Script;-
DESCRIPTION
	OPTIONS
	TITLE_FILES
	FRONTEND SEQUENCE
	GYM
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
Script read successfully

Gameflow script produced for;-

	Tomb Raider II PSX Script. Release Version 1.0 (c) Core Design 1997.

Script Version: 1

Gameflow Options;-
Levels:				17
Demos:				0
FMV:				9
Cutscenes:			4
Pictures:			0
Title Track:		2
TitleFiles:			1
cypher_code:		213

Level Names
0:	0		Lara's Home
1:	12		The Wall
2:	21		The Boat
3:	30		Venice
4:	37		Opera House
5:	49		The Rig
6:	57		Under Water
7:	69		Keel
8:	74		Living Quarters
9:	90		Deck
10:	95		Skidoo
11:	102		Monastery
12:	112		Catacombs
13:	122		Ice Cave
14:	131		Emperor's Tomb
15:	146		Floating Islands
16:	163		House
Strings = 17
Buffer size = 169

Picture FileNames
Strings = 0
Buffer size = 0

Title FileNames
0:	0		data\title.psx
Strings = 1
Buffer size = 15

FMV FileNames
0:	0		fmv\logo.fmv
1:	13		fmv\wallold.fmv
2:	29		fmv\home.fmv
3:	42		fmv\wallpres.fmv
4:	59		fmv\rig.fmv
5:	71		fmv\minisub.fmv
6:	87		fmv\seaplane.fmv
7:	104		fmv\jeep.fmv
8:	117		fmv\endseq.fmv
Strings = 9
Buffer size = 132

Level FileNames
0:	0		data\assault.psx
1:	17		data\wall.psx
2:	31		data\boat.psx
3:	45		data\venice.psx
4:	61		data\opera.psx
5:	76		data\rig.psx
6:	89		data\unwater.psx
7:	106		data\keel.psx
8:	120		data\living.psx
9:	136		data\deck.psx
10:	150		data\skidoo.psx
11:	166		data\monastry.psx
12:	184		data\catacomb.psx
13:	202		data\icecave.psx
14:	219		data\emprtomb.psx
15:	237		data\floating.psx
16:	255		data\house.psx
Strings = 17
Buffer size = 270

Cutscene FileNames
0:	0		data\cut1.psx
1:	14		data\cut2.psx
2:	28		data\cut3.psx
3:	42		data\cut4.psx
Strings = 4
Buffer size = 56

Demo FileNames
Strings = 0
Buffer size = 0

FRONTEND SEQ (SIZE: 10 bytes)
	FMV: fmv\logo.fmv
	FMV: fmv\wallold.fmv
	ENDSEQUENCE

LEVEL0 SEQ (SIZE: 10 bytes)
	FMV: fmv\home.fmv
	STARTLEVEL: Lara's Home 'data\assault.psx'
	ENDSEQUENCE

LEVEL1 SEQ (SIZE: 24 bytes)
	FMV: fmv\wallpres.fmv
	SETTRACK: 3
	STARTLEVEL: The Wall 'data\wall.psx'
	SETTRACK: 17
	CUTSCENE: data\cut1.psx
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL2 SEQ (SIZE: 12 bytes)
	SETTRACK: 4
	STARTLEVEL: The Boat 'data\boat.psx'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL3 SEQ (SIZE: 14 bytes)
	SETTRACK: 5
	SUNSET ENABLED
	STARTLEVEL: Venice 'data\venice.psx'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL4 SEQ (SIZE: 20 bytes)
	SETTRACK: 6
	STARTLEVEL: Opera House 'data\opera.psx'
	SETTRACK: 17
	CUTSCENE: data\cut2.psx
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL5 SEQ (SIZE: 26 bytes)
	FMV: fmv\rig.fmv
	SETTRACK: 7
	REMOVE_WEAPONS
	STARTLEVEL: The Rig 'data\rig.psx'
	SETTRACK: 18
	CUTSCENE: data\cut3.psx
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL6 SEQ (SIZE: 12 bytes)
	SETTRACK: 8
	STARTLEVEL: Under Water 'data\unwater.psx'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL7 SEQ (SIZE: 16 bytes)
	FMV: fmv\minisub.fmv
	SETTRACK: 9
	STARTLEVEL: Keel 'data\keel.psx'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL8 SEQ (SIZE: 12 bytes)
	SETTRACK: 10
	STARTLEVEL: Living Quarters 'data\living.psx'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL9 SEQ (SIZE: 12 bytes)
	SETTRACK: 11
	STARTLEVEL: Deck 'data\deck.psx'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL10 SEQ (SIZE: 18 bytes)
	FMV: fmv\seaplane.fmv
	SETTRACK: 12
	DEADLY WATER
	STARTLEVEL: Skidoo 'data\skidoo.psx'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL11 SEQ (SIZE: 12 bytes)
	SETTRACK: 13
	STARTLEVEL: Monastery 'data\monastry.psx'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL12 SEQ (SIZE: 12 bytes)
	SETTRACK: 14
	STARTLEVEL: Catacombs 'data\catacomb.psx'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL13 SEQ (SIZE: 12 bytes)
	SETTRACK: 15
	STARTLEVEL: Ice Cave 'data\icecave.psx'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL14 SEQ (SIZE: 16 bytes)
	FMV: fmv\jeep.fmv
	SETTRACK: 16
	STARTLEVEL: Emperor's Tomb 'data\emprtomb.psx'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL15 SEQ (SIZE: 24 bytes)
	SETTRACK: 19
	CUTSCENE: data\cut4.psx
	SETTRACK: 17
	STARTLEVEL: Floating Islands 'data\floating.psx'
	LEVCOMPLETE
	FMV: fmv\endseq.fmv
	ENDSEQUENCE

LEVEL16 SEQ (SIZE: 12 bytes)
	SETTRACK: 18
	STARTLEVEL: House 'data\house.psx'
	LEVCOMPLETE
	ENDSEQUENCE

Total Sequence Data Size= 274 bytes
Writing FrontEnd Sequence

Writing Level Sequences

Writing Demo Sequences

Game Strings
0:	0		INVENTORY
1:	10		OPTION
2:	17		ITEMS
3:	23		GAME OVER
4:	33		Load Game
5:	43		Save Game
6:	53		New Game
7:	62		Restart Level
8:	76		Exit to Title
9:	90		Exit Demo
10:	100		Exit Game
11:	110		Select Level
12:	123		Save Position
13:	137		Select Detail
14:	151		High
15:	156		Medium
16:	163		Low
17:	167		Walk
18:	172		Roll
19:	177		Run
20:	181		Left
21:	186		Right
22:	192		Back
23:	197		Step Left
24:	207		Step Right
25:	218		Look
26:	223		Jump
27:	228		Action
28:	235		Draw Weapon
29:	247		Inventory
30:	257		Flare
31:	263		Stop Watch
32:	274		Pistols
33:	282		Shotgun
34:	290		Automatic Pistols
35:	308		Uzis
36:	313		Harpoon
37:	321		M16
38:	325		Grenade Launcher
39:	342		Flare
40:	348		Pistol Clips
41:	361		Shotgun Shells
42:	376		Automatic Pistol Clips
43:	399		Uzi Clips
44:	409		Harpoons
45:	418		M16 Clips
46:	428		Grenades
47:	437		Small Medi Pack
48:	453		Large Medi Pack
49:	469		Pickup
50:	476		Puzzle
51:	483		Key
52:	487		Game
53:	492		Lara's Home
54:	504		LOADING
55:	512		TIME TAKEN
56:	523		SECRETS
57:	531		PICKUPS
58:	539		KILLS
59:	545		of
60:	548		Screen Adjust
61:	562		DEMO MODE
62:	572		Sound
63:	578		Controls
64:	587		Gamma
65:	593		Set Volumes
66:	605		User Keys
67:	615		The file could not be saved!
68:	644		Try Again?
69:	655		YES
70:	659		NO
71:	662		Save Complete!
72:	677		No save games!
73:	692		None valid
74:	703		Save Game?
75:	714		- EMPTY SLOT -
76:	729		Press any button to exit
77:	754		Use directional buttons
78:	778		to adjust screen position
79:	804		> Select
80:	813		\ Go Back
81:	823		> Continue
82:	834		Paused
83:	841		No Controller
84:	855		Save game to
85:	868		Overwrite game on
86:	886		Load game from
87:	901		the memory card in
88:	920		memory card slot 1
89:	939		Are you sure ?
90:	954		Yes
91:	958		No
92:	961		is full
93:	969		There are no games on
94:	991		There is a problem with
95:	1015		There is no memory card in
96:	1042		is unformatted
97:	1057		Would you like to
98:	1075		format it ?
99:	1087		Saving game to
100:	1102		Loading game from
101:	1120		Formatting
102:	1131		Overwrite game
103:	1146		Save game
104:	1156		Load game
105:	1166		Format memory card
106:	1185		Exit
107:	1190		Continue
108:	1199		You will not be able
109:	1220		to save any games unless
110:	1245		you insert a formatted
111:	1268		memory card with at least
112:	1294		one free block
113:	1309		The memory card in
114:	1328		Exit without saving
115:	1348		Exit without loading
116:	1369		Start game
117:	1380		bu00:BESLES-00718TOMBRAID
118:	1406		bu00:BASLUS-00152TOMBRAID
Strings = 119
Buffer size = 1432

Puzzle1 Strings
0:	0		Puz1 0
1:	7		Puzzle1
2:	15		Puzzle1
3:	23		Puzzle1
4:	31		Puzzle1
5:	39		Puzzle1
6:	47		Puzzle1
7:	55		Puzzle1
8:	63		Puzzle1
9:	71		Puzzle1
10:	79		Puzzle1
11:	87		Puzzle1
12:	95		Puzzle1
13:	103		Puzzle1
14:	111		Puzzle1
15:	119		Puzzle1
16:	127		Puzzle1
Strings = 17
Buffer size = 135

Puzzle2 Strings
0:	0		Puz2 0
1:	7		Puzzle2
2:	15		Puzzle2
3:	23		Puzzle2
4:	31		Puzzle2
5:	39		Puzzle2
6:	47		Puzzle2
7:	55		Puzzle2
8:	63		Puzzle2
9:	71		Puzzle2
10:	79		Puzzle2
11:	87		Puzzle2
12:	95		Puzzle2
13:	103		Puzzle2
14:	111		Puzzle2
15:	119		Puzzle2
16:	127		Puzzle2
Strings = 17
Buffer size = 135

Puzzle3 Strings
0:	0		Puz3 0
1:	7		Puzzle3
2:	15		Puzzle3
3:	23		Puzzle3
4:	31		Puzzle3
5:	39		Puzzle3
6:	47		Puzzle3
7:	55		Puzzle3
8:	63		Puzzle3
9:	71		Puzzle3
10:	79		Puzzle3
11:	87		Puzzle3
12:	95		Puzzle3
13:	103		Puzzle3
14:	111		Puzzle3
15:	119		Puzzle3
16:	127		Puzzle3
Strings = 17
Buffer size = 135

Puzzle4 Strings
0:	0		Puz4 0
1:	7		Puzzle4
2:	15		Puzzle4
3:	23		Puzzle4
4:	31		Puzzle4
5:	39		Puzzle4
6:	47		Puzzle4
7:	55		Puzzle4
8:	63		Puzzle4
9:	71		Puzzle4
10:	79		Puzzle4
11:	87		Puzzle4
12:	95		Puzzle4
13:	103		Puzzle4
14:	111		Puzzle4
15:	119		Puzzle4
16:	127		Puzzle4
Strings = 17
Buffer size = 135

Secret1 Strings
0:	0		Sec1 0
1:	7		Secret1
2:	15		Secret1
3:	23		Secret1
4:	31		Secret1
5:	39		Secret1
6:	47		Secret1
7:	55		Secret1
8:	63		Secret1
9:	71		Secret1
10:	79		Secret1
11:	87		Secret1
12:	95		Secret1
13:	103		Secret1
14:	111		Secret1
15:	119		Secret1
16:	127		Secret1
Strings = 17
Buffer size = 135

Secret2 Strings
0:	0		Sec2 0
1:	7		Secret2
2:	15		Secret2
3:	23		Secret2
4:	31		Secret2
5:	39		Secret2
6:	47		Secret2
7:	55		Secret2
8:	63		Secret2
9:	71		Secret2
10:	79		Secret2
11:	87		Secret2
12:	95		Secret2
13:	103		Secret2
14:	111		Secret2
15:	119		Secret2
16:	127		Secret2
Strings = 17
Buffer size = 135

Secret3 Strings
0:	0		Sec3 0
1:	7		Secret3
2:	15		Secret3
3:	23		Secret3
4:	31		Secret3
5:	39		Secret3
6:	47		Secret3
7:	55		Secret3
8:	63		Secret3
9:	71		Secret3
10:	79		Secret3
11:	87		Secret3
12:	95		Secret3
13:	103		Secret3
14:	111		Secret3
15:	119		Secret3
16:	127		Secret3
Strings = 17
Buffer size = 135

Secret4 Strings
0:	0		Sec4 0
1:	7		Secret4
2:	15		Secret4
3:	23		Secret4
4:	31		Secret4
5:	39		Secret4
6:	47		Secret4
7:	55		Secret4
8:	63		Secret4
9:	71		Secret4
10:	79		Secret4
11:	87		Secret4
12:	95		Secret4
13:	103		Secret4
14:	111		Secret4
15:	119		Secret4
16:	127		Secret4
Strings = 17
Buffer size = 135

Special1 Strings
0:	0		Spe1 0
1:	7		Special1
2:	16		Special1
3:	25		Special1
4:	34		Special1
5:	43		Special1
6:	52		Special1
7:	61		Special1
8:	70		Special1
9:	79		Special1
10:	88		Special1
11:	97		Special1
12:	106		Special1
13:	115		Special1
14:	124		Special1
15:	133		Special1
16:	142		Special1
Strings = 17
Buffer size = 151

Special2 Strings
0:	0		Spe2 0
1:	7		Special2
2:	16		Special2
3:	25		Special2
4:	34		Special2
5:	43		Special2
6:	52		Special2
7:	61		Special2
8:	70		Special2
9:	79		Special2
10:	88		Special2
11:	97		Special2
12:	106		Special2
13:	115		Special2
14:	124		Special2
15:	133		Special2
16:	142		Special2
Strings = 17
Buffer size = 151

Pickup1 Strings
0:	0		Pick1 0
1:	8		Pickup1
2:	16		Pickup1
3:	24		Pickup1
4:	32		Pickup1
5:	40		Pickup1
6:	48		Pickup1
7:	56		Pickup1
8:	64		Pickup1
9:	72		Pickup1
10:	80		Pickup1
11:	88		Pickup1
12:	96		Pickup1
13:	104		Pickup1
14:	112		Pickup1
15:	120		Pickup1
16:	128		Pickup1
Strings = 17
Buffer size = 136

Pickup2 Strings
0:	0		Pick2 0
1:	8		Pickup2
2:	16		Pickup2
3:	24		Pickup2
4:	32		Pickup2
5:	40		Pickup2
6:	48		Pickup2
7:	56		Pickup2
8:	64		Pickup2
9:	72		Pickup2
10:	80		Pickup2
11:	88		Pickup2
12:	96		Pickup2
13:	104		Pickup2
14:	112		Pickup2
15:	120		Pickup2
16:	128		Pickup2
Strings = 17
Buffer size = 136

Key1 Strings
0:	0		Key1 0
1:	7		Key1
2:	12		Key1
3:	17		Key1
4:	22		Key1
5:	27		Key1
6:	32		Key1
7:	37		Key1
8:	42		Key1
9:	47		Key1
10:	52		Key1
11:	57		Key1
12:	62		Key1
13:	67		Key1
14:	72		Key1
15:	77		Key1
16:	82		Key1
Strings = 17
Buffer size = 87

Key2 Strings
0:	0		Key2 0
1:	7		Key2
2:	12		Key2
3:	17		Key2
4:	22		Key2
5:	27		Key2
6:	32		Key2
7:	37		Key2
8:	42		Key2
9:	47		Key2
10:	52		Key2
11:	57		Key2
12:	62		Key2
13:	67		Key2
14:	72		Key2
15:	77		Key2
16:	82		Key2
Strings = 17
Buffer size = 87

Key3 Strings
0:	0		Key3 0
1:	7		Key3
2:	12		Key3
3:	17		Key3
4:	22		Key3
5:	27		Key3
6:	32		Key3
7:	37		Key3
8:	42		Key3
9:	47		Key3
10:	52		Key3
11:	57		Key3
12:	62		Key3
13:	67		Key3
14:	72		Key3
15:	77		Key3
16:	82		Key3
Strings = 17
Buffer size = 87

Key4 Strings
0:	0		Key4 0
1:	7		Key4
2:	12		Key4
3:	17		Key4
4:	22		Key4
5:	27		Key4
6:	32		Key4
7:	37		Key4
8:	42		Key4
9:	47		Key4
10:	52		Key4
11:	57		Key4
12:	62		Key4
13:	67		Key4
14:	72		Key4
15:	77		Key4
16:	82		Key4
Strings = 17
Buffer size = 87
