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Jefferson Demo Tutorial |
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ContentsPlaying the TutorialsHome 1: Motive Tutorial Home 2: Object Tutorial Home 3: Economics Tutorial Home 4: Architecture Tutorial Home 5: Social Skills Tutorial Home 6: Grand Play Hints Playing the TutorialsUntil we revamp the GUI and hide a lot of the developers-eyes-only stuff, you will probably need to read the How-To Guide to figure out how to get started and make it go. To make things a little easier, we include some Playing Hints for each scenario and for this general section. The "spirit" of the tutorials is that you should try to play them out as described, to get a feel for the particular play element that each tutorial focuses on. You May CheatIn general, you aren't expected to add new people, or drag them around with the hand tool. (You're welcome to, of course. Nobody is keeping score yet.) It's also "cheating" to place food using the Object Tool. Feel free. Controlling Your FamilyYou're going to want to learn to move your family members around the house. We frequently use a quick "left-click, right-click" sequence to move a character toward the edge of the display and then recenter on their destination point. Get used to cruising around this way (and let us know how you like it). The Cast of CharactersEach tutorial has a different group of people. Most are your family members, and you control them as described in the How-To Guide. The visitors in Tutorial 5 are a bit harder to influence. In the current version, the family members are portrayed by just four actors: Archie, Edith, Samantha, and Darren. Unfortunately, they are displayed in the Family Window by their real names, not their stage names. Coupled with the fact that Archie and Edith often play more than one role at a time, you can get pretty confused about which character you are controlling. One tip is to cycle through your family members as a matter of habit (tap the space bar). Sorry. EatingEdith has wants and needs, motives and drives, and a bladder. What she doesn't seem to have is any free will. You have to manually instruct Edith to do everything. The hardest thing is to get her to eat. Here's how:
That's Edith. Archie and Darren are much more advanced. They take care of (most of) their own needs. When they're hungry, they'll just stuff their heads through the refrigerator door and eat right off the shelves. They still have to pay for it, but it doesn't appear to hurt their heads. Go figure. Game TimeYou'll need to learn to watch the game clock (in the "status bar" at the top of the main window). It's a good idea to change the game speed around when you get bored. We automatically switch it into "Ultra" speed when there's nothing interesting going on in the house. See time fly. Selecting a TutorialThe little houses in the "Neighborhood" are labelled. You might have to hunt around to find each tutorial home. Do them in order, please.
You can return to the neighborhood by selecting "Open" from the "File" menu. "Save" doesn't do
anything (this must be the crippled demo version) unless you "crack" our protection scheme. Don't
select "New" if you value your hard disk. Better to go back to the neighborhood ("Open") and choose
a vacant lot if you want to start a house and family from scratch.
Edith lives alone in a small home which contains all of the necessities of life. See if you can keep her happy, or at least alive, for a few "sim days" (marked by her sleep cycle). You need to learn the basics of controlling a family (of one) and of object interactions, and also to read the motive graphs and/or thought balloons. The challenge of this tutorial is to keep Edith alive for a few "days," and see if you can keep her net happiness in the green. It's important to keep her on a reasonable sleep schedule.
Hints.
In this tutorial home, we find Archie, his brother Archie, and his other brother Archie. They have almost everything they need to be happy. You have to figure out which objects you need to buy for them so that they can survive indefinitely. You get to enjoy watching Archie sim with himself. Archie operates perfectly well in auto-pilot: he'll attend to his every need, providing that suitable objects are available in his house to satisfy his motives. Some object interactions can satisfy him, but he isn't "drawn" to them [they don't happen to advertise the satisfactions that they can provide], so you may need to personally direct his behavior to entertain himself. Or you can purchase an object which he interacts with on his own to the same end (the Radio). The point of this tutorial is to learn about household objects. Partly, you learn to place new objects into the house. But there is a deeper lesson about objects: they can fail if not maintained. Just try forgetting to flush the toilet for a while.
Hints.
The story... Archie and Darren are living an empty and shallow life of boredom because they have no TV. The only way for them to afford one is for Archie to go do an honest day's work. Get Archie to his carpool on time (and in a good mood) and maybe, just maybe, their lives will be worth living.
Hints.
Archie stands in the driveway to his new home. Unfortunately, he forgot to inspect it before he bought it. It's sort of a fixer-upper. Well, more than sort of. You must now be "Mr. Handyman" before Archie freezes to death or starves. You also have to furnish the house, so you might take the opportunity to do a little expansion remodelling. Once you get ol' Arch squared away, play around with the architecture and landscaping tools for a while. You might want to see if you can mock up your own house and lot.
Hints.
This is a good one. Living in this home are Edith and her sister Edith, the Bernoulli family. Outside the front door of the house is a "visitor generator" which periodically conjures up a visitor who knocks on the front door. The goal of the scenario is to accumulate as many visitors as you can. The visitors, if unsatisfied, will leave the house and disappear back inside the visitor generator (if they can't get satisfaction in your house they won't stick around). A big fancy hard-to-manage house which needs remodeling, receives visitors, is low on funds, and is missing key objects. HintsGeneral HintsSome pointers (assuming you've read the How-To):
Tutorial Home 1 Hints
Tutorial Home 2 Hints
Tutorial Home 3 Hints
Tutorial Home 4 Hints
Tutorial Home 5 Hints
Tutorial Home 6 Hints
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