Info_grav_pathnode commands
 
Specific commands for the info_grav_pathnode entity. The info_grav_pathnode also responds to many entity commands (gameX86 source code reference: gravpath.cpp).

Specific entity commands are colored in brown in my custom SinScript syntax coloring wordfile for UltraEdit32.


activate
 
Function
 
This activates a gravity pathnode. If the pathnode is the head node, the entire path will be activated.

Syntax
 
$<gravpathnode_name> activate

Notes & examples
 
For more info, refer to the entity docs on info_grav_pathnode.


deactivate
 
Function
 
This deactivates a gravity pathnode. If the pathnode is the head node, the entire path will be deactivated.

Syntax
 
$<gravpathnode_name> deactivate

Notes & examples
 
For more info, refer to the entity docs on info_grav_pathnode.