EntitiesPowerups
click for full size image in pop-up window Armor_FlakJacket
 
Description
 
Flak jacket. Upper body armor.
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
model: name of entity's model definition file (flakjack.def). Do not change.
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points will be triggered when item is picked up.
killtarget: the entity this points will be removed when item is picked up.
message: text string to print on screen when item is picked up (default: none).
noise: sound to play when "message" is printed. The "message" key must be set for sound to be heard (default: none).
key: name of item required to pick up item (default: none). This can be any Inventory_* type entity. Use the last part of the entity name (after "Inventory_"). The only exceptions are:
    ChemBioSuit : use chemsuit instead
    cookies : works but doesn't generate an icon
    genericpulsepart : works but doesn't generate an icon
thread: name of thread to call when item is picked up.
gravityaxis: sets the gravity axis of the item in game. Possible values are:
    0 : down is towards the negative side of the Z axis (default normal gravity).
    1 : down is towards the negative side of the X axis.
    2 : down is towards the negative side of the Y axis.
    3 : down is towards the positive side of the Z axis (inverse normal gravity).
    4 : down is towards the positive side of the X axis.
    5 : down is towards the positive side of the Y axis.

Spawnflags
 
None

Notes


click for full size image in pop-up window Armor_FlakPants
 
Description
 
Flak pants. Lower body armor.
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
model: name of entity's model definition file (flakpants.def). Do not change.
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points will be triggered when item is picked up.
killtarget: the entity this points will be removed when item is picked up.
message: text string to print on screen when item is picked up (default: none).
noise: sound to play when "message" is printed. The "message" key must be set for sound to be heard (default: none).
key: name of item required to pick up item (default: none). This can be any Inventory_* type entity. Use the last part of the entity name (after "Inventory_"). The only exceptions are:
    ChemBioSuit : use chemsuit instead
    cookies : works but doesn't generate an icon
    genericpulsepart : works but doesn't generate an icon
thread: name of thread to call when item is picked up.
gravityaxis: sets the gravity axis of the item in game. Possible values are:
    0 : down is towards the negative side of the Z axis (default normal gravity).
    1 : down is towards the negative side of the X axis.
    2 : down is towards the negative side of the Y axis.
    3 : down is towards the positive side of the Z axis (inverse normal gravity).
    4 : down is towards the positive side of the X axis.
    5 : down is towards the positive side of the Y axis.

Spawnflags
 
None

Notes


click for full size image in pop-up window Armor_RiotHelmet
 
Description
 
Riot helmet. Head armor.
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
model: name of entity's model definition file (riothelm.def). Do not change.
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points will be triggered when item is picked up.
killtarget: the entity this points will be removed when item is picked up.
message: text string to print on screen when item is picked up (default: none).
noise: sound to play when "message" is printed. The "message" key must be set for sound to be heard (default: none).
key: name of item required to pick up item (default: none). This can be any Inventory_* type entity. Use the last part of the entity name (after "Inventory_"). The only exceptions are:
    ChemBioSuit : use chemsuit instead
    cookies : works but doesn't generate an icon
    genericpulsepart : works but doesn't generate an icon
thread: name of thread to call when item is picked up.
gravityaxis: sets the gravity axis of the item in game. Possible values are:
    0 : down is towards the negative side of the Z axis (default normal gravity).
    1 : down is towards the negative side of the X axis.
    2 : down is towards the negative side of the Y axis.
    3 : down is towards the positive side of the Z axis (inverse normal gravity).
    4 : down is towards the positive side of the X axis.
    5 : down is towards the positive side of the Y axis.

Spawnflags
 
None

Notes


click for full size image in pop-up window Powerup_Adrenaline
 
Description
 
Adrenaline Boost - Makes player run faster and jump higher
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
model: name of entity's model definition file (adren.def). Do not change.
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points will be triggered when item is picked up.
killtarget: the entity this points will be removed when item is picked up.
message: text string to print on screen when item is picked up (default: none).
noise: sound to play when "message" is printed. The "message" key must be set for sound to be heard (default: none).
key: name of item required to pick up item (default: none). This can be any Inventory_* type entity. Use the last part of the entity name (after "Inventory_"). The only exceptions are:
    ChemBioSuit : use chemsuit instead
    cookies : works but doesn't generate an icon
    genericpulsepart : works but doesn't generate an icon
thread: name of thread to call when item is picked up.
gravityaxis: sets the gravity axis of the item in game. Possible values are:
    0 : down is towards the negative side of the Z axis (default normal gravity).
    1 : down is towards the negative side of the X axis.
    2 : down is towards the negative side of the Y axis.
    3 : down is towards the positive side of the Z axis (inverse normal gravity).
    4 : down is towards the positive side of the X axis.
    5 : down is towards the positive side of the Y axis.

Spawnflags
 
None

Notes


click for full size image in pop-up window Powerup_Cloaking
 
Description
 
Cloaking Device (PODD) - Invisibility
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
model: name of entity's model definition file (cloak.def). Do not change.
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points will be triggered when item is picked up.
killtarget: the entity this points will be removed when item is picked up.
message: text string to print on screen when item is picked up (default: none).
noise: sound to play when "message" is printed. The "message" key must be set for sound to be heard (default: none).
key: name of item required to pick up item (default: none). This can be any Inventory_* type entity. Use the last part of the entity name (after "Inventory_"). The only exceptions are:
    ChemBioSuit : use chemsuit instead
    cookies : works but doesn't generate an icon
    genericpulsepart : works but doesn't generate an icon
thread: name of thread to call when item is picked up.
gravityaxis: sets the gravity axis of the item in game. Possible values are:
    0 : down is towards the negative side of the Z axis (default normal gravity).
    1 : down is towards the negative side of the X axis.
    2 : down is towards the negative side of the Y axis.
    3 : down is towards the positive side of the Z axis (inverse normal gravity).
    4 : down is towards the positive side of the X axis.
    5 : down is towards the positive side of the Y axis.

Spawnflags
 
None

Notes


click for full size image in pop-up window Powerup_Oxygen
 
Description
 
Oxygen Tank for the Re-Breather Powerup.
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
model: name of entity's model definition file (oxygen.def). Do not change.
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points will be triggered when item is picked up.
killtarget: the entity this points will be removed when item is picked up.
message: text string to print on screen when item is picked up (default: none).
noise: sound to play when "message" is printed. The "message" key must be set for sound to be heard (default: none).
key: name of item required to pick up item (default: none). This can be any Inventory_* type entity. Use the last part of the entity name (after "Inventory_"). The only exceptions are:
    ChemBioSuit : use chemsuit instead
    cookies : works but doesn't generate an icon
    genericpulsepart : works but doesn't generate an icon
thread: name of thread to call when item is picked up.
gravityaxis: sets the gravity axis of the item in game. Possible values are:
    0 : down is towards the negative side of the Z axis (default normal gravity).
    1 : down is towards the negative side of the X axis.
    2 : down is towards the negative side of the Y axis.
    3 : down is towards the positive side of the Z axis (inverse normal gravity).
    4 : down is towards the positive side of the X axis.
    5 : down is towards the positive side of the Y axis.

Spawnflags
 
None

Notes


click for full size image in pop-up window Powerup_ScubaGear
 
Description
 
Rebreather Unit, you supply oxygen to it for replenished usage.
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
model: name of entity's model definition file (scubagear.def). Do not change.
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points will be triggered when item is picked up.
killtarget: the entity this points will be removed when item is picked up.
message: text string to print on screen when item is picked up (default: none).
noise: sound to play when "message" is printed. The "message" key must be set for sound to be heard (default: none).
key: name of item required to pick up item (default: none). This can be any Inventory_* type entity. Use the last part of the entity name (after "Inventory_"). The only exceptions are:
    ChemBioSuit : use chemsuit instead
    cookies : works but doesn't generate an icon
    genericpulsepart : works but doesn't generate an icon
thread: name of thread to call when item is picked up.
gravityaxis: sets the gravity axis of the item in game. Possible values are:
    0 : down is towards the negative side of the Z axis (default normal gravity).
    1 : down is towards the negative side of the X axis.
    2 : down is towards the negative side of the Y axis.
    3 : down is towards the positive side of the Z axis (inverse normal gravity).
    4 : down is towards the positive side of the X axis.
    5 : down is towards the positive side of the Y axis.

Spawnflags
 
None

Notes


click for full size image in pop-up window Powerup_Shield
 
Description
 
Photonic Shield - Invincibility
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
model: name of entity's model definition file (shield.def). Do not change.
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points will be triggered when item is picked up.
killtarget: the entity this points will be removed when item is picked up.
message: text string to print on screen when item is picked up (default: none).
noise: sound to play when "message" is printed. The "message" key must be set for sound to be heard (default: none).
key: name of item required to pick up item (default: none). This can be any Inventory_* type entity. Use the last part of the entity name (after "Inventory_"). The only exceptions are:
    ChemBioSuit : use chemsuit instead
    cookies : works but doesn't generate an icon
    genericpulsepart : works but doesn't generate an icon
thread: name of thread to call when item is picked up.
gravityaxis: sets the gravity axis of the item in game. Possible values are:
    0 : down is towards the negative side of the Z axis (default normal gravity).
    1 : down is towards the negative side of the X axis.
    2 : down is towards the negative side of the Y axis.
    3 : down is towards the positive side of the Z axis (inverse normal gravity).
    4 : down is towards the positive side of the X axis.
    5 : down is towards the positive side of the Y axis.

Spawnflags
 
None

Notes


click for full size image in pop-up window Powerup_U4
 
Description
 
U4 container. This is not a pickup-able item, only a static model.
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
model: name of entity's model definition file (u4.def). Do not change.
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points to will be triggered when object is destroyed.
killtarget: the entity this points to will be removed when object is destroyed.
targetname:
name referred to when controlled by a script.

Spawnflags
 
1 NOT SOLID
2 NOT DAMAGEABLE

Notes


click for full size image in pop-up window Powerup_U4Vial
 
Description
 
U4 Injector - Turns player into mutant for 60 seconds.
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
model: name of entity's model definition file (u4vial.def). Do not change.
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points will be triggered when item is picked up.
killtarget: the entity this points will be removed when item is picked up.
message: text string to print on screen when item is picked up (default: none).
noise: sound to play when "message" is printed. The "message" key must be set for sound to be heard (default: none).
key: name of item required to pick up item (default: none). This can be any Inventory_* type entity. Use the last part of the entity name (after "Inventory_"). The only exceptions are:
    ChemBioSuit : use chemsuit instead
    cookies : works but doesn't generate an icon
    genericpulsepart : works but doesn't generate an icon
thread: name of thread to call when item is picked up.
gravityaxis: sets the gravity axis of the item in game. Possible values are:
    0 : down is towards the negative side of the Z axis (default normal gravity).
    1 : down is towards the negative side of the X axis.
    2 : down is towards the negative side of the Y axis.
    3 : down is towards the positive side of the Z axis (inverse normal gravity).
    4 : down is towards the positive side of the X axis.
    5 : down is towards the positive side of the Y axis.

Spawnflags
 
None

Notes