Bink SDK 1.5v |
The function BinkUnload unloads the Bink sections on an Xbox.
void BinkUnload(); |
This function unloads Bink from memory. This will save about 100K of memory. Note that you have to unload the Bink YUV converters before calling this function to free all Bink memory. For example, to unload Bink completely from memory, use something like this:
// unload Bink:BinkUnloadConverters( BINKCONVERTERSALL );BinkUnload();// and then to reload Bink, use:BinkLoad();// plus whatever converters your game uses:BinkLoadConverters( BINKSURFACE32 );
Note that once you have unloaded Bink, you must reload it before calling any Bink function other than BinkLoad.
Group:
Bink API
Related Sections:
Memory management on the Xbox
Related Functions:
BinkLoad, BinkUnloadConverter
Related Basic Types:
void
For technical support, e-mail Bink1@radgametools.com
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