Script;-
DESCRIPTION
	OPTIONS
	TITLE_FILES
	FRONTEND SEQUENCE
	LEVEL
Script read successfully

Gameflow script produced for;-

	Tomb Raider II Script. Single Level Test (c) Core Design Ltd 1997.

Date Produced: 14:40:07 Oct 30 1997

Script Version: 3

sizeof GAMEFLOW_INFO = 128

Gameflow Options;-
Levels:				2
Demos:				0
FMV:				0
Cutscenes:			0
Pictures:			0
Title Track:		0
TitleFiles:			7
cypher_code:		166

Demo Options;-
firstOption:				EXIT_TO_TITLE  0
ondeath demo_mode:			EXIT_TO_TITLE 0
ondeath_ingame:				STARTGAME 0
on_demo_interrupt:			EXIT_TO_TITLE 0
on_demo_end:				EXIT_TO_TITLE 0
noinput_timeout:			ON
NoInput_time:				900
cheatmodecheck:				ENABLED
loadsave:					ENABLED
screensizing:				ENABLED
lockout_optionring:			OFF
dozy_cheat:					DISABLED

Level Names
0:	0		Not Set
1:	8		The Great Wall
Strings = 2
Buffer size = 23

Picture FileNames
Strings = 0
Buffer size = 0

Title FileNames
0:	0		data\title.TR2
1:	15		data\title.pcx
2:	30		data\legal.pcx
3:	45		data\titleUS.pcx
4:	62		data\legalUS.pcx
5:	79		data\titleJAP.pcx
6:	97		data\legalJAP.pcx
Strings = 7
Buffer size = 115

FMV FileNames
Strings = 0
Buffer size = 0

Level FileNames
0:	0		data\assault.tr2
1:	17		data\wall.TR2
Strings = 2
Buffer size = 31

Cutscene FileNames
Strings = 0
Buffer size = 0

FRONTEND SEQ (SIZE: 2 bytes)
	ENDSEQUENCE

LEVEL0 SEQ (SIZE: 2 bytes)
	ENDSEQUENCE

LEVEL1 SEQ (SIZE: 28 bytes)
	SETTRACK: 0
	ADD TO INVENTORY: ROCKET
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: MEDI
	STARTLEVEL: The Great Wall 'data\wall.TR2'
	LEVCOMPLETE
	ENDSEQUENCE

Total Sequence Data Size= 32 bytes
Writing FrontEnd Sequence

Writing Level Sequences
Writing Demo Level Numbers
Demo Levels: None

Game Strings
0:	0		INVENTORY
1:	10		OPTION
2:	17		ITEMS
3:	23		GAME OVER
4:	33		Load Game
5:	43		Save Game
6:	53		New Game
7:	62		Restart Level
8:	76		Exit to Title
9:	90		Exit Demo
10:	100		Exit Game
11:	110		Select Level
12:	123		Save Position
13:	137		Select Detail
14:	151		High
15:	156		Medium
16:	163		Low
17:	167		Walk
18:	172		Roll
19:	177		Run
20:	181		Left
21:	186		Right
22:	192		Back
23:	197		Step Left
24:	207		?
25:	209		Step Right
26:	220		?
27:	222		Look
28:	227		Jump
29:	232		Action
30:	239		Draw Weapon
31:	251		?
32:	253		Inventory
33:	263		Flare
34:	269		Step
35:	274		Statistics
36:	285		Pistols
37:	293		Shotgun
38:	301		Automatic Pistols
39:	319		Uzis
40:	324		Harpoon Gun
41:	336		M16
42:	340		Grenade Launcher
43:	357		Flare
44:	363		Pistol Clips
45:	376		Shotgun Shells
46:	391		Automatic Pistol Clips
47:	414		Uzi Clips
48:	424		Harpoons
49:	433		M16 Clips
50:	443		Grenades
51:	452		Small Medi Pack
52:	468		Large Medi Pack
53:	484		Pickup
54:	491		Puzzle
55:	498		Key
56:	502		Game
57:	507		Lara's Home
58:	519		LOADING
59:	527		Time Taken
60:	538		Secrets Found
61:	552		Location
62:	561		Kills
63:	567		Ammo Used
64:	577		Hits
65:	582		Saves Performed
66:	598		Distance Travelled
67:	617		Health Packs Used
68:	635		Release Version 1.1
69:	655		None
70:	660		Finish
71:	667		BEST TIMES
72:	678		No Times Set
73:	691		N/A
74:	695		Current Position
75:	712		Final Statistics
76:	729		of
77:	732		Story so far...
78:	748		spare
79:	754		spare
80:	760		spare
81:	766		spare
82:	772		spare
83:	778		spare
84:	784		spare
85:	790		spare
86:	796		spare
87:	802		spare
88:	808		spare
Strings = 89
Buffer size = 814

PC Strings
0:	0		Detail Levels
1:	14		Demo Mode
2:	24		Sound
3:	30		Controls
4:	39		Gamma
5:	45		Set Volumes
6:	57		User Keys
7:	67		The file could not be saved!
8:	96		Try Again?
9:	107		YES
10:	111		NO
11:	114		Save Complete!
12:	129		No save games!
13:	144		None valid
14:	155		Save Game?
15:	166		- EMPTY SLOT -
16:	181		OFF
17:	185		ON
18:	188		Setup Sound Card
19:	205		Default Keys
20:	218		DOZY
21:	223		spare
22:	229		spare
23:	235		spare
24:	241		spare
25:	247		spare
26:	253		spare
27:	259		spare
28:	265		spare
29:	271		spare
30:	277		spare
31:	283		spare
32:	289		spare
33:	295		spare
34:	301		spare
35:	307		spare
36:	313		spare
37:	319		spare
38:	325		spare
39:	331		spare
40:	337		spare
Strings = 41
Buffer size = 343

Puzzle1 Strings
0:	0		P1
1:	3		P1
Strings = 2
Buffer size = 6

Puzzle2 Strings
0:	0		P2
1:	3		P2
Strings = 2
Buffer size = 6

Puzzle3 Strings
0:	0		P3
1:	3		P3
Strings = 2
Buffer size = 6

Puzzle4 Strings
0:	0		P4
1:	3		P4
Strings = 2
Buffer size = 6

Pickup1 Strings
0:	0		P1
1:	3		P1
Strings = 2
Buffer size = 6

Pickup2 Strings
0:	0		P2
1:	3		P2
Strings = 2
Buffer size = 6

Key1 Strings
0:	0		K1
1:	3		Guardhouse Key
Strings = 2
Buffer size = 18

Key2 Strings
0:	0		K2
1:	3		Rusty Key
Strings = 2
Buffer size = 13

Key3 Strings
0:	0		K3
1:	3		K3
Strings = 2
Buffer size = 6

Key4 Strings
0:	0		K4
1:	3		K4
Strings = 2
Buffer size = 6
