Functions | |
GSbool | LadderQuery_GetResultSearchCount (GSuint uiRequestID, GSuint &uiCount) |
Get the request search count. | |
GSbool | LadderQuery_GetResultEntryCount (GSuint uiRequestID, GSuint &uiCount) |
Get the request entry count. | |
GSbool | LadderQuery_GetResultFieldCaption (GSuint uiRequestID, const GSchar *pszField, GSchar *pszCaption) |
Get the pretty name of a field. | |
GSbool | LadderQuery_StartResultEntryEnumeration (GSuint uiRequestID, GSuint uiStartEntry=0) |
Start the entry enumeration. | |
GSbool | LadderQuery_NextResultEntry (GSuint uiRequestID) |
Move the results set pointer to the next entry (iteration). | |
GSbool | LadderQuery_GetCurrentEntryField (GSuint uiRequestID, const GSchar *pszField, GSint &iValue) |
Get the current numeric field value. | |
GSbool | LadderQuery_GetCurrentEntryFieldAsString (GSuint uiRequestID, const GSchar *pszField, GSchar *pszValue) |
Get the current field value in a string format. | |
GSvoid | LadderQuery_ReleaseResult (GSuint uiRequestID) |
Release the results set from memory. |
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GameService development team