#include "Core/Asura.h"

// Engine independent.
#include "SpecialFX/Asura_Particle.h"

// Engine platform-specific.
#include "SpecialFX/Asura_PS2_RenderParticle.h"

void Asura_Particle_System::Platform_BeginRender(bool bHeathaze)
{
    Asura_PS2_ParticleSystem::BeginFrame(bHeathaze);
}

void Asura_Particle_System::Platform_Render()
{
}

void Asura_Particle_System::Platform_EndRender()
{
    Asura_PS2_ParticleSystem::EndFrame();
}
