Script;-
DESCRIPTION
	OPTIONS
	TITLE_FILES
	FRONTEND SEQUENCE
	GYM
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
Script read successfully

Gameflow script produced for;-

	Tomb Raider II Script. Final Release Version 1.0 (c) Core Design Ltd 1997.

Date Produced: 17:46:20 Oct 14 1997

Script Version: 3

sizeof GAMEFLOW_INFO = 128

Gameflow Options;-
Levels:				22
Demos:				3
FMV:				8
Cutscenes:			4
Pictures:			0
Title Track:		64
TitleFiles:			1
cypher_code:		166

Demo Options;-
firstOption:				EXIT_TO_TITLE  0
ondeath demo_mode:			EXIT_TO_TITLE 0
ondeath_ingame:				STARTGAME 0
on_demo_interrupt:			EXIT_TO_TITLE 0
on_demo_end:				EXIT_TO_TITLE 0
noinput_timeout:			ON
NoInput_time:				900
cheatmodecheck:				ENABLED
loadsave:					ENABLED
screensizing:				ENABLED
lockout_optionring:			OFF
dozy_cheat:					DISABLED

Level Names
0:	0		Lara's Home
1:	12		The Great Wall
2:	27		Venice
3:	34		Bartoli's Hideout
4:	52		Opera House
5:	64		Offshore Rig
6:	77		Diving Area
7:	89		40 Fathoms
8:	100		Wreck of the Maria Doria
9:	125		Living Quarters
10:	141		The Deck
11:	150		Tibetan Foothills
12:	168		Barkhang Monastery
13:	187		Catacombs of the Talion
14:	211		Ice Palace
15:	222		Temple of Xian
16:	237		Floating Islands
17:	254		The Dragon's Lair
18:	272		Home Sweet Home
19:	288		Venice
20:	295		Wreck of the Maria Doria
21:	320		Tibetan Foothills
Strings = 22
Buffer size = 338

Picture FileNames
Strings = 0
Buffer size = 0

Title FileNames
0:	0		data\title.TR2
Strings = 1
Buffer size = 15

FMV FileNames
0:	0		FMV\LOGO.RPL
1:	13		FMV\ANCIENT.RPL
2:	29		FMV\MODERN.RPL
3:	44		FMV\LANDING.RPL
4:	60		FMV\MS.RPL
5:	71		FMV\CRASH.RPL
6:	85		FMV\JEEP.RPL
7:	98		FMV\END.RPL
Strings = 8
Buffer size = 110

Level FileNames
0:	0		data\assault.TR2
1:	17		data\wall.TR2
2:	31		data\boat.TR2
3:	45		data\venice.TR2
4:	61		data\opera.TR2
5:	76		data\rig.TR2
6:	89		data\platform.TR2
7:	107		data\unwater.TR2
8:	124		data\keel.TR2
9:	138		data\living.TR2
10:	154		data\deck.TR2
11:	168		data\skidoo.TR2
12:	184		data\monastry.TR2
13:	202		data\catacomb.TR2
14:	220		data\icecave.TR2
15:	237		data\emprtomb.TR2
16:	255		data\floating.TR2
17:	273		data\xian.TR2
18:	287		data\house.TR2
19:	302		data\boat.tr2
20:	316		data\keel.tr2
21:	330		data\skidoo.tr2
Strings = 22
Buffer size = 346

Cutscene FileNames
0:	0		data\cut1.TR2
1:	14		data\cut2.TR2
2:	28		data\cut3.TR2
3:	42		data\cut4.TR2
Strings = 4
Buffer size = 56

FRONTEND SEQ (SIZE: 10 bytes)
	FMV: FMV\LOGO.RPL
	FMV: FMV\ANCIENT.RPL
	ENDSEQUENCE

LEVEL0 SEQ (SIZE: 14 bytes)
	NUM SECRETS: 0
	SETTRACK: 0
	STARTLEVEL: Lara's Home 'data\assault.TR2'
	ENDSEQUENCE

LEVEL1 SEQ (SIZE: 60 bytes)
	FMV: FMV\MODERN.RPL
	SETTRACK: 33
	ADD TO INVENTORY: ROCKET
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: MEDI
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	STARTLEVEL: The Great Wall 'data\wall.TR2'
	SETTRACK: 3
	CUT ANGLE: 0x0
	CUTSCENE: data\cut1.TR2
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL2 SEQ (SIZE: 28 bytes)
	SETTRACK: 0
	ADD TO INVENTORY: AUTOPISTOLS_AMMO
	ADD TO INVENTORY: AUTOPISTOLS_AMMO
	ADD TO INVENTORY: AUTOPISTOLS_AMMO
	ADD TO INVENTORY: AUTOPISTOLS_AMMO
	STARTLEVEL: Venice 'data\boat.TR2'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL3 SEQ (SIZE: 30 bytes)
	SETTRACK: 0
	SUNSET ENABLED
	ADD TO INVENTORY: SHOTGUN_AMMO
	ADD TO INVENTORY: SHOTGUN_AMMO
	ADD TO INVENTORY: SHOTGUN_AMMO
	ADD TO INVENTORY: SHOTGUN_AMMO
	STARTLEVEL: Bartoli's Hideout 'data\venice.TR2'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL4 SEQ (SIZE: 40 bytes)
	SETTRACK: 31
	ADD TO INVENTORY: UZIS
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	STARTLEVEL: Opera House 'data\opera.TR2'
	SETTRACK: 4
	CUTSCENE: data\cut2.TR2
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL5 SEQ (SIZE: 34 bytes)
	FMV: FMV\LANDING.RPL
	SETTRACK: 58
	LARA START ANIM: 8
	REMOVE_WEAPONS
	ADD TO INVENTORY: UZIS
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	STARTLEVEL: Offshore Rig 'data\rig.TR2'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL6 SEQ (SIZE: 36 bytes)
	SETTRACK: 58
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	STARTLEVEL: Diving Area 'data\platform.TR2'
	SETTRACK: 5
	CUTSCENE: data\cut3.TR2
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL7 SEQ (SIZE: 32 bytes)
	FMV: FMV\MS.RPL
	SETTRACK: 34
	ADD TO INVENTORY: HARPOON_AMMO
	ADD TO INVENTORY: HARPOON_AMMO
	ADD TO INVENTORY: HARPOON_AMMO
	ADD TO INVENTORY: HARPOON_AMMO
	STARTLEVEL: 40 Fathoms 'data\unwater.TR2'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL8 SEQ (SIZE: 24 bytes)
	SETTRACK: 31
	ADD TO INVENTORY: ROCKET
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: ROCKET_AMMO
	STARTLEVEL: Wreck of the Maria Doria 'data\keel.TR2'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL9 SEQ (SIZE: 28 bytes)
	SETTRACK: 34
	ADD TO INVENTORY: M16_AMMO
	ADD TO INVENTORY: M16_AMMO
	ADD TO INVENTORY: M16_AMMO
	ADD TO INVENTORY: M16_AMMO
	STARTLEVEL: Living Quarters 'data\living.TR2'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL10 SEQ (SIZE: 28 bytes)
	SETTRACK: 31
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: ROCKET_AMMO
	STARTLEVEL: The Deck 'data\deck.TR2'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL11 SEQ (SIZE: 36 bytes)
	FMV: FMV\CRASH.RPL
	SETTRACK: 33
	START INVENTORY: PUZZLE4
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	STARTLEVEL: Tibetan Foothills 'data\skidoo.TR2'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL12 SEQ (SIZE: 32 bytes)
	SETTRACK: 0
	START INVENTORY: PUZZLE4
	ADD TO INVENTORY: M16_AMMO
	ADD TO INVENTORY: M16_AMMO
	ADD TO INVENTORY: M16_AMMO
	ADD TO INVENTORY: M16_AMMO
	STARTLEVEL: Barkhang Monastery 'data\monastry.TR2'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL13 SEQ (SIZE: 28 bytes)
	SETTRACK: 31
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: M16_AMMO
	ADD TO INVENTORY: M16_AMMO
	STARTLEVEL: Catacombs of the Talion 'data\catacomb.TR2'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL14 SEQ (SIZE: 30 bytes)
	SETTRACK: 31
	DEADLY WATER
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: ROCKET_AMMO
	STARTLEVEL: Ice Palace 'data\icecave.TR2'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL15 SEQ (SIZE: 60 bytes)
	FMV: FMV\JEEP.RPL
	SETTRACK: 59
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	STARTLEVEL: Temple of Xian 'data\emprtomb.TR2'
	SETTRACK: 30
	CUT ANGLE: 0x0
	CUTSCENE: data\cut4.TR2
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL16 SEQ (SIZE: 48 bytes)
	SETTRACK: 59
	NO FLOOR: 9728
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: ROCKET_AMMO
	STARTLEVEL: Floating Islands 'data\floating.TR2'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL17 SEQ (SIZE: 20 bytes)
	NUM SECRETS: 0
	SETTRACK: 59
	STARTLEVEL: The Dragon's Lair 'data\xian.TR2'
	LEVCOMPLETE
	FMV: FMV\END.RPL
	ENDSEQUENCE

LEVEL18 SEQ (SIZE: 34 bytes)
	NUM SECRETS: 0
	START INVENTORY: KEY1
	LARA START ANIM: 9
	KILL TO COMPLETE
	SETTRACK: 0
	REMOVE_WEAPONS
	REMOVE_AMMO
	STARTLEVEL: Home Sweet Home 'data\house.TR2'
	SETTRACK: 52
	GAMECOMPLETE
	ENDSEQUENCE

LEVEL19 SEQ (SIZE: 10 bytes)
	SETTRACK: 0
	DEMOPLAY: data\boat.tr2
	ENDSEQUENCE

LEVEL20 SEQ (SIZE: 10 bytes)
	SETTRACK: 32
	DEMOPLAY: data\keel.tr2
	ENDSEQUENCE

LEVEL21 SEQ (SIZE: 14 bytes)
	SETTRACK: 33
	START INVENTORY: PUZZLE4
	DEMOPLAY: data\skidoo.tr2
	ENDSEQUENCE

Total Sequence Data Size= 686 bytes
Writing FrontEnd Sequence

Writing Level Sequences
Writing Demo Level Numbers
Demo Levels: 19 20 21 

Game Strings
0:	0		INVENTORY
1:	10		OPTION
2:	17		ITEMS
3:	23		GAME OVER
4:	33		Load Game
5:	43		Save Game
6:	53		New Game
7:	62		Restart Level
8:	76		Exit to Title
9:	90		Exit Demo
10:	100		Exit Game
11:	110		Select Level
12:	123		Save Position
13:	137		Select Detail
14:	151		High
15:	156		Medium
16:	163		Low
17:	167		Walk
18:	172		Roll
19:	177		Run
20:	181		Left
21:	186		Right
22:	192		Back
23:	197		Step Left
24:	207		?
25:	209		Step Right
26:	220		?
27:	222		Look
28:	227		Jump
29:	232		Action
30:	239		Draw Weapon
31:	251		?
32:	253		Inventory
33:	263		Flare
34:	269		Step
35:	274		Statistics
36:	285		Pistols
37:	293		Shotgun
38:	301		Automatic Pistols
39:	319		Uzis
40:	324		Harpoon Gun
41:	336		M16
42:	340		Grenade Launcher
43:	357		Flare
44:	363		Pistol Clips
45:	376		Shotgun Shells
46:	391		Automatic Pistol Clips
47:	414		Uzi Clips
48:	424		Harpoons
49:	433		M16 Clips
50:	443		Grenades
51:	452		Small Medi Pack
52:	468		Large Medi Pack
53:	484		Pickup
54:	491		Puzzle
55:	498		Key
56:	502		Game
57:	507		Lara's Home
58:	519		LOADING
59:	527		Time Taken
60:	538		Secrets Found
61:	552		Location
62:	561		Kills
63:	567		Ammo Used
64:	577		Hits
65:	582		Saves Performed
66:	598		Distance Travelled
67:	617		Health Packs Used
68:	635		Release Version 1.0
69:	655		None
70:	660		Finish
71:	667		BEST TIMES
72:	678		No Times Set
73:	691		N/A
74:	695		Current Position
75:	712		Final Statistics
76:	729		of
77:	732		Story so far...
78:	748		spare
79:	754		spare
80:	760		spare
81:	766		spare
82:	772		spare
83:	778		spare
84:	784		spare
85:	790		spare
86:	796		spare
87:	802		spare
88:	808		spare
Strings = 89
Buffer size = 814

PC Strings
0:	0		Detail Levels
1:	14		Demo Mode
2:	24		Sound
3:	30		Controls
4:	39		Gamma
5:	45		Set Volumes
6:	57		User Keys
7:	67		The file could not be saved!
8:	96		Try Again?
9:	107		YES
10:	111		NO
11:	114		Save Complete!
12:	129		No save games!
13:	144		None valid
14:	155		Save Game?
15:	166		- EMPTY SLOT -
16:	181		OFF
17:	185		ON
18:	188		Setup Sound Card
19:	205		Default Keys
20:	218		DOZY
21:	223		spare
22:	229		spare
23:	235		spare
24:	241		spare
25:	247		spare
26:	253		spare
27:	259		spare
28:	265		spare
29:	271		spare
30:	277		spare
31:	283		spare
32:	289		spare
33:	295		spare
34:	301		spare
35:	307		spare
36:	313		spare
37:	319		spare
38:	325		spare
39:	331		spare
40:	337		spare
Strings = 41
Buffer size = 343

Puzzle1 Strings
0:	0		P1
1:	3		P1
2:	6		P1
3:	9		P1
4:	12		Relay Box
5:	22		P1
6:	25		Machine Chip
7:	38		P1
8:	41		Circuit Breaker
9:	57		P1
10:	60		P1
11:	63		P1
12:	66		Prayer Wheels
13:	80		Tibetan Mask
14:	93		Tibetan Mask
15:	106		The Dragon Seal
16:	122		Mystic Plaque
17:	136		Mystic Plaque
18:	150		Dagger of Xian
19:	165		P1
20:	168		Circuit Breaker
21:	184		P1
Strings = 22
Buffer size = 187

Puzzle2 Strings
0:	0		P2
1:	3		P2
2:	6		P2
3:	9		P2
4:	12		Circuit Board
5:	26		P2
6:	29		P2
7:	32		P2
8:	35		P2
9:	38		P2
10:	41		P2
11:	44		P2
12:	47		Gemstones
13:	57		P2
14:	60		P2
15:	63		P2
16:	66		Mystic Plaque
17:	80		Dagger of Xian
18:	95		P2
19:	98		P2
20:	101		P2
21:	104		P2
Strings = 22
Buffer size = 107

Puzzle3 Strings
0:	0		P3
1:	3		P3
2:	6		P3
3:	9		P3
4:	12		P3
5:	15		P3
6:	18		P3
7:	21		P3
8:	24		P3
9:	27		P3
10:	30		P3
11:	33		P3
12:	36		P3
13:	39		P3
14:	42		P3
15:	45		P3
16:	48		P3
17:	51		P3
18:	54		P3
19:	57		P3
20:	60		P3
21:	63		P3
Strings = 22
Buffer size = 66

Puzzle4 Strings
0:	0		P4
1:	3		P4
2:	6		P4
3:	9		P4
4:	12		P4
5:	15		P4
6:	18		P4
7:	21		P4
8:	24		P4
9:	27		P4
10:	30		The Seraph
11:	41		The Seraph
12:	52		The Seraph
13:	63		P4
14:	66		P4
15:	69		P4
16:	72		P4
17:	75		P4
18:	78		P4
19:	81		P4
20:	84		P4
21:	87		The Seraph
Strings = 22
Buffer size = 98

Pickup1 Strings
0:	0		P1
1:	3		P1
2:	6		P1
3:	9		P1
4:	12		P1
5:	15		P1
6:	18		P1
7:	21		P1
8:	24		P1
9:	27		P1
10:	30		P1
11:	33		P1
12:	36		P1
13:	39		Gong Hammer
14:	51		P1
15:	54		P1
16:	57		P1
17:	60		P1
18:	63		P1
19:	66		P1
20:	69		P1
21:	72		P1
Strings = 22
Buffer size = 75

Pickup2 Strings
0:	0		P2
1:	3		P2
2:	6		P2
3:	9		P2
4:	12		P2
5:	15		P2
6:	18		P2
7:	21		P2
8:	24		P2
9:	27		P2
10:	30		P2
11:	33		P2
12:	36		P2
13:	39		P2
14:	42		Talion
15:	49		P2
16:	52		P2
17:	55		P2
18:	58		P2
19:	61		P2
20:	64		P2
21:	67		P2
Strings = 22
Buffer size = 70

Key1 Strings
0:	0		K1
1:	3		Guardhouse Key
2:	18		Boathouse Key
3:	32		Library Key
4:	44		Ornate Key
5:	55		Red Pass Card
6:	69		Red Pass Card
7:	83		K1
8:	86		Rest Room Key
9:	100		Theatre Key
10:	112		K1
11:	115		Drawbridge Key
12:	130		Strongroom Key
13:	145		K1
14:	148		K1
15:	151		K1
16:	154		K1
17:	157		K1
18:	160		Gun Cupboard Key
19:	177		Boathouse Key
20:	191		Rest Room Key
21:	205		Drawbridge Key
Strings = 22
Buffer size = 220

Key2 Strings
0:	0		K2
1:	3		Rusty Key
2:	13		Steel Key
3:	23		Detonator Key
4:	37		K2
5:	40		Yellow Pass Card
6:	57		K2
7:	60		K2
8:	63		Rusty Key
9:	73		Rusty Key
10:	83		Stern Key
11:	93		Hut Key
12:	101		Trapdoor Key
13:	114		K2
14:	117		Gong Hammer
15:	129		Gold Key
16:	138		K2
17:	141		K2
18:	144		K2
19:	147		Steel Key
20:	157		Rusty Key
21:	167		Hut Key
Strings = 22
Buffer size = 175

Key3 Strings
0:	0		K3
1:	3		K3
2:	6		Iron Key
3:	15		K3
4:	18		K3
5:	21		Green Pass Card
6:	37		K3
7:	40		K3
8:	43		Cabin Key
9:	53		K3
10:	56		Storage Key
11:	68		K3
12:	71		Rooftops Key
13:	84		K3
14:	87		K3
15:	90		Silver Key
16:	101		K3
17:	104		K3
18:	107		K3
19:	110		Iron Key
20:	119		Cabin Key
21:	129		K3
Strings = 22
Buffer size = 132

Key4 Strings
0:	0		K4
1:	3		K4
2:	6		K4
3:	9		K4
4:	12		K4
5:	15		K4
6:	18		Blue Pass Card
7:	33		K4
8:	36		K4
9:	39		K4
10:	42		Cabin Key
11:	52		K4
12:	55		Main Hall Key
13:	69		K4
14:	72		K4
15:	75		Main Chamber Key
16:	92		K4
17:	95		K4
18:	98		K4
19:	101		K4
20:	104		K4
21:	107		K4
Strings = 22
Buffer size = 110
