//
// GlowOutlinesFS_VP.h
//
// Created by Andrew Southgate - 19 Febuary 2009
//
// Copyright (C) 2009 Rebellion, All Rights Reserved.
//

#ifdef ASURA_USE_PRAGMA_ONCE
#pragma once
#endif

#ifndef __AVP_PS3_GLOWOUTLINESFS_VP_H__
#define __AVP_PS3_GLOWOUTLINESFS_VP_H__

extern uint32_t _binary_PS3_GlowOutlinesFS_VP_bin_start;
extern uint32_t _binary_PS3_GlowOutlinesFS_VP_bin_end;

class AVP_PS3_VP_GlowOutlinesFS : public Asura_PS3_GCM_VertexShader
{
public:
	AVP_PS3_VP_GlowOutlinesFS() : Asura_PS3_GCM_VertexShader( (unsigned char *)&_binary_PS3_GlowOutlinesFS_VP_bin_start, (unsigned char *)&_binary_PS3_GlowOutlinesFS_VP_bin_end, NULL, 0 )
	{
	}

	~AVP_PS3_VP_GlowOutlinesFS()
	{
	}
};



#endif //#ifndef __AVP_PS3_GLOWOUTLINESFS_VP_H__
