[TurokGameNonNative.TurokWeapKnife]

;;;
;;; Multiplayer Specific
;;;

;stab
MultiplayerHitDamage=150
;swipe
MultiplayerHitDamage=90


;;; multiplayer Accuracy
;
mAccuracyStandingMP=100
mAccuracyCrouchedMP=100
mAccuracySpeedDemeritMP=10
mAccuracyFireRecoveryAmountMP=0
mAccuracyRegainControlTimeMP=0
mAccuracyRegainControlAmountMP=0
mBestAccuracyViewOffsetMP=(X=0.0,Y=0,Z=0.0)
mWorstAccuracyViewOffsetMP=(X=0.0,Y=0,Z=0.0)
; slash A
mAccuracyFireDemeritMP=0
; slash B
mAccuracyFireDemeritMP=0

;;; Shot Spread
;
; slash A
mBestAccuracyMinSpreadMP=(X=0.0,Y=0,Z=0.0)
mBestAccuracyMaxSpreadMP=(X=0.0,Y=0,Z=0.0)
mWorstAccuracyMinSpreadMP=(X=0.0,Y=0,Z=0.0)
mWorstAccuracyMaxSpreadMP=(X=0.0,Y=0,Z=0.0)
; slash B
mBestAccuracyMinSpreadMP=(X=0.0,Y=0,Z=0.0)
mBestAccuracyMaxSpreadMP=(X=0.0,Y=0,Z=0.0)
mWorstAccuracyMinSpreadMP=(X=0.0,Y=0,Z=0.0)
mWorstAccuracyMaxSpreadMP=(X=0.0,Y=0,Z=0.0)


;;; multiplayer movement penalties
;
mSpeedBonusMP=1.15
mLookSpeedModifierMP=1.0




;;; END of multiplayer specific


;;; damage
;
;stab
InstantHitDamage=30
;swipe
InstantHitDamage=30


;;; Camera Shake
;
;slashA
mBestAccuracyMinShake=(X=0.0,Y=0,Z=0.0)
mBestAccuracyMaxShake=(X=0.0,Y=0,Z=0.0)
mWorstAccuracyMinShake=(X=0.0,Y=0,Z=0.0)
mWorstAccuracyMaxShake=(X=0.0,Y=0,Z=0.0)
;slashB
mBestAccuracyMinShake=(X=0.0,Y=0,Z=0.0)
mBestAccuracyMaxShake=(X=0.0,Y=0,Z=0.0)
mWorstAccuracyMinShake=(X=0.0,Y=0,Z=0.0)
mWorstAccuracyMaxShake=(X=0.0,Y=0,Z=0.0)

mShakeRecoveryAmount=0.0

;;; POV offset
;
mPovOffset=(X=5,Y=1,Z=-92)


;;; Procedural Weapon Sway
;
mSwayMinHorizTrans=0.75
mSwayMaxHorizTrans=1.5
mSwayVertOffset=0.6
mSwayHorizOffset=0.94
mSwayMaxVertTrans=-1.5
mSwayMinVertTrans=-2.5

mLookUpDownDist=4
mLookUpDownRot=0.27


;;; Speed Bonus
;
mSpeedBonus = 1.2f


;;; Accuracy
;
mAccuracyStanding=100
mAccuracyCrouched=100
mAccuracySpeedDemerit=10
mAccuracyFireRecoveryAmount=0
mAccuracyRegainControlTime=0
mAccuracyRegainControlAmount=0
mBestAccuracyViewOffset=(X=0.0,Y=0,Z=0.0)
mWorstAccuracyViewOffset=(X=0.0,Y=-2.0,Z=-6.0)
; slash A
mAccuracyFireDemerit=0
; slash B
mAccuracyFireDemerit=0

;;; Shot Spread
;
; slash A
mBestAccuracyMinSpread=(X=0.0,Y=0,Z=0.0)
mBestAccuracyMaxSpread=(X=0.0,Y=0,Z=0.0)
mWorstAccuracyMinSpread=(X=0.0,Y=0,Z=0.0)
mWorstAccuracyMaxSpread=(X=0.0,Y=0,Z=0.0)
; slash B
mBestAccuracyMinSpread=(X=0.0,Y=0,Z=0.0)
mBestAccuracyMaxSpread=(X=0.0,Y=0,Z=0.0)
mWorstAccuracyMinSpread=(X=0.0,Y=0,Z=0.0)
mWorstAccuracyMaxSpread=(X=0.0,Y=0,Z=0.0)


;;; Recoil
;
mRecoilPitchLimit=16384
mRecoilRecoveryRate=1
; slash A
mRecoilMinTranslation=(X=0.0,Y=0,Z=0.0)
mRecoilMaxTranslation=(X=0.0,Y=0,Z=0.0)
mRecoilMinRotation=(X=0.0,Y=0,Z=0.0)
mRecoilMaxRotation=(X=0.0,Y=0,Z=0.0)
; slash B
mRecoilMinTranslation=(X=0.0,Y=0,Z=0.0)
mRecoilMaxTranslation=(X=0.0,Y=0,Z=0.0)
mRecoilMinRotation=(X=0.0,Y=0,Z=0.0)
mRecoilMaxRotation=(X=0.0,Y=0,Z=0.0)


;;; Aim Assist
;
mStick=20
mPull=10
mVerticalStick=15


;;; Look Speed
;
mLookSpeedModifier=1.0


;;; Grenade Toss
;
mGrenadeLaunchTime=0.38f
spawnGrenadeOffset=(X=0.0f,Y=17.0f,Z=4.0f)
mSpawnGrenadePitchOffset=2000

;;; Stealth Kills
;
mFrontMultiPlayerExecuteRadius=45f
mBackMultiPlayerExecuteRadius=70.0f
mFrontSinglePlayerExecuteRadius=115.0f
mBackSinglePlayerExecuteRadius=130.0f
mStealthKillDeadZoneMultiplier=1.5f


;;; AI
;
;primary
mMinSafeFiringDistance=0
mMinOptimalFiringDistance=0
mMaxOptimalFiringDistance=160
mBurstMinInterval=0.1
mBurstMaxInterval=0.2
mAIInstantHitDamage=50
mAIShootDelayMin=0.25
mAIShootDelayMax=0.5
mAISemiAutoRefireMin=0.01
mAISemiAutoRefireMax=0.02
;secondary
mMinSafeFiringDistance=0
mMinOptimalFiringDistance=0
mMaxOptimalFiringDistance=160
mBurstMinInterval=0.1
mBurstMaxInterval=0.2
mAIInstantHitDamage=50
mAIShootDelayMin=0.25
mAIShootDelayMax=0.5
mAISemiAutoRefireMin=0.01
mAISemiAutoRefireMax=0.02
