extern	void	Euro96_MemoryInitialise();
extern	void	AllocateDisplayBuffers();
extern	void	DeAllocateDisplayBuffers();
extern	BYTE*	AllocateTexturePageMemory( unsigned char, texture_info * );
extern	void	DeAllocateTexturePages();
extern	BYTE*	AllocateTextStringMemory();
extern	void	DeAllocateMemory( BYTE* );

