End LoadWinInit

Reading SOUNDS ...
Reading SOUNDS data ... ok
Reading game_init.dat
Reading flock data
Reading game data
Reading scene file scn\BasementWORK.scn ...
Reading SCENE scn\BasementWORK.scn...
File scn\BasementWORK.scn : NumTextures 42, NumAttrs 96
File scn\BasementWORK.scn : Read Texture #0000/0042
File scn\BasementWORK.scn : Read Texture #0010/0042
File scn\BasementWORK.scn : Read Texture #0020/0042
File scn\BasementWORK.scn : Read Texture #0030/0042
File scn\BasementWORK.scn : Read Texture #0040/0042
Read all textures
Read all materials
Reading 92 meshes
Scene scn\BasementWORK.scn : Read Mesh #0000/0092
Scene scn\BasementWORK.scn : Read Mesh #0010/0092
Scene scn\BasementWORK.scn : Read Mesh #0020/0092
Scene scn\BasementWORK.scn : Read Mesh #0030/0092
Scene scn\BasementWORK.scn : Read Mesh #0040/0092
Scene scn\BasementWORK.scn : Read Mesh #0050/0092
Scene scn\BasementWORK.scn : Read Mesh #0060/0092
Scene scn\BasementWORK.scn : Read Mesh #0070/0092
Scene scn\BasementWORK.scn : Read Mesh #0080/0092
Scene scn\BasementWORK.scn : Read Mesh #0090/0092
Read all meshes
Reading SceneObjects
Loading CHAR ...
Loading char file init\player_init.dat
Reading shape file shp\simon.shp ...
Reading SHAPE shp\simon.shp...
File shp\simon.shp : NumTextures 20, NumAttrs 27
File shp\simon.shp : Read Texture #0000/0020
File shp\simon.shp : Read Texture #0010/0020
Read all textures
Read all materials
Reading SHAPE shp\simon.shp... ok
Exiting plCharacter::IReadCharFile(), ok
Reading beh file beh\player\walk.beh
Reading beh file beh\player\run.beh
Reading beh file beh\player\short_jump.beh
Reading beh file beh\player\wait_still.beh
Reading beh file beh\player\wait_search.beh
Reading beh file beh\player\wait_scratch.beh
Reading beh file beh\player\wait_watch.beh
Reading beh file beh\player\wait_stretch.beh
Reading beh file beh\player\long_jump.beh
Reading beh file beh\player\stop.beh
Reading beh file beh\player\turn_left.beh
Reading beh file beh\player\turn_right.beh
Reading beh file beh\player\turn_left_fast.beh
Reading beh file beh\player\turn_right_fast.beh
Reading beh file beh\player\wall_collide.beh
Reading beh file beh\player\back_up.beh
Reading beh file beh\player\push.beh
Reading beh file beh\player\fall.beh
Reading beh file beh\player\get_up.beh
Reading beh file beh\player\pick_up_right.beh
Reading beh file beh\player\pick_up_left.beh
Reading beh file beh\player\drop_left.beh
Reading beh file beh\player\drop_right.beh
Reading beh file beh\player\shrinkspin.beh
Reading beh file beh\player\swim\dive_swim.beh
Reading beh file beh\player\swim\dive_wait.beh
Reading beh file beh\player\swim\dive_down.beh
Reading beh file beh\player\swim\surface_swim.beh
Reading beh file beh\player\swim\surface_wait.beh
Reading beh file beh\player\swim\surface_jump.beh
Reading beh file beh\player\swim\splash_down.beh
Reading beh file beh\player\climb\climb_wait.beh
Reading beh file beh\player\climb\climb_up.beh
Reading beh file beh\player\climb\climb_down.beh
Reading beh file beh\player\climb\climb_left.beh
Reading beh file beh\player\climb\climb_right.beh
Reading beh file beh\player\climb\climb_jump_off.beh
Reading beh file beh\player\inventory\pull_out_left.beh
Reading beh file beh\player\inventory\pull_out_right.beh
Reading beh file beh\player\inventory\put_in_left.beh
Reading beh file beh\player\inventory\put_in_right.beh
Reading beh file beh\player\canned\waterswitch1.beh
Reading beh file beh\player\canned\genswitch.beh
Reading beh file beh\player\canned\elevswitch.beh
Reading beh file beh\player\canned\elevswitch2.beh
Reading beh file beh\player\canned\waterwheelpos.beh
Reading beh file beh\player\canned\wheeltwist.beh
Reading beh file beh\player\canned\wheeltwist.beh
Reading beh file beh\player\canned\wheeltwist.beh
Reading beh file beh\player\canned\wheeltwist.beh
Reading beh file beh\player\canned\basementrm32.beh
Reading beh file beh\player\canned\BallTurn.beh
Reading beh file beh\player\canned\handpass.beh
Reading beh file beh\player\canned\FlashGrab.beh
Reading beh file beh\player\canned\PickAxeGrab.beh
Reading beh file beh\player\canned\BombDrop.beh
Reading beh file beh\player\canned\PLungerBoom.beh
Reading beh file beh\player\canned\PlungerNoBoom.beh
Reading beh file beh\player\canned\BombGrab.beh
Reading beh file beh\player\canned\PickAxeStrike.beh
Reading beh file beh\player\canned\30sphere1.beh
Reading beh file beh\player\canned\30sphere2.beh
Reading beh file beh\player\canned\30sphere3.beh
Reading beh file beh\player\canned\30karatekick.beh
Reading beh file beh\player\canned\Rm40.beh
Reading beh file beh\player\canned\ropeclimb.beh
Reading beh file beh\player\canned\chapelwheelturnright.beh
Reading beh file beh\player\canned\chapelwheelturnleft.beh
Reading beh file beh\player\canned\chapelpuzzlepiece.beh
Reading beh file beh\player\canned\apertureleverturn.beh
Reading beh file beh\player\canned\tower_on.beh
Reading beh file beh\player\canned\cellarcrawl.beh
Reading beh file beh\player_bridge_climb\climb_up.beh
Reading beh file beh\player_bridge_climb\climb_down.beh
Reading beh file beh\player_bridge_climb\climb_wait.beh
Reading beh file beh\player_flash\walk.beh
Reading beh file beh\player_flash\run.beh
Loading CHAR IK ...
Loading CHAR IKBegin1 ...
Loading CHAR IKBegin1 ok
Loading CHAR IKBegin1 ...
Loading CHAR IKBegin1 ok
Loading CHAR IKBegin3 ...
Loading CHAR IKBegin3 ok
Loading CHAR IKBegin3 ...
Loading CHAR IKBegin3 ok
Loading CHAR IKBegin3 ...
Loading CHAR IKBegin3 ok
Loading CHAR IKBegin1W ...
Loading CHAR IKBegin1W ok
Loading CHAR ... ok
Loading Trigger Detectors

70..rm70trca19_2
70..rm70trca20
70..rm70trca19_3
70..trgrpickaxe
70..trgrflashlight
70..rm70trca19
70..trca_19_4
70..TRCA_19-5
70..trca_18_1
52..trca_BASEMcam#1
52..trca_18_2
52..trigEVON
52..watchEVON
52..watchbehav1
52..watchbehav2
52..watchbehav3
52..watchbeh4
52..watchbehav5
52..watchbehavBC
52..Trigger173
-1..Trigger174
Loading Trigger Actors

rm70camera
camera19_2
camera20
camera19_3
pickaxe
flashlight
camera_19_4
camera_19_5
camera_18_1
basementcam#1
camera_18_2
basementevon
watchevent
watchbehav
watchbehav2
watchbeahv3
watchbehav4
watchbeahv5
watchbehavBC
Trigger173
Trigger174
Read all sceneObjects
Reading SCENE scn\BasementWORK.scn... ok
Exiting Game::IReadSceneFile(), ok
Reading scene file scn\BridgeWORK8.scn ...
Reading SCENE scn\BridgeWORK8.scn...
File scn\BridgeWORK8.scn : NumTextures 106, NumAttrs 245
File scn\BridgeWORK8.scn : Read Texture #0010/0106
File scn\BridgeWORK8.scn : Read Texture #0020/0106
File scn\BridgeWORK8.scn : Read Texture #0030/0106
File scn\BridgeWORK8.scn : Read Texture #0040/0106
File scn\BridgeWORK8.scn : Read Texture #0050/0106
File scn\BridgeWORK8.scn : Read Texture #0060/0106
File scn\BridgeWORK8.scn : Read Texture #0070/0106
File scn\BridgeWORK8.scn : Read Texture #0080/0106
File scn\BridgeWORK8.scn : Read Texture #0090/0106
File scn\BridgeWORK8.scn : Read Texture #0100/0106
Read all textures
Read all materials
Reading 314 meshes
Scene scn\BridgeWORK8.scn : Read Mesh #0000/0314
Scene scn\BridgeWORK8.scn : Read Mesh #0010/0314
Scene scn\BridgeWORK8.scn : Read Mesh #0020/0314
Scene scn\BridgeWORK8.scn : Read Mesh #0030/0314
Scene scn\BridgeWORK8.scn : Read Mesh #0040/0314
Scene scn\BridgeWORK8.scn : Read Mesh #0050/0314
Scene scn\BridgeWORK8.scn : Read Mesh #0060/0314
Scene scn\BridgeWORK8.scn : Read Mesh #0070/0314
Scene scn\BridgeWORK8.scn : Read Mesh #0080/0314
Scene scn\BridgeWORK8.scn : Read Mesh #0090/0314
Scene scn\BridgeWORK8.scn : Read Mesh #0100/0314
Scene scn\BridgeWORK8.scn : Read Mesh #0110/0314
Scene scn\BridgeWORK8.scn : Read Mesh #0120/0314
Scene scn\BridgeWORK8.scn : Read Mesh #0130/0314
Scene scn\BridgeWORK8.scn : Read Mesh #0140/0314
Scene scn\BridgeWORK8.scn : Read Mesh #0150/0314
Scene scn\BridgeWORK8.scn : Read Mesh #0160/0314
Mesh THEtower01 has 800 tris and 749 verts. 800 tris have materials

Scene scn\BridgeWORK8.scn : Read Mesh #0170/0314
Scene scn\BridgeWORK8.scn : Read Mesh #0180/0314
Scene scn\BridgeWORK8.scn : Read Mesh #0190/0314
Mesh resevoir01 has 857 tris and 1372 verts. 857 tris have materials

Mesh pool01 has 1283 tris and 1286 verts. 1283 tris have materials

Scene scn\BridgeWORK8.scn : Read Mesh #0200/0314
Scene scn\BridgeWORK8.scn : Read Mesh #0210/0314
Scene scn\BridgeWORK8.scn : Read Mesh #0220/0314
Mesh vaultwall has 561 tris and 806 verts. 561 tris have materials

Scene scn\BridgeWORK8.scn : Read Mesh #0230/0314
Scene scn\BridgeWORK8.scn : Read Mesh #0240/0314
Scene scn\BridgeWORK8.scn : Read Mesh #0250/0314
Scene scn\BridgeWORK8.scn : Read Mesh #0260/0314
Scene scn\BridgeWORK8.scn : Read Mesh #0270/0314
Scene scn\BridgeWORK8.scn : Read Mesh #0280/0314
Mesh chamber04 has 629 tris and 869 verts. 629 tris have materials

Scene scn\BridgeWORK8.scn : Read Mesh #0290/0314
Scene scn\BridgeWORK8.scn : Read Mesh #0300/0314
Scene scn\BridgeWORK8.scn : Read Mesh #0310/0314
Read all meshes
Reading SceneObjects
Loading CHAR ...
Loading char file init\chars\spider_soldier.dat
Reading shape file shp\Pipespider.shp ...
Reading SHAPE shp\Pipespider.shp...
File shp\Pipespider.shp : NumTextures 6, NumAttrs 6
File shp\Pipespider.shp : Read Texture #0000/0006
Read all textures
Read all materials
Reading SHAPE shp\Pipespider.shp... ok
Exiting plCharacter::IReadCharFile(), ok
Reading beh file beh\spider\pipespiderwalk.beh
Reading beh file beh\spider\pipespiderwait.beh
Reading beh file beh\spider\pipespiderwait01.beh
Reading beh file beh\spider\pipespiderwait02.beh
Reading beh file beh\spider\pipespiderwait03.beh
Reading beh file beh\spider\pipespiderwaitlook.beh
Reading beh file beh\spider\pipespiderjump.beh
Reading beh file beh\spider\pipespiderbackup.beh
Reading beh file beh\spider\pipespiderturnleft.beh
Reading beh file beh\spider\pipespiderturnright.beh
Reading beh file beh\spider\pipespiderrun.beh
Reading beh file beh\spider\pipespiderwalkjump.beh
Loading CHAR ... ok
Loading Trigger Detectors

87..Normalplen
87..tempDoor
87..DOMEtemp
87..ladderEVON
87..ladderBP
87..ladderclimb
87..rampcam
87..cliffcam
87..fullcam
87..domecam
87..cellarcam
resevoir..resevoircam
87..cellardoor
87..crawlWB
87..cellarcrawl
cellar..floorbreak
resevoir..ripple
pool..Hatch
elevator..elevatortest
pool..waterlaveltest
Loading Trigger Actors

towerClimb
Normal
tempDooropen
DomeTEMP
rampcam
cliffcam
fullcam
domecam
ladderEVON
ladderBP
enatower_up
cellardoor
crawl
cellarcrawl
cellarcam
floorbreak
resevoircam
ripple
hatch
elevator
waterleveltest
Read all sceneObjects
Reading SCENE scn\BridgeWORK8.scn... ok
Exiting Game::IReadSceneFile(), ok
Reading scene file scn\TunnelWORK3.scn ...
Reading SCENE scn\TunnelWORK3.scn...
File scn\TunnelWORK3.scn : NumTextures 52, NumAttrs 99
File scn\TunnelWORK3.scn : Read Texture #0000/0052
File scn\TunnelWORK3.scn : Read Texture #0010/0052
File scn\TunnelWORK3.scn : Read Texture #0020/0052
File scn\TunnelWORK3.scn : Read Texture #0040/0052
File scn\TunnelWORK3.scn : Read Texture #0050/0052
Read all textures
Read all materials
Reading 113 meshes
Scene scn\TunnelWORK3.scn : Read Mesh #0000/0113
Scene scn\TunnelWORK3.scn : Read Mesh #0010/0113
Scene scn\TunnelWORK3.scn : Read Mesh #0020/0113
Scene scn\TunnelWORK3.scn : Read Mesh #0030/0113
Scene scn\TunnelWORK3.scn : Read Mesh #0040/0113
Scene scn\TunnelWORK3.scn : Read Mesh #0050/0113
Mesh tunnel2 has 916 tris and 1006 verts. 916 tris have materials

Scene scn\TunnelWORK3.scn : Read Mesh #0060/0113
Scene scn\TunnelWORK3.scn : Read Mesh #0070/0113
Scene scn\TunnelWORK3.scn : Read Mesh #0080/0113
Scene scn\TunnelWORK3.scn : Read Mesh #0090/0113
Mesh tunne3 has 1550 tris and 1473 verts. 1550 tris have materials

Scene scn\TunnelWORK3.scn : Read Mesh #0100/0113
Mesh tunnel02 has 889 tris and 983 verts. 889 tris have materials

Scene scn\TunnelWORK3.scn : Read Mesh #0110/0113
Read all meshes
Reading SceneObjects
Opened shape file shp\newbat.shp, about to read data.
Reading SHAPE shp\newbat.shp...
File shp\newbat.shp : NumTextures 0, NumAttrs 1
Read all textures
Read all materials
Reading SHAPE shp\newbat.shp... ok
Reading SHAPE shp\newbat.shp...
File shp\newbat.shp : NumTextures 0, NumAttrs 1
Read all textures
Read all materials
Reading SHAPE shp\newbat.shp... ok
Reading SHAPE shp\newbat.shp...
File shp\newbat.shp : NumTextures 0, NumAttrs 1
Read all textures
Read all materials
Reading SHAPE shp\newbat.shp... ok
Reading SHAPE shp\newbat.shp...
File shp\newbat.shp : NumTextures 0, NumAttrs 1
Read all textures
Read all materials
Reading SHAPE shp\newbat.shp... ok
Reading SHAPE shp\newbat.shp...
File shp\newbat.shp : NumTextures 0, NumAttrs 1
Read all textures
Read all materials
Reading SHAPE shp\newbat.shp... ok
Reading SHAPE shp\newbat.shp...
File shp\newbat.shp : NumTextures 0, NumAttrs 1
Read all textures
Read all materials
Reading SHAPE shp\newbat.shp... ok
Reading SHAPE shp\newbat.shp...
File shp\newbat.shp : NumTextures 0, NumAttrs 1
Read all textures
Read all materials
Reading SHAPE shp\newbat.shp... ok
Exiting plFlockManager::IReadBoidShapeFile, ok
Reading boid BEH ...
Opened beh file beh\newbat.beh, about to read data.
Reading boid BEH ... ok
Loading Trigger Detectors

Loading Trigger Actors

Read all sceneObjects
Reading SCENE scn\TunnelWORK3.scn... ok
Exiting Game::IReadSceneFile(), ok
Reading scene file scn\water_machineWORKtrig2.scn ...
Reading SCENE scn\water_machineWORKtrig2.scn...
File scn\water_machineWORKtrig2.scn : NumTextures 152, NumAttrs 252
File scn\water_machineWORKtrig2.scn : Read Texture #0000/0152
File scn\water_machineWORKtrig2.scn : Read Texture #0010/0152
File scn\water_machineWORKtrig2.scn : Read Texture #0020/0152
File scn\water_machineWORKtrig2.scn : Read Texture #0030/0152
File scn\water_machineWORKtrig2.scn : Read Texture #0050/0152
File scn\water_machineWORKtrig2.scn : Read Texture #0060/0152
File scn\water_machineWORKtrig2.scn : Read Texture #0070/0152
File scn\water_machineWORKtrig2.scn : Read Texture #0090/0152
File scn\water_machineWORKtrig2.scn : Read Texture #0100/0152
File scn\water_machineWORKtrig2.scn : Read Texture #0110/0152
File scn\water_machineWORKtrig2.scn : Read Texture #0120/0152
File scn\water_machineWORKtrig2.scn : Read Texture #0130/0152
File scn\water_machineWORKtrig2.scn : Read Texture #0140/0152
File scn\water_machineWORKtrig2.scn : Read Texture #0150/0152
Read all textures
Read all materials
Reading 514 meshes
Scene scn\water_machineWORKtrig2.scn : Read Mesh #0000/0514
Scene scn\water_machineWORKtrig2.scn : Read Mesh #0010/0514
Scene scn\water_machineWORKtrig2.scn : Read Mesh #0020/0514
Scene scn\water_machineWORKtrig2.scn : Read Mesh #0030/0514
Scene scn\water_machineWORKtrig2.scn : Read Mesh #0040/0514
Scene scn\water_machineWORKtrig2.scn : Read Mesh #0050/0514
Scene scn\water_machineWORKtrig2.scn : Read Mesh #0060/0514
Scene scn\water_machineWORKtrig2.scn : Read Mesh #0070/0514
Scene scn\water_machineWORKtrig2.scn : Read Mesh #0080/0514
Scene scn\water_machineWORKtrig2.scn : Read Mesh #0090/0514
Scene scn\water_machineWORKtrig2.scn : Read Mesh #0100/0514
Scene scn\water_machineWORKtrig2.scn : Read Mesh #0110/0514
Scene scn\water_machineWORKtrig2.scn : Read Mesh #0120/0514
Scene scn\water_machineWORKtrig2.scn : Read Mesh #0130/0514
Scene scn\water_machineWORKtrig2.scn : Read Mesh #0140/0514
Scene scn\water_machineWORKtrig2.scn : Read Mesh #0150/0514
Scene scn\water_machineWORKtrig2.scn : Read Mesh #0160/0514
Scene scn\water_machineWORKtrig2.scn : Read Mesh #0170/0514
Scene scn\water_machineWORKtrig2.scn : Read Mesh #0180/0514
Scene scn\water_machineWORKtrig2.scn : Read Mesh #0190/0514
Scene scn\water_machineWORKtrig2.scn : Read Mesh #0200/0514
Scene scn\water_machineWORKtrig2.scn : Read Mesh #0210/0514
Scene scn\water_machineWORKtrig2.scn : Read Mesh #0220/0514
Scene scn\water_machineWORKtrig2.scn : Read Mesh #0230/0514
Scene scn\water_machineWORKtrig2.scn : Read Mesh #0240/0514
Scene scn\water_machineWORKtrig2.scn : Read Mesh #0250/0514
Scene scn\water_machineWORKtrig2.scn : Read Mesh #0260/0514
Scene scn\water_machineWORKtrig2.scn : Read Mesh #0270/0514
Scene scn\water_machineWORKtrig2.scn : Read Mesh #0280/0514
Scene scn\water_machineWORKtrig2.scn : Read Mesh #0290/0514
Scene scn\water_machineWORKtrig2.scn : Read Mesh #0300/0514
Scene scn\water_machineWORKtrig2.scn : Read Mesh #0310/0514
Scene scn\water_machineWORKtrig2.scn : Read Mesh #0320/0514
Scene scn\water_machineWORKtrig2.scn : Read Mesh #0330/0514
Scene scn\water_machineWORKtrig2.scn : Read Mesh #0340/0514
Scene scn\water_machineWORKtrig2.scn : Read Mesh #0350/0514
Scene scn\water_machineWORKtrig2.scn : Read Mesh #0360/0514
Scene scn\water_machineWORKtrig2.scn : Read Mesh #0370/0514
Scene scn\water_machineWORKtrig2.scn : Read Mesh #0380/0514
Scene scn\water_machineWORKtrig2.scn : Read Mesh #0390/0514
Scene scn\water_machineWORKtrig2.scn : Read Mesh #0400/0514
Scene scn\water_machineWORKtrig2.scn : Read Mesh #0410/0514
Scene scn\water_machineWORKtrig2.scn : Read Mesh #0420/0514
Scene scn\water_machineWORKtrig2.scn : Read Mesh #0430/0514
Scene scn\water_machineWORKtrig2.scn : Read Mesh #0440/0514
Scene scn\water_machineWORKtrig2.scn : Read Mesh #0450/0514
Scene scn\water_machineWORKtrig2.scn : Read Mesh #0460/0514
Scene scn\water_machineWORKtrig2.scn : Read Mesh #0470/0514
Scene scn\water_machineWORKtrig2.scn : Read Mesh #0480/0514
Scene scn\water_machineWORKtrig2.scn : Read Mesh #0490/0514
Scene scn\water_machineWORKtrig2.scn : Read Mesh #0500/0514
Scene scn\water_machineWORKtrig2.scn : Read Mesh #0510/0514
Read all meshes
Reading SceneObjects
Warning: scene scn\water_machineWORKtrig2.scn, scene object 1..GenericObject233 already registered with that name

Loading CHAR ...
Loading char file init\chars\Floater.dat
Reading shape file shp\floater.shp ...
Reading SHAPE shp\floater.shp...
File shp\floater.shp : NumTextures 1, NumAttrs 2
Read all textures
Read all materials
Reading SHAPE shp\floater.shp... ok
Exiting plCharacter::IReadCharFile(), ok
Reading beh file beh\Floater\floater.beh
Loading CHAR ... ok
Loading CHAR ...
Loading char file init\chars\Floater.dat
Reading shape file shp\floater.shp ...
Reading SHAPE shp\floater.shp...
File shp\floater.shp : NumTextures 1, NumAttrs 2
Read all textures
Read all materials
Reading SHAPE shp\floater.shp... ok
Exiting plCharacter::IReadCharFile(), ok
Reading beh file beh\Floater\floater.beh
Loading CHAR ... ok
Loading Trigger Detectors

1..escalatorLight
1..GenPower
1..moon1
1..MoonWheel1beh
1..earth1
1..earthwheel1
1..earthwheel1beh
1..Moonwheel1
2..moon2
2..moonwheel2
2..moonwheel2wbeh
2..earth2
2..earthwheel2
2..earthwheel2wbeh
1..Portal01Earth
Loading Trigger Actors

escalalight
genpower
evonmoon1
moonwheel1
wheelturn1moon
evonearth1
earthwheel1
wheelturn1earth
moonportal
moonTest
evonmoon2
moonwheel2
wheelturn2moon
evonearth2
earthwheel2
wheelturn2earth
Read all sceneObjects
Reading SCENE scn\water_machineWORKtrig2.scn... ok
Exiting Game::IReadSceneFile(), ok
Reading scene file scn\ChapelWORK.scn ...
Reading SCENE scn\ChapelWORK.scn...
File scn\ChapelWORK.scn : NumTextures 65, NumAttrs 156
File scn\ChapelWORK.scn : Read Texture #0000/0065
File scn\ChapelWORK.scn : Read Texture #0010/0065
File scn\ChapelWORK.scn : Read Texture #0020/0065
File scn\ChapelWORK.scn : Read Texture #0030/0065
File scn\ChapelWORK.scn : Read Texture #0040/0065
File scn\ChapelWORK.scn : Read Texture #0050/0065
File scn\ChapelWORK.scn : Read Texture #0060/0065
Read all textures
Read all materials
Reading 142 meshes
Scene scn\ChapelWORK.scn : Read Mesh #0000/0142
Scene scn\ChapelWORK.scn : Read Mesh #0010/0142
Scene scn\ChapelWORK.scn : Read Mesh #0020/0142
Scene scn\ChapelWORK.scn : Read Mesh #0030/0142
Scene scn\ChapelWORK.scn : Read Mesh #0040/0142
Scene scn\ChapelWORK.scn : Read Mesh #0050/0142
Scene scn\ChapelWORK.scn : Read Mesh #0060/0142
Scene scn\ChapelWORK.scn : Read Mesh #0070/0142
Scene scn\ChapelWORK.scn : Read Mesh #0080/0142
Scene scn\ChapelWORK.scn : Read Mesh #0090/0142
Scene scn\ChapelWORK.scn : Read Mesh #0100/0142
Scene scn\ChapelWORK.scn : Read Mesh #0110/0142
Scene scn\ChapelWORK.scn : Read Mesh #0120/0142
Scene scn\ChapelWORK.scn : Read Mesh #0130/0142
Scene scn\ChapelWORK.scn : Read Mesh #0140/0142
Read all meshes
Reading SceneObjects
Loading Trigger Detectors

Loading Trigger Actors

Read all sceneObjects
Reading SCENE scn\ChapelWORK.scn... ok
Exiting Game::IReadSceneFile(), ok
Reading scene file scn\eloWORK.scn ...
Reading SCENE scn\eloWORK.scn...
File scn\eloWORK.scn : NumTextures 46, NumAttrs 151
File scn\eloWORK.scn : Read Texture #0010/0046
File scn\eloWORK.scn : Read Texture #0020/0046
File scn\eloWORK.scn : Read Texture #0030/0046
File scn\eloWORK.scn : Read Texture #0040/0046
Read all textures
Read all materials
Reading 190 meshes
Scene scn\eloWORK.scn : Read Mesh #0000/0190
Scene scn\eloWORK.scn : Read Mesh #0010/0190
Mesh GenericObject128 has 662 tris and 1044 verts. 662 tris have materials

Scene scn\eloWORK.scn : Read Mesh #0020/0190
Scene scn\eloWORK.scn : Read Mesh #0030/0190
Scene scn\eloWORK.scn : Read Mesh #0040/0190
Scene scn\eloWORK.scn : Read Mesh #0050/0190
Scene scn\eloWORK.scn : Read Mesh #0060/0190
Scene scn\eloWORK.scn : Read Mesh #0070/0190
Scene scn\eloWORK.scn : Read Mesh #0080/0190
Scene scn\eloWORK.scn : Read Mesh #0090/0190
Scene scn\eloWORK.scn : Read Mesh #0100/0190
Scene scn\eloWORK.scn : Read Mesh #0110/0190
Scene scn\eloWORK.scn : Read Mesh #0120/0190
Scene scn\eloWORK.scn : Read Mesh #0130/0190
Scene scn\eloWORK.scn : Read Mesh #0140/0190
Scene scn\eloWORK.scn : Read Mesh #0150/0190
Scene scn\eloWORK.scn : Read Mesh #0160/0190
Scene scn\eloWORK.scn : Read Mesh #0170/0190
Scene scn\eloWORK.scn : Read Mesh #0180/0190
Read all meshes
Reading SceneObjects
Loading Trigger Detectors

Loading Trigger Actors

Read all sceneObjects
Reading SCENE scn\eloWORK.scn... ok
Exiting Game::IReadSceneFile(), ok
Reading text data
Reading game_init.dat, ok
Loading XCmd Plugin DLLs
Loading XCmd Plugin DLLs ...
Loading XCmd Plugin DLLs ... ok
Loading Brain Plugin DLLs ...
Loading Brain Plugin DLLs ... ok

Pos Nodes
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name=1..waterswitch1
name=1..genswitch
name=1..elevswitch
name=1..elevswitch2
name=1..waterwheelpos
name=1..wheeltwist
name=1..wheeltwist2
name=2..wheeltwist3
name=2..wheeltwist4
name=84..ropeclimb
name=66..wheelturnright
name=66..wheelturnleft
name=66..puzzlepiece
name=66..apertureleverpull
name=87..cellarcrawl
---------

Plasma Engine - HeadSpin Technology Inc.
Graphics Driver= 3Dfx Interactive Glide Voodoo2 3.01 (2TMU)

All data loaded successfully...Starting main loop
