Script;-
DESCRIPTION
	OPTIONS
	TITLE_FILES
	FRONTEND SEQUENCE
	LEVEL
	LEVEL
	LEVEL
	LEVEL
Script read successfully

Gameflow script produced for;-

	Tomb Raider II Script. 3 Level Demo Version 1.0 (c) Core Design Ltd 1997.

Date Produced: 17:35:35 Oct 14 1997

Script Version: 3

sizeof GAMEFLOW_INFO = 128

Gameflow Options;-
Levels:				5
Demos:				3
FMV:				0
Cutscenes:			0
Pictures:			4
Title Track:		64
TitleFiles:			7
cypher_code:		166

Demo Options;-
firstOption:				STARTDEMO  0
TITLE IS DISABLED
TITLE REPLACED WITH:		STARTDEMO 0
ondeath demo_mode:			STARTDEMO 0
ondeath_ingame:				STARTGAME 1
on_demo_interrupt:			STARTGAME 1
on_demo_end:				STARTDEMO 0
noinput_timeout:			OFF
NoInput_time:				900
cheatmodecheck:				DISABLED
loadsave:					DISABLED
screensizing:				DISABLED
lockout_optionring:			ON
dozy_cheat:					DISABLED

Level Names
0:	0		Not Set
1:	8		Venice
2:	15		Venice
3:	22		Wreck of the Maria Doria
4:	47		Tibetan Foothills
Strings = 5
Buffer size = 65

Picture FileNames
0:	0		demo\title.raw
1:	15		demo\title.raw
2:	30		demo\title.raw
3:	45		demo\title.raw
Strings = 4
Buffer size = 60

Title FileNames
0:	0		data\title.PSX
1:	15		pixUK\title.raw
2:	31		pixUK\legal.raw
3:	47		pixUS\titleUS.raw
4:	65		pixUS\legalUS.raw
5:	83		pixJAP\titleJAP.raw
6:	103		pixJAP\legalJAP.raw
Strings = 7
Buffer size = 123

FMV FileNames
Strings = 0
Buffer size = 0

Level FileNames
0:	0		data\assault.psx
1:	17		demo\playable.PSX
2:	35		demo\boat.psx
3:	49		demo\keel.psx
4:	63		demo\skidoo.psx
Strings = 5
Buffer size = 79

Cutscene FileNames
Strings = 0
Buffer size = 0

FRONTEND SEQ (SIZE: 2 bytes)
	ENDSEQUENCE

LEVEL0 SEQ (SIZE: 2 bytes)
	ENDSEQUENCE

LEVEL1 SEQ (SIZE: 28 bytes)
	SETTRACK: 0
	LOADING PIC: demo\title.raw
	START INVENTORY: SHOTGUN
	START INVENTORY: MEDI
	START INVENTORY: BIGMEDI
	STARTLEVEL: Venice 'demo\playable.PSX'
	GAMECOMPLETE
	ENDSEQUENCE

LEVEL2 SEQ (SIZE: 14 bytes)
	SETTRACK: 0
	LOADING PIC: demo\title.raw
	DEMOPLAY: demo\boat.psx
	ENDSEQUENCE

LEVEL3 SEQ (SIZE: 14 bytes)
	SETTRACK: 32
	LOADING PIC: demo\title.raw
	DEMOPLAY: demo\keel.psx
	ENDSEQUENCE

LEVEL4 SEQ (SIZE: 18 bytes)
	SETTRACK: 33
	LOADING PIC: demo\title.raw
	START INVENTORY: PUZZLE4
	DEMOPLAY: demo\skidoo.psx
	ENDSEQUENCE

Total Sequence Data Size= 78 bytes
Writing FrontEnd Sequence

Writing Level Sequences
Writing Demo Level Numbers
Demo Levels: 2 3 4 

Game Strings
0:	0		INVENTORY
1:	10		OPTION
2:	17		ITEMS
3:	23		GAME OVER
4:	33		Load Game
5:	43		Save Game
6:	53		New Game
7:	62		Restart Level
8:	76		Exit to Title
9:	90		Exit Demo
10:	100		Exit Game
11:	110		Select Level
12:	123		Save Position
13:	137		Select Detail
14:	151		High
15:	156		Medium
16:	163		Low
17:	167		Walk
18:	172		Roll
19:	177		Run
20:	181		Left
21:	186		Right
22:	192		Back
23:	197		Step Left
24:	207		?
25:	209		Step Right
26:	220		?
27:	222		Look
28:	227		Jump
29:	232		Action
30:	239		Draw Weapon
31:	251		?
32:	253		Inventory
33:	263		Flare
34:	269		Step
35:	274		Statistics
36:	285		Pistols
37:	293		Shotgun
38:	301		Automatic Pistols
39:	319		Uzis
40:	324		Harpoon Gun
41:	336		M16
42:	340		Grenade Launcher
43:	357		Flare
44:	363		Pistol Clips
45:	376		Shotgun Shells
46:	391		Automatic Pistol Clips
47:	414		Uzi Clips
48:	424		Harpoons
49:	433		M16 Clips
50:	443		Grenades
51:	452		Small Medi Pack
52:	468		Large Medi Pack
53:	484		Pickup
54:	491		Puzzle
55:	498		Key
56:	502		Game
57:	507		Lara's Home
58:	519		LOADING
59:	527		Time Taken
60:	538		Secrets Found
61:	552		Location
62:	561		Kills
63:	567		Ammo Used
64:	577		Hits
65:	582		Saves Performed
66:	598		Distance Travelled
67:	617		Health Packs Used
68:	635		3 Level Demo Version 1.0
69:	660		None
70:	665		Finish
71:	672		BEST TIMES
72:	683		No Times Set
73:	696		N/A
74:	700		Current Position
75:	717		Final Statistics
76:	734		of
77:	737		Story so far...
78:	753		spare
79:	759		spare
80:	765		spare
81:	771		spare
82:	777		spare
83:	783		spare
84:	789		spare
85:	795		spare
86:	801		spare
87:	807		spare
88:	813		spare
Strings = 89
Buffer size = 819

PSX Strings
0:	0		Screen Adjust
1:	14		DEMO MODE
2:	24		Sound
3:	30		Controls
4:	39		Gamma
5:	45		Set Volumes
6:	57		Control Method
7:	72		The file could not be saved!
8:	101		Try Again?
9:	112		YES
10:	116		NO
11:	119		Save Complete!
12:	134		No save games!
13:	149		None valid
14:	160		Save Game?
15:	171		- EMPTY SLOT -
16:	186		Press any button to quit
17:	211		Use directional buttons
18:	235		to adjust screen position
19:	261		> Select
20:	270		; Go Back
21:	280		> Continue
22:	291		Paused
23:	298		Controller Removed
24:	317		Save game to
25:	330		Overwrite game on
26:	348		Load game from
27:	363		the Memory card in
28:	382		Memory card slot 1
29:	401		Are you sure ?
30:	416		Yes
31:	420		No
32:	423		is full
33:	431		There are no
34:	444		Tomb Raider II games on
35:	468		There is a problem with
36:	492		There is no Memory card in
37:	519		is unformatted
38:	534		Would you like to
39:	552		format it ?
40:	564		Saving game to
41:	579		Loading game from
42:	597		Formatting
43:	608		Overwrite game
44:	623		Save game
45:	633		Load game
46:	643		Format Memory card
47:	662		Exit
48:	667		Continue
49:	676		You will not be able
50:	697		to save any games unless
51:	722		you insert a formatted
52:	745		Memory card with at least
53:	771		one free block
54:	786		The Memory card in
55:	805		Exit without saving
56:	825		Exit without loading
57:	846		Start game
58:	857		UNFORMATTED MEMORY CARD
59:	881		Insert a formatted
60:	900		or press > to continue
61:	923		without saving.
62:	939		bu00:BESLES-00718TOMB2
63:	962		bu00:BASLUS-00437TOMB2
64:	985		spare
65:	991		spare
66:	997		spare
67:	1003		spare
68:	1009		spare
69:	1015		spare
70:	1021		spare
71:	1027		spare
72:	1033		spare
73:	1039		spare
74:	1045		spare
75:	1051		spare
76:	1057		spare
77:	1063		spare
78:	1069		spare
79:	1075		spare
Strings = 80
Buffer size = 1081

Puzzle1 Strings
0:	0		P1
1:	3		P1
2:	6		P1
3:	9		Circuit Breaker
4:	25		P1
Strings = 5
Buffer size = 28

Puzzle2 Strings
0:	0		P2
1:	3		P2
2:	6		P2
3:	9		P2
4:	12		P2
Strings = 5
Buffer size = 15

Puzzle3 Strings
0:	0		P3
1:	3		P3
2:	6		P3
3:	9		P3
4:	12		P3
Strings = 5
Buffer size = 15

Puzzle4 Strings
0:	0		P4
1:	3		P4
2:	6		P4
3:	9		P4
4:	12		The Seraph
Strings = 5
Buffer size = 23

Pickup1 Strings
0:	0		P1
1:	3		P1
2:	6		P1
3:	9		P1
4:	12		P1
Strings = 5
Buffer size = 15

Pickup2 Strings
0:	0		P2
1:	3		P2
2:	6		P2
3:	9		P2
4:	12		P2
Strings = 5
Buffer size = 15

Key1 Strings
0:	0		K1
1:	3		Boathouse Key
2:	17		Boathouse Key
3:	31		Rest Room Key
4:	45		Drawbridge Key
Strings = 5
Buffer size = 60

Key2 Strings
0:	0		K2
1:	3		Steel Key
2:	13		Steel Key
3:	23		Rusty Key
4:	33		Hut Key
Strings = 5
Buffer size = 41

Key3 Strings
0:	0		K3
1:	3		Iron Key
2:	12		Iron Key
3:	21		Cabin Key
4:	31		K3
Strings = 5
Buffer size = 34

Key4 Strings
0:	0		K4
1:	3		K4
2:	6		K4
3:	9		K4
4:	12		K4
Strings = 5
Buffer size = 15
