Bink SDK 1.5v |
The function RADARAMALLOC points to a function that will allocate audio memory on Bink's behalf when using AX on the Nintendo GameCube.
VOID_PTR RADLINK RADARAMALLOC(   U32 num_bytes ); |
Returns the new pointer or 0.
This function replaces the function that Bink calls to allocate audio memory when using AX on the Nintendo GameCube. It should return a pointer to at least num_bytes of audio memory. If the allocation fails, you can return 0 and Bink will fail the allocation.
Group:
Bink API
Related Functions:
BinkSoundUseAX, RADARAMFREE
Related Basic Types:
U32, VOID_PTR
Related Structures:
RADARAMCALLBACKS
For technical support, e-mail Bink1@radgametools.com
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