Script;-
DESCRIPTION
	OPTIONS
	TITLE_FILES
	FRONTEND SEQUENCE
	LEVEL
	LEVEL
	LEVEL
	LEVEL
Script read successfully

Gameflow script produced for;-

	Tomb Raider II Script. Final Release Version 1.0 (c) Core Design Ltd 1997.

Date Produced: 14:40:07 Oct 30 1997

Script Version: 3

sizeof GAMEFLOW_INFO = 128

Gameflow Options;-
Levels:				5
Demos:				3
FMV:				0
Cutscenes:			0
Pictures:			0
Title Track:		0
TitleFiles:			1
cypher_code:		166

Demo Options;-
firstOption:				EXIT_TO_TITLE  0
ondeath demo_mode:			EXIT_TO_TITLE 0
ondeath_ingame:				EXIT_TO_TITLE 0
on_demo_interrupt:			EXIT_TO_TITLE 0
on_demo_end:				EXIT_TO_TITLE 0
noinput_timeout:			OFF
NoInput_time:				900
cheatmodecheck:				DISABLED
loadsave:					DISABLED
screensizing:				ENABLED
lockout_optionring:			OFF
dozy_cheat:					DISABLED

Level Names
0:	0		Not Set
1:	8		Venise
2:	15		Venise
3:	22		L')epave du Maria Doria
4:	46		Les collines tib)etaines
Strings = 5
Buffer size = 71

Picture FileNames
Strings = 0
Buffer size = 0

Title FileNames
0:	0		data\title.TR2
Strings = 1
Buffer size = 15

FMV FileNames
Strings = 0
Buffer size = 0

Level FileNames
0:	0		data\assault.tr2
1:	17		data\playable.TR2
2:	35		data\boat.tr2
3:	49		data\keel.tr2
4:	63		data\skidoo.tr2
Strings = 5
Buffer size = 79

Cutscene FileNames
Strings = 0
Buffer size = 0

FRONTEND SEQ (SIZE: 2 bytes)
	ENDSEQUENCE

LEVEL0 SEQ (SIZE: 2 bytes)
	ENDSEQUENCE

LEVEL1 SEQ (SIZE: 12 bytes)
	SETTRACK: 0
	STARTLEVEL: Venise 'data\playable.TR2'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL2 SEQ (SIZE: 10 bytes)
	SETTRACK: 0
	DEMOPLAY: data\boat.tr2
	ENDSEQUENCE

LEVEL3 SEQ (SIZE: 10 bytes)
	SETTRACK: 0
	DEMOPLAY: data\keel.tr2
	ENDSEQUENCE

LEVEL4 SEQ (SIZE: 14 bytes)
	SETTRACK: 0
	START INVENTORY: PUZZLE4
	DEMOPLAY: data\skidoo.tr2
	ENDSEQUENCE

Total Sequence Data Size= 50 bytes
Writing FrontEnd Sequence

Writing Level Sequences
Writing Demo Level Numbers
Demo Levels: 2 3 4 

Game Strings
0:	0		INVENTAIRE
1:	11		OPTION
2:	18		OBJETS
3:	25		JEU TERMINE
4:	37		Charger une partie
5:	56		Sauvegarder une partie
6:	79		Nouvelle partie
7:	95		Red)marrer un niveau
8:	116		Sortie vers le titre
9:	137		Sortie vers la d)emo
10:	158		Quitter le jeu
11:	173		Choisir un niveau
12:	191		Sauvegarder la position
13:	215		R)egler les d)etails
14:	236		Haut
15:	241		Moyen
16:	247		Bas
17:	251		Marcher
18:	259		Rouler
19:	266		Courir
20:	273		Gauche
21:	280		Droit
22:	286		Arri$ere
23:	295		Pas $a Gauche
24:	309		?
25:	311		Pas $a Droite
26:	325		?
27:	327		Regarder
28:	336		Sauter
29:	343		Action
30:	350		D)egainer
31:	360		une arme
32:	369		Inventaire
33:	380		Torche
34:	387		Pas de C(ot$e
35:	401		Statistiques
36:	414		Pistolets
37:	424		Fusil $a canon sci)e
38:	445		Pistolets Automatiques
39:	468		Uzis
40:	473		Fusil Harpon
41:	486		M16
42:	490		Lanceur de Grenades
43:	510		Torche
44:	517		Cartouches pour pistolet
45:	542		Cartouches pour canon sci)e
46:	570		Cartouches pour pistolet
47:	595		Cartouches pour uzi
48:	615		Harpons
49:	623		Recharges pour M16
50:	642		Grenades
51:	651		Petite trousse de secours
52:	677		Grande trousse de secours
53:	703		Ramasser
54:	712		Puzzle
55:	719		Cl)e
56:	724		Jeu
57:	728		La demeure de Lara
58:	747		CHARGEMENT
59:	758		Temps r)ealis)e
60:	774		Secrets d)ecouverts
61:	794		Lieux
62:	800		Victimes
63:	809		Munitions utilis)ees
64:	830		Tirs au but
65:	842		Sauvegardes faites
66:	861		Distance parcourue
67:	880		Trousses de soin utilis)ees
68:	908		Release Version 1.0
69:	928		Aucun
70:	934		Fini
71:	939		MEILLEURS TEMPS
72:	955		Pas de temps fix)e
73:	974		-
74:	976		Position actuelle
75:	994		Statistiques finales
76:	1015		sur
77:	1019		R)esum)e des )episodes pr)ec)edents
78:	1055		spare
79:	1061		spare
80:	1067		spare
81:	1073		spare
82:	1079		spare
83:	1085		spare
84:	1091		spare
85:	1097		spare
86:	1103		spare
87:	1109		spare
88:	1115		spare
Strings = 89
Buffer size = 1121

PC Strings
0:	0		D)etails des niveaux
1:	21		Mode d)emo
2:	32		Son
3:	36		Contr(oles
4:	47		Gamma
5:	53		R)egler le volume
6:	71		Configuration de la manette
7:	99		Le fichier n'a pu (etre sauv)e!
8:	131		R)eessayer?
9:	143		OUI
10:	147		NON
11:	151		Sauvegarde r)eussie!
12:	172		Pas de jeu sauvegard)e!
13:	196		Aucune valide
14:	210		Sauvegarder une partie?
15:	234		- EMPLACEMENT VIDE -
16:	255		ARRET
17:	261		MARCHE
18:	268		Configurer la carte son
19:	292		Touches par d)efaut
20:	312		DOZY
21:	317		spare
22:	323		spare
23:	329		spare
24:	335		spare
25:	341		spare
26:	347		spare
27:	353		spare
28:	359		spare
29:	365		spare
30:	371		spare
31:	377		spare
32:	383		spare
33:	389		spare
34:	395		spare
35:	401		spare
36:	407		spare
37:	413		spare
38:	419		spare
39:	425		spare
40:	431		spare
Strings = 41
Buffer size = 437

Puzzle1 Strings
0:	0		P1
1:	3		P1
2:	6		P1
3:	9		Coupe-circuit
4:	23		P1
Strings = 5
Buffer size = 26

Puzzle2 Strings
0:	0		P2
1:	3		P2
2:	6		P2
3:	9		P2
4:	12		P2
Strings = 5
Buffer size = 15

Puzzle3 Strings
0:	0		P3
1:	3		P3
2:	6		P3
3:	9		P3
4:	12		P3
Strings = 5
Buffer size = 15

Puzzle4 Strings
0:	0		P4
1:	3		P4
2:	6		P4
3:	9		P4
4:	12		Le Seraph
Strings = 5
Buffer size = 22

Pickup1 Strings
0:	0		P1
1:	3		P1
2:	6		P1
3:	9		P1
4:	12		P1
Strings = 5
Buffer size = 15

Pickup2 Strings
0:	0		P2
1:	3		P2
2:	6		P2
3:	9		P2
4:	12		P2
Strings = 5
Buffer size = 15

Key1 Strings
0:	0		K1
1:	3		Cl)e du hangar $a bateaux
2:	29		Cl)e du hangar $a bateaux
3:	55		Cl)e de la salle de repos
4:	81		Cl)e du pont-levis
Strings = 5
Buffer size = 100

Key2 Strings
0:	0		K2
1:	3		Cl)e d'acier
2:	16		Cl)e d'acier
3:	29		Cl)e rouill)ee
4:	44		Cl)e de la cabane
Strings = 5
Buffer size = 62

Key3 Strings
0:	0		K3
1:	3		Cl)e de fer
2:	15		Cl)e de fer
3:	27		Cl)e de la cabine
4:	45		K3
Strings = 5
Buffer size = 48

Key4 Strings
0:	0		K4
1:	3		K4
2:	6		K4
3:	9		K4
4:	12		K4
Strings = 5
Buffer size = 15
