
uniform sampler2D Tex[1];

uniform float4 c[1];

void main(in float4 _vcol : COLOR, in float2 _vt0 : TEXCOORD0, out float4 _ocol : COLOR)
{
	float4 T0 = tex2D(Tex[0], _vt0);
	_ocol = _vcol * (1.0 - c[0]) * T0 + c[0] * T0;
}
