Script;-
DESCRIPTION
	OPTIONS
	TITLE_FILES
	FRONTEND SEQUENCE
	LEVEL
Script read successfully

Gameflow script produced for;-

	Tomb Raider III Script. E3 Release (c) Core Design Ltd 1998.

Date Produced: 14:27:46 Jun  7 1998

Script Version: 3

sizeof GAMEFLOW_INFO = 128

Gameflow Options;-
Levels:				2
Demos:				0
FMV:				0
Cutscenes:			0
Pictures:			1
Title Track:		2
TitleFiles:			7
cypher_code:		166

Demo Options;-
firstOption:				EXIT_TO_TITLE  0
ondeath demo_mode:			EXIT_TO_TITLE 0
ondeath_ingame:				EXIT_TO_TITLE 0
on_demo_interrupt:			EXIT_TO_TITLE 0
on_demo_end:				EXIT_TO_TITLE 0
noinput_timeout:			ON
NoInput_time:				1800
cheatmodecheck:				DISABLED
loadsave:					ENABLED
screensizing:				ENABLED
lockout_optionring:			OFF
dozy_cheat:					DISABLED

Level Names
0:	0		Not Set
1:	8		Run The Gauntlet
Strings = 2
Buffer size = 25

Picture FileNames
0:	0		pix\e3load.raw
Strings = 1
Buffer size = 15

Title FileNames
0:	0		data\title.PSX
1:	15		pixUK\title.raw
2:	31		pixUK\legal.raw
3:	47		pixUS\titleUS.raw
4:	65		pixUS\legalUS.raw
5:	83		pixJAP\titleJAP.raw
6:	103		pixJAP\legalJAP.raw
Strings = 7
Buffer size = 123

FMV FileNames
Strings = 0
Buffer size = 0

Level FileNames
0:	0		data\assault.psx
1:	17		data\e3demo.PSX
Strings = 2
Buffer size = 33

Cutscene FileNames
Strings = 0
Buffer size = 0

FRONTEND SEQ (SIZE: 2 bytes)
	ENDSEQUENCE

LEVEL0 SEQ (SIZE: 2 bytes)
	ENDSEQUENCE

LEVEL1 SEQ (SIZE: 52 bytes)
	SETTRACK: 3
	LOADING PIC: pix\e3load.raw
	START INVENTORY: AUTOPISTOLS
	START INVENTORY: UZIS
	START INVENTORY: M16
	START INVENTORY: ROCKET
	START INVENTORY: GRENADE
	START INVENTORY: ROCKET_AMMO
	START INVENTORY: GRENADE_AMMO
	START INVENTORY: HARPOON
	START INVENTORY: HARPOON_AMMO
	STARTLEVEL: Run The Gauntlet 'data\e3demo.PSX'
	LEVCOMPLETE
	ENDSEQUENCE

Total Sequence Data Size= 56 bytes
Writing FrontEnd Sequence

Writing Level Sequences
Writing Demo Level Numbers
Demo Levels: None

Game Strings
0:	0		INVENTORY
1:	10		OPTION
2:	17		ITEMS
3:	23		GAME OVER
4:	33		Load Game
5:	43		Save Game
6:	53		New Game
7:	62		Restart Level
8:	76		Exit to Title
9:	90		Exit Demo
10:	100		Exit Game
11:	110		Select Level
12:	123		Save Position
13:	137		Select Detail
14:	151		High
15:	156		Medium
16:	163		Low
17:	167		Walk
18:	172		Roll
19:	177		Run
20:	181		Left
21:	186		Right
22:	192		Back
23:	197		Step Left
24:	207		?
25:	209		Step Right
26:	220		?
27:	222		Look
28:	227		Jump
29:	232		Action
30:	239		Draw Weapon
31:	251		?
32:	253		Inventory
33:	263		Flare
34:	269		Duck, Dash
35:	280		Statistics
36:	291		Pistols
37:	299		Shotgun
38:	307		Automatic Pistols
39:	325		Uzis
40:	330		Harpoon Gun
41:	342		M16
42:	346		Rocket Launcher
43:	362		Grenade Launcher
44:	379		Flare
45:	385		Pistol Clips
46:	398		Shotgun Shells
47:	413		Automatic Pistol Clips
48:	436		Uzi Clips
49:	446		Harpoons
50:	455		M16 Clips
51:	465		Rockets
52:	473		Grenades
53:	482		Small Medi Pack
54:	498		Large Medi Pack
55:	514		Pickup
56:	521		Puzzle
57:	528		Key
58:	532		Game
59:	537		Lara's Home
60:	549		LOADING
61:	557		Time Taken
62:	568		Secrets Found
63:	582		Location
64:	591		Kills
65:	597		Ammo Used
66:	607		Hits
67:	612		Saves Performed
68:	628		Distance Travelled
69:	647		Health Packs Used
70:	665		Release Version 1.1
71:	685		None
72:	690		Finish
73:	697		BEST TIMES
74:	708		No Times Set
75:	721		N/A
76:	725		Current Position
77:	742		Final Statistics
78:	759		of
79:	762		Story so far...
80:	778		spare
81:	784		spare
82:	790		spare
83:	796		spare
84:	802		spare
85:	808		spare
86:	814		spare
87:	820		spare
88:	826		spare
89:	832		spare
90:	838		spare
Strings = 91
Buffer size = 844

PSX Strings
0:	0		Screen Adjust
1:	14		DEMO MODE
2:	24		Sound
3:	30		Controls
4:	39		Gamma
5:	45		Set Volumes
6:	57		Control Method
7:	72		The file could not be saved!
8:	101		Try Again?
9:	112		YES
10:	116		NO
11:	119		Save Complete!
12:	134		No save games!
13:	149		None valid
14:	160		Save Game?
15:	171		- EMPTY SLOT -
16:	186		Press any button to quit
17:	211		Use directional buttons
18:	235		to adjust screen position
19:	261		> Select
20:	270		; Go Back
21:	280		> Continue
22:	291		Paused
23:	298		Controller Removed
24:	317		Save game to
25:	330		Overwrite game on
26:	348		Load game from
27:	363		the Memory card in
28:	382		Memory card slot 1
29:	401		Are you sure ?
30:	416		Yes
31:	420		No
32:	423		is full
33:	431		There are no
34:	444		Tomb Raider II games on
35:	468		There is a problem with
36:	492		There is no Memory card in
37:	519		is unformatted
38:	534		Would you like to
39:	552		format it ?
40:	564		Saving game to
41:	579		Loading game from
42:	597		Formatting
43:	608		Overwrite game
44:	623		Save game
45:	633		Load game
46:	643		Format Memory card
47:	662		Exit
48:	667		Continue
49:	676		You will not be able
50:	697		to save any games unless
51:	722		you insert a formatted
52:	745		Memory card with at least
53:	771		one free block
54:	786		The Memory card in
55:	805		Exit without saving
56:	825		Exit without loading
57:	846		Start game
58:	857		UNFORMATTED MEMORY CARD
59:	881		Insert a formatted
60:	900		or press > to continue
61:	923		without saving.
62:	939		bu00:BESLES-00718TOMB2
63:	962		bu00:BASLUS-00437TOMB2
64:	985		Load O.K.
65:	995		Load failed
66:	1007		Saved O.K.
67:	1018		Save failed
68:	1030		spare
69:	1036		spare
70:	1042		spare
71:	1048		spare
72:	1054		spare
73:	1060		spare
74:	1066		spare
75:	1072		spare
76:	1078		spare
77:	1084		spare
78:	1090		spare
79:	1096		spare
Strings = 80
Buffer size = 1102

Puzzle1 Strings
0:	0		P1
1:	3		P1
Strings = 2
Buffer size = 6

Puzzle2 Strings
0:	0		P2
1:	3		P2
Strings = 2
Buffer size = 6

Puzzle3 Strings
0:	0		P3
1:	3		P3
Strings = 2
Buffer size = 6

Puzzle4 Strings
0:	0		P4
1:	3		P4
Strings = 2
Buffer size = 6

Pickup1 Strings
0:	0		P1
1:	3		P1
Strings = 2
Buffer size = 6

Pickup2 Strings
0:	0		P2
1:	3		P2
Strings = 2
Buffer size = 6

Key1 Strings
0:	0		K1
1:	3		K1
Strings = 2
Buffer size = 6

Key2 Strings
0:	0		K2
1:	3		K2
Strings = 2
Buffer size = 6

Key3 Strings
0:	0		K3
1:	3		K3
Strings = 2
Buffer size = 6

Key4 Strings
0:	0		K4
1:	3		K4
Strings = 2
Buffer size = 6
