/*
@Copyright Looking Glass Studios, Inc.
1996,1997,1998,1999,2000 Unpublished Work.
*/

//
// gun flashes
//
#pragma once

#ifndef __GUNFLASH_H
#define __GUNFLASH_H

#include <matrixs.h>
#include <objtype.h>

// Create flash objects as specified by archetype flash links at the various VHots of the gun
// Each link identifies the flash object (destination) and the vhot number as data
EXTERN void CreateGunFlashes(ObjID archetypeID, ObjID gunID, 
                             mxs_ang facingOffset = 0,
                             BOOL isGhost = FALSE);

EXTERN void GunFlashInit(void);
EXTERN void GunFlashTerm(void);

#endif // __GUNFLASH_H

