                     3D Studio to RSD Group converter

                         (c) Copyright SCEE 1994



This converter will convert between 3D Studio files and PlayStation RSD
groups.  It will convert all geometry features, material colours,
material shading types (Flat and Gouraud shading) and texture maps.

usage:


3ds2rsd <3dsfile.3ds> <rsdfile> [n]



Arguments:
==========

<3dsfile.3ds> is the full name of the 3D studio file

<rsdfile> is the name of the created RSD file group (do not add 'RSD' to
the end).


[n]  When this option is selected, the converter will extract only mesh
number 'n' from the 3DS file.



Notes
=====

Materials


To apply different colours and shading models to different parts of the
model, create new materials for each of the different colours/shading
models, and apply these in 3DS to the required surfaces of the model.
All surfaces which have Gouraud shaded materials will be converted to
gouraud polygons in the RSD file. All other lighting models are converted
to flat shaded.


Textures

Be as precise as possible when applying textures to the model in 3DS, as
slight inaccuracies in the UV coordinates can be magnified in the
conversion process.  The converter will currently only convert texture
maps which are contained in either 'GIF' or 'BMP' files, and these
texture files have to be in the same directory as the 3DS file when the
converter is run.


Gouraud shading

Currently, no optimisation is carried out on duplicated vertex normals,
so the RSD/TMD file is larger than it could be.  This optimisation is
planned for a later date.



Any comments/requests/bug reports should be posted on the SCEE support
BBS system.


Andy.





                         DUMPTEX utility
                         ===============

usage:
======

dumptex <3dsfile.3ds>


This utility will extract all of the texture filenames in a 3D Studio
file, and print them to STDOUT