SDEF
//
// The file declaration section
//
path models/pl_jc
scale 1.16
jc_base.sbm
jc_base.tga

//
// Declare the animation types and files
//
pose1		multi_pose1.sam

idle1 intro_idle.sam

idle_leaning_on_desk.sam

intro_idle.sam
intro_idle_window.sam
intro_sit_idle.sam
intro_sit_to_stand.sam
intro_walkover.sam
intro_wave.sam

//
// Define model group areas
//
// Polygon group definitions
id 200 group arm_right_lower bone gun 20 90 175 flesh

id 5 group lenses twosided translucent33
id 10 group glasses metal envmapped

//
// The initialization section
//
!init:
server classname actor
server setsize "-24 -24 0" "24 24 80"
server crouchsize "-28 -28 0" "28 28 56"
server script global/friend.scr

//
// Define the aniamtion sound references
//
aliasprefix JC_
//
// The main section
//
!main:
//
// Define the clinet/server animation references
//
//
// The SINED declaration section
//
/*SINED Hero_JC (1 .5 0) (0 0 0) (0 0 0)
JC
*/

