EntitiesHealth
click for full size image in pop-up window Health_005
 
Description
 
Health Powerup-Small - 5
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
model: name of entity's model definition file (health_small.def). Do not change.
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points will be triggered when item is picked up.
killtarget: the entity this points will be removed when item is picked up.
message: text string to print on screen when item is picked up (default: none).
noise: sound to play when "message" is printed. The "message" key must be set for sound to be heard (default: none).
key: name of item required to pick up item (default: none). This can be any Inventory_* type entity. Use the last part of the entity name (after "Inventory_"). The only exceptions are:
    ChemBioSuit : use chemsuit instead
    cookies : works but doesn't generate an icon
    genericpulsepart : works but doesn't generate an icon
thread: name of thread to call when item is picked up.
gravityaxis: sets the gravity axis of the item in game. Possible values are:
    0 : down is towards the negative side of the Z axis (default normal gravity).
    1 : down is towards the negative side of the X axis.
    2 : down is towards the negative side of the Y axis.
    3 : down is towards the positive side of the Z axis (inverse normal gravity).
    4 : down is towards the positive side of the X axis.
    5 : down is towards the positive side of the Y axis.

Spawnflags
 
None

Notes


click for full size image in pop-up window Health_020
 
Description
 
Health Powerup-Normal - 20
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
model: name of entity's model definition file (health.def). Do not change.
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points will be triggered when item is picked up.
killtarget: the entity this points will be removed when item is picked up.
message: text string to print on screen when item is picked up (default: none).
noise: sound to play when "message" is printed. The "message" key must be set for sound to be heard (default: none).
key: name of item required to pick up item (default: none). This can be any Inventory_* type entity. Use the last part of the entity name (after "Inventory_"). The only exceptions are:
    ChemBioSuit : use chemsuit instead
    cookies : works but doesn't generate an icon
    genericpulsepart : works but doesn't generate an icon
thread: name of thread to call when item is picked up.
gravityaxis: sets the gravity axis of the item in game. Possible values are:
    0 : down is towards the negative side of the Z axis (default normal gravity).
    1 : down is towards the negative side of the X axis.
    2 : down is towards the negative side of the Y axis.
    3 : down is towards the positive side of the Z axis (inverse normal gravity).
    4 : down is towards the positive side of the X axis.
    5 : down is towards the positive side of the Y axis.

Spawnflags
 
None

Notes


click for full size image in pop-up window Health_050
 
Description
 
Health Powerup-Large - 50 - Red
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
model: name of entity's model definition file (health_large.def). Do not change.
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points will be triggered when item is picked up.
killtarget: the entity this points will be removed when item is picked up.
message: text string to print on screen when item is picked up (default: none).
noise: sound to play when "message" is printed. The "message" key must be set for sound to be heard (default: none).
key: name of item required to pick up item (default: none). This can be any Inventory_* type entity. Use the last part of the entity name (after "Inventory_"). The only exceptions are:
    ChemBioSuit : use chemsuit instead
    cookies : works but doesn't generate an icon
    genericpulsepart : works but doesn't generate an icon
thread: name of thread to call when item is picked up.
gravityaxis: sets the gravity axis of the item in game. Possible values are:
    0 : down is towards the negative side of the Z axis (default normal gravity).
    1 : down is towards the negative side of the X axis.
    2 : down is towards the negative side of the Y axis.
    3 : down is towards the positive side of the Z axis (inverse normal gravity).
    4 : down is towards the positive side of the X axis.
    5 : down is towards the positive side of the Y axis.

Spawnflags
 
None

Notes


click for full size image in pop-up window Health_100
 
Description
 
Health Powerup - 100 - Medkit
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
model: name of entity's model definition file (health_medkit.def). Do not change.
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points will be triggered when item is picked up.
killtarget: the entity this points will be removed when item is picked up.
message: text string to print on screen when item is picked up (default: none).
noise: sound to play when "message" is printed. The "message" key must be set for sound to be heard (default: none).
key: name of item required to pick up item (default: none). This can be any Inventory_* type entity. Use the last part of the entity name (after "Inventory_"). The only exceptions are:
    ChemBioSuit : use chemsuit instead
    cookies : works but doesn't generate an icon
    genericpulsepart : works but doesn't generate an icon
thread: name of thread to call when item is picked up.
gravityaxis: sets the gravity axis of the item in game. Possible values are:
    0 : down is towards the negative side of the Z axis (default normal gravity).
    1 : down is towards the negative side of the X axis.
    2 : down is towards the negative side of the Y axis.
    3 : down is towards the positive side of the Z axis (inverse normal gravity).
    4 : down is towards the positive side of the X axis.
    5 : down is towards the positive side of the Y axis.

Spawnflags
 
None

Notes


click for full size image in pop-up window Health_Apple
 
Description
 
Apple - 2 health points
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
model: name of entity's model definition file (health_apple.def). Do not change.
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points will be triggered when item is picked up.
killtarget: the entity this points will be removed when item is picked up.
message: text string to print on screen when item is picked up (default: none).
noise: sound to play when "message" is printed. The "message" key must be set for sound to be heard (default: none).
key: name of item required to pick up item (default: none). This can be any Inventory_* type entity. Use the last part of the entity name (after "Inventory_"). The only exceptions are:
    ChemBioSuit : use chemsuit instead
    cookies : works but doesn't generate an icon
    genericpulsepart : works but doesn't generate an icon
thread: name of thread to call when item is picked up.
gravityaxis: sets the gravity axis of the item in game. Possible values are:
    0 : down is towards the negative side of the Z axis (default normal gravity).
    1 : down is towards the negative side of the X axis.
    2 : down is towards the negative side of the Y axis.
    3 : down is towards the positive side of the Z axis (inverse normal gravity).
    4 : down is towards the positive side of the X axis.
    5 : down is towards the positive side of the Y axis.

Spawnflags
 
None

Notes


click for full size image in pop-up window Health_Banana
 
Description
 
Banana - 2 health points
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
model: name of entity's model definition file (health_banana.def). Do not change.
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points will be triggered when item is picked up.
killtarget: the entity this points will be removed when item is picked up.
message: text string to print on screen when item is picked up (default: none).
noise: sound to play when "message" is printed. The "message" key must be set for sound to be heard (default: none).
key: name of item required to pick up item (default: none). This can be any Inventory_* type entity. Use the last part of the entity name (after "Inventory_"). The only exceptions are:
    ChemBioSuit : use chemsuit instead
    cookies : works but doesn't generate an icon
    genericpulsepart : works but doesn't generate an icon
thread: name of thread to call when item is picked up.
gravityaxis: sets the gravity axis of the item in game. Possible values are:
    0 : down is towards the negative side of the Z axis (default normal gravity).
    1 : down is towards the negative side of the X axis.
    2 : down is towards the negative side of the Y axis.
    3 : down is towards the positive side of the Z axis (inverse normal gravity).
    4 : down is towards the positive side of the X axis.
    5 : down is towards the positive side of the Y axis.

Spawnflags
 
None

Notes


click for full size image in pop-up window Health_CheesyPoofs
 
Description
 
Cheesy Poofs - 2 health points
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
model: name of entity's model definition file (health_poofs.def). Do not change.
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points will be triggered when item is picked up.
killtarget: the entity this points will be removed when item is picked up.
message: text string to print on screen when item is picked up (default: none).
noise: sound to play when "message" is printed. The "message" key must be set for sound to be heard (default: none).
key: name of item required to pick up item (default: none). This can be any Inventory_* type entity. Use the last part of the entity name (after "Inventory_"). The only exceptions are:
    ChemBioSuit : use chemsuit instead
    cookies : works but doesn't generate an icon
    genericpulsepart : works but doesn't generate an icon
thread: name of thread to call when item is picked up.
gravityaxis: sets the gravity axis of the item in game. Possible values are:
    0 : down is towards the negative side of the Z axis (default normal gravity).
    1 : down is towards the negative side of the X axis.
    2 : down is towards the negative side of the Y axis.
    3 : down is towards the positive side of the Z axis (inverse normal gravity).
    4 : down is towards the positive side of the X axis.
    5 : down is towards the positive side of the Y axis.

Spawnflags
 
None

Notes


click for full size image in pop-up window Health_Cookies
 
Description
 
Cookies - 2 health points
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
model: name of entity's model definition file (health_cookies.def). Do not change.
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points will be triggered when item is picked up.
killtarget: the entity this points will be removed when item is picked up.
message: text string to print on screen when item is picked up (default: none).
noise: sound to play when "message" is printed. The "message" key must be set for sound to be heard (default: none).
key: name of item required to pick up item (default: none). This can be any Inventory_* type entity. Use the last part of the entity name (after "Inventory_"). The only exceptions are:
    ChemBioSuit : use chemsuit instead
    cookies : works but doesn't generate an icon
    genericpulsepart : works but doesn't generate an icon
thread: name of thread to call when item is picked up.
gravityaxis: sets the gravity axis of the item in game. Possible values are:
    0 : down is towards the negative side of the Z axis (default normal gravity).
    1 : down is towards the negative side of the X axis.
    2 : down is towards the negative side of the Y axis.
    3 : down is towards the positive side of the Z axis (inverse normal gravity).
    4 : down is towards the positive side of the X axis.
    5 : down is towards the positive side of the Y axis.

Spawnflags
 
None

Notes


click for full size image in pop-up window Health_IceCream
 
Description
 
Ice Cream - 2 health points
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
model: name of entity's model definition file (health_icecream.def). Do not change.
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points will be triggered when item is picked up.
killtarget: the entity this points will be removed when item is picked up.
message: text string to print on screen when item is picked up (default: none).
noise: sound to play when "message" is printed. The "message" key must be set for sound to be heard (default: none).
key: name of item required to pick up item (default: none). This can be any Inventory_* type entity. Use the last part of the entity name (after "Inventory_"). The only exceptions are:
    ChemBioSuit : use chemsuit instead
    cookies : works but doesn't generate an icon
    genericpulsepart : works but doesn't generate an icon
thread: name of thread to call when item is picked up.
gravityaxis: sets the gravity axis of the item in game. Possible values are:
    0 : down is towards the negative side of the Z axis (default normal gravity).
    1 : down is towards the negative side of the X axis.
    2 : down is towards the negative side of the Y axis.
    3 : down is towards the positive side of the Z axis (inverse normal gravity).
    4 : down is towards the positive side of the X axis.
    5 : down is towards the positive side of the Y axis.

Spawnflags
 
None

Notes


click for full size image in pop-up window Health_Milk
 
Description
 
Milk Carton - 2 health points
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
model: name of entity's model definition file (health_milk.def). Do not change.
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points will be triggered when item is picked up.
killtarget: the entity this points will be removed when item is picked up.
message: text string to print on screen when item is picked up (default: none).
noise: sound to play when "message" is printed. The "message" key must be set for sound to be heard (default: none).
key: name of item required to pick up item (default: none). This can be any Inventory_* type entity. Use the last part of the entity name (after "Inventory_"). The only exceptions are:
    ChemBioSuit : use chemsuit instead
    cookies : works but doesn't generate an icon
    genericpulsepart : works but doesn't generate an icon
thread: name of thread to call when item is picked up.
gravityaxis: sets the gravity axis of the item in game. Possible values are:
    0 : down is towards the negative side of the Z axis (default normal gravity).
    1 : down is towards the negative side of the X axis.
    2 : down is towards the negative side of the Y axis.
    3 : down is towards the positive side of the Z axis (inverse normal gravity).
    4 : down is towards the positive side of the X axis.
    5 : down is towards the positive side of the Y axis.

Spawnflags
 
None

Notes


click for full size image in pop-up window Health_Pizza
 
Description
 
Pizza - 2 health points
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
model: name of entity's model definition file (health_pizza.def). Do not change.
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points will be triggered when item is picked up.
killtarget: the entity this points will be removed when item is picked up.
message: text string to print on screen when item is picked up (default: none).
noise: sound to play when "message" is printed. The "message" key must be set for sound to be heard (default: none).
key: name of item required to pick up item (default: none). This can be any Inventory_* type entity. Use the last part of the entity name (after "Inventory_"). The only exceptions are:
    ChemBioSuit : use chemsuit instead
    cookies : works but doesn't generate an icon
    genericpulsepart : works but doesn't generate an icon
thread: name of thread to call when item is picked up.
gravityaxis: sets the gravity axis of the item in game. Possible values are:
    0 : down is towards the negative side of the Z axis (default normal gravity).
    1 : down is towards the negative side of the X axis.
    2 : down is towards the negative side of the Y axis.
    3 : down is towards the positive side of the Z axis (inverse normal gravity).
    4 : down is towards the positive side of the X axis.
    5 : down is towards the positive side of the Y axis.

Spawnflags
 
None

Notes


click for full size image in pop-up window Health_Sandwich
 
Description
 
Sandwich - 2 health points
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
model: name of entity's model definition file (health_sandwich.def). Do not change.
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points will be triggered when item is picked up.
killtarget: the entity this points will be removed when item is picked up.
message: text string to print on screen when item is picked up (default: none).
noise: sound to play when "message" is printed. The "message" key must be set for sound to be heard (default: none).
key: name of item required to pick up item (default: none). This can be any Inventory_* type entity. Use the last part of the entity name (after "Inventory_"). The only exceptions are:
    ChemBioSuit : use chemsuit instead
    cookies : works but doesn't generate an icon
    genericpulsepart : works but doesn't generate an icon
thread: name of thread to call when item is picked up.
gravityaxis: sets the gravity axis of the item in game. Possible values are:
    0 : down is towards the negative side of the Z axis (default normal gravity).
    1 : down is towards the negative side of the X axis.
    2 : down is towards the negative side of the Y axis.
    3 : down is towards the positive side of the Z axis (inverse normal gravity).
    4 : down is towards the positive side of the X axis.
    5 : down is towards the positive side of the Y axis.

Spawnflags
 
None

Notes


click for full size image in pop-up window Health_SeaRation
 
Description
 
Sea Ration - 2 health points
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
model: name of entity's model definition file (health_searation.def). Do not change.
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points will be triggered when item is picked up.
killtarget: the entity this points will be removed when item is picked up.
message: text string to print on screen when item is picked up (default: none).
noise: sound to play when "message" is printed. The "message" key must be set for sound to be heard (default: none).
key: name of item required to pick up item (default: none). This can be any Inventory_* type entity. Use the last part of the entity name (after "Inventory_"). The only exceptions are:
    ChemBioSuit : use chemsuit instead
    cookies : works but doesn't generate an icon
    genericpulsepart : works but doesn't generate an icon
thread: name of thread to call when item is picked up.
gravityaxis: sets the gravity axis of the item in game. Possible values are:
    0 : down is towards the negative side of the Z axis (default normal gravity).
    1 : down is towards the negative side of the X axis.
    2 : down is towards the negative side of the Y axis.
    3 : down is towards the positive side of the Z axis (inverse normal gravity).
    4 : down is towards the positive side of the X axis.
    5 : down is towards the positive side of the Y axis.

Spawnflags
 
None

Notes


click for full size image in pop-up window Health_Soda
 
Description
 
Soda Pop - 2 health points
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
model: name of entity's model definition file (health_soda.def). Do not change.
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points will be triggered when item is picked up.
killtarget: the entity this points will be removed when item is picked up.
message: text string to print on screen when item is picked up (default: none).
noise: sound to play when "message" is printed. The "message" key must be set for sound to be heard (default: none).
key: name of item required to pick up item (default: none). This can be any Inventory_* type entity. Use the last part of the entity name (after "Inventory_"). The only exceptions are:
    ChemBioSuit : use chemsuit instead
    cookies : works but doesn't generate an icon
    genericpulsepart : works but doesn't generate an icon
thread: name of thread to call when item is picked up.
gravityaxis: sets the gravity axis of the item in game. Possible values are:
    0 : down is towards the negative side of the Z axis (default normal gravity).
    1 : down is towards the negative side of the X axis.
    2 : down is towards the negative side of the Y axis.
    3 : down is towards the positive side of the Z axis (inverse normal gravity).
    4 : down is towards the positive side of the X axis.
    5 : down is towards the positive side of the Y axis.

Spawnflags
 
None

Notes


click for full size image in pop-up window Health_U4
 
Description
 
U4 Health Powerup-Small - 20
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
model: name of entity's model definition file (health_u4.def). Do not change.
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points will be triggered when item is picked up.
killtarget: the entity this points will be removed when item is picked up.
message: text string to print on screen when item is picked up (default: none).
noise: sound to play when "message" is printed. The "message" key must be set for sound to be heard (default: none).
key: name of item required to pick up item (default: none). This can be any Inventory_* type entity. Use the last part of the entity name (after "Inventory_"). The only exceptions are:
    ChemBioSuit : use chemsuit instead
    cookies : works but doesn't generate an icon
    genericpulsepart : works but doesn't generate an icon
thread: name of thread to call when item is picked up.
gravityaxis: sets the gravity axis of the item in game. Possible values are:
    0 : down is towards the negative side of the Z axis (default normal gravity).
    1 : down is towards the negative side of the X axis.
    2 : down is towards the negative side of the Y axis.
    3 : down is towards the positive side of the Z axis (inverse normal gravity).
    4 : down is towards the positive side of the X axis.
    5 : down is towards the positive side of the Y axis.

Spawnflags
 
None

Notes