George Broussard in #Duke3D 12-4-96 Log made by Lon Matero ----------------------------------------------- *** GeorgB3DR (georgeb@dal1060.computek.net) has joined #duke3d *** D_Nukem sets mode: +o GeorgB3DR hey guys... $@!! !%!5 hey George *** _TheMAD_ (~screw_u@200.4.48.237) has joined #duke3d i gotta change server oh my goss Need some info on the Plut PAK slowdown bug. Who can re-create it? i didnt misss George the main guy ! Hi George. What's new? you guys better log this *** pailhead has quit IRC (Read error to pailhead[pailhead.citicom.com]: Connection reset by peer) of the compmany brb chanign srevers *** QWAB has quit IRC (Read error to QWAB[access.mbnet.mb.ca]: Connection reset by peer) Blackhand:Can you re-create it? Hi George! Hey George! Who has the Plut PAK slowdown bug and can re-creat it? *** MattCake (mattcake@inloco.demon.co.uk) has joined #duke3d Blackhand: Can you call up MtlHead and get him here? Matt...the stalker.. * Rott_hw will brb I'm not sure Balckhand is even monitoring George: da da da daaaaa *** Rott_hw has quit IRC («¤CreåTûrE¤» v4.0 by |Rott| [ThÊ ÇrëåtürÊ £IVE§ Ôn...]) george I as talking to someone wh stole the pluto pack!! Alright! Another chance to make a comment about D_Nukem's bedtime and have it get in a log ;) LeChuck: You! You! :) its time for bed too late! tsup George <_TheMAD_> I have no hardware cache and when I run Plutonium it slows down like hell after a while .. now I've solved it by running SMARTDRV.. simple :) But.. I'm gonna buy some cache soon Depends what you mean by recreate ;) Is plut pak in your local stores yet? no *** QWAB (the.end@206.45.198.196) has joined #duke3d *** RobBrown sets mode: +v QWAB themad: Not the same bug, I don;t think.. QWAB: Look! :) George, do u plan to be here when i am not? i know Le: you have sort of low aspirations, eh? *** Skroll (les@an28ro.tir.com) has left #duke3d <_TheMAD_> The BOTS slow down the game sometimes.. specially on stadium .. and also when I'm shooting devastator. I guess the computer thinks for each of the Bots how to evade the shots. The bug is when the game just chuggs down to 10-15 FPS and stays there. Not a momentary deal at all. It syas slow i am so happy i finnaly talk to him themad: yup, all normal George: Have you guys had any luck reproducing it? i can make duke3d v1.3d slow down easily :) 486 blues George: NO! black: Well, we have one machine that reproduces it every time you go from level 1 to level 2 in mission 4. every time *** pickleman (cyberman@a2p196.thenet.net) has joined #duke3d I'm in San Antonio. Couldn't find it yesterday dn: Yes, only one machine in 25 though but seriously my duke3d v1.3d lags alot when there are 2 ore more octabrina QWAB: Yeah, he hates you ;) thsnkd rob qwab: yup, all normal though. Duke is nearly a Pentium game now what did i want to ask George??? *** Nvass (~none@portB09.Generation.NET) has joined #duke3d i think he just wants to annoy me So can anyone help George out here? hi lechick and of course i am lagged lechuck: sorry typo hi D_nukem george can get more computers? ya i know Hi Nvass few thousand one should do it that sucks i have a friend who plays duke on a 486 sx 25!!!! Hey Nvass. Its about time! ;) Carl:How does the slowdown bug occur with you? Is it totally spuractic? i dont have the ppak yet * MattCake is not a happy chappy :( George if you want you can check out my new b MattCake:Don't worry, be happy. :) George if you want you can check out my new Blood page it is at http://www.mbnet.mb.ca/~tnikkel/blood/ rob how many computers are at 3drealms? Viacom:I have no idea rob you should tell the other ops to +v me why not rob:Trying :| you work for them *** Chron (~guest@ib128.arrakis.es) has joined #duke3d so George who are the 3-4 mousers in the world that can beat you?? hi <_TheMAD_> Pluto takes 20Mb of the Hard Drive.. a lot for only 1 episode and some new stuff.. but I realised you changed the sound so now it sounds more 3D I'm out of house Viacom. I've never meet them in person dunno, i killed them all in their sleep :) Rob: Yet :) and one more question what keys do u use? where i can get kali1.1c ? well you should he he themad: We added 20 megs of new art/sounds etc. Guess we could have just cheesed out and done levels only? Rob: I think you should +v ME too :P. I've been hanging out in this channel about as long as the ops ;) * MattCake is away ™ Needs a wee again ™ Page me via CTCP -=°™Popopop™°=- by MattCake ©1996™ Logged(On)Record(On) ™ 1:29:01 LeChuck:Do a !voice <_TheMAD_> I played a modem deathmatch today and it was very slow sometimes !voice !voice *** RobBrown sets mode: +v LeChuck !voice what did George say when i wasnt here? ¡voice LeChuck is special. :) yea in the specail olyimpics! QWAB is too??? Yes QWAB...you're a dude also. :) * Chron -->> please, where i can get kali v 1.1c ? he said "Thank god that wierdo QWAB isn't here" *** jamm (~vd@ip201.prc.primenet.com) has joined #duke3d thanks AHHAH! Awesome Alfred! ;) Thank you. hey dose anyone have any duke3d levels <_TheMAD_> Is a patch for pluto planed soon? that they heave made there own * MattCake is back from   -=°™Popopop™°=- AwaY AwaY FoR   hour[s] and   minute[s]  MAD: "When it's done" :) TheMad:That's why George is here...he's trying to get info on a bug so they can fix it! <_TheMAD_> you know, the dukebots could go easy on that strafing a little bit :) come on dose anyone have any duke3d levels that they have made there selfs <_TheMAD_> They're just too smart sometimes.. but when you corner them... i doubt George even remembers me from the 1st and only other time i have chated with him is there gonna be a 1.4d? jamm:yeah, I have *** Chron (~guest@ib128.arrakis.es) has left #duke3d come on dose anyone have any duke3d levels that they have made there selfs QWAB: 1.4 is the PPAk 1.3D was a part of the 3D thing *** pickleman (cyberman@a2p196.thenet.net) has left #duke3d Actually.....there were internal 1.3 versions...that's why they went to a 1.3D I believe MAD: What problems are there? We only know of one real one? Lets get it straight and ask the man himself. rob: No, we picked 1.3d cause it sounded cool :) George: Like Doom's 1.666? Shows what the dumb beta testers know huh? :) Duke Nukem 3 was named Duke Nukem 3D, so v1.3 was named 1.3D *** {-NukE-} (hehehe@ppp26.twave.net) has joined #duke3d i know maybe just a bug fix for 1.4d alfred: yup.. QWAB: 1.4 not 1.4d :) So, what bugs are in Plut PAK that need to be fixed? Any real ones? ok time to go George:Are you here for bug info or can we ask about Shadow Warrior a bit? *** TheMAD (~screw_u@async2_port4.pppmex2.mpsnet.com.mx) has joined #duke3d George: Yeah, I've got one: I can't find it in Texas! George: Were my 8 bugs real? :) Plut bugs. Some SW I guess George:I'll give you a full report when I get it Cserve people should know how I criticise things :) DN: no, they were nit picky and not worthy of a new version for themselves :) Okay..let's take care of business before we get into pleasure then. :) *** _TheMAD_ has quit IRC (Ping timeout for _TheMAD_[200.4.48.237]) d_nukem but i am talkin a bug fix update D_Nukem:hahahhah! SlAM!!! *** Karl (~hehe@200.251.221.118) has joined #duke3d i dont have ppak yet... Hi all!! time for bed! in DukeBurger.. in the bathroom where it says bye!!! see ya george! Ok, I'll have to dig up some more then... *** Viacom has quit IRC (zzzzzzzzz....) * RobBrown thinks George totally crushed D_Nukem and he will never be the same. :) I'm looking for Allied General cheat codes. Think small on the wall .. I once shot the mirror and got stuck in it.. couldn't get out and the screen was f*cked up Karl: Wrong channel, man Shucks... I don't know anything about the PP bug, so I'll have to wait through all the bug stuff before I can start asking some questions... themad: There are a few map bugs. We will maybe fix them in the future Karl:I don't have any cheats to that game. Sorry D i want a copy of the log later ;) * AlfredE will stand back. He doubts that D_Nukem has the stamina to recover from that dis from George. =+} Alfred: please tell me the name of the right channel. Blackhand: Talk to Rob, I think he will be doing all that One time I fell out of the map in Red Light District, but that's the only bug I've ever seen in the game, other than the pipebomb/manhole thing. Thank's Rob. Karl: Don't know, but #Duke3d doesn't have Allied General stuff...;+} Chuck-play spaceport, top floor, you can get squished *** Blackhand has quit IRC (Read error to Blackhand[gibson.wizard.com]: EOF from client) *** QWAB has quit IRC (Leaving) chuck-and squished behind a door in HH Ok, no real plut pak bugs then. A few SW questions, then I gotta get back to work or clipped upstairs Carl:I log everything...I'll take care of you bud. :) George: When 800x600 is run in Duke3D, the frame rate(DNRATE) is shown in very small numbers, hard to read. You could've put the Enlarger in some other levels except "The Birth" DN: your point? Matt: I think that's a door thing. I've seen that in a lot of user maps themad: noted George: The frame rate numbers font should be increased... Alfred: thanks DN: Don't think that's going to happen *** QWAB (the.end@206.45.198.196) has joined #duke3d *** RobBrown sets mode: +v QWAB George: Specifically, do you know what multiplayer options there'll be in SW? (IPX, etc) *** Spitfire (Spitfire@207.24.12.126) has joined #duke3d dumb modem disconneceted Any Shadow Warrior questions??? George: A million :) Al: Modem, IPX, serial. That's it *** Spitfire (Spitfire@207.24.12.126) has left #duke3d *** Karl (~hehe@200.251.221.118) has left #duke3d *** chains11 (chains@201.minnesota-002.mn.dial-access.att.net) has joined #duke3d jamm:acknowledge George: I gave one hey George:Switching to SW, I've figured out which weapon is the shotgun from the shell ejecting, Which weapon is the grenade launcher:Can you desribe it at all? Okay... george can i ask what keys you use?? George: How many monsters are in Shareware/Registered SW? I'm trying to think of one now (Think of plenty right after you leave... but not when you're here) anyone else have duke crash during opening animation of new episode? Rob: Grenade launcher is weapon 5. Just fires a shell out that bounces around and detontates. Will detonate on direct contact too. Does it look bluish from the screenshots/livecam? chains: Where does it crash? Which part of the anim? How much memory you have? George: past the coolies and the ninjas (and the big guy) do you have any enemy info for us? You guys ever thought of sticky grenades? rob: not really That'd be something new. *** Snifit_1 (Webmaster@van0325.tvs.net) has joined #duke3d LeChuck:They have sticky bombs already in Alfred: The rippers. Small, fast, tough, gorilla like dudes that beat their chest and run at you, Can sling to walls and claw you at close range In very small levels like stadium.. when I play 8 player BotMatch.. after some time the game just halts itself and then comes back after a minute or so? why is it? george: about 6 sec in to animation, only 8mb ram :( hi all *** Snifit_1 (Webmaster@van0325.tvs.net) has left #duke3d I've been told it's the bodies liyng around Oh cool... can you stick them to enemies too? le: Already in. Sticky Mines will stick to walls, floors, ceilings, or even characters, and detonate when something gets near LeChuck:They stick to ANYTHING Um... will there be bots in Shadow Warrior? chains: Thanks. Press space to skip it and you will be ok. I think it's a low mem problem le: yes rob: For the most par George: do you know when the shareware of SW will be out? Or is it just "when it's ready" for now? t I shoulda said Nearly anything. ;) is there armor in sw? if so only one kind or more than one? George: Rippers sound cool... do they make ape noises like "Rauggh!" ? plut pak rules QWAB:Good question * RobBrown slaps himself for not thinking of that one alfred: When it's done bbl qwab: One type ..... for now *** chains11 (chains@201.minnesota-002.mn.dial-access.att.net) has left #duke3d Hehehe *** hg (thayes@199.190.99.27) has joined #duke3d First time I've imitated an ape noise on irc. George:Just thought I'd let you know....Nick was here the other day. :) * AlfredE wonders why LeChuck knows how to spell ape noises... *** hg has quit IRC (ߣåÇkºhÅWk §çRïþ+ v1.0ß) *** Mykle (alemik@smx-ca4-08.ix.netcom.com) has joined #duke3d thanks ok, thanks George: Nothing much has been said about vehicles. Are they rare to see in the game, or are they like actors, same ones repeated throughout the game? *** hg (thayes@199.190.99.27) has joined #duke3d George: Whew. As long as it isn't "when it's _ready_".... =+} *** W has quit IRC (okc.ok.us.undernet.org channels2.undernet.org) dn: still working all that out and trying to find a balance. There will be lots of different types though. But don;t expect one on every level. Will be used sparingly * hg is away bbl Anymore questions before George has to get back to work? *** hg is now known as hg_Away George: You know how many levels and/or episodes there'll be? i think vehicles will realy slow down my comp *** LOBO^ (I'M@155.chicago-033.il.dial-access.att.net) has joined #Duke3D will SW RUN on a 486 with 16 mb? alfred: 28 levels. Shareware will have 4, full game has the rest qwab: SLOWLY. SW is a Pentium minimum game. Don't even try a 486 *** TrOy (ganken@sdn-ts-008txfwoRP08.dialsprint.net) has joined #duke3d Alfred:It will always be.....When it's ready. :) George: Why the lack of shareware levels in your games now? i will try a 486 but you wont here complaints from me can someone send me the subway map? alfred until the day of released dn: You shouldn't need more than 4-5 levels to decide if you lika a game or not. More incentive George: I asked why does the game halt and then come back on when I play 8 player Stadium BotMatch QWAB:Yes....can you say 4 fps? :) *** CF-Iron (Ironbrand@user-37kb3vd.dialup.mindspring.com) has joined #duke3d *** W (cservice@undernet.org) has joined #Duke3D *** D_Nukem sets mode: +o W *** Mykle (alemik@smx-ca4-08.ix.netcom.com) has left #duke3d Rob: Oh, I know, but this time he said something new: when it's done! 4 fps is cool! :) *** CF-Iron (Ironbrand@user-37kb3vd.dialup.mindspring.com) has left #duke3d rob: i will take 5 fps as a great frame rate *** jamm has quit IRC (Leaving) themad: Dunno * RobBrown checks the calender quickly George:Will it be more CPU intensive than Quack? 5 is better then what i have sometimes in duke 0 matt: Probbaly not 52 more days untill I get money to buy my P-200! George:good-o I get 17-20fps on Quake so it will run faster then quake?? qwab: SW will be slower than Duke in all cases. Get a Pentium. Matt: What speed PC? George: I presume this will be another CD-in-drive thing? Hexen only had 4 levels i can run quake at 15 fps smallest screen and res and no monsters George: someone said it's because there are too many dead bodies in the level... On a P133, SW will rarely duck below 30 or so George:P90, 16 meg themad: no George it sucks about the cd in drive because then i have to load my cd drivers which will make duke slower I will take 35 fps as a "ok" framerate. ;) Matt: P90 will be close, but that's what the shareware's for,right?? :) * AlfredE does some calculations. DOH. 10 Years till he gets any $$, let alone enough for a P:200 i would buy i pentium except i dont have that money tree i ordered yet * hg_Away is away: Doing Stuff DO NOT page me cause it won't get my attention George:I have a pretty gippy graphics card which I could prolly upgrade qwab: How do you play other games that need the CD then? George:Yes shareware is for testing and for people to form an opinion i dont there ya go :) all other games suck i only play duke and quake so, you miss out on the music in quake too? and all my cd games run on 4 megs I can't fit both on my HD *** CF-GoD (~Alex@a1p149.thenet.net) has joined #duke3d the musics sucks anyway QWAB:Since Duke uses a DOS extender....conventional memory shouldn't be much of a factor george!! does anyone have superbowl.map cant even hear it is so sucky anyway Qwab:Doh! The music rules George: Will the curses be in Japanese, as planned? (and will there be the equiv of RTSs?) Lobo:Nope alfred: Not sure if we will do the curse in japanese thing. Count on NO for now. but it does slow down my duke with the cd drivers Qwab:no George: what about when I shoot Devastator, also in Stadium, it slows down and then comes back on spend $100 of 8 more megs. 16 is the minimum these days qwab:drivers are in RAM and don't affect CPU speed Have you looked for voice talent for SW yet? *** [vince] (~madcow@Cust52.Max3.San-Francisco2.CA.MS.UU.NET) has joined #duke3d themad: what pc? activity like the devastator will hurt the frame rate. Nothing can be done George: Yer kidding! I bought a Japanese/English dictionary in anticipation! (just kidding) actualy i can spend $70 bucks more for 8 megs ram and am i not rich ok rob: Doing it now. Auditions start soon George:kewl! hey vince QWAB: I know, but games can only push the hardware so, far then you have to upgrade. <[vince]> heya i know but i am not rich If we're on voices, anyone wanna hear my "Now, you will die" wav? Really cool and deep George: P133 16Mb RAM.. no cache though :( i am not saying make your game for a 486 i am just saying dont make me load my cd drivers If you don't upgrade, the format dies Mattcake:Send her over! :) later guys, getting back to work now.... *** MPLAYER (~ealston@man-as4s03.erols.com) has joined #duke3d * hg_Away is away: Doing Stuff DO NOT page me cause it won't get my attention George: I asked you before about if Prey has a Win-32 Interface. I guess I'm saying, will Prey be optimized for processors that process 32 software much faster(like the PPro and WinNT) or are you saying with Win95 and Pentium? The game is set for 1998, and the whole market will be changing to 32 bit...what about Prey... *** FreddyK (~Butcher@port85-well.ihug.co.nz) has joined #duke3d hi bye DN: Unknown at present hey George QWAB:It's going to be something required from ALL software companies George: What exactly is the point of the post-mortem vomiting? Will that do damage, or just for grins? <[vince]> George: ~ C-ya later no doubt George *** LOBO^ has quit IRC (Leaving) Bye Matt hey freddy later guys..... *** GeorgB3DR (georgeb@dal1060.computek.net) has left #duke3d Freddy: why if it isn't mr monster 3dfx blah blah blah... =+} *** hg_Away has quit IRC (G-lined [4][Clones,Flooding]) Rob-me going nowhere *** \krycek\ (tcook02@winch-as2-05.win.org) has joined #duke3d *** GeorgB3DR has left IRC man, he didn't answer my question! He answered my quesion, kinda :) *** [vince] (~madcow@Cust52.Max3.San-Francisco2.CA.MS.UU.NET) has left #duke3d D_Nukem, do you min dif ask you how do get the screensaver pack to work that comes with Pultonium Pack? Oh..I missed George saying that MattCake..Do'H! <\krycek\> how long did it take everyone else to install the pluto pack? it took me like 30 min for it to patch it... *** RobBrown sets mode: -b *!*user@*.dialup.frontiercomm.net <\krycek\> is that normal? MPlayer: Is there a readme? It took me 30 too what ques? rob:I did that last time No krycek they cut off your left arm!!! ouch \krycek\:I heard people saying it was longer and shorter...depends on your PC AW crap... Welp...I gotta go too MPlayer: What kind of problem are you having? Quality time! Rob: log! bye all Next time he comes back, I'm sending him my Magic elf .wav rob * AlfredE has a full log of George, if anyone wants it cya Rob Rob: Can you post the log on your page? He'll want me for voice talent. ;) Oh....Okay....I'll post it later on <\krycek\> cool rob:listened to the wav? \krycek\ you know about the AI feature right? * RobBrown says "Goodbye" to everyone. alfrede can i have it??? later on = "When it's done?" or what? :) <\krycek\> just wanted to make sure it wasnt all messed up bye bye rob bye <\krycek\> m: no qwab sure hold on Cool MattcakE Bye * D_Nukem says "Goodbye" to RobBrown. When it's dome! ok done! It says on the back of the box: *** RobBrown has quit IRC (°¨¨°º©[RáÞTûRÈ]©º°¨¨° ~Thè ënd ñêigh ät häñd~ -|[Røbßrøwñ '96]|-) <\krycek\> mplayer: no...what is iy? qoute I can get my own log... now i have an excuse for not doing my homework, George was on irc I guess I should op someone. *** D_Nukem sets mode: +o LeChuck * D_Nukem has to leave also... * D_Nukem says "Goodbye" to everyone. Session Close: Thu Dec 05 02:01:53 1996