	radius = 4096;

	GetNearByRooms(item->pos.x_pos,item->pos.y_pos,item->pos.z_pos,radius,radius,item->room_number);

	for (lp=0;lp<number_draw_rooms;lp++)
	{
		for (target_number = room[draw_rooms[lp]].item_number; target_number!=NO_ITEM; target_number=target->next_item)
		{
			target = &items[target_number];
			if (target != FLARE or others)
				continue;

				// Do whatever....
		}
	}
