//-----------------------------------------------------------------------------
//
//  $Logfile:: /Quake 2 Engine/Sin/code/game/bacrodai.h                       $
// $Revision:: 2                                                              $
//   $Author:: Markd                                                          $
//     $Date:: 10/20/98 3:25a                                                 $
//
// Copyright (C) 1998 by Ritual Entertainment, Inc.
// All rights reserved.
//
// This source is may not be distributed and/or modified without
// expressly written permission by Ritual Entertainment, Inc.
//
// $Log:: /Quake 2 Engine/Sin/code/game/bacrodai.h                            $
// 
// 2     10/20/98 3:25a Markd
// first time
// 
// 1     10/20/98 3:10a Markd
// 
// DESCRIPTION:
// Bacrodai
// 

#ifndef __BACRODAI_H__
#define __BACRODAI_H__

#include "g_local.h"
#include "actor.h"

class Bacrodai : public Actor
	{
	public:
		CLASS_PROTOTYPE( Bacrodai );
		
								Bacrodai::Bacrodai();
		virtual void		SpawnBat( Event *ev );
	};

#endif /* assaultrifle.h */
