

02.17.05 15:15:16  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
02.17.05 15:15:16  reference function: _write_to_error_file
02.17.05 15:15:16  reference address: 73670
02.17.05 15:15:16  xbox ethernet link is connected at 100 Mbps in full-duplex mode
02.17.05 15:15:16  unable to locate any movie for movie #3 (checked for all possible language variations)
02.17.05 15:15:16  ### ERROR failed to open bink file ''
02.17.05 15:15:16  begining filesystem checks & saved game file enumeration...
02.17.05 15:15:18  local player 0, weapon (0x0), deleted unexpectedly
02.17.05 15:15:53  begin player profile write
02.17.05 15:15:53  end player profile write
02.17.05 15:15:57  starting precaching of map 'missionlet'
02.17.05 15:15:57  the old loading progress screen has been replaced with glowy halo gravy
02.17.05 15:41:42  ### ERROR too many dynamic vertices requested from rasterizer
02.17.05 15:42:09  build_sprite failed to allocate dynamic vertices
02.17.05 15:45:44  WARNING: ran out of actual sound channels of type 0
02.17.05 15:45:44  WARNING: ran out of actual sound channels of type 0
02.17.05 15:45:45  WARNING: ran out of actual sound channels of type 0
02.17.05 15:45:45  WARNING: ran out of actual sound channels of type 0
02.17.05 15:45:45  WARNING: ran out of actual sound channels of type 0
02.17.05 15:45:45  WARNING: ran out of actual sound channels of type 0
02.17.05 15:46:01  ### WARNING empty shadow has been cast


02.21.05 10:29:59  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
02.21.05 10:29:59  reference function: _write_to_error_file
02.21.05 10:29:59  reference address: 73670
02.21.05 10:29:59  xbox ethernet link is connected at 100 Mbps in full-duplex mode
02.21.05 10:29:59  unable to locate any movie for movie #3 (checked for all possible language variations)
02.21.05 10:29:59  ### ERROR failed to open bink file ''
02.21.05 10:29:59  begining filesystem checks & saved game file enumeration...
02.21.05 10:30:00  local player 0, weapon (0x0), deleted unexpectedly
02.21.05 10:30:04  begin player profile write
02.21.05 10:30:04  end player profile write
02.21.05 10:37:30  ### ERROR too many dynamic vertices requested from rasterizer
02.21.05 10:37:30  build_sprite failed to allocate dynamic vertices
02.21.05 10:42:24  ### ERROR too many transparent geometry groups


02.21.05 10:43:03  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
02.21.05 10:43:03  reference function: _write_to_error_file
02.21.05 10:43:03  reference address: 73670
02.21.05 10:43:03  xbox ethernet link is connected at 100 Mbps in full-duplex mode
02.21.05 10:43:03  unable to locate any movie for movie #3 (checked for all possible language variations)
02.21.05 10:43:03  ### ERROR failed to open bink file ''
02.21.05 10:43:03  begining filesystem checks & saved game file enumeration...
02.21.05 10:43:04  local player 0, weapon (0x0), deleted unexpectedly
02.21.05 10:43:09  begin player profile write
02.21.05 10:43:09  end player profile write
02.21.05 11:09:13  ### WARNING empty shadow has been cast


02.21.05 11:15:52  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
02.21.05 11:15:52  reference function: _write_to_error_file
02.21.05 11:15:52  reference address: 73670
02.21.05 11:15:52  xbox ethernet link is connected at 100 Mbps in full-duplex mode
02.21.05 11:15:52  unable to locate any movie for movie #3 (checked for all possible language variations)
02.21.05 11:15:52  ### ERROR failed to open bink file ''
02.21.05 11:15:52  begining filesystem checks & saved game file enumeration...
02.21.05 11:15:53  local player 0, weapon (0x0), deleted unexpectedly
02.21.05 11:15:56  begin player profile write
02.21.05 11:15:56  end player profile write


02.21.05 11:24:36  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
02.21.05 11:24:36  reference function: _write_to_error_file
02.21.05 11:24:36  reference address: 73670
02.21.05 11:24:36  xbox ethernet link is connected at 100 Mbps in full-duplex mode
02.21.05 11:24:36  init: map_name missionlet
02.21.05 11:24:36  init: display_framerate 1
02.21.05 11:24:36  init: cheat_controller on


02.21.05 14:49:19  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
02.21.05 14:49:19  reference function: _write_to_error_file
02.21.05 14:49:19  reference address: 73670
02.21.05 14:49:19  xbox ethernet link is connected at 100 Mbps in full-duplex mode
02.21.05 14:49:19  init: map_name missionlet
02.21.05 14:49:19  init: display_framerate 1
02.21.05 14:49:19  init: cheat_controller on
02.21.05 14:49:19  starting precaching of map 'missionlet'
02.21.05 14:49:19  the old loading progress screen has been replaced with glowy halo gravy
02.21.05 14:49:31  stopping bink playback to due to change in input devices
02.21.05 14:49:31  ### ERROR something is wrong with the fog in the sky tag or the fog tag
02.21.05 14:54:16  ### ERROR too many dynamic vertices requested from rasterizer
02.21.05 14:54:16  build_sprite failed to allocate dynamic vertices
02.21.05 14:58:23  ### ERROR too many transparent geometry groups
02.21.05 15:01:18  WARNING: ran out of actual sound channels of type 0
02.21.05 15:01:18  WARNING: ran out of actual sound channels of type 0


02.21.05 16:06:35  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
02.21.05 16:06:35  reference function: _write_to_error_file
02.21.05 16:06:35  reference address: 73670
02.21.05 16:06:35  xbox ethernet link is connected at 100 Mbps in full-duplex mode
02.21.05 16:06:35  init: map_name missionlet
02.21.05 16:06:35  init: display_framerate 1
02.21.05 16:06:35  init: cheat_controller on
02.21.05 16:14:09  ### ERROR too many dynamic vertices requested from rasterizer
02.21.05 16:14:09  build_sprite failed to allocate dynamic vertices
02.21.05 16:27:07  ### ERROR too many transparent geometry groups
02.21.05 16:34:13  WARNING: ran out of actual sound channels of type 0
02.21.05 16:34:13  WARNING: ran out of actual sound channels of type 0


02.21.05 17:05:17  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
02.21.05 17:05:17  reference function: _write_to_error_file
02.21.05 17:05:17  reference address: 73670
02.21.05 17:05:17  xbox ethernet link is connected at 100 Mbps in full-duplex mode
02.21.05 17:05:17  init: map_name missionlet
02.21.05 17:05:17  init: display_framerate 1
02.21.05 17:05:17  init: cheat_controller on
02.21.05 17:05:17  starting precaching of map 'missionlet'
02.21.05 17:05:17  the old loading progress screen has been replaced with glowy halo gravy
02.21.05 17:05:29  stopping bink playback to due to change in input devices
02.21.05 17:05:29  ### ERROR something is wrong with the fog in the sky tag or the fog tag
02.21.05 17:10:56  ### ERROR too many dynamic vertices requested from rasterizer
02.21.05 17:10:56  build_sprite failed to allocate dynamic vertices


02.22.05 10:11:19  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
02.22.05 10:11:19  reference function: _write_to_error_file
02.22.05 10:11:19  reference address: 73670
02.22.05 10:11:19  xbox ethernet link is connected at 100 Mbps in full-duplex mode
02.22.05 10:11:19  init: map_name missionlet
02.22.05 10:11:19  init: display_framerate 1
02.22.05 10:11:19  init: cheat_controller on
02.22.05 10:11:19  starting precaching of map 'missionlet'
02.22.05 10:11:19  the old loading progress screen has been replaced with glowy halo gravy
02.22.05 10:11:31  stopping bink playback to due to change in input devices
02.22.05 10:11:31  ### ERROR something is wrong with the fog in the sky tag or the fog tag


02.22.05 10:21:15  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
02.22.05 10:21:15  reference function: _write_to_error_file
02.22.05 10:21:15  reference address: 73670
02.22.05 10:21:15  xbox ethernet link is connected at 100 Mbps in full-duplex mode
02.22.05 10:21:15  init: map_name missionlet
02.22.05 10:21:15  init: display_framerate 1
02.22.05 10:21:15  init: cheat_controller on
02.22.05 10:21:15  starting precaching of map 'missionlet'
02.22.05 10:21:15  the old loading progress screen has been replaced with glowy halo gravy
02.22.05 10:21:27  stopping bink playback to due to change in input devices
02.22.05 10:21:27  ### ERROR something is wrong with the fog in the sky tag or the fog tag


02.22.05 10:27:01  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
02.22.05 10:27:01  reference function: _write_to_error_file
02.22.05 10:27:01  reference address: 73670
02.22.05 10:27:01  xbox ethernet link is connected at 100 Mbps in full-duplex mode
02.22.05 10:27:01  init: map_name missionlet
02.22.05 10:27:01  init: display_framerate 1
02.22.05 10:27:01  init: cheat_controller on
02.22.05 10:27:01  starting precaching of map 'missionlet'
02.22.05 10:27:01  the old loading progress screen has been replaced with glowy halo gravy
02.22.05 10:27:13  stopping bink playback to due to change in input devices
02.22.05 10:27:13  ### ERROR something is wrong with the fog in the sky tag or the fog tag


02.22.05 11:06:04  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
02.22.05 11:06:04  reference function: _write_to_error_file
02.22.05 11:06:04  reference address: 73670
02.22.05 11:06:04  xbox ethernet link is connected at 100 Mbps in full-duplex mode
02.22.05 11:06:04  init: map_name missionlet
02.22.05 11:06:04  init: display_framerate 1
02.22.05 11:06:04  init: cheat_controller on
02.22.05 11:06:04  starting precaching of map 'missionlet'
02.22.05 11:06:04  the old loading progress screen has been replaced with glowy halo gravy
02.22.05 11:06:16  stopping bink playback to due to change in input devices
02.22.05 11:06:16  ### ERROR something is wrong with the fog in the sky tag or the fog tag
02.22.05 11:12:33  ### ERROR too many dynamic vertices requested from rasterizer
02.22.05 11:12:33  build_sprite failed to allocate dynamic vertices


02.22.05 15:26:47  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
02.22.05 15:26:47  reference function: _write_to_error_file
02.22.05 15:26:47  reference address: 73670
02.22.05 15:26:47  xbox ethernet link is connected at 100 Mbps in full-duplex mode
02.22.05 15:26:47  init: map_name missionlet
02.22.05 15:26:47  init: display_framerate 1
02.22.05 15:26:47  init: cheat_controller on
02.22.05 16:00:31  ### ERROR too many dynamic vertices requested from rasterizer
02.22.05 16:00:31  build_sprite failed to allocate dynamic vertices


02.22.05 17:04:35  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
02.22.05 17:04:35  reference function: _write_to_error_file
02.22.05 17:04:35  reference address: 73670
02.22.05 17:04:35  xbox ethernet link is connected at 100 Mbps in full-duplex mode
02.22.05 17:04:35  init: map_name missionlet
02.22.05 17:04:35  init: display_framerate 1
02.22.05 17:04:35  init: cheat_controller on
02.22.05 17:04:35  starting precaching of map 'missionlet'
02.22.05 17:04:35  the old loading progress screen has been replaced with glowy halo gravy
02.22.05 17:04:47  stopping bink playback to due to change in input devices
02.22.05 17:04:47  ### ERROR something is wrong with the fog in the sky tag or the fog tag


02.22.05 17:09:42  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
02.22.05 17:09:42  reference function: _write_to_error_file
02.22.05 17:09:42  reference address: 73670
02.22.05 17:09:42  xbox ethernet link is connected at 100 Mbps in full-duplex mode
02.22.05 17:09:42  init: map_name missionlet
02.22.05 17:09:42  init: display_framerate 1
02.22.05 17:09:42  init: cheat_controller on
02.22.05 17:15:36  ### ERROR too many dynamic vertices requested from rasterizer
02.22.05 17:15:36  build_sprite failed to allocate dynamic vertices
02.23.05 10:26:16  ### ERROR too many transparent geometry groups
02.23.05 10:27:02  WARNING: ran out of actual sound channels of type 0
02.23.05 10:27:02  WARNING: ran out of actual sound channels of type 0
02.23.05 10:27:02  WARNING: ran out of actual sound channels of type 0
02.23.05 10:27:02  WARNING: ran out of actual sound channels of type 0
02.23.05 10:27:31  WARNING: ran out of actual sound channels of type 0
02.23.05 10:27:31  WARNING: ran out of actual sound channels of type 0
02.23.05 10:27:31  WARNING: ran out of actual sound channels of type 0
02.23.05 10:27:33  WARNING: ran out of actual sound channels of type 0
02.23.05 10:27:33  WARNING: ran out of actual sound channels of type 0
02.23.05 10:27:33  WARNING: ran out of actual sound channels of type 0
02.23.05 10:27:33  WARNING: ran out of actual sound channels of type 0
02.23.05 10:27:33  WARNING: ran out of actual sound channels of type 0
02.23.05 10:28:03  WARNING: ran out of actual sound channels of type 0
02.23.05 10:28:03  WARNING: ran out of actual sound channels of type 0
02.23.05 10:28:06  WARNING: ran out of actual sound channels of type 0
02.23.05 10:28:06  WARNING: ran out of actual sound channels of type 0


02.23.05 10:32:52  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
02.23.05 10:32:52  reference function: _write_to_error_file
02.23.05 10:32:52  reference address: 73670
02.23.05 10:32:52  xbox ethernet link is connected at 100 Mbps in full-duplex mode
02.23.05 10:32:52  init: map_name missionlet
02.23.05 10:32:52  init: display_framerate 1
02.23.05 10:32:52  init: cheat_controller on
02.23.05 10:38:02  ### ERROR too many dynamic vertices requested from rasterizer
02.23.05 10:38:02  build_sprite failed to allocate dynamic vertices
02.23.05 10:51:45  WARNING: ran out of actual sound channels of type 0
02.23.05 10:51:45  WARNING: ran out of actual sound channels of type 0
02.23.05 10:51:46  WARNING: ran out of actual sound channels of type 0
02.23.05 10:51:46  WARNING: ran out of actual sound channels of type 0
02.23.05 10:51:46  WARNING: ran out of actual sound channels of type 0
02.23.05 10:51:46  WARNING: ran out of actual sound channels of type 0
02.23.05 10:51:50  WARNING: ran out of actual sound channels of type 0
02.23.05 10:51:50  WARNING: ran out of actual sound channels of type 0
02.23.05 10:51:50  WARNING: ran out of actual sound channels of type 0
02.23.05 10:52:03  WARNING: ran out of actual sound channels of type 0
02.23.05 10:52:03  WARNING: ran out of actual sound channels of type 0


02.23.05 11:05:27  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
02.23.05 11:05:27  reference function: _write_to_error_file
02.23.05 11:05:27  reference address: 73670
02.23.05 11:05:27  xbox ethernet link is connected at 100 Mbps in full-duplex mode
02.23.05 11:05:27  init: map_name missionlet
02.23.05 11:05:27  init: display_framerate 1
02.23.05 11:05:27  init: cheat_controller on


02.23.05 11:20:46  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
02.23.05 11:20:46  reference function: _write_to_error_file
02.23.05 11:20:46  reference address: 73670
02.23.05 11:20:46  xbox ethernet link is connected at 100 Mbps in full-duplex mode
02.23.05 11:20:46  init: map_name missionlet
02.23.05 11:20:46  init: display_framerate 1
02.23.05 11:20:46  init: cheat_controller on


02.23.05 11:21:22  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
02.23.05 11:21:22  reference function: _write_to_error_file
02.23.05 11:21:22  reference address: 73670
02.23.05 11:21:22  xbox ethernet link is connected at 100 Mbps in full-duplex mode
02.23.05 11:21:22  init: map_name missionlet
02.23.05 11:21:22  init: display_framerate 1
02.23.05 11:21:22  init: cheat_controller on
02.23.05 11:26:45  ### ERROR too many dynamic vertices requested from rasterizer
02.23.05 11:26:45  build_sprite failed to allocate dynamic vertices
02.23.05 11:29:37  WARNING: ran out of actual sound channels of type 1
02.23.05 11:34:45  WARNING: ran out of actual sound channels of type 0
02.23.05 11:34:45  WARNING: ran out of actual sound channels of type 0
02.23.05 11:34:45  WARNING: ran out of actual sound channels of type 0
02.23.05 11:34:45  WARNING: ran out of actual sound channels of type 0
02.23.05 11:34:45  WARNING: ran out of actual sound channels of type 0
02.23.05 11:34:45  WARNING: ran out of actual sound channels of type 0


02.23.05 14:05:17  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
02.23.05 14:05:17  reference function: _write_to_error_file
02.23.05 14:05:17  reference address: 73670
02.23.05 14:05:17  xbox ethernet link is connected at 100 Mbps in full-duplex mode
02.23.05 14:05:17  init: map_name missionlet
02.23.05 14:05:17  init: display_framerate 1
02.23.05 14:05:17  init: cheat_controller on


02.23.05 14:15:20  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
02.23.05 14:15:20  reference function: _write_to_error_file
02.23.05 14:15:20  reference address: 73670
02.23.05 14:15:20  xbox ethernet link is connected at 100 Mbps in full-duplex mode
02.23.05 14:15:20  init: map_name missionlet
02.23.05 14:15:20  init: display_framerate 1
02.23.05 14:15:20  init: cheat_controller on


02.23.05 14:15:34  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
02.23.05 14:15:34  reference function: _write_to_error_file
02.23.05 14:15:34  reference address: 73670
02.23.05 14:15:34  xbox ethernet link is connected at 100 Mbps in full-duplex mode
02.23.05 14:15:34  init: map_name missionlet
02.23.05 14:15:34  init: display_framerate 1
02.23.05 14:15:34  init: cheat_controller on
02.23.05 14:15:34  starting precaching of map 'missionlet'
02.23.05 14:15:34  the old loading progress screen has been replaced with glowy halo gravy
02.23.05 14:15:46  stopping bink playback to due to change in input devices
02.23.05 14:15:46  ### ERROR something is wrong with the fog in the sky tag or the fog tag
02.23.05 14:22:23  ### ERROR too many dynamic vertices requested from rasterizer
02.23.05 14:22:23  build_sprite failed to allocate dynamic vertices
02.23.05 14:28:30  WARNING: ran out of actual sound channels of type 1


02.23.05 14:55:11  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
02.23.05 14:55:11  reference function: _write_to_error_file
02.23.05 14:55:11  reference address: 73670
02.23.05 14:55:11  xbox ethernet link is connected at 100 Mbps in full-duplex mode
02.23.05 14:55:11  init: map_name missionlet
02.23.05 14:55:11  init: display_framerate 1
02.23.05 14:55:11  init: cheat_controller on
02.23.05 14:55:11  starting precaching of map 'missionlet'
02.23.05 14:55:11  the old loading progress screen has been replaced with glowy halo gravy
02.23.05 14:55:23  stopping bink playback to due to change in input devices
02.23.05 14:55:23  ### ERROR something is wrong with the fog in the sky tag or the fog tag
02.23.05 15:02:49  ### ERROR too many dynamic vertices requested from rasterizer
02.23.05 15:02:49  build_sprite failed to allocate dynamic vertices


02.23.05 15:14:28  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
02.23.05 15:14:28  reference function: _write_to_error_file
02.23.05 15:14:28  reference address: 73670
02.23.05 15:14:28  xbox ethernet link is connected at 100 Mbps in full-duplex mode
02.23.05 15:14:28  init: map_name missionlet
02.23.05 15:14:28  init: display_framerate 1
02.23.05 15:14:28  init: cheat_controller on
02.23.05 15:14:28  starting precaching of map 'missionlet'
02.23.05 15:14:28  the old loading progress screen has been replaced with glowy halo gravy
02.23.05 15:14:40  stopping bink playback to due to change in input devices
02.23.05 15:14:40  ### ERROR something is wrong with the fog in the sky tag or the fog tag


02.24.05 18:10:53  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
02.24.05 18:10:53  reference function: _write_to_error_file
02.24.05 18:10:53  reference address: 73670
02.24.05 18:10:53  xbox ethernet link is connected at 100 Mbps in full-duplex mode
02.24.05 18:10:53  init: map_name missionlet
02.24.05 18:10:53  init: display_framerate 1
02.24.05 18:10:53  init: cheat_controller on
02.24.05 20:04:40  ### ERROR too many dynamic vertices requested from rasterizer
02.24.05 20:04:40  build_sprite failed to allocate dynamic vertices
02.24.05 20:22:48  ### ERROR too many transparent geometry groups


02.28.05 13:33:47  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
02.28.05 13:33:47  reference function: _write_to_error_file
02.28.05 13:33:47  reference address: 73670
02.28.05 13:33:47  xbox ethernet link is connected at 100 Mbps in full-duplex mode
02.28.05 13:33:47  init: map_name missionlet
02.28.05 13:33:47  init: display_framerate 1
02.28.05 13:33:47  init: cheat_controller on
02.28.05 13:39:30  ### ERROR too many dynamic vertices requested from rasterizer
02.28.05 13:39:30  build_sprite failed to allocate dynamic vertices
02.28.05 13:48:32  WARNING: ran out of actual sound channels of type 0
02.28.05 13:48:32  WARNING: ran out of actual sound channels of type 0
02.28.05 13:48:32  WARNING: ran out of actual sound channels of type 0
02.28.05 13:48:32  WARNING: ran out of actual sound channels of type 0
02.28.05 13:48:33  WARNING: ran out of actual sound channels of type 0
02.28.05 13:48:33  WARNING: ran out of actual sound channels of type 0
02.28.05 13:48:33  WARNING: ran out of actual sound channels of type 0
02.28.05 13:49:18  ### ERROR too many transparent geometry groups


03.02.05 14:08:10  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
03.02.05 14:08:10  reference function: _write_to_error_file
03.02.05 14:08:10  reference address: 73670
03.02.05 14:08:10  xbox ethernet link is connected at 100 Mbps in full-duplex mode
03.02.05 14:08:10  init: map_name missionlet
03.02.05 14:08:10  init: display_framerate 1
03.02.05 14:08:10  init: cheat_controller on


03.04.05 15:14:16  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
03.04.05 15:14:16  reference function: _write_to_error_file
03.04.05 15:14:16  reference address: 73680
03.04.05 15:14:16  xbox ethernet link is connected at 100 Mbps in full-duplex mode
03.04.05 15:14:16  init: map_name missionlet
03.04.05 15:14:16  init: display_framerate 1
03.04.05 15:14:16  init: cheat_controller on
03.04.05 15:14:16  starting precaching of map 'missionlet'
03.04.05 15:14:16  the old loading progress screen has been replaced with glowy halo gravy
03.04.05 15:14:28  stopping bink playback to due to change in input devices
03.04.05 15:14:28  ### ERROR something is wrong with the fog in the sky tag or the fog tag
03.04.05 15:20:54  ### ERROR too many dynamic vertices requested from rasterizer
03.04.05 15:20:54  build_sprite failed to allocate dynamic vertices
03.04.05 15:27:18  ### ERROR too many transparent geometry groups
03.04.05 15:27:51  WARNING: ran out of actual sound channels of type 1


03.04.05 15:33:28  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
03.04.05 15:33:28  reference function: _write_to_error_file
03.04.05 15:33:28  reference address: 73680
03.04.05 15:33:28  xbox ethernet link is connected at 100 Mbps in full-duplex mode
03.04.05 15:33:28  init: map_name missionlet
03.04.05 15:33:28  init: display_framerate 1
03.04.05 15:33:28  init: cheat_controller on
03.04.05 15:33:28  starting precaching of map 'missionlet'
03.04.05 15:33:28  the old loading progress screen has been replaced with glowy halo gravy
03.04.05 15:33:40  stopping bink playback to due to change in input devices
03.04.05 15:33:40  ### ERROR something is wrong with the fog in the sky tag or the fog tag
03.04.05 15:34:58  ### ERROR too many dynamic vertices requested from rasterizer
03.04.05 15:34:58  build_sprite failed to allocate dynamic vertices
03.04.05 15:41:01  ### ERROR too many transparent geometry groups


03.04.05 15:44:35  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
03.04.05 15:44:35  reference function: _write_to_error_file
03.04.05 15:44:35  reference address: 73680
03.04.05 15:44:35  xbox ethernet link is connected at 100 Mbps in full-duplex mode
03.04.05 15:44:35  init: map_name missionlet
03.04.05 15:44:35  init: display_framerate 1
03.04.05 15:44:35  init: cheat_controller on
03.04.05 15:45:50  ### ERROR too many dynamic vertices requested from rasterizer
03.04.05 15:45:50  build_sprite failed to allocate dynamic vertices


03.07.05 10:38:08  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
03.07.05 10:38:08  reference function: _write_to_error_file
03.07.05 10:38:08  reference address: 73680
03.07.05 10:38:08  xbox ethernet link is connected at 100 Mbps in full-duplex mode
03.07.05 10:38:08  init: map_name missionlet
03.07.05 10:38:08  init: display_framerate 1
03.07.05 10:38:08  init: cheat_controller on
03.07.05 10:39:10  ### ERROR too many dynamic vertices requested from rasterizer
03.07.05 10:39:10  build_sprite failed to allocate dynamic vertices
03.07.05 10:48:36  WARNING: ran out of actual sound channels of type 0
03.07.05 10:48:54  WARNING: ran out of actual sound channels of type 0
03.07.05 10:48:57  WARNING: ran out of actual sound channels of type 0
03.07.05 10:48:57  WARNING: ran out of actual sound channels of type 0
03.07.05 10:48:57  WARNING: ran out of actual sound channels of type 0
03.07.05 10:48:57  WARNING: ran out of actual sound channels of type 0
03.07.05 10:48:58  WARNING: ran out of actual sound channels of type 0
03.07.05 10:48:58  WARNING: ran out of actual sound channels of type 0
03.07.05 10:48:59  WARNING: ran out of actual sound channels of type 0
03.07.05 10:48:59  WARNING: ran out of actual sound channels of type 0
03.07.05 10:48:59  WARNING: ran out of actual sound channels of type 0
03.07.05 10:48:59  WARNING: ran out of actual sound channels of type 0
03.07.05 10:49:22  WARNING: ran out of actual sound channels of type 0
03.07.05 10:49:22  WARNING: ran out of actual sound channels of type 0
03.07.05 10:49:27  WARNING: ran out of actual sound channels of type 0
03.07.05 10:49:27  WARNING: ran out of actual sound channels of type 0
03.07.05 10:49:47  WARNING: ran out of actual sound channels of type 0
03.07.05 10:49:47  WARNING: ran out of actual sound channels of type 0
03.07.05 10:49:49  WARNING: ran out of actual sound channels of type 0
03.07.05 10:49:49  WARNING: ran out of actual sound channels of type 0
03.07.05 10:49:49  WARNING: ran out of actual sound channels of type 0
03.07.05 10:49:49  WARNING: ran out of actual sound channels of type 0
03.07.05 10:50:25  ### WARNING empty shadow has been cast
03.07.05 10:50:45  ### ERROR too many transparent geometry groups


03.07.05 11:04:41  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
03.07.05 11:04:41  reference function: _write_to_error_file
03.07.05 11:04:41  reference address: 73680
03.07.05 11:04:41  xbox ethernet link is connected at 100 Mbps in full-duplex mode
03.07.05 11:04:41  init: map_name missionlet
03.07.05 11:04:41  init: display_framerate 1
03.07.05 11:04:41  init: cheat_controller on
03.07.05 11:04:41  starting precaching of map 'missionlet'
03.07.05 11:04:41  the old loading progress screen has been replaced with glowy halo gravy
03.07.05 11:04:53  stopping bink playback to due to change in input devices
03.07.05 11:04:53  ### ERROR something is wrong with the fog in the sky tag or the fog tag
03.07.05 11:27:18  ### ERROR too many dynamic vertices requested from rasterizer
03.07.05 11:27:29  build_sprite failed to allocate dynamic vertices


03.07.05 11:37:36  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
03.07.05 11:37:36  reference function: _write_to_error_file
03.07.05 11:37:36  reference address: 73680
03.07.05 11:37:36  xbox ethernet link is connected at 100 Mbps in full-duplex mode
03.07.05 11:37:36  init: map_name missionlet
03.07.05 11:37:36  init: display_framerate 1
03.07.05 11:37:36  init: cheat_controller on


03.07.05 11:38:18  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
03.07.05 11:38:18  reference function: _write_to_error_file
03.07.05 11:38:18  reference address: 73680
03.07.05 11:38:18  xbox ethernet link is connected at 100 Mbps in full-duplex mode
03.07.05 11:38:18  init: map_name missionlet
03.07.05 11:38:18  init: display_framerate 1
03.07.05 11:38:18  init: cheat_controller on
03.07.05 11:38:18  starting precaching of map 'missionlet'
03.07.05 11:38:18  the old loading progress screen has been replaced with glowy halo gravy
03.07.05 11:38:30  stopping bink playback to due to change in input devices
03.07.05 11:38:30  ### ERROR something is wrong with the fog in the sky tag or the fog tag


03.07.05 11:42:33  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
03.07.05 11:42:33  reference function: _write_to_error_file
03.07.05 11:42:33  reference address: 73680
03.07.05 11:42:33  xbox ethernet link is connected at 100 Mbps in full-duplex mode
03.07.05 11:42:33  init: map_name missionlet
03.07.05 11:42:33  init: display_framerate 1
03.07.05 11:42:33  init: cheat_controller on
03.07.05 11:42:33  starting precaching of map 'missionlet'
03.07.05 11:42:33  the old loading progress screen has been replaced with glowy halo gravy
03.07.05 11:42:45  stopping bink playback to due to change in input devices
03.07.05 11:42:45  ### ERROR something is wrong with the fog in the sky tag or the fog tag


03.07.05 11:54:19  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
03.07.05 11:54:19  reference function: _write_to_error_file
03.07.05 11:54:19  reference address: 73680
03.07.05 11:54:19  xbox ethernet link is connected at 100 Mbps in full-duplex mode
03.07.05 11:54:19  init: map_name missionlet
03.07.05 11:54:19  init: display_framerate 1
03.07.05 11:54:19  init: cheat_controller on
03.07.05 11:54:19  starting precaching of map 'missionlet'
03.07.05 11:54:19  the old loading progress screen has been replaced with glowy halo gravy
03.07.05 11:54:31  stopping bink playback to due to change in input devices
03.07.05 11:54:31  ### ERROR something is wrong with the fog in the sky tag or the fog tag


03.07.05 11:56:11  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
03.07.05 11:56:11  reference function: _write_to_error_file
03.07.05 11:56:11  reference address: 73680
03.07.05 11:56:11  xbox ethernet link is connected at 100 Mbps in full-duplex mode
03.07.05 11:56:11  init: map_name missionlet
03.07.05 11:56:11  init: display_framerate 1
03.07.05 11:56:11  init: cheat_controller on
03.07.05 11:56:11  starting precaching of map 'missionlet'
03.07.05 11:56:11  the old loading progress screen has been replaced with glowy halo gravy
03.07.05 11:56:23  stopping bink playback to due to change in input devices
03.07.05 11:56:23  ### ERROR something is wrong with the fog in the sky tag or the fog tag
03.07.05 11:56:54  ### ERROR too many dynamic vertices requested from rasterizer
03.07.05 11:56:54  build_sprite failed to allocate dynamic vertices


03.07.05 14:02:31  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
03.07.05 14:02:31  reference function: _write_to_error_file
03.07.05 14:02:31  reference address: 73680
03.07.05 14:02:31  xbox ethernet link is connected at 100 Mbps in full-duplex mode
03.07.05 14:02:31  init: map_name missionlet
03.07.05 14:02:31  init: display_framerate 1
03.07.05 14:02:31  init: cheat_controller on
03.07.05 14:03:56  ### ERROR too many transparent geometry groups
03.07.05 14:05:08  ### ERROR too many dynamic vertices requested from rasterizer
03.07.05 14:05:08  build_sprite failed to allocate dynamic vertices


03.07.05 14:22:06  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
03.07.05 14:22:06  reference function: _write_to_error_file
03.07.05 14:22:06  reference address: 73680
03.07.05 14:22:06  xbox ethernet link is connected at 100 Mbps in full-duplex mode
03.07.05 14:22:06  init: map_name missionlet
03.07.05 14:22:06  init: display_framerate 1
03.07.05 14:22:06  init: cheat_controller on
03.07.05 14:22:06  starting precaching of map 'missionlet'
03.07.05 14:22:06  the old loading progress screen has been replaced with glowy halo gravy
03.07.05 14:22:18  stopping bink playback to due to change in input devices
03.07.05 14:22:18  ### ERROR something is wrong with the fog in the sky tag or the fog tag
03.07.05 14:29:14  ### ERROR too many dynamic vertices requested from rasterizer
03.07.05 14:29:14  build_sprite failed to allocate dynamic vertices


03.07.05 15:53:01  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
03.07.05 15:53:01  reference function: _write_to_error_file
03.07.05 15:53:01  reference address: 73680
03.07.05 15:53:01  xbox ethernet link is connected at 100 Mbps in full-duplex mode
03.07.05 15:53:01  init: map_name missionlet
03.07.05 15:53:01  init: display_framerate 1
03.07.05 15:53:01  init: cheat_controller on
03.07.05 15:56:33  ### ERROR too many dynamic vertices requested from rasterizer
03.07.05 15:56:33  build_sprite failed to allocate dynamic vertices
03.07.05 15:58:51  WARNING: ran out of actual sound channels of type 1
03.07.05 16:00:30  ### ERROR too many transparent geometry groups
03.07.05 16:03:47  WARNING: ran out of actual sound channels of type 0
03.07.05 16:03:47  WARNING: ran out of actual sound channels of type 0
03.07.05 16:03:47  WARNING: ran out of actual sound channels of type 0
03.07.05 16:03:48  WARNING: ran out of actual sound channels of type 0
03.07.05 16:03:48  WARNING: ran out of actual sound channels of type 0
03.07.05 16:03:48  WARNING: ran out of actual sound channels of type 0
03.07.05 16:03:48  WARNING: ran out of actual sound channels of type 0
03.07.05 16:03:48  WARNING: ran out of actual sound channels of type 0
03.07.05 16:03:55  ### WARNING empty shadow has been cast


03.07.05 16:27:08  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
03.07.05 16:27:08  reference function: _write_to_error_file
03.07.05 16:27:08  reference address: 73680
03.07.05 16:27:08  xbox ethernet link is connected at 100 Mbps in full-duplex mode
03.07.05 16:27:08  init: map_name missionlet
03.07.05 16:27:08  init: display_framerate 1
03.07.05 16:27:08  init: cheat_controller on
03.07.05 16:59:10  ### ERROR too many dynamic vertices requested from rasterizer
03.07.05 16:59:10  build_sprite failed to allocate dynamic vertices


03.09.05 09:51:45  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
03.09.05 09:51:45  reference function: _write_to_error_file
03.09.05 09:51:45  reference address: 73680
03.09.05 09:51:45  xbox ethernet link is connected at 100 Mbps in full-duplex mode
03.09.05 09:51:45  init: map_name missionlet
03.09.05 09:51:45  init: display_framerate 1
03.09.05 09:51:45  init: cheat_controller on


03.09.05 10:19:07  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
03.09.05 10:19:07  reference function: _write_to_error_file
03.09.05 10:19:07  reference address: 73680
03.09.05 10:19:07  xbox ethernet link is connected at 100 Mbps in full-duplex mode
03.09.05 10:19:07  init: map_name missionlet
03.09.05 10:19:07  init: display_framerate 1
03.09.05 10:19:07  init: cheat_controller on
03.09.05 11:24:45  ### ERROR too many dynamic vertices requested from rasterizer
03.09.05 11:24:45  build_sprite failed to allocate dynamic vertices


03.09.05 17:49:28  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
03.09.05 17:49:28  reference function: _write_to_error_file
03.09.05 17:49:28  reference address: 73680
03.09.05 17:49:28  xbox ethernet link is connected at 100 Mbps in full-duplex mode
03.09.05 17:49:28  init: map_name missionlet
03.09.05 17:49:28  init: display_framerate 1
03.09.05 17:49:28  init: cheat_controller on
03.09.05 17:55:47  ### ERROR too many dynamic vertices requested from rasterizer
03.09.05 17:55:47  build_sprite failed to allocate dynamic vertices


03.10.05 11:21:22  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
03.10.05 11:21:22  reference function: _write_to_error_file
03.10.05 11:21:22  reference address: 73680
03.10.05 11:21:22  xbox ethernet link is connected at 100 Mbps in full-duplex mode
03.10.05 11:21:22  init: map_name missionlet
03.10.05 11:21:22  init: display_framerate 1
03.10.05 11:21:22  init: cheat_controller on
03.10.05 11:27:20  ### ERROR too many dynamic vertices requested from rasterizer
03.10.05 11:27:20  build_sprite failed to allocate dynamic vertices


03.10.05 14:36:06  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
03.10.05 14:36:06  reference function: _write_to_error_file
03.10.05 14:36:06  reference address: 73680
03.10.05 14:36:06  xbox ethernet link is connected at 100 Mbps in full-duplex mode
03.10.05 14:36:06  init: map_name missionlet
03.10.05 14:36:06  init: display_framerate 1
03.10.05 14:36:06  init: cheat_controller on
03.10.05 14:42:58  ### ERROR too many dynamic vertices requested from rasterizer
03.10.05 14:42:58  build_sprite failed to allocate dynamic vertices
03.11.05 13:39:53  unable to locate any movie for movie #3 (checked for all possible language variations)
03.11.05 13:39:53  ### ERROR failed to open bink file ''
03.11.05 13:39:53  begining filesystem checks & saved game file enumeration...
03.11.05 13:39:55  local player 0, weapon (0x0), deleted unexpectedly
03.11.05 13:39:58  begin player profile write
03.11.05 13:39:58  end player profile write
03.11.05 13:40:06  couldn't find map 'aaa' on the DVD
03.11.05 13:40:09  preparing for XLaunchNewImage()...


03.11.05 13:40:17  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
03.11.05 13:40:17  reference function: _write_to_error_file
03.11.05 13:40:17  reference address: 73680
03.11.05 13:40:17  xbox ethernet link is connected at 100 Mbps in full-duplex mode
03.11.05 13:40:17  init: map_name missionlet
03.11.05 13:40:17  init: display_framerate 1
03.11.05 13:40:17  init: cheat_controller on
03.11.05 13:40:28  unable to locate any movie for movie #3 (checked for all possible language variations)
03.11.05 13:40:28  ### ERROR failed to open bink file ''
03.11.05 13:40:28  begining filesystem checks & saved game file enumeration...
03.11.05 13:40:29  local player 0, weapon (0x0), deleted unexpectedly
03.11.05 13:40:33  begin player profile write
03.11.05 13:40:33  end player profile write
03.11.05 13:40:36  couldn't find map 'sp3' on the DVD
03.11.05 13:40:37  preparing for XLaunchNewImage()...


03.11.05 13:40:41  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
03.11.05 13:40:41  reference function: _write_to_error_file
03.11.05 13:40:41  reference address: 73680
03.11.05 13:40:41  xbox ethernet link is connected at 100 Mbps in full-duplex mode
03.11.05 13:40:41  init: map_name missionlet
03.11.05 13:40:41  init: display_framerate 1
03.11.05 13:40:41  init: cheat_controller on


03.11.05 13:57:49  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
03.11.05 13:57:49  reference function: _write_to_error_file
03.11.05 13:57:49  reference address: 73680
03.11.05 13:57:49  xbox ethernet link is connected at 100 Mbps in full-duplex mode
03.11.05 13:57:49  init: map_name missionlet
03.11.05 13:57:49  init: display_framerate 1
03.11.05 13:57:49  init: cheat_controller on
03.11.05 13:57:49  starting precaching of map 'missionlet'
03.11.05 13:57:49  the old loading progress screen has been replaced with glowy halo gravy
03.11.05 13:58:01  stopping bink playback to due to change in input devices
03.11.05 13:58:01  ### ERROR something is wrong with the fog in the sky tag or the fog tag


03.11.05 15:43:05  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
03.11.05 15:43:05  reference function: _write_to_error_file
03.11.05 15:43:05  reference address: 73680
03.11.05 15:43:05  xbox ethernet link is connected at 100 Mbps in full-duplex mode
03.11.05 15:43:05  init: map_name missionlet
03.11.05 15:43:05  init: display_framerate 1
03.11.05 15:43:05  init: cheat_controller on
03.11.05 15:43:05  starting precaching of map 'missionlet'
03.11.05 15:43:05  the old loading progress screen has been replaced with glowy halo gravy
03.11.05 15:43:17  stopping bink playback to due to change in input devices
03.11.05 15:43:17  ### ERROR something is wrong with the fog in the sky tag or the fog tag
03.14.05 10:37:48  stopping bink playback to due to change in input devices


03.14.05 10:40:18  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
03.14.05 10:40:18  reference function: _write_to_error_file
03.14.05 10:40:18  reference address: 73680
03.14.05 10:40:18  xbox ethernet link is connected at 100 Mbps in full-duplex mode
03.14.05 10:40:18  init: map_name missionlet
03.14.05 10:40:18  init: display_framerate 1
03.14.05 10:40:18  init: cheat_controller on


03.14.05 10:45:12  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
03.14.05 10:45:12  reference function: _write_to_error_file
03.14.05 10:45:12  reference address: 73680
03.14.05 10:45:12  xbox ethernet link is connected at 100 Mbps in full-duplex mode
03.14.05 10:45:12  init: map_name missionlet
03.14.05 10:45:12  init: display_framerate 1
03.14.05 10:45:12  init: cheat_controller on
03.14.05 10:45:12  starting precaching of map 'missionlet'
03.14.05 10:45:12  the old loading progress screen has been replaced with glowy halo gravy
03.14.05 10:45:24  stopping bink playback to due to change in input devices
03.14.05 10:45:24  ### ERROR something is wrong with the fog in the sky tag or the fog tag


03.14.05 10:47:00  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
03.14.05 10:47:00  reference function: _write_to_error_file
03.14.05 10:47:00  reference address: 73680
03.14.05 10:47:00  xbox ethernet link is connected at 100 Mbps in full-duplex mode
03.14.05 10:47:00  init: map_name missionlet
03.14.05 10:47:00  init: display_framerate 1
03.14.05 10:47:00  init: cheat_controller on
03.14.05 10:52:36  ### ERROR too many dynamic vertices requested from rasterizer
03.14.05 10:52:36  build_sprite failed to allocate dynamic vertices


03.17.05 16:05:21  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
03.17.05 16:05:21  reference function: _write_to_error_file
03.17.05 16:05:21  reference address: 73680
03.17.05 16:05:21  xbox ethernet link is connected at 100 Mbps in full-duplex mode
03.17.05 16:05:21  init: map_name missionlet
03.17.05 16:05:21  init: display_framerate 1
03.17.05 16:05:21  init: cheat_controller on


03.17.05 17:23:13  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
03.17.05 17:23:13  reference function: _write_to_error_file
03.17.05 17:23:13  reference address: 73680
03.17.05 17:23:13  xbox ethernet link is connected at 100 Mbps in full-duplex mode
03.17.05 17:23:13  init: map_name missionlet
03.17.05 17:23:13  init: display_framerate 1
03.17.05 17:23:13  init: cheat_controller on
03.17.05 17:23:13  starting precaching of map 'missionlet'
03.17.05 17:23:13  the old loading progress screen has been replaced with glowy halo gravy
03.17.05 17:23:25  stopping bink playback to due to change in input devices
03.17.05 17:23:25  ### ERROR something is wrong with the fog in the sky tag or the fog tag


03.17.05 17:31:06  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
03.17.05 17:31:06  reference function: _write_to_error_file
03.17.05 17:31:06  reference address: 736c0
03.17.05 17:31:06  xbox ethernet link is connected at 100 Mbps in full-duplex mode
03.17.05 17:31:06  init: map_name missionlet
03.17.05 17:31:06  init: display_framerate 1
03.17.05 17:31:06  init: cheat_controller on
03.17.05 17:31:06  starting precaching of map 'missionlet'
03.17.05 17:31:06  the old loading progress screen has been replaced with glowy halo gravy
03.17.05 17:31:18  stopping bink playback to due to change in input devices
03.17.05 17:31:18  ### ERROR something is wrong with the fog in the sky tag or the fog tag


03.18.05 11:31:21  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
03.18.05 11:31:21  reference function: _write_to_error_file
03.18.05 11:31:21  reference address: 736c0
03.18.05 11:31:21  xbox ethernet link is connected at 100 Mbps in full-duplex mode
03.18.05 11:31:21  init: map_name missionlet
03.18.05 11:31:21  init: display_framerate 1
03.18.05 11:31:21  init: cheat_controller on


03.18.05 11:32:11  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
03.18.05 11:32:11  reference function: _write_to_error_file
03.18.05 11:32:11  reference address: 736c0
03.18.05 11:32:11  xbox ethernet link is connected at 100 Mbps in full-duplex mode
03.18.05 11:32:11  init: map_name missionlet
03.18.05 11:32:11  init: display_framerate 1
03.18.05 11:32:11  init: cheat_controller on
03.18.05 11:32:11  starting precaching of map 'missionlet'
03.18.05 11:32:11  the old loading progress screen has been replaced with glowy halo gravy
03.18.05 11:32:23  stopping bink playback to due to change in input devices
03.18.05 11:32:23  ### ERROR something is wrong with the fog in the sky tag or the fog tag
03.18.05 11:40:04  ### ERROR too many dynamic vertices requested from rasterizer
03.18.05 11:40:04  build_sprite failed to allocate dynamic vertices
03.18.05 11:55:19  WARNING: ran out of actual sound channels of type 0
03.18.05 11:55:19  WARNING: ran out of actual sound channels of type 0
03.18.05 11:55:19  WARNING: ran out of actual sound channels of type 0
03.18.05 11:55:25  WARNING: ran out of actual sound channels of type 0
03.18.05 11:55:25  WARNING: ran out of actual sound channels of type 0
03.18.05 11:55:25  WARNING: ran out of actual sound channels of type 0
03.18.05 11:55:25  WARNING: ran out of actual sound channels of type 0
03.18.05 11:55:25  WARNING: ran out of actual sound channels of type 0
03.18.05 11:55:25  WARNING: ran out of actual sound channels of type 0
03.18.05 11:55:33  WARNING: ran out of actual sound channels of type 0
03.18.05 11:55:33  WARNING: ran out of actual sound channels of type 0
03.18.05 11:55:33  WARNING: ran out of actual sound channels of type 0
03.18.05 11:55:33  WARNING: ran out of actual sound channels of type 0
03.18.05 11:55:34  WARNING: ran out of actual sound channels of type 0
03.18.05 11:55:34  WARNING: ran out of actual sound channels of type 0
03.18.05 11:55:34  WARNING: ran out of actual sound channels of type 0
03.18.05 11:55:41  WARNING: ran out of actual sound channels of type 0
03.18.05 11:55:42  WARNING: ran out of actual sound channels of type 0
03.18.05 11:55:48  WARNING: ran out of actual sound channels of type 0
03.18.05 11:55:49  WARNING: ran out of actual sound channels of type 0
03.18.05 11:55:51  WARNING: ran out of actual sound channels of type 0
03.18.05 11:55:51  WARNING: ran out of actual sound channels of type 0
03.18.05 11:55:51  WARNING: ran out of actual sound channels of type 0
03.18.05 11:55:52  WARNING: ran out of actual sound channels of type 0
03.18.05 11:56:00  WARNING: ran out of actual sound channels of type 0
03.18.05 11:56:11  WARNING: ran out of actual sound channels of type 0
03.18.05 11:56:12  WARNING: ran out of actual sound channels of type 0
03.18.05 11:56:12  WARNING: ran out of actual sound channels of type 0
03.18.05 11:56:12  WARNING: ran out of actual sound channels of type 0
03.18.05 11:56:12  WARNING: ran out of actual sound channels of type 0
03.18.05 11:56:12  WARNING: ran out of actual sound channels of type 0
03.18.05 11:56:12  WARNING: ran out of actual sound channels of type 0
03.18.05 11:56:12  WARNING: ran out of actual sound channels of type 0
03.18.05 11:56:19  WARNING: ran out of actual sound channels of type 0
03.18.05 11:56:19  WARNING: ran out of actual sound channels of type 0
03.18.05 11:56:21  WARNING: ran out of actual sound channels of type 0
03.18.05 11:56:31  WARNING: ran out of actual sound channels of type 0
03.18.05 11:56:43  WARNING: ran out of actual sound channels of type 0
03.18.05 11:56:43  WARNING: ran out of actual sound channels of type 0
03.18.05 11:56:44  WARNING: ran out of actual sound channels of type 0
03.18.05 11:56:44  WARNING: ran out of actual sound channels of type 0
03.18.05 11:56:45  WARNING: ran out of actual sound channels of type 0
03.18.05 11:56:45  WARNING: ran out of actual sound channels of type 0
03.18.05 11:56:45  WARNING: ran out of actual sound channels of type 0
03.18.05 11:56:45  WARNING: ran out of actual sound channels of type 0
03.18.05 11:56:45  WARNING: ran out of actual sound channels of type 0
03.18.05 11:56:46  WARNING: ran out of actual sound channels of type 0
03.18.05 11:56:46  WARNING: ran out of actual sound channels of type 0
03.18.05 11:56:54  WARNING: ran out of actual sound channels of type 0
03.18.05 11:56:55  WARNING: ran out of actual sound channels of type 0
03.18.05 11:56:55  WARNING: ran out of actual sound channels of type 0
03.18.05 11:58:25  ### ERROR too many transparent geometry groups


03.18.05 14:38:03  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
03.18.05 14:38:03  reference function: _write_to_error_file
03.18.05 14:38:03  reference address: 736c0
03.18.05 14:38:03  xbox ethernet link is connected at 100 Mbps in full-duplex mode
03.18.05 14:38:03  init: map_name missionlet
03.18.05 14:38:03  init: display_framerate 1
03.18.05 14:38:03  init: cheat_controller on
03.18.05 14:38:03  starting precaching of map 'missionlet'
03.18.05 14:38:03  the old loading progress screen has been replaced with glowy halo gravy
03.18.05 14:38:15  stopping bink playback to due to change in input devices
03.18.05 14:38:15  ### ERROR something is wrong with the fog in the sky tag or the fog tag
03.18.05 14:42:11  ### ERROR too many dynamic vertices requested from rasterizer
03.18.05 14:42:11  build_sprite failed to allocate dynamic vertices


03.18.05 14:53:12  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
03.18.05 14:53:12  reference function: _write_to_error_file
03.18.05 14:53:12  reference address: 736c0
03.18.05 14:53:12  xbox ethernet link is connected at 100 Mbps in full-duplex mode
03.18.05 14:53:12  init: map_name missionlet
03.18.05 14:53:12  init: display_framerate 1
03.18.05 14:53:12  init: cheat_controller on
03.18.05 14:53:12  starting precaching of map 'missionlet'
03.18.05 14:53:12  the old loading progress screen has been replaced with glowy halo gravy
03.18.05 14:53:24  stopping bink playback to due to change in input devices
03.18.05 14:53:24  ### ERROR something is wrong with the fog in the sky tag or the fog tag
03.18.05 14:54:07  ### ERROR too many dynamic vertices requested from rasterizer
03.18.05 14:54:07  build_sprite failed to allocate dynamic vertices
03.18.05 14:54:39  WARNING: ran out of actual sound channels of type 0
03.18.05 14:54:39  WARNING: ran out of actual sound channels of type 0
03.18.05 14:54:39  WARNING: ran out of actual sound channels of type 0


03.18.05 17:59:01  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
03.18.05 17:59:01  reference function: _write_to_error_file
03.18.05 17:59:01  reference address: 736c0
03.18.05 17:59:01  xbox ethernet link is connected at 100 Mbps in full-duplex mode
03.18.05 17:59:01  init: map_name missionlet
03.18.05 17:59:01  init: display_framerate 1
03.18.05 17:59:01  init: cheat_controller on
03.18.05 18:05:35  ### ERROR too many dynamic vertices requested from rasterizer
03.18.05 18:05:35  build_sprite failed to allocate dynamic vertices
03.18.05 18:09:56  ### ERROR too many transparent geometry groups
03.18.05 18:14:02  WARNING: ran out of actual sound channels of type 0
03.18.05 18:14:02  WARNING: ran out of actual sound channels of type 0
03.18.05 18:14:02  WARNING: ran out of actual sound channels of type 0
03.18.05 18:14:02  WARNING: ran out of actual sound channels of type 0
03.18.05 18:14:09  WARNING: ran out of actual sound channels of type 0
03.18.05 18:14:09  WARNING: ran out of actual sound channels of type 0
03.18.05 18:14:32  WARNING: ran out of actual sound channels of type 0
03.18.05 18:14:34  WARNING: ran out of actual sound channels of type 0
03.18.05 18:14:35  WARNING: ran out of actual sound channels of type 0
03.18.05 18:14:35  WARNING: ran out of actual sound channels of type 0
03.18.05 18:14:35  WARNING: ran out of actual sound channels of type 0
03.18.05 18:14:35  WARNING: ran out of actual sound channels of type 0
03.18.05 18:14:35  WARNING: ran out of actual sound channels of type 0
03.18.05 18:14:35  WARNING: ran out of actual sound channels of type 0
03.18.05 18:14:36  WARNING: ran out of actual sound channels of type 0
03.18.05 18:14:36  WARNING: ran out of actual sound channels of type 0
03.18.05 18:14:58  ### WARNING empty shadow has been cast


03.18.05 18:15:54  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
03.18.05 18:15:54  reference function: _write_to_error_file
03.18.05 18:15:54  reference address: 736c0
03.18.05 18:15:54  xbox ethernet link is connected at 100 Mbps in full-duplex mode
03.18.05 18:15:54  init: map_name missionlet
03.18.05 18:15:54  init: display_framerate 1
03.18.05 18:15:54  init: cheat_controller on
03.18.05 18:23:49  ### ERROR too many dynamic vertices requested from rasterizer
03.18.05 18:23:49  build_sprite failed to allocate dynamic vertices
03.18.05 18:31:33  WARNING: ran out of actual sound channels of type 0
03.18.05 18:31:33  WARNING: ran out of actual sound channels of type 0
03.18.05 18:31:33  WARNING: ran out of actual sound channels of type 0
03.18.05 18:31:33  WARNING: ran out of actual sound channels of type 0
03.18.05 18:31:33  WARNING: ran out of actual sound channels of type 0
03.18.05 18:31:34  WARNING: ran out of actual sound channels of type 0
03.18.05 18:31:34  WARNING: ran out of actual sound channels of type 0
03.18.05 18:31:34  WARNING: ran out of actual sound channels of type 0
03.18.05 18:31:34  WARNING: ran out of actual sound channels of type 0
03.18.05 18:31:35  WARNING: ran out of actual sound channels of type 0
03.18.05 18:31:35  WARNING: ran out of actual sound channels of type 0
03.18.05 18:31:35  WARNING: ran out of actual sound channels of type 0
03.18.05 18:31:35  WARNING: ran out of actual sound channels of type 0
03.18.05 18:31:35  WARNING: ran out of actual sound channels of type 0
03.18.05 18:31:52  WARNING: ran out of actual sound channels of type 0
03.18.05 18:31:52  WARNING: ran out of actual sound channels of type 0
03.18.05 18:31:54  WARNING: ran out of actual sound channels of type 0
03.18.05 18:31:54  WARNING: ran out of actual sound channels of type 0
03.18.05 18:31:54  WARNING: ran out of actual sound channels of type 0


03.18.05 18:32:30  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
03.18.05 18:32:30  reference function: _write_to_error_file
03.18.05 18:32:30  reference address: 736c0
03.18.05 18:32:30  xbox ethernet link is connected at 100 Mbps in full-duplex mode
03.18.05 18:32:30  init: map_name missionlet
03.18.05 18:32:30  init: display_framerate 1
03.18.05 18:32:30  init: cheat_controller on
03.18.05 18:38:52  ### ERROR too many dynamic vertices requested from rasterizer
03.18.05 18:38:52  build_sprite failed to allocate dynamic vertices


03.18.05 23:27:42  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
03.18.05 23:27:42  reference function: _write_to_error_file
03.18.05 23:27:42  reference address: 736c0
03.18.05 23:27:42  xbox ethernet link is connected at 100 Mbps in full-duplex mode
03.18.05 23:27:42  init: map_name missionlet
03.18.05 23:27:42  init: display_framerate 1
03.18.05 23:27:42  init: cheat_controller on
03.18.05 23:38:53  ### ERROR too many dynamic vertices requested from rasterizer
03.18.05 23:38:53  build_sprite failed to allocate dynamic vertices
03.18.05 23:45:21  ### ERROR too many transparent geometry groups
03.18.05 23:47:59  WARNING: ran out of actual sound channels of type 0
03.18.05 23:48:00  WARNING: ran out of actual sound channels of type 0
03.18.05 23:48:00  WARNING: ran out of actual sound channels of type 0
03.18.05 23:48:00  WARNING: ran out of actual sound channels of type 0
03.18.05 23:48:00  WARNING: ran out of actual sound channels of type 0
03.18.05 23:48:01  WARNING: ran out of actual sound channels of type 0
03.18.05 23:48:01  WARNING: ran out of actual sound channels of type 0
03.18.05 23:48:01  WARNING: ran out of actual sound channels of type 0
03.18.05 23:48:01  WARNING: ran out of actual sound channels of type 0
03.18.05 23:48:02  WARNING: ran out of actual sound channels of type 0


03.22.05 10:29:32  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
03.22.05 10:29:32  reference function: _write_to_error_file
03.22.05 10:29:32  reference address: 736c0
03.22.05 10:29:32  xbox ethernet link is connected at 100 Mbps in full-duplex mode
03.22.05 10:29:32  init: map_name missionlet
03.22.05 10:29:32  init: display_framerate 1
03.22.05 10:29:32  init: cheat_controller on
03.22.05 10:29:32  starting precaching of map 'missionlet'
03.22.05 10:29:32  the old loading progress screen has been replaced with glowy halo gravy
03.22.05 10:29:44  stopping bink playback to due to change in input devices
03.22.05 10:29:44  ### ERROR something is wrong with the fog in the sky tag or the fog tag
03.22.05 10:38:23  ### ERROR too many dynamic vertices requested from rasterizer
03.22.05 10:38:23  build_sprite failed to allocate dynamic vertices


03.23.05 13:36:55  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
03.23.05 13:36:55  reference function: _write_to_error_file
03.23.05 13:36:55  reference address: 736c0
03.23.05 13:36:55  xbox ethernet link is connected at 100 Mbps in full-duplex mode
03.23.05 13:36:55  init: map_name missionlet
03.23.05 13:36:55  init: display_framerate 1
03.23.05 13:36:55  init: cheat_controller on
03.23.05 13:43:59  ### ERROR too many dynamic vertices requested from rasterizer
03.23.05 13:43:59  build_sprite failed to allocate dynamic vertices
03.23.05 13:51:58  WARNING: ran out of actual sound channels of type 0
03.23.05 13:51:58  WARNING: ran out of actual sound channels of type 0
03.23.05 13:51:58  WARNING: ran out of actual sound channels of type 0
03.23.05 13:51:59  WARNING: ran out of actual sound channels of type 0
03.23.05 13:51:59  WARNING: ran out of actual sound channels of type 0
03.23.05 13:51:59  WARNING: ran out of actual sound channels of type 0
03.23.05 13:51:59  WARNING: ran out of actual sound channels of type 0
03.23.05 13:52:00  WARNING: ran out of actual sound channels of type 0
03.23.05 13:52:00  WARNING: ran out of actual sound channels of type 0
03.23.05 13:52:00  WARNING: ran out of actual sound channels of type 0
03.23.05 13:52:00  WARNING: ran out of actual sound channels of type 0
03.23.05 13:52:01  WARNING: ran out of actual sound channels of type 0


03.23.05 15:56:30  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
03.23.05 15:56:30  reference function: _write_to_error_file
03.23.05 15:56:30  reference address: 736c0
03.23.05 15:56:30  xbox ethernet link is connected at 100 Mbps in full-duplex mode
03.23.05 15:56:30  init: map_name missionlet
03.23.05 15:56:30  init: display_framerate 1
03.23.05 15:56:30  init: cheat_controller on
03.23.05 15:56:30  starting precaching of map 'missionlet'
03.23.05 15:56:30  the old loading progress screen has been replaced with glowy halo gravy
03.23.05 15:56:42  stopping bink playback to due to change in input devices
03.23.05 15:56:42  ### ERROR something is wrong with the fog in the sky tag or the fog tag


03.23.05 16:25:28  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
03.23.05 16:25:28  reference function: _write_to_error_file
03.23.05 16:25:28  reference address: 736c0
03.23.05 16:25:28  xbox ethernet link is connected at 100 Mbps in full-duplex mode
03.23.05 16:25:28  init: map_name missionlet
03.23.05 16:25:28  init: display_framerate 1
03.23.05 16:25:28  init: cheat_controller on
03.23.05 16:25:28  starting precaching of map 'missionlet'
03.23.05 16:25:28  the old loading progress screen has been replaced with glowy halo gravy
03.23.05 16:25:40  stopping bink playback to due to change in input devices
03.23.05 16:25:40  ### ERROR something is wrong with the fog in the sky tag or the fog tag
03.23.05 16:33:24  ### ERROR too many dynamic vertices requested from rasterizer
03.23.05 16:33:24  build_sprite failed to allocate dynamic vertices
03.23.05 16:55:18  WARNING: ran out of actual sound channels of type 0
03.23.05 16:55:18  WARNING: ran out of actual sound channels of type 0
03.23.05 16:55:24  WARNING: ran out of actual sound channels of type 0
03.23.05 16:55:25  WARNING: ran out of actual sound channels of type 0
03.23.05 16:55:25  WARNING: ran out of actual sound channels of type 0
03.23.05 16:55:25  WARNING: ran out of actual sound channels of type 0
03.23.05 16:55:25  WARNING: ran out of actual sound channels of type 0
03.23.05 16:55:25  WARNING: ran out of actual sound channels of type 0
03.23.05 16:57:06  ### ERROR too many transparent geometry groups
03.29.05 21:20:03  WARNING: ran out of actual sound channels of type 0
03.29.05 21:20:03  WARNING: ran out of actual sound channels of type 0
03.29.05 21:20:03  WARNING: ran out of actual sound channels of type 0
03.29.05 21:20:03  WARNING: ran out of actual sound channels of type 0
03.29.05 21:20:03  WARNING: ran out of actual sound channels of type 0
03.29.05 21:20:03  WARNING: ran out of actual sound channels of type 0
03.29.05 21:20:04  WARNING: ran out of actual sound channels of type 0
03.29.05 21:20:05  WARNING: ran out of actual sound channels of type 0
03.29.05 21:20:05  WARNING: ran out of actual sound channels of type 0
03.29.05 21:20:05  WARNING: ran out of actual sound channels of type 0
03.29.05 21:20:05  WARNING: ran out of actual sound channels of type 0
03.29.05 21:20:41  WARNING: ran out of actual sound channels of type 0
03.29.05 21:20:41  WARNING: ran out of actual sound channels of type 0
03.29.05 21:20:56  WARNING: ran out of actual sound channels of type 0
03.29.05 21:20:56  WARNING: ran out of actual sound channels of type 0
03.29.05 21:20:56  WARNING: ran out of actual sound channels of type 0
03.29.05 21:20:56  WARNING: ran out of actual sound channels of type 0
03.29.05 21:20:56  WARNING: ran out of actual sound channels of type 0
03.29.05 21:20:56  WARNING: ran out of actual sound channels of type 0
03.29.05 21:21:21  WARNING: ran out of actual sound channels of type 0
03.29.05 21:21:21  WARNING: ran out of actual sound channels of type 0
03.29.05 21:21:21  WARNING: ran out of actual sound channels of type 0
03.29.05 21:21:21  WARNING: ran out of actual sound channels of type 0
03.29.05 21:21:21  WARNING: ran out of actual sound channels of type 0
03.29.05 21:21:21  WARNING: ran out of actual sound channels of type 0
03.29.05 21:21:22  WARNING: ran out of actual sound channels of type 0
03.29.05 21:21:22  WARNING: ran out of actual sound channels of type 0
03.29.05 21:21:23  WARNING: ran out of actual sound channels of type 0
03.29.05 21:21:23  WARNING: ran out of actual sound channels of type 0
03.29.05 21:21:23  WARNING: ran out of actual sound channels of type 0
03.29.05 21:21:23  WARNING: ran out of actual sound channels of type 0


03.29.05 21:22:43  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
03.29.05 21:22:43  reference function: _write_to_error_file
03.29.05 21:22:43  reference address: 736c0
03.29.05 21:22:43  xbox ethernet link is connected at 100 Mbps in full-duplex mode
03.29.05 21:22:43  init: map_name missionlet
03.29.05 21:22:43  init: display_framerate 1
03.29.05 21:22:43  init: cheat_controller on
03.29.05 21:28:39  ### ERROR too many dynamic vertices requested from rasterizer
03.29.05 21:28:39  build_sprite failed to allocate dynamic vertices


03.30.05 10:36:38  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
03.30.05 10:36:38  reference function: _write_to_error_file
03.30.05 10:36:38  reference address: 736c0
03.30.05 10:36:38  xbox ethernet link is connected at 100 Mbps in full-duplex mode
03.30.05 10:36:38  init: map_name missionlet
03.30.05 10:36:38  init: display_framerate 1
03.30.05 10:36:38  init: cheat_controller on
03.30.05 10:41:44  ### ERROR too many dynamic vertices requested from rasterizer
03.30.05 10:41:44  build_sprite failed to allocate dynamic vertices


03.30.05 11:43:50  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
03.30.05 11:43:50  reference function: _write_to_error_file
03.30.05 11:43:50  reference address: 736c0
03.30.05 11:43:50  xbox ethernet link is connected at 100 Mbps in full-duplex mode
03.30.05 11:43:50  init: map_name missionlet
03.30.05 11:43:50  init: display_framerate 1
03.30.05 11:43:50  init: cheat_controller on
03.30.05 11:43:50  starting precaching of map 'missionlet'
03.30.05 11:43:50  the old loading progress screen has been replaced with glowy halo gravy
03.30.05 11:44:02  stopping bink playback to due to change in input devices
03.30.05 11:44:02  ### ERROR something is wrong with the fog in the sky tag or the fog tag


03.30.05 13:43:45  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
03.30.05 13:43:45  reference function: _write_to_error_file
03.30.05 13:43:45  reference address: 736c0
03.30.05 13:43:45  xbox ethernet link is connected at 100 Mbps in full-duplex mode
03.30.05 13:43:45  init: map_name missionlet
03.30.05 13:43:45  init: display_framerate 1
03.30.05 13:43:45  init: cheat_controller on


03.30.05 13:45:50  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
03.30.05 13:45:50  reference function: _write_to_error_file
03.30.05 13:45:50  reference address: 736c0
03.30.05 13:45:50  xbox ethernet link is connected at 100 Mbps in full-duplex mode
03.30.05 13:45:50  init: map_name missionlet
03.30.05 13:45:50  init: display_framerate 1
03.30.05 13:45:50  init: cheat_controller on
03.30.05 13:45:50  starting precaching of map 'missionlet'
03.30.05 13:45:50  the old loading progress screen has been replaced with glowy halo gravy
03.30.05 13:46:02  stopping bink playback to due to change in input devices
03.30.05 13:46:02  ### ERROR something is wrong with the fog in the sky tag or the fog tag


03.30.05 16:27:58  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
03.30.05 16:27:58  reference function: _write_to_error_file
03.30.05 16:27:58  reference address: 736c0
03.30.05 16:27:58  xbox ethernet link is connected at 100 Mbps in full-duplex mode
03.30.05 16:27:58  init: map_name missionlet
03.30.05 16:27:58  init: display_framerate 1
03.30.05 16:27:58  init: cheat_controller on
03.30.05 16:27:58  starting precaching of map 'missionlet'
03.30.05 16:27:58  the old loading progress screen has been replaced with glowy halo gravy
03.30.05 16:28:10  stopping bink playback to due to change in input devices
03.30.05 16:28:10  ### ERROR something is wrong with the fog in the sky tag or the fog tag


04.01.05 10:17:46  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
04.01.05 10:17:46  reference function: _write_to_error_file
04.01.05 10:17:46  reference address: 736c0
04.01.05 10:17:46  xbox ethernet link is connected at 100 Mbps in full-duplex mode
04.01.05 10:17:46  init: map_name missionlet
04.01.05 10:17:46  init: display_framerate 1
04.01.05 10:17:46  init: cheat_controller on
04.01.05 10:22:12  ### ERROR too many dynamic vertices requested from rasterizer
04.01.05 10:22:12  build_sprite failed to allocate dynamic vertices
04.01.05 10:30:05  WARNING: ran out of actual sound channels of type 0
04.01.05 10:30:34  ### ERROR too many transparent geometry groups


04.01.05 16:58:38  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
04.01.05 16:58:38  reference function: _write_to_error_file
04.01.05 16:58:38  reference address: 736c0
04.01.05 16:58:38  xbox ethernet link is connected at 100 Mbps in full-duplex mode
04.01.05 16:58:38  init: map_name missionlet
04.01.05 16:58:38  init: display_framerate 1
04.01.05 16:58:38  init: cheat_controller on
04.01.05 17:13:33  ### ERROR too many dynamic vertices requested from rasterizer
04.01.05 17:13:33  build_sprite failed to allocate dynamic vertices
04.01.05 17:24:22  ### ERROR too many transparent geometry groups


04.04.05 10:26:29  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
04.04.05 10:26:29  reference function: _write_to_error_file
04.04.05 10:26:29  reference address: 736c0
04.04.05 10:26:29  xbox ethernet link is connected at 100 Mbps in full-duplex mode
04.04.05 10:26:29  init: map_name missionlet
04.04.05 10:26:29  init: display_framerate 1
04.04.05 10:26:29  init: cheat_controller on
04.04.05 13:50:20  ### ERROR too many dynamic vertices requested from rasterizer
04.04.05 13:50:20  build_sprite failed to allocate dynamic vertices


04.04.05 15:05:17  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
04.04.05 15:05:17  reference function: _write_to_error_file
04.04.05 15:05:17  reference address: 736c0
04.04.05 15:05:17  xbox ethernet link is connected at 100 Mbps in full-duplex mode
04.04.05 15:05:17  init: map_name missionlet
04.04.05 15:05:17  init: display_framerate 1
04.04.05 15:05:17  init: cheat_controller on
04.04.05 15:05:17  starting precaching of map 'missionlet'
04.04.05 15:05:17  the old loading progress screen has been replaced with glowy halo gravy
04.04.05 15:05:29  stopping bink playback to due to change in input devices
04.04.05 15:05:29  ### ERROR something is wrong with the fog in the sky tag or the fog tag
04.04.05 15:09:42  ### ERROR too many dynamic vertices requested from rasterizer
04.04.05 15:09:42  build_sprite failed to allocate dynamic vertices


04.07.05 15:36:05  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
04.07.05 15:36:05  reference function: _write_to_error_file
04.07.05 15:36:05  reference address: 736c0
04.07.05 15:36:05  xbox ethernet link is connected at 100 Mbps in full-duplex mode
04.07.05 15:36:05  init: map_name missionlet
04.07.05 15:36:05  init: display_framerate 1
04.07.05 15:36:05  init: cheat_controller on
04.07.05 15:43:47  ### ERROR too many dynamic vertices requested from rasterizer
04.07.05 15:43:47  build_sprite failed to allocate dynamic vertices
04.07.05 15:52:53  WARNING: ran out of actual sound channels of type 0
04.07.05 15:52:58  WARNING: ran out of actual sound channels of type 0
04.07.05 15:52:58  WARNING: ran out of actual sound channels of type 0
04.07.05 15:52:58  WARNING: ran out of actual sound channels of type 0
04.07.05 15:53:35  WARNING: ran out of actual sound channels of type 0
04.07.05 15:53:35  WARNING: ran out of actual sound channels of type 0
04.07.05 15:53:35  WARNING: ran out of actual sound channels of type 0
04.07.05 15:53:35  WARNING: ran out of actual sound channels of type 0
04.07.05 15:53:35  WARNING: ran out of actual sound channels of type 0
04.07.05 15:54:07  ### ERROR too many transparent geometry groups
04.07.05 17:03:31  WARNING: ran out of actual sound channels of type 1
04.07.05 17:04:07  WARNING: ran out of actual sound channels of type 0
04.07.05 17:04:07  WARNING: ran out of actual sound channels of type 0
04.07.05 17:04:09  WARNING: ran out of actual sound channels of type 0
04.07.05 17:04:09  WARNING: ran out of actual sound channels of type 0
04.07.05 17:04:17  WARNING: ran out of actual sound channels of type 0
04.07.05 17:04:17  WARNING: ran out of actual sound channels of type 0
04.07.05 17:04:17  WARNING: ran out of actual sound channels of type 0
04.07.05 17:04:17  WARNING: ran out of actual sound channels of type 0
04.07.05 17:04:18  WARNING: ran out of actual sound channels of type 0
04.07.05 17:04:18  WARNING: ran out of actual sound channels of type 0


04.07.05 17:05:17  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
04.07.05 17:05:17  reference function: _write_to_error_file
04.07.05 17:05:17  reference address: 736c0
04.07.05 17:05:17  xbox ethernet link is connected at 100 Mbps in full-duplex mode
04.07.05 17:05:17  init: map_name missionlet
04.07.05 17:05:17  init: display_framerate 1
04.07.05 17:05:17  init: cheat_controller on
04.07.05 17:09:31  WARNING: ran out of actual sound channels of type 1


04.15.05 11:53:06  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
04.15.05 11:53:06  reference function: _write_to_error_file
04.15.05 11:53:06  reference address: 736c0
04.15.05 11:53:06  xbox ethernet link is connected at 100 Mbps in full-duplex mode
04.15.05 11:53:06  init: map_name missionlet
04.15.05 11:53:06  init: display_framerate 1
04.15.05 11:53:06  init: cheat_controller on
04.15.05 11:57:51  ### ERROR too many dynamic vertices requested from rasterizer
04.15.05 11:57:51  build_sprite failed to allocate dynamic vertices
04.15.05 12:05:37  WARNING: ran out of actual sound channels of type 0
04.15.05 12:05:37  WARNING: ran out of actual sound channels of type 0
04.15.05 12:05:37  WARNING: ran out of actual sound channels of type 0
04.15.05 12:06:04  WARNING: ran out of actual sound channels of type 0
04.15.05 12:06:04  WARNING: ran out of actual sound channels of type 0
04.15.05 12:06:05  WARNING: ran out of actual sound channels of type 0
04.15.05 12:06:06  WARNING: ran out of actual sound channels of type 0
04.15.05 12:06:06  WARNING: ran out of actual sound channels of type 0
04.15.05 12:06:06  WARNING: ran out of actual sound channels of type 0
04.15.05 12:06:06  WARNING: ran out of actual sound channels of type 0
04.15.05 12:07:22  ### ERROR too many transparent geometry groups


04.15.05 17:39:01  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
04.15.05 17:39:01  reference function: _write_to_error_file
04.15.05 17:39:01  reference address: 736c0
04.15.05 17:39:01  xbox ethernet link is connected at 100 Mbps in full-duplex mode
04.15.05 17:39:01  init: map_name missionlet
04.15.05 17:39:01  init: display_framerate 1
04.15.05 17:39:01  init: cheat_controller on
04.15.05 17:44:54  ### ERROR too many dynamic vertices requested from rasterizer
04.15.05 17:44:54  build_sprite failed to allocate dynamic vertices
04.15.05 17:51:49  WARNING: ran out of actual sound channels of type 0
04.15.05 17:51:50  WARNING: ran out of actual sound channels of type 0
04.15.05 17:52:39  ### ERROR too many transparent geometry groups


04.18.05 19:18:07  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
04.18.05 19:18:07  reference function: _write_to_error_file
04.18.05 19:18:07  reference address: 736c0
04.18.05 19:18:07  xbox ethernet link is connected at 100 Mbps in full-duplex mode
04.18.05 19:18:07  init: map_name missionlet
04.18.05 19:18:07  init: display_framerate 1
04.18.05 19:18:07  init: cheat_controller on
04.18.05 19:24:09  ### ERROR too many dynamic vertices requested from rasterizer
04.18.05 19:24:09  build_sprite failed to allocate dynamic vertices
04.18.05 19:32:12  WARNING: ran out of actual sound channels of type 0
04.18.05 19:32:13  WARNING: ran out of actual sound channels of type 0
04.18.05 19:32:13  WARNING: ran out of actual sound channels of type 0
04.18.05 19:32:44  ### ERROR too many transparent geometry groups


04.22.05 11:13:23  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
04.22.05 11:13:23  reference function: _write_to_error_file
04.22.05 11:13:23  reference address: 736c0
04.22.05 11:13:23  xbox ethernet link is connected at 100 Mbps in full-duplex mode
04.22.05 11:13:23  init: map_name missionlet
04.22.05 11:13:23  init: display_framerate 1
04.22.05 11:13:23  init: cheat_controller on
04.22.05 11:23:18  ### ERROR too many dynamic vertices requested from rasterizer
04.22.05 11:23:18  build_sprite failed to allocate dynamic vertices
04.22.05 11:27:17  WARNING: ran out of actual sound channels of type 1
04.22.05 11:37:09  WARNING: ran out of actual sound channels of type 0
04.22.05 11:37:27  WARNING: ran out of actual sound channels of type 0
04.22.05 11:37:27  WARNING: ran out of actual sound channels of type 0
04.22.05 11:37:27  WARNING: ran out of actual sound channels of type 0
04.22.05 11:38:21  ### ERROR too many transparent geometry groups
04.22.05 16:32:44  stopping bink playback to due to change in input devices


04.26.05 19:43:02  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
04.26.05 19:43:02  reference function: _write_to_error_file
04.26.05 19:43:02  reference address: 736c0
04.26.05 19:43:02  xbox ethernet link is connected at 100 Mbps in full-duplex mode
04.26.05 19:43:02  init: map_name missionlet
04.26.05 19:43:02  init: display_framerate 1
04.26.05 19:43:02  init: cheat_controller on
04.26.05 19:48:13  ### ERROR too many dynamic vertices requested from rasterizer
04.26.05 19:48:13  build_sprite failed to allocate dynamic vertices


04.26.05 19:55:01  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
04.26.05 19:55:01  reference function: _write_to_error_file
04.26.05 19:55:01  reference address: 736c0
04.26.05 19:55:01  xbox ethernet link is connected at 100 Mbps in full-duplex mode
04.26.05 19:55:01  init: map_name missionlet
04.26.05 19:55:01  init: display_framerate 1
04.26.05 19:55:01  init: cheat_controller on
04.26.05 20:01:10  ### ERROR too many dynamic vertices requested from rasterizer
04.26.05 20:01:10  build_sprite failed to allocate dynamic vertices
04.26.05 20:11:24  ### ERROR too many transparent geometry groups


05.09.05 11:43:50  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
05.09.05 11:43:50  reference function: _write_to_error_file
05.09.05 11:43:50  reference address: 736c0
05.09.05 11:43:50  xbox ethernet link is connected at 100 Mbps in full-duplex mode
05.09.05 11:43:50  init: map_name missionlet
05.09.05 11:43:50  init: display_framerate 1
05.09.05 11:43:50  init: cheat_controller on
05.09.05 11:47:58  ### ERROR too many dynamic vertices requested from rasterizer
05.09.05 11:47:58  build_sprite failed to allocate dynamic vertices


05.09.05 14:05:45  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
05.09.05 14:05:45  reference function: _write_to_error_file
05.09.05 14:05:45  reference address: 736c0
05.09.05 14:05:45  xbox ethernet link is connected at 100 Mbps in full-duplex mode
05.09.05 14:05:45  init: map_name missionlet
05.09.05 14:05:45  init: display_framerate 1
05.09.05 14:05:45  init: cheat_controller on
05.09.05 14:05:45  starting precaching of map 'missionlet'
05.09.05 14:05:45  the old loading progress screen has been replaced with glowy halo gravy
05.09.05 14:05:57  stopping bink playback to due to change in input devices
05.09.05 14:05:57  ### ERROR something is wrong with the fog in the sky tag or the fog tag


05.11.05 18:44:32  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
05.11.05 18:44:32  reference function: _write_to_error_file
05.11.05 18:44:32  reference address: 736c0
05.11.05 18:44:32  xbox ethernet link is connected at 100 Mbps in full-duplex mode
05.11.05 18:44:32  init: map_name missionlet
05.11.05 18:44:32  init: display_framerate 1
05.11.05 18:44:32  init: cheat_controller on
05.11.05 18:44:32  starting precaching of map 'missionlet'
05.11.05 18:44:32  the old loading progress screen has been replaced with glowy halo gravy
05.11.05 18:44:44  stopping bink playback to due to change in input devices
05.11.05 18:44:44  ### ERROR something is wrong with the fog in the sky tag or the fog tag


05.13.05 10:42:43  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
05.13.05 10:42:43  reference function: _write_to_error_file
05.13.05 10:42:43  reference address: 736c0
05.13.05 10:42:43  xbox ethernet link is connected at 100 Mbps in full-duplex mode
05.13.05 10:42:43  init: map_name missionlet
05.13.05 10:42:43  init: display_framerate 1
05.13.05 10:42:43  init: cheat_controller on
05.13.05 10:42:43  starting precaching of map 'missionlet'
05.13.05 10:42:43  the old loading progress screen has been replaced with glowy halo gravy
05.13.05 10:42:55  stopping bink playback to due to change in input devices
05.13.05 10:42:55  ### ERROR something is wrong with the fog in the sky tag or the fog tag
05.13.05 10:51:05  ### ERROR too many dynamic vertices requested from rasterizer
05.13.05 10:51:05  build_sprite failed to allocate dynamic vertices
05.13.05 11:00:16  WARNING: ran out of actual sound channels of type 0
05.13.05 11:00:16  WARNING: ran out of actual sound channels of type 0
05.13.05 11:00:16  WARNING: ran out of actual sound channels of type 0
05.13.05 11:00:16  WARNING: ran out of actual sound channels of type 0
05.13.05 11:00:23  WARNING: ran out of actual sound channels of type 0
05.13.05 11:00:23  WARNING: ran out of actual sound channels of type 0


05.13.05 11:28:25  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
05.13.05 11:28:25  reference function: _write_to_error_file
05.13.05 11:28:25  reference address: 736c0
05.13.05 11:28:25  xbox ethernet link is connected at 100 Mbps in full-duplex mode
05.13.05 11:28:25  init: map_name missionlet
05.13.05 11:28:25  init: display_framerate 1
05.13.05 11:28:25  init: cheat_controller on
05.13.05 11:28:25  starting precaching of map 'missionlet'
05.13.05 11:28:25  the old loading progress screen has been replaced with glowy halo gravy
05.13.05 11:28:37  stopping bink playback to due to change in input devices
05.13.05 11:28:37  ### ERROR something is wrong with the fog in the sky tag or the fog tag
05.13.05 11:37:10  ### ERROR too many dynamic vertices requested from rasterizer
05.13.05 11:37:10  build_sprite failed to allocate dynamic vertices
05.13.05 11:49:04  WARNING: ran out of actual sound channels of type 0
05.13.05 11:49:17  WARNING: ran out of actual sound channels of type 0
05.13.05 11:49:17  WARNING: ran out of actual sound channels of type 0
05.13.05 11:49:51  WARNING: ran out of actual sound channels of type 0
05.13.05 11:49:51  WARNING: ran out of actual sound channels of type 0
05.13.05 11:49:52  WARNING: ran out of actual sound channels of type 0
05.13.05 11:49:52  WARNING: ran out of actual sound channels of type 0
05.13.05 11:49:52  WARNING: ran out of actual sound channels of type 0
05.13.05 11:49:53  WARNING: ran out of actual sound channels of type 0
05.13.05 11:49:53  WARNING: ran out of actual sound channels of type 0
05.13.05 11:50:41  WARNING: ran out of actual sound channels of type 0
05.13.05 11:50:41  WARNING: ran out of actual sound channels of type 0
05.13.05 11:50:42  WARNING: ran out of actual sound channels of type 0
05.13.05 11:50:42  WARNING: ran out of actual sound channels of type 0
05.13.05 11:50:53  WARNING: ran out of actual sound channels of type 0
05.13.05 11:50:53  WARNING: ran out of actual sound channels of type 0
05.13.05 11:50:53  WARNING: ran out of actual sound channels of type 0
05.13.05 11:50:53  WARNING: ran out of actual sound channels of type 0
05.13.05 11:50:53  WARNING: ran out of actual sound channels of type 0


05.13.05 15:17:54  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
05.13.05 15:17:54  reference function: _write_to_error_file
05.13.05 15:17:54  reference address: 736c0
05.13.05 15:17:54  xbox ethernet link is connected at 100 Mbps in full-duplex mode
05.13.05 15:17:54  init: map_name missionlet
05.13.05 15:17:54  init: display_framerate 1
05.13.05 15:17:54  init: cheat_controller on
05.13.05 15:17:54  starting precaching of map 'missionlet'
05.13.05 15:17:54  the old loading progress screen has been replaced with glowy halo gravy
05.13.05 15:18:06  stopping bink playback to due to change in input devices
05.13.05 15:18:06  ### ERROR something is wrong with the fog in the sky tag or the fog tag
05.13.05 15:21:05  ### ERROR too many dynamic vertices requested from rasterizer
05.13.05 15:21:05  build_sprite failed to allocate dynamic vertices


05.13.05 15:32:39  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
05.13.05 15:32:39  reference function: _write_to_error_file
05.13.05 15:32:39  reference address: 736c0
05.13.05 15:32:39  xbox ethernet link is connected at 100 Mbps in full-duplex mode
05.13.05 15:32:39  init: map_name missionlet
05.13.05 15:32:39  init: display_framerate 1
05.13.05 15:32:39  init: cheat_controller on
05.13.05 15:32:39  starting precaching of map 'missionlet'
05.13.05 15:32:39  the old loading progress screen has been replaced with glowy halo gravy
05.13.05 15:32:51  stopping bink playback to due to change in input devices
05.13.05 15:32:51  ### ERROR something is wrong with the fog in the sky tag or the fog tag
05.13.05 15:37:35  ### ERROR too many dynamic vertices requested from rasterizer
05.13.05 15:37:35  build_sprite failed to allocate dynamic vertices
05.13.05 15:44:19  WARNING: ran out of actual sound channels of type 0
05.13.05 15:44:19  WARNING: ran out of actual sound channels of type 0
05.13.05 15:44:19  WARNING: ran out of actual sound channels of type 0
05.13.05 15:44:19  WARNING: ran out of actual sound channels of type 0
05.13.05 15:44:24  WARNING: ran out of actual sound channels of type 0
05.13.05 15:44:27  WARNING: ran out of actual sound channels of type 0
05.13.05 15:44:27  WARNING: ran out of actual sound channels of type 0
05.13.05 15:44:27  WARNING: ran out of actual sound channels of type 0
05.13.05 15:45:57  ### ERROR too many transparent geometry groups


05.13.05 15:48:48  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
05.13.05 15:48:48  reference function: _write_to_error_file
05.13.05 15:48:48  reference address: 736c0
05.13.05 15:48:48  xbox ethernet link is connected at 100 Mbps in full-duplex mode
05.13.05 15:48:48  init: map_name missionlet
05.13.05 15:48:48  init: display_framerate 1
05.13.05 15:48:48  init: cheat_controller on


05.13.05 15:49:34  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
05.13.05 15:49:34  reference function: _write_to_error_file
05.13.05 15:49:34  reference address: 736c0
05.13.05 15:49:34  xbox ethernet link is connected at 100 Mbps in full-duplex mode
05.13.05 15:49:34  init: map_name missionlet
05.13.05 15:49:34  init: display_framerate 1
05.13.05 15:49:34  init: cheat_controller on
05.13.05 15:54:47  ### ERROR too many dynamic vertices requested from rasterizer
05.13.05 15:54:47  build_sprite failed to allocate dynamic vertices
05.13.05 16:03:35  WARNING: ran out of actual sound channels of type 0
05.13.05 16:03:35  WARNING: ran out of actual sound channels of type 0
05.13.05 16:03:35  WARNING: ran out of actual sound channels of type 0
05.13.05 16:03:35  WARNING: ran out of actual sound channels of type 0
05.13.05 16:03:36  WARNING: ran out of actual sound channels of type 0
05.16.05 10:50:47  WARNING: ran out of actual sound channels of type 0
05.16.05 10:50:48  WARNING: ran out of actual sound channels of type 0
05.16.05 10:50:48  WARNING: ran out of actual sound channels of type 0
05.16.05 10:50:56  WARNING: ran out of actual sound channels of type 0
05.16.05 10:50:56  WARNING: ran out of actual sound channels of type 0
05.16.05 10:50:56  WARNING: ran out of actual sound channels of type 0
05.16.05 10:50:56  WARNING: ran out of actual sound channels of type 0
05.16.05 10:50:57  WARNING: ran out of actual sound channels of type 0
05.16.05 10:50:57  WARNING: ran out of actual sound channels of type 0
05.16.05 10:50:57  WARNING: ran out of actual sound channels of type 0
05.16.05 10:51:31  WARNING: ran out of actual sound channels of type 0
05.16.05 10:51:32  WARNING: ran out of actual sound channels of type 0
05.16.05 10:52:08  WARNING: ran out of actual sound channels of type 0
05.16.05 10:52:08  WARNING: ran out of actual sound channels of type 0
05.16.05 10:52:08  WARNING: ran out of actual sound channels of type 0
05.16.05 10:52:10  WARNING: ran out of actual sound channels of type 0
05.16.05 10:52:10  WARNING: ran out of actual sound channels of type 0
05.16.05 10:52:10  WARNING: ran out of actual sound channels of type 0
05.16.05 10:52:17  WARNING: ran out of actual sound channels of type 0
05.16.05 10:52:18  WARNING: ran out of actual sound channels of type 0
05.16.05 10:52:18  WARNING: ran out of actual sound channels of type 0
05.16.05 10:52:19  WARNING: ran out of actual sound channels of type 0
05.16.05 10:52:19  WARNING: ran out of actual sound channels of type 0
05.16.05 10:52:19  WARNING: ran out of actual sound channels of type 0
05.16.05 10:52:19  WARNING: ran out of actual sound channels of type 0
05.16.05 10:52:19  WARNING: ran out of actual sound channels of type 0
05.16.05 10:52:19  WARNING: ran out of actual sound channels of type 0
05.16.05 10:52:20  WARNING: ran out of actual sound channels of type 0
05.16.05 10:52:20  WARNING: ran out of actual sound channels of type 0


05.16.05 11:59:27  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
05.16.05 11:59:27  reference function: _write_to_error_file
05.16.05 11:59:27  reference address: 736c0
05.16.05 11:59:27  xbox ethernet link is connected at 100 Mbps in full-duplex mode
05.16.05 11:59:27  init: map_name missionlet
05.16.05 11:59:27  init: display_framerate 1
05.16.05 11:59:27  init: cheat_controller on
05.16.05 12:02:33  ### ERROR too many dynamic vertices requested from rasterizer
05.16.05 12:02:33  build_sprite failed to allocate dynamic vertices


05.16.05 14:57:42  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
05.16.05 14:57:42  reference function: _write_to_error_file
05.16.05 14:57:42  reference address: 736c0
05.16.05 14:57:42  xbox ethernet link is connected at 100 Mbps in full-duplex mode
05.16.05 14:57:42  init: map_name missionlet
05.16.05 14:57:42  init: display_framerate 1
05.16.05 14:57:42  init: cheat_controller on
05.16.05 14:57:42  starting precaching of map 'missionlet'
05.16.05 14:57:42  the old loading progress screen has been replaced with glowy halo gravy
05.16.05 14:57:54  stopping bink playback to due to change in input devices
05.16.05 14:57:54  ### ERROR something is wrong with the fog in the sky tag or the fog tag
05.16.05 15:02:34  ### ERROR too many dynamic vertices requested from rasterizer
05.16.05 15:02:34  build_sprite failed to allocate dynamic vertices


05.17.05 14:27:11  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
05.17.05 14:27:11  reference function: _write_to_error_file
05.17.05 14:27:11  reference address: 736c0
05.17.05 14:27:11  xbox ethernet link is connected at 100 Mbps in full-duplex mode
05.17.05 14:27:11  init: map_name missionlet
05.17.05 14:27:11  init: display_framerate 1
05.17.05 14:27:11  init: cheat_controller on


05.17.05 14:36:41  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
05.17.05 14:36:41  reference function: _write_to_error_file
05.17.05 14:36:41  reference address: 736c0
05.17.05 14:36:41  xbox ethernet link is connected at 100 Mbps in full-duplex mode
05.17.05 14:36:41  init: map_name missionlet
05.17.05 14:36:41  init: display_framerate 1
05.17.05 14:36:41  init: cheat_controller on
05.17.05 15:05:31  WARNING: ran out of actual sound channels of type 1
05.17.05 15:10:27  ### ERROR too many dynamic vertices requested from rasterizer
05.17.05 15:10:27  build_sprite failed to allocate dynamic vertices


05.17.05 18:44:17  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
05.17.05 18:44:17  reference function: _write_to_error_file
05.17.05 18:44:17  reference address: 736c0
05.17.05 18:44:17  xbox ethernet link is connected at 100 Mbps in full-duplex mode
05.17.05 18:44:17  init: map_name missionlet
05.17.05 18:44:17  init: display_framerate 1
05.17.05 18:44:17  init: cheat_controller on
05.17.05 18:44:17  starting precaching of map 'missionlet'
05.17.05 18:44:17  the old loading progress screen has been replaced with glowy halo gravy
05.17.05 18:44:29  stopping bink playback to due to change in input devices
05.17.05 18:44:29  ### ERROR something is wrong with the fog in the sky tag or the fog tag


11.15.01 00:00:11  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
11.15.01 00:00:11  reference function: _write_to_error_file
11.15.01 00:00:11  reference address: 736c0
11.15.01 00:00:11  xbox ethernet link is connected at 100 Mbps in full-duplex mode
11.15.01 00:00:11  init: map_name missionlet
11.15.01 00:00:11  init: display_framerate 1
11.15.01 00:00:11  init: cheat_controller on
11.15.01 00:08:15  ### ERROR too many dynamic vertices requested from rasterizer
11.15.01 00:08:15  build_sprite failed to allocate dynamic vertices
11.15.01 00:19:13  WARNING: ran out of actual sound channels of type 0
11.15.01 00:19:14  WARNING: ran out of actual sound channels of type 0
11.15.01 00:19:14  WARNING: ran out of actual sound channels of type 0
11.15.01 00:19:17  WARNING: ran out of actual sound channels of type 0
11.15.01 00:19:17  WARNING: ran out of actual sound channels of type 0
11.15.01 00:19:22  WARNING: ran out of actual sound channels of type 0
11.15.01 00:19:22  WARNING: ran out of actual sound channels of type 0
11.15.01 00:19:34  WARNING: ran out of actual sound channels of type 0
11.15.01 00:19:35  WARNING: ran out of actual sound channels of type 0
11.15.01 00:19:35  WARNING: ran out of actual sound channels of type 0
11.15.01 00:19:35  WARNING: ran out of actual sound channels of type 0
11.15.01 00:20:08  WARNING: ran out of actual sound channels of type 0
11.15.01 00:20:08  WARNING: ran out of actual sound channels of type 0
11.15.01 00:20:09  WARNING: ran out of actual sound channels of type 0
11.15.01 00:20:09  WARNING: ran out of actual sound channels of type 0
11.15.01 00:20:09  WARNING: ran out of actual sound channels of type 0
11.15.01 00:20:09  WARNING: ran out of actual sound channels of type 0
11.15.01 00:20:09  WARNING: ran out of actual sound channels of type 0
11.15.01 00:20:09  WARNING: ran out of actual sound channels of type 0
11.15.01 00:20:24  WARNING: ran out of actual sound channels of type 0
11.15.01 00:20:24  WARNING: ran out of actual sound channels of type 0
11.15.01 00:20:24  WARNING: ran out of actual sound channels of type 0
11.15.01 00:20:24  WARNING: ran out of actual sound channels of type 0
11.15.01 00:20:24  WARNING: ran out of actual sound channels of type 0
11.15.01 00:20:25  WARNING: ran out of actual sound channels of type 0


05.31.05 15:35:04  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
05.31.05 15:35:04  reference function: _write_to_error_file
05.31.05 15:35:04  reference address: 736c0
05.31.05 15:35:04  xbox ethernet link is connected at 100 Mbps in full-duplex mode
05.31.05 15:35:04  init: map_name missionlet
05.31.05 15:35:04  init: display_framerate 1
05.31.05 15:35:04  init: cheat_controller on
05.31.05 15:38:35  ### ERROR too many dynamic vertices requested from rasterizer
05.31.05 15:38:35  build_sprite failed to allocate dynamic vertices
05.31.05 15:44:53  WARNING: ran out of actual sound channels of type 0


06.07.05 17:39:33  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
06.07.05 17:39:33  reference function: _write_to_error_file
06.07.05 17:39:33  reference address: 736c0
06.07.05 17:39:33  xbox ethernet link is connected at 100 Mbps in full-duplex mode
06.07.05 17:39:33  init: map_name missionlet
06.07.05 17:39:33  init: display_framerate 1
06.07.05 17:39:33  init: cheat_controller on
06.07.05 17:42:43  ### ERROR too many dynamic vertices requested from rasterizer
06.07.05 17:42:43  build_sprite failed to allocate dynamic vertices
06.07.05 17:50:13  WARNING: ran out of actual sound channels of type 0
06.07.05 17:50:13  WARNING: ran out of actual sound channels of type 0
06.07.05 17:50:13  WARNING: ran out of actual sound channels of type 0
06.07.05 17:50:16  WARNING: ran out of actual sound channels of type 0
06.07.05 17:50:16  WARNING: ran out of actual sound channels of type 0
06.07.05 17:50:16  WARNING: ran out of actual sound channels of type 0
06.07.05 17:50:16  WARNING: ran out of actual sound channels of type 0
06.07.05 17:50:17  WARNING: ran out of actual sound channels of type 0
06.07.05 17:50:17  WARNING: ran out of actual sound channels of type 0


06.07.05 18:50:49  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
06.07.05 18:50:49  reference function: _write_to_error_file
06.07.05 18:50:49  reference address: 736c0
06.07.05 18:50:49  xbox ethernet link is connected at 100 Mbps in full-duplex mode
06.07.05 18:50:49  init: map_name missionlet
06.07.05 18:50:49  init: display_framerate 1
06.07.05 18:50:49  init: cheat_controller on
06.07.05 18:56:16  ### ERROR too many dynamic vertices requested from rasterizer
06.07.05 18:56:16  build_sprite failed to allocate dynamic vertices


06.13.05 15:37:46  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
06.13.05 15:37:46  reference function: _write_to_error_file
06.13.05 15:37:46  reference address: 736c0
06.13.05 15:37:46  xbox ethernet link is connected at 100 Mbps in full-duplex mode
06.13.05 15:37:46  init: map_name missionlet
06.13.05 15:37:46  init: display_framerate 1
06.13.05 15:37:46  init: cheat_controller on
06.13.05 15:40:56  ### ERROR too many dynamic vertices requested from rasterizer
06.13.05 15:40:56  build_sprite failed to allocate dynamic vertices
06.13.05 15:47:40  WARNING: ran out of actual sound channels of type 0
06.13.05 15:47:42  WARNING: ran out of actual sound channels of type 0
06.13.05 15:47:43  WARNING: ran out of actual sound channels of type 0
06.13.05 15:47:44  WARNING: ran out of actual sound channels of type 0
06.13.05 15:47:44  WARNING: ran out of actual sound channels of type 0


11.15.01 00:06:49  halosym xbox 01.12.07.0132(CACHE) ----------------------------------------------
11.15.01 00:06:49  reference function: _write_to_error_file
11.15.01 00:06:49  reference address: c60e0
11.15.01 00:06:49  Couldn't read map file 'd:\cachebeta.map'
11.15.01 00:06:49  total AI memory usage: 1219868 bytes
11.15.01 00:06:49  xbox ethernet link is not connected
11.15.01 00:06:49  init: map_name missionlet
11.15.01 00:06:49  init: display_framerate 1
11.15.01 00:06:49  init: cheat_controller on
11.15.01 00:08:07  unable to locate any movie for movie #3 (checked for all possible language variations)
11.15.01 00:08:07  ### ERROR failed to open bink file ''
11.15.01 00:08:07  begining filesystem checks & saved game file enumeration...
11.15.01 00:08:09  local player 0, weapon (0x0), deleted unexpectedly
11.15.01 00:08:18  failed to run ui widget event script 'settings'
11.15.01 00:08:56  begin player profile write
11.15.01 00:08:56  end player profile write
11.15.01 00:09:03  couldn't find map 'sp3' on the DVD
11.15.01 00:09:09  preparing for XLaunchNewImage()...


11.15.01 00:11:02  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
11.15.01 00:11:02  reference function: _write_to_error_file
11.15.01 00:11:02  reference address: 736c0
11.15.01 00:11:02  xbox ethernet link is not connected
11.15.01 00:11:02  init: map_name missionlet
11.15.01 00:11:02  init: display_framerate 1
11.15.01 00:11:02  init: cheat_controller on


11.15.01 00:02:53  halosym xbox 01.12.07.0132(CACHE) ----------------------------------------------
11.15.01 00:02:53  reference function: _write_to_error_file
11.15.01 00:02:53  reference address: c60e0
11.15.01 00:02:53  Couldn't read map file 'd:\cachebeta.map'
11.15.01 00:02:53  total AI memory usage: 1219868 bytes
11.15.01 00:02:53  xbox ethernet link is not connected
11.15.01 00:02:53  init: map_name missionlet
11.15.01 00:02:53  init: display_framerate 1
11.15.01 00:02:53  init: cheat_controller on


11.15.01 00:00:05  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
11.15.01 00:00:05  reference function: _write_to_error_file
11.15.01 00:00:05  reference address: 736c0
11.15.01 00:00:05  xbox ethernet link is not connected
11.15.01 00:00:05  init: map_name missionlet
11.15.01 00:00:05  init: display_framerate 1
11.15.01 00:00:05  init: cheat_controller on
11.15.01 00:03:06  unable to locate any movie for movie #3 (checked for all possible language variations)
11.15.01 00:03:06  ### ERROR failed to open bink file ''
11.15.01 00:03:06  begining filesystem checks & saved game file enumeration...
11.15.01 00:03:08  local player 0, weapon (0x0), deleted unexpectedly
11.15.01 00:03:18  begin player profile write
11.15.01 00:03:18  end player profile write
11.15.01 00:03:36  couldn't find map 'sp3' on the DVD
11.15.01 00:03:40  preparing for XLaunchNewImage()...


11.15.01 00:09:19  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
11.15.01 00:09:19  reference function: _write_to_error_file
11.15.01 00:09:19  reference address: 736c0
11.15.01 00:09:19  xbox ethernet link is not connected
11.15.01 00:09:19  init: map_name missionlet
11.15.01 00:09:19  init: display_framerate 1
11.15.01 00:09:19  init: cheat_controller on
11.15.01 00:09:33  unable to locate any movie for movie #3 (checked for all possible language variations)
11.15.01 00:09:33  ### ERROR failed to open bink file ''
11.15.01 00:09:33  begining filesystem checks & saved game file enumeration...
11.15.01 00:09:34  local player 0, weapon (0x0), deleted unexpectedly
11.15.01 00:09:46  file_open('z:\lastmpmp.txt') error 0x00000002
11.15.01 00:09:46  failed to open 'z:\lastmpmp.txt'
11.15.01 00:09:47  couldn't find map 'sidewinder' on the DVD
11.15.01 00:09:48  preparing for XLaunchNewImage()...


11.15.01 00:09:52  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
11.15.01 00:09:52  reference function: _write_to_error_file
11.15.01 00:09:52  reference address: 736c0
11.15.01 00:09:52  xbox ethernet link is not connected
11.15.01 00:09:52  init: map_name missionlet
11.15.01 00:09:52  init: display_framerate 1
11.15.01 00:09:52  init: cheat_controller on
11.15.01 00:10:24  unable to locate any movie for movie #3 (checked for all possible language variations)
11.15.01 00:10:24  ### ERROR failed to open bink file ''
11.15.01 00:10:24  begining filesystem checks & saved game file enumeration...
11.15.01 00:10:25  local player 0, weapon (0x0), deleted unexpectedly


11.15.01 00:11:56  halosym xbox 01.12.07.0132(CACHE) ----------------------------------------------
11.15.01 00:11:56  reference function: _write_to_error_file
11.15.01 00:11:56  reference address: c60e0
11.15.01 00:11:56  Couldn't read map file 'd:\cachebeta.map'
11.15.01 00:11:56  total AI memory usage: 1219868 bytes
11.15.01 00:11:56  xbox ethernet link is not connected
11.15.01 00:11:56  init: map_name missionlet
11.15.01 00:11:56  init: display_framerate 1
11.15.01 00:11:56  init: cheat_controller on
11.15.01 00:12:05  unable to locate any movie for movie #3 (checked for all possible language variations)
11.15.01 00:12:05  ### ERROR failed to open bink file ''
11.15.01 00:12:05  begining filesystem checks & saved game file enumeration...
11.15.01 00:12:07  local player 0, weapon (0x0), deleted unexpectedly
11.15.01 00:12:11  begin player profile write
11.15.01 00:12:11  end player profile write
11.15.01 00:12:12  waiting for asynchronous player profile io to finish...


11.15.01 00:01:04  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
11.15.01 00:01:04  reference function: _write_to_error_file
11.15.01 00:01:04  reference address: 736c0
11.15.01 00:01:04  xbox ethernet link is not connected
11.15.01 00:01:04  init: map_name missionlet
11.15.01 00:01:04  init: display_framerate 1
11.15.01 00:01:04  init: cheat_controller on


11.15.01 00:00:53  halosym xbox 01.12.07.0132(CACHE) ----------------------------------------------
11.15.01 00:00:53  reference function: _write_to_error_file
11.15.01 00:00:53  reference address: c60e0
11.15.01 00:00:53  Couldn't read map file 'd:\cachebeta.map'
11.15.01 00:00:53  total AI memory usage: 1219868 bytes
11.15.01 00:00:53  xbox ethernet link is not connected
11.15.01 00:00:53  init: map_name missionlet
11.15.01 00:00:53  init: display_framerate 1
11.15.01 00:00:53  init: cheat_controller on


11.15.01 00:02:02  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
11.15.01 00:02:02  reference function: _write_to_error_file
11.15.01 00:02:02  reference address: 736c0
11.15.01 00:02:02  xbox ethernet link is not connected
11.15.01 00:02:02  init: map_name missionlet
11.15.01 00:02:02  init: display_framerate 1
11.15.01 00:02:02  init: cheat_controller on
11.15.01 00:17:45  ### ERROR too many dynamic vertices requested from rasterizer
11.15.01 00:17:45  build_sprite failed to allocate dynamic vertices


11.15.02 00:00:16  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
11.15.02 00:00:16  reference function: _write_to_error_file
11.15.02 00:00:16  reference address: 736c0
11.15.02 00:00:16  xbox ethernet link is not connected
11.15.02 00:00:16  init: map_name missionlet
11.15.02 00:00:16  init: display_framerate 1
11.15.02 00:00:16  init: cheat_controller on
11.15.02 00:09:10  ### ERROR too many dynamic vertices requested from rasterizer
11.15.02 00:09:10  build_sprite failed to allocate dynamic vertices
11.15.02 00:20:19  WARNING: ran out of actual sound channels of type 0
11.15.02 00:20:19  WARNING: ran out of actual sound channels of type 0
11.15.02 00:20:20  WARNING: ran out of actual sound channels of type 0
11.15.02 00:20:20  WARNING: ran out of actual sound channels of type 0
11.15.02 00:20:20  WARNING: ran out of actual sound channels of type 0
11.15.02 00:20:20  WARNING: ran out of actual sound channels of type 0
11.15.02 00:20:20  WARNING: ran out of actual sound channels of type 0
11.15.02 00:20:22  WARNING: ran out of actual sound channels of type 0
11.15.02 00:20:22  WARNING: ran out of actual sound channels of type 0
11.15.02 00:20:22  WARNING: ran out of actual sound channels of type 0
11.15.02 00:20:22  WARNING: ran out of actual sound channels of type 0
11.15.02 00:20:22  WARNING: ran out of actual sound channels of type 0
11.15.02 00:20:22  WARNING: ran out of actual sound channels of type 0
11.15.02 00:20:22  WARNING: ran out of actual sound channels of type 0
11.15.02 00:20:46  WARNING: ran out of actual sound channels of type 0
11.15.02 00:20:46  WARNING: ran out of actual sound channels of type 0
11.15.02 00:20:46  WARNING: ran out of actual sound channels of type 0
11.15.02 00:20:47  WARNING: ran out of actual sound channels of type 0
11.15.02 00:21:27  ### ERROR too many transparent geometry groups
11.15.02 00:27:32  WARNING: ran out of actual sound channels of type 0
11.15.02 00:27:32  WARNING: ran out of actual sound channels of type 0
11.15.02 00:27:40  WARNING: ran out of actual sound channels of type 0
11.15.02 00:27:40  WARNING: ran out of actual sound channels of type 0
11.15.02 00:27:40  WARNING: ran out of actual sound channels of type 0
11.15.02 00:27:45  WARNING: ran out of actual sound channels of type 0
11.15.02 00:27:45  WARNING: ran out of actual sound channels of type 0
11.15.02 00:29:08  WARNING: ran out of actual sound channels of type 0
11.15.02 00:29:08  WARNING: ran out of actual sound channels of type 0
11.15.02 00:29:08  WARNING: ran out of actual sound channels of type 0
11.15.02 00:29:10  WARNING: ran out of actual sound channels of type 0
11.15.02 00:29:10  WARNING: ran out of actual sound channels of type 0
11.15.02 00:29:10  WARNING: ran out of actual sound channels of type 0
11.15.02 00:29:10  WARNING: ran out of actual sound channels of type 0
11.15.02 00:29:11  WARNING: ran out of actual sound channels of type 0
11.15.02 00:29:11  WARNING: ran out of actual sound channels of type 0
11.15.02 00:29:11  WARNING: ran out of actual sound channels of type 0


11.15.01 00:00:10  halosym xbox 01.12.07.0132(CACHE) ----------------------------------------------
11.15.01 00:00:10  reference function: _write_to_error_file
11.15.01 00:00:10  reference address: c60e0
11.15.01 00:00:10  Couldn't read map file 'd:\cachebeta.map'
11.15.01 00:00:10  total AI memory usage: 1219868 bytes
11.15.01 00:00:10  xbox ethernet link is not connected
11.15.01 00:00:10  init: map_name missionlet
11.15.01 00:00:10  init: display_framerate 1
11.15.01 00:00:10  init: cheat_controller on


11.15.01 00:06:53  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
11.15.01 00:06:53  reference function: _write_to_error_file
11.15.01 00:06:53  reference address: 736c0
11.15.01 00:06:53  xbox ethernet link is not connected
11.15.01 00:06:53  init: map_name missionlet
11.15.01 00:06:53  init: display_framerate 1
11.15.01 00:06:53  init: cheat_controller on
11.15.01 00:13:38  ### ERROR too many dynamic vertices requested from rasterizer
11.15.01 00:13:38  build_sprite failed to allocate dynamic vertices


11.15.01 00:00:10  halosym xbox 01.12.07.0132(CACHE) ----------------------------------------------
11.15.01 00:00:10  reference function: _write_to_error_file
11.15.01 00:00:10  reference address: c60e0
11.15.01 00:00:10  Couldn't read map file 'd:\cachebeta.map'
11.15.01 00:00:10  total AI memory usage: 1219868 bytes
11.15.01 00:00:10  xbox ethernet link is not connected
11.15.01 00:00:10  init: map_name missionlet
11.15.01 00:00:10  init: display_framerate 1
11.15.01 00:00:10  init: cheat_controller on


11.15.01 00:00:39  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
11.15.01 00:00:39  reference function: _write_to_error_file
11.15.01 00:00:39  reference address: 736c0
11.15.01 00:00:39  xbox ethernet link is not connected
11.15.01 00:00:39  init: map_name missionlet
11.15.01 00:00:39  init: display_framerate 1
11.15.01 00:00:39  init: cheat_controller on


11.15.01 00:01:34  halo xbox 01.12.07.0132(CACHE) ----------------------------------------------
11.15.01 00:01:34  reference function: _write_to_error_file
11.15.01 00:01:34  reference address: 736c0
11.15.01 00:01:34  xbox ethernet link is not connected
11.15.01 00:01:34  init: map_name missionlet
11.15.01 00:01:34  init: display_framerate 1
11.15.01 00:01:34  init: cheat_controller on
11.15.01 00:01:46  stopping bink playback to due to change in input devices
11.15.01 00:01:48  stopping bink playback to due to change in input devices


11.15.01 00:00:05  halosym xbox 01.12.07.0132(CACHE) ----------------------------------------------
11.15.01 00:00:05  reference function: _write_to_error_file
11.15.01 00:00:05  reference address: c60e0
11.15.01 00:00:05  Couldn't read map file 'd:\cachebeta.map'
11.15.01 00:00:05  total AI memory usage: 1219868 bytes
11.15.01 00:00:05  xbox ethernet link is connected at 100 Mbps in full-duplex mode
11.15.01 00:00:05  init: map_name missionlet
11.15.01 00:00:05  init: display_framerate 1
11.15.01 00:00:05  init: cheat_controller on
11.15.01 00:09:42  ### ERROR too many dynamic vertices requested from rasterizer
11.15.01 00:09:42  build_sprite failed to allocate dynamic vertices
11.15.01 00:20:34  unable to locate any movie for movie #3 (checked for all possible language variations)
11.15.01 00:20:34  ### ERROR failed to open bink file ''
11.15.01 00:20:34  begining filesystem checks & saved game file enumeration...
11.15.01 00:20:35  local player 0, weapon (0x0), deleted unexpectedly
