Bink SDK 1.5v |
The function BinkSoundUseMusyX tells Bink to use MusyX as its sound output system on the Nintendo GameCube.
S32 BinkSoundUseMusyX(); |
Returns whether Bink successfully switched to MusyX as its output layer (non-zero for success, zero for failure).
This function (macro actually) tells Bink to use MusyX for its audio output on the Nintendo GameCude. AX users should use BinkSoundUseAX instead. This function is global - you only need to call it once. You must, however, call it before you call BinkOpen for the first time, or the function will fail.
Group:
Bink API
Related Sections:
Sound on the Nintendo GameCube
Related Functions:
BinkOpen, BinkSetSoundSystem, BinkSoundUseAX, BinkSoundUseDirectSound, BinkSoundUseMiles, BinkSoundUseSoundManager
Related Basic Types:
S32
For technical support, e-mail Bink1@radgametools.com
© Copyright 1994-2003 RAD Game Tools, Inc. All Rights Reserved.