/*-----------------------------------------------------------------------------
	Crash logs
-----------------------------------------------------------------------------*/

///////////////////////////////////////////////////////////////////////////////

!!	Danc@citcom.net
###############################################
# Unreal, Copyright 1996 Epic MegaGames, Inc. #
###############################################
Info: Log file open, Friday, July 19, 1996 00:01:30
Info: Starting Unreal 0.76
Info: Using Unreal Engine 0.76
Info: Compiled with Visual C++ 4.0, Jul 19 1996 14:17:27
Init: Detected: Coprocessor,  Projective Near 64-bit
Init: Detected: Microsoft Windows 95 4.0 (Build: 67109814)
Init: Detected: Pentium-class processor no MMX support (GenuineIntel)
Init: Detected: FPU TimeStamp 
Info: CmdLine is  -EDITOR AUDIO=OFF
Init: UnrealServer spawned for editing
Audio: Uambient::Register(Type)
Info: Actor classes initialized, size=1645
Server: Level TestLev is now up for play
Init: Server initialized
Task: Created task: UnrealServer
Init: DirectDraw initialized successfully
Critical: appError triggered:
Critical: DirectDraw GetCaps failed: DDERR_INVALIDPARAMS
Critical: FWindowsCameraManager::ddInit
Critical: FWindowsCameraManager::Init
Critical: FUnrealEngine::Init
Critical: CUnrealWnApp::InitializeUnreal
Critical: CUnrealWnDlg::OnPaint
Critical: CUnrealWnApp::InitInstance
Win: CUnrealTimer::Disable: Timer already disabled
Exit: Timer shut down
Info: Shutting down Unreal engine
Info: Exiting due to error
Info: Log file closed, Friday, July 19, 1996 00:01:31

Suspect a video driver bug in passing a DDCAPS structure with dwSize from DX2 not DX1.
Sent recompiled version using DDraw1 headers.  See if that works.

///////////////////////////////////////////////////////////////////////////////
+	deang@holobyte.com 510-814-6366

Try 1

###############################################
# Unreal, Copyright 1996 Epic MegaGames, Inc. #
###############################################

Info: Log file open, Friday, July 19, 1996 20:08:01
Info: Starting Unreal 0.76
Info: Using Unreal Engine 0.76
Info: Compiled with Visual C++ 4.0, Jul 19 1996 07:32:42
Init: Detected: Coprocessor,  Projective Near 64-bit
Init: Detected: Microsoft Windows 95 4.0 (Build: 67109814)
Init: Detected: Pentium-class processor no MMX support (GenuineIntel)
Init: Detected: FPU TimeStamp 
Init: UnrealServer spawned for gameplay
Audio: Uambient::Register(Type)
Info: Actor classes initialized, size=1645
Server: Level TestLev is now up for play
Init: Server initialized
Task: Created task: UnrealServer
Init: DirectDraw initialized successfully
Init: DirectDraw caps: CERTIFIED MEM=2828800
Win: DirectDraw drivers:
Win:    display (Primary Display Driver)
Init: Camera manager initialized
Task: Created task: CameraManager
Init: Graphics initialized
Info: Adding file Unreal.gfx...
Info: Adding file Unreal.tab...
Init: Rendering initialized
Init: Rasterizer initialized
Audio: FGlobalAudio::Init()
Init: Audio:  Initializing game audio (not for editor).
Init: Audio:  Initializing Galaxy.
Init: Audio:  Galaxy initialized ok.
Audio: SOUND SYSTEM INFORMATION:
Audio: GALAXY Music System v3.00b1, Copyright (C) 1993-96 Carlo Vogelsang
Audio:   Number of effects channels:  8
Audio:   First effect channel:  1
Audio:   Sampling rate:  22050
Audio:   Using DirectSound:  Yes
Init: UnGame.dll initialized
Info: Adding file ..\Classes\Root.ucx...
Info: Adding file ..\Maps\Unreal.unr...
Info: Making changed scripts.
Info: Success: Everything is up to date
Server: Level TestLev is now up for play
Info: sizeof(AI)=272
Bsp: Initialized moving brush tracker for TestLev
Audio: FGlobalAudio::InitLevel()
Audio:   Starting Galaxy output.
Audio:   Galaxy output started.
Info: Opened camera
Init: UnrealServer 0.76 launched for gameplay!
Win: Closed camera
Exit: Tick: Requesting exit
Exit: Timer shut down
Bsp: Shut down moving brush tracker for TestLev
Audio: FGlobalAudio::ExitLevel()
Audio: Stopping Galaxy.
Audio: Galaxy stopped.
Exit: UnGame.dll shut down
Audio: FGlobalAudio::Exit()
Exit: Audio:  Killing Galaxy.
Exit: Audio:  Galaxy killed.
Exit: MMX exit
Exit: Rasterizer closed
Exit: Rendering closed
Exit: Graphics closed
Win: DirectDraw End Mode
Exit: DirectDraw released
Exit: Camera manager shut down
Task: Destroyed task: UnrealServer
Exit: Server shut down, 0 player(s) logged off
Task: Task is still running: CameraManager
Exit: FGlobalResourceManager::Exit
Exit: Unkilled Model TestLev
Exit: Unkilled BspNodes TestLev
Exit: Unkilled BspSurfs TestLev
Exit: Unkilled VertPool TestLev
Exit: Unkilled Polys TestLev
Exit: Unkilled Terrain TestLev
Exit: Unkilled Bound TestLev
Exit: Unkilled Vectors VTestLev
Exit: Unkilled Vectors PTestLev
Exit: Unkilled ActorList TestLev
Exit: Unkilled Array TestLev
Exit: Unkilled Model Brush
Exit: Unkilled BspNodes Brush
Exit: Unkilled BspSurfs Brush
Exit: Unkilled VertPool Brush
Exit: Unkilled Polys Brush
Exit: Unkilled Terrain Brush
Exit: Unkilled Bound Brush
Exit: Unkilled Vectors VBrush
Exit: Unkilled Vectors PBrush
Exit: Unkilled Array Cameras
Exit: Unkilled Array Graphics
Exit: Unkilled Palette Gamma
Exit: Unkilled Array GfxTables
Exit: Unkilled Palette Palette
Exit: Unkilled Texture Default
Exit: Unkilled Texture Bad
Exit: Unkilled Texture Bkgnd
Exit: Unkilled Texture Logo
Exit: Unkilled Palette Logo
Exit: Unkilled Texture Backdrop
Exit: Unkilled Palette Backdrop
Exit: Unkilled Texture StatusBar
Exit: Unkilled Palette StatusBar
Exit: Unkilled Texture ExtraBar
Exit: Unkilled Palette ExtraBar
Exit: Unkilled Texture ConBackground
Exit: Unkilled Palette ConBackground
Exit: Unkilled Texture Border
Exit: Unkilled Palette Border
Exit: Unkilled Texture f_huge
Exit: Unkilled Texture f_large
Exit: Unkilled Texture f_tech
Exit: Unkilled Texture f_small
Exit: Unkilled Font f_huge
Exit: Unkilled Font f_large
Exit: Unkilled Font f_tech
Exit: Unkilled Font f_small
Exit: Unkilled Texture s_camera
Exit: Unkilled Texture s_actor
Exit: Unkilled Texture s_light
Exit: Unkilled Texture s_pickup
Exit: Unkilled Texture s_player
Exit: Unkilled Texture b_menudn
Exit: Unkilled Texture b_menuup
Exit: Unkilled Texture b_collon
Exit: Unkilled Texture b_colloff
Exit: Unkilled Texture b_plyron
Exit: Unkilled Texture b_plyroff
Exit: Unkilled Texture b_liteon
Exit: Unkilled Texture b_liteoff
Exit: Unkilled Model Arrow
Exit: Unkilled Polys Arrow
Exit: Unkilled Palette Greyscale
Exit: Unkilled Palette Fire
Exit: Unkilled Palette Blue
Exit: Unkilled Palette RedWave
Exit: Unkilled Palette Green
Exit: Unkilled Palette TruePal
Exit: Unkilled Array GfxLuts
Exit: Unkilled Buffer Shade
Exit: Unkilled Buffer Blend
Exit: Unkilled Buffer Ghost
Exit: Unkilled Buffer Glow
Exit: Unkilled Buffer Average
Exit: Unkilled Buffer Hue
Exit: Unkilled Buffer Sinc
Exit: Unkilled Mesh Bigman
Exit: Unkilled Texture Bigman1
Exit: Unkilled Palette Bigman1
Exit: Unkilled Texture Bigman2
Exit: Unkilled MeshMap Bigman
Exit: Unkilled Mesh Woman
Exit: Unkilled Texture JWoman1
Exit: Unkilled Palette JWoman1
Exit: Unkilled Texture JWoman2
Exit: Unkilled MeshMap PWoman
Exit: Unkilled Mesh Dragon
Exit: Unkilled Texture JDragon1
Exit: Unkilled Palette JDragon1
Exit: Unkilled Texture JDragon2
Exit: Unkilled MeshMap RedDragon
Exit: Unkilled Mesh Skaarj
Exit: Unkilled Texture Skaarj1
Exit: Unkilled Palette Skaarj1
Exit: Unkilled Texture Skaarj2
Exit: Unkilled MeshMap Skaarj1
Exit: Unkilled Mesh QuadHand
Exit: Unkilled Texture QuadHand1
Exit: Unkilled Palette QuadHand1
Exit: Unkilled MeshMap QuadHand
Exit: Unkilled Mesh Autom
Exit: Unkilled Texture Autom1
Exit: Unkilled Palette Autom1
Exit: Unkilled MeshMap Autom
Exit: Unkilled Mesh Manta
Exit: Unkilled Texture JManta1
Exit: Unkilled Palette JManta1
Exit: Unkilled MeshMap Manta
Exit: Unkilled Mesh Gasbag
Exit: Unkilled Texture Gasbag2
Exit: Unkilled Palette Gasbag2
Exit: Unkilled Texture Gasbag1
Exit: Unkilled Palette Gasbag1
Exit: Unkilled MeshMap Gasbag1
Exit: Unkilled Mesh light1
Exit: Unkilled Texture Jlight11
Exit: Unkilled Palette Jlight11
Exit: Unkilled MeshMap light1
Exit: Unkilled Mesh vase1
Exit: Unkilled Texture Jvase11
Exit: Unkilled Palette Jvase11
Exit: Unkilled MeshMap vase1
Exit: Unkilled Mesh AutoHand
Exit: Unkilled Texture AutoHand1
Exit: Unkilled Palette AutoHand1
Exit: Unkilled Texture AutoHand2
Exit: Unkilled MeshMap AutoHand
Exit: Unkilled Mesh armor
Exit: Unkilled Texture Jarmor1
Exit: Unkilled Palette Jarmor1
Exit: Unkilled MeshMap armor
Exit: Unkilled Mesh shells
Exit: Unkilled Texture Jshells1
Exit: Unkilled Palette Jshells1
Exit: Unkilled MeshMap shells
Exit: Unkilled Mesh clip
Exit: Unkilled Texture Jclip1
Exit: Unkilled Palette Jclip1
Exit: Unkilled MeshMap clip
Exit: Unkilled Mesh health
Exit: Unkilled Texture Jhealth1
Exit: Unkilled Palette Jhealth1
Exit: Unkilled MeshMap health
Exit: Unkilled Mesh Fireball
Exit: Unkilled MeshMap Fireball
Exit: Unkilled Class Root
Exit: Unkilled Class Camera
Exit: Unkilled Class Projectile
Exit: Unkilled Class Fireball
Exit: Unkilled Class Pawn
Exit: Unkilled Class Woman
Exit: Unkilled Class Dragon
Exit: Unkilled Class Skaarj
Exit: Unkilled Class BigMan
Exit: Unkilled Class Gasbag
Exit: Unkilled Class Manta
Exit: Unkilled Class Light
Exit: Unkilled Class Keypoint
Exit: Unkilled Class PlayerStart
Exit: Unkilled Class Teleporter
Exit: Unkilled Class ZoneDescriptor
Exit: Unkilled Class Mover
Exit: Unkilled Class Inventory
Exit: Unkilled Class Weapon
Exit: Unkilled Class AutoMag
Exit: Unkilled Class QuadShot
Exit: Unkilled Class Pickup
Exit: Unkilled Class Armor
Exit: Unkilled Class Ammo
Exit: Unkilled Class Health
Exit: Unkilled Class Trigger
Exit: Unkilled Class Decorations
Exit: Unkilled Class Vase
Exit: Unkilled Class Chandelier
Exit: Unkilled Class Hammok
Exit: Unkilled Class Pyrotechnics
Exit: Unkilled Class PlayerRespawn
Exit: Unkilled Class TeleportIn
Exit: Unkilled Class TeleportOut
Exit: Unkilled Class WallHit
Exit: Unkilled Class PawnHit
Exit: Unkilled Class BlockMonsters
Exit: Unkilled Class BlockAll
Exit: Unkilled Class MuzzleFlash
Exit: Unkilled Class FlameGun
Exit: Unkilled Class Clip
Exit: Unkilled Class Shells
Exit: Unkilled Class PowerUp
Exit: Unkilled TextBuffer Root
Exit: Unkilled Script Root
Exit: Unkilled Enum EDrawType
Exit: Unkilled Enum EBlitType
Exit: Unkilled Enum EParticleType
Exit: Unkilled Enum ELightType
Exit: Unkilled Enum ELightEffect
Exit: Unkilled Enum EAmmoType
Exit: Unkilled Enum EDamageType
Exit: Unkilled TextBuffer Projectile
Exit: Unkilled Script Projectile
Exit: Unkilled TextBuffer Fireball
Exit: Unkilled Script Fireball
Exit: Unkilled TextBuffer Pawn
Exit: Unkilled Script Pawn
Exit: Unkilled Enum ELifeState
Exit: Unkilled TextBuffer Camera
Exit: Unkilled Script Camera
Exit: Unkilled TextBuffer Woman
Exit: Unkilled Script Woman
Exit: Unkilled TextBuffer Dragon
Exit: Unkilled Script Dragon
Exit: Unkilled TextBuffer Skaarj
Exit: Unkilled Script Skaarj
Exit: Unkilled TextBuffer BigMan
Exit: Unkilled Script BigMan
Exit: Unkilled TextBuffer Gasbag
Exit: Unkilled Script Gasbag
Exit: Unkilled TextBuffer Manta
Exit: Unkilled Script Manta
Exit: Unkilled TextBuffer Light
Exit: Unkilled Script Light
Exit: Unkilled TextBuffer Keypoint
Exit: Unkilled Script Keypoint
Exit: Unkilled TextBuffer PlayerStart
Exit: Unkilled Script PlayerStart
Exit: Unkilled TextBuffer Teleporter
Exit: Unkilled Script Teleporter
Exit: Unkilled TextBuffer ZoneDescriptor
Exit: Unkilled Script ZoneDescriptor
Exit: Unkilled TextBuffer BlockMonsters
Exit: Unkilled Script BlockMonsters
Exit: Unkilled TextBuffer BlockAll
Exit: Unkilled Script BlockAll
Exit: Unkilled TextBuffer Mover
Exit: Unkilled Script Mover
Exit: Unkilled Enum EMoverBumpType
Exit: Unkilled Enum EMoverTriggerType
Exit: Unkilled Enum EMoverGlideType
Exit: Unkilled Model MoverDefaultBrush
Exit: Unkilled Polys MoverDefaultBrush
Exit: Unkilled TextBuffer Inventory
Exit: Unkilled Script Inventory
Exit: Unkilled Enum EInvState
Exit: Unkilled TextBuffer Weapon
Exit: Unkilled Script Weapon
Exit: Unkilled Enum EWeaponType
Exit: Unkilled TextBuffer AutoMag
Exit: Unkilled Script AutoMag
Exit: Unkilled TextBuffer QuadShot
Exit: Unkilled Script QuadShot
Exit: Unkilled TextBuffer FlameGun
Exit: Unkilled Script FlameGun
Exit: Unkilled TextBuffer Pickup
Exit: Unkilled Script Pickup
Exit: Unkilled TextBuffer Ammo
Exit: Unkilled Script Ammo
Exit: Unkilled TextBuffer Clip
Exit: Unkilled Script Clip
Exit: Unkilled TextBuffer Shells
Exit: Unkilled Script Shells
Exit: Unkilled TextBuffer PowerUp
Exit: Unkilled Script PowerUp
Exit: Unkilled TextBuffer Armor
Exit: Unkilled Script Armor
Exit: Unkilled TextBuffer Health
Exit: Unkilled Script Health
Exit: Unkilled TextBuffer Trigger
Exit: Unkilled Script Trigger
Exit: Unkilled TextBuffer Decorations
Exit: Unkilled Script Decorations
Exit: Unkilled TextBuffer Vase
Exit: Unkilled Script Vase
Exit: Unkilled TextBuffer Chandelier
Exit: Unkilled Script Chandelier
Exit: Unkilled TextBuffer Hammok
Exit: Unkilled Script Hammok
Exit: Unkilled TextBuffer Pyrotechnics
Exit: Unkilled Script Pyrotechnics
Exit: Unkilled TextBuffer PlayerRespawn
Exit: Unkilled Script PlayerRespawn
Exit: Unkilled TextBuffer TeleportIn
Exit: Unkilled Script TeleportIn
Exit: Unkilled TextBuffer TeleportOut
Exit: Unkilled Script TeleportOut
Exit: Unkilled TextBuffer WallHit
Exit: Unkilled Script WallHit
Exit: Unkilled TextBuffer PawnHit
Exit: Unkilled Script PawnHit
Exit: Unkilled TextBuffer MuzzleFlash
Exit: Unkilled Script MuzzleFlash
Exit: Unkilled Texture c_beam10
Exit: Unkilled Palette c_beam10
Exit: Unkilled Texture c_beam11
Exit: Unkilled Palette c_beam11
Exit: Unkilled Texture c_wal19a
Exit: Unkilled Palette c_wal19a
Exit: Unkilled Texture c_wall1c
Exit: Unkilled Palette c_wall1c
Exit: Unkilled Texture c_wood1
Exit: Unkilled Palette c_wood1
Exit: Unkilled Texture lava2
Exit: Unkilled Palette lava2
Exit: Unkilled Texture hiwall1
Exit: Unkilled Palette hiwall1
Exit: Unkilled Texture iron_f_1
Exit: Unkilled Palette iron_f_1
Exit: Unkilled Texture iron_f_2
Exit: Unkilled Palette iron_f_2
Exit: Unkilled Texture iron_f_3
Exit: Unkilled Palette iron_f_3
Exit: Unkilled Texture iron_w_1
Exit: Unkilled Palette iron_w_1
Exit: Unkilled Texture iron_w_y
Exit: Unkilled Palette iron_w_y
Exit: Unkilled Texture sdwall10
Exit: Unkilled Palette sdwall10
Exit: Unkilled Texture sdwall14
Exit: Unkilled Palette sdwall14
Exit: Unkilled Texture sdwall3
Exit: Unkilled Palette sdwall3
Exit: Unkilled Texture sdwallx
Exit: Unkilled Palette sdwallx
Exit: Unkilled Texture uswall4
Exit: Unkilled Palette uswall4
Exit: Unkilled Texture uswall7
Exit: Unkilled Palette uswall7
Exit: Unkilled Texture b4win9
Exit: Unkilled Palette b4win9
Exit: Unkilled Texture mflrb5b
Exit: Unkilled Palette mflrb5b
Exit: Unkilled Texture mflrb5c
Exit: Unkilled Palette mflrb5c
Exit: Unkilled Texture mflrb6b
Exit: Unkilled Palette mflrb6b
Exit: Unkilled Texture mflrb6c
Exit: Unkilled Palette mflrb6c
Exit: Unkilled Texture mflrb7
Exit: Unkilled Palette mflrb7
Exit: Unkilled Texture mwalb4a
Exit: Unkilled Palette mwalb4a
Exit: Unkilled Model TestLev_S0
Exit: Unkilled Polys TestLev_S0
Exit: Unkilled Model TestLev_S1
Exit: Unkilled Polys TestLev_S1
Exit: Unkilled Model TestLev_S2
Exit: Unkilled Polys TestLev_S2
Exit: Unkilled Model TestLev_S3
Exit: Unkilled Polys TestLev_S3
Exit: Unkilled Model TestLev_S4
Exit: Unkilled Polys TestLev_S4
Exit: Unkilled Model TestLev_S525
Exit: Unkilled Polys TestLev_S525
Exit: Unkilled Model TestLev_S624
Exit: Unkilled Polys TestLev_S624
Exit: Unkilled Model TestLev_S7
Exit: Unkilled Polys TestLev_S7
Exit: Unkilled Model TestLev_S8
Exit: Unkilled Polys TestLev_S8
Exit: Unkilled Model TestLev_S9
Exit: Unkilled Polys TestLev_S9
Exit: Unkilled Model TestLev_S10
Exit: Unkilled Polys TestLev_S10
Exit: Unkilled Model TestLev_S1128
Exit: Unkilled Polys TestLev_S1128
Exit: Unkilled Model TestLev_S12
Exit: Unkilled Polys TestLev_S12
Exit: Unkilled Model TestLev_S13
Exit: Unkilled Polys TestLev_S13
Exit: Unkilled Model TestLev_S14
Exit: Unkilled Polys TestLev_S14
Exit: Unkilled Model TestLev_S1526
Exit: Unkilled Polys TestLev_S1526
Exit: Unkilled Model TestLev_S16
Exit: Unkilled Polys TestLev_S16
Exit: Unkilled Model TestLev_S17
Exit: Unkilled Polys TestLev_S17
Exit: Unkilled Model TestLev_S18
Exit: Unkilled Polys TestLev_S18
Exit: Unkilled Model TestLev_S19
Exit: Unkilled Polys TestLev_S19
Exit: Unkilled Model TestLev_S20
Exit: Unkilled Polys TestLev_S20
Exit: Unkilled Model TestLev_S21
Exit: Unkilled Polys TestLev_S21
Exit: Unkilled Model TestLev_S22
Exit: Unkilled Polys TestLev_S22
Exit: Unkilled Model TestLev_S2327
Exit: Unkilled Polys TestLev_S2327
Exit: Unkilled Model TestLev_S122
Exit: Unkilled Polys TestLev_S122
Exit: Unkilled Model TestLev_S131
Exit: Unkilled Polys TestLev_S131
Exit: Unkilled Model TestLev_S136
Exit: Unkilled Polys TestLev_S136
Exit: Unkilled Model TestLev_S138
Exit: Unkilled Polys TestLev_S138
Exit: Unkilled Model TestLev_S139
Exit: Unkilled Polys TestLev_S139
Exit: Unkilled Model TestLev_S6
Exit: Unkilled Polys TestLev_S6
Exit: Unkilled Model TestLev_S5
Exit: Unkilled Polys TestLev_S5
Exit: Unkilled Model TestLev_S15
Exit: Unkilled Polys TestLev_S15
Exit: Unkilled Model TestLev_S23
Exit: Unkilled Polys TestLev_S23
Exit: Unkilled Model TestLev_S11
Exit: Unkilled Polys TestLev_S11
Exit: Unkilled Model TestLev_S26
Exit: Unkilled Polys TestLev_S26
Exit: Unkilled Model TestLev_S27
Exit: Unkilled Polys TestLev_S27
Exit: Unkilled Model TestLev_S28
Exit: Unkilled Polys TestLev_S28
Exit: Unkilled Model TestLev_S29
Exit: Unkilled Polys TestLev_S29
Exit: Unkilled TextBuffer TestLev_T6
Exit: Unkilled LightMesh TestLev
Exit: Unkilled TextBuffer ScriptError
Exit: Resource subsystem successfully closed.
Exit: Unreal engine shut down
Exit: FGlobalPlatform CheckAllocations
Exit: Unfreed: LogicalPalette
Info: Log file closed, Friday, July 19, 1996 20:08:08

Try 2

Audio: FGlobalAudio::InitLevel()
Audio:   Running without sound.
Info: Opened camera
Init: UnrealServer 0.76 launched for gameplay!
Info: Setting 640x480 16
Win: DirectDraw: Tripple buffer, 640x480, Stride=0
Win: DirectDraw: Rate=0
Critical: FWindowsCameraManager::ddSetCamera
Critical: FWindowsCameraManager::CameraWndProc
Critical: CameraWndProc
Critical: CUnrealWnApp::RouteMessage
Critical: CUnrealWnApp::MessageLoop
Critical: CUnrealWnApp::InitInstance
Exit: Timer shut down
Info: Shutting down Unreal engine
Exit: FGlobalPlatform::ShutdownAfterError
Critical: FWindowsCameraManager::EndFullscreen
Win: Double fault in FWindowsCameraManager::ShutdownAfterError
Info: Exiting due to error
Info: Log file closed, Friday, July 19, 1996 20:16:54

Fixed bug (Tried to get menu status for deleted item)

///////////////////////////////////////////////////////////////////////////////

