Bink SDK 1.5v

# Locking and Unlocking

#### Discussion

You must lock and unlock a BinkBuffer before you can access the buffer and buffer_pitch fields inside a BinkBuffer structure. This is to allow the BinkBuffer to lock and unlock the underlying DirectDraw structures. Note that because DirectDraw may be locked inside of a BinkBufferLock/BinkBufferUnlock block, you can't step into a BinkBuffer block in the debugger. If you need this functionality, open the BinkBuffer using the BINKBUFFERDIBSECTION flag (which doesn't require a DirectDraw lock).

Group: Background Concepts
Related Functions: BinkBufferLock, BinkBufferOpen, BinkBufferUnlock
Related Basic Types: BINKBUFFER_OPEN_FLAGS

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