angle:
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initial orientation of model in game (default: 0).
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angles:
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pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
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model:
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name of entity's model definition file (tree1.def). Do not change.
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scale:
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controls size of model in the game (ex: 1.0).
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alpha:
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translucency of model in game. Values are from 0-1 (default: 1).
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target:
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the entity this points to will be triggered when object is destroyed.
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killtarget:
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the entity this points to will be removed when object is destroyed.
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targetname:
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name referred to when controlled by a script.
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anim:
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name of animation (.sam file) used for model. For this particular model, these are single frame "animation" files with different shapes which all use the same skin. Choices are 'tree1' (shown above) and the following:
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