Script;-
DESCRIPTION
	OPTIONS
ERROR: Unknown option 'ENABLE_INDOOR_REVERB'
	TITLE_FILES
	FRONTEND SEQUENCE
	GYM
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
Script read successfully

Gameflow script produced for;-

	Tomb Raider II Script. Release Version 1.0 (c) Core Design Ltd 1997.

Date Produced: 18:48:20 Sep 29 1997

Script Version: 3

sizeof GAMEFLOW_INFO = 128

Gameflow Options;-
Levels:				19
Demos:				0
FMV:				6
Cutscenes:			0
Pictures:			0
Title Track:		2
TitleFiles:			1
cypher_code:		0

Demo Options;-
firstOption:				EXIT_TO_TITLE  0
ondeath demo_mode:			EXIT_TO_TITLE 0
ondeath_ingame:				STARTGAME 0
on_demo_interrupt:			EXIT_TO_TITLE 0
on_demo_end:				EXIT_TO_TITLE 0
noinput_timeout:			ON
NoInput_time:				900
cheatmodecheck:				ENABLED
loadsave:					ENABLED
screensizing:				ENABLED
lockout_optionring:			OFF
dozy_cheat:					DISABLED

Level Names
0:	0		Lara's Home A
1:	14		The Great Wall W
2:	31		Venice B
3:	40		Bartoli's Hideout V
4:	60		Opera House O
5:	74		Offshore Rig R
6:	89		Diving Area P
7:	103		40 Fathoms U
8:	116		Wreck of the Maria Doria K
9:	143		Living Quarters L
10:	161		The Deck D
11:	172		Tibetan Foothills S
12:	192		Barkhang Monastery M
13:	213		Catacombs of the Talion C
14:	239		Ice Palace I
15:	252		Temple of Xian E
16:	269		Floating Islands F
17:	288		Dragon's Lair X
18:	304		Home Sweet Home H
Strings = 19
Buffer size = 322

Picture FileNames
Strings = 0
Buffer size = 0

Title FileNames
0:	0		data\title.TR2
Strings = 1
Buffer size = 15

FMV FileNames
0:	0		FMV\LOGO.RPL
1:	13		FMV\ANCIENT.RPL
2:	29		FMV\MODERN.RPL
3:	44		FMV\LANDING.RPL
4:	60		FMV\MS.RPL
5:	71		FMV\JEEP.RPL
Strings = 6
Buffer size = 84

Level FileNames
0:	0		data\assault.TR2
1:	17		data\wall.TR2
2:	31		data\boat.TR2
3:	45		data\venice.TR2
4:	61		data\opera.TR2
5:	76		data\rig.TR2
6:	89		data\platform.TR2
7:	107		data\unwater.TR2
8:	124		data\keel.TR2
9:	138		data\living.TR2
10:	154		data\deck.TR2
11:	168		data\skidoo.TR2
12:	184		data\monastry.TR2
13:	202		data\catacomb.TR2
14:	220		data\icecave.TR2
15:	237		data\emprtomb.TR2
16:	255		data\floating.TR2
17:	273		data\xian.TR2
18:	287		data\house.TR2
Strings = 19
Buffer size = 302

Cutscene FileNames
Strings = 0
Buffer size = 0

FRONTEND SEQ (SIZE: 10 bytes)
	FMV: FMV\LOGO.RPL
	FMV: FMV\ANCIENT.RPL
	ENDSEQUENCE

LEVEL0 SEQ (SIZE: 14 bytes)
	NUM SECRETS: 0
	SETTRACK: 33
	STARTLEVEL: Lara's Home A 'data\assault.TR2'
	ENDSEQUENCE

LEVEL1 SEQ (SIZE: 32 bytes)
	FMV: FMV\MODERN.RPL
	SETTRACK: 33
	STARTLEVEL: The Great Wall W 'data\wall.TR2'
	ADD TO INVENTORY: ROCKET
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: MEDI
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL2 SEQ (SIZE: 32 bytes)
	SETTRACK: 0
	SETTRACK: 32
	STARTLEVEL: Venice B 'data\boat.TR2'
	ADD TO INVENTORY: AUTOPISTOLS_AMMO
	ADD TO INVENTORY: AUTOPISTOLS_AMMO
	ADD TO INVENTORY: AUTOPISTOLS_AMMO
	ADD TO INVENTORY: AUTOPISTOLS_AMMO
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL3 SEQ (SIZE: 30 bytes)
	SETTRACK: 0
	SUNSET ENABLED
	STARTLEVEL: Bartoli's Hideout V 'data\venice.TR2'
	ADD TO INVENTORY: SHOTGUN_AMMO
	ADD TO INVENTORY: SHOTGUN_AMMO
	ADD TO INVENTORY: SHOTGUN_AMMO
	ADD TO INVENTORY: SHOTGUN_AMMO
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL4 SEQ (SIZE: 32 bytes)
	SETTRACK: 31
	STARTLEVEL: Opera House O 'data\opera.TR2'
	ADD TO INVENTORY: UZIS
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL5 SEQ (SIZE: 34 bytes)
	FMV: FMV\LANDING.RPL
	SETTRACK: 58
	LARA START ANIM: 8
	REMOVE_WEAPONS
	STARTLEVEL: Offshore Rig R 'data\rig.TR2'
	ADD TO INVENTORY: UZIS
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL6 SEQ (SIZE: 28 bytes)
	SETTRACK: 58
	STARTLEVEL: Diving Area P 'data\platform.TR2'
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL7 SEQ (SIZE: 32 bytes)
	FMV: FMV\MS.RPL
	SETTRACK: 34
	STARTLEVEL: 40 Fathoms U 'data\unwater.TR2'
	ADD TO INVENTORY: HARPOON_AMMO
	ADD TO INVENTORY: HARPOON_AMMO
	ADD TO INVENTORY: HARPOON_AMMO
	ADD TO INVENTORY: HARPOON_AMMO
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL8 SEQ (SIZE: 24 bytes)
	SETTRACK: 31
	STARTLEVEL: Wreck of the Maria Doria K 'data\keel.TR2'
	ADD TO INVENTORY: ROCKET
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: ROCKET_AMMO
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL9 SEQ (SIZE: 28 bytes)
	SETTRACK: 32
	STARTLEVEL: Living Quarters L 'data\living.TR2'
	ADD TO INVENTORY: M16_AMMO
	ADD TO INVENTORY: M16_AMMO
	ADD TO INVENTORY: M16_AMMO
	ADD TO INVENTORY: M16_AMMO
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL10 SEQ (SIZE: 28 bytes)
	SETTRACK: 32
	STARTLEVEL: The Deck D 'data\deck.TR2'
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: ROCKET_AMMO
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL11 SEQ (SIZE: 40 bytes)
	SETTRACK: 33
	SETTRACK: 52
	SETTRACK: 53
	ADD TO INVENTORY: PUZZLE4
	STARTLEVEL: Tibetan Foothills S 'data\skidoo.TR2'
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL12 SEQ (SIZE: 32 bytes)
	SETTRACK: 0
	ADD TO INVENTORY: PUZZLE4
	STARTLEVEL: Barkhang Monastery M 'data\monastry.TR2'
	ADD TO INVENTORY: M16_AMMO
	ADD TO INVENTORY: M16_AMMO
	ADD TO INVENTORY: M16_AMMO
	ADD TO INVENTORY: M16_AMMO
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL13 SEQ (SIZE: 28 bytes)
	SETTRACK: 31
	STARTLEVEL: Catacombs of the Talion C 'data\catacomb.TR2'
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: M16_AMMO
	ADD TO INVENTORY: M16_AMMO
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL14 SEQ (SIZE: 30 bytes)
	SETTRACK: 32
	DEADLY WATER
	STARTLEVEL: Ice Palace I 'data\icecave.TR2'
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: ROCKET_AMMO
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL15 SEQ (SIZE: 48 bytes)
	FMV: FMV\JEEP.RPL
	SETTRACK: 59
	STARTLEVEL: Temple of Xian E 'data\emprtomb.TR2'
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL16 SEQ (SIZE: 48 bytes)
	SETTRACK: 59
	NO FLOOR: 4608
	STARTLEVEL: Floating Islands F 'data\floating.TR2'
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: ROCKET_AMMO
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL17 SEQ (SIZE: 16 bytes)
	NUM SECRETS: 0
	SETTRACK: 59
	STARTLEVEL: Dragon's Lair X 'data\xian.TR2'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL18 SEQ (SIZE: 30 bytes)
	NUM SECRETS: 0
	ADD TO INVENTORY: KEY1
	LARA START ANIM: 8
	KILL TO COMPLETE
	SETTRACK: 18
	REMOVE_WEAPONS
	STARTLEVEL: Home Sweet Home H 'data\house.TR2'
	LEVCOMPLETE
	GAMECOMPLETE
	ENDSEQUENCE

Total Sequence Data Size= 596 bytes
Writing FrontEnd Sequence

Writing Level Sequences
Writing Demo Level Numbers
Demo Levels: None

Game Strings
0:	0		INVENTORY
1:	10		OPTION
2:	17		ITEMS
3:	23		GAME OVER
4:	33		Load Game
5:	43		Save Game
6:	53		New Game
7:	62		Restart Level
8:	76		Exit to Title
9:	90		Exit Demo
10:	100		Exit Game
11:	110		Select Level
12:	123		Save Position
13:	137		Select Detail
14:	151		High
15:	156		Medium
16:	163		Low
17:	167		Walk
18:	172		Roll
19:	177		Run
20:	181		Left
21:	186		Right
22:	192		Back
23:	197		Step Left
24:	207		Step Right
25:	218		Look
26:	223		Jump
27:	228		Action
28:	235		Draw Weapon
29:	247		Inventory
30:	257		Flare
31:	263		Step
32:	268		Statistics
33:	279		Pistols
34:	287		Shotgun
35:	295		Automatic Pistols
36:	313		Uzis
37:	318		Harpoon Gun
38:	330		M16
39:	334		Grenade Launcher
40:	351		Flare
41:	357		Pistol Clips
42:	370		Shotgun Shells
43:	385		Automatic Pistol Clips
44:	408		Uzi Clips
45:	418		Harpoons
46:	427		M16 Clips
47:	437		Grenades
48:	446		Small Medi Pack
49:	462		Large Medi Pack
50:	478		Pickup
51:	485		Puzzle
52:	492		Key
53:	496		Game
54:	501		Lara's Home
55:	513		LOADING
56:	521		Time Taken
57:	532		Secrets Found
58:	546		Location
59:	555		Kills
60:	561		Ammo Used
61:	571		Hit/Miss Ratio
62:	586		Saves Performed
63:	602		Distance Travelled
64:	621		Health Packs Used
65:	639		Magazine Preview
66:	656		spare
67:	662		spare
68:	668		spare
69:	674		spare
70:	680		spare
71:	686		spare
72:	692		spare
73:	698		spare
74:	704		spare
75:	710		spare
76:	716		spare
77:	722		spare
78:	728		spare
79:	734		spare
80:	740		spare
81:	746		spare
82:	752		spare
83:	758		spare
84:	764		spare
85:	770		spare
Strings = 86
Buffer size = 776

PC Strings
0:	0		Detail Levels
1:	14		Demo Mode
2:	24		Sound
3:	30		Controls
4:	39		Gamma
5:	45		Set Volumes
6:	57		User Keys
7:	67		The file could not be saved!
8:	96		Try Again?
9:	107		YES
10:	111		NO
11:	114		Save Complete!
12:	129		No save games!
13:	144		None valid
14:	155		Save Game?
15:	166		- EMPTY SLOT -
16:	181		OFF
17:	185		ON
18:	188		Setup Sound Card
19:	205		Default Keys
20:	218		DOZY
21:	223		spare
22:	229		spare
23:	235		spare
24:	241		spare
25:	247		spare
26:	253		spare
27:	259		spare
28:	265		spare
29:	271		spare
30:	277		spare
31:	283		spare
32:	289		spare
33:	295		spare
34:	301		spare
35:	307		spare
36:	313		spare
37:	319		spare
38:	325		spare
39:	331		spare
40:	337		spare
Strings = 41
Buffer size = 343

Puzzle1 Strings
0:	0		Puz1 0
1:	7		Puz1 1
2:	14		Puz1 2
3:	21		Puz1 3
4:	28		Relay Box
5:	38		Puz1 5
6:	45		Machine Chip
7:	58		Puz1 7
8:	65		Circuit Breaker
9:	81		Puz1 9
10:	88		Puz1 10
11:	96		Puz1 11
12:	104		Prayer Wheels
13:	118		Tibetan Mask
14:	131		Tibetan Mask
15:	144		The Dragon Seal
16:	160		Mystic Plaque
17:	174		Puz1 17
18:	182		Puz1 18
Strings = 19
Buffer size = 190

Puzzle2 Strings
0:	0		Puz2 0
1:	7		Puz2 1
2:	14		Puz2 2
3:	21		Puz2 3
4:	28		Circuit Board
5:	42		Puz2 5
6:	49		Puz2 6
7:	56		Puz2 7
8:	63		Puz2 8
9:	70		Puz2 9
10:	77		Puz2 10
11:	85		Puz2 11
12:	93		Gemstones
13:	103		Puz2 13
14:	111		Puz2 14
15:	119		Puz2 15
16:	127		Mystic Plaque
17:	141		Puz2 17
18:	149		Puz2 18
Strings = 19
Buffer size = 157

Puzzle3 Strings
0:	0		Puz3 0
1:	7		Puz3 1
2:	14		Puz3 2
3:	21		Puz3 3
4:	28		Puz3 4
5:	35		Puz3 5
6:	42		Puz3 6
7:	49		Puz3 7
8:	56		Puz3 8
9:	63		Puz3 9
10:	70		Puz3 10
11:	78		Puz3 11
12:	86		Puz3 12
13:	94		Puz3 13
14:	102		Puz3 14
15:	110		Puz3 15
16:	118		Puz3 16
17:	126		Puz3 17
18:	134		Puz3 18
Strings = 19
Buffer size = 142

Puzzle4 Strings
0:	0		Puz4 0
1:	7		Puz4 1
2:	14		Puz4 2
3:	21		Puz4 3
4:	28		Puz4 4
5:	35		Puz4 5
6:	42		Puz4 6
7:	49		Puz4 7
8:	56		Puz4 8
9:	63		Puz4 9
10:	70		Puz4 10
11:	78		The Seraph
12:	89		The Seraph
13:	100		Puz4 13
14:	108		Puz4 14
15:	116		Puz4 15
16:	124		Puz4 16
17:	132		Puz4 17
18:	140		Puz4 18
Strings = 19
Buffer size = 148

Secret1 Strings
0:	0		Sec1 0
1:	7		Sec1 1
2:	14		Sec1 2
3:	21		Sec1 3
4:	28		Sec1 4
5:	35		Sec1 5
6:	42		Sec1 6
7:	49		Sec1 7
8:	56		Sec1 8
9:	63		Sec1 9
10:	70		Sec1 10
11:	78		Sec1 11
12:	86		Sec1 12
13:	94		Sec1 13
14:	102		Sec1 14
15:	110		Sec1 15
16:	118		Sec1 16
17:	126		Sec1 17
18:	134		Sec1 18
Strings = 19
Buffer size = 142

Secret2 Strings
0:	0		Sec2 0
1:	7		Sec2 1
2:	14		Sec2 2
3:	21		Sec2 3
4:	28		Sec2 4
5:	35		Sec2 5
6:	42		Sec2 6
7:	49		Sec2 7
8:	56		Sec2 8
9:	63		Sec2 9
10:	70		Sec2 10
11:	78		Sec2 11
12:	86		Sec2 12
13:	94		Sec2 13
14:	102		Sec2 14
15:	110		Sec2 15
16:	118		Sec2 16
17:	126		Sec2 17
18:	134		Sec2 18
Strings = 19
Buffer size = 142

Secret3 Strings
0:	0		Sec3 0
1:	7		Sec3 1
2:	14		Sec3 2
3:	21		Sec3 3
4:	28		Sec3 4
5:	35		Sec3 5
6:	42		Sec3 6
7:	49		Sec3 7
8:	56		Sec3 8
9:	63		Sec3 9
10:	70		Sec3 10
11:	78		Sec3 11
12:	86		Sec3 12
13:	94		Sec3 13
14:	102		Sec3 14
15:	110		Sec3 15
16:	118		Sec3 16
17:	126		Sec3 17
18:	134		Sec3 18
Strings = 19
Buffer size = 142

Secret4 Strings
0:	0		Sec4 0
1:	7		Sec4 1
2:	14		Sec4 2
3:	21		Sec4 3
4:	28		Sec4 4
5:	35		Sec4 5
6:	42		Sec4 6
7:	49		Sec4 7
8:	56		Sec4 8
9:	63		Sec4 9
10:	70		Sec4 10
11:	78		Sec4 11
12:	86		Sec4 12
13:	94		Sec4 13
14:	102		Sec4 14
15:	110		Sec4 15
16:	118		Sec4 16
17:	126		Sec4 17
18:	134		Sec4 18
Strings = 19
Buffer size = 142

Special1 Strings
0:	0		Spe1 0
1:	7		Spe1 1
2:	14		Spe1 2
3:	21		Spe1 3
4:	28		Spe1 4
5:	35		Spe1 5
6:	42		Spe1 6
7:	49		Spe1 7
8:	56		Spe1 8
9:	63		Spe1 9
10:	70		Spe1 10
11:	78		Spe1 11
12:	86		Spe1 12
13:	94		Spe1 13
14:	102		Spe1 14
15:	110		Spe1 15
16:	118		Spe1 16
17:	126		Spe1 17
18:	134		Spe1 18
Strings = 19
Buffer size = 142

Special2 Strings
0:	0		Spe2 0
1:	7		Spe2 1
2:	14		Spe2 2
3:	21		Spe2 3
4:	28		Spe2 4
5:	35		Spe2 5
6:	42		Spe2 6
7:	49		Spe2 7
8:	56		Spe2 8
9:	63		Spe2 9
10:	70		Spe2 10
11:	78		Spe2 11
12:	86		Spe2 12
13:	94		Spe2 13
14:	102		Spe2 14
15:	110		Spe2 15
16:	118		Spe2 16
17:	126		Spe2 17
18:	134		Spe2 18
Strings = 19
Buffer size = 142

Pickup1 Strings
0:	0		Pick1 0
1:	8		Pick1 1
2:	16		Pick1 2
3:	24		Pick1 3
4:	32		Pick1 4
5:	40		Pick1 5
6:	48		Pick1 6
7:	56		Pick1 7
8:	64		Pick1 8
9:	72		Pick1 9
10:	80		Pick1 10
11:	89		Pick1 11
12:	98		Pick1 12
13:	107		Pick1 13
14:	116		Pick1 14
15:	125		Pick1 15
16:	134		Pick1 16
17:	143		Pick1 17
18:	152		Pick1 18
Strings = 19
Buffer size = 161

Pickup2 Strings
0:	0		Pick2 0
1:	8		Pick2 1
2:	16		Pick2 2
3:	24		Pick2 3
4:	32		Pick2 4
5:	40		Pick2 5
6:	48		Pick2 6
7:	56		Pick2 7
8:	64		Pick2 8
9:	72		Pick2 9
10:	80		Pick2 10
11:	89		Pick2 11
12:	98		Pick2 12
13:	107		Pick2 13
14:	116		Talion
15:	123		Pick2 15
16:	132		Pick2 16
17:	141		Pick2 17
18:	150		Pick2 18
Strings = 19
Buffer size = 159

Key1 Strings
0:	0		Key1 0
1:	7		Guardhouse Key
2:	22		Boathouse Key
3:	36		Library Key
4:	48		Ornate Key
5:	59		Red Pass Card
6:	73		Red Pass Card
7:	87		Key1 7
8:	94		Rest Room Key
9:	108		Theatre Key
10:	120		Key1 10
11:	128		Drawbridge Key
12:	143		Strongroom Key
13:	158		Key1 13
14:	166		Key1 14
15:	174		Key1 15
16:	182		Key1 16
17:	190		Key1 17
18:	198		Gun Cupboard Key
Strings = 19
Buffer size = 215

Key2 Strings
0:	0		Key2 0
1:	7		Rusty Key
2:	17		Steel Key
3:	27		Detonator Key
4:	41		Key2 4
5:	48		Yellow Pass Card
6:	65		Key2 6
7:	72		Key2 7
8:	79		Rusty Key
9:	89		Key2 9
10:	96		Stern Key
11:	106		Hut Key
12:	114		Trapdoor Key
13:	127		Key2 13
14:	135		Gong Hammer
15:	147		Gold Key
16:	156		Key2 16
17:	164		Key2 17
18:	172		Key2 18
Strings = 19
Buffer size = 180

Key3 Strings
0:	0		Key3 0
1:	7		Key3 1
2:	14		Iron Key
3:	23		Key3 3
4:	30		Key3 4
5:	37		Green Pass Card
6:	53		Key3 6
7:	60		Key3 7
8:	67		The Bridge Key
9:	82		Key3 9
10:	89		Storage Key
11:	101		Key3 11
12:	109		Rooftops Key
13:	122		Key3 13
14:	130		Key3 14
15:	138		Silver Key
16:	149		Key3 16
17:	157		Key3 17
18:	165		Key3 18
Strings = 19
Buffer size = 173

Key4 Strings
0:	0		Key4 0
1:	7		Key4 1
2:	14		Key4 2
3:	21		Key4 3
4:	28		Key4 4
5:	35		Key4 5
6:	42		Blue Pass Card
7:	57		Key4 7
8:	64		Key4 8
9:	71		Key4 9
10:	78		Cabin Key
11:	88		Key4 11
12:	96		Main Hall Key
13:	110		Key4 13
14:	118		Key4 14
15:	126		Main Chamber Key
16:	143		Key4 16
17:	151		Key4 17
18:	159		Key4 18
Strings = 19
Buffer size = 167
