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02/21/99 00:49 EST - Brush clipping tutorial |
Update by Eutectic |
Against all odds... I finally made one
Well, I guess my SiN mapmaking and scripting career has once more taken a big toll. I guess I'll never be an artist after all :)
Now for the justification bit: I recently figured out how to use 3-point clipping in SinEd and the only other tutorial on the subject didn't explain this in a very efficient manner IMHO. So I decided that such a kick-ass feature deserved better and that it was too bad so many people were missing out on it because of the lack of proper explanations. BTW, this 3 part tutorial, although SinEd specific, also serves as a QeRadiant tutorial since it's 3-point clipping feature works exactly the same way.
Sorry if the pages are a bit long to load. I couldn't reduce the size of the images without sacrificing picture quality a LOT and this tutorial relies heavily on graphics for explanations. And I don't believe in thumbnail tutorials, I find those annoying. Feedback is welcome of course. Not much else to add here except: Tools & Files page, SinEd & Qe4 tutorials section.
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02/10/99 12:00 EST - GameSpyder Lives! |
Update by Eutectic |
And... The Node is revamped
Well, the people who created Gamespy just came up with another brilliant invention: Gamespyder. For those of you who remember the old Slipgate Central from the days of Quake know how useful this kind of resource is. For those who aren't, it's basically a search engine for game related web sites. Many kudos to you guys. Oh!... And don't forget to rate our site :)
And to improve our chances (yeah, sure!), I did a bit of tidying up to the site:
Frames were implemented for all the main sections
News archive section created for faster loading of main page
Contact page eliminated. Look for our email's in the "About us" page
Improved top menu bar layout
I was getting sick of the old background so I changed it :)
Bonus: For those of you who write scripts using the excellent Ultraedit32 editor, I made a custom wordfile.txt language configuration file that will recognize SinScript as a language and highlight your syntax in color. You can download it from the Tools & Files section.
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02/03/99 19:18 EST - Another SinScript command added |
Update by Eutectic |
Plus a correction to the damage command
In another very interesting thread, this time on our own Ritualistic's Sin editing discussion forum, Zied from 2015 answered one of my questions about how to change brush face textures in a script. This was a while ago (Jan 10) but I had forgotten to update the scripting docs with this yet unknown command: frame. I remembered this omission earlier today and just added it. The command is simple yet very powerful and extra cool. Check it out :)
But being the cool guy that he is, he went a step further and explained how to make those light fixtures make that cool "breaking glass" effect. He also explained how brush faces set with a special group name can be made to trigger an entity or call a thread in the script. So I have added the information relevant to this in the damage command while making the required corrections to it.
Thanks again for the info Z :)
Oh BTW, I updated the downloadable SinScript docs to include these changes. A mere 125K upload for me and 125K download for you (Thank God, no entities - 8Mb update this time)....
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