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Files:
In this section, you will find a variety of useful downloadable files.
Example maps and scripts:
Danny 2:
A tribute to Charlie Wiederhold's original Danny which also makes for excellent SinScript studying material. This new version includes sounds, better movement code, numbered boxes, blinking slot numbers plus the menu files. Just unzip to the game's base folder with the "extract with folders" option enabled in WinZip.
Mutation Facility:
This is the actual map from the WOS mission pack episode, courtesy of Benson Russell aka Elmagoo from 2015. Map file, script and custom surface file included. Please read the readme file before opening the map in SinEd.
Freeport Docks:
This is the actual map file from the excellent Freeport Docks SP map, courtesy of Sock.
Helicopter builder::
This example map assembles a HC Lamprey helicopter step by step before your eyes from its separate parts placed at random in the map. The final assembly includes the rotor and a heligun/Blade gunner combo that can elevate and traverse. The script also includes a version of the thread with only the essential commands to build the helicopter "on the fly" in a fraction of a second. The code is independent of the position of your helicopter parts and can be copied and pasted directly into your own scripts.
Damageable surfaces:
Demonstrates how you can make a normal brush face respond to damage by setting its surface properties. The effects include changing the brush face's texture, light level and triggering entities or calling threads and are examplified by "breakable" ceiling light fixtures. This is basically the stuff explained in the "damage" Surface command tutorials in the scripting docs.
PickupAndThrow behavior:
This demonstrates how you can use the PickupAndThrow behavior command in a script to make a Manumit pick up barrels and throw them at you. This is basically the stuff explained in the "behavior" Actor command tutorial in the scripting docs.
Fixed and relative yaw camera following:
This demonstrates how you make a camera follow a walking actor and shows the difference between fixed and relative yaw follow modes. This is basically the stuff explained in the "fixedyaw" Camera command tutorial in the scripting docs.
Waves:
Demonstrates how to make wavy water on brush surfaces and make them swell and recede with scripting. Details and comments in the included script.
Script doors:
Demonstrates how to make a complex door using the func_scriptdoor entity and a func_scriptobject. Details and comments in the included script.
Torches:
Demonstrates how to use the fx_fire entity to act as a lightstyle controller for light-emitting brush faces. Also, it shows how you can scale and place combinations of models and sprites next to one another to create new things to decorate your maps.
Downloadable Node docs:
Complete SiN entity & scripting documentation set:
These are the same HTML pages as the ones in the entities and scripting sections but you can have them on your hard disk for quick loading. Just unzip the archive at the root of your hard disk or in the folder of your choice. The main access page can be either entframe.htm or scriptframe.htm. Please note that the zip file is 7.61Mb in size. The extracted files take about 11Mb of disk space.
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