Script;-
DESCRIPTION
	OPTIONS
	TITLE_FILES
	FRONTEND SEQUENCE
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
	LEVEL
Script read successfully

Gameflow script produced for;-

	Tomb Raider II PlayStation.  Pre-Alpha Version 21/08/97.  Given to Victor Interactive..

Script Version: 1

Gameflow Options;-
Levels:				9
Demos:				0
FMV:				0
Cutscenes:			0
Pictures:			0
Title Track:		2
TitleFiles:			1
cypher_code:		213

Level Names
0:	0		Assault Course
1:	15		The Great Wall
2:	30		Venice
3:	37		Opera House
4:	49		Under Water
5:	61		Keel
6:	66		Living Quarters
7:	82		Catacombs
8:	92		Ice Cave
Strings = 9
Buffer size = 101

Picture FileNames
Strings = 0
Buffer size = 0

Title FileNames
0:	0		data\title.psx
Strings = 1
Buffer size = 15

FMV FileNames
Strings = 0
Buffer size = 0

Level FileNames
0:	0		data\assault.psx
1:	17		data\wall.psx
2:	31		data\venice.psx
3:	47		data\opera.psx
4:	62		data\unwater.psx
5:	79		data\keel.psx
6:	93		data\living.psx
7:	109		data\catacomb.psx
8:	127		data\icecave.psx
Strings = 9
Buffer size = 144

Cutscene FileNames
Strings = 0
Buffer size = 0

Demo FileNames
Strings = 0
Buffer size = 0

FRONTEND SEQ (SIZE: 2 bytes)
	ENDSEQUENCE

LEVEL0 SEQ (SIZE: 2 bytes)
	ENDSEQUENCE

LEVEL1 SEQ (SIZE: 12 bytes)
	SETTRACK: 3
	STARTLEVEL: The Great Wall 'data\wall.psx'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL2 SEQ (SIZE: 14 bytes)
	SETTRACK: 5
	SUNSET ENABLED
	STARTLEVEL: Venice 'data\venice.psx'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL3 SEQ (SIZE: 12 bytes)
	SETTRACK: 6
	STARTLEVEL: Opera House 'data\opera.psx'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL4 SEQ (SIZE: 12 bytes)
	SETTRACK: 8
	STARTLEVEL: Under Water 'data\unwater.psx'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL5 SEQ (SIZE: 12 bytes)
	SETTRACK: 9
	STARTLEVEL: Keel 'data\keel.psx'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL6 SEQ (SIZE: 12 bytes)
	SETTRACK: 10
	STARTLEVEL: Living Quarters 'data\living.psx'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL7 SEQ (SIZE: 12 bytes)
	SETTRACK: 14
	STARTLEVEL: Catacombs 'data\catacomb.psx'
	LEVCOMPLETE
	ENDSEQUENCE

LEVEL8 SEQ (SIZE: 12 bytes)
	SETTRACK: 15
	STARTLEVEL: Ice Cave 'data\icecave.psx'
	LEVCOMPLETE
	ENDSEQUENCE

Total Sequence Data Size= 102 bytes
Writing FrontEnd Sequence

Writing Level Sequences

Writing Demo Sequences

Game Strings
0:	0		INVENTORY
1:	10		OPTION
2:	17		ITEMS
3:	23		GAME OVER
4:	33		Load Game
5:	43		Save Game
6:	53		New Game
7:	62		Restart Level
8:	76		Exit to Title
9:	90		Exit Demo
10:	100		Exit Game
11:	110		Select Level
12:	123		Save Position
13:	137		Select Detail
14:	151		High
15:	156		Medium
16:	163		Low
17:	167		Walk
18:	172		Roll
19:	177		Run
20:	181		Left
21:	186		Right
22:	192		Back
23:	197		Step Left
24:	207		Step Right
25:	218		Look
26:	223		Jump
27:	228		Action
28:	235		Draw Weapon
29:	247		Inventory
30:	257		Flare
31:	263		Stop Watch
32:	274		Pistols
33:	282		Shotgun
34:	290		Automatic Pistols
35:	308		Uzis
36:	313		Harpoon
37:	321		M16
38:	325		Grenade Launcher
39:	342		Flare
40:	348		Pistol Clips
41:	361		Shotgun Shells
42:	376		Automatic Pistol Clips
43:	399		Uzi Clips
44:	409		Harpoons
45:	418		M16 Clips
46:	428		Grenades
47:	437		Small Medi Pack
48:	453		Large Medi Pack
49:	469		Lead Bar
50:	478		Pickup
51:	485		Given to Victor Interactive 21/08/97
52:	522		Puzzle
53:	529		Key
54:	533		Game
55:	538		Lara's Home
56:	550		LOADING
57:	558		TIME TAKEN
58:	569		SECRETS
59:	577		PICKUPS
60:	585		KILLS
61:	591		of
62:	594		Detail Levels
63:	608		Demo Mode
64:	618		Sound
65:	624		Controls
66:	633		Gamma
67:	639		Set Volumes
68:	651		User Keys
69:	661		The file could not be saved!
70:	690		Try Again?
71:	701		YES
72:	705		NO
73:	708		Save Complete!
74:	723		No save games!
75:	738		None valid
76:	749		Save Game?
77:	760		- EMPTY SLOT -
78:	775		OFF
79:	779		ON
80:	782		Setup Sound Card
81:	799		Default Keys
82:	812		END
83:	816		> Continue
84:	827		Paused
85:	834		No Controller
86:	848		Save game to
87:	861		Overwrite game on
88:	879		Load game from
89:	894		the memory card in
90:	913		memory card slot 1
91:	932		Are you sure ?
92:	947		Yes
93:	951		No
94:	954		is full
95:	962		There are no games on
96:	984		There is a problem with
97:	1008		There is no memory card in
98:	1035		is unformatted
99:	1050		Would you like to
100:	1068		format it ?
101:	1080		Saving game to
102:	1095		Loading game from
103:	1113		Formatting
104:	1124		Overwrite game
105:	1139		Save game
106:	1149		Load game
107:	1159		Format memory card
108:	1178		Exit
109:	1183		Continue
110:	1192		You will not be able
111:	1213		to save any games unless
112:	1238		you insert a formatted
113:	1261		memory card with at least
114:	1287		one free block
115:	1302		The memory card in
116:	1321		Exit without saving
117:	1341		Exit without loading
118:	1362		Start game
119:	1373		bu00:BESLES-00024TOMBRAID
120:	1399		bu00:BASLUS-00152TOMBRAID
Strings = 121
Buffer size = 1425

Puzzle1 Strings
0:	0		Puz1 0
1:	7		Puzzle1
2:	15		Puzzle1
3:	23		Puzzle1
4:	31		Puzzle1
5:	39		Puzzle1
6:	47		Puzzle1
7:	55		Puzzle1
8:	63		Puzzle1
Strings = 9
Buffer size = 71

Puzzle2 Strings
0:	0		Puz2 0
1:	7		Puzzle2
2:	15		Puzzle2
3:	23		Puzzle2
4:	31		Puzzle2
5:	39		Puzzle2
6:	47		Puzzle2
7:	55		Puzzle2
8:	63		Puzzle2
Strings = 9
Buffer size = 71

Puzzle3 Strings
0:	0		Puz3 0
1:	7		Puzzle3
2:	15		Puzzle3
3:	23		Puzzle3
4:	31		Puzzle3
5:	39		Puzzle3
6:	47		Puzzle3
7:	55		Puzzle3
8:	63		Puzzle3
Strings = 9
Buffer size = 71

Puzzle4 Strings
0:	0		Puz4 0
1:	7		Puzzle4
2:	15		Puzzle4
3:	23		Puzzle4
4:	31		Puzzle4
5:	39		Puzzle4
6:	47		Puzzle4
7:	55		Puzzle4
8:	63		Puzzle4
Strings = 9
Buffer size = 71

Secret1 Strings
0:	0		Sec1 0
1:	7		Secret1
2:	15		Secret1
3:	23		Secret1
4:	31		Secret1
5:	39		Secret1
6:	47		Secret1
7:	55		Secret1
8:	63		Secret1
Strings = 9
Buffer size = 71

Secret2 Strings
0:	0		Sec2 0
1:	7		Secret2
2:	15		Secret2
3:	23		Secret2
4:	31		Secret2
5:	39		Secret2
6:	47		Secret2
7:	55		Secret2
8:	63		Secret2
Strings = 9
Buffer size = 71

Secret3 Strings
0:	0		Sec3 0
1:	7		Secret3
2:	15		Secret3
3:	23		Secret3
4:	31		Secret3
5:	39		Secret3
6:	47		Secret3
7:	55		Secret3
8:	63		Secret3
Strings = 9
Buffer size = 71

Secret4 Strings
0:	0		Sec4 0
1:	7		Secret4
2:	15		Secret4
3:	23		Secret4
4:	31		Secret4
5:	39		Secret4
6:	47		Secret4
7:	55		Secret4
8:	63		Secret4
Strings = 9
Buffer size = 71

Special1 Strings
0:	0		Spe1 0
1:	7		Special1
2:	16		Special1
3:	25		Special1
4:	34		Special1
5:	43		Special1
6:	52		Special1
7:	61		Special1
8:	70		Special1
Strings = 9
Buffer size = 79

Special2 Strings
0:	0		Spe2 0
1:	7		Special2
2:	16		Special2
3:	25		Special2
4:	34		Special2
5:	43		Special2
6:	52		Special2
7:	61		Special2
8:	70		Special2
Strings = 9
Buffer size = 79

Pickup1 Strings
0:	0		Pick1 0
1:	8		Pickup1
2:	16		Pickup1
3:	24		Pickup1
4:	32		Pickup1
5:	40		Pickup1
6:	48		Pickup1
7:	56		Pickup1
8:	64		Pickup1
Strings = 9
Buffer size = 72

Pickup2 Strings
0:	0		Pick2 0
1:	8		Pickup2
2:	16		Pickup2
3:	24		Pickup2
4:	32		Pickup2
5:	40		Pickup2
6:	48		Pickup2
7:	56		Pickup2
8:	64		Pickup2
Strings = 9
Buffer size = 72

Key1 Strings
0:	0		Key1 0
1:	7		Key1
2:	12		Key1
3:	17		Key1
4:	22		Key1
5:	27		Key1
6:	32		Key1
7:	37		Key1
8:	42		Key1
Strings = 9
Buffer size = 47

Key2 Strings
0:	0		Key2 0
1:	7		Key2
2:	12		Key2
3:	17		Key2
4:	22		Key2
5:	27		Key2
6:	32		Key2
7:	37		Key2
8:	42		Key2
Strings = 9
Buffer size = 47

Key3 Strings
0:	0		Key3 0
1:	7		Key3
2:	12		Key3
3:	17		Key3
4:	22		Key3
5:	27		Key3
6:	32		Key3
7:	37		Key3
8:	42		Key3
Strings = 9
Buffer size = 47

Key4 Strings
0:	0		Key4 0
1:	7		Key4
2:	12		Key4
3:	17		Key4
4:	22		Key4
5:	27		Key4
6:	32		Key4
7:	37		Key4
8:	42		Key4
Strings = 9
Buffer size = 47
