Bink SDK 1.5v

# BinkSoundUseMusyX

The function BinkSoundUseMusyX tells Bink to use MusyX as its sound output system on the Nintendo GameCube.

    S32 BinkSoundUseMusyX();

#### Returns

Returns whether Bink successfully switched to MusyX as its output layer (non-zero for success, zero for failure).

#### Discussion

This function (macro actually) tells Bink to use MusyX for its audio output on the Nintendo GameCude. AX users should use BinkSoundUseAX instead. This function is global - you only need to call it once. You must, however, call it before you call BinkOpen for the first time, or the function will fail.

Group: Bink API
Related Sections: Sound on the Nintendo GameCube
Related Functions: BinkOpen, BinkSetSoundSystem, BinkSoundUseAX, BinkSoundUseDirectSound, BinkSoundUseMiles, BinkSoundUseSoundManager
Related Basic Types: S32

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