Description:	Tomb Raider II Script. Release Version 1.0 (c) Core Design Ltd 1997
// Option Types
//	EXIT_TO_TITLE
//	LEVEL%d
//	DEMO%d
//	SEQUENCE%d
//	EXITGAME


//------------------------------------------------------------------------
//		O P T I O N S
//------------------------------------------------------------------------

Options:								// Defaults
Language:				ENGLISH			// ENGLISH
Secret_Track:			47				// 47
enable_indoor_reverb:					// NO


cypher_code:			0				// 0xa6

//firstOption:			LEVEL 1			// EXIT_TO_TITLE
//title_replace:		LEVEL 1			// NONE (-1)
//ondeath_demo_mode:	LEVEL 1			// EXIT_TO_TITLE
//ondeath_ingame:		LEVEL 1			// EXIT_TO_TITLE
//noinput_time:	 		150				// 900
//on_demo_interrupt:	LEVEL 1			// EXIT_TO_TITLE
//on_demo_end:			DEMO1			// EXIT_TO_TITLE
//singlelevel:			1				// NONE (-1)
//demoversion:			  			
//title_disabled:
//cheatmodecheck_disabled:
//noinput_timeout:
//loadsave_disabled:
//screensizing_disabled:
//lockout_optionring:
//dozy_cheat_enabled:

//select_any_level:
//enable_cheat_key:
//use_security_tag:

end:


//------------------------------------------------------------------------
//		T I T L E   S E T U P
//------------------------------------------------------------------------

Title:
Game:		data\title.tr2		// First file in 'Title' must always be title.tr2
PSXfile:	pix\title.raw
PSXfile:	pix\bull.raw
Track:		2
end:

//------------------------------------------------------------------------
//		F R O N T E N D
//------------------------------------------------------------------------

Frontend:

fmv_start:	1
fmv_end:	880
fmv:		fmv\logo.rpl									//Logo

fmv_start:	1
fmv_end:	4370
fmv:		fmv\ancient.rpl									//Intro

end:



//------------------------------------------------------------------------
//ASSAULT	L A R A ' S   H O M E
//------------------------------------------------------------------------

gym:		Lara's Home A

//fmv_start:
//fmv_end:
//fmv:		fmv\home.rpl									//Home

Secrets:	0
Load_Pic:	pix\assault.raw
track:		33						//Ambient (Wind?)
game:		data\assault.tr2

end:

//------------------------------------------------------------------------
//WALL		T H E   G R E A T   W A L L
//------------------------------------------------------------------------

Level:		The Great Wall W

fmv_start:	1
fmv_end:	315
fmv:		fmv\modern.rpl									//Helicopter

track:		33						//Ambient (Wind)
Load_Pic:	pix\wall.raw
game:		data\wall.tr2					

// Secret Bonuses
Add2Inv:	ROCKET
Add2Inv:	ROCKET_AMMO
Add2Inv:	ROCKET_AMMO
Add2Inv:	MEDI
complete:

// Object Names
Key1:		Guardhouse Key
Key2:		Rusty Key
end:



//------------------------------------------------------------------------
//BOAT		V E N I C E
//------------------------------------------------------------------------

Level:		Venice B

track:		0						//Ambient (Wind?)
track:		32						//Ambient (Sewers)
Load_Pic:	pix\boat.raw
game:		data\boat.tr2

// Secret Bonuses
Add2Inv:	AUTOPISTOLS_AMMO
Add2Inv:	AUTOPISTOLS_AMMO
Add2Inv:	AUTOPISTOLS_AMMO
Add2Inv:	AUTOPISTOLS_AMMO
complete:

Key1:		Boathouse Key    
Key2:		Steel Key
Key3:		Iron Key
end:



//------------------------------------------------------------------------
//VENICE	B A R T O L I ' S   H I D E O U T
//------------------------------------------------------------------------

Level:		Bartoli's Hideout V

track:		0						//Ambient (Wind?)
Sunset:	
Load_Pic:	pix\venice.raw
game:		data\venice.tr2

// Secret Bonuses
Add2Inv:	SHOTGUN_AMMO
Add2Inv:	SHOTGUN_AMMO
Add2Inv:	SHOTGUN_AMMO
Add2Inv:	SHOTGUN_AMMO
complete:
Key1:		Library Key
Key2:		Detonator Key
end:



//------------------------------------------------------------------------
//OPERA		O P E R A   H O U S E
//------------------------------------------------------------------------

Level:		Opera House O

track:		31						//Ambient (Derelict)
Load_Pic:	pix\opera.raw
game:		data\opera.tr2

// Secret Bonuses
Add2Inv:	UZIS
Add2Inv:	UZI_AMMO
Add2Inv:	UZI_AMMO
Add2Inv:	UZI_AMMO
Add2Inv:	UZI_AMMO
complete:

Key1:		Ornate Key
Puzzle1:	Relay Box
Puzzle2:	Circuit Board
end:



//------------------------------------------------------------------------
//RIG		O F F S H O R E   R I G
//------------------------------------------------------------------------

Level:		Offshore Rig R

fmv_start:	1
fmv_end:	365
fmv:		fmv\landing.rpl									//Rig

track:		58						//Ambient (Machines)
StartAnim:	8
REMOVE_WEAPONS:
Load_Pic:	pix\rig.raw
game:		data\rig.tr2

// Secret Bonuses
Add2Inv:	UZIS
Add2Inv:	UZI_AMMO
Add2Inv:	UZI_AMMO
complete:

Key1:		Red Pass Card
Key2:		Yellow Pass Card
Key3:		Green Pass Card
end:



//------------------------------------------------------------------------
//PLATFORM	D I V I N G   A R E A
//------------------------------------------------------------------------

Level:		Diving Area P

track:		58						//Ambient (Machines)
Load_Pic:	pix\platform.raw
game:		data\platform.tr2

// Secret Bonuses
Add2Inv:	UZI_AMMO
Add2Inv:	UZI_AMMO
Add2Inv:	UZI_AMMO
Add2Inv:	UZI_AMMO
complete:

Key1:		Red Pass Card
Key4:		Blue Pass Card
Puzzle1:	Machine Chip
end:




//------------------------------------------------------------------------
//UNWATER	4 0   F A T H O M S
//------------------------------------------------------------------------

Level:		40 Fathoms U

fmv_start:	1
fmv_end:	990
fmv:		fmv\ms.rpl										//Mini-Sub

track:		34						//Ambient (Heartbeat)
Load_Pic:	pix\unwater.raw
game:		data\unwater.tr2

// Secret Bonuses
Add2Inv:	HARPOON_AMMO
Add2Inv:	HARPOON_AMMO
Add2Inv:	HARPOON_AMMO
Add2Inv:	HARPOON_AMMO
complete:

end:

//------------------------------------------------------------------------
//KEEL		W R E C K   O F   T H E   M A R I A   D O R I A
//------------------------------------------------------------------------

Level:		Wreck of the Maria Doria K

track:		31						//Ambient (Derelict)
Load_Pic:	pix\keel.raw
game:		data\keel.tr2

// Secret Bonuses
Add2Inv:	ROCKET
Add2Inv:	ROCKET_AMMO
Add2Inv:	ROCKET_AMMO
complete:

Puzzle1:	Circuit Breaker
Key1:		Rest Room Key
Key2:		Rusty Key
Key3:		The Bridge Key
end:

//------------------------------------------------------------------------
//LIVING	L I V I N G   Q U A R T E R S
//------------------------------------------------------------------------

Level:		Living Quarters L

track:		32						//Ambient (Water?)
Load_Pic:	pix\living.raw
game:		data\living.tr2

// Secret Bonuses
Add2Inv:	M16_AMMO
Add2Inv:	M16_AMMO
Add2Inv:	M16_AMMO
Add2Inv:	M16_AMMO
complete:

Key1:		Theatre Key
end:

//------------------------------------------------------------------------
//DECK		T H E   D E C K
//------------------------------------------------------------------------

Level:		The Deck D

track:		32						//Ambient (Water)
Load_Pic:	pix\deck.raw
game:		data\deck.tr2

// Secret Bonuses
Add2Inv:	ROCKET_AMMO
Add2Inv:	ROCKET_AMMO
Add2Inv:	ROCKET_AMMO
Add2Inv:	ROCKET_AMMO
complete:

Key2:		Stern Key
Key3:		Storage Key
Key4:		Cabin Key
end:

//------------------------------------------------------------------------
//SKIDOO	T I B E T A N   F O O T H I L L S
//------------------------------------------------------------------------

Level:		Tibetan Foothills S

//fmv_start:
//fmv_end:
//fmv:		fmv\seaplane.rpl							//SeaPlane?

track:		33						//Ambient (Wind)
track:		52						//Skidoo01
track:		53						//Skidoo02
Add2Inv:	PUZZLE4
Load_Pic:	pix\skidoo.raw
game:		data\skidoo.tr2

// Secret Bonuses
Add2Inv:	UZI_AMMO
Add2Inv:	UZI_AMMO
Add2Inv:	UZI_AMMO
Add2Inv:	UZI_AMMO
complete:

Puzzle4:	The Seraph
Key1:		Drawbridge Key
Key2:		Hut Key
end:

//------------------------------------------------------------------------
//MONASTRY	B A R K H A N G   M O N A S T R Y
//------------------------------------------------------------------------

Level:		Barkhang Monastery M

track:		0						//Ambient (Monastry)
Add2Inv:	PUZZLE4
Load_Pic:	pix\monastry.raw
game:		data\monastry.tr2

// Secret Bonuses
Add2Inv:	M16_AMMO
Add2Inv:	M16_AMMO
Add2Inv:	M16_AMMO
Add2Inv:	M16_AMMO
complete:

Key1:		Strongroom Key
Key2:		Trapdoor Key
Key3:		Rooftops Key
Key4:		Main Hall Key
Puzzle1:	Prayer Wheels
Puzzle2:	Gemstones
Puzzle4:	The Seraph
end:

//------------------------------------------------------------------------
//CATACOMB	C A T A C O M B S   O F   T H E   T A L I O N
//------------------------------------------------------------------------

Level:		Catacombs of the Talion C

track:		31						//Ambient (Derelict)
Load_Pic:	pix\catacomb.raw
game:		data\catacomb.tr2

// Secret Bonuses
Add2Inv:	ROCKET_AMMO
Add2Inv:	ROCKET_AMMO
Add2Inv:	M16_AMMO
Add2Inv:	M16_AMMO
complete:

Puzzle1:	Tibetan Mask
end:

//------------------------------------------------------------------------
//ICECAVE	I C E   P A L A C E
//------------------------------------------------------------------------

Level:		Ice Palace I

track:		32						//Ambient (Water)
deadly_water:
Load_Pic:	pix\icecave.raw
game:		data\icecave.tr2

// Secret Bonuses
Add2Inv:	ROCKET_AMMO
Add2Inv:	ROCKET_AMMO
Add2Inv:	ROCKET_AMMO
Add2Inv:	ROCKET_AMMO
complete:

Puzzle1:	Tibetan Mask
Key2:		Gong Hammer
Pickup2:	Talion
end:

//------------------------------------------------------------------------
//EMPRTOMB	T E M P L E   O F   X I A N
//------------------------------------------------------------------------

Level:		Temple of Xian E

fmv_start:	1
fmv_end:	1856
fmv:		fmv\jeep.rpl									//Jeep

track:		59						//Ambient (Floating)
Load_Pic:	pix\emprtomb.raw
game:		data\emprtomb.tr2


// Secret Bonuses
Add2Inv:	UZI_AMMO
Add2Inv:	UZI_AMMO
Add2Inv:	UZI_AMMO
Add2Inv:	UZI_AMMO
Add2Inv:	UZI_AMMO
Add2Inv:	UZI_AMMO
Add2Inv:	UZI_AMMO
Add2Inv:	UZI_AMMO
complete:

Key2:		Gold Key
Key3:		Silver Key
Key4:		Main Chamber Key
Puzzle1:	The Dragon Seal
end:

//------------------------------------------------------------------------
//FLOATING	F L O A T I N G   I S L A N D S
//------------------------------------------------------------------------

Level:		Floating Islands F

track:		59						//Ambient (Floating)
NoFloor:	4608
Load_Pic:	pix\floating.raw
game:		data\floating.tr2

// Secret Bonuses
Add2Inv:	ROCKET_AMMO
Add2Inv:	ROCKET_AMMO
Add2Inv:	ROCKET_AMMO
Add2Inv:	ROCKET_AMMO
Add2Inv:	ROCKET_AMMO
Add2Inv:	ROCKET_AMMO
Add2Inv:	ROCKET_AMMO
Add2Inv:	ROCKET_AMMO
complete:

Puzzle1:	Mystic Plaque
Puzzle2:	Mystic Plaque
end:

//------------------------------------------------------------------------
//XIAN		D R A G O N ' S   L A I R
//------------------------------------------------------------------------

Level:		Dragon's Lair X

Secrets:	0
track:		59						//Ambient (Floating)
Load_Pic:	pix\xian.raw
game:		data\xian.tr2

complete:

//fmv_start:
//fmv_end:
//fmv:		fmv\endseq.rpl

end:


//------------------------------------------------------------------------
//HOUSE		H O M E   S W E E T   H O M E
//------------------------------------------------------------------------

Level:		Home Sweet Home H

Secrets:	0
Add2Inv:	KEY1
StartAnim:	8
KillToComplete:
track:		18						//Ambient (Floating)
Load_Pic:	pix\house.raw
REMOVE_WEAPONS:
game:		data\house.tr2

complete:
gamecomplete:

Key1:		Gun Cupboard Key
end:

//------------------------------------------------------------------------
//------------------------------------------------------------------------
//		D E M O S
//------------------------------------------------------------------------
//------------------------------------------------------------------------

//DemoLevel:	The Great Wall Demo
//fmv_start:	1
//fmv_end:	315
//fmv:		fmv\modern.rpl
//track:		33
//Load_Pic:	pix\wall.raw
//PCdemo:		data\wall.tr2
//PSXdemo:	data\wall.psx
//Key1:		Guardhouse Key
//Key2:		Rusty Key
//end:


GameStrings:	strings.txt



