
#ifndef _MFnToggleManip
#define _MFnToggleManip
//
// *****************************************************************************
//
// Copyright (C) 1998-2003 Alias|Wavefront Inc.
//
// These coded instructions, statements and computer programs contain
// unpublished information proprietary to Alias|Wavefront Inc. and are
// protected by Canadian and US federal copyright laws. They may not be
// disclosed to third parties or copied or duplicated, in whole or in part,
// without prior written consent of Alias|Wavefront Inc.
//
// Unpublished-rights reserved under the Copyright Laws of the United States.
//
// *****************************************************************************
//
// CLASS:    MFnToggleManip
//
// *****************************************************************************
//
// CLASS DESCRIPTION (MFnToggleManip)
//
// Function set for a base manipulator - the ToggleManip
//
// *****************************************************************************

#if defined __cplusplus

// *****************************************************************************

// INCLUDED HEADER FILES


#include <maya/MFnBase.h>
#include <maya/MFnManip3D.h>
#include <maya/MObject.h>

// *****************************************************************************

// DECLARATIONS

class MPoint;

// *****************************************************************************

// CLASS DECLARATION (MFnToggleManip)

/// ToggleManip function set (OpenMayaUI)
/**
MFnToggleManip is the function set for toggle manipulators.
*/
#ifdef _WIN32
#pragma warning(disable: 4522)
#endif // _WIN32

class OPENMAYAUI_EXPORT MFnToggleManip : public MFnManip3D
{
	declareDagMFn(MFnToggleManip, MFnManip3D);

public:
	///
	MObject		create(MStatus *ReturnStatus = NULL);
	///
	MObject		create(const MString &manipName,
					   const MString &toggleName,
					   MStatus *ReturnStatus = NULL);
	///
	MStatus		connectToTogglePlug(MPlug &togglePlug);
	///
	MPoint		startPoint(MStatus *ReturnStatus = NULL) const;
	///
	MVector		direction(MStatus *ReturnStatus = NULL) const;
	///
	double		length(MStatus *ReturnStatus = NULL) const;
	///
	bool		toggle(MStatus *ReturnStatus = NULL) const;
	///
	unsigned	startPointIndex(MStatus *ReturnStatus = NULL) const;
	///
	unsigned	directionIndex(MStatus *ReturnStatus = NULL) const;
	///
	unsigned	lengthIndex(MStatus *ReturnStatus = NULL) const;
	///
	unsigned	toggleIndex(MStatus *ReturnStatus = NULL) const;
	///
	MStatus		setStartPoint(MPoint &startPoint);
	///
	MStatus		setDirection(MVector &direction);
	///
	MStatus		setLength(double length);
	///
	MStatus		setToggle(bool toggle);

protected:

private:

};

#ifdef _WIN32
#pragma warning(default: 4522)
#endif // _WIN32

// *****************************************************************************
#endif /* __cplusplus */
#endif /* _MFnToggleManip */
