/*
@Copyright Looking Glass Studios, Inc.
1996,1997,1998,1999,2000 Unpublished Work.
*/

#include <gametabl.h>
#include <dpcinit.h>
////////////////////////////////////////////////////////////
// GAME TABLE FOR DEEP COVER
//

const GameTableElem GameTable[] = 
{
   {"deepc", CreateDeepCover },
   { NULL,   CreateDeepCover },  // default
};

