--- New game session started ---------------------------------------------------

887: game_encounter_partial_success(); global_deaths = 0, global_adjustment_level = 0, global_encounters = 1
887: game_encounter_passed(); global_deaths = 0, global_adjustment_level = 0, global_encounters = 1
887: game_difficulty_update(); global_deaths = 0, global_adjustment_level = 0, global_encounters = 1, 
887: game_difficulty_update() start; difficulty_ratio = 1.00, encounter_level = 1
887: game_difficulty_set_ratio(1.10)
887: encounter_difficulty_level(1)
887: game_difficulty_update() after adjustments; difficulty_ratio = 1.10, encounter_level = 1
1408: game_encounter_partial_success(); global_deaths = 0, global_adjustment_level = 1, global_encounters = 2
1408: game_encounter_passed(); global_deaths = 0, global_adjustment_level = 0, global_encounters = 2
1408: game_difficulty_update(); global_deaths = 0, global_adjustment_level = 0, global_encounters = 2, 
1408: game_difficulty_update() start; difficulty_ratio = 1.10, encounter_level = 1
1408: game_difficulty_set_ratio(1.30)
1408: encounter_difficulty_level(2)
1408: game_difficulty_update() after adjustments; difficulty_ratio = 1.30, encounter_level = 2
1904: game_encounter_partial_success(); global_deaths = 0, global_adjustment_level = 2, global_encounters = 3
1904: game_encounter_passed(); global_deaths = 0, global_adjustment_level = 0, global_encounters = 3
1904: game_difficulty_update(); global_deaths = 0, global_adjustment_level = 0, global_encounters = 3, 
1904: game_difficulty_update() start; difficulty_ratio = 1.30, encounter_level = 2
1904: game_difficulty_set_ratio(1.50)
1904: encounter_difficulty_level(3)
1904: game_difficulty_update() after adjustments; difficulty_ratio = 1.50, encounter_level = 3
1920: game_encounter_partial_success(); global_deaths = 0, global_adjustment_level = 2, global_encounters = 4
1920: game_encounter_passed(); global_deaths = 0, global_adjustment_level = 0, global_encounters = 4
1920: game_difficulty_update(); global_deaths = 0, global_adjustment_level = 0, global_encounters = 4, 
1920: game_difficulty_update() start; difficulty_ratio = 1.50, encounter_level = 3
1920: game_difficulty_set_ratio(1.80)
1920: encounter_difficulty_level(3)
1920: game_difficulty_update() after adjustments; difficulty_ratio = 1.80, encounter_level = 4
2806: game_encounter_partial_success(); global_deaths = 0, global_adjustment_level = 3, global_encounters = 5
2806: game_difficulty_update(); global_deaths = 0, global_adjustment_level = 3, global_encounters = 5, 
2806: game_difficulty_update() start; difficulty_ratio = 1.80, encounter_level = 3
2806: game_difficulty_set_ratio(1.80)
2806: encounter_difficulty_level(3)
2806: game_difficulty_update() after adjustments; difficulty_ratio = 1.80, encounter_level = 3
3490: game_encounter_partial_success(); global_deaths = 0, global_adjustment_level = 3, global_encounters = 6
3490: game_difficulty_update(); global_deaths = 0, global_adjustment_level = 3, global_encounters = 6, 
3490: game_difficulty_update() start; difficulty_ratio = 1.80, encounter_level = 3
3490: game_difficulty_set_ratio(1.80)
3490: encounter_difficulty_level(3)
3490: game_difficulty_update() after adjustments; difficulty_ratio = 1.80, encounter_level = 3
4006: game_encounter_passed(); global_deaths = 0, global_adjustment_level = 0, global_encounters = 6
4495: game_encounter_passed(); global_deaths = 0, global_adjustment_level = 0, global_encounters = 6
5957: game_encounter_partial_success(); global_deaths = 0, global_adjustment_level = 0, global_encounters = 7
5957: game_encounter_passed(); global_deaths = 0, global_adjustment_level = 0, global_encounters = 7
5957: game_difficulty_update(); global_deaths = 0, global_adjustment_level = 0, global_encounters = 7, 
5957: game_difficulty_update() start; difficulty_ratio = 1.80, encounter_level = 3
5957: game_difficulty_set_ratio(2.00)
5957: encounter_difficulty_level(3)
5957: game_difficulty_update() after adjustments; difficulty_ratio = 2.10, encounter_level = 4
