/*
@Copyright Looking Glass Studios, Inc.
1996,1997,1998,1999,2000 Unpublished Work.
*/

// Debug header file ./_ai.__h made from ..\projdbg.dbg by DBGMAKEH

#ifndef ___AI_H
#define ___AI_H

#define DB_AI 16
#define DS_AI_POOL 0x1
#define DSRC_AI_POOL 0x80000001
#define DS_AI_CODE 0x2
#define DSRC_AI_CODE 0x80000002
#define DS_AI_EVNTLIST 0x4
#define DSRC_AI_EVNTLIST 0x80000004
#define DS_AI_HIGHEVTS 0x8
#define DSRC_AI_HIGHEVTS 0x80000008
#define DS_AI_LOWEVTS 0x10
#define DSRC_AI_LOWEVTS 0x80000010
#define DS_AI_EXTCMNDS 0x20
#define DSRC_AI_EXTCMNDS 0x80000020
#define DS_AI_MOVESUGG 0x40
#define DSRC_AI_MOVESUGG 0x80000040
#define DS_AI_MOVEGOAL 0x80
#define DSRC_AI_MOVEGOAL 0x80000080
#define DS_AI_BIPDSUGG 0x100
#define DSRC_AI_BIPDSUGG 0x80000100
#define DS_AI_BIPDGOAL 0x200
#define DSRC_AI_BIPDGOAL 0x80000200
#define DS_AI_AISTATE 0x400
#define DSRC_AI_AISTATE 0x80000400
#define DS_AI_PATHREQ 0x800
#define DSRC_AI_PATHREQ 0x80000800
#define DS_AI_PATHFIND 0x1000
#define DSRC_AI_PATHFIND 0x80001000
#define DS_AI_HLDCHANGE 0x2000
#define DSRC_AI_HLDCHANGE 0x80002000
#define DS_AI_SOUND 0x4000
#define DSRC_AI_SOUND 0x80004000

#endif
