3.20GiB
403 files
Last Updated: 2026-06-02
| Developers | 2K Boston, 2K Australia |
| Publisher | 2K |
| Status | Released |
| Release Date | 2007-08-21 |
5th Binary distribution "v0.0.1.2 Demo" was produced for Microsoft Xbox 360.
16th Binary distribution "v126009 Demo" was produced for Microsoft Windows.
21st Released.
| Date | Identifier | Description | Platform | Size |
|---|---|---|---|---|
| 2007-07-05 | v0.0.1.2 Demo | No description provided. | Microsoft Xbox 360 | 1.26GiB |
| 2007-08-16 | v126009 Demo | No description provided. | Microsoft Windows | 1.84GiB |
https://www.artstation.com/artwork/qexgAR
Hands down, the best project I’ve had to opportunity to work on. My duties included visual design, concept and asset development describing the art deco visual language of Rapture.
https://www.artstation.com/artwork/qexgAR
Hands down, the best project I’ve had to opportunity to work on. My duties included visual design, concept and asset development describing the art deco visual language of Rapture.
https://www.artstation.com/artwork/qexgAR
Hands down, the best project I’ve had to opportunity to work on. My duties included visual design, concept and asset development describing the art deco visual language of Rapture.
https://www.artstation.com/artwork/qexgAR
Hands down, the best project I’ve had to opportunity to work on. My duties included visual design, concept and asset development describing the art deco visual language of Rapture.
https://www.artstation.com/artwork/qexgAR
Hands down, the best project I’ve had to opportunity to work on. My duties included visual design, concept and asset development describing the art deco visual language of Rapture.
https://www.artstation.com/artwork/qexgAR
Hands down, the best project I’ve had to opportunity to work on. My duties included visual design, concept and asset development describing the art deco visual language of Rapture.
https://www.artstation.com/artwork/qexgAR
Hands down, the best project I’ve had to opportunity to work on. My duties included visual design, concept and asset development describing the art deco visual language of Rapture.
https://www.artstation.com/artwork/qexgAR
Hands down, the best project I’ve had to opportunity to work on. My duties included visual design, concept and asset development describing the art deco visual language of Rapture.
https://www.artstation.com/artwork/qexgAR
Hands down, the best project I’ve had to opportunity to work on. My duties included visual design, concept and asset development describing the art deco visual language of Rapture.
https://www.artstation.com/artwork/qexgAR
Hands down, the best project I’ve had to opportunity to work on. My duties included visual design, concept and asset development describing the art deco visual language of Rapture.
https://www.artstation.com/artwork/qexgAR
Hands down, the best project I’ve had to opportunity to work on. My duties included visual design, concept and asset development describing the art deco visual language of Rapture.
https://www.artstation.com/artwork/qexgAR
Hands down, the best project I’ve had to opportunity to work on. My duties included visual design, concept and asset development describing the art deco visual language of Rapture.
https://www.artstation.com/artwork/qexgAR
Hands down, the best project I’ve had to opportunity to work on. My duties included visual design, concept and asset development describing the art deco visual language of Rapture.
https://www.artstation.com/artwork/qexgAR
Hands down, the best project I’ve had to opportunity to work on. My duties included visual design, concept and asset development describing the art deco visual language of Rapture.
https://www.artstation.com/artwork/qexgAR
Hands down, the best project I’ve had to opportunity to work on. My duties included visual design, concept and asset development describing the art deco visual language of Rapture.
https://www.artstation.com/artwork/qexgAR
Hands down, the best project I’ve had to opportunity to work on. My duties included visual design, concept and asset development describing the art deco visual language of Rapture.
https://www.artstation.com/artwork/qexgAR
Hands down, the best project I’ve had to opportunity to work on. My duties included visual design, concept and asset development describing the art deco visual language of Rapture.
https://www.artstation.com/artwork/qexgAR
Hands down, the best project I’ve had to opportunity to work on. My duties included visual design, concept and asset development describing the art deco visual language of Rapture.
https://www.artstation.com/artwork/qexgAR
Hands down, the best project I’ve had to opportunity to work on. My duties included visual design, concept and asset development describing the art deco visual language of Rapture.
https://www.artstation.com/artwork/qexgAR
Hands down, the best project I’ve had to opportunity to work on. My duties included visual design, concept and asset development describing the art deco visual language of Rapture.
https://www.artstation.com/artwork/qexgAR
Hands down, the best project I’ve had to opportunity to work on. My duties included visual design, concept and asset development describing the art deco visual language of Rapture.
https://www.artstation.com/artwork/qexgAR
Hands down, the best project I’ve had to opportunity to work on. My duties included visual design, concept and asset development describing the art deco visual language of Rapture.
https://www.artstation.com/artwork/qexgAR
Hands down, the best project I’ve had to opportunity to work on. My duties included visual design, concept and asset development describing the art deco visual language of Rapture.
https://www.artstation.com/artwork/qexgAR
Hands down, the best project I’ve had to opportunity to work on. My duties included visual design, concept and asset development describing the art deco visual language of Rapture.
https://www.artstation.com/artwork/qexgAR
Hands down, the best project I’ve had to opportunity to work on. My duties included visual design, concept and asset development describing the art deco visual language of Rapture.
https://www.artstation.com/artwork/qexgAR
Hands down, the best project I’ve had to opportunity to work on. My duties included visual design, concept and asset development describing the art deco visual language of Rapture.
https://www.artstation.com/artwork/qexgAR
Hands down, the best project I’ve had to opportunity to work on. My duties included visual design, concept and asset development describing the art deco visual language of Rapture.
https://www.artstation.com/artwork/qexgAR
Hands down, the best project I’ve had to opportunity to work on. My duties included visual design, concept and asset development describing the art deco visual language of Rapture.
https://www.artstation.com/artwork/qexgAR
Hands down, the best project I’ve had to opportunity to work on. My duties included visual design, concept and asset development describing the art deco visual language of Rapture.
https://www.artstation.com/artwork/qexgAR
Hands down, the best project I’ve had to opportunity to work on. My duties included visual design, concept and asset development describing the art deco visual language of Rapture.
https://www.artstation.com/artwork/qexgAR
Hands down, the best project I’ve had to opportunity to work on. My duties included visual design, concept and asset development describing the art deco visual language of Rapture.
https://www.artstation.com/artwork/qexgAR
Hands down, the best project I’ve had to opportunity to work on. My duties included visual design, concept and asset development describing the art deco visual language of Rapture.
https://www.artstation.com/artwork/OGLmEy?album_id=12055439
...and we start building what we call the Toy City. Just shapes, shapes, shapes, shapes,shapes,shapes,shapes. And then he's like; "What happens when we jam this stuff together?" And I'm like; "I dunno?" And so we start boolean-ing the forms into each other and creating little monstrosities. And we start recognizing what works and what doesn't and what balance of fiction and truthfulness works best... ..and then I start lighting these tiny buildings using tiny spotlights and floodlights and I'm channeling my inner Noir.
https://www.artstation.com/artwork/OGLmEy?album_id=12055439
...and we start building what we call the Toy City. Just shapes, shapes, shapes, shapes,shapes,shapes,shapes. And then he's like; "What happens when we jam this stuff together?" And I'm like; "I dunno?" And so we start boolean-ing the forms into each other and creating little monstrosities. And we start recognizing what works and what doesn't and what balance of fiction and truthfulness works best... ..and then I start lighting these tiny buildings using tiny spotlights and floodlights and I'm channeling my inner Noir.
https://www.artstation.com/artwork/OGLmEy?album_id=12055439
...and we start building what we call the Toy City. Just shapes, shapes, shapes, shapes,shapes,shapes,shapes. And then he's like; "What happens when we jam this stuff together?" And I'm like; "I dunno?" And so we start boolean-ing the forms into each other and creating little monstrosities. And we start recognizing what works and what doesn't and what balance of fiction and truthfulness works best... ..and then I start lighting these tiny buildings using tiny spotlights and floodlights and I'm channeling my inner Noir.
https://www.artstation.com/artwork/OGLmEy?album_id=12055439
...and we start building what we call the Toy City. Just shapes, shapes, shapes, shapes,shapes,shapes,shapes. And then he's like; "What happens when we jam this stuff together?" And I'm like; "I dunno?" And so we start boolean-ing the forms into each other and creating little monstrosities. And we start recognizing what works and what doesn't and what balance of fiction and truthfulness works best... ..and then I start lighting these tiny buildings using tiny spotlights and floodlights and I'm channeling my inner Noir.
https://www.artstation.com/artwork/OGLmEy?album_id=12055439
...and we start building what we call the Toy City. Just shapes, shapes, shapes, shapes,shapes,shapes,shapes. And then he's like; "What happens when we jam this stuff together?" And I'm like; "I dunno?" And so we start boolean-ing the forms into each other and creating little monstrosities. And we start recognizing what works and what doesn't and what balance of fiction and truthfulness works best... ..and then I start lighting these tiny buildings using tiny spotlights and floodlights and I'm channeling my inner Noir.
https://www.artstation.com/artwork/OGLmEy?album_id=12055439
...and we start building what we call the Toy City. Just shapes, shapes, shapes, shapes,shapes,shapes,shapes. And then he's like; "What happens when we jam this stuff together?" And I'm like; "I dunno?" And so we start boolean-ing the forms into each other and creating little monstrosities. And we start recognizing what works and what doesn't and what balance of fiction and truthfulness works best... ..and then I start lighting these tiny buildings using tiny spotlights and floodlights and I'm channeling my inner Noir.
https://www.artstation.com/artwork/OGLmEy?album_id=12055439
...and we start building what we call the Toy City. Just shapes, shapes, shapes, shapes,shapes,shapes,shapes. And then he's like; "What happens when we jam this stuff together?" And I'm like; "I dunno?" And so we start boolean-ing the forms into each other and creating little monstrosities. And we start recognizing what works and what doesn't and what balance of fiction and truthfulness works best... ..and then I start lighting these tiny buildings using tiny spotlights and floodlights and I'm channeling my inner Noir.
https://www.artstation.com/artwork/OGLmEy?album_id=12055439
...and we start building what we call the Toy City. Just shapes, shapes, shapes, shapes,shapes,shapes,shapes. And then he's like; "What happens when we jam this stuff together?" And I'm like; "I dunno?" And so we start boolean-ing the forms into each other and creating little monstrosities. And we start recognizing what works and what doesn't and what balance of fiction and truthfulness works best... ..and then I start lighting these tiny buildings using tiny spotlights and floodlights and I'm channeling my inner Noir.
https://www.artstation.com/artwork/OGLmEy?album_id=12055439
...and we start building what we call the Toy City. Just shapes, shapes, shapes, shapes,shapes,shapes,shapes. And then he's like; "What happens when we jam this stuff together?" And I'm like; "I dunno?" And so we start boolean-ing the forms into each other and creating little monstrosities. And we start recognizing what works and what doesn't and what balance of fiction and truthfulness works best... ..and then I start lighting these tiny buildings using tiny spotlights and floodlights and I'm channeling my inner Noir.
https://www.artstation.com/artwork/OGLmEy?album_id=12055439
...and we start building what we call the Toy City. Just shapes, shapes, shapes, shapes,shapes,shapes,shapes. And then he's like; "What happens when we jam this stuff together?" And I'm like; "I dunno?" And so we start boolean-ing the forms into each other and creating little monstrosities. And we start recognizing what works and what doesn't and what balance of fiction and truthfulness works best... ..and then I start lighting these tiny buildings using tiny spotlights and floodlights and I'm channeling my inner Noir.
https://twitter.com/GameOnGardner/status/1047160725087707141/photo/1
Bill Gardner
Not sure if this counts for #Blocktober but here's an ortho shot of BioShock's Fort Frolic after a year or so of dev. Fun to see how the major geo shifted around. :)
https://twitter.com/GameOnGardner/status/1047161543857790984/photo/1
Bill Gardner
A goofy shot I staged mid-cycle on FF's theater. Weird. This was when the city was still post-war but oddly clean.
Looks like there's nothing here!
