Script;-
DESCRIPTION
	OPTIONS
	TITLE_FILES
	FRONTEND SEQUENCE
	GYM
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
Script read successfully

Gameflow script produced for;-

	Tomb Raider II Script. Final Release Version 1.0 (c) Core Design Ltd 1997.

Date Produced: 15:06:09 Oct 27 1997

Script Version: 3

sizeof GAMEFLOW_INFO = 128

Gameflow Options;-
Levels:				22
Demos:				3
FMV:				8
Cutscenes:			4
Pictures:			22
Title Track:		64
TitleFiles:			7
cypher_code:		166

Demo Options;-
firstOption:				EXIT_TO_TITLE  0
ondeath demo_mode:			EXIT_TO_TITLE 0
ondeath_ingame:				STARTGAME 0
on_demo_interrupt:			EXIT_TO_TITLE 0
on_demo_end:				EXIT_TO_TITLE 0
noinput_timeout:			ON
NoInput_time:				900
cheatmodecheck:				ENABLED
loadsave:					ENABLED
screensizing:				ENABLED
lockout_optionring:			OFF
dozy_cheat:					DISABLED

Level Names
0:	0		Casa di Lara
1:	13		La Grande Muraglia
2:	32		Venezia
3:	40		Covo di Bartoli
4:	56		Teatro dell'Opera
5:	74		Piattaforma Offshore
6:	95		Area di Immersione
7:	114		40 Atmosfere
8:	127		Relitto della Maria Doria
9:	153		Saloni Abitati
10:	168		Il Porto
11:	177		Pendici Tibetane
12:	194		Monastero di Barkhang
13:	216		Catacombe di Talion
14:	236		Palazzo del Ghiaccio
15:	257		Tempio dello Xian
16:	275		Isole Galleggianti
17:	294		La Tana del Drago
18:	312		Casa Dolce Casa
19:	328		Venezia
20:	336		Relitto della Maria Doria
21:	362		Pendici Tibetane
Strings = 22
Buffer size = 379

Picture FileNames
0:	0		pixI\mansion.raw
1:	17		pixI\china.raw
2:	32		pixI\venice.raw
3:	48		pixI\venice.raw
4:	64		pixI\venice.raw
5:	80		pixI\rig.raw
6:	93		pixI\rig.raw
7:	106		pixI\titan.raw
8:	121		pixI\titan.raw
9:	136		pixI\titan.raw
10:	151		pixI\titan.raw
11:	166		pixI\tibet.raw
12:	181		pixI\tibet.raw
13:	196		pixI\tibet.raw
14:	211		pixI\tibet.raw
15:	226		pixI\china.raw
16:	241		pixI\china.raw
17:	256		pixI\china.raw
18:	271		pixI\mansion.raw
19:	288		pixI\venice.raw
20:	304		pixI\titan.raw
21:	319		pixI\tibet.raw
Strings = 22
Buffer size = 334

Title FileNames
0:	0		data\title.PSX
1:	15		pixI\title.raw
2:	30		pixI\legal.raw
3:	45		pixUS\titleUS.raw
4:	63		pixUS\legalUS.raw
5:	81		pixJAP\titleJAP.raw
6:	101		pixJAP\legalJAP.raw
Strings = 7
Buffer size = 121

FMV FileNames
0:	0		\FMV\LOGO.FMV
1:	14		\FMV\ANCIENT.FMV
2:	31		\FMV\MODERN.FMV
3:	47		\FMV\LANDING.FMV
4:	64		\FMV\MS.FMV
5:	76		\FMV\CRASH.FMV
6:	91		\FMV\JEEP.FMV
7:	105		\FMV\END.FMV
Strings = 8
Buffer size = 118

Level FileNames
0:	0		data\assault.PSX
1:	17		data\wall.PSX
2:	31		data\boat.PSX
3:	45		data\venice.PSX
4:	61		data\opera.PSX
5:	76		data\rig.PSX
6:	89		data\platform.PSX
7:	107		data\unwater.PSX
8:	124		data\keel.PSX
9:	138		data\living.PSX
10:	154		data\deck.PSX
11:	168		data\skidoo.PSX
12:	184		data\monastry.PSX
13:	202		data\catacomb.PSX
14:	220		data\icecave.PSX
15:	237		data\emprtomb.PSX
16:	255		data\floating.PSX
17:	273		data\xian.PSX
18:	287		data\house.PSX
19:	302		data\boat.psx
20:	316		data\keel.psx
21:	330		data\skidoo.psx
Strings = 22
Buffer size = 346

Cutscene FileNames
0:	0		data\cut1.PSX
1:	14		data\cut2.PSX
2:	28		data\cut3.PSX
3:	42		data\cut4.PSX
Strings = 4
Buffer size = 56

FRONTEND SEQ (SIZE: 10 bytes)
	FMV: \FMV\LOGO.FMV
	FMV: \FMV\ANCIENT.FMV
	ENDSEQUENCE

LEVEL0 SEQ (SIZE: 18 bytes)
	NUM SECRETS: 0
	LOADING PIC: pixI\mansion.raw
	SETTRACK: 0
	STARTLEVEL: Casa di Lara 'data\assault.PSX'
	ENDSEQUENCE

LEVEL1 SEQ (SIZE: 48 bytes)
	FMV: \FMV\MODERN.FMV
	SETTRACK: 33
	LOADING PIC: pixI\china.raw
	ADD TO INVENTORY: ROCKET
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: MEDI
	STARTLEVEL: La Grande Muraglia 'data\wall.PSX'
	SETTRACK: 3
	CUT ANGLE: 0x0
	CUTSCENE: data\cut1.PSX
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL2 SEQ (SIZE: 32 bytes)
	SETTRACK: 0
	LOADING PIC: pixI\venice.raw
	ADD TO INVENTORY: AUTOPISTOLS_AMMO
	ADD TO INVENTORY: AUTOPISTOLS_AMMO
	ADD TO INVENTORY: AUTOPISTOLS_AMMO
	ADD TO INVENTORY: AUTOPISTOLS_AMMO
	STARTLEVEL: Venezia 'data\boat.PSX'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL3 SEQ (SIZE: 34 bytes)
	SETTRACK: 0
	SUNSET ENABLED
	LOADING PIC: pixI\venice.raw
	ADD TO INVENTORY: SHOTGUN_AMMO
	ADD TO INVENTORY: SHOTGUN_AMMO
	ADD TO INVENTORY: SHOTGUN_AMMO
	ADD TO INVENTORY: SHOTGUN_AMMO
	STARTLEVEL: Covo di Bartoli 'data\venice.PSX'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL4 SEQ (SIZE: 44 bytes)
	SETTRACK: 31
	LOADING PIC: pixI\venice.raw
	ADD TO INVENTORY: UZIS
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	STARTLEVEL: Teatro dell'Opera 'data\opera.PSX'
	SETTRACK: 4
	CUTSCENE: data\cut2.PSX
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL5 SEQ (SIZE: 38 bytes)
	FMV: \FMV\LANDING.FMV
	SETTRACK: 58
	LARA START ANIM: 8
	REMOVE_WEAPONS
	LOADING PIC: pixI\rig.raw
	ADD TO INVENTORY: UZIS
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	STARTLEVEL: Piattaforma Offshore 'data\rig.PSX'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL6 SEQ (SIZE: 40 bytes)
	SETTRACK: 58
	LOADING PIC: pixI\rig.raw
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	STARTLEVEL: Area di Immersione 'data\platform.PSX'
	SETTRACK: 5
	CUTSCENE: data\cut3.PSX
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL7 SEQ (SIZE: 36 bytes)
	FMV: \FMV\MS.FMV
	SETTRACK: 34
	LOADING PIC: pixI\titan.raw
	ADD TO INVENTORY: HARPOON_AMMO
	ADD TO INVENTORY: HARPOON_AMMO
	ADD TO INVENTORY: HARPOON_AMMO
	ADD TO INVENTORY: HARPOON_AMMO
	STARTLEVEL: 40 Atmosfere 'data\unwater.PSX'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL8 SEQ (SIZE: 28 bytes)
	SETTRACK: 31
	LOADING PIC: pixI\titan.raw
	ADD TO INVENTORY: ROCKET
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: ROCKET_AMMO
	STARTLEVEL: Relitto della Maria Doria 'data\keel.PSX'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL9 SEQ (SIZE: 32 bytes)
	SETTRACK: 34
	LOADING PIC: pixI\titan.raw
	ADD TO INVENTORY: M16_AMMO
	ADD TO INVENTORY: M16_AMMO
	ADD TO INVENTORY: M16_AMMO
	ADD TO INVENTORY: M16_AMMO
	STARTLEVEL: Saloni Abitati 'data\living.PSX'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL10 SEQ (SIZE: 32 bytes)
	SETTRACK: 31
	LOADING PIC: pixI\titan.raw
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: ROCKET_AMMO
	STARTLEVEL: Il Porto 'data\deck.PSX'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL11 SEQ (SIZE: 40 bytes)
	FMV: \FMV\CRASH.FMV
	SETTRACK: 33
	START INVENTORY: PUZZLE4
	LOADING PIC: pixI\tibet.raw
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	STARTLEVEL: Pendici Tibetane 'data\skidoo.PSX'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL12 SEQ (SIZE: 36 bytes)
	SETTRACK: 0
	START INVENTORY: PUZZLE4
	LOADING PIC: pixI\tibet.raw
	ADD TO INVENTORY: M16_AMMO
	ADD TO INVENTORY: M16_AMMO
	ADD TO INVENTORY: M16_AMMO
	ADD TO INVENTORY: M16_AMMO
	STARTLEVEL: Monastero di Barkhang 'data\monastry.PSX'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL13 SEQ (SIZE: 32 bytes)
	SETTRACK: 31
	LOADING PIC: pixI\tibet.raw
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: M16_AMMO
	ADD TO INVENTORY: M16_AMMO
	STARTLEVEL: Catacombe di Talion 'data\catacomb.PSX'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL14 SEQ (SIZE: 34 bytes)
	SETTRACK: 31
	DEADLY WATER
	LOADING PIC: pixI\tibet.raw
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: ROCKET_AMMO
	STARTLEVEL: Palazzo del Ghiaccio 'data\icecave.PSX'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL15 SEQ (SIZE: 64 bytes)
	FMV: \FMV\JEEP.FMV
	SETTRACK: 59
	LOADING PIC: pixI\china.raw
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	STARTLEVEL: Tempio dello Xian 'data\emprtomb.PSX'
	SETTRACK: 30
	CUT ANGLE: 0x0
	CUTSCENE: data\cut4.PSX
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL16 SEQ (SIZE: 52 bytes)
	SETTRACK: 59
	NO FLOOR: 9728
	LOADING PIC: pixI\china.raw
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: ROCKET_AMMO
	STARTLEVEL: Isole Galleggianti 'data\floating.PSX'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL17 SEQ (SIZE: 24 bytes)
	NUM SECRETS: 0
	SETTRACK: 59
	LOADING PIC: pixI\china.raw
	STARTLEVEL: La Tana del Drago 'data\xian.PSX'
	LEVCOMPLETE
	FMV: \FMV\END.FMV
	ENDSEQUENCE

LEVEL18 SEQ (SIZE: 38 bytes)
	NUM SECRETS: 0
	START INVENTORY: KEY1
	LARA START ANIM: 9
	KILL TO COMPLETE
	SETTRACK: 0
	LOADING PIC: pixI\mansion.raw
	REMOVE_WEAPONS
	REMOVE_AMMO
	STARTLEVEL: Casa Dolce Casa 'data\house.PSX'
	SETTRACK: 52
	GAMECOMPLETE
	ENDSEQUENCE

LEVEL19 SEQ (SIZE: 14 bytes)
	SETTRACK: 0
	LOADING PIC: pixI\venice.raw
	DEMOPLAY: data\boat.psx
	ENDSEQUENCE

LEVEL20 SEQ (SIZE: 14 bytes)
	SETTRACK: 32
	LOADING PIC: pixI\titan.raw
	DEMOPLAY: data\keel.psx
	ENDSEQUENCE

LEVEL21 SEQ (SIZE: 18 bytes)
	SETTRACK: 33
	LOADING PIC: pixI\tibet.raw
	START INVENTORY: PUZZLE4
	DEMOPLAY: data\skidoo.psx
	ENDSEQUENCE

Total Sequence Data Size= 758 bytes
Writing FrontEnd Sequence

Writing Level Sequences
Writing Demo Level Numbers
Demo Levels: 19 20 21 
Writing FMV start/end frames
 1: תאכנתךיביאכנ       	1	- 864
 2: תאכנתחטוןדטעאכנ    	1	- 4355
 3: תאכנתכיגדפטאכנ     	1	- 300
 4: תאכנתךחטגןטבאכנ    	1	- 350
 5: תאכנתכץאכנ         	1	- 975
 6: תאכנתופחץמאכנ      	1	- 1515
 7: תאכנתלדדצאכנ       	1	- 1841
 8: תאכנתדטגאכנ        	1	- 603


Game Strings
0:	0		INVENTARIO
1:	11		OPZIONI
2:	19		OGGETTI
3:	27		GAME OVER
4:	37		Carica Partita
5:	52		Salva Partita
6:	66		Nuova Partita
7:	80		Ricomincia Livello
8:	99		Esci ai Titoli
9:	114		Esci dal Demo
10:	128		Esci dal Gioco
11:	143		Scegli Livello
12:	158		Salva Posizione
13:	174		Scegli Dettaglio
14:	191		Alto
15:	196		Medio
16:	202		Basso
17:	208		Cammina
18:	216		Capriola
19:	225		Corri
20:	231		Sinistra
21:	240		Destra
22:	247		Indietro
23:	256		Passo Sinistra
24:	271		?
25:	273		Passo Destra
26:	286		?
27:	288		Guarda
28:	295		Salta
29:	301		Azione
30:	308		Estrai Arma
31:	320		?
32:	322		Inventario
33:	333		Bengala
34:	341		Passo
35:	347		Statistiche
36:	359		Pistole
37:	367		Fucile
38:	374		Pistole Automatiche
39:	394		Uzi
40:	398		Fiocina
41:	406		M16
42:	410		Lanciagranate
43:	424		Bengala
44:	432		Caricatore Pistola
45:	451		Caricatore Fucile
46:	469		Caricatore Pistola Automatica
47:	499		Caricatore Uzi
48:	514		Arpioni
49:	522		Caricatore M16
50:	537		Granate
51:	545		Piccolo medi-kit
52:	562		Grande medi-kit
53:	578		Raccolti
54:	587		Enigmi
55:	594		Tasto
56:	600		Gioca
57:	606		Casa di Lara
58:	619		CARICAMENTO
59:	631		Tempo Impiegato
60:	647		Segreti Trovati
61:	663		Locazioni
62:	673		Vittime
63:	681		Munizioni Usate
64:	697		Bersagli
65:	706		Salvataggi Effettuati
66:	728		Distanza Percorsa
67:	746		Rigeneratori Utilizzati
68:	770		Release Version 1.1
69:	790		Nessuno
70:	798		Fine
71:	803		TEMPI MIGLIORI
72:	818		Nessun tempo
73:	831		N/A
74:	835		Posizione Attuale
75:	853		Statistiche Finali
76:	872		di
77:	875		Un po' di storia...
78:	895		spare
79:	901		spare
80:	907		spare
81:	913		spare
82:	919		spare
83:	925		spare
84:	931		spare
85:	937		spare
86:	943		spare
87:	949		spare
88:	955		spare
Strings = 89
Buffer size = 961

PSX Strings
0:	0		Regolazione schermo
1:	20		DEMO
2:	25		Sonoro
3:	32		Controlli
4:	42		Gamma
5:	48		Volume
6:	55		Metodo di controllo
7:	75		Impossibile salvare il file!
8:	104		Riprova?
9:	113		Si
10:	116		No
11:	119		Salvataggio riuscito!
12:	141		Nessuna posizione salvata!
13:	168		Nessuna valida
14:	183		Salva partita?
15:	198		---SLOT VUOTO---
16:	215		Premi un tasto per uscire
17:	241		Utilizza i tasti direzionali per
18:	274		aggiustare la posizione dello schermo
19:	312		> Scegli
20:	321		; Indietro
21:	332		> Continua
22:	343		Pausa
23:	349		Controller rimosso
24:	368		Salva partita in
25:	385		Sovrascrivi partita nella
26:	411		Carica partita dalla
27:	432		nella memory card in
28:	453		porta numero 1
29:	468		Sei sicuro?
30:	480		Si
31:	483		No
32:	486		spazio insufficiente
33:	507		Non ci sono partite
34:	527		salvate di Tomb Raider II
35:	553		C'$e un problema con
36:	574		Non c'$e nessuna memory card nella
37:	609		non $e formattata
38:	627		Vuoi
39:	632		formattarla?
40:	645		Salvataggio partita in
41:	668		Caricamento partita da
42:	691		Formattazione in corso
43:	714		Sovrascrivo partita
44:	734		Salva partita
45:	748		Carica partita
46:	763		Formattazione memory card
47:	789		Esci
48:	794		Continua
49:	803		Non potrai salvare alcuna
50:	829		partita a meno di inserire
51:	856		una memory card formattata
52:	883		con almeno
53:	894		una posizione libera
54:	915		La memory card
55:	930		Esci senza salvare
56:	949		Esci senza caricare
57:	969		Inizia partita
58:	984		MEMORY CARD NON FORMATTATA
59:	1011		Inseriscine una formattata
60:	1038		o premi > per continuare
61:	1063		senza salvare.
62:	1078		bu00:BESLES-00107TOMB2
63:	1101		bu00:BASLUS-00437TOMB2
64:	1124		O.K.
65:	1129		FAIL
66:	1134		O.K.
67:	1139		FAIL
68:	1144		spare
69:	1150		spare
70:	1156		spare
71:	1162		spare
72:	1168		spare
73:	1174		spare
74:	1180		spare
75:	1186		spare
76:	1192		spare
77:	1198		spare
78:	1204		spare
79:	1210		spare
Strings = 80
Buffer size = 1216

Puzzle1 Strings
0:	0		P1
1:	3		P1
2:	6		P1
3:	9		P1
4:	12		Scatola Fusibili
5:	29		P1
6:	32		Circuito d'avvio
7:	49		P1
8:	52		Corto-circuitatore
9:	71		P1
10:	74		P1
11:	77		P1
12:	80		Ruote della Preghiera
13:	102		Maschera Tibetana
14:	120		Maschera Tibetana
15:	138		Sigillo del Drago
16:	156		Peste Mistica
17:	170		Peste Mistica
18:	184		Pugnale di Xian
19:	200		P1
20:	203		Corto-circuitatore
21:	222		P1
Strings = 22
Buffer size = 225

Puzzle2 Strings
0:	0		P2
1:	3		P2
2:	6		P2
3:	9		P2
4:	12		Chip
5:	17		P2
6:	20		P2
7:	23		P2
8:	26		P2
9:	29		P2
10:	32		P2
11:	35		P2
12:	38		Gemme
13:	44		P2
14:	47		P2
15:	50		P2
16:	53		Peste Mistica
17:	67		Pugnale di Xian
18:	83		P2
19:	86		P2
20:	89		P2
21:	92		P2
Strings = 22
Buffer size = 95

Puzzle3 Strings
0:	0		P3
1:	3		P3
2:	6		P3
3:	9		P3
4:	12		P3
5:	15		P3
6:	18		P3
7:	21		P3
8:	24		P3
9:	27		P3
10:	30		P3
11:	33		P3
12:	36		P3
13:	39		P3
14:	42		P3
15:	45		P3
16:	48		P3
17:	51		P3
18:	54		P3
19:	57		P3
20:	60		P3
21:	63		P3
Strings = 22
Buffer size = 66

Puzzle4 Strings
0:	0		P4
1:	3		P4
2:	6		P4
3:	9		P4
4:	12		P4
5:	15		P4
6:	18		P4
7:	21		P4
8:	24		P4
9:	27		P4
10:	30		Il Serafo
11:	40		Il Serafo
12:	50		Il Serafo
13:	60		P4
14:	63		P4
15:	66		P4
16:	69		P4
17:	72		P4
18:	75		P4
19:	78		P4
20:	81		P4
21:	84		Il Serafo
Strings = 22
Buffer size = 94

Pickup1 Strings
0:	0		P1
1:	3		P1
2:	6		P1
3:	9		P1
4:	12		P1
5:	15		P1
6:	18		P1
7:	21		P1
8:	24		P1
9:	27		P1
10:	30		P1
11:	33		P1
12:	36		P1
13:	39		Martello del Gong
14:	57		P1
15:	60		P1
16:	63		P1
17:	66		P1
18:	69		P1
19:	72		P1
20:	75		P1
21:	78		P1
Strings = 22
Buffer size = 81

Pickup2 Strings
0:	0		P2
1:	3		P2
2:	6		P2
3:	9		P2
4:	12		P2
5:	15		P2
6:	18		P2
7:	21		P2
8:	24		P2
9:	27		P2
10:	30		P2
11:	33		P2
12:	36		P2
13:	39		P2
14:	42		Talion
15:	49		P2
16:	52		P2
17:	55		P2
18:	58		P2
19:	61		P2
20:	64		P2
21:	67		P2
Strings = 22
Buffer size = 70

Key1 Strings
0:	0		K1
1:	3		Chiave Guardiola
2:	20		Chiave Rimessa
3:	35		Chiave Libreria
4:	51		Chiave Cesellata
5:	68		Tessera Rossa
6:	82		Tessera Rossa
7:	96		K1
8:	99		Chiave Guardaroba
9:	117		Chiave Teatro
10:	131		K1
11:	134		Chiave Ponte
12:	147		Chiave Palestra
13:	163		K1
14:	166		K1
15:	169		K1
16:	172		K1
17:	175		K1
18:	178		Chiave Arsenale
19:	194		Chiave Rimessa
20:	209		Chiave Guardaroba
21:	227		Chiave Ponte
Strings = 22
Buffer size = 240

Key2 Strings
0:	0		K2
1:	3		Chiave Arrugginita
2:	22		Chiave d'Acciaio
3:	39		Chiave Detonatore
4:	57		K2
5:	60		Tessera Gialla
6:	75		K2
7:	78		K2
8:	81		Chiave Arrugginita
9:	100		Chiave Arrugginita
10:	119		Chiave di Poppa
11:	135		Chiave Ripostiglio
12:	154		Chiave Botola
13:	168		K2
14:	171		Martello del Gong
15:	189		Chiave Dorata
16:	203		K2
17:	206		K2
18:	209		K2
19:	212		Chiave d'Acciaio
20:	229		Chiave Arrugginita
21:	248		Chiave Ripostiglio
Strings = 22
Buffer size = 267

Key3 Strings
0:	0		K3
1:	3		K3
2:	6		Chiave di Ferro
3:	22		K3
4:	25		K3
5:	28		Tessera Verde
6:	42		K3
7:	45		K3
8:	48		Chiave Cabina
9:	62		K3
10:	65		Chiave Dispensa
11:	81		K3
12:	84		Chiave Solaio
13:	98		K3
14:	101		K3
15:	104		Chiave d'Argento
16:	121		K3
17:	124		K3
18:	127		K3
19:	130		Chiave di Ferro
20:	146		Chiave Cabina
21:	160		K3
Strings = 22
Buffer size = 163

Key4 Strings
0:	0		K4
1:	3		K4
2:	6		K4
3:	9		K4
4:	12		K4
5:	15		K4
6:	18		Tessera Blu
7:	30		K4
8:	33		K4
9:	36		K4
10:	39		Chiave Cabina
11:	53		K4
12:	56		Chiave Salone Principale
13:	81		K4
14:	84		K4
15:	87		Chiave Camera Principale
16:	112		K4
17:	115		K4
18:	118		K4
19:	121		K4
20:	124		K4
21:	127		K4
Strings = 22
Buffer size = 130
