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12/19/98 18:30 EST - Sin source code V1.01 released! |
Update by Eutectic |
Hey! A Xmas present :)
Just freshly received from Jim Dosé. Indulge yourselves boys and girls. Available from here until the FTP links are set up and running at the ritualistic download page.
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12/07/98 01:05 EST - SinEd Tutorial |
Update by Bushboy |
The SinEd User Guide
Baracuda of Feartech has put together an excellent SinEd tutorial, head on over to The SinEd User Guide
The link to the tutorial has also been added to the tools section.
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12/03/98 14:22 EST - Full SinEd toolset now available! |
Update by EutecTic |
3DSmax plug-ins included
It's here folks! The full SinEd tool suite. You can now make Sin maps and compile them for the full version. The compiled 3DSmax and 3DSmax2 plug-ins are included this time so you hardcore modelers can export your models and animations to Sin's .sbm and .sam formats and your skins to .tga format. This release also includes a beefed-up readme file with detailed instructions on how to install SinEd, extract the files you'll need from the game's PAK files, map compilation and a few extra's by yours truly :)
So make sure you READ IT carefully, everything you need to get started is in there. You can download the tools from here
Coming next:
The Sin gameX86.dll source code. It's not quite ready yet but the guys at Ritual are working hard to get it to you as soon as possible.
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12/03/98 14:22 EST - Obsolete entities removed from list |
Update by EutecTic |
All right then, it's 447
Ok, I got confirmation from Ritual about those entities I mentionned in the last update: they are in fact obsolete so I removed them from the list. There were 15 of those so the actual count is 447. Just to make sure there is no confusion, those were:
deskitems_software2
deskitems_software4
fx_pulwavefx
gib_lava_bubble
gib_lava_rock1
gib_lava_rock2
gib_lava_rock4
gib_lava_rock5
inventory_passcodesilo
items_meathook
Monster_LowGrunt_AssaultRifle
Monster_LowGrunt_None
Monster_LowGrunt_RocketLauncher
world_stalagtite
world_stump
So now the list is officially complete and up-to-date, none too few and none too many :)
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12/01/98 16:14 EST - Complete entity list is up! |
Update by Bushboy & EutecTic |
462 entities!
Here it is folks, the complete Sin entity list and believe me, it is HUGE (we counted 462 in all). This is by far the largest entity set in any Quake based game so far (the Hexen2 entity set is far behind in 2nd place with about 250). You will notice that we added notes to those that don't have models or simply don't work properly. Those may very well be obsolete but we are waiting for confirmation from Ritual before removing them from the list. In the mean time, just don't use those (only a few in any case).
You will also notice that we split the pages yet again to reflect more accurately the prefix name style classification that appears in SinEd when you insert entities with the right-click pop-up menu.
We also added a few things in the tools section. First a link to the latest version of Sinview. It's an enhanced version of 1.2b that can browse Sin's full version PAK files (.sin files) and doesn't have that no-skin viewing problem many of the models had before. Second, a downloadable document with specific instructions on how to convert your .bsp files compiled with the demo compilation tools to make your maps load in the full version of Sin. Many thanks to Leo Powers for figuring out how to do this and sharing it with all of us.
Coming next:
Maps, of course! :) We never expected the entity set to be so big and thus that it would represent so much work and time just to put out a complete and properly organized list here. We were so busy with this that we fell behind badly in the evolution of our map editing and scripting skills. But we're going to change all that :)
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