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09/26/98 20:30 EST - SinScript Command Reference is up |
Update by EutecTic |
At last!
Here it is: 140 commands and command parameters documented in detail (could be more later). That's it! I have nothing more to add except .... <whew!> :) Just go to the scripting/mapping page and "follow the guide".
I guess I was really in a hurry to play the new Sin demo :)
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09/25/98 19:50 EST - Entities pages updated |
Update by EutecTic |
One new entity in the func_* entities page
Sorry about the lack of updates for the past 2 weeks folks but real life and the SinScript Command Reference docs have kept me busy as a 3-peckered goat ;)
I added one new entity: func_scriptdoor. It's simply a straight door entity. Didn't think we'd have those in Sin but I guess I was wrong :) ... I also made some minor corrections to the pages with entities that use the angle key and also one little detail in the variables page. The SinScript Command Reference (and not glossary as stated ealier) should be up in a couple of days.
I guess the new Sin demo will just have to wait :)
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09/10/98 01:17 EST - Entities section updated |
Update by Bushboy |
Entities Object Page Now split into six pages
Been a while since the last update, real life takes it's toll
sometimes :)
As mentioned in the last news update by Eutectic, the Object Page in the Entities
section was too large, and the DHTML menu didn't fit into the screen.
I've fixed that up by seperating the Objects page into six sections:-
Deskitems, Furniture, Gibs, Plants, Vehicles & World.
The DHTML objects menu now has six sub-menus to suit the change.
The menu system is a bit slow, I must admit, but seems the best way of
navigating around the large number of entities in the Sin Demo - when the
final release of Sin comes out, we'll look into an alternative navigation
method, as there will be a helluva lot more entities.
EutecTic is hard at work on the Scripting Command Glossary, it'll be
up soon ! - looking forward to that.
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09/10/98 21:10 EST - Major update to entities section |
Update by EutecTic |
45 new entities in the list
First of all, I want to thank Resde for Sinister and for giving me the hint about those entity definitions in the models .def files. Thanks ot this, I was able to add many more entities to the list. Sorry about the missing screenshots but those models are not in the demo PAK file. Many thanks also to trey for Sinview 1.2 which made it possible to associate the entity names to what they actually look like.
One detail is that there are too many entities in the objects page for the DHTML submenu to fit on the page. We will fix this as soon as possible. Also, sorry if the objects page is a bit long to download. We will split it in several sections soon.
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09/07/98 14:26 EST - The Node opens |
Update by EutecTic |
"We made it!"
Whew! A lot of blood sweat and tears went into this folks and it's far from finished. But we have lots of good stuff in store for you Sin editing fans. So what are you waiting for?... Follow the "What is The Node" link, look around and enjoy your visit at The Node.
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