 Description:	Tomb Raider II PSX Script. Release Version 1.0 (c) Core Design 1997
// Option Types
//	EXIT_TO_TITLE
//	LEVEL%d
//	DEMO%d
//	SEQUENCE%d
//	EXITGAME

Options:						// Defaults
cypher_code:			213				// 0xa6

//firstOption:			LEVEL 1			// EXIT_TO_TITLE
//title_replace:			LEVEL 1			// NONE (-1)
//ondeath_demo_mode:		LEVEL 1			// EXIT_TO_TITLE
//ondeath_ingame:		LEVEL 1			// EXIT_TO_TITLE
//noinput_time:	 		150				// 900
//on_demo_interrupt:		LEVEL 1			// EXIT_TO_TITLE
//on_demo_end:			DEMO1			// EXIT_TO_TITLE
//singlelevel:			1				// NONE (-1)
//demoversion:			  			
//title_disabled:
//cheatmodecheck_disabled:
//noinput_timeout:
//loadsave_disabled:
//screensizing_disabled:
//lockout_mainring:
//dozy_cheat_enabled:
end:

Title:
file:	data\title.psx		// First file in 'Title' must always be title.tr2
track:	2
end:

Frontend:
fmv:		fmv\logo.fmv
fmv:		fmv\wallold.fmv
end:

gym:		Lara's Home
fmv:		fmv\home.fmv
game:	data\assault.psx
end:

Level:	The Wall
fmv:		fmv\wallpres.fmv
track:	3
game:	data\wall.psx
track:	17
cut:		data\cut1.psx
complete:
Puzzle1:		Puzzle1 
Puzzle2:		Puzzle2 
Puzzle3:		Puzzle3 
Puzzle4:		Puzzle4 
Secret1:		Secret1 
Secret2:		Secret2 
Secret3:		Secret3 
Secret4:		Secret4 
Special1:	Special1
Special2:	Special2
Pickup1:		Pickup1 
Pickup2:		Pickup2 
Key1:		Key1    
Key2:		Key2    
Key3:		Key3    
Key4:		Key4    
end:

Level:	The Boat
track:	4
game:	data\boat.psx
complete:
Puzzle1:		Puzzle1 
Puzzle2:		Puzzle2 
Puzzle3:		Puzzle3 
Puzzle4:		Puzzle4 
Secret1:		Secret1 
Secret2:		Secret2 
Secret3:		Secret3 
Secret4:		Secret4 
Special1:	Special1
Special2:	Special2
Pickup1:		Pickup1 
Pickup2:		Pickup2 
Key1:		Key1    
Key2:		Key2    
Key3:		Key3    
Key4:		Key4    
end:

Level:		Venice
track:		5	
Sunset:		On
game:		data\venice.psx
complete:
Puzzle1:		Puzzle1 
Puzzle2:		Puzzle2 
Puzzle3:		Puzzle3 
Puzzle4:		Puzzle4 
Secret1:		Secret1 
Secret2:		Secret2 
Secret3:		Secret3 
Secret4:		Secret4 
Special1:	Special1
Special2:	Special2
Pickup1:	Pickup1 
Pickup2:	Pickup2 
Key1:		Key1    
Key2:		Key2    
Key3:		Key3    
Key4:		Key4    
end:

Level:	Opera House
track:	6
game:	data\opera.psx
track:	17
cut:	data\cut2.psx
complete:
Puzzle1:	Puzzle1 
Puzzle2:	Puzzle2 
Puzzle3:	Puzzle3 
Puzzle4:	Puzzle4 
Secret1:	Secret1 
Secret2:	Secret2 
Secret3:	Secret3 
Secret4:	Secret4 
Special1:	Special1
Special2:	Special2
Pickup1:	Pickup1 
Pickup2:	Pickup2 
Key1:		Key1    
Key2:		Key2    
Key3:		Key3    
Key4:		Key4    
end:

Level:	The Rig
fmv:	fmv\rig.fmv
track:	7
remove_weapons:
game:	data\rig.psx
track:	18
cut:	data\cut3.psx
complete:
Puzzle1:	Puzzle1 
Puzzle2:	Puzzle2 
Puzzle3:	Puzzle3 
Puzzle4:	Puzzle4 
Secret1:	Secret1 
Secret2:	Secret2 
Secret3:	Secret3 
Secret4:	Secret4 
Special1:	Special1
Special2:	Special2
Pickup1:	Pickup1 
Pickup2:	Pickup2 
Key1:		Key1    
Key2:		Key2    
Key3:		Key3    
Key4:		Key4    
end:

Level:	Under Water
track:	8
game:	data\unwater.psx
complete:
Puzzle1:	Puzzle1 
Puzzle2:	Puzzle2 
Puzzle3:	Puzzle3 
Puzzle4:	Puzzle4 
Secret1:	Secret1 
Secret2:	Secret2 
Secret3:	Secret3 
Secret4:	Secret4 
Special1:	Special1
Special2:	Special2
Pickup1:	Pickup1 
Pickup2:	Pickup2 
Key1:		Key1    
Key2:		Key2    
Key3:		Key3    
Key4:		Key4    
end:

Level:	Keel
fmv:	fmv\minisub.fmv
track:	9
game:	data\keel.psx
complete:
Puzzle1:	Puzzle1 
Puzzle2:	Puzzle2 
Puzzle3:	Puzzle3 
Puzzle4:	Puzzle4 
Secret1:	Secret1 
Secret2:	Secret2 
Secret3:	Secret3 
Secret4:	Secret4 
Special1:	Special1
Special2:	Special2
Pickup1:	Pickup1 
Pickup2:	Pickup2 
Key1:		Key1    
Key2:		Key2    
Key3:		Key3    
Key4:		Key4    
end:

Level:	Living Quarters
track:	10
game:	data\living.psx
complete:
Puzzle1:	Puzzle1 
Puzzle2:	Puzzle2 
Puzzle3:	Puzzle3 
Puzzle4:	Puzzle4 
Secret1:	Secret1 
Secret2:	Secret2 
Secret3:	Secret3 
Secret4:	Secret4 
Special1:	Special1
Special2:	Special2
Pickup1:	Pickup1 
Pickup2:	Pickup2 
Key1:		Key1    
Key2:		Key2    
Key3:		Key3    
Key4:		Key4    
end:

Level:	Deck
track:	11
game:	data\deck.psx
complete:
Puzzle1:	Puzzle1 
Puzzle2:	Puzzle2 
Puzzle3:	Puzzle3 
Puzzle4:	Puzzle4 
Secret1:	Secret1 
Secret2:	Secret2 
Secret3:	Secret3 
Secret4:	Secret4 
Special1:	Special1
Special2:	Special2
Pickup1:	Pickup1 
Pickup2:	Pickup2 
Key1:		Key1    
Key2:		Key2    
Key3:		Key3    
Key4:		Key4    
end:

Level:	Skidoo
fmv:	fmv\seaplane.fmv
track:	12
deadly_water: on
game:	data\skidoo.psx
complete:
Puzzle1:	Puzzle1 
Puzzle2:	Puzzle2 
Puzzle3:	Puzzle3 
Puzzle4:	Puzzle4 
Secret1:	Secret1 
Secret2:	Secret2 
Secret3:	Secret3 
Secret4:	Secret4 
Special1:	Special1
Special2:	Special2
Pickup1:	Pickup1 
Pickup2:	Pickup2 
Key1:		Key1    
Key2:		Key2    
Key3:		Key3    
Key4:		Key4    
end:

Level:	Monastery
track:	13
game:	data\monastry.psx
complete:
Puzzle1:	Puzzle1 
Puzzle2:	Puzzle2 
Puzzle3:	Puzzle3 
Puzzle4:	Puzzle4 
Secret1:	Secret1 
Secret2:	Secret2 
Secret3:	Secret3 
Secret4:	Secret4 
Special1:	Special1
Special2:	Special2
Pickup1:	Pickup1 
Pickup2:	Pickup2 
Key1:		Key1    
Key2:		Key2    
Key3:		Key3    
Key4:		Key4    
end:

Level:	Catacombs
track:	14
game:	data\catacomb.psx
complete:
Puzzle1:	Puzzle1 
Puzzle2:	Puzzle2 
Puzzle3:	Puzzle3 
Puzzle4:	Puzzle4 
Secret1:	Secret1 
Secret2:	Secret2 
Secret3:	Secret3 
Secret4:	Secret4 
Special1:	Special1
Special2:	Special2
Pickup1:	Pickup1 
Pickup2:	Pickup2 
Key1:		Key1    
Key2:		Key2    
Key3:		Key3    
Key4:		Key4    
end:

Level:	Ice Cave
track:	15
game:	data\icecave.psx
complete:
Puzzle1:	Puzzle1 
Puzzle2:	Puzzle2 
Puzzle3:	Puzzle3 
Puzzle4:	Puzzle4 
Secret1:	Secret1 
Secret2:	Secret2 
Secret3:	Secret3 
Secret4:	Secret4 
Special1:	Special1
Special2:	Special2
Pickup1:	Pickup1 
Pickup2:	Pickup2 
Key1:		Key1    
Key2:		Key2    
Key3:		Key3    
Key4:		Key4    
end:

Level:	Emperor's Tomb
fmv:	fmv\jeep.fmv
track:	16
game:	data\emprtomb.psx
complete:
Puzzle1:	Puzzle1 
Puzzle2:	Puzzle2 
Puzzle3:	Puzzle3 
Puzzle4:	Puzzle4 
Secret1:	Secret1 
Secret2:	Secret2 
Secret3:	Secret3 
Secret4:	Secret4 
Special1:	Special1
Special2:	Special2
Pickup1:	Pickup1 
Pickup2:	Pickup2 
Key1:		Key1    
Key2:		Key2    
Key3:		Key3    
Key4:		Key4    
end:

Level:	Floating Islands
track:	19
cut:	data\cut4.psx
track:	17
game:	data\floating.psx
complete:
fmv:	fmv\endseq.fmv
Puzzle1:	Puzzle1 
Puzzle2:	Puzzle2 
Puzzle3:	Puzzle3 
Puzzle4:	Puzzle4 
Secret1:	Secret1 
Secret2:	Secret2 
Secret3:	Secret3 
Secret4:	Secret4 
Special1:	Special1
Special2:	Special2
Pickup1:	Pickup1 
Pickup2:	Pickup2 
Key1:		Key1    
Key2:		Key2    
Key3:		Key3    
Key4:		Key4    
end:

Level:	House
track:	18
game:	data\house.psx
complete:
Puzzle1:	Puzzle1 
Puzzle2:	Puzzle2 
Puzzle3:	Puzzle3 
Puzzle4:	Puzzle4 
Secret1:	Secret1 
Secret2:	Secret2 
Secret3:	Secret3 
Secret4:	Secret4 
Special1:	Special1
Special2:	Special2
Pickup1:	Pickup1 
Pickup2:	Pickup2 
Key1:		Key1    
Key2:		Key2    
Key3:		Key3    
Key4:		Key4    
end:

GameStrings:	strings.txt



