Script;-
DESCRIPTION
	OPTIONS
	TITLE_FILES
	FRONTEND SEQUENCE
	GYM
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
Script read successfully

Gameflow script produced for;-

	Tomb Raider II Script. Final Release Version 1.0 (c) Core Design Ltd 1997.

Date Produced: 15:06:09 Oct 27 1997

Script Version: 3

sizeof GAMEFLOW_INFO = 128

Gameflow Options;-
Levels:				22
Demos:				3
FMV:				8
Cutscenes:			4
Pictures:			22
Title Track:		64
TitleFiles:			7
cypher_code:		166

Demo Options;-
firstOption:				EXIT_TO_TITLE  0
ondeath demo_mode:			EXIT_TO_TITLE 0
ondeath_ingame:				STARTGAME 0
on_demo_interrupt:			EXIT_TO_TITLE 0
on_demo_end:				EXIT_TO_TITLE 0
noinput_timeout:			ON
NoInput_time:				900
cheatmodecheck:				ENABLED
loadsave:					ENABLED
screensizing:				ENABLED
lockout_optionring:			OFF
dozy_cheat:					DISABLED

Level Names
0:	0		La demeure de Lara
1:	19		La Grande Muraille
2:	38		Venise
3:	45		La Cache de Bartoli
4:	65		L'Op)era
5:	74		La plate-forme p)etroli$ere
6:	102		L'aire de plongeon
7:	121		Par 40 brasses de fond
8:	144		L')epave du Maria Doria
9:	168		Les quartiers d')equipage
10:	194		Le pont
11:	202		Les collines tib)etaines
12:	227		Monast$ere de Barkhang
13:	250		Les catacombes du Talion
14:	275		Le Palais des Glaces
15:	296		Le Temple de Xian
16:	314		Les Iles Du Ciel
17:	331		L'Antre du Dragon
18:	349		Home Sweet Home
19:	365		Venise
20:	372		L')epave du Maria Doria
21:	396		Les collines tib)etaines
Strings = 22
Buffer size = 421

Picture FileNames
0:	0		pixf\mansion.raw
1:	17		pixf\china.raw
2:	32		pixf\venice.raw
3:	48		pixf\venice.raw
4:	64		pixf\venice.raw
5:	80		pixf\rig.raw
6:	93		pixf\rig.raw
7:	106		pixf\titan.raw
8:	121		pixf\titan.raw
9:	136		pixf\titan.raw
10:	151		pixf\titan.raw
11:	166		pixf\tibet.raw
12:	181		pixf\tibet.raw
13:	196		pixf\tibet.raw
14:	211		pixf\tibet.raw
15:	226		pixf\china.raw
16:	241		pixf\china.raw
17:	256		pixf\china.raw
18:	271		pixf\mansion.raw
19:	288		pixf\venice.raw
20:	304		pixf\titan.raw
21:	319		pixf\tibet.raw
Strings = 22
Buffer size = 334

Title FileNames
0:	0		data\title.PSX
1:	15		pixf\title.raw
2:	30		pixf\legal.raw
3:	45		pixUS\titleUS.raw
4:	63		pixUS\legalUS.raw
5:	81		pixJAP\titleJAP.raw
6:	101		pixJAP\legalJAP.raw
Strings = 7
Buffer size = 121

FMV FileNames
0:	0		\FMV\LOGO.FMV
1:	14		\FMV\ANCIENT.FMV
2:	31		\FMV\MODERN.FMV
3:	47		\FMV\LANDING.FMV
4:	64		\FMV\MS.FMV
5:	76		\FMV\CRASH.FMV
6:	91		\FMV\JEEP.FMV
7:	105		\FMV\END.FMV
Strings = 8
Buffer size = 118

Level FileNames
0:	0		data\assault.PSX
1:	17		data\wall.PSX
2:	31		data\boat.PSX
3:	45		data\venice.PSX
4:	61		data\opera.PSX
5:	76		data\rig.PSX
6:	89		data\platform.PSX
7:	107		data\unwater.PSX
8:	124		data\keel.PSX
9:	138		data\living.PSX
10:	154		data\deck.PSX
11:	168		data\skidoo.PSX
12:	184		data\monastry.PSX
13:	202		data\catacomb.PSX
14:	220		data\icecave.PSX
15:	237		data\emprtomb.PSX
16:	255		data\floating.PSX
17:	273		data\xian.PSX
18:	287		data\house.PSX
19:	302		data\boat.psx
20:	316		data\keel.psx
21:	330		data\skidoo.psx
Strings = 22
Buffer size = 346

Cutscene FileNames
0:	0		data\cut1.PSX
1:	14		data\cut2.PSX
2:	28		data\cut3.PSX
3:	42		data\cut4.PSX
Strings = 4
Buffer size = 56

FRONTEND SEQ (SIZE: 10 bytes)
	FMV: \FMV\LOGO.FMV
	FMV: \FMV\ANCIENT.FMV
	ENDSEQUENCE

LEVEL0 SEQ (SIZE: 18 bytes)
	NUM SECRETS: 0
	LOADING PIC: pixf\mansion.raw
	SETTRACK: 0
	STARTLEVEL: La demeure de Lara 'data\assault.PSX'
	ENDSEQUENCE

LEVEL1 SEQ (SIZE: 48 bytes)
	FMV: \FMV\MODERN.FMV
	SETTRACK: 33
	LOADING PIC: pixf\china.raw
	ADD TO INVENTORY: ROCKET
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: MEDI
	STARTLEVEL: La Grande Muraille 'data\wall.PSX'
	SETTRACK: 3
	CUT ANGLE: 0x0
	CUTSCENE: data\cut1.PSX
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL2 SEQ (SIZE: 32 bytes)
	SETTRACK: 0
	LOADING PIC: pixf\venice.raw
	ADD TO INVENTORY: AUTOPISTOLS_AMMO
	ADD TO INVENTORY: AUTOPISTOLS_AMMO
	ADD TO INVENTORY: AUTOPISTOLS_AMMO
	ADD TO INVENTORY: AUTOPISTOLS_AMMO
	STARTLEVEL: Venise 'data\boat.PSX'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL3 SEQ (SIZE: 34 bytes)
	SETTRACK: 0
	SUNSET ENABLED
	LOADING PIC: pixf\venice.raw
	ADD TO INVENTORY: SHOTGUN_AMMO
	ADD TO INVENTORY: SHOTGUN_AMMO
	ADD TO INVENTORY: SHOTGUN_AMMO
	ADD TO INVENTORY: SHOTGUN_AMMO
	STARTLEVEL: La Cache de Bartoli 'data\venice.PSX'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL4 SEQ (SIZE: 44 bytes)
	SETTRACK: 31
	LOADING PIC: pixf\venice.raw
	ADD TO INVENTORY: UZIS
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	STARTLEVEL: L'Op)era 'data\opera.PSX'
	SETTRACK: 4
	CUTSCENE: data\cut2.PSX
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL5 SEQ (SIZE: 38 bytes)
	FMV: \FMV\LANDING.FMV
	SETTRACK: 58
	LARA START ANIM: 8
	REMOVE_WEAPONS
	LOADING PIC: pixf\rig.raw
	ADD TO INVENTORY: UZIS
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	STARTLEVEL: La plate-forme p)etroli$ere 'data\rig.PSX'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL6 SEQ (SIZE: 40 bytes)
	SETTRACK: 58
	LOADING PIC: pixf\rig.raw
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	STARTLEVEL: L'aire de plongeon 'data\platform.PSX'
	SETTRACK: 5
	CUTSCENE: data\cut3.PSX
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL7 SEQ (SIZE: 36 bytes)
	FMV: \FMV\MS.FMV
	SETTRACK: 34
	LOADING PIC: pixf\titan.raw
	ADD TO INVENTORY: HARPOON_AMMO
	ADD TO INVENTORY: HARPOON_AMMO
	ADD TO INVENTORY: HARPOON_AMMO
	ADD TO INVENTORY: HARPOON_AMMO
	STARTLEVEL: Par 40 brasses de fond 'data\unwater.PSX'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL8 SEQ (SIZE: 28 bytes)
	SETTRACK: 31
	LOADING PIC: pixf\titan.raw
	ADD TO INVENTORY: ROCKET
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: ROCKET_AMMO
	STARTLEVEL: L')epave du Maria Doria 'data\keel.PSX'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL9 SEQ (SIZE: 32 bytes)
	SETTRACK: 34
	LOADING PIC: pixf\titan.raw
	ADD TO INVENTORY: M16_AMMO
	ADD TO INVENTORY: M16_AMMO
	ADD TO INVENTORY: M16_AMMO
	ADD TO INVENTORY: M16_AMMO
	STARTLEVEL: Les quartiers d')equipage 'data\living.PSX'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL10 SEQ (SIZE: 32 bytes)
	SETTRACK: 31
	LOADING PIC: pixf\titan.raw
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: ROCKET_AMMO
	STARTLEVEL: Le pont 'data\deck.PSX'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL11 SEQ (SIZE: 40 bytes)
	FMV: \FMV\CRASH.FMV
	SETTRACK: 33
	START INVENTORY: PUZZLE4
	LOADING PIC: pixf\tibet.raw
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	STARTLEVEL: Les collines tib)etaines 'data\skidoo.PSX'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL12 SEQ (SIZE: 36 bytes)
	SETTRACK: 0
	START INVENTORY: PUZZLE4
	LOADING PIC: pixf\tibet.raw
	ADD TO INVENTORY: M16_AMMO
	ADD TO INVENTORY: M16_AMMO
	ADD TO INVENTORY: M16_AMMO
	ADD TO INVENTORY: M16_AMMO
	STARTLEVEL: Monast$ere de Barkhang 'data\monastry.PSX'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL13 SEQ (SIZE: 32 bytes)
	SETTRACK: 31
	LOADING PIC: pixf\tibet.raw
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: M16_AMMO
	ADD TO INVENTORY: M16_AMMO
	STARTLEVEL: Les catacombes du Talion 'data\catacomb.PSX'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL14 SEQ (SIZE: 34 bytes)
	SETTRACK: 31
	DEADLY WATER
	LOADING PIC: pixf\tibet.raw
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: ROCKET_AMMO
	STARTLEVEL: Le Palais des Glaces 'data\icecave.PSX'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL15 SEQ (SIZE: 64 bytes)
	FMV: \FMV\JEEP.FMV
	SETTRACK: 59
	LOADING PIC: pixf\china.raw
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	ADD TO INVENTORY: UZI_AMMO
	STARTLEVEL: Le Temple de Xian 'data\emprtomb.PSX'
	SETTRACK: 30
	CUT ANGLE: 0x0
	CUTSCENE: data\cut4.PSX
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL16 SEQ (SIZE: 52 bytes)
	SETTRACK: 59
	NO FLOOR: 9728
	LOADING PIC: pixf\china.raw
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: ROCKET_AMMO
	ADD TO INVENTORY: ROCKET_AMMO
	STARTLEVEL: Les Iles Du Ciel 'data\floating.PSX'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL17 SEQ (SIZE: 24 bytes)
	NUM SECRETS: 0
	SETTRACK: 59
	LOADING PIC: pixf\china.raw
	STARTLEVEL: L'Antre du Dragon 'data\xian.PSX'
	LEVCOMPLETE
	FMV: \FMV\END.FMV
	ENDSEQUENCE

LEVEL18 SEQ (SIZE: 38 bytes)
	NUM SECRETS: 0
	START INVENTORY: KEY1
	LARA START ANIM: 9
	KILL TO COMPLETE
	SETTRACK: 0
	LOADING PIC: pixf\mansion.raw
	REMOVE_WEAPONS
	REMOVE_AMMO
	STARTLEVEL: Home Sweet Home 'data\house.PSX'
	SETTRACK: 52
	GAMECOMPLETE
	ENDSEQUENCE

LEVEL19 SEQ (SIZE: 14 bytes)
	SETTRACK: 0
	LOADING PIC: pixf\venice.raw
	DEMOPLAY: data\boat.psx
	ENDSEQUENCE

LEVEL20 SEQ (SIZE: 14 bytes)
	SETTRACK: 31
	LOADING PIC: pixf\titan.raw
	DEMOPLAY: data\keel.psx
	ENDSEQUENCE

LEVEL21 SEQ (SIZE: 18 bytes)
	SETTRACK: 33
	LOADING PIC: pixf\tibet.raw
	START INVENTORY: PUZZLE4
	DEMOPLAY: data\skidoo.psx
	ENDSEQUENCE

Total Sequence Data Size= 758 bytes
Writing FrontEnd Sequence

Writing Level Sequences
Writing Demo Level Numbers
Demo Levels: 19 20 21 
Writing FMV start/end frames
 1: תאכנתךיביאכנ       	1	- 864
 2: תאכנתחטוןדטעאכנ    	1	- 4355
 3: תאכנתכיגדפטאכנ     	1	- 300
 4: תאכנתךחטגןטבאכנ    	1	- 350
 5: תאכנתכץאכנ         	1	- 975
 6: תאכנתופחץמאכנ      	1	- 1515
 7: תאכנתלדדצאכנ       	1	- 1841
 8: תאכנתדטגאכנ        	1	- 603


Game Strings
0:	0		INVENTAIRE
1:	11		OPTION
2:	18		OBJETS
3:	25		JEU TERMINE
4:	37		Charger une partie
5:	56		Sauvegarder une partie
6:	79		Nouvelle partie
7:	95		Red)marrer un niveau
8:	116		Sortie vers le titre
9:	137		Sortie vers la d)emo
10:	158		Quitter le jeu
11:	173		Choisir un niveau
12:	191		Sauvegarder la position
13:	215		R)egler les d)etails
14:	236		Haut
15:	241		Moyen
16:	247		Bas
17:	251		Marcher
18:	259		Rouler
19:	266		Courir
20:	273		Gauche
21:	280		Droit
22:	286		Arri$ere
23:	295		Pas $a Gauche
24:	309		?
25:	311		Pas $a Droite
26:	325		?
27:	327		Regarder
28:	336		Sauter
29:	343		Action
30:	350		D)egainer
31:	360		une arme
32:	369		Inventaire
33:	380		Torche
34:	387		Pas de C(ot$e
35:	401		Statistiques
36:	414		Pistolets
37:	424		Fusil $a canon sci)e
38:	445		Pistolets Automatiques
39:	468		Uzis
40:	473		Fusil Harpon
41:	486		M16
42:	490		Lanceur de Grenades
43:	510		Torche
44:	517		Cartouches pour pistolet
45:	542		Cartouches pour canon sci)e
46:	570		Cartouches pour pistolet
47:	595		Cartouches pour uzi
48:	615		Harpons
49:	623		Recharges pour M16
50:	642		Grenades
51:	651		Petite trousse de secours
52:	677		Grande trousse de secours
53:	703		Ramasser
54:	712		Puzzle
55:	719		Cl)e
56:	724		Jeu
57:	728		La demeure de Lara
58:	747		CHARGEMENT
59:	758		Temps r)ealis)e
60:	774		Secrets d)ecouverts
61:	794		Lieux
62:	800		Victimes
63:	809		Munitions utilis)ees
64:	830		Tirs au but
65:	842		Sauvegardes faites
66:	861		Distance parcourue
67:	880		Trousses de soin utilis)ees
68:	908		Release Version 1.0
69:	928		Aucun
70:	934		Fini
71:	939		MEILLEURS TEMPS
72:	955		Pas de temps fix)e
73:	974		-
74:	976		Position actuelle
75:	994		Statistiques finales
76:	1015		sur
77:	1019		R)esum)e des )episodes pr)ec)edents
78:	1055		spare
79:	1061		spare
80:	1067		spare
81:	1073		spare
82:	1079		spare
83:	1085		spare
84:	1091		spare
85:	1097		spare
86:	1103		spare
87:	1109		spare
88:	1115		spare
Strings = 89
Buffer size = 1121

PSX Strings
0:	0		R)eglage de l')ecran
1:	21		MODE DEMO
2:	31		Sons
3:	36		Contr(oles
4:	47		Gamma
5:	53		R)egler Volume
6:	68		Syst$eme de contr(ole
7:	90		Le fichier n'a pu (etre sauve !
8:	122		R)e-essayer?
9:	135		OUI
10:	139		NON
11:	143		Sauvegarde r)eussie!
12:	164		Pas de sauvegardes!
13:	184		Aucune valide
14:	198		Sauver le jeu?
15:	213		---ESPACE VIDE---
16:	231		Appuyer sur une touche pour sortir
17:	266		Utiliser le curseur directionnel
18:	299		pour ajuster la position de l')ecran
19:	336		> Choisir
20:	346		; Retourner
21:	358		> Continuer
22:	370		Pause
23:	376		Pas de manette
24:	391		Sauver un jeu sur
25:	409		Ecraser un jeu
26:	424		Charger un jeu
27:	439		la carte m)emoire 1
28:	459		dans le port 1 de la carte m)emoire
29:	495		Etes vous sur ?
30:	511		Oui
31:	515		Non
32:	519		Plus de place
33:	533		In n'y a pas de sauvegarde
34:	560		de Tomb Raider II dans
35:	583		Probl$eme avec
36:	598		Il n'y a pas de carte m)emoire
37:	629		Non format)ee
38:	643		Souhaitez vous formater
39:	667		formater ?
40:	678		Sauvegarder dans
41:	695		Charger un jeu depuis
42:	717		Formatage en cours
43:	736		Ecraser un jeu
44:	751		Sauvegarder un jeu
45:	770		Charger un jeu
46:	785		Formater la carte m)emoire
47:	812		Sortir
48:	819		Continuer
49:	829		Vous ne pouvez
50:	844		sauver un jeu sans
51:	863		ins)erer une carte m)emoire
52:	891		format)ee avec au moins
53:	915		un espace m)emoire de libre
54:	943		La carte m)emoire dans
55:	966		Sortir sans sauver
56:	985		Sortir sans charger
57:	1005		Commencer une partie
58:	1026		CARTE MEMOIRE NON FORMATEE
59:	1053		Ins)erer une carte format)ee
60:	1082		ou appuyez sur > pour continuer
61:	1114		sans sauvegarder.
62:	1132		bu00:BESLES-00719TOMB2
63:	1155		bu00:BASLUS-00152TOMB2
64:	1178		spare
65:	1184		spare
66:	1190		spare
67:	1196		spare
68:	1202		spare
69:	1208		spare
70:	1214		spare
71:	1220		spare
72:	1226		spare
73:	1232		spare
74:	1238		spare
75:	1244		spare
76:	1250		spare
77:	1256		spare
78:	1262		spare
79:	1268		spare
Strings = 80
Buffer size = 1274

Puzzle1 Strings
0:	0		P1
1:	3		P1
2:	6		P1
3:	9		P1
4:	12		Boite de relais
5:	28		P1
6:	31		Pi$ece machine
7:	46		P1
8:	49		Coupe-circuit
9:	63		P1
10:	66		P1
11:	69		P1
12:	72		Roue des Prieurs
13:	89		Masque Tib)etain
14:	106		Masque Tib)etain
15:	123		Le Sceau du Dragon
16:	142		Plaque Mystique
17:	158		Plaque Mystique
18:	174		Dague de Xian
19:	188		P1
20:	191		Coupe-circuit
21:	205		P1
Strings = 22
Buffer size = 208

Puzzle2 Strings
0:	0		P2
1:	3		P2
2:	6		P2
3:	9		P2
4:	12		Carte de circuits
5:	30		P2
6:	33		P2
7:	36		P2
8:	39		P2
9:	42		P2
10:	45		P2
11:	48		P2
12:	51		Pierres pr)ecieuses
13:	71		P2
14:	74		P2
15:	77		P2
16:	80		Plaque Mystique
17:	96		Dague de Xian
18:	110		P2
19:	113		P2
20:	116		P2
21:	119		P2
Strings = 22
Buffer size = 122

Puzzle3 Strings
0:	0		P3
1:	3		P3
2:	6		P3
3:	9		P3
4:	12		P3
5:	15		P3
6:	18		P3
7:	21		P3
8:	24		P3
9:	27		P3
10:	30		P3
11:	33		P3
12:	36		P3
13:	39		P3
14:	42		P3
15:	45		P3
16:	48		P3
17:	51		P3
18:	54		P3
19:	57		P3
20:	60		P3
21:	63		P3
Strings = 22
Buffer size = 66

Puzzle4 Strings
0:	0		P4
1:	3		P4
2:	6		P4
3:	9		P4
4:	12		P4
5:	15		P4
6:	18		P4
7:	21		P4
8:	24		P4
9:	27		P4
10:	30		Le Seraph
11:	40		Le Seraph
12:	50		Le Seraph
13:	60		P4
14:	63		P4
15:	66		P4
16:	69		P4
17:	72		P4
18:	75		P4
19:	78		P4
20:	81		P4
21:	84		Le Seraph
Strings = 22
Buffer size = 94

Pickup1 Strings
0:	0		P1
1:	3		P1
2:	6		P1
3:	9		P1
4:	12		P1
5:	15		P1
6:	18		P1
7:	21		P1
8:	24		P1
9:	27		P1
10:	30		P1
11:	33		P1
12:	36		P1
13:	39		Marteau du gong
14:	55		P1
15:	58		P1
16:	61		P1
17:	64		P1
18:	67		P1
19:	70		P1
20:	73		P1
21:	76		P1
Strings = 22
Buffer size = 79

Pickup2 Strings
0:	0		P2
1:	3		P2
2:	6		P2
3:	9		P2
4:	12		P2
5:	15		P2
6:	18		P2
7:	21		P2
8:	24		P2
9:	27		P2
10:	30		P2
11:	33		P2
12:	36		P2
13:	39		P2
14:	42		Talion
15:	49		P2
16:	52		P2
17:	55		P2
18:	58		P2
19:	61		P2
20:	64		P2
21:	67		P2
Strings = 22
Buffer size = 70

Key1 Strings
0:	0		K1
1:	3		Cl)e des gardes
2:	19		Cl)e du hanger $a bateaux
3:	45		Cl)e de la biblioth$eque
4:	70		Cl)e ornement)ee
5:	87		Carte d'acc$es rouge
6:	108		Carte d'acc$es rouge
7:	129		K1
8:	132		Cl)e de la salle de repos
9:	158		Cl)e du th)e(atre
10:	176		K1
11:	179		Cl)e du pont-levis
12:	198		Cl)e de la chambre forte
13:	223		K1
14:	226		K1
15:	229		K1
16:	232		K1
17:	235		K1
18:	238		Cl)e du r(atelier d'armes
19:	264		Cl)e du hangar $a bateaux
20:	290		Cl)e de la salle de repos
21:	316		Cl)e du pont-levis
Strings = 22
Buffer size = 335

Key2 Strings
0:	0		K2
1:	3		Cl)e rouill)ee
2:	18		Cl)e d'acier
3:	31		Cl)e du d)etonateur
4:	51		K2
5:	54		Carte d'acc$es jaune
6:	75		K2
7:	78		K2
8:	81		Cl)e rouill)ee
9:	96		Cl)e rouill)ee
10:	111		Cl)e d'arri$ere
11:	127		Cl)e de la cabane
12:	145		Cl)e de la trappe
13:	163		K2
14:	166		Marteau du gong
15:	182		Cl)e d'or
16:	192		K2
17:	195		K2
18:	198		K2
19:	201		Cl)e d'acier
20:	214		Cl)e rouill)ee
21:	229		Cl)e de la cabane
Strings = 22
Buffer size = 247

Key3 Strings
0:	0		K3
1:	3		K3
2:	6		Cl)e de fer
3:	18		K3
4:	21		K3
5:	24		Carte d'acc$es verte
6:	45		K3
7:	48		K3
8:	51		Cl)e de la cabine
9:	69		K3
10:	72		Cl)e de l'entrep(ot
11:	92		K3
12:	95		Cl)e des toits
13:	110		K3
14:	113		K3
15:	116		Cl)e d'argent
16:	130		K3
17:	133		K3
18:	136		K3
19:	139		Cl)e de fer
20:	151		Cl)e de la cabine
21:	169		K3
Strings = 22
Buffer size = 172

Key4 Strings
0:	0		K4
1:	3		K4
2:	6		K4
3:	9		K4
4:	12		K4
5:	15		K4
6:	18		Carte d'acc$es bleue
7:	39		K4
8:	42		K4
9:	45		K4
10:	48		Cl)e de la cabine
11:	66		K4
12:	69		Cl)e du hall principal
13:	92		K4
14:	95		K4
15:	98		Cl)e de la chambre principale
16:	128		K4
17:	131		K4
18:	134		K4
19:	137		K4
20:	140		K4
21:	143		K4
Strings = 22
Buffer size = 146
