[INLINE] |What is UNREAL| |The Environment| |What They're Saying About Unreal| |The Story| |Screen Shots| |UnrealEd| |UNREAL Movies| |UNREAL Web Pages| |Additional Information| [INLINE] What is UNREAL? That's the question that everyone has been asking. UNREAL is more than your average first person action game. It places players in a stunningly lifelike three-dimensional world, where they can pratically smell the stench of dank dungeon caverns, feel the hot breath of menacing creatures, and experience the sensations of falling, swimming and flying. Running on either Windows 95 or Windows NT, UNREAL delivers: * Highly detailed polygonal characters * A True 3D environment * Dynamic lighting and shadows * Designed to be played in high resolution with DirectXTM technology * Special enhancements for the Intel Pentium® processor with MMXTM technology Click Here to read Intel's MMX press release! The Environment [LINK]-[IMAGE] The UNREAL environment is continuous. Though levels do exist, you travel between them smoothly. The entire world, whether you're playing by yourself or you're on a large network game server, is melded into one continuous global environment. The UNREAL environment is permeated by music and sound. The sounds of wind, flowing water, flickering flames, footsteps, and monsters flow throughout the Unreal world against a sonorous backdrop of atmospheric music. [LINK]-[IMAGE] The UNREAL environment is richly illuminated. Torches flicker and light sources create varying levels of luminance on their surroundings. Monsters, as well as players, cast shadows, which can often be seen around corners before the source is fully revealed. The UNREAL environment uses a full six degree of freedom geometry and physics model. This means you can look at the world from any angle and explore complex architecture with features like multiple overlapping bridges and domed ceilings. If a designer can envision a level, he can build it in Unreal. What They're Saying About Unreal [LINK]-[IMAGE] PC Gamer had a chance to see Unreal running and talk with Cliff Bleszinski (Game design), James Schmalz (Character and game design), Tim Sweeney (Main programmer & President of Epic) and Mark Rein (V.P. Sales/Marketing of Epic). Read what they had to say in the July '96 issue of PC Gamer along with PC Gamer's impression of the game. Cliff and James revealed some details of the game design, Tim talks about Unreal's internet features and Mark talks about Intel's MMXTM technology and the shareware games industry. According to PC Gamer, "Epic is ready to raise the bar again... the name of the game is Unreal and it's absolutely appropriate... Unreal may well top them all." [LINK]-[IMAGE] Don't miss this important article, page 22 in the July 1996 PC Gamer (US version). There is also a smaller article on Page 41 of the July '96 issue dealing with Epic's Windows 95 game line up including Jazz Jackrabbit 2 and War Machine (now known as 7th Legion). Epic is also getting some good preview of Unreal in Europe. Check out the Epic UK Unreal Home Page for what the European press has to say. These images are cropped versions of the full screen shot Click on any image to view the full 640x480 screen shot. [LINK]-[IMAGE] _________________________________________________________________ [LINK]-[IMAGE]Copyright ©1996 by Epic MegaGames (webmaster@epicgames.com), All Rights Reserved. Epic MegaGames, Inc. 3204 Tower Oaks Blvd #410 Rockville, MD 20852 USA [INLINE]