------------------------------------ Log of George Broussard on Undernet's #Duke3D Nov 16th, 1996 9:00 PM EST Log made by: Lon Matero (D_Nukem) All the > With no nick is me talking. ------------------------------------ Session Start: Sat Nov 16 20:57:21 1996 * Logging #Duke3D to: [#Duke3D.log] *** GeorgB3DR (~georgeb@dal1065.computek.net) has joined #duke3d *** DOL_study (~whyn@JFH124.rh.psu.edu) has joined #duke3d guys.... Hey george <|vince|> hey Deorge <|vince|> err > George: What's the word on Stargunner? <|vince|> doh! *** _TheMAD_ (~screw-u@async1_port2.pppmex3.mpsnet.com.mx) has joined #duke3d <|vince|> george StarGunner is done. it's in final compatability testing. Expect it out in 2 weeks Hi George. * PIG_COP puts a round into his gun and says "Its time to kick ass and chew bubble gum. I'm all out of gum ! " *** D_Nukem sets mode: +o GeorgB3DR I finally get to meet you. *** |Spooge| (a.beddow@am142.du.pipex.com) has joined #duke3d > Geroge: What about Xenophage 1.1? any new news on the Plutonium pak Check out the new Shadow Warrior and Duke plutonium pages on our web site.... *** jackass has quit IRC (Ping timeout for jackass[nwm-modem-175.ultranet.ca ]) <|vince|> George: already did.. they are cool The new SW page rules, George. DN: I'll ask Joe....agian > Yes, about 10 new PPak and 10 new SW screenshots. DOL: Plut PAK is done and we're taking orders. Will ship in a few days when we get some cd's/ oh hey george ;) I want to know about the next Duke Nukem 3-D. cool I was to wrapped up ina schlorship search ;) *** seanshawn (sean@aj109.du.pipex.com) has joined #duke3d <|vince|> DCC transfer is slooooooooow *** BigSpende (~gjestela@stavanger416.online.no) has joined #duke3d yo hey george I can't wait to check it out hello folks Chris: Not much to talk about the next Duke 3D. but we are going to make one... incidently the movies of Blood look cool too any1 wanna try dukematch on internet for free? any plans for movies of SW too? george: when will the duke nukem forever page be up at 3drealms.com ? DOL: Yup, Blood is coming along nicely WELL, shoot ya all later ! REMEMBER DON't ever use CHEATS they SUCK BIG TIME You can all kick alien ass hard without them !!!!!!!! * |vince| can't wait for Blood/Shadow Warrior DOL: Probably not. Too much hassle to make them. Plut you can't really get a feel of a game in a 1 meg, 10 second clip :) <_TheMAD_> I've tried Quake deathmatch today and realised it SUX SO BAD!!! DUKE DM is so much more fun! GOOD WORK 3DREALMS! Sean: Working on it with Joe now. We just want to have some cool stuff to show first. * Hg is away.  »-Ôþ§ßÕT-« » Programming in the wonderful language C « »-Ôþ§ßÕT-«  george: cool :) *** phoebus (phoebus@temppp21.negia.net) has joined #duke3d <^JWolf^> George... how much heat did 3D Realms take because of the language Duke uses? Thanks MAD. We're trying to make Shadow Warrior that fun now :) What is the map editing program for Shadow Warrior, George? Is it cool? JWolf: None... george: i really cant wait to play these plutonium bots :) > I just about have the only information about DN Forever on my page. And that's just one paragraph. Chris: Shadow Warrior uses Build, like Duke. Sean: They are pretty cool...If they are popular, we will do better ones in Shadow Warrior and Blood <|vince|> George: is it true that we will be able to play 'soccer' with player's heads in SW?? I thought it had a new editing program. *** PIG_COP is now known as df *** {-yo-} (pereral@agtg98.cadvision.com) has joined #duke3d *** BartMan- (~Bartman@syd58.loom.net.au) has joined #duke3d Hi, George :) <|vince|> bah.. i have to go.. sean, log this for me please.. i will bbl... Vince: You can kick them like you can in Blood. No big deal really. :) I suppose some user will make a soccer map :) *** df (~DOES@p18-castor-gui.tch.cableol.net) has left #duke3d * {-yo-} wants you guys to join #chatstation , good place to chat!! <|vince|> George: cool cince: cool *** BigSpende (~gjestela@stavanger416.online.no) has left #duke3d *** BartMan- (~Bartman@syd58.loom.net.au) has left #duke3d <|vince|> good bye all *** |vince| (~madcow@Cust43.Max2.San-Francisco2.CA.MS.UU.NET) has left #duke3d george: can u set them to skill levels? it's kinda nice being able to have a challenge with superhuman things, but it would be nice to be able to kick ass outta things that resembled humans =) Do you guys work on Saturdays, George? Sean: Agreed. We hacked them into Duke at the very end. The bots will be more polished in future games. Chris: We usually work 7 days a week :) Especially with trying to finish Shadow Warrior and Blood etc... I can't wait for SW! > George: Are you saying Bots will be in all future Build games also? george: cool.. :) DNukem: They should be. George, very stupid question (Can tell im not up to date) How much is the ppak? > $19.95 Black: We're selling it for 19.95 direct. Stores might be a little more? Thanks ;) You never know I should be able to get that ;) We're pushing GT hard to get Plut cd's asap, so we can ship them. We're supposed to get the first ones off the assembly line geroge: how about synch errors.. does plu pak brush up teh code here and there to reduce teh amount of synch errors? Havent played duke in a couple months till bout 2 weeks ago then im playing it 4 hours a day (Bored with quake) Will TCP/IP make it into Shadow Warrior, George? teh=the in all cases ;) George, in deathmatch, will you be able to see the other player's weapon/mouse aiming position, as in SkyNET? Sean: A little. We nver get sync errors. Sometimes on modem, if the line is bad, or the inti string is bad Chris: No, maybe in Blood. Not sure yet *** Levelord (£éVË£ÖrÐ@sa6-163.stic.net) has joined #duke3d geroge: i tend to get them on user maps using laster trips a lot.. Darn! George! Phoe: No, not a useful feature at all Hey Richard Umm its not me Hey George ok... :) > LOL! George, When will Plutonium pak be out? haha *** jade (~this@annex1-fll-28.safari.net) has joined #duke3d george: ive been cleaning out the guys at epic UK.. (moving onto their US guys soon)... and the synch errors can get annoying ;) * Hg is away.  »-Ôþ§ßÕT-« » Programming in the wonderful language C « »-Ôþ§ßÕT-«  > George: Maybe people say the same thing when they see levelord :) good, huh? :) We are taking orders for Plut PAK now. Should be out within a week. We will ship the 1st day or so it might be in stores. *** Levelord is now known as CoolGuy12 > Guess I should put this in the topic... Ill use this.. *** Retrieving #Duke3D channel info... *** Meadowlrk (~cs_zhh@PPP18.LAMAR.EDU) has joined #duke3d George, What was the space suit like? *** Blackhand changes topic to "Plut. Pak within a Week" * {-yo-} wants you guys to join #chatstation , good place to chat!! What did it do? * jade can some send me the duke 3d graphics editor George: Don't you think it adds to the realism to be able to see the specific weapon, as opposed to a generic gun, a la quake? Jade, it is on your CD Cool: the space suit sucked and that's why it got dropped. It just kept you from dying outside on the lunar surfaces *** D_Nukem changes topic to "Plutonium Pak release - 20th $19.95 Stargunner = about 2 weeks" <_TheMAD_> I had sync errors a lot before but then I just put "ATZ" as my init and it worked fine even though it says to avoid using ATZ *** {-yo-} (pereral@agtg98.cadvision.com) has left #duke3d What were the Lunar Surfaces like? SW has transparent water that is cool And to see the other guy actually looking up and down. Could we acually float? Hmmm stargunner in a duke channel ? ;) nice new page for SW *** {-yo-} (pereral@agtg98.cadvision.com) has joined #duke3d *** Meadowlrk (~cs_zhh@PPP18.LAMAR.EDU) has left #duke3d Cool: Like they are now, cept you died *** {-yo-} (pereral@agtg98.cadvision.com) has left #duke3d > Blackhand: I don't see a Stargunner channel, do you? :) Sorry had to get onto your for it, being you started that crap with my Prey Page ;) George, Is there still lunar serfaces in the duke3d? Yeah i do cool: The gravity was 1/6 of earth's and you could jump a long way someone is in #stargunner ;) George: And is the transparent water in just certain places or complete? That was cool, Couldnt u add the gravity back? Cool: Yes, but there's a forcefield over them now :) Easy fix... Hey George, I'm 13 and when I get out of college I want to work for you. What should I do? *** lgg (~lgg@lojeda.dialup.true.net) has joined #duke3d George, what was the laser Gun like? cool: No, no, no, no, no. The suit will never come back, unless maybe in a future Duke.... Cool: Forget the dropped stuff :) It was all lame, or it would have stayed :) k > George: In the future, will you ever put out a movie like demo for Prey (Like ITS)? *** ALeca (ALeca@65-5.client.gnn.com) has joined #Duke3D DN: Dunno, will have to see... *** ALeca (ALeca@65-5.client.gnn.com) has left #Duke3D Chris: Learn to rock :) George: How soon til we're able to see some new screenshots for Prey? <_TheMAD_> that live shot cammera on 3drealms web page doesn't change every 5 minutes! just when you update the page?! George, Will a level editor still be released for prey? > Coolguy: Yes phoeb: translucent water is in some places, but it'll be used a lot *** Hg is now known as Hg_Progra *** Hg_Progra is now known as Hg_Prog *** Amra (~ksmith@kel-as-01b06.direct.ca) has joined #duke3d Cool: We will alwyas release our editors, forever in the future I like that :) For those who are interested You can get the Unofficial Prey FAQ at http://www.wizard.com/prey/ * CoolGuy12 likes making levels :) TheMAD: Joe is trying to fix the camera....New site... George: Translucent in some pools and not in others? > Blackhand: What's this with the Unofficial Prey FAQ? I thought it was Blackhand's Prey FAQ! * Hg_Prog is away.  »-Ôþ§ßÕT-« » Programming in the wonderful language C « »-Ôþ§ßÕT-«  It is also Unofficial ;) phoeb: Yes...But at least it's more than most games do :) George, What are the reserved sector effectors for in build? * jade can some send me the duke 3d graphics editor i lost it of my cd for duke3d cool: No idea :) *** ALeca (ALeca@65-5.client.gnn.com) has joined #Duke3D Can't really call it Blackahnd's Everyone has been plagerising it onto their WWW pages ;) *** Amra (~ksmith@kel-as-01b06.direct.ca) has left #duke3d George: In the Blood .movs there seems to be translucent streams, but the pool of water wasn't *** ALeca (ALeca@65-5.client.gnn.com) has left #Duke3D George, who is 3drealms new map designer to replace richard Gray? Is there any limit to the number of beams you can have running across a room in Shadow Warrior, George? phoebus: It's just an art trick. You can't see guys swimming under the water, like in SW > George: What's the chance of "outside" areas in Prey? George: Got that right! :) One well-known says you "can't", right? Cool: Stephen Cole. We will be hiring more mappers when Prey kicks into high gear Has prey's engine changed alot? Chris: Frame rate : > Cool: Yes...that's why the long delay DNukem: Good. That's part of the delay. We need to leapfrog Quake and that's hard to do How did stargunner get leaked? Some people all ready have it... *** lgg (~lgg@lojeda.dialup.true.net) has left #duke3d Phoebus: Yup, but we did :) George: Do you mean in the Blood .movs? *** |Spooge| has quit IRC (Leaving) George, Will prey's engine still have the cool enviroment stuff as in be4? George: I heard once there would be rain and snow in Blood... > Cyberllam: Don't start rumors! Cool: Prey's engine is faster than it was. William is jamming to get the tools/editor done by xmas, so we can start levels again * jade can some send me the duke 3d graphics editor i lost it of my cd for duke3d Cyber: Didn't knwo it leaked?? you sure? Gimme some sites.... George, What is prey's editor like? .Is it harder than build? Cool: Yes > Cyberllam doesn't know what he is talking about. Will it have some help on it so we can learn it easy? *** DOL_study (~whyn@JFH124.rh.psu.edu) has left #duke3d Cool: It's going to be way easier to use than Build. No 2d modes. It's all 3D. None of thie lame 3 window view crap George: Can we expect a Shareware of Prey in 1997? I am not starting a rumor...There are lots of people in #warez and stuff saying they have it... > Blackhand: No! :) Phoebus: Might be. There is rain in Plutonium PAK Black: No George, How would we lift floors off ground and slope them? Cyberllam: the plut pak? Are they Geometric shapes like in Quake's editors? > Blackhand: Stargunner Cool: Point to them and press a key to raise or lower, or another key to slope. All real time. All 3D. go in there and ask...I don't know if they are for real or not htough George: Was there an agreed-to sharing of tech b/w the SW and Blood teams? Cyber.... they are for real.... Phoeb: Some. But they both did a lot on their own too Georg, Does it mess up when we overlap sectors? Talk to someone on Kahn earlier who was looking for someone to play it with cool: it's all in production...not done yet... when done it will be easy to use obviously George, I want to thank you and 3drealms for makin the best games on earth!,, Thanx! :) * Hg_Prog is away.  »-Ôþ§ßÕT-« » Programming in the wonderful language C « »-Ôþ§ßÕT-«  *** ALeca (ALeca@65-5.client.gnn.com) has joined #Duke3D George, does the Plutonium pak have any Build engine changes? *** ALeca (ALeca@65-5.client.gnn.com) has left #Duke3D How do I save this conversation? Cool: No major ones. *** Dioz (~kurniawan@pppygy1.idola.net.id) has joined #duke3d hi all yeah everything by 3drealms has been great...though most of it is shareware or not out yet...It still looks great.. hey, i'm back <_TheMAD_> if you have Mirc then you SHOULD HAVE put LOG ON in Mirc options Blackhand, what is Khan's homepage? I wanna go download khan > There is a quote from Scott Miller talking about Prey - "This is a bigger project than Duke Nukem 3D, and we refuse to rush it. It's going to take as long as it takes to get it right." <_TheMAD_> but it only saves log from when you turn it on <^JWolf^> BBL guys... gonna go build my awesome level for duke. Bummer. * jade can some send me the duke 3d graphics editor i lost it of my cd for duke3d George, Do u know Khan's homepage? <^JWolf^> Some jerk stole my nick!!! I wanna download khan not sure.... *** |Spooge| (a.beddow@am142.du.pipex.com) has joined #duke3d brb all *** Taco (Taco@206.67.234.22) has left #duke3d Does anyone know what khan's page is? <_TheMAD_> http://www.teleport.com/~nbright/ err, Where khan's page is?? <_TheMAD_> that's Kahn > George: How is Balls of Steel coming along? Have anything new to say about it? thanx themad george: just want to inform you (incase for some reason u ever want to be logged) from now if u go into #unreal it will be automatically logged to www.shadows.co.uk/logs/unreal.log hello, anyone here knows how to run Dukematch with Win95 'net' command? could someone send me the duke3d graphic editor Can you give us some new info never before heard about Shadow Warrior or Blood? DN: Balls of Steel is cool!! Table 1 is 90% done. We just added kick ass voices to it like in Duke 3D. All 5 other tables are also coming along fast. George: I'm still amazed at the bloody and wet footprints in Duke3d; are there more things in SW like that? Sean: What does that mean? :) Chris: Lemme think..... george: u can save ur convos ;) just incase... :) Phoebus: What else would you like us to do? Should we have bloody/wet foot prints in SW and Blood? I think so... > George: Sean has an autologger that automaticly posts everything you say here on the WWW. *** Duke_ (user@schoolnet.telconet.net) has joined #duke3d not here but on #unreal *** SL_BUZZ (jeff.kring@port-5-2.access.one.net) has joined #duke3d hi > Oh, okay Ok, cool, to be used against me in the future :) geroge: will plutonium be the last release for duke? or will u release a few more bug fixes? HELP ME!!!!!!!! haha Sean: Dunno at the moment. v1.4 is very, very stable...We hope :) George, Will there prolly be future versions of duke3d too in late 97? could someone send me the duke3d graphic editor So, should we have bloody footprints in Shadow Warrior and Blood? * Hg_Prog is away.  »-Ôþ§ßÕT-« » Programming in the wonderful language C « »-Ôþ§ßÕT-«  *** Taco (Taco@206.67.234.22) has joined #duke3d > You need more than bloody footprints, you need to do more with the dead bodies. DN: ideas??? george: cool.. it would be nice to put some of the stuff that maybe got overlooked (better user map handling in deathmatch.. etc,..)... but overall by now duke is a polished product IMO.. *** Duke_ (user@schoolnet.telconet.net) has left #duke3d *** SL_BUZZ (jeff.kring@port-5-2.access.one.net) has left #duke3d George: If SW had TCP/IP I think more people would buy it because it would be so simple to get a game going. That's why I HAVE to play multiplayer Quake instead of Duke :( George: Let me get out my list! ;-_) George, Dont the maps for plutonium pak Rock? > George: Use your weapons on the dead bodies and see them react (More blood on ground, sound) *** NiKeGuY (NiKe@dialin434.globalserve.net) has joined #duke3d yes, indeed From what i saw in screen shots, they lookes pretty kewl YES acually RAD! :) Cool: Yes, they are the best we've ever done *** N-man (~Suck@async2_port2.pppmex2.mpsnet.com.mx) has joined #duke3d with the chance of slipping and falling ;-_) Cool :) anyone knows how to make water in duke build??! hey guyz Ok, POLL time. What cool ass features should we put into Shadow Warrior/Blood (no net options), just gameplay. You can already blow up the dead bodies > N-man: Try #DukeEdit heehhehe Dead bodies: you can gib them, so what else matters? :) they could slide a little. > George: Dead monster interaction! It would be cool to make the dead bodies polygons so they don't follow you as you move around them George, can u make it to where we can slope sectors that are above ground in Sw or blood? Sloped floating bridges rock *** jade (~this@annex1-fll-28.safari.net) has left #duke3d Cool: you can do that now, with room over rooms guyz is there a channel where they trade add-on channels? Good idea, Cool. Like the bridge in E1l1, we can make that bridge Sloped? guyz is there a channel where they trade add-ons for duke ?? > Nikeguy: Not really doh Cool: Done, next. Already in Shadow Warrior, level 1 :) *** Wizzo (NiTeMaRe@ad008.du.pipex.com) has joined #duke3d *** NiKeGuY (NiKe@dialin434.globalserve.net) has left #duke3d George, will it be hard to do that once we get shadow warriors Build engine? Make them not follow you as you walk around them. So, what cool ideas need to go into the game? Little things like bloody footprints, blood on walls. Bullet holes on walls. More otf that stuff. cool: depends on how smart you are? :) hehe Now I want SW even more. I'm going to go nuts. phoeb: Can't be done without some sort of 3d models > George: Pushing dead bodies around... George, Can u add some cool floating animation? George: Scorch marks!!! Like the pig cop's car duz neone know if Kali works on NT4 ???? George, as you get wounded you run slower and stuff until you recover with health > Blackhand: They already tried that, doesn't work out. black: wouldn't that be unfair in deathmatch? * Hg_Prog is away.  »-Ôþ§ßÕT-« » Programming in the wonderful language C « »-Ôþ§ßÕT-«  scorch marks might be cool <_TheMAD_> An easier to use build would be usefull! I thought you could just say "put door here" and it makes the door but nooo, have to make all kinds of shit before the door works Kinda, but more realistic ;) themad: Welcome to game design 101 :) George, Can u add some real-time acid? Acid pools rock that does waht (acid)? Doom green slime, or more? Like some pools of dangerous chemicals, Acid, stuff that hurts u without a special toxic suit with a small mask > George: Does "jumping" on top of another player bring down their heath as in ROTT? *** BartMan- (~Bartman@syd58.loom.net.au) has joined #duke3d George: When you're hit, have your view literally rocked, and your body actually is knocked down, and you have to get back up before you're finished off. Any "new" ideas?? george have you considered leaving little backpacks of deathmatch victims like in quake? dn: No, but a good idea That contain their ammo and weapons? black: Yes, good idea. *** BartMan- (~Bartman@syd58.loom.net.au) has left #duke3d George: Poisonous Gas! we had the weapons cough up in Duke, nearly same thing You have to have a mask. yeah... George, Will some other levels in prey have Sloped bridges and other cool enviromental stuff? That'd be cool. but in quake if the person has 56 rockets you get the 56 rockets, in duke you only get the 5 be right back..... > George: How about more interaction with Sprites. Like pushing a few rocks into a pathway to set up for a trap? George: I noticed the vertical aiming is slower than the horizontal aiming with the mouse... can this be "fixed"? * D_Nukem * Looks like George is leaving for a minute... dum de dum... > Bathroom break :) back... time for nature I thought SW had a new editor called MapEdit. I must be confused. -Blackhand- [BitchX] Hehehehe, have to throw some advertisment in D ;) -> Ops on #Duke3D: I'm gonna get you! :) phoe: can't you set the sensitivity in setup? ChrisH dont feel bad i was borned confused ;) George: In Duke3d, I've noticed vertical aiming is slower then horizonal w/ the mouse... can this be "fixed"? -Blackhand- [BitchX] hehehe They're both pushed up all the way -Blackhand- [BitchX] That little side note got me 2 hits no separate x y control chris: Blood has map edit, but same Build, with a few things they added -Blackhand- [BitchX] The FAQ one earlier got me 8 george: what are your thoughts on Unreal as a "Quake Killer" (or Duke Killer) ? phoeb: Maybe 1.4 has that then? I forget... cool * Hg_Prog is away.  »-Ôþ§ßÕT-« » Programming in the wonderful language C « »-Ôþ§ßÕT-«  Sean: Unreal? No comments, as I haven't seen it in awhile...Looks pretty good in the shots though Hey George: What's in the future for 3-D Games? Keep the cool ideas coming. I like the gas thing, what about pushing a crate or something to get higher? > George: I don't know if this would work out with sprites. But what about "pushing" the dead bodies of monsters... And leave a stream of blood behind. Kinda like when you run over the people in DR. Thats cool. Pushing things. Chris: Future? 1005 hardware games that rock. High res at 24 bit color and 35 FPS. 35 frames a sec? ;) George: Can you see the guy in the vehicle (I noticed in SkyNET you can't)? > Pushing things add to the puzzle part of the game. *** SL_BUZZ (jeff.kring@port-5-2.access.one.net) has joined #duke3d Kinda weak go for 45 ;) DN: good idea, but a little much just for a deady body? :) Cool. *** SL_BUZZ (jeff.kring@port-5-2.access.one.net) has left #duke3d deady body. Cool. Phoeb: Oh YES> You can see them and they can see you. We have one vehicle where you get in , close the back and drive around. No way to get you except whoot in the front window > George: Dead bodies are cool! :) In DukeMatch I was wondering why the Duke Nukems don't pile up, they disapper after a while. If plyr 1 was in a car, could plyr 2 jump on top and ride? DN: Smae with Quake's :) Dead bodies are a speed hit D_: They take up memory, and have no use in dukematch. George: The mod for Quake with solid bodies just got in the way anyway :) Chris: Yes, jump on, kick his ass, and take his friggin' tank :) Welcome to Shadow Warrior :) *** |vince| (~madcow@Cust8.Max2.San-Francisco2.CA.MS.UU.NET) has joined #duke3d YES! solid bodies suck for gameplay. Why block the player like that? <|vince|> i be baxk!~ <|vince|> errr <|vince|> back Preach on Brother George! hahaha <|vince|> George: yup George's Bible of Game Design :) <|vince|> hahaha <|vince|> HALLELUJAH! George: Is there any way to make drop-in IPX networking for a future SW patch? That's why the games are always a little late. We get weird ideas and JUST have to ty them out :) What should I take in college, George? I must work for 3DR! *** CoolGuy12 has quit IRC (Ping timeout for CoolGuy12[£éVË£ÖrÐ@sa6-163.stic .net]) Phoeb: Maybe, but the problem is this.... <|vince|> heh Why join in? The game is already going and you are behind....so... Chris: Just learn to make maps, draw art, or code... > George: Why not join in? :) George: That is why Quake and Descent work so well over Internet play (more or less) * Hg_Prog is away.  »-Ôþ§ßÕT-« » Programming in the wonderful language C « »-Ôþ§ßÕT-«  I can already code. <|vince|> George: you must be 18 to beta test for you guys, right? (just for my information.. i am not asking to test or anything) *** Levelord (£éVË£ÖrÐ@sa3-068.stic.net) has joined #duke3d * Levelord is back I agree Phoe. > George: Prey will be the first game with the "join game in progress" feature? phoeb: Granted, but SW is not an internet game :( so, I don't think we'll do it dn: That, or the next Duke game... But Kali is. *** ALeca (ALeca@71-81.client.gnn.com) has joined #Duke3D *** Wizzo has quit IRC (Leaving) *** ALeca (ALeca@71-81.client.gnn.com) has left #Duke3D You should do some cool things with flame throwers since you can set people on fire. George: SW will be such a killer game... I'm just hoping that Internet play is a future possibility. *** ALeca (ALeca@71-81.client.gnn.com) has joined #Duke3D > George: Is DR 1.1 final? No more patches? *** ALeca (ALeca@71-81.client.gnn.com) has left #Duke3D *** _911 (Duke3d@dh-25.rn2.myna.com) has joined #duke3d DN: That's the plan so far... <_911> is the plutonium pak the duke3d addon? phoeb: It is, but SW is just a little older net code... 911: Yes. George: Are drivable spaceships or those type of things a possible outlook for Prey? George, Will there be any subway trains in SW, Blood, or prey? <_911> hello <_911> uppl <_911> here <|vince|> aarrgghh... i lag <_911> if i am lagging dcc me <_911> ppl Lord: Blood has some cool things. SW does too. Not really subways, but real similar. George: Seeing games like Power Slave, I really appreciate the fact that killer games like SW are RARE. *** |vince| has quit IRC (brb) > George: In DR there are still some annoying little bugs. I guess I will be wasting time if I send them to Joe? POLL: So any more cool little ideas for Sw or Blood? What did Quake lack that you wanted> > Not to mention that joke, Fate :) *** |vince| (~madcow@Cust8.Max2.San-Francisco2.CA.MS.UU.NET) has joined #duke3d *** ALeca (ALeca@71-81.client.gnn.com) has joined #Duke3D *** _911 (Duke3d@dh-25.rn2.myna.com) has left #duke3d Cool traps. *** _911 (Duke3d@dh-25.rn2.myna.com) has joined #duke3d DN: You can send them. If we get a lot of requests and it's a major thing, we will fix it George, Will it have some Flying things that we can ride? <|vince|> ok. hopefully less lag now Like floating platforms? *** ALeca (ALeca@71-81.client.gnn.com) has left #Duke3D *** Skullfry (gotmilk?@wpb35.flinet.com) has joined #duke3d *** ALeca (ALeca@71-81.client.gnn.com) has joined #Duke3D <_911> jff <_911> sd <_911> hello Lord: Not in Blood ir SW. Next Duke or Prey...probably <_911> u there Lots of movement. I love movement. What will be the next duke? *** ENGYqspyn (jmc34318@SIP-16747.Public-Dialups.UH.EDU) has joined #duke3d Lord: SW has floating platforms and magic carpet type things, sure... *** ALeca (ALeca@71-81.client.gnn.com) has left #Duke3D *** naTural1 (Eddie@buxton-17.ime.net) has joined #duke3d *** ALeca (ALeca@71-81.client.gnn.com) has joined #Duke3D > George: What is Joe's e-mail address? apogee@metronet.com Doesn't seem to work anymore. George: Are drivable spaceships or those type of things a possible outlook for Prey? <_911> d <_911> fd <_911> df *** ALeca (ALeca@71-81.client.gnn.com) has left #Duke3D <_911> hello <_911> fds <_911> fds geroge: tell us about duke forever.. i for one know absolutely nothing about it :\ <_911> fsd <_911> f <_911> sdf <_911> dsf <_911> ds <_911> sdfs DN: That's it still.. kick that dude <_911> d > _911 you are a smart ass...byeah! *** Unable to play flush.wav *** _911 was kicked by D_Nukem (Stupid...) *** D_Nukem sets mode: +b *!*Duke3d@*.rn2.myna.com 911, quit the flooding Black: Bingo. <|vince|> thank you thnx :) thanx d_nukem > Check out my Apogee page if you want some info on DN Forever! > http://www.oakland.edu/~klmatero/apogee What is Duke Nukem forever goin to be like? <|vince|> d: danke * Hg_Prog is away.  »-Ôþ§ßÕT-« » Programming in the wonderful language C « »-Ôþ§ßÕT-«  *** naTural1 (Eddie@buxton-17.ime.net) has left #duke3d cheers dn *** spewster (user@slip-85-13.ots.utexas.edu) has joined #duke3d Sean: Duke Forever. Win 95. 4 layer parallax. 100% rendered. Duke Talk (same voice), shrink ray and shotgun and 8 other cool guns. Duke rides Harley's and jet ski's)...and more to come <|vince|> Woo! > Ok, now I will have more information on my Apogee page :) > Just doubled it :) Duke Forever should be the coolest side scroller on a PC. 1) because of the tek, 2) Because of Duke george: sounds cool.. but ive heard a lot of *very* cool things about Jazz2, think DN:F can compare? George, Will Blood and SW support any Voice communication through Dukematch? Duke Forever? *** Nimmitz (Nimmitz@async15.spherenet.com) has joined #duke3d if that person has a mic? Would you rather be a cute ass green bunny, or Duke? Enough said.... > Duke Nukem Forever is a side scroller like Duke 1&2 from Apogee. Is it Duke Nukem 4-ever of forever george: heh.. well, apparfently jazz has pot smoking catapillars =) Lord: Yes, all 3D Realms games will have the Remote Ridicule voice taunts George: Duke3d should be a perfect story for a major movie... oh yeah :) Haha! The duke level i made is on 3 commercial CDs, one by Sierra, Assasin Software and WizardWORKS, this is SOOO cool :) phoeb: We think so too. Please call Hollywood :) Will Forever be modem compatable? hehe <|vince|> Jazz 2 will rock.. and Jazz2 will not have the cute-fluffy-happy crap from Jazz1 Our is on at least 3 cd's Skull: Dunno. We have talked about it, but how do you make a side scroller fun for net play? i think jazz 2 is 8 layer paralaz paralax > Jazz 2? This doesn't look like an Epic channel :) *** Nimmitz (Nimmitz@async15.spherenet.com) has left #duke3d dn: it's related ;) *** spewster is now known as Brad_N_Co *** ALeca (ALeca@71-81.client.gnn.com) has joined #Duke3D george: do the sonic thing.. sonic 2 player roooled :) <|vince|> d: no, but it's good to compare games, like Jazz2 - duke forever George: How do you feel about Microstart being allowed to continue to make Duke3d map cd's?? Even if they can no longer use screenshots Duke Forever isn't a cute game. It's all serious and realistic 3D rendered art. Should have some shots by xmas on the web site *** ALeca (ALeca@71-81.client.gnn.com) has left #Duke3D Cyber: That's life eh? *** ALeca (ALeca@71-81.client.gnn.com) has joined #Duke3D *** HyLo (~do@auto-201-40.bconnex.net) has joined #duke3d *** ALeca (ALeca@71-81.client.gnn.com) has left #Duke3D geroge: ahh.. sounds excellent.. when will we be able to see some screenshots? Their only way to make money is to leech off of others, so let em'. Sean: Maybe by xmas... I think it kinda sucks...it would really piss me off.... <|vince|> hmmm If they can do a Judge Dredd... Duke3d the Movie is a natural > Duke Nukem Forever will kick Jazz's furry little behind! Haha! :) well it's kewl taht your levels get distributed though George, Will there be any suits or Gas masks In SW or Blood? *** ENGYqspyn is now known as EnergyMan *** ATBrill (~atbrill@atbrill.dialup.cloud9.net) has joined #Duke3d *** W sets mode: +o ATBrill *** ATBrill sets mode: -b *!*Duke3d@*.rn2.myna.com *** ATBrill (~atbrill@atbrill.dialup.cloud9.net) has left #Duke3d Lord: Maybe. I got an idea or two for Shadow Warrior. George, Cool :) what are teh weapons for Shadow Warrior? *** |Spooge| has quit IRC (->BraNdX<- [JobE] How Dare You Kill me? ->BraNdX<-) * Hg_Prog is away.  »-Ôþ§ßÕT-« » Programming in the wonderful language C « »-Ôþ§ßÕT-«  *** Blackhand sets mode: +b *!*Duke3d@*.rn2.myna.com Brad: Sword/Shuriken, Uzi (can have 2), 4 barrel shotgun, ricket launcher (3 modes), grenade launcher, sticky mines (walls, ceilings, anything), heart, head *** sting` (~this@annex1-fll-48.safari.net) has joined #duke3d How far alone is the SW project,can we expect to see ShareWare Soon? Ohm Rail Gun too *** ATBrill (~atbrill@atbrill.dialup.cloud9.net) has joined #Duke3D *** W sets mode: +o ATBrill George: Is there any way to make different-looking characters in SW multiplayer, besides different colors? > Skull: Early 1997 <|vince|> George: how will the heart work? what does it do? Skull: SW is in the wrap up phase on shareware version. Still, don't expect it or Blood till early 1997 *** Koliiiiii (stephan@jonputer.resnet.wisc.edu) has joined #duke3d Phoeb: Not without different art... Bummer Are you gonna put Team support into Shadow warrior? Vince: Still have to tweak the heart attack... <|vince|> george: woah cool :) Brad: It's a common feature.... :) George, Can u put some Animated walls in SW or Prey? Like Doom's Moving wall *** Dioz has quit IRC (Ping timeout for Dioz[pppygy1.idola.net.id]) lord: Yes but it's lacking in Duke..... Did taht get fixed with Plutonium Pack George: By heart, do you mean the player reaches in a pulls the enemy's heart out? Brad: No team play in Duke. Never had the time... can someone send me build.zip for duke3d *** Morn (sheep@asc126.wiesbaden.netsurf.de) has joined #duke3d phoeb: right now, you get it from when you kill a certain enemy George: How bout a built in Capture the Flag for Prey? It was quite popular with ROTT & Quake > George: On the last weekly update on Prey, the face of the Character was posted. What will that be used for? moo sting: buy the game *** sting` (~this@annex1-fll-48.safari.net) has left #duke3d black: Maybe, Prey is a ways off still *** ChrisH has quit IRC (Read error to ChrisH[198.70.38.170]: Connection reset by peer) <|vince|> george: will we be able to create new player art for SW? like the skins in Quake? DN: That was a concept sketch and might not even be used. The Prey page is about to be 100% redone like the SW page was. Lot's of old/misleading info rhter there I know that ;) Just the peopel want to know what they can expect Vince: Not as nice as Quake *** Morn (sheep@asc126.wiesbaden.netsurf.de) has left #duke3d I think Quake sucks Quake sux cuz of the Lag > George: Main character of Prey likey to be native american? Or has that already been dropped? Lag SUXXXXXXXXXXXXXXXXXXXXXX So, what cool features should we try to put in Shadow Warrior/Blood? Quake doesn't "suck". the only thing quake has above duke is internet play <|vince|> George: oh.. well, that's to be expected, Quack uses polys. <|vince|> George: make a cheat code that has 'moo' in it somewhere DN: he probably will stay an Indian/Native American. Cool ideas for that *** EnergyMan (jmc34318@SIP-16747.Public-Dialups.UH.EDU) has left #duke3d George put catpure the flag in SW ;) INTERNET PLAY! good thinking kolii > Brad_B_Co: Not very possible Kill the Man wiht the BAll Will you use Duke as one of the characters of Prey internet play without the need of kali Is Internet Quake even fun with the lag? vince: bwhaha mo0o0 I guess that answers my question yes, if the lag's not bad The thing i like about duke is that it is bright. Not as dark as Quake Cyber: Undecided...Cool idea though. Maybe for Dmatch Brad: Which is how often? :) Quake has 1 color brown <|vince|> George: it's not as bad as everyone says it is (Quack inet play).. it's good if you can find a server without much lag * Hg_Prog is away.  »-Ôþ§ßÕT-« » Programming in the wonderful language C « »-Ôþ§ßÕT-«  *** Hg_Prog has quit IRC (BRB havin) Don't know.... been too long since I played Quake I mainly play Monster Truck Madness now..... George: Quake is cool, the technology is out in front right now. But Duke3d still has the edge in gameplay and environmental interaction. *** VaStFeAr (~eames@Lp216125-A9.CsiNet.Net) has joined #Duke3D ?That doesn't have bad lag at alllll hey there <|vince|> from this point on, Quake is to be reffered to as Quack Duke3d over Kali lags way bad, though. Been playing Duke a lot lately > And Duke be reffered to as Duck :) heh Phoebus: that's how I sum it up too. Still, Quake,Duke and Warcraft are all I'm playing at the moment. Tomb Raider as soon as it comes out <|vince|> D: heh.. * VaStFeAr asks watch do I change to make Duke 3D use red/blue glasses???? <|vince|> Tomb Raider is out!!!!!!!!! <_TheMAD_> an way of playing duke over TCP/IP would be great but I know it won't be possible as long as duke is on the TEN network I haven't seen it in stoers yet In stores? I'll go tomorrow I think that all that invironment interaction like shooting tvs and they explode is the thing 3drealms should concentrate on. Gameplay, levels, and monsters are more important <|vince|> George: maybe not where you live.. but they have shipped George: That 3rd-person perspective, though. Environment MAD: TEN has nothing to do with it *** D_Nukem sets mode: -b *!*Duke3d@*.rn2.myna.com * VaStFeAr asks what do I change to make Duke 3D use red/blue glasses???? > Oh yeah, 3rd person view. George: Will that be an option in SW/Blood? <_TheMAD_> for people outside the USA it is quite complicated to use game networks like TEN <|vince|> 3rd person rules.. if you could move the camera angle in Duke3d's 3rd person view mode, it would rule.. IS THE THING 3DREALMS SHOULD NOT CONCENTRATE ON!! Phoeb: I know. At least it's different. 1st person games will always rule though. I don't want a camera 'thinking" for me. George: What other games besides '3dRealms' do you play? *** EnergyMan (jmc34318@SIP-16830.Public-Dialups.UH.EDU) has joined #duke3d DN: Yes, but it's like Duke was... George: Lara is rockin :) > He must play 'Apogee' games! :) <|vince|> TR is (don't kick me) the best thing out right now. (IMO) then Duke3d at a close second, then Quack at a distant 3rd * VaStFeAr asks what do I change to make Duke 3D use red/blue glasses???? Somebody has to know... :) *** Miles (~milesc@spk0a-23.iea.com) has joined #Duke3D > George: Will Shadow Warrior work with 12MB RAM? And why the so high mem requirement? Brad: Not much :( LIke Blizzard's stuff a lot and Lucas Arts. Other than that....not much *** Miles (~milesc@spk0a-23.iea.com) has left #Duke3D George: How bout a zoom view, as in F11 in Quake, for SW? George: how much memory/what processor do you think the Plutonium pak will require DN: 12 should be fine. Just more than 8 *** ChrisH (rhuffman@198.70.38.213) has joined #duke3d Because 8 megs is too restrictive George, can we run prey under 320x200 resolution? D_: Rooms above rooms. NMan: Plut PAK has same requirements. 486/66 I'm back to see George! lord: yes * VaStFeAr asks what do I change to make Duke 3D use red/blue glasses???? gott run now :) Darn! Take care george <|vince|> George: what would you reccomend to play Shadow Warrior (computer wise) joke guys.... Hey George you wanna DM sometime? > George: SW has Quake performance on a 486? Yeah. Thanks a lot. I'll foot the LD ya, i wanna dM George vince: P90/133 and 12+ megs george: back to the bots.. how do they work? are they hardcoded with the levels or do they run about bouncing off walls? or do they do that funky route chaching (so they remember levels) Brad: Maybe, but I get lots of requests :) Time is limited *** VaStFeAr (~eames@Lp216125-A9.CsiNet.Net) has left #Duke3D <|vince|> george: cool... my computer will be fine then Nobody ever wins :( I kicked the other guys form Apogee's ass George, try me :) Sean: The Duke bots are pretty smart. Brad: Who at the Duke Nukem Shoot-Out Bye, George. Joe, Doug Brad: All at the shoot out SUCKED. Our best players stayed here :) Brett george: can u run them on user levels or does that freak em out ? > gott run now :) joke guys.... When will you be back? I beat Doug like 24 to -1 on Hollywood :) Maybe your good enuff to take me then George: Zoom mode for SW? Joe? I laugh maybe your not let's find out! George, Wanna dukematch? Sean: They work on any level Brad: I'll play you. geroge: cool =)) you can pick the level Phoeb: Have to see what you mean in Quake Brad: I'll mess you up good. George: do the bots seem to team up against the real player or go their seperate ways will keep it short George 10 minutes <|vince|> George: you have to put 'moo' in a cheat code for Shadow Warrior.. it's like, good luck or something Koli: A little of both, but they jam on you first :) vince: Okie dokie neat Brad: Hollywood, to 10. gimme your number and get ready to die.. <|vince|> george: seriously? Beat you like an ugly stepchild Pop you like a zit... > Another person ready to die! or something ... :) > Ohh...Brad..you are in for it... hehehehehe <|vince|> haha Hey George, who's your favorite little rascal? He he. Does 3DRealms plan on supporting MMX with Prey,or any later titles? you get it george I should play George sometime on my dime ;) George: If you play him, you gotta play me :) buckwheat :) *** mikey`` (~this@annex1-fll-48.safari.net) has joined #duke3d Skull: Yes, Prey might be hardware only <_TheMAD_> George, what's your favourite DM level in duke?! and are there any levels in plutonium like stadium!? If I win, i'll be back. If I loose, I'll hang my head in shame and get my ass back to work!!!! Stadium is the level that the newbies like to play. MAD: Most Plut levels are cool for DM get ready to get to work then > George will be back then! :) George: come back and play me. hehe George is supposed to be *the best* > Don cya guys in 10 minutes or so. Poor Brad... hehe hahaha This is gonna be cool. > Don't you guys know that you are holding back the release dates by DukeMatching George? :) hehe Phoeb: I'm like #3 in the office, but good enough for Bradley there no doubt Bye George. the best at what? he he george: ill play ya if u foot the cross atlantic call ;) *** GeorgB3DR (~georgeb@dal2112.computek.net) has left #duke3d *** Brad_N_Co (user@slip-85-13.ots.utexas.edu) has left #duke3d play me when you have a chance. I would pay to play you. *** ATBrill (~atbrill@atbrill.dialup.cloud9.net) has left #Duke3D > Haha! Brad is dead! Did anyone log all of George? I want what I missed. tell d_nukem Think if George will let me, should I play George ? ;) Whoops ;) <|vince|> George: May the Moo be with you!! <|vince|> haha <|vince|> later George.. have fun.. > I've been logging the whole time. <_TheMAD_> I've got a log FREAKING MUD CRAP IS GETTING TO MY HEAD! Anyone using a SpaceOrb 360 *** GeorgB3DR has left IRC * mikey`` can someone send me duke3d build.zip the level editor or and the graphic editor Can you send me the log please? Tell or /msg whats the freaking difference? <_TheMAD_> me too one big log Send me the log please, D_ Try different ports on the servers! > Blackhand: I don't think you should waste his time :) > Chris: When he is back and I the whole thing. I agree. Why not you wasted mine by me playing you ;) anybody want to play me? I'm good. * D_Nukem will be posting the full log on his Prey page after George comes back and leaves. Ok. Same with ATB, & Rob ;) Phoebus, i will BTW..... I have only part of it. *** N-man has quit IRC (***7tH §p|-|ê®é v2.666***) hahahaha -Blackhand- [BitchX] Hehehehe I liked that one ;) > I better start updating my Prey page right now... http://www.negia.net/~phoebus/ George is cool for coming to talk to his fans. so there ;0) Me to ;) yeap > http://www.oakland.edu/~klmatero/prey *** ALeca (ALeca@68-80.client.gnn.com) has joined #Duke3D *** ALeca (ALeca@68-80.client.gnn.com) has left #Duke3D <|vince|> my page, (not a duke page), rules. * HyLo is going bye all see ya's tommorow or maybe even later tonight *** ALeca (ALeca@68-80.client.gnn.com) has joined #Duke3D *** Hg_Prog (thayes@199.190.99.29) has joined #duke3d *** HyLo has quit IRC (Read error to HyLo[auto-201-40.bconnex.net]: EOF from client) * D_Nukem George will be back in about 10 minutes Do any of you guys have duke nukem3d? Who is close to area code 210 for san antonio, and wants to do a Duke match? that guy's very lucky to be playing George. > Aleca: Of course! <|vince|> D: what is your opinion of my page (honestly) <|vince|> ALeca: i do I think most of us do. *** ATBrill (~atbrill@atbrill.dialup.cloud9.net) has joined #Duke3D *** W sets mode: +o ATBrill > vince: I think it's a great cult page! Good graphics. Does anyone want to play me over Kali95? *** N-man (~dunno@async2_port2.pppmex2.mpsnet.com.mx) has joined #duke3d join #dukeedit It lags, but you can still get your butt whipped big time by me ;-_) <|vince|> DN: thanx phoebus: Ill play you!! D_: Too bad Pailhead is missing this. Do you want to play me?? Who is close to area code 210 for san antonio, and wants to do a Duke match? Aleca, do you hve Kali95? *** Cyberllam has quit IRC (Ping timeout for Cyberllam[ip75-204.ts.indy.net]) Yes yes, indeed, Aleca *** N-man has quit IRC (Leaving) Lets play!! cool; what server do you play on? modem can you get on NEGIA or Home Town? I need someone to help me with a Khan error *** N-man (~dunno@async2_port2.pppmex2.mpsnet.com.mx) has joined #duke3d Please, anyone?? <|vince|> you know, turning an mIRC script into a PIRCH script is not easy... let's wait and see when George gets back. What's a good font for a chat window? <_TheMAD_> levelord: the new kahn works just fine here phoebus: No *** GeorgB3DR (~georgeb@dal1058.computek.net) has joined #duke3d *** D_Nukem sets mode: +o GeorgB3DR I always like Arial. *** skldjfl (~bob@ip75-204.ts.indy.net) has joined #duke3d re geroge <_TheMAD_> who won or lost?! > Score? How'd it go? *** GeorgB3DR (~georgeb@dal1058.computek.net) has left #duke3d so ? didn't take long! uh hehe ok? Huh? ah... guess he lost ;) > Anyone want to say Hi for my log? we know he didn't lose Who'd he play? no way, dude Hi hi for my log *** EnergyMan has quit IRC (I'm not leaving, I *already* Left!!) Hi phoebus: Lets play right now! if he lost, brad would be in here wish you were here, Pailhead! * D_Nukem says Hi to everyone looking at this log on Lon's Prey Page! Hey web surfers: George B like my ideas! * Hg_Prog is away.  »-Ôþ§ßÕT-« » Programming « »-Ôþ§ßÕT-«  *** _911 (Duke3d@dh-25.rn2.myna.com) has joined #duke3d *** GeorgB3DR (~georgeb@dal1065.computek.net) has joined #duke3d yes! > I was wrong! > Log started again! Maybe later. brad bailed, or went to get beer or something? who's next? me, george! me me *** D_Nukem sets mode: +o GeorgB3DR are you good? I get terrible pings in Kali. yes I am. I can't beleive you're playing people! > Everyone face it, noone is as good as George. gimme the nomber. I have bloodlust now that Brad stood me up Hollywood, to 10 or 15 or so how should we do this? *** slappydog is now known as c9chvq4i That is so cool. *** c9chvq4i is now known as c4jcxp4u ill call you. gimme # say when. > Ok, I need to update my page with this unexpected twist... :) I'll set up. * Hg_Prog is away.  »-Ôþ§ßÕT-« » Programming « »-Ôþ§ßÕT-«  cool, this'll be fun. cya guys in a few... *** GeorgB3DR (~georgeb@dal1065.computek.net) has left #duke3d Hmm I WANNA BE NEXT! ;) I need a good ass kicking ;) hehehehe Me too! *** c4jcxp4u (~kalvin@ipgat2.hartford.edu) has left #duke3d *** GeorgB3DR has left IRC <|vince|> George: i'll play you.. heh.. <|vince|> i would be no challenge *** phoebus has quit IRC (Leaving) *** Brad_N_Co (user@slip-102-44.ots.utexas.edu) has joined #duke3d > Haha! <|vince|> later george I'd love to say my ass was kicked by George B. > "I have bloodlust now that Brad stood me up" - George who said that George never called *** mikey`` has quit IRC (later) *** Blackhand changes topic to ""I have bloodlust now that Brad stood me up" - George"