Description:	Tomb Raider II Script. Tokyo Game Show Version (c) Core Design Ltd 1997
// Option Types
//	EXIT_TO_TITLE
//	LEVEL%d
//	DEMO%d
//	SEQUENCE%d
//	EXITGAME

Options:						// Defaults
cypher_code:			213				// 0xa6

firstOption:			DEMO			// EXIT_TO_TITLE
title_replace:			DEMO			// NONE (-1)
ondeath_demo_mode:		DEMO			// EXIT_TO_TITLE
ondeath_ingame:			LEVEL 1			// EXIT_TO_TITLE
on_demo_interrupt:		LEVEL 1			// EXIT_TO_TITLE
on_demo_end:			DEMO			// EXIT_TO_TITLE
singlelevel:			1				// NONE (-1)
demoversion:			  			
title_disabled:
cheatmodecheck_disabled:
noinput_timeout:
noinput_time:	 		900				// 900
loadsave_disabled:
screensizing_disabled:
lockout_optionring:

//dozy_cheat_enabled:				//DOZY CODE IS IN STRINGS.TXT
//select_any_level:
//enable_cheat_key:
//normal_cheat_code:	???

end:

Title:
end:

Frontend:
end:

Level:		The Wall
PCtrack:	3
PSXtrack:	3
game:		data\wall.tr2
complete:
Puzzle1:	Puzzle1 
Puzzle2:	Puzzle2 
Puzzle3:	Puzzle3 
Puzzle4:	Puzzle4 
Secret1:	Secret1 
Secret2:	Secret2 
Secret3:	Secret3 
Secret4:	Secret4 
Special1:	Special1
Special2:	Special2
Pickup1:	Pickup1 
Pickup2:	Pickup2 
Key1:		Guardhouse Key
Key2:		Rusty Key    
end:

DemoLevel:	The Wall
PCtrack:	3
PSXtrack:	3
PCdemo:		data\wall.tr2
PSXdemo:	data\wall.psx
complete:
Puzzle1:	Puzzle1 
Puzzle2:	Puzzle2 
Puzzle3:	Puzzle3 
Puzzle4:	Puzzle4 
Secret1:	Secret1 
Secret2:	Secret2 
Secret3:	Secret3 
Secret4:	Secret4 
Special1:	Special1
Special2:	Special2
Pickup1:	Pickup1 
Pickup2:	Pickup2 
Key1:		Guardhouse Key
Key2:		Rusty Key
end:

DemoLevel:	Bartoli's Hideout
PCtrack:	5
PSXtrack:	5
Sunset:	
PCdemo:		data\venice.tr2
PSXdemo:	data\venice.psx
complete:
Puzzle1:	Puzzle1 
Puzzle2:	Puzzle2 
Puzzle3:	Puzzle3 
Puzzle4:	Puzzle4 
Secret1:	Secret1 
Secret2:	Secret2 
Secret3:	Secret3 
Secret4:	Secret4 
Special1:	Special1
Special2:	Special2
Pickup1:	Pickup1 
Pickup2:	Pickup2 
Key1:		Key1    
Key2:		Key2    
Key3:		Key3    
Key4:		Key4    
end:

DemoLevel:	Catacombs of the Talion
PCtrack:	14
PSXtrack:	14
deadly_water:
PCdemo:		data\catacomb.tr2
PSXdemo:	data\catacomb.psx
complete:
Puzzle1:	Puzzle1 
Puzzle2:	Puzzle2 
Puzzle3:	Puzzle3 
Puzzle4:	Puzzle4 
Secret1:	Secret1 
Secret2:	Secret2 
Secret3:	Secret3 
Secret4:	Secret4 
Special1:	Special1
Special2:	Special2
Pickup1:	Pickup1 
Pickup2:	Pickup2 
Key1:		Key1    
Key2:		Key2    
Key3:		Key3    
Key4:		Key4    
end:



GameStrings:	strings.txt

