//-----------------------------------------------------------------------------
//
//  $Logfile:: /Quake 2 Engine/Sin/code/game/sniperrifle.h                    $
// $Revision:: 10                                                             $
//   $Author:: Aldie                                                          $
//     $Date:: 10/05/98 10:42p                                                $
//
// Copyright (C) 1998 by Ritual Entertainment, Inc.
// All rights reserved.
//
// This source is may not be distributed and/or modified without
// expressly written permission by Ritual Entertainment, Inc.
//
// $Log:: /Quake 2 Engine/Sin/code/game/sniperrifle.h                         $
//
// 10    10/05/98 10:42p Aldie
// Converted over to new silencer methods
//
// 9     7/10/98 12:06a Aldie
// Autochange support
//
// 8     6/17/98 10:56a Aldie
// Changed back to regular bullet weapon
//
// 7     6/15/98 9:13p Aldie
// Updated sniper rifle to have silencer
//
// 6     4/07/98 6:47p Jimdose
// Rewrote weapon code
//
// 5     4/06/98 7:10p Aldie
// Added zooming for SniperRifle
//
// 4     3/30/98 2:36p Jimdose
// Changed from subclass of Magnum to subclass of BulletWeapon
//
// 3     3/23/98 1:33p Jimdose
// Revamped event and command system
//
// 2     3/18/98 2:39p Jimdose
// created file
//
// DESCRIPTION:
// Sniper rifle
//

#ifndef __SNIPERRIFLE_H__
#define __SNIPERRIFLE_H__

#include "g_local.h"
#include "item.h"
#include "weapon.h"

class EXPORT_FROM_DLL SniperRifle : public BulletWeapon
{
public:
	CLASS_PROTOTYPE( SniperRifle );

	SniperRifle::SniperRifle();
	virtual void        Shoot( Event *ev );
	virtual void        DoneRaising( Event *ev );
	virtual void        Open( Event *ev );
	virtual void      SecondaryUse( Event *ev );
	virtual void      DoneLowering( Event *ev );
	virtual qboolean  AutoChange( void );
};

#endif /* sniperrifle.h */
