<?xml version='1.0' encoding='utf-8'?>
<StringTable version='1'>
   <!-- 
MASTER STRING TABLE INDEX

   ID's      0 -    999  reserved for code
   ID's   1000 -   2999  reserved for technology names and descriptions
   ID's   3000 -   4999  reserved for squad names and descriptions
   ID's   5000 -   5999  reserved for powers
   ID's   6000 -   6999  reserved for abilities 
   ID's   7000 -   7999  reserved for leaders
   ID's   8000 -   8100  reserved for game modes
   ID's   9000 -   9999  reserved 
   ID's  10000 -  19999  reserved for object names and descriptions
   ID's  20000 -  29999  reserved for UI
   ID's  30000 -  39999  reserved for campaign
   ID's  40000 -  49999  reserved for cinimatics
   ID's  50000 -  59999  reserved
-->
   <Language name='English'>
      <!-- ID's     0 -  999   reserved for code -->
      <!-- 100 - 229: UI help panel -->
      <String _locID='100' category='Code' subtitle='false'>CONFIRM</String>
      <String _locID='101' category='Code' subtitle='false'>CANCEL</String>
      <String _locID='102' category='Code' subtitle='false'>SELECT</String>
      <String _locID='103' category='Code' subtitle='false'>UNSELECT</String>
      <String _locID='104' category='Code' subtitle='false'>CLOSE</String>
      <String _locID='105' category='Code' subtitle='false'>UNDO</String>
      <String _locID='110' category='Code' subtitle='false'>TRAIN</String>
      <String _locID='111' category='Code' subtitle='false'>RESEARCH</String>
      <String _locID='112' category='Code' subtitle='false'>BUILD</String>
      <String _locID='113' category='Code' subtitle='false'>FLARE</String>
      <String _locID='114' category='Code' subtitle='false'>GOTO</String>
      <String _locID='115' category='Code' subtitle='false'>SUB SELECT</String>
      <String _locID='116' category='Code' subtitle='false'>GROUP</String>
      <String _locID='117' category='Code' subtitle='false'>SUB SELECT</String>
      <String _locID='118' category='Code' subtitle='false'>SPIRIT OF FIRE</String>
      <String _locID='119' category='Code' subtitle='false'>HIGH CHARITY</String>
      <String _locID='120' category='Code' subtitle='false'>POWER</String>
      <String _locID='122' category='Code' subtitle='false'>ABILITY</String>
      <String _locID='123' category='Code' subtitle='false'>ABILITIES</String>
      <String _locID='124' category='Code' subtitle='false'>GLOBAL SELECT</String>
      <String _locID='125' category='Code' subtitle='false'>SELECT ALL</String>
      <String _locID='126' category='Code' subtitle='false'>SELECT ALL</String>
      <String _locID='130' category='Code' subtitle='false'>GROUP 1</String>
      <String _locID='131' category='Code' subtitle='false'>GROUP 2</String>
      <String _locID='132' category='Code' subtitle='false'>GROUP 3</String>
      <String _locID='133' category='Code' subtitle='false'>GROUP 4</String>
      <String _locID='140' category='Code' subtitle='false'>CREATE GROUP 1</String>
      <String _locID='141' category='Code' subtitle='false'>CREATE GROUP 2</String>
      <String _locID='142' category='Code' subtitle='false'>CREATE GROUP 3</String>
      <String _locID='143' category='Code' subtitle='false'>CREATE GROUP 4</String>
      <String _locID='150' category='Code' subtitle='false'>CLEAR GROUP 1</String>
      <String _locID='151' category='Code' subtitle='false'>CLEAR GROUP 2</String>
      <String _locID='152' category='Code' subtitle='false'>CLEAR GROUP 3</String>
      <String _locID='153' category='Code' subtitle='false'>CLEAR GROUP 4</String>
      <String _locID='160' category='Code' subtitle='false'>BASE</String>
      <String _locID='161' category='Code' subtitle='false'>ALERT</String>
      <String _locID='162' category='Code' subtitle='false'>NODE</String>
      <String _locID='163' category='Code' subtitle='false'>SCOUT</String>
      <String _locID='164' category='Code' subtitle='false'>ARMY</String>
      <String _locID='165' category='Code' subtitle='false'>SELECTED</String>
      <String _locID='166' category='Code' subtitle='false'>CANCEL</String>
      <String _locID='167' category='Code' subtitle='false'>HERO</String>
      <String _locID='168' category='Code' subtitle='false'>RALLY</String>
      <String _locID='169' category='Code' subtitle='false'>RALLY</String>
      <String _locID='170' category='Code' subtitle='false'>GATHER</String>
      <String _locID='171' category='Code' subtitle='false'>BUILD</String>
      <String _locID='172' category='Code' subtitle='false'>REPAIR</String>
      <String _locID='173' category='Code' subtitle='false'>GARRISON</String>
      <String _locID='174' category='Code' subtitle='false'>ATTACK</String>
      <String _locID='175' category='Code' subtitle='false'>WAYPOINT</String>
      <String _locID='176' category='Code' subtitle='false'>MOVE</String>
      <String _locID='177' category='Code' subtitle='false'>SELECT INFANTRY</String>
      <String _locID='178' category='Code' subtitle='false'>AIR</String>
      <String _locID='179' category='Code' subtitle='false'>VEHICLE</String>
      <String _locID='180' category='Code' subtitle='false'>STRUCTURE</String>
      <String _locID='181' category='Code' subtitle='false'>GOOD VS INFANTRY</String>
      <String _locID='182' category='Code' subtitle='false'>AIR</String>
      <String _locID='183' category='Code' subtitle='false'>VEHICLE</String>
      <String _locID='184' category='Code' subtitle='false'>STRUCTURE</String>
      <String _locID='186' category='Code' subtitle='false'>STRENGTH</String>
      <String _locID='187' category='Code' subtitle='false'>CAPTURE</String>
      <String _locID='190' category='Code' subtitle='false'>NEXT</String>
      <String _locID='191' category='Code' subtitle='false'>PREVIOUS</String>
      <String _locID='192' category='Code' subtitle='false'>TAG</String>
      <String _locID='193' category='Code' subtitle='false'>GOTO</String>
      <String _locID='194' category='Code' subtitle='false'>DONE</String>
      <String _locID='195' category='Code' subtitle='false'>UNTAG</String>
      <String _locID='198' category='Code' subtitle='false'>LOOK</String>
      <String _locID='199' category='Code' subtitle='false'>HELP</String>
      <String _locID='200' category='Code' subtitle='false'>MEET</String>
      <String _locID='201' category='Code' subtitle='false'>ATTACK</String>
      <String _locID='202' category='Code' subtitle='false'>CANCEL</String>
      <String _locID='206' category='Code' subtitle='false'>NEXT</String>
      <String _locID='207' category='Code' subtitle='false'>PREVIOUS</String>
      <String _locID='208' category='Code' subtitle='false'>ADD</String>
      <String _locID='209' category='Code' subtitle='false'>GOTO</String>
      <String _locID='210' category='Code' subtitle='false'>DONE</String>
      <String _locID='211' category='Code' subtitle='false'>SQUADS</String>
      <String _locID='212' category='Code' subtitle='false'>TYPES</String>
      <String _locID='213' category='Code' subtitle='false'>ALL</String>
      <String _locID='214' category='Code' subtitle='false'>INFO</String>
      <!-- 230 - 349: Unit prereqs -->
      <String _locID='230' category='Code' subtitle='false'>Unavailable while rebuilding</String>
      <String _locID='231' category='Code' subtitle='false'>Requires 1 Reactor</String>
      <String _locID='232' category='Code' subtitle='false'>Requires 2 Reactors</String>
      <String _locID='233' category='Code' subtitle='false'>Requires 3 Reactors</String>
      <String _locID='234' category='Code' subtitle='false'>Requires 4 Reactors</String>
      <String _locID='235' category='Code' subtitle='false'>Requires 5 Reactors</String>
      <String _locID='236' category='Code' subtitle='false'>Requires 6 Reactors</String>
      <String _locID='241' category='Code' subtitle='false'>Requires 1 Monument</String>
      <String _locID='242' category='Code' subtitle='false'>Requires 2 Monuments</String>
      <String _locID='243' category='Code' subtitle='false'>Requires 3 Monuments</String>
      <String _locID='244' category='Code' subtitle='false'>Requires 4 Monuments</String>
      <String _locID='245' category='Code' subtitle='false'>Requires 5 Monuments</String>
      <String _locID='246' category='Code' subtitle='false'>Requires 6 Monuments</String>
      <String _locID='250' category='Code' subtitle='false'>Requires Mega Turret.</String>
      <String _locID='251' category='Code' subtitle='false'>----Not in Alpha.----</String>
      <String _locID='252' category='Code' subtitle='false'>Requires ODST upgrade</String>
      <!-- 350 - 399: Circle menu text -->
      <String _locID='350' category='Code' subtitle='false'>GLOBAL RALLY POINT</String>
      <String _locID='351' category='Code' subtitle='false'>All newly trained units will move to this location when training is completed. You can set a Base Rally Point to direct a specific base's units someplace else.</String>
      <String _locID='352' category='Code' subtitle='false'>Support Power</String>
      <String _locID='353' category='Code' subtitle='false'>A new support power is available to select</String>
      <String _locID='354' category='Code' subtitle='false'>Researching by other player</String>
      <String _locID='355' category='Code' subtitle='false'>Repair</String>
      <String _locID='356' category='Code' subtitle='false'>Repair or reinforce the selected units</String>
      <String _locID='357' category='Code' subtitle='false'>JAMMED!</String>
      <String _locID='358' category='Code' subtitle='false'>EJECT</String>
      <String _locID='359' category='Code' subtitle='false'>Tell any units you have garrisoned in this cover object to get out and return to normal combat mode.</String>
      <String _locID='360' category='Code' subtitle='false'>LOCK</String>
      <String _locID='361' category='Code' subtitle='false'>Units train as normal, but are garrisoned inside the base instead of exiting into the world. UNLOCK will release all the garrisoned units at once.</String>
      <String _locID='362' category='Code' subtitle='false'>UNLOCK</String>
      <String _locID='363' category='Code' subtitle='false'>Release any garrisoned units and return base training to normal.</String>
      <String _locID='364' category='Code' subtitle='false'>(unlocked)</String>
      <String _locID='365' category='Code' subtitle='false'>(locked %1!d!)</String>
      <String _locID='366' category='Code' subtitle='false'>UNLOCK</String>
      <String _locID='367' category='Code' subtitle='false'>
      </String>
      <String _locID='368' category='Code' subtitle='false'>BASE RALLY POINT</String>
      <String _locID='369' category='Code' subtitle='false'>New units from this base will move to this location when training is complete. Use the Global Rally Point to override this behavior.</String>
      <String _locID='370' category='Code' subtitle='false'>SELF-DESTRUCT</String>
      <String _locID='371' category='Code' subtitle='false'>Instantly destroy this entire base to free it up for an ally.</String>
      <String _locID='372' category='Code' subtitle='false'>CANCEL - %1!.f! seconds</String>
      <String _locID='373' category='Code' subtitle='false'>SELF-DESTRUCT:  %1!.f! seconds</String>
      <String _locID='374' category='Code' subtitle='false'>SITE AVAILABLE IN %1!.f! SECS</String>
      <!-- 400 - 449: Unit stats -->
      <String _locID='400' category='Code' subtitle='false'>Infantry Damage</String>
      <String _locID='401' category='Code' subtitle='false'>Vehicle Damage</String>
      <String _locID='402' category='Code' subtitle='false'>Air Damage</String>
      <String _locID='403' category='Code' subtitle='false'>Structure Damage</String>
      <String _locID='405' category='Code' subtitle='false'>Defense</String>
      <!-- 500 - 549: Unit roles -->
      <String _locID='500' category='Code' subtitle='false'>Main Infantry</String>
      <String _locID='501' category='Code' subtitle='false'>Main Vehicle</String>
      <String _locID='502' category='Code' subtitle='false'>Main Air</String>
      <String _locID='503' category='Code' subtitle='false'>Anti-Infantry</String>
      <String _locID='504' category='Code' subtitle='false'>Anti-Vehicle</String>
      <String _locID='505' category='Code' subtitle='false'>Anti-Air</String>
      <String _locID='506' category='Code' subtitle='false'>Combat Support</String>
      <String _locID='507' category='Code' subtitle='false'>Building Killer</String>
      <String _locID='508' category='Code' subtitle='false'>Uber Unit</String>
      <String _locID='509' category='Code' subtitle='false'>Troop Transport</String>
      <String _locID='510' category='Code' subtitle='false'>Produces Resources</String>
      <String _locID='511' category='Code' subtitle='false'>Trains Infantry</String>
      <String _locID='512' category='Code' subtitle='false'>Trains Vehicles</String>
      <String _locID='513' category='Code' subtitle='false'>Trains Aircraft</String>
      <String _locID='514' category='Code' subtitle='false'>Special Upgrades</String>
      <String _locID='515' category='Code' subtitle='false'>Increases Tech Level</String>
      <String _locID='516' category='Code' subtitle='false'>Base Defense</String>
      <String _locID='517' category='Code' subtitle='false'>Favor Level</String>
      <String _locID='518' category='Code' subtitle='false'>Scout</String>
      <String _locID='519' category='Code' subtitle='false'>Special Forces</String>
      <String _locID='520' category='Code' subtitle='false'>Leader</String>
      <!-- ID's  1000 -  2999  reserved for technology names and descriptions -->
      <String _locID='1000' category='Techs' subtitle='false'>STATION</String>
      <String _locID='1001' category='Techs' subtitle='false'>Upgrades base to a Station, which adds two more building sites. Each building adds to the strength of the central structure.</String>
      <String _locID='1002' category='Techs' subtitle='false'>FORTRESS</String>
      <String _locID='1003' category='Techs' subtitle='false'>Upgrades base to a Fortress, which adds two more building sites. Each building adds to the strength of the central structure.</String>
      <String _locID='1004' category='Techs' subtitle='false'>
      </String>
      <String _locID='1005' category='Techs' subtitle='false'>
      </String>
      <String _locID='1006' category='Techs' subtitle='false'>HEAVY SUPPLY PAD</String>
      <String _locID='1007' category='Techs' subtitle='false'>Supply production massively increased for this Supply Pad.</String>
      <String _locID='1008' category='Techs' subtitle='false'>ADVANCED REACTOR</String>
      <String _locID='1009' category='Techs' subtitle='false'>This Reactor provides enough energy to match the output of two Reactors.</String>
      <String _locID='1010' category='Techs' subtitle='false'>
      </String>
      <String _locID='1011' category='Techs' subtitle='false'>
      </String>
      <String _locID='1012' category='Techs' subtitle='false'>DEFENSE TURRETS</String>
      <String _locID='1013' category='Techs' subtitle='false'>Adds a light auto-cannon to all Elephants. This turret is only operable when the Elephant is deployed.</String>
      <String _locID='1014' category='Techs' subtitle='false'>NEW BLOOD</String>
      <String _locID='1015' category='Techs' subtitle='false'>Adds another Marine to the squad. This increases the combat effectiveness of the squad.</String>
      <String _locID='1016' category='Techs' subtitle='false'>RPG ABILITY</String>
      <String _locID='1017' category='Techs' subtitle='false'>Marine active Grenade Ability upgraded to active Rocket Ability. Rockets can attack from a longer range than Grenades.</String>
      <String _locID='1018' category='Techs' subtitle='false'>
      </String>
      <String _locID='1019' category='Techs' subtitle='false'>
      </String>
      <String _locID='1020' category='Techs' subtitle='false'>
      </String>
      <String _locID='1021' category='Techs' subtitle='false'>
      </String>
      <String _locID='1022' category='Techs' subtitle='false'>GUNNER</String>
      <String _locID='1023' category='Techs' subtitle='false'>Adds Machine Gun attack to the Warthogs, giving them combat capability.</String>
      <String _locID='1024' category='Techs' subtitle='false'>GRENADIER</String>
      <String _locID='1025' category='Techs' subtitle='false'>Adds a Marine armed with a Grenade Launcher to improve attack strength.</String>
      <String _locID='1026' category='Techs' subtitle='false'>WOLVERINE 1</String>
      <String _locID='1027' category='Techs' subtitle='false'>Improves Wolverine damage and defense (for now).</String>
      <String _locID='1028' category='Techs' subtitle='false'>VOLLEY ABILITY</String>
      <String _locID='1029' category='Techs' subtitle='false'>Enables the active Volley Ability on Wolverines. The Volley Ability can be used to deal big damage to any ground target.</String>
      <String _locID='1030' category='Techs' subtitle='false'>SCORPION 1</String>
      <String _locID='1031' category='Techs' subtitle='false'>Improves Scorpion damage and defense (for now).</String>
      <String _locID='1032' category='Techs' subtitle='false'>CANISTER SHELL ABILITY</String>
      <String _locID='1033' category='Techs' subtitle='false'>Equips Scorpions with a secondary Canister Shell attack. This attack is devastating to any infantry in its blast area.</String>
      <String _locID='1034' category='Techs' subtitle='false'>
      </String>
      <String _locID='1035' category='Techs' subtitle='false'>
      </String>
      <String _locID='1036' category='Techs' subtitle='false'>
      </String>
      <String _locID='1037' category='Techs' subtitle='false'>
      </String>
      <String _locID='1038' category='Techs' subtitle='false'>HORNET 1</String>
      <String _locID='1039' category='Techs' subtitle='false'>Improves Hornet damage and defense.</String>
      <String _locID='1040' category='Techs' subtitle='false'>WINGMEN</String>
      <String _locID='1041' category='Techs' subtitle='false'>Adds a couple of Marines riding shotgun to augment damage capabilities.</String>
      <String _locID='1042' category='Techs' subtitle='false'>Hawk 1</String>
      <String _locID='1043' category='Techs' subtitle='false'>Improves Hawk damage and defense.</String>
      <String _locID='1044' category='Techs' subtitle='false'>Hawk 2</String>
      <String _locID='1045' category='Techs' subtitle='false'>Improves Hawk damage and defense.</String>
      <String _locID='1046' category='Techs' subtitle='false'>MEDIC</String>
      <String _locID='1047' category='Techs' subtitle='false'>Adds a Combat Medic to the squad. The Medic heals the squad after combat.</String>
      <String _locID='1048' category='Techs' subtitle='false'>COBRA 1</String>
      <String _locID='1049' category='Techs' subtitle='false'>Improves Cobra damage and defense (for now).</String>
      <String _locID='1050' category='Techs' subtitle='false'>DEFLECTION PLATING</String>
      <String _locID='1051' category='Techs' subtitle='false'>Hardened steel plates give the Cobra extra protection when locked down.</String>
      <String _locID='1052' category='Techs' subtitle='false'>Fort Turret upgrade</String>
      <String _locID='1053' category='Techs' subtitle='false'>
      </String>
      <String _locID='1054' category='Techs' subtitle='false'>GRIZZLY 2</String>
      <String _locID='1055' category='Techs' subtitle='false'>Increases Grizzly damage and defense.</String>
      <String _locID='1056' category='Techs' subtitle='false'>GRIZZLY 3</String>
      <String _locID='1057' category='Techs' subtitle='false'>Increases Grizzly damage and defense.</String>
      <String _locID='1058' category='Techs' subtitle='false'>LEADER UPGRADE 1</String>
      <String _locID='1059' category='Techs' subtitle='false'>Increases the attack and defense of your Leader.</String>
      <String _locID='1060' category='Techs' subtitle='false'>MEDIUM TURRET</String>
      <String _locID='1061' category='Techs' subtitle='false'>Upgrades all Turrets to Medium Turrets, increasing their hitpoints and damage.</String>
      <String _locID='1062' category='Techs' subtitle='false'>LARGE TURRET</String>
      <String _locID='1063' category='Techs' subtitle='false'>Upgrades all Turrets to Large Turrets, increasing their hitpoints and damage.</String>
      <String _locID='1064' category='Techs' subtitle='false'>MEDIUM TURRET</String>
      <String _locID='1065' category='Techs' subtitle='false'>Upgrades all Turrets to Medium Turrets, increasing their hitpoints and damage.</String>
      <String _locID='1066' category='Techs' subtitle='false'>LARGE TURRET</String>
      <String _locID='1067' category='Techs' subtitle='false'>Upgrades all Turrets to Large Turrets, increasing their hitpoints and damage.</String>
      <String _locID='1068' category='Techs' subtitle='false'>
      </String>
      <String _locID='1069' category='Techs' subtitle='false'>
      </String>
      <String _locID='1070' category='Techs' subtitle='false'>KEEP</String>
      <String _locID='1071' category='Techs' subtitle='false'>Upgrades base to a Keep, which adds two building sites.</String>
      <String _locID='1072' category='Techs' subtitle='false'>CITADEL</String>
      <String _locID='1073' category='Techs' subtitle='false'>Upgrades base to a Citadel, which adds two building sites.</String>
      <String _locID='1074' category='Techs' subtitle='false'>
      </String>
      <String _locID='1075' category='Techs' subtitle='false'>
      </String>
      <String _locID='1076' category='Techs' subtitle='false'>PEONS</String>
      <String _locID='1077' category='Techs' subtitle='false'>Grunt squads have one addtional Grunt.</String>
      <String _locID='1078' category='Techs' subtitle='false'>NEEDLER</String>
      <String _locID='1079' category='Techs' subtitle='false'>Grunt squads are now equipped with needlers.</String>
      <String _locID='1080' category='Techs' subtitle='false'>DEFENSE GAUNTLET</String>
      <String _locID='1081' category='Techs' subtitle='false'>Adds extra shielding to deflect incoming projectiles.</String>
      <String _locID='1082' category='Techs' subtitle='false'>BEAM RIFLE</String>
      <String _locID='1083' category='Techs' subtitle='false'>Jackals are now equipped with particle beam rifles.</String>
      <String _locID='1084' category='Techs' subtitle='false'>BONDED SHIELD</String>
      <String _locID='1085' category='Techs' subtitle='false'>Equips each Hunter with a huge shield that can deflect many projectiles.</String>
      <String _locID='1086' category='Techs' subtitle='false'>SPIRIT BOND</String>
      <String _locID='1087' category='Techs' subtitle='false'>Hunters get a big damage boost while both bond brothers are alive.</String>
      <String _locID='1088' category='Techs' subtitle='false'>BOOSTED RAM ABILITY</String>
      <String _locID='1089' category='Techs' subtitle='false'>Enables the Boosted Ram Ability on Ghosts, allowing them to effectively ram their targets.</String>
      <String _locID='1090' category='Techs' subtitle='false'>STRAFE</String>
      <String _locID='1091' category='Techs' subtitle='false'>Allows Ghosts to more effectively dodge incoming grenades and rockets.</String>
      <String _locID='1092' category='Techs' subtitle='false'>BOOST</String>
      <String _locID='1093' category='Techs' subtitle='false'>Enables Speed Boost Ability.</String>
      <String _locID='1094' category='Techs' subtitle='false'>REPEATING CANNON</String>
      <String _locID='1095' category='Techs' subtitle='false'>Increases the rate of fire for the Banshee's weapons.</String>
      <String _locID='1096' category='Techs' subtitle='false'>Vampire 1</String>
      <String _locID='1097' category='Techs' subtitle='false'>Shadow tech for Vampire</String>
      <String _locID='1098' category='Techs' subtitle='false'>STASIS DRAIN</String>
      <String _locID='1099' category='Techs' subtitle='false'>Stasis Ability now drains target hitpoints and heals the Vampire.</String>
      <String _locID='1100' category='Techs' subtitle='false'>HEAVY SHIELD</String>
      <String _locID='1101' category='Techs' subtitle='false'>Adds an energy shield that deflects some incoming damage.</String>
      <String _locID='1102' category='Techs' subtitle='false'>SCORCH ABILITY</String>
      <String _locID='1103' category='Techs' subtitle='false'>Enables the Scorch Ability that superheats an area of terrain for extra damage.</String>
      <String _locID='1104' category='Techs' subtitle='false'>RESERVES</String>
      <String _locID='1105' category='Techs' subtitle='false'>Train times for all units are drastically reduced.</String>
      <String _locID='1106' category='Techs' subtitle='false'>
      </String>
      <String _locID='1107' category='Techs' subtitle='false'>
      </String>
      <String _locID='1108' category='Techs' subtitle='false'>ADRENALINE</String>
      <String _locID='1109' category='Techs' subtitle='false'>Booster shots enable all infantry units to run at significantly increased speeds.</String>
      <String _locID='1110' category='Techs' subtitle='false'>
      </String>
      <String _locID='1111' category='Techs' subtitle='false'>
      </String>
      <String _locID='1112' category='Techs' subtitle='false'>
      </String>
      <String _locID='1113' category='Techs' subtitle='false'>
      </String>
      <String _locID='1114' category='Techs' subtitle='false'>GAUSS CANNON</String>
      <String _locID='1115' category='Techs' subtitle='false'>Upgrades Warthog machine gun to a gauss cannon. Improves damage and defense.</String>
      <String _locID='1116' category='Techs' subtitle='false'>Supplies to Energy</String>
      <String _locID='1117' category='Techs' subtitle='false'>Trade Supplies for Energy</String>
      <String _locID='1118' category='Techs' subtitle='false'>Request organics</String>
      <String _locID='1119' category='Techs' subtitle='false'>Trade Supplies for organics</String>
      <String _locID='1120' category='Techs' subtitle='false'>Energy to Supplies</String>
      <String _locID='1121' category='Techs' subtitle='false'>Trade Energy for Supplies</String>
      <String _locID='1122' category='Techs' subtitle='false'>Sacrifice organics</String>
      <String _locID='1123' category='Techs' subtitle='false'>Trade organics for Supplies</String>
      <String _locID='1124' category='Techs' subtitle='false'>DUAL LAUNCHERS</String>
      <String _locID='1125' category='Techs' subtitle='false'>An extra rocket pod gives Wolverines considerably more damage potential.</String>
      <String _locID='1126' category='Techs' subtitle='false'>POWER TURRET</String>
      <String _locID='1127' category='Techs' subtitle='false'>Doubles the rotation speed for Scorpion turrets, making them considerably more responsive in combat.</String>
      <String _locID='1128' category='Techs' subtitle='false'>
      </String>
      <String _locID='1129' category='Techs' subtitle='false'>
      </String>
      <String _locID='1130' category='Techs' subtitle='false'>CHAFF POD</String>
      <String _locID='1131' category='Techs' subtitle='false'>Hornets gain the passive Chaff Ability that is used to distract and divert incoming missiles.</String>
      <String _locID='1132' category='Techs' subtitle='false'>Hawk 3</String>
      <String _locID='1133' category='Techs' subtitle='false'>Improves Hawk damage and defense</String>
      <String _locID='1134' category='Techs' subtitle='false'>PIERCING SHOT</String>
      <String _locID='1135' category='Techs' subtitle='false'>Cobra railguns gain extra power to allow them to punch through multiple targets, inflicting damage on each. </String>
      <String _locID='1136' category='Techs' subtitle='false'>SHADE PLASMA</String>
      <String _locID='1137' category='Techs' subtitle='false'>Modifies Turret into an anti-infantry shade Turret.</String>
      <String _locID='1138' category='Techs' subtitle='false'>HEAVY NEEDLER</String>
      <String _locID='1139' category='Techs' subtitle='false'>Modifies Turret into an anti-air heavy needler Turret.</String>
      <String _locID='1140' category='Techs' subtitle='false'>PLASMA MORTAR</String>
      <String _locID='1141' category='Techs' subtitle='false'>Modifies Turret into an anti-ground vehicle Turret.</String>
      <String _locID='1142' category='Techs' subtitle='false'>Locust 1</String>
      <String _locID='1143' category='Techs' subtitle='false'>Shadow tech for Locust</String>
      <String _locID='1144' category='Techs' subtitle='false'>OVERDRIVE ABILITY</String>
      <String _locID='1145' category='Techs' subtitle='false'>Enables the Locust Overdrive Ability. This ability uses the Locust's shield generator output to overcharge its beam weapon. Attack power is drastically increased at the expense of the Locust's shields.</String>
      <String _locID='1146' category='Techs' subtitle='false'>DEACON</String>
      <String _locID='1147' category='Techs' subtitle='false'>Inspires the Grunt squad, improving their combat abilities.</String>
      <String _locID='1148' category='Techs' subtitle='false'>Big Monument </String>
      <String _locID='1149' category='Techs' subtitle='false'>Bigger Monuments are worth more </String>
      <String _locID='1150' category='Techs' subtitle='false'>BLESSED WAREHOUSE</String>
      <String _locID='1151' category='Techs' subtitle='false'>Upgrade the production capacity of this Warehouse to produce more supplies.</String>
      <String _locID='1152' category='Techs' subtitle='false'>Leader 2</String>
      <String _locID='1153' category='Techs' subtitle='false'>Increases the attack and defense of your Leader.</String>
      <String _locID='1154' category='Techs' subtitle='false'>Leader 3</String>
      <String _locID='1155' category='Techs' subtitle='false'>Increases the attack and defense of your Leader.</String>
      <String _locID='1156' category='Techs' subtitle='false'>FLAME MORTAR</String>
      <String _locID='1157' category='Techs' subtitle='false'>Adds bonus Anti-Infantry attack to the Turret.</String>
      <String _locID='1158' category='Techs' subtitle='false'>RAIL GUN</String>
      <String _locID='1159' category='Techs' subtitle='false'>Adds bonus Anti-Vehicle attack to the Turret.</String>
      <String _locID='1160' category='Techs' subtitle='false'>MISSILE LAUNCHER</String>
      <String _locID='1161' category='Techs' subtitle='false'>Adds bonus Anti-Air attack to the Turret.</String>
      <String _locID='1162' category='Techs' subtitle='false'>REINFORCEMENTS</String>
      <String _locID='1163' category='Techs' subtitle='false'>Adds +10 to the population cap of your army.</String>
      <String _locID='1164' category='Techs' subtitle='false'>AUTOCANNONS</String>
      <String _locID='1165' category='Techs' subtitle='false'>Adds front-firing 35mm guns, improving the Chopper's attack.</String>
      <String _locID='1166' category='Techs' subtitle='false'>STABILIZERS</String>
      <String _locID='1167' category='Techs' subtitle='false'>Improves autocannon accuracy and damage.</String>
      <String _locID='1168' category='Techs' subtitle='false'>BRUTE 1</String>
      <String _locID='1169' category='Techs' subtitle='false'>Shadow tech for Brutes</String>
      <String _locID='1170' category='Techs' subtitle='false'>JUMP PACK ABILITY</String>
      <String _locID='1171' category='Techs' subtitle='false'>Enables the Jump Pack Ability, allowing Brutes to quickly cross the battlefield.</String>
      <String _locID='1172' category='Techs' subtitle='false'>FOLLOWERS</String>
      <String _locID='1173' category='Techs' subtitle='false'>Increases the maximum size of your army by 10.</String>
      <String _locID='1174' category='Techs' subtitle='false'>
      </String>
      <String _locID='1175' category='Techs' subtitle='false'>
      </String>
      <!-- ID's  3000 -  4999  reserved for squad names and descriptions -->
      <String _locID='3000' category='Squads' subtitle='false'>MARINE</String>
      <String _locID='3001' category='Squads' subtitle='false'>Marines are the main UNSC infantry unit. They are good against most everything. They have an active Grenade Ability that can eventually be upgraded to an active Rocket Ability.</String>
      <String _locID='3002' category='Squads' subtitle='false'>
      </String>
      <String _locID='3003' category='Squads' subtitle='false'>
      </String>
      <String _locID='3004' category='Squads' subtitle='false'>
      </String>
      <String _locID='3005' category='Squads' subtitle='false'>
      </String>
      <String _locID='3006' category='Squads' subtitle='false'>NEEDLER GRUNTS</String>
      <String _locID='3007' category='Squads' subtitle='false'>Mainline troop, slow and short range, yet still the best returns per cost in combat.</String>
      <String _locID='3008' category='Squads' subtitle='false'>
      </String>
      <String _locID='3009' category='Squads' subtitle='false'>
      </String>
      <String _locID='3010' category='Squads' subtitle='false'>
      </String>
      <String _locID='3011' category='Squads' subtitle='false'>
      </String>
      <String _locID='3012' category='Squads' subtitle='false'>ODST</String>
      <String _locID='3013' category='Squads' subtitle='false'>ODSTs are an elite version of UNSC Marines. They excel at everything a Marine is good at, but can also be hot-dropped anywhere on the battlefield from Spirit of Fire.</String>
      <String _locID='3014' category='Squads' subtitle='false'>SPARTAN</String>
      <String _locID='3015' category='Squads' subtitle='false'>Prototype UNSC super soldiers, the Spartans possess extreme combat skills. Spartans have an active ability to Jack enemy vehicles and Commandeer friendly vehicles. This boosts the combat power of those vehicles.</String>
      <String _locID='3016' category='Squads' subtitle='false'>WARTHOG</String>
      <String _locID='3017' category='Squads' subtitle='false'>Warthogs are the UNSC's fast scout units. They start with an active Ram Ability, but can be upgraded to get various guns for extra attack power.</String>
      <String _locID='3018' category='Squads' subtitle='false'>
      </String>
      <String _locID='3019' category='Squads' subtitle='false'>
      </String>
      <String _locID='3020' category='Squads' subtitle='false'>SCORPION</String>
      <String _locID='3021' category='Squads' subtitle='false'>Scorpions are the main UNSC vehicle. They can stand toe-to-toe with the toughest enemies, but are mobile enough to get where they're needed quickly.</String>
      <String _locID='3022' category='Squads' subtitle='false'>WOLVERINE</String>
      <String _locID='3023' category='Squads' subtitle='false'>Anti-air missile pods cover the UNSC Wolverine's shell. Devastatingly effective against air units, Wolverines can also unleash a fusillade of rockets against buildings.</String>
      <String _locID='3024' category='Squads' subtitle='false'>PLASMA RHINO</String>
      <String _locID='3025' category='Squads' subtitle='false'>The Plasma Rhino is a secret UNSC weapon just now entering field tests. Unpacking the Rhino turns it into a long-range artillery unit that fires heated plasma, decimating anything it hits.</String>
      <String _locID='3026' category='Squads' subtitle='false'>
      </String>
      <String _locID='3027' category='Squads' subtitle='false'>
      </String>
      <String _locID='3028' category='Squads' subtitle='false'>HAWK</String>
      <String _locID='3029' category='Squads' subtitle='false'>Mainline air unit, the Hawk is a sophisticated laser-armed attack craft.</String>
      <String _locID='3030' category='Squads' subtitle='false'>VULTURE</String>
      <String _locID='3031' category='Squads' subtitle='false'>Vultures are the most advanced UNSC war machine. Costly to produce, the Vultures dish out damage at an alarming rate.</String>
      <String _locID='3032' category='Squads' subtitle='false'>Shortsword</String>
      <String _locID='3033' category='Squads' subtitle='false'>
      </String>
      <String _locID='3034' category='Squads' subtitle='false'>
      </String>
      <String _locID='3035' category='Squads' subtitle='false'>
      </String>
      <String _locID='3036' category='Squads' subtitle='false'>GRUNT SQUAD</String>
      <String _locID='3037' category='Squads' subtitle='false'>Mainline troop, slow and short range yet still the best returns per cost in combat.</String>
      <String _locID='3038' category='Squads' subtitle='false'>SUICIDE GRUNTS</String>
      <String _locID='3039' category='Squads' subtitle='false'>
      </String>
      <String _locID='3040' category='Squads' subtitle='false'>SPEC-OP ELITES</String>
      <String _locID='3041' category='Squads' subtitle='false'>Specialty troops, wielding energy swords and using cloaks these units are best tearing infantry apart from surprise.</String>
      <String _locID='3042' category='Squads' subtitle='false'>
      </String>
      <String _locID='3043' category='Squads' subtitle='false'>
      </String>
      <String _locID='3044' category='Squads' subtitle='false'>ELITE</String>
      <String _locID='3045' category='Squads' subtitle='false'>
      </String>
      <String _locID='3046' category='Squads' subtitle='false'>BRUTE</String>
      <String _locID='3047' category='Squads' subtitle='false'>Specialized, heavy infantry with powerful Brute guns, these squads dish out lots of damage.</String>
      <String _locID='3048' category='Squads' subtitle='false'>JACKAL</String>
      <String _locID='3049' category='Squads' subtitle='false'>Counter-infantry unit, often armed with sniper rifles, Jackals can make quick work of enemy infantry.</String>
      <String _locID='3050' category='Squads' subtitle='false'>HUNTER</String>
      <String _locID='3051' category='Squads' subtitle='false'>Counter-vehicle unit, powerful fuel rod cannons are a credible threat even against tanks.</String>
      <String _locID='3052' category='Squads' subtitle='false'>ARBITER</String>
      <String _locID='3053' category='Squads' subtitle='false'>Leader of the Covenant forces, the Arbiter is equipped with dual plasma swords for uber-melee death.</String>
      <String _locID='3054' category='Squads' subtitle='false'>
      </String>
      <String _locID='3055' category='Squads' subtitle='false'>
      </String>
      <String _locID='3056' category='Squads' subtitle='false'>WRAITH</String>
      <String _locID='3057' category='Squads' subtitle='false'>Mainline battle tank, good speed and excellent range combine to make this a powerful ground vehicle.</String>
      <String _locID='3058' category='Squads' subtitle='false'>GHOST</String>
      <String _locID='3059' category='Squads' subtitle='false'>Fast assault recon unit.</String>
      <String _locID='3060' category='Squads' subtitle='false'>SCARAB</String>
      <String _locID='3061' category='Squads' subtitle='false'>The Covenant Super Unit. These massive assault vehicles have a devastating beam that can tear apart virtually anything.</String>
      <String _locID='3062' category='Squads' subtitle='false'>
      </String>
      <String _locID='3063' category='Squads' subtitle='false'>
      </String>
      <String _locID='3064' category='Squads' subtitle='false'>BANSHEE</String>
      <String _locID='3065' category='Squads' subtitle='false'>Mainline air unit, Banshees are armed with both plasma cannons and fuel rod cannons.</String>
      <String _locID='3066' category='Squads' subtitle='false'>VAMPIRE</String>
      <String _locID='3067' category='Squads' subtitle='false'>Counter-air aircraft, heavy needler turret can track and engage enemy air in a large area.</String>
      <String _locID='3068' category='Squads' subtitle='false'>FLAMETHROWER</String>
      <String _locID='3069' category='Squads' subtitle='false'>Pyromaniacs to the core, UNSC Flamethrowers burn up any organic thing they can find. They excel at killing all infantry units.</String>
      <String _locID='3070' category='Squads' subtitle='false'>LOCUST</String>
      <String _locID='3071' category='Squads' subtitle='false'>Counter-building vehicle, very slow and best set to destroying unprotected enemy bases.</String>
      <String _locID='3072' category='Squads' subtitle='false'>COBRA</String>
      <String _locID='3073' category='Squads' subtitle='false'>The UNSC Cobra is an incredibly effective anti-vehicle threat. It's fast and agile against vehicles, but also has an active Unpack Ability that turns the Cobra into a long-range artillery unit that is excellent against buildings. </String>
      <String _locID='3074' category='Squads' subtitle='false'>
      </String>
      <String _locID='3075' category='Squads' subtitle='false'>
      </String>
      <String _locID='3076' category='Squads' subtitle='false'>
      </String>
      <String _locID='3077' category='Squads' subtitle='false'>
      </String>
      <String _locID='3078' category='Squads' subtitle='false'>
      </String>
      <String _locID='3079' category='Squads' subtitle='false'>
      </String>
      <String _locID='3080' category='Squads' subtitle='false'>ELITE HONOR GUARD</String>
      <String _locID='3081' category='Squads' subtitle='false'>Specialty troops that guard the Prophet. These stealthy infantry wield powerful plasma swords capable of shredding any target.</String>
      <String _locID='3082' category='Squads' subtitle='false'>GRIZZLY</String>
      <String _locID='3083' category='Squads' subtitle='false'>The UNSC Grizzly is a beefed-up version of the Scorpion. The Grizzly is even better at killing everything than the Scorpion, and starts with dual cannons and the ability to fire canister shells.</String>
      <String _locID='3084' category='Squads' subtitle='false'>BRUTE CHOPPER</String>
      <String _locID='3085' category='Squads' subtitle='false'>Fast assault recon unit.</String>
      <String _locID='3086' category='Squads' subtitle='false'>SUICIDE BOMBERS</String>
      <String _locID='3087' category='Squads' subtitle='false'>
      </String>
      <String _locID='3088' category='Squads' subtitle='false'>CARGO TRANSPORT</String>
      <String _locID='3089' category='Squads' subtitle='false'>
      </String>
      <String _locID='3090' category='Squads' subtitle='false'>PELICAN</String>
      <String _locID='3091' category='Squads' subtitle='false'>
      </String>
      <!-- ID's   5000 -  5999  reserved for powers -->
      <String _locID='5000' category='Powers' subtitle='false'>HEAL &amp; REPAIR</String>
      <String _locID='5001' category='Powers' subtitle='false'>Heal any units and repair any buildings in an area.</String>
      <String _locID='5002' category='Powers' subtitle='false'>CRYO BOMB</String>
      <String _locID='5003' category='Powers' subtitle='false'>Use the UNSC Shortsword Bomber to drop Cryo Bombs in an area, freezing all things for a short time.</String>
      <String _locID='5004' category='Powers' subtitle='false'>LAND MINES</String>
      <String _locID='5005' category='Powers' subtitle='false'>Use the UNSC Shortsword Bomber to drop a high number of anti-infantry mines in an area.</String>
      <String _locID='5006' category='Powers' subtitle='false'>CARPET BOMB</String>
      <String _locID='5007' category='Powers' subtitle='false'>Use the UNSC Shortsword Bomber to devastate a strip of land with massive bombs.</String>
      <String _locID='5008' category='Powers' subtitle='false'>DISRUPTION BOMB</String>
      <String _locID='5009' category='Powers' subtitle='false'>Disrupts existing Leader Powers and prevents new Leader Powers from being initiated in a small area for 1 minute.</String>
      <String _locID='5010' category='Powers' subtitle='false'>TRANSPORT</String>
      <String _locID='5011' category='Powers' subtitle='false'>Call in Pelicans to transport a small group of units from one place to another.</String>
      <String _locID='5012' category='Powers' subtitle='false'>ODST DROP</String>
      <String _locID='5013' category='Powers' subtitle='false'>Drops an ODST squad at target location.</String>
      <String _locID='5014' category='Powers' subtitle='false'>
      </String>
      <String _locID='5015' category='Powers' subtitle='false'>
      </String>
      <String _locID='5016' category='Powers' subtitle='false'>TRANSPORT</String>
      <String _locID='5017' category='Powers' subtitle='false'>Call in Pelicans to transport a small group of units from one place to another.</String>
      <String _locID='5018' category='Powers' subtitle='false'>
      </String>
      <String _locID='5019' category='Powers' subtitle='false'>
      </String>
      <String _locID='5020' category='Powers' subtitle='false'>
      </String>
      <String _locID='5021' category='Powers' subtitle='false'>
      </String>
      <String _locID='5022' category='Powers' subtitle='false'>
      </String>
      <String _locID='5023' category='Powers' subtitle='false'>
      </String>
      <String _locID='5024' category='Powers' subtitle='false'>
      </String>
      <String _locID='5025' category='Powers' subtitle='false'>
      </String>
      <String _locID='5026' category='Powers' subtitle='false'>MAC BLAST</String>
      <String _locID='5027' category='Powers' subtitle='false'>Use Spirit of Fire's awesome Mass Accelerated Cannons to incinerate enemy troops.</String>
      <String _locID='5028' category='Powers' subtitle='false'>Orbital Bombardment</String>
      <String _locID='5029' category='Powers' subtitle='false'>for campaign testing only</String>
      <String _locID='5030' category='Powers' subtitle='false'>
      </String>
      <String _locID='5031' category='Powers' subtitle='false'>
      </String>
      <String _locID='5032' category='Powers' subtitle='false'>
      </String>
      <String _locID='5033' category='Powers' subtitle='false'>
      </String>
      <String _locID='5034' category='Powers' subtitle='false'>
      </String>
      <String _locID='5035' category='Powers' subtitle='false'>
      </String>
      <String _locID='5036' category='Powers' subtitle='false'>CARPET BOMB</String>
      <String _locID='5037' category='Powers' subtitle='false'>Select an area to bomb with a shortsword bomber.</String>
      <String _locID='5038' category='Powers' subtitle='false'>
      </String>
      <String _locID='5039' category='Powers' subtitle='false'>
      </String>
      <String _locID='5040' category='Powers' subtitle='false'>CLEANSING</String>
      <String _locID='5041' category='Powers' subtitle='false'>
      </String>
      <String _locID='5042' category='Powers' subtitle='false'>RAGE</String>
      <String _locID='5043' category='Powers' subtitle='false'>
      </String>
      <String _locID='5044' category='Powers' subtitle='false'>VORTEX</String>
      <String _locID='5045' category='Powers' subtitle='false'>
      </String>
      <String _locID='5046' category='Powers' subtitle='false'>TACTICAL MISSILE</String>
      <String _locID='5047' category='Powers' subtitle='false'>Although they cannot be fired near enemy Jammers, tactical missiles can be devastating against enemy troops and buildings.</String>
      <String _locID='5048' category='Powers' subtitle='false'>
      </String>
      <String _locID='5049' category='Powers' subtitle='false'>
      </String>
      <String _locID='5050' category='Powers' subtitle='false'>FIRE MEGA TURRET</String>
      <String _locID='5051' category='Powers' subtitle='false'>Select an area for the Mega Turret to fire on.</String>
      <String _locID='5052' category='Powers' subtitle='false'>
      </String>
      <String _locID='5053' category='Powers' subtitle='false'>
      </String>
      <String _locID='5054' category='Powers' subtitle='false'>
      </String>
      <String _locID='5055' category='Powers' subtitle='false'>
      </String>
      <String _locID='5056' category='Powers' subtitle='false'>
      </String>
      <String _locID='5057' category='Powers' subtitle='false'>
      </String>
      <String _locID='5058' category='Powers' subtitle='false'>
      </String>
      <String _locID='5059' category='Powers' subtitle='false'>
      </String>
      <String _locID='5060' category='Powers' subtitle='false'>
      </String>
      <String _locID='5061' category='Powers' subtitle='false'>
      </String>
      <String _locID='5062' category='Powers' subtitle='false'>
      </String>
      <String _locID='5063' category='Powers' subtitle='false'>
      </String>
      <String _locID='5064' category='Powers' subtitle='false'>
      </String>
      <String _locID='5065' category='Powers' subtitle='false'>
      </String>
      <String _locID='5066' category='Powers' subtitle='false'>
      </String>
      <String _locID='5067' category='Powers' subtitle='false'>
      </String>
      <String _locID='5068' category='Powers' subtitle='false'>
      </String>
      <String _locID='5069' category='Powers' subtitle='false'>
      </String>
      <String _locID='5070' category='Powers' subtitle='false'>
      </String>
      <String _locID='5071' category='Powers' subtitle='false'>
      </String>
      <String _locID='5072' category='Powers' subtitle='false'>
      </String>
      <String _locID='5073' category='Powers' subtitle='false'>
      </String>
      <String _locID='5074' category='Powers' subtitle='false'>
      </String>
      <String _locID='5075' category='Powers' subtitle='false'>
      </String>
      <String _locID='5076' category='Powers' subtitle='false'>
      </String>
      <String _locID='5077' category='Powers' subtitle='false'>
      </String>
      <String _locID='5078' category='Powers' subtitle='false'>
      </String>
      <String _locID='5079' category='Powers' subtitle='false'>
      </String>
      <String _locID='5080' category='Powers' subtitle='false'>
      </String>
      <String _locID='5081' category='Powers' subtitle='false'>
      </String>
      <String _locID='5082' category='Powers' subtitle='false'>
      </String>
      <String _locID='5083' category='Powers' subtitle='false'>
      </String>
      <String _locID='5084' category='Powers' subtitle='false'>
      </String>
      <String _locID='5085' category='Powers' subtitle='false'>
      </String>
      <String _locID='5086' category='Powers' subtitle='false'>
      </String>
      <String _locID='5087' category='Powers' subtitle='false'>
      </String>
      <String _locID='5088' category='Powers' subtitle='false'>
      </String>
      <String _locID='5089' category='Powers' subtitle='false'>
      </String>
      <String _locID='5090' category='Powers' subtitle='false'>
      </String>
      <String _locID='5091' category='Powers' subtitle='false'>
      </String>
      <String _locID='5092' category='Powers' subtitle='false'>
      </String>
      <String _locID='5093' category='Powers' subtitle='false'>
      </String>
      <String _locID='5094' category='Powers' subtitle='false'>
      </String>
      <String _locID='5095' category='Powers' subtitle='false'>
      </String>
      <String _locID='5096' category='Powers' subtitle='false'>
      </String>
      <String _locID='5097' category='Powers' subtitle='false'>
      </String>
      <String _locID='5098' category='Powers' subtitle='false'>
      </String>
      <String _locID='5099' category='Powers' subtitle='false'>
      </String>
      <String _locID='5100' category='Powers' subtitle='false'>
      </String>
      <String _locID='5101' category='Powers' subtitle='false'>
      </String>
      <String _locID='5102' category='Powers' subtitle='false'>
      </String>
      <String _locID='5103' category='Powers' subtitle='false'>
      </String>
      <String _locID='5104' category='Powers' subtitle='false'>
      </String>
      <String _locID='5105' category='Powers' subtitle='false'>
      </String>
      <String _locID='5106' category='Powers' subtitle='false'>
      </String>
      <String _locID='5107' category='Powers' subtitle='false'>
      </String>
      <String _locID='5108' category='Powers' subtitle='false'>
      </String>
      <String _locID='5109' category='Powers' subtitle='false'>
      </String>
      <String _locID='5110' category='Powers' subtitle='false'>
      </String>
      <String _locID='5111' category='Powers' subtitle='false'>
      </String>
      <String _locID='5112' category='Powers' subtitle='false'>
      </String>
      <String _locID='5113' category='Powers' subtitle='false'>
      </String>
      <String _locID='5114' category='Powers' subtitle='false'>MINE FIELD</String>
      <String _locID='5115' category='Powers' subtitle='false'>Select a location to lay a minefield.</String>
      <String _locID='5116' category='Powers' subtitle='false'>
      </String>
      <String _locID='5117' category='Powers' subtitle='false'>
      </String>
      <String _locID='5118' category='Powers' subtitle='false'>
      </String>
      <String _locID='5119' category='Powers' subtitle='false'>
      </String>
      <String _locID='5120' category='Powers' subtitle='false'>
      </String>
      <String _locID='5121' category='Powers' subtitle='false'>
      </String>
      <String _locID='5122' category='Powers' subtitle='false'>
      </String>
      <String _locID='5123' category='Powers' subtitle='false'>
      </String>
      <String _locID='5543' category='Powers' subtitle='false'>
      </String>
      <String _locID='5553' category='Powers' subtitle='false'>
      </String>
      <String _locID='5555' category='Powers' subtitle='false'>
      </String>
      <String _locID='5557' category='Powers' subtitle='false'>
      </String>
      <String _locID='5559' category='Powers' subtitle='false'>
      </String>
      <String _locID='5561' category='Powers' subtitle='false'>
      </String>
      <String _locID='5563' category='Powers' subtitle='false'>
      </String>
      <String _locID='5565' category='Powers' subtitle='false'>
      </String>
      <String _locID='5567' category='Powers' subtitle='false'>
      </String>
      <String _locID='5569' category='Powers' subtitle='false'>
      </String>
      <String _locID='5571' category='Powers' subtitle='false'>
      </String>
      <String _locID='5573' category='Powers' subtitle='false'>
      </String>
      <String _locID='5575' category='Powers' subtitle='false'>
      </String>
      <String _locID='5577' category='Powers' subtitle='false'>
      </String>
      <String _locID='5579' category='Powers' subtitle='false'>
      </String>
      <String _locID='5581' category='Powers' subtitle='false'>
      </String>
      <String _locID='5583' category='Powers' subtitle='false'>
      </String>
      <String _locID='5585' category='Powers' subtitle='false'>
      </String>
      <String _locID='5587' category='Powers' subtitle='false'>
      </String>
      <String _locID='5589' category='Powers' subtitle='false'>
      </String>
      <String _locID='5591' category='Powers' subtitle='false'>
      </String>
      <String _locID='5593' category='Powers' subtitle='false'>
      </String>
      <String _locID='5595' category='Powers' subtitle='false'>
      </String>
      <String _locID='5597' category='Powers' subtitle='false'>
      </String>
      <String _locID='5599' category='Powers' subtitle='false'>
      </String>
      <String _locID='5601' category='Powers' subtitle='false'>
      </String>
      <String _locID='5603' category='Powers' subtitle='false'>
      </String>
      <String _locID='5605' category='Powers' subtitle='false'>
      </String>
      <String _locID='5607' category='Powers' subtitle='false'>
      </String>
      <String _locID='5609' category='Powers' subtitle='false'>
      </String>
      <String _locID='5611' category='Powers' subtitle='false'>
      </String>
      <String _locID='5613' category='Powers' subtitle='false'>
      </String>
      <String _locID='5615' category='Powers' subtitle='false'>
      </String>
      <String _locID='5617' category='Powers' subtitle='false'>
      </String>
      <String _locID='5619' category='Powers' subtitle='false'>
      </String>
      <String _locID='5621' category='Powers' subtitle='false'>
      </String>
      <String _locID='5623' category='Powers' subtitle='false'>
      </String>
      <!-- ID's   6000 -  6999  reserved for abilities -->
      <String _locID='6000' category='Abilities' subtitle='false'>
      </String>
      <String _locID='6001' category='Abilities' subtitle='false'>
      </String>
      <String _locID='6002' category='Abilities' subtitle='false'>LOCKDOWN</String>
      <String _locID='6003' category='Abilities' subtitle='false'>Rhino locks down increasing range and damage.</String>
      <String _locID='6004' category='Abilities' subtitle='false'>UNLOAD</String>
      <String _locID='6005' category='Abilities' subtitle='false'>
      </String>
      <String _locID='6006' category='Abilities' subtitle='false'>DIG IN</String>
      <String _locID='6007' category='Abilities' subtitle='false'>Long-range beam attack that does bonus damage against buildings.</String>
      <String _locID='6008' category='Abilities' subtitle='false'>SPRINT</String>
      <String _locID='6009' category='Abilities' subtitle='false'>
      </String>
      <String _locID='6010' category='Abilities' subtitle='false'>UNLOAD</String>
      <String _locID='6011' category='Abilities' subtitle='false'>
      </String>
      <String _locID='6012' category='Abilities' subtitle='false'>Barrage</String>
      <String _locID='6013' category='Abilities' subtitle='false'>
      </String>
      <String _locID='6014' category='Abilities' subtitle='false'>Rockets</String>
      <String _locID='6015' category='Abilities' subtitle='false'>
      </String>
      <String _locID='6016' category='Abilities' subtitle='false'>LOCKDOWN</String>
      <String _locID='6017' category='Abilities' subtitle='false'>
      </String>
      <String _locID='6018' category='Abilities' subtitle='false'>CAMPFIRE</String>
      <String _locID='6019' category='Abilities' subtitle='false'>
      </String>
      <String _locID='6020' category='Abilities' subtitle='false'>HEAL</String>
      <String _locID='6021' category='Abilities' subtitle='false'>
      </String>
      <String _locID='6022' category='Abilities' subtitle='false'>+DAMAGE</String>
      <String _locID='6023' category='Abilities' subtitle='false'>
      </String>
      <String _locID='6024' category='Abilities' subtitle='false'>Plasma Grenades</String>
      <String _locID='6025' category='Abilities' subtitle='false'>
      </String>
      <String _locID='6026' category='Abilities' subtitle='false'>SHIELD</String>
      <String _locID='6027' category='Abilities' subtitle='false'>
      </String>
      <String _locID='6028' category='Abilities' subtitle='false'>UNDIG</String>
      <String _locID='6029' category='Abilities' subtitle='false'>UNLOCK</String>
      <String _locID='6030' category='Abilities' subtitle='false'>UNLOCK</String>
      <String _locID='6031' category='Abilities' subtitle='false'>UNDIG</String>
      <String _locID='6032' category='Abilities' subtitle='false'>SHIELDS</String>
      <String _locID='6033' category='Abilities' subtitle='false'>UNPACK</String>
      <String _locID='6034' category='Abilities' subtitle='false'>UNPACK TURRET</String>
      <!-- ID's   7000 -  7999  reserved for leaders -->
      <String _locID='7000' category='Leaders' subtitle='false'>Captain Cutter</String>
      <String _locID='7001' category='Leaders' subtitle='false'>Unique Unit: ELEPHANT, Leader Power: MAC Blast, Super Unit: ODST, Bonus: All bases start at 1 higher tech level.</String>
      <String _locID='7002' category='Leaders' subtitle='false'>Sergeant Forge</String>
      <String _locID='7003' category='Leaders' subtitle='false'>Unique Unit: CYCLOPS, Leader Power: Carpet Bomb, Super Unit: GRIZZLY, Bonus: Builds Heavy Supply Pads right away.</String>
      <String _locID='7004' category='Leaders' subtitle='false'>Professor Anders</String>
      <String _locID='7005' category='Leaders' subtitle='false'>Unique Unit: GREMLIN, Leader Power: Cryo Bomb, Super Unit: HAWK, Bonus: All unit upgrades are half-price and research in half the time.</String>
      <String _locID='7006' category='Leaders' subtitle='false'>
      </String>
      <String _locID='7007' category='Leaders' subtitle='false'>
      </String>
      <String _locID='7008' category='Leaders' subtitle='false'>
      </String>
      <String _locID='7009' category='Leaders' subtitle='false'>
      </String>
      <String _locID='7010' category='Leaders' subtitle='false'>Arbiter</String>
      <String _locID='7011' category='Leaders' subtitle='false'>Unique Unit: SUICIDE GRUNT, Leader Power: Rage</String>
      <String _locID='7012' category='Leaders' subtitle='false'>Brute Chieftain</String>
      <String _locID='7013' category='Leaders' subtitle='false'>Unique Unit: BRUTE, BRUTE CHOPPER, Leader Power: Vortex</String>
      <String _locID='7014' category='Leaders' subtitle='false'>Prophet of Regret</String>
      <String _locID='7015' category='Leaders' subtitle='false'>Unique Unit: ELITE HONOR GUARD, Leader Power: Cleansing</String>
      <String _locID='7016' category='Leaders' subtitle='false'>
      </String>
      <String _locID='7017' category='Leaders' subtitle='false'>
      </String>
      <String _locID='7018' category='Leaders' subtitle='false'>
      </String>
      <String _locID='7019' category='Leaders' subtitle='false'>
      </String>
      <String _locID='7020' category='Leaders' subtitle='false'>Major Vanilla</String>
      <String _locID='7021' category='Leaders' subtitle='false'>Basic unsc with no leader bonuses. *for testing purposes only*</String>
      <String _locID='7022' category='Leaders' subtitle='false'>Prophet of Pudding</String>
      <String _locID='7023' category='Leaders' subtitle='false'>Basic covenant with no leader bonuses. *for testing purposes only*</String>
      <!-- ID's   8000 -  8100  reserved for skirmish game modes -->
      <String _locID='8000' category='Skirmish' subtitle='false'>STANDARD</String>
      <String _locID='8001' category='Skirmish' subtitle='false'>Standard game mode</String>
      <String _locID='8002' category='Skirmish' subtitle='false'>DEATHMATCH</String>
      <String _locID='8003' category='Skirmish' subtitle='false'>Deathmatch game mode</String>
      <!-- ID's   9000 -  9999  reserved -->
      <!-- ID's  10000 -  19999  reserved for object names and descriptions -->
      <String _locID='10000' category='Objects' subtitle='false'>FIREBASE</String>
      <String _locID='10001' category='Objects' subtitle='false'>You can request to have a small base dropped in from orbit. Eventually, you can expand that into a full base.</String>
      <String _locID='10002' category='Objects' subtitle='false'>Forerunner Enforcer</String>
      <String _locID='10003' category='Objects' subtitle='false'>
      </String>
      <String _locID='10004' category='Objects' subtitle='false'>GLOBAL RALLY POINT</String>
      <String _locID='10005' category='Objects' subtitle='false'>All new units will move to this location when their training is complete. The Global Rally Point overrides existing Base Rally Points.</String>
      <String _locID='10006' category='Objects' subtitle='false'>REACTOR</String>
      <String _locID='10007' category='Objects' subtitle='false'>UNSC Reactors provide the energy needed to access advanced buildings, units and technology upgrades. High-tech bases may have as many as 4 or 5 Reactors.</String>
      <String _locID='10008' category='Objects' subtitle='false'>WAREHOUSE</String>
      <String _locID='10009' category='Objects' subtitle='false'>The Covenant Warehouse produces the resources needed to train units, build buildings, and buy technology upgrades. Bases that have great economic production might have 6 Warehouses.</String>
      <String _locID='10010' category='Objects' subtitle='false'>SUPPLY PAD</String>
      <String _locID='10011' category='Objects' subtitle='false'>The UNSC Supply Pad produces the resources needed to train units, build buildings, and buy technology upgrades. Bases that have great economic production might have 6 Supply Pads.</String>
      <String _locID='10012' category='Objects' subtitle='false'>HEAVY SUPPLY PAD</String>
      <String _locID='10013' category='Objects' subtitle='false'>The UNSC Heavy Supply Pad produces extra resources (compared to the default Supply Pad) needed to train units, build buildings, and buy technology upgrades. Bases that have great economic production might have 6 Supply Pads.</String>
      <String _locID='10014' category='Objects' subtitle='false'>ADVANCED REACTOR</String>
      <String _locID='10015' category='Objects' subtitle='false'>UNSC Advanced Reactors provide twice as much energy (compared to default Reactors) needed to access advanced buildings, units and technology upgrades. High-tech bases may have as many as 4 or 5 Reactors.</String>
      <String _locID='10016' category='Objects' subtitle='false'>FUEL ROD TURRET</String>
      <String _locID='10017' category='Objects' subtitle='false'>Anti-vehicle Turret</String>
      <String _locID='10018' category='Objects' subtitle='false'>NEEDLER TURRET</String>
      <String _locID='10019' category='Objects' subtitle='false'>Ant-air Turret</String>
      <String _locID='10020' category='Objects' subtitle='false'>WATCH TOWER</String>
      <String _locID='10021' category='Objects' subtitle='false'>
      </String>
      <String _locID='10022' category='Objects' subtitle='false'>FLAME MORTAR TURRET</String>
      <String _locID='10023' category='Objects' subtitle='false'>Anti-infantry Turret</String>
      <String _locID='10024' category='Objects' subtitle='false'>FIELD ARMORY</String>
      <String _locID='10025' category='Objects' subtitle='false'>The UNSC Field Armory is a combination machine shop and high-tech laboratory. Many advanced technology upgrades can be found here.</String>
      <String _locID='10026' category='Objects' subtitle='false'>Exit</String>
      <String _locID='10027' category='Objects' subtitle='false'>
      </String>
      <String _locID='10028' category='Objects' subtitle='false'>BARRACKS</String>
      <String _locID='10029' category='Objects' subtitle='false'>The Barracks trains the bulk of the UNSC infantry units. Infantry technology upgrades can also be found here.</String>
      <String _locID='10030' category='Objects' subtitle='false'>VEHICLE DEPOT</String>
      <String _locID='10031' category='Objects' subtitle='false'>The UNSC Vehicle Depot constructs the ground vehicles for the UNSC army. Vehicle technology upgrades can also be found here.</String>
      <String _locID='10032' category='Objects' subtitle='false'>AIR PAD</String>
      <String _locID='10033' category='Objects' subtitle='false'>The Air Pad creates the various UNSC air units. Air unit technology upgrades can also be found here.</String>
      <String _locID='10034' category='Objects' subtitle='false'>
      </String>
      <String _locID='10035' category='Objects' subtitle='false'>Trains Aircraft</String>
      <String _locID='10036' category='Objects' subtitle='false'>
      </String>
      <String _locID='10037' category='Objects' subtitle='false'>
      </String>
      <String _locID='10038' category='Objects' subtitle='false'>FLOOD COLONY</String>
      <String _locID='10039' category='Objects' subtitle='false'>
      </String>
      <String _locID='10040' category='Objects' subtitle='false'>WATCH TOWER</String>
      <String _locID='10041' category='Objects' subtitle='false'>Upgradable to a Turret</String>
      <String _locID='10042' category='Objects' subtitle='false'>RAILGUN TURRET</String>
      <String _locID='10043' category='Objects' subtitle='false'>Anti-vehicle Turret</String>
      <String _locID='10044' category='Objects' subtitle='false'>MISSILE TURRET</String>
      <String _locID='10045' category='Objects' subtitle='false'>Anti-air Turret</String>
      <String _locID='10046' category='Objects' subtitle='false'>Energy Extractor</String>
      <String _locID='10047' category='Objects' subtitle='false'>Generates energy from the environment</String>
      <String _locID='10048' category='Objects' subtitle='false'>MARINE</String>
      <String _locID='10049' category='Objects' subtitle='false'>
      </String>
      <String _locID='10050' category='Objects' subtitle='false'>HEAVY MARINE</String>
      <String _locID='10051' category='Objects' subtitle='false'>
      </String>
      <String _locID='10052' category='Objects' subtitle='false'>PLASMA MARINE</String>
      <String _locID='10053' category='Objects' subtitle='false'>
      </String>
      <String _locID='10054' category='Objects' subtitle='false'>HEAVY PLASMA MARINE</String>
      <String _locID='10055' category='Objects' subtitle='false'>
      </String>
      <String _locID='10056' category='Objects' subtitle='false'>SCOUT</String>
      <String _locID='10057' category='Objects' subtitle='false'>
      </String>
      <String _locID='10058' category='Objects' subtitle='false'>COBRA</String>
      <String _locID='10059' category='Objects' subtitle='false'>
      </String>
      <String _locID='10060' category='Objects' subtitle='false'>ODST</String>
      <String _locID='10061' category='Objects' subtitle='false'>
      </String>
      <String _locID='10062' category='Objects' subtitle='false'>SPARTAN</String>
      <String _locID='10063' category='Objects' subtitle='false'>
      </String>
      <String _locID='10064' category='Objects' subtitle='false'>WARTHOG</String>
      <String _locID='10065' category='Objects' subtitle='false'>
      </String>
      <String _locID='10066' category='Objects' subtitle='false'>COUGAR</String>
      <String _locID='10067' category='Objects' subtitle='false'>
      </String>
      <String _locID='10068' category='Objects' subtitle='false'>SCORPION</String>
      <String _locID='10069' category='Objects' subtitle='false'>
      </String>
      <String _locID='10070' category='Objects' subtitle='false'>WOLVERINE</String>
      <String _locID='10071' category='Objects' subtitle='false'>
      </String>
      <String _locID='10072' category='Objects' subtitle='false'>RHINO</String>
      <String _locID='10073' category='Objects' subtitle='false'>
      </String>
      <String _locID='10074' category='Objects' subtitle='false'>FALCON</String>
      <String _locID='10075' category='Objects' subtitle='false'>
      </String>
      <String _locID='10076' category='Objects' subtitle='false'>HAWK</String>
      <String _locID='10077' category='Objects' subtitle='false'>
      </String>
      <String _locID='10078' category='Objects' subtitle='false'>VULTURE</String>
      <String _locID='10079' category='Objects' subtitle='false'>
      </String>
      <String _locID='10080' category='Objects' subtitle='false'>SHORTSWORD</String>
      <String _locID='10081' category='Objects' subtitle='false'>
      </String>
      <String _locID='10082' category='Objects' subtitle='false'>Tactical Missile</String>
      <String _locID='10083' category='Objects' subtitle='false'>
      </String>
      <String _locID='10084' category='Objects' subtitle='false'>PELICAN</String>
      <String _locID='10085' category='Objects' subtitle='false'>
      </String>
      <String _locID='10086' category='Objects' subtitle='false'>OUTPOST</String>
      <String _locID='10087' category='Objects' subtitle='false'>Use this to construct a new Outpost Base. Eventually, it can be upgraded to a full Citadel, increasing your ability to crush the evil enemy filth.</String>
      <String _locID='10088' category='Objects' subtitle='false'>Library</String>
      <String _locID='10089' category='Objects' subtitle='false'>Base upgrades</String>
      <String _locID='10090' category='Objects' subtitle='false'>PLASMA MORTAR TURRET</String>
      <String _locID='10091' category='Objects' subtitle='false'>Anti-infantry defense Turret</String>
      <String _locID='10092' category='Objects' subtitle='false'>
      </String>
      <String _locID='10093' category='Objects' subtitle='false'>
      </String>
      <String _locID='10094' category='Objects' subtitle='false'>FLOOD EGG</String>
      <String _locID='10095' category='Objects' subtitle='false'>
      </String>
      <String _locID='10096' category='Objects' subtitle='false'>Special Forces</String>
      <String _locID='10097' category='Objects' subtitle='false'>Trains units provided by leaders</String>
      <String _locID='10098' category='Objects' subtitle='false'>SUMMIT</String>
      <String _locID='10099' category='Objects' subtitle='false'>Covenant aircraft are constructed at the Summit.  Aircraft upgrades are also in this structure.</String>
      <String _locID='10100' category='Objects' subtitle='false'>HALL</String>
      <String _locID='10101' category='Objects' subtitle='false'>The Covenant Hall rallies infantry units to the cause.  Upgrades for infantry units are also housed here.</String>
      <String _locID='10102' category='Objects' subtitle='false'>FACTORY</String>
      <String _locID='10103' category='Objects' subtitle='false'>Most Covenant vehicles are pieced together and upgraded at the Factory.</String>
      <String _locID='10104' category='Objects' subtitle='false'>SHADE TURRET</String>
      <String _locID='10105' category='Objects' subtitle='false'>3 defensive Shade Turrets</String>
      <String _locID='10106' category='Objects' subtitle='false'>MEGA TURRET</String>
      <String _locID='10107' category='Objects' subtitle='false'>
      </String>
      <String _locID='10108' category='Objects' subtitle='false'>FLOOD INFECTION FORM</String>
      <String _locID='10109' category='Objects' subtitle='false'>
      </String>
      <String _locID='10110' category='Objects' subtitle='false'>BRUTE CHOPPER</String>
      <String _locID='10111' category='Objects' subtitle='false'>
      </String>
      <String _locID='10112' category='Objects' subtitle='false'>GRUNT</String>
      <String _locID='10113' category='Objects' subtitle='false'>
      </String>
      <String _locID='10114' category='Objects' subtitle='false'>SUICIDE GRUNT</String>
      <String _locID='10115' category='Objects' subtitle='false'>
      </String>
      <String _locID='10116' category='Objects' subtitle='false'>ELITE HONOR GUARD</String>
      <String _locID='10117' category='Objects' subtitle='false'>
      </String>
      <String _locID='10118' category='Objects' subtitle='false'>Flying Elite</String>
      <String _locID='10119' category='Objects' subtitle='false'>
      </String>
      <String _locID='10120' category='Objects' subtitle='false'>ELITE</String>
      <String _locID='10121' category='Objects' subtitle='false'>
      </String>
      <String _locID='10122' category='Objects' subtitle='false'>BRUTE</String>
      <String _locID='10123' category='Objects' subtitle='false'>
      </String>
      <String _locID='10124' category='Objects' subtitle='false'>JACKAL</String>
      <String _locID='10125' category='Objects' subtitle='false'>
      </String>
      <String _locID='10126' category='Objects' subtitle='false'>HUNTER</String>
      <String _locID='10127' category='Objects' subtitle='false'>
      </String>
      <String _locID='10128' category='Objects' subtitle='false'>ARBITER</String>
      <String _locID='10129' category='Objects' subtitle='false'>
      </String>
      <String _locID='10130' category='Objects' subtitle='false'>Gorgon</String>
      <String _locID='10131' category='Objects' subtitle='false'>
      </String>
      <String _locID='10132' category='Objects' subtitle='false'>WRAITH</String>
      <String _locID='10133' category='Objects' subtitle='false'>
      </String>
      <String _locID='10134' category='Objects' subtitle='false'>GHOST</String>
      <String _locID='10135' category='Objects' subtitle='false'>
      </String>
      <String _locID='10136' category='Objects' subtitle='false'>SCARAB</String>
      <String _locID='10137' category='Objects' subtitle='false'>
      </String>
      <String _locID='10138' category='Objects' subtitle='false'>Brute tank</String>
      <String _locID='10139' category='Objects' subtitle='false'>
      </String>
      <String _locID='10140' category='Objects' subtitle='false'>BANSHEE</String>
      <String _locID='10141' category='Objects' subtitle='false'>
      </String>
      <String _locID='10142' category='Objects' subtitle='false'>VAMPIRE</String>
      <String _locID='10143' category='Objects' subtitle='false'>
      </String>
      <String _locID='10144' category='Objects' subtitle='false'>Probe</String>
      <String _locID='10145' category='Objects' subtitle='false'>
      </String>
      <String _locID='10146' category='Objects' subtitle='false'>Gargoyle</String>
      <String _locID='10147' category='Objects' subtitle='false'>
      </String>
      <String _locID='10148' category='Objects' subtitle='false'>SPIRIT</String>
      <String _locID='10149' category='Objects' subtitle='false'>
      </String>
      <String _locID='10150' category='Objects' subtitle='false'>Forerunner Structure</String>
      <String _locID='10151' category='Objects' subtitle='false'>Builds Sentinels</String>
      <String _locID='10152' category='Objects' subtitle='false'>Forerunner Structure</String>
      <String _locID='10153' category='Objects' subtitle='false'>Builds Sentinels</String>
      <String _locID='10154' category='Objects' subtitle='false'>SENTINEL</String>
      <String _locID='10155' category='Objects' subtitle='false'>Air unit with a standard Forerunner beam weapon</String>
      <String _locID='10156' category='Objects' subtitle='false'>Explosives</String>
      <String _locID='10157' category='Objects' subtitle='false'>
      </String>
      <String _locID='10158' category='Objects' subtitle='false'>LOCUST</String>
      <String _locID='10159' category='Objects' subtitle='false'>
      </String>
      <String _locID='10160' category='Objects' subtitle='false'>SHIELD GENERATOR</String>
      <String _locID='10161' category='Objects' subtitle='false'>Generates a large bubble shield to protect the base. Multiple Shield Generators can be built in a base to compound the shield's strength.</String>
      <String _locID='10162' category='Objects' subtitle='false'>INFECTED MARINE</String>
      <String _locID='10163' category='Objects' subtitle='false'>
      </String>
      <String _locID='10164' category='Objects' subtitle='false'>INFECTED ELITE</String>
      <String _locID='10165' category='Objects' subtitle='false'>
      </String>
      <String _locID='10166' category='Objects' subtitle='false'>FLOOD CARRIER</String>
      <String _locID='10167' category='Objects' subtitle='false'>
      </String>
      <String _locID='10168' category='Objects' subtitle='false'>THRASHER FORM</String>
      <String _locID='10169' category='Objects' subtitle='false'>
      </String>
      <String _locID='10170' category='Objects' subtitle='false'>Fort</String>
      <String _locID='10171' category='Objects' subtitle='false'>
      </String>
      <String _locID='10172' category='Objects' subtitle='false'>Forerunner site</String>
      <String _locID='10173' category='Objects' subtitle='false'>Use the building sites to build Extractors and Turrets</String>
      <String _locID='10174' category='Objects' subtitle='false'>Forerunner site level 1</String>
      <String _locID='10175' category='Objects' subtitle='false'>Use the building sites to build Energy Extractors and Turrets</String>
      <String _locID='10176' category='Objects' subtitle='false'>Forerunner site level 2</String>
      <String _locID='10177' category='Objects' subtitle='false'>Use the building sites to build Energy Extractors and Turrets</String>
      <String _locID='10178' category='Objects' subtitle='false'>Forerunner site level 1</String>
      <String _locID='10179' category='Objects' subtitle='false'>Use the building sites to build Supply Extractors and Turrets</String>
      <String _locID='10180' category='Objects' subtitle='false'>Forerunner site level 2</String>
      <String _locID='10181' category='Objects' subtitle='false'>Use the building sites to build Supply Extractors and Turrets</String>
      <String _locID='10182' category='Objects' subtitle='false'>Flying Artillery</String>
      <String _locID='10183' category='Objects' subtitle='false'>
      </String>
      <String _locID='10184' category='Objects' subtitle='false'>FLOOD SPITTER</String>
      <String _locID='10185' category='Objects' subtitle='false'>Flood Artillery</String>
      <String _locID='10186' category='Objects' subtitle='false'>GRIZZLY</String>
      <String _locID='10187' category='Objects' subtitle='false'>
      </String>
      <String _locID='10188' category='Objects' subtitle='false'>SHIELD GENERATOR</String>
      <String _locID='10189' category='Objects' subtitle='false'>
      </String>
      <String _locID='10190' category='Objects' subtitle='false'>Civilians</String>
      <String _locID='10191' category='Objects' subtitle='false'>
      </String>
      <String _locID='10192' category='Objects' subtitle='false'>Short bus</String>
      <String _locID='10193' category='Objects' subtitle='false'>
      </String>
      <String _locID='10194' category='Objects' subtitle='false'>Transport launch pad</String>
      <String _locID='10195' category='Objects' subtitle='false'>
      </String>
      <String _locID='10196' category='Objects' subtitle='false'>Escape transport</String>
      <String _locID='10197' category='Objects' subtitle='false'>
      </String>
      <String _locID='10198' category='Objects' subtitle='false'>Use infantry to capture this site which can be used to produce supplies</String>
      <String _locID='10199' category='Objects' subtitle='false'>Use infantry to capture this site which can be used to produce power</String>
      <String _locID='10200' category='Objects' subtitle='false'>Attack this site to force it back to neutral</String>
      <!-- ID's  20000 -  29999 reserved for UI -->
      <String _locID='20000' category='Code' subtitle='false'>Energy to %1!s!</String>
      <String _locID='20001' category='Code' subtitle='false'>SUPPLIES TO %1!s!</String>
      <String _locID='20004' category='Code' subtitle='false'>Send %1!.f! Energy to %2!s!</String>
      <String _locID='20005' category='Code' subtitle='false'>Send %1!.f! Supplies to %2!s!</String>
      <String _locID='22008' category='Code' subtitle='false'>Received Energy from %1!s!</String>
      <String _locID='22009' category='Code' subtitle='false'>Received Supplies from %1!s!</String>
      <String _locID='22012' category='Code' subtitle='false'>Tribute</String>
      <String _locID='22013' category='Code' subtitle='false'>Send resources to a teammate.</String>
      <!-- 22000-22200 Player Notifications -->
      <String _locID='22000' category='Code' subtitle='false'>Support Power Unlocked</String>
      <String _locID='22001' category='Code' subtitle='false'>%1!s! Resigned</String>
      <String _locID='22002' category='Code' subtitle='false'>Defeated</String>
      <String _locID='22003' category='Code' subtitle='false'>%1!s! Defeated</String>
      <String _locID='22004' category='Code' subtitle='false'>Victory!</String>
      <String _locID='22005' category='Code' subtitle='false'>Playback Complete</String>
      <!-- ID's  30000 -  39999 reserved for campaign -->
      <!-- ID's  40000 -  49999 reserved for cinimatics -->
      <!-- ID's  50000 -  59999 reserved -->
      <String _locID='22200' category='UI' subtitle='false'>UNSC</String>
      <String _locID='22201' category='UI' subtitle='false'>Covenant</String>
      <String _locID='22209' category='Campaign' scenario='1' subtitle='false'>Use Marines to Destroy Barrier Power Source</String>
      <String _locID='22210' category='Campaign' scenario='1' subtitle='false'>Forge Must Survive</String>
      <String _locID='22215' category='Squads' subtitle='false'>HORNET</String>
      <String _locID='22216' category='Squads' subtitle='false'>Hornets are the main UNSC air unit. They come armed with Gatling cannons and explosive rockets giving them more than adequate offense against most any enemy.</String>
      <String _locID='22217' category='Objects' subtitle='false'>Hornet</String>
      <String _locID='22218' category='Objects' subtitle='false'>
      </String>
      <String _locID='22219' category='Code' subtitle='false'>Requires Falcon at Air Pad</String>
      <String _locID='22220' category='Powers' subtitle='false'>
      </String>
      <String _locID='22221' category='Powers' subtitle='false'>
      </String>
      <String _locID='22222' category='Powers' subtitle='false'>
      </String>
      <String _locID='22223' category='Powers' subtitle='false'>
      </String>
      <String _locID='22231' category='Campaign' scenario='4' subtitle='false'>Protect Civilians and Cargo Transports until Launch</String>
      <String _locID='22232' category='Campaign' scenario='4' subtitle='true'>The downtown subway exit is under attack. We need to hold that area!</String>
      <String _locID='22233' category='Campaign' scenario='4' subtitle='true'>Cargo ONE is not responding. Transport assumed lost. Focus all attention on Cargo TWO</String>
      <String _locID='22234' category='Campaign' scenario='4' subtitle='false'>Cargo 02</String>
      <String _locID='22235' category='Campaign' scenario='4' subtitle='true'>Cargo TWO is down. Cargo ONE MUST SURVIVE!</String>
      <String _locID='22236' category='Objects' subtitle='false'>Flood beast</String>
      <String _locID='22237' category='Objects' subtitle='false'>Large Flood beast</String>
      <String _locID='22238' category='Objects' subtitle='false'>FLOOD SWARM</String>
      <String _locID='22239' category='Objects' subtitle='false'>Flood Pelican</String>
      <String _locID='22240' category='Objects' subtitle='false'>Flood Spirit</String>
      <String _locID='22241' category='Campaign' scenario='10' subtitle='false'>Get Bravo Platoon to the Landing Zone</String>
      <String _locID='22242' category='Campaign' scenario='10' subtitle='false'>Spirit of Fire's ground forces are scattered and disorganized. Covering their retreat and evacuation is the highest priority.</String>
      <String _locID='22243' category='Campaign' scenario='10' subtitle='false'>Spirit of Fire is being drawn against her will into the belly of a hostile planet. Ground forces deployed to the planet's surface will be abandoned if Spirit of Fire doesn't act quickly...</String>
      <String _locID='22244' category='Campaign' scenario='10' subtitle='false'>Clear Evacuation Flight Paths</String>
      <String _locID='22245' category='Campaign' scenario='10' subtitle='false'>Get Alpha Platoon to the Landing Zone</String>
      <String _locID='22246' category='Objects' subtitle='false'>Energy Extractor</String>
      <String _locID='22247' category='Objects' subtitle='false'>Energy Extractor description</String>
      <String _locID='22248' category='Objects' subtitle='false'>Supplies Extractor</String>
      <String _locID='22249' category='Objects' subtitle='false'>Supplies Extractor description</String>
      <String _locID='22250' category='Techs' subtitle='false'>Power Up Transport</String>
      <String _locID='22251' category='Techs' subtitle='false'>Power Up Transport for Launch</String>
      <String _locID='22252' category='Campaign' scenario='14' subtitle='false'>Use an Elephant to Tow the Core up to the Apex Base Site</String>
      <String _locID='22253' category='Campaign' scenario='14' subtitle='false'>Build and Attach Elephant to FTL Reactor Core</String>
      <String _locID='22254' category='Campaign' scenario='14' subtitle='false'>Optional: Kill 20 Vampires</String>
      <String _locID='22255' category='UI' subtitle='false'>Easy</String>
      <String _locID='22256' category='UI' subtitle='false'>Normal</String>
      <String _locID='22257' category='UI' subtitle='false'>Heroic</String>
      <String _locID='22258' category='UI' subtitle='false'>Legendary</String>
      <String _locID='22259' category='Campaign' scenario='13' subtitle='false'>Get Anders to the LZ</String>
      <String _locID='22260' category='Campaign' scenario='13' subtitle='false'>Hold the LZ</String>
      <String _locID='22261' category='Campaign' scenario='13' subtitle='false'>Capture and Hold 4 Bases</String>
      <String _locID='22262' category='Campaign' scenario='13' subtitle='false'>Kill the Arbiter's Army</String>
      <String _locID='22263' category='Campaign' scenario='13' subtitle='false'>Optional: Take Control of the Scarab</String>
      <String _locID='22264' category='Campaign' scenario='13' subtitle='false'>Optional: Kill 10 Bomber Forms</String>
      <String _locID='22265' category='Campaign' scenario='13' subtitle='true'>So. What? No 'thanks for rescuing me, Sergeant?'</String>
      <String _locID='22266' category='Campaign' scenario='13' subtitle='true'>Later! The Covenant are assembling a huge fleet!</String>
      <String _locID='22267' category='Campaign' scenario='13' subtitle='true'>Suddenly this LZ doesn't look so good. Spirit, we're gonna need back up.</String>
      <String _locID='22268' category='Campaign' scenario='13' subtitle='true'>And another Pelican.</String>
      <String _locID='22269' category='Campaign' scenario='13' subtitle='true'>Let's get out of here. I saw a teleporter over there!</String>
      <String _locID='22270' category='Campaign' scenario='13' subtitle='true'>Spirit of Fire, we are ready for transport. Anders, stay by that beacon.</String>
      <String _locID='22271' category='Campaign' scenario='6' subtitle='false'>Get a Rhino to the Marked Position</String>
      <String _locID='22272' category='Campaign' scenario='6' subtitle='false'>Get the Rhino to the First Position</String>
      <String _locID='22273' category='Campaign' scenario='6' subtitle='false'>Place a Rhino at the Marked 2nd Position</String>
      <String _locID='22274' category='Campaign' scenario='6' subtitle='false'>Transport a Rhino to the Marked 3rd Position</String>
      <String _locID='22275' category='Campaign' scenario='6' subtitle='false'>Get Rhinos to the Last Two Marked Positions</String>
      <String _locID='22276' category='Campaign' scenario='8' subtitle='false'>Get to Base Drop Beacon</String>
      <String _locID='22277' category='Campaign' scenario='8' subtitle='false'>Optional: Find Lost ODST Squads</String>
      <String _locID='22278' category='Campaign' scenario='8' subtitle='true'>Spartan Red Team reporting in. Sergeant, we will flank the enemy and move to your location.</String>
      <String _locID='22279' category='Campaign' scenario='8' subtitle='true'>Spartan Red Team reporting in. Where do you want us, Sergeant?</String>
      <String _locID='22280' category='Campaign' scenario='8' subtitle='false'>Find and Recover Lost Elephants</String>
      <String _locID='22281' category='Campaign' scenario='4' subtitle='false'>Cargo 01</String>
      <String _locID='22282' category='Objects' subtitle='false'>Monument of sacrifice</String>
      <String _locID='22283' category='Objects' subtitle='false'>Generates a lot of Supplies</String>
      <String _locID='22284' category='Campaign' scenario='4' subtitle='false'>Optional: Establish a Base</String>
      <String _locID='22285' category='Campaign' scenario='1' subtitle='false'>Eliminate Covenant within Alpha Base</String>
      <String _locID='22286' category='Campaign' scenario='1' subtitle='false'>Optional: Find and Rescue Pinned Marines</String>
      <String _locID='22299' category='Campaign' scenario='5' subtitle='false'>Defend the Crater until Omega Team Arrives</String>
      <String _locID='22300' category='Powers' subtitle='false'>MAC Cannon</String>
      <String _locID='22303' category='Campaign' scenario='5' subtitle='false'>Retreat to the Southern Crater</String>
      <String _locID='22304' category='Powers' subtitle='false'>
      </String>
      <String _locID='22305' category='Powers' subtitle='false'>
      </String>
      <String _locID='22306' category='Code' subtitle='false'>Requires Banshees</String>
      <String _locID='22308' category='Skirmish' subtitle='false'>1v1 TwinPeaks SWI</String>
      <String _locID='22309' category='Skirmish' subtitle='false'>Test 3v3 Factory SWI</String>
      <String _locID='22310' category='Skirmish' subtitle='false'>3v3 Gulch SWI</String>
      <String _locID='22311' category='Skirmish' subtitle='false'>3v3 SnakeRiver</String>
      <String _locID='22312' category='Skirmish' subtitle='false'>Halo_fast</String>
      <String _locID='22313' category='Skirmish' subtitle='false'>BEASLEY'S PLATEAU (2v2)</String>
      <String _locID='22314' category='Skirmish' subtitle='false'>2v2 Harvest Dip</String>
      <String _locID='22315' category='Skirmish' subtitle='false'>2v2 Artifact</String>
      <String _locID='22316' category='Skirmish' subtitle='false'>2v2 Wasteland SWI</String>
      <String _locID='22317' category='Skirmish' subtitle='false'>1v1 Wasteland SWI</String>
      <String _locID='22318' category='Skirmish' subtitle='false'>TUNDRA (1v1)</String>
      <String _locID='22319' category='Skirmish' subtitle='false'>2v2 Greatlake SWI</String>
      <String _locID='22320' category='Skirmish' subtitle='false'>1v1 TwinPeaks HAR</String>
      <String _locID='22321' category='Skirmish' subtitle='false'>3v3 Suddendeath</String>
      <String _locID='22322' category='Skirmish' subtitle='false'>2v2 Jumps</String>
      <String _locID='22323' category='Skirmish' subtitle='false'>2v2 Arabia</String>
      <String _locID='22324' category='Skirmish' subtitle='false'>Fast-paced gameplay where taking the high ground may be the difference between life and death.</String>
      <String _locID='22325' category='Skirmish' subtitle='false'>Test 3v3 Factory SWI Information</String>
      <String _locID='22326' category='Skirmish' subtitle='false'>3v3 Gulch SWI Information</String>
      <String _locID='22327' category='Skirmish' subtitle='false'>3v3 SnakeRiver Information</String>
      <String _locID='22328' category='Skirmish' subtitle='false'>Halo_fast Information</String>
      <String _locID='22329' category='Skirmish' subtitle='false'>Bases in this region tend to have two ways in and out. Controlling the center may lead to a larger-than-normal population limit.</String>
      <String _locID='22330' category='Skirmish' subtitle='false'>2v2 Harvest Dip Information</String>
      <String _locID='22331' category='Skirmish' subtitle='false'>Battle inside the Relic, the side that comes out on top will control the Artifact below.</String>
      <String _locID='22332' category='Skirmish' subtitle='false'>2v2 Wasteland SWI Information</String>
      <String _locID='22333' category='Skirmish' subtitle='false'>Fast-paced gameplay where taking the high ground may be the difference between life and death.</String>
      <String _locID='22334' category='Skirmish' subtitle='false'>A frozen pond and several craters channel troop movements into killing zones in this battle-scarred region.</String>
      <String _locID='22335' category='Skirmish' subtitle='false'>Large bodies of water leave narrow choke points between you and your enemies.</String>
      <String _locID='22336' category='Skirmish' subtitle='false'>1v1 TwinPeaks HAR Information</String>
      <String _locID='22337' category='Skirmish' subtitle='false'>3v3 Suddendeath Information</String>
      <String _locID='22338' category='Skirmish' subtitle='false'>2v2 Jumps Information</String>
      <String _locID='22339' category='Skirmish' subtitle='false'>Barren lands leave few natural defenses for your base and there is a node with many sockets located in the center.</String>
      <String _locID='22341' category='Campaign' scenario='1' subtitle='false'>01- ALPHA BASE</String>
      <String _locID='22342' category='UI' scenario='2' subtitle='false'>02 - RELIC APPROACH</String>
      <String _locID='22343' category='Campaign' scenario='3' subtitle='false'>03 - RELIC INTERIOR</String>
      <String _locID='22344' category='Campaign' scenario='4' subtitle='false'>04 - ARCADIA CITY</String>
      <String _locID='22345' category='Campaign' scenario='5' subtitle='false'>05 - ARCADIA OUTSKIRTS</String>
      <String _locID='22346' category='Campaign' scenario='6' subtitle='false'>06 - DOME OF LIGHT</String>
      <String _locID='22347' category='Campaign' scenario='7' subtitle='false'>07 - SCARAB</String>
      <String _locID='22348' category='Campaign' scenario='8' subtitle='false'>08 - ANDERS' SIGNAL</String>
      <String _locID='22349' category='Campaign' scenario='9' subtitle='false'>09 - THE FLOOD</String>
      <String _locID='22350' category='Campaign' scenario='10' subtitle='false'>10 - SHIELD WORLD</String>
      <String _locID='22351' category='Campaign' scenario='11' subtitle='false'>11 - CLEANSING</String>
      <String _locID='22352' category='Campaign' scenario='12' subtitle='false'>12 - REPAIRS</String>
      <String _locID='22353' category='Campaign' scenario='13' subtitle='false'>13 - BEACHHEAD</String>
      <String _locID='22354' category='Campaign' scenario='14' subtitle='false'>14 - REACTOR</String>
      <String _locID='22355' category='Campaign' scenario='15' subtitle='false'>15 - ESCAPE</String>
      <String _locID='22356' category='Campaign' scenario='1' subtitle='false'>Cinematic</String>
      <String _locID='22362' category='Campaign' scenario='9' subtitle='false'>Reinforce Spartan Red Team</String>
      <String _locID='22363' category='Techs' subtitle='false'>CYCLOPS 1</String>
      <String _locID='22364' category='Techs' subtitle='false'>Improves Cyclops damage and defense (for now).</String>
      <String _locID='22365' category='Techs' subtitle='false'>REPAIR KIT</String>
      <String _locID='22366' category='Techs' subtitle='false'>Equips each Cyclops with tools to heal mechanized units and buildings.</String>
      <String _locID='22367' category='Techs' subtitle='false'>HIGH TORQUE JOINTS</String>
      <String _locID='22368' category='Techs' subtitle='false'>Massively improved mobility systems increases movement speed of each Cyclops.</String>
      <String _locID='22369' category='Skirmish' subtitle='false'>Battle from platform to platform traversing space via your transport power while losing air superiority may cost you the war.</String>
      <String _locID='22370' category='Skirmish' subtitle='false'>1v1 Plates</String>
      <String _locID='22371' category='Techs' subtitle='false'>RAMMING TARGE</String>
      <String _locID='22372' category='Techs' subtitle='false'>Increases damage inflicted when the Chopper runs over enemies, and decreases the damage taken.</String>
      <String _locID='22373' category='Techs' subtitle='false'>
      </String>
      <String _locID='22374' category='Techs' subtitle='false'>SUPREME GAUNTLET</String>
      <String _locID='22375' category='Techs' subtitle='false'>Jackal shields do not collapse when taking damage.</String>
      <String _locID='22376' category='Techs' subtitle='false'>ASSAULT BEAM</String>
      <String _locID='22377' category='Techs' subtitle='false'>Equips Hunters with a devastating beam-based weapon.</String>
      <String _locID='22378' category='Techs' subtitle='false'>SCOUT SHIELD</String>
      <String _locID='22379' category='Techs' subtitle='false'>Adds an energy shield to Ghosts that deflects some incoming damage.</String>
      <String _locID='22380' category='Techs' subtitle='false'>SACRIFICE</String>
      <String _locID='22381' category='Techs' subtitle='false'>Banshees attempt to crash into ground targets and inflict area damage when destroyed.</String>
      <String _locID='22382' category='Techs' subtitle='false'>STASIS BOMB</String>
      <String _locID='22383' category='Techs' subtitle='false'>When a target is drained with the Stasis Ability, it explodes, doing area-effect damage.</String>
      <String _locID='22384' category='Techs' subtitle='false'>PLASMA MODULATOR</String>
      <String _locID='22385' category='Techs' subtitle='false'>Greatly increases the damage of the Wraith's Plasma Mortar.</String>
      <String _locID='22386' category='Techs' subtitle='false'>
      </String>
      <String _locID='22387' category='Techs' subtitle='false'>
      </String>
      <String _locID='22388' category='Techs' subtitle='false'>SHIELD AMPLIFIER</String>
      <String _locID='22389' category='Techs' subtitle='false'>Locust shields regenerate much more quickly.</String>
      <String _locID='22390' category='Techs' subtitle='false'>Flying Artillery 3</String>
      <String _locID='22391' category='Techs' subtitle='false'>Improves flying artillery damage and defense</String>
      <String _locID='22392' category='Techs' subtitle='false'>
      </String>
      <String _locID='22393' category='Techs' subtitle='false'>
      </String>
      <String _locID='22394' category='Techs' subtitle='false'>
      </String>
      <String _locID='22395' category='Techs' subtitle='false'>ELECTRIC SHOT</String>
      <String _locID='22396' category='Techs' subtitle='false'>The Brute Shot causes electrical stun damage when it hits.</String>
      <String _locID='22397' category='Techs' subtitle='false'>
      </String>
      <String _locID='22398' category='Techs' subtitle='false'>
      </String>
      <String _locID='22399' category='Techs' subtitle='false'>
      </String>
      <String _locID='22400' category='Campaign' scenario='3' subtitle='false'>Fight your Way to Forge and Anders' Location</String>
      <String _locID='22401' category='Campaign' scenario='3' subtitle='false'>Forge and Anders must survive.</String>
      <String _locID='22408' category='Techs' subtitle='false'>MONUMENT 1</String>
      <String _locID='22409' category='Techs' subtitle='false'>Increases energy rate at all Monuments.</String>
      <String _locID='22410' category='Techs' subtitle='false'>MONUMENT 2</String>
      <String _locID='22411' category='Techs' subtitle='false'>Increases energy rate at all Monuments.</String>
      <String _locID='22412' category='Techs' subtitle='false'>MONUMENT 3</String>
      <String _locID='22413' category='Techs' subtitle='false'>Increases energy rate at all Monuments.</String>
      <String _locID='22414' category='Campaign' scenario='9' subtitle='false'>Destroy Flood Boss</String>
      <String _locID='22415' category='Skirmish' subtitle='false'>Bases in this region must be heavily defended at night, when Flood Swarms emerge from their hiding places.</String>
      <String _locID='22416' category='Skirmish' subtitle='false'>CREVICE (2v2)</String>
      <String _locID='22417' category='Skirmish' subtitle='false'>Enemies might be hiding around every corner on this map where large Forerunner structures dominate the landscape</String>
      <String _locID='22418' category='Skirmish' subtitle='false'>2v2 Maze</String>
      <String _locID='22419' category='Objects' subtitle='false'>Special Ops Center</String>
      <String _locID='22420' category='Objects' subtitle='false'>Special Ops Description</String>
      <String _locID='22421' category='Techs' subtitle='false'>FLASH BANG ABILITY</String>
      <String _locID='22422' category='Techs' subtitle='false'>Equips Flamethrowers with active Flash Bang ability that stuns any enemy infantry for a short time.</String>
      <String _locID='22423' category='Techs' subtitle='false'>NAPALM ADHERENT</String>
      <String _locID='22424' category='Techs' subtitle='false'>Slow-burning, sticky napalm burns enemies for several seconds after the initial attack.</String>
      <String _locID='22425' category='Techs' subtitle='false'>OXIDE TANK</String>
      <String _locID='22426' category='Techs' subtitle='false'>An advanced, higher burn point fuel increases damage to all organic units.</String>
      <String _locID='22427' category='Techs' subtitle='false'>Building upgrade1</String>
      <String _locID='22428' category='Techs' subtitle='false'>Improves building armor and defensive Turret damage</String>
      <String _locID='22429' category='Techs' subtitle='false'>Building upgrade2</String>
      <String _locID='22430' category='Techs' subtitle='false'>Improves building armor and defensive Turret damage</String>
      <String _locID='22431' category='Techs' subtitle='false'>Building upgrade3</String>
      <String _locID='22432' category='Techs' subtitle='false'>Improves building armor and defensive Turret damage</String>
      <String _locID='22433' category='Techs' subtitle='false'>Turret limit upgrade 1</String>
      <String _locID='22434' category='Techs' subtitle='false'>4 Turrets per Command Center</String>
      <String _locID='22435' category='Techs' subtitle='false'>Turret limit upgrade 2</String>
      <String _locID='22436' category='Techs' subtitle='false'>6 Turrets per Command Center</String>
      <String _locID='22437' category='Techs' subtitle='false'>Turret limit upgrade 3</String>
      <String _locID='22438' category='Techs' subtitle='false'>10 Turrets per Command Center</String>
      <String _locID='22439' category='Techs' subtitle='false'>Repair systems 1</String>
      <String _locID='22440' category='Techs' subtitle='false'>Improves base repair</String>
      <String _locID='22441' category='Techs' subtitle='false'>Repair systems 2</String>
      <String _locID='22442' category='Techs' subtitle='false'>Improves base repair</String>
      <String _locID='22443' category='Techs' subtitle='false'>Repair systems 3</String>
      <String _locID='22444' category='Techs' subtitle='false'>Improves base repair</String>
      <String _locID='22445' category='Techs' subtitle='false'>High explosive cannons</String>
      <String _locID='22446' category='Techs' subtitle='false'>Improves infantry damage by cannons fired by Scorpions, Hawks, Badger teams,and Cannon Turrets.</String>
      <String _locID='22447' category='Techs' subtitle='false'>Armor piercing cannons</String>
      <String _locID='22448' category='Techs' subtitle='false'>Improves vehicle damage by Cannons fired by Scorpions, Hawks, Badger teams,and Cannon Turrets.</String>
      <String _locID='22449' category='Techs' subtitle='false'>Artillery range 1</String>
      <String _locID='22450' category='Techs' subtitle='false'>Increased artillery range.</String>
      <String _locID='22451' category='Techs' subtitle='false'>Market 1</String>
      <String _locID='22452' category='Techs' subtitle='false'>Reduces market and tribute penalty</String>
      <String _locID='22453' category='Techs' subtitle='false'>Market 2</String>
      <String _locID='22454' category='Techs' subtitle='false'>Further reduces market and tribute penalty</String>
      <String _locID='22455' category='Techs' subtitle='false'>Air train speed</String>
      <String _locID='22456' category='Techs' subtitle='false'>Aircraft build faster</String>
      <String _locID='22457' category='Techs' subtitle='false'>Energy focus</String>
      <String _locID='22458' category='Techs' subtitle='false'>Increases Energy production by 1/3 but decreases supplies production by 1/3</String>
      <String _locID='22459' category='Techs' subtitle='false'>Vehicle armor</String>
      <String _locID='22460' category='Techs' subtitle='false'>Increases all vehicles armor</String>
      <String _locID='22461' category='Techs' subtitle='false'>Machine Gun</String>
      <String _locID='22462' category='Techs' subtitle='false'>Machine gun bullets increased damage against aircraft</String>
      <String _locID='22463' category='Techs' subtitle='false'>Air speed</String>
      <String _locID='22464' category='Techs' subtitle='false'>All aircraft fly faster</String>
      <String _locID='22465' category='Techs' subtitle='false'>Vehicle speed</String>
      <String _locID='22466' category='Techs' subtitle='false'>Increases all ground vehicle speeds</String>
      <String _locID='22467' category='Techs' subtitle='false'>Stealth</String>
      <String _locID='22468' category='Techs' subtitle='false'>Adds stealth to all aircraft</String>
      <String _locID='22469' category='Techs' subtitle='false'>Infantry speed</String>
      <String _locID='22470' category='Techs' subtitle='false'>Infantry move faster</String>
      <String _locID='22471' category='Techs' subtitle='false'>Elite Commando 1</String>
      <String _locID='22472' category='Techs' subtitle='false'>Shadow upgrade for Elite Commando</String>
      <String _locID='22473' category='Techs' subtitle='false'>CLOAK ABILITY</String>
      <String _locID='22474' category='Techs' subtitle='false'>Enables Cloak Ability.</String>
      <String _locID='22475' category='Techs' subtitle='false'>PERSONAL SHIELD</String>
      <String _locID='22476' category='Techs' subtitle='false'>Adds a personal shield that decreases incoming damage.</String>
      <String _locID='22478' category='Techs' subtitle='false'>CHAIN GUN</String>
      <String _locID='22479' category='Techs' subtitle='false'>Equips Spartans with two-handed auto-guns for dramatically increased damage.</String>
      <String _locID='22480' category='Techs' subtitle='false'>NEURAL IMPLANT</String>
      <String _locID='22481' category='Techs' subtitle='false'>Improved reflexes allow Spartans to Jack enemy vehicles much more effectively.</String>
      <String _locID='22482' category='Techs' subtitle='false'>SPARTAN LASER</String>
      <String _locID='22483' category='Techs' subtitle='false'>The ultimate UNSC handheld weapon gives Spartans a distinct combat advantage.</String>
      <String _locID='22484' category='Techs' subtitle='false'>Grizzly 1</String>
      <String _locID='22485' category='Techs' subtitle='false'>Increases Grizzly damage and defense</String>
      <String _locID='22486' category='Techs' subtitle='false'>Shortsword 1</String>
      <String _locID='22487' category='Techs' subtitle='false'>Increases Shortsword damage and defense</String>
      <String _locID='22488' category='Techs' subtitle='false'>Shortsword 2</String>
      <String _locID='22489' category='Techs' subtitle='false'>Increases Shortsword damage and defense</String>
      <String _locID='22490' category='Techs' subtitle='false'>Falcon 1</String>
      <String _locID='22491' category='Techs' subtitle='false'>Increases Falcon damage and defense</String>
      <String _locID='22492' category='Techs' subtitle='false'>Falcon 2</String>
      <String _locID='22493' category='Techs' subtitle='false'>Increases Falcon damage and defense</String>
      <String _locID='22494' category='Objects' subtitle='false'>Socket</String>
      <String _locID='22495' category='Objects' subtitle='false'>Extractors and turrets can be built here.</String>
      <String _locID='22496' category='Objects' subtitle='false'>Energy Socket</String>
      <String _locID='22497' category='Objects' subtitle='false'>Only Extractors can be built here.</String>
      <String _locID='22498' category='Objects' subtitle='false'>New base site</String>
      <String _locID='22499' category='Objects' subtitle='false'>A new base is cleared for placement here</String>
      <String _locID='22500' category='Code' subtitle='false'>RECYCLE</String>
      <String _locID='22501' category='Code' subtitle='false'>Recycle this building and return some supplies back to your bank.</String>
      <String _locID='22502' category='Code' subtitle='false'>CANCEL - %1!.f! seconds</String>
      <String _locID='22503' category='Code' subtitle='false'>RECYCLE:  %1!.f! seconds</String>
      <String _locID='22505' category='Techs' subtitle='false'>Building 1</String>
      <String _locID='22506' category='Techs' subtitle='false'>Add shields to all buildings and upgrades Turret damage.</String>
      <String _locID='22507' category='Techs' subtitle='false'>Building 2</String>
      <String _locID='22508' category='Techs' subtitle='false'>Add shields to all buildings and upgrades Turret damage.</String>
      <String _locID='22509' category='Techs' subtitle='false'>Building 3</String>
      <String _locID='22510' category='Techs' subtitle='false'>Add shields to all buildings and upgrades Turret damage.</String>
      <String _locID='22511' category='Techs' subtitle='false'>Turret damage 1</String>
      <String _locID='22512' category='Techs' subtitle='false'>Increases Turret build limit</String>
      <String _locID='22513' category='Techs' subtitle='false'>Turret damage 2</String>
      <String _locID='22514' category='Techs' subtitle='false'>Increases Turret build limit</String>
      <String _locID='22515' category='Techs' subtitle='false'>Turret damage 3</String>
      <String _locID='22516' category='Techs' subtitle='false'>Increases Turret build limit</String>
      <String _locID='22517' category='Techs' subtitle='false'>Fast Shield regen 1</String>
      <String _locID='22518' category='Techs' subtitle='false'>Shields regen faster and sooner after combat ends.</String>
      <String _locID='22519' category='Techs' subtitle='false'>Fast Shield regen 2</String>
      <String _locID='22520' category='Techs' subtitle='false'>Shields regen faster and sooner after combat ends.</String>
      <String _locID='22521' category='Techs' subtitle='false'>Fast Shield regen 3</String>
      <String _locID='22522' category='Techs' subtitle='false'>Shields regen faster and sooner after combat ends.</String>
      <String _locID='22523' category='Techs' subtitle='false'>Node shield upgrade 1</String>
      <String _locID='22524' category='Techs' subtitle='false'>Increases the shields that captured nodes have when upgraded.</String>
      <String _locID='22525' category='Techs' subtitle='false'>Node shield upgrade 2</String>
      <String _locID='22526' category='Techs' subtitle='false'>Increases the shields that captured nodes have when upgraded.</String>
      <String _locID='22527' category='Techs' subtitle='false'>Market 1</String>
      <String _locID='22528' category='Techs' subtitle='false'>Reduces market and tribute penalty</String>
      <String _locID='22529' category='Techs' subtitle='false'>Market 2</String>
      <String _locID='22530' category='Techs' subtitle='false'>Further reduces market and tribute penalty</String>
      <String _locID='22531' category='Techs' subtitle='false'>PLASMA MORTAR</String>
      <String _locID='22532' category='Techs' subtitle='false'>Adds bonus Anti-Infantry attack to the Turret.</String>
      <String _locID='22533' category='Techs' subtitle='false'>FUEL ROD</String>
      <String _locID='22534' category='Techs' subtitle='false'>Adds bonus Anti-Vehicle attack to the Turret.</String>
      <String _locID='22535' category='Objects' subtitle='false'>Charging Station</String>
      <String _locID='22536' category='Objects' subtitle='false'>Charges Leader Power</String>
      <String _locID='22537' category='Objects' subtitle='false'>Charging Station</String>
      <String _locID='22538' category='Objects' subtitle='false'>Charges Leader Power</String>
      <String _locID='22539' category='Techs' subtitle='false'>NEEDLER</String>
      <String _locID='22540' category='Techs' subtitle='false'>Adds bonus Anti-Air attack to the Turret.</String>
      <String _locID='22541' category='Techs' subtitle='false'>TWIN ENGINE</String>
      <String _locID='22542' category='Techs' subtitle='false'>Elephant speed is greatly improved by the addition of a second engine.</String>
      <String _locID='22543' category='Techs' subtitle='false'>CERAMIC ARMOR</String>
      <String _locID='22544' category='Techs' subtitle='false'>An additional set of composite alloy plates boost the Elephant's damage mediation.</String>
      <String _locID='22545' category='Techs' subtitle='false'>
      </String>
      <String _locID='22546' category='Techs' subtitle='false'>
      </String>
      <String _locID='22547' category='Techs' subtitle='false'>
      </String>
      <String _locID='22548' category='Techs' subtitle='false'>
      </String>
      <String _locID='22549' category='Techs' subtitle='false'>
      </String>
      <String _locID='22550' category='Techs' subtitle='false'>
      </String>
      <String _locID='22551' category='Skirmish' subtitle='false'>2v2 Halo SWI</String>
      <String _locID='22552' category='Skirmish' subtitle='false'>Battle over a node heavy center; although you can gain a major econ boost, you can not build Turrets there.</String>
      <String _locID='22555' category='UI' subtitle='false'>Combat Grade</String>
      <String _locID='22568' category='Campaign' scenario='13' subtitle='true'>Sergeant, we have to stop the Covenant...</String>
      <String _locID='22569' category='Campaign' scenario='13' subtitle='true'>John, I... I think I know how to stop the Covenant! I need to get to my lab!</String>
      <String _locID='22570' category='Campaign' scenario='13' subtitle='true'>Baby steps, Professor. Let's try not dying first.</String>
      <String _locID='22571' category='Campaign' scenario='13' subtitle='true'>Pelican inbound to your position.</String>
      <String _locID='22572' category='Campaign' scenario='13' subtitle='true'>Finally! Sergeant, I need you to stay down here and get this area locked down.</String>
      <String _locID='22573' category='Campaign' scenario='13' subtitle='true'>Well, whaddya know? Locked down is my specialty.</String>
      <String _locID='22574' category='Campaign' scenario='13' subtitle='true'>Need a hand?</String>
      <String _locID='22575' category='Campaign' scenario='13' subtitle='true'>Showoffs.</String>
      <String _locID='22576' category='Campaign' scenario='13' subtitle='true'>Well, lookee there. The Covenant abandoned a Scarab. Wonder if they left the keys in it?</String>
      <String _locID='22577' category='Campaign' scenario='13' subtitle='true'>You know, they really shouldn't leave their toys lying around.</String>
      <String _locID='22578' category='Campaign' scenario='13' subtitle='false'>17</String>
      <String _locID='22579' category='Campaign' subtitle='false'>Help text stand-in for Mega Turret.</String>
      <String _locID='22591' category='Campaign' scenario='15' subtitle='false'>Hold off the Flood until your men can evac.</String>
      <String _locID='22592' category='Techs' subtitle='false'>MEGA BARRAGE</String>
      <String _locID='22593' category='Techs' subtitle='false'>Doubles the number of missiles in each salvo of the active Barrage Ability.</String>
      <String _locID='22594' category='Techs' subtitle='false'>Market 3</String>
      <String _locID='22595' category='Techs' subtitle='false'>Removes market and tribute penalty</String>
      <String _locID='22596' category='Techs' subtitle='false'>Market 3</String>
      <String _locID='22597' category='Techs' subtitle='false'>Removes market and tribute penalty</String>
      <String _locID='22598' category='Skirmish' subtitle='false'>2v2 Citypush</String>
      <String _locID='22599' category='Skirmish' subtitle='false'>Urban warfare on a galactic scale; controlling the center paths may be difficult since you cannot build on top of them.</String>
      <String _locID='22600' category='Skirmish' subtitle='false'>2v2 Cross</String>
      <String _locID='22601' category='Skirmish' subtitle='false'>War has left very few structures intact on this piece of rock, but its still our rock...</String>
      <String _locID='22602' category='Skirmish' subtitle='false'>2v2 Craters</String>
      <String _locID='22603' category='Skirmish' subtitle='false'>Craters info</String>
      <String _locID='22604' category='Squads' subtitle='false'>ENFORCER</String>
      <String _locID='22605' category='Squads' subtitle='false'>
      </String>
      <String _locID='22611' category='Skirmish' subtitle='false'>2v2 Geysers</String>
      <String _locID='22612' category='Skirmish' subtitle='false'>Battle around hot geysers on barren Harvest.</String>
      <String _locID='22610' category='Squads' subtitle='false'>INFECTED FLAMETHROWERS</String>
      <String _locID='22613' category='Techs' subtitle='false'>Arbiters Will</String>
      <String _locID='22614' category='Techs' subtitle='false'>All infantry move faster</String>
      <String _locID='22615' category='Techs' subtitle='false'>Arbiters Fury</String>
      <String _locID='22616' category='Techs' subtitle='false'>All units deal increased damage</String>
      <String _locID='22617' category='Techs' subtitle='false'>Arbiters Guile</String>
      <String _locID='22618' category='Techs' subtitle='false'>Commandos and Banshees gain cloaking</String>
      <String _locID='22619' category='Techs' subtitle='false'>Arbiters Boon</String>
      <String _locID='22620' category='Techs' subtitle='false'>150 free energy a minute</String>
      <String _locID='22621' category='Techs' subtitle='false'>Plans of the Prophets</String>
      <String _locID='22622' category='Techs' subtitle='false'>All buildings build faster</String>
      <String _locID='22623' category='Techs' subtitle='false'>Knowledge of the Prophets</String>
      <String _locID='22624' category='Techs' subtitle='false'>All upgrades research faster</String>
      <String _locID='22625' category='Techs' subtitle='false'>Protection of the Prophets</String>
      <String _locID='22626' category='Techs' subtitle='false'>Turrets cost less</String>
      <String _locID='22627' category='Techs' subtitle='false'>Blessing of the Prophets</String>
      <String _locID='22628' category='Techs' subtitle='false'>Player can build a second Scarab.</String>
      <String _locID='22629' category='Techs' subtitle='false'>Brute war spikes</String>
      <String _locID='22630' category='Techs' subtitle='false'>Brute Choppers and Brute Tanks have increased trample damage *not active atm*</String>
      <String _locID='22631' category='Techs' subtitle='false'>Brute war lore</String>
      <String _locID='22632' category='Techs' subtitle='false'>Brutes, Brute Choppers, and Brute Tanks train faster</String>
      <String _locID='22633' category='Techs' subtitle='false'>Brute war machine</String>
      <String _locID='22634' category='Techs' subtitle='false'>Brutes, Brute Choppers, and Brute Tanks are cheaper</String>
      <String _locID='22635' category='Techs' subtitle='false'>Brute war weapons</String>
      <String _locID='22636' category='Techs' subtitle='false'>Brutes, Brute Choppers and Brute Tanks deal more damage against buildings.</String>
      <String _locID='22637' category='Squads' subtitle='false'>PROPHET OF REGRET</String>
      <String _locID='22638' category='Squads' subtitle='false'>Leader of the Covenant forces, the Prophet of Regret also brings unique combat abilities to the battlefield. In addition to his combat strength, he can call down the Cleansing Power to incinerate his enemies.</String>
      <String _locID='22639' category='Objects' subtitle='false'>Prophet</String>
      <String _locID='22640' category='Objects' subtitle='false'>Prophet description</String>
      <String _locID='22641' category='Campaign' scenario='1' subtitle='false'>Sergeant Forge must try to help scattered groups of pinned-down soldiers and retake Alpha Base.</String>
      <String _locID='22642' category='Campaign' scenario='2' subtitle='false'>With the area around Alpha Base secure, the base must be brought back online. Military units must then be trained and sent to investigate the relic.</String>
      <String _locID='22643' category='Campaign' scenario='3' subtitle='false'>Anders and Forge have been cut off inside the structure. They must be rescued.</String>
      <String _locID='22644' category='Campaign' scenario='4' subtitle='false'>The Covenant has attacked Arcadia in force, and the civilian population is evacuating. Spirit of Fire's ground troops will provide cover.</String>
      <String _locID='22645' category='Campaign' scenario='5' subtitle='false'>Covenant forces have overrun the city. Spirit of Fire's troops must fall back and hold a defensive position until Omega Team arrives.</String>
      <String _locID='22646' category='Campaign' scenario='6' subtitle='false'>The Covenant have constructed a large energy dome on Arcadia. Enemy forces must be defeated and the dome destroyed.</String>
      <String _locID='22647' category='Campaign' scenario='7' subtitle='false'>The dome was protecting a Covenant super weapon. Ground units must be sent in to finish the job.</String>
      <String _locID='22648' category='Campaign' scenario='8' subtitle='false'>Readings from the planet's surface are highly unusual. The advance forces must be covered and protected while they investigate.</String>
      <String _locID='22649' category='Campaign' scenario='9' subtitle='false'>Anders' transponder signal has been detected. She must be found and rescued before it is too late.</String>
      <String _locID='22650' category='Campaign' scenario='10' subtitle='false'>Get Charlie Platoon to the Landing Zone</String>
      <String _locID='22651' category='Campaign' scenario='11' subtitle='false'>Mysterious alien infection forms threaten Spirit of Fire. They must be cleansed from the ship's hull before they penetrate the interior.</String>
      <String _locID='22652' category='Campaign' scenario='12' subtitle='false'>A Covenant destroyer has sideswiped Spirit of Fire. The ship must be repaired and Covenant forces must be driven back.</String>
      <String _locID='22653' category='Campaign' scenario='13' subtitle='false'>It is vital that Anders returns to Spirit of Fire. She must be protected and escorted to the LZ.</String>
      <String _locID='22654' category='Campaign' scenario='14' subtitle='false'>The shield world must not fall into Covenant hands. Spirit's reactor core has been removed and will be used to destroy the entire facility.</String>
      <String _locID='22655' category='Campaign' scenario='15' subtitle='false'>The reactor core must be brought to the Apex. At the same time, a way for Spirit of Fire to escape must be found.</String>
      <String _locID='22656' category='Campaign' scenario='1' subtitle='false'>Forge rallies the troops and retakes Alpha Base</String>
      <String _locID='22657' category='Campaign' scenario='2' subtitle='false'>Get Alpha Base up and running and find out what the Covenant were up to.</String>
      <String _locID='22658' category='Campaign' scenario='3' subtitle='false'>Forge and Anders are trapped inside the relic. They must be rescued.</String>
      <String _locID='22659' category='Campaign' scenario='4' subtitle='false'>The Covenant invasion of Arcadia is in full swing. Evacuation of its civilian population is the UNSC's top priority. </String>
      <String _locID='22660' category='Campaign' scenario='5' subtitle='false'>The civilian evacuation is complete. UNSC forces must safely withdraw from the city.</String>
      <String _locID='22661' category='Campaign' scenario='6' subtitle='false'>Uncover what the Covenant were after on Arcadia.</String>
      <String _locID='22662' category='Campaign' scenario='7' subtitle='false'>Send in ground units to destroy a Covenant super weapon.</String>
      <String _locID='22663' category='Campaign' scenario='8' subtitle='false'>Forge and Recon Groups ECHO and INDIA start the search for Anders.</String>
      <String _locID='22664' category='Campaign' scenario='9' subtitle='false'>Find Anders and rescue her before it is too late.</String>
      <String _locID='22665' category='Campaign' scenario='10' subtitle='false'>Optional: Place Gremlin at Pylon</String>
      <String _locID='22666' category='Campaign' scenario='11' subtitle='false'>Cleanse the infection forms from Spirit's hull before they penetrate the interior.</String>
      <String _locID='22667' category='Campaign' scenario='12' subtitle='false'>Repair Spirit of Fire and drive Covenant forces back.</String>
      <String _locID='22668' category='Campaign' scenario='13' subtitle='false'>Protect Anders and escort her to the LZ.</String>
      <String _locID='22669' category='Campaign' scenario='14' subtitle='false'>Pull the reactor core to the Apex site.</String>
      <String _locID='22670' category='Campaign' scenario='15' subtitle='false'>Help Spirit of Fire's crew escape from the Shield World.</String>
      <String _locID='22673' category='Squads' subtitle='false'>
      </String>
      <String _locID='22674' category='Objects' subtitle='false'>Infected Flame Marine</String>
      <String _locID='22675' category='Objects' subtitle='false'>
      </String>
      <String _locID='22676' category='Squads' subtitle='false'>FLOOD CARRIER</String>
      <String _locID='22677' category='Squads' subtitle='false'>
      </String>
      <String _locID='22678' category='Squads' subtitle='false'>INFECTED MARINES</String>
      <String _locID='22679' category='Squads' subtitle='false'>
      </String>
      <String _locID='22680' category='Squads' subtitle='false'>THRASHER FORM</String>
      <String _locID='22681' category='Squads' subtitle='false'>
      </String>
      <String _locID='22682' category='Squads' subtitle='false'>FLOOD SWARM</String>
      <String _locID='22683' category='Squads' subtitle='false'>
      </String>
      <String _locID='22684' category='Squads' subtitle='false'>INFECTED ELITE</String>
      <String _locID='22685' category='Squads' subtitle='false'>
      </String>
      <String _locID='22686' category='Squads' subtitle='false'>INFECTION FORMS</String>
      <String _locID='22687' category='Squads' subtitle='false'>
      </String>
      <String _locID='22688' category='Skirmish' subtitle='false'>3v3 Snakeriver Arc</String>
      <String _locID='22689' category='Skirmish' subtitle='false'>If we can hold them at this river, maybe we can keep them out of the city.</String>
      <String _locID='22690' category='Skirmish' subtitle='false'>2v2 Arabia Ice</String>
      <String _locID='22691' category='Skirmish' subtitle='false'>Frozen tundra leave few natural defenses for your base, but that means few for your enemies as well.</String>
      <String _locID='22692' category='Campaign' scenario='5' subtitle='false'>Destroy the Covenant Base and its Guards</String>
      <String _locID='22693' category='Campaign' scenario='10' subtitle='false'>Evac Time Remaining:</String>
      <String _locID='22694' category='Campaign' scenario='10' subtitle='true'>Red Team?</String>
      <String _locID='22695' category='Campaign' scenario='10' subtitle='true'>Three platoons inbound. Designating them Alpha, Bravo and Charlie.</String>
      <String _locID='22696' category='Campaign' scenario='10' subtitle='true'>They're with Charlie, sir... that could be a problem.</String>
      <String _locID='22697' category='Campaign' scenario='10' subtitle='true'>We can't evac those trapped Marines until the air is clear. Let's be about it, people.</String>
      <String _locID='22699' category='Abilities' subtitle='false'>Missile detected inbound!</String>
      <String _locID='22700' category='Code' scenario='AI' subtitle='false'>OK! I'm on my way.</String>
      <String _locID='22701' category='Code' scenario='AI' subtitle='false'>Sorry, I can't help you right now.</String>
      <String _locID='22702' category='Code' scenario='AI' subtitle='false'>Give me a minute then I will help you.</String>
      <String _locID='22703' category='Code' scenario='AI' subtitle='false'>Look what the enemy is doing... there.</String>
      <String _locID='22704' category='Code' scenario='AI' subtitle='false'>Can you help me defend... here?</String>
      <String _locID='22705' category='Code' scenario='AI' subtitle='false'>Can you help me attack... here?</String>
      <String _locID='22706' category='Code' scenario='AI' subtitle='false'>I want to claim this node.</String>
      <String _locID='22707' category='Code' scenario='AI' subtitle='false'>I am going to try to boom (focus on resources and upgrades).</String>
      <String _locID='22708' category='Code' scenario='AI' subtitle='false'>I am going to try to turtle (focus on defenses).</String>
      <String _locID='22709' category='Code' scenario='AI' subtitle='false'>I am going to try to rush (focus on military).</String>
      <String _locID='22710' category='Code' scenario='AI' subtitle='false'>I am going to kick your ass with vehicles.</String>
      <String _locID='22711' category='Code' scenario='AI' subtitle='false'>I am going to kick your ass with infantry.</String>
      <String _locID='22712' category='Code' scenario='AI' subtitle='false'>I am going to kick your ass with air.</String>
      <String _locID='22756' category='Campaign' scenario='2' subtitle='true'>Alpha Base, this is Bravo 29 heavy inbound. I've got the professor aboard.</String>
      <String _locID='22760' category='Campaign' scenario='2' subtitle='true'>Alpha Base, this is Bravo 29. I can drop reinforcements at that landing pad if you can remove all hostiles in that area for me.</String>
      <String _locID='22762' category='Campaign' scenario='2' subtitle='false'>Optional: Destroy the Covenant Base</String>
      <String _locID='22764' category='Campaign' scenario='2' subtitle='true'>Take cover in those downed Pelicans! Move!</String>
      <String _locID='22768' category='Campaign' scenario='2' subtitle='true'>We must take the relic in one piece. Let's regroup and start over.</String>
      <String _locID='22785' category='Campaign' scenario='2' subtitle='true'>Covenant energy barriers can be taken down by destroying their power source.</String>
      <String _locID='22786' category='Campaign' scenario='2' subtitle='true'>I'm picking up lots of Covenant chatter around your position - looks like they are setting up defenses.</String>
      <String _locID='22787' category='Campaign' scenario='2' subtitle='true'>If the Covenant detonate those explosives our mission here is over. Get to the detonator!</String>
      <String _locID='22788' category='Campaign' scenario='2' subtitle='true'>Good work. Prepare for new orders.</String>
      <String _locID='22795' category='Campaign' scenario='10' subtitle='false'>Platoon evacuated</String>
      <String _locID='22796' category='Campaign' scenario='10' subtitle='true'>Serina, see if you can buy us more time. Sergeant, break through that line for our Pelicans.</String>
      <String _locID='22797' category='Campaign' scenario='10' subtitle='true'>This is Alpha Platoon - we've got hostile contacts. LOTS of hostile contacts.</String>
      <String _locID='22798' category='Campaign' scenario='10' subtitle='true'>This is Alpha Platoon - we can't hold our position much longer.</String>
      <String _locID='22799' category='Campaign' scenario='10' subtitle='true'>This is Alpha Platoon! We're being overrun!</String>
      <String _locID='22800' category='Campaign' scenario='10' subtitle='true'>This is Bravo Platoon. Sergeant, would you kindly get off your ass and save ours?</String>
      <String _locID='22801' category='Campaign' scenario='10' subtitle='true'>This is Bravo Platoon. Get over here, man!</String>
      <String _locID='22802' category='Campaign' scenario='10' subtitle='true'>I'm too pretty to go like this!</String>
      <String _locID='22803' category='Campaign' scenario='10' subtitle='true'>This is Spartan 92 at Charlie Platoon. They're hammering our postion.</String>
      <String _locID='22804' category='Campaign' scenario='10' subtitle='true'>Sergeant Forge, this is Charlie. We can't take much more of this.</String>
      <String _locID='22805' category='Campaign' scenario='10' subtitle='true'>Dig in men - this is our last stand.</String>
      <String _locID='22806' category='Campaign' scenario='10' subtitle='true'>All clear! Evac flight, start your run.</String>
      <String _locID='22807' category='Campaign' scenario='10' subtitle='true'>Welcome back.</String>
      <String _locID='22808' category='Campaign' scenario='10' subtitle='false'>Pylons Disrupted:</String>
      <String _locID='22809' category='Campaign' scenario='10' subtitle='false'>All Clear</String>
      <String _locID='22810' category='Campaign' scenario='10' subtitle='true'>This is Red Team. We're staying dirtside to give you a hand, Sergeant.</String>
      <String _locID='22811' category='Campaign' scenario='10' subtitle='true'>Maybe we should get some turrets up?</String>
      <String _locID='22812' category='Campaign' scenario='10' subtitle='true'>Hey, thanks for that, Sergeant. Need a Grizzly?</String>
      <String _locID='22813' category='Campaign' scenario='10' subtitle='false'>Took you long enough. </String>
      <String _locID='22814' category='Campaign' scenario='10' subtitle='true'>Aerial hostiles on an intercept course! Evac flight, abort! Repeat, Evac flight, abort, abort!</String>
      <String _locID='22815' category='Campaign' scenario='10' subtitle='true'>This is Alpha Platoon. We're on our way. Save us a seat!</String>
      <String _locID='22816' category='Campaign' scenario='10' subtitle='true'>This is Bravo Platoon. We can hoof it, if we have to.</String>
      <String _locID='22817' category='Campaign' scenario='10' subtitle='true'>This is Charlie Platoon, we'll come in on our own. Keep those engines hot.</String>
      <String _locID='22818' category='Campaign' scenario='10' subtitle='true'>Captain, those pylons down there are generating the field we're in.</String>
      <String _locID='22819' category='Campaign' scenario='10' subtitle='true'>Can we shut them down?</String>
      <String _locID='22820' category='Campaign' scenario='10' subtitle='true'>Way ahead of you, sir. Forge, I'm sending you a new toy. A Gremlin. Drive it over to that pylon.</String>
      <String _locID='22821' category='Campaign' scenario='10' subtitle='false'>Forge, I'm sending you a new toy. A Gremlin. Drive it over to that pylon.</String>
      <String _locID='22822' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='22823' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='22824' category='Campaign' scenario='10' subtitle='true'>Gremlin in position. EMP in 3, 2, 1...</String>
      <String _locID='22825' category='Campaign' scenario='10' subtitle='true'>Recalculating speed of descent... carry the 4... and... we... might just make it!</String>
      <String _locID='22826' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='22827' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='22828' category='Campaign' scenario='10' subtitle='true'>We're running out of time.</String>
      <String _locID='22829' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='22830' category='Campaign' scenario='10' subtitle='true'>Sergeant, we're running out of time. Use the Gremlin, Sergeant - I didn't send it down there for my amusement.</String>
      <String _locID='22831' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='22832' category='Campaign' scenario='10' subtitle='false'>Clear Area for Alpha Evac</String>
      <String _locID='22833' category='Campaign' scenario='10' subtitle='false'>Clear Area for Bravo Evac</String>
      <String _locID='22834' category='Campaign' scenario='10' subtitle='false'>Clear Area for Charlie Evac</String>
      <String _locID='22835' category='Campaign' scenario='10' subtitle='true'>Pylon sighted. Marking on your display.</String>
      <String _locID='22836' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='22837' category='Campaign' scenario='10' subtitle='false'>Place Gremlin here</String>
      <String _locID='22838' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='22839' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='22840' category='Campaign' scenario='10' subtitle='false'>Platoon Evac Location</String>
      <String _locID='22841' category='Campaign' scenario='10' subtitle='true'>All ground forces present and accounted for, Captain.</String>
      <String _locID='22842' category='Campaign' scenario='10' subtitle='true'>Good work. Serina, final evac from planet surface inbound. Prep airlocks.</String>
      <String _locID='22843' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='22844' category='Campaign' scenario='10' subtitle='false'>We lost contact!</String>
      <String _locID='22845' category='Campaign' scenario='10' subtitle='false'>...&lt;static&gt;</String>
      <String _locID='22846' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='22847' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='22848' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='22849' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='22850' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='22851' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='22852' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='22853' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='22854' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='22855' category='Campaign' scenario='13' subtitle='true'>Damnit. I didn't come all this way to lose the professor.</String>
      <String _locID='22856' category='Campaign' scenario='13' subtitle='true'>Stand and fight!</String>
      <String _locID='22857' category='Campaign' scenario='13' subtitle='true'>Captain, the area is locked down. Anders done with her skull session?</String>
      <String _locID='22858' category='Campaign' scenario='13' subtitle='true'>The professor's filled me in. Good work, Sergeant. Stand by for mission briefing.</String>
      <String _locID='22859' category='Campaign' scenario='13' subtitle='false'>Enter teleporter $$X$$</String>
      <String _locID='22860' category='Campaign' scenario='13' subtitle='false'>Grrraaaghh!</String>
      <String _locID='22861' category='Campaign' scenario='13' subtitle='false'>Pathetic fools. You do not even realize that you are all dead.</String>
      <String _locID='22862' category='Campaign' scenario='13' subtitle='true'>He disappeared!</String>
      <String _locID='22863' category='Campaign' scenario='13' subtitle='true'>Disappeared again? Man!</String>
      <String _locID='22864' category='Campaign' scenario='13' subtitle='true'>I think he's scared of us.</String>
      <String _locID='22865' category='Campaign' scenario='13' subtitle='false'>Find a New LZ</String>
      <String _locID='22866' category='Campaign' scenario='13' subtitle='false'>Defend</String>
      <String _locID='22867' category='Campaign' scenario='13' subtitle='false'>The LZ</String>
      <String _locID='22868' category='Campaign' scenario='13' subtitle='true'>Oh no! That thing followed me!</String>
      <String _locID='22869' category='Campaign' scenario='13' subtitle='false'>Pelican Arrives In:</String>
      <String _locID='22870' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='22871' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='22872' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='22873' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='22874' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='22875' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='22876' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='22877' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='22878' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='22879' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='22880' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='22881' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='22882' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='22883' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='22884' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='22885' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='22886' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='22887' category='Campaign' scenario='13' subtitle='true'>I am the Arbiter - I am your death!</String>
      <String _locID='22888' category='Campaign' scenario='13' subtitle='false'>Well, lookee there - I wonder if the keys are still in it.</String>
      <String _locID='22889' category='Campaign' scenario='13' subtitle='false'>The Covenant really shouldn't leave their toys lying around.</String>
      <String _locID='22890' category='Campaign' scenario='13' subtitle='false'>
      </String>
      <String _locID='22891' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='22892' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='22893' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='22894' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='22895' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='22896' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='22897' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='22898' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='22899' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='22900' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='22901' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='22902' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='22903' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='22904' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='22905' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='22906' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='22907' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='22908' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='22909' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='22910' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='22911' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='22912' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='22913' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='22914' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='22922' category='Campaign' scenario='14' subtitle='false'>Bah, looks like we need another Elephant. We need to get this thing up those ramps.</String>
      <String _locID='22923' category='Campaign' scenario='14' subtitle='false'>Elephants lost. Get another one to replace it</String>
      <String _locID='22924' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='22925' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='22926' category='Campaign' scenario='1' subtitle='false'>Power Source</String>
      <String _locID='22927' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='22928' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='22929' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='22930' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='22931' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='22932' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='22933' category='Campaign' scenario='1' subtitle='false'>Optional: Kill 100 Grunts</String>
      <String _locID='22934' category='Campaign' scenario='1' subtitle='false'>Press $$Y$$</String>
      <String _locID='22935' category='Campaign' scenario='1' subtitle='false'>That's the wreckage from the Prophecy. All hands lost.</String>
      <String _locID='22936' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='22937' category='Campaign' scenario='1' subtitle='true'>Those sneaky little...they're locking us out of Alpha with that barrier.</String>
      <String _locID='22938' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='22939' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='22940' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='22941' category='Campaign' scenario='1' subtitle='true'>More Marines. Good. We need to get the barrier down and clean out Alpha.</String>
      <String _locID='22942' category='Campaign' scenario='1' subtitle='true'>Bring the Warthogs up into the fight.</String>
      <String _locID='22943' category='Campaign' scenario='1' subtitle='true'>Ready for action, sir.</String>
      <String _locID='22944' category='Campaign' scenario='1' subtitle='true'>Hell yeah!</String>
      <String _locID='22945' category='Campaign' scenario='1' subtitle='true'>Finally, the rescue party's here! Ooh-rah!</String>
      <String _locID='22946' category='Campaign' scenario='1' subtitle='true'>This is Tango Three Three. We're under heavy fire!</String>
      <String _locID='22947' category='Campaign' scenario='1' subtitle='true'>That turret is chewing us up!</String>
      <String _locID='22948' category='Campaign' scenario='1' subtitle='true'>Thought we were dead for sure. Ooh-rah!</String>
      <String _locID='22949' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='22950' category='Campaign' scenario='1' subtitle='true'>Ooh-rah!</String>
      <String _locID='22951' category='Campaign' scenario='1' subtitle='true'>Run 'em down!</String>
      <String _locID='22952' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='22953' category='Campaign' scenario='1' subtitle='true'>Tango One Four, you need to get us outta here!</String>
      <String _locID='22954' category='Campaign' scenario='1' subtitle='true'>We were the first out sir.</String>
      <String _locID='22955' category='Campaign' scenario='1' subtitle='true'>Yessir. We just got pushed back hard.</String>
      <String _locID='22956' category='Campaign' scenario='1' subtitle='true'>We're pinned down over here!</String>
      <String _locID='22957' category='Campaign' scenario='1' subtitle='true'>Eww! We got Grunt bits all in the grill!</String>
      <String _locID='22958' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='22959' category='Campaign' scenario='1' subtitle='true'>Time for some payback. Run 'em over!</String>
      <String _locID='22960' category='Campaign' scenario='1' subtitle='true'>We're getting torn up pretty bad.</String>
      <String _locID='22961' category='Campaign' scenario='1' subtitle='true'>Mayday! Titan Two One One in need of assistance. Over!</String>
      <String _locID='22962' category='Campaign' scenario='1' subtitle='true'>Over here sir! </String>
      <String _locID='22963' category='Campaign' scenario='1' subtitle='true'>Target the power source.</String>
      <String _locID='22964' category='Campaign' scenario='1' subtitle='true'>Follow us, Marines. We'll get you through.</String>
      <String _locID='22965' category='Campaign' scenario='1' subtitle='true'>Well now, that was the most fun I've had all week.</String>
      <String _locID='22966' category='Campaign' scenario='1' subtitle='true'>Spirit of Fire, this is Forge. Area clear. Situation normal. Orders?</String>
      <String _locID='22967' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='22968' category='Campaign' scenario='1' subtitle='true'>You boys from Alpha?</String>
      <String _locID='22969' category='Campaign' scenario='1' subtitle='true'>Form up and follow me!</String>
      <String _locID='22970' category='Campaign' scenario='1' subtitle='true'>Barrier's down! Let's do this, gentlemen! Open fire!</String>
      <String _locID='22971' category='Campaign' scenario='1' subtitle='true'>Warthogs can't get through but footsoldiers can. Get this thing down and we'll come a-runnin'.</String>
      <String _locID='22972' category='Campaign' scenario='1' subtitle='true'>Get through that barrier and blow its power source. It should just be on the other side.</String>
      <String _locID='22973' category='Campaign' scenario='1' subtitle='true'>Fall in behind me. We're taking Alpha back!</String>
      <String _locID='22974' category='Campaign' scenario='1' subtitle='true'>We don't get to those guys quick, there's gonna be nothin' to save.</String>
      <String _locID='22975' category='Campaign' scenario='1' subtitle='true'>Distress flare just ahead. Don't worry, ladies, the cavalry is here!</String>
      <String _locID='22976' category='Campaign' scenario='1' subtitle='true'>Alpha must be pretty messed up. More survivors ahead.</String>
      <String _locID='22977' category='Campaign' scenario='1' subtitle='true'>Hang tight, son - we're coming!</String>
      <String _locID='22978' category='Campaign' scenario='1' subtitle='true'>Hang on, Marine - we're on our way!</String>
      <String _locID='22979' category='Campaign' scenario='1' subtitle='true'>Roger that. We'll round up any and all survivors and get Alpha back.</String>
      <String _locID='22980' category='Campaign' scenario='1' subtitle='true'>Captain, Alpha is toast. Nothing for me to pull back to. Suggest you hold that backup for now.</String>
      <String _locID='22981' category='Campaign' scenario='1' subtitle='true'>Damnit! Forge is down! Fall back. We need to retake Alpha Base. Regroup and try this again.</String>
      <String _locID='22982' category='Campaign' scenario='1' subtitle='true'>Alpha Base is ours again. Sergeant Forge, you may want to scout the area.</String>
      <String _locID='22983' category='Campaign' scenario='1' subtitle='true'>We need to turn that around, Sergeant. Serina, what's our status?</String>
      <String _locID='22984' category='Campaign' scenario='1' subtitle='true'>Well, look at that. They're trying to keep us out of our own base.</String>
      <String _locID='22985' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='22986' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='22987' category='Campaign' scenario='1' subtitle='true'>Sir, we've got a lot of troops retreating from Alpha Base. If Sergeant Forge can regroup them, our numbers may be sufficient to retake the base.</String>
      <String _locID='22988' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='22989' category='Campaign' scenario='4' subtitle='true'>Good job. We successfully evacuated some civilians from Arcadia.</String>
      <String _locID='22990' category='Campaign' scenario='4' subtitle='false'>Press $$A$$ over the unit you want to repair, then press $$A$$.</String>
      <String _locID='22991' category='Campaign' scenario='4' subtitle='true'>Patrol here. We've got those civilians pretty well directed to the ships.</String>
      <String _locID='22992' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='22993' category='Campaign' scenario='4' subtitle='false'>Optional: Rescue ONI Officials</String>
      <String _locID='22994' category='Campaign' scenario='4' subtitle='false'>Optional: Rescue 1000 Civilians</String>
      <String _locID='22995' category='Campaign' scenario='4' subtitle='false'>Optional: Rescue 500 Civilians</String>
      <String _locID='22996' category='Campaign' scenario='4' subtitle='false'>Transport 3! What are you doing! Do not EVAC. Repeat, do not EVAC!</String>
      <String _locID='22997' category='Campaign' scenario='4' subtitle='true'>Evacuation proceeding. Make sure civilian security level 4 and above are priority.</String>
      <String _locID='22998' category='Campaign' scenario='4' subtitle='true'>Red Team. Point two four, one one seven tango ground operation beta advise.</String>
      <String _locID='22999' category='Campaign' scenario='4' subtitle='true'>Spirit of Fire, Forge here. Please advise on evacuation plan.</String>
      <String _locID='23000' category='Campaign' scenario='4' subtitle='true'>T minus 5,4,3,2, LAUNCH. All systems green. Clearing launch platform. Good luck down there.</String>
      <String _locID='23001' category='Campaign' scenario='4' subtitle='true'>I've marked some locations suitable for base deployment. Make sure the area is clear!</String>
      <String _locID='23002' category='Campaign' scenario='4' subtitle='true'>Spirit of Fire, this is Arcadian Patrol, civilians entering the city are getting blocked by hostile forces. We need to clear that area, can you assist?</String>
      <String _locID='23003' category='' scenario='' subtitle='false'>XXXX</String>
      <String _locID='23004' category='Campaign' scenario='4' subtitle='true'>Cargo THREE. I gotta get this bird in the air soon! We're dead down here!</String>
      <String _locID='23005' category='' scenario='' subtitle='false'>XXXX</String>
      <String _locID='23006' category='Campaign' scenario='4' subtitle='false'>We're going to have to utilize existing ground assets for the civilian evacuation. Those ships are completely defenseless and we're the only protection they'll have.</String>
      <String _locID='23007' category='Campaign' scenario='4' subtitle='true'>The transports are away. Sergeant Forge, pull back and regroup. New orders are incoming.</String>
      <String _locID='23008' category='Campaign' scenario='4' subtitle='true'>The transport ships have been destroyed. We need to restart this operation.</String>
      <String _locID='23009' category='Campaign' scenario='4' subtitle='true'>Congratulations. We were able to evacuate a great many innocent civilians from Arcadia.</String>
      <String _locID='23010' category='Campaign' scenario='4' subtitle='true'>Our ground forces have been completely neutralized. We'll need to restart this mission.</String>
      <String _locID='23011' category='Campaign' scenario='4' subtitle='true'>We've got the evacuation under control, but we can't take on the Covenant!</String>
      <String _locID='23012' category='Campaign' scenario='4' subtitle='true'>This is Patrol. These civilians know where to go; all you have to do is make sure they get there alive.</String>
      <String _locID='23013' category='Campaign' scenario='4' subtitle='true'>We're hit!  We're hit! Somebody help! Plea...</String>
      <String _locID='23014' category='Campaign' scenario='4' subtitle='true'>Cargo THREE. Under fire - screw the EVAC! Proceeding with emergency launch!</String>
      <String _locID='23015' category='Campaign' scenario='4' subtitle='true'>Cargo TWO is under enemy attack. Don't leave us out here to die!</String>
      <String _locID='23016' category='Campaign' scenario='4' subtitle='true'>Cargo ONE is taking heavy fire. Requesting assistance.</String>
      <String _locID='23017' category='Campaign' scenario='4' subtitle='true'>Cargo transport sealing bulkheads, firing retros, we're GONE.</String>
      <String _locID='23018' category='Campaign' scenario='4' subtitle='true'>Ground Control - T minus 60 seconds...Over.</String>
      <String _locID='23019' category='Campaign' scenario='4' subtitle='true'>Ground Control - T minus 2 minutes...Over.</String>
      <String _locID='23020' category='Campaign' scenario='4' subtitle='true'>Ground Control - T minus 10 minutes...Over.</String>
      <String _locID='23021' category='Campaign' scenario='4' subtitle='false'>Damaged Transport</String>
      <String _locID='23022' category='Campaign' scenario='4' subtitle='true'>This is Ground Control - Covenant are closing in, prepare emergency launch protocols. Mark.</String>
      <String _locID='23023' category='' scenario='' subtitle='false'>
      </String>
      <String _locID='23024' category='Campaign' scenario='4' subtitle='false'>I'm glad you were there to back us up. You've saved innocent lives.</String>
      <String _locID='23025' category='Campaign' scenario='4' subtitle='true'>Cargo THREE. We are all alone out here. Can't you guys hurry up?</String>
      <String _locID='23026' category='' scenario='' subtitle='false'>XXX</String>
      <String _locID='23027' category='' scenario='' subtitle='false'>XXX</String>
      <String _locID='23028' category='' scenario='' subtitle='false'>XXX</String>
      <String _locID='23029' category='Campaign' scenario='4' subtitle='false'>Tram System Station</String>
      <String _locID='23030' category='Campaign' scenario='4' subtitle='true'>Cargo TWO. Reporting hits of small arms fire on the hull!</String>
      <String _locID='23031' category='Campaign' scenario='4' subtitle='true'>Cargo ONE. We are taking fire!</String>
      <String _locID='23032' category='Campaign' scenario='4' subtitle='false'>Spirit of Fire, Red Team. The Covenant are gaining control of the city fast. Suggest setting up new ground operations.</String>
      <String _locID='23033' category='Campaign' scenario='4' subtitle='true'>Red Team here. We'll cover the transports. Just get those civilians up here!</String>
      <String _locID='23034' category='Campaign' scenario='4' subtitle='true'>We're not here to be nice to these people - we're here to save them. Move it!</String>
      <String _locID='23035' category='Campaign' scenario='4' subtitle='true'>Dammit! Cargo ONE and TWO, do not disembark. All UNSC protect those transports.</String>
      <String _locID='23036' category='Campaign' scenario='4' subtitle='true'>We're going to lose that front line! We need reinforcements from the base! NOW!</String>
      <String _locID='23037' category='Campaign' scenario='4' subtitle='true'>Arcadia Ground Control, this is Forge. We're inbound to aid in evacuation efforts. Help is on the way!</String>
      <String _locID='23038' category='Campaign' scenario='4' subtitle='true'>Just try to get as many to the ships alive as possible.</String>
      <String _locID='23039' category='Campaign' scenario='4' subtitle='false'>Transport 3! What are you doing! Those people! You can't leave yet!</String>
      <String _locID='23040' category='Campaign' scenario='4' subtitle='true'>Covenant battle net chatter suggests Heavy Turrets are coming online.</String>
      <String _locID='23041' category='Campaign' scenario='4' subtitle='true'>Spirit, Forge here. I agree - we got room to get a base up and running?</String>
      <String _locID='23043' category='Campaign' scenario='14' subtitle='false'>Task Elephant onto FTL $$X$$</String>
      <String _locID='23044' category='Campaign' scenario='14' subtitle='true'>Banshees! 12 o'clock high!</String>
      <String _locID='23045' category='Campaign' scenario='14' subtitle='true'>Once the core reaches a flat area, it will no longer be in danger of rolling back down the hill. Get the core to level ground...and do try to avoid any unnecessary jostling.</String>
      <String _locID='23046' category='Campaign' scenario='14' subtitle='true'>FTL core is severely damaged!</String>
      <String _locID='23047' category='Campaign' scenario='14' subtitle='true'>The core is taking damage!</String>
      <String _locID='23048' category='Campaign' scenario='14' subtitle='true'>If that Elephant gets destroyed on the ramp, the core will roll all the way back down. It's not going to be pretty.</String>
      <String _locID='23049' category='Campaign' scenario='14' subtitle='true'>Towing unit is lost! Reactor is rolling back down! Watch your toes!</String>
      <String _locID='23050' category='Campaign' scenario='14' subtitle='true'>Clear the way! FTL is cut free and sliding back!</String>
      <String _locID='23051' category='Campaign' scenario='14' subtitle='true'>Light fuse and get away...</String>
      <String _locID='23052' category='Campaign' scenario='14' subtitle='true'>I don't want to take any more chances flying that core in. We're changing this to a ground operation.</String>
      <String _locID='23053' category='Campaign' scenario='14' subtitle='true'>Engineering has uncoupled the FTL core. I've ordered Pelicans to carry it up to the… Hang on…This isn't right...</String>
      <String _locID='23054' category='Campaign' scenario='14' subtitle='true'>The FTL core has ruptured and is going critical. We've failed.</String>
      <String _locID='23055' category='Campaign' scenario='14' subtitle='true'>Sergeant, engineers are on their way to rig the core. We're nearly there.</String>
      <String _locID='23056' category='Campaign' scenario='14' subtitle='true'>The core is a heavy son-of-a-bitch. Use Elephants to drag it up those ramps. They're the only vehicle with enough torque to pull that damn thing.</String>
      <String _locID='23057' category='Campaign' scenario='14' subtitle='true'>All right, let's hitch the Elephant up to the FTL core and go from there.</String>
      <String _locID='23058' category='Campaign' scenario='14' subtitle='true'>Spirit, we have reached the target site. Orders?</String>
      <String _locID='23059' category='Campaign' scenario='14' subtitle='true'>... This is Victor 397! Stabilizers out! We can't carry her! Going down! Clear the area, we are dropping cargo! </String>
      <String _locID='23060' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='23061' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='23062' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='23063' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='23064' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='23065' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='23066' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='23067' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='23068' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='23069' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='23072' category='Campaign' scenario='8' subtitle='false'>Bring All Three Elephants Back to Base</String>
      <String _locID='23073' category='Campaign' scenario='8' subtitle='false'>Train Troops out of Elephant $$A$$</String>
      <String _locID='23074' category='Campaign' scenario='8' subtitle='false'>Lock Down Elephant to Train Troops $$Y$$</String>
      <String _locID='23075' category='Campaign' scenario='8' subtitle='false'>Press $$Y$$</String>
      <String _locID='23076' category='Campaign' scenario='8' subtitle='false'>Elephant </String>
      <String _locID='23077' category='Campaign' scenario='8' subtitle='true'>INDIA reporting location overrun with hostiles...we...</String>
      <String _locID='23078' category='Campaign' scenario='8' subtitle='true'>Clear out that crap around the Elephant. We need to get it mobile.</String>
      <String _locID='23079' category='Campaign' scenario='8' subtitle='true'>Where were you guys like ten minutes ago?</String>
      <String _locID='23080' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='23081' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='23082' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='23083' category='Campaign' scenario='8' subtitle='true'>Spirit! This is INDIA! They've ...they've taken over...get us... aahhhHhh!!</String>
      <String _locID='23084' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='23085' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='23086' category='Campaign' scenario='8' subtitle='true'>Over there, something's moving!</String>
      <String _locID='23087' category='Campaign' scenario='8' subtitle='true'>What the hell was that!</String>
      <String _locID='23088' category='Campaign' scenario='8' subtitle='false'>Investigate Echo Team</String>
      <String _locID='23089' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='23090' category='Campaign' scenario='8' subtitle='true'>INDIA, reporting in. Elephants unpacking. Hold for... Wait... Over there...</String>
      <String _locID='23091' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='23092' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='23093' category='Campaign' scenario='8' subtitle='true'>Are we glad to see you! We were overrun by...something. It was horrible.</String>
      <String _locID='23094' category='Campaign' scenario='8' subtitle='true'>Spirit of Fire, Recon Teams ECHO and INDIA are clear of hostiles and moving to potential base sites. Over.</String>
      <String _locID='23095' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='23096' category='Campaign' scenario='8' subtitle='true'>Something's wrong...I feel funny...</String>
      <String _locID='23097' category='Campaign' scenario='8' subtitle='true'>One of them bit me then ran off! Is that bad?</String>
      <String _locID='23098' category='Campaign' scenario='8' subtitle='true'>ECHO here, we've got a slight malfunction in our...Somethings gotten into...</String>
      <String _locID='23099' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='23100' category='Campaign' scenario='8' subtitle='true'>BlleaaaaAAHhhAhh!</String>
      <String _locID='23101' category='Campaign' scenario='8' subtitle='true'>Get them off! Get them off me!</String>
      <String _locID='23102' category='Campaign' scenario='8' subtitle='true'>What are those things?</String>
      <String _locID='23103' category='Campaign' scenario='8' subtitle='true'>...Movement! We've got movement, all over! </String>
      <String _locID='23104' category='Campaign' scenario='8' subtitle='true'>I don't like this. I hear funny things out there! Funny things!</String>
      <String _locID='23105' category='Campaign' scenario='8' subtitle='true'>ECHO is operational. Situation normal. All is...hold on...something's...</String>
      <String _locID='23106' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='23107' category='Campaign' scenario='8' subtitle='true'>ECHO reporting..Everythin..Wait..What was that...Just over the rock line...</String>
      <String _locID='23108' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='23109' category='Campaign' scenario='8' subtitle='true'>Are...you one of them? Thank God!</String>
      <String _locID='23110' category='Campaign' scenario='8' subtitle='true'>This is ECHO! Help! Help! They've breached our - aahhhHhh!!</String>
      <String _locID='23111' category='Campaign' scenario='8' subtitle='true'>Serina - I thought you said there weren't any signs of the Covenant down here. What do you call all this?</String>
      <String _locID='23112' category='Campaign' scenario='8' subtitle='true'>Yeah, yeah, yeah. Always a bridesmaid, never a bride.</String>
      <String _locID='23113' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='23114' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='23116' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='23117' category='Campaign' scenario='8' subtitle='true'>All right, let's get everyone back to the base. Move. Move. Move!</String>
      <String _locID='23118' category='Campaign' scenario='8' subtitle='true'>Serina, you ever hear the phrase "too much information?"</String>
      <String _locID='23119' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='23120' category='Campaign' scenario='8' subtitle='true'>Not Covenant, sir - something else, something worse. Much uglier.</String>
      <String _locID='23121' category='Campaign' scenario='8' subtitle='true'>Hostiles clear. Let's move - it's getting darker out here.</String>
      <String _locID='23122' category='Campaign' scenario='8' subtitle='true'>You're clear - let's get you home.</String>
      <String _locID='23123' category='Campaign' scenario='8' subtitle='true'>Forge here! I believe Teams Echo and India are compromised. Over.</String>
      <String _locID='23124' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='23125' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='23126' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='23127' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='23128' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='23129' category='Campaign' scenario='8' subtitle='true'>Thanks, Serina. Seems as good a place as any. Let's get this thing up and running.</String>
      <String _locID='23130' category='Campaign' scenario='8' subtitle='true'>Our beacon is just up ahead. Should be easy going now.</String>
      <String _locID='23131' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='23132' category='Campaign' scenario='8' subtitle='true'>Spirit, any closer on that transponder location? </String>
      <String _locID='23133' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='23134' category='Campaign' scenario='8' subtitle='false'>Keep the enemy off those Elephants! We need them operational!</String>
      <String _locID='23135' category='Campaign' scenario='8' subtitle='true'>Covenant? I'm not reading any Brute signatures.</String>
      <String _locID='23136' category='Campaign' scenario='8' subtitle='true'>We can't lose any of those Elephants - we need all of them intact.</String>
      <String _locID='23137' category='Campaign' scenario='8' subtitle='true'>Keep an eye on that Elephant , Sergeant. You lose that, we lose our foothold.</String>
      <String _locID='23138' category='Campaign' scenario='8' subtitle='true'>Sergeant, I'm approving your beacon for a fire base site. Serina, prep pods for launch.</String>
      <String _locID='23139' category='Campaign' scenario='8' subtitle='true'>Roger that. Sergeant Forge, you will need to clear that fire line just ahead of your location and get to your beacon. We'll follow up at that time.</String>
      <String _locID='23140' category='Campaign' scenario='8' subtitle='true'>Sergeant, take a team out there and find out what's happening.</String>
      <String _locID='23141' category='Campaign' scenario='8' subtitle='true'>We need those units intact. Bring all Elephants back to base, Sergeant!</String>
      <String _locID='23142' category='Campaign' scenario='8' subtitle='true'>ECHO, please respond...</String>
      <String _locID='23143' category='Campaign' scenario='8' subtitle='true'>Sergeant, logistics are preventing reinforcements. Train squads out of that Elephant.</String>
      <String _locID='23144' category='Campaign' scenario='8' subtitle='true'>All Elephants are home. Hold for new orders.</String>
      <String _locID='23145' category='Campaign' scenario='8' subtitle='true'>We lost an Elephant. We need all Elephants intact to continue on. Regroup.</String>
      <String _locID='23146' category='Campaign' scenario='8' subtitle='true'>I wouldn't recommend getting too close to those things. You won't like what happens next.</String>
      <String _locID='23147' category='Campaign' scenario='8' subtitle='true'>Designation "Jiralhanae," a.k.a. Brutes, responsible for the attack on Harvest. </String>
      <String _locID='23148' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='23149' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='23150' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='23151' category='Campaign' scenario='8' subtitle='true'>Elephant getting pounded on! Get some backup on it!</String>
      <String _locID='23152' category='Campaign' scenario='8' subtitle='true'>Our database has nothing on their origins - or, well, anything about them, really.</String>
      <String _locID='23153' category='Campaign' scenario='8' subtitle='true'>At first glance, they appear to be a species of virulent, parasitic organisms that thrive by consuming other sentient life of sufficient biomass.</String>
      <String _locID='23154' category='Campaign' scenario='8' subtitle='true'>Well, that's new. And scary. These organisms are... interesting.</String>
      <String _locID='23155' category='Campaign' scenario='8' subtitle='true'>Signal flares. We must be close.</String>
      <String _locID='23156' category='Campaign' scenario='8' subtitle='true'>Uhh, Sergeant. What's happening to them? What are they doing? They're attacking us!</String>
      <String _locID='23157' category='Campaign' scenario='8' subtitle='false'>Optional: Kill 750 Infection Forms</String>
      <String _locID='23158' category='Campaign' scenario='8' subtitle='false'>Optional: Train squads out of Elephant</String>
      <String _locID='23159' category='Campaign' scenario='8' subtitle='false'>INDIA signs are offline as well. How very ominous.</String>
      <String _locID='23160' category='Campaign' scenario='8' subtitle='true'>ECHO signs are offline - quite suddenly I might add.</String>
      <String _locID='23161' category='Campaign' scenario='8' subtitle='true'>Aye aye sir. Location marked and pods launched. Don't do it wrong, boys.</String>
      <String _locID='23166' category='Campaign' scenario='3' subtitle='false'>Base, I can hold 'em off for now, but not forever. I need those reinforcements!</String>
      <String _locID='23167' category='Campaign' scenario='3' subtitle='true'>Base, this is Forge. We're under heavy fire...</String>
      <String _locID='23168' category='Campaign' scenario='3' subtitle='false'>Base, reinforcements are here. Clear the area so I can move Anders safely.</String>
      <String _locID='23169' category='Campaign' scenario='3' subtitle='false'>We're falling back!</String>
      <String _locID='23170' category='Campaign' scenario='3' subtitle='false'>Base, I need covering fire over here!</String>
      <String _locID='23171' category='Campaign' scenario='3' subtitle='false'>Forge here. Cover us - I'm getting Anders out of here.</String>
      <String _locID='23172' category='Campaign' scenario='3' subtitle='false'>We're pinned down near the back of the structure!</String>
      <String _locID='23173' category='Campaign' scenario='3' subtitle='false'>Hold them off while Anders rests for a moment.</String>
      <String _locID='23174' category='Campaign' scenario='3' subtitle='false'>I won't move Anders until the area is cleared of enemy units!</String>
      <String _locID='23175' category='Campaign' scenario='3' subtitle='false'>All right, we're moving - cover us!</String>
      <String _locID='23177' category='Campaign' scenario='3' subtitle='true'>I've got men down - where are those reinforcements?</String>
      <String _locID='23178' category='Campaign' scenario='3' subtitle='false'>Base? Can I get a little help here?</String>
      <String _locID='23179' category='Campaign' scenario='3' subtitle='true'>Forge here...we made it! Ready for extraction!</String>
      <String _locID='23181' category='Campaign' scenario='3' subtitle='false'>This is Forge. We're pinned down inside the Artifact. Anders is hurt...need assistance.....</String>
      <String _locID='23182' category='Campaign' scenario='3' subtitle='false'>This is Forge. It's over - I've lost Anders...</String>
      <String _locID='23183' category='Campaign' scenario='3' subtitle='false'>Falling back again.</String>
      <String _locID='23184' category='Campaign' scenario='3' subtitle='false'>We're taking too much enemy fire, you've got to keep them busy.</String>
      <String _locID='23185' category='Campaign' scenario='3' subtitle='false'>I'm falling back.</String>
      <String _locID='23186' category='Campaign' scenario='3' subtitle='false'>Door breach at our location! </String>
      <String _locID='23187' category='Campaign' scenario='3' subtitle='false'>They've cut us off! The bridge is down!</String>
      <String _locID='23188' category='Campaign' scenario='3' subtitle='false'>We're doubling back to the other bridge!</String>
      <String _locID='23192' category='Campaign' scenario='3' subtitle='false'>Covenant units are breaking though entrances we thought were sealed. Keep an eye on those doors in there.</String>
      <String _locID='23193' category='Campaign' scenario='3' subtitle='false'>Pelican incoming.</String>
      <String _locID='23195' category='Campaign' scenario='3' subtitle='false'>This is Cutter. Get some men in there and reinforce Forge's position! Get Anders out of there!</String>
      <String _locID='23196' category='Campaign' scenario='3' subtitle='false'>Hunters are heavily armored. Get that Scorpion in there and help Forge take 'em down.</String>
      <String _locID='23197' category='Campaign' scenario='3' subtitle='true'>The Covenant have surprised us and counterattacked, trapping Forge and Anders inside the relic. Get in there and escort them out.</String>
      <String _locID='23199' category='Campaign' scenario='3' subtitle='true'>A Pelican is standing by to evac Forge and Anders once they reach the relic entrance.</String>
      <String _locID='23200' category='Campaign' scenario='5' subtitle='true'>The Covenant are right on our ass! Keep moving!</String>
      <String _locID='23201' category='Campaign' scenario='5' subtitle='false'>Snipers! Behind the base!</String>
      <String _locID='23202' category='Campaign' scenario='5' subtitle='true'>That Covenant artillery is getting awfully close...</String>
      <String _locID='23205' category='Campaign' scenario='5' subtitle='true'>Get to that crater. Do not engage the enemy behind us! Keep moving!</String>
      <String _locID='23206' category='Campaign' scenario='5' subtitle='true'>We only have a little time to prep the base for the Covenant attacks. Let's get to it!</String>
      <String _locID='23209' category='Campaign' scenario='5' subtitle='true'>Clear the enemy out of this crater!</String>
      <String _locID='23211' category='Campaign' scenario='5' subtitle='true'>The Command Center is under attack! Defend it!</String>
      <String _locID='23212' category='Campaign' scenario='5' subtitle='true'>Let's see what these Spartans can do. Push the Covenant back!</String>
      <String _locID='23213' category='Campaign' scenario='5' subtitle='true'>Covenant Mega Turret! We've got to take it out somehow!</String>
      <String _locID='23215' category='Campaign' scenario='5' subtitle='true'>I've scanned the area. The best defendable location is an impact crater a few clicks south along the highway.</String>
      <String _locID='23216' category='Campaign' scenario='5' subtitle='true'>Prepping Omega Team now.</String>
      <String _locID='23218' category='Campaign' scenario='5' subtitle='true'>Spartan Team Omega is prepped and ready. Pelican is en route.</String>
      <String _locID='23219' category='Campaign' scenario='5' subtitle='true'>We're dropping a Command Center in that crater for you.</String>
      <String _locID='23220' category='Campaign' scenario='5' subtitle='true'>I've contacted other UNSC forces in the area and informed them to retreat to your position.</String>
      <String _locID='23221' category='Campaign' scenario='5' subtitle='true'>Help is coming. Trust me, you won't be disappointed.</String>
      <String _locID='23222' category='Campaign' scenario='5' subtitle='true'>They're not very happy with us after helping those civilians escape.</String>
      <String _locID='23223' category='Campaign' scenario='5' subtitle='true'>Watch for enemy ambushes along the highway. Radio chatter indicates they know you're coming.</String>
      <String _locID='23224' category='Campaign' scenario='5' subtitle='true'>We cannot lose our foothold on Arcadia, gentlemen! Secure a defendable position and hold it until we can reinforce you.</String>
      <String _locID='23225' category='Campaign' scenario='5' subtitle='true'>Hold that crater at all costs!</String>
      <String _locID='23226' category='Campaign' scenario='5' subtitle='true'>Help is on the way, do not lose that Command Center.</String>
      <String _locID='23227' category='Campaign' scenario='5' subtitle='true'>Spartan Team Omega inbound.</String>
      <String _locID='23228' category='Code' scenario='AI' subtitle='false'>Ha! You are rushing too. This will be brutal.</String>
      <String _locID='23229' category='Code' scenario='AI' subtitle='false'>Nice turrets, but what happens if I walk around them.</String>
      <String _locID='23230' category='Code' scenario='AI' subtitle='false'>I guess you listened to my warning... I may have to suprise you next time.</String>
      <String _locID='23231' category='Code' scenario='AI' subtitle='false'>I told you I would rush. You should have built some dudes sooner.</String>
      <String _locID='23232' category='Code' scenario='AI' subtitle='false'>Ahh, infantry FTL.</String>
      <String _locID='23233' category='Code' scenario='AI' subtitle='false'>You built some defenses. Let's find out if they were enough.</String>
      <String _locID='23234' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='23235' category='Campaign' scenario='6' subtitle='true'>Scans seem clear. Shall we see what's inside?</String>
      <String _locID='23236' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='23237' category='Campaign' scenario='6' subtitle='true'>Looks like we only shook the beehive. We've got multiple bogies incoming!</String>
      <String _locID='23238' category='Campaign' scenario='6' subtitle='true'>Somebody knocked? Hehe.</String>
      <String _locID='23239' category='Campaign' scenario='6' subtitle='false'>Serina is detecting a lot of activity in the Dome. Get some Turrets up on this base ASAP.</String>
      <String _locID='23240' category='Campaign' scenario='6' subtitle='true'>Any more bright ideas, Anders?</String>
      <String _locID='23241' category='Campaign' scenario='6' subtitle='false'>Press $$A$$ on an open building site then press $$A$$ while over the Reactor.</String>
      <String _locID='23242' category='Campaign' scenario='6' subtitle='true'>Data from the shelling proves we're on the right track, but we need to simultaneously launch from multiple Rhinos.</String>
      <String _locID='23243' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='23244' category='Campaign' scenario='6' subtitle='false'>Use $$Y$$ to lock down a Rhino</String>
      <String _locID='23245' category='Campaign' scenario='6' subtitle='true'>The Rhino has arrived! Get it to the position 1.</String>
      <String _locID='23246' category='Campaign' scenario='6' subtitle='true'>Remember, you can request more Rhinos from the landing pad.</String>
      <String _locID='23247' category='Campaign' scenario='6' subtitle='true'>I'll take control of that Rhino to calibrate the shots.</String>
      <String _locID='23248' category='Campaign' scenario='6' subtitle='true'>Rhinos are expensive; I’ve called for some ODSTs to protect this one.</String>
      <String _locID='23249' category='Campaign' scenario='6' subtitle='true'>I've marked the second position. Request another Rhino and get it to that site.</String>
      <String _locID='23250' category='Campaign' scenario='6' subtitle='true'>We should take out those Covenant buildings that are reinforcing their position.</String>
      <String _locID='23251' category='Campaign' scenario='6' subtitle='true'>The area is secure - get a Rhino in place!</String>
      <String _locID='23252' category='Campaign' scenario='6' subtitle='true'>Rhinos are in position and ready to fire! Firing Rhinos in 3...2...1!</String>
      <String _locID='23253' category='Campaign' scenario='6' subtitle='false'>Firing Rhinos!</String>
      <String _locID='23254' category='Campaign' scenario='6' subtitle='true'>Not much effect, but it looks like we're making some progress!</String>
      <String _locID='23255' category='Campaign' scenario='6' subtitle='false'>We've got a lot more Dropships approaching!</String>
      <String _locID='23256' category='Campaign' scenario='6' subtitle='true'>I've marked the third position.</String>
      <String _locID='23257' category='Campaign' scenario='6' subtitle='true'>We're going to need a transport to get the Rhino to that position.</String>
      <String _locID='23258' category='Campaign' scenario='6' subtitle='false'>ODSTs on the way.</String>
      <String _locID='23259' category='Campaign' scenario='6' subtitle='true'>Rhinos ready! Firing in 3..2..1!</String>
      <String _locID='23260' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='23261' category='Campaign' scenario='6' subtitle='true'>Holy hell, they have Locusts!</String>
      <String _locID='23262' category='Campaign' scenario='6' subtitle='true'>Hmmm. My calculations show that two more Rhinos will be necessary to open a hole big enough. The final two positions have been marked.</String>
      <String _locID='23263' category='Campaign' scenario='6' subtitle='false'>I've marked the forth and fifth postions.</String>
      <String _locID='23264' category='Campaign' scenario='6' subtitle='true'>The Covenant must have figured out what we are doing. We're going to need a larger force to take those locations!</String>
      <String _locID='23265' category='Campaign' scenario='6' subtitle='false'>Let's crack this egg!</String>
      <String _locID='23266' category='Campaign' scenario='6' subtitle='true'>Cross your fingers! Firing all Rhinos in 3...2...1!</String>
      <String _locID='23267' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='23268' category='Campaign' scenario='6' subtitle='true'>All right! The dome generators and air defenses are the main targets. Light 'em up!</String>
      <String _locID='23269' category='Campaign' scenario='6' subtitle='true'>Rhino was lost - get one back in position.</String>
      <String _locID='23270' category='Campaign' scenario='6' subtitle='true'>We've lost a Rhino!</String>
      <String _locID='23271' category='Campaign' scenario='6' subtitle='true'>Get another Rhino in place!</String>
      <String _locID='23272' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='23273' category='Campaign' scenario='9' subtitle='true'>Spirit of Fire, this is Red Team. We are 100 meters from Ander's transponder signal...meeting strong resistance. Seeing some pretty crazy stuff out here. Over.</String>
      <String _locID='23274' category='Campaign' scenario='9' subtitle='true'>Hold your position Red Team. Reinforcements will come to you.</String>
      <String _locID='23275' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='23276' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='23277' category='Campaign' scenario='9' subtitle='true'>Take out more colonies quickly - the first one is starting to regenerate!</String>
      <String _locID='23278' category='Campaign' scenario='9' subtitle='true'>Spirit of Fire, getting a little hairy here, sir. Where's that backup?</String>
      <String _locID='23279' category='Campaign' scenario='9' subtitle='true'>I've received Red Team's coordinates. I've marked it on your map.</String>
      <String _locID='23280' category='Campaign' scenario='9' subtitle='true'>Not sure what just happened, but the large one just shook like it was hurt.</String>
      <String _locID='23281' category='Campaign' scenario='9' subtitle='false'>We are almost close enough to place the explosive!</String>
      <String _locID='23282' category='Campaign' scenario='9' subtitle='true'>One of the colonies has regenerated and the large creature has gained strength.</String>
      <String _locID='23283' category='Campaign' scenario='9' subtitle='true'>All right! All the creatures are dying!</String>
      <String _locID='23284' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='23285' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='23286' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='23287' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='23288' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='23289' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='23301' category='Campaign' scenario='12' subtitle='true'>They're attacking our power core!</String>
      <String _locID='23303' category='Campaign' scenario='12' subtitle='true'>They've destroyed another airlock. Don't let the enemy take them all out!</String>
      <String _locID='23304' category='Campaign' scenario='12' subtitle='false'>Deck Gun</String>
      <String _locID='23305' category='Campaign' scenario='12' subtitle='false'>Power Core</String>
      <String _locID='23306' category='Campaign' scenario='12' subtitle='false'>Repair the Power Core</String>
      <String _locID='23307' category='Campaign' scenario='12' subtitle='false'>Optional: Keep at Least One Deck Gun Alive</String>
      <String _locID='23309' category='Campaign' scenario='12' subtitle='true'>Captain, if we shoot down the transport ships before they drop off their troops it will slow them down.</String>
      <String _locID='23310' category='Campaign' scenario='12' subtitle='true'>Cyclops can be tasked onto the power core to repair it. The more on the job, the faster the repair.</String>
      <String _locID='23311' category='Campaign' scenario='12' subtitle='true'>The power core is nearly destroyed!</String>
      <String _locID='23312' category='Campaign' scenario='12' subtitle='true'>They've taken a bite out of our repair efforts. Fight them off!</String>
      <String _locID='23313' category='Campaign' scenario='12' subtitle='true'>Our power core has been repaired about halfway. </String>
      <String _locID='23315' category='Campaign' scenario='12' subtitle='true'>Captain, we need damage control or the Spirit of Fire is going down.</String>
      <String _locID='23316' category='Campaign' scenario='12' subtitle='false'>Optional: Prevent Any Airlock from Being Destroyed</String>
      <String _locID='23318' category='Campaign' scenario='12' subtitle='true'>Captain, they're transporting invasion forces onto the hull.</String>
      <String _locID='23319' category='Campaign' scenario='12' subtitle='true'>The Spirit's power core is almost repaired.</String>
      <String _locID='23321' category='Campaign' scenario='12' subtitle='true'>They're attacking with both aircraft and ground troops. We should upgrade our turrets to counter appropriately.</String>
      <String _locID='23322' category='Campaign' scenario='12' subtitle='true'>The power core is destroyed; we've lost the ship. Serina, begin emergency evacuation sequence.</String>
      <String _locID='23323' category='Campaign' scenario='12' subtitle='true'>The power core is fully repaired. Serina, best speed away.</String>
      <String _locID='23324' category='Campaign' scenario='12' subtitle='true'>Forge, use Cyclopses to repair the power core while you defend against Covenant attacks!</String>
      <String _locID='23330' category='Campaign' scenario='7' subtitle='false'>Optional: Destroy all enemy power nodes</String>
      <String _locID='23331' category='Campaign' scenario='7' subtitle='false'>Destroy the Super Scarab</String>
      <String _locID='23333' category='Campaign' scenario='7' subtitle='true'>It can't fire in two directions at once; maybe we can use that to our advantage.</String>
      <String _locID='23334' category='Campaign' scenario='7' subtitle='true'>The Scarab is about half dead, or half alive. Take your pick.</String>
      <String _locID='23335' category='Campaign' scenario='7' subtitle='true'>The temple ruins in this area will provide some cover, but not forever.</String>
      <String _locID='23338' category='Campaign' scenario='7' subtitle='true'>The Scarab's searchlight beam shows the direction it's facing.</String>
      <String _locID='23339' category='Campaign' scenario='7' subtitle='false'>Build up a base and army, and go kill that Scarab.</String>
      <String _locID='23342' category='Campaign' scenario='7' subtitle='true'>The Scarab's head is moving even slower now - keep it up.</String>
      <String _locID='23343' category='Campaign' scenario='7' subtitle='true'>The head is tracking more slowly.</String>
      <String _locID='23344' category='Campaign' scenario='7' subtitle='true'>Your Command Center has been destroyed. You have failed.</String>
      <String _locID='23345' category='Campaign' scenario='7' subtitle='true'>The Scarab is destroyed. Victory is ours today.</String>
      <String _locID='23347' category='Campaign' scenario='7' subtitle='true'>You've advanced to where the forcefield stood. Take a look around.</String>
      <String _locID='23349' category='Campaign' scenario='7' subtitle='true'>If that thing burns through that barrier of ruins and destroys our Command Center, we're dead.</String>
      <String _locID='23350' category='Campaign' scenario='7' subtitle='true'>You've destroyed a power node. The Scarab's head is turning a little more slowly.</String>
      <String _locID='23353' category='Campaign' scenario='7' subtitle='true'>What was that?</String>
      <String _locID='23355' category='Campaign' scenario='7' subtitle='true'>Destroy those Locusts wherever you find them - they're building-killers.</String>
      <String _locID='23356' category='Campaign' scenario='7' subtitle='true'>The Scarab is incomplete but its head is operational. Its field of fire prevents any chance of retreat or extraction - you'll have to destroy it.</String>
      <String _locID='23358' category='Campaign' scenario='7' subtitle='true'>The Scarab's weapon system is relying on the power nodes in this area. Destroy them to reduce the Scarab's combat effectiveness.</String>
      <String _locID='23359' category='Campaign' scenario='15' subtitle='false'>Open the Portal</String>
      <String _locID='23360' category='Campaign' scenario='15' subtitle='false'>Activate the second door across from this one.</String>
      <String _locID='23361' category='Campaign' scenario='15' subtitle='false'>One set of doors is open. Open the remaining two pairs of doors.</String>
      <String _locID='23362' category='Campaign' scenario='15' subtitle='false'>One pair of doors remain. Open them to free Spirit of Fire.</String>
      <String _locID='23363' category='Campaign' scenario='15' subtitle='false'>If we don't get that door open before the sun goes critical we're dead.</String>
      <String _locID='23364' category='Campaign' scenario='15' subtitle='false'>Use the nodes at the edge of the door to reactivate them.</String>
      <String _locID='23365' category='Campaign' scenario='15' subtitle='false'>There must be some pattern to opening the doors.</String>
      <String _locID='23366' category='Campaign' scenario='15' subtitle='false'>The Forerunner lettering seems to be paired across two door sections. Maybe that's the key...</String>
      <String _locID='23367' category='Campaign' scenario='15' subtitle='false'>One set down, two more to go.</String>
      <String _locID='23368' category='Campaign' scenario='15' subtitle='false'>It seems you can activate only one pair of doors at a time</String>
      <String _locID='23369' category='Campaign' scenario='15' subtitle='false'>The Sentinels are attracted to the activated nodes. You're going to have to work quickly</String>
      <String _locID='23370' category='Campaign' scenario='15' subtitle='false'>It seems the Sentinels are more worried about the Flood than us. Get them to fight each other and we may buy ourselves some time.</String>
      <String _locID='23371' category='Campaign' scenario='15' subtitle='false'>The planet is tearing itself apart - keep an eye out for debris.</String>
      <String _locID='23372' category='Campaign' scenario='15' subtitle='false'>Good work! We may survive this after all...</String>
      <String _locID='23373' category='Campaign' scenario='15' subtitle='false'>The Sentinel A.I. is shutting the doors; it has enacted a planetwide alarm of some kind. The whole planet is locking down!</String>
      <String _locID='23374' category='Campaign' scenario='15' subtitle='false'>The Sentinels seem to be combining into larger forms. If this continues they may become unstoppable.</String>
      <String _locID='23375' category='Campaign' scenario='15' subtitle='false'>The Sentinels have evolved again.</String>
      <String _locID='23376' category='Campaign' scenario='15' subtitle='false'>Flood infections detected near you area.</String>
      <String _locID='23377' category='Campaign' scenario='15' subtitle='false'>Debris is falling your way - look out!</String>
      <String _locID='23378' category='Campaign' scenario='15' subtitle='false'>What are they doing? They're combining!</String>
      <String _locID='23379' category='Campaign' scenario='15' subtitle='false'>Sentinels! Incoming!</String>
      <String _locID='23380' category='Campaign' scenario='15' subtitle='false'>Get that door open - we only have one shot at this!</String>
      <String _locID='23381' category='Campaign' scenario='15' subtitle='false'>We won't be able to send any supplies this time. Requisition as much of an army as you can muster and get the door open.</String>
      <String _locID='23382' category='Campaign' scenario='15' subtitle='false'>You don't have much time left - get those last doors open!</String>
      <String _locID='23383' category='Campaign' scenario='9' subtitle='false'>Kill the Flood Pod</String>
      <String _locID='23384' category='Campaign' scenario='6' subtitle='true'>Ah perfect - there's a stinkin' Covenant Outpost right where you marked. We better take that out first.</String>
      <String _locID='23386' category='Campaign' scenario='11' subtitle='true'>Forge, get out there and get those things off my ship!</String>
      <String _locID='23387' category='Campaign' scenario='11' subtitle='true'>Sentinel drones, attacking from the front!</String>
      <String _locID='23388' category='Campaign' scenario='11' subtitle='true'>Serina, report. What's going on here?</String>
      <String _locID='23392' category='Campaign' scenario='11' subtitle='true'>You can requisition troops from the airlocks on the deck. If we lose those airlocks we'll be defenseless.</String>
      <String _locID='23393' category='Campaign' scenario='11' subtitle='true'>What... is... that?</String>
      <String _locID='23394' category='Campaign' scenario='11' subtitle='true'>The drones are leaving. Serina, what's going on here?</String>
      <String _locID='23395' category='Campaign' scenario='11' subtitle='true'>Take that thing out. We've got to get the ship out of here</String>
      <String _locID='23396' category='Campaign' scenario='11' subtitle='true'>Excellent work.</String>
      <String _locID='23399' category='Campaign' scenario='11' subtitle='true'>If we lose all the airlocks, we'll lose the ship.</String>
      <String _locID='23400' category='Campaign' scenario='11' subtitle='true'>Best guess? We're being pulled through some sort of docking system.</String>
      <String _locID='23401' category='Campaign' scenario='11' subtitle='true'>That alien life form has followed us in. We have a significant infestation on the aft quarter.</String>
      <String _locID='23402' category='Campaign' scenario='11' subtitle='true'>Those aliens are dropping pods on the hull from all around us - keep watch for them.</String>
      <String _locID='23403' category='Campaign' scenario='11' subtitle='true'>Alien population on the hull is increasing and the structure is reacting...more of those drones inbound too.</String>
      <String _locID='23404' category='Campaign' scenario='11' subtitle='true'>I'm detecting some sort of alarm from the planet's A.I. Something's coming.</String>
      <String _locID='23405' category='Campaign' scenario='11' subtitle='true'>Flood levels are rising. I'm also picking up high energy readings...coming from the tunnel.</String>
      <String _locID='23406' category='Campaign' scenario='11' subtitle='true'>That's not good...</String>
      <String _locID='23407' category='Campaign' scenario='11' subtitle='true'>Sergeant Forge, get your men into the airlocks. Something very bad is coming.</String>
      <String _locID='23408' category='Campaign' scenario='11' subtitle='true'>A large enemy object is approaching. Scans indicate a drone variant. It's blocking the exit.</String>
      <String _locID='23409' category='Campaign' scenario='11' subtitle='true'>The ring is coming again! Take cover!</String>
      <String _locID='23410' category='Campaign' scenario='11' subtitle='true'>No problem. I told you we'd make it.</String>
      <String _locID='23411' category='Campaign' scenario='11' subtitle='true'>We're losing the ship.</String>
      <String _locID='23412' category='Campaign' scenario='11' subtitle='true'>Security barrier breached. High-order infection detected. Unidentified alien intrusion detected. Initiating Stage 3 defense protocols.</String>
      <String _locID='23413' category='Campaign' scenario='11' subtitle='true'>High order infection approaching sector zero. Inner biosphere threat. Possible Reclaimer signature, undetermined. Deploying Stage 3 Enforcer.</String>
      <String _locID='23414' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='23426' category='Campaign' scenario='11' subtitle='false'>Stop the Sentinels.</String>
      <String _locID='23427' category='Campaign' scenario='11' subtitle='false'>At Least One Airlock Must Survive</String>
      <String _locID='23428' category='Campaign' scenario='11' subtitle='false'>Release te ship from the docking clamp.</String>
      <String _locID='23429' category='Campaign' scenario='11' subtitle='false'>Defeat the Sentinel Enforcer.</String>
      <String _locID='23430' category='Squads' subtitle='false'>Turret constructor</String>
      <String _locID='23415' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='23416' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='23417' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='23418' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='23419' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='23420' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='23421' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='23422' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='23423' category='Skirmish' scenario='Hint Chat' subtitle='false'>Welcome to the Halo Wars Alpha Tutorial!</String>
      <String _locID='23424' category='Skirmish' scenario='Hint Chat' subtitle='false'>We're currently looking at your base. This is where you will train and upgrade your armies. More about that later...</String>
      <String _locID='23425' category='Skirmish' scenario='Hint Chat' subtitle='false'>In the center of your screen you'll see the CROSSHAIR. Let's learn how to move it. Use the LEFT STICK $$LS$$ to move the CROSSHAIR over the flashing beacon.</String>
      <String _locID='23431' category='Skirmish' scenario='Hint Chat' subtitle='false'>Closer...</String>
      <String _locID='23432' category='Skirmish' scenario='Hint Chat' subtitle='false'>Good.</String>
      <String _locID='23433' category='Skirmish' scenario='Hint Chat' subtitle='false'>Use the LEFT STICK $$LS$$ to move the CROSSHAIR to the next beacon. The orange OBJECTIVE ARROW near the CROSSHAIR tells you which direction to go.</String>
      <String _locID='23434' category='Campaign' subtitle='false'>Tell my wife I lov-- blearghrrgggrrrrrr!</String>
      <String _locID='23437' category='UI' subtitle='false'>ACCEPT</String>
      <String _locID='23438' category='UI' subtitle='false'>CANCEL</String>
      <String _locID='23439' category='UI' subtitle='false'>READY</String>
      <String _locID='23440' category='UI' subtitle='false'>BACK</String>
      <String _locID='23441' category='UI' subtitle='false'>GAMER CARD</String>
      <String _locID='23442' category='UI' subtitle='false'>KICK</String>
      <String _locID='23443' category='UI' subtitle='false'>SETUP</String>
      <String _locID='23444' category='UI' subtitle='false'>GAME OPTIONS</String>
      <String _locID='23445' category='UI' subtitle='false'>CHANGE LOBBY</String>
      <String _locID='23446' category='UI' subtitle='false'>SETTINGS</String>
      <String _locID='23447' category='UI' subtitle='false'>PLAYERS</String>
      <String _locID='23448' category='UI' subtitle='false'>MAP</String>
      <String _locID='23449' category='UI' subtitle='false'>DIFFICULTY</String>
      <String _locID='23450' category='Campaign' scenario='11' subtitle='false'>Clean the Flood off the Hull</String>
      <String _locID='23451' category='Campaign' scenario='8' subtitle='true'>I am still trying to confirm Professor Anders' coordinates...a watched pot and all that.</String>
      <String _locID='23452' category='UI' subtitle='false'>1v1</String>
      <String _locID='23453' category='UI' subtitle='false'>2v2</String>
      <String _locID='23454' category='UI' subtitle='false'>3v3</String>
      <String _locID='23455' category='Campaign' scenario='11' subtitle='false'>Garrison your Squads into the Airlocks to Protect Them</String>
      <String _locID='23456' category='UI' subtitle='false'>PRIVATE GAME</String>
      <String _locID='23457' category='UI' subtitle='false'>PUBLIC GAME</String>
      <String _locID='23458' category='UI' subtitle='false'>CAMPAIGN</String>
      <String _locID='23460' category='UI' subtitle='false'>Standard 1v1</String>
      <String _locID='23461' category='UI' subtitle='false'>Standard 2v2</String>
      <String _locID='23462' category='UI' subtitle='false'>Standard 3v3</String>
      <String _locID='23463' category='UI' subtitle='false'>Standard 2v2 Party Teams</String>
      <String _locID='23464' category='UI' subtitle='false'>Standard 3v3 Party Teams</String>
      <String _locID='23465' category='UI' subtitle='false'>Private Game</String>
      <String _locID='23466' category='UI' subtitle='false'>SEARCH TYPE</String>
      <String _locID='23467' category='UI' subtitle='false'>CAMPAIGN MISSION</String>
      <String _locID='23468' category='UI' subtitle='false'>VIEW STATS</String>
      <String _locID='23469' category='UI' subtitle='false'>EXIT</String>
      <String _locID='23470' category='UI' subtitle='false'>RETURN TO GAME</String>
      <String _locID='23471' category='UI' subtitle='false'>PUBLIC GAME LOBBY</String>
      <String _locID='23472' category='UI' subtitle='false'>CAMPAIGN LOBBY</String>
      <String _locID='23473' category='UI' subtitle='false'>PRIVATE GAME</String>
      <String _locID='23474' category='UI' subtitle='false'>Initializing Party System...</String>
      <String _locID='23475' category='Squads' subtitle='false'>Construction vehicle capable of constructing a Turret. Note: vehicle is consumed in the process.</String>
      <String _locID='23476' category='Squads' subtitle='false'>Node constructor</String>
      <String _locID='23477' category='Squads' subtitle='false'>Construction vehicle capable of capturing a node. Note: vehicle is consumed in the process.</String>
      <String _locID='23478' category='Squads' subtitle='false'>Base constructor</String>
      <String _locID='23479' category='Squads' subtitle='false'>Construction vehicle capable of constructing a new base. Note: vehicle is consumed in the process.</String>
      <String _locID='23480' category='Squads' subtitle='false'>Turret constructor</String>
      <String _locID='23481' category='Squads' subtitle='false'>Construction vehicle capable of constructing a Turret. Note: vehicle is consumed in the process.</String>
      <String _locID='23482' category='Squads' subtitle='false'>Node constructor</String>
      <String _locID='23483' category='Squads' subtitle='false'>Construction vehicle capable of capturing a node. Note: vehicle is consumed in the process.</String>
      <String _locID='23484' category='Squads' subtitle='false'>Base constructor</String>
      <String _locID='23485' category='Squads' subtitle='false'>Construction vehicle capable of constructing a Turret. Note: vehicle is consumed in the process.</String>
      <String _locID='23486' category='Objects' subtitle='false'>Base constructor</String>
      <String _locID='23487' category='Objects' subtitle='false'>
      </String>
      <String _locID='23488' category='UI' subtitle='false'>Are you sure you want to leave the party?</String>
      <String _locID='23490' category='UI' subtitle='false'>An Xbox LIVE Gold Membership or permission for online gameplay is required.</String>
      <String _locID='23493' category='UI' subtitle='false'>Some players will be dropped from the party. Would you like to continue?</String>
      <String _locID='23494' category='UI' subtitle='false'>You are no longer connected to the party.</String>
      <String _locID='23495' category='UI' subtitle='false'>TEAM TYPE</String>
      <String _locID='23496' category='UI' subtitle='false'>Random Teams</String>
      <String _locID='23497' category='UI' subtitle='false'>ALPHA vs BRAVO</String>
      <String _locID='23498' category='UI' subtitle='false'>UNREADY</String>
      <String _locID='23499' category='UI' subtitle='false'>CIV</String>
      <String _locID='23500' category='UI' subtitle='false'>LEADER</String>
      <String _locID='23501' category='UI' subtitle='false'>Saving content... please do not turn off your console.</String>
      <String _locID='23502' category='Code' subtitle='false'>This feature is not supported for this recorded game version.</String>
      <String _locID='23503' category='UI' subtitle='false'>Loading...</String>
      <String _locID='23504' category='Objects' subtitle='false'>FIREBASE</String>
      <String _locID='23505' category='Objects' subtitle='false'>4 sockets</String>
      <String _locID='23506' category='Objects' subtitle='false'>House</String>
      <String _locID='23507' category='Objects' subtitle='false'>
      </String>
      <String _locID='23508' category='Objects' subtitle='false'>Expander</String>
      <String _locID='23509' category='Objects' subtitle='false'>4 sockets</String>
      <String _locID='23510' category='Objects' subtitle='false'>House</String>
      <String _locID='23511' category='Objects' subtitle='false'>
      </String>
      <String _locID='23512' category='UI' subtitle='false'>INVITE FRIENDS</String>
      <String _locID='23513' category='UI' subtitle='false'>Edit Description</String>
      <String _locID='23514' subtitle='false'>Enter a description for your record game.</String>
      <String _locID='23518' category='Campaign' scenario='2' subtitle='true'>I've highlighted the area where Sergeant Forge found the structure.</String>
      <String _locID='23520' category='UI' scenario='Hooks' subtitle='false'>Buy Sentinel</String>
      <String _locID='23521' category='UI' scenario='Hooks' subtitle='false'>Sentinel</String>
      <String _locID='23522' category='Objects' subtitle='false'>Cyclops power armor </String>
      <String _locID='23523' category='Objects' subtitle='false'>
      </String>
      <String _locID='23524' category='Squads' subtitle='false'>CYCLOPS</String>
      <String _locID='23525' category='Squads' subtitle='false'>The UNSC Cyclops is a unique, special infantry unit.  Experimental exo-skeleton suits provide incredible strength, making the Cyclops ideal for destroying buildings or other large things.</String>
      <String _locID='23526' category='Objects' subtitle='false'>Brute Chieftain</String>
      <String _locID='23527' category='Objects' subtitle='false'>
      </String>
      <String _locID='23528' category='Squads' subtitle='false'>BRUTE CHIEFTAIN</String>
      <String _locID='23529' category='Squads' subtitle='false'>Leader of the brute forces, carries a gravity hammer able to stun and destroy heavy vehicles.</String>
      <String _locID='23534' category='UI' subtitle='false'>1st - ALPHA - Win</String>
      <String _locID='23535' category='UI' subtitle='false'>2nd - BRAVO - Lose</String>
      <String _locID='23536' category='UI' subtitle='false'>2nd - ALPHA - Lose</String>
      <String _locID='23537' category='UI' subtitle='false'>1st - BRAVO - Win</String>
      <String _locID='23538' category='Skirmish' scenario='Hint Chat' subtitle='false'>Excellent.</String>
      <String _locID='23539' category='Skirmish' scenario='Hint Chat' subtitle='false'>All right, one more. Follow the arrow near the CROSSHAIR to the final beacon.</String>
      <String _locID='23540' category='Skirmish' scenario='Hint Chat' subtitle='false'>Perfect!</String>
      <String _locID='23541' category='Skirmish' scenario='Hint Chat' subtitle='false'>Now, we'll learn how to select and command your units.</String>
      <String _locID='23542' category='Skirmish' scenario='Hint Chat' subtitle='false'>Use the LEFT STICK $$LS$$ to center the CROSSHAIR over the Warthog next to your base.</String>
      <String _locID='23543' category='Skirmish' scenario='Hint Chat' subtitle='false'>Nice.</String>
      <String _locID='23544' category='Skirmish' scenario='Hint Chat' subtitle='false'>When the CROSSHAIR is over a unit, you can select it. Press $$A$$ to select the Warthog.</String>
      <String _locID='23545' category='Skirmish' scenario='Hint Chat' subtitle='false'>Very good.</String>
      <String _locID='23546' category='Skirmish' scenario='Hint Chat' subtitle='false'>When units are selected, you can give them orders. Units will always try to follow your commands.</String>
      <String _locID='23547' category='Skirmish' scenario='Hint Chat' subtitle='false'>Use the LEFT STICK $$LS$$ to move the CROSSHAIR over the beacon. Press $$X$$ to tell your Warthog to move there.</String>
      <String _locID='23548' category='Skirmish' scenario='Hint Chat' subtitle='false'>Well done!</String>
      <String _locID='23549' category='Skirmish' scenario='Hint Chat' subtitle='false'>Let's gather some resources. With the Warthog selected, move the CROSSHAIR over the Supply Crate.</String>
      <String _locID='23550' category='Skirmish' scenario='Hint Chat' subtitle='false'>The CROSSHAIR changes when it's over something you can interact with. Press $$X$$ to tell your Warthog to collect Supplies from the Crate.</String>
      <String _locID='23551' category='Skirmish' scenario='Hint Chat' subtitle='false'>There's another Crate nearby. Use $$X$$ to gather those Supplies with your Warthog.</String>
      <String _locID='23552' category='Skirmish' scenario='Hint Chat' subtitle='false'>As you collect Supplies, they go into your bank. Let's use those Supplies you just gathered to expand your Base.</String>
      <String _locID='23553' subtitle='false'>Construct a Scorpion Tank</String>
      <String _locID='23556' category='Campaign' scenario='3' subtitle='false'>Cover Anders as she Hacks the Bridge Controls</String>
      <String _locID='23554' category='Campaign' scenario='2' subtitle='false'>Fight your Way to the Structure in the Ice</String>
      <String _locID='23555' category='Campaign' scenario='2' subtitle='false'>Enter the Structure</String>
      <String _locID='23557' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='23558' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='23559' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='23560' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='23561' category='Campaign' scenario='1' subtitle='false'>Warthog $$Y$$ Ability</String>
      <String _locID='23562' category='Campaign' scenario='3' subtitle='false'>Grizzly $$Y$$ Ability</String>
      <String _locID='23563' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='23564' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='23565' category='Campaign' scenario='3' subtitle='false'>Select the Vehicle Depot $$A$$</String>
      <String _locID='23566' category='Campaign' scenario='3' subtitle='false'>Use $$LS$$ to select the Scorpion and the $$A$$ button to start training.</String>
      <String _locID='23568' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='23567' subtitle='false'>
      </String>
      <String _locID='23573' category='Code' subtitle='false'>CANCEL</String>
      <String _locID='23574' category='Code' subtitle='false'>Stop construction of this building and return the supplies to your bank.</String>
      <String _locID='23575' category='Campaign' scenario='6' subtitle='false'>Rhino Position 1</String>
      <String _locID='23576' category='Campaign' scenario='6' subtitle='false'>Rhino Position 2</String>
      <String _locID='23577' category='Campaign' scenario='6' subtitle='false'>Rhino Position 3</String>
      <String _locID='23578' category='Skirmish' subtitle='false'>Megalop</String>
      <String _locID='23579' category='Skirmish' subtitle='false'>Battle across frozen tundra to regain dominance over the planet Harvest.</String>
      <String _locID='23580' category='Campaign' scenario='2' subtitle='true'>The command center is online but it can't house Marines. We'll need a barracks to call in the troops.</String>
      <String _locID='23581' category='UI' subtitle='false'>Continue</String>
      <String _locID='23582' category='UI' subtitle='false'>Replay</String>
      <String _locID='23583' category='UI' subtitle='false'>Quit</String>
      <String _locID='23584' category='Techs' subtitle='false'>Building Veterancy 1</String>
      <String _locID='23585' category='Techs' subtitle='false'>Upgrade this building to level 2; units produced will start with 1 star of veterancy.</String>
      <String _locID='23586' category='Techs' subtitle='false'>Building Veterancy 2</String>
      <String _locID='23587' category='Techs' subtitle='false'>Upgrade this building to level 3; units produced will start with 2 stars of veterancy.</String>
      <String _locID='23588' category='Techs' subtitle='false'>Building Veterancy 3</String>
      <String _locID='23589' category='Techs' subtitle='false'>Upgrade this building to level 4; units produced will start with 3 stars of veterancy.</String>
      <String _locID='23590' category='Campaign' scenario='2' subtitle='false'>Garrison Marines into cover</String>
      <String _locID='23591' category='Campaign' scenario='3' subtitle='false'>Escort Professor Anders here</String>
      <String _locID='23595' category='Campaign' scenario='2' subtitle='true'>Here's some extra reinforcements. Play nice.</String>
      <String _locID='23596' category='Objects' subtitle='false'>Super Sentinel</String>
      <String _locID='23597' category='Objects' subtitle='false'>Has a special attack that stuns and slows enemy units.</String>
      <String _locID='23598' category='Objects' subtitle='false'>Recon drone</String>
      <String _locID='23599' category='Objects' subtitle='false'>Scout drone that can cloak and has an expanding visibility range when stationary.</String>
      <String _locID='23600' category='Squads' subtitle='false'>SENTINEL</String>
      <String _locID='23601' category='Squads' subtitle='false'>A flying Forerunner unit, the Sentinels inflict corrosive damage with a dangerous beam weapon.</String>
      <String _locID='23602' category='Squads' subtitle='false'>SUPER SENTINEL</String>
      <String _locID='23603' category='Squads' subtitle='false'>The Forerunner Super Sentinel has the unique ability to slow down enemy units while also preempting their attacks.</String>
      <String _locID='23604' category='Squads' subtitle='false'>RECON DRONE</String>
      <String _locID='23605' category='Squads' subtitle='false'>Scout drone that can cloak and has an expanding visibility range when stationary.</String>
      <String _locID='23606' category='UI' scenario='Hooks' subtitle='false'>Scout Drone</String>
      <String _locID='23607' category='UI' scenario='Hooks' subtitle='false'>Super Sentinel</String>
      <String _locID='23608' category='Objects' subtitle='false'>CONSOLE</String>
      <String _locID='23609' category='Objects' subtitle='false'>Forerunner console</String>
      <String _locID='23610' category='Objects' subtitle='false'>SERGEANT FORGE</String>
      <String _locID='23611' category='Objects' subtitle='false'>Forge description</String>
      <String _locID='23612' category='Objects' subtitle='false'>ANDERS</String>
      <String _locID='23613' category='Objects' subtitle='false'>Anders description</String>
      <String _locID='23614' category='Squads' subtitle='false'>FORGE AND ANDERS</String>
      <String _locID='23615' category='Squads' subtitle='false'>Forge and Anders description</String>
      <String _locID='23616' category='Skirmish' subtitle='false'>Activate Bridge</String>
      <String _locID='23617' category='Skirmish' subtitle='false'>Deactivate Bridge</String>
      <String _locID='23618' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='23619' category='UI' scenario='Hooks' subtitle='false'>Open South Containment</String>
      <String _locID='23620' category='UI' scenario='Hooks' subtitle='false'>Open North Containment</String>
      <String _locID='23621' category='Abilities' subtitle='false'>RAM</String>
      <String _locID='23622' category='Abilities' subtitle='false'>Warthog rams the target.</String>
      <String _locID='23623' category='Objects' subtitle='false'>
      </String>
      <String _locID='23624' category='Objects' subtitle='false'>TURRET MENU</String>
      <String _locID='23625' category='Objects' subtitle='false'>Build a Turret here.</String>
      <String _locID='23626' category='Objects' subtitle='false'>COVENANT TURRET SITE</String>
      <String _locID='23627' category='Objects' subtitle='false'>
      </String>
      <String _locID='23628' category='Objects' subtitle='false'>UNSC Build Socket</String>
      <String _locID='23629' category='Objects' subtitle='false'>BUILDING MENU</String>
      <String _locID='23630' category='Objects' subtitle='false'>COVENANT BUILD SITE</String>
      <String _locID='23631' category='Objects' subtitle='false'>
      </String>
      <String _locID='23632' category='Objects' subtitle='false'>TURRET</String>
      <String _locID='23633' category='Objects' subtitle='false'>Turrets are good at defending bases against all enemy targets.</String>
      <String _locID='23634' category='Objects' subtitle='false'>TURRET</String>
      <String _locID='23635' category='Objects' subtitle='false'>Turrets are good at defending bases against all enemy targets.</String>
      <String _locID='23636' category='Objects' subtitle='false'>
      </String>
      <String _locID='23637' category='Objects' subtitle='false'>BASE BUILD SITE</String>
      <String _locID='23638' category='Objects' subtitle='false'>You can request to have a small base dropped in from orbit. Eventually, you can expand that into a full base.</String>
      <String _locID='23639' category='Campaign' scenario='3' subtitle='false'>Escape the Chamber with Forge and Anders</String>
      <String _locID='23640' category='Campaign' scenario='3' subtitle='false'>Press $$A$$ to construct a Scorpion Tank</String>
      <String _locID='23641' category='Campaign' scenario='3' subtitle='false'>Bridge Controls</String>
      <String _locID='23642' category='Campaign' scenario='1' subtitle='true'>Don't worry - cavalry's here.</String>
      <String _locID='23643' category='Campaign' scenario='1' subtitle='true'>We're clear!</String>
      <String _locID='23644' category='UI' subtitle='false'>START GAME</String>
      <String _locID='23646' category='Campaign' scenario='2' subtitle='false'>Build a Supply Pad</String>
      <String _locID='23647' category='Objects' subtitle='false'>LANDING PAD</String>
      <String _locID='23648' category='Objects' subtitle='false'>
      </String>
      <String _locID='23649' category='Objects' subtitle='false'>Anti-air Wraith</String>
      <String _locID='23650' category='Objects' subtitle='false'>
      </String>
      <String _locID='23651' category='Squads' subtitle='false'>ANTI-AIR WRAITH</String>
      <String _locID='23652' category='Squads' subtitle='false'>
      </String>
      <String _locID='23653' category='Campaign' scenario='6' subtitle='false'>Request a Rhino at the Landing Pad</String>
      <String _locID='23654' category='Campaign' scenario='6' subtitle='false'>Request a Rhino from the Pilar of Autumn at the Landing Pad</String>
      <String _locID='23655' category='Campaign' scenario='3' subtitle='false'>Protect</String>
      <String _locID='23656' category='Campaign' scenario='3' subtitle='false'>Optional: Use the Bridge to Kill Covenant Units</String>
      <String _locID='23657' category='Campaign' scenario='6' subtitle='false'>Plasma Rhino</String>
      <String _locID='23658' category='Campaign' scenario='6' subtitle='false'>Plasma-based battle tank, slow speed but a powerful long-range attack once locked-down.</String>
      <String _locID='23659' category='Campaign' scenario='6' subtitle='false'>Anders and Forge must survive</String>
      <String _locID='23660' category='Campaign' scenario='6' subtitle='false'>Landing Pad</String>
      <String _locID='23661' category='Objects' subtitle='false'>GENERATOR</String>
      <String _locID='23662' category='Objects' subtitle='false'>
      </String>
      <String _locID='23663' category='' scenario='Hint Display' subtitle='false'>Use $$LS$$ to move CROSSHAIR</String>
      <String _locID='23664' category='Objects' subtitle='false'>GREMLIN</String>
      <String _locID='23665' category='Objects' subtitle='false'>
      </String>
      <String _locID='23666' category='Squads' subtitle='false'>GREMLIN</String>
      <String _locID='23667' category='Squads' subtitle='false'>The Gremlin is a lightly armored vehicle that fires an EMP gun. It is good against enemy ground vehicles but less effective against infantry.</String>
      <String _locID='23668' category='Objects' subtitle='false'>ELEPHANT</String>
      <String _locID='23669' category='Objects' subtitle='false'>
      </String>
      <String _locID='23670' category='Squads' subtitle='false'>ELEPHANT</String>
      <String _locID='23671' category='Squads' subtitle='false'>The UNSC Elephant is a unique unit only available to Captain Cutter. It can move around the battlefield and use the active Deploy ability. Infantry can be trained out of a deployed Elephant.</String>
      <String _locID='23672' category='Squads' subtitle='false'>NEEDLER ELITE</String>
      <String _locID='23673' category='Squads' subtitle='false'>
      </String>
      <String _locID='23674' category='UI' scenario='2' subtitle='false'>Use Marines' $$Y$$ Ability vs. Turrets</String>
      <String _locID='23675' category='Squads' subtitle='false'>PELICAN</String>
      <String _locID='23676' category='Squads' subtitle='false'>
      </String>
      <String _locID='23677' subtitle='false'>SPIRIT</String>
      <String _locID='23678' subtitle='false'>
      </String>
      <String _locID='23679' category='Campaign' scenario='4' subtitle='true'>Cargo TWO. We aren't going to last much longer!</String>
      <String _locID='23680' category='Campaign' scenario='4' subtitle='true'>Cargo ONE. We got buckled plates. Any more shots and we're through!</String>
      <String _locID='23681' category='Campaign' scenario='4' subtitle='false'>Optional: Establish a second Base</String>
      <String _locID='23682' category='Campaign' scenario='4' subtitle='false'>Optional: Repair Damaged Transport</String>
      <String _locID='23683' category='Campaign' scenario='4' subtitle='true'>Patrol here. I've got enemy fire near a crowd of civilians. Assistance required.</String>
      <String _locID='23684' category='Campaign' scenario='4' subtitle='true'>This is Patrol. Civilian crowd under fire! We need help now!</String>
      <String _locID='23685' category='' scenario='Hint Display' subtitle='false'>(Hint Arrows?)</String>
      <String _locID='23686' category='Campaign' scenario='1' subtitle='false'>Select all squads</String>
      <String _locID='23687' category='Techs' subtitle='false'>GRIZZLY SUPER UNIT</String>
      <String _locID='23688' category='Techs' subtitle='false'>Upgrades Scorpions to Grizzly super units. Grizzlies are heavier tanks that pack a bigger punch than regular Scorpions.</String>
      <String _locID='23689' category='Techs' subtitle='false'>HAWK SUPER UNIT</String>
      <String _locID='23690' category='Techs' subtitle='false'>Upgrades Hornets to Hawk super units. Equipped with laser beams, Hawks are fearsome combat units.</String>
      <String _locID='23691' category='Techs' subtitle='false'>ODST SUPER UNIT</String>
      <String _locID='23692' category='Techs' subtitle='false'>Upgrades Marines to Orbital Drop Shock Trooper super units. ODSTs are better than Marines in every way. ODSTs can also be hot-dropped anywhere on the battlefield from Spirit of Fire.</String>
      <String _locID='23693' category='Cinematics' subtitle='false'>INTRO</String>
      <String _locID='23694' category='Cinematics' subtitle='false'>LABCOATS MEET METAL</String>
      <String _locID='23695' category='Cinematics' subtitle='false'>SAFE AS HOUSES</String>
      <String _locID='23696' category='Cinematics' subtitle='false'>ALL IT DID WAS POINT</String>
      <String _locID='23697' category='Cinematics' subtitle='false'>WALK IN THE PARK</String>
      <String _locID='23698' category='Cinematics' subtitle='false'>BIG DOG WALKING</String>
      <String _locID='23699' category='Cinematics' subtitle='false'>SHE IS NOT MY GIRLFRIEND</String>
      <String _locID='23700' category='Cinematics' subtitle='false'>OPEN SESAME PART TWO</String>
      <String _locID='23701' category='Cinematics' subtitle='false'>DESCENT</String>
      <String _locID='23702' category='Cinematics' subtitle='false'>FREEFALL</String>
      <String _locID='23703' category='Cinematics' subtitle='false'>JUDGEMENT DAY</String>
      <String _locID='23704' category='Cinematics' subtitle='false'>I DOOMED HUMANITY</String>
      <String _locID='23705' category='Cinematics' subtitle='false'>MONSTERS</String>
      <String _locID='23706' category='Cinematics' subtitle='false'>ONE LESS SUN IN THE UNIVERSE</String>
      <String _locID='23707' category='Cinematics' subtitle='false'>THE END</String>
      <String _locID='23708' category='Cinematics' subtitle='false'>Logos</String>
      <String _locID='23709' category='Cinematics' subtitle='false'>CREDITS</String>
      <String _locID='23710' subtitle='false'>
      </String>
      <String _locID='23717' category='Campaign' scenario='3' subtitle='false'>Move Anders to the Other Bridge's Control Panel</String>
      <String _locID='23718' category='UI' subtitle='false'>Random UNSC</String>
      <String _locID='23719' category='UI' subtitle='false'>Play with a random UNSC Leader</String>
      <String _locID='23720' category='UI' subtitle='false'>Random Covenant</String>
      <String _locID='23721' category='UI' subtitle='false'>Play with a random Covenant Leader</String>
      <String _locID='23722' category='UI' subtitle='false'>Random All</String>
      <String _locID='23723' category='UI' subtitle='false'>Play with a random Leader from either side</String>
      <String _locID='23724' category='Campaign' scenario='3' subtitle='false'>Clear out the remaining Covenant forces.</String>
      <String _locID='23725' category='Campaign' scenario='3' subtitle='false'>Get Forge and Anders to the Marked Landing Zone</String>
      <String _locID='23728' category='Campaign' scenario='6' subtitle='false'>Rhinos are ready to fire! I'm bringing up the targeting computer now. </String>
      <String _locID='23729' category='Campaign' scenario='6' subtitle='false'>Rhino Position 4</String>
      <String _locID='23730' category='Campaign' scenario='6' subtitle='false'>Whatever, first we need to get this base built out.</String>
      <String _locID='23731' category='Campaign' scenario='6' subtitle='false'>Kill approaching Covenant Infantry</String>
      <String _locID='23732' category='Techs' subtitle='false'>MG Turret upgrade 1</String>
      <String _locID='23733' category='Techs' subtitle='false'>
      </String>
      <String _locID='23734' category='Techs' subtitle='false'>MG Turret upgrade 2</String>
      <String _locID='23735' category='Techs' subtitle='false'>
      </String>
      <String _locID='23736' category='Techs' subtitle='false'>MG Turret upgrade 3</String>
      <String _locID='23737' category='Techs' subtitle='false'>
      </String>
      <String _locID='23738' category='Techs' subtitle='false'>Cannon Turret upgrade 1</String>
      <String _locID='23739' category='Techs' subtitle='false'>
      </String>
      <String _locID='23740' category='Techs' subtitle='false'>Cannon Turret upgrade 2</String>
      <String _locID='23741' category='Techs' subtitle='false'>
      </String>
      <String _locID='23742' category='Techs' subtitle='false'>Cannon Turret upgrade 3</String>
      <String _locID='23743' category='Techs' subtitle='false'>
      </String>
      <String _locID='23744' category='Techs' subtitle='false'>Missile Turret upgrade 1</String>
      <String _locID='23745' category='Techs' subtitle='false'>
      </String>
      <String _locID='23746' category='Techs' subtitle='false'>Missile Turret upgrade 2</String>
      <String _locID='23747' category='Techs' subtitle='false'>
      </String>
      <String _locID='23748' category='Techs' subtitle='false'>Missile Turret upgrade 3</String>
      <String _locID='23749' category='Techs' subtitle='false'>
      </String>
      <String _locID='23750' category='Techs' subtitle='false'>Shade Turret upgrade 1</String>
      <String _locID='23751' category='Techs' subtitle='false'>
      </String>
      <String _locID='23752' category='Techs' subtitle='false'>Shade Turret upgrade 2</String>
      <String _locID='23753' category='Techs' subtitle='false'>
      </String>
      <String _locID='23754' category='Techs' subtitle='false'>Shade Turret upgrade 3</String>
      <String _locID='23755' category='Techs' subtitle='false'>
      </String>
      <String _locID='23756' category='Techs' subtitle='false'>Mortar Turret upgrade 1</String>
      <String _locID='23757' category='Techs' subtitle='false'>
      </String>
      <String _locID='23758' category='Techs' subtitle='false'>Mortar Turret upgrade 2</String>
      <String _locID='23759' category='Techs' subtitle='false'>
      </String>
      <String _locID='23760' category='Techs' subtitle='false'>Mortar Turret upgrade 3</String>
      <String _locID='23761' category='Techs' subtitle='false'>
      </String>
      <String _locID='23762' category='Techs' subtitle='false'>Needler Turret upgrade 1</String>
      <String _locID='23763' category='Techs' subtitle='false'>
      </String>
      <String _locID='23764' category='Techs' subtitle='false'>Needler Turret upgrade 2</String>
      <String _locID='23765' category='Techs' subtitle='false'>
      </String>
      <String _locID='23766' category='Techs' subtitle='false'>Needler Turret upgrade 3</String>
      <String _locID='23767' category='Techs' subtitle='false'>
      </String>
      <String _locID='23768' category='Campaign' scenario='6' subtitle='false'>Rhino Position 5</String>
      <String _locID='23769' category='Campaign' scenario='3' subtitle='true'>This is Forge. We've been ambushed at the relic site. I'm pinned down with Anders. We've taken heavy losses - we need reinforcements now!</String>
      <String _locID='23770' category='Campaign' scenario='3' subtitle='true'>Sergeant, Alpha Base won't be able to respond in time. We've got Grizzlies inbound from Spirit of Fire. Hold on down there...</String>
      <String _locID='23772' category='Campaign' scenario='3' subtitle='true'>Ah, Grizzly tanks - Forge's pet project.</String>
      <String _locID='23773' category='Campaign' scenario='3' subtitle='true'>Good work! Professor, I want to be briefed on your findings as soon as you're onboard.</String>
      <String _locID='23774' category='Campaign' scenario='3' subtitle='true'>We've got to get that data. Let's try that again.</String>
      <String _locID='23775' category='Campaign' scenario='3' subtitle='true'>About time. I was down to my last clip.</String>
      <String _locID='23776' category='Campaign' scenario='3' subtitle='true'>Grizzlies. Well, at least I know how to repair them.</String>
      <String _locID='23777' category='Campaign' scenario='3' subtitle='true'>Cover me - I'm pulling back with Anders.</String>
      <String _locID='23778' category='Campaign' scenario='3' subtitle='true'>They've blown the controls. We're cut off!</String>
      <String _locID='23779' category='Campaign' scenario='3' subtitle='true'>The control panel is damaged - I can't reactivate this bridge.</String>
      <String _locID='23780' category='Campaign' scenario='3' subtitle='true'>Get me to the east bridge's control panel. I think I can get it activated.</String>
      <String _locID='23781' category='Campaign' scenario='3' subtitle='true'>Watch that six, we're moving out!</String>
      <String _locID='23782' category='Campaign' scenario='3' subtitle='true'>Give me a minute and I'll get this bridge operational.</String>
      <String _locID='23783' category='Campaign' scenario='3' subtitle='true'>Hmm, no manual? No problem.</String>
      <String _locID='23784' category='Campaign' scenario='3' subtitle='true'>Getting there...</String>
      <String _locID='23785' category='Campaign' scenario='3' subtitle='false'>Got it, the bridge is operational.</String>
      <String _locID='23786' category='Campaign' scenario='3' subtitle='true'>You heard the lady; let's give her some privacy.</String>
      <String _locID='23788' category='Campaign' scenario='5' subtitle='false'>Secure the Area by Killing all Covenant in the Crater</String>
      <String _locID='23789' category='UI' subtitle='false'>EDIT</String>
      <String _locID='23790' category='Campaign' scenario='6' subtitle='true'>Well this little field trip is a bust. Anders, is there anything out here except for that huge alien dome thing?</String>
      <String _locID='23791' category='Campaign' scenario='10' subtitle='true'>Platoon recovered, enroute to the Spirit.</String>
      <String _locID='23792' category='Campaign' scenario='10' subtitle='true'>Spirit, evac forces requesting a repair on the base.</String>
      <String _locID='23793' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='23794' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='23795' category='Campaign' scenario='10' subtitle='false'>
      </String>
      <String _locID='23796' category='Campaign' scenario='3' subtitle='true'>I think I can reactivate those bridge controls.</String>
      <String _locID='23797' category='Campaign' scenario='3' subtitle='true'>Watch those doors - looks like company is coming!</String>
      <String _locID='23799' category='Campaign' scenario='5' subtitle='true'>We'll clean up this mess.</String>
      <String _locID='23800' category='Campaign' scenario='5' subtitle='true'>Omega Team, secure the sector, clear out that Covenant base!</String>
      <String _locID='23801' category='Campaign' scenario='5' subtitle='true'>This is too easy!</String>
      <String _locID='23802' category='Campaign' scenario='5' subtitle='true'>The Covenant are building structures to the north of our base!</String>
      <String _locID='23803' category='Campaign' scenario='5' subtitle='true'>Scans indicate the Covenant are building a large plasma weapon.</String>
      <String _locID='23805' category='Skirmish' scenario='Hint Chat' subtitle='false'>Move the CROSSHAIR toward your base.</String>
      <String _locID='23806' category='Skirmish' scenario='Hint Chat' subtitle='false'>Good. A base is a collection of buildings. It starts with the Command Center...</String>
      <String _locID='23807' category='Skirmish' scenario='Hint Chat' subtitle='false'>...and several building sites.</String>
      <String _locID='23808' category='Skirmish' scenario='Hint Chat' subtitle='false'>To construct your first building, press $$A$$ at the building site indicated.</String>
      <String _locID='23809' category='Skirmish' scenario='Hint Chat' subtitle='false'>Selecting any building site brings up the BUILDING MENU. Use the LEFT STICK $$LS$$ to highlight the Supply Pad.</String>
      <String _locID='23810' category='Skirmish' scenario='Hint Chat' subtitle='false'>That's it! Press $$A$$ while the Supply Pad is highlighted to begin construction.</String>
      <String _locID='23811' category='Skirmish' scenario='Hint Chat' subtitle='false'>Good. Unlike Crates, Supply Pads provide a steady stream of resources.</String>
      <String _locID='23812' category='Skirmish' scenario='Hint Chat' subtitle='false'>It takes quite a few Supplies to make an army, so it's usually good to have more than one Supply Pad. Build another one over here.</String>
      <String _locID='23813' category='Skirmish' scenario='Hint Chat' subtitle='false'>Right on.</String>
      <String _locID='23814' category='Skirmish' scenario='Hint Chat' subtitle='false'>Now let's train some Marines. Marines come from a Barracks. Build a Barracks over here.</String>
      <String _locID='23815' category='Skirmish' scenario='Hint Chat' subtitle='false'>Select the Barracks and train a squad of Marines.</String>
      <String _locID='23816' category='Skirmish' scenario='Hint Chat' subtitle='false'>Use the LEFT STICK $$LS$$ to highlight the Marines and then press $$A$$ to start the training.</String>
      <String _locID='23817' category='Skirmish' scenario='Hint Chat' subtitle='false'>Your first squad of Marines has finished training! Press $$B$$ to close the BUILDING MENU.</String>
      <String _locID='23818' category='Skirmish' scenario='Hint Chat' subtitle='false'>Move your CROSSHAIR to the Marines.</String>
      <String _locID='23819' category='Skirmish' scenario='Hint Chat' subtitle='false'>Good.</String>
      <String _locID='23820' category='Skirmish' scenario='Hint Chat' subtitle='false'>All of the units you train from this base will gather here.</String>
      <String _locID='23821' category='Skirmish' scenario='Hint Chat' subtitle='false'>Select the Barracks and train four more Marine squads.</String>
      <String _locID='23822' category='Skirmish' scenario='Hint Chat' subtitle='false'>You can queue up more than one Marine at a time by pressing $$A$$ multiple times.</String>
      <String _locID='23823' category='Skirmish' scenario='Hint Chat' subtitle='false'>Great!</String>
      <String _locID='23824' category='Skirmish' scenario='Hint Chat' subtitle='false'>Now that we have enough squads, let's get ready for the next phase.</String>
      <String _locID='23825' category='UI' subtitle='false'>Press $$A$$ for player options</String>
      <String _locID='23826' category='Code' scenario='AI' subtitle='false'>ph1</String>
      <String _locID='23827' category='Code' scenario='AI' subtitle='false'>Directing allied forces to your location</String>
      <String _locID='23828' category='Code' scenario='AI' subtitle='false'>Setting rally point</String>
      <String _locID='23829' category='Code' scenario='AI' subtitle='false'>Setting rally point</String>
      <String _locID='23830' category='Code' scenario='AI' subtitle='false'>No allied forces available for attack</String>
      <String _locID='23831' category='Code' scenario='AI' subtitle='false'>Your allies cannot spare toops</String>
      <String _locID='23832' category='Code' scenario='AI' subtitle='false'>Allied strike force initiated</String>
      <String _locID='23833' category='Code' scenario='AI' subtitle='false'>Allies will rally at your base</String>
      <String _locID='23834' category='Code' scenario='AI' subtitle='false'>Allied forces retreating to rally point</String>
      <String _locID='23835' category='Code' scenario='AI' subtitle='false'>We don't have intel at that location. Sending allied scout</String>
      <String _locID='23836' category='Code' scenario='AI' subtitle='false'>Directing allied scout to attack zone</String>
      <String _locID='23837' category='Code' scenario='AI' subtitle='false'>Directing a small allied strike force to take out the target</String>
      <String _locID='23838' category='Code' scenario='AI' subtitle='false'>Yes sir! All allied forces ordered to attack</String>
      <String _locID='23839' category='Code' scenario='AI' subtitle='false'>All allied forces being sent to defend</String>
      <String _locID='23840' category='Code' scenario='AI' subtitle='false'>Allied forces launching attack now</String>
      <String _locID='23841' category='Code' scenario='AI' subtitle='false'>Dispatching allied scout. Note, your allies are low on forces</String>
      <String _locID='23842' category='Code' scenario='AI' subtitle='false'>400 supplies sent.</String>
      <String _locID='23843' category='Code' scenario='AI' subtitle='false'>Request resources from ally? (click again for yes)</String>
      <String _locID='23844' category='Code' scenario='AI' subtitle='false'>Your ally is low on supplies</String>
      <String _locID='23845' category='Code' scenario='AI' subtitle='false'>We should hold out for a stronger attack.</String>
      <String _locID='23846' category='Code' scenario='AI' subtitle='false'>We don't stand a chance.  Requesting you delay that order.</String>
      <String _locID='23847' category='Code' scenario='AI' subtitle='false'>Scout has arrived at waypoint.</String>
      <String _locID='23848' category='Code' scenario='AI' subtitle='false'>Charging Enemy Base!</String>
      <String _locID='23849' category='Code' scenario='AI' subtitle='false'>Dispatching reinforcements to turn the tide of this battle.</String>
      <String _locID='23850' category='Code' scenario='AI' subtitle='false'>Directing reinforcements to this area</String>
      <String _locID='23851' category='UI' subtitle='false'>LEAVE</String>
      <String _locID='23852' category='UI' subtitle='false'>TEAMS</String>
      <String _locID='23853' category='UI' subtitle='false'>LEADER</String>
      <String _locID='23854' category='Skirmish' scenario='Hint Chat' subtitle='false'>All right, now we'll learn how to select groups of units. Move the CROSSHAIR to the Marines.</String>
      <String _locID='23855' category='Skirmish' scenario='Hint Chat' subtitle='false'>Good. Now, select that first Marine squad, but this time, press and hold $$A$$.</String>
      <String _locID='23856' category='Skirmish' scenario='Hint Chat' subtitle='false'>Notice the expanding selection circle. The circle will select every unit it touches.</String>
      <String _locID='23857' category='Skirmish' scenario='Hint Chat' subtitle='false'>Select all of your Marines by holding $$A$$ and moving the circle with the LEFT STICK $$LS$$.</String>
      <String _locID='23858' category='Skirmish' scenario='Hint Chat' subtitle='false'>Awesome.</String>
      <String _locID='23859' category='Skirmish' scenario='Hint Chat' subtitle='false'>Well, those are the basics. Feel free to keep playing against the A.I. opponent. We'll give you a few more pointers as you explore.</String>
      <String _locID='23860' category='Skirmish' scenario='Hint Chat' subtitle='false'>Take a look around your base. We've opened up more units and buildings for you to make.</String>
      <String _locID='23861' category='Skirmish' scenario='Hint Chat' subtitle='false'>There is a red enemy base on the far side of the map. Destroy it to win.</String>
      <String _locID='23862' category='Skirmish' scenario='Hint Chat' subtitle='false'>Have fun!</String>
      <String _locID='23863' category='Skirmish' scenario='Hint Chat' subtitle='false'>This is an unclaimed base location. When your units are close to it, you can select it with $$A$$ and construct a new base.</String>
      <String _locID='23864' category='Skirmish' scenario='Hint Chat' subtitle='false'>This base has been claimed by your enemy. If you destroy it, however, you'll be able to build your own base here.</String>
      <String _locID='23865' category='Skirmish' scenario='Hint Chat' subtitle='false'>Reactors are critical buildings. As you build more Reactors, new units and technologies are unlocked. Red numbers indicate that you don't have enough Reactors.</String>
      <String _locID='23866' category='Skirmish' scenario='Hint Chat' subtitle='false'>Technology upgrades improve your units by making them stronger and giving them new combat abilities.</String>
      <String _locID='23867' category='Skirmish' scenario='Hint Chat' subtitle='false'>You should get some armor on the battlefield. Build a Vehicle Depot and train a Scorpion Tank.</String>
      <String _locID='23868' category='Skirmish' scenario='Hint Chat' subtitle='false'>You might want some aircraft. Construct an Air Pad and train a few Hornets.</String>
      <String _locID='23869' category='Skirmish' scenario='Hint Chat' subtitle='false'>Your Marines need some upgrades. Research the New Blood Upgrade at the Barracks to add another Marine to each squad.</String>
      <String _locID='23870' category='Skirmish' scenario='Hint Chat' subtitle='false'>Jackals!</String>
      <String _locID='23871' category='Skirmish' scenario='Hint Chat' subtitle='false'>If you kill the Jackals, you can gather the Supply Crates here uncontested. At least until your opponent shows up...</String>
      <String _locID='23872' category='Skirmish' scenario='Hint Chat' subtitle='false'>Grunts!</String>
      <String _locID='23873' category='Campaign' scenario='5' subtitle='true'>Evac Pelican inbound with UNSC survivors - cover us.</String>
      <String _locID='23874' category='Skirmish' scenario='Hint Chat' subtitle='false'>Kill these Grunts to make this area safer for your own units.</String>
      <String _locID='23875' category='Skirmish' scenario='Hint Chat' subtitle='false'>This Forerunner artifact generates Supply Crates. There's another on the other side of the map, too.</String>
      <String _locID='23876' category='Skirmish' scenario='Hint Chat' subtitle='false'>You might want to see if your opponent has found it yet.</String>
      <String _locID='23877' category='Skirmish' scenario='Hint Chat' subtitle='false'>Marines and Flamethrowers can use this sniper tower for range and defense.</String>
      <String _locID='23878' category='Skirmish' scenario='Hint Chat' subtitle='false'>Some units, such as Marines and Warthogs, have special combat abilities. With one of these units selected, press $$Y$$ on an enemy to see the unique ability.</String>
      <String _locID='23879' category='Skirmish' scenario='Hint Chat' subtitle='false'>Marines can throw grenades using $$Y$$. With only Marines selected, press $$Y$$ on an enemy to see the carnage!</String>
      <String _locID='23880' category='Skirmish' scenario='Hint Chat' subtitle='false'>Warthogs can ram enemies using their special ability. With only Warthogs selected, press $$Y$$ on an enemy to run him over!</String>
      <String _locID='23881' category='Skirmish' scenario='Hint Chat' subtitle='false'>Okay, the gloves are off. The A.I. player is now active.</String>
      <String _locID='23882' category='Skirmish' scenario='Hint Chat' subtitle='false'>Get to it!</String>
      <String _locID='23883' category='Skirmish' scenario='Hint Chat' subtitle='false'>Buckle up, we're goin' in!</String>
      <String _locID='23884' category='Skirmish' scenario='Hint Chat' subtitle='false'>Oh boy, are you in for it...</String>
      <String _locID='23885' category='Skirmish' scenario='Hint Chat' subtitle='false'>You're getting buzzed by some enemy Warthogs! Fortunately, your units will automatically attack enemies.</String>
      <String _locID='23886' category='Skirmish' scenario='Hint Chat' subtitle='false'>You may also command your units to attack specific enemies by pressing $$X$$ when the CROSSHAIR turns red.</String>
      <String _locID='23887' category='Skirmish' scenario='Hint Chat' subtitle='false'>There are some enemy Marines over there. Follow the OBJECTIVE ARROW and send your Marines in to attack!</String>
      <String _locID='23888' category='Skirmish' scenario='Hint Chat' subtitle='false'>Great work!</String>
      <String _locID='23889' category='Skirmish' scenario='Hint Chat' subtitle='false'>The Hornet is your primary aircraft. It is quick and good against many things.</String>
      <String _locID='23890' category='' scenario='Hint Display' subtitle='false'>Press $$A$$ to select</String>
      <String _locID='23891' category='Skirmish' scenario='Hint Chat' subtitle='false'>The Vulture is awesome. It flies, does a ton of damage and has the Barrage ability. With only Vultures selected, press $$Y$$ on an enemy to ruin their day.</String>
      <String _locID='23892' category='Skirmish' scenario='Hint Chat' subtitle='false'>Flame Marines are fast and short ranged and will incinerate any infantry they attack.</String>
      <String _locID='23893' category='Skirmish' scenario='Hint Chat' subtitle='false'>The ODST is a Fleet upgrade to the Marines. They work just like Marines - only better.</String>
      <String _locID='23894' category='Skirmish' scenario='Hint Chat' subtitle='false'>Cobras are an anti-vehicle unit. With only Cobras selected, press $$Y$$ to lockdown the Cobra for extra damage and extra range.</String>
      <String _locID='23895' category='Skirmish' scenario='Hint Chat' subtitle='false'>The Elephant is a mobile Barracks. With only an Elephant selected, press $$Y$$ to deploy it. Once deployed it behaves like a Barracks.</String>
      <String _locID='23896' category='Skirmish' scenario='Hint Chat' subtitle='false'>The Wolverine's primary role is annihilating enemy aircraft.</String>
      <String _locID='23897' category='Skirmish' scenario='Hint Chat' subtitle='false'>Turrets can defend your base against early attacks.</String>
      <String _locID='23898' category='Skirmish' scenario='Hint Chat' subtitle='false'>All UNSC ground forces are supported by the Spirit of Fire orbiting above. To see the powers Spirit of Fire gives you press UP on the D-PAD $$DPAD$$.</String>
      <String _locID='23899' category='Skirmish' scenario='Hint Chat' subtitle='false'>These are Spirit of Fire's powers. Some cost Supplies and Reactors, some are free. Some do damage to enemies, some heal your units.</String>
      <String _locID='23900' category='Skirmish' scenario='Hint Chat' subtitle='false'>There is a limit to the number of units that you can have. The topmost number in the display near the minimap shows how close you are to that limit.</String>
      <String _locID='23901' category='Skirmish' scenario='Hint Chat' subtitle='false'>This is your opponent's main base.</String>
      <String _locID='23902' category='Skirmish' scenario='Hint Chat' subtitle='false'>You win! Thanks for playing the Halo Wars Alpha Tutorial! Go get into some games!</String>
      <String _locID='23903' category='Skirmish' scenario='Hint Chat' subtitle='false'>To select all units on screen at once, press $$RB$$.</String>
      <String _locID='23904' category='Skirmish' scenario='Hint Chat' subtitle='false'>To select all units everywhere, press $$LB$$.</String>
      <String _locID='23905' category='' scenario='Hint Display' subtitle='false'>Press $$X$$ to move your units to CROSSHAIR</String>
      <String _locID='23906' category='' scenario='Hint Callout' subtitle='false'>Move CROSSHAIR here</String>
      <String _locID='23907' category='' scenario='Hint Callout' subtitle='false'>Press $$A$$ here</String>
      <String _locID='23908' category='' scenario='Hint Callout' subtitle='false'>Callout A</String>
      <String _locID='23909' category='' scenario='Hint Callout' subtitle='false'>Callout B</String>
      <String _locID='23910' category='' scenario='Hint Display' subtitle='false'>Press $$RB$$ to select all units on screen</String>
      <String _locID='23911' category='' scenario='Hint Display' subtitle='false'>Move crosshair to where you want to go</String>
      <String _locID='23912' category='' scenario='Hint Callout' subtitle='false'>Callout C</String>
      <String _locID='23913' category='' scenario='Hint Callout' subtitle='false'>Callout D</String>
      <String _locID='23914' category='' scenario='Hint Display' subtitle='false'>Hint Display C</String>
      <String _locID='23915' category='' scenario='Hint Callout' subtitle='false'>Callout E</String>
      <String _locID='23916' category='' scenario='Hint Callout' subtitle='false'>Callout F</String>
      <String _locID='23917' category='' scenario='Hint Callout' subtitle='false'>Callout G</String>
      <String _locID='23918' category='Campaign' scenario='5' subtitle='false'>Optional: Construct a Second Base</String>
      <String _locID='23919' category='Campaign' scenario='5' subtitle='true'>This is Omega Team. This sector is clear. We're gone!</String>
      <String _locID='23920' category='Campaign' scenario='5' subtitle='true'>Other UNSC units have been notified and are retreating to your position.</String>
      <String _locID='23921' category='Campaign' scenario='5' subtitle='true'>Thanks for the cover - we're ready to help!</String>
      <String _locID='23923' category='Campaign' scenario='4' subtitle='true'>Patrol again. We're losing people here! It's a massacre! We need the military!</String>
      <String _locID='23924' category='Campaign' scenario='4' subtitle='false'>Optional: Kill 50 Elites </String>
      <String _locID='23925' category='Campaign' scenario='4' subtitle='true'>Those civilians have no cover - they're dead without military support!</String>
      <String _locID='23926' category='Objects' subtitle='false'>CRASHED PELICAN</String>
      <String _locID='23927' category='Objects' subtitle='false'>This crashed pelican looks like good cover.</String>
      <String _locID='23928' category='Objects' subtitle='false'>SNIPER TOWER</String>
      <String _locID='23929' category='Objects' subtitle='false'>Garrisonable Infantry Tower</String>
      <String _locID='23930' category='UI' scenario='2' subtitle='false'>Press $$A$$ to Start or $$B$$ to CANCEL</String>
      <String _locID='23932' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='23933' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='23934' category='UI' scenario='2' subtitle='false'>Press $$A$$ to train Marines</String>
      <String _locID='23936' category='Campaign' scenario='3' subtitle='true'>Get to the LZ!</String>
      <String _locID='23937' category='Campaign' scenario='2' subtitle='false'>Build a Barracks</String>
      <String _locID='23939' category='UI' scenario='2' subtitle='false'>Use $$LS$$ to select Marine squad </String>
      <String _locID='23940' category='Campaign' scenario='2' subtitle='true'>We need to establish a larger military presence on the ground.</String>
      <String _locID='23941' category='Campaign' scenario='2' subtitle='false'>Destroy Generator</String>
      <String _locID='23942' category='Squads' subtitle='false'>HEALING PROTECTOR</String>
      <String _locID='23943' category='Squads' subtitle='false'>Attach this to a single squad to have the Protector heal the protected squad out of combat.</String>
      <String _locID='23944' category='Squads' subtitle='false'>OFFENSIVE PROTECTOR</String>
      <String _locID='23945' category='Squads' subtitle='false'>Attach this to a single squad to have the Protector attack targets that are shooting the protected squad.</String>
      <String _locID='23946' category='Objects' subtitle='false'>STATION</String>
      <String _locID='23947' category='Objects' subtitle='false'>Captain Cutter can request to have an upgraded Station dropped in from orbit.  Eventually, it can be upgraded to a Fortress.</String>
      <String _locID='23948' category='Objects' subtitle='false'>FORTRESS</String>
      <String _locID='23949' category='Objects' subtitle='false'>
      </String>
      <String _locID='23950' category='Objects' subtitle='false'>MEDIUM TURRET</String>
      <String _locID='23951' category='Objects' subtitle='false'>
      </String>
      <String _locID='23952' category='Objects' subtitle='false'>LARGE TURRET</String>
      <String _locID='23953' category='Objects' subtitle='false'>
      </String>
      <String _locID='23954' category='Objects' subtitle='false'>MEDIUM TURRET</String>
      <String _locID='23955' category='Objects' subtitle='false'>
      </String>
      <String _locID='23956' category='Objects' subtitle='false'>LARGE TURRET</String>
      <String _locID='23957' category='Objects' subtitle='false'>
      </String>
      <String _locID='23958' category='Objects' subtitle='false'>BASE RALLY POINT</String>
      <String _locID='23959' category='Objects' subtitle='false'>New units from this base will move to this location when training is complete. Use the Global Rally Point to override this behavior.</String>
      <String _locID='23960' category='Skirmish' subtitle='false'>CHASMS (1v1)</String>
      <String _locID='23961' category='Skirmish' subtitle='false'>The area is dominated by large mountains and chasms, but there are still many possible approaches to traverse the rugged landscape. Scattered Sniper Towers are positioned perfectly to defend key tactical locations.</String>
      <String _locID='23962' category='Skirmish' subtitle='false'>REPOSITORY (2v2)</String>
      <String _locID='23963' category='Skirmish' subtitle='false'>With many supplies up for grabs in the middle and dangerous enemies lurking everywhere, the fight for control of this region will be nasty, brutal, and short.</String>
      <String _locID='23964' category='Skirmish' subtitle='false'>FROZEN VALLEY (3v3)</String>
      <String _locID='23965' category='Skirmish' subtitle='false'>A wide open map, this cold wasteland features two bonus Reactors and a Forerunner Spire of Healing.</String>
      <String _locID='23966' category='Objects' subtitle='false'>Landing Pad</String>
      <String _locID='23967' category='Objects' subtitle='false'>
      </String>
      <String _locID='23969' category='Objects' subtitle='false'>SENTINEL FACTORY</String>
      <String _locID='23970' category='Objects' subtitle='false'>This factory can be used to produce Forerunner Sentinels. Different types of Sentinels can be created, each with different uses.</String>
      <String _locID='23971' category='Objects' subtitle='false'>PROTECTOR PLANT</String>
      <String _locID='23972' category='Objects' subtitle='false'>This Forerunner Protector Plant makes Protectors that can be attached to your squads to add new abilities. There are many different types of Protectors.</String>
      <String _locID='23973' category='Objects' subtitle='false'>FORERUNNER REACTOR</String>
      <String _locID='23974' category='Objects' scenario='' subtitle='false'>
      </String>
      <String _locID='23975' category='Campaign' scenario='4' subtitle='false'>EVAC Launch In:</String>
      <String _locID='23976' category='Campaign' scenario='4' subtitle='true'>Covenant are all over us. No way to save everyone.</String>
      <String _locID='23977' category='Campaign' scenario='4' subtitle='false'>Eliminate Transport Attackers</String>
      <String _locID='23978' category='Campaign' scenario='4' subtitle='false'>Clear Covenant from Subway Exit</String>
      <String _locID='23995' category='Abilities' subtitle='false'>Throw</String>
      <String _locID='23996' category='Abilities' subtitle='false'>
      </String>
      <String _locID='23991' category='Objects' subtitle='false'>JACKAL PIRATE</String>
      <String _locID='23992' category='Objects' subtitle='false'>
      </String>
      <String _locID='23993' category='Squads' subtitle='false'>JACKAL PIRATE</String>
      <String _locID='23994' category='Squads' subtitle='false'>
      </String>
      <String _locID='23997' category='Campaign' scenario='9' subtitle='false'>Rescue Anders</String>
      <String _locID='23998' category='' scenario='' subtitle='false'>
      </String>
      <String _locID='24000' category='UI' subtitle='false'>Loss in 1 minute unless a base is claimed.</String>
      <String _locID='24001' category='UI' subtitle='false'>Timer paused while base under construction.</String>
      <String _locID='24002' category='UI' subtitle='false'>Loss timer restarted.</String>
      <String _locID='24003' category='UI' subtitle='false'>Game loss timer aborted.</String>
      <String _locID='24004' category='UI' subtitle='false'>Defeat: All forces destroyed.</String>
      <String _locID='24005' category='Campaign' scenario='9' subtitle='true'>Yes - when the colony was destroyed, I registered the large creature weakening.</String>
      <String _locID='24006' category='Campaign' subtitle='false'>Mission Failed</String>
      <String _locID='24007' category='Campaign' subtitle='false'>Mission Complete</String>
      <String _locID='24008' subtitle='false'>This is a really long string that I want to have $$A$$ some buttons embedded in it. I don't know how it's going $$B$$ to look but we will see. This is the latest sentence in this long string.</String>
      <String _locID='24009' category='Objects' subtitle='false'>FORERUNNER SUPPLY ELEVATOR</String>
      <String _locID='24010' category='Objects' subtitle='false'>Produces Infinite Supply Crates</String>
      <String _locID='24011' category='UI' scenario='Hooks' subtitle='false'>FORERUNNER SENTINEL FACTORY</String>
      <String _locID='24012' category='UI' scenario='Hooks' subtitle='false'>FORERUNNER PROTECTOR FACTORY</String>
      <String _locID='24013' category='UI' scenario='Hooks' subtitle='false'>FORERUNNER SPIRE OF HEALING</String>
      <String _locID='24014' category='UI' scenario='Hooks' subtitle='false'>FORERUNNER SECONDARY REACTOR</String>
      <String _locID='24015' category='UI' scenario='Hooks' subtitle='false'>FORERUNNER SUPPLY ELEVATOR</String>
      <String _locID='24016' category='UI' scenario='Hooks' subtitle='false'>SNIPER TOWER</String>
      <String _locID='24017' category='UI' scenario='Hooks' subtitle='false'>Purchase Sentinels</String>
      <String _locID='24018' category='UI' scenario='Hooks' subtitle='false'>Purchase Protectors</String>
      <String _locID='24019' category='UI' scenario='Hooks' subtitle='false'>Heals Nearby Units</String>
      <String _locID='24020' category='UI' scenario='Hooks' subtitle='false'>Provides Reactor when Garrisoned with Infantry</String>
      <String _locID='24021' category='UI' scenario='Hooks' subtitle='false'>Produces Infinite Supply Crates</String>
      <String _locID='24022' category='UI' scenario='Hooks' subtitle='false'>FORERUNNER LIFESUPPORT POD</String>
      <String _locID='24023' category='UI' scenario='Hooks' subtitle='false'>Allows more Troops to be Deployed.</String>
      <String _locID='24024' category='UI' scenario='Hooks' subtitle='false'>Insert Text Here</String>
      <String _locID='24025' category='UI' scenario='Hooks' subtitle='false'>Insert Text Here</String>
      <String _locID='24026' category='UI' scenario='Hooks' subtitle='false'>Insert Text Here</String>
      <String _locID='24027' category='UI' scenario='Hooks' subtitle='false'>Insert Text Here</String>
      <String _locID='24028' category='UI' scenario='Hooks' subtitle='false'>Insert Text Here</String>
      <String _locID='24029' category='UI' scenario='Hooks' subtitle='false'>Insert Text Here</String>
      <String _locID='24030' category='UI' scenario='Hooks' subtitle='false'>Insert Text Here</String>
      <String _locID='24031' category='UI' scenario='Hooks' subtitle='false'>Insert Text Here</String>
      <String _locID='24032' category='UI' scenario='Creeps' subtitle='false'>Insert Text Here</String>
      <String _locID='24033' category='UI' scenario='Creeps' subtitle='false'>Insert Text Here</String>
      <String _locID='24034' category='UI' scenario='Creeps' subtitle='false'>Insert Text Here</String>
      <String _locID='24035' category='UI' scenario='Creeps' subtitle='false'>Insert Text Here</String>
      <String _locID='24036' category='UI' scenario='Creeps' subtitle='false'>Insert Text Here</String>
      <String _locID='24037' category='UI' scenario='Creeps' subtitle='false'>Insert Text Here</String>
      <String _locID='24038' category='UI' scenario='Creeps' subtitle='false'>Insert Text Here</String>
      <String _locID='24039' category='UI' subtitle='false'>Are you sure you want to kick this player?</String>
      <String _locID='24040' category='Objects' subtitle='false'>Grunt</String>
      <String _locID='24041' category='Objects' subtitle='false'>
      </String>
      <String _locID='24042' category='Objects' subtitle='false'>Needler Grunt</String>
      <String _locID='24043' category='Objects' subtitle='false'>
      </String>
      <String _locID='24044' category='Squads' subtitle='false'>REBELLIOUS GRUNTS</String>
      <String _locID='24045' category='Squads' subtitle='false'>
      </String>
      <String _locID='24046' category='Squads' subtitle='false'>REBELLIOUS GRUNTS</String>
      <String _locID='24047' category='Squads' subtitle='false'>
      </String>
      <String _locID='24048' category='UI' subtitle='false'>Are you sure you want to quit? Any unsaved progress will be lost.</String>
      <String _locID='24049' category='UI' subtitle='false'>Are you sure you want to restart? Any unsaved progress will be lost.</String>
      <String _locID='24050' category='UI' subtitle='false'>Are you sure you want to resign? Any unsaved progress will be lost.</String>
      <String _locID='24051' category='UI' subtitle='false'>Are you sure you want to destroy this base to free up the site for an ally?</String>
      <String _locID='24052' category='UI' subtitle='false'>Are you sure you want to recycle this building in order to build another?</String>
      <String _locID='24053' category='Campaign' scenario='7' subtitle='false'>[Unused string]</String>
      <String _locID='24054' category='Campaign' scenario='7' subtitle='true'>Almost there! The Scarab is nearly destroyed.</String>
      <String _locID='24055' category='Campaign' scenario='7' subtitle='true'>They've launched a counterattack on our base.</String>
      <String _locID='24056' category='Skirmish' scenario='Hint Chat' subtitle='false'>To select all of one type of unit, press $$A$$ twice while the CROSSHAIR is over that unit.</String>
      <String _locID='24057' category='UI' subtitle='false'>The game has gone out of sync with the other players.</String>
      <String _locID='24058' category='UI' subtitle='false'>An Xbox LIVE Gold Membership or permission for online gameplay is required. Press $$A$$ to sign into an appropriate gamer profile.</String>
      <String _locID='24059' category='UI' subtitle='false'>Halo Wars Alpha Tutorial</String>
      <String _locID='24060' category='UI' subtitle='false'>The Halo Wars Alpha Tutorial Map</String>
      <String _locID='24061' category='Objects' subtitle='false'>SUPPLY CRATE</String>
      <String _locID='24062' category='Objects' subtitle='false'>Forerunner Supply Containers</String>
      <String _locID='24063' category='Code' subtitle='false'>30 Usable Supplies</String>
      <String _locID='24064' category='UI' scenario='In-gameMenu' subtitle='false'>SELECT</String>
      <String _locID='24065' category='UI' scenario='In-gameMenu' subtitle='false'>BACK</String>
      <String _locID='24066' category='UI' scenario='In-gameMenu' subtitle='false'>CANCEL</String>
      <String _locID='24067' category='UI' scenario='In-gameMenu' subtitle='false'>CHANGE OPTION</String>
      <String _locID='24068' category='Code' subtitle='false'>Mobile Mini-Base</String>
      <String _locID='24069' category='UI' scenario='In-gameMenu' subtitle='false'>CONFIRM</String>
      <String _locID='24070' category='UI' scenario='Mini-game UI' subtitle='false'>Press $$B$$ to auto target.</String>
      <String _locID='24071' category='UI' subtitle='false'>Press $$LB$$ to select all the units on the map. Press $$RB$$ to select all the units on the screen.</String>
      <String _locID='24072' category='UI' subtitle='false'>Press LEFT on the D-PAD to cycle between your bases.</String>
      <String _locID='24073' category='UI' subtitle='false'>Press DOWN on the D-PAD to cycle between your armies.</String>
      <String _locID='24074' category='UI' subtitle='false'>Press UP on the D-PAD to jump to SPIRIT OF FIRE. Many cool powers and abilities are initiated from the orbiting ship.</String>
      <String _locID='24075' category='UI' subtitle='false'>Press RIGHT on the D-PAD to cycle through the last few notifications you've received, such as UNDER ATTACK or BUILDING COMPLETE.</String>
      <String _locID='24076' category='UI' subtitle='false'>Press $$X$$ to do a MOVE or PRIMARY ATTACK. Press $$Y$$ to do the SECONDARY ATTACK or ABILITY.</String>
      <String _locID='24077' category='UI' subtitle='false'>Holding $$A$$ down will initiate a paint selection mode. This is useful for easily selecting some of the units on your screen.</String>
      <String _locID='24078' category='UI' subtitle='false'>Double tapping $$A$$ on top of a unit will instantly select all the units of that type on the screen.</String>
      <String _locID='24079' category='UI' subtitle='false'>Use the RIGHT TRIGGER to quickly cycle between the automatic sub groups. This is useful for giving fast commands to parts of your army.</String>
      <String _locID='24080' category='UI' subtitle='false'>Hold the LEFT TRIGGER to drastically increase the speed of your camera.</String>
      <String _locID='24081' category='UI' subtitle='false'>Captain Cutter has a unique unit called the ELEPHANT. It's a mobile barracks. Deploy it using $$Y$$. Once deployed, you can train infantry units from it.</String>
      <String _locID='24082' category='UI' subtitle='false'>The evil Prophet brings the awesome CLEANSING power to the battlefield. Normally utilized to glass planets into oblivion, this beam devastates your army. Kill the Prophet to stop the beam.</String>
      <String _locID='24083' category='UI' subtitle='false'>Want some uber destruction? Pull up the SPIRIT OF FIRE by pressing UP on $$DPAD$$ and unleash the MAC BLAST power.</String>
      <String _locID='24084' category='UI' subtitle='false'>Why limit yourself to just one Spartan? Build up to three and unleash their combined combat power. Or, use them to Jack enemy vehicles.</String>
      <String _locID='24098' category='UI' scenario='Main Menu-alpha' subtitle='false'>DEPRECATED To play Halo Wars, you need to be signed into an Xbox LIVE Gold gamer profile. Press $$A$$ to sign into Xbox LIVE now.</String>
      <String _locID='24099' category='UI' scenario='Main Menu-alpha' subtitle='false'>DEPRECATED To play Halo Wars, you need to be signed into an Xbox LIVE Gold gamer profile. Press $$A$$ to sign into Xbox LIVE with a Gold gamer profile.</String>
      <String _locID='24105' category='UI' scenario='Main Menu-alpha' subtitle='false'>Halo Wars could not authorize the active Xbox LIVE profile.</String>
      <String _locID='24106' category='Skirmish' scenario='Hint Chat' subtitle='false'>Scorpion, nice! Scorpions are your main vehicle; they pack a good punch against everything.</String>
      <String _locID='24107' category='Skirmish' scenario='Hint Chat' subtitle='false'>You can use the DPAD to jump to various vantage points. You can cycle through your bases and armies or even contact Spirit of Fire in orbit.</String>
      <String _locID='24108' category='Skirmish' scenario='Hint Chat' subtitle='false'>The MINIMAP in the top corner of the screen shows an overhead view of the map. You are blue. Your enemies are red.</String>
      <String _locID='24109' category='Skirmish' scenario='Hint Chat' subtitle='false'>Units gain combat experience as they fight. Veteran units are tougher and do more damage. The pips above a unit tell you how experienced it is.</String>
      <String _locID='24110' category='UI' scenario='Party Room' subtitle='false'>DEPRECATED Halo Wars could not authorize the active Xbox LIVE profile.</String>
      <String _locID='24111' category='UI' scenario='Party Room' subtitle='false'>Ready and waiting for game to start...</String>
      <String _locID='24112' category='UI' scenario='Party Room' subtitle='false'>Press $$Y$$ to invite friends to play</String>
      <String _locID='24113' category='UI' scenario='Party Room' subtitle='false'>Press $$A$$ for player options</String>
      <String _locID='24114' category='Campaign' scenario='6' subtitle='false'>Request a Rhino</String>
      <String _locID='24115' category='Campaign' scenario='6' subtitle='false'>Destroy the Dome Generators and Air Defenses</String>
      <String _locID='24116' category='UI' subtitle='false'>There are not enough players connected to the game for it to continue.</String>
      <String _locID='24117' category='UI' scenario='PartyScreen' subtitle='false'>Waiting on Xbox LIVE...</String>
      <String _locID='24118' category='' scenario='Hint Display' subtitle='false'>Hint Display D</String>
      <String _locID='24122' category='UI' subtitle='false'>The M12 Warthog is powered by a 12-liter hydrogen engine.</String>
      <String _locID='24123' category='UI' subtitle='false'>The Great Journey awaits...</String>
      <String _locID='24124' category='UI' subtitle='false'>Kavetti's sells great ice cream.</String>
      <String _locID='24125' category='UI' subtitle='false'>Elite blood smells like tar.</String>
      <String _locID='24130' category='Campaign' scenario='3' subtitle='true'>Hunters! There's too many! We need to make a run for the exit!</String>
      <String _locID='24131' category='Campaign' scenario='3' subtitle='true'>Sergeant Forge, we've got your back! Get Anders out of here!</String>
      <String _locID='24134' category='Code' scenario='AI' subtitle='false'>Directing additional attack forces to this area</String>
      <String _locID='24135' category='Code' scenario='AI' subtitle='false'>Allied air strike on the way</String>
      <String _locID='24136' category='Code' scenario='AI' subtitle='false'>Directing heavy armor to this area</String>
      <String _locID='24137' category='Code' scenario='AI' subtitle='false'>Directing light forces to this area</String>
      <String _locID='24138' category='Code' scenario='AI' subtitle='false'>Booming...</String>
      <String _locID='24139' category='Code' scenario='AI' subtitle='false'>Teching up for Air Power</String>
      <String _locID='24140' category='Code' scenario='AI' subtitle='false'>Cobra Rush</String>
      <String _locID='24141' category='Code' scenario='AI' subtitle='false'>Scorpion Rush</String>
      <String _locID='24142' category='Code' scenario='AI' subtitle='false'>Infantry Rush</String>
      <String _locID='24143' category='Code' scenario='AI' subtitle='false'>More Booming</String>
      <String _locID='24144' category='Code' scenario='AI' subtitle='false'>Building up forces ASAP</String>
      <String _locID='24145' category='Code' scenario='AI' subtitle='false'>Major offensive</String>
      <String _locID='24146' category='Code' scenario='AI' subtitle='false'>Teching up</String>
      <String _locID='24147' category='Code' scenario='AI' subtitle='false'>Increasing squad production</String>
      <String _locID='24148' category='Code' scenario='AI' subtitle='false'>Defense + Fortifications</String>
      <String _locID='24149' category='Code' scenario='AI' subtitle='false'>Grabbing more bases</String>
      <String _locID='24150' category='Code' scenario='AI' subtitle='false'>ph42</String>
      <String _locID='24151' category='Code' scenario='AI' subtitle='false'>ph43</String>
      <String _locID='24152' category='Code' scenario='AI' subtitle='false'>ph44</String>
      <String _locID='24153' category='Code' scenario='AI' subtitle='false'>ph45</String>
      <String _locID='24154' category='Campaign' scenario='6' subtitle='false'>Build twoTurrets</String>
      <String _locID='24155' category='Code' subtitle='false'>Disconnected</String>
      <String _locID='24156' category='Code' subtitle='false'>%1!s! Disconnected</String>
      <String _locID='24157' category='Objects' subtitle='false'>TEMPLE</String>
      <String _locID='24158' category='Objects' subtitle='false'>Temples allow the Covenant to access advanced buildings, units and technology upgrades. </String>
      <String _locID='24159' category='Objects' subtitle='false'>SUICIDE GRUNT</String>
      <String _locID='24160' category='Objects' subtitle='false'>Suicide Grunts are a perverted variant of the already dangerous Grunts. They can sacrifice themselves on enemy targets using the Suicide Ability.</String>
      <String _locID='24161' category='Squads' subtitle='false'>SUICIDE GRUNTS</String>
      <String _locID='24162' category='Squads' subtitle='false'>Suicide Grunts are a perverted variant of the already dangerous Grunts. They can sacrifice themselves on enemy targets using the Suicide Ability.</String>
      <String _locID='24163' category='Objects' subtitle='false'>ENGINEER</String>
      <String _locID='24164' category='Objects' subtitle='false'>
      </String>
      <String _locID='24165' category='Squads' subtitle='false'>ENGINEER</String>
      <String _locID='24166' category='Squads' subtitle='false'>A support unit that repairs and heals nearby allied units.</String>
      <String _locID='24167' category='Code' subtitle='false'>Support Unit</String>
      <String _locID='24168' category='UI' scenario='Party Room' subtitle='false'>HOST</String>
      <String _locID='24169' category='UI' scenario='Party Room' subtitle='false'>JOIN</String>
      <String _locID='24170' category='Techs' subtitle='false'>Suicide Grunt 1</String>
      <String _locID='24171' category='Techs' subtitle='false'>Shadow tech for Suicide Grunt </String>
      <String _locID='24172' category='Techs' subtitle='false'>ZEAL</String>
      <String _locID='24173' category='Techs' subtitle='false'>Suicide Grunts are faster in Suicide Mode.</String>
      <String _locID='24174' category='Techs' subtitle='false'>DEFILE</String>
      <String _locID='24175' category='Techs' subtitle='false'>The Suicide Grunt's explosion splashes enemies with burning chemicals.</String>
      <String _locID='24176' category='UI' scenario='Party Room' subtitle='false'>REFRESH</String>
      <String _locID='24177' category='Objects' subtitle='false'>BLESSED WAREHOUSE</String>
      <String _locID='24178' category='Objects' subtitle='false'>The Blessed Warehouse produces extra resources (compared to the default Warehouse) needed to train units, build buildings, and buy technology upgrades.  Bases that have great resource production might have 6 Supply Pads.</String>
      <String _locID='24188' category='Campaign' scenario='2' subtitle='false'>Optional: Destroy the Covenant Methane Refinery</String>
      <String _locID='24190' category='Campaign' scenario='6' subtitle='true'>Harvest Surface Command, Pillar of Autumn - Request for Plasma Rhino is approved. Rhino is inbound.</String>
      <String _locID='24191' category='Campaign' scenario='6' subtitle='true'>Request for Plasma Rhino received, it's en route.</String>
      <String _locID='24192' category='Campaign' scenario='6' subtitle='true'>Plasma Rhino request acknowledged.</String>
      <String _locID='24193' category='Campaign' scenario='6' subtitle='true'>Roger that, Plasma Rhino delivery is in the air.</String>
      <String _locID='24194' category='Campaign' scenario='6' subtitle='true'>Rhino LRA Plasma augment on its way.</String>
      <String _locID='24195' category='Campaign' scenario='6' subtitle='true'>We'll have that Rhino on the ground in no time.</String>
      <String _locID='24196' category='Campaign' scenario='6' subtitle='true'>Order acknowledged, Rhino is en route.</String>
      <String _locID='24197' subtitle='false'>Insert Text Here</String>
      <String _locID='24198' category='Abilities' subtitle='false'>Suicide Bomb</String>
      <String _locID='24199' category='Abilities' subtitle='false'>Grunt Suicide Bomb</String>
      <String _locID='24200' category='Squads' subtitle='false'>SPARTAN 42 - DOUGLAS</String>
      <String _locID='24201' category='Squads' subtitle='false'>Spartan - Rocket Launcher</String>
      <String _locID='24202' category='Squads' subtitle='false'>SPARTAN 92 - JEROME</String>
      <String _locID='24203' category='Squads' subtitle='false'>Spartan - Sniper</String>
      <String _locID='24204' category='Squads' subtitle='false'>SPARTAN 130 - ALICE</String>
      <String _locID='24205' category='Squads' subtitle='false'>Spartan - Machine Gun</String>
      <String _locID='24206' category='Squads' subtitle='false'>OMEGA TEAM</String>
      <String _locID='24207' subtitle='false'>Special Spartan Omega Team is Great!</String>
      <String _locID='24211' category='Campaign' scenario='2' subtitle='true'>Our primary mission here is to reach that structure. Destroying that base is a secondary objective.</String>
      <String _locID='24216' category='Campaign' scenario='2' subtitle='true'>If we blow up these refineries the enemy airpads will go with them. Nice.</String>
      <String _locID='24217' category='Campaign' scenario='2' subtitle='true'>I've lost contact with some Warthogs on patrol. Keep an eye out for them will you?</String>
      <String _locID='24218' category='Campaign' scenario='3' subtitle='true'>I made a few improvements. My own special upgrades...</String>
      <String _locID='24219' category='Campaign' scenario='3' subtitle='true'>Those Grunts are carrying explosives - look out!</String>
      <String _locID='24222' category='Campaign' scenario='3' subtitle='false'>Hacking...</String>
      <String _locID='24223' category='Campaign' scenario='2' subtitle='true'>Serina, we need to reestablish Alpha Base before we can proceed with the mission.</String>
      <String _locID='24225' category='Campaign' scenario='2' subtitle='true'>The base is up and running again. We need supply pads built so I can send down materials.</String>
      <String _locID='24229' category='UI' subtitle='false'>Game Loss</String>
      <String _locID='24230' category='Abilities' subtitle='false'>Run Over</String>
      <String _locID='24231' category='Abilities' subtitle='false'>Run Over Rollover Text</String>
      <String _locID='24232' category='UI' scenario='Main Menu' subtitle='false'>Start Campaign?</String>
      <String _locID='24233' category='UI' scenario='Main Menu' subtitle='false'>Continue Campaign?</String>
      <String _locID='24236' category='Abilities' subtitle='false'>Take Command</String>
      <String _locID='24237' category='Abilities' subtitle='false'>Spartan commandeers vehicle</String>
      <String _locID='24238' category='Campaign' scenario='2' subtitle='false'>Destroy the Detonator</String>
      <String _locID='24239' category='Techs' subtitle='false'>AGE OF CONFLICT</String>
      <String _locID='24240' category='Techs' subtitle='false'>Improves all Covenant technology.</String>
      <String _locID='24241' category='Techs' subtitle='false'>AGE OF DOUBT</String>
      <String _locID='24242' category='Techs' subtitle='false'>Improves all Covenant technology.</String>
      <String _locID='24243' category='Techs' subtitle='false'>AGE OF RECLAMATION</String>
      <String _locID='24244' category='Techs' subtitle='false'>Improves all Covenant technology.</String>
      <String _locID='24245' category='UI' subtitle='false'>Design test mode</String>
      <String _locID='24246' category='UI' subtitle='false'>
      </String>
      <String _locID='24248' category='Campaign' scenario='2' subtitle='true'>Well, well. Lookee here - the Covenant built themselves a little base.</String>
      <String _locID='24249' category='Campaign' scenario='3' subtitle='false'>Optional: Kill 45 Hunters</String>
      <String _locID='24251' category='Campaign' scenario='4' subtitle='true'>Cargo ONE here. We can't take much more of this. Get them off us!</String>
      <String _locID='24252' category='Campaign' scenario='4' subtitle='true'>Cargo TWO. We're dead unless you get out here!</String>
      <String _locID='24253' category='Campaign' scenario='5' subtitle='true'>Pelican Bravo 29. Got a few stragglers for you! Requesting cover!</String>
      <String _locID='24254' category='Campaign' scenario='5' subtitle='true'>Angel here. Got some evac Marines here wanting to help. Cover my landing!</String>
      <String _locID='24255' category='Campaign' scenario='5' subtitle='true'>Keep the skies clear! Bravo 29 inbound with some troops.</String>
      <String _locID='24256' category='Campaign' scenario='5' subtitle='true'>This is Angel! My pelican could do with a little cover!</String>
      <String _locID='24257' category='Campaign' scenario='5' subtitle='true'>UNSC Evac Pelican Bravo 29 inbound!</String>
      <String _locID='24258' category='Objects' subtitle='false'>FLOOD ROOT</String>
      <String _locID='24259' category='Campaign' scenario='5' subtitle='false'>Optional: Kill 5 Wraith Tanks</String>
      <String _locID='24260' category='Campaign' scenario='2' subtitle='false'>Optional: Kill 20 Jackal Snipers</String>
      <String _locID='24261' category='Campaign' scenario='6' subtitle='false'>Optional: Kill 50 Banshees</String>
      <String _locID='24262' category='Campaign' scenario='4' subtitle='true'>It's a bloodbath here! We need some cover, now!</String>
      <String _locID='24263' category='Campaign' scenario='4' subtitle='true'>That subway exit is being overrun!</String>
      <String _locID='24264' category='Skirmish' subtitle='false'>Flood Control</String>
      <String _locID='24265' category='Campaign' scenario='6' subtitle='false'>Optional: Claim two ONI Reactors. </String>
      <String _locID='24266' subtitle='false'>Insert Text Here</String>
      <String _locID='24267' category='Campaign' scenario='2' subtitle='false'>Detonator</String>
      <String _locID='24272' category='Abilities' subtitle='false'>Cloak Ability</String>
      <String _locID='24273' category='Abilities' subtitle='false'>Cloak Abliity Text</String>
      <String _locID='24274' category='Code' subtitle='false'>Base Protection</String>
      <String _locID='24275' category='Campaign' scenario='1' subtitle='true'>We got friendlies up ahead!</String>
      <String _locID='24278' category='Campaign' scenario='2' subtitle='false'>We've rescued more lost Warthogs!</String>
      <String _locID='24279' subtitle='false'>"Hard as nails" Sergeant in the UNSC. Prefers the Shotgun over other hi-tech weapons and can fire it extremely fast for his special attack.</String>
      <String _locID='24280' category='Campaign' scenario='2' subtitle='true'>You're going to need Marines to take out that barrier's generator. Squad inbound.</String>
      <String _locID='24281' scenario='Hint Display' subtitle='false'>Hint Display E</String>
      <String _locID='24282' scenario='Hint Display' subtitle='false'>Press $$A$$ to select</String>
      <String _locID='24283' scenario='Hint Display' subtitle='false'>Use $$LS$$ to highlight</String>
      <String _locID='24284' scenario='Hint Display' subtitle='false'>Hint Display H</String>
      <String _locID='24285' scenario='Hint Display' subtitle='false'>Hint Display I</String>
      <String _locID='24286' scenario='Hint Display' subtitle='false'>Hint Display J</String>
      <String _locID='24287' scenario='Hint Display' subtitle='false'>Hint Display K</String>
      <String _locID='24288' scenario='Hint Display' subtitle='false'>Hint Display L</String>
      <String _locID='24289' scenario='Hint Display' subtitle='false'>Hint Display </String>
      <String _locID='24290' scenario='Hint Callout' subtitle='false'>Callout H</String>
      <String _locID='24291' scenario='Hint Callout' subtitle='false'>Callout I</String>
      <String _locID='24292' scenario='Hint Callout' subtitle='false'>Callout J</String>
      <String _locID='24293' scenario='Hint Callout' subtitle='false'>Callout K</String>
      <String _locID='24294' scenario='Hint Callout' subtitle='false'>Callout L</String>
      <String _locID='24295' scenario='Hint Callout' subtitle='false'>Callout M</String>
      <String _locID='24296' scenario='Hint Callout' subtitle='false'>Callout N</String>
      <String _locID='24297' category='Campaign' scenario='6' subtitle='false'>Nice work! Let's get down there and see what the Covenant found so damn interesting.</String>
      <String _locID='24298' category='Objects' subtitle='false'>COVENANT DETONATOR</String>
      <String _locID='24301' category='Campaign' scenario='2' subtitle='false'>Optional: Rescue all Trapped Warthogs</String>
      <String _locID='24302' category='Campaign' scenario='2' subtitle='true'>Consider building additional supply pads.</String>
      <String _locID='24305' category='Campaign' scenario='2' subtitle='false'>Build a Reactor</String>
      <String _locID='24306' category='Campaign' scenario='2' subtitle='false'>Train five Marines</String>
      <String _locID='24307' category='Campaign' scenario='2' subtitle='false'>Get Alpha Base Online</String>
      <String _locID='24308' category='Squads' subtitle='false'>Buff Protector</String>
      <String _locID='24309' category='Squads' subtitle='false'>Buffs the units in your squad</String>
      <String _locID='24310' category='Squads' subtitle='false'>SHIELD PROTECTOR</String>
      <String _locID='24311' category='Squads' subtitle='false'>Attach this to a single squad to have the Protector generate a shield around the protected squad.</String>
      <String _locID='24312' category='Campaign' scenario='' subtitle='false'>
      </String>
      <String _locID='24313' category='' scenario='' subtitle='false'>
      </String>
      <String _locID='24314' category='' scenario='' subtitle='false'>
      </String>
      <String _locID='24315' category='' scenario='' subtitle='false'>
      </String>
      <String _locID='24316' category='Campaign' scenario='4' subtitle='false'>Adam</String>
      <String _locID='24317' category='Campaign' scenario='4' subtitle='true'>We're here to save as many civilians as we can, but there's no way we can save them all.</String>
      <String _locID='24318' category='Skirmish' scenario='FloodControl' subtitle='false'>Wave Type 1</String>
      <String _locID='24319' category='Skirmish' scenario='FloodControl' subtitle='false'>Wave Type 2</String>
      <String _locID='24320' category='Skirmish' scenario='FloodControl' subtitle='false'>Wave Type 3</String>
      <String _locID='24321' category='Skirmish' scenario='FloodControl' subtitle='false'>Wave Type 4</String>
      <String _locID='24322' category='Skirmish' scenario='FloodControl' subtitle='false'>Wave Type 5</String>
      <String _locID='24323' category='Skirmish' scenario='' subtitle='false'>LABYRINTH (2v2)</String>
      <String _locID='24324' category='Skirmish' subtitle='false'>A maze of Forerunner structures creates a complex and challenging battlefield. The Forerunner Protector units may hold the key to victory.</String>
      <String _locID='24325' category='Skirmish' subtitle='false'>RELEASE (1v1)</String>
      <String _locID='24326' category='Campaign' scenario='6' subtitle='true'>The Dome power supply is overloaded, we got it!</String>
      <String _locID='24327' category='Campaign' scenario='6' subtitle='true'>Only one more Rhino to get into position.</String>
      <String _locID='24328' category='Campaign' scenario='6' subtitle='true'>MAC is coming online, single turret available.</String>
      <String _locID='24329' category='Campaign' scenario='6' subtitle='true'>MAC fully online, all rounds loaded. I'll take out the remaining structures.</String>
      <String _locID='24330' category='Campaign' scenario='6' subtitle='true'>Nice work! Let's get down there and see what the Covenant found so damn interesting.</String>
      <String _locID='24331' category='Campaign' scenario='3' subtitle='true'>We're on it Sergeant! Get moving with the professor!</String>
      <String _locID='24332' category='Campaign' scenario='3' subtitle='true'>Hope that data is worth it, Sarge - we're paying a price here!</String>
      <String _locID='24333' category='Campaign' scenario='3' subtitle='true'>We'll cover you, Sergeant!</String>
      <String _locID='24334' category='Objects' subtitle='false'>REBEL FLAK TURRET</String>
      <String _locID='24335' category='Objects' subtitle='false'>Rebel Flak Turret description</String>
      <String _locID='24336' category='Objects' subtitle='false'>REBEL RAILGUN TURRET</String>
      <String _locID='24337' category='Objects' subtitle='false'>Rebel Railgun Turret description</String>
      <String _locID='24338' category='Objects' subtitle='false'>
      </String>
      <String _locID='24339' category='Objects' subtitle='false'>
      </String>
      <String _locID='24340' category='Objects' subtitle='false'>
      </String>
      <String _locID='24341' category='Objects' subtitle='false'>
      </String>
      <String _locID='24342' category='Squads' subtitle='false'>REBEL INFANTRY</String>
      <String _locID='24343' category='Squads' subtitle='false'>Rebel Infantry description</String>
      <String _locID='24344' category='Squads' subtitle='false'>REBEL SNIPERS</String>
      <String _locID='24345' category='Squads' subtitle='false'>Rebel Snipers description</String>
      <String _locID='24346' category='Squads' subtitle='false'>
      </String>
      <String _locID='24347' category='Squads' subtitle='false'>
      </String>
      <String _locID='24348' category='Squads' subtitle='false'>
      </String>
      <String _locID='24349' category='Squads' subtitle='false'>
      </String>
      <String _locID='24350' category='Squads' subtitle='false'>
      </String>
      <String _locID='24351' category='Squads' subtitle='false'>
      </String>
      <String _locID='24352' category='Squads' subtitle='false'>
      </String>
      <String _locID='24353' category='Squads' subtitle='false'>
      </String>
      <String _locID='24354' category='Squads' subtitle='false'>
      </String>
      <String _locID='24355' category='Squads' subtitle='false'>
      </String>
      <String _locID='24356' category='Squads' subtitle='false'>
      </String>
      <String _locID='24357' category='Squads' subtitle='false'>
      </String>
      <String _locID='24358' category='Squads' subtitle='false'>
      </String>
      <String _locID='24359' category='Squads' subtitle='false'>
      </String>
      <String _locID='24360' category='Squads' subtitle='false'>
      </String>
      <String _locID='24361' category='Squads' subtitle='false'>
      </String>
      <String _locID='24362' category='Squads' subtitle='false'>
      </String>
      <String _locID='24363' category='Squads' subtitle='false'>
      </String>
      <String _locID='24364' category='Squads' subtitle='false'>
      </String>
      <String _locID='24365' category='Squads' subtitle='false'>
      </String>
      <String _locID='24366' category='Squads' subtitle='false'>
      </String>
      <String _locID='24367' category='Squads' subtitle='false'>
      </String>
      <String _locID='24368' category='Squads' subtitle='false'>
      </String>
      <String _locID='24369' category='Squads' subtitle='false'>
      </String>
      <String _locID='24370' category='Squads' subtitle='false'>
      </String>
      <String _locID='24371' category='Squads' subtitle='false'>
      </String>
      <String _locID='24372' category='Squads' subtitle='false'>
      </String>
      <String _locID='24373' category='Squads' subtitle='false'>
      </String>
      <String _locID='24374' category='Campaign' scenario='3' subtitle='false'>Repair with Anders</String>
      <String _locID='24375' category='Campaign' scenario='2' subtitle='false'>Press $$BACK$$ to review your Objectives</String>
      <String _locID='24378' category='Campaign' scenario='5' subtitle='true'>Sergeant Forge, report to the bridge ASAP. We've got a new problem...</String>
      <String _locID='24379' category='Campaign' scenario='5' subtitle='true'>The MAC is charged and ready. This one is on the house.</String>
      <String _locID='24385' category='Squads' subtitle='false'>BOMBER FORM</String>
      <String _locID='24386' category='Squads' subtitle='false'>Flood Air Unit</String>
      <String _locID='24387' category='Objects' subtitle='false'>CRASHED WARTHOG</String>
      <String _locID='24388' category='Objects' subtitle='false'>
      </String>
      <String _locID='24389' category='Objects' subtitle='false'>ONI AIR TOWER</String>
      <String _locID='24390' category='Objects' subtitle='false'>
      </String>
      <String _locID='24391' category='Objects' subtitle='false'>CRASHED TRUCK</String>
      <String _locID='24392' category='Objects' subtitle='false'>
      </String>
      <String _locID='24394' category='Techs' subtitle='false'>STATE OF GRACE</String>
      <String _locID='24395' category='Techs' subtitle='false'>Increases repair rate.</String>
      <String _locID='24396' category='Techs' subtitle='false'>HARMONIOUS DIGESTION</String>
      <String _locID='24397' category='Techs' subtitle='false'>Increases movement speed.</String>
      <String _locID='24398' category='Techs' subtitle='false'>FORERUNNER SHIELD</String>
      <String _locID='24399' category='Techs' subtitle='false'>Augmented with even more repurposed Forerunner technology, all Covenant shields now recharge much faster.</String>
      <String _locID='24400' category='Techs' subtitle='false'>BLESSED IMMOLATION</String>
      <String _locID='24401' category='Techs' subtitle='false'>Upgrades the Prophet's plasma cannons to fuel rod cannons, increasing damage.</String>
      <String _locID='24402' category='Techs' subtitle='false'>ANCESTRAL PERVERSION</String>
      <String _locID='24403' category='Techs' subtitle='false'>Two protectors hover near the Prophet and protect him.</String>
      <String _locID='24404' category='Techs' subtitle='false'>DIVINE ABSOLUTION</String>
      <String _locID='24405' category='Techs' subtitle='false'>Upgrades to the Prophet's chair grant him full flight capabilities.</String>
      <String _locID='24406' category='Techs' subtitle='false'>REGRET'S SENTENCE</String>
      <String _locID='24407' category='Techs' subtitle='false'>The Cleansing Beam Ability is larger and does more damage.</String>
      <String _locID='24408' category='Techs' subtitle='false'>REGRET'S DOOM</String>
      <String _locID='24409' category='Techs' subtitle='false'>The Cleansing Beam Ability is larger and does more damage.</String>
      <String _locID='24410' category='Techs' subtitle='false'>REGRET'S CONDEMNATION</String>
      <String _locID='24411' category='Techs' subtitle='false'>The Cleansing Beam Ability burns even brighter, doing area damage.</String>
      <String _locID='24412' category='Techs' subtitle='false'>INHERITANCE</String>
      <String _locID='24413' category='Techs' subtitle='false'>Adds a stun to the Gravity Hammer.</String>
      <String _locID='24414' category='Techs' subtitle='false'>BIRTHRIGHT</String>
      <String _locID='24415' category='Techs' subtitle='false'>When the Chieftain's hammer is charged up, the Chieftan will pull his enemies to him.</String>
      <String _locID='24416' category='Techs' subtitle='false'>DESTINY</String>
      <String _locID='24417' category='Techs' subtitle='false'>Adds an area-effect stun to the gravity hammer, and inflicts fatalities on stunned enemy infantry.</String>
      <String _locID='24418' category='Techs' subtitle='false'>TSUNAMI</String>
      <String _locID='24419' category='Techs' subtitle='false'>Additional enemies may be drawn into the vortex and potential damage increased.</String>
      <String _locID='24420' category='Techs' subtitle='false'>HURRICANE</String>
      <String _locID='24421' category='Techs' subtitle='false'>Additional enemies may be drawn into the vortex and potential damage increased.</String>
      <String _locID='24422' category='Techs' subtitle='false'>SINGULARITY</String>
      <String _locID='24423' category='Techs' subtitle='false'>Additional enemies may be drawn into the vortex and potential damage increased.</String>
      <String _locID='24424' category='Techs' subtitle='false'>FIENDISH RETURN</String>
      <String _locID='24425' category='Techs' subtitle='false'>The Arbiter reflects some incoming damage back to his attacker.</String>
      <String _locID='24426' category='Techs' subtitle='false'>VICIOUS BLADES</String>
      <String _locID='24427' category='Techs' subtitle='false'>The Arbiter reflects even more damage and has stronger attacks himself.</String>
      <String _locID='24428' category='Techs' subtitle='false'>GHASTLY VISION</String>
      <String _locID='24429' category='Techs' subtitle='false'>The Arbiter becomes permanently cloaked and increases reflected damage even more.</String>
      <String _locID='24430' category='Techs' subtitle='false'>DEFIANT RAGE</String>
      <String _locID='24431' category='Techs' subtitle='false'>Health is restored every time the Arbiter inflicts a fatality in Rage Mode.</String>
      <String _locID='24432' category='Techs' subtitle='false'>SPITEFUL RAGE</String>
      <String _locID='24433' category='Techs' subtitle='false'>Rage Mode costs less to maintain.</String>
      <String _locID='24434' category='Techs' subtitle='false'>BLINDING RAGE</String>
      <String _locID='24435' category='Techs' subtitle='false'>Rage Mode increases Arbiter combo damage and the attack power of nearby allies.</String>
      <String _locID='24436' category='Techs' subtitle='false'>ONI SPIES</String>
      <String _locID='24437' category='Techs' subtitle='false'>Allows everyone on your team to see any enemy units and bases.</String>
      <String _locID='24438' category='Techs' subtitle='false'>MEDIUM MAC BLAST</String>
      <String _locID='24439' category='Techs' subtitle='false'>MAC Blast ammo capacity upgraded to provide two shots.</String>
      <String _locID='24440' category='Techs' subtitle='false'>LARGE MAC BLAST</String>
      <String _locID='24441' category='Techs' subtitle='false'>MAC Blast ammo capacity upgraded to provide three shots.</String>
      <String _locID='24442' category='Techs' subtitle='false'>SUPER MAC BLAST</String>
      <String _locID='24443' category='Techs' subtitle='false'>MAC Blast ammo capacity upgraded to provide four shots.</String>
      <String _locID='24444' category='Techs' subtitle='false'>MEDIUM CARPET BOMB</String>
      <String _locID='24445' category='Techs' subtitle='false'>Carpet Bomb strafe distance and damage increased.</String>
      <String _locID='24446' category='Techs' subtitle='false'>LARGE CARPET BOMB</String>
      <String _locID='24447' category='Techs' subtitle='false'>Carpet Bomb strafe distance and damage increased.</String>
      <String _locID='24448' category='Techs' subtitle='false'>SUPER CARPET BOMB</String>
      <String _locID='24449' category='Techs' subtitle='false'>Carpet Bomb strafe distance and damage increased.</String>
      <String _locID='24450' category='Abilities' subtitle='false'>Jump Pack</String>
      <String _locID='24451' category='Abilities' subtitle='false'>Jump Pack Text</String>
      <String _locID='24452' category='Techs' subtitle='false'>Gremlin upgrade 1 </String>
      <String _locID='24453' category='Techs' subtitle='false'>Gremlin better and stronger</String>
      <String _locID='24454' category='Techs' subtitle='false'>FOCUSING LENS</String>
      <String _locID='24455' category='Techs' subtitle='false'>Better components dramatically improve laser attack damage and range for all Gremlins.</String>
      <String _locID='24456' category='Techs' subtitle='false'>CHAIN AMPLIFIER</String>
      <String _locID='24457' category='Techs' subtitle='false'>EMP Ability can chain to hit multiple targets.</String>
      <String _locID='24458' category='UI' subtitle='false'>Infantry Boost</String>
      <String _locID='24459' category='UI' subtitle='false'>Vehicle Boost</String>
      <String _locID='24460' category='UI' subtitle='false'>Aircraft Boost</String>
      <String _locID='24461' category='Campaign' scenario='9' subtitle='false'>Optional: Kill 20 Flood Stalks</String>
      <String _locID='24462' category='Campaign' scenario='7' subtitle='false'>Optional: Kill 10 Locust</String>
      <String _locID='24463' category='Objects' subtitle='false'>INFANTRY AIRLOCK</String>
      <String _locID='24464' category='Objects' subtitle='false'>VEHICLE AIRLOCK</String>
      <String _locID='24465' category='Objects' subtitle='false'>Trains infantry</String>
      <String _locID='24466' category='Objects' subtitle='false'>Trains vehicles</String>
      <String _locID='24467' category='Objects' subtitle='false'>These airlocks can be used to summon infantry from within Spirit of Fire to fight on its decks.</String>
      <String _locID='24468' category='Objects' subtitle='false'>These larger airlocks can be used to requisition lager vehicles and flying units from Spirit of Fire.</String>
      <String _locID='24469' category='Objects' subtitle='false'>Eradicator</String>
      <String _locID='24470' category='Objects' subtitle='false'>Eradicator description</String>
      <String _locID='24471' category='Objects' subtitle='false'>Anti-Flood unit</String>
      <String _locID='24472' category='Campaign' scenario='1' subtitle='false'>Scattered pockets of Marines are isolated and under attack near Alpha Base. Locate as many as you can and kill the Covenant forces that are attacking them; the Marines will be needed to retake Alpha Base.</String>
      <String _locID='24473' category='Campaign' scenario='1' subtitle='false'>The Covenant have erected an energy barrier across the pass leading to Alpha Base. The barrier will block vehicles, but Marines can move through and destroy the power source beyond.</String>
      <String _locID='24474' category='Campaign' scenario='1' subtitle='false'>Alpha Base is the key UNSC installation on Harvest. Covenant forces have completely overrun the facility. Defeating the Covenant units in the area is a top priority.</String>
      <String _locID='24475' category='Campaign' scenario='1' subtitle='false'>Grunts, called Unggoy in the Covenant language, are cowardly but dangerous in large numbers. Methane breathers, they are commonly seen in Covenant infantry squads. Counter them with your own infantry, or with Flamethrowers.</String>
      <String _locID='24476' category='Campaign' scenario='2' subtitle='false'>The Covenant attack has heavily damaged Alpha Base. Get it back up and running by building Supply Pads and military buildings.</String>
      <String _locID='24477' category='Campaign' scenario='2' subtitle='false'>A Supply Pad is a key component of any military base. Stockpiling supplies will let us build additional structures and train military forces.</String>
      <String _locID='24478' category='Campaign' scenario='2' subtitle='false'>A Barracks at Alpha Base will allow military units to be trained there.</String>
      <String _locID='24479' category='Campaign' scenario='2' subtitle='false'>With enough boots on the ground, Alpha Base will be safe once more. After the Marines are trained, patrols can be sent out and the surrounding area secured.</String>
      <String _locID='24480' category='Campaign' scenario='2' subtitle='false'>The structure is north of Alpha Base, past the Covenant forces. You will have to fight your way through enemy forces to get there.</String>
      <String _locID='24481' category='Campaign' scenario='2' subtitle='false'>The Covenant were after the secrets buried in the Forerunner structure. Enter and learn what you can.</String>
      <String _locID='24482' category='Campaign' scenario='2' subtitle='false'>The Covenant are planning to destroy the Forerunner structure. Take out the detonator.</String>
      <String _locID='24483' category='Campaign' scenario='2' subtitle='false'>Jackals are birdlike aliens who serve as Covenant scouts and sharpshooters. Lacking durability, they often carry energy shields. Counter them with armed Warthogs or Flamethrowers.</String>
      <String _locID='24484' category='Campaign' scenario='2' subtitle='false'>The Covenant are refining methane on Harvest to supply their Grunt squads. Taking out the refinery would slow them down.</String>
      <String _locID='24485' category='Campaign' scenario='2' subtitle='false'>Several UNSC units are trapped. Rescue them to bolster your forces.</String>
      <String _locID='24486' category='Campaign' scenario='3' subtitle='false'>Anders will need time to activate the hardlight bridge. Keep the Covenant forces at bay until she succeeds.</String>
      <String _locID='24487' category='Campaign' scenario='3' subtitle='false'>Get Forge and Anders to the exit. The Covenant will overwhelm you if you wait too long.</String>
      <String _locID='24488' category='Campaign' scenario='3' subtitle='false'>Anders may still be able to activate the second bridge and give the UNSC forces a chance to escape.</String>
      <String _locID='24489' category='Campaign' scenario='3' subtitle='false'>It is vital that Anders returns to Spirit of Fire with the information from the Forerunner structure. Get her and Forge to the landing zone ASAP.</String>
      <String _locID='24490' category='Campaign' scenario='3' subtitle='false'>Forge and his troops can only hold off the Covenant for so long. They will need support, rescue, and extraction.</String>
      <String _locID='24491' category='Campaign' scenario='3' subtitle='false'>Deactivating the bridge will drop any units trying to cross it into the chasm below. Use this information to your advantage.</String>
      <String _locID='24492' category='Campaign' scenario='3' subtitle='false'>Hunters are collective colonies of small creatures packed into assault armor. Strong and fast, and typically travelling in pairs, Hunters are used to destroy enemy vehicles. Counter them with infantry or air power.</String>
      <String _locID='24493' category='Campaign' scenario='4' subtitle='false'>Eliminate the Covenant forces around the subway exit so the civilians have a clear path to the transports.</String>
      <String _locID='24494' category='Campaign' scenario='4' subtitle='false'>The civilians will head toward the transports on their own. At least one of the transport ships must survive; the city’s population has no other way to evacuate the area. </String>
      <String _locID='24495' category='Campaign' scenario='4' subtitle='false'>A base in the city will let you train more units to protect the civilians and transports. If you can assemble enough of a force, it might even be possible to launch a limited counterattack against the Covenant.</String>
      <String _locID='24496' category='Campaign' scenario='4' subtitle='false'>Elites, also known as Sangheili, are often seen leading Covenant forces into battle. Using their cloaks and energy swords to surprise and overwhelm their enemies, Elites are challenging opponents.</String>
      <String _locID='24497' category='Campaign' scenario='5' subtitle='false'>Covenant forces are swarming all over the crater. Take out all the enemies and create a safe zone.</String>
      <String _locID='24498' category='Campaign' scenario='5' subtitle='false'>Additional UNSC forces are on approach to your location. The crater is excellent defensive terrain; hold fast, maintain a base in the crater, and wait for help.</String>
      <String _locID='24499' category='Campaign' scenario='5' subtitle='false'>Covenant forces are closing in. Get to the southern crater and try to hold out.</String>
      <String _locID='24500' category='Campaign' scenario='5' subtitle='false'>If the Covenant base is destroyed, the UNSC position on Arcadia will be secure. All of the base buildings and any nearby Covenant units must be eliminated.</String>
      <String _locID='24501' category='Campaign' scenario='5' subtitle='false'>More production capacity would give you a fighting chance to defeat the Covenant. If the crater is secure, try to claim an additional base.</String>
      <String _locID='24502' category='Campaign' scenario='5' subtitle='false'>The Wraith is a heavy vehicle equipped with a plasma mortar. Used at the forefront of ground assaults, they are a critical component of the Covenant arsenal. Counter them with Cobras.</String>
      <String _locID='24503' category='Campaign' scenario='6' subtitle='false'>The Covenant are attacking in force. Fight off the assault.</String>
      <String _locID='24504' category='Campaign' scenario='6' subtitle='false'>You will need to get several Rhinos in position to be able to bring enough firepower to bear on the dome. Rhinos will be dropped at the landing pad.</String>
      <String _locID='24505' category='Campaign' scenario='6' subtitle='false'>Positions for the Rhinos are marked. Protect each Rhino until it can safely deploy at the marked destination. The Spirit of Fire menu has an option that allows you to use Pelicans to transport Rhinos.</String>
      <String _locID='24506' category='Campaign' scenario='6' subtitle='false'>The Rhinos are all in position. Wipe out the enemy structures and bring down the dome.</String>
      <String _locID='24507' category='Campaign' scenario='6' subtitle='false'>A fast-moving flying unit, the Banshee is highly maneuverable. Equipped with plasma cannon, it provides deadly and effective air support for Covenant forces. Counter Banshees with Wolverines.</String>
      <String _locID='24508' category='Campaign' scenario='6' subtitle='false'>Taking control of the nearby ONI Reactors will let you train advanced troops more quickly.</String>
      <String _locID='24509' category='Campaign' scenario='7' subtitle='false'>The Scarab must be destroyed before it wipes out your base. Keep your forces out of the head's line of fire.</String>
      <String _locID='24510' category='Campaign' scenario='7' subtitle='false'>The nodes are secondary power sources for the Scarab. If they are destroyed, the Scarab will not be able to turn its head as quickly.</String>
      <String _locID='24511' category='Campaign' scenario='7' subtitle='false'>The spider-like Locust is slow-moving but powerful. It is designed to destroy structures, and is less effective against units. Counter the Locust with Marines or Scorpions.</String>
      <String _locID='24512' category='Campaign' scenario='8' subtitle='false'>Spirit's forces must secure the marked location for a base. This planet's atmosphere is highly unusual; use caution and stay alert for signs of trouble.</String>
      <String _locID='24513' category='Campaign' scenario='8' subtitle='false'>The Elephant is a fully equipped mobile training center. Once deployed, it can mobilize infantry and serve as a forward base.</String>
      <String _locID='24514' category='Campaign' scenario='8' subtitle='false'>The Elephants are extremely valuable military hardware and must be retrieved at all costs. Send your forces out to recover them.</String>
      <String _locID='24515' category='Campaign' scenario='8' subtitle='false'>The first stage of a mysterious alien life form, it is highly aggressive and dangerous. The infection forms attempt to penetrate the spinal cords of their victims. They can be countered by massed fire from virtually any military unit.</String>
      <String _locID='24516' category='Campaign' scenario='9' subtitle='false'>The Spartans have gone ahead, following Anders' signal. Link up with them and reinforce their position before it's too late.</String>
      <String _locID='24517' category='Campaign' scenario='9' subtitle='false'>Anders' signal is up ahead. Send patrols forward to locate and rescue her.</String>
      <String _locID='24518' category='Campaign' scenario='9' subtitle='false'>Data analysis suggests that killing the pods should weaken the larger infection form. Taking out as many pods as possible is the safest tactical approach.</String>
      <String _locID='24519' category='Campaign' scenario='9' subtitle='false'>Once enough of the pods are destroyed, the primary infection should be engaged. Use caution - even after it has been weakened, it is still an extremely dangerous opponent.</String>
      <String _locID='24520' category='Campaign' scenario='9' subtitle='false'>These alien lifeforms are possibly providing nutrients to the smaller infection variants. They are easily destroyed by any unit.</String>
      <String _locID='24521' category='Campaign' scenario='10' subtitle='false'>Alpha, Bravo, and Charlie platoons have been cut off beyond the areas overrun by the Flood. Your soldiers will have to clear a path through the Flood and bring them back to the LZ.</String>
      <String _locID='24522' category='Campaign' scenario='10' subtitle='false'>Escort the platoon back through the Flood-infested areas. Watch out for any infection forms and keep them away from your infantry.</String>
      <String _locID='24523' category='Campaign' scenario='10' subtitle='false'>A Gremlin may be able to temporarily disrupt the pylons and delay the automatic docking procedure. In theory, this should buy Spirit of Fire more time.</String>
      <String _locID='24524' category='Campaign' scenario='10' subtitle='false'>Optional: Kill 350 Swarms</String>
      <String _locID='24525' category='Campaign' scenario='11' subtitle='false'>UNSC weapons can damage, but not completely destroy, the alien structures. Only the tunnel's technology can permanently clear the forms off Spirit’s hull.</String>
      <String _locID='24526' category='Campaign' scenario='11' subtitle='false'>The Flood must not be allowed to breach the airlocks. If the airlocks are destroyed, we will not be able to send reinforcements and the Flood may move in between the outer and inner hulls of the Spirit of Fire.</String>
      <String _locID='24527' category='Campaign' scenario='11' subtitle='false'>Flood structures have attached themselves to the outside of Spirit of Fire's hull, and are threatening to break through the airlocks. Destroy them all before they infect the ship.</String>
      <String _locID='24528' category='Campaign' scenario='11' subtitle='false'>The airlocks provide some cover for our infantry. Order them inside.</String>
      <String _locID='24529' category='Campaign' scenario='11' subtitle='false'>Controlled by some sort of A.I., these small high-tech constructions appear to be designed to contain the infection forms. Counter them with any military unit.</String>
      <String _locID='24530' category='Campaign' scenario='11' subtitle='true'>We're almost out - the exit is in sight.</String>
      <String _locID='24531' category='Campaign' scenario='11' subtitle='true'>That thing is blocking our escape. Take it down, and bring us up to flank speed. We'll leave these drones behind us.</String>
      <String _locID='24532' category='Campaign' scenario='11' subtitle='true'>Serina, maximum power to the engines. Get us out of here!</String>
      <String _locID='24533' category='Campaign' scenario='11' subtitle='true'>The ring is helping clear the infestation from the hull. We just have to hold those aliens off until it can clean the ship.</String>
      <String _locID='24535' category='Campaign' scenario='11' subtitle='true'>Bad news. I intercepted a signal from the alien A.I. Those drones have declared us a threat and are massing behind us.</String>
      <String _locID='24537' category='Campaign' scenario='11' subtitle='true'>Something big is coming...</String>
      <String _locID='24538' category='Campaign' scenario='11' subtitle='true'>Take cover!</String>
      <String _locID='24539' category='Campaign' scenario='11' subtitle='true'>What the...get in the airlocks or we're all dead!</String>
      <String _locID='24540' category='Campaign' scenario='11' subtitle='true'>The ring is back!</String>
      <String _locID='24541' category='Campaign' scenario='11' subtitle='true'>Take cover - another cleansing wave is coming.</String>
      <String _locID='24542' category='Campaign' scenario='11' subtitle='true'>All clear - the hull is clean.</String>
      <String _locID='24543' category='Campaign' scenario='11' subtitle='true'>Decontamination sequence commencing.</String>
      <String _locID='24544' category='Objects' subtitle='false'>FORERUNNER RELIC</String>
      <String _locID='24545' category='Objects' subtitle='false'>FORERUNNER RELIC</String>
      <String _locID='24546' category='Objects' subtitle='false'>Opens Containment Unit</String>
      <String _locID='24547' category='Campaign' scenario='2' subtitle='false'>A Covenant base is between our forces and our primary objective. Destroying it will secure the path to the Forerunner structure.</String>
      <String _locID='24548' category='Abilities' subtitle='false'>FLASH BANG</String>
      <String _locID='24549' category='Abilities' subtitle='false'>SHOTGUN BURST</String>
      <String _locID='24550' category='Abilities' subtitle='false'>REPAIR</String>
      <String _locID='24551' category='Abilities' subtitle='false'>EMP PULSE WAVE</String>
      <String _locID='24552' category='Abilities' subtitle='false'>MISSILE BARRAGE</String>
      <String _locID='24553' category='Abilities' subtitle='false'>CANISTER SHOT</String>
      <String _locID='24554' category='Abilities' subtitle='false'>STASIS</String>
      <String _locID='24555' category='Abilities' subtitle='false'>CHAFF</String>
      <String _locID='24556' category='Abilities' subtitle='false'>BOOST RAM</String>
      <String _locID='24557' category='Abilities' subtitle='false'>OVER BURN</String>
      <String _locID='24558' category='Abilities' subtitle='false'>BOOST</String>
      <String _locID='24559' category='Campaign' scenario='2' subtitle='true'>Keep constructing buildings and upgrading them where you can.</String>
      <String _locID='24561' category='Campaign' scenario='9' subtitle='true'>We noticed a few colony creatures on the way in. We can weaken the big one by taking them out first. Uploading coordinates.</String>
      <String _locID='24562' category='Campaign' scenario='9' subtitle='true'>I've lost Anders' transponder - could the creature be jamming the signal?</String>
      <String _locID='24563' category='Objects' subtitle='false'>FLOOD STALK</String>
      <String _locID='24564' category='Objects' subtitle='false'>Flood Egg Stalk Description</String>
      <String _locID='24565' category='Campaign' scenario='11' subtitle='true'>The energy field is reacting to the aliens - it's trying to clean our hull. Take cover out there! </String>
      <String _locID='24566' category='Objects' subtitle='false'>SHIELD</String>
      <String _locID='24567' category='Objects' subtitle='false'>Shield description</String>
      <String _locID='24569' category='UI' scenario='Options' subtitle='false'>A.I. Advisor</String>
      <String _locID='24570' category='UI' scenario='Options' subtitle='false'>Toggles the A.I. Advisor for Skirmish games.  The A.I. Advisor will offer helpful suggestions and hints during Skirmish games.</String>
      <String _locID='24571' category='UI' scenario='Options' subtitle='false'>Default Skirmish A.I. Difficulty</String>
      <String _locID='24572' category='UI' scenario='Options' subtitle='false'>Set the difficulty of A.I. opponents for new Skirmish games. Automatic will adjust the quality of the A.I. opponents, between games, to match your evolving skills.</String>
      <String _locID='24573' category='UI' scenario='Options' subtitle='false'>EASY</String>
      <String _locID='24574' category='UI' scenario='Options' subtitle='false'>NORMAL</String>
      <String _locID='24575' category='UI' scenario='Options' subtitle='false'>HEROIC</String>
      <String _locID='24576' category='UI' scenario='Options' subtitle='false'>LEGENDARY</String>
      <String _locID='24577' category='UI' scenario='Options' subtitle='false'>AUTOMATIC</String>
      <String _locID='24578' category='UI' scenario='Options' subtitle='false'>Control Scheme</String>
      <String _locID='24579' category='UI' scenario='Options' subtitle='false'>Control Scheme A</String>
      <String _locID='24580' category='UI' scenario='Options' subtitle='false'>Control Scheme B</String>
      <String _locID='24581' category='UI' scenario='Options' subtitle='false'>Control Scheme C</String>
      <String _locID='24582' category='UI' scenario='Options' subtitle='false'>Control Scheme D</String>
      <String _locID='24583' category='UI' scenario='Options' subtitle='false'>Control Scheme 5</String>
      <String _locID='24584' category='UI' scenario='Options' subtitle='false'>Vibration</String>
      <String _locID='24585' category='UI' scenario='Options' subtitle='false'>Camera Rotation</String>
      <String _locID='24586' category='UI' scenario='Options' subtitle='false'>Invert X Axis</String>
      <String _locID='24587' category='UI' scenario='Options' subtitle='false'>Invert Y Axis</String>
      <String _locID='24588' category='UI' scenario='Options' subtitle='false'>Default Zoom</String>
      <String _locID='24589' category='UI' scenario='Options' subtitle='false'>Min</String>
      <String _locID='24590' category='UI' scenario='Options' subtitle='false'>Max</String>
      <String _locID='24591' category='UI' scenario='Options' subtitle='false'>Crosshair Stickiness</String>
      <String _locID='24592' category='UI' scenario='Options' subtitle='false'>Off</String>
      <String _locID='24593' category='UI' scenario='Options' subtitle='false'>Very Sticky</String>
      <String _locID='24594' category='UI' scenario='Options' subtitle='false'>Scroll Speed</String>
      <String _locID='24595' category='UI' scenario='Options' subtitle='false'>Slow</String>
      <String _locID='24596' category='UI' scenario='Options' subtitle='false'>Fast</String>
      <String _locID='24597' category='UI' scenario='Options' subtitle='false'>Camera Follow</String>
      <String _locID='24598' category='UI' scenario='Options' subtitle='false'>Show Hints</String>
      <String _locID='24599' category='UI' scenario='Options' subtitle='false'>Selection Speed</String>
      <String _locID='24600' category='UI' scenario='Options' subtitle='false'>Slow</String>
      <String _locID='24601' category='UI' scenario='Options' subtitle='false'>Fast</String>
      <String _locID='24602' category='UI' scenario='Options' subtitle='false'>Music Volume</String>
      <String _locID='24603' category='UI' scenario='Options' subtitle='false'>Sound FX Volume</String>
      <String _locID='24604' category='UI' scenario='Options' subtitle='false'>Voice Volume</String>
      <String _locID='24605' category='UI' scenario='Options' subtitle='false'>Subtitles - Cinematics</String>
      <String _locID='24606' category='UI' scenario='Options' subtitle='false'>Brightness/Gamma</String>
      <String _locID='24607' category='UI' scenario='Options' subtitle='false'>Friend or Foe Colors</String>
      <String _locID='24608' category='UI' scenario='Options' subtitle='false'>Zoom Minimap</String>
      <String _locID='24609' category='UI' scenario='Options' subtitle='false'>GAME</String>
      <String _locID='24610' category='UI' scenario='Options' subtitle='false'>CONTROLS</String>
      <String _locID='24611' category='UI' scenario='Options' subtitle='false'>AUDIO</String>
      <String _locID='24612' category='UI' scenario='Options' subtitle='false'>GRAPHICS</String>
      <String _locID='24613' category='UI' scenario='Options' subtitle='false'>Control Scheme description...</String>
      <String _locID='24614' category='UI' scenario='Options' subtitle='false'>Set controller vibration on.</String>
      <String _locID='24615' category='UI' scenario='Options' subtitle='false'>Allows camera rotation with the right stick.</String>
      <String _locID='24616' category='UI' scenario='Options' subtitle='false'>Invert X Axis description...</String>
      <String _locID='24617' category='UI' scenario='Options' subtitle='false'>Invert Y Axis description...</String>
      <String _locID='24618' category='UI' scenario='Options' subtitle='false'>Set how close the camera is to the terrain by default.</String>
      <String _locID='24619' category='UI' scenario='Options' subtitle='false'>Set how sticky the crosshair is when moved around the battlefield. Stickier cameras will pop to nearby units.</String>
      <String _locID='24620' category='UI' scenario='Options' subtitle='false'>Adjust the speed at which the left stick scrolls the camera across the map.</String>
      <String _locID='24621' category='UI' scenario='Options' subtitle='false'>The camera will follow the unit under the crosshair. Move the left stick to stop the camera from following the targeted unit.</String>
      <String _locID='24622' category='UI' scenario='Options' subtitle='false'>Show Hints description...</String>
      <String _locID='24623' category='UI' scenario='Options' subtitle='false'>Selection Speed description...</String>
      <String _locID='24624' category='UI' scenario='Options' subtitle='false'>Adjust the volume for music.</String>
      <String _locID='24625' category='UI' scenario='Options' subtitle='false'>Adjust the volume for sound effects.</String>
      <String _locID='24626' category='UI' scenario='Options' subtitle='false'>Adjust the volume for voiced dialogue.</String>
      <String _locID='24627' category='UI' scenario='Options' subtitle='false'>Turns on subtitles for all cinematic dialogue.</String>
      <String _locID='24628' category='UI' scenario='Options' subtitle='false'>Adjust the overall brightness of the game's visuals.</String>
      <String _locID='24629' category='UI' scenario='Options' subtitle='false'>Use Friend or Foe (team) colors instead of individual player colors.</String>
      <String _locID='24630' category='UI' scenario='Options' subtitle='false'>Enable a closer view on the minimap, allowing you to see more detail at the expense of scope.</String>
      <String _locID='24632' category='Squads' subtitle='false'>FORERUNNER ENFORCER</String>
      <String _locID='24633' category='Squads' subtitle='false'>ENFORCER</String>
      <String _locID='24634' category='Squads' subtitle='false'>INFECTED GRUNTS</String>
      <String _locID='24635' category='Squads' subtitle='false'>Infected Grunt description</String>
      <String _locID='24636' category='Squads' subtitle='false'>INFECTED JACKALS</String>
      <String _locID='24637' category='Squads' subtitle='false'>infected Jackal description</String>
      <String _locID='24638' category='Squads' subtitle='false'>INFECTED BRUTES</String>
      <String _locID='24639' category='Squads' subtitle='false'>infected Brute description</String>
      <String _locID='24640' scenario='11' subtitle='false'>Optional: Destroy 100 Sentinels</String>
      <String _locID='24645' category='Skirmish' scenario='Map Name' subtitle='false'>THE DOCKS (2v2)</String>
      <String _locID='24646' category='Skirmish' scenario='Map Description' subtitle='false'>This densely built-up urban region of Arcadia features several sniper towers protecting key areas.</String>
      <String _locID='24647' category='Skirmish' scenario='Map Name' subtitle='false'>EXILE (3v3)</String>
      <String _locID='24648' category='Skirmish' scenario='Map Description' subtitle='false'>Impassable terrain creates a nested trio of rings that defines this large battlefield. More base sites are found on the outermost ring, but controlling the center is tactically superior.</String>
      <String _locID='24649' category='Objects' subtitle='false'>POWER NODE</String>
      <String _locID='24650' category='Objects' subtitle='false'>REBEL BASE</String>
      <String _locID='24651' category='Objects' subtitle='false'>REBEL BASE Description</String>
      <String _locID='24652' category='Campaign' scenario='11' subtitle='false'>Next Ring Pass:</String>
      <String _locID='24653' category='Campaign' scenario='11' subtitle='false'>Permanently Remove the Flood Structures</String>
      <String _locID='24654' category='Campaign' scenario='11' subtitle='false'>Airlock</String>
      <String _locID='24655' category='Objects' scenario='9' subtitle='false'>PROTO GRAVEMIND</String>
      <String _locID='24656' category='Objects' scenario='9' subtitle='false'>Flood Boss</String>
      <String _locID='24657' category='Campaign' scenario='8' subtitle='true'>Thank God you found us - we thought we were goners for sure.</String>
      <String _locID='24658' category='Campaign' scenario='8' subtitle='true'>Are we glad to see you. We weren't sure if you were one of them or not.</String>
      <String _locID='24659' category='Campaign' scenario='8' subtitle='true'>There were more of us in our platoon. We all scattered when it hit the fan.</String>
      <String _locID='24660' category='Campaign' scenario='8' subtitle='true'>Thanks for the rescue, sir.</String>
      <String _locID='24661' category='Campaign' scenario='8' subtitle='true'>Stay away from me - you're one of them! Bllaahhhh!</String>
      <String _locID='24662' category='Objects' subtitle='false'>ENERGY WALL</String>
      <String _locID='24663' category='Objects' subtitle='false'>Impassable Energy Wall (when garrisoned)</String>
      <String _locID='24664' category='Skirmish' subtitle='false'>PIRTH OUTSKIRTS (1v1)</String>
      <String _locID='24665' category='Skirmish' subtitle='false'>The swampy outskirts of Arcadia's capital city features unclaimed bonus Reactors and offers alternate routes for attacks.</String>
      <String _locID='24666' category='Skirmish' subtitle='false'>BLOOD GULCH (1v1)</String>
      <String _locID='24667' category='Skirmish' subtitle='false'>A fast and brutal fight awaits in Blood Gulch. Teleporters allow for surprise attacks, while bonus Reactors offer opportunities for the aggressive.</String>
      <String _locID='24668' category='Skirmish' subtitle='false'>TERMINAL MORAINE (2v2)</String>
      <String _locID='24669' category='Skirmish' subtitle='false'>Sections of the map are only accessible by timed light bridges. Watch for the bridges to start blinking - any units on the bridges when the bridges turn off are doomed.</String>
      <String _locID='24670' category='Skirmish' subtitle='false'>FORT DEEN (3v3)</String>
      <String _locID='24671' category='Skirmish' subtitle='false'>Named for a famous UNSC colonel who broke a Covenant siege, this divided map features highly defendable lanes, but strategically-placed teleporters offer clever attackers alternatives.</String>
      <String _locID='24672' category='UI' subtitle='false'>E3 Demo</String>
      <String _locID='24673' category='UI' subtitle='false'>E3 Demonstration mode</String>
      <String _locID='24674' subtitle='false'>Wraith Special Ability</String>
      <String _locID='24676' category='Campaign' scenario='9' subtitle='true'>About time you guys showed up!</String>
      <String _locID='24677' category='Campaign' scenario='9' subtitle='true'>Captain, as soon as that creature died, I picked up a new signal just east of here.</String>
      <String _locID='24678' category='Objects' subtitle='false'>FLOOD NEST</String>
      <String _locID='24679' category='Objects' subtitle='false'>Spawns Flood Units</String>
      <String _locID='24680' category='Campaign' scenario='9' subtitle='false'>Optional: Have all 5 Flood Colonies dormant at once</String>
      <String _locID='24681' category='Campaign' scenario='9' subtitle='false'>Forcing all five colonies into a dormant state at the same time will make the hive mind much easier to destroy. Stay alert; the dormant colonies cannot be completely destroyed by UNSC weaponry, and they will regenerate over time.</String>
      <String _locID='24682' category='Skirmish' subtitle='false'>Labyrinth E3 (2v2)</String>
      <String _locID='24683' category='Skirmish' subtitle='false'>Playable</String>
      <String _locID='24684' category='Campaign' scenario='7' subtitle='true'>Those flying engineer things want to repair the Scarab! Destroy them!</String>
      <String _locID='24685' category='Powers' subtitle='false'>TRANSFER COMMAND</String>
      <String _locID='24686' category='Powers' subtitle='false'>Transfer command of nearby selected units to the other co-op player.</String>
      <String _locID='24690' category='UI' scenario='MP Pause Dialog' subtitle='false'>Game Paused by %1!s!</String>
      <String _locID='24691' category='UI' scenario='MP Pause Dialog' subtitle='false'>Game Paused</String>
      <String _locID='24692' category='UI' scenario='MP Pause Dialog' subtitle='false'>UNPAUSE</String>
      <String _locID='24693' category='Campaign' scenario='11' subtitle='true'>The drones and the cleansing ring seem to be able to remove the aliens if they are already damaged.</String>
      <String _locID='24694' category='Campaign' scenario='11' subtitle='true'>We've lost an airlock!</String>
      <String _locID='24695' category='Campaign' scenario='11' subtitle='true'>We've lost another airlock!</String>
      <String _locID='24696' category='UI' subtitle='false'>OK</String>
      <String _locID='24698' category='Campaign' scenario='11' subtitle='true'>Two Vultures have just finished repairs, they're yours to command.</String>
      <String _locID='24699' category='Skirmish' subtitle='false'>Labyrinth E3 (WT)</String>
      <String _locID='24700' category='Skirmish' subtitle='false'>Demo</String>
      <String _locID='24701' category='Campaign' scenario='9' subtitle='true'>Keep killing those things! The big one is even weaker!</String>
      <String _locID='24702' category='Objects' subtitle='false'>THORNBEAST</String>
      <String _locID='24703' category='Objects' subtitle='false'>Wild Creature</String>
      <String _locID='24704' category='Objects' subtitle='false'>GRAVITY LIFT</String>
      <String _locID='24705' category='Objects' subtitle='false'>Teleport Units to Leader</String>
      <String _locID='24706' category='Objects' subtitle='false'>FORERUNNER BEACON</String>
      <String _locID='24707' category='Objects' subtitle='false'>Unknown Purpose</String>
      <String _locID='24708' category='UI' scenario='Postgame' subtitle='false'>1st</String>
      <String _locID='24709' category='UI' scenario='Postgame' subtitle='false'>2nd</String>
      <String _locID='24710' category='UI' scenario='Postgame' subtitle='false'>3rd</String>
      <String _locID='24711' category='UI' scenario='Postgame' subtitle='false'>4th</String>
      <String _locID='24712' category='UI' scenario='Postgame' subtitle='false'>5th</String>
      <String _locID='24713' category='UI' scenario='Postgame' subtitle='false'>6th</String>
      <String _locID='24714' category='Objects' subtitle='false'>Oxyaena</String>
      <String _locID='24715' category='Campaign' scenario='6' subtitle='true'>Rhino taking some damage!</String>
      <String _locID='24716' category='Campaign' scenario='6' subtitle='true'>Rhino under attack here - could use some reinforcements!</String>
      <String _locID='24717' category='Campaign' scenario='6' subtitle='true'>Rhino taking fire!</String>
      <String _locID='24718' category='Campaign' scenario='6' subtitle='true'>Rhino here - send support to my location!</String>
      <String _locID='24719' category='Campaign' scenario='6' subtitle='true'>Rhino being overrun; need immediate support!</String>
      <String _locID='24720' category='Campaign' scenario='6' subtitle='true'>Rhino requesting backup, now!</String>
      <String _locID='24721' category='Campaign' scenario='6' subtitle='true'>Rhino needs support, ASAP!</String>
      <String _locID='24724' category='UI' scenario='Party screen' subtitle='false'>ADD A.I.</String>
      <String _locID='24726' category='Objects' subtitle='false'>FORERUNNER TELEPORTER</String>
      <String _locID='24727' category='Objects' subtitle='false'>Task Units on Teleporter to Use</String>
      <String _locID='24728' category='Campaign' scenario='9' subtitle='true'>Regenerating? Why can't these things just stay dead once I kill them?</String>
      <String _locID='24730' category='UI' scenario='Mac Power' subtitle='false'>$$A$$ Fire MAC Cannon&lt;br&gt;$$B$$ CANCEL&lt;br&gt;Shots Remaining: %1!d!</String>
      <String _locID='24731' category='UI' scenario='Carpet Bomb Power' subtitle='false'>$$A$$ Select Target&lt;br&gt;$$B$$ CANCEL</String>
      <String _locID='24732' category='UI' scenario='Heal Power' subtitle='false'>$$A$$ Start Heal&lt;br&gt;$$B$$ CANCEL</String>
      <String _locID='24733' category='Campaign' scenario='14' subtitle='false'>FTL Reactor Core</String>
      <String _locID='24734' category='UI' scenario='Carpet Bomb Power' subtitle='false'>$$A$$ Begin Bombing Run&lt;br&gt;$$B$$ CANCEL</String>
      <String _locID='24736' category='Campaign' scenario='6' subtitle='false'>Press $$LS$$ to highlight Transport</String>
      <String _locID='24737' category='Campaign' scenario='6' subtitle='false'>Press UP on $$DPAD$$ to enter Spirit of Fire Powers</String>
      <String _locID='24738' category='Campaign' scenario='6' subtitle='false'>Press $$A$$ over the units in the area you want to transport, then press $$A$$ at the destination you want to transport to.</String>
      <String _locID='24739' category='Campaign' scenario='6' subtitle='false'>Press $$A$$ to begin Transporting</String>
      <String _locID='24741' category='Objects' subtitle='false'>GATE</String>
      <String _locID='24742' category='Objects' subtitle='false'>SENSOR</String>
      <String _locID='24743' category='Objects' subtitle='false'>TURRET</String>
      <String _locID='24744' category='Campaign' scenario='9' subtitle='true'>This didn't go as I planned. Fall back to Spirit of Fire.</String>
      <String _locID='24745' category='Campaign' scenario='1' subtitle='false'>$$Y$$ Marines Grenade Ability</String>
      <String _locID='24748' subtitle='false'>Attack the Power Source</String>
      <String _locID='24749' category='Techs' subtitle='false'>MEDIUM CRYO</String>
      <String _locID='24750' category='Techs' subtitle='false'>Increases the duration of the freeze effect and instantly kills more air units.</String>
      <String _locID='24751' category='Techs' subtitle='false'>LARGE CRYO</String>
      <String _locID='24752' category='Techs' subtitle='false'>Increases the duration of the freeze effect and instantly kills more air units.</String>
      <String _locID='24753' category='Techs' subtitle='false'>SUPER CRYO</String>
      <String _locID='24754' category='Techs' subtitle='false'>Increases the duration of the freeze effect and instantly kills more air units.</String>
      <String _locID='24755' category='UI' subtitle='false'>$$A$$ Fire Cryo Bomb&lt;br&gt;$$B$$ CANCEL</String>
      <String _locID='24756' scenario='1' category='Campaign' subtitle='false'>$$Y$$ Marines Grenade Ability</String>
      <String _locID='24757' category='Campaign' scenario='15' subtitle='true'>Forge to Cutter. I'm beginning my ascent. Estimate 30 minutes to the detonation site.</String>
      <String _locID='24758' category='Campaign' scenario='15' subtitle='true'>Forge here. I’m at the access point to the sun. Will need some time to break through.</String>
      <String _locID='24759' category='Campaign' scenario='15' subtitle='true'>I’m in the sun. You heard Serina. I’ll wait ten minutes, then detonate the core. That’s all the time I can give you.</String>
      <String _locID='24760' category='Campaign' scenario='15' subtitle='true'>Copy that. Get our people out of here - I’m blowing the core!</String>
      <String _locID='24761' category='Campaign' scenario='15' subtitle='true'>Time’s up. I've gotta blow the core. We can’t let the Covenant get those ships.</String>
      <String _locID='24762' category='Campaign' scenario='15' subtitle='true'>Captain, the exit passage has been sealed. Our escape is blocked.</String>
      <String _locID='24763' category='Campaign' scenario='15' subtitle='true'>Covenant forces will be at Forge's position in approximately 10 minutes.</String>
      <String _locID='24764' category='Campaign' scenario='15' subtitle='true'>We've spotted a large Covenant base west of the portal.</String>
      <String _locID='24765' category='Campaign' scenario='15' subtitle='true'>Watch out - several large Covenant vehicles have been spotted.</String>
      <String _locID='24766' category='Campaign' scenario='15' subtitle='true'>Ground teams! Find a way to open that portal or we're all dead.</String>
      <String _locID='24767' category='Campaign' scenario='15' subtitle='true'>Roger that. We can’t let them leave with those ships. Good luck, Sergeant.</String>
      <String _locID='24768' category='Campaign' scenario='15' subtitle='true'>Seargeant Forge, all ground forces are evacuating to the Spirit of Fire.</String>
      <String _locID='24769' category='Campaign' scenario='15' subtitle='true'>Get those troops back on board! Now!</String>
      <String _locID='24770' category='Campaign' scenario='15' subtitle='true'>Do it, Sergeant!</String>
      <String _locID='24771' category='Campaign' scenario='15' subtitle='true'>The portal has six doors. You'll need to open them in the correct order.</String>
      <String _locID='24772' category='Campaign' scenario='15' subtitle='true'>The doors have some sort of alien glyphs on them...that may be the key to opening them.</String>
      <String _locID='24773' category='Campaign' scenario='15' subtitle='true'>That's it! The doors are paired! You need to activate both doors of a set to open them!</String>
      <String _locID='24774' category='Campaign' scenario='15' subtitle='true'>We are detecting movement coming from the east side of the portal. Possible large alien infection.</String>
      <String _locID='24775' category='Campaign' scenario='1' subtitle='true'>Air support en route, Sergeant. They'll take out the armor, the rest is yours.</String>
      <String _locID='24776' category='Campaign' scenario='1' subtitle='false'>That thing is too strong - use grenades!</String>
      <String _locID='24777' category='UI' subtitle='false'>-</String>
      <String _locID='24778' category='UI' subtitle='false'>Gold</String>
      <String _locID='24779' category='UI' subtitle='false'>Silver</String>
      <String _locID='24780' category='UI' subtitle='false'>Bronze</String>
      <String _locID='24781' category='UI' subtitle='false'>Tin</String>
      <String _locID='24782' category='UI' subtitle='false'>Nickel</String>
      <String _locID='24783' category='UI' subtitle='false'>Aluminium</String>
      <String _locID='24784' category='UI' subtitle='false'>Iron</String>
      <String _locID='24785' category='UI' subtitle='false'>Zinc</String>
      <String _locID='24786' category='UI' subtitle='false'>Cobalt</String>
      <String _locID='24787' category='UI' subtitle='false'>Cadmium</String>
      <String _locID='24788' category='Campaign' scenario='15' subtitle='false'>Activate Interlock $$A$$</String>
      <String _locID='24789' category='Campaign' scenario='2' subtitle='false'>Enter Cover $$X$$</String>
      <String _locID='24790' category='Objects' subtitle='false'>SNOW BEAST</String>
      <String _locID='24791' category='Campaign' scenario='2' subtitle='false'>Marines can gather additional Supplies from Crates in the area.</String>
      <String _locID='24792' category='Campaign' scenario='15' subtitle='false'>Detonation In:</String>
      <String _locID='24793' category='Campaign' scenario='2' subtitle='true'>Captain, the base power system is offline and the lockdown protocol is in effect. If we rebuild, the lockdown will end and the doors will open.</String>
      <String _locID='24794' category='Campaign' scenario='2' subtitle='true'>Projection for new base location ready.</String>
      <String _locID='24795' category='UI' subtitle='false'>$$A$$ Fire Disruption Bomb&lt;br&gt;$$B$$ CANCEL</String>
      <String _locID='24796' scenario='1' category='Campaign' subtitle='false'>The minimap is a view of the entire map.</String>
      <String _locID='24797' scenario='1' category='Campaign' subtitle='false'>The small circle is where you are looking.</String>
      <String _locID='24798' category='Campaign' scenario='14' subtitle='false'>Destroying the Shield World is the only way to deny the Covenant its secrets. The FTL core must be towed to the Apex.</String>
      <String _locID='24799' category='Campaign' scenario='14' subtitle='false'>The FTL core is heavy, but an Elephant should be able to drag it to the Apex.</String>
      <String _locID='24800' category='Campaign' scenario='14' subtitle='false'>Vampires are very effective at destroying UNSC aircraft. Counter them with Wolverines.</String>
      <String _locID='24801' category='UI' scenario='pregame' subtitle='false'>PLAY</String>
      <String _locID='24802' category='UI' scenario='pregame' subtitle='false'>BACK</String>
      <String _locID='24803' category='UI' scenario='pregame' subtitle='false'>SCROLL</String>
      <String _locID='24806' subtitle='false'>FLOOD DEN</String>
      <String _locID='24807' subtitle='false'>FLOOD GLOBULE</String>
      <String _locID='24808' category='Objects' subtitle='false'>LOOK DADDY SKULL</String>
      <String _locID='24809' category='Objects' subtitle='false'>Collectible Item</String>
      <String _locID='24810' category='Objects' subtitle='false'>Collectible Gameplay Item</String>
      <String _locID='24811' category='Campaign' scenario='15' subtitle='false'>Optional: Kill Three Scarabs</String>
      <String _locID='24812' category='Campaign' scenario='2' subtitle='false'>Supply Crates</String>
      <String _locID='24815' category='Campaign' scenario='2' subtitle='true'>We're going to need a larger army.</String>
      <String _locID='24816' category='Campaign' scenario='2' subtitle='false'>Task Marines on Crates for extra Supplies.</String>
      <String _locID='24817' subtitle='false'>FLOOD SPORE CLOUD</String>
      <String _locID='24818' category='Campaign' scenario='2' subtitle='false'>Move Marines into cover</String>
      <String _locID='24819' category='UI' scenario='Options' subtitle='false'>Custom</String>
      <String _locID='24820' category='UI' scenario='pregame' subtitle='false'>NEW CAMPAIGN</String>
      <String _locID='24821' category='UI' scenario='pregame' subtitle='false'>DIFFICULTY</String>
      <String _locID='24822' category='UI' scenario='pregame' subtitle='false'>MISSIONS</String>
      <String _locID='24823' category='UI' scenario='pregame' subtitle='false'>CO-OP</String>
      <String _locID='24824' category='UI' scenario='pregame' subtitle='false'>THEATER</String>
      <String _locID='24826' category='UI' scenario='pregame' subtitle='false'>CONTINUE CAMPAIGN</String>
      <String _locID='24827' category='Campaign' scenario='6' subtitle='false'>Activate ONI Reactor</String>
      <String _locID='24828' category='Campaign' scenario='6' subtitle='false'>The ONI Reactors on the map should be claimed. They offer a way to improve Spirit of Fire's forces without building Reactors at our base.</String>
      <String _locID='24829' category='UI' scenario='SPC_Win' subtitle='false'>MISSION COMPLETE</String>
      <String _locID='24830' category='UI' scenario='SPC_Lose' subtitle='false'>MISSION FAILED</String>
      <String _locID='24831' category='UI' scenario='SPC_Quit' subtitle='false'>MISSION FAILED</String>
      <String _locID='24832' category='UI' scenario='UNSC_Win' subtitle='false'>VICTORY</String>
      <String _locID='24833' category='UI' scenario='UNSC_Lose' subtitle='false'>OUT OF GAME</String>
      <String _locID='24834' category='UI' scenario='UNSC_Quit' subtitle='false'>YOU RESIGN</String>
      <String _locID='24835' category='UI' scenario='COV_Win' subtitle='false'>VICTORY</String>
      <String _locID='24836' category='UI' scenario='COV_Lose' subtitle='false'>OUT OF GAME</String>
      <String _locID='24837' category='UI' scenario='COV_Quit' subtitle='false'>YOU RESIGN</String>
      <String _locID='24840' category='Campaign' scenario='4' subtitle='false'>Cargo 03</String>
      <String _locID='24841' category='Campaign' scenario='4' subtitle='false'>Establishing a second base would provide additional supplies for our troops and help hold back the Covenant forces.</String>
      <String _locID='24842' category='Campaign' scenario='4' subtitle='false'>One of the transports is heavily damaged. Spirit of Fire's Leader Power menu includes an option to repair it.</String>
      <String _locID='24845' category='Powers' subtitle='false'>Point $$LS$$ to move. Point $$RS$$ to attack.</String>
      <String _locID='24846' subtitle='false'>GRUNT BOMBER</String>
      <String _locID='24847' category='Campaign' scenario='8' subtitle='false'>Several squads of ODSTs are missing. Locate and rescue them.</String>
      <String _locID='24848' category='Campaign' scenario='8' subtitle='false'>Contact with Echo Team has been lost. It is vital to learn what became of them and their Elephant.</String>
      <String _locID='24849' category='Campaign' scenario='8' subtitle='false'>The vehicles were taken by the strange life forms. The Elephants are an expensive and important weapon in Spirit of Fire's arsenal; they must be found and recovered.</String>
      <String _locID='24850' category='Campaign' scenario='2' subtitle='false'>Armored door</String>
      <String _locID='24851' category='Campaign' scenario='12' subtitle='true'>Sergeant Forge, we need those deck guns.</String>
      <String _locID='24852' category='Campaign' scenario='12' subtitle='false'>Optional: Kill 12 Spirit Transports</String>
      <String _locID='24854' category='Skirmish' scenario='Tutorial' subtitle='false'>Learn camera control</String>
      <String _locID='24855' category='Skirmish' scenario='Tutorial' subtitle='false'>Learn unit selection</String>
      <String _locID='24856' category='Skirmish' scenario='Tutorial' subtitle='false'>Learn movement </String>
      <String _locID='24857' category='Objects' subtitle='false'>GRUNT BIRTHDAY PARTY SKULL</String>
      <String _locID='24858' category='Objects' subtitle='false'>COWBELL SKULL</String>
      <String _locID='24859' category='Objects' subtitle='false'>WUV WOO SKULL</String>
      <String _locID='24860' category='Objects' subtitle='false'>FOG SKULL</String>
      <String _locID='24861' category='Objects' subtitle='false'>SICKNESS SKULL</String>
      <String _locID='24862' category='Objects' subtitle='false'>REBEL SYMPATHIZER SKULL</String>
      <String _locID='24863' category='Objects' subtitle='false'>REBEL SUPPORTER SKULL</String>
      <String _locID='24864' category='Objects' subtitle='false'>REBEL LEADER SKULL</String>
      <String _locID='24865' category='Objects' subtitle='false'>CATCH SKULL</String>
      <String _locID='24866' category='Objects' subtitle='false'>SUGAR COOKIES SKULL</String>
      <String _locID='24867' category='Objects' subtitle='false'>BOOMSTICK SKULL</String>
      <String _locID='24868' category='Objects' subtitle='false'>PAIN TRAIN SKULL</String>
      <String _locID='24869' category='Objects' subtitle='false'>BOUNTIFUL HARVEST SKULL</String>
      <String _locID='24870' category='Objects' subtitle='false'>EMPEROR SKULL</String>
      <String _locID='24871' category='Objects' subtitle='false'>BLACK BOX #1</String>
      <String _locID='24872' category='Objects' subtitle='false'>BLACK BOX #2</String>
      <String _locID='24873' category='Objects' subtitle='false'>BLACK BOX #3</String>
      <String _locID='24874' category='Objects' subtitle='false'>BLACK BOX #4</String>
      <String _locID='24875' category='Objects' subtitle='false'>BLACK BOX #5</String>
      <String _locID='24876' category='Objects' subtitle='false'>BLACK BOX #6</String>
      <String _locID='24877' category='Objects' subtitle='false'>BLACK BOX #7</String>
      <String _locID='24878' category='Objects' subtitle='false'>BLACK BOX #8</String>
      <String _locID='24879' category='Objects' subtitle='false'>BLACK BOX #9</String>
      <String _locID='24880' category='Objects' subtitle='false'>BLACK BOX #10</String>
      <String _locID='24881' category='Objects' subtitle='false'>BLACK BOX #11</String>
      <String _locID='24882' category='Objects' subtitle='false'>BLACK BOX #12</String>
      <String _locID='24883' category='Objects' subtitle='false'>BLACK BOX #13</String>
      <String _locID='24884' category='Objects' subtitle='false'>BLACK BOX #14</String>
      <String _locID='24885' category='Objects' subtitle='false'>BLACK BOX #15</String>
      <String _locID='24890' category='Objects' subtitle='false'>KEEP</String>
      <String _locID='24891' category='Objects' subtitle='false'>Use this to construct a new Keep. Eventually, it can be upgraded to a full Citadel, increasing your ability to crush the evil enemy filth.</String>
      <String _locID='24892' category='Objects' subtitle='false'>CITADEL</String>
      <String _locID='24893' category='Objects' subtitle='false'>Use this to construct a new Citadel.</String>
      <String _locID='24894' category='Objects' subtitle='false'>Crate</String>
      <String _locID='24895' category='Objects' subtitle='false'>Light post</String>
      <String _locID='24896' category='Skirmish' scenario='Tutorial' subtitle='false'>Learn Gathering</String>
      <String _locID='24897' category='Skirmish' scenario='Tutorial' subtitle='false'>Learn Building</String>
      <String _locID='24898' category='Skirmish' scenario='Tutorial' subtitle='false'>Learn Training</String>
      <String _locID='24899' category='Skirmish' scenario='Tutorial' subtitle='false'>Learn Upgrading</String>
      <String _locID='24900' category='Skirmish' scenario='Tutorial' subtitle='false'>Learn Attacking</String>
      <String _locID='24901' category='Skirmish' scenario='Tutorial' subtitle='false'>Learn Powers</String>
      <String _locID='24902' category='Campaign' scenario='1' subtitle='false'>Sergeant Forge rallied several squads of marines and drove the Covenant forces out of Alpha Base.</String>
      <String _locID='24903' category='Campaign' scenario='2' subtitle='false'>Having rebuilt Alpha Base and fought their way through to the relic, Sergeant Forge and his men arrived just in time to stop Covenant forces from destroying it.</String>
      <String _locID='24904' category='Campaign' scenario='3' subtitle='false'>With the help of the Grizzly tanks, Forge and Anders fought their way past Covenant forces and out of the relic.</String>
      <String _locID='24905' category='Campaign' scenario='4' subtitle='false'>Though there were many casualties, several large transports carrying refugees managed to escape from Arcadia thanks to Spirit of Fire's forces.</String>
      <String _locID='24906' category='Campaign' scenario='5' subtitle='false'>After retreating from the city to a large crater, Forge and his men rallied and counterattacked, destroying a Covenant base.</String>
      <String _locID='24907' category='Campaign' scenario='6' subtitle='false'>Strategic placement of Spirit of Fire's Rhinos helped bring down the Covenant energy dome. A Covenant super weapon is now vulnerable to attack.</String>
      <String _locID='24908' category='Campaign' scenario='7' subtitle='false'>The Covenant's efforts to complete the construction of a Super Scarab ended in failure. UNSC forces got the job done, eliminating a major threat.</String>
      <String _locID='24909' category='Campaign' scenario='8' subtitle='false'>Several lost Elephants and ODST squads were recovered, and Spirit's ground forces engaged a mysterious alien life form.</String>
      <String _locID='24910' category='Campaign' scenario='9' subtitle='false'>Anders' transponder signal was a fake generated by the alien hive mind. After a difficult fight, UNSC forces successfully destroyed the creature.</String>
      <String _locID='24911' category='Campaign' scenario='10' subtitle='false'>With time running out, most of Spirit's ground forces successfully returned to the ship before it was drawn inside the strange world.</String>
      <String _locID='24912' category='Campaign' scenario='11' subtitle='false'>As alien life forms swarmed all over Spirit of Fire's hull, the Marines made a desperate but ultimately successful stand at the hatches and airlocks.</String>
      <String _locID='24913' category='Campaign' scenario='12' subtitle='false'>After the collision with the Covenant destroyer, Spirit's crew managed to repair the ship and disengage.</String>
      <String _locID='24914' category='Campaign' scenario='13' subtitle='false'>Professor Anders was finally rescued and made it to the landing zone for extraction.</String>
      <String _locID='24915' category='Campaign' scenario='14' subtitle='false'>Using Elephants to drag the reactor core to the top of the Apex, Spirit's crew got the core in position to detonate and hopefully destroy the Shield World.</String>
      <String _locID='24916' category='Campaign' scenario='15' subtitle='false'>Though many good soldiers fell in battle, Spirit of Fire's crew opened the Forerunner structure's doors and escaped from the interior of the Shield World.</String>
      <String _locID='24918' subtitle='false'>$$BACK$$ All objectives have objective details.</String>
      <String _locID='24919' category='Objects' subtitle='false'>FLOOD LAUNCHER</String>
      <String _locID='24920' category='Objects' subtitle='false'>Big flood artillery</String>
      <String _locID='24921' category='Campaign' scenario='2' subtitle='false'>The lockdown is lifted and the front gate is opening.</String>
      <String _locID='24923' category='Campaign' scenario='12' subtitle='false'>We can't let them take out any more airlocks!</String>
      <String _locID='24924' category='UI' scenario='MainMenu' subtitle='false'>XBOX LIVE</String>
      <String _locID='24925' category='UI' scenario='MainMenu' subtitle='false'>LEADERBOARDS</String>
      <String _locID='24926' category='UI' scenario='MainMenu' subtitle='false'>SYSTEM LINK</String>
      <String _locID='24927' category='UI' scenario='MainMenu' subtitle='false'>DEPRECATED: Halo Wars Service Rcrd</String>
      <String _locID='24928' category='UI' scenario='MainMenu' subtitle='false'>DOWNLOADS</String>
      <String _locID='24929' category='UI' scenario='MainMenu' subtitle='false'>CAMPAIGN</String>
      <String _locID='24930' category='UI' scenario='MainMenu' subtitle='false'>SKIRMISH</String>
      <String _locID='24931' category='UI' scenario='MainMenu' subtitle='false'>HALO TIMELINE</String>
      <String _locID='24932' category='UI' scenario='MainMenu' subtitle='false'>MULTIPLAYER</String>
      <String _locID='24933' category='UI' scenario='MainMenu' subtitle='false'>OPTIONS AND EXTRAS</String>
      <String _locID='24934' category='UI' scenario='MainMenu' subtitle='false'>DOWNLOADS</String>
      <String _locID='24935' category='UI' scenario='MainMenu' subtitle='false'>OPTIONS</String>
      <String _locID='24936' category='UI' scenario='MainMenu' subtitle='false'>CREDITS</String>
      <String _locID='24937' category='UI' scenario='MainMenu' subtitle='false'>PLAYBACK</String>
      <String _locID='24938' category='UI' scenario='MainMenu' subtitle='false'>SAVE GAMES</String>
      <String _locID='24939' category='Code' subtitle='false'>LEADER RECALL</String>
      <String _locID='24940' category='Code' subtitle='false'>Quickly transport your Leader back to this position.</String>
      <String _locID='24941' category='UI' scenario='Pregame' subtitle='false'>LOCKED</String>
      <String _locID='24942' category='Campaign' scenario='5' subtitle='true'>The Covenant have overrun all UNSC positions. We need to regroup and try this again.</String>
      <String _locID='24943' category='UI' scenario='AttractScreen' subtitle='false'>PRESS START</String>
      <String _locID='24944' category='Campaign' scenario='4' subtitle='false'>Press $$LS$$ to highlight Repair</String>
      <String _locID='24945' category='Campaign' scenario='5' subtitle='true'>The Mega Turret is down - good work!</String>
      <String _locID='24947' category='Objects' subtitle='false'>HEAVY DECK GUN</String>
      <String _locID='24948' subtitle='false'>$$LS$$ to move. $$A$$ to explode.</String>
      <String _locID='24950' category='Objects' subtitle='false'>DOOR INTERLOCK</String>
      <String _locID='24951' category='UI' scenario='Pregame' subtitle='false'>SCORE</String>
      <String _locID='24952' category='Campaign' scenario='2' subtitle='false'>Build a Barracks</String>
      <String _locID='24953' category='Skirmish' scenario='Tutorial' subtitle='false'>Press $$X$$ to gather crates.</String>
      <String _locID='24954' category='Campaign' scenario='2' subtitle='false'>Build a Supply Pad</String>
      <String _locID='24955' category='Campaign' scenario='9' subtitle='true'>Sergeant Forge, rendezvous with RED Team and find Anders, but be careful - we don't know what these things are capable of.</String>
      <String _locID='24956' category='Cinematics' subtitle='false'>Captain Cutter reflects on the events that bring Spirit of Fire to Harvest. Sergeant Forge reports that the Covenant are still on the planet surface.</String>
      <String _locID='24957' category='Cinematics' subtitle='false'>Sergeant Forge makes a startling discovery while Professor Anders prepares to go down to the surface of the planet. Meanwhile, the Arbiter is ordered to destroy the Forerunner installation.</String>
      <String _locID='24958' category='Cinematics' subtitle='false'>Professor Anders and Sergeant Forge activate the Forerunner installation.</String>
      <String _locID='24959' category='Cinematics' subtitle='false'>The information from Harvest points the crew of Spirit of Fire towards Arcadia, another UNSC colony world. When Spirit of Fire arrives, the world is already under attack by the Covenant.</String>
      <String _locID='24960' category='Cinematics' subtitle='false'>The Arbiter is ordered to capture Professor Anders.</String>
      <String _locID='24961' category='Cinematics' subtitle='false'>The Covenant have built a shield on the surface of Arcadia and the crew debate how to find out what they are hiding.</String>
      <String _locID='24962' category='Cinematics' subtitle='false'>Professor Anders is kidnapped by the Covenant. Spirit of Fire pursues her kidnappers deep into enemy space.</String>
      <String _locID='24963' category='Cinematics' subtitle='false'>Serina accidently unlocks the secret of the Shield World and opens the entrance portal, dragging Spirit of Fire inside the planet.</String>
      <String _locID='24964' category='Cinematics' subtitle='false'>The entrance to the Shield World closes behind Spirit of Fire while the ship descends deep into the planet.</String>
      <String _locID='24965' category='Cinematics' subtitle='false'>Spirit of Fire enters the interior of the Shield World and collides with a Covenant destroyer.</String>
      <String _locID='24966' category='Cinematics' subtitle='false'>Professor Anders is forced to unlock the Forerunner dreadnaught ships and escapes to the surface.</String>
      <String _locID='24967' category='Cinematics' subtitle='false'>The crew decides to detonate their FTL reactor in order to stop the Covenant from using the Forerunner dreadnaughts.</String>
      <String _locID='24968' category='Cinematics' subtitle='false'>In a final confrontation between the Arbiter and Sergeant Forge, the reactor is damaged and one of the crew must make the ultimate sacrifice.</String>
      <String _locID='24969' category='Cinematics' subtitle='false'>Spirit of Fire narrowly escapes from the exploding Shield World.</String>
      <String _locID='24970' category='Cinematics' subtitle='false'>Professor Anders enters cryo sleep under protest.</String>
      <String _locID='24971' category='Campaign' subtitle='false'>In Halo Wars, you (the player) are in control of single units, as well as large armies. You can give those units simple orders to move, attack, or use their special abilities. Ultimately, your goal is to use your units and armies to complete objectives and win scenarios.</String>
      <String _locID='24972' category='Campaign' subtitle='false'>Bases in Halo Wars are very important to your success. You choose which buildings you want to build and upgrade at your base. Buildings at your base can be used to train and upgrade units, creating powerful armies to fight the enemy. But don’t forget - the enemy is doing the same thing and it’s all happening in real time.</String>
      <String _locID='24973' category='Campaign' subtitle='false'>The ship Spirit of Fire is always in orbit above the planet. The ship’s special powers can be called upon to get out of sticky situations. As you progress through the campaign, check this menu to see which powers are available to you. Some of the powers at your fingertips will include Heal and Repair, Carpet Bombing, and a giant MAC Cannon blast.</String>
      <String _locID='24974' category='Campaign' subtitle='false'>The areas of the map that are black or “foggy” are places you either have not been or do not have line of sight. You can select and move your units into these areas to obtain line of sight. Remember, the black map goes away if you have been there but the fog of war remains unless one of your units has line of sight to the area.</String>
      <String _locID='24975' category='Campaign' scenario='12' subtitle='false'>Spirit of Fire was heavily damaged in the collision. The power center must be repaired and brought back online before the ship can disengage.</String>
      <String _locID='24976' category='Campaign' scenario='12' subtitle='false'>A Spirit is the Covenant dropship, used for transporting infantry and support troops. Spirits carry groups of Covenant units to battle.</String>
      <String _locID='24977' category='Campaign' scenario='12' subtitle='false'>The deck guns are helping to hold back the Covenant assault. Keep as many as possible intact.</String>
      <String _locID='24978' category='Campaign' scenario='13' subtitle='false'>Professor Anders must be rescued. Push forward and secure the landing zone.</String>
      <String _locID='24979' category='Campaign' scenario='13' subtitle='false'>The initial LZ is not secure. A safer, alternative LZ might be found beyond the teleporter.</String>
      <String _locID='24980' category='Campaign' scenario='13' subtitle='false'>Hold the landing zone at all costs. If your forces are overrun, all hope is lost.</String>
      <String _locID='24981' category='Campaign' scenario='13' subtitle='false'>The Scarab is a powerful Covenant super weapon. If captured, it would provide much-needed support for our forces. Only Spartans are capable of capturing the Scarab.</String>
      <String _locID='24982' category='Campaign' scenario='13' subtitle='false'>The alien bomber forms are a threat to our ground forces. Counter them with Wolverines.</String>
      <String _locID='24984' category='Campaign' scenario='15' subtitle='false'>If Spirit of Fire is going to escape from the Forerunner structure, the door must be opened. The unlocking mechanism appears to be some sort of giant puzzle.</String>
      <String _locID='24985' category='Campaign' scenario='15' subtitle='false'>A heavily armored walker designed to smash through enemy armies, the Scarab is a nearly unstoppable killing machine. If one appears on the battlefield, the best counters are Scorpions and Cobras.</String>
      <String _locID='24988' category='UI' subtitle='false'>SKULLS</String>
      <String _locID='24989' category='Campaign' scenario='6' subtitle='false'>We need to know what's under that dome. Prepare for redeployment.</String>
      <String _locID='24990' category='UI' subtitle='false'>Look Daddy!</String>
      <String _locID='24991' category='UI' subtitle='false'>Grunt Birthday Party</String>
      <String _locID='24992' category='UI' subtitle='false'>Cowbell</String>
      <String _locID='24993' category='UI' subtitle='false'>Wuv Woo</String>
      <String _locID='24994' category='UI' subtitle='false'>Fog</String>
      <String _locID='24995' category='UI' subtitle='false'>Sickness</String>
      <String _locID='24996' category='UI' subtitle='false'>Rebel Sympathizer</String>
      <String _locID='24997' category='UI' subtitle='false'>Rebel Supporter</String>
      <String _locID='24998' category='UI' subtitle='false'>Rebel Leader</String>
      <String _locID='24999' category='UI' subtitle='false'>Catch</String>
      <String _locID='25000' category='UI' subtitle='false'>Sugar Cookies</String>
      <String _locID='25001' category='UI' subtitle='false'>Boomstick</String>
      <String _locID='25002' category='UI' subtitle='false'>Pain Train</String>
      <String _locID='25003' category='UI' subtitle='false'>Bountiful Harvest</String>
      <String _locID='25004' category='UI' subtitle='false'>Emperor</String>
      <String _locID='25005' category='UI' subtitle='false'>When Grunts die, their methane tank always shoots off.</String>
      <String _locID='25006' category='UI' subtitle='false'>Grunts explode into confetti.</String>
      <String _locID='25007' category='UI' subtitle='false'>Destruction physics magnified.</String>
      <String _locID='25008' category='UI' subtitle='false'>Scarabs shoot rainbow beams made of Pure Love.</String>
      <String _locID='25009' category='UI' subtitle='false'>No minimap. Final score will increase.</String>
      <String _locID='25010' category='UI' subtitle='false'>All player units have 50% fewer hitpoints. Final score will increase.</String>
      <String _locID='25011' category='UI' subtitle='false'>Non-player units get 25% more hitpoints. Final score will increase.</String>
      <String _locID='25012' category='UI' subtitle='false'>Non-player units do 50% more damage. Final score will increase.</String>
      <String _locID='25013' category='UI' subtitle='false'>Non-player units start with extra veterancy. Final score will increase.</String>
      <String _locID='25014' category='UI' subtitle='false'>All player units recharge unit abilities in half the time. Final score will decrease.</String>
      <String _locID='25015' category='UI' subtitle='false'>All player units have 50% more hitpoints. Final score will decrease.</String>
      <String _locID='25016' category='UI' subtitle='false'>5% chance any non-player unit blows up upon death with explosive area of effect damage. Final score will decrease.</String>
      <String _locID='25017' category='UI' subtitle='false'>All player units train 50% faster. Final score will decrease.</String>
      <String _locID='25018' category='UI' subtitle='false'>Supplies come in 25% faster. Final score will decrease.</String>
      <String _locID='25019' category='UI' subtitle='false'>All player powers recharge in half the time. Final score will decrease.</String>
      <String _locID='25020' category='Campaign' scenario='9' subtitle='false'>This new threat is more deadly and smarter than I initially thought.</String>
      <String _locID='25021' category='UI' subtitle='false'>Skull Description</String>
      <String _locID='25022' category='UI' subtitle='false'>SKULL LOCKED</String>
      <String _locID='25023' category='UI' subtitle='false'>$$A$$ Drop ODST&lt;br&gt;$$B$$ CANCEL&lt;br&gt;Drops Remaining: %1!d!</String>
      <String _locID='25024' category='Skirmish' scenario='Tutorial' subtitle='false'>Learn Cleansing</String>
      <String _locID='25025' category='Skirmish' scenario='Tutorial' subtitle='false'>Learn Covenant upgrading</String>
      <String _locID='25026' category='Skirmish' scenario='Tutorial' subtitle='false'>Learn Hot Dropping</String>
      <String _locID='25029' category='Campaign' subtitle='false'>The Spirit of Fire</String>
      <String _locID='25030' subtitle='false'>Insert Text Here</String>
      <String _locID='25031' category='Campaign' scenario='2' subtitle='true'>I’m sure that didn’t go quite as planned. Go back to the base and train an army that’s more formidable.</String>
      <String _locID='25032' category='UI' scenario='GameSetup' subtitle='false'>SKIRMISH</String>
      <String _locID='25033' category='UI' subtitle='false'>$$A$$ Pick up location&lt;br&gt;$$B$$ CANCEL</String>
      <String _locID='25034' category='UI' subtitle='false'>$$A$$ Drop off location&lt;br&gt;$$B$$ CANCEL</String>
      <String _locID='25036' category='UI' scenario='Menu' subtitle='false'>RESIGN</String>
      <String _locID='25037' category='UI' scenario='Menu' subtitle='false'>PAUSE</String>
      <String _locID='25038' category='UI' scenario='Menu' subtitle='false'>RESTART</String>
      <String _locID='25039' category='UI' scenario='Menu' subtitle='false'>LOAD GAME</String>
      <String _locID='25040' category='UI' scenario='Menu' subtitle='false'>SAVE GAME</String>
      <String _locID='25041' category='UI' scenario='Menu' subtitle='false'>RESUME</String>
      <String _locID='25042' category='UI' scenario='ButtonBar' subtitle='false'>QUIT</String>
      <String _locID='25043' category='UI' scenario='ButtonBar' subtitle='false'>STATS</String>
      <String _locID='25044' category='UI' scenario='ButtonBar' subtitle='false'>CLOSE</String>
      <String _locID='25045' category='UI' scenario='ButtonBar' subtitle='false'>GAMER CARD</String>
      <String _locID='25046' category='UI' scenario='ButtonBar' subtitle='false'>SERVICE</String>
      <String _locID='25047' category='UI' scenario='ButtonBar' subtitle='false'>DETAILS</String>
      <String _locID='25048' category='UI' scenario='ButtonBar' subtitle='false'>GAME</String>
      <String _locID='25049' category='UI' scenario='ButtonBar' subtitle='false'>TIMELINE</String>
      <String _locID='25050' category='UI' scenario='ButtonBar' subtitle='false'>PREVIOUS</String>
      <String _locID='25051' category='UI' scenario='ButtonBar' subtitle='false'>NEXT</String>
      <String _locID='25052' category='UI' scenario='PostgameTab' subtitle='false'>SCORE</String>
      <String _locID='25053' category='UI' scenario='Postgame Tab' subtitle='false'>MILITARY</String>
      <String _locID='25054' category='UI' scenario='Postgame Tab' subtitle='false'>ECONOMY</String>
      <String _locID='25055' category='UI' scenario='Postgame Tab' subtitle='false'>TIMELINES</String>
      <String _locID='25056' category='UI' scenario='MoviePlayer' subtitle='false'>PAUSE</String>
      <String _locID='25057' category='UI' scenario='MoviePlayer' subtitle='false'>SKIP BACK</String>
      <String _locID='25058' category='UI' scenario='MoviePlayer' subtitle='false'>REWIND</String>
      <String _locID='25059' category='UI' scenario='MoviePlayer' subtitle='false'>STOP</String>
      <String _locID='25060' category='UI' scenario='MoviePlayer' subtitle='false'>FAST FORWARD</String>
      <String _locID='25061' category='UI' scenario='MoviePlayer' subtitle='false'>SKIP FORWARD</String>
      <String _locID='25062' category='UI' scenario='MoviePlayer' subtitle='false'>SUBTITLES</String>
      <String _locID='25063' category='UI' scenario='MoviePlayer' subtitle='false'>INFO</String>
      <String _locID='25064' category='UI' scenario='MoviePlayer' subtitle='false'>PLAY</String>
      <String _locID='25065' category='UI' scenario='ButtonBar' subtitle='false'>CONTINUE</String>
      <String _locID='25066' category='UI' scenario='ButtonBar' subtitle='false'>REPLAY</String>
      <String _locID='25067' category='UI' scenario='CampaignPostgame' subtitle='false'>SUMMARY</String>
      <String _locID='25068' category='UI' scenario='CampaignPostGame' subtitle='false'>AWARDS</String>
      <String _locID='25069' category='UI' scenario='CampaignSummary' subtitle='false'>INCOMPLETE OBJECTIVES</String>
      <String _locID='25070' category='UI' scenario='CampaignSummary' subtitle='false'>COMPLETE OBJECTIVES</String>
      <String _locID='25071' category='UI' scenario='CampaignGradePanel' subtitle='false'>BASE SCORE TOTAL</String>
      <String _locID='25072' category='UI' scenario='CampaignGradePanel' subtitle='false'>COMBAT BONUS</String>
      <String _locID='25073' category='UI' scenario='CampaignGradePanel' subtitle='false'>TIME BONUS</String>
      <String _locID='25074' category='UI' scenario='CampaignGradePanel' subtitle='false'>SKULLS BONUS</String>
      <String _locID='25075' category='UI' scenario='CampaignGradePanel' subtitle='false'>TOTAL SCORE</String>
      <String _locID='25076' category='UI' scenario='CampaignGradePanel' subtitle='false'>PAR TIME</String>
      <String _locID='25077' category='UI' scenario='CampaignObjectives' subtitle='false'>PRIMARY</String>
      <String _locID='25078' category='UI' scenario='CampaignObjectives' subtitle='false'>OPTIONAL</String>
      <String _locID='25079' category='UI' scenario='CampaignObjectives' subtitle='false'>COMPLETED</String>
      <String _locID='25080' category='UI' scenario='ButtonBar' subtitle='false'>SCROLL</String>
      <String _locID='25081' category='UI' scenario='ButtonBar' subtitle='false'>BACK</String>
      <String _locID='25082' category='UI' scenario='Pregame' subtitle='false'>OBJECTIVE DETAILS</String>
      <String _locID='25083' category='UI' scenario='Pregame' subtitle='false'>PLAY ALL</String>
      <String _locID='25084' category='UI' scenario='Pregame' subtitle='false'>View all unlocked game cinematics.</String>
      <String _locID='25085' category='Campaign' scenario='15' subtitle='false'>RELEASE INTERLOCK</String>
      <String _locID='25086' category='Campaign' scenario='15' subtitle='false'>Releasing the Interlock Nodes in a specific order will open the portal. There seems to be a hidden meaning to the alien glyphs embedded in the hard-light doors.</String>
      <String _locID='25087' category='Campaign' scenario='15' subtitle='false'>Releasing the Interlock Nodes in a specific order will open the portal. The Nodes are only accessible when humans and no other life forms are near them.</String>
      <String _locID='25088' category='Campaign' scenario='4' subtitle='false'>A planetary network of high-speed rails, the Arcadian tram system was heavily damaged in the initial Covenant assault. Intact tram stations are serving as temporary shelters for evacuating refugees.</String>
      <String _locID='25089' category='Campaign' scenario='4' subtitle='false'>Open Door</String>
      <String _locID='25090' category='Campaign' scenario='15' subtitle='true'>We got this interlock released.</String>
      <String _locID='25091' category='Campaign' scenario='15' subtitle='true'>Another interlock is down.</String>
      <String _locID='25092' category='Campaign' scenario='15' subtitle='true'>Based on Anders' observations, the alien technology will only react to human touch.</String>
      <String _locID='25093' category='Campaign' scenario='15' subtitle='true'>Any other alien life nearby will lock the system.</String>
      <String _locID='25094' category='Campaign' scenario='15' subtitle='true'>An interlock has been deactivated.</String>
      <String _locID='25095' category='Campaign' scenario='15' subtitle='false'>Clear out the area around this interlock!</String>
      <String _locID='25096' category='UI' scenario='Leaderboards' subtitle='false'>LEADERBOARDS</String>
      <String _locID='25097' category='UI' scenario='Leaderboards' subtitle='false'>LEADERBOARD TYPE:</String>
      <String _locID='25098' category='UI' scenario='Leaderboards' subtitle='false'>FILTER:</String>
      <String _locID='25099' category='UI' scenario='Leaderboards' subtitle='false'>GAME SIZE:</String>
      <String _locID='25100' category='UI' scenario='Leaderboards' subtitle='false'>ARRANGED TEAMS:</String>
      <String _locID='25101' category='UI' scenario='Leaderboards' subtitle='false'>GAME TYPE:</String>
      <String _locID='25102' category='UI' scenario='Leaderboards' subtitle='false'>Co-op:</String>
      <String _locID='25103' category='UI' scenario='Leaderboards' subtitle='false'>Difficulty:</String>
      <String _locID='25104' category='UI' scenario='Leaderboards' subtitle='false'>Scenario:</String>
      <String _locID='25105' category='UI' scenario='Leaderboards' subtitle='false'>Leader:</String>
      <String _locID='25106' category='UI' scenario='Leaderboards' subtitle='false'>MP Skill</String>
      <String _locID='25107' category='UI' scenario='Leaderboards' subtitle='false'>SPC Lifetime</String>
      <String _locID='25108' category='UI' scenario='Leaderboards' subtitle='false'>SPC Best Score</String>
      <String _locID='25109' category='UI' scenario='Leaderboards' subtitle='false'>MP Wins Lifetime</String>
      <String _locID='25110' category='UI' scenario='Leaderboards' subtitle='false'>MP Wins Monthly</String>
      <String _locID='25111' category='UI' scenario='Leaderboards' subtitle='false'>MP Leader Wins Monthly</String>
      <String _locID='25112' category='UI' scenario='Leaderboards' subtitle='false'>None</String>
      <String _locID='25113' category='UI' scenario='Leaderboards' subtitle='false'>Friends</String>
      <String _locID='25114' category='UI' scenario='Leaderboards' subtitle='false'>Pivot</String>
      <String _locID='25115' category='UI' scenario='Leaderboards' subtitle='false'>1v1</String>
      <String _locID='25116' category='UI' scenario='Leaderboards' subtitle='false'>2v2</String>
      <String _locID='25117' category='UI' scenario='Leaderboards' subtitle='false'>3v3</String>
      <String _locID='25118' category='UI' scenario='Leaderboards' subtitle='false'>Yes</String>
      <String _locID='25119' category='UI' scenario='Leaderboards' subtitle='false'>No</String>
      <String _locID='25120' category='UI' scenario='Leaderboards' subtitle='false'>STANDARD</String>
      <String _locID='25121' category='UI' scenario='Leaderboards' subtitle='false'>RANK</String>
      <String _locID='25122' category='UI' scenario='Leaderboards' subtitle='false'>GAMERTAG</String>
      <String _locID='25123' category='UI' scenario='Leaderboards' subtitle='false'>TrueSkill™</String>
      <String _locID='25124' category='UI' scenario='Leaderboards' subtitle='false'>GAMES PLAYED</String>
      <String _locID='25125' category='UI' scenario='Leaderboards' subtitle='false'>TOTAL SCORE</String>
      <String _locID='25126' category='UI' scenario='Leaderboards' subtitle='false'>SCORE</String>
      <String _locID='25127' category='UI' scenario='Leaderboards' subtitle='false'>SOLO/CO-OP</String>
      <String _locID='25128' category='UI' scenario='Leaderboards' subtitle='false'>TOTAL WINS</String>
      <String _locID='25129' category='UI' scenario='Leaderboards' subtitle='false'>PAGE UP</String>
      <String _locID='25130' category='UI' scenario='Leaderboards' subtitle='false'>PAGE DOWN</String>
      <String _locID='25131' category='UI' scenario='Leaderboards' subtitle='false'>records returned.</String>
      <String _locID='25132' category='UI' scenario='Leaderboards' subtitle='false'>Running Query...</String>
      <String _locID='25133' category='UI' scenario='Leaderboards' subtitle='false'>CO-OP</String>
      <String _locID='25134' category='UI' scenario='Leaderboards' subtitle='false'>SOLO</String>
      <String _locID='25135' category='Skirmish' scenario='Tutotial' subtitle='false'>Destroy all UNSC resistance</String>
      <String _locID='25136' category='UI' subtitle='false'>Recharging in </String>
      <String _locID='25149' category='Campaign' scenario='1' subtitle='false'>Grunts Killed:</String>
      <String _locID='25150' category='Campaign' scenario='1' subtitle='false'>Base Clear</String>
      <String _locID='25151' category='Campaign' scenario='1' subtitle='false'>Marines Rescued:</String>
      <String _locID='25152' category='Campaign' scenario='1' subtitle='false'>Barrier Down</String>
      <String _locID='25153' category='UI' scenario='Pregame' subtitle='false'>ADVANCE</String>
      <String _locID='25154' category='Campaign' scenario='5' subtitle='true'>More Spartans! Serina you never disappoint.</String>
      <String _locID='25155' category='Campaign' scenario='4' subtitle='true'>Roger that Captain, most of us are heading out of the city through the traffic tunnels.</String>
      <String _locID='25156' category='Campaign' scenario='2' subtitle='false'>Base Destroyed</String>
      <String _locID='25157' category='Campaign' scenario='2' subtitle='false'>Refinery Destroyed</String>
      <String _locID='25158' category='Campaign' scenario='2' subtitle='false'>Jackals Killed:</String>
      <String _locID='25159' category='Campaign' scenario='2' subtitle='false'>Warthogs Rescued:</String>
      <String _locID='25160' category='Campaign' scenario='2' subtitle='false'>Barracks Built</String>
      <String _locID='25161' category='Campaign' scenario='2' subtitle='false'>Supplies Incoming</String>
      <String _locID='25162' category='Campaign' scenario='2' subtitle='false'>Detonator Destroyed</String>
      <String _locID='25163' category='Campaign' scenario='2' subtitle='false'>Structure Identified</String>
      <String _locID='25164' category='Campaign' scenario='2' subtitle='false'>Alpha Online</String>
      <String _locID='25165' category='Campaign' scenario='2' subtitle='false'>Marines Trained:</String>
      <String _locID='25166' category='UI' scenario='pregame' subtitle='false'>CONTINUE CAMPAIGN</String>
      <String _locID='25167' category='Campaign' scenario='3' subtitle='false'>Hunters Killed:</String>
      <String _locID='25168' category='Campaign' scenario='3' subtitle='false'>Bridge Hacked</String>
      <String _locID='25169' category='Campaign' scenario='3' subtitle='false'>Escort Complete</String>
      <String _locID='25170' category='Campaign' scenario='3' subtitle='false'>LZ Reached</String>
      <String _locID='25171' category='Campaign' scenario='3' subtitle='false'>Location Reached</String>
      <String _locID='25172' category='Campaign' scenario='3' subtitle='false'>Controls Activated</String>
      <String _locID='25173' category='Campaign' scenario='6' subtitle='false'>Banshees Killed:</String>
      <String _locID='25174' category='Campaign' scenario='6' subtitle='false'>Claim Reactors</String>
      <String _locID='25175' category='Campaign' scenario='6' subtitle='false'>Destroy Dome</String>
      <String _locID='25176' category='Campaign' scenario='6' subtitle='false'>Request Rhino</String>
      <String _locID='25177' category='Campaign' scenario='6' subtitle='false'>Position 1</String>
      <String _locID='25178' category='Campaign' scenario='6' subtitle='false'>Position 2</String>
      <String _locID='25179' category='Campaign' scenario='6' subtitle='false'>Position 3</String>
      <String _locID='25180' category='Campaign' scenario='6' subtitle='false'>Positions 4&amp;5</String>
      <String _locID='25181' category='Campaign' scenario='4' subtitle='false'>Elites Killed:</String>
      <String _locID='25182' category='Campaign' scenario='4' subtitle='false'>Subway Clear</String>
      <String _locID='25183' category='Campaign' scenario='4' subtitle='false'>Evacuation Complete</String>
      <String _locID='25184' category='Campaign' scenario='4' subtitle='false'>Transport Repaired</String>
      <String _locID='25185' category='Campaign' scenario='4' subtitle='false'>Base Built</String>
      <String _locID='25186' category='Campaign' scenario='4' subtitle='false'>Wraiths Killed:</String>
      <String _locID='25187' category='Campaign' scenario='8' subtitle='false'>Infections Killed:</String>
      <String _locID='25188' category='Campaign' scenario='8' subtitle='false'>Beacon Reached</String>
      <String _locID='25189' category='Campaign' scenario='8' subtitle='false'>Elephants Returned</String>
      <String _locID='25190' category='Campaign' scenario='8' subtitle='false'>Elephant Found</String>
      <String _locID='25191' category='Campaign' scenario='8' subtitle='false'>ODST Found</String>
      <String _locID='25192' category='Campaign' scenario='14' subtitle='false'>Vampires Killed:</String>
      <String _locID='25193' category='Campaign' scenario='14' subtitle='false'>Elephant Hitched</String>
      <String _locID='25194' category='Campaign' scenario='14' subtitle='false'>Base Reached</String>
      <String _locID='25195' category='Campaign' scenario='5' subtitle='false'>Area Secure</String>
      <String _locID='25196' category='Campaign' scenario='5' subtitle='false'>Crater Reached</String>
      <String _locID='25201' category='Campaign' scenario='7' subtitle='false'>Nodes Destroyed:</String>
      <String _locID='25202' category='Campaign' scenario='7' subtitle='false'>Locust Killed:</String>
      <String _locID='25203' category='Campaign' scenario='7' subtitle='false'>Scarab Destroyed</String>
      <String _locID='25197' category='Campaign' scenario='9' subtitle='false'>Stalks Killed:</String>
      <String _locID='25198' category='Campaign' scenario='9' subtitle='false'>Colonies Dormant</String>
      <String _locID='25199' category='Campaign' scenario='9' subtitle='false'>Reinforce Spartans</String>
      <String _locID='25200' category='Campaign' scenario='9' subtitle='false'>Hivemind Destroyed</String>
      <String _locID='25204' category='Campaign' scenario='11' subtitle='false'>Sentinels Killed:</String>
      <String _locID='25205' category='Campaign' scenario='11' subtitle='false'>Hull Clear</String>
      <String _locID='25206' category='Campaign' scenario='11' subtitle='false'>Enforcer Destroyed</String>
      <String _locID='25207' category='Campaign' scenario='8' subtitle='false'>Marines Trained</String>
      <String _locID='25208' category='Campaign' scenario='8' subtitle='false'>Elephant Located</String>
      <String _locID='25209' category='UI' subtitle='false'>Who am I in Halo Wars?</String>
      <String _locID='25210' category='UI' subtitle='false'>In Halo Wars, you (the player) are in control of single units, as well as large armies. You can give those units simple orders to move, attack, or use their special abilities. Ultimately, your goal is to use your units and armies to complete objectives and win scenarios.</String>
      <String _locID='25211' category='UI' subtitle='false'>Bases in Halo Wars</String>
      <String _locID='25212' category='UI' subtitle='false'>Bases in Halo Wars are very important to your success. You choose which buildings you want to build and upgrade at your base. Buildings at your base can be used to train and upgrade units, creating powerful armies to fight the enemy. But don’t forget - the enemy is doing the same thing and it’s all happening in real time.</String>
      <String _locID='25213' category='UI' subtitle='false'>The Spirit of Fire</String>
      <String _locID='25214' category='UI' subtitle='false'>The ship Spirit of Fire is always in orbit above the planet. The ship’s special powers can be called upon to get out of sticky situations. As you progress through the campaign, check this menu to see which powers are available to you. Some of the powers at your fingertips will include Heal and Repair, Carpet Bombing, and a giant MAC Cannon blast.</String>
      <String _locID='25215' category='UI' subtitle='false'>Black Map and Fog of War</String>
      <String _locID='25216' category='UI' subtitle='false'>Some areas of the map are black or “foggy.” The black map goes away once your units have explored the area, but the fog of war remains unless you have line of sight to the area with one of your units.</String>
      <String _locID='25217' category='UI' subtitle='false'>Extra Title for Info dump</String>
      <String _locID='25218' subtitle='false'>Extra text string for Info dump</String>
      <String _locID='25219' category='UI' scenario='SkirmishSetup' subtitle='false'>Not all the players are set up.</String>
      <String _locID='25220' category='Skirmish' scenario='Tutorial' subtitle='false'>Camera tasks completed</String>
      <String _locID='25221' category='Skirmish' scenario='Tutorial' subtitle='false'>Selection tasks completed</String>
      <String _locID='25222' category='Skirmish' scenario='Tutorial' subtitle='false'>Movement tasks completed</String>
      <String _locID='25223' category='Skirmish' scenario='Tutorial' subtitle='false'>Crates gathered</String>
      <String _locID='25224' category='Skirmish' scenario='Tutorial' subtitle='false'>Building tasks completed</String>
      <String _locID='25225' category='Skirmish' scenario='Tutorial' subtitle='false'>Marines trained</String>
      <String _locID='25226' category='Skirmish' scenario='Tutorial' subtitle='false'>Upgrade tasks completed</String>
      <String _locID='25227' category='Skirmish' scenario='Tutorial' subtitle='false'>Attack tasks completed</String>
      <String _locID='25228' category='Skirmish' scenario='Tutorial' subtitle='false'>Wraiths killed</String>
      <String _locID='25229' category='Skirmish' scenario='Tutorial' subtitle='false'>Shield generators destroyed</String>
      <String _locID='25230' category='Skirmish' scenario='Tutorial' subtitle='false'>Upgrade tasks completed</String>
      <String _locID='25231' category='Skirmish' scenario='Tutorial' subtitle='false'>Locusts hot dropped</String>
      <String _locID='25232' category='Skirmish' scenario='Tutorial' subtitle='false'>Press $$X$$ to attack</String>
      <String _locID='25233' category='Skirmish' scenario='Tutorial' subtitle='false'>Press $$Y$$ to use Cleansing</String>
      <String _locID='25234' category='Skirmish' scenario='Tutorial' subtitle='false'>Press $$X$$ to use Hot Drop Pad</String>
      <String _locID='25235' category='Campaign' scenario='10' subtitle='false'>Swarmers Killed:</String>
      <String _locID='25236' category='Campaign' scenario='10' subtitle='false'>Alpha Clear</String>
      <String _locID='25237' category='Campaign' scenario='10' subtitle='false'>Bravo Clear</String>
      <String _locID='25238' category='Campaign' scenario='10' subtitle='false'>Charlie Clear</String>
      <String _locID='25239' category='Campaign' scenario='12' subtitle='false'>Spirits Killed:</String>
      <String _locID='25240' category='Campaign' scenario='12' subtitle='false'>Core Repaired</String>
      <String _locID='25242' category='UI' scenario='1' subtitle='false'>Move CROSSHAIR over target. $$X$$ to attack.</String>
      <String _locID='25243' category='Objects' subtitle='false'>PYLON</String>
      <String _locID='25244' category='UI' scenario='HaloTimelineScreen' subtitle='false'>HALO TIMELINE</String>
      <String _locID='25245' subtitle='false'>%1!d! friend(s) are online</String>
      <String _locID='25246' subtitle='false'>%1!d! friend(s) are playing Halo Wars</String>
      <String _locID='25247' subtitle='false' category='UI'>No gamer profile signed in.</String>
      <String _locID='25248' subtitle='false' category='UI'>DEPRECATED Cannot join game.</String>
      <String _locID='25249' category='UI' subtitle='false'>Could not join that party, it is full.</String>
      <String _locID='25250' category='UI' subtitle='false'>Could not join that party, you have a different version than the host.</String>
      <String _locID='25251' subtitle='false' category='UI'>Could not join that party, please try again.</String>
      <String _locID='25252' subtitle='false' category='UI'>Failed to launch the game. Please try again or you may need to leave and recreate your party.</String>
      <String _locID='25253' subtitle='false' category='UI'>Could not join that party, could not connect to host.</String>
      <String _locID='25254' subtitle='false' category='UI'>Could not join that party, due to issues with Xbox LIVE. Please try again.</String>
      <String _locID='25255' subtitle='false' category='UI'>Could not join that party, could not connect to all party members.</String>
      <String _locID='25256' subtitle='false'>DEPRECATED This gamer profile cannot access Xbox LIVE games.</String>
      <String _locID='25257' subtitle='false'>LSP service down</String>
      <String _locID='25258' subtitle='false'>The Halo Wars servers are currently unavailable.</String>
      <String _locID='25259' subtitle='false'>Could not request login</String>
      <String _locID='25260' subtitle='false'>Could not request config</String>
      <String _locID='25261' subtitle='false'>No valid Public Game hoppers</String>
      <String _locID='25262' subtitle='false'>DEPRECATED Party system error :|</String>
      <String _locID='25263' subtitle='false'>LSP Error - unknown problem</String>
      <String _locID='25264' subtitle='false'>WARNING: Restrictive NAT detected</String>
      <String _locID='25265' subtitle='false'>Search stopped: Player canceled</String>
      <String _locID='25266' subtitle='false'>Search stopped: Exceeded maximum time limit</String>
      <String _locID='25267' subtitle='false'>Search stopped: Hopper error</String>
      <String _locID='25268' subtitle='false'>Search stopped: Hosting error</String>
      <String _locID='25269' subtitle='false'>Search stopped: Server connection lost</String>
      <String _locID='25270' subtitle='false'>Search stopped: Party member dropped</String>
      <String _locID='25271' subtitle='false'>Search stopped: Wrong number of players</String>
      <String _locID='25272' subtitle='false'>DEPRECATED Join error: unknown problem</String>
      <String _locID='25273' subtitle='false'>Starting matchmaking</String>
      <String _locID='25274' subtitle='false'>DEPRECATED Matchmaking running</String>
      <String _locID='25275' subtitle='false' category=''>SEARCH CANCELED</String>
      <String _locID='25276' subtitle='false'>Search error</String>
      <String _locID='25277' subtitle='false'>Launch starting...</String>
      <String _locID='25278' subtitle='false'>Launch aborted.</String>
      <String _locID='25279' subtitle='false'>Warning: Player %1!S! has a restricted NAT</String>
      <String _locID='25280' subtitle='false'>Game session error</String>
      <String _locID='25281' subtitle='false'>Countdown...%1!d!</String>
      <String _locID='25282' category='UI' scenario='LAN game is running a different version (1=LAN game name)' subtitle='false'>%1!s! [WRONG VERSION]</String>
      <String _locID='25283' category='UI' scenario='LAN game is launching (1=LAN game name)' subtitle='false'>%1!s! [LOCKED]</String>
      <String _locID='25284' category='UI' scenario='LAN game (1=LAN game name, 2=number of people in the game, 3=maximum number of people allowed in the game)' subtitle='false'>%1!s! [%2!d!/%3!d!]</String>
      <String _locID='25285' scenario='MP join failed, game is launching or in-progress.' category='UI' subtitle='false'>Failed to join game - the game is currently in progress.</String>
      <String _locID='25286' category='Campaign' scenario='12' subtitle='true'>Our power core is about seventy-five percent repaired.</String>
      <String _locID='25287' category='Campaign' scenario='12' subtitle='true'>Our power core has been damaged further and is now only about twenty percent repaired!</String>
      <String _locID='25288' category='UI' scenario='LeaderPicker' subtitle='false'>LEADERS</String>
      <String _locID='25289' subtitle='false'>SERVICE RECORD</String>
      <String _locID='25290' category='UI' scenario='SystemLinkList' subtitle='false'>SYSTEM LINK</String>
      <String _locID='25291' category='UI' scenario='OptionsScreen' subtitle='false'>OPTIONS</String>
      <String _locID='25292' category='UI' scenario='OptionsScreen' subtitle='false'>SELECT</String>
      <String _locID='25293' category='UI' scenario='OptionsScreen' subtitle='false'>BACK</String>
      <String _locID='25294' category='UI' scenario='OptionsScreen' subtitle='false'>RESET OPTIONS</String>
      <String _locID='25295' category='UI' scenario='OptionsScreen' subtitle='false'>RESET HINTS</String>
      <String _locID='25296' category='UI' scenario='GameSetup' subtitle='false'>TEAM ALPHA</String>
      <String _locID='25297' category='UI' scenario='GameSetup' subtitle='false'>TEAM BRAVO</String>
      <String _locID='25299' category='UI' scenario='GameSetup' subtitle='false'>PLAYERS: %1!s!</String>
      <String _locID='25300' category='Campaign' scenario='10' subtitle='false'>Swarms Killed:</String>
      <String _locID='25301' category='UI' scenario='GameSetup' subtitle='false'>MAP: %1!s!</String>
      <String _locID='25302' category='UI' scenario='GameSetup' subtitle='false'>MAP: %1!s! **</String>
      <String _locID='25303' category='UI' scenario='GameSetup' subtitle='false'>MODE: %1!s!</String>
      <String _locID='25304' category='UI' scenario='GameSetup' subtitle='false'>MODE: none</String>
      <String _locID='25305' category='UI' scenario='GameSetup' subtitle='false'>DIFFICULTY: EASY</String>
      <String _locID='25306' category='UI' scenario='GameSetup' subtitle='false'>DIFFICULTY: NORMAL</String>
      <String _locID='25307' category='UI' scenario='GameSetup' subtitle='false'>DIFFICULTY: HEROIC</String>
      <String _locID='25308' category='UI' scenario='GameSetup' subtitle='false'>DIFFICULTY: LEGENDARY</String>
      <String _locID='25309' category='UI' scenario='GameSetup' subtitle='false'>DIFFICULTY: CUSTOM</String>
      <String _locID='25310' category='UI' scenario='GameSetup' subtitle='false'>DIFFICULTY: AUTOMATIC</String>
      <String _locID='25311' category='UI' scenario='GameSetup' subtitle='false'>Add A.I. Player</String>
      <String _locID='25312' category='UI' scenario='GameSetup' subtitle='false'>Drop Player</String>
      <String _locID='25313' category='UI' scenario='GameSetup' subtitle='false'>Change Settings</String>
      <String _locID='25315' category='UI' scenario='GameSetup' subtitle='false'>%1!s!</String>
      <String _locID='25316' category='UI' scenario='GameSetup' subtitle='false'>View Gamer Card</String>
      <String _locID='25317' category='UI' scenario='GameSetup' subtitle='false'>MISSION: %1!s!</String>
      <String _locID='25318' category='UI' scenario='GameSetup' subtitle='false'>SELECT MISSION</String>
      <String _locID='25319' category='UI' scenario='GameSetup' subtitle='false'>PUBLIC GAME: %1!s!</String>
      <String _locID='25320' category='Campaign' scenario='11' subtitle='true'>Captain, if our air units fly through the ring in the opposite direction, it will minimize damage.</String>
      <String _locID='25321' category='Code' scenario='Role text' subtitle='false'>Garrisonable Cover</String>
      <String _locID='25322' category='Campaign' scenario='15' subtitle='false'>Clear Out all Enemies Near the Interlock Tower</String>
      <String _locID='25323' category='Campaign' scenario='15' subtitle='false'>Activate the Interlock</String>
      <String _locID='25324' category='Campaign' scenario='10' subtitle='true'>Hey, thanks for that, Sergeant. Need a Cobra?</String>
      <String _locID='25325' category='UI' scenario='ObjectivesScreen' subtitle='false'>Score: %1!d!</String>
      <String _locID='25328' category='Objects' subtitle='false'>POWER CORE</String>
      <String _locID='25326' category='Campaign' scenario='7' subtitle='true'>The MAC is barely scratching that thing.</String>
      <String _locID='25327' category='Campaign' scenario='7' subtitle='true'>We should use the MAC to defend our base, or, destroy power nodes.</String>
      <String _locID='25329' category='Campaign' scenario='3' subtitle='true'>We can't deactivate that bridge while friendlies are on it!</String>
      <String _locID='25330' category='UI' scenario='CircleMenu' subtitle='false'>QUEUED</String>
      <String _locID='25331' category='UI' scenario='PartyScreen' subtitle='false'>Deathmatch 1v1</String>
      <String _locID='25332' category='UI' scenario='PartyScreen' subtitle='false'>Deathmatch 2v2</String>
      <String _locID='25333' category='UI' scenario='PartyScreen' subtitle='false'>Deathmatch 3v3</String>
      <String _locID='25334' category='UI' scenario='PartyScreen' subtitle='false'>Deathmatch 2v2 Party Teams</String>
      <String _locID='25335' category='UI' scenario='PartyScreen' subtitle='false'>Deathmatch 3v3 Party Teams</String>
      <String _locID='25336' category='UI' scenario='BackgroundPlayer' subtitle='false'>PLAY</String>
      <String _locID='25337' category='UI' scenario='BackgroundPlayer' subtitle='false'>PAUSE</String>
      <String _locID='25338' category='UI' scenario='BackgroundPlayer' subtitle='false'>SKIP</String>
      <String _locID='25339' category='UI' scenario='ObjectivesScreen' subtitle='false'>OBJECTIVES</String>
      <String _locID='25340' category='UI' scenario='MPSetupScreen' subtitle='false'>Add an A.I. player to this slot.</String>
      <String _locID='25341' category='UI' scenario='MPSetupScreen' subtitle='false'>Waiting to start matchmaking.</String>
      <String _locID='25342' category='UI' scenario='MPSetupScreen' subtitle='false'>Random</String>
      <String _locID='25343' category='UI' scenario='MPSetupScreen' subtitle='false'>Random UNSC</String>
      <String _locID='25344' category='UI' scenario='MPSetupScreen' subtitle='false'>Random Covenant</String>
      <String _locID='25345' category='UI' scenario='OptionsScreen' subtitle='false'>TOGGLE</String>
      <String _locID='25346' category='UI' scenario='OptionsScreen' subtitle='false'>SELECT</String>
      <String _locID='25347' category='UI' scenario='OptionsScreen' subtitle='false'>EXECUTE</String>
      <String _locID='25348' category='UI' scenario='OptionsScreen' subtitle='false'>Reset all options to their default values?</String>
      <String _locID='25349' category='UI' scenario='OptionsScreen' subtitle='false'>Reset Hints?</String>
      <String _locID='25350' category='UI' scenario='UIEndGameScreen' subtitle='false'>STATS</String>
      <String _locID='25351' category='UI' scenario='UIEndGameScreen' subtitle='false'>QUIT</String>
      <String _locID='25352' category='UI' scenario='User' subtitle='false'>Profile version has changed. Your options have been reset.</String>
      <String _locID='25353' category='UI' scenario='User' subtitle='false'>LEADER MENU</String>
      <String _locID='25354' category='UI' scenario='User' subtitle='false'>SELECT POWER</String>
      <String _locID='25358' category='UI' scenario='SkirmishScreen' subtitle='false'>OPEN</String>
      <String _locID='25356' category='UI' scenario='GameMenu' subtitle='false'>GLOBAL</String>
      <String _locID='25357' category='UI' scenario='GameMenu' subtitle='false'>LOCAL</String>
      <String _locID='25359' category='UI' scenario='GameMenu' subtitle='false'>CAMERA</String>
      <String _locID='25360' category='UI' scenario='GameMenu' subtitle='false'>ABILITY</String>
      <String _locID='25361' category='UI' scenario='GameMenu' subtitle='false'>CANCEL</String>
      <String _locID='25362' category='UI' scenario='GameMenu' subtitle='false'>ATTACK</String>
      <String _locID='25363' category='UI' scenario='GameMenu' subtitle='false'>SELECT</String>
      <String _locID='25364' category='UI' scenario='GameMenu' subtitle='false'>PLAYERS</String>
      <String _locID='25365' category='Objects' subtitle='false'>CRASHED BUS</String>
      <String _locID='25366' category='Objects' subtitle='false'>
      </String>
      <String _locID='25367' category='Objects' subtitle='false'>METHANE REFINERY</String>
      <String _locID='25368' category='Objects' subtitle='false'>DETONATOR</String>
      <String _locID='25369' category='UI' scenario='End_Disconnected' subtitle='false'>DISCONNECTED</String>
      <String _locID='25370' category='Campaign' subtitle='false'>The hard-working people who brought you Halo Wars.</String>
      <String _locID='25371' category='Objects' subtitle='false'>CATTLE</String>
      <String _locID='25372' category='Objects' subtitle='false'>
      </String>
      <String _locID='25373' category='Campaign' scenario='1' subtitle='false'>Fight your way to Alpha Base</String>
      <String _locID='25374' category='Campaign' scenario='1' subtitle='false'>Alpha Base is in the northern section of the map. It has been overrun by the Covenant; get there and take it back.</String>
      <String _locID='25375' category='UI' subtitle='false'>Only the active gamer profile is allowed to join Xbox LIVE games.</String>
      <String _locID='25376' category='Campaign' scenario='14' subtitle='false'>Apex Base Site</String>
      <String _locID='25377' category='Skirmish' scenario='Tutorial' subtitle='false'>Group Select</String>
      <String _locID='25378' category='Skirmish' scenario='Tutorial' subtitle='false'>Group Select Task Completed</String>
      <String _locID='25379' category='Skirmish' scenario='Tutorial' subtitle='false'>Group Move</String>
      <String _locID='25380' category='Skirmish' scenario='Tutorial' subtitle='false'>Group Move Task Completed</String>
      <String _locID='25382' category='Skirmish' scenario='Tutorial' subtitle='false'>Press $$Y$$ to use grenades</String>
      <String _locID='25383' category='Campaign' scenario='0' subtitle='false'>BASIC TUTORIAL</String>
      <String _locID='25384' category='Campaign' scenario='0' subtitle='false'>Tutorial Loading Text</String>
      <String _locID='25385' category='Campaign' scenario='0' subtitle='false'>Tutorial Completed Text</String>
      <String _locID='25386' category='Campaign' scenario='0' subtitle='false'>Tutorial Intro Text</String>
      <String _locID='25387' category='UI' scenario='PartyScreen' subtitle='false'>The Halo Wars servers are currently unavailable. The game will use a default set of matchmaking types until the servers become available.</String>
      <String _locID='25388' category='Campaign' scenario='15' subtitle='false'>The enemy units near the interlock towers appear to be preventing them from working. They appear to function if humans are nearby, but other life forms must be cleared from the area.</String>
      <String _locID='25389' category='Campaign' scenario='15' subtitle='false'>The nodes appear to be laid out in some sort of pattern. If they can be activated in the correct sequence, the portal door sections may open.</String>
      <String _locID='25390' category='Campaign' scenario='15' subtitle='false'>Scarabs Destroyed:</String>
      <String _locID='25391' category='Campaign' scenario='15' subtitle='false'>Interlock Node Activated</String>
      <String _locID='25392' category='Campaign' scenario='15' subtitle='false'>Area cleared</String>
      <String _locID='25393' category='Campaign' scenario='15' subtitle='false'>Portal opened</String>
      <String _locID='25394' category='Campaign' subtitle='true' scenario='Tutorial'>Welcome to the Halo Wars tutorial. It will teach you the basic commands and controls used to play Halo Wars.</String>
      <String _locID='25395' category='Campaign' subtitle='true' scenario='Tutorial'>Let's start with controlling the camera so you can find your way around the map.</String>
      <String _locID='25396' category='Campaign' subtitle='true' scenario='Tutorial'>You will simply move the $$LS$$ in the direction you want the camera to go. </String>
      <String _locID='25397' category='Campaign' subtitle='true' scenario='Tutorial'>See if you can move the camera to the three flares that the blue objective arrow points to.</String>
      <String _locID='25398' category='Campaign' subtitle='true' scenario='Tutorial'>Great! Now let’s learn how to select your units.</String>
      <String _locID='25399' category='Campaign' subtitle='true' scenario='Tutorial'>You will use what you learned about controlling the camera to center the crosshair in the middle of the screen over what you want to select. </String>
      <String _locID='25400' category='Campaign' subtitle='true' scenario='Tutorial'>Perfect! Now you have a unit selected and you can see the unit type at the bottom of the screen.</String>
      <String _locID='25401' category='Campaign' subtitle='true' scenario='Tutorial'>Let’s issue a move order to the next smoke flare you see. </String>
      <String _locID='25402' category='Campaign' subtitle='true' scenario='Tutorial'>Just move the crosshair to where you want the unit to go and press $$X$$. </String>
      <String _locID='25403' category='Campaign' subtitle='true' scenario='Tutorial'>Notice that as your units move to new places on the map, the dark or fogged-over areas get revealed.</String>
      <String _locID='25404' category='Campaign' subtitle='true' scenario='Tutorial'>Good! Just keep following the blue objective arrow. </String>
      <String _locID='25405' category='Campaign' subtitle='true' scenario='Tutorial'>You now have more units to control. Select them all.</String>
      <String _locID='25406' category='Campaign' subtitle='true' scenario='Tutorial'>You can do this by pressing the $$LB$$.</String>
      <String _locID='25407' category='Campaign' subtitle='true' scenario='Tutorial'>Good! Now, using what you learned to move one unit, let’s move all of these units.</String>
      <String _locID='25408' category='Campaign' subtitle='true' scenario='Tutorial'>Move the crosshair to where you want to go, then press $$X$$.</String>
      <String _locID='25409' category='Campaign' subtitle='true' scenario='Tutorial'>Keep following the blue objective arrow to the last target.</String>
      <String _locID='25410' category='Campaign' subtitle='true' scenario='Tutorial'>We need to get through that Covenant shield. Let’s order our army to attack the power source.</String>
      <String _locID='25411' category='Campaign' subtitle='true' scenario='Tutorial'>Just like you did when you moved your units, select your units and move the crosshair over what you want to attack. Then press $$X$$.</String>
      <String _locID='25412' category='Campaign' subtitle='true' scenario='Tutorial'>The shield is down! Follow the blue objective arrow and practice attacking some other targets.</String>
      <String _locID='25413' category='Campaign' subtitle='true' scenario='Tutorial'>Remember, however, that some enemy targets in Halo Wars can fight back.</String>
      <String _locID='25414' category='Campaign' subtitle='true' scenario='Tutorial'>These last targets seem much stronger. </String>
      <String _locID='25415' category='Campaign' subtitle='true' scenario='Tutorial'>Luckily, some units in Halo Wars have special abilities.</String>
      <String _locID='25416' category='Campaign' subtitle='true' scenario='Tutorial'>Try attacking this target using the $$Y$$ button instead of the $$X$$ button.</String>
      <String _locID='25417' category='Campaign' subtitle='true' scenario='Tutorial'>Excellent!</String>
      <String _locID='25418' category='Campaign' subtitle='true' scenario='Tutorial'>This ends the basic controls tutorial for Halo Wars. For more advanced controls, try playing the advanced tutorial.</String>
      <String _locID='25419' category='UI' scenario='MPSetupScreen' subtitle='false'>OPEN PARTY</String>
      <String _locID='25420' category='UI' scenario='MPSetupScreen' subtitle='false'>FRIENDS ONLY</String>
      <String _locID='25421' category='UI' scenario='MPSetupScreen' subtitle='false'>INVITE ONLY</String>
      <String _locID='25429' category='UI' scenario='MPSetupScreen' subtitle='false'>XBOX LIVE: %1!s!</String>
      <String _locID='25422' category='UI' scenario='Campaign' subtitle='false'>EASY</String>
      <String _locID='25423' category='UI' scenario='Campaign' subtitle='false'>NORMAL</String>
      <String _locID='25424' category='UI' scenario='Campaign' subtitle='false'>HEROIC</String>
      <String _locID='25425' category='UI' scenario='Campaign' subtitle='false'>LEGENDARY</String>
      <String _locID='25426' category='UI' scenario='Campaign' subtitle='false'>TUTORIAL</String>
      <String _locID='25427' category='UI' scenario='Campaign' subtitle='false'>BASIC</String>
      <String _locID='25428' category='UI' scenario='Campaign' subtitle='false'>ADVANCED</String>
      <String _locID='25440' category='UI' subtitle='false'>Please sign-in with an Xbox LIVE gamer profile.</String>
      <String _locID='25441' category='UI' scenario='' subtitle='false'>Are you sure you want to load? Any unsaved progress will be lost.</String>
      <String _locID='25442' category='UI' scenario='MP modes' subtitle='false'>You have lost your connection to Xbox LIVE. Unable to continue matchmaking.</String>
      <String _locID='25443' category='UI' scenario='MP modes' subtitle='false'>You have lost your connection to Xbox LIVE. Unable to maintain the party.</String>
      <String _locID='25444' category='UI' scenario='MP modes' subtitle='false'>You have lost your network connection.</String>
      <String _locID='25445' category='Campaign' scenario='Tutorial' subtitle='true'>Well done!</String>
      <String _locID='25446' category='Campaign' scenario='Tutorial' subtitle='true'>Perfect!</String>
      <String _locID='25447' category='Campaign' scenario='Tutorial' subtitle='true'>Very good!</String>
      <String _locID='25448' category='Campaign' scenario='Tutorial' subtitle='true'>Good job!</String>
      <String _locID='25449' category='UI' subtitle='false'>Are you sure you want to quit? Your current progress will be saved.</String>
      <String _locID='25450' category='UI' subtitle='false'>There was a problem servicing your request through Xbox LIVE. Please check your network connection and try again.</String>
      <String _locID='25451' category='UI' subtitle='false'>SAVE AND QUIT</String>
      <String _locID='25453' category='UI' subtitle='false'>(%1!d! Players)</String>
      <String _locID='25454' category='UI' subtitle='false'>(Low population)</String>
      <String _locID='25455' category='UI' subtitle='false'>Matchmaking starting in %1!d!...</String>
      <String _locID='25456' category='UI' subtitle='false'>Matchmaking starting...</String>
      <String _locID='25457' category='UI' subtitle='false'>Syncing search data %1!d!...</String>
      <String _locID='25458' category='UI' subtitle='false'>Fast scan found %1!d!/%2!d! targets...</String>
      <String _locID='25459' category='UI' subtitle='false'>Fast searching for games...</String>
      <String _locID='25460' category='UI' subtitle='false'>Scan found %1!d!/%2!d! targets...</String>
      <String _locID='25461' category='UI' subtitle='false'>Searching for games...</String>
      <String _locID='25462' category='UI' subtitle='false'>Attempting join...</String>
      <String _locID='25463' category='UI' subtitle='false'>Waiting for players...</String>
      <String _locID='25464' category='Campaign' scenario='10' subtitle='true'>About time! I won't forget this!</String>
      <String _locID='25465' category='UI' subtitle='false'>AI Player</String>
      <String _locID='25466' category='UI' subtitle='false'>Found player</String>
      <String _locID='25467' category='UI' subtitle='false'>Searching for player</String>
      <String _locID='25468' category='Skirmish' scenario='Tutorial' subtitle='false'>Press $$Y$$ to use Ram attack</String>
      <String _locID='25469' category='Campaign' scenario='Tutorial' subtitle='true'>Welcome to the Halo Wars advanced tutorial. We will cover more advanced concepts that you can use to play Halo Wars.</String>
      <String _locID='25470' category='Campaign' scenario='Tutorial' subtitle='true'>Select the Warthog, then follow the blue objective arrow to the first target.</String>
      <String _locID='25471' category='Campaign' scenario='Tutorial' subtitle='true'>Good! Let’s start with the Warthog's Ram ability.</String>
      <String _locID='25472' category='Campaign' scenario='Tutorial' subtitle='true'>Nice! Keep following the objective arrow and ram another target. </String>
      <String _locID='25473' category='Campaign' scenario='Tutorial' subtitle='true'>In Halo Wars you are going to need supplies to buy and upgrade things.</String>
      <String _locID='25474' category='Campaign' scenario='Tutorial' subtitle='true'>There are a few ways to get supplies. The first one we are going to learn is gathering supplies from crates.</String>
      <String _locID='25475' category='Campaign' scenario='Tutorial' subtitle='true'>Follow the objective arrow to the next location.</String>
      <String _locID='25476' category='Campaign' scenario='Tutorial' subtitle='true'>Gathering from crates increases your supplies.</String>
      <String _locID='25477' category='Campaign' scenario='Tutorial' subtitle='true'>The amount of supplies you have is shown in the top right corner, next to the small crate icon.</String>
      <String _locID='25478' category='Campaign' scenario='Tutorial' subtitle='true'>Okay - let’s gather these crates. Just move the crosshair over them and press $$X$$.</String>
      <String _locID='25479' category='Campaign' scenario='Tutorial' subtitle='true'>Good! Now that we have some supplies we can start building some things at our base.</String>
      <String _locID='25480' category='Campaign' scenario='Tutorial' subtitle='true'>Move the camera back to the UNSC base.</String>
      <String _locID='25481' category='Campaign' scenario='Tutorial' subtitle='true'>Select the marked building site.</String>
      <String _locID='25482' category='Campaign' scenario='Tutorial' subtitle='true'>Using $$LS$$, push and hold to highlight the Supply Pad, then press $$A$$ to begin building it.</String>
      <String _locID='25483' category='Campaign' scenario='Tutorial' subtitle='true'>A Supply Pad is another way to get supplies.</String>
      <String _locID='25484' category='Campaign' scenario='Tutorial' subtitle='true'>Go ahead and build a second Supply Pad so your supplies are coming in at a steady pace.</String>
      <String _locID='25485' category='Campaign' scenario='Tutorial' subtitle='true'>Now your supplies should be coming in at a good rate.</String>
      <String _locID='25486' category='Campaign' scenario='Tutorial' subtitle='true'>With all these supplies we are ready to start building an army, but we will need a Barracks first.</String>
      <String _locID='25487' category='Campaign' scenario='Tutorial' subtitle='true'>Select a building site and build a Barracks.</String>
      <String _locID='25488' category='Campaign' scenario='Tutorial' subtitle='true'>Good! Now we can start training an army.</String>
      <String _locID='25489' category='Campaign' scenario='Tutorial' subtitle='true'>Select the Barracks and train five Marine Squads.</String>
      <String _locID='25490' category='Campaign' scenario='Tutorial' subtitle='true'>You can queue up more than one Marine squad at a time by selecting them in the circle menu and pressing $$A$$ five times.</String>
      <String _locID='25491' category='Campaign' scenario='Tutorial' subtitle='true'>Excellent! If you pan the camera to the front of your base you will see your army.</String>
      <String _locID='25492' category='Campaign' scenario='Tutorial' subtitle='true'>Now let’s upgrade your army to make them more powerful.</String>
      <String _locID='25493' category='Campaign' scenario='Tutorial' subtitle='true'>To do this we will need to select a building site and build a Reactor.</String>
      <String _locID='25494' category='Campaign' scenario='Tutorial' subtitle='true'>Notice that you now have a number one by the small lightning bolt icon in the top right corner above your supply number.</String>
      <String _locID='25495' category='Campaign' scenario='Tutorial' subtitle='true'>This is how many Reactors you have.</String>
      <String _locID='25496' category='Campaign' scenario='Tutorial' subtitle='true'>Remember, as you increase your Reactor count, more units become available for you to train and upgrade.</String>
      <String _locID='25497' category='Campaign' scenario='Tutorial' subtitle='true'>Having one Reactor will allow you to upgrade those Marines.</String>
      <String _locID='25498' category='Campaign' scenario='Tutorial' subtitle='true'>Select the barracks and upgrade your Marines with the “New Blood” technology.</String>
      <String _locID='25499' category='Campaign' scenario='Tutorial' subtitle='true'>Good! Now your Marines are upgraded.</String>
      <String _locID='25500' category='Campaign' scenario='Tutorial' subtitle='true'>Let’s follow the objective arrow and learn about Leader Powers.</String>
      <String _locID='25501' category='Campaign' scenario='Tutorial' subtitle='true'>The Covenant has been kind enough to stand here while we practice using some of the Leader Powers.</String>
      <String _locID='25502' category='Campaign' scenario='Tutorial' subtitle='true'>Lets start with a UNSC MAC blast.</String>
      <String _locID='25503' category='Campaign' scenario='Tutorial' subtitle='true'>Press up on $$DPAD$$ to see the Leader Power menu.</String>
      <String _locID='25504' category='Campaign' scenario='Tutorial' subtitle='true'>Now select the MAC Blast and let’s blow up some stuff.</String>
      <String _locID='25505' category='Campaign' scenario='Tutorial' subtitle='true'>We'll keep giving you additional MAC Blast shots, so just have fun until all the Wraiths are destroyed.</String>
      <String _locID='25506' category='Campaign' scenario='Tutorial' subtitle='true'>Great! Now that you've learned to command the UNSC, we're going to jump over and show you how to lead the Covenant.</String>
      <String _locID='25507' category='Campaign' scenario='Tutorial' subtitle='true'>The Covenant Leader Powers are different than the UNSC Leader Powers because they are treated like the Leader's $$Y$$ ability.</String>
      <String _locID='25508' category='Campaign' scenario='Tutorial' subtitle='true'>The Prophet of Regret is trapped.</String>
      <String _locID='25509' category='Campaign' scenario='Tutorial' subtitle='true'>Using his Cleansing Leader Power you will be able to free him. </String>
      <String _locID='25510' category='Campaign' scenario='Tutorial' subtitle='true'>Select the Prophet and use his $$Y$$ ability to destroy the three power sources.</String>
      <String _locID='25511' category='Campaign' scenario='Tutorial' subtitle='true'>Once you press $$Y$$ the power will begin and stay on screen. Then, using $$LS$$, steer the Cleansing beam around to the three Power Sources to destroy them.</String>
      <String _locID='25512' category='Campaign' scenario='Tutorial' subtitle='true'>Free at last!</String>
      <String _locID='25513' category='Campaign' scenario='Tutorial' subtitle='true'>To learn some more advanced features of Covenant upgrading we are going to jump to a Covenant base.</String>
      <String _locID='25514' category='Campaign' scenario='Tutorial' subtitle='true'>Just press left on $$DPAD$$ to do this now.</String>
      <String _locID='25515' category='Campaign' scenario='Tutorial' subtitle='true'>The Covenant base may look very different from the UNSC base but it works in a similar way.</String>
      <String _locID='25516' category='Campaign' scenario='Tutorial' subtitle='true'>Select the building site and build a Factory.</String>
      <String _locID='25517' category='Campaign' scenario='Tutorial' subtitle='true'>There are some powerful units that can be trained in the Factory but we need to upgrade the tech level before we can train some of them.</String>
      <String _locID='25518' category='Campaign' scenario='Tutorial' subtitle='true'>Unlike the UNSC building Reactors to upgrade Tech Level, the Covenant upgrade Tech Level by researching Ages.</String>
      <String _locID='25519' category='Campaign' scenario='Tutorial' subtitle='true'>Select the Temple and upgrade to the Age of Doubt.</String>
      <String _locID='25520' category='Campaign' scenario='Tutorial' subtitle='true'>The Covenant can also research strong defenses.</String>
      <String _locID='25521' category='Campaign' scenario='Tutorial' subtitle='true'>Select a building site and build a Shield Generator.</String>
      <String _locID='25522' category='Campaign' scenario='Tutorial' subtitle='true'>As you can see, a shield has appeared around this base. Now it's time for an army!</String>
      <String _locID='25523' category='Campaign' scenario='Tutorial' subtitle='true'>Select the Factory and train four Locusts.</String>
      <String _locID='25524' category='Campaign' scenario='Tutorial' subtitle='true'>As your new Locusts train, send them into the Hot Drop Pad.</String>
      <String _locID='25525' category='Campaign' scenario='Tutorial' subtitle='true'>They will instantly teleport to wherever your Covenant Leader is on the map.</String>
      <String _locID='25526' category='Campaign' scenario='Tutorial' subtitle='true'>To quickly jump to your leader you can press up on $$DPAD$$.</String>
      <String _locID='25527' category='Campaign' scenario='Tutorial' subtitle='true'>Excellent!</String>
      <String _locID='25528' category='Campaign' scenario='Tutorial' subtitle='true'>Now select your Covenant army and go destroy the UNSC army nearby.</String>
      <String _locID='25529' category='Campaign' scenario='Tutorial' subtitle='true'>Congratulations! You have successfully completed the Halo Wars advanced tutorial! You are ready to take on the universe!</String>
      <String _locID='25530' category='UI' scenario='PowerMenu' subtitle='false'>ACCEPT</String>
      <String _locID='25532' category='UI' scenario='PlayerName' subtitle='false'>Player1</String>
      <String _locID='25533' category='UI' scenario='PlayerName' subtitle='false'>Player2</String>
      <String _locID='25534' category='UI' scenario='PlayerName' subtitle='false'>Player3</String>
      <String _locID='25535' category='UI' scenario='PlayerName' subtitle='false'>Player4</String>
      <String _locID='25536' category='UI' scenario='PlayerName' subtitle='false'>Player5</String>
      <String _locID='25537' category='UI' scenario='PlayerName' subtitle='false'>Player6</String>
      <String _locID='25538' category='UI' scenario='PlayerName' subtitle='false'>Player7</String>
      <String _locID='25539' category='UI' scenario='PlayerName' subtitle='false'>Player8</String>
      <String _locID='25540' category='UI' scenario='PlayerName' subtitle='false'>Creeps</String>
      <String _locID='25541' category='UI' scenario='PlayerName' subtitle='false'>UNSC</String>
      <String _locID='25542' category='UI' scenario='PlayerName' subtitle='false'>Covenant</String>
      <String _locID='25543' subtitle='false'>You have a downed hero.</String>
      <String _locID='25544' subtitle='false'>Move near hero at half health to recover.</String>
      <String _locID='25545' category='UI' scenario='Message' subtitle='false'>DEPRECATED Active profile is not Xbox LIVE enabled. Press $$A$$ to sign into an Xbox LIVE account now.</String>
      <String _locID='25546' category='UI' scenario='Message' subtitle='false'>An Xbox LIVE gamer profile is required. Press $$A$$ to sign into an appropriate gamer profile.</String>
      <String _locID='25547' category='UI' scenario='MPPartyRoomHelp' subtitle='false'>Public games with anyone, Private games with friends, or Campaign co-op missions.</String>
      <String _locID='25548' category='UI' scenario='MPPartyRoomHelp' subtitle='false'>Choose privacy settings for who may join your party.</String>
      <String _locID='25549' category='UI' scenario='MPPartyRoomHelp' subtitle='false'>Choose how many players you want in the game.</String>
      <String _locID='25550' category='UI' scenario='MPPartyRoomHelp' subtitle='false'>Select the map on which to do battle.</String>
      <String _locID='25551' category='UI' scenario='MPPartyRoomHelp' subtitle='false'>Select Standard Skirmish rules or Deathmatch for a fast-paced high-resource game.</String>
      <String _locID='25552' category='UI' scenario='MPPartyRoomHelp' subtitle='false'>Set the difficulty of any A.I. players.</String>
      <String _locID='25553' category='UI' scenario='MPPartyRoomHelp' subtitle='false'>Choose the mission.</String>
      <String _locID='25554' category='UI' scenario='MPPartyRoomHelp' subtitle='false'>Choose the type of game to search for.</String>
      <String _locID='25555' category='UI' scenario='SPGameSetupHelp' subtitle='false'>Add an A.I. player to this slot.</String>
      <String _locID='25556' category='Campaign' scenario='13' subtitle='false'>If Professor Anders is correct, you must control all four bases for the plan to succeed.</String>
      <String _locID='25557' category='UI' scenario='MPPartyRoomHelp' subtitle='false'>Wait for others to join or press $$A$$ to add an A.I. player.</String>
      <String _locID='25558' category='UI' scenario='MPPartyRoom' subtitle='false'>XBOX LIVE</String>
      <String _locID='25559' category='UI' scenario='MPPartyRoom' subtitle='false'>SYSTEM LINK</String>
      <String _locID='25560' category='UI' scenario='PlayerName' subtitle='false'>Flood</String>
      <String _locID='25561' category='UI' scenario='PlayerName' subtitle='false'>Arcadia</String>
      <String _locID='25562' category='UI' scenario='PlayerName' subtitle='false'>Red Team</String>
      <String _locID='25563' category='UI' scenario='PlayerName' subtitle='false'>Unknown</String>
      <String _locID='25564' category='UI' scenario='PlayerName' subtitle='false'>Lost Warthog</String>
      <String _locID='25565' category='UI' scenario='PlayerName' subtitle='false'>Forerunner</String>
      <String _locID='25566' category='UI' subtitle='false'>Your gamer profile is not signed into Xbox LIVE. Press $$A$$ to sign-in now.</String>
      <String _locID='25567' category='UI' scenario='Note: Do not localize this string. It needs to be ASCII' subtitle='false'>Player %1!d!</String>
      <String _locID='25568' category='UI' scenario='MPGameSetup' subtitle='false'>Game difficulty</String>
      <String _locID='25569' category='UI' scenario='MPGameSetup' subtitle='false'>Waiting for others to join to start the game.</String>
      <String _locID='25572' category='UI' scenario='MPGameSetup' subtitle='false'>Press $$A$$ for player options</String>
      <String _locID='25573' category='UI' scenario='MPGameSetup' subtitle='false'>OPTIONS</String>
      <String _locID='25574' category='UI' scenario='MPGameSetup' subtitle='false'>SELECT</String>
      <String _locID='25575' category='Campaign' scenario='12' subtitle='false'>Repair Power Core with Cyclops</String>
      <String _locID='25576' category='UI' scenario='MPGameSetup' subtitle='false'>Halo Wars Players Online: %1!d!</String>
      <String _locID='25577' category='UI' scenario='AttractModeScreen' subtitle='false'>You are not signed in. In order to save progress, you will need to be signed in. Do you want to sign in now?</String>
      <String _locID='25578' category='UI' scenario='UIGlobals' subtitle='false'>YES</String>
      <String _locID='25579' category='UI' scenario='UIGlobals' subtitle='false'>NO</String>
      <String _locID='25580' category='UI' scenario='Campaign' subtitle='false'>Do you want to play the Tutorial?</String>
      <String _locID='25581' category='Objects' subtitle='false'>FORERUNNER TELEPORTER EXIT</String>
      <String _locID='25582' category='Objects' subtitle='false'>Teleporter Exit Location Only</String>
      <String _locID='25583' category='UI' subtitle='false'>Selected game search is no longer valid. Please select another.</String>
      <String _locID='25584' category='Campaign' scenario='Tutorial' subtitle='false'>Basic Tutorial</String>
      <String _locID='25585' category='Campaign' scenario='Tutorial' subtitle='false'>Advanced Tutorial</String>
      <String _locID='25586' category='UI' scenario='Leaderboards' subtitle='false'>CYCLE FILTER</String>
      <String _locID='25587' subtitle='false' category='UI' scenario='SkirmishPostgameScreen'>SQUADS BUILT (LOST)</String>
      <String _locID='25588' subtitle='false' category='UI' scenario='SkirmishPostgameScreen'>SQUADS KILLED</String>
      <String _locID='25589' subtitle='false' category='UI' scenario='SkirmishPostgameScreen'>BUILDINGS BUILT (LOST)</String>
      <String _locID='25590' subtitle='false' category='UI' scenario='SkirmishPostgameScreen'>BUILDINGS KILLED</String>
      <String _locID='25591' subtitle='false' category='UI' scenario='SkirmishPostgameScreen'>COMBAT EFFICIENCY</String>
      <String _locID='25592' subtitle='false' category='UI' scenario='SkirmishPostgameScreen'>SUPPLIES</String>
      <String _locID='25593' subtitle='false' category='UI' scenario='SkirmishPostgameScreen'>CRATES</String>
      <String _locID='25594' subtitle='false' category='UI' scenario='SkirmishPostgameScreen'>MAX BASES</String>
      <String _locID='25595' subtitle='false' category='UI' scenario='SkirmishPostgameScreen'>MAX TECH LEVEL</String>
      <String _locID='25596' subtitle='false' category='UI' scenario='SkirmishPostgameScreen'>TECHS RESEARCHED</String>
      <String _locID='25597' subtitle='false' category='UI' scenario='SkirmishPostgameScreen'>BASE SCORE</String>
      <String _locID='25598' subtitle='false' category='UI' scenario='SkirmishPostgameScreen'>BONUS</String>
      <String _locID='25599' subtitle='false' category='UI' scenario='SkirmishPostgameScreen'>TOTAL</String>
      <String _locID='25600' subtitle='false' category='UI' scenario='SkirmishPostgameScreen'>PLACE</String>
      <String _locID='25601' category='Campaign' scenario='Tutorial' subtitle='true'>There are several ways to select units. If your crosshair is over a unit, press $$A$$ to select it. </String>
      <String _locID='25602' category='Campaign' scenario='Tutorial' subtitle='true'>To move a unit, select it, move the crosshair to where you want it to go, and press $$X$$.</String>
      <String _locID='25603' category='Campaign' scenario='Tutorial' subtitle='true'>To select all the units, press $$LB$$. You can also "paint" a selection by holding down $$A$$ and moving $$LS$$.</String>
      <String _locID='25604' category='Campaign' scenario='Tutorial' subtitle='true'>To move multiple units, select them, move the crosshair to where you want them to go, and press $$X$$.</String>
      <String _locID='25605' category='Campaign' scenario='Tutorial' subtitle='true'>To move the camera around the battlefield, simply move $$LS$$.</String>
      <String _locID='25606' category='Campaign' scenario='Tutorial' subtitle='true'>To attack, select units, move the crosshair over the enemy you wish to attack with $$LS$$, then press $$X$$.</String>
      <String _locID='25607' category='Campaign' scenario='Tutorial' subtitle='true'>To improve your technology, you will need Reactors to improve your technology level. Upgrades are always on the left side of a building's circle menu.</String>
      <String _locID='25608' category='Campaign' scenario='Tutorial' subtitle='true'>To train units, select a building, use $$LS$$ to select the unit you wish to train, then press $$A$$ to train a unit. Press $$A$$ multiple times to queue up additional units.</String>
      <String _locID='25609' category='Campaign' scenario='Tutorial' subtitle='true'>Press UP on $$DPAD$$ to see the Leader Power menu. Select the power using the $$LS$$, then press $$A$$ to select the power. You will then need to target the power where you want to use it - in this case, on enemy Wraiths and other units.</String>
      <String _locID='25610' category='Campaign' scenario='Tutorial' subtitle='true'>To order units to gather supplies from supply crates, select the units, move the crosshair over the crates, and press $$X$$.</String>
      <String _locID='25611' category='Campaign' scenario='Tutorial' subtitle='true'>The Covenant need to research Ages at their Temple in order to increase their technology level.</String>
      <String _locID='25612' category='Campaign' scenario='Tutorial' subtitle='true'>The Hot Drop Pad allows Covenant units to teleport to your Leader. Select Covenant units and send them into the Hot Drop Pad.</String>
      <String _locID='25613' category='Campaign' scenario='Tutorial' subtitle='true'>Cleansing is the Prophet's unique ability. Select the Prophet and press $$Y$$ to start cleansing. Steer the cleansing beam with $$LS$$.</String>
      <String _locID='25614' category='Campaign' scenario='Tutorial' subtitle='true'>To construct a building, select an empty building site at the base and press $$A$$. Then select the building you wish to construct with $$LS$$ and press $$A$$ again to start construction.</String>
      <String _locID='25615' category='Campaign' scenario='Tutorial' subtitle='true'>To use a unit's special ability instead of its normal attack, select the unit, target an enemy, and press $$Y$$.</String>
      <String _locID='25616' category='Campaign' scenario='Tutorial' subtitle='true'>Use special abilities, standard attacks, and leader powers to destroy all enemy units. For the Covenant!</String>
      <String _locID='25618' subtitle='false' category='UI' scenario='DifficultyControl'>EASY</String>
      <String _locID='25619' subtitle='false' category='UI' scenario='DifficultyControl'>NORMAL</String>
      <String _locID='25620' subtitle='false' category='UI' scenario='DifficultyControl'>HEROIC</String>
      <String _locID='25621' subtitle='false' category='UI' scenario='DifficultyControl'>LEGENDARY</String>
      <String _locID='25622' subtitle='false' category='UI' scenario='DifficultyControl'>AUTOMATIC</String>
      <String _locID='25623' category='UI' scenario='DifficultyControl' subtitle='false'>DIFFICULTY</String>
      <String _locID='25624' category='UI' scenario='DifficultyControl' subtitle='false'>%1!s! %2!s!</String>
      <String _locID='25625' scenario='Hint Display' subtitle='false'>Press $$LB$$ to select all units</String>
      <String _locID='25626' category='UI' scenario='Test' subtitle='false'>this is a #</String>
      <String _locID='25627' category='UI' subtitle='false'>Lifetime Score: </String>
      <String _locID='25628' category='UI' subtitle='false'>Skull:</String>
      <String _locID='25629' category='UI' subtitle='false'>Black Box:</String>
      <String _locID='25630' category='UI' subtitle='false'>Found</String>
      <String _locID='25631' category='UI' subtitle='false'>Par:</String>
      <String _locID='25632' category='UI' subtitle='false'>Medal: </String>
      <String _locID='25633' category='UI' subtitle='false'>Score: </String>
      <String _locID='25634' category='Objects' subtitle='false'>ONI REACTOR</String>
      <String _locID='25635' category='Objects' subtitle='false'>ONI Reactors provide the energy needed to access advanced buildings, units and technology upgrades. High-tech bases may have as many as four or five Reactors.</String>
      <String _locID='25636' category='Objects' subtitle='false'>TIMMY</String>
      <String _locID='25637' category='Objects' subtitle='false'>TIMMY</String>
      <String _locID='25638' category='UI' subtitle='false'>Rank:</String>
      <String _locID='25639' category='UI' subtitle='false'>SOLO/PRIVATE SKIRMISH GAMES</String>
      <String _locID='25640' category='UI' subtitle='false'>AI SKIRMISH GAMES</String>
      <String _locID='25641' subtitle='false'>Long-Ranged Weapon</String>
      <String _locID='25642' category='UI' subtitle='false'>Selected Leader</String>
      <String _locID='25643' category='UI' subtitle='false'>Selected Map</String>
      <String _locID='25644' category='UI' subtitle='false'>Played:</String>
      <String _locID='25645' category='UI' subtitle='false'>Won:</String>
      <String _locID='25646' category='UI' scenario='PostgameUI' subtitle='false'>REVIEW PLAYER</String>
      <String _locID='25647' category='UI' scenario='Service Record' subtitle='false'>Recruit</String>
      <String _locID='25648' category='UI' scenario='Service Record' subtitle='false'>Lieutenant</String>
      <String _locID='25649' category='UI' scenario='Service Record' subtitle='false'>Captain</String>
      <String _locID='25650' category='UI' scenario='Service Record' subtitle='false'>Major</String>
      <String _locID='25651' category='UI' scenario='Service Record' subtitle='false'>Commander</String>
      <String _locID='25652' category='UI' scenario='Service Record' subtitle='false'>Colonel</String>
      <String _locID='25653' category='UI' scenario='Service Record' subtitle='false'>Brigadier</String>
      <String _locID='25654' category='UI' scenario='Service Record' subtitle='false'>General</String>
      <String _locID='25655' category='UI' scenario='Service Record, 1 - Rank from the previous 8 strings, 2 - level 0-50' subtitle='false'>%1!s! - Level %2!d!</String>
      <String _locID='25656' category='UI' scenario='Service Record' subtitle='false'>Unranked</String>
      <String _locID='25657' category='Objects' subtitle='false'>REBEL TURRET</String>
      <String _locID='25658' category='Objects' subtitle='false'>REBEL WATCH TOWER</String>
      <String _locID='25659' category='Campaign' scenario='8' subtitle='true'>Our own men are infected! Quick, take them out before they turn on us!</String>
      <String _locID='25660' category='Campaign' scenario='8' subtitle='true'>Our own men are turning on us! Shoot them!</String>
      <String _locID='25661' subtitle='false' category='Objects'>VENT</String>
      <String _locID='25662' category='UI' scenario='CampaignMoviePicker' subtitle='false'>MOVIE DETAILS</String>
      <String _locID='25663' category='UI' scenario='MPGameSetup' subtitle='false'>PLAYER SETTINGS</String>
      <String _locID='25664' category='UI' scenario='MPGameSetup' subtitle='false'>Party TrueSkill™ Rank: %1!d!</String>
      <String _locID='25665' category='UI' scenario='Service Record' subtitle='false'>(Next rank in %1!u! points)</String>
      <String _locID='25666' category='UI' subtitle='false'>Games Played:</String>
      <String _locID='25667' category='UI' subtitle='false'>Win Percentage:</String>
      <String _locID='25668' category='UI' subtitle='false'>PUBLIC SKIRMISH GAMES</String>
      <String _locID='25669' category='UI' subtitle='false'>Game Mode:</String>
      <String _locID='25670' category='UI' subtitle='false'>Skulls Found</String>
      <String _locID='25671' category='UI' subtitle='false'>Black Boxes Found</String>
      <String _locID='25672' category='UI' scenario='MPGameSetup' subtitle='false'>Party is locked until host completes the game. You may wait, or press $$A$$ if you wish to leave the party.</String>
      <String _locID='25673' category='Objects' subtitle='false'>SPORE CLOUD</String>
      <String _locID='25674' category='UI' scenario='CampaignPostGameLabel' subtitle='false'>OBJECTIVE SCORE</String>
      <String _locID='25675' category='UI' scenario='CampaignPostGameLabel' subtitle='false'>MILITARY SCORE</String>
      <String _locID='25676' scenario='Hint Display' subtitle='false'>Remember: garrisoned units are stronger</String>
      <String _locID='25677' category='UI' scenario='SkirmishObjectivesScreen' subtitle='false'>DESCRIPTION</String>
      <String _locID='25678' category='UI' scenario='Postgame UI' subtitle='false'>HAWK / HORNET</String>
      <String _locID='25679' category='UI' scenario='Postgame UI' subtitle='false'>ODST / MARINE</String>
      <String _locID='25680' category='UI' scenario='Postgame UI' subtitle='false'>GRIZZLY / SCORPION</String>
      <String _locID='25681' category='UI' subtitle='false'>Unique Fireball Warthog</String>
      <String _locID='25682' category='UI' subtitle='false'>Upgrade your Warthogs to the unique Spirit of Fire variant!</String>
      <String _locID='25683' category='UI' subtitle='false'>Unique Honor Guard Wraith</String>
      <String _locID='25684' category='UI' subtitle='false'>Upgrade your Wraiths to the unique Honor Guard variant!</String>
      <String _locID='25685' category='UI' subtitle='false'>A problem was encountered and the saved game could not be loaded.</String>
      <String _locID='25686' category='UI' subtitle='false'>A problem was encountered and your progress could not be saved.</String>
      <String _locID='25687' category='UI' scenario='Tutorial Title' subtitle='false'>BASIC TUTORIAL</String>
      <String _locID='25688' category='UI' scenario='Tutorial Title' subtitle='false'>ADVANCED TUTORIAL</String>
      <String _locID='25689' category='UI' scenario='Tutorial Description' subtitle='false'>Learn about the basics of playing Halo Wars</String>
      <String _locID='25690' category='UI' scenario='Tutorial Description' subtitle='false'>Learn more advanced features about playing Halo Wars</String>
      <String _locID='25691' category='Campaign' scenario='Tutorial' subtitle='true'>Halo Wars is a game about controlling armies composed of different types of units.</String>
      <String _locID='25692' category='Campaign' scenario='Tutorial' subtitle='true'>Remember, if you're confused about how to issue commands to your units, you can view the controls from the START menu.</String>
      <String _locID='25693' category='Campaign' scenario='Tutorial' subtitle='true'>Any time you train units in Halo Wars, they will continue to train even if you close the circle menu and turn your attention elsewhere.</String>
      <String _locID='25694' category='Campaign' scenario='3' subtitle='false'>Activate the hardlight bridge</String>
      <String _locID='25695' category='Campaign' scenario='3' subtitle='false'>Cut power to the bridge. Safety overrides will prevent power from being shut down if friendly units are on the bridge.</String>
      <String _locID='25696' category='Campaign' scenario='Tutorial hint' subtitle='false'>Press up on $$DPAD$$ to use Leader Powers.</String>
      <String _locID='25697' category='Campaign' scenario='Tutorial hint' subtitle='false'>Press left on $$DPAD$$ to jump to base.</String>
      <String _locID='25698' category='Campaign' scenario='Tutorial hint' subtitle='false'>Press up on $$DPAD$$ to jump to Leader.</String>
      <String _locID='25699' category='UI' scenario='InGameUI' subtitle='false'>CONTROL DIAGRAM</String>
      <String _locID='25700' category='Campaign' scenario='Tutorial hint' subtitle='false'>Press $$X$$ here to move</String>
      <String _locID='25701' category='UI' scenario='InGameUI' subtitle='false'>Waiting to Regenerate</String>
      <String _locID='25702' category='Objects' subtitle='false'>FORERUNNER FORT</String>
      <String _locID='25703' category='UI' scenario='Ticker' subtitle='false'>Medals earned in %1!s! on %2!s!: %3!d! gold  %4!d! silver  %5!d! bronze</String>
      <String _locID='25704' category='UI' scenario='Ticker' subtitle='false'>Missions completed under par time: %1!d!</String>
      <String _locID='25705' category='UI' scenario='Ticker' subtitle='false'>Lifetime campaign score: %1!d!</String>
      <String _locID='25706' category='UI' scenario='Ticker' subtitle='false'>Time spent in game: %1!d! hours, %2!d! minutes, %3!d! seconds</String>
      <String _locID='25707' category='UI' scenario='Ticker' subtitle='false'>Skulls collected: %1!d! out of %2!d!</String>
      <String _locID='25708' category='UI' scenario='Ticker' subtitle='false'>Timeline events collected: %1!d! out of %2!d!</String>
      <String _locID='25709' category='UI' scenario='Ticker' subtitle='false'>New timeline events have been unlocked!</String>
      <String _locID='25710' category='UI' scenario='Ticker' subtitle='false'>Achievements awarded: %1!d! out of %2!d!</String>
      <String _locID='25711' category='UI' scenario='Ticker' subtitle='false'>Last achievement awarded: %1!s!</String>
      <String _locID='25712' category='UI' scenario='Ticker' subtitle='false'>Skirmish games using %1!s!: %2!d! won  %3!d! played</String>
      <String _locID='25713' category='UI' scenario='Ticker' subtitle='false'>Public Skirmish games on map %1!s!: %2!d! won  %3!d! played</String>
      <String _locID='25714' category='UI' scenario='Ticker' subtitle='false'>Public Skirmish games in %1!s! mode: %2!d! won  %3!d! played</String>
      <String _locID='25715' category='UI' scenario='Ticker' subtitle='false'>Solo/Private Skirmish games using %1!s!: %2!d! won  %3!d! played</String>
      <String _locID='25716' category='UI' scenario='Ticker' subtitle='false'>Solo/Private Skirmish games on map %1!s!: %2!d! won  %3!d! played</String>
      <String _locID='25717' category='UI' scenario='Ticker' subtitle='false'>Solo/Private Skirmish games in %1!s! mode: %2!d! won  %3!d! played</String>
      <String _locID='25718' category='UI' scenario='Ticker' subtitle='false'>temp</String>
      <String _locID='25719' category='UI' scenario='Ticker' subtitle='false'>temp</String>
      <String _locID='25720' category='UI' scenario='Ticker' subtitle='false'>temp</String>
      <String _locID='25721' category='UI' scenario='Ticker' subtitle='false'>temp</String>
      <String _locID='25722' category='UI' scenario='Ticker' subtitle='false'>Insert Text Here</String>
      <String _locID='25723' category='UI' scenario='InGameUI' subtitle='false'>Dormant</String>
      <String _locID='25724' category='UI' subtitle='false'>Are you sure you want to save? Your existing save will be overwritten.</String>
      <String _locID='25725' scenario='Release' subtitle='false'>South Containment Unit Open</String>
      <String _locID='25726' scenario='Release' subtitle='false'>North Containment Unit Open</String>
      <String _locID='25727' category='UI' scenario='InGameUI' subtitle='false'>%1!s! Skull Collected</String>
      <String _locID='25728' category='UI' scenario='InGameUI' subtitle='false'>%1!s! Collected</String>
      <String _locID='25729' category='UI' scenario='UIControllerScreen' subtitle='false'>ROTATE CAMERA</String>
      <String _locID='25730' category='UI' scenario='UIControllerScreen' subtitle='false'>OBJECTIVES</String>
      <String _locID='25731' category='UI' scenario='UIControllerScreen' subtitle='false'>PAUSE GAME</String>
      <String _locID='25732' category='UI' scenario='UIControllerScreen' subtitle='false'>ALERTS</String>
      <String _locID='25733' category='UI' scenario='UIControllerScreen' subtitle='false'>ARMIES</String>
      <String _locID='25734' category='UI' scenario='UIControllerScreen' subtitle='false'>POWERS/COVENANT HERO</String>
      <String _locID='25735' category='UI' scenario='UIControllerScreen' subtitle='false'>BASES</String>
      <String _locID='25736' category='UI' scenario='UIControllerScreen' subtitle='false'>FAST SCROLL</String>
      <String _locID='25737' category='UI' scenario='UIControllerScreen' subtitle='false'>SUB-SELECT UNITS</String>
      <String _locID='25738' category='Campaign' scenario='Tutorial' subtitle='true'>Remember, if you're confused about what to do next, you can view your current objectives by pressing the BACK button.</String>
      <String _locID='25739' category='Campaign' scenario='Tutorial' subtitle='false'>View the controls from the START menu.</String>
      <String _locID='25740' category='Campaign' scenario='All' subtitle='false'>Move near to revive</String>
      <String _locID='25741' category='UI' scenario='Postgame UI' subtitle='false'>BASE</String>
      <String _locID='25742' category='Campaign' scenario='Tutorial hint' subtitle='false'>Press $$A$$ to select</String>
      <String _locID='25743' subtitle='false'>The Marines' Grenade ability is useful for dealing a lot of damage to buildings or infantry.</String>
      <String _locID='25744' subtitle='false'>Flamethrowers can stun enemy infantry with their Flashbang ability.</String>
      <String _locID='25745' subtitle='false'>Spartans can hijack enemy vehicles with their Jack ability, adding their combat strength to the vehicle.</String>
      <String _locID='25746' subtitle='false'>Spartans have several upgrades that change their weapons from SMGs to a chain gun, and eventually to a Spartan laser.</String>
      <String _locID='25747' subtitle='false'>The UNSC Warthog is a fast unit that’s good for scouting and quickly gathering supply crates.</String>
      <String _locID='25748' subtitle='false'>Been bowled over lately? Use the Warthog’s Ram ability to knock enemy infantry units around the map.</String>
      <String _locID='25749' subtitle='false'>The main UNSC vehicle is the Scorpion. Its Canister Shell ability enhances its attack power against infantry.</String>
      <String _locID='25750' subtitle='false'>Cobras are very effective against other vehicles. Build them to neutralize enemy tanks.</String>
      <String _locID='25751' subtitle='false'>Cobras can lock down, which increases their range. Lock them down by enemy bases and shell the buildings from a distance.</String>
      <String _locID='25752' subtitle='false'>If you're having trouble dealing with enemy air power, try building Wolverines. They excel at taking down air units.</String>
      <String _locID='25753' subtitle='false'>The Hornet is the mainline UNSC air unit, and is effective at both offense and recon.</String>
      <String _locID='25754' subtitle='false'>The Vulture's Barrage ability is a deadly area attack with multiple missiles. Use Barrage against enemy groups or bases.</String>
      <String _locID='25755' subtitle='false'>The Elephant is difficult to destroy and can help lock down an area. Use it as a forward base.</String>
      <String _locID='25756' subtitle='false'>When Elephants are locked down, they can train infantry. Use them to quickly get fresh troops to the front lines.</String>
      <String _locID='25757' subtitle='false'>In addition to effectively damaging enemy buildings, the Cyclops can pick up and throw enemy units.</String>
      <String _locID='25758' subtitle='false'>The Cyclops was originally designed for heavy lifting at UNSC shipyards, but has recently been repurposed for combat roles.</String>
      <String _locID='25759' subtitle='false'>The Chain Amplifier upgrade allows the Gremlin to hit up to three targets with each EMP blast.</String>
      <String _locID='25760' subtitle='false'>Professor Anders' special unit, the lightly-armored Gremlin, is good against vehicles.</String>
      <String _locID='25761' subtitle='false'>The Hawk is an improved Hornet, available only to Professor Anders.</String>
      <String _locID='25762' subtitle='false'>The Grizzly is an upgraded Scorpion tank that is only available to Sergeant Forge.</String>
      <String _locID='25763' subtitle='false'>The ODST serves the same role as the Marine, but he's better in every way. ODST units are only available to Captain Cutter.</String>
      <String _locID='25764' subtitle='false'>Upgrades for Grunt squads will add additional Grunts and eventually give them Needlers.</String>
      <String _locID='25765' subtitle='false'>Jackals are effective in an anti-infantry role. Use them against enemy Marines or Grunts.</String>
      <String _locID='25766' subtitle='false'>Hunters are particularly good against vehicles, but they should be kept away from enemy aircraft.</String>
      <String _locID='25767' subtitle='false'>The Spirit Bond upgrade allows Hunter pairs to do bonus damage as long as both are alive.</String>
      <String _locID='25768' subtitle='false'>The Wraith is the Covenant's mainline vehicle. Its Heavy Shield upgrade deflects a percentage of incoming damage.</String>
      <String _locID='25769' subtitle='false'>The Covenant Locust, like the UNSC Cyclops, is primarily a building-killer.</String>
      <String _locID='25770' subtitle='false'>The Locust's Overdrive ability dramatically increases its attack power at the expense of its shields.</String>
      <String _locID='25771' subtitle='false'>When a Scarab appears on the battlefield, no enemy is safe. The Scarab can only be defeated by concentrated firepower.</String>
      <String _locID='25772' subtitle='false'>The Banshee is the Covenant's mainline air unit, and is effective against most targets except its direct counters.</String>
      <String _locID='25773' subtitle='false'>Use Vampires to counter enemy air units. Upgrade their Stasis ability and the Vampire will drain enemy hitpoints to heal itself.</String>
      <String _locID='25774' subtitle='false'>Engineers are the only known non-combatant Covenant race. Experts at repairing things, they heal damaged units.</String>
      <String _locID='25775' subtitle='false'>The Ghost is a fast, cheap scouting unit. Don't expect it to go toe-to-toe with most enemy units.</String>
      <String _locID='25776' subtitle='false'>The Brute Chopper is an improved heavy scout that is only available to the Brute Chieftan.</String>
      <String _locID='25777' subtitle='false'>The Brute's Electric Shot upgrade adds electrical stun damage to his weapon.</String>
      <String _locID='25778' subtitle='false'>The Suicide Grunt's high-damage special attack is effective against many types of units.</String>
      <String _locID='25779' subtitle='false'>The Arbiter's Rage power lets him cut through entire enemy armies.</String>
      <String _locID='25780' subtitle='false'>Not many people know that the Arbiter's given birth name is Shirley.</String>
      <String _locID='25781' subtitle='false'>The Arbiter's Ghastly Vision upgrade enables him to permanently cloak.</String>
      <String _locID='25782' subtitle='false'>The Prophets of Regret, Truth, and Mercy came to power in 2525, usurping the power of the previous Hierarchs.</String>
      <String _locID='25783' subtitle='false'>The Prophet's Cleansing ability does lots of damage to all types of enemy units.</String>
      <String _locID='25784' subtitle='false'>Want to enhance the Prophet's mobility? Get the Divine Absolution upgrade and he becomes a full-fledged flying unit!</String>
      <String _locID='25785' subtitle='false'>The Brute Chieftan likes Thornbeast for dinner, but it BETTER BE RARE.</String>
      <String _locID='25786' subtitle='false'>Use the Brute Chieftan's Vortex to damage large groups of enemies.</String>
      <String _locID='25787' subtitle='false'>The Brute Chieftan's Destiny upgrade adds an area of effect stun to his attacks.</String>
      <String _locID='25788' subtitle='false'>Try slipping cloaked Elites behind enemy forces to strike at their weaker support units.</String>
      <String _locID='25789' subtitle='false'>Use the Wraith's Scorch ability to deny an angle of approach to enemy forces.</String>
      <String _locID='25790' subtitle='false'>Banshees with the Sacrifice ability will crash into a ground target when destroyed, doing area of effect damage.</String>
      <String _locID='25791' subtitle='false'>The Engineer's State of Grace upgrade dramatically improves its ability to heal.</String>
      <String _locID='25792' subtitle='false'>Put your infantry in cover whenever you can. Cover increases their range, line of sight, and hitpoints.</String>
      <String _locID='25793' subtitle='false'>$$LS$$ is used to move around the map.</String>
      <String _locID='25794' subtitle='false'>Pressing $$LS$$ will send a flare to your allies. This is useful for quickly telling an ally where you plan to attack.</String>
      <String _locID='25795' subtitle='false'>If you flare a location, your A.I. ally will try to help attack or defend there.</String>
      <String _locID='25796' subtitle='false'>Proper use of Rally Points allows you to get fresh units to the front lines. Try both Global Rally Points and Rally Points set from bases.</String>
      <String _locID='25797' subtitle='false'>Double-clicking $$LS$$ will set your Global Rally Point to that location.</String>
      <String _locID='25798' subtitle='false'>$$RS$$ is used to manipulate the rotation and zoom of your camera. Press it once to reset to the default view.</String>
      <String _locID='25799' subtitle='false'>$$DPAD$$ is used to jump around the map quickly. Advanced players will use it more often than $$LS$$.</String>
      <String _locID='25800' subtitle='false'>Want to quickly jump to your Covenant leader? Press UP on $$DPAD$$.</String>
      <String _locID='25801' subtitle='false'>If you want to cycle through the last few alert messages, press RIGHT on $$DPAD$$.</String>
      <String _locID='25802' subtitle='false'>Jump from base to base by pressing LEFT on $$DPAD$$.</String>
      <String _locID='25803' subtitle='false'>Pressing DOWN on $$DPAD$$ will cycle you through all your armies around the map. This is helpful when planning a multi-front assault.</String>
      <String _locID='25804' subtitle='false'>Selecting a unit is easy with the $$A$$ button, but you can also hold down the $$A$$ button to get a paint brush that will select any unit it touches.</String>
      <String _locID='25805' subtitle='false'>Group selection and management is important in Halo Wars. To select all the units on the screen, press $$RB$$.</String>
      <String _locID='25806' subtitle='false'>Want to select all the units in the game at one time? Press $$LB$$.</String>
      <String _locID='25807' subtitle='false'>$$RT$$ is used to cycle through the unit types you have selected. Expert players will use this to give orders to individual unit types.</String>
      <String _locID='25808' subtitle='false'>Need to move around the map quickly? Hold down $$LT$$ when you scroll with $$LS$$ to quadruple camera speed.</String>
      <String _locID='25809' subtitle='false'>Want to cancel a selection or close a menu? Press $$B$$.</String>
      <String _locID='25810' subtitle='false'>$$X$$ is the primary action button. It will command your selected units to move around the map or attack enemies.</String>
      <String _locID='25811' subtitle='false'>$$Y$$ is the secondary ability button. Most units have secondary abilities that dramatically alter what you can do with those units.</String>
      <String _locID='25812' subtitle='false'>At any point in the campaign, you can see your objectives by pressing the BACK button.</String>
      <String _locID='25813' subtitle='false'>Pause the game with the START button. This will let you change options or turn on Skulls during a game.</String>
      <String _locID='25814' subtitle='false'>Move commands can be queued up for sequential execution by briefly holding down $$X$$ when giving commands.</String>
      <String _locID='25815' subtitle='false'>The circular menu that comes up when you select buildings or Spirit of Fire is called, oddly enough, the Circle Menu.</String>
      <String _locID='25816' subtitle='false'>When you select any unit, it tells you what type of unit it is. This can be invaluable in deciding how to counter your enemy’s forces.</String>
      <String _locID='25817' subtitle='false'>In Skirmish games, UNSC players can choose between Captain Cutter, Sergeant Forge, or Professor Anders. Each comes with several unique additions that alter play style.</String>
      <String _locID='25818' subtitle='false'>The Covenant has three leaders to choose from for a Skirmish game: the Arbiter, the Prophet of Regret, and the Brute Chieftain. </String>
      <String _locID='25819' subtitle='false'>Unlike the UNSC leaders, each Covenant leader personally appears on the battlefield.</String>
      <String _locID='25820' subtitle='false'>The UNSC army is professional and regimented. Overall, each UNSC unit is slightly stronger than each Covenant unit.</String>
      <String _locID='25821' subtitle='false'>The Covenant forces are led by charismatic leaders who drive their zealous followers to fight against humanity with little concern for any individual’s well being.</String>
      <String _locID='25822' subtitle='false'>While each Covenant unit is somewhat weaker than an equivalent UNSC soldier, the overall Covenant army size is bigger than the UNSC army size.</String>
      <String _locID='25823' subtitle='false'>The Covenant leaders are the strongest units on the battlefield, though a well-managed group of three Spartans can do a lot of damage too.</String>
      <String _locID='25824' subtitle='false'>UNSC and Covenant leader powers can be upgraded with technologies. Some upgrades even add new abilities.</String>
      <String _locID='25825' subtitle='false'>Covenant leaders are upgraded at the Temple.  Each upgrade increases the leader’s combat power and adds interesting new passive abilities.</String>
      <String _locID='25826' subtitle='false'>Covenant leader powers cost few Supplies to invoke, but require additional Supplies to keep active. Be careful not to spend all your Supplies on one power!</String>
      <String _locID='25827' subtitle='false'>Captain Cutter can call down the MAC Blast power from Spirit of Fire. Akin to an oversized sniper rifle, the MAC Blast is great for taking out single targets.</String>
      <String _locID='25828' subtitle='false'>Every new base Captain Cutter builds starts one level higher than normal.</String>
      <String _locID='25829' subtitle='false'>The Elephant is Captain Cutter’s unique unit. He can also upgrade his Marines to ODST super units.</String>
      <String _locID='25830' subtitle='false'>Sergeant Forge’s unique power is the Carpet Bomb. It’s the ultimate fiery grenade for ground units.</String>
      <String _locID='25831' subtitle='false'>With the Cyclops unique unit and Grizzly upgrade, Sergeant Forge displays his fondness for strategies with a focus on heavy units.</String>
      <String _locID='25832' subtitle='false'>Sergeant Forge’s Supply Pads cost more than normal Supply Pads, but they start with the Heavy Supply Pad upgrade, resulting in a faster mid-game economy.</String>
      <String _locID='25833' subtitle='false'>The Cryo Bomb is the main Spirit of Fire power for Professor Anders. It freezes ground units in their tracks and can knock flying units out of the air.</String>
      <String _locID='25834' subtitle='false'>Fancy units are the thing for Professor Anders. The Gremlin unique unit can immobilize other ground vehicles while the Hawk super unit can dominate the sky.</String>
      <String _locID='25835' subtitle='false'>Because of Professor Anders' science background, her research into unit and leader power upgrades is completed more quickly and at a reduced cost.</String>
      <String _locID='25836' subtitle='false'>The Arbiter’s Rage Power channels his irrepressible evil into one long fatality string. Use $$RS$$ to initiate quick-jump fatalities in this mode.</String>
      <String _locID='25837' subtitle='false'>Befitting his disregard for his troops, the Arbiter’s unique unit is the Suicide Grunt squad. The Suicide Grunts' special ability detonates their methane tanks.</String>
      <String _locID='25838' subtitle='false'>The Prophet of Regret can call down the massive Cleansing Power. This beam of energy, even in its weakest form, is pure devastation for anything it hits.</String>
      <String _locID='25839' subtitle='false'>Elite Honor Guards protect the Prophet and serve as his unique unit. Equipped with the Cloak ability, these Elites are excellent for sneak attacks.</String>
      <String _locID='25840' subtitle='false'>The Prophet of Regret’s third combat upgrade converts his floating chair into a flying chair, giving him exciting new tactical potential.</String>
      <String _locID='25841' subtitle='false'>The Brute Chieftain’s Power is the gravity-related Vortex. Steer it around the combat zone to pull in enemies, then unleash the stored power with $$A$$.</String>
      <String _locID='25842' subtitle='false'>Jet Pack Brutes complement the Brute Chieftain leader. These heavy infantry units can use their jet packs to cross impassable terrain.</String>
      <String _locID='25843' subtitle='false'>Halo Wars has a Rock-Paper-Scissors balance between the unit types. Vehicles beat infantry, aircraft beat vehicles, and infantry beat aircraft.</String>
      <String _locID='25844' subtitle='false'>Counter-units are great at killing one type of unit, but are worse against any other unit. One counter-unit example is the anti-infantry UNSC Flamethrower.</String>
      <String _locID='25845' subtitle='false'>Remember to multi-task in Halo Wars. Units will continue to think on their own even if you’re off someplace else.</String>
      <String _locID='25846' subtitle='false'>The Fog of War covers the areas of the map that your units cannot currently see. Scout frequently to make sure you know what your enemies are up to.</String>
      <String _locID='25847' subtitle='false'>Did you know you can increase the troop limit? You can find the technologies that do that in the UNSC Field Armory and Covenant Temple.</String>
      <String _locID='25848' subtitle='false'>If you're looking for a quick way to select your units, try either $$RB$$ (all units on screen) or $$LB$$ (all units in the world).</String>
      <String _locID='25849' subtitle='false'>Different units require different amounts of resources, tech levels, and available army space to train. Stronger units usually cost more and require more army space.</String>
      <String _locID='25850' subtitle='false'>To try a rush strategy, attack quickly and aggressively. Train military units as soon as possible, apply pressure to the enemy's base, and don't let up until you win.</String>
      <String _locID='25851' subtitle='false'>To try a boom strategy, build only a few cheap scouting units to take control of additional bases. Build Supply Pads in all bases to maximize your economy before building up your military.</String>
      <String _locID='25852' subtitle='false'>To try a turtle strategy, build towers at the front of your base and upgrade your Command Center. Use the base defenses to stall the enemy until your technology allows you to train vehicles or air units.</String>
      <String _locID='25853' subtitle='false'>If you’d like access to better units and upgrades, you need to improve your tech level. Build Reactors as the UNSC or research the Temple’s Age upgrades as the Covenant.</String>
      <String _locID='25854' subtitle='false'>Try to match up counter units against the units they can best kill. For instance, use Cobras to take on enemy Wraiths and Ghosts.</String>
      <String _locID='25855' subtitle='false'>Most strategies should involve building at least two types of units. This approach will give you some sort of answer for the majority of enemy units.</String>
      <String _locID='25856' subtitle='false'>Want a simple strategy? Focus on building just one type of mainline unit and upgrading it all the way quickly.</String>
      <String _locID='25857' subtitle='false'>Don't ignore the postgame statistics. You can learn a lot about how you can improve your game.</String>
      <String _locID='25858' subtitle='false'>Ensemble Studios was founded in 1996.</String>
      <String _locID='25859' subtitle='false'>Tips appear here. Really.</String>
      <String _locID='25860' category='UI' subtitle='false'>Once a Skull is activated, it will remain on until the end of the scenario.</String>
      <String _locID='25861' subtitle='false' category='UI'>Score Multiplier: </String>
      <String _locID='25862' scenario='Deathmatch' subtitle='false'>Powers Fully Upgraded</String>
      <String _locID='25863' category='Campaign' scenario='Tutorial' subtitle='true'>You can tell crates are being gathered when you see small crate icons rising up. A wrench icon will also appear above the gathering unit.</String>
      <String _locID='25864' category='Campaign' scenario='Tutorial' subtitle='true'>This ends the basic controls tutorial for Halo Wars. </String>
      <String _locID='25865' category='Campaign' scenario='Tutorial' subtitle='true'>This ends the basic controls tutorial for Halo Wars.  Now you're ready to try the campaign!</String>
      <String _locID='25866' category='UI' scenario='Options' subtitle='false'>Subtitles - In-game Chats</String>
      <String _locID='25867' category='UI' scenario='Options' subtitle='false'>Turns on subtitles for in-game chats.</String>
      <String _locID='25868' subtitle='false'>If you're playing as the Arbiter, try running him near the enemy base and then hot-dropping Suicide Grunts to blow up a few buildings. </String>
      <String _locID='25869' subtitle='false'>If you're playing as the Covenant, try a leader rush. Just build a Temple and Warehouses, then attack the enemy base with the leader's special ability.</String>
      <String _locID='25870' subtitle='false'>Try the Elephant rush! Build one Elephant and then lots of Supply Pads. Lock down the Elephant just outside your opponent's base and churn out Marines.</String>
      <String _locID='25871' subtitle='false'>If you're playing as Anders, Gremlins and Flamethrowers are a devastating combination in large groups.</String>
      <String _locID='25872' subtitle='false'>Jackals and Hunters complement each other well.</String>
      <String _locID='25873' subtitle='false'>When playing as Forge, try massing Flamethrowers, and then using your Carpet Bomb to kill enemies that can counter the Flamethrowers.</String>
      <String _locID='25874' subtitle='false'>One simple boom strategy would be to build four or five Flamethrowers and use them to grab map-specific buildings and additional bases.</String>
      <String _locID='25875' subtitle='false'>If you micromanage the Prophet of Regret and give him time to recharge his shields, he can take out the enemies around map-specific buildings all by himself.</String>
      <String _locID='25876' subtitle='false'>The Brute Chopper is stronger than either the Ghost or the Warthog.</String>
      <String _locID='25877' subtitle='false'>Covenant buildings and bases are naturally weaker than their UNSC counterparts. Be sure to add a Shield Generator.</String>
      <String _locID='25878' subtitle='false'>Kill enemies around map-specific buildings with your Covenant leader to gain veterancy levels.</String>
      <String _locID='25879' subtitle='false'>Whenever you have a free building site and you're not sure what to build, a Supply Pad or a Warehouse is always a good choice.</String>
      <String _locID='25881' subtitle='false'>Garrisoning infantry in a Forerunner Bonus Reactor is a great way to advance your tech level without having to build a Reactor or purchase a Temple upgrade.</String>
      <String _locID='25882' subtitle='false'>Garrisoning infantry inside a Forerunner Supply Elevator grants a nice boost to supply resources.</String>
      <String _locID='25883' subtitle='false'>The Protector Plant offers a selection of protector units that can boost the unit you attach them to with bonus shields, healing, or firepower.</String>
      <String _locID='25884' subtitle='false'>You can purchase Forerunner Sentinel units, including the unit-disabling Super Sentinel, at the Sentinel Factory.</String>
      <String _locID='25885' subtitle='false'>If you have damaged units, moving them near a Forerunner Spire Of Healing will quickly get them back to full health.</String>
      <String _locID='25886' subtitle='false'>Controlling the Forerunner Lifesupport Pod will allow you to build larger armies by increasing your population limit.</String>
      <String _locID='25887' subtitle='false'>Garrisoning infantry in an Energy Wall will create a barrier that will deny mobility to ground units. This can help you hold ground or block choke points.</String>
      <String _locID='25888' subtitle='false'>Sending units into a Forerunner Teleporter instantly moves them to another teleporter location. A flare on your minimap will help you see where your units have reappeared.</String>
      <String _locID='25889' subtitle='false'>The team that controls a Mega Turret is a force to be reckoned with. Garrison infantry inside and blast away.</String>
      <String _locID='25890' subtitle='false'>Sniper Towers are great defensive structures. An infantry squad inside can stand their ground against forces that would normally overwhelm them.</String>
      <String _locID='25891' subtitle='false'>Minibase locations let you gain extra building sites by allowing you to construct a single building on them.</String>
      <String _locID='25892' subtitle='false'>Fortify areas away from your base by building on stand-alone turret sites. Once claimed, these turret locations will match the upgrade level of your own turrets.</String>
      <String _locID='25893' category='UI' scenario='UIPartyRoom' subtitle='false'>LOCKED</String>
      <String _locID='25894' category='UI' scenario='UICampaignPostgame' subtitle='false'>SCORE DETAILS</String>
      <String _locID='25895' category='UI' scenario='UICampaignPostgame' subtitle='false'>OBJECTIVE SCORE - Based on the number of objectives you complete.&lt;br&gt;COMBAT BONUS - Multiplier based on the ratio of enemy units killed to friendly units lost.&lt;br&gt;TIME BONUS - Multiplier based on how quickly the scenario was completed.&lt;br&gt;SKULLS BONUS - Certain skulls will add to or subtract from your score.&lt;br&gt;TOTAL SCORE - Final score for the scenario.</String>
      <String _locID='25896' category='UI' scenario='UICampaignPostgame' subtitle='false'>SCORE DETAILS</String>
      <String _locID='25897' category='UI' scenario='UICampaignPostgame' subtitle='false'>%1!d! +&lt;br&gt;%2!d! - %3!d!&lt;br&gt;%4!d! - %5!d!&lt;br&gt;%6!d! - %7!d!</String>
      <String _locID='25898' category='UI' scenario='UICampaignPostgame' subtitle='false'>BASE SCORE</String>
      <String _locID='25899' category='UI' scenario='UICampaignPostgame' subtitle='false'>BONUS SCORE</String>
      <String _locID='25900' category='UI' scenario='UICampaignPostgame' subtitle='false'>TOTAL SCORE</String>
      <String _locID='25901' category='UI' scenario='UICampaignPostgame' subtitle='false'>PLACE</String>
      <String _locID='25902' category='UI' scenario='UICampaignPostgame' subtitle='false'>SQUADS BUILT (LOST)</String>
      <String _locID='25903' category='UI' scenario='UICampaignPostgame' subtitle='false'>SQUADS KILLED</String>
      <String _locID='25904' category='UI' scenario='UICampaignPostgame' subtitle='false'>BUILDINGS BUILT (LOST)</String>
      <String _locID='25905' category='UI' scenario='UICampaignPostgame' subtitle='false'>BUILDINGS KILLED</String>
      <String _locID='25906' category='UI' scenario='UICampaignPostgame' subtitle='false'>COMBAT EFFICIENCY</String>
      <String _locID='25907' category='UI' scenario='UICampaignPostgame' subtitle='false'>SUPPLIES GATHERED</String>
      <String _locID='25908' category='UI' scenario='UICampaignPostgame' subtitle='false'>CRATES GATHERED</String>
      <String _locID='25909' category='UI' scenario='UICampaignPostgame' subtitle='false'>MAX BASES</String>
      <String _locID='25910' category='UI' scenario='UICampaignPostgame' subtitle='false'>MAX TECH LEVEL</String>
      <String _locID='25911' category='UI' scenario='UICampaignPostgame' subtitle='false'>TECHS RESEARCHED</String>
      <String _locID='25912' category='Code' scenario='AIDebug' subtitle='false'>1 opening: Early Rush</String>
      <String _locID='25913' category='Code' scenario='AIDebug' subtitle='false'>2 opening: Rush</String>
      <String _locID='25914' category='Code' scenario='AIDebug' subtitle='false'>3 opening: Balanced</String>
      <String _locID='25915' category='Code' scenario='AIDebug' subtitle='false'>4 opening: Boom</String>
      <String _locID='25916' category='Code' scenario='AIDebug' subtitle='false'>5 opening: Tech</String>
      <String _locID='25917' category='Code' scenario='AIDebug' subtitle='false'>6 opening: Turtle</String>
      <String _locID='25918' category='Code' scenario='AIDebug' subtitle='false'>1 mid: Focus Economy</String>
      <String _locID='25919' category='Code' scenario='AIDebug' subtitle='false'>2 mid: Focus Army Build</String>
      <String _locID='25920' category='Code' scenario='AIDebug' subtitle='false'>3 mid: Focus Attacking</String>
      <String _locID='25921' category='Code' scenario='AIDebug' subtitle='false'>4 mid: Focus Technology</String>
      <String _locID='25922' category='Code' scenario='AIDebug' subtitle='false'>5 mid: Focus Production Capacity Improvements</String>
      <String _locID='25923' category='Code' scenario='AIDebug' subtitle='false'>6 mid: Focus Turret/Def</String>
      <String _locID='25924' category='Code' scenario='AIDebug' subtitle='false'>7 mid: Focus Grab bases</String>
      <String _locID='25925' category='Code' scenario='AIDebug' subtitle='false'>Substrat 1</String>
      <String _locID='25926' category='Code' scenario='AIDebug' subtitle='false'>Substrat 2</String>
      <String _locID='25927' category='Code' scenario='AIDebug' subtitle='false'>Substrat 3</String>
      <String _locID='25928' category='Code' scenario='AIDebug' subtitle='false'>Debug 1</String>
      <String _locID='25929' category='Code' scenario='AIDebug' subtitle='false'>10 opening: Deathmatch ONLY</String>
      <String _locID='25930' category='Code' scenario='AIDebug' subtitle='false'>8 mid: Base and hook grab</String>
      <String _locID='25931' category='UI' scenario='PartyRoomHelp' subtitle='false'>Wait for others to join.</String>
      <String _locID='25932' category='UI' scenario='PartyRoomHelp' subtitle='false'>Press $$Y$$ to invite friends or $$A$$ to add an A.I. player</String>
      <String _locID='25933' category='UI' scenario='PartyRoomHelp' subtitle='false'>Could not contact Xbox LIVE. Please try again.</String>
      <String _locID='25934' subtitle='false' category='UI' scenario='Message'>The active gamer profile sign-in status has changed.</String>
      <String _locID='25936' category='Objects' subtitle='false'>BUILDING SITE</String>
      <String _locID='25937' category='UI' scenario='PartyRoomScreen' subtitle='false'>Open Player Slot</String>
      <String _locID='25939' category='UI' scenario='player 0 name' subtitle='false'>Gaia</String>
      <String _locID='25940' category='UI' scenario='computer player name' subtitle='false'>A.I. Player</String>
      <String _locID='25941' category='UI' scenario='computer player name' subtitle='false'>A.I. Player %1!d!</String>
      <String _locID='25942' scenario='13' subtitle='false'>Bomber Forms Killed:</String>
      <String _locID='25943' subtitle='false' category='Campaign' scenario='11'>The Ring removes Dormant Flood Buildings</String>
      <String _locID='25944' category='UI' scenario='Campaign Postgame' subtitle='false'>GOLD:&lt;br&gt;SILVER:&lt;br&gt;BRONZE:&lt;br&gt;TIN:</String>
      <String _locID='25945' category='Squads' subtitle='false'>SUPER SCARAB</String>
      <String _locID='25946' category='Skirmish' subtitle='false'>The Flood threatens to overrun this dangerous but crucially important region. Send units to activate the console near the enemy's base to unleash a nasty surprise.</String>
      <String _locID='25947' category='UI' scenario='MP Party Room' subtitle='false'>Campaign</String>
      <String _locID='25949' category='UI' scenario='Main Menu' subtitle='false'>ACHIEVEMENTS</String>
      <String _locID='25950' category='Campaign' scenario='13' subtitle='false'>Bases Captured:</String>
      <String _locID='25951' category='UI' scenario='Objective UI' subtitle='false'>Completion Score: %d&lt;br&gt;%s</String>
      <String _locID='25952' category='Campaign' scenario='13' subtitle='false'>The Swarms pose a serious threat to the evacuation. Counter them with Wolverines.</String>
      <String _locID='25962' category='UI' scenario='Post Game UI' subtitle='false'>PARTY ROOM</String>
      <String _locID='25953' category='UI' subtitle='false'>Are you sure you want to continue without selecting a storage device? You will not be able to save your progress within a mission.</String>
      <String _locID='25959' category='UI' subtitle='false' scenario='Options and extras menu'>STORAGE DEVICE</String>
      <String _locID='25963' category='UI' subtitle='false' scenario='Mission select screen'>Are you sure you want to start the mission?  Your existing save will be lost.</String>
      <String _locID='25964' category='UI' scenario='Postgame confirmation' subtitle='false'>Are you sure you want to leave this screen?</String>
      <String _locID='25966' category='UI' subtitle='false' scenario='PlayerName'>Rebels</String>
      <String _locID='25967' category='Squads' subtitle='false'>Super Scarab</String>
      <String _locID='25968' category='UI' subtitle='false'>Remember: $$LB$$ selects all your units.</String>
      <String _locID='25969' category='UI' subtitle='false'>Remember: $$RB$$ selects your units on screen.</String>
      <String _locID='25970' category='UI' subtitle='false'>Remember: $$DDPAD$$ jumps to your armies.</String>
      <String _locID='25971' category='UI' subtitle='false'>Remember: $$RDPAD$$ jumps to urgent alerts.</String>
      <String _locID='25972' category='UI' subtitle='false'>Remember: $$LDPAD$$ jumps to your bases.</String>
      <String _locID='25973' category='UI' subtitle='false'>$$RT$$ cycles through your unit groups.</String>
      <String _locID='25974' subtitle='false'>Are you sure you want to start a new campaign? Your existing save will be lost.</String>
      <String _locID='25975' subtitle='false'>Are you sure you want to replay the mission? Your existing save will be lost.</String>
      <String _locID='25976' subtitle='false'>%1!s! (%2!d!)</String>
      <String _locID='25977' subtitle='false' category='UI'>Remember: $$UDPAD$$ view Leader Powers.</String>
      <String _locID='25978' subtitle='false'>Ensemble Studios dedicates Halo Wars to all our fans. We owe our success to you and are honored by what you've given us over the last twelve years. Thanks - see you on Xbox LIVE!</String>
      <String _locID='25979' category='UI' scenario='Message' subtitle='false'>Unable to access the active gamer profile.  Changes to settings or game progress may be lost.</String>
      <String _locID='25980' category='UI' scenario='CommandMenu' subtitle='false'>%1!.0f!s</String>
      <String _locID='25981' category='UI' scenario='Campaign Menu' subtitle='false'>NO SAVE FILE FOUND</String>
      <String _locID='25982' category='UI' scenario='Options' subtitle='false'>Alternate Ability Control</String>
      <String _locID='25983' category='UI' scenario='Options' subtitle='false'>Only the selected unit closest to the enemy will use its Y ability. Double-tap Y to order all units to use abilities.</String>
      <String _locID='25985' category='UI' scenario='SaveGames' subtitle='false'>A storage device is currently not selected. Would you like to select one now?</String>
      <String _locID='25986' category='UI' scenario='SaveGames' subtitle='false'>You did not select a storage device. No game data will be saved.</String>
      <String _locID='25987' category='UI' scenario='CampaignMenu' subtitle='false'>CHANGE STORAGE DEVICE</String>
      <String _locID='25988' category='UI' scenario='SaveGames' subtitle='false'>The default storage device has been removed. Game data will not be saved.</String>
      <String _locID='25989' category='UI' subtitle='false'>Please wait...</String>
      <String _locID='25990' category='UI' scenario='Ticker' subtitle='false'>%1!S! is online and playing Halo Wars!</String>
      <String _locID='25991' category='UI' scenario='Skull Picker' subtitle='false'>%1!s! %2!.02f!x</String>
      <String _locID='25992' subtitle='false'>TURRET SOCKET</String>
      <String _locID='25993' category='UI' subtitle='false'>Are you sure you want to join the other player's game? Any unsaved progress will be lost.</String>
      <String _locID='25996' category='UI' scenario='Localization decimal separator for floats' subtitle='false'>.</String>
      <String _locID='25994' category='UI' scenario='SaveGames' subtitle='false'>CORRUPT SAVE FILE</String>
      <String _locID='25997' category='UI' scenario='SaveGames' subtitle='false'>There is not enough space on the storage device to create a save file. You will not be able to save your progress within a mission.</String>
      <String _locID='25999' subtitle='false'>Winner</String>
      <String _locID='26000' subtitle='false'>Loser</String>
      <String _locID='26001' category='UI' scenario='SaveGames' subtitle='false'>CAMPAIGN SAVE FILE</String>
      <String _locID='26002' category='UI' scenario='SaveGames' subtitle='false'>There is not enough space on the storage device to create a save file. Your progress was not saved.</String>
      <String _locID='26003' category='UI' scenario='US Only - No Need to Localize' subtitle='false'>Online Interactions Not Rated by the ESRB</String>
      <String _locID='26004' category='UI' scenario='UI Title' subtitle='false'>HALO WARS</String>
      <String _locID='26006' category='UI' scenario='CommandMenu' subtitle='false'>%1!s! %2!d!s</String>
      <String _locID='26007' category='UI' scenario='UIAttract Screen' subtitle='false'>(c) and (p) 2009 Microsoft Corporation. All Rights Reserved.</String>
      <String _locID='26008' category='UI' scenario='SaveGames' subtitle='false'>The default storage device has been removed. The game could not be loaded.</String>
   </Language>
</StringTable>