Script;-
DESCRIPTION
	OPTIONS
	TITLE_FILES
	FRONTEND SEQUENCE
	LEVEL
	LEVEL
	LEVEL
	LEVEL
Script read successfully

Gameflow script produced for;-

	Tomb Raider II Script. ECTS Demo Version 4/9/97. (c) Core Design Ltd 1997.

Date Produced: 16:22:38 Sep  4 1997

Script Version: 2

sizeof GAMEFLOW_INFO = 52

Gameflow Options;-
Levels:				5
Demos:				3
FMV:				0
Cutscenes:			0
Pictures:			0
Title Track:		2
TitleFiles:			0
cypher_code:		213

Demo Options;-
firstOption:				STARTDEMO  0
TITLE IS DISABLED
TITLE REPLACED WITH:		STARTDEMO 0
ondeath demo_mode:			STARTDEMO 0
ondeath_ingame:				STARTGAME 1
on_demo_interrupt:			STARTGAME 1
on_demo_end:				STARTDEMO 0
noinput_timeout:			OFF
NoInput_time:				900
cheatmodecheck:				ENABLED
loadsave:					ENABLED
screensizing:				ENABLED
lockout_optionring:			ON
dozy_cheat:					ENABLED

Level Names
0:	0		Not Set
1:	8		The Great Wall
2:	23		Venice
3:	30		Inside The Wreck
4:	47		Tibeten Foothills
Strings = 5
Buffer size = 65

Picture FileNames
Strings = 0
Buffer size = 0

Title FileNames
Strings = 0
Buffer size = 0

FMV FileNames
Strings = 0
Buffer size = 0

Level FileNames
0:	0		data\assault.tr2
1:	17		data\wall.TR2
2:	31		data\boat.tr2
3:	45		data\keel.tr2
4:	59		data\skidoo.tr2
Strings = 5
Buffer size = 75

Cutscene FileNames
Strings = 0
Buffer size = 0

FRONTEND SEQ (SIZE: 2 bytes)
	ENDSEQUENCE

LEVEL0 SEQ (SIZE: 2 bytes)
	ENDSEQUENCE

LEVEL1 SEQ (SIZE: 14 bytes)
	SETTRACK: 3
	STARTLEVEL: The Great Wall 'data\wall.TR2'
	LEVCOMPLETE
	GAMECOMPLETE
	ENDSEQUENCE

LEVEL2 SEQ (SIZE: 12 bytes)
	SETTRACK: 4
	DEMOPLAY: data\boat.tr2
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL3 SEQ (SIZE: 12 bytes)
	SETTRACK: 9
	DEMOPLAY: data\keel.tr2
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL4 SEQ (SIZE: 14 bytes)
	SETTRACK: 12
	DEADLY WATER
	DEMOPLAY: data\skidoo.tr2
	LEVCOMPLETE
	ENDSEQUENCE

Total Sequence Data Size= 56 bytes
Writing FrontEnd Sequence

Writing Level Sequences
Writing Demo Level Numbers
Demo Levels: 2 3 4 

Game Strings
0:	0		INVENTORY
1:	10		OPTION
2:	17		ITEMS
3:	23		GAME OVER
4:	33		Load Game
5:	43		Save Game
6:	53		New Game
7:	62		Restart Level
8:	76		Exit to Title
9:	90		Exit Demo
10:	100		Exit Game
11:	110		Select Level
12:	123		Save Position
13:	137		Select Detail
14:	151		High
15:	156		Medium
16:	163		Low
17:	167		Walk
18:	172		Roll
19:	177		Run
20:	181		Left
21:	186		Right
22:	192		Back
23:	197		Step Left
24:	207		Step Right
25:	218		Look
26:	223		Jump
27:	228		Action
28:	235		Draw Weapon
29:	247		Inventory
30:	257		Flare
31:	263		Stop Watch
32:	274		Pistols
33:	282		Shotgun
34:	290		Automatic Pistols
35:	308		Uzis
36:	313		Harpoon
37:	321		M16
38:	325		Grenade Launcher
39:	342		Flare
40:	348		Pistol Clips
41:	361		Shotgun Shells
42:	376		Automatic Pistol Clips
43:	399		Uzi Clips
44:	409		Harpoons
45:	418		M16 Clips
46:	428		Grenades
47:	437		Small Medi Pack
48:	453		Large Medi Pack
49:	469		Pickup
50:	476		Puzzle
51:	483		Key
52:	487		Game
53:	492		Lara's Home
54:	504		LOADING
55:	512		TIME TAKEN
56:	523		SECRETS
57:	531		PICKUPS
58:	539		KILLS
59:	545		of
60:	548		ECTS Demo 4th Sept '97
Strings = 61
Buffer size = 571

PC Strings
0:	0		Detail Levels
1:	14		Demo Mode
2:	24		Sound
3:	30		Controls
4:	39		Gamma
5:	45		Set Volumes
6:	57		User Keys
7:	67		The file could not be saved!
8:	96		Try Again?
9:	107		YES
10:	111		NO
11:	114		Save Complete!
12:	129		No save games!
13:	144		None valid
14:	155		Save Game?
15:	166		- EMPTY SLOT -
16:	181		OFF
17:	185		ON
18:	188		Setup Sound Card
19:	205		Default Keys
20:	218		DOZY
Strings = 21
Buffer size = 223

Puzzle1 Strings
0:	0		Puz1 0
1:	7		Puz1 1
2:	14		Puz1 2
3:	21		Puzzle1
4:	29		Puzzle1
Strings = 5
Buffer size = 37

Puzzle2 Strings
0:	0		Puz2 0
1:	7		Puz2 1
2:	14		Puz2 2
3:	21		Puzzle2
4:	29		Puzzle2
Strings = 5
Buffer size = 37

Puzzle3 Strings
0:	0		Puz3 0
1:	7		Puz3 1
2:	14		Puz3 2
3:	21		Puzzle3
4:	29		Puzzle3
Strings = 5
Buffer size = 37

Puzzle4 Strings
0:	0		Puz4 0
1:	7		Puz4 1
2:	14		Puz4 2
3:	21		Puzzle4
4:	29		Puzzle4
Strings = 5
Buffer size = 37

Secret1 Strings
0:	0		Sec1 0
1:	7		Sec1 1
2:	14		Sec1 2
3:	21		Sec1 3
4:	28		Sec1 4
Strings = 5
Buffer size = 35

Secret2 Strings
0:	0		Sec2 0
1:	7		Sec2 1
2:	14		Sec2 2
3:	21		Sec2 3
4:	28		Sec2 4
Strings = 5
Buffer size = 35

Secret3 Strings
0:	0		Sec3 0
1:	7		Sec3 1
2:	14		Sec3 2
3:	21		Sec3 3
4:	28		Sec3 4
Strings = 5
Buffer size = 35

Secret4 Strings
0:	0		Sec4 0
1:	7		Sec4 1
2:	14		Sec4 2
3:	21		Sec4 3
4:	28		Sec4 4
Strings = 5
Buffer size = 35

Special1 Strings
0:	0		Spe1 0
1:	7		Spe1 1
2:	14		Spe1 2
3:	21		Special1
4:	30		Special1
Strings = 5
Buffer size = 39

Special2 Strings
0:	0		Spe2 0
1:	7		Spe2 1
2:	14		Spe2 2
3:	21		Special2
4:	30		Special2
Strings = 5
Buffer size = 39

Pickup1 Strings
0:	0		Pick1 0
1:	8		Pick1 1
2:	16		Pick1 2
3:	24		Pick1 3
4:	32		Pick1 4
Strings = 5
Buffer size = 40

Pickup2 Strings
0:	0		Pick2 0
1:	8		Pick2 1
2:	16		Pick2 2
3:	24		Pick2 3
4:	32		Pick2 4
Strings = 5
Buffer size = 40

Key1 Strings
0:	0		Key1 0
1:	7		Guardhouse Key
2:	22		Boathouse Key
3:	36		Key1
4:	41		Drawbridge Key
Strings = 5
Buffer size = 56

Key2 Strings
0:	0		Key2 0
1:	7		Rusty Key
2:	17		Key2 2
3:	24		Key2
4:	29		Hut Key
Strings = 5
Buffer size = 37

Key3 Strings
0:	0		Key3 0
1:	7		Key3 1
2:	14		Key3 2
3:	21		Key3
4:	26		Key3 4
Strings = 5
Buffer size = 33

Key4 Strings
0:	0		Key4 0
1:	7		Key4 1
2:	14		Key4 2
3:	21		Key4
4:	26		Key4 4
Strings = 5
Buffer size = 33
