[TurokGameNonNative.TurokProjFireblade]

;;; Multiplayer Tuning

mMultiplayerDamage=0.0f
mMultiplayerDamageRadius=150.0
mMultiplayerMaxSpeed=1100
mAmmoPoolPickupCountMP=300
mAltAmmoPoolPickupCountMP=4

;;; Non-multiplayer tuning

Damage=0
DamageRadius=150.0
MaxSpeed=1100






[TurokGameNonNative.TurokWeapFireblade]


;;; MULTIPLAYER TUNING
;;;
;;;

;;; Damage
;
MultiplayerHitDamage=15


;;; Accuracy
;
mAccuracyStandingMP=100
mAccuracyCrouchedMP=100
mAccuracySpeedDemeritMP=0
mAccuracyFireRecoveryAmountMP=0
mAccuracyRegainControlTimeMP=0
mAccuracyRegainControlAmountMP=0
mBestAccuracyViewOffsetMP=(X=0.0,Y=0,Z=0.0)
mWorstAccuracyViewOffsetMP=(X=0.0,Y=0,Z=0.0)
; primary fire
mAccuracyFireDemeritMP=0
; secondary fire
mAccuracyFireDemeritMP=0

;;; Shot Spread
;
; primary
mBestAccuracyMinSpreadMP=(X=0.0,Y=0,Z=0.0)
mBestAccuracyMaxSpreadMP=(X=0.0,Y=0,Z=0.0)
mWorstAccuracyMinSpreadMP=(X=0.0,Y=0,Z=0.0)
mWorstAccuracyMaxSpreadMP=(X=0.0,Y=0,Z=0.0)
; secondary
mBestAccuracyMinSpreadMP=(X=0.0,Y=0.0,Z=0.0)
mBestAccuracyMaxSpreadMP=(X=0.0,Y=0.0,Z=0.0)
mWorstAccuracyMinSpreadMP=(X=0.0,Y=0.0,Z=0.0)
mWorstAccuracyMaxSpreadMP=(X=0.0,Y=0.0,Z=0.0)


;;; multiplayer movement penalties
;
mSpeedBonusMP=0.6
mLookSpeedModifierMP=0.4





;;; END of multiplayer tuning



;;; non-multiplayer tuning


;;; damage
;
;primary (use InstantHitDamage even though the flame thrower isn't an instant hit weapon)
InstantHitDamage=10


;;; Camera Shake
;
;primary
mBestAccuracyMinShake=(X=-0.00,Y=-0.00,Z=0.0)
mBestAccuracyMaxShake=(X=0.00,Y=0.00,Z=0.0)
mWorstAccuracyMinShake=(X=0.00,Y=-0.00,Z=0.0)
mWorstAccuracyMaxShake=(X=0.00,Y=-0.00,Z=0.0)
;primary
mBestAccuracyMinShake=(X=0.01,Y=-0.01,Z=0.0)
mBestAccuracyMaxShake=(X=0.01,Y=0.01,Z=0.0)
mWorstAccuracyMinShake=(X=0.01,Y=-0.01,Z=0.0)
mWorstAccuracyMaxShake=(X=0.01,Y=0.01,Z=0.0)
mShakeRecoveryAmount=0.2f


;;; POV offset
;
mPovOffset=(X=12,Y=2,Z=-88)


;;; Procedural Weapon Sway
;
mSwayMinHorizTrans=-0.25
mSwayMaxHorizTrans=0.5
mSwayVertOffset=0.6
mSwayHorizOffset=0.94
mSwayMaxVertTrans=0.5
mSwayMinVertTrans=-0.5

mLookUpDownDist=4
mLookUpDownRot=0.27


;;; Speed Bonus
;
mSpeedBonus = 0.6f
;0.48

;;; Ammo
;
mMaxClipAmmo=450
mMaxClipAltAmmo=1
mAmmoPoolPickupCount=450
mAltAmmoPoolPickupCount=1


;;; Accuracy
;
mAccuracyStanding=100
mAccuracyCrouched=100
mAccuracySpeedDemerit=0
mAccuracyFireRecoveryAmount=0
mAccuracyRegainControlTime=0
mAccuracyRegainControlAmount=0
mBestAccuracyViewOffset=(X=0.0,Y=0,Z=0.0)
mWorstAccuracyViewOffset=(X=0.0,Y=0,Z=0.0)
; primary fire
mAccuracyFireDemerit=0
; secondary fire
mAccuracyFireDemerit=0


;;; Shot Spread
;
; primary
mBestAccuracyMinSpread=(X=0.0,Y=0,Z=0.0)
mBestAccuracyMaxSpread=(X=0.0,Y=0,Z=0.0)
mWorstAccuracyMinSpread=(X=0.0,Y=0,Z=0.0)
mWorstAccuracyMaxSpread=(X=0.0,Y=0,Z=0.0)
; secondary
mBestAccuracyMinSpread=(X=0.0,Y=0.0,Z=0.0)
mBestAccuracyMaxSpread=(X=0.0,Y=0.0,Z=0.0)
mWorstAccuracyMinSpread=(X=0.0,Y=0.0,Z=0.0)
mWorstAccuracyMaxSpread=(X=0.0,Y=0.0,Z=0.0)



;;; Recoil
;
mRecoilPitchLimit=16384
mRecoilRecoveryRate=1.0
; primary
mRecoilMinTranslation=(X=-0.01,Y=-0.01,Z=0.0)
mRecoilMaxTranslation=(X=0.01,Y=0.01,Z=0.0)
mRecoilMinRotation=(X=0.0,Y=0.0,Z=0.0)
mRecoilMaxRotation=(X=0.0,Y=0.0,Z=0.0)
; secondary
mRecoilMinTranslation=(X=0.0,Y=0.0,Z=0.0)
mRecoilMaxTranslation=(X=0.0,Y=0.0,Z=0.0)
mRecoilMinRotation=(X=0.0,Y=0.0,Z=0.0)
mRecoilMaxRotation=(X=0.0,Y=0.0,Z=0.0)



;;; Aim Assist
;
mStick=30
mPull=30
mVerticalStick=30


;;; Look Speed
;
mLookSpeedModifier=0.37
;0.2


;;; Grenade Toss
;
mGrenadeLaunchTime=0.13f
spawnGrenadeOffset=(X=0.0f,Y=15.0f,Z=8.0f)
mSpawnGrenadePitchOffset=2000


;;; Flame Trace
;
mPlayerMaxFlameTraceLength=640
mAIMaxFlameTraceLength=640
mDelayBeforeScanningForHit=0.2
mEndTraceOffsets=(x=0.0f,y=-16.0f,z=16.0f)
mEndTraceOffsets=(x=0.0f,y=16.0f,z=16.0f)
mEndTraceOffsets=(x=0.0f,y=0.0f,z=0.0f)
mEndTraceOffsets=(x=0.0f,y=16.0f,z=-16.0f)
mEndTraceOffsets=(x=0.0f,y=-16.0f,z=-16.0f)

;;; AI
;
;primary
mMinSafeFiringDistance=0
mMinOptimalFiringDistance=300
mMaxOptimalFiringDistance=600
mBurstMinInterval=0.5
mBurstMaxInterval=1.0
mAIInstantHitDamage=5
mAIShootDelayMin=0.25
mAIShootDelayMax=0.5
mAISemiAutoRefireMin=0.01
mAISemiAutoRefireMax=0.02
;secondary
mMinSafeFiringDistance=0
mMinOptimalFiringDistance=240
mMaxOptimalFiringDistance=480
mBurstMinInterval=3
mBurstMaxInterval=5
mAIInstantHitDamage=5
mAIShootDelayMin=0.25
mAIShootDelayMax=0.5
mAISemiAutoRefireMin=0.01
mAISemiAutoRefireMax=0.02
