Description:	Tomb Raider II Script. Final Release Version 1.0 (c) Core Design Ltd 1997
// Option Types
//	EXIT_TO_TITLE
//	LEVEL%d
//	DEMO%d
//	SEQUENCE%d
//	EXITGAME


//------------------------------------------------------------------------
//		O P T I O N S
//------------------------------------------------------------------------

Options:								// Defaults
Language:				GERMAN			// ENGLISH
Secret_Track:			47				// 47
//enable_indoor_reverb:					// NO


cypher_code:			166

//firstOption:			LEVEL 1			// EXIT_TO_TITLE
//title_replace:		LEVEL 1			// NONE (-1)
//ondeath_demo_mode:	LEVEL 1			// EXIT_TO_TITLE
//ondeath_ingame:		LEVEL 1			// EXIT_TO_TITLE
//noinput_time:	 		150				// 900
//on_demo_interrupt:	LEVEL 1			// EXIT_TO_TITLE
//on_demo_end:			DEMO1			// EXIT_TO_TITLE
//singlelevel:			1				// NONE (-1)
//demoversion:			  			
//title_disabled:
//cheatmodecheck_disabled:
//noinput_timeout:
//loadsave_disabled:
//screensizing_disabled:
//lockout_optionring:
//dozy_cheat_enabled:

//select_any_level:
//enable_cheat_key:
//use_security_tag:

end:


//------------------------------------------------------------------------
//		T I T L E   S E T U P
//------------------------------------------------------------------------

Title:
Game:		data\title.tr2		// First file in 'Title' must always be title.tr2
PSXfile:	pixG\title.raw
PSXfile:	pixG\legal.raw
PSXfile:	pixUS\titleUS.raw
PSXfile:	pixUS\legalUS.raw
PSXfile:	pixJAP\titleJAP.raw
PSXfile:	pixJAP\legalJAP.raw
Track:		64
end:

//------------------------------------------------------------------------
//		F R O N T E N D
//------------------------------------------------------------------------

Frontend:

fmv_start:	1
fmv_end:	864
fmv:		fmv\logo.rpl									//Logo

fmv_start:	1
fmv_end:	4355
fmv:		fmv\ancient.rpl									//Intro

end:



//------------------------------------------------------------------------
//ASSAULT	L A R A ' S   H O M E
//------------------------------------------------------------------------

gym:		Laras Haus

Secrets:	0
Load_Pic:	pixG\mansion.raw
track:		0
game:		data\assault.tr2

end:

//------------------------------------------------------------------------
//WALL		T H E   G R E A T   W A L L
//------------------------------------------------------------------------

Level:		Die Gro=e Mauer

fmv_start:	1
fmv_end:	300
fmv:		fmv\modern.rpl									//Helicopter


track:		33						//Ambient (Wind)
Load_Pic:	pixG\china.raw
// Secret Bonuses
Bonus:	ROCKET
Bonus:	ROCKET_AMMO
Bonus:	ROCKET_AMMO
Bonus:	MEDI
game:		data\wall.tr2					


// Cutscene
track:		3					//Cut1
cutangle:	0
cut:		data\cut1.cut

complete:

// Object Names
Key1:		Wachstuben-Schl~ussel
Key2:		Rostiger Schl~ussel
end:



//------------------------------------------------------------------------
//BOAT		V E N I C E
//------------------------------------------------------------------------

Level:		Venedig


track:		0						//Ambient (Wind?)
Load_Pic:	pixg\venice.raw
// Secret Bonuses
Bonus:	AUTOPISTOLS_AMMO
Bonus:	AUTOPISTOLS_AMMO
Bonus:	AUTOPISTOLS_AMMO
Bonus:	AUTOPISTOLS_AMMO
game:		data\boat.tr2

complete:

Key1:		Bootshaus-Schl~ussel    
Key2:		St~ahlerner Schl~ussel
Key3:		Eiserner Schl~ussel
end:



//------------------------------------------------------------------------
//VENICE	B A R T O L I ' S   H I D E O U T
//------------------------------------------------------------------------

Level:		Bartolis Versteck

track:		0						//Ambient (Wind?)
Sunset:	
Load_Pic:	pixg\venice.raw
// Secret Bonuses
Bonus:	SHOTGUN_AMMO
Bonus:	SHOTGUN_AMMO
Bonus:	SHOTGUN_AMMO
Bonus:	SHOTGUN_AMMO
game:		data\venice.tr2

complete:
Key1:		Bibliothek-Schl~ussel
Key2:		Sprengschl~ussel
end:



//------------------------------------------------------------------------
//OPERA		O P E R A   H O U S E
//------------------------------------------------------------------------

Level:		Das Opernhaus

track:		31						//Ambient (Derelict)
Load_Pic:	pixg\venice.raw
// Secret Bonuses
Bonus:	UZIS
Bonus:	UZI_AMMO
Bonus:	UZI_AMMO
Bonus:	UZI_AMMO
Bonus:	UZI_AMMO
game:		data\opera.tr2

track:		4					//Cut
cut:		data\cut2.cut

complete:

Key1:		Ornament-Schl~ussel
Puzzle1:	Relais
Puzzle2:	Schaltkreis
end:



//------------------------------------------------------------------------
//RIG		O F F S H O R E   R I G
//------------------------------------------------------------------------

Level:		Der Bohrturm

fmv_start:	1
fmv_end:	350
fmv:		fmv\landing.rpl									//Rig

track:		58						//Ambient (Machines)
StartAnim:	8
REMOVE_WEAPONS:
Load_Pic:	pixg\rig.raw
// Secret Bonuses
Bonus:	UZIS
Bonus:	UZI_AMMO
Bonus:	UZI_AMMO
game:		data\rig.tr2

complete:

Key1:		Rote Karte
Key2:		Gelbe Karte
Key3:		Gr~une Karte
end:



//------------------------------------------------------------------------
//PLATFORM	D I V I N G   A R E A
//------------------------------------------------------------------------

Level:		Die Tiefe

track:		58						//Ambient (Machines)
Load_Pic:	pixg\rig.raw
// Secret Bonuses
Bonus:	UZI_AMMO
Bonus:	UZI_AMMO
Bonus:	UZI_AMMO
Bonus:	UZI_AMMO
game:		data\platform.tr2

track:		5					//Cut
cut:		data\cut3.cut

complete:

Key1:		Rote Karte
Key4:		Blaue Karte
Puzzle1:	Chip
end:




//------------------------------------------------------------------------
//UNWATER	4 0   F A T H O M S
//------------------------------------------------------------------------

Level:		40 Faden

fmv_start:	1
fmv_end:	975
fmv:		fmv\ms.rpl										//Mini-Sub

track:		34						//Ambient (Heartbeat)
Load_Pic:	pixg\titan.raw
// Secret Bonuses
Bonus:	HARPOON_AMMO
Bonus:	HARPOON_AMMO
Bonus:	HARPOON_AMMO
Bonus:	HARPOON_AMMO
game:		data\unwater.tr2

complete:

end:

//------------------------------------------------------------------------
//KEEL		W R E C K   O F   T H E   M A R I A   D O R I A
//------------------------------------------------------------------------

Level:		Das Wrack der Maria Doria

track:		31						//Ambient (Derelict)
Load_Pic:	pixg\titan.raw
// Secret Bonuses
Bonus:	ROCKET
Bonus:	ROCKET_AMMO
Bonus:	ROCKET_AMMO
game:		data\keel.tr2

complete:

Puzzle1:	Unterbrecher
Key1:		Waschraum-Schl~ussel
Key2:		Rostiger Schl~ussel
Key3:		Kabinen-Schl~ussel
end:

//------------------------------------------------------------------------
//LIVING	L I V I N G   Q U A R T E R S
//------------------------------------------------------------------------

Level:		Die Quartiere

track:		34						//Ambient (Heartbeat)
Load_Pic:	pixg\titan.raw
// Secret Bonuses
Bonus:	M16_AMMO
Bonus:	M16_AMMO
Bonus:	M16_AMMO
Bonus:	M16_AMMO
game:		data\living.tr2

complete:

Key1:		Theater-Schl~ussel
Key2:		Rostiger Schl~ussel
end:

//------------------------------------------------------------------------
//DECK		T H E   D E C K
//------------------------------------------------------------------------

Level:		An Deck

track:		31						//Ambient (Derelict)
Load_Pic:	pixG\titan.raw
// Secret Bonuses
Bonus:	ROCKET_AMMO
Bonus:	ROCKET_AMMO
Bonus:	ROCKET_AMMO
Bonus:	ROCKET_AMMO
game:		data\deck.tr2

complete:

Key2:		Stern-Schl~ussel
Key3:		Lager-Schl~ussel
Key4:		Kabinen-Schl~ussel
Puzzle4:	Der Seraph
end:

//------------------------------------------------------------------------
//SKIDOO	T I B E T A N   F O O T H I L L S
//------------------------------------------------------------------------

Level:		Das tibetianische Hochland

fmv_start:	1
fmv_end:	1515
fmv:		fmv\crash.rpl							//SeaPlane?

track:		33						//Ambient (Wind)
StartInv:	PUZZLE4
Load_Pic:	pixg\tibet.raw
// Secret Bonuses
Bonus:	UZI_AMMO
Bonus:	UZI_AMMO
Bonus:	UZI_AMMO
Bonus:	UZI_AMMO
game:		data\skidoo.tr2

complete:

Puzzle4:	Der Seraph
Key1:		Zugbr~ucken-Schl~ussel
Key2:		H~utten-Schl~ussel
end:

//------------------------------------------------------------------------
//MONASTRY	B A R K H A N G   M O N A S T R Y
//------------------------------------------------------------------------

Level:		Das Kloster von Barkhang

track:		0						//Ambient (Monastry)
StartInv:	PUZZLE4
Load_Pic:	pixg\tibet.raw
// Secret Bonuses
Bonus:	M16_AMMO
Bonus:	M16_AMMO
Bonus:	M16_AMMO
Bonus:	M16_AMMO
game:		data\monastry.tr2

complete:

Key1:	    Kammer-Schl~ussel
Key2:		Fallt~ur-Schl~ussel
Key3:		Dach-Schl~ussel
Key4:		Hallen-Schl~ussel
Puzzle1:	Gebets-Rolle
Puzzle2:	Edelsteine
Puzzle4:	Der Seraph
end:

//------------------------------------------------------------------------
//CATACOMB	C A T A C O M B S   O F   T H E   T A L I O N
//------------------------------------------------------------------------

Level:		Die Katakomben des Talion

track:		31						//Ambient (Derelict)
Load_Pic:	pixg\tibet.raw
// Secret Bonuses
Bonus:	ROCKET_AMMO
Bonus:	ROCKET_AMMO
Bonus:	M16_AMMO
Bonus:	M16_AMMO
game:		data\catacomb.tr2

complete:

Puzzle1:	Tibetianische Maske
Pickup1:	Gong-Hammer
end:

//------------------------------------------------------------------------
//ICECAVE	I C E   P A L A C E
//------------------------------------------------------------------------

Level:		Der Eispalast

track:		31						//Ambient (Derelict)
deadly_water:
Load_Pic:	pixg\tibet.raw
// Secret Bonuses
Bonus:	ROCKET_AMMO
Bonus:	ROCKET_AMMO
Bonus:	ROCKET_AMMO
Bonus:	ROCKET_AMMO
game:		data\icecave.tr2

complete:

Puzzle1:	Tibetianische Maske
Key2:		Gong-Hammer
Pickup2:	Talion
end:

//------------------------------------------------------------------------
//EMPRTOMB	T E M P L E   O F   X I A N
//------------------------------------------------------------------------

Level:		Der Tempel des Xian

fmv_start:	1
fmv_end:	1841
fmv:		fmv\jeep.rpl									//Jeep

track:		59						//Ambient (Floating)
Load_Pic:	pixg\china.raw
// Secret Bonuses
Bonus:	UZI_AMMO
Bonus:	UZI_AMMO
Bonus:	UZI_AMMO
Bonus:	UZI_AMMO
Bonus:	UZI_AMMO
Bonus:	UZI_AMMO
Bonus:	UZI_AMMO
Bonus:	UZI_AMMO
game:		data\emprtomb.tr2

track:		30					//Cut
cutangle:	0
cut:		data\cut4.cut

complete:

Key2:		Goldener Schl~ussel
Key3:		Silberner Schl~ussel
Key4:		Kammer-Schl~ussel
Puzzle1:	Siegel des Drachen
end:

//------------------------------------------------------------------------
//FLOATING	F L O A T I N G   I S L A N D S
//------------------------------------------------------------------------

Level:		Die schwimmenden Inseln

track:		59						//Ambient (Floating)
NoFloor:	9728
Load_Pic:	pixg\china.raw
// Secret Bonuses
Bonus:	ROCKET_AMMO
Bonus:	ROCKET_AMMO
Bonus:	ROCKET_AMMO
Bonus:	ROCKET_AMMO
Bonus:	ROCKET_AMMO
Bonus:	ROCKET_AMMO
Bonus:	ROCKET_AMMO
Bonus:	ROCKET_AMMO
game:		data\floating.tr2

complete:

Puzzle1:	Mystische Plakette
Puzzle2:	Mystische Plakette
end:

//------------------------------------------------------------------------
//XIAN		D R A G O N ' S   L A I R
//------------------------------------------------------------------------

Level:		Der Hort des Drachen

Secrets:	0
track:		59						//Ambient (Floating)
Load_Pic:	pixg\china.raw
game:		data\xian.tr2
complete:

fmv_start:	1
fmv_end:	603
fmv:		fmv\end.rpl


Puzzle1:	Mystische Plakette
Puzzle2:	Dolch von Xian
end:


//------------------------------------------------------------------------
//HOUSE		H O M E   S W E E T   H O M E
//------------------------------------------------------------------------

Level:		Zuhause

Secrets:	0
StartInv:	KEY1
StartAnim:	9
KillToComplete:
track:		0						//Ambient (Floating)
Load_Pic:	pixg\mansion.raw
REMOVE_WEAPONS:
REMOVE_AMMO:
game:		data\house.tr2

track:		52
gamecomplete:

Key1:		Waffenschrank-Schl~ussel
Puzzle1:	Dolch von Xian
end:

//------------------------------------------------------------------------
//------------------------------------------------------------------------
//		D E M O S
//------------------------------------------------------------------------
//------------------------------------------------------------------------

DemoLevel:	Venedig

track:		0						//Ambient (Wind?)
Load_Pic:	pixg\venice.raw
PCdemo:		data\boat.tr2
PSXdemo:	data\boat.psx

Key1:		Bootshaus-Schl~ussel
Key2:		St~ahlerner Schl~ussel
Key3:		Eiserner Schl~ussel
end:




DemoLevel:	Das Wrack der Maria Doria

track:		31						//Ambient (Water)
Load_Pic:	pixg\titan.raw
PCdemo:		data\keel.tr2
PSXdemo:	data\keel.psx

Puzzle1:	Unterbrecher
Key1:		Waschraum-Schl~ussel
Key2:		Rostiger Schl~ussel
Key3:		Kabinen-Schl~ussel
end:



DemoLevel:	Das tibetianische Hochland

track:		33						//Ambient (Water)
Load_Pic:	pixg\tibet.raw
PCdemo:		data\skidoo.tr2
PSXdemo:	data\skidoo.psx

Puzzle4:	Der Seraph
Key1:		Zugbr~ucken-Schl~ussel
Key2:		H~utten-Schl~ussel
end:




GameStrings:	gerstr.txt



