[Configuration]
BasedOn=..\Engine\Config\Xenon\XenonInput.ini

; --- XBox Bindings
[Engine.PlayerInput]
.Bindings=(Name="XboxTypeS_Start",Command="Pause")
.Bindings=(Name="XboxTypeS_Back",Command="ShowScores")
.Bindings=(Name="XboxTypeS_A",Command="Jump")
.Bindings=(Name="XboxTypeS_B",Command="Action")
.Bindings=(Name="XboxTypeS_X",Command="ButtonXPress | OnRelease ButtonXRelease")
.Bindings=(Name="XboxTypeS_Y",Command="ButtonYPress | OnRelease ButtonYRelease")
.Bindings=(Name="XboxTypeS_DPad_Up",Command="PressedWeaponUp | OnRelease ReleasedNextWeapon")
.Bindings=(Name="XboxTypeS_DPad_Down",Command="PressedWeaponDown | OnRelease ReleasedNextWeapon")
.Bindings=(Name="XboxTypeS_DPad_Left",Command="PressedWeaponLeft | OnRelease ReleasedNextWeapon")
.Bindings=(Name="XboxTypeS_DPad_Right",Command="PressedWeaponRight | OnRelease ReleasedNextWeapon")
.Bindings=(Name="XboxTypeS_LeftThumbstick",Command="ShowObjectiveLocatorHUD")
.Bindings=(Name="XboxTypeS_RightThumbstick",Command="CombatFocus")
.Bindings=(Name="XboxTypeS_LeftTrigger",Command="ZoomPressed | OnRelease ZoomReleased | MaulingLeftTrigger | SpectatePrev")
.Bindings=(Name="XboxTypeS_RightTrigger",Command="Fire | MaulingRightTrigger | SpectateNext")
.Bindings=(Name="XboxTypeS_LeftShoulder",Command="AltFireLeftHand")
.Bindings=(Name="XboxTypeS_RightShoulder",Command="AltFire")
.Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.3 | Axis mMeleeLeftAnalogX Speed=1.0 DeadZone=0.3")
.Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.3 | Axis mMeleeLeftAnalogY Speed=1.0 DeadZone=0.3")
.Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=0.2")
.Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=1.0 DeadZone=0.2")

[TurokGame.TurokFE]
CycleLanguageForward=XboxTypeS_RightShoulder
CycleLanguageBackward=XboxTypeS_LeftShoulder
