George Broussard on #Duke3D 2-25-97 Log by Lon Matero ------------------------------ *** GeorgB3DR (georgeb@dal2245.computek.net) has joined #duke3d *** D_Nukem sets mode: +o GeorgB3DR yo guys.... *** Bunso is now known as Big_Bird *** D_Nukem changes topic to "NEW - Official Apogee FAQ v6.0: http://www.apogee1.co m/faq/apfaq60.txt " George!! Hi George Broussard! Lo Wang? yup :) *** ZenZagg (karcod19@pmdyn134.vivid.net) has left #duke3d Hmm...I'm looking at the SW page right now.. hey georgey boy VIAC! *** Big_Bird is now known as Bunso think how Duke Nukem would have sounded before you ever saw him in a game? Duke Nukem? A GJ *** Axe666 has quit IRC (Read error to Axe666[204.97.192.210]: EOF from client ) *** Stick` (~Stick@analog173.apci.net) has joined #duke3d hey George sup george--> are you turning into an irc addict? No, just have some time to kill. Hi George, how's it goin'? Did you know that every time George comes on here, it delays the games? :) *** Retrieving #Duke3D channel info... Matt, just working away. Shareware SW levels are shaping up fast. .Activision Spreading Misleading Info about Duke3D Team <-- what's this? k :) We just had a vehicle vs. turret battle and man was it fun One guy in a rotating turret, one on a forklift. who cares? Bunso: Read the release... *** Max|Eat is now known as MaxMouse *** Ironman_ (~gave@van-as-14c08.direct.ca) has joined #duke3d Glad to hear it George *** Layre (stephen@dfw67206.gte.net) has joined #duke3d I just got my new pooter Heya George Gimme something to test on it ;) why did you sell the blood rights to monolith? was it crap? Take a look at the Shadow Warrior pages if you haven't seen them yet! *** Layre (stephen@dfw67206.gte.net) has left #duke3d Session Close: Tue Feb 25 18:53:22 1997 Session Start: Tue Feb 25 18:56:29 1997 *** Now talking in #Duke3D *** W sets mode: +o D_Nukem_ -MaxMouse- All will fall when MaxMouse ENTERS!!Oh no he's here!!! 4°¨¨°º©[Räpturè]©º°¨¨° -jvolmax- To get a list of things that you can do, type !stuff . *** D_Nukem_ is now known as D_Nukem *** jvolmax has quit IRC (I gotta go, see ya will not be on for a few days ) Bunso: that he does... George: This Lo Wang voice is great!! why don't you have realaudio files for all the answers? *** XPlagueX (karcod19@pmdyn134.vivid.net) has joined #duke3d Bunso: Because some people don't have Realaudio DN: Glad you think so. We think we've got another cool character here with Lo Wang George: And this weeks screenshot is the best yet. bunso: cause they are only 20K or so for the small ones *** NukeAWAY is now known as NukeDukem *** Stick` has quit IRC (Ping timeout for Stick`[analog173.apci.net] ) DN: They will get a lot better :) That was from level 1. I will get more shots up this week for sure... hehe, i have to ask the standard question... Have you decided when you're going to release the game yet? hope he looks like he sounds Bunso: When it's done of course, but it will be "soon" Bunso: He does.... *** normm (dnd99@ppp42.map.com) has joined #duke3d George: I see that the screenshot has the same background as in Duke3D, I'm assuming only temporary?? yeah, but the two first sounds, are with both realaudio and wav. but the rest are wav only ok George:Blood shareware is coming out March 7.Looks like it's getting the upper hand on SW. forget that long speech i just wrote DN: it's not Duke's backdrop (at least it wasn't). You might have to see it closer up...I have to check *** XPlagueX is now known as ZenZagg Max: Hardly. George: Oh, I can't tell the difference from the screenshot. Shadow Warrior will be out soon enough Max. A little more patience grasshoppa, as Lo Wang would say *** Firestart (Firestartr@192.139.194.113) has joined #duke3d *** bwernicke sets mode: +b *!*irestartr@192.139.194.* George: I like this, I'm really getting a feel for this character with the interview. *** Firestart was kicked by bwernicke (We do not allow people in warez channels. ) Sure put his flame out DN: Such is the way with 3D Realms games eh? :) *** MaxMouse has quit IRC (°¨¨°º©[RáÞTûRÈ]©º°¨¨° ~Thè ënd ñêigh ät häñd~ -|[Røbßrøwñ '97]|- ) *** normm has quit IRC (Leaving ) are you going to start updating weekly from now on? *** MattCake is now known as CakeAway heya george tempy... *** MaxMouse (MaxMouse@trt-on2-02.netcom.ca) has joined #duke3d George: How did you you guys come up with the name, Lo Wang? Coming from Hung Lo? *** normm (dnd99@ppp42.map.com) has joined #duke3d bunso: I will update the page when time permits. The game is more important right now. You want us to finish it or do updates :) DN: Yup, just had 3-4 names and we picked that one *** Tempy has quit IRC (http://www.wi.leidenuniv.nl/~cwong/myindex.html ) *** Tempy^ (pwong@boekweit.LeidenUniv.nl) has joined #duke3d turn off that bot....pleeease back without lag i hope *** normm has quit IRC (Leaving ) ive heard the sticky mines wont stick to some surfaces, is that true? *** FATGREG has quit IRC (Read error to FATGREG[ppp42.map.com]: EOF from client ) George: Will the shareware episode include a secret level aside from the 4 main levels? George:Will there be team play in SW? DN: I think we will do a net only capture the flag type leve or sonething. George:REALLY consider putting out a patch for tcp/ip george-> do you know if the prey page will be updated soon It'll boost sales Max: We're talking about team play now for SW. Probably, depends on time Hmm, can some one please ping me? Tempy: TCP/IP can never go into SW. Too much work. Bunso: I expect the Prey page to be updated this month with some killer shots TEN Tempy: It'll delay the game 4-5 more months and still be laggy as hell over the net. no thanks How about updating the SW page this month? :P *** MtlHead (~mtlhead@ppp202.llv.com) has joined #duke3d *** D_Nukem sets mode: +o MtlHead Hello All! GB-> Will it be easy to edit the games, and will the build engine be included in the registered game box? Hi MTL hey Metal :( Tempy: Have you seen the SW page in the last few hours? Heya George! Long time no see! 46 ?!!! damn Bunso: Enhanced Build included with SW. mtl... Are all the characters in SW 2D? *** bwernicke sets mode: -b *!*irestartr@192.139.194.* Bunso: Yes, sprites. Is there any way i can get a lower ping? Bunso: SW will have build included, but won't have con files etc like Duke did. Change server Bunso George: What is the reason for no CON files? bunso:L yes, but game objects (guns, items etc) have voxels counterparts too oh Voxels are cool doh There is only 1 undernet server in Norway, so i can't switch server :(( no con files..but something else perhaps? *** Flame (~yourmomma@line6.si-net.com) has joined #duke3d DN: They were a Duke thing. SW never had them. Never seemed to have time to add them Something like...QuakeC or even AbuseLISP? :P Do you consider editing to be important yet, or do you stick to your old belief that it's just an added bonus? Tempy: Come on, this is a Build game, stop dreaming :) You can make levels for SW or change art, but con changes will be more difficult, if at all So the only user addons can be levels using your enemies? George: You wont include modem play? ke: it's important, but I'm not delaying SW 3 months to add CON files. zen: huh? SW has modem and net play *** NukeDukem is now known as NukeBUILD TIME TO BUILD LEVELS Cake: Probably, depends on how smart some of the hackers are and what they add for SW Hmmm SW should have had that since the beginning And do you plan to ever have a game as expandable and editable as Quake? George: Becareful when you say "net play", people might take it as internet. *** RingFingr (furball@mars10.ts.pla-net.net) has joined #duke3d please o please o please make it where you can make new characters George:How much weapons in SW? tempy: in a perfect world yes, so should Blood, but it doesn't either Hello Max max: 9 or so, but some have like 3 firing modes Heya George... The question is, should it rely on hackers to help improve the longevity of "your" game? ;) Hi Metal *** Retrieving #Duke3D channel info... How many levels will the full version of the game have? *** CakeAway is now known as MattCake and what levels are included in the demo? *** D_Nukem changes topic to "Lo Wang interview! - http://www.apogee1.com/catalog /sw/ " cake: Since NOBODY else really gives out their tools but us now, I think we are doing enough don't you? Others will soon follow our lead and start giving away editors. Remember that we started that Well...at least add tcp/ip and customizability in future projects bunso: Dunno yet. 24 or so George:Will SW need the CD in? tempy: of course. the next Duke and Prey will have tcp/ip How about Epic's ZZT? Tempy: Prey and all future 3D Games wil have TCP max: Probably George: Could you answer my question please? aww man 4PREY WILL RULE!!! What levels are included in the demo? George : U started that but make sure you maintain it, dont wanna fall into the "Doom2 wait for ages before you can do anything cool scenario :(" Bunso: Why don't you look at 3D Realms page before asking questions already answered there? George: How many vehicles will be in the SW version? Le: Our #1 priority is making a game fun to play. Editability comes after that. Play Duke and hack Quake ok :) Because it's a question whose answer a lot of people are interested in do-ooh ring: Dunno yet. any way to reprogram like duke? Bunso, ping reply = 229 seconds You can't deny that the ability to edit a game makes it so much more popular - Doom2 is still going strong in that department *** Pure` (~stuff@win-pd-cs2-11.win.org) has joined #duke3d ! How's it hanging George?:) Can't wait to be a SWaholic! mannnnn George: You said that the shareware is about 95% final. What is the number count on eneimes and weapons? *** Pure` (~stuff@win-pd-cs2-11.win.org) has left #duke3d Matt: Of course editing makes a game popular, hence our releasing Build with Shadow Warrior. More popular=more $$$s in the long run ;) 229? 7-(= Willl there be RTS files? =)- *** Layre is on IRC DN: Shareware will probably have 6 of 9 weapons. 4-5 characters, the rest in full version George : ok George:Will Eric's levels be in the ShareWare? But CON editing is different than the editing possible in Quake... you don't see all the different modes of play for D3d because of that max: no Scott McCabe is on IRC! I just don't feel levels will be enough for much longer owww *** TurboTT (~asjjkcxz@sf3-ppp26.well.com) has joined #duke3d matt: i do... nooo my ghost is here Well he better DCC me soon or I'm never speaking to him again ;) *** Layre has left IRC <|Battery|> HAHA "you drive like a baboon in heat" will that super-zapper ray gun thiny which shoot those blue rings be included in the shareware? Matt: Game companies have more to do than making engines and let others make the game. BNunso: no, the Rail Gun is in registered George: Will there be some sort of editor to make your own enemies without having to go to Editart, a con editor and everything? George: How do you feel about the loss of Blood from 3D Realm's lineup? (I know that sounds funny) *** Layre has left IRC Turbo: no My point is by making the game more editable, you prolong its life Ring: It was our decision to sell the game. We are fine with it In the long run you will do better from that That Layre was a different guy D George: If levels are important, maybe 3drealms should release a level on the net every once in awhile. What is the possibility of that? You know a regular user level like the rest of us. Matt: Doh Cake: No, but people want to have freedom... I mean, look at you... you edit levels.. you should sort of understand that people like to do that sort of stuff. *** Vadir (jdickie@usr14-edi.cableinet.co.uk) has joined #duke3d Iron:I don't think THAT is feasible at all :P Iron: We are too busy working on new games etc. It takes us an average of 3-4 man weeks to make a level hi guys I mean allow us to do levels AND change game attributes easily Hi HIHIHIHIHIHIHIHIHIHIHIHIH Changing levels only provides more interest up to a point TCs will always be the most popular - New guns are the most sought after add-on oops *** TurboT has quit IRC ( 12,0 ¯`·.¸¸.-> Ðévª§t@t¡ðÑ <-.¸¸.·´¯ ) turboT you need a | between them Hey Vad m8 Matt: Allowing you to change more than levels is a major time delay and that's why 99.9% of companies don't do it, nor ever will. *** Poolman (~dheaton@ip198.tol.primenet.com) has joined #duke3d alright mattcake George: No problem. It was just an idea that I had after your comment about levels. howz it going man Not bad Vad, I feel like everyone in here is coming down on me though Well I hope the first company to do allow a lot of editing do real well from it then ;) By the way george, what kinda car(s) do you have? Rearrange those words into a logical order Later guys. Lo Wang has a shuriken pointed at me. Back to work... Bunso: fast ones.... *** GeorgB3DR (georgeb@dal2245.computek.net) has left #duke3d *** GeorgB3DR has left IRC