/***********************************************************************

  Keep all game text in this file!

  Will be helpful for non-English versions

***********************************************************************/
#include "game.h"

// 0 is ENGLISH
// 1 is FRENCH
// 2 is GERMAN

#if LANGUAGE == 0
//---------------------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------------------
//										ENGLISH
//---------------------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------------------

// Inventory Ring headings
char inventory_main_heading[]= {"INVENTORY"};
char inventory_option_heading[]= {"OPTION"};
char inventory_keys_heading[]= {"ITEMS"};
char inventory_gameover_heading[]={"GAME OVER"};

//  Passport Text Section
char passport_load_game[]= {"Load Game"};
char passport_save_game[]= {"Save Game"};
char passport_start_game[]= {"New Game"};
char passport_restart_game[]= {"Restart Level"};
#ifdef DEMO
char passport_exit2title[]= {"Exit Demo"};
#else
char passport_exit2title[]= {"Exit to Title"};
#endif
char passport_exit_game[]= {"Exit Game"};

char select_level_heading[]= {"Select Level"};
char load_game_heading[]= {"Select Level"};
char save_game_heading[]= {"Save Position"};
char Level_Strings[NUMBER_OF_LEVELS][80] =
{
	"GYM.PHD",
	"VENICE1.PHD",
	"TITANIC1.PHD",
	"3TIBET.PHD",
	"Tomb of Qualopec",
	"St. Francis' Folly",
	"Colosseum",
	"Palace Midas",
	"The Cistern",
	"Tomb of Tihocan",
	"City of Khamoon",
	"Obelisk of Khamoon",
	"Sanctuary of the Scion",
	"Natla's Mines",
	"Atlantis",
	"The Great Pyramid",
	"Cut Scene 1",
	"Cut Scene 2",
	"Cut Scene 3",
	"Cut Scene 4",
	"TITLE.PHD",
	"Current Position"
};


// Inventory item names
char compass_name[]= 	{"Compass"};
char pistols_name[]= 	{"Pistols"};
char shotgun_name[]= 	{"Shotgun"};
char flare_name[]= 		{"Flare"};
char magnum_name[]= 	{"Magnums"};
char uzi_name[]= 		{"Uzis"};
char gun_ammo_name[]= 	{"Pistol Clips"};
char sg_ammo_name[]= 	{"Shotgun Shells"};
char mag_ammo_name[]= 	{"Magnum Clips"};
char uzi_ammo_name[]= 	{"Uzi Clips"};
char explosive_name[]= 	{"Grenade"};
char medi_name[]= 		{"Small Medi Pack"};
char bigmedi_name[]= 	{"Large Medi Pack"};
char leadbar_name[]= 	{"Lead Bar"};
char pickup_name[]= 	{"Pickup"};
char scion_name[]= 		{"Scion"};
char puzzle_name[]= 	{"Puzzle"};
char key_name[]= 		{"Key"};
char game_name[]= 		{"Game"};
#ifdef PSX_VERSION
char detail_name[]= 		{"Screen Adjust"};
char *move_strings[] =  	{"Use directional buttons",
							"to adjust screen position" };
char psx_select_text[] =	{"> Select"};
char psx_deselect_text[] =	{"\\ Go Back"};
char psx_continue_text[] =  {"> Continue"};
char psx_paused_text[] =    {"Paused"};
char psx_nojoy_text[] =     {"No Controller"};
char psx_demo_text[] =      {"Press any button to exit"};
char psx_demomode_text[] =  {"DEMO MODE"};
#else
char detail_name[]= 	{"Detail Levels"};
#endif
char demomode_text[] =  {"Demo Mode"};
char sound_name[]= 		{"Sound"};
char control_name[]= 	{"Controls"};
char gamma_name[]= 		{"Gamma"};
char gym_name[]= 		{"Lara's Home"};

// Inventory Puzzle item names depending on levels
char *puzzle1_strings[NUMBER_OF_LEVELS]={
	"",
	"",
	"Gold Idol",
	"Machine Cog",
	"",
	"",
	"",
	"Gold Bar",
	"",
	"",
	"",
	"Eye of Horus",
	"Ankh",
	"Fuse",
	"",
	"",
};
char *puzzle2_strings[NUMBER_OF_LEVELS]={
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"Scarab",
	"Scarab",
	"Pyramid Key",
	"",
	"",
};
char *puzzle3_strings[NUMBER_OF_LEVELS]={
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"Seal of Anubis",
	"",
	"",
	"",
	"",
};
char *puzzle4_strings[NUMBER_OF_LEVELS]={
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"Ankh",
	"",
	"",
	"",
	"",
};

char *pickup1_strings[NUMBER_OF_LEVELS]={
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
};
char *pickup2_strings[NUMBER_OF_LEVELS]={
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
};
char *key1_strings[NUMBER_OF_LEVELS]={
	"",
	"",
	"Silver Key",
	"",
	"",
	"Neptune Key",
	"Rusty Key",
	"",
	"Gold Key",
	"Gold Key",
	"Saphire Key",
	"Saphire Key",
	"Gold Key",
	"",
	"",
	"",
};
char *key2_strings[NUMBER_OF_LEVELS]={
	"",
	"",
	"",
	"",
	"",
	"Atlas Key",
	"",
	"",
	"Silver Key",
	"Rusty Key",
	"",
	"",
	"",
	"",
	"",
	"",
};
char *key3_strings[NUMBER_OF_LEVELS]={
	"",
	"",
	"",
	"",
	"",
	"Damocles Key",
	"",
	"",
	"Rusty Key",
	"Rusty Key",
	"",
	"",
	"",
	"",
	"",
	"",
};
char *key4_strings[NUMBER_OF_LEVELS]={
	"",
	"",
	"",
	"",
	"",
	"Thor Key",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
};

// General strings
char loading_string[]={"LOADING"};

// Sound strings
char sa_off[] = "OFF";
char sa_on[] = "ON";
char sa_setup[] = "Setup Sound Card";
char str_default[] = {"Default Keys"};
char str_heading[] = {"User Keys"};

char str_slow[]  ={"Walk"};
char str_roll[]  ={"Roll"};
char str_run[]   ={"Run"};
char str_left[]  ={"Left"};
char str_right[] ={"Right"};
char str_back[]  ={"Back"};
char str_stepl[] ={"Step Left"};
char str_stepr[] ={"Step Right"};
char str_look[]  ={"Look"};
char str_jump[]  ={"Jump"};
char str_action[]={"Action"};
char str_draw[]  ={"Draw Weapon"};
char str_inv[]   ={"Inventory"};

/* Stats text */
char str_timetaken[]= {"TIME TAKEN"};
char str_secrets[] 	= {"SECRETS"};
char str_pickups[] 	= {"PICKUPS"};
char str_kills[] 	= {"KILLS"};
char str_of[]		= {"of"};

/* SAVE GAME TEXT */
char sav_mess1[] ={"The file could not be saved!"};
char sav_mess2[] ={"Try Again?"};
char sav_mess3[] ={"YES"};
char sav_mess4[] ={"NO"};
char sav_mess5[] ={"Save Complete!"};
char sav_mess6[] ={"No save games!"};
char sav_mess7[] ={"None valid"};
char sav_mess8[] ={"Save Game?"};
char sav_slot[] = {"- EMPTY SLOT %d -"};

char str_volume[] = {"Set Volumes"};
char str_detail[] = {"Select Detail"};
char str_high[] = {"High"};
char str_medium[] = {"Medium"};
char str_low[] = {"Low"};

#ifdef PSX_VERSION
char *GapString[]=
	{
	"Save game to",
	"Overwrite game on",
	"Load game from",
	"the memory card in",
	"memory card slot 1",
	"Are you sure ?",
	"Yes",
	"No",
	"is full",
	"There are no games on",
	"There is a problem with",
	"There is no memory card in",
	"is unformatted",
	"Would you like to",
	"format it ?",
	"Saving game to",
	"Loading game from",
	"Formatting",
	"Overwrite game",
	"Save game",
	"Load game",
	"Format memory card",
	"Exit",
	"Continue",
	"You will not be able",
	"to save any games unless",
	"you insert a formatted",
	"memory card with at least",
	"one free block",
	"The memory card in",
	"Exit without saving",
	"Exit without loading",
	"Start game"
	};

#ifndef NTSC
char GacSaveGameFileName[]="bu00:BESLES-00024TOMBRAID";		// English
#else
char GacSaveGameFileName[]="bu00:BASLUS-00152TOMBRAID";		// Yankers
#endif
#endif

#elif LANGUAGE == 1
//---------------------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------------------
//										FRENCH
//---------------------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------------------

// Inventory Ring headings
char inventory_main_heading[]= {"INVENTAIRE"};
char inventory_option_heading[]= {"OPTIONS"};
char inventory_keys_heading[]= {"OBJETS"};
char inventory_gameover_heading[]={"FIN DU JEU"};

//  Passport Text Section
char passport_load_game[]= {"Charger"};
char passport_save_game[]= {"Sauver"};
char passport_start_game[]= {"Commencer"};
char passport_restart_game[]= {"Rejouer Niveau"};
char passport_exit2title[]= {"Sortie vers Titre"};
char passport_exit_game[]= {"Quitter"};

char select_level_heading[]= {"Choisir Niveau"};
char load_game_heading[]= {"Choisir Niveau"};
char save_game_heading[]= {"Sauver Partie"};
char *Level_Strings[NUMBER_OF_LEVELS]=
{
	"La Demeure de Lara",
	"Cavernes",
	"Cit)ee de Vilcabamba",
	"Vall)ee Perdue",
	"Tombe de Qualopec",
	"Monument St. Francis",
	"Colosseum",
	"Palais de Midas",
	"La Citerne",
	"Tombe de Tihocan",
	"Cit)ee de Khamoon",
	"Ob)elisque de Khamoon",
	"Sanctuaire du Scion",
	"Mines de Natla",
	"Atlantide",
	"La Grande Pyramide",
	"Scene FMV 1",
	"Scene FMV 2",
	"Scene FMV 3",
	"Scene FMV 4",
	"Titre",
	"Position Actuelle"
};


// Inventory item names
char compass_name[]= 	{"Boussole"};
char pistols_name[]= 	{"Pistolets"};
char shotgun_name[]= 	{"Fusil a Pompe"};
char magnum_name[]= 	{"Magnums"};
char uzi_name[]= 		{"Uzis"};
char gun_ammo_name[]= 	{"Balles pour Pistolets"};
char sg_ammo_name[]= 	{"Cartouches pour Fusil"};
char mag_ammo_name[]= 	{"Balles pour Magnum"};
char uzi_ammo_name[]= 	{"Balles pour Uzi"};
char explosive_name[]= 	{"Grenade"};
char medi_name[]= 		{"Mini Trousse de Soins"};
char bigmedi_name[]= 	{"Grande Trousse de Soins"};
char leadbar_name[]= 	{"Barre en Plomb"};
char pickup_name[]= 	{"Ramasser"};
char scion_name[]= 		{"Scion"};
char puzzle_name[]= 	{"Puzzle"};
char key_name[]= 		{"Cl)e"};
char game_name[]= 		{"Jeu"};
#ifdef PSX_VERSION
char detail_name[]= 		{"Reglage de l'ecran"};
char *move_strings[] =  	{"Utiliser curseur directionnel",
							"pour ajuster la position de l'ecran" };
char psx_select_text[] =	{"> Choisir"};
char psx_deselect_text[] =	{"\\ Retourner"};
char psx_continue_text[] =  {"> Continuer"};
char psx_paused_text[] =    {"Pause"};
char psx_nojoy_text[] =     {"Pas de manette"};
char psx_demo_text[] =      {"Appuyer sur une touche pour sortir"};
char psx_demomode_text[] =  {"MODE DEMO"};
#else
char detail_name[]= 	{"Niveau des D)etails"};
#endif
char demomode_text[] = {"Mode Demo"};
char sound_name[]= 		{"Sons"};
char control_name[]= 	{"Controles"};
char gamma_name[]= 		{"Gamma"};
char gym_name[]= 		{"Gym"};

// Inventory Puzzle item names depending on levels
char *puzzle1_strings[NUMBER_OF_LEVELS]={
	"",
	"",
	"Idole d'Or",
	"Piece de Machine",
	"",
	"",
	"",
	"Lingot d'Or",
	"",
	"",
	"",
	"Oeil d'Horus",
	"Ankh",
	"Fusible",
	"",
	"",
};
char *puzzle2_strings[NUMBER_OF_LEVELS]={
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"Scarab)ee",
	"Scarab)ee",
	"Cl)e de Pyramide",
	"",
	"",
};
char *puzzle3_strings[NUMBER_OF_LEVELS]={
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"Sceau d'Anubis",
	"",
	"",
	"",
	"",
};
char *puzzle4_strings[NUMBER_OF_LEVELS]={
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"Ankh",
	"",
	"",
	"",
	"",
};

char *pickup1_strings[NUMBER_OF_LEVELS]={
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
};
char *pickup2_strings[NUMBER_OF_LEVELS]={
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
};
char *key1_strings[NUMBER_OF_LEVELS]={
	"",
	"",
	"Cl)e d'Argent",
	"",
	"",
	"Cl)e de Neptune",
	"Cl)e Rouill)ee",
	"",
	"Cl)e en Or",
	"Cl)e en Or",
	"Cl)e de Saphir",
	"Cl)e de Saphir",
	"Cl)e en Or",
	"",
	"",
	"",
};
char *key2_strings[NUMBER_OF_LEVELS]={
	"",
	"",
	"",
	"",
	"",
	"Cl)e Atlas",
	"",
	"",
	"Cl)e d'Argent",
	"Cl)e Rouill)ee",
	"",
	"",
	"",
	"",
	"",
	"",
};
char *key3_strings[NUMBER_OF_LEVELS]={
	"",
	"",
	"",
	"",
	"",
	"Cl)e de Damocl$es",
	"",
	"",
	"Cl)e Rouill)ee",
	"Cl)e Rouill)ee",
	"",
	"",
	"",
	"",
	"",
	"",
};
char *key4_strings[NUMBER_OF_LEVELS]={
	"",
	"",
	"",
	"",
	"",
	"Cl)e de Thor",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
};

// General strings
char loading_string[]={"CHARGEMENT"};

// ************* Sound strings *****************
char sa_off[] = "ARRET";
char sa_on[] = "MARCHE";
char sa_setup[] = "Configurer La Carte Son";
char str_default[] = "Touches Par D)efaut";
char str_heading[] = "Touches Utilisateurs";
// *********************************************

char str_slow[]  ={"Marcher"};
char str_roll[]  ={"Roulade"};
char str_run[]   ={"Courir"};
char str_left[]  ={"Gauche"};
char str_right[] ={"Droite"};
char str_back[]  ={"Arri$ere"};
char str_stepl[] ={"Pas $a gauche"};
char str_stepr[] ={"Pas $a droite"};
char str_look[]  ={"Regarder"};
char str_jump[]  ={"Sauter"};
char str_action[]={"Action"};
char str_draw[]  ={"D)egainer"};
char str_inv[]   ={"Inventaire"};

/* Stats text */
char str_timetaken[]= {"TEMPS"};
char str_secrets[] 	= {"SECRETS"};
char str_pickups[] 	= {"OBJETS TROUVES"};
char str_kills[] 	= {"ENNEMIS TUES"};
char str_of[]		= {"/"};

/* SAVE GAME TEXT */
char sav_mess1[] ={"Le fichier n'a pu (etre sauv)ee!"};
char sav_mess2[] ={"R)e-essayer?"};
char sav_mess3[] ={"OUI"};
char sav_mess4[] ={"NON"};
char sav_mess5[] ={"Sauvegarde r)eussue"};
char sav_mess6[] ={"Pas de sauvegardes"};
char sav_mess7[] ={"Aucune valide"};
char sav_mess8[] ={"Sauver le jeu?"};
char sav_slot[] = {"- %d -"};

char str_volume[] = {"R)egler Volume"};
char str_detail[] = {"Niveau de D)etail"};
char str_high[] = {"Haut"};
char str_medium[] = {"Moyen"};
char str_low[] = {"Bas"};

#ifdef PSX_VERSION
char *GapString[]=
	{
	"Sauver un jeu sur",
	"Ecraser un jeu",
	"Charger un jeu",
	"depuis la carte m)emoire 1",
	"dans le port 1 de la carte m)emoire",
	"Etes vous sur ?",
	"Oui",
	"Non",
	"Plus de place",
	"In n'y a pas de sauvegarde dans",
	"Probleme avec",
	"Il n'y a pas de carte m)emoire dans",
	"Non format)e",
	"Souhaitez vous formater",
	"formater ?",
	"Sauvegarder dans",
	"Charger un jeu depuis",
	"Formattage en cours",
	"Ecraser un jeu",
	"Sauvegarder un jeu",
	"Charger un jeu",
	"Formatter la carte m)emoire",
	"Sortir",
	"Continuer",
	"Vous ne pouvez",
	"sauver un jeu sans",
	"ins)erer une carte m)emoire",
	"format)ee avec au moins",
	"un espace m)emoire de libre",
	"La carte m)emoire dans",
	"Sortir sans sauver",
	"Sortir sans charger",
	"Commencer une partie"
	};
char GacSaveGameFileName[]="bu00:BESLES-00485TOMBRAID";
#endif

#elif LANGUAGE == 2
//---------------------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------------------
//										GERMAN
//---------------------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------------------

// Inventory Ring headings
char inventory_main_heading[]= {"Inventar"};					// Paul Have Lower Cased most of this
char inventory_option_heading[]= {"Optionen"};                  // so that letter modifiers work!!!
char inventory_keys_heading[]= {"Gegenst~ande"};
char inventory_gameover_heading[]={"Ende des Spiels"};

//  Passport Text Section
char passport_load_game[]= {"Spiel Laden"};
char passport_save_game[]= {"Spiel Sichern"};
char passport_start_game[]= {"Spiel Starten"};
char passport_restart_game[]= {"Neustart des Levels"};
char passport_exit2title[]= {"Zur~uck zum Hauptmen~u"};
char passport_exit_game[]= {"Spiel Beenden"};

char select_level_heading[]= {"Level W~ahlen"};
char load_game_heading[]= {"Level W~ahlen"};
char save_game_heading[]= {"Spiel Sichern"};
char *Level_Strings[NUMBER_OF_LEVELS]=
{
	"Laras Haus",
	"Die Kavernen",
	"Die Stadt Vilcabamba",
	"Das Verlorene Tal",
	"Das Grab von Qualopec",
	"St. Francis' Folly",
	"Das Kolosseum",
	"Der Palast des Midas",
	"Die Zisterne",
	"Das Grab des Tihocan",
	"Die Stadt Khamoon",
	"Der Obelisk von Khamoon",
	"Das Heiligtum des Scion",
	"Natlas Katakomben",
	"Atlantis",
	"Die Gro=e Pyramide",
	"Cut Scene 1",
	"Cut Scene 2",
	"Cut Scene 3",
	"Cut Scene 4",
	"Title",
	"Aktuelle Position"
};


// Inventory item names
char compass_name[]= 	{"Kompa="};
char pistols_name[]= 	{"Pistolen"};
char shotgun_name[]= 	{"Schrotflinte"};
char magnum_name[]= 		{"Magnums"};
char uzi_name[]= 			{"Uzis"};
char gun_ammo_name[]= 	{"Pistolen-Munition"};
char sg_ammo_name[]= 	{"Schrot-Munition"};
char mag_ammo_name[]= 	{"Magnum-Munition"};
char uzi_ammo_name[]= 	{"Uzi-Ladestreifen"};
char explosive_name[]= 	{"Granaten"};
char medi_name[]= 		{"Kleines Medi-Pack"};
char bigmedi_name[]= 	{"Gro=es Medi-Pack"};
char leadbar_name[]= 	{"Bleibarren"};
char pickup_name[]= 		{"Aufnehmen"};
char scion_name[]= 		{"Scion"};
char puzzle_name[]= 		{"R~atsel"};
char key_name[]= 			{"Schl~ussel"};
char game_name[]= 		{"Spiel"};
#ifdef PSX_VERSION
char detail_name[]= 		{"Bildposition"};
char *move_strings[] =  	{"Die Richtungstasten benutzen",
							"um das Bild einzustellen" };
char psx_select_text[] =	{"> W~ahlen"};
char psx_deselect_text[] =	{"\\ Zur~uck"};
char psx_continue_text[] =  {"> Weiter"};
char psx_paused_text[] =    {"Pause"};
char psx_nojoy_text[] =     {"Kein Controller"};
char psx_demo_text[] =      {"Irgendeine Taste dr~ucken"};
char psx_demomode_text[] =  {"DEMO"};
#else
char detail_name[]= 	{"Detail-Stufe"};
#endif
char demomode_text[] =  {"DEMO"};
char sound_name[]= 		{"Sound"};
char control_name[]= 	{"Kontrollen"};
char gamma_name[]= 		{"Gamma-Korrektur"};
char gym_name[]= 			{"Training"};

// Inventory Puzzle item names depending on levels
char *puzzle1_strings[NUMBER_OF_LEVELS]={
	"",
	"",
	"Goldener G~otze",
	"Zahnrad",
	"",
	"",
	"",
	"Goldbarren",
	"",
	"",
	"",
	"Auge des Horus",
	"Ankh-Kreuz",
	"Sicherung",
	"",
	"",
};
char *puzzle2_strings[NUMBER_OF_LEVELS]={
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"Skarab~aus",
	"Skarab~aus",
	"Schl~ussel der Pyramide",
	"",
	"",
};
char *puzzle3_strings[NUMBER_OF_LEVELS]={
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"Siegel des Anubis",
	"",
	"",
	"",
	"",
};
char *puzzle4_strings[NUMBER_OF_LEVELS]={
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"Ankh-Kreuz",
	"",
	"",
	"",
	"",
};

char *pickup1_strings[NUMBER_OF_LEVELS]={
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
};
char *pickup2_strings[NUMBER_OF_LEVELS]={
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
};
char *key1_strings[NUMBER_OF_LEVELS]={
	"",
	"",
	"Silberner Schl~ussel",
	"",
	"",
	"Schl~ussel des Neptun",
	"Rostiger Schl~ussel",
	"",
	"Goldener Schl~ussel",
	"Goldener Schl~ussel",
	"Saphir-Schl~ussel",
	"Saphir-Schl~ussel",
	"Goldener Schl~ussel",
	"",
	"",
	"",
};
char *key2_strings[NUMBER_OF_LEVELS]={
	"",
	"",
	"",
	"",
	"",
	"Schl~ussel des Atlas",
	"",
	"",
	"Silberner Schl~ussel",
	"Rostiger Schl~ussel",
	"",
	"",
	"",
	"",
	"",
	"",
};
char *key3_strings[NUMBER_OF_LEVELS]={
	"",
	"",
	"",
	"",
	"",
	"Schl~ussel des Damokles",
	"",
	"",
	"Rostiger Schl~ussel",
	"Rostiger Schl~ussel",
	"",
	"",
	"",
	"",
	"",
	"",
};
char *key4_strings[NUMBER_OF_LEVELS]={
	"",
	"",
	"",
	"",
	"",
	"Schl~ussel des Thor",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
};


// General strings
char loading_string[]={"ES WIRD GELADEN"};

// *************** Sound strings *******************
char sa_off[] = "AUS";
char sa_on[] = "AN";
char sa_setup[] = "Soundkarte Einstellen";
char str_default[] = "Standardbelegung";
char str_heading[] ={"Eigene Belegung"};
// *************************************************

char str_slow[]  ={"Gehen"};
char str_roll[]  ={"Rolle"};
char str_run[]   ={"Laufen"};
char str_left[]  ={"Links"};
char str_right[] ={"Rechts"};
char str_back[]  ={"R~uckw~arts"};
char str_stepl[] ={"Schritt links"};
char str_stepr[] ={"Schritt rechts"};
char str_look[]  ={"Umsehen"};
char str_jump[]  ={"Springen"};
char str_action[]={"Handlung"};
char str_draw[]  ={"Waffe ziehen"};
char str_inv[]   ={"Inventar"};

/* Stats text */
char str_timetaken[]= {"Ben~otigte Zeit"};				// Paul changed these to Lower case so they worked
char str_secrets[] 	= {"Geheimnisse"};
char str_pickups[] 	= {"Gegenst~ande"};
char str_kills[] 	= {"Besiegte Gegner"};
char str_of[]		= {"von"};

/* SAVE GAME TEXT */
char sav_mess1[] ={"Fehler beim Sichern!"};
char sav_mess2[] ={"Nochmal?"};
char sav_mess3[] ={"JA"};
char sav_mess4[] ={"NEIN"};
char sav_mess5[] ={"Spielstand gesichert!"};
char sav_mess6[] ={"Keine Spielstand gefunden!"};
char sav_mess7[] ={"Keine Spielstand g~ultig!"};
char sav_mess8[] ={"Spiel sichern?"};
char sav_slot[] = {"- %d -"};

char str_volume[] = {"Lautst~arke Einstellen"};
char str_detail[] = {"Detailstufe W~ahlen"};
char str_high[] = {"Hoch"};
char str_medium[] = {"Mittel"};
char str_low[] = {"Niedrig"};

#ifdef PSX_VERSION
char *GapString[]=
	{
	"Spiel sichern auf",			  Save game to              	
	"Spiel ~uberschreiben auf",		  Overwrite game on         
	"Spielstand laden von",			  Load game from            
	"der Memory Card in",			  the Memory card in        
	"Slot 1",						  Memory card slot 1        
	"Sind Sie sicher?",				  Are you sure ?            
	"JA",							  Yes                       
	"NEIN",							  No                        
	"ist voll",						  is full                   
	"Es sind keine Spielst~ande auf", There are no              
									  Tomb Raider II games on   
	"Es ist ein Fehler auf",		  There is a problem with   
	"Es ist keine Memory Card in",	  There is no Memory card in
	"ist nicht formatiert",			  is unformatted            
	"M~ochten Sie sie",				  Would you like to         
	"jetzt formatieren?",			  format it ?               
	"Sichere Spiel auf",			  Saving game to            
	"Lade Spielstand von",			  Loading game from         
	"Formatiere",					  Formatting                
	"~Uberschreibe Spiel",			  Overwrite game            
	"Spiel sichern",				  Save game                 
	"Spiel laden",					  Load game                 
	"Memory Card formatieren",		  Format Memory card        
	"Verlassen",					  Exit                      
	"Weiter",						  Continue                  
	"Sie k~onnen keine Spiele",		  You will not be able      
	"sichern ohne eine",			  to save any games unless  
	"formatierte Memory Card",		  you insert a formatted    
	"mit mindestens einem",			  Memory card with at least 
	"freien Block einzulegen",		  one free block            
	"Die Memory Card in",			  The Memory card in        
	"Verlassen ohne zu sichern",	  Exit without saving       
	"Verlassen ohne zu laden",		  Exit without loading      
	"Spiel starten"					  Start game                
	};
char GacSaveGameFileName[]="bu00:BESLES-00486TOMBRAID";
#endif

#elif LANGUAGE == 3
//---------------------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------------------
//				   			JAPANESE
//---------------------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------------------

// Inventory Ring headings
char inventory_main_heading[]= {"TOOLS"};
char inventory_option_heading[]= {"OPTION"};
char inventory_keys_heading[]= {"ITEMS"};
char inventory_gameover_heading[]={"GAME OVER"};

//  Passport Text Section
char passport_load_game[]= {"Load Game"};
char passport_save_game[]= {"Save Game"};
char passport_start_game[]= {"Start Game"};
char passport_restart_game[]= {"Restart Level"};
char passport_exit2title[]= {"Exit to Title"};
char passport_exit_game[]= {"Exit Game"};

char select_level_heading[]= {"Select Level"};
char load_game_heading[]= {"Select Level"};
//char load_game_heading[]= {"Load Game"};
char save_game_heading[]= {"Save Game"};
char *Level_Strings[NUMBER_OF_LEVELS]=
{
	"Lara's Home",
	"Caves",
	"City of Vilcabamba",
	"Lost Valley",
	"Tomb of Qualopec",
	"St. Francis' Folly",
	"Colosseum",
	"Palace Midas",
	"The Cistern",
	"Tomb of Tihocan",
	"City of Khamoon",
	"Obelisk of Khamoon",
	"Sanctuary of the Scion",
	"Natla's Mines",
	"Atlantis",
	"The Great Pyramid",
	"Cut Scene 1",
	"Cut Scene 2",
	"Cut Scene 3",
	"Cut Scene 4",
	"Title",
	"Data Load"
};


// Inventory item names
char compass_name[]= 	{"Compass"};
char pistols_name[]= 	{"Pistols"};
char shotgun_name[]= 	{"Shotgun"};
char magnum_name[]= 	{"Magnums"};
char uzi_name[]= 		{"Uzis"};
char gun_ammo_name[]= 	{"Pistol Clips"};
char sg_ammo_name[]= 	{"Shotgun Shells"};
char mag_ammo_name[]= 	{"Magnum Clips"};
char uzi_ammo_name[]= 	{"Uzi Clips"};
char explosive_name[]= 	{"Grenade"};
char medi_name[]= 		{"Small Medi Pack"};
char bigmedi_name[]= 	{"Large Medi Pack"};
char leadbar_name[]= 	{"Lead Bar"};
char pickup_name[]= 	{"Pickup"};
char scion_name[]= 		{"Scion"};
char puzzle_name[]= 	{"Puzzle"};
char key_name[]= 		{"Key"};
char game_name[]= 		{"Game"};
#ifdef PSX_VERSION
char detail_name[]= 		{"Screen Adjust"};
char *move_strings[] =  	{"Use directional buttons",
							"to adjust screen position" };
char psx_select_text[] =	{"< Select"};
char psx_deselect_text[] =	{"> Go Back"};
char psx_continue_text[] =  {"< Continue"};
char psx_paused_text[] =    {"Paused"};
char psx_nojoy_text[] =     {"No Controller"};
char psx_demo_text[] =      {"Press any button to exit"};
char psx_demomode_text[] =  {"DEMO MODE"};
#else
char detail_name[]= 	{"Detail Levels"};
#endif
char sound_name[]= 		{"Sound"};
char control_name[]= 	{"Controls"};
char gamma_name[]= 		{"Gamma"};
char gym_name[]= 		{"Lara's Home"};
//char gym_name[]= 		{"Gym"};

// Inventory Puzzle item names depending on levels
char *puzzle1_strings[NUMBER_OF_LEVELS]={
	"",
	"",
	"Gold Idol",
	"Machine Cog",
	"",
	"",
	"",
	"Gold Bar",
	"",
	"",
	"",
	"Eye of Horus",
	"Ankh",
	"Fuse",
	"",
	"",
};
char *puzzle2_strings[NUMBER_OF_LEVELS]={
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"Scarab",
	"Scarab",
	"Pyramid Key",
	"",
	"",
};
char *puzzle3_strings[NUMBER_OF_LEVELS]={
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"Seal of Anubis",
	"",
	"",
	"",
	"",
};
char *puzzle4_strings[NUMBER_OF_LEVELS]={
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"Ankh",
	"",
	"",
	"",
	"",
};

char *pickup1_strings[NUMBER_OF_LEVELS]={
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
};
char *pickup2_strings[NUMBER_OF_LEVELS]={
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
};
char *key1_strings[NUMBER_OF_LEVELS]={
	"",
	"",
	"Silver Key",
	"",
	"",
	"Neptune Key",
	"Rusty Key",
	"",
	"Gold Key",
	"Gold Key",
	"Saphire Key",
	"Saphire Key",
	"Gold Key",
	"",
	"",
	"",
};
char *key2_strings[NUMBER_OF_LEVELS]={
	"",
	"",
	"",
	"",
	"",
	"Atlas Key",
	"",
	"",
	"Silver Key",
	"Rusty Key",
	"",
	"",
	"",
	"",
	"",
	"",
};
char *key3_strings[NUMBER_OF_LEVELS]={
	"",
	"",
	"",
	"",
	"",
	"Damocles Key",
	"",
	"",
	"Rusty Key",
	"Rusty Key",
	"",
	"",
	"",
	"",
	"",
	"",
};
char *key4_strings[NUMBER_OF_LEVELS]={
	"",
	"",
	"",
	"",
	"",
	"Thor Key",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
};

// General strings
char loading_string[]={"LOADING"};


// Controls strings
char str_heading[] ={"Control Type "};
char str_slow[]  ={"Walk"};
char str_roll[]  ={"Roll"};
char str_run[]   ={"Run"};
char str_left[]  ={"Left"};
char str_right[] ={"Right"};
char str_back[]  ={"Back"};
char str_stepl[] ={"Step Left"};
char str_stepr[] ={"Step Right"};
char str_look[]  ={"Look"};
char str_jump[]  ={"Jump"};
char str_action[]={"Action"};
char str_draw[]  ={"Draw Weapon"};
char str_inv[]   ={"Tools"};

/* Stats text */
char str_timetaken[]= {"TIME TAKEN"};
char str_secrets[] 	= {"SECRETS"};
char str_pickups[] 	= {"PICKUPS"};
char str_kills[] 	= {"KILLS"};
char str_of[]		= {"of"};

/* SAVE GAME TEXT */
char sav_mess1[] ={"The file could not be saved!"};
char sav_mess2[] ={"Try Again?"};
char sav_mess3[] ={"YES"};
char sav_mess4[] ={"NO"};
char sav_mess5[] ={"Save Complete!"};
char sav_mess6[] ={"No save games!"};
char sav_mess7[] ={"None valid"};
char sav_mess8[] ={"Save Game?"};

char *GapString[]=
	{
	"Save game to",
	"Overwrite game on",
	"Load game from",
	"the memory card in",
	"memory card slot 1",
	"Are you sure ?",
	"Yes",
	"No",
	"is full",
	"There are no games on",
	"There is a problem with",
	"There is no memory card in",
	"is unformatted",
	"Would you like to",
	"format it ?",
	"Saving game to",
	"Loading game from",
	"Formatting",
	"Overwrite game",
	"Save game",
	"Load game",
	"Format memory card",
	"Exit",
	"Continue",

	"You will not be able",
	"to save any games unless",
	"you insert a formatted",
	"memory card with at least",
	"one free block",
//	" ",
//	"Memory card is full",
//	"This game use one block",
//	" ",
//	" ",

	"The memory card in",
	"Exit without saving",
	"Exit without loading",
	"Start game"
	};

char GacSaveGameFileName[]="bu00:BISLPS-00617TOMBRAID";		// Jappy

#endif



