Description:	Tomb Raider II Script. Release Version 1.0 (c) Core Design Ltd 1997
// Option Types
//	EXIT_TO_TITLE
//	LEVEL%d
//	DEMO%d
//	SEQUENCE%d
//	EXITGAME


//------------------------------------------------------------------------
//		O P T I O N S
//------------------------------------------------------------------------

Options:								// Defaults
Language:				ENGLISH			// ENGLISH
Secret_Track:			47				// 47
enable_indoor_reverb:					// NO


cypher_code:			0				// 0xa6

//firstOption:			LEVEL 1			// EXIT_TO_TITLE
//title_replace:		LEVEL 1			// NONE (-1)
//ondeath_demo_mode:	LEVEL 1			// EXIT_TO_TITLE
//ondeath_ingame:		LEVEL 1			// EXIT_TO_TITLE
//noinput_time:	 		150				// 900
//on_demo_interrupt:	LEVEL 1			// EXIT_TO_TITLE
//on_demo_end:			DEMO1			// EXIT_TO_TITLE
//singlelevel:			1				// NONE (-1)
//demoversion:			  			
//title_disabled:
//cheatmodecheck_disabled:
//noinput_timeout:
//loadsave_disabled:
//screensizing_disabled:
//lockout_optionring:
//dozy_cheat_enabled:

//select_any_level:
//enable_cheat_key:
//use_security_tag:

end:


//------------------------------------------------------------------------
//		T I T L E   S E T U P
//------------------------------------------------------------------------

Title:
Game:		data\title.tr2		// First file in 'Title' must always be title.tr2
PSXfile:	pix\title.raw
PSXfile:	pix\bull.raw
Track:		2
end:

//------------------------------------------------------------------------
//		F R O N T E N D
//------------------------------------------------------------------------

Frontend:

fmv_start:	1
fmv_end:	880
fmv:		fmv\logo.rpl									//Logo

fmv_start:	1
fmv_end:	4370
fmv:		fmv\ancient.rpl									//Intro

end:



//------------------------------------------------------------------------
//ASSAULT	L A R A ' S   H O M E
//------------------------------------------------------------------------

gym:		Lara's Home A

//fmv_start:
//fmv_end:
//fmv:		fmv\home.rpl									//Home

Secrets:	0
Load_Pic:	pix\assault.raw
track:		33						//Ambient (Wind?)
game:		data\assault.tr2

end:

//------------------------------------------------------------------------
//WALL		T H E   G R E A T   W A L L
//------------------------------------------------------------------------

Level:		The Great Wall W

fmv_start:	1
fmv_end:	315
fmv:		fmv\modern.rpl									//Helicopter


track:		33						//Ambient (Wind)
Load_Pic:	pix\wall.raw
game:		data\wall.tr2					


// Cutscene
track:		3					//Cut1
cutangle:	0
cut:		data\cut1.cut

// Secret Bonuses
Add2Inv:	ROCKET
Add2Inv:	ROCKET_AMMO
Add2Inv:	ROCKET_AMMO
Add2Inv:	MEDI
complete:

// Object Names
Key1:		Guardhouse Key
Key2:		Rusty Key
end:

