# Microsoft Developer Studio Project File - Name="TombRaid" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=TombRaid - Win32 PSX
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!MESSAGE "TombRaid - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "TombRaid - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE "TombRaid - Win32 test" (based on "Win32 (x86) Application")
!MESSAGE "TombRaid - Win32 Demo" (based on "Win32 (x86) Application")
!MESSAGE "TombRaid - Win32 PSX" (based on "Win32 (x86) Application")
!MESSAGE "TombRaid - Win32 Demo2" (based on "Win32 (x86) Application")
!MESSAGE "TombRaid - Win32 German" (based on "Win32 (x86) Application")
!MESSAGE "TombRaid - Win32 French" (based on "Win32 (x86) Application")
!MESSAGE "TombRaid - Win32 Italian" (based on "Win32 (x86) Application")
!MESSAGE "TombRaid - Win32 Profile" (based on "Win32 (x86) Application")
!MESSAGE 

# Begin Project
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CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

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!ELSEIF  "$(CFG)" == "TombRaid - Win32 German"

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!ELSEIF  "$(CFG)" == "TombRaid - Win32 French"

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!ELSEIF  "$(CFG)" == "TombRaid - Win32 Italian"

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# Begin Target

# Name "TombRaid - Win32 Release"
# Name "TombRaid - Win32 Debug"
# Name "TombRaid - Win32 test"
# Name "TombRaid - Win32 Demo"
# Name "TombRaid - Win32 PSX"
# Name "TombRaid - Win32 Demo2"
# Name "TombRaid - Win32 German"
# Name "TombRaid - Win32 French"
# Name "TombRaid - Win32 Italian"
# Name "TombRaid - Win32 Profile"
# Begin Group "Header Files"

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# Begin Source File

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# End Source File
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# End Source File
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SOURCE=.\game\game.h
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SOURCE=.\game\Gametext.h
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SOURCE=.\game\invdata.h
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SOURCE=.\game\Lara.h
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SOURCE=.\specific\no_shit.h
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SOURCE=.\specific\resource.h
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SOURCE=.\game\Savegame.h
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SOURCE=.\specific\Specific.h
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SOURCE=.\specific\Stypes.h
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SOURCE=.\game\Text.h
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SOURCE=.\game\Title.h
# End Source File
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SOURCE=.\game\Traps.h
# End Source File
# Begin Source File

SOURCE=.\3dsystem\typedefs.h
# End Source File
# Begin Source File

SOURCE=.\game\Types.h
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!ELSEIF  "$(CFG)" == "TombRaid - Win32 test"

# ADD CPP /YX"3Dglodef.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo"

# ADD CPP /YX"3Dglodef.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 PSX"

# PROP Intermediate_Dir "PSX"
# PROP Exclude_From_Build 1
# ADD BASE CPP /YX"3Dglodef.h"
# ADD CPP /YX"3Dglodef.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo2"

# ADD BASE CPP /YX"3Dglodef.h"
# ADD CPP /YX"3Dglodef.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 German"

# ADD BASE CPP /YX"3Dglodef.h"
# ADD CPP /YX"3Dglodef.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 French"

# ADD BASE CPP /YX"3Dglodef.h"
# ADD CPP /YX"3Dglodef.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Italian"

# ADD BASE CPP /YX"3Dglodef.h"
# ADD CPP /YX"3Dglodef.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Profile"

# ADD BASE CPP /YX"3Dglodef.h"
# ADD CPP /YX"3Dglodef.h"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\3dsystem\3d_gen_a.s

!IF  "$(CFG)" == "TombRaid - Win32 Release"

# Begin Custom Build
OutDir=.\.\Release
InputPath=.\3dsystem\3d_gen_a.s
InputName=3d_gen_a

"$(OutDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /nologo /c /coff /Fo$(OutDir)\$(InputName) $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Debug"

# Begin Custom Build
OutDir=.\.\Debug
InputPath=.\3dsystem\3d_gen_a.s
InputName=3d_gen_a

"$(OutDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /nologo /c /Cx /coff /Fo$(OutDir)\$(InputName) $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "TombRaid - Win32 test"

# Begin Custom Build
OutDir=.\test
InputPath=.\3dsystem\3d_gen_a.s
InputName=3d_gen_a

"$(OutDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /nologo /c /coff /Fo$(OutDir)\$(InputName) $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo"

# Begin Custom Build
OutDir=.\TombRaid
InputPath=.\3dsystem\3d_gen_a.s
InputName=3d_gen_a

"$(OutDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /nologo /c /coff /Fo$(OutDir)\$(InputName) $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "TombRaid - Win32 PSX"

# PROP Intermediate_Dir "PSX"
# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo2"

# Begin Custom Build
OutDir=.\TombRai1
InputPath=.\3dsystem\3d_gen_a.s
InputName=3d_gen_a

"$(OutDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /nologo /c /coff /Fo$(OutDir)\$(InputName) $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "TombRaid - Win32 German"

# Begin Custom Build
OutDir=.\TombRai0
InputPath=.\3dsystem\3d_gen_a.s
InputName=3d_gen_a

"$(OutDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /nologo /c /coff /Fo$(OutDir)\$(InputName) $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "TombRaid - Win32 French"

# Begin Custom Build
OutDir=.\TombRai3
InputPath=.\3dsystem\3d_gen_a.s
InputName=3d_gen_a

"$(OutDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /nologo /c /coff /Fo$(OutDir)\$(InputName) $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Italian"

# Begin Custom Build
OutDir=.\TombRai4
InputPath=.\3dsystem\3d_gen_a.s
InputName=3d_gen_a

"$(OutDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /nologo /c /coff /Fo$(OutDir)\$(InputName) $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Profile"

# Begin Custom Build
OutDir=.\TombRai2
InputPath=.\3dsystem\3d_gen_a.s
InputName=3d_gen_a

"$(OutDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /nologo /c /coff /Fo$(OutDir)\$(InputName) $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\3dsystem\3d_line.cpp

!IF  "$(CFG)" == "TombRaid - Win32 Release"

# ADD CPP /YX"3Dglodef.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Debug"

# ADD CPP /YX"3Dglodef.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 test"

# ADD CPP /YX"3Dglodef.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo"

# ADD CPP /YX"3Dglodef.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 PSX"

# PROP Intermediate_Dir "PSX"
# PROP Exclude_From_Build 1
# ADD BASE CPP /YX"3Dglodef.h"
# ADD CPP /YX"3Dglodef.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo2"

# ADD BASE CPP /YX"3Dglodef.h"
# ADD CPP /YX"3Dglodef.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 German"

# ADD BASE CPP /YX"3Dglodef.h"
# ADD CPP /YX"3Dglodef.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 French"

# ADD BASE CPP /YX"3Dglodef.h"
# ADD CPP /YX"3Dglodef.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Italian"

# ADD BASE CPP /YX"3Dglodef.h"
# ADD CPP /YX"3Dglodef.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Profile"

# ADD BASE CPP /YX"3Dglodef.h"
# ADD CPP /YX"3Dglodef.h"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\3dsystem\3d_out.cpp

!IF  "$(CFG)" == "TombRaid - Win32 Release"

# ADD CPP /Ox /Ot /Oa /Ow /Og /Oi /Op /Oy /YX"3Dglodef.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Debug"

# ADD CPP /YX"3Dglodef.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 test"

# ADD CPP /YX"3Dglodef.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo"

# ADD CPP /YX"3Dglodef.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 PSX"

# PROP Intermediate_Dir "PSX"
# PROP Exclude_From_Build 1
# ADD BASE CPP /YX"3Dglodef.h"
# ADD CPP /YX"3Dglodef.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo2"

# ADD BASE CPP /Ox /Ot /Oa /Ow /Og /Oi /Op /Oy /YX"3Dglodef.h"
# ADD CPP /Ox /Ot /Oa /Ow /Og /Oi /Op /Oy /YX"3Dglodef.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 German"

# ADD BASE CPP /Ox /Ot /Oa /Ow /Og /Oi /Op /Oy /YX"3Dglodef.h"
# ADD CPP /Ox /Ot /Oa /Ow /Og /Oi /Op /Oy /YX"3Dglodef.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 French"

# ADD BASE CPP /Ox /Ot /Oa /Ow /Og /Oi /Op /Oy /YX"3Dglodef.h"
# ADD CPP /Ox /Ot /Oa /Ow /Og /Oi /Op /Oy /YX"3Dglodef.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Italian"

# ADD BASE CPP /Ox /Ot /Oa /Ow /Og /Oi /Op /Oy /YX"3Dglodef.h"
# ADD CPP /Ox /Ot /Oa /Ow /Og /Oi /Op /Oy /YX"3Dglodef.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Profile"

# ADD BASE CPP /Ox /Ot /Oa /Ow /Og /Oi /Op /Oy /YX"3Dglodef.h"
# ADD CPP /Ox /Ot /Oa /Ow /Og /Oi /Op /Oy /YX"3Dglodef.h"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\3dsystem\3d_xouta.s

!IF  "$(CFG)" == "TombRaid - Win32 Release"

# Begin Custom Build
OutDir=.\.\Release
InputPath=.\3dsystem\3d_xouta.s
InputName=3d_xouta

"$(OutDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /nologo /c /coff /Fo$(OutDir)\$(InputName) $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Debug"

# Begin Custom Build
OutDir=.\.\Debug
InputPath=.\3dsystem\3d_xouta.s
InputName=3d_xouta

"$(OutDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /nologo /c /Cx /coff /Fo$(OutDir)\$(InputName) $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "TombRaid - Win32 test"

# Begin Custom Build
OutDir=.\test
InputPath=.\3dsystem\3d_xouta.s
InputName=3d_xouta

"$(OutDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /nologo /c /coff /Fo$(OutDir)\$(InputName) $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo"

# Begin Custom Build
OutDir=.\TombRaid
InputPath=.\3dsystem\3d_xouta.s
InputName=3d_xouta

"$(OutDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /nologo /c /coff /Fo$(OutDir)\$(InputName) $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "TombRaid - Win32 PSX"

# PROP Intermediate_Dir "PSX"
# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo2"

# Begin Custom Build
OutDir=.\TombRai1
InputPath=.\3dsystem\3d_xouta.s
InputName=3d_xouta

"$(OutDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /nologo /c /coff /Fo$(OutDir)\$(InputName) $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "TombRaid - Win32 German"

# Begin Custom Build
OutDir=.\TombRai0
InputPath=.\3dsystem\3d_xouta.s
InputName=3d_xouta

"$(OutDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /nologo /c /coff /Fo$(OutDir)\$(InputName) $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "TombRaid - Win32 French"

# Begin Custom Build
OutDir=.\TombRai3
InputPath=.\3dsystem\3d_xouta.s
InputName=3d_xouta

"$(OutDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /nologo /c /coff /Fo$(OutDir)\$(InputName) $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Italian"

# Begin Custom Build
OutDir=.\TombRai4
InputPath=.\3dsystem\3d_xouta.s
InputName=3d_xouta

"$(OutDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /nologo /c /coff /Fo$(OutDir)\$(InputName) $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Profile"

# Begin Custom Build
OutDir=.\TombRai2
InputPath=.\3dsystem\3d_xouta.s
InputName=3d_xouta

"$(OutDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /nologo /c /coff /Fo$(OutDir)\$(InputName) $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\3dsystem\3dglobal.cpp

!IF  "$(CFG)" == "TombRaid - Win32 Release"

# ADD CPP /YX"3Dglodef.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Debug"

# ADD CPP /YX"3Dglodef.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 test"

# ADD CPP /YX"3Dglodef.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo"

# ADD CPP /YX"3Dglodef.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 PSX"

# PROP Intermediate_Dir "PSX"
# PROP Exclude_From_Build 1
# ADD BASE CPP /YX"3Dglodef.h"
# ADD CPP /YX"3Dglodef.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo2"

# ADD BASE CPP /YX"3Dglodef.h"
# ADD CPP /YX"3Dglodef.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 German"

# ADD BASE CPP /YX"3Dglodef.h"
# ADD CPP /YX"3Dglodef.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 French"

# ADD BASE CPP /YX"3Dglodef.h"
# ADD CPP /YX"3Dglodef.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Italian"

# ADD BASE CPP /YX"3Dglodef.h"
# ADD CPP /YX"3Dglodef.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Profile"

# ADD BASE CPP /YX"3Dglodef.h"
# ADD CPP /YX"3Dglodef.h"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\3dsystem\3dinsert.cpp

!IF  "$(CFG)" == "TombRaid - Win32 Release"

# ADD CPP /O2 /FA /YX"3Dglodef.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Debug"

# ADD CPP /YX"3Dglodef.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 test"

# ADD CPP /YX"3Dglodef.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo"

# ADD BASE CPP /FA /YX"3Dglodef.h"
# ADD CPP /FA /YX"3Dglodef.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 PSX"

# PROP Intermediate_Dir "PSX"
# PROP Exclude_From_Build 1
# ADD BASE CPP /YX"3Dglodef.h"
# ADD CPP /YX"3Dglodef.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo2"

# ADD BASE CPP /O2 /FA /YX"3Dglodef.h"
# ADD CPP /O2 /FA /YX"3Dglodef.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 German"

# ADD BASE CPP /O2 /FA /YX"3Dglodef.h"
# ADD CPP /O2 /FA /YX"3Dglodef.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 French"

# ADD BASE CPP /O2 /FA /YX"3Dglodef.h"
# ADD CPP /O2 /FA /YX"3Dglodef.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Italian"

# ADD BASE CPP /O2 /FA /YX"3Dglodef.h"
# ADD CPP /O2 /FA /YX"3Dglodef.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Profile"

# ADD BASE CPP /O2 /FA /YX"3Dglodef.h"
# ADD CPP /O2 /FA /YX"3Dglodef.h"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\3dsystem\hwinsert.cpp

!IF  "$(CFG)" == "TombRaid - Win32 Release"

# ADD CPP /FA /YX"3Dglodef.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Debug"

# ADD CPP /FA /YX"3Dglodef.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 test"

# ADD CPP /YX"3Dglodef.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo"

# ADD BASE CPP /FA /YX"3Dglodef.h"
# ADD CPP /FA /YX"3Dglodef.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 PSX"

# PROP Intermediate_Dir "PSX"
# PROP Exclude_From_Build 1
# ADD BASE CPP /YX"3Dglodef.h"
# ADD CPP /YX"3Dglodef.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo2"

# ADD BASE CPP /FA /YX"3Dglodef.h"
# ADD CPP /FA /YX"3Dglodef.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 German"

# ADD BASE CPP /FA /YX"3Dglodef.h"
# ADD CPP /FA /YX"3Dglodef.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 French"

# ADD BASE CPP /FA /YX"3Dglodef.h"
# ADD CPP /FA /YX"3Dglodef.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Italian"

# ADD BASE CPP /FA /YX"3Dglodef.h"
# ADD CPP /FA /YX"3Dglodef.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Profile"

# ADD BASE CPP /FA /YX"3Dglodef.h"
# ADD CPP /FA /YX"3Dglodef.h"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\3dsystem\Phd_math.s

!IF  "$(CFG)" == "TombRaid - Win32 Release"

# Begin Custom Build
OutDir=.\.\Release
InputPath=.\3dsystem\Phd_math.s
InputName=Phd_math

"$(OutDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /nologo /c /coff /Fo$(OutDir)\$(InputName) $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Debug"

# Begin Custom Build
OutDir=.\.\Debug
InputPath=.\3dsystem\Phd_math.s
InputName=Phd_math

"$(OutDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /nologo /c /Cx /coff /Fo$(OutDir)\$(InputName) $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "TombRaid - Win32 test"

# Begin Custom Build
OutDir=.\test
InputPath=.\3dsystem\Phd_math.s
InputName=Phd_math

"$(OutDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /nologo /c /coff /Fo$(OutDir)\$(InputName) $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo"

# Begin Custom Build
OutDir=.\TombRaid
InputPath=.\3dsystem\Phd_math.s
InputName=Phd_math

"$(OutDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /nologo /c /coff /Fo$(OutDir)\$(InputName) $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "TombRaid - Win32 PSX"

# PROP Intermediate_Dir "PSX"
# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo2"

# Begin Custom Build
OutDir=.\TombRai1
InputPath=.\3dsystem\Phd_math.s
InputName=Phd_math

"$(OutDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /nologo /c /coff /Fo$(OutDir)\$(InputName) $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "TombRaid - Win32 German"

# Begin Custom Build
OutDir=.\TombRai0
InputPath=.\3dsystem\Phd_math.s
InputName=Phd_math

"$(OutDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /nologo /c /coff /Fo$(OutDir)\$(InputName) $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "TombRaid - Win32 French"

# Begin Custom Build
OutDir=.\TombRai3
InputPath=.\3dsystem\Phd_math.s
InputName=Phd_math

"$(OutDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /nologo /c /coff /Fo$(OutDir)\$(InputName) $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Italian"

# Begin Custom Build
OutDir=.\TombRai4
InputPath=.\3dsystem\Phd_math.s
InputName=Phd_math

"$(OutDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /nologo /c /coff /Fo$(OutDir)\$(InputName) $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Profile"

# Begin Custom Build
OutDir=.\TombRai2
InputPath=.\3dsystem\Phd_math.s
InputName=Phd_math

"$(OutDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	ml /nologo /c /coff /Fo$(OutDir)\$(InputName) $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\3dsystem\Scalespr.cpp

!IF  "$(CFG)" == "TombRaid - Win32 Release"

# ADD CPP /YX"3Dglodef.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Debug"

# ADD CPP /YX"3Dglodef.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 test"

# ADD CPP /YX"3Dglodef.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo"

# ADD CPP /YX"3Dglodef.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 PSX"

# PROP Intermediate_Dir "PSX"
# PROP Exclude_From_Build 1
# ADD BASE CPP /YX"3Dglodef.h"
# ADD CPP /YX"3Dglodef.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo2"

# ADD BASE CPP /YX"3Dglodef.h"
# ADD CPP /YX"3Dglodef.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 German"

# ADD BASE CPP /YX"3Dglodef.h"
# ADD CPP /YX"3Dglodef.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 French"

# ADD BASE CPP /YX"3Dglodef.h"
# ADD CPP /YX"3Dglodef.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Italian"

# ADD BASE CPP /YX"3Dglodef.h"
# ADD CPP /YX"3Dglodef.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Profile"

# ADD BASE CPP /YX"3Dglodef.h"
# ADD CPP /YX"3Dglodef.h"

!ENDIF 

# End Source File
# End Group
# Begin Group "Game Files"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\game\bird.c

!IF  "$(CFG)" == "TombRaid - Win32 Release"

# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Debug"

# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 test"

# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo"

# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 PSX"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo2"

# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 German"

# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

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# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

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# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

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# End Source File
# Begin Source File

SOURCE=.\game\boat.c

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# ADD CPP /YX"game.h"

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!ELSEIF  "$(CFG)" == "TombRaid - Win32 test"

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!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo"

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# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo2"

# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

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# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 French"

# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Italian"

# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

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# Begin Source File

SOURCE=.\game\Box.c

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# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 test"

# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo"

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# PROP Exclude_From_Build 1

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# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

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# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 French"

# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Italian"

# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

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# Begin Source File

SOURCE=.\game\Camera.c

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# ADD CPP /YX"game.h"

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# ADD CPP /YX"game.h"

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# PROP Exclude_From_Build 1

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# ADD BASE CPP /YX"game.h"
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# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 French"

# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Italian"

# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

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# Begin Source File

SOURCE=.\game\Cinema.c

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# ADD CPP /YX"game.h"

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# ADD CPP /YX"game.h"

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# ADD BASE CPP /YX"game.h"
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# PROP Exclude_From_Build 1

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# ADD BASE CPP /YX"game.h"
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# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 French"

# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Italian"

# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

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# Begin Source File

SOURCE=.\game\Collide.c

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# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 test"

# ADD CPP /YX"game.h"

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# ADD BASE CPP /YX"game.h"
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# PROP Exclude_From_Build 1

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# ADD BASE CPP /YX"game.h"
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# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 French"

# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Italian"

# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

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# Begin Source File

SOURCE=.\game\Control.c

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# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 test"

# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo"

# ADD BASE CPP /YX"game.h"
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# PROP Exclude_From_Build 1

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# ADD BASE CPP /YX"game.h"
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# ADD BASE CPP /YX"game.h"
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!ELSEIF  "$(CFG)" == "TombRaid - Win32 French"

# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Italian"

# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

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# Begin Source File

SOURCE=.\game\Demo.c

!IF  "$(CFG)" == "TombRaid - Win32 Release"

# ADD CPP /YX"game.h"

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# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 test"

# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo"

# ADD BASE CPP /YX"game.h"
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# PROP Exclude_From_Build 1

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# ADD BASE CPP /YX"game.h"
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# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 French"

# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Italian"

# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Profile"

# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

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# End Source File
# Begin Source File

SOURCE=.\game\Diver.c

!IF  "$(CFG)" == "TombRaid - Win32 Release"

# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Debug"

# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 test"

# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo"

# ADD BASE CPP /YX"game.h"
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!ELSEIF  "$(CFG)" == "TombRaid - Win32 PSX"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo2"

# ADD BASE CPP /YX"game.h"
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# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 French"

# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Italian"

# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Profile"

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# End Source File
# Begin Source File

SOURCE=.\game\dog.c

!IF  "$(CFG)" == "TombRaid - Win32 Release"

# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Debug"

# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 test"

# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo"

# ADD BASE CPP /YX"game.h"
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# PROP Exclude_From_Build 1

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# ADD BASE CPP /YX"game.h"
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# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 French"

# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Italian"

# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

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# Begin Source File

SOURCE=.\game\dragon.c

!IF  "$(CFG)" == "TombRaid - Win32 Release"

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# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo2"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 German"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 French"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Italian"

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# End Source File
# Begin Source File

SOURCE=.\game\Draw.c

!IF  "$(CFG)" == "TombRaid - Win32 Release"

# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Debug"

# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 test"

# ADD CPP /YX"game.h"

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# ADD BASE CPP /YX"game.h"
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# PROP Exclude_From_Build 1

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# ADD BASE CPP /YX"game.h"
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# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 French"

# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Italian"

# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Profile"

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# End Source File
# Begin Source File

SOURCE=.\game\Eel.c

!IF  "$(CFG)" == "TombRaid - Win32 Release"

# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Debug"

# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 test"

# ADD CPP /YX"game.h"

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# ADD CPP /YX"game.h"

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# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo2"

# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

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# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 French"

# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Italian"

# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Profile"

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# End Source File
# Begin Source File

SOURCE=.\game\Effects.c

!IF  "$(CFG)" == "TombRaid - Win32 Release"

# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Debug"

# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 test"

# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo"

# ADD BASE CPP /YX"game.h"
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# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo2"

# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

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# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 French"

# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Italian"

# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Profile"

# ADD BASE CPP /YX"game.h"
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# End Source File
# Begin Source File

SOURCE=.\game\Fighter.c

!IF  "$(CFG)" == "TombRaid - Win32 Release"

# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Debug"

# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 test"

# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo"

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# PROP Exclude_From_Build 1

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# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

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# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 French"

# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Italian"

# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

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# ADD BASE CPP /YX"game.h"
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# End Source File
# Begin Source File

SOURCE=.\game\gameflow.c

!IF  "$(CFG)" == "TombRaid - Win32 Release"

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!ELSEIF  "$(CFG)" == "TombRaid - Win32 Debug"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 test"

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!ELSEIF  "$(CFG)" == "TombRaid - Win32 PSX"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo2"

# ADD BASE CPP /YX"game.h"
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# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 French"

# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Italian"

# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Profile"

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# End Source File
# Begin Source File

SOURCE=.\game\gf_data.c

!IF  "$(CFG)" == "TombRaid - Win32 Release"

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!ELSEIF  "$(CFG)" == "TombRaid - Win32 Debug"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 test"

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# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo2"

# ADD BASE CPP /YX"game.h"
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# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 French"

# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Italian"

# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Profile"

# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\game\Hair.c

!IF  "$(CFG)" == "TombRaid - Win32 Release"

# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Debug"

# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 test"

# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo"

# ADD BASE CPP /YX"game.h"
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!ELSEIF  "$(CFG)" == "TombRaid - Win32 PSX"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo2"

# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

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# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 French"

# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Italian"

# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Profile"

# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\game\Health.c

!IF  "$(CFG)" == "TombRaid - Win32 Release"

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!ELSEIF  "$(CFG)" == "TombRaid - Win32 Debug"

# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 test"

# ADD CPP /YX"game.h"

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# PROP Exclude_From_Build 1

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# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

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# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 French"

# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

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# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

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# Begin Source File

SOURCE=.\game\Invdata.c

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!ELSEIF  "$(CFG)" == "TombRaid - Win32 test"

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# ADD BASE CPP /YX"game.h"
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# PROP Exclude_From_Build 1

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# ADD BASE CPP /YX"game.h"
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# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 French"

# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

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# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

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# Begin Source File

SOURCE=.\game\Inventry.c

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# PROP Exclude_From_Build 1

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# ADD BASE CPP /YX"game.h"
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# ADD BASE CPP /YX"game.h"
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!ELSEIF  "$(CFG)" == "TombRaid - Win32 French"

# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

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# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

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# Begin Source File

SOURCE=.\game\Invfunc.c

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# ADD CPP /YX"game.h"

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# ADD CPP /YX"game.h"

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# ADD BASE CPP /YX"game.h"
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# PROP Exclude_From_Build 1

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# ADD BASE CPP /YX"game.h"
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# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 French"

# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Italian"

# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

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# Begin Source File

SOURCE=.\game\Items.c

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# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 test"

# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo"

# ADD BASE CPP /YX"game.h"
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# PROP Exclude_From_Build 1

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# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

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# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 French"

# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Italian"

# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

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# ADD BASE CPP /YX"game.h"
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# End Source File
# Begin Source File

SOURCE=.\game\Lara.c

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!ELSEIF  "$(CFG)" == "TombRaid - Win32 test"

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!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo"

# ADD BASE CPP /YX"game.h"
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# PROP Exclude_From_Build 1

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# ADD BASE CPP /YX"game.h"
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# ADD BASE CPP /YX"game.h"
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!ELSEIF  "$(CFG)" == "TombRaid - Win32 French"

# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Italian"

# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

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# End Source File
# Begin Source File

SOURCE=.\game\Lara1gun.c

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# ADD CPP /YX"game.h"

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!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo"

# ADD BASE CPP /YX"game.h"
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# PROP Exclude_From_Build 1

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# ADD BASE CPP /YX"game.h"
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# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

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# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Italian"

# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

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# End Source File
# Begin Source File

SOURCE=.\game\Lara2gun.c

!IF  "$(CFG)" == "TombRaid - Win32 Release"

# ADD CPP /YX"game.h"

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# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 test"

# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo"

# ADD BASE CPP /YX"game.h"
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# PROP Exclude_From_Build 1

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# ADD BASE CPP /YX"game.h"
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# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 French"

# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Italian"

# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

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# ADD BASE CPP /YX"game.h"
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# End Source File
# Begin Source File

SOURCE=.\game\laraclmb.c

!IF  "$(CFG)" == "TombRaid - Win32 Release"

# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Debug"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 test"

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# PROP Exclude_From_Build 1

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# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 French"

# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Italian"

# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Profile"

# ADD BASE CPP /YX"game.h"
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# End Source File
# Begin Source File

SOURCE=.\game\Larafire.c

!IF  "$(CFG)" == "TombRaid - Win32 Release"

# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Debug"

# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 test"

# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo"

# ADD BASE CPP /YX"game.h"
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# PROP Exclude_From_Build 1

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# ADD BASE CPP /YX"game.h"
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# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 French"

# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

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# ADD BASE CPP /YX"game.h"
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# ADD BASE CPP /YX"game.h"
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# End Source File
# Begin Source File

SOURCE=.\game\laraflar.c

!IF  "$(CFG)" == "TombRaid - Win32 Release"

# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Debug"

# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 test"

# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo"

# ADD BASE CPP /YX"game.h"
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# PROP Exclude_From_Build 1

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# ADD BASE CPP /YX"game.h"
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!ELSEIF  "$(CFG)" == "TombRaid - Win32 French"

# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Italian"

# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Profile"

# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\game\Laramisc.c

!IF  "$(CFG)" == "TombRaid - Win32 Release"

# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Debug"

# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 test"

# ADD CPP /YX"game.h"

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# ADD BASE CPP /YX"game.h"
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# PROP Exclude_From_Build 1

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# ADD BASE CPP /YX"game.h"
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!ELSEIF  "$(CFG)" == "TombRaid - Win32 German"

# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 French"

# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Italian"

# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Profile"

# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\game\Larasurf.c

!IF  "$(CFG)" == "TombRaid - Win32 Release"

# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Debug"

# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 test"

# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo"

# ADD BASE CPP /YX"game.h"
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!ELSEIF  "$(CFG)" == "TombRaid - Win32 PSX"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo2"

# ADD BASE CPP /YX"game.h"
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!ELSEIF  "$(CFG)" == "TombRaid - Win32 German"

# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 French"

# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Italian"

# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Profile"

# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\game\Laraswim.c

!IF  "$(CFG)" == "TombRaid - Win32 Release"

# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Debug"

# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 test"

# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo"

# ADD BASE CPP /YX"game.h"
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# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo2"

# ADD BASE CPP /YX"game.h"
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# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 French"

# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Italian"

# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Profile"

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# ADD CPP /YX"game.h"

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# End Source File
# Begin Source File

SOURCE=.\game\Lot.c

!IF  "$(CFG)" == "TombRaid - Win32 Release"

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# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 test"

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!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo"

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# PROP Exclude_From_Build 1

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# ADD BASE CPP /YX"game.h"
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!ELSEIF  "$(CFG)" == "TombRaid - Win32 French"

# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Italian"

# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Profile"

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# End Source File
# Begin Source File

SOURCE=.\game\Missile.c

!IF  "$(CFG)" == "TombRaid - Win32 Release"

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!ELSEIF  "$(CFG)" == "TombRaid - Win32 Debug"

# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 test"

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!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo"

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# PROP Exclude_From_Build 1

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# ADD BASE CPP /YX"game.h"
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# ADD BASE CPP /YX"game.h"
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!ELSEIF  "$(CFG)" == "TombRaid - Win32 French"

# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Italian"

# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Profile"

# ADD BASE CPP /YX"game.h"
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!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\game\Moveblok.c

!IF  "$(CFG)" == "TombRaid - Win32 Release"

# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Debug"

# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 test"

# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo"

# ADD BASE CPP /YX"game.h"
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!ELSEIF  "$(CFG)" == "TombRaid - Win32 PSX"

# PROP Exclude_From_Build 1

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# ADD BASE CPP /YX"game.h"
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# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 French"

# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Italian"

# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Profile"

# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\game\Objects.c

!IF  "$(CFG)" == "TombRaid - Win32 Release"

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# Begin Source File

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# ADD BASE CPP /YX"game.h"
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# Begin Source File

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# PROP Exclude_From_Build 1

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# ADD CPP /YX"game.h"

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# Begin Source File

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# PROP Exclude_From_Build 1

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# ADD BASE CPP /YX"game.h"
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# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

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# Begin Source File

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# PROP Exclude_From_Build 1

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# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

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# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

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# Begin Source File

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# PROP Exclude_From_Build 1

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# ADD BASE CPP /YX"game.h"
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# Begin Source File

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# PROP Exclude_From_Build 1

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# Begin Source File

SOURCE=.\game\Skidoo.c

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# PROP Exclude_From_Build 1

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# End Source File
# Begin Source File

SOURCE=.\game\sound.c

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# PROP Exclude_From_Build 1

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# ADD BASE CPP /YX"game.h"
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# Begin Source File

SOURCE=.\game\Sphere.c

!IF  "$(CFG)" == "TombRaid - Win32 Release"

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# PROP Exclude_From_Build 1

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# Begin Source File

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# PROP Exclude_From_Build 1

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# Begin Source File

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!ELSEIF  "$(CFG)" == "TombRaid - Win32 test"

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# PROP Exclude_From_Build 1

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# ADD BASE CPP /YX"game.h"
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!ELSEIF  "$(CFG)" == "TombRaid - Win32 Italian"

# ADD BASE CPP /YX"game.h"
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# End Source File
# Begin Source File

SOURCE=.\game\Traps.c

!IF  "$(CFG)" == "TombRaid - Win32 Release"

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!ELSEIF  "$(CFG)" == "TombRaid - Win32 test"

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# PROP Exclude_From_Build 1

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# ADD BASE CPP /YX"game.h"
# ADD CPP /YX"game.h"

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# ADD BASE CPP /YX"game.h"
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# End Source File
# Begin Source File

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# PROP Exclude_From_Build 1

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# Begin Group "PC Specific"

# PROP Default_Filter ""
# Begin Source File

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# PROP Exclude_From_Build 1

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# Begin Source File

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# End Source File
# Begin Source File

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# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 PSX"

# PROP Exclude_From_Build 1
# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo2"

# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 German"

# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 French"

# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Italian"

# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Profile"

# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\specific\di.cpp

!IF  "$(CFG)" == "TombRaid - Win32 Release"

# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Debug"

# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 test"

# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo"

# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 PSX"

# PROP Exclude_From_Build 1
# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo2"

# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 German"

# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 French"

# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Italian"

# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Profile"

# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\specific\Display.cpp

!IF  "$(CFG)" == "TombRaid - Win32 Release"

# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Debug"

# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 test"

# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo"

# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 PSX"

# PROP Exclude_From_Build 1
# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo2"

# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 German"

# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 French"

# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Italian"

# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Profile"

# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\specific\ds.cpp

!IF  "$(CFG)" == "TombRaid - Win32 Release"

# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Debug"

# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 test"

# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo"

# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 PSX"

# PROP Exclude_From_Build 1
# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo2"

# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 German"

# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 French"

# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Italian"

# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Profile"

# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\specific\dx.cpp

!IF  "$(CFG)" == "TombRaid - Win32 Release"

# ADD CPP /GX /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Debug"

# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 test"

# ADD CPP /GX /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo"

# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 PSX"

# PROP Exclude_From_Build 1
# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo2"

# ADD BASE CPP /GX /YX"include.h"
# ADD CPP /GX /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 German"

# ADD BASE CPP /GX /YX"include.h"
# ADD CPP /GX /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 French"

# ADD BASE CPP /GX /YX"include.h"
# ADD CPP /GX /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Italian"

# ADD BASE CPP /GX /YX"include.h"
# ADD CPP /GX /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Profile"

# ADD BASE CPP /GX /YX"include.h"
# ADD CPP /GX /YX"include.h"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\specific\dxerror.cpp

!IF  "$(CFG)" == "TombRaid - Win32 Release"

# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Debug"

# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 test"

# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo"

# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 PSX"

# PROP Exclude_From_Build 1
# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo2"

# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 German"

# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 French"

# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Italian"

# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Profile"

# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\specific\File.cpp

!IF  "$(CFG)" == "TombRaid - Win32 Release"

# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Debug"

# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 test"

# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo"

# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 PSX"

# PROP Exclude_From_Build 1
# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo2"

# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 German"

# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 French"

# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Italian"

# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Profile"

# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\specific\fmv.cpp

!IF  "$(CFG)" == "TombRaid - Win32 Release"

# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Debug"

# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 test"

# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo"

# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 PSX"

# PROP Exclude_From_Build 1
# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo2"

# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 German"

# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 French"

# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Italian"

# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Profile"

# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\specific\Frontend.cpp

!IF  "$(CFG)" == "TombRaid - Win32 Release"

# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Debug"

# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 test"

# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo"

# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 PSX"

# PROP Exclude_From_Build 1
# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo2"

# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 German"

# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 French"

# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Italian"

# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Profile"

# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\specific\Game.cpp

!IF  "$(CFG)" == "TombRaid - Win32 Release"

# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Debug"

# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 test"

# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo"

# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 PSX"

# PROP Exclude_From_Build 1
# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo2"

# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 German"

# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 French"

# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Italian"

# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Profile"

# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\specific\hwrender.cpp

!IF  "$(CFG)" == "TombRaid - Win32 Release"

# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Debug"

# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 test"

# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo"

# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 PSX"

# PROP Exclude_From_Build 1
# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo2"

# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 German"

# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 French"

# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Italian"

# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Profile"

# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\specific\Init.cpp

!IF  "$(CFG)" == "TombRaid - Win32 Release"

# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Debug"

# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 test"

# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo"

# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 PSX"

# PROP Exclude_From_Build 1
# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo2"

# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 German"

# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 French"

# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Italian"

# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Profile"

# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\specific\Input.cpp

!IF  "$(CFG)" == "TombRaid - Win32 Release"

# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Debug"

# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 test"

# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo"

# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 PSX"

# PROP Exclude_From_Build 1
# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo2"

# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 German"

# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 French"

# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Italian"

# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Profile"

# ADD BASE CPP /YX"include.h"
# SUBTRACT BASE CPP /D "DBLOG"
# ADD CPP /YX"include.h"
# SUBTRACT CPP /D "DBLOG"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\specific\main.cpp

!IF  "$(CFG)" == "TombRaid - Win32 Release"

# ADD CPP /GX /FA /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Debug"

# ADD CPP /GR- /GX /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 test"

# ADD CPP /GX /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo"

# ADD BASE CPP /GX /YX"include.h"
# ADD CPP /GX /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 PSX"

# PROP Exclude_From_Build 1
# ADD BASE CPP /GR- /GX /YX"include.h"
# ADD CPP /GR- /GX /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo2"

# ADD BASE CPP /GX /FA /YX"include.h"
# ADD CPP /GX /FA /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 German"

# ADD BASE CPP /GX /FA /YX"include.h"
# ADD CPP /GX /FA /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 French"

# ADD BASE CPP /GX /FA /YX"include.h"
# ADD CPP /GX /FA /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Italian"

# ADD BASE CPP /GX /FA /YX"include.h"
# ADD CPP /GX /FA /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Profile"

# ADD BASE CPP /GX /FA /YX"include.h"
# ADD CPP /GX /FA /YX"include.h"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\specific\Option.cpp

!IF  "$(CFG)" == "TombRaid - Win32 Release"

# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Debug"

# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 test"

# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo"

# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 PSX"

# PROP Exclude_From_Build 1
# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo2"

# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 German"

# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 French"

# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Italian"

# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Profile"

# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\specific\Output.cpp

!IF  "$(CFG)" == "TombRaid - Win32 Release"

# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Debug"

# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 test"

# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo"

# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 PSX"

# PROP Exclude_From_Build 1
# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo2"

# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 German"

# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 French"

# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Italian"

# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Profile"

# ADD BASE CPP /YX"include.h"
# ADD CPP /YX"include.h"

!ENDIF 

# End Source File
# Begin Source File

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# PROP Exclude_From_Build 1
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# ADD BASE CPP /G5 /GX /YX"include.h"
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!ELSEIF  "$(CFG)" == "TombRaid - Win32 Profile"

# ADD BASE CPP /G5 /GX /YX"include.h"
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!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\specific\smain.cpp

!IF  "$(CFG)" == "TombRaid - Win32 Release"

# ADD CPP /YX"include.h"

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Debug"

# ADD CPP /YX"include.h"

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# ADD CPP /YX"include.h"

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# Begin Source File

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# End Source File
# Begin Source File

SOURCE=.\specific\swr.cpp

!IF  "$(CFG)" == "TombRaid - Win32 Release"

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# Begin Source File

SOURCE=.\specific\texture.cpp

!IF  "$(CFG)" == "TombRaid - Win32 Release"

# ADD CPP /YX"include.h"

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# Begin Source File

SOURCE=.\specific\time.cpp

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# End Source File
# Begin Source File

SOURCE=.\specific\tombraid.rc

!IF  "$(CFG)" == "TombRaid - Win32 Release"

# ADD BASE RSC /l 0x809 /i "specific"
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# End Source File
# Begin Source File

SOURCE=.\specific\utils.cpp

!IF  "$(CFG)" == "TombRaid - Win32 Release"

# ADD CPP /YX"include.h"

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# PROP Exclude_From_Build 1
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# ADD BASE CPP /YX"include.h"
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# End Source File
# End Group
# Begin Group "PSX Specific"

# PROP Default_Filter ""
# Begin Group "C Files"

# PROP Default_Filter "*.c"
# Begin Source File

SOURCE=.\spec_psx\3d_gen.c

!IF  "$(CFG)" == "TombRaid - Win32 Release"

# PROP Exclude_From_Build 1

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# PROP Exclude_From_Build 1

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# PROP BASE Exclude_From_Build 1
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# End Source File
# Begin Source File

SOURCE=.\spec_psx\3d_obj.c

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# PROP Exclude_From_Build 1

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# Begin Source File

SOURCE=.\spec_psx\3d_psx.c

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# End Source File
# Begin Source File

SOURCE=.\spec_psx\3d_room.c

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# Begin Source File

SOURCE=.\spec_psx\C_math.c

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# Begin Source File

SOURCE=.\spec_psx\cd.c

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# Begin Source File

SOURCE=.\spec_psx\file.c

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# Begin Source File

SOURCE=.\spec_psx\Fmv.c

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# End Source File
# Begin Source File

SOURCE=.\spec_psx\Game.c

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# PROP BASE Exclude_From_Build 1
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SOURCE=.\spec_psx\spusound.c

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SOURCE=.\spec_psx\include.h

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SOURCE=.\spec_psx\Pad.h

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# End Source File
# Begin Source File

SOURCE=.\spec_psx\Psx_3d.h

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SOURCE=.\spec_psx\Specific.h

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# End Source File
# Begin Source File

SOURCE=.\spec_psx\Stypes.h

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# PROP BASE Exclude_From_Build 1
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# End Source File
# Begin Source File

SOURCE=.\spec_psx\Typedefs.h

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# PROP Exclude_From_Build 1

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# PROP Exclude_From_Build 1

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# PROP Exclude_From_Build 1

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# PROP Exclude_From_Build 1

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SOURCE=.\spec_psx\Ins_obj.mip

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# PROP Exclude_From_Build 1

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# Begin Source File

SOURCE=.\spec_psx\Ins_room.mip

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# Begin Source File

SOURCE=.\spec_psx\Macros.inc

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!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo"

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# Begin Source File

SOURCE=.\spec_psx\Memicon.bin

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# PROP Exclude_From_Build 1

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# Begin Source File

SOURCE=.\spec_psx\Misc.mip

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# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "TombRaid - Win32 test"

# PROP Exclude_From_Build 1

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# PROP Exclude_From_Build 1

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# Begin Source File

SOURCE=.\spec_psx\tomb.inc

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# PROP Exclude_From_Build 1

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# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "TombRaid - Win32 test"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "TombRaid - Win32 PSX"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo2"

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!ELSEIF  "$(CFG)" == "TombRaid - Win32 German"

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# PROP BASE Exclude_From_Build 1
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# PROP BASE Exclude_From_Build 1
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# PROP BASE Exclude_From_Build 1
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# Begin Source File

SOURCE=.\Psx\go.bat

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# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "TombRaid - Win32 test"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "TombRaid - Win32 PSX"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo2"

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# PROP BASE Exclude_From_Build 1
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!ELSEIF  "$(CFG)" == "TombRaid - Win32 Profile"

# PROP BASE Exclude_From_Build 1
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# End Source File
# Begin Source File

SOURCE=.\Psx\Makefile

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# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "TombRaid - Win32 test"

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!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "TombRaid - Win32 PSX"

# PROP Ignore_Default_Tool 1
# Begin Custom Build
InputPath=.\Psx\Makefile

"###  PRESS 'N'  ###" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# End Custom Build

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# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1

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# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "TombRaid - Win32 French"

# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Italian"

# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Profile"

# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# End Group
# Begin Group "Script Data"

# PROP Default_Filter "dat"
# Begin Source File

SOURCE=.\data\tombPC.dat

!IF  "$(CFG)" == "TombRaid - Win32 Release"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "TombRaid - Win32 test"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "TombRaid - Win32 PSX"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo2"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "TombRaid - Win32 German"

# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "TombRaid - Win32 French"

# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Italian"

# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Profile"

# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\Psx\Data\tombPSX.dat

!IF  "$(CFG)" == "TombRaid - Win32 Release"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "TombRaid - Win32 test"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "TombRaid - Win32 PSX"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Demo2"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "TombRaid - Win32 German"

# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "TombRaid - Win32 French"

# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Italian"

# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "TombRaid - Win32 Profile"

# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# End Group
# End Target
# End Project
