Bink SDK 1.5v |
GWorld blitting is good, because: 1) It is the most compatible way of getting pixels onto the screen. They will always work. 2) GWorlds can perform clipping during blitting. 3) GWorlds can be scaled to any resolution - not just 2x (this is usually slow, though).
GWorld blitting is bad, because: 1) GWorlds are slow! Even if CopyBits was perfect (which it ain't), there still is an extra frame buffer blit compared to direct-to-screen. 3) GWorlds use more memory. Again, because there is an extra frame buffer, they require more memory than direct-to-screen.
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The MacOS Platform
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