Script;-
DESCRIPTION
	OPTIONS
ERROR: Unknown option 'ENABLE_CHEAT_KEY'
	TITLE_FILES
	FRONTEND SEQUENCE
	GYM
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
Script read successfully

Gameflow script produced for;-

	Tomb Raider III Script. Final Release (c) Core Design Ltd 1998.

Date Produced: 17:15:58 Oct 17 1998

Script Version: 3

sizeof GAMEFLOW_INFO = 128

Gameflow Options;-
Levels:				24
Demos:				3
FMV:				5
Cutscenes:			11
Pictures:			24
Title Track:		5
TitleFiles:			7
cypher_code:		166

Demo Options;-
firstOption:				EXIT_TO_TITLE  0
ondeath demo_mode:			EXIT_TO_TITLE 0
ondeath_ingame:				STARTGAME 0
on_demo_interrupt:			EXIT_TO_TITLE 0
on_demo_end:				EXIT_TO_TITLE 0
noinput_timeout:			ON
NoInput_time:				500
cheatmodecheck:				ENABLED
loadsave:					ENABLED
screensizing:				ENABLED
lockout_optionring:			OFF
dozy_cheat:					DISABLED

Level Names
0:	0		Lara's House
1:	13		Jungle
2:	20		Temple Ruins
3:	33		The River Ganges
4:	50		Caves Of Kaliya
5:	66		Coastal Village
6:	82		Crash Site
7:	93		Madubu Gorge
8:	106		Temple Of Puna
9:	121		Thames Wharf
10:	134		Aldwych
11:	142		Lud's Gate
12:	153		City
13:	158		Nevada Desert
14:	172		High Security Compound
15:	195		Area 51
16:	203		Antarctica
17:	214		RX-Tech Mines
18:	228		Lost City Of Tinnos
19:	248		Meteorite Cavern
20:	265		All Hallows
21:	277		1
22:	279		2
23:	281		3
Strings = 24
Buffer size = 283

Picture FileNames
0:	0		pix\house.raw
1:	14		pix\india.raw
2:	28		pix\india.raw
3:	42		pix\india.raw
4:	56		pix\india.raw
5:	70		pix\southpac.raw
6:	87		pix\southpac.raw
7:	104		pix\southpac.raw
8:	121		pix\southpac.raw
9:	138		pix\london.raw
10:	153		pix\london.raw
11:	168		pix\london.raw
12:	183		pix\london.raw
13:	198		pix\nevada.raw
14:	213		pix\nevada.raw
15:	228		pix\nevada.raw
16:	243		pix\antarc.raw
17:	258		pix\antarc.raw
18:	273		pix\antarc.raw
19:	288		pix\antarc.raw
20:	303		pix\london.raw
21:	318		pix\london.raw
22:	333		pix\india.raw
23:	347		pix\nevada.raw
Strings = 24
Buffer size = 362

Title FileNames
0:	0		data\title.PSX
1:	15		pixUK\titleuk.raw
2:	33		pixUK\legaluk.raw
3:	51		pixUS\titleUS.raw
4:	69		pixUS\legalUS.raw
5:	87		pixJAP\titleJAP.raw
6:	107		pixJAP\legalJAP.raw
Strings = 7
Buffer size = 127

FMV FileNames
0:	0		\FMV\LOGO.FMV
1:	14		\FMV\INTRO.FMV
2:	29		\FMV\LAGOON.FMV
3:	45		\FMV\HUEY.FMV
4:	59		\FMV\END.FMV
Strings = 5
Buffer size = 72

Level FileNames
0:	0		data\house.PSX
1:	15		data\jungle.PSX
2:	31		data\temple.PSX
3:	47		data\quadchas.PSX
4:	65		data\tonyboss.PSX
5:	83		data\shore.PSX
6:	98		data\crash.PSX
7:	113		data\rapids.PSX
8:	129		data\triboss.PSX
9:	146		data\roofs.PSX
10:	161		data\sewer.PSX
11:	176		data\tower.PSX
12:	191		data\office.PSX
13:	207		data\nevada.PSX
14:	223		data\compound.PSX
15:	241		data\area51.PSX
16:	257		data\antarc.PSX
17:	273		data\mines.PSX
18:	288		data\city.PSX
19:	302		data\chamber.PSX
20:	319		data\stpaul.PSX
21:	335		data\demo1.psx
22:	350		data\demo2.psx
23:	365		data\demo3.psx
Strings = 24
Buffer size = 380

Cutscene FileNames
0:	0		cuts\cut6.PSX
1:	14		cuts\cut9.PSX
2:	28		cuts\cut1.PSX
3:	42		cuts\cut4.PSX
4:	56		cuts\cut2.PSX
5:	70		cuts\cut5.PSX
6:	84		cuts\cut11.PSX
7:	99		cuts\cut7.PSX
8:	113		cuts\cut8.PSX
9:	127		cuts\cut3.PSX
10:	141		cuts\cut12.PSX
Strings = 11
Buffer size = 156

FRONTEND SEQ (SIZE: 10 bytes)

LEVEL0 SEQ (SIZE: 18 bytes)

LEVEL1 SEQ (SIZE: 28 bytes)

LEVEL2 SEQ (SIZE: 28 bytes)

LEVEL3 SEQ (SIZE: 16 bytes)

LEVEL4 SEQ (SIZE: 20 bytes)

LEVEL5 SEQ (SIZE: 28 bytes)

LEVEL6 SEQ (SIZE: 32 bytes)

LEVEL7 SEQ (SIZE: 16 bytes)

LEVEL8 SEQ (SIZE: 16 bytes)

LEVEL9 SEQ (SIZE: 32 bytes)

LEVEL10 SEQ (SIZE: 28 bytes)

LEVEL11 SEQ (SIZE: 28 bytes)

LEVEL12 SEQ (SIZE: 20 bytes)

LEVEL13 SEQ (SIZE: 28 bytes)

LEVEL14 SEQ (SIZE: 32 bytes)

LEVEL15 SEQ (SIZE: 16 bytes)

LEVEL16 SEQ (SIZE: 32 bytes)

LEVEL17 SEQ (SIZE: 16 bytes)

LEVEL18 SEQ (SIZE: 28 bytes)

LEVEL19 SEQ (SIZE: 20 bytes)

LEVEL20 SEQ (SIZE: 20 bytes)

LEVEL21 SEQ (SIZE: 22 bytes)

LEVEL22 SEQ (SIZE: 14 bytes)

LEVEL23 SEQ (SIZE: 14 bytes)

Total Sequence Data Size= 562 bytes
Writing FrontEnd Sequence

Writing Level Sequences
Writing Demo Level Numbers
Demo Levels: 21 22 23 
Writing FMV start/end frames
 1: úàëðúêéáéˆàëð       	1	- 817
 2: úàëðúïèòôéˆàëð      	0	- 4510
 3: úàëðúêçáééèˆàëð     	0	- 7729
 4: úàëðúîóãÿˆàëð       	0	- 2033
 5: úàëðúãèâˆàëð        	0	- 1662


Game Strings
0:	0		INVENTORY
1:	10		OPTION
2:	17		ITEMS
3:	23		GAME OVER
4:	33		Load Game
5:	43		Save Game
6:	53		New Game
7:	62		Restart Level
8:	76		Exit to Title
9:	90		Exit Demo
10:	100		Exit Game
11:	110		Select Level
12:	123		Save Position
13:	137		Select Detail
14:	151		High
15:	156		Medium
16:	163		Low
17:	167		Walk
18:	172		Roll
19:	177		Run
20:	181		Left
21:	186		Right
22:	192		Back
23:	197		Step Left
24:	207		?
25:	209		Step Right
26:	220		?
27:	222		Look
28:	227		Jump
29:	232		Action
30:	239		Draw Weapon
31:	251		?
32:	253		Inventory
33:	263		Duck
34:	268		Dash
35:	273		Statistics
36:	284		Pistols
37:	292		Shotgun
38:	300		Desert Eagle
39:	313		Uzis
40:	318		Harpoon Gun
41:	330		MP5
42:	334		Rocket Launcher
43:	350		Grenade Launcher
44:	367		Flare
45:	373		Pistol Clips
46:	386		Shotgun Shells
47:	401		Desert Eagle Clips
48:	420		Uzi Clips
49:	430		Harpoons
50:	439		MP5 Clips
51:	449		Rockets
52:	457		Grenades
53:	466		Small Medi Pack
54:	482		Large Medi Pack
55:	498		Pickup
56:	505		Puzzle
57:	512		Key
58:	516		Game
59:	521		Lara's Home
60:	533		LOADING
61:	541		Time Taken
62:	552		Secrets Found
63:	566		Location
64:	575		Kills
65:	581		Ammo Used
66:	591		Hits
67:	596		Saves Performed
68:	612		Distance Travelled
69:	631		Health Packs Used
70:	649		Release Version 1.0
71:	669		None
72:	674		Finish
73:	681		BEST TIMES
74:	692		No Times Set
75:	705		N/A
76:	709		Current Position
77:	726		Final Statistics
78:	743		of
79:	746		Story so far...
80:	762		Infada Stone
81:	775		Element 115
82:	787		The Eye Of Isis
83:	803		Ora Dagger
84:	814		Savegame Crystal
85:	831		London
86:	838		Nevada
87:	845		South Pacific Islands
88:	867		Antarctica
89:	878		Peru
90:	883		NEXT ADVENTURE
91:	898		s
Strings = 92
Buffer size = 900

PSX Strings
0:	0		Screen Adjust
1:	14		DEMO MODE
2:	24		Sound
3:	30		Controls
4:	39		Gamma
5:	45		Set Volumes
6:	57		Control Method
7:	72		The file could not be saved!
8:	101		Try Again?
9:	112		YES
10:	116		NO
11:	119		Save Complete!
12:	134		No save games!
13:	149		None valid
14:	160		Save Game?
15:	171		- EMPTY SLOT -
16:	186		Press any button to quit
17:	211		Use directional buttons
18:	235		to adjust screen position
19:	261		> Select
20:	270		; Go Back
21:	280		> Continue
22:	291		PAUSED
23:	298		Controller Removed
24:	317		Save game to
25:	330		Overwrite game on
26:	348		Load game from
27:	363		the Memory card in
28:	382		Memory card slot 1
29:	401		Are you sure ?
30:	416		Yes
31:	420		No
32:	423		has insufficient free blocks
33:	452		There are no
34:	465		Tomb Raider III games on
35:	490		There is a problem with
36:	514		There is no Memory card in
37:	541		is unformatted
38:	556		Would you like to
39:	574		format it ?
40:	586		Saving game to
41:	601		Loading game from
42:	619		Formatting
43:	630		Overwrite game
44:	645		Save game
45:	655		Load game
46:	665		Format Memory card
47:	684		Exit
48:	689		Continue
49:	698		You will not be able
50:	719		to save any games unless
51:	744		you insert a formatted
52:	767		Memory card with at least
53:	793		two free blocks
54:	809		The Memory card in
55:	828		Exit without saving
56:	848		Exit without loading
57:	869		Start game
58:	880		UNFORMATTED MEMORY CARD
59:	904		Insert a formatted
60:	923		or press > to continue
61:	946		without saving.
62:	962		bu00:BESLES-01649TOMB3
63:	985		bu00:BASLUS-00691TOMB3
64:	1008		Load O.K.
65:	1018		Load failed
66:	1030		Saved O.K.
67:	1041		Save failed
68:	1053		Format O.K.
69:	1065		Format failed
70:	1079		Vibration Off
71:	1093		Vibration On
72:	1106		Toggle Vibration
73:	1123		spare
74:	1129		spare
75:	1135		spare
76:	1141		spare
77:	1147		spare
78:	1153		spare
79:	1159		Select Adventure
Strings = 80
Buffer size = 1176

Puzzle1 Strings
0:	0		P1
1:	3		P1
2:	6		Scimitar
3:	15		P1
4:	18		P1
5:	21		Serpent Stone
6:	35		P1
7:	38		P1
8:	41		P1
9:	44		P1
10:	47		Old Penny
11:	57		Embalming Fluid
12:	73		P1
13:	76		P1
14:	79		Blue Security Pass
15:	98		Tower Access Key
16:	115		Crowbar
17:	123		Crowbar
18:	131		Oceanic Mask
19:	144		P1
20:	147		P1
21:	150		P1
22:	153		P1
23:	156		P1
Strings = 24
Buffer size = 159

Puzzle2 Strings
0:	0		P2
1:	3		P2
2:	6		Scimitar
3:	15		P2
4:	18		P2
5:	21		P2
6:	24		P2
7:	27		P2
8:	30		P2
9:	33		P2
10:	36		Ticket
11:	43		P2
12:	46		P2
13:	49		P2
14:	52		Yellow Security Pass
15:	73		Code Clearance Disk
16:	93		Gate Control Key
17:	110		Lead Acid Battery
18:	128		P2
19:	131		P2
20:	134		P2
21:	137		P2
22:	140		P2
23:	143		P2
Strings = 24
Buffer size = 146

Puzzle3 Strings
0:	0		P3
1:	3		P3
2:	6		P3
3:	9		P3
4:	12		P3
5:	15		P3
6:	18		P3
7:	21		P3
8:	24		P3
9:	27		P3
10:	30		Masonic Mallet
11:	45		P3
12:	48		P3
13:	51		P3
14:	54		P3
15:	57		Code Clearance Disk
16:	77		P3
17:	80		Winch Starter
18:	94		P3
19:	97		P3
20:	100		P3
21:	103		P3
22:	106		P3
23:	109		P3
Strings = 24
Buffer size = 112

Puzzle4 Strings
0:	0		P4
1:	3		P4
2:	6		P4
3:	9		P4
4:	12		P4
5:	15		P4
6:	18		P4
7:	21		P4
8:	24		P4
9:	27		P4
10:	30		Ornate Star
11:	42		P4
12:	45		P4
13:	48		P4
14:	51		P4
15:	54		Hanger Access Key
16:	72		P4
17:	75		P4
18:	78		P4
19:	81		P4
20:	84		P4
21:	87		P4
22:	90		P4
23:	93		P4
Strings = 24
Buffer size = 96

Pickup1 Strings
0:	0		P1
1:	3		P1
2:	6		P1
3:	9		P1
4:	12		P1
5:	15		P1
6:	18		Swamp Map
7:	28		P1
8:	31		P1
9:	34		P1
10:	37		P1
11:	40		P1
12:	43		P1
13:	46		P1
14:	49		P1
15:	52		P1
16:	55		P1
17:	58		P1
18:	61		P1
19:	64		P1
20:	67		P1
21:	70		P1
22:	73		P1
23:	76		P1
Strings = 24
Buffer size = 79

Pickup2 Strings
0:	0		P2
1:	3		P2
2:	6		P2
3:	9		P2
4:	12		P2
5:	15		P2
6:	18		P2
7:	21		P2
8:	24		P2
9:	27		P2
10:	30		P2
11:	33		P2
12:	36		P2
13:	39		P2
14:	42		P2
15:	45		P2
16:	48		P2
17:	51		P2
18:	54		P2
19:	57		P2
20:	60		P2
21:	63		P2
22:	66		P2
23:	69		P2
Strings = 24
Buffer size = 72

Key1 Strings
0:	0		Racetrack Key
1:	14		K1
2:	17		Key Of Ganesha
3:	32		Gate Key
4:	41		K1
5:	44		Smuggler's Key
6:	59		Commander Bishop's Key
7:	82		K1
8:	85		K1
9:	88		Flue Room Key
10:	102		Maintenance Key
11:	118		Boiler Room Key
12:	134		K1
13:	137		Generator Access
14:	154		Keycard Type A
15:	169		Launch Code Pass
16:	186		Hut Key
17:	194		K1
18:	197		Uli Key
19:	205		K1
20:	208		Vault Key
21:	218		K1
22:	221		K1
23:	224		K1
Strings = 24
Buffer size = 227

Key2 Strings
0:	0		K2
1:	3		K2
2:	6		Key Of Ganesha
3:	21		K2
4:	24		K2
5:	27		K2
6:	30		Lt. Tuckerman's Key
7:	50		K2
8:	53		K2
9:	56		Cathedral Key
10:	70		Solomon's Key
11:	84		K2
12:	87		K2
13:	90		Detonator Switch
14:	107		Keycard Type B
15:	122		K2
16:	125		K2
17:	128		K2
18:	131		K2
19:	134		K2
20:	137		K2
21:	140		K2
22:	143		K2
23:	146		K2
Strings = 24
Buffer size = 149

Key3 Strings
0:	0		K3
1:	3		K3
2:	6		Key Of Ganesha
3:	21		K3
4:	24		K3
5:	27		K3
6:	30		K3
7:	33		K3
8:	36		K3
9:	39		K3
10:	42		Solomon's Key
11:	56		K3
12:	59		K3
13:	62		K3
14:	65		K3
15:	68		K3
16:	71		K3
17:	74		K3
18:	77		K3
19:	80		K3
20:	83		K3
21:	86		K3
22:	89		K3
23:	92		K3
Strings = 24
Buffer size = 95

Key4 Strings
0:	0		K4
1:	3		Indra Key
2:	13		Key Of Ganesha
3:	28		K4
4:	31		K4
5:	34		K4
6:	37		K4
7:	40		K4
8:	43		K4
9:	46		K4
10:	49		Solomon's Key
11:	63		K4
12:	66		K4
13:	69		K4
14:	72		K4
15:	75		K4
16:	78		K4
17:	81		K4
18:	84		K4
19:	87		K4
20:	90		K4
21:	93		K4
22:	96		K4
23:	99		K4
Strings = 24
Buffer size = 102
