//-----------------------------------------------------------------------------
//
//  $Logfile:: /Quake 2 Engine/Sin/code/game/pulserifle.h                     $
// $Revision:: 14                                                             $
//   $Author:: Markd                                                          $
//     $Date:: 10/09/98 11:56p                                                $
//
// Copyright (C) 1998 by Ritual Entertainment, Inc.
// All rights reserved.
//
// This source is may not be distributed and/or modified without
// expressly written permission by Ritual Entertainment, Inc.
//
// $Log:: /Quake 2 Engine/Sin/code/game/pulserifle.h                          $
//
// 14    10/09/98 11:56p Markd
// Added GenericPulseRifle
//
// 13    9/29/98 11:46p Aldie
// New effects
//
// 12    9/22/98 12:49p Markd
// Put in archive and unarchive functions
//
// 11    8/29/98 5:27p Markd
// added specialfx, replaced misc with specialfx where appropriate
//
// 10    8/18/98 8:13p Aldie
// Added dual mode weapons to base class
//
// 9     6/17/98 5:42p Aldie
// Made beam do a trace attack
//
// 8     6/15/98 10:40a Aldie
// New version of pulserifle
//
// 7     5/13/98 6:22p Markd
// Added Beam pointer
//
// 6     3/30/98 2:36p Jimdose
// Changed from subclass of Magnum to subclass of BulletWeapon
//
// 5     3/28/98 8:55p Jimdose
// Created file
//
// DESCRIPTION:
// Pulse rifle
//

#ifndef __PULSERIFLE_H__
#define __PULSERIFLE_H__

#include "g_local.h"
#include "item.h"
#include "weapon.h"
#include "bullet.h"
#include "specialfx.h"

class EXPORT_FROM_DLL PulseRifle : public BulletWeapon
{
	int beam_modelindex;

public:
	CLASS_PROTOTYPE( PulseRifle );

	PulseRifle();
	virtual void        Shoot( Event *ev );
	void              TraceAttack( Vector start,Vector end,int damage,trace_t *trace,int numricochets,int kick,int dflags );
	void              PulseExplosion( trace_t *trace );
	virtual void      Archive( Archiver &arc );
	virtual void      Unarchive( Archiver &arc );
};

inline EXPORT_FROM_DLL void PulseRifle::Archive( Archiver &arc )
{
	BulletWeapon::Archive( arc );

	arc.WriteInteger( beam_modelindex );
}

inline EXPORT_FROM_DLL void PulseRifle::Unarchive( Archiver &arc )
{
	BulletWeapon::Unarchive( arc );

	arc.ReadInteger( &beam_modelindex );
}

class EXPORT_FROM_DLL GenericPulseRifle : public PulseRifle
{
public:
	CLASS_PROTOTYPE( GenericPulseRifle );

	GenericPulseRifle();
};



#endif /* pulserifle.h */
