Bink SDK 1.5v |
You must lock and unlock a BinkBuffer before you can access the buffer and buffer_pitch fields inside a BinkBuffer structure. This is to allow the BinkBuffer to lock and unlock the underlying DirectDraw structures. Note that because DirectDraw may be locked inside of a BinkBufferLock/BinkBufferUnlock block, you can't step into a BinkBuffer block in the debugger. If you need this functionality, open the BinkBuffer using the BINKBUFFERDIBSECTION flag (which doesn't require a DirectDraw lock).
Group:
Background Concepts
Related Functions:
BinkBufferLock, BinkBufferOpen, BinkBufferUnlock
Related Basic Types:
BINKBUFFER_OPEN_FLAGS
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