take
Function
This can be used to take away any ammo, armor, item or weapon from the player in the game (assuming he already has it). You can also give items to the player with the give command.
Syntax
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*1 take <item_name> <amount>
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Notes & examples
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In single player mode, the player is entity *1. For example, in order to take away the rocket launcher from the player (assuming he already has it), you would use the following:
*1 take RocketLauncher
An optional argument might be needed as in the case of ammo or health when an amount needs to be specified, like for example if you want to take away 10 shotgun rounds from the player:
*1 take ShotgunClip 10
For a complete list of all possible ammo, armor, items and weapons you can take away from the player, refer to the notes of the ammo, armor, item and weapon Sentient commands.
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