Bink SDK 1.5v

# BINK_CONVERTER_FLAGS

The basic type BINK_CONVERTER_FLAGS Specifies the class of Bink YUV converters to load or unload.

#### Fundamental Values

Value | Description
--- | ---
BINKCONVERTERSALL | Loads or unloads all of the Bink YUV converters.
BINKSURFACE32 | 32-bit native RGB data (on Win32: BGRxBGRx, etc; on MacOS: xRGBxRGB, etc).
BINKSURFACE32A | 32-bit native RGB data with alpha (On Win32: BGRABGRA, etc).
BINKSURFACE32R | 32-bit reversed RGB data (RGBxRGBx, etc). This surface type isn't supported on Xbox.
BINKSURFACE32RA | 32-bit reversed RGB data with alpha (RGBARGBA, etc). In OpenGL, this is GL_RGBA. This surface type isn't supported on Xbox.
BINKSURFACE555 | 16-bit 555 RGB high-color surface.
BINKSURFACE565 | 16-bit 565 RGB high-color surface.
BINKSURFACE655 | 16-bit 655 RGB high-color surface.
BINKSURFACE664 | 16-bit 664 RGB high-color surface.
BINKSURFACE4444 | 16-bit 4444 RGB high-color surface with alpha.
BINKSURFACE5551 | 16-bit 5551 RGB high-color surface with one bit alpha.
BINKCONVERTERSMONO | Used with one of the surface flags to test Bink to unload or load the monochrome version of the converter too.
BINKCONVERTERS2X | Used with one of the surface flags to test Bink to unload or load the 2x width version of the converter too.

Group: Bink API
Related Functions: BinkLoadConverter, BinkUnloadConverter

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