/*
@Copyright Looking Glass Studios, Inc.
1996,1997,1998,1999,2000 Unpublished Work.
*/

// How stats affect game-systemy things
#pragma once

#ifndef __DPCSTCST_H
#define __DPCSTCST_H

// Luck-based visibility to cameras
const float kPlayerCameraVisibilityMin = 0;
const float kPlayerCameraVisibilityMax = 1;

#endif  // __DPCSTCST_H