130.73MiB
55 files
Last Updated: 2026-08-15
| Developer | BioWare |
| Publisher | Electronic Arts |
| Status | Released |
| Release Date | 2017-03-21 |
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https://www.artstation.com/artwork/dxG3K
Ben Lo
These are early exploration sketches for the potential new alien races.
https://www.artstation.com/artwork/dxG3K
Ben Lo
These are early exploration sketches for the potential new alien races.
https://www.artstation.com/artwork/dxG3K
Ben Lo
These are early exploration sketches for the potential new alien races.
https://www.artstation.com/artwork/dxG3K
Ben Lo
These are early exploration sketches for the potential new alien races.
https://www.artstation.com/artwork/AK6gm
Ben Lo
These are early exploration sketches for the potential new alien races.
https://www.artstation.com/artwork/AK6gm
Ben Lo
These are early exploration sketches for the potential new alien races.
https://www.artstation.com/artwork/AK6gm
Ben Lo
These are early exploration sketches for the potential new alien races.
https://www.artstation.com/artwork/mKOd9?album_id=3982807
Rodrigue Pralier
Alien real time character work I did back when I was working on Andromeda. Can be seen in the art book of the game.
https://www.artstation.com/artwork/mKOd9?album_id=3982807
Rodrigue Pralier
Alien real time character work I did back when I was working on Andromeda. Can be seen in the art book of the game.
https://www.artstation.com/artwork/mKOd9?album_id=3982807
Rodrigue Pralier
Alien real time character work I did back when I was working on Andromeda. Can be seen in the art book of the game.
https://www.artstation.com/artwork/mKOd9?album_id=3982807
Rodrigue Pralier
Alien real time character work I did back when I was working on Andromeda. Can be seen in the art book of the game.
https://www.artstation.com/artwork/mKOd9?album_id=3982807
Rodrigue Pralier
Alien real time character work I did back when I was working on Andromeda. Can be seen in the art book of the game.
https://www.artstation.com/artwork/mKOd9?album_id=3982807
Rodrigue Pralier
Alien real time character work I did back when I was working on Andromeda. Can be seen in the art book of the game.
https://www.artstation.com/artwork/mKOd9?album_id=3982807
Rodrigue Pralier
Alien real time character work I did back when I was working on Andromeda. Can be seen in the art book of the game.
https://www.artstation.com/artwork/nO6be
Michael Havart
One of the shots I built from scratch for the E3 2015 trailer of Mass Effect: Andromeda. This is done in the FrostBite Engine. Big thanks to Scotty Brown, Noel Lukasewich and Thomas Pringle.
https://www.artstation.com/artwork/nO6be
Michael Havart
One of the shots I built from scratch for the E3 2015 trailer of Mass Effect: Andromeda. This is done in the FrostBite Engine. Big thanks to Scotty Brown, Noel Lukasewich and Thomas Pringle.
https://www.artstation.com/artwork/nO6be
Michael Havart
One of the shots I built from scratch for the E3 2015 trailer of Mass Effect: Andromeda. This is done in the FrostBite Engine. Big thanks to Scotty Brown, Noel Lukasewich and Thomas Pringle.
https://www.artstation.com/artwork/E4l5K
Doe
2015 E3 promo piece for Mass Effect: Andromeda.
https://www.artstation.com/artwork/L483aA?album_id=3982807
Rodrigue Pralier
Early Andromeda research work from 2014 based on concept by Yue Wang. HP, LP, textures by me.
https://www.artstation.com/artwork/L483aA?album_id=3982807
Rodrigue Pralier
Early Andromeda research work from 2014 based on concept by Yue Wang. HP, LP, textures by me.
https://www.artstation.com/artwork/L483aA?album_id=3982807
Rodrigue Pralier
Early Andromeda research work from 2014 based on concept by Yue Wang. HP, LP, textures by me.
https://www.artstation.com/artwork/L483aA?album_id=3982807
Rodrigue Pralier
Early Andromeda research work from 2014 based on concept by Yue Wang. HP, LP, textures by me.
https://www.artstation.com/artwork/L483aA?album_id=3982807
Rodrigue Pralier
Early Andromeda research work from 2014 based on concept by Yue Wang. HP, LP, textures by me.
https://www.artstation.com/artwork/eq993
Brian Sum
Base background environment by Taylor Kingston.
https://www.artstation.com/artwork/P58oB
Ben Lo
Early exploration on Kett Architecture.
https://www.artstation.com/artwork/P58oB
Ben Lo
Early exploration on Kett Architecture.
https://www.artstation.com/artwork/P58oB
Ben Lo
Early exploration on Kett Architecture.
https://www.artstation.com/artwork/P58oB
Ben Lo
Early exploration on Kett Architecture.
https://www.artstation.com/artwork/Qwdr3
Ben Lo
Concept art done for Mass Effect Andromeda - early vista concept for Habitat 7. Level artist - Valdimir Eskandari. Character model - Herbert Lowis.
https://www.artstation.com/artwork/GDEyQ
Brian Sum
https://www.artstation.com/artwork/Z9OA0
Brian Sum
UI element by Eric Bellfeuille.
https://www.artstation.com/artwork/md6QY
Brian Sum
This was an early concept before the Nomad was designed. The Mako was our original reference point and of course highly inspired by Syd Mead.
https://www.artstation.com/artwork/md6QY
Brian Sum
This was an early concept before the Nomad was designed. The Mako was our original reference point and of course highly inspired by Syd Mead.
https://www.artstation.com/artwork/md6QY
Brian Sum
This was an early concept before the Nomad was designed. The Mako was our original reference point and of course highly inspired by Syd Mead.
https://www.artstation.com/artwork/ar9ZJ
Ken Fairclough
Mass Effect Andromeda concept done for Liam's Loyalty Mission. Level Artist - Sean Obrigewitch
https://www.artstation.com/artwork/5RZ4w
Alexis Dumas
I've created the Nexus Vista by modeling and texturing a simple sliced part and duplicated it repeatedly. Then, I've added buildings and vegetation alpha planes directly in Frostbite. It was largely inspired from Mass Effect 3 Presidium and Syd Mead but with an horizontal ring.
https://www.artstation.com/artwork/5RZ4w
Alexis Dumas
I've created the Nexus Vista by modeling and texturing a simple sliced part and duplicated it repeatedly. Then, I've added buildings and vegetation alpha planes directly in Frostbite. It was largely inspired from Mass Effect 3 Presidium and Syd Mead but with an horizontal ring.
https://www.artstation.com/artwork/5RZ4w
Alexis Dumas
I've created the Nexus Vista by modeling and texturing a simple sliced part and duplicated it repeatedly. Then, I've added buildings and vegetation alpha planes directly in Frostbite. It was largely inspired from Mass Effect 3 Presidium and Syd Mead but with an horizontal ring.
https://www.artstation.com/artwork/5RZ4w
Alexis Dumas
I've created the Nexus Vista by modeling and texturing a simple sliced part and duplicated it repeatedly. Then, I've added buildings and vegetation alpha planes directly in Frostbite. It was largely inspired from Mass Effect 3 Presidium and Syd Mead but with an horizontal ring.
https://www.artstation.com/artwork/5RZ4w
Alexis Dumas
I've created the Nexus Vista by modeling and texturing a simple sliced part and duplicated it repeatedly. Then, I've added buildings and vegetation alpha planes directly in Frostbite. It was largely inspired from Mass Effect 3 Presidium and Syd Mead but with an horizontal ring.
https://www.artstation.com/artwork/a6dP2
Michael Havart
This was an early Desert Environment Test during Pre-Production. Not used in final game.
https://www.artstation.com/artwork/a6dP2
Michael Havart
This was an early Desert Environment Test during Pre-Production. Not used in final game.
https://www.artstation.com/artwork/a6dP2
Michael Havart
This was an early Desert Environment Test during Pre-Production. Not used in final game.
https://www.artstation.com/artwork/W9JKE
Brian Sum
An early concept when we were still trying to figure out the Remnant style.
| Name | Path | Type | Size |
|---|---|---|---|
| mea-rain-shading.mp4 (checksum) ?https://www.artstation.com/artwork/AlJ0De Nick Sadler This video shows the various rain surface-shader effects I prepared for ME:A. Shown on Props, Weapons, Characters, and floor/terrain. | Videos/ | video | 59.23MiB |
| mea-dust-shading.mp4 (checksum) ?https://www.artstation.com/artwork/AlJ0De Nick Sadler This Video shows the dust-accumulation seen in Traditional Desert Biomes. Colors can be adjusted depending on the color sand in the level. | Videos/ | video | 24.52MiB |
| mea-snow-shading.mp4 (checksum) ?https://www.artstation.com/artwork/AlJ0De Nick Sadler This video shows the snow deposition effects shader affecting characters, props, weapons, and terrain. | Videos/ | video | 25.98MiB |
Looks like there's nothing here!
