Description:	Tomb Raider II Script. 3 Level Demo Version 1.0 (c) Core Design Ltd 1998
// Option Types
//	EXIT_TO_TITLE
//	LEVEL%d
//	DEMO%d
//	SEQUENCE%d
//	EXITGAME


//------------------------------------------------------------------------
//		O P T I O N S
//------------------------------------------------------------------------

Options:								// Defaults
Language:				ENGLISH			// ENGLISH
Secret_Track:			0				// 47
//enable_indoor_reverb:					// NO


cypher_code:			166

//firstOption:			LEVEL 1			// EXIT_TO_TITLE
//title_replace:		LEVEL 1			// NONE (-1)
//ondeath_demo_mode:	LEVEL 1			// EXIT_TO_TITLE
//ondeath_ingame:		LEVEL 1			// EXIT_TO_TITLE
//noinput_time:	 		150				// 900
//on_demo_interrupt:	LEVEL 1			// EXIT_TO_TITLE
//on_demo_end:			DEMO1			// EXIT_TO_TITLE
//singlelevel:			1				// NONE (-1)
//demoversion:			  			
//title_disabled:
cheatmodecheck_disabled:
//noinput_timeout:
//loadsave_disabled:
//screensizing_disabled:
//lockout_optionring:
//dozy_cheat_enabled:

//select_any_level:
//enable_cheat_key:
//use_security_tag:

end:


//------------------------------------------------------------------------
//		T I T L E   S E T U P
//------------------------------------------------------------------------

Title:
Game:		data\title.tr2		// First file in 'Title' must always be title.tr2
PSXfile:	pixUK\title.raw
PSXfile:	pixUK\legal.raw
PSXfile:	pixUS\titleUS.raw
PSXfile:	pixUS\legalUS.raw
PSXfile:	pixJAP\titleJAP.raw
PSXfile:	pixJAP\legalJAP.raw
PCfile:		data\title.pcx
PCfile:		data\legal.pcx
PCfile:		data\titleUS.pcx
PCfile:		data\legalUS.pcx
PCfile:		data\titleJAP.pcx
PCfile:		data\legalJAP.pcx
Track:		0
end:

//------------------------------------------------------------------------
//		F R O N T E N D
//------------------------------------------------------------------------

Frontend:

fmv_start:	1
fmv_end:	864
fmv:		fmv\logo.rpl									//Logo

fmv_start:	1
fmv_end:	4355
fmv:		fmv\ancient.rpl									//Intro

end:



//------------------------------------------------------------------------
//ASSAULT	L A R A ' S   H O M E
//------------------------------------------------------------------------

gym:		Lara's Home

Secrets:	0
Load_Pic:	pix\mansion.raw
track:		0
game:		data\assault.tr2

end:

//------------------------------------------------------------------------
//WALL		T H E   G R E A T   W A L L
//------------------------------------------------------------------------

Level:		The Great Wall

fmv_start:	1
fmv_end:	300
fmv:		fmv\modern.rpl									//Helicopter


track:		0						//Ambient (Wind)
Load_Pic:	pix\china.raw
// Secret Bonuses
Bonus:	ROCKET
Bonus:	ROCKET_AMMO
Bonus:	ROCKET_AMMO
Bonus:	MEDI
game:		data\wall.tr2					


complete:

// Object Names
Key1:		Guardhouse Key
Key2:		Rusty Key
end:



//------------------------------------------------------------------------
//BOAT		V E N I C E
//------------------------------------------------------------------------

Level:		Venice


track:		0						//Ambient (Wind?)
Load_Pic:	pix\venice.raw
// Secret Bonuses
Bonus:	AUTOPISTOLS_AMMO
Bonus:	AUTOPISTOLS_AMMO
Bonus:	AUTOPISTOLS_AMMO
Bonus:	AUTOPISTOLS_AMMO
game:		data\boat.tr2

complete:

Key1:		Boathouse Key    
Key2:		Steel Key
Key3:		Iron Key
end:

//------------------------------------------------------------------------
//VENICE	B A R T O L I ' S   H I D E O U T
//------------------------------------------------------------------------

Level:		Bartoli's Hideout

track:		0						//Ambient (Wind?)
Sunset:	
Load_Pic:	pix\venice.raw
// Secret Bonuses
Bonus:	SHOTGUN_AMMO
Bonus:	SHOTGUN_AMMO
Bonus:	SHOTGUN_AMMO
Bonus:	SHOTGUN_AMMO
game:		data\venice.tr2

complete:
Key1:		Library Key
Key2:		Detonator Key
end:



//------------------------------------------------------------------------
//------------------------------------------------------------------------
//		D E M O S
//------------------------------------------------------------------------
//------------------------------------------------------------------------

DemoLevel:	Venice

track:		0
Load_Pic:	pix\venice.raw
PCdemo:		data\boat.tr2
PSXdemo:	data\boat.psx

Key1:		Boathouse Key    
Key2:		Steel Key
Key3:		Iron Key
end:

GameStrings:	strings.txt



