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This is a PC / XBOX game, called Deus Ex II, I worked on as Lead Character Artist while at Ionstorm Austin. I created the prototype character models and about 95% of the character animation for the game, and developed the character-to-engine pipeline.

I edited motion capture for most of the game, but in the end,hand animated a lot of what we didn't have. The gun animations are four in-game motions back-to-back (draw, fire, reload, holster.)