Enemies


From George:  I really don't care what is kept from here or not.  The critical things are the story/plot, Medicine Cord and Tommy.  This is provided for reference only.

Humanoids

Noble (Humanoid Primary) - The basic intelligent humanoid—different facial skins, different togas and variations in scale will give the appearance of many different noble types. This creature has a modular hand.  

1st appearing: CH3L1
Description: The basic intelligent humanoid—different facial skins, different togas and variations in scale will give the appearance of many different noble types. This creature has a modular hand.
Gen. Behavior: Walks and runs as fast as Tommy.

At certain times, his cyber-drug unit will administer drugs to him—when threatened or in certain situations, this may be an "overclocking" of adrenaline, allowing him to escape or attack faster.

Attacks: Can use any humanoid weapon (wave, X5, missile platform), but will also have the modular hand that it can swap in at least one new ranged weapon and one new melee weapon (Tommy can’t use these hand weapons). When he uses his hand device, he must drop his weapon.

Possible hand device weapons:

-charged broadsword

-grenade launcher

Defenses: Can dodge incoming fire

 

Beefy chick guard (Humanoid Primary) - She is the basic guard of the humanoid species, she large, heavy (over 300 lbs) and somewhat fat.

1st appearing: CH3L1
Description: She is the basic guard of the humanoid species, she large, heavy (over 300 lbs) and somewhat fat.
Gen. Behavior: She is slower than Tommy during a walk, and nearly as fast during a run.
Attacks: She can use any humanoid weapon.

She has a "linebacker" attack when she runs (very fast, short distance) into you with a lowered shoulder, trying to knock you down.

When close, she will "bitch slap" the player with her left hand (spikes on the back of her glove)

Defenses:  
Notes: She might have a special stomach attack—she’s pregnant and her "baby" is a deformed creature. It can shoot out of her ripped-open belly and slash and stab at the player. We have brainstormed 4 different ways that she might use this special, short-range attack:

-she uses it sparingly

-she uses it as a "last gasp"—this attack kills her

-she uses it sparingly because it just might attack her

-the creature only emerges when she has died and the player gets close

 

Cyber Vamp (Humanoid Alternate) - The humanoid vampires are tall (about 5’10"), voluptuous females. The have an almost ghostly gray pallor to their skin. The hair is often brightly colored. They are minimally dressed—claw-like appendages support the breasts. Their legs are long, thin and are enhanced with significant cybernetic additions—in fact, their "biological" legs end just above the knees.

Their faces are striking and their cheekbones are highlighted with cybernetic implants. Another important visual characteristic are their forearms—the twin forearm bones have an exaggerated warp, and the flesh has grown around the bones independently, creating an opening in their arm structure.

1st appearing: CH3L2
Description: The humanoid vampires are tall (about 5’10"), voluptuous females. The have an almost ghostly gray pallor to their skin. The hair is often brightly colored. They are minimally dressed—claw-like appendages support the breasts. Their legs are long, thin and are enhanced with significant cybernetic additions—in fact, their "biological" legs end just above the knees.

Their faces are striking and their cheekbones are highlighted with cybernetic implants. Another important visual characteristic are their forearms—the twin forearm bones have an exaggerated warp, and the flesh has grown around the bones independently, creating an opening in their arm structure.

Gen. Behavior: These vamps are humanoid alternates—they were created several hundred years ago (very recently in the relative time of the Trocara) for use in arena combat. Several hundred were created, but they failed in their combat assignment, so engineering was stopped on their bloodline. The few hundred that remained were summarily discarded in the humanoid area of the Trocaran mothersip.

The vamps have evolved into a tribe-like entity ruled by the vamp called Hataa-skeen. Since the vamp tribe cannot reproduce, life is very precious to them, and the death of a clans-women is very painful. The overt agenda of Hataa-skeen is very similar to that of Batty in Blade Runner—find someone who can make them reproduce or who will create more.

Currently, the vamps live hidden in the Humanoid areas of the ship. They consume humanoid blood for their food, but unlike most humanoids, they are not cannibalistic—in fact, the very thought of cannibalism amongst them is treasonous. They rely on their spear-like weapons to stalk and "extract" the blood from their prey.

They are somewhat intelligent, perhaps akin to an 11-12 year old human girl. They are, however, driven primarily by emotion over reason.

When threatened, they attack with their spears, first as prey (shooting the tip out), and only as a slashing weapon if the prey gets too close or is not of obvious humanoid stock. They always protect Hataa-skeen if she is near, and they are very defensive in the confrontations (since they value their lives so greatly). If possible, they always stalk and attempt surprise. If they are in a flat-out combat, and the odds are not clearly in their favor, they will retreat. If an individual is harmed, it will attempt to flee as soon as its health drops below half.

Beyond their spear, they also posses a mean leg kick if they are without their spear or the target is in close enough.

They are very fast and agile creatures, easily able to outrun Tommy.

Attacks: Kick and 2 spear attacks (slash and shoot tip)

 

Cyborg (Humanoid Alternate) - ???

Freeze borg ( Humanoid Alternate) - ???

Shock Trooper ( Humanoid Alternate) - ???

Saurians

Rathaan (Saurian Primary) - ???

Raptor (Saurian Alternate) - ???

Centaur (Saurian Alternate) - ???

Flying Lizard (Saurian Alternate) - ???

Insectoids

Tank Skimmer (Insectoid Alternate) - ???

Thorax Crusher (Insectoid Alternate) - ???

Bone Thrower (Insectoid Alternate) - ???

Drone (Insectoid Alternate) - ???

Larvae (Insectoid Alternate) - ???

Keepers

Thing (Keeper Alternate) - This is essentially a weapons platform. Most of it is a travesty of genetically mutated flesh—it has two stumpy organic legs plus a longer, telescoping mechanical leg.

High Guard (Keeper Alternate) - This creature is more machine than organic. Only the torso has any vestiges of organic flesh. It walks on thin, mechanized feet, but its legs can also transform into a hover platform.

This creature is the commander of all other away-team forces (cat, 4ape and tripod), plus they also pilot the shuttle and operate any machinery.

1st appearing: CH1L2
Description: This creature is more machine than organic. Only the torso has any vestiges of organic flesh. It walks on thin, mechanized feet, but its legs can also transform into a hover platform.

This creature is the commander of all other away-team forces (cat, 4ape and tripod), plus they also pilot the shuttle and operate any machinery.

Gen. Behavior: Walks and runs as fast as Tommy.

It is vulnerable for a few moments while it transforms.

When hovering, it is faster than Tommy.

It can use any Trocaran hand-held weapons.

Attacks: It can use any Trocaran hand-held weapons.
Defenses: When hovering, it can dodge shots very well.
Notes: Should we have it have a special ranged attack when hovering (that fires out of the "donut")?

 

Cyber Cat (Keeper Alternate) - The easiest was to describe this creature is to consider a mechanized triceratops mating with a tiger—the behavior is very much feline in nature but the look and toughness is very cyber.

The vents at the back and the top of the limbs protrude from the "flesh" and jet out blue flame and exhaust. The creature has bony indentations where "traditional" eyes should be. The claws are fierce. The head is very hard, like that of a triceratops, and it serves as the creature’s best defense. The tip of the tail is hard as well.

Description: The easiest was to describe this creature is to consider a mechanized triceratops mating with a tiger—the behavior is very much feline in nature but the look and toughness is very cyber.

The vents at the back and the top of the limbs protrude from the "flesh" and jet out blue flame and exhaust. The creature has bony indentations where "traditional" eyes should be. The claws are fierce. The head is very hard, like that of a triceratops, and it serves as the creature’s best defense. The tip of the tail is hard as well.

Gen. Behavior: It has the movements and mannerisms of a hungry tiger: slinky, fluid, fast, agile and flexible.

When idle, this creature will remain fairly still—occasionally it will clean its front paws. If there are several creatures together, they will occasionally snap and claw at each other in play.

Generally, this creature likes to travel in groups of three. When threatened, it will attack like a trident—one goes left, another right and the third charges front and center. When these beasts have spotted prey, the hunt it relentlessly, never give ground and are oblivious to threat.

The only exception to this is when these creatures are attacked alone—they will then adopt a defensive position when they are first hit, retreating and then assuming a defensive crouch, keeping their head pointed towards the enemy, and wait until a suitable moment to strike.

The very often attempt to jump over their prey and then spring up from behind, attempting to knock them to the ground. Once they have their prey on the ground, they will leap on top and slash with their claws and snap with their jaws.

If they are too close to their prey (within 15 feet), they will simply attempt to utilize their standard bite attack.

At times, if their prey is too agile and they can’t get enough close strikes in, the creatures will resort to their tail shock wave. If there are other quads in the immediate area, they will jump as the shockwave goes by.

After several seconds of attack, if the prey is not immobilized, they will gain some distance first and then begin their attack behaviors anew.

Attacks: Standard bite

Leaping attack

Tail smash

Defenses: Pulling back and shielding itself behind its hard head plate
Notes: Based off of the original saurian cat design

 

4 Ape (Zog) (Keeper Alternate) - 

Keeper SS (Keeper Alternate) - 

Parasites

Sewer Crawler - ???

1st appearing: CH3L1
Description:  
Gen. Behavior: Runs down halls, legs pushing off of the sides—very fast.
Attacks:  
Defenses:  
Notes: Based off of the Hellraiser hall crawler seen at the end of the first Hellraiser movie

 

Bosses

One per major race.