Bink SDK 1.5v

BinkSoundUseMusyX

The function BinkSoundUseMusyX tells Bink to use MusyX as its sound output system on the Nintendo GameCube.

S32 BinkSoundUseMusyX();

Returns

Returns whether Bink successfully switched to MusyX as its output layer (non-zero for success, zero for failure).

Discussion

This function (macro actually) tells Bink to use MusyX for its audio output on the Nintendo GameCude. AX users should use BinkSoundUseAX instead. This function is global - you only need to call it once. You must, however, call it before you call BinkOpen for the first time, or the function will fail.


Group: Bink API
Related Sections: Sound on the Nintendo GameCube
Related Functions: BinkOpen, BinkSetSoundSystem, BinkSoundUseAX, BinkSoundUseDirectSound, BinkSoundUseMiles, BinkSoundUseSoundManager
Related Basic Types: S32

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