surfacefile:
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name of surface file used in SinEd.
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sky:
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environment map name in the base/env folder. This must be set to the first letters common to the names of all 6 TGA files which make up the environment map (default sky_).
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skyaxis:
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rotation axis toggle for rotating sky. Set one or several of the 3 possible axes of rotation - X Y Z. For example, if you want the sky to rotate along the X and Z axes, set this to "1 0 1" (default 0 0 0).
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skyrotate:
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speed of rotation of sky in degrees/second. The sky will rotate along each of the axes set in "skyaxis" at the specified speed. If this is set, make sure at least one of the axes of rotation is set in "skyaxis" otherwise the sky will produce a Hall-Of-Mirrors effect (default 0).
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cdtrack:
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music CD track number. The Sin CD has no audio tracks but if a music CD is present in your drive while you play the map, the track number will be played (default 0).
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soundtrack:
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name of .mus music configuration file to use for map. Music files are in the base/music folder and the file extension must be omitted (default none).
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gravity:
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gravity of the level. Lower values produce lower gravity (default 800 - normal).
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message:
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text to print on game console at user logon. This will be the map's title name used in the savegame and loadgame menus (default is the map's filename) and the mission console.
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skipthread:
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thread that is called to skip this level if it's defined as a cinematic level (CINEMATIC spawnflag set or 'cinematic' command in script). When the player hits either the use, jump or fire key during the cinematic, the thread will be called.
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script:
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name of script file to use for this map. If set, the file name and extension must be specified. If not set, the map will try to load a script by the same name as the map filename with an .scr extension by default.
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watercolor:
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specifies the player's view blend color while in water (default 0 0 1).
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wateralpha:
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specifies the translucency of the player's view blend while in water. Values are from 0 to 1 - 0 is 100% clear, 1 is 100% opaque (default 0.1).
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lavacolor:
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specifies the player's view blend color while in lava (default 1.0 0.3 0).
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lavaalpha:
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specifies the translucency of the player's view blend while in lava. Values are from 0 to 1 - 0 is 100% clear, 1 is 100% opaque (default 0.6).
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lightcolor:
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specifies the player's view blend color while in slime (default 1 1 1).
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lightalpha:
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specifies the translucency of the player's view blend while in slime. Values are from 0 to 1 - 0 is 100% clear, 1 is 100% opaque (default 0.5).
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