[TurokGame.TurokProjectile]

;;; Multiplayer Tuning

mMultiplayerDamage=0.0
mMultiplayerDamageRadius=0.0
mMultiplayerMaxSpeed=0.0


;;; Non-multiplayer tuning

DamageRadius=0.0
Damage=0.0
MaxSpeed=0.0

;;; AI tuning

mImpactNoiseLevel=0.4f
mShouldAIAvoid=false

mAIDamage=0
; Per pawn damage amount override
;mAIPawnDamageOverride=(mHitPawnName=Raptor,mHitDamage=0.0f)

;;; Grass Aesthetics tuning
mGrassSettings=(mProjectileRadius=0,mTrailRadius=0,mCentralForce=0,mMinimumForce=0)
mSpeedBonus=1.0f






; for the RPG
;-------------------------------------------
[TurokGameNonNative.TurokProjRocket]
;-------------------------------------------

;; DFDF todo: turokprojrocket has specific values for lockon and MG usage

;;; Multiplayer Tuning

mMultiplayerDamage=80.0
mMultiplayerDamageRadius=500.0
mMultiplayerMaxSpeed=3000.0
mProjectileSpeedMP=0
	
;;; Non-multiplayer tuning

DamageRadius=700.0
Damage=500
MaxSpeed=3000.0
mProjectileSpeed=0

;;; AI tuning

mAIDamage=200
mMGDamage=200
mMGMultiplayerDamage=200
mMGSpeed=2500


;;; Grass Aesthetics
mGrassSettings=(mProjectileRadius=50,mTrailRadius=50,mCentralForce=30000,mMinimumForce=2500)






; for the shotgun flare
;-------------------------------------------
[TurokGameNonNative.TurokProjFlare]
;-------------------------------------------

;;; Multiplayer Tuning

mMultiplayerDamage=80.0f
mMultiplayerDamageRadius=0
mMultiplayerMaxSpeed=15000
mProjectileSpeedMP=0

;;; Non-multiplayer tuning

Damage=10
DamageRadius=0
MaxSpeed=15000
mProjectileSpeed=0
mBeginFallDistance=1250.0f

;;; Flicker
;
mFlickerRate=0.075
mMaxFlickerColor=(R=255,G=127,B=100)
mMinFlickerColor=(R=127,G=64,B=50)
mMaxRadius=100
mMinRadius=60

;;; AI tuning

mAIDamage=10

;;; Grass Aesthetics
mGrassSettings=(mProjectileRadius=50,mTrailRadius=50,mCentralForce=30000,mMinimumForce=2500)





;-------------------------------------------
[TurokGameNonNative.TurokProjLaunchGrenade]
;-------------------------------------------

;;; Multiplayer Tuning

mMultiplayerDamage=400.0f
mMultiplayerDamageRadius=250.0
mMultiplayerMaxSpeed=20000
mProjectileSpeedMP=0

;;; Non-multiplayer tuning

Damage=400
DamageRadius=250.0
MaxSpeed=20000
mProjectileSpeed=0

;;; AI tuning

mAIDamage=400
mImpactNoiseLevel=0.8f

; for the flamethrower napalm grenade
;-------------------------------------------
[TurokGameNonNative.TurokProjNapalmGrenade]
;-------------------------------------------

;;; Multiplayer Tuning

mMultiplayerDamage=100.0f
mMultiplayerDamageRadius=600.0
mMultiplayerMaxSpeed=20000
mProjectileSpeedMP=3000

;;; Non-multiplayer tuning

Damage=200
DamageRadius=600.0
MaxSpeed=20000
mProjectileSpeed=3000

;;; AI tuning

mAIDamage=600
ImpactNoiseLevel=0.8f





; should never have any values set other than 0
;-------------------------------------------
[TurokGame.TurokProjFlagFlare]
;-------------------------------------------

;;; Multiplayer Tuning

mMultiplayerDamage=0.0f
mMultiplayerDamageRadius=0
mMultiplayerMaxSpeed=0

;;; Non-multiplayer tuning

Damage=0
DamageRadius=0
MaxSpeed=0

;;; AI tuning

mAIDamage=0



; used by the railgun
;-------------------------------------------
[TurokGameNonNative.TurokProjTimedGrenade]
;-------------------------------------------

mMultiplayerDamage=50.0
mMultiplayerDamageRadius=700.0
mMultiplayerMaxSpeed=20000
mProjectileSpeedMP=0

;;; Non-multiplayer tuning

MaxSpeed=20000
Damage=50.0
DamageRadius=450.0
mProjectileSpeed=0

; timed explosion
mExplosionDelay=2.0
mBeepDelay=0.5f
mRestitution=0.2
mProjectileSlowRate=10

;;; AI tuning

mAIDamage=50
mImpactNoiseLevel=0.8f
mShouldAIAvoid=true

;-------------------------------------------
[TurokGameNonNative.TurokProjFragGrenadeNpc]
;-------------------------------------------

;;; Multiplayer Tuning

mMultiplayerDamage=500.0f
mMultiplayerDamageRadius=750.0
mMultiplayerMaxSpeed=100000

;;; Non-multiplayer tuning

Damage=300
DamageRadius=750.0
MaxSpeed=100000

mExplosionDelay=2.5f
mRestitution=0.40f
mProjectileSlowRate=10

;;; AI tuning

mAIDamage=300
mImpactNoiseLevel=0.8f
mShouldAIAvoid=true

;-------------------------------------------
[TurokGameNonNative.TurokProjFragGrenade]
;-------------------------------------------
;;; Multiplayer Tuning

mMultiplayerDamage=150.0f
mMultiplayerDamageRadius=400.0
mMultiplayerMaxSpeed=2000
mProjectileSpeedMP=0

;;; Non-multiplayer tuning

Damage=200
DamageRadius=400.0
MaxSpeed=2000
mProjectileSpeed=0


mExplosionDelay=2
mBeepOffset=.5
mRestitution=0.3
mProjectileSlowRate=10

;;; AI tuning

mAIDamage=150
mImpactNoiseLevel=0.8f
mShouldAIAvoid=true

;-------------------------------------------
[TurokGameNonNative.TurokProjSmokeGrenade]
;-------------------------------------------
;;; Multiplayer Tuning
mMultiplayerDamage=150.0
mMultiplayerDamageRadius=400.0
mMultiplayerMaxSpeed=20000

;;; Non-multiplayer tuning

MaxSpeed=20000
Damage=150.0
DamageRadius=400.0

;;; AI tuning

mAIDamage=150.0


;;;;;; 
;;;;;;
;;;;;; Non-multiplayer projectiles
;;;;;;
;;;;;;

[TurokGameNonNative.TurokProjStalactite]
Damage=125
DamageRadius=450.0
MaxSpeed=20000

;;; AI tuning

mAIDamage=125.0

[TurokGameNonNative.TurokProjGoo]
MaxSpeed=20000
Damage=10.0
DamageRadius=250.0

;;; AI tuning

mAIDamage=10

[TurokGameNonNative.TurokProjQuill]
MaxSpeed=0
Damage=100.0
DamageRadius=200

;;; AI tuning

mAIDamage=100

[TurokGameNonNative.TurokProjRazorWing]
MaxSpeed=40000
Damage=40.0f
DamageRadius=200.0
mSpeedBonus=1.0f

;;; AI tuning

mAIDamage=5




[TurokGameNonNative.TurokProjSpiderTankCanon]
MaxSpeed=20000
Damage=200
DamageRadius=500.f
mMGMultiplayerDamage=80
mMGDamage=80


;;; AI tuning

mAIDamage=200

[TurokGameNonNative.TurokProjSpitRaptor]
MaxSpeed=40000
Damage=125.0
DamageRadius=50.0
mSpeedBonus=0.75f

;;; AI tuning

mAIDamage=10

[TurokGameNonNative.TurokProjGeyserExplosion]
MaxSpeed=10000
Damage=50.0
DamageRadius=250.0
mSpeedBonus=0.33f
