------------------------------------------------------------------------
Seed - State of current development - test release - 08/01/1999
------------------------------------------------------------------------

NOTE: Initially SEED starts in software mode. Once you ran SEED, your 
configuration will be saved. The OpenGL version is about 10% slower than Glide 
version, and the final release of the engine will almost have twice the 
framerate.


What is in this EXE and why did we release it?
------------------------------------------------

Our aim was to show the gaming public what the SEED engine could do as well as 
to introduce everybody to the game. We hope that we have managed to create a fun 
and excited test demo and managed to give everybody a feel for what the game is 
going to be like and how SEED is different from the current shooters on the 
market. 

More game info: http://www.seedgame.com

The demo contains two levels. The smaller one is a practice level, with fewer 
platform game elements. This is set in a simple room with two enemies thus you 
can practice the controls and enhance your fighting skills.

The second level is more complex and contains far more platform game type 
elements. Here, there are opportunities to practice your skill as you jump 
around on various platforms. To be successful, this might take some practice.

This test demo has two enemies; the full game has nearly 20!

We are eager to hear from You! Whether it is a suggestion or a criticism please 
feel free to contact us. We have thus far only tested it on a limited number of 
3D cards, so letting us know about problems relating to a particular 
configuration, will aid us in our work as this means that the final game will be 
more robust.

>>> Game related feedback: info@SEEDGme.com
>>> More info: http://www.SEEDGame.com

Recommended Configuration
---------------------

SEED supports Glide, OpenGL as well as having its own formidable software 
engine.

Recommended setup:
- 64MB RAM
- PII 300 or above
- Hardware 3D accelerator


Tested on the Following Configuration
-------------------------------------------

The Glide version is faster than the OpenGL version, assuming the same operating 
system. We recommend that you always download the latest OpenGL driver for your 
hardware.

SEED was tested on and should work without any glitches on:

Voodoo 1 - Win98 - Glide
Voodoo 2 - Win95 - Glide
           NT4   - Glide, OpenGL
Voodoo 3 - Win98 - Glide, OpenGL
           NT4   - Glide, OpenGL
TNT      - Win98 - OpenGL
         - NT4   - OpenGL
MGAG200  - Win98 - OpenGL
         - NT4   - OpenGL
MGAG400  - Win98 - (minor problems are visible)

Cards that will probably have problems:

FireGL
Savage4 3D


Known Bug Issues
---------------------

The EXE is also the current state of development. We are aware of some bugs, but 
please forward all problems.

1. If an incorrect hardware setup is used and SEED does not start, then copy the 
two .SEED files from the /game/safety folder to the folder above (game folder). 
By doing this the default configuration is restored.

2) - There may be problems with playing some of the sound effects. Restarting 
the game usually helps.

3) - Currently the software engine mode does not support transparency, only the 
Glide and OpenGL modes support it.

4) - We will optimize the levels, so they will be faster in the final version.

5) - Currently, under OpenGL the game only runs in a window.

6) - The video mode settings under Graphics setting in the Option menu relate to 
the hardware (3D accelerated Glide or OpenGL engine)  and not to the software 
engine. To set the video mode for the software engine press F1.

 7) - There is a problem with OpenGL as on some cards, it draws a thin line
































