Description:	Tomb Raider III Script. Final Release (c) Core Design Ltd 1998
//Option Types
//	EXIT_TO_TITLE
//	LEVEL%d
//	DEMO%d
//	SEQUENCE%d
//	EXITGAME

//------------------------------------------------------------------------
//	OPTIONS
//------------------------------------------------------------------------

Options:
Language:	ITALIAN
Secret_Track:	0

//loadsave_disabled:
//select_any_level:

//title_disabled:
//cheatmodecheck_disabled:
enable_cheat_key:
//screensizing_disabled:

//enable_indoor_reverb:					// NO

firstOption:	EXIT_TO_TITLE

//noinput_timeout:
noinput_time:		500

//title_replace:	LEVEL 1			// NONE (-1)
//ondeath_demo_mode:	LEVEL 1			// EXIT_TO_TITLE
//ondeath_ingame:		NONE	// EXIT_TO_TITLE
on_demo_interrupt:	EXIT_TO_TITLE
//on_demo_end:		DEMO1			// EXIT_TO_TITLE

//singlelevel:		1 			// NONE (-1)
//demoversion:
//lockout_optionring:
//dozy_cheat_enabled:

//use_security_tag:
cypher_code:	166
end:

//------------------------------------------------------------------------
//		T I T L E   S E T U P
//------------------------------------------------------------------------

Title:
Game:		data\title.tr2		// First file in 'Title' must always be title.tr2
PSXfile:	pixUK\titleuk.raw
PSXfile:	pixUK\legaluk.raw
PSXfile:	pixUS\titleUS.raw
PSXfile:	pixUS\legalUS.raw
PSXfile:	pixJAP\titleJAP.raw
PSXfile:	pixJAP\legalJAP.raw
PCfile:		data\title.pcx
PCfile:		data\legal.pcx
PCfile:		data\titleUS.pcx
PCfile:		data\legalUS.pcx
PCfile:		data\titleJAP.pcx
PCfile:		data\legalJAP.pcx
track:		5
end:

//------------------------------------------------------------------------
//	FRONT END
//------------------------------------------------------------------------

Frontend:
fmv_start:	1
fmv_end:	817
fmv:		fmv\logo.fmv
fmv_start:	0
fmv_end:	4510
fmv:		fmv\intro.fmv
end:

gym:   		Casa di Lara
Load_Pic:	pix\house.raw
track: 		2
game:		data\house.psx
Key1:		Chiave d'accesso al circuito moto
StartInv:	CRYSTAL
end:

//------------------------------------------------------------------------
//	LEVELS
//------------------------------------------------------------------------

Level:		Giungla
track:		34
Load_Pic:	pix\india.raw
game:		data\jungle.tr2
Key4:		Chiave Indra
track:		64
cutangle:	16384
cut:		cuts\cut6.psx
complete:
end:

Level:		Rovine del tempio
track:		34
Load_Pic:	pix\india.raw
game:		data\temple.tr2
Key1:		Chiave di Ganesha
Key2:		Chiave di Ganesha
Key3:		Chiave di Ganesha
Key4:		Chiave di Ganesha
Puzzle1:	Scimitarra
Puzzle2:	Scimitarra
track:		69
cutangle:	16384
cut:		cuts\cut9.psx
complete:
end:

Level:		Il fiume Gange
track:		34
Load_Pic:	pix\india.raw
game:		data\quadchas.tr2
Key1:		Chiave per cancello
complete:
end:

Level:		Caverne di Kaliya
track:		30
Load_Pic:	pix\india.raw
game:		data\tonyboss.tr2
fmv_start:	0
fmv_end:	7729
fmv:		fmv\lagoon.fmv
complete:
end:

//######## South Pacific

Level:		Villaggio costiero
track:		32
Load_Pic:	pix\southpac.raw
game:		data\shore.tr2
Puzzle1:	Pietra del serpente
Key1:		Chiave del contrabbandiere
track:		68
cutangle:	16384
cut:		cuts\cut1.psx
complete:
end:

Level:		Luogo dell'incidente
track:		33
Load_Pic:	pix\southpac.raw
StartInv:	PICKUP1
game:		data\crash.tr2
Pickup1:	Mappa della palude
Key1:		Chiave del comandante Bishop
Key2:		Chiave del tenente Tuckerman
track:		65
cutangle:	16384
cut:		cuts\cut4.psx
complete:
end:

Level:		Gola di Madubu
track:		36
Load_Pic:	pix\southpac.raw
game:		data\rapids.tr2
complete:
end:

Level:		Tempio di Puna
track:		30
Load_Pic:	pix\southpac.raw
game:		data\triboss.tr2
complete:
end:

//######## London

Level:		Molo sul Tamigi
track:		73
Load_Pic:	pix\london.raw
NoFloor:	1792
game:		data\roofs.tr2
Key1:		Chiave della canna fumaria
Key2:		Chiave della cattedrale
track:		67
cutangle:	49152
cut:		cuts\cut2.psx
complete:
end:

Level:		Aldwych
track:		74
Load_Pic:	pix\london.raw
game:		data\sewer.tr2
Puzzle1:	Vecchio Penny
Puzzle2:	Biglietto
Puzzle3:	Martello massonico
Puzzle4:	Stella ornata
Key1:		Chiave di manutenzione
Key2:		Chiave di Solomon
Key3:		Chiave di Solomon
Key4:		Chiave di Solomon
track:		63
cutangle:	16384
cut:		cuts\cut5.psx
complete:
end:

Level:		Cancello di Lud
track:		31
Load_Pic:	pix\london.raw
Key1: 		Chiave della caldaia
Puzzle1:	Sostanza mummificante
game:		data\tower.tr2
track:		71
cutangle:	16384
cut:		cuts\cut11.psx
complete:
end:

Level:		Citt)a di Londra
track:		78
NoFloor:	5120
Load_Pic:	pix\london.raw
game:		data\office.tr2
complete:
end:

//######## Nevada

Level:		Deserto del Nevada
track:		33
Load_Pic:	pix\nevada.raw
game:		data\nevada.tr2
Key1:		Accesso al generatore
Key2:		Chiave per detonatore
track:		72
cutangle:	16384
cut:		cuts\cut7.psx
complete:
end:

Level:		Reparto di massima sicurezza
track:		27
Load_Pic:	pix\nevada.raw
REMOVE_WEAPONS:
REMOVE_AMMO:
game:		data\compound.tr2
Puzzle1:	Chiave di sicurezza elettronica blu
Puzzle2:	Chiave di sicurezza elettronica gialla
Key1:		Scheda elettronica tipo A
Key2:		Scheda elettronica tipo B
track:		70
cutangle:	16384
cut:		cuts\cut8.psx
complete:
end:

Level:		Area 51
track:		27
Load_Pic:	pix\nevada.raw
game:		data\area51.tr2
Puzzle1:	Chiave elettronica d'accesso alla torre
Puzzle2:	Disco del codice d'accesso
Puzzle3:	Disco del codice d'accesso
Puzzle4:	Chiave elettronica d'accesso all'hangar
Key1:		Codice di lancio
complete:
end:

//######## Antarctica

Level:		Antartico
fmv_start:	0
fmv_end:	2033
fmv:		fmv\huey.fmv
track:		28
Load_Pic:	pix\antarc.raw
game:		data\antarc.tr2
Key1:		Chiave per baracca
Puzzle1:	Piede di porco
Puzzle2:	Chiave di controllo del cancello
track:		62
cutangle:	16384
cut:		cuts\cut3.psx
complete:
end:

Level:		Miniera RX-Tech
track:		30
Load_Pic:	pix\antarc.raw
game:		data\mines.tr2
Puzzle1:	Piede di porco
Puzzle2:	Batteria di piombo fuso
Puzzle3:	Pinza di avvio
complete:
end:

Level:		Citt)a perduta di Tinnos
track:		26
Load_Pic:	pix\antarc.raw
game:		data\city.tr2
Puzzle1:	Maschera oceanica
Key1:		Chiave Uli
track:		66
cutangle:	16384
cut:		cuts\cut12.psx
complete:
end:

Level:		Caverna del meteorite
track:		26
Load_Pic:	pix\antarc.raw
game:		data\chamber.tr2
fmv_start:	0
fmv_end:	1662
fmv:		fmv\end.fmv
gamecomplete:
end:

Level:		Hallows
track:		30
Load_Pic:	pix\london.raw
NoFloor:	10000
game:		data\stpaul.tr2
Key1:		Chiave della volta
complete:
end:

//------------------------------------------------------------------------
//	DEMO LEVELS
//------------------------------------------------------------------------

DemoLevel:	1
StartInv:	FLARES
StartInv:	FLARES
track:		74
Load_Pic:	pix\london.raw
PSXdemo:	data\demo1.psx
end:

DemoLevel:	2
track:		34
Load_Pic:	pix\india.raw
PSXdemo:	data\demo2.psx
end:

DemoLevel:	3
track:		34
Load_Pic:	pix\nevada.raw
PSXdemo:	data\demo3.psx
end:

GameStrings:    itastr.txt

