//
// Asura_Chunk_ResourceFile_PC_ObjectHierarchy.h
//
// Created by KJL - 08/05/2003 14:53:22
//
// Copyright (C) 2003 Rebellion, All Rights Reserved.
//

#ifdef ASURA_USE_PRAGMA_ONCE
	#pragma once
#endif

#ifndef __ASURA_CHUNK_RESOURCEFILE_PC_OBJECTHIERARCHY_H__
#define __ASURA_CHUNK_RESOURCEFILE_PC_OBJECTHIERARCHY_H__

#include "ChunkSystem/Asura_Chunk_ResourceFile.h"
#include "Core/Asura_Handle.h"

#define ASURA_CHUNK_RESOURCEFILE_PC_OBJECTHIERARCHY_VERSION 4


class Asura_Chunk_ResourceFile_PC_ObjectHierarchy : public Asura_Chunk_ResourceFile
{
    public:

		bool Process( Asura_Handle hFile );

		enum ChunkFlags
		{
			ChunkFlag_MaterialResponse = 0x00000001, //contains material response IDs
		};

};


#endif//__ASURA_CHUNK_RESOURCEFILE_PC_OBJECTHIERARCHY_H__
