George's Notes
Things to make sure of:
- I don't think we should deviate from the idea of the Keepers or the 3
primary races (human, saurian, insect) that fight for control of planets to
seed. The race types could be changed, but 3 is friendly for a game
with bosses and variety etc.
- I would adhere to the original story (after massive reduction and cleanup
I agree) as we can. It should be easy to fill in plot holes and gaps
with what's here. IMO what's already here is more than good enough for
a game.
- The critical thing to do now is to organize the plot/story structure into
a movie style plotline with proper turning points, mid points, intro hooks
etc. If the plot/story is laid out like a movie script (ala Max Payne)
then it's easy to use that as a blueprint for building the rest of the game.
- Mary Thunder rescue attempt should be probably be the mid-point of game. She should/could
be killed. Up to now Tommy's motivation has been in getting to
her. Now he's focused on revenge (back half of game) - and payback.
- Later Mary should return as a final boss.
- It's crucial for the grandfather to be a shaman/spell caster and to
provide Tommy with some object (ala The Medicine Cord) so we can account for
his powers. If the Cherokee don't have enough lore, then we need to
flip back to Tommy as an Apache.
- HH can have full design on the monsters/guns/items/races etc. 3DR is
mainly interested in nailing the story, and Tommy's powers and the
Grandfather relationship and ensuring it's all authentic as it can be.
- I'd recommend sticking with the general level flow, but that's up to you
as we structure the story. My feeling is the less we have to do design
wise, the faster we can ship the game. There are a couple years
invested into the mess contained within and it would be a shame to scrap it
all and start over.