#include "GL/gl.h"

#include "glinternal.h"
#include "main/context.h"
#include "tnl/tnl.h"
#include "driver.h"
#include "drv.h"


void
drv_setupTexture (void)
{
}


void
drv_setupBlend (void)
{
}


void
drv_setupDepth (void)
{
}


void
drv_setupAlpha (void)
{
}


void
drv_setupColor (void)
{
}


void
drv_setupCull (void)
{
}


void
drv_setupFog (void)
{
}


void
drv_setupScissor (void)
{
}


void 
drv_setupStencil (void)
{
}
