George Broussard in #Duke3D 12-6-96 Log made by Lon Matero -------------------------------------------- *** GeorgB3DR (~georgeb@dal1036.computek.net) has joined #duke3d *** D_Away sets mode: +o GeorgB3DR Hi all *** Viacom (~viacom@ppp-pm01-dy-23.opr.oakland.edu) has joined #duke3d !@!@!! ! Hiya George. good midis! dudes, I'm extremely lagged it seems crap, just sneezed on my screen :) George! :) haha <\|JkD|\> yeah <\|JkD|\> it's george *** D_Away is now known as D_Nukem we all live in a yellow submarine! Anyone new get the Plut PAK yet? Thought? Bugs? George: I'm ready for my rematch *** DOL_away (~whyn@JFH124.rh.psu.edu) has joined #duke3d its her dolly! *** Faz|msg has quit IRC () yeah So, any Plut PAK players here? George, I play on a P133 w/ 32 megs ram . . . I didn't get the end cut scene Goerge, still buggy I've played it all the way through George: Any more luck with the slow bug, reproducing it? whoops, George...:) phoeb: did you press space too fast? Play with parental lock on? mtl: I thought smartdrv fixed you? *** Totalylag (~quake_guy@dd30-181.compuserve.com) has joined #duke3d hrmmm... DN: Not really. Most of it is caused by low mem, or not using smartdrv George: no; any other way I can view it? I thought so also.....btu after some extended play...it started acting up again...just not as bad. ehyas george *** \|JkD|\ has quit IRC (http://WWW.2xFAST.COM -== HyperRev ==-) Hey George How you going? *** DOL_away (~whyn@JFH124.rh.psu.edu) has left #duke3d I loved Plutopak. George: I saw that Xenophage 1.1 was released! Yay! :) well george if you send my plutonium pack for free I will be more than happy to test out for the slow bug!! ;) hrmmm.... phoeb: not sure...try it a couple of more times But the infinite sprites bugs was not fixed, isn't it? I think it worsed somehow, it often gets a massive slowdown. George: You up for a modem-modem rematch? If not, let me know when patola: has nothing to do with that bug it's something else *** GibsonLP (aneehe@130.234.125.48) has joined #Duke3D phoeb: No, i'd just pound you again anyway :) hrmmm Oh, and is this bug going to be fixed? George: You didn't "pound" me the first time Hello got a rep to uphold :) George, something interesting I noticed, when you save a game and you have duke looking at an area that is causing a slow down....the image that is saved in the save game area is distorted real bad. Well get a better machine George: I just like to play the best players *** DukeGod (vd@ip222.prc.primenet.com) has joined #duke3d yes, if we find it. problem is it doesn't appear on any of our machines, and I don;'t see many people with it *** iuh (user@paprika.execpc.com) has joined #duke3d George: I've noticed some other things. For example, when you load a saved game from the game menu, it doesn't load the level with the proper music. mtl: sned me a screen shot of it. press f12 OKie Hey George ;) Hey Gearge sum dood is trying to get in here who's on da phone wid me and he's havin problems connecting... he's says George had better stay or else patola: You sure? George, the smartdrv 4000, lowered my frame rate down to 4 fps, but smartdrv 8000 works fine 4 fps....?? George: Also, your new level designer is quite good, the design is terrific. BUT it doesn't follow some patterns. For example, he doesn't make the fire extinguishers make a hole in the wall. In the former duke3d levels, ALL extinguishers blast these holes. black: so with smartdrv 8000, the game runs fine? What smartdrv 8000? *** iuh has quit IRC (***7tH §p|-|ê®é v2.666***) *** BC-GUY (user@lynx1175.lynx.bc.ca) has joined #Duke3D *** AfRO (~yeah@dingo68.melbpc.org.au) has joined #Duke3D George: Yes, I am not sure if it happens when you are already playing a game and load or if you start it right from the game menu, without starting a game before. I use the /# parameter to fix this... dats right *** DukeGod (vd@ip222.prc.primenet.com) has left #duke3d *** Retrieving #Duke3D channel info... George, yeah *** AfRO (~yeah@dingo68.melbpc.org.au) has left #Duke3D *** D_Nukem changes topic to "Broussard is looking for your help - tell him if you are having slowdown problems in the PPak!" Maybe it's just gonna require more than 8 megs now. we will look at the caching code again is the pak available in everyone's city yet? Is there a duke 2 coming sometime????? GeorgB3DR: Remember that time you joined here and asked for a complete report? I was there and I had a complete report of the plutopak, but I was lagged and I couldn't talk to you. we will start a new duke game soon GibsonLP: Duke 2 has been out for quite awhile ;) George: with a new engine? *** UrHaSh (wait@166.new-york-004.ny.dial-access.att.net) has joined #duke3d ! well george if you send my plutonium pack for free I will be more than happy to test out for the slow bug!! ;) GeorgB3DR: It is available here in Brazil, but I haven't bought it here. I've order from the US instead, it goes cheaper. no shit pailhead....really....? not talking about it now. :) Can someone port the Indiana Jones secret level to wad format please? *** BC-GUY (user@lynx1175.lynx.bc.ca) has left #Duke3D George, is Xmas duke still going to happen? *** {-NukE-} (hehehe@ppp29.twave.net) has joined #duke3d *** |Duke| (~rescom@remote263.compusmart.ab.ca) has joined #duke3d Blackhand: Talking about that Xmas '99 Duke again? :) black: no, not enough time.... Haven't heard of Duke 2 at all...waiting for Dark Forces II <|Duke|> George! hehehe hey duke George: I like the duke bots; will there be upgrades for that? Can someone port the Indiana Jones secret level to wad format please? A lot of people have seen that game called, Duke Nukem 2. George: they're very limited phoeb: Maybe, depends on if ken wants to mess with them anymore George: is the kicking so you'll know where they are, or are they just "confused"? Dukebot ROCKS!!! The current bots are fun...but get predictable after a bit:) confused, and stupid Oh, but Duke Nukem 3D 2 Are all Gibsons alike? :) (Blackhand) Really needs a boost...gets so boring after a few dozen hours of modem play George: So much could be done with them, I'm sure GeorgB3DR: The dukebots have a problem with overlapping sectors... They are quite confused by it. Just to report, if you are going to upgrade. *** snoopy (d.billings@sdn-ts-033txfwoRP04.dialsprint.net) has joined #duke3d patola: thanks. we know their weaknesses, they were just a quick hack to test them anyway GeorgB3DR: I've also noticed a few texture flaws on the levels. For example, the conveyor belts were not quite right, the texture at the corners was not matching. i have never played duke3d is it good? hehehe Cant say ive noticed the itty bitty details like that ;) snoopy: no it's not good. It's the BEST game ever!!!! :-) *** Hi (200.4.48.1@200.4.51.37) has joined #Duke3D I've noticed a lot of little "flaws" *** snoopy (d.billings@sdn-ts-033txfwoRP04.dialsprint.net) has left #duke3d <|Duke|> there were hardly any flaws in the plain Duke3d.. *** Nya (budda@Nampa_dialin_10.rmci.net) has joined #duke3d hey anyone got any good maps for DMing? yuo can alwasy find piddly stuff if you look at levels close enough. there are lots of misaligned textures in quake, but who cares? :) hehehehe thats the truth <|Duke|> George - Do you know about the mistake in the first level, where you can get from the secret room to the arcade by going through the wall? *** UrHaSh has quit IRC (Ping timeout for UrHaSh[166.new-york-004.ny.dial-access. att.net]) |Duke|: Who dosent know about that? ;) duke: yes, there are a few of those. we stomp them out when and if we can I think it is neat for escaping attacks in there GeorgB3DR: Not quite. these kind of flaws I've not found on the three first episodes, and I've searched for it carefully. I am not whining, though... The shadowing and design of the new levels is the best ever. we redesigned the doors on cinema so they don't kill you as much for example so not other real plut bugs then? *** banan (wait@92.new-york-004.ny.dial-access.att.net) has joined #duke3d *** Corpse (~jhk@196-31-160-13.iafrica.com) has joined #Duke3D I guess not, it's pretty bug free. <|Duke|> okey.. just making sure :) hahahaha Nah, other than I can't play at 800x600 with my Diamond 3D 2000 card...;( I wouldnt go that far D ;) looking for Ultimate MK3 or Espn Extreme Games *** banan is now known as UrHaSh Travis, stop your whinin GeorgB3DR: I've noticed you redesigned some things and changed some object positions. This means plutopak is incompatible with duke for dukematch, even in the three first episodes, isn't it? Corpse...no warez here..... ;) * |Duke| kicks Corpse in the balls....... *ouch* patola: it is incompatible because the version number changed anyway, MtlHead.... do you listen to metal? <|Duke|> Corpse- WAREZ=EVIL can somoene tell me what level the indy-jone level is on? George: yes, I know. Ursh... Hotel Hell *** Faz|msg (ronregan@hun-al1-14.ix.netcom.com) has joined #duke3d Urha... even ;) ur: level 3-8, hotel hell Could someone please donate, a p200 to me please? patola: well then, that's why it's incompatible. the level changes would do that too. cause sync errors I am not playing any more modem games...with my sorry little cpu. Faz: Sure! * Blackhand laughs Ohh..thanx D nukem. thanks GeorgB3DR *** Corpse (~jhk@196-31-160-13.iafrica.com) has left #Duke3D (486dx266 mhz, 8 megs ram.) Faz... should I dcc it to you? ;) I played a modem game...the guy is in front of me..i fire..blamo..he's behind me. tell anyone with cache/slowdown problems in plut pak, to load "smartdrv 4000" or so. Might not really be a bug, just require more memory *** DManK (user@205.198.240.43) has joined #Duke3D My cpu can't keep up with the movement of character. <|Duke|> George - Just out of curosity, what akind of PC do you personally own? *** DManK (user@205.198.240.43) has left #Duke3D George...maybe you can send me one! ;) duke: P166, 32 megs, siamond steath 64 can someone please port level 3-8 to .wad format and mail it to me? <|Duke|> ack, kind faz: maybe you can buy more games from us, so I can afford it? :) * Faz|msg would say Geroge sucks....but I am not the jealous type..;) ur: That would be a lot of work. doubt anyone will do ti *** MtlHead has quit IRC (Write error to MtlHead[ppp202.llv.com], closing link) George.....that's almost funny...but I am getting a graphic arts job...realllllly soon. GeorgB3DR: I would like to talk about some business, if you don't mind. Is there any code in duke3d that allows a timed connection? For those people who would make funhouses for playing dukematches. And also, I am making a games page in Brazil that will be like Eite Games or Games Domain... COuld I mantain some contact with 3D Realms? <|Duke|> George - Woah.. coolness, almost the same as mine, just that I have a Rage 3d, and no diamond stealth 64.. So maybe!! George...maybe you could give me the job, instead of McDonnell douglas....need any artists..??? ;) actually, I believe that some editors have that as a built in feature. *** Hi (200.4.48.1@200.4.51.37) has left #Duke3D Faz: Actually, they are always looking patola: You have what's in the con files etc to use. If you can't do it with them, don't ask. Well..dat's what I am. faz: always. send in a cool demo disk Ok..you got it m' man. Faz: Go to Apogee's page, and go to Jobs, there is a lot of info there. Smooth! ur: duke has a map -> wad converter. try that * |Duke| just about melted his flightstick pro. From now on I have to make sure that I don't leave it under my halogen light :) I only have shareware duke. :( George...here's a question...are the sprites in Duke...hand done..then scanned..or done on a cpu..a 3d package?? what? that's why I'm requesting someone here please do it. what price is Plut PAK at out there, where you bought it? curious... hrmmmm George: ok, and what about the games page thing? you melted Dook? *** Dalamar (noone@d115.tp.interaccess.com) has joined #duke3d faz; the creature sprites are rendered and then hand touched. lots of the tiles are hand drawn, some are rendered they're 2-D scanned images. I be leaving now <|Duke|> Lag - just about YES! I didn't want to have to do everything..pixel..by pix...like I do on my drawing package...BORING. patola: do whatever game page thing you like. You can grab stuff from our site, but we don't get involved directly with anything. no time i still cant get the PPak in stores by me *** Totalylag has quit IRC (Read error to Totalylag[dd30-181.compuserve.com]: EOF from client) George: you talking to me? If you are, the plutopak here is costing about US$70. any idea when they should arrive? dalamar: where? Basicly, copy and paste, Patola :) chicago George: Is there any way to use the 8 diff. sprites for dead characters, as is used in live ones, just for the 3d effect? flossmoor acctuly it is a suburb Phoebus..wouldn't that be a waste of space? dalamar: Chicago? Jesus, you'd think it'd be in a big city right? I'd hope in a few days. The initial run sold out in a day or so :( *** W has quit IRC (ERROR: Received SIGSEGV :() George: Ok. Seems like I've made you angry, sorry :-( George: How many copies of the PPak were shipped out? thanks That would simply be for effect...I wouldn't care if I could see a dead body from different angles...just as long as I make 'em dead...know what I am sayin'? ;) George: . . . at least until the disappear? Or is that considered a needless load on cpu? any more pak prices?? patola: No you haven't....no problem... *** W (cservice@undernet.org) has joined #Duke3D *** D_Nukem sets mode: +o W phoebus: Yes, if you have 16-32 megs *** Cerebris (~cerebris@usr1-dialup36.Dallas.mci.net) has joined #duke3d *** Levelord (Mitchells@sa1-013.stic.net) has joined #duke3d *** Snifit_1 (Webmaster@van0206.tvs.net) has joined #duke3d I'm going to CompUSA Sunday, I'll get a PPak price *** Snifit_1 (Webmaster@van0206.tvs.net) has left #duke3d George..don't answer this...but you must enjoy getting bombarded with 2308230492834 questions..'else ya' wouldn't be here. ;) dn: Not sure, 50K or more, they under estimated demand a lot George, what are your thoughts, on people doing conversions, changing things..A.K.A. Doom/aliens stuff? *** W has quit IRC (ERROR: Received SIGSEGV :() George: Yes, I have 32 *** HappyFace (~Happy@207.61.216.70) has joined #duke3d ok thanx faz: conversions are cool. wish someone would hurry and do a cool one *** Levelord (Mitchells@sa1-013.stic.net) has left #duke3d cool George: Now since you have the birth, no one can beat that :) *** Coolun (~email@slip-42-2.ots.utexas.edu) has joined #duke3d What's going to happen to Prey? so you arent against conversions dn: how so??? (I am helping some people do one now..that's why I asked..didn't want to get chewed out for it. ;) ur: Prey is going finwe Prey is going to happen, sometime :) dalamar: not as long as people don't sell them *** FRoiNieL (FRoiNieL@130.bridgeton-055.mo.dial-access.att.net) has joined #duke3d George: I think I saw Atomic Addition for $40 and PPak for $29... *** HappyFace (~Happy@207.61.216.70) has left #duke3d cool Prey will happen before the turn of the millinieum (I hope) ;) George: You guys are the best, and I don't think anyone can make an add on episode like you guys. *** ^Eraser^ (Eraser@206.116.243.10) has joined #duke3d pail: Atomic not out yet. Dec 22nd or so Duke sucks RPGs rule Duke sucks so much cock it is for horny little pervs i thought that the atomic and the PPak were the same thing I smell a kick... *** Blackhand sets mode: +b FRoiNieL!FRoiNieL@130.bridgeton-055.mo.dial-access.at t.net *** FRoiNieL was kicked by Blackhand (Blackhand) *** MtlHead (MtlHead@ppp202.llv.com) has joined #duke3d *** Nya (budda@Nampa_dialin_10.rmci.net) has left #duke3d so do i dn: thanks....we do try *** Blackhand sets mode: +o MtlHead I'm not George, but I think it's great. just when you finished Duke, there's other places to meet. Uhh..you ok there froiniel? looks like froni learned some new words in pre school today George: it was in the most recent Egghead catalog... *** |Duke| has quit IRC (Write error to |Duke|[remote263.compusmart.ab.ca], closing link) hehehe * ^Eraser^ i bought duke3d but the fucking cd spun inside my fucking cpu so i fucking threw it out and d/l it *** Kairu (Shiloh@bigtca1116.3-cities.com) has joined #duke3d *** Kcowolf (dstauffe@winch-as1-24.win.org) has joined #duke3d george:yep *** Blackhand is now known as B_Away *** ^Eraser^ (Eraser@206.116.243.10) has left #duke3d Duke3d SUCKS! *** Pixle (pixle@slip166-72-178-80.ga.us.ibm.net) has joined #duke3d *** []Duke[] (~rescom@remote82.compusmart.ab.ca) has joined #duke3d Eraser....colorful languge...you should go to New York..where I just moved from. Duke3d SUCKS! * pailhead grabs Kairu by the collar, You really pissed me off now!! *** pailhead sets mode: +b *!*Shiloh@*.3-cities.com *** Kairu was kicked by pailhead (Say goodnight Kairu) * pailhead has enforced a 3 day ban on Kairu... [pailhead SOUND] <[]Duke[]> ack.. *** Kcowolf (dstauffe@winch-as1-24.win.org) has left #duke3d Whoa <{-NukE-}> whats all this sudden Duke trashing ? *** Pixle (pixle@slip166-72-178-80.ga.us.ibm.net) has left #duke3d Ok..if they want to do that. how many people can play Multiplayer at one time? DUKE RULES! ;) Black: Should have let him stay and get punded on awhile. Would have been fun to make him cry *** slong (user@slip-42-2.ots.utexas.edu) has joined #duke3d cause george is here um (of course it's because Mr. Broussard is here.) can someone mail me the map>wad converter? *** Puke_Nuke (pixle@slip166-72-178-80.ga.us.ibm.net) has joined #duke3d what's going on here? if you think Duke sucks, at least say it intelligently.. :) *** Arabian_K (AK@dial17.bc1.com) has joined #duke3d what do you need help with? ur: kinda like piracy isn't it? did you buy the cd? how many people can play Multiplayer at one time? So george, when are you guys gonna make a patch that won't make us re-enter our configs each and every time we run the patch? ur: 8 piracy> not really. cool: why? You just create a new one when you upgrade and your done I don't do warez and all that other junk. Mr. Broussard....I have the Ppack...but don't have TEN...but I play at friends houses...does the Ppack TEN software, I have never even gotten a 6 player game going on TEN..is that just because of TEN servers? Or, because duke software has difficulties handling that over a long distance? George: I was wondering...why did 3dRealms decide to put custom art and stuff in an art file and not with the map like doom? It gets kinda annoying keeping track of all the art files since they're tiles*.art... Because it takes 30 minutes to redo the mouse settings..... (sorry about the window-killer question.) I still haven't got my settings the same as 1.3d ur: Just convertor programs that took us lots of time to write too? Anyone got some "stuff" ???? Georg I'm thinkin of checkin it out alot of ppl are playin it what's your web site addy Heheheheheheheheheheheh Heheheheheheheheheheheh Heheheheheheheheheheheh Heheheheheheheheheheheh Heheheheheheheheheheheh Heheheheheheheheheheheh *** Puke_Nuke was kicked by MtlHead (Channel Flood Attempt -- SwiftKick) faz: server distance and load *** Puke_Nuke (pixle@slip166-72-178-80.ga.us.ibm.net) has joined #duke3d * pailhead grabs Puke_Nuke by the seat of his pants and tosses him out of the channel *** Puke_Nuke was kicked by pailhead (Try again and your banned buddy!!) [pailhead SOUND] *** Puke_Nuke (pixle@slip166-72-178-80.ga.us.ibm.net) has joined #duke3d Thought so, big G..;) Maybe if less people were on there. cere: bad planning on our part. too late to change :( * []Duke[] takes a blowtorch, lights it, looks at Puke_Nuke maniacly, laughs, and points the torch at Puke_Nuke 's head.. BURN!!! BURN!!!! FIRE FIRE FIRE!!! DIE YOU SON OF A BITCH!!!!!  k thanx *** Puke_Nuke is now known as Pixle cool: the configs are not coompatible. Nothing can be done between versions. sorry Mr. Broussard, will you perhaps, make a patch, allowing games over direct internet connection...ala quake? god, idiots on here faz: not for the current duke. *** W (cservice@undernet.org) has joined #Duke3D *** D_Nukem sets mode: +o W Faz: That's too much for a patch Nooooooooooooooooooo :( Too bad...that might allow for some serious 8 way frag-athons. cuz then they wouldn't have an excuse to plug Ten right, plus it'd take a year of re-engineering the code... :) I think if all the dukers left TEN..ten would be history. would have done it if it was possible (Duke keeps TEN afloat..;) faz: not much activity in the other areas is there? I think they will grow in time with more and more games *** Pixle has quit IRC (Read error to Pixle[slip166-72-178-80.ga.us.ibm.net]: Connection reset by peer) GeorgB3DR: just one more thing. The Forum that was on your site won't be back? George, Where exactly did you guys get your ideas for your levels in Duke PP? slong, you're a real weiner Mr. Broussard..when there is no one in C&C, and Warcraft, and any others...there's still, 40 or more, playing duke. thanks phoebus Georg I'm thinkin of checkin it out alot of ppl are playin it what's your web site addy drunk, fat and stupid is no way to go through life, man patola: Not the message base, no slong: All over...some from movies, the rest from us Arabian, www.3crealms.com sorry www.3drealms.com thanx www.3crealms.com hhehehehehe fat fingers...;) Are you sure you didn't get it from all the levels that were submitted to you guys from your job employment search for level makers? *** {-NukE-} (hehehe@ppp29.twave.net) has left #duke3d *** Arabian_K (AK@dial17.bc1.com) has left #duke3d scool: nope, we had our area 51 level started 2 months before we saw the online one :) good try though like we need to steal level ideas... <[]Duke[]> George - I was wondering about that.. George: Will we see an new update on the SW page soon (I hope)? :) Randy got the Area 51 idea from seeing Independence Day the first day it was out. Like in May On the last screenshot, the weapon action and art looks so photorealistic . . . is that using rotoscoping? phoebus: Yes, been busy