Description:	Tomb Raider II Script. Mag Preview (c) Core Design Ltd 1997
// Option Types
//	EXIT_TO_TITLE
//	LEVEL%d
//	DEMO%d
//	SEQUENCE%d
//	EXITGAME

Options:								// Defaults
Language:				ENGLISH			// ENGLISH
Secret_Track:			47				// 47
//todo enable_indoor_reverb:					// NO


cypher_code:			166				// 0xa6

//firstOption:			LEVEL 1			// EXIT_TO_TITLE
//title_replace:		LEVEL 1			// NONE (-1)
//ondeath_demo_mode:	LEVEL 1			// EXIT_TO_TITLE
//ondeath_ingame:		LEVEL 1			// EXIT_TO_TITLE
//noinput_time:	 		150				// 900
//on_demo_interrupt:	LEVEL 1			// EXIT_TO_TITLE
//on_demo_end:			DEMO1			// EXIT_TO_TITLE
//singlelevel:			1				// NONE (-1)
//demoversion:			  			
//title_disabled:
//cheatmodecheck_disabled:
//noinput_timeout:
//loadsave_disabled:
//screensizing_disabled:
//lockout_optionring:
//dozy_cheat_enabled:

select_any_level:
//todo enable_cheat_key:
//todo use_security_tag:

end:

Title:
Game:		data\title.tr2		// First file in 'Title' must always be title.tr2
PSXfile:	pix\title.raw
PSXfile:	pix\bull.raw
Track:		2
end:

Frontend:

fmv_start:	1
fmv_end:	880
fmv:		fmv\logo.rpl
PCfmv:		fmv\escape.rpl
fmv_start:	1
fmv_end:	4370
fmv:		fmv\intro.rpl

end:




gym:		Lara's Home
//fmv_start:
//fmv_end:
//fmv:		fmv\home.rpl
Load_Pic:	pix\assault.raw
track:		33
game:		data\assault.tr2
end:




Level:		The Great Wall
fmv_start:	1
fmv_end:	315
fmv:		fmv\modern.rpl
track:		33
Load_Pic:	pix\wall.raw
game:		data\wall.tr2
PCtrack:	3
PSXtrack:	3
cut:		data\cut1.cut
complete:
Key1:		Guardhouse Key
Key2:		Rusty Key
end:




Level:		Opera House
track:		31
track:		38
Load_Pic:	pix\opera.raw
game:		data\opera.tr2
complete:
Puzzle1:	Puzzle1 
Puzzle2:	Puzzle2 
Puzzle3:	Puzzle3 
Puzzle4:	Puzzle4 
Special1:	Special1
Special2:	Special2
Key1:		Key1    
Key2:		Key2    
Key3:		Key3    
Key4:		Key4    
end:




Level:		40 Fathoms
fmv_start:	1
fmv_end:	990
fmv:		fmv\minisub.rpl
track:		34
Load_Pic:	pix\unwater.raw
game:		data\unwater.tr2
complete:
Puzzle1:	Puzzle1 
Puzzle2:	Puzzle2 
Puzzle3:	Puzzle3 
Puzzle4:	Puzzle4 
Special1:	Special1
Special2:	Special2
Key1:		Key1    
Key2:		Key2    
Key3:		Key3    
Key4:		Key4    
end:




GameStrings:	strings.txt



