History file for PolyBumpPlugin for 3DStudio MAX

       by Crytek


--/--/---- V2.00 working version, public release on Crytek website
08/01/2002 V2.02 displacement mapping reactivated, checkbox for normal texture is now working, key generator now covered in class
08/02/2002 V2.10 swap blue and red channel in tangent space, to use the same scheme as ATI and NVidia does 
08/15/2002 V2.50 major speedup ~5x-7x (new acceleator scheme), swap blue and red channel also for object space and clone space
08/23/2002       if there is no output used, no output filename is queried and nothing is calculated
                 Expand Texture is now better because it's no longer "black" is not expanded - it's changed to a illegal color
09/12/2002 V2.51 normals are now with jitter (better quality - more noise) - not in user interface - default is deactivated
                 fix user interface glitch: extend filename checkbox is not set to internal variable
10/08/2002 V2.52 fixes rarely occurring endless loop (this could also cause artefacts)
11/12/2002 V2.53 fixed a bug that caused tiny holes in the output
11/21/2002 V2.6  additional bump map is now also affecting the accessibility calculation
12/20/2002 V2.7  fixed rarely happening bug the removes the mesh assignment
                 now we support multiple selection for the high poly mesh
                 material id check is now later - to get the same smoothing no matter how many triangles
                 Antialiasing adjustable and with better quality
                 Expand adjustable
                 average normal from accessibility (self shadowing)
                 way better tangent space calculation
                 Export as OBJ - not finished
01/08/2002 V2.75 Export as OBJ finished
                 load greyscale tga is now working
                 fixed a bug in tangent space calculation
                 cleanup raycasting, 3x faster accessibility
01/30/2003 V2.76 fixed bug with bad hit calculation (last known bigger bug)
02/19/2003       deactivated jittering for AA
04/29/2003 V2.9  fixed bug in tangentspace calculation (mirror seams are now almost invisible)

                 changed status from Working/Antialiasing to Pass x/y 
02/03/2004 V2.91 minor internal changes, cleaned up info dialog
03/02/2004 V3.01 added occlusion direction with proper user interface
								 memory optimizations



