/*
@Copyright Looking Glass Studios, Inc.
1996,1997,1998,1999,2000 Unpublished Work.
*/

// $Header: r:/t2repos/thief2/src/shock/shkpfiid.h,v 1.36 2000/01/31 09:58:26 adurant Exp $
#pragma once

//
// GUIDS for property interfaces
//

DEFINE_LG_GUID(IID_IObjNameProperty, 0xd8);
DEFINE_LG_GUID(IID_IExpProperty, 0xdb);
DEFINE_LG_GUID(IID_IObjIconProperty, 0xea);
DEFINE_LG_GUID(IID_IFrobOldProperty, 0x11f);
DEFINE_LG_GUID(IID_IInvDimsProperty, 0x12f);
DEFINE_LG_GUID(IID_IRepContentsProperty, 0x133);
DEFINE_LG_GUID(IID_IArmorProperty, 0x13a);
DEFINE_LG_GUID(IID_IObjSoundNameProperty, 0x145);
DEFINE_LG_GUID(IID_IContainDimsProperty, 0x14b);
DEFINE_LG_GUID(IID_IStatsDescProperty, 0x191);
DEFINE_LG_GUID(IID_ITraitsDescProperty, 0x1a8);
DEFINE_LG_GUID(IID_IWeaponSkillsProperty, 0x1a9);
DEFINE_LG_GUID(IID_ITechSkillsProperty, 0x1aa);
DEFINE_LG_GUID(IID_ILogDataProperty, 0x1cd);
DEFINE_LG_GUID(IID_IPsiPowerProperty, 0x1d4);
DEFINE_LG_GUID(IID_IPsiStateProperty, 0x1d5);
DEFINE_LG_GUID(IID_IPsiShieldProperty, 0x1d8);
DEFINE_LG_GUID(IID_ITechInfoProperty, 0x1e1);
DEFINE_LG_GUID(IID_ILootInfoProperty, 0x1e9);
DEFINE_LG_GUID(IID_IChemInfoProperty, 0x1f5);
DEFINE_LG_GUID(IID_IEcologyInfoProperty, 0x1fa);
DEFINE_LG_GUID(IID_ISpawnInfoProperty, 0x1fb);
DEFINE_LG_GUID(IID_IAISwarmProperty, 0x21f);
DEFINE_LG_GUID(IID_IAIWanderProperty, 0x223);
DEFINE_LG_GUID(IID_IAIGrubCombatProperty, 0x224);
DEFINE_LG_GUID(IID_ICameraObjProperty, 0x244);
DEFINE_LG_GUID(IID_IHomingProperty, 0x267);
DEFINE_LG_GUID(IID_IShockRangedProperty, 0x272);
DEFINE_LG_GUID(IID_IMapRefProperty, 0x295);

// Available 0xd9 - save it for a really cool property!

