Script;-
DESCRIPTION
	OPTIONS
	TITLE_FILES
	FRONTEND SEQUENCE
	GYM
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
Script read successfully

Gameflow script produced for;-

	Tomb Raider II Script. Brazil Final Release Version 1.1 (c) Core Design Ltd 1997.

Date Produced: 14:40:07 Oct 30 1997

Script Version: 3

sizeof GAMEFLOW_INFO = 128

Gameflow Options;-
Levels:				22
Demos:				3
FMV:				8
Cutscenes:			4
Pictures:			0
Title Track:		64
TitleFiles:			7
cypher_code:		166

Demo Options;-
firstOption:				EXIT_TO_TITLE  0
ondeath demo_mode:			EXIT_TO_TITLE 0
ondeath_ingame:				STARTGAME 0
on_demo_interrupt:			EXIT_TO_TITLE 0
on_demo_end:				EXIT_TO_TITLE 0
noinput_timeout:			ON
NoInput_time:				900
cheatmodecheck:				ENABLED
loadsave:					ENABLED
screensizing:				ENABLED
lockout_optionring:			OFF
dozy_cheat:					DISABLED

Level Names
0:	0		Casa de Lara
1:	13		A Grande Muralha
2:	30		Veneza
3:	37		Esconderijo de Bartoli
4:	60		Opera
5:	66		Plataforma em Alto-Mar
6:	89		Area de Mergulho
7:	106		40 Bracas
8:	116		Destrocos do Maria Doria
9:	141		Alojamentos
10:	153		Conv)es
11:	161		Montanhas Tibetanas
12:	181		Mosteiro Barkhang
13:	199		Catacumbas do Tali)ao
14:	221		Pal)acio de Gelo
15:	238		Templo de Xian
16:	253		Ilhas Flutuantes
17:	270		A Cova do Drag)ao
18:	288		Lar Doce Lar
19:	301		Veneza
20:	308		Destrocos do Maria Doria
21:	333		Montanhas Tibetanas
Strings = 22
Buffer size = 353

Picture FileNames
Strings = 0
Buffer size = 0

Title FileNames
0:	0		data\title.TR2
1:	15		data\title.pcx
2:	30		data\legal.pcx
3:	45		data\titleUS.pcx
4:	62		data\legalUS.pcx
5:	79		data\titleJAP.pcx
6:	97		data\legalJAP.pcx
Strings = 7
Buffer size = 115

FMV FileNames
0:	0		FMV\LOGO.RPL
1:	13		FMV\ANCIENT.RPL
2:	29		FMV\MODERN.RPL
3:	44		FMV\LANDING.RPL
4:	60		FMV\MS.RPL
5:	71		FMV\CRASH.RPL
6:	85		FMV\JEEP.RPL
7:	98		FMV\END.RPL
Strings = 8
Buffer size = 110

Level FileNames
0:	0		data\assault.TR2
1:	17		data\wall.TR2
2:	31		data\boat.TR2
3:	45		data\venice.TR2
4:	61		data\opera.TR2
5:	76		data\rig.TR2
6:	89		data\platform.TR2
7:	107		data\unwater.TR2
8:	124		data\keel.TR2
9:	138		data\living.TR2
10:	154		data\deck.TR2
11:	168		data\skidoo.TR2
12:	184		data\monastry.TR2
13:	202		data\catacomb.TR2
14:	220		data\icecave.TR2
15:	237		data\emprtomb.TR2
16:	255		data\floating.TR2
17:	273		data\xian.TR2
18:	287		data\house.TR2
19:	302		data\boat.tr2
20:	316		data\keel.tr2
21:	330		data\skidoo.tr2
Strings = 22
Buffer size = 346

Cutscene FileNames
0:	0		data\cut1.TR2
1:	14		data\cut2.TR2
2:	28		data\cut3.TR2
3:	42		data\cut4.TR2
Strings = 4
Buffer size = 56

FRONTEND SEQ (SIZE: 10 bytes)
	FMV: FMV\LOGO.RPL
	FMV: FMV\ANCIENT.RPL
	ENDSEQUENCE

LEVEL0 SEQ (SIZE: 14 bytes)
	NUM SECRETS: 0
	SETTRACK: 0
	STARTLEVEL: Casa de Lara 'data\assault.TR2'
	ENDSEQUENCE

LEVEL1 SEQ (SIZE: 44 bytes)
	FMV: FMV\MODERN.RPL
	SETTRACK: 33
	ADD TO INVENTORY: ROCKET
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: MEDI
	STARTLEVEL: A Grande Muralha 'data\wall.TR2'
	SETTRACK: 3
	CUT ANGLE: 0x0
	CUTSCENE: data\cut1.TR2
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL2 SEQ (SIZE: 28 bytes)
	SETTRACK: 0
	ADD TO INVENTORY: AUTOPISTOLS_AMMO
	ADD TO INVENTORY: AUTOPISTOLS_AMMO
	ADD TO INVENTORY: AUTOPISTOLS_AMMO
	ADD TO INVENTORY: AUTOPISTOLS_AMMO
	STARTLEVEL: Veneza 'data\boat.TR2'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL3 SEQ (SIZE: 30 bytes)
	SETTRACK: 0
	SUNSET ENABLED
	ADD TO INVENTORY: SHOTGUN_AMMO
	ADD TO INVENTORY: SHOTGUN_AMMO
	ADD TO INVENTORY: SHOTGUN_AMMO
	ADD TO INVENTORY: SHOTGUN_AMMO
	STARTLEVEL: Esconderijo de Bartoli 'data\venice.TR2'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL4 SEQ (SIZE: 40 bytes)
	SETTRACK: 31
	ADD TO INVENTORY: UZIS
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	STARTLEVEL: Opera 'data\opera.TR2'
	SETTRACK: 4
	CUTSCENE: data\cut2.TR2
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL5 SEQ (SIZE: 34 bytes)
	FMV: FMV\LANDING.RPL
	SETTRACK: 58
	LARA START ANIM: 8
	REMOVE_WEAPONS
	ADD TO INVENTORY: UZIS
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	STARTLEVEL: Plataforma em Alto-Mar 'data\rig.TR2'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL6 SEQ (SIZE: 36 bytes)
	SETTRACK: 58
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	STARTLEVEL: Area de Mergulho 'data\platform.TR2'
	SETTRACK: 5
	CUTSCENE: data\cut3.TR2
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL7 SEQ (SIZE: 32 bytes)
	FMV: FMV\MS.RPL
	SETTRACK: 34
	ADD TO INVENTORY: HARPOON_AMMO
	ADD TO INVENTORY: HARPOON_AMMO
	ADD TO INVENTORY: HARPOON_AMMO
	ADD TO INVENTORY: HARPOON_AMMO
	STARTLEVEL: 40 Bracas 'data\unwater.TR2'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL8 SEQ (SIZE: 24 bytes)
	SETTRACK: 31
	ADD TO INVENTORY: ROCKET
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: ROCKET_AMMO
	STARTLEVEL: Destrocos do Maria Doria 'data\keel.TR2'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL9 SEQ (SIZE: 28 bytes)
	SETTRACK: 34
	ADD TO INVENTORY: M16_AMMO
	ADD TO INVENTORY: M16_AMMO
	ADD TO INVENTORY: M16_AMMO
	ADD TO INVENTORY: M16_AMMO
	STARTLEVEL: Alojamentos 'data\living.TR2'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL10 SEQ (SIZE: 28 bytes)
	SETTRACK: 31
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: ROCKET_AMMO
	STARTLEVEL: Conv)es 'data\deck.TR2'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL11 SEQ (SIZE: 36 bytes)
	FMV: FMV\CRASH.RPL
	SETTRACK: 33
	START INVENTORY: PUZZLE4
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	STARTLEVEL: Montanhas Tibetanas 'data\skidoo.TR2'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL12 SEQ (SIZE: 32 bytes)
	SETTRACK: 0
	START INVENTORY: PUZZLE4
	ADD TO INVENTORY: M16_AMMO
	ADD TO INVENTORY: M16_AMMO
	ADD TO INVENTORY: M16_AMMO
	ADD TO INVENTORY: M16_AMMO
	STARTLEVEL: Mosteiro Barkhang 'data\monastry.TR2'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL13 SEQ (SIZE: 28 bytes)
	SETTRACK: 31
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: M16_AMMO
	ADD TO INVENTORY: M16_AMMO
	STARTLEVEL: Catacumbas do Tali)ao 'data\catacomb.TR2'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL14 SEQ (SIZE: 30 bytes)
	SETTRACK: 31
	DEADLY WATER
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: ROCKET_AMMO
	STARTLEVEL: Pal)acio de Gelo 'data\icecave.TR2'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL15 SEQ (SIZE: 60 bytes)
	FMV: FMV\JEEP.RPL
	SETTRACK: 59
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	STARTLEVEL: Templo de Xian 'data\emprtomb.TR2'
	SETTRACK: 30
	CUT ANGLE: 0x0
	CUTSCENE: data\cut4.TR2
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL16 SEQ (SIZE: 48 bytes)
	SETTRACK: 59
	NO FLOOR: 9728
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: ROCKET_AMMO
	STARTLEVEL: Ilhas Flutuantes 'data\floating.TR2'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL17 SEQ (SIZE: 20 bytes)
	NUM SECRETS: 0
	SETTRACK: 59
	STARTLEVEL: A Cova do Drag)ao 'data\xian.TR2'
	LEVCOMPLETE
	FMV: FMV\END.RPL
	ENDSEQUENCE

LEVEL18 SEQ (SIZE: 34 bytes)
	NUM SECRETS: 0
	START INVENTORY: KEY1
	LARA START ANIM: 9
	KILL TO COMPLETE
	SETTRACK: 0
	REMOVE_WEAPONS
	REMOVE_AMMO
	STARTLEVEL: Lar Doce Lar 'data\house.TR2'
	SETTRACK: 52
	GAMECOMPLETE
	ENDSEQUENCE

LEVEL19 SEQ (SIZE: 10 bytes)
	SETTRACK: 0
	DEMOPLAY: data\boat.tr2
	ENDSEQUENCE

LEVEL20 SEQ (SIZE: 10 bytes)
	SETTRACK: 32
	DEMOPLAY: data\keel.tr2
	ENDSEQUENCE

LEVEL21 SEQ (SIZE: 14 bytes)
	SETTRACK: 33
	START INVENTORY: PUZZLE4
	DEMOPLAY: data\skidoo.tr2
	ENDSEQUENCE

Total Sequence Data Size= 670 bytes
Writing FrontEnd Sequence

Writing Level Sequences
Writing Demo Level Numbers
Demo Levels: 19 20 21 

Game Strings
0:	0		INVENTARIO
1:	11		OPCAO
2:	17		ITENS
3:	23		FIM DE JOGO
4:	35		Carregar Jogo
5:	49		Gravar Jogo
6:	61		Novo Jogo
7:	71		Reiniciar Nivel
8:	87		Sair para Titulo
9:	104		Sair do Demo
10:	117		Sair do Jogo
11:	130		Selectionar Nivel
12:	148		Gravar Posicao
13:	163		Selecionar Detalhe
14:	182		Alto
15:	187		M)edio
16:	194		Baixo
17:	200		Andar
18:	206		Rolar
19:	212		Correr
20:	219		Esquerda
21:	228		Direita
22:	236		Tr)as
23:	242		Desviar
24:	250		Esquerda
25:	259		Desviar
26:	267		Direita
27:	275		Olhar
28:	281		Pular
29:	287		Acao
30:	292		Empunhar
31:	301		Arma
32:	306		Invent)ario
33:	318		Tocha
34:	324		Desviar
35:	332		Estatisticas
36:	345		Pistolas
37:	354		Espingarda
38:	365		Pistolas Autom)aticas
39:	387		Uzis
40:	392		Canhao de Arpao
41:	408		M16
42:	412		Lancador de Granadas
43:	433		Tocha
44:	439		Pentes de Balas de Pistola
45:	466		Cartuchos de Espingarda
46:	490		Pentes de Balas de Pistola Autom)atica
47:	529		Pentes de Balas de Uzi
48:	552		Arpoes
49:	559		Pentes de Balas de M16
50:	582		Granadas
51:	591		Kit M)edico Pequeno
52:	611		Kit M)edico Grande
53:	630		Coleta
54:	637		Enigma
55:	644		Chave
56:	650		Jogo
57:	655		Casa de Lara
58:	668		CARREGANDO
59:	679		Tempo Gasto
60:	691		Segredos Encontrados
61:	712		Localizacao
62:	724		Abates
63:	731		Municao Usada
64:	745		Acertos
65:	753		Gravacoes Efetuadas
66:	773		Dist(ancia Percorrida
67:	795		Kits M)edicos Usados
68:	816		Release Version 1.00
69:	837		Nenhum
70:	844		Fim
71:	848		MELHORES TEMPOS
72:	864		Nenhum Tempo Marcado
73:	885		N/D
74:	889		Posicao Atual
75:	903		Estatisticas Finais
76:	923		de
77:	926		Hist)oria at)e aqui...
78:	949		spare
79:	955		spare
80:	961		spare
81:	967		spare
82:	973		spare
83:	979		spare
84:	985		spare
85:	991		spare
86:	997		spare
87:	1003		spare
88:	1009		spare
Strings = 89
Buffer size = 1015

PC Strings
0:	0		Detail Levels
1:	14		Modo Demo
2:	24		Som
3:	28		Controles
4:	38		Bilho
5:	44		Ajuste de Volumes
6:	62		User Keys
7:	72		O arquivo n)ao p(ode ser gravado!
8:	106		Tentar de novo?
9:	122		SIM
10:	126		NAO
11:	130		Gravacao concluida!
12:	150		N)ao h)a jogos gravados!
13:	175		Nenhum v)alido
14:	190		Gravar Jogo?
15:	203		- ESPACO VAZIO -
16:	220		OFF
17:	224		ON
18:	227		Setup Sound Card
19:	244		Default Keys
20:	257		DOZY
21:	262		spare
22:	268		spare
23:	274		spare
24:	280		spare
25:	286		spare
26:	292		spare
27:	298		spare
28:	304		spare
29:	310		spare
30:	316		spare
31:	322		spare
32:	328		spare
33:	334		spare
34:	340		spare
35:	346		spare
36:	352		spare
37:	358		spare
38:	364		spare
39:	370		spare
40:	376		spare
Strings = 41
Buffer size = 382

Puzzle1 Strings
0:	0		P1
1:	3		P1
2:	6		P1
3:	9		P1
4:	12		Caixa de Rel)es
5:	28		P1
6:	31		Chip de M)aquina
7:	48		P1
8:	51		Disjuntor
9:	61		P1
10:	64		P1
11:	67		P1
12:	70		Cilindros de Orac)oes
13:	92		M)ascara Tibetana
14:	110		M)ascara Tibetana
15:	128		O Selo do Drag)ao
16:	146		Placa Mistica
17:	160		Placa Mistica
18:	174		Adaga de Xian
19:	188		P1
20:	191		Disjuntor
21:	201		P1
Strings = 22
Buffer size = 204

Puzzle2 Strings
0:	0		P2
1:	3		P2
2:	6		P2
3:	9		P2
4:	12		Placa de Circuitos
5:	31		P2
6:	34		P2
7:	37		P2
8:	40		P2
9:	43		P2
10:	46		P2
11:	49		P2
12:	52		Gemas
13:	58		P2
14:	61		P2
15:	64		P2
16:	67		Placa Mistica
17:	81		Adaga de Xian
18:	95		P2
19:	98		P2
20:	101		P2
21:	104		P2
Strings = 22
Buffer size = 107

Puzzle3 Strings
0:	0		P3
1:	3		P3
2:	6		P3
3:	9		P3
4:	12		P3
5:	15		P3
6:	18		P3
7:	21		P3
8:	24		P3
9:	27		P3
10:	30		P3
11:	33		P3
12:	36		P3
13:	39		P3
14:	42		P3
15:	45		P3
16:	48		P3
17:	51		P3
18:	54		P3
19:	57		P3
20:	60		P3
21:	63		P3
Strings = 22
Buffer size = 66

Puzzle4 Strings
0:	0		P4
1:	3		P4
2:	6		P4
3:	9		P4
4:	12		P4
5:	15		P4
6:	18		P4
7:	21		P4
8:	24		P4
9:	27		P4
10:	30		O Serafim
11:	40		O Serafim
12:	50		O Serafim
13:	60		P4
14:	63		P4
15:	66		P4
16:	69		P4
17:	72		P4
18:	75		P4
19:	78		P4
20:	81		P4
21:	84		O Serafim
Strings = 22
Buffer size = 94

Pickup1 Strings
0:	0		P1
1:	3		P1
2:	6		P1
3:	9		P1
4:	12		P1
5:	15		P1
6:	18		P1
7:	21		P1
8:	24		P1
9:	27		P1
10:	30		P1
11:	33		P1
12:	36		P1
13:	39		Martelo do Gongo
14:	56		P1
15:	59		P1
16:	62		P1
17:	65		P1
18:	68		P1
19:	71		P1
20:	74		P1
21:	77		P1
Strings = 22
Buffer size = 80

Pickup2 Strings
0:	0		P2
1:	3		P2
2:	6		P2
3:	9		P2
4:	12		P2
5:	15		P2
6:	18		P2
7:	21		P2
8:	24		P2
9:	27		P2
10:	30		P2
11:	33		P2
12:	36		P2
13:	39		P2
14:	42		Tali)ao
15:	50		P2
16:	53		P2
17:	56		P2
18:	59		P2
19:	62		P2
20:	65		P2
21:	68		P2
Strings = 22
Buffer size = 71

Key1 Strings
0:	0		K1
1:	3		Chave da Casa da Guarda
2:	27		Chave da Casa dos Barcos
3:	52		Chave da Biblioteca
4:	72		Chave Ornada
5:	85		Cart)ao de Passe Vermelho
6:	111		Cart)ao de Passe Vermelho
7:	137		K1
8:	140		Chave do Banheiro
9:	158		Chave do Teatro
10:	174		K1
11:	177		Chave da Ponte Levadica
12:	201		Chave da Casa-Forte
13:	221		K1
14:	224		K1
15:	227		K1
16:	230		K1
17:	233		K1
18:	236		Chave da Estante de Armas
19:	262		Chave da Casa dos Barcos
20:	287		Chave do Banheiro
21:	305		Chave da Ponte Levadica
Strings = 22
Buffer size = 329

Key2 Strings
0:	0		K2
1:	3		Chave Enferrujada
2:	21		Chave de Aco
3:	34		Chave do Detonador
4:	53		K2
5:	56		Cart)ao de Passe Amarelo
6:	81		K2
7:	84		K2
8:	87		Chave Enferrujada
9:	105		Chave Enferrujada
10:	123		Chave da Popa
11:	137		Chave da Cabana
12:	153		Chave do Alcap)ao
13:	171		K2
14:	174		Martelo do Gongo
15:	191		Chave Dourada
16:	205		K2
17:	208		K2
18:	211		K2
19:	214		Chave de Aco
20:	227		Chave Enferrujada
21:	245		Chave da Cabana
Strings = 22
Buffer size = 261

Key3 Strings
0:	0		K3
1:	3		K3
2:	6		Chave de Ferro
3:	21		K3
4:	24		K3
5:	27		Cart)ao de Passe Verde
6:	50		K3
7:	53		K3
8:	56		Chave da Cabine
9:	72		K3
10:	75		Chave do Dep)osito
11:	94		K3
12:	97		Chave da Clarab)oia
13:	117		K3
14:	120		K3
15:	123		Chave Prateada
16:	138		K3
17:	141		K3
18:	144		K3
19:	147		Chave de Ferro
20:	162		Chave da Cabine
21:	178		K3
Strings = 22
Buffer size = 181

Key4 Strings
0:	0		K4
1:	3		K4
2:	6		K4
3:	9		K4
4:	12		K4
5:	15		K4
6:	18		Cart)ao de Passe Azul
7:	40		K4
8:	43		K4
9:	46		K4
10:	49		Chave da Cabine
11:	65		K4
12:	68		Chave do Sagu)ao Principal
13:	95		K4
14:	98		K4
15:	101		Chave do Sal)ao Principal
16:	127		K4
17:	130		K4
18:	133		K4
19:	136		K4
20:	139		K4
21:	142		K4
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