[TurokGameNonNative.TurokWeapChainGunTurret]

;;;
;;; Multiplayer Specific
;;;

;primary fire
MultiplayerHitDamage=25


;;; multiplayer Accuracy
;
mAccuracyStandingMP=100
mAccuracyCrouchedMP=100
mAccuracySpeedDemeritMP=0
mAccuracyFireRecoveryAmountMP=0
mAccuracyRegainControlTimeMP=0
mAccuracyRegainControlAmountMP=0
mBestAccuracyViewOffsetMP=(X=0.0,Y=0,Z=0.0)
mWorstAccuracyViewOffsetMP=(X=0.0,Y=0,Z=0.0)
; primary fire
mAccuracyFireDemeritMP=0
; secondary fire
mAccuracyFireDemeritMP=0

;;; Shot Spread
;
; primary
mBestAccuracyMinSpreadMP=(X=0.0,Y=-0.01,Z=-0.01)
mBestAccuracyMaxSpreadMP=(X=0.0,Y=0.01,Z=0.01)
mWorstAccuracyMinSpreadMP=(X=0.0,Y=-0.01,Z=-0.01)
mWorstAccuracyMaxSpreadMP=(X=0.0,Y=0.01,Z=0.01)


;;; multiplayer movement penalties
;
mSpeedBonusMP=0.5
mLookSpeedModifierMP=1.0




;;; END of multiplayer specific


;;; damage
;
;primary
InstantHitDamage=45


;;; Camera Shake
;
;primary
mBestAccuracyMinShake=(X=0.002,Y=-0.002,Z=0.0)
mBestAccuracyMaxShake=(X=0.004,Y=0.002,Z=0.0)
mWorstAccuracyMinShake=(X=0.002,Y=-0.002,Z=0.0)
mWorstAccuracyMaxShake=(X=0.004,Y=0.002,Z=0.0)

mShakeRecoveryAmount=0.03


;;; POV offset
;
mPovOffset=(X=8,Y=0,Z=-78)


;;; Procedural Weapon Sway
;
mSwayMinHorizTrans=-0.25
mSwayMaxHorizTrans=0.5
mSwayVertOffset=0.0
mSwayHorizOffset=0.34
mSwayMaxVertTrans=0.5
mSwayMinVertTrans=-0.5

mLookUpDownDist=4
mLookUpDownRot=0.27


;;; Speed Bonus
;
mSpeedBonus = 0.5f


;;; Ammo
;
mMaxClipAmmo=400


;;; Accuracy
;
mAccuracyStanding=98
mAccuracyCrouched=100
mAccuracySpeedDemerit=0
mAccuracyFireRecoveryAmount=0
mAccuracyRegainControlTime=0
mAccuracyRegainControlAmount=0
mBestAccuracyViewOffset=(X=0.0,Y=0,Z=0.0)
mWorstAccuracyViewOffset=(X=0.0,Y=0,Z=0.0)
; primary fire
mAccuracyFireDemerit=0
; secondary fire
mAccuracyFireDemerit=0


;;; Shot Spread
;
; primary
mBestAccuracyMinSpread=(X=0.0,Y=-0.01,Z=-0.01)
mBestAccuracyMaxSpread=(X=0.0,Y=0.01,Z=0.01)
mWorstAccuracyMinSpread=(X=0.0,Y=-0.01,Z=-0.01)
mWorstAccuracyMaxSpread=(X=0.0,Y=0.01,Z=0.01)


;;; Recoil
;
mRecoilPitchLimit=16384
mRecoilRecoveryRate=1
; primary
mRecoilMinTranslation=(X=-0.5,Y=-0.5,Z=0.0)
mRecoilMaxTranslation=(X=0.5,Y=0.5,Z=0.5)
mRecoilMinRotation=(X=0.0,Y=0,Z=0.0)
mRecoilMaxRotation=(X=0.0,Y=0,Z=0.003)
; secondary
mRecoilMinTranslation=(X=-0.5,Y=0.0,Z=0.0)
mRecoilMaxTranslation=(X=-0.7,Y=0.0,Z=0.0)
mRecoilMinRotation=(X=0.0,Y=0,Z=0.0)
mRecoilMaxRotation=(X=0.0,Y=0,Z=0.0)


;;; Aim Assist
;
mStick=30
mPull=30
mVerticalStick=30


;;; Look Speed
;
mLookSpeedModifier=1.0



;;; Grenade Toss
;
mGrenadeLaunchTime=0.35f
spawnGrenadeOffset=(X=0.0f,Y=0.0f,Z=0.0f)


;;; AI
;
;primary
mMinSafeFiringDistance=0
mMinOptimalFiringDistance=240
mMaxOptimalFiringDistance=6000
mBurstMinInterval=5
mBurstMaxInterval=8
mAIInstantHitDamage=12
mAIShootDelayMin=0.25
mAIShootDelayMax=0.5
mAISemiAutoRefireMin=0.01
mAISemiAutoRefireMax=0.02
;secondary
mMinSafeFiringDistance=0
mMinOptimalFiringDistance=240
mMaxOptimalFiringDistance=720
mBurstMinInterval=1
mBurstMaxInterval=2
mAIInstantHitDamage=8
mAIShootDelayMin=0.25
mAIShootDelayMax=0.5
mAISemiAutoRefireMin=0.01
mAISemiAutoRefireMax=0.02



[TurokGameNonNative.TurokWeapAttachChainGunTurret]

;;; Tracers
;
m1PTracerSettings=(mTracerStartColor=(R=4.0f, G=4.0f, B=3.0f, A=1.0f), mTracerEndColor=(R=0.87f, G=0.59f, B=0.08f, A=1.0f), mTracerSpeedMin=2500.0f, mTracerSpeedMax=3500.0f, mTracerAccel=(X=0.0f, Y=0.0f, Z=-0.01f), mTracerSizeStartMin=(X=2.0f, Y=250.0f, Z=2.0f), mTracerSizeStartMax=(X=4.0f, Y=350.0f, Z=4.0f), mTracerSizeEndMin=(X=1.0f, Y=1.0f, Z=1.0f), mTracerSizeEndMax=(X=1.0f, Y=1.0f, Z=1.0f), mTimeBetweenSpawnMin=0.04f, mTimeBetweenSpawnMax=0.06f, mTracerInheritVelocityScale=0.0f)
m3PTracerSettings=(mTracerStartColor=(R=4.0f, G=4.0f, B=3.0f, A=1.0f), mTracerEndColor=(R=0.87f, G=0.59f, B=0.08f, A=1.0f), mTracerSpeedMin=3500.0f, mTracerSpeedMax=4500.0f, mTracerAccel=(X=0.0f, Y=0.0f, Z=-0.01f), mTracerSizeStartMin=(X=1f, Y=200.0f, Z=1f), mTracerSizeStartMax=(X=2.5f, Y=330.0f, Z=2.5f), mTracerSizeEndMin=(X=1f, Y=250.0f, Z=1.0f), mTracerSizeEndMax=(X=4.0f, Y=350.0f, Z=4.0f), mTimeBetweenSpawnMin=0.05f, mTimeBetweenSpawnMax=0.07f, mTracerInheritVelocityScale=0.0f)
mBulletTrailMaxDistance=2000.0f

