//-----------------------------------------------------------------------------
//
//  $Logfile:: /Quake 2 Engine/Sin/code/ref_gl/gl_splatter.c                   $
// $Revision:: 5                                                               $
//   $Author:: Markd                                                           $
//     $Date:: 8/03/98 5:32p                                                   $
//
// Copyright (C) 1998 by Ritual Entertainment, Inc.
// All rights reserved.
//
// This source is may not be distributed and/or modified without
// expressly written permission by Ritual Entertainment, Inc.
//
// $Log:: /Quake 2 Engine/Sin/code/ref_gl/gl_splatter.c                        $
// 
// 5     8/03/98 5:32p Markd
// Merged to 3.17
// 
// 4     6/30/98 6:39p Markd
// fixed un-initialized bug
// 
// 3     6/30/98 4:38p Markd
// First time
// 
// 2     6/29/98 4:51p Markd
// first check in
// 
// 1     6/28/98 8:08p Markd
// 
// DESCRIPTION:
// Splatter Tech
//

#include "gl_local.h"
#include "gl_splatter.h"

void SPLATTER_ApplyDecal( vec3_t start, vec3_t dir, const char *decal, float decalscale, float roll )
{
}
