<root>
  <info createdby="vForge version 8.2.2.42173" />
  <header version="0" name="Warrior" description="Warrior Player Character with physics. Use WASD to move around" category="Character" convertible="True" autosavebinary="True" relativefilenames="False">
  </header>
  <shape class="EntityShape">
    <property name="ModelFile" value="Models\Warrior\Warrior.model" />
    <property name="EntityClass" value="VisBaseEntity_cl" />
    <property name="ClassDefinitionTemplate" value="" />
    <property name="EntityPropertyString" value="" />
    <property name="NavMeshUsage" value="IncludeInNavMesh" />
    <property name="VisibleBitmask" value="4294967295" />
    <property name="FarClipDistance" value="0" />
    <property name="RenderOrderPriority" value="0" />
    <property name="CastDynamicShadows" value="True" />
    <property name="CastStaticShadows" value="False" />
    <property name="LightInfluenceBitmask" value="1" />
    <property name="AmbientColor" value="0,0,0,255" />
    <property name="ShowLightgridWidget" value="False" />
    <property name="SampleOfsX" value="0" />
    <property name="SampleOfsY" value="0" />
    <property name="SampleOfsZ" value="89.6456" />
    <property name="ObjectKey" value="" />
    <property name="Visible" value="True" />
    <property name="Position" value="0,0,0" />
    <property name="Orientation" value="0,0,0" />
    <property name="Scaling" value="1,1,1" />
    <property name="TextLabel" value="" />
    <property name="ShapeName" value="Warrior" />
    <property name="UserDataString" value="" />
    <property name="ExportShape" value="True" />
    <property name="UniqueID" value="16127477955961030622" />
    <component class="VTransitionStateMachine" paramstring="ComponentID=;TransitionTableFile=;InitialAnimation=Idle;" visible="True" serializable="True" editable="True" removable="True" />
    <component class="VPlayableCharacterComponent" paramstring="ComponentID=;IdleAnimation=Idle;WalkForwardAnim=Walk;WalkBackwardAnim=Run_BWD_V2;RunAnimation=Run;" visible="True" serializable="True" editable="True" removable="True" />
    <component class="VPlayerCamera" paramstring="ComponentID=;Enabled=True;Collides=True;Follow=False;Zoom=True;InitialYaw=0;InitialPitch=30;CameraDistance=500;MinimalDistance=100;MaximalDistance=1000;RelativeLookAtHeight=0.5;CameraSensitivity=200;MoveSmoothness=1;" visible="True" serializable="True" editable="True" removable="True" />
    <component class="vHavokCharacterController" paramstring="ComponentID=;Character_Top=0,0,150;Character_Bottom=0,0,30;Capsule_Radius=30;Debug=False;DebugColor=255,50,50,255;Static_Friction=0;Dynamic_Friction=0.8;Max_Slope=75;Character_Mass=100;Character_Strength=5000;UseMotionDeltaZ=False;Gravity_Scale=1;" visible="True" serializable="True" editable="True" removable="True" />
  </shape>
</root>