//-----------------------------------------------------------------------------
//
//  $Logfile:: /Quake 2 Engine/Sin/code/game/testweapon.h                     $
// $Revision:: 3                                                              $
//   $Author:: Jimdose                                                        $
//     $Date:: 5/25/98 6:47p                                                  $
//
// Copyright (C) 1997 by Ritual Entertainment, Inc.
// All rights reserved.
//
// This source is may not be distributed and/or modified without
// expressly written permission by Ritual Entertainment, Inc.
//
// $Log:: /Quake 2 Engine/Sin/code/game/testweapon.h                          $
//
// 3     5/25/98 6:47p Jimdose
// Made animateframe, prethink and posthink into functions built into the base
// entity class
//
// 2     4/14/98 9:58p Jimdose
// Created file
//
// DESCRIPTION:
// Weapon for testing view models
//

#ifndef __TESTWEAPON_H__
#define __TESTWEAPON_H__

#include "g_local.h"
#include "item.h"
#include "weapon.h"

class EXPORT_FROM_DLL TestWeapon : public Weapon
{
public:
	CLASS_PROTOTYPE( TestWeapon );

	TestWeapon();
	virtual void      Prethink( void );
	virtual void      Shoot( Event *ev );
	virtual void      Done( Event *ev );
};

#endif /* testweapon.h */
