These are the release notes for the full source version of DemonWare v1.73 (State Engine)
for Win 32 

The intention of this file is to give you a brief overview of where to find
everything you need to get started.

To get started quickly you should:

 - Open up the relevant workspace/make/solution file. These are to be found in 
   the root folder of your DemonWare installation.
   You will see each of the example projects,  which you can run, examine, build
   and experiment with.

General recommendation with regards to firewalls:

 * No restrictions should be put on UDP traffic (titles send and receive 
UDP packets from different ports and to different ports).

 * Titles should be allowed to establish outgoing TCP connections to 
port 3074 (MatchMaking+ only).


The MatchMaking+ examples found in this evaluation package are for illustrative
purposes only and are set up to use a title ID that is also accessible to other evaluators.
As a result functionality may be limited, so for example when two users with the
same user ID log on. On request DemonWare will setup a separate title ID during your evaluation
period in order to avoid such conflicts.

Changelog:

* PS3 is now fully supported 

* MatchMaking:

   * Friends: Added withdrawProposal and getProposalList to friends API to allow more control 
     of the friendship process
   * Added 'friend groupings' - the ability to categorize friends and associate names with these
     categories.

   * Teams: 
	Added session Invites - the ability to offer,accept and reject session invites.
	Clarified the membership propsal and acceptance process.

   * ChannelChat:
	Added a Channel Chat service which allows for use of 'built-in' chat channels.  Users can
	discover the available channels, subscribe, send broadcast messages, whisper messages and get a list
	of current subscribers.  

 
* Broadcast on PSP platform
    * The PSP release can now be configured to make use of broadcast rather than unicast (adhoc-mode only).
 
* New data type introduced: bdNChar8.
    * This type is the native 1-byte "char" type on all DW platforms.
    * This type is used exclusively to store characters and strings.
    * On all platforms except PS3, this type is equivalent to bdChar8.
    * On PS3, this type is equivalent to bdUChar8.

    * bdByte8 and bdUByte8 types are now fully supported.
    * These types are 1-byte numeric types.
    * Arrays of bdUByte8 are used to store binary data.
    * Both types are used for single-byte arithmetic and numbers.

    * bdUChar8 and bdChar8 are deprecated within DW codebase.
    * bdChar8 was replaced with bdNChar8.
    * bdUChar8 and bdChar8 with binary/numeric data were replaced with
      bdUByte8 and bdByte8.

    Clients that already have code working with older version of DW should not
    need to make any changes. It is safe to use bdChar8 where DW expects
    bdNChar8 or bdByte8, and to use bdUChar8 where DW expects bdUByte8, as
    long as no PS3 support is needed.


If you have any further questions, please contact us at support@demonware.net.