/*
@Copyright Looking Glass Studios, Inc.
1996,1997,1998,1999,2000 Unpublished Work.
*/

#pragma once

#ifndef __SPHERCHK_H
#define __SPHERCHK_H

#include <wrtype.h>

BOOL ShockCheckSphereLocation(const Location& testLoc, float radius);

#endif  // !__SPHERHCK_H

