



CONV3DS(1)					             CONV3DS(1)

NAME
	conv3ds - convert 3D Studio files

SYNOPSIS
	conv3ds [-ATeMNtov] file

DESCRIPTION
	The convert utility reads a 3D Studio file and converts it to the 
	Microsoft X file format. Note X currently only supports rotate,
	position and scale key frames. Multiple instanced 3ds meshes will be
	copied as many times as they are used.

	The options are as follows:

	-m Output 3ds model as a single mesh and not a frame hierarchy
	-A Include animation data in X files
	-T Wrap all hierachies in a top level frame
	-e "extension" - Change extension of texture map files
	-M Don't include material data in X files
	-N Don't include normal data in X files
	-f Don't include frame transforms in X Files
	-h Don't try to resolve keyframe hierarchy
	-c Don't include texture coordinates in output
	-r reverse winding order for face and normal information
	-t Don't include texture mapping information in the X file.
	-z float - Specify a face color alpha delta between 0 and 1
	-Z float - Specify maximum alpha value to be affected by delta
	-C Don't change black textured faces to white textured faces
	-p Don't use the 3ds specular color for materials
	-o "filename" - Name output file.
	-s float - scale the meshes by the given factor
	-x - save out as text X file
	-X - save out templates in X files
	-v integer - Verbose mode

USAGE

	conv3ds file.3ds        write out X file with no animation

	conv3ds -A file.3ds     write out X file with animations

	conv3ds -T -e "bmp"     X file with all 3ds frame hierachies wrapped
	       by a frame and change any texture filename extensions to bmp
	       ie. file.gif -> file.bmp

 MICROSOFT		May 3,1996			1

