//--------------------------
// Script File for Lethal Enforcers I
//  Level 1 (Bank Robbery) - Stage 1 (Inside the bank)
//  for use with U.S.P. by Eric D. Christensen
//

define NINNY1         0
define NINNY2         1
define NINNY3         2
define NINNY4         3
define NINNY5         4
define NINNY6         5
define NINNY7         6
define NINNY8         7
define NINNY9         8
define NINNY10        9
define NINNY11        10
define NINNY12        11
define NINNY13        12
define NINNY14        13
define NINNY15        14
define NINNY16        15
define NINNY17        16
define NINNY18        17
define NINNY19        18
define NINNY20        19
define NINNY21        20
define NINNY22        21
define NINNY23        22
define NINNY24        23
define NINNY25        24
define NINNY26        25
define NINNY27        26
define NINNY28        27
define NINNY29        28
define NINNY30        29
define NINNY31        30
define NINNY32        31
define NINNY33        32
define NINNY34        33
define NINNY35        34
define NINNY36        35
define NINNY37        36
define NINNY38        37
define NINNY39        38
define NINNY40        39

define POLICE1        40

define FATBLUE1       41

define RIFGUY1        42
define RIFGUY2        43
define RIFGUY3        44
define RIFGUY4        45
define RIFGUY5        46
define RIFGUY6        47

define GOOFY1         48
define GOOFY2         49
define GOOFY3         50

define SLUT1          51
define SLUT2          52
define SLUT3          53
define SLUT4          54
define SLUT5          55
define SLUT6          56

define STEVE1         57
define STEVE2         58
define STEVE3         59
define STEVE4         60
define STEVE5         61
define STEVE6         62
define STEVE7         63
define STEVE8         64
define STEVE9         65

define WHITEGUY1      66

define WEAPON1        67

define WINDOW1        68
define WINDOW2        69
define WINDOW3        70
define WINDOW4        71
define WINDOW5        72
define CAMERA         73
define MRCOAT1        74
define MRCOAT2        75
define MRCOAT3        76
define MRCOAT4        77
define PURSELADY      78
define WIMP           79
define PURPLE         80

define LEVEL1         0
define LEVEL2         1
define LEVEL3         2
define LEVEL4         3
define LEVEL5         4
define LEVEL6         5
define LEVEL7         6
define LEVEL8         7

loadBKD \BACKGRND\BANK\BANK1.BKD                //
setBKDLoc 0 0 0 0                               //
loadVAB \SOUNDFX\BANK.VAB                       // Sound fx

loadKRT \SPRITES\BANK\LEVEL1\NINNY.KRT          // Character  0
setscale NINNY1 5400
clonecharacter NINNY1        // Character  1
setscale NINNY2 5400
clonecharacter NINNY1        // Character  2
setscale NINNY3 5400
clonecharacter NINNY1        // Character  3
setscale NINNY4 5400
clonecharacter NINNY1        // Character  4
setscale NINNY5 3500
clonecharacter NINNY1        // Character  5
setscale NINNY6 5200
clonecharacter NINNY1        // Character  6
setscale NINNY7 3500
clonecharacter NINNY1        // Character  7
setscale NINNY8 3100
clonecharacter NINNY1        // Character  8
setscale NINNY9 3500
clonecharacter NINNY1        // Character  9
setscale NINNY10 3500
clonecharacter NINNY1        // Character  10
setscale NINNY11 3500
clonecharacter NINNY1        // Character  11
setscale NINNY12 5400
clonecharacter NINNY1        // Character  12
setscale NINNY13 3500
clonecharacter NINNY1        // Character  13
setscale NINNY14 3500
clonecharacter NINNY1        // Character  14
setscale NINNY15 3200
clonecharacter NINNY1        // Character  15
setscale NINNY16 3500
clonecharacter NINNY1        // Character  16
setscale NINNY17 3500
clonecharacter NINNY1        // Character  17
setscale NINNY18 3500
clonecharacter NINNY1        // Character  18
setscale NINNY19 3500
clonecharacter NINNY1        // Character  19
setscale NINNY20 5200
clonecharacter NINNY1        // Character  20
setscale NINNY21 3500
clonecharacter NINNY1        // Character  21
setscale NINNY22 3500
clonecharacter NINNY1        // Character  22
setscale NINNY23 3500
clonecharacter NINNY1        // Character  23
setscale NINNY24 3500
clonecharacter NINNY1        // Character  24
setscale NINNY25 3500
clonecharacter NINNY1        // Character  25
setscale NINNY26 5400
clonecharacter NINNY1        // Character  26
setscale NINNY27 3500
clonecharacter NINNY1        // Character  27
setscale NINNY28 5200
clonecharacter NINNY1        // Character  28
setscale NINNY29 3500
clonecharacter NINNY1        // Character  29
setscale NINNY30 3500
clonecharacter NINNY1        // Character  30
setscale NINNY31 5400
clonecharacter NINNY1        // Character  31
setscale NINNY32 4800
clonecharacter NINNY1        // Character  32
setscale NINNY33 3500
clonecharacter NINNY1        // Character  33
setscale NINNY34 3500
clonecharacter NINNY1        // Character  34
setscale NINNY35 3500
clonecharacter NINNY1        // Character  35
setscale NINNY36 3500
clonecharacter NINNY1        // Character  36
setscale NINNY37 3500
clonecharacter NINNY1        // Character  37
setscale NINNY38 3500
clonecharacter NINNY1        // Character  38
setscale NINNY39 5400
clonecharacter NINNY1        // Character  39
setscale NINNY40 3500

loadKRT \SPRITES\BANK\LEVEL1\POLICE.KRT           // Character  40
setscale POLICE1 6400
objectcharacteristics POLICE1 1030

loadKRT \SPRITES\BANK\LEVEL1\FATBLUE.KRT          // Character  41
setscale FATBLUE1 3500
objectcharacteristics FATBLUE1 1030

loadKRT \SPRITES\BANK\LEVEL1\RIFGUY.KRT           // Character  42
setscale RIFGUY1 5200
clonecharacter RIFGUY1       // Character  43
setscale RIFGUY2 3500
clonecharacter RIFGUY1      // Character  44
setscale RIFGUY3 3500
clonecharacter RIFGUY1          // Character  45
setscale RIFGUY4 5400
clonecharacter RIFGUY1       // Character  46
setscale RIFGUY5 3500
clonecharacter RIFGUY1       // Character  47
setscale RIFGUY6 3500

loadKRT \SPRITES\BANK\LEVEL1\GOOFY.KRT            // Character  48
setscale GOOFY1 4800
objectcharacteristics GOOFY1 1030
clonecharacter GOOFY1        // Character  49
setscale GOOFY2 3500
clonecharacter GOOFY1        // Character 50
setscale GOOFY3 5400

loadKRT \SPRITES\BANK\LEVEL1\SLUT.KRT             // Character  51
setscale SLUT1  3500
clonecharacter SLUT1             // Character  52
setscale SLUT2  3500
clonecharacter SLUT1             // Character  53
setscale SLUT3  3500
clonecharacter SLUT1             // Character  54
setscale SLUT4  3500
clonecharacter SLUT1             // Character  55
setscale SLUT5  3500
clonecharacter SLUT1             // Character  56
setscale SLUT6  3500

loadKRT \SPRITES\BANK\LEVEL1\BNKSTV.KRT           // Character  57
setscale STEVE1 3500
clonecharacter STEVE1        // Character  58
setscale STEVE2 3500
clonecharacter STEVE1        // Character  59
setscale STEVE3 5200
clonecharacter STEVE1        // Character  60
setscale STEVE4 5200
clonecharacter STEVE1        // Character  61
setscale STEVE5 5400
clonecharacter STEVE1        // Character  62
setscale STEVE6 3500
clonecharacter STEVE1        // Character  63
setscale STEVE7 5400
clonecharacter STEVE1        // Character  64
setscale STEVE8 5200
clonecharacter STEVE1        // Character  65
setscale STEVE9 5200

loadKRT \SPRITES\BANK\LEVEL1\MNC.KRT
setscale WHITEGUY1 5400                         // Char 66
objectcharacteristics WHITEGUY1 1030

loadKRT \SPRITES\BANK\LEVEL1\WEAPON1.KRT        // Char 67
objectcharacteristics WEAPON1 1032

loadKRT \SPRITES\BANK\LEVEL1\WINDOW1.KRT        // Char 68
ObjectCharacteristics WINDOW1 1056              //
CloneCharacter WINDOW1                          // Char 69
loadKRT \SPRITES\BANK\LEVEL1\WINDOW2.KRT        // Char 70
ObjectCharacteristics WINDOW3 1056              //
CloneCharacter WINDOW3                          // Char 71
CloneCharacter WINDOW1                          // Char 72

loadKRT \SPRITES\BANK\LEVEL1\CAMERA.KRT         // Char 73
ObjectCharacteristics CAMERA 1024               //

loadKRT \SPRITES\BANK\LEVEL1\MRCOAT.KRT         // Char 74
CloneCharacter MRCOAT1                          // Char 75
CloneCharacter MRCOAT1                          // Char 76
CloneCharacter MRCOAT1                          // Char 77
SetScale MRCOAT1 5400                           //
SetScale MRCOAT2 3500                           //
SetScale MRCOAT3 5400                           //
SetScale MRCOAT4 5400                           //

loadKRT \SPRITES\BANK\LEVEL1\BAGLADY.KRT        // Char 78
ObjectCharacteristics PURSELADY 1030            // Victim...
SetScale PURSELADY 3500                         //

loadKRT \SPRITES\BANK\LEVEL1\WIMP.KRT           // Char 79
ObjectCharacteristics WIMP 1030                 //
SetScale WIMP 3400                              //

loadKRT \SPRITES\BANK\LEVEL1\PURPLE.KRT         // Char 80
ObjectCharacteristics PURPLE 1030               //
SetScale PURPLE 3500                            //

PlayTrack 507 0                   // Stage 5

//-------------------------------------
// Various objects
//-------------------------------------
StartActionXY WINDOW1 0 199 67 4 0 0 LEVEL1
StartActionXY WINDOW2 0 288 67 4 0 0 LEVEL1
StartActionXY WINDOW3 0 391 67 4 0 0 LEVEL1
StartActionXY WINDOW4 0 498 67 4 0 0 LEVEL1
StartActionXY WINDOW5 0 598 67 4 0 0 LEVEL1
StartActionXY CAMERA  0 422 52 1 0 0 LEVEL1

//-------------------------------------
//            Enemy Group 1
//-------------------------------------
StartActionXY NINNY1    0 155 150  7   60 0 LEVEL1
StartActionXY NINNY2    0 270 150  7  120 1 LEVEL1
StartActionXY NINNY3   11 -25 130  7  180 0 LEVEL1
StartActionXY NINNY4    0 230 150  7  240 0 LEVEL1
StartActionXY POLICE1   1  20 145 13  300 0 LEVEL1
StartActionXY STEVE1    8 180 120  1  360 0 LEVEL1
StartActionXY NINNY5    0 300 120  1  420 0 LEVEL1
StartActionXY NINNY6    9 165 165  7  480 1 LEVEL1
StartActionXY NINNY7    0 225 120  1  540 0 LEVEL1
StartActionXY STEVE2    8 180 120  1  600 0 LEVEL1
StartActionXY FATBLUE1  0 275 120  1  660 0 LEVEL1
StartActionXY RIFGUY1   0 220 153  7  740 0 LEVEL1
StartActionXY STEVE3    9 135 150  7  800 1 LEVEL1
StartActionXY NINNY8   11  16 100  1  860 0 LEVEL1
StartActionXY NINNY9    0 260 120  1  920 0 LEVEL1
StartActionXY GOOFY1    0 330 140  7  980 1 LEVEL1
StartActionXY SLUT1     0 140 120  1 1040 0 LEVEL1
StartActionXY NINNY10   0 260 120  1 1100 0 LEVEL1
StartActionXY NINNY11   0 180 120  1 1160 0 LEVEL1
StartActionXY NINNY12   0 150 150  7 1220 0 LEVEL1
StartActionXY NINNY13   0 260 120  1 1280 0 LEVEL1

ScrollBKDTo   0 -55 0 110 1340

//-------------------------------------
//            Enemy Group 2
//-------------------------------------
StartActionXY WEAPON1   4 350 130 13 1341 0 LEVEL1
StartActionXY NINNY14   0 225 120  1 1400 0 LEVEL1
StartActionXY NINNY15   0 125 120  1 1460 1 LEVEL1
StartActionXY RIFGUY2   0 200 120  1 1520 1 LEVEL1
StartActionXY SLUT2     0 290 120  1 1580 1 LEVEL1
// Some red bitch running like a whore 1640
StartActionXY NINNY16   0 290 120  1 1700 1 LEVEL1
StartActionXY MRCOAT1   3 215 169  9 1760 0 LEVEL1
StartActionXY NINNY17   0 200 120  1 1820 1 LEVEL1
StartActionXY NINNY18   0 310 120  1 1880 1 LEVEL1
// Steve raping a hostage              1940
// The hostage that is getting raped   1940
StartActionXY NINNY19   0 275 120  1 2000 1 LEVEL1
StartActionXY SLUT3     0 200 120  1 2060 1 LEVEL1
StartActionXY NINNY20   9 250 170  7 2120 0 LEVEL1
StartActionXY PURSELADY 1 290 110  4 2180 0 LEVEL1
StartActionXY STEVE4    9 290 160  7 2240 0 LEVEL1
StartActionXY RIFGUY3   0 290 120  1 2300 1 LEVEL1
StartActionXY NINNY21   0 225 120  1 2360 0 LEVEL1
StartActionXY NINNY22   0 325 120  1 2420 0 LEVEL1

ScrollBKDTo  0 -155 0 200 2480

//-------------------------------------
//            Enemy group 3
//-------------------------------------
StartActionXY NINNY23   0 425 120  1 2540 0 LEVEL1
StartActionXY NINNY24   0 225 120  1 2600 0 LEVEL1
StartActionXY MRCOAT2   4 395 134  4 2660 0 LEVEL1
StartActionXY NINNY25   0 325 120  1 2720 0 LEVEL1
StartActionXY WIMP      2 425 125  4 2780 1 LEVEL1
StartActionXY NINNY26   9 450 175  7 2840 1 LEVEL1
StartActionXY RIFGUY4   0 255 150  7 2900 0 LEVEL1
StartActionXY NINNY27   0 300 120  1 2960 0 LEVEL1
StartActionXY STEVE5    8 255 160  7 3020 1 LEVEL1
StartActionXY NINNY28   9 280 180  7 3080 0 LEVEL1
StartActionXY NINNY29   0 400 120  1 3140 0 LEVEL1
StartActionXY NINNY30   0 195 120  1 3200 0 LEVEL1
StartActionXY WHITEGUY1 1 275 160  7 3260 0 LEVEL1
StartActionXY SLUT4     0 290 120  1 3320 0 LEVEL1
StartActionXY NINNY31  11 495 135  7 3380 1 LEVEL1
StartActionXY STEVE6    8 360 115  4 3440 0 LEVEL1

ScrollBKDTo 0 -249 0 188 3500

//-------------------------------------
//            Enemy Group 4
//-------------------------------------
StartActionXY NINNY32   0 485 140  7 3560 0 LEVEL1
StartActionXY SLUT5     0 290 120  1 3620 0 LEVEL1
StartActionXY RIFGUY5   0 500 120  1 3680 0 LEVEL1
StartActionXY STEVE7    9 300 160  7 3740 0 LEVEL1
StartActionXY GOOFY3    0 575 145  7 3800 1 LEVEL1
StartActionXY NINNY33   0 290 120  1 3860 0 LEVEL1
StartActionXY NINNY34   0 500 120  1 3920 0 LEVEL1
StartActionXY NINNY35   0 350 120  1 3980 1 LEVEL1
StartActionXY NINNY36   0 390 120  1 4040 0 LEVEL1
StartActionXY NINNY37   0 425 120  1 4100 0 LEVEL1
StartActionXY MRCOAT3   4 480 165  9 4160 0 LEVEL1
StartActionXY STEVE8    4 300 160  7 4220 0 LEVEL1
StartActionXY NINNY38   0 465 120  1 4280 0 LEVEL1
StartActionXY SLUT6     0 300 120  1 4340 0 LEVEL1
StartActionXY NINNY39   9 450 160  7 4400 1 LEVEL1
StartActionXY PURPLE    2 495 140  4 4460 1 LEVEL1
StartActionXY NINNY40   0 400 120  1 4520 0 LEVEL1
StartActionXY MRCOAT4   0 575 130  9 4580 1 LEVEL1
StartActionXY STEVE9    4 300 160  7 4640 0 LEVEL1
StartActionXY RIFGUY6   0 400 120  1 4700 0 LEVEL1

ScrollBKDTo 0 -249 0 0 4730

EndRound 4760
