//
// Env_ZPass_FP.h
//
// Created by Catalin Arsenescu - 26 August 2007
//
// Copyright (C) 2006 Rebellion, All Rights Reserved.
//

#ifdef ASURA_USE_PRAGMA_ONCE
#pragma once
#endif

#ifndef __ASURA_PS3_ENV_ZPASS_FP_H__
#define __ASURA_PS3_ENV_ZPASS_FP_H__

extern uint32_t _binary_PS3_Env_ZPass_FP_bin_start;
extern uint32_t _binary_PS3_Env_ZPass_FP_bin_end;

class Asura_PS3_FP_Env_ZPass : public Asura_PS3_GCM_FragmentShader
{
public:
	Asura_PS3_FP_Env_ZPass() : Asura_PS3_GCM_FragmentShader( (unsigned char *)&_binary_PS3_Env_ZPass_FP_bin_start, (unsigned char *)&_binary_PS3_Env_ZPass_FP_bin_end, NULL, 0, NULL, 0 )
	{
	}
};

#endif //#ifndef __ASURA_PS3_ENV_ZPASS_FP_H__
