///////////////////////////////////////////////////////////////////////////////
//
// File: AVP_Platform_CloakEffect.cpp
//
// Created by Andrew Southgate 03/122007
// 
// Copyright (C) 2007 Rebellion, All Rights Reserved.
//
// Handles rendering of the predators cloak
//
// JL - 01 April 2009 - Edited PC version used in PC-CLI, PC-CLI does not
// display cloaking effects.
//
///////////////////////////////////////////////////////////////////////////////

#include "Core/Asura.h"
#include "SpecialFX/AVP_CloakEffect.h"
#include "SpecialFX/AVP_Platform_CloakEffect.h"


void AVP_Platform_CloakEffect::Initialise() {}
void AVP_Platform_CloakEffect::OnEffectLoaded(class Asura_Direct3D_Effect* pxEffect) {}
void AVP_Platform_CloakEffect::OnEffectUnloaded(class Asura_Direct3D_Effect* pxEffect) {}
void AVP_Platform_CloakEffect::CaptureEffect(void) {}
void AVP_Platform_CloakEffect::Shutdown() {}
void AVP_Platform_CloakEffect::Reset() {}
void AVP_Platform_CloakEffect::RenderSkin( const AVP_CloakEffect *pxCloakEffect, const Asura_Animation& xAnimation, const Asura_Hierarchy_Skin& xSkin, Asura_AMatrix4x4_InParam xTransform, Asura_AMatrix4x4_InParam xInverseTransform, const Asura_AMatrix4x4* const pxBoneTransforms) {}
void AVP_CloakEffect::Platform_BeginRender(void) const {}
void AVP_CloakEffect::Platform_Initialise(void) {}
void AVP_CloakEffect::Platform_Shutdown(void) {}
void AVP_CloakEffect::Platform_RenderSkin(const Asura_Animation& xAnimation, const Asura_Hierarchy_Skin& xSkin) const {}
void AVP_CloakEffect::Platform_EndRender(void) const {}


/// End of file. ///
