<?xml version="1.0" encoding="ks_c_5601-1987"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="7.10"
	Name="IrisGameSrv"
	ProjectGUID="{608B5E06-5D86-4422-B147-AD5A66C22DC1}"
	RootNamespace="IrisGameSrv"
	SccProjectName="Perforce Project"
	SccAuxPath=""
	SccLocalPath=".."
	SccProvider="MSSCCI:Perforce SCM"
	Keyword="Win32Proj">
	<Platforms>
		<Platform
			Name="Win32"/>
	</Platforms>
	<Configurations>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory="Debug"
			IntermediateDirectory="Debug"
			ConfigurationType="1"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				ImproveFloatingPointConsistency="TRUE"
				AdditionalIncludeDirectories="D:\IRIS\Main_Dev\GameSrv;D:\IRIS\Main_Dev\ServerBase;D:\IRIS\Main_Dev\ServerPacket;&quot;D:\STLport-5.1.0\stlport&quot;;D:\IRIS\Main_Dev\GameSrv\MapServer;D:\IRIS\Main_Dev\Common;D:\IRIS\Main_Dev\Util;D:\IRIS\Main_Dev\Util\STL"
				PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
				MinimalRebuild="TRUE"
				BasicRuntimeChecks="3"
				RuntimeLibrary="1"
				UsePrecompiledHeader="0"
				WarningLevel="4"
				WarnAsError="TRUE"
				Detect64BitPortabilityProblems="FALSE"
				DebugInformationFormat="4"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="ws2_32.lib iphlpapi.lib winmm.lib"
				OutputFile="$(OutDir)/IrisGameSrv.exe"
				LinkIncremental="2"
				GenerateDebugInformation="TRUE"
				ProgramDatabaseFile="$(OutDir)/IrisGameSrv.pdb"
				SubSystem="1"
				TargetMachine="1"/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
		<Configuration
			Name="Release|Win32"
			OutputDirectory="Release"
			IntermediateDirectory="Release"
			ConfigurationType="1"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				ImproveFloatingPointConsistency="TRUE"
				AdditionalIncludeDirectories="D:\IRIS\Main_Dev\GameSrv;D:\IRIS\Main_Dev\ServerBase;D:\IRIS\Main_Dev\ServerPacket;&quot;D:\STLport-5.1.0\stlport&quot;;D:\IRIS\Main_Dev\GameSrv\MapServer;D:\IRIS\Main_Dev\Common;D:\IRIS\Main_Dev\Util;D:\IRIS\Main_Dev\Util\STL"
				PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
				RuntimeLibrary="0"
				UsePrecompiledHeader="0"
				WarningLevel="3"
				Detect64BitPortabilityProblems="TRUE"
				DebugInformationFormat="3"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="ws2_32.lib iphlpapi.lib winmm.lib"
				OutputFile="$(OutDir)/IrisGameSrv.exe"
				LinkIncremental="1"
				GenerateDebugInformation="TRUE"
				SubSystem="1"
				OptimizeReferences="2"
				EnableCOMDATFolding="2"
				TargetMachine="1"/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"
				CommandLine="if not exist &quot;$(TargetDir)..\..\SWorking&quot; mkdir &quot;$(TargetDir)..\..\SWorking&quot;
copy $(TargetPath) $(TargetDir)..\..\SWorking\
copy $(TargetDir)\$(InputName).pdb $(TargetDir)..\..\SWorking\
"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
	</Configurations>
	<References>
	</References>
	<Files>
		<Filter
			Name="ServerMain"
			Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx;h;hpp;hxx;hm;inl;inc;xsd"
			UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
			<File
				RelativePath=".\ClientInfo.h">
			</File>
			<File
				RelativePath=".\GameProcess.cpp">
			</File>
			<File
				RelativePath=".\GameProcess.h">
			</File>
			<File
				RelativePath=".\GameSrv.cpp">
			</File>
			<File
				RelativePath=".\GameSrv.h">
			</File>
			<File
				RelativePath=".\GameSrvDefines.h">
			</File>
			<File
				RelativePath=".\MemoryPool.cpp">
			</File>
			<File
				RelativePath=".\MemoryPool.h">
			</File>
			<File
				RelativePath=".\RandomTable.cpp">
			</File>
			<File
				RelativePath=".\RandomTable.h">
			</File>
			<File
				RelativePath=".\Recver.cpp">
			</File>
			<File
				RelativePath=".\Recver.h">
			</File>
			<File
				RelativePath=".\Sender.cpp">
			</File>
			<File
				RelativePath=".\Sender.h">
			</File>
			<File
				RelativePath=".\SQLAccount.cpp">
			</File>
			<File
				RelativePath=".\SQLAccount.h">
			</File>
			<File
				RelativePath=".\SQLAccountStmt.cpp">
			</File>
			<File
				RelativePath=".\SQLAccountStmt.h">
			</File>
			<File
				RelativePath=".\SQLGame.cpp">
			</File>
			<File
				RelativePath=".\SQLGame.h">
			</File>
			<File
				RelativePath=".\SQLGameStmt.cpp">
			</File>
			<File
				RelativePath=".\SQLGameStmt.h">
			</File>
			<File
				RelativePath=".\Verbose.cpp">
			</File>
			<File
				RelativePath=".\Verbose.h">
			</File>
		</Filter>
		<Filter
			Name="ServerBase"
			Filter="">
			<File
				RelativePath="..\Common\CriticalSectionLock.h">
			</File>
			<File
				RelativePath="..\Common\IoContextPool.cpp">
			</File>
			<File
				RelativePath="..\Common\IoContextPool.h">
			</File>
			<File
				RelativePath="..\ServerBase\IocpServer.cpp">
			</File>
			<File
				RelativePath="..\ServerBase\IocpServer.h">
			</File>
			<File
				RelativePath="..\ServerBase\IocpUdpRecv.cpp">
			</File>
			<File
				RelativePath="..\ServerBase\IocpUdpRecv.h">
			</File>
			<File
				RelativePath="..\ServerBase\IocpUdpSend.cpp">
			</File>
			<File
				RelativePath="..\ServerBase\IocpUdpSend.h">
			</File>
			<File
				RelativePath="..\ServerBase\OdbcSql.h">
			</File>
			<File
				RelativePath="..\ServerBase\RegistryEdit.h">
			</File>
			<File
				RelativePath="..\ServerBase\SocketContextPool.cpp">
			</File>
			<File
				RelativePath="..\ServerBase\SocketContextPool.h">
			</File>
			<File
				RelativePath="..\ServerBase\SQLPool.cpp">
			</File>
			<File
				RelativePath="..\ServerBase\SQLPool.h">
			</File>
			<File
				RelativePath="..\ServerBase\ThreadPool.cpp">
			</File>
			<File
				RelativePath="..\ServerBase\ThreadPool.h">
			</File>
			<File
				RelativePath="..\ServerBase\WSAStartup.h">
			</File>
		</Filter>
		<Filter
			Name="ServerPacket"
			Filter="">
			<File
				RelativePath="..\ServerPacket\LogProtocol.h">
			</File>
			<File
				RelativePath="..\ServerPacket\ServerProtocol.h">
			</File>
		</Filter>
		<Filter
			Name="Common"
			Filter="">
			<File
				RelativePath="..\Common\AppTimer.cpp">
			</File>
			<File
				RelativePath="..\Common\AppTimer.h">
			</File>
			<File
				RelativePath="..\Common\BaseObject_Common.h">
			</File>
			<File
				RelativePath="..\Common\Chat_Common.h">
			</File>
			<File
				RelativePath="..\Common\Cheat_Common.h">
			</File>
			<File
				RelativePath="..\Common\CommonDefines.h">
			</File>
			<File
				RelativePath="..\Common\CommonNetworkMsgStruct.h">
			</File>
			<File
				RelativePath="..\Common\CommonStruct.h">
			</File>
			<File
				RelativePath="..\Common\Duel_Common.h">
			</File>
			<File
				RelativePath="..\Common\Guild_Common.h">
			</File>
			<File
				RelativePath="..\Common\Item_Common.h">
			</File>
			<File
				RelativePath="..\Common\Packet.h">
			</File>
			<File
				RelativePath="..\Common\Party_Common.h">
			</File>
			<File
				RelativePath="..\Common\Player_Common.h">
			</File>
			<File
				RelativePath="..\Common\Protocol.h">
			</File>
			<File
				RelativePath="..\Common\Protocol_Category.h">
			</File>
			<File
				RelativePath="..\Common\Protocol_Cheat.h">
			</File>
			<File
				RelativePath="..\Common\Quest_Common.h">
			</File>
			<File
				RelativePath="..\Common\RangeCheck.cpp">
			</File>
			<File
				RelativePath="..\Common\RangeCheck.h">
			</File>
			<File
				RelativePath="..\Common\Tarot_Common.h">
			</File>
			<Filter
				Name="StatusCalc"
				Filter="">
				<File
					RelativePath=".\MapServer\GameFileLexer.cpp">
				</File>
				<File
					RelativePath=".\MapServer\GameFileLexer.h">
				</File>
				<File
					RelativePath="..\Common\Status_Common.h">
				</File>
				<File
					RelativePath="..\Common\StatusScript.cpp">
				</File>
				<File
					RelativePath="..\Common\StatusScript.h">
				</File>
			</Filter>
			<Filter
				Name="Monster"
				Filter="">
				<File
					RelativePath="..\Common\Monster_Common.h">
				</File>
				<File
					RelativePath="..\Common\MonsterScript.cpp">
				</File>
				<File
					RelativePath="..\Common\MonsterScript.h">
				</File>
				<Filter
					Name="Mode"
					Filter="">
					<File
						RelativePath="..\Common\Mode.cpp">
					</File>
					<File
						RelativePath="..\Common\Mode.h">
					</File>
					<File
						RelativePath="..\Common\ModeInfo.h">
					</File>
					<File
						RelativePath="..\Common\ModeLexer.cpp">
					</File>
					<File
						RelativePath="..\Common\ModeLexer.h">
					</File>
				</Filter>
			</Filter>
			<Filter
				Name="Level"
				Filter="">
				<File
					RelativePath="..\Common\Level_Common.h">
				</File>
				<File
					RelativePath="..\Common\LevelScript.cpp">
				</File>
				<File
					RelativePath="..\Common\LevelScript.h">
				</File>
			</Filter>
			<Filter
				Name="Skill"
				Filter="">
				<File
					RelativePath="..\Common\CommunityScript.cpp">
				</File>
				<File
					RelativePath="..\Common\CommunityScript.h">
				</File>
				<File
					RelativePath="..\Common\DramaturgyLexer.cpp">
				</File>
				<File
					RelativePath="..\Common\DramaturgyLexer.h">
				</File>
				<File
					RelativePath="..\Common\MakeSkill_Common.h">
				</File>
				<File
					RelativePath="..\Common\MakeSkillScript.cpp">
				</File>
				<File
					RelativePath="..\Common\MakeSkillScript.h">
				</File>
				<File
					RelativePath="..\Common\Skill_Common.h">
				</File>
				<File
					RelativePath="..\Common\SkillScript.cpp">
				</File>
				<File
					RelativePath="..\Common\SkillScript.h">
				</File>
			</Filter>
			<Filter
				Name="Npc"
				Filter="">
				<File
					RelativePath="..\Common\Npc_Common.h">
				</File>
				<File
					RelativePath="..\Common\NpcScript.cpp">
				</File>
				<File
					RelativePath="..\Common\NpcScript.h">
				</File>
			</Filter>
			<Filter
				Name="Stage"
				Filter="">
				<File
					RelativePath="..\Common\Stage_Common.h">
				</File>
				<File
					RelativePath="..\Common\StageScript.cpp">
				</File>
				<File
					RelativePath="..\Common\StageScript.h">
				</File>
			</Filter>
			<Filter
				Name="Totem"
				Filter="">
				<File
					RelativePath="..\Common\Totem_Common.h">
				</File>
				<File
					RelativePath="..\Common\TotemScript.cpp">
				</File>
				<File
					RelativePath="..\Common\TotemScript.h">
				</File>
			</Filter>
			<Filter
				Name="PVP"
				Filter="">
				<File
					RelativePath="..\Common\PVP_Common.h">
				</File>
				<File
					RelativePath="..\Common\PvPScript.cpp">
				</File>
				<File
					RelativePath="..\Common\PvPScript.h">
				</File>
			</Filter>
			<Filter
				Name="Gathering"
				Filter="">
				<File
					RelativePath="..\Common\Gathering_Common.h">
				</File>
				<File
					RelativePath="..\Common\GatheringScript.cpp">
				</File>
				<File
					RelativePath="..\Common\GatheringScript.h">
				</File>
			</Filter>
			<Filter
				Name="Vehicle"
				Filter="">
				<File
					RelativePath="..\Common\Vehicle_Common.h">
				</File>
				<File
					RelativePath="..\Common\VehicleScript.cpp">
				</File>
				<File
					RelativePath="..\Common\VehicleScript.h">
				</File>
			</Filter>
			<Filter
				Name="Shortcut"
				Filter="">
				<File
					RelativePath=".\ShortcutScript.cpp">
				</File>
				<File
					RelativePath=".\ShortcutScript.h">
				</File>
			</Filter>
		</Filter>
		<Filter
			Name="MapServer"
			Filter="">
			<File
				RelativePath=".\MapServer\NaviField.cpp">
			</File>
			<File
				RelativePath=".\MapServer\NaviField.h">
			</File>
			<File
				RelativePath=".\MapServer\PathFinder.cpp">
			</File>
			<File
				RelativePath=".\MapServer\PathFinder.h">
			</File>
			<File
				RelativePath=".\MapServer\Ray.cpp">
			</File>
			<File
				RelativePath=".\MapServer\Ray.h">
			</File>
			<File
				RelativePath=".\MapServer\stdafx.cpp">
			</File>
			<File
				RelativePath=".\MapServer\stdafx.h">
			</File>
		</Filter>
		<Filter
			Name="GameSystem"
			Filter="">
			<File
				RelativePath=".\MapServer\IndexGenerator.cpp">
			</File>
			<File
				RelativePath=".\MapServer\IndexGenerator.h">
			</File>
			<Filter
				Name="Object"
				Filter="">
				<File
					RelativePath=".\MapServer\BaseObject.cpp">
				</File>
				<File
					RelativePath=".\MapServer\BaseObject.h">
				</File>
				<File
					RelativePath=".\MapServer\Gathering.cpp">
				</File>
				<File
					RelativePath=".\MapServer\Gathering.h">
				</File>
				<File
					RelativePath=".\MapServer\Item.cpp">
				</File>
				<File
					RelativePath=".\MapServer\Item.h">
				</File>
				<File
					RelativePath=".\MapServer\Monster.cpp">
				</File>
				<File
					RelativePath=".\MapServer\Monster.h">
				</File>
				<File
					RelativePath=".\MapServer\Npc.cpp">
				</File>
				<File
					RelativePath=".\MapServer\Npc.h">
				</File>
				<File
					RelativePath=".\MapServer\ObjectManager.cpp">
				</File>
				<File
					RelativePath=".\MapServer\ObjectManager.h">
				</File>
				<File
					RelativePath=".\MapServer\Player.cpp">
				</File>
				<File
					RelativePath=".\MapServer\Player.h">
				</File>
				<File
					RelativePath=".\MapServer\Totem.cpp">
				</File>
				<File
					RelativePath=".\MapServer\Totem.h">
				</File>
			</Filter>
			<Filter
				Name="AI"
				Filter="">
				<File
					RelativePath=".\MapServer\AIManager.cpp">
				</File>
				<File
					RelativePath=".\MapServer\AIManager.h">
				</File>
				<Filter
					Name="MonsterAction"
					Filter="">
					<File
						RelativePath=".\MapServer\Action.cpp">
					</File>
					<File
						RelativePath=".\MapServer\Action.h">
					</File>
					<File
						RelativePath=".\MapServer\ActionAttack.cpp">
					</File>
					<File
						RelativePath=".\MapServer\ActionAttack.h">
					</File>
					<File
						RelativePath=".\MapServer\ActionDie.cpp">
					</File>
					<File
						RelativePath=".\MapServer\ActionDie.h">
					</File>
					<File
						RelativePath=".\MapServer\ActionEscape.cpp">
					</File>
					<File
						RelativePath=".\MapServer\ActionEscape.h">
					</File>
					<File
						RelativePath=".\MapServer\ActionFollow.cpp">
					</File>
					<File
						RelativePath=".\MapServer\ActionFollow.h">
					</File>
					<File
						RelativePath=".\MapServer\ActionIdle.cpp">
					</File>
					<File
						RelativePath=".\MapServer\ActionIdle.h">
					</File>
					<File
						RelativePath=".\MapServer\ActionMove.cpp">
					</File>
					<File
						RelativePath=".\MapServer\ActionMove.h">
					</File>
				</Filter>
			</Filter>
			<Filter
				Name="DamageCalc"
				Filter="">
				<File
					RelativePath=".\MapServer\DamageCalc.cpp">
				</File>
				<File
					RelativePath=".\MapServer\DamageCalc.h">
				</File>
			</Filter>
			<Filter
				Name="Drop"
				Filter="">
				<File
					RelativePath=".\MapServer\Drop.cpp">
				</File>
				<File
					RelativePath=".\MapServer\Drop.h">
				</File>
				<File
					RelativePath=".\MapServer\Drop_Common.h">
				</File>
				<File
					RelativePath=".\MapServer\DropScript.cpp">
				</File>
				<File
					RelativePath=".\MapServer\DropScript.h">
				</File>
			</Filter>
			<Filter
				Name="Level"
				Filter="">
				<File
					RelativePath=".\MapServer\LevelManager.cpp">
				</File>
				<File
					RelativePath=".\MapServer\LevelManager.h">
				</File>
			</Filter>
			<Filter
				Name="StatusCalc"
				Filter="">
				<File
					RelativePath=".\MapServer\StatusCalc_Server.cpp">
				</File>
				<File
					RelativePath=".\MapServer\StatusCalc_Server.h">
				</File>
			</Filter>
			<Filter
				Name="Item"
				Filter="">
				<File
					RelativePath=".\MapServer\ItemManager.cpp">
				</File>
				<File
					RelativePath=".\MapServer\ItemManager.h">
				</File>
			</Filter>
			<Filter
				Name="Party"
				Filter="">
				<File
					RelativePath=".\MapServer\Party.cpp">
				</File>
				<File
					RelativePath=".\MapServer\Party.h">
				</File>
				<File
					RelativePath=".\MapServer\PartyManager.cpp">
				</File>
				<File
					RelativePath=".\MapServer\PartyManager.h">
				</File>
			</Filter>
			<Filter
				Name="Skill"
				Filter="">
				<File
					RelativePath=".\MapServer\BaseSkillObject.cpp">
				</File>
				<File
					RelativePath=".\MapServer\BaseSkillObject.h">
				</File>
				<File
					RelativePath=".\MapServer\DramaturgyInfo.cpp">
				</File>
				<File
					RelativePath=".\MapServer\DramaturgyInfo.h">
				</File>
				<File
					RelativePath=".\MapServer\DramaturgyManager.cpp">
				</File>
				<File
					RelativePath=".\MapServer\DramaturgyManager.h">
				</File>
				<File
					RelativePath=".\MapServer\HaveSkillObject.cpp">
				</File>
				<File
					RelativePath=".\MapServer\HaveSkillObject.h">
				</File>
				<File
					RelativePath=".\MapServer\InfluenceObject.cpp">
				</File>
				<File
					RelativePath=".\MapServer\InfluenceObject.h">
				</File>
				<File
					RelativePath=".\MapServer\MonsterSkillObject.cpp">
				</File>
				<File
					RelativePath=".\MapServer\MonsterSkillObject.h">
				</File>
				<File
					RelativePath=".\MapServer\PlayerMonSkillObject.cpp">
				</File>
				<File
					RelativePath=".\MapServer\PlayerMonSkillObject.h">
				</File>
				<File
					RelativePath=".\MapServer\PlayerSkillObject.cpp">
				</File>
				<File
					RelativePath=".\MapServer\PlayerSkillObject.h">
				</File>
				<File
					RelativePath=".\MapServer\SkillManager.cpp">
				</File>
				<File
					RelativePath=".\MapServer\SkillManager.h">
				</File>
			</Filter>
			<Filter
				Name="Quest"
				Filter="">
				<File
					RelativePath="..\Common\QuestDefine.h">
				</File>
				<File
					RelativePath=".\MapServer\QuestManager.cpp">
				</File>
				<File
					RelativePath=".\MapServer\QuestManager.h">
				</File>
				<File
					RelativePath=".\MapServer\QuestManager_Load.cpp">
				</File>
				<File
					RelativePath=".\MapServer\TriggerManager.cpp">
				</File>
				<File
					RelativePath=".\MapServer\TriggerManager.h">
				</File>
			</Filter>
			<Filter
				Name="GridSystem"
				Filter="">
				<File
					RelativePath=".\MapServer\GridManager.cpp">
				</File>
				<File
					RelativePath=".\MapServer\GridManager.h">
				</File>
			</Filter>
			<Filter
				Name="War"
				Filter="">
				<File
					RelativePath=".\MapServer\PVPManager.cpp">
				</File>
				<File
					RelativePath=".\MapServer\PVPManager.h">
				</File>
				<Filter
					Name="DeathMatch"
					Filter="">
					<File
						RelativePath=".\MapServer\DeathMatchObject.cpp">
					</File>
					<File
						RelativePath=".\MapServer\DeathMatchObject.h">
					</File>
				</Filter>
			</Filter>
			<Filter
				Name="Duel"
				Filter="">
				<File
					RelativePath=".\MapServer\DuelManager.cpp">
				</File>
				<File
					RelativePath=".\MapServer\DuelManager.h">
				</File>
				<File
					RelativePath=".\MapServer\DuelObject.cpp">
				</File>
				<File
					RelativePath=".\MapServer\DuelObject.h">
				</File>
			</Filter>
			<Filter
				Name="Title"
				Filter="">
				<File
					RelativePath=".\MapServer\TitleManager.cpp">
				</File>
				<File
					RelativePath=".\MapServer\TitleManager.h">
				</File>
			</Filter>
			<Filter
				Name="Guild"
				Filter="">
				<File
					RelativePath=".\MapServer\Guild.cpp">
				</File>
				<File
					RelativePath=".\MapServer\Guild.h">
				</File>
				<File
					RelativePath=".\MapServer\GuildManager.cpp">
				</File>
				<File
					RelativePath=".\MapServer\GuildManager.h">
				</File>
			</Filter>
			<Filter
				Name="Note"
				Filter="">
				<File
					RelativePath=".\NoteManager.cpp">
				</File>
				<File
					RelativePath=".\NoteManager.h">
				</File>
			</Filter>
			<Filter
				Name="Pool"
				Filter="">
				<File
					RelativePath=".\MapServer\CooltimePool.cpp">
				</File>
				<File
					RelativePath=".\MapServer\CooltimePool.h">
				</File>
				<File
					RelativePath=".\MapServer\ItemCountPool.cpp">
				</File>
				<File
					RelativePath=".\MapServer\ItemCountPool.h">
				</File>
				<File
					RelativePath=".\MapServer\PlayerNamePool.cpp">
				</File>
				<File
					RelativePath=".\MapServer\PlayerNamePool.h">
				</File>
				<File
					RelativePath=".\MapServer\TakeDamagePool.cpp">
				</File>
				<File
					RelativePath=".\MapServer\TakeDamagePool.h">
				</File>
			</Filter>
		</Filter>
		<Filter
			Name="Util"
			Filter="">
			<File
				RelativePath="..\Util\File.cpp">
			</File>
			<File
				RelativePath="..\Util\File.h">
			</File>
			<File
				RelativePath="..\Util\FileLoader.cpp">
			</File>
			<File
				RelativePath="..\Util\FileLoader.h">
			</File>
			<File
				RelativePath="..\Util\FileSystem.cpp">
			</File>
			<File
				RelativePath="..\Util\FileSystem.h">
			</File>
			<File
				RelativePath="..\Util\Lexer.cpp">
			</File>
			<File
				RelativePath="..\Util\Lexer.h">
			</File>
			<File
				RelativePath="..\Util\MemFile.cpp">
			</File>
			<File
				RelativePath="..\Util\MemFile.h">
			</File>
			<File
				RelativePath="..\Util\Parser.cpp">
			</File>
			<File
				RelativePath="..\Util\Parser.h">
			</File>
			<File
				RelativePath="..\Util\Token.h">
			</File>
			<File
				RelativePath="..\Util\Tokenizer.h">
			</File>
			<Filter
				Name="STL"
				Filter="">
				<File
					RelativePath="..\Util\Stl\Algorithm.h">
				</File>
				<File
					RelativePath="..\Util\Stl\Allocator.h">
				</File>
				<File
					RelativePath="..\Util\Stl\Array.h">
				</File>
				<File
					RelativePath="..\Util\Stl\Array.inl">
				</File>
				<File
					RelativePath="..\Util\Stl\BasicString.h">
				</File>
				<File
					RelativePath="..\Util\Stl\BasicString.inl">
				</File>
				<File
					RelativePath="..\Util\Stl\CharTraits.h">
				</File>
				<File
					RelativePath="..\Util\Stl\DefragmentArray.h">
				</File>
				<File
					RelativePath="..\Util\Stl\DefragmentArray.inl">
				</File>
				<File
					RelativePath="..\Util\Stl\Functor.h">
				</File>
				<File
					RelativePath="..\Util\Stl\Hasher.h">
				</File>
				<File
					RelativePath="..\Util\Stl\HashMap.h">
				</File>
				<File
					RelativePath="..\Util\Stl\HashMap.inl">
				</File>
				<File
					RelativePath="..\Util\Stl\HashSet.h">
				</File>
				<File
					RelativePath="..\Util\Stl\HashSet.inl">
				</File>
				<File
					RelativePath="..\Util\Stl\List.h">
				</File>
				<File
					RelativePath="..\Util\Stl\List.inl">
				</File>
				<File
					RelativePath="..\Util\Stl\Pair.h">
				</File>
				<File
					RelativePath="..\Util\Stl\PointerArray.h">
				</File>
				<File
					RelativePath="..\Util\Stl\PointerArray.inl">
				</File>
				<File
					RelativePath="..\Util\Stl\PointerHashMap.h">
				</File>
				<File
					RelativePath="..\Util\Stl\PointerHashMap.inl">
				</File>
				<File
					RelativePath="..\Util\Stl\PointerHashSet.h">
				</File>
				<File
					RelativePath="..\Util\Stl\PointerHashSet.inl">
				</File>
				<File
					RelativePath="..\Util\Stl\PointerList.h">
				</File>
				<File
					RelativePath="..\Util\Stl\PointerList.inl">
				</File>
				<File
					RelativePath="..\Util\Stl\PointerQueue.h">
				</File>
				<File
					RelativePath="..\Util\Stl\PointerQueue.inl">
				</File>
				<File
					RelativePath="..\Util\Stl\PointerStack.h">
				</File>
				<File
					RelativePath="..\Util\Stl\PointerStack.inl">
				</File>
				<File
					RelativePath="..\Util\Stl\Pool.h">
				</File>
				<File
					RelativePath="..\Util\Stl\Pool.inl">
				</File>
				<File
					RelativePath="..\Util\Stl\Queue.h">
				</File>
				<File
					RelativePath="..\Util\Stl\Queue.inl">
				</File>
				<File
					RelativePath="..\Util\Stl\Stack.h">
				</File>
				<File
					RelativePath="..\Util\Stl\Stack.inl">
				</File>
			</Filter>
		</Filter>
		<Filter
			Name="NiUtil"
			Filter="">
			<File
				RelativePath=".\MapServer\NiPoint2.cpp">
			</File>
			<File
				RelativePath=".\MapServer\NiPoint2.h">
			</File>
			<File
				RelativePath=".\MapServer\NiPoint2.inl">
			</File>
			<File
				RelativePath=".\MapServer\NiPoint3.cpp">
			</File>
			<File
				RelativePath=".\MapServer\NiPoint3.h">
			</File>
			<File
				RelativePath=".\MapServer\NiPoint3.inl">
			</File>
		</Filter>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>
