/*
@Copyright Looking Glass Studios, Inc.
1996,1997,1998,1999,2000 Unpublished Work.
*/

#pragma once
#ifndef _DPCPFIID_H
#define _DPCPFIID_H
//
// GUIDS for property interfaces
//

//DEFINE_LG_GUID(IID_IBaseGunDescProperty,    0x34d);
DEFINE_LG_GUID(IID_IObjNameProperty,        0x34e);
DEFINE_LG_GUID(IID_IExpProperty,            0x34f);
//DEFINE_LG_GUID(IID_ICannisterProperty,      0x350);
DEFINE_LG_GUID(IID_IObjIconProperty,        0x351);
//DEFINE_LG_GUID(IID_IGunStateProperty,       0x352);
DEFINE_LG_GUID(IID_IFrobOldProperty,        0x353);
DEFINE_LG_GUID(IID_IInvDimsProperty,        0x354);
DEFINE_LG_GUID(IID_IRepContentsProperty,    0x355);
DEFINE_LG_GUID(IID_IArmorProperty,          0x356);
DEFINE_LG_GUID(IID_IObjSoundNameProperty,   0x357);
DEFINE_LG_GUID(IID_IContainDimsProperty,    0x358);
//DEFINE_LG_GUID(IID_IPlayerGunDescProperty,  0x359);
//DEFINE_LG_GUID(IID_IAIGunDescProperty,      0x35a);
//DEFINE_LG_GUID(IID_IGunAnimProperty,        0x35b);
//DEFINE_LG_GUID(IID_IProjectileProperty,     0x35c);
DEFINE_LG_GUID(IID_IStatsDescProperty,      0x35d);
DEFINE_LG_GUID(IID_ITraitsDescProperty,     0x35e);
DEFINE_LG_GUID(IID_IWeaponSkillsProperty,   0x35f);

DEFINE_LG_GUID(IID_ITechSkillsProperty,     0x360);
//DEFINE_LG_GUID(IID_IGunReliabilityProperty, 0x361);
//DEFINE_LG_GUID(IID_IGunKickProperty,        0x362);
DEFINE_LG_GUID(IID_ILogDataProperty,        0x363);
DEFINE_LG_GUID(IID_ITechInfoProperty,       0x364);
DEFINE_LG_GUID(IID_ILootInfoProperty,       0x365);
DEFINE_LG_GUID(IID_IChemInfoProperty,       0x366);
DEFINE_LG_GUID(IID_IEcologyInfoProperty,    0x367);
DEFINE_LG_GUID(IID_ISpawnInfoProperty,      0x368);
DEFINE_LG_GUID(IID_IAISwarmProperty,        0x369);
DEFINE_LG_GUID(IID_IAIWanderProperty,       0x36a);
DEFINE_LG_GUID(IID_IAIDogCombatProperty,   0x36b);
DEFINE_LG_GUID(IID_ICameraObjProperty,      0x36c);
DEFINE_LG_GUID(IID_IHomingProperty,         0x36d);
DEFINE_LG_GUID(IID_IDPCRangedProperty,      0x36e);
DEFINE_LG_GUID(IID_IMapRefProperty,         0x36f);

// Available 0x370 - save it for a really cool property!
#endif // ! _DPCPFIID_H
