//---------------------------------------------------------------------------
// Lethal Enforcers 1
// Level: Drug Dealers -- Stage: 1
// ---------------------------------------
// Eric D. Christensen December 27, 1996
// ---------------------------------------
// Universal Script Parser by Eric D. Christensen
//---------------------------------------------------------------------------

define STC1     0
define STC2     1
define STC3     2
define STC4     3
define STC5     4
define STC6     5
define STC7     6
define STC8     7
define STC9     8
define STC10    9
define STC11   10
define STC12   11
define STC13   12
define STC14   13
define STC15   14
define STC16   15
define STC17   16
define STC18   17
define STC19   18
define BOB1    19
define BOB2    20
define BOB3    21
define BOB4    22 
define BOB5    23
define BOB6    24
define BOB7    25
define BOB8    26
define BOB9    27
define BOB10   28
define BOB11   29
define BOB12   30
define BOB13   31
define BOB14   32
define BOB15   33
define BOB16   34
define BOB17   35
define FACE1   36
define FACE2   37
define FACE3   38
define FACE4   39
define FACE5   40
define FACE6   41
define FACE7   42
define FACE8   43
define POLICE1 44
define POLICE2 45
define POLICE3 46
define POLICE4 47
define GEORGE1 48
define GEORGE2 49
define GEORGE3 50
define GEORGE4 51
define GEORGE5 52
define GEORGE6 53
define GEORGE7 54
define GEORGE8 55
define GEORGE9 56
define GEORGE10 57
define GEORGE11 58
define GEORGE12 59
define GEORGE13 60
define SQUAT1  61
define SQUAT2  62
define SQUAT3  63
define SQUAT4  64
define SQUAT5  65
define SQUAT6  66
define SQUAT7  67
define SQUAT8  68
define SQUAT9  69
define SQUAT10 70
define SQUAT11 71
define SQUAT12 72
define SQUAT13 73
define SQUAT14 74
define SQUAT15 75
define SQUAT16 76
define BLUEGIRL1 77
define DOOR1   78
define DOOR2   79
define WEAPON1 80
define CRATE1  81
define CRATE2  82
define CRATE3  83
define CRATE4  84

define LEVEL1 0
define LEVEL2 1
define LEVEL3 2
define LEVEL4 3
define LEVEL5 4
define LEVEL6 5
define LEVEL7 6
define LEVEL8 7

loadBKD \BACKGRND\DRUGDEAL\DRUG1.BKD            // BKD 0
setBKDLoc 0 0 0 0                               //
loadVAB \SOUNDFX\DRUGDEAL.VAB                   // Sound fx

loadKRT \SPRITES\DRUGDEAL\LEVEL1\STC.KRT
SetScale STC1 3000
clonecharacter STC1
SetScale STC2 3000
clonecharacter STC1
SetScale STC3 3400
clonecharacter STC1
SetScale STC4 3200
clonecharacter STC1
SetScale STC5 4200
clonecharacter STC1
SetScale STC6 3000
clonecharacter STC1
SetScale STC7 3000
clonecharacter STC1
SetScale STC8 3000
clonecharacter STC1
SetScale STC9 3000
clonecharacter STC1
SetScale STC10 3000
clonecharacter STC1
SetScale STC11 3000
clonecharacter STC1
SetScale STC12 3250
clonecharacter STC1
SetScale STC13 3000
clonecharacter STC1
SetScale STC14 3300
clonecharacter STC1
SetScale STC15 3000
clonecharacter STC1
SetScale STC16 3000
clonecharacter STC1
SetScale STC17 3000
clonecharacter STC1
SetScale STC18 3300
clonecharacter STC1
SetScale STC19 3000
loadKRT \SPRITES\DRUGDEAL\LEVEL1\BOB1.KRT
SetScale BOB1 4200
clonecharacter BOB1
SetScale BOB2 3200
clonecharacter BOB1
SetScale BOB3 3600
clonecharacter BOB1
SetScale BOB4 3250
clonecharacter BOB1
SetScale BOB5 3500
clonecharacter BOB1
SetScale BOB6 3300
clonecharacter BOB1
SetScale BOB7 3200
clonecharacter BOB1
clonecharacter BOB1
SetScale BOB9 5000
clonecharacter BOB1
clonecharacter BOB1
SetScale BOB11 3500
clonecharacter BOB1
SetScale BOB12 4200
clonecharacter BOB1
SetScale BOB13 4200
clonecharacter BOB1
SetScale BOB14 4200
clonecharacter BOB1
SetScale BOB15 3300
clonecharacter BOB1
SetScale BOB16 3350
clonecharacter BOB1
SetScale BOB17 4200
loadKRT \SPRITES\DRUGDEAL\LEVEL1\FACE.KRT
clonecharacter FACE1
clonecharacter FACE1
clonecharacter FACE1
clonecharacter FACE1
clonecharacter FACE1
clonecharacter FACE1
clonecharacter FACE1
loadKRT \SPRITES\DRUGDEAL\LEVEL1\POLICE.KRT
SetScale POLICE1 5800
objectcharacteristics POLICE1 1030
clonecharacter POLICE1
SetScale POLICE2 6000
objectcharacteristics POLICE2 1030
clonecharacter POLICE1
SetScale POLICE3 6000
objectcharacteristics POLICE3 1030
clonecharacter POLICE1
SetScale POLICE4 6000
objectcharacteristics POLICE4 1030
loadKRT \SPRITES\DRUGDEAL\LEVEL1\GEORGE.KRT
SetScale GEORGE1 3500
clonecharacter GEORGE1
SetScale GEORGE2 4500
clonecharacter GEORGE1
SetScale GEORGE3 4500
clonecharacter GEORGE1
SetScale GEORGE4 3350
clonecharacter GEORGE1
SetScale GEORGE5 3350
clonecharacter GEORGE1
SetScale GEORGE6 3750
clonecharacter GEORGE1
SetScale GEORGE7 4500
clonecharacter GEORGE1
SetScale GEORGE8 4500
clonecharacter GEORGE1
SetScale GEORGE9 3350
clonecharacter GEORGE1
SetScale GEORGE10 3500
clonecharacter GEORGE1
SetScale GEORGE11 3500
clonecharacter GEORGE1
SetScale GEORGE12 3400
clonecharacter GEORGE1
SetScale GEORGE13 3300
loadKRT \SPRITES\DRUGDEAL\LEVEL1\SQUAT.KRT
SetScale SQUAT1 3600
clonecharacter SQUAT1
SetScale SQUAT2 3400
clonecharacter SQUAT1
SetScale SQUAT3 3400
clonecharacter SQUAT1
SetScale SQUAT4 3200
clonecharacter SQUAT1
SetScale SQUAT5 3200
clonecharacter SQUAT1
SetScale SQUAT6 3200
clonecharacter SQUAT1
SetScale SQUAT7 3200
SetDepth SQUAT7 3
clonecharacter SQUAT1
clonecharacter SQUAT1
SetScale SQUAT9 5400
clonecharacter SQUAT1
SetScale SQUAT10 3600
clonecharacter SQUAT1
SetScale SQUAT11 3600
clonecharacter SQUAT1
SetScale SQUAT12 3200
clonecharacter SQUAT1
SetScale SQUAT13 3500
clonecharacter SQUAT1
clonecharacter SQUAT1
SetScale SQUAT15 3200
clonecharacter SQUAT1
SetScale SQUAT16 3500
loadKRT \SPRITES\DRUGDEAL\LEVEL1\BLUIE.KRT
objectcharacteristics BLUEGIRL1 1030
SetScale BLUEGIRL 3200
loadKRT \SPRITES\DRUGDEAL\LEVEL1\WDOOR.KRT
objectcharacteristics DOOR1 17536
clonecharacter DOOR1
SetDepth DOOR1 13
objectcharacteristics DOOR2 17536
loadKRT \SPRITES\DRUGDEAL\LEVEL1\WEAPON1.KRT
objectcharacteristics WEAPON1 1032
loadKRT \SPRITES\DRUGDEAL\LEVEL1\DRGCRATE.KRT
objectcharacteristics CRATE1 16384
clonecharacter CRATE1
objectcharacteristics CRATE2 16384
clonecharacter CRATE1
objectcharacteristics CRATE3 16384
clonecharacter CRATE1
objectcharacteristics CRATE4 16384

Link DOOR1  BOB5  1  0  0  0  89 161 // Link the Door Opening to BOB5
Link SQUAT7 BLUEGIRL1 4 0 0 0 285 140 // Link The Bad Guy to the hostage

PlayTrack 504 0

//-- setup all of the objects for drug dealers 1 --
StartActionXY DOOR1     0  89 161  13    0  0 LEVEL1 // s: 4096
StartActionXY DOOR2     3 299 160  13    0  0 LEVEL1 // s: 4096
StartActionXY WEAPON1   1 305 164   9    0  0 LEVEL1 // s: 4096

ScrollBKDTo 0 0 0 0 1  

//-- ENEMY GROUP #1: Start --
StartActionXY SQUAT1    0 155 170   4    60 0 LEVEL1 // s: 3600
StartActionXY STC1      9 105 165   4   120 0 LEVEL1 // s: 3500
StartActionXY BOB1      5   0 167  13   180 0 LEVEL1 // s: 4200
StartActionXY SQUAT2    0 250 157   4   240 1 LEVEL1 // s: 3400
StartActionXY SQUAT3    2 120 145   4   300 1 LEVEL1 // s: 3400
StartActionXY BOB2      3 260 170   4   360 1 LEVEL1 // s: 3500
StartActionXY STC2      6 256 160   4   420 1 LEVEL1 // s: 3500
StartActionXY GEORGE2   2  10 167  13   480 0 LEVEL1 // s: 5400
StartActionXY FACE1     0  90 290  13   540 0 LEVEL1 // s: 4096
StartActionXY STC3      9 133 165   4   600 0 LEVEL1 // s: 3400
StartActionXY BOB3      0 155 180   4   660 0 LEVEL1 // s: 3600
StartActionXY POLICE1   3   0 165  13   720 0 LEVEL1 // s: 4200
StartActionXY SQUAT4    2 120 145   4   780 1 LEVEL1 // s: 3200
StartActionXY GEORGE3   2 310 167  13   840 1 LEVEL1 // s: 5400
StartActionXY BOB4      3  75 165   4   900 1 LEVEL1 // s: 3250
StartActionXY STC4      9 275 158   4   960 0 LEVEL1 // s: 3200
StartActionXY FACE2     0 235 290  13  1020 0 LEVEL1 // s: 4096
StartActionXY BOB5      0  95 165   9  1080 1 LEVEL1 // s: 4096
StartActionXY SQUAT5    2 300 145   4  1140 1 LEVEL1 // s: 3200
StartActionXY BOB6      3 130 165   4  1200 0 LEVEL1
StartActionXY STC5      3 320 170  13  1260 1 LEVEL1
StartActionXY GEORGE1   0 125 160   4  1320 1 LEVEL1
StartActionXY FACE3     0 100 290  13  1380 0 LEVEL1
StartActionXY BOB7      3 265 165   4  1380 1 LEVEL1
//-- ENEMY GROUP #1: End --

ScrollBKDTo 0 -120 0 240 1420

//-- ENEMY GROUP #2: Start --
StartActionXY STC7      9 158 162   4  1560 0 LEVEL1
StartActionXY GEORGE4   0 295 160   4  1620 0 LEVEL1
StartActionXY FACE4     0 200 290  13  1680 0 LEVEL1
StartActionXY SQUAT6    2 275 150   4  1740 0 LEVEL1
StartActionXY STC8      9 158 162   4  1800 0 LEVEL1
StartActionXY BLUEGIRL1 0 290 140   4  1860 0 LEVEL1
StartActionXY SQUAT7    0 285 140   4  1861 0 LEVEL1
StartActionXY BOB8      5 440 158  13  1920 1 LEVEL1
StartActionXY SQUAT8    0 155 170   4  1980 0 LEVEL1
StartActionXY POLICE2   5 280 220  13  2040 0 LEVEL1
StartActionXY STC9      6 256 160   4  2100 1 LEVEL1
StartActionXY GEORGE5   0 325 165   4  2160 0 LEVEL1
StartActionXY SQUAT9    2 440 175  13  2220 1 LEVEL1
StartActionXY STC10     9 260 160   4  2280 0 LEVEL1
StartActionXY FACE5     0 200 290  13  2340 0 LEVEL1
StartActionXY SQUAT10   2 130 145   4  2400 0 LEVEL1
StartActionXY STC11     9 300 160   4  2460 0 LEVEL1
StartActionXY BOB9      5 120 170  13  2520 0 LEVEL1
StartActionXY SQUAT11   2 275 145   4  2580 0 LEVEL1
StartActionXY GEORGE6   2 150 155   4  2640 0 LEVEL1
StartActionXY CRATE1    1  60  15  13  2700 0 LEVEL1
Attach        CRATE2 CRATE1 0 0 2700 0 80 13  LEVEL1
StartActionXY GEORGE7   2 120 165  13  2760 0 LEVEL1
StartActionXY STC12     6 320 165   4  2820 0 LEVEL1
StartActionXY BOB10     0 155 180   4  2880 0 LEVEL1
StartActionXY STC13     6 256 156   4  2940 1 LEVEL1
StartActionXY SQUAT12   2 250 145   4  3000 0 LEVEL1
StartActionXY GEORGE8   2 430 163  13  3060 1 LEVEL1
StopAction CRATE1 3120
StopAction CRATE2 3120
//-- ENEMY GROUP #2: End --

ScrollBKDTo 0 -198 0 156 3120

//-- ENEMY GROUP #3: Start --
StartActionXY FACE6     0 300 290  13  3180 0 LEVEL1
StartActionXY SQUAT13   0 330 165   4  3240 0 LEVEL1
StartActionXY BOB11     5 490 152   4  3300 1 LEVEL1
StartActionXY BOB12     5 520 167  13  3360 1 LEVEL1
StartActionXY STC14     9 320 165   4  3420 0 LEVEL1
StartActionXY POLICE3   3 198 170  13  3480 0 LEVEL1
StartActionXY GEORGE9   0 270 160   4  3540 0 LEVEL1
StartActionXY SQUAT14   2 500 162   4  3600 1 LEVEL1
StartActionXY FACE7     0 300 290  13  3660 0 LEVEL1
StartActionXY STC15     6 300 165   4  3720 0 LEVEL1
StartActionXY BOB13     0 500 187  13  3780 1 LEVEL1
StartActionXY GEORGE10  6 500 145   3  3840 1 LEVEL1
StartActionXY BOB14     5 517 175  13  3900 1 LEVEL1
StartActionXY STC16     9 285 160   4  3960 0 LEVEL1
StartActionXY SQUAT15   2 265 145   4  4020 1 LEVEL1
StartActionXY GEORGE11  2 490 150   4  4080 1 LEVEL1
StartActionXY POLICE4   3 517 170  13  4185 1 LEVEL1
StartActionXY DOOR2     4 299 160  12  4200 0 LEVEL1
StartActionXY GEORGE12  9 325 175   4  4260 0 LEVEL1
StartActionXY BOB15     3 330 165   4  4320 0 LEVEL1
StartActionXY DOOR2     6 298 137  13  4380 0 LEVEL1
StartActionXY FACE8     0 450 290  13  4440 0 LEVEL1
StartActionXY STC17     6 325 160   4  4500 0 LEVEL1
StartActionXY BOB16     5 500 152   4  4560 1 LEVEL1
StartActionXY GEORGE13  0 300 160   4  4620 0 LEVEL1
StartActionXY SQUAT16   2 500 145   4  4680 1 LEVEL1
StartActionXY STC18     6 325 167   4  4740 0 LEVEL1
StartActionXY STC19     6 270 162   4  4800 1 LEVEL1
StartActionXY BOB17     0 500 187  13  4860 1 LEVEL1
//-- ENEMY GROUP #3: End --

ScrollBKDTo 0 -198 0 0 4920

EndRound 4921
