//-----------------------------------------------------------------------------
//
//  $Logfile:: /Quake 2 Engine/Sin/code/game/fists.h                             $
// $Revision:: 7                                                              $
//   $Author:: Aldie                                                          $
//     $Date:: 10/11/98 5:34p                                                 $
//
// Copyright (C) 1998 by Ritual Entertainment, Inc.
// All rights reserved.
//
// This source is may not be distributed and/or modified without
// expressly written permission by Ritual Entertainment, Inc.
//
// $Log:: /Quake 2 Engine/Sin/code/game/fists.h                                  $
//
// 7     10/11/98 5:34p Aldie
// Added meansofdeath
//
// 6     9/28/98 9:12p Markd
// Put in archive and unarchive functions
//
// 5     6/10/98 10:02p Markd
// put reach and damage into fists
//
// 4     5/25/98 1:08a Markd
// Made fists a Weapon, not a BulletWeapon
//
// 3     5/20/98 10:43p Markd
// made fists into bullets!
//
// 2     5/11/98 11:25a Markd
// First time
//
// 1     5/11/98 10:28a Markd
//
// 1     5/11/98 10:20a Markd
//
// 1     5/11/98 10:18a Markd
//
// 1     5/11/98 9:55a Markd
//
// DESCRIPTION:
// Mutant Hands
//

#ifndef __FISTS_H__
#define __FISTS_H__

#include "g_local.h"
#include "item.h"
#include "weapon.h"

class EXPORT_FROM_DLL Fists : public Weapon
{
public:
	float strike_reach;
	float strike_damage;
	int meansofdeath;

	CLASS_PROTOTYPE( Fists );

	Fists::Fists();
	virtual void        Shoot( Event *ev );
	virtual void SecondaryUse( Event *ev ); //###
	virtual void      Archive( Archiver &arc );
	virtual void      Unarchive( Archiver &arc );
};

inline EXPORT_FROM_DLL void Fists::Archive( Archiver &arc )
{
	Weapon::Archive( arc );

	arc.WriteFloat( strike_reach );
	arc.WriteFloat( strike_damage );
	arc.WriteInteger( meansofdeath );
}

inline EXPORT_FROM_DLL void Fists::Unarchive( Archiver &arc )
{
	Weapon::Unarchive( arc );

	arc.ReadFloat( &strike_reach );
	arc.ReadFloat( &strike_damage );
	arc.ReadInteger( &meansofdeath );
}

#endif /* Fists.h */
