Description:	Tomb Raider II Script. Release Version 1.0 (c) Core Design 1997
// Option Types
//	EXIT_TO_TITLE
//	LEVEL%d
//	DEMO%d
//	SEQUENCE%d
//	EXITGAME

Options:						// Defaults
cypher_code:			213				// 0xa6

//firstOption:			LEVEL 1			// EXIT_TO_TITLE
//title_replace:		LEVEL 1			// NONE (-1)
//ondeath_demo_mode:	LEVEL 1			// EXIT_TO_TITLE
//ondeath_ingame:		LEVEL 1			// EXIT_TO_TITLE
//noinput_time:	 	150				// 900
//on_demo_interrupt:	LEVEL 1			// EXIT_TO_TITLE
//on_demo_end:		DEMO1			// EXIT_TO_TITLE
//singlelevel:		1				// NONE (-1)
//demoversion:			  			
//title_disabled:
//cheatmodecheck_disabled:
//noinput_timeout:
//loadsave_disabled:
//screensizing_disabled:
//lockout_optionring:
//dozy_cheat_enabled:				//DOZY CODE IS IN STRINGS.TXT

//select_any_level:
//enable_cheat_key:
//normal_cheat_code:	???

end:

Title:
Game:	data\title.tr2		// First file in 'Title' must always be title.tr2
track:	2
end:

Frontend:
fmv:		fmv\logo.rpl
PCfmv:		fmv\escape.rpl
fmv:		fmv\wallold.rpl
end:

gym:		Lara's Home
fmv:		fmv\home.rpl
game:		data\assault.tr2
end:

Level:		The Wall
fmv:		fmv\wallpres.rpl
PCtrack:	3
PSXtrack:	3
game:		data\wall.tr2
PCtrack:	17
PSXtrack:	17
cut:		data\cut1.cut
complete:
Puzzle1:	Puzzle1 
Puzzle2:	Puzzle2 
Puzzle3:	Puzzle3 
Puzzle4:	Puzzle4 
Secret1:	Secret1 
Secret2:	Secret2 
Secret3:	Secret3 
Secret4:	Secret4 
Special1:	Special1
Special2:	Special2
Pickup1:	Pickup1 
Pickup2:	Pickup2 
Key1:		Key1    
Key2:		Key2    
Key3:		Key3    
Key4:		Key4    
end:

Level:		The Boat
PCtrack:	4
PSXtrack:	4
game:		data\boat.tr2
complete:
Puzzle1:	Puzzle1 
Puzzle2:	Puzzle2 
Puzzle3:	Puzzle3 
Puzzle4:	Puzzle4 
Secret1:	Secret1 
Secret2:	Secret2 
Secret3:	Secret3 
Secret4:	Secret4 
Special1:	Special1
Special2:	Special2
Pickup1:	Pickup1 
Pickup2:	Pickup2 
Key1:		Key1    
Key2:		Key2    
Key3:		Key3    
Key4:		Key4    
end:

Level:		Venice
PCtrack:	5
PSXtrack:	5
Sunset:	On
game:		data\venice.tr2
complete:
Puzzle1:	Puzzle1 
Puzzle2:	Puzzle2 
Puzzle3:	Puzzle3 
Puzzle4:	Puzzle4 
Secret1:	Secret1 
Secret2:	Secret2 
Secret3:	Secret3 
Secret4:	Secret4 
Special1:	Special1
Special2:	Special2
Pickup1:	Pickup1 
Pickup2:	Pickup2 
Key1:		Key1    
Key2:		Key2    
Key3:		Key3    
Key4:		Key4    
end:

Level:		Opera House
PCtrack:	6
PSXtrack:	6
game:		data\opera.tr2
PCtrack:	17
PSXtrack:	17
cut:		data\cut2.cut
complete:
Puzzle1:	Puzzle1 
Puzzle2:	Puzzle2 
Puzzle3:	Puzzle3 
Puzzle4:	Puzzle4 
Secret1:	Secret1 
Secret2:	Secret2 
Secret3:	Secret3 
Secret4:	Secret4 
Special1:	Special1
Special2:	Special2
Pickup1:	Pickup1 
Pickup2:	Pickup2 
Key1:		Key1    
Key2:		Key2    
Key3:		Key3    
Key4:		Key4    
end:

Level:		The Rig
fmv:		fmv\rig.rpl
PCtrack:	7
PSXtrack:	7
remove_weapons:
game:		data\rig.tr2
PCtrack:	18
PSXtrack:	18
cut:		data\cut3.cut
complete:
Puzzle1:	Puzzle1 
Puzzle2:	Puzzle2 
Puzzle3:	Puzzle3 
Puzzle4:	Puzzle4 
Secret1:	Secret1 
Secret2:	Secret2 
Secret3:	Secret3 
Secret4:	Secret4 
Special1:	Special1
Special2:	Special2
Pickup1:	Pickup1 
Pickup2:	Pickup2 
Key1:		Key1    
Key2:		Key2    
Key3:		Key3    
Key4:		Key4    
end:

Level:		Under Water
PCtrack:	8
PSXtrack:	8
game:		data\unwater.tr2
complete:
Puzzle1:	Puzzle1 
Puzzle2:	Puzzle2 
Puzzle3:	Puzzle3 
Puzzle4:	Puzzle4 
Secret1:	Secret1 
Secret2:	Secret2 
Secret3:	Secret3 
Secret4:	Secret4 
Special1:	Special1
Special2:	Special2
Pickup1:	Pickup1 
Pickup2:	Pickup2 
Key1:		Key1    
Key2:		Key2    
Key3:		Key3    
Key4:		Key4    
end:

Level:		Keel
fmv:		fmv\minisub.rpl
PCtrack:	9
PSXtrack:	9
game:		data\keel.tr2
complete:
Puzzle1:	Puzzle1 
Puzzle2:	Puzzle2 
Puzzle3:	Puzzle3 
Puzzle4:	Puzzle4 
Secret1:	Secret1 
Secret2:	Secret2 
Secret3:	Secret3 
Secret4:	Secret4 
Special1:	Special1
Special2:	Special2
Pickup1:	Pickup1 
Pickup2:	Pickup2 
Key1:		Key1    
Key2:		Key2    
Key3:		Key3    
Key4:		Key4    
end:

Level:		Living Quarters
PCtrack:	10
PSXtrack:	10
game:		data\living.tr2
complete:
Puzzle1:	Puzzle1 
Puzzle2:	Puzzle2 
Puzzle3:	Puzzle3 
Puzzle4:	Puzzle4 
Secret1:	Secret1 
Secret2:	Secret2 
Secret3:	Secret3 
Secret4:	Secret4 
Special1:	Special1
Special2:	Special2
Pickup1:	Pickup1 
Pickup2:	Pickup2 
Key1:		Key1    
Key2:		Key2    
Key3:		Key3    
Key4:		Key4    
end:

Level:		Deck
PCtrack:	11
PSXtrack:	11
game:		data\deck.tr2
complete:
Puzzle1:	Puzzle1 
Puzzle2:	Puzzle2 
Puzzle3:	Puzzle3 
Puzzle4:	Puzzle4 
Secret1:	Secret1 
Secret2:	Secret2 
Secret3:	Secret3 
Secret4:	Secret4 
Special1:	Special1
Special2:	Special2
Pickup1:	Pickup1 
Pickup2:	Pickup2 
Key1:		Key1    
Key2:		Key2    
Key3:		Key3    
Key4:		Key4    
end:

Level:		Skidoo
fmv:		fmv\seaplane.rpl
PCtrack:	12
PSXtrack:	12
deadly_water: 
game:		data\skidoo.tr2
complete:
Puzzle1:	Puzzle1 
Puzzle2:	Puzzle2 
Puzzle3:	Puzzle3 
Puzzle4:	Puzzle4 
Secret1:	Secret1 
Secret2:	Secret2 
Secret3:	Secret3 
Secret4:	Secret4 
Special1:	Special1
Special2:	Special2
Pickup1:	Pickup1 
Pickup2:	Pickup2 
Key1:		Key1    
Key2:		Key2    
Key3:		Key3    
Key4:		Key4    
end:

Level:		Monastery
PCtrack:	13
PSXtrack:	13
game:		data\monastry.tr2
complete:
Puzzle1:	Puzzle1 
Puzzle2:	Puzzle2 
Puzzle3:	Puzzle3 
Puzzle4:	Puzzle4 
Secret1:	Secret1 
Secret2:	Secret2 
Secret3:	Secret3 
Secret4:	Secret4 
Special1:	Special1
Special2:	Special2
Pickup1:	Pickup1 
Pickup2:	Pickup2 
Key1:		Key1    
Key2:		Key2    
Key3:		Key3    
Key4:		Key4    
end:

Level:		Catacombs
PCtrack:	14
PSXtrack:	14
game:		data\catacomb.tr2
complete:
Puzzle1:	Puzzle1 
Puzzle2:	Puzzle2 
Puzzle3:	Puzzle3 
Puzzle4:	Puzzle4 
Secret1:	Secret1 
Secret2:	Secret2 
Secret3:	Secret3 
Secret4:	Secret4 
Special1:	Special1
Special2:	Special2
Pickup1:	Pickup1 
Pickup2:	Pickup2 
Key1:		Key1    
Key2:		Key2    
Key3:		Key3    
Key4:		Key4    
end:

Level:		Ice Cave
PCtrack:	15
PSXtrack:	15
game:		data\icecave.tr2
complete:
Puzzle1:	Puzzle1 
Puzzle2:	Puzzle2 
Puzzle3:	Puzzle3 
Puzzle4:	Puzzle4 
Secret1:	Secret1 
Secret2:	Secret2 
Secret3:	Secret3 
Secret4:	Secret4 
Special1:	Special1
Special2:	Special2
Pickup1:	Pickup1 
Pickup2:	Pickup2 
Key1:		Key1    
Key2:		Key2    
Key3:		Key3    
Key4:		Key4    
end:

Level:		Emperor's Tomb
fmv:		fmv\jeep.rpl
PCtrack:	16
PSXtrack:	16
game:		data\emprtomb.tr2
complete:
Puzzle1:	Puzzle1 
Puzzle2:	Puzzle2 
Puzzle3:	Puzzle3 
Puzzle4:	Puzzle4 
Secret1:	Secret1 
Secret2:	Secret2 
Secret3:	Secret3 
Secret4:	Secret4 
Special1:	Special1
Special2:	Special2
Pickup1:	Pickup1 
Pickup2:	Pickup2 
Key1:		Key1    
Key2:		Key2    
Key3:		Key3    
Key4:		Key4    
end:

Level:		Floating Islands
PCtrack:	19
PSXtrack:	19
cut:		data\cut4.cut
PCtrack:	17
PSXtrack:	17
game:		data\floating.tr2
complete:
fmv:		fmv\endseq.rpl
Puzzle1:	Puzzle1 
Puzzle2:	Puzzle2 
Puzzle3:	Puzzle3 
Puzzle4:	Puzzle4 
Secret1:	Secret1 
Secret2:	Secret2 
Secret3:	Secret3 
Secret4:	Secret4 
Special1:	Special1
Special2:	Special2
Pickup1:	Pickup1 
Pickup2:	Pickup2 
Key1:		Key1    
Key2:		Key2    
Key3:		Key3    
Key4:		Key4    
end:

Level:		House
PCtrack:	18
PSXtrack:	18
game:		data\house.tr2
complete:
Puzzle1:	Puzzle1 
Puzzle2:	Puzzle2 
Puzzle3:	Puzzle3 
Puzzle4:	Puzzle4 
Secret1:	Secret1 
Secret2:	Secret2 
Secret3:	Secret3 
Secret4:	Secret4 
Special1:	Special1
Special2:	Special2
Pickup1:	Pickup1 
Pickup2:	Pickup2 
Key1:		Key1    
Key2:		Key2    
Key3:		Key3    
Key4:		Key4    
end:

GameStrings:	strings.txt



