angle:
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initial orientation of model in game (default: 0).
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angles:
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pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
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model:
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name of entity's model definition file (sniperrifle.def). Do not change.
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scale:
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controls size of model in the game (ex: 1.0).
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alpha:
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translucency of model in game. Values are from 0-1 (default: 1).
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target:
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the entity this points will be triggered when item is picked up.
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killtarget:
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the entity this points will be removed when item is picked up.
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message:
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text string to print on screen when item is picked up (default: none).
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noise:
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sound to play when "message" is printed. The "message" key must be set for sound to be heard (default: none).
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key:
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name of item required to pick up item (default: none). This can be any Inventory_* type entity. Use the last part of the entity name (after "Inventory_"). The only exceptions are:
ChemBioSuit : use chemsuit instead
cookies : works but doesn't generate an icon
genericpulsepart : works but doesn't generate an icon
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thread:
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name of thread to call when item is picked up.
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gravityaxis:
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sets the gravity axis of the item in game. Possible values are:
0 : down is towards the negative side of the Z axis (default normal gravity).
1 : down is towards the negative side of the X axis.
2 : down is towards the negative side of the Y axis.
3 : down is towards the positive side of the Z axis (inverse normal gravity).
4 : down is towards the positive side of the X axis.
5 : down is towards the positive side of the Y axis.
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