Bink SDK 1.5v |
The function BinkSoundUseAX tells Bink to use AX as its sound output system on the Nintendo GameCube.
S32 BinkSoundUseAX(   RADARAMCALLBACKS const *callbacks ); |
Returns whether Bink successfully switched to AX as its output layer (non-zero for success, zero for failure).
This function (macro actually) tells Bink to use AX for its audio output on the Nintendo GameCude. MusyX users should use BinkSoundUseMusyX instead. This function is global - you only need to call it once. You must, however, call it before you call BinkOpen for the first time, or the function will fail.
Group:
Bink API
Related Sections:
Sound on the Nintendo GameCube
Related Functions:
BinkOpen, BinkSetSoundSystem, BinkSoundUseDirectSound, BinkSoundUseMiles, BinkSoundUseMusyX, BinkSoundUseSoundManager, RADARAMALLOC, RADARAMFREE
Related Basic Types:
S32
Related Structures:
RADARAMCALLBACKS
For technical support, e-mail Bink1@radgametools.com
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