Cornerstone Ideas


Update by George (10/15/2001)

Game feel

The tone and feel of Dark Harvest is that of a serious, dark science fiction game. We want the player to feel on-edge at all times. We also want to make the player feel as if he has been swallowed up in a fast moving, intense and dangerous story.

More than anything else, Dark Harvest will be a visceral game—threatening the player at every turn, creating a frightening mood by architectural design, ambient sound and dynamic game content.

When the player dives into Dark Harvest, he must feel that there is a lot at stake, and that he must act or he will die. There must be a constant pressure on the player to engage the world--to discover, fight, flee and survive. Dark Harvest must deliver that "sphincter-tightening" feel all all times.

The play must be breathless, awe-inspiring and thought provoking. The back of a player's hands should sweat and the player should fear dying. Once the game is completed, the player should feel that the story delivered the depth and satisfaction of a rich science fiction novel.