Description:	Tomb Raider II Script. Single Level Test (c) Core Design Ltd 1997
// Option Types
//	EXIT_TO_TITLE
//	LEVEL%d
//	DEMO%d
//	SEQUENCE%d
//	EXITGAME


//------------------------------------------------------------------------
//		O P T I O N S
//------------------------------------------------------------------------

Options:								// Defaults
Language:				ENGLISH			// ENGLISH
Secret_Track:			47				// 47
//enable_indoor_reverb:					// NO


cypher_code:			166

//firstOption:			LEVEL 1			// EXIT_TO_TITLE
//title_replace:		LEVEL 1			// NONE (-1)
//ondeath_demo_mode:	LEVEL 1			// EXIT_TO_TITLE
//ondeath_ingame:		LEVEL 1			// EXIT_TO_TITLE
//noinput_time:	 		150				// 900
//on_demo_interrupt:	LEVEL 1			// EXIT_TO_TITLE
//on_demo_end:			DEMO1			// EXIT_TO_TITLE
//singlelevel:			1				// NONE (-1)
//demoversion:			  			
//title_disabled:
//cheatmodecheck_disabled:
//noinput_timeout:
//loadsave_disabled:
//screensizing_disabled:
//lockout_optionring:
//dozy_cheat_enabled:

//select_any_level:
//enable_cheat_key:
//use_security_tag:

end:


//------------------------------------------------------------------------
//		T I T L E   S E T U P
//------------------------------------------------------------------------

Title:
Game:		data\title.tr2		// First file in 'Title' must always be title.tr2
PSXfile:	pixUK\title.raw
PSXfile:	pixUK\legal.raw
PSXfile:	pixUS\titleUS.raw
PSXfile:	pixUS\legalUS.raw
PSXfile:	pixJAP\titleJAP.raw
PSXfile:	pixJAP\legalJAP.raw
PCfile:		data\title.pcx
PCfile:		data\legal.pcx
PCfile:		data\titleUS.pcx
PCfile:		data\legalUS.pcx
PCfile:		data\titleJAP.pcx
PCfile:		data\legalJAP.pcx
Track:		0
end:

//------------------------------------------------------------------------
//		F R O N T E N D
//------------------------------------------------------------------------

Frontend:
end:



//------------------------------------------------------------------------
//WALL		T H E   G R E A T   W A L L
//------------------------------------------------------------------------

Level:		The Great Wall

track:		0						//Ambient (Wind)
Load_Pic:	pix\china.raw
// Secret Bonuses
Bonus:	ROCKET
Bonus:	ROCKET_AMMO
Bonus:	ROCKET_AMMO
Bonus:	MEDI
game:		data\wall.tr2					

complete:

// Object Names
Key1:		Guardhouse Key
Key2:		Rusty Key
end:



GameStrings:	strings.txt
