EntitiesInventory
click for full size image in pop-up window inventory_blueprints
 
Description
 
Blueprints
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
model: name of entity's model definition file (blueprints.def). Do not change.
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points will be triggered when item is picked up.
killtarget: the entity this points will be removed when item is picked up.
message: text string to print on screen when item is picked up (default: none).
noise: sound to play when "message" is printed. The "message" key must be set for sound to be heard (default: none).
key: name of item required to pick up item (default: none). This can be any Inventory_* type entity. Use the last part of the entity name (after "Inventory_"). The only exceptions are:
    ChemBioSuit : use chemsuit instead
    cookies : works but doesn't generate an icon
    genericpulsepart : works but doesn't generate an icon
thread: name of thread to call when item is picked up.
gravityaxis: sets the gravity axis of the item in game. Possible values are:
    0 : down is towards the negative side of the Z axis (default normal gravity).
    1 : down is towards the negative side of the X axis.
    2 : down is towards the negative side of the Y axis.
    3 : down is towards the positive side of the Z axis (inverse normal gravity).
    4 : down is towards the positive side of the X axis.
    5 : down is towards the positive side of the Y axis.

Spawnflags
 
None

Notes


click for full size image in pop-up window Inventory_BlueCard
 
Description
 
Blue Security Card
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
model: name of entity's model definition file (card_blu.def). Do not change.
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points will be triggered when item is picked up.
killtarget: the entity this points will be removed when item is picked up.
message: text string to print on screen when item is picked up (default: none).
noise: sound to play when "message" is printed. The "message" key must be set for sound to be heard (default: none).
key: name of item required to pick up item (default: none). This can be any Inventory_* type entity. Use the last part of the entity name (after "Inventory_"). The only exceptions are:
    ChemBioSuit : use chemsuit instead
    cookies : works but doesn't generate an icon
    genericpulsepart : works but doesn't generate an icon
thread: name of thread to call when item is picked up.
gravityaxis: sets the gravity axis of the item in game. Possible values are:
    0 : down is towards the negative side of the Z axis (default normal gravity).
    1 : down is towards the negative side of the X axis.
    2 : down is towards the negative side of the Y axis.
    3 : down is towards the positive side of the Z axis (inverse normal gravity).
    4 : down is towards the positive side of the X axis.
    5 : down is towards the positive side of the Y axis.

Spawnflags
 
None

Notes


click for full size image in pop-up window inventory_candybar
 
Description
 
Candy Bar
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
model: name of entity's model definition file (candybar.def). Do not change.
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points will be triggered when item is picked up.
killtarget: the entity this points will be removed when item is picked up.
message: text string to print on screen when item is picked up (default: none).
noise: sound to play when "message" is printed. The "message" key must be set for sound to be heard (default: none).
key: name of item required to pick up item (default: none). This can be any Inventory_* type entity. Use the last part of the entity name (after "Inventory_"). The only exceptions are:
    ChemBioSuit : use chemsuit instead
    cookies : works but doesn't generate an icon
    genericpulsepart : works but doesn't generate an icon
thread: name of thread to call when item is picked up.
gravityaxis: sets the gravity axis of the item in game. Possible values are:
    0 : down is towards the negative side of the Z axis (default normal gravity).
    1 : down is towards the negative side of the X axis.
    2 : down is towards the negative side of the Y axis.
    3 : down is towards the positive side of the Z axis (inverse normal gravity).
    4 : down is towards the positive side of the X axis.
    5 : down is towards the positive side of the Y axis.

Spawnflags
 
None

Notes


click for full size image in pop-up window Inventory_ChemBioSuit
 
Description
 
Chem Bio-Suit
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
model: name of entity's model definition file (chemsuit.def). Do not change.
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points will be triggered when item is picked up.
killtarget: the entity this points will be removed when item is picked up.
message: text string to print on screen when item is picked up (default: none).
noise: sound to play when "message" is printed. The "message" key must be set for sound to be heard (default: none).
key: name of item required to pick up item (default: none). This can be any Inventory_* type entity. Use the last part of the entity name (after "Inventory_"). The only exceptions are:
    ChemBioSuit : use chemsuit instead
    cookies : works but doesn't generate an icon
    genericpulsepart : works but doesn't generate an icon
thread: name of thread to call when item is picked up.
gravityaxis: sets the gravity axis of the item in game. Possible values are:
    0 : down is towards the negative side of the Z axis (default normal gravity).
    1 : down is towards the negative side of the X axis.
    2 : down is towards the negative side of the Y axis.
    3 : down is towards the positive side of the Z axis (inverse normal gravity).
    4 : down is towards the positive side of the X axis.
    5 : down is towards the positive side of the Y axis.

Spawnflags
 
None

Notes


click for full size image in pop-up window inventory_coin
 
Description
 
Coin
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
model: name of entity's model definition file (coin.def). Do not change.
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points will be triggered when item is picked up.
killtarget: the entity this points will be removed when item is picked up.
message: text string to print on screen when item is picked up (default: none).
noise: sound to play when "message" is printed. The "message" key must be set for sound to be heard (default: none).
key: name of item required to pick up item (default: none). This can be any Inventory_* type entity. Use the last part of the entity name (after "Inventory_"). The only exceptions are:
    ChemBioSuit : use chemsuit instead
    cookies : works but doesn't generate an icon
    genericpulsepart : works but doesn't generate an icon
thread: name of thread to call when item is picked up.
gravityaxis: sets the gravity axis of the item in game. Possible values are:
    0 : down is towards the negative side of the Z axis (default normal gravity).
    1 : down is towards the negative side of the X axis.
    2 : down is towards the negative side of the Y axis.
    3 : down is towards the positive side of the Z axis (inverse normal gravity).
    4 : down is towards the positive side of the X axis.
    5 : down is towards the positive side of the Y axis.

Spawnflags
 
None

Notes


click for full size image in pop-up window inventory_comlink
 
Description
 
Remote Communications Device
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
model: name of entity's model definition file (comlink.def). Do not change.
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points will be triggered when item is picked up.
killtarget: the entity this points will be removed when item is picked up.
message: text string to print on screen when item is picked up (default: none).
noise: sound to play when "message" is printed. The "message" key must be set for sound to be heard (default: none).
key: name of item required to pick up item (default: none). This can be any Inventory_* type entity. Use the last part of the entity name (after "Inventory_"). The only exceptions are:
    ChemBioSuit : use chemsuit instead
    cookies : works but doesn't generate an icon
    genericpulsepart : works but doesn't generate an icon
thread: name of thread to call when item is picked up.
gravityaxis: sets the gravity axis of the item in game. Possible values are:
    0 : down is towards the negative side of the Z axis (default normal gravity).
    1 : down is towards the negative side of the X axis.
    2 : down is towards the negative side of the Y axis.
    3 : down is towards the positive side of the Z axis (inverse normal gravity).
    4 : down is towards the positive side of the X axis.
    5 : down is towards the positive side of the Y axis.

Spawnflags
 
None

Notes


click for full size image in pop-up window inventory_cookies
 
Description
 
Cookies
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
model: name of entity's model definition file (cookies.def). Do not change.
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points will be triggered when item is picked up.
killtarget: the entity this points will be removed when item is picked up.
message: text string to print on screen when item is picked up (default: none).
noise: sound to play when "message" is printed. The "message" key must be set for sound to be heard (default: none).
key: name of item required to pick up item (default: none). This can be any Inventory_* type entity. Use the last part of the entity name (after "Inventory_"). The only exceptions are:
    ChemBioSuit : use chemsuit instead
    cookies : works but doesn't generate an icon
    genericpulsepart : works but doesn't generate an icon
thread: name of thread to call when item is picked up.
gravityaxis: sets the gravity axis of the item in game. Possible values are:
    0 : down is towards the negative side of the Z axis (default normal gravity).
    1 : down is towards the negative side of the X axis.
    2 : down is towards the negative side of the Y axis.
    3 : down is towards the positive side of the Z axis (inverse normal gravity).
    4 : down is towards the positive side of the X axis.
    5 : down is towards the positive side of the Y axis.

Spawnflags
 
None

Notes


click for full size image in pop-up window Inventory_Decoder
 
Description
 
Computer Decoder
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
model: name of entity's model definition file (code.def). Do not change.
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points will be triggered when item is picked up.
killtarget: the entity this points will be removed when item is picked up.
message: text string to print on screen when item is picked up (default: none).
noise: sound to play when "message" is printed. The "message" key must be set for sound to be heard (default: none).
key: name of item required to pick up item (default: none). This can be any Inventory_* type entity. Use the last part of the entity name (after "Inventory_"). The only exceptions are:
    ChemBioSuit : use chemsuit instead
    cookies : works but doesn't generate an icon
    genericpulsepart : works but doesn't generate an icon
thread: name of thread to call when item is picked up.
gravityaxis: sets the gravity axis of the item in game. Possible values are:
    0 : down is towards the negative side of the Z axis (default normal gravity).
    1 : down is towards the negative side of the X axis.
    2 : down is towards the negative side of the Y axis.
    3 : down is towards the positive side of the Z axis (inverse normal gravity).
    4 : down is towards the positive side of the X axis.
    5 : down is towards the positive side of the Y axis.

Spawnflags
 
None

Notes


click for full size image in pop-up window inventory_dollar
 
Description
 
Dollar Money - A thin little dollar
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
model: name of entity's model definition file (dollar.def). Do not change.
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points will be triggered when item is picked up.
killtarget: the entity this points will be removed when item is picked up.
message: text string to print on screen when item is picked up (default: none).
noise: sound to play when "message" is printed. The "message" key must be set for sound to be heard (default: none).
key: name of item required to pick up item (default: none). This can be any Inventory_* type entity. Use the last part of the entity name (after "Inventory_"). The only exceptions are:
    ChemBioSuit : use chemsuit instead
    cookies : works but doesn't generate an icon
    genericpulsepart : works but doesn't generate an icon
thread: name of thread to call when item is picked up.
gravityaxis: sets the gravity axis of the item in game. Possible values are:
    0 : down is towards the negative side of the Z axis (default normal gravity).
    1 : down is towards the negative side of the X axis.
    2 : down is towards the negative side of the Y axis.
    3 : down is towards the positive side of the Z axis (inverse normal gravity).
    4 : down is towards the positive side of the X axis.
    5 : down is towards the positive side of the Y axis.

Spawnflags
 
None

Notes


click for full size image in pop-up window inventory_envelope
 
Description
 
Package envelope
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
model: name of entity's model definition file (envelope.def). Do not change.
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points will be triggered when item is picked up.
killtarget: the entity this points will be removed when item is picked up.
message: text string to print on screen when item is picked up (default: none).
noise: sound to play when "message" is printed. The "message" key must be set for sound to be heard (default: none).
key: name of item required to pick up item (default: none). This can be any Inventory_* type entity. Use the last part of the entity name (after "Inventory_"). The only exceptions are:
    ChemBioSuit : use chemsuit instead
    cookies : works but doesn't generate an icon
    genericpulsepart : works but doesn't generate an icon
thread: name of thread to call when item is picked up.
gravityaxis: sets the gravity axis of the item in game. Possible values are:
    0 : down is towards the negative side of the Z axis (default normal gravity).
    1 : down is towards the negative side of the X axis.
    2 : down is towards the negative side of the Y axis.
    3 : down is towards the positive side of the Z axis (inverse normal gravity).
    4 : down is towards the positive side of the X axis.
    5 : down is towards the positive side of the Y axis.

Spawnflags
 
None

Notes


click for full size image in pop-up window inventory_evidence
 
Description
 
Evidence envelope
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
model: name of entity's model definition file (evidence.def). Do not change.
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points will be triggered when item is picked up.
killtarget: the entity this points will be removed when item is picked up.
message: text string to print on screen when item is picked up (default: none).
noise: sound to play when "message" is printed. The "message" key must be set for sound to be heard (default: none).
key: name of item required to pick up item (default: none). This can be any Inventory_* type entity. Use the last part of the entity name (after "Inventory_"). The only exceptions are:
    ChemBioSuit : use chemsuit instead
    cookies : works but doesn't generate an icon
    genericpulsepart : works but doesn't generate an icon
thread: name of thread to call when item is picked up.
gravityaxis: sets the gravity axis of the item in game. Possible values are:
    0 : down is towards the negative side of the Z axis (default normal gravity).
    1 : down is towards the negative side of the X axis.
    2 : down is towards the negative side of the Y axis.
    3 : down is towards the positive side of the Z axis (inverse normal gravity).
    4 : down is towards the positive side of the X axis.
    5 : down is towards the positive side of the Y axis.

Spawnflags
 
None

Notes


inventory_genericpulsepart
 
Description
 
Pulse Weapon Part - Place only one per level. This will automatically spawn as the next piece that the player needs to complete the weapon depending of which one(s) he already has. Once the player has picked up 3 of these, he will get the PulseRifle.
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points will be triggered when item is picked up.
killtarget: the entity this points will be removed when item is picked up.
message: text string to print on screen when item is picked up (default: none).
noise: sound to play when "message" is printed. The "message" key must be set for sound to be heard (default: none).
key: name of item required to pick up item (default: none). This can be any Inventory_* type entity. Use the last part of the entity name (after "Inventory_"). The only exceptions are:
    ChemBioSuit : use chemsuit instead
    cookies : works but doesn't generate an icon
    genericpulsepart : don't set it to this!
thread: name of thread to call when item is picked up.
gravityaxis: sets the gravity axis of the item in game. Possible values are:
    0 : down is towards the negative side of the Z axis (default normal gravity).
    1 : down is towards the negative side of the X axis.
    2 : down is towards the negative side of the Y axis.
    3 : down is towards the positive side of the Z axis (inverse normal gravity).
    4 : down is towards the positive side of the X axis.
    5 : down is towards the positive side of the Y axis.

Spawnflags
 
None

Notes

Specific parts of the PulseRifle can also be placed in a map using the specific inventory entities named inventory_pulsepart1, inventory_pulsepart2 and inventory_pulsepart3. Please refer to those entities on this page for more info and screenshots.


click for full size image in pop-up window Inventory_GlowStick
 
Description
 
Green Glowstick
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
model: name of entity's model definition file (glowstick.def). Do not change.
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points will be triggered when item is picked up.
killtarget: the entity this points will be removed when item is picked up.
message: text string to print on screen when item is picked up (default: none).
noise: sound to play when "message" is printed. The "message" key must be set for sound to be heard (default: none).
key: name of item required to pick up item (default: none). This can be any Inventory_* type entity. Use the last part of the entity name (after "Inventory_"). The only exceptions are:
    ChemBioSuit : use chemsuit instead
    cookies : works but doesn't generate an icon
    genericpulsepart : works but doesn't generate an icon
thread: name of thread to call when item is picked up.
gravityaxis: sets the gravity axis of the item in game. Possible values are:
    0 : down is towards the negative side of the Z axis (default normal gravity).
    1 : down is towards the negative side of the X axis.
    2 : down is towards the negative side of the Y axis.
    3 : down is towards the positive side of the Z axis (inverse normal gravity).
    4 : down is towards the positive side of the X axis.
    5 : down is towards the positive side of the Y axis.

Spawnflags
 
None

Notes


click for full size image in pop-up window Inventory_GreenCard
 
Description
 
Green Security Card
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
model: name of entity's model definition file (card_grn.def). Do not change.
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points will be triggered when item is picked up.
killtarget: the entity this points will be removed when item is picked up.
message: text string to print on screen when item is picked up (default: none).
noise: sound to play when "message" is printed. The "message" key must be set for sound to be heard (default: none).
key: name of item required to pick up item (default: none). This can be any Inventory_* type entity. Use the last part of the entity name (after "Inventory_"). The only exceptions are:
    ChemBioSuit : use chemsuit instead
    cookies : works but doesn't generate an icon
    genericpulsepart : works but doesn't generate an icon
thread: name of thread to call when item is picked up.
gravityaxis: sets the gravity axis of the item in game. Possible values are:
    0 : down is towards the negative side of the Z axis (default normal gravity).
    1 : down is towards the negative side of the X axis.
    2 : down is towards the negative side of the Y axis.
    3 : down is towards the positive side of the Z axis (inverse normal gravity).
    4 : down is towards the positive side of the X axis.
    5 : down is towards the positive side of the Y axis.

Spawnflags
 
None

Notes


click for full size image in pop-up window Inventory_Hand
 
Description
 
Hand
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
model: name of entity's model definition file (hand.def). Do not change.
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points will be triggered when item is picked up.
killtarget: the entity this points will be removed when item is picked up.
message: text string to print on screen when item is picked up (default: none).
noise: sound to play when "message" is printed. The "message" key must be set for sound to be heard (default: none).
key: name of item required to pick up item (default: none). This can be any Inventory_* type entity. Use the last part of the entity name (after "Inventory_"). The only exceptions are:
    ChemBioSuit : use chemsuit instead
    cookies : works but doesn't generate an icon
    genericpulsepart : works but doesn't generate an icon
thread: name of thread to call when item is picked up.
gravityaxis: sets the gravity axis of the item in game. Possible values are:
    0 : down is towards the negative side of the Z axis (default normal gravity).
    1 : down is towards the negative side of the X axis.
    2 : down is towards the negative side of the Y axis.
    3 : down is towards the positive side of the Z axis (inverse normal gravity).
    4 : down is towards the positive side of the X axis.
    5 : down is towards the positive side of the Y axis.

Spawnflags
 
None

Notes


click for full size image in pop-up window Inventory_IdentCard
 
Description
 
Identification Card.
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
model: name of entity's model definition file (identcard.def). Do not change.
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points will be triggered when item is picked up.
killtarget: the entity this points will be removed when item is picked up.
message: text string to print on screen when item is picked up (default: none).
noise: sound to play when "message" is printed. The "message" key must be set for sound to be heard (default: none).
key: name of item required to pick up item (default: none). This can be any Inventory_* type entity. Use the last part of the entity name (after "Inventory_"). The only exceptions are:
    ChemBioSuit : use chemsuit instead
    cookies : works but doesn't generate an icon
    genericpulsepart : works but doesn't generate an icon
thread: name of thread to call when item is picked up.
gravityaxis: sets the gravity axis of the item in game. Possible values are:
    0 : down is towards the negative side of the Z axis (default normal gravity).
    1 : down is towards the negative side of the X axis.
    2 : down is towards the negative side of the Y axis.
    3 : down is towards the positive side of the Z axis (inverse normal gravity).
    4 : down is towards the positive side of the X axis.
    5 : down is towards the positive side of the Y axis.

Spawnflags
 
None

Notes


click for full size image in pop-up window inventory_keyring
 
Description
 
Keys for locked doors
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
model: name of entity's model definition file (keys.def). Do not change.
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points will be triggered when item is picked up.
killtarget: the entity this points will be removed when item is picked up.
message: text string to print on screen when item is picked up (default: none).
noise: sound to play when "message" is printed. The "message" key must be set for sound to be heard (default: none).
key: name of item required to pick up item (default: none). This can be any Inventory_* type entity. Use the last part of the entity name (after "Inventory_"). The only exceptions are:
    ChemBioSuit : use chemsuit instead
    cookies : works but doesn't generate an icon
    genericpulsepart : works but doesn't generate an icon
thread: name of thread to call when item is picked up.
gravityaxis: sets the gravity axis of the item in game. Possible values are:
    0 : down is towards the negative side of the Z axis (default normal gravity).
    1 : down is towards the negative side of the X axis.
    2 : down is towards the negative side of the Y axis.
    3 : down is towards the positive side of the Z axis (inverse normal gravity).
    4 : down is towards the positive side of the X axis.
    5 : down is towards the positive side of the Y axis.

Spawnflags
 
None

Notes


click for full size image in pop-up window inventory_moneybag
 
Description
 
Money bag from heist that you can pick-up
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
model: name of entity's model definition file (moneybag_inv.def). Do not change.
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points will be triggered when item is picked up.
killtarget: the entity this points will be removed when item is picked up.
message: text string to print on screen when item is picked up (default: none).
noise: sound to play when "message" is printed. The "message" key must be set for sound to be heard (default: none).
key: name of item required to pick up item (default: none). This can be any Inventory_* type entity. Use the last part of the entity name (after "Inventory_"). The only exceptions are:
    ChemBioSuit : use chemsuit instead
    cookies : works but doesn't generate an icon
    genericpulsepart : works but doesn't generate an icon
thread: name of thread to call when item is picked up.
gravityaxis: sets the gravity axis of the item in game. Possible values are:
    0 : down is towards the negative side of the Z axis (default normal gravity).
    1 : down is towards the negative side of the X axis.
    2 : down is towards the negative side of the Y axis.
    3 : down is towards the positive side of the Z axis (inverse normal gravity).
    4 : down is towards the positive side of the X axis.
    5 : down is towards the positive side of the Y axis.

Spawnflags
 
None

Notes


click for full size image in pop-up window Inventory_OrangeCard
 
Description
 
Orange Security Card
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
model: name of entity's model definition file (card_orng.def). Do not change.
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points will be triggered when item is picked up.
killtarget: the entity this points will be removed when item is picked up.
message: text string to print on screen when item is picked up (default: none).
noise: sound to play when "message" is printed. The "message" key must be set for sound to be heard (default: none).
key: name of item required to pick up item (default: none). This can be any Inventory_* type entity. Use the last part of the entity name (after "Inventory_"). The only exceptions are:
    ChemBioSuit : use chemsuit instead
    cookies : works but doesn't generate an icon
    genericpulsepart : works but doesn't generate an icon
thread: name of thread to call when item is picked up.
gravityaxis: sets the gravity axis of the item in game. Possible values are:
    0 : down is towards the negative side of the Z axis (default normal gravity).
    1 : down is towards the negative side of the X axis.
    2 : down is towards the negative side of the Y axis.
    3 : down is towards the positive side of the Z axis (inverse normal gravity).
    4 : down is towards the positive side of the X axis.
    5 : down is towards the positive side of the Y axis.

Spawnflags
 
None

Notes


click for full size image in pop-up window inventory_passcode
 
Description
 
Password Paper
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
model: name of entity's model definition file (password.def). Do not change.
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points will be triggered when item is picked up.
killtarget: the entity this points will be removed when item is picked up.
message: text string to print on screen when item is picked up (default: none).
noise: sound to play when "message" is printed. The "message" key must be set for sound to be heard (default: none).
key: name of item required to pick up item (default: none). This can be any Inventory_* type entity. Use the last part of the entity name (after "Inventory_"). The only exceptions are:
    ChemBioSuit : use chemsuit instead
    cookies : works but doesn't generate an icon
    genericpulsepart : works but doesn't generate an icon
thread: name of thread to call when item is picked up.
gravityaxis: sets the gravity axis of the item in game. Possible values are:
    0 : down is towards the negative side of the Z axis (default normal gravity).
    1 : down is towards the negative side of the X axis.
    2 : down is towards the negative side of the Y axis.
    3 : down is towards the positive side of the Z axis (inverse normal gravity).
    4 : down is towards the positive side of the X axis.
    5 : down is towards the positive side of the Y axis.

Spawnflags
 
None

Notes


click for full size image in pop-up window inventory_pulsepart1
 
Description
 
Pulse Weapon Part #1
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
model: name of entity's model definition file (pulsepart1.def). Do not change.
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points will be triggered when item is picked up.
killtarget: the entity this points will be removed when item is picked up.
message: text string to print on screen when item is picked up (default: none).
noise: sound to play when "message" is printed. The "message" key must be set for sound to be heard (default: none).
key: name of item required to pick up item (default: none). This can be any Inventory_* type entity. Use the last part of the entity name (after "Inventory_"). The only exceptions are:
    ChemBioSuit : use chemsuit instead
    cookies : works but doesn't generate an icon
    genericpulsepart : don't set it to this!
    pulsepart1 : don't set it to this!
thread: name of thread to call when item is picked up.
gravityaxis: sets the gravity axis of the item in game. Possible values are:
    0 : down is towards the negative side of the Z axis (default normal gravity).
    1 : down is towards the negative side of the X axis.
    2 : down is towards the negative side of the Y axis.
    3 : down is towards the positive side of the Z axis (inverse normal gravity).
    4 : down is towards the positive side of the X axis.
    5 : down is towards the positive side of the Y axis.

Spawnflags
 
None

Notes


click for full size image in pop-up window inventory_pulsepart2
 
Description
 
Pulse Weapon Part #2
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
model: name of entity's model definition file (pulsepart2.def). Do not change.
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points will be triggered when item is picked up.
killtarget: the entity this points will be removed when item is picked up.
message: text string to print on screen when item is picked up (default: none).
noise: sound to play when "message" is printed. The "message" key must be set for sound to be heard (default: none).
key: name of item required to pick up item (default: none). This can be any Inventory_* type entity. Use the last part of the entity name (after "Inventory_"). The only exceptions are:
    ChemBioSuit : use chemsuit instead
    cookies : works but doesn't generate an icon
    genericpulsepart : don't set it to this!
    pulsepart2 : don't set it to this!
thread: name of thread to call when item is picked up.
gravityaxis: sets the gravity axis of the item in game. Possible values are:
    0 : down is towards the negative side of the Z axis (default normal gravity).
    1 : down is towards the negative side of the X axis.
    2 : down is towards the negative side of the Y axis.
    3 : down is towards the positive side of the Z axis (inverse normal gravity).
    4 : down is towards the positive side of the X axis.
    5 : down is towards the positive side of the Y axis.

Spawnflags
 
None

Notes


click for full size image in pop-up window inventory_pulsepart3
 
Description
 
Pulse Weapon Part #3
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
model: name of entity's model definition file (pulsepart3.def). Do not change.
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points will be triggered when item is picked up.
killtarget: the entity this points will be removed when item is picked up.
message: text string to print on screen when item is picked up (default: none).
noise: sound to play when "message" is printed. The "message" key must be set for sound to be heard (default: none).
key: name of item required to pick up item (default: none). This can be any Inventory_* type entity. Use the last part of the entity name (after "Inventory_"). The only exceptions are:
    ChemBioSuit : use chemsuit instead
    cookies : works but doesn't generate an icon
    genericpulsepart : don't set it to this!
    pulsepart3 : don't set it to this!
thread: name of thread to call when item is picked up.
gravityaxis: sets the gravity axis of the item in game. Possible values are:
    0 : down is towards the negative side of the Z axis (default normal gravity).
    1 : down is towards the negative side of the X axis.
    2 : down is towards the negative side of the Y axis.
    3 : down is towards the positive side of the Z axis (inverse normal gravity).
    4 : down is towards the positive side of the X axis.
    5 : down is towards the positive side of the Y axis.

Spawnflags
 
None

Notes


click for full size image in pop-up window inventory_silencer
 
Description
 
Silencer for Magnum & Assault Rifle
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
model: name of entity's model definition file (silencer.def). Do not change.
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points will be triggered when item is picked up.
killtarget: the entity this points will be removed when item is picked up.
message: text string to print on screen when item is picked up (default: none).
noise: sound to play when "message" is printed. The "message" key must be set for sound to be heard (default: none).
key: name of item required to pick up item (default: none). This can be any Inventory_* type entity. Use the last part of the entity name (after "Inventory_"). The only exceptions are:
    ChemBioSuit : use chemsuit instead
    cookies : works but doesn't generate an icon
    genericpulsepart : works but doesn't generate an icon
thread: name of thread to call when item is picked up.
gravityaxis: sets the gravity axis of the item in game. Possible values are:
    0 : down is towards the negative side of the Z axis (default normal gravity).
    1 : down is towards the negative side of the X axis.
    2 : down is towards the negative side of the Y axis.
    3 : down is towards the positive side of the Z axis (inverse normal gravity).
    4 : down is towards the positive side of the X axis.
    5 : down is towards the positive side of the Y axis.

Spawnflags
 
None

Notes


click for full size image in pop-up window inventory_U4Sample
 
Description
 
U4 Sample
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
model: name of entity's model definition file (u4_sample.def). Do not change.
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points will be triggered when item is picked up.
killtarget: the entity this points will be removed when item is picked up.
message: text string to print on screen when item is picked up (default: none).
noise: sound to play when "message" is printed. The "message" key must be set for sound to be heard (default: none).
key: name of item required to pick up item (default: none). This can be any Inventory_* type entity. Use the last part of the entity name (after "Inventory_"). The only exceptions are:
    ChemBioSuit : use chemsuit instead
    cookies : works but doesn't generate an icon
    genericpulsepart : works but doesn't generate an icon
thread: name of thread to call when item is picked up.
gravityaxis: sets the gravity axis of the item in game. Possible values are:
    0 : down is towards the negative side of the Z axis (default normal gravity).
    1 : down is towards the negative side of the X axis.
    2 : down is towards the negative side of the Y axis.
    3 : down is towards the positive side of the Z axis (inverse normal gravity).
    4 : down is towards the positive side of the X axis.
    5 : down is towards the positive side of the Y axis.

Spawnflags
 
None

Notes


click for full size image in pop-up window Inventory_YellowCard
 
Description
 
Yellow Security Card
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
model: name of entity's model definition file (card_yel.def). Do not change.
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points will be triggered when item is picked up.
killtarget: the entity this points will be removed when item is picked up.
message: text string to print on screen when item is picked up (default: none).
noise: sound to play when "message" is printed. The "message" key must be set for sound to be heard (default: none).
key: name of item required to pick up item (default: none). This can be any Inventory_* type entity. Use the last part of the entity name (after "Inventory_"). The only exceptions are:
    ChemBioSuit : use chemsuit instead
    cookies : works but doesn't generate an icon
    genericpulsepart : works but doesn't generate an icon
thread: name of thread to call when item is picked up.
gravityaxis: sets the gravity axis of the item in game. Possible values are:
    0 : down is towards the negative side of the Z axis (default normal gravity).
    1 : down is towards the negative side of the X axis.
    2 : down is towards the negative side of the Y axis.
    3 : down is towards the positive side of the Z axis (inverse normal gravity).
    4 : down is towards the positive side of the X axis.
    5 : down is towards the positive side of the Y axis.

Spawnflags
 
None

Notes