02/21/99 00:49 EST - Brush clipping tutorial Update by Eutectic
  • Against all odds... I finally made one


  • Well, I guess my SiN mapmaking and scripting career has once more taken a big toll. I guess I'll never be an artist after all :)

    Now for the justification bit: I recently figured out how to use 3-point clipping in SinEd and the only other tutorial on the subject didn't explain this in a very efficient manner IMHO. So I decided that such a kick-ass feature deserved better and that it was too bad so many people were missing out on it because of the lack of proper explanations. BTW, this 3 part tutorial, although SinEd specific, also serves as a QeRadiant tutorial since it's 3-point clipping feature works exactly the same way.

    Sorry if the pages are a bit long to load. I couldn't reduce the size of the images without sacrificing picture quality a LOT and this tutorial relies heavily on graphics for explanations. And I don't believe in thumbnail tutorials, I find those annoying. Feedback is welcome of course. Not much else to add here except: Tools & Files page, SinEd & Qe4 tutorials section.
     

    02/10/99 12:00 EST - GameSpyder Lives! Update by Eutectic
  • And... The Node is revamped


  • Well, the people who created Gamespy just came up with another brilliant invention: Gamespyder. For those of you who remember the old Slipgate Central from the days of Quake know how useful this kind of resource is. For those who aren't, it's basically a search engine for game related web sites. Many kudos to you guys. Oh!... And don't forget to rate our site :)

    And to improve our chances (yeah, sure!), I did a bit of tidying up to the site:

  • Frames were implemented for all the main sections

  • News archive section created for faster loading of main page

  • Contact page eliminated. Look for our email's in the "About us" page

  • Improved top menu bar layout

  • I was getting sick of the old background so I changed it :)


  • Bonus: For those of you who write scripts using the excellent Ultraedit32 editor, I made a custom wordfile.txt language configuration file that will recognize SinScript as a language and highlight your syntax in color. You can download it from the Tools & Files section.
     

    02/03/99 19:18 EST - Another SinScript command added Update by Eutectic
  • Plus a correction to the damage command


  • In another very interesting thread, this time on our own Ritualistic's Sin editing discussion forum, Zied from 2015 answered one of my questions about how to change brush face textures in a script. This was a while ago (Jan 10) but I had forgotten to update the scripting docs with this yet unknown command: frame. I remembered this omission earlier today and just added it. The command is simple yet very powerful and extra cool. Check it out :)

    But being the cool guy that he is, he went a step further and explained how to make those light fixtures make that cool "breaking glass" effect. He also explained how brush faces set with a special group name can be made to trigger an entity or call a thread in the script. So I have added the information relevant to this in the damage command while making the required corrections to it.

    Thanks again for the info Z :)

    Oh BTW, I updated the downloadable SinScript docs to include these changes. A mere 125K upload for me and 125K download for you (Thank God, no entities - 8Mb update this time)....