angle:
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initial orientation of model and reference "zero" angle of camgun.
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angles:
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pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
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model:
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name of entity's model definition file (camgun2.def). Do not change.
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anim:
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default "Idle" animation alias name of model. Points to a .sam animation file in the model's .def file. See Notes below.
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scale:
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controls size of model in the game (ex: 1.0).
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alpha:
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translucency of model in game. Values are from 0-1 (default: 1).
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target:
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the entity this points to will be triggered when object is destroyed.
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targetname:
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name referred to when controlled by a script or trigger.
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yawrange:
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defines the yaw boundary of the camgun.
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pitchrange:
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defines the pitch boundary of the camgun.
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wakeupdistance:*
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distance at which the camgun senses players (Default is 750).
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firingdistance:*
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distance at which the camgun will fire at players (Default is 800).
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sightthread:
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name of thread to call when turret sees a player.
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sighttarget:
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target to fire when turret sees a player.
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patience:
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amount of time the turret will continue to fire at players once they're out of it's sight range.
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lagtime:
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amount of time to wait between the turret spotting the player and then actually firing.
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