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Game client callback

Game client callback. More...

Typedefs

typedef GSvoid(* CBCDKey_RcvActivationID )(PREPLY_INFORMATION psReplyInfo, PVALIDATION_SERVER_INFO psValidationServerInfo, GSubyte *pucActivationID, GSubyte *pucGlobalID)
 Received a activation id request response from the validation server.

typedef GSvoid(* CBCDKey_RcvAuthorizationID )(PREPLY_INFORMATION psReplyInfo, PVALIDATION_SERVER_INFO psValidationServerInfo, GSubyte *pucAuhorizationID)
 Received a authorization id request response from the validation server.


Detailed Description

These callback function are used by the game client to process response to queries sent to the validation server

Typedef Documentation

typedef GSvoid( * CBCDKey_RcvActivationID)(PREPLY_INFORMATION psReplyInfo, PVALIDATION_SERVER_INFO psValidationServerInfo,GSubyte *pucActivationID,GSubyte *pucGlobalID)
 

Description:
This callback will be called whenever the game client receive a response after requesting the validation server for a activation id.
Parameters:
psReplyInfo Pointer to a reply information structure that contains request id and status
psValidationServerInfo Validation server information from where the response came
pucActivationID The activation id in case the request succedded
pucGlobalID The unique global identifier of the CDKey

typedef GSvoid( * CBCDKey_RcvAuthorizationID)(PREPLY_INFORMATION psReplyInfo, PVALIDATION_SERVER_INFO psValidationServerInfo,GSubyte *pucAuhorizationID)
 

Description:
This callback will be called whenever the game client receive a response after requesting the validation server for a authorization id.
Parameters:
psReplyInfo Pointer to a reply information structure that contains request id and status
psValidationServerInfo Validation server information from where the response came
pucAuhorizationID The authorization id in case the request succedded


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