Bink SDK 1.5v

RADARAMALLOC

The function RADARAMALLOC points to a function that will allocate audio memory on Bink's behalf when using AX on the Nintendo GameCube.

VOID_PTR RADLINK RADARAMALLOC(
  U32 num_bytes
);

In Parameters

num_bytes
Specifies the number of bytes of memory to allocate.

Returns

Returns the new pointer or 0.

Discussion

This function replaces the function that Bink calls to allocate audio memory when using AX on the Nintendo GameCube. It should return a pointer to at least num_bytes of audio memory. If the allocation fails, you can return 0 and Bink will fail the allocation.


Group: Bink API
Related Functions: BinkSoundUseAX, RADARAMFREE
Related Basic Types: U32, VOID_PTR
Related Structures: RADARAMCALLBACKS

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