Script;-
DESCRIPTION
	OPTIONS
ERROR: Unknown option 'ENABLE_CHEAT_KEY'
	TITLE_FILES
	FRONTEND SEQUENCE
	GYM
	LEVEL
	LEVEL
	LEVEL
	LEVEL
Script read successfully

Gameflow script produced for;-

	Tomb Raider II Script. Final Release Version 1.1 (c) Core Design Ltd 1997.

Date Produced: 15:06:09 Oct 27 1997

Script Version: 3

sizeof GAMEFLOW_INFO = 128

Gameflow Options;-
Levels:				5
Demos:				0
FMV:				3
Cutscenes:			2
Pictures:			5
Title Track:		64
TitleFiles:			7
cypher_code:		166

Demo Options;-
firstOption:				EXIT_TO_TITLE  0
ondeath demo_mode:			EXIT_TO_TITLE 0
ondeath_ingame:				STARTGAME 0
on_demo_interrupt:			EXIT_TO_TITLE 0
on_demo_end:				EXIT_TO_TITLE 0
noinput_timeout:			ON
NoInput_time:				900
cheatmodecheck:				ENABLED
loadsave:					DISABLED
screensizing:				ENABLED
lockout_optionring:			OFF
dozy_cheat:					DISABLED

Level Names
0:	0		Lara's Home
1:	12		South Pacific
2:	26		Antarctica
3:	37		London
4:	44		Jungle
Strings = 5
Buffer size = 51

Picture FileNames
0:	0		pix\mansion.raw
1:	16		pix\jungload.raw
2:	33		pix\tempload.raw
3:	50		pix\tempload.raw
4:	67		pix\jungload.raw
Strings = 5
Buffer size = 84

Title FileNames
0:	0		data\title.PSX
1:	15		pixUK\title.raw
2:	31		pixUK\legal.raw
3:	47		pixUS\titleUS.raw
4:	65		pixUS\titleUS.raw
5:	83		pixJAP\titleJAP.raw
6:	103		pixJAP\legalJAP.raw
Strings = 7
Buffer size = 123

FMV FileNames
0:	0		\FMV\LOGO.FMV
1:	14		\FMV\ANCIENT.FMV
2:	31		\FMV\MODERN.FMV
Strings = 3
Buffer size = 47

Level FileNames
0:	0		data\assault.PSX
1:	17		data\shore.PSX
2:	32		data\antarc.PSX
3:	48		data\vict.PSX
4:	62		data\jungle.PSX
Strings = 5
Buffer size = 78

Cutscene FileNames
0:	0		data\cut1.PSX
1:	14		data\cut2.PSX
Strings = 2
Buffer size = 28

FRONTEND SEQ (SIZE: 10 bytes)
	FMV: \FMV\LOGO.FMV
	FMV: \FMV\ANCIENT.FMV
	ENDSEQUENCE

LEVEL0 SEQ (SIZE: 18 bytes)
	NUM SECRETS: 0
	LOADING PIC: pix\mansion.raw
	SETTRACK: 0
	STARTLEVEL: Lara's Home 'data\assault.PSX'
	ENDSEQUENCE

LEVEL1 SEQ (SIZE: 48 bytes)
	FMV: \FMV\MODERN.FMV
	SETTRACK: 3
	LOADING PIC: pix\jungload.raw
	ADD TO INVENTORY: ROCKET
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: MEDI
	STARTLEVEL: South Pacific 'data\shore.PSX'
	SETTRACK: 3
	CUT ANGLE: 0x0
	CUTSCENE: data\cut1.PSX
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL2 SEQ (SIZE: 32 bytes)
	SETTRACK: 0
	LOADING PIC: pix\tempload.raw
	ADD TO INVENTORY: AUTOPISTOLS_AMMO
	ADD TO INVENTORY: AUTOPISTOLS_AMMO
	ADD TO INVENTORY: AUTOPISTOLS_AMMO
	ADD TO INVENTORY: AUTOPISTOLS_AMMO
	STARTLEVEL: Antarctica 'data\antarc.PSX'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL3 SEQ (SIZE: 34 bytes)
	SETTRACK: 0
	SUNSET ENABLED
	LOADING PIC: pix\tempload.raw
	ADD TO INVENTORY: SHOTGUN_AMMO
	ADD TO INVENTORY: SHOTGUN_AMMO
	ADD TO INVENTORY: SHOTGUN_AMMO
	ADD TO INVENTORY: SHOTGUN_AMMO
	STARTLEVEL: London 'data\vict.PSX'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL4 SEQ (SIZE: 44 bytes)
	SETTRACK: 31
	LOADING PIC: pix\jungload.raw
	ADD TO INVENTORY: UZIS
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	STARTLEVEL: Jungle 'data\jungle.PSX'
	SETTRACK: 4
	CUTSCENE: data\cut2.PSX
	LEVCOMPLETE
	ENDSEQUENCE

Total Sequence Data Size= 186 bytes
Writing FrontEnd Sequence

Writing Level Sequences
Writing Demo Level Numbers
Demo Levels: None
Writing FMV start/end frames
 1: תאכנתךיביאכנ       	1	- 864
 2: תאכנתחטוןדטעאכנ    	1	- 4355
 3: תאכנתכיגדפטאכנ     	1	- 300


Game Strings
0:	0		INVENTORY
1:	10		OPTION
2:	17		ITEMS
3:	23		GAME OVER
4:	33		Load Game
5:	43		Save Game
6:	53		New Game
7:	62		Restart Level
8:	76		Exit to Title
9:	90		Exit Demo
10:	100		Exit Game
11:	110		Select Level
12:	123		Save Position
13:	137		Select Detail
14:	151		High
15:	156		Medium
16:	163		Low
17:	167		Walk
18:	172		Roll
19:	177		Run
20:	181		Left
21:	186		Right
22:	192		Back
23:	197		Step Left
24:	207		?
25:	209		Step Right
26:	220		?
27:	222		Look
28:	227		Jump
29:	232		Action
30:	239		Draw Weapon
31:	251		?
32:	253		Inventory
33:	263		Flare
34:	269		Duck, Dash
35:	280		Statistics
36:	291		Pistols
37:	299		Shotgun
38:	307		Automatic Pistols
39:	325		Uzis
40:	330		Harpoon Gun
41:	342		M16
42:	346		Grenade Launcher
43:	363		Flare
44:	369		Pistol Clips
45:	382		Shotgun Shells
46:	397		Automatic Pistol Clips
47:	420		Uzi Clips
48:	430		Harpoons
49:	439		M16 Clips
50:	449		Grenades
51:	458		Small Medi Pack
52:	474		Large Medi Pack
53:	490		Pickup
54:	497		Puzzle
55:	504		Key
56:	508		Game
57:	513		Lara's Home
58:	525		LOADING
59:	533		Time Taken
60:	544		Secrets Found
61:	558		Location
62:	567		Kills
63:	573		Ammo Used
64:	583		Hits
65:	588		Saves Performed
66:	604		Distance Travelled
67:	623		Health Packs Used
68:	641		Release Version 1.1
69:	661		None
70:	666		Finish
71:	673		BEST TIMES
72:	684		No Times Set
73:	697		N/A
74:	701		Current Position
75:	718		Final Statistics
76:	735		of
77:	738		Story so far...
78:	754		spare
79:	760		spare
80:	766		spare
81:	772		spare
82:	778		spare
83:	784		spare
84:	790		spare
85:	796		spare
86:	802		spare
87:	808		spare
88:	814		spare
Strings = 89
Buffer size = 820

PSX Strings
0:	0		Screen Adjust
1:	14		DEMO MODE
2:	24		Sound
3:	30		Controls
4:	39		Gamma
5:	45		Set Volumes
6:	57		Control Method
7:	72		The file could not be saved!
8:	101		Try Again?
9:	112		YES
10:	116		NO
11:	119		Save Complete!
12:	134		No save games!
13:	149		None valid
14:	160		Save Game?
15:	171		- EMPTY SLOT -
16:	186		Press any button to quit
17:	211		Use directional buttons
18:	235		to adjust screen position
19:	261		> Select
20:	270		; Go Back
21:	280		> Continue
22:	291		Paused
23:	298		Controller Removed
24:	317		Save game to
25:	330		Overwrite game on
26:	348		Load game from
27:	363		the Memory card in
28:	382		Memory card slot 1
29:	401		Are you sure ?
30:	416		Yes
31:	420		No
32:	423		is full
33:	431		There are no
34:	444		Tomb Raider II games on
35:	468		There is a problem with
36:	492		There is no Memory card in
37:	519		is unformatted
38:	534		Would you like to
39:	552		format it ?
40:	564		Saving game to
41:	579		Loading game from
42:	597		Formatting
43:	608		Overwrite game
44:	623		Save game
45:	633		Load game
46:	643		Format Memory card
47:	662		Exit
48:	667		Continue
49:	676		You will not be able
50:	697		to save any games unless
51:	722		you insert a formatted
52:	745		Memory card with at least
53:	771		one free block
54:	786		The Memory card in
55:	805		Exit without saving
56:	825		Exit without loading
57:	846		Start game
58:	857		UNFORMATTED MEMORY CARD
59:	881		Insert a formatted
60:	900		or press > to continue
61:	923		without saving.
62:	939		bu00:BESLES-00718TOMB2
63:	962		bu00:BASLUS-00437TOMB2
64:	985		Load O.K.
65:	995		Load failed
66:	1007		Saved O.K.
67:	1018		Save failed
68:	1030		spare
69:	1036		spare
70:	1042		spare
71:	1048		spare
72:	1054		spare
73:	1060		spare
74:	1066		spare
75:	1072		spare
76:	1078		spare
77:	1084		spare
78:	1090		spare
79:	1096		spare
Strings = 80
Buffer size = 1102

Puzzle1 Strings
0:	0		P1
1:	3		P1
2:	6		P1
3:	9		P1
4:	12		Relay Box
Strings = 5
Buffer size = 22

Puzzle2 Strings
0:	0		P2
1:	3		P2
2:	6		P2
3:	9		P2
4:	12		Circuit Board
Strings = 5
Buffer size = 26

Puzzle3 Strings
0:	0		P3
1:	3		P3
2:	6		P3
3:	9		P3
4:	12		P3
Strings = 5
Buffer size = 15

Puzzle4 Strings
0:	0		P4
1:	3		P4
2:	6		P4
3:	9		P4
4:	12		P4
Strings = 5
Buffer size = 15

Pickup1 Strings
0:	0		P1
1:	3		P1
2:	6		P1
3:	9		P1
4:	12		P1
Strings = 5
Buffer size = 15

Pickup2 Strings
0:	0		P2
1:	3		P2
2:	6		P2
3:	9		P2
4:	12		P2
Strings = 5
Buffer size = 15

Key1 Strings
0:	0		K1
1:	3		Guardhouse Key
2:	18		Boathouse Key
3:	32		Library Key
4:	44		Ornate Key
Strings = 5
Buffer size = 55

Key2 Strings
0:	0		K2
1:	3		Rusty Key
2:	13		Steel Key
3:	23		Detonator Key
4:	37		K2
Strings = 5
Buffer size = 40

Key3 Strings
0:	0		K3
1:	3		K3
2:	6		Iron Key
3:	15		K3
4:	18		K3
Strings = 5
Buffer size = 21

Key4 Strings
0:	0		K4
1:	3		K4
2:	6		K4
3:	9		K4
4:	12		K4
Strings = 5
Buffer size = 15
