//-----------------------------------------------------------------------------
//
//  $Logfile:: /GameSource/wrench.cpp                                            $
// $Revision:: 2                                                              $
//   $Author:: Burgermac                                                      $
//     $Date:: 12/27/00 7:39 PM                                               $
//
// Copyright (C) 1998 by Ritual Entertainment, Inc.
// All rights reserved.
//
// This source is may not be distributed and/or modified without
// expressly written permission by Ritual Entertainment, Inc.
//
// DESCRIPTION:
// Wrench Melee weapon
//

#include "g_local.h"
#include "item.h"
#include "weapon.h"
#include "fists.h"

class Wrench : public Fists
{
public:
	CLASS_PROTOTYPE( Wrench );

	/*Wrench::*/ Wrench();
	virtual qboolean IsDroppable( void );
};

CLASS_DECLARATION( Fists, Wrench, NULL );

ResponseDef Wrench::Responses[] =
{
	{ NULL, NULL }
};

Wrench::Wrench()
{
#ifdef SIN_DEMO
	PostEvent( EV_Remove, 0 );
	return;
#endif
	SetModels( "wrench.def", "view_wrench.def" );
	SetAmmo( NULL, 0, 0 );
	SetRank( 11, 11 );
	strike_reach = 48;
	strike_damage = 55;
	SetMaxRange( strike_reach );
	SetType( WEAPON_MELEE );
	kick = 25;
}

qboolean Wrench::IsDroppable( void )
{
	return false;
}
