Prey standards—what we must meet and then exceed

3D Architecture

Lighting

Texture Art

Weapons

Enemies (coolness, power, impact)

Enemy AI

Control

Interface

Story (interest, intensity, intelligence)

Mood/environment

Central Character (depth, growth, sense of "heroism," individuality, etc.)

Cinematics (excitement)

Character Animation/Models

Interactivity

Single Play

Multiplay

Traps/Puzzles

Water and liquid effects

Level/environment design

Music

Sound Effects

Speed of the engine

Extensibility

Totally cool, "holy shit" moments