//////////////////////////////////////////////////////////////////////////////
//
// AVP_GUIMenu_PlayerObjectives.h
//
// (AJK - 08.09.2008) Created
//
// Copyright (c) 2008 Rebellion. All rights reserved.
//
//////////////////////////////////////////////////////////////////////////////

#ifndef __AVP_GUIMENU_PLAYEROBJECTIVES__
#define __AVP_GUIMENU_PLAYEROBJECTIVES__

class AVP_GUIMenu_PlayerObjectives
{
public:

	static void SetupConsoleCommands();

private:

	static bool ConsoleCmd_ObjectivesList    ( u_int uElementIndex, bool bInterrogate, bool bHelp );
	static bool ConsoleCmd_ObjectivesStatus  ( u_int uElementIndex, bool bInterrogate, bool bHelp );

	static const u_int s_uAVP_OBJECTIVE_COMPLETED     = 0x5B7136C5; //Asura_GetHashID( "OBJECTIVE_COMPLETED"); 
	static const u_int s_uAVP_OBJECTIVE_NOT_COMPLETED = 0xD13DE359; //Asura_GetHashID( "OBJECTIVE_NOT_COMPLETED"); 
};

#endif // __AVP_GUIMENU_PLAYEROBJECTIVES__