Description:	Tomb Raider II Script. Final Release Version 1.1 (c) Core Design Ltd 1997
// Option Types
//	EXIT_TO_TITLE
//	LEVEL%d
//	DEMO%d
//	SEQUENCE%d
//	EXITGAME


//------------------------------------------------------------------------
//		O P T I O N S
//------------------------------------------------------------------------

Options:								// Defaults
Language:			ENGLISH			// ENGLISH
Secret_Track:			47				// 47
//enable_indoor_reverb:					// NO


cypher_code:			166

firstOption:			EXIT_TO_TITLE
//title_replace:		LEVEL 1			// NONE (-1)
//ondeath_demo_mode:	LEVEL 1			// EXIT_TO_TITLE
//ondeath_ingame:		LEVEL 1			// EXIT_TO_TITLE
//noinput_time:	 		150				// 900
//on_demo_interrupt:	LEVEL 1			// EXIT_TO_TITLE
//on_demo_end:			DEMO1			// EXIT_TO_TITLE
//singlelevel:			1				// NONE (-1)
//demoversion:
//title_disabled:
//cheatmodecheck_disabled:
//noinput_timeout:
loadsave_disabled:
//screensizing_disabled:
//lockout_optionring:
//dozy_cheat_enabled:

select_any_level:
enable_cheat_key:
//use_security_tag:

end:


//------------------------------------------------------------------------
//		T I T L E   S E T U P
//------------------------------------------------------------------------

Title:
Game:		data\title.tr2		// First file in 'Title' must always be title.tr2
PSXfile:	pixUK\title.raw
PSXfile:	pixUK\legal.raw
PSXfile:	pixUS\titleUS.raw
PSXfile:	pixUS\titleUS.raw
//PSXfile:	pixUS\legalUS.raw
PSXfile:	pixJAP\titleJAP.raw
PSXfile:	pixJAP\legalJAP.raw
PCfile:		data\title.pcx
PCfile:		data\legal.pcx
PCfile:		data\titleUS.pcx
PCfile:		data\legalUS.pcx
PCfile:		data\titleJAP.pcx
PCfile:		data\legalJAP.pcx
Track:		64
end:

//------------------------------------------------------------------------
//		F R O N T E N D
//------------------------------------------------------------------------

Frontend:

fmv_start:	1
fmv_end:	864
fmv:		fmv\logo.rpl									//Logo

fmv_start:	1
fmv_end:	4355
fmv:		fmv\ancient.rpl									//Intro

end:



//------------------------------------------------------------------------
//ASSAULT	L A R A ' S   H O M E
//------------------------------------------------------------------------

gym:		Lara's Home

Secrets:	0
Load_Pic:	pix\mansion.raw
track:		0
game:		data\assault.tr2

end:

//------------------------------------------------------------------------
//	SOUTH PACIFIC LEVEL 1
//------------------------------------------------------------------------

Level:		South Pacific

fmv_start:	1
fmv_end:	300
fmv:		fmv\modern.rpl									//Helicopter


track:		3
Load_Pic:	pix\jungload.raw
// Secret Bonuses
Bonus:	ROCKET
Bonus:	ROCKET_AMMO
Bonus:	ROCKET_AMMO
Bonus:	MEDI
game:		data\shore.tr2


// Cutscene
track:		3					//Cut1
cutangle:	0
cut:		data\cut1.cut

complete:

// Object Names
Key1:		Guardhouse Key
Key2:		Rusty Key
end:



//------------------------------------------------------------------------
//	ANTARCTIC LEVEL 1
//------------------------------------------------------------------------

Level:		Antarctica


track:		0						//Ambient (Wind?)
Load_Pic:	pix\tempload.raw
// Secret Bonuses
Bonus:	AUTOPISTOLS_AMMO
Bonus:	AUTOPISTOLS_AMMO
Bonus:	AUTOPISTOLS_AMMO
Bonus:	AUTOPISTOLS_AMMO
game:		data\antarc.tr2

complete:

Key1:		Boathouse Key
Key2:		Steel Key
Key3:		Iron Key
end:



//------------------------------------------------------------------------
//	LONDON	LEVEL 1
//------------------------------------------------------------------------

Level:		London

track:		0						//Ambient (Wind?)
Sunset:
Load_Pic:	pix\tempload.raw
// Secret Bonuses
Bonus:	SHOTGUN_AMMO
Bonus:	SHOTGUN_AMMO
Bonus:	SHOTGUN_AMMO
Bonus:	SHOTGUN_AMMO
game:		data\vict.tr2

complete:
Key1:		Library Key
Key2:		Detonator Key
end:



//------------------------------------------------------------------------
//	INDIA	LEVEL 1
//------------------------------------------------------------------------

Level:		Jungle

track:		31						//Ambient (Derelict)
Load_Pic:	pix\jungload.raw
// Secret Bonuses
Bonus:	UZIS
Bonus:	UZI_AMMO
Bonus:	UZI_AMMO
Bonus:	UZI_AMMO
Bonus:	UZI_AMMO
game:		data\jungle.tr2

track:		4					//Cut
cut:		data\cut2.cut

complete:

Key1:		Ornate Key
Puzzle1:	Relay Box
Puzzle2:	Circuit Board
end:

//------------------------------------------------------------------------
//------------------------------------------------------------------------
//		D E M O S
//------------------------------------------------------------------------
//------------------------------------------------------------------------

//DemoLevel:	Venice
//
//track:		0
//Load_Pic:	pix\venice.raw
//PCdemo:		data\boat.tr2
//PSXdemo:	data\boat.psx
//
//Key1:		Boathouse Key
//Key2:		Steel Key
//Key3:		Iron Key
//end:
//
//
//DemoLevel:	Wreck of the Maria Doria
//
//track:		32						//Ambient
//(Wind?) Load_Pic:	pix\titan.raw PCdemo:		data\keel.tr2
//PSXdemo:	data\keel.psx
//
//Puzzle1:	Circuit Breaker
//Key1:		Rest Room Key
//Key2:		Rusty Key
//Key3:		Cabin Key
//end:
//
//
//
//
//DemoLevel:	Tibetan Foothills
//
//track:		33
//Load_Pic:	pix\tibet.raw
//StartInv:	PUZZLE4
//PCdemo:		data\skidoo.tr2
//PSXdemo:	data\skidoo.psx
//
//Puzzle4:	The Seraph
//Key1:		Drawbridge Key
//Key2:		Hut Key
//end:



GameStrings:    tomb3str.txt



