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# Game client callback

Game client callback. More...

## Typedefs
typedef GSvoid(* | CBCDKey_RcvActivationID )(PREPLY_INFORMATION psReplyInfo, PVALIDATION_SERVER_INFO psValidationServerInfo, GSubyte *pucActivationID, GSubyte *pucGlobalID)
| Received a activation id request response from the validation server.
typedef GSvoid(* | CBCDKey_RcvAuthorizationID )(PREPLY_INFORMATION psReplyInfo, PVALIDATION_SERVER_INFO psValidationServerInfo, GSubyte *pucAuhorizationID)
| Received a authorization id request response from the validation server.

## Detailed Description

These callback function are used by the game client to process response to queries sent to the validation server

## Typedef Documentation

typedef GSvoid( * CBCDKey_RcvActivationID)(PREPLY_INFORMATION psReplyInfo, PVALIDATION_SERVER_INFO psValidationServerInfo,GSubyte *pucActivationID,GSubyte *pucGlobalID)

  | Description: This callback will be called whenever the game client receive a response after requesting the validation server for a activation id. Parameters:
  psReplyInfo | Pointer to a reply information structure that contains request id and status
  psValidationServerInfo | Validation server information from where the response came
  pucActivationID | The activation id in case the request succedded
  pucGlobalID | The unique global identifier of the CDKey

typedef GSvoid( * CBCDKey_RcvAuthorizationID)(PREPLY_INFORMATION psReplyInfo, PVALIDATION_SERVER_INFO psValidationServerInfo,GSubyte *pucAuhorizationID)

  | Description: This callback will be called whenever the game client receive a response after requesting the validation server for a authorization id. Parameters:
  psReplyInfo | Pointer to a reply information structure that contains request id and status
  psValidationServerInfo | Validation server information from where the response came
  pucAuhorizationID | The authorization id in case the request succedded

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