//
// ObjectShadow_VD.h
//
// Created by Catalin Arsenescu - 26 August 2007
//
// Copyright (C) 2006 Rebellion, All Rights Reserved.
//

#ifdef ASURA_USE_PRAGMA_ONCE
#pragma once
#endif

#ifndef __ASURA_PS3_OBJECTSHADOW_VD_H__
#define __ASURA_PS3_OBJECTSHADOW_VD_H__

static Asura_PS3_VertexBufferDeclaration g_axVertexDeclarationShadow[] =
{
	//	m_szName, m_uOffset, m_uType, m_uNumberOfCoords, m_ucAttributeIndex
	{ "xIn.m_xPosition",	0,	CELL_GCM_VERTEX_F,		3, 0 },
};

enum VERTEX_DECLARATION_SHADOW
{
	VDS_POSITION,

	VDS_ELEMENTS
};

#endif //#ifndef __ASURA_PS3_OBJECTSHADOW_VD_H__
