Bink SDK 1.5v

BINK_CONVERTER_FLAGS

The basic type BINK_CONVERTER_FLAGS Specifies the class of Bink YUV converters to load or unload.

Fundamental Values

 Value  Description
 BINKCONVERTERSALL Loads or unloads all of the Bink YUV converters.
 BINKSURFACE32 32-bit native RGB data (on Win32: BGRxBGRx, etc; on MacOS: xRGBxRGB, etc).
 BINKSURFACE32A 32-bit native RGB data with alpha (On Win32: BGRABGRA, etc).
 BINKSURFACE32R 32-bit reversed RGB data (RGBxRGBx, etc). This surface type isn't supported on Xbox.
 BINKSURFACE32RA 32-bit reversed RGB data with alpha (RGBARGBA, etc). In OpenGL, this is GL_RGBA. This surface type isn't supported on Xbox.
 BINKSURFACE555 16-bit 555 RGB high-color surface.
 BINKSURFACE565 16-bit 565 RGB high-color surface.
 BINKSURFACE655 16-bit 655 RGB high-color surface.
 BINKSURFACE664 16-bit 664 RGB high-color surface.
 BINKSURFACE4444 16-bit 4444 RGB high-color surface with alpha.
 BINKSURFACE5551 16-bit 5551 RGB high-color surface with one bit alpha.
 BINKCONVERTERSMONO Used with one of the surface flags to test Bink to unload or load the monochrome version of the converter too.
 BINKCONVERTERS2X Used with one of the surface flags to test Bink to unload or load the 2x width version of the converter too.


Group: Bink API
Related Functions: BinkLoadConverter, BinkUnloadConverter

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