Bink SDK 1.5v

# Integrating Bink into a MacOS Build Environment

#### Discussion

To build an application that uses Bink Video, you must include the Bink SDK in the build process. There are three simple steps to do this: 1) Include Bink.h in your source files. 2) Link with the BinkClassicLibrary, the BinkCarbonLibrary, or the libBinkMachO.dylib library file (in CodeWarrior, just drag the library into your project). 3) Place the BinkClassicLibrary, the BinkCarbonLibrary, or the libBinkMachO.dylib library file in the folder containing your application executable. Note that MachO applications place the executables for an application package in a subfolder called "Contents/MacOS". MachO application packages are just a defined set of folders, so to open the Contents subfolder in Finder, Control-click on the application icon and choose "Show Package Contents". Then just place the libBinkMachO.dylib file into the "Contents/MacOS" folder. And that's it - you should now be able to use Bink!

Next Topic (Distributing the Bink Shared Library under MacOS)

Previous Topic (Installation for MacOS)

Group: The MacOS Platform

For technical support, e-mail Bink1@radgametools.com
© Copyright 1994-2003 RAD Game Tools, Inc. All Rights Reserved.