/*
@Copyright Looking Glass Studios, Inc.
1996,1997,1998,1999,2000 Unpublished Work.
*/

#pragma once
#ifndef _CRWPNLUP_H
#define _CRWPNLUP_H

DEFINE_LG_GUID(LOOPID_CreatureWeapon, 0x3a9);

EXTERN struct sLoopClientDesc CreatureWeaponLoopClientDesc;
#endif // !_CRWPNLUP_H
