Bink SDK 1.5v |
The structure BINK is a structure returned from BinkOpen.
struct BINK {   U32 Width;   U32 Height;   U32 Frames;   U32 FrameNum;   U32 FrameRate;   U32 FrameRateDiv;   U32 ReadError;   BINK_OPEN_FLAGS OpenFlags;   BINKRECT_ARRAY FrameRects;   U32 NumRects;   U32 NumTracks; }; |
The BINK structure is pointed to by the HBINK handle that is returned from BinkOpen. You can dereference the pointer to access any of these information fields. Note that you should never change any of these values!
Group:
Bink API
Related Sections:
Audio Tracks in Bink, Critical File I/O handling in Bink
Related Functions:
BinkGetRects, BinkGetTrackID, BinkMacOpen, BinkOpen, BinkOpenTrack
Related Basic Types:
BINKRECT_ARRAY, BINK_OPEN_FLAGS, HBINK, U32
For technical support, e-mail Bink1@radgametools.com
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