//---------------------------------------------------------------------------
// Script file for the Bank Robbery: Stage 2
// Eric D. Christensen September 12, 1996
//---------------------------------------------------------------------------

define BELL     0
define LIGHT    1
define NINNY1   2
define NINNY2   3
define NINNY3   4
define NINNY4   5
define NINNY5   6
define NINNY6   7
define NINNY7   8
define NINNY8   9
define NINNY9   10
define NINNY10  11
define NINNY11  12
define NINNY12  13
define NINNY13  14
define NINNY14  15
define NINNY15  16
define NINNY16  17
define NINNY17  18
define NINNY18  19
define NINNY19  20
define NINNY20  21
define NINNY21  22
define BIGSTVE1 23
define BIGSTVE2 24
define BIGSTVE3 25
define BIGSTVE4 26
define BIGSTVE5 27
define STEVE1   28
define STEVE2   29
define STEVE3   30
define STEVE4   31
define GOOFY1   32
define POLICE1  33
define POLICE2  34
define SLUT1    35
define SLUT2    36
define SLUT3    37
define SLUT4    38
define PINKY1   39
define RIFGUY1  40
define RIFGUY2  41
define RIFGUY3  42
define RIFGUY4  43
define MRCOAT1  44
define MRCOAT2  45
define MRCOAT3  46
define BLUIE1   47
define DOOR     48
define GUN      49

define LEVEL1    0
define LEVEL2    1
define LEVEL3    2
define LEVEL4    3
define LEVEL5    4
define LEVEL6    5
define LEVEL7    6
define LEVEL8    7

LoadKRT \SPRITES\BANK\LEVEL2\BELL.KRT           // Char 0
objectcharacteristics BELL  1044
clonecharacter BELL                             // Char 1
loadKRT \SPRITES\BANK\LEVEL1\NINNY.KRT          // Char 2
SetScale NINNY1  4800
clonecharacter NINNY1                           // Char 3
SetScale NINNY2  5400
clonecharacter NINNY1                           // Char 4
SetScale NINNY3  4500
clonecharacter NINNY1                           // Char 5
SetScale NINNY4  3200
clonecharacter NINNY1                           // Char 6
SetScale NINNY5  4500
clonecharacter NINNY1                           // Char 7
SetScale NINNY6  5200
clonecharacter NINNY1                           // Char 8
SetScale NINNY7  4500
clonecharacter NINNY1                           // Char 9
SetScale NINNY8  4500
clonecharacter NINNY1                           // Char 10
SetScale NINNY9  4500
clonecharacter NINNY1                           // Char 11
SetScale NINNY10 4500
clonecharacter NINNY1                           // Char 12
SetScale NINNY11 4800
clonecharacter NINNY1                           // Char 13
SetScale NINNY12 4800
clonecharacter NINNY1                           // Char 14
SetScale NINNY13 4800
clonecharacter NINNY1                           // Char 15
SetScale NINNY14 4800
clonecharacter NINNY1                           // Char 16
SetScale NINNY15 3500
clonecharacter NINNY1                           // Char 17
SetScale NINNY16 4800
clonecharacter NINNY1                           // Char 18
SetScale NINNY17 4800
clonecharacter NINNY1                           // Char 19
SetScale NINNY18 4800
clonecharacter NINNY1                           // Char 20
SetScale NINNY19 4800
clonecharacter NINNY1                           // Char 21
SetScale NINNY20 5400
clonecharacter NINNY1                           // Char 22
SetScale NINNY21 4800
loadKRT \SPRITES\BANK\LEVEL2\BIGSTVE.KRT        // Char 23
clonecharacter BIGSTVE1                         // Char 24
clonecharacter BIGSTVE1                         // Char 25
clonecharacter BIGSTVE1                         // Char 26
clonecharacter BIGSTVE1                         // Char 27
loadKRT \SPRITES\BANK\LEVEL1\BNKSTV.KRT         // Char 28
SetScale STEVE1  4500
clonecharacter STEVE1                           // Char 29
SetScale STEVE2  5400
clonecharacter STEVE1                           // Char 30
SetScale STEVE3  4500
clonecharacter STEVE1                           // Char 31
SetScale STEVE4  5400
loadKRT \SPRITES\BANK\LEVEL1\GOOFY.KRT          // Char 32
SetScale GOOFY1 3200
objectcharacteristics GOOFY1 1030
loadKRT \SPRITES\BANK\LEVEL1\POLICE.KRT         // Char 33
objectcharacteristics POLICE1 1030
SetScale POLICE1 6200
clonecharacter POLICE1                          // Char 34
SetScale POLICE2 6200
loadKRT \SPRITES\BANK\LEVEL1\SLUT.KRT           // Char 35
SetScale SLUT1 4500
clonecharacter SLUT1                            // Char 36
SetScale SLUT2 5800
clonecharacter SLUT1                            // Char 37
SetScale SLUT3 4500
clonecharacter SLUT1                            // Char 38
SetScale SLUT4 3500
loadKRT \SPRITES\BANK\LEVEL2\PINKY.KRT          // Char 39
SetScale PINKY1 5400
objectcharacteristics PINKY1 1030
loadKRT \SPRITES\BANK\LEVEL1\RIFGUY.KRT         // Char 40
SetScale RIFGUY1 4500
clonecharacter RIFGUY1                          // Char 41
SetScale RIFGUY2 4500
clonecharacter RIFGUY1                          // Char 42
SetScale RIFGUY3 5200
clonecharacter RIFGUY1                          // Char 43
SetScale RIFGUY4 4800
loadKRT \SPRITES\BANK\LEVEL1\MRCOAT.KRT         // Char 44
SetScale MRCOAT1 4500
clonecharacter MRCOAT1                          // Char 45
SetScale MRCOAT2 4200                           //
clonecharacter MRCOAT1                          // Char 46
SetScale MRCOAT3 5400                           //
LoadKRT \SPRITES\BANK\LEVEL2\BLUIE.KRT          // Char 47
ObjectCharacteristics BLUIE1 1030               //
SetScale BLUIE1 5200                            //
LoadKRT \SPRITES\BANK\LEVEL2\BACKDOOR.KRT       // Char 48
ObjectCharacteristics DOOR 17536                //
LoadKRT \SPRITES\BANK\LEVEL1\WEAPON1.KRT        // Char 49
ObjectCharacteristics GUN 1032                  //

PlayTrack 504 0            // Stage2

Link  DOOR  GOOFY1  1  4 0 0 248 120            //
Link  DOOR  GOOFY1  3  4 1 0 260 120            //
Link  DOOR  GOOFY1  3  1 1 0 260 120            //
Link  DOOR  NINNY4  1 11 0 0 248 120            //
Link  DOOR  NINNY4  3 12 1 0 260 120            //
Link  DOOR  NINNY4  3  8 1 0 260 120            //
Link  DOOR  SLUT4   1  2 0 0 248 120            //
Link  DOOR  SLUT4   3  3 1 0 260 120            //
Link  DOOR  SLUT4   3  4 1 0 260 120            //
Link  DOOR  NINNY15 1 11 0 0 248 120            //
Link  DOOR  NINNY15 3 12 1 0 260 120            //
Link  DOOR  NINNY15 3 8 1 0 260 120             //

//-------------------------------------
// Ba be bi bo bu
//-------------------------------------
loadBKD \BACKGRND\BANK\BANK2.BKD        //
setBKDLoc 0 0 0 0                       //
loadVAB \SOUNDFX\BANK.VAB               // Sound fx

//-------------------------------------
//            Start Objects
//-------------------------------------
StartActionXY BELL      0  150  50  7    0 0 LEVEL1
StartActionXY LIGHT     1  240  45  7    0 0 LEVEL1
StartActionXY DOOR      0  248 120  7    0 0 LEVEL1
StartActionXY GUN       5  245 150  1    0 0 LEVEL1
// Eventually the car...

//ScrollBKDTo 0 0 0 0 1

//-------------------------------------
//            Enemy group 1
//-------------------------------------
StartActionXY NINNY1   11  360 145 13   60 1 LEVEL1
StartActionXY BIGSTVE1  0  120 285 13  120 0 LEVEL1
StartActionXY STEVE1    8  100 145  7  180 0 LEVEL1
StartActionXY NINNY2    6  320 155 13  240 1 LEVEL1
StartActionXY GOOFY1    4  200 130  2  300 0 LEVEL1
StartActionXY POLICE1   2   40 150 13  360 0 LEVEL1
StartActionXY BIGSTVE2  0  250 285 13  420 0 LEVEL1
StartActionXY NINNY3    0   40 145  7  480 0 LEVEL1
StartActionXY SLUT1     0  150 155  7  540 0 LEVEL1
StartActionXY MRCOAT1   4   90 160  7  600 0 LEVEL1
StartActionXY PINKY1    0    0 160 13  660 0 LEVEL1
StartActionXY RIFGUY1   3  160 145  7  720 0 LEVEL1
StartActionXY NINNY4   11  310 120  1  780 1 LEVEL1
StartActionXY STEVE2    9    0 175 13  840 0 LEVEL1
StartActionXY BIGSTVE3  0  250 285 13  900 0 LEVEL1
StartActionXY RIFGUY2   0  125 155  7  960 0 LEVEL1
StartActionXY NINNY5    0  130 155  6 1020 1 LEVEL1
StartActionXY NINNY6   11  360 145 13 1080 1 LEVEL1
StartActionXY POLICE2   2   40 150 13 1200 0 LEVEL1
StartActionXY NINNY8    9  165 155  7 1260 0 LEVEL1
StartActionXY NINNY9    0   90 147  7 1320 0 LEVEL1
StartActionXY SLUT2     2    5 135 13 1380 0 LEVEL1

ScrollBKDTo 0 -112 0 224 1500

//-------------------------------------
//            Enemy group 2
//-------------------------------------
StartActionXY RIFGUY3   0  340 145  7 1560  0 LEVEL1
StartActionXY SLUT3     0  165 150  7 1620  0 LEVEL1
StartActionXY BIGSTVE4  0  220 285 13 1680  0 LEVEL1
StartActionXY NINNY11   9  165 155  7 1740  0 LEVEL1
StartActionXY BLUIE1    1  432 150 13 1800  1 LEVEL1
StartActionXY NINNY12   0  150 155  7 1860  0 LEVEL1
StartActionXY NINNY13   0  340 150  7 1920  0 LEVEL1
StartActionXY SLUT4     2  205 125  1 1980  0 LEVEL1
StartActionXY MRCOAT2   4  340 148  7 2040  1 LEVEL1
StartActionXY STEVE3    8  150 150  7 2100  0 LEVEL1
StartActionXY RIFGUY3   3  420 165 13 2160  1 LEVEL1
StartActionXY NINNY14   9  335 155  7 2220  1 LEVEL1
StartActionXY STEVE4    9  112 165 13 2280  0 LEVEL1
StartActionXY RIFGUY4   3  160 145  7 2340  0 LEVEL1
StartActionXY NINNY15  11  170 125  1 2440  0 LEVEL1
StartActionXY BIGSTVE5  0  360 285 13 2500  0 LEVEL1
StartActionXY MRCOAT3   0  122 140 13 2560  0 LEVEL1
StartActionXY NINNY16   0  338 153  7 2620  0 LEVEL1
StartActionXY NINNY17   0  378 153  7 2680  0 LEVEL1
StartActionXY NINNY18   0  138 155  7 2740  0 LEVEL1
StartActionXY NINNY19   0  173 155  7 2800  0 LEVEL1
StartActionXY NINNY20  11  475 150 13 2860  1 LEVEL1

ScrollBKDTo 0 -112 0 224 2950

EndRound 2980
