//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by ModelView.rc
//
#define IDD_ABOUTBOX                    100
#define IDR_MAINFRAME                   128
#define ID_ROLL1                        129
#define ID_ROLL2                        130
#define ID_ROLL3                        131
#define IDR_MAINTABS                    136
#define IDD_DIALOG_CHARACTER            138
#define IDD_DIALOG_MONSTER              139
#define IDD_DIALOG_NPC                  140
#define IDD_DIALOG_CHAR_MODEL           141
#define IDD_DIALOG_CHAR_ANI             142
#define IDD_DIALOG_CHAR_DRAMA           143
#define IDD_DIALOG_MON_MODEL            144
#define IDD_DIALOG_MON_DRAMA            148
#define IDD_DIALOG_MON_ANI              149
#define IDD_DIALOG_NPC_ANI              150
#define IDD_DIALOG_NPC_MODEL            151
#define IDC_CHECK1                      1060
#define IDC_RADIO1                      1061
#define IDC_RADIO2                      1062
#define IDC_RADIO3                      1063
#define IDC_RADIO4                      1064
#define IDC_RADIO5                      1065
#define IDC_COMBO1                      1066
#define IDC_COMBO2                      1067
#define IDC_COMBO3                      1068
#define IDC_COMBO_CHAR_ANI              1068
#define IDC_COMBO4                      1069
#define IDC_COMBO_MON_MODEL             1069
#define IDC_COMBO5                      1070
#define IDC_COMBO_MON_ANI               1070
#define IDC_COMBO6                      1071
#define IDC_COMBO_NPC_MODEL             1071
#define IDC_COMBO7                      1072
#define IDC_COMBO_NPC_ANI               1072
#define IDC_COMBO8                      1073
#define IDC_COMBO_CHAR_DRAMA1           1073
#define IDC_COMBO9                      1074
#define IDC_DRAMA_REPLAY                1074
#define IDC_COMBO10                     1075
#define IDC_COMBO_MON_DRAMA1            1075
#define IDC_DRAMA_MON_REPLAY            1076
#define ID_TABS_CHARACTER               32771
#define ID_TABS_MONSTER                 32772
#define ID_TABS_NPC                     32773
#define ID_FORM_CHARACTER               32774
#define ID_FORM_MONSTER                 32775
#define ID_FORM_NPC                     32776
#define ID_FORM_MODEL                   32777
#define ID_SPLITTER_MAIN                32778
#define ID_COLOR1                       32785
#define ID_COLOR2                       32786
#define ID_COLOR3                       32787
#define ID_COLOR4                       32788
#define ID_COLOR5                       32789
#define ID_COLOR6                       32790
#define ID_APP_DRAMA_RELOAD             32791

// Next default values for new objects
// 
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE        156
#define _APS_NEXT_COMMAND_VALUE         32803
#define _APS_NEXT_CONTROL_VALUE         1077
#define _APS_NEXT_SYMED_VALUE           104
#endif
#endif
