Script;-
DESCRIPTION
	OPTIONS
	TITLE_FILES
	LEVEL
	LEVEL
Script read successfully

Gameflow script produced for;-

	Tomb Raider II PS Script. Internal Development Only - Jason (c) Core Design 1997.

Script Version: 1

Gameflow Options;-
Levels:				3
Demos:				0
FMV:				0
Cutscenes:			0
Pictures:			0
Title Track:		2
TitleFiles:			1
cypher_code:		213

Level Names
0:	0		Assault Course
1:	15		The Wall
2:	24		The Boat
Strings = 3
Buffer size = 33

Picture FileNames
Strings = 0
Buffer size = 0

Title FileNames
0:	0		data\title.psx
Strings = 1
Buffer size = 15

FMV FileNames
Strings = 0
Buffer size = 0

Level FileNames
0:	0		data\assault.psx
1:	17		data\wall.psx
2:	31		data\boat.psx
Strings = 3
Buffer size = 45

Cutscene FileNames
Strings = 0
Buffer size = 0

Demo FileNames
Strings = 0
Buffer size = 0

FRONTEND SEQ (SIZE: 2 bytes)
	ENDSEQUENCE

LEVEL0 SEQ (SIZE: 2 bytes)
	ENDSEQUENCE

LEVEL1 SEQ (SIZE: 14 bytes)
	SETTRACK: 3
	REMOVE_WEAPONS
	STARTLEVEL: The Wall 'data\wall.psx'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL2 SEQ (SIZE: 14 bytes)
	SETTRACK: 4
	SUNSET ENABLED
	STARTLEVEL: The Boat 'data\boat.psx'
	LEVCOMPLETE
	ENDSEQUENCE

Total Sequence Data Size= 32 bytes
Writing FrontEnd Sequence

Writing Level Sequences

Writing Demo Sequences

Game Strings
0:	0		INVENTORY
1:	10		OPTION
2:	17		ITEMS
3:	23		GAME OVER
4:	33		Load Game
5:	43		Save Game
6:	53		New Game
7:	62		Restart Level
8:	76		Exit to Title
9:	90		Exit Demo
10:	100		Exit Game
11:	110		Select Level
12:	123		Save Position
13:	137		Select Detail
14:	151		High
15:	156		Medium
16:	163		Low
17:	167		Walk
18:	172		Roll
19:	177		Run
20:	181		Left
21:	186		Right
22:	192		Back
23:	197		Step Left
24:	207		Step Right
25:	218		Look
26:	223		Jump
27:	228		Action
28:	235		Draw Weapon
29:	247		Inventory
30:	257		Flare
31:	263		Stop Watch
32:	274		Pistols
33:	282		Shotgun
34:	290		Automatic Pistols
35:	308		Uzis
36:	313		Harpoon
37:	321		M16
38:	325		Rocket Launcher
39:	341		Flare
40:	347		Pistol Clips
41:	360		Shotgun Shells
42:	375		Automatic Pistol Clips
43:	398		Uzi Clips
44:	408		Harpoons
45:	417		M16 Clips
46:	427		Rockets
47:	435		Small Medi Pack
48:	451		Large Medi Pack
49:	467		Lead Bar
50:	476		Pickup
51:	483		Scion
52:	489		Puzzle
53:	496		Key
54:	500		Game
55:	505		Lara's Home
56:	517		LOADING
57:	525		TIME TAKEN
58:	536		SECRETS
59:	544		PICKUPS
60:	552		KILLS
61:	558		of
62:	561		Detail Levels
63:	575		Demo Mode
64:	585		Sound
65:	591		Controls
66:	600		Gamma
67:	606		Set Volumes
68:	618		User Keys
69:	628		The file could not be saved!
70:	657		Try Again?
71:	668		YES
72:	672		NO
73:	675		Save Complete!
74:	690		No save games!
75:	705		None valid
76:	716		Save Game?
77:	727		- EMPTY SLOT -
78:	742		OFF
79:	746		ON
80:	749		Setup Sound Card
81:	766		Default Keys
82:	779		END
83:	783		> Continue
84:	794		Paused
85:	801		No Controller
86:	815		Save game to
87:	828		Overwrite game on
88:	846		Load game from
89:	861		the memory card in
90:	880		memory card slot 1
91:	899		Are you sure ?
92:	914		Yes
93:	918		No
94:	921		is full
95:	929		There are no games on
96:	951		There is a problem with
97:	975		There is no memory card in
98:	1002		is unformatted
99:	1017		Would you like to
100:	1035		format it ?
101:	1047		Saving game to
102:	1062		Loading game from
103:	1080		Formatting
104:	1091		Overwrite game
105:	1106		Save game
106:	1116		Load game
107:	1126		Format memory card
108:	1145		Exit
109:	1150		Continue
110:	1159		You will not be able
111:	1180		to save any games unless
112:	1205		you insert a formatted
113:	1228		memory card with at least
114:	1254		one free block
115:	1269		The memory card in
116:	1288		Exit without saving
117:	1308		Exit without loading
118:	1329		Start game
119:	1340		bu00:BESLES-00024TOMBRAID
120:	1366		bu00:BASLUS-00152TOMBRAID
Strings = 121
Buffer size = 1392

Puzzle1 Strings
0:	0		Puz1 0
1:	7		Puzzle1
2:	15		Puzzle1
Strings = 3
Buffer size = 23

Puzzle2 Strings
0:	0		Puz2 0
1:	7		Puzzle2
2:	15		Puzzle2
Strings = 3
Buffer size = 23

Puzzle3 Strings
0:	0		Puz3 0
1:	7		Puzzle3
2:	15		Puzzle3
Strings = 3
Buffer size = 23

Puzzle4 Strings
0:	0		Puz4 0
1:	7		Puzzle4
2:	15		Puzzle4
Strings = 3
Buffer size = 23

Secret1 Strings
0:	0		Sec1 0
1:	7		Secret1
2:	15		Secret1
Strings = 3
Buffer size = 23

Secret2 Strings
0:	0		Sec2 0
1:	7		Secret2
2:	15		Secret2
Strings = 3
Buffer size = 23

Secret3 Strings
0:	0		Sec3 0
1:	7		Secret3
2:	15		Secret3
Strings = 3
Buffer size = 23

Secret4 Strings
0:	0		Sec4 0
1:	7		Secret4
2:	15		Secret4
Strings = 3
Buffer size = 23

Special1 Strings
0:	0		Spe1 0
1:	7		Special1
2:	16		Special1
Strings = 3
Buffer size = 25

Special2 Strings
0:	0		Spe2 0
1:	7		Special2
2:	16		Special2
Strings = 3
Buffer size = 25

Pickup1 Strings
0:	0		Pick1 0
1:	8		Pickup1
2:	16		Pickup1
Strings = 3
Buffer size = 24

Pickup2 Strings
0:	0		Pick2 0
1:	8		Pickup2
2:	16		Pickup2
Strings = 3
Buffer size = 24

Key1 Strings
0:	0		Key1 0
1:	7		Key1
2:	12		Key1
Strings = 3
Buffer size = 17

Key2 Strings
0:	0		Key2 0
1:	7		Key2
2:	12		Key2
Strings = 3
Buffer size = 17

Key3 Strings
0:	0		Key3 0
1:	7		Key3
2:	12		Key3
Strings = 3
Buffer size = 17

Key4 Strings
0:	0		Key4 0
1:	7		Key4
2:	12		Key4
Strings = 3
Buffer size = 17
