Bink SDK 1.5v

# BinkSoundUseAX

The function BinkSoundUseAX tells Bink to use AX as its sound output system on the Nintendo GameCube.

    S32 BinkSoundUseAX(
      RADARAMCALLBACKS const *callbacks
    );

#### In Parameters

callbacks
  a pointer to a RADARAMCALLBACKS structure that contains the ARAM memory management callbacks to use.

#### Returns

Returns whether Bink successfully switched to AX as its output layer (non-zero for success, zero for failure).

#### Discussion

This function (macro actually) tells Bink to use AX for its audio output on the Nintendo GameCude. MusyX users should use BinkSoundUseMusyX instead. This function is global - you only need to call it once. You must, however, call it before you call BinkOpen for the first time, or the function will fail.

Group: Bink API
Related Sections: Sound on the Nintendo GameCube
Related Functions: BinkOpen, BinkSetSoundSystem, BinkSoundUseDirectSound, BinkSoundUseMiles, BinkSoundUseMusyX, BinkSoundUseSoundManager, RADARAMALLOC, RADARAMFREE
Related Basic Types: S32
Related Structures: RADARAMCALLBACKS

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