//////////////////////////////////////////////////////////////////////////////////////
// 
// FILE : Tools_Entity_Actor.cpp
//
// AUTHOR : Martin G. Harris
//
// Copyright 2002 Rebellion, All Rights Reserved.
//
//////////////////////////////////////////////////////////////////////////////////////

#include "Core/Asura.h"
#include "Tools_Entity_Actor.h"

///////////////////////////////////////////////////////////////////////////////////////
// Tools_Entity_Actor																 //
// Currently this class is just a placeholder, but we might want to add some support //
// for say waypointing to it at a later stage.                                       //
///////////////////////////////////////////////////////////////////////////////////////
Tools_Entity_Actor::Tools_Entity_Actor(Asura_ServerEntity_Actor* pxActor)
: Tools_Entity_PhysicalObject(NULL) // ignored
, m_pxActor(pxActor)
{
}

void Tools_Entity_Actor::Copy(const Tools_Object* pxObject)
{
	//Nothing to do , but need an empty function to prevent the parent being called.
	//RAR 19/12/03
}
