Description:	Tomb Raider III Script. E3 Release (c) Core Design Ltd 1998
//Option Types
//	EXIT_TO_TITLE
//	LEVEL%d
//	DEMO%d
//	SEQUENCE%d
//	EXITGAME

//------------------------------------------------------------------------
//	OPTIONS
//------------------------------------------------------------------------

Options:
Language:	ENGLISH
Secret_Track:	0

//loadsave_disabled:
//title_disabled:
//cheatmodecheck_disabled:
select_any_level:
//enable_cheat_key:
//screensizing_disabled:

//enable_indoor_reverb:					// NO

firstOption:	EXIT_TO_TITLE

//noinput_timeout:
//noinput_time:	1800 //5400	// about 3 mins

//title_replace:	LEVEL 1			// NONE (-1)
//ondeath_demo_mode:	LEVEL 1			// EXIT_TO_TITLE
ondeath_ingame:		EXIT_TO_TITLE
//on_demo_interrupt:	LEVEL 1			// EXIT_TO_TITLE
//on_demo_end:		DEMO1			// EXIT_TO_TITLE

//singlelevel:		1 			// NONE (-1)
demoversion:
//lockout_optionring:
dozy_cheat_enabled:	1

//use_security_tag:
cypher_code:	166
end:

//------------------------------------------------------------------------
//		T I T L E   S E T U P
//------------------------------------------------------------------------

Title:
Game:		data\title.tr2		// First file in 'Title' must always be title.tr2
PSXfile:	pixUK\title.raw
PSXfile:	pixUK\legal.raw
PSXfile:	pixUS\titleUS.raw
PSXfile:	pixUS\legalUS.raw
PSXfile:	pixJAP\titleJAP.raw
PSXfile:	pixJAP\legalJAP.raw
PCfile:		data\title.pcx
PCfile:		data\legal.pcx
PCfile:		data\titleUS.pcx
PCfile:		data\legalUS.pcx
PCfile:		data\titleJAP.pcx
PCfile:		data\legalJAP.pcx
track:		2
end:

//------------------------------------------------------------------------
//	FRONT END
//------------------------------------------------------------------------

Frontend:
end:





//------------------------------------------------------------------------
//	PLAYABLE LEVELS
//------------------------------------------------------------------------

Level:		Run The Gauntlet
track:		3
Load_Pic:	pix\e3load.raw
StartInv:	AUTOPISTOLS
StartInv:	UZIS
StartInv:	M16
StartInv:	ROCKET
StartInv:	UZI_AMMO
StartInv:	AUTOPISTOLS_AMMO
StartInv:	M16_AMMO
StartInv:	ROCKET_AMMO
game:		data\cut2.tr2

track:		3					//Cut1
cutangle:	0
cut:		data\cut1.cut

track:		3					//Cut1
cutangle:	0
cut:		data\cut2.cut



complete:
end:

Level:		Shore
track:		3
Load_Pic:	pix\e3load.raw
StartInv:	AUTOPISTOLS
StartInv:	UZIS
StartInv:	M16
StartInv:	ROCKET
StartInv:	UZI_AMMO
StartInv:	AUTOPISTOLS_AMMO
StartInv:	M16_AMMO
StartInv:	ROCKET_AMMO
game:		data\shore.tr2
complete:
end:

Level:		Vict
track:		3
Load_Pic:	pix\e3load.raw
StartInv:	AUTOPISTOLS
StartInv:	UZIS
StartInv:	M16
StartInv:	ROCKET
StartInv:	UZI_AMMO
StartInv:	AUTOPISTOLS_AMMO
StartInv:	M16_AMMO
StartInv:	ROCKET_AMMO
game:		data\vict.tr2
complete:
end:

Level:		Vict1
track:		3
Load_Pic:	pix\e3load.raw
StartInv:	AUTOPISTOLS
StartInv:	UZIS
StartInv:	M16
StartInv:	ROCKET
StartInv:	UZI_AMMO
StartInv:	AUTOPISTOLS_AMMO
StartInv:	M16_AMMO
StartInv:	ROCKET_AMMO
game:		data\vict1.tr2
complete:
end:

Level:		Vict2
track:		3
Load_Pic:	pix\e3load.raw
StartInv:	AUTOPISTOLS
StartInv:	UZIS
StartInv:	M16
StartInv:	ROCKET
StartInv:	UZI_AMMO
StartInv:	AUTOPISTOLS_AMMO
StartInv:	M16_AMMO
StartInv:	ROCKET_AMMO
game:		data\vict2.tr2
complete:
end:

Level:		Rapids
track:		3
Load_Pic:	pix\e3load.raw
StartInv:	AUTOPISTOLS
StartInv:	UZIS
StartInv:	M16
StartInv:	ROCKET
StartInv:	UZI_AMMO
StartInv:	AUTOPISTOLS_AMMO
StartInv:	M16_AMMO
StartInv:	ROCKET_AMMO
game:		data\rapids.tr2
complete:
end:


Level:		Antarc
track:		3
Load_Pic:	pix\e3load.raw
StartInv:	AUTOPISTOLS
StartInv:	UZIS
StartInv:	M16
StartInv:	ROCKET
StartInv:	UZI_AMMO
StartInv:	AUTOPISTOLS_AMMO
StartInv:	M16_AMMO
StartInv:	ROCKET_AMMO
game:		data\antarc.tr2
complete:
end:

Level:		Temple
track:		3
Load_Pic:	pix\e3load.raw
StartInv:	AUTOPISTOLS
StartInv:	UZIS
StartInv:	M16
StartInv:	ROCKET
StartInv:	UZI_AMMO
StartInv:	AUTOPISTOLS_AMMO
StartInv:	M16_AMMO
StartInv:	ROCKET_AMMO
game:		data\temple.tr2
complete:
end:


Level:		Jungle
track:		3
Load_Pic:	pix\e3load.raw
StartInv:	AUTOPISTOLS
StartInv:	UZIS
StartInv:	M16
StartInv:	ROCKET
StartInv:	UZI_AMMO
StartInv:	AUTOPISTOLS_AMMO
StartInv:	M16_AMMO
StartInv:	ROCKET_AMMO
game:		data\jungle.tr2
complete:
end:



Level:		Mines
track:		3
Load_Pic:	pix\e3load.raw
StartInv:	AUTOPISTOLS
StartInv:	UZIS
StartInv:	M16
StartInv:	ROCKET
StartInv:	UZI_AMMO
StartInv:	AUTOPISTOLS_AMMO
StartInv:	M16_AMMO
StartInv:	ROCKET_AMMO
game:		data\mines.tr2
complete:
end:





//------------------------------------------------------------------------
//	DEMO LEVELS
//------------------------------------------------------------------------



GameStrings:    tomb3str.txt



