/*
@Copyright Looking Glass Studios, Inc.
1996,1997,1998,1999,2000 Unpublished Work.
*/

#include <creatur_.h>
#include <dpccrdrd.h>
#include <dpccret.h> // to get actor type definition

#include <dbmem.h> // must be last included header

static sCrPhysModOffset g_aDroidPhysModOffsets[] = \
{
   { 8, 8, 0.0, 1.95},
   { 9, 10, 0.7, 1.95},
};

// Joint IDs
#define LTOE      0
#define RTOE      1
#define LANKLE    2
#define RANKLE    3
#define LKNEE     4
#define RKNEE     5
#define LHIP      6
#define RHIP      7
#define BUTT      8
#define ABDOMEN   9
#define NECK      10
#define LSHLDR    11
#define RSHLDR    12
#define LELBOW    13
#define RELBOW    14
#define LWRIST    15
#define RWRIST    16
#define HEAD      17

// mapping from joint enum (crjoint.h) to our joint IDs
static int g_aDroidJointMap[] = 
{
   -1,
   17,
   10,
   9,
   8,
   11,
   12,
   13,
   14,
   15,
   16,
   -1,
   -1,
   6,
   7,
   4,
   5,
   2,
   3,
   0,
   1,
   -1,
};               

// array of mappings from jointIDs -> parent jointIDs
static int g_aDroidJointParents[] =
{
    LANKLE,  // LTOE
    RANKLE,  // RTOE     
    LKNEE,   // LANKLE    
    RKNEE,   // RANKLE    
    LHIP,    // LKNEE   
    RHIP,    // RKNEE 
    BUTT,    // LHIP
    BUTT,    // RHIP  
    BUTT,    // BUTT  
    BUTT,    // ABDOMEN
    ABDOMEN, // NECK 
    ABDOMEN,    // LSHLDR 
    ABDOMEN,    // RSHLDR 
    LSHLDR,  // LELBOW 
    RSHLDR,  // RELBOW 
    LELBOW,  // LWRIST 
    RELBOW,  // RWRIST 
    NECK,    // HEAD
};               
                 
static torso g_aDefTorsos[2]= {\
   {BUTT,-1,3,{LHIP,RHIP,ABDOMEN}},
   {ABDOMEN,0,3,{LSHLDR,RSHLDR,NECK}},
};

static limb g_aDefLimbs[5]= {\
   {0,1,3,{LHIP,LKNEE,LANKLE,LTOE}},
   {0,1,3,{RHIP,RKNEE,RANKLE,RTOE}},
   {1,0,2,{LSHLDR,LELBOW,LWRIST}},
   {1,0,2,{RSHLDR,RELBOW,RWRIST}},
   {1,0,1,{NECK, HEAD}},
};

static int g_FootJoints[2]={ LANKLE, RANKLE };

const sCreatureDesc sCrDroidDesc = \
{
     kDPCATYPE_Droid,         // actor type
     2,                       // num torsos
     5,                       // num limbs
     18,                      // num joints
     "mainbot",               // default lengths filename
     2,                       // number of phys models
     1,                       // default phys radius
     g_aDroidPhysModOffsets,  // array of phys model offsets
     g_aDroidJointParents,    // joint parent mapping
     g_aDroidJointMap,        
     2,                       // num feet
     g_FootJoints,            // foot joints
     g_aDefTorsos,            // default torso values (if lengths file not found)
     g_aDefLimbs,             // default limb values (if lengths file not found)
     0,                       // number of weapons
     NULL,                    // weapon physics model offsets
     FALSE,                   // is player limb
     FALSE,                   // uses head tracking
     TRUE,                    // special physics
};
