#ifndef GAMETEXT_H
#define GAMETEXT_H

#ifdef __cplusplus
extern "C" {
#endif

/* GAMETEXT.C */


extern char *game_strings[];
extern char *puzzle1_strings[];
extern char *puzzle2_strings[];
extern char *puzzle3_strings[];
extern char *puzzle4_strings[];
extern char *secret1_strings[];
extern char *secret2_strings[];
extern char *secret3_strings[];
extern char *secret4_strings[];
extern char *special1_strings[];
extern char *special2_strings[];
extern char *pickup1_strings[];
extern char *pickup2_strings[];
extern char *key1_strings[];
extern char *key2_strings[];
extern char *key3_strings[];
extern char *key4_strings[];

/*
// Inventory Ring headings
extern char inventory_main_heading[];
extern char inventory_option_heading[];
extern char inventory_keys_heading[];
extern char inventory_gameover_heading[];

//  Passport Text Section
extern char passport_load_game[];
extern char passport_save_game[];
extern char passport_start_game[];
extern char passport_restart_game[];
extern char passport_exit2title[];
extern char passport_exit2title_demo[];
extern char passport_exit_game[];

extern char select_level_heading[];
extern char load_game_heading[];
extern char save_game_heading[];


// Inventory item names
extern char compass_name[];
extern char pistols_name[];
extern char shotgun_name[];
extern char flare_name[];
extern char magnum_name[];
extern char uzi_name[];
extern char m16_name[];
extern char rocket_name[];
extern char harpoon_name[];

extern char gun_ammo_name[];
extern char sg_ammo_name[];
extern char mag_ammo_name[];
extern char uzi_ammo_name[];
extern char harpoon_ammo_name[];
extern char m16_ammo_name[];
extern char rocket_ammo_name[];

extern char medi_name[];
extern char bigmedi_name[];
extern char leadbar_name[];
extern char pickup_name[];
extern char scion_name[];
extern char puzzle_name[];
extern char key_name[];
extern char game_name[];
extern char detail_name[];
extern char sound_name[];
extern char control_name[];
extern char gamma_name[];
extern char gym_name[];
#ifdef PSX_VERSION
extern char psx_select_text[];
extern char psx_deselect_text[];
extern char	psx_continue_text[];
extern char psx_paused_text[];
extern char psx_nojoy_text[];
extern char psx_demo_text[];
extern char psx_demomode_text[];
#endif

// General strings
extern char loading_string[];

#ifdef PC_VERSION
extern char sa_on[];
extern char sa_off[];
extern char sa_setup[];
extern char str_default[];
extern char demomode_text[];
#endif

// Controls strings
extern char str_heading[];
extern char str_slow[];
extern char str_roll[];
extern char str_run[];
extern char str_left[];
extern char str_right[];
extern char str_back[];
extern char str_stepl[];
extern char str_stepr[];
extern char str_look[];
extern char str_jump[];
extern char str_action[];
extern char str_draw[];
extern char str_of[];
extern char str_inv[];

extern char str_timetaken[];
extern char str_secrets[];
extern char str_pickups[];
extern char str_kills[];

extern char sav_mess1[];
extern char sav_mess2[];
extern char sav_mess3[];
extern char sav_mess4[];
extern char sav_mess5[];
extern char sav_mess6[];
extern char sav_mess7[];
extern char sav_mess8[];
extern char sav_slot[];

extern char str_volume[];
extern char str_detail[];
extern char str_high[];
extern char str_medium[];
extern char str_low[];

#ifdef PSX_VERSION
extern	char	   *move_strings[];
#endif
*/
#ifdef __cplusplus
}
#endif

#endif	// GAMETEXT_H
