Script;-
DESCRIPTION
	OPTIONS
	TITLE_FILES
	FRONTEND SEQUENCE
	LEVEL
	LEVEL
	LEVEL
	LEVEL
Script read successfully

Gameflow script produced for;-

	Tomb Raider II Script. Tokyo Game Show Version (c) Core Design Ltd 1997.

Date Produced: 17:27:58 Sep  2 1997

Script Version: 2

sizeof GAMEFLOW_INFO = 52

Gameflow Options;-
Levels:				5
Demos:				3
FMV:				0
Cutscenes:			0
Pictures:			0
Title Track:		2
TitleFiles:			0
cypher_code:		213

Demo Options;-
firstOption:				STARTDEMO  0
TITLE IS DISABLED
TITLE REPLACED WITH:		STARTDEMO 0
ondeath demo_mode:			STARTDEMO 0
ondeath_ingame:				STARTGAME 1
on_demo_interrupt:			STARTGAME 1
on_demo_end:				STARTDEMO 0
noinput_timeout:			OFF
NoInput_time:				900
cheatmodecheck:				ENABLED
loadsave:					ENABLED
screensizing:				ENABLED
lockout_optionring:			ON
dozy_cheat:					ENABLED

Level Names
0:	0		Not Set
1:	8		The Wall
2:	17		The Wall
3:	26		Bartoli's Hideout
4:	44		Catacombs of the Talion
Strings = 5
Buffer size = 68

Picture FileNames
Strings = 0
Buffer size = 0

Title FileNames
Strings = 0
Buffer size = 0

FMV FileNames
Strings = 0
Buffer size = 0

Level FileNames
0:	0		data\assault.psx
1:	17		data\wall.PSX
2:	31		data\wall.psx
3:	45		data\venice.psx
4:	61		data\catacomb.psx
Strings = 5
Buffer size = 79

Cutscene FileNames
Strings = 0
Buffer size = 0

FRONTEND SEQ (SIZE: 2 bytes)
	ENDSEQUENCE

LEVEL0 SEQ (SIZE: 2 bytes)
	ENDSEQUENCE

LEVEL1 SEQ (SIZE: 12 bytes)
	SETTRACK: 3
	STARTLEVEL: The Wall 'data\wall.PSX'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL2 SEQ (SIZE: 12 bytes)
	SETTRACK: 3
	DEMOPLAY: data\wall.psx
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL3 SEQ (SIZE: 14 bytes)
	SETTRACK: 5
	SUNSET ENABLED
	DEMOPLAY: data\venice.psx
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL4 SEQ (SIZE: 14 bytes)
	SETTRACK: 14
	DEADLY WATER
	DEMOPLAY: data\catacomb.psx
	LEVCOMPLETE
	ENDSEQUENCE

Total Sequence Data Size= 56 bytes
Writing FrontEnd Sequence

Writing Level Sequences
Writing Demo Level Numbers
Demo Levels: 2 3 4 

Game Strings
0:	0		INVENTORY
1:	10		OPTION
2:	17		ITEMS
3:	23		GAME OVER
4:	33		Load Game
5:	43		Save Game
6:	53		New Game
7:	62		Restart Level
8:	76		Exit to Title
9:	90		Exit Demo
10:	100		Exit Game
11:	110		Select Level
12:	123		Save Position
13:	137		Select Detail
14:	151		High
15:	156		Medium
16:	163		Low
17:	167		Walk
18:	172		Roll
19:	177		Run
20:	181		Left
21:	186		Right
22:	192		Back
23:	197		Step Left
24:	207		Step Right
25:	218		Look
26:	223		Jump
27:	228		Action
28:	235		Draw Weapon
29:	247		Inventory
30:	257		Flare
31:	263		Stop Watch
32:	274		Pistols
33:	282		Shotgun
34:	290		Automatic Pistols
35:	308		Uzis
36:	313		Harpoon
37:	321		M16
38:	325		Grenade Launcher
39:	342		Flare
40:	348		Pistol Clips
41:	361		Shotgun Shells
42:	376		Automatic Pistol Clips
43:	399		Uzi Clips
44:	409		Harpoons
45:	418		M16 Clips
46:	428		Grenades
47:	437		Small Medi Pack
48:	453		Large Medi Pack
49:	469		Pickup
50:	476		Puzzle
51:	483		Key
52:	487		Game
53:	492		Lara's Home
54:	504		LOADING
55:	512		TIME TAKEN
56:	523		SECRETS
57:	531		PICKUPS
58:	539		KILLS
59:	545		of
Strings = 60
Buffer size = 548

PSX Strings
0:	0		Screen Adjust
1:	14		DEMO MODE
2:	24		Sound
3:	30		Controls
4:	39		Gamma
5:	45		Set Volumes
6:	57		User Keys
7:	67		The file could not be saved!
8:	96		Try Again?
9:	107		YES
10:	111		NO
11:	114		Save Complete!
12:	129		No save games!
13:	144		None valid
14:	155		Save Game?
15:	166		- EMPTY SLOT -
16:	181		Press any button to exit
17:	206		Use directional buttons
18:	230		to adjust screen position
19:	256		> Select
20:	265		\ Go Back
21:	275		> Continue
22:	286		Paused
23:	293		No Controller
24:	307		Save game to
25:	320		Overwrite game on
26:	338		Load game from
27:	353		the memory card in
28:	372		memory card slot 1
29:	391		Are you sure ?
30:	406		Yes
31:	410		No
32:	413		is full
33:	421		There are no games on
34:	443		There is a problem with
35:	467		There is no memory card in
36:	494		is unformatted
37:	509		Would you like to
38:	527		format it ?
39:	539		Saving game to
40:	554		Loading game from
41:	572		Formatting
42:	583		Overwrite game
43:	598		Save game
44:	608		Load game
45:	618		Format memory card
46:	637		Exit
47:	642		Continue
48:	651		You will not be able
49:	672		to save any games unless
50:	697		you insert a formatted
51:	720		memory card with at least
52:	746		one free block
53:	761		The memory card in
54:	780		Exit without saving
55:	800		Exit without loading
56:	821		Start game
57:	832		bu00:BESLES-00718TOMBRAID
58:	858		bu00:BASLUS-00152TOMBRAID
Strings = 59
Buffer size = 884

Puzzle1 Strings
0:	0		Puz1 0
1:	7		Puzzle1
2:	15		Puzzle1
3:	23		Puzzle1
4:	31		Puzzle1
Strings = 5
Buffer size = 39

Puzzle2 Strings
0:	0		Puz2 0
1:	7		Puzzle2
2:	15		Puzzle2
3:	23		Puzzle2
4:	31		Puzzle2
Strings = 5
Buffer size = 39

Puzzle3 Strings
0:	0		Puz3 0
1:	7		Puzzle3
2:	15		Puzzle3
3:	23		Puzzle3
4:	31		Puzzle3
Strings = 5
Buffer size = 39

Puzzle4 Strings
0:	0		Puz4 0
1:	7		Puzzle4
2:	15		Puzzle4
3:	23		Puzzle4
4:	31		Puzzle4
Strings = 5
Buffer size = 39

Secret1 Strings
0:	0		Sec1 0
1:	7		Secret1
2:	15		Secret1
3:	23		Secret1
4:	31		Secret1
Strings = 5
Buffer size = 39

Secret2 Strings
0:	0		Sec2 0
1:	7		Secret2
2:	15		Secret2
3:	23		Secret2
4:	31		Secret2
Strings = 5
Buffer size = 39

Secret3 Strings
0:	0		Sec3 0
1:	7		Secret3
2:	15		Secret3
3:	23		Secret3
4:	31		Secret3
Strings = 5
Buffer size = 39

Secret4 Strings
0:	0		Sec4 0
1:	7		Secret4
2:	15		Secret4
3:	23		Secret4
4:	31		Secret4
Strings = 5
Buffer size = 39

Special1 Strings
0:	0		Spe1 0
1:	7		Special1
2:	16		Special1
3:	25		Special1
4:	34		Special1
Strings = 5
Buffer size = 43

Special2 Strings
0:	0		Spe2 0
1:	7		Special2
2:	16		Special2
3:	25		Special2
4:	34		Special2
Strings = 5
Buffer size = 43

Pickup1 Strings
0:	0		Pick1 0
1:	8		Pickup1
2:	16		Pickup1
3:	24		Pickup1
4:	32		Pickup1
Strings = 5
Buffer size = 40

Pickup2 Strings
0:	0		Pick2 0
1:	8		Pickup2
2:	16		Pickup2
3:	24		Pickup2
4:	32		Pickup2
Strings = 5
Buffer size = 40

Key1 Strings
0:	0		Key1 0
1:	7		Guardhouse Key
2:	22		Guardhouse Key
3:	37		Key1
4:	42		Key1
Strings = 5
Buffer size = 47

Key2 Strings
0:	0		Key2 0
1:	7		Rusty Key
2:	17		Rusty Key
3:	27		Key2
4:	32		Key2
Strings = 5
Buffer size = 37

Key3 Strings
0:	0		Key3 0
1:	7		Key3 1
2:	14		Key3 2
3:	21		Key3
4:	26		Key3
Strings = 5
Buffer size = 31

Key4 Strings
0:	0		Key4 0
1:	7		Key4 1
2:	14		Key4 2
3:	21		Key4
4:	26		Key4
Strings = 5
Buffer size = 31
