
08/02/2002 M.M. V2.10 changend red tangentspace texture to common blue scheme
08/15/2002 M.M. V2.50 switched red and blue channel in clone space and object space
09/23/2002 M.M.       fixed crash bug: OBJ loading without texture coordiantes but with normals
12/16/2002 M.M.       new option: show tangent base
                      half angle vector for point lights is now calculated per vertex - which is more correct
                      Optimized lock() for showing base vectors with D3DLOCK_READONLY
01/08/2002 M.M. V2.75 better tangent space calculation code
                      ambient for denormalized normals gets darker (from ambient to lenght*lenght*ambient)
                      Working ..% -> ..% Working
                      reset ambient color after loading
                      "reset lighting "is now seperate from "reset view", light is no longer reseted after loading

04/29/2003 M.M. V2.90 improved tangentspace calculation (mirror seams are now almost invisible)
05/09/2003 M.M. V2.92 fixed bug in mesh generation, now high polys are faster(again?) 
                      - statistic data is now from used meshm no longer from OBJ input
                      
                      mtl loading is now accepting leading whitespace
