/*
@Copyright Looking Glass Studios, Inc.
1996,1997,1998,1999,2000 Unpublished Work.
*/

// $Header: r:/prj/cam/src/shock/RCS/shkstcst.h 1.3 1999/02/18 10:03:24 JON Exp $
//
// How stats affect game-systemy things

#ifndef __SHKSTCST_H
#define __SHKSTCST_H

// Luck-based visibility to cameras
const float kPlayerCameraVisibilityMin = 0;
const float kPlayerCameraVisibilityMax = 1;

#endif