RAE_VALUE Struct Reference
INPUT/OUTPUT Element.
More...
#include <RemoteAlgorithmDefines.h>
List of all members.
|
Public Attributes |
RAE_DATATYPE | dataType |
| The type of data this node contains.
|
Detailed Description
This structure defines the value elements that are to be used as inputs and outputs to the executed algorithm. This allows to create arrays of multiple different type of data (once the structure handles more than just integers).
The documentation for this struct was generated from the following file:
Ubi.com GameService SDK - ©UbiSoft Entertainment 2002
GameService development team