Func_earthquake commands
 
Specific commands for the func_earthquake entity. The func_earthquake is a subclass of trigger entities, it also responds to many trigger and entity commands (gameX86 source code reference: earthquake.cpp).

Specific entity commands are colored in brown in my custom SinScript syntax coloring wordfile for UltraEdit32.


earthquake_deactivate  
 
Function
 
This deactivates a currently activated func_earthquake entity.

Syntax
 
$<earthquake_name> earthquake_deactivate

Notes & examples
 
A func_earthquake entity can be activated by using the trigger Master command.