# Microsoft Developer Studio Project File - Name="game" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
# TARGTYPE "Win32 (ALPHA) Dynamic-Link Library" 0x0602

CFG=game - Win32 Debug Arcade
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
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!MESSAGE NMAKE /f "game.mak".
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!MESSAGE "game - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "game - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "game - Win32 Debug Alpha" (based on\
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!MESSAGE "game - Win32 Release Alpha" (based on\
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!MESSAGE "game - Win32 Debug Demo" (based on\
 "Win32 (x86) Dynamic-Link Library")
!MESSAGE "game - Win32 Release Demo" (based on\
 "Win32 (x86) Dynamic-Link Library")
!MESSAGE "game - Win32 Debug Arcade" (based on\
 "Win32 (x86) Dynamic-Link Library")
!MESSAGE "game - Win32 Release Arcade" (based on\
 "Win32 (x86) Dynamic-Link Library")
!MESSAGE 

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# Begin Target

# Name "game - Win32 Release"
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# Name "game - Win32 Debug Demo"
# Name "game - Win32 Release Demo"
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# Begin Group "Source Files"

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# Begin Source File

SOURCE=.\actor.cpp

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# Begin Source File

SOURCE=.\ammo.cpp

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# Begin Source File

SOURCE=.\animals.cpp

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# End Source File
# Begin Source File

SOURCE=.\archive.cpp

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# End Source File
# Begin Source File

SOURCE=.\areaportal.cpp

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# Begin Source File

SOURCE=.\armor.cpp

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# End Source File
# Begin Source File

SOURCE=.\assaultrifle.cpp

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!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

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# End Source File
# Begin Source File

SOURCE=.\bacrodai.cpp

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# End Source File
# Begin Source File

SOURCE=.\behavior.cpp

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# End Source File
# Begin Source File

SOURCE=.\bouncingbetty.cpp

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# End Source File
# Begin Source File

SOURCE=.\box.cpp

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# End Source File
# Begin Source File

SOURCE=.\bspline.cpp

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SOURCE=.\bullet.cpp

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SOURCE=.\camera.cpp

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SOURCE=.\camgun.cpp

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SOURCE=.\chaingun.cpp

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SOURCE=.\class.cpp

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SOURCE=.\console.cpp

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SOURCE=.\ctf.cpp

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SOURCE=.\ctf_turret.cpp

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!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

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SOURCE=.\deadbody.cpp

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SOURCE=.\doors.cpp

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SOURCE=.\earthquake.cpp

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SOURCE=.\entity.cpp

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!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

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SOURCE=.\eonandpeon.cpp

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!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

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SOURCE=.\explosion.cpp

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!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

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!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

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SOURCE=.\fists.cpp

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!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

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!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

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SOURCE=.\g_main.cpp

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SOURCE=.\g_phys.cpp

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SOURCE=.\g_spawn.cpp

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SOURCE=.\g_utils.cpp

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!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

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# End Source File
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SOURCE=.\gamescript.cpp

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!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

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!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

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SOURCE=.\genericbullet.cpp

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!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

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SOURCE=.\genericrocket.cpp

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!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

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# Begin Source File

SOURCE=.\gibs.cpp

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!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

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# Begin Source File

SOURCE=.\glowstick.cpp

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# Begin Source File

SOURCE=.\grapple.cpp

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!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

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# Begin Source File

SOURCE=.\gravpath.cpp

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!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

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# Begin Source File

SOURCE=.\hammer.cpp

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!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

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SOURCE=.\health.cpp

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!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

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# Begin Source File

SOURCE=.\heligun.cpp

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!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

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# Begin Source File

SOURCE=.\inventoryitem.cpp

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SOURCE=.\item.cpp

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!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

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# Begin Source File

SOURCE=.\keys.cpp

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!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

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# Begin Source File

SOURCE=.\launcher.cpp

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# End Source File
# Begin Source File

SOURCE=.\lensflare.cpp

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!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

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# Begin Source File

SOURCE=.\light.cpp

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!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

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SOURCE=.\listener.cpp

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# Begin Source File

SOURCE=.\magnum.cpp

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# Begin Source File

SOURCE=.\misc.cpp

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!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

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# Begin Source File

SOURCE=.\mover.cpp

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# Begin Source File

SOURCE=.\mutanthands.cpp

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# Begin Source File

SOURCE=.\navigate.cpp

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# Begin Source File

SOURCE=.\object.cpp

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SOURCE=.\path.cpp

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# End Source File
# Begin Source File

SOURCE=.\peon.cpp

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!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

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# Begin Source File

SOURCE=.\player.cpp

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