<?xml version="1.0" encoding="ks_c_5601-1987"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="7.10"
	Name="ModelView"
	ProjectGUID="{A59461A5-B209-4337-BC10-8A9331486891}"
	SccProjectName="Perforce Project"
	SccAuxPath=""
	SccLocalPath=".."
	SccProvider="MSSCCI:Perforce SCM"
	Keyword="MFCProj">
	<Platforms>
		<Platform
			Name="Win32"/>
	</Platforms>
	<Configurations>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory="../CWorking"
			IntermediateDirectory="Debug"
			ConfigurationType="1"
			UseOfMFC="2"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				AdditionalIncludeDirectories=".;D:\IRIS\Main_Dev\ModelView\Engine;D:\IRIS\Main_Dev\Util\STL;D:\IRIS\Main_Dev\Util;D:\IRIS\Main_Dev\Common;&quot;$(NDL_PATH)\SDK\Win32\Include&quot;"
				PreprocessorDefinitions="WIN32;_WINDOWS;_DEBUG;STRICT;NISHIPPING"
				MinimalRebuild="TRUE"
				BasicRuntimeChecks="3"
				RuntimeLibrary="3"
				TreatWChar_tAsBuiltInType="FALSE"
				ForceConformanceInForLoopScope="TRUE"
				UsePrecompiledHeader="2"
				WarningLevel="4"
				Detect64BitPortabilityProblems="TRUE"
				DebugInformationFormat="3"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="Winmm.lib Version.lib ZipArchive_dm.lib dxguid.lib dinput8.lib NiSystem.lib NiDX9Renderer.lib NiAnimation.lib NiMain.lib NiFont.lib NiCollision.lib NiParticle.lib"
				OutputFile="$(OutDir)/$(ProjectName)_d.exe"
				LinkIncremental="2"
				SuppressStartupBanner="TRUE"
				AdditionalLibraryDirectories="..\ZipArchive;&quot;$(NDL_PATH)\SDK\Win32\Lib\VC71\DebugLib&quot;"
				GenerateDebugInformation="TRUE"
				SubSystem="2"
				TargetMachine="1"/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="_DEBUG"
				MkTypLibCompatible="FALSE"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="_DEBUG"
				Culture="1042"
				AdditionalIncludeDirectories="$(IntDir)"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
		<Configuration
			Name="Release|Win32"
			OutputDirectory="../CWorking"
			IntermediateDirectory="Release"
			ConfigurationType="1"
			UseOfMFC="2"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				AdditionalIncludeDirectories=".;D:\IRIS\Main_Dev\ModelView\Engine;D:\IRIS\Main_Dev\ModelView\UI;D:\IRIS\Main_Dev\Util\STL;D:\IRIS\Main_Dev\Util;&quot;$(NDL_PATH)\SDK\Win32\Include&quot;;..\ZipArchive;D:\IRIS\MAIN_DEV\RC5Crypto"
				PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;STRICT;NISHIPPING;REGEN_TOOL;_MODELVIEW"
				MinimalRebuild="FALSE"
				RuntimeLibrary="2"
				TreatWChar_tAsBuiltInType="FALSE"
				ForceConformanceInForLoopScope="TRUE"
				UsePrecompiledHeader="2"
				WarningLevel="3"
				Detect64BitPortabilityProblems="FALSE"
				DebugInformationFormat="0"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="Winmm.lib Version.lib ZipArchive_rm.lib dxguid.lib dinput8.lib NiSystem.lib NiDX9Renderer.lib NiAnimation.lib NiMain.lib NiFont.lib NiCollision.lib NiParticle.lib NiMilesAudio.lib mss32.lib"
				LinkIncremental="1"
				SuppressStartupBanner="TRUE"
				AdditionalLibraryDirectories="..\ZipArchive;&quot;$(NDL_PATH)\SDK\Win32\Lib\VC71\ShippingLib&quot;"
				GenerateDebugInformation="FALSE"
				SubSystem="2"
				OptimizeReferences="2"
				EnableCOMDATFolding="2"
				TargetMachine="1"/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="NDEBUG"
				MkTypLibCompatible="FALSE"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="NDEBUG"
				Culture="1042"
				AdditionalIncludeDirectories="$(IntDir)"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
		<Configuration
			Name="DebugFast|Win32"
			OutputDirectory="../CWorking"
			IntermediateDirectory="DebugFast"
			ConfigurationType="1"
			UseOfMFC="2"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				AdditionalIncludeDirectories=".;D:\IRIS\Main_Dev\ModelView\Engine;D:\IRIS\Main_Dev\Util\STL;D:\IRIS\Main_Dev\Util;&quot;$(NDL_PATH)\SDK\Win32\Include&quot;;..\ZipArchive;D:\IRIS\MAIN_DEV\RC5Crypto"
				PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;STRICT;NISHIPPING;_MODELVIEW"
				MinimalRebuild="FALSE"
				RuntimeLibrary="2"
				TreatWChar_tAsBuiltInType="FALSE"
				ForceConformanceInForLoopScope="TRUE"
				UsePrecompiledHeader="2"
				WarningLevel="4"
				Detect64BitPortabilityProblems="FALSE"
				DebugInformationFormat="3"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="Winmm.lib Version.lib ZipArchive_rm.lib dxguid.lib dinput8.lib NiSystem.lib NiDX9Renderer.lib NiAnimation.lib NiMain.lib NiFont.lib NiCollision.lib NiParticle.lib NiMilesAudio.lib mss32.lib"
				OutputFile="$(OutDir)/$(ProjectName)_d.exe"
				LinkIncremental="1"
				SuppressStartupBanner="TRUE"
				AdditionalLibraryDirectories="..\ZipArchive;&quot;$(NDL_PATH)\SDK\Win32\Lib\VC71\ShippingLib&quot;"
				GenerateDebugInformation="TRUE"
				ProgramDatabaseFile="$(OutDir)/$(ProjectName)_d.pdb"
				SubSystem="2"
				OptimizeReferences="2"
				EnableCOMDATFolding="2"
				TargetMachine="1"/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="NDEBUG"
				MkTypLibCompatible="FALSE"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="NDEBUG"
				Culture="1042"
				AdditionalIncludeDirectories="$(IntDir)"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
	</Configurations>
	<References>
	</References>
	<Files>
		<Filter
			Name="Application"
			Filter="">
			<Filter
				Name="Main"
				Filter="">
				<File
					RelativePath=".\MainFrame.cpp">
				</File>
				<File
					RelativePath=".\MainFrame.h">
				</File>
				<File
					RelativePath=".\ModelApp.cpp">
				</File>
				<File
					RelativePath=".\ModelApp.h">
				</File>
				<File
					RelativePath=".\ModelDoc.cpp">
				</File>
				<File
					RelativePath=".\ModelDoc.h">
				</File>
				<File
					RelativePath=".\ModelView.cpp">
				</File>
				<File
					RelativePath=".\ModelView.h">
				</File>
				<File
					RelativePath=".\stdafx.cpp">
				</File>
				<File
					RelativePath=".\stdafx.h">
				</File>
			</Filter>
			<Filter
				Name="Res"
				Filter="">
				<File
					RelativePath=".\res\ModelView.ico">
				</File>
				<File
					RelativePath=".\ModelView.rc">
				</File>
				<File
					RelativePath=".\res\ModelView.rc2">
				</File>
				<File
					RelativePath=".\Resource.h">
				</File>
				<File
					RelativePath=".\res\toolbar1.bmp">
				</File>
			</Filter>
			<Filter
				Name="Form"
				Filter="">
				<File
					RelativePath=".\CharacterForm.cpp">
				</File>
				<File
					RelativePath=".\CharacterForm.h">
				</File>
				<File
					RelativePath=".\CharAniDlg.cpp">
				</File>
				<File
					RelativePath=".\CharAniDlg.h">
				</File>
				<File
					RelativePath=".\CharDramaDlg.cpp">
				</File>
				<File
					RelativePath=".\CharDramaDlg.h">
				</File>
				<File
					RelativePath=".\CharModelDlg.cpp">
				</File>
				<File
					RelativePath=".\CharModelDlg.h">
				</File>
				<File
					RelativePath=".\MonAniDlg.cpp">
				</File>
				<File
					RelativePath=".\MonAniDlg.h">
				</File>
				<File
					RelativePath=".\MonDramaDlg.cpp">
				</File>
				<File
					RelativePath=".\MonDramaDlg.h">
				</File>
				<File
					RelativePath=".\MonModelDlg.cpp">
				</File>
				<File
					RelativePath=".\MonModelDlg.h">
				</File>
				<File
					RelativePath=".\MonsterForm.cpp">
				</File>
				<File
					RelativePath=".\MonsterForm.h">
				</File>
				<File
					RelativePath=".\NpcAniDlg.cpp">
				</File>
				<File
					RelativePath=".\NpcAniDlg.h">
				</File>
				<File
					RelativePath=".\NpcForm.cpp">
				</File>
				<File
					RelativePath=".\NpcForm.h">
				</File>
				<File
					RelativePath=".\NpcModelDlg.cpp">
				</File>
				<File
					RelativePath=".\NpcModelDlg.h">
				</File>
			</Filter>
			<Filter
				Name="Data"
				Filter="">
				<File
					RelativePath=".\Engine\GameResourceManager.cpp">
				</File>
				<File
					RelativePath=".\Engine\GameResourceManager.h">
				</File>
			</Filter>
		</Filter>
		<Filter
			Name="Engine"
			Filter="">
			<File
				RelativePath=".\Engine\BaseObject_Common.h">
			</File>
			<File
				RelativePath=".\Engine\Camera.cpp">
			</File>
			<File
				RelativePath=".\Engine\Camera.h">
			</File>
			<File
				RelativePath=".\Engine\CameraManager.cpp">
			</File>
			<File
				RelativePath=".\Engine\CameraManager.h">
			</File>
			<File
				RelativePath=".\Engine\CommonDefines.h">
			</File>
			<File
				RelativePath=".\Engine\FilePackSystem.cpp">
			</File>
			<File
				RelativePath=".\Engine\FilePackSystem.h">
			</File>
			<File
				RelativePath=".\Engine\FreeCamera.cpp">
			</File>
			<File
				RelativePath=".\Engine\FreeCamera.h">
			</File>
			<File
				RelativePath=".\Engine\GameFileLexer.cpp">
			</File>
			<File
				RelativePath=".\Engine\GameFileLexer.h">
			</File>
			<File
				RelativePath=".\Engine\Item_Common.h">
			</File>
			<File
				RelativePath=".\Engine\LookAtCamera.cpp">
			</File>
			<File
				RelativePath=".\Engine\LookAtCamera.h">
			</File>
			<File
				RelativePath=".\Engine\MaterialData.h">
			</File>
			<File
				RelativePath=".\Engine\Player_Common.h">
			</File>
			<File
				RelativePath=".\Engine\Stream.h">
			</File>
			<File
				RelativePath=".\Engine\UIImage.cpp">
			</File>
			<File
				RelativePath=".\Engine\UIImage.h">
			</File>
			<File
				RelativePath=".\Engine\UIText.cpp">
			</File>
			<File
				RelativePath=".\Engine\UIText.h">
			</File>
			<Filter
				Name="Scene"
				Filter="">
				<File
					RelativePath=".\Engine\ActorManagerForPartition.cpp">
				</File>
				<File
					RelativePath=".\Engine\ActorManagerForPartition.h">
				</File>
				<File
					RelativePath=".\Engine\ActorManagerForPartition.inl">
				</File>
				<File
					RelativePath=".\Engine\Box.cpp">
				</File>
				<File
					RelativePath=".\Engine\Box.h">
				</File>
				<File
					RelativePath=".\Engine\CullingProcess.cpp">
				</File>
				<File
					RelativePath=".\Engine\CullingProcess.h">
				</File>
				<File
					RelativePath=".\Engine\DynamicSceneNode.cpp">
				</File>
				<File
					RelativePath=".\Engine\DynamicSceneNode.h">
				</File>
				<File
					RelativePath=".\Engine\EffectSceneNode.cpp">
				</File>
				<File
					RelativePath=".\Engine\EffectSceneNode.h">
				</File>
				<File
					RelativePath=".\Engine\KFMTool.cpp">
				</File>
				<File
					RelativePath=".\Engine\KFMTool.h">
				</File>
				<File
					RelativePath=".\Engine\ModelInstance.cpp">
				</File>
				<File
					RelativePath=".\Engine\ModelInstance.h">
				</File>
				<File
					RelativePath=".\Engine\MonsterSceneNode.cpp">
				</File>
				<File
					RelativePath=".\Engine\MonsterSceneNode.h">
				</File>
				<File
					RelativePath=".\Engine\NifAnimationInfo.cpp">
				</File>
				<File
					RelativePath=".\Engine\NifAnimationInfo.h">
				</File>
				<File
					RelativePath=".\Engine\NpcSceneNode.cpp">
				</File>
				<File
					RelativePath=".\Engine\NpcSceneNode.h">
				</File>
				<File
					RelativePath=".\Engine\PlayerSceneNode.cpp">
				</File>
				<File
					RelativePath=".\Engine\PlayerSceneNode.h">
				</File>
				<File
					RelativePath=".\Engine\Ray.cpp">
				</File>
				<File
					RelativePath=".\Engine\Ray.h">
				</File>
				<File
					RelativePath=".\Engine\SceneManager.cpp">
				</File>
				<File
					RelativePath=".\Engine\SceneManager.h">
				</File>
				<File
					RelativePath=".\Engine\SceneNode.cpp">
				</File>
				<File
					RelativePath=".\Engine\SceneNode.h">
				</File>
				<File
					RelativePath=".\Engine\SceneTree.cpp">
				</File>
				<File
					RelativePath=".\Engine\SceneTree.h">
				</File>
				<File
					RelativePath=".\Engine\SoundSceneNode.cpp">
				</File>
				<File
					RelativePath=".\Engine\SoundSceneNode.h">
				</File>
				<File
					RelativePath=".\Engine\Sphere.cpp">
				</File>
				<File
					RelativePath=".\Engine\Sphere.h">
				</File>
				<File
					RelativePath=".\Engine\StaticSceneNode.cpp">
				</File>
				<File
					RelativePath=".\Engine\StaticSceneNode.h">
				</File>
				<File
					RelativePath=".\Engine\VisibleArray.h">
				</File>
				<File
					RelativePath=".\Engine\VisibleArraySorter.cpp">
				</File>
				<File
					RelativePath=".\Engine\VisibleArraySorter.h">
				</File>
			</Filter>
			<Filter
				Name="Input"
				Filter="">
				<File
					RelativePath=".\Engine\InputSystem.cpp">
				</File>
				<File
					RelativePath=".\Engine\InputSystem.h">
				</File>
				<File
					RelativePath=".\Engine\KeyAgent.cpp">
				</File>
				<File
					RelativePath=".\Engine\KeyAgent.h">
				</File>
				<File
					RelativePath=".\Engine\KeyCode.h">
				</File>
				<File
					RelativePath=".\Engine\MouseAgent.cpp">
				</File>
				<File
					RelativePath=".\Engine\MouseAgent.h">
				</File>
			</Filter>
			<Filter
				Name="Base"
				Filter="">
				<File
					RelativePath=".\Engine\Application.cpp">
				</File>
				<File
					RelativePath=".\Engine\Application.h">
				</File>
				<File
					RelativePath=".\Engine\AppTimer.cpp">
				</File>
				<File
					RelativePath=".\Engine\AppTimer.h">
				</File>
				<File
					RelativePath=".\Engine\AppWindow.cpp">
				</File>
				<File
					RelativePath=".\Engine\AppWindow.h">
				</File>
				<File
					RelativePath=".\Engine\CallbackStreamPAK.cpp">
				</File>
				<File
					RelativePath=".\Engine\CallbackStreamPAK.h">
				</File>
				<File
					RelativePath=".\Engine\DevSystem.cpp">
				</File>
				<File
					RelativePath=".\Engine\DevSystem.h">
				</File>
				<File
					RelativePath=".\Engine\DXVersion.cpp">
				</File>
				<File
					RelativePath=".\Engine\DXVersion.h">
				</File>
				<File
					RelativePath=".\Engine\EngineFile.cpp">
				</File>
				<File
					RelativePath=".\Engine\EngineFile.h">
				</File>
				<File
					RelativePath=".\Engine\ImageReader.cpp">
				</File>
				<File
					RelativePath=".\Engine\ImageReader.h">
				</File>
				<File
					RelativePath=".\Engine\Renderer.cpp">
				</File>
				<File
					RelativePath=".\Engine\Renderer.h">
				</File>
				<File
					RelativePath=".\Engine\RenderSystem.cpp">
				</File>
				<File
					RelativePath=".\Engine\RenderSystem.h">
				</File>
				<File
					RelativePath=".\Engine\ResourceManager.cpp">
				</File>
				<File
					RelativePath=".\Engine\ResourceManager.h">
				</File>
				<File
					RelativePath=".\Engine\Shader.cpp">
				</File>
				<File
					RelativePath=".\Engine\Shader.h">
				</File>
				<File
					RelativePath=".\Engine\ShaderHelper.cpp">
				</File>
				<File
					RelativePath=".\Engine\ShaderHelper.h">
				</File>
				<File
					RelativePath=".\Engine\SoundSystem.cpp">
				</File>
				<File
					RelativePath=".\Engine\SoundSystem.h">
				</File>
				<File
					RelativePath=".\Engine\TexturePalette.cpp">
				</File>
				<File
					RelativePath=".\Engine\TexturePalette.h">
				</File>
			</Filter>
			<Filter
				Name="Skill&amp;Drama"
				Filter="">
				<File
					RelativePath=".\Engine\BulletObj.cpp">
				</File>
				<File
					RelativePath=".\Engine\BulletObj.h">
				</File>
				<File
					RelativePath=".\Engine\DramaturgyInfo.cpp">
				</File>
				<File
					RelativePath=".\Engine\DramaturgyInfo.h">
				</File>
				<File
					RelativePath=".\Engine\DramaturgyLexer.cpp">
				</File>
				<File
					RelativePath=".\Engine\DramaturgyLexer.h">
				</File>
				<File
					RelativePath=".\Engine\DramaturgyManager.cpp">
				</File>
				<File
					RelativePath=".\Engine\DramaturgyManager.h">
				</File>
				<File
					RelativePath=".\Engine\IndexGenerator.h">
				</File>
				<File
					RelativePath=".\Engine\RangeCheck.cpp">
				</File>
				<File
					RelativePath=".\Engine\RangeCheck.h">
				</File>
				<File
					RelativePath=".\Engine\Skill_Common.h">
				</File>
				<File
					RelativePath=".\Engine\SkillManager.cpp">
				</File>
				<File
					RelativePath=".\Engine\SkillManager.h">
				</File>
				<File
					RelativePath=".\Engine\SkillObject.cpp">
				</File>
				<File
					RelativePath=".\Engine\SkillObject.h">
				</File>
				<File
					RelativePath=".\Engine\SkillScript.cpp">
				</File>
				<File
					RelativePath=".\Engine\SkillScript.h">
				</File>
				<File
					RelativePath=".\Engine\TrailGeometry.cpp">
				</File>
				<File
					RelativePath=".\Engine\TrailGeometry.h">
				</File>
			</Filter>
		</Filter>
		<Filter
			Name="MPI"
			Filter="">
			<File
				RelativePath=".\BarSplitWnd.cpp">
			</File>
			<File
				RelativePath=".\BarSplitWnd.h">
			</File>
			<File
				RelativePath=".\DualSplitWnd.cpp">
			</File>
			<File
				RelativePath=".\DualSplitWnd.h">
			</File>
			<File
				RelativePath=".\MPIChildFrame.cpp">
			</File>
			<File
				RelativePath=".\MPIChildFrame.h">
			</File>
			<File
				RelativePath=".\MPIDocTemplate.cpp">
			</File>
			<File
				RelativePath=".\MPIDocTemplate.h">
			</File>
			<File
				RelativePath=".\MPITabCtrl.cpp">
			</File>
			<File
				RelativePath=".\MPITabCtrl.h">
			</File>
			<File
				RelativePath=".\MPITabWnd.cpp">
			</File>
			<File
				RelativePath=".\MPITabWnd.h">
			</File>
			<File
				RelativePath=".\RollupWindow.cpp">
			</File>
			<File
				RelativePath=".\RollupWindow.h">
			</File>
		</Filter>
		<Filter
			Name="STL"
			Filter="">
			<File
				RelativePath="..\Util\STL\Algorithm.h">
			</File>
			<File
				RelativePath="..\Util\STL\Allocator.h">
			</File>
			<File
				RelativePath="..\Util\STL\Array.h">
			</File>
			<File
				RelativePath="..\Util\STL\Array.inl">
			</File>
			<File
				RelativePath="..\Util\STL\BasicString.h">
			</File>
			<File
				RelativePath="..\Util\STL\BasicString.inl">
			</File>
			<File
				RelativePath="..\Util\STL\CharTraits.h">
			</File>
			<File
				RelativePath="..\Util\STL\Functor.h">
			</File>
			<File
				RelativePath="..\Util\STL\Hasher.h">
			</File>
			<File
				RelativePath="..\Util\STL\HashMap.h">
			</File>
			<File
				RelativePath="..\Util\STL\HashMap.inl">
			</File>
			<File
				RelativePath="..\Util\STL\HashSet.h">
			</File>
			<File
				RelativePath="..\Util\STL\HashSet.inl">
			</File>
			<File
				RelativePath="..\Util\STL\List.h">
			</File>
			<File
				RelativePath="..\Util\STL\List.inl">
			</File>
			<File
				RelativePath="..\Util\STL\Map.h">
			</File>
			<File
				RelativePath="..\Util\STL\Map.inl">
			</File>
			<File
				RelativePath="..\Util\STL\Pair.h">
			</File>
			<File
				RelativePath="..\Util\STL\PointerArray.h">
			</File>
			<File
				RelativePath="..\Util\STL\PointerArray.inl">
			</File>
			<File
				RelativePath="..\Util\STL\PointerHashMap.h">
			</File>
			<File
				RelativePath="..\Util\STL\PointerHashMap.inl">
			</File>
			<File
				RelativePath="..\Util\STL\PointerList.h">
			</File>
			<File
				RelativePath="..\Util\STL\PointerList.inl">
			</File>
			<File
				RelativePath="..\Util\STL\Pool.h">
			</File>
			<File
				RelativePath="..\Util\STL\Pool.inl">
			</File>
			<File
				RelativePath="..\Util\STL\Set.h">
			</File>
			<File
				RelativePath="..\Util\STL\Set.inl">
			</File>
		</Filter>
		<Filter
			Name="Util"
			Filter="">
			<File
				RelativePath="..\Util\Console.cpp">
			</File>
			<File
				RelativePath="..\Util\Console.h">
			</File>
			<File
				RelativePath="..\Util\File.cpp">
			</File>
			<File
				RelativePath="..\Util\File.h">
			</File>
			<File
				RelativePath="..\Util\FileFinder.h">
			</File>
			<File
				RelativePath="..\Util\FileLoader.cpp">
			</File>
			<File
				RelativePath="..\Util\FileLoader.h">
			</File>
			<File
				RelativePath="..\Util\FilePack.cpp">
			</File>
			<File
				RelativePath="..\Util\FilePack.h">
			</File>
			<File
				RelativePath="..\Util\FileSaver.cpp">
			</File>
			<File
				RelativePath="..\Util\FileSaver.h">
			</File>
			<File
				RelativePath="..\Util\FileSystem.cpp">
			</File>
			<File
				RelativePath="..\Util\FileSystem.h">
			</File>
			<File
				RelativePath="..\Util\FileUnzipper.h">
			</File>
			<File
				RelativePath="..\Util\FileZipper.h">
			</File>
			<File
				RelativePath="..\Util\Lexer.cpp">
			</File>
			<File
				RelativePath="..\Util\Lexer.h">
			</File>
			<File
				RelativePath="..\Util\MemFile.cpp">
			</File>
			<File
				RelativePath="..\Util\MemFile.h">
			</File>
			<File
				RelativePath="..\Util\Parser.cpp">
			</File>
			<File
				RelativePath="..\Util\Parser.h">
			</File>
			<File
				RelativePath="..\Util\TargaImage.cpp">
			</File>
			<File
				RelativePath="..\Util\TargaImage.h">
			</File>
			<File
				RelativePath="..\Util\Token.h">
			</File>
			<File
				RelativePath="..\Util\Tokenizer.h">
			</File>
		</Filter>
	</Files>
	<Globals>
		<Global
			Name="RESOURCE_FILE"
			Value="ModelView.rc"/>
	</Globals>
</VisualStudioProject>
