Script;-
DESCRIPTION
	OPTIONS
	TITLE_FILES
	FRONTEND SEQUENCE
	GYM
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
Script read successfully

Gameflow script produced for;-

	Tomb Raider II PSX Script. Release Version 1.0 (c) Core Design 1997.

Script Version: 1

Gameflow Options;-
Levels:				18
Demos:				0
FMV:				9
Cutscenes:			4
Pictures:			0
Title Track:		2
TitleFiles:			1
cypher_code:		213

Level Names
0:	0		Lara's Home
1:	12		Test
2:	17		The Wall
3:	26		The Boat
4:	35		Venice
5:	42		Opera House
6:	54		The Rig
7:	62		Under Water
8:	74		Keel
9:	79		Living Quarters
10:	95		Deck
11:	100		Skidoo
12:	107		Monastery
13:	117		Catacombs
14:	127		Ice Cave
15:	136		Emperor's Tomb
16:	151		Floating Islands
17:	168		House
Strings = 18
Buffer size = 174

Picture FileNames
Strings = 0
Buffer size = 0

Title FileNames
0:	0		data\title.psx
Strings = 1
Buffer size = 15

FMV FileNames
0:	0		fmv\logo.fmv
1:	13		fmv\wallold.fmv
2:	29		fmv\home.fmv
3:	42		fmv\wallpres.fmv
4:	59		fmv\rig.fmv
5:	71		fmv\minisub.fmv
6:	87		fmv\seaplane.fmv
7:	104		fmv\jeep.fmv
8:	117		fmv\endseq.fmv
Strings = 9
Buffer size = 132

Level FileNames
0:	0		data\assault.psx
1:	17		data\test.psx
2:	31		data\wall.psx
3:	45		data\boat.psx
4:	59		data\venice.psx
5:	75		data\opera.psx
6:	90		data\rig.psx
7:	103		data\unwater.psx
8:	120		data\keel.psx
9:	134		data\living.psx
10:	150		data\deck.psx
11:	164		data\skidoo.psx
12:	180		data\monastry.psx
13:	198		data\catacomb.psx
14:	216		data\icecave.psx
15:	233		data\emprtomb.psx
16:	251		data\floating.psx
17:	269		data\house.psx
Strings = 18
Buffer size = 284

Cutscene FileNames
0:	0		data\cut1.psx
1:	14		data\cut2.psx
2:	28		data\cut3.psx
3:	42		data\cut4.psx
Strings = 4
Buffer size = 56

Demo FileNames
Strings = 0
Buffer size = 0

FRONTEND SEQ (SIZE: 10 bytes)
	FMV: fmv\logo.fmv
	FMV: fmv\wallold.fmv
	ENDSEQUENCE

LEVEL0 SEQ (SIZE: 10 bytes)
	FMV: fmv\home.fmv
	STARTLEVEL: Test 'data\test.psx'
	ENDSEQUENCE

LEVEL1 SEQ (SIZE: 6 bytes)
	STARTLEVEL: Test 'data\test.psx'
	ENDSEQUENCE

LEVEL2 SEQ (SIZE: 24 bytes)
	FMV: fmv\wallpres.fmv
	SETTRACK: 3
	STARTLEVEL: The Wall 'data\wall.psx'
	SETTRACK: 17
	CUTSCENE: data\cut1.psx
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL3 SEQ (SIZE: 12 bytes)
	SETTRACK: 4
	STARTLEVEL: The Boat 'data\boat.psx'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL4 SEQ (SIZE: 14 bytes)
	SETTRACK: 5
	SUNSET ENABLED
	STARTLEVEL: Venice 'data\venice.psx'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL5 SEQ (SIZE: 20 bytes)
	SETTRACK: 6
	STARTLEVEL: Opera House 'data\opera.psx'
	SETTRACK: 17
	CUTSCENE: data\cut2.psx
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL6 SEQ (SIZE: 26 bytes)
	FMV: fmv\rig.fmv
	SETTRACK: 7
	REMOVE_WEAPONS
	STARTLEVEL: The Rig 'data\rig.psx'
	SETTRACK: 18
	CUTSCENE: data\cut3.psx
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL7 SEQ (SIZE: 12 bytes)
	SETTRACK: 8
	STARTLEVEL: Under Water 'data\unwater.psx'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL8 SEQ (SIZE: 16 bytes)
	FMV: fmv\minisub.fmv
	SETTRACK: 9
	STARTLEVEL: Keel 'data\keel.psx'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL9 SEQ (SIZE: 12 bytes)
	SETTRACK: 10
	STARTLEVEL: Living Quarters 'data\living.psx'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL10 SEQ (SIZE: 12 bytes)
	SETTRACK: 11
	STARTLEVEL: Deck 'data\deck.psx'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL11 SEQ (SIZE: 18 bytes)
	FMV: fmv\seaplane.fmv
	SETTRACK: 12
	DEADLY WATER
	STARTLEVEL: Skidoo 'data\skidoo.psx'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL12 SEQ (SIZE: 12 bytes)
	SETTRACK: 13
	STARTLEVEL: Monastery 'data\monastry.psx'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL13 SEQ (SIZE: 12 bytes)
	SETTRACK: 14
	STARTLEVEL: Catacombs 'data\catacomb.psx'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL14 SEQ (SIZE: 12 bytes)
	SETTRACK: 15
	STARTLEVEL: Ice Cave 'data\icecave.psx'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL15 SEQ (SIZE: 16 bytes)
	FMV: fmv\jeep.fmv
	SETTRACK: 16
	STARTLEVEL: Emperor's Tomb 'data\emprtomb.psx'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL16 SEQ (SIZE: 24 bytes)
	SETTRACK: 19
	CUTSCENE: data\cut4.psx
	SETTRACK: 17
	STARTLEVEL: Floating Islands 'data\floating.psx'
	LEVCOMPLETE
	FMV: fmv\endseq.fmv
	ENDSEQUENCE

LEVEL17 SEQ (SIZE: 12 bytes)
	SETTRACK: 18
	STARTLEVEL: House 'data\house.psx'
	LEVCOMPLETE
	ENDSEQUENCE

Total Sequence Data Size= 280 bytes
Writing FrontEnd Sequence

Writing Level Sequences

Writing Demo Sequences

Game Strings
0:	0		INVENTORY
1:	10		OPTION
2:	17		ITEMS
3:	23		GAME OVER
4:	33		Load Game
5:	43		Save Game
6:	53		New Game
7:	62		Restart Level
8:	76		Exit to Title
9:	90		Exit Demo
10:	100		Exit Game
11:	110		Select Level
12:	123		Save Position
13:	137		Select Detail
14:	151		High
15:	156		Medium
16:	163		Low
17:	167		Walk
18:	172		Roll
19:	177		Run
20:	181		Left
21:	186		Right
22:	192		Back
23:	197		Step Left
24:	207		Step Right
25:	218		Look
26:	223		Jump
27:	228		Action
28:	235		Draw Weapon
29:	247		Inventory
30:	257		Flare
31:	263		Stop Watch
32:	274		Pistols
33:	282		Shotgun
34:	290		Automatic Pistols
35:	308		Uzis
36:	313		Harpoon
37:	321		M16
38:	325		Grenade Launcher
39:	342		Flare
40:	348		Pistol Clips
41:	361		Shotgun Shells
42:	376		Automatic Pistol Clips
43:	399		Uzi Clips
44:	409		Harpoons
45:	418		M16 Clips
46:	428		Grenades
47:	437		Small Medi Pack
48:	453		Large Medi Pack
49:	469		Lead Bar
50:	478		Pickup
51:	485		Given to Eidos UK Office 21/08/97
52:	519		Puzzle
53:	526		Key
54:	530		Game
55:	535		Lara's Home
56:	547		LOADING
57:	555		TIME TAKEN
58:	566		SECRETS
59:	574		PICKUPS
60:	582		KILLS
61:	588		of
62:	591		Detail Levels
63:	605		Demo Mode
64:	615		Sound
65:	621		Controls
66:	630		Gamma
67:	636		Set Volumes
68:	648		User Keys
69:	658		The file could not be saved!
70:	687		Try Again?
71:	698		YES
72:	702		NO
73:	705		Save Complete!
74:	720		No save games!
75:	735		None valid
76:	746		Save Game?
77:	757		- EMPTY SLOT -
78:	772		OFF
79:	776		ON
80:	779		Setup Sound Card
81:	796		Default Keys
82:	809		END
83:	813		> Continue
84:	824		Paused
85:	831		No Controller
86:	845		Save game to
87:	858		Overwrite game on
88:	876		Load game from
89:	891		the memory card in
90:	910		memory card slot 1
91:	929		Are you sure ?
92:	944		Yes
93:	948		No
94:	951		is full
95:	959		There are no games on
96:	981		There is a problem with
97:	1005		There is no memory card in
98:	1032		is unformatted
99:	1047		Would you like to
100:	1065		format it ?
101:	1077		Saving game to
102:	1092		Loading game from
103:	1110		Formatting
104:	1121		Overwrite game
105:	1136		Save game
106:	1146		Load game
107:	1156		Format memory card
108:	1175		Exit
109:	1180		Continue
110:	1189		You will not be able
111:	1210		to save any games unless
112:	1235		you insert a formatted
113:	1258		memory card with at least
114:	1284		one free block
115:	1299		The memory card in
116:	1318		Exit without saving
117:	1338		Exit without loading
118:	1359		Start game
119:	1370		bu00:BESLES-00024TOMBRAID
120:	1396		bu00:BASLUS-00152TOMBRAID
Strings = 121
Buffer size = 1422

Puzzle1 Strings
0:	0		Puz1 0
1:	7		Puz1 1
2:	14		Puzzle1
3:	22		Puzzle1
4:	30		Puzzle1
5:	38		Puzzle1
6:	46		Puzzle1
7:	54		Puzzle1
8:	62		Puzzle1
9:	70		Puzzle1
10:	78		Puzzle1
11:	86		Puzzle1
12:	94		Puzzle1
13:	102		Puzzle1
14:	110		Puzzle1
15:	118		Puzzle1
16:	126		Puzzle1
17:	134		Puzzle1
Strings = 18
Buffer size = 142

Puzzle2 Strings
0:	0		Puz2 0
1:	7		Puz2 1
2:	14		Puzzle2
3:	22		Puzzle2
4:	30		Puzzle2
5:	38		Puzzle2
6:	46		Puzzle2
7:	54		Puzzle2
8:	62		Puzzle2
9:	70		Puzzle2
10:	78		Puzzle2
11:	86		Puzzle2
12:	94		Puzzle2
13:	102		Puzzle2
14:	110		Puzzle2
15:	118		Puzzle2
16:	126		Puzzle2
17:	134		Puzzle2
Strings = 18
Buffer size = 142

Puzzle3 Strings
0:	0		Puz3 0
1:	7		Puz3 1
2:	14		Puzzle3
3:	22		Puzzle3
4:	30		Puzzle3
5:	38		Puzzle3
6:	46		Puzzle3
7:	54		Puzzle3
8:	62		Puzzle3
9:	70		Puzzle3
10:	78		Puzzle3
11:	86		Puzzle3
12:	94		Puzzle3
13:	102		Puzzle3
14:	110		Puzzle3
15:	118		Puzzle3
16:	126		Puzzle3
17:	134		Puzzle3
Strings = 18
Buffer size = 142

Puzzle4 Strings
0:	0		Puz4 0
1:	7		Puz4 1
2:	14		Puzzle4
3:	22		Puzzle4
4:	30		Puzzle4
5:	38		Puzzle4
6:	46		Puzzle4
7:	54		Puzzle4
8:	62		Puzzle4
9:	70		Puzzle4
10:	78		Puzzle4
11:	86		Puzzle4
12:	94		Puzzle4
13:	102		Puzzle4
14:	110		Puzzle4
15:	118		Puzzle4
16:	126		Puzzle4
17:	134		Puzzle4
Strings = 18
Buffer size = 142

Secret1 Strings
0:	0		Sec1 0
1:	7		Sec1 1
2:	14		Secret1
3:	22		Secret1
4:	30		Secret1
5:	38		Secret1
6:	46		Secret1
7:	54		Secret1
8:	62		Secret1
9:	70		Secret1
10:	78		Secret1
11:	86		Secret1
12:	94		Secret1
13:	102		Secret1
14:	110		Secret1
15:	118		Secret1
16:	126		Secret1
17:	134		Secret1
Strings = 18
Buffer size = 142

Secret2 Strings
0:	0		Sec2 0
1:	7		Sec2 1
2:	14		Secret2
3:	22		Secret2
4:	30		Secret2
5:	38		Secret2
6:	46		Secret2
7:	54		Secret2
8:	62		Secret2
9:	70		Secret2
10:	78		Secret2
11:	86		Secret2
12:	94		Secret2
13:	102		Secret2
14:	110		Secret2
15:	118		Secret2
16:	126		Secret2
17:	134		Secret2
Strings = 18
Buffer size = 142

Secret3 Strings
0:	0		Sec3 0
1:	7		Sec3 1
2:	14		Secret3
3:	22		Secret3
4:	30		Secret3
5:	38		Secret3
6:	46		Secret3
7:	54		Secret3
8:	62		Secret3
9:	70		Secret3
10:	78		Secret3
11:	86		Secret3
12:	94		Secret3
13:	102		Secret3
14:	110		Secret3
15:	118		Secret3
16:	126		Secret3
17:	134		Secret3
Strings = 18
Buffer size = 142

Secret4 Strings
0:	0		Sec4 0
1:	7		Sec4 1
2:	14		Secret4
3:	22		Secret4
4:	30		Secret4
5:	38		Secret4
6:	46		Secret4
7:	54		Secret4
8:	62		Secret4
9:	70		Secret4
10:	78		Secret4
11:	86		Secret4
12:	94		Secret4
13:	102		Secret4
14:	110		Secret4
15:	118		Secret4
16:	126		Secret4
17:	134		Secret4
Strings = 18
Buffer size = 142

Special1 Strings
0:	0		Spe1 0
1:	7		Spe1 1
2:	14		Special1
3:	23		Special1
4:	32		Special1
5:	41		Special1
6:	50		Special1
7:	59		Special1
8:	68		Special1
9:	77		Special1
10:	86		Special1
11:	95		Special1
12:	104		Special1
13:	113		Special1
14:	122		Special1
15:	131		Special1
16:	140		Special1
17:	149		Special1
Strings = 18
Buffer size = 158

Special2 Strings
0:	0		Spe2 0
1:	7		Spe2 1
2:	14		Special2
3:	23		Special2
4:	32		Special2
5:	41		Special2
6:	50		Special2
7:	59		Special2
8:	68		Special2
9:	77		Special2
10:	86		Special2
11:	95		Special2
12:	104		Special2
13:	113		Special2
14:	122		Special2
15:	131		Special2
16:	140		Special2
17:	149		Special2
Strings = 18
Buffer size = 158

Pickup1 Strings
0:	0		Pick1 0
1:	8		Pick1 1
2:	16		Pickup1
3:	24		Pickup1
4:	32		Pickup1
5:	40		Pickup1
6:	48		Pickup1
7:	56		Pickup1
8:	64		Pickup1
9:	72		Pickup1
10:	80		Pickup1
11:	88		Pickup1
12:	96		Pickup1
13:	104		Pickup1
14:	112		Pickup1
15:	120		Pickup1
16:	128		Pickup1
17:	136		Pickup1
Strings = 18
Buffer size = 144

Pickup2 Strings
0:	0		Pick2 0
1:	8		Pick2 1
2:	16		Pickup2
3:	24		Pickup2
4:	32		Pickup2
5:	40		Pickup2
6:	48		Pickup2
7:	56		Pickup2
8:	64		Pickup2
9:	72		Pickup2
10:	80		Pickup2
11:	88		Pickup2
12:	96		Pickup2
13:	104		Pickup2
14:	112		Pickup2
15:	120		Pickup2
16:	128		Pickup2
17:	136		Pickup2
Strings = 18
Buffer size = 144

Key1 Strings
0:	0		Key1 0
1:	7		Key1 1
2:	14		Key1
3:	19		Key1
4:	24		Key1
5:	29		Key1
6:	34		Key1
7:	39		Key1
8:	44		Key1
9:	49		Key1
10:	54		Key1
11:	59		Key1
12:	64		Key1
13:	69		Key1
14:	74		Key1
15:	79		Key1
16:	84		Key1
17:	89		Key1
Strings = 18
Buffer size = 94

Key2 Strings
0:	0		Key2 0
1:	7		Key2 1
2:	14		Key2
3:	19		Key2
4:	24		Key2
5:	29		Key2
6:	34		Key2
7:	39		Key2
8:	44		Key2
9:	49		Key2
10:	54		Key2
11:	59		Key2
12:	64		Key2
13:	69		Key2
14:	74		Key2
15:	79		Key2
16:	84		Key2
17:	89		Key2
Strings = 18
Buffer size = 94

Key3 Strings
0:	0		Key3 0
1:	7		Key3 1
2:	14		Key3
3:	19		Key3
4:	24		Key3
5:	29		Key3
6:	34		Key3
7:	39		Key3
8:	44		Key3
9:	49		Key3
10:	54		Key3
11:	59		Key3
12:	64		Key3
13:	69		Key3
14:	74		Key3
15:	79		Key3
16:	84		Key3
17:	89		Key3
Strings = 18
Buffer size = 94

Key4 Strings
0:	0		Key4 0
1:	7		Key4 1
2:	14		Key4
3:	19		Key4
4:	24		Key4
5:	29		Key4
6:	34		Key4
7:	39		Key4
8:	44		Key4
9:	49		Key4
10:	54		Key4
11:	59		Key4
12:	64		Key4
13:	69		Key4
14:	74		Key4
15:	79		Key4
16:	84		Key4
17:	89		Key4
Strings = 18
Buffer size = 94
