loading file x:\ateam\psx-glover99\worlds\hub\chars\hubchick\newchick3.psa
file len = 11420
Processing old PSA
First object name Swing
 64 keyframes total
original sortlistoffset[0] = 1796
original sortlistoffset[1] = 1808
original sortlistoffset[2] = 1820
original sortlistoffset[3] = 1832
original sortlistoffset[4] = 1844
original sortlistoffset[5] = 1856
original sortlistoffset[6] = 1868
original sortlistoffset[7] = 1880
 texture 0 = WIZWOOD, crc &42baad9e
All prims added
Copying stuff into reduced TMD
Transferring sort tables
 sortlistsize [0] = 6
 sortlistsize [1] = 6
 sortlistsize [2] = 6
 sortlistsize [3] = 6
 sortlistsize [4] = 6
 sortlistsize [5] = 6
 sortlistsize [6] = 6
 sortlistsize [7] = 6
Name
Freeing temp tmd
Averaging normals...(done)
Bounding box
Reverse Sort tables
setting header
Managing mesh
segment done
first obj done
creating
CreateSegments()
child object name HubChick1 
 62 keyframes total
original sortlistoffset[0] = 3252
original sortlistoffset[1] = 3316
original sortlistoffset[2] = 3380
original sortlistoffset[3] = 3444
original sortlistoffset[4] = 3508
original sortlistoffset[5] = 3572
original sortlistoffset[6] = 3636
original sortlistoffset[7] = 3700
 texture 1 = HUBCHIC1, crc &e7c4a2a8
All prims added
Copying stuff into reduced TMD
Transferring sort tables
 sortlistsize [0] = 32
 sortlistsize [1] = 32
 sortlistsize [2] = 32
 sortlistsize [3] = 32
 sortlistsize [4] = 32
 sortlistsize [5] = 32
 sortlistsize [6] = 32
 sortlistsize [7] = 32
Name
Freeing temp tmd
Averaging normals...(done)
Bounding box
Reverse Sort tables
setting header
Managing mesh
segment done
  parent object name Swing 
CreateSegments()
child object name HCkFootR 
 17 keyframes total
original sortlistoffset[0] = 704
original sortlistoffset[1] = 712
original sortlistoffset[2] = 720
original sortlistoffset[3] = 728
original sortlistoffset[4] = 736
original sortlistoffset[5] = 744
original sortlistoffset[6] = 752
original sortlistoffset[7] = 760
All prims added
Copying stuff into reduced TMD
Transferring sort tables
 sortlistsize [0] = 4
 sortlistsize [1] = 4
 sortlistsize [2] = 4
 sortlistsize [3] = 4
 sortlistsize [4] = 4
 sortlistsize [5] = 4
 sortlistsize [6] = 4
 sortlistsize [7] = 4
Name
Freeing temp tmd
Averaging normals...(done)
Bounding box
Reverse Sort tables
setting header
Managing mesh
segment done
  parent object name HubChic 
CreateSegments()
next object name HCkFootL 
 17 keyframes total
original sortlistoffset[0] = 704
original sortlistoffset[1] = 712
original sortlistoffset[2] = 720
original sortlistoffset[3] = 728
original sortlistoffset[4] = 736
original sortlistoffset[5] = 744
original sortlistoffset[6] = 752
original sortlistoffset[7] = 760
All prims added
Copying stuff into reduced TMD
Transferring sort tables
 sortlistsize [0] = 4
 sortlistsize [1] = 4
 sortlistsize [2] = 4
 sortlistsize [3] = 4
 sortlistsize [4] = 4
 sortlistsize [5] = 4
 sortlistsize [6] = 4
 sortlistsize [7] = 4
Name
Freeing temp tmd
Averaging normals...(done)
Bounding box
Reverse Sort tables
setting header
Managing mesh
segment done
  parent object name HubChic 
CreateSegments()
next object name HCKNose 
 6 keyframes total
original sortlistoffset[0] = 560
original sortlistoffset[1] = 570
original sortlistoffset[2] = 580
original sortlistoffset[3] = 590
original sortlistoffset[4] = 600
original sortlistoffset[5] = 610
original sortlistoffset[6] = 620
original sortlistoffset[7] = 630
All prims added
Copying stuff into reduced TMD
Transferring sort tables
 sortlistsize [0] = 5
 sortlistsize [1] = 5
 sortlistsize [2] = 5
 sortlistsize [3] = 5
 sortlistsize [4] = 5
 sortlistsize [5] = 5
 sortlistsize [6] = 5
 sortlistsize [7] = 5
Name
Freeing temp tmd
Averaging normals...(done)
Bounding box
Reverse Sort tables
setting header
Managing mesh
segment done
  parent object name HubChic 
CreateSegments()
next object name HCkComb 
 9 keyframes total
original sortlistoffset[0] = 388
original sortlistoffset[1] = 390
original sortlistoffset[2] = 392
original sortlistoffset[3] = 394
original sortlistoffset[4] = 396
original sortlistoffset[5] = 398
original sortlistoffset[6] = 400
original sortlistoffset[7] = 402
 texture 2 = HUBCHIC2, crc &ea878471
All prims added
Copying stuff into reduced TMD
Transferring sort tables
 sortlistsize [0] = 1
 sortlistsize [1] = 1
 sortlistsize [2] = 1
 sortlistsize [3] = 1
 sortlistsize [4] = 1
 sortlistsize [5] = 1
 sortlistsize [6] = 1
 sortlistsize [7] = 1
Name
Freeing temp tmd
Averaging normals...(done)
Bounding box
Reverse Sort tables
setting header
Managing mesh
segment done
  parent object name HubChic 
CreateSegments()
next object name HCkWingL 
 23 keyframes total
original sortlistoffset[0] = 708
original sortlistoffset[1] = 712
original sortlistoffset[2] = 716
original sortlistoffset[3] = 720
original sortlistoffset[4] = 724
original sortlistoffset[5] = 728
original sortlistoffset[6] = 732
original sortlistoffset[7] = 736
All prims added
Copying stuff into reduced TMD
Transferring sort tables
 sortlistsize [0] = 2
 sortlistsize [1] = 2
 sortlistsize [2] = 2
 sortlistsize [3] = 2
 sortlistsize [4] = 2
 sortlistsize [5] = 2
 sortlistsize [6] = 2
 sortlistsize [7] = 2
Name
Freeing temp tmd
Averaging normals...(done)
Bounding box
Reverse Sort tables
setting header
Managing mesh
segment done
  parent object name HubChic 
CreateSegments()
next object name HCkWingR 
 23 keyframes total
original sortlistoffset[0] = 708
original sortlistoffset[1] = 712
original sortlistoffset[2] = 716
original sortlistoffset[3] = 720
original sortlistoffset[4] = 724
original sortlistoffset[5] = 728
original sortlistoffset[6] = 732
original sortlistoffset[7] = 736
All prims added
Copying stuff into reduced TMD
Transferring sort tables
 sortlistsize [0] = 2
 sortlistsize [1] = 2
 sortlistsize [2] = 2
 sortlistsize [3] = 2
 sortlistsize [4] = 2
 sortlistsize [5] = 2
 sortlistsize [6] = 2
 sortlistsize [7] = 2
Name
Freeing temp tmd
Averaging normals...(done)
Bounding box
Reverse Sort tables
setting header
Managing mesh
segment done
  parent object name HubChic 
CreateSegments()
next object name HCKNoseL 
 10 keyframes total
original sortlistoffset[0] = 512
original sortlistoffset[1] = 518
original sortlistoffset[2] = 524
original sortlistoffset[3] = 530
original sortlistoffset[4] = 536
original sortlistoffset[5] = 542
original sortlistoffset[6] = 548
original sortlistoffset[7] = 554
All prims added
Copying stuff into reduced TMD
Transferring sort tables
 sortlistsize [0] = 3
 sortlistsize [1] = 3
 sortlistsize [2] = 3
 sortlistsize [3] = 3
 sortlistsize [4] = 3
 sortlistsize [5] = 3
 sortlistsize [6] = 3
 sortlistsize [7] = 3
Name
Freeing temp tmd
Averaging normals...(done)
Bounding box
Reverse Sort tables
setting header
Managing mesh
segment done
  parent object name HubChic 
CreateSegments()
next object name SwingRpR 
 6 keyframes total
original sortlistoffset[0] = 508
original sortlistoffset[1] = 516
original sortlistoffset[2] = 524
original sortlistoffset[3] = 532
original sortlistoffset[4] = 540
original sortlistoffset[5] = 548
original sortlistoffset[6] = 556
original sortlistoffset[7] = 564
All prims added
Copying stuff into reduced TMD
Transferring sort tables
 sortlistsize [0] = 4
 sortlistsize [1] = 4
 sortlistsize [2] = 4
 sortlistsize [3] = 4
 sortlistsize [4] = 4
 sortlistsize [5] = 4
 sortlistsize [6] = 4
 sortlistsize [7] = 4
Name
Freeing temp tmd
Averaging normals...(done)
Bounding box
Reverse Sort tables
setting header
Managing mesh
segment done
  parent object name Swing 
CreateSegments()
next object name SwingRpL 
 6 keyframes total
original sortlistoffset[0] = 508
original sortlistoffset[1] = 516
original sortlistoffset[2] = 524
original sortlistoffset[3] = 532
original sortlistoffset[4] = 540
original sortlistoffset[5] = 548
original sortlistoffset[6] = 556
original sortlistoffset[7] = 564
All prims added
Copying stuff into reduced TMD
Transferring sort tables
 sortlistsize [0] = 4
 sortlistsize [1] = 4
 sortlistsize [2] = 4
 sortlistsize [3] = 4
 sortlistsize [4] = 4
 sortlistsize [5] = 4
 sortlistsize [6] = 4
 sortlistsize [7] = 4
Name
Freeing temp tmd
Averaging normals...(done)
Bounding box
Reverse Sort tables
setting header
Managing mesh
segment done
  parent object name Swing 
CreateSegments()
Number of segments 11
PSA contained 67 primitives
loading file x:\ateam\psx-glover99\worlds\hub\chars\hubchick\newchick3.SEG
file len = 772
 16 segs
 Anim seg Idle from 1 to 51
 Anim seg Idle2 from 0 to 51
 Anim seg StartMove from 0 to 51
 Anim seg Walk from 0 to 51
 Anim seg Run from 0 to 51
 Anim seg StopMove from 0 to 51
 Anim seg Jump from 0 to 51
 Anim seg Land from 0 to 51
 Anim seg StartAttack from 0 to 51
 Anim seg EndAttack from 0 to 51
 Anim seg Action1 from 0 to 51
 Anim seg Action2 from 0 to 51
 Anim seg Hurt from 0 to 51
 Anim seg Death from 0 to 51
 Anim seg Special1 from 0 to 51
 Anim seg Special2 from 0 to 51
Writing BFF PSA data for PSA NEWCHICK3
Min & Max animation frames required by segments:- 0...51
 object 0 = Swing
 object 1 = HubChic
 object 2 = SwingRp
 object 3 = SwingRp
 object 4 = HCkFoot
 object 5 = HCkFoot
 object 6 = HCKNose
 object 7 = HCkComb
 object 8 = HCkWing
 object 9 = HCkWing
 object 10 = HCKNose
 adding segspace to output
Writing BFF PSA Header for object HUBCHICK, crc &28fa6999
 writing segspace for 16 segs
 tmd size = 848 (6 prims)
 tmd size = 3512 (32 prims)
 tmd size = 548 (4 prims)
 tmd size = 548 (4 prims)
 tmd size = 520 (4 prims)
 tmd size = 520 (4 prims)
 tmd size = 636 (5 prims)
 tmd size = 236 (1 prims)
 tmd size = 312 (2 prims)
 tmd size = 312 (2 prims)
 tmd size = 420 (3 prims)
appending to file c:\psx\whack\cd\worlds\HUB\HUB1.BFF, len 13068
