activatetrigger
Function
This will cause a trigger to fire its target, killtarget, message and noise keys but won't call the thread that its "thread" key points to.
Syntax
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$<trigger_name> activatetrigger <activator_entity>
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Notes & examples
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This command requires an activator entity as the command argument. The activator can be any entity that is normally capable of activating this trigger in the game such as an actor or the player. When activating a trigger with this command, the most current argument is *1 (the player). There is a command that does the opposite of this command: triggerthread.
Note: This command ignores the value of the trigger entity's "wait", "delay" and "cnt" keys or the values set by the last wait, delay and cnt commands.
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