//-----------------------------------------------------------------------------
//
//  $Logfile:: /Quake 2 Engine/Sin/code/game/bouncingbetty.h                  $
// $Revision:: 10                                                             $
//   $Author:: Aldie                                                          $
//     $Date:: 10/24/98 12:52a                                                $
//
// Copyright (C) 1997 by Ritual Entertainment, Inc.
// All rights reserved.
//
// This source is may not be distributed and/or modified without
// expressly written permission by Ritual Entertainment, Inc.
//
// $Log:: /Quake 2 Engine/Sin/code/game/bouncingbetty.h                       $
//
// 10    10/24/98 12:52a Aldie
// Added killed event
//
// 9     10/07/98 8:04p Aldie
// Move bubbles to client
//
// 8     9/29/98 5:58p Markd
// put in archive and unarchive
//
// 7     4/10/98 2:36a Jimdose
// Works with Q2
//
// 6     4/08/98 4:22p Jimdose
// Getting ready to conver to Q2
//
// 4     12/15/97 1:34a Jimdose
// Increased the detection range for the betty
//
// 3     12/14/97 5:48p Jimdose
// Finished basic behaviour code
//
// 2     12/13/97 4:43p Jimdose
// Created file
//
// DESCRIPTION:
//

#ifndef __BOUNCINGBETTY_H__
#define __BOUNCINGBETTY_H__

#include "g_local.h"
#include "entity.h"

#define BOUNCINGBETTY_RANGE 192

class EXPORT_FROM_DLL BettyLauncher : public Entity
{
protected:
	qboolean firing;
	int activator;

public:
	CLASS_PROTOTYPE( BettyLauncher );

	BettyLauncher();
	qboolean        inRange( Entity *ent );
	void            CheckVicinity( Event *ev );
	void            Launch( Event *ev );
	void            AttackFinished( Event *ev );
	void            ReleaseBetty( Event *ev );
	void        Killed( Event *ev );
	virtual void Archive( Archiver &arc );
	virtual void Unarchive( Archiver &arc );
};

inline EXPORT_FROM_DLL void BettyLauncher::Archive( Archiver &arc )
{
	Entity::Archive( arc );

	arc.WriteBoolean( firing );
	arc.WriteInteger( activator );
}

inline EXPORT_FROM_DLL void BettyLauncher::Unarchive( Archiver &arc )
{
	Entity::Unarchive( arc );

	arc.ReadBoolean( &firing );
	arc.ReadInteger( &activator );
}

class EXPORT_FROM_DLL BouncingBetty : public Entity
{
protected:
	int activator;

public:
	CLASS_PROTOTYPE( BouncingBetty );

	BouncingBetty();
	void        Launch( Vector pos, int activatorEnt );
	void        Detonate( Event *ev );
	void        Explode( Event *ev );
	virtual void Archive( Archiver &arc );
	virtual void Unarchive( Archiver &arc );
};

inline EXPORT_FROM_DLL void BouncingBetty::Archive( Archiver &arc )
{
	Entity::Archive( arc );

	arc.WriteInteger( activator );
}

inline EXPORT_FROM_DLL void BouncingBetty::Unarchive( Archiver &arc )
{
	Entity::Unarchive( arc );

	arc.ReadInteger( &activator );
}

class EXPORT_FROM_DLL BettySpike : public Entity
{
protected:
	int activator;

public:
	CLASS_PROTOTYPE( BettySpike );

	void        SpikeTouch( Event *ev );
	void        Setup( Vector pos, Vector dir );
	virtual void Archive( Archiver &arc );
	virtual void Unarchive( Archiver &arc );
};

inline EXPORT_FROM_DLL void BettySpike::Archive( Archiver &arc )
{
	Entity::Archive( arc );

	arc.WriteInteger( activator );
}

inline EXPORT_FROM_DLL void BettySpike::Unarchive( Archiver &arc )
{
	Entity::Unarchive( arc );

	arc.ReadInteger( &activator );
}

#endif /* bouncingbetty.h */
