Bink SDK 1.5v |
The basic type BINK_CONVERTER_FLAGS Specifies the class of Bink YUV converters to load or unload.
Value | Description |
---|---|
BINKCONVERTERSALL | Loads or unloads all of the Bink YUV converters. |
BINKSURFACE32 | 32-bit native RGB data (on Win32: BGRxBGRx, etc; on MacOS: xRGBxRGB, etc). |
BINKSURFACE32A | 32-bit native RGB data with alpha (On Win32: BGRABGRA, etc). |
BINKSURFACE32R | 32-bit reversed RGB data (RGBxRGBx, etc). This surface type isn't supported on Xbox. |
BINKSURFACE32RA | 32-bit reversed RGB data with alpha (RGBARGBA, etc). In OpenGL, this is GL_RGBA. This surface type isn't supported on Xbox. |
BINKSURFACE555 | 16-bit 555 RGB high-color surface. |
BINKSURFACE565 | 16-bit 565 RGB high-color surface. |
BINKSURFACE655 | 16-bit 655 RGB high-color surface. |
BINKSURFACE664 | 16-bit 664 RGB high-color surface. |
BINKSURFACE4444 | 16-bit 4444 RGB high-color surface with alpha. |
BINKSURFACE5551 | 16-bit 5551 RGB high-color surface with one bit alpha. |
BINKCONVERTERSMONO | Used with one of the surface flags to test Bink to unload or load the monochrome version of the converter too. |
BINKCONVERTERS2X | Used with one of the surface flags to test Bink to unload or load the 2x width version of the converter too. |
Group:
Bink API
Related Functions:
BinkLoadConverter, BinkUnloadConverter
For technical support, e-mail Bink1@radgametools.com
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