/*
@Copyright Looking Glass Studios, Inc.
1996,1997,1998,1999,2000 Unpublished Work.
*/

// $Header: r:/t2repos/thief2/src/shock/shkstcst.h,v 1.4 2000/01/31 09:59:19 adurant Exp $
//
// How stats affect game-systemy things
#pragma once

#ifndef __SHKSTCST_H
#define __SHKSTCST_H

// Luck-based visibility to cameras
const float kPlayerCameraVisibilityMin = 0;
const float kPlayerCameraVisibilityMax = 1;

#endif