enum {// Global.vab
SFX_BALLBOUNCE_RUBBER,
SFX_BALLBOUNCE_BOWLING,
SFX_BALLBOUNCE_POWER,
SFX_BALLBOUNCE_BEARING,
SFX_BALLBOUNCE_BEACH,
SFX_BALLBOUNCE_CRYSTAL,
SFX_BALLBOUNCE_CRYSTAL_SMASH,
SFX_BALL_BURST,

SFX_HAND_FOOTSTEP_LEFT,
SFX_HAND_FOOTSTEP_RIGHT,
SFX_HAND_SKID,
SFX_HAND_SKID_LOOP,
SFX_HAND_JUMP_SMALL,
SFX_HAND_JUMP_BIG,
SFX_HAND_LAND,		// 6k
SFX_HAND_HURT_1,
SFX_HAND_HURT_2,
SFX_HAND_HURT_3,
SFX_HAND_PUSH_1,
SFX_HAND_PUSH_2,
SFX_HAND_DIE_1,
SFX_HAND_DIE_2,
SFX_HAND_FINGERTAP_1,
SFX_HAND_FINGERTAP_2,

SFX_HAND_FINGERCLICK,
SFX_HAND_FISTSLAM,	// 6k
SFX_HAND_THROW_1,
SFX_HAND_THROW_2,
SFX_HAND_THROW_3,
SFX_HAND_THROW_4_LOOP,
SFX_HAND_WHACKBALL,
SFX_HAND_BOUNCETAP_1,	// 6k
SFX_HAND_BOUNCETAP_2,
SFX_HAND2_JUMP1,
SFX_HAND2_JUMP2,
SFX_HAND2_JUMP3,
SFX_HAND2_JUMP4,
SFX_HAND2_RUNJUMP1,
SFX_HAND2_RUNJUMP2,
SFX_HAND2_RUNJUMP3,

SFX_HAND2_RUNJUMP4,
SFX_HAND2_PUSH1,
SFX_HAND2_PUSH2,
SFX_HAND2_PUSH3,
SFX_HAND2_PUSH4,
SFX_HAND2_HURT1,
SFX_HAND2_HURT2,
SFX_HAND2_HURT3,
SFX_HAND2_HURT4,
SFX_HAND2_SPELL1,
SFX_HAND2_SPELL2,
SFX_HAND2_SPELL3,
SFX_HAND2_SPELL4,
SFX_HAND2_VICTORY1,
SFX_HAND2_VICTORY2,
SFX_HAND2_VICTORY3,

SFX_HAND2_VICTORY4,
SFX_HAND2_DIE1,
SFX_HAND2_DIE2,
SFX_HAND2_DIE3,
SFX_HAND2_WOW,

SFX_IMPACT_STONE_SMALL,		// note 45
SFX_IMPACT_STONE_MEDIUM,	// note 40
SFX_IMPACT_STONE_LARGE,		// note 35
SFX_IMPACT_WOOD_SMALL,		// 6k note 35
SFX_IMPACT_WOOD_MEDIUM,		// 6k note 30
SFX_IMPACT_WOOD_LARGE,		// 6k note 25
SFX_IMPACT_METAL_SMALL,		// 6k note 35
SFX_IMPACT_METAL_MEDIUM,	// 6k note 30
SFX_IMPACT_METAL_LARGE,		// 6k note 25
SFX_IMPACT_SAND_SMALL,		// note 45
SFX_IMPACT_SAND_MEDIUM,		// note 40
SFX_IMPACT_SAND_LARGE,		// note 35
SFX_IMPACT_SNOW_SMALL,		// note 45
SFX_IMPACT_SNOW_MEDIUM,		// note 40
SFX_IMPACT_SNOW_LARGE,		// note 35
SFX_IMPACT_MUD_SMAll,		// 6k note 35

SFX_IMPACT_MUD_MEDIUM,		// 6K note 30
SFX_IMPACT_MUD_LARGE,		// 6k note 25
SFX_IMPACT_WATER_SMALL,		// note 45
SFX_IMPACT_WATER_MEDIUM,	// note 40
SFX_IMPACT_WATER_LARGE,		// note 35

SFX_STONE_SCRAPE_LARGE,		// 6K note 30
SFX_STONE_SCRAPE_SMALL,		// 6K note 40
SFX_METAL_SCRAPE_LARGE,		// note 40
SFX_METAL_SCRAPE_SMALL, 	// note 50
SFX_WOOD_SCRAPE_LARGE,		// 6k note 30
SFX_WOOD_SCRAPE_SMALL,		// 6k note 40
SFX_ICE_SCRAPE_LARGE, 		// note 40
SFX_ICE_SCRAPE_SMALL,		// note 51

SFX_SWITCH_1,			// note 40
SFX_SWITCH_2,			// note 40
SFX_SWITCH_3,			// note 36
SFX_SWITCH_4,			// note 36
SFX_SWITCH_5,			// note 40
SFX_SWITCH_6,			// note 30
SFX_SWITCH_7,			// note 40
SFX_SWITCH_8,			// 6k note 30

SFX_BUBBLES_1,			// 6k note 35
SFX_BUBBLES_2,			// 6k note 30
SFX_BUBBLES_3,			// 6k note 25

SFX_CAST_SPELL_1,		
SFX_CAST_SPELL_2,		// 6k
SFX_CAST_SPELL_3,
SFX_COLLECT_BONUS_1,
SFX_COLLECT_BONUS_1_ECHO,
SFX_COLLECT_BONUS_2,
SFX_COLLECT_POWERUP_1,
SFX_COLLECT_POWERUP_2,
SFX_COLLECT_POWERUP_3,
SFX_COLLECT_POWERUP_4,
SFX_COLLECT_POWERUP_5,		// 6k
SFX_COLLECT_BONUS_3,
SFX_COLLECT_BONUS_4,
SFX_COLLECT_BONUS_5,
SFX_CAST_SPELL_4,
SFX_CAST_SPELL_5,

SFX_FROG_CALL,			// 6k
SFX_TELEPORT_1,
SFX_TELEPORT_2,
SFX_POINT_DIRECTION_1,
SFX_POINT_DIRECTION_2,
SFX_GENERIC_BLEEP_1,		// 6k note 30
SFX_GENERIC_BLEEP_2,		// 6k note 35
SFX_GENERIC_BLEEP_3,		// 6k note 30
SFX_GENERIC_BLEEP_4,		// 6k note 35
SFX_HEAVY_SWITCH,
SFX_HAND_FALL,
SFX_HAND2_FALL,
};
