Specific commands for the info_grav_pathnode entity. The info_grav_pathnode also responds to many entity commands (gameX86 source code reference: gravpath.cpp).
Specific entity commands are colored in brown in my custom SinScript syntax coloring wordfile for UltraEdit32.
activate
Function
This activates a gravity pathnode. If the pathnode is the head node, the entire path will be activated.
Syntax
$<gravpathnode_name> activate
Notes & examples
For more info, refer to the entity docs on info_grav_pathnode.
deactivate
Function
This deactivates a gravity pathnode. If the pathnode is the head node, the entire path will be deactivated.
Syntax
$<gravpathnode_name> deactivate
Notes & examples
For more info, refer to the entity docs on info_grav_pathnode.