - if level was computed with (request by Harry, accepted by MichaelE)

Change 16604 on 2005/10/31 16:41:18 by scott@Scott-depot

	!B Phys particle emitters now set Count=0 to avoid extra emissions.

Change 16603 on 2005/10/31 16:40:50 by tomas@Tomas_Code

	!R Callbacks move to PlatformSound

Change 16602 on 2005/10/31 16:25:21 by tamas@Tamas_code

	!F Special "walker" function for VisAreas - give better streaming
	!F Per channel packing of occulsion maps - even smaller texture memory needed
	!R better triangle number for octree (not trash the memory)
	!B small bugfixes.

Change 16601 on 2005/10/31 16:22:25 by andrey@Andrey_Code

	!B Fixed streaming of cube-map textures

Change 16600 on 2005/10/31 16:02:20 by tamas@Tamas_code

	!F Game load the lightmaps & occlusionmaps.

Change 16599 on 2005/10/31 16:01:19 by filippo@Filippo

	!F GBoots jumping

Change 16597 on 2005/10/31 15:25:51 by andrey@Andrey_Code

	!B Optimised streaming a litle bit

Change 16596 on 2005/10/31 14:36:16 by marcio@MarcioCrysis

	!B -fixed bug with point away on socoms

Change 16595 on 2005/10/31 14:09:28 by filippo@Filippo

	!R rolled back a change

Change 16594 on 2005/10/31 13:55:09 by craig@craig_code

	!B updating ai spawners

Change 16593 on 2005/10/31 13:50:54 by craig@craig_code

	!F idle turns in animation graph

Change 16592 on 2005/10/31 13:11:45 by danny@danny

	!B reinstate anchor-based hide point checking (direction and visibility)
	!B Fix atan2 argument names
	!B Fix compiler warning

Change 16591 on 2005/10/31 11:59:02 by vladimir@Vlad

	!R Shadow maps tuning

Change 16590 on 2005/10/31 11:53:08 by MartinM@Martin_Dev

	!create new level is now setting terrain material for convenience

Change 16589 on 2005/10/31 11:52:26 by MartinM@Martin_Dev

	!F added Slider to adjust Terrain detail layer strength

Change 16588 on 2005/10/31 11:38:53 by filippo@Filippo

	!B some anim names fixed in the old playerLoco.xml
	!B queue of same animations fixed

Change 16587 on 2005/10/31 11:29:27 by filippo@Filippo

	!B LM thing

Change 16586 on 2005/10/31 11:14:00 by MartinM@Martin_Dev

	!B deactivated geom. instancing - some bugs should be fixed then we can activate again.

Change 16583 on 2005/10/31 10:44:26 by vladimir@Vlad

	!R Alliasing of shadows from static objects is not randomly moving-flickering anymore - so it is less noticiable now

Change 16582 on 2005/10/31 10:40:52 by timur@Timur_Code

	!B Correct playbar

Change 16581 on 2005/10/31 01:24:11 by craig@craig_code

	!F basic movement restored

Change 16580 on 2005/10/31 00:44:32 by craig@craig_code

	!B some fixes for idle->idle

Change 16579 on 2005/10/31 00:02:20 by craig@craig_code

	!F idle to idle transitions working as nature intended

Change 16578 on 2005/10/30 22:32:32 by craig@craig_code

	!F idles working again in new framework

Change 16577 on 2005/10/30 21:42:41 by craig@craig_code

	!B repair mistaken checkin from yesterday

Change 16576 on 2005/10/30 19:21:33 by craig@craig_code

	!F animation graph cleanup progress commit

Change 16575 on 2005/10/30 17:13:38 by ivo@ivo

	!F -  interface cleanup. moved all bone-related stuff to ISkeleton

Change 16574 on 2005/10/30 13:39:54 by ivo@ivo

	!F - better player control

Change 16573 on 2005/10/30 00:01:53 by luciano@luciano

	!F tweaked tr_approach_refpoint

Change 16572 on 2005/10/29 23:43:18 by craig@craig_code

	!F animation graph template-configuration system editing

Change 16571 on 2005/10/29 23:37:23 by luciano@luciano

	!F coordinator moves with group hiding behind units

Change 16570 on 2005/10/29 19:51:24 by craig@craig_code

	!F WIP: animation graph configuration templates

Change 16569 on 2005/10/29 18:42:19 by luciano@luciano

	!R tweaked player pushback when lightmoac hit

Change 16568 on 2005/10/29 18:39:45 by luciano@luciano

	!R tweaked trooper attack row
	!B restored group search behavior
	!R tweaked coordinator tactic selection

Change 16567 on 2005/10/29 18:09:02 by luciano@luciano

	!B stick goal never ending when path destination is outside navigable space

Change 16566 on 2005/10/29 17:20:04 by craig@craig_code

	!B remove spam

Change 16565 on 2005/10/29 16:31:11 by craig@craig_code

	!F initial (slow, fairly untested) box listener implementation - to provide a framework for an optimized implementation

Change 16564 on 2005/10/29 13:12:34 by craig@craig_code

	!B saves build errors - and therefore spam in my inbox

Change 16563 on 2005/10/29 11:02:56 by luciano@luciano

	!R tweaking attack front

Change 16562 on 2005/10/28 21:11:35 by timur@Timur_Code

	!F Faceit progress
	!B Fix max plugin

Change 16561 on 2005/10/28 20:31:54 by luciano@luciano

	!R Attack front random: troopers try to pass around the player (keeping distance , and on both sides) if they're behind

Change 16560 on 2005/10/28 19:11:07 by luciano@luciano

	!R trooper attack row tweaking and coordinator decision of tactics

Change 16559 on 2005/10/28 18:12:09 by ivo@ivo

	!F - key8 for prone

Change 16558 on 2005/10/28 18:04:11 by scott@Scott-depot

	!B Updated TypeInfo.

Change 16557 on 2005/10/28 17:59:04 by anton@anton_sporkwace

	!O made adding vehicle parts order-independent

Change 16556 on 2005/10/28 17:57:29 by andrey@Andrey_Code

	!B fixed compiling problem

Change 16555 on 2005/10/28 17:45:25 by filippo@Filippo

	!F gravity streams update
	!F some random code cleanup

Change 16554 on 2005/10/28 17:40:40 by michaelr@PC081

	!B a null check + bit of cleanup

Change 16551 on 2005/10/28 17:34:13 by danny@danny

	!B Enable NAV_SMARTOBJECT on sDefaultVolumeProperties

Change 16550 on 2005/10/28 17:26:36 by timur@Timur_Code

	!F Send Render event flag

Change 16549 on 2005/10/28 17:24:08 by alexl@PC120

	!B fix for empty stack -> may leave state

Change 16548 on 2005/10/28 17:19:46 by anton@anton_sporkwace

	!O another tweak to spline gravity streams

Change 16547 on 2005/10/28 17:19:23 by vladimir@Vlad

	!R removed 0.5 ratio for alphatest in shadowgen

Change 16546 on 2005/10/28 17:09:48 by andrey@Andrey_Code

	!Fixed bug in asyc. streaming

Change 16545 on 2005/10/28 17:02:31 by danny@danny

	!F Review code to make sure it uses 3D surface where appropriate

Change 16544 on 2005/10/28 16:56:45 by michaelg@michaelg_Code

	!B  PS3 compilation issues

Change 16543 on 2005/10/28 16:39:24 by dejan@PC057

	!B allowed insertion of selected goal pipe
	!B better passing smart object doors

Change 16542 on 2005/10/28 16:38:16 by dejan@PC057

	!T moved carrying position for scouts

Change 16541 on 2005/10/28 16:36:19 by ivo@ivo

	!F - fix for a crash

Change 16538 on 2005/10/28 16:29:24 by michaelg@michaelg_Code

	!F makefile change for PS3

Change 16537 on 2005/10/28 16:25:58 by andrey@Andrey_Code

	!B Fixed crash with HDR on ATI

Change 16536 on 2005/10/28 16:24:04 by vladimir@Vlad

	!R Terrain normal map replaced with one channel light map

Change 16535 on 2005/10/28 16:20:53 by michaelg@michaelg_Code

	!R PS3 compilation fixes

Change 16534 on 2005/10/28 16:19:04 by anton@anton_sporkwace

	!O a tweak in spline ares

Change 16533 on 2005/10/28 16:15:13 by filippo@Filippo

	!B prone jumping

Change 16532 on 2005/10/28 15:58:20 by michaelr@PC081

	!B fixies

Change 16531 on 2005/10/28 15:12:17 by alexl@PC120

	!B Less verbose if no entity set or switching to/from game mode

Change 16530 on 2005/10/28 14:49:05 by scott@Scott-depot

	!B Restored emitter transform behavior to original system. Emitters again treat their local Y as the particle focus (not Z), and do not otherwise transform the entity matrix. The additional transform caused some inconsistencies with PositionOffset etc. These again match the entity orientation.
	!O Emitters and particles use QuatPos rather than Matrix34 internally.
	!O Static BBs again more accurate.
	!R Removed script ParticleEmitter vOffset and vDir params, as these were constant and are no longer needed.

Change 16529 on 2005/10/28 14:48:17 by scott@Scott-depot

	!F Added QuatPosS, a transform with quat, pos, and scale.

Change 16528 on 2005/10/28 14:44:56 by ivo@ivo

	!F - LookIK for Trooper

Change 16527 on 2005/10/28 14:39:09 by filippo@Filippo

	!B correct AI speeds

Change 16526 on 2005/10/28 14:11:07 by MartinM@Martin_Dev

	!F added correct filename for CryTIF (Generate DDS button correctly working)

Change 16525 on 2005/10/28 13:43:58 by craig@craig_code

	!F C++ RMI implementation (that works)

Change 16524 on 2005/10/28 13:18:06 by vladimir@Vlad

	!O TOM generation optimized

Change 16523 on 2005/10/28 12:48:57 by carsten@carsten

	!B failed to compile with STLport

Change 16522 on 2005/10/28 12:42:59 by andrey@Andrey_Code

	!B Made PS3 compilable

Change 16521 on 2005/10/28 12:41:59 by ivo@ivo

	!F  - rifle and no-weapon player control test

Change 16520 on 2005/10/28 12:25:59 by michaelg@michaelg_Code

	!R not used anymore

Change 16519 on 2005/10/28 12:20:28 by danny@danny

	!R Stop nav heuristic getting requester from the curent AI request (not always appropriate)
	!R asserts

Change 16518 on 2005/10/28 12:16:06 by carsten@carsten

	!B fix min & avg frame rate computation on really fast CPUs (was getting a min of 0 frames when in fact it was running at > 1000 fps)

Change 16516 on 2005/10/28 12:04:54 by vladimir@Vlad

	!B Terrain lightmap update fix

Change 16515 on 2005/10/28 11:08:53 by michaelg@michaelg_Code

	!R files was moved to folder serialization, for PS3 i need to have it removed

Change 16514 on 2005/10/28 11:00:49 by danny@danny

	!B Fix 3D surface waypoint load/save

Change 16513 on 2005/10/28 10:32:46 by alexl@PC120

	!F Nodes in Hypergraph/Flowgraph are now pasted WITHOUT edges/links at default.
	   Ctrl+Shift+V pastes them with edges. (Context) menus updated accordingly.
	   Requested by designers.

Change 16511 on 2005/10/28 10:12:01 by michaelg@michaelg_Code

	!R removed unused files (not compilable anymore for PS3)

Change 16510 on 2005/10/28 09:57:10 by carsten@carsten

	!B fixes for state changes in FFP
	!B changes to make AA text rendering via textured quads working

Change 16509 on 2005/10/28 07:42:22 by nickh@nickh

	!F G4 Goon updates

Change 16508 on 2005/10/28 02:57:50 by timur@Timur_Home

	!F Game tokens UI

Change 16507 on 2005/10/27 20:16:46 by danny@danny

	!F No 3D surface->flight for now

Change 16506 on 2005/10/27 20:04:50 by anton@anton_sporkwace

	!B spline area fixes

Change 16505 on 2005/10/27 19:54:00 by marcoc_code@PC018

	!F changed 1/0 to true/false :)

Change 16504 on 2005/10/27 19:38:38 by marcoc_code@PC018

	!R move output events out of Lua-calleable functions

Change 16502 on 2005/10/27 18:58:56 by michaelr@PC081

	!B small fixies and updates

Change 16501 on 2005/10/27 18:31:14 by danny@danny

	!F Connect 3D surface to flight/volume (only in editor at moment)
	!B Fix node iterator

Change 16500 on 2005/10/27 18:15:01 by marcoc_code@PC018

	!R changed function names

Change 16499 on 2005/10/27 18:08:38 by marcoc_code@PC018

	!F added distance check to capturable event

Change 16498 on 2005/10/27 18:04:05 by filippo@Filippo

	!B fixed first person shadow!

Change 16497 on 2005/10/27 17:58:51 by MartinM@Martin_Dev

	!B fixed HDRRendering offset to match up per pixel with edgeaa postprocess

Change 16496 on 2005/10/27 17:53:11 by timur@Timur_Code

	!F Faceit progress

Change 16495 on 2005/10/27 17:45:52 by michaelg@michaelg_Code

	!FRB PS3 job man progress

Change 16494 on 2005/10/27 17:39:40 by michaelr@PC081

	!B fix some vehicle enum properties

Change 16493 on 2005/10/27 17:39:22 by vladimir@Vlad

	!F fixed slope check for proc vegetation

Change 16492 on 2005/10/27 17:38:03 by MartinM@Martin_Dev

	!B fixed reloading of textures with different format (done by Andrey)

Change 16491 on 2005/10/27 17:23:44 by andrey@Andrey_Code

	!B fixed postprocessing shader

Change 16490 on 2005/10/27 17:22:57 by andrey@Andrey_Code

	!B Fixed shader compiling

Change 16487 on 2005/10/27 17:00:48 by filippo@Filippo

	!F work in progress on gravity streams

Change 16486 on 2005/10/27 16:56:12 by andrey@Andrey_Code

	!B Fixed Z-pass for morphing

Change 16485 on 2005/10/27 16:54:40 by nick@Nick

	!R - improved scattering for ice

Change 16484 on 2005/10/27 16:23:32 by ivo@ivo

	!F - rc fix

Change 16483 on 2005/10/27 16:22:54 by sascha@PC107

	!R Changed visualisation for some sound entities, by request from Jamie

Change 16482 on 2005/10/27 16:22:51 by dejan@PC057

	!F relaxed and stealth stances added to AIStance node

Change 16481 on 2005/10/27 16:17:40 by michaelr@PC081

	!R cleanup, removed Sounds and Animation elements from vehicle seats

Change 16479 on 2005/10/27 16:08:44 by michaelr@PC081

	!F added more descriptions to vehicle xml def

Change 16478 on 2005/10/27 16:07:07 by danny@danny

	Forgot to save file before checking in just now...

Change 16477 on 2005/10/27 15:58:01 by danny@danny

	!F AI pathfollowing chooses 2/3D depending on the current path segment
	!F Remove warning about navigation start/end not being same if 3D volume

Change 16476 on 2005/10/27 15:57:15 by alexl@PC120

	!B additional checks ;-)

Change 16475 on 2005/10/27 15:45:51 by luciano@luciano

	!F trooper berserk (non group combat) behavior

Change 16474 on 2005/10/27 15:45:40 by luciano@luciano

	!F added trooper Attack_Front LEaderAction
	!R Formations can be owned by a beacon
	!R trooper/coordinator tweaking/debugging

Change 16471 on 2005/10/27 15:02:28 by MartinM@Martin_Dev

	!F added resource compiler image feature: bump from alpha channel

Change 16470 on 2005/10/27 14:59:28 by MartinM@Martin_Dev

	!R cleaup tangentspace code

Change 16469 on 2005/10/27 14:51:32 by ivo@ivo

	!F - updated cgf-loader and saver

Change 16468 on 2005/10/27 14:49:30 by andrey@Andrey_Code

	!B Fixed crasch with wrong character model

Change 16467 on 2005/10/27 14:44:02 by anton@anton_sporkwace

	!B a small foliage memory issue

Change 16466 on 2005/10/27 14:36:55 by filippo@Filippo

	!O gravity boots polished up + some cleanup/optimizations

Change 16465 on 2005/10/27 13:58:10 by michaelg@michaelg_Code

	!F PS3 job manager progress

Change 16464 on 2005/10/27 13:32:23 by dejan@PC057

	!B sending extra data signals

Change 16463 on 2005/10/27 13:32:18 by dejan@PC057

	!B temp - no path requester

Change 16461 on 2005/10/27 13:11:15 by vladimir@Vlad

	!B Cube map shadows shaders tuning

Change 16460 on 2005/10/27 12:55:01 by vladimir@Vlad

	!B Fixed float cubemap shadows

Change 16459 on 2005/10/27 12:47:19 by MartinM@Martin_Dev

	!T made radius slider logarithmical scale (more useful) and expanded terrain painter four times (request by Harry)

Change 16457 on 2005/10/27 12:30:49 by danny@danny

	!O speed up/improve waypoint GetEnclosing slightly

Change 16455 on 2005/10/27 12:28:52 by alexl@PC120

	!B Added missing _HELP macros for node descriptions
	!B Fixed some initializers 1 -> 1.0f
	!B Fixed display of prefixed port names without human port name set. 
	   They showed up with prefix NOT being removed. fixed now.
	!F Added new PlaySoundNode similar to SoundSpot in LUA.
	   Plays sounds on entities (via SoundProxy)
	   A bit clumsy right now (SoundProxy should provide more functionality,
	   so up to now ISound must be used directly)

Change 16453 on 2005/10/27 12:21:54 by MartinM@Martin_Dev

	!R removed use of the unsupported feature of Log system (verbosity level)

Change 16451 on 2005/10/27 12:08:47 by anton@anton_sporkwace

	!F added support for spline areas

Change 16450 on 2005/10/27 12:07:15 by anton@anton_sporkwace

	!B an issue with terrain collisions for players

Change 16449 on 2005/10/27 12:02:56 by andrey@Andrey_Code

	!B HDR NAN fix

Change 16448 on 2005/10/27 12:01:25 by andrey@Andrey_Code

	!B Enabled SAFE HDR by default

Change 16447 on 2005/10/27 11:59:00 by sascha@PC107

	!F Fixed AIUseObject not sending proper Flow-Graph events

Change 16446 on 2005/10/27 11:21:00 by dejan@PC057

	!B inconsistence in using entity and AI position within smart objects system
	!R char* in signal extra data

Change 16445 on 2005/10/27 11:19:26 by michaelr@PC081

	!F added select boxes for helpers and parts, making life easier
	- made sure PropertyItem reloads Variable's EnumList when it's changed
	!B fixed part selection on Seats not working
	!B fixed some vehicle properties

Change 16444 on 2005/10/27 11:18:49 by ivo@ivo

	!F - removed debug text

Change 16443 on 2005/10/27 11:17:13 by anton@anton_sporkwace

	!B some fixes to deformable morphs

Change 16442 on 2005/10/27 10:54:55 by tomas@Tomas_Code

	!B Refactor sound organisation
	- all sounds are created in InactiveSounds
	- depending on bLoop they go into OneShot or LoopedSounds
	- removed Un/RegisterOneShotSound() from SoundSystem

Change 16441 on 2005/10/27 10:53:35 by tomas@Tomas_Code

	!R target_lock plays without extra loading

Change 16440 on 2005/10/27 10:53:30 by tomas@Tomas_Code

	!B fixes some problems with soundspots dont unload

Change 16435 on 2005/10/27 10:03:13 by scott@Scott-depot

	!O More efficient static BB computation for 2nd-gen particles.
	!B Emitter.SetLoc/SetMatrix no longer Activates; must be called separately.
	!B Rain/show box (BindEmitterToCamera) now better placed in front of camera.




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 50---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 16434 on 2005/10/27 00:47:23 by timur@Timur_Home

	!F Game Tokens

Change 16433 on 2005/10/26 23:57:53 by danny@danny

	!F Progress on 3D surface navigation

Change 16431 on 2005/10/26 21:15:29 by michaelr@PC081

	!R extended selection instead of multiple

Change 16430 on 2005/10/26 20:18:35 by timur@Timur_Code

	!F Faceit progress

Change 16429 on 2005/10/26 20:15:06 by nick@Nick

	!B - fix FP16 shadows support for scattering

Change 16428 on 2005/10/26 19:27:06 by scott@Scott-depot

	!B Fixed 2nd-gen particles; now again properly attached to parent particles.
	!O Enabled particle static bounding boxes, made update scheme and computation more accurate.

Change 16427 on 2005/10/26 19:19:00 by nickh@nickh

	!I G4 from G2 Added: CEditorGameG4::GetIGameTokenSystem()

Change 16426 on 2005/10/26 19:03:52 by andrey@Andrey_Code

	!F Implemented morphing using 2 render meshs

Change 16425 on 2005/10/26 18:57:22 by nickh@nickh

	!I G4 Integrate from G2

Change 16424 on 2005/10/26 18:45:09 by sergiys@Sergiy

	new version

Change 16423 on 2005/10/26 18:40:06 by ivo@ivo

	!F - hide flags for attachments / footsteps moved into GlobalAnimationHeader / improved code for transitions

Change 16422 on 2005/10/26 18:21:00 by luciano@luciano

	!B fixed nil symbol reference

Change 16420 on 2005/10/26 18:16:04 by vladimir@Vlad

	!B fixed dissapearing of proc objects during layer painting

Change 16419 on 2005/10/26 18:16:02 by sascha@PC107

	!F Moved attach parameters for ropes to archetpye instance

Change 16418 on 2005/10/26 18:09:41 by nickh@nickh

	!R G4 Rename //depot/Main/Game/FlowNodes04/... To //depot/Main/Game/Libs/FlowNodes04/...

Change 16417 on 2005/10/26 18:06:53 by nickh@nickh

	!F Goon behaviour

Change 16416 on 2005/10/26 18:01:19 by vladimir@Vlad

	!B fixed crash in realtime mountain shadows update

Change 16415 on 2005/10/26 17:40:23 by danny@danny

	!B Fix problem where 3D volume generation always happened

Change 16414 on 2005/10/26 17:22:38 by vladimir@Vlad

	!B compiling error fixed

Change 16413 on 2005/10/26 16:58:38 by sergiys@Sergiy

	New version

Change 16412 on 2005/10/26 16:50:48 by vladimir@Vlad

	!B Fixed detail objects

Change 16411 on 2005/10/26 16:12:11 by danny@danny

	!B Fix code in assert macro

Change 16409 on 2005/10/26 15:51:06 by anton@anton_sporkwace

	!F activated deformable morph weights setting

Change 16408 on 2005/10/26 15:51:05 by luciano@luciano

	!B bug fixing and tweaking

Change 16407 on 2005/10/26 15:48:11 by luciano@luciano

	!R removed unused behavior

Change 16406 on 2005/10/26 15:46:23 by luciano@luciano

	!R updated comments

Change 16405 on 2005/10/26 15:42:33 by danny@danny

	!F More 3D surface navigation work
	!B Various bug fixes (e.g. loading waypoint nav for isolated node groups)

Change 16404 on 2005/10/26 15:33:55 by filippo@Filippo

	!F stealth stance

Change 16403 on 2005/10/26 15:26:50 by michaelr@PC081

	!F added wheel selection to WheelMaster dialog (applies master settings to specified wheels)

Change 16402 on 2005/10/26 15:20:58 by julien@PC042

	!F Added F11 key to slow down the game time step to 0.001 and to hide the HUD, pressing again F11 restores back to normal time step and show the HUD
	!B Replaced a delete of a possible NULL variable by a SAFE_DELETE

Change 16401 on 2005/10/26 15:05:14 by sascha@PC107

	!F Added third state to Graphic Options button. Now Fast, Pretty, Pretty(HDR)

Change 16400 on 2005/10/26 14:45:03 by marcoc_code@PC018

	!F Updated comments.

Change 16398 on 2005/10/26 14:26:53 by filippo@Filippo

	!F human voices update

Change 16397 on 2005/10/26 14:05:11 by nickh@nickh

	!R G4 TotallyDumbG4 dumb behaviour

Change 16396 on 2005/10/26 12:39:42 by filippo@Filippo

	!F LM for trooper disabled
	!R little refactoring on actors code

Change 16395 on 2005/10/26 12:32:48 by anton@anton_sporkwace

	!B some minor safety checks

Change 16393 on 2005/10/26 12:15:26 by scott@Scott-depot

	!B Fixed invalid pointer bug in 2nd-gen emitters. Particles now contain DynArray for child emitters.
	!R Converted particle tail storage to DynArray as well, reducing memory.
	!B Improved air resistance calculation.
	!F Added initial support for global wind.

Change 16392 on 2005/10/26 12:15:20 by scott@Scott-depot

	!F Added DynArray class, simple and optimised for size. Uses just 1 word of memory when empty.
	!R Moved "array" class local to TypeInfo to public Array class.

Change 16391 on 2005/10/26 12:14:38 by sascha@PC107

	!F Added HDR rendering to quality options switch

Change 16389 on 2005/10/26 12:00:48 by michaelg@michaelg_Code

	!R added Makefile.include to platform specific stuff and added crycommon to job manager project

Change 16388 on 2005/10/26 11:53:05 by mathieu@Mathieu

	!B Fixed a bug which made the helicopter react weird after starting the engine for the first time

Change 16387 on 2005/10/26 11:43:18 by vladimir@Vlad

	!R Shadow mapping tuning

Change 16383 on 2005/10/26 11:34:05 by michaelg@michaelg_Code

	!F PS3 jobman progress

Change 16382 on 2005/10/26 10:31:56 by tomas@Tomas_Code

	!R make XBOX360 link again
	- updated xenon code so it works with current sound code
	- uses xaudio now on XBOX platform
	
	- did some renaming of sound container in sound and soundsystem

Change 16381 on 2005/10/26 10:12:30 by filippo@Filippo

	!B embarassing bug

Change 16380 on 2005/10/26 02:46:53 by timur@Timur_Home

	!F new game tokens code

Change 16379 on 2005/10/25 21:54:45 by tamas@Tamas_code

	!R speedup the density visualizer
	!R speedup the shadow calculations
	!B fix missaligned seams

Change 16378 on 2005/10/25 20:53:58 by luciano@luciano

	!R added other callbacks

Change 16376 on 2005/10/25 19:26:44 by anton@anton_sporkwace

	!B fixes in the new vtx in rendermesh:CopyTo

Change 16375 on 2005/10/25 19:23:38 by timur@Timur_Code

	!F FaceIt progress

Change 16374 on 2005/10/25 18:49:46 by vladimir@Vlad

	!R TOM fix

Change 16373 on 2005/10/25 18:45:55 by vladimir@Vlad

	!R TOM update

Change 16372 on 2005/10/25 18:29:56 by luciano@luciano

	!R Added stuff and comments




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 48---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 16371 on 2005/10/25 18:13:53 by luciano@luciano

	!R modified comments (wrong submit before)

Change 16370 on 2005/10/25 18:12:51 by luciano@luciano

	!R modified comments

Change 16369 on 2005/10/25 18:10:31 by luciano@luciano

	!R fixing comments

Change 16368 on 2005/10/25 18:09:22 by filippo@Filippo

	!F gravity boots works only over metal

Change 16367 on 2005/10/25 18:07:08 by luciano@luciano

	!R fixing few comments

Change 16366 on 2005/10/25 18:00:32 by luciano@luciano

	!F added

Change 16365 on 2005/10/25 17:59:34 by marcoc_code@PC018

	!I G2->G4 Integration

Change 16364 on 2005/10/25 17:55:22 by mathieu@Mathieu

	!F Added lights on the chinese truck

Change 16363 on 2005/10/25 17:49:55 by ivo@ivo

	!F - transition time for animation in CharEdit

Change 16362 on 2005/10/25 17:49:49 by nickh@nickh

	!F Character Behaviour Analysis tool - WIP

Change 16361 on 2005/10/25 17:47:25 by michaelg@michaelg_Code

	!F PS3 progess

Change 16360 on 2005/10/25 17:32:18 by vladimir@Vlad

	!R Half-real-time shadows from mountains
	!F Normal mapping for far terrain

Change 16359 on 2005/10/25 17:24:50 by timur@Timur_Code

	!B Bug fixes for HyperGraph UI

Change 16358 on 2005/10/25 17:14:33 by mathieu@Mathieu

	!F Improved serialization of some vehicle parts

Change 16357 on 2005/10/25 17:05:18 by michaelg@michaelg_Code

	!F PS3 job manager progress

Change 16356 on 2005/10/25 16:45:39 by carsten@carsten

	re-arranged Scaleform implementation files in project

Change 16355 on 2005/10/25 16:37:52 by luciano@luciano

	!R trooper combat tweaking and small bug fixing - tropers dont hide anymore

Change 16354 on 2005/10/25 16:30:52 by alexl@PC120

	!B put human port name into _HELP (thanks timur for the hint!)

Change 16353 on 2005/10/25 16:09:54 by mathieu@Mathieu

	!F Implemented a vehicle part for lights
	!F Added lights to the Chinese jeep which can be toggled with the L key

Change 16352 on 2005/10/25 16:07:09 by alexl@PC120

	!F Ports of flow graphs now can have a human readable name
	   which is displayed in the editor. default human readable name (if none specified)
	   is the port name itself. This is to give the already existent nodes more
	   descriptive names without breaking old nodes.

Change 16351 on 2005/10/25 15:52:44 by carsten@carsten

	!B crash while rendering sky dome due to invalid texture pointer after "d3d device lost" event

Change 16350 on 2005/10/25 15:09:02 by tiago_code@Tiago_Code

	!F - even more frozen transition progress (shading/shadows support.public parameters working)

Change 16349 on 2005/10/25 14:58:32 by filippo@Filippo

	!F footsteps update

Change 16347 on 2005/10/25 14:19:37 by tomas@Tomas_Code

	!R reverb preview button
	- works in level now
	- sound can be stopped
	- EAX Preset is unregistered by EventListener Callback

Change 16346 on 2005/10/25 13:30:08 by nickh@nickh

	!F G4 WIP Character behaviour analysis tool

Change 16345 on 2005/10/25 13:06:31 by alexl@PC120

	!R moved flownodes from Game\FlowNodes into Game\Libs\FlowNodes\
	   adjusted c++ code accordingly

Change 16344 on 2005/10/25 13:05:39 by ivo@ivo

	updates animation list

Change 16343 on 2005/10/25 12:33:03 by carsten@carsten

	!F Support boxes as fog volume primitives
	!F UseGlobalFogColor property added

Change 16342 on 2005/10/25 11:51:24 by danny@danny

	!F Initial support for 3D surface navigation
	!B Fix xenon compiler error

Change 16341 on 2005/10/25 11:45:04 by alexl@PC120

	changing parameter in property control now updates node in graph view (cached display list is forced to be regenerated)

Change 16340 on 2005/10/25 11:36:51 by tomas@Tomas_Code

	!R Editor can run without CrySoundSystem.DLL

Change 16339 on 2005/10/25 11:33:32 by tomas@Tomas_Code

	!R missing some files

Change 16338 on 2005/10/25 11:29:54 by craig@craig_code

	!F reliability configuration for RMI messages
	!F most of the dispatch codepath complete (with parameter type checking!) -- just missing the final dispatch loops now

Change 16336 on 2005/10/25 11:26:18 by tomas@Tomas_Code

	!R Refactor of GroupManager to MoodManager
	- renamed SoundBank to SoundMood
	- changed Database Dialog and Dialog Manager
	- instead of groups there are Moods which hold categories

Change 16335 on 2005/10/25 11:14:40 by carsten@carsten

	!B fixed compiler warnings on Xenon

Change 16334 on 2005/10/25 11:06:22 by carsten@carsten

	!B Don't compile CrySystem with Scaleform support yet (libs are still missing)

Change 16333 on 2005/10/25 10:56:11 by kirill@Kirill_FP

	!F AmbientCombat/NearMisses; InFrontOfPlayer check; When missing - selection point where to shoot

Change 16332 on 2005/10/25 10:50:41 by andrey@Andrey_Code

	!B Streaming improvement

Change 16329 on 2005/10/24 22:25:01 by craig@craig_code

	!B missing file

Change 16328 on 2005/10/24 22:24:45 by craig@craig_code

	!F progress commit - high level support for C++ RMI handling

Change 16327 on 2005/10/24 19:39:56 by alexl@PC120

	!F Added new FlowNode 'EntitiesInRange' replacing old (now deprecated) lua-based node.

Change 16326 on 2005/10/24 19:31:51 by timur@Timur_Code

	!F faceIt progress

Change 16325 on 2005/10/24 19:29:05 by kirill@Kirill_FP

	!B clearing allowedToFire flag on reset

Change 16324 on 2005/10/24 18:30:33 by sascha@PC107

	!R removed lua node which is to be replaced with C++ version

Change 16323 on 2005/10/24 18:18:42 by marcoc_code@PC018

	!B Luciano fixed mistaken unitsize / formation size check.

Change 16322 on 2005/10/24 17:23:46 by michaelg@michaelg_Code

	PS3 job manager progress

Change 16321 on 2005/10/24 17:05:15 by scott@Scott-depot

	!R Removed ParticleEffect.UpdateRadius. Emitters now use same ViewDistRatio scheme as other entities.

Change 16320 on 2005/10/24 17:04:31 by scott@Scott-depot

	!F Particles use distance-based fade-out from renderer.
	!R Spaceloop/limit effects must manually specify Spawn box size.
	!O Sped up 2nd-gen effect testing and rendering.

Change 16319 on 2005/10/24 16:47:12 by timur@Timur_Code

	!B Fixes crash in NxN plugin

Change 16318 on 2005/10/24 16:24:59 by alexl@PC120

	!B Removed a warning which gets treated as error

Change 16317 on 2005/10/24 16:05:58 by mathieu@Mathieu

	!B Removed a warning which gets treated as error

Change 16316 on 2005/10/24 16:04:33 by marcio@MarcioCrysis

	!I -integration of main branch into wip

Change 16315 on 2005/10/24 16:01:54 by anton@anton_sporkwace

	!F support for wind areas

Change 16314 on 2005/10/24 16:00:37 by filippo@Filippo

	!F gravity boots improved!

Change 16310 on 2005/10/24 15:34:56 by alexl@PC120

	!B made it work. 
	   uses triggers as input/output, so they're of ANY type.

Change 16309 on 2005/10/24 15:31:35 by ivo@ivo

	!F - prone animations working / transitions /relative rotations

Change 16308 on 2005/10/24 14:41:07 by carsten@carsten

	comments updated

Change 16307 on 2005/10/24 14:38:59 by carsten@carsten

	!F logging support for flash playback

Change 16305 on 2005/10/24 14:05:19 by nickh@nickh

	!I G4 integration deleted a couple of files we want to keep.

Change 16304 on 2005/10/24 13:59:47 by craig@craig_code

	!R documentation update

Change 16303 on 2005/10/24 13:26:18 by craig@craig_code

	!B removing #pragma warning's from the CryNetwork codebase

Change 16302 on 2005/10/24 13:24:49 by craig@craig_code

	!B treat warnings as errors for game dll

Change 16300 on 2005/10/24 13:20:13 by tomas@Tomas_Code

	!F Upgrade FMOD API and Designer to 1.1.7
	- fixes little stalls on stopping a sound
	- fixes a bug that prevented SoundMood progress

Change 16299 on 2005/10/24 13:11:43 by craig@craig_code

	!B treat warnings as errors for CryNetwork

Change 16298 on 2005/10/24 12:58:49 by craig@craig_code

	!? turning on "treat warnings as errors" for cryaction

Change 16297 on 2005/10/24 12:58:19 by mathieu@Mathieu

	!B Fixes treads getting disabled with US tank component damages.

Change 16295 on 2005/10/24 12:46:51 by scott@Scott-depot

	!B GetASyncTime() now returns raw unadjusted time. It cannot be compared with GetCurrTime() values.

Change 16294 on 2005/10/24 12:42:39 by mathieu@Mathieu

	!F Small tweak on the Chinese tank component damages

Change 16293 on 2005/10/24 12:40:24 by mathieu@Mathieu

	!F Add component damages to the US tank

Change 16292 on 2005/10/24 12:40:10 by marcoc_code@PC018

	!F loop check improved

Change 16291 on 2005/10/24 12:24:20 by craig@craig_code

	!R moving game objects into a seperate folder... as there's going to be a few more modules added here shortly

Change 16290 on 2005/10/24 12:16:26 by marcoc_code@PC018

	!B Fixes Lua Debugger to use pak aliases
	!B Fixes AIs using AIAnchors hide that are disabled

Change 16289 on 2005/10/24 12:14:40 by timur@Timur_Code

	!B Fixes compilation of physics in debug

Change 16288 on 2005/10/24 11:56:03 by mathieu@Mathieu

	!F Add component damage for tank treads
	!F Implement component damages on the Chinese_AAA and improved the Chinese_tank




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 46---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 16286 on 2005/10/24 11:03:27 by nickh@nickh

	!I G4 Integrate from G2

Change 16285 on 2005/10/24 08:50:21 by timur@Timur_Home

	!F FaceIt progress

Change 16284 on 2005/10/23 18:58:01 by craig@craig_code

	!B fixes pure-game mode with the new c++ rmi code

Change 16283 on 2005/10/23 18:57:42 by craig@craig_code

	!B corrects a small bug in the encoding debug code

Change 16282 on 2005/10/23 16:17:28 by craig@craig_code

	!R move game tokens into a folder of their own

Change 16281 on 2005/10/23 15:13:20 by craig@craig_code

	!F low-level support for RMI in C++

Change 16280 on 2005/10/22 19:47:59 by craig@craig_code

	!B corrected missing "available states" output in animation graph

Change 16279 on 2005/10/22 19:21:59 by craig@craig_code

	!R seperating out the game object aspect (for the net code) into client/server parts, and dynamic/semi-static parts

Change 16278 on 2005/10/22 17:53:51 by andrey@Andrey_Code

	!B Improved texture streaming




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 43---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 16277 on 2005/10/21 21:29:47 by timur@Timur_Code

	!F FaceIt progress

Change 16276 on 2005/10/21 20:47:32 by mikko@mikko2

	!F Added AI script function to get the approximate space around specified point.
	!R Adjusted the Alien behaviors so that the newly prototyped behavior work together.

Change 16275 on 2005/10/21 19:01:37 by marcio@MarcioCrysis

	!B -changed i_giveitem to allow giving item to any char

Change 16274 on 2005/10/21 18:38:40 by nick@Nick

	!B - add vertex color support, managing for scattering color

Change 16273 on 2005/10/21 18:09:26 by sascha@PC107

	!R removed scripted nodes that will be replaced with C++ versions

Change 16272 on 2005/10/21 17:59:32 by danny@danny

	!F Store waypoint node up-direction

Change 16271 on 2005/10/21 17:38:32 by michaelr@PC081

	!F added dialog for Wheel Master

Change 16270 on 2005/10/21 17:37:22 by craig@craig_code

	!B remove accidently submitted debug code

Change 16269 on 2005/10/21 17:31:13 by danny@danny

	!F Volume nav stores distance to geometry
	!F Initial support for navigation layer and Waypoint type

Change 16268 on 2005/10/21 17:27:10 by dejan@PC057

	!F action names shown in debug draw
	!B prevented too many AI actions to be executed by one single entity at the same time

Change 16267 on 2005/10/21 17:26:31 by dejan@PC057

	!B buffer overrun
	!B invalid assert()

Change 16266 on 2005/10/21 17:17:42 by alexl@PC120

	!F Added new flow nodes on sascha's request, replacing (now deprecated) lua nodes.
	   New nodes: Game:ActorGetHealth, Game:ActorSetHealth, Game:ActorCheckHealth

Change 16264 on 2005/10/21 17:12:27 by tamas@Tamas_code

	!B remove unused variable + consistent variable types

Change 16263 on 2005/10/21 17:04:52 by marcoc_code@PC018

	!R removed g4 files from flownodes

Change 16262 on 2005/10/21 16:59:15 by filippo@Filippo

	!F again alien cloaking

Change 16261 on 2005/10/21 16:59:00 by andrey@Andrey_Code

	!F Implemented textures streaming

Change 16260 on 2005/10/21 16:58:09 by tiago_code@Tiago_Code

	!B - andrey's fix for correct shader ViewIT/ViewWtv parsing and matrix correct size setting

Change 16259 on 2005/10/21 16:53:24 by johnn@PC117

	!F Material and Object-specific impact sounds are implemented. Edit Impacts.xml to change them.

Change 16258 on 2005/10/21 16:47:56 by craig@craig_code

	!F added the capability to ensure an animation has reached the head of the stack before state-switching
	!F enabled all LM flags to be configured via the animation graph gui

Change 16257 on 2005/10/21 16:36:38 by marcoc_code@PC018

	!I G2->G4 Integration

Change 16256 on 2005/10/21 16:29:20 by luciano@luciano

	!B fixed undefined symbol in lua

Change 16255 on 2005/10/21 16:29:12 by filippo@Filippo

	!F same as the previous

Change 16254 on 2005/10/21 16:26:27 by filippo@Filippo

	!F aliens cloak functionality

Change 16253 on 2005/10/21 16:06:58 by mathieu@Mathieu

	!B Fixes flat tires to be reset properly

Change 16251 on 2005/10/21 15:46:54 by timur@Timur_Code

	!B Bug fixes

Change 16250 on 2005/10/21 15:46:43 by tamas@Tamas_code

	!R tri-ray intersection exchanged to a more stable one + fix one special case when the old one failed.

Change 16248 on 2005/10/21 15:44:34 by luciano@luciano

	!R tweaked hiding in Trooper leapfrog group tactics
	!R renamed all Attack_Approach occurences into Attack_LeapFrog

Change 16247 on 2005/10/21 15:26:23 by mathieu@Mathieu

	!F Implements the flat tires feature on the Chinese_jeep

Change 16245 on 2005/10/21 15:17:22 by ivo@ivo

	!F - new transition flag

Change 16244 on 2005/10/21 14:09:57 by tamas@Tamas_code

	!R created 1 pipeline form the brush & the voxel pipeline.

Change 16243 on 2005/10/21 13:36:17 by dejan@PC057

	!F new node AI:AIWeaponSelect

Change 16241 on 2005/10/21 12:44:15 by michaelg@michaelg_Code

	!B fixed inconsistencies between shader compiling in shadows

Change 16240 on 2005/10/21 12:43:15 by alexl@PC120

	!B Fixed bug in assignment operator (when vtables are the same) - respects the lock flag now

Change 16239 on 2005/10/21 12:28:37 by michaelr@PC081

	!F resource update

Change 16238 on 2005/10/21 12:04:47 by anton@anton_sporkwace

	!F added profiler record to ScriptProxy:ONColl

Change 16237 on 2005/10/21 11:56:21 by mathieu@Mathieu

	!B Fixes a null pointer bug on scriptbind actor

Change 16236 on 2005/10/21 11:55:52 by mathieu@Mathieu

	!F Component damages on the Chinese_jeep

Change 16235 on 2005/10/21 11:42:27 by michaelg@michaelg_Code

	!F improved backlighting for sh trees

Change 16234 on 2005/10/21 11:04:49 by anton@anton_sporkwace

	!R added profiling call to gamecontext:oncollision

Change 16233 on 2005/10/21 10:13:24 by michaelg@michaelg_Code

	!BF removed sun vis using SH, using now global shadowing system

Change 16232 on 2005/10/21 09:43:58 by marcok@MarcoK_FP

	!R cl_comment is now a console command, not a convar

Change 16231 on 2005/10/21 09:20:35 by carsten@carsten

	!R Scaleform 1.0.6 update

Change 16230 on 2005/10/21 09:20:17 by carsten@carsten

	!F Flash player cursor events




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 42---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 16228 on 2005/10/20 23:58:50 by danny@danny

	!F Waypoint nodes found using spatial lookup - no longer need entrance/exit

Change 16227 on 2005/10/20 23:17:19 by tiago_code@Tiago_Code

	!B - andrey's fix for volumetric textures W coordinate correct adressing

Change 16226 on 2005/10/20 23:11:50 by tiago_code@Tiago_Code

	!F - freezing effect progress (unified texturing for texture seams avoidance. optimizations/clean ups)

Change 16225 on 2005/10/20 19:22:40 by tamas@Tamas_code

	!B fixed issue in occluder gather function with nodes without rendermeshes.

Change 16224 on 2005/10/20 18:59:38 by danny@danny

	!B Fix triangulation

Change 16223 on 2005/10/20 18:52:03 by mikko@mikko2

	!R Allow track patterns to be aligned in different ways (random, align to target).
	!R Changed a little how the hidespots are calculated, needs a little bit more work still -> move the target selection outside the actual point selection.
	!F Guard ambush behavior.
	!R Redid the timeout goalop, it seemed to sometimes work incorrectly.

Change 16222 on 2005/10/20 18:51:56 by MartinM@Martin_Dev

	!B fixed creation of layer0 because of wrong index

Change 16221 on 2005/10/20 18:51:36 by MartinM@Martin_Dev

	!F added AddCCommand as script binding

Change 16220 on 2005/10/20 18:42:38 by craig@craig_code

	!B fix for output events in combined spawner code

Change 16219 on 2005/10/20 18:41:26 by filippo@Filippo

	!O polished a bit the gravity boots
	!B fatal assert when exiting some vehicles (temporary)

Change 16218 on 2005/10/20 18:39:33 by vladimir@Vlad

	!R TOM progress

Change 16216 on 2005/10/20 17:41:40 by luciano@luciano

	!R tweaked trooper group combat - choice of next tactic

Change 16215 on 2005/10/20 17:41:06 by kirill@Kirill_FP

	!F AI events clean-up

Change 16214 on 2005/10/20 17:40:14 by kirill@Kirill_FP

	!F setting burst fire mode for Kuang

Change 16213 on 2005/10/20 17:37:24 by kirill@Kirill_FP

	!R more major AI events clean-up

Change 16212 on 2005/10/20 17:18:25 by dejan@PC057

	!F canceling ai actions
	!B fixed some resource leaks
	!T better smart objects debug draw
	!B ai spawners shouldn't act as smart objects

Change 16211 on 2005/10/20 17:17:57 by dejan@PC057

	!B Dumb behavior should also ignore some additional signals

Change 16210 on 2005/10/20 17:17:48 by dejan@PC057

	!B restored original implementation of AIDropObject node

Change 16208 on 2005/10/20 17:07:48 by luciano@luciano

	!B wrong behavior file loaded fot TrooperDigIn

Change 16207 on 2005/10/20 17:06:56 by ivo@ivo

	!F - transitions between poses / enabled animation warnings / fixed bugs

Change 16203 on 2005/10/20 16:59:41 by dejan@PC057

	!T hold position adjusted

Change 16202 on 2005/10/20 16:59:04 by luciano@luciano

	!R tweaking trooper group combat - added common behavior TrooperHideShoot for all tactics
	!R entity.AI_RefPointMemory serialized and renamed everywhere

Change 16201 on 2005/10/20 16:58:21 by vladimir@Vlad

	!R TOM progress

Change 16198 on 2005/10/20 16:56:22 by luciano@luciano

	!B removed wrong goalpipes

Change 16197 on 2005/10/20 16:51:01 by mathieu@Mathieu

	!F Turret rotation can now be blocked after the turret got damaged
	!R Added event support on the vehicle parts

Change 16196 on 2005/10/20 16:37:59 by michaelg@michaelg_Code

	!F update of line conversion for vc++ from ps3

Change 16195 on 2005/10/20 16:15:35 by vladimir@Vlad

	!R Terrain dynamic occlusion maps progress

Change 16194 on 2005/10/20 16:11:35 by craig@craig_code

	!B lots of minor bugfixes, and logicfixes for the animation graph, but basically random idle behaviour should work as expected now

Change 16193 on 2005/10/20 16:04:23 by mathieu@Mathieu

	!F Added component damages on the Chinese_tank
	!F Further improvements to component damages

Change 16192 on 2005/10/20 15:51:46 by marcio@MarcioCrysis

	!R -added ability to get collision events in gameobject extensions..
	-some refactoring in cryaction/actiongame

Change 16191 on 2005/10/20 15:44:52 by marcoc_code@PC018

	!B Patch 1.4 scoreboard fix

Change 16190 on 2005/10/20 15:44:40 by marcoc_code@PC018

	!B Patch 1.4 scoreboard fix

Change 16189 on 2005/10/20 14:56:14 by carsten@carsten

	!R missing change for 16187

Change 16188 on 2005/10/20 14:54:27 by carsten@carsten

	!R missing change for #16187

Change 16187 on 2005/10/20 14:51:40 by carsten@carsten

	!R enforce HDR sky to to get rotated around z axis (if specified)

Change 16186 on 2005/10/20 14:41:08 by michaelr@PC081

	!R simplified Tread data for easier editing

Change 16184 on 2005/10/20 13:57:22 by carsten@carsten

	!B missing lib for Scaleform

Change 16183 on 2005/10/20 13:48:54 by carsten@carsten

	!F Scaleform integration (1st draft)

Change 16182 on 2005/10/20 13:33:00 by carsten@carsten

	!F ATI R520 HDR + FSAA support
	!B HDR bloom artifact fix

Change 16181 on 2005/10/20 13:28:27 by carsten@carsten

	!R Improved image rectifying




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 41---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 16180 on 2005/10/20 13:00:20 by marcoc_code@PC018

	!I G2->G4 Integration

Change 16177 on 2005/10/20 12:37:16 by michaelr@PC081

	!R removed empty Start/StopEngine from VTOL to make use of MovementBase impls

Change 16176 on 2005/10/20 12:28:19 by michaelg@michaelg_Code

	PS3 Job Man

Change 16175 on 2005/10/20 12:28:04 by michaelg@michaelg_Code

	!B fixed compiling issues with PS3

Change 16172 on 2005/10/20 12:17:31 by anton@anton_sporkwace

	!B a bug with deleting morphbuddy

Change 16171 on 2005/10/20 12:05:59 by luciano@luciano

	!R added header

Change 16170 on 2005/10/20 12:02:32 by luciano@luciano

	!B Crash bug with AI fire properties

Change 16169 on 2005/10/20 12:02:04 by luciano@luciano

	!B Crash bug with AI fire properties

Change 16168 on 2005/10/20 11:56:43 by kirill@Kirill_FP

	!R Major events clean-up

Change 16166 on 2005/10/20 11:53:23 by scott@Scott-depot

	!B Fixed uninit pointer bug.

Change 16164 on 2005/10/20 11:52:09 by scott@Scott-depot

	!O Log files are now kept open & flushed with each write, not reopened each write.

Change 16163 on 2005/10/20 11:51:54 by scott@Scott-depot

	!R ParticleEmitters are now RenderNodes, and are registered in the 3DEngine for rendering. Removed EntityObject.pParticleEmitter, use pChildRenderNode.
	
	!R Separated emitter Update() and Render(). Depending on BB type, Update occurs either every frame, or only when visible. Implemented static & dynamic BB computation, depending on emitter type (temporarily always dynamic).
	
	!R Emitters now store transform as QuatPos, not Matrix34. 
	
	!R Second-gen emitters now managed by parent emitter, not particle.
	!R bMoveRelEmitter particles now handled much more simply.
	!R Merged CreateParticleEmitter overloads into one func.

Change 16162 on 2005/10/20 11:51:32 by michaelg@michaelg_Code

	!F PS3 Job Man update

Change 16161 on 2005/10/20 11:51:07 by michaelg@michaelg_Code

	!B compiling fixes for ps3 compilation

Change 16160 on 2005/10/20 11:45:15 by danny@danny

	!B Fix commentfor STLPort/debug

Change 16159 on 2005/10/20 11:04:37 by andrey@Andrey_Code

	!B Fixed shader registers merging

Change 16158 on 2005/10/20 10:56:23 by mathieu@Mathieu

	!R Removed some unused obsolete vehicle damage code

Change 16157 on 2005/10/20 10:31:39 by michaelr@PC081

	!R renamed Mass part to MassBox (naming conflict)

Change 16156 on 2005/10/20 10:22:43 by danny@danny

	!B Fix compile errors

Change 16154 on 2005/10/20 10:16:39 by michaelg@michaelg_Code

	cleanup workinprogress

Change 16153 on 2005/10/20 10:15:01 by michaelg@michaelg_Code

	!F template for ps3 job man project

Change 16152 on 2005/10/20 09:37:36 by danny@danny

	!B Fix build

Change 16151 on 2005/10/20 09:31:51 by tamas@Tamas_code

	!R remove unused variables

Change 16150 on 2005/10/19 22:55:29 by danny@danny

	!F AI nodes stored in spatial structure - for subsequent optimisation + functionality improvements
	!B Fix up some auto-type info issues

Change 16149 on 2005/10/19 20:20:42 by tamas@Tamas_code

	!F better light-visarea interaction
	!F automatic shadow caster determination with "Generate Selected" function
	!R some refactoring...

Change 16148 on 2005/10/19 19:32:24 by michaelr@PC081

	!B brought back some lines that disappeared during Mat's last merge
	!B a null check

Change 16147 on 2005/10/19 19:27:36 by craig@craig_code

	!F integrating spawners and ai progress

Change 16146 on 2005/10/19 19:13:05 by nickh@nickh

	!B G4 Goon OnHit

Change 16145 on 2005/10/19 18:52:29 by nickh@nickh

	!B Removed relaxed stance for now since it's not yet supported by the animation graph.

Change 16143 on 2005/10/19 18:10:26 by michaelr@PC081

	!B some safety checks during cleanup

Change 16142 on 2005/10/19 18:05:15 by carsten@carsten

	!R generate colors for the default sky in case a level doesn't have a EnvLighting entity (requested by Vlad)

Change 16141 on 2005/10/19 18:05:04 by mathieu@Mathieu

	!F Various improvements on vehicle component damages
	!F Added a new vehicle damage behavior to give damages to the vehicle movement
	!F Initial addition of component damages on the Chinese helicopter
	!F Early support for freezing vehicles

Change 16140 on 2005/10/19 18:00:50 by mathieu@Mathieu

	!F Added a function to retrieve the particle emitter from a slot in the entity interface

Change 16139 on 2005/10/19 17:34:47 by marcio@MarcioCrysis

	!I -more wip branch integration fixes...

Change 16137 on 2005/10/19 16:52:38 by anton@anton_sporkwace

	!R some changes in foliage and deformable morphs rendering

Change 16135 on 2005/10/19 16:20:05 by timur@Timur_Code

	!B Various Lua debugger imporvements

Change 16134 on 2005/10/19 16:08:56 by michaelr@PC081

	!R removed assert

Change 16133 on 2005/10/19 16:02:17 by vladimir@Vlad

	!R Terrain occlusion maps progress

Change 16132 on 2005/10/19 15:47:37 by michaelr@PC081

	!R DisableEngine property now also working for non-tanks
	!B possible crash in Tread part

Change 16131 on 2005/10/19 15:45:42 by michaelr@PC081

	!F extendable array properties for Veed 
	- added CreationMode to lua-xml loader for creating nodes according to definition
	- subclassed CPropertyCtrl to not pollute it
	- added a userdata pointer to CVariable

Change 16130 on 2005/10/19 15:33:10 by filippo@Filippo

	!R refactored some actor code, needed to fix some AI issues

Change 16128 on 2005/10/19 15:24:52 by mikko@mikko2

	!R Made the aliens to shoot at the fire dir insted of lookdir.
	!R Changed the AI system object queries to use minimum range too, and changed the names to better match the function (added InRange to the name).
	!F Allow AI.GetAnchor to use min/max range. The range is passed as table in format i.e. {min=2,max=10}.
	!F Added console variable to enable/disable smartobject drawing (ai_drawsmartobjects).
	!F Added temporary accuracy calculation.
	!R Temporary fix for better hidespots (will be overridden by Danny's new hidespot calculation stuff).
	!R Made the Scout bounding cylider smaller (allows better navigation in zero-g).
	!R Added more health to the Alien.
	!R The alien attack behavior prefers attack anchors now as default.
	!F Prototype behavior (Kungfu).

Change 16127 on 2005/10/19 15:22:30 by marcio@MarcioCrysis

	!I -resolved integration problems

Change 16126 on 2005/10/19 15:06:17 by tamas@Tamas_code

	!B fixed: zero texture space size groups generate black pixels

Change 16122 on 2005/10/19 14:46:02 by luciano@luciano

	!B removed debug TrooperTest behavior

Change 16121 on 2005/10/19 14:35:18 by marcio@MarcioCrysis

	!I -integrating current code into old branch

Change 16120 on 2005/10/19 14:29:38 by tiago_code@Tiago_Code

	!R - optimized detail pass (no dependent reading now..)

Change 16117 on 2005/10/19 14:20:35 by marcio@MarcioCrysis

	!B wip




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 40---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 16115 on 2005/10/19 12:51:04 by craig@craig_code

	!B fixes some bugs in animation graph

Change 16114 on 2005/10/19 12:49:17 by tomas@Tomas_Code

	!F Update FMOD API and Designer to 1.1.6

Change 16113 on 2005/10/19 12:44:59 by michaelr@PC081

	!R removed an assert in StopEngine() [can be hit if disableEngine prop was used]

Change 16112 on 2005/10/19 12:30:22 by marcoc_code@PC018

	!R refactored goon girl behaviour

Change 16111 on 2005/10/19 12:29:26 by scott@Scott-depot

	!F Added some AABB functions.

Change 16110 on 2005/10/19 12:28:23 by filippo@Filippo

	!F zeroG thrusters make AI sounds

Change 16109 on 2005/10/19 12:08:53 by vladimir@Vlad

	!R removed usage of unexisting e_deformable_terain cvar

Change 16108 on 2005/10/19 12:04:15 by carsten@carsten

	!B prevent fog volume artifacts (windows) due to far clipping plane intersection

Change 16107 on 2005/10/19 11:56:45 by tamas@Tamas_code

	!B fixed an 1 pixel UV space error in texcoord of 2 rotated version of the groups
	!R continously code refactoring.

Change 16106 on 2005/10/19 11:37:51 by nickh@nickh

	!I G4 Integrate from G2

Change 16104 on 2005/10/19 11:30:23 by nickh@nickh

	!I G4 Integrate from G2

Change 16103 on 2005/10/19 11:26:08 by nickh@nickh

	!I G4 Integration from G2

Change 16102 on 2005/10/19 11:04:28 by vladimir@Vlad

	!R Updatable terrain occlusion maps progress

Change 16101 on 2005/10/19 10:58:51 by ivo@ivo

	!F - new flags in the blending system / test-bed in CharEdit / new LM-groups in player-control

Change 16099 on 2005/10/19 09:59:51 by tomas@Tomas_Code

	!F Added group name to error output for failed group

Change 16098 on 2005/10/19 09:46:11 by tamas@Tamas_code

	!R speedup the texel density debug visualizer
	!F now working the parametrizer with visareas.

Change 16097 on 2005/10/19 08:59:14 by michaelg@michaelg_Code

	!F adjusted some values (on ground, sky add sh)

Change 16096 on 2005/10/19 04:34:51 by timur@Timur_Home

	!F Lua Debugger refactoring

Change 16095 on 2005/10/18 23:31:25 by tiago_code@Tiago_Code

	!F - freezing effect progress. added support for global shader flags sharing among all layers

Change 16094 on 2005/10/18 21:24:16 by tiago_code@Tiago_Code

	!B - anoying debug r_stats message on top of other stats text fixed

Change 16092 on 2005/10/18 20:05:51 by tamas@Tamas_code

	!F LightmapCompiler UI: visare info for octrees 
	   + remove 4096 texture size from texture size combobox 
	   + set 1024 as default texture size
	   + more debug infos about visareas.
	!B Wrong maxgroupsize calculation for groups which are not affected by any light.
	!B Wrong max span determination in one special case.

Change 16091 on 2005/10/18 18:39:03 by timur@Timur_Code

	!F FaceIt progress

Change 16090 on 2005/10/18 18:31:22 by anton@anton_sporkwace

	!F made foliage react to shots

Change 16089 on 2005/10/18 18:07:06 by craig@craig_code

	!F animation graph debuggability improvements

Change 16088 on 2005/10/18 17:56:01 by michaelg@michaelg_Code

	!BF removed sector resolution dependency, slidely changed sky vis add sh

Change 16087 on 2005/10/18 17:37:39 by luciano@luciano

	!R added support for entities'weapon  Information for AI

Change 16086 on 2005/10/18 17:37:18 by MartinM@Martin_Dev

	!T tweaked HDR further - better eye adaption - reduced dynamic range

Change 16083 on 2005/10/18 17:35:46 by luciano@luciano

	!R tweaking trooper group attack flank and approach
	!R tweaked trooper fire rate
	!F added support for living entities' weapon information related to AI

Change 16082 on 2005/10/18 17:06:29 by vladimir@Vlad

	!F Switched to float shadow maps
	!F Terrain occlusion maps real-time update - early alpha version - no shadows from mountains yet

Change 16081 on 2005/10/18 16:43:02 by michaelg@michaelg_Code

	!BF improved sample placement around trees and its computation, big bugfix

Change 16080 on 2005/10/18 16:37:12 by michaelr@PC081

	!F added pushable property




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 39---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 16077 on 2005/10/18 16:14:22 by tamas@Tamas_code

	!F user feedback - visarea information

Change 16076 on 2005/10/18 15:49:37 by filippo@Filippo

	!B make sure old AI voices still work

Change 16075 on 2005/10/18 15:42:50 by andrey@Andrey_Code

	!B Implemented HDR debug mode for NAN checking

Change 16074 on 2005/10/18 15:41:42 by filippo@Filippo

	!B script error

Change 16073 on 2005/10/18 15:23:54 by danny@danny

	!R Revert bug workaround

Change 16071 on 2005/10/18 14:43:53 by danny@danny

	!B Initialise terrain bounding box

Change 16069 on 2005/10/18 14:26:43 by tiago_code@Tiago_Code

	!B - fix for light attenuation

Change 16067 on 2005/10/18 14:24:53 by michaelr@PC081

	!F increased base speed for parts rotations and updated vehicle files

Change 16066 on 2005/10/18 14:20:11 by tamas@Tamas_code

	!R commenting codes, refactoring codes
	!B some smaller bugfixes

Change 16065 on 2005/10/18 12:53:26 by filippo@Filippo

	!R actors use pain/death sound events
	!F actors can be grabbed
	!B every AI can grab objects
	!O cleaned up some alien code
	!F view blur when player get shot

Change 16063 on 2005/10/18 11:56:08 by danny@danny

	!R format

Change 16062 on 2005/10/18 11:51:26 by danny@danny

	!B Workaround PrimitiveWorldIntersection bug(?)

Change 16061 on 2005/10/18 11:29:43 by nick@Nick

	!B - put managing for scattering ramp

Change 16060 on 2005/10/18 11:10:19 by andrey@Andrey_Code

	!B Removed Sort template

Change 16059 on 2005/10/18 10:57:43 by nickh@nickh

	!B Script debugger now shows the callstack!!!!

Change 16058 on 2005/10/18 10:43:32 by michaelr@PC081

	!F re-enabled exhaust particles by default
	!B a fix for particle init (the call was moved)

Change 16056 on 2005/10/18 10:41:33 by tomas@Tomas_Code

	!F added group name to error output

Change 16055 on 2005/10/18 10:40:11 by timur@Timur_Home

	!F FaceIt progress

Change 16054 on 2005/10/18 10:26:13 by luciano@luciano

	!R grenades re-enabled

Change 16053 on 2005/10/18 09:40:02 by tomas@Tomas_Code

	!F Enabled FMOD uses CryEngine memory management
	- callbacks for alloc/realloc/free

Change 16052 on 2005/10/18 00:03:33 by danny@danny

	!O Reduce 3D nav generation memory usage

Change 16051 on 2005/10/17 19:26:34 by dejan@PC057

	!B autofiltering smart object rules for archetypes

Change 16049 on 2005/10/17 18:47:04 by vladimir@Vlad

	!R DISTANCE_TO_THE_SUN define added

Change 16048 on 2005/10/17 18:08:33 by michaelg@michaelg_Code

	!F changed specular application  for sh tree yet again

Change 16047 on 2005/10/17 18:08:17 by MartinM@Martin_Dev

	!T improved HDR behaviour in dark lighting conditions

Change 16046 on 2005/10/17 18:07:24 by MartinM@Martin_Dev

	!R added debug code to find bad script calls

Change 16045 on 2005/10/17 18:01:52 by sergiys@Sergiy

	!B: Undo for road aligning

Change 16044 on 2005/10/17 17:58:50 by michaelr@PC081

	!F added enums for vehicle weapons and views

Change 16043 on 2005/10/17 17:56:16 by michaelg@michaelg_Code

	!F improved reflections

Change 16042 on 2005/10/17 17:12:15 by tamas@Tamas_code

	!F Automatic channel optimizer for occlusion maps

Change 16041 on 2005/10/17 17:07:43 by danny@danny

	!B Prevent 3D path destinations being too close to geometry

Change 16040 on 2005/10/17 16:44:57 by danny@danny

	!R Volume navigation generation tweaks

Change 16039 on 2005/10/17 16:27:15 by nick@Nick

	!F - add ramp texture for methagen shading

Change 16038 on 2005/10/17 16:21:26 by sascha@PC107

	!F Fixed AreaTrigger crashing in AI/Physics mode

Change 16037 on 2005/10/17 16:20:40 by denis@Denis_Work

	!B for Email notification on Game04 builds
	!B Now all information in Buildmails are right
	!F Incredibuild now is waiting if a Project is compiling till it is finished
	!R Changed the packing operations.Now things are getting zipped depending on the kind of build.
	!B The isnewer function for Alienbrainbuild now works without problems
	!B Several other small improvements in the script

Change 16036 on 2005/10/17 16:10:28 by michaelg@michaelg_Code

	!B fixed glowing sh trees

Change 16035 on 2005/10/17 15:49:59 by tamas@Tamas_code

	!F Perfect edges around the chunks, dilation not needed now.
	!B Minor bug with ValidPixel & Debug rasterizer safeplace.
	!F Hole scale fixer - fix the mismatched scale factor when we have a hole inside an chunck
	!B fix the light-chunks bug with negative wordpos of chunks.

Change 16034 on 2005/10/17 15:47:43 by nick@Nick

	!F - support for methagen shading

Change 16033 on 2005/10/17 15:41:26 by nick@Nick

	!F - support for methagen shading

Change 16032 on 2005/10/17 14:28:49 by ivo@ivo

	removed debug-text

Change 16031 on 2005/10/17 14:18:03 by dejan@PC057

	!B smart object rules autofiltering

Change 16030 on 2005/10/17 12:53:15 by ivo@ivo

	!F - prototype for idle turning-animation / improved blending code

Change 16029 on 2005/10/17 12:49:35 by timur@Timur_Code

	!B Fixes some crashes with facial model.

Change 16027 on 2005/10/17 12:28:17 by michaelg@michaelg_Code

	!B fixed geometry instancing for illum

Change 16026 on 2005/10/17 11:32:00 by tamas@Tamas_code

	!B  Temporaly solution for bad LookupWithN function.

Change 16023 on 2005/10/17 11:11:17 by tamas@Tamas_code

	!B big black fickering polygons

Change 16022 on 2005/10/17 10:49:34 by MartinM@Martin_Dev

	!R fixed minor compiler warning

Change 16021 on 2005/10/16 01:07:06 by danny@danny

	!R Better log output
	!B Workaround memory problem(?)

Change 16019 on 2005/10/16 00:18:39 by nickh@nickh

	!B Script Debugger bug fixes (file tree not visible, and crash on click bug)

Change 16018 on 2005/10/16 00:01:51 by danny@danny

	!O Speed up 3D nav generation by 4x (approx) and improve quality

Change 16016 on 2005/10/14 20:34:19 by timur@Timur_Code

	!P FaceIt progress

Change 16015 on 2005/10/14 18:50:20 by nickh@nickh

	!I G4 Integrate from G2

Change 16014 on 2005/10/14 18:45:05 by mathieu@Mathieu

	!F Implement basic component damages
	!F Add some component damages on the Chinese_truck

Change 16013 on 2005/10/14 18:38:56 by anton@anton_sporkwace

	!F added support for vertex matching maps for deformation morphs + a small tweak in property string token matching

Change 16012 on 2005/10/14 18:33:00 by filippo@Filippo

	!F some tweaks to player movement
	!B a fix with the player use

Change 16010 on 2005/10/14 18:29:57 by anton@anton_sporkwace

	!F support for vertex matching maps for deformation morphs

Change 16007 on 2005/10/14 18:19:54 by nickh@nickh

	!F Additional goon behaviour plus update to slowmo flow node

Change 16006 on 2005/10/14 18:19:51 by sergiys@Sergiy

	!B: Finit loop inda RenderViewport::ViewToWorld

Change 16005 on 2005/10/14 18:09:37 by sergiys@Sergiy

	Decal stuff for Editor

Change 16004 on 2005/10/14 18:01:07 by marcoc_code@PC018

	!F Girl AI updates
	!B Fixed paramater not added to the behaviour destructor.

Change 16003 on 2005/10/14 17:41:33 by dejan@PC057

	!B wrong filtering if AI Anchor is selected

Change 16002 on 2005/10/14 17:35:06 by marcio@MarcioCrysis

	!F -some tweaks on weapon animations and recoil..
	-weapon are now fully automatic.. including reloads..
	-fixed some problem with accessory animations not playing at the right speed..

Change 16001 on 2005/10/14 17:35:03 by andrey@Andrey_Code

	!B Fixed dyn. textures management

Change 15998 on 2005/10/14 17:01:41 by michaelr@PC081

	!B fix thirdperson on hovercraft

Change 15997 on 2005/10/14 16:58:32 by marcoc_code@PC018

	!F Various girl AI updates.

Change 15996 on 2005/10/14 16:49:06 by andrey@Andrey_Code

	!B Fixed TGA textures loading

Change 15993 on 2005/10/14 16:33:39 by nickh@nickh

	!F G4 Goal pipes for goons

Change 15992 on 2005/10/14 16:02:20 by andrey@Andrey_Code

	!B Fixed 3DC textures decompression

Change 15991 on 2005/10/14 15:46:44 by sergiys@Sergiy

	Added files for Decal Object Panel to Editor project

Change 15990 on 2005/10/14 15:37:36 by craig@craig_code

	!B fixes animation graph overide selection logic (major fix)
	!B fixes animation graph state selection logic (major fix)
	!O massively reduces work taken to select an animation graph state (major fix)

Change 15989 on 2005/10/14 15:36:47 by sergiys@Sergiy

	Decal object & panel

Change 15988 on 2005/10/14 15:35:33 by carsten@carsten

	!R budget monitoring updates

Change 15987 on 2005/10/14 15:35:02 by michaelg@michaelg_Code

	!F improved glossy reflection on metal and illum (from indirect lighting)

Change 15986 on 2005/10/14 15:13:23 by michaelr@PC081

	!F xml def update (UI stuff only)

Change 15985 on 2005/10/14 14:47:14 by anton@anton_sporkwace

	!F added TSerialize serialization for articulated ents

Change 15984 on 2005/10/14 14:32:51 by MartinM@Martin_Dev

	!T fixed/tweaked tone mapping with HDR, added HDRDynamic multiplier

Change 15983 on 2005/10/14 13:55:13 by tomas@Tomas_Code

	!B security check if DSP creation was successful

Change 15982 on 2005/10/14 13:34:53 by craig@craig_code

	!F better island detection

Change 15981 on 2005/10/14 13:02:40 by MartinM@Martin_Dev

	!B fixed material update behaviour with SkyHDR

Change 15980 on 2005/10/14 12:47:06 by sergiys@Sergiy

	Add Decal files

Change 15979 on 2005/10/14 12:43:37 by nickh@nickh

	!R G4 transferred hide girl_actor over to Jelena's behaviour. Goon still handles girl_proxy.

Change 15978 on 2005/10/14 12:39:29 by andrey@Andrey_Code

	!B Implemented lock for dynamic atlas textures

Change 15977 on 2005/10/14 12:34:12 by tomas@Tomas_Code

	!B Forgot some files to check in for DSP Reverb Manager

Change 15976 on 2005/10/14 12:32:14 by sascha@PC107

	!F Some additional scripted nodes for health/species checking

Change 15975 on 2005/10/14 12:32:08 by tomas@Tomas_Code

	!F added a ReverbInstance structure to support VST Reverb Plugins
	- added a s_ReverbType console command that switches the reverb type
	- switching between reverbs is possible at run-time
	- switching from/to EAX reloads all soundbuffers to take effect
	- 4 software based reverb supported
	  - FreeVerb built-in FMOD reverb
	  - Classic_Reverb VST Plugin
	  - Princton2016 VST Plugin (disabled for now)
	  - RoomMachine844 VST Plugin

Change 15974 on 2005/10/14 12:21:14 by timur@Timur_Code

	!B Fixes crash on loading charactes

Change 15973 on 2005/10/14 12:07:02 by scott@Scott-main

	!B Fixed SpawnParams.fSizeScale functionality.
	!B Fixed programmatic particle effects (e.g. breakable object pieces); they weren't spawning any particles.

Change 15972 on 2005/10/14 11:57:03 by andrey@Andrey_Code

	!B Fixed dynamic textures locking

Change 15971 on 2005/10/14 11:45:04 by michaelr@PC081

	!B fix for default vehicle

Change 15970 on 2005/10/14 11:33:52 by sascha@PC107

	!B Changed folder for some scripted nodes

Change 15969 on 2005/10/14 11:31:44 by anton@anton_sporkwace

	!F more features for rwi and pwi queuing

Change 15968 on 2005/10/14 11:20:29 by sergiys@Sergiy

	!F: Grid Rotation

Change 15967 on 2005/10/14 11:19:01 by andrey@Andrey_Code

	!B Fixed purple ocean

Change 15966 on 2005/10/14 11:18:47 by andrey@Andrey_Code

	!B Improved geometry warnings

Change 15965 on 2005/10/14 11:18:09 by craig@craig_code

	!F anim graph debugging improvements
	!F includeInGame flag for states

Change 15964 on 2005/10/14 11:14:18 by dejan@PC057

	!F navigational smart objects simplified

Change 15963 on 2005/10/14 10:46:56 by johnn@PC117

	!F Preliminary version of the Material Effects system.

Change 15962 on 2005/10/14 09:57:14 by sascha@PC107

	!R Sorted new nodes into final folders

Change 15961 on 2005/10/14 09:53:50 by michaelg@michaelg_Code

	!B fixed reflection for metal shader and height dependent visibility

Change 15960 on 2005/10/14 02:04:44 by timur@Timur_Home

	!F FaceIt progress

Change 15959 on 2005/10/14 01:02:50 by tiago_code@Tiago_Code

	!B - missing stuff

Change 15958 on 2005/10/14 00:50:32 by nickh@nickh

	!F G4 Added Capture events to Jelena characters tied state

Change 15956 on 2005/10/14 00:35:48 by tiago_code@Tiago_Code

	!F - multi-layering progress (clean up, works with transparent materials)

Change 15955 on 2005/10/13 22:39:00 by nickh@nickh

	!F G4 behaviours
	@ TotallyDumbG4 behaviour use as a basis for states that need none or a reduced set of the default behaviours.
	@ GoonCover now has TotallyDumb state - goons can be locked in this state for total control by flow graph.
	@ GoonCoverGoForGirl now only leaves state if complete, failed, goon is hurt, or specifically ordered by the flow graph.

Change 15954 on 2005/10/13 18:33:06 by filippo@Filippo

	!B fixed one swimming thing (#2443)
	!R some viewshake refactoring/optimizations (once again)

Change 15953 on 2005/10/13 18:28:48 by craig@craig_code

	!B hopefully a fix for the (months old) disconnection after playing the game for a long time bug

Change 15952 on 2005/10/13 18:01:21 by andrey@Andrey_Code

	!B Fixed shaders precaching

Change 15951 on 2005/10/13 17:53:46 by timur@Timur_Code

	!F FaceIt Progress
	 some prefabs fixes

Change 15950 on 2005/10/13 17:28:48 by craig@craig_code

	!F some small animation graph debug improvements

Change 15948 on 2005/10/13 17:01:52 by tomas@Tomas_Code

	!R refactor volume control
	- reduced number of volume control per sound from 5 to 3
	- optimized number of calls to update the volume of a sound per frame
	- optimized processing of active sounds in sound system

Change 15947 on 2005/10/13 16:17:27 by nickh@nickh

	!B G4 Attached girl proxy now displayed properly

Change 15946 on 2005/10/13 16:07:14 by michaelr@PC081

	!B some fix behind craigs footprints

Change 15945 on 2005/10/13 16:00:23 by michaelr@PC081

	!F some more min/max values and descriptions in vehicle def
	!R only add Helpers array to Part when first helper is added
	!R removed some logs

Change 15944 on 2005/10/13 16:00:10 by craig@craig_code

	!I moved serialization code into its own folder

Change 15943 on 2005/10/13 14:33:02 by scott@Scott-depot

	!B Fixed particle crash during resizing
	!F Implemented SpawnParams.SizeScale

Change 15942 on 2005/10/13 14:22:34 by craig@craig_code

	!I move animation graph files into a seperate folder

Change 15941 on 2005/10/13 14:12:19 by craig@craig_code

	!I move all cryaction network-related files into their own subdirectory

Change 15940 on 2005/10/13 13:08:26 by michaelr@PC081

	!B fixed saving for veed's exhaust panel
	!O added profiler call to ScriptProxy::Init (some stalls appeared there)

Change 15939 on 2005/10/13 13:00:09 by scott@Scott-depot

	!B Fixed another crash bug with particle resizing.

Change 15938 on 2005/10/13 12:57:56 by michaelr@PC081

	!B revived v_pa_exhaust to enable/disable exhaust particles (current default is disabled)

Change 15937 on 2005/10/13 12:49:56 by michaelg@michaelg_Code

	!F big entities receive now an object specific reflection colour with a default SH (hut will not get terrain reflection)

Change 15936 on 2005/10/13 12:29:08 by michaelg@michaelg_Code

	!F fix for martin M

Change 15935 on 2005/10/13 11:46:51 by anton@anton_sporkwace

	!B "entity" keyword for breakable objects wan't always used

Change 15934 on 2005/10/13 11:35:54 by marcio@MarcioCrysis

	!F -added MOAR weapon!

Change 15933 on 2005/10/13 11:30:03 by michaelr@PC081

	!R log output for exhausts (currently unused)

Change 15932 on 2005/10/13 11:26:26 by michaelr@PC081

	!F added particle element for jeep

Change 15931 on 2005/10/13 11:01:18 by mathieu@Mathieu

	!B Fixes the boats and hovercraft engine not powered on

Change 15930 on 2005/10/13 10:41:56 by michaelg@michaelg_Code

	!F fixed warning in editor

Change 15929 on 2005/10/13 10:36:31 by michaelr@PC081

	!F added elements for exhaust particles to xmls
	!F added a panel to Veed

Change 15928 on 2005/10/13 09:11:29 by michaelg@michaelg_Code

	!BF enabled powered coonvolution to get rid of artefacts around z=0, shader adaption

Change 15927 on 2005/10/13 02:05:41 by timur@Timur_Home

	!P FaceIt Test files

Change 15926 on 2005/10/13 01:59:55 by timur@Timur_Home

	!P FaceIt progress

Change 15925 on 2005/10/12 23:36:49 by nickh@nickh

	!F G4 Rest of basic GoonCover capture girl behaviour

Change 15924 on 2005/10/12 21:16:36 by tiago_code@Tiago_Code

	!B- fixed test frozen layer shader

Change 15923 on 2005/10/12 20:21:55 by craig@craig_code

	!F slight ui improvement

Change 15922 on 2005/10/12 20:20:44 by craig@craig_code

	!F debugging tool for errant network encoding bugs

Change 15921 on 2005/10/12 20:02:45 by timur@Timur_Code

	!F FaceIt progress

Change 15920 on 2005/10/12 18:58:22 by craig@craig_code

	!B encode/decode debugging support for crynetwork

Change 15919 on 2005/10/12 18:52:07 by dejan@PC057

	!B navigation smart object issues

Change 15918 on 2005/10/12 18:52:00 by dejan@PC057

	!B initial order of rules in smart objects editor

Change 15917 on 2005/10/12 18:51:40 by mathieu@Mathieu

	!F Initial implementation of the vehicle component system

Change 15916 on 2005/10/12 18:45:48 by tiago_code@Tiago_Code

	!B - ops...

Change 15914 on 2005/10/12 18:44:38 by michaelr@PC081

	!R made VTOL and Parachute movement call Base Init()

Change 15912 on 2005/10/12 18:37:37 by filippo@Filippo

	!R some more sounds cleanup
	!B fixed an issue with doors

Change 15911 on 2005/10/12 18:37:25 by marcio@MarcioCrysis

	!P -wip on progressive freezing...

Change 15909 on 2005/10/12 18:21:14 by mathieu@Mathieu

	!B Fixes the vehicle movement base reset function

Change 15908 on 2005/10/12 18:18:11 by tiago_code@Tiago_Code

	!B - minor fix

Change 15907 on 2005/10/12 18:05:48 by mathieu@Mathieu

	!B Fixes a bug that happened sometime when vehicles were deleted inside the editor

Change 15906 on 2005/10/12 17:58:43 by anton@anton_sporkwace

	!B some fixes in PrimitiveWorldIntersection

Change 15905 on 2005/10/12 17:56:58 by scott@Scott-depot

	!B Fixed compile error.

Change 15904 on 2005/10/12 17:49:00 by craig@craig_code

	!F made network warning messages more... useful

Change 15901 on 2005/10/12 17:30:31 by michaelg@michaelg_Code

	!FB improved/fixed object ray casting for indirect lighting

Change 15900 on 2005/10/12 17:29:07 by scott@Scott-depot

	!B Even less crashy now (2nd-gen emitters)

Change 15898 on 2005/10/12 17:22:43 by filippo@Filippo

	!F forgot one thing

Change 15896 on 2005/10/12 17:15:43 by sergiys@Sergiy

	grid

Change 15895 on 2005/10/12 17:13:14 by filippo@Filippo

	!F added relaxed stance

Change 15894 on 2005/10/12 17:11:53 by sergiys@Sergiy

	Resources for grid panel (added rotation)

Change 15893 on 2005/10/12 17:10:27 by marcoc_code@PC018

	!F event to hide Jelena and disable physics

Change 15892 on 2005/10/12 17:03:51 by tiago_code@Tiago_Code

	!R- shader names not case sensitive now

Change 15891 on 2005/10/12 16:53:17 by timur@Timur_Code

	!B Supposedly fixes a nasty VisualStudio error when Solution is closed.

Change 15890 on 2005/10/12 16:29:39 by mathieu@Mathieu

	!R Add a position vector to all OnHit calls being done on vehicles

Change 15889 on 2005/10/12 16:27:29 by tamas@Tamas_code

	!B fix 2 compile time warning.

Change 15888 on 2005/10/12 16:26:57 by tiago_code@Tiago_Code

	!F - added support for CMaterialLayerManager to CEntity

Change 15886 on 2005/10/12 16:09:53 by tamas@R&DFloor

	!B fixed textures become autooptimized but they had already acceptable size

Change 15885 on 2005/10/12 15:55:27 by marcoc_code@PC018

	!B [TAW] FarCry v1.33 Airstrip Security Fix

Change 15884 on 2005/10/12 15:44:32 by tamas@Tamas_code

	!F Lightmap compiler is now more robust, 
	   can be used for big levels, faster, 
	   fix most of the seams, fix hard edges problem, 
	   fix wrong UVspace bbox calculation, 
	   have an conservative rasterizer, 
	   use visAreas for faster rendering,
	   area lights have seperated entitys.

Change 15882 on 2005/10/12 15:01:58 by michaelr@PC081

	!R disabled v_save_xml

Change 15880 on 2005/10/12 14:17:33 by tiago_code@Tiago_Code

	!B - fix for non-existent material item

Change 15879 on 2005/10/12 13:03:19 by michaelg@michaelg_Code

	!B removed indirect lighting from skin shaders -> does not look better

Change 15877 on 2005/10/12 12:51:50 by danny@danny

	!B Fix(?) CGraph::GetBestPosition

Change 15876 on 2005/10/12 12:49:13 by mathieu@Mathieu

	!R Moved the m_engineIgnitionTime variable to CVehicleMovementBase
	!F Increased the engine ignition for the Chinese_helicopter

Change 15874 on 2005/10/12 12:46:37 by michaelr@PC081

	!B uninitialized var

Change 15873 on 2005/10/12 12:38:29 by michaelr@PC081

	!R collision damage uses relative velocity (todo: good solution for mass ratio)

Change 15872 on 2005/10/12 12:33:54 by michaelr@PC081

	!F switching parts classes in Veed
	!F Enum support for lua xml loader (for reading, writing will follow)
	!B added cloning of element content in CXmlNode (only cloned attributes)
	!F added DeleteAllChildren() to CPropertyItem
	!B a nullpointer check in Tread part

Change 15871 on 2005/10/12 12:30:30 by mathieu@Mathieu

	!F Improved vehicle sounds when starting and stopping the engine

Change 15870 on 2005/10/12 11:44:49 by dejan@PC057

	!F improved UI for deleting smart object helpers
	!R initial values for new smart object rules
	!B wrong rule updated after editing
	!B helpers not shown on start of helpers editor
	!B newly created helpers not selected

Change 15869 on 2005/10/12 11:40:57 by tiago_code@Tiago_Code

	!R- changed setting screen fx params function names to something more pratical

Change 15868 on 2005/10/12 11:23:38 by nick@Nick

	!F - Added curobject-based rendering to rendertargets

Change 15867 on 2005/10/12 11:20:52 by danny@danny

	!B Waypoint get enclosing returns entrance/exit nodes

Change 15866 on 2005/10/12 11:04:16 by luciano@luciano

	!R trooper group attack flank restored and coordinator tweaked
	!B trooper attack row debugged
	!B AIformation and formation without leader debugged

Change 15864 on 2005/10/12 10:48:08 by nickh@nickh

	!F G4 GoonCover - Capture Behaviour

Change 15863 on 2005/10/12 10:25:32 by michaelg@michaelg_Code

	!B forgot to activate something for the last checkin

Change 15862 on 2005/10/12 10:19:53 by michaelg@michaelg_Code

	the long awaited big update of the indirect lighting, changed sample generation, all shaders, improved interpolator usage, metal shader: glossy indirect reflections, indirect lighting for entities etc...

Change 15861 on 2005/10/12 09:51:38 by michaelg@michaelg_Code

	FarCry

Change 15860 on 2005/10/12 00:02:24 by timur@Timur_Home

	!P sliders

Change 15859 on 2005/10/11 21:01:08 by tiago_code@Tiago_Code

	!B- minor fix

Change 15858 on 2005/10/11 20:56:44 by tiago_code@Tiago_Code

	!R- removed old stuff

Change 15857 on 2005/10/11 20:52:03 by tiago_code@Tiago_Code

	!F/!R - Material multi-layer support, 1st version.Removed extremelly outdated shader stuff from animation and entity system. Fixed some issues.

Change 15856 on 2005/10/11 20:44:43 by timur@Timur_Code

	!f FaceIt progress

Change 15855 on 2005/10/11 19:25:42 by michaelr@PC081

	!B better safety check if vehicle spawning fails

Change 15854 on 2005/10/11 18:43:04 by filippo@Filippo

	!R no more use of GetRelRotationZ and GetRelRotationX

Change 15853 on 2005/10/11 17:48:25 by anton@anton_sporkwace

	!B an insignificant change that doesn't deserve comments

Change 15852 on 2005/10/11 17:47:39 by nickh@nickh

	!F G4 Goon capture behaviour

Change 15851 on 2005/10/11 17:19:20 by tiago_code@Tiago_Code

	!R- removed obsolete stuff

Change 15850 on 2005/10/11 17:11:34 by andrey@Andrey_Code

	!F Implemented feature for disabling current RT drawing

Change 15849 on 2005/10/11 16:53:23 by filippo@Filippo

	!B typo

Change 15848 on 2005/10/11 16:47:08 by ivo@ivo

	!B - the the crash when loading a CGF with a broken skeleton in it

Change 15847 on 2005/10/11 16:43:17 by tiago_code@Tiago_Code

	!B- assertion fix

Change 15846 on 2005/10/11 16:42:07 by johnn@PC117

	!B Explosions now use the proper effect when they're in water/air/ground.

Change 15845 on 2005/10/11 16:34:41 by filippo@Filippo

	!R fixed several sound issues for actors (humans/aliens)
	!F restored ragdoll for naked aliens

Change 15844 on 2005/10/11 16:20:13 by mikko@mikko2

	!R Made the entity nodes to use world coordinatesystem (pos, rot).

Change 15843 on 2005/10/11 16:10:33 by mathieu@Mathieu

	!R Removed obsolete vehicle transition sound code

Change 15842 on 2005/10/11 16:06:38 by andrey@Andrey_Code

	!B Made smart precaching

Change 15841 on 2005/10/11 15:51:49 by anton@anton_sporkwace

	!B make articulated ents with physics force entity updates 4 4 frames

Change 15840 on 2005/10/11 15:40:34 by danny@danny

	!I Improve 3D nav generation to handle little tunnels a bit better - still needs more work.

Change 15839 on 2005/10/11 15:13:35 by MartinM@Martin_Dev

	!B fixed reseting renderflag (shadows deactivated HDR sky) - done by Andrey, added comments

Change 15838 on 2005/10/11 14:58:57 by anton@anton_sporkwace

	!B a fix for pre-broken objects

Change 15837 on 2005/10/11 14:47:24 by sascha@PC107

	!F Added flow-graph node for executing a script command

Change 15836 on 2005/10/11 14:30:18 by mathieu@Mathieu

	!F Improved vehicle sound for the engine start

Change 15835 on 2005/10/11 14:20:04 by craig@craig_code

	!B temp workaround for spamming console in village

Change 15834 on 2005/10/11 13:55:50 by scott@Scott-main

	!B Fixed particle crash.

Change 15833 on 2005/10/11 12:17:15 by anton@anton_sporkwace

	!O made physics perform steps with 0 time when physics is disabled (to flush deleted ents and update things)

Change 15832 on 2005/10/11 12:05:19 by luciano@luciano

	!R removed M11 patch for disabling prone

Change 15831 on 2005/10/11 11:25:27 by tomas@Tomas_Code

	!B fixes maxdistance setup on sound events

Change 15830 on 2005/10/11 11:14:54 by tomas@Tomas_Code

	!R removed all Fmod 3.74 related files, references and code

Change 15828 on 2005/10/11 10:53:29 by johnn@PC117

	!B Removed test messages.

Change 15826 on 2005/10/11 10:35:20 by johnn@PC117

	!B Fixed tracers coming from the screen in 3rd person mode.

Change 15825 on 2005/10/11 10:31:30 by filippo@Filippo

	!R cleaned up/refactored some ZeroG code

Change 15824 on 2005/10/11 10:28:35 by mathieu@Mathieu

	!R Removed obsolete code inside the vehicle class

Change 15822 on 2005/10/11 09:35:41 by carsten@carsten

	!B enforce full skydome updates when entity enters "enabled" state

Change 15820 on 2005/10/11 03:32:27 by timur@Timur_Home

	!F FaceIt UI progress

Change 15819 on 2005/10/10 20:08:15 by nick@Nick

	!F - multilayer support for translucence surfaces

Change 15818 on 2005/10/10 19:20:58 by anton@anton_sporkwace

	!B some breakable (3d) objects fix-s

Change 15817 on 2005/10/10 19:09:01 by timur@Timur_Code

	!F Faced progress

Change 15816 on 2005/10/10 18:47:25 by dejan@PC057

	!F editor UI support for multiple states
	!F script functions supporting multiple states
	!F new node AI:AIModifyState - sets/removes multiple states at once
	!F improved randomness in calculations
	!F helpers used in calculations

Change 15815 on 2005/10/10 18:42:57 by michaelr@PC081

	!B another safety check

Change 15814 on 2005/10/10 18:20:19 by michaelr@PC081

	!B null check

Change 15813 on 2005/10/10 18:14:34 by mathieu@Mathieu

	!B Fixes helicopter engine sound after exiting and entering again

Change 15812 on 2005/10/10 18:02:09 by mathieu@Mathieu

	!F Improved the stop engine feature on the helicopter

Change 15811 on 2005/10/10 17:57:38 by tomas@Tomas_Code

	!R checked in soundfile to Editor folder and adepted code

Change 15810 on 2005/10/10 17:44:27 by mathieu@Mathieu

	!F Refactoring of the vehicle sound code to use engine sounds created with fmod designer

Change 15809 on 2005/10/10 17:43:28 by marcoc_code@PC018

	!F Null behaviors for Jelena when in tide state.

Change 15807 on 2005/10/10 17:37:38 by nickh@nickh

	!F Added  OnGrabbed signal to Jelenas AnyBehavior

Change 15805 on 2005/10/10 17:15:40 by marcoc_code@PC018

	!B group member died was not working

Change 15804 on 2005/10/10 16:54:55 by sergiys@Sergiy

	Road Tool: Aligning, Tiling, and rotation in points

Change 15803 on 2005/10/10 16:50:08 by mathieu@Mathieu

	!R Improved the vehicle update optimizations

Change 15802 on 2005/10/10 16:50:00 by sascha@PC107

	!F Added Flow-Graph node for ending a level

Change 15801 on 2005/10/10 16:39:18 by mikko@mikko2

	!RB Changed the smart object interface so that it does not crash the editor.
	!R Adjusted the track pattern random rotation stuff.
	!R Changed the volume navigation hidespot parameters.
	!B Made AIProxy more player usage safe (more checks for null AIHandler).

Change 15800 on 2005/10/10 16:29:27 by tomas@Tomas_Code

	!R code refactor
	- removed some boolean member variable in sound 
	- added a loudness value for HDRA

Change 15799 on 2005/10/10 16:29:19 by tomas@Tomas_Code

	!R added loudness in decibel value to platform sound

Change 15797 on 2005/10/10 16:07:17 by ivo@ivo

	!F - some fixes

Change 15796 on 2005/10/10 15:55:53 by anton@anton_sporkwace

	!R removed CryString reference

Change 15795 on 2005/10/10 15:53:05 by tomas@Tomas_Code

	!B additional fix for ReverbManager, so Init gets called

Change 15794 on 2005/10/10 15:51:04 by michaelr@PC081

	!R commented out data tables in vehicle scripts -> only using xml data
	!R moved wheel/tread properties to subtables
	!R removed some old properties from def file

Change 15793 on 2005/10/10 15:37:24 by MartinM@Martin_Dev

	!F added useful debug functionality for index buffers

Change 15792 on 2005/10/10 15:34:57 by mathieu@Mathieu

	!B Prevent from disabling all updates when intending to disable only one slot

Change 15791 on 2005/10/10 15:20:45 by tomas@Tomas_Code

	!B Fix for ReverbManager crash
	- test for valid pointer

Change 15790 on 2005/10/10 14:59:18 by tomas@Tomas_Code

	!F Upgrade to FMOD-EX API 4.01.05 and Designer 1.01.05

Change 15789 on 2005/10/10 14:57:29 by ivo@ivo

	!F -  multilayered-animation / better implementation of character control

Change 15788 on 2005/10/10 14:18:49 by tomas@Tomas_Code

	!F added DSP based Reverb
	- added ReverbManagerDSP h/cpp files
	- Soundbuffer checkes hardware voice before loading
	- some renaming

Change 15787 on 2005/10/10 13:02:51 by scott@Scott-depot

	!B Fixed build, sorry.

Change 15786 on 2005/10/10 12:51:54 by johnn@PC117

	!R The Gauss weapon is now using a new weapon modification system.

Change 15785 on 2005/10/10 12:41:21 by scott@Scott-depot

	!F Added ParticleEffect.bPrime entity param, default true, and bPrime argument to particle creation functions.

Change 15784 on 2005/10/10 12:41:13 by scott@Scott-depot

	!F Particle emitter save/load.
	!F Proper handling of emitter age and timing.
	!F Particle size and turbulence evolution now analytical and framerate-independent.
	!R Replaced particle timer values with standard engine timer values.
	!B Fixed emitter entity transform initialisation. Emitters now properly updated for proxy local transforms. Removed previous hack.
	!B Fixed dangling pointer to deleted emitters in entity slots.

Change 15783 on 2005/10/10 12:40:30 by johnn@PC117

	!B Fixed a trail density typo

Change 15782 on 2005/10/10 12:40:23 by johnn@PC117

	!R Weapons are now Pickable by default.

Change 15781 on 2005/10/10 12:40:00 by johnn@PC117

	!F Weapon for debugging AI stats and animation state.

Change 15780 on 2005/10/10 12:39:12 by scott@Scott-depot

	!F Added max_time_step console var to Timer class, for global frame-time clamping. Fixed up timer code to be consistent with all frame-time adjustments.

Change 15779 on 2005/10/10 12:36:44 by danny@danny

	!R Don't use RTTI during quick save/load

Change 15778 on 2005/10/10 12:28:03 by scott@Scott-depot

	!B Fixed particle editor copy/paste bug. Zeroed params now copied as well.

Change 15777 on 2005/10/10 12:06:51 by anton@anton_sporkwace

	!F added getstatus for phys areas (supports status pos and point containment checks)

Change 15776 on 2005/10/10 12:05:52 by sascha@PC107

	!F Put new scripted nodes in a WIP folder

Change 15775 on 2005/10/10 11:49:31 by sergiys@Sergiy

	AlienBrain plugin new version

Change 15774 on 2005/10/10 11:38:32 by michaelr@PC081

	!F added exhaust particle element to veed defaults
	!F a bit of optional log output

Change 15772 on 2005/10/10 10:51:57 by michaelr@PC081

	!F added helper direction to veed defaults

Change 15771 on 2005/10/10 10:42:03 by filippo@Filippo

	!R cleaned up some player/LM code

Change 15770 on 2005/10/10 10:23:53 by timur@Timur_Home

	!B std:string removed, compilation fixes, HyperGraph comment improvement
	 FaceAnim progress

Change 15768 on 2005/10/09 18:10:47 by danny@danny

	!B 3D navigation saves hidespots

Change 15766 on 2005/10/09 16:36:27 by craig@craig_code

	!I VS2 mergeback

Change 15765 on 2005/10/09 16:13:08 by craig@craig_code

	!F properly initialize counter

Change 15764 on 2005/10/07 19:58:24 by anton@anton_sporkwace

	!O some breakable trees fixes tweaks and improvements

Change 15763 on 2005/10/07 19:44:42 by timur@Timur_Code

	!F Faceed

Change 15762 on 2005/10/07 19:43:53 by timur@Timur_Code

	!B Various Fixes

Change 15761 on 2005/10/07 19:43:47 by timur@Timur_Code

	!B FlowGraph improvements, speed,undo, show/hide ports etc.

Change 15760 on 2005/10/07 19:43:40 by timur@Timur_Code

	!F LocaliztionManager
	 templatized CryString

Change 15759 on 2005/10/07 19:43:16 by timur@Timur_Code

	!F TimeDemoRecorder

Change 15758 on 2005/10/07 19:43:11 by timur@Timur_Code

	!F Better 3DC support

Change 15757 on 2005/10/07 18:49:43 by MartinM@Martin_Dev

	!T made water sun reflection computation with mirror (was half angle) - especially in low sun pos this looks much better

Change 15756 on 2005/10/07 18:48:09 by MartinM@Martin_Dev

	!F added automatic .bak creation of log files

Change 15755 on 2005/10/07 18:47:43 by MartinM@Martin_Dev

	!B added copy constructor to simplebitmap as this caused bug

Change 15754 on 2005/10/07 18:46:26 by MartinM@Martin_Dev

	!B fixed using of uninit var in debug

Change 15753 on 2005/10/07 18:36:03 by MartinM@Martin_Dev

	!F added NVidia dds plugin - with 3dc suppport

Change 15752 on 2005/10/07 18:35:25 by filippo@Filippo

	!F footstep sounds back in! (with the new sound sys)
	!B fixed an old bug with materials table merging

Change 15751 on 2005/10/07 18:09:05 by dejan@PC057

	!F new node Entity:ParentId
	!B wrong object type created in Clone

Change 15750 on 2005/10/07 18:03:12 by anton@anton_sporkwace

	!B a fix for breakable objects (pre-broken) ignoring subsequent explosions

Change 15749 on 2005/10/07 18:02:19 by anton@anton_sporkwace

	!O some useful behaviour tweaks

Change 15748 on 2005/10/07 18:01:33 by anton@anton_sporkwace

	!B more checks to prevent 1-frame stretching issues with visibility optimizations

Change 15747 on 2005/10/07 17:47:25 by tomas@Tomas_Code

	!B fix of reverb fix, sorry :)

Change 15746 on 2005/10/07 17:44:50 by tomas@Tomas_Code

	!B small fix for sound not found for reverb preview

Change 15745 on 2005/10/07 17:37:35 by michaelr@PC081

	!F veed helper direction display
	!B direction saving fixed
	!B a nullpointer check

Change 15744 on 2005/10/07 17:19:15 by tomas@Tomas_Code

	!R added comment

Change 15743 on 2005/10/07 17:19:10 by tomas@Tomas_Code

	!F Preview button in EAX Preset toolbar
	- fixed Reverb preset icons showing
	- added new Preview button that plays a sound through the current selected reverb preset




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 32---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 15742 on 2005/10/07 16:41:04 by nickh@nickh

	!R G4 integration tweeks

Change 15741 on 2005/10/07 16:10:59 by michaelr@PC081

	!B corrected driver/passenger exit pos on truck
	!F added exhaustPos

Change 15740 on 2005/10/07 16:07:49 by nickh@nickh

	!B G4 integration fixes

Change 15739 on 2005/10/07 16:03:00 by nickh@nickh

	!F Added Flowsystem <NodeList> </NodeList> xml tags. Can now define more than one node in a .node file. Added descriptions to inputs and outputs of SimpleScript nodes.

Change 15738 on 2005/10/07 15:41:10 by michaelr@PC081

	!B missing exit helper on hovercraft

Change 15737 on 2005/10/07 14:41:21 by dmitry@Dmitry_Code

	!Br Branched M11




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 31---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 15733 on 2005/10/07 12:58:50 by marcoc_code@PC018

	!F Added multiple pak aliases, moved command line parsing into pak system.

Change 15732 on 2005/10/07 12:55:50 by michaelr@PC081

	!RB cleanup in movement classes
	- made sure all parent init/release functions are called
	- removed some duplicated members in derived classes (movementParams, isPowered,..)

Change 15731 on 2005/10/07 12:39:44 by sascha@PC107

	!B Removed wrongly checked in files and replaced them with the right ones
	!F Added Flow-Graph node for checking an actors health

Change 15730 on 2005/10/07 12:27:13 by michaelr@PC081

	!B added missing helpers on AAA and VTOL

Change 15729 on 2005/10/07 11:26:05 by carsten@carsten

	!R Patch 1.4 version number changes

Change 15728 on 2005/10/07 11:25:54 by carsten@carsten

	!B SM 3.0 fix for ATI R520

Change 15726 on 2005/10/07 10:49:58 by sascha@PC107

	!F FlowGraph node for checking the distance between two entities

Change 15723 on 2005/10/07 10:15:07 by michaelr@PC081

	!R removed log

Change 15722 on 2005/10/07 09:52:42 by michaelr@PC081

	!O vehicle particles moved to c++ (wip)
	!R overhauled data/spawning for better designer control
	!R derived remaining movements from MovementBase

Change 15721 on 2005/10/07 09:22:11 by nickh@nickh

	!F Goon basic behaviour, test flownodes, goon manager, camera updates

Change 15720 on 2005/10/07 09:17:57 by nickh@nickh

	!I G4 Integrate from G2 (15717)

Change 15717 on 2005/10/06 17:40:55 by filippo@Filippo

	!F some tweaks to characters rotation due LM

Change 15716 on 2005/10/06 16:47:29 by filippo@Filippo

	!B sort of better idle pose when characters hold a rifle

Change 15715 on 2005/10/06 15:57:40 by dejan@PC057

	!B M11 fix - special behavior add

Change 15714 on 2005/10/06 15:37:10 by tomas@Tomas_Code2

	!R added console var s_EnableHDRA
	- set it to disable
	- renaming of HDRS to HDRA
	- small bug fix in platform sound boolean result of get/setParam

Change 15713 on 2005/10/06 15:13:43 by luciano@luciano

	!B temp fix M11 - disabled human prone

Change 15710 on 2005/10/06 12:33:50 by tomas@Tomas_Code2

	!F Some HDRS prototype code ( deactivated )

Change 15706 on 2005/10/05 17:05:02 by sascha@PC107

	!F FlowGraph node for particle creation
	!F FlowGraph node for camera shake
	!F FlowGraph node for removing all items from the player
	!F FlowGraph node for selecting a special item in the inventory

Change 15705 on 2005/10/05 15:42:31 by tiago_code@Tiago_Code

	!R - make sure there's a bit reflection on scope when no ambient light

Change 15704 on 2005/10/05 15:40:56 by craig@craig_code

	!B crash in resetphysics

Change 15699 on 2005/10/05 15:04:51 by marcio@MarcioCrysis

	!B -fixed script error when ai drops weapons...

Change 15697 on 2005/10/05 12:23:18 by tomas@Tomas_Code2

	!R removed old code to set parameters for sound events using the enums

Change 15696 on 2005/10/05 12:09:12 by timur@Timur_Code

	!F Tools to Share shader combinations.txt

Change 15694 on 2005/10/05 11:54:49 by craig@craig_code

	!I bringing VS2 branch back to latest

Change 15692 on 2005/10/05 11:35:06 by filippo@Filippo

	!F for now naked aliens explode instead go ragdoll

Change 15691 on 2005/10/05 11:19:33 by craig@craig_code

	!F made verbose logging of objective enables (to ease debugging in future)
	!B corrected a spelling error

Change 15690 on 2005/10/05 10:36:02 by carsten@carsten

	!R improved inside/outside fog volume detection to prevent clipping artifacts when moving into/out of fog volumes

Change 15688 on 2005/10/05 10:24:20 by tomas@Tomas_Code2

	!B fixes asset on Trackview based sound playback

Change 15687 on 2005/10/04 19:42:04 by tiago_code@Tiago_Code

	!B - fix for glow popups (instancing issue)

Change 15686 on 2005/10/04 18:47:53 by anton@anton_sporkwace

	!R made disabled ropes able to get notified about neighbours detetion

Change 15685 on 2005/10/04 18:31:54 by tomas@Tomas_Code2

	!R Refactor way sound event parameters can be updated with a value

Change 15684 on 2005/10/04 18:23:19 by craig@craig_code

	!F allow changing animation graph base directory (to begin migrating to an animation directed animation system)

Change 15682 on 2005/10/04 17:25:49 by tomas@Tomas_Code2

	!F added "speed" as a sound event parameter

Change 15681 on 2005/10/04 16:05:01 by mathieu@Mathieu_BranchWork

	!R Added the VehicleMovementBase files

Change 15680 on 2005/10/04 15:52:12 by mathieu@Mathieu_BranchWork

	!R Implementation of a base class for vehicle movements

Change 15679 on 2005/10/04 15:11:24 by tiago_code@Tiago_Code

	!B- added support for instancing to glow...

Change 15678 on 2005/10/04 14:35:37 by anton@anton_sporkwace

	!B fixed a point-too-far-away sanity check in action_impulse

Change 15677 on 2005/10/04 14:35:31 by anton@anton_sporkwace

	!O force attachment point change each frame for animated ropes

Change 15676 on 2005/10/04 14:33:36 by MartinM@Martin_Dev

	!B fixed animation problems with tentacles (level storage) - fix was done by Anton. related to update animation of character not in view

Change 15675 on 2005/10/04 14:06:25 by filippo@Filippo

	!B fixed some animations issues with the Trooper
	!B removed some console spam

Change 15674 on 2005/10/04 13:11:45 by michaelr@PC081

	!F Veed update
	- weapon limits editing
	- mass editing fixed
	- some UI improvements

Change 15671 on 2005/10/04 13:04:11 by michaelr@PC081

	!I synching VS2 with Main

Change 15667 on 2005/10/04 11:09:48 by sascha@PC107

	!B Scout self destruction camera sahkes far too strong

Change 15665 on 2005/10/04 10:36:22 by dejan@PC057

	!B prevented possible crash when beautifying a path of length 1 point

Change 15664 on 2005/10/04 10:34:55 by marcoc_code@PC018

	!F added is capturable flowgraph event

Change 15659 on 2005/10/03 19:12:25 by anton@anton_sporkwace

	!O a check to prevent against breaking geometry that is not suited to it

Change 15658 on 2005/10/03 19:05:49 by vladimir@Vlad

	Reduced cubemap shadow bias

Change 15657 on 2005/10/03 18:24:22 by craig@craig_code

	!B updated animation graph to really fix t-poses

Change 15656 on 2005/10/03 18:22:45 by craig@craig_code

	!B reading from a null pointer in a flow node

Change 15655 on 2005/10/03 18:14:47 by vladimir@Vlad

	!R Extended shadows debug info

Change 15654 on 2005/10/03 18:13:39 by craig@craig_code

	!B characters are initially in t-pose
	!F ability to toggle locoman-debug on a per-entity basis
	!F ability to force the root-bone optimization off for debugging purposes

Change 15653 on 2005/10/03 17:46:52 by luciano@luciano

	!B distance check in Trace:Execute2D not working with observers
	!B stick goal manages navTarget ending up in forbidden areas

Change 15652 on 2005/10/03 16:42:53 by vladimir@Vlad

	!B Fixed crahs in CStatObj::AnalizeFoliage()

Change 15651 on 2005/10/03 16:18:00 by MartinM@Martin_Dev

	!B fixed crash with 3DC texture and game mode fast (texture downsampling)
	   Andrey fix the issue and a new bug appeared in some not needed code - remarked this

Change 15650 on 2005/10/03 16:03:53 by craig@craig_code

	!B hacky temporary fix for ai not running (but it seems to work) - we will need to revisit this shortly

Change 15648 on 2005/10/03 15:51:15 by vladimir@Vlad

	!B FPP-2156 Waterfog will be invisible after you look arround

Change 15646 on 2005/10/03 14:42:08 by vladimir@Vlad

	!R Removed duplicated default material

Change 15643 on 2005/10/03 13:07:14 by vladimir@Vlad

	!O Optimized shadow map texture size depending on distance

Change 15642 on 2005/10/03 12:45:14 by vladimir@Vlad

	!B Fixed crash in airfield when granade is applyed to alien

Change 15641 on 2005/10/03 12:42:58 by andrey@Andrey_Code

	!B Fixed gray screen flickering on Fleet level

Change 15637 on 2005/10/03 12:28:00 by marcok@MarcoK_FP

	!B fixed script error which caused freezer not to work

Change 15636 on 2005/10/03 10:45:09 by vladimir@Vlad

	!B Removd SetHeightfieldData(0) by Antons request - FPP-2537 crash bug
	!B Fixed shadows not visible from objects outside of vew frustum

Change 15634 on 2005/09/30 21:22:53 by danny@danny

	!I Better crowd control

Change 15632 on 2005/09/30 17:55:42 by luciano@luciano

	!B crash in CLEader::GetAttentionTarget() when enabling alert status

Change 15631 on 2005/09/30 17:45:29 by vladimir@Vlad

	!O Enabled optimized shadow receiving for roads

Change 15629 on 2005/09/30 17:35:48 by andrey@Andrey_Code

	!B made shaders precaching, fixed glow list

Change 15628 on 2005/09/30 17:33:22 by vladimir@Vlad

	!B Fixed crash in terrain and proc vegetation

Change 15627 on 2005/09/30 17:20:11 by julien@PC042

	!B Reset function not called before ProcessMovement in Game mode, causing infinite values to be traced in console each frame, causing 0 fps. Quick patch to call Reset first time we enter ProcessMovement.

Change 15626 on 2005/09/30 17:03:50 by anton@anton_sporkwace

	!F made animation sys turn ropes blending with physics off if no animation is playing

Change 15623 on 2005/09/30 16:11:55 by filippo@Filippo

	!F some useful console spam
	!B little touch to the human anim graph

Change 15622 on 2005/09/30 15:56:06 by andrey@Andrey_Code

	!B Fixed dyn textures precaching

Change 15619 on 2005/09/30 15:40:50 by MartinM@Martin_Dev

	!R moved check for precache cvar check earlier - more correct

Change 15618 on 2005/09/30 15:38:34 by danny@danny

	!B Disable the premature physics optimisation that was the root of all evil

Change 15617 on 2005/09/30 15:34:43 by marcio@MarcioCrysis

	!B -improved gauss riffle..
	-fixed gauss rifle zoomed fire animation..

Change 15616 on 2005/09/30 15:26:34 by dmitry@Dmitry_Code

	!F disable level precaching by default

Change 15615 on 2005/09/30 15:25:12 by andrey@Andrey_Code

	!B Fixed env cmaps

Change 15614 on 2005/09/30 15:17:28 by andrey@Andrey_Code

	!B Fixed CM dyn. textures

Change 15613 on 2005/09/30 14:51:58 by andrey@Andrey_Code

	!B Fixed shadows for decals, optimised render objects, dyn. texture manager for general shader RT's, 3Dc textures fix

Change 15612 on 2005/09/30 14:48:29 by sascha@PC107

	! Graphic setting is always pretty after restarting.

Change 15611 on 2005/09/30 14:37:58 by danny@danny

	!F Better radius calculation
	!F Debug drawing navigation problem areas

Change 15610 on 2005/09/30 14:35:18 by danny@danny

	!B vehicle steering/avoidance

Change 15609 on 2005/09/30 14:35:14 by danny@danny

	!B Boat steering

Change 15608 on 2005/09/30 14:30:41 by MartinM@Martin_Dev

	!B made it possible to deactivate precachcing with "e_precache_level 0"

Change 15607 on 2005/09/30 14:28:20 by marcio@MarcioCrysis

	!B -fixed freezer gun on aliens..
	-removed some logging..

Change 15606 on 2005/09/30 13:32:07 by dejan@PC057

	!B crash accessing deleted enitity
	!B potential crash on removing deleted entities belonging to multiple smart object classes

Change 15604 on 2005/09/30 12:59:24 by kirill@Kirill_FP

	!F no need to remove smart objects - get removed by entity

Change 15600 on 2005/09/30 12:34:54 by anton@anton_sporkwace

	!R set foreign data of atatched tentacles to the character entity

Change 15599 on 2005/09/30 12:21:50 by julien@PC042

	!B Fixed orientation problem
	!F Moved some parameters from C++ to LUA/XML

Change 15597 on 2005/09/30 10:49:23 by MartinM@Martin_Dev

	!B made UserInterface preset working (not autooptimize) - minor issue when using -globalreduce remains but we don't need it right now - will fix the issue later

Change 15596 on 2005/09/30 10:38:34 by scott@Scott-depot

	!B Check for null statobj fixes crash.

Change 15595 on 2005/09/30 09:59:18 by kirill@Kirill_FP

	!B make sure smartObjects updated when AI object is removed

Change 15594 on 2005/09/29 23:50:55 by craig@craig_code

	!B possible fix for one of the 2333's
	!B left some (disabled) debug code in case there's more problems

Change 15593 on 2005/09/29 23:19:52 by dmitry@Dmitry_Code

	!B Crash in rendering env cube map if the cube texture hasn't been created

Change 15591 on 2005/09/29 19:05:15 by timur@Timur_Code

	!B Fixes render node to 3d engine registration when all slots are enabled/disabled
	fixes weapon dissapearing bug

Change 15590 on 2005/09/29 18:50:20 by tiago_code@Tiago_Code

	!B- instancing fix for illum with self-illumination and transparency

Change 15589 on 2005/09/29 18:41:57 by scott@Scott-depot

	!O Sped up framerate ~3% by changing CXConsole::GetCVar to try fast case-sensitive lookup first.

Change 15588 on 2005/09/29 18:38:02 by tomas@Tomas_Code

	!B Fixes weapon get unloaded while idling in editor mode

Change 15587 on 2005/09/29 18:33:38 by nickh@nickh

	!R Use Goon model as player

Change 15586 on 2005/09/29 18:29:38 by timur@Timur_Code

	!B Fixed resource compiler auto-optmize
	!B Improved texture logging

Change 15585 on 2005/09/29 18:21:28 by carsten@carsten

	!B compilation bug for vegetation shadows

Change 15583 on 2005/09/29 17:57:31 by marcio@MarcioCrysis

	!B -muzzleflash fix for gauss riffle!

Change 15581 on 2005/09/29 17:44:57 by anton@anton_sporkwace

	!B issue with capsule-sphere intersection (in primitive-world)

Change 15580 on 2005/09/29 17:43:46 by craig@craig_code

	!B revert mistaken checkins from julien

Change 15577 on 2005/09/29 17:22:15 by marcio@MarcioCrysis

	!B -disable skeleton physics when ai is hidden...
	-deactivate ai entity when hidden...

Change 15576 on 2005/09/29 17:08:53 by filippo@Filippo

	!B fixed a door thing

Change 15575 on 2005/09/29 17:02:51 by filippo@Filippo

	!B little anim graph issue

Change 15574 on 2005/09/29 16:48:45 by julien@PC042

	!B Use CryPak FOpen instead of standard fopen

Change 15573 on 2005/09/29 16:46:28 by mikko@mikko2

	!R Added ai debug info for the readibilities.
	!R Replan the group action when new guard joins the group.
	!B cry string resize() did not expand the string correctly.
	!R Small adjustments to the guard readibility.

Change 15571 on 2005/09/29 16:28:58 by dejan@PC057

	!B approach goal should compute distance to target in 2D for 2D movements within navgation smart objects

Change 15570 on 2005/09/29 15:49:12 by MartinM@Martin_Dev

	!B fixed crash bug in streaming engine (was allocating memory) .. crashed when profiling

Change 15569 on 2005/09/29 14:59:31 by vladimir@Vlad

	!B FPP-2391 Quick save/load - Detail texture and water shader missing

Change 15567 on 2005/09/29 14:44:30 by tiago_code@Tiago_Code

	!R- optimized gaussian blur for glow. Improved texture resizing quality slightly

Change 15566 on 2005/09/29 14:31:28 by timur@Timur_Code

	enable 3dc compression in resource compiler

Change 15565 on 2005/09/29 14:02:13 by dmitry@Dmitry_Code

	!F Removed shader binaries from perforce

Change 15564 on 2005/09/29 13:10:15 by marcok@MarcoK_FP

	remove 3dc, so we can make a safe build without it

Change 15563 on 2005/09/29 12:59:11 by anton@anton_sporkwace

	!O removed 1-frame lag on rope length at the moment of character death

Change 15562 on 2005/09/29 12:50:51 by craig@craig_code

	!B disable console spam

Change 15561 on 2005/09/29 12:41:35 by craig@craig_code

	!B disable footstep sounds - not working

Change 15560 on 2005/09/29 12:39:11 by timur@Timur_Code

	Use 3DC compression on normalmaps

Change 15559 on 2005/09/29 12:32:41 by anton@anton_sporkwace

	!B some issues in PrimitiveWorldIntersection

Change 15557 on 2005/09/29 12:18:55 by michaelr@PC081

	!B fixed DisableEngine property on tanks (Stens request)

Change 15556 on 2005/09/29 11:26:39 by craig@craig_code

	!B disable some animation graph states that were exposing bugs in LM and the animation graph code

Change 15555 on 2005/09/29 11:26:07 by marcio@MarcioCrysis

	!B -fixed freezer sounds...

Change 15554 on 2005/09/29 10:46:42 by vladimir@Vlad

	!O Shadows code optimizations

Change 15553 on 2005/09/29 10:32:56 by nickh@nickh

	!F G4 Integrate to G2

Change 15552 on 2005/09/29 10:10:49 by carsten@carsten

	!B bending fix for (legacy) decals

Change 15551 on 2005/09/29 09:40:24 by kirill@Kirill_FP

	!B making iterator const

Change 15548 on 2005/09/28 21:46:14 by craig@craig_code

	!B commenting out bender transitions - they're not helping just yet

Change 15546 on 2005/09/28 20:59:06 by craig@craig_code

	!F give a helpful warning when a bad problem with a flow graph happens

Change 15545 on 2005/09/28 19:10:12 by tomas@Tomas_Code

	!B Fixes music play again
	- was caused by bug in CryPak, Timur fixed this one.

Change 15544 on 2005/09/28 19:06:24 by dejan@PC057

	!F multiple states for smart objects
	!F improved drawing debug info for smart objects
	!B prevented a crash on incorrect settings

Change 15543 on 2005/09/28 19:06:19 by dejan@PC057

	!F a dialog added to confirm deleting a helper
	!B fixed some editor crashes

Change 15542 on 2005/09/28 19:06:13 by dejan@PC057

	!B setting initial directory for saving new AI action

Change 15539 on 2005/09/28 18:59:19 by andrey@Andrey_Code

	!B Fixed mesh and textures statistics

Change 15536 on 2005/09/28 18:36:37 by marcio@MarcioCrysis

	!B -freezed material update for chinese..
	-added sounds to freezer weapon..

Change 15535 on 2005/09/28 18:32:13 by luciano@luciano

	!R trooper group search behavior improved

Change 15533 on 2005/09/28 17:57:38 by anton@anton_sporkwace

	!B fixed the issues caused by the recent indexedmesh removal optimizations

Change 15532 on 2005/09/28 17:41:01 by marcok@MarcoK_FP

	!B improved player runs

Change 15531 on 2005/09/28 17:37:01 by marcok@MarcoK_FP

	!B remove incorrect sync from G04

Change 15530 on 2005/09/28 17:24:25 by nickh@nickh

	!F G4 Integrate from G2

Change 15529 on 2005/09/28 17:20:38 by marcio@MarcioCrysis

	!B -changed particle effect for incendiary bullets!

Change 15528 on 2005/09/28 17:10:47 by carsten@carsten

	!B corrected "r_texlog = 1" output

Change 15527 on 2005/09/28 16:47:12 by craig@craig_code

	!B relaxed walks used for combat no weapon walks for the moment to improve appearance

Change 15526 on 2005/09/28 16:37:14 by marcio@MarcioCrysis

	!B -ivo's new fix for teh disapearing weapons...
	-updated recoil on teh weapons...

Change 15525 on 2005/09/28 15:56:15 by craig@craig_code

	!B vehicle animations never get selected (due to lower priority than combat animations)

Change 15524 on 2005/09/28 15:56:01 by vladimir@Vlad

	!B Fixed wrong shadows attenuation for point lights

Change 15523 on 2005/09/28 15:55:11 by filippo@Filippo

	!B fixed a bug with player and gravity streams
	!F footstep sounds back in (more later)
	!F some cvars to tweak player movement

Change 15522 on 2005/09/28 15:53:23 by vladimir@Vlad

	!B Fixed memory leak in terrain surface types editing

Change 15520 on 2005/09/28 15:27:49 by mathieu@Mathieu

	!B Fixes vehicle serialization for loading/saving game

Change 15517 on 2005/09/28 13:14:03 by marcio@MarcioCrysis

	!B -re-enabled sound precaching...

Change 15516 on 2005/09/28 13:09:32 by marcio@MarcioCrysis

	-B:
	-ivo's fix for animation stops..
	-weapon zooming speedups..
	-slowing down the player when zoomed..

Change 15515 on 2005/09/28 13:06:42 by anton@anton_sporkwace

	!F x-posed checkareas function

Change 15514 on 2005/09/28 13:03:54 by andrey@Andrey_Code

	!B Fixed shadows with instancing

Change 15513 on 2005/09/28 12:53:06 by MartinM@Martin_Dev

	!T added a RC profile for UserInterface textures

Change 15512 on 2005/09/28 12:52:20 by luciano@luciano

	!B refined trooper search behavior

Change 15511 on 2005/09/28 12:30:15 by luciano@luciano

	!B OBserverGroupSearch behavior not loaded

Change 15510 on 2005/09/28 12:29:38 by mikko@mikko2

	!R Changed the alien health back to 100.

Change 15509 on 2005/09/28 12:15:09 by kirill@Kirill_FP

	!B script error fix on SUPPRESSED

Change 15508 on 2005/09/28 12:10:56 by andrey@Andrey_Code

	!B Fixed HDR float exceptions on NVidia

Change 15506 on 2005/09/28 11:07:08 by nickh@nickh

	!F G4 Integration from G2

Change 15505 on 2005/09/28 10:50:37 by timur@Timur_Code

	!B missing files for checkin

Change 15504 on 2005/09/28 10:40:08 by timur@Timur_Code

	!F Performance and memory optimizations and bug fixes

Change 15503 on 2005/09/28 10:38:59 by tomas@Tomas_Code

	!B removed debugging log output

Change 15502 on 2005/09/28 10:26:16 by vladimir@Vlad

	!B Fixed "far outdoor objects are totally in shadow" problem

Change 15501 on 2005/09/28 10:25:58 by vladimir@Vlad

	!O Smart shadow maps update

Change 15500 on 2005/09/28 09:30:28 by tomas@Tomas_Code

	!B enables precaching of sound event groups
	- project files are handled inthe AudioDevice
	- IsPlaying of channels fixed, caused budgetmanagment bug
	- find of SoundBufferProps refactored

Change 15495 on 2005/09/27 19:16:04 by anton@anton_sporkwace

	!F added optional tension logging for breakable obejcts (and fixed a bug)

Change 15493 on 2005/09/27 18:51:45 by danny@danny

	!B Fix the Ivo fix that wasn't quite the fix Ivo meant...

Change 15492 on 2005/09/27 18:48:59 by marcio@MarcioCrysis

	!B -disabled sound precaching...

Change 15491 on 2005/09/27 18:26:03 by marcoc_code@PC018

	!F Added SetString flowgraph node.

Change 15489 on 2005/09/27 18:21:42 by mathieu@Mathieu

	!B Fixes the US_fighter not visible in the game when using launcher rather than the editor

Change 15488 on 2005/09/27 18:19:41 by danny@danny

	!B Fix to Ivo's code

Change 15487 on 2005/09/27 18:10:14 by dejan@PC057

	!R modification needed before implementing multiple states
	!B setting post-action states for smart objects using themselves

Change 15486 on 2005/09/27 17:32:04 by andrey@Andrey_Code

	!B Improved texture manager behaviour with textures thrashing

Change 15485 on 2005/09/27 17:25:09 by mathieu@Mathieu

	!F Changed the firing order of the Chinese_AAA cannons

Change 15484 on 2005/09/27 17:25:05 by mathieu@Mathieu

	!B Fixes code so that the vehicle turret entities cast and receive shadow

Change 15483 on 2005/09/27 17:19:25 by MartinM@Martin_Dev

	!B avoided memory allocation, improved font/crypak memory statistics, improved streaming stats prinout, fixed carsh bug in music system because of memory allocation

Change 15482 on 2005/09/27 16:54:06 by marcio@MarcioCrysis

	!B -fixed script error...
	-added sound precaching...

Change 15481 on 2005/09/27 16:53:03 by anton@anton_sporkwace

	!O toned down the impulse players add 2 objects

Change 15480 on 2005/09/27 16:26:09 by craig@craig_code

	!B null pointer crash avoidance

Change 15479 on 2005/09/27 16:23:55 by vladimir@Vlad

	!B Restored shadow update on light entity move in the editor

Change 15476 on 2005/09/27 16:12:32 by MartinM@Martin_Dev

	!T undo 3dc settings test

Change 15475 on 2005/09/27 16:08:34 by julien@PC042

	!B Fixed gravity applied twice due to a change in physics engine

Change 15474 on 2005/09/27 16:05:09 by ivo@ivo

	!F - animation optimisation

Change 15472 on 2005/09/27 15:50:48 by anton@anton_sporkwace

	!F added support for spherical harmonix in breakable objs

Change 15471 on 2005/09/27 15:50:40 by dmitry@Dmitry_Code

	!B crash when shader resources null

Change 15469 on 2005/09/27 15:38:44 by vladimir@Vlad

	!B Avoided potential crash because incorrect light mask calculation for particle emitters

Change 15468 on 2005/09/27 15:38:38 by vladimir@Vlad

	!B Maximum number of lights casting shadows in scene is increased to 16

Change 15466 on 2005/09/27 15:33:35 by craig@craig_code

	!B flow-graphs are no longer double-updated

Change 15464 on 2005/09/27 15:21:33 by tiago_code@Tiago_Code

	!R- hair shader updates

Change 15461 on 2005/09/27 14:50:16 by MartinM@Martin_Dev

	!F 3DC build optimization

Change 15459 on 2005/09/27 14:43:22 by mikko@mikko2

	!R Added variation to the Track pattern.
	!R Tweaked the guard sounds.
	!R Increased the helth of the alien.

Change 15458 on 2005/09/27 14:26:03 by michaelg@michaelg_Code

	!B MartinM fixed crashing rc with 3dc and non power of 2 tex

Change 15457 on 2005/09/27 14:20:01 by danny@danny

	!O Use physics fn for OverlapCapsule

Change 15455 on 2005/09/27 13:21:44 by dejan@PC057

	!F allowed use of AIGoto node within actions used to pass navigation smart objects

Change 15454 on 2005/09/27 13:21:40 by dejan@PC057

	!F AIGoto restores RefPoint position on resume

Change 15453 on 2005/09/27 13:21:26 by dejan@PC057

	!F setting smart object state for door entity

Change 15452 on 2005/09/27 13:20:36 by dejan@PC057

	!B smart object helper node

Change 15449 on 2005/09/27 13:15:21 by craig@craig_code

	!F fg_profile, flow graph profiling

Change 15448 on 2005/09/27 13:13:18 by danny@danny

	!B Memory usage for 3D nav generation

Change 15447 on 2005/09/27 13:10:00 by filippo@Filippo

	!O aliens optimization

Change 15445 on 2005/09/27 12:56:25 by timur@Timur_Code

	revert for ini

Change 15444 on 2005/09/27 12:48:52 by mathieu@Mathieu

	!F Physicalize turrets on the Chinese_AAA and US_tank

Change 15443 on 2005/09/27 12:35:15 by sascha@PC107

	!R Changed some settings in fast/pretty switch the main menu

Change 15442 on 2005/09/27 12:31:09 by andrey@Andrey_Code

	!B Fixed dyn. texture manager

Change 15440 on 2005/09/27 12:26:46 by craig@craig_code

	!B corrects some animation states

Change 15436 on 2005/09/27 11:50:36 by craig@craig_code

	!B removing duplicate/problematic links

Change 15435 on 2005/09/27 11:49:39 by anton@anton_sporkwace

	!B issue with setting rotation

Change 15434 on 2005/09/27 11:46:00 by denis@Denis_PC015

	!F file for a 3dc build(request from martin)

Change 15433 on 2005/09/27 11:44:13 by denis@Denis_PC015

	-A added the latest Alienbrain notify scripts with fixes for calls from integrations
	-R Changed the perforce mail script so now code changes from Game04 are sent to fp_ and G4_Build mailinglists
	-R Added Resource Compiler Time to the build.log and a lot of comments to buildscript

Change 15432 on 2005/09/27 11:17:28 by dejan@PC057

	!F new node AI:AIUseObject

Change 15431 on 2005/09/27 11:14:42 by tiago_code@Tiago_Code

	!B- fixed render target issue

Change 15429 on 2005/09/26 21:15:12 by craig@craig_code

	!F all animations in anim graph

Change 15428 on 2005/09/26 21:15:03 by craig@craig_code

	!B animation graph in game never fails loading a graph

Change 15427 on 2005/09/26 21:09:56 by dejan@PC057

	!B navigation smart objects in game
	!B multiple smart object classes in game

Change 15425 on 2005/09/26 20:26:14 by craig@craig_code

	!I latest changes main->vs2 branch

Change 15423 on 2005/09/26 20:21:07 by thomas@PC039

	!B added more chars to the comment node

Change 15422 on 2005/09/26 19:37:53 by craig@craig_code

	!F better diagnostics for animation graph problems in the editor

Change 15421 on 2005/09/26 19:26:54 by andrey@Andrey_Code

	!B Fixed dyn. textures (CM) management,

Change 15420 on 2005/09/26 19:25:10 by dejan@PC057

	!F integration of smart objects with navigation system

Change 15418 on 2005/09/26 19:07:28 by MartinM@Martin_Dev

	!B fixed crash bug in when using profiler, optimized some unnecceary string allocations per frame

Change 15417 on 2005/09/26 18:54:56 by filippo@Filippo

	!F local player use LM in thirdperson

Change 15416 on 2005/09/26 18:51:33 by thomas@PC039

	!R removed old comment

Change 15415 on 2005/09/26 18:49:19 by thomas@PC039

	!F added play sequence node - do not use yet (check in for backup)

Change 15413 on 2005/09/26 18:37:51 by tomas@Tomas_Code

	!B Fixes sounds in Track View do not follow its entity
	- uses sound proxy now to playback the sound

Change 15412 on 2005/09/26 18:36:26 by craig@craig_code

	!B es_debug crashes

Change 15410 on 2005/09/26 18:16:45 by mathieu@Mathieu

	!B Fixes the third person view for vehicles

Change 15409 on 2005/09/26 17:51:30 by vladimir@Vlad

	!R Precahe tagpoint name format is changed from Cam_PreFetch%02d to Cam_PreFetch%d

Change 15408 on 2005/09/26 17:34:35 by anton@anton_sporkwace

	!F added a flag to disable ropes

Change 15407 on 2005/09/26 17:31:35 by filippo@Filippo

	!F removed LM from the player (will be reenabled for thirdperson only)

Change 15405 on 2005/09/26 17:30:04 by marcio@MarcioCrysis

	!F -changed default weapons, etc...

Change 15404 on 2005/09/26 17:24:32 by vladimir@Vlad

	!F Precache points restored. Works same way as in FarCry: precache all Cam_PreFetch?? tagpoints and all visareas

Change 15403 on 2005/09/26 17:08:39 by thomas@PC039

	!F Sequence node - do not use yet, added for backup purpose

Change 15402 on 2005/09/26 17:08:03 by thomas@PC039

	!F added selectable triggers to the script node

Change 15398 on 2005/09/26 16:15:16 by marcio@MarcioCrysis

	!F -added a function to replace a material...

Change 15397 on 2005/09/26 16:15:12 by marcio@MarcioCrysis

	!F -naked alien now turns off glow upon death!

Change 15396 on 2005/09/26 16:08:26 by marcoc_code@PC018

	!T Test for Denis

Change 15393 on 2005/09/26 15:27:59 by anton@anton_sporkwace

	!B made RigidBody.Add function gracefully handle cases when result is 0

Change 15392 on 2005/09/26 15:09:11 by marcoc_code@PC018

	!F updated conditions plus checkin for Denis' test

Change 15391 on 2005/09/26 15:07:26 by mathieu@Mathieu

	!B Updated vehicle names inside of playerloco.xml

Change 15390 on 2005/09/26 14:58:10 by kirill@Kirill_FP

	!F using QueueAnimationState

Change 15388 on 2005/09/26 14:48:19 by ivo@ivo

	!F - fixed slow loading / fixed entity flickering / new trooper 6DOF control / new player 2DOF control

Change 15386 on 2005/09/26 14:13:17 by filippo@Filippo

	!F human LM progress

Change 15385 on 2005/09/26 14:07:11 by craig@craig_code

	!I preparing a branch for the game team to begin VS2 work where appropriate

Change 15383 on 2005/09/26 14:02:48 by craig@craig_code

	!I removing old game branches

Change 15381 on 2005/09/26 12:47:06 by michaelg@michaelg_Code

	!B recompiled rc to reenable sh export

Change 15380 on 2005/09/26 12:26:16 by mikko@mikko2

	!B Fixed the guard group fire.

Change 15379 on 2005/09/26 12:25:49 by danny@danny

	!B increase alien pass radius to 1

Change 15378 on 2005/09/26 11:56:51 by marcoc_code@PC018

	!F girl events and flowgraph

Change 15377 on 2005/09/26 11:50:01 by craig@craig_code

	!F expose script level support for selecting animation states in the animation graph

Change 15376 on 2005/09/26 11:46:18 by vladimir@Vlad

	!O Shadows code optimization

Change 15375 on 2005/09/26 11:41:31 by mathieu@Mathieu

	!B Fixes vehicle weapons to shoot properly with automatic machine guns and also prevent the helicopter to self destruct on the first shot

Change 15374 on 2005/09/26 11:40:20 by mikko@mikko2

	!R Changed the guard attack pattern start point.
	!R Changed the guard weapon to lightMOAC.
	!R Small tweaks to the goard group combat.
	!B Small bug fix in the track pattern start node selection.
	!B Fixed the single guard alert signal mixup.

Change 15373 on 2005/09/26 11:22:05 by vladimir@Vlad

	!R Pre-baked shadows real-time update progress

Change 15372 on 2005/09/25 19:37:34 by filippo@Filippo

	!F human animations/LM wip

Change 15371 on 2005/09/25 19:20:04 by mathieu@Mathieu

	!B Fixes vehicle weapons to shoot from the correct position

Change 15370 on 2005/09/25 19:18:52 by dejan@PC057

	!B setting post-action states

Change 15367 on 2005/09/25 19:14:43 by marcio@MarcioCrysis

	!B -tweaked a bit explosions, cause of vehicles...

Change 15365 on 2005/09/25 18:55:48 by carsten@carsten

	!F e_debug_light revived

Change 15364 on 2005/09/25 18:54:55 by carsten@carsten

	!F e_debug_light revived

Change 15363 on 2005/09/25 18:47:26 by luciano@luciano

	!R cover_beacon_pindown uses a longer range for hiding

Change 15362 on 2005/09/25 18:25:00 by andrey@Andrey_Code

	!B Improved shaders profiling, fixed potential crash in shaders precache

Change 15361 on 2005/09/25 18:10:29 by luciano@luciano

	!B crash prevention in CLeader::AssignTargetsToUnits()

Change 15360 on 2005/09/25 18:03:26 by michaelr@PC081

	!R ai vehicle hidespots back

Change 15359 on 2005/09/25 17:57:32 by luciano@luciano

	!B coordinator spawned wasn't becoming leader
	!B crash bug when observers acquired a threatening sound in a group
	!B attack_row immediately ending

Change 15358 on 2005/09/25 17:57:03 by luciano@luciano

	!B unreferenced variable in behavior

Change 15357 on 2005/09/25 17:54:49 by sascha@PC107

	!F Fast/Quality switch uses texture resolution as well

Change 15355 on 2005/09/25 17:53:15 by filippo@Filippo

	!B fixing some issues with LM
	!B fixed an issue with spawnpoint angles

Change 15353 on 2005/09/25 17:32:03 by marcio@MarcioCrysis

	!B -fixed transceiver charging message not disappearing..

Change 15352 on 2005/09/25 17:32:00 by marcio@MarcioCrysis

	!B -fixed particle effects on trails..

Change 15351 on 2005/09/25 17:31:56 by marcio@MarcioCrysis

	!B -alien moacs are no longer pickable and droppable...

Change 15349 on 2005/09/25 17:20:17 by anton@anton_sporkwace

	!O detach contacts on SetPos

Change 15344 on 2005/09/25 16:04:55 by sascha@PC107

	!F Added button to main menu to switch between fast/quality graphics

Change 15343 on 2005/09/25 16:04:38 by mathieu@Mathieu

	!B Fixes mass box position on vehicles
	!B Fixes assert warning while entering and leaving vehicles
	!B Fixes vehicle serialization
	!B Fixes vehicle parts reset and release function which was wasting some memory
	!B Removed duplicated vehicle part entity

Change 15341 on 2005/09/25 15:02:18 by MartinM@Martin_Dev

	!R removed unneccessary flooding prinout of animation system

Change 15340 on 2005/09/25 14:51:00 by tiago_code@Tiago_Code

	!B - fix for blur hud issues

Change 15339 on 2005/09/25 13:32:02 by anton@anton_sporkwace

	!F made code support for foliage detachment on fall for frozen trees + data structures for morph-based deformation (not activated yet)

Change 15338 on 2005/09/25 13:22:41 by anton@anton_sporkwace

	!R changed phys partid assignment in entities/cgas to support breakable windows in vehicles

Change 15337 on 2005/09/25 13:02:34 by mikko@mikko2

	!B Fixed span indexing bug in flight navigation.
	!R Removed unnecessary methods from CLeader.

Change 15336 on 2005/09/25 13:00:10 by craig@craig_code

	!R remove debug

Change 15335 on 2005/09/25 12:58:22 by craig@craig_code

	!F ChangeGraph API for animation graph

Change 15334 on 2005/09/25 12:34:52 by craig@craig_code

	!R cosmetic fix for easier debugging

Change 15333 on 2005/09/25 12:32:00 by michaelr@PC081

	!B fixed wrong fix

Change 15332 on 2005/09/25 12:22:20 by michaelr@PC081

	!B fixes hovercraft movement

Change 15331 on 2005/09/25 12:22:03 by michaelr@PC081

	!B script error when entering vehicle
	!B cargo shadowing

Change 15330 on 2005/09/25 11:43:35 by andrey@Andrey_Code

	!B Fixed shaders fallback behaviour

Change 15327 on 2005/09/23 20:07:25 by anton@anton_sporkwace

	!B an issue with setpos (bbox setting lag)

Change 15326 on 2005/09/23 19:48:16 by craig@craig_code

	!F loco animation support for old style anims

Change 15325 on 2005/09/23 19:30:57 by kirill@Kirill_FP

	!B removed m_steerPID

Change 15324 on 2005/09/23 19:19:32 by MartinM@Martin_Dev

	!O memory optimized CryFont (R8G8B8A8->L8)

Change 15323 on 2005/09/23 18:52:42 by filippo@Filippo

	!F zerog afterburner camera shake removed
	!B swimming not working

Change 15322 on 2005/09/23 18:37:25 by luciano@luciano

	!F Scout dumb attack behavior (for airfield)

Change 15321 on 2005/09/23 18:09:48 by danny@danny

	!B Fix basic vehicle steering

Change 15318 on 2005/09/23 18:05:48 by marcio@MarcioCrysis

	!B -new freezer model..
	-fixed hurricane muzzleflash..

Change 15317 on 2005/09/23 17:51:04 by marcio@MarcioCrysis

	!B -vehicle weapons are no longer usable.

Change 15316 on 2005/09/23 17:45:32 by tiago_code@Tiago_Code

	!F- energy/force field effect (aka alien sphere)

Change 15314 on 2005/09/23 16:28:30 by mathieu@Mathieu

	!B Fixes C++ side weapon function OnStartUsing, so the crosshair will now appear when using vehicles

Change 15313 on 2005/09/23 16:19:57 by marcoc_code@PC018

	!F Added some initial relationship change events - mainly for testing

Change 15312 on 2005/09/23 14:23:55 by tomas@Tomas_Code

	!R mode detailed and precise error messages
	- normal soundbuffer and platform sounds
	- event based soundbuffer and platform sounds
	- audiodevice error messages
	- optimized procedure when invalid handle was found

Change 15311 on 2005/09/23 13:59:10 by craig@craig_code

	!B die event not propogated correctly out of AISpawner

Change 15310 on 2005/09/23 13:59:00 by craig@craig_code

	!B fixes crash bug in inventory node

Change 15308 on 2005/09/23 13:06:29 by mikko@mikko2

	!B Multiple timeouts for smart objects.
	!R Refined the guard group attack.

Change 15306 on 2005/09/23 12:58:48 by craig@craig_code

	!B entities without scripts don't crash the flow graph

Change 15305 on 2005/09/23 12:55:35 by filippo@Filippo

	!B fixed an issue with godmode
	!F a little touch to alien animations

Change 15304 on 2005/09/23 12:48:12 by mathieu@Mathieu

	!B Fixes the "nVehicleOnly" option of the proximity trigger

Change 15303 on 2005/09/23 12:43:20 by danny@danny

	!I Improves vehicle-following-path

Change 15299 on 2005/09/23 12:06:03 by craig@craig_code

	!B if we're asserting in debug mode, don't try to execute the following code at least in profile mode

Change 15298 on 2005/09/23 12:05:24 by mathieu@Mathieu

	!B Make the Chinese_AAA's ammo faster

Change 15297 on 2005/09/23 12:03:42 by kirill@Kirill_FP

	!F AIShooting graph node

Change 15296 on 2005/09/23 12:03:27 by mathieu@Mathieu

	!B Fixes the vehicle names in the player animation graph xml file
	!B Fixes the seat ids for the driver and passenger on the Chinese_truck

Change 15294 on 2005/09/23 11:36:26 by craig@craig_code

	!B null pointer check (in case of weird crash)

Change 15293 on 2005/09/23 10:21:46 by craig@craig_code

	!B check for null function (avoids assert)

Change 15291 on 2005/09/23 09:58:52 by danny@danny2

	!O Big speedup to volume/gravity stream updating using new physics fn

Change 15290 on 2005/09/23 09:53:48 by tiago_code@Tiago_Code

	!R/!F- some coronas changes

Change 15289 on 2005/09/23 09:48:15 by kirill@Kirill_FP

	!F hide position selection - make sure the point is out of obstacle

Change 15286 on 2005/09/22 23:32:38 by kirill@Kirill_FP

	!F OnLeaderDead fix

Change 15283 on 2005/09/22 20:14:28 by anton@anton_sporkwace

	!F added a simple iterator over all areas

Change 15282 on 2005/09/22 18:21:35 by marcio@MarcioCrysis

	!B -increased scout attack time!

Change 15281 on 2005/09/22 18:21:17 by marcio@MarcioCrysis

	!B -fixed crash when attaching an non-existent effect.

Change 15280 on 2005/09/22 18:21:07 by marcio@MarcioCrysis

	!B -reduced trooper attack power!

Change 15279 on 2005/09/22 18:21:02 by marcio@MarcioCrysis

	!B -added spin up effect for rapid fire..
	-made scout moac use it..

Change 15278 on 2005/09/22 18:20:57 by marcio@MarcioCrysis

	!F -enabled tracers for shiten too!

Change 15277 on 2005/09/22 18:18:08 by luciano@luciano

	!B leader death now breaks group behavior - removed console variable ai_leader_dies

Change 15276 on 2005/09/22 18:17:53 by luciano@luciano

	!B spawned covers now switching to group behavior if there's leader

Change 15271 on 2005/09/22 17:54:27 by luciano@luciano

	!B Hunter wasn't moving to anchors

Change 15270 on 2005/09/22 17:47:56 by filippo@Filippo

	!B hunter falling into the ground
	!B some animation bugs

Change 15269 on 2005/09/22 17:43:17 by mikko@mikko2

	!R Guard alien group combat improvements.
	!R The current stance is shown in the HUD for the AI agenst, plu can be queried from the proxy.
	!R Formation allows to offset points on z-axis.

Change 15266 on 2005/09/22 16:58:18 by julien@PC042

	!F Added VTOL physics parameters

Change 15263 on 2005/09/22 16:55:02 by julien@PC042

	!F VTOL behavior far better now

Change 15260 on 2005/09/22 16:37:04 by anton@anton_sporkwace

	!B a potential problem with linked objects

Change 15257 on 2005/09/22 16:12:49 by kirill@Kirill_FP

	!B making AI system remove allocated SmartObjects, instead of doing it from Editor; otherwise couses debug/profile problems. Quick fix, needs better way

Change 15256 on 2005/09/22 15:29:13 by mathieu@Mathieu

	!B Fixes "destroy" event for vehicles not being broadcasted

Change 15255 on 2005/09/22 15:19:38 by marcoc_code@PC018

	!I Integrate from Game02

Change 15254 on 2005/09/22 15:14:02 by filippo@Filippo

	!F basic alien animations

Change 15252 on 2005/09/22 14:41:00 by danny@danny2

	!O Speedups etc for gravity stream navigation

Change 15251 on 2005/09/22 14:39:59 by carsten@carsten

	!F decal materials (3rd draft)
	- support for 3d projected decals

Change 15250 on 2005/09/22 14:24:28 by anton@anton_sporkwace

	!B set the scale properly during physicalization

Change 15249 on 2005/09/22 14:05:07 by craig@craig_code

	!B add a global area at the start of level loading

Change 15247 on 2005/09/22 12:48:34 by mathieu@Mathieu

	!R Add the old vehicle entity class as empty entity

Change 15246 on 2005/09/22 12:37:56 by mathieu@Mathieu

	!B Restores vehicle damages

Change 15245 on 2005/09/22 12:18:12 by craig@craig_code

	!F aliens can respawn now

Change 15243 on 2005/09/22 12:03:00 by anton@anton_sporkwace

	!B small ray-cylinder intersection issue

Change 15242 on 2005/09/22 12:01:32 by sascha@PC107

	!B Added die events to aliens

Change 15241 on 2005/09/22 11:23:13 by luciano@luciano

	!B crash fixed when removing object registered as target to the CLeader

Change 15240 on 2005/09/22 11:21:17 by julien@PC042

	!F New materials

Change 15239 on 2005/09/22 11:16:39 by filippo@Filippo

	!B Ivo's temporary rollback about trooper tentacles (so troopers can be killed again)

Change 15236 on 2005/09/22 11:13:45 by dejan@PC057

	!F new nodes AI:AIWeaponDraw and AI:AIWeaponHolster

Change 15235 on 2005/09/22 11:13:37 by dejan@PC057

	!F AI:SmartObjectHelper node

Change 15234 on 2005/09/22 11:10:05 by danny@danny2

	!F Tiny tweak to the critical angle for gravity navigation

Change 15231 on 2005/09/22 10:50:48 by filippo@Filippo

	!B viewshake on hit tuned down by 50%

Change 15230 on 2005/09/22 10:42:54 by danny@danny2

	!F Debug drawing to test ray-cylinder intersection

Change 15226 on 2005/09/21 21:36:24 by craig@craig_code

	!B order of declared parameters for scripted flow nodes is respected

Change 15225 on 2005/09/21 21:32:20 by luciano@luciano

	!B group behaviour switching when using AI spawners

Change 15223 on 2005/09/21 20:29:15 by craig@craig_code

	!B properties instance is initialized by ai spawners

Change 15222 on 2005/09/21 20:18:27 by filippo@Filippo

	!B trooper works again

Change 15218 on 2005/09/21 19:26:27 by marcio@MarcioCrysis

	!B -fixed tp/fp sound issue.

Change 15217 on 2005/09/21 19:26:14 by marcio@MarcioCrysis

	!B -more freezing progress..
	-remove the silencer on all levels except island.

Change 15216 on 2005/09/21 19:15:39 by craig@craig_code

	!B send a nil sender for events from the flow graph (and the parameter afterwards)
	!B update AISpawners to pass parameters from flow graph, and to cope with a nil sender

Change 15215 on 2005/09/21 18:59:38 by carsten@carsten

	!R test code removed

Change 15214 on 2005/09/21 18:58:32 by filippo@Filippo

	!B fix

Change 15213 on 2005/09/21 18:54:50 by ivo@ivo

	!F - fixed tentacle flickering / 6DOF player control

Change 15211 on 2005/09/21 18:52:43 by vladimir@Vlad

	!R Removed old rain screen effect
	!F Tiling amount support for roads
	!F Export and loading of roads in pure game

Change 15210 on 2005/09/21 18:49:05 by filippo@Filippo

	!B removed some debug line

Change 15208 on 2005/09/21 18:14:03 by filippo@Filippo

	!B lookIK disabled for aliens
	!F autodestruct for Trooper (temporary)
	!B fixed an issue with changing stance

Change 15206 on 2005/09/21 18:06:13 by mathieu@Mathieu

	!R Major optimization of vehicle performances

Change 15205 on 2005/09/21 18:05:56 by carsten@carsten

	!B decal materials...
	- missing shader RT code 
	- proper decal material reset

Change 15202 on 2005/09/21 17:45:13 by filippo@Filippo

	!B maybe a fix

Change 15201 on 2005/09/21 17:29:36 by anton@anton_sporkwace

	!B fixed scaling issue with breakable trees + multiple breaking issue + !R exposed BreakableManager interface

Change 15199 on 2005/09/21 17:08:59 by craig@craig_code

	!F vec3 support for scripted nodes

Change 15198 on 2005/09/21 16:56:10 by marcoc_code@PC018

	!F
	- reset faction status on load, normalize hud status bar drawing
	- added initial flow graph events for faction status changes

Change 15197 on 2005/09/21 16:53:10 by mikko@mikko2

	!B The trooper stance was not effected byt the AI desired movement.

Change 15196 on 2005/09/21 16:44:49 by thomas@PC039

	!F text change

Change 15195 on 2005/09/21 16:44:04 by sergiys@Sergiy

	F!: Add texture tile interface for road decals

Change 15194 on 2005/09/21 16:25:30 by mathieu@Mathieu

	!B Fixes vehicle mounted weapons to rotate properly
	!B Fixed vehicle weapon shooting positions, so effects/ammos get spawned right

Change 15193 on 2005/09/21 16:00:53 by vladimir@Vlad

	!R Pre-baked shadows real-time update progress

Change 15192 on 2005/09/21 16:00:40 by danny@danny2

	!F First-pass for 3D navigation handling gravity streams
	!F Allow aliens to be affected by gravity areas
	!B Slight tweak to improve path following (advance past the first point) - big improvement to aliens

Change 15191 on 2005/09/21 15:38:50 by thomas@PC039

	!R smoothed the angular interpolator (ease in and out of the rotation)

Change 15190 on 2005/09/21 15:36:47 by thomas@PC039

	!F rotates an object at a defined speed

Change 15189 on 2005/09/21 15:21:33 by carsten@carsten

	!F material support for particles (2nd draft)

Change 15188 on 2005/09/21 14:44:52 by mathieu@Mathieu

	!B Removed vehicle weapon lua seat code since vehicle weapons moved to c++

Change 15187 on 2005/09/21 14:34:14 by marcio@MarcioCrysis

	!B -fixed accessory attach/detach not playing sounds.

Change 15186 on 2005/09/21 14:23:38 by luciano@luciano

	!R hunter reacts to enemy damage

Change 15185 on 2005/09/21 14:23:28 by craig@craig_code

	!B fixes crash in profile mode

Change 15184 on 2005/09/21 13:02:46 by filippo@Filippo

	!B little anim fix

Change 15183 on 2005/09/21 12:55:43 by tamas@Tamas_code

	!B      Bugfixes:
	         - Read only files bugfixes.
	         - generate "free",black surfaces.
	         - smaller chunks have black lines.
	         - All lights included into lightmap - check the flag.
	         - Max 15 lights inlcuded into lightmap / brush
	         - Rewrite all (not selected)lightmapquality parameter to 1, 
	          when you use "Parametrize Lightmap Quality Selected".
	         - Lightmap Compiler window: restore default parameters 
	           when started a new scene, update the window with the loaded datas when load a level
	            + when you close and open again the LC window, it's reset all the parameters to                 default.
	         - When you select an object, and use the "Parametrize Lightmap Quality" or "
	          Parametrize Lightmap Quality Selected", the "LightmapQuality"
	          value in the bursh parameter window don't updated.
	
	!R      Refactoring:
	        - Added warning messages, when something failed.
	        - Octree speedup: cache the last hit node, unrolling loops
	
	!F      Biased, "Dynamic" range for lightmaps

Change 15182 on 2005/09/21 12:50:33 by michaelr@PC081

	!F wheel icons for Veed

Change 15181 on 2005/09/21 12:44:25 by luciano@luciano

	!B cover in HEADS_UP_GUYS doesn't go close to the enemy




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 20---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 15180 on 2005/09/21 12:10:30 by vladimir@Vlad

	!B Fixed prebaked shadows calculation in case e_detail_materials is off

Change 15179 on 2005/09/21 11:51:01 by danny@danny2

	!B Fix pass radius when stitching 3D volumes together

Change 15178 on 2005/09/21 11:43:48 by tomas@Tomas_Code

	!B missing ":" in sound name

Change 15177 on 2005/09/21 11:35:50 by marcio@MarcioCrysis

	!B -updated weapons to use different events for fp and tp.

Change 15176 on 2005/09/21 11:26:58 by sascha@PC107

	!F Tanks changes in xml

Change 15175 on 2005/09/21 11:21:43 by sascha@PC107

	!F Updated main menu (FPP-2132)

Change 15174 on 2005/09/21 11:09:43 by sascha@PC107

	B! Raises tanks hitpoints for ms until collision damage calculation is fixed

Change 15173 on 2005/09/21 11:08:05 by vladimir@Vlad

	Added not removing of breakable objects during explosions




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 19---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 15172 on 2005/09/21 10:55:51 by nickh@nickh

	!F G4 Integrate from G2

Change 15171 on 2005/09/21 10:32:17 by michaelr@PC081

	!R updated DefaultVehicle to reflect latest changes

Change 15170 on 2005/09/21 10:15:46 by tamas@Tamas_code

	!R add return values & warning for users.

Change 15169 on 2005/09/20 21:52:15 by vladimir@Vlad

	!R Pre-baked shadows real-time update progress

Change 15168 on 2005/09/20 21:03:28 by michaelr@PC081

	!F more hide/show for Veed PartsPanel
	!F option to disable dragging on TreeCtrlEx

Change 15167 on 2005/09/20 20:51:22 by luciano@luciano

	!B tweaking trooper group combat -fixed not switching to attack after group search

Change 15166 on 2005/09/20 19:55:55 by dejan@PC057

	!B ai nodes for spawners

Change 15165 on 2005/09/20 19:54:32 by dejan@PC057

	!B crash in SO editor when creating a camera entity

Change 15162 on 2005/09/20 19:17:00 by danny@danny2

	!B Fix/workaround for potrols not continuing

Change 15161 on 2005/09/20 18:33:04 by thomas@PC039

	!F Added ease in and out functionality

Change 15160 on 2005/09/20 18:29:50 by danny@danny2

	!B Little bug fix for checking entity has reached path destination

Change 15159 on 2005/09/20 18:11:22 by filippo@Filippo

	!B little fix

Change 15158 on 2005/09/20 18:04:18 by luciano@luciano

	!F squadmates can follow the player with event Follow

Change 15157 on 2005/09/20 17:59:37 by danny@danny2

	!B Add current pos to front of pass - avoids short-cutting
	!B fix spelling mistake and clearer variable name

Change 15156 on 2005/09/20 17:51:48 by marcio@MarcioCrysis

	-F -ai's now have a flag to get grenades (temporary until we have some inventory editor)...
	-added spin_up and spin_down sound to hurricane.
	-added frost decals from freezer.

Change 15155 on 2005/09/20 17:43:57 by marcoc_code@PC018

	!F
	- Synched up with AI team code changes.
	- HUD drawn in third person.
	- Added faction status to Jelena, such status in now drawn over the HUD as a status meter with a vertical bar

Change 15154 on 2005/09/20 17:41:29 by tomas@Tomas_Code

	!R renaming in AudioDevice as in other classes
	- renamed GetSoundSystemInfo to GetParam
	- renamed SetSoundSystemInfo to SetParam

Change 15153 on 2005/09/20 17:18:56 by luciano@luciano

	!F cover stops firing when target is dead

Change 15152 on 2005/09/20 16:54:00 by michaelr@PC081

	!F added vehicle mass part class
	!B small veed fixies

Change 15151 on 2005/09/20 16:34:43 by filippo@Filippo

	!B some touch to exact positioning of humans

Change 15150 on 2005/09/20 16:11:02 by tomas@Tomas_Code

	!B Fixes problems with strange sound event behaviour
	- Sets distance parameter again after event was created
	- DrawSounds now displays the position set to FMOD
	- event system now uses the same listeners as the sound systen
	- removed the relative sound position of sound events

Change 15149 on 2005/09/20 15:55:05 by denis@Denis_PC015

	!R -Splitted the getting and saving of Alienbrain_Changes for more accurate information of what is currently in the build

Change 15148 on 2005/09/20 15:53:32 by mathieu@Mathieu

	!F Change to make it impossible to add a vehicle with a name which is already used

Change 15147 on 2005/09/20 15:28:54 by denis@Denis_PC015

	!F Alienbrain_Changes are now in XLS format
	!B Bugfixing in the BuildScript

Change 15146 on 2005/09/20 15:24:33 by thomas@PC039

	!F Play CGA node - Try to find another way to update the player

Change 15145 on 2005/09/20 15:04:19 by michaelr@PC081

	!R removed log

Change 15144 on 2005/09/20 14:56:17 by luciano@luciano

	!R again, restored exact positioning

Change 15143 on 2005/09/20 14:53:47 by dmitry@Dmitry_Code

	!F Precached shader binaries updated

Change 15142 on 2005/09/20 14:46:54 by anton@anton_sporkwace

	!B a fix in raytracing areas

Change 15141 on 2005/09/20 14:38:07 by dejan@PC057

	!F smart object helpers editor UI

Change 15140 on 2005/09/20 14:33:55 by luciano@luciano

	!R reverted fix for exact positioning (re-enabled)

Change 15139 on 2005/09/20 14:26:56 by filippo@Filippo

	!B aliens broken (due my last checkin)

Change 15138 on 2005/09/20 13:23:07 by filippo@Filippo

	!B fixing some issues with aliens health

Change 15137 on 2005/09/20 13:05:01 by anton@anton_sporkwace

	!F made getentsinbox return big areas

Change 15136 on 2005/09/20 13:04:38 by anton@anton_sporkwace

	!F made getentsinbox return big areas

Change 15135 on 2005/09/20 13:02:39 by scott@Scott-depot

	!F Added Density particle param, for physicalised particles. Default = 1 (water).

Change 15134 on 2005/09/20 13:00:05 by danny@danny2

	!B Fix fix to compile error in AI (mea culpa)

Change 15133 on 2005/09/20 12:48:30 by scott@Scott-depot

	!F Re-enabled breakage particle effect on detached physics pieces, for both "entity" and "particle" pieces.

Change 15132 on 2005/09/20 12:46:43 by marcio@MarcioCrysis

	!B -fixed compile error in ai system.

Change 15130 on 2005/09/20 12:33:59 by danny@danny2

	!B reduce character pathRadius to 0.3 to prevent getting stuck on fleet (for example)
	!B Comment out using bExactPositioning in COPTrace
	!F Small progress on gravity streams (disabled)

Change 15129 on 2005/09/20 12:32:13 by michaelr@PC081

	!R bring back rotation speed tweak from yesterday

Change 15128 on 2005/09/20 12:28:24 by mathieu@Mathieu

	!B Fixes the US small boat gunner seat

Change 15127 on 2005/09/20 12:24:57 by michaelr@PC081

	!B killed actors not dropping grabbed object

Change 15124 on 2005/09/20 12:10:08 by mathieu@Mathieu

	!B Made CVehicle more safe in case the XML vehicle file can't be opened

Change 15123 on 2005/09/20 12:09:30 by carsten@carsten

	!F material support for decals (1st draft)

Change 15122 on 2005/09/20 12:09:00 by carsten@carsten

	!B Skinning on alpha transparent objects broken due to buggy yet redundant fog calculations

Change 15121 on 2005/09/20 11:54:56 by mathieu@Mathieu

	!B Fixes the US small boat movements and physics settings

Change 15120 on 2005/09/20 11:53:42 by anton@anton_sporkwace

	!F added support for areas to raytraceentity

Change 15119 on 2005/09/20 11:33:08 by mathieu@Mathieu

	!F Fixes the machine gun which is mounted on the hovercraft 

Change 15118 on 2005/09/20 11:26:40 by mathieu@Mathieu

	!B Fixes the hovercraft first person view

Change 15117 on 2005/09/20 11:21:20 by marcio@MarcioCrysis

	!B -fixed muzzle flashes in socom...

Change 15116 on 2005/09/20 11:10:46 by craig@craig_code

	!F Any node (triggers when any input is active, passing through the value)




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 18---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 15115 on 2005/09/20 11:04:07 by scott@Scott-depot

	!B Fixed breakable object piece spawing location bug.

Change 15114 on 2005/09/20 10:58:04 by mathieu@Mathieu

	!B Fixed the hovercraft to move smoother

Change 15113 on 2005/09/20 10:42:23 by nickh@nickh

	!F G4 Integrate from G2 - (changelist 15112)

Change 15112 on 2005/09/20 10:37:51 by luciano@luciano

	!R restored exact positioning

Change 15111 on 2005/09/20 10:08:37 by carsten@carsten

	!B fixed compiler warning!

Change 15110 on 2005/09/20 09:41:27 by tomas@Tomas_Code

	!FR streaming profiling / speaker config
	- AddResource adds audio dependencies to the streaming profiling
	- speakerconfig refactored
	  - 0 now uses speaker setting from windows control panel
	  - 0 should be default value
	  - new order of other speaker modes

Change 15109 on 2005/09/20 09:41:13 by tomas@Tomas_Code

	!B Fixes potential crash on exit bug
	- cleaning up a vector

Change 15105 on 2005/09/20 00:06:27 by craig@craig_code

	!B activate entity nodes with a void value at initialization time to ensure a consistent starting state

Change 15104 on 2005/09/19 23:52:57 by craig@craig_code

	!B spawned entities can only be spawned once
	!B SetEntityId event now sent correctly
	!B update now respects forwarding entity in flow graph

Change 15103 on 2005/09/19 23:08:52 by craig@craig_code

	!B load an animation graph even if there are no views attached (useful for migrating "hand coded" graphs to "editor" graphs)

Change 15102 on 2005/09/19 23:08:13 by craig@craig_code

	!F log a warning if animation cannot be found

Change 15101 on 2005/09/19 23:00:31 by mathieu@Mathieu

	!B Kept the lua vehicle file for the US_fighter sync with the xml

Change 15100 on 2005/09/19 22:59:13 by mathieu@Mathieu

	!B Helps boat to float a bit better

Change 15099 on 2005/09/19 22:58:41 by mathieu@Mathieu

	!B Improves the chinese tank gunner seat

Change 15098 on 2005/09/19 22:52:09 by craig@craig_code

	!F transition animations for trooper

Change 15097 on 2005/09/19 22:33:34 by tamas@Tamas_code

	!F Ambient occlusion enabled
	!B "selected object" mode without any selection crash.

Change 15095 on 2005/09/19 21:38:50 by mathieu@Mathieu

	!B Fixed the buoyancy settings on all vehicles

Change 15094 on 2005/09/19 21:12:03 by luciano@luciano

	!B misc bug fixing in trooper group combat and integration with new animations

Change 15093 on 2005/09/19 21:09:34 by mathieu@Mathieu

	!R Optimization on the vehicle seat update function

Change 15092 on 2005/09/19 20:33:17 by thomas@PC039

	!F added missing break statements; cosmetic only to avoid bugs in the future

Change 15091 on 2005/09/19 19:13:50 by mathieu@Mathieu

	!B Restored the Chinese_patrolboat

Change 15090 on 2005/09/19 19:13:33 by craig@craig_code

	!F scripted node upgrade

Change 15089 on 2005/09/19 19:13:17 by craig@craig_code

	!F more detailed optional debug if it's ever needed again

Change 15088 on 2005/09/19 18:57:20 by mathieu@Mathieu

	!B Restored the UAV drone, but will now require some tweaks

Change 15087 on 2005/09/19 18:55:45 by MartinM@Martin_Dev

	!F serialized (savegame load/save) terrain deformations and terrain decals, fixed minor alphatest issue when rendering decals

Change 15086 on 2005/09/19 18:43:44 by thomas@PC039

	!R added triggers and used more friendly  names for the designers

Change 15085 on 2005/09/19 18:39:58 by mathieu@Mathieu

	!R removed old vehicle names

Change 15084 on 2005/09/19 18:21:44 by ivo@ivo

	!F - changed MotionMixer for 6DOF system

Change 15082 on 2005/09/19 18:14:02 by marcio@MarcioCrysis

	!R wip

Change 15081 on 2005/09/19 18:07:07 by marcio@MarcioCrysis

	!B -more freezing stof

Change 15080 on 2005/09/19 17:42:57 by mathieu@Mathieu

	Vehicle CGA refactoring
	
	!R Refactored vehicle part system
	!R Moved vehicle weapon handling to C++
	!F Allow vehicle weapons to alternate different shooting positions
	!B Fixed the C++ interface for weapons
	!B Fixes CGA character physicalization in the entity system
	!F Minor additions to character system to expose character type and the statobj which are on bones (on cga)

Change 15079 on 2005/09/19 16:16:40 by danny@danny2

	!R Decrease player radius for crowd control (for 3D mainly) and decrease indoor crowd cost
	!R improve debug output

Change 15078 on 2005/09/19 16:15:24 by filippo@Filippo

	!B restored scout particle effects

Change 15077 on 2005/09/19 16:12:59 by sascha@PC107

	F! Added new maps to menu

Change 15076 on 2005/09/19 16:01:04 by mikko@mikko2

	!F Added Alien redability sounds.
	!B Fixed check in leader (class type was used instead of properties).

Change 15075 on 2005/09/19 15:59:47 by marcoc_code@PC018

	!F Jelena AI
	- added event for following player
	- fixes for follow me here (possible use for capture ?)




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 17---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 15074 on 2005/09/19 15:23:43 by dejan@PC057

	!B smart objects using themselves

Change 15073 on 2005/09/19 14:42:53 by anton@anton_sporkwace

	!F added IsBreakable function




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 16---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 15072 on 2005/09/19 14:11:34 by scott@Scott-depot

	!B Fixed DestroyableObject by restoring old property names for models & submodels.

Change 15071 on 2005/09/19 13:04:09 by filippo@Filippo

	!B removed some console spam

Change 15070 on 2005/09/19 12:57:59 by michaelr@PC081

	!F tweak

Change 15069 on 2005/09/19 12:54:39 by filippo@Filippo

	!F first draft for the new trooper animations/LM

Change 15068 on 2005/09/19 12:38:49 by scott@Scott-depot

	!F Implemented mesh geometry spawning (surface/verts only).
	!B Particle init angles now correctly in emitter space.

Change 15067 on 2005/09/19 12:26:13 by nickh@nickh

	!F G4 integrate from G2 - more ai changes

Change 15066 on 2005/09/19 12:21:20 by ivo@ivo

	!F removed debug-text

Change 15065 on 2005/09/19 12:19:26 by ivo@ivo

	!F - 6DOF control in CharEdit (still not useable in game)

Change 15064 on 2005/09/19 12:14:24 by nickh@nickh

	!F G4 integrate from G2

Change 15063 on 2005/09/19 12:08:40 by michaelr@PC081

	!B removed frametime multiplier in GhostView and increased turrets/guns base rotation speed slightly

Change 15062 on 2005/09/19 12:01:53 by luciano@luciano

	!B cover switching to SquadIdle from Dumb

Change 15061 on 2005/09/19 12:00:42 by craig@craig_code

	!F efficient scripted nodes

Change 15060 on 2005/09/19 11:59:13 by luciano@luciano

	!F Hunter can start in Attack behavior

Change 15059 on 2005/09/19 11:44:09 by luciano@luciano

	!F hunter throwing objects (see previous submit)

Change 15058 on 2005/09/19 11:42:21 by luciano@luciano

	!F Hunter moving, fighting and throwing objects

Change 15056 on 2005/09/19 10:56:52 by nickh@nickh

	!R G4 changes for integration and selectable controller

Change 15055 on 2005/09/19 10:56:35 by nickh@nickh

	!F Added IJoystick interface and button held action manager support for joysticks

Change 15052 on 2005/09/19 00:24:45 by thomas@PC039

	!F added owner interpolators

Change 15051 on 2005/09/19 00:23:39 by thomas@PC039

	!B Fixed wraparound bug

Change 15050 on 2005/09/18 19:26:03 by michaelr@PC081

	!F mass box editing for Veed prepared
	!F show/hide vehicle helpers

Change 15049 on 2005/09/18 18:58:41 by marcio@MarcioCrysis

	!B -little tweak on the beam thickness.

Change 15048 on 2005/09/18 18:40:47 by scott@Scott-depot

	!F Adjusted BreakToPieces params.

Change 15047 on 2005/09/18 18:10:53 by marcio@MarcioCrysis

	!B -little tweak...

Change 15045 on 2005/09/18 17:31:00 by marcio@MarcioCrysis

	!F -more ice breaking stuff!

Change 15044 on 2005/09/18 16:38:35 by anton@anton_sporkwace

	!F added ablity to break trees with bullets

Change 15043 on 2005/09/18 15:59:36 by scott@Scott-depot

	!B Oops, restored breakage effects.

Change 15042 on 2005/09/18 15:17:28 by scott@Scott-depot

	!F BreakToPieces: 
	* Now spawns any material "destroy" effect as well. 
	* Existing entity velocity applied to pieces.
	* Hit impulse is automatically applied throughout object, fading to 0 at edges.

Change 15041 on 2005/09/18 15:16:48 by scott@Scott-depot

	!R DestroyableObject piece names are again public fields.

Change 15040 on 2005/09/18 15:15:24 by scott@Scott-depot

	!B CParticleEntity sets pe_status_dynamics.mass.

Change 15039 on 2005/09/18 15:12:24 by scott@Scott-depot

	!B init pe_status_dynamics.mass field to 0.

Change 15038 on 2005/09/18 13:59:46 by danny@danny2

	!B Fix some 3D nav generation bugs and move the region files into the pak

Change 15037 on 2005/09/18 13:32:33 by kirill@Kirill_FP

	!F exact actor posistioning support

Change 15036 on 2005/09/18 13:01:18 by craig@craig_code

	!B should fix the random crash in harbor

Change 15035 on 2005/09/18 12:38:00 by marcio@MarcioCrysis

	!B -updated ice material with breakage effects

Change 15034 on 2005/09/18 12:27:59 by craig@craig_code

	!B aispawner spawned event not exposed to flow graph

Change 15031 on 2005/09/18 01:22:02 by danny@danny2

	!R Format

Change 15030 on 2005/09/18 00:55:05 by danny@danny2

	!R Split 3D navigation volume into regions

Change 15028 on 2005/09/17 15:40:28 by tiago_code@Tiago_Code

	!F- added sun flare scale

Change 15027 on 2005/09/17 12:14:27 by sascha@PC107

	F! SO class for particleeffect

Change 15025 on 2005/09/16 19:16:52 by dejan@PC057

	!R forward direction calculation in smart objects
	!B problems related to multiple smart object classes

Change 15024 on 2005/09/16 18:40:18 by tiago_code@Tiago_Code

	!B- fixed anoying blue color pop-ups

Change 15023 on 2005/09/16 18:21:59 by tiago_code@Tiago_Code

	!R- added sun flare technique

Change 15022 on 2005/09/16 18:04:17 by kirill@Kirill_FP

	!F draw-fire tweaking

Change 15021 on 2005/09/16 17:09:01 by marcio@MarcioCrysis

	!F -freezer weapon!

Change 15020 on 2005/09/16 16:55:10 by mikko@mikko2

	!F Added AI.SetUnitProperties.
	!R Moved script funtion entity.ChangeAIParameters(...) to AI.ChangeParameters(entity.id,...).
	!R Changed perception properties FOVsure and FOV to FOVPrimary and FOVSecondary.
	!R Consolidated the AIObject parameter setting API, now there is only SetParameters instead SetObjectParameters and SetPuppetParameters.
	!R Movement ability get/set is now the same as the SetParameters API.

Change 15017 on 2005/09/16 16:41:26 by anton@anton_sporkwace

	!H (=hack) trooper re-linking hack now affects the model, not just instance

Change 15016 on 2005/09/16 16:06:10 by tiago_code@Tiago_Code

	!B - compile error fix

Change 15015 on 2005/09/16 15:37:21 by dejan@PC057

	!F smart object helpers
	!B setting post-action states
	!B setting initial speed using entity flow graph
	!B signals processed before initialization

Change 15014 on 2005/09/16 15:36:46 by dejan@PC057

	!F look at smart objects before using them

Change 15013 on 2005/09/16 15:34:49 by dejan@PC057

	!F distance input port added to AIGoto node

Change 15012 on 2005/09/16 15:28:23 by dejan@PC057

	!B script error was reported for optional parameter

Change 15010 on 2005/09/16 15:13:04 by tomas@Tomas_Code

	!F Upgrade FMOD-EX 4.1.1 and Designer 1.1.1

Change 15009 on 2005/09/16 14:39:07 by filippo@Filippo

	!B little fix

Change 15008 on 2005/09/16 14:29:27 by ivo@ivo

	!F -  started 6-DOF motion translation

Change 15007 on 2005/09/16 13:10:41 by julien@PC042

	!F Added VTOL vehicle

Change 15006 on 2005/09/16 13:06:20 by julien@PC042

	!F VTOL vehicle LUA/XML

Change 15005 on 2005/09/16 13:02:47 by julien@PC042

	!R Removed useless StdPlane files

Change 15004 on 2005/09/16 13:00:19 by julien@PC042

	!F Added Aerodynamic vehicle base class
	!F Added VTOL vehicle

Change 15003 on 2005/09/16 12:55:37 by dmitry@Dmitry_Code

	!B Crash in BreakIntoPieces function if no stat object in the slot

Change 15002 on 2005/09/16 12:47:30 by filippo@Filippo

	!F some fixies to the anim graph

Change 15001 on 2005/09/16 12:41:08 by anton@anton_sporkwace

	!O disabled all character physics synchronization for characters with multiple roots

Change 15000 on 2005/09/16 12:40:52 by marcio@MarcioCrysis

	!B -reenabled tracers.

Change 14999 on 2005/09/16 12:40:14 by anton@anton_sporkwace

	!O disabled all character physics synchronization for characters with multiple roots

Change 14998 on 2005/09/16 12:36:39 by vladimir@Vlad

	Roads missed triangles fixed
	Removed not needed stuff from terrain shader
	Shadows calculations code cleanup

Change 14997 on 2005/09/16 11:56:58 by michaelr@PC081

	!B made linker happy

Change 14996 on 2005/09/16 11:48:53 by michaelr@PC081

	!R removed hovercraft -> stdplace derivation

Change 14992 on 2005/09/16 11:08:05 by denis@Denis_PC015

	-B Fix for compiling failure
	-F Added the Alienbrain Changelog
	-R Changed the Logging of the buildscript

Change 14991 on 2005/09/16 11:06:22 by luciano@luciano

	!F squadmates going to dumb with signal - event to make them follow the player automatically

Change 14990 on 2005/09/16 11:06:11 by luciano@luciano

	!F Observer integrated with troopers in group behavior
	!B misc bug fixing in trooper group combat 
	!R improved target/enemy stats for CLeader

Change 14989 on 2005/09/16 11:00:13 by luciano@luciano

	!B restored approach without pathfinding

Change 14988 on 2005/09/16 10:54:08 by sergiys@Sergiy

	B!: Initialization an anim sequence varible

Change 14987 on 2005/09/16 10:38:19 by luciano@luciano

	!F Dumb behavior for cover

Change 14986 on 2005/09/16 10:12:56 by scott@Scott-depot

	Breakage effect for dry sand.

Change 14985 on 2005/09/16 09:47:15 by sergiys@Sergiy

	RoadTools: Resources for spline editing

Change 14984 on 2005/09/16 09:39:54 by dmitry@Dmitry_Code

	!F Updated light_omni.cgf and added light_omni.mtl

Change 14983 on 2005/09/15 21:53:05 by scott@Scott-depot

	!B Attach particle effects now update in regular update loop, with correct cam position.

Change 14982 on 2005/09/15 20:09:35 by kirill@Kirill_FP

	!F DrawFireLine - put indoor check

Change 14981 on 2005/09/15 19:55:14 by kirill@Kirill_FP

	!F DrawFireLine proto

Change 14980 on 2005/09/15 18:54:58 by scott@Scott-depot

	!F DestroyableObject and BreakToPieces now use "Main" and "Remain" sub-models for before/after model spec, in same CGF.
	!F BreakToPieces now applies hit and explosion impulses to pieces, controlled via BreakageParams.
	!B Also fixed bugs with 2D particle rotation params.

Change 14979 on 2005/09/15 18:39:16 by MartinM@Martin_Dev

	!T added warning to the budgets if they are not accurate because of the editor

Change 14978 on 2005/09/15 18:35:29 by MartinM@Martin_Dev

	!B fixed string userdata loading/saving in ResourceCompilerPC (affects CGF exporter) .. Marcio about the problem it fixes

Change 14977 on 2005/09/15 18:35:01 by MartinM@Martin_Dev

	!T AlexM fixed minor issues in the polybump docs

Change 14976 on 2005/09/15 18:34:47 by tamas@Tamas_code

	!B renamed LMSerializationManager2.h to LMSerializationManager.h

Change 14975 on 2005/09/15 18:27:47 by tamas@Tamas_code

	!B wrong include file.

Change 14974 on 2005/09/15 18:23:52 by tamas@Tamas_code

	!R new starting text for progress bar.

Change 14973 on 2005/09/15 18:17:29 by tamas@Tamas_code

	!R rename LMSerializationManager2 to LMSerializationManager.

Change 14972 on 2005/09/15 18:13:23 by vladimir@Vlad

	!B Fixed material cloning crash for roads

Change 14971 on 2005/09/15 17:56:55 by anton@anton_sporkwace

	!F amended comments for PrimitiveWorldIntersection

Change 14970 on 2005/09/15 17:55:25 by kirill@Kirill_FP

	!FR CAmper character added - instead of Defend; Defend removed

Change 14969 on 2005/09/15 17:54:54 by vladimir@Vlad

	IsVoxelObjectCompilinginProgress() implemented for AI system

Change 14968 on 2005/09/15 17:52:30 by marcoc_code@PC018

	!F removed .proj file which shows UBI.com libraries back end

Change 14967 on 2005/09/15 17:21:35 by tamas@Tamas_code

	!B AmbientOcclusion error.

Change 14966 on 2005/09/15 17:16:21 by tiago_code@Tiago_Code

	!B - minor fix

Change 14964 on 2005/09/15 17:11:50 by tiago_code@Tiago_Code

	!F - primary refraction support for particles

Change 14963 on 2005/09/15 17:07:26 by vladimir@Vlad

	!B Fixed random materials sorting (flickering) during voxel editing

Change 14962 on 2005/09/15 17:04:50 by michaelr@PC081

	!F veed_defaults updated

Change 14961 on 2005/09/15 17:04:49 by ivo@ivo

	!F - GetIWeight

Change 14960 on 2005/09/15 17:03:40 by ivo@ivo

	!F - multiple root merging

Change 14959 on 2005/09/15 17:02:05 by tamas@Tamas_code

	!F New functions, some refactoring:
	  - Diffuse and Specular occlusion map integration into 3d engine.
	  - Light/Mesh pairing in lightmap compiler.
	  - Lightmap compiler code cleanup.
	  - Octree code cleanup.
	  - Mesh parameters (Lightmap quality, RecvLightmap, CastLightmap ) now working.
	  - Light parameters (Lightmap, Occlusion ) now working.
	  - Texture scaler (if group not fit into a surface, now rescale it )
	  - Automatic LightmapQuality parametzier
	  - Visualize the texel density
	  - Ambient Occlusion integrator
	  - Comments for the codes.

Change 14958 on 2005/09/15 17:02:01 by craig@craig_code

	!F animation graph "forced follow" links implementation

Change 14957 on 2005/09/15 16:59:25 by michaelr@PC081

	!F Chinese_patrolboat (catamaran) available (rough pass)

Change 14956 on 2005/09/15 16:51:28 by michaelr@PC081

	!B several fixes for Veed (mainly Parts/Seats editing + saving) and cleanup
	!F added optional recursive parameter to DeleteChildVar
	!B saftey check in VehicleBaseAI in case no seats found

Change 14955 on 2005/09/15 16:45:20 by dmitry@Dmitry_Code

	!B Limit input number of submaterials in material editor with MAX_SUB_MATERIALS (to avoid of stack corruption in FillSurfaceTypeIds)

Change 14954 on 2005/09/15 16:44:57 by tomas@Tomas_Code

	!B Possible bug fix for hurricane pick up crash.

Change 14953 on 2005/09/15 16:44:07 by tomas@Tomas_Code

	!R Upgrade to FMOD-EX 4.01.00 and Designer 1.01.00

Change 14952 on 2005/09/15 16:43:44 by tomas@Tomas_Code

	!B Fixes typo (extra space) in file name

Change 14951 on 2005/09/15 16:42:21 by danny@danny

	!F crowd control - periodic regeneration of path
	!B More checking during trivial path generation
	!B entrance/exit nodes in forbidden areas don't link to triangular graph
	!R Significant pathfinder speedup, and it _should_ eliminate a rare/annoying/confusing bug

Change 14950 on 2005/09/15 16:41:08 by anton@anton_sporkwace

	!F enabled use of particle for broken parts of pre-broken objects

Change 14949 on 2005/09/15 16:41:08 by sascha@PC107

	F! Resurrected RaisingWater entity and added a few features

Change 14948 on 2005/09/15 16:39:27 by anton@anton_sporkwace

	!R an addition to the previous checkin

Change 14947 on 2005/09/15 16:38:20 by anton@anton_sporkwace

	!O some improvements to PrimitiveWorldIntestions

Change 14946 on 2005/09/15 16:38:12 by anton@anton_sporkwace

	!B a small issue in sweep tests

Change 14945 on 2005/09/15 16:34:03 by filippo@Filippo

	!F Locomotion integration first pass
	!F exact AI positioning for humans
	!F some work in progress with aliens and anim graph

Change 14944 on 2005/09/15 16:34:01 by marcoc_code@PC018

	!F Patch 1.4 updates

Change 14943 on 2005/09/15 16:33:38 by nick@Nick

	!B - texture modifiers - fix oscillator

Change 14942 on 2005/09/15 16:33:19 by scott@Scott-depot

	!F Percent variables now allow values outside 0..100 (slider still goes from 0..100 tho).

Change 14941 on 2005/09/15 16:33:14 by scott@Scott-depot

	!B Fixed mouse re-centering in editor game mode so it works on 2nd monitor.

Change 14940 on 2005/09/15 16:32:57 by scott@Scott-depot

	!B Fixed particle shape issues: Stretch param works consistently. Tail length now framerate independent.
	
	!F Added particle FaceDir draw mode: particles planes face direction of movement.

Change 14939 on 2005/09/15 16:32:10 by tiago_code@Tiago_Code

	!R - improved light coronas (smoother fade), fixed coronas light, improved sun flare look

Change 14938 on 2005/09/15 16:32:06 by marcio@MarcioCrysis

	!B -fixed partid propagation in scripts!
	-fixed sometimes ai not dropping weapon after death.

Change 14937 on 2005/09/15 16:32:01 by marcio@MarcioCrysis

	!B -fixed sound name.

Change 14936 on 2005/09/15 16:31:55 by marcio@MarcioCrysis

	!F freezeeee!

Change 14935 on 2005/09/15 15:24:09 by marcoc_code@PC018

	!F Patch 1.4 - removed PB checks for some cvars

Change 14934 on 2005/09/15 14:44:32 by anton@anton_sporkwace

	!O don't sync char with physics if physics is not being updated




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 15---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 14931 on 2005/09/15 12:44:20 by nickh@nickh

	!F G4 integrate from G2 fixes

Change 14930 on 2005/09/15 12:06:39 by nickh@nickh

	!F G4 integrate from G2

Change 14929 on 2005/09/15 11:37:30 by craig@craig_code

	!B temp. rollback for ai actions - fixes goto bug in editor - game fix is forthcoming still

Change 14923 on 2005/09/14 19:10:58 by anton@anton_sporkwace

	!B an issue with box buoyancy calc

Change 14922 on 2005/09/14 18:27:52 by scott@Scott-depot

	!B Temporary increase to max particle count to fix crash.

Change 14921 on 2005/09/14 18:03:45 by dmitry@Dmitry_Code

	!B Roll back 14906 changes

Change 14919 on 2005/09/14 17:36:28 by craig@craig_code

	!B flow delay node fixed

Change 14918 on 2005/09/14 17:36:25 by craig@craig_code

	!B don't assume key is concatenatable

Change 14917 on 2005/09/14 17:36:19 by craig@craig_code

	!B AISpawners now work with general flow nodes
	!F Final activation for nodes (to guarantee a "one shot" delivery for those nodes that need it)

Change 14916 on 2005/09/14 16:55:29 by carsten@carsten

	!B world space transformation for per-vertex volumetric fog computations was broken

Change 14911 on 2005/09/14 14:50:40 by craig@craig_code

	!B fix for pure-game mode entity events

Change 14907 on 2005/09/14 12:37:34 by vladimir@Vlad

	Roads shadow receiving fixed

Change 14906 on 2005/09/14 12:36:38 by vladimir@Vlad

	!F <Carsten> Volumetric fog support for alpha transparent "Illum" shaded geometry, requested for roads by Vlad

Change 14891 on 2005/09/13 17:36:33 by MartinM@Martin_Dev

	!B reverted change .. as ti was not importand for build day .. will check it in later

Change 14890 on 2005/09/13 17:29:26 by MartinM@Martin_Dev

	!B fixed string userdata loading/saving in ResourceCompilerPC (affects CGF exporter) .. Marcio about the problem it fixes

Change 14889 on 2005/09/13 16:52:41 by vladimir@Vlad

	!F Roads supported in 3dengine

Change 14888 on 2005/09/13 16:44:22 by ivo@ivo

	!F - realtime conversion of multiple roots into single root

Change 14887 on 2005/09/13 16:31:26 by sergiys@Sergiy

	Road tool: Materials support

Change 14882 on 2005/09/13 15:10:00 by marcoc_code@PC018

	!B Fixed a potential security hack for the next patch.

Change 14880 on 2005/09/13 12:25:30 by scott@Scott-depot

	!B Particle params in editor now have reasonable defaults.

Change 14879 on 2005/09/13 12:25:24 by scott@Scott-depot

	!B Fixed size error on 3D particles.

Change 14878 on 2005/09/13 12:25:11 by scott@Scott-depot

	!B Fixed particle crash bug when max count exceeded.

Change 14877 on 2005/09/13 11:55:48 by tiago_code@Tiago_Code

	!R- added new parameter to skin

Change 14874 on 2005/09/13 10:47:38 by danny@danny

	!B Fix memory allocation problem in volume navigation creation

Change 14869 on 2005/09/12 19:53:09 by craig@craig_code

	!B temporary fix for crash bug until ivo can fix it better

Change 14868 on 2005/09/12 18:40:21 by dejan@PC057

	!F LookAt potential Smart Object target (UI only)
	!F Post-Action states to Smart Objects (UI only)
	!F smart objects editor improvements

Change 14867 on 2005/09/12 18:38:12 by dejan@PC057

	!B setting limits for variables of type percents

Change 14866 on 2005/09/12 18:19:56 by michaelr@PC081

	!B added part entry to new created seats

Change 14865 on 2005/09/12 18:18:23 by michaelr@PC081

	!F resource update

Change 14864 on 2005/09/12 18:01:19 by sergiys@Sergiy

	B: Road tool: delete object

Change 14863 on 2005/09/12 17:40:03 by kirill@Kirill_FP

	!F Defend character added; Cover is restored

Change 14862 on 2005/09/12 17:31:31 by vladimir@Vlad

	Roads rendering version 0.1

Change 14860 on 2005/09/12 17:12:16 by marcoc_code@PC018

	!F 
	- changed Jelena to search first hiding point and hide there
	- for now she hides every time
	- automatic status change so the player can call her back.
	- some other minor changes

Change 14859 on 2005/09/12 17:10:50 by marcio@MarcioCrysis

	!F -QueryExtension for CGameObject

Change 14858 on 2005/09/12 17:00:36 by sergiys@Sergiy

	B: Saving

Change 14857 on 2005/09/12 16:29:09 by vladimir@Vlad

	Shadows receiving distance for small objects increaded twice

Change 14856 on 2005/09/12 16:24:01 by vladimir@Vlad

	Shadows receiving distance for small objects increaded twice

Change 14855 on 2005/09/12 16:10:14 by denis@Denis_PC015

	-B Made the Cache Directory of the Shaders Writable

Change 14853 on 2005/09/12 15:50:08 by craig@craig_code

	!B disable float exceptions

Change 14852 on 2005/09/12 15:26:41 by anton@anton_sporkwace

	!B removed forced physicalization as capsules

Change 14850 on 2005/09/12 15:06:49 by sergiys@Sergiy

	B: Crash while create road

Change 14849 on 2005/09/12 14:43:16 by danny@danny

	!B Volume navigation crowd control only uses the player

Change 14848 on 2005/09/12 14:42:40 by marcoc_code@PC018

	!R removed excessive log.

Change 14847 on 2005/09/12 12:56:19 by scott@Scott-depot

	!B Disable particle editing when group selected, fixing confusion.

Change 14846 on 2005/09/12 12:36:32 by thomas@PC039

	!R syntax change

Change 14845 on 2005/09/12 12:31:47 by denis@Denis_PC015

	-F Converted the build script to .wsf for getting access to some Alienbrain libraries
	-F Added Features which allows to do a Delta Build
	-B Fixed a Problem which made the compilation of the code fail
	-F Changed the Game04 buildsystem

Change 14844 on 2005/09/12 12:03:34 by vladimir@Vlad

	Terrain/objects z-fighting improved

Change 14843 on 2005/09/12 11:55:21 by nickh@nickh

	!F Pad Input - WIP

Change 14842 on 2005/09/12 11:54:46 by sergiys@Sergiy

	Road objects call 3DEngine functionality

Change 14841 on 2005/09/12 11:44:51 by craig@craig_code

	!F don't require *.ent files to be checked out

Change 14840 on 2005/09/12 11:44:50 by dejan@PC057

	!R redesign of smart objects system
	!R editor UI adaptation to new smart objects system
	!F multiple smart object classes
	!F property added to entities to allow assigning smart object classes

Change 14839 on 2005/09/12 11:28:24 by craig@craig_code

	!B corrects exporting of flowgraphs from the editor

Change 14837 on 2005/09/12 10:54:58 by tiago_code@Tiago_Code

	!R- small changes to human skin

Change 14836 on 2005/09/12 09:17:51 by dmitry@Dmitry_Code

	IF road tool editing stuff

Change 14835 on 2005/09/12 01:31:28 by tiago_code@Tiago_Code

	!F- experimental skin (improved skin rendering).

Change 14834 on 2005/09/11 19:20:19 by danny@danny

	!F Crowd control (waypoint and volume only for now) during path finding

Change 14833 on 2005/09/11 18:25:45 by mikko@mikko2

	!RF Added serialization for the track pattern, plus small fixes in the trackpat state logic.

Change 14832 on 2005/09/11 18:19:29 by craig@craig_code

	!B may fix some localization issues

Change 14831 on 2005/09/11 17:18:24 by craig@craig_code

	!B forgot some files

Change 14830 on 2005/09/11 17:13:29 by craig@craig_code

	!F first pass ai spawner entities

Change 14829 on 2005/09/11 16:20:55 by filippo@Filippo

	!F basic anim graph support for aliens

Change 14827 on 2005/09/11 14:38:00 by sergiys@Sergiy

	Road tool: new stuff

Change 14826 on 2005/09/11 12:10:56 by marcio@MarcioCrysis

	!B updated weapon asset names

Change 14825 on 2005/09/11 12:05:09 by scott@Scott-main

	!F Enable surface particle fx in BreakToPieces.

Change 14824 on 2005/09/11 11:22:31 by marcok@MarcoK_FP

	!B fixed compile error due to absolute path in include

Change 14823 on 2005/09/11 11:17:20 by dmitry@Dmitry_Code

	!B Roll back road editing interface - compile error

Change 14821 on 2005/09/09 21:35:00 by tiago_code@Tiago_Code

	!B - fixed anoying refraction texture bug not getting regenerated after device lost

Change 14820 on 2005/09/09 19:23:07 by mikko@mikko2

	!R Improved Guard combat.
	!F Added possibility to add integer data to signal goal operation.
	!BR Changed the track pattern descriptor so that it will not cause problems when used outside AI system.
	!R Made AIplayer to use view direction instead of forward direction.

Change 14819 on 2005/09/09 19:07:44 by vladimir@Vlad

	!F Roads editing interface

Change 14818 on 2005/09/09 17:37:32 by thomas@PC039

	!R going back to the original output, need a better solution

Change 14817 on 2005/09/09 17:26:01 by craig@craig_code

	!F update enable/disable framework for cryaction

Change 14816 on 2005/09/09 17:10:50 by ivo@ivo

	!F - trooper

Change 14815 on 2005/09/09 16:29:25 by kirill@Kirill_FP

	!F draw hide spot with agentStats

Change 14814 on 2005/09/09 16:28:51 by kirill@Kirill_FP

	!BF Human combat: some big cover changes - make it stay down more, move less

Change 14813 on 2005/09/09 16:02:45 by marcoc_code@PC018

	!F removed Jelena drawing weapon

Change 14812 on 2005/09/09 15:58:10 by luciano@luciano

	!B fixed problems in AI.GetAttentionTargetEntity with dummy targets and player target

Change 14811 on 2005/09/09 15:38:32 by luciano@luciano

	!B OnSeenByEnemy signal sent to att target and not local actor

Change 14809 on 2005/09/09 13:12:25 by vladimir@Vlad

	!O Terrain tree memory oiptimization - low-res prebaked lighting

Change 14808 on 2005/09/09 12:43:01 by luciano@luciano

	!B Search indoor issues and trooper group search
	!B memory target direction fixed when modified by AI sound event
	!R improved CLeader enemy statistics (no duplicated targets)

Change 14807 on 2005/09/09 12:37:05 by carsten@carsten

	!R Default ambient color changed <Requested by Harry>

Change 14806 on 2005/09/09 12:27:01 by anton@anton_sporkwace

	!R made broken pieces cast and receive shadows

Change 14805 on 2005/09/09 11:51:42 by MartinM@Martin_Dev

	!T changed tonemapping for HDR (now: Reinhard with White point)

Change 14804 on 2005/09/09 11:42:05 by ivo@ivo

	!F - trooper loading




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 14---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 14803 on 2005/09/09 10:06:43 by nickh@nickh

	!F G4 Integrate from G2


/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 6---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 13362 on 2005/07/22 09:17:21 by kirill@Kirill_FP

	!FR vehicles steering

Change 13361 on 2005/07/22 09:05:55 by kirill@Kirill_FP

	!F formations tweaking

Change 13360 on 2005/07/22 09:03:09 by kirill@Kirill_FP

	!FR speed contlol tweaking

Change 13359 on 2005/07/21 21:01:44 by scott@Scott-depot

	!F Updated AutoTypeInfo.h

Change 13358 on 2005/07/21 21:00:54 by kirill@Kirill_FP

	!F AI movamant parameters updated

Change 13357 on 2005/07/21 21:00:33 by kirill@Kirill_FP

	!F Speed control for Puppets AdjustSpeed
	Formation fixes

Change 13356 on 2005/07/21 20:53:17 by kirill@Kirill_FP

	!F OnBulletRain readability

Change 13354 on 2005/07/21 20:52:11 by kirill@Kirill_FP

	!F bulletRain readability added

Change 13353 on 2005/07/21 20:22:25 by mikko@mikko2

	!FR Trooper behaviors, first semi-working version.

Change 13351 on 2005/07/21 20:06:21 by luciano@luciano

	!F drawing beacon labels

Change 13350 on 2005/07/21 19:27:32 by danny@danny

	!F 3D volume hidespots

Change 13349 on 2005/07/21 18:58:12 by anton@anton_sporkwace

	!B pre-broken object fix (wrong momentum from contacts)

Change 13348 on 2005/07/21 18:53:57 by tomas@Tomas_Code

	!B Fixes crash accessing invalid SoundID
	- simple test for it
	- fixes bug 1510

Change 13347 on 2005/07/21 18:16:04 by mathieu@Mathieu

	!B compile fix

Change 13346 on 2005/07/21 17:45:50 by craig@craig_code

	!B 1070

Change 13345 on 2005/07/21 17:34:40 by mathieu@Mathieu

	!B Will prevent the player to still drive a vehicle when he's dead

Change 13344 on 2005/07/21 16:56:51 by anton@anton_sporkwace

	!F added debug rendering for joints

Change 13343 on 2005/07/21 16:50:52 by danny@danny

	!B Fix 3D navigation - dust off the cobwebs and scrub away the bit-rot.

Change 13342 on 2005/07/21 16:07:39 by mathieu@Mathieu

	!B Allows the AI shoot with the tank if needed

Change 13341 on 2005/07/21 15:35:45 by kirill@Kirill_FP

	!B AI entering vehicles - crew counter in vehicle, not in driver

Change 13340 on 2005/07/21 15:33:38 by kirill@Kirill_FP

	!R comments

Change 13339 on 2005/07/21 15:32:25 by danny@danny

	!B fix for nav capability when using attention target
	!B warning/assert for num active goals > 10
	!F Ensure no duplicate points in path finder output

Change 13338 on 2005/07/21 15:09:28 by mikko@mikko2

	!R Changed the orientation of the AIAnchor in the editor, so that it points now to the right direction!

Change 13337 on 2005/07/21 14:54:32 by mathieu@Mathieu

	!R Updated the code which allowed the AI to control the tank turret

Change 13335 on 2005/07/21 12:55:37 by craig@craig_code

	!R remove ItemProxy class

Change 13334 on 2005/07/21 12:46:22 by michaelr@PC081

	!B temporary disabled CGA character loading on Helicopter due to crash

Change 13333 on 2005/07/21 12:43:52 by nickh@nickh

	!R Branching Game04 scripts off Game/Scripts

Change 13332 on 2005/07/21 12:35:05 by sergiys@Sergiy

	Reset Rotaion

Change 13331 on 2005/07/21 12:13:00 by anton@anton_sporkwace

	!B pre-broken objects physicalization fix

Change 13330 on 2005/07/21 11:51:04 by vladimir@Vlad

	Added validation for VoxObject ResetRotation feature

Change 13329 on 2005/07/21 11:47:06 by luciano@luciano

	!B Player not sending signal OnPlayerHit in OnHit()

Change 13328 on 2005/07/21 11:45:39 by danny@danny

	!F New file

Change 13327 on 2005/07/21 11:40:46 by sergiys@Sergiy

	Reset XForm

Change 13326 on 2005/07/21 11:33:30 by danny@danny

	!F 1st pass volume hide spot generation

Change 13325 on 2005/07/21 11:32:55 by scott@Scott-depot

	!B Particle fixes. Sounds now handled correctly, played every pulse. Updated emit logic to more reliably handle changing particle counts. SetParticleParams now properly detects changed asset settings. Per-effect stats tracked more reliably, added log behavior.

Change 13324 on 2005/07/21 11:23:46 by vladimir@Vlad

	!B Fixed water volumes in game

Change 13323 on 2005/07/21 10:53:29 by marcok@MarcoK_FP

	!R condition and random node modified according to designer requests

Change 13322 on 2005/07/21 10:03:32 by sergiys@Sergiy

	multi XForm

Change 13321 on 2005/07/20 19:48:35 by anton@anton_sporkwace

	!B some breakable obj fixes

Change 13320 on 2005/07/20 19:38:39 by mikko@mikko2

	!B Fixed bug which prevented the aliens to move after a while. Random crouching caused the movement to be directed under ground.

Change 13319 on 2005/07/20 19:37:18 by mikko@mikko2

	!R Adjusted the hide cone drawing slightly.

Change 13318 on 2005/07/20 18:58:05 by tomas@Tomas_Code

	!B Fixes crash cause by invalid sound objects
	- corrected order in destructor
	- clear structur on construction

Change 13317 on 2005/07/20 17:48:30 by MartinM@Martin_Dev

	!F added flag for TIF files to deactivate the autooptimiation - also show it in the gui

Change 13316 on 2005/07/20 17:48:23 by danny@danny

	!B Fix crash due to 0 node pointer

Change 13315 on 2005/07/20 17:32:02 by michaelr@PC081

	!F xml update

Change 13314 on 2005/07/20 17:26:00 by michaelr@PC081

	!R Wheeled table optionally loaded from movementParams

Change 13313 on 2005/07/20 17:21:29 by michaelr@PC081

	!R 'name' attribute in scripts/xmls used for vehicle registration
	!R SVehicleImpls cleanup
	!R files from 'VehicleSystem from GameDll' in CryAction moved to parent folder
	!R some (red) logs removed

Change 13312 on 2005/07/20 16:48:16 by filippo@Filippo

	!R forgot some things about stances

Change 13311 on 2005/07/20 16:31:12 by mikko@mikko2

	!R Changed the vehicle related hidespots to use the define combat_hidespot inside the ai system (the vehicle hidespot was same type anyway).
	!F Displaying the hide cone for the hide spots in the editor.
	!F First batch of trooper combat behaviors.

Change 13310 on 2005/07/20 16:24:20 by mathieu@Mathieu

	!B Fixes the weapon shooting position on vehicles

Change 13309 on 2005/07/20 16:13:43 by carsten@carsten

	!R changed default under water fog color

Change 13308 on 2005/07/20 15:16:51 by filippo@Filippo

	!R refactoring and clean up about actor stances

Change 13307 on 2005/07/20 15:10:42 by craig@craig_code

	!I move core vehicle system files to cry action

Change 13306 on 2005/07/20 14:25:32 by mathieu@Mathieu

	!R Moved the ChuJung tank to the new vehicle part system

Change 13305 on 2005/07/20 12:58:23 by luciano@luciano

	!B formation points not reserved

Change 13304 on 2005/07/20 12:56:53 by craig@craig_code

	!B lua debugger works again

Change 13303 on 2005/07/20 12:37:02 by carsten@carsten

	!F under water fog color can be adjusted dynamically

Change 13302 on 2005/07/20 12:00:58 by michaelr@PC081

	!B temp rollback of vehicle xml-based registration

Change 13301 on 2005/07/20 11:18:37 by craig@craig_code

	!B fixes impulse node

Change 13300 on 2005/07/20 10:33:36 by michaelr@PC081

	!B delete

Change 13299 on 2005/07/20 10:20:43 by danny@danny

	!B 3D nav modifiers work

Change 13298 on 2005/07/20 10:12:43 by luciano@luciano

	!R team mates chose the closest formation points to the owner

Change 13297 on 2005/07/20 09:39:06 by tomas@Tomas_Code

	!B Fixes a crash caused by invalid platformsound ptr.

Change 13296 on 2005/07/20 00:47:01 by vladimir@Vlad

	!B Removed triangulation of borders between voxel volume and empty space

Change 13295 on 2005/07/20 00:37:52 by vladimir@Vlad

	!F Reset XForm for voxel objects

Change 13294 on 2005/07/19 20:58:24 by michaelr@PC081

	!B include removed

Change 13293 on 2005/07/19 20:46:10 by michaelr@PC081

	!F xml def update
	!R hardcoded vehicle registration removed
	!R convenience methods for ReadXML

Change 13292 on 2005/07/19 20:36:32 by luciano@luciano

	!B squadmates sticking to enemy target instead of formation point when couldnt find hide spots

Change 13291 on 2005/07/19 20:35:34 by luciano@luciano

	!R squadmate going crouched (not prone) when couldn't reach the hidespot

Change 13290 on 2005/07/19 20:34:50 by luciano@luciano

	!F automatic alert status update restricted to player only

Change 13288 on 2005/07/19 20:19:04 by michaelr@PC081

	!B small tank fix

Change 13287 on 2005/07/19 20:08:58 by anton@anton_sporkwace

	!F pre-broken objects export improvements

Change 13286 on 2005/07/19 19:15:29 by craig@craig_code

	!B should now be possible to use AI and vehicles in flow system

Change 13285 on 2005/07/19 19:03:42 by craig@craig_code

	!B small fix for plot node pulling inputs

Change 13284 on 2005/07/19 19:01:30 by luciano@luciano

	!B fixed type mismatch in CUnitImg::serialize

Change 13283 on 2005/07/19 18:20:55 by danny@danny

	!B Improve AIError message box

Change 13282 on 2005/07/19 17:55:50 by craig@craig_code

	!F "alpha" line plotter node

Change 13281 on 2005/07/19 17:43:43 by kirill@Kirill_FP

	!F heli tweaking

Change 13280 on 2005/07/19 17:42:46 by kirill@Kirill_FP

	!F default VellFalloff is 0

Change 13279 on 2005/07/19 17:07:56 by luciano@luciano

	!B misc bug fixing in FollowHide (not switching to follow after hol and others)

Change 13278 on 2005/07/19 16:25:47 by tomas@Tomas_Code

	!B Fixes crash with s_SoundEnable 0 in IsActive()
	- tests on invalid ptr

Change 13277 on 2005/07/19 16:02:41 by mathieu@Mathieu

	!R Moved the lincoln tank over the new vehicle part system

Change 13276 on 2005/07/19 16:01:57 by mathieu@Mathieu

	!F Changed roll and rotation speed on the UAV drone

Change 13275 on 2005/07/19 15:57:10 by danny@danny

	!B Fix crash on AI loading in game

Change 13274 on 2005/07/19 15:50:18 by danny@danny

	!B Fix compiler warning

Change 13273 on 2005/07/19 15:47:42 by craig@craig_code

	!B input/output port name ambiguities could cause problems (not resolved correctly)

Change 13272 on 2005/07/19 15:15:34 by tomas@Tomas_Code

	!R Update on SoundBank Toolbar

Change 13271 on 2005/07/19 15:13:59 by luciano@luciano

	!B crash bug fixed (when player fires)

Change 13270 on 2005/07/19 15:04:26 by sergiys@Sergiy

	Knopka Reset XForm for Vladimir

Change 13269 on 2005/07/19 14:59:21 by craig@craig_code

	!R don't copy links in hypergraph

Change 13268 on 2005/07/19 14:56:40 by mathieu@Mathieu

	!B Fixes animation update on vehicles

Change 13267 on 2005/07/19 14:47:34 by craig@craig_code

	!R delay node does not tick every frame

Change 13266 on 2005/07/19 14:38:43 by sergiys@Sergiy

	XForm

Change 13265 on 2005/07/19 14:38:00 by sergiys@Sergiy

	Remove XForm

Change 13264 on 2005/07/19 13:05:32 by sergiys@Sergiy

	resiurse for voxel XForm button

Change 13263 on 2005/07/19 13:03:36 by luciano@luciano

	!R cleaned GetLeader(CAIObject*)

Change 13262 on 2005/07/19 13:01:14 by kirill@Kirill_FP

	!F make sure AI BulletRain is sent from OnHit even if hit.material is nil

Change 13261 on 2005/07/19 13:00:02 by kirill@Kirill_FP

	!B check for null pointer in destructor

Change 13260 on 2005/07/19 12:56:31 by mathieu@Mathieu

	!B Further improvements on the UAV drone movement, especially for enabling the hovering

Change 13259 on 2005/07/19 12:51:51 by danny@danny

	!F Little auto nav tweak

Change 13258 on 2005/07/19 12:43:33 by luciano@luciano

	!F Squadmate stealth mode

Change 13256 on 2005/07/19 11:56:17 by danny@danny

	!F Auto waypoint improvements
	!B Remove warning/excessive computation during waypoint path following

Change 13255 on 2005/07/19 11:46:07 by nick@Nick

	!B - fix crash when TSM is enabled

Change 13254 on 2005/07/19 11:36:03 by mathieu@Mathieu

	!B Makes the UAV drone flyable again and fixed its ghost view position

Change 13253 on 2005/07/19 11:09:22 by craig@craig_code

	!B not calling parent classes "ProcessEvent" in AI nodes

Change 13250 on 2005/07/19 10:45:43 by kirill@Kirill_FP

	!R extra log removed, comments

Change 13249 on 2005/07/19 10:43:13 by kirill@Kirill_FP

	!FR wheeled vehicles steraing/maneuvering; boats stearing;
	Trace::Execute2D changed

Change 13247 on 2005/07/19 10:29:22 by danny@danny

	!F Better warning

Change 13246 on 2005/07/19 09:56:05 by sergiys@Sergiy

	Hidden and Dengerous

Change 13243 on 2005/07/18 20:35:55 by craig@craig_code

	!B first fix for flow system refactoring (output ports got messed up)

Change 13242 on 2005/07/18 20:27:42 by craig@craig_code

	!R make the attached entity for a node an input port

Change 13241 on 2005/07/18 19:48:45 by anton@anton_sporkwace

	!F allow players to use either cylinders ro capsules

Change 13240 on 2005/07/18 19:27:08 by sergiys@Sergiy

	Reset XForm button for voxel painter

Change 13239 on 2005/07/18 19:17:29 by michaelr@PC081

	!B temp. disabled particle calls to help with framerate drops.. re-enable with \v_pa_exhaust 1 and check the SpawnExhaustFume calls in \profile 1

Change 13238 on 2005/07/18 19:13:40 by vladimir@Vlad

	Voxel Objects Transformation Reset interface

Change 13237 on 2005/07/18 18:06:13 by sergiys@Sergiy

	Misc objects

Change 13236 on 2005/07/18 18:05:24 by anton@anton_sporkwace

	!B 1470

Change 13235 on 2005/07/18 17:45:30 by tomas@Tomas_Code

	!B 2nd try: too hot without an AC...
	- fixes potential crash in soundsystem

Change 13234 on 2005/07/18 17:39:21 by MartinM@Martin_Dev

	!R refactored streaming stuff, added more stats for streaming

Change 13233 on 2005/07/18 17:38:31 by danny@danny

	!B Workaround triangulation bug - require water navigation areas to be marked using AI nav modifier (area type = 3)

Change 13232 on 2005/07/18 17:38:25 by tomas@Tomas_Code

	!B fixes potential crash in Soundsystem
	- uncommented calls to Precache used for debugging.

Change 13229 on 2005/07/18 17:33:50 by vladimir@Vlad

	Removed terrain shadow intencity support for real-time shadows

Change 13228 on 2005/07/18 17:31:38 by vladimir@Vlad

	!R Removed shadow intencity support

Change 13227 on 2005/07/18 16:51:46 by carsten@carsten

	!B PS3 crashes

Change 13226 on 2005/07/18 16:40:52 by craig@craig_code

	!B experimental fix for crashing game mode entry

Change 13224 on 2005/07/18 16:07:12 by tomas@Tomas_Code

	!R Update in SoundBuffer Management
	- added AddToLoadReqList() to Interface and implementation
	- now a sound can add itself to a Soundbuffer to get a callback when the  sounddata is loaded.

Change 13223 on 2005/07/18 16:07:05 by tomas@Tomas_Code

	!R Update on SoundGroup System
	- creates an ISGElement Interface
	- changed various use of CSGElement to above interface
	- moved specification of structs in interface file

Change 13222 on 2005/07/18 16:06:58 by tomas@Tomas_Code

	!R Update in ScriptBind_Sound Interface
	- removed the Prepare() method again on Timurs wish
	- Scripts can only call Precache() and Play() on SoundGroup Names or direct file names. There will be no short-cut over a SGHandle to directly access a certain SoundGroup definition
	- depends on Change 13211

Change 13221 on 2005/07/18 16:06:53 by tomas@Tomas_Code

	!R Update on Soundsystem internal sound object storage
	- access of sound objects via SoundID-SaltHandle into a vector
	- removed old SoundID system and replaced it with EntityID-like sytem
	- all Sound objects are now stored in a vector directly accessable by ID-Index
	- small changes to ISoundsystem interface
	- spread the use of tSoundID type
	- removed use of PreLoad() within Sound.cpp
	- fixed a problem in Assetmanager and did some rework
	- depends on 13214

Change 13220 on 2005/07/18 15:41:40 by vladimir@Vlad

	!B Fixed no shadows in some cases in indoors

Change 13219 on 2005/07/18 15:16:10 by anton@anton_sporkwace

	!F added capsule geom

Change 13218 on 2005/07/18 15:05:49 by andrey@Andrey_Code

	!F new RT textures management used texture atlasses

Change 13217 on 2005/07/18 14:32:57 by danny@danny

	!F boat navigation improvement

Change 13216 on 2005/07/18 14:18:03 by craig@craig_code

	!F initial (primitive) game token system

Change 13215 on 2005/07/18 13:04:00 by scott@Scott-main

	!F Enhanced CodeGen to only write files when contents have changed, and to write a temporary file if the file is not writable. Also displays a results dialog when done.

Change 13210 on 2005/07/18 12:25:04 by vladimir@Vlad

	Vox objects: no editing for hidden and frozen objects

Change 13208 on 2005/07/18 12:18:09 by vladimir@Vlad

	Disabled frozen/hidden vox objects editing

Change 13207 on 2005/07/18 11:56:01 by vladimir@Vlad

	!B Fixed vox objects blur on borders

Change 13206 on 2005/07/18 11:33:10 by nickh@nickh

	!B PS3 build - PS3 define, not PS2 - Doh!

Change 13205 on 2005/07/18 11:28:13 by nickh@nickh

	!B PS3 build fixes.

Change 13203 on 2005/07/18 10:48:12 by tomas@Tomas_Code

	!R Update on SoundBank toolbar and resource.h

Change 13202 on 2005/07/17 00:40:35 by vladimir@Vlad

	Disabled internal shadow casting flag for omni lights

Change 13201 on 2005/07/17 00:22:29 by vladimir@Vlad

	!B Fixed normals smoothing for voxel objects

Change 13198 on 2005/07/15 19:03:29 by kirill@Kirill_FP

	!F action formation - mace it use ACT_FOLLOW

Change 13197 on 2005/07/15 19:02:43 by kirill@Kirill_FP

	!F debugdraw groups

Change 13196 on 2005/07/15 18:33:17 by vladimir@Vlad

	!B Fixed voxel flickering during painting

Change 13195 on 2005/07/15 17:49:57 by michaelr@PC081

	!F xml def update

Change 13194 on 2005/07/15 17:49:40 by michaelr@PC081

	!F Veed update to support helper direction

Change 13193 on 2005/07/15 17:48:43 by michaelr@PC081

	!B weapons on Kwanyin and ShuSu fixed (by fix of GetWeaponPos & GetWeaponDir)
	!F GetHelperPos and GetHelperDir in vehicle scriptbind completed and params adjusted to be consistent with entity scriptbind
	!F VehiclePool progress and v_use_pool for activation
	!F GetVehicleImplementations() returns available vehicle xmls
	!B self.State.aiDriver reset
	!R some cleanup in VehicleBase
	!F xml def update

Change 13192 on 2005/07/15 17:32:50 by nick@Nick

	!R - rewriting TSM processing and some optimizations

Change 13191 on 2005/07/15 17:07:19 by michaelg@michaelg_Code

	!B fixed rebuild script for PS3 Makefiles, fixed comping issues for ps3 in quadtree

Change 13190 on 2005/07/15 17:01:32 by danny@danny

	!B Potential compile problem fixed

Change 13188 on 2005/07/15 16:47:15 by carsten@carsten

	!B PS3 compilation failed

Change 13187 on 2005/07/15 16:40:31 by anton@anton_sporkwace

	!O a small tweak

Change 13186 on 2005/07/15 16:21:49 by michaelg@michaelg_Code

	!F bugfixing sh indirect lighting

Change 13185 on 2005/07/15 16:09:45 by vladimir@Vlad

	!R CVar names cleanup

Change 13184 on 2005/07/15 16:07:52 by vladimir@Vlad

	!R CVars names clean up, all e_shadow_maps cvars now starting with e_shadows

Change 13183 on 2005/07/15 15:30:06 by danny@danny

	!F Improve auto link generation

Change 13182 on 2005/07/15 15:27:57 by scott@Scott-depot

	!B Fixed bind-to-camera child emitters.

Change 13181 on 2005/07/15 15:12:29 by vladimir@Vlad

	Fixed strange stuff

Change 13180 on 2005/07/15 14:55:14 by vladimir@Vlad

	!B Fixed vox objects seams for indoors

Change 13179 on 2005/07/15 14:53:15 by carsten@carsten

	!B PS3 compiler/linker problems

Change 13178 on 2005/07/15 14:29:34 by vladimir@Vlad

	Voxels objects seams fixed

Change 13177 on 2005/07/15 14:28:07 by scott@Scott-depot

	Added ParticleEffect stats, to track/debug emitters/particles per effect.

Change 13176 on 2005/07/15 14:17:59 by danny@danny

	!B waypoint type gets propogated to AI from editor

Change 13173 on 2005/07/15 12:52:07 by kirill@Kirill_FP

	!F formations support in flow-graph

Change 13170 on 2005/07/15 12:20:05 by mikko@mikko2

	!R Modified the StrafeObstacle to SetRefPointToStrafeObstacle and put the goalpipe selection ou of the BasicAI.

Change 13169 on 2005/07/15 12:08:02 by nick@Nick

	!R - replacing d3dx operation in the TSM processing and some optimizations

Change 13167 on 2005/07/15 11:51:09 by nick@Nick

	!R - replacing d3dx operation in the TSM processing

Change 13166 on 2005/07/15 11:49:47 by nick@Nick

	!F - added TransformCoordArray operation for shadows processing

Change 13165 on 2005/07/15 11:42:08 by vladimir@Vlad

	!B Fixed terrain macro texture in case of 6 layers in sector

Change 13163 on 2005/07/15 10:36:10 by scott@Scott-depot

	!B Fixed static linking errors (console) by removing multiple inclusions of I3DEngine_info.h file, and avoiding unneeded template instantiations.

Change 13162 on 2005/07/15 09:34:04 by dejan@PC057

	!F updated progress

Change 13161 on 2005/07/14 19:24:43 by vladimir@Vlad

	Activated clouds and other entities in panorama

Change 13160 on 2005/07/14 18:48:01 by luciano@luciano

	!B removed useless goalpipe selection

Change 13159 on 2005/07/14 17:41:23 by danny@danny

	!F Change warning/return closest node when search for waypoint node fails

Change 13158 on 2005/07/14 17:34:10 by michaelg@michaelg_Code

	!F updates indirect lighting funcitonality, still not fully functional and still deactivated

Change 13157 on 2005/07/14 17:33:37 by vladimir@Vlad

	!R Again improved terrain layers debugging

Change 13156 on 2005/07/14 17:33:10 by vladimir@Vlad

	!R Improved shadow maps debugging

Change 13155 on 2005/07/14 17:32:42 by vladimir@Vlad

	!R Improved terrain layers debugging

Change 13154 on 2005/07/14 17:31:33 by vladimir@Vlad

	!R Improved shadow maps debug info

Change 13153 on 2005/07/14 17:02:57 by danny@danny

	!F Handle nav waypoints being slightly below floor
	!F Remove waypoint entrance/exit in forbidden check during validation
	!B Auto-waypoint link generation uses rigid bodies

Change 13152 on 2005/07/14 15:43:56 by danny@danny

	!B Fix nav modifier auto-generation flag

Change 13151 on 2005/07/14 14:42:02 by michaelr@PC081

	!B view fix for Chenyan

Change 13150 on 2005/07/14 14:34:54 by luciano@luciano

	!R restored ai_drawformations

Change 13149 on 2005/07/14 14:23:10 by danny@danny

	!B Fix/workaround some triangulation errors

Change 13148 on 2005/07/14 13:15:30 by scott@Scott-depot

	!B Removed obsolete new macros, fixing compile errors in debug.

Change 13147 on 2005/07/14 13:09:37 by kirill@Kirill_FP

	!F vehicles follow added

Change 13146 on 2005/07/14 13:09:16 by kirill@Kirill_FP

	!F grenades readability added

Change 13145 on 2005/07/14 12:28:31 by carsten@carsten

	!B fixed Project GUID of PS3 launcher (conflicted with Xenon launcher )

Change 13144 on 2005/07/14 12:24:46 by vladimir@Vlad

	!B Entities dissapearing bug fixed

Change 13143 on 2005/07/14 11:59:09 by scott@Scott-depot

	!B Fixed ParticleParams initialisation. Use protected constructors to zero mem, then default initialise, then set non-default fields.

Change 13142 on 2005/07/14 11:53:58 by MartinM@Martin_Dev

	!B fixed crash bug in terrain painter

Change 13141 on 2005/07/14 11:11:34 by michaelr@PC081

	!B fix (workaround) for weapon mounting
	!F added VehiclePool
	!F xml def update

Change 13140 on 2005/07/14 11:00:33 by scott@Scott-depot

	!B Corrected solution file again.

Change 13139 on 2005/07/14 10:32:06 by danny@danny

	!F only do straight path if beautifying
	!B Fix intermediate position calculation for links

Change 13138 on 2005/07/14 10:07:26 by kirill@Kirill_FP

	!F grenade readability

Change 13137 on 2005/07/14 09:32:36 by michaelr@PC081

	!F add opt. bWorldTM param to scriptbind GetHelperPos

Change 13136 on 2005/07/14 09:29:14 by michaelr@PC081

	!F vehicle xml def update

Change 13135 on 2005/07/14 09:28:25 by kirill@Kirill_FP

	!F grenades readability

Change 13134 on 2005/07/13 20:41:24 by kirill@Kirill_FP

	!FR vehicles goto flow-graph support, clenup

Change 13133 on 2005/07/13 20:40:28 by kirill@Kirill_FP

	!F making AI cars able to move backwards

Change 13132 on 2005/07/13 20:39:46 by kirill@Kirill_FP

	!R cleanup constructor

Change 13131 on 2005/07/13 20:38:53 by kirill@Kirill_FP

	!F cars 4-point-turnes

Change 13130 on 2005/07/13 19:14:27 by mikko@mikko2

	!B Fixed possible crash in a log message.

Change 13129 on 2005/07/13 18:47:25 by MartinM@Martin_Dev

	!R made the font name lookup case sensitive (to avoid memory allocations per frame)

Change 13128 on 2005/07/13 18:39:50 by mikko@mikko2

	!B Added missing AI character files.

Change 13125 on 2005/07/13 17:22:50 by luciano@luciano

	!B min distance to target not checked in hide goalop

Change 13124 on 2005/07/13 17:13:03 by scott@Scott-depot

	!B Fixed ScriptBind_Particle.ReadParams, no more error messages for vectors.

Change 13123 on 2005/07/13 17:01:48 by denis@Denis_PC015

	!F Forgotten 2 files

Change 13122 on 2005/07/13 16:52:03 by denis@Denis_PC015

	!F -Now the script can build several projects
	-Cleaned the script
	-Changed the UI of Buildmokey, now you can select a Project
	-Several improvements to the build procces

Change 13121 on 2005/07/13 16:45:23 by denis@Denis_PC015

	!F Chaning structure in Buildmonkey folder

Change 13119 on 2005/07/13 16:38:43 by kirill@Kirill_FP

	!F boat idle

Change 13118 on 2005/07/13 16:31:41 by danny@danny

	!F Tweak for AI shore-line generation

Change 13117 on 2005/07/13 16:13:13 by carsten@carsten

	!F soft fade-out at near clipping plane

Change 13116 on 2005/07/13 16:09:12 by danny@danny

	!F Add beach points to triangulation for water nav
	!F Support for min/max water navigation capabilities
	!B "Fix" (i.e. workaround) buggy Delaunay triangulation code
	!B Fix default auto-navigation flag
	!F Make AI debug draw handle water

Change 13115 on 2005/07/13 15:42:53 by dejan@PC057

	!B adding smart objects from lua

Change 13114 on 2005/07/13 15:40:47 by julien@PC042

	!F additional hud and debug nodes added
	!F inventory nodes (add/remove/check)
	!F auto sight weapon node
	!R moved hud nodes from mission nodes file

Change 13113 on 2005/07/13 15:23:52 by filippo@Filippo

	!B fixed an issue with AI weapons.

Change 13110 on 2005/07/13 14:28:52 by mikko@mikko2

	!B Fixed float overflow.

Change 13109 on 2005/07/13 14:15:59 by mikko@mikko2

	!R Cleaned up the naming conventions used for different alien characters and organised the alien related files into alien subfolders.

Change 13108 on 2005/07/13 14:05:49 by danny@danny

	!B Make editor pass unique identifier to AI when dealing with shapes

Change 13107 on 2005/07/13 12:31:14 by tiago_code@Tiago_Code

	!F - screen water droplets

Change 13106 on 2005/07/13 12:02:20 by tiago_code@Tiago_Code

	!B - cloth/metal fix for correct reflections

Change 13105 on 2005/07/13 11:20:02 by filippo@Filippo

	!F some inventory related fixies/features

Change 13104 on 2005/07/13 11:17:57 by michaelr@PC081

	!F tweak

Change 13103 on 2005/07/13 08:31:05 by kirill@Kirill_FP

	!F readability sounds update - from Sten

Change 13102 on 2005/07/12 21:21:06 by dejan@PC057

	!F smart objects editor
	!F loading/saving smart object definitions

Change 13101 on 2005/07/12 21:14:45 by dejan@PC057

	!F saving/loading settings of ErrorsReportDialog
	!B anoying typo "Animtion"

Change 13100 on 2005/07/12 21:14:25 by dejan@PC057

	!B text in editor console window hides from left whenever a long line is displayed

Change 13098 on 2005/07/12 18:59:41 by kirill@Kirill_FP

	!F insertSubPipe fix

Change 13097 on 2005/07/12 18:52:57 by danny@danny

	!F Auto waypoint changes - max search radius in nav modifier
	!F Waypoint get enclosing uses passability test

Change 13096 on 2005/07/12 18:40:49 by nick@Nick

	!F - lm support for flat surfaces

Change 13095 on 2005/07/12 18:33:51 by vladimir@Vlad

	Fixed slowdown because of too many occlusion volumes in village

Change 13094 on 2005/07/12 18:26:23 by mikko@mikko2

	!R Made flight navigation modifier regions to be ignored during pathfinding (they only modify the navigation generation).

Change 13093 on 2005/07/12 18:02:13 by luciano@luciano

	!R removed logs

Change 13092 on 2005/07/12 17:51:36 by michaelr@PC081

	!B turret rotation on kwanyin
	!B mounted gun on hovercraft
	!B view pos on boat

Change 13091 on 2005/07/12 17:42:37 by kirill@Kirill_FP

	!F inserting subpipe for vehicle AIActions

Change 13090 on 2005/07/12 17:41:59 by kirill@Kirill_FP

	!F passRadius moved to movementAbilities

Change 13089 on 2005/07/12 17:40:37 by kirill@Kirill_FP

	!FR default _first_ empty goalpipe is selected when there is no pipe

Change 13088 on 2005/07/12 17:26:12 by mikko@mikko2

	!B Small fix on span coordinate generation for terrain spans.

Change 13087 on 2005/07/12 17:17:13 by luciano@luciano

	!B squadmate follow status reset when game re-starts

Change 13086 on 2005/07/12 16:27:33 by mikko@mikko2

	!B now it actually compiles.

Change 13085 on 2005/07/12 15:58:11 by mikko@mikko2

	!R Updated fligh navigation to allow to define the area where the navigation is generated.

Change 13084 on 2005/07/12 15:40:05 by carsten@carsten

	!R material support - missing change

Change 13083 on 2005/07/12 15:32:37 by andrey@Andrey_Code

	!B Fixed mip maps generating for RT cube-maps

Change 13082 on 2005/07/12 15:07:42 by andrey@Andrey_Code

	!B Fixed some compiling issues

Change 13081 on 2005/07/12 15:07:37 by anton@anton_sporkwace

	!B fixed a skip collider issue

Change 13080 on 2005/07/12 15:04:25 by carsten@carsten

	!R material support for particles

Change 13079 on 2005/07/12 15:04:09 by carsten@carsten

	!F blend transition between sun and moon lighting
	!R exposed cloud back lighting parameters

Change 13078 on 2005/07/12 14:59:35 by andrey@Andrey_Code

	!B Fixed compiling error

Change 13077 on 2005/07/12 14:53:01 by andrey@Andrey_Code

	!B Implemented Z-pass. fog-pass and detail-pass for Glass shader

Change 13076 on 2005/07/12 14:51:36 by filippo@Filippo

	!F prone + leaning restored

Change 13075 on 2005/07/12 14:22:06 by andrey@Andrey_Code

	!B Fixed instancing of RT reflected objects

Change 13074 on 2005/07/12 14:05:20 by MartinM@Martin_Dev

	!B fixed masking for the LayerId painting

Change 13073 on 2005/07/12 13:09:33 by vladimir@Vlad

	!B Flickering detail macro textures fix

Change 13072 on 2005/07/12 13:05:11 by vladimir@Vlad

	!B Vegetations in impostors fix

Change 13071 on 2005/07/12 12:04:48 by scott@Scott-depot

	!B Changed CryCommon linking scheme. No longer make CryCommon.lib. Now all dependent DLLs include CryCommon.cpp. Works with all any combination of debug/release etc. builds.
	
	!B Fixed warnings on TypeInfo.cpp.

Change 13070 on 2005/07/12 11:55:15 by danny@danny

	!B Fix crash on node select

Change 13069 on 2005/07/12 11:51:11 by tiago_code@Tiago_Code

	!r- added artist control for fuzzyness usage of spec map alpha channel

Change 13066 on 2005/07/12 11:40:52 by kirill@Kirill_FP

	!FR flowgraph actions GOTO vehicle support

Change 13064 on 2005/07/12 11:38:35 by kirill@Kirill_FP

	!F pathfider presets

Change 13063 on 2005/07/12 11:37:07 by kirill@Kirill_FP

	!F boat idle

Change 13062 on 2005/07/12 11:35:10 by kirill@Kirill_FP

	!F AIPATH_ presets exposed to script

Change 13061 on 2005/07/12 11:34:12 by kirill@Kirill_FP

	!F reset activation of AI node

Change 13060 on 2005/07/12 11:33:39 by kirill@Kirill_FP

	!R moved one file

Change 13059 on 2005/07/12 11:33:10 by kirill@Kirill_FP

	!FR dont set refpoint of vehicle in ORDER_ENTER_VEHICLE - it should be set erlier, when  vehicle gets activated

Change 13058 on 2005/07/12 11:22:10 by MartinM@Martin_Dev

	!B added LayerID to the UI to fix broken levels, refactored a bit, made Altitude height range 0..1024, started collecting assets in ICrySizer

Change 13057 on 2005/07/12 11:09:33 by luciano@luciano

	!B P4 bug - guys not drawing weapons

Change 13056 on 2005/07/12 10:22:06 by kirill@Kirill_FP

	!F removed logging

Change 13055 on 2005/07/11 20:29:48 by scott@Scott-main

	!B Added necessary _info.h files to project and Perforce.

Change 13054 on 2005/07/11 20:11:52 by danny@danny

	!F Improvements to waypoint auto-generation

Change 13053 on 2005/07/11 20:07:57 by scott@Scott-main

	!B Need additional MAKEFOURCC definition here for AutoTypeInfo.cpp

Change 13052 on 2005/07/11 20:07:04 by scott@Scott-main

	!R ParticleParams now uses TypeInfo for XML serialisation and script binding. Ultimately, this will allow ParticleParams to evolve without updating serialisation code in 7 different places.
	
	!R Regularised and simplified handling of texture, material, and geometry names.
	
	!R Renamed some particle params to remove gratuitous differences between code and XML names.

Change 13051 on 2005/07/11 20:06:25 by scott@Scott-main

	!F Added Serialization functionality to TypeInfo. Turned on TypeInfo in all builds. 
	
	!R Renamed Endian.cpp to TypeInfo.cpp, now contains general TypeInfo implementation. Moved some definitions.
	
	!R TypeInfo.cpp & AutoTypeInfo.cpp are now compiled into a CryCommon.lib, and linked with other projects, rather than being included and compiled in each DLL.

Change 13050 on 2005/07/11 20:05:53 by scott@Scott-main

	CodeGen tool
	!F Now generate full enum element info.
	!B Fixed error when project contains a file twice.

Change 13049 on 2005/07/11 18:46:15 by scott@Scott-main

	!B Script SpawnParticles function was not functioning, didn't add emitter to system.

Change 13048 on 2005/07/11 18:09:37 by vladimir@Vlad

	!B Fixed entities not visible problem if camera is very high

Change 13047 on 2005/07/11 17:43:11 by tiago_code@Tiago_Code

	!B - fixed skinning on detail pass for commonpasses.cfi

Change 13046 on 2005/07/11 17:30:50 by michaelr@PC081

	!B crashes at vehicle explosion 
	!B physics flags not set
	!B double physicalization

Change 13045 on 2005/07/11 17:24:55 by MartinM@Martin_Dev

	!B fixed crash bug when painting outside of the terrain

Change 13044 on 2005/07/11 17:12:00 by anton@anton_sporkwace

	!B fixed lookik overriding physical reactions

Change 13043 on 2005/07/11 16:49:49 by vladimir@Vlad

	!B Prebaked shadows seams fix

Change 13042 on 2005/07/11 16:28:50 by vladimir@Vlad

	!B Prebaked shadows direction fix

Change 13041 on 2005/07/11 16:11:07 by vladimir@Vlad

	!B Fixed potential crash on level reload

Change 13040 on 2005/07/11 15:26:22 by thomas@PC039

	memory leak fix

Change 13039 on 2005/07/11 15:03:20 by luciano@luciano

	!f New squadmates can be gathered during game with Event Follow

Change 13038 on 2005/07/11 14:44:35 by MartinM@Martin_Dev

	!B fixed crash bug when using the terrain painter

Change 13037 on 2005/07/11 14:31:21 by michaelr@PC081

	!B fixes mass physicalization (causing e.g. wrong boat movement)

Change 13036 on 2005/07/11 14:12:22 by kirill@Kirill_FP

	!F resetting AI nodes

Change 13035 on 2005/07/11 14:11:35 by kirill@Kirill_FP

	!F more AI recording (debug log)

Change 13034 on 2005/07/11 13:06:39 by luciano@luciano

	!B non grouped combat issues - holstering and drawing weapon when exiting vehicle

Change 13033 on 2005/07/11 13:06:33 by luciano@luciano

	!R Tank combat - w.i.p waiting for game team to finalize turret rotation

Change 13032 on 2005/07/11 13:05:44 by tomas@Tomas_Code

	!F added soundbank toolbar bmp

Change 13031 on 2005/07/11 12:54:53 by tomas@Tomas_Code

	!F SoundBank Toolbar and Button IDs

Change 13030 on 2005/07/11 12:36:06 by timur@Timur_Code

	!B Should fix AIPoints crash

Change 13029 on 2005/07/11 12:11:48 by nickh@nickh

	!B initialisation

Change 13028 on 2005/07/11 11:44:53 by michaelr@PC081

	!RF boat movement for AI 
	!B fix for destroyed tank drivable
	!B some sharktooth properties back in editor
	!F tweak for KwanYin

Change 13027 on 2005/07/11 11:33:27 by carsten@carsten

	!B unsafe player name conversion (buffer overrun)

Change 13025 on 2005/07/11 09:57:30 by kirill@Kirill_FP

	!F AI actions flow graph nodes

Change 13024 on 2005/07/11 09:56:47 by luciano@luciano

	!R conversation - changed animation naems

Change 13023 on 2005/07/11 09:55:55 by luciano@luciano

	!R fixed animation names - added listen animation

Change 13021 on 2005/07/11 08:58:00 by kirill@Kirill_FP

	!F resetting flowgraph system on SetSimulationMode - to make sure Start gets executed

Change 13020 on 2005/07/11 08:52:32 by kirill@Kirill_FP

	!F AI flownodes

Change 13019 on 2005/07/11 08:52:06 by kirill@Kirill_FP

	!F Perception calculation improved; parameters exposed

Change 13018 on 2005/07/11 08:51:51 by kirill@Kirill_FP

	!FR readability sound packs

Change 13017 on 2005/07/10 20:13:20 by vladimir@Vlad

	!F Terrain detail textures transformed into macro texturing for far terrain

Change 13015 on 2005/07/10 17:16:50 by vladimir@Vlad

	!B Fixed terrain shadows precalculation

Change 13014 on 2005/07/10 16:50:19 by vladimir@Vlad

	!B FadeSize for vegetaions fixed

Change 13013 on 2005/07/09 18:13:04 by danny@danny

	!B triangulation speedup/fix

Change 13012 on 2005/07/09 14:53:36 by vladimir@Vlad

	!O Terrain tree optimization

Change 13007 on 2005/07/09 12:34:15 by scott@Scott-depot

	!O Put particles in fixed circular buffer, so when max particle count exceeded, oldest particles are deleted first (not newest).
	
	!O Particles are now evolved/retired before emitters, using up more of max particle count.
	
	!O Collision-spawned 2nd-gen emitters now spawned on particle collision, not on particle spawn. 
	
	!R Combined CPartMan & CSpriteManager classes. Replaced CParticle.Deactivate with ~CParticle.

Change 13005 on 2005/07/09 01:44:08 by danny@danny

	!FB Make AI more resilient to having garbage thrown at it.
	!F Waypoint nav path beautification
	!F Allow enabling stlport debug
	!B Waypoints get reconnected after triangulation
	!B Remove nodes from entrance maps when deleted
	!B Fix triangulator going very slow

Change 13004 on 2005/07/08 15:27:03 by nickh@nickh

	!F Integrate from Game02 to Game04

Change 13003 on 2005/07/08 12:36:44 by vladimir@Vlad

	!O RenderObject() optimization

Change 13002 on 2005/07/08 12:35:38 by vladimir@Vlad

	proc vegetation debug mode extended

Change 13000 on 2005/07/08 11:26:51 by nickh@nickh

	!F FilmDirector and Game04

Change 12999 on 2005/07/08 11:02:19 by nickh@nickh

	!B Added null pointer check to cope with faulty physics code

Change 12998 on 2005/07/07 22:31:19 by mathieu@Mathieu

	!R Restore the ShuSu helicopter

Change 12997 on 2005/07/07 20:17:49 by marcio@MarcioCrysis

	!B fixed player and ai weapon

Change 12996 on 2005/07/07 19:59:39 by marcio@MarcioCrysis

	!B -fixed weapon physicalization

Change 12995 on 2005/07/07 19:06:21 by filippo@Filippo

	!F work in progress on the player animation graph (some from Craig as well)

Change 12994 on 2005/07/07 18:49:26 by mathieu@Mathieu

	!B fix a compile error

Change 12993 on 2005/07/07 18:46:19 by mathieu@Mathieu

	!B fix a compile error




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 5---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 12992 on 2005/07/07 18:44:00 by mathieu@Mathieu

	!F Added script binds for the vehicle parts

Change 12991 on 2005/07/07 18:36:45 by marcio@MarcioCrysis

	!B -first pass of vehicles in multiplayer.
	-fixed initial weapon state in multipler.

Change 12990 on 2005/07/07 18:13:47 by mathieu@Mathieu

	!R Changes to the vehicle part system

Change 12989 on 2005/07/07 17:10:54 by craig@craig_code

	!F flow system reset functionality (and a working start node)

Change 12987 on 2005/07/07 16:43:33 by michaelr@PC081

	!F some Veed part editing progress
	!B fixed compiler warning

Change 12986 on 2005/07/07 16:41:14 by nick@Nick

	!F - fix for sprite rendering

Change 12985 on 2005/07/07 16:28:03 by andrey@Andrey_Code

	!B Fixed volumetric fog pass (flickering on packice)

Change 12984 on 2005/07/07 16:27:06 by nick@Nick

	!R - fix and optimize projection operations for imposters

Change 12983 on 2005/07/07 16:22:21 by tiago_code@Tiago_Code

	!F - cloak effect

Change 12982 on 2005/07/07 16:17:37 by tiago_code@Tiago_Code

	!B - fix for cloth fuzz layer

Change 12981 on 2005/07/07 16:11:00 by MartinM@Martin_Dev

	!B fix loading of unused detail layers

Change 12977 on 2005/07/07 15:24:48 by MartinM@Martin_Dev

	!B fixed paintering with layer 15 - layer 14 was the max. before - also removed not needed assert()

Change 12973 on 2005/07/07 13:21:55 by vladimir@Vlad

	!B Restored terrain holes

Change 12970 on 2005/07/07 11:59:46 by andrey@Andrey_Code

	!B Fixed flares sorting

Change 12969 on 2005/07/07 11:59:38 by andrey@Andrey_Code

	!B Fixed potential crash with r_NoDrawShaders=2

Change 12968 on 2005/07/07 11:53:41 by nick@Nick

	!F - fix bug with cloud rendering

Change 12965 on 2005/07/07 11:40:38 by MartinM@Martin_Dev

	!B fixed losing detail layer when loading older levels

Change 12962 on 2005/07/07 10:08:08 by MartinM@Martin_Dev

	!B fixed Layer Painter LayerIds were mixed up

Change 12961 on 2005/07/06 20:35:50 by craig@craig_code

	!B demo recorder compiling progress

Change 12959 on 2005/07/06 18:21:20 by dmitry@Dmitry_Code

	Branched Farcry Patch 1.4 based on Patch 1.32

Change 12958 on 2005/07/06 18:13:47 by timur@Timur_Code

	!B Fix player rendeing

Change 12951 on 2005/07/06 12:43:00 by timur@Timur_Code

	!B May fix Material dialog crash

Change 12950 on 2005/07/06 12:34:23 by andrey@Andrey_Code

	!B Fixed crash in SortByLight and fixed lighting issue with 5 and more light sources

Change 12948 on 2005/07/06 11:50:08 by andrey@Andrey_Code

	!B Fixed instancing

Change 12947 on 2005/07/06 11:42:56 by andrey@Andrey_Code

	!B Fixed vegetations flickering with instancing

Change 12946 on 2005/07/06 11:25:34 by vladimir@Vlad

	!B Fixed incorrect impostors deleting

Change 12944 on 2005/07/06 09:15:55 by michaelg@michaelg_Code

	!F corrected renderer compilation for PS3

Change 12943 on 2005/07/05 18:56:17 by carsten@carsten

	!B grid drew over objects




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 4---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 12942 on 2005/07/05 17:39:10 by nick@Nick

	!F - fix for matrix stack handling




/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
--------Changes in Build 3---------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Change 12938 on 2005/07/05 14:32:25 by nick@Nick

	!F - fix axis flipping in Vec3Project in renderer

Change 12937 on 2005/07/05 14:28:38 by andrey@Andrey_Code

	!B Fixed ReplaceME textures

Change 12932 on 2005/07/05 11:14:48 by MartinM@Martin_Dev

	!B fixed crash when using the layer painter with different tile resolutions

Change 12931 on 2005/07/05 10:19:34 by andrey@Andrey_Code

	!B Fixed assert

Change 12930 on 2005/07/05 10:17:13 by scott@Scott-depot

	!B Emitter update radius works again, now handled by emitter directly rather than through entity activation.

Change 12929 on 2005/07/05 09:57:12 by tiago_code@Tiago_Code

	!R- minor glass improvements

Change 12928 on 2005/07/04 19:57:49 by anton@anton_sporkwace

	!F ported cloth entity from fc

Change 12927 on 2005/07/04 18:46:57 by nick@Nick

	!R - replacing d3dx library (implemented projection operations in renderer)

Change 12925 on 2005/07/04 17:37:03 by nick@Nick

	!F - Fix assert during matrix inversion

Change 12923 on 2005/07/04 16:23:59 by danny@danny

	!B Fix region checking

Change 12922 on 2005/07/04 16:16:26 by scott@Scott-depot

	!F Added particle editor command "Convert from Selected" to convert effects to continuous entity behavior.
	
	!R Entities that set continuous particle behavior now create own temp params.

