AnachroRadiant News
Bug Reports: It appears that some people do not have the Anchronox source directory registry key. Thanks to Ian blah for the bug report.
Bug Information: The AnachroRadiant installer searches the Windows Registry for the HKEY: HKEY_LOCAL_MACHINE\SOFTWARE\Eidos Interactive\Anachronox for the String Value: Source Path and Data: 'Anachronox installation directory'
A temporary fix is to manually add this registary entry.
Changes:
---------AnachroRadiant V 1.6 -----------
Revamped the _bsp Command compile routines.
Fixed a lot of _bsp Compile command bugs.
Fixed 'Build Command' Edit menu in Project Settings. Max command name is 128 characters long and Max command is 1024 characters long.
Fixed bug that caused AnachroRadiant to crash if you tried to compile an unnamed map. You are now asked to SaveAs before you can compile, or we error out instead of crashing.
Added the TestMap command. This command will ask you to SaveAs if you haven't already saved the map, and compile it with a build command of your choice. If you have previously saved, but have made changes to the map, it will ask if you would like to save and compile the new changes.
The command then loads Anachronox and autoloads the map for you.
Released AnachroRadiant Beta 08-11-06
---- AnachroRadiant 1.5 ----
Seems I have been forgetting to update this file.
Umm... Changed a bunch of stuff since 1.32. I'll try to remember as many as I can.
Changed code to load shaders from "'AnachroRadiant install'/scripts" until I can find a way to tie Radiant shaders to Anachronox shaders.
Fixed bug that caused texture subset window to overwright texture name and a small portion of the first textures in the texture window.
Fixed another bug in the texture window that caused texture names to get scrunched up.
Refixed Content/Surface flags. Seems part of the Laguna data I was using was a little bit off.
Removed the Groups menu. Was causing .map compile errors.
Coded in default startup options. A lot of people were having trouble understanding what they should be set too.
Temporarily disabled the 'Build Command' Edit Menu in Project settings. The max characters saved to .qe4 is too small. Chops off the command causing compile errors. Please edit .qe4 directly if you wish to make changes, until I get this fixed.
Fixed the ECLASS.CPP to half-way correctly load 3 byte vertexres models. Still need to fix skin UVs and add code to correctly display 4 byte and 6 byte models.
Fixed more code in entities.def. Found bad coding in the original entities.dat, so a new one has been released with this version. Filesize 1,280k
Finished coding in the compile commands. Is there enough for you? The documentation will explain each of them. :)
---Wrote an AnachroRadiant installer! ----
Doesn't get any easier than this to install AnachroRadiant!.
Automatically detects Anachronox installation directory and suggests a directory to install AnachroRadiant.
Automatically sets all startup options and window positions for easier tutorial following and comprehension.
Automatically unpacks TEXTURES.DAT, GRAPHICS.DAT, and MODELS.DAT, using an updated DatExtract.
DatExtract automatically unpacks to the 'correct' directory structure.
DatExtract does not over wright existing files. This is to prevent over writting of files installed by a patch.
This new version of DatExtract will be released with the new version of Anachrodox.
Automatically adds shortcuts to AnachroRadiant and the AnachroRadiant documentation to the start-> Menu.
Automatically sets .map file association to AnachroRadiant.
Included some Prefabs for learning purposes only. All rights to the respected creators.
Included GenSurf plugin. If anyone knows of other useful plugins they would like added, let me know.
Included some non-working shaders for dubugging purposes.
---- AnachroRadiant 1.32 ----
Fixed bugs in V1.3 code. Added code to load .tga skin first. If a .tga is not found a .bmp will be loaded. If neither format is found a default grey texture is loaded from the AnachroRadiant directory in it's place. entities.def restructered to accomodate current values for AnachroRadiant. Filesize 1,252k.
---- AnachroRadiant 1.2 ---- Slight changes to the interface. About boxchanged. Unusable Texture Surface flags diabled. Unused settings
in the Settings and Project Settings diaglog box disabled.
---- AnachroRadiant 1.0 ---- base build of Q3Radiant 1.0 Beta build 200f map engine.
Part of the fun of games like Anachronox is the ability to add to your own ideas to a favorite game and then have others play and enjoy them. While the technical skills needed to create a 3D graphic engine is beyond many game fans, the skills and equipment necessary to make modifications to the game are not. It has become the custom of many game developers to share their development tools with the public. This allows fans make their own game content. The IONRadiant editor is the software used by the designers at ION Storm to create the areas in Anachronox. In fact, it's an improvement on that editor, since it contains features that have been added since the game was completed. If you are familiar with IONRadiant's immediate ancestor, the QeRadiant editor for Quake 2, then a good share of what's in this manual will be old hat to you. Whether you are a veteran mapmaker or new to the art of making game arenas, we think you will find some indispensible information in this manual.