# Microsoft Developer Studio Project File - Name="gameflow" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Console Application" 0x0103

CFG=gameflow - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "gameflow.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "gameflow.mak" CFG="gameflow - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "gameflow - Win32 Release" (based on\
 "Win32 (x86) Console Application")
!MESSAGE "gameflow - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE "gameflow - Win32 PSX Version" (based on\
 "Win32 (x86) Console Application")
!MESSAGE 

# Begin Project
# PROP Scc_ProjName ""$/gameflow", YJAAAAAA"
# PROP Scc_LocalPath "."
CPP=cl.exe
RSC=rc.exe

!IF  "$(CFG)" == "gameflow - Win32 Release"

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!ELSEIF  "$(CFG)" == "gameflow - Win32 PSX Version"

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BSC32=bscmake.exe
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!ENDIF 

# Begin Target

# Name "gameflow - Win32 Release"
# Name "gameflow - Win32 Debug"
# Name "gameflow - Win32 PSX Version"
# Begin Group "scripts"

# PROP Default_Filter ""
# Begin Group "Demos"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\scripts\sonyshel.txt
# PROP Exclude_From_Build 1
# End Source File
# Begin Source File

SOURCE=.\scripts\tokyo.txt
# PROP Exclude_From_Build 1
# End Source File
# Begin Source File

SOURCE=.\scripts\USoffice.txt
# PROP Exclude_From_Build 1
# End Source File
# Begin Source File

SOURCE=.\scripts\USstrings.txt
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# End Source File
# End Group
# Begin Source File

SOURCE=.\scripts\Frfinal.txt

!IF  "$(CFG)" == "gameflow - Win32 Release"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "gameflow - Win32 Debug"

!ELSEIF  "$(CFG)" == "gameflow - Win32 PSX Version"

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!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\scripts\Frstr.txt

!IF  "$(CFG)" == "gameflow - Win32 Release"

# PROP Exclude_From_Build 1

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!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\scripts\gerfinal.txt

!IF  "$(CFG)" == "gameflow - Win32 Release"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "gameflow - Win32 Debug"

!ELSEIF  "$(CFG)" == "gameflow - Win32 PSX Version"

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# End Source File
# Begin Source File

SOURCE=.\scripts\gerstr.txt

!IF  "$(CFG)" == "gameflow - Win32 Release"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "gameflow - Win32 Debug"

!ELSEIF  "$(CFG)" == "gameflow - Win32 PSX Version"

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# End Source File
# Begin Source File

SOURCE=.\scripts\itafinal.txt

!IF  "$(CFG)" == "gameflow - Win32 Release"

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# End Source File
# Begin Source File

SOURCE=.\scripts\itastr.txt

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!ELSEIF  "$(CFG)" == "gameflow - Win32 PSX Version"

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# End Source File
# Begin Source File

SOURCE=.\scripts\JapFinal.txt
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# Begin Source File

SOURCE=.\scripts\PCfinal.txt

!IF  "$(CFG)" == "gameflow - Win32 Release"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "gameflow - Win32 Debug"

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# PROP BASE Exclude_From_Build 1
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# End Source File
# Begin Source File

SOURCE=.\scripts\strings.txt

!IF  "$(CFG)" == "gameflow - Win32 Release"

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SOURCE=.\scripts\frfinal.log

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!ELSEIF  "$(CFG)" == "gameflow - Win32 PSX Version"

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# End Source File
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SOURCE=.\scripts\gerfinal.log

!IF  "$(CFG)" == "gameflow - Win32 Release"

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SOURCE=.\script.c
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SOURCE=.\strings.c
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