" description dependency DevEnv > > >   > > assemblyIdentity " Microsoft . Microsoft " assemblyIdentity > >   /> " " processorArchitecture  
     " microsoft  
    encoding encoding encoding encoding encoding encoding encoding encoding encoding encoding encoding  
    microsoft 
    
    

		 / // Build Into may fuck up current textyre texture so we have to re bind glClientActiveTexture glClientActiveTexture 
				 Unbuilt s   ( d () (), _TextureID (), _TextureID s   ( d )  glBindTexture glBindTexture _GLImageTarget _GLImageTarget , _TextureOD _TextureID ) ); ); 