; these graphics are grabbed in a single wadfile that will be loaded at
; quake startup time.

$dest init.wad
$base \katana\maps\


$load .\colormap.bmp
colormap        colormap3     2  64
palette         palette


;=============================================================================

$load   gfx/status/statfont.lbm
num_0       QPIC        16      16      24      24 
num_1       QPIC        40      16      24      24
num_2       QPIC        64      16      24      24
num_3       QPIC        88      16      24      24
num_4       QPIC        112     16      24      24
num_5       QPIC        136     16      24      24
num_6       QPIC        160     16      24      24
num_7       QPIC        184     16      24      24
num_8       QPIC        208     16      24      24
num_9       QPIC        232     16      24      24
num_minus   QPIC        256     16      24      24

anum_0       QPIC       16     48      24      24 
anum_1       QPIC       40     48      24      24
anum_2       QPIC       64     48      24      24
anum_3       QPIC       88     48      24      24
anum_4       QPIC       112    48      24      24
anum_5       QPIC       136    48      24      24
anum_6       QPIC       160    48      24      24
anum_7       QPIC       184    48      24      24
anum_8       QPIC       208    48      24      24
anum_9       QPIC       232    48      24      24
anum_minus   QPIC       256    48      24      24

num_slash    QPIC            280             16              16              24
num_colon    QPIC            296             16              16              24


$load gfx/status/blogo.bmp
conback         qpic2    0    0   320     200


;=============================================================================
;
; STATUS BAR
;
$load   gfx/status/statbar1.lbm

; Status bar
sbar            QPIC            0               16              320             24
;====================================================

; Inventory bar
ibar            QPIC            0               152             320             24
;====================================================

; Scoreboard
scorebar        QPIC            0               128             320             24

;====================================================
; Status bar icons
; ARMOR TYPES
sb_armor1       QPIC            16              48              24              24
sb_armor2       QPIC            48              48              24              24
sb_armor3       QPIC            80              48              24              24
; AMMO TYPES
sb_rocket       QPIC            112             48              24              24
sb_shells       QPIC            144             48              24              24
sb_nails        QPIC            176             48              24              24
sb_cells        QPIC            208             48              24              24

;====================================================
; Inventory bar icons
; AMMO TYPES
inv_rocket      QPIC            16              80              16              16
inv_nails       QPIC            40              80              16              16
inv_shells      QPIC            64              80              16              16

;====================================================
; NORMAL WEAPONS
inv_shotgun     QPIC            88              80              24              16
inv_sshotgun    QPIC            88              104             24              16
inv_nailgun     QPIC            152             80              24              16
inv_snailgun    QPIC            152             104             24              16
inv_rlaunch     QPIC            120             80              24              16
inv_srlaunch    QPIC            120             104             24              16
sb_key2         QPIC            216             104             16              16
sb_key1         QPIC            240             104             16              16

$load gfx/status/statkey.lbm
inv_lightng     QPIC            184             16              48              16

;====================================================
; Key pick-up animations
; Gold key
$load gfx/status/statkey2.lbm
sba1_key2               qpic            16              16              16              16
sba2_key2               qpic            16              32              16              16
sba3_key2               qpic            16              48              16              16
sba4_key2               qpic            16              64              16              16
sba5_key2               qpic            16              80              16              16

; Silver key
$load gfx/status/statkey2.lbm
sba1_key1               qpic            40              16              16              16
sba2_key1               qpic            40              32              16              16
sba3_key1               qpic            40              48              16              16
sba4_key1               qpic            40              64              16              16
sba5_key1               qpic            40              80              16              16

;====================================================
; Artifacts
$load gfx/status/statkey.lbm
sb_invis                QPIC    16      16      16      16
sb_invuln               QPIC    40      16      16      16
sb_suit                 QPIC    64      16      16      16
sb_quad                 QPIC    112     16      16      16

; Artifact animations

; ring of invisibility
sba1_invis              qpic            248             88              16              16
sba2_invis              qpic            248             104             16              16
sba3_invis              qpic            248             120             16              16
sba4_invis              qpic            248             136             16              16
sba5_invis              qpic            248             152             16              16

; pentagram of protection
sba1_invul              qpic            264             88              16              16
sba2_invul              qpic            264             104             16              16
sba3_invul              qpic            264             120             16              16
sba4_invul              qpic            264             136             16              16
sba5_invul              qpic            264             152             16              16

; biosuit
sba1_suit               qpic            280             88              16              16
sba2_suit               qpic            280             104             16              16
sba3_suit               qpic            280             120             16              16
sba4_suit               qpic            280             136             16              16
sba5_suit               qpic            280             152             16              16

; quad-damage
sba1_quad               qpic            296             88              16              16
sba2_quad               qpic            296             104             16              16
sba3_quad               qpic            296             120             16              16
sba4_quad               qpic            296             136             16              16
sba5_quad               qpic            296             152             16              16

;====================================================
; Sigils
sb_sigil1               qpic            176             40              8               16
sb_sigil2               qpic            192             40              8               16
sb_sigil3               qpic            208             40              8               16
sb_sigil4               qpic            224             40              8               16

;====================================================
; highlighted weapons -- display when they are selected
inv2_shotgun    QPIC            16              40              24              16
inv2_sshotgun   QPIC            16              64              24              16
inv2_nailgun    QPIC            80              40              24              16
inv2_snailgun   QPIC            80              64              24              16
inv2_rlaunch    QPIC            48              40              24              16
inv2_srlaunch   QPIC            48              64              24              16
inv2_lightng    QPIC            240             16              48              16

;====================================================
; Pick-up animations

; Shotgun animation
inva1_shotgun   qpic            16              88              24              16
inva2_shotgun   qpic            16              104             24              16
inva3_shotgun   qpic            16              120             24              16
inva4_shotgun   qpic            16              136             24              16
inva5_shotgun   qpic            16              152             24              16

; Double-barrelled Shotgun animation
inva1_sshotgun  qpic            48              88              24              16
inva2_sshotgun  qpic            48              104             24              16
inva3_sshotgun  qpic            48              120             24              16
inva4_sshotgun  qpic            48              136             24              16
inva5_sshotgun  qpic            48              152             24              16

; Nailgun animation
inva1_nailgun   qpic            80              88              24              16
inva2_nailgun   qpic            80              104             24              16
inva3_nailgun   qpic            80              120             24              16
inva4_nailgun   qpic            80              136             24              16
inva5_nailgun   qpic            80              152             24              16

; Perforator animation
inva1_snailgun  qpic            112             88              24              16
inva2_snailgun  qpic            112             104             24              16
inva3_snailgun  qpic            112             120             24              16
inva4_snailgun  qpic            112             136             24              16
inva5_snailgun  qpic            112             152             24              16

; Grenade Launcher animation
inva1_rlaunch   qpic            144             88              24              16
inva2_rlaunch   qpic            144             104             24              16
inva3_rlaunch   qpic            144             120             24              16
inva4_rlaunch   qpic            144             136             24              16
inva5_rlaunch   qpic            144             152             24              16

; Rocket Launcher animation
inva1_srlaunch  qpic            176             88              24              16
inva2_srlaunch  qpic            176             104             24              16
inva3_srlaunch  qpic            176             120             24              16
inva4_srlaunch  qpic            176             136             24              16
inva5_srlaunch  qpic            176             152             24              16

; Thunderbolt animation
inva1_lightng   qpic            200             88              48              16
inva2_lightng   qpic            200             104             48              16
inva3_lightng   qpic            200             120             48              16
inva4_lightng   qpic            200             136             48              16
inva5_lightng   qpic            200             152             48              16

;====================================================
; Health faces
$load gfx/status/statface.lbm
face1                   qpic            16              16              24              24
face2                   qpic            48              16              24              24
face3                   qpic            80              16              24              24
face4                   qpic            112             16              24              24
face5                   qpic            144             16              24              24

; Pain frames (match to above frames)
face_p1                 qpic            16              96              24              24
face_p2                 qpic            48              96              24              24
face_p3                 qpic            80              96              24              24
face_p4                 qpic            112             96              24              24
face_p5                 qpic            144             96              24              24

; Invisibility
face_invis              qpic            200             16              24              24

; Invulnerability animation - stays on last frame
face_invul1             qpic            16              40              24              24
face_invul2             qpic            16              64              24              24

; Invisibility & Invulnerability
face_inv2               qpic            232             16              24              24
face_quad               qpic            264             16              24              24

; System font & shrinked-screen background
$load gfx/status/console.lbm
conchars        raw             0               0               128     128
backtile        qpic            0               128             64              64

; background border around sized-down screen
; 1 2 3
; 4   5
; 6 7 8
in_1            qpic            72              128             8               8
in_2            qpic            80              128             8               8
in_3            qpic            96              128             8               8
in_4            qpic            72              136             8               8
in_5            qpic            96              136             8               8
in_6            qpic            72              152             8               8
in_7            qpic            80              152             8               8
in_8            qpic            96              152             8               8

; background border at physical screen edges
out_1           qpic            72              160             8               8
out_2           qpic            80              160             8               8
out_3           qpic            96              160             8               8
out_4           qpic            72              168             8               8
out_5           qpic            96              168             8               8
out_6           qpic            72              184             8               8
out_7           qpic            80              184             8               8
out_8           qpic            96              184             8               8


; System status icons
$load gfx/status/chip.lbm
ram             qpic            40      16      32      32
net             qpic            16      56      32      32
turtle          qpic            16      96      32      32
disc            qpic            120     16      24      24


